@nice2dev/ui-graphics 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (511) hide show
  1. package/CHANGELOG.md +84 -0
  2. package/LICENSE +21 -0
  3. package/README.md +339 -0
  4. package/dist/cjs/animation/AnimatedPerson.js +153 -0
  5. package/dist/cjs/animation/AnimatedPerson.js.map +1 -0
  6. package/dist/cjs/animation/AnimationEditor.js +106 -0
  7. package/dist/cjs/animation/AnimationEditor.js.map +1 -0
  8. package/dist/cjs/animation/Audience.js +59 -0
  9. package/dist/cjs/animation/Audience.js.map +1 -0
  10. package/dist/cjs/animation/BodyRenderer.js +33 -0
  11. package/dist/cjs/animation/BodyRenderer.js.map +1 -0
  12. package/dist/cjs/animation/animationHelper.js +272 -0
  13. package/dist/cjs/animation/animationHelper.js.map +1 -0
  14. package/dist/cjs/animation/characterTypes.js +75 -0
  15. package/dist/cjs/animation/characterTypes.js.map +1 -0
  16. package/dist/cjs/animation/choreoDSL.js +190 -0
  17. package/dist/cjs/animation/choreoDSL.js.map +1 -0
  18. package/dist/cjs/animation/choreography.js +41 -0
  19. package/dist/cjs/animation/choreography.js.map +1 -0
  20. package/dist/cjs/animation/karaokeIntegration.js +98 -0
  21. package/dist/cjs/animation/karaokeIntegration.js.map +1 -0
  22. package/dist/cjs/animation/lottieExport.js +128 -0
  23. package/dist/cjs/animation/lottieExport.js.map +1 -0
  24. package/dist/cjs/animation/motionPath.js +196 -0
  25. package/dist/cjs/animation/motionPath.js.map +1 -0
  26. package/dist/cjs/animation/physics.js +201 -0
  27. package/dist/cjs/animation/physics.js.map +1 -0
  28. package/dist/cjs/animation/rig/RigPlayer.js +63 -0
  29. package/dist/cjs/animation/rig/RigPlayer.js.map +1 -0
  30. package/dist/cjs/animation/rig/RiggedBody.js +30 -0
  31. package/dist/cjs/animation/rig/RiggedBody.js.map +1 -0
  32. package/dist/cjs/animation/rig/choreoRigBridge.js +63 -0
  33. package/dist/cjs/animation/rig/choreoRigBridge.js.map +1 -0
  34. package/dist/cjs/animation/rig/ik.js +22 -0
  35. package/dist/cjs/animation/rig/ik.js.map +1 -0
  36. package/dist/cjs/animation/rig/poseOps.js +49 -0
  37. package/dist/cjs/animation/rig/poseOps.js.map +1 -0
  38. package/dist/cjs/animation/rig/presets.js +60 -0
  39. package/dist/cjs/animation/rig/presets.js.map +1 -0
  40. package/dist/cjs/animation/rig/rigMath.js +41 -0
  41. package/dist/cjs/animation/rig/rigMath.js.map +1 -0
  42. package/dist/cjs/animation/rig/rigTypes.js +44 -0
  43. package/dist/cjs/animation/rig/rigTypes.js.map +1 -0
  44. package/dist/cjs/animation/shapes/arms.js +15 -0
  45. package/dist/cjs/animation/shapes/arms.js.map +1 -0
  46. package/dist/cjs/animation/shapes/eyes.js +52 -0
  47. package/dist/cjs/animation/shapes/eyes.js.map +1 -0
  48. package/dist/cjs/animation/shapes/hair.js +55 -0
  49. package/dist/cjs/animation/shapes/hair.js.map +1 -0
  50. package/dist/cjs/animation/shapes/heads.js +62 -0
  51. package/dist/cjs/animation/shapes/heads.js.map +1 -0
  52. package/dist/cjs/animation/shapes/headwear.js +44 -0
  53. package/dist/cjs/animation/shapes/headwear.js.map +1 -0
  54. package/dist/cjs/animation/shapes/legs.js +15 -0
  55. package/dist/cjs/animation/shapes/legs.js.map +1 -0
  56. package/dist/cjs/animation/shapes/mouths.js +53 -0
  57. package/dist/cjs/animation/shapes/mouths.js.map +1 -0
  58. package/dist/cjs/animation/shapes/noses.js +31 -0
  59. package/dist/cjs/animation/shapes/noses.js.map +1 -0
  60. package/dist/cjs/animation/shapes/outfits.js +43 -0
  61. package/dist/cjs/animation/shapes/outfits.js.map +1 -0
  62. package/dist/cjs/animation/shapes/torsos.js +13 -0
  63. package/dist/cjs/animation/shapes/torsos.js.map +1 -0
  64. package/dist/cjs/animation/spineExport.js +132 -0
  65. package/dist/cjs/animation/spineExport.js.map +1 -0
  66. package/dist/cjs/core/LocalUI.js +54 -0
  67. package/dist/cjs/core/LocalUI.js.map +1 -0
  68. package/dist/cjs/core/collaboration.js +259 -0
  69. package/dist/cjs/core/collaboration.js.map +1 -0
  70. package/dist/cjs/core/colorBlindness.js +97 -0
  71. package/dist/cjs/core/colorBlindness.js.map +1 -0
  72. package/dist/cjs/core/dragDrop.js +168 -0
  73. package/dist/cjs/core/dragDrop.js.map +1 -0
  74. package/dist/cjs/core/fixes.js +185 -0
  75. package/dist/cjs/core/fixes.js.map +1 -0
  76. package/dist/cjs/core/gridGuides.js +245 -0
  77. package/dist/cjs/core/gridGuides.js.map +1 -0
  78. package/dist/cjs/core/historyVisual.js +124 -0
  79. package/dist/cjs/core/historyVisual.js.map +1 -0
  80. package/dist/cjs/core/i18n.js +16 -0
  81. package/dist/cjs/core/i18n.js.map +1 -0
  82. package/dist/cjs/core/integrations.js +261 -0
  83. package/dist/cjs/core/integrations.js.map +1 -0
  84. package/dist/cjs/core/minimap.js +142 -0
  85. package/dist/cjs/core/minimap.js.map +1 -0
  86. package/dist/cjs/core/plugins.js +129 -0
  87. package/dist/cjs/core/plugins.js.map +1 -0
  88. package/dist/cjs/core/rtl.js +102 -0
  89. package/dist/cjs/core/rtl.js.map +1 -0
  90. package/dist/cjs/core/shortcuts.js +205 -0
  91. package/dist/cjs/core/shortcuts.js.map +1 -0
  92. package/dist/cjs/core/theme.js +171 -0
  93. package/dist/cjs/core/theme.js.map +1 -0
  94. package/dist/cjs/font/NiceFontEditor.js +193 -0
  95. package/dist/cjs/font/NiceFontEditor.js.map +1 -0
  96. package/dist/cjs/game/GameAsset2dEditor.js +371 -0
  97. package/dist/cjs/game/GameAsset2dEditor.js.map +1 -0
  98. package/dist/cjs/game/GameAsset2dEditor.module.css.js +6 -0
  99. package/dist/cjs/game/GameAsset2dEditor.module.css.js.map +1 -0
  100. package/dist/cjs/game/gameAssetTypes.js +20 -0
  101. package/dist/cjs/game/gameAssetTypes.js.map +1 -0
  102. package/dist/cjs/game/gameAssetUtils.js +475 -0
  103. package/dist/cjs/game/gameAssetUtils.js.map +1 -0
  104. package/dist/cjs/game/useGameAssetEditor.js +761 -0
  105. package/dist/cjs/game/useGameAssetEditor.js.map +1 -0
  106. package/dist/cjs/icon/NiceIconEditor.js +249 -0
  107. package/dist/cjs/icon/NiceIconEditor.js.map +1 -0
  108. package/dist/cjs/index.js +264 -0
  109. package/dist/cjs/index.js.map +1 -0
  110. package/dist/cjs/nice2dev-ui/dist/index.js +32070 -0
  111. package/dist/cjs/nice2dev-ui/dist/index.js.map +1 -0
  112. package/dist/cjs/nice2dev-ui-graphics.css +1 -0
  113. package/dist/cjs/photo/FilterThumb.js +29 -0
  114. package/dist/cjs/photo/FilterThumb.js.map +1 -0
  115. package/dist/cjs/photo/PhotoEditor.js +20 -0
  116. package/dist/cjs/photo/PhotoEditor.js.map +1 -0
  117. package/dist/cjs/photo/PhotoEditor.module.css.js +6 -0
  118. package/dist/cjs/photo/PhotoEditor.module.css.js.map +1 -0
  119. package/dist/cjs/photo/PhotoEditorCanvas.js +59 -0
  120. package/dist/cjs/photo/PhotoEditorCanvas.js.map +1 -0
  121. package/dist/cjs/photo/PhotoEditorLeftPanel.js +174 -0
  122. package/dist/cjs/photo/PhotoEditorLeftPanel.js.map +1 -0
  123. package/dist/cjs/photo/PhotoEditorToolbar.js +15 -0
  124. package/dist/cjs/photo/PhotoEditorToolbar.js.map +1 -0
  125. package/dist/cjs/photo/photoEditorActions.js +80 -0
  126. package/dist/cjs/photo/photoEditorActions.js.map +1 -0
  127. package/dist/cjs/photo/photoEditorTypes.js +40 -0
  128. package/dist/cjs/photo/photoEditorTypes.js.map +1 -0
  129. package/dist/cjs/photo/photoFilters.js +880 -0
  130. package/dist/cjs/photo/photoFilters.js.map +1 -0
  131. package/dist/cjs/photo/photoOverlays.js +651 -0
  132. package/dist/cjs/photo/photoOverlays.js.map +1 -0
  133. package/dist/cjs/photo/photoSelection.js +547 -0
  134. package/dist/cjs/photo/photoSelection.js.map +1 -0
  135. package/dist/cjs/photo/usePhotoEditor.js +640 -0
  136. package/dist/cjs/photo/usePhotoEditor.js.map +1 -0
  137. package/dist/cjs/pixel/HSVPicker.js +173 -0
  138. package/dist/cjs/pixel/HSVPicker.js.map +1 -0
  139. package/dist/cjs/pixel/PixelEditor.js +28 -0
  140. package/dist/cjs/pixel/PixelEditor.js.map +1 -0
  141. package/dist/cjs/pixel/PixelEditor.module.css.js +6 -0
  142. package/dist/cjs/pixel/PixelEditor.module.css.js.map +1 -0
  143. package/dist/cjs/pixel/PixelEditorCanvas.js +15 -0
  144. package/dist/cjs/pixel/PixelEditorCanvas.js.map +1 -0
  145. package/dist/cjs/pixel/PixelEditorMenuBar.js +11 -0
  146. package/dist/cjs/pixel/PixelEditorMenuBar.js.map +1 -0
  147. package/dist/cjs/pixel/PixelEditorRightPanel.js +15 -0
  148. package/dist/cjs/pixel/PixelEditorRightPanel.js.map +1 -0
  149. package/dist/cjs/pixel/PixelEditorStatusBar.js +15 -0
  150. package/dist/cjs/pixel/PixelEditorStatusBar.js.map +1 -0
  151. package/dist/cjs/pixel/PixelEditorTimeline.js +11 -0
  152. package/dist/cjs/pixel/PixelEditorTimeline.js.map +1 -0
  153. package/dist/cjs/pixel/PixelEditorToolbar.js +16 -0
  154. package/dist/cjs/pixel/PixelEditorToolbar.js.map +1 -0
  155. package/dist/cjs/pixel/asepriteFormat.js +512 -0
  156. package/dist/cjs/pixel/asepriteFormat.js.map +1 -0
  157. package/dist/cjs/pixel/pixelEditorExports.js +471 -0
  158. package/dist/cjs/pixel/pixelEditorExports.js.map +1 -0
