@oh-story/dsh 0.1.16 → 0.1.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +11 -11
- package/lib/client.js +26 -15
- package/lib/client.js.map +2 -2
- package/lib/drama/package.json +4 -0
- package/lib/index.js +42 -16
- package/lib/index.js.map +2 -2
- package/lib/novel-to-game/README.md +3 -3
- package/lib/novel-to-game/README_ZH.md +4 -4
- package/lib/novel-to-game/VERSION +1 -1
- package/lib/novel-to-game/manifest.json +25 -20
- package/lib/novel-to-game/package.json +4 -0
- package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
- package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
- package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
- package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
- package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
- package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
- package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
- package/lib/oh-story/manifest.json +417 -592
- package/lib/oh-story/package.json +4 -0
- package/lib/oh-story/roles/chapter-extractor.md +4 -3
- package/lib/oh-story/roles/character-designer.md +20 -85
- package/lib/oh-story/roles/consistency-checker.md +5 -5
- package/lib/oh-story/roles/narrative-writer.md +9 -9
- package/lib/oh-story/roles/story-architect.md +19 -26
- package/lib/oh-story/roles/story-explorer.md +4 -5
- package/lib/oh-story/roles/story-researcher.md +6 -7
- package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
- package/lib/oh-story/skills/story/SKILL.md +94 -54
- package/lib/oh-story/skills/story/VERSION +1 -1
- package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
- package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
- package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
- package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
- package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
- package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
- package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-import/SKILL.md +12 -11
- package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
- package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
- package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
- package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
- package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
- package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
- package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
- package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
- package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
- package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
- package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
- package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
- package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
- package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
- package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
- package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
- package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
- package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
- package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
- package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
- package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
- package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
- package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
- package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
- package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
- package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
- package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
- package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
- package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
- package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
- package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
- package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
- package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
- package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
- package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
- package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
- package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
- package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
- package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
- package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
- package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
- package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
- package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
- package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
- package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
- package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
- package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
- package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
