@ninkch/dsh-infinite-canvas 0.19.2 → 0.19.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +50 -0
- package/README.zh-CN.md +50 -0
- package/assets/canvas-director/SKILL.md +235 -0
- package/assets/canvas-director/forms/cinematic.md +56 -0
- package/assets/canvas-director/forms/commercial.md +63 -0
- package/assets/canvas-director/forms/documentary.md +57 -0
- package/assets/canvas-director/forms/explainer.md +57 -0
- package/assets/canvas-director/forms/interview.md +56 -0
- package/assets/canvas-director/forms/music-video.md +62 -0
- package/assets/canvas-director/forms/short-drama.md +60 -0
- package/assets/canvas-director/forms/trailer.md +58 -0
- package/assets/canvas-director/genres/action-mission.md +58 -0
- package/assets/canvas-director/genres/adventure.md +78 -0
- package/assets/canvas-director/genres/broken-mirror-reunion.md +112 -0
- package/assets/canvas-director/genres/counterattack.md +58 -0
- package/assets/canvas-director/genres/crime-police.md +78 -0
- package/assets/canvas-director/genres/family-relation.md +58 -0
- package/assets/canvas-director/genres/fantasy.md +82 -0
- package/assets/canvas-director/genres/hk-retro.md +80 -0
- package/assets/canvas-director/genres/identity-swap.md +58 -0
- package/assets/canvas-director/genres/modern-urban.md +78 -0
- package/assets/canvas-director/genres/parent-child-secret.md +113 -0
- package/assets/canvas-director/genres/period-power-struggle.md +58 -0
- package/assets/canvas-director/genres/rebirth-transmigration.md +58 -0
- package/assets/canvas-director/genres/revenge-face-slap.md +58 -0
- package/assets/canvas-director/genres/slice-of-life.md +58 -0
- package/assets/canvas-director/genres/suspense-rule.md +58 -0
- package/assets/canvas-director/genres/system-flow.md +58 -0
- package/assets/canvas-director/genres/wealthy-romance.md +58 -0
- package/assets/canvas-director/genres/workplace-comedy.md +58 -0
- package/assets/canvas-director/genres/wuxia.md +78 -0
- package/assets/canvas-director/genres/xianxia-cultivation.md +58 -0
- package/assets/canvas-director/industries/auto.md +44 -0
- package/assets/canvas-director/industries/education.md +44 -0
- package/assets/canvas-director/industries/fashion-beauty.md +45 -0
- package/assets/canvas-director/industries/finance.md +44 -0
- package/assets/canvas-director/industries/fmcg.md +44 -0
- package/assets/canvas-director/industries/food.md +45 -0
- package/assets/canvas-director/industries/medical.md +45 -0
- package/assets/canvas-director/industries/realestate.md +44 -0
- package/assets/canvas-director/industries/tech.md +44 -0
- package/assets/canvas-director/industries/travel.md +45 -0
- package/assets/canvas-director/lenses/bergman.md +207 -0
- package/assets/canvas-director/lenses/bi_gan.md +198 -0
- package/assets/canvas-director/lenses/coen_brothers.md +204 -0
- package/assets/canvas-director/lenses/fellini.md +207 -0
- package/assets/canvas-director/lenses/fincher.md +195 -0
- package/assets/canvas-director/lenses/hitchcock.md +203 -0
- package/assets/canvas-director/lenses/hou_hsiao_hsien.md +202 -0
- package/assets/canvas-director/lenses/kubrick.md +206 -0
- package/assets/canvas-director/lenses/kurosawa.md +206 -0
- package/assets/canvas-director/lenses/lu_yang.md +200 -0
- package/assets/canvas-director/lenses/malick.md +201 -0
- package/assets/canvas-director/lenses/michael_mann.md +202 -0
- package/assets/canvas-director/lenses/nolan.md +195 -0
- package/assets/canvas-director/lenses/park_chan_wook.md +202 -0
- package/assets/canvas-director/lenses/refn.md +196 -0
- package/assets/canvas-director/lenses/scorsese.md +205 -0
- package/assets/canvas-director/lenses/spielberg.md +202 -0
- package/assets/canvas-director/lenses/tarkovsky.md +194 -0
- package/assets/canvas-director/lenses/tsui_hark.md +201 -0
- package/assets/canvas-director/lenses/villeneuve.md +198 -0
- package/assets/canvas-director/lenses/wong_kar_wai.md +199 -0
- package/assets/canvas-director/lenses/wu_ershan.md +206 -0
- package/assets/canvas-director/lenses/yuen_woo_ping.md +200 -0
- package/assets/canvas-director/lenses/zhang_yimou.md +202 -0
- package/assets/canvas-director/looks/anime-thick-paint.md +81 -0
- package/assets/canvas-director/looks/dark-myth-cg.md +83 -0
- package/assets/canvas-director/looks/east-epic-3d.md +83 -0
- package/assets/canvas-director/looks/ghibli-watercolor.md +82 -0
- package/assets/canvas-director/looks/guoman-3d-ink.md +82 -0
- package/assets/canvas-director/looks/guoman-3d-xianxia.md +82 -0
- package/assets/canvas-director/looks/hk-retro-film.md +81 -0
- package/assets/canvas-director/looks/realistic-cinema.md +83 -0
- package/assets/canvas-director/looks/shinkai-light.md +82 -0
- package/assets/canvas-director/manifest.json +603 -0
- package/assets/canvas-director/moves/camera-moves.md +79 -0
- package/assets/canvas-director/moves/fight-rhythm.md +77 -0
- package/assets/canvas-director/pack.js +342 -0
- package/assets/canvas-studio/SKILL.md +34 -3
- package/assets/director/engine.js +17 -4
- package/client.js +19577 -18938
- package/docs/guide.en.md +66 -1
- package/docs/guide.zh-CN.md +64 -1
- package/index-core-skill-profile.js +39 -0
- package/index.js +127 -3
- package/package.json +65 -60
- package/skill-pack-loader.js +147 -0
- package/skill-pack.js +179 -0
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---
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lens_id: bi_gan
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title: 毕赣
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oneliner: 摄影机像一个没睡醒的人,沿一条能画在地图上的路,一直走进梦里。
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description: 用于学习并转化毕赣式的中国西南雾镇美学、超长长镜头、梦境拼接、诗歌旁白和时间循环。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
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---
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<!-- slice:story shot prompt -->
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## 一句话镜头 / Lens in one line
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摄影机像一个没睡醒的人,沿一条能画在地图上的路,一直走进梦里。
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The camera walks like someone half-awake, along a route you could draw on a map, straight into the dream.
