@ninkch/dsh-infinite-canvas 0.19.2 → 0.19.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +50 -0
- package/README.zh-CN.md +50 -0
- package/assets/canvas-director/SKILL.md +235 -0
- package/assets/canvas-director/forms/cinematic.md +56 -0
- package/assets/canvas-director/forms/commercial.md +63 -0
- package/assets/canvas-director/forms/documentary.md +57 -0
- package/assets/canvas-director/forms/explainer.md +57 -0
- package/assets/canvas-director/forms/interview.md +56 -0
- package/assets/canvas-director/forms/music-video.md +62 -0
- package/assets/canvas-director/forms/short-drama.md +60 -0
- package/assets/canvas-director/forms/trailer.md +58 -0
- package/assets/canvas-director/genres/action-mission.md +58 -0
- package/assets/canvas-director/genres/adventure.md +78 -0
- package/assets/canvas-director/genres/broken-mirror-reunion.md +112 -0
- package/assets/canvas-director/genres/counterattack.md +58 -0
- package/assets/canvas-director/genres/crime-police.md +78 -0
- package/assets/canvas-director/genres/family-relation.md +58 -0
- package/assets/canvas-director/genres/fantasy.md +82 -0
- package/assets/canvas-director/genres/hk-retro.md +80 -0
- package/assets/canvas-director/genres/identity-swap.md +58 -0
- package/assets/canvas-director/genres/modern-urban.md +78 -0
- package/assets/canvas-director/genres/parent-child-secret.md +113 -0
- package/assets/canvas-director/genres/period-power-struggle.md +58 -0
- package/assets/canvas-director/genres/rebirth-transmigration.md +58 -0
- package/assets/canvas-director/genres/revenge-face-slap.md +58 -0
- package/assets/canvas-director/genres/slice-of-life.md +58 -0
- package/assets/canvas-director/genres/suspense-rule.md +58 -0
- package/assets/canvas-director/genres/system-flow.md +58 -0
- package/assets/canvas-director/genres/wealthy-romance.md +58 -0
- package/assets/canvas-director/genres/workplace-comedy.md +58 -0
- package/assets/canvas-director/genres/wuxia.md +78 -0
- package/assets/canvas-director/genres/xianxia-cultivation.md +58 -0
- package/assets/canvas-director/industries/auto.md +44 -0
- package/assets/canvas-director/industries/education.md +44 -0
- package/assets/canvas-director/industries/fashion-beauty.md +45 -0
- package/assets/canvas-director/industries/finance.md +44 -0
- package/assets/canvas-director/industries/fmcg.md +44 -0
- package/assets/canvas-director/industries/food.md +45 -0
- package/assets/canvas-director/industries/medical.md +45 -0
- package/assets/canvas-director/industries/realestate.md +44 -0
- package/assets/canvas-director/industries/tech.md +44 -0
- package/assets/canvas-director/industries/travel.md +45 -0
- package/assets/canvas-director/lenses/bergman.md +207 -0
- package/assets/canvas-director/lenses/bi_gan.md +198 -0
- package/assets/canvas-director/lenses/coen_brothers.md +204 -0
- package/assets/canvas-director/lenses/fellini.md +207 -0
- package/assets/canvas-director/lenses/fincher.md +195 -0
- package/assets/canvas-director/lenses/hitchcock.md +203 -0
- package/assets/canvas-director/lenses/hou_hsiao_hsien.md +202 -0
- package/assets/canvas-director/lenses/kubrick.md +206 -0
- package/assets/canvas-director/lenses/kurosawa.md +206 -0
- package/assets/canvas-director/lenses/lu_yang.md +200 -0
- package/assets/canvas-director/lenses/malick.md +201 -0
- package/assets/canvas-director/lenses/michael_mann.md +202 -0
- package/assets/canvas-director/lenses/nolan.md +195 -0
- package/assets/canvas-director/lenses/park_chan_wook.md +202 -0
- package/assets/canvas-director/lenses/refn.md +196 -0
- package/assets/canvas-director/lenses/scorsese.md +205 -0
- package/assets/canvas-director/lenses/spielberg.md +202 -0
- package/assets/canvas-director/lenses/tarkovsky.md +194 -0
- package/assets/canvas-director/lenses/tsui_hark.md +201 -0
- package/assets/canvas-director/lenses/villeneuve.md +198 -0
- package/assets/canvas-director/lenses/wong_kar_wai.md +199 -0
- package/assets/canvas-director/lenses/wu_ershan.md +206 -0
- package/assets/canvas-director/lenses/yuen_woo_ping.md +200 -0
- package/assets/canvas-director/lenses/zhang_yimou.md +202 -0
- package/assets/canvas-director/looks/anime-thick-paint.md +81 -0
- package/assets/canvas-director/looks/dark-myth-cg.md +83 -0
- package/assets/canvas-director/looks/east-epic-3d.md +83 -0
- package/assets/canvas-director/looks/ghibli-watercolor.md +82 -0
- package/assets/canvas-director/looks/guoman-3d-ink.md +82 -0
- package/assets/canvas-director/looks/guoman-3d-xianxia.md +82 -0
- package/assets/canvas-director/looks/hk-retro-film.md +81 -0
- package/assets/canvas-director/looks/realistic-cinema.md +83 -0
- package/assets/canvas-director/looks/shinkai-light.md +82 -0
- package/assets/canvas-director/manifest.json +603 -0
- package/assets/canvas-director/moves/camera-moves.md +79 -0
- package/assets/canvas-director/moves/fight-rhythm.md +77 -0
- package/assets/canvas-director/pack.js +342 -0
- package/assets/canvas-studio/SKILL.md +34 -3
- package/assets/director/engine.js +17 -4
- package/client.js +19577 -18938
- package/docs/guide.en.md +66 -1
- package/docs/guide.zh-CN.md +64 -1
- package/index-core-skill-profile.js +39 -0
- package/index.js +127 -3
- package/package.json +65 -60
- package/skill-pack-loader.js +147 -0
- package/skill-pack.js +179 -0
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---
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lens_id: villeneuve
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title: 丹尼斯·维伦纽瓦
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oneliner: 把人缩到画面高度的百分之五,然后给他二十秒,什么也不解释。
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description: 用于学习并转化维伦纽瓦式的宏大尺度、几何空间、寂静悬念、雾霭氛围和形而上科幻语调。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
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---
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<!-- slice:story shot prompt -->
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## 一句话镜头 / Lens in one line
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把人缩到画面高度的百分之五,然后给他二十秒,什么也不解释。
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Shrink the human to five percent of frame height, then give them twenty seconds and no explanation.
