@oh-story/dsh 0.1.16 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (264) hide show
  1. package/README.md +11 -11
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/package.json +4 -0
  5. package/lib/index.js +42 -16
  6. package/lib/index.js.map +2 -2
  7. package/lib/novel-to-game/README.md +3 -3
  8. package/lib/novel-to-game/README_ZH.md +4 -4
  9. package/lib/novel-to-game/VERSION +1 -1
  10. package/lib/novel-to-game/manifest.json +25 -20
  11. package/lib/novel-to-game/package.json +4 -0
  12. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  13. package/lib/novel-to-game/skills/game-build/SKILL.md +7 -1
  14. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  15. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
  16. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
  17. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +1 -0
  18. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  19. package/lib/oh-story/manifest.json +417 -592
  20. package/lib/oh-story/package.json +4 -0
  21. package/lib/oh-story/roles/chapter-extractor.md +4 -3
  22. package/lib/oh-story/roles/character-designer.md +20 -85
  23. package/lib/oh-story/roles/consistency-checker.md +5 -5
  24. package/lib/oh-story/roles/narrative-writer.md +9 -9
  25. package/lib/oh-story/roles/story-architect.md +19 -26
  26. package/lib/oh-story/roles/story-explorer.md +4 -5
  27. package/lib/oh-story/roles/story-researcher.md +6 -7
  28. package/lib/oh-story/skills/browser-cdp/SKILL.md +26 -15
  29. package/lib/oh-story/skills/story/SKILL.md +94 -54
  30. package/lib/oh-story/skills/story/VERSION +1 -1
  31. package/lib/oh-story/skills/story-cover/SKILL.md +41 -220
  32. package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
  33. package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -95
  34. package/lib/oh-story/skills/story-deslop/SKILL.md +32 -27
  35. package/lib/oh-story/skills/story-deslop/references/agent-calls.md +4 -4
  36. package/lib/oh-story/skills/story-deslop/references/banned-words.md +7 -9
  37. package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +12 -12
  38. package/lib/oh-story/skills/story-deslop/references/expression.md +10 -3
  39. package/lib/oh-story/skills/story-deslop/references/story-logic.md +1 -1
  40. package/lib/oh-story/skills/story-deslop/references/style-resolution.md +1 -1
  41. package/lib/oh-story/skills/story-import/SKILL.md +12 -11
  42. package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
  43. package/lib/oh-story/skills/story-import/references/character-state-reverse.md +3 -4
  44. package/lib/oh-story/skills/story-import/references/deep-analysis.md +2 -3
  45. package/lib/oh-story/skills/story-import/references/import-report.md +5 -4
  46. package/lib/oh-story/skills/story-import/references/import-special-cases.md +6 -16
  47. package/lib/oh-story/skills/story-import/references/import-tracking.md +2 -2
  48. package/lib/oh-story/skills/story-import/references/length-routing.md +1 -43
  49. package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +8 -8
  50. package/lib/oh-story/skills/story-import/references/outline-reverse.md +2 -2
  51. package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +113 -125
  52. package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -88
  53. package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
  54. package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
  55. package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
  56. package/lib/oh-story/skills/story-long-analyze/SKILL.md +38 -75
  57. package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +21 -23
  58. package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +8 -17
  59. package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +18 -5
  60. package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +8 -14
  61. package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +26 -27
  62. package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
  63. package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
  64. package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -166
  65. package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -15
  66. package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +110 -34
  67. package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +12 -2
  68. package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
  69. package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
  70. package/lib/oh-story/skills/story-long-scan/SKILL.md +49 -72
  71. package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -167
  72. package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +23 -8
  73. package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
  74. package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
  75. package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
  76. package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +24 -16
  77. package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -33
  78. package/lib/oh-story/skills/story-long-write/SKILL.md +5 -5
  79. package/lib/oh-story/skills/story-long-write/references/agent-calls.md +1 -1
  80. package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +51 -24
  81. package/lib/oh-story/skills/story-long-write/references/banned-words.md +7 -9
  82. package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +3 -3
  83. package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
  84. package/lib/oh-story/skills/story-long-write/references/character-relations.md +119 -269
  85. package/lib/oh-story/skills/story-long-write/references/cross-book-recall.md +2 -2
  86. package/lib/oh-story/skills/story-long-write/references/dialogue-mastery.md +8 -8
  87. package/lib/oh-story/skills/story-long-write/references/emotion-on-page.md +7 -7
  88. package/lib/oh-story/skills/story-long-write/references/emotional-arc-design.md +38 -298
  89. package/lib/oh-story/skills/story-long-write/references/emotional-methods.md +12 -53
  90. package/lib/oh-story/skills/story-long-write/references/female-audience-writing.md +39 -85
  91. package/lib/oh-story/skills/story-long-write/references/genre-readers.md +97 -163
  92. package/lib/oh-story/skills/story-long-write/references/long-chapter-hooks.md +39 -119
  93. package/lib/oh-story/skills/story-long-write/references/long-chapter-quality.md +39 -91
  94. package/lib/oh-story/skills/story-long-write/references/long-genre-catalog.md +81 -310
  95. package/lib/oh-story/skills/story-long-write/references/long-genre-mechanics.md +115 -326
