@onerjs/core 8.41.5 → 8.41.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/Animations/animation.d.ts +6 -2
  2. package/Animations/animation.js +28 -4
  3. package/Animations/animation.js.map +1 -1
  4. package/Animations/animationGroup.d.ts +2 -1
  5. package/Animations/animationGroup.js +3 -2
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Animations/animatorAvatar.d.ts +161 -0
  8. package/Animations/animatorAvatar.js +573 -0
  9. package/Animations/animatorAvatar.js.map +1 -0
  10. package/Animations/index.d.ts +1 -0
  11. package/Animations/index.js +1 -0
  12. package/Animations/index.js.map +1 -1
  13. package/AudioV2/webAudio/webAudioSoundSource.d.ts +2 -2
  14. package/AudioV2/webAudio/webAudioSoundSource.js +12 -2
  15. package/AudioV2/webAudio/webAudioSoundSource.js.map +1 -1
  16. package/Bones/index.d.ts +1 -0
  17. package/Bones/index.js +1 -0
  18. package/Bones/index.js.map +1 -1
  19. package/Bones/skeleton.d.ts +13 -0
  20. package/Bones/skeleton.functions.d.ts +26 -0
  21. package/Bones/skeleton.functions.js +91 -0
  22. package/Bones/skeleton.functions.js.map +1 -0
  23. package/Bones/skeleton.js +26 -0
  24. package/Bones/skeleton.js.map +1 -1
  25. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +16 -0
  26. package/Cameras/Inputs/geospatialCameraPointersInput.js +19 -3
  27. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  28. package/Cameras/Limits/geospatialLimits.d.ts +0 -6
  29. package/Cameras/Limits/geospatialLimits.js +0 -6
  30. package/Cameras/Limits/geospatialLimits.js.map +1 -1
  31. package/Cameras/geospatialCamera.d.ts +5 -0
  32. package/Cameras/geospatialCamera.js +54 -25
  33. package/Cameras/geospatialCamera.js.map +1 -1
  34. package/Cameras/geospatialCameraMovement.d.ts +8 -1
  35. package/Cameras/geospatialCameraMovement.js +29 -8
  36. package/Cameras/geospatialCameraMovement.js.map +1 -1
  37. package/Collisions/gpuPicker.d.ts +11 -0
  38. package/Collisions/gpuPicker.js +148 -19
  39. package/Collisions/gpuPicker.js.map +1 -1
  40. package/Debug/skeletonViewer.d.ts +4 -8
  41. package/Debug/skeletonViewer.js +13 -22
  42. package/Debug/skeletonViewer.js.map +1 -1
  43. package/Engines/Extensions/engine.multiview.d.ts +2 -0
  44. package/Engines/Extensions/engine.multiview.js +7 -3
  45. package/Engines/Extensions/engine.multiview.js.map +1 -1
  46. package/Engines/abstractEngine.d.ts +2 -2
  47. package/Engines/abstractEngine.js +2 -2
  48. package/Engines/abstractEngine.js.map +1 -1
  49. package/Engines/constants.d.ts +4 -0
  50. package/Engines/constants.js +4 -0
  51. package/Engines/constants.js.map +1 -1
  52. package/Engines/webgpuEngine.d.ts +1 -4
  53. package/Engines/webgpuEngine.js +8 -6
  54. package/Engines/webgpuEngine.js.map +1 -1
  55. package/FrameGraph/frameGraphContext.js +1 -1
  56. package/FrameGraph/frameGraphContext.js.map +1 -1
  57. package/FrameGraph/frameGraphRenderContext.js +2 -2
  58. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  59. package/Instrumentation/engineInstrumentation.js +2 -1
  60. package/Instrumentation/engineInstrumentation.js.map +1 -1
  61. package/Layers/effectLayer.js +1 -3
  62. package/Layers/effectLayer.js.map +1 -1
  63. package/Lights/Shadows/cascadedShadowGenerator.js +2 -2
  64. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  65. package/Lights/Shadows/shadowGenerator.js +3 -4
  66. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  67. package/Lights/lightingVolume.js +1 -1
  68. package/Lights/lightingVolume.js.map +1 -1
  69. package/Materials/Background/backgroundMaterial.js +37 -2
  70. package/Materials/Background/backgroundMaterial.js.map +1 -1
  71. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.d.ts +109 -0
  72. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js +210 -0
  73. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js.map +1 -0
  74. package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +1 -0
  75. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +71 -15
  76. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  77. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.d.ts +86 -0
  78. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js +161 -0
  79. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js.map +1 -0
  80. package/Materials/GreasedLine/greasedLinePluginMaterial.js +0 -6
  81. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  82. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +0 -1
  83. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -1
  84. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +0 -1
  85. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
  86. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +14 -0
  87. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +14 -0
  88. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  89. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +20 -1
  90. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +20 -1
  91. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  92. package/Materials/Node/Blocks/Dual/depthSourceBlock.d.ts +13 -0
  93. package/Materials/Node/Blocks/Dual/depthSourceBlock.js +13 -0
  94. package/Materials/Node/Blocks/Dual/depthSourceBlock.js.map +1 -1
  95. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +21 -0
  96. package/Materials/Node/Blocks/Dual/fogBlock.js +21 -0
  97. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  98. package/Materials/Node/Blocks/Dual/imageSourceBlock.d.ts +21 -0
  99. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +21 -0
  100. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  101. package/Materials/Node/Blocks/Dual/lightBlock.d.ts +38 -0
  102. package/Materials/Node/Blocks/Dual/lightBlock.js +38 -0
  103. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  104. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +29 -0
  105. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +29 -0
  106. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  107. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.d.ts +5 -0
  108. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +5 -0
  109. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  110. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +16 -0
  111. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +16 -0
  112. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  113. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.d.ts +16 -0
  114. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +16 -0
  115. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
  116. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +34 -0
  117. package/Materials/Node/Blocks/Dual/textureBlock.js +34 -0
  118. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +17 -0
  120. package/Materials/Node/Blocks/Fragment/TBNBlock.js +17 -2
  121. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  122. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.d.ts +7 -0
  123. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js +7 -0
  124. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +21 -0
  126. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +21 -0
  127. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  128. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.d.ts +10 -0
  129. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +10 -0
  130. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +28 -0
  132. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +28 -0
  133. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  134. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +30 -0
  135. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +30 -1
  136. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +4 -0
  138. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +4 -0
  139. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  140. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +5 -0
  141. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -0
  142. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/twirlBlock.d.ts +3 -0
  144. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -0
  145. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  146. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.d.ts +6 -0
  147. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js +6 -0
  148. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Input/inputBlock.d.ts +16 -0
  150. package/Materials/Node/Blocks/Input/inputBlock.js +16 -1
  151. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  152. package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +5 -0
  153. package/Materials/Node/Blocks/Input/prePassTextureBlock.js +5 -0
  154. package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +10 -0
  156. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +10 -1
  157. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  158. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +23 -0
  159. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +23 -1
  160. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +17 -0
  162. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +17 -0
  163. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  164. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +41 -0
  165. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +41 -0
  166. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +21 -0
  168. package/Materials/Node/Blocks/PBR/reflectionBlock.js +21 -0
  169. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  170. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +29 -0
  171. package/Materials/Node/Blocks/PBR/refractionBlock.js +29 -0
  172. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +14 -0
  174. package/Materials/Node/Blocks/PBR/sheenBlock.js +14 -0
  175. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  176. package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +7 -0
  177. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +7 -0
