@needle-tools/engine 4.6.3 → 4.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1064) hide show
  1. package/CHANGELOG.md +3773 -3773
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-Bhmc3xq0.umd.cjs → needle-engine.bundle-B0b8OtrF.umd.cjs} +59 -59
  10. package/dist/{needle-engine.bundle-DzStNbW2.min.js → needle-engine.bundle-BDUZt2gN.min.js} +78 -78
  11. package/dist/{needle-engine.bundle-B3xwa0ZL.js → needle-engine.bundle-xlXwBS9f.js} +638 -638
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
  325. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  326. package/lib/engine-components/AnimationUtils.js +27 -27
  327. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  328. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  329. package/lib/engine-components/Animator.d.ts +217 -217
  330. package/lib/engine-components/Animator.js +354 -354
  331. package/lib/engine-components/AnimatorController.d.ts +227 -227
  332. package/lib/engine-components/AnimatorController.js +1152 -1152
  333. package/lib/engine-components/AudioListener.d.ts +33 -33
  334. package/lib/engine-components/AudioListener.js +86 -86
  335. package/lib/engine-components/AudioSource.d.ts +217 -217
  336. package/lib/engine-components/AudioSource.js +635 -635
  337. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  338. package/lib/engine-components/AvatarLoader.js +231 -231
  339. package/lib/engine-components/AxesHelper.d.ts +32 -32
  340. package/lib/engine-components/AxesHelper.js +67 -67
  341. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  342. package/lib/engine-components/BasicIKConstraint.js +43 -43
  343. package/lib/engine-components/BoxCollider.d.ts +2 -2
  344. package/lib/engine-components/BoxCollider.js +2 -2
  345. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  346. package/lib/engine-components/BoxHelperComponent.js +102 -102
  347. package/lib/engine-components/Camera.d.ts +231 -231
  348. package/lib/engine-components/Camera.js +700 -700
  349. package/lib/engine-components/CameraUtils.d.ts +1 -1
  350. package/lib/engine-components/CameraUtils.js +121 -121
  351. package/lib/engine-components/CharacterController.d.ts +55 -55
  352. package/lib/engine-components/CharacterController.js +236 -236
  353. package/lib/engine-components/Collider.d.ts +188 -188
  354. package/lib/engine-components/Collider.js +369 -369
  355. package/lib/engine-components/Component.d.ts +792 -792
  356. package/lib/engine-components/Component.js +920 -920
  357. package/lib/engine-components/ContactShadows.d.ts +94 -94
  358. package/lib/engine-components/ContactShadows.js +453 -453
  359. package/lib/engine-components/DeleteBox.d.ts +19 -19
  360. package/lib/engine-components/DeleteBox.js +58 -58
  361. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  362. package/lib/engine-components/DeviceFlag.js +47 -47
  363. package/lib/engine-components/DragControls.d.ts +170 -170
  364. package/lib/engine-components/DragControls.js +1421 -1421
  365. package/lib/engine-components/DropListener.d.ts +215 -215
  366. package/lib/engine-components/DropListener.js +642 -642
  367. package/lib/engine-components/Duplicatable.d.ts +35 -35
  368. package/lib/engine-components/Duplicatable.js +202 -202
  369. package/lib/engine-components/EventList.d.ts +54 -54
  370. package/lib/engine-components/EventList.js +232 -232
  371. package/lib/engine-components/EventTrigger.d.ts +33 -33
  372. package/lib/engine-components/EventTrigger.js +75 -75
  373. package/lib/engine-components/EventType.d.ts +22 -22
  374. package/lib/engine-components/EventType.js +23 -23
  375. package/lib/engine-components/Fog.d.ts +22 -22
  376. package/lib/engine-components/Fog.js +61 -61
  377. package/lib/engine-components/Gizmos.d.ts +17 -17
  378. package/lib/engine-components/Gizmos.js +64 -64
  379. package/lib/engine-components/GridHelper.d.ts +20 -20
  380. package/lib/engine-components/GridHelper.js +54 -54
  381. package/lib/engine-components/GroundProjection.d.ts +67 -67
  382. package/lib/engine-components/GroundProjection.js +343 -343
  383. package/lib/engine-components/Interactable.d.ts +12 -12
  384. package/lib/engine-components/Interactable.js +12 -12
  385. package/lib/engine-components/Joints.d.ts +19 -19
  386. package/lib/engine-components/Joints.js +51 -51
  387. package/lib/engine-components/LODGroup.d.ts +35 -35
  388. package/lib/engine-components/LODGroup.js +152 -152
  389. package/lib/engine-components/Light.d.ts +180 -180
  390. package/lib/engine-components/Light.js +535 -535
  391. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  392. package/lib/engine-components/LookAtConstraint.js +35 -35
  393. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  394. package/lib/engine-components/NeedleMenu.js +92 -92
  395. package/lib/engine-components/NestedGltf.d.ts +25 -25
  396. package/lib/engine-components/NestedGltf.js +88 -88
  397. package/lib/engine-components/Networking.d.ts +54 -54
  398. package/lib/engine-components/Networking.js +112 -112
  399. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  400. package/lib/engine-components/OffsetConstraint.js +65 -65
  401. package/lib/engine-components/OrbitControls.d.ts +268 -268
  402. package/lib/engine-components/OrbitControls.js +1015 -1015
  403. package/lib/engine-components/PlayerColor.d.ts +19 -19
  404. package/lib/engine-components/PlayerColor.js +94 -94
  405. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  406. package/lib/engine-components/ReflectionProbe.js +204 -204
  407. package/lib/engine-components/Renderer.d.ts +153 -153
  408. package/lib/engine-components/Renderer.js +834 -834
  409. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  410. package/lib/engine-components/RendererInstancing.js +744 -744
  411. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  412. package/lib/engine-components/RendererLightmap.js +182 -182
  413. package/lib/engine-components/RigidBody.d.ts +155 -155
  414. package/lib/engine-components/RigidBody.js +517 -517
  415. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  416. package/lib/engine-components/SceneSwitcher.js +971 -971
  417. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  418. package/lib/engine-components/ScreenCapture.js +547 -547
  419. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  420. package/lib/engine-components/ShadowCatcher.js +166 -166
  421. package/lib/engine-components/Skybox.d.ts +88 -88
  422. package/lib/engine-components/Skybox.js +469 -469
  423. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  424. package/lib/engine-components/SmoothFollow.js +82 -82
  425. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  426. package/lib/engine-components/SpatialTrigger.js +225 -225
  427. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  428. package/lib/engine-components/SpectatorCamera.js +715 -715
  429. package/lib/engine-components/SphereCollider.d.ts +2 -2
  430. package/lib/engine-components/SphereCollider.js +2 -2
  431. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  432. package/lib/engine-components/SpriteRenderer.js +472 -472
  433. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  434. package/lib/engine-components/SyncedCamera.js +199 -199
  435. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  436. package/lib/engine-components/SyncedRoom.js +371 -371
  437. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  438. package/lib/engine-components/SyncedTransform.js +331 -331
  439. package/lib/engine-components/TestRunner.d.ts +16 -16
  440. package/lib/engine-components/TestRunner.js +102 -102
  441. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  442. package/lib/engine-components/TransformGizmo.js +209 -209
  443. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  444. package/lib/engine-components/VideoPlayer.js +978 -978
  445. package/lib/engine-components/Voip.d.ts +67 -67
  446. package/lib/engine-components/Voip.js +360 -360
  447. package/lib/engine-components/api.d.ts +51 -51
  448. package/lib/engine-components/api.js +50 -50
  449. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  451. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  453. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  455. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  457. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  459. package/lib/engine-components/codegen/components.d.ts +216 -216
  460. package/lib/engine-components/codegen/components.js +218 -218
  461. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  462. package/lib/engine-components/debug/LogStats.js +18 -18
  463. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  464. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  465. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  466. package/lib/engine-components/export/gltf/index.js +1 -1
  467. package/lib/engine-components/export/index.d.ts +1 -1
  468. package/lib/engine-components/export/index.js +1 -1
  469. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  470. package/lib/engine-components/export/usdz/Extension.js +1 -1
  471. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  473. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  474. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  475. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  476. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  477. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  479. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  480. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  481. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  482. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  483. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  484. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  485. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  486. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  487. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  488. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  489. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  490. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  491. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  493. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  494. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  495. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  496. package/lib/engine-components/export/usdz/index.js +2 -2
  497. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  498. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  499. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  500. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  501. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  502. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  503. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  504. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  505. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  506. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  507. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  508. package/lib/engine-components/particlesystem/api.js +2 -2
  509. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  510. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  511. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  512. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  513. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  514. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  515. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  516. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  517. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  518. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  519. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  520. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  521. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  522. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  523. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  524. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  525. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  527. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  528. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  529. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  530. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  531. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  532. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  533. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  535. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  536. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  537. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  538. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  539. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  540. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -495