  96. package/lib/oh-story/skills/story-long-write/references/long-reversal.md +1 -1
  97. package/lib/oh-story/skills/story-long-write/references/long-suspense.md +8 -8
  98. package/lib/oh-story/skills/story-long-write/references/opening-design.md +38 -334
  99. package/lib/oh-story/skills/story-long-write/references/outline-methods.md +128 -281
  100. package/lib/oh-story/skills/story-long-write/references/plot-core-methods.md +58 -499
  101. package/lib/oh-story/skills/story-long-write/references/project-files.md +10 -14
  102. package/lib/oh-story/skills/story-long-write/references/reference-index.md +29 -82
  103. package/lib/oh-story/skills/story-long-write/references/revision-diagnosis.md +31 -0
  104. package/lib/oh-story/skills/story-long-write/references/stop-and-fix.md +2 -2
  105. package/lib/oh-story/skills/story-long-write/references/style-combat-face.md +12 -19
  106. package/lib/oh-story/skills/story-long-write/references/style-genre-modules.md +3 -171
  107. package/lib/oh-story/skills/story-long-write/references/style-resolution.md +1 -1
  108. package/lib/oh-story/skills/story-long-write/references/workflow-chapter.md +8 -6
  109. package/lib/oh-story/skills/story-long-write/references/workflow-daily.md +2 -2
  110. package/lib/oh-story/skills/story-long-write/references/workflow-outline.md +47 -47
  111. package/lib/oh-story/skills/story-long-write/references/workflow-revision.md +7 -7
  112. package/lib/oh-story/skills/story-long-write/references/workflow-setup.md +4 -9
  113. package/lib/oh-story/skills/story-long-write/references/workflow-volume.md +72 -98
  114. package/lib/oh-story/skills/story-long-write/references/writing-craft.md +59 -115
  115. package/lib/oh-story/skills/story-long-write/scripts/build_architect_brief.py +38 -18
  116. package/lib/oh-story/skills/story-long-write/scripts/build_writer_prompt.py +23 -11
  117. package/lib/oh-story/skills/story-long-write/scripts/check-outline-contract.js +5 -1
  118. package/lib/oh-story/skills/story-long-write/scripts/outline_view.py +1 -1
  119. package/lib/oh-story/skills/story-review/SKILL.md +26 -24
  120. package/lib/oh-story/skills/story-review/references/agent-prompts.md +13 -9
  121. package/lib/oh-story/skills/story-review/references/banned-words.md +7 -9
  122. package/lib/oh-story/skills/story-review/references/expression.md +10 -3
  123. package/lib/oh-story/skills/story-review/references/quality-rubric.md +7 -7
  124. package/lib/oh-story/skills/story-review/references/review-tracking.md +2 -1
  125. package/lib/oh-story/skills/story-review/references/rubrics/fanqie.md +8 -9
  126. package/lib/oh-story/skills/story-review/references/rubrics/qidian.md +9 -11
  127. package/lib/oh-story/skills/story-review/references/rubrics/zhihu.md +9 -8
  128. package/lib/oh-story/skills/story-review/references/solo.md +6 -5
  129. package/lib/oh-story/skills/story-review/references/story-logic.md +1 -1
  130. package/lib/oh-story/skills/story-review/references/style-resolution.md +1 -1
  131. package/lib/oh-story/skills/story-setup/SKILL.md +24 -31
  132. package/lib/oh-story/skills/story-setup/references/agent-references/agent-reference-profiles.md +12 -13
  133. package/lib/oh-story/skills/story-setup/references/agent-references/banned-words.md +7 -9
  134. package/lib/oh-story/skills/story-setup/references/agent-references/benchmark-style-load.md +1 -1
  135. package/lib/oh-story/skills/story-setup/references/agent-references/character-basics.md +57 -95
  136. package/lib/oh-story/skills/story-setup/references/agent-references/character-relations.md +119 -269
  137. package/lib/oh-story/skills/story-setup/references/agent-references/deslop-gates.md +12 -12
  138. package/lib/oh-story/skills/story-setup/references/agent-references/dialogue-mastery.md +8 -8
  139. package/lib/oh-story/skills/story-setup/references/agent-references/emotion-on-page.md +7 -7
  140. package/lib/oh-story/skills/story-setup/references/agent-references/emotional-arc-design.md +38 -298
  141. package/lib/oh-story/skills/story-setup/references/agent-references/expression.md +10 -3
  142. package/lib/oh-story/skills/story-setup/references/agent-references/female-audience-writing.md +141 -0
  143. package/lib/oh-story/skills/story-setup/references/agent-references/genre-readers.md +96 -161
  144. package/lib/oh-story/skills/story-setup/references/agent-references/long-chapter-hooks.md +39 -119
  145. package/lib/oh-story/skills/story-setup/references/agent-references/long-emotional-methods.md +13 -54
  146. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-catalog.md +81 -310
  147. package/lib/oh-story/skills/story-setup/references/agent-references/long-genre-mechanics.md +115 -326
  148. package/lib/oh-story/skills/story-setup/references/agent-references/long-reversal.md +1 -1
  149. package/lib/oh-story/skills/story-setup/references/agent-references/long-suspense.md +8 -8
  150. package/lib/oh-story/skills/story-setup/references/agent-references/opening-design.md +38 -334
  151. package/lib/oh-story/skills/story-setup/references/agent-references/outline-methods.md +128 -281
  152. package/lib/oh-story/skills/story-setup/references/agent-references/plot-core-methods.md +58 -499
  153. package/lib/oh-story/skills/story-setup/references/agent-references/short-chapter-hooks.md +63 -171
  154. package/lib/oh-story/skills/story-setup/references/agent-references/short-emotional-methods.md +11 -63
  155. package/lib/oh-story/skills/story-setup/references/agent-references/short-genre-formulas.md +40 -50
  156. package/lib/oh-story/skills/story-setup/references/agent-references/short-reversal.md +14 -39
  157. package/lib/oh-story/skills/story-setup/references/agent-references/story-logic.md +1 -1
  158. package/lib/oh-story/skills/story-setup/references/agent-references/style-combat-face.md +12 -19
  159. package/lib/oh-story/skills/story-setup/references/agent-references/style-genre-modules.md +3 -171
  160. package/lib/oh-story/skills/story-setup/references/agent-references/style-resolution.md +1 -1
  161. package/lib/oh-story/skills/story-setup/references/agent-references/writing-craft.md +59 -115
  162. package/lib/oh-story/skills/story-short-analyze/SKILL.md +41 -90
  163. package/lib/oh-story/skills/story-short-analyze/references/analysis-characters.md +66 -0
  164. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-genres.md +21 -20
  165. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-hooks.md +4 -3
