@onerjs/core 8.41.5 → 8.41.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.d.ts +6 -2
- package/Animations/animation.js +28 -4
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.d.ts +2 -1
- package/Animations/animationGroup.js +3 -2
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/animatorAvatar.d.ts +161 -0
- package/Animations/animatorAvatar.js +573 -0
- package/Animations/animatorAvatar.js.map +1 -0
- package/Animations/index.d.ts +1 -0
- package/Animations/index.js +1 -0
- package/Animations/index.js.map +1 -1
- package/AudioV2/webAudio/webAudioSoundSource.d.ts +2 -2
- package/AudioV2/webAudio/webAudioSoundSource.js +12 -2
- package/AudioV2/webAudio/webAudioSoundSource.js.map +1 -1
- package/Bones/index.d.ts +1 -0
- package/Bones/index.js +1 -0
- package/Bones/index.js.map +1 -1
- package/Bones/skeleton.d.ts +13 -0
- package/Bones/skeleton.functions.d.ts +26 -0
- package/Bones/skeleton.functions.js +91 -0
- package/Bones/skeleton.functions.js.map +1 -0
- package/Bones/skeleton.js +26 -0
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +16 -0
- package/Cameras/Inputs/geospatialCameraPointersInput.js +19 -3
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/Limits/geospatialLimits.d.ts +0 -6
- package/Cameras/Limits/geospatialLimits.js +0 -6
- package/Cameras/Limits/geospatialLimits.js.map +1 -1
- package/Cameras/geospatialCamera.d.ts +5 -0
- package/Cameras/geospatialCamera.js +54 -25
- package/Cameras/geospatialCamera.js.map +1 -1
- package/Cameras/geospatialCameraMovement.d.ts +8 -1
- package/Cameras/geospatialCameraMovement.js +29 -8
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +11 -0
- package/Collisions/gpuPicker.js +148 -19
- package/Collisions/gpuPicker.js.map +1 -1
- package/Debug/skeletonViewer.d.ts +4 -8
- package/Debug/skeletonViewer.js +13 -22
- package/Debug/skeletonViewer.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +2 -0
- package/Engines/Extensions/engine.multiview.js +7 -3
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/abstractEngine.d.ts +2 -2
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -4
- package/Engines/webgpuEngine.js +8 -6
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/frameGraphContext.js +1 -1
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.js +2 -2
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/Instrumentation/engineInstrumentation.js +2 -1
- package/Instrumentation/engineInstrumentation.js.map +1 -1
- package/Layers/effectLayer.js +1 -3
- package/Layers/effectLayer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +2 -2
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +3 -4
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/lightingVolume.js +1 -1
- package/Lights/lightingVolume.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +37 -2
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.d.ts +109 -0
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js +210 -0
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +71 -15
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.d.ts +86 -0
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js +161 -0
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js.map +1 -0
- package/Materials/GreasedLine/greasedLinePluginMaterial.js +0 -6
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +0 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +0 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +14 -0
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +14 -0
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +20 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +20 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/depthSourceBlock.d.ts +13 -0
- package/Materials/Node/Blocks/Dual/depthSourceBlock.js +13 -0
- package/Materials/Node/Blocks/Dual/depthSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.d.ts +21 -0
- package/Materials/Node/Blocks/Dual/fogBlock.js +21 -0
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.d.ts +21 -0
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +21 -0
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +38 -0
- package/Materials/Node/Blocks/Dual/lightBlock.js +38 -0
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +29 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +29 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.d.ts +5 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +5 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +16 -0
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +16 -0
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.d.ts +16 -0
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +16 -0
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +34 -0
- package/Materials/Node/Blocks/Dual/textureBlock.js +34 -0
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +17 -0
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +17 -2
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.d.ts +7 -0
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js +7 -0
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +21 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +21 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.d.ts +10 -0
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +10 -0
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +28 -0
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +28 -0
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +30 -0
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +30 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +4 -0
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +4 -0
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +5 -0
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -0
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.d.ts +3 -0
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -0
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.d.ts +6 -0
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js +6 -0
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.d.ts +16 -0
- package/Materials/Node/Blocks/Input/inputBlock.js +16 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +5 -0
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js +5 -0
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +10 -0
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +10 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +23 -0
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +23 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +17 -0
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +17 -0
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +41 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +41 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +21 -0
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +21 -0
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +29 -0
- package/Materials/Node/Blocks/PBR/refractionBlock.js +29 -0
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +14 -0
- package/Materials/Node/Blocks/PBR/sheenBlock.js +14 -0
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +7 -0
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +7 -0
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +23 -0
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +23 -0
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +6 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +6 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +17 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +17 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +22 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +22 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +13 -0
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +13 -0
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +20 -0
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +20 -0
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +27 -0
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +27 -0
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.d.ts +10 -0
- package/Materials/Node/Blocks/clampBlock.js +10 -0
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.d.ts +10 -0
- package/Materials/Node/Blocks/cloudBlock.js +10 -0
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.d.ts +10 -0
- package/Materials/Node/Blocks/colorMergerBlock.js +10 -0
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.d.ts +14 -0
- package/Materials/Node/Blocks/conditionalBlock.js +14 -0
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.d.ts +10 -0
- package/Materials/Node/Blocks/curveBlock.js +10 -0
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.d.ts +10 -0
- package/Materials/Node/Blocks/customBlock.js +10 -0
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/debugBlock.d.ts +10 -0
- package/Materials/Node/Blocks/debugBlock.js +10 -0
- package/Materials/Node/Blocks/debugBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.d.ts +4 -0
- package/Materials/Node/Blocks/fresnelBlock.js +4 -0
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.d.ts +10 -0
- package/Materials/Node/Blocks/gradientBlock.js +10 -0
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/loopBlock.d.ts +10 -0
- package/Materials/Node/Blocks/loopBlock.js +10 -0
- package/Materials/Node/Blocks/loopBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.d.ts +1 -0
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -0
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.d.ts +10 -0
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +10 -0
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/pannerBlock.d.ts +5 -0
- package/Materials/Node/Blocks/pannerBlock.js +5 -0
- package/Materials/Node/Blocks/pannerBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.d.ts +10 -0
- package/Materials/Node/Blocks/remapBlock.js +10 -0
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.d.ts +1 -0
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -0
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.d.ts +10 -0
- package/Materials/Node/Blocks/transformBlock.js +10 -0
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +22 -0
- package/Materials/Node/Blocks/triPlanarBlock.js +22 -0
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.d.ts +10 -0
- package/Materials/Node/Blocks/trigonometryBlock.js +10 -0
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.d.ts +10 -0
- package/Materials/Node/Blocks/vectorMergerBlock.js +10 -0
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.d.ts +5 -0
- package/Materials/Node/Blocks/viewDirectionBlock.js +5 -0
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.d.ts +10 -0
- package/Materials/Node/Blocks/waveBlock.js +10 -0
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +1 -0
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +1 -0
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +13 -0
- package/Materials/Node/nodeMaterial.js +14 -2
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +0 -3
- package/Materials/Node/nodeMaterialBlock.js +1 -6
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -2
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js +1 -1
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/index.d.ts +2 -0
- package/Materials/index.js +2 -0
- package/Materials/index.js.map +1 -1
- package/Maths/math.constants.d.ts +2 -1
- package/Maths/math.constants.js +3 -2
- package/Maths/math.constants.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.js +0 -3
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.d.ts +1 -1
- package/Meshes/Builders/cylinderBuilder.js +1 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/decalBuilder.js +2 -0
- package/Meshes/Builders/decalBuilder.js.map +1 -1
- package/Meshes/Builders/discBuilder.js +0 -1
- package/Meshes/Builders/discBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.d.ts +50 -54
- package/Meshes/Builders/groundBuilder.js +50 -54
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/tiledBoxBuilder.d.ts +0 -26
- package/Meshes/Builders/tiledBoxBuilder.js +0 -26
- package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.d.ts +0 -25
- package/Meshes/Builders/tiledPlaneBuilder.js +0 -25
- package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.d.ts +0 -13
- package/Meshes/Builders/torusBuilder.js +0 -13
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Builders/torusKnotBuilder.d.ts +0 -19
- package/Meshes/Builders/torusKnotBuilder.js +0 -19
- package/Meshes/Builders/torusKnotBuilder.js.map +1 -1
- package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.types.d.ts +11 -0
- package/Meshes/Compression/dracoDecoder.types.js.map +1 -1
- package/Meshes/Compression/dracoEncoder.js.map +1 -1
- package/Meshes/Compression/meshoptCompression.js +0 -2
- package/Meshes/Compression/meshoptCompression.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +17 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +0 -8
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/scalingBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Matrices/scalingBlock.js +1 -0
- package/Meshes/Node/Blocks/Matrices/scalingBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/translationBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Matrices/translationBlock.js +1 -0
- package/Meshes/Node/Blocks/Matrices/translationBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/aggregatorBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Set/aggregatorBlock.js +1 -0