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<!-- slice:story -->
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## 适用场景
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华语小镇叙事、诗电影、梦与现实交叠、寻人与寻记忆、潮湿西南地貌、低成本高氛围段落、长镜头实验、魔幻现实主义。适合有真实场地但没有预算做复杂分镜的项目:一条路线就是一场戏。
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不适合:需要多机位覆盖的对白戏、剪辑驱动的类型片、任何需要观众看懂因果的段落。
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<!-- slice:story shot -->
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## 反例:这不是什么 / What this lens is NOT
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- 不是塔可夫斯基:同样是长镜头加水。塔式镜头几乎不位移,压力是垂直的——滴落、下沉、仰望;这里镜头持续水平漂移,穿台球室、桥洞、楼梯、雨街,靠地理的连续性把梦缝在一起,位移本身就是叙事。
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- 不是王家卫:同样有怀旧流行乐与旁白。王家卫的旁白是第一人称自述、带具体日期与编号,画面是碎片跳接;这里的旁白是诗,人称模糊,与眼前画面刻意错位(说的是另一个人、另一场雨),而剪辑几乎不存在。
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- 不是通用文艺片:不是"长镜头+空镜+无对白"就成立。长镜头必须有一条能画在地图上的路径,以及至少一次穿越(门/桥洞/隧道/水面/镜子)作为时空转场;没有路径的长镜头只是没剪好的素材。
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- 不是雷弗恩:同样有霓虹。雷弗恩是干净的纯色块舞台光、硬边界;这里的霓虹是脏的、被雨和雾散开的,混着白炽灯泡、荧光管和电视屏,色与色互相污染,没有边界。
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- 不是维伦纽瓦:同样有雾。维伦纽瓦的雾是几何空间的纵深梯度,人物极小;这里的雾是气候和皮肤的湿度,摄影机贴着人走,距离常在 1–3 米。
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- 不是悬疑或恐怖:不解释机制,也不制造威胁。观众困惑的对象是时间,不是危险。
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<!-- slice:story shot prompt -->
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## 核心风格关键词
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雾镇、超长长镜头、路径、穿越式转场、梦境拼接、诗歌旁白、时间循环、潮湿反光、霓虹与乡土并置、磁带与老歌、记忆寻人。
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## 叙事方法
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- 故事围绕"寻找一个人或一段记忆",但寻找的过程就是全部叙事,找到与否不重要。
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- 现实、梦境、回忆、预感被有意混淆,且不加任何标记;观众跟随情绪而非逻辑。
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- 时间可循环、倒流、并置:同一空间在段落后段再次出现,但物件或人已经不同。
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- 诗歌旁白承担象征任务,与当下画面错位;它谈论的对象不在画面里。
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- 结尾停在悬而未决的相遇或诀别,不解释机制。
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<!-- slice:story shot -->
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## 镜头语言
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- 焦段 18–25mm 为主,f/2.8–f/4;广角让狭窄空间可通行,同时把湿反光铺满画面。贴到 1.5 米跟拍时,25mm f/3.5 的景深不到一米,背后的霓虹和灯泡自然化成光斑——这正是要的,不要收小光圈去救背景,收了整条街就变成资料片。注意这层虚化只在近端成立:退到 3 米,同样的焦段光圈景深就回到两米以上,背景重新变清楚,所以"贴着人走"不是风格偏好,是拿到这个背景的技术前提。
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- 摄影机持续漂移:稳定器或手持稳定器,速度接近步行(0.8–1.2m/s),落后人物 1–2 秒,不追平。
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- 长镜头必须有可绘制的路径:起点、途经点(3–5 个)、终点,每个途经点换一次光源类型。
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- 穿越即转场:过门、下楼、钻桥洞、进隧道、穿雨帘、入水、经过镜子——每一次穿越都允许时空发生改变。
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- 高度在肩到胸之间,微微起伏,像人的呼吸;禁止无人机式的绝对平滑。
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- 人物可以走出画面再走回来,镜头也可以中途换跟随对象。
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<!-- slice:shot prompt assets -->
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## 灯光与色彩
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- 主光源是潮湿表面的反射:积水、湿砖、玻璃、雨衣、瓷砖;先设计水,再设计灯。
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- 混合色温是常态且不校正:卡拉 OK 招牌的霓虹、台球桌上的荧光管、廉价白炽灯泡、电视机的青光同时存在。
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- 色调湿润青绿、暗紫、淡橙,低饱和但层次厚;对比低,暗部有雾散射的抬升。
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- 雾天自然光形成弥散柔光,几乎无硬阴影;光比 2.5:1–3.5:1。
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- 每个途经点换一种主光源类型,让观众通过颜色感知路径的推进。
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## 剪辑节奏
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- 长镜头本身就是节奏;单镜 45 秒到数分钟,一场戏可以只有一个镜头。
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- 段落之间用诗、黑场、歌声或物件意象连接,不用动作接动作。
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- 挑一件属于这条路线本身的日常物件(一把伞、一只搪瓷缸、一双胶鞋、一只灯泡)跨场景重复出现,形成记忆回声,且第二次出现时状态必须不同。物件要你自己为这个故事挑,别去借别人已经用成标志的那几件。
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- 不做动作高潮,靠意象呼应积累。
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- 允许镜头在人物走后继续漂移 10 秒以上,去看一扇窗或一场雨。
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## 声音与音乐
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- 旁白是诗,与画面错位,可在段落中途开始、跨越穿越点、在画面无关处结束。
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- 老歌、卡拉 OK 伴唱、磁带走带声、收音机;音源必须在场景里有物理出处(有人在唱、有台机器在放)。
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- 环境声极细:雨、滴水、电风扇、火、远处摩托、犬吠、球杆撞击。
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- 静默时刻由自然声填满,反而更孤独;不用完全消音。
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- 方言对白,音量低,可被雨声盖过一半。
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## 人物与表演
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- 人物多为小镇底层与流动者,言语带方言和诗意,表演内敛。
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- 情感通过沉默、抽烟、走路、对视传达;行走的速度就是情绪。
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- 角色身份在现实与梦境中可流动甚至重叠:同一张脸可以是两个人。
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- 演员必须能在无剪辑保护下完成整段调度,走位的节奏比表情重要。
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## 风格参数 / Style parameters
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```yaml
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style_id: bi_gan
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lens_kit_mm: [18, 25, 35] # 广角为主:狭窄空间可通行,自然景深,湿反光铺满画面
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camera:
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prefer: [continuous gimbal drift at walking pace, follow from one to two seconds behind, pass-through a door or bridge or tunnel as a transition, drift away from the subject at the end, slow rise up a stairwell]
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avoid: [cut, locked tripod, absolute drone smoothness, whip pan, crash zoom]
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motion_budget: medium # 一直在动,但速度恒定在 0.8-1.2m/s,是走路不是飞行
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height: "shoulder to chest, with a slight breathing rise and fall, never perfectly level"
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shot_size_bias: [medium following shot, wide traversal, over-shoulder from behind, medium close-up in passing, empty frame after the subject leaves]
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composition: [wet reflective foreground, doorway and tunnel framing as transition gates, mixed light sources within one frame, subject leaving and re-entering frame, recurring object placed at a passing point]
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lighting:
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key_quality: soft
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key_ratio: "2.5:1 to 3.5:1"
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motivation: practical
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signature: "潮湿表面的反射当主光;霓虹、荧光管、白炽灯泡、电视青光同框且不校正色温"
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palette:
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dominant: "humid teal-green, dim purple, tungsten amber"
