@nice2dev/ui-graphics 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (511) hide show
  1. package/CHANGELOG.md +84 -0
  2. package/LICENSE +21 -0
  3. package/README.md +339 -0
  4. package/dist/cjs/animation/AnimatedPerson.js +153 -0
  5. package/dist/cjs/animation/AnimatedPerson.js.map +1 -0
  6. package/dist/cjs/animation/AnimationEditor.js +106 -0
  7. package/dist/cjs/animation/AnimationEditor.js.map +1 -0
  8. package/dist/cjs/animation/Audience.js +59 -0
  9. package/dist/cjs/animation/Audience.js.map +1 -0
  10. package/dist/cjs/animation/BodyRenderer.js +33 -0
  11. package/dist/cjs/animation/BodyRenderer.js.map +1 -0
  12. package/dist/cjs/animation/animationHelper.js +272 -0
  13. package/dist/cjs/animation/animationHelper.js.map +1 -0
  14. package/dist/cjs/animation/characterTypes.js +75 -0
  15. package/dist/cjs/animation/characterTypes.js.map +1 -0
  16. package/dist/cjs/animation/choreoDSL.js +190 -0
  17. package/dist/cjs/animation/choreoDSL.js.map +1 -0
  18. package/dist/cjs/animation/choreography.js +41 -0
  19. package/dist/cjs/animation/choreography.js.map +1 -0
  20. package/dist/cjs/animation/karaokeIntegration.js +98 -0
  21. package/dist/cjs/animation/karaokeIntegration.js.map +1 -0
  22. package/dist/cjs/animation/lottieExport.js +128 -0
  23. package/dist/cjs/animation/lottieExport.js.map +1 -0
  24. package/dist/cjs/animation/motionPath.js +196 -0
  25. package/dist/cjs/animation/motionPath.js.map +1 -0
  26. package/dist/cjs/animation/physics.js +201 -0
  27. package/dist/cjs/animation/physics.js.map +1 -0
  28. package/dist/cjs/animation/rig/RigPlayer.js +63 -0
  29. package/dist/cjs/animation/rig/RigPlayer.js.map +1 -0
  30. package/dist/cjs/animation/rig/RiggedBody.js +30 -0
  31. package/dist/cjs/animation/rig/RiggedBody.js.map +1 -0
  32. package/dist/cjs/animation/rig/choreoRigBridge.js +63 -0
  33. package/dist/cjs/animation/rig/choreoRigBridge.js.map +1 -0
  34. package/dist/cjs/animation/rig/ik.js +22 -0
  35. package/dist/cjs/animation/rig/ik.js.map +1 -0
  36. package/dist/cjs/animation/rig/poseOps.js +49 -0
  37. package/dist/cjs/animation/rig/poseOps.js.map +1 -0
  38. package/dist/cjs/animation/rig/presets.js +60 -0
  39. package/dist/cjs/animation/rig/presets.js.map +1 -0
  40. package/dist/cjs/animation/rig/rigMath.js +41 -0
  41. package/dist/cjs/animation/rig/rigMath.js.map +1 -0
  42. package/dist/cjs/animation/rig/rigTypes.js +44 -0
  43. package/dist/cjs/animation/rig/rigTypes.js.map +1 -0
  44. package/dist/cjs/animation/shapes/arms.js +15 -0
  45. package/dist/cjs/animation/shapes/arms.js.map +1 -0
  46. package/dist/cjs/animation/shapes/eyes.js +52 -0
  47. package/dist/cjs/animation/shapes/eyes.js.map +1 -0
  48. package/dist/cjs/animation/shapes/hair.js +55 -0
  49. package/dist/cjs/animation/shapes/hair.js.map +1 -0
  50. package/dist/cjs/animation/shapes/heads.js +62 -0
  51. package/dist/cjs/animation/shapes/heads.js.map +1 -0
  52. package/dist/cjs/animation/shapes/headwear.js +44 -0
  53. package/dist/cjs/animation/shapes/headwear.js.map +1 -0
  54. package/dist/cjs/animation/shapes/legs.js +15 -0
  55. package/dist/cjs/animation/shapes/legs.js.map +1 -0
  56. package/dist/cjs/animation/shapes/mouths.js +53 -0
  57. package/dist/cjs/animation/shapes/mouths.js.map +1 -0
  58. package/dist/cjs/animation/shapes/noses.js +31 -0
  59. package/dist/cjs/animation/shapes/noses.js.map +1 -0
  60. package/dist/cjs/animation/shapes/outfits.js +43 -0
  61. package/dist/cjs/animation/shapes/outfits.js.map +1 -0
  62. package/dist/cjs/animation/shapes/torsos.js +13 -0
  63. package/dist/cjs/animation/shapes/torsos.js.map +1 -0
  64. package/dist/cjs/animation/spineExport.js +132 -0
  65. package/dist/cjs/animation/spineExport.js.map +1 -0
  66. package/dist/cjs/core/LocalUI.js +54 -0
  67. package/dist/cjs/core/LocalUI.js.map +1 -0
  68. package/dist/cjs/core/collaboration.js +259 -0
  69. package/dist/cjs/core/collaboration.js.map +1 -0
  70. package/dist/cjs/core/colorBlindness.js +97 -0
  71. package/dist/cjs/core/colorBlindness.js.map +1 -0
  72. package/dist/cjs/core/dragDrop.js +168 -0
  73. package/dist/cjs/core/dragDrop.js.map +1 -0
  74. package/dist/cjs/core/fixes.js +185 -0
  75. package/dist/cjs/core/fixes.js.map +1 -0
  76. package/dist/cjs/core/gridGuides.js +245 -0
  77. package/dist/cjs/core/gridGuides.js.map +1 -0
  78. package/dist/cjs/core/historyVisual.js +124 -0
  79. package/dist/cjs/core/historyVisual.js.map +1 -0
  80. package/dist/cjs/core/i18n.js +16 -0
  81. package/dist/cjs/core/i18n.js.map +1 -0
  82. package/dist/cjs/core/integrations.js +261 -0
  83. package/dist/cjs/core/integrations.js.map +1 -0
  84. package/dist/cjs/core/minimap.js +142 -0
  85. package/dist/cjs/core/minimap.js.map +1 -0
  86. package/dist/cjs/core/plugins.js +129 -0
  87. package/dist/cjs/core/plugins.js.map +1 -0
  88. package/dist/cjs/core/rtl.js +102 -0
  89. package/dist/cjs/core/rtl.js.map +1 -0
  90. package/dist/cjs/core/shortcuts.js +205 -0
  91. package/dist/cjs/core/shortcuts.js.map +1 -0
  92. package/dist/cjs/core/theme.js +171 -0
  93. package/dist/cjs/core/theme.js.map +1 -0
  94. package/dist/cjs/font/NiceFontEditor.js +193 -0
  95. package/dist/cjs/font/NiceFontEditor.js.map +1 -0
  96. package/dist/cjs/game/GameAsset2dEditor.js +371 -0
  97. package/dist/cjs/game/GameAsset2dEditor.js.map +1 -0
  98. package/dist/cjs/game/GameAsset2dEditor.module.css.js +6 -0
  99. package/dist/cjs/game/GameAsset2dEditor.module.css.js.map +1 -0
  100. package/dist/cjs/game/gameAssetTypes.js +20 -0
  101. package/dist/cjs/game/gameAssetTypes.js.map +1 -0
  102. package/dist/cjs/game/gameAssetUtils.js +475 -0
  103. package/dist/cjs/game/gameAssetUtils.js.map +1 -0
  104. package/dist/cjs/game/useGameAssetEditor.js +761 -0
  105. package/dist/cjs/game/useGameAssetEditor.js.map +1 -0
  106. package/dist/cjs/icon/NiceIconEditor.js +249 -0
  107. package/dist/cjs/icon/NiceIconEditor.js.map +1 -0
  108. package/dist/cjs/index.js +264 -0
  109. package/dist/cjs/index.js.map +1 -0
  110. package/dist/cjs/nice2dev-ui/dist/index.js +32070 -0
  111. package/dist/cjs/nice2dev-ui/dist/index.js.map +1 -0
