@oh-story/dsh 0.1.16 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (264) hide show
  1. package/README.md +11 -11
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/package.json +4 -0
  5. package/lib/index.js +42 -16
  6. package/lib/index.js.map +2 -2
  7. package/lib/novel-to-game/README.md +3 -3
  8. package/lib/novel-to-game/README_ZH.md +4 -4
  9. package/lib/novel-to-game/VERSION +1 -1
  10. package/lib/novel-to-game/manifest.json +25 -20
  11. package/lib/novel-to-game/package.json +4 -0
  12. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  13. package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
  14. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  15. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
  16. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
  17. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
  18. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  19. package/lib/oh-story/manifest.json +417 -592
  20. package/lib/oh-story/package.json +4 -0
  21. package/lib/oh-story/roles/chapter-extractor.md +4 -3
  22. package/lib/oh-story/roles/character-designer.md +20 -85
  23. package/lib/oh-story/roles/consistency-checker.md +5 -5
  24. package/lib/oh-story/roles/narrative-writer.md +9 -9
  25. package/lib/oh-story/roles/story-architect.md +19 -26
  26. package/lib/oh-story/roles/story-explorer.md +4 -5
  27. package/lib/oh-story/roles/story-researcher.md +6 -7
  28. package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
  29. package/lib/oh-story/skills/story/SKILL.md +94 -54
  30. package/lib/oh-story/skills/story/VERSION +1 -1
  31. package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
  32. package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
  33. package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
  34. package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
  35. package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
  36. package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
  37. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
  38. package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
  39. package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
  40. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
  41. package/lib/oh-story/skills/story-import/SKILL.md +12 -11
  42. package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
  43. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
  44. package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
  45. package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
  46. package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
  47. package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
  48. package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
  49. package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
  50. package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
  51. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
  52. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
  53. package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
  54. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
  55. package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
  56. package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
  57. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
  58. package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
  59. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
  60. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
  61. package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
  62. package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
  63. package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
  64. package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
  65. package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
  66. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
  67. package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
  68. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
  69. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
  70. package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
  71. package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
  72. package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
  73. package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
  74. package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
  75. package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
  76. package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
  77. package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
  78. package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
  79. package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
  80. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
  81. package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
  82. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
  83. package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
  84. package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
  85. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
  86. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
  87. package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
  88. package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
  89. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
  90. package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
  91. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
  92. package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
  93. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
  94. package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
  95. package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
  96. package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
  97. package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
  98. package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
  99. package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
  100. package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
  101. package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
  102. package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
  103. package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
  104. package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
  105. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
  106. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
  107. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
  108. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
  109. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
  110. package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
  111. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
  112. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
  113. package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
  114. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
  115. package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
  116. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
  117. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
  118. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
  119. package/lib/oh-story/skills/story-review/SKILL.md +26 -24
  120. package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
  121. package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
  122. package/lib/oh-story/skills/story-review/references/expression.md +10 -3
  123. package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
  124. package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
  125. package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
  126. package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
  127. package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
  128. package/lib/oh-story/skills/story-review/references/solo.md +6 -5
  129. package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
  130. package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
  131. package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
  132. package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
  133. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
  134. package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
  135. package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
  136. package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
  137. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
  138. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
  139. package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
  140. package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
  141. package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
  142. package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
  143. package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
  144. package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
  145. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
  146. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
  147. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
  148. package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
  149. package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
  150. package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
  151. package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
  152. package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
  153. package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
  154. package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
  155. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
  156. package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
  157. package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
  158. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
  159. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
  160. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
  161. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
  162. package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
  163. package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
  164. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
  165. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
  166. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
  167. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
  168. package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
  169. package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
  170. package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
  171. package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
  172. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
  173. package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
  174. package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
  175. package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
  176. package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
  177. package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
  178. package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
  179. package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
  180. package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
  181. package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
  182. package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
  183. package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
  184. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
  185. package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
  186. package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
  187. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
  188. package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
  189. package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
  190. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
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  206. package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
  207. package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
  208. package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
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  210. package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
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  212. package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
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  214. package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
  215. package/lib/types/client/file-activity.d.ts +10 -0
  216. package/lib/types/client/file-activity.d.ts.map +1 -1
  217. package/lib/types/client/index.d.ts.map +1 -1
  218. package/lib/types/native-hooks.d.ts.map +1 -1
  219. package/lib/types/skill-provider.d.ts.map +1 -1
  220. package/lib/types/workspace-route.d.ts.map +1 -1
  221. package/lib/video-recap/package.json +4 -0
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  223. package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
  224. package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
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  226. package/lib/oh-story/skills/story-long-analyze/references/deconstruction-notes.md +0 -270
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@@ -1,243 +0,0 @@
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-
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- # 审稿质量检查清单
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-
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- ## 目录
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-
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- - [一、通用检查](#一通用检查)
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- - [二、长篇专项](#二长篇专项)
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- - [三、短篇专项](#三短篇专项)
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-
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- ## 一、通用检查
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-
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- ### 章节结构
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- - [ ] 开头有具体人物、处境或问题形成钩子,日常开场也须有阅读理由
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- - [ ] 中段有推进(快节奏题材要有可见事件;慢热题材状态变化即可)
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- - [ ] 局势有变化(读完这章,世界跟之前不一样了)
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- - [ ] 结尾落在变化上(不是总结)
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-
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- ### 开篇检查(前 300-500 字)
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- - [ ] 有钩子,能抓住注意力
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- - [ ] 天气、风景或日常若出现在开头,已与人物处境、麻烦或期待相连
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- - [ ] 主角快速出场
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- - [ ] 卖点或危机可见
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- - [ ] 开局不与同题材默认套路撞车(有钩子≠不同质;能整体换到任意同类书就是同质化)
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-
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- ### 章节推进
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- - [ ] 本章至少改变目标 / 风险 / 信息 / 关系 / 资源 / 身份 / 情绪立场七类状态之一;快节奏(番茄/爽文)应有可见事件或爽点,慢热/情感文才可只靠低压小变化达标,不强求每章高潮
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- - [ ] 不是水字数(删掉这章会损失哪项状态变化?答不出才需压缩)
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- - [ ] 任务卡点有用:卡住之后是否带来上述状态变化?