  178. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  179. package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +23 -0
  180. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +23 -0
  181. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +6 -0
  183. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +6 -0
  184. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +17 -0
  186. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +17 -0
  187. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +22 -0
  189. package/Materials/Node/Blocks/Vertex/bonesBlock.js +22 -0
  190. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  191. package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +13 -0
  192. package/Materials/Node/Blocks/Vertex/instancesBlock.js +13 -0
  193. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +20 -0
  195. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +20 -0
  196. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  197. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +27 -0
  198. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +27 -0
  199. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  200. package/Materials/Node/Blocks/clampBlock.d.ts +10 -0
  201. package/Materials/Node/Blocks/clampBlock.js +10 -0
  202. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  203. package/Materials/Node/Blocks/cloudBlock.d.ts +10 -0
  204. package/Materials/Node/Blocks/cloudBlock.js +10 -0
  205. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorMergerBlock.d.ts +10 -0
  207. package/Materials/Node/Blocks/colorMergerBlock.js +10 -0
  208. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  209. package/Materials/Node/Blocks/conditionalBlock.d.ts +14 -0
  210. package/Materials/Node/Blocks/conditionalBlock.js +14 -0
  211. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/curveBlock.d.ts +10 -0
  213. package/Materials/Node/Blocks/curveBlock.js +10 -0
  214. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  215. package/Materials/Node/Blocks/customBlock.d.ts +10 -0
  216. package/Materials/Node/Blocks/customBlock.js +10 -0
  217. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/debugBlock.d.ts +10 -0
  219. package/Materials/Node/Blocks/debugBlock.js +10 -0
  220. package/Materials/Node/Blocks/debugBlock.js.map +1 -1
  221. package/Materials/Node/Blocks/fresnelBlock.d.ts +4 -0
  222. package/Materials/Node/Blocks/fresnelBlock.js +4 -0
  223. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/gradientBlock.d.ts +10 -0
  225. package/Materials/Node/Blocks/gradientBlock.js +10 -0
  226. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  227. package/Materials/Node/Blocks/loopBlock.d.ts +10 -0
  228. package/Materials/Node/Blocks/loopBlock.js +10 -0
  229. package/Materials/Node/Blocks/loopBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/matrixBuilderBlock.d.ts +1 -0
  231. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -0
  232. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  233. package/Materials/Node/Blocks/meshAttributeExistsBlock.d.ts +10 -0
  234. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +10 -0
  235. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  236. package/Materials/Node/Blocks/pannerBlock.d.ts +5 -0
  237. package/Materials/Node/Blocks/pannerBlock.js +5 -0
  238. package/Materials/Node/Blocks/pannerBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/remapBlock.d.ts +10 -0
  240. package/Materials/Node/Blocks/remapBlock.js +10 -0
  241. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  242. package/Materials/Node/Blocks/rotate2dBlock.d.ts +1 -0
  243. package/Materials/Node/Blocks/rotate2dBlock.js +1 -0
  244. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/transformBlock.d.ts +10 -0
  246. package/Materials/Node/Blocks/transformBlock.js +10 -0
  247. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  248. package/Materials/Node/Blocks/triPlanarBlock.d.ts +22 -0
  249. package/Materials/Node/Blocks/triPlanarBlock.js +22 -0
  250. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/trigonometryBlock.d.ts +10 -0
  252. package/Materials/Node/Blocks/trigonometryBlock.js +10 -0
  253. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  254. package/Materials/Node/Blocks/vectorMergerBlock.d.ts +10 -0
  255. package/Materials/Node/Blocks/vectorMergerBlock.js +10 -0
  256. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/viewDirectionBlock.d.ts +5 -0
  258. package/Materials/Node/Blocks/viewDirectionBlock.js +5 -0
  259. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  260. package/Materials/Node/Blocks/waveBlock.d.ts +10 -0
  261. package/Materials/Node/Blocks/waveBlock.js +10 -0
  262. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +1 -0
  264. package/Materials/Node/Blocks/worleyNoise3DBlock.js +1 -0
  265. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  266. package/Materials/Node/nodeMaterial.d.ts +13 -0
  267. package/Materials/Node/nodeMaterial.js +14 -2
  268. package/Materials/Node/nodeMaterial.js.map +1 -1
  269. package/Materials/Node/nodeMaterialBlock.d.ts +0 -3
  270. package/Materials/Node/nodeMaterialBlock.js +1 -6
  271. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  272. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -2
  273. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  274. package/Materials/Textures/Procedurals/proceduralTexture.js +1 -1
  275. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  276. package/Materials/Textures/mirrorTexture.js +1 -1
  277. package/Materials/Textures/mirrorTexture.js.map +1 -1
  278. package/Materials/index.d.ts +2 -0
  279. package/Materials/index.js +2 -0
  280. package/Materials/index.js.map +1 -1
  281. package/Maths/math.constants.d.ts +2 -1
  282. package/Maths/math.constants.js +3 -2
  283. package/Maths/math.constants.js.map +1 -1
  284. package/Meshes/Builders/capsuleBuilder.js +0 -3
  285. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
  286. package/Meshes/Builders/cylinderBuilder.d.ts +1 -1
  287. package/Meshes/Builders/cylinderBuilder.js +1 -2
  288. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  289. package/Meshes/Builders/decalBuilder.js +2 -0
  290. package/Meshes/Builders/decalBuilder.js.map +1 -1
  291. package/Meshes/Builders/discBuilder.js +0 -1
  292. package/Meshes/Builders/discBuilder.js.map +1 -1
  293. package/Meshes/Builders/groundBuilder.d.ts +50 -54
  294. package/Meshes/Builders/groundBuilder.js +50 -54
  295. package/Meshes/Builders/groundBuilder.js.map +1 -1
  296. package/Meshes/Builders/tiledBoxBuilder.d.ts +0 -26
  297. package/Meshes/Builders/tiledBoxBuilder.js +0 -26
  298. package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
  299. package/Meshes/Builders/tiledPlaneBuilder.d.ts +0 -25
  300. package/Meshes/Builders/tiledPlaneBuilder.js +0 -25
  301. package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
  302. package/Meshes/Builders/torusBuilder.d.ts +0 -13
  303. package/Meshes/Builders/torusBuilder.js +0 -13
  304. package/Meshes/Builders/torusBuilder.js.map +1 -1
  305. package/Meshes/Builders/torusKnotBuilder.d.ts +0 -19
  306. package/Meshes/Builders/torusKnotBuilder.js +0 -19
  307. package/Meshes/Builders/torusKnotBuilder.js.map +1 -1
  308. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
  309. package/Meshes/Compression/dracoDecoder.js.map +1 -1
  310. package/Meshes/Compression/dracoDecoder.types.d.ts +11 -0
  311. package/Meshes/Compression/dracoDecoder.types.js.map +1 -1
  312. package/Meshes/Compression/dracoEncoder.js.map +1 -1
  313. package/Meshes/Compression/meshoptCompression.js +0 -2
  314. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  315. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +17 -1
  316. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  317. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +0 -8
  318. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  319. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.d.ts +1 -0
  320. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js +1 -0
  321. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js.map +1 -1
  322. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +1 -0
  323. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +1 -0
  324. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
  325. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +1 -0
  326. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +1 -0
  327. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
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ntent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Color3 } from \"../../../Maths/math.color\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\n\r\n/**\r\n * Class used to store a color step for the GradientBlock\r\n */\r\nexport class GradientBlockColorStep {\r\n private _step: number;\r\n /**\r\n * Gets value indicating which step this color is associated with (between 0 and 1)\r\n */\r\n public get step(): number {\r\n return this._step;\r\n }\r\n\r\n /**\r\n * Sets a value indicating which step this color is associated with (between 0 and 1)\r\n */\r\n public set step(val: number) {\r\n this._step = val;\r\n }\r\n\r\n private _color: Color3;\r\n\r\n /**\r\n * Gets the color associated with this step\r\n */\r\n public get color(): Color3 {\r\n return this._color;\r\n }\r\n\r\n /**\r\n * Sets the color associated with this step\r\n */\r\n public set color(val: Color3) {\r\n this._color = val;\r\n }\r\n\r\n /**\r\n * Creates a new GradientBlockColorStep\r\n * @param step defines a value indicating which step this color is associated with (between 0 and 1)\r\n * @param color defines the color associated with this step\r\n */\r\n public constructor(step: number, color: Color3) {\r\n this.step = step;\r\n this.color = color;\r\n }\r\n}\r\n\r\n/**\r\n * Block used to return a color from a gradient based on an input value between 0 and 1\r\n */\r\nexport class GradientBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the list of color steps\r\n */\r\n