  541. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  542. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  543. package/lib/engine-components/postprocessing/Volume.js +385 -385
  544. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  545. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  546. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  547. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  548. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  549. package/lib/engine-components/postprocessing/index.js +6 -6
  550. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  551. package/lib/engine-components/postprocessing/utils.js +119 -119
  552. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  553. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  554. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  555. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  556. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  557. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  558. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  559. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  560. package/lib/engine-components/timeline/index.d.ts +4 -4
  561. package/lib/engine-components/timeline/index.js +3 -3
  562. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  563. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  564. package/lib/engine-components/ui/Button.d.ts +64 -64
  565. package/lib/engine-components/ui/Button.js +315 -315
  566. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  567. package/lib/engine-components/ui/Canvas.js +407 -407
  568. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  569. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  570. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  571. package/lib/engine-components/ui/EventSystem.js +765 -765
  572. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  573. package/lib/engine-components/ui/Graphic.js +255 -255
  574. package/lib/engine-components/ui/Image.d.ts +35 -35
  575. package/lib/engine-components/ui/Image.js +116 -116
  576. package/lib/engine-components/ui/InputField.d.ts +42 -42
  577. package/lib/engine-components/ui/InputField.js +268 -268
  578. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  579. package/lib/engine-components/ui/Interfaces.js +12 -12
  580. package/lib/engine-components/ui/Layout.d.ts +84 -84
  581. package/lib/engine-components/ui/Layout.js +330 -330
  582. package/lib/engine-components/ui/Outline.d.ts +7 -7
  583. package/lib/engine-components/ui/Outline.js +20 -20
  584. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  585. package/lib/engine-components/ui/PointerEvents.js +145 -145
  586. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  587. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  588. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  589. package/lib/engine-components/ui/Raycaster.js +95 -95
  590. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  591. package/lib/engine-components/ui/RectTransform.js +356 -356
  592. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  593. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  594. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  595. package/lib/engine-components/ui/Symbols.js +1 -1
  596. package/lib/engine-components/ui/Text.d.ts +78 -78
  597. package/lib/engine-components/ui/Text.js +539 -539
  598. package/lib/engine-components/ui/Utils.d.ts +24 -24
  599. package/lib/engine-components/ui/Utils.js +90 -90
  600. package/lib/engine-components/ui/index.d.ts +1 -1
  601. package/lib/engine-components/ui/index.js +1 -1
  602. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  603. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  604. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  605. package/lib/engine-components/utils/LookAt.js +82 -82
  606. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  607. package/lib/engine-components/utils/OpenURL.js +119 -119
  608. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  609. package/lib/engine-components/webxr/Avatar.js +255 -255
  610. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  611. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  612. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  613. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  614. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  615. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  616. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  617. package/lib/engine-components/webxr/WebXR.js +561 -561
  618. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  619. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  620. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  621. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  622. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  623. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  624. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  625. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  626. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  627. package/lib/engine-components/webxr/XRFlag.js +139 -139
  628. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  629. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  630. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  631. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  632. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  633. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  634. package/lib/engine-components/webxr/index.d.ts +3 -3
  635. package/lib/engine-components/webxr/index.js +3 -3
  636. package/lib/engine-components/webxr/types.d.ts +3 -3
  637. package/lib/engine-components/webxr/types.js +1 -1
  638. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  639. package/lib/engine-components-experimental/Presentation.js +9 -9
  640. package/lib/engine-components-experimental/api.d.ts +4 -4
  641. package/lib/engine-components-experimental/api.js +4 -4
  642. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  643. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  644. package/lib/engine-schemes/api.d.ts +12 -12
  645. package/lib/engine-schemes/api.js +12 -12
  646. package/lib/engine-schemes/schemes.d.ts +7 -7
  647. package/lib/engine-schemes/schemes.js +19 -19
  648. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  649. package/lib/engine-schemes/synced-camera-model.js +67 -67
  650. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  651. package/lib/engine-schemes/synced-transform-model.js +66 -66
  652. package/lib/engine-schemes/transform.d.ts +12 -12
  653. package/lib/engine-schemes/transform.js +39 -39
  654. package/lib/engine-schemes/vec2.d.ts +10 -10
  655. package/lib/engine-schemes/vec2.js +25 -25
  656. package/lib/engine-schemes/vec3.d.ts +11 -11
  657. package/lib/engine-schemes/vec3.js +29 -29
  658. package/lib/engine-schemes/vec4.d.ts +12 -12
  659. package/lib/engine-schemes/vec4.js +33 -33
  660. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  661. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  662. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  663. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  664. package/lib/needle-engine.d.ts +7 -7
  665. package/lib/needle-engine.js +64 -64
  666. package/package.json +1 -1
  667. package/plugins/common/buildinfo.js +64 -64
  668. package/plugins/common/cloud.js +1 -1
  669. package/plugins/common/config.cjs +31 -31
  670. package/plugins/common/config.js +35 -35
  671. package/plugins/common/files.js +31 -31
  672. package/plugins/common/generator.js +10 -10
  673. package/plugins/common/license.js +452 -452
  674. package/plugins/common/npm.js +15 -15
  675. package/plugins/common/timers.js +7 -7
  676. package/plugins/common/version.js +37 -37
  677. package/plugins/gltf-packer.mjs +1 -1
  678. package/plugins/next/alias.cjs +39 -39
  679. package/plugins/next/license.cjs +24 -24
  680. package/plugins/next/meshbvhworker.cjs +18 -18
  681. package/plugins/next/next.js +141 -141
  682. package/plugins/types/index.d.ts +2 -2
  683. package/plugins/types/license.d.ts +24 -24
  684. package/plugins/types/needleConfig.d.ts +27 -27
  685. package/plugins/types/next.d.ts +2 -2
  686. package/plugins/types/userconfig.d.ts +120 -120
  687. package/plugins/types/vite.d.ts +13 -13
  688. package/plugins/types/webmanifest.d.ts +32 -32
  689. package/plugins/vite/alias.js +184 -184
  690. package/plugins/vite/asap.js +251 -251
  691. package/plugins/vite/build-pipeline.js +371 -371
  692. package/plugins/vite/build.js +19 -19
  693. package/plugins/vite/buildinfo.js +41 -41
  694. package/plugins/vite/config.js +106 -106
  695. package/plugins/vite/copyfiles.js +138 -138
  696. package/plugins/vite/defines.js +70 -70
  697. package/plugins/vite/dependencies.js +232 -232
  698. package/plugins/vite/dependency-watcher.js +237 -237
  699. package/plugins/vite/drop-client.js +76 -76
  700. package/plugins/vite/drop.js +87 -87
  701. package/plugins/vite/editor-connection.js +124 -124
  702. package/plugins/vite/facebook-instant-games.js +102 -102
  703. package/plugins/vite/gzip.js +5 -5
  704. package/plugins/vite/imports-logger.js +143 -143
  705. package/plugins/vite/index.js +143 -143
  706. package/plugins/vite/license.js +56 -56
  707. package/plugins/vite/local-files.js +440 -440
  708. package/plugins/vite/meta.js +163 -163
  709. package/plugins/vite/npm.js +7 -7
  710. package/plugins/vite/peer.js +29 -29
  711. package/plugins/vite/poster-client.js +73 -73
  712. package/plugins/vite/poster.js +79 -79
  713. package/plugins/vite/pwa.js +604 -604
  714. package/plugins/vite/reload-client.js +15 -15
  715. package/plugins/vite/reload.js +351 -351
  716. package/plugins/vite/server.js +66 -66
  717. package/plugins/vite/transform-codegen.js +55 -55
  718. package/plugins/vite/transform.js +31 -31
  719. package/plugins/vite/vite-4.4-hack.js +31 -31
  720. package/src/asap/needle-asap.ts +111 -111
  721. package/src/asap/sessiongranted.ts +75 -75
  722. package/src/asap/utils.ts +4 -4
  723. package/src/engine/analytics/index.ts +10 -10
  724. package/src/engine/analytics/lcp.ts +35 -35
  725. package/src/engine/api.ts +82 -82
  726. package/src/engine/assets/index.ts +59 -59
  727. package/src/engine/assets/static.js +5 -5
  728. package/src/engine/codegen/register_types.ts +300 -300
  729. package/src/engine/debug/debug.ts +51 -51
  730. package/src/engine/debug/debug_console.ts +333 -333
  731. package/src/engine/debug/debug_overlay.ts +332 -332
  732. package/src/engine/debug/debug_spatial_console.ts +429 -429
  733. package/src/engine/debug/index.ts +1 -1
  734. package/src/engine/engine_addressables.ts +680 -680
  735. package/src/engine/engine_animation.ts +145 -145
  736. package/src/engine/engine_application.ts +113 -113
  737. package/src/engine/engine_assetdatabase.ts +389 -389
  738. package/src/engine/engine_audio.ts +24 -24
  739. package/src/engine/engine_camera.ts +39 -39
  740. package/src/engine/engine_components.ts +366 -366
  741. package/src/engine/engine_components_internal.ts +40 -40
  742. package/src/engine/engine_constants.ts +52 -52
  743. package/src/engine/engine_context.ts +1824 -1824
  744. package/src/engine/engine_context_registry.ts +129 -129
