@onerjs/core 8.41.6 → 8.41.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.d.ts +6 -2
- package/Animations/animation.js +28 -4
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.d.ts +2 -1
- package/Animations/animationGroup.js +3 -2
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/animatorAvatar.d.ts +161 -0
- package/Animations/animatorAvatar.js +573 -0
- package/Animations/animatorAvatar.js.map +1 -0
- package/Animations/index.d.ts +1 -0
- package/Animations/index.js +1 -0
- package/Animations/index.js.map +1 -1
- package/AudioV2/webAudio/webAudioSoundSource.d.ts +2 -2
- package/AudioV2/webAudio/webAudioSoundSource.js +12 -2
- package/AudioV2/webAudio/webAudioSoundSource.js.map +1 -1
- package/Bones/index.d.ts +1 -0
- package/Bones/index.js +1 -0
- package/Bones/index.js.map +1 -1
- package/Bones/skeleton.d.ts +13 -0
- package/Bones/skeleton.functions.d.ts +26 -0
- package/Bones/skeleton.functions.js +91 -0
- package/Bones/skeleton.functions.js.map +1 -0
- package/Bones/skeleton.js +26 -0
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/geospatialCamera.js +21 -20
- package/Cameras/geospatialCamera.js.map +1 -1
- package/Cameras/geospatialCameraMovement.d.ts +8 -1
- package/Cameras/geospatialCameraMovement.js +29 -8
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +11 -0
- package/Collisions/gpuPicker.js +148 -19
- package/Collisions/gpuPicker.js.map +1 -1
- package/Debug/skeletonViewer.d.ts +4 -8
- package/Debug/skeletonViewer.js +13 -22
- package/Debug/skeletonViewer.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +2 -0
- package/Engines/Extensions/engine.multiview.js +7 -3
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Instrumentation/engineInstrumentation.js +2 -1
- package/Instrumentation/engineInstrumentation.js.map +1 -1
- package/Layers/effectLayer.js +1 -3
- package/Layers/effectLayer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +2 -3
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +37 -2
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.d.ts +109 -0
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js +210 -0
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +71 -15
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.d.ts +86 -0
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js +161 -0
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js.map +1 -0
- package/Materials/GreasedLine/greasedLinePluginMaterial.js +0 -6
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +0 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +0 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +14 -0
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +14 -0
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +20 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +20 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/depthSourceBlock.d.ts +13 -0
- package/Materials/Node/Blocks/Dual/depthSourceBlock.js +13 -0
- package/Materials/Node/Blocks/Dual/depthSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.d.ts +21 -0
- package/Materials/Node/Blocks/Dual/fogBlock.js +21 -0
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.d.ts +21 -0
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +21 -0
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +38 -0
- package/Materials/Node/Blocks/Dual/lightBlock.js +38 -0
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +29 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +29 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.d.ts +5 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +5 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +16 -0
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +16 -0
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.d.ts +16 -0
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +16 -0
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +34 -0
- package/Materials/Node/Blocks/Dual/textureBlock.js +34 -0
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +17 -0
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +17 -2
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.d.ts +7 -0
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js +7 -0
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +21 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +21 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.d.ts +10 -0
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +10 -0
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +28 -0
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +28 -0
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +30 -0
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +30 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +4 -0
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +4 -0
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +5 -0
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -0
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.d.ts +3 -0
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -0
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.d.ts +6 -0
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js +6 -0
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.d.ts +16 -0
- package/Materials/Node/Blocks/Input/inputBlock.js +16 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +5 -0
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js +5 -0
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +10 -0
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +10 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +23 -0
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +23 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +17 -0
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +17 -0
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +41 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +41 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +21 -0
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +21 -0
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +29 -0
- package/Materials/Node/Blocks/PBR/refractionBlock.js +29 -0
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +14 -0
- package/Materials/Node/Blocks/PBR/sheenBlock.js +14 -0
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +7 -0
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +7 -0
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +23 -0
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +23 -0
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +6 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +6 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +17 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +17 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +22 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +22 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +13 -0
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +13 -0
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +20 -0
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +20 -0
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +27 -0
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +27 -0
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.d.ts +10 -0
- package/Materials/Node/Blocks/clampBlock.js +10 -0
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.d.ts +10 -0
- package/Materials/Node/Blocks/cloudBlock.js +10 -0
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.d.ts +10 -0
- package/Materials/Node/Blocks/colorMergerBlock.js +10 -0
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.d.ts +14 -0
- package/Materials/Node/Blocks/conditionalBlock.js +14 -0
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.d.ts +10 -0
