@needle-tools/engine 4.6.3 → 4.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1064) hide show
  1. package/CHANGELOG.md +3773 -3773
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-Bhmc3xq0.umd.cjs → needle-engine.bundle-B0b8OtrF.umd.cjs} +59 -59
  10. package/dist/{needle-engine.bundle-DzStNbW2.min.js → needle-engine.bundle-BDUZt2gN.min.js} +78 -78
  11. package/dist/{needle-engine.bundle-B3xwa0ZL.js → needle-engine.bundle-xlXwBS9f.js} +638 -638
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
  325. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  326. package/lib/engine-components/AnimationUtils.js +27 -27
  327. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  328. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  329. package/lib/engine-components/Animator.d.ts +217 -217
  330. package/lib/engine-components/Animator.js +354 -354
  331. package/lib/engine-components/AnimatorController.d.ts +227 -227
  332. package/lib/engine-components/AnimatorController.js +1152 -1152
  333. package/lib/engine-components/AudioListener.d.ts +33 -33
  334. package/lib/engine-components/AudioListener.js +86 -86
  335. package/lib/engine-components/AudioSource.d.ts +217 -217
  336. package/lib/engine-components/AudioSource.js +635 -635
  337. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  338. package/lib/engine-components/AvatarLoader.js +231 -231
  339. package/lib/engine-components/AxesHelper.d.ts +32 -32
  340. package/lib/engine-components/AxesHelper.js +67 -67
  341. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  342. package/lib/engine-components/BasicIKConstraint.js +43 -43
  343. package/lib/engine-components/BoxCollider.d.ts +2 -2
  344. package/lib/engine-components/BoxCollider.js +2 -2
  345. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  346. package/lib/engine-components/BoxHelperComponent.js +102 -102
  347. package/lib/engine-components/Camera.d.ts +231 -231
  348. package/lib/engine-components/Camera.js +700 -700
  349. package/lib/engine-components/CameraUtils.d.ts +1 -1
  350. package/lib/engine-components/CameraUtils.js +121 -121
  351. package/lib/engine-components/CharacterController.d.ts +55 -55
  352. package/lib/engine-components/CharacterController.js +236 -236
  353. package/lib/engine-components/Collider.d.ts +188 -188
  354. package/lib/engine-components/Collider.js +369 -369
  355. package/lib/engine-components/Component.d.ts +792 -792
  356. package/lib/engine-components/Component.js +920 -920
  357. package/lib/engine-components/ContactShadows.d.ts +94 -94
  358. package/lib/engine-components/ContactShadows.js +453 -453
  359. package/lib/engine-components/DeleteBox.d.ts +19 -19
  360. package/lib/engine-components/DeleteBox.js +58 -58
  361. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  362. package/lib/engine-components/DeviceFlag.js +47 -47
  363. package/lib/engine-components/DragControls.d.ts +170 -170
  364. package/lib/engine-components/DragControls.js +1421 -1421
  365. package/lib/engine-components/DropListener.d.ts +215 -215
  366. package/lib/engine-components/DropListener.js +642 -642
  367. package/lib/engine-components/Duplicatable.d.ts +35 -35
  368. package/lib/engine-components/Duplicatable.js +202 -202
  369. package/lib/engine-components/EventList.d.ts +54 -54
  370. package/lib/engine-components/EventList.js +232 -232
  371. package/lib/engine-components/EventTrigger.d.ts +33 -33
  372. package/lib/engine-components/EventTrigger.js +75 -75
  373. package/lib/engine-components/EventType.d.ts +22 -22
  374. package/lib/engine-components/EventType.js +23 -23
  375. package/lib/engine-components/Fog.d.ts +22 -22
  376. package/lib/engine-components/Fog.js +61 -61
  377. package/lib/engine-components/Gizmos.d.ts +17 -17
  378. package/lib/engine-components/Gizmos.js +64 -64
  379. package/lib/engine-components/GridHelper.d.ts +20 -20
  380. package/lib/engine-components/GridHelper.js +54 -54
  381. package/lib/engine-components/GroundProjection.d.ts +67 -67
  382. package/lib/engine-components/GroundProjection.js +343 -343
  383. package/lib/engine-components/Interactable.d.ts +12 -12
  384. package/lib/engine-components/Interactable.js +12 -12
  385. package/lib/engine-components/Joints.d.ts +19 -19
  386. package/lib/engine-components/Joints.js +51 -51
  387. package/lib/engine-components/LODGroup.d.ts +35 -35
  388. package/lib/engine-components/LODGroup.js +152 -152
  389. package/lib/engine-components/Light.d.ts +180 -180
  390. package/lib/engine-components/Light.js +535 -535
  391. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  392. package/lib/engine-components/LookAtConstraint.js +35 -35
  393. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  394. package/lib/engine-components/NeedleMenu.js +92 -92
  395. package/lib/engine-components/NestedGltf.d.ts +25 -25
  396. package/lib/engine-components/NestedGltf.js +88 -88
  397. package/lib/engine-components/Networking.d.ts +54 -54
  398. package/lib/engine-components/Networking.js +112 -112
  399. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  400. package/lib/engine-components/OffsetConstraint.js +65 -65
  401. package/lib/engine-components/OrbitControls.d.ts +268 -268
  402. package/lib/engine-components/OrbitControls.js +1015 -1015
  403. package/lib/engine-components/PlayerColor.d.ts +19 -19
  404. package/lib/engine-components/PlayerColor.js +94 -94
  405. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  406. package/lib/engine-components/ReflectionProbe.js +204 -204
  407. package/lib/engine-components/Renderer.d.ts +153 -153
  408. package/lib/engine-components/Renderer.js +834 -834
  409. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  410. package/lib/engine-components/RendererInstancing.js +744 -744
  411. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  412. package/lib/engine-components/RendererLightmap.js +182 -182
  413. package/lib/engine-components/RigidBody.d.ts +155 -155
  414. package/lib/engine-components/RigidBody.js +517 -517
  415. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  416. package/lib/engine-components/SceneSwitcher.js +971 -971
  417. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  418. package/lib/engine-components/ScreenCapture.js +547 -547
  419. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  420. package/lib/engine-components/ShadowCatcher.js +166 -166