  745. package/src/engine/engine_coroutine.ts +54 -54
  746. package/src/engine/engine_create_objects.ts +411 -411
  747. package/src/engine/engine_default_parameters.ts +3 -3
  748. package/src/engine/engine_editor-sync.ts +28 -28
  749. package/src/engine/engine_fileloader.js +9 -9
  750. package/src/engine/engine_gameobject.ts +712 -712
  751. package/src/engine/engine_generic_utils.js +13 -13
  752. package/src/engine/engine_gizmos.ts +577 -577
  753. package/src/engine/engine_gltf.ts +29 -29
  754. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  755. package/src/engine/engine_hot_reload.ts +210 -210
  756. package/src/engine/engine_input.ts +1500 -1500
  757. package/src/engine/engine_input_utils.ts +23 -23
  758. package/src/engine/engine_instancing.ts +45 -45
  759. package/src/engine/engine_license.ts +386 -386
  760. package/src/engine/engine_lifecycle_api.ts +113 -113
  761. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  762. package/src/engine/engine_lightdata.ts +117 -117
  763. package/src/engine/engine_loaders.callbacks.ts +136 -136
  764. package/src/engine/engine_loaders.gltf.ts +82 -82
  765. package/src/engine/engine_loaders.ts +378 -378
  766. package/src/engine/engine_lods.ts +168 -168
  767. package/src/engine/engine_mainloop_utils.ts +472 -472
  768. package/src/engine/engine_math.ts +282 -282
  769. package/src/engine/engine_modules.ts +83 -83
  770. package/src/engine/engine_networking.ts +862 -862
  771. package/src/engine/engine_networking_auto.ts +352 -352
  772. package/src/engine/engine_networking_blob.ts +275 -275
  773. package/src/engine/engine_networking_files.ts +217 -217
  774. package/src/engine/engine_networking_files_default_components.ts +58 -58
  775. package/src/engine/engine_networking_instantiate.ts +419 -419
  776. package/src/engine/engine_networking_peer.ts +159 -159
  777. package/src/engine/engine_networking_streams.ts +713 -713
  778. package/src/engine/engine_networking_types.ts +24 -24
  779. package/src/engine/engine_networking_utils.ts +23 -23
  780. package/src/engine/engine_networking_websocket.ts +2 -2
  781. package/src/engine/engine_patcher.ts +199 -199
  782. package/src/engine/engine_physics.ts +783 -783
  783. package/src/engine/engine_physics.types.ts +46 -46
  784. package/src/engine/engine_physics_rapier.ts +1577 -1577
  785. package/src/engine/engine_playerview.ts +80 -80
  786. package/src/engine/engine_scenelighting.ts +294 -294
  787. package/src/engine/engine_serialization.ts +2 -2
  788. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  789. package/src/engine/engine_serialization_core.ts +720 -720
  790. package/src/engine/engine_serialization_decorator.ts +80 -80
  791. package/src/engine/engine_setup.ts +1 -1
  792. package/src/engine/engine_shaders.ts +267 -267
  793. package/src/engine/engine_shims.ts +32 -32
  794. package/src/engine/engine_test_utils.ts +109 -109
  795. package/src/engine/engine_texture.ts +82 -82
  796. package/src/engine/engine_three_utils.ts +925 -925
  797. package/src/engine/engine_time.ts +94 -94
  798. package/src/engine/engine_time_utils.ts +237 -237
  799. package/src/engine/engine_tonemapping.ts +208 -208
  800. package/src/engine/engine_types.ts +730 -730
  801. package/src/engine/engine_typestore.ts +63 -63
  802. package/src/engine/engine_util_decorator.ts +136 -136
  803. package/src/engine/engine_utils.ts +1115 -1115
  804. package/src/engine/engine_utils_format.ts +273 -273
  805. package/src/engine/engine_utils_screenshot.ts +708 -708
  806. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  807. package/src/engine/export/gltf/Writers.ts +34 -34
  808. package/src/engine/export/gltf/index.ts +158 -158
  809. package/src/engine/export/index.ts +2 -2
  810. package/src/engine/export/state.ts +19 -19
  811. package/src/engine/export/utils.ts +9 -9
  812. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  813. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  814. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  815. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  816. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  817. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  818. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  819. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  820. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  821. package/src/engine/extensions/extension_resolver.ts +4 -4
  822. package/src/engine/extensions/extension_utils.ts +166 -166
  823. package/src/engine/extensions/extensions.ts +140 -140
  824. package/src/engine/extensions/index.ts +5 -5
  825. package/src/engine/extensions/usage_tracker.ts +100 -100
  826. package/src/engine/js-extensions/Camera.ts +37 -37
  827. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  828. package/src/engine/js-extensions/Layers.ts +23 -23
  829. package/src/engine/js-extensions/Object3D.ts +296 -296
  830. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  831. package/src/engine/js-extensions/Vector.ts +18 -18
  832. package/src/engine/js-extensions/index.ts +4 -4
  833. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  834. package/src/engine/shaders/shaderData.ts +67 -67
  835. package/src/engine/tests/test_utils.ts +63 -63
  836. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  837. package/src/engine/webcomponents/api.ts +6 -6
  838. package/src/engine/webcomponents/buttons.ts +292 -292
  839. package/src/engine/webcomponents/fonts.ts +41 -41
  840. package/src/engine/webcomponents/icons.ts +57 -57
  841. package/src/engine/webcomponents/index.ts +1 -1
  842. package/src/engine/webcomponents/logo-element.ts +78 -78
  843. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  844. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  845. package/src/engine/webcomponents/needle-button.ts +181 -181
  846. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  847. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  848. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  849. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  850. package/src/engine/webcomponents/needle-engine.ts +860 -860
  851. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  852. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  853. package/src/engine/xr/NeedleXRSync.ts +220 -220
  854. package/src/engine/xr/SceneTransition.ts +78 -78
  855. package/src/engine/xr/TempXRContext.ts +216 -216
  856. package/src/engine/xr/XRRig.ts +9 -9
  857. package/src/engine/xr/api.ts +5 -5
  858. package/src/engine/xr/events.ts +102 -102
  859. package/src/engine/xr/internal.ts +34 -34
  860. package/src/engine/xr/usdz.ts +30 -30
  861. package/src/engine/xr/utils.ts +39 -39
  862. package/src/engine-components/AlignmentConstraint.ts +36 -36
  863. package/src/engine-components/Animation.ts +557 -557
  864. package/src/engine-components/AnimationCurve.ts +150 -150
  865. package/src/engine-components/AnimationUtils.ts +28 -28
  866. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  867. package/src/engine-components/Animator.ts +397 -397
  868. package/src/engine-components/AnimatorController.ts +1293 -1293
  869. package/src/engine-components/AudioListener.ts +92 -92
  870. package/src/engine-components/AudioSource.ts +644 -644
  871. package/src/engine-components/AvatarLoader.ts +263 -263
  872. package/src/engine-components/AxesHelper.ts +59 -59
  873. package/src/engine-components/BasicIKConstraint.ts +54 -54
  874. package/src/engine-components/BoxCollider.ts +1 -1
  875. package/src/engine-components/BoxHelperComponent.ts +114 -114
  876. package/src/engine-components/Camera.ts +719 -719
  877. package/src/engine-components/CameraUtils.ts +136 -136
  878. package/src/engine-components/CharacterController.ts +253 -253
  879. package/src/engine-components/Collider.ts +374 -374
  880. package/src/engine-components/Component.ts +1297 -1297
  881. package/src/engine-components/ContactShadows.ts +506 -506
  882. package/src/engine-components/DeleteBox.ts +62 -62
  883. package/src/engine-components/DeviceFlag.ts +46 -46
  884. package/src/engine-components/DragControls.ts +1623 -1623
  885. package/src/engine-components/DropListener.ts +713 -713
  886. package/src/engine-components/Duplicatable.ts +198 -198
  887. package/src/engine-components/EventList.ts +266 -266
  888. package/src/engine-components/EventTrigger.ts +74 -74
  889. package/src/engine-components/EventType.ts +22 -22
  890. package/src/engine-components/Fog.ts +60 -60
  891. package/src/engine-components/Gizmos.ts +56 -56
  892. package/src/engine-components/GridHelper.ts +48 -48
  893. package/src/engine-components/GroundProjection.ts +356 -356
  894. package/src/engine-components/Interactable.ts +14 -14
  895. package/src/engine-components/Joints.ts +52 -52
  896. package/src/engine-components/LODGroup.ts +153 -153
  897. package/src/engine-components/Light.ts +558 -558
  898. package/src/engine-components/LookAtConstraint.ts +25 -25
  899. package/src/engine-components/NeedleMenu.ts +84 -84
  900. package/src/engine-components/NestedGltf.ts +86 -86
  901. package/src/engine-components/Networking.ts +114 -114
  902. package/src/engine-components/OffsetConstraint.ts +60 -60
  903. package/src/engine-components/OrbitControls.ts +1074 -1074
  904. package/src/engine-components/PlayerColor.ts +103 -103
  905. package/src/engine-components/ReflectionProbe.ts +220 -220
  906. package/src/engine-components/Renderer.ts +903 -903
  907. package/src/engine-components/RendererInstancing.ts +855 -855
  908. package/src/engine-components/RendererLightmap.ts +198 -198
  909. package/src/engine-components/RigidBody.ts +526 -526
  910. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  911. package/src/engine-components/ScreenCapture.ts +592 -592
  912. package/src/engine-components/ShadowCatcher.ts +172 -172
  913. package/src/engine-components/Skybox.ts +475 -475
  914. package/src/engine-components/SmoothFollow.ts +76 -76
  915. package/src/engine-components/SpatialTrigger.ts +229 -229
  916. package/src/engine-components/SpectatorCamera.ts +787 -787
  917. package/src/engine-components/SphereCollider.ts +1 -1
  918. package/src/engine-components/SpriteRenderer.ts +468 -468
  919. package/src/engine-components/SyncedCamera.ts +220 -220
  920. package/src/engine-components/SyncedRoom.ts +380 -380
  921. package/src/engine-components/SyncedTransform.ts +383 -383
  922. package/src/engine-components/TestRunner.ts +118 -118
  923. package/src/engine-components/TransformGizmo.ts +219 -219
  924. package/src/engine-components/VideoPlayer.ts +1025 -1025
  925. package/src/engine-components/Voip.ts +363 -363
  926. package/src/engine-components/api.ts +60 -60
  927. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  928. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  929. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  930. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  931. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  932. package/src/engine-components/codegen/components.ts +217 -217
  933. package/src/engine-components/debug/LogStats.ts +21 -21
  934. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  935. package/src/engine-components/export/usdz/Extension.ts +24 -24
  936. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  937. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  938. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  939. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  940. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  941. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  942. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  943. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  944. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  945. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  946. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  947. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  948. package/src/engine-components/export/usdz/index.ts +2 -2