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<!-- slice:story -->
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## 适用场景
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科幻寓言、第一接触、缓慢恐惧、犯罪程序剧、巨型建筑与荒漠地貌、人在系统性力量前的渺小感、需要"看不清也听不清"作为主题的段落。低成本也可成立:一堵大墙、一台雾机、一个逆光窗。
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不适合:需要密集信息交付的段落、喜剧、群戏对白、任何要求观众跟上快速因果链的内容。
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<!-- slice:story shot -->
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## 反例:这不是什么 / What this lens is NOT
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- 不是诺兰:同样是大尺度和低频。诺兰在巨物旁边工作,三条线交叉,平均单镜 3 秒,人物永远在赶时间;这里镜头停下来看,单镜 12–18 秒,一个人穿过画面就是全部事件,倒计时不存在。
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- 不是通用科幻:禁止发光全息 UI、悬浮蓝色数据、拥挤的赛博霓虹街。这里的未来是巨大的、素净的、几乎没有装饰的混凝土、石材与雾;表面越空,尺度越可信。
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- 不是雷弗恩:同样对称、同样慢。雷弗恩的对称是舞台仪式,纯色块、硬边界、高饱和;这里的对称是建筑测量,单一低饱和色调、柔散射、无硬边阴影,人物小到读不出表情。
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- 不是塔可夫斯基:同样慢、同样有精神性。塔式贴到一米内看湿木头的纹理,质地是主题;这里退到几十米外,距离本身是主题,画面的信息量被刻意抽空。
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- 不是恐怖片:威胁不靠 jump scare。低频先到、画面后到,观众在听见之后才看见,中间隔 2–4 秒。
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- 不是芬奇:同样低饱和。芬奇同时保住青绿阴影和琥珀实用光两级并要求空气干净;这里一个段落只有一个主导色相,且空气必须有可见的雾或沙作为纵深梯度。
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## 核心风格关键词
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宏大尺度、几何对称、单色相、雾与沙、低频轰鸣、寂静、缓慢丈量、纪念碑式建筑、人对系统、克制悬念、形而上恐惧。
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## 叙事方法
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- 主角是专业人士(调查员、士兵、技术员、研究者),带着一套方法论进入一个方法论失效的地方。
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- 不解释:把揭示延迟到观众已经形成错误假设之后,让理解本身成为情节事件。
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- 事件规模远超主角的处置能力,所以主角的动作永远是"观察、记录、承受",而不是"解决"。
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- 哲学问题先行(时间、记忆、宿命、暴力的代价),奇观是它的物证。
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- 结尾开放、悲悯或宿命,给一个动作而非一个答案。
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## 镜头语言
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- 焦段:21mm 拍纪念碑尺度,40mm 拍程序化中景,75mm 压缩疲惫的脸;人物在广角镜头里占画面高度的 5%–15%。
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- 运动只有三种:锁死、恒速横移(像在丈量墙面)、恒速推进(正对灭点)。禁止手持、禁止环绕、禁止变速。
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- 强制留出"空镜时间":镜头在人物进入前 2 秒开始,在人物离开后 3 秒结束。
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- 构图靠中心对称或单一水平线;把地平线放在画面的 1/8 或 7/8,不要放中间。
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- 雾/沙/雨是纵深梯度,不是滤镜:明确写出它在第几米开始起作用,让远处比近处淡 2–3 档。
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- 高空俯拍与极远全景交代尺度;近景只在人物已经失败之后给。
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- 竖幅(9:16)改写:地平线放 1/8 或 7/8 这一条竖幅里照样成立,而且更有效——多出来的画幅正是给天或地的。失效的有两条:一是人占画高 5%–15%,那是按 2.39:1 的画高算的,竖幅纵向视场几乎翻倍,同一焦段同一距离只剩约一半,要守住这一档就得把机位距离收到约六成,或者干脆把"小"交给单一垂直结构(塔、井、阶、幕墙)的纵深;二是"像丈量墙面一样"的恒速横移——竖幅里没有墙面可丈量,改成对准灭点的恒速推进。竖幅通则见 `../cinematic-language.md`(景别/机位/运镜/轴线按电影语言通行口径写(景别:远景·全景·中景·近景·特写·大特写;运镜:固定·推·拉·摇·移·跟·升降·环绕;相邻镜守 180° 轴线与 30° 规则)。)。
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<!-- slice:shot prompt assets -->
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## 灯光与色彩
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- 一个段落一个主导色相,绝不混:赭橙沙漠、青雾、铜金室内、墨绿林地、灰白冰面。换色相=换地点或换时间层。
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- 逆光为主,光比 5:1–8:1——这个比值指的是逆光面与正面补光之比,不是常规的主光对补光,所以人物是剪影或半剪影,正面只留到轮廓可读为止。
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- 柔散射,几乎不出现硬边阴影;光源常是一整面墙、一整扇窗、一整片天。
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- 低饱和但高色相纯度:颜色很淡,但整幅画面只有那一种颜色。
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- 夜景不给蓝,给"没有颜色":接近单色的灰,只留一个极小的暖点。
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## 剪辑节奏
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- 平均单镜 8–18 秒;一场戏 5–9 个镜头,允许整场只有 3 个。
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- 转场偏爱长黑场(0.5–1.5 秒)、慢淡入和音桥,让接缝像梦而不像剪辑。
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- 暴力一次性完成:不做连续动作堆叠,一个动作、一个后果、一个长时间的余波镜头。
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- 信息揭示刻意延迟:观众与角色同步困惑,且困惑时长不少于 30 秒。
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- 余波镜头是签名:事件结束后继续拍 5–8 秒的空间。
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## 声音与音乐
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- 低频轰鸣(40–80Hz)、合成器持续音、共振铜管;音乐没有旋律记忆点,只有质地和压强。
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- 低频先于画面 2–4 秒进入,让观众的身体先知道。
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- 环境声极精细且分层:风、沙粒打在织物上、呼吸、远处金属的应力声。
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- 对白被环境声压低,"听不清"是主题的一部分;关键台词允许只说一次且不重复。
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- 全段 20%–40% 的时间没有音乐,只有环境声与低频。
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## 人物与表演
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- 内敛、专业、疲惫;情绪通过眼神、呼吸和姿态的微小塌陷传达。
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- 伦理两难是标配:说出真相还是保护他人、服从还是牺牲。
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- 沉默比台词重要:让人物在该说话的地方不说,并在画面里停留 4 秒以上。
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- 人物在广角画面里没有表情可读——这是设计,不是缺陷;表情留到最后一个近景。
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## 风格参数 / Style parameters
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```yaml
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style_id: villeneuve
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lens_kit_mm: [21, 40, 75] # 21 给纪念碑尺度,40 给程序化中景,75 压缩疲惫的脸;不用超广也不用超长
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camera:
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prefer: [locked wide, constant-speed lateral track, constant-speed push toward vanishing point, high overhead, slow tilt up a structure]
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avoid: [handheld, orbit, whip pan, speed ramp, crash zoom]
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motion_budget: low # 有移动但恒速无表情,像在丈量空间
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height: "eye level or extreme overhead; nothing in between"
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shot_size_bias: [extreme wide, wide, overhead, medium close-up, close-up]
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composition: [center symmetry, single strong horizon at one-eighth or seven-eighths height, human at 5-15 percent of frame height, silhouette against a lit plane, negative space as the subject]
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lighting:
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key_quality: soft
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key_ratio: "5:1 to 8:1" # 逆光面对正面补光,不是常规主光对补光
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motivation: naturalistic
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signature: "整面墙或整片天当光源的逆光;人物半剪影,无硬边阴影"
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palette:
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dominant: "one hue per sequence: ochre sand, teal fog, copper interior, ink green, grey-white ice"
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accent: "a single small warm point, usually a lamp or a fire"
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saturation: low
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contrast: mid
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editing:
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avg_shot_length_s: "8-18"
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transition_bias: [hard cut, fade, dissolve]
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coverage_style: "一场 3-9 个镜头;人物进画前留 2 秒,出画后留 3 秒;事件后必给余波镜头"
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sound:
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music: "40-80Hz 轰鸣、持续合成音、共振铜管;无旋律记忆点,只有质地与压强"
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ambience: "分层的风、沙粒打在织物上、呼吸、远处金属应力"
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dialogue: "被环境声压低,关键台词只说一次,'听不清'是主题的一部分"
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silence_use: "全段 20-40% 的时长无音乐;低频比画面早进 2-4 秒"
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performance:
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register: "内敛专业疲惫,情绪靠呼吸与姿态的微小塌陷"
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blocking: "人物穿过巨大空间,方向单一,速度恒定;停下来的那一次就是转折"
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aspect_bias: "2.39:1" # 宽画幅强化水平线与横向丈量;9:16 交付时的构图改写见「镜头语言」末条
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ai_video:
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clip_duration_s: "8-15" # 越长越好;给模型时间把雾的层次渲染出来
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prompt_bias: "先写几何体与材料,再写雾从第几米开始,最后才写人;人的描述不超过一句,且必须给出他占画面高度的比例。"
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risk: "模型把'宏大'渲染成拥挤的赛博城市,或把雾渲染成整体模糊。缓解:负面词点名 neon 与 holographic;把雾写成 depth gradient(近处清晰、30 米外淡 2-3 档),并给一个已知尺寸的参照物。"
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negative_prompt_adds: [holographic interface, neon signage, cluttered cyberpunk street, hard-edged shadows, handheld shake, split warm-cool grade, busy background detail, visible lens flare]
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```
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<!-- slice:storyboard shot -->
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## 可迁移拍摄清单
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1. 先写形而上问题一句话,再设计奇观;奇观必须是这个问题的物证。
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2. 指定本段唯一主导色相,并写明什么事件会触发换色。
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3. 给出人物占画面高度的百分比(5%–15%),以及画面里的已知尺寸参照物。
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4. 写出雾/沙/雨从第几米开始起作用,远处比近处淡几档。
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5. 把镜头运动限制为锁死、恒速横移、恒速推进三选一,并写出总位移米数。
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6. 安排一次低频先于画面 2–4 秒进入的时刻。
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7. 计划一个 5–8 秒的余波镜头,写明事件结束后观众该看什么。
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8. 让结尾是一个动作而不是一个答案。
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<!-- slice:prompt -->
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## 提示词模板 / Prompt templates
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149
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镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
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151
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```text
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风格锁定:维伦纽瓦式纪念碑尺度。
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153
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形而上问题:<一句话>。
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空间:<单一几何体:巨墙/柱阵/斜坡/沙丘/悬空平台>,材料 <混凝土/石材/金属>,表面无装饰。
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尺度:人物占画面高度 <5-15> %;已知参照物 <门 2.1m /车 4.5m>。
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156
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镜头:21mm;锁死 或 恒速横移 <N> 米 或 正对灭点恒速推进 <N> 米,无加减速。
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构图:中心对称,地平线放在画面 <1/8 或 7/8>,人物在 <左/右> 三分之一,负空间是主体。
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雾:从 <N> 米开始起作用,30 米外比近景淡 2-3 档,形成纵深梯度而非整体模糊。
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光:逆光,整面 <墙/窗/天> 作光源,光比 6:1,人物半剪影,无硬边阴影。
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160
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色:单一主导色相 <赭橙/青雾/铜金/墨绿>,低饱和,唯一暖点是 <小灯/火>。
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声:40-80Hz 轰鸣比画面早进 3 秒;风与呼吸分层;本段 30% 时间无音乐。
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时长:单镜 12 秒起,人物进画前留 2 秒、出画后留 3 秒。
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禁止:全息 UI、霓虹、赛博街景、手持、硬边阴影、暖冷分离调色。
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164
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+
```
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165
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+
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166
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Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
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167
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+
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168
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+
```text
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169
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+
Locked camera, or a single constant-speed lateral track of about three metres with no acceleration; 21mm equivalent, eye level, centered one-point composition. The frame is dominated by an unadorned concrete structure; the horizon sits at one-eighth of the frame height. A single human figure, about eight percent of frame height, walks from the right third toward the centre at a steady pace, stops, and remains still for the last third of the clip. Fog begins at roughly ten metres and thickens with distance, so the far plane reads two to three stops lighter than the foreground — a depth gradient, not an overall blur. Backlight from one large lit surface behind the figure, key ratio 6:1, soft, no hard shadow edges; the figure reads as a half-silhouette. Single dominant hue: ochre. Hold two seconds of empty frame before the figure enters and three seconds after he stops. Maintain the low-saturation single-hue palette, the concrete texture, the same coat and silhouette. Avoid holographic interfaces, neon, cyberpunk clutter, hard shadows, handheld shake, split warm-cool grading, lens flare.