  166. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-mechanics.md +4 -4
  167. package/lib/oh-story/skills/story-short-analyze/references/analysis-short-suspense.md +5 -5
  168. package/lib/oh-story/skills/story-short-analyze/references/analysis-submission.md +52 -0
  169. package/lib/oh-story/skills/story-short-analyze/references/optional-modules.md +23 -73
  170. package/lib/oh-story/skills/story-short-analyze/references/output-contract.md +25 -26
  171. package/lib/oh-story/skills/story-short-analyze/references/quality-checklist.md +20 -38
  172. package/lib/oh-story/skills/story-short-analyze/references/source-story-quality.md +9 -158
  173. package/lib/oh-story/skills/story-short-analyze/references/stage2-3-structure-emotion.md +39 -26
  174. package/lib/oh-story/skills/story-short-analyze/references/stage4-6-reversal-summary.md +42 -71
  175. package/lib/oh-story/skills/story-short-scan/SKILL.md +52 -62
  176. package/lib/oh-story/skills/story-short-scan/references/manual-rank-input.md +16 -12
  177. package/lib/oh-story/skills/story-short-scan/references/platform-dianzhong.md +10 -4
  178. package/lib/oh-story/skills/story-short-scan/references/platform-heiyan.md +15 -6
  179. package/lib/oh-story/skills/story-short-scan/references/real-market-data.md +34 -72
  180. package/lib/oh-story/skills/story-short-scan/references/topic-match.md +33 -13
  181. package/lib/oh-story/skills/story-short-write/SKILL.md +5 -5
  182. package/lib/oh-story/skills/story-short-write/references/agent-calls.md +3 -3
  183. package/lib/oh-story/skills/story-short-write/references/banned-words.md +7 -9
  184. package/lib/oh-story/skills/story-short-write/references/benchmark-recall.md +17 -22
  185. package/lib/oh-story/skills/story-short-write/references/cross-book-recall.md +22 -37
  186. package/lib/oh-story/skills/story-short-write/references/deslop-gates.md +12 -12
  187. package/lib/oh-story/skills/story-short-write/references/dialogue-mastery.md +8 -8
  188. package/lib/oh-story/skills/story-short-write/references/emotional-methods.md +11 -63
  189. package/lib/oh-story/skills/story-short-write/references/expression.md +10 -3
  190. package/lib/oh-story/skills/story-short-write/references/genre-styles//344/270/226/346/203/205/346/211/223/350/204/270.md +3 -3
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  206. package/lib/oh-story/skills/story-short-write/references/short-reversal.md +14 -39
  207. package/lib/oh-story/skills/story-short-write/references/story-logic.md +1 -1
  208. package/lib/oh-story/skills/story-short-write/references/style-resolution.md +1 -1
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  210. package/lib/oh-story/skills/story-short-write/references/villain-and-reveal.md +14 -19
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  212. package/lib/oh-story/skills/story-short-write/references/workflow-draft.md +10 -11
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  214. package/lib/oh-story/skills/story-short-write/scripts/check-phase2-contract.js +21 -16
  215. package/lib/types/client/file-activity.d.ts +10 -0
  216. package/lib/types/client/file-activity.d.ts.map +1 -1
  217. package/lib/types/client/index.d.ts.map +1 -1
  218. package/lib/types/native-hooks.d.ts.map +1 -1
  219. package/lib/types/skill-provider.d.ts.map +1 -1
  220. package/lib/types/workspace-route.d.ts.map +1 -1
  221. package/lib/video-recap/package.json +4 -0
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  223. package/lib/oh-story/skills/story-import/references/format-and-structure.md +0 -168
  224. package/lib/oh-story/skills/story-import/references/state-tracking.md +0 -45
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  226. package/lib/oh-story/skills/story-long-analyze/references/deconstruction-notes.md +0 -270
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  232. package/lib/oh-story/skills/story-long-write/references/commercial-core-methods.md +0 -503
  233. package/lib/oh-story/skills/story-long-write/references/deslop-gates.md +0 -34
  234. package/lib/oh-story/skills/story-long-write/references/expression.md +0 -76
  235. package/lib/oh-story/skills/story-long-write/references/narrative-focus.md +0 -63
  236. package/lib/oh-story/skills/story-long-write/references/outline-conflict.md +0 -457
  237. package/lib/oh-story/skills/story-long-write/references/outline-rhythm.md +0 -389
  238. package/lib/oh-story/skills/story-long-write/references/outline-structure-theory.md +0 -272
  239. package/lib/oh-story/skills/story-long-write/references/plot-emotion-system.md +0 -354
  240. package/lib/oh-story/skills/story-long-write/references/plot-frameworks.md +0 -710
  241. package/lib/oh-story/skills/story-long-write/references/plot-special-topics.md +0 -624
  242. package/lib/oh-story/skills/story-long-write/references/story-logic.md +0 -65
  243. package/lib/oh-story/skills/story-long-write/references/style-craft.md +0 -306
  244. package/lib/oh-story/skills/story-review/references/character-relations.md +0 -433
  245. package/lib/oh-story/skills/story-review/references/dialogue-mastery.md +0 -285
  246. package/lib/oh-story/skills/story-review/references/plot-core-methods.md +0 -522
  247. package/lib/oh-story/skills/story-review/references/review-quality.md +0 -243
  248. package/lib/oh-story/skills/story-setup/references/agent-references/character-design-methods.md +0 -428
  249. package/lib/oh-story/skills/story-setup/references/agent-references/outline-conflict.md +0 -457
  250. package/lib/oh-story/skills/story-setup/references/agent-references/outline-rhythm.md +0 -389
  251. package/lib/oh-story/skills/story-setup/references/agent-references/short-paragraph-hooks.md +0 -145
  252. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-basics.md +0 -433
  253. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-design.md +0 -426
  254. package/lib/oh-story/skills/story-short-analyze/references/analysis-character-relations.md +0 -384
  255. package/lib/oh-story/skills/story-short-analyze/references/analysis-paragraph-hooks.md +0 -144
  256. package/lib/oh-story/skills/story-short-analyze/references/analysis-reader-profile.md +0 -238
  257. package/lib/oh-story/skills/story-short-analyze/references/analysis-writing-techniques.md +0 -464
  258. package/lib/oh-story/skills/story-short-analyze/references/deconstruction-examples.md +0 -79
  259. package/lib/oh-story/skills/story-short-analyze/references/real-market-data.md +0 -89
  260. package/lib/oh-story/skills/story-short-analyze/references/zhihu-style.md +0 -54