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accent: "karaoke neon pink, television cyan, rust red"
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saturation: low
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contrast: low
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editing:
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avg_shot_length_s: "45-600"
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transition_bias: [pass-through as transition, fade, dissolve]
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coverage_style: "一场一镜,无覆盖率;镜头在人物离开后继续漂移 10 秒以上"
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sound:
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music: "老歌、卡拉 OK 伴唱、磁带走带声;音源必须在场景里有物理出处"
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ambience: "雨、滴水、电风扇、火、远处摩托、犬吠、球杆撞击"
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dialogue: "方言、低音量,可被雨声盖过一半"
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silence_use: "不用完全消音;静默由自然声填满,孤独感来自声音的空旷而非无声"
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performance:
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register: "内敛,情绪靠沉默、抽烟、走路速度传达;同一张脸可以是两个人"
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blocking: "沿一条可绘制的路径行走,途经 3-5 个点;允许走出画面再走回"
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aspect_bias: "2.39:1"
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ai_video:
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clip_duration_s: "10-20" # 取所用工具允许的最长单条时长;长镜头靠首尾帧串联,不指望单条 clip 完成
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prompt_bias: "先写路径(起点、途经点、终点)和每个点的光源类型,再写摄影机的漂移速度与滞后量,人物动作只写走路与一次停顿。"
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risk: "单条 clip 的时长上限远短于一个数分钟的长镜头(以当前主流工具而言,用前请查其当前文档),逐条生成又会在中途丢失人物身份和光源逻辑。缓解:在提供首帧输入的工具上把长镜头切成链条,用上一段的末帧做下一段的首帧,并把每个接缝安排在一次穿越(过门/钻桥洞/穿雨帘)上,这样接缝读起来像设计过的通过而不是剪辑;链条的具体做法由 ai-video-tool-adapters.md 负责。"
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negative_prompt_adds: [hard cut, dry clean surfaces, hard-edged shadows, drone-smooth flight, saturated stage color, symmetric composition, corrected white balance, empty sterile space]
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+
```
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133
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<!-- slice:storyboard shot -->
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## 可迁移拍摄清单
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+
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1. 先确定要找的人或记忆,再画出路径:起点、3–5 个途经点、终点。
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2. 给每个途经点指定一种主光源类型(霓虹/荧光管/白炽/电视/火)。
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3. 在路径上安排至少一次穿越(门/桥洞/隧道/雨帘/水面/镜子),并规定穿越后什么改变了。
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4. 先设计水:哪里有积水、哪里在滴、谁穿雨衣,再设计灯。
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5. 设定摄影机速度(0.8–1.2m/s)和滞后量(落后人物 1–2 秒)。
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6. 选一件重复物件,写明它两次出现时的状态差别。
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7. 写一段诗歌旁白,确保它谈论的对象不在画面里。
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8. 规定镜头在人物离开后继续拍什么,拍多久。
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<!-- slice:prompt -->
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## 提示词模板 / Prompt templates
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147
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+
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148
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镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
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149
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+
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150
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+
```text
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151
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+
风格锁定:毕赣式雾镇长镜头。
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152
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寻找对象:<一个人/一段记忆>。
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153
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路径:起点 <A> → 途经 <B、C、D> → 终点 <E>,可绘制。
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每点光源:A=<白炽灯泡> / B=<台球桌荧光管> / C=<卡拉 OK 霓虹> / D=<电视青光> / E=<雨夜街灯>。
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+
穿越点:<在 C 与 D 之间钻过桥洞>,穿越后 <时间从夜变成傍晚/人物的衣服湿了>。
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156
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水:<哪里有积水/哪里在滴/谁穿雨衣>,反射是主光。
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157
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+
镜头:18-25mm,f/3.5,肩高,稳定器持续漂移 0.9m/s,落后人物 1-2 秒,带轻微呼吸起伏。
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158
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+
色:湿润青绿、暗紫、淡橙,低饱和低对比,混合色温不校正。
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159
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+
重复物件:<伞/搪瓷缸/胶鞋/灯泡,自己为这个故事挑>,第一次 <状态 1>,第二次 <状态 2>。
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160
|
+
声:老歌来自 <场景内的物理音源>;雨、电扇、摩托;方言对白低音量。
|
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161
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+
旁白:诗,谈论的对象不在画面里。
|
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162
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结尾:人物走后镜头继续漂移 <N> 秒去看 <一扇窗/一场雨>。
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163
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禁止硬切、禁止干燥表面、禁止对称构图、禁止无人机式绝对平滑。
|
|
164
|
+
```
|
|
165
|
+
|
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166
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
167
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+
|
|
168
|
+
```text
|
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169
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+
One continuous gimbal shot, no cuts. 25mm equivalent at f/3.5, shoulder height, with a slight breathing rise and fall — never perfectly smooth. The camera drifts forward at walking pace, roughly one metre per second, following the subject from one to two seconds behind and never catching up. Route within the clip: start at <a wet tiled landing lit by a bare incandescent bulb>, pass through <a doorway / under a low bridge>, and end at <a corridor washed by pink karaoke neon and the cyan flicker of a television through a window>. The light source changes at the pass-through, and the colour temperature is never corrected — warm bulb, cold fluorescent and neon coexist in the same frame. Standing water on the floor reflects every source. Key ratio 3:1, soft, misty diffusion, no hard shadow edges. The subject walks the route at a steady pace, stops once, and continues; no other action. End with the subject walking out of frame and the camera continuing to drift toward <a rain-streaked window>. Maintain the humid teal-green and dim-purple low-saturation palette, the wet reflective surfaces, the same face and clothing. Avoid hard cuts, dry clean surfaces, hard shadows, drone-smooth flight, saturated stage colour, symmetric framing, corrected white balance.