- package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
- package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
- package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
- package/lib/oh-story/skills/story-review/SKILL.md +26 -24
- package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
- package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-review/references/expression.md +10 -3
- package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
- package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
- package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
- package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
- package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
- package/lib/oh-story/skills/story-review/references/solo.md +6 -5
- package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
- package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
- package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
- package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
- package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
- package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
- package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
- package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
- package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
- package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
- package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
- package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
- package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
- package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
- package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
- package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
- package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
- package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
- package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
- package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
- package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
- package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
- package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
- package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
- package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
- package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
- package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
- package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
- package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
- package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
- package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
- package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
- package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
- package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
- package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
- package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
- package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
- package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
- package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
- package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
- package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/217/214/347/224/267/344/270/273.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/244/215/344/273/207/346/211/223/350/204/270.md +8 -8
- package/lib/oh-story/skills/story-short-write/references/genre-styles//345/256/205/346/226/227/345/256/253/346/226/227.md +4 -4
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/200/273/350/243/201/350/261/252/351/227/250.md +9 -9
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/202/254/347/226/221.md +10 -10
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/260/221/344/277/227/346/200/252/350/260/210.md +7 -7
- package/lib/oh-story/skills/story-short-write/references/genre-styles//346/262/231/351/233/225/350/204/221/346/264/236.md +6 -6
- package/lib/oh-story/skills/story-short-write/references/genre-styles//347/224/234/345/256/240.md +6 -6
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- package/lib/oh-story/skills/story-short-write/references/genre-writing-formulas.md +40 -50
- package/lib/oh-story/skills/story-short-write/references/hooks-chapter.md +63 -171
- package/lib/oh-story/skills/story-short-write/references/reference-index.md +13 -14
- package/lib/oh-story/skills/story-short-write/references/short-craft.md +10 -29
- package/lib/oh-story/skills/story-short-write/references/short-deslop.md +2 -2
- package/lib/oh-story/skills/story-short-write/references/short-format.md +12 -32
- package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
- package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
- package/lib/oh-story/skills/story-short-write/references/submission-craft.md +29 -19
- package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
- package/lib/oh-story/skills/story-short-write/references/workflow-design.md +67 -26