- package/Materials/Node/Blocks/curveBlock.js +10 -0
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.d.ts +10 -0
- package/Materials/Node/Blocks/customBlock.js +10 -0
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/debugBlock.d.ts +10 -0
- package/Materials/Node/Blocks/debugBlock.js +10 -0
- package/Materials/Node/Blocks/debugBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.d.ts +4 -0
- package/Materials/Node/Blocks/fresnelBlock.js +4 -0
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.d.ts +10 -0
- package/Materials/Node/Blocks/gradientBlock.js +10 -0
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/loopBlock.d.ts +10 -0
- package/Materials/Node/Blocks/loopBlock.js +10 -0
- package/Materials/Node/Blocks/loopBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.d.ts +1 -0
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -0
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.d.ts +10 -0
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +10 -0
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/pannerBlock.d.ts +5 -0
- package/Materials/Node/Blocks/pannerBlock.js +5 -0
- package/Materials/Node/Blocks/pannerBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.d.ts +10 -0
- package/Materials/Node/Blocks/remapBlock.js +10 -0
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.d.ts +1 -0
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -0
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.d.ts +10 -0
- package/Materials/Node/Blocks/transformBlock.js +10 -0
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +22 -0
- package/Materials/Node/Blocks/triPlanarBlock.js +22 -0
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.d.ts +10 -0
- package/Materials/Node/Blocks/trigonometryBlock.js +10 -0
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.d.ts +10 -0
- package/Materials/Node/Blocks/vectorMergerBlock.js +10 -0
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.d.ts +5 -0
- package/Materials/Node/Blocks/viewDirectionBlock.js +5 -0
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.d.ts +10 -0
- package/Materials/Node/Blocks/waveBlock.js +10 -0
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +1 -0
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +1 -0
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +13 -0
- package/Materials/Node/nodeMaterial.js +14 -2
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +0 -3
- package/Materials/Node/nodeMaterialBlock.js +1 -6
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -2
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js +1 -1
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/index.d.ts +2 -0
- package/Materials/index.js +2 -0
- package/Materials/index.js.map +1 -1
- package/Maths/math.constants.d.ts +2 -1
- package/Maths/math.constants.js +3 -2
- package/Maths/math.constants.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +17 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/instancedMesh.js +1 -0
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +5 -0
- package/Meshes/mesh.js +39 -16
- package/Meshes/mesh.js.map +1 -1
- package/Misc/dataStorage.d.ts +13 -0
- package/Misc/dataStorage.js +25 -0
- package/Misc/dataStorage.js.map +1 -1
- package/Morph/morphTarget.d.ts +9 -5
- package/Morph/morphTarget.js +15 -7
- package/Morph/morphTarget.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +3 -1
- package/Morph/morphTargetManager.js +5 -2
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/emitters.functions.js +3 -3
- package/Particles/Node/Blocks/Emitters/emitters.functions.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +2 -2
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateNoiseBlock.js +7 -7
- package/Particles/Node/Blocks/Update/updateNoiseBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleLocalVariableBlock.js +2 -2
- package/Particles/Node/Blocks/particleLocalVariableBlock.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.js +7 -7
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +9 -4
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/particle.d.ts +73 -61
- package/Particles/particle.js +106 -91
- package/Particles/particle.js.map +1 -1
- package/Particles/particleSystem.js +5 -5
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.function.js +83 -83
- package/Particles/thinParticleSystem.function.js.map +1 -1
- package/Particles/thinParticleSystem.js +8 -8
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +14 -1
- package/Physics/v2/Plugins/havokPlugin.js +154 -10
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Probes/reflectionProbe.js +9 -6
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/objectRenderer.d.ts +3 -1
- package/Rendering/objectRenderer.js +28 -8
- package/Rendering/objectRenderer.js.map +1 -1
- package/Rendering/reflectiveShadowMap.js +1 -1
- package/Rendering/reflectiveShadowMap.js.map +1 -1
- package/Rendering/thinDepthPeelingRenderer.js +8 -0
- package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
- package/Shaders/gaussianSplatting.fragment.js +8 -2
- package/Shaders/gaussianSplatting.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +8 -2
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js +7 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +8 -2
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +22 -1
- package/scene.js +15 -15
- package/scene.js.map +1 -1
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* Gets the uv offset output component
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*/
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*/
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/**
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* Auto configure the block based on the material
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+
* @param material - defines the hosting NodeMaterial
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* @param additionalFilteringInfo - defines additional filtering info
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+
*/
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autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
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protected _buildBlock(state: NodeMaterialBuildState): this;
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protected _dumpPropertiesCode(): string;
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+
/**
|
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* Serializes the block
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+
* @returns the serialized object
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+
*/
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serialize(): any;
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+
/**
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* Deserializes the block
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+
* @param serializationObject - defines the serialized object
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* @param scene - defines the hosting scene
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+
* @param rootUrl - defines the root URL to use for loading
|
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+
*/
|
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123
|
_deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
|
|
94
124
|
}
|
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@@ -110,7 +110,6 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
|
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110
|
/**
|
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111
|
* Gets the TBN input component