public colorSteps: GradientBlockColorStep[] = [new GradientBlockColorStep(0, Color3.Black()), new GradientBlockColorStep(1.0, Color3.White())];\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<GradientBlock>();\r\n\r\n /** calls observable when the value is changed*/\r\n public colorStepsUpdated() {\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n /**\r\n * Creates a new GradientBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"gradient\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Float |\r\n NodeMaterialBlockConnectionPointTypes.Vector2 |\r\n NodeMaterialBlockConnectionPointTypes.Vector3 |\r\n NodeMaterialBlockConnectionPointTypes.Vector4 |\r\n NodeMaterialBlockConnectionPointTypes.Color3 |\r\n NodeMaterialBlockConnectionPointTypes.Color4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"GradientBlock\";\r\n }\r\n\r\n /**\r\n * Gets the gradient input component\r\n */\r\n public get gradient(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _writeColorConstant(index: number, vec3: string) {\r\n const step = this.colorSteps[index];\r\n return `${vec3}(${step.color.r}, ${step.color.g}, ${step.color.b})`;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n const vec3 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n if (!this.colorSteps.length || !this.gradient.connectedPoint) {\r\n state.compilationString += state._declareOutput(output) + ` = ${vec3}(0., 0., 0.);\\n`;\r\n return;\r\n }\r\n\r\n const tempColor = state._getFreeVariableName(\"gradientTempColor\");\r\n const tempPosition = state._getFreeVariableName(\"gradientTempPosition\");\r\n\r\n state.compilationString += `${state._declareLocalVar(tempColor, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this._writeColorConstant(0, vec3)};\\n`;\r\n state.compilationString += `${state._declareLocalVar(tempPosition, NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n\r\n let gradientSource = this.gradient.associatedVariableName;\r\n\r\n if (this.gradient.connectedPoint.type !== NodeMaterialBlockConnectionPointTypes.Float) {\r\n gradientSource += \".x\";\r\n }\r\n\r\n for (let index = 1; index < this.colorSteps.length; index++) {\r\n const step = this.colorSteps[index];\r\n const previousStep = this.colorSteps[index - 1];\r\n state.compilationString += `${tempPosition} = clamp((${gradientSource} - ${state._emitFloat(previousStep.step)}) / (${state._emitFloat(\r\n step.step\r\n )} - ${state._emitFloat(previousStep.step)}), 0.0, 1.0) * step(${state._emitFloat(index)}, ${state._emitFloat(this.colorSteps.length - 1)});\\n`;\r\n state.compilationString += `${tempColor} = mix(${tempColor}, ${this._writeColorConstant(index, vec3)}, ${tempPosition});\\n`;\r\n }\r\n state.compilationString += state._declareOutput(output) + ` = ${tempColor};\\n`;\r\n\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.colorSteps = [];\r\n\r\n for (const step of this.colorSteps) {\r\n serializationObject.colorSteps.push({\r\n step: step.step,\r\n color: {\r\n r: step.color.r,\r\n g: step.color.g,\r\n b: step.color.b,\r\n },\r\n });\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.colorSteps.length = 0;\r\n\r\n for (const step of serializationObject.colorSteps) {\r\n this.colorSteps.push(new GradientBlockColorStep(step.step, new Color3(step.color.r, step.color.g, step.color.b)));\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.colorSteps = [];\\n`;\r\n\r\n for (const colorStep of this.colorSteps) {\r\n codeString += `${this._codeVariableName}.colorSteps.push(new BABYLON.GradientBlockColorStep(${colorStep.step}, new BABYLON.Color3(${colorStep.color.r}, ${colorStep.color.g}, ${colorStep.color.b})));\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GradientBlock\", GradientBlock);\r\n"]}
1
+ 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aAAa,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Color3 } from \"../../../Maths/math.color\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\n\r\n/**\r\n * Class used to store a color step for the GradientBlock\r\n */\r\nexport class GradientBlockColorStep {\r\n private _step: number;\r\n /**\r\n * Gets value indicating which step this color is associated with (between 0 and 1)\r\n */\r\n public get step(): number {\r\n return this._step;\r\n }\r\n\r\n /**\r\n * Sets a value indicating which step this color is associated with (between 0 and 1)\r\n */\r\n public set step(val: number) {\r\n this._step = val;\r\n }\r\n\r\n private _color: Color3;\r\n\r\n /**\r\n * Gets the color associated with this step\r\n */\r\n public get color(): Color3 {\r\n return this._color;\r\n }\r\n\r\n /**\r\n * Sets the color associated with this step\r\n */\r\n public set color(val: Color3) {\r\n this._color = val;\r\n }\r\n\r\n /**\r\n * Creates a new GradientBlockColorStep\r\n * @param step defines a value indicating which step this color is associated with (between 0 and 1)\r\n * @param color defines the color associated with this step\r\n */\r\n public constructor(step: number, color: Color3) {\r\n this.step = step;\r\n this.color = color;\r\n }\r\n}\r\n\r\n/**\r\n * Block used to return a color from a gradient based on an input value between 0 and 1\r\n */\r\nexport class GradientBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the list of color steps\r\n */\r\n public colorSteps: GradientBlockColorStep[] = [new GradientBlockColorStep(0, Color3.Black()), new GradientBlockColorStep(1.0, Color3.White())];\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<GradientBlock>();\r\n\r\n /** calls observable when the value is changed*/\r\n public colorStepsUpdated() {\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n /**\r\n * Creates a new GradientBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"gradient\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Float |\r\n NodeMaterialBlockConnectionPointTypes.Vector2 |\r\n NodeMaterialBlockConnectionPointTypes.Vector3 |\r\n NodeMaterialBlockConnectionPointTypes.Vector4 |\r\n NodeMaterialBlockConnectionPointTypes.Color3 |\r\n NodeMaterialBlockConnectionPointTypes.Color4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"GradientBlock\";\r\n }\r\n\r\n /**\r\n * Gets the gradient input component\r\n */\r\n public get gradient(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _writeColorConstant(index: number, vec3: string) {\r\n const step = this.colorSteps[index];\r\n return `${vec3}(${step.color.r}, ${step.color.g}, ${step.color.b})`;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n const vec3 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n if (!this.colorSteps.length || !this.gradient.connectedPoint) {\r\n state.compilationString += state._declareOutput(output) + ` = ${vec3}(0., 0., 0.);\\n`;\r\n return;\r\n }\r\n\r\n const tempColor = state._getFreeVariableName(\"gradientTempColor\");\r\n const tempPosition = state._getFreeVariableName(\"gradientTempPosition\");\r\n\r\n state.compilationString += `${state._declareLocalVar(tempColor, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this._writeColorConstant(0, vec3)};\\n`;\r\n state.compilationString += `${state._declareLocalVar(tempPosition, NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n\r\n let gradientSource = this.gradient.associatedVariableName;\r\n\r\n if (this.gradient.connectedPoint.type !== NodeMaterialBlockConnectionPointTypes.Float) {\r\n gradientSource += \".x\";\r\n }\r\n\r\n for (let index = 1; index < this.colorSteps.length; index++) {\r\n const step = this.colorSteps[index];\r\n const previousStep = this.colorSteps[index - 1];\r\n state.compilationString += `${tempPosition} = clamp((${gradientSource} - ${state._emitFloat(previousStep.step)}) / (${state._emitFloat(\r\n step.step\r\n )} - ${state._emitFloat(previousStep.step)}), 0.0, 1.0) * step(${state._emitFloat(index)}, ${state._emitFloat(this.colorSteps.length - 1)});\\n`;\r\n state.compilationString += `${tempColor} = mix(${tempColor}, ${this._writeColorConstant(index, vec3)}, ${tempPosition});\\n`;\r\n }\r\n state.compilationString += state._declareOutput(output) + ` = ${tempColor};\\n`;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.colorSteps = [];\r\n\r\n for (const step of this.colorSteps) {\r\n serializationObject.colorSteps.push({\r\n step: step.step,\r\n color: {\r\n r: step.color.r,\r\n g: step.color.g,\r\n b: step.color.b,\r\n },\r\n });\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the serialization object\r\n * @param scene - the scene\r\n * @param rootUrl - the root URL\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.colorSteps.length = 0;\r\n\r\n for (const step of serializationObject.colorSteps) {\r\n this.colorSteps.push(new GradientBlockColorStep(step.step, new Color3(step.color.r, step.color.g, step.color.b)));\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.colorSteps = [];\\n`;\r\n\r\n for (const colorStep of this.colorSteps) {\r\n codeString += `${this._codeVariableName}.colorSteps.push(new BABYLON.GradientBlockColorStep(${colorStep.step}, new BABYLON.Color3(${colorStep.color.r}, ${colorStep.color.g}, ${colorStep.color.b})));\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GradientBlock\", GradientBlock);\r\n"]}
@@ -44,6 +44,16 @@ export declare class LoopBlock extends NodeMaterialBlock {
44
44
  protected _buildBlock(state: NodeMaterialBuildState): this;
45
45
  protected _postBuildBlock(state: NodeMaterialBuildState): this;
46
46
  protected _dumpPropertiesCode(): string;
47
+ /**
48
+ * Serializes the block
49
+ * @returns the serialized object
50
+ */
47
51
  serialize(): any;
52
+ /**
53
+ * Deserializes the block
54
+ * @param serializationObject - the serialization object
55
+ * @param scene - the scene
56
+ * @param rootUrl - the root URL
57
+ */
48
58
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
49
59
  }
@@ -94,11 +94,21 @@ export class LoopBlock extends NodeMaterialBlock {
94
94
  _dumpPropertiesCode() {
95
95
  return super._dumpPropertiesCode() + `${this._codeVariableName}.iterations = ${this.iterations};\n`;
96
96
  }
97
+ /**
98
+ * Serializes the block
99