- package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
- package/lib/oh-story/skills/story-short-write/references/workflow-revision.md +50 -69
- package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
- package/lib/types/client/file-activity.d.ts +10 -0
- package/lib/types/client/file-activity.d.ts.map +1 -1
- package/lib/types/client/index.d.ts.map +1 -1
- package/lib/types/native-hooks.d.ts.map +1 -1
- package/lib/types/skill-provider.d.ts.map +1 -1
- package/lib/types/workspace-route.d.ts.map +1 -1
- package/lib/video-recap/package.json +4 -0
- package/package.json +23 -23
- package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
- package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
- package/lib/oh-story/skills/story-import/references/tracking-transaction.md +0 -146
- package/lib/oh-story/skills/story-long-analyze/references/deconstruction-notes.md +0 -270
- package/lib/oh-story/skills/story-long-analyze/references/semantic-acceptance-fixtures.md +0 -84
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-protocol.md +0 -133
- package/lib/oh-story/skills/story-long-scan/references/publishing-guide.md +0 -101
- package/lib/oh-story/skills/story-long-scan/references/reader-profiling.md +0 -92
- package/lib/oh-story/skills/story-long-write/references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-long-write/references/commercial-core-methods.md +0 -503
- package/lib/oh-story/skills/story-long-write/references/deslop-gates.md +0 -34
- package/lib/oh-story/skills/story-long-write/references/expression.md +0 -76
- package/lib/oh-story/skills/story-long-write/references/narrative-focus.md +0 -63
- package/lib/oh-story/skills/story-long-write/references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-long-write/references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +0 -272
- package/lib/oh-story/skills/story-long-write/references/plot-emotion-system.md +0 -354
- package/lib/oh-story/skills/story-long-write/references/plot-frameworks.md +0 -710
- package/lib/oh-story/skills/story-long-write/references/plot-special-topics.md +0 -624
- package/lib/oh-story/skills/story-long-write/references/story-logic.md +0 -65
- package/lib/oh-story/skills/story-long-write/references/style-craft.md +0 -306
- package/lib/oh-story/skills/story-review/references/character-relations.md +0 -433
- package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +0 -285
- package/lib/oh-story/skills/story-review/references/plot-core-methods.md +0 -522
- package/lib/oh-story/skills/story-review/references/review-quality.md +0 -243
- package/lib/oh-story/skills/story-setup/references/agent-references/character-design-methods.md +0 -428
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-conflict.md +0 -457
- package/lib/oh-story/skills/story-setup/references/agent-references/outline-rhythm.md +0 -389
- package/lib/oh-story/skills/story-setup/references/agent-references/short-paragraph-hooks.md +0 -145
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-basics.md +0 -433
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-design.md +0 -426
- package/lib/oh-story/skills/story-short-analyze/references/analysis-character-relations.md +0 -384
- package/lib/oh-story/skills/story-short-analyze/references/analysis-paragraph-hooks.md +0 -144
- package/lib/oh-story/skills/story-short-analyze/references/analysis-reader-profile.md +0 -238
- package/lib/oh-story/skills/story-short-analyze/references/analysis-writing-techniques.md +0 -464
- package/lib/oh-story/skills/story-short-analyze/references/deconstruction-examples.md +0 -79
- package/lib/oh-story/skills/story-short-analyze/references/real-market-data.md +0 -89
- package/lib/oh-story/skills/story-short-analyze/references/zhihu-style.md +0 -54
- package/lib/oh-story/skills/story-short-write/references/hooks-paragraph.md +0 -145
- package/lib/oh-story/skills/story-short-write/references/output-contract.md +0 -116
- package/lib/oh-story/skills/story-short-write/references/short-prose-quality.md +0 -207
- package/lib/oh-story/skills/story-short-write/references/writing-workflow.md +0 -50
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密度极高:导语可密集呈现背叛,正文让背叛、取证、选择和后果持续升级;若连续多个叙事单元没有状态变化,再检查是否停滞,不为逐节达标另造背叛或狠话。**阶梯式背叛:道德 → 经济 → 生命**,本题材尤其爱把「经济」做足(集团、股权、继承权、净身出户)。
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- **道德绑架链**(核心母题):渣男把背叛包装成「你该大度 / 她可怜 / 你欠她 / 你该感激我」,越理直气壮越是钩。
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- **白月光 / 小三触发链**:丈夫有白月光 / 小青梅 / 战友之女 / 学妹,关键时刻为她牺牲妻子;白月光用「娇弱委屈」当软刀,常配当众晕倒 / 见血反咬。
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- **灾难期求救反被辱**:火灾 / 脑溢血 / 丧父时求救,换冷漠或「我在开会」「家属请回避」。
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- **数字 / 年限 / 恩情承重再清零**:结婚五年、在一起八年、三年协议、用恩情绑架——堆出投入再一句话清零。
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- **外挂给清醒理由**:弹幕 / 系统 / 重生 / 脑海声音,给主角「这次不舔」的依据,兼供吐槽。
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- **火葬场前瞻预告**:导语结尾或男视角提前透露追悔 payoff,即读者等待的情绪兑现(「他却在某个深夜,疯了一样砸开我的公寓」)。
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→ 第1
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导语(结果倒序 + 外挂 / 身份底牌 + 火葬场预告)