  261. package/lib/oh-story/skills/story-short-write/references/hooks-paragraph.md +0 -145
  262. package/lib/oh-story/skills/story-short-write/references/output-contract.md +0 -116
  263. package/lib/oh-story/skills/story-short-write/references/short-prose-quality.md +0 -207
  264. package/lib/oh-story/skills/story-short-write/references/writing-workflow.md +0 -50
@@ -1,63 +0,0 @@
1
- # 叙事用笔:让篇幅落在值得经历的地方
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-
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- 本文件检查场景与段落组的详略。表达修法见 [expression.md](expression.md),需要改变事件或人物选择时见 [story-logic.md](story-logic.md)。取舍服从 [style-resolution.md](style-resolution.md) 的文风裁决。
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-
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- ## 从场景作用找到重心
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-
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- 通读一场连续的戏,用一句话说明它要让读者经历什么:一次选择、交涉转向、关系变冷、发现误会,也可以是生活处境、松弛、氛围或余韵。只作为本次判断依据,不强制生成逐段标签或新附件。
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-
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- 沿正文找最需要被经历的地方:人物何时改变判断,哪句话使交涉转向,犹疑怎样走到决定,某个日常细节怎样拉近或拉开关系。对照实际篇幅,指出具体的过详或过略。场景重心没有展开时,先检查原文、前后文或已定设计是否已有过程,不能用一批感官细节顶替。
10
-
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- | 问题 | 看什么 | 怎么处理 |
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- |---|---|---|
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- | 次要过程占住篇幅 | 开门、倒水、赶路、逐件清点被连续展开,却不改变人物处境或读者感受 | 压成必要承接,留能建立空间、声口、关系或氛围的细节 |
14
- | 关键过程被概述吞掉 | “商量妥了”“三言两语解释清楚”“她终于想通了”替代选择或交锋 | 展开已有条件、试探、判断和反馈;依据缺失时转故事诊断,不编造说服理由 |
15
- | 同类对象平均用力 | 三个人、四件物品各给同样篇幅,读者找不到重心 | 围绕此场作用分配;重要对象展开,其他对象概括或略过,不规定递减次数 |
16
- | 状态原地打转 | 反复写害怕、愤怒、沉默,人物的理解和行动始终相同 | 合并复述,保留会改变下一步或积累体验的过程 |
17
- | 只见结果、不见过渡 | 上句拒绝、下句答应;情绪突然抵达 | 找回已有承接;若成立条件从未设计,提出故事修法 |
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-
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- “平”可能来自重心写薄,也可能来自故事没有足够的变化。先判断是哪一种,避免把所有慢场景都压短。
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-
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- ## 删除、压缩、展开各有检验
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-
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- **删除测试**:删去后,是否损失事实、伏笔、因果、空间方向、人物声口、关系、情绪持续时间或审美体验?没有损失可以删除,包括整段;有损失则保留有效部分或压缩表达。无须给每个细节编出后续情节用途。
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-
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- **压缩测试**:用一句概述替代后,读者是否只知道结果,却无法体会人物怎样走到这里?如果丢掉必要的犹疑、交锋或情绪抵达,就保留展开。事实未丢只是一项检查,不能据此抹平生活质感。
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-
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- **展开测试**:新增的每一轮有没有使信息、处境、判断、关系或感受发生变化?同一情绪可以持续,停顿也有时间感;只换措辞强调强度的反应链应收拢。原文已有的分阶段变化可以分段演出,不因相邻出现动作、感知、反应就判重复。
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-
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- 重排后通读整场:读者还能知道谁在哪里、为什么停下、下一步为何发生吗?删过头导致电报体时,恢复必要的主体、连接和承接,不恢复模板解释。遵守作者字数范围;若有效内容不足以满足下限,报告缺口,不用微动作或新事件补齐。删改比例只描述实际变化,不决定哪些废话必须保留。
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-
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- ## 细节要服务这场戏
32
-
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- - **动作**:保留带来阻碍、失败、选择、关系或人物习惯的动作。没有必要逐次记录伸手、拿起、放下、转身;打斗、追逐、操作步骤若承担真实空间和因果信息,可以细写。
34
- - **心理**:保留新判断、误判、回忆、权衡与自我欺骗。准确直写能承担过渡;反复翻译刚发生的事、总结同一情绪则压缩。不能把内心活动一律改成身体反应。
35
- - **对话**:看双方各自争取什么、什么不愿说、哪次回应改变了局面。关键处展开,其余可用叙述带过,不把原文每个“他说/她说”都改成一行台词。对白、叙述和心理共同承接这场戏,不用整齐的一问一答代替场景。不要求每句答非所问,也不靠加粗话提高烈度。
36
- - **环境和物件**:观察应贴人物此时的注意力。可以建立生活质感、时间感、审美和关系;不要求每件东西都成为线索。逐件同精度陈列、通用天气和无功能装饰应压缩。
37
- - **群像反应**:人物因立场不同改变行动,值得分开;全体轮流手抖、后退、吃惊只是在重复标价。判断和分量可以由有立场的人给出,不强行给所有人台词。
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-
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- ## 信息交付与收尾
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-
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- 新人物、新物件或新设定出现时,让读者知道当前行动所需的身份、作用或限制。已有场内载体和简明叙述都可使用,不强迫改成手机、账单或办事卡点。必要解释可以直说;读者暂时不知道答案时,至少要知道自己正在等哪个问题。
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-
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- 分清角色已知、读者已知与仍待揭露的信息。故意留下的悬念不补答案,必要承接不删成生词清单。事实依据与揭露时机的核查见 [story-logic.md](story-logic.md)。
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-
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- 结尾检查最后一拍带来了什么:行动未完、关系变化、一次兑现、尚未解决的问题或情绪余韵都可以。动作、对话、心理和带立场的叙述均可收尾;清理重复复述、空泛哲理与没有具体对象的预告。短篇的主观审判、心死判词和火葬场预告按本书卖点取舍,保留并不等于放过重复。
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-
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- ## 同一事实怎样换用笔
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-
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- 以下为合成示例。已定事实:余舟要送信过溪,先试石墩,第二块松动后退回;他改从上游的倒树过,把信袋挂在颈前,终于到了对岸。
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-
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- **用笔失衡**:溪边有三棵树,两棵树皮灰白,一棵长了苔。树下散着石子,近处圆一些,远处扁一些。余舟想了几个办法,费了一番工夫,终于把信带过溪。
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-
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- **重心恢复**:
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-
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- > 余舟踏上第二块石墩,石头往下一沉,他赶紧退回岸边。
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- >
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- > 上游横着一棵倒树。他沿溪走过去,把信袋挂到颈前,空出手扶着树干,一点点挪到了对岸。
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-
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- 改的是已定尝试和调整的呈现,没有新加救援者、工具或意外。如果资料只说“费了一番工夫”,连尝试和办法都没有,就不能照本例编石墩和倒树。
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-
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- **会改坏的方向**:只写“他从倒树过了溪”,会把已有的试探和改变办法压没;逐一罗列抬脚、落脚、换手,又会让无差别的动作抢走注意力。
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-
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- **该保留的慢处**:老人收起亡妻的茶具,先按她原来的位置放好,再取下来包纸。多停留的这一会儿可以让读者经历习惯与失落。可以修机械句式,不能仅以“事件推进少”删掉。
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1
- # 矛盾与结构设计
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-
3
- Phase 3 设计矛盾与主线结构时加载。包含矛盾设计、主线支线、双线结构、冲突结构化设计。
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-
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- ## 决策路由
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-
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- | 你在设计什么阶段 | 用什么方法 | 见哪个章节 |
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- |------------------|-----------|-----------|
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- | 确定主线矛盾 | 矛盾四重递进 / 底层矛盾 / 三种动机 / 矛盾来源 | 矛盾设计方法 |
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- | 搭建主线结构 | 高潮逆推法 / 主线支线 / 双线结构 / AB交织法 | 结构方法 |