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170
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+
```
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171
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+
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172
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+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
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173
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+
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174
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+
```text
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175
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+
21mm-equivalent extreme wide, eye level, centered symmetric one-point composition. A vast unadorned concrete structure fills the frame; a single doorway of known human scale sits at the centre for reference. One figure stands at about eight percent of frame height in the left third, reading as a half-silhouette against a large backlit surface. Horizon at one-eighth of the frame height, the rest is negative space. Fog as a depth gradient: sharp in the near ten metres, two to three stops lighter beyond thirty. Soft backlight, key ratio 6:1, no hard shadow edges, no flare. Single dominant hue, ochre sand, low saturation, mid contrast, with one very small warm lamp deep in frame as the only accent. 2.39:1. No text, no watermark, no holographic interface, no neon, no cyberpunk detail, no busy background.
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+
```
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+
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178
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<!-- slice:story -->
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179
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+
## 落地示例 / Worked example
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180
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+
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181
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+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
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182
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+
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183
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+
节拍:他从尽头进画 → 他停在离门 2 米处 → 他站着 → 他把东西放在地上 → 他缩回尽头出画 → 空走廊。整段一个镜头,无台词。
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184
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+
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185
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+
调度:关键选择是把公寓走廊拍成一条纪念碑式的长廊——40 米深,两侧是同样的门,尽头一扇高窗逆光。他必须从尽头的窗前进画,不能从画框侧边进:21mm 正对灭点时,画面两侧的边缘在 20 米开外早已落在建筑之外,一个远处的小人根本没有侧边可以进。所以他是从亮面里长出来的一个小剪影,占画面高度 6%,沿走廊中线朝镜头走 18 米,在目标门前 2 米处停下(此时占 11%,仍然读不出表情),他从未走到门边,也从未抬手。停 6 秒。然后蹲下,把布包放在走廊中线上——不是门口,是走廊正中,这样这个东西属于所有门,也不属于任何一扇。他起身,沿原路走回尽头,重新缩回 6%,走进亮面里消失。镜头继续拍那条空走廊和地上的布包 4 秒。
|
|
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|
+
|
|
187
|
+
单镜规格:极远景 / 21mm / 机位眼高、正对灭点、中心对称锁死 / 无运动 / 光:尽头高窗逆光作唯一主光,逆光面对正面补光 6:1,人物全程是半剪影;走廊被一层薄雾填充,20 米外比近景淡 2 档。
|
|
188
|
+
|
|
189
|
+
- 弱写法:`epic sci-fi corridor, mysterious atmosphere, monumental scale`——模型给一条拥挤的赛博走廊加霓虹灯带。
|
|
190
|
+
- 强写法:给几何体、材料、已知尺寸参照物和人物占画面高度的百分比,再把雾写成分米级的纵深梯度。
|
|
191
|
+
|
|
192
|
+
生成方式:全长约 28 秒,超过单条 clip 的常见时长上限,拆成两条。接缝放在他站定不动的那一拍——画面里没有任何东西在动,末帧接首帧最不可见。第一条约 13 秒:他从尽头窗前进画,沿中线走 18 米,在门前 2 米处停下,站定 3 秒。下面是第二条(约 15 秒)的成品提示词。
|
|
193
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+
|
|
194
|
+
```text
|
|
195
|
+
Locked camera, 21mm equivalent, eye level, dead-centre one-point perspective down a forty-metre concrete apartment corridor with identical doors on both sides and one tall backlit window at the far end. A figure about eleven percent of frame height already stands motionless twenty-two metres away, two metres short of one door, holding a cloth-wrapped parcel; he never raises a hand toward the door. He crouches, sets the parcel down on the centre line of the corridor floor rather than at the door, stands, turns, and walks back along the centre line toward the far window, shrinking to about six percent of frame height before he disappears into the lit plane. The camera holds on the empty corridor and the parcel for the final four seconds. Thin fog fills the corridor as a depth gradient, the far end reading two stops lighter than the foreground. Backlight from the far window only, backlight-to-frontfill ratio 6:1, soft, no hard shadow edges; the figure stays a half-silhouette throughout. Single dominant hue, cold teal-grey, low saturation, with one small warm ceiling lamp mid-corridor as the only accent. Maintain the bare concrete texture, the same coat and parcel. No text, no watermark, no other people, no neon, no holographic interface, no handheld shake, no lens flare.
|
|
196
|
+
```
|
|
197
|
+
|
|
198
|
+
配套参考:尺度与画幅的构图逻辑见 `../cinematic-language.md`(景别/机位/运镜/轴线按电影语言通行口径写(景别:远景·全景·中景·近景·特写·大特写;运镜:固定·推·拉·摇·移·跟·升降·环绕;相邻镜守 180° 轴线与 30° 规则)。),单一主导色相与逆光光比的执行见 `../lighting-and-color.md`(光比与色温写数值(如 8:1、3200K/5600K),光源必须有动机(窗/灯/霓虹/火),暗部保细节不用补光糊平。),低频先行与静默配比见 `../sound-and-dialogue.md`(声音五层:环境底噪·氛围·拟音·点效·配乐;对白一镜一人;沉默是最响的提示。),把超长单镜拆成首尾帧链条的具体做法见 `../ai-video-tool-adapters.md`(每镜只给一个主动作 + 一种运镜;模型没有的控制面不要许愿(如精细运镜数值)。)。
|
|
@@ -0,0 +1,199 @@
|
|
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1
|
+
---
|
|
2
|
+
lens_id: wong_kar_wai
|
|
3
|
+
title: 王家卫
|
|
4
|
+
oneliner: 摄影机贴得太近、挡得太多、又晚了一步,正好是这段关系的形状。
|
|
5
|
+
description: 用于学习并转化王家卫式都市孤独、暧昧情感、碎片时间、慢动作、霓虹色彩和旁白记忆。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
|
|
6
|
+
---
|
|
7
|
+
<!-- slice:story shot prompt -->
|
|
8
|
+
## 一句话镜头 / Lens in one line
|
|
9
|
+
|
|
10
|
+
摄影机贴得太近、挡得太多、又晚了一步,正好是这段关系的形状。
|
|
11
|
+
|
|
12
|
+
The camera stands too close, too obstructed, and one beat too late — exactly the shape of the relationship.