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→ 第1节按导语停处顺接或倒回,补满道德绑架对话与体感
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→ 物证慢推 / 灾难求救让背叛逐步坐实(道德→经济升级)
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→ 偷听 / 物证齐全,真相全揭
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让新信息沿利益和关系链持续兑现;节尾可落在新信息、局部反制、关系变化或明确的下一步,不要求每节同一种炸点。物证验证、道德绑架、当众反转处详写慢放,过场按新信息价值压缩。
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- **普信渣男的车轱辘话与重复**(「我只爱你,宁宁是爱我我不娶她」反复说):是刻意的,体现 PUA 钝刀和主角的无力感,别当重复冗余砍。
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- **直写情绪成语**(心如死灰 / 浑身冰冷):有上下文支撑就保留,不强配动作或物件,也不替换成纯动作。
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- **火葬场前瞻预告 / 结果倒序导语**:保留这类有意识的向前剧透;只删「泄了悬念又不吊读」的随手上帝腔。
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- **审判金句 / 心死式节尾**:保留;只删空洞哲理升华。
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仍要避免的真·AI 味:映入眼帘、心中暗道、沉声道、嘴角微扬、目光如炬、论文体连词(不难看出 / 由此可见)、空泛无落点的情绪总结句(一丝悲伤涌上心头)。
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- **出轨坐实 / 不原谅型(8-11 节)**:1-2 节物证慢推 + 道德绑架(花 / 杯影 / 香水 / 头发逐件坐实)→ 3-4 节灾难求救被辱 + 白月光当众反咬 → 5 节真相齐全、心死定格 → 6 节开关切冷处理 → 7-8 节净身出户 + 经济 / 身份反制 → 渣男追悔被拒。100% 第一人称;道德绑架对话「理直气壮」非谩骂;觉醒可一瞬(撞破)也可外挂触发;爽按序释放。
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- **外挂清醒型(弹幕 / 系统 / 重生)**:先交代前世死法 / 系统任务 / 重生节点 → 外挂上线给清醒与吐槽 → 主动做「上一世绝不会做的事」(把集团 / 白月光 / 名分主动送出去,或决绝拉黑离场)→ 渣男从普信到发疯追悔。外挂声线全程吐槽吊读。
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- **豪门股权 / 身份反杀型**:开局股东大会 / 联姻 / 恩情绑架定局 → 渣男携私生女 / 白月光夺产 → 主角早已掏空 / 握底牌 / 真身份反转 → 当众图穷匕见后一击翻盘 → 漠视离场。
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# 题材风格包:悬疑 / 惊悚 / 细思极恐
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> 七猫 / 黑岩 / 知乎盐言通俗短篇。先读 `short-craft.md` 底座,本包覆盖该题材调性;构思时全文悬念承接见 `hooks-chapter.md`,线索、误导与回收见 `short-reversal.md`,写正文按小节大纲执行。
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> 一句话定位:**现代悬疑 / 侦探推理 / 惊悚 / 细思极恐。信息差驱动,层层揭底,结尾反转必须能回溯;细思极恐型收尾把最后一块拼图留给读者。** 读者要的是「猜不到,但回头全对上」的智力快感,加上后背发凉的体感。
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导语用「正常世界 + 一个不可能细节」迅速立住悬念;第 1 节直接进异常,背景随查证补入。
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| 规矩三条必破一 | 立规矩即立倒计时,破哪条读者猜不到 | 《棺材聘》「棺材万一开了!你无论如何也不要出棺!」下一节弟弟拼命推棺,喊「棺材不打开,我才会没命!」 |
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- **关键词原样复现**:微物证的叫法(加粗皮筋 / 划痕 / 裙子皱了)每次出现用同一个词,禁止同义替换,否则读者回溯不起来。
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- **恐怖复沓**:血字重复、咒语式排比(「救救我放我出去救救我放我出去」「我不服!!我就是不服!!」)是体裁内故意重复,别当冗余删。
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- **节尾自问句**:「被我杀死的,又是谁?」保留,这是信息差钩子;只删不制造信息差也不推进的空转设问。
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反向要求(与追妻等情感题材相反):
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> 悬疑钩子密度、超自然真假按下列分型选择;`genre-writing-formulas.md` 公式九是鬼视角复仇的 18 节结构,不套给下列推理 / 惊悚分型。
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- **现代悬疑标准型(8-12 节)**:1 节不可能细节落地 → 2-3 节两轮「合理解释被打破」 → 4-6 节查证与新信息差交替,至暗点收在全员否定 → 7-8 节假底成立 → 微物证触发真反转 → 末节摊牌回溯。第一人称冷静报告体。
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- **细思极恐短打型(5-8 节)**:异常 → 试探验证并留实物证据(口红写字 / 录音 / 刻字) → 半揭底 → 结尾不摊牌,一个动作留最后拼图。全篇不判定超自然真假。
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- **侦探推理型(8-12 节)**:案发与现场微物证清单 → 证词矛盾 → 假结论(自杀 / 意外) → 一个小破绽触发重查 → 审讯摊牌逐条收证。允许第三人称 / 多视角;守公平性,读者能看到侦探看到的一切。
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- **民俗悬疑型(8-12 节)**:民俗规矩卡 → 轮到我或我的亲人 → 神怪表象层层加码 → 人祸真相 → 惨胜加番外余波。神怪氛围可以留,作案手法必须落地(致幻花粉、买通、装神)。
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导语先把最关键的规矩、破戒或超自然实锤演成现场,确认怪事真实发生。这就是正文的第一场;第 1 节接着写异象造成的行动或后果,随处置过程补入行当与规矩,不重演导语。
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密度高,核心节拍是**立规矩、有人破、当场或次日应验**。开场先让规矩、异常或代价至少一项落地,题眼依赖死亡时才尽早见第一条命。后续让异象、查证、破戒和代价持续升级;完整应验链可连续展开,节尾不强制另塞怪事。
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- **规矩三段式**(核心母题):规矩先明说,读者从明说那刻起就在等应验。破戒的多是主角身边的蠢人 / 恶人(堂弟偷吃供品、老板强逼点睛、堂妹哭丧不掉泪),主角旁观代价再轮到自己。
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- **尸象异常清单**:指甲乌黑、眼睛合不拢、嘴角带笑、尸体竖在水里、寿衣沾泥。一条条摆,逐节加重(眼缝从一条线撑到能塞筷子)。
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| 导语剧透超自然实锤 | 导语直接放怪事结果,不留科学解释余地 | 《正月切勿剃头》镜子里的自己正举着剃刀——可镜外的我,分明两手空空 |
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| 尸象异常渐进 | 同一处异常逐节加重,当恐怖进度条 | 《大伯诈尸》眼缝从「按了三次都合不拢,露着一条缝」到「撑开到能塞进一根筷子」 |
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| 死亡进度条 | 破戒代价可视化,随情节推进爬升 | 《纸人点睛》「金色的粉末像是长进了皮肤里,顺着血管往上爬」,「若是爬到心脏,我的魂就会被纸人吃掉」 |
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| 行当讲究罗列 | 干活前把流程讲究一条条摆出来压场 | 《接阴人》香灰问路、先用长竹竿轻戳、捞尸钩避免头朝下,免得魂魄倒行 |
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导语(先呈现关键规矩、破戒或应验实锤,作为正文第一场)
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→ 破戒引出明确代价(导语已写过应验时,继续追查或呈现后续代价)
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- **规矩句式的重复**:同一条规矩原话多次出现(告诫时、破戒时、应验时各一遍),是仪式感不是冗余。
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- **行话与讲究罗列**:成段列流程、列忌讳、列尸象,操作感就是可信感,别压缩成一句概述。
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- **告诫直接引语 + 说一半就断**:「要么买件货,要么......」断在刀口上,别补全。
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- **导语剧透超自然实锤**:别改成「留悬念」的暧昧写法,读者要先确认有鬼才肯进来。
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- **具体数字**:七七四十九小时、四十九万、三更梆子、子时十二点,别泛化成「很久」「一大笔钱」。