  159. package/dist/cjs/pixel/pixelEditorTypes.js +102 -0
  160. package/dist/cjs/pixel/pixelEditorTypes.js.map +1 -0
  161. package/dist/cjs/pixel/pixelEditorUtils.js +664 -0
  162. package/dist/cjs/pixel/pixelEditorUtils.js.map +1 -0
  163. package/dist/cjs/pixel/usePixelEditor.js +1112 -0
  164. package/dist/cjs/pixel/usePixelEditor.js.map +1 -0
  165. package/dist/cjs/texture/Nice3DTexturePainter.js +236 -0
  166. package/dist/cjs/texture/Nice3DTexturePainter.js.map +1 -0
  167. package/dist/cjs/ui/NiceUIDesigner.js +191 -0
  168. package/dist/cjs/ui/NiceUIDesigner.js.map +1 -0
  169. package/dist/cjs/vector/VectorEditor.js +31 -0
  170. package/dist/cjs/vector/VectorEditor.js.map +1 -0
  171. package/dist/cjs/vector/VectorEditor.module.css.js +6 -0
  172. package/dist/cjs/vector/VectorEditor.module.css.js.map +1 -0
  173. package/dist/cjs/vector/VectorEditorMenuBar.js +16 -0
  174. package/dist/cjs/vector/VectorEditorMenuBar.js.map +1 -0
  175. package/dist/cjs/vector/VectorEditorRightPanel.js +126 -0
  176. package/dist/cjs/vector/VectorEditorRightPanel.js.map +1 -0
  177. package/dist/cjs/vector/VectorEditorShapeRenderer.js +55 -0
  178. package/dist/cjs/vector/VectorEditorShapeRenderer.js.map +1 -0
  179. package/dist/cjs/vector/VectorEditorStatusBar.js +14 -0
  180. package/dist/cjs/vector/VectorEditorStatusBar.js.map +1 -0
  181. package/dist/cjs/vector/useVectorEditor.js +613 -0
  182. package/dist/cjs/vector/useVectorEditor.js.map +1 -0
  183. package/dist/cjs/vector/vectorBooleanOps.js +511 -0
  184. package/dist/cjs/vector/vectorBooleanOps.js.map +1 -0
  185. package/dist/cjs/vector/vectorEditorExport.js +159 -0
  186. package/dist/cjs/vector/vectorEditorExport.js.map +1 -0
  187. package/dist/cjs/vector/vectorEditorImport.js +150 -0
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  189. package/dist/cjs/vector/vectorEditorTypes.js +72 -0
  190. package/dist/cjs/vector/vectorEditorTypes.js.map +1 -0
  191. package/dist/cjs/vector/vectorGradients.js +201 -0
  192. package/dist/cjs/vector/vectorGradients.js.map +1 -0
  193. package/dist/esm/animation/AnimatedPerson.js +151 -0
  194. package/dist/esm/animation/AnimatedPerson.js.map +1 -0
  195. package/dist/esm/animation/AnimationEditor.js +104 -0
  196. package/dist/esm/animation/AnimationEditor.js.map +1 -0
  197. package/dist/esm/animation/Audience.js +57 -0
  198. package/dist/esm/animation/Audience.js.map +1 -0
  199. package/dist/esm/animation/BodyRenderer.js +28 -0
  200. package/dist/esm/animation/BodyRenderer.js.map +1 -0
  201. package/dist/esm/animation/animationHelper.js +268 -0
  202. package/dist/esm/animation/animationHelper.js.map +1 -0
  203. package/dist/esm/animation/characterTypes.js +70 -0
  204. package/dist/esm/animation/characterTypes.js.map +1 -0
  205. package/dist/esm/animation/choreoDSL.js +182 -0
  206. package/dist/esm/animation/choreoDSL.js.map +1 -0
  207. package/dist/esm/animation/choreography.js +36 -0
  208. package/dist/esm/animation/choreography.js.map +1 -0
  209. package/dist/esm/animation/karaokeIntegration.js +91 -0
  210. package/dist/esm/animation/karaokeIntegration.js.map +1 -0
  211. package/dist/esm/animation/lottieExport.js +123 -0
  212. package/dist/esm/animation/lottieExport.js.map +1 -0
  213. package/dist/esm/animation/motionPath.js +185 -0
  214. package/dist/esm/animation/motionPath.js.map +1 -0
  215. package/dist/esm/animation/physics.js +192 -0
  216. package/dist/esm/animation/physics.js.map +1 -0
  217. package/dist/esm/animation/rig/RigPlayer.js +61 -0
  218. package/dist/esm/animation/rig/RigPlayer.js.map +1 -0
  219. package/dist/esm/animation/rig/RiggedBody.js +28 -0
  220. package/dist/esm/animation/rig/RiggedBody.js.map +1 -0
  221. package/dist/esm/animation/rig/choreoRigBridge.js +60 -0
  222. package/dist/esm/animation/rig/choreoRigBridge.js.map +1 -0
  223. package/dist/esm/animation/rig/ik.js +20 -0
  224. package/dist/esm/animation/rig/ik.js.map +1 -0
  225. package/dist/esm/animation/rig/poseOps.js +45 -0
  226. package/dist/esm/animation/rig/poseOps.js.map +1 -0
  227. package/dist/esm/animation/rig/presets.js +53 -0
  228. package/dist/esm/animation/rig/presets.js.map +1 -0
  229. package/dist/esm/animation/rig/rigMath.js +37 -0
  230. package/dist/esm/animation/rig/rigMath.js.map +1 -0
  231. package/dist/esm/animation/rig/rigTypes.js +40 -0
  232. package/dist/esm/animation/rig/rigTypes.js.map +1 -0
  233. package/dist/esm/animation/shapes/arms.js +13 -0
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  235. package/dist/esm/animation/shapes/eyes.js +45 -0
  236. package/dist/esm/animation/shapes/eyes.js.map +1 -0
  237. package/dist/esm/animation/shapes/hair.js +46 -0
  238. package/dist/esm/animation/shapes/hair.js.map +1 -0
  239. package/dist/esm/animation/shapes/heads.js +52 -0
  240. package/dist/esm/animation/shapes/heads.js.map +1 -0
  241. package/dist/esm/animation/shapes/headwear.js +36 -0
  242. package/dist/esm/animation/shapes/headwear.js.map +1 -0
  243. package/dist/esm/animation/shapes/legs.js +13 -0
  244. package/dist/esm/animation/shapes/legs.js.map +1 -0
  245. package/dist/esm/animation/shapes/mouths.js +45 -0
  246. package/dist/esm/animation/shapes/mouths.js.map +1 -0
  247. package/dist/esm/animation/shapes/noses.js +23 -0
  248. package/dist/esm/animation/shapes/noses.js.map +1 -0
  249. package/dist/esm/animation/shapes/outfits.js +37 -0
  250. package/dist/esm/animation/shapes/outfits.js.map +1 -0
  251. package/dist/esm/animation/shapes/torsos.js +11 -0
  252. package/dist/esm/animation/shapes/torsos.js.map +1 -0
  253. package/dist/esm/animation/spineExport.js +128 -0
  254. package/dist/esm/animation/spineExport.js.map +1 -0
  255. package/dist/esm/core/LocalUI.js +50 -0
  256. package/dist/esm/core/LocalUI.js.map +1 -0
  257. package/dist/esm/core/collaboration.js +252 -0
  258. package/dist/esm/core/collaboration.js.map +1 -0
  259. package/dist/esm/core/colorBlindness.js +90 -0
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  261. package/dist/esm/core/dragDrop.js +165 -0
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  263. package/dist/esm/core/fixes.js +179 -0
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  265. package/dist/esm/core/gridGuides.js +232 -0
  266. package/dist/esm/core/gridGuides.js.map +1 -0
  267. package/dist/esm/core/historyVisual.js +121 -0
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  269. package/dist/esm/core/i18n.js +13 -0
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  283. package/dist/esm/font/NiceFontEditor.js +189 -0
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  285. package/dist/esm/game/GameAsset2dEditor.js +369 -0
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  511. package/package.json +93 -0
@@ -0,0 +1,61 @@
1
+ import { jsx } from 'react/jsx-runtime';
2
+ import React from 'react';
3
+ import { DEFAULT_POSE, DEFAULT_RIG } from './rigTypes.js';
4
+ import RiggedBody from './RiggedBody.js';
5
+ import { tweenPose, ease } from './poseOps.js';
6
+ import { rigPoseFor } from './choreoRigBridge.js';
7
+ import { solveFK } from './rigMath.js';
8
+ import { solveTwoBoneIK } from './ik.js';
9
+
10
+ const RigPlayer = React.forwardRef(({ character, rig, pose, size, debug }, ref) => {
11
+ var _a;
12
+ const [current, setCurrent] = React.useState({ ...DEFAULT_POSE, ...(pose !== null && pose !== void 0 ? pose : {}) });
13
+ const r = rig !== null && rig !== void 0 ? rig : DEFAULT_RIG;
14
+ const S = Math.max(140, Math.floor((_a = size !== null && size !== void 0 ? size : character.size) !== null && _a !== void 0 ? _a : 180));
15
+ const setNow = (p) => setCurrent({ ...DEFAULT_POSE, ...p });
16
+ const aimRightHandAt = (x, y) => {
17
+ const fk = solveFK(r, { ...DEFAULT_POSE, ...current }, S);
18
+ const L1 = Math.hypot(fk.rUpperArm.x2 - fk.rUpperArm.x, fk.rUpperArm.y2 - fk.rUpperArm.y);
19
+ const L2 = Math.hypot(fk.rForearm.x2 - fk.rForearm.x, fk.rForearm.y2 - fk.rForearm.y);
20
+ const { upper, fore } = solveTwoBoneIK(fk.rShoulder.x, fk.rShoulder.y, L1, L2, x, y);
21
+ setNow({ ...current, rUpperArm: upper, rForearm: fore });
22
+ };
23
+ const raiseCardIK = async (_score, durationMs = 450) => {
24
+ const fk = solveFK(r, { ...DEFAULT_POSE, ...current }, S);
25
+ const tx = fk.head.x2 + S * 0.12;
26
+ const ty = fk.head.y2 - S * 0.05;
27
+ const L1 = Math.hypot(fk.rUpperArm.x2 - fk.rUpperArm.x, fk.rUpperArm.y2 - fk.rUpperArm.y);
28
+ const L2 = Math.hypot(fk.rForearm.x2 - fk.rForearm.x, fk.rForearm.y2 - fk.rForearm.y);
29
+ const { upper, fore } = solveTwoBoneIK(fk.rShoulder.x, fk.rShoulder.y, L1, L2, tx, ty);
30
+ const target = { ...current, rUpperArm: upper, rForearm: fore, head: 60 };
31
+ await tweenPose(current, target, durationMs, setNow, ease.inOut);
32
+ };
33
+ React.useImperativeHandle(ref, () => ({
34
+ setPose: setNow,
35
+ tweenTo: (p, durationMs = 450) => tweenPose(current, { ...DEFAULT_POSE, ...p }, durationMs, setNow, ease.inOut),
