@oh-story/dsh 0.1.16 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (264) hide show
  1. package/README.md +11 -11
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/package.json +4 -0
  5. package/lib/index.js +42 -16
  6. package/lib/index.js.map +2 -2
  7. package/lib/novel-to-game/README.md +3 -3
  8. package/lib/novel-to-game/README_ZH.md +4 -4
  9. package/lib/novel-to-game/VERSION +1 -1
  10. package/lib/novel-to-game/manifest.json +25 -20
  11. package/lib/novel-to-game/package.json +4 -0
  12. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  13. package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
  14. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  15. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
  16. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
  17. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
  18. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  19. package/lib/oh-story/manifest.json +417 -592
  20. package/lib/oh-story/package.json +4 -0
  21. package/lib/oh-story/roles/chapter-extractor.md +4 -3
  22. package/lib/oh-story/roles/character-designer.md +20 -85
  23. package/lib/oh-story/roles/consistency-checker.md +5 -5
  24. package/lib/oh-story/roles/narrative-writer.md +9 -9
  25. package/lib/oh-story/roles/story-architect.md +19 -26
  26. package/lib/oh-story/roles/story-explorer.md +4 -5
  27. package/lib/oh-story/roles/story-researcher.md +6 -7
  28. package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
  29. package/lib/oh-story/skills/story/SKILL.md +94 -54
  30. package/lib/oh-story/skills/story/VERSION +1 -1
  31. package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
  32. package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
  33. package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
  34. package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
  35. package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
  36. package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
  37. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
  38. package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
  39. package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
  40. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
  41. package/lib/oh-story/skills/story-import/SKILL.md +12 -11
  42. package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
  43. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
  44. package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
  45. package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
  46. package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
  47. package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
  48. package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
  49. package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
  50. package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
  51. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
  52. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
  53. package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
  54. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
  55. package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
  56. package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
  57. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
  58. package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
  59. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
  60. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
  61. package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
  62. package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
  63. package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
  64. package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
  65. package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
  66. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
  67. package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
  68. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
  69. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
  70. package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
  71. package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
  72. package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
  73. package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
  74. package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
  75. package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
  76. package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
  77. package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
  78. package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
  79. package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
  80. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
  81. package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
  82. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
  83. package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
  84. package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
  85. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
  86. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
  87. package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
  88. package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
  89. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
  90. package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
  91. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
  92. package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
  93. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
  94. package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
  95. package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
  96. package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
  97. package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
  98. package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
  99. package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
  100. package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
  101. package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
  102. package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
  103. package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
  104. package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
  105. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
  106. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
  107. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
  108. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
  109. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
  110. package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
  111. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
  112. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
  113. package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
  114. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
  115. package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
  116. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
  117. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
  118. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
  119. package/lib/oh-story/skills/story-review/SKILL.md +26 -24
  120. package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
  121. package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
  122. package/lib/oh-story/skills/story-review/references/expression.md +10 -3
  123. package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
  124. package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
  125. package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
  126. package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
  127. package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
  128. package/lib/oh-story/skills/story-review/references/solo.md +6 -5
  129. package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
  130. package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
  131. package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
  132. package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
  133. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
  134. package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
  135. package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
  136. package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
  137. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
  138. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
  139. package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
  140. package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
  141. package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
  142. package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
  143. package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
  144. package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
  145. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
  146. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
  147. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
  148. package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
  149. package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
  150. package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
  151. package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
  152. package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
  153. package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
  154. package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
  155. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
  156. package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
  157. package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
  158. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
  159. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
  160. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
  161. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
  162. package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
  163. package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
  164. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
  165. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
  166. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
  167. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
  168. package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
  169. package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
  170. package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
  171. package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
  172. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
  173. package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
  174. package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
  175. package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
  176. package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
  177. package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
  178. package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
  179. package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
  180. package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
  181. package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
  182. package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
  183. package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
  184. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
  185. package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
  186. package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
  187. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
  188. package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
  189. package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
  190. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
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  206. package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
  207. package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
  208. package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
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  210. package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
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  212. package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
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  214. package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
  215. package/lib/types/client/file-activity.d.ts +10 -0
  216. package/lib/types/client/file-activity.d.ts.map +1 -1
  217. package/lib/types/client/index.d.ts.map +1 -1
  218. package/lib/types/native-hooks.d.ts.map +1 -1
  219. package/lib/types/skill-provider.d.ts.map +1 -1
  220. package/lib/types/workspace-route.d.ts.map +1 -1
  221. package/lib/video-recap/package.json +4 -0
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  223. package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
  224. package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
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  226. package/lib/oh-story/skills/story-long-analyze/references/deconstruction-notes.md +0 -270
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@@ -1,313 +1,53 @@
1
- # 情绪弧线操作手册
2
- > 排卷纲、设计剧情单元时选弧线、排节奏、管期待的速查手册。写一章时怎么把情绪落到纸面见 emotion-on-page.md。
3
-
4
- ## 决策路由表
5
-
6
- | 你想写的情绪效果 | 选哪个弧线 | 关键要点 |
7
- |------------------|-----------|----------|
8
- | 虐完翻盘 | V 形 | 谷底 60-70%,治愈急速回升 |
9
- | 甜完刀死(BE) | 倒 V 形 | 高点 40-50%,坠落比上升快 |
10
- | 多反转猜不到 | W 形 | 每峰比前高,上限 3 起伏 |
11
- | 层层打脸升级 | 递进形 | 无回落,像台阶往上 |
12
- | 隐忍后大爆发 | 延迟满足 | 前 70-80% 铺垫,最后集中爆发 |
13
- | 结尾颠覆 | 急转形 | 70-80% 处急转弯,前面线索要能回看说通 |
14
-
15
- 百分比按当前设计的卷或剧情单元计算,图形为走向示意;可叠加两种弧线(如"延迟满足 + 急转"),不超过两种。
16
-
17
- ---
1
+ # 情绪弧线:卷与剧情单元
2
+ > 出卷纲、建剧情单元卡时选弧线、排高低;百分比按本卷或本单元的章数算。写一章时怎么把情绪写出来见 emotion-on-page.md。
18
3
 