  421. package/lib/engine-components/Skybox.d.ts +88 -88
  422. package/lib/engine-components/Skybox.js +469 -469
  423. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  424. package/lib/engine-components/SmoothFollow.js +82 -82
  425. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  426. package/lib/engine-components/SpatialTrigger.js +225 -225
  427. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  428. package/lib/engine-components/SpectatorCamera.js +715 -715
  429. package/lib/engine-components/SphereCollider.d.ts +2 -2
  430. package/lib/engine-components/SphereCollider.js +2 -2
  431. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  432. package/lib/engine-components/SpriteRenderer.js +472 -472
  433. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  434. package/lib/engine-components/SyncedCamera.js +199 -199
  435. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  436. package/lib/engine-components/SyncedRoom.js +371 -371
  437. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  438. package/lib/engine-components/SyncedTransform.js +331 -331
  439. package/lib/engine-components/TestRunner.d.ts +16 -16
  440. package/lib/engine-components/TestRunner.js +102 -102
  441. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  442. package/lib/engine-components/TransformGizmo.js +209 -209
  443. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  444. package/lib/engine-components/VideoPlayer.js +978 -978
  445. package/lib/engine-components/Voip.d.ts +67 -67
  446. package/lib/engine-components/Voip.js +360 -360
  447. package/lib/engine-components/api.d.ts +51 -51
  448. package/lib/engine-components/api.js +50 -50
  449. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  451. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  453. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  455. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  457. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  459. package/lib/engine-components/codegen/components.d.ts +216 -216
  460. package/lib/engine-components/codegen/components.js +218 -218
  461. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  462. package/lib/engine-components/debug/LogStats.js +18 -18
  463. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  464. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  465. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  466. package/lib/engine-components/export/gltf/index.js +1 -1
  467. package/lib/engine-components/export/index.d.ts +1 -1
  468. package/lib/engine-components/export/index.js +1 -1
  469. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  470. package/lib/engine-components/export/usdz/Extension.js +1 -1
  471. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  473. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  474. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  475. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  476. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  477. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  479. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  480. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  481. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  482. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  483. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  484. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  485. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  486. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  487. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  488. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  489. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  490. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  491. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  493. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  494. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  495. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  496. package/lib/engine-components/export/usdz/index.js +2 -2
  497. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  498. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  499. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  500. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  501. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  502. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  503. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  504. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  505. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  506. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  507. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  508. package/lib/engine-components/particlesystem/api.js +2 -2
  509. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  510. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  511. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  512. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  513. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  514. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  515. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  516. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  517. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  518. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  519. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  520. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  521. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  522. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  523. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  524. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  525. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  527. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  528. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  529. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  530. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  531. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  532. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  533. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  535. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  536. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  537. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  538. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  539. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  540. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -495