  949. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  950. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  951. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  952. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  953. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  954. package/src/engine-components/particlesystem/api.ts +1 -1
  955. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  956. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  957. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  958. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  959. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  960. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  961. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  962. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  963. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  964. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  965. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  966. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  967. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  968. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  969. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  970. package/src/engine-components/postprocessing/PostProcessingHandler.ts +572 -573
  971. package/src/engine-components/postprocessing/Volume.ts +426 -426
  972. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  973. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  974. package/src/engine-components/postprocessing/index.ts +5 -5
  975. package/src/engine-components/postprocessing/utils.ts +154 -154
  976. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  977. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  978. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  979. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  980. package/src/engine-components/timeline/index.ts +3 -3
  981. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  982. package/src/engine-components/ui/Button.ts +307 -307
  983. package/src/engine-components/ui/Canvas.ts +419 -419
  984. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  985. package/src/engine-components/ui/EventSystem.ts +854 -854
  986. package/src/engine-components/ui/Graphic.ts +275 -275
  987. package/src/engine-components/ui/Image.ts +112 -112
  988. package/src/engine-components/ui/InputField.ts +321 -321
  989. package/src/engine-components/ui/Interfaces.ts +57 -57
  990. package/src/engine-components/ui/Layout.ts +334 -334
  991. package/src/engine-components/ui/Outline.ts +13 -13
  992. package/src/engine-components/ui/PointerEvents.ts +206 -206
  993. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  994. package/src/engine-components/ui/Raycaster.ts +102 -102
  995. package/src/engine-components/ui/RectTransform.ts +375 -375
  996. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  997. package/src/engine-components/ui/Symbols.ts +1 -1
  998. package/src/engine-components/ui/Text.ts +578 -578
  999. package/src/engine-components/ui/Utils.ts +113 -113
  1000. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1001. package/src/engine-components/utils/LookAt.ts +88 -88
  1002. package/src/engine-components/utils/OpenURL.ts +114 -114
  1003. package/src/engine-components/webxr/Avatar.ts +265 -265
  1004. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1005. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1006. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1007. package/src/engine-components/webxr/WebXR.ts +585 -585
  1008. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1009. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1010. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1011. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1012. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1013. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1014. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1015. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1016. package/src/engine-components/webxr/index.ts +2 -2
  1017. package/src/engine-components/webxr/types.ts +3 -3
  1018. package/src/engine-components-experimental/Presentation.ts +12 -12
  1019. package/src/engine-components-experimental/api.ts +4 -4
  1020. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1021. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1022. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1023. package/src/engine-schemes/README.md +1 -1
  1024. package/src/engine-schemes/api.ts +12 -12
  1025. package/src/engine-schemes/schemes.ts +28 -28
  1026. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1027. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1028. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1029. package/src/engine-schemes/transform.ts +50 -50
  1030. package/src/engine-schemes/transforms.fbs +25 -25
  1031. package/src/engine-schemes/vec.fbs +19 -19
  1032. package/src/engine-schemes/vec2.ts +33 -33
  1033. package/src/engine-schemes/vec3.ts +38 -38
  1034. package/src/engine-schemes/vec4.ts +43 -43
  1035. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1036. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1037. package/src/include/draco/draco_decoder.js +34 -34
  1038. package/src/include/ktx2/basis_transcoder.js +21 -21
  1039. package/src/include/needle/arial-msdf.json +1471 -1471
  1040. package/src/include/three/DragControls.js +231 -231
  1041. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1042. package/src/needle-engine.ts +70 -70
  1043. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1044. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +0 -10
  1045. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +0 -452
  1046. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js.map +0 -1
  1047. package/src/engine-schemes/dist/api.js +0 -17
  1048. package/src/engine-schemes/dist/api.js.meta +0 -7
  1049. package/src/engine-schemes/dist/schemes.js +0 -25
  1050. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1051. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1052. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1053. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1054. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1055. package/src/engine-schemes/dist/transform.js +0 -46
  1056. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1057. package/src/engine-schemes/dist/vec2.js +0 -32
  1058. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1059. package/src/engine-schemes/dist/vec3.js +0 -36
  1060. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1061. package/src/engine-schemes/dist/vec4.js +0 -40
  1062. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1064. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,646 +1,646 @@
1
- import { getRaycastMesh } from '@needle-tools/gltf-progressive';
2
- import { ArrayCamera, Box3, Layers, Line, Matrix3, Matrix4, Plane, Raycaster, Sphere, Vector2 } from 'three';
3
- import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
4
- import { isDevEnvironment } from './debug/index.js';
5
- import { Gizmos } from './engine_gizmos.js';
6
- import { getTempVector, getWorldPosition } from "./engine_three_utils.js";
7
- import { getParam } from "./engine_utils.js";
8
- const debugPhysics = getParam("debugphysics");
9
- const layerMaskHelper = new Layers();
10
- export class RaycastOptions {
11
- static AllLayers = 0xFFFFFFFF;
12
- ray;
13
- cam;
14
- screenPoint;
15
- raycaster;
16
- results;
17
- targets;
18
- recursive = true;
19
- minDistance;
20
- maxDistance;
21
- lineThreshold;
22
- layerMask;
23
- ignore;
24
- testObject;
25
- useAcceleratedRaycast;
26
- screenPointFromOffset(ox, oy) {
27
- if (this.screenPoint === undefined)
28
- this.screenPoint = new Vector2();
29
- this.screenPoint.x = ox / window.innerWidth * 2 - 1;
30
- this.screenPoint.y = -(oy / window.innerHeight) * 2 + 1;
31
- }
32
- /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
33
- setLayer(layer) {
34
- layerMaskHelper.set(layer);
35
- this.layerMask = layerMaskHelper;
36
- }
37
- /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
38
- setMask(mask) {
39
- if (!this.layerMask)
40
- this.layerMask = new Layers();
41
- const lm = this.layerMask;
42
- if (lm)
43
- lm.mask = mask;
44
- else
45
- this.layerMask = mask;
46
- }
47
- }
48
- export class SphereIntersection {
49
- distance;
50
- point;
51
- object;
52
- constructor(object, distance, point) {
53
- this.object = object;
54
- this.distance = distance;
55
- this.point = point;
56
- }
57
- }
58
- export class Physics {
59
- static _raycasting = 0;
60
- /**
61
- * Returns true if raycasting is currently happening
62
- */
63
- static get raycasting() {
64
- return this._raycasting > 0;
65
- }
66
- /**@deprecated use `this.context.physics.engine.raycast` {@link IPhysicsEngine.raycast} */
67
- raycastPhysicsFast(origin, direction = undefined, maxDistance = Infinity, solid = true) {
68
- return this.context.physics.engine?.raycast(origin, direction, { maxDistance, solid }) ?? null;
69
- }
70
- /**@deprecated use `this.context.physics.engine.raycastAndGetNormal` {@link IPhysicsEngine.raycastAndGetNormal} */
71
- raycastPhysicsFastAndGetNormal(origin, direction = undefined, maxDistance = Infinity, solid = true) {
72
- return this.context.physics.engine?.raycastAndGetNormal(origin, direction, { maxDistance, solid }) ?? null;
73
- }
74
- /**@deprecated use this.context.physics.engine.sphereOverlap */
75
- sphereOverlapPhysics(point, radius) {
76
- return this.context.physics.engine?.sphereOverlap(point, radius) ?? null;
77
- }
78
- context;
79
- engine;
80
- constructor(context) {
81
- this.context = context;
82
- }
83
- // raycasting
84
- raycaster = new Raycaster();
85
- defaultRaycastOptions = new RaycastOptions();
86
- targetBuffer = new Array(1);
87
- defaultThresholds = {
88
- Mesh: {},
89
- Line: { threshold: -1 },
90
- LOD: {},
91
- Points: { threshold: 0 },
92
- Sprite: {}
93
- };
94
- sphereResults = new Array();
95
- sphereMask = new Layers();
96
- sphere = new Sphere();
97
- /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
98
- * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
99
- * @param spherePos the center of the sphere in world space
100
- * @param radius the radius of the sphere
101
- * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
102
- * @param bvh use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
103
- * @param shouldRaycast optional callback to filter objects. Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
104
- */
105
- sphereOverlap(spherePos, radius, traverseChildsAfterHit = true, bvh = false, shouldRaycast = null) {
106
- this.sphereResults.length = 0;
107
- if (!this.context.scene)
108
- return this.sphereResults;
109
- const mask = this.sphereMask;
110
- mask.enableAll();
111
- mask.disable(2);
112
- for (const ch of this.context.scene.children) {
113
- this.intersectSphere(ch, spherePos, radius, mask, this.sphereResults, traverseChildsAfterHit, bvh, shouldRaycast);
114
- }
115
- return this.sphereResults.sort((a, b) => a.distance - b.distance);
116
- }
117
- raycastFromRay(ray, options = null) {
118
- const opts = options ?? this.defaultRaycastOptions;
119
- opts.ray = ray;
120
- const res = this.raycast(opts);
121
- // reset the default options ray
122
- if (opts === this.defaultRaycastOptions)
123
- opts.ray = undefined;
124
- return res;
125
- }
126
- /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
127
- * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
128
- * Raycasting SkinnedMeshes is specially expensive.
129
- * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
130
- * @param options raycast options. If null, default options will be used.
131
- */
132
- raycast(options = null) {
133
- if (debugPhysics) {
134
- performance.mark('raycast.start');
135
- }
136
- if (!options)
137
- options = this.defaultRaycastOptions;
138
- const mp = options.screenPoint ?? this.context.input.mousePositionRC;
139
- const rc = options.raycaster ?? this.raycaster;
140
- rc.near = options.minDistance ?? 0;
141
- rc.far = options.maxDistance ?? Infinity;
142
- rc.params = this.defaultThresholds;