|
|
13
|
+
|
|
14
|
+
<!-- slice:story -->
|
|
15
|
+
## 适用场景
|
|
16
|
+
|
|
17
|
+
都市爱情与错过、暧昧未成形的关系、记忆叙事、夜景与狭窄室内、人物独白、怀旧年代空间、情绪向短片与音乐段落。空间越小越好:走廊、楼梯、单间、面摊、后座。
|
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18
|
+
|
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19
|
+
不适合:需要清楚交代地理关系的场景、群戏调度、任何观众必须看懂"谁在哪里"的动作段落。
|
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20
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+
|
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21
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+
<!-- slice:story shot -->
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22
|
+
## 反例:这不是什么 / What this lens is NOT
|
|
23
|
+
|
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24
|
+
- 不是雷弗恩:同样是霓虹。雷弗恩把霓虹当填充色块,机位锁死、正面对称、人物摆在画幅正中;这里霓虹是穿过镜头的污染,机位手持、构图偏心、前景永远有东西挡住(门框、栏杆、水壶、别人的后脑)。
|
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25
|
+
- 不是芬奇:同样是低照度城市夜。芬奇每一帧都是精算的稳定构图、干净的空气;这里要故意的不稳、错误的取景、被切掉一半的脸、发生在画框外的动作。
|
|
26
|
+
- 不是毕赣:同样有怀旧流行乐和旁白。毕赣的旁白是诗、人称模糊、画面是连续长镜头;这里的旁白是第一人称自述,带具体日期、编号、次数,画面是碎片跳接。
|
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27
|
+
- 不是斯科塞斯:同样是运动的摄影机加流行乐加旁白。斯科塞斯根本不用手持——他用稳定器和推轨,慢起、中段快、硬停在一个预先指定的落幅上,摄影机被人物的欲望拖着往房间更深处走;这里是小幅手持在原地犹豫,微调、后退、重新构图,整镜位移不到 1 米,哪儿也到不了。
|
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28
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+
- 不是 MV:慢动作不是为了好看。一个段落只用一次慢动作,且必须落在"人物克制住自己"的那一秒;其余时间是正常速度甚至偏快。
|
|
29
|
+
- 不是伯格曼:同样拍脸。伯格曼要正面全脸和眼睛;这里拍侧脸、后颈、下颌线和被遮住的半张脸,正脸是舍不得给的东西。
|
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30
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+
|
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31
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+
<!-- slice:story shot prompt -->
|
|
32
|
+
## 核心风格关键词
|
|
33
|
+
|
|
34
|
+
错过、暧昧、时间标记、记忆重写、孤独、霓虹污染、步进印片、手持、前景遮挡、旁白、都市迷宫、怀旧流行乐。
|
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35
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+
|
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36
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+
<!-- slice:story -->
|
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37
|
+
## 叙事方法
|
|
38
|
+
|
|
39
|
+
- 先设计"差一点发生":两个人共享同一个空间但错开 30 秒,或共享同一个物件但不共享时间。
|
|
40
|
+
- 用具体数字承载情感:日期、门牌号、班次、第几次、几分钟、还剩几个。抽象情绪一律换成可数的东西——自己发明一个可数物,不要借用别人已经用过的那一个。
|
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41
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+
- 旁白是第一人称,真诚但不可靠——它在为自己重写事实,观众要能看出画面与旁白的差额。
|
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42
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+
- 结构碎片化:同一个动作在不同时间重复出现三次,每次多给一点信息。
|
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43
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+
- 结尾停在错过、离开或未说出口,不给和解。
|
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44
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+
|
|
45
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+
<!-- slice:story shot -->
|
|
46
|
+
## 镜头语言
|
|
47
|
+
|
|
48
|
+
- 焦段两极:18–25mm 贴到 40cm 内拍狭窄空间和变形的近身;85mm 隔街压缩人群,中间焦段少用。
|
|
49
|
+
- 手持是默认,但幅度小:像人在犹豫时的微调,不是奔跑时的晃动。
|
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50
|
+
- 步进印片感(step-print):低帧率拍摄(8–12 fps)配长快门(约 1/8 秒),再把每一帧重复打印 2–3 次填回正常时长。拖影来自那个长快门,不是来自抽帧——只抽帧不开慢门只会得到卡顿。一段只用一次。
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51
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+
- 前景遮挡是硬规则:门框、栏杆、玻璃、水壶、纱帘、别人的肩膀——每个镜头至少有一样东西挡在人和镜头之间。
|
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52
|
+
- 人物贴边或被空间切割,允许头顶被切、脸只剩三分之一。
|
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53
|
+
- 镜头不解释事件,它记录距离:两个人之间的厘米数比他们说了什么重要。
|
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54
|
+
|
|
55
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+
<!-- slice:shot prompt assets -->
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56
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+
## 灯光与色彩
|
|
57
|
+
|
|
58
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+
- 反差比 6:1–10:1,光比全靠实用光(霓虹管、路灯、走廊灯泡、冰箱灯、电视机),不带补光。
|
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59
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+
- 分清哪些实用光是硬的:裸灯泡、射灯、窗外招牌的直射是硬源,负责硬边和高光比;霓虹管是细长的线光源,本身偏柔,它的活是染色和勾轮廓,别指望它给你硬边阴影。
|
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60
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+
- 一个空间只用两三种颜色,且互补:绿与品红、金与青、红与墨绿。颜色是情绪滤镜,不必符合物理。
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61
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+
- 高饱和、高对比,暗部压得下去但保留霓虹在湿表面上的反射。
|
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62
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+
- 空气要脏:烟、蒸汽、雨后水汽,让光柱可见。
|
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63
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+
- 室内偏暖闷(钨丝黄),室外偏冷湿(青绿),人物在两者之间穿行。
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64
|
+
|
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65
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+
<!-- slice:story -->
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66
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+
## 剪辑节奏
|
|
67
|
+
|
|
68
|
+
- 平均单镜 1.5–4 秒,但每段允许一个 6–12 秒的慢动作长挂。
|
|
69
|
+
- 跳接被鼓励:同一动作切三次,位置微移,制造记忆卡带感。
|
|
70
|
+
- 音乐段落里时间可以停:音乐进入 → 剪辑停止 → 人物在慢动作里变成情绪雕像。
|
|
71
|
+
- 重复同一构图、同一走位、同一句旁白,显示人物困在循环里。
|
|
72
|
+
- 留白:关系的关键进展放在没拍到的两个镜头之间。
|
|
73
|
+
|
|
74
|
+
<!-- slice:story -->
|
|
75
|
+
## 声音与音乐
|
|
76
|
+
|
|
77
|
+
- 旁白先于画面进入,晚于画面结束,横跨剪辑点。
|
|
78
|
+
- 一首歌就是一个主题,同一段旋律在片中出现 2–3 次,每次对应关系的一次退步。
|
|
79
|
+
- 城市噪音做情绪底:雨、电话铃、收音机、餐馆碗碟、楼下摩托、隔壁电视。
|
|
80
|
+
- 对白短、跳跃、答非所问;重要的话被环境声盖掉一半是可接受的。
|
|
81
|
+
|
|
82
|
+
<!-- slice:story shot -->
|
|
83
|
+
## 人物与表演
|
|
84
|
+
|
|
85
|
+
- 人物克制、有魅力、不说真正的需求;台词与意图始终错开一层。
|
|
86
|
+
- 表演单位是微动作:停顿、侧身、点烟、吃面、看表、把东西换到另一只手。
|
|
87
|
+
- 用习惯隐藏伤口:同一个小动作在三个场景里重复,第三次时观众才懂。
|
|
88
|
+
- 两人同框时禁止正对:一个背对,一个侧脸,或者中间隔着玻璃。
|
|
89
|
+
|
|
90
|
+
<!-- slice:shot prompt assets -->
|
|
91
|
+
## 风格参数 / Style parameters
|
|
92
|
+
|
|
93
|
+
```yaml
|
|
94
|
+
style_id: wong_kar_wai
|
|
95
|
+
lens_kit_mm: [18, 25, 85] # 广角贴身拍变形的亲密,85mm 隔街压缩人流;中焦段刻意回避
|
|
96
|
+
camera:
|
|
97
|
+
prefer: [small-amplitude handheld, step-print slow motion, reframe-in-shot, shoot through foreground obstruction, low-angle from a corner]
|
|
98
|
+
avoid: [locked tripod, symmetric center framing, smooth gimbal glide, drone, full clean wide]
|
|
99
|
+
motion_budget: medium # 频率高、幅度小:几乎每秒都在微调,但整镜位移 < 1 米。写提示词时给的是"重新构图",不是"运动"
|
|
100
|
+
height: "chest to shoulder, often from a corner or across an obstruction, rarely level with the eyes"
|
|
101
|
+
shot_size_bias: [medium close-up, close-up of hands and objects, obstructed medium, over-shoulder, extreme close-up]
|
|
102
|
+
composition: [foreground obstruction in every frame, subject pushed to frame edge, frame within frame via door or window, mirror or glass reflection, head cropped at top]
|
|
103
|
+
lighting:
|
|
104
|
+
key_quality: hard
|
|
105
|
+
key_ratio: "6:1 to 10:1"
|
|
106
|
+
motivation: practical
|
|
107
|
+
signature: "裸灯泡与招牌直射给硬边和高光比,霓虹管只负责染色勾边;空气里有烟和水汽,光柱可见"
|
|
108
|
+
palette:
|
|
109
