@nice2dev/ui-graphics 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +84 -0
- package/LICENSE +21 -0
- package/README.md +339 -0
- package/dist/cjs/animation/AnimatedPerson.js +153 -0
- package/dist/cjs/animation/AnimatedPerson.js.map +1 -0
- package/dist/cjs/animation/AnimationEditor.js +106 -0
- package/dist/cjs/animation/AnimationEditor.js.map +1 -0
- package/dist/cjs/animation/Audience.js +59 -0
- package/dist/cjs/animation/Audience.js.map +1 -0
- package/dist/cjs/animation/BodyRenderer.js +33 -0
- package/dist/cjs/animation/BodyRenderer.js.map +1 -0
- package/dist/cjs/animation/animationHelper.js +272 -0
- package/dist/cjs/animation/animationHelper.js.map +1 -0
- package/dist/cjs/animation/characterTypes.js +75 -0
- package/dist/cjs/animation/characterTypes.js.map +1 -0
- package/dist/cjs/animation/choreoDSL.js +190 -0
- package/dist/cjs/animation/choreoDSL.js.map +1 -0
- package/dist/cjs/animation/choreography.js +41 -0
- package/dist/cjs/animation/choreography.js.map +1 -0
- package/dist/cjs/animation/karaokeIntegration.js +98 -0
- package/dist/cjs/animation/karaokeIntegration.js.map +1 -0
- package/dist/cjs/animation/lottieExport.js +128 -0
- package/dist/cjs/animation/lottieExport.js.map +1 -0
- package/dist/cjs/animation/motionPath.js +196 -0
- package/dist/cjs/animation/motionPath.js.map +1 -0
- package/dist/cjs/animation/physics.js +201 -0
- package/dist/cjs/animation/physics.js.map +1 -0
- package/dist/cjs/animation/rig/RigPlayer.js +63 -0
- package/dist/cjs/animation/rig/RigPlayer.js.map +1 -0
- package/dist/cjs/animation/rig/RiggedBody.js +30 -0
- package/dist/cjs/animation/rig/RiggedBody.js.map +1 -0
- package/dist/cjs/animation/rig/choreoRigBridge.js +63 -0
- package/dist/cjs/animation/rig/choreoRigBridge.js.map +1 -0
- package/dist/cjs/animation/rig/ik.js +22 -0
- package/dist/cjs/animation/rig/ik.js.map +1 -0
- package/dist/cjs/animation/rig/poseOps.js +49 -0
- package/dist/cjs/animation/rig/poseOps.js.map +1 -0
- package/dist/cjs/animation/rig/presets.js +60 -0
- package/dist/cjs/animation/rig/presets.js.map +1 -0
- package/dist/cjs/animation/rig/rigMath.js +41 -0
- package/dist/cjs/animation/rig/rigMath.js.map +1 -0
- package/dist/cjs/animation/rig/rigTypes.js +44 -0
- package/dist/cjs/animation/rig/rigTypes.js.map +1 -0
- package/dist/cjs/animation/shapes/arms.js +15 -0
- package/dist/cjs/animation/shapes/arms.js.map +1 -0
- package/dist/cjs/animation/shapes/eyes.js +52 -0
- package/dist/cjs/animation/shapes/eyes.js.map +1 -0
- package/dist/cjs/animation/shapes/hair.js +55 -0
- package/dist/cjs/animation/shapes/hair.js.map +1 -0
- package/dist/cjs/animation/shapes/heads.js +62 -0
- package/dist/cjs/animation/shapes/heads.js.map +1 -0
- package/dist/cjs/animation/shapes/headwear.js +44 -0
- package/dist/cjs/animation/shapes/headwear.js.map +1 -0
- package/dist/cjs/animation/shapes/legs.js +15 -0
- package/dist/cjs/animation/shapes/legs.js.map +1 -0
- package/dist/cjs/animation/shapes/mouths.js +53 -0
- package/dist/cjs/animation/shapes/mouths.js.map +1 -0
- package/dist/cjs/animation/shapes/noses.js +31 -0
- package/dist/cjs/animation/shapes/noses.js.map +1 -0
- package/dist/cjs/animation/shapes/outfits.js +43 -0
- package/dist/cjs/animation/shapes/outfits.js.map +1 -0
- package/dist/cjs/animation/shapes/torsos.js +13 -0
- package/dist/cjs/animation/shapes/torsos.js.map +1 -0
- package/dist/cjs/animation/spineExport.js +132 -0
- package/dist/cjs/animation/spineExport.js.map +1 -0
- package/dist/cjs/core/LocalUI.js +54 -0
- package/dist/cjs/core/LocalUI.js.map +1 -0
- package/dist/cjs/core/collaboration.js +259 -0
- package/dist/cjs/core/collaboration.js.map +1 -0
- package/dist/cjs/core/colorBlindness.js +97 -0
- package/dist/cjs/core/colorBlindness.js.map +1 -0
- package/dist/cjs/core/dragDrop.js +168 -0
- package/dist/cjs/core/dragDrop.js.map +1 -0
- package/dist/cjs/core/fixes.js +185 -0
- package/dist/cjs/core/fixes.js.map +1 -0
- package/dist/cjs/core/gridGuides.js +245 -0
- package/dist/cjs/core/gridGuides.js.map +1 -0
- package/dist/cjs/core/historyVisual.js +124 -0
- package/dist/cjs/core/historyVisual.js.map +1 -0
- package/dist/cjs/core/i18n.js +16 -0
- package/dist/cjs/core/i18n.js.map +1 -0
- package/dist/cjs/core/integrations.js +261 -0
- package/dist/cjs/core/integrations.js.map +1 -0
- package/dist/cjs/core/minimap.js +142 -0
- package/dist/cjs/core/minimap.js.map +1 -0
- package/dist/cjs/core/plugins.js +129 -0
- package/dist/cjs/core/plugins.js.map +1 -0
- package/dist/cjs/core/rtl.js +102 -0
- package/dist/cjs/core/rtl.js.map +1 -0
- package/dist/cjs/core/shortcuts.js +205 -0
- package/dist/cjs/core/shortcuts.js.map +1 -0
- package/dist/cjs/core/theme.js +171 -0
- package/dist/cjs/core/theme.js.map +1 -0
- package/dist/cjs/font/NiceFontEditor.js +193 -0
- package/dist/cjs/font/NiceFontEditor.js.map +1 -0
- package/dist/cjs/game/GameAsset2dEditor.js +371 -0
- package/dist/cjs/game/GameAsset2dEditor.js.map +1 -0
- package/dist/cjs/game/GameAsset2dEditor.module.css.js +6 -0
- package/dist/cjs/game/GameAsset2dEditor.module.css.js.map +1 -0
- package/dist/cjs/game/gameAssetTypes.js +20 -0
- package/dist/cjs/game/gameAssetTypes.js.map +1 -0
- package/dist/cjs/game/gameAssetUtils.js +475 -0
- package/dist/cjs/game/gameAssetUtils.js.map +1 -0
- package/dist/cjs/game/useGameAssetEditor.js +761 -0
- package/dist/cjs/game/useGameAssetEditor.js.map +1 -0
- package/dist/cjs/icon/NiceIconEditor.js +249 -0
- package/dist/cjs/icon/NiceIconEditor.js.map +1 -0
- package/dist/cjs/index.js +264 -0
- package/dist/cjs/index.js.map +1 -0
- package/dist/cjs/nice2dev-ui/dist/index.js +32070 -0
- package/dist/cjs/nice2dev-ui/dist/index.js.map +1 -0
- package/dist/cjs/nice2dev-ui-graphics.css +1 -0
- package/dist/cjs/photo/FilterThumb.js +29 -0
- package/dist/cjs/photo/FilterThumb.js.map +1 -0
- package/dist/cjs/photo/PhotoEditor.js +20 -0
- package/dist/cjs/photo/PhotoEditor.js.map +1 -0
- package/dist/cjs/photo/PhotoEditor.module.css.js +6 -0
- package/dist/cjs/photo/PhotoEditor.module.css.js.map +1 -0
- package/dist/cjs/photo/PhotoEditorCanvas.js +59 -0
- package/dist/cjs/photo/PhotoEditorCanvas.js.map +1 -0
- package/dist/cjs/photo/PhotoEditorLeftPanel.js +174 -0
- package/dist/cjs/photo/PhotoEditorLeftPanel.js.map +1 -0
- package/dist/cjs/photo/PhotoEditorToolbar.js +15 -0
- package/dist/cjs/photo/PhotoEditorToolbar.js.map +1 -0
- package/dist/cjs/photo/photoEditorActions.js +80 -0
- package/dist/cjs/photo/photoEditorActions.js.map +1 -0
- package/dist/cjs/photo/photoEditorTypes.js +40 -0
- package/dist/cjs/photo/photoEditorTypes.js.map +1 -0
- package/dist/cjs/photo/photoFilters.js +880 -0
- package/dist/cjs/photo/photoFilters.js.map +1 -0
- package/dist/cjs/photo/photoOverlays.js +651 -0
- package/dist/cjs/photo/photoOverlays.js.map +1 -0
- package/dist/cjs/photo/photoSelection.js +547 -0
- package/dist/cjs/photo/photoSelection.js.map +1 -0
- package/dist/cjs/photo/usePhotoEditor.js +640 -0
- package/dist/cjs/photo/usePhotoEditor.js.map +1 -0
- package/dist/cjs/pixel/HSVPicker.js +173 -0
- package/dist/cjs/pixel/HSVPicker.js.map +1 -0
- package/dist/cjs/pixel/PixelEditor.js +28 -0
- package/dist/cjs/pixel/PixelEditor.js.map +1 -0
- package/dist/cjs/pixel/PixelEditor.module.css.js +6 -0
- package/dist/cjs/pixel/PixelEditor.module.css.js.map +1 -0
- package/dist/cjs/pixel/PixelEditorCanvas.js +15 -0
- package/dist/cjs/pixel/PixelEditorCanvas.js.map +1 -0
- package/dist/cjs/pixel/PixelEditorMenuBar.js +11 -0
- package/dist/cjs/pixel/PixelEditorMenuBar.js.map +1 -0
- package/dist/cjs/pixel/PixelEditorRightPanel.js +15 -0
- package/dist/cjs/pixel/PixelEditorRightPanel.js.map +1 -0
- package/dist/cjs/pixel/PixelEditorStatusBar.js +15 -0
- package/dist/cjs/pixel/PixelEditorStatusBar.js.map +1 -0
- package/dist/cjs/pixel/PixelEditorTimeline.js +11 -0
- package/dist/cjs/pixel/PixelEditorTimeline.js.map +1 -0
- package/dist/cjs/pixel/PixelEditorToolbar.js +16 -0
- package/dist/cjs/pixel/PixelEditorToolbar.js.map +1 -0
- package/dist/cjs/pixel/asepriteFormat.js +512 -0
- package/dist/cjs/pixel/asepriteFormat.js.map +1 -0
- package/dist/cjs/pixel/pixelEditorExports.js +471 -0
- package/dist/cjs/pixel/pixelEditorExports.js.map +1 -0
- package/dist/cjs/pixel/pixelEditorTypes.js +102 -0
- package/dist/cjs/pixel/pixelEditorTypes.js.map +1 -0
- package/dist/cjs/pixel/pixelEditorUtils.js +664 -0
- package/dist/cjs/pixel/pixelEditorUtils.js.map +1 -0
- package/dist/cjs/pixel/usePixelEditor.js +1112 -0
- package/dist/cjs/pixel/usePixelEditor.js.map +1 -0
- package/dist/cjs/texture/Nice3DTexturePainter.js +236 -0
- package/dist/cjs/texture/Nice3DTexturePainter.js.map +1 -0
- package/dist/cjs/ui/NiceUIDesigner.js +191 -0
- package/dist/cjs/ui/NiceUIDesigner.js.map +1 -0
- package/dist/cjs/vector/VectorEditor.js +31 -0
- package/dist/cjs/vector/VectorEditor.js.map +1 -0
- package/dist/cjs/vector/VectorEditor.module.css.js +6 -0
- package/dist/cjs/vector/VectorEditor.module.css.js.map +1 -0
- package/dist/cjs/vector/VectorEditorMenuBar.js +16 -0
- package/dist/cjs/vector/VectorEditorMenuBar.js.map +1 -0
- package/dist/cjs/vector/VectorEditorRightPanel.js +126 -0