  112. package/dist/cjs/nice2dev-ui-graphics.css +1 -0
  113. package/dist/cjs/photo/FilterThumb.js +29 -0
  114. package/dist/cjs/photo/FilterThumb.js.map +1 -0
  115. package/dist/cjs/photo/PhotoEditor.js +20 -0
  116. package/dist/cjs/photo/PhotoEditor.js.map +1 -0
  117. package/dist/cjs/photo/PhotoEditor.module.css.js +6 -0
  118. package/dist/cjs/photo/PhotoEditor.module.css.js.map +1 -0
  119. package/dist/cjs/photo/PhotoEditorCanvas.js +59 -0
  120. package/dist/cjs/photo/PhotoEditorCanvas.js.map +1 -0
  121. package/dist/cjs/photo/PhotoEditorLeftPanel.js +174 -0
  122. package/dist/cjs/photo/PhotoEditorLeftPanel.js.map +1 -0
  123. package/dist/cjs/photo/PhotoEditorToolbar.js +15 -0
  124. package/dist/cjs/photo/PhotoEditorToolbar.js.map +1 -0
  125. package/dist/cjs/photo/photoEditorActions.js +80 -0
  126. package/dist/cjs/photo/photoEditorActions.js.map +1 -0
  127. package/dist/cjs/photo/photoEditorTypes.js +40 -0
  128. package/dist/cjs/photo/photoEditorTypes.js.map +1 -0
  129. package/dist/cjs/photo/photoFilters.js +880 -0
  130. package/dist/cjs/photo/photoFilters.js.map +1 -0
  131. package/dist/cjs/photo/photoOverlays.js +651 -0
  132. package/dist/cjs/photo/photoOverlays.js.map +1 -0
  133. package/dist/cjs/photo/photoSelection.js +547 -0
  134. package/dist/cjs/photo/photoSelection.js.map +1 -0
  135. package/dist/cjs/photo/usePhotoEditor.js +640 -0
  136. package/dist/cjs/photo/usePhotoEditor.js.map +1 -0
  137. package/dist/cjs/pixel/HSVPicker.js +173 -0
  138. package/dist/cjs/pixel/HSVPicker.js.map +1 -0
  139. package/dist/cjs/pixel/PixelEditor.js +28 -0
  140. package/dist/cjs/pixel/PixelEditor.js.map +1 -0
  141. package/dist/cjs/pixel/PixelEditor.module.css.js +6 -0
  142. package/dist/cjs/pixel/PixelEditor.module.css.js.map +1 -0
  143. package/dist/cjs/pixel/PixelEditorCanvas.js +15 -0
  144. package/dist/cjs/pixel/PixelEditorCanvas.js.map +1 -0
  145. package/dist/cjs/pixel/PixelEditorMenuBar.js +11 -0
  146. package/dist/cjs/pixel/PixelEditorMenuBar.js.map +1 -0
  147. package/dist/cjs/pixel/PixelEditorRightPanel.js +15 -0
  148. package/dist/cjs/pixel/PixelEditorRightPanel.js.map +1 -0
  149. package/dist/cjs/pixel/PixelEditorStatusBar.js +15 -0
  150. package/dist/cjs/pixel/PixelEditorStatusBar.js.map +1 -0
  151. package/dist/cjs/pixel/PixelEditorTimeline.js +11 -0
  152. package/dist/cjs/pixel/PixelEditorTimeline.js.map +1 -0
  153. package/dist/cjs/pixel/PixelEditorToolbar.js +16 -0
  154. package/dist/cjs/pixel/PixelEditorToolbar.js.map +1 -0
  155. package/dist/cjs/pixel/asepriteFormat.js +512 -0
  156. package/dist/cjs/pixel/asepriteFormat.js.map +1 -0
  157. package/dist/cjs/pixel/pixelEditorExports.js +471 -0
  158. package/dist/cjs/pixel/pixelEditorExports.js.map +1 -0
  159. package/dist/cjs/pixel/pixelEditorTypes.js +102 -0
  160. package/dist/cjs/pixel/pixelEditorTypes.js.map +1 -0
  161. package/dist/cjs/pixel/pixelEditorUtils.js +664 -0
  162. package/dist/cjs/pixel/pixelEditorUtils.js.map +1 -0
  163. package/dist/cjs/pixel/usePixelEditor.js +1112 -0
  164. package/dist/cjs/pixel/usePixelEditor.js.map +1 -0
  165. package/dist/cjs/texture/Nice3DTexturePainter.js +236 -0
  166. package/dist/cjs/texture/Nice3DTexturePainter.js.map +1 -0
  167. package/dist/cjs/ui/NiceUIDesigner.js +191 -0
  168. package/dist/cjs/ui/NiceUIDesigner.js.map +1 -0
  169. package/dist/cjs/vector/VectorEditor.js +31 -0
  170. package/dist/cjs/vector/VectorEditor.js.map +1 -0
  171. package/dist/cjs/vector/VectorEditor.module.css.js +6 -0
  172. package/dist/cjs/vector/VectorEditor.module.css.js.map +1 -0
  173. package/dist/cjs/vector/VectorEditorMenuBar.js +16 -0
  174. package/dist/cjs/vector/VectorEditorMenuBar.js.map +1 -0
  175. package/dist/cjs/vector/VectorEditorRightPanel.js +126 -0
  176. package/dist/cjs/vector/VectorEditorRightPanel.js.map +1 -0
  177. package/dist/cjs/vector/VectorEditorShapeRenderer.js +55 -0
  178. package/dist/cjs/vector/VectorEditorShapeRenderer.js.map +1 -0
  179. package/dist/cjs/vector/VectorEditorStatusBar.js +14 -0
  180. package/dist/cjs/vector/VectorEditorStatusBar.js.map +1 -0
  181. package/dist/cjs/vector/useVectorEditor.js +613 -0
  182. package/dist/cjs/vector/useVectorEditor.js.map +1 -0
  183. package/dist/cjs/vector/vectorBooleanOps.js +511 -0
  184. package/dist/cjs/vector/vectorBooleanOps.js.map +1 -0
  185. package/dist/cjs/vector/vectorEditorExport.js +159 -0
  186. package/dist/cjs/vector/vectorEditorExport.js.map +1 -0
  187. package/dist/cjs/vector/vectorEditorImport.js +150 -0
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  189. package/dist/cjs/vector/vectorEditorTypes.js +72 -0
  190. package/dist/cjs/vector/vectorEditorTypes.js.map +1 -0
  191. package/dist/cjs/vector/vectorGradients.js +201 -0
  192. package/dist/cjs/vector/vectorGradients.js.map +1 -0
  193. package/dist/esm/animation/AnimatedPerson.js +151 -0
  194. package/dist/esm/animation/AnimatedPerson.js.map +1 -0
  195. package/dist/esm/animation/AnimationEditor.js +104 -0
  196. package/dist/esm/animation/AnimationEditor.js.map +1 -0
  197. package/dist/esm/animation/Audience.js +57 -0
  198. package/dist/esm/animation/Audience.js.map +1 -0
  199. package/dist/esm/animation/BodyRenderer.js +28 -0
  200. package/dist/esm/animation/BodyRenderer.js.map +1 -0
  201. package/dist/esm/animation/animationHelper.js +268 -0
  202. package/dist/esm/animation/animationHelper.js.map +1 -0
  203. package/dist/esm/animation/characterTypes.js +70 -0
  204. package/dist/esm/animation/characterTypes.js.map +1 -0
  205. package/dist/esm/animation/choreoDSL.js +182 -0
  206. package/dist/esm/animation/choreoDSL.js.map +1 -0
  207. package/dist/esm/animation/choreography.js +36 -0
  208. package/dist/esm/animation/choreography.js.map +1 -0
  209. package/dist/esm/animation/karaokeIntegration.js +91 -0
  210. package/dist/esm/animation/karaokeIntegration.js.map +1 -0
  211. package/dist/esm/animation/lottieExport.js +123 -0
  212. package/dist/esm/animation/lottieExport.js.map +1 -0
  213. package/dist/esm/animation/motionPath.js +185 -0
  214. package/dist/esm/animation/motionPath.js.map +1 -0