- package/Meshes/Node/Blocks/Set/aggregatorBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/latticeBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Set/latticeBlock.js +1 -0
- package/Meshes/Node/Blocks/Set/latticeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setColorsBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.js +1 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js +1 -0
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setNormalsBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js +1 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setPositionsBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js +1 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setTangentsBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js +1 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setUVsBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.js +1 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/boxBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/Sources/boxBlock.js +2 -0
- package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/capsuleBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/Sources/capsuleBlock.js +2 -0
- package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/cylinderBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js +2 -0
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/discBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/Sources/discBlock.js +2 -0
- package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/gridBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/Sources/gridBlock.js +2 -0
- package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.js +2 -0
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/meshBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Sources/meshBlock.js +1 -0
- package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/planeBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/Sources/planeBlock.js +2 -0
- package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/pointListBlock.d.ts +2 -1
- package/Meshes/Node/Blocks/Sources/pointListBlock.js +2 -1
- package/Meshes/Node/Blocks/Sources/pointListBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/sphereBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/Sources/sphereBlock.js +2 -0
- package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/torusBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/Sources/torusBlock.js +2 -0
- package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js +1 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.d.ts +3 -0
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js +3 -0
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +1 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
- package/Meshes/Node/Blocks/booleanGeometryBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/booleanGeometryBlock.js +1 -1
- package/Meshes/Node/Blocks/booleanGeometryBlock.js.map +1 -1
- package/Meshes/Node/Blocks/cleanGeometryBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/cleanGeometryBlock.js +1 -0
- package/Meshes/Node/Blocks/cleanGeometryBlock.js.map +1 -1
- package/Meshes/Node/Blocks/conditionBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/conditionBlock.js +2 -0
- package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryClampBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/geometryClampBlock.js +1 -0
- package/Meshes/Node/Blocks/geometryClampBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryCollectionBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/geometryCollectionBlock.js +1 -0
- package/Meshes/Node/Blocks/geometryCollectionBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryCurveBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/geometryCurveBlock.js +2 -0
- package/Meshes/Node/Blocks/geometryCurveBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryEaseBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/geometryEaseBlock.js +2 -0
- package/Meshes/Node/Blocks/geometryEaseBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInputBlock.d.ts +3 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js +3 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryOptimizeBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js +1 -0
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryTransformBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/geometryTransformBlock.js +1 -0
- package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +2 -0
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mappingBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/mappingBlock.js +1 -0
- package/Meshes/Node/Blocks/mappingBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mathBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/mathBlock.js +1 -0
- package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mergeGeometryBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/mergeGeometryBlock.js +1 -0
- package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -1
- package/Meshes/Node/Blocks/randomBlock.d.ts +2 -0
- package/Meshes/Node/Blocks/randomBlock.js +2 -0
- package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
- package/Meshes/Node/Blocks/subdivideBlock.d.ts +1 -0
- package/Meshes/Node/Blocks/subdivideBlock.js +1 -0
- package/Meshes/Node/Blocks/subdivideBlock.js.map +1 -1
- package/Meshes/Node/Interfaces/nodeGeometryTextureData.d.ts +3 -0
- package/Meshes/Node/Interfaces/nodeGeometryTextureData.js.map +1 -1
- package/Meshes/Node/nodeGeometry.js +0 -2
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +0 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js +0 -1
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Meshes/WebGL/webGLDataBuffer.d.ts +2 -0
- package/Meshes/WebGL/webGLDataBuffer.js +2 -0
- package/Meshes/WebGL/webGLDataBuffer.js.map +1 -1
- package/Meshes/WebGPU/webgpuDataBuffer.d.ts +4 -0
- package/Meshes/WebGPU/webgpuDataBuffer.js +4 -0
- package/Meshes/WebGPU/webgpuDataBuffer.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +1 -0
- package/Meshes/abstractMesh.decalMap.d.ts +1 -0
- package/Meshes/abstractMesh.decalMap.js.map +1 -1
- package/Meshes/abstractMesh.js +1 -6
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/csg.js +0 -6
- package/Meshes/csg.js.map +1 -1
- package/Meshes/csg2.js +1 -2
- package/Meshes/csg2.js.map +1 -1
- package/Meshes/geodesicMesh.d.ts +26 -0
- package/Meshes/geodesicMesh.js +18 -3
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/groundMesh.d.ts +1 -0
- package/Meshes/groundMesh.js +1 -0
- package/Meshes/groundMesh.js.map +1 -1
- package/Meshes/index.js +0 -2
- package/Meshes/index.js.map +1 -1
- package/Meshes/instancedMesh.d.ts +18 -3
- package/Meshes/instancedMesh.js +11 -3
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +291 -204
- package/Meshes/mesh.js +290 -213
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +15 -19
- package/Meshes/mesh.vertexData.js +15 -19
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/meshSimplification.d.ts +0 -1
- package/Meshes/meshSimplification.js +6 -1
- package/Meshes/meshSimplification.js.map +1 -1
- package/Meshes/meshSimplificationSceneComponent.d.ts +2 -0
- package/Meshes/meshSimplificationSceneComponent.js.map +1 -1
- package/Meshes/meshUVSpaceRenderer.d.ts +1 -0
- package/Meshes/meshUVSpaceRenderer.js.map +1 -1
- package/Meshes/polygonMesh.js +4 -0
- package/Meshes/polygonMesh.js.map +1 -1
- package/Meshes/subMesh.project.d.ts +1 -0
- package/Meshes/subMesh.project.js.map +1 -1
- package/Meshes/thinInstanceMesh.d.ts +5 -0
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +1 -1
- package/Meshes/transformNode.js +1 -1
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/dataStorage.d.ts +13 -0
- package/Misc/dataStorage.js +25 -0
- package/Misc/dataStorage.js.map +1 -1
- package/Morph/morphTarget.d.ts +9 -5
- package/Morph/morphTarget.js +15 -7
- package/Morph/morphTarget.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +3 -1
- package/Morph/morphTargetManager.js +5 -2
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/emitters.functions.js +3 -3
- package/Particles/Node/Blocks/Emitters/emitters.functions.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +1 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +2 -2
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateNoiseBlock.js +7 -7
- package/Particles/Node/Blocks/Update/updateNoiseBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleLocalVariableBlock.js +2 -2
- package/Particles/Node/Blocks/particleLocalVariableBlock.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.js +7 -7
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +9 -4
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/particle.d.ts +73 -61
- package/Particles/particle.js +106 -91
- package/Particles/particle.js.map +1 -1
- package/Particles/particleSystem.js +5 -5
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.function.js +83 -83
- package/Particles/thinParticleSystem.function.js.map +1 -1
- package/Particles/thinParticleSystem.js +8 -8
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +89 -3
- package/Physics/v2/Plugins/havokPlugin.js +388 -53
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Probes/reflectionProbe.js +10 -7
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/depthRenderer.js +1 -1
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/objectRenderer.d.ts +3 -1
- package/Rendering/objectRenderer.js +28 -8
- package/Rendering/objectRenderer.js.map +1 -1
- package/Rendering/reflectiveShadowMap.js +1 -1
- package/Rendering/reflectiveShadowMap.js.map +1 -1
- package/Rendering/thinDepthPeelingRenderer.js +8 -0
- package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
- package/Shaders/gaussianSplatting.fragment.js +8 -2
- package/Shaders/gaussianSplatting.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +8 -2
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js +7 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +8 -2
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +22 -4
- package/scene.js +33 -20
- package/scene.js.map +1 -1
package/Particles/particle.d.ts
CHANGED
|
@@ -4,6 +4,77 @@ import { Color4 } from "../Maths/math.color.js";
|
|
|
4
4
|
import type { SubEmitter } from "./subEmitter.js";
|
|
5
5
|
import type { ColorGradient, FactorGradient } from "../Misc/gradients.js";
|
|
6
6
|
import type { ThinParticleSystem } from "./thinParticleSystem.js";
|
|
7
|
+
/**
|
|
8
|
+
* @internal
|
|
9
|
+
* Holds all internal properties of a Particle, grouped into a single sub-object
|
|
10
|
+
* to keep the Particle's own property count low (V8 in-object property limit).
|
|
11
|
+
*/
|
|
12
|
+
declare class ParticleInternalProperties {
|
|
13
|
+
/** @internal */
|
|
14
|
+
randomCellOffset?: number;
|
|
15
|
+
/** @internal */
|
|
16
|
+
initialDirection: Nullable<Vector3>;
|
|
17
|
+
/** @internal */
|
|
18
|
+
attachedSubEmitters: Nullable<Array<SubEmitter>>;
|
|
19
|
+
/** @internal */
|
|
20
|
+
initialStartSpriteCellId: number;
|
|
21
|
+
/** @internal */
|
|
22
|
+
initialEndSpriteCellId: number;
|
|
23
|
+
/** @internal */
|
|
24
|
+
initialSpriteCellLoop: boolean;
|
|
25
|
+
/** @internal */
|
|
26
|
+
currentColorGradient: Nullable<ColorGradient>;
|
|
27
|
+
/** @internal */
|
|
28
|
+
currentColor1: Color4;
|
|
29
|
+
/** @internal */
|
|
30
|
+
currentColor2: Color4;
|
|
31
|
+
/** @internal */
|
|
32
|
+
currentSizeGradient: Nullable<FactorGradient>;
|
|
33
|
+
/** @internal */
|
|
34
|
+
currentSize1: number;
|
|
35
|
+
/** @internal */
|
|
36
|
+
currentSize2: number;
|
|
37
|
+
/** @internal */
|
|
38
|
+
currentAngularSpeedGradient: Nullable<FactorGradient>;
|
|
39
|
+
/** @internal */
|
|
40
|
+
currentAngularSpeed1: number;
|
|
41
|
+
/** @internal */
|
|
42
|
+
currentAngularSpeed2: number;
|
|
43
|
+
/** @internal */
|
|
44
|
+
currentVelocityGradient: Nullable<FactorGradient>;
|
|
45
|
+
/** @internal */
|
|
46
|
+
currentVelocity1: number;
|
|
47
|
+
/** @internal */
|
|
48
|
+
currentVelocity2: number;
|
|
49
|
+
/** @internal */
|
|
50
|
+
directionScale: number;
|
|
51
|
+
/** @internal */
|
|
52
|
+
scaledDirection: Vector3;
|
|
53
|
+
/** @internal */
|
|
54
|
+
currentLimitVelocityGradient: Nullable<FactorGradient>;
|
|
55
|
+
/** @internal */
|
|
56
|
+
currentLimitVelocity1: number;
|
|
57
|
+
/** @internal */
|
|
58
|
+
currentLimitVelocity2: number;
|
|
59
|
+
/** @internal */
|
|
60
|
+
currentDragGradient: Nullable<FactorGradient>;
|
|
61
|
+
/** @internal */
|
|
62
|
+
currentDrag1: number;
|
|
63
|
+
/** @internal */
|
|
64
|
+
currentDrag2: number;
|
|
65
|
+
/** @internal */
|
|
66
|
+
randomNoiseCoordinates1: Nullable<Vector3>;
|
|
67
|
+
/** @internal */
|
|
68
|
+
randomNoiseCoordinates2: Nullable<Vector3>;
|
|
69
|
+
/** @internal */
|
|
70
|
+
localPosition?: Vector3;
|
|
71
|
+
/**
|
|
72
|
+
* Callback triggered when the particle is reset
|
|
73
|
+
*/
|
|
74
|
+
onReset: Nullable<() => void>;
|
|
75
|
+
/** @internal */
|
|
76
|
+
reset(): void;
|
|
77
|
+
}
|
|
7
78
|
/**
|
|
8
79
|
* A particle represents one of the element emitted by a particle system.
|
|
9
80
|
* This is mainly define by its coordinates, direction, velocity and age.