143
- if (options.lineThreshold === undefined)
144
- options.lineThreshold = -1;
145
- rc.params.Line = { threshold: options.lineThreshold };
146
- if (options.ray) {
147
- rc.ray.copy(options.ray);
148
- }
149
- else {
150
- const cam = options.cam ?? this.context.mainCamera;
151
- if (!cam) {
152
- if (debugPhysics)
153
- console.error("Can not perform raycast - no main camera found");
154
- if (this.defaultRaycastOptions.results)
155
- this.defaultRaycastOptions.results.length = 0;
156
- return this.defaultRaycastOptions.results ?? [];
157
- }
158
- const xrCam = this.context.xrCamera;
159
- if (this.context.isInXR && xrCam instanceof ArrayCamera && xrCam.cameras.length > 0) {
160
- rc.setFromCamera(mp, xrCam.cameras[0]);
161
- }
162
- else {
163
- rc.setFromCamera(mp, cam);
164
- }
165
- }
166
- let targets = options.targets;
167
- if (!targets) {
168
- targets = this.targetBuffer;
169
- targets.length = 1;
170
- targets[0] = this.context.scene;
171
- }
172
- let results = options.results;
173
- if (this.defaultRaycastOptions.results)
174
- this.defaultRaycastOptions.results.length = 0;
175
- if (!results) {
176
- if (!this.defaultRaycastOptions.results)
177
- this.defaultRaycastOptions.results = new Array();
178
- results = this.defaultRaycastOptions.results;
179
- }
180
- // layermask
181
- // https://github.com/mrdoob/js/blob/master/src/core/Layers.js
182
- if (options.layerMask !== undefined) {
183
- if (options.layerMask instanceof Layers)
184
- rc.layers.mask = options.layerMask.mask;
185
- else
186
- rc.layers.mask = options.layerMask;
187
- }
188
- else {
189
- rc.layers.enableAll();
190
- rc.layers.disable(2);
191
- }
192
- if (debugPhysics) {
193
- // Gizmos.DrawRay(rc.ray.origin, rc.ray.direction, 0xff0000, .2);
194
- console.time("raycast");
195
- }
196
- // shoot
197
- results.length = 0;
198
- Physics._raycasting++;
199
- this.intersect(this.raycaster, targets, results, options);
200
- results.sort((a, b) => a.distance - b.distance);
201
- // TODO: instead of doing this we should temporerly set these objects to layer 2 during raycasting
202
- const ignorelist = options.ignore;
203
- if (ignorelist !== undefined && ignorelist.length > 0) {
204
- results = results.filter(r => !ignorelist.includes(r.object));
205
- }
206
- Physics._raycasting--;
207
- if (debugPhysics) {
208
- console.timeEnd("raycast");
209
- console.warn("#" + this.context.time.frame + ", hits:", (results?.length ? [...results] : "nothing"));
210
- performance.mark('raycast.end');
211
- performance.measure('raycast', 'raycast.start', 'raycast.end');
212
- }
213
- return results;
214
- }
215
- intersect(raycaster, objects, results, options) {
216
- for (const obj of objects) {
217
- // handle case where null or undefined object is in the scene
218
- if (!obj)
219
- continue;
220
- // dont raycast invisible objects
221
- if (obj.visible === false)
222
- continue;
223
- if (Gizmos.isGizmo(obj))
224
- continue;
225
- // dont raycast object if it's a line and the line threshold is < 0
226
- if (options.lineThreshold !== undefined && options.lineThreshold < 0) {
227
- if (obj instanceof Line) {
228
- continue;
229
- }
230
- }
231
- let shouldIntersectObject = true;
232
- const mesh = obj;
233
- const geo = mesh.geometry;
234
- // We need to run this first because of "EventSystem.testObject" implementation
235
- if (options.testObject) {
236
- const testResult = options.testObject?.(obj);
237
- if (testResult === false) {
238
- continue;
239
- }
240
- else if (testResult === "continue in children") {
241
- shouldIntersectObject = false;
242
- }
243
- }
244
- if (shouldIntersectObject) {
245
- if (!geo) {
246
- shouldIntersectObject = false;
247
- }
248
- // check if the geometry is valid
249
- else if (!canRaycastGeometry(geo)) {
250
- shouldIntersectObject = false;
251
- }
252
- }
253
- if (shouldIntersectObject) {
254
- const raycastMesh = getRaycastMesh(obj);
255
- if (raycastMesh)
256
- mesh.geometry = raycastMesh;
257
- const lastResultsCount = results.length;
258
- let usePrecise = true;
259
- if (options.precise === false)
260
- usePrecise = false;
261
- usePrecise ||= geo.getAttribute("position")?.array?.length < 64;
262
- if (mesh instanceof GroundedSkybox) {
263
- usePrecise = false;
264
- }
265
- if (!usePrecise && customRaycast(mesh, raycaster, results)) {
266
- // did handle raycast
267
- }
268
- else if (options.useAcceleratedRaycast !== false) {
269
- NEMeshBVH.runMeshBVHRaycast(raycaster, mesh, results, this.context);
270
- }
271
- else {
272
- raycaster.intersectObject(mesh, false, results);
273
- }
274
- if (debugPhysics && results.length != lastResultsCount) {
275
- const latestResult = results[results.length - 1];
276
- const col = raycastMesh ? 0x88dd55 : 0x770000;
277
- Gizmos.DrawWireSphere(latestResult.point, .1, col, 1, false);
278
- Gizmos.DrawWireMesh({ mesh: obj, depthTest: false, duration: .2, color: col });
279
- }
280
- mesh.geometry = geo;
281
- }
282
- if (options.recursive !== false) {
283
- this.intersect(raycaster, obj.children, results, options);
284
- }
285
- }
286
- return results;
287
- }
288
- tempBoundingBox = new Box3();
289
- intersectSphere(obj, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast) {
290
- let shouldIntersectObject = obj && obj.isMesh && obj.layers.test(mask) && !Gizmos.isGizmo(obj);
291
- shouldIntersectObject &&= obj.visible;
292
- shouldIntersectObject &&= !(obj instanceof Line);
293
- shouldIntersectObject &&= !(obj instanceof GroundedSkybox);
294
- const mesh = obj;
295
- const geo = mesh.geometry;
296
- if (shouldIntersectObject && shouldRaycast) {
297
- const testResult = shouldRaycast(obj);
298
- if (testResult === false) {
299
- return;
300
- }
301
- else if (testResult === "continue in children") {
302
- shouldIntersectObject = false;
303
- }
304
- }
305
- // check if geometry exists
306
- if (!geo) {
307
- shouldIntersectObject = false;
308
- }
309
- // check if the geometry is valid
310
- else if (!canRaycastGeometry(geo)) {
311
- shouldIntersectObject = false;
312
- }
313
- if (shouldIntersectObject) {
314
- if (useBvh) {
315
- const sphere = this.sphere;
316
- sphere.center.copy(spherePos);
317
- sphere.radius = radius;
318
- const previousResults = results.length;
319
- NEMeshBVH.runMeshBVHRaycast(this.sphere, mesh, results, this.context);
320
- if (previousResults != results.length && !traverseChildsAfterHit) {
321
- return;
322
- }
323
- }
324
- // Classic sphere intersection test
325
- else {
326
- if (!geo.boundingBox)
327
- geo.computeBoundingBox();
328
- if (geo.boundingBox) {
329
- if (mesh.matrixWorldNeedsUpdate)
330
- mesh.updateWorldMatrix(false, false);
331
- const test = this.tempBoundingBox.copy(geo.boundingBox).applyMatrix4(mesh.matrixWorld);
332
- const sphere = this.sphere;
333
- sphere.center.copy(spherePos);
334
- sphere.radius = radius;
335
- if (sphere.intersectsBox(test)) {
336
- const wp = getWorldPosition(obj);
337
- const dist = wp.distanceTo(sphere.center);
338
- const int = new SphereIntersection(obj, dist, wp);
339
- results.push(int);
340
- if (!traverseChildsAfterHit)
341
- return;
342
- }
343
- }
344
- }
345
- }
346
- if (obj.children) {
347
- for (const ch of obj.children) {
348
- const len = results.length;
349
- this.intersectSphere(ch, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast);
350
- if (len != results.length && !traverseChildsAfterHit)
351
- return;
352
- }
353
- }
354
- }
355
- }
356
- /**
357
- * See https://linear.app/needle/issue/NE-5524
358
- * @returns true if the geometry can be raycasted
359
- */
360
- function canRaycastGeometry(geo) {
361
- // if the geometry has an index buffer but no indices, we can't raycast
362
- if (geo.index && geo.index.array.length < 3)
363
- return false;
364
- // we might want to test if the geometry has a position buffer
365
- return true;
366
- }
367
- const tempSphere = new Sphere();
368
- const tempPlane = new Plane();
369
- const normalUpMatrix = new Matrix3();
370
- /**
371
- * @returns false if custom raycasting can not run, otherwise true
372
- */
373
- function customRaycast(mesh, raycaster, results) {
374
- const originalComputeIntersectionsFn = mesh["_computeIntersections"];
375
- if (!originalComputeIntersectionsFn) {
376
- return false;
377
- }
378
- // compute custom intersection, check if a custom method already exists
379
- let computeCustomIntersectionFn = mesh["_computeIntersections:Needle"];
380
- if (!computeCustomIntersectionFn) {
381
- // create and bind a custom method once to the mesh object
382
- // TODO: maybe we want to add this to the prototype instead
383
- computeCustomIntersectionFn = mesh["_computeIntersections:Needle"] = function (raycaster, intersects, _rayLocalSpace) {
384
- const self = this;
385
- const boundingSphere = self.geometry.boundingSphere;
386
- if (boundingSphere) {
387
- if (self instanceof GroundedSkybox) {
388
- tempPlane.setFromNormalAndCoplanarPoint(getTempVector(0, 1, 0), getTempVector(0, -self.position.y, 0));
389
- tempPlane.applyMatrix4(self.matrixWorld, normalUpMatrix);
390
- const point = raycaster.ray.intersectPlane(tempPlane, getTempVector());
391
- if (point) {
392
- tempSphere.copy(boundingSphere);
393
- tempSphere.applyMatrix4(self.matrixWorld);
394
- const dir = getTempVector(point).sub(raycaster.ray.origin);
395
- const distance = dir.length();
396
- const groundProjectionFloorRadius = tempSphere.radius * .5;
397
- if (distance < groundProjectionFloorRadius) // make sure we're inside the sphere
398
- intersects.push({ distance: distance, point, object: self, normal: tempPlane.normal.clone() });
399
- }
400
- return;
401
- }
402
- tempSphere.copy(boundingSphere);
403
- tempSphere.applyMatrix4(self.matrixWorld);
404
- const point = raycaster.ray.intersectSphere(tempSphere, getTempVector());
405
- if (point) {
406
- const dir = getTempVector(point).sub(raycaster.ray.origin);
407
- const distance = dir.length();
408
- // Ignore hits when we're inside the sphere
409
- if (distance > tempSphere.radius) {
410
- const normal = dir.clone().normalize();
411
- intersects.push({ distance: distance, point, object: self, normal });
412
- }
413
- }
414
- }
415
- };
416
- }
417
- mesh["_computeIntersections"] = computeCustomIntersectionFn;
418
- raycaster.intersectObject(mesh, false, results);
419
- mesh["_computeIntersections"] = originalComputeIntersectionsFn;
420
- return true;
421
- }
422
- var NEMeshBVH;
423
- (function (NEMeshBVH) {
424
- function runMeshBVHRaycast(method, mesh, results, context) {
425
- if (!mesh.geometry) {
426
- return false;
427
- }
428
- // Completely prevent raycasting on object that has no position
429
- if (!mesh.geometry.hasAttribute('position')) {
430
- return false;
431
- }
432
- // The code below handles generating the mesh bvh structure that is used for raycasting
433
- // We first try to setup workers so it can run off the main thread
434
- const geom = mesh.geometry;
435
- if (mesh?.isSkinnedMesh) {
436
- const skinnedMesh = mesh;
437
- const skinnedMeshBVHNeedsUpdate = skinnedMesh.bvhNeedsUpdate;
438
- if (!skinnedMesh.staticGenerator) {
439
- loadMeshBVHLibrary();
440
- if (_StaticGeometryGenerator) {
441
- skinnedMesh.staticGenerator = new _StaticGeometryGenerator(mesh);
442
- skinnedMesh.staticGenerator.applyWorldTransforms = false;
443
- skinnedMesh.staticGeometry = skinnedMesh.staticGenerator.generate();
444
- geom.boundsTree = _computeBoundsTree?.call(skinnedMesh.staticGeometry);
445
- skinnedMesh.staticGeometryLastUpdate = performance.now() + Math.random() * 200;
446
- if (skinnedMesh.autoUpdateMeshBVH === undefined)
447
- skinnedMesh.autoUpdateMeshBVH = false;
448
- }
449
- }
450
- else if (geom.boundsTree && (skinnedMesh.autoUpdateMeshBVH === true || skinnedMeshBVHNeedsUpdate === true)) {
451
- // automatically refit the tree every 300ms
452
- const now = performance.now();
453
- const timeSinceLastUpdate = now - skinnedMesh.staticGeometryLastUpdate;
454
- if (skinnedMeshBVHNeedsUpdate || timeSinceLastUpdate > 100) {
455
- skinnedMesh.bvhNeedsUpdate = false;
456
- skinnedMesh.staticGeometryLastUpdate = now;
457
- skinnedMesh.staticGenerator?.generate(skinnedMesh.staticGeometry);
458
- geom.boundsTree.refit();