+ * @returns the serialized object
100
+ */
97
101
  serialize() {
98
102
  const serializationObject = super.serialize();
99
103
  serializationObject.iterations = this.iterations;
100
104
  return serializationObject;
101
105
  }
106
+ /**
107
+ * Deserializes the block
108
+ * @param serializationObject - the serialization object
109
+ * @param scene - the scene
110
+ * @param rootUrl - the root URL
111
+ */
102
112
  _deserialize(serializationObject, scene, rootUrl) {
103
113
  super._deserialize(serializationObject, scene, rootUrl);
104
114
  this.iterations = serializationObject.iterations;
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\n/**\r\n * Block used to repeat code\r\n */\r\nexport class LoopBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets number of iterations\r\n * Will be ignored if the iterations input is connected\r\n */\r\n @editableInPropertyPage(\"Iterations\", PropertyTypeForEdition.Int, undefined, { embedded: true })\r\n public iterations = 4;\r\n\r\n /**\r\n * Creates a new LoopBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"iterations\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"index\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\r\n \"loopID\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n undefined,\r\n new NodeMaterialConnectionPointCustomObject(\"loopID\", this, NodeMaterialConnectionPointDirection.Output, LoopBlock, \"LoopBlock\")\r\n );\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._outputs[0]._forPostBuild = true;\r\n\r\n this._outputs[2]._redirectedSource = this._inputs[0];\r\n\r\n this._outputs[1]._preventBubbleUp = true;\r\n this._outputs[2]._preventBubbleUp = true;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"LoopBlock\";\r\n }\r\n\r\n /**\r\n * Gets the main input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the iterations input component\r\n */\r\n public get iterationsInput(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the index component which will be incremented at each iteration\r\n */\r\n public get index(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the loop ID component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get loopID(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n const index = this._outputs[1];\r\n\r\n const indexName = state._getFreeVariableName(\"index\");\r\n\r\n const decl = state.shaderLanguage === ShaderLanguage.WGSL ? \"var\" : \"int\";\r\n const castFloat = state.shaderLanguage === ShaderLanguage.WGSL ? \"f32\" : \"float\";\r\n const castInt = state.shaderLanguage === ShaderLanguage.WGSL ? \"i32\" : \"int\";\r\n\r\n // Declare storage variable and store initial value\r\n state.compilationString += state._declareOutput(output) + ` = ${this.input.associatedVariableName};\\n`;\r\n\r\n // Iterations\r\n const iterations = this.iterationsInput.isConnected ? `${castInt}(${this.iterationsInput.associatedVariableName})` : this.iterations;\r\n\r\n // Loop\r\n state.compilationString += `for (${decl} ${indexName} = 0; ${indexName} < ${iterations}; ${indexName}++){\\n`;\r\n state.compilationString += `${state._declareOutput(index)} = ${castFloat}(${indexName});\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _postBuildBlock(state: NodeMaterialBuildState) {\r\n super._postBuildBlock(state);\r\n\r\n state.compilationString += `}\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n return super._dumpPropertiesCode() + `${this._codeVariableName}.iterations = ${this.iterations};\\n`;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.iterations = this.iterations;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.iterations = serializationObject.iterations;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.LoopBlock\", LoopBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\n/**\r\n * Block used to repeat code\r\n */\r\nexport class LoopBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets number of iterations\r\n * Will be ignored if the iterations input is connected\r\n */\r\n @editableInPropertyPage(\"Iterations\", PropertyTypeForEdition.Int, undefined, { embedded: true })\r\n public iterations = 4;\r\n\r\n /**\r\n * Creates a new LoopBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"iterations\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"index\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\r\n \"loopID\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n undefined,\r\n new NodeMaterialConnectionPointCustomObject(\"loopID\", this, NodeMaterialConnectionPointDirection.Output, LoopBlock, \"LoopBlock\")\r\n );\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._outputs[0]._forPostBuild = true;\r\n\r\n this._outputs[2]._redirectedSource = this._inputs[0];\r\n\r\n this._outputs[1]._preventBubbleUp = true;\r\n this._outputs[2]._preventBubbleUp = true;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"LoopBlock\";\r\n }\r\n\r\n /**\r\n * Gets the main input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the iterations input component\r\n */\r\n public get iterationsInput(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the index component which will be incremented at each iteration\r\n */\r\n public get index(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the loop ID component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get loopID(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n const index = this._outputs[1];\r\n\r\n const indexName = state._getFreeVariableName(\"index\");\r\n\r\n const decl = state.shaderLanguage === ShaderLanguage.WGSL ? \"var\" : \"int\";\r\n const castFloat = state.shaderLanguage === ShaderLanguage.WGSL ? \"f32\" : \"float\";\r\n const castInt = state.shaderLanguage === ShaderLanguage.WGSL ? \"i32\" : \"int\";\r\n\r\n // Declare storage variable and store initial value\r\n state.compilationString += state._declareOutput(output) + ` = ${this.input.associatedVariableName};\\n`;\r\n\r\n // Iterations\r\n const iterations = this.iterationsInput.isConnected ? `${castInt}(${this.iterationsInput.associatedVariableName})` : this.iterations;\r\n\r\n // Loop\r\n state.compilationString += `for (${decl} ${indexName} = 0; ${indexName} < ${iterations}; ${indexName}++){\\n`;\r\n state.compilationString += `${state._declareOutput(index)} = ${castFloat}(${indexName});\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _postBuildBlock(state: NodeMaterialBuildState) {\r\n super._postBuildBlock(state);\r\n\r\n state.compilationString += `}\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n return super._dumpPropertiesCode() + `${this._codeVariableName}.iterations = ${this.iterations};\\n`;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.iterations = this.iterations;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the serialization object\r\n * @param scene - the scene\r\n * @param rootUrl - the root URL\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.iterations = serializationObject.iterations;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.LoopBlock\", LoopBlock);\r\n"]}
@@ -35,6 +35,7 @@ export declare class MatrixBuilderBlock extends NodeMaterialBlock {
35
35
  * Gets the output component
36
36
  */
37
37
  get output(): NodeMaterialConnectionPoint;
38
+ /** Auto configure the block based on the material */
38
39
  autoConfigure(): void;
39
40
  protected _buildBlock(state: NodeMaterialBuildState): this;
40
41
  }
@@ -57,6 +57,7 @@ export class MatrixBuilderBlock extends NodeMaterialBlock {
57
57
  get output() {
58
58
  return this._outputs[0];
59
59
  }
60
+ /** Auto configure the block based on the material */
60
61
  autoConfigure() {
61
62
  if (!this.row0.isConnected) {
62
63
  const row0Input = new InputBlock("row0");
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\nimport { Vector4 } from \"../../../Maths/math.vector\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to build a matrix from 4 Vector4\r\n */\r\nexport class MatrixBuilderBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new MatrixBuilder\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"row0\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"row1\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"row2\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"row3\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MatrixBuilder\";\r\n }\r\n\r\n /**\r\n * Gets the row0 vector\r\n */\r\n public get row0(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the row1 vector\r\n */\r\n public get row1(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the row2 vector\r\n */\r\n public get row2(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the row3 vector\r\n */\r\n public get row3(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.row0.isConnected) {\r\n const row0Input = new InputBlock(\"row0\");\r\n row0Input.value = new Vector4(1, 0, 0, 0);\r\n row0Input.output.connectTo(this.row0);\r\n }\r\n\r\n if (!this.row1.isConnected) {\r\n const row1Input = new InputBlock(\"row1\");\r\n row1Input.value = new Vector4(0, 1, 0, 0);\r\n row1Input.output.connectTo(this.row1);\r\n }\r\n\r\n if (!this.row2.isConnected) {\r\n const row2Input = new InputBlock(\"row2\");\r\n row2Input.value = new Vector4(0, 0, 1, 0);\r\n row2Input.output.connectTo(this.row2);\r\n }\r\n\r\n if (!this.row3.isConnected) {\r\n const row3Input = new InputBlock(\"row3\");\r\n row3Input.value = new Vector4(0, 0, 0, 1);\r\n row3Input.output.connectTo(this.row3);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n const row0 = this.row0;\r\n const row1 = this.row1;\r\n const row2 = this.row2;\r\n const row3 = this.row3;\r\n\r\n const mat4 = state.shaderLanguage === ShaderLanguage.WGSL ? \"mat4x4f\" : \"mat4\";\r\n\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${mat4}(${row0.associatedVariableName}, ${row1.associatedVariableName}, ${row2.associatedVariableName}, ${row3.