@onerjs/core 8.41.6 → 8.41.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/Animations/animation.d.ts +6 -2
  2. package/Animations/animation.js +28 -4
  3. package/Animations/animation.js.map +1 -1
  4. package/Animations/animationGroup.d.ts +2 -1
  5. package/Animations/animationGroup.js +3 -2
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Animations/animatorAvatar.d.ts +161 -0
  8. package/Animations/animatorAvatar.js +573 -0
  9. package/Animations/animatorAvatar.js.map +1 -0
  10. package/Animations/index.d.ts +1 -0
  11. package/Animations/index.js +1 -0
  12. package/Animations/index.js.map +1 -1
  13. package/AudioV2/webAudio/webAudioSoundSource.d.ts +2 -2
  14. package/AudioV2/webAudio/webAudioSoundSource.js +12 -2
  15. package/AudioV2/webAudio/webAudioSoundSource.js.map +1 -1
  16. package/Bones/index.d.ts +1 -0
  17. package/Bones/index.js +1 -0
  18. package/Bones/index.js.map +1 -1
  19. package/Bones/skeleton.d.ts +13 -0
  20. package/Bones/skeleton.functions.d.ts +26 -0
  21. package/Bones/skeleton.functions.js +91 -0
  22. package/Bones/skeleton.functions.js.map +1 -0
  23. package/Bones/skeleton.js +26 -0
  24. package/Bones/skeleton.js.map +1 -1
  25. package/Cameras/geospatialCamera.js +21 -20
  26. package/Cameras/geospatialCamera.js.map +1 -1
  27. package/Cameras/geospatialCameraMovement.d.ts +8 -1
  28. package/Cameras/geospatialCameraMovement.js +29 -8
  29. package/Cameras/geospatialCameraMovement.js.map +1 -1
  30. package/Collisions/gpuPicker.d.ts +11 -0
  31. package/Collisions/gpuPicker.js +148 -19
  32. package/Collisions/gpuPicker.js.map +1 -1
  33. package/Debug/skeletonViewer.d.ts +4 -8
  34. package/Debug/skeletonViewer.js +13 -22
  35. package/Debug/skeletonViewer.js.map +1 -1
  36. package/Engines/Extensions/engine.multiview.d.ts +2 -0
  37. package/Engines/Extensions/engine.multiview.js +7 -3
  38. package/Engines/Extensions/engine.multiview.js.map +1 -1
  39. package/Engines/abstractEngine.js +2 -2
  40. package/Engines/abstractEngine.js.map +1 -1
  41. package/Engines/constants.d.ts +4 -0
  42. package/Engines/constants.js +4 -0
  43. package/Engines/constants.js.map +1 -1
  44. package/Instrumentation/engineInstrumentation.js +2 -1
  45. package/Instrumentation/engineInstrumentation.js.map +1 -1
  46. package/Layers/effectLayer.js +1 -3
  47. package/Layers/effectLayer.js.map +1 -1
  48. package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
  49. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  50. package/Lights/Shadows/shadowGenerator.js +2 -3
  51. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  52. package/Materials/Background/backgroundMaterial.js +37 -2
  53. package/Materials/Background/backgroundMaterial.js.map +1 -1
  54. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.d.ts +109 -0
  55. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js +210 -0
  56. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js.map +1 -0
  57. package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +1 -0
  58. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +71 -15
  59. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  60. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.d.ts +86 -0
  61. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js +161 -0
  62. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js.map +1 -0
  63. package/Materials/GreasedLine/greasedLinePluginMaterial.js +0 -6
  64. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  65. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +0 -1
  66. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -1
  67. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +0 -1
  68. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
  69. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +14 -0
  70. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +14 -0
  71. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  72. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +20 -1
  73. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +20 -1
  74. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  75. package/Materials/Node/Blocks/Dual/depthSourceBlock.d.ts +13 -0
  76. package/Materials/Node/Blocks/Dual/depthSourceBlock.js +13 -0
  77. package/Materials/Node/Blocks/Dual/depthSourceBlock.js.map +1 -1
  78. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +21 -0
  79. package/Materials/Node/Blocks/Dual/fogBlock.js +21 -0
  80. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  81. package/Materials/Node/Blocks/Dual/imageSourceBlock.d.ts +21 -0
  82. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +21 -0
  83. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  84. package/Materials/Node/Blocks/Dual/lightBlock.d.ts +38 -0
  85. package/Materials/Node/Blocks/Dual/lightBlock.js +38 -0
  86. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  87. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +29 -0
  88. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +29 -0
  89. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  90. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.d.ts +5 -0
  91. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +5 -0
  92. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  93. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +16 -0
  94. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +16 -0
  95. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  96. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.d.ts +16 -0
  97. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +16 -0
  98. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
  99. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +34 -0
  100. package/Materials/Node/Blocks/Dual/textureBlock.js +34 -0
  101. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  102. package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +17 -0
  103. package/Materials/Node/Blocks/Fragment/TBNBlock.js +17 -2
  104. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  105. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.d.ts +7 -0
  106. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js +7 -0
  107. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js.map +1 -1
  108. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +21 -0
  109. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +21 -0
  110. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  111. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.d.ts +10 -0
  112. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +10 -0
  113. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  114. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +28 -0
  115. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +28 -0
  116. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +30 -0
  118. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +30 -1
  119. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  120. package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +4 -0
  121. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +4 -0
  122. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +5 -0
  124. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -0
  125. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  126. package/Materials/Node/Blocks/Fragment/twirlBlock.d.ts +3 -0
  127. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -0
  128. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.d.ts +6 -0
  130. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js +6 -0
  131. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js.map +1 -1
  132. package/Materials/Node/Blocks/Input/inputBlock.d.ts +16 -0
  133. package/Materials/Node/Blocks/Input/inputBlock.js +16 -1
  134. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +5 -0
  136. package/Materials/Node/Blocks/Input/prePassTextureBlock.js +5 -0
  137. package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
  138. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +10 -0
  139. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +10 -1
  140. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +23 -0
  142. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +23 -1
  143. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  144. package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +17 -0
  145. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +17 -0
  146. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +41 -0
  148. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +41 -0
  149. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  150. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +21 -0
  151. package/Materials/Node/Blocks/PBR/reflectionBlock.js +21 -0
  152. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +29 -0