|
+
dominant: "neon green, deep red, tungsten amber"
|
|
110
|
+
accent: "magenta, jade, gold"
|
|
111
|
+
saturation: high
|
|
112
|
+
contrast: high
|
|
113
|
+
editing:
|
|
114
|
+
avg_shot_length_s: "1.5-4" # 每段允许一个 6-12 秒的慢动作长挂
|
|
115
|
+
transition_bias: [hard cut, jump cut, whip pan, dissolve]
|
|
116
|
+
coverage_style: "同一动作跳接三次,位置微移;关键进展留在两个镜头之间"
|
|
117
|
+
sound:
|
|
118
|
+
music: "一首歌即一个主题,全片出现 2-3 次,每次对应关系的一次退步"
|
|
119
|
+
ambience: "雨、电话铃、收音机、餐馆碗碟、楼下摩托、隔壁电视"
|
|
120
|
+
dialogue: "短、跳跃、答非所问;被环境声盖掉一半是可接受的"
|
|
121
|
+
silence_use: "极少完全静默;用歌声顶替静默,让人物在音乐里失语"
|
|
122
|
+
performance:
|
|
123
|
+
register: "克制迷人,台词与意图错开一层,不说真正的需求"
|
|
124
|
+
blocking: "两人同框不得正对;一个背对或隔玻璃,距离以厘米计量"
|
|
125
|
+
aspect_bias: "1.85:1" # 窄边框加强前景遮挡的压迫;9:16 竖幅同样成立
|
|
126
|
+
ai_video:
|
|
127
|
+
clip_duration_s: "4-8" # 短,靠碎片累积;慢动作段落单独出一条
|
|
128
|
+
prompt_bias: "先写前景挡什么,再写霓虹的两种颜色,最后才写人做什么;动作只留一个,且必须是'收回'而不是'伸出'。"
|
|
129
|
+
risk: "模型把手持理解成整体抖动,把慢动作理解成平滑插帧的升格。缓解:写 'small handheld reframing, not shake';步进印片要同时点名两件事——'long-shutter trails behind the moving hand' 和 'repeated-frame stutter, not smooth slow motion',只写其一都拿不到;再锁死一个静止的前景遮挡物做位移参照。"
|
|
130
|
+
negative_prompt_adds: [locked tripod stillness, symmetric center framing, even soft fill, desaturated palette, clean empty space, smooth gimbal glide, full frontal face, clear unobstructed view]
|
|
131
|
+
```
|
|
132
|
+
|
|
133
|
+
<!-- slice:storyboard shot -->
|
|
134
|
+
## 可迁移拍摄清单
|
|
135
|
+
|
|
136
|
+
1. 写出这两个人"差一点"的具体形式:错开多少秒,或共享哪一件物。
|
|
137
|
+
2. 给场景指定一个可数的时间标记(日期、编号、班次、第几次),且必须是你为这个故事新造的。
|
|
138
|
+
3. 为每个镜头指定一样前景遮挡物,并写明它挡住身体的哪一部分。
|
|
139
|
+
4. 选定两种互补霓虹色,一种打人,一种打墙。
|
|
140
|
+
5. 只安排一次慢动作,写清楚它落在哪一秒的哪个克制动作上。
|
|
141
|
+
6. 写一段旁白,让它至少有一处与画面事实不符。
|
|
142
|
+
7. 让一个小动作在三个场景里重复,第三次给出含义。
|
|
143
|
+
8. 结尾停在离开、错过或未说出口,删掉任何解释性台词。
|
|
144
|
+
|
|
145
|
+
<!-- slice:prompt -->
|
|
146
|
+
## 提示词模板 / Prompt templates
|
|
147
|
+
|
|
148
|
+
镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
|
|
149
|
+
|
|
150
|
+
```text
|
|
151
|
+
风格锁定:王家卫式都市错过。
|
|
152
|
+
关系形式:<两人差多少秒/共享哪件物>,本段的距离单位是厘米。
|
|
153
|
+
时间标记:<具体日期/门牌号/班次/第几次>。
|
|
154
|
+
空间:狭窄潮湿的城市内部(走廊、楼梯间、单间、面摊),有霓虹从外面渗进来。
|
|
155
|
+
镜头:18-25mm 贴身或 85mm 隔街,二选一;小幅手持微调,机位在墙角或穿过遮挡物。
|
|
156
|
+
前景遮挡:<门框/栏杆/玻璃/纱帘/别人的肩膀>,必须挡住人物身体的 <部位>。
|
|
157
|
+
构图:人物贴画面边缘,允许切头顶,正脸不给。
|
|
158
|
+
光:实用光主导,光比 8:1,两种互补霓虹(<色 A> 打人,<色 B> 打墙),空气里有烟或水汽。
|
|
159
|
+
色:高饱和高对比,暗部保留湿表面的反光。
|
|
160
|
+
慢动作:全段只用一次,落在 <某个克制动作> 上,长快门拖影+重复帧顿挫,背景保持正常速度。
|
|
161
|
+
声:一首怀旧流行乐(本段第 <N> 次出现)+雨/收音机/隔壁电视;旁白第一人称,含一处与画面不符的说法。
|
|
162
|
+
结尾:错过、离开或没说出口。禁止解释、禁止和解、禁止对称构图。
|
|
163
|
+
```
|
|
164
|
+
|
|
165
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
166
|
+
|
|
167
|
+
```text
|
|
168
|
+
Small-amplitude handheld reframing throughout — the operator adjusting, not shaking. 25mm equivalent, shot from a corner through a foreground obstruction (<door frame / railing / hanging curtain>) that stays fixed in the left third of the frame and covers part of the subject's body. The subject starts <state>, then performs one withdrawing action: <hand lowered / object moved to the other hand / a half step back>, rendered in step-printed slow motion — long-shutter trails behind the moving hand plus a repeated-frame stutter, not smooth interpolated slow motion — while the background stays at normal speed. Green neon spills from off-screen right onto the wet wall; warm tungsten from a corridor bulb rims the subject's cheek; smoke or steam drifts through the light beam. Framing stays off-center with the head cropped at the top edge; the face is never fully frontal. End with the subject still partly hidden behind the obstruction. Maintain the same face, clothing, object, the green-and-amber neon palette, the high-contrast wet surfaces. Avoid locked tripod stillness, symmetric composition, even soft fill light, smooth gimbal glide, clean unobstructed view, desaturated color.
|
|
169
|
+
```
|
|
170
|
+
|
|
171
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
172
|
+
|
|
173
|
+
```text
|
|
174
|
+
25mm-equivalent handheld frame, shot from a corner of a narrow humid corridor at night. A fixed foreground obstruction (<a door frame / a metal railing>) occupies the left third and crops the subject's torso. The subject is pushed to the right edge, seen in three-quarter profile, head cropped at the top of the frame, face two-thirds hidden. Practical lighting only: green neon leaking from a sign off-frame right onto a wet wall, plus a warm tungsten corridor bulb rimming the cheek; key ratio 8:1, hard sources, visible smoke in the beam. Palette neon green, deep red, tungsten amber with magenta accents, high saturation, high contrast, shadows deep but holding reflections on wet surfaces. 1.85:1. No text, no watermark, no symmetric framing, no even fill light, no dry clean surfaces, no fresh paint, no frontal portrait.
|
|
175
|
+
```
|
|
176
|
+
|
|
177
|
+
<!-- slice:story -->
|
|
178
|
+
## 落地示例 / Worked example
|
|
179
|
+
|
|
180
|
+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
|
181
|
+
|
|
182
|
+
节拍(4 个镜头):他停在错的那扇门前 → 他把东西换手三次 → 他把它塞进消防栓箱后面 → 他从镜头前擦身走过。
|
|
183
|
+
|
|
184
|
+
调度:关键选择是他从来没有站到目标门的正前方。他停在隔壁那扇门前,与目标门差 1.2 米——这 1.2 米就是整段的主题。镜头架在楼梯转角,隔着铁栏杆拍,栏杆的两根竖条正好切掉他的脸和他手里的盒子。他把盒子从右手换到左手,再换回来,第三次时停住(这是唯一的慢动作:长快门拖影+重复帧顿挫,1.4 秒拉成 5 秒)。然后他弯腰把盒子塞进走廊尽头消防栓箱后面的缝里,站起来,正常速度快步从镜头右侧擦身而过,肩膀短暂糊掉整个画面。
|
|
185
|
+
|
|
186
|
+
这是 4 个镜头,不是 1 个——本风格的单镜均长是 1.5–4 秒,把它写成一镜就等于换了个导演。SH1(2.5 秒)隔栏杆中近景,他停在错的那扇门前;SH2(5 秒)唯一的慢动作长挂,第三次换手;SH3(3 秒)他蹲下把盒子塞进消防栓箱后的缝里;SH4(1.5 秒)他从镜头前擦身而过,肩膀糊掉整个画面。全段 12 秒,均长 3 秒。
|
|
187
|
+
|
|
188
|
+
SH2 单镜规格:中近景 / 25mm / 机位胸高、隔栏杆、偏左 30 度 / 小幅手持微调 / 光:楼道声控灯的钨丝黄打右脸,窗外招牌的绿霓虹打墙和他的后颈,光比 8:1,楼道里有做饭的油烟让光柱可见。
|
|
189
|
+
|
|
190
|
+
- 弱写法:`handheld emotional neon night, he hesitates at the door, slow motion, nostalgic`——模型给一个居中的、无遮挡的、全程晃动的正脸。
|
|
191
|
+
- 强写法:先固定遮挡物在画面里的位置,再指定慢动作只包住"换手"那一下,背景保持正常速度。
|
|
192
|
+
|
|
193
|
+
下面是 SH2 的成品提示词(1.4 秒的动作拉成 5 秒);SH1、SH3、SH4 复用同一句遮挡物描述与同一句人物锁定,但都不带慢动作。
|
|
194
|
+
|
|
195
|
+
```text
|
|
196
|
+
Small handheld reframing, not shake. 25mm equivalent, chest height, shot from a stairwell corner through a metal railing whose two vertical bars stay fixed in the left third and crop the man's face and the box he is holding. He stands in front of the wrong door, 1.2 metres short of the one he came for, and moves a small wrapped box from his right hand to his left; on this exchange he stops halfway and holds. The exchange is step-printed: long-shutter trails behind his hands and a repeated-frame stutter, not smooth slow motion, while the background — a neighbour's television flickering through a doorway behind him — stays at normal speed. Warm tungsten from a stairwell bulb keys his right cheek; green neon from a sign outside the window falls on the wall and the back of his neck; key ratio 8:1, cooking smoke makes the beams visible. His face is never fully frontal and the railing never leaves the left third. Maintain the same face, coat, box, the green-and-amber palette, the wet corridor floor. No text, no watermark, no other people, no symmetric framing, no even fill light, no clean wide shot.