|
|
@@ -75,67 +146,7 @@ export declare class Particle {
|
|
|
75
146
|
*/
|
|
76
147
|
remapData: Vector4;
|
|
77
148
|
/** @internal */
|
|
78
|
-
|
|
79
|
-
/** @internal */
|
|
80
|
-
_initialDirection: Nullable<Vector3>;
|
|
81
|
-
/** @internal */
|
|
82
|
-
_attachedSubEmitters: Nullable<Array<SubEmitter>>;
|
|
83
|
-
/** @internal */
|
|
84
|
-
_initialStartSpriteCellId: number;
|
|
85
|
-
/** @internal */
|
|
86
|
-
_initialEndSpriteCellId: number;
|
|
87
|
-
/** @internal */
|
|
88
|
-
_initialSpriteCellLoop: boolean;
|
|
89
|
-
/** @internal */
|
|
90
|
-
_currentColorGradient: Nullable<ColorGradient>;
|
|
91
|
-
/** @internal */
|
|
92
|
-
_currentColor1: Color4;
|
|
93
|
-
/** @internal */
|
|
94
|
-
_currentColor2: Color4;
|
|
95
|
-
/** @internal */
|
|
96
|
-
_currentSizeGradient: Nullable<FactorGradient>;
|
|
97
|
-
/** @internal */
|
|
98
|
-
_currentSize1: number;
|
|
99
|
-
/** @internal */
|
|
100
|
-
_currentSize2: number;
|
|
101
|
-
/** @internal */
|
|
102
|
-
_currentAngularSpeedGradient: Nullable<FactorGradient>;
|
|
103
|
-
/** @internal */
|
|
104
|
-
_currentAngularSpeed1: number;
|
|
105
|
-
/** @internal */
|
|
106
|
-
_currentAngularSpeed2: number;
|
|
107
|
-
/** @internal */
|
|
108
|
-
_currentVelocityGradient: Nullable<FactorGradient>;
|
|
109
|
-
/** @internal */
|
|
110
|
-
_currentVelocity1: number;
|
|
111
|
-
/** @internal */
|
|
112
|
-
_currentVelocity2: number;
|
|
113
|
-
/** @internal */
|
|
114
|
-
_directionScale: number;
|
|
115
|
-
/** @internal */
|
|
116
|
-
_scaledDirection: Vector3;
|
|
117
|
-
/** @internal */
|
|
118
|
-
_currentLimitVelocityGradient: Nullable<FactorGradient>;
|
|
119
|
-
/** @internal */
|
|
120
|
-
_currentLimitVelocity1: number;
|
|
121
|
-
/** @internal */
|
|
122
|
-
_currentLimitVelocity2: number;
|
|
123
|
-
/** @internal */
|
|
124
|
-
_currentDragGradient: Nullable<FactorGradient>;
|
|
125
|
-
/** @internal */
|
|
126
|
-
_currentDrag1: number;
|
|
127
|
-
/** @internal */
|
|
128
|
-
_currentDrag2: number;
|
|
129
|
-
/** @internal */
|
|
130
|
-
_randomNoiseCoordinates1: Nullable<Vector3>;
|
|
131
|
-
/** @internal */
|
|
132
|
-
_randomNoiseCoordinates2: Nullable<Vector3>;
|
|
133
|
-
/** @internal */
|
|
134
|
-
_localPosition?: Vector3;
|
|
135
|
-
/**
|
|
136
|
-
* Callback triggered when the particle is reset
|
|
137
|
-
*/
|
|
138
|
-
onReset: Nullable<() => void>;
|
|
149
|
+
_properties: ParticleInternalProperties;
|
|
139
150
|
/**
|
|
140
151
|
* Creates a new instance Particle
|
|
141
152
|
* @param particleSystem the particle system the particle belongs to
|
|
@@ -164,3 +175,4 @@ export declare class Particle {
|
|
|
164
175
|
*/
|
|
165
176
|
copyTo(other: Particle): void;
|
|
166
177
|
}
|
|
178
|
+
export {};
|
package/Particles/particle.js
CHANGED
|
@@ -1,6 +1,55 @@
|
|
|
1
1
|
import { Vector2, Vector3, TmpVectors, Vector4 } from "../Maths/math.vector.js";
|
|
2
2
|
import { Color4 } from "../Maths/math.color.js";
|
|
3
3
|
import { Clamp } from "../Maths/math.scalar.functions.js";
|
|
4
|
+
/**
|
|
5
|
+
* @internal
|
|
6
|
+
* Holds all internal properties of a Particle, grouped into a single sub-object
|
|
7
|
+
* to keep the Particle's own property count low (V8 in-object property limit).
|
|
8
|
+
*/
|
|
9
|
+
class ParticleInternalProperties {
|
|
10
|
+
constructor() {
|
|
11
|
+
/** @internal */
|
|
12
|
+
this.attachedSubEmitters = null;
|
|
13
|
+
/** @internal */
|
|
14
|
+
this.currentColor1 = new Color4(0, 0, 0, 0);
|
|
15
|
+
/** @internal */
|
|
16
|
+
this.currentColor2 = new Color4(0, 0, 0, 0);
|
|
17
|
+
/** @internal */
|
|
18
|
+
this.currentSize1 = 0;
|
|
19
|
+
/** @internal */
|
|
20
|
+
this.currentSize2 = 0;
|
|
21
|
+
/** @internal */
|
|
22
|
+
this.currentAngularSpeed1 = 0;
|
|
23
|
+
/** @internal */
|
|
24
|
+
this.currentAngularSpeed2 = 0;
|
|
25
|
+
/** @internal */
|
|
26
|
+
this.currentVelocity1 = 0;
|
|
27
|
+
/** @internal */
|
|
28
|
+
this.currentVelocity2 = 0;
|
|
29
|
+
/** @internal */
|
|
30
|
+
this.scaledDirection = Vector3.Zero();
|
|
31
|
+
/** @internal */
|
|
32
|
+
this.currentLimitVelocity1 = 0;
|
|
33
|
+
/** @internal */
|
|
34
|
+
this.currentLimitVelocity2 = 0;
|
|
35
|
+
/** @internal */
|
|
36
|
+
this.currentDrag1 = 0;
|
|
37
|
+
/** @internal */
|
|
38
|
+
this.currentDrag2 = 0;
|
|
39
|
+
}
|
|
40
|
+
/** @internal */
|
|
41
|
+
reset() {
|
|
42
|
+
this.currentColorGradient = null;
|
|
43
|
+
this.currentSizeGradient = null;
|
|
44
|
+
this.currentAngularSpeedGradient = null;
|
|
45
|
+
this.currentVelocityGradient = null;
|
|
46
|
+
this.currentLimitVelocityGradient = null;
|
|
47
|
+
this.currentDragGradient = null;
|
|
48
|
+
this.randomCellOffset = undefined;
|
|
49
|
+
this.randomNoiseCoordinates1 = null;
|
|
50
|
+
this.randomNoiseCoordinates2 = null;
|
|
51
|
+
}
|
|
52
|
+
}
|
|
4
53
|
/**
|
|
5
54
|
* A particle represents one of the element emitted by a particle system.
|
|
6
55
|
* This is mainly define by its coordinates, direction, velocity and age.
|
|
@@ -69,33 +118,7 @@ export class Particle {
|
|
|
69
118
|
*/
|
|
70
119
|
this.cellIndex = 0;
|
|
71
120
|
/** @internal */
|
|
72
|
-
this.
|
|
73
|
-
/** @internal */
|
|
74
|
-
this._currentColor1 = new Color4(0, 0, 0, 0);
|
|
75
|
-
/** @internal */
|
|
76
|
-
this._currentColor2 = new Color4(0, 0, 0, 0);
|
|
77
|
-
/** @internal */
|
|
78
|
-
this._currentSize1 = 0;
|
|
79
|
-
/** @internal */
|
|
80
|
-
this._currentSize2 = 0;
|
|
81
|
-
/** @internal */
|
|
82
|
-
this._currentAngularSpeed1 = 0;
|
|
83
|
-
/** @internal */
|
|
84
|
-
this._currentAngularSpeed2 = 0;
|
|
85
|
-
/** @internal */
|
|
86
|
-
this._currentVelocity1 = 0;
|
|
87
|
-
/** @internal */
|
|
88
|
-
this._currentVelocity2 = 0;
|
|
89
|
-
/** @internal */
|
|
90
|
-
this._scaledDirection = Vector3.Zero();
|
|
91
|
-
/** @internal */
|
|
92
|
-
this._currentLimitVelocity1 = 0;
|
|
93
|
-
/** @internal */
|
|
94
|
-
this._currentLimitVelocity2 = 0;
|
|
95
|
-
/** @internal */
|
|
96
|
-
this._currentDrag1 = 0;
|
|
97
|
-
/** @internal */
|
|
98
|
-
this._currentDrag2 = 0;
|
|
121
|
+
this._properties = new ParticleInternalProperties();
|
|
99
122
|
this.id = Particle._Count++;
|
|
100
123
|
if (!this.particleSystem.isAnimationSheetEnabled) {
|
|
101
124
|
return;
|
|
@@ -112,27 +135,27 @@ export class Particle {
|
|
|
112
135
|
let offsetAge = this.age;
|
|
113
136
|
let changeSpeed = this.particleSystem.spriteCellChangeSpeed;
|
|
114
137
|
if (this.particleSystem.spriteRandomStartCell) {
|
|
115
|
-
if (this.
|
|
116
|
-
this.
|
|
138
|
+
if (this._properties.randomCellOffset === undefined) {
|
|
139
|
+
this._properties.randomCellOffset = Math.random() * this.lifeTime;
|
|
117
140
|
}
|
|
118
141
|
if (changeSpeed === 0) {
|
|
119
142
|
// Special case when speed = 0 meaning we want to stay on initial cell
|
|
120
143
|
changeSpeed = 1;
|
|
121
|
-
offsetAge = this.
|
|
144
|
+
offsetAge = this._properties.randomCellOffset;
|
|
122
145
|
}
|
|
123
146
|
else {
|
|
124
|
-
offsetAge += this.
|
|
147
|
+
offsetAge += this._properties.randomCellOffset;
|
|
125
148
|
}
|
|
126
149
|
}
|
|
127
|
-
const dist = this.
|
|
150
|
+
const dist = this._properties.initialEndSpriteCellId - this._properties.initialStartSpriteCellId + 1;
|
|
128
151
|
let ratio;
|
|
129
|
-
if (this.
|
|
152
|
+
if (this._properties.initialSpriteCellLoop) {
|
|
130
153
|
ratio = Clamp(((offsetAge * changeSpeed) % this.lifeTime) / this.lifeTime);
|
|
131
154
|
}
|
|
132
155
|
else {
|
|
133
156
|
ratio = Clamp((offsetAge * changeSpeed) / this.lifeTime);
|
|
134
157
|
}
|
|
135
|
-
this.cellIndex = (this.
|
|
158
|
+
this.cellIndex = (this._properties.initialStartSpriteCellId + ratio * dist) | 0;
|
|
136
159
|
}
|
|
137
160
|
/**
|
|
138
161
|
* @internal
|
|
@@ -157,29 +180,21 @@ export class Particle {
|
|
|
157
180
|
}
|
|
158
181
|
/** @internal */
|
|
159
182
|
_inheritParticleInfoToSubEmitters() {
|
|
160
|
-
if (this.
|
|
161
|
-
for (const subEmitter of this.