459
- }
460
- }
461
- }
462
- else if (!geom.boundsTree) {
463
- // Try to generate the bvh on a worker
464
- if (!didSetupWorker)
465
- internalSetupWorker();
466
- let canUseWorker = true;
467
- if (context.xr) { // < in XR for some reason sometimes geometry (controllers) are broken - maybe this is not exclusive to controller geometry
468
- canUseWorker = false;
469
- }
470
- else if (geom[canUseWorkerSymbol] === false) {
471
- canUseWorker = false;
472
- }
473
- else if (geom.getAttribute('position')?.["isInterleavedBufferAttribute"]
474
- || geom.index && geom.index?.["isInterleavedBufferAttribute"]) {
475
- canUseWorker = false;
476
- }
477
- // if we have a worker use that
478
- if (canUseWorker && _GenerateMeshBVHWorker) {
479
- if (geom[workerTaskSymbol] === undefined) {
480
- // get available worker
481
- let workerInstance = null;
482
- // if there are workers available, use one
483
- if (availableWorkers.length > 0) {
484
- const available = availableWorkers.shift();
485
- if (available && !available.running) {
486
- workerInstance = available;
487
- }
488
- }
489
- // if there are no workers available, create a new one
490
- if (!workerInstance && workerInstances.length < 3) {
491
- workerInstance = new _GenerateMeshBVHWorker();
492
- workerInstances.push(workerInstance);
493
- }
494
- if (workerInstance != null && !workerInstance.running) {
495
- const name = mesh.name;
496
- if (debugPhysics)
497
- console.log("<<<< worker start", name, workerInstance);
498
- geom[workerTaskSymbol] = "queued";
499
- performance.mark("bvh.create.start");
500
- // If we don't clone the buffer geometry here we will get a "Transferable ArrayBuffer" error
501
- // see https://linear.app/needle/issue/NE-5602
502
- // Additionally normal raycasts stop working if we don't clone the geometry
503
- const copy = geom.clone();
504
- try {
505
- workerInstance.generate(copy)
506
- .then(bvh => {
507
- geom[workerTaskSymbol] = "done";
508
- geom.boundsTree = bvh;
509
- })
510
- .catch(err => {
511
- geom[workerTaskSymbol] = "failed - " + err?.message;
512
- geom[canUseWorkerSymbol] = false;
513
- if (debugPhysics)
514
- console.error("Failed to generate mesh bvh on worker", err);
515
- })
516
- .finally(() => {
517
- if (debugPhysics)
518
- console.log(">>>>> worker done", name, { hasBoundsTre: geom.boundsTree != undefined });
519
- availableWorkers.push(workerInstance);
520
- copy.dispose();
521
- performance.mark("bvh.create.end");
522
- performance.measure("bvh.create (worker)", "bvh.create.start", "bvh.create.end");
523
- });
524
- }
525
- catch (err) {
526
- console.error("Failed to generate mesh bvh on worker", err);
527
- }
528
- }
529
- else {
530
- // we don't want to generate the BVH on the main thread unless workers are not supported
531
- // If all workers are currently running we need to run a "slow" raycast
532
- if (debugPhysics)
533
- console.warn("No worker available");
534
- }
535
- }
536
- }
537
- // Fallback to sync bvh generation if workers are not available
538
- else if (!isRequestingWorker || !canUseWorker) {
539
- loadMeshBVHLibrary();
540
- if (_MeshBVH) {
541
- performance.mark("bvh.create.start");
542
- geom.boundsTree = new _MeshBVH(geom);
543
- performance.mark("bvh.create.end");
544
- performance.measure("bvh.create", "bvh.create.start", "bvh.create.end");
545
- }
546
- }
547
- }
548
- if (method instanceof Raycaster) {
549
- const raycaster = method;
550
- // Skinned meshes work when we disable applyWorldTransform in the generator (see applyWorldTransforms = false above)
551
- // We do need to set the accelerated raycast method (bind it once)
552
- // We could also override it on the prototype - not sure if it's more performant but then it would always run
553
- const raycastMesh = mesh.raycast;
554
- if (geom.boundsTree) {
555
- loadMeshBVHLibrary();
556
- if (_acceleratedRaycast) {
557
- // bind the raycast to the mesh
558
- if (!mesh.acceleratedRaycast) {
559
- mesh.acceleratedRaycast = _acceleratedRaycast.bind(mesh);
560
- if (debugPhysics)
561
- console.debug(`Physics: bind acceleratedRaycast fn to \"${mesh.name}\"`);
562
- }
563
- mesh.raycast = mesh.acceleratedRaycast;
564
- }
565
- }
566
- else {
567
- if (debugPhysics)
568
- console.warn("No bounds tree found for mesh", mesh.name, { workerTask: geom[workerTaskSymbol], hasAcceleratedRaycast: _acceleratedRaycast != null });
569
- }
570
- const prevFirstHitOnly = raycaster.firstHitOnly;
571
- raycaster.firstHitOnly = false;
572
- raycaster.intersectObject(mesh, false, results);
573
- raycaster.firstHitOnly = prevFirstHitOnly;
574
- mesh.raycast = raycastMesh;
575
- return true;
576
- }
577
- else if (method instanceof Sphere) {
578
- const bvh = geom.boundsTree;
579
- if (bvh) {
580
- const sphere = method;
581
- // Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0xdddd00, 1, false);
582
- invMat.copy(mesh.matrixWorld).invert();
583
- sphere.applyMatrix4(invMat);
584
- const intersects = bvh.intersectsSphere(sphere);
585
- if (intersects) {
586
- // console.log(intersects, mesh.name);
587
- const worldpos = getWorldPosition(mesh);
588
- const distance = worldpos.distanceTo(sphere.center);
589
- const intersection = new SphereIntersection(mesh, distance, worldpos);
590
- results.push(intersection);
591
- }
592
- }
593
- return true;
594
- }
595
- return false;
596
- }
597
- NEMeshBVH.runMeshBVHRaycast = runMeshBVHRaycast;
598
- let didLoadMeshBVHLibrary = false;
599
- let _acceleratedRaycast = null;
600
- let _MeshBVH = null;
601
- let _StaticGeometryGenerator = null;
602
- let _computeBoundsTree = null;
603
- function loadMeshBVHLibrary() {
604
- if (didLoadMeshBVHLibrary)
605
- return;
606
- didLoadMeshBVHLibrary = true;
607
- import("three-mesh-bvh").then(res => {
608
- _acceleratedRaycast = res.acceleratedRaycast;
609
- _MeshBVH = res.MeshBVH;
610
- _StaticGeometryGenerator = res.StaticGeometryGenerator;
611
- _computeBoundsTree = res.computeBoundsTree;
612
- }).catch(_err => {
613
- if (debugPhysics || isDevEnvironment()) {
614
- console.error("Failed to load BVH library...", _err.message);
615
- }
616
- });
617
- }
618
- const invMat = new Matrix4();
619
- /** True after the worker has been requested for the first time */
620
- let didSetupWorker = false;
621
- /** True while the worker is being requested */
622
- let isRequestingWorker = false;
623
- let _GenerateMeshBVHWorker = null;
624
- const workerTaskSymbol = Symbol("Needle:MeshBVH-Worker");
625
- const canUseWorkerSymbol = Symbol("Needle:MeshBVH-CanUseWorker");
626
- const workerInstances = [];
627
- const availableWorkers = [];
628
- function internalSetupWorker() {
629
- didSetupWorker = true;
630
- isRequestingWorker = true;
631
- // Using local worker. see https://github.com/gkjohnson/three-mesh-bvh/issues/636#issuecomment-2209571751
632
- import("./physics/workers/mesh-bvh/GenerateMeshBVHWorker.js")
633
- .then(res => {
634
- _GenerateMeshBVHWorker = res.GenerateMeshBVHWorker;
635
- })
636
- .catch(_err => {
637
- if (debugPhysics || isDevEnvironment()) {
638
- console.warn("Failed to setup mesh bvh worker");
639
- }
640
- })
641
- .finally(() => {
642
- isRequestingWorker = false;
643
- });
644
- }
645
- })(NEMeshBVH || (NEMeshBVH = {}));
1
+ import { getRaycastMesh } from '@needle-tools/gltf-progressive';
2
+ import { ArrayCamera, Box3, Layers, Line, Matrix3, Matrix4, Plane, Raycaster, Sphere, Vector2 } from 'three';
3
+ import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
4
+ import { isDevEnvironment } from './debug/index.js';
5
+ import { Gizmos } from './engine_gizmos.js';
6
+ import { getTempVector, getWorldPosition } from "./engine_three_utils.js";
7
+ import { getParam } from "./engine_utils.js";
8
+ const debugPhysics = getParam("debugphysics");
9
+ const layerMaskHelper = new Layers();
10
+ export class RaycastOptions {
11
+ static AllLayers = 0xFFFFFFFF;
12
+ ray;
13
+ cam;
14
+ screenPoint;
15
+ raycaster;
16
+ results;
17
+ targets;
18
+ recursive = true;
19
+ minDistance;
20
+ maxDistance;
21
+ lineThreshold;
22
+ layerMask;
23
+ ignore;
24
+ testObject;
25
+ useAcceleratedRaycast;
26
+ screenPointFromOffset(ox, oy) {
27
+ if (this.screenPoint === undefined)
28
+ this.screenPoint = new Vector2();
29
+ this.screenPoint.x = ox / window.innerWidth * 2 - 1;
30
+ this.screenPoint.y = -(oy / window.innerHeight) * 2 + 1;
31
+ }
32
+ /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
33
+ setLayer(layer) {
34
+ layerMaskHelper.set(layer);
35
+ this.layerMask = layerMaskHelper;
36
+ }
37
+ /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
38
+ setMask(mask) {
39
+ if (!this.layerMask)
40
+ this.layerMask = new Layers();
41
+ const lm = this.layerMask;
42
+ if (lm)
43
+ lm.mask = mask;
44
+ else
45
+ this.layerMask = mask;
46
+ }
47
+ }
48
+ export class SphereIntersection {
49
+ distance;
50
+ point;
51
+ object;
52
+ constructor(object, distance, point) {
53
+ this.object = object;
54
+ this.distance = distance;
55
+ this.point = point;
56
+ }
57
+ }
58
+ export class Physics {
59
+ static _raycasting = 0;
60
+ /**
61
+ * Returns true if raycasting is currently happening
62
+ */
63
+ static get raycasting() {
64
+ return this._raycasting > 0;
65
+ }
66
+ /**@deprecated use `this.context.physics.engine.raycast` {@link IPhysicsEngine.raycast} */
67
+ raycastPhysicsFast(origin, direction = undefined, maxDistance = Infinity, solid = true) {
68
+ return this.context.physics.engine?.raycast(origin, direction, { maxDistance, solid }) ?? null;
69
+ }
70
+ /**@deprecated use `this.context.physics.engine.raycastAndGetNormal` {@link IPhysicsEngine.raycastAndGetNormal} */
71
+ raycastPhysicsFastAndGetNormal(origin, direction = undefined, maxDistance = Infinity, solid = true) {
72
+ return this.context.physics.engine?.raycastAndGetNormal(origin, direction, { maxDistance, solid }) ?? null;
73
+ }
74
+ /**@deprecated use this.context.physics.engine.sphereOverlap */
75
+ sphereOverlapPhysics(point, radius) {
76
+ return this.context.physics.engine?.sphereOverlap(point, radius) ?? null;
77
+ }
78
+ context;
79
+ engine;
80
+ constructor(context) {
81
+ this.context = context;
82
+ }
83
+ // raycasting
84
+ raycaster = new Raycaster();
85
+ defaultRaycastOptions = new RaycastOptions();
86
+ targetBuffer = new Array(1);
87
+ defaultThresholds = {
88
+ Mesh: {},
89
+ Line: { threshold: -1 },
90
+ LOD: {},
91
+ Points: { threshold: 0 },
92
+ Sprite: {}
93
+ };
94
+ sphereResults = new Array();
95
+ sphereMask = new Layers();
96
+ sphere = new Sphere();
97
+ /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
98
+ * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
99
+ * @param spherePos the center of the sphere in world space
100
+ * @param radius the radius of the sphere
101
+ * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
102
+ * @param bvh use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
103
+ * @param shouldRaycast optional callback to filter objects. Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
104
+ */
105
+ sphereOverlap(spherePos, radius, traverseChildsAfterHit = true, bvh = false, shouldRaycast = null) {
106
+ this.sphereResults.length = 0;
107
+ if (!this.context.scene)
108
+ return this.sphereResults;
109
+ const mask = this.sphereMask;
110
+ mask.enableAll();
111
+ mask.disable(2);
112
+ for (const ch of this.context.scene.children) {
113
+ this.intersectSphere(ch, spherePos, radius, mask, this.sphereResults, traverseChildsAfterHit, bvh, shouldRaycast);
114
+ }
115
+ return this.sphereResults.sort((a, b) => a.distance - b.distance);
116
+ }
117
+ raycastFromRay(ray, options = null) {
118
+ const opts = options ?? this.defaultRaycastOptions;
119
+ opts.ray = ray;
120
+ const res = this.raycast(opts);
121
+ // reset the default options ray
122
+ if (opts === this.defaultRaycastOptions)
123
+ opts.ray = undefined;
124
+ return res;
125
+ }
126
+ /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
127
+ * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
128
+ * Raycasting SkinnedMeshes is specially expensive.
129
+ * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
130
+ * @param options raycast options. If null, default options will be used.