|
|
170
|
+
```
|
|
171
|
+
|
|
172
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
173
|
+
|
|
174
|
+
```text
|
|
175
|
+
25mm-equivalent frame at f/3.5, shoulder height, slightly tilted, taken mid-drift as if the camera is walking. A damp small-town interior corridor in south-west China at night: cracked tile, standing water on the floor reflecting the ceiling, a doorway in the mid-ground acting as a gate to the next space. Mixed uncorrected light sources in one frame — a bare incandescent bulb overhead, a fluorescent tube deeper in, pink karaoke neon leaking from the right, cyan television flicker through a window. Soft misty diffusion, key ratio 3:1, no hard shadow edges. A figure in a rain jacket seen from behind, one to two seconds ahead of the camera, about a fifth of frame height, walking away. Palette humid teal-green, dim purple, tungsten amber, with karaoke pink and television cyan accents; low saturation, low contrast, thick tonal layering, visible moisture on every surface. 2.39:1. No text, no watermark, no dry clean surfaces, no hard shadows, no symmetric composition, no corrected white balance.
|
|
176
|
+
```
|
|
177
|
+
|
|
178
|
+
<!-- slice:story -->
|
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179
|
+
## 落地示例 / Worked example
|
|
180
|
+
|
|
181
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+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
|
182
|
+
|
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183
|
+
节拍:镜头从下一层的楼梯口开始 → 跟他上楼 → 他走过那扇门 → 他折返 → 他把东西挂在门把手上 → 他下楼 → 镜头不跟,漂到走廊尽头的窗前看雨。
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184
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+
|
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185
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+
调度:关键选择是把"犹豫"变成一段可绘制的路线。他没有停在门前——他先走过了那扇门,走到走廊尽头的窗边站了 4 秒(这是唯一一次停顿),然后折返回来。摄影机全程落后他 1.5 秒,在他走过门的时候我们已经知道那是他要找的门,而他假装不知道。他把塑料袋挂在门把手上,动作很轻,塑料袋在把手上晃了两下。他转身下楼,镜头没有跟,而是继续向前漂到窗边——也就是他刚才站过的位置——停在雨上。整段一镜,约 48 秒。
|
|
186
|
+
|
|
187
|
+
单镜规格:中景跟拍 / 25mm f/3.5 / 机位肩高、带呼吸起伏 / 稳定器持续漂移 0.9m/s,落后 1.5 秒 / 光:楼梯口一盏白炽灯泡、走廊中段一支荧光管、窗外街对面的粉色招牌,三个色温同框不校正,地面有雨水脚印形成的反光。
|
|
188
|
+
|
|
189
|
+
- 弱写法:`long take, dreamy poetic wandering, misty town, nostalgic`——模型给一段无路径的漂移,人物身份中途就变了。
|
|
190
|
+
- 强写法:写出起点、途经点、终点和每个点的光源类型,写死摄影机速度与滞后秒数,并把段落接缝放在一次转弯或穿门上。
|
|
191
|
+
|
|
192
|
+
生成方式:48 秒远超单条 clip 的常见上限,拆成三节链条,每节 15 秒上下,接缝都放在画面本来就要换掉大半内容的地方——CH1(楼梯口起,跟他上楼到走廊口,接缝在拐角)、CH2(走廊里跟他走过那扇门,到尽头窗边站定,接缝在他站定不动的那一拍)、CH3(他折返挂袋、下楼,镜头放弃他漂向雨)。下面是 CH3 的成品提示词;CH1、CH2 复用同一句摄影机参数与同一句人物锁定,只换路径与光源。
|
|
193
|
+
|
|
194
|
+
```text
|
|
195
|
+
One continuous gimbal shot, no cuts. 25mm equivalent at f/3.5, shoulder height with a slight breathing rise and fall, drifting forward at about 0.9 metres per second and following the subject from roughly one and a half seconds behind, never catching up. The subject, carrying a plastic bag, turns away from a window at the end of a damp apartment corridor and walks back to a closed door he already passed once; he hangs the bag on the handle so lightly that it swings twice, then turns and goes down the stairs. The camera does not follow him — it keeps drifting forward past the door toward the window and ends holding on the rain running down the glass. Three uncorrected colour temperatures coexist in frame: a bare incandescent bulb behind, one fluorescent tube mid-corridor, pink sign light from across the street through the window. Wet footprints on the floor reflect all of them. Key ratio 3:1, soft misty diffusion, no hard shadow edges. Maintain the humid teal-green and dim-purple low-saturation palette, the same face, jacket and plastic bag. No cut, no text, no watermark, no other people, no dry clean surfaces, no hard shadows, no drone-smooth flight, no corrected white balance.
|
|
196
|
+
```
|
|
197
|
+
|
|
198
|
+
配套参考:穿越式转场与长镜头的段落设计见 `../editing-and-assembly.md`(剪辑点优先动作匹配与视线匹配;转场默认硬切;ASL 按情绪曲线分配,不许均匀。),混合色温与湿反光的布光执行见 `../lighting-and-color.md`(光比与色温写数值(如 8:1、3200K/5600K),光源必须有动机(窗/灯/霓虹/火),暗部保细节不用补光糊平。),把超长镜头切成首尾帧链条的具体做法见 `../ai-video-tool-adapters.md`(每镜只给一个主动作 + 一种运镜;模型没有的控制面不要许愿(如精细运镜数值)。) 与 `../continuity-bible.md`(不一致项写成可原样粘贴的短语:身份/服装/光向/年代/地理,逐镜逐字重复。)。
|
|
@@ -0,0 +1,204 @@
|
|
|
1
|
+
---
|
|
2
|
+
lens_id: coen_brothers
|
|
3
|
+
title: 科恩兄弟
|
|
4
|
+
oneliner: 把画面摆得一丝不苟,让演员绝对认真地演,然后比该切的时候多留一秒。
|
|
5
|
+
description: 用于学习并转化科恩兄弟式的冷面几何黑色喜剧、广角低机位运动、强地域具体性、被自身能力反噬的人物和作为荒诞记账的暴力。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
|
|
6
|
+
---
|
|
7
|
+
<!-- slice:story shot prompt -->
|
|
8
|
+
## 一句话镜头 / Lens in one line
|
|
9
|
+
|
|
10
|
+
把画面摆得一丝不苟,让演员绝对认真地演,然后比该切的时候多留一秒。
|
|
11
|
+
|
|
12
|
+
Compose with total precision, play it with total sincerity, then hold one second past the cut.