  541. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  542. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  543. package/lib/engine-components/postprocessing/Volume.js +385 -385
  544. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  545. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  546. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  547. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  548. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  549. package/lib/engine-components/postprocessing/index.js +6 -6
  550. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  551. package/lib/engine-components/postprocessing/utils.js +119 -119
  552. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  553. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  554. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  555. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  556. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  557. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  558. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  559. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  560. package/lib/engine-components/timeline/index.d.ts +4 -4
  561. package/lib/engine-components/timeline/index.js +3 -3
  562. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  563. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  564. package/lib/engine-components/ui/Button.d.ts +64 -64
  565. package/lib/engine-components/ui/Button.js +315 -315
  566. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  567. package/lib/engine-components/ui/Canvas.js +407 -407
  568. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  569. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  570. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  571. package/lib/engine-components/ui/EventSystem.js +765 -765
  572. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  573. package/lib/engine-components/ui/Graphic.js +255 -255
  574. package/lib/engine-components/ui/Image.d.ts +35 -35
  575. package/lib/engine-components/ui/Image.js +116 -116
  576. package/lib/engine-components/ui/InputField.d.ts +42 -42
  577. package/lib/engine-components/ui/InputField.js +268 -268
  578. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  579. package/lib/engine-components/ui/Interfaces.js +12 -12
  580. package/lib/engine-components/ui/Layout.d.ts +84 -84
  581. package/lib/engine-components/ui/Layout.js +330 -330
  582. package/lib/engine-components/ui/Outline.d.ts +7 -7
  583. package/lib/engine-components/ui/Outline.js +20 -20
  584. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  585. package/lib/engine-components/ui/PointerEvents.js +145 -145
  586. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  587. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  588. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  589. package/lib/engine-components/ui/Raycaster.js +95 -95
  590. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  591. package/lib/engine-components/ui/RectTransform.js +356 -356
  592. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  593. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  594. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  595. package/lib/engine-components/ui/Symbols.js +1 -1
  596. package/lib/engine-components/ui/Text.d.ts +78 -78
  597. package/lib/engine-components/ui/Text.js +539 -539
  598. package/lib/engine-components/ui/Utils.d.ts +24 -24
  599. package/lib/engine-components/ui/Utils.js +90 -90
  600. package/lib/engine-components/ui/index.d.ts +1 -1
  601. package/lib/engine-components/ui/index.js +1 -1
  602. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  603. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  604. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  605. package/lib/engine-components/utils/LookAt.js +82 -82
  606. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  607. package/lib/engine-components/utils/OpenURL.js +119 -119
  608. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  609. package/lib/engine-components/webxr/Avatar.js +255 -255
  610. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  611. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  612. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  613. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  614. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  615. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  616. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  617. package/lib/engine-components/webxr/WebXR.js +561 -561
  618. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  619. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  620. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  621. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  622. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  623. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  624. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  625. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  626. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  627. package/lib/engine-components/webxr/XRFlag.js +139 -139
  628. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  629. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  630. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  631. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  632. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  633. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  634. package/lib/engine-components/webxr/index.d.ts +3 -3
  635. package/lib/engine-components/webxr/index.js +3 -3
  636. package/lib/engine-components/webxr/types.d.ts +3 -3
  637. package/lib/engine-components/webxr/types.js +1 -1
  638. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  639. package/lib/engine-components-experimental/Presentation.js +9 -9
  640. package/lib/engine-components-experimental/api.d.ts +4 -4
  641. package/lib/engine-components-experimental/api.js +4 -4