19
4
  ## 六种弧线速查
20
5
 
21
- ### 一、V 形弧线(虐 -> 治愈)
22
-
23
- ```
24
- 情绪
25
- 10 | *
26
- 9 | / \
27
- 7 | / \
28
- 6 | / * 治愈高点
29
- 1 | * 虐谷底
30
- +------------------> 进度
31
- 0% 40% 70% 100%
32
- ```
33
-
34
- 操作要点:
35
- - 谷底放在 60-70%,治愈急速回升,结尾情绪必须高于起点
36
- - 谷底要够深,转折要突然,治愈不拖,谷底停留 1-2 场景即转折
37
-
38
- | 题材 | 虐的部分 | 治愈的部分 |
39
- |------|----------|------------|
40
- | 重生复仇 | 前世被虐 | 重来后翻盘 |
41
- | 破镜重圆 | 分开的痛苦 | 重新在一起 |
42
- | 亲情催泪 | 误解/亏欠 | 和解/明白真相 |
43
- | 成长治愈 | 低谷遭遇 | 重新站起来 |
44
-
45
- 字数分配(12000 字):起始 10% -> 下沉 30% -> 谷底 15% -> 转折 10% -> 治愈上升 25% -> 高点收束 10%
46
-
47
- ### 二、倒 V 形弧线(爽 -> 反转 -> 低谷)
48
-
49
- ```
50
- 情绪
51
- 10 | *
52
- 5 | * \
53
- 1 | * BE 落点
54
- +------------------> 进度
55
- 0% 30% 60% 100%
56
- ```
57
-
58
- 操作要点:
59
- - 高点放在 40-50%,反转后急速下坠
60
- - 坠落速度必须快于上升,BE 结尾不加糖
61
-
62
- | 题材 | 爽的部分 | 坠落的部分 |
63
- |------|----------|------------|
64
- | BE 虐恋 | 甜蜜/幸福 | 真相/分离 |
65
- | 职场翻车 | 升职/成功 | 发现是陷阱 |
66
- | 友情背叛 | 亲密无间 | 背后的算计 |
67
- | 信任崩塌 | 深信不疑 | 被欺骗的真相 |
68
-
69
- 字数分配(12000 字):起步 10% -> 上升 35% -> 顶点 10% -> 反转 5% -> 坠落 30% -> 低谷收束 10%
70
-
71
- ### 三、W 形弧线(多起伏)
72
-
73
- ```
74
- 情绪
75
- 10 | * *
76
- 5 | * \ /
77
- 4 | *
78
- +--------------------> 进度
79
- 0% 20% 40% 60% 80% 100%
80
- ```
81
-
82
- 操作要点:
83
- - 至少两个波峰一个波谷,通常三个起伏
84
- - 每个峰必须比前一个高,最终峰在 80-90%
85
- - 起伏之间必须有喘息空间,上限 3 个起伏
86
-
87
- | 题材 | 说明 |
88
- |------|------|
89
- | 多反转悬疑 | 每次以为猜到了就再来一个反转 |
90
- | 追妻火葬场 | 反复拉扯,每次以为和好了又出问题 |
91
- | 商战博弈 | 你来我往,每次以为赢了又翻盘 |
92
-
93
- 字数分配(15000 字,3 起伏):起步+第1峰 25% -> 第1谷 10% -> 第2峰 25% -> 第2谷 10% -> 第3峰 20% -> 收束 10%
94
-
95
- ### 四、递进弧线(逐步升级)
96
-
97
- ```
98
- 情绪
99
- 10 | *
100
- 7 | * /
101
- 5 | * /
102
- 3 | * /
103
- +--------------------> 进度
104
- 0% 25% 50% 75% 100%
105
- ```
106
-
107
- 操作要点:
108
- - 不能有回落,像台阶一阶一阶往上
109
- - 最高点在 85-95%,中间只给小胜利,不提前释放
110
-
111
- | 题材 | 递进方式 |
112
- |------|----------|
113
- | 打脸爽文 | 一个一个打,每个比上一个狠 |
114
- | 层层揭秘 | 真相一层比一层震撼 |
115
- | 逆袭翻盘 | 每一步翻盘都比上一步大 |
116
-
117
- 字数分配(10000 字):压迫 20% -> 第1阶反击 20% -> 第2阶反击 25% -> 第3阶反击 25% -> 收束 10%
118
-
119
- ### 五、延迟满足弧线(长铺垫 -> 爆发)
120
-
121
- ```
122
- 情绪
123
- 10 | *
124
- 5 | *--------|
125
- 3 | *------ |
126
- 1 | *------ |
127
- +-------------------------> 进度
128
- 0% 20% 40% 60% 80% 100%
129
- ```
130
-
131
- 操作要点:
132
- - 前 70-80% 压制/铺垫,最后 20-30% 集中爆发
133
- - 铺垫阶段每段必须有信息量和张力,不能无聊
134
- - 压的方式要多样,爆发要密集,爆发后快收
135
-
136
- | 题材 | 压的部分 | 爆发的部分 |
137
- |------|----------|------------|
138
- | 复仇爽文 | 隐忍、装弱、被欺压 | 一朝翻盘、全面清算 |
139
- | 身份揭秘 | 隐藏实力/身份 | 真实身份曝光,全场震惊 |
140
- | 长线布局 | 主角暗中操作 | 所有棋子同时落位 |
141
-
142
- 字数分配(12000 字):初始压制 20% -> 深层铺垫 25% -> 压力最大 15% -> 爆发触发 5% -> 集中爆发 25% -> 收束 10%
143
-
144
- ### 六、急转弧线(70-80% 处急转弯)
145
-
146
- ```
147
- 情绪
148
- 10 | * 急转后的新高/低点
149
- 8 | *--/
150
- 3 | /
151
- +-------------------------> 进度
152
- 0% 30% 70% 80% 100%
153
- ```
154
-
155
- 操作要点:
156
- - 前 70-80% 正常弧线,70-80% 处突然转向
157
- - 急转只占 1-2 段,前面埋的线索回看时必须说得通
158
-
159
- | 题材 | 前半段 | 急转后 |
160
- |------|--------|--------|
161
- | 细思极恐 | 温馨日常 | 恐怖真相浮现 |
162
- | 身份错位 | A 视角叙事 | 其实是 B |
163
- | 动机反转 | 以为是爱 | 其实是恨/利用 |
164
-
165
- 字数分配(10000 字):建立假象 35% -> 推高假象 30% -> 假象高点 10% -> 急转 5% -> 真相展开 15% -> 新情绪收束 5%
166
-
167
- ---
168
-
169
- ## 中段加压四手段
6
+ | 想要的效果 | 弧线 | 关键位置 |
7
+ |---|---|---|
8
+ | 先虐后翻 | V形 | 谷底在 60-70%,停一两场戏就转 |
9
+ | 先得到再失去 | 倒V形 | 高点在 40-50%,跌得比升得快 |
10
+ | 反复拉锯,以为赢了又出事 | W形 | 每个峰比前一个高,最终峰在 80-90% |
11
+ | 层层打脸升级 | 渐进形 | 不回落,最高点在 85-95%,中间只给小胜 |
12
+ | 隐忍后大爆发 | 延迟满足形 | 前 70-80% 压,最后集中爆发 |
13
+ | 结尾翻转认知 | 急转弯形 | 70-80% 处转向,前面的线索回看说得通 |
170
14
 