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- | 设计冲突 / 拉长剧情 | 设门槛拉长 / 驱动力反推 / 冲突设计要点 / 救赎文八法 | 冲突设计 |
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- | 设计反派 / 对抗 | 压势不压人 / 反派视角信息差 / 主角行动力 | 对抗设计 |
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- | 设计感情线 | 爱情线四阶段 / 事业感情配合 | 感情线设计 |
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- | 设计金手指 / 身份 | 金手指设计 / 双身份双金手指 | 金手指与身份 |
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- | 设计循环 / 核心梗 | 核心梗三分法 / 题材循环核心 / 爽点层次 / 并列式写法 | 循环与爽点 |
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- | 设计动机 / 困境 | 给人物一个梦想 / 困境循环 / 设定推演 | 动机与困境 |
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- | 组织剧情节奏 | 信息传达顺序 / 分步缓冲区 / 事件驱动 / 关系网扩展 | 剧情组织 |
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-
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- ---
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-
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- ## 矛盾设计方法
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-
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- ### 矛盾四重递进
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-
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- 按此顺序递进架设矛盾层次:人与自我 -> 人与自然 -> 人与人 -> 人与世界。
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-
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- ### 底层矛盾建设世界
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- 从最根源、最不可调和的矛盾开始架设世界观。确保核心梗不偏离,否则中期订阅下降。
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-
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- ### 三种动机来源
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-
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- | 来源 | 操作方式 |
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- |------|---------|
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- | 世界背景 | 设定环境迫使主角变强(如妖魔乱世->没实力就没自保之力) |
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- | 金手指 | 利用金手指机制产生利益驱动(如斩妖获得实力) |
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- | 人物关系 | 通过亲朋遭遇制造情感驱动(如被欺负/被杀->复仇/救人) |
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-
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- ### 动机变化过渡
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-
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- - 危机解除后,立即通过配角/反派强调"更强力量才能生存",自然过渡到下一阶段。
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- - 生死危机不适合所有题材--调整困难烈度匹配题材边界。
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- - 上一个危机解决时必须埋下下一个危机的伏笔。
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-
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- ### 矛盾来源分类
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-
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- 根据题材选择矛盾来源:
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- | 来源 | 适用场景 |
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- |------|----------|
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- | 资源/利益 | 通用 |
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- | 阵营/种族 | 奇幻、玄幻 |
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- | 超凡途径 | 诡秘类 |
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- | 信仰/宗教 | 西幻、历史 |
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- | 政教之争 | 中世纪、权谋 |
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- | 理念/三观 | 所有题材 |
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-
58
- ---
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-
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- ## 结构方法
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-
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- ### 高潮逆推法
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-
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- 按以下步骤逆推主线结构:
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-
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- 1. 先确定一句话结局。
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- 2. 逆推各级目标(世界首富<--本国<--省<--市<--县<--镇<--村<--家庭)。
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- 3. 大主线拆为中主线,中主线拆为小主线,不断细化。
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- 4. 小主线完成后,中主线变为新的小主线,循环推进。
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-
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- ### 主线 = 冲突驱动
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-
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- 主线故事 = 解决冲突。将大冲突拆分为多个小冲突形成故事线。每个阶段须保留一个尚未解决、能推动后续行动的核心冲突。
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-
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- ### 支线 = 完成主线的手段
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-
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- 按此逻辑组织支线:赚钱(主线)-> 怎么赚(支线)-> 用什么赚(金手指确认)。支线最终必须汇聚为主线。
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- ### 双线结构法
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-
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- #### 明线与暗线
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-
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- - **明线**:主角线(读者直接看到的行动和成长)。
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- - **暗线**:反派线/隐藏元素线(目的:衔接、铺垫、嵌套后续剧情)。
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- - 暗线后期必须与明线交汇,形成卷内高潮。
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-
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- #### 四象限结构
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-
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- | | 明线 | 暗线 |
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- |--|------|------|
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- | **主线** | 主角能力升级+核心剧情推进 | 反派暗中行动/隐藏信息线 |
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- | **支线** | 资源线、人脉线、地位线 | 配角暗线 |
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-
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- **性价比最高的结构**:明线有主线+支线("二带一"),暗线只有主线。
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- 高潮阶段:暗线与明线融合,支线融合到主线或暂时放下。
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-
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- ### 升级文AB交织法
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- | 线路 | 定义 | 内容 |
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- |------|------|------|
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- | A线(升级线) | 战力升级 | 加点、学技能、装备提升 |
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- | B线(剧情线) | 矛盾冲突 | 拉出矛盾->卷入矛盾->爆发冲突->解决冲突->收获 |
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-
105
- 交织节奏:
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- ```
107
- 变强 -> 拉出矛盾 -> 变强 -> 卷入矛盾 -> 变强 -> 引发冲突 -> 变强 -> 解决冲突 -> 收获 -> 变强 -> 拉出矛盾...