  154. package/Materials/Node/Blocks/PBR/refractionBlock.js +29 -0
  155. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  156. package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +14 -0
  157. package/Materials/Node/Blocks/PBR/sheenBlock.js +14 -0
  158. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +7 -0
  160. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +7 -0
  161. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  162. package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +23 -0
  163. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +23 -0
  164. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +6 -0
  166. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +6 -0
  167. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  168. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +17 -0
  169. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +17 -0
  170. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +22 -0
  172. package/Materials/Node/Blocks/Vertex/bonesBlock.js +22 -0
  173. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  174. package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +13 -0
  175. package/Materials/Node/Blocks/Vertex/instancesBlock.js +13 -0
  176. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +20 -0
  178. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +20 -0
  179. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  180. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +27 -0
  181. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +27 -0
  182. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  183. package/Materials/Node/Blocks/clampBlock.d.ts +10 -0
  184. package/Materials/Node/Blocks/clampBlock.js +10 -0
  185. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  186. package/Materials/Node/Blocks/cloudBlock.d.ts +10 -0
  187. package/Materials/Node/Blocks/cloudBlock.js +10 -0
  188. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  189. package/Materials/Node/Blocks/colorMergerBlock.d.ts +10 -0
  190. package/Materials/Node/Blocks/colorMergerBlock.js +10 -0
  191. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/conditionalBlock.d.ts +14 -0
  193. package/Materials/Node/Blocks/conditionalBlock.js +14 -0
  194. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  195. package/Materials/Node/Blocks/curveBlock.d.ts +10 -0
  196. package/Materials/Node/Blocks/curveBlock.js +10 -0
  197. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/customBlock.d.ts +10 -0
  199. package/Materials/Node/Blocks/customBlock.js +10 -0
  200. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  201. package/Materials/Node/Blocks/debugBlock.d.ts +10 -0
  202. package/Materials/Node/Blocks/debugBlock.js +10 -0
  203. package/Materials/Node/Blocks/debugBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/fresnelBlock.d.ts +4 -0
  205. package/Materials/Node/Blocks/fresnelBlock.js +4 -0
  206. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  207. package/Materials/Node/Blocks/gradientBlock.d.ts +10 -0
  208. package/Materials/Node/Blocks/gradientBlock.js +10 -0
  209. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/loopBlock.d.ts +10 -0
  211. package/Materials/Node/Blocks/loopBlock.js +10 -0
  212. package/Materials/Node/Blocks/loopBlock.js.map +1 -1
  213. package/Materials/Node/Blocks/matrixBuilderBlock.d.ts +1 -0
  214. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -0
  215. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/meshAttributeExistsBlock.d.ts +10 -0
  217. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +10 -0
  218. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  219. package/Materials/Node/Blocks/pannerBlock.d.ts +5 -0
  220. package/Materials/Node/Blocks/pannerBlock.js +5 -0
  221. package/Materials/Node/Blocks/pannerBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/remapBlock.d.ts +10 -0
  223. package/Materials/Node/Blocks/remapBlock.js +10 -0
  224. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  225. package/Materials/Node/Blocks/rotate2dBlock.d.ts +1 -0
  226. package/Materials/Node/Blocks/rotate2dBlock.js +1 -0
  227. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/transformBlock.d.ts +10 -0
  229. package/Materials/Node/Blocks/transformBlock.js +10 -0
  230. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  231. package/Materials/Node/Blocks/triPlanarBlock.d.ts +22 -0
  232. package/Materials/Node/Blocks/triPlanarBlock.js +22 -0
  233. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  234. package/Materials/Node/Blocks/trigonometryBlock.d.ts +10 -0
  235. package/Materials/Node/Blocks/trigonometryBlock.js +10 -0
  236. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/vectorMergerBlock.d.ts +10 -0
  238. package/Materials/Node/Blocks/vectorMergerBlock.js +10 -0
  239. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  240. package/Materials/Node/Blocks/viewDirectionBlock.d.ts +5 -0
  241. package/Materials/Node/Blocks/viewDirectionBlock.js +5 -0
  242. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/waveBlock.d.ts +10 -0
  244. package/Materials/Node/Blocks/waveBlock.js +10 -0
  245. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  246. package/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +1 -0
  247. package/Materials/Node/Blocks/worleyNoise3DBlock.js +1 -0
  248. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  249. package/Materials/Node/nodeMaterial.d.ts +13 -0
  250. package/Materials/Node/nodeMaterial.js +14 -2
  251. package/Materials/Node/nodeMaterial.js.map +1 -1
  252. package/Materials/Node/nodeMaterialBlock.d.ts +0 -3
  253. package/Materials/Node/nodeMaterialBlock.js +1 -6
  254. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  255. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -2
  256. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  257. package/Materials/Textures/mirrorTexture.js +1 -1
  258. package/Materials/Textures/mirrorTexture.js.map +1 -1
  259. package/Materials/index.d.ts +2 -0
  260. package/Materials/index.js +2 -0
  261. package/Materials/index.js.map +1 -1
  262. package/Maths/math.constants.d.ts +2 -1
  263. package/Maths/math.constants.js +3 -2
  264. package/Maths/math.constants.js.map +1 -1
  265. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +17 -1
  266. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  267. package/Meshes/instancedMesh.js +1 -0
  268. package/Meshes/instancedMesh.js.map +1 -1
  269. package/Meshes/mesh.d.ts +5 -0
  270. package/Meshes/mesh.js +39 -16
  271. package/Meshes/mesh.js.map +1 -1
  272. package/Misc/dataStorage.d.ts +13 -0
  273. package/Misc/dataStorage.js +25 -0
  274. package/Misc/dataStorage.js.map +1 -1
  275. package/Morph/morphTarget.d.ts +9 -5
  276. package/Morph/morphTarget.js +15 -7
  277. package/Morph/morphTarget.js.map +1 -1
  278. package/Morph/morphTargetManager.d.ts +3 -1
  279. package/Morph/morphTargetManager.js +5 -2
  280. package/Morph/morphTargetManager.js.map +1 -1
  281. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +1 -1
  282. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
  283. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +1 -1
  284. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -1
  285. package/Particles/Node/Blocks/Emitters/customShapeBlock.js +1 -1
  286. package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
  287. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +1 -1
  288. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
  289. package/Particles/Node/Blocks/Emitters/emitters.functions.js +3 -3
  290. package/Particles/Node/Blocks/Emitters/emitters.functions.js.map +1 -1
  291. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +1 -1
  292. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
  293. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +1 -1
  294. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
  295. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +1 -1
  296. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
  297. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +2 -2
  298. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -1
  299. package/Particles/Node/Blocks/Update/updateNoiseBlock.js +7 -7
  300. package/Particles/Node/Blocks/Update/updateNoiseBlock.js.map +1 -1
  301. package/Particles/Node/Blocks/particleLocalVariableBlock.js +2 -2
  302. package/Particles/Node/Blocks/particleLocalVariableBlock.js.map +1 -1
  303. package/Particles/Node/nodeParticleBuildState.js +7 -7
  304. package/Particles/Node/nodeParticleBuildState.js.map +1 -1
  305. package/Particles/Node/nodeParticleSystemSet.helper.js +9 -4
  306. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  307. package/Particles/particle.d.ts +73 -61
  308. package/Particles/particle.js +106 -91
  309. package/Particles/particle.js.map +1 -1