171
- 1. **公开升级**:把私下伤害搬到公开场合(家宴、公司会议、直播、典礼)
172
- 2. **双重背叛**:已知一层背叛后再加一层(经济背叛、名誉背叛、立场反转、证据篡改)
173
- 3. **代价加速**:不行动的代价不断升高(失去机会、当众羞辱、连累他人)
174
- 4. **战略性沉默**:主角暂不反击,沉默本身持续加压(他人误读、反派更放肆)
15
+ 一个单元最多叠两种,如延迟满足形加急转弯形。卷纲「情绪弧线」的模板字段填这里的弧线名。
175
16
 
176
- ---
17
+ ### V形
18
+ - 谷底要深、转折要突然,回升不拖;单元收尾时情绪高于起点。
19
+ - 常见:重生复仇(前世被害,重来翻盘)、破镜重圆、低谷逆袭。
177
20
 
178
- ## 题材赛道策略
21
+ ### 倒V形
22
+ - 用在单元或卷的中段;收在低谷时,下一单元开头就给翻盘的抓手,长篇不整卷收在低谷。
23
+ - 常见:亲密关系里的算计曝光、深信不疑后被骗。
179
24
 
180
- | 赛道 | 最佳爽点 | 中段重点 | 结尾偏好 |
181
- |------|----------|----------|----------|
182
- | 婚恋/追妻火葬场 | 开篇羞辱->公开反杀->渣男后悔->身份翻盘 | 公开/私下反差、代价升级、至少一个 mini-payoff | 静默优越、社会地位反转 |
183
- | 家庭伦理/亲情 | 高压现实场景、家人背叛断裂感 | 层层施压、道德绑架、一次拒绝兜底 | 边界清晰、脱离旧结构 |
184
- | 都市逆袭/职场 | 被轻视->展现实力->身份揭露 | 能力被低估但持续展示、关键场合意外表现 | 身份真相大白、对手代价可视 |
185
- | 悬疑反转 | 反常事实->层层剥开->颠覆认知 | 每层揭露引发新问题、至少一次"以为找到了但不是" | 真相一击(最后一句话重构全篇) |
25
+ ### W形
26
+ - 至少两峰一谷,谷与峰之间留喘息章。
27
+ - 常见:追妻拉扯、商战博弈、多反转悬疑。
186
28
 
187
- ---
29
+ ### 渐进形
30
+ - 每一阶比上一阶狠,从三个方向加:影响范围(个人到群体到社会)、揭示深度(表象到本质到颠覆)、身份落差(路人到大佬,再到看低他的人低头)。
31
+ - 常见:打脸爽文、层层揭秘、逆袭翻盘。
188
32
 
189
- ## 期待感管理六法则
33
+ ### 延迟满足形
34
+ - 压的阶段每章都要有信息量和张力,压法换着来;爆发要密,爆发后快收。
35
+ - 常见:隐忍复仇、隐藏身份或实力、长线布局收网。
190
36
 
191
- 1. **期待最大化定律**:爽点到来前那一刻是全篇张力最高位置。将满足而未满足时,读者需求最大。
192
- 2. **信息顺序操纵**:先植入什么信息,读者就先入为主往哪个方向想。控制信息顺序 = 控制读者预期。
193
- 3. **期待递增法**:在基底期待上不断添加细节,注入更具体化的需求缺口。添加的细节必须与核心梗一致。
194
- 4. **断期待禁止**:下一个期待立起来之前,绝不能结束当前期待。旧期待即将兑现时,新期待的种子必须已种下。
195
- 5. **下行情节安全原则**:写情绪下行时,锅都是别人的,功都是主角的。下行中必须给读者安全感(可能的解法/潜在收获)。
196
- 6. **爽点递增对比**:连续爽点逐级递增。维度:影响范围(个人->群体->社会)、揭示深度(表象->本质->颠覆)、身份落差(路人->大佬->全场震惊)。
37
+ ### 急转弯形
38
+ - 急转在一两场戏内完成。
39
+ - 常见:细思极恐、身份错位、动机反转。
197
40
 
198
- ---
41
+ ### 中段加压四手段
199
42
 
200
- ## 冲突中的情绪层次与死亡赌注
201
-
202
- ### 选择死亡赌注
203
-
204
- | 赌注类型 | 适用场景 | 操作要点 |
205
- |----------|----------|----------|
206
- | 肉体死亡 | 恐怖诡异文 | 主角过强时赌注必须转为事业死亡,否则全书崩溃 |
207
