@ninkch/dsh-infinite-canvas 0.19.2 → 0.19.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +50 -0
- package/README.zh-CN.md +50 -0
- package/assets/canvas-director/SKILL.md +235 -0
- package/assets/canvas-director/forms/cinematic.md +56 -0
- package/assets/canvas-director/forms/commercial.md +63 -0
- package/assets/canvas-director/forms/documentary.md +57 -0
- package/assets/canvas-director/forms/explainer.md +57 -0
- package/assets/canvas-director/forms/interview.md +56 -0
- package/assets/canvas-director/forms/music-video.md +62 -0
- package/assets/canvas-director/forms/short-drama.md +60 -0
- package/assets/canvas-director/forms/trailer.md +58 -0
- package/assets/canvas-director/genres/action-mission.md +58 -0
- package/assets/canvas-director/genres/adventure.md +78 -0
- package/assets/canvas-director/genres/broken-mirror-reunion.md +112 -0
- package/assets/canvas-director/genres/counterattack.md +58 -0
- package/assets/canvas-director/genres/crime-police.md +78 -0
- package/assets/canvas-director/genres/family-relation.md +58 -0
- package/assets/canvas-director/genres/fantasy.md +82 -0
- package/assets/canvas-director/genres/hk-retro.md +80 -0
- package/assets/canvas-director/genres/identity-swap.md +58 -0
- package/assets/canvas-director/genres/modern-urban.md +78 -0
- package/assets/canvas-director/genres/parent-child-secret.md +113 -0
- package/assets/canvas-director/genres/period-power-struggle.md +58 -0
- package/assets/canvas-director/genres/rebirth-transmigration.md +58 -0
- package/assets/canvas-director/genres/revenge-face-slap.md +58 -0
- package/assets/canvas-director/genres/slice-of-life.md +58 -0
- package/assets/canvas-director/genres/suspense-rule.md +58 -0
- package/assets/canvas-director/genres/system-flow.md +58 -0
- package/assets/canvas-director/genres/wealthy-romance.md +58 -0
- package/assets/canvas-director/genres/workplace-comedy.md +58 -0
- package/assets/canvas-director/genres/wuxia.md +78 -0
- package/assets/canvas-director/genres/xianxia-cultivation.md +58 -0
- package/assets/canvas-director/industries/auto.md +44 -0
- package/assets/canvas-director/industries/education.md +44 -0
- package/assets/canvas-director/industries/fashion-beauty.md +45 -0
- package/assets/canvas-director/industries/finance.md +44 -0
- package/assets/canvas-director/industries/fmcg.md +44 -0
- package/assets/canvas-director/industries/food.md +45 -0
- package/assets/canvas-director/industries/medical.md +45 -0
- package/assets/canvas-director/industries/realestate.md +44 -0
- package/assets/canvas-director/industries/tech.md +44 -0
- package/assets/canvas-director/industries/travel.md +45 -0
- package/assets/canvas-director/lenses/bergman.md +207 -0
- package/assets/canvas-director/lenses/bi_gan.md +198 -0
- package/assets/canvas-director/lenses/coen_brothers.md +204 -0
- package/assets/canvas-director/lenses/fellini.md +207 -0
- package/assets/canvas-director/lenses/fincher.md +195 -0
- package/assets/canvas-director/lenses/hitchcock.md +203 -0
- package/assets/canvas-director/lenses/hou_hsiao_hsien.md +202 -0
- package/assets/canvas-director/lenses/kubrick.md +206 -0
- package/assets/canvas-director/lenses/kurosawa.md +206 -0
- package/assets/canvas-director/lenses/lu_yang.md +200 -0
- package/assets/canvas-director/lenses/malick.md +201 -0
- package/assets/canvas-director/lenses/michael_mann.md +202 -0
- package/assets/canvas-director/lenses/nolan.md +195 -0
- package/assets/canvas-director/lenses/park_chan_wook.md +202 -0
- package/assets/canvas-director/lenses/refn.md +196 -0
- package/assets/canvas-director/lenses/scorsese.md +205 -0
- package/assets/canvas-director/lenses/spielberg.md +202 -0
- package/assets/canvas-director/lenses/tarkovsky.md +194 -0
- package/assets/canvas-director/lenses/tsui_hark.md +201 -0
- package/assets/canvas-director/lenses/villeneuve.md +198 -0
- package/assets/canvas-director/lenses/wong_kar_wai.md +199 -0
- package/assets/canvas-director/lenses/wu_ershan.md +206 -0
- package/assets/canvas-director/lenses/yuen_woo_ping.md +200 -0
- package/assets/canvas-director/lenses/zhang_yimou.md +202 -0
- package/assets/canvas-director/looks/anime-thick-paint.md +81 -0
- package/assets/canvas-director/looks/dark-myth-cg.md +83 -0
- package/assets/canvas-director/looks/east-epic-3d.md +83 -0
- package/assets/canvas-director/looks/ghibli-watercolor.md +82 -0
- package/assets/canvas-director/looks/guoman-3d-ink.md +82 -0
- package/assets/canvas-director/looks/guoman-3d-xianxia.md +82 -0
- package/assets/canvas-director/looks/hk-retro-film.md +81 -0
- package/assets/canvas-director/looks/realistic-cinema.md +83 -0
- package/assets/canvas-director/looks/shinkai-light.md +82 -0
- package/assets/canvas-director/manifest.json +603 -0
- package/assets/canvas-director/moves/camera-moves.md +79 -0
- package/assets/canvas-director/moves/fight-rhythm.md +77 -0
- package/assets/canvas-director/pack.js +342 -0
- package/assets/canvas-studio/SKILL.md +34 -3
- package/assets/director/engine.js +17 -4
- package/client.js +19577 -18938
- package/docs/guide.en.md +66 -1
- package/docs/guide.zh-CN.md +64 -1
- package/index-core-skill-profile.js +39 -0
- package/index.js +127 -3
- package/package.json +65 -60
- package/skill-pack-loader.js +147 -0
- package/skill-pack.js +179 -0
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---
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lens_id: lu_yang
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title: 路阳
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oneliner: 冷青灰里只留一盏烛火,窄巷把两个人往一起挤,刀只走三五合就见生死。
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description: 用于原创创作中转化路阳式冷青灰暗调、烛火暖橙对冲、窄巷竹林压迫纵深、低机位贴身跟拍与快刃短合的打法,不使用其具体作品与镜头。
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---
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<!-- slice:story shot prompt -->
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## 一句话镜头 / Lens in one line
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冷青灰里只留一盏烛火,窄巷把两个人往一起挤,刀只走三五合就见生死。
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Cold blue-grey everywhere, one candle left alive, a narrow alley pushing two people together, the blade finishing in three exchanges.