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- - [ ] 推进强弱是否符合本书已建立的题材、兑现节奏与对标,而非套固定通用字数
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-
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- ### 信息传递
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- - [ ] 没有大段设定说明文
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- - [ ] 信息跟着冲突走(通过事件传递设定)
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- - [ ] 设定量可控(一章不超 3 个新概念)
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-
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- ### 场景检查
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- - [ ] 场景有目标(人物要什么)
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- - [ ] 场景有阻碍(什么挡着)
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- - [ ] 场景有变化(结束后跟之前不同)
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- - [ ] 人物的行动、判断或情绪变化影响场景,不只重复感觉
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- - [ ] 没有可删除的段落
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-
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- ### 章尾
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- - [ ] 结尾落在变化上
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- - [ ] 有危机/决定/发现/反转中的至少一个
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- - [ ] 不是总结式结尾
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- - [ ] 拉住读者翻下一页
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-
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- ### 语言
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- - [ ] 没有空洞的抒情段落
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- - [ ] 没有连续多段同一情绪
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- - [ ] 对话符合人物身份(不同人说话方式不同)
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- - [ ] 标点节奏符合语气和人物声线:没有通篇句号化或随机堆砌问号/感叹号;`……`/`——` 按本书文风裁决,缺少功能的停顿再建议改为动作、短句、逗号或句号
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- - [ ] 情绪词有落点(融进动作句、当对话提示语、结句后直接换事或接场内物件),不是接更多情绪
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- - [ ] 标题行以外没有章节/写作元信息:不得出现 `第[一二三四五六七八九十百千万两0-9]+章|上一章|上章|前一章|本章|这一章|前文|后文|伏笔|细纲|读者` 这类词;需要承接前文时改成角色能感知的事件锚点或相对时间;故事内真实阅读/讨论“第X章”或真实读者身份语境除外
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-
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- ### 连载连续性
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- - [ ] 没有遗忘之前的承诺/伏笔
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- - [ ] 没有突然塞入大量新设定
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- - [ ] 伏笔有推进
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- - [ ] 故事引擎还在运转
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-
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- ### 水(filler)检测
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- 出现下列信号时,回查是否缺少信息、行动或关系变化:
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- - 全章对话没有任何新信息
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- - 同一个情绪写了 3 段以上
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- - 场景描写超过 500 字但不推进剧情
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- - 角色回忆之前发生的事但没有任何新视角
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- - 连续 2 章以上没有冲突
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- - 删掉无损的流程细节 / 任务卡点 = 水;压缩或删除
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-
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- ---
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-
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- ## 二、长篇专项
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-
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- ### 黄金三章检查
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- - [ ] 第一章前 500 字有钩子?
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- - [ ] 主角第一章就出场?
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- - [ ] 第一章有事件(不是纯铺垫)
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- - [ ] 第二章有升级(矛盾加深)
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- - [ ] 第三章有追读理由(给出继续看的动力)
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- - [ ] 前三章有至少 2 个爽点?
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- - [ ] 世界观没有大段说明文?
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- - [ ] 每章结尾有往下看的理由?(低压/过场章弱钩子或阶段目标即可,不强求强悬念)
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-
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- ### 节奏检查
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- - [ ] 最近 5 章是否有明确进展?
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- - [ ] 爽点间隔是否超过 5000 字?(按章节定位:高压/推进章查间隔;低压/关系/信息整理章不计入)
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- - [ ] 有没有连续 2 章以上没有冲突?(呼吸章正常;红线是连续两章压力级≤1 或相邻章情绪趋同)
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- - [ ] 一卷是否有章节定位高低层次,没有全程同一力度?低压+过场是否克制(合计不超约 15%)?
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-
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- ### 人物检查
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- - [ ] 主角行为符合人设?
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- - [ ] 配角是否有存在感?
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- - [ ] 反派逼格是否匹配当前阶段?