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- ```
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-
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- **核心原则**:保持主角稍占上风的角力,每次小角力以主角胜利告终,最后迎来大胜利。
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-
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- 丰富代入的方法:
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- 1. A线中丰富:详细设定可掌握的资源、人脉、装备。
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- 2. B线中丰富:插入世界观、环境、情绪、人物互动,给反派/配角贴标签。
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-
116
- ---
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-
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- ## 冲突设计
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-
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- ### 设门槛拉长剧情法
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-
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- 用门槛拆分主线为阶段小主线,每个阶段都有明确驱动力:
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-
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- | 门槛类型 | 操作方式 |
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- |----------|---------|
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- | 系统门槛 | 第一次免费升级,第二次需要资源,后续分普通/超级两档 |
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- | 目标门槛 | 考进顶级院校需要气血值+灭杀战绩+比赛排名,逐个完成 |
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- | 收集门槛 | 突破境界需要收集多个物品,逐个寻找 |
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- | 消耗门槛 | 资源太多时提高门槛消耗掉 |
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-
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- ### 三大驱动力反推剧情法
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-
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- | 驱动力 | 操作方式 |
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- |--------|---------|
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- | 戏剧性 | 设计意外收获、阴差阳错 |
136
- | 矛盾 | 设计无法避免的冲突/灾难 |
137
- | 欲望/恐惧 | 利用想得到什么/害怕失去什么 |
138
-
139
- **操作步骤**:先确定主角阶段性成长(金手指升级/武力提升/CP好感/宝具/大佬人脉/金钱/地位),给每个成长尝试三种驱动力反设计剧情。
140
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141
- 优势:绝对不卡文,随时充满新鲜感。
142
-
143
- ### 冲突设计要点
144
-
145
- #### 冲突核心标准
146
-
147
- - 冲突必须升级:言语->行动->激烈对抗->决定胜负。
148
- - 冲突必须有明确结果。
149
- - 本质是"有人阻止主角得到他想要的东西"。
150
-
151
- #### 矛盾和冲突的区别
152
-
153
- - "矛盾"在全书/全卷层面,"冲突"在具体场景层面。
154
- - 矛盾决定主线方向,冲突是具体表现。
155
-
156
- #### 第一幕陷阱
157
-
158
- 主角在解决第一个冲突的过程中,为导致下一个冲突爆发而埋伏笔。功能:让故事自然衔接。
159
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160
- #### 超额收获技巧
161
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162
- 超额收获是万能技巧:可以是后文伏笔、铺垫、情节钩子,本身出现时也是一个爽点。
163
-
164
- 经典模式:Boss爆三样东西--1.主角接着就能用的 2.可以送人拉关系的 3.暂时用不到但一看就很厉害的。
165
-
166
- ### 救赎文冲突设计八法
167
-
168
- | 方法 | 操作方式 |
169
- |------|---------|
170
- | 救赎目标冲突 | 救赎来自对方牺牲;创伤制造者是对方至亲 |
171
- | 救赎行为冲突 | 救赎靠谎言维持;必须伤害对方才能完成自我救赎 |
172
- | 三角关系 | 救赎导致第三方需要被救赎 |
173
- | 救赎倒计时 | 必须在某事发生前完成,否则堕入深渊 |
174
- | 增大救赎代价 | 付出代价越来越大 |
175
- | 救赎资源稀缺 | 资源只够救赎一个人 |
176
- | 立场对立 | 立场分歧但彼此需要对方帮助 |
177
- | 性格反差 | 乐观vs悲观、冷血vs富有同情心 |
178
-
179
- ---
180
-
181
- ## 对抗设计
182
-
183
- ### 压势不压人
184
-
185