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<!-- slice:story -->
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## 适用场景
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冷兵器生死搏杀、朝堂暗杀、古装悬疑与权谋、追逃段落、雨夜窄巷、竹林与回廊。空间必须"窄":墙、柱、竹、货架、门框都要能在画幅两侧挤压人物。适合要"宿命感"的二三人对峙,适合短剧里需要一次就定输赢的关键打斗。
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不适合:大阵仗群战与千军攻伐(那需要乌尔善式的巨物与阵列)、需要炫技的长时间武打(这里的打斗越短越致命)、以及甜宠日常与轻喜剧。冷调与低照度把一切欢乐压成阴天。
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<!-- slice:story shot -->
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## 反例:这不是什么 / What this lens is NOT
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- 不是徐克:同样是冷调加快刃。徐克的升格把 0.4 秒拉成 3 秒,越关键越长,靠机位畸变和雾造奇观;这里越关键越短,决胜那一刀可能只给 0.6 秒、一个 28mm 的侧后跟拍,不给升格,胜负在画外已经定了。机制差异:徐克用时间放大冲击,路阳用删减时间制造宿命。
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- 不是袁和平:同样是冷兵器。袁和平的镜头是教学的:中全景、28–50mm、重心清楚、一招一式"起→爆→顿→收"完整呈现,观众能复盘;这里的镜头是遮蔽的:低机位贴身跟拍,人体互相遮挡,镜头常被墙和柱子切开,观众只看到结果和碎片。
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- 不是张艺谋:同样是古装与色彩命题。张艺谋一场一主色、对称阵列、大全景;这里没有阵列,只有两三个人,构图永远偏心,色是灰的,暖色只有一处烛火,且那处烛火通常在画面边缘而不是中心。
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- 不是黑泽明:同样是雨与风与多人对峙。黑泽明用长焦横压、团体阵型、风把一切吹向同一方向;这里用广角贴身,风只吹动雨丝与衣角,人物之间是"挤"不是"列",画面里没有第三条线可站。
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- 不是"暗调古装剧":暗不是把曝光拉低。这个透镜要求暗部里有明确的一处暖源(烛、火把、灯笼),且那处暖源在叙事上承担一个功能:它随时会灭。没有这盏会灭的灯,就只是欠曝。
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<!-- slice:story shot prompt -->
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## 核心风格关键词
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冷青灰、玄黑、烛火暖橙、暗朱红、窄巷压迫、竹林纵深、侧逆轮廓、低机位贴身跟拍、疾行、骤停对峙、三五合、顿帧、雨丝、粗麻浸润、百炼钢寒光、宿命。
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<!-- slice:story -->
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## 叙事方法
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- 打斗是"结算"不是"过程"。前 80% 的时间用来建立"谁必须死",最后 20% 用三到五个动作完成。观众不该在打斗里学招式,只该在打斗里确认结局。
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- 一场只允许一次攻防升级,且升级用空间完成:从院里挤到巷里,从巷里挤到墙根。空间越窄,结局越近。
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- 让一件器物承担全部信息:一把刀的缺口、一枚腰牌的裂、一只被打翻的灯笼。整段的情绪落在它上面,不落在台词上。
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- 对峙镜头必须长于打斗镜头。观众记住的是那 4 秒的静,不是那 1.2 秒的刀。
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- 结尾不给胜利姿态:赢的人也跪着,或者站着但走不动。
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## 镜头语言
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- 28–35mm 做追击与贴身跟拍;50–85mm 做对峙特写与锁焦。中间不要跳焦段。
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- 机位低:腰到胸之间,跟拍时贴到人物后背一米内,镜头被人体和墙面反复遮挡。
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- 疾行跟拍拆成短段:3–4 秒一段,借挥刀或转身的动势顺接下一镜,不写"一镜到底"。
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- 构图靠挤压:两侧必须有实体(墙、竹、柱、货架),人物占画幅不到一半,中间留一条缝。
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- 侧逆光勾轮廓:刀锋和雨滴的轨迹要在逆光里锐利分明。
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- 对峙时锁死三脚架,只允许呼吸级微动。手持只出现在移动中。
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- 打斗切点落在"接触前一帧",让观众在下一镜里看到后果。
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<!-- slice:shot prompt assets -->
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## 灯光与色彩
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- 光比 1:5–1:9。大面积冷暗,局部火把或烛火做硬轮廓光。禁平光满铺。
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- 色温两极:环境 5600K 冷青,暖源 3200K 烛火橙。两者不许混成一个中间色。
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- 主调青灰与玄黑;点缀暗朱红(血、官服、门漆)与烛火暖橙。饱和度低到中。
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- 光源必须有动机,且要"会灭":风一吹就晃,雨一打就暗。写提示词时带上"火焰被风吹偏"这类动作。
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- 侧逆光下让雨丝和刀锋进入光里;不下雨时用浮尘、炭火灰、竹叶代替介质。
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- 暗部扎实不浮灰,但保留布料纹理与湿痕。皮肤保留一点血色,别做成青面。
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<!-- slice:story -->
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## 剪辑节奏
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- 对峙段均镜 3–6 秒(越长越压);打斗段均镜 0.8–2 秒。
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- 快刃交击硬顿 2–3 帧。顿帧之后立刻切走,不要停在冲击上。
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- 一次交锋不超过三合。三合之后必须切回对峙,或者切到结果(倒下、血、断刃)。
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- 用"少给"制造暴力:最关键的那一刀切在画外,下一镜给后果。
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- 段落结束用 2 秒以上的静止镜:站着的人、地上的刀、还在晃的灯笼。
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## 声音与音乐
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- 环境声先铺满:雨打瓦、水从檐口落、风穿竹、远处更鼓。打斗前必须有 2 秒只有环境声。
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- 金属声偏"实"不偏"亮":重心在低频与钝响,高频只留一线刃鸣。不要游戏化的清脆。
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- 音乐用低音弦乐长音与单面鼓,鼓只在拔刀与收刀两个点出现。
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- 对白压到最低。关键台词在打斗之前说完,打斗中只有呼吸和脚步。
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- 完全静默只用一次,用在决胜那一刀之前,长度 0.8–1.2 秒。
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## 人物与表演
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- 6.5–7.5 头身写实骨相,面容冷峻、眼神隐忍。劲装收腰束袖,动作不被衣料拖住。
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- 表演核心是"压":不喊、不喘大气、不看对方的眼睛,看对方的肩或手。
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- 呼吸要有声:急促的呼吸是唯一允许的情绪外露。
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- 受伤之后不许演痛苦:动作变慢、手按住、继续走。痛靠行为传达。
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- 两人同框时保持身体侧面与对方,永不正面相对超过一秒。
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<!-- slice:shot prompt assets -->
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## 风格参数 / Style parameters
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```yaml
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style_id: lu_yang
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lens_kit_mm: [28, 35, 50, 85] # 28-35 跟拍,50-85 锁焦对峙;不用中间焦段乱跳
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camera:
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prefer: [low handheld tracking one metre behind the subject, static locked standoff with breathing micro-motion, camera sliced by walls and columns, side-back follow on the decisive strike]
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avoid: [smooth gimbal orbit, drone, eye-level clean wide, telephoto compression of crowds, crane move]
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motion_budget: low-to-medium # 移动时贴身后背疾行,静止时几乎不动;不做无动机运动
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height: "waist to chest; crouched lower only when the blade goes to the ground"
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shot_size_bias: [compressed medium, medium close-up in profile, low wide of the alley, close-up of a blade edge or a cracked token, back-of-shoulder tracking shot]
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composition: [squeezed between two solid verticals, subject under half the frame width, a single gap of light down the middle, frame cut by a pillar or bamboo, off-centre always]
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lighting:
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key_quality: hard
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key_ratio: "5:1 to 9:1"
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motivation: practical candle or torch, environment cool sky
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signature: "冷青灰铺满(5600K),唯一暖源是烛火/火把(3200K)且必须会灭——火焰被风吹偏、被雨打暗;侧逆光把刀锋与雨丝勾成一条锐利的线"
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palette:
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dominant: "cold blue-grey, ink black"
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accent: "dark vermilion, candle amber"
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saturation: "low to medium"
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contrast: high
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editing:
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avg_shot_length_s: "3-6 standoff, 0.8-2 fight"
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transition_bias: [hard cut on the frame before contact, 2-3 frame impact freeze, cut away from the decisive blow]
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coverage_style: "一次交锋不超过三合;关键一刀切在画外,下一镜给后果"
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sound:
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music: "低音弦乐长音 + 单面鼓,鼓只在拔刀与收刀"
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ambience: "雨打瓦、檐口水落、风穿竹、远处更鼓、炭火细响"
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dialogue: "极少;关键台词在打斗前说完,打斗中只有呼吸与脚步"
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silence_use: "全段一次,0.8-1.2 秒完全静默,压在决胜那一刀之前"
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performance:
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125
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register: "压住:不喊不喘,看对方的肩或手而不是眼睛;受伤后动作变慢而不演痛苦"
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126
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+
blocking: "两人保持侧面相对,永不正面超过一秒;空间越窄结局越近"
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127
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aspect_bias: "2.39:1" # 竖屏 9:16 时把两侧墙体当纵向挤压,人贴画幅下缘
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128
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+
ai_video:
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129
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+
clip_duration_s: "2-5" # 对峙可到 6 秒,打斗一律短
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130
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+
prompt_bias: "先写两侧挤着的实体与中间那条光缝,再写唯一暖源和它的火焰状态,再写机位贴在后背一米内,最后写一个动作和一个后果。不写 long take。"
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131
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+
risk: "模型把手持理解成漂移,把窄巷理解成空场。缓解:写 'walls and bamboo occupy both frame edges, subject under half the frame width';再写 'tracking one metre behind his shoulder, body blocking part of the lens';决胜一刀写 'cut before contact' 而不是描述刀怎么挥。"
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negative_prompt_adds: [immortal flowing silk robes, weightless airborne clash, studio soft beauty light, candy saturated colour, static posed stance, clean empty alley, smooth gimbal orbit, flat even fill, glowing projectile energy]
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133
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+
```
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134
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+
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135
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+
<!-- slice:storyboard shot -->
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136
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+
## 可迁移拍摄清单
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137
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+
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138
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+
1. 画一张俯视图,标出两侧实体(墙、竹、柱、货架),确认人物只占中间那条缝。
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139
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+
2. 指定唯一暖源,并写明它这一场会不会灭、什么时候灭。
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140
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+
3. 把动作拆成三合,标出第几合结束、用什么后果收。
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141
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+
4. 决定决胜一刀是拍出来还是切在画外——本透镜默认切在画外。
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142
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+
5. 跟拍段拆成 3–4 秒的短段,每段写明借哪个动势顺接下一镜。
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143
|
+
6. 对峙镜锁三脚架,标出呼吸级微动的幅度(不超过 2 厘米)。
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144
|
+
7. 指定介质:雨丝、浮尘、炭灰、竹叶,选一样,写清它在光里的走向。
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145
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+
8. 结尾给 2 秒以上的静止镜,画面里必须还有东西在动(灯笼、雨、烟)。
|
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146
|
+
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147
|
+
<!-- slice:prompt -->
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148
|
+
## 提示词模板 / Prompt templates
|
|
149
|
+
|
|
150
|
+
镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
|
|
151
|
+
|
|
152
|
+
```text
|
|
153
|
+
风格锁定:路阳式冷青灰宿命快刃。
|
|
154
|
+
空间:窄巷/竹林/回廊,两侧被 <墙/竹/柱/货架> 挤住,中间只留一条光缝,人物占画幅不到一半。
|
|
155
|
+
唯一暖源:<烛/火把/灯笼>,本场会 <灭/被打翻/被风吹偏>,位置在画面 <左/右> 边缘。
|
|
156
|
+
光:环境冷青 5600K 铺满,暖源 3200K,光比 7:1,侧逆光把刀锋与雨丝勾亮;禁平光满铺。
|
|
157
|
+
色:青灰玄黑为主,暗朱红与烛火橙点缀,饱和度低到中,暗部保留布料纹理。
|
|
158
|
+
镜头:追击用 28-35mm 低机位贴后背一米内;对峙用 50-85mm 锁三脚架,只留 2 厘米呼吸微动。
|
|
159
|
+
构图:被墙体或柱子切开,偏心,永不正面相对。
|
|
160
|
+
动作:三合之内结束,决胜一刀 <切在画外>,下一镜给后果 <血/断刃/倒下>。
|
|
161
|
+
顿帧:交击瞬间硬顿 2-3 帧后立刻切走。
|
|
162
|
+
节奏:对峙 4 秒以上,打斗 0.8-2 秒,一次交锋不超过三合。
|
|
163
|
+
声:雨打瓦与风穿竹铺底;决胜前 1 秒完全静默。
|
|
164
|
+
```
|
|
165
|
+
|
|
166
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
167
|
+
|
|
168
|
+
```text
|
|
169
|
+
28mm equivalent, camera at waist height, tracking about one metre behind the subject's shoulder; his body and the left wall block part of the lens the whole way. Both frame edges are filled by solid verticals — a brick wall left, stacked bamboo right — leaving one narrow gap of grey light down the middle, and the subject occupies under half the frame width. Environment is cold blue-grey at 5600K; the only warm source is a paper lantern at frame right whose flame is pushed sideways by the wind and dims twice during the move. Side-back light defines the blade edge and the falling rain as a thin sharp line; key ratio 7:1, shadows keep the texture of wet coarse linen. He runs three strides and stops hard, and the camera stops with him and holds, breathing only, two centimetres of drift. The decisive exchange is cut before contact: the clip ends the instant his wrist turns. No smooth orbit, no drone, no clean empty alley, no flat fill light, no weightless airborne clash, no glowing energy.