|
|
183
|
+
if (this._properties.attachedSubEmitters && this._properties.attachedSubEmitters.length > 0) {
|
|
184
|
+
for (const subEmitter of this._properties.attachedSubEmitters) {
|
|
162
185
|
this._inheritParticleInfoToSubEmitter(subEmitter);
|
|
163
186
|
}
|
|
164
187
|
}
|
|
165
188
|
}
|
|
166
189
|
/** @internal */
|
|
167
190
|
_reset() {
|
|
168
|
-
if (this.onReset) {
|
|
169
|
-
this.onReset();
|
|
191
|
+
if (this._properties.onReset) {
|
|
192
|
+
this._properties.onReset();
|
|
170
193
|
}
|
|
171
194
|
this.age = 0;
|
|
172
195
|
this.id = Particle._Count++;
|
|
173
|
-
this.
|
|
174
|
-
this._currentSizeGradient = null;
|
|
175
|
-
this._currentAngularSpeedGradient = null;
|
|
176
|
-
this._currentVelocityGradient = null;
|
|
177
|
-
this._currentLimitVelocityGradient = null;
|
|
178
|
-
this._currentDragGradient = null;
|
|
196
|
+
this._properties.reset();
|
|
179
197
|
this.cellIndex = this.particleSystem.startSpriteCellID;
|
|
180
|
-
this._randomCellOffset = undefined;
|
|
181
|
-
this._randomNoiseCoordinates1 = null;
|
|
182
|
-
this._randomNoiseCoordinates2 = null;
|
|
183
198
|
}
|
|
184
199
|
/**
|
|
185
200
|
* Copy the properties of particle to another one.
|
|
@@ -187,24 +202,24 @@ export class Particle {
|
|
|
187
202
|
*/
|
|
188
203
|
copyTo(other) {
|
|
189
204
|
other.position.copyFrom(this.position);
|
|
190
|
-
if (this.
|
|
191
|
-
if (other.
|
|
192
|
-
other.
|
|
205
|
+
if (this._properties.initialDirection) {
|
|
206
|
+
if (other._properties.initialDirection) {
|
|
207
|
+
other._properties.initialDirection.copyFrom(this._properties.initialDirection);
|
|
193
208
|
}
|
|
194
209
|
else {
|
|
195
|
-
other.
|
|
210
|
+
other._properties.initialDirection = this._properties.initialDirection.clone();
|
|
196
211
|
}
|
|
197
212
|
}
|
|
198
213
|
else {
|
|
199
|
-
other.
|
|
214
|
+
other._properties.initialDirection = null;
|
|
200
215
|
}
|
|
201
216
|
other.direction.copyFrom(this.direction);
|
|
202
|
-
if (this.
|
|
203
|
-
if (other.
|
|
204
|
-
other.
|
|
217
|
+
if (this._properties.localPosition) {
|
|
218
|
+
if (other._properties.localPosition) {
|
|
219
|
+
other._properties.localPosition.copyFrom(this._properties.localPosition);
|
|
205
220
|
}
|
|
206
221
|
else {
|
|
207
|
-
other.
|
|
222
|
+
other._properties.localPosition = this._properties.localPosition.clone();
|
|
208
223
|
}
|
|
209
224
|
}
|
|
210
225
|
other.color.copyFrom(this.color);
|
|
@@ -213,7 +228,7 @@ export class Particle {
|
|
|
213
228
|
other.colorDead.copyFrom(this.colorDead);
|
|
214
229
|
other.lifeTime = this.lifeTime;
|
|
215
230
|
other.age = this.age;
|
|
216
|
-
other.
|
|
231
|
+
other._properties.randomCellOffset = this._properties.randomCellOffset;
|
|
217
232
|
other.size = this.size;
|
|
218
233
|
other.scale.copyFrom(this.scale);
|
|
219
234
|
other.angle = this.angle;
|
|
@@ -221,41 +236,41 @@ export class Particle {
|
|
|
221
236
|
other.particleSystem = this.particleSystem;
|
|
222
237
|
other.cellIndex = this.cellIndex;
|
|
223
238
|
other.id = this.id;
|
|
224
|
-
other.
|
|
225
|
-
if (this.
|
|
226
|
-
other.
|
|
227
|
-
other.
|
|
228
|
-
other.
|
|
239
|
+
other._properties.attachedSubEmitters = this._properties.attachedSubEmitters;
|
|
240
|
+
if (this._properties.currentColorGradient) {
|
|
241
|
+
other._properties.currentColorGradient = this._properties.currentColorGradient;
|
|
242
|
+
other._properties.currentColor1.copyFrom(this._properties.currentColor1);
|
|
243
|
+
other._properties.currentColor2.copyFrom(this._properties.currentColor2);
|
|
229
244
|
}
|
|
230
|
-
if (this.
|
|
231
|
-
other.
|
|
232
|
-
other.
|
|
233
|
-
other.
|
|
245
|
+
if (this._properties.currentSizeGradient) {
|
|
246
|
+
other._properties.currentSizeGradient = this._properties.currentSizeGradient;
|
|
247
|
+
other._properties.currentSize1 = this._properties.currentSize1;
|
|
248
|
+
other._properties.currentSize2 = this._properties.currentSize2;
|
|
234
249
|
}
|
|
235
|
-
if (this.
|
|
236
|
-
other.
|
|
237
|
-
other.
|
|
238
|
-
other.
|
|
250
|
+
if (this._properties.currentAngularSpeedGradient) {
|
|
251
|
+
other._properties.currentAngularSpeedGradient = this._properties.currentAngularSpeedGradient;
|
|
252
|
+
other._properties.currentAngularSpeed1 = this._properties.currentAngularSpeed1;
|
|
253
|
+
other._properties.currentAngularSpeed2 = this._properties.currentAngularSpeed2;
|
|
239
254
|
}
|
|
240
|
-
if (this.
|
|
241
|
-
other.
|
|
242
|
-
other.
|
|
243
|
-
other.
|
|
255
|
+
if (this._properties.currentVelocityGradient) {
|
|
256
|
+
other._properties.currentVelocityGradient = this._properties.currentVelocityGradient;
|
|
257
|
+
other._properties.currentVelocity1 = this._properties.currentVelocity1;
|
|
258
|
+
other._properties.currentVelocity2 = this._properties.currentVelocity2;
|
|
244
259
|
}
|
|
245
|
-
if (this.
|
|
246
|
-
other.
|
|
247
|
-
other.
|
|
248
|
-
other.
|
|
260
|
+
if (this._properties.currentLimitVelocityGradient) {
|
|
261
|
+
other._properties.currentLimitVelocityGradient = this._properties.currentLimitVelocityGradient;
|
|
262
|
+
other._properties.currentLimitVelocity1 = this._properties.currentLimitVelocity1;
|
|
263
|
+
other._properties.currentLimitVelocity2 = this._properties.currentLimitVelocity2;
|
|
249
264
|
}
|
|
250
|
-
if (this.
|
|
251
|
-
other.
|
|
252
|
-
other.
|
|
253
|
-
other.
|
|
265
|
+
if (this._properties.currentDragGradient) {
|
|
266
|
+
other._properties.currentDragGradient = this._properties.currentDragGradient;
|
|
267
|
+
other._properties.currentDrag1 = this._properties.currentDrag1;
|
|
268
|
+
other._properties.currentDrag2 = this._properties.currentDrag2;
|
|
254
269
|
}
|
|
255
270
|
if (this.particleSystem.isAnimationSheetEnabled) {
|
|
256
|
-
other.
|
|
257
|
-
other.
|
|
258
|
-
other.
|
|
271
|
+
other._properties.initialStartSpriteCellId = this._properties.initialStartSpriteCellId;
|
|
272
|
+
other._properties.initialEndSpriteCellId = this._properties.initialEndSpriteCellId;
|
|
273
|
+
other._properties.initialSpriteCellLoop = this._properties.initialSpriteCellLoop;
|
|
259
274
|
}
|
|
260
275
|
if (this.particleSystem.useRampGradients) {
|
|
261
276
|
if (other.remapData && this.remapData) {
|
|
@@ -265,14 +280,14 @@ export class Particle {
|
|
|
265
280
|
other.remapData = new Vector4(0, 0, 0, 0);
|
|
266
281
|
}
|
|
267
282
|
}
|
|
268
|
-
if (this.
|
|
269
|
-
if (other.
|
|
270
|
-
other.
|
|
271
|
-
other.
|
|
283
|
+
if (this._properties.randomNoiseCoordinates1 && this._properties.randomNoiseCoordinates2) {
|
|
284
|
+
if (other._properties.randomNoiseCoordinates1 && other._properties.randomNoiseCoordinates2) {
|
|
285
|
+
other._properties.randomNoiseCoordinates1.copyFrom(this._properties.randomNoiseCoordinates1);
|
|
286
|
+
other._properties.randomNoiseCoordinates2.copyFrom(this._properties.randomNoiseCoordinates2);
|
|
272
287
|
}
|
|
273
288
|
else {
|
|
274
|
-
other.
|
|
275
|
-
other.