|
|
197
|
+
```
|
|
198
|
+
|
|
199
|
+
配套参考:焦段心理学与运动术语见 `../cinematic-language.md`(景别/机位/运镜/轴线按电影语言通行口径写(景别:远景·全景·中景·近景·特写·大特写;运镜:固定·推·拉·摇·移·跟·升降·环绕;相邻镜守 180° 轴线与 30° 规则)。),实用光光比与霓虹调色见 `../lighting-and-color.md`(光比与色温写数值(如 8:1、3200K/5600K),光源必须有动机(窗/灯/霓虹/火),暗部保细节不用补光糊平。),慢动作与音乐段落的剪辑处理见 `../editing-and-assembly.md`(剪辑点优先动作匹配与视线匹配;转场默认硬切;ASL 按情绪曲线分配,不许均匀。)。
|
|
@@ -0,0 +1,206 @@
|
|
|
1
|
+
---
|
|
2
|
+
lens_id: wu_ershan
|
|
3
|
+
title: 乌尔善
|
|
4
|
+
oneliner: 巨物压顶,人只占画幅一角,土红与骨白里一把篝火顶风烧着,庄严缓推,最后一击才给加速度。
|
|
5
|
+
description: 用于原创创作中转化上古神话史诗式岩画兽纹、巨物体量与尺度参照、土红骨白重彩、篝火暖光与庄严缓推,不使用其具体作品与镜头。
|
|
6
|
+
---
|
|
7
|
+
<!-- slice:story shot prompt -->
|
|
8
|
+
## 一句话镜头 / Lens in one line
|
|
9
|
+
|
|
10
|
+
巨物压顶,人只占画幅一角,土红与骨白里一把篝火顶风烧着,庄严缓推,最后一击才给加速度。
|
|
11
|
+
|
|
12
|
+
Colossus overhead, human in one corner, ochre and bone-white, one bonfire, a grave slow push until the final blow.
|
|
13
|
+
|
|
14
|
+
<!-- slice:story -->
|
|
15
|
+
## 适用场景
|
|
16
|
+
|
|
17
|
+
上古神话史诗、玄幻宗门大战、沙场千军攻伐、巨兽法相降临、祭祀与献祭、青铜神殿与石雕遗迹、荒漠火山地貌。
|
|
18
|
+
|
|
19
|
+
空间必须大:门楣、山体、法相要压到画幅上缘之外;同时必须有一个可测量的人当尺度参照。没有参照,巨大就只是空。适合一场戏只讲一个决定的段落:献上、拒绝、降临。
|
|
20
|
+
|
|
21
|
+
不适合都市轻喜剧、甜宠日常、室内双人对话——巨物无处安放,缓推变拖沓。不适合轻盈飞行的仙侠打斗,这里的重量不许离地。不适合靠台词推进的权谋戏,这里台词极少。
|
|
22
|
+
|
|
23
|
+
<!-- slice:story shot -->
|
|
24
|
+
## 反例:这不是什么 / What this lens is NOT
|
|
25
|
+
|
|
26
|
+
- 不是张艺谋:同样是中国的对称与色彩命题。张艺谋一场一主色,色是平、纯、印刷般的,对称是排版式仪式,群像成阵列。这里色是厚涂叠压的四色,对称只为体量,画面里必须有东西大到出画。机制差异:张艺谋用重复造秩序,这里用尺度造压迫。
|
|
27
|
+
- 不是维伦纽瓦:同样是巨物与慢。维伦纽瓦的巨物悬停、无声、留白极大,人被空间吞掉,色是雾化灰黄。这里的巨物有体温:烟、火星、风压、地裂都在,画面塞满,观众能算出它多重。机制差异:维伦纽瓦让人消失于尺度,这里让人被尺度称重。
|
|
28
|
+
- 不是塔可夫斯基:同样是长镜与缓慢。塔可夫斯基的时间是等出来的,镜头不推动事件,色褪成褐绿。这里每一次推进都朝向一次撞击,缓推是蓄势不是沉思,段落结尾必须有重击或震裂。机制差异:塔可夫斯基让时间停滞,这里让时间蓄力。
|
|
29
|
+
- 不是徐克:同为东方奇幻与升格。徐克的升格让身体离地、变轻、变奇观。这里的升格只服务重,只给砸落、震裂、显形,重量留在画面里。机制差异:徐克用升格造飘逸,这里用升格造吨位。
|
|
30
|
+
- 不是西式魔幻:不是哥特板甲、不是荧光魔法、不是塑料发光粒子。超自然力量都要留下物理后果:风推开沙、地面裂开、火星有轨迹。没有后果的特效只是贴在画面上的光。
|
|
31
|
+
|
|
32
|
+
<!-- slice:story shot prompt -->
|
|
33
|
+
## 核心风格关键词
|
|
34
|
+
|
|
35
|
+
岩画兽纹、青铜绿锈、土红、骨白、青铜金、冷青夜、篝火暖光、顶逆天光、体积光幕、黄沙、火星、黑烟、巨物体量、尺度参照、低机位仰拍、对称庄严、轨道缓推、雷霆重击、升格、大开大合、祭祀、图腾、法相、油画厚涂、极细颗粒。
|
|
36
|
+
|
|
37
|
+
<!-- slice:story -->
|
|
38
|
+
## 叙事方法
|
|
39
|
+
|
|
40
|
+
- 先给尺度,再给人。开场必须"人 vs 巨物"同框,人的高度不超过巨物的六分之一。不给比例,庄严不成立。
|
|
41
|
+
- 三段式仪式:献上—停下—带回。不判断成败,只判断"做了"或"没做"。
|
|
42
|
+
- 一场只允许一次超自然显形,且必须付代价:地裂、火起、风压把人推倒。代价不出现,力量就不重。
|
|
43
|
+
- 一件器物承载全部信息。要送出去的东西就是祭品,纹样必须在某一刻被光照清,而"看清"那一秒就是人物做决定的那一秒。
|
|
44
|
+
- 缓推是叙事单位,不是运镜装饰。一次推进只解决一件事,推到位就停。
|
|
45
|
+
- 结尾不给胜利姿态:人走了,巨物还在。
|
|
46
|
+
|
|
47
|
+
<!-- slice:story shot -->
|
|
48
|
+
## 镜头语言
|
|
49
|
+
|
|
50
|
+
- 21mm 做巨物与战阵,35mm 做中景与人群,50mm 只给器物与人脸。不用 85mm 以上——长焦压平体量,巨物变背景板。
|
|
51
|
+
- 机位低:膝到腰高,仰角 10–20 度。仰角只为让门楣、法相、山体出画。
|
|
52
|
+
- 中轴留给巨物,人永远偏在一侧,占画幅宽度不到三分之一。人一居中就变成海报。
|
|
53
|
+
- 尺度参照任选两样写进画面:台阶、柱础、门钉、肩线、影长。
|
|
54
|
+
- 轨道缓推均匀 0.3–0.6 米/秒,不许加速,不许手持。
|
|
55
|
+
- 96fps 只给三件事:重物砸落、地面震裂、法相显形,不超过 4 秒。
|
|
56
|
+
- 构图塞满:四角都要有东西(烟、纹样、石雕、人群边缘),不许留干净的天空。
|
|
57
|
+
|
|
58
|
+
<!-- slice:shot prompt assets -->
|
|
59
|
+
## 灯光与色彩
|
|
60
|
+
|
|
61
|
+
- 光比 1:5–1:9。主光二选一:从画幅上缘之外压下来的顶逆天光,或从地面往上打的低位篝火暖光。禁正面平光与柔光箱式渐变。
|
|
62
|
+
- 明暗像雕塑:亮面整块、暗面整块、交界线硬。暗部保留兽纹刻线、皮革裂口、青铜锈斑。
|
|
63
|
+
- 主调土红与骨白,青铜金作重音,冷青夜色反衬,占比不超过三成。饱和度中到高,浓烈厚重,不褪色,不做青橙。
|
|
64
|
+
- 高动态范围:烈火高光不许糊成白块,火心要看见被吹偏的形状;暗部不许浮灰。
|
|
65
|
+
- 介质最多两层:黄沙加火星,或黑烟加火星。逆光里成体积光幕。
|
|
66
|
+
- 极细胶片颗粒。质感目标是厚涂油画,不是干净的数字画面。
|
|
67
|
+
- 火光必须有动作:被风压偏、被气流扯长、火星向上翻。
|
|
68
|
+
|
|
69
|
+
<!-- slice:story -->
|
|
70
|
+
## 剪辑节奏
|
|
71
|
+
|
|
72
|
+
- 庄严段均镜 4–8 秒,重击段 0.6–1.5 秒。长蓄、短爆。
|
|
73
|
+
- 一段只允许 1–2 次升格,必须落在接触或降临上,不落在情绪上。
|
|
74
|
+
- 转场只用硬切。不用叠化、白闪、任何转场特效。
|
|
75
|
+
- 缓推不许中途切走:推到位、停住、再切。
|
|
76
|
+
- 重击之后给一个静止镜(2 秒以上),让尘土落下。
|
|
77
|
+
- 段落结尾用 3 秒以上固定镜:巨物占上缘,人在下缘走远。
|
|
78
|
+
|
|
79
|
+
<!-- slice:story -->
|
|
80
|
+
## 声音与音乐
|
|
81
|
+
|
|
82
|
+
- 低频是主体:巨鼓、铜器共鸣、地层低鸣。高频只留火星爆裂与金属摩擦。
|
|
83
|
+
- 音乐用男声低吟合唱加巨鼓加铜管长音。禁电子、禁女声吟唱、禁乐器独奏炫技。
|
|
84
|
+
- 环境声给出空间体积:风穿大殿、沙打石面、火在近处噼啪、远处回声。
|
|
85
|
+
- 对白极少,且必须带大空间混响。人在巨大空间里说话,声音要远,不能贴脸。
|
|
86
|
+
- 完全静默只用一次,1–1.5 秒,压在重击或显形之前。
|
|
87
|
+
- 重击声要有尾巴:低频余响 1.5 秒以上。
|
|
88
|
+
|
|
89
|
+
<!-- slice:story shot -->
|
|
90
|
+
## 人物与表演
|
|
91
|
+
|
|
92
|
+
- 7.5 头身雄浑古典体魄,骨相深邃,肩背厚。禁网红脸,禁纤细少年感。
|
|
93
|
+
- 披挂青铜兽纹重甲或粗犷图腾战袍。甲片必须有战损:裂口、缺口、锈迹、熏黑的边。
|
|
94
|
+
- 动作慢而重:重心低、步子大、转身用整个躯干带动。禁轻浮小碎步。
|
|
95
|
+
- 不演情绪,演决定。犹豫用"抬手—停住—放下"三段完成,脸不参与。
|
|
96
|
+
- 抬手高度要有参照:门钉、胸口、眉齐,选一个写清楚。高度就是语义。
|
|
97
|
+
- 人与巨物同框时人不动,让巨物动(烟、火、尘)。人一动,尺度就散了。
|
|
98
|
+
|
|
99
|
+
<!-- slice:shot prompt assets -->
|
|
100
|
+
## 风格参数 / Style parameters
|
|
101
|
+
|
|
102
|
+
```yaml
|
|
103
|
+
style_id: wu_ershan
|
|
104
|
+
lens_kit_mm: [21, 28, 35, 50] # 21-28 巨物与人同框,35-50 材质近景;不用 85 以上,长焦压平体量
|
|
105
|
+
camera:
|
|
106
|
+
prefer: [low angle 10-20 degrees up, axial symmetry reserved for the colossus, grave dolly push at 0.3-0.6 m/s, tripod lock for the decision, 96fps only on impact]
|
|
107
|
+
avoid: [handheld, gimbal orbit, drone, telephoto compression, whip pan, dutch angle, reframing during a push]