- | 事业死亡 | 职场竞争、修仙门派争斗 | 失败 = 一切归零 |
208
- | 心理死亡 | 感情崩塌、信念毁灭 | 情绪冲击最深,优先用于感情线 |
209
-
210
- 选一种作为主要赌注贯穿全书,其他辅助推动情节。
211
-
212
- ### 用黏结剂维持张力
213
-
214
- 对立双方必须无法轻易脱身。四种黏结剂:杀人理由(序列唯一性必然冲突)、工作职责、道德责任(亲人遇险)、实体场所(副本密室)。
215
-
216
- ### 长线维护规则
217
-
218
- - 第一卷结局不能太圆满——完美解决会杀死后续追读动力
219
- - 解决一个麻烦的同时必须埋下下一个麻烦
220
- - 越到后期,情绪张力必须越大
221
-
222
- ---
223
-
224
- ## 男频恋爱文情绪设计
225
-
226
- ### 两大核心需求
227
-
228
- - **情绪价值**:读者缺爱,小说中漂亮优秀女生欣赏自己,填补情感空缺
229
- - **自尊价值**:带校花/女总裁出场,旁人羡慕嫉妒恨
230
-
231
- ### 恋爱当升级文写
232
-
233
- - 设定"好感度进度条"(路人->好人->朋友->喜欢不自知->...)
234
- - 暧昧拉扯的过程通常比在一起的结果更吸引读者
235
- - 制造内外部阻碍阻拦两人走到一起,通过克服阻碍加深感情
236
-
237
- ### 感情升级的不对称性
238
-
239
- 两条进度线不能齐头并进:
240
- - **情感快于社会关系**:双方好感早已拉满但嘴硬不表白
241
- - **社会关系快于情感**:穿越自带老婆/未婚妻,好感为零需逐步提升
242
-
243
- ### 关键禁忌与技巧
244
-
245
- - 男主不要主动追求,不要舔狗——用自身优秀品质吸引女主注意
246
- - 事业线不可或缺,女主对主角事业起积极作用
247
- - 要写女主对主角好,根据人设设计付出方式(自卑型偷偷塞丹药、傲娇型嘴硬做便当、直率型大方送礼物)
248
- - **对比法**:时间线对比(前后态度变化)+ 双标(对别人 vs 对主角)
249
- - **信息差拉期待**:双重身份(网络身份 vs 现实身份),读者期待揭穿马甲时的反应
250
-
251
- ---
252
-
253
- ## 期待感维持的底层机制
254
-
255
- > 写了目标但读者不关心 / 六法则用了但效果不好时使用。
256
-
257
- ### 期待感 vs 目标
258
-
259
- - **目标** = 角色要做什么(找到宝物、打败魔王)
260
- - **期待感** = 读者对目标达成后会怎样的预期
261
- - 有目标无期待 = 读者不在乎结果,必须把目标转化为期待
262
-
263
- ### 确定型 vs 不确定型期待
264
-
265
- - **确定型**(爽文):读者知道主角会赢,写"怎么赢"(过程创意 > 结果悬念)
266
- - **不确定型**(悬疑):读者不知道结果(结果悬念 > 过程体验)
267
- - 爽文不怕"剧透"——因为期待在过程不在结果
268
-
269
- ### 悬念的开环与闭环
270
-
271
- - **开环** = 制造鸿沟(提出问题/悬念)
272
- - **闭环** = 弥合鸿沟(回答问题/揭晓)
273
- - **嵌套开环** = 闭环一个期待的同时开启新的(维持阅读连续性)
274
- - 规则:闭环一个期待时,必须已有下一个开环在运行
275
-
276
- ### 感情线的鸿沟
277
-
278
- 感情线没有阻碍 = 没有期待 = 白给 = 无意义。必须设置鸿沟。
279
-
280
- 鸿沟来源:身份差距、家族反对、误会、使命冲突。
281
-
282
- ---
43
+ 1. **公开升级**:把私下的伤害搬到公开场合,如家宴、宗门大比、公司会议、直播。
44
+ 2. **双重背叛**:已知一层背叛后再揭一层,落在钱、名誉、立场或证据上。
45
+ 3. **代价加速**:不行动的代价不断升高,如错过机会、当众受辱、连累他人。
46
+ 4. **战略性沉默**:主角暂不反击,对方误读、更放肆,压力继续加。
283
47
 