|
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112
112
|
*/
|
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113
|
-
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
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113
|
get TBN() {
|
|
115
114
|
return this._inputs[9];
|
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116
115
|
}
|
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@@ -132,6 +131,10 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
|
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|
get uvOffset() {
|
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132
|
return this._outputs[1];
|
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133
|
}
|
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134
|
+
/**
|
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135
|
+
* Initialize the block
|
|
136
|
+
* @param state - defines the state that will be used for the build
|
|
137
|
+
*/
|
|
135
138
|
initialize(state) {
|
|
136
139
|
// eslint-disable-next-line @typescript-eslint/no-floating-promises
|
|
137
140
|
this._initShaderSourceAsync(state.shaderLanguage);
|
|
@@ -155,6 +158,11 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
|
|
|
155
158
|
this._codeIsReady = true;
|
|
156
159
|
this.onCodeIsReadyObservable.notifyObservers(this);
|
|
157
160
|
}
|
|
161
|
+
/**
|
|
162
|
+
* Prepare the list of defines
|
|
163
|
+
* @param defines - defines the list of defines to update
|
|
164
|
+
* @param nodeMaterial - defines the node material requesting the update
|
|
165
|
+
*/
|
|
158
166
|
prepareDefines(defines, nodeMaterial) {
|
|
159
167
|
const normalSamplerName = this.normalMapColor.connectedPoint._ownerBlock.samplerName;
|
|
160
168
|
const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && !!normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));
|
|
@@ -164,6 +172,12 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
|
|
|
164
172
|
defines.setValue("PARALLAXOCCLUSION", this.useParallaxOcclusion, true);
|
|
165
173
|
defines.setValue("OBJECTSPACE_NORMALMAP", this.useObjectSpaceNormalMap, true);
|
|
166
174
|
}
|
|
175
|
+
/**
|
|
176
|
+
* Bind data to effect
|
|
177
|
+
* @param effect - defines the effect to bind data to
|
|
178
|
+
* @param nodeMaterial - defines the node material
|
|
179
|
+
* @param mesh - defines the mesh to bind data for
|
|
180
|
+
*/
|
|
167
181
|
bind(effect, nodeMaterial, mesh) {
|
|
168
182
|
if (nodeMaterial.getScene()._mirroredCameraPosition) {
|
|
169
183
|
effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);
|
|
@@ -179,6 +193,11 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
|
|
|
179
193
|
}
|
|
180
194
|
}
|
|
181
195
|
}
|
|
196
|
+
/**
|
|
197
|
+
* Auto configure the block based on the material
|
|
198
|
+
* @param material - defines the hosting NodeMaterial
|
|
199
|
+
* @param additionalFilteringInfo - defines additional filtering info
|
|
200
|
+
*/
|
|
182
201
|
autoConfigure(material, additionalFilteringInfo = () => true) {
|
|
183
202
|
if (!this.uv.isConnected) {
|
|
184
203
|
let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === "uv" && additionalFilteringInfo(b));
|
|
@@ -346,6 +365,10 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
|
|
|
346
365
|
codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\n`;
|
|
347
366
|
return codeString;
|
|
348
367
|
}
|
|
368
|
+
/**
|
|
369
|
+
* Serializes the block
|
|
370
|
+
* @returns the serialized object
|
|
371
|
+
*/
|
|
349
372
|
serialize() {
|
|
350
373
|
const serializationObject = super.serialize();
|
|
351
374
|
serializationObject.invertX = this.invertX;
|
|
@@ -354,6 +377,12 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
|
|
|
354
377
|
serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;
|
|
355
378
|
return serializationObject;
|
|
356
379
|
}
|
|
380
|
+
/**
|
|
381
|
+
* Deserializes the block
|
|
382
|
+
* @param serializationObject - defines the serialized object
|
|
383
|
+
* @param scene - defines the hosting scene
|
|
384
|
+
* @param rootUrl - defines the root URL to use for loading
|
|
385
|
+
*/
|
|
357
386
|
_deserialize(serializationObject, scene, rootUrl) {
|
|
358
387
|
super._deserialize(serializationObject, scene, rootUrl);
|
|
359
388
|
this.invertX = serializationObject.invertX;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean, undefined, {\r\n embedded: true,\r\n notifiers: {\r\n update: true,\r\n callback: (_scene: Nullable<Scene>, block: PerturbNormalBlock) => {\r\n block.parallaxScale._isInactive = block.useParallaxOcclusion;\r\n block.parallaxHeight._isInactive = block.useParallaxOcclusion;\r\n return true;\r\n },\r\n },\r\n })\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override prepareDefines(defines: NodeMaterialDefines, nodeMaterial: NodeMaterial) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax =\r\n this.viewDirection.isConnected && ((this.useParallaxOcclusion && !!normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const mat3 = isWebGPU ? \"mat3x3f\" : \"mat3\";\r\n const fSuffix = isWebGPU ? \"f\" : \"\";\r\n const uniformPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n const fragmentInputsPrefix = isWebGPU ? \"fragmentInputs.\" : \"\";\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax =\r\n this.viewDirection.isConnected && ((this.useParallaxOcclusion && !!normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n if (!isWebGPU) {\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n }\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: isWebGPU ? /uniform normalMatrix: mat4x4f;/g : /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const tbn = this.TBN;\r\n if (tbn.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${tbn.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${uniformPrefix}${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${mat3}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n let replaceStrings = [tangentReplaceString, tbnVarying, normalMatrixReplaceString];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /varying vTBN0: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN1: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN2: vec3f;/g, replace: \"\" });\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n const replaceString0 = isWebGPU\r\n ? \"fn parallaxOcclusion(vViewDirCoT: vec3f, vNormalCoT: vec3f, texCoord: vec2f, parallaxScale:f32, bumpSampler: texture_2d<f32>, bumpSamplerSampler: sampler)\"\r\n : \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\";\r\n\r\n const searchExp0 = isWebGPU\r\n ? /fn parallaxOcclusion\\(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32\\)/g\r\n : /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g;\r\n\r\n const replaceString1 = isWebGPU\r\n ? \"fn parallaxOffset(viewDir: vec3f, heightScale: f32, height_: f32)\"\r\n : \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\";\r\n\r\n const searchExp1 = isWebGPU ? /fn parallaxOffset\\(viewDir: vec3f,heightScale: f32\\)/g : /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: searchExp0,\r\n replace: replaceString0,\r\n },\r\n { search: searchExp1, replace: replaceString1 },\r\n { search: /texture.+?bumpSampler,.*?vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const normalRead = isWebGPU ? `textureSample(${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}` : `texture2D(${normalSamplerName}`;\r\n\r\n const uvForPerturbNormal = !