  215. package/dist/esm/animation/physics.js +192 -0
  216. package/dist/esm/animation/physics.js.map +1 -0
  217. package/dist/esm/animation/rig/RigPlayer.js +61 -0
  218. package/dist/esm/animation/rig/RigPlayer.js.map +1 -0
  219. package/dist/esm/animation/rig/RiggedBody.js +28 -0
  220. package/dist/esm/animation/rig/RiggedBody.js.map +1 -0
  221. package/dist/esm/animation/rig/choreoRigBridge.js +60 -0
  222. package/dist/esm/animation/rig/choreoRigBridge.js.map +1 -0
  223. package/dist/esm/animation/rig/ik.js +20 -0
  224. package/dist/esm/animation/rig/ik.js.map +1 -0
  225. package/dist/esm/animation/rig/poseOps.js +45 -0
  226. package/dist/esm/animation/rig/poseOps.js.map +1 -0
  227. package/dist/esm/animation/rig/presets.js +53 -0
  228. package/dist/esm/animation/rig/presets.js.map +1 -0
  229. package/dist/esm/animation/rig/rigMath.js +37 -0
  230. package/dist/esm/animation/rig/rigMath.js.map +1 -0
  231. package/dist/esm/animation/rig/rigTypes.js +40 -0
  232. package/dist/esm/animation/rig/rigTypes.js.map +1 -0
  233. package/dist/esm/animation/shapes/arms.js +13 -0
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  235. package/dist/esm/animation/shapes/eyes.js +45 -0
  236. package/dist/esm/animation/shapes/eyes.js.map +1 -0
  237. package/dist/esm/animation/shapes/hair.js +46 -0
  238. package/dist/esm/animation/shapes/hair.js.map +1 -0
  239. package/dist/esm/animation/shapes/heads.js +52 -0
  240. package/dist/esm/animation/shapes/heads.js.map +1 -0
  241. package/dist/esm/animation/shapes/headwear.js +36 -0
  242. package/dist/esm/animation/shapes/headwear.js.map +1 -0
  243. package/dist/esm/animation/shapes/legs.js +13 -0
  244. package/dist/esm/animation/shapes/legs.js.map +1 -0
  245. package/dist/esm/animation/shapes/mouths.js +45 -0
  246. package/dist/esm/animation/shapes/mouths.js.map +1 -0
  247. package/dist/esm/animation/shapes/noses.js +23 -0
  248. package/dist/esm/animation/shapes/noses.js.map +1 -0
  249. package/dist/esm/animation/shapes/outfits.js +37 -0
  250. package/dist/esm/animation/shapes/outfits.js.map +1 -0
  251. package/dist/esm/animation/shapes/torsos.js +11 -0
  252. package/dist/esm/animation/shapes/torsos.js.map +1 -0
  253. package/dist/esm/animation/spineExport.js +128 -0
  254. package/dist/esm/animation/spineExport.js.map +1 -0
  255. package/dist/esm/core/LocalUI.js +50 -0
  256. package/dist/esm/core/LocalUI.js.map +1 -0
  257. package/dist/esm/core/collaboration.js +252 -0
  258. package/dist/esm/core/collaboration.js.map +1 -0
  259. package/dist/esm/core/colorBlindness.js +90 -0
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  261. package/dist/esm/core/dragDrop.js +165 -0
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  263. package/dist/esm/core/fixes.js +179 -0
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  265. package/dist/esm/core/gridGuides.js +232 -0
  266. package/dist/esm/core/gridGuides.js.map +1 -0
  267. package/dist/esm/core/historyVisual.js +121 -0
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  269. package/dist/esm/core/i18n.js +13 -0
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  283. package/dist/esm/font/NiceFontEditor.js +189 -0
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  285. package/dist/esm/game/GameAsset2dEditor.js +369 -0
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  347. package/dist/esm/pixel/pixelEditorExports.js.map +1 -0
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  355. package/dist/esm/texture/Nice3DTexturePainter.js.map +1 -0
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  390. package/dist/types/animation/choreoDSL.d.ts +88 -0
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  392. package/dist/types/animation/karaokeIntegration.d.ts +31 -0
  393. package/dist/types/animation/lottieExport.d.ts +77 -0
  394. package/dist/types/animation/motionPath.d.ts +60 -0
  395. package/dist/types/animation/physics.d.ts +73 -0
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  397. package/dist/types/animation/rig/RiggedBody.d.ts +19 -0
  398. package/dist/types/animation/rig/choreoRigBridge.d.ts +9 -0
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  413. package/dist/types/animation/shapes/torsos.d.ts +9 -0
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  453. package/dist/types/photo/PhotoEditor.d.ts +2 -0
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  455. package/dist/types/photo/PhotoEditorLeftPanel.d.ts +13 -0
  456. package/dist/types/photo/PhotoEditorToolbar.d.ts +13 -0
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  458. package/dist/types/photo/StyleTransferPanel.d.ts +15 -0
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  472. package/dist/types/pixel/PaletteExtractorPanel.d.ts +16 -0
  473. package/dist/types/pixel/PixelEditor.d.ts +17 -0
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  478. package/dist/types/pixel/PixelEditorTimeline.d.ts +11 -0
  479. package/dist/types/pixel/PixelEditorToolbar.d.ts +11 -0
  480. package/dist/types/pixel/TileMapPanel.d.ts +14 -0
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  486. package/dist/types/pixel/tileMapMode.d.ts +122 -0
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  488. package/dist/types/texture/Nice3DTexturePainter.d.ts +55 -0
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  490. package/dist/types/vector/PathSimplificationPanel.d.ts +15 -0
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  492. package/dist/types/vector/TextOnPathPanel.d.ts +26 -0
  493. package/dist/types/vector/VectorEditor.d.ts +32 -0
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  502. package/dist/types/vector/textOnPath.d.ts +145 -0
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  509. package/dist/types/vector/vectorPatternFills.d.ts +101 -0
  510. package/dist/types/vector/vectorSvgFilters.d.ts +134 -0
  511. package/package.json +93 -0
@@ -0,0 +1,196 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * motionPath.ts — Spline-based motion path editor for AnimationEditor.
5
+ *
6
+ * Cubic Bézier paths that can be evaluated at any t ∈ [0..1]
7
+ * to drive bone position or object translation.