284
48
  ## 质量检查清单
285
49
 
286
- 写完情绪弧线后逐项检查:
287
-
288
- ### 弧线选择与节奏
289
- - [ ] 弧线类型是否匹配你想写的情绪效果?(对照决策路由表)
290
- - [ ] 关键转折是否按所选弧线安排?偏离示例位置时,是否有篇幅与因果依据?
291
- - [ ] 详略分配是否支撑所选弧线的铺垫、转折与兑现?
292
-
293
- ### 调动与释放
294
- - [ ] 每个场景是否清楚当前是"调动"还是"释放"阶段?
295
- - [ ] 是否存在只有调动没有释放的段落?(会憋屈弃书)
296
- - [ ] 是否存在只有释放没有调动的段落?(爽感平淡)
297
- - [ ] 连续爽点是否逐级递增?(影响范围/揭示深度/身份落差)
298
-
299
- ### 期待感
300
- - [ ] 每个目标是否已转化为读者期待?
301
- - [ ] 闭环一个期待时,下一个开环是否已在运行?(断期待禁止)
302
- - [ ] 感情线是否设置了阻碍?(无阻碍 = 无期待)
303
-
304
- ### 情绪代入
305
- - [ ] 开篇是否用了塑造人物性格的事件?(先认同人,再关心事)
306
- - [ ] 读者未代入主角前,是否避免了把对手写得可怜?
307
- - [ ] 下行情节中是否给了读者安全感?(锅是别人的,功是主角的)
308
-
309
- ### 长线维护
310
- - [ ] 解决一个麻烦时是否同时埋下了下一个麻烦?
311
- - [ ] 越到后期情绪张力是否越大?
312
- - [ ] 死亡赌注是否选了一种贯穿全书?
313
- - [ ] 对立双方是否有黏结剂无法轻易脱身?
50
+ - [ ] 弧线和想要的效果对得上,关键转折落在单元或卷的对应章位
51
+ - [ ] 每个单元有压有放:只压不放会憋屈弃书,只放不压读着平淡
52
+ - [ ] 单元高潮、卷高潮逐级加码
53
+ - [ ] 下行段读者看得到翻盘的筹码
@@ -57,19 +57,26 @@
57
57
 
58
58
  | 已知事实与原句 | 可采用的表达 | 看似去味却改坏了 |
59
59
  |---|---|---|
60
- | 钥匙忘在家里,明天归还;无人指责她拒还。“她不是不肯还钥匙,而是忘在家里了。‘我明天带来。’她说。” | “她把钥匙忘在家里了。‘我明天带来。’她说。”删无用靶子;若在回应拒还指责,保留纠错功能,原句保留按下节白名单处理 | “‘爱等就等。’她说。”改变承诺与态度 |
60
+ | 钥匙忘在家里,明天归还;无人指责她拒还。“她不是不肯还钥匙,而是忘在家里了。‘我明天带来。’她说。” | “她把钥匙忘在家里了。‘我明天带来。’她说。”删无用靶子;若在回应拒还指责,保留纠错功能,原句保留按 [style-resolution.md](style-resolution.md) 登记白名单 | “‘爱等就等。’她说。”改变承诺与态度 |
61
61
  | 她进了没开灯的屋子,摸到桌边拿药盒。“她推门。屋里没开灯。她摸到桌边。把药盒拿起来。” | “进屋后,她摸黑走到桌边,拿起药盒。”将光线嵌入行动;紧张镜头若原断句有效也可留 | “她摸黑吞了两片药。”从取药改成服药,新增数量与后果 |
62
62
 