36
+ playChoreo: async (steps, defaultMs = 450) => {
37
+ var _a, _b, _c, _d, _e;
38
+ let cur = current;
39
+ for (const s of steps) {
40
+ if (s.pose === "raiseCard") {
41
+ await raiseCardIK(undefined, (_b = (_a = s.options) === null || _a === void 0 ? void 0 : _a.duration) !== null && _b !== void 0 ? _b : defaultMs);
42
+ cur = { ...current };
43
+ }
44
+ else {
45
+ const target = rigPoseFor(s.pose);
46
+ await tweenPose(cur, target, (_d = (_c = s.options) === null || _c === void 0 ? void 0 : _c.duration) !== null && _d !== void 0 ? _d : defaultMs, setNow, ease.inOut);
47
+ cur = target;
48
+ }
49
+ const hold = (_e = s.holdMs) !== null && _e !== void 0 ? _e : 0;
50
+ if (hold > 0)
51
+ await new Promise((r) => setTimeout(r, hold));
52
+ }
53
+ },
54
+ aimRightHandAt,
55
+ raiseCardIK,
56
+ }));
57
+ return jsx(RiggedBody, { character: character, rig: r, pose: current, size: S, debug: debug });
58
+ });
59
+
60
+ export { RigPlayer as default };
61
+ //# sourceMappingURL=RigPlayer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RigPlayer.js","sources":["../../../../src/animation/rig/RigPlayer.tsx"],"sourcesContent":[null],"names":["_jsx"],"mappings":";;;;;;;;;AAsCA,MAAM,SAAS,GAAG,KAAK,CAAC,UAAU,CAC9B,CAAC,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,GAAG,KAAI;;IAC3C,MAAM,CAAC,OAAO,EAAE,UAAU,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAU,EAAE,GAAG,YAAY,EAAE,IAAI,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAJ,IAAI,GAAI,EAAE,CAAC,EAAE,CAAC;IAC3F,MAAM,CAAC,GAAG,GAAG,KAAA,IAAA,IAAH,GAAG,KAAA,MAAA,GAAH,GAAG,GAAI,WAAW;IAC5B,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAA,EAAA,GAAA,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAJ,IAAI,GAAI,SAAS,CAAC,IAAI,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,GAAG,CAAC,CAAC;AAElE,IAAA,MAAM,MAAM,GAAG,CAAC,CAAU,KAAK,UAAU,CAAC,EAAE,GAAG,YAAY,EAAE,GAAG,CAAC,EAAE,CAAC;AAEpE,IAAA,MAAM,cAAc,GAAG,CAAC,CAAS,EAAE,CAAS,KAAI;AAC5C,QAAA,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,EAAE,GAAG,OAAO,EAAE,EAAE,CAAC,CAAC;AACzD,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC;AACzF,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC;AACrF,QAAA,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,cAAc,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;AACpF,QAAA,MAAM,CAAC,EAAE,GAAG,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC;AAC5D,IAAA,CAAC;IAED,MAAM,WAAW,GAAG,OAAO,MAAe,EAAE,UAAU,GAAG,GAAG,KAAI;AAC5D,QAAA,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,EAAE,GAAG,OAAO,EAAE,EAAE,CAAC,CAAC;QACzD,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI;QAChC,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI;AAChC,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,SAAS,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,EAAE,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC;AACzF,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC;AACrF,QAAA,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,cAAc,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AACtF,QAAA,MAAM,MAAM,GAAG,EAAE,GAAG,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE;AACzE,QAAA,MAAM,SAAS,CAAC,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC;AACpE,IAAA,CAAC;IAED,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,OAAO;AAClC,QAAA,OAAO,EAAE,MAAM;AACf,QAAA,OAAO,EAAE,CAAC,CAAU,EAAE,UAAU,GAAG,GAAG,KAClC,SAAS,CAAC,OAAO,EAAE,EAAE,GAAG,YAAY,EAAE,GAAG,CAAC,EAAE,EAAE,UAAU,EAAE,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC;QACjF,UAAU,EAAE,OAAO,KAAmB,EAAE,SAAS,GAAG,GAAG,KAAI;;YACvD,IAAI,GAAG,GAAG,OAAO;AACjB,YAAA,KAAK,MAAM,CAAC,IAAI,KAAK,EAAE;AACnB,gBAAA,IAAI,CAAC,CAAC,IAAI,KAAK,WAAW,EAAE;AACxB,oBAAA,MAAM,WAAW,CAAC,SAAS,EAAE,MAAA,CAAA,EAAA,GAAA,CAAC,CAAC,OAAO,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,QAAQ,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,SAAS,CAAC;AAC9D,oBAAA,GAAG,GAAG,EAAE,GAAG,OAAO,EAAE;gBACxB;qBAAO;oBACH,MAAM,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,IAAkB,CAAC;oBAC/C,MAAM,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,CAAC,CAAC,OAAO,0CAAE,QAAQ,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,SAAS,EAAE,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC;oBAClF,GAAG,GAAG,MAAM;gBAChB;gBACA,MAAM,IAAI,GAAG,CAAA,EAAA,GAAA,CAAC,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,CAAC;gBAC1B,IAAI,IAAI,GAAG,CAAC;AAAE,oBAAA,MAAM,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAC/D;QACJ,CAAC;QACD,cAAc;QACd,WAAW;AACd,KAAA,CAAC,CAAC;IAEH,OAAOA,GAAA,CAAC,UAAU,EAAA,EAAC,SAAS,EAAE,SAAS,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAA,CAAI;AAC7F,CAAC;;;;"}
@@ -0,0 +1,28 @@
1
+ import { jsxs, jsx } from 'react/jsx-runtime';
2
+ import { DEFAULT_POSE, DEFAULT_RIG } from './rigTypes.js';
3
+ import { solveFK } from './rigMath.js';
4
+
5
+ /** Render a multi-bone body (arms: 3, legs: 3, torso: 3, neck+head). */
6
+ const RiggedBody = ({ character, rig, pose, size, debug }) => {
7
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o;
8
+ const S = Math.max(140, Math.floor((_a = size !== null && size !== void 0 ? size : character.size) !== null && _a !== void 0 ? _a : 180));
9
+ const r = rig !== null && rig !== void 0 ? rig : DEFAULT_RIG;
10
+ const p = { ...DEFAULT_POSE, ...(pose !== null && pose !== void 0 ? pose : {}) };
11
+ const fk = solveFK(r, p, S);
12
+ const stroke = (_d = (_c = (_b = character.face) === null || _b === void 0 ? void 0 : _b.colors) === null || _c === void 0 ? void 0 : _c[2]) !== null && _d !== void 0 ? _d : "var(--anim-stroke, #111)";
13
+ const skin = (_g = (_f = (_e = character.face) === null || _e === void 0 ? void 0 : _e.colors) === null || _f === void 0 ? void 0 : _f[0]) !== null && _g !== void 0 ? _g : "var(--anim-skin, #FFD2B3)";
14
+ const cloth = (_k = (_j = (_h = character.outfit) === null || _h === void 0 ? void 0 : _h.colors) === null || _j === void 0 ? void 0 : _j[0]) !== null && _k !== void 0 ? _k : "var(--anim-shirt, #3B82F6)";
15
+ const sw = Math.max(2, S * 0.015);
16
+ const seg = (a, color) => (jsx("line", { x1: fk[a].x, y1: fk[a].y, x2: fk[a].x2, y2: fk[a].y2, stroke: color, strokeWidth: sw, strokeLinecap: "round" }));
17
+ const torsoPath = `
18
+ M ${fk.pelvis.x - S * 0.09} ${fk.pelvis.y}
19
+ L ${fk.pelvis.x + S * 0.09} ${fk.pelvis.y}
20
+ L ${fk.spineUpper.x + S * 0.10} ${fk.spineUpper.y}
21
+ L ${fk.spineUpper.x - S * 0.10} ${fk.spineUpper.y} Z
22
+ `;
23
+ const headR = S * 0.11;
24
+ return (jsxs("svg", { width: S, height: S * 1.25, viewBox: `0 0 ${S} ${S * 1.25}`, children: [seg("lThigh", cloth), seg("lShin", cloth), seg("lFoot", cloth), seg("rThigh", cloth), seg("rShin", cloth), seg("rFoot", cloth), jsx("path", { d: torsoPath, fill: (_o = (_m = (_l = character.outfit) === null || _l === void 0 ? void 0 : _l.colors) === null || _m === void 0 ? void 0 : _m[1]) !== null && _o !== void 0 ? _o : "var(--anim-outfit-2, #2563EB)", stroke: stroke, strokeWidth: sw * 0.8 }), seg("pelvis", stroke), seg("spineLower", stroke), seg("spineUpper", stroke), seg("neck", stroke), seg("lUpperArm", skin), seg("lForearm", skin), seg("lHand", skin), seg("rUpperArm", skin), seg("rForearm", skin), seg("rHand", skin), jsx("circle", { cx: fk.head.x2, cy: fk.head.y2, r: headR, fill: skin, stroke: stroke, strokeWidth: sw * 0.7 }), debug && (jsx("g", { opacity: 0.65, fill: stroke, children: Object.values(fk).map((b, i) => jsx("circle", { cx: b.x, cy: b.y, r: sw * 0.55 }, i)) }))] }));
25
+ };
26
+
27
+ export { RiggedBody as default };
28
+ //# sourceMappingURL=RiggedBody.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RiggedBody.js","sources":["../../../../src/animation/rig/RiggedBody.tsx"],"sourcesContent":[null],"names":["_jsx","_jsxs"],"mappings":";;;;AAmBA;AACA,MAAM,UAAU,GAA8B,CAAC,EAAE,SAAS,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,KAAI;;IACpF,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAA,EAAA,GAAA,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAJ,IAAI,GAAI,SAAS,CAAC,IAAI,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,GAAG,CAAC,CAAC;IAClE,MAAM,CAAC,GAAG,GAAG,KAAA,IAAA,IAAH,GAAG,KAAA,MAAA,GAAH,GAAG,GAAI,WAAW;AAC5B,IAAA,MAAM,CAAC,GAAG,EAAE,GAAG,YAAY,EAAE,IAAI,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAJ,IAAI,GAAI,EAAE,CAAC,EAAE;IAC9C,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;AAE3B,IAAA,MAAM,MAAM,GAAG,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,MAAA,SAAS,CAAC,IAAI,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,0BAA0B;AACxE,IAAA,MAAM,IAAI,GAAG,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,MAAA,SAAS,CAAC,IAAI,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,2BAA2B;AACvE,IAAA,MAAM,KAAK,GAAG,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,MAAA,SAAS,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,4BAA4B;AAE3E,IAAA,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC;AACjC,IAAA,MAAM,GAAG,GAAG,CAAC,CAAkB,EAAE,KAAa,MAC1CA,GAAA,CAAA,MAAA,EAAA,EAAM,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,EAAE,aAAa,EAAC,OAAO,EAAA,CAAG,CACvH;AAED,IAAA,MAAM,SAAS,GAAG,CAAA;AACd,MAAA,EAAA,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAA,CAAA,EAAI,EAAE,CAAC,MAAM,CAAC,CAAC,CAAA;AACrC,MAAA,EAAA,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAA,CAAA,EAAI,EAAE,CAAC,MAAM,CAAC,CAAC,CAAA;AACrC,MAAA,EAAA,EAAE,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAA,CAAA,EAAI,EAAE,CAAC,UAAU,CAAC,CAAC,CAAA;AAC7C,MAAA,EAAA,EAAE,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAA,CAAA,EAAI,EAAE,CAAC,UAAU,CAAC,CAAC,CAAA;GAClD;AACC,IAAA,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI;AAEtB,IAAA,QACIC,IAAA,CAAA,KAAA,EAAA,EAAK,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,CAAA,IAAA,EAAO,CAAC,CAAA,CAAA,EAAI,CAAC,GAAG,IAAI,CAAA,CAAE,EAAA,QAAA,EAAA,CAE3D,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,EAC9D,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,EAG/DD,GAAA,CAAA,MAAA,EAAA,EAAM,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,CAAA,EAAA,GAAA,SAAS,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,+BAA+B,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,EAAE,GAAG,GAAG,EAAA,CAAI,EACpI,GAAG,CAAC,QAAQ,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,YAAY,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,YAAY,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAGhG,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,EACjE,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,EAGlEA,GAAA,CAAA,QAAA,EAAA,EAAQ,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,EAAE,GAAG,GAAG,EAAA,CAAI,EAGtG,KAAK,KACFA,GAAA,CAAA,GAAA,EAAA,EAAG,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAA,QAAA,EACzB,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,KAAKA,GAAA,CAAA,QAAA,EAAA,EAAgB,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,GAAG,IAAI,EAAA,EAAjC,CAAC,CAAoC,CAAC,EAAA,CACpF,CACP,CAAA,EAAA,CACC;AAEd;;;;"}
@@ -0,0 +1,60 @@
1
+ import { DEFAULT_POSE } from './rigTypes.js';
2
+ import { POSE_DANCE_A, POSE_ANGRY, POSE_HAPPY } from './presets.js';
3
+ import { ease, tweenPose } from './poseOps.js';
4
+
5
+ /** Map a high-level PersonPose to a rig pose. */
6
+ function rigPoseFor(pose) {
7
+ switch (pose) {
8
+ case "happy":
9
+ case "celebrate":
10
+ return POSE_HAPPY;
11
+ case "angry":
12
+ case "shouting":
13
+ return POSE_ANGRY;
14
+ case "danceA":
15
+ case "danceB":
16
+ case "danceC":
17
+ return POSE_DANCE_A;
18
+ case "raiseCard":
19
+ return { ...DEFAULT_POSE, rUpperArm: 350, rForearm: 320, lUpperArm: 140, lForearm: 150, head: 60 };
20
+ case "waveHand":
21
+ return { ...DEFAULT_POSE, rUpperArm: 330, rForearm: 300 };
22
+ case "facepalm":
23
+ return { ...DEFAULT_POSE, rUpperArm: 20, rForearm: 340, head: 80 };
24
+ case "shrug":
25
+ return { ...DEFAULT_POSE, lUpperArm: 110, rUpperArm: 70, head: 85 };
26
+ case "nodYes":
27
+ return { ...DEFAULT_POSE, head: 90 };
28
+ case "shakeNo":
29
+ return { ...DEFAULT_POSE, head: 60 };
30
+ case "rock":
31
+ return { ...DEFAULT_POSE, pelvis: 100, spineLower: 100, spineUpper: 80 };
32
+ case "jump":
33
+ return { ...DEFAULT_POSE, lThigh: 70, rThigh: 110, lShin: 70, rShin: 110 };
34
+ case "leanBack":
35
+ return { ...DEFAULT_POSE, spineLower: 80, spineUpper: 70, head: 50 };
36
+ case "pointRight":
37
+ return { ...DEFAULT_POSE, rUpperArm: 10, rForearm: 350 };
38
+ case "idle":
39
+ default:
40
+ return DEFAULT_POSE;
41
+ }
42
+ }
43
+ /** Play a DSL choreography program by tweening the provided pose setter. */
44
+ async function playRigFromChoreo(steps, setPose, opts) {
45
+ var _a, _b, _c, _d, _e;
46
+ const duration = (_a = opts === null || opts === void 0 ? void 0 : opts.duration) !== null && _a !== void 0 ? _a : 450;
47
+ const easeFn = (_b = opts === null || opts === void 0 ? void 0 : opts.easing) !== null && _b !== void 0 ? _b : ease.inOut;
48
+ let current = DEFAULT_POSE;
49
+ for (const s of steps) {
50
+ const target = rigPoseFor(s.pose);
51
+ await tweenPose(current, target, (_d = (_c = s.options) === null || _c === void 0 ? void 0 : _c.duration) !== null && _d !== void 0 ? _d : duration, setPose, easeFn);
52
+ current = target;
53
+ const hold = (_e = s.holdMs) !== null && _e !== void 0 ? _e : 0;
54
+ if (hold > 0)
55
+ await new Promise((r) => setTimeout(r, hold));
56
+ }
57
+ }
58
+
59
+ export { playRigFromChoreo, rigPoseFor };
60
+ //# sourceMappingURL=choreoRigBridge.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"choreoRigBridge.js","sources":["../../../../src/animation/rig/choreoRigBridge.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;AAMA;AACM,SAAU,UAAU,CAAC,IAAgB,EAAA;IACvC,QAAQ,IAAI;AACR,QAAA,KAAK,OAAO;AACZ,QAAA,KAAK,WAAW;AACZ,YAAA,OAAO,UAAU;AACrB,QAAA,KAAK,OAAO;AACZ,QAAA,KAAK,UAAU;AACX,YAAA,OAAO,UAAU;AACrB,QAAA,KAAK,QAAQ;AACb,QAAA,KAAK,QAAQ;AACb,QAAA,KAAK,QAAQ;AACT,YAAA,OAAO,YAAY;AACvB,QAAA,KAAK,WAAW;YACZ,OAAO,EAAE,GAAG,YAAY,EAAE,SAAS,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,IAAI,EAAE,EAAE,EAAE;AACtG,QAAA,KAAK,UAAU;AACX,YAAA,OAAO,EAAE,GAAG,YAAY,EAAE,SAAS,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE;AAC7D,QAAA,KAAK,UAAU;AACX,YAAA,OAAO,EAAE,GAAG,YAAY,EAAE,SAAS,EAAE,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE,IAAI,EAAE,EAAE,EAAE;AACtE,QAAA,KAAK,OAAO;AACR,YAAA,OAAO,EAAE,GAAG,YAAY,EAAE,SAAS,EAAE,GAAG,EAAE,SAAS,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;AACvE,QAAA,KAAK,QAAQ;YACT,OAAO,EAAE,GAAG,YAAY,EAAE,IAAI,EAAE,EAAE,EAAE;AACxC,QAAA,KAAK,SAAS;YACV,OAAO,EAAE,GAAG,YAAY,EAAE,IAAI,EAAE,EAAE,EAAE;AACxC,QAAA,KAAK,MAAM;AACP,YAAA,OAAO,EAAE,GAAG,YAAY,EAAE,MAAM,EAAE,GAAG,EAAE,UAAU,EAAE,GAAG,EAAE,UAAU,EAAE,EAAE,EAAE;AAC5E,QAAA,KAAK,MAAM;YACP,OAAO,EAAE,GAAG,YAAY,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;AAC9E,QAAA,KAAK,UAAU;AACX,YAAA,OAAO,EAAE,GAAG,YAAY,EAAE,UAAU,EAAE,EAAE,EAAE,UAAU,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE;AACxE,QAAA,KAAK,YAAY;AACb,YAAA,OAAO,EAAE,GAAG,YAAY,EAAE,SAAS,EAAE,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE;AAC5D,QAAA,KAAK,MAAM;AACX,QAAA;AACI,YAAA,OAAO,YAAY;;AAE/B;AAEA;AACO,eAAe,iBAAiB,CACnC,KAAmB,EACnB,OAA6B,EAC7B,IAA4D,EAAA;;AAE5D,IAAA,MAAM,QAAQ,GAAG,CAAA,EAAA,GAAA,IAAI,KAAA,IAAA,IAAJ,IAAI,KAAA,MAAA,GAAA,MAAA,GAAJ,IAAI,CAAE,QAAQ,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,GAAG;AACtC,IAAA,MAAM,MAAM,GAAG,CAAA,EAAA,GAAA,IAAI,aAAJ,IAAI,KAAA,MAAA,GAAA,MAAA,GAAJ,IAAI,CAAE,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,IAAI,CAAC,KAAK;IACzC,IAAI,OAAO,GAAG,YAAY;AAC1B,IAAA,KAAK,MAAM,CAAC,IAAI,KAAK,EAAE;QACnB,MAAM,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,IAAkB,CAAC;QAC/C,MAAM,SAAS,CAAC,OAAO,EAAE,MAAM,EAAE,CAAA,EAAA,GAAA,MAAA,CAAC,CAAC,OAAO,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAE,QAAQ,mCAAI,QAAQ,EAAE,OAAO,EAAE,MAAM,CAAC;QAClF,OAAO,GAAG,MAAM;QAChB,MAAM,IAAI,GAAG,CAAA,EAAA,GAAA,CAAC,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,CAAC;QAC1B,IAAI,IAAI,GAAG,CAAC;AAAE,YAAA,MAAM,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;IAC/D;AACJ;;;;"}
@@ -0,0 +1,20 @@
1
+ /**
2
+ * 2-bone planar IK solver (shoulder→elbow→hand).
3
+ * Returns absolute angles (deg) for upper and forearm.
4
+ */
5
+ function solveTwoBoneIK(sx, sy, L1, L2, tx, ty) {
6
+ const dx = tx - sx, dy = ty - sy;
7
+ const D = Math.hypot(dx, dy);
8
+ const d = Math.max(1e-5, Math.min(D, L1 + L2 - 1e-5));
9
+ const base = Math.atan2(dy, dx);
10
+ const cosElbow = (L1 * L1 + L2 * L2 - d * d) / (2 * L1 * L2);
11
+ const elbow = Math.acos(Math.max(-1, Math.min(1, cosElbow)));
12
+ const cosShoulder = (L1 * L1 + d * d - L2 * L2) / (2 * L1 * d);
13
+ const shoulderOffset = Math.acos(Math.max(-1, Math.min(1, cosShoulder)));
14
+ const upper = base - shoulderOffset;
15
+ const fore = upper + (Math.PI - elbow);
16
+ return { upper: (upper * 180) / Math.PI, fore: (fore * 180) / Math.PI };
17
+ }
18
+
19
+ export { solveTwoBoneIK };
20
+ //# sourceMappingURL=ik.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ik.js","sources":["../../../../src/animation/rig/ik.ts"],"sourcesContent":[null],"names":[],"mappings":"AAAA;;;AAGG;AACG,SAAU,cAAc,CAC1B,EAAU,EAAE,EAAU,EACtB,EAAU,EAAE,EAAU,EACtB,EAAU,EAAE,EAAU,EAAA;IAEtB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE;IAChC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC;IAC5B,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC,CAAC;IAErD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC;IAC/B,MAAM,QAAQ,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;IAC5D,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC;IAE5D,MAAM,WAAW,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAC9D,MAAM,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC;AAExE,IAAA,MAAM,KAAK,GAAG,IAAI,GAAG,cAAc;IACnC,MAAM,IAAI,GAAG,KAAK,IAAI,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;IAEtC,OAAO,EAAE,KAAK,EAAE,CAAC,KAAK,GAAG,GAAG,IAAI,IAAI,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,IAAI,GAAG,GAAG,IAAI,IAAI,CAAC,EAAE,EAAE;AAC3E;;;;"}
@@ -0,0 +1,45 @@