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本题材额外要避免的:
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- **破戒惊悚型(8-12 节)**:立规矩 → 身边人破戒 → 首个代价应验(题眼依赖死亡时见首命)→ 尸象逐节升级 → 翻旧账(族谱 / 上辈孽债)→ 帮助者给法(有价)→ 卡时辰决战 → 债清物留。主角全程只犯一次错或不犯错,靠守规矩活到最后。
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- **规矩审判型(6-10 节)**:白事现场规矩显形(哭丧 / 守灵 / 上秤)→ 恶亲戚逐个被清算,每人清算前先亮一宗世情罪(抢玉、拔金牙、藏私房钱)→ 主角以为自己无辜,或有亡魂指路 → 终反转翻主角自己的账 → 审判收口。爽点结构同复仇文,执行人换成规矩本身。
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- **行当奇谭型(8-12 节)**:行当自报 + 铁规矩 → 接到异常一单 → 讲究罗列压场 → 异常升级牵出旧案 → 真相落在人心(人比鬼狠)→ 归行当收尾。冥婚 /
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- **行当奇谭型(8-12 节)**:行当自报 + 铁规矩 → 接到异常一单 → 讲究罗列压场 → 异常升级牵出旧案 → 真相落在人心(人比鬼狠)→ 归行当收尾。冥婚 / 出马仙母题可走惊悚也可走脑洞温情(《冥婚当晚,我嫁给了女鬼》《黄三姑讨封》),按平台调性选:七猫黑岩偏惊悚实锤,盐言可加大女主 / 温情浓度。
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导语先演示设定最好笑的用法(好坏消息对仗、系统对话、弹幕闯入),不藏梗。这就是正文已经发生的第一场;第 1 节接着写这个梗造成的新状况、选择或反应,用新的对话立住设定规则,不重演同一个梗。
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## 钩子母题与密度
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密度看设定是否持续产生新用法、误解、代价或关系后果;若连续多个叙事单元既没推进设定也没形成有效笑点,再检查是否停滞,不为逐节达标硬塞包袱。节尾钩子可来自设定新状况,也可落在局部兑现或明确的下一步。
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- **设定推到极致**(核心母题):一句话设定立住后,逐节问「这设定还能怎么用」,一次比一次离谱。外卖员能穿梭副本,就顺路帮校长捡头(《我在恐怖游戏里送外卖》王校长,我在楼下捡到了你的头,和外卖一起放校长室门口了哈);游戏属性同步现实,魅力值解释了艳遇、体力值解释了尴尬(《社畜临死前幻想》)。
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- **信息差喜剧**:我知道你不知道(听心声 / 看弹幕 / 知剧情),错位反应制造笑点。高级版是双向反转:能力本身是局,对面知道你听得见,故意喂假心声(《听见老公和儿子的装穷心声后,我杀疯了》)。
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- **反套路第三选项**:面对套路里的固定角色分工,主角拒绝进场。不当女主不当女配当 NPC(《穿进追妻小说,我发财了》);全网弹幕叫她远离男主,她偏不(《弹幕叫我远离男主,我偏不》,标题即宣言)。
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- **恶意顺从**:把规则 / 教条按字面执行到荒诞。女德系统要「顺从」,就顺从妹妹「打死我吧」的请求(《侯府全员都在演戏?身为乖乖女的我当真了》既然妹妹有此诚心,姐姐这就成全你)。
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| 高概念一句话梗 | 设定一句话说完就能笑,标题和导语先亮,不藏 | 《我在恐怖游戏里送外卖》死后我穿越到恐怖游戏里成为了一名外卖员 |
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| 反套路第三选项 | 套路给二选一,主角选场外答案 | 《穿进追妻小说,我发财了》我当机立断:我要当NPC! |
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| 恶意顺从 | 规则字面执行到荒诞,裁判被迫判合规 | 《侯府全员都在演戏》系统死机两秒弹出一行绿字:【逻辑判定中,宿主行为响应他人请求,符合“顺从”与“成全”功德值+100!】 |
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| 信息差装傻 | 听得见装听不见,反应全错位 | 《听见老公和儿子的装穷心声后》听完卖惨心声只竖大拇指:你真是妈的好孩子!妈就知道像你这么优秀的人一定有出息! |
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## 节奏骨架
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```
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→ 第1
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导语亮高概念(把设定最好笑的用法先演一遍)
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→ 第1节承接导语造成的新状况、立设定规则
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→ 设定用法沿后果升级(同一设定可反复开发,但每次须改变用法、代价或关系)
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→ 中段信息差反转(能力被反用 / 设定背后另有真相 / 弹幕情报有假)
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→ 高潮:设定与主线宿怨相撞(副本 boss 是未婚夫;心声骗局当众拆穿)
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package/lib/oh-story/skills/story-short-write/references/genre-styles//347/224/234/345/256/240.md
CHANGED
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# 题材风格包:甜宠恋爱线
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-
> 番茄 / 七猫 /
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> 番茄 / 七猫 / 知乎盐言通俗短篇。先读 `short-craft.md` 通用底座,本包在其上覆盖该题材专属调性。
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> 一句话定位:**甜宠恋爱线:纯甜双向奔赴 / 先虐后甜 / 暗恋成真 / 先婚后爱 / 救赎,以 HE(圆满结局)收尾。** 读者要的是「被偏爱的例外感」+「嘴硬心软的拉扯」。用密集甜点和「糖里带钩」留住读者,虐段为后续的甜蓄势。
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---
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## 开篇范式
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导语抛出「关系错位 + 一句杀伤力台词」,让读者立刻看懂误会。可以剧透他有多宠、他其实是谁,把两人怎么走到一起留给正文;接法和字数按 `设定.md`「平台基调」记下的导语写法。
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甜宠的钩是**悬着的糖**:让心动、试探、选择和关系后果持续前推;若连续多个叙事单元没有关系变化,再检查是否停滞,不为逐节达标硬塞糖点。节尾可留疑点、情感悬置,也可给局部确认。
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- **马甲 / 身份错位**(头号母题):双马甲互撩、隐藏大佬、认错人、网恋对象是身边人。错位每次被触碰都应改变判断、策略或关系;不要逐节重复“差点戳穿又滑走”。
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- **例外感投喂**:冰块男主只对女主破例。热橙汁、剔好刺的鱼、一支簪子。物件越小,例外越大。
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## 节奏骨架
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```
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→ 第1
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导语(高概念误会 + 杀伤力台词)
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→ 第1节按导语停处顺接或倒回,坐实错位
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→ 强制同框装置上线
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→ 日常糖点与关系选择交替推进,避免同一种心动微事件循环
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→ 吃醋 / 情敌小高潮
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→ 确认关系 + 补糖收尾
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疏密:心动瞬间慢放(动作、对视、一句台词拆三行),日常过场一句带过。纯甜线的虐段总量不超过全篇三成,不连排两节虐,误会当节或下节解开;先虐后甜线的压抑段按下方对应公式分配。
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---
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## 开篇范式