63
63
  ## 脚本提示怎样进入语义判断
64
64
 
65
- 检测器是定位工具。密度提示不是词频配额,advisory 不作完成门槛。表达有功能不等于 blocking 已获提交豁免:作者已明确选择的原句按既有白名单保留;其余保留叙事功能自然改写,由调用方复扫,不能以保留说明代替验收。指定原句不能改又无豁免时报告剩余阻塞。不靠错字或拆句躲检测;确定性的事实、字数、截断与占位问题仍交调用方验收,不能靠文风豁免。
65
+ 检测器是定位工具。密度提示不是词频配额,advisory 不作完成门槛。表达有功能不等于 blocking 可以不改:作者已明确选择的原句按白名单保留;其余保留叙事功能自然改写,由调用方复扫,不能以保留说明代替验收。指定原句不能改又不在白名单时报告剩余阻塞。不靠错字或拆句躲检测;确定性的事实、字数、截断与占位问题仍交调用方验收,不能靠文风豁免。
66
+
67
+ 下表索引检测器全部提示类别,加粗的是 blocking。
66
68
 
67
69
  | 提示 | 人工判断对象 |
68
70
  |---|---|
71
+ | **`not-is-comparison`**、**`reverse-not-is`**、**`negation-parade`**、`negation-pair-tic` | 见上文「否定铺垫后肯定翻转」 |
72
+ | **`voice-contrast`** | 见上文「万能状语与套式声线」 |
73
+ | **`em-dash`** | 按功能改成动作、停顿或完整句,不只换符号 |
74
+ | **`trailer-ending`**、**`trailer-summary`** | 章末预告与状态总结,见上文「解释与叙述者」;收尾分量转 narrative-focus |
69
75
  | `formulaic-parallelism`、`quote-emphasis-tic` | 对比与强调是否有真实意义,是否机械复述 |
70
76
  | `cliche-density-tic`、`metaphor-density-tic` | 套词与比喻是否聚成同一腔调,功能是否重复 |
71
77
  | `stock-reaction-tic`、`micro-action-tic`、`action-list-tic` | 反应与动作是否只是标注或清单;用笔分配转 narrative-focus |
72
- | `overcompressed-prose-tic`、`low-connective-density-tic` | 是否真缺连接、对象和连续思路,不按计数拉长 |
78
+ | `period-stutter`、`overcompressed-prose-tic`、`low-connective-density-tic` | 是否真缺连接、对象和连续思路,不按计数拉长 |
79
+ | `long-paragraph` | 一段是否跨了几个镜头,按镜头断开 |
73
80
  | `abstract-summary-tic`、`reasoning-chain-tic` | 总结是否重复,解释是否必要;因果缺口转 story-logic |
74
81
  | `system-notice-formality-tic` | 语域是否合乎载体,角色能否理解其当下作用 |
75
82
 