  642. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  643. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  644. package/lib/engine-schemes/api.d.ts +12 -12
  645. package/lib/engine-schemes/api.js +12 -12
  646. package/lib/engine-schemes/schemes.d.ts +7 -7
  647. package/lib/engine-schemes/schemes.js +19 -19
  648. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  649. package/lib/engine-schemes/synced-camera-model.js +67 -67
  650. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  651. package/lib/engine-schemes/synced-transform-model.js +66 -66
  652. package/lib/engine-schemes/transform.d.ts +12 -12
  653. package/lib/engine-schemes/transform.js +39 -39
  654. package/lib/engine-schemes/vec2.d.ts +10 -10
  655. package/lib/engine-schemes/vec2.js +25 -25
  656. package/lib/engine-schemes/vec3.d.ts +11 -11
  657. package/lib/engine-schemes/vec3.js +29 -29
  658. package/lib/engine-schemes/vec4.d.ts +12 -12
  659. package/lib/engine-schemes/vec4.js +33 -33
  660. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  661. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  662. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  663. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  664. package/lib/needle-engine.d.ts +7 -7
  665. package/lib/needle-engine.js +64 -64
  666. package/package.json +1 -1
  667. package/plugins/common/buildinfo.js +64 -64
  668. package/plugins/common/cloud.js +1 -1
  669. package/plugins/common/config.cjs +31 -31
  670. package/plugins/common/config.js +35 -35
  671. package/plugins/common/files.js +31 -31
  672. package/plugins/common/generator.js +10 -10
  673. package/plugins/common/license.js +452 -452
  674. package/plugins/common/npm.js +15 -15
  675. package/plugins/common/timers.js +7 -7
  676. package/plugins/common/version.js +37 -37
  677. package/plugins/gltf-packer.mjs +1 -1
  678. package/plugins/next/alias.cjs +39 -39
  679. package/plugins/next/license.cjs +24 -24
  680. package/plugins/next/meshbvhworker.cjs +18 -18
  681. package/plugins/next/next.js +141 -141
  682. package/plugins/types/index.d.ts +2 -2
  683. package/plugins/types/license.d.ts +24 -24
  684. package/plugins/types/needleConfig.d.ts +27 -27
  685. package/plugins/types/next.d.ts +2 -2
  686. package/plugins/types/userconfig.d.ts +120 -120
  687. package/plugins/types/vite.d.ts +13 -13
  688. package/plugins/types/webmanifest.d.ts +32 -32
  689. package/plugins/vite/alias.js +184 -184
  690. package/plugins/vite/asap.js +251 -251
  691. package/plugins/vite/build-pipeline.js +371 -371
  692. package/plugins/vite/build.js +19 -19
  693. package/plugins/vite/buildinfo.js +41 -41
  694. package/plugins/vite/config.js +106 -106
  695. package/plugins/vite/copyfiles.js +138 -138
  696. package/plugins/vite/defines.js +70 -70
  697. package/plugins/vite/dependencies.js +232 -232
  698. package/plugins/vite/dependency-watcher.js +237 -237
  699. package/plugins/vite/drop-client.js +76 -76
  700. package/plugins/vite/drop.js +87 -87
  701. package/plugins/vite/editor-connection.js +124 -124
  702. package/plugins/vite/facebook-instant-games.js +102 -102
  703. package/plugins/vite/gzip.js +5 -5
  704. package/plugins/vite/imports-logger.js +143 -143
  705. package/plugins/vite/index.js +143 -143
  706. package/plugins/vite/license.js +56 -56
  707. package/plugins/vite/local-files.js +440 -440
  708. package/plugins/vite/meta.js +163 -163
  709. package/plugins/vite/npm.js +7 -7
  710. package/plugins/vite/peer.js +29 -29
  711. package/plugins/vite/poster-client.js +73 -73
  712. package/plugins/vite/poster.js +79 -79
  713. package/plugins/vite/pwa.js +604 -604
  714. package/plugins/vite/reload-client.js +15 -15
  715. package/plugins/vite/reload.js +351 -351
  716. package/plugins/vite/server.js +66 -66
  717. package/plugins/vite/transform-codegen.js +55 -55
  718. package/plugins/vite/transform.js +31 -31
  719. package/plugins/vite/vite-4.4-hack.js +31 -31
  720. package/src/asap/needle-asap.ts +111 -111
  721. package/src/asap/sessiongranted.ts +75 -75
  722. package/src/asap/utils.ts +4 -4
  723. package/src/engine/analytics/index.ts +10 -10
  724. package/src/engine/analytics/lcp.ts +35 -35
  725. package/src/engine/api.ts +82 -82
  726. package/src/engine/assets/index.ts +59 -59
  727. package/src/engine/assets/static.js +5 -5
  728. package/src/engine/codegen/register_types.ts +300 -300
  729. package/src/engine/debug/debug.ts +51 -51
  730. package/src/engine/debug/debug_console.ts +333 -333
  731. package/src/engine/debug/debug_overlay.ts +332 -332
  732. package/src/engine/debug/debug_spatial_console.ts +429 -429
  733. package/src/engine/debug/index.ts +1 -1
  734. package/src/engine/engine_addressables.ts +680 -680
  735. package/src/engine/engine_animation.ts +145 -145
  736. package/src/engine/engine_application.ts +113 -113
  737. package/src/engine/engine_assetdatabase.ts +389 -389
  738. package/src/engine/engine_audio.ts +24 -24
  739. package/src/engine/engine_camera.ts +39 -39
  740. package/src/engine/engine_components.ts +366 -366
  741. package/src/engine/engine_components_internal.ts +40 -40
  742. package/src/engine/engine_constants.ts +52 -52
  743. package/src/engine/engine_context.ts +1824 -1824
  744. package/src/engine/engine_context_registry.ts +129 -129
  745. package/src/engine/engine_coroutine.ts +54 -54
  746. package/src/engine/engine_create_objects.ts +411 -411
  747. package/src/engine/engine_default_parameters.ts +3 -3
  748. package/src/engine/engine_editor-sync.ts +28 -28
  749. package/src/engine/engine_fileloader.js +9 -9
  750. package/src/engine/engine_gameobject.ts +712 -712
  751. package/src/engine/engine_generic_utils.js +13 -13
  752. package/src/engine/engine_gizmos.ts +577 -577
  753. package/src/engine/engine_gltf.ts +29 -29
  754. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  755. package/src/engine/engine_hot_reload.ts +210 -210
  756. package/src/engine/engine_input.ts +1500 -1500
  757. package/src/engine/engine_input_utils.ts +23 -23
  758. package/src/engine/engine_instancing.ts +45 -45
  759. package/src/engine/engine_license.ts +386 -386
  760. package/src/engine/engine_lifecycle_api.ts +113 -113
  761. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  762. package/src/engine/engine_lightdata.ts +117 -117
  763. package/src/engine/engine_loaders.callbacks.ts +136 -136
  764. package/src/engine/engine_loaders.gltf.ts +82 -82