- package/dist/cjs/vector/VectorEditorRightPanel.js.map +1 -0
- package/dist/cjs/vector/VectorEditorShapeRenderer.js +55 -0
- package/dist/cjs/vector/VectorEditorShapeRenderer.js.map +1 -0
- package/dist/cjs/vector/VectorEditorStatusBar.js +14 -0
- package/dist/cjs/vector/VectorEditorStatusBar.js.map +1 -0
- package/dist/cjs/vector/useVectorEditor.js +613 -0
- package/dist/cjs/vector/useVectorEditor.js.map +1 -0
- package/dist/cjs/vector/vectorBooleanOps.js +511 -0
- package/dist/cjs/vector/vectorBooleanOps.js.map +1 -0
- package/dist/cjs/vector/vectorEditorExport.js +159 -0
- package/dist/cjs/vector/vectorEditorExport.js.map +1 -0
- package/dist/cjs/vector/vectorEditorImport.js +150 -0
- package/dist/cjs/vector/vectorEditorImport.js.map +1 -0
- package/dist/cjs/vector/vectorEditorTypes.js +72 -0
- package/dist/cjs/vector/vectorEditorTypes.js.map +1 -0
- package/dist/cjs/vector/vectorGradients.js +201 -0
- package/dist/cjs/vector/vectorGradients.js.map +1 -0
- package/dist/esm/animation/AnimatedPerson.js +151 -0
- package/dist/esm/animation/AnimatedPerson.js.map +1 -0
- package/dist/esm/animation/AnimationEditor.js +104 -0
- package/dist/esm/animation/AnimationEditor.js.map +1 -0
- package/dist/esm/animation/Audience.js +57 -0
- package/dist/esm/animation/Audience.js.map +1 -0
- package/dist/esm/animation/BodyRenderer.js +28 -0
- package/dist/esm/animation/BodyRenderer.js.map +1 -0
- package/dist/esm/animation/animationHelper.js +268 -0
- package/dist/esm/animation/animationHelper.js.map +1 -0
- package/dist/esm/animation/characterTypes.js +70 -0
- package/dist/esm/animation/characterTypes.js.map +1 -0
- package/dist/esm/animation/choreoDSL.js +182 -0
- package/dist/esm/animation/choreoDSL.js.map +1 -0
- package/dist/esm/animation/choreography.js +36 -0
- package/dist/esm/animation/choreography.js.map +1 -0
- package/dist/esm/animation/karaokeIntegration.js +91 -0
- package/dist/esm/animation/karaokeIntegration.js.map +1 -0
- package/dist/esm/animation/lottieExport.js +123 -0
- package/dist/esm/animation/lottieExport.js.map +1 -0
- package/dist/esm/animation/motionPath.js +185 -0
- package/dist/esm/animation/motionPath.js.map +1 -0
- package/dist/esm/animation/physics.js +192 -0
- package/dist/esm/animation/physics.js.map +1 -0
- package/dist/esm/animation/rig/RigPlayer.js +61 -0
- package/dist/esm/animation/rig/RigPlayer.js.map +1 -0
- package/dist/esm/animation/rig/RiggedBody.js +28 -0
- package/dist/esm/animation/rig/RiggedBody.js.map +1 -0
- package/dist/esm/animation/rig/choreoRigBridge.js +60 -0
- package/dist/esm/animation/rig/choreoRigBridge.js.map +1 -0
- package/dist/esm/animation/rig/ik.js +20 -0
- package/dist/esm/animation/rig/ik.js.map +1 -0
- package/dist/esm/animation/rig/poseOps.js +45 -0
- package/dist/esm/animation/rig/poseOps.js.map +1 -0
- package/dist/esm/animation/rig/presets.js +53 -0
- package/dist/esm/animation/rig/presets.js.map +1 -0
- package/dist/esm/animation/rig/rigMath.js +37 -0
- package/dist/esm/animation/rig/rigMath.js.map +1 -0
- package/dist/esm/animation/rig/rigTypes.js +40 -0
- package/dist/esm/animation/rig/rigTypes.js.map +1 -0
- package/dist/esm/animation/shapes/arms.js +13 -0
- package/dist/esm/animation/shapes/arms.js.map +1 -0
- package/dist/esm/animation/shapes/eyes.js +45 -0
- package/dist/esm/animation/shapes/eyes.js.map +1 -0
- package/dist/esm/animation/shapes/hair.js +46 -0
- package/dist/esm/animation/shapes/hair.js.map +1 -0
- package/dist/esm/animation/shapes/heads.js +52 -0
- package/dist/esm/animation/shapes/heads.js.map +1 -0
- package/dist/esm/animation/shapes/headwear.js +36 -0
- package/dist/esm/animation/shapes/headwear.js.map +1 -0
- package/dist/esm/animation/shapes/legs.js +13 -0
- package/dist/esm/animation/shapes/legs.js.map +1 -0
- package/dist/esm/animation/shapes/mouths.js +45 -0
- package/dist/esm/animation/shapes/mouths.js.map +1 -0
- package/dist/esm/animation/shapes/noses.js +23 -0
- package/dist/esm/animation/shapes/noses.js.map +1 -0
- package/dist/esm/animation/shapes/outfits.js +37 -0
- package/dist/esm/animation/shapes/outfits.js.map +1 -0
- package/dist/esm/animation/shapes/torsos.js +11 -0
- package/dist/esm/animation/shapes/torsos.js.map +1 -0
- package/dist/esm/animation/spineExport.js +128 -0
- package/dist/esm/animation/spineExport.js.map +1 -0
- package/dist/esm/core/LocalUI.js +50 -0
- package/dist/esm/core/LocalUI.js.map +1 -0
- package/dist/esm/core/collaboration.js +252 -0
- package/dist/esm/core/collaboration.js.map +1 -0
- package/dist/esm/core/colorBlindness.js +90 -0
- package/dist/esm/core/colorBlindness.js.map +1 -0
- package/dist/esm/core/dragDrop.js +165 -0
- package/dist/esm/core/dragDrop.js.map +1 -0
- package/dist/esm/core/fixes.js +179 -0
- package/dist/esm/core/fixes.js.map +1 -0
- package/dist/esm/core/gridGuides.js +232 -0
- package/dist/esm/core/gridGuides.js.map +1 -0
- package/dist/esm/core/historyVisual.js +121 -0
- package/dist/esm/core/historyVisual.js.map +1 -0
- package/dist/esm/core/i18n.js +13 -0
- package/dist/esm/core/i18n.js.map +1 -0
- package/dist/esm/core/integrations.js +254 -0
- package/dist/esm/core/integrations.js.map +1 -0
- package/dist/esm/core/minimap.js +139 -0
- package/dist/esm/core/minimap.js.map +1 -0
- package/dist/esm/core/plugins.js +124 -0
- package/dist/esm/core/plugins.js.map +1 -0
- package/dist/esm/core/rtl.js +95 -0
- package/dist/esm/core/rtl.js.map +1 -0
- package/dist/esm/core/shortcuts.js +200 -0
- package/dist/esm/core/shortcuts.js.map +1 -0
- package/dist/esm/core/theme.js +162 -0
- package/dist/esm/core/theme.js.map +1 -0
- package/dist/esm/font/NiceFontEditor.js +189 -0
- package/dist/esm/font/NiceFontEditor.js.map +1 -0
- package/dist/esm/game/GameAsset2dEditor.js +369 -0
- package/dist/esm/game/GameAsset2dEditor.js.map +1 -0
- package/dist/esm/game/GameAsset2dEditor.module.css.js +4 -0
- package/dist/esm/game/GameAsset2dEditor.module.css.js.map +1 -0
- package/dist/esm/game/gameAssetTypes.js +18 -0
- package/dist/esm/game/gameAssetTypes.js.map +1 -0
- package/dist/esm/game/gameAssetUtils.js +456 -0
- package/dist/esm/game/gameAssetUtils.js.map +1 -0
- package/dist/esm/game/useGameAssetEditor.js +759 -0
- package/dist/esm/game/useGameAssetEditor.js.map +1 -0
- package/dist/esm/icon/NiceIconEditor.js +246 -0
- package/dist/esm/icon/NiceIconEditor.js.map +1 -0
- package/dist/esm/index.js +59 -0
- package/dist/esm/index.js.map +1 -0
- package/dist/esm/nice2dev-ui/dist/index.js +31720 -0
- package/dist/esm/nice2dev-ui/dist/index.js.map +1 -0
- package/dist/esm/nice2dev-ui-graphics.css +1 -0
- package/dist/esm/photo/FilterThumb.js +27 -0
- package/dist/esm/photo/FilterThumb.js.map +1 -0
- package/dist/esm/photo/PhotoEditor.js +18 -0
- package/dist/esm/photo/PhotoEditor.js.map +1 -0
- package/dist/esm/photo/PhotoEditor.module.css.js +4 -0
- package/dist/esm/photo/PhotoEditor.module.css.js.map +1 -0
- package/dist/esm/photo/PhotoEditorCanvas.js +57 -0
- package/dist/esm/photo/PhotoEditorCanvas.js.map +1 -0
- package/dist/esm/photo/PhotoEditorLeftPanel.js +172 -0
- package/dist/esm/photo/PhotoEditorLeftPanel.js.map +1 -0
- package/dist/esm/photo/PhotoEditorToolbar.js +13 -0
- package/dist/esm/photo/PhotoEditorToolbar.js.map +1 -0
- package/dist/esm/photo/photoEditorActions.js +75 -0
- package/dist/esm/photo/photoEditorActions.js.map +1 -0
- package/dist/esm/photo/photoEditorTypes.js +36 -0
- package/dist/esm/photo/photoEditorTypes.js.map +1 -0
- package/dist/esm/photo/photoFilters.js +871 -0
- package/dist/esm/photo/photoFilters.js.map +1 -0
- package/dist/esm/photo/photoOverlays.js +636 -0
- package/dist/esm/photo/photoOverlays.js.map +1 -0
- package/dist/esm/photo/photoSelection.js +535 -0
- package/dist/esm/photo/photoSelection.js.map +1 -0
- package/dist/esm/photo/usePhotoEditor.js +638 -0
- package/dist/esm/photo/usePhotoEditor.js.map +1 -0
- package/dist/esm/pixel/HSVPicker.js +171 -0
- package/dist/esm/pixel/HSVPicker.js.map +1 -0
- package/dist/esm/pixel/PixelEditor.js +26 -0
- package/dist/esm/pixel/PixelEditor.js.map +1 -0
- package/dist/esm/pixel/PixelEditor.module.css.js +4 -0
- package/dist/esm/pixel/PixelEditor.module.css.js.map +1 -0
- package/dist/esm/pixel/PixelEditorCanvas.js +13 -0
- package/dist/esm/pixel/PixelEditorCanvas.js.map +1 -0
- package/dist/esm/pixel/PixelEditorMenuBar.js +9 -0
- package/dist/esm/pixel/PixelEditorMenuBar.js.map +1 -0
- package/dist/esm/pixel/PixelEditorRightPanel.js +13 -0
- package/dist/esm/pixel/PixelEditorRightPanel.js.map +1 -0
- package/dist/esm/pixel/PixelEditorStatusBar.js +13 -0
- package/dist/esm/pixel/PixelEditorStatusBar.js.map +1 -0
- package/dist/esm/pixel/PixelEditorTimeline.js +9 -0
- package/dist/esm/pixel/PixelEditorTimeline.js.map +1 -0
- package/dist/esm/pixel/PixelEditorToolbar.js +14 -0
- package/dist/esm/pixel/PixelEditorToolbar.js.map +1 -0
- package/dist/esm/pixel/asepriteFormat.js +505 -0
- package/dist/esm/pixel/asepriteFormat.js.map +1 -0
- package/dist/esm/pixel/pixelEditorExports.js +461 -0
- package/dist/esm/pixel/pixelEditorExports.js.map +1 -0
- package/dist/esm/pixel/pixelEditorTypes.js +90 -0
- package/dist/esm/pixel/pixelEditorTypes.js.map +1 -0