1
+ import { lerpAngle } from './rigMath.js';
2
+
3
+ /** Easing functions (t in [0..1]). */
4
+ const ease = {
5
+ /** Smoothstep-like ease in-out. */
6
+ inOut: (t) => t * t * (3 - 2 * t),
7
+ /** Fast-in, slow-out. */
8
+ outCubic: (t) => 1 - Math.pow(1 - t, 3),
9
+ /** Slow-in, fast-out. */
10
+ inCubic: (t) => t * t * t,
11
+ };
12
+ /** Blend two poses by factor t (0..1). */
13
+ function blendPose(a, b, t) {
14
+ const out = {};
15
+ const keys = new Set([
16
+ ...Object.keys(a),
17
+ ...Object.keys(b),
18
+ ]);
19
+ keys.forEach((k) => {
20
+ var _a, _b;
21
+ const av = (_a = a[k]) !== null && _a !== void 0 ? _a : b[k];
22
+ const bv = (_b = b[k]) !== null && _b !== void 0 ? _b : a[k];
23
+ if (typeof av === "number" && typeof bv === "number")
24
+ out[k] = lerpAngle(av, bv, t);
25
+ });
26
+ return out;
27
+ }
28
+ /** Tween helper driven by requestAnimationFrame. */
29
+ function tweenPose(from, to, durationMs, set, easing = ease.inOut) {
30
+ const start = performance.now();
31
+ return new Promise((resolve) => {
32
+ const frame = () => {
33
+ const t = Math.min(1, (performance.now() - start) / Math.max(1, durationMs));
34
+ set(blendPose(from, to, easing(t)));
35
+ if (t < 1)
36
+ requestAnimationFrame(frame);
37
+ else
38
+ resolve();
39
+ };
40
+ requestAnimationFrame(frame);
41
+ });
42
+ }
43
+
44
+ export { blendPose, ease, tweenPose };
45
+ //# sourceMappingURL=poseOps.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"poseOps.js","sources":["../../../../src/animation/rig/poseOps.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAGA;AACO,MAAM,IAAI,GAAG;;AAEhB,IAAA,KAAK,EAAE,CAAC,CAAS,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;;AAEzC,IAAA,QAAQ,EAAE,CAAC,CAAS,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;;IAE/C,OAAO,EAAE,CAAC,CAAS,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;;AAGrC;SACgB,SAAS,CAAC,CAAU,EAAE,CAAU,EAAE,CAAS,EAAA;IACvD,MAAM,GAAG,GAAY,EAAE;AACvB,IAAA,MAAM,IAAI,GAAG,IAAI,GAAG,CAAU;AAC1B,QAAA,GAAI,MAAM,CAAC,IAAI,CAAC,CAAC,CAAe;AAChC,QAAA,GAAI,MAAM,CAAC,IAAI,CAAC,CAAC,CAAe;AACnC,KAAA,CAAC;AACF,IAAA,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,KAAI;;AACf,QAAA,MAAM,EAAE,GAAG,CAAA,EAAA,GAAA,CAAC,CAAC,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,CAAC,CAAC,CAAC,CAAC;AACvB,QAAA,MAAM,EAAE,GAAG,CAAA,EAAA,GAAA,CAAC,CAAC,CAAC,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,CAAC,CAAC,CAAC,CAAC;QACvB,IAAI,OAAO,EAAE,KAAK,QAAQ,IAAI,OAAO,EAAE,KAAK,QAAQ;AAAE,YAAA,GAAG,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;AACvF,IAAA,CAAC,CAAC;AACF,IAAA,OAAO,GAAG;AACd;AAEA;AACM,SAAU,SAAS,CACrB,IAAa,EACb,EAAW,EACX,UAAkB,EAClB,GAAyB,EACzB,MAAA,GAAgC,IAAI,CAAC,KAAK,EAAA;AAE1C,IAAA,MAAM,KAAK,GAAG,WAAW,CAAC,GAAG,EAAE;AAC/B,IAAA,OAAO,IAAI,OAAO,CAAO,CAAC,OAAO,KAAI;QACjC,MAAM,KAAK,GAAG,MAAK;YACf,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,WAAW,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;AAC5E,YAAA,GAAG,CAAC,SAAS,CAAC,IAAI,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YACnC,IAAI,CAAC,GAAG,CAAC;gBAAE,qBAAqB,CAAC,KAAK,CAAC;;AAClC,gBAAA,OAAO,EAAE;AAClB,QAAA,CAAC;QACD,qBAAqB,CAAC,KAAK,CAAC;AAChC,IAAA,CAAC,CAAC;AACN;;;;"}
@@ -0,0 +1,53 @@
1
+ import { DEFAULT_RIG, DEFAULT_POSE } from './rigTypes.js';
2
+
3
+ /** Slim proportions preset. */
4
+ const RIG_SLIM = {
5
+ ...DEFAULT_RIG,
6
+ lUpperArm: { ...DEFAULT_RIG.lUpperArm, length: 0.11 },
7
+ lForearm: { ...DEFAULT_RIG.lForearm, length: 0.11 },
8
+ rUpperArm: { ...DEFAULT_RIG.rUpperArm, length: 0.11 },
9
+ rForearm: { ...DEFAULT_RIG.rForearm, length: 0.11 },
10
+ lThigh: { ...DEFAULT_RIG.lThigh, length: 0.14 },
11
+ lShin: { ...DEFAULT_RIG.lShin, length: 0.14 },
12
+ rThigh: { ...DEFAULT_RIG.rThigh, length: 0.14 },
13
+ rShin: { ...DEFAULT_RIG.rShin, length: 0.14 },
14
+ };
15
+ /** Broad shoulders preset. */
16
+ const RIG_HERO = {
17
+ ...DEFAULT_RIG,
18
+ lShoulder: { ...DEFAULT_RIG.lShoulder, offset: [-0.13, 0] },
19
+ rShoulder: { ...DEFAULT_RIG.rShoulder, offset: [0.13, 0] },
20
+ lUpperArm: { ...DEFAULT_RIG.lUpperArm, length: 0.13 },
21
+ rUpperArm: { ...DEFAULT_RIG.rUpperArm, length: 0.13 },
22
+ };
23
+ /** Robot-like short limbs preset. */
24
+ const RIG_ROBOT = {
25
+ ...DEFAULT_RIG,
26
+ lUpperArm: { ...DEFAULT_RIG.lUpperArm, length: 0.10 },
27
+ lForearm: { ...DEFAULT_RIG.lForearm, length: 0.10 },
28
+ rUpperArm: { ...DEFAULT_RIG.rUpperArm, length: 0.10 },
29
+ rForearm: { ...DEFAULT_RIG.rForearm, length: 0.10 },
30
+ lThigh: { ...DEFAULT_RIG.lThigh, length: 0.13 },
31
+ lShin: { ...DEFAULT_RIG.lShin, length: 0.13 },
32
+ rThigh: { ...DEFAULT_RIG.rThigh, length: 0.13 },
33
+ rShin: { ...DEFAULT_RIG.rShin, length: 0.13 },
34
+ };
35
+ /** Happy pose. */
36
+ const POSE_HAPPY = {
37
+ ...DEFAULT_POSE,
38
+ spineUpper: 80, neck: 70, head: 60,
39
+ lUpperArm: 60, lForearm: 20, rUpperArm: 120, rForearm: 160,
40
+ };
41
+ /** Angry pose. */
42
+ const POSE_ANGRY = {
43
+ ...DEFAULT_POSE,
44
+ head: 90, lUpperArm: 150, rUpperArm: 30, lForearm: 160, rForearm: 20,
45
+ };
46
+ /** Dance pose A. */
47
+ const POSE_DANCE_A = {
48
+ ...DEFAULT_POSE,
49
+ pelvis: 100, lThigh: 120, rThigh: 70, lUpperArm: 30, rUpperArm: 150,
50
+ };
51
+
52
+ export { POSE_ANGRY, POSE_DANCE_A, POSE_HAPPY, RIG_HERO, RIG_ROBOT, RIG_SLIM };
53
+ //# sourceMappingURL=presets.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"presets.js","sources":["../../../../src/animation/rig/presets.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAGA;AACO,MAAM,QAAQ,GAAc;AAC/B,IAAA,GAAG,WAAW;IACd,SAAS,EAAE,EAAE,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,EAAE,IAAI,EAAE;IACrD,QAAQ,EAAG,EAAE,GAAG,WAAW,CAAC,QAAQ,EAAG,MAAM,EAAE,IAAI,EAAE;IACrD,SAAS,EAAE,EAAE,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,EAAE,IAAI,EAAE;IACrD,QAAQ,EAAG,EAAE,GAAG,WAAW,CAAC,QAAQ,EAAG,MAAM,EAAE,IAAI,EAAE;IACrD,MAAM,EAAK,EAAE,GAAG,WAAW,CAAC,MAAM,EAAK,MAAM,EAAE,IAAI,EAAE;IACrD,KAAK,EAAM,EAAE,GAAG,WAAW,CAAC,KAAK,EAAM,MAAM,EAAE,IAAI,EAAE;IACrD,MAAM,EAAK,EAAE,GAAG,WAAW,CAAC,MAAM,EAAK,MAAM,EAAE,IAAI,EAAE;IACrD,KAAK,EAAM,EAAE,GAAG,WAAW,CAAC,KAAK,EAAM,MAAM,EAAE,IAAI,EAAE;;AAGzD;AACO,MAAM,QAAQ,GAAc;AAC/B,IAAA,GAAG,WAAW;AACd,IAAA,SAAS,EAAE,EAAE,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE;AAC3D,IAAA,SAAS,EAAE,EAAE,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE;IAC1D,SAAS,EAAE,EAAE,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,EAAE,IAAI,EAAE;IACrD,SAAS,EAAE,EAAE,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,EAAE,IAAI,EAAE;;AAGzD;AACO,MAAM,SAAS,GAAc;AAChC,IAAA,GAAG,WAAW;IACd,SAAS,EAAE,EAAE,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,EAAE,IAAI,EAAE;IACrD,QAAQ,EAAG,EAAE,GAAG,WAAW,CAAC,QAAQ,EAAG,MAAM,EAAE,IAAI,EAAE;IACrD,SAAS,EAAE,EAAE,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,EAAE,IAAI,EAAE;IACrD,QAAQ,EAAG,EAAE,GAAG,WAAW,CAAC,QAAQ,EAAG,MAAM,EAAE,IAAI,EAAE;IACrD,MAAM,EAAK,EAAE,GAAG,WAAW,CAAC,MAAM,EAAK,MAAM,EAAE,IAAI,EAAE;IACrD,KAAK,EAAM,EAAE,GAAG,WAAW,CAAC,KAAK,EAAM,MAAM,EAAE,IAAI,EAAE;IACrD,MAAM,EAAK,EAAE,GAAG,WAAW,CAAC,MAAM,EAAK,MAAM,EAAE,IAAI,EAAE;IACrD,KAAK,EAAM,EAAE,GAAG,WAAW,CAAC,KAAK,EAAM,MAAM,EAAE,IAAI,EAAE;;AAGzD;AACO,MAAM,UAAU,GAAY;AAC/B,IAAA,GAAG,YAAY;IACf,UAAU,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE;AAClC,IAAA,SAAS,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,SAAS,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;;AAG9D;AACO,MAAM,UAAU,GAAY;AAC/B,IAAA,GAAG,YAAY;AACf,IAAA,IAAI,EAAE,EAAE,EAAE,SAAS,EAAE,GAAG,EAAE,SAAS,EAAE,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE,QAAQ,EAAE,EAAE;;AAGxE;AACO,MAAM,YAAY,GAAY;AACjC,IAAA,GAAG,YAAY;AACf,IAAA,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,EAAE,EAAE,SAAS,EAAE,EAAE,EAAE,SAAS,EAAE,GAAG;;;;;"}
@@ -0,0 +1,37 @@
1
+ import { BONE_ORDER } from './rigTypes.js';
2
+
3
+ /** Convert degrees to radians. */
4
+ const deg2rad = (deg) => (deg * Math.PI) / 180;
5
+ /** Linear interpolation of angles with wrap-around. */
6
+ function lerpAngle(a, b, t) {
7
+ const da = ((b - a + 540) % 360) - 180;
8
+ return a + da * Math.max(0, Math.min(1, t));
9
+ }
10
+ /** Forward kinematics — compute world-space positions for all bones. */
11
+ function solveFK(rig, pose, sizePx) {
12
+ var _a, _b, _c, _d;
13
+ const out = {};
14
+ const N = (v, fb) => (typeof v === "number" ? v : fb);
15
+ for (const key of BONE_ORDER) {
16
+ const spec = rig[key];
17
+ const parent = spec.parent ? out[spec.parent] : undefined;
18
+ let x, y;
19
+ if (!parent) {
20
+ x = N((_a = spec.offset) === null || _a === void 0 ? void 0 : _a[0], 0.5) * sizePx;
21
+ y = N((_b = spec.offset) === null || _b === void 0 ? void 0 : _b[1], 0.58) * sizePx;
22
+ }
23
+ else {
24
+ x = parent.x2 + N((_c = spec.offset) === null || _c === void 0 ? void 0 : _c[0], 0) * sizePx;
25
+ y = parent.y2 + N((_d = spec.offset) === null || _d === void 0 ? void 0 : _d[1], 0) * sizePx;
26
+ }
27
+ const ang = N(pose[key], parent ? parent.angle : 0);
28
+ const L = N(spec.length, 0) * sizePx;
29