  765. package/src/engine/engine_loaders.ts +378 -378
  766. package/src/engine/engine_lods.ts +168 -168
  767. package/src/engine/engine_mainloop_utils.ts +472 -472
  768. package/src/engine/engine_math.ts +282 -282
  769. package/src/engine/engine_modules.ts +83 -83
  770. package/src/engine/engine_networking.ts +862 -862
  771. package/src/engine/engine_networking_auto.ts +352 -352
  772. package/src/engine/engine_networking_blob.ts +275 -275
  773. package/src/engine/engine_networking_files.ts +217 -217
  774. package/src/engine/engine_networking_files_default_components.ts +58 -58
  775. package/src/engine/engine_networking_instantiate.ts +419 -419
  776. package/src/engine/engine_networking_peer.ts +159 -159
  777. package/src/engine/engine_networking_streams.ts +713 -713
  778. package/src/engine/engine_networking_types.ts +24 -24
  779. package/src/engine/engine_networking_utils.ts +23 -23
  780. package/src/engine/engine_networking_websocket.ts +2 -2
  781. package/src/engine/engine_patcher.ts +199 -199
  782. package/src/engine/engine_physics.ts +783 -783
  783. package/src/engine/engine_physics.types.ts +46 -46
  784. package/src/engine/engine_physics_rapier.ts +1577 -1577
  785. package/src/engine/engine_playerview.ts +80 -80
  786. package/src/engine/engine_scenelighting.ts +294 -294
  787. package/src/engine/engine_serialization.ts +2 -2
  788. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  789. package/src/engine/engine_serialization_core.ts +720 -720
  790. package/src/engine/engine_serialization_decorator.ts +80 -80
  791. package/src/engine/engine_setup.ts +1 -1
  792. package/src/engine/engine_shaders.ts +267 -267
  793. package/src/engine/engine_shims.ts +32 -32
  794. package/src/engine/engine_test_utils.ts +109 -109
  795. package/src/engine/engine_texture.ts +82 -82
  796. package/src/engine/engine_three_utils.ts +925 -925
  797. package/src/engine/engine_time.ts +94 -94
  798. package/src/engine/engine_time_utils.ts +237 -237
  799. package/src/engine/engine_tonemapping.ts +208 -208
  800. package/src/engine/engine_types.ts +730 -730
  801. package/src/engine/engine_typestore.ts +63 -63
  802. package/src/engine/engine_util_decorator.ts +136 -136
  803. package/src/engine/engine_utils.ts +1115 -1115
  804. package/src/engine/engine_utils_format.ts +273 -273
  805. package/src/engine/engine_utils_screenshot.ts +708 -708
  806. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  807. package/src/engine/export/gltf/Writers.ts +34 -34
  808. package/src/engine/export/gltf/index.ts +158 -158
  809. package/src/engine/export/index.ts +2 -2
  810. package/src/engine/export/state.ts +19 -19
  811. package/src/engine/export/utils.ts +9 -9
  812. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  813. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  814. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  815. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  816. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  817. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  818. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  819. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  820. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  821. package/src/engine/extensions/extension_resolver.ts +4 -4
  822. package/src/engine/extensions/extension_utils.ts +166 -166
  823. package/src/engine/extensions/extensions.ts +140 -140
  824. package/src/engine/extensions/index.ts +5 -5
  825. package/src/engine/extensions/usage_tracker.ts +100 -100
  826. package/src/engine/js-extensions/Camera.ts +37 -37
  827. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  828. package/src/engine/js-extensions/Layers.ts +23 -23
  829. package/src/engine/js-extensions/Object3D.ts +296 -296
  830. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  831. package/src/engine/js-extensions/Vector.ts +18 -18
  832. package/src/engine/js-extensions/index.ts +4 -4
  833. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  834. package/src/engine/shaders/shaderData.ts +67 -67
  835. package/src/engine/tests/test_utils.ts +63 -63
  836. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  837. package/src/engine/webcomponents/api.ts +6 -6
  838. package/src/engine/webcomponents/buttons.ts +292 -292
  839. package/src/engine/webcomponents/fonts.ts +41 -41
  840. package/src/engine/webcomponents/icons.ts +57 -57
  841. package/src/engine/webcomponents/index.ts +1 -1
  842. package/src/engine/webcomponents/logo-element.ts +78 -78
  843. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  844. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  845. package/src/engine/webcomponents/needle-button.ts +181 -181
  846. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  847. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  848. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  849. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  850. package/src/engine/webcomponents/needle-engine.ts +860 -860
  851. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  852. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  853. package/src/engine/xr/NeedleXRSync.ts +220 -220
  854. package/src/engine/xr/SceneTransition.ts +78 -78
  855. package/src/engine/xr/TempXRContext.ts +216 -216
  856. package/src/engine/xr/XRRig.ts +9 -9
  857. package/src/engine/xr/api.ts +5 -5
  858. package/src/engine/xr/events.ts +102 -102
  859. package/src/engine/xr/internal.ts +34 -34
  860. package/src/engine/xr/usdz.ts +30 -30
  861. package/src/engine/xr/utils.ts +39 -39
  862. package/src/engine-components/AlignmentConstraint.ts +36 -36
  863. package/src/engine-components/Animation.ts +557 -557
  864. package/src/engine-components/AnimationCurve.ts +150 -150
  865. package/src/engine-components/AnimationUtils.ts +28 -28
  866. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  867. package/src/engine-components/Animator.ts +397 -397
  868. package/src/engine-components/AnimatorController.ts +1293 -1293
  869. package/src/engine-components/AudioListener.ts +92 -92
  870. package/src/engine-components/AudioSource.ts +644 -644
  871. package/src/engine-components/AvatarLoader.ts +263 -263
  872. package/src/engine-components/AxesHelper.ts +59 -59
  873. package/src/engine-components/BasicIKConstraint.ts +54 -54
  874. package/src/engine-components/BoxCollider.ts +1 -1