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-
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- ### 五维评分标准
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-
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- 每个维度按 0-100 分诊断薄弱处,再选精修策略。表中 critical、high 对应必须修,medium 对应建议看,low 对应仅提示;输出仍转为统一 Findings Schema。
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-
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- ### 维度 1:核心一致度
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- 检查:关键冲突、关键行动、人物动机是否前后一致。
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- | 问题 | 严重度 | 修复 |
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- |------|--------|------|
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- | 人物动机突然改变无铺垫 | critical | 补充动机转变的触发事件 |
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- | 核心冲突前后不一致 | high | 回溯修改冲突设定 |
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- | 关键行动与人物性格矛盾 | high | 调整行动或补充解释 |
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- | 次要矛盾遗忘 | medium | 回收或弱化 |
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-
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- ### 维度 2:表层重写度
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- 检查:句式与措辞是否机械复用模板,影响本书声线。
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-
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- | 问题 | 严重度 | 修复 |
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- |------|--------|------|
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- | 照搬原句导致语气不自然 | medium | 只在确有 AI 腔时改写,正常原句可保留 |
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- | 大量使用 AI 标志词 | high | 替换为具体描述 |
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- | 同一句式重复出现 | medium | 变换表达方式 |
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- | 描写过于文学化(辞藻堆砌、书面腔、比喻成串) | medium | 改为口语化/动作化;动作化不是切成三五字短句串,改写后叙述仍以逗号长句为主 |
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-
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- ### 维度 3:格式一致度
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- 检查:段落是否按戏剧单元/镜头自然断开,主语/角色名节奏是否自然,开头结尾格式是否统一。
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-
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- | 问题 | 严重度 | 修复 |
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- |------|--------|------|
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- | 机械按字数切段或主语过密 | medium | 按戏剧单元重排段落,段首点名、段中代词/省略、关键转折再点名 |
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- | 字数不在目标范围 | medium(长篇带外交作者定);短篇 **high** | 先核对情节点是否都写到;都写到就不为字数加戏。长篇欠字交作者选,超字最多净删一次后仍带外也交作者;短篇整篇须进入锁定范围,缺情节点才补;去AI味已有正文时不得新增剧情 |
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- | 格式混乱(对话/描写不统一)| low | 统一格式 |
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-
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- ### 维度 4:可读性
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- 检查:是否有啰嗦、AI 腔、空泛总结、套路修辞。
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-
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- | AI 腔特征 | 如何识别 | 如何修复 |
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- |-----------|----------|----------|
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- | 空泛总结 | 「他终于明白了」「一切尽在不言中」 | 删掉,用行动代替 |
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- | 套路修辞 | 「命运仿佛在和他开玩笑」 | 删掉或换成具体描述 |
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- | 比喻堆叠 | 连续多处「像/好像/仿佛/如同」,每个画面都靠比喻解释 | 只留最有叙事功能的少数比喻,其余改成动作、物件、声音或后果 |
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- | 空转情绪句 | 「他感到一阵悲伤」,无落点 | 删,或写他此刻做不成的事;直写本身不算缺陷 |
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- | 心理描写空转 | 内心独白无新信息、重复同一情绪或复述读者已知 | 只压缩空转部分;带新信息、决断或情绪转折的独白不按句数压缩 |
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-
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- ### 维度 5:逻辑连贯
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- 检查:句间/段间是否通顺,有无设定冲突。
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- | 问题 | 严重度 | 修复 |
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- |------|--------|------|
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- | 设定前后矛盾 | critical | 查找并统一设定 |
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- | 时间线错误 | high | 标记时间线并修正 |
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- | 角色信息不一致 | high | 建立角色档案对照 |
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- | 因果链断裂 | medium | 补充过渡 |
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-
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- ### 精修策略
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-
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- | 主要问题 | 策略 | 说明 |
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- |----------|------|------|
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- | 核心一致度低 | rewrite | 围绕核心冲突重写相关段落 |
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- | 字数超标 | compress | 删减不推动剧情的内容 |
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- | 无意义卡点 | compress | 保留卡出的变化,压掉流程 |
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- | AI 腔重 | de_ai | 按表达、用笔、故事三层定位,给出有依据的改法 |
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- | 小问题多 | polish | 打磨语言细节 |
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- ### 读者契约审查
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-
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- 审稿先问“无毒吗”,再问“好看吗”:没有契约破坏只代表不踩雷,还要确认情绪兑现足够强。
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- - [ ] 按契约四问审:1. 主角是不是靠自己的选择挣到了结果?2. 核心收益或高光有没有被配角、机构或巧合无交换地拿走?3. 有没有动用本阶段还不该解锁的终局底牌,或把某条升级线顶到天花板?4. 旧期待付了利息没,又给读者留了什么期待?新地图、新机构、新谜团有没有被拿来逃避旧承诺?四问都过=契约安全,能靠铺垫、交换、成本补上=需补强,补不上=契约破坏。
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- - [ ] 反向审查:若删除“安全解释”,情绪是否更强?若保留风险情节,是否带来更强期待、代价或爽点?
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- - [ ] 高潮或兑现后是否允许短暂低压和小而可见的收益,而非机械立即加危机?