|
|
289
|
+
other._properties.randomNoiseCoordinates1 = this._properties.randomNoiseCoordinates1.clone();
|
|
290
|
+
other._properties.randomNoiseCoordinates2 = this._properties.randomNoiseCoordinates2.clone();
|
|
276
291
|
}
|
|
277
292
|
}
|
|
278
293
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"particle.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/particle.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC7E,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAM7C,OAAO,EAAE,KAAK,EAAE,MAAM,gCAAgC,CAAC;AAEvD;;;GAGG;AACH,MAAM,OAAO,QAAQ;IAyJjB;;;OAGG;IACH;IACI;;OAEG;IACI,cAAkC;QAAlC,mBAAc,GAAd,cAAc,CAAoB;QA3J7C;;WAEG;QACI,aAAQ,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAEjC;;WAEG;QACI,cAAS,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAElC;;WAEG;QACI,UAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEtC;;WAEG;QACI,cAAS,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C;;WAEG;QACI,iBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7C;;WAEG;QACI,cAAS,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C;;WAEG;QACI,aAAQ,GAAG,GAAG,CAAC;QAEtB;;WAEG;QACI,QAAG,GAAG,CAAC,CAAC;QAEf;;WAEG;QACI,SAAI,GAAG,CAAC,CAAC;QAEhB;;WAEG;QACI,UAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEjC;;WAEG;QACI,UAAK,GAAG,CAAC,CAAC;QAEjB;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QAExB;;WAEG;QACI,cAAS,GAAW,CAAC,CAAC;QAa7B,gBAAgB;QACT,yBAAoB,GAAgC,IAAI,CAAC;QAWhE,gBAAgB;QACT,mBAAc,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/C,gBAAgB;QACT,mBAAc,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAI/C,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QACzB,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QAIzB,gBAAgB;QACT,0BAAqB,GAAG,CAAC,CAAC;QACjC,gBAAgB;QACT,0BAAqB,GAAG,CAAC,CAAC;QAIjC,gBAAgB;QACT,sBAAiB,GAAG,CAAC,CAAC;QAC7B,gBAAgB;QACT,sBAAiB,GAAG,CAAC,CAAC;QAK7B,gBAAgB;QACT,qBAAgB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAIzC,gBAAgB;QACT,2BAAsB,GAAG,CAAC,CAAC;QAClC,gBAAgB;QACT,2BAAsB,GAAG,CAAC,CAAC;QAIlC,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QACzB,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QAyBrB,IAAI,CAAC,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC5B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,uBAAuB,EAAE,CAAC;YAC/C,OAAO;QACX,CAAC;QAED,IAAI,CAAC,yBAAyB,EAAE,CAAC;IACrC,CAAC;IAEO,yBAAyB;QAC7B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC;IAC3D,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,IAAI,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC;QACzB,IAAI,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,qBAAqB,CAAC;QAE5D,IAAI,IAAI,CAAC,cAAc,CAAC,qBAAqB,EAAE,CAAC;YAC5C,IAAI,IAAI,CAAC,iBAAiB,KAAK,SAAS,EAAE,CAAC;gBACvC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC3D,CAAC;YAED,IAAI,WAAW,KAAK,CAAC,EAAE,CAAC;gBACpB,sEAAsE;gBACtE,WAAW,GAAG,CAAC,CAAC;gBAChB,SAAS,GAAG,IAAI,CAAC,iBAAiB,CAAC;YACvC,CAAC;iBAAM,CAAC;gBACJ,SAAS,IAAI,IAAI,CAAC,iBAAiB,CAAC;YACxC,CAAC;QACL,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,yBAAyB,GAAG,CAAC,CAAC;QAC/E,IAAI,KAAa,CAAC;QAClB,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,GAAG,WAAW,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/E,CAAC;aAAM,CAAC;YACJ,KAAK,GAAG,KAAK,CAAC,CAAC,SAAS,GAAG,WAAW,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC7D,CAAC;QACD,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,yBAAyB,GAAG,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;IACzE,CAAC;IAED;;OAEG;IACI,gCAAgC,CAAC,UAAsB;QAC1D,IAAmB,UAAU,CAAC,cAAc,CAAC,OAAQ,CAAC,QAAQ,EAAE,CAAC;YAC7D,MAAM,WAAW,GAAiB,UAAU,CAAC,cAAc,CAAC,OAAO,CAAC;YACpE,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC7C,IAAI,UAAU,CAAC,gBAAgB,EAAE,CAAC;gBAC9B,MAAM,IAAI,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;gBACpC,WAAW,CAAC,YAAY,CAAC,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;YACnD,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,MAAM,eAAe,GAAY,UAAU,CAAC,cAAc,CAAC,OAAO,CAAC;YACnE,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC5C,CAAC;QACD,wEAAwE;QACxE,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,CAAC,uBAAuB,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QACzF,UAAU,CAAC,cAAc,CAAC,wBAAwB,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IACvF,CAAC;IAED,gBAAgB;IACT,iCAAiC;QACpC,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACpE,KAAK,MAAM,UAAU,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBACjD,IAAI,CAAC,gCAAgC,CAAC,UAAU,CAAC,CAAC;YACtD,CAAC;QACL,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,MAAM;QACT,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC;QACD,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACrC,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC;QAC1C,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC;QACvD,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC;QACnC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACrC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;IACzC,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,KAAe;QACzB,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAC;gBAC1B,KAAK,CAAC,iBAAiB,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAC7D,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;YAC7D,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC;QACnC,CAAC;QACD,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACzC,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,KAAK,CAAC,cAAc,EAAE,CAAC;gBACvB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACvD,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;YACvD,CAAC;QACL,CAAC;QACD,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACjC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACzC,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC/C,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACzC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACjD,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACjC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,KAAK,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACvD,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,KAAK,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;YACzD,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACnD,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACvD,CAAC;QACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,KAAK,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;YACvD,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YACzC,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,CAAC;QACD,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACpC,KAAK,CAAC,4BAA4B,GAAG,IAAI,CAAC,4BAA4B,CAAC;YACvE,KAAK,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;YACzD,KAAK,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QAC7D,CAAC;QACD,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAChC,KAAK,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC;YAC/D,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;YACjD,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACrD,CAAC;QACD,IAAI,IAAI,CAAC,6BAA6B,EAAE,CAAC;YACrC,KAAK,CAAC,6BAA6B,GAAG,IAAI,CAAC,6BAA6B,CAAC;YACzE,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;YAC3D,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAC/D,CAAC;QACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,KAAK,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;YACvD,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YACzC,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,CAAC;QACD,IAAI,IAAI,CAAC,cAAc,CAAC,uBAAuB,EAAE,CAAC;YAC9C,KAAK,CAAC,yBAAyB,GAAG,IAAI,CAAC,yBAAyB,CAAC;YACjE,KAAK,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC;YAC7D,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAC/D,CAAC;QACD,IAAI,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;YACvC,IAAI,KAAK,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACpC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAC7C,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,SAAS,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC9C,CAAC;QACL,CAAC;QACD,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YACjE,IAAI,KAAK,CAAC,wBAAwB,IAAI,KAAK,CAAC,wBAAwB,EAAE,CAAC;gBACnE,KAAK,CAAC,wBAAwB,CAAC,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;gBACvE,KAAK,CAAC,wBAAwB,CAAC,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;YAC3E,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;gBACvE,KAAK,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;YAC3E,CAAC;QACL,CAAC;IACL,CAAC;;AAvVc,eAAM,GAAG,CAAC,AAAJ,CAAK","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Vector2, Vector3, TmpVectors, Vector4 } from \"../Maths/math.vector\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport type { SubEmitter } from \"./subEmitter\";\r\nimport type { ColorGradient, FactorGradient } from \"../Misc/gradients\";\r\n\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { ThinParticleSystem } from \"./thinParticleSystem\";\r\nimport { Clamp } from \"../Maths/math.scalar.functions\";\r\n\r\n/**\r\n * A particle represents one of the element emitted by a particle system.\r\n * This is mainly define by its coordinates, direction, velocity and age.\r\n */\r\nexport class Particle {\r\n private static _Count = 0;\r\n /**\r\n * Unique ID of the particle\r\n */\r\n public id: number;\r\n /**\r\n * The world position of the particle in the scene.\r\n */\r\n public position = Vector3.Zero();\r\n\r\n /**\r\n * The world direction of the particle in the scene.\r\n */\r\n public direction = Vector3.Zero();\r\n\r\n /**\r\n * The color of the particle.\r\n */\r\n public color = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color change of the particle per step.\r\n */\r\n public colorStep = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The creation color of the particle.\r\n */\r\n public initialColor = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color used when the end of life of the particle.\r\n */\r\n public colorDead = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * Defines how long will the life of the particle be.\r\n */\r\n public lifeTime = 1.0;\r\n\r\n /**\r\n * The current age of the particle.\r\n */\r\n public age = 0;\r\n\r\n /**\r\n * The current size of the particle.\r\n */\r\n public size = 0;\r\n\r\n /**\r\n * The current scale of the particle.\r\n */\r\n public scale = new Vector2(1, 1);\r\n\r\n /**\r\n * The current angle of the particle.\r\n */\r\n public angle = 0;\r\n\r\n /**\r\n * Defines how fast is the angle changing.\r\n */\r\n public angularSpeed = 0;\r\n\r\n /**\r\n * Defines the cell index used by the particle to be rendered from a sprite.