|
|
170
|
+
```
|
|
171
|
+
|
|
172
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
173
|
+
|
|
174
|
+
```text
|
|
175
|
+
28mm-equivalent low frame in a narrow alley at night. Brick wall fills the left edge, dense bamboo the right, a single gap of grey light between them; the figure stands in the gap, in profile, occupying under half the frame width and cropped at the boots. Cold blue-grey ambient at 5600K from an overcast sky slit above; the only warm source is a paper lantern at frame right, its flame bent sideways by wind, throwing a hard rim along the blade and along the rain streaks. Key ratio 7:1, shadows deep and holding wet coarse-linen texture, no flat fill. Palette ink black, cold grey, with dark vermilion on his sash and amber at the lantern. Saturation low to medium, contrast high. 2.39:1. No text, no watermark, no clean wide alley, no studio soft light, no candy colour, no symmetrical framing.
|
|
176
|
+
```
|
|
177
|
+
|
|
178
|
+
<!-- slice:story -->
|
|
179
|
+
## 落地示例 / Worked example
|
|
180
|
+
|
|
181
|
+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
|
182
|
+
|
|
183
|
+
移植方式:把公寓门走廊改造成冷青灰的窄空间——两侧是配电箱与消防管,头顶一盏应急灯(冷),走廊尽头有一盏住户门缝漏出的暖光(那盏随时会灭的灯)。犹豫不是靠脸演,靠"手抬起又停下"的三合式节奏:抬手、停住、放下,就是一合、二合、三合结束,没有第四下。
|
|
184
|
+
|
|
185
|
+
节拍(4 个镜头):SH1 低机位贴后背跟拍,他沿走廊走过来(3 秒)→ SH2 锁死三脚架的对峙镜:他站在门前,门缝的暖光在他脸上切一条线(5 秒)→ SH3 手抬起,停在半空(1.5 秒)→ SH4 手放下,转身走远,走廊尽头那盏暖光闪了一下(4 秒)。
|
|
186
|
+
|
|
187
|
+
这是 4 个镜头。本风格对峙镜 3–6 秒、动作镜 0.8–2 秒,节奏是"长静—短动—长静"。SH1(3 秒)28mm 腰高跟拍,两侧墙体挤压;SH2(5 秒)85mm 锁死在走廊另一端,压缩纵深,只有呼吸微动;SH3(1.5 秒)35mm 侧逆光拍手与门缝,切点在指节抬到最高处之前;SH4(4 秒)回到 28mm 低机位,他走进纵深,暖光闪灭一次。全段 13.5 秒,均长 3.4 秒。
|
|
188
|
+
|
|
189
|
+
SH2 单镜规格:中近景 / 85mm / 机位胸高、走廊另一端 / 三脚架锁死,2 厘米呼吸微动 / 光:走廊应急灯 5600K 从他背后上方打来(侧逆),门缝漏出的 3200K 暖光在他右脸颊切一条窄线,光比 7:1 / 介质:走廊里有薄薄的水汽,让逆光可见。
|
|
190
|
+
|
|
191
|
+
- 弱写法:`dark moody corridor man hesitating at door candle light cinematic`——模型给一个居中、正面、均匀暗调的中景,暖光变成整体色温偏移,人变成剪影。
|
|
192
|
+
- 强写法:先锁死两侧的实体与中间那条光缝,再指定冷暖两个色温的取值为 3200K/5600K 并写明暖光的来源位置(门缝、画面右侧),最后只写"手抬起—停住"这一个动作,并明确本镜不移动。
|
|
193
|
+
|
|
194
|
+
下面是 SH2 的成品提示词。SH1、SH3、SH4 复用同一句墙体挤压与同一句冷暖分离,但都带运动。
|
|
195
|
+
|
|
196
|
+
```text
|
|
197
|
+
85mm equivalent, locked off at chest height at the far end of a narrow corridor, camera compressed so the walls crowd the figure; a two-centimetre breathing drift only, no reframing. The corridor is cold blue-grey at 5600K, lit only by an emergency fixture above and behind him, which rims his shoulder and the back of his neck. The one warm source is a thin line of 3200K light escaping under the closed apartment door at frame right; it cuts a narrow band across his right cheek and nothing else. Key ratio 7:1, shadows deep but the wet floor, the conduit on the wall and the texture of his coat all stay readable. A faint humidity hangs in the corridor so the backlight is visible as a soft beam. He stands without moving; only his breathing registers. A small cloth-wrapped bundle is held at his side in his left hand. Nothing in the frame moves except the light under the door, which flickers once. Keep the same face, coat, bundle, the two-temperature separation and the narrow corridor. No text, no watermark, no flat fill, no studio soft light, no clean empty corridor, no frontal symmetrical framing, no warm overall grade.