- 反派不针对主角个人,而是针对一个地区/阶层/群体的规划,客观上导致主角陷入困境。
186
-
187
- 操作步骤:
188
- 1. 给反派设定自己的目的(如打压某地区修行者)。
189
- 2. 让主角身处被压迫环境。
190
- 3. 主角推翻反派后,底层人依旧麻木。
191
- 4. 底层人也可能利用主角善意攫取利益->新冲突。
192
-
193
- 优势:矛盾有逻辑根基,可持续。
194
-
195
- ### 反派视角与信息差技巧
196
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197
- #### 功能
198
-
199
- 转视角到反派密谋,制造读者知道而主角不知道的信息差:深化反派人设、拉期待感、让读者期待反派被打脸。
200
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201
- #### 写法
202
-
203
- - 不要谜语人--大大方方写出反派计划。
204
- - 信息差 = 提前让读者知道部分信息,制造期待。
205
-
206
- 暗线规则见上文双线结构法。
207
-
208
- ### 主角行动力设计
209
-
210
- 从以下三个维度设计主角行动:
211
-
212
- | 维度 | 含义 | 示例 |
213
- |------|------|------|
214
- | 做别人不敢做的事 | 反抗权威,挑战强者 | 斩上司 |
215
- | 做别人做不到的事 | 死里逃生,超越极限 | 必死局面生还 |
216
- | 做别人没想到可以这么做的事 | 阴差阳错,曲线救国 | 用烤肠秘籍凑收藏 |
217
-
218
- 戏剧性是展现行动力的方法,人设是行动的缘由。不能为了意外崩人设。
219
-
220
- ---
221
-
222
- ## 感情线设计
223
-
224
- ### 事业线与感情线配合
225
-
226
- 先判断:看书名简介吸引进来的读者想看什么。
227
-
228
- | 模式 | 设计重点 | 读者想看 |
229
- |------|---------|---------|
230
- | 事业线为主 | 金手指展示和升级,恋爱对象是奖励 | 主角变强 |
231
- | 感情线为主 | 关系变化,情节根据对方人设设计 | CP互动 |
232
-
233
- ### 爱情线故事四阶段
234
-
235
- 按以下顺序推进爱情线:
236
-
237
- | 阶段 | 核心内容 | 关键操作 |
238
- |------|----------|---------|
239
- | 萍水相逢 | 初次相遇,第一印象 | 用差异评价制造张力 |
240
- | 爱情喜剧 | 被迫/偶然频繁接触 | 试探阶段是核心,占30-50%剧情 |
241
- | 爱隔山海 | 外部压力/身份真相/误会分开 | 烈度要高,人设变化基于原人设 |
242
- | 大结局 | 克服最大阻碍 | 不要再设计新矛盾,专注发糖 |
243
-
244
- #### 试探阶段写法
245
-
246
- 试探阶段是爱情线核心:两人在不确认对方心意的情况下反复试探、拉扯。每次试探都要有"甜蜜"和"酸涩"两种读法。
247
-
248
- #### 人设变化对冲法
249
-
250
- 爱情线高潮后关系升级:**双方都改变**,改变后与之前的对应关系**反转**。人设变化基于原人设部分改变,不是凭空创造新人设。
251
-
252
- ---
253
-
254
- ## 金手指与身份
255
-
256
- ### 开篇与切入点设计(双身份双金手指)
257
-
258
- | 要素 | 设计要求 |
259
- |------|---------|
260
- | 显性身份(社会身份) | 摆在明面上的标签=职业+状态。必须不断变化 |
261
- | 隐性身份(身世) | 流落凡尘的皇子、穿越者等。与全书核心矛盾联系 |
262
- | 显性金手指 | 系统、重生记忆等。必须是能力集合,每次有新东西 |
263
- | 隐性金手指=主角性格 | 让主角与众不同的就是金手指。中后期提供爽感 |
264
-
265
- **四点统一原则**:社会身份、身世、金手指、性格四个东西必须高度统一。
266
-
267
- ### 金手指设计要点
268
-
269
- #### 合格五问
270
-
271
- 设计金手指时逐条检查:
272
-
273
- 1. 能否凸显主角与众不同?能否不断协助克服困难?
274
- 2. 和世界环境、设定之间是否有紧密联系并拥有反差?
275
- 3. 是否有喧宾夺主可能?是否可预防?
276
- 4. 主角资源提升百倍千倍时,是否还能解决主要矛盾?
277
- 5. 能否通过金手指解决矛盾的同时表达思想和主题?
278
-
279
- #### 碎片化处理
280
-
281
- 把复杂金手指能力拆分细分,碎片化融入剧情。没收集完之间是远期期待,收集到每一片就必须解决至少一个冲突。
282
-
283
- ---
284
-
285
- ## 循环与爽点
286
-
287
- ### 爽点层次设计与循环写法
288
-
289
- #### 循环(套娃)设计
290
-
291
- 核心创意点->挖掘核心卖点->定主线->金手指配合主线衍生。
292
-
293
- #### 并列式写法
294
-
295
- 在剧情A的铺垫中穿插剧情B,B的铺垫中穿插C,保持铺垫和爽点相续不断。
296
-
297
- #### 多层爽点
298
-
299
- 按以下层次叠加爽点:
300
-
301
- 1. 当场观众震惊
302
- 2. 别处观众震惊
303
- 3. 专家看到手法后震惊
304
- 4. 配角信息差抹平后再震惊
305
-
306
- 爽点 = 主角装逼 + 配角认知变化。把注意力放在配角的前后变化上。
307
-
308
- ### 核心梗三分法
309
-
310
- | 类型 | 运行方式 | 适用 |
311
- |------|----------|------|
312
- | 可重复型 | 每个剧情单元中重复运行 | 升级文、系统文、文抄娱乐 |
313
- | 不可重复型 | 贯穿全文但只在最高潮爆发一次 | 追妻、掉马、禁忌之恋 |
314
- | 长期铺垫型 | 以期待点形式贯穿 | 悬疑、复仇、解谜 |
315
-
316
- 运行节奏:第一个剧情单元中必须运行一次或完成首次铺垫。连续多个剧情单元不运行 = 读者弃书。
317
-
318
- 双线构思法:布两条线--一条重复运行核心梗,另一条不重复,交替推进。
319
-
320
- ### 按题材设计循环核心
321
-
322
- 根据题材确定循环核心,并确保持续条件不被破坏:
323
-
324
- | 题材 | 循环核心 | 持续条件 |
325
- |------|---------|----------|
326
- | 肝熟练度/低位开局 | 地图(训练场/地头蛇/破坏者) | 地图不崩 |
327
- | 长生 | 社会变迁 | 社会一直在变 |