|
|
108
|
+
motion_budget: low-to-medium # 缓推为主,一次推进只解决一件事;只有重击段才加速度
|
|
109
|
+
height: "knee to waist; tilt up 10-20 degrees so lintels and colossal faces leave the frame"
|
|
110
|
+
shot_size_bias: [extreme low wide with the colossus cropped by the top edge, symmetrical medium wide with the human off-axis, close-up of hands on a patterned object, close-up of bronze patina, wide of the human walking into depth]
|
|
111
|
+
composition: [axial symmetry held by the colossus, human under one third of the frame width, two scale references present, four corners filled, top edge cropped]
|
|
112
|
+
lighting:
|
|
113
|
+
key_quality: hard
|
|
114
|
+
key_ratio: "5:1 to 9:1"
|
|
115
|
+
motivation: overhead back-light from beyond the top edge, or low bonfire up-light from the ground
|
|
116
|
+
signature: "顶逆天光或低位篝火暖光;亮面整块、暗面整块、交界硬如雕塑;火光被风压弯、火星上翻;逆光里黄沙与黑烟成体积光幕(介质≤2 层)"
|
|
117
|
+
palette:
|
|
118
|
+
dominant: "ochre earth-red, bone white"
|
|
119
|
+
accent: "bronze gold, cold blue-green night"
|
|
120
|
+
saturation: "medium to high"
|
|
121
|
+
contrast: high
|
|
122
|
+
editing:
|
|
123
|
+
avg_shot_length_s: "4-8 ceremonial, 0.6-1.5 impact"
|
|
124
|
+
transition_bias: [hard cut only, long push held to completion then cut, impact followed by a static settling shot]
|
|
125
|
+
coverage_style: "长蓄短爆;一段只允许 1-2 次升格,只落在接触或降临上"
|
|
126
|
+
sound:
|
|
127
|
+
music: "男声低吟合唱 + 巨鼓 + 铜管长音;禁电子,禁炫技独奏"
|
|
128
|
+
ambience: "风穿大殿、沙打石面、火在近处噼啪、火星爆裂、地层低鸣、远处回声"
|
|
129
|
+
dialogue: "极少,且必须带大空间混响;关键台词在动作之前说完"
|
|
130
|
+
silence_use: "全段一次,1-1.5 秒完全静默,压在重击或显形之前"
|
|
131
|
+
performance:
|
|
132
|
+
register: "慢而重:重心低、步子大、转身用整个躯干;不演情绪只演决定,犹豫靠抬手—停住—放下"
|
|
133
|
+
blocking: "人与巨物同框时人不动、巨物动;人永远偏轴,占画幅宽度不到三分之一"
|
|
134
|
+
aspect_bias: "1.90:1 mythic plate, 2.39:1 wide; 9:16 时把巨物压到画幅上缘之外、人贴下缘"
|
|
135
|
+
ai_video:
|
|
136
|
+
clip_duration_s: "3-6"
|
|
137
|
+
prompt_bias: "先写压在上缘之外的巨物与它的材质纹样,再写人与它的比例,再写光的方向与光比,再写介质(≤2 层),最后只写一个缓慢动作。缓推写 uniform dolly push, no acceleration。"
|
|
138
|
+
risk: "模型把巨物当背景板,把缓推当手持漂移,把重击当发光特效。缓解:写 the lintel is cropped by the top edge, the figure is one fifth of its height;写 dolly at constant speed, tripod steady;重击写 dust and stone chips are thrown up,不写光。"
|
|
139
|
+
negative_prompt_adds: [western gothic fantasy armour, glowing neon magic, plastic fluorescent particles, modern flat concrete, dainty mincing steps, influencer beauty face, weightless wire-fu flight, clean empty sky, pastel colour grade, handheld drift, empty arena]
|
|
140
|
+
```
|
|
141
|
+
|
|
142
|
+
<!-- slice:storyboard shot -->
|
|
143
|
+
## 可迁移拍摄清单
|
|
144
|
+
|
|
145
|
+
1. 定一个巨物,量出人与它的比例,写死"人的高度不超过巨物的六分之一"。
|
|
146
|
+
2. 画出中轴线:巨物在中轴,人在偏侧,占画幅宽度不到三分之一。
|
|
147
|
+
3. 选两样尺度参照(台阶、柱础、门钉、影长)写进画面,别让观众自己猜。
|
|
148
|
+
4. 定光是顶逆还是篝火;写清光源在画幅之外的位置与光比数值(5:1–9:1)。
|
|
149
|
+
5. 定介质,最多两层,写清逆光里的走向:沙往哪吹、火星往哪翻。
|
|
150
|
+
6. 把动作压成一个:抬手、停住、放下。脸不参与,抬手高度必须指定。
|
|
151
|
+
7. 缓推只给一次,标明速度(0.3–0.6 米/秒)与停住的位置。
|
|
152
|
+
8. 结尾留 3 秒以上固定镜:人走进纵深,巨物还在上缘。
|
|
153
|
+
|
|
154
|
+
<!-- slice:prompt -->
|
|
155
|
+
## 提示词模板 / Prompt templates
|
|
156
|
+
|
|
157
|
+
镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
|
|
158
|
+
|
|
159
|
+
```text
|
|
160
|
+
风格锁定:上古神话史诗式图腾重彩与巨物体量。
|
|
161
|
+
巨物:<青铜兽纹门/石雕图腾柱/法相>,高约 <N> 米,占画幅上部 <三分之二>,上缘被它切掉,材质 <绿锈青铜配鎏金纹>。
|
|
162
|
+
比例:人的高度不超过巨物的六分之一,人偏 <左/右>,占画幅宽度不到三分之一。
|
|
163
|
+
尺度参照:<台阶/柱础/门钉/影长> 至少两样在画面里。
|
|
164
|
+
光:<顶逆天光/低位篝火暖光>,光比 7:1,亮面整块暗面整块,交界硬如雕塑;禁平光与柔光渐变。
|
|
165
|
+
色:土红与骨白为主,青铜金作重音,冷青夜色反衬(不超过三成),饱和度中到高且浓稠。
|
|
166
|
+
介质:<黄沙/黑烟> 与火星共两层,逆光里成体积光幕,方向全段一致。
|
|
167
|
+
镜头:28mm,机位 <膝> 高、仰角 <15> 度;缓推 0.4 米/秒,推到位停住,中途不切。
|
|
168
|
+
动作:只给一个——<抬手停在门钉高度/转身>。脸不参与。
|
|
169
|
+
重击:<地面震裂/火星砸落/法相显形>,96fps 不超过 4 秒,之后给 2 秒静止让尘土落下。
|
|
170
|
+
声:巨鼓与铜器共鸣铺底;重击前 1.2 秒完全静默。
|
|
171
|
+
```
|
|
172
|
+
|
|
173
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
174
|
+
|
|
175
|
+
```text
|
|
176
|
+
28mm equivalent, camera at knee height tilted up fifteen degrees, dollying forward at a constant 0.4 metres per second, no acceleration. A colossal bronze structure in verdigris patina and hammered gold bands fills the upper two thirds and is cropped by the top edge; its weathered surface is readable. One figure at the lower left, off-axis, one fifth of the structure's height, under one third of the frame width, a cloth-wrapped bundle at his side; a worn stone step and a row of rivets give the scale. Hard overhead back-light from beyond the top edge: lit bronze reads as one solid block, shadowed bronze as another, key ratio 7:1, no fill. Palette ochre earth-red, bone white, bronze gold, cold blue-green night, saturation medium to high. Two air layers only: wind-driven dust left to right and sparks lifting, both a volumetric wedge in the back-light. The figure raises one hand to the third rivet and holds it; only dust and flame keep moving. Keep the same armour, proportions and light direction. No handheld drift, no orbit, no drone, no clean empty sky, no western gothic armour, no glowing neon magic.