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正文最前面先放一段**结果倒序的导语**,把背叛全貌 + 心死 + 「可后来他后悔了 / 他疯了」一次性剧透,专卖追读;第 1 节按导语停在哪里顺接或倒回,补满对话体感,导语字数按 `设定.md`「平台基调」。
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## 钩子母题与密度
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密度极高:导语可密集呈现背叛,正文让背叛、心死、行动和后果持续升级;若连续多个叙事单元没有状态变化,再检查是否停滞,不为逐节达标另造背叛或狠话。**阶梯式背叛:道德 → 经济 → 生命。**
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- **白月光触发链**(核心母题,几乎每篇都有):男人有个白月光 / 小青梅 / 前妻 / 义妹,关键时刻为她牺牲妻子。白月光多用「娇弱委屈」人设当软刀。
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- **偷听 / 撞破真相一次性砸**:无意听见渣男和同伙 / 白月光的真心话,全盘真相一次性砸下,是「心死」的导火索。
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- **灾难期求救反被辱**:火灾 / 地震 / 绑架 / 早产时向丈夫求救,换来冷漠或咒骂,一步坐实「他根本不爱你」。
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- **朋友圈配文当刀**:渣男 / 白月光发的甜蜜配文被主角刷到,配文越深情,刀越钝越疼。
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- **数字 / 年限承重再清零**:结婚七年、陪你十年、八年替身,堆出投入再被一句话清零。
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-
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|
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- **火葬场前瞻预告**:导语结尾或男视角提前透露追悔 payoff,即读者等待的情绪兑现(「我还不知道,他正发疯似的在国内找我」)。
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| 数字年限承重再清零 | 具体年限 / 金额堆投入,再一句话清零 | 《五年恩情》五年里,他为白月光在暴雨夜、手术室门口、我父亲的葬礼上一次次丢下我 |
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| 贯穿信物意义翻转 | 定情物三次出现、意义反转,落到决裂 | 《此后明月隔山海》沈浩亲手雕的木马被白月光儿子摔碎踩烂,沈浩冷笑:随便刻个垃圾你也当宝贝 |
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| 心死后审判金句 | 不哭闹,一句居高临下的反问 / 陈述定性对方 | 《右腿截肢后》结婚七年,你连我穿多大码的鞋都不知道 |
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| 火葬场前瞻预告 |
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| 火葬场前瞻预告 | 导语 / 男视角提前透露追妻 payoff | 《为给白月光出气,男友群发我私密照》我还不知道,他正发疯似的在国内找我 |
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| 净身出户转身走 | 拉黑、签好协议递过去、转身嫁 / 求婚他人、带孩子一去不归 | 《妻子索要鸽血红》我越过她,转身向等了我十年的青梅下跪求婚 |
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## 节奏骨架
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```
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→ 第1
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→
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导语(结果倒序 + 火葬场预告)
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→ 第1节按导语停处顺接或倒回,补满背叛经过的对话体感
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→ 逐节背叛升级(道德→经济→生命)
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→ 偷听 / 撞破真相
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→ 心死定格
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→ 冷静审判 + 净身出户 / 反击
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→ 渣男追悔 / 发疯(火葬场)
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```
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让新信息沿背叛与追悔链持续兑现;节尾可落在新信息、局部反制、关系变化或明确的下一步,不要求每节同一种炸点。背叛、打脸、反转处详写慢放,过场按新信息价值压缩。
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- 带孩子 / 带资产一去不归,开启新人生。
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真实范例:《敦宜》破镜本难圆……我绕开他们,头也不回地往自家骆驼走去。/
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真实范例:《敦宜》破镜本难圆……我绕开他们,头也不回地往自家骆驼走去。/ 多篇导语定式收口:可后来,他却后悔了。
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- **直写情绪成语**(心如死灰 / 泪如雨下):有上下文支撑就保留,不强配动作或物件,也不替换成纯动作。
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- **第一人称成段宣泄独白 + 连环反问**:保留,这是代入与共鸣的主引擎。
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- **火葬场前瞻预告 /
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- **审判金句 /
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- **火葬场前瞻预告 / 结果倒序导语**:保留这类有意识的向前剧透;只删「泄了悬念又不吊读」的随手上帝腔。
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- **审判金句 / 心死式节尾**:保留;只删空洞哲理升华。
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仍要避免的真·AI 味:映入眼帘、心中暗道、沉声道、嘴角微扬、目光如炬、论文体连词(不难看出 / 由此可见)、空泛无落点的情绪总结句(一丝悲伤涌上心头)。
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## 配套结构公式(按篇幅选)
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- **现代追妻 / 不原谅型(8-11
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- **现代追妻 / 不原谅型(8-11 节)**:1-2 节虐(伤害言语→行为→身体升级)→ 3-4 节心死离开(临界事件)→ 5-6 节真相 / 反转 → 7-8 节渣男追悔被拒 → 治愈 / 新生活暗示。100% 第一人称;伤害对话「精准刺痛」非谩骂;觉醒是一瞬间;爽按序释放。
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- **重生 / 死遁型**:重生线先交代前世死法与凶手,再回到关键节点,做「前世绝不会做的事」(主动把丈夫 / 房子送给白月光,或决绝死遁);死遁线从决绝离场推进,两者都落到渣男追悔。
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1
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# 短篇题材写作公式
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3
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>
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4
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-
>
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5
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-
> **适用范围**:本文件的节奏参数只适用于短篇和短篇小节;长篇任务转交 `story-long-write`,本文件不提供长篇开局公式。
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3
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+
> **用途**:按题材选择结构、情绪节拍、场景与写法。
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4
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+
> **节数**:公式里的节数是原作的分节数。按目标字数平摊,19 节放进 1 万字约每节 500 字;篇幅短时相邻节可以合并,节数不是硬指标。
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5
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---