\r\n */\r\n public cellIndex: number = 0;\r\n\r\n /**\r\n * The information required to support color remapping\r\n */\r\n public remapData: Vector4;\r\n\r\n /** @internal */\r\n public _randomCellOffset?: number;\r\n\r\n /** @internal */\r\n public _initialDirection: Nullable<Vector3>;\r\n\r\n /** @internal */\r\n public _attachedSubEmitters: Nullable<Array<SubEmitter>> = null;\r\n\r\n /** @internal */\r\n public _initialStartSpriteCellId: number;\r\n /** @internal */\r\n public _initialEndSpriteCellId: number;\r\n /** @internal */\r\n public _initialSpriteCellLoop: boolean;\r\n\r\n /** @internal */\r\n public _currentColorGradient: Nullable<ColorGradient>;\r\n /** @internal */\r\n public _currentColor1 = new Color4(0, 0, 0, 0);\r\n /** @internal */\r\n public _currentColor2 = new Color4(0, 0, 0, 0);\r\n\r\n /** @internal */\r\n public _currentSizeGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentSize1 = 0;\r\n /** @internal */\r\n public _currentSize2 = 0;\r\n\r\n /** @internal */\r\n public _currentAngularSpeedGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentAngularSpeed1 = 0;\r\n /** @internal */\r\n public _currentAngularSpeed2 = 0;\r\n\r\n /** @internal */\r\n public _currentVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentVelocity1 = 0;\r\n /** @internal */\r\n public _currentVelocity2 = 0;\r\n\r\n /** @internal */\r\n public _directionScale: number;\r\n\r\n /** @internal */\r\n public _scaledDirection = Vector3.Zero();\r\n\r\n /** @internal */\r\n public _currentLimitVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentLimitVelocity1 = 0;\r\n /** @internal */\r\n public _currentLimitVelocity2 = 0;\r\n\r\n /** @internal */\r\n public _currentDragGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public _currentDrag1 = 0;\r\n /** @internal */\r\n public _currentDrag2 = 0;\r\n\r\n /** @internal */\r\n public _randomNoiseCoordinates1: Nullable<Vector3>;\r\n /** @internal */\r\n public _randomNoiseCoordinates2: Nullable<Vector3>;\r\n\r\n /** @internal */\r\n public _localPosition?: Vector3;\r\n\r\n /**\r\n * Callback triggered when the particle is reset\r\n */\r\n public onReset: Nullable<() => void>;\r\n\r\n /**\r\n * Creates a new instance Particle\r\n * @param particleSystem the particle system the particle belongs to\r\n */\r\n constructor(\r\n /**\r\n * The particle system the particle belongs to.\r\n */\r\n public particleSystem: ThinParticleSystem\r\n ) {\r\n this.id = Particle._Count++;\r\n if (!this.particleSystem.isAnimationSheetEnabled) {\r\n return;\r\n }\r\n\r\n this._updateCellInfoFromSystem();\r\n }\r\n\r\n private _updateCellInfoFromSystem(): void {\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n }\r\n\r\n /**\r\n * Defines how the sprite cell index is updated for the particle\r\n */\r\n public updateCellIndex(): void {\r\n let offsetAge = this.age;\r\n let changeSpeed = this.particleSystem.spriteCellChangeSpeed;\r\n\r\n if (this.particleSystem.spriteRandomStartCell) {\r\n if (this._randomCellOffset === undefined) {\r\n this._randomCellOffset = Math.random() * this.lifeTime;\r\n }\r\n\r\n if (changeSpeed === 0) {\r\n // Special case when speed = 0 meaning we want to stay on initial cell\r\n changeSpeed = 1;\r\n offsetAge = this._randomCellOffset;\r\n } else {\r\n offsetAge += this._randomCellOffset;\r\n }\r\n }\r\n\r\n const dist = this._initialEndSpriteCellId - this._initialStartSpriteCellId + 1;\r\n let ratio: number;\r\n if (this._initialSpriteCellLoop) {\r\n ratio = Clamp(((offsetAge * changeSpeed) % this.lifeTime) / this.lifeTime);\r\n } else {\r\n ratio = Clamp((offsetAge * changeSpeed) / this.lifeTime);\r\n }\r\n this.cellIndex = (this._initialStartSpriteCellId + ratio * dist) | 0;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _inheritParticleInfoToSubEmitter(subEmitter: SubEmitter) {\r\n if ((<AbstractMesh>subEmitter.particleSystem.emitter).position) {\r\n const emitterMesh = <AbstractMesh>subEmitter.particleSystem.emitter;\r\n emitterMesh.position.copyFrom(this.position);\r\n if (subEmitter.inheritDirection) {\r\n const temp = TmpVectors.Vector3[0];\r\n this.direction.normalizeToRef(temp);\r\n emitterMesh.setDirection(temp, 0, Math.PI / 2);\r\n }\r\n } else {\r\n const emitterPosition = <Vector3>subEmitter.particleSystem.emitter;\r\n emitterPosition.copyFrom(this.position);\r\n }\r\n // Set inheritedVelocityOffset to be used when new particles are created\r\n this.direction.scaleToRef(subEmitter.inheritedVelocityAmount / 2, TmpVectors.Vector3[0]);\r\n subEmitter.particleSystem._inheritedVelocityOffset.copyFrom(TmpVectors.Vector3[0]);\r\n }\r\n\r\n /** @internal */\r\n public _inheritParticleInfoToSubEmitters() {\r\n if (this._attachedSubEmitters && this._attachedSubEmitters.length > 0) {\r\n for (const subEmitter of this._attachedSubEmitters) {\r\n this._inheritParticleInfoToSubEmitter(subEmitter);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _reset() {\r\n if (this.onReset) {\r\n this.onReset();\r\n }\r\n this.age = 0;\r\n this.id = Particle._Count++;\r\n this._currentColorGradient = null;\r\n this._currentSizeGradient = null;\r\n this._currentAngularSpeedGradient = null;\r\n this._currentVelocityGradient = null;\r\n this._currentLimitVelocityGradient = null;\r\n this._currentDragGradient = null;\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n this._randomCellOffset = undefined;\r\n this._randomNoiseCoordinates1 = null;\r\n this._randomNoiseCoordinates2 = null;\r\n }\r\n\r\n /**\r\n * Copy the properties of particle to another one.\r\n * @param other the particle to copy the information to.\r\n */\r\n public copyTo(other: Particle) {\r\n other.position.copyFrom(this.position);\r\n if (this._initialDirection) {\r\n if (other._initialDirection) {\r\n other._initialDirection.copyFrom(this._initialDirection);\r\n } else {\r\n other._initialDirection = this._initialDirection.clone();\r\n }\r\n } else {\r\n other._initialDirection = null;\r\n }\r\n other.direction.copyFrom(this.direction);\r\n if (this._localPosition) {\r\n if (other._localPosition) {\r\n other._localPosition.copyFrom(this._localPosition);\r\n } else {\r\n other._localPosition = this._localPosition.clone();\r\n }\r\n }\r\n other.color.copyFrom(this.color);\r\n other.colorStep.copyFrom(this.colorStep);\r\n other.initialColor.copyFrom(this.initialColor);\r\n other.colorDead.copyFrom(this.colorDead);\r\n other.lifeTime = this.lifeTime;\r\n other.age = this.age;\r\n other._randomCellOffset = this._randomCellOffset;\r\n other.size = this.size;\r\n other.scale.copyFrom(this.scale);\r\n other.angle = this.angle;\r\n other.angularSpeed = this.angularSpeed;\r\n other.particleSystem = this.particleSystem;\r\n other.cellIndex = this.cellIndex;\r\n other.id = this.id;\r\n other._attachedSubEmitters = this._attachedSubEmitters;\r\n if (this._currentColorGradient) {\r\n other._currentColorGradient = this._currentColorGradient;\r\n other._currentColor1.copyFrom(this._currentColor1);\r\n other._currentColor2.copyFrom(this._currentColor2);\r\n }\r\n if (this._currentSizeGradient) {\r\n other._currentSizeGradient = this._currentSizeGradient;\r\n other._currentSize1 = this._currentSize1;\r\n other._currentSize2 = this._currentSize2;\r\n }\r\n if (this._currentAngularSpeedGradient) {\r\n other._currentAngularSpeedGradient = this._currentAngularSpeedGradient;\r\n other._currentAngularSpeed1 = this._currentAngularSpeed1;\r\n other._currentAngularSpeed2 = this._currentAngularSpeed2;\r\n }\r\n if (this._currentVelocityGradient) {\r\n other._currentVelocityGradient = this._currentVelocityGradient;\r\n other._currentVelocity1 = this._currentVelocity1;\r\n other._currentVelocity2 = this._currentVelocity2;\r\n }\r\n if (this._currentLimitVelocityGradient) {\r\n other._currentLimitVelocityGradient = this._currentLimitVelocityGradient;\r\n other._currentLimitVelocity1 = this._currentLimitVelocity1;\r\n other._currentLimitVelocity2 = this._currentLimitVelocity2;\r\n }\r\n if (this._currentDragGradient) {\r\n other._currentDragGradient = this._currentDragGradient;\r\n other._currentDrag1 = this._currentDrag1;\r\n other._currentDrag2 = this._currentDrag2;\r\n }\r\n if (this.particleSystem.isAnimationSheetEnabled) {\r\n other._initialStartSpriteCellId = this._initialStartSpriteCellId;\r\n other._initialEndSpriteCellId = this._initialEndSpriteCellId;\r\n other._initialSpriteCellLoop = this._initialSpriteCellLoop;\r\n }\r\n if (this.particleSystem.useRampGradients) {\r\n if (other.remapData && this.remapData) {\r\n other.remapData.copyFrom(this.remapData);\r\n } else {\r\n other.remapData = new Vector4(0, 0, 0, 0);\r\n }\r\n }\r\n if (this._randomNoiseCoordinates1 && this._randomNoiseCoordinates2) {\r\n if (other._randomNoiseCoordinates1 && other._randomNoiseCoordinates2) {\r\n other._randomNoiseCoordinates1.copyFrom(this._randomNoiseCoordinates1);\r\n other._randomNoiseCoordinates2.copyFrom(this._randomNoiseCoordinates2);\r\n } else {\r\n other._randomNoiseCoordinates1 = this._randomNoiseCoordinates1.clone();\r\n other._randomNoiseCoordinates2 = this._randomNoiseCoordinates2.clone();\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"particle.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/particle.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC7E,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAM7C,OAAO,EAAE,KAAK,EAAE,MAAM,gCAAgC,CAAC;AAEvD;;;;GAIG;AACH,MAAM,0BAA0B;IAAhC;QAOI,gBAAgB;QACT,wBAAmB,GAAgC,IAAI,CAAC;QAW/D,gBAAgB;QACT,kBAAa,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9C,gBAAgB;QACT,kBAAa,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAI9C,gBAAgB;QACT,iBAAY,GAAG,CAAC,CAAC;QACxB,gBAAgB;QACT,iBAAY,GAAG,CAAC,CAAC;QAIxB,gBAAgB;QACT,yBAAoB,GAAG,CAAC,CAAC;QAChC,gBAAgB;QACT,yBAAoB,GAAG,CAAC,CAAC;QAIhC,gBAAgB;QACT,qBAAgB,GAAG,CAAC,CAAC;QAC5B,gBAAgB;QACT,qBAAgB,GAAG,CAAC,CAAC;QAI5B,gBAAgB;QACT,oBAAe,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAIxC,gBAAgB;QACT,0BAAqB,GAAG,CAAC,CAAC;QACjC,gBAAgB;QACT,0BAAqB,GAAG,CAAC,CAAC;QAIjC,gBAAgB;QACT,iBAAY,GAAG,CAAC,CAAC;QACxB,gBAAgB;QACT,iBAAY,GAAG,CAAC,CAAC;IA2B5B,CAAC;IAZG,gBAAgB;IACT,KAAK;QACR,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAChC,IAAI,CAAC,2BAA2B,GAAG,IAAI,CAAC;QACxC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QACpC,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAChC,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;QAClC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QACpC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;IACxC,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,QAAQ;IA+EjB;;;OAGG;IACH;IACI;;OAEG;IACI,cAAkC;QAAlC,mBAAc,GAAd,cAAc,CAAoB;QAjF7C;;WAEG;QACI,aAAQ,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAEjC;;WAEG;QACI,cAAS,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAElC;;WAEG;QACI,UAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEtC;;WAEG;QACI,cAAS,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C;;WAEG;QACI,iBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7C;;WAEG;QACI,cAAS,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