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `${normalRead}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n const tempOutput = state._getFreeVariableName(\"tempOutput\");\r\n state.compilationString += state._declareLocalVar(tempOutput, NodeMaterialBlockConnectionPointTypes.Vector3) + ` = vec3${fSuffix}(0.);\\n`;\r\n\r\n replaceStrings = [\r\n { search: new RegExp(`texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\)`, \"g\"), replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `${state._declareLocalVar(\"normalMatrix\", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : uniformPrefix + this._worldMatrixName});`,\r\n },\r\n {\r\n search: new RegExp(\r\n `perturbNormal\\\\(TBN,texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\+uvOffset\\\\).xyz,${uniformPrefix}vBumpInfos.y\\\\)`,\r\n \"g\"\r\n ),\r\n replace: `perturbNormal(TBN, ${uvForPerturbNormal}, ${uniformPrefix}vBumpInfos.y)`,\r\n },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,(fragmentInputs\\.)?vBumpUV,(uniforms\\.)?vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), ${fragmentInputsPrefix}vBumpUV, ${uniformPrefix}vBumpInfos.z, ${\r\n isWebGPU\r\n ? useParallax && this.useParallaxOcclusion\r\n ? `${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}`\r\n : \"bump, bumpSampler\"\r\n : useParallax && this.useParallaxOcclusion\r\n ? normalSamplerName\r\n : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, ${uniformPrefix}vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: isWebGPU ? /uniforms.vBumpInfos.y/g : /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: isWebGPU ? /uniforms.vBumpInfos.z/g : /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /normalW=/g, replace: tempOutput + \" = \" },\r\n isWebGPU\r\n ? {\r\n search: /mat3x3f\\(uniforms\\.normalMatrix\\[0\\].xyz,uniforms\\.normalMatrix\\[1\\]\\.xyz,uniforms\\.normalMatrix\\[2\\].xyz\\)\\*normalW/g,\r\n replace: `${mat3}(normalMatrix[0].xyz, normalMatrix[1].xyz, normalMatrix[2].xyz) * ` + tempOutput,\r\n }\r\n : {\r\n search: /mat3\\(normalMatrix\\)\\*normalW/g,\r\n replace: `${mat3}(normalMatrix) * ` + tempOutput,\r\n },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : `vec3${fSuffix}(0.)` },\r\n tangentReplaceString,\r\n ];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /fragmentInputs.vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /input.vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /uniforms.vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n replaceStrings.push({ search: /var TBN: mat3x3f=mat3x3<f32>\\(input.vTBN0,input.vTBN1,input.vTBN2\\);/g, replace: `var TBN = vTBN;` });\r\n } else {\r\n replaceStrings.push({ search: /vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n }\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n state.compilationString += state._declareOutput(this.output) + ` = vec4${fSuffix}(${tempOutput}, 0.);\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n\r\n this.parallaxScale._isInactive = this.useParallaxOcclusion;\r\n this.parallaxHeight._isInactive = this.useParallaxOcclusion;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean, undefined, {\r\n embedded: true,\r\n notifiers: {\r\n update: true,\r\n callback: (_scene: Nullable<Scene>, block: PerturbNormalBlock) => {\r\n block.parallaxScale._isInactive = block.useParallaxOcclusion;\r\n block.parallaxHeight._isInactive = block.useParallaxOcclusion;\r\n return true;\r\n },\r\n },\r\n })\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Initialize the block\r\n * @param state - defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Prepare the list of defines\r\n * @param defines - defines the list of defines to update\r\n * @param nodeMaterial - defines the node material requesting the update\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines, nodeMaterial: NodeMaterial) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax =\r\n this.viewDirection.isConnected && ((this.useParallaxOcclusion && !!normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n /**\r\n * Bind data to effect\r\n * @param effect - defines the effect to bind data to\r\n * @param nodeMaterial - defines the node material\r\n * @param mesh - defines the mesh to bind data for\r\n */\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n * @param material - defines the hosting NodeMaterial\r\n * @param additionalFilteringInfo - defines additional filtering info\r\n */\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const mat3 = isWebGPU ? \"mat3x3f\" : \"mat3\";\r\n const fSuffix = isWebGPU ? \"f\" : \"\";\r\n const uniformPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n const fragmentInputsPrefix = isWebGPU ? \"fragmentInputs.\" : \"\";\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax =\r\n this.viewDirection.isConnected && ((this.useParallaxOcclusion && !!normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n if (!isWebGPU) {\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n }\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: isWebGPU ? /uniform normalMatrix: mat4x4f;/g : /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const tbn = this.TBN;\r\n if (tbn.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${tbn.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${uniformPrefix}${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${mat3}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n let replaceStrings = [tangentReplaceString, tbnVarying, normalMatrixReplaceString];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /varying vTBN0: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN1: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN2: vec3f;/g, replace: \"\" });\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n const replaceString0 = isWebGPU\r\n ? \"fn parallaxOcclusion(vViewDirCoT: vec3f, vNormalCoT: vec3f, texCoord: vec2f, parallaxScale:f32, bumpSampler: texture_2d<f32>, bumpSamplerSampler: sampler)\"\r\n : \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\";\r\n\r\n const searchExp0 = isWebGPU\r\n ? /fn parallaxOcclusion\\(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32\\)/g\r\n : /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g;\r\n\r\n const replaceString1 = isWebGPU\r\n ? \"fn parallaxOffset(viewDir: vec3f, heightScale: f32, height_: f32)\"\r\n : \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\";\r\n\r\n const searchExp1 = isWebGPU ? /fn parallaxOffset\\(viewDir: vec3f,heightScale: f32\\)/g : /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: searchExp0,\r\n replace: replaceString0,\r\n },\r\n { search: searchExp1, replace: replaceString1 },\r\n { search: /texture.+?bumpSampler,.*?vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const normalRead = isWebGPU ? `textureSample(${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}` : `texture2D(${normalSamplerName}`;\r\n\r\n const uvForPerturbNormal = !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `${normalRead}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n const tempOutput = state._getFreeVariableName(\"tempOutput\");\r\n state.compilationString += state._declareLocalVar(tempOutput, NodeMaterialBlockConnectionPointTypes.Vector3) + ` = vec3${fSuffix}(0.);\\n`;\r\n\r\n replaceStrings = [\r\n { search: new RegExp(`texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\)`, \"g\"), replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `${state._declareLocalVar(\"normalMatrix\", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : uniformPrefix + this._worldMatrixName});`,\r\n },\r\n {\r\n search: new RegExp(\r\n `perturbNormal\\\\(TBN,texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\+uvOffset\\\\).xyz,${uniformPrefix}vBumpInfos.y\\\\)`,\r\n \"g\"\r\n ),\r\n replace: `perturbNormal(TBN, ${uvForPerturbNormal}, ${uniformPrefix}vBumpInfos.y)`,\r\n },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,(fragmentInputs\\.)