- package/dist/esm/pixel/pixelEditorUtils.js +631 -0
- package/dist/esm/pixel/pixelEditorUtils.js.map +1 -0
- package/dist/esm/pixel/usePixelEditor.js +1110 -0
- package/dist/esm/pixel/usePixelEditor.js.map +1 -0
- package/dist/esm/texture/Nice3DTexturePainter.js +233 -0
- package/dist/esm/texture/Nice3DTexturePainter.js.map +1 -0
- package/dist/esm/ui/NiceUIDesigner.js +187 -0
- package/dist/esm/ui/NiceUIDesigner.js.map +1 -0
- package/dist/esm/vector/VectorEditor.js +29 -0
- package/dist/esm/vector/VectorEditor.js.map +1 -0
- package/dist/esm/vector/VectorEditor.module.css.js +4 -0
- package/dist/esm/vector/VectorEditor.module.css.js.map +1 -0
- package/dist/esm/vector/VectorEditorMenuBar.js +14 -0
- package/dist/esm/vector/VectorEditorMenuBar.js.map +1 -0
- package/dist/esm/vector/VectorEditorRightPanel.js +124 -0
- package/dist/esm/vector/VectorEditorRightPanel.js.map +1 -0
- package/dist/esm/vector/VectorEditorShapeRenderer.js +53 -0
- package/dist/esm/vector/VectorEditorShapeRenderer.js.map +1 -0
- package/dist/esm/vector/VectorEditorStatusBar.js +12 -0
- package/dist/esm/vector/VectorEditorStatusBar.js.map +1 -0
- package/dist/esm/vector/useVectorEditor.js +611 -0
- package/dist/esm/vector/useVectorEditor.js.map +1 -0
- package/dist/esm/vector/vectorBooleanOps.js +507 -0
- package/dist/esm/vector/vectorBooleanOps.js.map +1 -0
- package/dist/esm/vector/vectorEditorExport.js +152 -0
- package/dist/esm/vector/vectorEditorExport.js.map +1 -0
- package/dist/esm/vector/vectorEditorImport.js +148 -0
- package/dist/esm/vector/vectorEditorImport.js.map +1 -0
- package/dist/esm/vector/vectorEditorTypes.js +63 -0
- package/dist/esm/vector/vectorEditorTypes.js.map +1 -0
- package/dist/esm/vector/vectorGradients.js +193 -0
- package/dist/esm/vector/vectorGradients.js.map +1 -0
- package/dist/types/__benchmarks__/bench.d.ts +13 -0
- package/dist/types/__tests__/setup.d.ts +4 -0
- package/dist/types/animation/AnimatedPerson.d.ts +14 -0
- package/dist/types/animation/AnimationEditor.d.ts +20 -0
- package/dist/types/animation/Audience.d.ts +11 -0
- package/dist/types/animation/BodyRenderer.d.ts +12 -0
- package/dist/types/animation/animationHelper.d.ts +28 -0
- package/dist/types/animation/characterTypes.d.ts +37 -0
- package/dist/types/animation/choreoDSL.d.ts +88 -0
- package/dist/types/animation/choreography.d.ts +8 -0
- package/dist/types/animation/karaokeIntegration.d.ts +31 -0
- package/dist/types/animation/lottieExport.d.ts +77 -0
- package/dist/types/animation/motionPath.d.ts +60 -0
- package/dist/types/animation/physics.d.ts +73 -0
- package/dist/types/animation/rig/RigPlayer.d.ts +32 -0
- package/dist/types/animation/rig/RiggedBody.d.ts +19 -0
- package/dist/types/animation/rig/choreoRigBridge.d.ts +9 -0
- package/dist/types/animation/rig/ik.d.ts +8 -0
- package/dist/types/animation/rig/poseOps.d.ts +14 -0
- package/dist/types/animation/rig/presets.d.ts +13 -0
- package/dist/types/animation/rig/rigMath.d.ts +7 -0
- package/dist/types/animation/rig/rigTypes.d.ts +38 -0
- package/dist/types/animation/shapes/arms.d.ts +10 -0
- package/dist/types/animation/shapes/eyes.d.ts +17 -0
- package/dist/types/animation/shapes/hair.d.ts +17 -0
- package/dist/types/animation/shapes/heads.d.ts +18 -0
- package/dist/types/animation/shapes/headwear.d.ts +16 -0
- package/dist/types/animation/shapes/legs.d.ts +10 -0
- package/dist/types/animation/shapes/mouths.d.ts +17 -0
- package/dist/types/animation/shapes/noses.d.ts +17 -0
- package/dist/types/animation/shapes/outfits.d.ts +14 -0
- package/dist/types/animation/shapes/torsos.d.ts +9 -0
- package/dist/types/animation/spineExport.d.ts +66 -0
- package/dist/types/core/LocalUI.d.ts +21 -0
- package/dist/types/core/collaboration.d.ts +164 -0
- package/dist/types/core/colorBlindness.d.ts +24 -0
- package/dist/types/core/dragDrop.d.ts +46 -0
- package/dist/types/core/fixes.d.ts +80 -0
- package/dist/types/core/gridGuides.d.ts +70 -0
- package/dist/types/core/historyVisual.d.ts +915 -0
- package/dist/types/core/i18n.d.ts +27 -0
- package/dist/types/core/integrations.d.ts +103 -0
- package/dist/types/core/minimap.d.ts +49 -0
- package/dist/types/core/plugins.d.ts +111 -0
- package/dist/types/core/rtl.d.ts +32 -0
- package/dist/types/core/shortcuts.d.ts +150 -0
- package/dist/types/core/theme.d.ts +78 -0
- package/dist/types/core/useGamepad.d.ts +64 -0
- package/dist/types/core/usePointerPressure.d.ts +88 -0
- package/dist/types/font/NiceFontEditor.d.ts +62 -0
- package/dist/types/game/AnimationPreviewPlayer.d.ts +29 -0
- package/dist/types/game/CollisionEditor.d.ts +101 -0
- package/dist/types/game/GameAsset2dEditor.d.ts +17 -0
- package/dist/types/game/GameAssetExportPanel.d.ts +20 -0
- package/dist/types/game/IsometricEditor.d.ts +22 -0
- package/dist/types/game/IsometricTilePanel.d.ts +18 -0
- package/dist/types/game/gameAssetExport.d.ts +160 -0
- package/dist/types/game/gameAssetTypes.d.ts +238 -0
- package/dist/types/game/gameAssetUtils.d.ts +23 -0
- package/dist/types/game/index.d.ts +8 -0
- package/dist/types/game/isometricTiles.d.ts +250 -0
- package/dist/types/game/useAnimationPreview.d.ts +63 -0
- package/dist/types/game/useCollisionEditor.d.ts +96 -0
- package/dist/types/game/useGameAssetEditor.d.ts +79 -0
- package/dist/types/game/useGameAssetExport.d.ts +82 -0
- package/dist/types/icon/NiceIconEditor.d.ts +79 -0
- package/dist/types/index.d.ts +85 -0
- package/dist/types/photo/BatchProcessingPanel.d.ts +13 -0
- package/dist/types/photo/FaceDetectionPanel.d.ts +18 -0
- package/dist/types/photo/FilterThumb.d.ts +14 -0
- package/dist/types/photo/PerspectiveCorrectionPanel.d.ts +17 -0
- package/dist/types/photo/PhotoEditor.d.ts +2 -0
- package/dist/types/photo/PhotoEditorCanvas.d.ts +14 -0
- package/dist/types/photo/PhotoEditorLeftPanel.d.ts +13 -0
- package/dist/types/photo/PhotoEditorToolbar.d.ts +13 -0
- package/dist/types/photo/RawFilePanel.d.ts +14 -0
- package/dist/types/photo/StyleTransferPanel.d.ts +15 -0
- package/dist/types/photo/aiStyleTransfer.d.ts +58 -0
- package/dist/types/photo/batchProcessing.d.ts +95 -0
- package/dist/types/photo/faceDetection.d.ts +103 -0
- package/dist/types/photo/index.d.ts +17 -0
- package/dist/types/photo/perspectiveCorrection.d.ts +134 -0
- package/dist/types/photo/photoEditorActions.d.ts +40 -0
- package/dist/types/photo/photoEditorTypes.d.ts +34 -0
- package/dist/types/photo/photoFilters.d.ts +55 -0
- package/dist/types/photo/photoOverlays.d.ts +126 -0
- package/dist/types/photo/photoSelection.d.ts +56 -0
- package/dist/types/photo/rawFileSupport.d.ts +124 -0
- package/dist/types/photo/usePhotoEditor.d.ts +123 -0
- package/dist/types/pixel/HSVPicker.d.ts +11 -0
- package/dist/types/pixel/PaletteExtractorPanel.d.ts +16 -0
- package/dist/types/pixel/PixelEditor.d.ts +17 -0
- package/dist/types/pixel/PixelEditorCanvas.d.ts +10 -0
- package/dist/types/pixel/PixelEditorMenuBar.d.ts +11 -0
- package/dist/types/pixel/PixelEditorRightPanel.d.ts +11 -0
- package/dist/types/pixel/PixelEditorStatusBar.d.ts +11 -0
- package/dist/types/pixel/PixelEditorTimeline.d.ts +11 -0
- package/dist/types/pixel/PixelEditorToolbar.d.ts +11 -0
- package/dist/types/pixel/TileMapPanel.d.ts +14 -0
- package/dist/types/pixel/asepriteFormat.d.ts +62 -0
- package/dist/types/pixel/paletteExtractor.d.ts +73 -0
- package/dist/types/pixel/pixelEditorExports.d.ts +31 -0
- package/dist/types/pixel/pixelEditorTypes.d.ts +51 -0
- package/dist/types/pixel/pixelEditorUtils.d.ts +136 -0
- package/dist/types/pixel/tileMapMode.d.ts +122 -0
- package/dist/types/pixel/usePixelEditor.d.ts +114 -0
- package/dist/types/texture/Nice3DTexturePainter.d.ts +55 -0
- package/dist/types/ui/NiceUIDesigner.d.ts +43 -0
- package/dist/types/vector/PathSimplificationPanel.d.ts +15 -0
- package/dist/types/vector/PdfExportPanel.d.ts +20 -0
- package/dist/types/vector/TextOnPathPanel.d.ts +26 -0
- package/dist/types/vector/VectorEditor.d.ts +32 -0
- package/dist/types/vector/VectorEditorMenuBar.d.ts +8 -0
- package/dist/types/vector/VectorEditorRightPanel.d.ts +7 -0
- package/dist/types/vector/VectorEditorShapeRenderer.d.ts +9 -0
- package/dist/types/vector/VectorEditorStatusBar.d.ts +9 -0
- package/dist/types/vector/VectorFilterPanel.d.ts +19 -0
- package/dist/types/vector/VectorPatternPanel.d.ts +21 -0
- package/dist/types/vector/pathSimplification.d.ts +135 -0
- package/dist/types/vector/pdfExport.d.ts +65 -0
- package/dist/types/vector/textOnPath.d.ts +145 -0
- package/dist/types/vector/useVectorEditor.d.ts +90 -0
- package/dist/types/vector/vectorBooleanOps.d.ts +22 -0
- package/dist/types/vector/vectorEditorExport.d.ts +8 -0
- package/dist/types/vector/vectorEditorImport.d.ts +7 -0
- package/dist/types/vector/vectorEditorTypes.d.ts +47 -0
- package/dist/types/vector/vectorGradients.d.ts +64 -0
- package/dist/types/vector/vectorPatternFills.d.ts +101 -0
- package/dist/types/vector/vectorSvgFilters.d.ts +134 -0
- package/package.json +93 -0
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'use strict';
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/**
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* motionPath.ts — Spline-based motion path editor for AnimationEditor.