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-
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- ---
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-
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- ## 三、短篇专项
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-
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- ### 虐爽节奏检查
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-
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- 虐爽路线检查虐点与爽点的铺垫、间隔和兑现;下方示意不作为全部短篇的固定分布:
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-
177
- ```
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- 理想分布:虐1 → 虐2 → 虐3 → 爽1(小) → 虐4 → 爽2(大)
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- 禁忌分布:虐1 → 虐2 → 虐3 → 虐4 → 虐5(无爽点,读者流失)
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- 禁忌分布:爽1 → 爽2 → 爽3 → 爽4(无铺垫,爽感疲劳)
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- ```
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-
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- 检查规则:
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- - 每个场景或小节应改变风险、信息、关系、资源、决定、行动或读者理解之一,或让上一个选择的后果落地
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- - 压力可以来自任务、证据、等待、手艺、空间和关系,不把直接冲突当成固定字数配额
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- - 最大爽点放在前因汇合、主角选择和证据足以支撑的位置,并为后果留出篇幅;不按固定百分比挪动
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- - 结尾应有情绪落点、局部兑现或明确余波,不强制同一种收法
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-
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- ### 对话密度检查
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-
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- | 检查项 | 通过标准 | 需复核信号 |
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- |--------|----------|------------|
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- | 对白功能 | 改变信息、策略、权力、关系或下一步行动 | 删掉对白后场景没有任何变化 |
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- | 无对白场景 | 由任务、物件、证据、空间、等待或手艺推动 | 只有解释和情绪复述,没有可见动作或新信息 |
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- | 对话节奏 | 话轮长度服从人物权力和现场压力 | 连续微型问答、换说法重复、每句都配动作标签 |
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- | 对白占比/条数 | 只作同题材、同平台样本的观察数据 | 不设跨题材通过阈值,不为抬高占比补对白 |
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-
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- ### 主角筹码与情绪检查(打脸/复仇文专用)
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-
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- | 检查项 | 通过标准 |
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- |--------|----------|
202
- | 主角的冷静是否可见? | 通过取证、选择、延迟回应或资源调度体现;不强配端水杯、整理西装、转笔等标志动作 |
203
- | 情绪失控是否成立? | 次数和位置服从累积压力;失控必须改变行动、关系或代价,不按百分比禁用 |
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- | 主角与反派的反差来自哪里? | 来自筹码、判断、行动后果或信息差,不强制反派歇斯底里 |
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- | 台词长短是否体现权力? | 长短、打断、沉默和回避随现场筹码变化,不设固定比例 |
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- | 审判式对话是否必要? | 只在提问能迫使对方选择、暴露矛盾或改变关系时使用,不设最低处数 |
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-
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- ### 证据链完整性检查(复仇/打脸文专用)
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-
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- | 检查项 | 标准 |
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- |--------|------|
212
- | 证据是否按判断变化释放? | 每次释放都应改变行动或读者模型;完整证据链可在同一场景集中落地,不设次数 |
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- | 每个证据是否有铺垫? | 前文必须埋过线索 |
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- | 反派反应是否有因果? | 由其筹码、误判和损失决定,不重复“先得意再被打脸”模板 |
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- | 最终证据是否最致命? | 最后一个证据要改变全局认知 |
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- | 是否需要"定时炸弹"证据? | 仅在提前布局符合主角能力、时间线和取证条件时使用 |
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- ### 毒点/代入感/震惊/开头/结尾/情绪/期待感速查
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- > AI 味与代入感问题按 `expression.md`、`narrative-focus.md`、`story-logic.md` 三层诊断,只报告有原文依据的问题与建议,不执行改写。
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- | 检查项 | 标准 |
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- |--------|------|
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- | 爽文不爽 | 金手指效果必须展示清楚 |
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- | 压制无目的 | 每次压制必须服务于后续爆发 |
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- | 反派结局与主角无关 | 反派之死必须因主角行动导致 |
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- | 经济/战力崩坏 | 设定前后一致,以普通人为锚点 |
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- | 女主/女配降智 | 人设正常可写,老套路别写 |
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- | 读者期待长时间不满足 | 适时满足或引入新期待 |
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- | 主角行为不可理解 | 必须能理解、能共鸣 |
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- | 氛围被突兀梗破坏 | 氛围 > 突兀梗(乐子文除外) |
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- | 钩子不回收 | 钩子不回收 = 烂尾 |
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- | 震惊分层 | 点→网→深度,不能只写点震惊 |
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- | 震惊阶梯递进 | 阶梯式上升,非直线 |
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- | 震惊有广度 | 关系网都要有反应 |
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- | 前50字有冲突/异常 | 强开局路线的参考;其他路线先建立具体人物与阅读问题 |
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- | 前100字知核心矛盾 | 强开局路线检查矛盾是否可见;悬疑可先展示核心异常 |