|
|
198
|
+
```
|
|
199
|
+
|
|
200
|
+
配套判据:这一段只要走廊变宽、或者暖光变成整体色温,就已经不是这个透镜了。
|
|
@@ -0,0 +1,201 @@
|
|
|
1
|
+
---
|
|
2
|
+
lens_id: malick
|
|
3
|
+
title: 泰伦斯·马力克
|
|
4
|
+
oneliner: 镜头贴着一只手,太阳在她背后压着地平线,摄影机以步速漂移,不停。
|
|
5
|
+
description: 用于学习并转化马力克式的自然光、魔术时刻广角手持游移、手势与自然插入、耳语旁白和联想式蒙太奇。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
|
|
6
|
+
---
|
|
7
|
+
<!-- slice:story shot prompt -->
|
|
8
|
+
## 一句话镜头 / Lens in one line
|
|
9
|
+
|
|
10
|
+
镜头贴着一只手,太阳在她背后压着地平线,摄影机以步速漂移,不停。
|
|
11
|
+
|
|
12
|
+
Lens close to a hand, the sun on the horizon behind her, camera drifting at walking pace.
|
|
13
|
+
|
|
14
|
+
<!-- slice:story -->
|
|
15
|
+
## 适用场景
|
|
16
|
+
|
|
17
|
+
- 回忆、成长、失去、信仰、家庭裂痕这类没有外部目标的抒情叙事。
|
|
18
|
+
- 品牌与公益片中需要"感受先于信息"的段落;婚礼、纪念、季节性影像。
|
|
19
|
+
- 有真实外景与可等待的日程的项目:能守到日出后 30 分钟或日落前 30 分钟。
|
|
20
|
+
- 素材式拍法:先拍大量碎片,在剪辑台上找出顺序——适合没有完整剧本的项目。
|
|
21
|
+
- 不适用:需要严密因果的类型片、对白驱动的戏、必须在室内荧光灯下完成的题材(改用 12 芬奇(此处的通用判据按本透镜自身的小节执行,不引外部文件。) 或 20 科恩兄弟(此处的通用判据按本透镜自身的小节执行,不引外部文件。))。
|
|
22
|
+
|
|
23
|
+
<!-- slice:story shot -->
|
|
24
|
+
## 反例:这不是什么 / What this lens is NOT
|
|
25
|
+
|
|
26
|
+
- 不是塔可夫斯基(08(此处的通用判据按本透镜自身的小节执行,不引外部文件。)):同样是自然与精神性。塔式机位钉死不动,让水和火在画面里运动,单镜 30–90 秒;这里正好相反——摄影机以步速持续漂移,环境是安静的,ASL 只有 2–5 秒。塔可夫斯基雕刻时间,这里切碎时间再重新黏起来。
|
|
27
|
+
- 不是毕赣(14(此处的通用判据按本透镜自身的小节执行,不引外部文件。)):同样是漂移加诗性旁白。毕赣是一个不断线的长镜穿过夜里的建成空间,湿的霓虹;这里是几百个白天户外的、不可复现的短碎片,靠联想而不是靠空间连续性拼接。
|
|
28
|
+
- 不是斯科塞斯(05(此处的通用判据按本透镜自身的小节执行,不引外部文件。)):同样有旁白与运动的摄影机。斯科塞斯的运动是进攻性的,甩镜、推轨、配乐卡点,镜头永远盯住动作;这里的手持是低频的、柔的,速度 0.8–1.2 m/s,而且经常在动作发生时把镜头移开去看一只手、一片草、一道光。
|
|
29
|
+
- 不是维伦纽瓦(11(此处的通用判据按本透镜自身的小节执行,不引外部文件。)):同样有风景尺度。维伦纽瓦锁定、对称、去饱和,用雾把人压小;这里广角贴到离手 40 厘米,地平线在手后面,没有一个锁定镜头,没有对称,光完全不设计。
|
|
30
|
+
- 不是斯皮尔伯格(01(此处的通用判据按本透镜自身的小节执行,不引外部文件。)):同样重情感。斯皮尔伯格建立清晰的因果链和一个说得出口的目标,反应与揭示严格配对;这里没有目标,顺序是联想的,情感由旁白与手势承担,不由情节点承担。
|
|
31
|
+
- 不是"金色时刻滤镜":魔术时刻是排期约束,不是调色预设。可用窗口 20–35 分钟,一次最多安排 3–5 个机位,并接受一条镜头之内曝光就会变。做不到就换镜头,别用暖色 LUT 冒充。
|
|
32
|
+
|
|
33
|
+
<!-- slice:story shot prompt -->
|
|
34
|
+
## 核心风格关键词
|
|
35
|
+
|
|
36
|
+
自然光、魔术时刻、广角贴近、步速漂移、手势、自然插入、耳语旁白、联想蒙太奇、无情节、风景中的身体。
|
|
37
|
+
|
|
38
|
+
<!-- slice:story -->
|
|
39
|
+
## 叙事方法
|
|
40
|
+
|
|
41
|
+
- 不写情节点,写"记忆序列":一串可以任意排序的片段,每段一句话(谁、在哪、做一个什么手势)。
|
|
42
|
+
- 时间是主观的:现在、回忆、想象之间不加标记地切换,观众靠旁白的人称和光的方向分辨。
|
|
43
|
+
- 旁白是内心的第二人称或对缺席者的呼告,8–15 个字一句,不描述画面,也不解释情节;它提问,画面不回答。
|
|
44
|
+
- 人物之间的关系由身体距离与朝向交代:谁走在谁前面、谁被落下、谁转过身。几乎不靠对白。
|
|
45
|
+
- 结尾不收束:给一个方向(走向水、走向门、走向光),不给结果。
|
|
46
|
+
|
|
47
|
+
<!-- slice:story shot -->
|
|
48
|
+
## 镜头语言
|
|
49
|
+
|
|
50
|
+
- 主力 14–28mm,且必须贴近:拍手时镜头离手 30–50 厘米,拍脸时 60–90 厘米。广角加贴近=前景巨大、地平线在后面,这是这个风格的全部秘密。35mm 只留给贴身跟走的中近景,再长就跟不上人也压不出前景。
|
|
51
|
+
- 摄影机永不锁定。手持或轻稳定器,以人的步速漂移(0.8–1.2 m/s),低频晃动,没有一次急停急起。禁止三脚架,禁止对称正面。
|
|
52
|
+
- 机位高度持续变化,0.3–1.8 米之间来回,从不停在某一档;仰拍穿过身体看树冠与天空是常规动作。
|
|
53
|
+
- 每 3–5 颗镜头里必须有一颗把镜头从人脸移开:移到手、草、水面、窗帘、逆光的头发。这是"看别处"的纪律,不是失误。
|
|
54
|
+
- 不做覆盖率,不拍反打。同一情境连续拍 5–10 分钟不停机,事后在里面找那 3 秒。
|
|
55
|
+
- 焦点允许失手:短暂的跑焦和重新找焦被保留,它证明这是一次不可复现的观看。景深与焦点术语见 `../cinematic-language.md`(景别/机位/运镜/轴线按电影语言通行口径写(景别:远景·全景·中景·近景·特写·大特写;运镜:固定·推·拉·摇·移·跟·升降·环绕;相邻镜守 180° 轴线与 30° 规则)。)。
|
|
56
|
+
|
|
57
|
+
<!-- slice:shot prompt assets -->
|
|
58
|
+
## 灯光与色彩
|
|
59
|
+
|
|
60
|
+
- 只用现有光。允许的器材是一块白卡或一面反光板,不允许打灯。做不到就不拍这场。
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61
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+
- 拍摄窗口:日出后 20–35 分钟或日落前 20–35 分钟,太阳高度 2–10 度。太阳每小时最多爬升约 15 度(纬度越高越慢),所以这个高度带只能对应半小时上下的窗口,别按"一整个金色小时"排通告。阴天全天可用,晴天正午不可用。
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62
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+
- 太阳放在人物后方 150–210 度范围内,直接进镜头产生耀斑与低反差雾感;脸只靠天光和地面反射抬起来,比 2:1–3:1。
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63