8
+ */
9
+ // ── Path Creation ───────────────────────────────────────────────
10
+ /** Create a straight-line motion path between two points. */
11
+ function createLinearPath(id, from, to, name = "Linear Path") {
12
+ return {
13
+ id,
14
+ name,
15
+ closed: false,
16
+ points: [
17
+ { pos: from, cpIn: from, cpOut: lerp2(from, to, 1 / 3) },
18
+ { pos: to, cpIn: lerp2(from, to, 2 / 3), cpOut: to },
19
+ ],
20
+ };
21
+ }
22
+ /** Create a circular motion path. */
23
+ function createCircularPath(id, cx, cy, radius, name = "Circular Path") {
24
+ // Approximate circle with 4 cubic Bézier segments
25
+ const k = 0.5522847498; // (4/3)*tan(π/8)
26
+ const r = radius;
27
+ const points = [
28
+ { pos: { x: cx + r, y: cy }, cpIn: { x: cx + r, y: cy - r * k }, cpOut: { x: cx + r, y: cy + r * k } },
29
+ { pos: { x: cx, y: cy + r }, cpIn: { x: cx + r * k, y: cy + r }, cpOut: { x: cx - r * k, y: cy + r } },
30
+ { pos: { x: cx - r, y: cy }, cpIn: { x: cx - r, y: cy + r * k }, cpOut: { x: cx - r, y: cy - r * k } },
31
+ { pos: { x: cx, y: cy - r }, cpIn: { x: cx - r * k, y: cy - r }, cpOut: { x: cx + r * k, y: cy - r } },
32
+ ];
33
+ return { id, name, points, closed: true };
34
+ }
35
+ /** Create a figure-8 motion path. */
36
+ function createFigure8Path(id, cx, cy, width, height, name = "Figure-8 Path") {
37
+ const hw = width / 2;
38
+ const hh = height / 2;
39
+ const points = [
40
+ { pos: { x: cx, y: cy }, cpIn: { x: cx - hw * 0.6, y: cy + hh }, cpOut: { x: cx + hw * 0.6, y: cy - hh } },
41
+ { pos: { x: cx + hw, y: cy - hh }, cpIn: { x: cx + hw * 0.4, y: cy - hh }, cpOut: { x: cx + hw, y: cy } },
42
+ { pos: { x: cx, y: cy }, cpIn: { x: cx + hw * 0.6, y: cy + hh }, cpOut: { x: cx - hw * 0.6, y: cy - hh } },
43
+ { pos: { x: cx - hw, y: cy + hh }, cpIn: { x: cx - hw, y: cy }, cpOut: { x: cx - hw * 0.4, y: cy + hh } },
44
+ ];
45
+ return { id, name, points, closed: true };
46
+ }
47
+ // ── Path Evaluation ─────────────────────────────────────────────
48
+ function lerp2(a, b, t) {
49
+ return { x: a.x + (b.x - a.x) * t, y: a.y + (b.y - a.y) * t };
50
+ }
51
+ function cubicBezier(p0, p1, p2, p3, t) {
52
+ const t2 = t * t;
53
+ const t3 = t2 * t;
54
+ const mt = 1 - t;
55
+ const mt2 = mt * mt;
56
+ const mt3 = mt2 * mt;
57
+ return {
58
+ x: mt3 * p0.x + 3 * mt2 * t * p1.x + 3 * mt * t2 * p2.x + t3 * p3.x,
59
+ y: mt3 * p0.y + 3 * mt2 * t * p1.y + 3 * mt * t2 * p2.y + t3 * p3.y,
60
+ };
61
+ }
62
+ function cubicBezierDerivative(p0, p1, p2, p3, t) {
63
+ const mt = 1 - t;
64
+ return {
65
+ x: 3 * mt * mt * (p1.x - p0.x) + 6 * mt * t * (p2.x - p1.x) + 3 * t * t * (p3.x - p2.x),
66
+ y: 3 * mt * mt * (p1.y - p0.y) + 6 * mt * t * (p2.y - p1.y) + 3 * t * t * (p3.y - p2.y),
67
+ };
68
+ }
69
+ /** Evaluate a position on the motion path at parameter t ∈ [0..1]. */
70
+ function evaluatePath(path, t) {
71
+ var _a, _b;
72
+ const n = path.closed ? path.points.length : path.points.length - 1;
73
+ if (n <= 0)
74
+ return (_b = (_a = path.points[0]) === null || _a === void 0 ? void 0 : _a.pos) !== null && _b !== void 0 ? _b : { x: 0, y: 0 };
75
+ const tClamped = path.closed ? ((t % 1) + 1) % 1 : Math.max(0, Math.min(1, t));
76
+ const segFloat = tClamped * n;
77
+ const seg = Math.min(Math.floor(segFloat), n - 1);
78
+ const localT = segFloat - seg;
79
+ const i0 = seg;
80
+ const i1 = path.closed ? (seg + 1) % path.points.length : seg + 1;
81
+ const p0 = path.points[i0];
82
+ const p1 = path.points[i1];
83
+ return cubicBezier(p0.pos, p0.cpOut, p1.cpIn, p1.pos, localT);
84
+ }
85
+ /** Get the tangent direction at parameter t. */
86
+ function evaluatePathTangent(path, t) {
87
+ const n = path.closed ? path.points.length : path.points.length - 1;
88
+ if (n <= 0)
89
+ return { x: 1, y: 0 };
90
+ const tClamped = path.closed ? ((t % 1) + 1) % 1 : Math.max(0, Math.min(1, t));
91
+ const segFloat = tClamped * n;
92
+ const seg = Math.min(Math.floor(segFloat), n - 1);
93
+ const localT = segFloat - seg;
94
+ const i0 = seg;
95
+ const i1 = path.closed ? (seg + 1) % path.points.length : seg + 1;
96
+ const p0 = path.points[i0];
97
+ const p1 = path.points[i1];
98
+ const d = cubicBezierDerivative(p0.pos, p0.cpOut, p1.cpIn, p1.pos, localT);
99
+ const len = Math.hypot(d.x, d.y) || 1;
100
+ return { x: d.x / len, y: d.y / len };
101
+ }
102
+ /** Approximate total path length by sampling. */
103
+ function pathLength(path, samples = 64) {
104
+ let len = 0;
105
+ let prev = evaluatePath(path, 0);
106
+ for (let i = 1; i <= samples; i++) {
107
+ const cur = evaluatePath(path, i / samples);
108
+ len += Math.hypot(cur.x - prev.x, cur.y - prev.y);
109
+ prev = cur;
110
+ }
111
+ return len;
112
+ }
113
+ /** Compute arc-length parameterization lookup table. */
114
+ function arcLengthTable(path, samples = 64) {
115
+ const table = [0];
116
+ let prev = evaluatePath(path, 0);
117
+ let cumLen = 0;
118
+ for (let i = 1; i <= samples; i++) {
119
+ const t = i / samples;
120
+ const cur = evaluatePath(path, t);
121
+ cumLen += Math.hypot(cur.x - prev.x, cur.y - prev.y);
122
+ table.push(cumLen);
123
+ prev = cur;
124
+ }
125
+ // Normalize to [0..1]
126
+ const total = cumLen || 1;
127
+ for (let i = 0; i <= samples; i++)
128
+ table[i] /= total;
129
+ return table;
130
+ }
131
+ /** Convert distance fraction → parametric t using arc-length table. */
132
+ function distanceToT(arcTable, d) {
133
+ const n = arcTable.length - 1;
134
+ const clamped = Math.max(0, Math.min(1, d));
135
+ for (let i = 0; i < n; i++) {
136
+ if (arcTable[i + 1] >= clamped) {
137
+ const segLen = arcTable[i + 1] - arcTable[i];
138
+ const frac = segLen > 0 ? (clamped - arcTable[i]) / segLen : 0;
139
+ return (i + frac) / n;
140
+ }
141
+ }
142
+ return 1;
143
+ }
144
+ // ── Animation Evaluation ────────────────────────────────────────
145
+ const EASING_FNS = {
146
+ "linear": (t) => t,
147
+ "ease-in": (t) => t * t,
148
+ "ease-out": (t) => t * (2 - t),
149
+ "ease-in-out": (t) => t * t * (3 - 2 * t),
150
+ };
151
+ /** Evaluate a motion path animation at a given time (ms). Returns position on path. */
152
+ function evaluateMotionPathAnimation(path, anim, timeMs) {
153
+ var _a;
154
+ if (anim.keyframes.length === 0)
155
+ return null;
156
+ const kfs = [...anim.keyframes].sort((a, b) => a.time - b.time);
157
+ const totalDuration = kfs[kfs.length - 1].time - kfs[0].time;
158
+ let time = timeMs;
159
+ if (anim.loop && totalDuration > 0) {