131
+ */
132
+ raycast(options = null) {
133
+ if (debugPhysics) {
134
+ performance.mark('raycast.start');
135
+ }
136
+ if (!options)
137
+ options = this.defaultRaycastOptions;
138
+ const mp = options.screenPoint ?? this.context.input.mousePositionRC;
139
+ const rc = options.raycaster ?? this.raycaster;
140
+ rc.near = options.minDistance ?? 0;
141
+ rc.far = options.maxDistance ?? Infinity;
142
+ rc.params = this.defaultThresholds;
143
+ if (options.lineThreshold === undefined)
144
+ options.lineThreshold = -1;
145
+ rc.params.Line = { threshold: options.lineThreshold };
146
+ if (options.ray) {
147
+ rc.ray.copy(options.ray);
148
+ }
149
+ else {
150
+ const cam = options.cam ?? this.context.mainCamera;
151
+ if (!cam) {
152
+ if (debugPhysics)
153
+ console.error("Can not perform raycast - no main camera found");
154
+ if (this.defaultRaycastOptions.results)
155
+ this.defaultRaycastOptions.results.length = 0;
156
+ return this.defaultRaycastOptions.results ?? [];
157
+ }
158
+ const xrCam = this.context.xrCamera;
159
+ if (this.context.isInXR && xrCam instanceof ArrayCamera && xrCam.cameras.length > 0) {
160
+ rc.setFromCamera(mp, xrCam.cameras[0]);
161
+ }
162
+ else {
163
+ rc.setFromCamera(mp, cam);
164
+ }
165
+ }
166
+ let targets = options.targets;
167
+ if (!targets) {
168
+ targets = this.targetBuffer;
169
+ targets.length = 1;
170
+ targets[0] = this.context.scene;
171
+ }
172
+ let results = options.results;
173
+ if (this.defaultRaycastOptions.results)
174
+ this.defaultRaycastOptions.results.length = 0;
175
+ if (!results) {
176
+ if (!this.defaultRaycastOptions.results)
177
+ this.defaultRaycastOptions.results = new Array();
178
+ results = this.defaultRaycastOptions.results;
179
+ }
180
+ // layermask
181
+ // https://github.com/mrdoob/js/blob/master/src/core/Layers.js
182
+ if (options.layerMask !== undefined) {
183
+ if (options.layerMask instanceof Layers)
184
+ rc.layers.mask = options.layerMask.mask;
185
+ else
186
+ rc.layers.mask = options.layerMask;
187
+ }
188
+ else {
189
+ rc.layers.enableAll();
190
+ rc.layers.disable(2);
191
+ }
192
+ if (debugPhysics) {
193
+ // Gizmos.DrawRay(rc.ray.origin, rc.ray.direction, 0xff0000, .2);
194
+ console.time("raycast");
195
+ }
196
+ // shoot
197
+ results.length = 0;
198
+ Physics._raycasting++;
199
+ this.intersect(this.raycaster, targets, results, options);
200
+ results.sort((a, b) => a.distance - b.distance);
201
+ // TODO: instead of doing this we should temporerly set these objects to layer 2 during raycasting
202
+ const ignorelist = options.ignore;
203
+ if (ignorelist !== undefined && ignorelist.length > 0) {
204
+ results = results.filter(r => !ignorelist.includes(r.object));
205
+ }
206
+ Physics._raycasting--;
207
+ if (debugPhysics) {
208
+ console.timeEnd("raycast");
209
+ console.warn("#" + this.context.time.frame + ", hits:", (results?.length ? [...results] : "nothing"));
210
+ performance.mark('raycast.end');
211
+ performance.measure('raycast', 'raycast.start', 'raycast.end');
212
+ }
213
+ return results;
214
+ }
215
+ intersect(raycaster, objects, results, options) {
216
+ for (const obj of objects) {
217
+ // handle case where null or undefined object is in the scene
218
+ if (!obj)
219
+ continue;
220
+ // dont raycast invisible objects
221
+ if (obj.visible === false)
222
+ continue;
223
+ if (Gizmos.isGizmo(obj))
224
+ continue;
225
+ // dont raycast object if it's a line and the line threshold is < 0
226
+ if (options.lineThreshold !== undefined && options.lineThreshold < 0) {
227
+ if (obj instanceof Line) {
228
+ continue;
229
+ }
230
+ }
231
+ let shouldIntersectObject = true;
232
+ const mesh = obj;
233
+ const geo = mesh.geometry;
234
+ // We need to run this first because of "EventSystem.testObject" implementation
235
+ if (options.testObject) {
236
+ const testResult = options.testObject?.(obj);
237
+ if (testResult === false) {
238
+ continue;
239
+ }
240
+ else if (testResult === "continue in children") {
241
+ shouldIntersectObject = false;
242
+ }
243
+ }
244
+ if (shouldIntersectObject) {
245
+ if (!geo) {
246
+ shouldIntersectObject = false;
247
+ }
248
+ // check if the geometry is valid
249
+ else if (!canRaycastGeometry(geo)) {
250
+ shouldIntersectObject = false;
251
+ }
252
+ }
253
+ if (shouldIntersectObject) {
254
+ const raycastMesh = getRaycastMesh(obj);
255
+ if (raycastMesh)
256
+ mesh.geometry = raycastMesh;
257
+ const lastResultsCount = results.length;
258
+ let usePrecise = true;
259
+ if (options.precise === false)
260
+ usePrecise = false;
261
+ usePrecise ||= geo.getAttribute("position")?.array?.length < 64;
262
+ if (mesh instanceof GroundedSkybox) {
263
+ usePrecise = false;
264
+ }
265
+ if (!usePrecise && customRaycast(mesh, raycaster, results)) {
266
+ // did handle raycast
267
+ }
268
+ else if (options.useAcceleratedRaycast !== false) {
269
+ NEMeshBVH.runMeshBVHRaycast(raycaster, mesh, results, this.context);
270
+ }
271
+ else {
272
+ raycaster.intersectObject(mesh, false, results);
273
+ }
274
+ if (debugPhysics && results.length != lastResultsCount) {
275
+ const latestResult = results[results.length - 1];
276
+ const col = raycastMesh ? 0x88dd55 : 0x770000;
277
+ Gizmos.DrawWireSphere(latestResult.point, .1, col, 1, false);
278
+ Gizmos.DrawWireMesh({ mesh: obj, depthTest: false, duration: .2, color: col });
279
+ }
280
+ mesh.geometry = geo;
281
+ }
282
+ if (options.recursive !== false) {
283
+ this.intersect(raycaster, obj.children, results, options);
284
+ }
285
+ }
286
+ return results;
287
+ }
288
+ tempBoundingBox = new Box3();
289
+ intersectSphere(obj, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast) {
290
+ let shouldIntersectObject = obj && obj.isMesh && obj.layers.test(mask) && !Gizmos.isGizmo(obj);
291
+ shouldIntersectObject &&= obj.visible;
292
+ shouldIntersectObject &&= !(obj instanceof Line);
293
+ shouldIntersectObject &&= !(obj instanceof GroundedSkybox);
294
+ const mesh = obj;
295
+ const geo = mesh.geometry;
296
+ if (shouldIntersectObject && shouldRaycast) {
297
+ const testResult = shouldRaycast(obj);
298
+ if (testResult === false) {
299
+ return;
300
+ }
301
+ else if (testResult === "continue in children") {
302
+ shouldIntersectObject = false;
303
+ }
304
+ }
305
+ // check if geometry exists
306
+ if (!geo) {
307
+ shouldIntersectObject = false;
308
+ }
309
+ // check if the geometry is valid
310
+ else if (!canRaycastGeometry(geo)) {
311
+ shouldIntersectObject = false;
312
+ }
313
+ if (shouldIntersectObject) {
314
+ if (useBvh) {
315
+ const sphere = this.sphere;
316
+ sphere.center.copy(spherePos);
317
+ sphere.radius = radius;
318
+ const previousResults = results.length;
319
+ NEMeshBVH.runMeshBVHRaycast(this.sphere, mesh, results, this.context);
320
+ if (previousResults != results.length && !traverseChildsAfterHit) {
321
+ return;
322
+ }
323
+ }
324
+ // Classic sphere intersection test
325
+ else {
326
+ if (!geo.boundingBox)
327
+ geo.computeBoundingBox();
328
+ if (geo.boundingBox) {
329
+ if (mesh.matrixWorldNeedsUpdate)
330
+ mesh.updateWorldMatrix(false, false);
331
+ const test = this.tempBoundingBox.copy(geo.boundingBox).applyMatrix4(mesh.matrixWorld);
332
+ const sphere = this.sphere;
333
+ sphere.center.copy(spherePos);
334
+ sphere.radius = radius;
335
+ if (sphere.intersectsBox(test)) {
336
+ const wp = getWorldPosition(obj);
337
+ const dist = wp.distanceTo(sphere.center);
338
+ const int = new SphereIntersection(obj, dist, wp);
339
+ results.push(int);
340
+ if (!traverseChildsAfterHit)
341
+ return;
342
+ }
343
+ }
344
+ }
345
+ }
346
+ if (obj.children) {
347
+ for (const ch of obj.children) {
348
+ const len = results.length;
349
+ this.intersectSphere(ch, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast);
350
+ if (len != results.length && !traverseChildsAfterHit)
351
+ return;
352
+ }
353
+ }
354
+ }
355
+ }
356
+ /**
357
+ * See https://linear.app/needle/issue/NE-5524
358
+ * @returns true if the geometry can be raycasted
359
+ */
360
+ function canRaycastGeometry(geo) {
361
+ // if the geometry has an index buffer but no indices, we can't raycast
362
+ if (geo.index && geo.index.array.length < 3)
363
+ return false;
364
+ // we might want to test if the geometry has a position buffer
365
+ return true;
366
+ }
367
+ const tempSphere = new Sphere();
368
+ const tempPlane = new Plane();
369
+ const normalUpMatrix = new Matrix3();
370
+ /**
371
+ * @returns false if custom raycasting can not run, otherwise true
372
+ */
373
+ function customRaycast(mesh, raycaster, results) {
374
+ const originalComputeIntersectionsFn = mesh["_computeIntersections"];
375
+ if (!originalComputeIntersectionsFn) {
376
+ return false;
377
+ }
378
+ // compute custom intersection, check if a custom method already exists
379
+ let computeCustomIntersectionFn = mesh["_computeIntersections:Needle"];
380
+ if (!computeCustomIntersectionFn) {
381
+ // create and bind a custom method once to the mesh object
382
+ // TODO: maybe we want to add this to the prototype instead
383
+ computeCustomIntersectionFn = mesh["_computeIntersections:Needle"] = function (raycaster, intersects, _rayLocalSpace) {
384
+ const self = this;
385
+ const boundingSphere = self.geometry.boundingSphere;
386
+ if (boundingSphere) {
387
+ if (self instanceof GroundedSkybox) {
388
+ tempPlane.setFromNormalAndCoplanarPoint(getTempVector(0, 1, 0), getTempVector(0, -self.position.y, 0));
389
+ tempPlane.applyMatrix4(self.matrixWorld, normalUpMatrix);
390
+ const point = raycaster.ray.intersectPlane(tempPlane, getTempVector());
391
+ if (point) {
392
+ tempSphere.copy(boundingSphere);
393
+ tempSphere.applyMatrix4(self.matrixWorld);
394
+ const dir = getTempVector(point).sub(raycaster.ray.origin);
395
+ const distance = dir.length();
396
+ const groundProjectionFloorRadius = tempSphere.radius * .5;
397
+ if (distance < groundProjectionFloorRadius) // make sure we're inside the sphere
398