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*
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* Cubic Bézier paths that can be evaluated at any t ∈ [0..1]
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* to drive bone position or object translation.
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*/
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// ── Path Creation ───────────────────────────────────────────────
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/** Create a straight-line motion path between two points. */
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function createLinearPath(id, from, to, name = "Linear Path") {
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return {
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id,
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name,
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closed: false,
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points: [
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{ pos: from, cpIn: from, cpOut: lerp2(from, to, 1 / 3) },
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{ pos: to, cpIn: lerp2(from, to, 2 / 3), cpOut: to },
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],
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};
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}
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/** Create a circular motion path. */
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function createCircularPath(id, cx, cy, radius, name = "Circular Path") {
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// Approximate circle with 4 cubic Bézier segments
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const k = 0.5522847498; // (4/3)*tan(π/8)
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const r = radius;
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const points = [
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{ pos: { x: cx + r, y: cy }, cpIn: { x: cx + r, y: cy - r * k }, cpOut: { x: cx + r, y: cy + r * k } },
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{ pos: { x: cx, y: cy + r }, cpIn: { x: cx + r * k, y: cy + r }, cpOut: { x: cx - r * k, y: cy + r } },
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{ pos: { x: cx - r, y: cy }, cpIn: { x: cx - r, y: cy + r * k }, cpOut: { x: cx - r, y: cy - r * k } },
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{ pos: { x: cx, y: cy - r }, cpIn: { x: cx - r * k, y: cy - r }, cpOut: { x: cx + r * k, y: cy - r } },
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];
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return { id, name, points, closed: true };
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}
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/** Create a figure-8 motion path. */
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function createFigure8Path(id, cx, cy, width, height, name = "Figure-8 Path") {
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const hw = width / 2;
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const hh = height / 2;
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const points = [
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{ pos: { x: cx, y: cy }, cpIn: { x: cx - hw * 0.6, y: cy + hh }, cpOut: { x: cx + hw * 0.6, y: cy - hh } },
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{ pos: { x: cx + hw, y: cy - hh }, cpIn: { x: cx + hw * 0.4, y: cy - hh }, cpOut: { x: cx + hw, y: cy } },
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{ pos: { x: cx, y: cy }, cpIn: { x: cx + hw * 0.6, y: cy + hh }, cpOut: { x: cx - hw * 0.6, y: cy - hh } },
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{ pos: { x: cx - hw, y: cy + hh }, cpIn: { x: cx - hw, y: cy }, cpOut: { x: cx - hw * 0.4, y: cy + hh } },
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];
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return { id, name, points, closed: true };
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}
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// ── Path Evaluation ─────────────────────────────────────────────
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function lerp2(a, b, t) {
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return { x: a.x + (b.x - a.x) * t, y: a.y + (b.y - a.y) * t };
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}
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function cubicBezier(p0, p1, p2, p3, t) {
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const t2 = t * t;
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const t3 = t2 * t;
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const mt = 1 - t;
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const mt2 = mt * mt;
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const mt3 = mt2 * mt;
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return {
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x: mt3 * p0.x + 3 * mt2 * t * p1.x + 3 * mt * t2 * p2.x + t3 * p3.x,
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y: mt3 * p0.y + 3 * mt2 * t * p1.y + 3 * mt * t2 * p2.y + t3 * p3.y,
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};
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}
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function cubicBezierDerivative(p0, p1, p2, p3, t) {
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const mt = 1 - t;
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return {
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x: 3 * mt * mt * (p1.x - p0.x) + 6 * mt * t * (p2.x - p1.x) + 3 * t * t * (p3.x - p2.x),
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y: 3 * mt * mt * (p1.y - p0.y) + 6 * mt * t * (p2.y - p1.y) + 3 * t * t * (p3.y - p2.y),
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};
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}
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/** Evaluate a position on the motion path at parameter t ∈ [0..1]. */
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function evaluatePath(path, t) {
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var _a, _b;
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const n = path.closed ? path.points.length : path.points.length - 1;
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if (n <= 0)
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return (_b = (_a = path.points[0]) === null || _a === void 0 ? void 0 : _a.pos) !== null && _b !== void 0 ? _b : { x: 0, y: 0 };
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const tClamped = path.closed ? ((t % 1) + 1) % 1 : Math.max(0, Math.min(1, t));
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const segFloat = tClamped * n;
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const seg = Math.min(Math.floor(segFloat), n - 1);
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const localT = segFloat - seg;
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const i0 = seg;
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const i1 = path.closed ? (seg + 1) % path.points.length : seg + 1;
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const p0 = path.points[i0];
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const p1 = path.points[i1];
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return cubicBezier(p0.pos, p0.cpOut, p1.cpIn, p1.pos, localT);
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}
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/** Get the tangent direction at parameter t. */
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function evaluatePathTangent(path, t) {
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const n = path.closed ? path.points.length : path.points.length - 1;
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if (n <= 0)
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return { x: 1, y: 0 };
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const tClamped = path.closed ? ((t % 1) + 1) % 1 : Math.max(0, Math.min(1, t));
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const segFloat = tClamped * n;
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const seg = Math.min(Math.floor(segFloat), n - 1);
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const localT = segFloat - seg;
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const i0 = seg;
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const i1 = path.closed ? (seg + 1) % path.points.length : seg + 1;
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const p0 = path.points[i0];
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const p1 = path.points[i1];
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const d = cubicBezierDerivative(p0.pos, p0.cpOut, p1.cpIn, p1.pos, localT);
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const len = Math.hypot(d.x, d.y) || 1;
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return { x: d.x / len, y: d.y / len };
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}
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/** Approximate total path length by sampling. */
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function pathLength(path, samples = 64) {
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let len = 0;
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let prev = evaluatePath(path, 0);
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for (let i = 1; i <= samples; i++) {
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const cur = evaluatePath(path, i / samples);
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len += Math.hypot(cur.x - prev.x, cur.y - prev.y);
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prev = cur;
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}
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return len;
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}
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/** Compute arc-length parameterization lookup table. */
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function arcLengthTable(path, samples = 64) {
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const table = [0];
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let prev = evaluatePath(path, 0);