160
+ time = kfs[0].time + ((timeMs - kfs[0].time) % totalDuration + totalDuration) % totalDuration;
161
+ }
162
+ // Find surrounding keyframes
163
+ if (time <= kfs[0].time)
164
+ return evaluatePath(path, kfs[0].t);
165
+ if (time >= kfs[kfs.length - 1].time)
166
+ return evaluatePath(path, kfs[kfs.length - 1].t);
167
+ for (let i = 0; i < kfs.length - 1; i++) {
168
+ if (time >= kfs[i].time && time <= kfs[i + 1].time) {
169
+ const segDur = kfs[i + 1].time - kfs[i].time;
170
+ const rawT = segDur > 0 ? (time - kfs[i].time) / segDur : 0;
171
+ const easing = EASING_FNS[(_a = kfs[i].easing) !== null && _a !== void 0 ? _a : "linear"];
172
+ const easedT = easing(rawT);
173
+ const pathT = kfs[i].t + (kfs[i + 1].t - kfs[i].t) * easedT;
174
+ return evaluatePath(path, pathT);
175
+ }
176
+ }
177
+ return evaluatePath(path, kfs[kfs.length - 1].t);
178
+ }
179
+ // ── Preset Paths ────────────────────────────────────────────────
180
+ const PRESET_PATHS = {
181
+ bouncingArc: (cx, cy, w, h) => createLinearPath("preset-arc", { x: cx - w / 2, y: cy }, { x: cx + w / 2, y: cy }, "Bouncing Arc"),
182
+ circle: (cx, cy, r) => createCircularPath("preset-circle", cx, cy, r, "Circle"),
183
+ figure8: (cx, cy, w, h) => createFigure8Path("preset-figure8", cx, cy, w, h, "Figure-8"),
184
+ };
185
+
186
+ exports.PRESET_PATHS = PRESET_PATHS;
187
+ exports.arcLengthTable = arcLengthTable;
188
+ exports.createCircularPath = createCircularPath;
189
+ exports.createFigure8Path = createFigure8Path;
190
+ exports.createLinearPath = createLinearPath;
191
+ exports.distanceToT = distanceToT;
192
+ exports.evaluateMotionPathAnimation = evaluateMotionPathAnimation;
193
+ exports.evaluatePath = evaluatePath;
194
+ exports.evaluatePathTangent = evaluatePathTangent;
195
+ exports.pathLength = pathLength;
196
+ //# sourceMappingURL=motionPath.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,201 @@
1
+ 'use strict';
2
+
3
+ var rigMath = require('./rig/rigMath.js');
4
+ var rigTypes = require('./rig/rigTypes.js');
5
+
6
+ // ── Constants ───────────────────────────────────────────────────
7
+ const DEFAULT_PHYSICS = {
8
+ gravity: { x: 0, y: 980 },
9
+ damping: 0.99,
10
+ iterations: 4,
11
+ timestep: 1 / 60,
12
+ };
13
+ // ── Verlet Engine ───────────────────────────────────────────────
14
+ function createParticle(x, y, mass = 1, pinned = false) {
15
+ return { pos: { x, y }, prev: { x, y }, acc: { x: 0, y: 0 }, mass, pinned };
16
+ }
17
+ function stepParticles(particles, config) {
18
+ const dt2 = config.timestep * config.timestep;
19
+ for (const p of particles) {
20
+ if (p.pinned)
21
+ continue;
22
+ const vx = (p.pos.x - p.prev.x) * config.damping;
23
+ const vy = (p.pos.y - p.prev.y) * config.damping;
24
+ p.prev.x = p.pos.x;
25
+ p.prev.y = p.pos.y;
26
+ p.pos.x += vx + (config.gravity.x + p.acc.x) * dt2;
27
+ p.pos.y += vy + (config.gravity.y + p.acc.y) * dt2;
28
+ p.acc.x = 0;
29
+ p.acc.y = 0;
30
+ }
31
+ }
32
+ function solveConstraints(particles, constraints, iterations) {
33
+ for (let i = 0; i < iterations; i++) {
34
+ for (const c of constraints) {
35
+ const a = particles[c.a];
36
+ const b = particles[c.b];
37
+ const dx = b.pos.x - a.pos.x;
38
+ const dy = b.pos.y - a.pos.y;
39
+ const dist = Math.hypot(dx, dy) || 0.001;
40
+ const diff = (c.restLength - dist) / dist * c.stiffness;
41
+ const ox = dx * diff * 0.5;
42
+ const oy = dy * diff * 0.5;
43
+ if (!a.pinned) {
44
+ a.pos.x -= ox;
45
+ a.pos.y -= oy;
46
+ }
47
+ if (!b.pinned) {
48
+ b.pos.x += ox;
49
+ b.pos.y += oy;
50
+ }
51
+ }
52
+ }
53
+ }
54
+ // ── Ragdoll ─────────────────────────────────────────────────────
55
+ const RAGDOLL_BONES = [
56
+ { name: "pelvis", length: 0 },
57
+ { name: "spineLower", parent: "pelvis", length: 0.1 },
58
+ { name: "spineUpper", parent: "spineLower", length: 0.1 },
59
+ { name: "neck", parent: "spineUpper", length: 0.05 },
60
+ { name: "head", parent: "neck", length: 0.08 },
61
+ { name: "lShoulder", parent: "spineUpper", length: 0.06 },
62
+ { name: "lUpperArm", parent: "lShoulder", length: 0.12 },
63
+ { name: "lForearm", parent: "lUpperArm", length: 0.1 },
64
+ { name: "lHand", parent: "lForearm", length: 0.05 },
65
+ { name: "rShoulder", parent: "spineUpper", length: 0.06 },
66
+ { name: "rUpperArm", parent: "rShoulder", length: 0.12 },
67
+ { name: "rForearm", parent: "rUpperArm", length: 0.1 },
68
+ { name: "rHand", parent: "rForearm", length: 0.05 },
69
+ { name: "lThigh", parent: "pelvis", length: 0.15 },
70
+ { name: "lShin", parent: "lThigh", length: 0.14 },
71
+ { name: "lFoot", parent: "lShin", length: 0.05 },
72
+ { name: "rThigh", parent: "pelvis", length: 0.15 },
73
+ { name: "rShin", parent: "rThigh", length: 0.14 },
74
+ { name: "rFoot", parent: "rShin", length: 0.05 },
75
+ ];
76
+ /** Create a ragdoll simulation from a rig pose. */
77
+ function createRagdoll(cfg) {
78
+ const { size } = cfg;
79
+ const particles = [];
80
+ const constraints = [];
81
+ const boneMap = {};
82
+ // Create particles for each bone joint
83
+ const fk = rigMath.solveFK(rigTypes.DEFAULT_RIG, rigTypes.DEFAULT_POSE, size);
84
+ for (const bone of RAGDOLL_BONES) {
85
+ const solved = fk[bone.name];
86
+ const x = solved ? solved.x : size / 2;
87
+ const y = solved ? solved.y : size / 2;
88
+ boneMap[bone.name] = particles.length;
89
+ particles.push(createParticle(x, y));
90
+ }
91
+ // Create distance constraints along bone chain
92
+ for (const bone of RAGDOLL_BONES) {
93
+ if (!bone.parent)
94
+ continue;
95
+ const ai = boneMap[bone.parent];
96
+ const bi = boneMap[bone.name];
97
+ const restLen = bone.length * size;
98
+ constraints.push({ a: ai, b: bi, restLength: restLen, stiffness: 0.8 });
99
+ }
100
+ return { particles, constraints, boneMap };
101
+ }
102
+ /** Step the ragdoll simulation forward by one frame. */
103
+ function stepRagdoll(sim, config = {}) {
104
+ const cfg = { ...DEFAULT_PHYSICS, ...config };
105
+ stepParticles(sim.particles, cfg);
106
+ solveConstraints(sim.particles, sim.constraints, cfg.iterations);
107
+ }
108
+ /** Extract a RigPose from the current ragdoll particle positions. */
109
+ function ragdollToPose(sim) {
110
+ const pose = {};
111
+ for (const bone of RAGDOLL_BONES) {
112
+ if (!bone.parent)
113
+ continue;
114
+ const ai = sim.boneMap[bone.parent];
115
+ const bi = sim.boneMap[bone.name];
116
+ const a = sim.particles[ai];
117
+ const b = sim.particles[bi];