+ intersects.push({ distance: distance, point, object: self, normal: tempPlane.normal.clone() });
399
+ }
400
+ return;
401
+ }
402
+ tempSphere.copy(boundingSphere);
403
+ tempSphere.applyMatrix4(self.matrixWorld);
404
+ const point = raycaster.ray.intersectSphere(tempSphere, getTempVector());
405
+ if (point) {
406
+ const dir = getTempVector(point).sub(raycaster.ray.origin);
407
+ const distance = dir.length();
408
+ // Ignore hits when we're inside the sphere
409
+ if (distance > tempSphere.radius) {
410
+ const normal = dir.clone().normalize();
411
+ intersects.push({ distance: distance, point, object: self, normal });
412
+ }
413
+ }
414
+ }
415
+ };
416
+ }
417
+ mesh["_computeIntersections"] = computeCustomIntersectionFn;
418
+ raycaster.intersectObject(mesh, false, results);
419
+ mesh["_computeIntersections"] = originalComputeIntersectionsFn;
420
+ return true;
421
+ }
422
+ var NEMeshBVH;
423
+ (function (NEMeshBVH) {
424
+ function runMeshBVHRaycast(method, mesh, results, context) {
425
+ if (!mesh.geometry) {
426
+ return false;
427
+ }
428
+ // Completely prevent raycasting on object that has no position
429
+ if (!mesh.geometry.hasAttribute('position')) {
430
+ return false;
431
+ }
432
+ // The code below handles generating the mesh bvh structure that is used for raycasting
433
+ // We first try to setup workers so it can run off the main thread
434
+ const geom = mesh.geometry;
435
+ if (mesh?.isSkinnedMesh) {
436
+ const skinnedMesh = mesh;
437
+ const skinnedMeshBVHNeedsUpdate = skinnedMesh.bvhNeedsUpdate;
438
+ if (!skinnedMesh.staticGenerator) {
439
+ loadMeshBVHLibrary();
440
+ if (_StaticGeometryGenerator) {
441
+ skinnedMesh.staticGenerator = new _StaticGeometryGenerator(mesh);
442
+ skinnedMesh.staticGenerator.applyWorldTransforms = false;
443
+ skinnedMesh.staticGeometry = skinnedMesh.staticGenerator.generate();
444
+ geom.boundsTree = _computeBoundsTree?.call(skinnedMesh.staticGeometry);
445
+ skinnedMesh.staticGeometryLastUpdate = performance.now() + Math.random() * 200;
446
+ if (skinnedMesh.autoUpdateMeshBVH === undefined)
447
+ skinnedMesh.autoUpdateMeshBVH = false;
448
+ }
449
+ }
450
+ else if (geom.boundsTree && (skinnedMesh.autoUpdateMeshBVH === true || skinnedMeshBVHNeedsUpdate === true)) {
451
+ // automatically refit the tree every 300ms
452
+ const now = performance.now();
453
+ const timeSinceLastUpdate = now - skinnedMesh.staticGeometryLastUpdate;
454
+ if (skinnedMeshBVHNeedsUpdate || timeSinceLastUpdate > 100) {
455
+ skinnedMesh.bvhNeedsUpdate = false;
456
+ skinnedMesh.staticGeometryLastUpdate = now;
457
+ skinnedMesh.staticGenerator?.generate(skinnedMesh.staticGeometry);
458
+ geom.boundsTree.refit();
459
+ }
460
+ }
461
+ }
462
+ else if (!geom.boundsTree) {
463
+ // Try to generate the bvh on a worker
464
+ if (!didSetupWorker)
465
+ internalSetupWorker();
466
+ let canUseWorker = true;
467
+ if (context.xr) { // < in XR for some reason sometimes geometry (controllers) are broken - maybe this is not exclusive to controller geometry
468
+ canUseWorker = false;
469
+ }
470
+ else if (geom[canUseWorkerSymbol] === false) {
471
+ canUseWorker = false;
472
+ }
473
+ else if (geom.getAttribute('position')?.["isInterleavedBufferAttribute"]
474
+ || geom.index && geom.index?.["isInterleavedBufferAttribute"]) {
475
+ canUseWorker = false;
476
+ }
477
+ // if we have a worker use that
478
+ if (canUseWorker && _GenerateMeshBVHWorker) {
479
+ if (geom[workerTaskSymbol] === undefined) {
480
+ // get available worker
481
+ let workerInstance = null;
482
+ // if there are workers available, use one
483
+ if (availableWorkers.length > 0) {
484
+ const available = availableWorkers.shift();
485
+ if (available && !available.running) {
486
+ workerInstance = available;
487
+ }
488
+ }
489
+ // if there are no workers available, create a new one
490
+ if (!workerInstance && workerInstances.length < 3) {
491
+ workerInstance = new _GenerateMeshBVHWorker();
492
+ workerInstances.push(workerInstance);
493
+ }
494
+ if (workerInstance != null && !workerInstance.running) {
495
+ const name = mesh.name;
496
+ if (debugPhysics)
497
+ console.log("<<<< worker start", name, workerInstance);
498
+ geom[workerTaskSymbol] = "queued";
499
+ performance.mark("bvh.create.start");
500
+ // If we don't clone the buffer geometry here we will get a "Transferable ArrayBuffer" error
501
+ // see https://linear.app/needle/issue/NE-5602
502
+ // Additionally normal raycasts stop working if we don't clone the geometry
503
+ const copy = geom.clone();
504
+ try {
505
+ workerInstance.generate(copy)
506
+ .then(bvh => {
507
+ geom[workerTaskSymbol] = "done";
508
+ geom.boundsTree = bvh;
509
+ })
510
+ .catch(err => {
511
+ geom[workerTaskSymbol] = "failed - " + err?.message;
512
+ geom[canUseWorkerSymbol] = false;
513
+ if (debugPhysics)
514
+ console.error("Failed to generate mesh bvh on worker", err);
515
+ })
516
+ .finally(() => {
517
+ if (debugPhysics)
518
+ console.log(">>>>> worker done", name, { hasBoundsTre: geom.boundsTree != undefined });
519
+ availableWorkers.push(workerInstance);
520
+ copy.dispose();
521
+ performance.mark("bvh.create.end");
522
+ performance.measure("bvh.create (worker)", "bvh.create.start", "bvh.create.end");
523
+ });
524
+ }
525
+ catch (err) {
526
+ console.error("Failed to generate mesh bvh on worker", err);
527
+ }
528
+ }
529
+ else {
530
+ // we don't want to generate the BVH on the main thread unless workers are not supported
531
+ // If all workers are currently running we need to run a "slow" raycast
532
+ if (debugPhysics)
533
+ console.warn("No worker available");
534
+ }
535
+ }
536
+ }
537
+ // Fallback to sync bvh generation if workers are not available
538
+ else if (!isRequestingWorker || !canUseWorker) {
539
+ loadMeshBVHLibrary();
540
+ if (_MeshBVH) {
541
+ performance.mark("bvh.create.start");
542
+ geom.boundsTree = new _MeshBVH(geom);
543
+ performance.mark("bvh.create.end");
544
+ performance.measure("bvh.create", "bvh.create.start", "bvh.create.end");
545
+ }
546
+ }
547
+ }
548
+ if (method instanceof Raycaster) {
549
+ const raycaster = method;
550
+ // Skinned meshes work when we disable applyWorldTransform in the generator (see applyWorldTransforms = false above)
551
+ // We do need to set the accelerated raycast method (bind it once)
552
+ // We could also override it on the prototype - not sure if it's more performant but then it would always run
553
+ const raycastMesh = mesh.raycast;
554
+ if (geom.boundsTree) {
555
+ loadMeshBVHLibrary();
556
+ if (_acceleratedRaycast) {
557
+ // bind the raycast to the mesh
558
+ if (!mesh.acceleratedRaycast) {
559
+ mesh.acceleratedRaycast = _acceleratedRaycast.bind(mesh);
560
+ if (debugPhysics)
561
+ console.debug(`Physics: bind acceleratedRaycast fn to \"${mesh.name}\"`);
562
+ }
563
+ mesh.raycast = mesh.acceleratedRaycast;
564
+ }
565
+ }
566
+ else {
567
+ if (debugPhysics)
568
+ console.warn("No bounds tree found for mesh", mesh.name, { workerTask: geom[workerTaskSymbol], hasAcceleratedRaycast: _acceleratedRaycast != null });
569
+ }
570
+ const prevFirstHitOnly = raycaster.firstHitOnly;
571
+ raycaster.firstHitOnly = false;
572
+ raycaster.intersectObject(mesh, false, results);
573
+ raycaster.firstHitOnly = prevFirstHitOnly;
574
+ mesh.raycast = raycastMesh;
575
+ return true;
576
+ }
577
+ else if (method instanceof Sphere) {
578
+ const bvh = geom.boundsTree;
579
+ if (bvh) {
580
+ const sphere = method;
581
+ // Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0xdddd00, 1, false);
582
+ invMat.copy(mesh.matrixWorld).invert();
583
+ sphere.applyMatrix4(invMat);
584
+ const intersects = bvh.intersectsSphere(sphere);
585
+ if (intersects) {
586
+ // console.log(intersects, mesh.name);
587
+ const worldpos = getWorldPosition(mesh);
588
+ const distance = worldpos.distanceTo(sphere.center);
589
+ const intersection = new SphereIntersection(mesh, distance, worldpos);
590
+ results.push(intersection);
591
+ }
592
+ }
593
+ return true;
594
+ }
595
+ return false;
596
+ }
597
+ NEMeshBVH.runMeshBVHRaycast = runMeshBVHRaycast;
598
+ let didLoadMeshBVHLibrary = false;
599
+ let _acceleratedRaycast = null;
600
+ let _MeshBVH = null;
601
+ let _StaticGeometryGenerator = null;
602
+ let _computeBoundsTree = null;
603
+ function loadMeshBVHLibrary() {
604
+ if (didLoadMeshBVHLibrary)
605
+ return;
606
+ didLoadMeshBVHLibrary = true;
607
+ import("three-mesh-bvh").then(res => {
608
+ _acceleratedRaycast = res.acceleratedRaycast;
609
+ _MeshBVH = res.MeshBVH;
610
+ _StaticGeometryGenerator = res.StaticGeometryGenerator;
611
+ _computeBoundsTree = res.computeBoundsTree;
612
+ }).catch(_err => {
613
+ if (debugPhysics || isDevEnvironment()) {
614
+ console.error("Failed to load BVH library...", _err.message);
615
+ }
616
+ });
617
+ }
618
+ const invMat = new Matrix4();
619
+ /** True after the worker has been requested for the first time */
620
+ let didSetupWorker = false;
621
+ /** True while the worker is being requested */
622
+ let isRequestingWorker = false;
623
+ let _GenerateMeshBVHWorker = null;
624
+ const workerTaskSymbol = Symbol("Needle:MeshBVH-Worker");
625
+ const canUseWorkerSymbol = Symbol("Needle:MeshBVH-CanUseWorker");
626
+ const workerInstances = [];
627
+ const availableWorkers = [];
628
+ function internalSetupWorker() {
629
+ didSetupWorker = true;
630
+ isRequestingWorker = true;
631
+ // Using local worker. see https://github.com/gkjohnson/three-mesh-bvh/issues/636#issuecomment-2209571751
632
+ import("./physics/workers/mesh-bvh/GenerateMeshBVHWorker.js")
633
+ .then(res => {
634
+ _GenerateMeshBVHWorker = res.GenerateMeshBVHWorker;
635
+ })
636
+ .catch(_err => {
637
+ if (debugPhysics || isDevEnvironment()) {
638
+ console.warn("Failed to setup mesh bvh worker");
639
+ }
640
+ })
641
+ .finally(() => {
642
+ isRequestingWorker = false;
643
+ });
644
+ }
645
+ })(NEMeshBVH || (NEMeshBVH = {}));
646
646
  //# sourceMappingURL=engine_physics.js.map