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11
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| 题材/类型 | 对应公式 | 篇幅 |
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14
13
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|-----------|---------|------|
|
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15
|
-
| 现代复仇/打脸 | 公式一 | 6
|
|
14
|
+
| 现代复仇/打脸 | 公式一 | 6节 |
|
|
16
15
|
| 古代宅斗/身份反转 | 公式二 | 8节 |
|
|
17
16
|
| 虐恋复仇/灵魂视角 | 公式三 | 7节 |
|
|
18
|
-
| 玄幻仙侠/重生逆袭 | 公式六 | 19
|
|
19
|
-
| 年代重生/双重复仇 | 公式七 | 19
|
|
20
|
-
| 宫闱宅斗/女帝逆袭 | 公式八 | 19
|
|
21
|
-
| 现代悬疑/超自然视角 | 公式九 | 18
|
|
22
|
-
| 架空历史/性别反转(追妻火葬场) | 公式十 | 19
|
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23
|
-
| 重生复仇/离婚逆袭 | 公式十二 | 10
|
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24
|
-
| 总裁豪门/白月光虐恋 | 公式十三 | 8-11
|
|
17
|
+
| 玄幻仙侠/重生逆袭 | 公式六 | 19节 |
|
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18
|
+
| 年代重生/双重复仇 | 公式七 | 19节 |
|
|
19
|
+
| 宫闱宅斗/女帝逆袭 | 公式八 | 19节 |
|
|
20
|
+
| 现代悬疑/超自然视角 | 公式九 | 18节 |
|
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21
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+
| 架空历史/性别反转(追妻火葬场) | 公式十 | 19节 |
|
|
22
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+
| 重生复仇/离婚逆袭 | 公式十二 | 10节 |
|
|
23
|
+
| 总裁豪门/白月光虐恋 | 公式十三 | 8-11节 |
|
|
25
24
|
| 女频复仇 vs 男频复仇 | 公式十四 | 通用对比 |
|
|
26
|
-
| 宫闱宅斗/隐忍腹黑型 | 公式十五 | 8
|
|
27
|
-
| 追夫火葬场/不原谅型 | 公式十六 | 8
|
|
28
|
-
| 年代重生/医术复仇型 | 公式十七 | 8
|
|
29
|
-
| 灵魂视角家庭虐文 | 公式十八 | 5
|
|
30
|
-
| 细节线索驱动型复仇 | 公式十九 | 8-13
|
|
31
|
-
| 反套路嫁祸型重生 | 公式二十 | 7
|
|
25
|
+
| 宫闱宅斗/隐忍腹黑型 | 公式十五 | 8节 |
|
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26
|
+
| 追夫火葬场/不原谅型 | 公式十六 | 8节 |
|
|
27
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+
| 年代重生/医术复仇型 | 公式十七 | 8节 |
|
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28
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+
| 灵魂视角家庭虐文 | 公式十八 | 5节 |
|
|
29
|
+
| 细节线索驱动型复仇 | 公式十九 | 8-13节 |
|
|
30
|
+
| 反套路嫁祸型重生 | 公式二十 | 7节 |
|
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32
31
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| 公开审判式打脸 | 公式二十一 | 通用场景 |
|
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32
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|
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34
33
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---
|
|
35
34
|
|
|
36
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-
## 公式一:现代复仇/打脸短篇(6
|
|
35
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+
## 公式一:现代复仇/打脸短篇(6节)
|
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36
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|
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38
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-
|
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37
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+
| 节 | 节点 | 要点 |
|
|
39
38
|
|----|------|------|
|
|
40
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| 1 | 当众背叛 | 主角当场冷静反击,暂胜 |
|
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| 2 | 冷静处理 | 冻结/收回权力,交代背景 |
|
|
@@ -45,7 +44,7 @@
|
|
|
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|
| 6 | 最终加冕 | 新格局+隐藏真相揭露 |
|
|
46
45
|
|
|
47
46
|
**情绪**:愤怒→爽→紧张→更爽→极爽→余韵+震撼
|
|
48
|
-
|
|
47
|
+
**必选场景**:当众羞辱开场、冷静到可怕的反击(冷静靠选择和筹码体现)、逐层揭露证据、反派自曝、隐藏伏笔回收
|
|
49
48
|
**规则**:主角以冷静反击为主;情绪克制直写,不堆体感;用对方失控与主角选择形成反差,先让反派得意再翻转
|
|
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49
|
|
|
51
50
|
---
|
|
@@ -87,7 +86,7 @@
|
|
|
87
86
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|
|
88
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|
---
|
|
89
88
|
|
|
90
|
-
## 公式六:玄幻仙侠/重生逆袭(19
|
|
89
|
+
## 公式六:玄幻仙侠/重生逆袭(19节)
|
|
91
90
|
|
|
92
91
|
```
|
|
93
92
|
导语[前世被害全貌]→重生回到关键节点→故意不按前世行事→对手自疑自乱
|
|
@@ -100,7 +99,7 @@
|
|
|
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|
|
101
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|
---
|
|
102
101
|
|
|
103
|
-
## 公式七:年代重生/双重复仇(19
|
|
102
|
+
## 公式七:年代重生/双重复仇(19节)
|
|
104
103
|
|
|
105
104
|
```
|
|
106
105
|
导语[前世被利用]→双重生→女主选完全不同的路→男主(天阉)温柔登场
|
|
@@ -115,7 +114,7 @@
|
|
|
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|
|
116
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|
---
|
|
117
116
|
|
|
118
|
-
## 公式八:宫闱宅斗/女帝逆袭(19
|
|
117
|
+
## 公式八:宫闱宅斗/女帝逆袭(19节)
|
|
119
118
|
|
|
120
119
|
```
|
|
121
120
|
家族被害→被迫替嫁→表面顺从暗中布局→带走所有资源离开
|
|
@@ -128,7 +127,7 @@
|
|
|
128
127
|
|
|
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|
---
|
|
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|
|
|
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|
-
## 公式九:现代悬疑/超自然视角(18
|
|
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|
+
## 公式九:现代悬疑/超自然视角(18节)
|
|
132
131
|
|
|
133
132
|
```
|
|
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|
设定[鬼伪装成人]→被骗入局→发现怨气能升级→顺水推舟
|
|
@@ -138,11 +137,11 @@
|
|
|
138
137
|
|
|
139
138
|
**情绪**:好奇→紧张→爽→更爽→震撼→痛快
|
|
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139
|
**必选场景**:设定一句话说清;被骗后"不慌反喜";鬼视角独特信息差;每次升级解锁前世记忆;反派反应是爽点;双重惩罚比单杀更解气
|
|
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|
-
**规则**:鬼视角是独特卖点;"鬼不怕恶人,恶人怕鬼"
|