118
+ const angle = Math.atan2(b.pos.y - a.pos.y, b.pos.x - a.pos.x) * 180 / Math.PI;
119
+ pose[bone.name] = angle;
120
+ }
121
+ return pose;
122
+ }
123
+ /** Apply a force impulse to a ragdoll particle. */
124
+ function applyImpulse(sim, boneName, force) {
125
+ const idx = sim.boneMap[boneName];
126
+ if (idx === undefined)
127
+ return;
128
+ const p = sim.particles[idx];
129
+ p.acc.x += force.x / p.mass;
130
+ p.acc.y += force.y / p.mass;
131
+ }
132
+ // ── Cloth Simulation ────────────────────────────────────────────
133
+ /** Create a cloth simulation grid. */
134
+ function createCloth(cfg) {
135
+ const { width, height, cols, rows, pinTop = true, stiffness = 0.9, } = cfg;
136
+ const particles = [];
137
+ const constraints = [];
138
+ const spacingX = width / cols;
139
+ const spacingY = height / rows;
140
+ // Create particle grid
141
+ for (let r = 0; r <= rows; r++) {
142
+ for (let c = 0; c <= cols; c++) {
143
+ const x = c * spacingX;
144
+ const y = r * spacingY;
145
+ const pinned = pinTop && r === 0;
146
+ particles.push(createParticle(x, y, 1, pinned));
147
+ }
148
+ }
149
+ const idx = (r, c) => r * (cols + 1) + c;
150
+ // Structural constraints (horizontal + vertical)
151
+ for (let r = 0; r <= rows; r++) {
152
+ for (let c = 0; c <= cols; c++) {
153
+ if (c < cols) {
154
+ constraints.push({ a: idx(r, c), b: idx(r, c + 1), restLength: spacingX, stiffness });
155
+ }
156
+ if (r < rows) {
157
+ constraints.push({ a: idx(r, c), b: idx(r + 1, c), restLength: spacingY, stiffness });
158
+ }
159
+ }
160
+ }
161
+ // Shear constraints (diagonals for stability)
162
+ const diagLen = Math.hypot(spacingX, spacingY);
163
+ for (let r = 0; r < rows; r++) {
164
+ for (let c = 0; c < cols; c++) {
165
+ constraints.push({ a: idx(r, c), b: idx(r + 1, c + 1), restLength: diagLen, stiffness: stiffness * 0.5 });
166
+ constraints.push({ a: idx(r, c + 1), b: idx(r + 1, c), restLength: diagLen, stiffness: stiffness * 0.5 });
167
+ }
168
+ }
169
+ return { particles, constraints, cols, rows };
170
+ }
171
+ /** Step the cloth simulation forward by one frame. */
172
+ function stepCloth(sim, config = {}) {
173
+ const cfg = { ...DEFAULT_PHYSICS, ...config };
174
+ stepParticles(sim.particles, cfg);
175
+ solveConstraints(sim.particles, sim.constraints, cfg.iterations);
176
+ }
177
+ /** Get cloth vertex positions as a flat array [x0,y0, x1,y1, ...]. */
178
+ function clothVertices(sim) {
179
+ const out = [];
180
+ for (const p of sim.particles) {
181
+ out.push(p.pos.x, p.pos.y);
182
+ }
183
+ return out;
184
+ }
185
+ /** Pin or unpin a cloth particle by grid position. */
186
+ function pinClothParticle(sim, col, row, pinned) {
187
+ const idx = row * (sim.cols + 1) + col;
188
+ if (idx >= 0 && idx < sim.particles.length) {
189
+ sim.particles[idx].pinned = pinned;
190
+ }
191
+ }
192
+
193
+ exports.applyImpulse = applyImpulse;
194
+ exports.clothVertices = clothVertices;
195
+ exports.createCloth = createCloth;
196
+ exports.createRagdoll = createRagdoll;
197
+ exports.pinClothParticle = pinClothParticle;
198
+ exports.ragdollToPose = ragdollToPose;
199
+ exports.stepCloth = stepCloth;
200
+ exports.stepRagdoll = stepRagdoll;
201
+ //# sourceMappingURL=physics.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,63 @@
1
+ 'use strict';
2
+
3
+ var jsxRuntime = require('react/jsx-runtime');
4
+ var React = require('react');
5
+ var rigTypes = require('./rigTypes.js');
6
+ var RiggedBody = require('./RiggedBody.js');
7
+ var poseOps = require('./poseOps.js');
8
+ var choreoRigBridge = require('./choreoRigBridge.js');
9
+ var rigMath = require('./rigMath.js');
10
+ var ik = require('./ik.js');
11
+
12
+ const RigPlayer = React.forwardRef(({ character, rig, pose, size, debug }, ref) => {
13
+ var _a;
14
+ const [current, setCurrent] = React.useState({ ...rigTypes.DEFAULT_POSE, ...(pose !== null && pose !== void 0 ? pose : {}) });
15
+ const r = rig !== null && rig !== void 0 ? rig : rigTypes.DEFAULT_RIG;
16
+ const S = Math.max(140, Math.floor((_a = size !== null && size !== void 0 ? size : character.size) !== null && _a !== void 0 ? _a : 180));
17
+ const setNow = (p) => setCurrent({ ...rigTypes.DEFAULT_POSE, ...p });
18
+ const aimRightHandAt = (x, y) => {
19
+ const fk = rigMath.solveFK(r, { ...rigTypes.DEFAULT_POSE, ...current }, S);
20
+ const L1 = Math.hypot(fk.rUpperArm.x2 - fk.rUpperArm.x, fk.rUpperArm.y2 - fk.rUpperArm.y);
21
+ const L2 = Math.hypot(fk.rForearm.x2 - fk.rForearm.x, fk.rForearm.y2 - fk.rForearm.y);
22
+ const { upper, fore } = ik.solveTwoBoneIK(fk.rShoulder.x, fk.rShoulder.y, L1, L2, x, y);
23
+ setNow({ ...current, rUpperArm: upper, rForearm: fore });
24
+ };
25
+ const raiseCardIK = async (_score, durationMs = 450) => {
26
+ const fk = rigMath.solveFK(r, { ...rigTypes.DEFAULT_POSE, ...current }, S);
27
+ const tx = fk.head.x2 + S * 0.12;
28
+ const ty = fk.head.y2 - S * 0.05;
29
+ const L1 = Math.hypot(fk.rUpperArm.x2 - fk.rUpperArm.x, fk.rUpperArm.y2 - fk.rUpperArm.y);
30
+ const L2 = Math.hypot(fk.rForearm.x2 - fk.rForearm.x, fk.rForearm.y2 - fk.rForearm.y);
31
+ const { upper, fore } = ik.solveTwoBoneIK(fk.rShoulder.x, fk.rShoulder.y, L1, L2, tx, ty);
32
+ const target = { ...current, rUpperArm: upper, rForearm: fore, head: 60 };
33
+ await poseOps.tweenPose(current, target, durationMs, setNow, poseOps.ease.inOut);
34
+ };
35
+ React.useImperativeHandle(ref, () => ({
36
+ setPose: setNow,
37
+ tweenTo: (p, durationMs = 450) => poseOps.tweenPose(current, { ...rigTypes.DEFAULT_POSE, ...p }, durationMs, setNow, poseOps.ease.inOut),
38
+ playChoreo: async (steps, defaultMs = 450) => {
39
+ var _a, _b, _c, _d, _e;
40
+ let cur = current;
41
+ for (const s of steps) {
42
+ if (s.pose === "raiseCard") {
43
+ await raiseCardIK(undefined, (_b = (_a = s.options) === null || _a === void 0 ? void 0 : _a.duration) !== null && _b !== void 0 ? _b : defaultMs);
44
+ cur = { ...current };
45
+ }
46
+ else {
47
+ const target = choreoRigBridge.rigPoseFor(s.pose);
48
+ await poseOps.tweenPose(cur, target, (_d = (_c = s.options) === null || _c === void 0 ? void 0 : _c.duration) !== null && _d !== void 0 ? _d : defaultMs, setNow, poseOps.ease.inOut);
49
+ cur = target;
50
+ }
51
+ const hold = (_e = s.holdMs) !== null && _e !== void 0 ? _e : 0;
52
+ if (hold > 0)
53
+ await new Promise((r) => setTimeout(r, hold));
54
+ }
55
+ },
56
+ aimRightHandAt,
57
+ raiseCardIK,
58
+ }));