  310. package/Particles/particleSystem.js +5 -5
  311. package/Particles/particleSystem.js.map +1 -1
  312. package/Particles/thinParticleSystem.function.js +83 -83
  313. package/Particles/thinParticleSystem.function.js.map +1 -1
  314. package/Particles/thinParticleSystem.js +8 -8
  315. package/Particles/thinParticleSystem.js.map +1 -1
  316. package/Physics/v2/Plugins/havokPlugin.d.ts +14 -1
  317. package/Physics/v2/Plugins/havokPlugin.js +154 -10
  318. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  319. package/Probes/reflectionProbe.js +9 -6
  320. package/Probes/reflectionProbe.js.map +1 -1
  321. package/Rendering/objectRenderer.d.ts +3 -1
  322. package/Rendering/objectRenderer.js +28 -8
  323. package/Rendering/objectRenderer.js.map +1 -1
  324. package/Rendering/reflectiveShadowMap.js +1 -1
  325. package/Rendering/reflectiveShadowMap.js.map +1 -1
  326. package/Rendering/thinDepthPeelingRenderer.js +8 -0
  327. package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
  328. package/Shaders/gaussianSplatting.fragment.js +8 -2
  329. package/Shaders/gaussianSplatting.fragment.js.map +1 -1
  330. package/Shaders/gaussianSplatting.vertex.js +8 -2
  331. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  332. package/ShadersWGSL/gaussianSplatting.fragment.js +7 -1
  333. package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
  334. package/ShadersWGSL/gaussianSplatting.vertex.js +8 -2
  335. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  336. package/package.json +1 -1
  337. package/scene.d.ts +22 -1
  338. package/scene.js +15 -15
  339. package/scene.js.map +1 -1
@@ -1 +1 @@
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type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"../Fragment/TBNBlock\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the anisotropy module of the PBR material\r\n */\r\nexport class AnisotropyBlock extends NodeMaterialBlock {\r\n private _tangentCorrectionFactorName = \"\";\r\n\r\n /**\r\n * The two properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Create a new AnisotropyBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true); // need this property and the next one in case there's no PerturbNormal block connected to the main PBR block\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"anisotropy\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"anisotropy\", this, NodeMaterialConnectionPointDirection.Output, AnisotropyBlock, \"AnisotropyBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"anisotropicOut\");\r\n state._excludeVariableName(\"TBN\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"AnisotropyBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the worldTangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the anisotropy object output component\r\n */\r\n public get anisotropy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPositionConnectionPoint;\r\n const worldNormal = this.worldNormalConnectionPoint;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n if (!uv.isConnected) {\r\n // we must set the uv input as optional because we may not end up in this method (in case a PerturbNormal block is linked to the PBR material)\r\n // in which case uv is not required. But if we do come here, we do need the uv, so we have to raise an error but not with throw, else\r\n // it will stop the building of the node material and will lead to errors in the editor!\r\n state.sharedData.raiseBuildError(`You must connect the 'uv' input of the ${this.name} block!`);\r\n }\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const tbn = this.TBN;\r\n if (tbn.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var TBN\" : \"mat3 TBN\"} = ${tbn.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n code += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n code += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n code += `${isWebGPU ? \"var vTBN\" : \"mat3 vTBN\"} = ${isWebGPU ? \"mat3x3f\" : \"mat3\"}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n code += `\r\n #if defined(${worldTangent.isConnected ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n ${isWebGPU ? \"var TBN\" : \"mat3 TBN\"} = vTBN;\r\n #else\r\n ${isWebGPU ? \"var TBN\" : \"mat3 TBN\"} = cotangent_frame(${worldNormal.associatedVariableName + \".xyz\"}, ${\"v_\" + worldPosition.associatedVariableName + \".xyz\"}, ${\r\n uv.isConnected ? uv.associatedVariableName : \"vec2(0.)\"\r\n }, vec2${state.fSuffix}(1., 1.));\r\n #endif\\n`;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, generateTBNSpace = false): string {\r\n let code = \"\";\r\n\r\n if (generateTBNSpace) {\r\n code += this._generateTBNSpace(state);\r\n }\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.0\";\r\n const direction = this.direction.isConnected ? this.direction.associatedVariableName : \"vec2(1., 0.)\";\r\n const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : \"0.\";\r\n\r\n code += `${isWebGPU ? \"var anisotropicOut: anisotropicOutParams\" : \"anisotropicOutParams anisotropicOut\"};\r\n anisotropicOut = anisotropicBlock(\r\n vec3(${direction}, ${intensity}),\r\n ${roughness},\r\n #ifdef ANISOTROPIC_TEXTURE\r\n vec3(0.),\r\n #endif\r\n TBN,\r\n normalW,\r\n viewDirectionW\r\n );\\n`;\r\n\r\n return code;\r\n }\r\n\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n defines.setValue(\"ANISOTROPIC\", true);\r\n defines.setValue(\"ANISOTROPIC_TEXTURE\", false, true);\r\n defines.setValue(\"ANISOTROPIC_LEGACY\", !this.roughness.isConnected);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.AnisotropyBlock\", AnisotropyBlock);\r\n"]}
1
+ 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type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"../Fragment/TBNBlock\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the anisotropy module of the PBR material\r\n */\r\nexport class AnisotropyBlock extends NodeMaterialBlock {\r\n private _tangentCorrectionFactorName = \"\";\r\n\r\n /**\r\n * The two properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Create a new AnisotropyBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true); // need this property and the next one in case there's no PerturbNormal block connected to the main PBR block\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"anisotropy\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"anisotropy\", this, NodeMaterialConnectionPointDirection.Output, AnisotropyBlock, \"AnisotropyBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"anisotropicOut\");\r\n state._excludeVariableName(\"TBN\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"AnisotropyBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the worldTangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the anisotropy object output component\r\n */\r\n public get anisotropy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPositionConnectionPoint;\r\n const worldNormal = this.worldNormalConnectionPoint;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n if (!uv.isConnected) {\r\n // we must set the uv input as optional because we may not end up in this method (in case a PerturbNormal block is linked to the PBR material)\r\n // in which case uv is not required. But if we do come here, we do need the uv, so we have to raise an error but not with throw, else\r\n // it will stop the building of the node material and will lead to errors in the editor!\r\n state.sharedData.raiseBuildError(`You must connect the 'uv' input of the ${this.name} block!`);\r\n }\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const tbn = this.TBN;\r\n if (tbn.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var TBN\" : \"mat3 TBN\"} = ${tbn.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n code += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n code += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n code += `${isWebGPU ? \"var vTBN\" : \"mat3 vTBN\"} = ${isWebGPU ? \"mat3x3f\" : \"mat3\"}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n code += `\r\n #if defined(${worldTangent.isConnected ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n ${isWebGPU ? \"var TBN\" : \"mat3 TBN\"} = vTBN;\r\n #else\r\n ${isWebGPU ? \"var TBN\" : \"mat3 TBN\"} = cotangent_frame(${worldNormal.associatedVariableName + \".xyz\"}, ${\"v_\" + worldPosition.associatedVariableName + \".xyz\"}, ${\r\n uv.isConnected ? uv.associatedVariableName : \"vec2(0.)\"\r\n }, vec2${state.fSuffix}(1., 1.));\r\n #endif\\n`;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, generateTBNSpace = false): string {\r\n let code = \"\";\r\n\r\n if (generateTBNSpace) {\r\n code += this._generateTBNSpace(state);\r\n }\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.0\";\r\n const direction = this.direction.isConnected ? this.direction.associatedVariableName : \"vec2(1., 0.)\";\r\n const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : \"0.\";\r\n\r\n code += `${isWebGPU ? \"var anisotropicOut: anisotropicOutParams\" : \"anisotropicOutParams anisotropicOut\"};\r\n anisotropicOut = anisotropicBlock(\r\n vec3(${direction}, ${intensity}),\r\n ${roughness},\r\n #ifdef ANISOTROPIC_TEXTURE\r\n vec3(0.),\r\n #endif\r\n TBN,\r\n normalW,\r\n viewDirectionW\r\n );\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Prepare the list of defines\r\n * @param defines - the list of defines to update\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n defines.setValue(\"ANISOTROPIC\", true);\r\n defines.setValue(\"ANISOTROPIC_TEXTURE\", false, true);\r\n defines.setValue(\"ANISOTROPIC_LEGACY\", !this.roughness.isConnected);\r\n }\r\n\r\n /**\r\n * Bind data to effect\r\n * @param effect - the effect to bind data to\r\n * @param nodeMaterial - the node material\r\n * @param mesh - the mesh to bind data for\r\n */\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.AnisotropyBlock\", AnisotropyBlock);\r\n"]}