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MatrixBuilder\", MatrixBuilderBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\nimport { Vector4 } from \"../../../Maths/math.vector\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to build a matrix from 4 Vector4\r\n */\r\nexport class MatrixBuilderBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new MatrixBuilder\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"row0\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"row1\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"row2\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"row3\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MatrixBuilder\";\r\n }\r\n\r\n /**\r\n * Gets the row0 vector\r\n */\r\n public get row0(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the row1 vector\r\n */\r\n public get row1(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the row2 vector\r\n */\r\n public get row2(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the row3 vector\r\n */\r\n public get row3(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /** Auto configure the block based on the material */\r\n public override autoConfigure() {\r\n if (!this.row0.isConnected) {\r\n const row0Input = new InputBlock(\"row0\");\r\n row0Input.value = new Vector4(1, 0, 0, 0);\r\n row0Input.output.connectTo(this.row0);\r\n }\r\n\r\n if (!this.row1.isConnected) {\r\n const row1Input = new InputBlock(\"row1\");\r\n row1Input.value = new Vector4(0, 1, 0, 0);\r\n row1Input.output.connectTo(this.row1);\r\n }\r\n\r\n if (!this.row2.isConnected) {\r\n const row2Input = new InputBlock(\"row2\");\r\n row2Input.value = new Vector4(0, 0, 1, 0);\r\n row2Input.output.connectTo(this.row2);\r\n }\r\n\r\n if (!this.row3.isConnected) {\r\n const row3Input = new InputBlock(\"row3\");\r\n row3Input.value = new Vector4(0, 0, 0, 1);\r\n row3Input.output.connectTo(this.row3);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n const row0 = this.row0;\r\n const row1 = this.row1;\r\n const row2 = this.row2;\r\n const row3 = this.row3;\r\n\r\n const mat4 = state.shaderLanguage === ShaderLanguage.WGSL ? \"mat4x4f\" : \"mat4\";\r\n\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${mat4}(${row0.associatedVariableName}, ${row1.associatedVariableName}, ${row2.associatedVariableName}, ${row3.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MatrixBuilder\", MatrixBuilderBlock);\r\n"]}
@@ -46,7 +46,17 @@ export declare class MeshAttributeExistsBlock extends NodeMaterialBlock {
46
46
  */
47
47
  get output(): NodeMaterialConnectionPoint;
48
48
  protected _buildBlock(state: NodeMaterialBuildState): this;
49
+ /**
50
+ * Serializes the block
51
+ * @returns the serialized object
52
+ */
49
53
  serialize(): any;
54
+ /**
55
+ * Deserializes the block from a serialization object
56
+ * @param serializationObject - the object to deserialize from
57
+ * @param scene - the current scene
58
+ * @param rootUrl - the root URL for loading
59
+ */
50
60
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
51
61
  protected _dumpPropertiesCode(): string;
52
62
  }
@@ -164,11 +164,21 @@ export class MeshAttributeExistsBlock extends NodeMaterialBlock {
164
164
  }
165
165
  return this;
166
166
  }
167
+ /**
168
+ * Serializes the block
169
+ * @returns the serialized object
170
+ */
167
171
  serialize() {
168
172
  const serializationObject = super.serialize();
169
173
  serializationObject.attributeType = this.attributeType;
170
174
  return serializationObject;
171
175
  }
176
+ /**
177
+ * Deserializes the block from a serialization object
178
+ * @param serializationObject - the object to deserialize from
179
+ * @param scene - the current scene
180
+ * @param rootUrl - the root URL for loading
181
+ */
172
182
  _deserialize(serializationObject, scene, rootUrl) {
173
183
  super._deserialize(serializationObject, scene, rootUrl);
174
184
  this.attributeType = serializationObject.attributeType ?? 0 /* MeshAttributeExistsBlockTypes.None */;
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\nimport { MorphTargetsBlock } from \"./Vertex/morphTargetsBlock\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nexport const enum MeshAttributeExistsBlockTypes {\r\n None,\r\n Normal,\r\n Tangent,\r\n VertexColor,\r\n UV1,\r\n UV2,\r\n UV3,\r\n UV4,\r\n UV5,\r\n UV6,\r\n}\r\n\r\n/**\r\n * Block used to check if Mesh attribute of specified type exists\r\n * and provide an alternative fallback input for to use in such case\r\n */\r\nexport class MeshAttributeExistsBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new MeshAttributeExistsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"fallback\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n\r\n // Try to auto determine attributeType\r\n this._inputs[0].onConnectionObservable.add((other) => {\r\n if (this.attributeType) {\r\n // But only if not already specified\r\n return;\r\n }\r\n const sourceBlock = other.ownerBlock;\r\n if (sourceBlock instanceof InputBlock && sourceBlock.isAttribute) {\r\n switch (sourceBlock.name) {\r\n case \"color\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.VertexColor;\r\n break;\r\n case \"normal\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Normal;\r\n break;\r\n case \"tangent\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Tangent;\r\n break;\r\n case \"uv\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV1;\r\n break;\r\n case \"uv2\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV2;\r\n break;\r\n case \"uv3\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV3;\r\n break;\r\n case \"uv4\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV4;\r\n break;\r\n case \"uv5\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV5;\r\n break;\r\n case \"uv6\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV6;\r\n break;\r\n }\r\n } else if (sourceBlock instanceof MorphTargetsBlock) {\r\n switch (this.input.connectedPoint?.name) {\r\n case \"normalOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Normal;\r\n break;\r\n case \"tangentOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Tangent;\r\n break;\r\n case \"uvOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV1;\r\n break;\r\n case \"uv2Output\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV2;\r\n break;\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MeshAttributeExistsBlock\";\r\n }\r\n\r\n /**\r\n * Defines which mesh attribute to use\r\n */\r\n @editableInPropertyPage(\"Attribute lookup\", PropertyTypeForEdition.List, undefined, {\r\n notifiers: { update: true },\r\n embedded: true,\r\n options: [\r\n { label: \"(None)\", value: MeshAttributeExistsBlockTypes.None },\r\n { label: \"Normal\", value: MeshAttributeExistsBlockTypes.Normal },\r\n { label: \"Tangent\", value: MeshAttributeExistsBlockTypes.Tangent },\r\n { label: \"Vertex Color\", value: MeshAttributeExistsBlockTypes.VertexColor },\r\n { label: \"UV1\", value: MeshAttributeExistsBlockTypes.UV1 },\r\n { label: \"UV2\", value: MeshAttributeExistsBlockTypes.UV2 },\r\n { label: \"UV3\", value: MeshAttributeExistsBlockTypes.UV3 },\r\n { label: \"UV4\", value: MeshAttributeExistsBlockTypes.UV4 },\r\n { label: \"UV5\", value: MeshAttributeExistsBlockTypes.UV5 },\r\n { label: \"UV6\", value: MeshAttributeExistsBlockTypes.UV6 },\r\n ],\r\n })\r\n public attributeType = MeshAttributeExistsBlockTypes.None;\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the fallback component when speciefied attribute doesn't exist\r\n */\r\n public get fallback(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let attributeDefine: null | string = null;\r\n switch (this.attributeType) {\r\n case MeshAttributeExistsBlockTypes.VertexColor:\r\n attributeDefine = \"VERTEXCOLOR_NME\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.Normal:\r\n attributeDefine = \"NORMAL\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.Tangent:\r\n attributeDefine = \"TANGENT\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV1:\r\n attributeDefine = \"UV1\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV2:\r\n attributeDefine = \"UV2\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV3:\r\n attributeDefine = \"UV3\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV4:\r\n attributeDefine = \"UV4\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV5:\r\n attributeDefine = \"UV5\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV6:\r\n attributeDefine = \"UV6\";\r\n break;\r\n }\r\n\r\n const output = state._declareOutput(this.output);\r\n if (attributeDefine) {\r\n state.compilationString += `#ifdef ${attributeDefine}\\n`;\r\n }\r\n\r\n state.compilationString += `${output} = ${this.input.associatedVariableName};\\n`;\r\n\r\n if (attributeDefine) {\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${output} = ${this.fallback.