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- | 开头情绪强度 | 强情绪虐爽路线可参考 ≥7(1-10),判断须附原文依据 |
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- | 结尾是具体的 | 动作、对话、画面或有依据的主观判断形成收口,空泛复述才需改 |
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- | 结尾有余韵 | 读者还想往下看 |
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- | 结尾情绪强度 | 对应路线参考:虐≥8,爽≥7,治愈≥6;不作跨题材通过线 |
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- | 情绪对等释放 | 虐多少补多少,反派结局关联主角 |
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- | 期待管理 | 两长一短不断,核心卖点贯穿 |
@@ -1,428 +0,0 @@
1
- # 角色设计操作手册
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-
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- > 用途:角色设计的方法指令集。按决策路由找到对应方法,按步骤执行。
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-
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- ---
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-
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- ## 决策路由
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-
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- | 你在做什么 | 用什么方法 |
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- |-----------|-----------|
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- | 设计角色反差 | 三层标签反差法 + 行为反差进阶 |
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- | 设计配角 | 配角功能化 + 群像写作法 |
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- | 凸显人设 | 凸显人设速查表 |
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- | 设计感情桥段 | 高情商桥段模板 |
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- | 深化角色立体感 | 向人设深化法 + 九维人设框架 |
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- | 建立代入感 | 代入感构建法 |
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- | 管理角色关系 | 人设关系四阶段 + 职场思维结构 |
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- | 设计主角特质 | 金手指绑架人设 + 以梗为中心塑造 |
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-
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- ---
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-
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- ## 三层标签反差人设法
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-
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- ### 三层结构
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-
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- | 层级 | 名称 | 含义 | 示例 |
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- |------|------|------|------|
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- | 第一层 | 身份标签 | 外界看到的身份 | 豪门弃妇 |
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- | 第二层 | 表现标签 | 角色展现给外界的行为 | 隐忍不发、逆来顺受 |
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- | 第三层 | 内核标签 | 角色真正的内心 | 冷静、有计划、步步为营 |
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-
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- ### 执行指令
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-
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- 1. 为角色填写三层标签,三层之间必须制造反差——反差 = 立体感
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- 2. 身份标签和表现标签可以相似(强化刻板印象),但内核标签必须反转
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- 3. 反差越大,角色的"亮牌时刻"越震撼
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- 4. 每个重要角色都应至少有一层反差
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- 5. 用行为对比来体现反差,不要直接描述:
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-
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- ```
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- 身份标签:豪门弃妇
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- 表现行为:被骂不还口,被赶不反抗
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- 内核行为:悄悄录音、收集证据、提前转移财产
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- ```
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-
46
- ---
47
-
48
- ## 三层标签行为反差进阶
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-
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- 这里把关系分为陌生、熟悉、亲密三阶段,与上文三层标签分别对应;亲密后不敢再做早期的调戏等行为,可形成反差。
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- | 关系阶段 | 可做行为 | 不可做行为 |
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- |----------|---------|-----------|
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- | 身份标签期(陌生) | 调戏、冷漠、保持距离 | — |
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- | 表现标签期(熟悉) | 继续之前的行为模式 | — |
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- | 内核标签期(亲密) | 展露真实自我 | 之前的调戏/冷漠反而做不出来了 |
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-
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- ### 执行指令
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- 1. 检查角色当前处于哪个关系阶段
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- 2. 行为反差本身是人设的一部分,必须写进剧情
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- 3. 用"行为退化 = 感情深化"制造张力——身份标签期爱调戏主角的辣妹,进入亲密关系后反而不敢表白
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- 4. 不要让角色在亲密阶段仍然维持早期行为,否则反差失效
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-
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- ---
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-
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- ## 人设关联分层(强/中/弱关联)
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- | 层级 | 定义 | 功能 | 数量要求 |
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- |------|------|------|---------|
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- | 强关联 | 直接影响剧情走向和核心梗装逼爽点的设定 | 推动人物碰撞、剧情推进 | 每个角色至少 3 个 |