|
|
13
|
+
|
|
14
|
+
<!-- slice:story -->
|
|
15
|
+
## 适用场景
|
|
16
|
+
|
|
17
|
+
- 黑色喜剧、犯罪失控、绑架与勒索、小人物执行大计划、官僚与流程荒诞。
|
|
18
|
+
- 强地域性题材:某个具体的县、某种口音、某种天气、某种连锁店——具体到能说出品类名称。
|
|
19
|
+
- 需要观众"笑得不确定"的段落:同一颗镜头里既有滑稽也有真实的伤害。
|
|
20
|
+
- 低成本可行:一条走廊、一间办公室、一片空地加一个正面对称机位就能成段。
|
|
21
|
+
- 不适用:需要观众情绪代入并被安慰的题材、浪漫、英雄叙事(改用 01 斯皮尔伯格(此处的通用判据按本透镜自身的小节执行,不引外部文件。))。
|
|
22
|
+
|
|
23
|
+
<!-- slice:story shot -->
|
|
24
|
+
## 反例:这不是什么 / What this lens is NOT
|
|
25
|
+
|
|
26
|
+
- 不是库布里克(03(此处的通用判据按本透镜自身的小节执行,不引外部文件。)):同样是广角对称与冷峻形式。库布里克的对称意味着"制度正在碾碎人",镜头持续凝视直到观众不适;这里的对称意味着"宇宙对你毫无兴趣,而你正在被一件小事绊住",笑点靠的是切点比自然出点晚 0.5–1.5 秒,而不是靠长时间凝视。
|
|
27
|
+
- 不是雷弗恩(13(此处的通用判据按本透镜自身的小节执行,不引外部文件。)):同样是静止、对称、突发暴力。雷弗恩把暴力美学化、仪式化、无后账;这里的暴力笨拙、光打得难看、结束得太快,而且紧接着就是一个后勤问题——一摊要擦的东西、一个看见了的人、一张需要处理的单据。
|
|
28
|
+
- 不是芬奇(12(此处的通用判据按本透镜自身的小节执行,不引外部文件。)):同样是程序化犯罪。芬奇的专业者确实专业,影片尊重那套流程;这里流程被一个不该做这件事的人正确地执行了,然后计划自身的逻辑把他杀死——失败不是因为疏忽,恰恰是因为他很称职。
|
|
29
|
+
- 不是斯科塞斯(05(此处的通用判据按本透镜自身的小节执行,不引外部文件。)):同样有犯罪与方言。斯科塞斯的人抢着说话、语速高、摄影机跟着能量走;这里的对白慢、过分客气、把对方的话原样复述一遍,一个问题之后留 2–3 秒死寂是常规操作。
|
|
30
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+
- 不是费里尼(06(此处的通用判据按本透镜自身的小节执行,不引外部文件。)):同样有一整廊怪人。费里尼的怪诞是庆典式的、漂移的;这里每个怪人都被精确地钉在对称画面的正中,功能是"情节机器里的一个障碍",出场、造成延误、退场。
|
|
31
|
+
- 不是通用喜剧:不给反应镜头收笑点,不给喜剧配乐,不许挤眉弄眼。喜剧由几何和时长产生。演员一旦示意"这句好笑",这个镜头就废了。
|
|
32
|
+
|
|
33
|
+
<!-- slice:story shot prompt -->
|
|
34
|
+
## 核心风格关键词
|
|
35
|
+
|
|
36
|
+
冷面、几何、地域具体性、广角低机位、命运是个平板笑话、能力反噬、荒诞记账、多留一秒、正面死中、难看的顶光。
|
|
37
|
+
|
|
38
|
+
<!-- slice:story -->
|
|
39
|
+
## 叙事方法
|
|
40
|
+
|
|
41
|
+
- 先写"计划书":主角的方案分 5–8 步,每步都合理。然后找出其中恰恰因为执行正确才引发灾难的那一步——那是全片的引擎。
|
|
42
|
+
- 引入一个不理解这套计划的外部力量(天气、一个较真的职员、一条法规、一只动物),它不邪恶,它只是不参与。
|
|
43
|
+
- 暴力必须记账:每一次伤害之后立刻拍善后——擦、搬、填表、解释、赔钱。观众的不适来自后勤,不来自血。
|
|
44
|
+
- 至少一个角色是道德常识的锚点,说话最慢、最客气、最不像主角,最后活着。
|
|
45
|
+
- 结尾把处境交还给日常:一个人坐着,事情已经无法挽回,而生活里琐碎的义务还在继续。不给教训。
|
|
46
|
+
|
|
47
|
+
<!-- slice:story shot -->
|
|
48
|
+
## 镜头语言
|
|
49
|
+
|
|
50
|
+
- 主力 14–21mm 做低机位运动与怪诞近景;27mm 做冷面正面对称;40mm 只留给全片唯一一次不开玩笑的单人镜头。
|
|
51
|
+
- 机位是二元的:要么完全锁定正面死中(眼平 1.6m),要么一次硬性机械运动——0.4–0.8 米高的低机位推轨跑在行走者前方或后方,恒速直线。没有"飘",没有微调构图。
|
|
52
|
+
- 广角低机位跑动镜头的规格:镜头高度 0.4–0.6 米,上仰 10–15 度,速度与被摄体一致;14mm 距被摄体 1.2–1.5 米,或 21mm 距 1.8–2 米。这一组数字下,天花板/天空与地面同时在画面里,上半身占画幅高度 30%–35%——想再大就必须切掉天花板,两者不可兼得,别写"上半身占 60% 且看得见天花板"。
|
|
53
|
+
- 正面对称镜头的规格:人物在正中,背后是一扇门、一扇窗或一块牌子,位置正好在头后像光环;反打保持完全相同的构图与轴距,只换人。
|
|
54
|
+
- 允许两种"重音镜头":对一件物品(钱、表格、工具)的快推,以及一颗 90 度顶俯拍"正在被收拾的一摊东西"。两者都不加音效强调。
|
|
55
|
+
- 尺寸落差当标点用:一颗大全景直接切到一颗极特写,中间不放过渡尺寸——这就是这个风格的句号。景别与运动术语见 `../cinematic-language.md`(景别/机位/运镜/轴线按电影语言通行口径写(景别:远景·全景·中景·近景·特写·大特写;运镜:固定·推·拉·摇·移·跟·升降·环绕;相邻镜守 180° 轴线与 30° 规则)。)。
|
|
56
|
+
|
|
57
|
+
<!-- slice:shot prompt assets -->
|
|
58
|
+
## 灯光与色彩
|
|
59
|
+
|
|
60
|
+
- 光要难看得有道理:顶部荧光灯管、一只裸灯泡、雪地反光、汽车旅馆的床头灯。顶光在每个人眼窝里留下阴影,让称职的人看起来像傻子——这是这个风格的核心照明策略。
|
|
61
|
+
- 室内比 3:1,夜外景 8:1;不用柔光箱美化人脸,不用发丝逆光。
|
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62
|
+
- 每个空间有一个统一的、廉价的色偏:办公室是荧光管的绿白,汽车旅馆是钨丝的橙棕,雪地是无色的高亮,警局是日光灯的青白。
|
|
63
|
+
- 主色:机构米色、旅馆棕、雪白、荧光绿白;重点色:血红、芥末黄、警灯蓝。饱和中等,对比中等:光源是硬的,但阴影不深——荧光管照亮的机构空间四壁都在反光,暗部是脏灰的,不是黑的(正好与 19 迈克尔·曼(此处的通用判据按本透镜自身的小节执行,不引外部文件。) 的真黑相反,别把两者的调色套用混)。
|
|
64
|
+
- 血是道具,不是特效:量少、位置尴尬、在错误的表面上(浅色地毯、白衬衫、文件),并且必须出现在下一颗善后镜头里。调色语言见 `../lighting-and-color.md`(光比与色温写数值(如 8:1、3200K/5600K),光源必须有动机(窗/灯/霓虹/火),暗部保细节不用补光糊平。)。
|
|
65
|
+
|
|
66
|
+
<!-- slice:story -->
|
|
67
|
+
## 剪辑节奏
|
|
68
|
+
|
|
69
|
+
- ASL 4–9 秒。核心技术:把每一颗对话镜头的出点往后拖 0.5–1.5 秒,让人物在说完之后还得继续待在画面里。那段多出来的时间就是笑点。