+ const dx = Math.cos(deg2rad(ang)) * L;
30
+ const dy = Math.sin(deg2rad(ang)) * L;
31
+ out[key] = { x, y, x2: x + dx, y2: y + dy, angle: ang };
32
+ }
33
+ return out;
34
+ }
35
+
36
+ export { deg2rad, lerpAngle, solveFK };
37
+ //# sourceMappingURL=rigMath.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rigMath.js","sources":["../../../../src/animation/rig/rigMath.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAGA;AACO,MAAM,OAAO,GAAG,CAAC,GAAW,KAAK,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,IAAI;AAE1D;SACgB,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAA;AACrD,IAAA,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI,GAAG,IAAI,GAAG;AACtC,IAAA,OAAO,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAC/C;AAEA;SACgB,OAAO,CACnB,GAAc,EACd,IAAa,EACb,MAAc,EAAA;;IAEd,MAAM,GAAG,GAAG,EAAiC;IAC7C,MAAM,CAAC,GAAG,CAAC,CAAqB,EAAE,EAAU,MAAM,OAAO,CAAC,KAAK,QAAQ,GAAG,CAAC,GAAG,EAAE,CAAC;AAEjF,IAAA,KAAK,MAAM,GAAG,IAAI,UAAU,EAAE;AAC1B,QAAA,MAAM,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC;AACrB,QAAA,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,SAAS;QAEzD,IAAI,CAAS,EAAE,CAAS;QACxB,IAAI,CAAC,MAAM,EAAE;AACT,YAAA,CAAC,GAAG,CAAC,CAAC,CAAA,EAAA,GAAA,IAAI,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,MAAM;AACrC,YAAA,CAAC,GAAG,CAAC,CAAC,CAAA,EAAA,GAAA,IAAI,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,MAAM;QAC1C;aAAO;AACH,YAAA,CAAC,GAAG,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAA,EAAA,GAAA,IAAI,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,MAAM;AAC/C,YAAA,CAAC,GAAG,MAAM,CAAC,EAAE,GAAG,CAAC,CAAC,CAAA,EAAA,GAAA,IAAI,CAAC,MAAM,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,MAAA,GAAA,EAAA,CAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,MAAM;QACnD;QAEA,MAAM,GAAG,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;AACnD,QAAA,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,MAAM;AACpC,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC;AACrC,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC;QAErC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;IAC3D;AACA,IAAA,OAAO,GAAG;AACd;;;;"}
@@ -0,0 +1,40 @@
1
+ /** Ordered list for safe FK traversal. */
2
+ const BONE_ORDER = [
3
+ "root", "pelvis", "spineLower", "spineUpper", "neck", "head",
4
+ "lShoulder", "lUpperArm", "lForearm", "lHand",
5
+ "rShoulder", "rUpperArm", "rForearm", "rHand",
6
+ "lThigh", "lShin", "lFoot", "rThigh", "rShin", "rFoot",
7
+ ];
8
+ /** Default humanoid rig (proportions tuned for ~180px height). */
9
+ const DEFAULT_RIG = {
10
+ root: { parent: undefined, length: 0, offset: [0.50, 0.58] },
11
+ pelvis: { parent: "root", length: 0.02, offset: [0, 0] },
12
+ spineLower: { parent: "pelvis", length: 0.10, offset: [0, -0.02] },
13
+ spineUpper: { parent: "spineLower", length: 0.10, offset: [0, -0.02] },
14
+ neck: { parent: "spineUpper", length: 0.04, offset: [0, -0.01] },
15
+ head: { parent: "neck", length: 0.09, offset: [0, -0.01] },
16
+ lShoulder: { parent: "spineUpper", length: 0, offset: [-0.11, 0] },
17
+ lUpperArm: { parent: "lShoulder", length: 0.12 },
18
+ lForearm: { parent: "lUpperArm", length: 0.12 },
19
+ lHand: { parent: "lForearm", length: 0.05 },
20
+ rShoulder: { parent: "spineUpper", length: 0, offset: [0.11, 0] },
21
+ rUpperArm: { parent: "rShoulder", length: 0.12 },
22
+ rForearm: { parent: "rUpperArm", length: 0.12 },
23
+ rHand: { parent: "rForearm", length: 0.05 },
24
+ lThigh: { parent: "pelvis", length: 0.15, offset: [-0.05, 0.02] },
25
+ lShin: { parent: "lThigh", length: 0.15 },
26
+ lFoot: { parent: "lShin", length: 0.06 },
27
+ rThigh: { parent: "pelvis", length: 0.15, offset: [0.05, 0.02] },
28
+ rShin: { parent: "rThigh", length: 0.15 },
29
+ rFoot: { parent: "rShin", length: 0.06 },
30
+ };
31
+ /** Neutral standing pose (deg). */
32
+ const DEFAULT_POSE = {
33
+ pelvis: 90, spineLower: 90, spineUpper: 90, neck: 80, head: 70,
34
+ lUpperArm: 140, lForearm: 160, lHand: 150,
35
+ rUpperArm: 40, rForearm: 20, rHand: 30,
36
+ lThigh: 100, lShin: 95, lFoot: 0, rThigh: 80, rShin: 85, rFoot: 0,
37
+ };
38
+
39
+ export { BONE_ORDER, DEFAULT_POSE, DEFAULT_RIG };
40
+ //# sourceMappingURL=rigTypes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rigTypes.js","sources":["../../../../src/animation/rig/rigTypes.ts"],"sourcesContent":[null],"names":[],"mappings":"AAyDA;AACO,MAAM,UAAU,GAAc;IACjC,MAAM,EAAE,QAAQ,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM;AAC5D,IAAA,WAAW,EAAE,WAAW,EAAE,UAAU,EAAE,OAAO;AAC7C,IAAA,WAAW,EAAE,WAAW,EAAE,UAAU,EAAE,OAAO;IAC7C,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO;;AAG1D;AACO,MAAM,WAAW,GAAc;AAClC,IAAA,IAAI,EAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,CAAC,EAAK,MAAM,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE;AACrE,IAAA,MAAM,EAAM,EAAE,MAAM,EAAE,MAAM,EAAK,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;AAE/D,IAAA,UAAU,EAAE,EAAE,MAAM,EAAE,QAAQ,EAAM,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE;AACtE,IAAA,UAAU,EAAE,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE;AACtE,IAAA,IAAI,EAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE;AACtE,IAAA,IAAI,EAAQ,EAAE,MAAM,EAAE,MAAM,EAAQ,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE;AAEtE,IAAA,SAAS,EAAG,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,CAAC,EAAK,MAAM,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE;IACtE,SAAS,EAAG,EAAE,MAAM,EAAE,WAAW,EAAG,MAAM,EAAE,IAAI,EAAE;IAClD,QAAQ,EAAI,EAAE,MAAM,EAAE,WAAW,EAAG,MAAM,EAAE,IAAI,EAAE;IAClD,KAAK,EAAO,EAAE,MAAM,EAAE,UAAU,EAAI,MAAM,EAAE,IAAI,EAAE;AAElD,IAAA,SAAS,EAAG,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,CAAC,EAAK,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE;IACrE,SAAS,EAAG,EAAE,MAAM,EAAE,WAAW,EAAG,MAAM,EAAE,IAAI,EAAE;IAClD,QAAQ,EAAI,EAAE,MAAM,EAAE,WAAW,EAAG,MAAM,EAAE,IAAI,EAAE;IAClD,KAAK,EAAO,EAAE,MAAM,EAAE,UAAU,EAAI,MAAM,EAAE,IAAI,EAAE;AAElD,IAAA,MAAM,EAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,KAAK,EAAE,IAAI,CAAC,EAAE;IACrE,KAAK,EAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE;IAC9C,KAAK,EAAO,EAAE,MAAM,EAAE,OAAO,EAAG,MAAM,EAAE,IAAI,EAAE;AAE9C,IAAA,MAAM,EAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE;IACpE,KAAK,EAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE;IAC9C,KAAK,EAAO,EAAE,MAAM,EAAE,OAAO,EAAG,MAAM,EAAE,IAAI,EAAE;;AAGlD;AACO,MAAM,YAAY,GAAY;AACjC,IAAA,MAAM,EAAE,EAAE,EAAE,UAAU,EAAE,EAAE,EAAE,UAAU,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE;IAC9D,SAAS,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG;IACzC,SAAS,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE;IACtC,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,CAAC;;;;;"}
@@ -0,0 +1,13 @@
1
+ import { jsxs, jsx } from 'react/jsx-runtime';
2
+ import { pick } from '../characterTypes.js';
3
+
4
+ const Arm = ({ colors, side, scale = 1, transform, strokeWidth = 1.4 }) => {
5
+ const skin = pick(colors, 0, "var(--anim-skin, #FFD2B3)");
6
+ const cloth = pick(colors, 1, "var(--anim-shirt, #3B82F6)");
7
+ const stroke = pick(colors, 2, "var(--anim-stroke, #111)");
8
+ const sx = side;
9
+ return (jsxs("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, stroke: stroke, strokeWidth: strokeWidth, strokeLinecap: "round", children: [jsx("line", { x1: 0, y1: 0, x2: sx * 4, y2: 22, stroke: cloth, strokeWidth: strokeWidth + 2 }), jsx("line", { x1: sx * 4, y1: 22, x2: sx * 2, y2: 44, stroke: skin, strokeWidth: strokeWidth + 1 }), jsx("circle", { cx: sx * 2, cy: 46, r: 3.5, fill: skin })] }));
10
+ };
11
+
12
+ export { Arm };
13
+ //# sourceMappingURL=arms.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"arms.js","sources":["../../../../src/animation/shapes/arms.tsx"],"sourcesContent":[null],"names":["_jsxs","_jsx"],"mappings":";;;MAYa,GAAG,GAAuB,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,WAAW,GAAG,GAAG,EAAE,KAAI;IACjG,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,2BAA2B,CAAC;IACzD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,4BAA4B,CAAC;IAC3D,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,0BAA0B,CAAC;IAC1D,MAAM,EAAE,GAAG,IAAI;IACf,QACIA,IAAA,CAAA,GAAA,EAAA,EAAG,SAAS,EAAE,CAAA,EAAG,SAAS,KAAA,IAAA,IAAT,SAAS,KAAA,MAAA,GAAT,SAAS,GAAI,EAAE,UAAU,KAAK,CAAA,CAAA,CAAG,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,aAAa,EAAC,OAAO,EAAA,QAAA,EAAA,CAE/GC,GAAA,CAAA,MAAA,EAAA,EAAM,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,WAAW,GAAG,CAAC,EAAA,CAAI,EAEvFA,GAAA,CAAA,MAAA,EAAA,EAAM,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,WAAW,GAAG,CAAC,EAAA,CAAI,EAE5FA,GAAA,CAAA,QAAA,EAAA,EAAQ,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAA,CAAI,CAAA,EAAA,CAClD;AAEZ;;;;"}
@@ -0,0 +1,45 @@
1
+ import { jsxs, jsx, Fragment } from 'react/jsx-runtime';
2
+ import { pick } from '../characterTypes.js';
3
+
4
+ function pal(c) {
5
+ return {
6
+ sclera: pick(c, 0, "var(--white, #FFFFFF)"),
7
+ iris: pick(c, 1, "var(--anim-eye-iris, #2563EB)"),
8
+ pupil: pick(c, 2, "var(--anim-stroke, #111)"),
9