C;;WAEG;QACI,aAAQ,GAAG,GAAG,CAAC;QAEtB;;WAEG;QACI,QAAG,GAAG,CAAC,CAAC;QAEf;;WAEG;QACI,SAAI,GAAG,CAAC,CAAC;QAEhB;;WAEG;QACI,UAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEjC;;WAEG;QACI,UAAK,GAAG,CAAC,CAAC;QAEjB;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QAExB;;WAEG;QACI,cAAS,GAAW,CAAC,CAAC;QAO7B,gBAAgB;QACT,gBAAW,GAAG,IAAI,0BAA0B,EAAE,CAAC;QAYlD,IAAI,CAAC,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC5B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,uBAAuB,EAAE,CAAC;YAC/C,OAAO;QACX,CAAC;QAED,IAAI,CAAC,yBAAyB,EAAE,CAAC;IACrC,CAAC;IAEO,yBAAyB;QAC7B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC;IAC3D,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,IAAI,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC;QACzB,IAAI,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,qBAAqB,CAAC;QAE5D,IAAI,IAAI,CAAC,cAAc,CAAC,qBAAqB,EAAE,CAAC;YAC5C,IAAI,IAAI,CAAC,WAAW,CAAC,gBAAgB,KAAK,SAAS,EAAE,CAAC;gBAClD,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;YACtE,CAAC;YAED,IAAI,WAAW,KAAK,CAAC,EAAE,CAAC;gBACpB,sEAAsE;gBACtE,WAAW,GAAG,CAAC,CAAC;gBAChB,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC;YAClD,CAAC;iBAAM,CAAC;gBACJ,SAAS,IAAI,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC;YACnD,CAAC;QACL,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,wBAAwB,GAAG,CAAC,CAAC;QACrG,IAAI,KAAa,CAAC;QAClB,IAAI,IAAI,CAAC,WAAW,CAAC,qBAAqB,EAAE,CAAC;YACzC,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,GAAG,WAAW,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/E,CAAC;aAAM,CAAC;YACJ,KAAK,GAAG,KAAK,CAAC,CAAC,SAAS,GAAG,WAAW,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC7D,CAAC;QACD,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,wBAAwB,GAAG,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;IACpF,CAAC;IAED;;OAEG;IACI,gCAAgC,CAAC,UAAsB;QAC1D,IAAmB,UAAU,CAAC,cAAc,CAAC,OAAQ,CAAC,QAAQ,EAAE,CAAC;YAC7D,MAAM,WAAW,GAAiB,UAAU,CAAC,cAAc,CAAC,OAAO,CAAC;YACpE,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC7C,IAAI,UAAU,CAAC,gBAAgB,EAAE,CAAC;gBAC9B,MAAM,IAAI,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;gBACpC,WAAW,CAAC,YAAY,CAAC,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;YACnD,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,MAAM,eAAe,GAAY,UAAU,CAAC,cAAc,CAAC,OAAO,CAAC;YACnE,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC5C,CAAC;QACD,wEAAwE;QACxE,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,CAAC,uBAAuB,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QACzF,UAAU,CAAC,cAAc,CAAC,wBAAwB,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IACvF,CAAC;IAED,gBAAgB;IACT,iCAAiC;QACpC,IAAI,IAAI,CAAC,WAAW,CAAC,mBAAmB,IAAI,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAC1F,KAAK,MAAM,UAAU,IAAI,IAAI,CAAC,WAAW,CAAC,mBAAmB,EAAE,CAAC;gBAC5D,IAAI,CAAC,gCAAgC,CAAC,UAAU,CAAC,CAAC;YACtD,CAAC;QACL,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,MAAM;QACT,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;YAC3B,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC/B,CAAC;QACD,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC5B,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC;IAC3D,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,KAAe;QACzB,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC;YACpC,IAAI,KAAK,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC;gBACrC,KAAK,CAAC,WAAW,CAAC,gBAAgB,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC;YACnF,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,WAAW,CAAC,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;YACnF,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,WAAW,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC9C,CAAC;QACD,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACzC,IAAI,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;YACjC,IAAI,KAAK,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;gBAClC,KAAK,CAAC,WAAW,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC;YAC7E,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;YAC7E,CAAC;QACL,CAAC;QACD,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACjC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACzC,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC/C,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACzC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,KAAK,CAAC,WAAW,CAAC,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC;QACvE,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACjC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,KAAK,CAAC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC;QAC7E,IAAI,IAAI,CAAC,WAAW,CAAC,oBAAoB,EAAE,CAAC;YACxC,KAAK,CAAC,WAAW,CAAC,oBAAoB,GAAG,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC;YAC/E,KAAK,CAAC,WAAW,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC;YACzE,KAAK,CAAC,WAAW,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC;QAC7E,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,CAAC,mBAAmB,EAAE,CAAC;YACvC,KAAK,CAAC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC;YAC7E,KAAK,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC;YAC/D,KAAK,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC;QACnE,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,CAAC,2BAA2B,EAAE,CAAC;YAC/C,KAAK,CAAC,WAAW,CAAC,2BAA2B,GAAG,IAAI,CAAC,WAAW,CAAC,2BAA2B,CAAC;YAC7F,KAAK,CAAC,WAAW,CAAC,oBAAoB,GAAG,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC;YAC/E,KAAK,CAAC,WAAW,CAAC,oBAAoB,GAAG,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC;QACnF,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,CAAC,uBAAuB,EAAE,CAAC;YAC3C,KAAK,CAAC,WAAW,CAAC,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC;YACrF,KAAK,CAAC,WAAW,CAAC,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC;YACvE,KAAK,CAAC,WAAW,CAAC,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC;QAC3E,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,CAAC,4BAA4B,EAAE,CAAC;YAChD,KAAK,CAAC,WAAW,CAAC,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,4BAA4B,CAAC;YAC/F,KAAK,CAAC,WAAW,CAAC,qBAAqB,GAAG,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC;YACjF,KAAK,CAAC,WAAW,CAAC,qBAAqB,GAAG,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC;QACrF,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,CAAC,mBAAmB,EAAE,CAAC;YACvC,KAAK,CAAC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC;YAC7E,KAAK,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC;YAC/D,KAAK,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC;QACnE,CAAC;QACD,IAAI,IAAI,CAAC,cAAc,CAAC,uBAAuB,EAAE,CAAC;YAC9C,KAAK,CAAC,WAAW,CAAC,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC;YACvF,KAAK,CAAC,WAAW,CAAC,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC;YACnF,KAAK,CAAC,WAAW,CAAC,qBAAqB,GAAG,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC;QACrF,CAAC;QACD,IAAI,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;YACvC,IAAI,KAAK,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACpC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAC7C,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,SAAS,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC9C,CAAC;QACL,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,CAAC,uBAAuB,IAAI,IAAI,CAAC,WAAW,CAAC,uBAAuB,EAAE,CAAC;YACvF,IAAI,KAAK,CAAC,WAAW,CAAC,uBAAuB,IAAI,KAAK,CAAC,WAAW,CAAC,uBAAuB,EAAE,CAAC;gBACzF,KAAK,CAAC,WAAW,CAAC,uBAAuB,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC;gBAC7F,KAAK,CAAC,WAAW,CAAC,uBAAuB,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC;YACjG,CAAC;iBAAM,CAAC;gBACJ,KAAK,CAAC,WAAW,CAAC,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;gBAC7F,KAAK,CAAC,WAAW,CAAC,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;YACjG,CAAC;QACL,CAAC;IACL,CAAC;;AArQc,eAAM,GAAG,CAAC,AAAJ,CAAK","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Vector2, Vector3, TmpVectors, Vector4 } from \"../Maths/math.vector\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport type { SubEmitter } from \"./subEmitter\";\r\nimport type { ColorGradient, FactorGradient } from \"../Misc/gradients\";\r\n\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { ThinParticleSystem } from \"./thinParticleSystem\";\r\nimport { Clamp } from \"../Maths/math.scalar.functions\";\r\n\r\n/**\r\n * @internal\r\n * Holds all internal properties of a Particle, grouped into a single sub-object\r\n * to keep the Particle's own property count low (V8 in-object property limit).\r\n */\r\nclass ParticleInternalProperties {\r\n /** @internal */\r\n public randomCellOffset?: number;\r\n\r\n /** @internal */\r\n public initialDirection: Nullable<Vector3>;\r\n\r\n /** @internal */\r\n public attachedSubEmitters: Nullable<Array<SubEmitter>> = null;\r\n\r\n /** @internal */\r\n public initialStartSpriteCellId: number;\r\n /** @internal */\r\n public initialEndSpriteCellId: number;\r\n /** @internal */\r\n public initialSpriteCellLoop: boolean;\r\n\r\n /** @internal */\r\n public currentColorGradient: Nullable<ColorGradient>;\r\n /** @internal */\r\n public currentColor1 = new Color4(0, 0, 0, 0);\r\n /** @internal */\r\n public currentColor2 = new Color4(0, 0, 0, 0);\r\n\r\n /** @internal */\r\n public currentSizeGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentSize1 = 0;\r\n /** @internal */\r\n public currentSize2 = 0;\r\n\r\n /** @internal */\r\n public currentAngularSpeedGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentAngularSpeed1 = 0;\r\n /** @internal */\r\n public currentAngularSpeed2 = 0;\r\n\r\n /** @internal */\r\n public currentVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentVelocity1 = 0;\r\n /** @internal */\r\n public currentVelocity2 = 0;\r\n\r\n /** @internal */\r\n public directionScale: number;\r\n /** @internal */\r\n public scaledDirection = Vector3.Zero();\r\n\r\n /** @internal */\r\n public currentLimitVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentLimitVelocity1 = 0;\r\n /** @internal */\r\n public currentLimitVelocity2 = 0;\r\n\r\n /** @internal */\r\n public currentDragGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentDrag1 = 0;\r\n /** @internal */\r\n public currentDrag2 = 0;\r\n\r\n /** @internal */\r\n public randomNoiseCoordinates1: Nullable<Vector3>;\r\n /** @internal */\r\n public randomNoiseCoordinates2: Nullable<Vector3>;\r\n\r\n /** @internal */\r\n public localPosition?: Vector3;\r\n\r\n /**\r\n * Callback triggered when the particle is reset\r\n */\r\n public onReset: Nullable<() => void>;\r\n\r\n /** @internal */\r\n public reset(): void {\r\n this.currentColorGradient = null;\r\n this.currentSizeGradient = null;\r\n this.currentAngularSpeedGradient = null;\r\n this.currentVelocityGradient = null;\r\n this.currentLimitVelocityGradient = null;\r\n this.currentDragGradient = null;\r\n this.randomCellOffset = undefined;\r\n this.randomNoiseCoordinates1 = null;\r\n this.randomNoiseCoordinates2 = null;\r\n }\r\n}\r\n\r\n/**\r\n * A particle represents one of the element emitted by a particle system.