@@ -0,0 +1,141 @@
1
+ # 女频写作操作手册(长篇)
2
+
3
+ > 写长篇女频(番茄女生/起点女生/晋江/七猫)时加载。先看决策路由,再按对应节执行。
4
+ > 平台差异、书名命名、简介五种基本类型见 [genre-readers.md](genre-readers.md)「平台与频道」「书名与简介」,本文不重复。
5
+ > 感情线阶段(相识→试探→确认→考验→定局)以 [character-relations.md](character-relations.md)「感情线阶段」为准,本文只补女频长篇的特有做法。
6
+
7
+ ---
8
+
9
+ ## 决策路由
10
+
11
+ | 你在做什么 | 查看这个部分 | 核心操作 |
12
+ |-----------|-------------|---------|
13
+ | 定女频核心方向 | 女频核心原则 | 安全感、代入感、主动性、情绪即产品四条全过一遍 |
14
+ | 写长篇简介/开篇文案 | 女频文案结构体系 | 用安全感导向的组合,必含女主成功暗示 |
15
+ | 判断目标读者要什么 | 读者群体与深层需求 | 先定读者画像,再定情绪方向 |
16
+ | 选女频框架 | 女频题材框架 | 选有长线骨架的题材,叠梗不超过 2-3 个,scan 验证热度 |
17
+ | 排感情线长线节奏 | 感情线长线深化 | 阶段按 character-relations「感情线阶段」排 |
18
+ | 对比男女频底层逻辑 | 女频 vs 男频底层差异 | 核心驱动、虐的目的、反转类型都不同 |
19
+ | 收尾质检 | 质量检查清单 | 逐项核对 |
20
+
21
+ ---
22
+
23
+ ## 女频核心原则(长篇框架)
24
+
25
+ 以下针对以女主成长、翻盘或关系兑现为承诺的长篇;先据目标读者与样本确定承诺,再用四条核对。
26
+
27
+ - **安全感优先**:女频读者要明确知道女主不会一直被虐。长篇尤其要在卷与卷之间给安全感锚点——每卷收尾女主必须有可见的成长或翻盘,不能整卷只铺虐。简介和开篇必须暗示结局会赢。
28
+ - **代入感优先**:女主的处境要让目标读者能投射进去。代入感低,女主做什么读者都不觉得爽。长篇里女主的每一次选择都在累积或消耗代入感。
29
+ - **女主主动性**:女主被动、被安排、无选择权 → 留存掉。长篇里"金手指/外挂帮她赢"不等于主动性,关键是女主自己做决定、自己推进。被宠也要是她选择被宠。
30
+ - **情绪即产品**:不论甜/虐/沙雕/正剧,本质都是情绪产品。长篇的核心是一条主情绪贯穿到底(追妻=从被虐到被深爱),小情绪都收编到主情绪之下。情绪散乱 = 长篇崩盘第一死因。
31
+
32
+ ---
33
+
34
+ ## 女频文案结构体系(长篇简介)
35
+
36
+ 长篇简介比短篇多一个任务:除了抓人,还要让读者相信这本能追下去。本节是女频专用的**安全感导向组合**。
37
+
38
+ 文案由**状态、困境/意外、行动、成功/暗示**四段组合,长篇至少要让读者看到女主的"成功暗示"或"翻盘方向"。
39
+
40
+ | 组合 | 结构 | 适用长篇场景 |
41
+ |------|------|-------------|
42
+ | 安全感四段式 | 状态 → 困境 → 行动 → 成功 | 最主流,甜宠/事业/重生复仇通用 |
43
+ | 复仇预告式 | 状态 → 不公伤害 → 反杀宣言(截止) | 重生复仇/宅斗,留长线悬念 |
44
+ | 虐后翻盘式 | 状态 → 被虐 → 转身离开/翻盘 | 追妻火葬场,女主先走才有安全感 |
45
+ | 悬疑+成功叠加 | 悬疑钩 → 状态 → 困境 → 成功 | 开头一句悬念抓人,后面给安全感 |
46
+
47
+ 长篇文案安全法则:
48
+ - 只铺虐、不给女主翻盘方向 → 读者怕入坑被虐 → 不点进
49
+ - 简介把几十万字主线写成流水账 → 信息过载劝退,只写第一卷钩子+全书承诺
50
+ - 事业线突出的文,简介必须给事业成功暗示,不能只写感情
51
+
52
+ ---
53
+
54
+ ## 读者群体与深层需求
55
+
56
+ | 读者画像 | 深层需求 |
57
+ |----------|----------|
58
+ | 家庭主妇型 | "有资格抱怨"+物质保障幻想 |
59
+ | 事业型女性 | 要情绪价值+自我实现 |
60
+ | 学生群体 | 相信爱情战胜一切 |
61
+ | 中年下沉读者 | 改命+扬眉吐气 |
62
+
63
+ 女频长篇常用情绪方向(是否流行需 scan/analyze 验证):
64
+
65
+ | 情绪类型 | 代表题材 | 核心爽点 |
66
+ |----------|----------|----------|
67
+ | 反抗命运 | 年代重生、穿书觉醒 | 改变悲惨命运,打脸极品家人 |
68
+ | 事业独立 | 穿越经商、种田、娱乐圈 | 靠自己能力一步步做大 |
69
+ | 被宠爱 | 团宠、萌宝、先婚后爱 | 不用费力就被珍视 |
70
+ | 虐恋反转 | 追妻火葬场、强取豪夺 | 从被虐到被深爱 |
71
+ | 反差萌 | 沙雕修真、系统文 | 轻松里的意外爽感 |
72
+
73
+ 深层需求落点:女频读者表面要"打脸/被宠",深层要的是**被认可、被珍视、被尊重**。长篇要一直抓着这个深层需求不偏移。
74
+
75
+ ---
76
+
77
+ ## 女频题材框架
78
+
79