|
|
70
|
+
- 一个问题之后允许 2–3 秒完全无人说话,两人都不动。不要用反应镜头填补这段死寂。
|
|
71
|
+
- 反应镜头是被克扣的资源:观众想看另一个人的反应时,偏偏不给,把镜头留在说话的人脸上。全场只在最不该给的时候给一次。
|
|
72
|
+
- 硬切为主。转场重音是尺寸的暴力落差(全景 → 极特写),不是溶解,也不是甩镜。
|
|
73
|
+
- 场景以"没有人退场"结束:戏演完了,人还站在那儿,镜头再停 1 秒才切。切点逻辑见 `../editing-and-assembly.md`(剪辑点优先动作匹配与视线匹配;转场默认硬切;ASL 按情绪曲线分配,不许均匀。)。
|
|
74
|
+
|
|
75
|
+
<!-- slice:story -->
|
|
76
|
+
## 声音与音乐
|
|
77
|
+
|
|
78
|
+
- 配乐稀少,且只有两种合法形态:一段地域性的源音乐(车里的电台、店里的广播),或者一段与内容完全不匹配的庄严正经的曲子,端正地演奏。禁止喜剧音效、禁止 stinger、禁止滑稽配器。
|
|
79
|
+
- 环境声必须地域具体:某种风穿过平地的声音、某台特定机器、某种鸟、雪被踩下去的声音、荧光镇流器的嗡鸣。观众要能凭声音说出这是哪儿。
|
|
80
|
+
- 对白慢、过分客气、口音明确,人物会把对方刚说的话原样复述一遍再回答。信息密度低,礼节密度高。
|
|
81
|
+
- 静默是主要喜剧乐器:2–3 秒的死寂,环境声不减,谁都不动。声音策略见 `../sound-and-dialogue.md`(声音五层:环境底噪·氛围·拟音·点效·配乐;对白一镜一人;沉默是最响的提示。)。
|
|
82
|
+
|
|
83
|
+
<!-- slice:story shot -->
|
|
84
|
+
## 人物与表演
|
|
85
|
+
|
|
86
|
+
- 唯一的表演指令是"绝对认真"。人物不知道自己身处喜剧。任何眨眼示意、任何自嘲语调,风格立刻崩塌。
|
|
87
|
+
- 表情基线是中性:不笑、不挑眉;唯一允许的破绽是眨眼变快,或者一次不合时宜的吞咽。
|
|
88
|
+
- 站位是方形的:两人正对面站着,社交距离,谁都不调整姿势,尴尬被完整保留。
|
|
89
|
+
- 每个配角有一件与情节无关但必须做完的事(填一张表、说完一段流程、找一支笔),主角必须等他做完。这就是"命运是个平板笑话"的执行方式。
|
|
90
|
+
- 人物的能力是他的死因:写清他擅长什么,然后让灾难恰好由那项擅长引发。
|
|
91
|
+
|
|
92
|
+
<!-- slice:shot prompt assets -->
|
|
93
|
+
## 风格参数 / Style parameters
|
|
94
|
+
|
|
95
|
+
```yaml
|
|
96
|
+
style_id: coen_brothers
|
|
97
|
+
lens_kit_mm: [14, 21, 27, 40] # 14-21 低机位运动与怪诞近景;27 冷面正面对称;40 全片唯一一次不开玩笑的单人
|
|
98
|
+
camera:
|
|
99
|
+
prefer: ["low-mounted wide dolly running ahead of or behind a walking subject", "dead-frontal locked symmetrical hold", "fast push-in on an object", "90-degree overhead of a mess being cleaned up", "snap pan between two square-on people"]
|
|
100
|
+
avoid: ["drifting handheld", "orbit", "shallow-focus beauty shot", "slow motion", "crane release"]
|
|
101
|
+
motion_budget: medium # 二元:要么完全锁定,要么一次恒速直线机械运动;没有微调构图
|
|
102
|
+
height: "0.4-0.6m tilted up 10-15 degrees for the running moves; dead-frontal eye level 1.6m, axis level, for the deadpan holds"
|
|
103
|
+
shot_size_bias: ["dead-frontal medium", "wide with subject centred in a flat landscape or wall", "low-angle wide with ceiling and floor both in frame", "extreme close-up as punctuation", "90-degree overhead insert"]
|
|
104
|
+
composition: ["subject dead centre with a door, window or sign behind the head like a halo", "wide-angle with both ceiling and floor visible", "the object of value at exact frame centre", "flat institutional wall as backdrop", "two people square-on at social distance, neither adjusting"]
|
|
105
|
+
lighting:
|
|
106
|
+
key_quality: hard
|
|
107
|
+
key_ratio: "3:1 室内;8:1 夜外景"
|
|
108
|
+
motivation: practical
|
|
109
|
+
signature: "难看的顶光——荧光管、裸灯泡、雪地反光——在每个人眼窝里留下阴影,让称职的人显得愚蠢"
|
|
110
|
+
palette:
|
|
111
|
+
dominant: "institutional beige, motel brown, snow white, fluorescent green-white"
|
|
112
|
+
accent: "blood red, mustard yellow, police blue"
|
|
113
|
+
saturation: mid
|
|
114
|
+
contrast: mid
|
|
115
|
+
editing:
|
|
116
|
+
avg_shot_length_s: "4-9,每颗对话镜头的出点后拖 0.5-1.5 秒"
|
|
117
|
+
transition_bias: ["hard cut", "hard cut across a violent size jump (wide to extreme close-up)"]
|
|
118
|
+
coverage_style: "正面单人 + 一颗主镜;反应镜头被刻意克扣,只在最不该给时给一次"
|
|
119
|
+
sound:
|
|
120
|
+
music: "稀少;只允许地域性源音乐,或一段完全不匹配的庄严曲子端正演奏。禁止喜剧音效与 stinger"
|
|
121
|
+
ambience: "地域具体:平地上的风、某台特定机器、某种鸟、踩雪声、荧光镇流器嗡鸣"
|
|
122
|
+
dialogue: "慢、过分客气、口音明确;把对方的话原样复述一遍再回答"
|
|
123
|
+