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let cumLen = 0;
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for (let i = 1; i <= samples; i++) {
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const t = i / samples;
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const cur = evaluatePath(path, t);
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cumLen += Math.hypot(cur.x - prev.x, cur.y - prev.y);
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table.push(cumLen);
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prev = cur;
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}
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// Normalize to [0..1]
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const total = cumLen || 1;
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for (let i = 0; i <= samples; i++)
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table[i] /= total;
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return table;
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}
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/** Convert distance fraction → parametric t using arc-length table. */
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function distanceToT(arcTable, d) {
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const n = arcTable.length - 1;
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const clamped = Math.max(0, Math.min(1, d));
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for (let i = 0; i < n; i++) {
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if (arcTable[i + 1] >= clamped) {
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const segLen = arcTable[i + 1] - arcTable[i];
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const frac = segLen > 0 ? (clamped - arcTable[i]) / segLen : 0;
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return (i + frac) / n;
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}
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}
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return 1;
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}
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// ── Animation Evaluation ────────────────────────────────────────
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const EASING_FNS = {
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"linear": (t) => t,
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"ease-in": (t) => t * t,
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"ease-out": (t) => t * (2 - t),
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"ease-in-out": (t) => t * t * (3 - 2 * t),
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};
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/** Evaluate a motion path animation at a given time (ms). Returns position on path. */
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function evaluateMotionPathAnimation(path, anim, timeMs) {
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var _a;
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if (anim.keyframes.length === 0)
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+
return null;
|
|
156
|
+
const kfs = [...anim.keyframes].sort((a, b) => a.time - b.time);
|
|
157
|
+
const totalDuration = kfs[kfs.length - 1].time - kfs[0].time;
|
|
158
|
+
let time = timeMs;
|
|
159
|
+
if (anim.loop && totalDuration > 0) {
|
|
160
|
+
time = kfs[0].time + ((timeMs - kfs[0].time) % totalDuration + totalDuration) % totalDuration;
|
|
161
|
+
}
|
|
162
|
+
// Find surrounding keyframes
|
|
163
|
+
if (time <= kfs[0].time)
|
|
164
|
+
return evaluatePath(path, kfs[0].t);
|
|
165
|
+
if (time >= kfs[kfs.length - 1].time)
|
|
166
|
+
return evaluatePath(path, kfs[kfs.length - 1].t);
|
|
167
|
+
for (let i = 0; i < kfs.length - 1; i++) {
|
|
168
|
+
if (time >= kfs[i].time && time <= kfs[i + 1].time) {
|
|
169
|
+
const segDur = kfs[i + 1].time - kfs[i].time;
|
|
170
|
+
const rawT = segDur > 0 ? (time - kfs[i].time) / segDur : 0;
|
|
171
|
+
const easing = EASING_FNS[(_a = kfs[i].easing) !== null && _a !== void 0 ? _a : "linear"];
|
|
172
|
+
const easedT = easing(rawT);
|
|
173
|
+
const pathT = kfs[i].t + (kfs[i + 1].t - kfs[i].t) * easedT;
|
|
174
|
+
return evaluatePath(path, pathT);
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
return evaluatePath(path, kfs[kfs.length - 1].t);
|
|
178
|
+
}
|
|
179
|
+
// ── Preset Paths ────────────────────────────────────────────────
|
|
180
|
+
const PRESET_PATHS = {
|
|
181
|
+
bouncingArc: (cx, cy, w, h) => createLinearPath("preset-arc", { x: cx - w / 2, y: cy }, { x: cx + w / 2, y: cy }, "Bouncing Arc"),
|
|
182
|
+
circle: (cx, cy, r) => createCircularPath("preset-circle", cx, cy, r, "Circle"),
|
|
183
|
+
figure8: (cx, cy, w, h) => createFigure8Path("preset-figure8", cx, cy, w, h, "Figure-8"),
|
|
184
|
+
};
|
|
185
|
+
|
|
186
|
+
exports.PRESET_PATHS = PRESET_PATHS;
|
|
187
|
+
exports.arcLengthTable = arcLengthTable;
|
|
188
|
+
exports.createCircularPath = createCircularPath;
|
|
189
|
+
exports.createFigure8Path = createFigure8Path;
|
|
190
|
+
exports.createLinearPath = createLinearPath;
|
|
191
|
+
exports.distanceToT = distanceToT;
|
|
192
|
+
exports.evaluateMotionPathAnimation = evaluateMotionPathAnimation;
|
|
193
|
+
exports.evaluatePath = evaluatePath;
|
|
194
|
+
exports.evaluatePathTangent = evaluatePathTangent;
|
|
195
|
+
exports.pathLength = pathLength;
|
|
196
|
+
//# sourceMappingURL=motionPath.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,201 @@
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1
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+
'use strict';
|
|
2
|
+
|
|
3
|
+
var rigMath = require('./rig/rigMath.js');
|
|
4
|
+
var rigTypes = require('./rig/rigTypes.js');
|
|
5
|
+
|
|
6
|
+
// ── Constants ───────────────────────────────────────────────────
|
|
7
|
+
const DEFAULT_PHYSICS = {
|
|
8
|
+
gravity: { x: 0, y: 980 },
|
|
9
|
+
damping: 0.99,
|
|
10
|
+
iterations: 4,
|
|
11
|
+
timestep: 1 / 60,
|
|
12
|
+
};
|
|
13
|
+
// ── Verlet Engine ───────────────────────────────────────────────
|
|
14
|
+
function createParticle(x, y, mass = 1, pinned = false) {
|
|
15
|
+
return { pos: { x, y }, prev: { x, y }, acc: { x: 0, y: 0 }, mass, pinned };
|
|
16
|
+
}
|
|
17
|
+
function stepParticles(particles, config) {
|
|
18
|
+
const dt2 = config.timestep * config.timestep;
|
|
19
|
+
for (const p of particles) {
|
|
20
|
+
if (p.pinned)
|
|
21
|
+
continue;
|
|
22
|
+
const vx = (p.pos.x - p.prev.x) * config.damping;
|
|
23
|
+
const vy = (p.pos.y - p.prev.y) * config.damping;
|
|
24
|
+
p.prev.x = p.pos.x;
|
|
25
|
+
p.prev.y = p.pos.y;
|
|
26
|
+
p.pos.x += vx + (config.gravity.x + p.acc.x) * dt2;
|
|
27
|
+
p.pos.y += vy + (config.gravity.y + p.acc.y) * dt2;
|
|
28
|
+
p.acc.x = 0;
|
|
29
|
+
p.acc.y = 0;
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
function solveConstraints(particles, constraints, iterations) {
|
|
33
|
+
for (let i = 0; i < iterations; i++) {
|
|
34
|
+
for (const c of constraints) {
|
|
35
|
+
const a = particles[c.a];
|
|
36
|
+
const b = particles[c.b];
|
|
37
|
+
const dx = b.pos.x - a.pos.x;
|
|
38
|
+
const dy = b.pos.y - a.pos.y;
|
|
39
|
+
const dist = Math.hypot(dx, dy) || 0.001;
|
|
40
|
+
const diff = (c.restLength - dist) / dist * c.stiffness;
|
|
41
|
+
const ox = dx * diff * 0.5;
|
|
42
|
+
const oy = dy * diff * 0.5;
|
|
43
|
+
if (!a.pinned) {
|
|
44
|
+
a.pos.x -= ox;
|
|
45
|
+
a.pos.y -= oy;
|
|
46
|
+
}
|
|
47
|
+
if (!b.pinned) {
|
|
48
|
+
b.pos.x += ox;
|
|
49
|
+
b.pos.y += oy;
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
// ── Ragdoll ─────────────────────────────────────────────────────
|
|
55
|
+
const RAGDOLL_BONES = [
|
|
56
|
+
{ name: "pelvis", length: 0 },
|
|
57
|
+
{ name: "spineLower", parent: "pelvis", length: 0.1 },
|
|
58
|
+
{ name: "spineUpper", parent: "spineLower", length: 0.1 },
|
|
59
|
+
{ name: "neck", parent: "spineUpper", length: 0.05 },
|
|
60
|
+
{ name: "head", parent: "neck", length: 0.08 },
|
|
61
|
+
{ name: "lShoulder", parent: "spineUpper", length: 0.06 },
|
|
62
|
+
{ name: "lUpperArm", parent: "lShoulder", length: 0.12 },
|
|
63
|
+
{ name: "lForearm", parent: "lUpperArm", length: 0.1 },
|
|
64
|
+
{ name: "lHand", parent: "lForearm", length: 0.05 },
|
|
65
|
+
{ name: "rShoulder", parent: "spineUpper", length: 0.06 },
|
|
66
|
+
{ name: "rUpperArm", parent: "rShoulder", length: 0.12 },
|
|
67
|
+
{ name: "rForearm", parent: "rUpperArm", length: 0.1 },
|
|
68
|
+
{ name: "rHand", parent: "rForearm", length: 0.05 },
|
|
69
|
+
{ name: "lThigh", parent: "pelvis", length: 0.15 },
|
|
70
|
+
{ name: "lShin", parent: "lThigh", length: 0.14 },
|
|
71
|
+
{ name: "lFoot", parent: "lShin", length: 0.05 },
|
|
72
|
+
{ name: "rThigh", parent: "pelvis", length: 0.15 },
|
|
73
|
+
{ name: "rShin", parent: "rThigh", length: 0.14 },
|
|
74
|
+
{ name: "rFoot", parent: "rShin", length: 0.05 },
|
|
75
|
+
];
|
|
76
|
+
/** Create a ragdoll simulation from a rig pose. */
|
|
77
|
+
function createRagdoll(cfg) {
|
|
78
|
+
const { size } = cfg;
|
|
79
|
+
const particles = [];
|
|
80
|
+
const constraints = [];
|
|
81
|
+
const boneMap = {};
|
|
82
|
+
// Create particles for each bone joint
|
|
83
|
+
const fk = rigMath.solveFK(rigTypes.DEFAULT_RIG, rigTypes.DEFAULT_POSE, size);
|
|
84
|
+
for (const bone of RAGDOLL_BONES) {
|
|
85
|
+
const solved = fk[bone.name];
|
|
86
|
+
const x = solved ? solved.x : size / 2;
|
|
87
|
+
const y = solved ? solved.y : size / 2;
|
|
88
|
+
boneMap[bone.name] = particles.length;
|
|
89
|
+
particles.push(createParticle(x, y));
|
|
90
|
+
}
|
|
91
|
+
// Create distance constraints along bone chain
|
|
92
|
+
for (const bone of RAGDOLL_BONES) {
|
|
93
|
+
if (!bone.parent)
|
|
94
|
+
continue;
|
|
95
|
+
const ai = boneMap[bone.parent];
|
|
96
|
+
const bi = boneMap[bone.name];
|
|
97
|
+
const restLen = bone.length * size;
|
|
98
|
+
constraints.push({ a: ai, b: bi, restLength: restLen, stiffness: 0.8 });
|
|
99
|
+
}
|
|
100
|
+
return { particles, constraints, boneMap };
|
|
101
|
+
}
|
|
102
|
+
/** Step the ragdoll simulation forward by one frame. */
|
|
103
|
+
function stepRagdoll(sim, config = {}) {
|
|
104
|
+
const cfg = { ...DEFAULT_PHYSICS, ...config };