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+
- 室内只拍窗边:人物贴窗 1 米内,房间深处允许全黑。
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64
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+
- 主色:草绿、麦金、天空蓝白、皮肤;重点色:低角度太阳的琥珀、阴影里的深蓝。饱和中等,对比低——胶片式的抬黑,不要浓郁的数码高对比。光比与调色语言见 `../lighting-and-color.md`(光比与色温写数值(如 8:1、3200K/5600K),光源必须有动机(窗/灯/霓虹/火),暗部保细节不用补光糊平。)。
|
|
65
|
+
|
|
66
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+
<!-- slice:story -->
|
|
67
|
+
## 剪辑节奏
|
|
68
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+
|
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69
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+
- ASL 2–5 秒。剪辑是联想式的:由手势接手势、由光的方向接光的方向、由运动方向接运动方向,不由因果接。
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|
70
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+
- 允许在动作中途切走(手举到一半就切),这是这个风格最重要的剪辑习惯,它让每个片段像记忆而不是像场景。
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71
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+
- 音乐是连续的,剪辑在音乐上滑动;不要卡点,不要让切点落在重拍上。
|
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72
|
+
- 段落之间用光的溶解或直接硬切;同一序列里可以混用不同时间、不同地点的素材,只要光的方向一致。
|
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73
|
+
- 每 60–90 秒给一次完整的呼吸:一颗 6–10 秒不切的镜头,通常是风景或背影。切点逻辑见 `../editing-and-assembly.md`(剪辑点优先动作匹配与视线匹配;转场默认硬切;ASL 按情绪曲线分配,不许均匀。)。
|
|
74
|
+
|
|
75
|
+
<!-- slice:story -->
|
|
76
|
+
## 声音与音乐
|
|
77
|
+
|
|
78
|
+
- 音乐是古典、合唱或极简弦乐,成段铺陈而不是按情绪点入场;常在最重要的那个手势处突然抽掉,让环境声接管 2–4 秒。
|
|
79
|
+
- 环境声是主音轨的另一半:风穿过草、虫鸣、水、远处的鸟、衣料摩擦、脚步落在土上。
|
|
80
|
+
- 现场对白重叠、轻声、经常被风盖住,一半听不清;重要的话交给旁白。
|
|
81
|
+
- 旁白用耳语式录制,贴近话筒,气声可闻,与画面不同步——旁白说的常是这一刻之前或之后的事。声音策略见 `../sound-and-dialogue.md`(声音五层:环境底噪·氛围·拟音·点效·配乐;对白一镜一人;沉默是最响的提示。)。
|
|
82
|
+
|
|
83
|
+
<!-- slice:story shot -->
|
|
84
|
+
## 人物与表演
|
|
85
|
+
|
|
86
|
+
- 不给情绪指令,给情境和一个物理任务:"在这块地里找一样东西,找到了就走。"然后拍 8 分钟。
|
|
87
|
+
- 表演单位是手势:摸一样东西、把手伸进水里、拨开草、把手举到光里、伸手够但不碰到。每场至少设计一个可拍成插入的手势。
|
|
88
|
+
- 人物很少静止面对彼此。他们并肩走、绕圈、一个人先走一个人跟上;对峙用背影和距离表达。
|
|
89
|
+
- 允许演员即兴、走出预定路线、做导演没安排的动作;摄影机的任务是跟上,不是纠正。
|
|
90
|
+
|
|
91
|
+
<!-- slice:shot prompt assets -->
|
|
92
|
+
## 风格参数 / Style parameters
|
|
93
|
+
|
|
94
|
+
```yaml
|
|
95
|
+
style_id: malick
|
|
96
|
+
lens_kit_mm: [14, 21, 28, 35] # 广角必须配贴近:拍手 30-50cm,拍脸 60-90cm;前景巨大而地平线在后
|
|
97
|
+
camera:
|
|
98
|
+
prefer: ["drifting handheld just behind a shoulder at walking pace", "low sweep up past a body toward sky or canopy", "slow arc while walking around a figure", "sudden tilt away from a face to a hand, grass, or water", "floating rise at gait rhythm"]
|
|
99
|
+
avoid: ["locked tripod hold", "symmetrical frontal composition", "zoom", "whip pan", "drone hero shot"]
|
|
100
|
+
motion_budget: high # 持续但慢:0.8-1.2 m/s,低频,无急停急起
|
|
101
|
+
height: "continuously variable 0.3-1.8m, never settles"
|
|
102
|
+
shot_size_bias: ["close insert on hands and objects", "medium close following just off a shoulder", "wide with a figure small against sky", "low angle through grass or foliage", "back-of-head follow"]
|
|
103
|
+
composition: ["huge foreground element with the horizon behind it", "sun in frame behind the subject", "figure entering or leaving frame constantly", "no symmetry, no centred subject", "sky occupying the upper half"]
|
|
104
|
+
lighting:
|
|
105
|
+
key_quality: soft
|
|
106
|
+
key_ratio: "2:1 to 3:1"
|
|
107
|
+
motivation: naturalistic
|
|
108
|
+
signature: "太阳在人物后方、高度 2-10 度,直射进广角镜头;脸只靠天光和地面反射抬起来,不打灯"
|
|
109
|
+
palette:
|
|
110
|
+
dominant: "grass green, wheat gold, sky blue-white, skin"
|
|
111
|
+
accent: "low-sun amber, deep shadow blue"
|
|
112
|
+
saturation: mid
|
|
113
|
+
contrast: low
|
|
114
|
+
editing:
|
|
115
|
+
avg_shot_length_s: "2-5,每 60-90 秒给一颗 6-10 秒不切的呼吸镜头"
|
|
116
|