silence_use: "问题之后 2-3 秒死寂,环境声不减,谁都不动——主要喜剧乐器"
|
|
124
|
+
performance:
|
|
125
|
+
register: "绝对认真;人物不知道自己在喜剧里。表情中性,唯一破绽是眨眼变快"
|
|
126
|
+
blocking: "两人正对面方形站位,社交距离,谁都不调整姿势,尴尬完整保留"
|
|
127
|
+
aspect_bias: "1.85:1 / 2.39:1"
|
|
128
|
+
ai_video:
|
|
129
|
+
clip_duration_s: "3-6"
|
|
130
|
+
prompt_bias: "先建一个正面对称的死中构图,给主体一个过度认真的小动作,然后让摄影机要么完全不动,要么走一条直线。"
|
|
131
|
+
risk: "模型会自作主张'把喜剧演出来':夸张表情、耸肩、假笑,结果全是挤眉弄眼。缓解:显式写 expression completely neutral, no smile, no eyebrow movement,把笑点交给几何、物件和时长。"
|
|
132
|
+
negative_prompt_adds: ["smiling", "exaggerated expression", "comic reaction face", "handheld shake", "shallow depth of field", "warm romantic light", "slow motion", "dynamic action pose"]
|
|
133
|
+
```
|
|
134
|
+
|
|
135
|
+
<!-- slice:storyboard shot -->
|
|
136
|
+
## 可迁移拍摄清单
|
|
137
|
+
|
|
138
|
+
1. 写出主角的 5–8 步计划书,圈出那一步"因为执行正确才引发灾难"的动作。
|
|
139
|
+
2. 指定地域:一个具体的地貌、一种口音、一种天气、一类店铺;写进美术、声音和台词。
|
|
140
|
+
3. 给每个正面镜头找一个正好落在人物头后的东西(门、窗、牌子),把它当光环用。
|
|
141
|
+
4. 把主光改成顶光,检查每个人眼窝里是否都有阴影;没有就再抬高灯位。
|
|
142
|
+
5. 给每个配角安排一件与情节无关但必须做完的事,并规定主角要等多久。
|
|
143
|
+
6. 在剪辑里给每颗对话镜头的出点加 0.5–1.5 秒,并至少留一次 2–3 秒的死寂。
|
|
144
|
+
7. 每次暴力之后立刻安排一颗善后镜头:擦、搬、填表、赔钱。
|
|
145
|
+
8. 全片保留唯一一次不开玩笑的镜头(40mm 单人),并把它放在观众已经笑过之后。
|
|
146
|
+
|
|
147
|
+
<!-- slice:prompt -->
|
|
148
|
+
## 提示词模板 / Prompt templates
|
|
149
|
+
|
|
150
|
+
镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
|
|
151
|
+
|
|
152
|
+
```text
|
|
153
|
+
风格锁定:科恩兄弟式冷面几何黑色喜剧。
|
|
154
|
+
计划书:<5-8 步>;灾难由第 <N> 步引发,原因是主角把它做对了。
|
|
155
|
+
地域:<具体地貌 / 口音 / 天气 / 店铺类型>,必须体现在美术、环境声和台词里。
|
|
156
|
+
外部力量:<天气 / 较真的职员 / 一条法规 / 一只动物>,它不邪恶,它只是不参与。
|
|
157
|
+
构图:27mm 正面死中,人物居中,头后正对 <门 / 窗 / 牌子>;反打保持完全相同构图。
|
|
158
|
+
运动:二选一——完全锁定,或 14-21mm 低机位(高 0.5m,上仰 12 度,距被摄体 <1.4> 米)恒速直线推轨,跑在行走者 <前方 / 后方>。
|
|
159
|
+
光:顶光(<荧光管 / 裸灯泡 / 雪地反光>),每个人眼窝有阴影;室内比 3:1,夜外 8:1;不用柔光美化。
|
|
160
|
+
色:机构米色 / 旅馆棕 / 雪白 / 荧光绿白;重点色 <血红 / 芥末黄 / 警灯蓝>。
|
|
161
|
+
声:地域性环境声 <列 3 项>;音乐只用 <车载电台源音乐 / 一段庄严正经的曲子>;禁止喜剧音效。
|
|
162
|
+
对白:慢、过分客气、把对方的话复述一遍;一个问题之后留 <2.5> 秒死寂。
|
|
163
|
+
表演:所有人绝对认真,表情中性,禁止挤眉弄眼;配角必须把 <一件无关的事> 做完。
|
|
164
|
+
剪辑:每颗对话镜头出点后拖 1 秒;一次全景直切极特写作句号;场景以没有人退场结束。
|
|
165
|
+
输出:分镜表(编号 / 时长 / 景别 / 焦段 / 机位高度 / 运动 / 头后物件 / 死寂时长 / 连续性锚点)
|
|
166
|
+
```
|
|
167
|
+
|
|
168
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
169
|
+
|
|
170
|
+
```text
|
|
171
|
+
Dead-frontal locked camera, absolutely no movement, 27mm equivalent, eye level at 1.6 metres, the subject exactly centred with <a door / a window / a sign> directly behind the head. Symmetrical composition, wide enough that both the ceiling and the floor are visible. The subject performs one small, over-committed action: <squares the object with both hands / straightens the form / adjusts the object and then adjusts it again>, executed with complete seriousness. Expression completely neutral throughout — no smile, no eyebrow movement, no reaction, no acknowledgement that anything is amusing. After the action he simply remains standing there, not moving, for the rest of the clip. Overhead fluorescent light as the only source, shadow in both eye sockets, ratio 3:1, unflattering, no fill, no hair light. Palette institutional beige and fluorescent green-white with one <mustard yellow> accent. Keep the same face, coat, object and symmetrical framing. Avoid: smiling, exaggerated expression, comic reaction face, handheld shake, shallow depth of field, warm romantic light, slow motion, dynamic pose.