?vBumpUV,(uniforms\\.)?vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), ${fragmentInputsPrefix}vBumpUV, ${uniformPrefix}vBumpInfos.z, ${\r\n isWebGPU\r\n ? useParallax && this.useParallaxOcclusion\r\n ? `${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}`\r\n : \"bump, bumpSampler\"\r\n : useParallax && this.useParallaxOcclusion\r\n ? normalSamplerName\r\n : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, ${uniformPrefix}vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: isWebGPU ? /uniforms.vBumpInfos.y/g : /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: isWebGPU ? /uniforms.vBumpInfos.z/g : /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /normalW=/g, replace: tempOutput + \" = \" },\r\n isWebGPU\r\n ? {\r\n search: /mat3x3f\\(uniforms\\.normalMatrix\\[0\\].xyz,uniforms\\.normalMatrix\\[1\\]\\.xyz,uniforms\\.normalMatrix\\[2\\].xyz\\)\\*normalW/g,\r\n replace: `${mat3}(normalMatrix[0].xyz, normalMatrix[1].xyz, normalMatrix[2].xyz) * ` + tempOutput,\r\n }\r\n : {\r\n search: /mat3\\(normalMatrix\\)\\*normalW/g,\r\n replace: `${mat3}(normalMatrix) * ` + tempOutput,\r\n },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : `vec3${fSuffix}(0.)` },\r\n tangentReplaceString,\r\n ];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /fragmentInputs.vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /input.vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /uniforms.vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n replaceStrings.push({ search: /var TBN: mat3x3f=mat3x3<f32>\\(input.vTBN0,input.vTBN1,input.vTBN2\\);/g, replace: `var TBN = vTBN;` });\r\n } else {\r\n replaceStrings.push({ search: /vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n }\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n state.compilationString += state._declareOutput(this.output) + ` = vec4${fSuffix}(${tempOutput}, 0.);\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - defines the serialized object\r\n * @param scene - defines the hosting scene\r\n * @param rootUrl - defines the root URL to use for loading\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n\r\n this.parallaxScale._isInactive = this.useParallaxOcclusion;\r\n this.parallaxHeight._isInactive = this.useParallaxOcclusion;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
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@@ -34,6 +34,10 @@ export declare class ScreenSizeBlock extends NodeMaterialBlock {
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* Gets the y component
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*/
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get y(): NodeMaterialConnectionPoint;
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/**
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* Bind data to effect
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* @param effect - defines the effect to bind data to
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*/
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bind(effect: Effect): void;
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protected writeOutputs(state: NodeMaterialBuildState, varName: string): string;
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protected _buildBlock(state: NodeMaterialBuildState): this;
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@@ -47,6 +47,10 @@ export class ScreenSizeBlock extends NodeMaterialBlock {
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get y() {
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return this._outputs[2];
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}
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/**
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* Bind data to effect
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* @param effect - defines the effect to bind data to
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*/
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bind(effect) {
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const engine = this._scene.getEngine();
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effect.setFloat2(this._varName, engine.getRenderWidth(), engine.getRenderHeight());
|
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"screenSizeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/screenSizeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAK3D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAIlD;;OAEG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC5G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACzG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;IAC7G,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;
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1
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+
{"version":3,"file":"screenSizeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/screenSizeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAK3D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAIlD;;OAEG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC5G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACzG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;IAC7G,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,MAAM,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC,CAAC;IACvF,CAAC;IAED,gEAAgE;IACtD,YAAY,CAAC,KAA6B,EAAE,OAAe;QACjE,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,MAAM,CAAC,YAAY,EAAE,CAAC;gBACtB,IAAI,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,OAAO,IAAI,MAAM,CAAC,IAAI,KAAK,CAAC;YAC7E,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;QAErC,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;YACnD,KAAK,CAAC,UAAU,CAAC,eAAe,CAAC,wDAAwD,CAAC,CAAC;YAC3F,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACzD,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE3F,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;QAC/E,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE5E,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to get the screen sizes\r\n */\r\nexport class ScreenSizeBlock extends NodeMaterialBlock {\r\n private _varName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Name of the variable in the shader that holds the screen size\r\n */\r\n public get associatedVariableName(): string {\r\n return this._varName;\r\n }\r\n\r\n /**\r\n * Creates a new ScreenSizeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ScreenSizeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xy component\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Bind data to effect\r\n * @param effect - defines the effect to bind data to\r\n */\r\n public override bind(effect: Effect) {\r\n const engine = this._scene.getEngine();\r\n\r\n effect.setFloat2(this._varName, engine.getRenderWidth(), engine.getRenderHeight());\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected writeOutputs(state: NodeMaterialBuildState, varName: string): string {\r\n let code = \"\";\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n code += `${state._declareOutput(output)} = ${varName}.${output.name};\\n`;\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n state.sharedData.raiseBuildError(\"ScreenSizeBlock must only be used in a fragment shader\");\r\n return this;\r\n }\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._varName = state._getFreeVariableName(\"screenSize\");\r\n state._emitUniformFromString(this._varName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n const prefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\";\r\n state.compilationString += this.writeOutputs(state, prefix + this._varName);\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSizeBlock\", ScreenSizeBlock);\r\n"]}