+
transition_bias: ["hard cut", "dissolve on light", "cut away mid-gesture"]
|
|
117
|
+
coverage_style: "不做覆盖率:同一情境连拍 5-10 分钟不停机,在素材里找顺序"
|
|
118
|
+
sound:
|
|
119
|
+
music: "古典 / 合唱 / 极简弦乐成段铺陈,不按情绪点入场;最重的手势处突然抽掉 2-4 秒"
|
|
120
|
+
ambience: "风穿过草、虫鸣、水、远处的鸟、衣料摩擦、土上的脚步"
|
|
121
|
+
dialogue: "重叠、轻声、常被风盖住,一半听不清;重要的话交给旁白"
|
|
122
|
+
silence_use: "极少真静音;用音乐抽掉来代替静音"
|
|
123
|
+
performance:
|
|
124
|
+
register: "不给情绪指令,给情境与一个物理任务,然后长时间拍"
|
|
125
|
+
blocking: "并肩走、绕圈、一前一后;很少静止面对彼此,对峙用背影和距离表达"
|
|
126
|
+
aspect_bias: "2.39:1 / 1.85:1"
|
|
127
|
+
ai_video:
|
|
128
|
+
clip_duration_s: "3-5"
|
|
129
|
+
prompt_bias: "一条 clip 只装一个手势、一个持续漂移的运动、一个在动的自然元素;永远不装情节动作。"
|
|
130
|
+
risk: "模型会把 handheld 做成抖动、把 magic hour 做成橙色滤镜。缓解:把漂移写成一条路径('像被一个走路的人抱着,缓慢向右并略微上升'),把光写成物理事实('太阳刚在地平线上方、在她身后,直射进镜头;她的脸只被天空照亮')。"
|
|
131
|
+
negative_prompt_adds: ["locked tripod", "symmetrical composition", "orange colour-grade filter", "hard shadows", "studio lighting", "camera jitter", "slow motion", "drone shot"]
|
|
132
|
+
```
|
|
133
|
+
|
|
134
|
+
<!-- slice:storyboard shot -->
|
|
135
|
+
## 可迁移拍摄清单
|
|
136
|
+
|
|
137
|
+
1. 把这场戏改写成 6–10 个可任意排序的片段,每段一句话,只写人、地点和一个手势。
|
|
138
|
+
2. 查当天的日出日落时间,圈出 20–35 分钟的可拍窗口,并把机位数量压到 3–5 个。
|
|
139
|
+
3. 确认全部用现有光:只带一块白卡;如果这场必须打灯,就换一个镜头拍。
|
|
140
|
+
4. 把太阳放到人物后方 150–210 度之间,接受耀斑和低反差。
|
|
141
|
+
5. 每场至少设计一个可以单独拍成插入的手势(伸手、拨开、浸入、举到光里)。
|
|
142
|
+
6. 规定"看别处"的配额:每 3–5 颗镜头必须有一颗离开人脸。
|
|
143
|
+
7. 写 4–6 句耳语旁白,每句 8–15 字,不描述画面,不解释情节。
|
|
144
|
+
8. 剪辑时强制在动作中途切走至少三次,并确认没有一个切点落在音乐重拍上。
|
|
145
|
+
|
|
146
|
+
<!-- slice:prompt -->
|
|
147
|
+
## 提示词模板 / Prompt templates
|
|
148
|
+
|
|
149
|
+
镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
|
|
150
|
+
|
|
151
|
+
```text
|
|
152
|
+
风格锁定:马力克式自然光抒情。
|
|
153
|
+
片段清单(可任意排序):<6-10 条,每条:谁 / 在哪 / 一个手势>。
|
|
154
|
+
时间窗口:<日落前 25 分钟>,太阳高度 2-10 度,位于人物后方 <180> 度。
|
|
155
|
+
镜头:14-28mm;拍手镜头距 40cm,拍脸距 80cm;前景巨大,地平线在主体之后。
|
|
156
|
+
运动:手持或轻稳定器,步速 0.8-1.2 m/s 持续漂移,无急停急起,无锁定镜头。
|
|
157
|
+
高度:0.3-1.8m 之间持续变化,禁止停在同一档。
|
|
158
|
+
看别处配额:每 <4> 颗镜头有一颗从脸移到 <手 / 草 / 水面 / 逆光头发>。
|
|
159
|
+
光:只用现有光 + 一块白卡;比 2.5:1;接受耀斑与低反差;室内只拍窗边 1 米内。
|
|
160
|
+
色:草绿 / 麦金 / 天空蓝白 / 皮肤,重点色低角度琥珀;中饱和、低对比、抬黑。
|
|
161
|
+
声:连续弦乐或合唱铺底,在 <最重的手势> 处抽掉 3 秒;环境声 <列 4 项>。
|
|
162
|
+
旁白:<4-6 句,每句 8-15 字,第二人称或对缺席者说,不描述画面>。
|
|
163
|
+
节奏:ASL 2-5 秒,至少三次在动作中途切走;每 75 秒给一颗 8 秒不切的镜头。
|
|
164
|
+
输出:片段表(编号 / 时长 / 景别 / 焦段 / 机位距离 / 漂移方向 / 手势 / 太阳方位 / 旁白句)
|
|
165
|
+
```
|
|
166
|
+
|
|
167
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
168
|
+
|
|
169
|
+
```text
|
|
170
|
+
Handheld camera drifting slowly and continuously, as if carried by someone walking at about one metre per second — low-frequency float, no jitter, no stops, no locked frames. 21mm equivalent, camera about <40> centimetres from <the hand / the object>, so the foreground element is large and the horizon sits behind it. Over the clip the camera <drifts to the right and rises slightly, then tilts away from the face down to the hand>. The subject performs exactly one gesture: <reaching into the grass / lifting the hand into the light / letting the cloth fall open>, unhurried, unfinished at the end of the clip. One natural element stays in motion throughout: <wind moving through tall grass / water surface / hair backlit and lifting>. The sun sits just above the horizon directly behind the subject, flaring into the lens; the face is lit only by open sky and ground bounce, ratio 2.5:1, low contrast, lifted blacks. Keep the same face, clothing, palette of grass green, wheat gold and sky white. Avoid: locked tripod, symmetrical composition, orange filter look, hard shadows, studio lighting, camera jitter, slow motion, drone shot.