328
- | 无限游戏 | 副本与现实 | 副本现实不崩 |
329
- | 公路文 | 人际交往 | 人物不崩 |
330
- | 无敌流 | 敌人 | 敌人不崩 |
331
- | 种田/签到/囤积 | 外部环境破坏 | 外部持续被破坏 |
332
- | 脑洞文 | 核心卖点循环 | 核心卖点不偏 |
333
-
334
- **警告**:循环偏离核心卖点 = 失去差异化竞争力。
335
-
336
- ---
337
-
338
- ## 动机与困境
339
-
340
- ### "给人物一个梦想"动机法
341
-
342
- | 概念 | 特征 | 示例 |
343
- |------|------|------|
344
- | 动机 | 外力推动,趋向物质 | 因为穷->想买大房子 |
345
- | 梦想 | 内在驱动,追求精神 | 想当伟大的作家 |
346
-
347
- 操作:除了外在压迫/利益驱动,再给人物一个"梦想"。两个层次结合,人物自然鲜活。
348
-
349
- 人物目标必须结合人设--杂役弟子梦想拯救宗门缺乏说服力,宗门圣女拯救宗门就合理。
350
-
351
- ### 困境循环结构(极道流)
352
-
353
- ```
354
- 困境(环境压迫)-> 行动(运行金手指)-> 转折(更大困境)-> 行动(更强实力突围)
355
- ```
356
-
357
- 核心:不停给主角上强度,主角始终主动解决问题。搭配扮猪吃虎+情绪拉扯+装逼打脸。
358
-
359
- 要点:压迫有度,让读者觉得主角有破局希望;后期压力必须高于前期。
360
-
361
- ### 设定推演剧情法
362
-
363
- 核心公式:**环境 + 人物 = 情节**
364
-
365
- 操作步骤:
366
- 1. 给出环境(时间/地点/情境)。
367
- 2. 给出人物(身份/关系/动机/弱点/梦想/过往)。
368
- 3. 每增加一个设定点,扮演法做逻辑推演。
369
- 4. 筛选最符合核心情绪的设定组合。
370
-
371
- ### 噱头-主线-核心爽点框架
372
-
373
- #### 噱头类型
374
-
375
- | 类型 | 特点 | 开篇写法 |
376
- |------|------|---------|
377
- | 事件噱头 | 书名就是事件 | 一上来就进入事件 |
378
- | 金手指噱头 | 分布在全文,前期多后期少 | 先描写主角->困境->目标->金手指施展->少许成果 |
379
- | 人设噱头 | 人设直接影响剧情 | 人设本身产生戏剧性 |
380
-
381
- **规则**:事件噱头和金手指噱头写法不同。用金手指写法写事件,读者会弃书。
382
-
383
- #### 噱头->主线嫁接
384
-
385
- 事件结束后**立马嫁接**主角目标。也可以在事件进行中就铺垫目标。
386
-
387
- #### 核心爽点 = 切在主线上的爽点
388
-
389
- 偏离主线的装逼是偏移爽点,不是核心爽点。
390
-
391
- #### 逼格反应规则
392
-
393
- 逼格规则:主角面对挑衅时的反应力度应与其设定中的实力/阅历成正比。高实力角色的反应应为轻描淡写而非暴怒反击。根据角色实力等级设计反应模板:高实力→轻描淡写/一指灭杀;低实力→隐忍蓄力。被骂时的反应设计:
394
- - 毒点:气得要死,面红耳赤
395
- - 不毒:微微一笑--"他什么都不是"
396
- - 歇斯底里->不爽;风轻云淡一指灭杀->爽
397
-
398
- ---
399
-
400
- ## 剧情组织
401
-
402
- ### 信息传达顺序体系
403
-
404
- | 类型 | 结构 | 适用 |
405
- |------|------|------|
406
- | 直白剧情 | 提出疑问->公布答案 | 基础叙事 |
407
- | 探索剧情 | 提出疑问->正常提示->公布答案 | 铺垫段 |
408
- | 意外剧情 | 提出疑问->虚假提示->公布答案 | 反转段 |
409
- | 意外+反转 | 提问->假提示1->假提示2->公布答案 | 高潮段 |
410
-
411
- 信息只有成为"疑问"时读者才关心。每个事件至少一个价值改变,且至少能推进主线。没有价值改变的事件 = 水章节。
412
-
413
- ### 主角生活路线扩展关系网
414
-
415
- 确定主角日常活动路线->在日常接触点引入新角色->新角色自带关系网->新的故事素材。
416
-
417
- ### 分步骤与缓冲区
418
-
419
- - 缓冲区 = 主角和配角间因利益/事件/感情产生的距离,随着距离被攻略产生爽感。
420
- - 目标分阶段拆解(类似练气/筑基/金丹),不只大目标,小目标也可拆。
421
- - 剧情推进三种模式:主动处理推进目标的麻烦 / 主动推进目标遇到麻烦 / 被找上门的麻烦反而推动目标。
422
-
423
- ### 事件驱动原理
424
-
425
- - 正文章节必须由事件组成,事件内容比重不能小于一半。
426
- - 事件是价值改变的契机:没有事件,主角和主线不会改变。
427
- - 设定尽量通过事件演绎,而非旁白强塞。
428
-
429
- ### 基于设定推演冲突
430
-
431
- 优先级:
432
- 1. **先有趣再有用**:先确保事件有戏剧性。
433
- 2. **拆出戏剧机制**:回查爽点由什么矛盾、选择和结果产生,再换成本书人物与事件。
434
- 3. **不够有趣时做铺垫拉期待**。
435
-
436
- ---
437
-
438
- ## 质量检查清单
439
-
440
- 完成矛盾与结构设计后,逐条检查:
441
-
442
- - [ ] 矛盾是否按四重递进(自我->自然->人->世界)有层次推进
443
- - [ ] 底层矛盾是否与世界观紧密绑定,不偏离核心梗
444
- - [ ] 主角是否有三种动机来源中的至少两种(世界背景/金手指/人物关系)
445
- - [ ] 主线结构是否用高潮逆推法拆分为大/中/小主线
446
- - [ ] 冲突是否持续升级(言语->行动->激烈对抗->决定胜负),且有明确结果
447
- - [ ] 每个阶段是否有尚未解决的核心冲突驱动读者继续看
448
- - [ ] 支线最终是否汇聚回主线
449
- - [ ] 暗线(如有)是否在高潮与明线交汇
450
- - [ ] 感情线(如有)是否按四阶段推进,试探阶段占30-50%
451
- - [ ] 金手指是否通过合格五问,能力是否碎片化融入剧情
452
- - [ ] 显性身份/隐性身份/显性金手指/隐性金手指四点是否统一
453
- - [ ] 核心梗是否在第一个剧情单元中运行一次或完成首次铺垫
454
- - [ ] 循环核心是否匹配题材,是否偏离核心卖点
455
- - [ ] 每个事件是否有至少一个价值改变,能推进主线
456
- - [ ] 信息传达顺序是否匹配场景类型(基础/铺垫/反转/高潮)
457
- - [ ] 动机过渡是否自然(上一危机解决时埋下下一危机伏笔)