  875. package/src/engine-components/BoxHelperComponent.ts +114 -114
  876. package/src/engine-components/Camera.ts +719 -719
  877. package/src/engine-components/CameraUtils.ts +136 -136
  878. package/src/engine-components/CharacterController.ts +253 -253
  879. package/src/engine-components/Collider.ts +374 -374
  880. package/src/engine-components/Component.ts +1297 -1297
  881. package/src/engine-components/ContactShadows.ts +506 -506
  882. package/src/engine-components/DeleteBox.ts +62 -62
  883. package/src/engine-components/DeviceFlag.ts +46 -46
  884. package/src/engine-components/DragControls.ts +1623 -1623
  885. package/src/engine-components/DropListener.ts +713 -713
  886. package/src/engine-components/Duplicatable.ts +198 -198
  887. package/src/engine-components/EventList.ts +266 -266
  888. package/src/engine-components/EventTrigger.ts +74 -74
  889. package/src/engine-components/EventType.ts +22 -22
  890. package/src/engine-components/Fog.ts +60 -60
  891. package/src/engine-components/Gizmos.ts +56 -56
  892. package/src/engine-components/GridHelper.ts +48 -48
  893. package/src/engine-components/GroundProjection.ts +356 -356
  894. package/src/engine-components/Interactable.ts +14 -14
  895. package/src/engine-components/Joints.ts +52 -52
  896. package/src/engine-components/LODGroup.ts +153 -153
  897. package/src/engine-components/Light.ts +558 -558
  898. package/src/engine-components/LookAtConstraint.ts +25 -25
  899. package/src/engine-components/NeedleMenu.ts +84 -84
  900. package/src/engine-components/NestedGltf.ts +86 -86
  901. package/src/engine-components/Networking.ts +114 -114
  902. package/src/engine-components/OffsetConstraint.ts +60 -60
  903. package/src/engine-components/OrbitControls.ts +1074 -1074
  904. package/src/engine-components/PlayerColor.ts +103 -103
  905. package/src/engine-components/ReflectionProbe.ts +220 -220
  906. package/src/engine-components/Renderer.ts +903 -903
  907. package/src/engine-components/RendererInstancing.ts +855 -855
  908. package/src/engine-components/RendererLightmap.ts +198 -198
  909. package/src/engine-components/RigidBody.ts +526 -526
  910. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  911. package/src/engine-components/ScreenCapture.ts +592 -592
  912. package/src/engine-components/ShadowCatcher.ts +172 -172
  913. package/src/engine-components/Skybox.ts +475 -475
  914. package/src/engine-components/SmoothFollow.ts +76 -76
  915. package/src/engine-components/SpatialTrigger.ts +229 -229
  916. package/src/engine-components/SpectatorCamera.ts +787 -787
  917. package/src/engine-components/SphereCollider.ts +1 -1
  918. package/src/engine-components/SpriteRenderer.ts +468 -468
  919. package/src/engine-components/SyncedCamera.ts +220 -220
  920. package/src/engine-components/SyncedRoom.ts +380 -380
  921. package/src/engine-components/SyncedTransform.ts +383 -383
  922. package/src/engine-components/TestRunner.ts +118 -118
  923. package/src/engine-components/TransformGizmo.ts +219 -219
  924. package/src/engine-components/VideoPlayer.ts +1025 -1025
  925. package/src/engine-components/Voip.ts +363 -363
  926. package/src/engine-components/api.ts +60 -60
  927. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  928. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  929. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  930. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  931. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  932. package/src/engine-components/codegen/components.ts +217 -217
  933. package/src/engine-components/debug/LogStats.ts +21 -21
  934. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  935. package/src/engine-components/export/usdz/Extension.ts +24 -24
  936. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  937. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  938. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  939. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  940. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  941. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  942. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  943. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  944. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  945. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  946. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  947. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  948. package/src/engine-components/export/usdz/index.ts +2 -2
  949. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  950. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  951. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  952. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  953. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  954. package/src/engine-components/particlesystem/api.ts +1 -1
  955. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  956. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  957. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  958. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  959. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  960. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  961. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  962. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  963. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  964. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  965. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  966. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  967. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  968. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  969. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  970. package/src/engine-components/postprocessing/PostProcessingHandler.ts +572 -573
  971. package/src/engine-components/postprocessing/Volume.ts +426 -426
  972. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  973. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  974. package/src/engine-components/postprocessing/index.ts +5 -5
  975. package/src/engine-components/postprocessing/utils.ts +154 -154
  976. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  977. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  978. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  979. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  980. package/src/engine-components/timeline/index.ts +3 -3