@@ -80,8 +80,21 @@ export declare class ClearCoatBlock extends NodeMaterialBlock {
80
80
  * Gets the clear coat object output component
81
81
  */
82
82
  get clearcoat(): NodeMaterialConnectionPoint;
83
+ /**
84
+ * Auto configure the block based on the material
85
+ */
83
86
  autoConfigure(): void;
87
+ /**
88
+ * Prepare the list of defines
89
+ * @param defines - the list of defines to update
90
+ */
84
91
  prepareDefines(defines: NodeMaterialDefines): void;
92
+ /**
93
+ * Bind data to effect
94
+ * @param effect - the effect to bind data to
95
+ * @param nodeMaterial - the node material
96
+ * @param mesh - the mesh to bind data for
97
+ */
85
98
  bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void;
86
99
  private _generateTBNSpace;
87
100
  /** @internal */
@@ -100,6 +113,16 @@ export declare class ClearCoatBlock extends NodeMaterialBlock {
100
113
  static GetCode(state: NodeMaterialBuildState, ccBlock: Nullable<ClearCoatBlock>, reflectionBlock: Nullable<ReflectionBlock>, worldPosVarName: string, generateTBNSpace: boolean, vTBNAvailable: boolean, worldNormalVarName: string): string;
101
114
  protected _buildBlock(state: NodeMaterialBuildState): this;
102
115
  protected _dumpPropertiesCode(): string;
116
+ /**
117
+ * Serializes the block
118
+ * @returns the serialized object
119
+ */
103
120
  serialize(): any;
121
+ /**
122
+ * Deserializes the block
123
+ * @param serializationObject - the object to deserialize from
124
+ * @param scene - the scene to deserialize in
125
+ * @param rootUrl - the root URL for assets
126
+ */
104
127
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
105
128
  }
@@ -120,7 +120,6 @@ export class ClearCoatBlock extends NodeMaterialBlock {
120
120
  /**
121
121
  * Gets the TBN input component
122
122
  */
123
- // eslint-disable-next-line @typescript-eslint/naming-convention
124
123
  get TBN() {
125
124
  return this._inputs[10];
126
125
  }
@@ -130,6 +129,9 @@ export class ClearCoatBlock extends NodeMaterialBlock {
130
129
  get clearcoat() {
131
130
  return this._outputs[0];
132
131
  }
132
+ /**
133
+ * Auto configure the block based on the material
134
+ */
133
135
  autoConfigure() {
134
136
  if (!this.intensity.isConnected) {
135
137
  const intensityInput = new InputBlock("ClearCoat intensity", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);
@@ -137,6 +139,10 @@ export class ClearCoatBlock extends NodeMaterialBlock {
137
139
  intensityInput.output.connectTo(this.intensity);
138
140
  }
139
141
  }
142
+ /**
143
+ * Prepare the list of defines
144
+ * @param defines - the list of defines to update
145
+ */
140
146
  prepareDefines(defines) {
141
147
  defines.setValue("CLEARCOAT", true);
142
148
  defines.setValue("CLEARCOAT_TEXTURE", false, true);
@@ -146,6 +152,12 @@ export class ClearCoatBlock extends NodeMaterialBlock {
146
152
  defines.setValue("CLEARCOAT_DEFAULTIOR", this.indexOfRefraction.isConnected ? this.indexOfRefraction.connectInputBlock.value === PBRClearCoatConfiguration._DefaultIndexOfRefraction : true, true);
147
153
  defines.setValue("CLEARCOAT_REMAP_F0", this.remapF0OnInterfaceChange, true);
148
154
  }
155
+ /**
156
+ * Bind data to effect
157
+ * @param effect - the effect to bind data to
158
+ * @param nodeMaterial - the node material
159
+ * @param mesh - the mesh to bind data for
160
+ */
149
161
  bind(effect, nodeMaterial, mesh) {
150
162
  super.bind(effect, nodeMaterial, mesh);
151
163
  // Clear Coat Refraction params
@@ -327,11 +339,21 @@ export class ClearCoatBlock extends NodeMaterialBlock {
327
339
  codeString += `${this._codeVariableName}.remapF0OnInterfaceChange = ${this.remapF0OnInterfaceChange};\n`;
328
340
  return codeString;
329
341
  }
342
+ /**
343
+ * Serializes the block
344
+ * @returns the serialized object
345
+ */
330
346
  serialize() {
331
347
  const serializationObject = super.serialize();
332
348
  serializationObject.remapF0OnInterfaceChange = this.remapF0OnInterfaceChange;
333
349
  return serializationObject;
334
350
  }
351
+ /**
352
+ * Deserializes the block
353
+ * @param serializationObject - the object to deserialize from
354
+ * @param scene - the scene to deserialize in
355
+ * @param rootUrl - the root URL for assets
356
+ */
335
357
  _deserialize(serializationObject, scene, rootUrl) {
336
358
  super._deserialize(serializationObject, scene, rootUrl);
337
359
  this.remapF0OnInterfaceChange = serializationObject.remapF0OnInterfaceChange ?? true;
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { PBRMetallicRoughnessBlock } from \"./pbrMetallicRoughnessBlock\";\r\nimport type { PerturbNormalBlock } from \"../Fragment/perturbNormalBlock\";\r\nimport { PBRClearCoatConfiguration } from \"../../../PBR/pbrClearCoatConfiguration\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { TBNBlock } from \"../Fragment/TBNBlock\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the clear coat module of the PBR material\r\n */\r\nexport class ClearCoatBlock extends NodeMaterialBlock {\r\n private _scene: Scene;\r\n private _tangentCorrectionFactorName = \"\";\r\n\r\n /**\r\n * Create a new ClearCoatBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"indexOfRefraction\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintAtDistance\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintThickness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\r\n \"clearcoat\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"clearcoat\", this, NodeMaterialConnectionPointDirection.Output, ClearCoatBlock, \"ClearCoatBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Defines if the F0 value should be remapped to account for the interface change in the material.\r\n */\r\n @editableInPropertyPage(\"Remap F0 on interface change\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true })\r\n public remapF0OnInterfaceChange: boolean = true;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"clearcoatOut\");\r\n state._excludeVariableName(\"vClearCoatParams\");\r\n state._excludeVariableName(\"vClearCoatTintParams\");\r\n state._excludeVariableName(\"vClearCoatRefractionParams\");\r\n state._excludeVariableName(\"vClearCoatTangentSpaceParams\");\r\n state._excludeVariableName(\"vGeometricNormaClearCoatW\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ClearCoatBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the ior input component\r\n */\r\n public get indexOfRefraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the bump texture input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the tint \"at distance\" input component\r\n */\r\n public get tintAtDistance(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the tint thickness input component\r\n */\r\n public get tintThickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the clear coat object output component\r\n */\r\n public get clearcoat(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.intensity.isConnected) {\r\n const intensityInput = new InputBlock(\"ClearCoat intensity\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n intensityInput.value = 1;\r\n intensityInput.output.connectTo(this.intensity);\r\n }\r\n }\r\n\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n defines.setValue(\"CLEARCOAT\", true);\r\n defines.setValue(\"CLEARCOAT_TEXTURE\", false, true);\r\n defines.setValue(\"CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"CLEARCOAT_TINT\", this.tintColor.isConnected || this.tintThickness.isConnected || this.tintAtDistance.isConnected, true);\r\n defines.setValue(\"CLEARCOAT_BUMP\", this.normalMapColor.isConnected, true);\r\n defines.setValue(\r\n \"CLEARCOAT_DEFAULTIOR\",\r\n this.indexOfRefraction.isConnected ? this.indexOfRefraction.connectInputBlock!.value === PBRClearCoatConfiguration._DefaultIndexOfRefraction : true,\r\n true\r\n );\r\n defines.setValue(\"CLEARCOAT_REMAP_F0\", this.remapF0OnInterfaceChange, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n // Clear Coat Refraction params\r\n const indexOfRefraction = this.indexOfRefraction.connectInputBlock?.value ?? PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n const a = 1 - indexOfRefraction;\r\n const b = 1 + indexOfRefraction;\r\n const f0 = Math.pow(-a / b, 2); // Schlicks approx: (ior1 - ior2) / (ior1 + ior2) where ior2 for air is close to vacuum = 1.