|
|
171
|
+
```
|
|
172
|
+
|
|
173
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
174
|
+
|
|
175
|
+
```text
|
|
176
|
+
21mm-equivalent frame taken from about 40 centimetres away, camera low and tilted slightly up, deliberately off-centre and asymmetric. Foreground: <a hand / an object held loosely>, very large in frame, slightly soft at the edge. Behind it the horizon and open sky fill the upper half. The sun sits three to ten degrees above the horizon directly behind the subject, flaring across the lens and washing the contrast down; the face and hand are lit only by sky and ground bounce, ratio 2.5:1, lifted blacks, low contrast, natural film response. Palette grass green, wheat gold, sky blue-white, skin, with a low amber note from the sun and deep blue in the shadows. Mid saturation. Nothing is composed symmetrically, nothing is centred, the subject is caught mid-gesture rather than posed. 2.39:1. No text, no watermark, no studio lighting, no hard shadows, no orange filter grade, no drone perspective.
|
|
177
|
+
```
|
|
178
|
+
|
|
179
|
+
<!-- slice:story -->
|
|
180
|
+
## 落地示例 / Worked example
|
|
181
|
+
|
|
182
|
+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
|
183
|
+
|
|
184
|
+
用这个镜头,这场戏不会被当成一场戏。它会被拆成 7 个碎片,其中只有 2 个真的在门前,其余在楼梯、在窗边、在楼外的草地上。走廊必须找到有西晒的那一段——日落前 25 分钟,太阳从走廊尽头的窗直射进来,正好在他背后。
|
|
185
|
+
|
|
186
|
+
节拍(拍摄顺序不等于剪辑顺序):手里的东西被光穿透 → 他的背影走近门 → 镜头离开他去看窗上的浮尘 → 手抬起,指尖进入那道光 → 手落下(中途切走)→ 东西被放在门槛上,光刚好扫过它 → 他已经在楼外的草里走,风把草压向他。
|
|
187
|
+
|
|
188
|
+
调度:他从不正对镜头,也从不停下超过 3 秒。摄影机始终在他右后方约 1.2 米处以步速漂移,高度在 0.6–1.5 米之间上下。他抬手的那一下拍了 6 分钟,用的是第 4 分钟的一次。旁白一句压在最后:不解释他为什么没敲。
|
|
189
|
+
|
|
190
|
+
单镜规格:手部近景 / 21mm / 镜头距手 40 厘米 / 手持步速漂移,向右并略微上升 / 光:走廊尽头窗的落日直射,太阳高度约 6 度、在他背后,直接进镜头产生耀斑;手的暗面只靠侧墙反射抬起(走廊里没有天光,别把外景的 sky bounce 照抄进来——必要时在画外贴一块白卡当那面墙),比 2.5:1,抬黑低对比。
|
|
191
|
+
|
|
192
|
+
- 弱写法:`golden hour, handheld, poetic, emotional, natural light`——模型会给一张打了橙色滤镜的抖动素材。
|
|
193
|
+
- 强写法:把漂移写成路径与速度,把太阳写成方位与高度,把动作压缩成一个未完成的手势。
|
|
194
|
+
|
|
195
|
+
Image-to-video prompt:
|
|
196
|
+
|
|
197
|
+
```text
|
|
198
|
+
Handheld camera drifting continuously to the right and rising slightly, as if carried by someone walking at about one metre per second; low-frequency float, no jitter, no stop, never locked. 21mm equivalent, lens about forty centimetres from the hands, so the wrapped bundle is very large in the foreground and the corridor recedes behind it. A person holds a cloth-wrapped bundle at chest height in front of a closed apartment door; he raises one hand and lets the fingertips enter a shaft of low sunlight without touching the door, then the hand begins to lower — the gesture is not finished when the clip ends. Dust drifts through the light. The sun sits about six degrees above the horizon at the far end of the corridor, directly behind him, flaring straight into the lens; his hands and face are lit only by that flare and by bounce off the wall, ratio 2.5:1, lifted blacks, low contrast, no hard shadows. Nothing is symmetrical, he is never centred, he never faces camera. Keep the same hands, coat, bundle, and the washed low-contrast palette. Avoid: locked tripod, symmetrical composition, orange filter grade, hard shadows, studio lighting, camera jitter, slow motion, drone shot, text, watermark.
|
|
199
|
+
```
|
|
200
|
+
|
|
201
|
+
配套参考:焦段与贴近距离的心理学见 `../cinematic-language.md`(景别/机位/运镜/轴线按电影语言通行口径写(景别:远景·全景·中景·近景·特写·大特写;运镜:固定·推·拉·摇·移·跟·升降·环绕;相邻镜守 180° 轴线与 30° 规则)。);旁白写法与音乐抽离见 `../sound-and-dialogue.md`(声音五层:环境底噪·氛围·拟音·点效·配乐;对白一镜一人;沉默是最响的提示。);"抖动 / 橙色滤镜"的修复路径见 `../failure-modes.md`(失败按症状定位(漂移/PPT 感/运镜乱/接缝/物理错/风格跳),先改提示词再重生成。)。
|