|
|
105
|
+
stepParticles(sim.particles, cfg);
|
|
106
|
+
solveConstraints(sim.particles, sim.constraints, cfg.iterations);
|
|
107
|
+
}
|
|
108
|
+
/** Extract a RigPose from the current ragdoll particle positions. */
|
|
109
|
+
function ragdollToPose(sim) {
|
|
110
|
+
const pose = {};
|
|
111
|
+
for (const bone of RAGDOLL_BONES) {
|
|
112
|
+
if (!bone.parent)
|
|
113
|
+
continue;
|
|
114
|
+
const ai = sim.boneMap[bone.parent];
|
|
115
|
+
const bi = sim.boneMap[bone.name];
|
|
116
|
+
const a = sim.particles[ai];
|
|
117
|
+
const b = sim.particles[bi];
|
|
118
|
+
const angle = Math.atan2(b.pos.y - a.pos.y, b.pos.x - a.pos.x) * 180 / Math.PI;
|
|
119
|
+
pose[bone.name] = angle;
|
|
120
|
+
}
|
|
121
|
+
return pose;
|
|
122
|
+
}
|
|
123
|
+
/** Apply a force impulse to a ragdoll particle. */
|
|
124
|
+
function applyImpulse(sim, boneName, force) {
|
|
125
|
+
const idx = sim.boneMap[boneName];
|
|
126
|
+
if (idx === undefined)
|
|
127
|
+
return;
|
|
128
|
+
const p = sim.particles[idx];
|
|
129
|
+
p.acc.x += force.x / p.mass;
|
|
130
|
+
p.acc.y += force.y / p.mass;
|
|
131
|
+
}
|
|
132
|
+
// ── Cloth Simulation ────────────────────────────────────────────
|
|
133
|
+
/** Create a cloth simulation grid. */
|
|
134
|
+
function createCloth(cfg) {
|
|
135
|
+
const { width, height, cols, rows, pinTop = true, stiffness = 0.9, } = cfg;
|
|
136
|
+
const particles = [];
|
|
137
|
+
const constraints = [];
|
|
138
|
+
const spacingX = width / cols;
|
|
139
|
+
const spacingY = height / rows;
|
|
140
|
+
// Create particle grid
|
|
141
|
+
for (let r = 0; r <= rows; r++) {
|
|
142
|
+
for (let c = 0; c <= cols; c++) {
|
|
143
|
+
const x = c * spacingX;
|
|
144
|
+
const y = r * spacingY;
|
|
145
|
+
const pinned = pinTop && r === 0;
|
|
146
|
+
particles.push(createParticle(x, y, 1, pinned));
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
const idx = (r, c) => r * (cols + 1) + c;
|
|
150
|
+
// Structural constraints (horizontal + vertical)
|
|
151
|
+
for (let r = 0; r <= rows; r++) {
|
|
152
|
+
for (let c = 0; c <= cols; c++) {
|
|
153
|
+
if (c < cols) {
|
|
154
|
+
constraints.push({ a: idx(r, c), b: idx(r, c + 1), restLength: spacingX, stiffness });
|
|
155
|
+
}
|
|
156
|
+
if (r < rows) {
|
|
157
|
+
constraints.push({ a: idx(r, c), b: idx(r + 1, c), restLength: spacingY, stiffness });
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
// Shear constraints (diagonals for stability)
|
|
162
|
+
const diagLen = Math.hypot(spacingX, spacingY);
|
|
163
|
+
for (let r = 0; r < rows; r++) {
|
|
164
|
+
for (let c = 0; c < cols; c++) {
|
|
165
|
+
constraints.push({ a: idx(r, c), b: idx(r + 1, c + 1), restLength: diagLen, stiffness: stiffness * 0.5 });
|
|
166
|
+
constraints.push({ a: idx(r, c + 1), b: idx(r + 1, c), restLength: diagLen, stiffness: stiffness * 0.5 });
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
return { particles, constraints, cols, rows };
|
|
170
|
+
}
|
|
171
|
+
/** Step the cloth simulation forward by one frame. */
|
|
172
|
+
function stepCloth(sim, config = {}) {
|
|
173
|
+
const cfg = { ...DEFAULT_PHYSICS, ...config };
|
|
174
|
+
stepParticles(sim.particles, cfg);
|
|
175
|
+
solveConstraints(sim.particles, sim.constraints, cfg.iterations);
|
|
176
|
+
}
|
|
177
|
+
/** Get cloth vertex positions as a flat array [x0,y0, x1,y1, ...]. */
|
|
178
|
+
function clothVertices(sim) {
|
|
179
|
+
const out = [];
|
|
180
|
+
for (const p of sim.particles) {
|
|
181
|
+
out.push(p.pos.x, p.pos.y);
|
|
182
|
+
}
|
|
183
|
+
return out;
|
|
184
|
+
}
|
|
185
|
+
/** Pin or unpin a cloth particle by grid position. */
|
|
186
|
+
function pinClothParticle(sim, col, row, pinned) {
|
|
187
|
+
const idx = row * (sim.cols + 1) + col;
|
|
188
|
+
if (idx >= 0 && idx < sim.particles.length) {
|
|
189
|
+
sim.particles[idx].pinned = pinned;
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
exports.applyImpulse = applyImpulse;
|
|
194
|
+
exports.clothVertices = clothVertices;
|
|
195
|
+
exports.createCloth = createCloth;
|
|
196
|
+
exports.createRagdoll = createRagdoll;
|
|
197
|
+
exports.pinClothParticle = pinClothParticle;
|
|
198
|
+
exports.ragdollToPose = ragdollToPose;
|
|
199
|
+
exports.stepCloth = stepCloth;
|
|
200
|
+
exports.stepRagdoll = stepRagdoll;
|
|
201
|
+
//# sourceMappingURL=physics.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"physics.js","sources":["../../../src/animation/physics.ts"],"sourcesContent":[null],"names":["solveFK","DEFAULT_RIG","DEFAULT_POSE"],"mappings":";;;;;AAoEA;AAEA,MAAM,eAAe,GAAkB;IACrC,OAAO,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE;AACzB,IAAA,OAAO,EAAE,IAAI;AACb,IAAA,UAAU,EAAE,CAAC;IACb,QAAQ,EAAE,CAAC,GAAG,EAAE;CACjB;AAED;AAEA,SAAS,cAAc,CAAC,CAAS,EAAE,CAAS,EAAE,IAAI,GAAG,CAAC,EAAE,MAAM,GAAG,KAAK,EAAA;AACpE,IAAA,OAAO,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;AAC7E;AAEA,SAAS,aAAa,CAAC,SAA4B,EAAE,MAAqB,EAAA;IACxE,MAAM,GAAG,GAAG,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ;AAC7C,IAAA,KAAK,MAAM,CAAC,IAAI,SAAS,EAAE;QACzB,IAAI,CAAC,CAAC,MAAM;YAAE;AACd,QAAA,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,MAAM,CAAC,OAAO;AAChD,QAAA,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,MAAM,CAAC,OAAO;QAChD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QAClB,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QAClB,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG;QAClD,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,GAAG,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG;AAClD,QAAA,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC;AACX,QAAA,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC;IACb;AACF;AAEA,SAAS,gBAAgB,CAAC,SAA4B,EAAE,WAAiC,EAAE,UAAkB,EAAA;AAC3G,IAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;AACnC,QAAA,KAAK,MAAM,CAAC,IAAI,WAAW,EAAE;YAC3B,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;YACxB,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;AACxB,YAAA,MAAM,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B,YAAA,MAAM,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;AAC5B,YAAA,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,KAAK;AACxC,YAAA,MAAM,IAAI,GAAG,CAAC,CAAC,CAAC,UAAU,GAAG,IAAI,IAAI,IAAI,GAAG,CAAC,CAAC,SAAS;AACvD,YAAA,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,GAAG,GAAG;AAC1B,YAAA,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,GAAG,GAAG;AAC1B,YAAA,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE;AAAE,gBAAA,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE;AAAE,gBAAA,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE;YAAE;AAC/C,YAAA,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE;AAAE,gBAAA,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE;AAAE,gBAAA,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE;YAAE;QACjD;IACF;AACF;AAEA;AAEA,MAAM,aAAa,GAA6D;AAC9E,IAAA,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC,EAAE;IAC7B,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE;IACrD,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,GAAG,EAAE;IACzD,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE;IACpD,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE;IAC9C,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE;IACzD,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,IAAI,EAAE;IACxD,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,GAAG,EAAE;IACtD,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE;IACnD,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE;IACzD,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,IAAI,EAAE;IACxD,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,GAAG,EAAE;IACtD,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE;IACnD,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE;IAClD,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE;IACjD,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE;IAChD,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE;IAClD,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE;IACjD,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE;CACjD;AAED;AACM,SAAU,aAAa,CAAC,GAAkB,EAAA;AAC9C,IAAA,MAAM,EAAE,IAAI,EAAE,GAAG,GAAG;IACpB,MAAM,SAAS,GAAsB,EAAE;IACvC,MAAM,WAAW,GAAyB,EAAE;IAC5C,MAAM,OAAO,GAA2B,EAAE;;IAG1C,MAAM,EAAE,GAAGA,eAAO,CAACC,oBAAW,EAAEC,qBAAY,EAAE,IAAI,CAAC;AACnD,IAAA,KAAK,MAAM,IAAI,IAAI,aAAa,EAAE;QAChC,MAAM,MAAM,GAAG,EAAE,CAAC,IAAI,CAAC,IAAe,CAAC;AACvC,QAAA,MAAM,CAAC,GAAG,MAAM,GAAG,MAAM,CAAC,CAAC,GAAG,IAAI,GAAG,CAAC;AACtC,QAAA,MAAM,CAAC,GAAG,MAAM,GAAG,MAAM,CAAC,CAAC,GAAG,IAAI,GAAG,CAAC;QACtC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM;QACrC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACtC;;AAGA,IAAA,KAAK,MAAM,IAAI,IAAI,aAAa,EAAE;QAChC,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE;QAClB,MAAM,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC;QAC/B,MAAM,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC;AAC7B,QAAA,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI;QAClC,WAAW,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,UAAU,EAAE,OAAO,EAAE,SAAS,EAAE,GAAG,EAAE,CAAC;IACzE;AAEA,IAAA,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,OAAO,EAAE;AAC5C;AAEA;SACgB,WAAW,CACzB,GAAsB,EACtB,SAAiC,EAAE,EAAA;IAEnC,MAAM,GAAG,GAAG,EAAE,GAAG,eAAe,EAAE,GAAG,MAAM,EAAE;AAC7C,IAAA,aAAa,CAAC,GAAG,CAAC,SAAS,EAAE,GAAG,CAAC;AACjC,IAAA,gBAAgB,CAAC,GAAG,CAAC,SAAS,EAA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@@ -0,0 +1,63 @@
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1
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+
'use strict';
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2
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+
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3
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+
var jsxRuntime = require('react/jsx-runtime');
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4
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+
var React = require('react');
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5
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+
var rigTypes = require('./rigTypes.js');
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6
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+
var RiggedBody = require('./RiggedBody.js');
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7