\r\n * This is mainly define by its coordinates, direction, velocity and age.\r\n */\r\nexport class Particle {\r\n private static _Count = 0;\r\n /**\r\n * Unique ID of the particle\r\n */\r\n public id: number;\r\n /**\r\n * The world position of the particle in the scene.\r\n */\r\n public position = Vector3.Zero();\r\n\r\n /**\r\n * The world direction of the particle in the scene.\r\n */\r\n public direction = Vector3.Zero();\r\n\r\n /**\r\n * The color of the particle.\r\n */\r\n public color = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color change of the particle per step.\r\n */\r\n public colorStep = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The creation color of the particle.\r\n */\r\n public initialColor = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color used when the end of life of the particle.\r\n */\r\n public colorDead = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * Defines how long will the life of the particle be.\r\n */\r\n public lifeTime = 1.0;\r\n\r\n /**\r\n * The current age of the particle.\r\n */\r\n public age = 0;\r\n\r\n /**\r\n * The current size of the particle.\r\n */\r\n public size = 0;\r\n\r\n /**\r\n * The current scale of the particle.\r\n */\r\n public scale = new Vector2(1, 1);\r\n\r\n /**\r\n * The current angle of the particle.\r\n */\r\n public angle = 0;\r\n\r\n /**\r\n * Defines how fast is the angle changing.\r\n */\r\n public angularSpeed = 0;\r\n\r\n /**\r\n * Defines the cell index used by the particle to be rendered from a sprite.\r\n */\r\n public cellIndex: number = 0;\r\n\r\n /**\r\n * The information required to support color remapping\r\n */\r\n public remapData: Vector4;\r\n\r\n /** @internal */\r\n public _properties = new ParticleInternalProperties();\r\n\r\n /**\r\n * Creates a new instance Particle\r\n * @param particleSystem the particle system the particle belongs to\r\n */\r\n constructor(\r\n /**\r\n * The particle system the particle belongs to.\r\n */\r\n public particleSystem: ThinParticleSystem\r\n ) {\r\n this.id = Particle._Count++;\r\n if (!this.particleSystem.isAnimationSheetEnabled) {\r\n return;\r\n }\r\n\r\n this._updateCellInfoFromSystem();\r\n }\r\n\r\n private _updateCellInfoFromSystem(): void {\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n }\r\n\r\n /**\r\n * Defines how the sprite cell index is updated for the particle\r\n */\r\n public updateCellIndex(): void {\r\n let offsetAge = this.age;\r\n let changeSpeed = this.particleSystem.spriteCellChangeSpeed;\r\n\r\n if (this.particleSystem.spriteRandomStartCell) {\r\n if (this._properties.randomCellOffset === undefined) {\r\n this._properties.randomCellOffset = Math.random() * this.lifeTime;\r\n }\r\n\r\n if (changeSpeed === 0) {\r\n // Special case when speed = 0 meaning we want to stay on initial cell\r\n changeSpeed = 1;\r\n offsetAge = this._properties.randomCellOffset;\r\n } else {\r\n offsetAge += this._properties.randomCellOffset;\r\n }\r\n }\r\n\r\n const dist = this._properties.initialEndSpriteCellId - this._properties.initialStartSpriteCellId + 1;\r\n let ratio: number;\r\n if (this._properties.initialSpriteCellLoop) {\r\n ratio = Clamp(((offsetAge * changeSpeed) % this.lifeTime) / this.lifeTime);\r\n } else {\r\n ratio = Clamp((offsetAge * changeSpeed) / this.lifeTime);\r\n }\r\n this.cellIndex = (this._properties.initialStartSpriteCellId + ratio * dist) | 0;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _inheritParticleInfoToSubEmitter(subEmitter: SubEmitter) {\r\n if ((<AbstractMesh>subEmitter.particleSystem.emitter).position) {\r\n const emitterMesh = <AbstractMesh>subEmitter.particleSystem.emitter;\r\n emitterMesh.position.copyFrom(this.position);\r\n if (subEmitter.inheritDirection) {\r\n const temp = TmpVectors.Vector3[0];\r\n this.direction.normalizeToRef(temp);\r\n emitterMesh.setDirection(temp, 0, Math.PI / 2);\r\n }\r\n } else {\r\n const emitterPosition = <Vector3>subEmitter.particleSystem.emitter;\r\n emitterPosition.copyFrom(this.position);\r\n }\r\n // Set inheritedVelocityOffset to be used when new particles are created\r\n this.direction.scaleToRef(subEmitter.inheritedVelocityAmount / 2, TmpVectors.Vector3[0]);\r\n subEmitter.particleSystem._inheritedVelocityOffset.copyFrom(TmpVectors.Vector3[0]);\r\n }\r\n\r\n /** @internal */\r\n public _inheritParticleInfoToSubEmitters() {\r\n if (this._properties.attachedSubEmitters && this._properties.attachedSubEmitters.length > 0) {\r\n for (const subEmitter of this._properties.attachedSubEmitters) {\r\n this._inheritParticleInfoToSubEmitter(subEmitter);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _reset() {\r\n if (this._properties.onReset) {\r\n this._properties.onReset();\r\n }\r\n this.age = 0;\r\n this.id = Particle._Count++;\r\n this._properties.reset();\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n }\r\n\r\n /**\r\n * Copy the properties of particle to another one.\r\n * @param other the particle to copy the information to.\r\n */\r\n public copyTo(other: Particle) {\r\n other.position.copyFrom(this.position);\r\n if (this._properties.initialDirection) {\r\n if (other._properties.initialDirection) {\r\n other._properties.initialDirection.copyFrom(this._properties.initialDirection);\r\n } else {\r\n other._properties.initialDirection = this._properties.initialDirection.clone();\r\n }\r\n } else {\r\n other._properties.initialDirection = null;\r\n }\r\n other.direction.copyFrom(this.direction);\r\n if (this._properties.localPosition) {\r\n if (other._properties.localPosition) {\r\n other._properties.localPosition.copyFrom(this._properties.localPosition);\r\n } else {\r\n other._properties.localPosition = this._properties.localPosition.clone();\r\n }\r\n }\r\n other.color.copyFrom(this.color);\r\n other.colorStep.copyFrom(this.colorStep);\r\n other.initialColor.copyFrom(this.initialColor);\r\n other.colorDead.copyFrom(this.colorDead);\r\n other.lifeTime = this.lifeTime;\r\n other.age = this.age;\r\n other._properties.randomCellOffset = this._properties.randomCellOffset;\r\n other.size = this.size;\r\n other.scale.copyFrom(this.scale);\r\n other.angle = this.angle;\r\n other.angularSpeed = this.angularSpeed;\r\n other.particleSystem = this.particleSystem;\r\n other.cellIndex = this.cellIndex;\r\n other.id = this.id;\r\n other._properties.attachedSubEmitters = this._properties.attachedSubEmitters;\r\n if (this._properties.currentColorGradient) {\r\n other._properties.currentColorGradient = this._properties.currentColorGradient;\r\n other._properties.currentColor1.copyFrom(this._properties.currentColor1);\r\n other._properties.currentColor2.copyFrom(this._properties.currentColor2);\r\n }\r\n if (this._properties.currentSizeGradient) {\r\n other._properties.currentSizeGradient = this._properties.currentSizeGradient;\r\n other._properties.currentSize1 = this._properties.currentSize1;\r\n other._properties.currentSize2 = this._properties.currentSize2;\r\n }\r\n if (this._properties.currentAngularSpeedGradient) {\r\n other._properties.currentAngularSpeedGradient = this._properties.currentAngularSpeedGradient;\r\n other._properties.currentAngularSpeed1 = this._properties.currentAngularSpeed1;\r\n other._properties.currentAngularSpeed2 = this._properties.currentAngularSpeed2;\r\n }\r\n if (this._properties.currentVelocityGradient) {\r\n other._properties.currentVelocityGradient = this._properties.currentVelocityGradient;\r\n other._properties.currentVelocity1 = this._properties.currentVelocity1;\r\n other._properties.currentVelocity2 = this._properties.currentVelocity2;\r\n }\r\n if (this._properties.currentLimitVelocityGradient) {\r\n other._properties.currentLimitVelocityGradient = this._properties.currentLimitVelocityGradient;\r\n other._properties.currentLimitVelocity1 = this._properties.currentLimitVelocity1;\r\n other._properties.currentLimitVelocity2 = this._properties.currentLimitVelocity2;\r\n }\r\n if (this._properties.currentDragGradient) {\r\n other._properties.currentDragGradient = this._properties.currentDragGradient;\r\n other._properties.currentDrag1 = this._properties.currentDrag1;\r\n other._properties.currentDrag2 = this._properties.currentDrag2;\r\n }\r\n if (this.particleSystem.isAnimationSheetEnabled) {\r\n other._properties.initialStartSpriteCellId = this._properties.initialStartSpriteCellId;\r\n other._properties.initialEndSpriteCellId = this._properties.initialEndSpriteCellId;\r\n other._properties.initialSpriteCellLoop = this._properties.initialSpriteCellLoop;\r\n }\r\n if (this.particleSystem.useRampGradients) {\r\n if (other.remapData && this.remapData) {\r\n other.remapData.copyFrom(this.remapData);\r\n } else {\r\n other.remapData = new Vector4(0, 0, 0, 0);\r\n }\r\n }\r\n if (this._properties.randomNoiseCoordinates1 && this._properties.randomNoiseCoordinates2) {\r\n if (other._properties.randomNoiseCoordinates1 && other._properties.randomNoiseCoordinates2) {\r\n other._properties.randomNoiseCoordinates1.copyFrom(this._properties.randomNoiseCoordinates1);\r\n other._properties.randomNoiseCoordinates2.copyFrom(this._properties.randomNoiseCoordinates2);\r\n } else {\r\n other._properties.randomNoiseCoordinates1 = this._properties.randomNoiseCoordinates1.clone();\r\n other._properties.randomNoiseCoordinates2 = this._properties.randomNoiseCoordinates2.clone();\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -326,11 +326,11 @@ export class ParticleSystem extends ThinParticleSystem {
|
|
|
326
326
|
// Attach emitters
|
|
327
327
|
if (this._subEmitters && this._subEmitters.length > 0) {
|
|
328
328
|
const subEmitters = this._subEmitters[Math.floor(Math.random() * this._subEmitters.length)];
|
|
329
|
-
particle.
|
|
329
|
+
particle._properties.attachedSubEmitters = [];
|
|
330
330
|
for (const subEmitter of subEmitters) {
|
|
331
331
|
if (subEmitter.type === 0 /* SubEmitterType.ATTACHED */) {
|
|
332
332
|
const newEmitter = subEmitter.clone();
|
|
333
|
-
particle.
|
|
333
|
+
particle._properties.attachedSubEmitters.push(newEmitter);
|
|
334
334
|
newEmitter.particleSystem.start();
|
|
335
335
|
}
|
|
336
336
|
}
|
|
@@ -345,9 +345,9 @@ export class ParticleSystem extends ThinParticleSystem {
|
|
|
345
345
|
if (disposeAttachedSubEmitters) {
|
|
346
346
|
if (this.particles) {
|
|
347
347
|
for (const particle of this.particles) {
|
|
348
|
-
if (particle.
|
|
349
|
-
for (let i = particle.
|
|
350
|
-
particle.
|
|
348
|
+
if (particle._properties.attachedSubEmitters) {
|
|
349
|
+
for (let i = particle._properties.attachedSubEmitters.length - 1; i >= 0; i -= 1) {
|
|
350
|
+
particle._properties.attachedSubEmitters[i].dispose();
|
|
351
351
|
}
|
|
352
352
|
}
|
|
353
353
|
}
|