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- | 中关联 | 配角的强关联设定,不能抢主角风头 | 为配角提供功能性和辨识度 | 适量 |
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- | 弱关联 | 丰富人物厚度的个人偏好设定 | 增加角色真实感和记忆点 | 不限 |
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-
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- ### 执行指令
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- 1. 把主角的实力、钱财、人脉、背景等影响剧情走向的属性归为强关联
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- 2. 检查强关联是否达到每个角色至少 3 个
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- 3. 把"喜欢吃蛋糕""爱好看美女"等归为弱关联,仅用于丰富人设
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- 4. 确保弱关联不喧宾夺主——强关联才是延伸剧情的核心
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- ---
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-
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- ## 人设执行规则
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-
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- 人设 ≠ 人物设定表。
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- - 人物设定表 = 身高、外貌、家庭背景等信息堆砌(外在信息)
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- - 人设 = 围绕角色"灵魂/特殊人格"展开的功能性设计
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- - 人设的使命:服务戏剧张力与情绪拉扯,以人格驱动行为,而非被剧情硬推
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-
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- **检查**:如果你写的人物设定只有身高体重爱好,没有"灵魂/特殊人格"的功能性设计,重做。
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- ---
95
-
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- ## 配角功能化设计
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-
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- ### 核心原则
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- 1. 配角的能力和特质必须和剧情紧密相关
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- 2. 配角是为了展现主角而写——配角的能力为主角所用,配角脱离困境靠主角帮助
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- ### 复合型配角——白手套角色
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- | 功能 | 说明 |
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- |------|------|
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- | 替主角说话 | 凡是主角不适合说的话,他来说 |
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- | 替主角发狠 | 凡是主角不应该发的狠,他来发 |
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- | 绝对维护 | 对侵犯主角利益的人坚决反击 |
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- | 粗中有细 | 将反派密谋录音再播放,取得大众支持 |
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- | 适时搞笑 | 不断输出正反馈,缓解紧张情绪 |
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- **设计原则**:光环比主角弱一点,不抢风头;惊艳出场;对主角的质疑第一时间反驳。
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- ### 立体人物 vs 扁平人物
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- 1. 不是所有角色都要立体化,先看功能性
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- 2. 扁平化角色保持神秘性,反而更恐怖/更强大
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- 3. "洗白弱三分,黑化强三倍"——高手被立体化就变弱了
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- 4. 需要什么工具就设计什么工具,不要把所有角色立体化
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- ### 人设反差六维度法
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- | 反差对 | 操作 |
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- |--------|------|
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- | 表面性格 vs 内在性格 | 笑面虎/刀子嘴豆腐心 |
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- | 外表形象 vs 表面性格 | 看着凶实际软 |
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- | 外表形象 vs 内在性格 | 看着柔实际狠 |
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- | 身份 vs 生活方式 | 豪门子弟住地下室 |
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- | 身份 vs 爱好特长 | 杀手擅长插花 |
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- | 身份 vs 内在性格 | 军人内心文艺 |
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- ### 执行指令
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- 1. 设计配角时先确定其功能(替主角说话/发狠/搞笑/提供信息)
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- 2. 从六维度反差中选 1-2 个维度给配角贴标签
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- 3. 控制配角光环,不超过主角
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- 4. 功能性配角不要强行立体化
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- ---
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-
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- ## 配角人设逻辑
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- 1. "正戏反写"——看似正面的行为背后有反派动机
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- 2. 配角情感保护壳:看似冷漠无情,实则有深层情感驱动
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- 3. 避免崩人设:角色的行为选择必须符合已建立的人设逻辑
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- 4. 先从题材的"标签人物"直接用——成熟题材里的人设角色都是经受过市场考验的
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- ---
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-
151
- ## 凸显人设的方法
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-
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- ### 执行指令
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- 1. 抓亮点——找到角色最突出的那个特质,集中火力展现
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- 2. 用行动展现人设,不要用旁白描述(如出狱后不卑不亢、争取利益、展现老练)
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- 3. 用反差碰撞制造张力
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- 4. 反差拉张力会筛读者,控制尺度——反差太大会劝退部分读者
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- ---
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-
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- ## 高情商/聪明人桥段写法