  981. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  982. package/src/engine-components/ui/Button.ts +307 -307
  983. package/src/engine-components/ui/Canvas.ts +419 -419
  984. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  985. package/src/engine-components/ui/EventSystem.ts +854 -854
  986. package/src/engine-components/ui/Graphic.ts +275 -275
  987. package/src/engine-components/ui/Image.ts +112 -112
  988. package/src/engine-components/ui/InputField.ts +321 -321
  989. package/src/engine-components/ui/Interfaces.ts +57 -57
  990. package/src/engine-components/ui/Layout.ts +334 -334
  991. package/src/engine-components/ui/Outline.ts +13 -13
  992. package/src/engine-components/ui/PointerEvents.ts +206 -206
  993. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  994. package/src/engine-components/ui/Raycaster.ts +102 -102
  995. package/src/engine-components/ui/RectTransform.ts +375 -375
  996. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  997. package/src/engine-components/ui/Symbols.ts +1 -1
  998. package/src/engine-components/ui/Text.ts +578 -578
  999. package/src/engine-components/ui/Utils.ts +113 -113
  1000. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1001. package/src/engine-components/utils/LookAt.ts +88 -88
  1002. package/src/engine-components/utils/OpenURL.ts +114 -114
  1003. package/src/engine-components/webxr/Avatar.ts +265 -265
  1004. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1005. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1006. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1007. package/src/engine-components/webxr/WebXR.ts +585 -585
  1008. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1009. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1010. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1011. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1012. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1013. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1014. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1015. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1016. package/src/engine-components/webxr/index.ts +2 -2
  1017. package/src/engine-components/webxr/types.ts +3 -3
  1018. package/src/engine-components-experimental/Presentation.ts +12 -12
  1019. package/src/engine-components-experimental/api.ts +4 -4
  1020. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1021. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1022. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1023. package/src/engine-schemes/README.md +1 -1
  1024. package/src/engine-schemes/api.ts +12 -12
  1025. package/src/engine-schemes/schemes.ts +28 -28
  1026. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1027. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1028. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1029. package/src/engine-schemes/transform.ts +50 -50
  1030. package/src/engine-schemes/transforms.fbs +25 -25
  1031. package/src/engine-schemes/vec.fbs +19 -19
  1032. package/src/engine-schemes/vec2.ts +33 -33
  1033. package/src/engine-schemes/vec3.ts +38 -38
  1034. package/src/engine-schemes/vec4.ts +43 -43
  1035. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1036. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1037. package/src/include/draco/draco_decoder.js +34 -34
  1038. package/src/include/ktx2/basis_transcoder.js +21 -21
  1039. package/src/include/needle/arial-msdf.json +1471 -1471
  1040. package/src/include/three/DragControls.js +231 -231
  1041. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1042. package/src/needle-engine.ts +70 -70
  1043. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1044. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +0 -10
  1045. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +0 -452
  1046. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js.map +0 -1
  1047. package/src/engine-schemes/dist/api.js +0 -17
  1048. package/src/engine-schemes/dist/api.js.meta +0 -7
  1049. package/src/engine-schemes/dist/schemes.js +0 -25
  1050. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1051. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1052. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1053. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1054. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1055. package/src/engine-schemes/dist/transform.js +0 -46
  1056. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1057. package/src/engine-schemes/dist/vec2.js +0 -32
  1058. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1059. package/src/engine-schemes/dist/vec3.js +0 -36
  1060. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1061. package/src/engine-schemes/dist/vec4.js +0 -40
  1062. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1064. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,880 +1,880 @@
1
- import { AxesHelper, DoubleSide, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, Raycaster, RingGeometry, Scene, Vector3 } from "three";
2
-
3
- import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
4
- import { AssetReference } from "../../engine/engine_addressables.js";
5
- import { Context } from "../../engine/engine_context.js";
6
- import { destroy, instantiate } from "../../engine/engine_gameobject.js";
7
- import { InputEventQueue, NEPointerEvent } from "../../engine/engine_input.js";
8
- import { getBoundingBox, getTempVector } from "../../engine/engine_three_utils.js";
9
- import type { IComponent, IGameObject } from "../../engine/engine_types.js";
10
- import { DeviceUtilities, getParam } from "../../engine/engine_utils.js";
11
- import { NeedleXRController, type NeedleXREventArgs, type NeedleXRHitTestResult, NeedleXRSession } from "../../engine/engine_xr.js";
12
- import { Behaviour, GameObject } from "../Component.js";
13
-
14
- // https://github.com/takahirox/takahirox.github.io/blob/master/js.mmdeditor/examples/js/controls/DeviceOrientationControls.js
15
-
16
- const debug = getParam("debugwebxr");
17
-
18
- const invertForwardMatrix = new Matrix4().makeRotationY(Math.PI);
19
-
20
-
21
- /**
22
- * The WebARSessionRoot is the root object for a WebAR session and used to place the scene in AR.