|
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@@ -36,6 +36,11 @@ export declare class ScreenSpaceBlock extends NodeMaterialBlock {
|
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36
36
|
* Gets the y output component
|
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37
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*/
|
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38
|
get y(): NodeMaterialConnectionPoint;
|
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+
/**
|
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+
* Auto configure the block based on the material
|
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41
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+
* @param material - defines the hosting NodeMaterial
|
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+
* @param additionalFilteringInfo - defines additional filtering info
|
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43
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+
*/
|
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39
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|
autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
|
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40
45
|
protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
|
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41
46
|
}
|
|
@@ -58,6 +58,11 @@ export class ScreenSpaceBlock extends NodeMaterialBlock {
|
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|
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|
get y() {
|
|
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59
|
return this._outputs[2];
|
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60
|
}
|
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61
|
+
/**
|
|
62
|
+
* Auto configure the block based on the material
|
|
63
|
+
* @param material - defines the hosting NodeMaterial
|
|
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|
+
* @param additionalFilteringInfo - defines additional filtering info
|
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|
+
*/
|
|
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66
|
autoConfigure(material, additionalFilteringInfo = () => true) {
|
|
62
67
|
if (!this.worldViewProjection.isConnected) {
|
|
63
68
|
let worldViewProjectionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.WorldViewProjection && additionalFilteringInfo(b));
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"screenSpaceBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/screenSpaceBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IACnD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QACxF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAEtE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACrD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;
|
|
1
|
+
{"version":3,"file":"screenSpaceBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/screenSpaceBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IACnD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QACxF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAEtE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACrD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACa,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,WAAW,EAAE,CAAC;YACxC,IAAI,wBAAwB,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,mBAAmB,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEtK,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAC5B,wBAAwB,GAAG,IAAI,UAAU,CAAC,qBAAqB,CAAC,CAAC;gBACjE,wBAAwB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,CAAC;YAC5F,CAAC;YACD,wBAAwB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACxE,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAErD,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,MAAM,uBAAuB,GAAG,mBAAmB,CAAC,sBAAsB,CAAC;QAE3E,MAAM,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEvE,QAAQ,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC;YACjC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,uBAAuB,UAAU,KAAK,CAAC,OAAO,IAAI,MAAM,CAAC,sBAAsB,WAAW,CAAC;gBACtN,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,uBAAuB,MAAM,MAAM,CAAC,sBAAsB,KAAK,CAAC;gBAC3L,MAAM;QACd,CAAC;QAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,gBAAgB,UAAU,KAAK,CAAC,OAAO,IAAI,gBAAgB,SAAS,gBAAgB,OAAO,gBAAgB,OAAO,CAAC;QACjJ,KAAK,CAAC,iBAAiB,IAAI,GAAG,gBAAgB,UAAU,KAAK,CAAC,OAAO,IAAI,gBAAgB,mBAAmB,KAAK,CAAC,OAAO,eAAe,gBAAgB,OAAO,CAAC;QAEhK,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC3B,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,gBAAgB,QAAQ,CAAC;QAClG,CAAC;QACD,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;YACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,gBAAgB,OAAO,CAAC;QAC5F,CAAC;QACD,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;YACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,gBAAgB,OAAO,CAAC;QAC5F,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\n\r\n/**\r\n * Block used to transform a vector3 or a vector4 into screen space\r\n */\r\nexport class ScreenSpaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ScreenSpaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"worldViewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ScreenSpaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the worldViewProjection transform input\r\n */\r\n public get worldViewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x output component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y output component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n * @param material - defines the hosting NodeMaterial\r\n * @param additionalFilteringInfo - defines additional filtering info\r\n */\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.worldViewProjection.isConnected) {\r\n let worldViewProjectionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.WorldViewProjection && additionalFilteringInfo(b));\r\n\r\n if (!worldViewProjectionInput) {\r\n worldViewProjectionInput = new InputBlock(\"worldViewProjection\");\r\n worldViewProjectionInput.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);\r\n }\r\n worldViewProjectionInput.output.connectTo(this.worldViewProjection);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const worldViewProjection = this.worldViewProjection;\r\n\r\n if (!vector.connectedPoint) {\r\n return;\r\n }\r\n\r\n const worldViewProjectionName = worldViewProjection.associatedVariableName;\r\n\r\n const tempVariableName = state._getFreeVariableName(\"screenSpaceTemp\");\r\n\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n state.compilationString += `${state._declareLocalVar(tempVariableName, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${worldViewProjectionName} * vec4${state.fSuffix}(${vector.associatedVariableName}, 1.0);\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n state.compilationString += `${state._declareLocalVar(tempVariableName, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${worldViewProjectionName} * ${vector.associatedVariableName};\\n`;\r\n break;\r\n }\r\n\r\n state.compilationString += `${tempVariableName} = vec4${state.fSuffix}(${tempVariableName}.xy / ${tempVariableName}.w, ${tempVariableName}.zw);`;\r\n state.compilationString += `${tempVariableName} = vec4${state.fSuffix}(${tempVariableName}.xy * 0.5 + vec2${state.fSuffix}(0.5, 0.5), ${tempVariableName}.zw);`;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.output) + ` = ${tempVariableName}.xy;\\n`;\r\n }\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.x) + ` = ${tempVariableName}.x;\\n`;\r\n }\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.y) + ` = ${tempVariableName}.y;\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSpaceBlock\", ScreenSpaceBlock);\r\n"]}