+ 长篇选题第一关:题材要有**长线骨架**,能撑几十万字的主线;一个反转、一次打脸这类短篇梗撑不起长篇。热度用 scan 验证。
80
+
81
+ | 题材 | 读者契约 | 长线骨架 | 卷级升级轴 |
82
+ |------|---------|---------|-----------|
83
+ | 追妻火葬场 | 从被虐到被深爱,男主活该又让人心疼 | 受冷→女主离开→男主追悔→拉扯→放下或接受 | 女主事业越做越大,男主越追越卑微 |
84
+ | 重生复仇 | 用前世记忆逐一清算 | 重生回伤害前→布局→逐个清算→改命 | 仇人分层,篇幅按 character-basics.md 反派层级表 |
85
+ | 小三/婚恋 | 发现背叛后觉醒、独立、惩恶 | 日常压迫→发现出轨或算计→离开→事业重建→反击→报应 | 渣男的恶行逐级加码,女主的筹码逐级加码 |
86
+ | 世情 | 老实人被欺压,恶有恶报 | 奇葩登场→欺压升级→第一次反击→反扑→打脸→报应 | 反派恶得越来越有创意,报应越来越重 |
87
+ | 死人文学 | 来不及:她死后他才懂 | 层层虐待→女主死亡→追悔→真相→幕后黑手→报应 | 真相越揭越深,赎罪越来越重 |
88
+ | 霸总/甜宠 | 被强势专一的男主宠溺 | 相识→试探→确认→考验(家族、前任、商业对手)→定局 | 阻力升级但不过强,女主的独立闪光点越来越亮 |
89
+ | 先婚后爱 | 先结婚,再日久生情 | 联姻、换亲或契约婚→磨合→生情→外部危机→深爱 | 从各过各的到互相护短 |
90
+ | 强取豪夺 | 被掠夺后反向掌控关系 | 身份压制下被掠夺→抗拒→博弈→反向掌控 | 女主的筹码越来越多,主动权逐步转移 |
91
+ | 种田/经商 | 靠自己一步步做大 | 起点低→发现机会→做大→对照组被打脸 | 生意规模和身份逐级上升 |
92
+ | 宅斗/宫斗 | 低位女主识破阴谋步步上位 | 庶女或低位→识破阴谋→上位→掌权 | 对手层级随位置升高 |
93
+ | 年代 | 在年代里搞钱、改命、过好日子 | 穿越或重生到年代→搞钱→治极品家人→感情 | 家境和地位逐级改善 |
94
+ | 团宠/萌宝 | 不用费力就被珍视 | 身份被错认→真相揭开→全员宠 | 宠她的人越来越多、身份越来越高 |
95
+
96
+ 人物弧线:
97
+
98
+ - 追妻:女主从隐忍付出到心死离开,再到独立成功、掌握主动;男主从高冷傲慢到卑微追悔。第二男主选配,制造男主的危机感,也给读者情感出口。
99
+ - 重生复仇:女主从前世天真到重生后腹黑,核心矛盾是会不会变成仇人那样的人;盟友或男主前世可能被误解,逐步取得信任。
100
+ - 死人文学:男主从冷漠到她死后空洞,再到知道真相后痛不欲生、终生赎罪;女主死后的影响大于生前。
101
+
102
+ 长篇组合规则:
103
+
104
+ - 一本长篇最多叠 2-3 个核心梗,再多读者记不住、主线散
105
+ - 事业与感情双线定位时,先确定两线如何咬合,不把事业线写成孤立升级
106
+ - 追妻冷拒主线女主不回头;要写复合,开书时就定下来
107
+
108
+ ---
109
+
110
+ ## 感情线长线深化
111
+
112
+ 阶段名、卷级位置、虐的剂量都以 [character-relations.md](character-relations.md)「感情线阶段」为准。女频长篇另加一条:本书文风允许多视角时,男女主视角交替,能放大长篇的拉扯感。
113
+
114
+ ---
115
+
116
+ ## 女频 vs 男频底层差异(长篇视角)
117
+
118
+ | 维度 | 女频 | 男频 |
119
+ |------|------|------|
120
+ | 核心驱动 | 情绪产品,几乎都含感情线 | 剧情爽感,纯感情线罕见 |
121
+ | 感情线本质 | "连接"——你爱我因为我是我 | "外在展示"——优秀的人是我的了 |
122
+ | 异性角色重视度 | 极高,男主人设决定留存 | 较低,女主功能性更强 |
123
+ | 虐的目的 | 制造情绪波动,虐完必有反转 | 升级打怪的前置铺垫 |
124
+ | 复仇方式 | 信息差式(真相揭露打脸) | 力量式(实力/身份碾压) |
125
+ | 长线主轴 | 感情线+成长线双轴咬合 | 实力升级单轴为主 |
126
+ | 反转类型 | 信息差型(心声/真相) | 力量型(身份/实力) |
127
+
128
+ 本表概括情绪关系型女频与升级事业型男频的常见差异;具体取舍回到本书定位和样本,不由频道名推定。
129
+
130
+ ---
131
+
132
+ ## 质量检查清单
133
+
134
+ 写女频长篇时逐项核对(§女频核心原则 安全感/代入感/主动性/情绪即产品 四条默认必过,以下查执行项):
135
+
136
+ - [ ] **感情线双轴**:感情升级踩在事业/成长节点上,不是全书只谈恋爱?
137
+ - [ ] **感情线阶段**:按 character-relations「感情线阶段」排,每段虐后有反转或糖?
138
+ - [ ] **题材有长线骨架**:所选框架的读者契约、长线骨架、卷级升级轴都能落到本书,撑得起几十万字主线?
139
+ - [ ] **梗组合不超载**:核心梗不超过 2-3 个,主线没被叠梗冲散?
140
+ - [ ] **男主人设**:用细节描写加分(不只形容词),决定留存?
141
+ - [ ] **货板一致**:书名=简介承诺=正文交付三位一体,没有货不对板?