+ highlight: pick(c, 3, "var(--white, #FFF)"),
10
+ };
11
+ }
12
+ function RoundEye({ x, y, rS, rI, rP, c }) {
13
+ return (jsxs("g", { transform: `translate(${x} ${y})`, children: [jsx("circle", { r: rS, fill: c.sclera }), jsx("circle", { r: rI, fill: c.iris }), jsx("circle", { r: rP, fill: c.pupil }), jsx("circle", { cx: -rI * 0.3, cy: -rI * 0.3, r: rI * 0.25, fill: c.highlight, opacity: 0.9 })] }));
14
+ }
15
+ const EyesClassic = ({ colors, spread = 16, y = -6, scale = 1, transform, eyebrows = true }) => {
16
+ const c = pal(colors);
17
+ return (jsxs("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, stroke: c.pupil, strokeWidth: 1.2, strokeLinecap: "round", children: [jsx(RoundEye, { x: -spread, y: y, rS: 7, rI: 4.5, rP: 2.2, c: c }), jsx(RoundEye, { x: spread, y: y, rS: 7, rI: 4.5, rP: 2.2, c: c }), eyebrows && (jsxs(Fragment, { children: [jsx("path", { d: `M${-spread - 8} ${y - 8} q8 -6 16 0`, fill: "none" }), jsx("path", { d: `M${spread - 8} ${y - 8} q8 -6 16 0`, fill: "none" })] }))] }));
18
+ };
19
+ const EyesAnime = ({ colors, spread = 18, y = -6, scale = 1, transform, eyebrows = true }) => {
20
+ const c = pal(colors);
21
+ return (jsxs("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, stroke: c.pupil, strokeWidth: 1.2, children: [jsx(RoundEye, { x: -spread, y: y, rS: 10, rI: 7, rP: 3.5, c: c }), jsx(RoundEye, { x: spread, y: y, rS: 10, rI: 7, rP: 3.5, c: c }), eyebrows && (jsxs(Fragment, { children: [jsx("path", { d: `M${-spread - 10} ${y - 12} q10 -5 20 0`, fill: "none" }), jsx("path", { d: `M${spread - 10} ${y - 12} q10 -5 20 0`, fill: "none" })] }))] }));
22
+ };
23
+ const EyesSleepy = ({ colors, spread = 16, y = -6, scale = 1, transform }) => {
24
+ const c = pal(colors);
25
+ return (jsxs("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, stroke: c.pupil, strokeWidth: 1.6, strokeLinecap: "round", children: [jsx("line", { x1: -spread - 6, y1: y, x2: -spread + 6, y2: y }), jsx("line", { x1: spread - 6, y1: y, x2: spread + 6, y2: y })] }));
26
+ };
27
+ const EyesSmile = ({ colors, spread = 16, y = -6, scale = 1, transform }) => {
28
+ const c = pal(colors);
29
+ return (jsxs("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, stroke: c.pupil, strokeWidth: 1.6, strokeLinecap: "round", children: [jsx("path", { d: `M${-spread - 6} ${y + 2} q6 -8 12 0`, fill: "none" }), jsx("path", { d: `M${spread - 6} ${y + 2} q6 -8 12 0`, fill: "none" })] }));
30
+ };
31
+ const EYES_RENDERERS = {
32
+ classic: EyesClassic, big: EyesAnime, anime: EyesAnime, sleepy: EyesSleepy,
33
+ angry: EyesSleepy, surprised: EyesAnime, winkLeft: EyesSleepy, winkRight: EyesSleepy,
34
+ smile: EyesSmile, oval: EyesClassic, upturned: EyesClassic,
35
+ downturned: EyesSleepy, lashes: EyesClassic, sparkle: EyesAnime,
36
+ heart: EyesAnime, star: EyesAnime, sad: EyesSleepy, focused: EyesClassic,
37
+ };
38
+ const Eyes = ({ variant, ...rest }) => {
39
+ var _a;
40
+ const Comp = (_a = EYES_RENDERERS[variant]) !== null && _a !== void 0 ? _a : EyesClassic;
41
+ return jsx(Comp, { ...rest });
42
+ };
43
+
44
+ export { EYES_RENDERERS, Eyes, EyesAnime, EyesClassic, EyesSleepy, EyesSmile };
45
+ //# sourceMappingURL=eyes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"eyes.js","sources":["../../../../src/animation/shapes/eyes.tsx"],"sourcesContent":[null],"names":["_jsxs","_jsx","_Fragment"],"mappings":";;;AAYA,SAAS,GAAG,CAAC,CAAW,EAAA;IACpB,OAAO;QACH,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,uBAAuB,CAAC;QAC3C,IAAI,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,+BAA+B,CAAC;QACjD,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,0BAA0B,CAAC;QAC7C,SAAS,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,oBAAoB,CAAC;KAC9C;AACL;AAEA,SAAS,QAAQ,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAA2F,EAAA;AAC9H,IAAA,QACIA,IAAA,CAAA,GAAA,EAAA,EAAG,SAAS,EAAE,CAAA,UAAA,EAAa,CAAC,CAAA,CAAA,EAAI,CAAC,CAAA,CAAA,CAAG,EAAA,QAAA,EAAA,CAChCC,gBAAQ,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,MAAM,GAAI,EACjCA,GAAA,CAAA,QAAA,EAAA,EAAQ,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,IAAI,EAAA,CAAI,EAC/BA,GAAA,CAAA,QAAA,EAAA,EAAQ,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,KAAK,EAAA,CAAI,EAChCA,gBAAQ,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,GAAG,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,SAAS,EAAE,OAAO,EAAE,GAAG,EAAA,CAAI,CAAA,EAAA,CACvF;AAEZ;AAEO,MAAM,WAAW,GAAwB,CAAC,EAAE,MAAM,EAAE,MAAM,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,QAAQ,GAAG,IAAI,EAAE,KAAI;AACvH,IAAA,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;AACrB,IAAA,QACID,IAAA,CAAA,GAAA,EAAA,EAAG,SAAS,EAAE,CAAA,EAAG,SAAS,KAAA,IAAA,IAAT,SAAS,KAAA,MAAA,GAAT,SAAS,GAAI,EAAE,CAAA,OAAA,EAAU,KAAK,CAAA,CAAA,CAAG,EAAE,MAAM,EAAE,CAAC,CAAC,KAAK,EAAE,WAAW,EAAE,GAAG,EAAE,aAAa,EAAC,OAAO,EAAA,QAAA,EAAA,CACxGC,GAAA,CAAC,QAAQ,EAAA,EAAC,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAA,CAAI,EAC7DA,GAAA,CAAC,QAAQ,EAAA,EAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAA,CAAI,EAC3D,QAAQ,KAAKD,IAAA,CAAAE,QAAA,EAAA,EAAA,QAAA,EAAA,CACVD,GAAA,CAAA,MAAA,EAAA,EAAM,CAAC,EAAE,CAAA,CAAA,EAAI,CAAC,MAAM,GAAG,CAAC,CAAA,CAAA,EAAI,CAAC,GAAG,CAAC,CAAA,WAAA,CAAa,EAAE,IAAI,EAAC,MAAM,EAAA,CAAG,EAC9DA,GAAA,CAAA,MAAA,EAAA,EAAM,CAAC,EAAE,IAAI,MAAM,GAAG,CAAC,CAAA,CAAA,EAAI,CAAC,GAAG,CAAC,CAAA,WAAA,CAAa,EAAE,IAAI,EAAC,MAAM,EAAA,CAAG,CAAA,EAAA,CAC9D,CAAC,CAAA,EAAA,CACJ;AAEZ;AAEO,MAAM,SAAS,GAAwB,CAAC,EAAE,MAAM,EAAE,MAAM,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,QAAQ,GAAG,IAAI,EAAE,KAAI;AACrH,IAAA,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;AACrB,IAAA,QACID,IAAA,CAAA,GAAA,EAAA,EAAG,SAAS,EAAE,CAAA,EAAG,SAAS,KAAA,IAAA,IAAT,SAAS,KAAA,MAAA,GAAT,SAAS,GAAI,EAAE,CAAA,OAAA,EAAU,KAAK,CAAA,CAAA,CAAG,EAAE,MAAM,EAAE,CAAC,CAAC,KAAK,EAAE,WAAW,EAAE,GAAG,EAAA,QAAA,EAAA,CACjFC,GAAA,CAAC,QAAQ,EAAA,EAAC,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAA,CAAI,EAC5DA,GAAA,CAAC,QAAQ,EAAA,EAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAA,CAAI,EAC1D,QAAQ,KAAKD,IAAA,CAAAE,QAAA,EAAA,EAAA,QAAA,EAAA,CACVD,GAAA,CAAA,MAAA,EAAA,EAAM,CAAC,EAAE,CAAA,CAAA,EAAI,CAAC,MAAM,GAAG,EAAE,CAAA,CAAA,EAAI,CAAC,GAAG,EAAE,CAAA,YAAA,CAAc,EAAE,IAAI,EAAC,MAAM,EAAA,CAAG,EACjEA,GAAA,CAAA,MAAA,EAAA,EAAM,CAAC,EAAE,CAAA,CAAA,EAAI,MAAM,GAAG,EAAE,CAAA,CAAA,EAAI,CAAC,GAAG,EAAE,CAAA,YAAA,CAAc,EAAE,IAAI,EAAC,MAAM,EAAA,CAAG,CAAA,EAAA,CACjE,CAAC,CAAA,EAAA,CACJ;AAEZ;AAEO,MAAM,UAAU,GAAwB,CAAC,EAAE,MAAM,EAAE,MAAM,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,KAAI;AACrG,IAAA,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;AACrB,IAAA,QACID,IAAA,CAAA,GAAA,EAAA,EAAG,SAAS,EAAE,CAAA,EAAG,SAAS,KAAA,IAAA,IAAT,SAAS,KAAA,MAAA,GAAT,SAAS,GAAI,EAAE,CAAA,OAAA,EAAU,KAAK,CAAA,CAAA,CAAG,EAAE,MAAM,EAAE,CAAC,CAAC,KAAK,EAAE,WAAW,EAAE,GAAG,EAAE,aAAa,EAAC,OAAO,EAAA,QAAA,EAAA,CACxGC,cAAM,EAAE,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,EAAA,CAAI,EACxDA,GAAA,CAAA,MAAA,EAAA,EAAM,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,EAAA,CAAI,CAAA,EAAA,CACtD;AAEZ;AAEO,MAAM,SAAS,GAAwB,CAAC,EAAE,MAAM,EAAE,MAAM,GAAG,EAAE,EAAE,CAAC,GAAG,EAAE,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,KAAI;AACpG,IAAA,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;AACrB,IAAA,QACID,IAAA,CAAA,GAAA,EAAA,EAAG,SAAS,EAAE,GAAG,SAAS,KAAA,IAAA,IAAT,SAAS,KAAA,MAAA,GAAT,SAAS,GAAI,EAAE,CAAA,OAAA,EAAU,KAAK,CAAA,CAAA,CAAG,EAAE,MAAM,EAAE,CAAC,CAAC,KAAK,EAAE,WAAW,EAAE,GAAG,EAAE,aAAa,EAAC,OAAO,EAAA,QAAA,EAAA,CACxGC,GAAA,CAAA,MAAA,EAAA,EAAM,CAAC,EAAE,CAAA,CAAA,EAAI,CAAC,MAAM,GAAG,CAAC,CAAA,CAAA,EAAI,CAAC,GAAG,CAAC,CAAA,WAAA,CAAa,EAAE,IAAI,EAAC,MAAM,EAAA,CAAG,EAC9DA,cAAM,CAAC,EAAE,CAAA,CAAA,EAAI,MAAM,GAAG,CAAC,CAAA,CAAA,EAAI,CAAC,GAAG,CAAC,CAAA,WAAA,CAAa,EAAE,IAAI,EAAC,MAAM,EAAA,CAAG,CAAA,EAAA,CAC7D;AAEZ;AAEO,MAAM,cAAc,GAAwC;AAC/D,IAAA,OAAO,EAAE,WAAW,EAAE,GAAG,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU;AAC1E,IAAA,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU;IACpF,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,WAAW;IAC1D,UAAU,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,EAA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@@ -0,0 +1,46 @@
1
+ import { jsx, jsxs } from 'react/jsx-runtime';
2
+ import { pick } from '../characterTypes.js';
3
+
4
+ function pal(c) {
5
+ return {
6
+ base: pick(c, 0, "var(--anim-hair, #1F2937)"),
7
+ accent: pick(c, 1, "var(--anim-hair-2, #2C3A4A)"),
8
+ };
9
+ }
10
+ const HairNone = () => null;
11
+ const HairShort = ({ colors, scale = 1, transform }) => {
12
+ const c = pal(colors);
13
+ return (jsx("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, children: jsx("path", { d: "M-28 -18 q0 -24 28 -28 q28 4 28 28 l-4 0 q0 -18 -24 -20 q-24 2 -24 20 z", fill: c.base }) }));
14
+ };
15
+ const HairLong = ({ colors, scale = 1, transform }) => {
16
+ const c = pal(colors);
17
+ return (jsxs("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, children: [jsx("path", { d: "M-30 -18 q0 -26 30 -30 q30 4 30 30 l0 30 q-6 10 -10 0 l0 -20 l-4 0 q0 -18 -16 -24 q-16 6 -16 24 l-4 0 l0 20 q-4 10 -10 0 z", fill: c.base }), jsx("path", { d: "M-26 -12 q0 -16 26 -22", stroke: c.accent, strokeWidth: 2, fill: "none", opacity: 0.3 })] }));