59
+ return jsxRuntime.jsx(RiggedBody, { character: character, rig: r, pose: current, size: S, debug: debug });
60
+ });
61
+
62
+ module.exports = RigPlayer;
63
+ //# sourceMappingURL=RigPlayer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RigPlayer.js","sources":["../../../../src/animation/rig/RigPlayer.tsx"],"sourcesContent":[null],"names":["DEFAULT_POSE","DEFAULT_RIG","solveFK","solveTwoBoneIK","tweenPose","ease","rigPoseFor","_jsx"],"mappings":";;;;;;;;;;;AAsCA,MAAM,SAAS,GAAG,KAAK,CAAC,UAAU,CAC9B,CAAC,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,GAAG,KAAI;;IAC3C,MAAM,CAAC,OAAO,EAAE,UAAU,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAU,EAAE,GAAGA,qBAAY,EAAE,IAAI,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAJ,IAAI,GAAI,EAAE,CAAC,EAAE,CAAC;IAC3F,MAAM,CAAC,GAAG,GAAG,KAAA,IAAA,IAAH,GAAG,KAAA,MAAA,GAAH,GAAG,GAAIC,oBAAW;IAC5B,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAA,EAAA,GAAA,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAJ,IAAI,GAAI,SAAS,CAAC,IAAI,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,GAAG,CAAC,CAAC;AAElE,IAAA,MAAM,MAAM,GAAG,CAAC,CAAU,KAAK,UAAU,CAAC,EAAE,GAAGD,qBAAY,EAAE,GAAG,CAAC,EAAE,CAAC;AAEpE,IAAA,MAAM,cAAc,GAAG,CAAC,CAAS,EAAE,CAAS,KAAI;AAC5C,QAAA,MAAM,EAAE,GAAGE,eAAO,CAAC,CAAC,EAAE,EAAE,GAAGF,qBAAY,EAAE,GAAG,OAAO,EAAE,EAAE,CAAC,CAAC;AACzD,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC;AACzF,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC;AACrF,QAAA,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAGG,iBAAc,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;AACpF,QAAA,MAAM,CAAC,EAAE,GAAG,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;AAC5D,IAAA,CAAC;IAED,MAAM,WAAW,GAAG,OAAO,MAAe,EAAE,UAAU,GAAG,GAAG,KAAI;AAC5D,QAAA,MAAM,EAAE,GAAGD,eAAO,CAAC,CAAC,EAAE,EAAE,GAAGF,qBAAY,EAAE,GAAG,OAAO,EAAE,EAAE,CAAC,CAAC;QACzD,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI;QAChC,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI;AAChC,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC;AACzF,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC;AACrF,QAAA,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAGG,iBAAc,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AACtF,QAAA,MAAM,MAAM,GAAG,EAAE,GAAG,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE;AACzE,QAAA,MAAMC,iBAAS,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAEC,YAAI,CAAC,KAAK,CAAC;AACpE,IAAA,CAAC;IAED,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,OAAO;AAClC,QAAA,OAAO,EAAE,MAAM;AACf,QAAA,OAAO,EAAE,CAAC,CAAU,EAAE,UAAU,GAAG,GAAG,KAClCD,iBAAS,CAAC,OAAO,EAAE,EAAE,GAAGJ,qBAAY,EAAE,GAAG,CAAC,EAAE,EAAE,UAAU,EAAE,MAAM,EAAEK,YAAI,CAAC,KAAK,CAAC;QACjF,UAAU,EAAE,OAAO,KAAmB,EAAE,SAAS,GAAG,GAAG,KAAI;;YACvD,IAAI,GAAG,GAAG,OAAO;AACjB,YAAA,KAAK,MAAM,CAAC,IAAI,KAAK,EAAE;AACnB,gBAAA,IAAI,CAAC,CAAC,IAAI,KAAK,WAAW,EAAE;AACxB,oBAAA,MAAM,WAAW,CAAC,SAAS,EAAE,MAAA,CAAA,EAAA,GAAA,CAAC,CAAC,OAAO,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,QAAQ,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,SAAS,CAAC;AAC9D,oBAAA,GAAG,GAAG,EAAE,GAAG,OAAO,EAAE;gBACxB;qBAAO;oBACH,MAAM,MAAM,GAAGC,0BAAU,CAAC,CAAC,CAAC,IAAkB,CAAC;oBAC/C,MAAMF,iBAAS,CAAC,GAAG,EAAE,MAAM,EAAE,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,CAAC,CAAC,OAAO,0CAAE,QAAQ,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,SAAS,EAAE,MAAM,EAAEC,YAAI,CAAC,KAAK,CAAC;oBAClF,GAAG,GAAG,MAAM;gBAChB;gBACA,MAAM,IAAI,GAAG,CAAA,EAAA,GAAA,CAAC,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,CAAC;gBAC1B,IAAI,IAAI,GAAG,CAAC;AAAE,oBAAA,MAAM,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAC/D;QACJ,CAAC;QACD,cAAc;QACd,WAAW;AACd,KAAA,CAAC,CAAC;IAEH,OAAOE,cAAA,CAAC,UAAU,EAAA,EAAC,SAAS,EAAE,SAAS,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAA,CAAI;AAC7F,CAAC;;;;"}
@@ -0,0 +1,30 @@
1
+ 'use strict';
2
+
3
+ var jsxRuntime = require('react/jsx-runtime');
4
+ var rigTypes = require('./rigTypes.js');
5
+ var rigMath = require('./rigMath.js');
6
+
7
+ /** Render a multi-bone body (arms: 3, legs: 3, torso: 3, neck+head). */
8
+ const RiggedBody = ({ character, rig, pose, size, debug }) => {
9
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o;
10
+ const S = Math.max(140, Math.floor((_a = size !== null && size !== void 0 ? size : character.size) !== null && _a !== void 0 ? _a : 180));
11
+ const r = rig !== null && rig !== void 0 ? rig : rigTypes.DEFAULT_RIG;
12
+ const p = { ...rigTypes.DEFAULT_POSE, ...(pose !== null && pose !== void 0 ? pose : {}) };
13
+ const fk = rigMath.solveFK(r, p, S);
14
+ const stroke = (_d = (_c = (_b = character.face) === null || _b === void 0 ? void 0 : _b.colors) === null || _c === void 0 ? void 0 : _c[2]) !== null && _d !== void 0 ? _d : "var(--anim-stroke, #111)";
15
+ const skin = (_g = (_f = (_e = character.face) === null || _e === void 0 ? void 0 : _e.colors) === null || _f === void 0 ? void 0 : _f[0]) !== null && _g !== void 0 ? _g : "var(--anim-skin, #FFD2B3)";
16
+ const cloth = (_k = (_j = (_h = character.outfit) === null || _h === void 0 ? void 0 : _h.colors) === null || _j === void 0 ? void 0 : _j[0]) !== null && _k !== void 0 ? _k : "var(--anim-shirt, #3B82F6)";
17
+ const sw = Math.max(2, S * 0.015);
18
+ const seg = (a, color) => (jsxRuntime.jsx("line", { x1: fk[a].x, y1: fk[a].y, x2: fk[a].x2, y2: fk[a].y2, stroke: color, strokeWidth: sw, strokeLinecap: "round" }));
19
+ const torsoPath = `
20
+ M ${fk.pelvis.x - S * 0.09} ${fk.pelvis.y}
21
+ L ${fk.pelvis.x + S * 0.09} ${fk.pelvis.y}
22
+ L ${fk.spineUpper.x + S * 0.10} ${fk.spineUpper.y}
23
+ L ${fk.spineUpper.x - S * 0.10} ${fk.spineUpper.y} Z
24
+ `;
25
+ const headR = S * 0.11;
26
+ return (jsxRuntime.jsxs("svg", { width: S, height: S * 1.25, viewBox: `0 0 ${S} ${S * 1.25}`, children: [seg("lThigh", cloth), seg("lShin", cloth), seg("lFoot", cloth), seg("rThigh", cloth), seg("rShin", cloth), seg("rFoot", cloth), jsxRuntime.jsx("path", { d: torsoPath, fill: (_o = (_m = (_l = character.outfit) === null || _l === void 0 ? void 0 : _l.colors) === null || _m === void 0 ? void 0 : _m[1]) !== null && _o !== void 0 ? _o : "var(--anim-outfit-2, #2563EB)", stroke: stroke, strokeWidth: sw * 0.8 }), seg("pelvis", stroke), seg("spineLower", stroke), seg("spineUpper", stroke), seg("neck", stroke), seg("lUpperArm", skin), seg("lForearm", skin), seg("lHand", skin), seg("rUpperArm", skin), seg("rForearm", skin), seg("rHand", skin), jsxRuntime.jsx("circle", { cx: fk.head.x2, cy: fk.head.y2, r: headR, fill: skin, stroke: stroke, strokeWidth: sw * 0.7 }), debug && (jsxRuntime.jsx("g", { opacity: 0.65, fill: stroke, children: Object.values(fk).map((b, i) => jsxRuntime.jsx("circle", { cx: b.x, cy: b.y, r: sw * 0.55 }, i)) }))] }));