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- ### 执行指令
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- 1. 高情商通过具体剧情中的表现来体现,不要旁白夸赞
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- 2. 写察言观色、临场应变、控场接话的具体场景
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- 3. 参考成功案例,先设计让读者预期会尴尬的局面
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- 4. 再用主角的观察、接话或应变化解尴尬,形成反转
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- ---
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-
173
- ## 用配角做期待枢纽(人物扣)
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- ### 执行指令
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- 1. 选一个配角做"任务基地"——一个人物同时承载多个短期和长期期待
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- 2. 主角每次解决事件装完逼后去找该人物,开始新一轮装逼
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- 3. 每个剧情单元结束后利用同一人物展开新剧情
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- 4. 人物下线时带来更大的好处,用"歪打误撞收获更多"转变读者"损失厌恶"心理
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-
182
- ---
183
-
184
- ## 群像写作法
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-
186
- ### 执行指令
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-
188
- 1. 每个角色出场都要有功能,没有水分——功能不明确的角色不要出场
189
- 2. 角色间的关系要有层次(引路人、对手、伙伴、障碍)
190
- 3. 不同角色要有不同的说话风格和行为特征
191
- 4. 通过行为而非旁白来展示角色特点
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- ### 配角脸谱化描写
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- 1. 抓住 1-2 个突出特点做鲜明标签(口头禅/标志性动作/极端性格)
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- 2. 标签化让读者迅速记住,不过多占用笔墨
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- 3. 功能性配角要有明确功能:推动剧情、衬托主角、提供信息
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- ### 角色使用的节奏
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201
- 1. 高人气角色的出场频率应控制在每3-5章一次,保持期待感而不审美疲劳。每次出场必须有新信息或新功能
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- 2. 读者不感兴趣的角色该舍弃就舍弃,自然"下线"
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- 3. 用"以角色带角色"引入新角色——喜爱延续
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- ### 角色池编织法
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- 1. 以角色带角色:女主讨喜 → 写女主爸妈/姐姐/闺蜜 → 喜爱延续到新角色
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- 2. 像网一样编织下去 → 很快就有取之不尽的角色池
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- 3. 每个新角色贴一个标签,个个鲜明
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211
- ---
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-
213
- ## 向人设深化法
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-
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- ### 执行规则
216
-
217
- 先判断当前项目适合“故事深化”还是“人设深化”:
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- | 条件 | 优先方向 | 执行动作 |
220
- |------|------|------|
221
- | 主线已经复杂、多势力、多反转 | 向人设深化 | 保持故事结构简单,在人物欲望、反差、关系互动上制造新鲜感 |
222
- | 主线过直、人物已经鲜明但事件不足 | 向故事深化 | 增加阻碍、目标变化、信息差或代价,不新增无功能角色 |
223
- | 短篇/轻量篇幅 | 向人设深化 | 用 1-2 个强人设标签驱动冲突,不铺大世界观 |
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- | 长篇关键卷/高潮卷 | 两者结合 | 故事升级一个维度,同时让关键人物关系发生可见变化 |
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- ### 执行步骤
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-
228
- 1. 拿一个简单甚至老套的故事结构
229
- 2. 在人物身上加"戏剧性"——能让目标读者找到乐子的设定
230
- 3. 通过几个人物的互动循环产生持续剧情
231
-
232
- ### 循环写法(一个简单情节可写5章以上)
233
-
234
- - 第1章:主角装逼 → 师叔更迫切
235
- - 第2章:师叔逼女生 → 恋人帮着威逼利诱
236
- - 第3章:女生靠近主角 → 恋人在暗地暗爽
237
- - 第4章:女生回去哭诉 → 恋人假意安慰一边暗爽
238
- - 第5章:复命领赏 → 女生发现恋人对奖赏没那么高兴
239
-
240
- ---
241
-
242
- ## 人物塑造技巧
243
-
244
- ### 女性角色塑造(男频)
245
-
246
- 1. 读者喜欢的是女主的标签(高贵优雅、肤白大长腿),不是外貌描写
247
- 2. 利用刻板印象:吸血鬼=高贵优雅+外貌出众,不用特意描述读者就知道
248
- 3. 网文里美貌是最廉价的资源——不要花大量笔墨写外貌
249
- 4. 性格设定可极端化:傲娇到极致、对主角爱得深沉、不考虑自身利益
250
- 5. 保持性格一致性:设定后言行始终符合
251
-
252
- ### 主角可以犯错但需把握尺度
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254
- | 可原谅 | 不可原谅 |
255
- |--------|---------|
256
- | 因不可抗力或信息差导致的错误 | 因蠢、因圣母心泛滥导致的错误 |
257
- | — | 与实力不匹配的错误(斗帝强者因小人物犯蠢) |
258
-
259
- ### 主角人设内外反差
260
-
261
- 1. 可设计表面与内心的反差(如表面色牛实际内心孤僻)
262
- 2. 反差感增加角色深度和趣味,提供丰富的情节冲突可能性
263
-
264
- ### 反派的本质
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266
- 反派 = 与主角立场不同、利益相悖的人。赋予反派自己的想法和追求,不要写纯粹的恶。
267
-
268
- ### 渣人设写法
269
-
270
- 1. 开头就清晰传达主角人设,穿越前后保持一致
271
- 2. 避免"又当又立"——前面没描写主角是老色皮后面突然追女读者反感
272
- 3. 明确人设 = 筛选接受这种人的读者 = 预期管理
273
-
274
- ---
275
-
276
- ## 人物记忆点法
277
-
278
- 1. 每个人物至少有一个性格方面特别突出
279
- 2. 只有让某一特征特别突出,才有记忆点
280
- 3. 目标:哪怕剧情不推进,几个人物坐一起聊天,读者都看得津津有味
281
-
282
- ---
283
-
284
- ## 金手指绑架人设法
285
-
286
- ### 执行指令
287
-
288
- 1. 金手指不只是给主角超能力,目的是让主角的性格合理化
289
- 2. 用金手指规则绑架行为 → 配角反应自然塑造形象 → 不需要直接描写主角品格
290
- 3. 追求道德爽感(最高级爽感):让主角成为行为层面让读者心服口服的"活圣人"
291
-
292
- ---
293
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294
- ## 以梗为中心塑造人设
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- ### 执行指令
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- 1. 单一标签"杀伐果断""热血"太模糊 → 用具体梗来建设角色 → 读者产生强记忆点
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- 2. 例:配角每次看到主角成功 → 羡慕嫉妒恨 → "你真该死啊" → 强记忆点+趣味性
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- 3. 好人设+平平无奇的金手指+俗套套路 → 也能发挥意想不到的吸引力
301
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- ---
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- ## 九维人设框架
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- | 维度 | 内容 | 要点 |
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- |------|------|------|
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- | 基本信息 | 前身今世/外貌特征 | 从人物下手建立长期期待感 |