\r\n const eta = 1 / indexOfRefraction;\r\n\r\n effect.setFloat4(\"vClearCoatRefractionParams\", f0, eta, a, b);\r\n\r\n // Clear Coat tangent space params\r\n const mainPBRBlock = this.clearcoat.hasEndpoints ? (this.clearcoat.endpoints[0].ownerBlock as PBRMetallicRoughnessBlock) : null;\r\n const perturbedNormalBlock = mainPBRBlock?.perturbedNormal.isConnected ? (mainPBRBlock.perturbedNormal.connectedPoint!.ownerBlock as PerturbNormalBlock) : null;\r\n\r\n if (this._scene._mirroredCameraPosition) {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? 1.0 : -1.0, perturbedNormalBlock?.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? -1.0 : 1.0, perturbedNormalBlock?.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n }\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState, worldPositionVarName: string, worldNormalVarName: string) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n if (!isWebGPU) {\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n }\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const tbn = this.TBN;\r\n if (tbn.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var TBN\" : \"mat3 TBN\"} = ${tbn.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormalVarName}.xyz);\\n`;\r\n code += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n code += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n code += `${isWebGPU ? \"var vTBN\" : \"mat3 vTBN\"} = ${isWebGPU ? \"mat3x3f\" : \"mat3\"}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /** @internal */\r\n public static _GetInitializationCode(state: NodeMaterialBuildState, ccBlock: Nullable<ClearCoatBlock>): string {\r\n let code = \"\";\r\n\r\n const intensity = ccBlock?.intensity.isConnected ? ccBlock.intensity.associatedVariableName : \"1.\";\r\n const roughness = ccBlock?.roughness.isConnected ? ccBlock.roughness.associatedVariableName : \"0.\";\r\n\r\n const tintColor = ccBlock?.tintColor.isConnected ? ccBlock.tintColor.associatedVariableName : `vec3${state.fSuffix}(1.)`;\r\n const tintThickness = ccBlock?.tintThickness.isConnected ? ccBlock.tintThickness.associatedVariableName : \"1.\";\r\n\r\n code += `\r\n #ifdef CLEARCOAT\r\n ${state._declareLocalVar(\"vClearCoatParams\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(${intensity}, ${roughness});\r\n ${state._declareLocalVar(\"vClearCoatTintParams\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${tintColor}, ${tintThickness});\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ccBlock instance of a ClearCoatBlock or null if the code must be generated without an active clear coat module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @param vTBNAvailable indicate that the vTBN variable is already existing because it has already been generated by another block (PerturbNormal or Anisotropy)\r\n * @param worldNormalVarName name of the variable holding the world normal\r\n * @returns the shader code\r\n */\r\n public static GetCode(\r\n state: NodeMaterialBuildState,\r\n ccBlock: Nullable<ClearCoatBlock>,\r\n reflectionBlock: Nullable<ReflectionBlock>,\r\n worldPosVarName: string,\r\n generateTBNSpace: boolean,\r\n vTBNAvailable: boolean,\r\n worldNormalVarName: string\r\n ): string {\r\n let code = \"\";\r\n\r\n const normalMapColor = ccBlock?.normalMapColor.isConnected ? ccBlock.normalMapColor.associatedVariableName : `vec3${state.fSuffix}(0.)`;\r\n const uv = ccBlock?.uv.isConnected ? ccBlock.uv.associatedVariableName : `vec2${state.fSuffix}(0.)`;\r\n\r\n const tintAtDistance = ccBlock?.tintAtDistance.isConnected ? ccBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const tintTexture = `vec4${state.fSuffix}(0.)`;\r\n\r\n if (ccBlock) {\r\n state._emitUniformFromString(\"vClearCoatRefractionParams\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n state._emitUniformFromString(\"vClearCoatTangentSpaceParams\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n const normalShading = ccBlock.worldNormal;\r\n code += `${state._declareLocalVar(\"vGeometricNormaClearCoatW\", NodeMaterialBlockConnectionPointTypes.Vector3)} = ${normalShading.isConnected ? \"normalize(\" + normalShading.associatedVariableName + \".xyz)\" : \"geometricNormalW\"};\\n`;\r\n } else {\r\n code += `${state._declareLocalVar(\"vGeometricNormaClearCoatW\", NodeMaterialBlockConnectionPointTypes.Vector3)} = geometricNormalW;\\n`;\r\n }\r\n\r\n if (generateTBNSpace && ccBlock) {\r\n code += ccBlock._generateTBNSpace(state, worldPosVarName, worldNormalVarName);\r\n vTBNAvailable = ccBlock.worldTangent.isConnected;\r\n }\r\n\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n code += `${isWebGPU ? \"var clearcoatOut: clearcoatOutParams\" : \"clearcoatOutParams clearcoatOut\"};\r\n\r\n #ifdef CLEARCOAT\r\n clearcoatOut = clearcoatBlock(\r\n ${worldPosVarName}.xyz\r\n , vGeometricNormaClearCoatW\r\n , viewDirectionW\r\n , vClearCoatParams\r\n , specularEnvironmentR0\r\n #ifdef CLEARCOAT_TEXTURE\r\n , vec2${state.fSuffix}(0.)\r\n #endif\r\n #ifdef CLEARCOAT_TINT\r\n , vClearCoatTintParams\r\n , ${tintAtDistance}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vClearCoatRefractionParams\r\n #ifdef CLEARCOAT_TINT_TEXTURE\r\n , ${tintTexture}\r\n #endif\r\n #endif\r\n #ifdef CLEARCOAT_BUMP\r\n , vec2${state.fSuffix}(0., 1.)\r\n , vec4${state.fSuffix}(${normalMapColor}, 0.)\r\n , ${uv}\r\n #if defined(${vTBNAvailable ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n , vTBN\r\n #else\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vClearCoatTangentSpaceParams\r\n #endif\r\n #ifdef OBJECTSPACE_NORMALMAP\r\n , normalMatrix\r\n #endif\r\n #endif\r\n #if defined(FORCENORMALFORWARD) && defined(NORMAL)\r\n , faceNormal\r\n #endif\r\n #ifdef REFLECTION\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}${reflectionBlock?._vReflectionMicrosurfaceInfosName}\r\n , ${reflectionBlock?._vReflectionInfosName}\r\n , ${reflectionBlock?.reflectionColor}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"} \r\n #endif\r\n #endif\r\n #endif\r\n #if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\r\n , (${state._generateTernary(\"1.\", \"-1.\", isWebGPU ? \"fragmentInputs.frontFacing\" : \"gl_FrontFacing\")})\r\n #endif\r\n );\r\n #else\r\n clearcoatOut.specularEnvironmentR0 = specularEnvironmentR0;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.remapF0OnInterfaceChange = ${this.remapF0OnInterfaceChange};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.remapF0OnInterfaceChange = this.remapF0OnInterfaceChange;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.remapF0OnInterfaceChange = serializationObject.remapF0OnInterfaceChange ?? true;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ClearCoatBlock\", ClearCoatBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { PBRMetallicRoughnessBlock } from \"./pbrMetallicRoughnessBlock\";\r\nimport type { PerturbNormalBlock } from \"../Fragment/perturbNormalBlock\";\r\nimport { PBRClearCoatConfiguration } from \"../../../PBR/pbrClearCoatConfiguration\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { TBNBlock } from \"../Fragment/TBNBlock\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the clear coat module of the PBR material\r\n */\r\nexport class ClearCoatBlock extends NodeMaterialBlock {\r\n private _scene: Scene;\r\n private _tangentCorrectionFactorName = \"\";\r\n\r\n /**\r\n * Create a new ClearCoatBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"indexOfRefraction\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintAtDistance\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintThickness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\r\n \"clearcoat\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"clearcoat\", this, NodeMaterialConnectionPointDirection.Output, ClearCoatBlock, \"ClearCoatBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Defines if the F0 value should be remapped to account for the interface change in the material.