18
+ };
19
+ const HairMohawk = ({ colors, scale = 1, transform }) => {
20
+ const c = pal(colors);
21
+ return (jsx("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, children: jsx("path", { d: "M-8 -36 q0 -30 8 -44 q8 14 8 44 z", fill: c.base }) }));
22
+ };
23
+ const HairAfro = ({ colors, scale = 1, transform }) => {
24
+ const c = pal(colors);
25
+ return (jsx("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, children: jsx("circle", { cx: 0, cy: -16, r: 44, fill: c.base }) }));
26
+ };
27
+ const HairBob = ({ colors, scale = 1, transform }) => {
28
+ const c = pal(colors);
29
+ return (jsx("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, children: jsx("path", { d: "M-32 -12 q-2 -26 32 -30 q34 4 32 30 l0 12 q0 6 -6 4 l0 -10 l-4 0 q0 -16 -22 -20 q-22 4 -22 20 l-4 0 l0 10 q-6 2 -6 -4 z", fill: c.base }) }));
30
+ };
31
+ const HAIR_RENDERERS = {
32
+ none: HairNone, short: HairShort, long: HairLong, curly: HairAfro,
33
+ wavy: HairLong, mohawk: HairMohawk, afro: HairAfro, bunHigh: HairShort,
34
+ bunLow: HairShort, bob: HairBob, pixie: HairShort, sidePart: HairShort,
35
+ undercut: HairShort, spiky: HairMohawk, braids: HairLong, dreadlocks: HairLong,
36
+ ponytail: HairLong, twinTails: HairLong, mullet: HairShort, balding: HairNone,
37
+ bangs: HairBob,
38
+ };
39
+ const Hair = ({ variant, ...rest }) => {
40
+ var _a;
41
+ const Comp = (_a = HAIR_RENDERERS[variant]) !== null && _a !== void 0 ? _a : HairShort;
42
+ return jsx(Comp, { ...rest });
43
+ };
44
+
45
+ export { HAIR_RENDERERS, Hair, HairAfro, HairBob, HairLong, HairMohawk, HairNone, HairShort };
46
+ //# sourceMappingURL=hair.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hair.js","sources":["../../../../src/animation/shapes/hair.tsx"],"sourcesContent":[null],"names":["_jsx","_jsxs"],"mappings":";;;AAUA,SAAS,GAAG,CAAC,CAAW,EAAA;IACpB,OAAO;QACH,IAAI,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,2BAA2B,CAAC;QAC7C,MAAM,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,6BAA6B,CAAC;KACpD;AACL;MAEa,QAAQ,GAAwB,MAAM;AAE5C,MAAM,SAAS,GAAwB,CAAC,EAAE,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,KAAI;AAC/E,IAAA,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;AACrB,IAAA,QACIA,GAAA,CAAA,GAAA,EAAA,EAAG,SAAS,EAAE,CAAA,EAAG,SAAS,KAAA,IAAA,IAAT,SAAS,KAAA,MAAA,GAAT,SAAS,GAAI,EAAE,CAAA,OAAA,EAAU,KAAK,CAAA,CAAA,CAAG,EAAA,QAAA,EAC9CA,GAAA,CAAA,MAAA,EAAA,EAAM,CAAC,EAAC,yEAAyE,EAAC,IAAI,EAAE,CAAC,CAAC,IAAI,EAAA,CAAI,EAAA,CAClG;AAEZ;AAEO,MAAM,QAAQ,GAAwB,CAAC,EAAE,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,KAAI;AAC9E,IAAA,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;IACrB,QACIC,IAAA,CAAA,GAAA,EAAA,EAAG,SAAS,EAAE,CAAA,EAAG,SAAS,KAAA,IAAA,IAAT,SAAS,KAAA,MAAA,GAAT,SAAS,GAAI,EAAE,UAAU,KAAK,CAAA,CAAA,CAAG,EAAA,QAAA,EAAA,CAC9CD,GAAA,CAAA,MAAA,EAAA,EAAM,CAAC,EAAC,4HAA4H,EAAC,IAAI,EAAE,CAAC,CAAC,IAAI,GAAI,EACrJA,GAAA,CAAA,MAAA,EAAA,EAAM,CAAC,EAAC,wBAAwB,EAAC,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,WAAW,EAAE,CAAC,EAAE,IAAI,EAAC,MAAM,EAAC,OAAO,EAAE,GAAG,EAAA,CAAI,CAAA,EAAA,CAC/F;AAEZ;AAEO,MAAM,UAAU,GAAwB,CAAC,EAAE,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,KAAI;AAChF,IAAA,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;AACrB,IAAA,QACIA,GAAA,CAAA,GAAA,EAAA,EAAG,SAAS,EAAE,CAAA,EAAG,SAAS,KAAA,IAAA,IAAT,SAAS,KAAA,MAAA,GAAT,SAAS,GAAI,EAAE,CAAA,OAAA,EAAU,KAAK,CAAA,CAAA,CAAG,EAAA,QAAA,EAC9CA,GAAA,CAAA,MAAA,EAAA,EAAM,CAAC,EAAC,mCAAmC,EAAC,IAAI,EAAE,CAAC,CAAC,IAAI,EAAA,CAAI,EAAA,CAC5D;AAEZ;AAEO,MAAM,QAAQ,GAAwB,CAAC,EAAE,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,KAAI;AAC9E,IAAA,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;AACrB,IAAA,QACIA,GAAA,CAAA,GAAA,EAAA,EAAG,SAAS,EAAE,CAAA,EAAG,SAAS,KAAA,IAAA,IAAT,SAAS,KAAA,MAAA,GAAT,SAAS,GAAI,EAAE,CAAA,OAAA,EAAU,KAAK,CAAA,CAAA,CAAG,EAAA,QAAA,EAC9CA,gBAAQ,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,IAAI,EAAA,CAAI,EAAA,CAC/C;AAEZ;AAEO,MAAM,OAAO,GAAwB,CAAC,EAAE,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,KAAI;AAC7E,IAAA,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;AACrB,IAAA,QACIA,GAAA,CAAA,GAAA,EAAA,EAAG,SAAS,EAAE,CAAA,EAAG,SAAS,KAAA,IAAA,IAAT,SAAS,KAAA,MAAA,GAAT,SAAS,GAAI,EAAE,CAAA,OAAA,EAAU,KAAK,CAAA,CAAA,CAAG,EAAA,QAAA,EAC9CA,GAAA,CAAA,MAAA,EAAA,EAAM,CAAC,EAAC,yHAAyH,EAAC,IAAI,EAAE,CAAC,CAAC,IAAI,EAAA,CAAI,EAAA,CAClJ;AAEZ;AAEO,MAAM,cAAc,GAAwC;AAC/D,IAAA,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ;AACjE,IAAA,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,SAAS;AACtE,IAAA,MAAM,EAAE,SAAS,EAAE,GAAG,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS;AACtE,IAAA,QAAQ,EAAE,SAAS,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ;AAC9E,IAAA,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ;AAC7E,IAAA,KAAK,EAAE,OAAO;;AAGX,MAAM,IAAI,GAA8C,CAAC,EAAE,OAAO,EAAE,GAAG,IAAI,EAAE,KAAI;;IACpF,MAAM,IAAI,GAAG,CAAA,EAAA,GAAA,cAAc,CAAC,OAAO,CAAC,MAAA,IAAA,IAAA,EAAA,KAAA,MAAA,GAAA,EAAA,GAAI,SAAS;AACjD,IAAA,OAAOA,GAAA,CAAC,IAAI,EAAA,EAAA,GAAK,IAAI,GAAI;AAC7B;;;;"}
@@ -0,0 +1,52 @@
1
+ import { jsxs, jsx } from 'react/jsx-runtime';
2
+ import { pick } from '../characterTypes.js';
3
+
4
+ function pal(c) {
5
+ return {
6
+ skin: pick(c, 0, "var(--anim-skin, #FFD2B3)"),
7
+ shade: pick(c, 1, "var(--anim-skin-shade, #F2C4A9)"),
8
+ stroke: pick(c, 2, "var(--anim-stroke, #111)"),
9
+ };
10
+ }
11
+ const HeadRound = ({ colors, scale = 1, transform, strokeWidth = 1.6 }) => {
12
+ const { skin, shade, stroke } = pal(colors);
13
+ return (jsxs("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, stroke: stroke, strokeWidth: strokeWidth, children: [jsx("circle", { cx: 0, cy: -8, r: 34, fill: skin }), jsx("ellipse", { cx: 10, cy: -20, rx: 10, ry: 6, fill: shade, opacity: 0.15 })] }));
14
+ };
15
+ const HeadOval = ({ colors, scale = 1, transform, strokeWidth = 1.6 }) => {
16
+ const { skin, shade, stroke } = pal(colors);
17
+ return (jsxs("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, stroke: stroke, strokeWidth: strokeWidth, children: [jsx("ellipse", { cx: 0, cy: -6, rx: 30, ry: 36, fill: skin }), jsx("ellipse", { cx: -12, cy: -18, rx: 8, ry: 5, fill: shade, opacity: 0.12 })] }));
18
+ };
19
+ const HeadSquare = ({ colors, scale = 1, transform, strokeWidth = 1.6 }) => {
20
+ const { skin, shade, stroke } = pal(colors);
21
+ return (jsxs("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, stroke: stroke, strokeWidth: strokeWidth, strokeLinejoin: "round", children: [jsx("path", { d: "M-26 -32 h52 v40 l-14 10 h-24 l-14 -10 z", fill: skin }), jsx("rect", { x: -10, y: -20, width: 12, height: 6, fill: shade, opacity: 0.12 })] }));
22
+ };
23
+ const HeadHeart = ({ colors, scale = 1, transform, strokeWidth = 1.6 }) => {
24
+ const { skin, stroke } = pal(colors);
25
+ return (jsx("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, stroke: stroke, strokeWidth: strokeWidth, strokeLinejoin: "round", children: jsx("path", { d: "M0 -6 c14 -22,38 -10,30 14 c-6 18,-20 30,-30 34 c-10 -4,-24 -16,-30 -34 c-8 -24,16 -36,30 -14 z", fill: skin }) }));
26
+ };
27
+ const HeadDiamond = ({ colors, scale = 1, transform, strokeWidth = 1.6 }) => {
28
+ const { skin, stroke } = pal(colors);
29
+ return (jsx("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, stroke: stroke, strokeWidth: strokeWidth, strokeLinejoin: "round", children: jsx("path", { d: "M0 -44 L28 -8 L0 28 L-28 -8 Z", fill: skin }) }));
30
+ };
31
+ const HeadLong = ({ colors, scale = 1, transform, strokeWidth = 1.6 }) => {
32
+ const { skin, stroke } = pal(colors);
33
+ return (jsx("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, stroke: stroke, strokeWidth: strokeWidth, children: jsx("ellipse", { cx: 0, cy: -6, rx: 26, ry: 40, fill: skin }) }));
34
+ };
35
+ const HeadChubby = ({ colors, scale = 1, transform, strokeWidth = 1.6 }) => {
36
+ const { skin, stroke } = pal(colors);
37
+ return (jsx("g", { transform: `${transform !== null && transform !== void 0 ? transform : ""} scale(${scale})`, stroke: stroke, strokeWidth: strokeWidth, children: jsx("circle", { cx: 0, cy: -6, r: 38, fill: skin }) }));
38
+ };
39
+ const HEAD_RENDERERS = {
40
+ round: HeadRound, oval: HeadOval, square: HeadSquare,
41
+ heart: HeadHeart, diamond: HeadDiamond, long: HeadLong, chubby: HeadChubby,
42
+ flatTop: HeadSquare, egg: HeadOval, triangle: HeadDiamond,
43
+ hex: HeadDiamond, pear: HeadOval, bean: HeadRound, heroJaw: HeadSquare,
44
+ };
45
+ const Head = ({ variant, ...rest }) => {
46
+ var _a;
47
+ const Comp = (_a = HEAD_RENDERERS[variant]) !== null && _a !== void 0 ? _a : HeadRound;
48
+ return jsx(Comp, { ...rest });
49
+ };
50
+
51
+ export { HEAD_RENDERERS, Head, HeadChubby, HeadDiamond, HeadHeart, HeadLong, HeadOval, HeadRound, HeadSquare };
52
+ //# sourceMappingURL=heads.js.map
@@ -0,0 +1 @@
1
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