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- | 性格 | 反差人设 | 为成长弧线铺垫 |
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- | 爱好习惯 | 贪财/好色/杀人后超度 | 做强烈记忆点反复强调 |
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- | 人际关系 | 关系网越复杂越能制造冲突 | 牵扯的重要人物个个有实力有背景 |
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- | 背景 | 家族/出身/成长环境 | — |
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- | 成长弧线 | 见下方三阶段 | — |
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- | 对比反差 | 恶人vs好人/医生救死扶伤→扛起枪杀人 | — |
315
- | 价值观态度 | 不同身份地位看法不同 | 态度=行动目标 |
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- | 人物小传 | 典型重要故事 | 浓缩的生平经历 |
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- ### 人物成长弧线(三阶段)
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- | 阶段 | 核心 | 对应 |
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- |------|------|------|
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- | 小我(幼年) | 虚构自己,想要成为他人眼中的我 | 动机 |
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- | 自我(青年) | 真实自己,夹在两者之间痛苦 | 态度 |
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- | 他我(成熟) | 别人眼中的自己就是追求的目标 | 价值观 |
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- 情绪公式:满足(认同)→ 打击(同情)→ 怀疑(共鸣)→ 心痛(共情)
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- ---
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- ## 人设关系四阶段标签
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- | 阶段 | 了解程度 | 表现 |
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- |------|---------|------|
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- | 相遇(陌生人) | 只知道外表 | 警惕/保持距离/设防 |
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- | 相识(过客) | 初步了解不知底线 | 察言观色/阿谀奉承 |
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- | 相知(好哥们/闺蜜) | 知道秉性和底线 | 聊骚话/吐露心声/倾诉烦恼 |
337
- | 相恋(爱人) | 了解内心伤疤 | 占有欲强/喋喋不休/任劳任怨 |
338
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339
- ---
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- ## 用职场思维理解网文关系结构
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- ### 执行规则
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- 网文本质:在一个"职场"爽透,然后再到另一个"职场"爽。
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- ### 共性与差异
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- | 共性维度 | 说明 |
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- |---------|------|
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- | 层级 | 任何环境中都有上下级关系 |
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- | 互助 | 同级之间的合作和互利 |
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- | 互害 | 同级之间的竞争和倾轧 |
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- | 差异维度 | 说明 |
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- |---------|------|
357
- | 合作方式 | 不同环境合作模式不同 |
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- | 资源类型 | 不同环境争夺的资源不同 |
359
- | 个体能力 | 主角的独特优势 |
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- ### 执行步骤
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- 1. 为主角设计一个"职场环境"(学校/宗门/公司/军队)
364
- 2. 设置层级关系(上级/同级/下级/对手)
365
- 3. 利用层级关系自然产生矛盾和冲突
366
- 4. 主角在这个环境中爽透后,换到更大的"职场"
367
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368
- ---
369
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- ## 代入感构建法
371
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- ### 执行规则
373
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- - 代入感维护规则:节奏和情感链条不断裂。断裂标志=读者开始用现实逻辑评判情节
375
- - 一旦读者开始用现实逻辑评判 = 节奏出了问题
376
- - 核心是情感链条不断
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- ### 执行方法
379
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- | 方法 | 做法 | 效果 |
381
- |------|------|------|
382
- | 共情切入点 | 用日常生活常见事件 | 瞬间拉近距离 |
383
- | 细节真实性 | 填充生活化细节 | 强化世界真实性 |
384
- | 救猫咪情节 | 开头一个情节强调主角人设某方面 | 读者快速熟悉并代入 |
385
- | 共情前提 | 让角色暴露真实一面(弱点/困境) | 读者产生保护欲 |
386
- | 易代入的困境 | "缺钱"这类人人都懂的困境 | 天然共情 |
387
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- ### 共情三层次
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390
- 1. **表层共情**:经历类似
391
- 2. **深层共情**:情感类似
392
- 3. **认同感**:价值观一致
393
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- ### 破坏代入感的行为(避免)
395
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396
- - 角色做出读者无法理解的选择
397
- - 大段设定说明打断叙事
398
- - 节奏拖沓导致情感链条断裂
399
- - 主角三观与目标读者严重偏离
400
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401
- ---
402
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403
- ## 安全感与核心情绪把控
404
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405
- 1. 不同题材的读者对安全感需求不同,先确认题材
406
- 2. 极道流等紧张感题材:安全感拉爆 = 危机感消失 = 核心情绪偏移——不要给主角找过强的靠山
407
- 3. 禁止为主角设置可随时解决危机的强力靠山——靠山的存在必须不削弱紧迫感。违反此规则时标记为"靠山过度"
408
- 4. 精力有限时,情节始终是第一位的,世界观只是加分项
409
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410
- ---
411
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412
- ## 质量检查清单
413
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414
- 完成角色设计后,逐项检查:
415
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416
- - [ ] 角色是否有三层标签(身份/表现/内核),且至少有一层反差
417
- - [ ] 强关联设定是否达到 3 个以上
418
- - [ ] 人设是功能性设计还是只有外貌信息堆砌
419
- - [ ] 配角是否有明确功能,是否抢了主角风头
420
- - [ ] 每个角色是否有至少一个记忆点
421
- - [ ] 配角出场是否都有功能,没有无用水分
422
- - [ ] 不同角色是否有不同的说话风格和行为特征
423
- - [ ] 主角的错误是否在可原谅范围内
424
- - [ ] 反派是否有自己的逻辑和追求,不是纯粹的恶
425
- - [ ] 人设言行是否前后一致,有没有崩人设
426
- - [ ] 代入感情感链条是否连续,有没有被设定说明打断
427
- - [ ] 安全感是否匹配题材要求(紧张题材不能给主角太强靠山)
428
- - [ ] 高情商桥段是否通过具体剧情展现,而非旁白夸赞