\r\n */\r\n @editableInPropertyPage(\"Remap F0 on interface change\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true })\r\n public remapF0OnInterfaceChange: boolean = true;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"clearcoatOut\");\r\n state._excludeVariableName(\"vClearCoatParams\");\r\n state._excludeVariableName(\"vClearCoatTintParams\");\r\n state._excludeVariableName(\"vClearCoatRefractionParams\");\r\n state._excludeVariableName(\"vClearCoatTangentSpaceParams\");\r\n state._excludeVariableName(\"vGeometricNormaClearCoatW\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ClearCoatBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the ior input component\r\n */\r\n public get indexOfRefraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the bump texture input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the tint \"at distance\" input component\r\n */\r\n public get tintAtDistance(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the tint thickness input component\r\n */\r\n public get tintThickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the clear coat object output component\r\n */\r\n public get clearcoat(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n */\r\n public override autoConfigure() {\r\n if (!this.intensity.isConnected) {\r\n const intensityInput = new InputBlock(\"ClearCoat intensity\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n intensityInput.value = 1;\r\n intensityInput.output.connectTo(this.intensity);\r\n }\r\n }\r\n\r\n /**\r\n * Prepare the list of defines\r\n * @param defines - the list of defines to update\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n defines.setValue(\"CLEARCOAT\", true);\r\n defines.setValue(\"CLEARCOAT_TEXTURE\", false, true);\r\n defines.setValue(\"CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"CLEARCOAT_TINT\", this.tintColor.isConnected || this.tintThickness.isConnected || this.tintAtDistance.isConnected, true);\r\n defines.setValue(\"CLEARCOAT_BUMP\", this.normalMapColor.isConnected, true);\r\n defines.setValue(\r\n \"CLEARCOAT_DEFAULTIOR\",\r\n this.indexOfRefraction.isConnected ? this.indexOfRefraction.connectInputBlock!.value === PBRClearCoatConfiguration._DefaultIndexOfRefraction : true,\r\n true\r\n );\r\n defines.setValue(\"CLEARCOAT_REMAP_F0\", this.remapF0OnInterfaceChange, true);\r\n }\r\n\r\n /**\r\n * Bind data to effect\r\n * @param effect - the effect to bind data to\r\n * @param nodeMaterial - the node material\r\n * @param mesh - the mesh to bind data for\r\n */\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n // Clear Coat Refraction params\r\n const indexOfRefraction = this.indexOfRefraction.connectInputBlock?.value ?? PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n const a = 1 - indexOfRefraction;\r\n const b = 1 + indexOfRefraction;\r\n const f0 = Math.pow(-a / b, 2); // Schlicks approx: (ior1 - ior2) / (ior1 + ior2) where ior2 for air is close to vacuum = 1.\r\n const eta = 1 / indexOfRefraction;\r\n\r\n effect.setFloat4(\"vClearCoatRefractionParams\", f0, eta, a, b);\r\n\r\n // Clear Coat tangent space params\r\n const mainPBRBlock = this.clearcoat.hasEndpoints ? (this.clearcoat.endpoints[0].ownerBlock as PBRMetallicRoughnessBlock) : null;\r\n const perturbedNormalBlock = mainPBRBlock?.perturbedNormal.isConnected ? (mainPBRBlock.perturbedNormal.connectedPoint!.ownerBlock as PerturbNormalBlock) : null;\r\n\r\n if (this._scene._mirroredCameraPosition) {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? 1.0 : -1.0, perturbedNormalBlock?.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? -1.0 : 1.0, perturbedNormalBlock?.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n }\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState, worldPositionVarName: string, worldNormalVarName: string) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n if (!isWebGPU) {\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n }\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const tbn = this.TBN;\r\n if (tbn.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var TBN\" : \"mat3 TBN\"} = ${tbn.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormalVarName}.xyz);\\n`;\r\n code += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n code += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n code += `${isWebGPU ? \"var vTBN\" : \"mat3 vTBN\"} = ${isWebGPU ? \"mat3x3f\" : \"mat3\"}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /** @internal */\r\n public static _GetInitializationCode(state: NodeMaterialBuildState, ccBlock: Nullable<ClearCoatBlock>): string {\r\n let code = \"\";\r\n\r\n const intensity = ccBlock?.intensity.isConnected ? ccBlock.intensity.associatedVariableName : \"1.\";\r\n const roughness = ccBlock?.roughness.isConnected ? ccBlock.roughness.associatedVariableName : \"0.\";\r\n\r\n const tintColor = ccBlock?.tintColor.isConnected ? ccBlock.tintColor.associatedVariableName : `vec3${state.fSuffix}(1.)`;\r\n const tintThickness = ccBlock?.tintThickness.isConnected ? ccBlock.tintThickness.associatedVariableName : \"1.\";\r\n\r\n code += `\r\n #ifdef CLEARCOAT\r\n ${state._declareLocalVar(\"vClearCoatParams\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(${intensity}, ${roughness});\r\n ${state._declareLocalVar(\"vClearCoatTintParams\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${tintColor}, ${tintThickness});\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ccBlock instance of a ClearCoatBlock or null if the code must be generated without an active clear coat module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @param vTBNAvailable indicate that the vTBN variable is already existing because it has already been generated by another block (PerturbNormal or Anisotropy)\r\n * @param worldNormalVarName name of the variable holding the world normal\r\n * @returns the shader code\r\n */\r\n public static GetCode(\r\n state: NodeMaterialBuildState,\r\n ccBlock: Nullable<ClearCoatBlock>,\r\n reflectionBlock: Nullable<ReflectionBlock>,\r\n worldPosVarName: string,\r\n generateTBNSpace: boolean,\r\n vTBNAvailable: boolean,\r\n worldNormalVarName: string\r\n ): string {\r\n let code = \"\";\r\n\r\n const normalMapColor = ccBlock?.normalMapColor.isConnected ? ccBlock.normalMapColor.associatedVariableName : `vec3${state.fSuffix}(0.)`;\r\n const uv = ccBlock?.uv.isConnected ? ccBlock.uv.associatedVariableName : `vec2${state.fSuffix}(0.)`;\r\n\r\n const tintAtDistance = ccBlock?.tintAtDistance.isConnected ? ccBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const tintTexture = `vec4${state.fSuffix}(0.)`;\r\n\r\n if (ccBlock) {\r\n state._emitUniformFromString(\"vClearCoatRefractionParams\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n state._emitUniformFromString(\"vClearCoatTangentSpaceParams\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n const normalShading = ccBlock.worldNormal;\r\n code += `${state._declareLocalVar(\"vGeometricNormaClearCoatW\", NodeMaterialBlockConnectionPointTypes.Vector3)} = ${normalShading.isConnected ? \"normalize(\" + normalShading.associatedVariableName + \".xyz)\" : \"geometricNormalW\"};\\n`;\r\n } else {\r\n code += `${state._declareLocalVar(\"vGeometricNormaClearCoatW\", NodeMaterialBlockConnectionPointTypes.Vector3)} = geometricNormalW;\\n`;\r\n }\r\n\r\n if (generateTBNSpace && ccBlock) {\r\n code += ccBlock._generateTBNSpace(state, worldPosVarName, worldNormalVarName);\r\n vTBNAvailable = ccBlock.worldTangent.isConnected;\r\n }\r\n\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n code += `${isWebGPU ? \"var clearcoatOut: clearcoatOutParams\" : \"clearcoatOutParams clearcoatOut\"};\r\n\r\n #ifdef CLEARCOAT\r\n clearcoatOut = clearcoatBlock(\r\n ${worldPosVarName}.xyz\r\n , vGeometricNormaClearCoatW\r\n , viewDirectionW\r\n , vClearCoatParams\r\n , specularEnvironmentR0\r\n #ifdef CLEARCOAT_TEXTURE\r\n , vec2${state.fSuffix}(0.)\r\n #endif\r\n #ifdef CLEARCOAT_TINT\r\n , vClearCoatTintParams\r\n , ${tintAtDistance}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vClearCoatRefractionParams\r\n #ifdef CLEARCOAT_TINT_TEXTURE\r\n , ${tintTexture}\r\n #endif\r\n #endif\r\n #ifdef CLEARCOAT_BUMP\r\n , vec2${state.fSuffix}(0., 1.)\r\n , vec4${state.fSuffix}(${normalMapColor}, 0.)\r\n , ${uv}\r\n #if defined(${vTBNAvailable ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n , vTBN\r\n #else\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vClearCoatTangentSpaceParams\r\n #endif\r\n #ifdef OBJECTSPACE_NORMALMAP\r\n , normalMatrix\r\n #endif\r\n #endif\r\n #if defined(FORCENORMALFORWARD) && defined(NORMAL)\r\n , faceNormal\r\n #endif\r\n #ifdef REFLECTION\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}${reflectionBlock?._vReflectionMicrosurfaceInfosName}\r\n , ${reflectionBlock?._vReflectionInfosName}\r\n , ${reflectionBlock?.reflectionColor}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"} \r\n #endif\r\n #endif\r\n #endif\r\n #if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\r\n , (${state._generateTernary(\"1.\", \"-1.\", isWebGPU ? \"fragmentInputs.frontFacing\" : \"gl_FrontFacing\")})\r\n #endif\r\n );\r\n #else\r\n clearcoatOut.specularEnvironmentR0 = specularEnvironmentR0;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.remapF0OnInterfaceChange = ${this.remapF0OnInterfaceChange};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.remapF0OnInterfaceChange = this.remapF0OnInterfaceChange;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the object to deserialize from\r\n * @param scene - the scene to deserialize in\r\n * @param rootUrl - the root URL for assets\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.remapF0OnInterfaceChange = serializationObject.remapF0OnInterfaceChange ?? true;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ClearCoatBlock\", ClearCoatBlock);\r\n"]}