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+
var poseOps = require('./poseOps.js');
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8
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+
var choreoRigBridge = require('./choreoRigBridge.js');
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9
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+
var rigMath = require('./rigMath.js');
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10
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+
var ik = require('./ik.js');
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11
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+
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12
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+
const RigPlayer = React.forwardRef(({ character, rig, pose, size, debug }, ref) => {
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13
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+
var _a;
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14
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+
const [current, setCurrent] = React.useState({ ...rigTypes.DEFAULT_POSE, ...(pose !== null && pose !== void 0 ? pose : {}) });
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15
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+
const r = rig !== null && rig !== void 0 ? rig : rigTypes.DEFAULT_RIG;
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16
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+
const S = Math.max(140, Math.floor((_a = size !== null && size !== void 0 ? size : character.size) !== null && _a !== void 0 ? _a : 180));
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17
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+
const setNow = (p) => setCurrent({ ...rigTypes.DEFAULT_POSE, ...p });
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18
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+
const aimRightHandAt = (x, y) => {
|
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19
|
+
const fk = rigMath.solveFK(r, { ...rigTypes.DEFAULT_POSE, ...current }, S);
|
|
20
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+
const L1 = Math.hypot(fk.rUpperArm.x2 - fk.rUpperArm.x, fk.rUpperArm.y2 - fk.rUpperArm.y);
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21
|
+
const L2 = Math.hypot(fk.rForearm.x2 - fk.rForearm.x, fk.rForearm.y2 - fk.rForearm.y);
|
|
22
|
+
const { upper, fore } = ik.solveTwoBoneIK(fk.rShoulder.x, fk.rShoulder.y, L1, L2, x, y);
|
|
23
|
+
setNow({ ...current, rUpperArm: upper, rForearm: fore });
|
|
24
|
+
};
|
|
25
|
+
const raiseCardIK = async (_score, durationMs = 450) => {
|
|
26
|
+
const fk = rigMath.solveFK(r, { ...rigTypes.DEFAULT_POSE, ...current }, S);
|
|
27
|
+
const tx = fk.head.x2 + S * 0.12;
|
|
28
|
+
const ty = fk.head.y2 - S * 0.05;
|
|
29
|
+
const L1 = Math.hypot(fk.rUpperArm.x2 - fk.rUpperArm.x, fk.rUpperArm.y2 - fk.rUpperArm.y);
|
|
30
|
+
const L2 = Math.hypot(fk.rForearm.x2 - fk.rForearm.x, fk.rForearm.y2 - fk.rForearm.y);
|
|
31
|
+
const { upper, fore } = ik.solveTwoBoneIK(fk.rShoulder.x, fk.rShoulder.y, L1, L2, tx, ty);
|
|
32
|
+
const target = { ...current, rUpperArm: upper, rForearm: fore, head: 60 };
|
|
33
|
+
await poseOps.tweenPose(current, target, durationMs, setNow, poseOps.ease.inOut);
|
|
34
|
+
};
|
|
35
|
+
React.useImperativeHandle(ref, () => ({
|
|
36
|
+
setPose: setNow,
|
|
37
|
+
tweenTo: (p, durationMs = 450) => poseOps.tweenPose(current, { ...rigTypes.DEFAULT_POSE, ...p }, durationMs, setNow, poseOps.ease.inOut),
|
|
38
|
+
playChoreo: async (steps, defaultMs = 450) => {
|
|
39
|
+
var _a, _b, _c, _d, _e;
|
|
40
|
+
let cur = current;
|
|
41
|
+
for (const s of steps) {
|
|
42
|
+
if (s.pose === "raiseCard") {
|
|
43
|
+
await raiseCardIK(undefined, (_b = (_a = s.options) === null || _a === void 0 ? void 0 : _a.duration) !== null && _b !== void 0 ? _b : defaultMs);
|
|
44
|
+
cur = { ...current };
|
|
45
|
+
}
|
|
46
|
+
else {
|
|
47
|
+
const target = choreoRigBridge.rigPoseFor(s.pose);
|
|
48
|
+
await poseOps.tweenPose(cur, target, (_d = (_c = s.options) === null || _c === void 0 ? void 0 : _c.duration) !== null && _d !== void 0 ? _d : defaultMs, setNow, poseOps.ease.inOut);
|
|
49
|
+
cur = target;
|
|
50
|
+
}
|
|
51
|
+
const hold = (_e = s.holdMs) !== null && _e !== void 0 ? _e : 0;
|
|
52
|
+
if (hold > 0)
|
|
53
|
+
await new Promise((r) => setTimeout(r, hold));
|
|
54
|
+
}
|
|
55
|
+
},
|
|
56
|
+
aimRightHandAt,
|
|
57
|
+
raiseCardIK,
|
|
58
|
+
}));
|
|
59
|
+
return jsxRuntime.jsx(RiggedBody, { character: character, rig: r, pose: current, size: S, debug: debug });
|
|
60
|
+
});
|
|
61
|
+
|
|
62
|
+
module.exports = RigPlayer;
|
|
63
|
+
//# sourceMappingURL=RigPlayer.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RigPlayer.js","sources":["../../../../src/animation/rig/RigPlayer.tsx"],"sourcesContent":[null],"names":["DEFAULT_POSE","DEFAULT_RIG","solveFK","solveTwoBoneIK","tweenPose","ease","rigPoseFor","_jsx"],"mappings":";;;;;;;;;;;AAsCA,MAAM,SAAS,GAAG,KAAK,CAAC,UAAU,CAC9B,CAAC,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,GAAG,KAAI;;IAC3C,MAAM,CAAC,OAAO,EAAE,UAAU,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAU,EAAE,GAAGA,qBAAY,EAAE,IAAI,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAJ,IAAI,GAAI,EAAE,CAAC,EAAE,CAAC;IAC3F,MAAM,CAAC,GAAG,GAAG,KAAA,IAAA,IAAH,GAAG,KAAA,MAAA,GAAH,GAAG,GAAIC,oBAAW;IAC5B,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAA,EAAA,GAAA,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAJ,IAAI,GAAI,SAAS,CAAC,IAAI,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,GAAG,CAAC,CAAC;AAElE,IAAA,MAAM,MAAM,GAAG,CAAC,CAAU,KAAK,UAAU,CAAC,EAAE,GAAGD,qBAAY,EAAE,GAAG,CAAC,EAAE,CAAC;AAEpE,IAAA,MAAM,cAAc,GAAG,CAAC,CAAS,EAAE,CAAS,KAAI;AAC5C,QAAA,MAAM,EAAE,GAAGE,eAAO,CAAC,CAAC,EAAE,EAAE,GAAGF,qBAAY,EAAE,GAAG,OAAO,EAAE,EAAE,CAAC,CAAC;AACzD,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC;AACzF,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC;AACrF,QAAA,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAGG,iBAAc,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;AACpF,QAAA,MAAM,CAAC,EAAE,GAAG,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;AAC5D,IAAA,CAAC;IAED,MAAM,WAAW,GAAG,OAAO,MAAe,EAAE,UAAU,GAAG,GAAG,KAAI;AAC5D,QAAA,MAAM,EAAE,GAAGD,eAAO,CAAC,CAAC,EAAE,EAAE,GAAGF,qBAAY,EAAE,GAAG,OAAO,EAAE,EAAE,CAAC,CAAC;QACzD,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI;QAChC,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI;AAChC,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC;AACzF,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC;AACrF,QAAA,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAGG,iBAAc,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AACtF,QAAA,MAAM,MAAM,GAAG,EAAE,GAAG,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE;AACzE,QAAA,MAAMC,iBAAS,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAEC,YAAI,CAAC,KAAK,CAAC;AACpE,IAAA,CAAC;IAED,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,OAAO;AAClC,QAAA,OAAO,EAAE,MAAM;AACf,QAAA,OAAO,EAAE,CAAC,CAAU,EAAE,UAAU,GAAG,GAAG,KAClCD,iBAAS,CAAC,OAAO,EAAE,EAAE,GAAGJ,qBAAY,EAAE,GAAG,CAAC,EAAE,EAAE,UAAU,EAAE,MAAM,EAAEK,YAAI,CAAC,KAAK,CAAC;QACjF,UAAU,EAAE,OAAO,KAAmB,EAAE,SAAS,GAAG,GAAG,KAAI;;YACvD,IAAI,GAAG,GAAG,OAAO;AACjB,YAAA,KAAK,MAAM,CAAC,IAAI,KAAK,EAAE;AACnB,gBAAA,IAAI,CAAC,CAAC,IAAI,KAAK,WAAW,EAAE;AACxB,oBAAA,MAAM,WAAW,CAAC,SAAS,EAAE,MAAA,CAAA,EAAA,GAAA,CAAC,CAAC,OAAO,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,QAAQ,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,SAAS,CAAC;AAC9D,oBAAA,GAAG,GAAG,EAAE,GAAG,OAAO,EAAE;gBACxB;qBAAO;oBACH,MAAM,MAAM,GAAGC,0BAAU,CAAC,CAAC,CAAC,IAAkB,CAAC;oBAC/C,MAAMF,iBAAS,CAAC,GAAG,EAAE,MAAM,EAAE,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,CAAC,CAAC,OAAO,0CAAE,QAAQ,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,SAAS,EAAE,MAAM,EAAEC,YAAI,CAAC,KAAK,CAAC;oBAClF,GAAG,GAAG,MAAM;gBAChB;gBACA,MAAM,IAAI,GAAG,CAAA,EAAA,GAAA,CAAC,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,CAAC;gBAC1B,IAAI,IAAI,GAAG,CAAC;AAAE,oBAAA,MAAM,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAC/D;QACJ,CAAC;QACD,cAAc;QACd,WAAW;AACd,KAAA,CAAC,CAAC;IAEH,OAAOE,cAAA,CAAC,UAAU,EAAA,EAAC,SAAS,EAAE,SAAS,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAA,CAAI;AAC7F,CAAC;;;;"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
'use strict';
|
|
2
|
+
|
|
3
|
+
var jsxRuntime = require('react/jsx-runtime');
|
|
4
|
+
var rigTypes = require('./rigTypes.js');
|
|
5
|
+
var rigMath = require('./rigMath.js');
|
|
6
|
+
|
|
7
|
+
/** Render a multi-bone body (arms: 3, legs: 3, torso: 3, neck+head). */
|
|
8
|
+
const RiggedBody = ({ character, rig, pose, size, debug }) => {
|
|
9
|
+
var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o;
|
|
10
|
+
const S = Math.max(140, Math.floor((_a = size !== null && size !== void 0 ? size : character.size) !== null && _a !== void 0 ? _a : 180));
|
|
11
|
+
const r = rig !== null && rig !== void 0 ? rig : rigTypes.DEFAULT_RIG;
|
|
12
|
+
const p = { ...rigTypes.DEFAULT_POSE, ...(pose !== null && pose !== void 0 ? pose : {}) };
|
|
13
|
+
const fk = rigMath.solveFK(r, p, S);
|
|
14
|
+
const stroke = (_d = (_c = (_b = character.face) === null || _b === void 0 ? void 0 : _b.colors) === null || _c === void 0 ? void 0 : _c[2]) !== null && _d !== void 0 ? _d : "var(--anim-stroke, #111)";
|
|
15
|
+
const skin = (_g = (_f = (_e = character.face) === null || _e === void 0 ? void 0 : _e.colors) === null || _f === void 0 ? void 0 : _f[0]) !== null && _g !== void 0 ? _g : "var(--anim-skin, #FFD2B3)";
|
|
16
|
+
const cloth = (_k = (_j = (_h = character.outfit) === null || _h === void 0 ? void 0 : _h.colors) === null || _j === void 0 ? void 0 : _j[0]) !== null && _k !== void 0 ? _k : "var(--anim-shirt, #3B82F6)";
|
|
17
|
+
const sw = Math.max(2, S * 0.015);
|
|
18
|
+
const seg = (a, color) => (jsxRuntime.jsx("line", { x1: fk[a].x, y1: fk[a].y, x2: fk[a].x2, y2: fk[a].y2, stroke: color, strokeWidth: sw, strokeLinecap: "round" }));
|
|
19
|
+
const torsoPath = `
|
|
20
|
+
M ${fk.pelvis.x - S * 0.09} ${fk.pelvis.y}
|
|
21
|
+
L ${fk.pelvis.x + S * 0.09} ${fk.pelvis.y}
|
|
22
|
+
L ${fk.spineUpper.x + S * 0.10} ${fk.spineUpper.y}
|
|
23
|
+
L ${fk.spineUpper.x - S * 0.10} ${fk.spineUpper.y} Z
|
|
24
|
+
`;
|
|
25
|
+