|
|
172
|
+
```
|
|
173
|
+
|
|
174
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
175
|
+
|
|
176
|
+
```text
|
|
177
|
+
Dead-frontal symmetrical frame, 27mm equivalent, camera at eye level, subject exactly centred, shoulders square to the lens, background flat and institutional. Directly behind the subject's head sits <a door / a window / a wall sign>, centred like a halo. Wide enough that both ceiling and floor are in frame; straight lines stay straight. Overhead fluorescent tubes are the only source: hard top light putting distinct shadow in both eye sockets, no fill, no rim, ratio 3:1, deliberately unflattering. Expression completely neutral — not smiling, not reacting, playing the moment with total sincerity. Palette institutional beige, fluorescent green-white, motel brown, with one accent of <mustard yellow / blood red>. Mid saturation, mid contrast — hard top light but the shadows stay grey and open, not black, because the institutional walls bounce. Deep focus, everything sharp. Ordinary, slightly ugly real-world detail: scuffed skirting, a taped notice, a worn floor. 1.85:1. No text overlay, no watermark, no shallow depth of field, no warm romantic light, no comic expression, no dynamic action pose.
|
|
178
|
+
```
|
|
179
|
+
|
|
180
|
+
<!-- slice:story -->
|
|
181
|
+
## 落地示例 / Worked example
|
|
182
|
+
|
|
183
|
+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
|
184
|
+
|
|
185
|
+
用这个镜头,戏不在他心里,戏在那个包裹上。地域设定:北方冬天,楼道里荧光灯管一根接一根,鞋上的雪化成一小滩水。
|
|
186
|
+
|
|
187
|
+
节拍:正面死中,门在正中,他站着 → 抬手要敲 → 停住,保持 3 秒 → 手放下 → 蹲下把包裹端正地放在门槛上 → 站起来 → 包裹倒了 → 他把它扶正 → 它又倒了 → 他看着它,看了 4 秒 → 把它捡起来,抱在怀里,走了 → 镜头继续拍空走廊 2 秒。
|
|
188
|
+
|
|
189
|
+
调度:全程一颗正面对称镜头,机位不动。他的动作全部过分认真——摆包裹的时候用两只手对齐门框的中线。包裹第二次倒下时不给任何音效强调,也不切反应镜头。他抱着包裹走出画面时,走的是画面正中的透视线,越走越小,走到消失点前才出画。
|
|
190
|
+
|
|
191
|
+
这一拍的功能:他的道德决定被一件物品的物理性质推翻。他没有改变主意,他只是输给了摩擦力。
|
|
192
|
+
|
|
193
|
+
单镜规格:全景 / 27mm / 眼平 1.6m 正面死中 / 机位退到 3.6 米以外——这是 27mm 在 2.5 米层高的走廊里同时收进天花板和地面的最小距离,近一点就会先丢掉地面 / 锁定,全程无运动 / 走廊单点透视,门在正中,门上的号码牌正对他头后 / 光:顶部荧光灯管为唯一光源,眼窝有阴影,比 3:1,暗部是墙面反射的脏灰不是黑,脸不好看 / 结尾接一颗 14mm 低机位(高 0.4 米、上仰 12 度)0.8 秒快推到他站过的那滩雪水上——门槛已经空了,只剩水,作为句号。
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194
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+
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195
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+
- 弱写法:`awkward funny moment, deadpan comedy, quirky character`——模型会给你一个挤眉弄眼的人。
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196
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+
- 强写法:把笑点写成物件的物理行为和构图的严格对称,并显式规定表情中性。
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197
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+
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198
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+
整段动作约 28 秒——这颗镜头在剪辑里是一整颗,但生成时必须拆:本风格单条 3–6 秒,硬塞进去只会得到加速和橡皮人。按四条生成,机位完全相同:(1) 抬手、停住、放下;(2) 蹲下摆正包裹、起身、包裹倒了;(3) 他扶正、它又倒、他盯着它看;(4) 他捡起来抱在怀里,沿走廊中线走远,镜头留在空走廊上。用前一条末帧作为下一条首帧(工具若提供首帧/尾帧接口,见 `../ai-video-tool-adapters.md`(每镜只给一个主动作 + 一种运镜;模型没有的控制面不要许愿(如精细运镜数值)。));四条共用下面这段描述,只换动作句。下面是第 (3) 条,也就是笑点那一条:
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199
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+
|
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200
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+
```text
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201
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+
Dead-frontal locked camera, no movement of any kind, 27mm equivalent, eye level at 1.6 metres, one-point perspective straight down an apartment corridor with a closed door exactly centred in frame and its number plate directly behind the man's head. Both ceiling and floor visible. A man in a heavy coat stands centred, looking down at a square wrapped parcel that has just fallen over on the doorsill. He crouches, rights the parcel, carefully squaring it to the centre line of the doorframe, and stands. It tips over again. He looks down at it without expression and does not move for the rest of the clip. His expression is completely neutral throughout — no smile, no eyebrow movement, no reaction. Overhead fluorescent tubes are the only light source, hard top light with shadow in both eye sockets, ratio 3:1, unflattering, no fill, shadows grey and open rather than black. A small puddle of melted snow on the floor where he is standing. Palette institutional beige and fluorescent green-white. Keep the same coat, parcel, corridor and framing. Avoid: smiling, exaggerated expression, comic reaction face, handheld shake, shallow depth of field, warm romantic light, slow motion, dynamic pose, text, watermark.
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202
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+
```
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203
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+
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204
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+
配套参考:尺寸落差与构图术语见 `../cinematic-language.md`(景别/机位/运镜/轴线按电影语言通行口径写(景别:远景·全景·中景·近景·特写·大特写;运镜:固定·推·拉·摇·移·跟·升降·环绕;相邻镜守 180° 轴线与 30° 规则)。);死寂时长与对白节奏见 `../sound-and-dialogue.md`(声音五层:环境底噪·氛围·拟音·点效·配乐;对白一镜一人;沉默是最响的提示。);喜剧类型的通用默认值见 `../genre-playbooks.md`(题材默认值(压力机制、观众回报、ASL、光比)按题材卡取,导演透镜在同名轴上压过题材。)。
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