@@ -39,7 +39,14 @@ export declare class IridescenceBlock extends NodeMaterialBlock {
39
39
  * Gets the iridescence object output component
40
40
  */
41
41
  get iridescence(): NodeMaterialConnectionPoint;
42
+ /**
43
+ * Auto configure the block based on the material
44
+ */
42
45
  autoConfigure(): void;
46
+ /**
47
+ * Prepare the list of defines
48
+ * @param defines - the list of defines to update
49
+ */
43
50
  prepareDefines(defines: NodeMaterialDefines): void;
44
51
  /**
45
52
  * Gets the main code of the block (fragment side)
@@ -49,6 +56,16 @@ export declare class IridescenceBlock extends NodeMaterialBlock {
49
56
  */
50
57
  static GetCode(iridescenceBlock: Nullable<IridescenceBlock>, state: NodeMaterialBuildState): string;
51
58
  protected _buildBlock(state: NodeMaterialBuildState): this;
59
+ /**
60
+ * Serializes the block
61
+ * @returns the serialized object
62
+ */
52
63
  serialize(): any;
64
+ /**
65
+ * Deserializes the block
66
+ * @param serializationObject - the object to deserialize from
67
+ * @param scene - the scene to deserialize in
68
+ * @param rootUrl - the root URL for assets
69
+ */
53
70
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
54
71
  }
@@ -60,6 +60,9 @@ export class IridescenceBlock extends NodeMaterialBlock {
60
60
  get iridescence() {
61
61
  return this._outputs[0];
62
62
  }
63
+ /**
64
+ * Auto configure the block based on the material
65
+ */
63
66
  autoConfigure() {
64
67
  if (!this.intensity.isConnected) {
65
68
  const intensityInput = new InputBlock("Iridescence intensity", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);
@@ -73,6 +76,10 @@ export class IridescenceBlock extends NodeMaterialBlock {
73
76
  thicknessInput.output.connectTo(this.thickness);
74
77
  }
75
78
  }
79
+ /**
80
+ * Prepare the list of defines
81
+ * @param defines - the list of defines to update
82
+ */
76
83
  prepareDefines(defines) {
77
84
  defines.setValue("IRIDESCENCE", true, true);
78
85
  defines.setValue("IRIDESCENCE_TEXTURE", false, true);
@@ -117,10 +124,20 @@ export class IridescenceBlock extends NodeMaterialBlock {
117
124
  }
118
125
  return this;
119
126
  }
127
+ /**
128
+ * Serializes the block
129
+ * @returns the serialized object
130
+ */
120
131
  serialize() {
121
132
  const serializationObject = super.serialize();
122
133
  return serializationObject;
123
134
  }
135
+ /**
136
+ * Deserializes the block
137
+ * @param serializationObject - the object to deserialize from
138
+ * @param scene - the scene to deserialize in
139
+ * @param rootUrl - the root URL for assets
140
+ */
124
141
  _deserialize(serializationObject, scene, rootUrl) {
125
142
  super._deserialize(serializationObject, scene, rootUrl);
126
143
  }
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { PBRIridescenceConfiguration } from \"../../../../Materials/PBR/pbrIridescenceConfiguration\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the iridescence module of the PBR material\r\n */\r\nexport class IridescenceBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new IridescenceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"indexOfRefraction\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"thickness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"iridescence\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"iridescence\", this, NodeMaterialConnectionPointDirection.Output, IridescenceBlock, \"IridescenceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"iridescenceOut\");\r\n state._excludeVariableName(\"vIridescenceParams\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"IridescenceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the indexOfRefraction input component\r\n */\r\n public get indexOfRefraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the thickness input component\r\n */\r\n public get thickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the iridescence object output component\r\n */\r\n public get iridescence(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.intensity.isConnected) {\r\n const intensityInput = new InputBlock(\"Iridescence intensity\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n intensityInput.value = 1;\r\n intensityInput.output.connectTo(this.intensity);\r\n\r\n const indexOfRefractionInput = new InputBlock(\"Iridescence ior\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n indexOfRefractionInput.value = 1.3;\r\n indexOfRefractionInput.output.connectTo(this.indexOfRefraction);\r\n\r\n const thicknessInput = new InputBlock(\"Iridescence thickness\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n thicknessInput.value = 400;\r\n thicknessInput.output.connectTo(this.thickness);\r\n }\r\n }\r\n\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n defines.setValue(\"IRIDESCENCE\", true, true);\r\n defines.setValue(\"IRIDESCENCE_TEXTURE\", false, true);\r\n defines.setValue(\"IRIDESCENCE_THICKNESS_TEXTURE\", false, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param iridescenceBlock instance of a IridescenceBlock or null if the code must be generated without an active iridescence module\r\n * @param state defines the build state\r\n * @returns the shader code\r\n */\r\n public static GetCode(iridescenceBlock: Nullable<IridescenceBlock>, state: NodeMaterialBuildState): string {\r\n let code = \"\";\r\n\r\n const intensityName = iridescenceBlock?.intensity.isConnected ? iridescenceBlock.intensity.associatedVariableName : \"1.\";\r\n const indexOfRefraction = iridescenceBlock?.indexOfRefraction.isConnected\r\n ? iridescenceBlock.indexOfRefraction.associatedVariableName\r\n : PBRIridescenceConfiguration._DefaultIndexOfRefraction;\r\n const thickness = iridescenceBlock?.thickness.isConnected ? iridescenceBlock.thickness.associatedVariableName : PBRIridescenceConfiguration._DefaultMaximumThickness;\r\n\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code += `${isWebGPU ? \"var iridescenceOut: iridescenceOutParams\" : \"iridescenceOutParams iridescenceOut\"};\r\n\r\n #ifdef IRIDESCENCE\r\n iridescenceOut = iridescenceBlock(\r\n vec4(${intensityName}, ${indexOfRefraction}, 1., ${thickness})\r\n , NdotV\r\n , specularEnvironmentR0\r\n #ifdef CLEARCOAT\r\n , NdotVUnclamped\r\n , vClearCoatParams\r\n #endif \r\n );\r\n\r\n ${isWebGPU ? \"let\" : \"float\"} iridescenceIntensity = iridescenceOut.iridescenceIntensity;\r\n specularEnvironmentR0 = iridescenceOut.specularEnvironmentR0;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.IridescenceBlock\", IridescenceBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { PBRIridescenceConfiguration } from \"../../../../Materials/PBR/pbrIridescenceConfiguration\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the iridescence module of the PBR material\r\n */\r\nexport class IridescenceBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new IridescenceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"indexOfRefraction\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"thickness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"iridescence\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"iridescence\", this, NodeMaterialConnectionPointDirection.Output, IridescenceBlock, \"IridescenceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"iridescenceOut\");\r\n state._excludeVariableName(\"vIridescenceParams\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"IridescenceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the indexOfRefraction input component\r\n */\r\n public get indexOfRefraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the thickness input component\r\n */\r\n public get thickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the iridescence object output component\r\n */\r\n public get iridescence(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n */\r\n public override autoConfigure() {\r\n if (!this.intensity.isConnected) {\r\n const intensityInput = new InputBlock(\"Iridescence intensity\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n intensityInput.value = 1;\r\n intensityInput.output.connectTo(this.intensity);\r\n\r\n const indexOfRefractionInput = new InputBlock(\"Iridescence ior\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n indexOfRefractionInput.value = 1.3;\r\n indexOfRefractionInput.output.connectTo(this.indexOfRefraction);\r\n\r\n const thicknessInput = new InputBlock(\"Iridescence thickness\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n thicknessInput.value = 400;\r\n thicknessInput.output.connectTo(this.thickness);\r\n }\r\n }\r\n\r\n /**\r\n * Prepare the list of defines\r\n * @param defines - the list of defines to update\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n defines.setValue(\"IRIDESCENCE\", true, true);\r\n defines.setValue(\"IRIDESCENCE_TEXTURE\", false, true);\r\n defines.setValue(\"IRIDESCENCE_THICKNESS_TEXTURE\", false, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param iridescenceBlock instance of a IridescenceBlock or null if the code must be generated without an active iridescence module\r\n * @param state defines the build state\r\n * @returns the shader code\r\n */\r\n public static GetCode(iridescenceBlock: Nullable<IridescenceBlock>, state: NodeMaterialBuildState): string {\r\n let code = \"\";\r\n\r\n const intensityName = iridescenceBlock?.intensity.isConnected ? iridescenceBlock.intensity.associatedVariableName : \"1.