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n }\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.attributeType = this.attributeType;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.attributeType = serializationObject.attributeType ?? MeshAttributeExistsBlockTypes.None;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.attributeType = ${this.attributeType};\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshAttributeExistsBlock\", MeshAttributeExistsBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\nimport { MorphTargetsBlock } from \"./Vertex/morphTargetsBlock\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nexport const enum MeshAttributeExistsBlockTypes {\r\n None,\r\n Normal,\r\n Tangent,\r\n VertexColor,\r\n UV1,\r\n UV2,\r\n UV3,\r\n UV4,\r\n UV5,\r\n UV6,\r\n}\r\n\r\n/**\r\n * Block used to check if Mesh attribute of specified type exists\r\n * and provide an alternative fallback input for to use in such case\r\n */\r\nexport class MeshAttributeExistsBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new MeshAttributeExistsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"fallback\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n\r\n // Try to auto determine attributeType\r\n this._inputs[0].onConnectionObservable.add((other) => {\r\n if (this.attributeType) {\r\n // But only if not already specified\r\n return;\r\n }\r\n const sourceBlock = other.ownerBlock;\r\n if (sourceBlock instanceof InputBlock && sourceBlock.isAttribute) {\r\n switch (sourceBlock.name) {\r\n case \"color\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.VertexColor;\r\n break;\r\n case \"normal\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Normal;\r\n break;\r\n case \"tangent\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Tangent;\r\n break;\r\n case \"uv\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV1;\r\n break;\r\n case \"uv2\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV2;\r\n break;\r\n case \"uv3\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV3;\r\n break;\r\n case \"uv4\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV4;\r\n break;\r\n case \"uv5\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV5;\r\n break;\r\n case \"uv6\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV6;\r\n break;\r\n }\r\n } else if (sourceBlock instanceof MorphTargetsBlock) {\r\n switch (this.input.connectedPoint?.name) {\r\n case \"normalOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Normal;\r\n break;\r\n case \"tangentOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Tangent;\r\n break;\r\n case \"uvOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV1;\r\n break;\r\n case \"uv2Output\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV2;\r\n break;\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MeshAttributeExistsBlock\";\r\n }\r\n\r\n /**\r\n * Defines which mesh attribute to use\r\n */\r\n @editableInPropertyPage(\"Attribute lookup\", PropertyTypeForEdition.List, undefined, {\r\n notifiers: { update: true },\r\n embedded: true,\r\n options: [\r\n { label: \"(None)\", value: MeshAttributeExistsBlockTypes.None },\r\n { label: \"Normal\", value: MeshAttributeExistsBlockTypes.Normal },\r\n { label: \"Tangent\", value: MeshAttributeExistsBlockTypes.Tangent },\r\n { label: \"Vertex Color\", value: MeshAttributeExistsBlockTypes.VertexColor },\r\n { label: \"UV1\", value: MeshAttributeExistsBlockTypes.UV1 },\r\n { label: \"UV2\", value: MeshAttributeExistsBlockTypes.UV2 },\r\n { label: \"UV3\", value: MeshAttributeExistsBlockTypes.UV3 },\r\n { label: \"UV4\", value: MeshAttributeExistsBlockTypes.UV4 },\r\n { label: \"UV5\", value: MeshAttributeExistsBlockTypes.UV5 },\r\n { label: \"UV6\", value: MeshAttributeExistsBlockTypes.UV6 },\r\n ],\r\n })\r\n public attributeType = MeshAttributeExistsBlockTypes.None;\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the fallback component when speciefied attribute doesn't exist\r\n */\r\n public get fallback(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let attributeDefine: null | string = null;\r\n switch (this.attributeType) {\r\n case MeshAttributeExistsBlockTypes.VertexColor:\r\n attributeDefine = \"VERTEXCOLOR_NME\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.Normal:\r\n attributeDefine = \"NORMAL\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.Tangent:\r\n attributeDefine = \"TANGENT\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV1:\r\n attributeDefine = \"UV1\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV2:\r\n attributeDefine = \"UV2\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV3:\r\n attributeDefine = \"UV3\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV4:\r\n attributeDefine = \"UV4\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV5:\r\n attributeDefine = \"UV5\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV6:\r\n attributeDefine = \"UV6\";\r\n break;\r\n }\r\n\r\n const output = state._declareOutput(this.output);\r\n if (attributeDefine) {\r\n state.compilationString += `#ifdef ${attributeDefine}\\n`;\r\n }\r\n\r\n state.compilationString += `${output} = ${this.input.associatedVariableName};\\n`;\r\n\r\n if (attributeDefine) {\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${output} = ${this.fallback.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.attributeType = this.attributeType;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block from a serialization object\r\n * @param serializationObject - the object to deserialize from\r\n * @param scene - the current scene\r\n * @param rootUrl - the root URL for loading\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.attributeType = serializationObject.attributeType ?? MeshAttributeExistsBlockTypes.None;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.attributeType = ${this.attributeType};\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshAttributeExistsBlock\", MeshAttributeExistsBlock);\r\n"]}
@@ -34,6 +34,11 @@ export declare class PannerBlock extends NodeMaterialBlock {
34
34
  * Gets the output component
35
35
  */
36
36
  get output(): NodeMaterialConnectionPoint;
37
+ /**
38
+ * Auto configure the block based on the material
39
+ * @param material - the node material
40
+ * @param additionalFilteringInfo - additional filtering info
41
+ */
37
42
  autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
38
43
  protected _buildBlock(state: NodeMaterialBuildState): this;
39
44
  }
@@ -53,6 +53,11 @@ export class PannerBlock extends NodeMaterialBlock {
53
53
  get output() {
54
54
  return this._outputs[0];
55
55
  }
56
+ /**
57
+ * Auto configure the block based on the material
58
+ * @param material - the node material
59
+ * @param additionalFilteringInfo - additional filtering info
60
+ */
56
61
  autoConfigure(material, additionalFilteringInfo = () => true) {
57
62
  if (!this.uv.isConnected) {
58
63
  if (material.mode !== NodeMaterialModes.PostProcess && material.mode !== NodeMaterialModes.ProceduralTexture) {
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\nimport type { NodeMaterial } from \"../nodeMaterial\";\r\nimport { AnimatedInputBlockTypes } from \"./Input/animatedInputBlockTypes\";\r\nimport { NodeMaterialModes } from \"../Enums/nodeMaterialModes\";\r\n\r\n/**\r\n * Block used to pan UV coordinates over time (similar to Unreal's Panner node).\r\n * This block takes UV coordinates, speed values for X and Y axes, and a time input,\r\n * then outputs animated UV coordinates that scroll based on the speed and time.\r\n */\r\nexport class PannerBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new PannerBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"speed\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"time\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PannerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the speed input component\r\n */\r\n public get speed(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the time input component\r\n */\r\n public get time(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n if (material.mode !== NodeMaterialModes.PostProcess && material.mode !== NodeMaterialModes.ProceduralTexture) {\r\n const attributeName = material.mode === NodeMaterialModes.Particle ? \"particle_uv\" : \"uv\";\r\n\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === attributeName && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(attributeName);\r\n }\r\n\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n if (!this.time.isConnected) {\r\n let timeInput = material.getInputBlockByPredicate((b) => b.animationType === AnimatedInputBlockTypes.Time && additionalFilteringInfo(b));\r\n\r\n if (!timeInput) {\r\n timeInput = new InputBlock(\"time\");\r\n timeInput.value = 0;\r\n timeInput.animationType = AnimatedInputBlockTypes.Time;\r\n }\r\n\r\n timeInput.output.connectTo(this.time);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n // Output = UV + speed * time\r\n state.compilationString +=\r\n state._declareOutput(output) + ` = ${this.uv.associatedVariableName} + ${this.speed.associatedVariableName} * ${this.time.associatedVariableName};\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PannerBlock\", PannerBlock);\r\n"]}
1
+ {"version":3,"file":"pannerBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/pannerBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,uBAAuB,EAAE,MAAM,iCAAiC,CAAC;AAC1E,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE/D;;;;GAIG;AACH,MAAM,OAAO,WAAY,SAAQ,iBAAiB;IAC9C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACxE,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACxE,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACjF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACa,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE,CAAC;YACvB,IAAI,QAAQ,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,IAAI,QAAQ,CAAC,IAAI,KAAK,iBAAiB,CAAC,iBAAiB,EAAE,CAAC;gBAC3G,MAAM,aAAa,GAAG,QAAQ,CAAC,IAAI,KAAK,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC;gBAE1F,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,aAAa,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEhI,IAAI,CAAC,OAAO,EAAE,CAAC;oBACX,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;oBAC/B,OAAO,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;gBAC1C,CAAC;gBAED,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACtC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACzB,IAAI,SAAS,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,aAAa,KAAK,uBAAuB,CAAC,IAAI,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEzI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACb,SAAS,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;gBACnC,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC;gBACpB,SAAS,CAAC,aAAa,GAAG,uBAAuB,CAAC,IAAI,CAAC;YAC3D,CAAC;YAED,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,6BAA6B;QAC7B,KAAK,CAAC,iBAAiB;YACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,MAAM,IAAI,CAAC,EAAE,CAAC,sBAAsB,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,IAAI,CAAC,IAAI,CAAC,sBAAsB,KAAK,CAAC;QAE1J,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\nimport type { NodeMaterial } from \"../nodeMaterial\";\r\nimport { AnimatedInputBlockTypes } from \"./Input/animatedInputBlockTypes\";\r\nimport { NodeMaterialModes } from \"../Enums/nodeMaterialModes\";\r\n\r\n/**\r\n * Block used to pan UV coordinates over time (similar to Unreal's Panner node).