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@@ -43,6 +43,9 @@ export declare class TwirlBlock extends NodeMaterialBlock {
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43
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* Gets the y output component
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44
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*/
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45
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get y(): NodeMaterialConnectionPoint;
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46
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+
/**
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47
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+
* Auto configure the block based on the material
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+
*/
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46
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autoConfigure(): void;
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47
50
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protected _buildBlock(state: NodeMaterialBuildState): this;
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48
51
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}
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@@ -71,6 +71,9 @@ export class TwirlBlock extends NodeMaterialBlock {
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71
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get y() {
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72
72
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return this._outputs[2];
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73
73
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}
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74
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+
/**
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75
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* Auto configure the block based on the material
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*/
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74
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autoConfigure() {
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75
78
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if (!this.center.isConnected) {
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const centerInput = new InputBlock("center");
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@@ -1 +1 @@
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1
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-
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|
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1
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+
{"version":3,"file":"twirlBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/twirlBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAC7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC1E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACa,aAAa;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC3B,MAAM,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;YAC7C,WAAW,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAE1C,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9C,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC;YAC7B,MAAM,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,KAAK,GAAG,GAAG,CAAC;YAE1B,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAClD,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC3B,MAAM,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;YAC7C,WAAW,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAEtC,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9C,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,SAAS,GAAG,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACtD,MAAM,SAAS,GAAG,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACtD,MAAM,KAAK,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC9C,MAAM,KAAK,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC9C,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;QAExD,KAAK,CAAC,iBAAiB,IAAI;cACrB,KAAK,CAAC,gBAAgB,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB;cAC/J,KAAK,CAAC,gBAAgB,CAAC,SAAS,EAAE,qCAAqC,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB,aAAa,SAAS;cAC9I,KAAK,CAAC,gBAAgB,CAAC,KAAK,EAAE,qCAAqC,CAAC,KAAK,CAAC,UAAU,SAAS,OAAO,SAAS,YAAY,SAAS,OAAO,SAAS;cAClJ,KAAK,CAAC,gBAAgB,CAAC,KAAK,EAAE,qCAAqC,CAAC,KAAK,CAAC,UAAU,SAAS,OAAO,SAAS,YAAY,SAAS,OAAO,SAAS;cAClJ,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,WAAW,KAAK,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,QAAQ,IAAI,CAAC,MAAM,CAAC,sBAAsB,OAAO,KAAK,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,QAAQ,IAAI,CAAC,MAAM,CAAC,sBAAsB;SACtR,CAAC;QAEF,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC3B,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,UAAU,KAAK,CAAC;QACzF,CAAC;QAED,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;YACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,UAAU,OAAO,CAAC;QACtF,CAAC;QAED,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;YACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,UAAU,OAAO,CAAC;QACtF,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { Vector2 } from \"../../../../Maths/math.vector\";\r\n\r\n/**\r\n * Block used to generate a twirl\r\n */\r\nexport class TwirlBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new TwirlBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"center\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"offset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TwirlBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the strength component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the center component\r\n */\r\n public get center(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the offset component\r\n */\r\n public get offset(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x output component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y output component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n */\r\n public override autoConfigure() {\r\n if (!this.center.isConnected) {\r\n const centerInput = new InputBlock(\"center\");\r\n centerInput.value = new Vector2(0.5, 0.5);\r\n\r\n centerInput.output.connectTo(this.center);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n\r\n if (!this.offset.isConnected) {\r\n const offsetInput = new InputBlock(\"offset\");\r\n offsetInput.value = new Vector2(0, 0);\r\n\r\n offsetInput.output.connectTo(this.offset);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const tempDelta = state._getFreeVariableName(\"delta\");\r\n const tempAngle = state._getFreeVariableName(\"angle\");\r\n const tempX = state._getFreeVariableName(\"x\");\r\n const tempY = state._getFreeVariableName(\"y\");\r\n const tempResult = state._getFreeVariableName(\"result\");\r\n\r\n state.compilationString += ` \r\n ${state._declareLocalVar(tempDelta, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.input.associatedVariableName} - ${this.center.associatedVariableName};\r\n ${state._declareLocalVar(tempAngle, NodeMaterialBlockConnectionPointTypes.Float)} = ${this.strength.associatedVariableName} * length(${tempDelta});\r\n ${state._declareLocalVar(tempX, NodeMaterialBlockConnectionPointTypes.Float)} = cos(${tempAngle}) * ${tempDelta}.x - sin(${tempAngle}) * ${tempDelta}.y;\r\n ${state._declareLocalVar(tempY, NodeMaterialBlockConnectionPointTypes.Float)} = sin(${tempAngle}) * ${tempDelta}.x + cos(${tempAngle}) * ${tempDelta}.y;\r\n ${state._declareLocalVar(tempResult, NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2(${tempX} + ${this.center.associatedVariableName}.x + ${this.offset.associatedVariableName}.x, ${tempY} + ${this.center.associatedVariableName}.y + ${this.offset.associatedVariableName}.y);\r\n `;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.output) + ` = ${tempResult};\\n`;\r\n }\r\n\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.x) + ` = ${tempResult}.x;\\n`;\r\n }\r\n\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.y) + ` = ${tempResult}.y;\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TwirlBlock\", TwirlBlock);\r\n"]}