|
140
|
+
**规则**:鬼视角是独特卖点;"鬼不怕恶人,恶人怕鬼";悬疑线+复仇线交织;节尾可落在反转、新发现、局部兑现或明确的下一步,不为逐节达标另造异常
|
|
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141
|
|
|
143
142
|
---
|
|
144
143
|
|
|
145
|
-
## 公式十:架空历史/性别反转(19
|
|
144
|
+
## 公式十:架空历史/性别反转(19节)
|
|
146
145
|
|
|
147
146
|
```
|
|
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|
被家暴/被误解→配偶偏心外人→失望到放弃→决定离开
|
|
@@ -155,7 +154,7 @@
|
|
|
155
154
|
|
|
156
155
|
---
|
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157
156
|
|
|
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|
-
## 公式十二:重生复仇/离婚逆袭(10
|
|
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|
+
## 公式十二:重生复仇/离婚逆袭(10节)
|
|
159
158
|
|
|
160
159
|
```
|
|
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|
前世被害→重生到关键节点→冷静接受离婚→拿走应得财富
|
|
@@ -168,14 +167,14 @@
|
|
|
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167
|
|
|
169
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|
---
|
|
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169
|
|
|
171
|
-
## 公式十三:总裁豪门/白月光虐恋(8-11
|
|
170
|
+
## 公式十三:总裁豪门/白月光虐恋(8-11节)
|
|
172
171
|
|
|
173
172
|
```
|
|
174
|
-
1-2
|
|
175
|
-
3-4
|
|
176
|
-
5-6
|
|
177
|
-
7-8
|
|
178
|
-
9-10
|
|
173
|
+
1-2节 虐(建立矛盾):伤害层层升级(言语→行为→身体)
|
|
174
|
+
3-4节 觉醒(心死离开):临界事件(目睹背叛/身体极限)
|
|
175
|
+
5-6节 反转(真相揭露):监控/证据/白月光自曝
|
|
176
|
+
7-8节 惩罚(追悔被拒):渣男崩溃/反派落败
|
|
177
|
+
9-10节 治愈(新生活):女主独立/新恋情
|
|
179
178
|
```
|
|
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|
|
|
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180
|
**情绪比例**:虐30%→觉醒15%→爽35%→治愈20%
|
|
@@ -211,7 +210,7 @@
|
|
|
211
210
|
|
|
212
211
|
---
|
|
213
212
|
|
|
214
|
-
## 公式十五:宫闱宅斗/隐忍腹黑型(8
|
|
213
|
+
## 公式十五:宫闱宅斗/隐忍腹黑型(8节)
|
|
215
214
|
|
|
216
215
|
```
|
|
217
216
|
1 主动入局(明知丈夫爱寡嫂仍嫁入)
|
|
@@ -230,7 +229,7 @@
|
|
|
230
229
|
|
|
231
230
|
---
|
|
232
231
|
|
|
233
|
-
## 公式十六:追夫火葬场/不原谅型(8
|
|
232
|
+
## 公式十六:追夫火葬场/不原谅型(8节)
|
|
234
233
|
|
|
235
234
|
```
|
|
236
235
|
1 发现真相(999次引诱失败→发现暗恋继父)→决定离婚
|
|
@@ -249,7 +248,7 @@
|
|
|
249
248
|
|
|
250
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|
---
|
|
251
250
|
|
|
252
|
-
## 公式十七:年代重生/医术复仇型(8
|
|
251
|
+
## 公式十七:年代重生/医术复仇型(8节)
|
|
253
252
|
|
|
254
253
|
```
|
|
255
254
|
1 前世极惨(被500块卖→生育工具→火烧死)→重生
|
|
@@ -268,7 +267,7 @@
|
|
|
268
267
|
|
|
269
268
|
---
|
|
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269
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|
|
271
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## 公式十八:灵魂视角家庭虐文(5
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## 公式十八:灵魂视角家庭虐文(5节)
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```
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1 病中被虐(重病被逼做事→身体崩溃→灵魂飘起)
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## 公式二十:反套路嫁祸型重生(7
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## 公式二十:反套路嫁祸型重生(7节)
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```
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1 重生+假意顺从(知道遗产是陷阱→"你既然想要,就都给你吧")
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**情绪**:了然→爽→更爽→极爽→痛快→豁达
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**必选场景**:"给你吧"时刻;白月光三连试探(撒娇→哭闹→威胁);渣男"既要又要";身份揭露名场面;冷眼旁观对方自毁;"头也不回"式离开
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**规则**:"给你就是最好的惩罚"
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**规则**:"给你就是最好的惩罚";前世记忆只在改变当下判断、选择或信息时穿插,不按节配额;主角的克制通过具体选择呈现,不固定成"苍凉的笑";最大蔑视是漠视
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```
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1 设定"竞技场"(股东大会/家族寿宴/公司大堂)——必须公开
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2 反派先"赢"(当众宣布胜利、羞辱主角)
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3
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3 主角不慌(先让对方说完,再按顺序亮筹码)
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4 逐层揭露(一张一张甩证据)
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5 反派逐级崩溃(得意→慌张→绝望→崩溃)
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6 标志性驱逐台词
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7 背影离场(全场死寂中头也不回)
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```
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### 标志性动作库
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| 动作 | 效果 |
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|------|------|
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| 端起水杯,喝了一口 | 冷静到可怕 |
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| 转着车钥匙悠悠往里走 | 胜利者的从容 |
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| 顺手拿起一杯香槟 | 战场上的优雅 |
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| 慢慢蹲下身与她平视 | 居高临下的慈悲 |
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### 驱逐台词库
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| 台词 | 场景 |
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| "与狗,不得入内" | 逐出公司 |
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| "从今天起,她连这栋大楼的大门都不能再踏进半步" | 永久驱逐 |
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台词按人物、筹码和现场压力另写,库中示例只演示「权力宣告」,禁止照搬。冷静靠选择和筹码体现,不给主角配端水杯、整理西装这类固定动作。
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---
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