const headR = S * 0.11;
|
|
26
|
+
return (jsxRuntime.jsxs("svg", { width: S, height: S * 1.25, viewBox: `0 0 ${S} ${S * 1.25}`, children: [seg("lThigh", cloth), seg("lShin", cloth), seg("lFoot", cloth), seg("rThigh", cloth), seg("rShin", cloth), seg("rFoot", cloth), jsxRuntime.jsx("path", { d: torsoPath, fill: (_o = (_m = (_l = character.outfit) === null || _l === void 0 ? void 0 : _l.colors) === null || _m === void 0 ? void 0 : _m[1]) !== null && _o !== void 0 ? _o : "var(--anim-outfit-2, #2563EB)", stroke: stroke, strokeWidth: sw * 0.8 }), seg("pelvis", stroke), seg("spineLower", stroke), seg("spineUpper", stroke), seg("neck", stroke), seg("lUpperArm", skin), seg("lForearm", skin), seg("lHand", skin), seg("rUpperArm", skin), seg("rForearm", skin), seg("rHand", skin), jsxRuntime.jsx("circle", { cx: fk.head.x2, cy: fk.head.y2, r: headR, fill: skin, stroke: stroke, strokeWidth: sw * 0.7 }), debug && (jsxRuntime.jsx("g", { opacity: 0.65, fill: stroke, children: Object.values(fk).map((b, i) => jsxRuntime.jsx("circle", { cx: b.x, cy: b.y, r: sw * 0.55 }, i)) }))] }));
|
|
27
|
+
};
|
|
28
|
+
|
|
29
|
+
module.exports = RiggedBody;
|
|
30
|
+
//# sourceMappingURL=RiggedBody.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RiggedBody.js","sources":["../../../../src/animation/rig/RiggedBody.tsx"],"sourcesContent":[null],"names":["DEFAULT_RIG","DEFAULT_POSE","solveFK","_jsx","_jsxs"],"mappings":";;;;;;AAmBA;AACA,MAAM,UAAU,GAA8B,CAAC,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,KAAI;;IACpF,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAA,EAAA,GAAA,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAJ,IAAI,GAAI,SAAS,CAAC,IAAI,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,GAAG,CAAC,CAAC;IAClE,MAAM,CAAC,GAAG,GAAG,KAAA,IAAA,IAAH,GAAG,KAAA,MAAA,GAAH,GAAG,GAAIA,oBAAW;AAC5B,IAAA,MAAM,CAAC,GAAG,EAAE,GAAGC,qBAAY,EAAE,IAAI,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAJ,IAAI,GAAI,EAAE,CAAC,EAAE;IAC9C,MAAM,EAAE,GAAGC,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;AAE3B,IAAA,MAAM,MAAM,GAAG,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,MAAA,SAAS,CAAC,IAAI,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,0BAA0B;AACxE,IAAA,MAAM,IAAI,GAAG,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,MAAA,SAAS,CAAC,IAAI,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,2BAA2B;AACvE,IAAA,MAAM,KAAK,GAAG,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,MAAA,SAAS,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,4BAA4B;AAE3E,IAAA,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC;AACjC,IAAA,MAAM,GAAG,GAAG,CAAC,CAAkB,EAAE,KAAa,MAC1CC,cAAA,CAAA,MAAA,EAAA,EAAM,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,EAAE,aAAa,EAAC,OAAO,EAAA,CAAG,CACvH;AAED,IAAA,MAAM,SAAS,GAAG,CAAA;AACd,MAAA,EAAA,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAA,CAAA,EAAI,EAAE,CAAC,MAAM,CAAC,CAAC,CAAA;AACrC,MAAA,EAAA,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAA,CAAA,EAAI,EAAE,CAAC,MAAM,CAAC,CAAC,CAAA;AACrC,MAAA,EAAA,EAAE,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAA,CAAA,EAAI,EAAE,CAAC,UAAU,CAAC,CAAC,CAAA;AAC7C,MAAA,EAAA,EAAE,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAA,CAAA,EAAI,EAAE,CAAC,UAAU,CAAC,CAAC,CAAA;GAClD;AACC,IAAA,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI;AAEtB,IAAA,QACIC,eAAA,CAAA,KAAA,EAAA,EAAK,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,CAAA,IAAA,EAAO,CAAC,CAAA,CAAA,EAAI,CAAC,GAAG,IAAI,CAAA,CAAE,EAAA,QAAA,EAAA,CAE3D,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,EAC9D,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,EAG/DD,cAAA,CAAA,MAAA,EAAA,EAAM,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,SAAS,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,+BAA+B,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,EAAE,GAAG,GAAG,EAAA,CAAI,EACpI,GAAG,CAAC,QAAQ,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,YAAY,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,YAAY,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAGhG,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,EACjE,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,EAGlEA,cAAA,CAAA,QAAA,EAAA,EAAQ,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,EAAE,GAAG,GAAG,EAAA,CAAI,EAGtG,KAAK,KACFA,cAAA,CAAA,GAAA,EAAA,EAAG,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAA,QAAA,EACzB,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,KAAKA,cAAA,CAAA,QAAA,EAAA,EAAgB,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,IAAI,EAAA,EAAjC,CAAC,CAAoC,CAAC,EAAA,CACpF,CACP,CAAA,EAAA,CACC;AAEd;;;;"}
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
'use strict';
|
|
2
|
+
|
|
3
|
+
var rigTypes = require('./rigTypes.js');
|
|
4
|
+
var presets = require('./presets.js');
|
|
5
|
+
var poseOps = require('./poseOps.js');
|
|
6
|
+
|
|
7
|
+
/** Map a high-level PersonPose to a rig pose. */
|
|
8
|
+
function rigPoseFor(pose) {
|
|
9
|
+
switch (pose) {
|
|
10
|
+
case "happy":
|
|
11
|
+
case "celebrate":
|
|
12
|
+
return presets.POSE_HAPPY;
|
|
13
|
+
case "angry":
|
|
14
|
+
case "shouting":
|
|
15
|
+
return presets.POSE_ANGRY;
|
|
16
|
+
case "danceA":
|
|
17
|
+
case "danceB":
|
|
18
|
+
case "danceC":
|
|
19
|
+
return presets.POSE_DANCE_A;
|
|
20
|
+
case "raiseCard":
|
|
21
|
+
return { ...rigTypes.DEFAULT_POSE, rUpperArm: 350, rForearm: 320, lUpperArm: 140, lForearm: 150, head: 60 };
|
|
22
|
+
case "waveHand":
|
|
23
|
+
return { ...rigTypes.DEFAULT_POSE, rUpperArm: 330, rForearm: 300 };
|
|
24
|
+
case "facepalm":
|
|
25
|
+
return { ...rigTypes.DEFAULT_POSE, rUpperArm: 20, rForearm: 340, head: 80 };
|
|
26
|
+
case "shrug":
|
|
27
|
+
return { ...rigTypes.DEFAULT_POSE, lUpperArm: 110, rUpperArm: 70, head: 85 };
|
|
28
|
+
case "nodYes":
|
|
29
|
+
return { ...rigTypes.DEFAULT_POSE, head: 90 };
|
|
30
|
+
case "shakeNo":
|
|
31
|
+
return { ...rigTypes.DEFAULT_POSE, head: 60 };
|
|
32
|
+
case "rock":
|
|
33
|
+
return { ...rigTypes.DEFAULT_POSE, pelvis: 100, spineLower: 100, spineUpper: 80 };
|
|
34
|
+
case "jump":
|
|
35
|
+
return { ...rigTypes.DEFAULT_POSE, lThigh: 70, rThigh: 110, lShin: 70, rShin: 110 };
|
|
36
|
+
case "leanBack":
|
|
37
|
+
return { ...rigTypes.DEFAULT_POSE, spineLower: 80, spineUpper: 70, head: 50 };
|
|
38
|
+
case "pointRight":
|
|
39
|
+
return { ...rigTypes.DEFAULT_POSE, rUpperArm: 10, rForearm: 350 };
|
|
40
|
+
case "idle":
|
|
41
|
+
default:
|
|
42
|
+
return rigTypes.DEFAULT_POSE;
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
/** Play a DSL choreography program by tweening the provided pose setter. */
|
|
46
|
+
async function playRigFromChoreo(steps, setPose, opts) {
|
|
47
|
+
var _a, _b, _c, _d, _e;
|
|
48
|
+
const duration = (_a = opts === null || opts === void 0 ? void 0 : opts.duration) !== null && _a !== void 0 ? _a : 450;
|
|
49
|
+
const easeFn = (_b = opts === null || opts === void 0 ? void 0 : opts.easing) !== null && _b !== void 0 ? _b : poseOps.ease.inOut;
|
|
50
|
+
let current = rigTypes.DEFAULT_POSE;
|
|
51
|
+
for (const s of steps) {
|
|
52
|
+
const target = rigPoseFor(s.pose);
|
|
53
|
+
await poseOps.tweenPose(current, target, (_d = (_c = s.options) === null || _c === void 0 ? void 0 : _c.duration) !== null && _d !== void 0 ? _d : duration, setPose, easeFn);
|
|
54
|
+
current = target;
|
|
55
|
+
const hold = (_e = s.holdMs) !== null && _e !== void 0 ? _e : 0;
|
|
56
|
+
if (hold > 0)
|
|
57
|
+
await new Promise((r) => setTimeout(r, hold));
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
exports.playRigFromChoreo = playRigFromChoreo;
|
|
62
|
+
exports.rigPoseFor = rigPoseFor;
|
|
63
|
+
//# sourceMappingURL=choreoRigBridge.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"choreoRigBridge.js","sources":["../../../../src/animation/rig/choreoRigBridge.ts"],"sourcesContent":[null],"names":["POSE_HAPPY","POSE_ANGRY","POSE_DANCE_A","DEFAULT_POSE","ease","tweenPose"],"mappings":";;;;;;AAMA;AACM,SAAU,UAAU,CAAC,IAAgB,EAAA;IACvC,QAAQ,IAAI;AACR,QAAA,KAAK,OAAO;AACZ,QAAA,KAAK,WAAW;AACZ,YAAA,OAAOA,kBAAU;AACrB,QAAA,KAAK,OAAO;AACZ,QAAA,KAAK,UAAU;AACX,YAAA,OAAOC,kBAAU;AACrB,QAAA,KAAK,QAAQ;AACb,QAAA,KAAK,QAAQ;AACb,QAAA,KAAK,QAAQ;AACT,YAAA,OAAOC,oBAAY;AACvB,QAAA,KAAK,WAAW;YACZ,OAAO,EAAE,GAAGC,qBAAY,EAAE,SAAS,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,IAAI,EAAE,EAAE,EAAE;AACtG,QAAA,KAAK,UAAU;AACX,YAAA,OAAO,EAAE,GAAGA,qBAAY,EAAE,SAAS,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE;AAC7D,QAAA,KAAK,UAAU;AACX,YAAA,OAAO,EAAE,GAAGA,qBAAY,EAAE,SAAS,EAAE,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE,IAAI,EAAE,EAAE,EAAE;AACtE,QAAA,KAAK,OAAO;AACR,YAAA,OAAO,EAAE,GAAGA,qBAAY,EAAE,SAAS,EAAE,GAAG,EAAE,SAAS,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;AACvE,QAAA,KAAK,QAAQ;YACT,OAAO,EAAE,GAAGA,qBAAY,EAAE,IAAI,EAAE,EAAE,EAAE;AACxC,QAAA,KAAK,SAAS;YACV,OAAO,EAAE,GAAGA,qBAAY,EAAE,IAAI,EAAE,EAAE,EAAE;AACxC,QAAA,KAAK,MAAM;AACP,YAAA,OAAO,EAAE,GAAGA,qBAAY,EAAE,MAAM,EAAE,GAAG,EAAE,UAAU,EAAE,GAAG,EAAE,UAAU,EAAE,EAAE,EAAE;AAC5E,QAAA,KAAK,MAAM;YACP,OAAO,EAAE,GAAGA,qBAAY,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;AAC9E,QAAA,KAAK,UAAU;AACX,YAAA,OAAO,EAAE,GAAGA,qBAAY,EAAE,UAAU,EAAE,EAAE,EAAE,UAAU,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;AACxE,QAAA,KAAK,YAAY;AACb,YAAA,OAAO,EAAE,GAAGA,qBAAY,EAAE,SAAS,EAAE,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE;AAC5D,QAAA,KAAK,MAAM;AACX,QAAA;AACI,YAAA,OAAOA,qBAAY;;AAE/B;AAEA;AACO,eAAe,iBAAiB,CACnC,KAAmB,EACnB,OAA6B,EAC7B,IAA4D,EAAA;;AAE5D,IAAA,MAAM,QAAQ,GAAG,CAAA,EAAA,GAAA,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAA,MAAA,GAAJ,IAAI,CAAE,QAAQ,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,GAAG;AACtC,IAAA,MAAM,MAAM,GAAG,CAAA,EAAA,GAAA,IAAI,aAAJ,IAAI,KAAA,MAAA,GAAA,MAAA,GAAJ,IAAI,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAIC,YAAI,CAAC,KAAK;IACzC,IAAI,OAAO,GAAGD,qBAAY;AAC1B,IAAA,KAAK,MAAM,CAAC,IAAI,KAAK,EAAE;QACnB,MAAM,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,IAAkB,CAAC;QAC/C,MAAME,iBAAS,CAAC,OAAO,EAAE,MAAM,EAAE,CAAA,EAAA,GAAA,MAAA,CAAC,CAAC,OAAO,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,QAAQ,mCAAI,QAAQ,EAAE,OAAO,EAAE,MAAM,CAAC;QAClF,OAAO,GAAG,MAAM;QAChB,MAAM,IAAI,GAAG,CAAA,EAAA,GAAA,CAAC,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,CAAC;QAC1B,IAAI,IAAI,GAAG,CAAC;AAAE,YAAA,MAAM,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;IAC/D;AACJ;;;;;"}
|