\r\n * This block takes UV coordinates, speed values for X and Y axes, and a time input,\r\n * then outputs animated UV coordinates that scroll based on the speed and time.\r\n */\r\nexport class PannerBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new PannerBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"speed\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"time\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PannerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the speed input component\r\n */\r\n public get speed(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the time input component\r\n */\r\n public get time(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n * @param material - the node material\r\n * @param additionalFilteringInfo - additional filtering info\r\n */\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n if (material.mode !== NodeMaterialModes.PostProcess && material.mode !== NodeMaterialModes.ProceduralTexture) {\r\n const attributeName = material.mode === NodeMaterialModes.Particle ? \"particle_uv\" : \"uv\";\r\n\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === attributeName && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(attributeName);\r\n }\r\n\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n if (!this.time.isConnected) {\r\n let timeInput = material.getInputBlockByPredicate((b) => b.animationType === AnimatedInputBlockTypes.Time && additionalFilteringInfo(b));\r\n\r\n if (!timeInput) {\r\n timeInput = new InputBlock(\"time\");\r\n timeInput.value = 0;\r\n timeInput.animationType = AnimatedInputBlockTypes.Time;\r\n }\r\n\r\n timeInput.output.connectTo(this.time);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n // Output = UV + speed * time\r\n state.compilationString +=\r\n state._declareOutput(output) + ` = ${this.uv.associatedVariableName} + ${this.speed.associatedVariableName} * ${this.time.associatedVariableName};\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PannerBlock\", PannerBlock);\r\n"]}
@@ -51,6 +51,16 @@ export declare class RemapBlock extends NodeMaterialBlock {
51
51
  get output(): NodeMaterialConnectionPoint;
52
52
  protected _buildBlock(state: NodeMaterialBuildState): this;
53
53
  protected _dumpPropertiesCode(): string;
54
+ /**
55
+ * Serializes the block
56
+ * @returns the serialized object
57
+ */
54
58
  serialize(): any;
59
+ /**
60
+ * Deserializes the block from a serialization object
61
+ * @param serializationObject - the object to deserialize from
62
+ * @param scene - the current scene
63
+ * @param rootUrl - the root URL for loading
64
+ */
55
65
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
56
66
  }
@@ -91,12 +91,22 @@ export class RemapBlock extends NodeMaterialBlock {
91
91
  codeString += `${this._codeVariableName}.targetRange = new BABYLON.Vector2(${this.targetRange.x}, ${this.targetRange.y});\n`;
92
92
  return codeString;
93
93
  }
94
+ /**
95
+ * Serializes the block
96
+ * @returns the serialized object
97
+ */
94
98
  serialize() {
95
99
  const serializationObject = super.serialize();
96
100
  serializationObject.sourceRange = this.sourceRange.asArray();
97
101
  serializationObject.targetRange = this.targetRange.asArray();
98
102
  return serializationObject;
99
103
  }
104
+ /**
105
+ * Deserializes the block from a serialization object
106
+ * @param serializationObject - the object to deserialize from
107
+ * @param scene - the current scene
108
+ * @param rootUrl - the root URL for loading
109
+ */
100
110
  _deserialize(serializationObject, scene, rootUrl) {
101
111
  super._deserialize(serializationObject, scene, rootUrl);
102
112
  this.sourceRange = Vector2.FromArray(serializationObject.sourceRange);
@@ -1 +1 @@
1
- {"version":3,"file":"remapBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/remapBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAErD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,mCAAmC,CAAC;AACnG;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAa7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAjBlD;;WAEG;QAEI,gBAAW,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAExC;;WAEG;QAEI,gBAAW,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QASnC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEnF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC5H,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAE5H,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC5H,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAE5H,KAAK,CAAC,iBAAiB;YACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC;gBAC5B,MAAM,SAAS,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,sBAAsB,MAAM,SAAS,QAAQ,SAAS,MAAM,SAAS,QAAQ,SAAS,MAAM,SAAS,MAAM,CAAC;QAEtJ,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,sCAAsC,IAAI,CAAC,WAAW,CAAC,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,CAAC,MAAM,CAAC;QAE9J,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sCAAsC,IAAI,CAAC,WAAW,CAAC,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,CAAC,MAAM,CAAC;QAE7H,OAAO,UAAU,CAAC;IACtB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC7D,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAE7D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC;QACtE,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC;IAC1E,CAAC;CACJ;AArHU;IADN,sBAAsB,CAAC,MAAM,yCAAiC;+CACvB;AAMjC;IADN,sBAAsB,CAAC,IAAI,yCAAiC;+CACtB;AAiH3C,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Vector2 } from \"../../../Maths/math.vector\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\n/**\r\n * Block used to remap a float from a range to a new one\r\n */\r\nexport class RemapBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the source range\r\n */\r\n @editableInPropertyPage(\"From\", PropertyTypeForEdition.Vector2)\r\n public sourceRange = new Vector2(-1, 1);\r\n\r\n /**\r\n * Gets or sets the target range\r\n */\r\n @editableInPropertyPage(\"To\", PropertyTypeForEdition.Vector2)\r\n public targetRange = new Vector2(0, 1);\r\n\r\n /**\r\n * Creates a new RemapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"sourceMin\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"sourceMax\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"targetMin\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"targetMax\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"RemapBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the source min input component\r\n */\r\n public get sourceMin(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the source max input component\r\n */\r\n public get sourceMax(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the target min input component\r\n */\r\n public get targetMin(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the target max input component\r\n */\r\n public get targetMax(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n const sourceMin = this.sourceMin.isConnected ? this.sourceMin.associatedVariableName : this._writeFloat(this.sourceRange.x);\r\n const sourceMax = this.sourceMax.isConnected ? this.sourceMax.associatedVariableName : this._writeFloat(this.sourceRange.y);\r\n\r\n const targetMin = this.targetMin.isConnected ? this.targetMin.associatedVariableName : this._writeFloat(this.targetRange.x);\r\n const targetMax = this.targetMax.isConnected ? this.targetMax.associatedVariableName : this._writeFloat(this.targetRange.y);\r\n\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${targetMin} + (${this._inputs[0].associatedVariableName} - ${sourceMin}) * (${targetMax} - ${targetMin}) / (${sourceMax} - ${sourceMin});\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.sourceRange = new BABYLON.Vector2(${this.sourceRange.x}, ${this.sourceRange.y});\\n`;\r\n\r\n codeString += `${this._codeVariableName}.targetRange = new BABYLON.Vector2(${this.targetRange.x}, ${this.targetRange.y});\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.sourceRange = this.sourceRange.asArray();\r\n serializationObject.targetRange = this.targetRange.asArray();\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.sourceRange = Vector2.FromArray(serializationObject.sourceRange);\r\n this.targetRange = Vector2.FromArray(serializationObject.targetRange);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RemapBlock\", RemapBlock);\r\n"]}
1
+ {"version":3,"file":"remapBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/remapBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAErD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,mCAAmC,CAAC;AACnG;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAa7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAjBlD;;WAEG;QAEI,gBAAW,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAExC;;WAEG;QAEI,gBAAW,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QASnC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEnF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC5H,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAE5H,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC5H,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAE5H,KAAK,CAAC,iBAAiB;YACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC;gBAC5B,MAAM,SAAS,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,sBAAsB,MAAM,SAAS,QAAQ,SAAS,MAAM,SAAS,QAAQ,SAAS,MAAM,SAAS,MAAM,CAAC;QAEtJ,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,sCAAsC,IAAI,CAAC,WAAW,CAAC,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,CAAC,MAAM,CAAC;QAE9J,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sCAAsC,IAAI,CAAC,WAAW,CAAC,CAAC,KAAK,IAAI,CAAC,WAAW,CAAC,CAAC,MAAM,CAAC;QAE7H,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC7D,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAE7D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACa,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC;QACtE,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,SAAS,CAAC,mBAAmB,CAAC,WAAW,CAAC,CAAC;IAC1E,CAAC;CACJ;AA/HU;IADN,sBAAsB,CAAC,MAAM,yCAAiC;+CACvB;AAMjC;IADN,sBAAsB,CAAC,IAAI,yCAAiC;+CACtB;AA2H3C,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Vector2 } from \"../../../Maths/math.vector\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\n/**\r\n * Block used to remap a float from a range to a new one\r\n */\r\nexport class RemapBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the source range\r\n */\r\n @editableInPropertyPage(\"From\", PropertyTypeForEdition.Vector2)\r\n public sourceRange = new Vector2(-1, 1);\r\n\r\n /**\r\n * Gets or sets the target range\r\n */\r\n @editableInPropertyPage(\"To\", PropertyTypeForEdition.Vector2)\r\n public targetRange = new Vector2(0, 1);\r\n\r\n /**\r\n * Creates a new RemapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"sourceMin\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"sourceMax\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"targetMin\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"targetMax\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"RemapBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the source min input component\r\n */\r\n public get sourceMin(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the source max input component\r\n */\r\n public get sourceMax(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the target min input component\r\n */\r\n public get targetMin(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the target max input component\r\n */\r\n public get targetMax(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n const sourceMin = this.sourceMin.isConnected ? this.sourceMin.associatedVariableName : this._writeFloat(this.sourceRange.x);\r\n const sourceMax = this.sourceMax.isConnected ? this.sourceMax.associatedVariableName : this._writeFloat(this.sourceRange.y);\r\n\r\n const targetMin = this.targetMin.isConnected ? this.targetMin.associatedVariableName : this._writeFloat(this.targetRange.x);\r\n const targetMax = this.targetMax.isConnected ? this.targetMax.associatedVariableName : this._writeFloat(this.targetRange.y);\r\n\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${targetMin} + (${this._inputs[0].associatedVariableName} - ${sourceMin}) * (${targetMax} - ${targetMin}) / (${sourceMax} - ${sourceMin});\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.sourceRange = new BABYLON.Vector2(${this.sourceRange.x}, ${this.sourceRange.y});\\n`;\r\n\r\n codeString += `${this._codeVariableName}.targetRange = new BABYLON.Vector2(${this.targetRange.x}, ${this.targetRange.y});\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.sourceRange = this.sourceRange.asArray();\r\n serializationObject.targetRange = this.targetRange.asArray();\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block from a serialization object\r\n * @param serializationObject - the object to deserialize from\r\n * @param scene - the current scene\r\n * @param rootUrl - the root URL for loading\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.sourceRange = Vector2.FromArray(serializationObject.sourceRange);\r\n this.targetRange = Vector2.FromArray(serializationObject.targetRange);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RemapBlock\", RemapBlock);\r\n"]}
@@ -27,6 +27,7 @@ export declare class Rotate2dBlock extends NodeMaterialBlock {
27
27
  * Gets the output component
28
28
  */
29
29
  get output(): NodeMaterialConnectionPoint;
30
+ /** Auto configure the block based on the material */
30
31
  autoConfigure(): void;
31
32
  protected _buildBlock(state: NodeMaterialBuildState): this;
32
33
  }
@@ -42,6 +42,7 @@ export class Rotate2dBlock extends NodeMaterialBlock {
42
42
  get output() {
43
43
  return this._outputs[0];
44
44
  }
45
+ /** Auto configure the block based on the material */
45
46
  autoConfigure() {
46
47
  if (!this.angle.isConnected) {
47
48
  const angleInput = new InputBlock("angle");
@@ -1 +1 @@
1
- {"version":3,"file":"rotate2dBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/rotate2dBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAE7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,iBAAiB;IAChD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACzE,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACjF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,aAAa;QACzB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;YAC1B,MAAM,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;YAC3C,UAAU,CAAC,KAAK,GAAG,CAAC,CAAC;YACrB,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC5C,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,KAAK,CAAC,iBAAiB;YACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC;gBAC5B,eAAe,KAAK,CAAC,sBAAsB,OAAO,KAAK,CAAC,sBAAsB,YAAY,KAAK,CAAC,sBAAsB,OAAO,KAAK,CAAC,sBAAsB,WAAW,KAAK,CAAC,sBAAsB,OAAO,KAAK,CAAC,sBAAsB,YAAY,KAAK,CAAC,sBAAsB,OAAO,KAAK,CAAC,sBAAsB,QAAQ,CAAC;QAE3T,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\n\r\n/**\r\n * Block used to rotate a 2d vector by a given angle\r\n */\r\nexport class Rotate2dBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new Rotate2dBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"angle\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"Rotate2dBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input vector\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the input angle\r\n */\r\n public get angle(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.angle.isConnected) {\r\n const angleInput = new InputBlock(\"angle\");\r\n angleInput.value = 0;\r\n angleInput.output.connectTo(this.angle);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n const angle = this.angle;\r\n const input = this.input;\r\n\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = vec2(cos(${angle.associatedVariableName}) * ${input.associatedVariableName}.x - sin(${angle.associatedVariableName}) * ${input.associatedVariableName}.y, sin(${angle.associatedVariableName}) * ${input.associatedVariableName}.x + cos(${angle.associatedVariableName}) * ${input.associatedVariableName}.y);\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.Rotate2dBlock\", Rotate2dBlock);\r\n"]}
1
+ {"version":3,"file":"rotate2dBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/rotate2dBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAE7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,iBAAiB;IAChD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACzE,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACjF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,qDAAqD;IACrC,aAAa;QACzB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;YAC1B,MAAM,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;YAC3C,UAAU,CAAC,KAAK,GAAG,CAAC,CAAC;YACrB,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC5C,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,KAAK,CAAC,iBAAiB;YACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC;gBAC5B,eAAe,KAAK,CAAC,sBAAsB,OAAO,KAAK,CAAC,sBAAsB,YAAY,KAAK,CAAC,sBAAsB,OAAO,KAAK,CAAC,sBAAsB,WAAW,KAAK,CAAC,sBAAsB,OAAO,KAAK,CAAC,sBAAsB,YAAY,KAAK,CAAC,sBAAsB,OAAO,KAAK,CAAC,sBAAsB,QAAQ,CAAC;QAE3T,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\n\r\n/**\r\n * Block used to rotate a 2d vector by a given angle\r\n */\r\nexport class Rotate2dBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new Rotate2dBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"angle\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"Rotate2dBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input vector\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the input angle\r\n */\r\n public get angle(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /** Auto configure the block based on the material */\r\n public override autoConfigure() {\r\n if (!this.angle.isConnected) {\r\n const angleInput = new InputBlock(\"angle\");\r\n angleInput.value = 0;\r\n angleInput.output.connectTo(this.angle);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n const angle = this.angle;\r\n const input = this.input;\r\n\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = vec2(cos(${angle.associatedVariableName}) * ${input.associatedVariableName}.x - sin(${angle.associatedVariableName}) * ${input.associatedVariableName}.y, sin(${angle.associatedVariableName}) * ${input.associatedVariableName}.x + cos(${angle.associatedVariableName}) * ${input.associatedVariableName}.y);\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.Rotate2dBlock\", Rotate2dBlock);\r\n"]}
@@ -56,7 +56,17 @@ export declare class TransformBlock extends NodeMaterialBlock {
56
56
  * @param mesh defines the mesh to be rendered
57
57
  */
58
58
  prepareDefines(defines: NodeMaterialDefines, nodeMaterial: NodeMaterial, mesh?: AbstractMesh): void;
59
+ /**
60
+ * Serializes the block
61
+ * @returns the serialized object
62
+ */
59
63
  serialize(): any;
64
+ /**
65
+ * Deserializes the block from a serialization object
66
+ * @param serializationObject - the object to deserialize from
67
+ * @param scene - the current scene
68
+ * @param rootUrl - the root URL for loading
69
+ */
60
70
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
61
71
  protected _dumpPropertiesCode(): string;
62
72
  }
@@ -151,12 +151,22 @@ export class TransformBlock extends NodeMaterialBlock {
151
151
  defines.setValue("NONUNIFORMSCALING", true);
152
152
  }
153
153
  }
154
+ /**
155
+ * Serializes the block
156
+ * @returns the serialized object
157
+ */
154
158
  serialize() {
155
159
  const serializationObject = super.serialize();
156
160
  serializationObject.complementZ = this.complementZ;
157
161
  serializationObject.complementW = this.complementW;
158
162
  return serializationObject;
159
163
  }
164
+ /**
165
+ * Deserializes the block from a serialization object
166
+ * @param serializationObject - the object to deserialize from
167
+ * @param scene - the current scene
168
+ * @param rootUrl - the root URL for loading
169
+ */
160
170
  _deserialize(serializationObject, scene, rootUrl) {
161
171
  super._deserialize(serializationObject, scene, rootUrl);
162
172
  this.complementZ = serializationObject.complementZ !== undefined ? serializationObject.complementZ : 0.0;