|
|
177
|
+
```
|
|
178
|
+
|
|
179
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
180
|
+
|
|
181
|
+
```text
|
|
182
|
+
28mm-equivalent low frame from knee height, tilted up fifteen degrees. A colossal bronze structure in verdigris patina and hammered gold banding fills the upper two thirds and is sliced by the top edge; its pitted surface is fully readable. One figure in heavy bronze-banded armour at the lower left, one fifth of its height, under one third of the frame width, a half silhouette with one rim of firelight along the cheek and shoulder plate. Scale: a worn stone step under his boots, a row of rivets at shoulder height, his shadow to frame right. Hard back-light through dust and drifting embers, two layers moving right to left, volumetric beam, key ratio 7:1, highlights rolled off, no fill. Palette ochre earth-red, bone white, bronze gold, a strip of cold teal night. Saturation medium to high and thick, like pigment rather than light. 1.90:1. No text, no watermark, no western gothic plate armour, no fluorescent plastic glow, no evenly lit night, no influencer beauty face.
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183
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+
```
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184
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+
|
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185
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+
<!-- slice:prompt -->
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186
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+
## 落地示例 / Worked example
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187
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+
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188
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+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
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189
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+
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190
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+
移植方式:不换事件,换尺度与材质。把那扇公寓门放大成四米高的青铜兽纹门,门钉成排,门缝往外漏一线低位篝火暖光。走廊换成神殿前的石阶平台,头顶一道顶逆天光从天井之外压下来,黄沙横着吹过画面。手里的东西不是礼物,是祭品:布包着,布下有纹样。犹豫不靠脸,靠"抬手—停住—放下"三段,手抬到第三颗门钉的高度就算到位,没有第二下。
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|
191
|
+
|
|
192
|
+
节拍(4 镜,18 秒):SH1(6 秒)21mm 膝高仰拍 15 度,他从画幅下缘走进来,青铜门占上三分之二并被上缘切掉,顶逆天光压下,黄沙左往右横吹,缓推 0.4 米/秒 → SH2(2 秒)50mm 微距,门上的绿锈兽纹与他抬起的手同框,火光扫过纹路,最亮的一瞬被看清,就是他决定的那一秒 → SH3(4 秒)28mm 侧后,手停在半空,半剪影,门缝暖光在下颌切一条横线 → SH4(6 秒)35mm 缓慢后拉,他转身走进甬道深处,门与火光一起退远。
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|
193
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+
|
|
194
|
+
庄严段均镜 4–8 秒、重击段 0.6–1.5 秒,这段是"长蓄—短断—长收":SH2 只给 2 秒却承担全部信息,SH3 是全段最长静止,SH4 用后拉把尺度重新标定一遍。全段 18 秒,4 镜,均长 4.5 秒,没有手持,没有快切。
|
|
195
|
+
|
|
196
|
+
SH3 单镜规格:中景偏手 / 28mm / 机位髋高、仰角 12 度 / 完全静止,只让火光与浮尘动 / 光:门缝下方的火堆从地面往上打,光比 7:1,下颌与指节边缘被暖金勾亮,其余在青铜的冷绿反光里 / 介质:浮尘与上翻火星两层,自右向左 / 尺度参照:门钉、石阶、影长。
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|
197
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+
|
|
198
|
+
弱写法 `epic mythical bronze door giant man fantasy fire` 会给一片发光粒子、一群模糊的人、一张没有材质的贴图门。强写法先写门占画幅多少、材质是什么、表面是否可读;再写人占多少、贴哪条边;再写光从谁背后压下来;最后写一个厘米/秒级的运动。
|
|
199
|
+
|
|
200
|
+
下面是 SH3 的成品提示词。SH1、SH2、SH4 复用同一句门体量与同一句火光方向。
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|
201
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+
|
|
202
|
+
```text
|
|
203
|
+
28mm equivalent, camera at hip height tilted up twelve degrees, completely static — nothing moves but the fire and the dust. A colossal bronze door face fills the upper two thirds and is cropped by the top edge; its verdigris patina, hammered beast-relief banding and rusted rivets are all readable. The man stands at the lower edge, under one fifth of the frame width, a small cloth-wrapped bundle under one arm; he raises his right hand toward the relief, the hand looks tiny against it, then stops in the air. He reads as a half silhouette: a low fire at the base of the door throws warm gold onto his jaw, his knuckles and the door's lower lip, while everything else sits in the cold green bounce of the bronze. Key ratio 7:1, highlights rolled off, the fire never clipping to white. Two layers of airborne matter — fine dust drifting right to left and embers rising against the light — keep one direction. Palette ochre earth-red, bone white, bronze gold, a narrow strip of cold teal at the far end of the stone passage. Keep the same coat, bundle, door proportions and light direction. No text, no watermark, no handheld drift, no orbit, no clean empty sky, no western gothic armour, no glowing neon magic.
|
|
204
|
+
```
|
|
205
|
+
|
|
206
|
+
配套判据:这一段只要画面里没有一件体量超过人体六倍、且材质可读的东西,就已经不是这个透镜了;只要门不再被上缘切掉、或者暖光变成整体色温偏移,也会退化成普通夜景慢推。
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