27
+ };
28
+
29
+ module.exports = RiggedBody;
30
+ //# sourceMappingURL=RiggedBody.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RiggedBody.js","sources":["../../../../src/animation/rig/RiggedBody.tsx"],"sourcesContent":[null],"names":["DEFAULT_RIG","DEFAULT_POSE","solveFK","_jsx","_jsxs"],"mappings":";;;;;;AAmBA;AACA,MAAM,UAAU,GAA8B,CAAC,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,KAAI;;IACpF,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAA,EAAA,GAAA,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAJ,IAAI,GAAI,SAAS,CAAC,IAAI,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,GAAG,CAAC,CAAC;IAClE,MAAM,CAAC,GAAG,GAAG,KAAA,IAAA,IAAH,GAAG,KAAA,MAAA,GAAH,GAAG,GAAIA,oBAAW;AAC5B,IAAA,MAAM,CAAC,GAAG,EAAE,GAAGC,qBAAY,EAAE,IAAI,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAJ,IAAI,GAAI,EAAE,CAAC,EAAE;IAC9C,MAAM,EAAE,GAAGC,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;AAE3B,IAAA,MAAM,MAAM,GAAG,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,MAAA,SAAS,CAAC,IAAI,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,0BAA0B;AACxE,IAAA,MAAM,IAAI,GAAG,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,MAAA,SAAS,CAAC,IAAI,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,2BAA2B;AACvE,IAAA,MAAM,KAAK,GAAG,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,MAAA,SAAS,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,4BAA4B;AAE3E,IAAA,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC;AACjC,IAAA,MAAM,GAAG,GAAG,CAAC,CAAkB,EAAE,KAAa,MAC1CC,cAAA,CAAA,MAAA,EAAA,EAAM,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,EAAE,aAAa,EAAC,OAAO,EAAA,CAAG,CACvH;AAED,IAAA,MAAM,SAAS,GAAG,CAAA;AACd,MAAA,EAAA,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAA,CAAA,EAAI,EAAE,CAAC,MAAM,CAAC,CAAC,CAAA;AACrC,MAAA,EAAA,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAA,CAAA,EAAI,EAAE,CAAC,MAAM,CAAC,CAAC,CAAA;AACrC,MAAA,EAAA,EAAE,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAA,CAAA,EAAI,EAAE,CAAC,UAAU,CAAC,CAAC,CAAA;AAC7C,MAAA,EAAA,EAAE,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAA,CAAA,EAAI,EAAE,CAAC,UAAU,CAAC,CAAC,CAAA;GAClD;AACC,IAAA,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI;AAEtB,IAAA,QACIC,eAAA,CAAA,KAAA,EAAA,EAAK,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,CAAA,IAAA,EAAO,CAAC,CAAA,CAAA,EAAI,CAAC,GAAG,IAAI,CAAA,CAAE,EAAA,QAAA,EAAA,CAE3D,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,EAC9D,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,EAG/DD,cAAA,CAAA,MAAA,EAAA,EAAM,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,SAAS,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,+BAA+B,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,EAAE,GAAG,GAAG,EAAA,CAAI,EACpI,GAAG,CAAC,QAAQ,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,YAAY,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,YAAY,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAGhG,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,EACjE,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,EAGlEA,cAAA,CAAA,QAAA,EAAA,EAAQ,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,EAAE,GAAG,GAAG,EAAA,CAAI,EAGtG,KAAK,KACFA,cAAA,CAAA,GAAA,EAAA,EAAG,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAA,QAAA,EACzB,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,KAAKA,cAAA,CAAA,QAAA,EAAA,EAAgB,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,IAAI,EAAA,EAAjC,CAAC,CAAoC,CAAC,EAAA,CACpF,CACP,CAAA,EAAA,CACC;AAEd;;;;"}
@@ -0,0 +1,63 @@
1
+ 'use strict';
2
+
3
+ var rigTypes = require('./rigTypes.js');
4
+ var presets = require('./presets.js');
5
+ var poseOps = require('./poseOps.js');
6
+
7
+ /** Map a high-level PersonPose to a rig pose. */
8
+ function rigPoseFor(pose) {
9
+ switch (pose) {
10
+ case "happy":
11
+ case "celebrate":
12
+ return presets.POSE_HAPPY;
13
+ case "angry":
14
+ case "shouting":
15
+ return presets.POSE_ANGRY;
16
+ case "danceA":
17
+ case "danceB":
18
+ case "danceC":
19
+ return presets.POSE_DANCE_A;
20
+ case "raiseCard":
21
+ return { ...rigTypes.DEFAULT_POSE, rUpperArm: 350, rForearm: 320, lUpperArm: 140, lForearm: 150, head: 60 };
22
+ case "waveHand":
23
+ return { ...rigTypes.DEFAULT_POSE, rUpperArm: 330, rForearm: 300 };
24
+ case "facepalm":
25
+ return { ...rigTypes.DEFAULT_POSE, rUpperArm: 20, rForearm: 340, head: 80 };
26
+ case "shrug":
27
+ return { ...rigTypes.DEFAULT_POSE, lUpperArm: 110, rUpperArm: 70, head: 85 };
28
+ case "nodYes":
29
+ return { ...rigTypes.DEFAULT_POSE, head: 90 };
30
+ case "shakeNo":
31
+ return { ...rigTypes.DEFAULT_POSE, head: 60 };
32
+ case "rock":
33
+ return { ...rigTypes.DEFAULT_POSE, pelvis: 100, spineLower: 100, spineUpper: 80 };
34
+ case "jump":
35
+ return { ...rigTypes.DEFAULT_POSE, lThigh: 70, rThigh: 110, lShin: 70, rShin: 110 };
36
+ case "leanBack":
37
+ return { ...rigTypes.DEFAULT_POSE, spineLower: 80, spineUpper: 70, head: 50 };
38
+ case "pointRight":
39
+ return { ...rigTypes.DEFAULT_POSE, rUpperArm: 10, rForearm: 350 };
40
+ case "idle":
41
+ default:
42
+ return rigTypes.DEFAULT_POSE;
43
+ }
44
+ }
45
+ /** Play a DSL choreography program by tweening the provided pose setter. */
46
+ async function playRigFromChoreo(steps, setPose, opts) {
47
+ var _a, _b, _c, _d, _e;
48
+ const duration = (_a = opts === null || opts === void 0 ? void 0 : opts.duration) !== null && _a !== void 0 ? _a : 450;
49
+ const easeFn = (_b = opts === null || opts === void 0 ? void 0 : opts.easing) !== null && _b !== void 0 ? _b : poseOps.ease.inOut;
50
+ let current = rigTypes.DEFAULT_POSE;
51
+ for (const s of steps) {
52
+ const target = rigPoseFor(s.pose);
53
+ await poseOps.tweenPose(current, target, (_d = (_c = s.options) === null || _c === void 0 ? void 0 : _c.duration) !== null && _d !== void 0 ? _d : duration, setPose, easeFn);
54
+ current = target;
55
+ const hold = (_e = s.holdMs) !== null && _e !== void 0 ? _e : 0;
56
+ if (hold > 0)
57
+ await new Promise((r) => setTimeout(r, hold));
58
+ }
59
+ }
60
+
61
+ exports.playRigFromChoreo = playRigFromChoreo;
62
+ exports.rigPoseFor = rigPoseFor;
63
+ //# sourceMappingURL=choreoRigBridge.js.map
@@ -0,0 +1 @@
1
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