\";\r\n const indexOfRefraction = iridescenceBlock?.indexOfRefraction.isConnected\r\n ? iridescenceBlock.indexOfRefraction.associatedVariableName\r\n : PBRIridescenceConfiguration._DefaultIndexOfRefraction;\r\n const thickness = iridescenceBlock?.thickness.isConnected ? iridescenceBlock.thickness.associatedVariableName : PBRIridescenceConfiguration._DefaultMaximumThickness;\r\n\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code += `${isWebGPU ? \"var iridescenceOut: iridescenceOutParams\" : \"iridescenceOutParams iridescenceOut\"};\r\n\r\n #ifdef IRIDESCENCE\r\n iridescenceOut = iridescenceBlock(\r\n vec4(${intensityName}, ${indexOfRefraction}, 1., ${thickness})\r\n , NdotV\r\n , specularEnvironmentR0\r\n #ifdef CLEARCOAT\r\n , NdotVUnclamped\r\n , vClearCoatParams\r\n #endif \r\n );\r\n\r\n ${isWebGPU ? \"let\" : \"float\"} iridescenceIntensity = iridescenceOut.iridescenceIntensity;\r\n specularEnvironmentR0 = iridescenceOut.specularEnvironmentR0;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the object to deserialize from\r\n * @param scene - the scene to deserialize in\r\n * @param rootUrl - the root URL for assets\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.IridescenceBlock\", IridescenceBlock);\r\n"]}
@@ -270,10 +270,41 @@ export declare class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
270
270
  * Gets the alpha output component
271
271
  */
272
272
  get alpha(): NodeMaterialConnectionPoint;
273
+ /**
274
+ * Auto configure the block based on the material
275
+ * @param material - the node material
276
+ * @param additionalFilteringInfo - additional filtering info
277
+ */
273
278
  autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
279
+ /**
280
+ * Prepare the list of defines
281
+ * @param defines - the list of defines to update
282
+ * @param nodeMaterial - the node material
283
+ * @param mesh - the mesh to prepare defines for
284
+ */
274
285
  prepareDefines(defines: NodeMaterialDefines, nodeMaterial: NodeMaterial, mesh?: AbstractMesh): void;
286
+ /**
287
+ * Update the uniforms and samples
288
+ * @param state - the build state
289
+ * @param nodeMaterial - the node material
290
+ * @param defines - the list of defines
291
+ * @param uniformBuffers - the uniform buffers
292
+ */
275
293
  updateUniformsAndSamples(state: NodeMaterialBuildState, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, uniformBuffers: string[]): void;
294
+ /**
295
+ * Checks if the block is ready
296
+ * @param mesh - the mesh to check
297
+ * @param nodeMaterial - the node material
298
+ * @param defines - the list of defines
299
+ * @returns true if ready
300
+ */
276
301
  isReady(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines): boolean;
302
+ /**
303
+ * Bind data to effect
304
+ * @param effect - the effect to bind data to
305
+ * @param nodeMaterial - the node material
306
+ * @param mesh - the mesh to bind data for
307
+ */
277
308
  bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void;
278
309
  private _injectVertexCode;
279
310
  private _getAlbedoOpacityCode;
@@ -281,6 +312,16 @@ export declare class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
281
312
  private _getReflectivityCode;
282
313
  protected _buildBlock(state: NodeMaterialBuildState): this;
283
314
  protected _dumpPropertiesCode(): string;
315
+ /**
316
+ * Serializes the block
317
+ * @returns the serialized object
318
+ */
284
319
  serialize(): any;
320
+ /**
321
+ * Deserializes the block
322
+ * @param serializationObject - the object to deserialize from
323
+ * @param scene - the scene to deserialize in
324
+ * @param rootUrl - the root URL for assets
325
+ */
285
326
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
286
327
  }
@@ -446,6 +446,11 @@ export class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
446
446
  get alpha() {
447
447
  return this._outputs[12];
448
448
  }
449
+ /**
450
+ * Auto configure the block based on the material
451
+ * @param material - the node material
452
+ * @param additionalFilteringInfo - additional filtering info
453
+ */
449
454
  autoConfigure(material, additionalFilteringInfo = () => true) {
450
455
  if (!this.cameraPosition.isConnected) {
451
456
  let cameraPositionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.CameraPosition && additionalFilteringInfo(b));
@@ -464,6 +469,12 @@ export class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
464
469
  viewInput.output.connectTo(this.view);
465
470
  }
466
471
  }
472
+ /**
473
+ * Prepare the list of defines
474
+ * @param defines - the list of defines to update
475
+ * @param nodeMaterial - the node material
476
+ * @param mesh - the mesh to prepare defines for
477
+ */
467
478
  prepareDefines(defines, nodeMaterial, mesh) {
468
479
  if (!mesh) {
469
480
  return;
@@ -565,6 +576,13 @@ export class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
565
576
  }
566
577
  }
567
578
  }
579
+ /**
580
+ * Update the uniforms and samples
581
+ * @param state - the build state
582
+ * @param nodeMaterial - the node material
583
+ * @param defines - the list of defines
584
+ * @param uniformBuffers - the uniform buffers
585
+ */
568
586
  updateUniformsAndSamples(state, nodeMaterial, defines, uniformBuffers) {
569
587
  for (let lightIndex = 0; lightIndex < nodeMaterial.maxSimultaneousLights; lightIndex++) {
570
588
  if (!defines["LIGHT" + lightIndex]) {
@@ -574,6 +592,13 @@ export class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
574
592
  PrepareUniformsAndSamplersForLight(lightIndex, state.uniforms, state.samplers, defines["PROJECTEDLIGHTTEXTURE" + lightIndex], uniformBuffers, onlyUpdateBuffersList, defines["IESLIGHTTEXTURE" + lightIndex], defines["CLUSTLIGHT" + lightIndex], defines["RECTAREALIGHTEMISSIONTEXTURE" + lightIndex]);
575
593
  }
576
594
  }
595
+ /**
596
+ * Checks if the block is ready
597
+ * @param mesh - the mesh to check
598
+ * @param nodeMaterial - the node material
599
+ * @param defines - the list of defines
600
+ * @returns true if ready
601
+ */
577
602
  isReady(mesh, nodeMaterial, defines) {
578
603
  if (this._environmentBRDFTexture && !this._environmentBRDFTexture.isReady()) {
579
604
  return false;
@@ -585,6 +610,12 @@ export class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
585
610
  }
586
611
  return true;
587
612
  }
613
+ /**
614
+ * Bind data to effect
615
+ * @param effect - the effect to bind data to
616
+ * @param nodeMaterial - the node material
617
+ * @param mesh - the mesh to bind data for
618
+ */
588
619
  bind(effect, nodeMaterial, mesh) {
589
620
  if (!mesh) {
590
621
  return;
@@ -1132,6 +1163,10 @@ export class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
1132
1163
  codeString += `${this._codeVariableName}.debugFactor = ${this.debugFactor};\n`;
1133
1164
  return codeString;
1134
1165
  }
1166
+ /**
1167
+ * Serializes the block
1168
+ * @returns the serialized object
1169
+ */
1135
1170
  serialize() {
1136
1171
  const serializationObject = super.serialize();
1137
1172
  if (this.light) {
@@ -1157,6 +1192,12 @@ export class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
1157
1192
  serializationObject.generateOnlyFragmentCode = this.generateOnlyFragmentCode;
1158
1193
  return serializationObject;
1159
1194
  }
1195
+ /**
1196
+ * Deserializes the block
1197
+ * @param serializationObject - the object to deserialize from
1198
+ * @param scene - the scene to deserialize in
1199
+ * @param rootUrl - the root URL for assets
1200
+ */
1160
1201
  _deserialize(serializationObject, scene, rootUrl) {
1161
1202
  super._deserialize(serializationObject, scene, rootUrl);
1162
1203
  if (serializationObject.lightId) {