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@@ -35,6 +35,12 @@ export declare class SplatReaderBlock extends NodeMaterialBlock {
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* @param state defines the state that will be used for the build
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36
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*/
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initialize(state: NodeMaterialBuildState): void;
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/**
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* Bind data to effect
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* @param effect - defines the effect to bind data to
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* @param nodeMaterial - defines the node material
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* @param mesh - defines the mesh to bind data for
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*/
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bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void;
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45
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protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
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}
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@@ -57,6 +57,12 @@ export class SplatReaderBlock extends NodeMaterialBlock {
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state._excludeVariableName("colorsTexture");
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state._excludeVariableName("dataTextureSize");
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}
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/**
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* Bind data to effect
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* @param effect - defines the effect to bind data to
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* @param nodeMaterial - defines the node material
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* @param mesh - defines the mesh to bind data for
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*/
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bind(effect, nodeMaterial, mesh) {
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if (!mesh) {
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return;
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@@ -1 +1 @@
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-
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|
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1
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { GaussianSplattingMaterial } from \"core/Materials/GaussianSplatting/gaussianSplattingMaterial\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Effect } from \"core/Materials/effect\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used for Reading components of the Gaussian Splatting\r\n */\r\nexport class SplatReaderBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SplatReaderBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"splatIndex\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerOutput(\"splatPosition\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Vertex);\r\n this.registerOutput(\"splatColor\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Vertex);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SplatReaderBlock\";\r\n }\r\n\r\n /**\r\n * Gets the splat index input component\r\n */\r\n public get splatIndex(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the splatPosition output component\r\n */\r\n public get splatPosition(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the splatColor output component\r\n */\r\n public get splatColor(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"covA\");\r\n state._excludeVariableName(\"covB\");\r\n state._excludeVariableName(\"vPosition\");\r\n state._excludeVariableName(\"covariancesATexture\");\r\n state._excludeVariableName(\"covariancesBTexture\");\r\n state._excludeVariableName(\"centersTexture\");\r\n state._excludeVariableName(\"colorsTexture\");\r\n state._excludeVariableName(\"dataTextureSize\");\r\n }\r\n\r\n /**\r\n * Bind data to effect\r\n * @param effect - defines the effect to bind data to\r\n * @param nodeMaterial - defines the node material\r\n * @param mesh - defines the mesh to bind data for\r\n */\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n const scene = mesh.getScene();\r\n GaussianSplattingMaterial.BindEffect(mesh, effect, scene);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Emit code\r\n const comments = `//${this.name}`;\r\n state._emit2DSampler(\"covariancesATexture\");\r\n state._emit2DSampler(\"covariancesBTexture\");\r\n state._emit2DSampler(\"centersTexture\");\r\n state._emit2DSampler(\"colorsTexture\");\r\n state._emit2DSampler(\"shTexture0\", \"SH_DEGREE > 0\", undefined, undefined, true, \"highp\");\r\n state._emit2DSampler(\"shTexture1\", \"SH_DEGREE > 0\", undefined, undefined, true, \"highp\");\r\n state._emit2DSampler(\"shTexture2\", \"SH_DEGREE > 0\", undefined, undefined, true, \"highp\");\r\n\r\n state._emitFunctionFromInclude(\"gaussianSplattingVertexDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"gaussianSplatting\", comments);\r\n state._emitVaryingFromString(\"vPosition\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n state._emitUniformFromString(\"dataTextureSize\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n const splatPosition = this.splatPosition;\r\n const splatColor = this.splatColor;\r\n\r\n const splatVariablename = state._getFreeVariableName(\"splat\");\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `let splatIndex: f32 = getSplatIndex(i32(input.position.z + 0.5), input.splatIndex0, input.splatIndex1, input.splatIndex2, input.splatIndex3);`;\r\n state.compilationString += `var ${splatVariablename}: Splat = readSplat(splatIndex, uniforms.dataTextureSize);\\n`;\r\n state.compilationString += `var covA: vec3f = splat.covA.xyz; var covB: vec3f = vec3f(splat.covA.w, splat.covB.xy);\\n`;\r\n state.compilationString += \"vertexOutputs.vPosition = input.position.xy;\\n\";\r\n } else {\r\n state.compilationString += `float splatIndex = getSplatIndex(int(position.z + 0.5));`;\r\n state.compilationString += `Splat ${splatVariablename} = readSplat(splatIndex);\\n`;\r\n state.compilationString += `vec3 covA = splat.covA.xyz; vec3 covB = vec3(splat.covA.w, splat.covB.xy);\\n`;\r\n state.compilationString += \"vPosition = position.xy;\\n\";\r\n }\r\n state.compilationString += `${state._declareOutput(splatPosition)} = ${splatVariablename}.center.xyz;\\n`;\r\n state.compilationString += `${state._declareOutput(splatColor)} = ${splatVariablename}.color;\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SplatReaderBlock\", SplatReaderBlock);\r\n"]}
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