23
- * It is also responsible for scaling the user in AR and optionally creating a XR anchor for the scene placement.
24
- * @example
25
- * ```ts
26
- * WebARSessionRoot.onPlaced((args) => {
27
- * console.log("Scene has been placed in AR");
28
- * });
29
- * ```
30
- *
31
- * @category XR
32
- * @group Components
33
- */
34
- export class WebARSessionRoot extends Behaviour {
35
-
36
- private static _eventListeners: { [key: string]: Array<(args: { instance: WebARSessionRoot }) => void> } = {};
37
- /**
38
- * Event that is called when the scene has been placed in AR.
39
- * @param cb the callback that is called when the scene has been placed
40
- * @returns a function to remove the event listener
41
- */
42
- static onPlaced(cb: (args: { instance: WebARSessionRoot }) => void) {
43
- const event = "placed";
44
- if (!this._eventListeners[event]) this._eventListeners[event] = [];
45
- this._eventListeners[event].push(cb);
46
- return () => {
47
- const index = this._eventListeners[event].indexOf(cb);
48
- if (index >= 0) this._eventListeners[event].splice(index, 1);
49
- }
50
- }
51
-
52
- private static _hasPlaced: boolean = false;
53
- /**
54
- * @returns true if the scene has been placed in AR by the user or automatic placement
55
- */
56
- static get hasPlaced(): boolean {
57
- return this._hasPlaced;
58
- }
59
-
60
-
61
- /** The scale of the user in AR.
62
- * **NOTE**: a large value makes the scene appear smaller
63
- * @default 1
64
- */
65
- get arScale(): number {
66
- return this._arScale;
67
- }
68
- set arScale(val: number) {
69
- this._arScale = Math.max(0.000001, val);
70
- this.onSetScale();
71
- }
72
- private _arScale: number = 1;
73
-
74
- /** When enabled the placed scene forward direction will towards the XRRig
75
- * @deprecated
76
- * @default false
77
- */
78
- invertForward: boolean = false;
79
-
80
- /** When assigned this asset will be loaded and visualize the placement while in AR
81
- * @default null
82
- */
83
- customReticle?: AssetReference;
84
-
85
- /** Enable touch transform to translate, rotate and scale the scene in AR with multitouch
86
- * @default true
87
- */
88
- arTouchTransform: boolean = true;
89
-
90
- /** When enabled the scene will be placed automatically when a point in the real world is found
91
- * @default false
92
- */
93
- autoPlace: boolean = false;
94
-
95
- /** When enabled the scene center will be automatically calculated from the content in the scene */
96
- autoCenter: boolean = false;
97
-
98
- /** Experimental: When enabled we will create a XR anchor for the scene placement
99
- * and make sure the scene is at that anchored point during a XR session
100
- * @default false
101
- **/
102
- useXRAnchor: boolean = false;
103
-
104
- /** true if we're currently placing the scene */
105
- private _isPlacing = true;
106
-
107
- /** This is the world matrix of the ar session root when entering webxr
108
- * it is applied when the scene has been placed (e.g. if the session root is x:10, z:10 we want this position to be the center of the scene)
109
- */
110
- private readonly _startOffset: Matrix4 = new Matrix4();
111
-
112
- private _createdPlacementObject: Object3D | null = null;
113
- private readonly _reparentedComponents: Array<{ comp: IComponent, originalObject: IGameObject }> = [];
114
-
115
- // move objects into a temporary scene while placing (which is not rendered) so that the components won't be disabled during this process
116
- // e.g. we want the avatar to still be updated while placing
117
- // another possibly solution would be to ensure from this component that the Rig is *also* not disabled while placing
118
- private readonly _placementScene: Scene = new Scene();
119
-
120
- /** the reticles used for placement */
121
- private readonly _reticle: IGameObject[] = [];
122
- /** needs to be in sync with the reticles */
123
- private readonly _hits: XRHitTestResult[] = [];
124
-
125
- private _placementStartTime: number = -1;
126
- private _rigPlacementMatrix?: Matrix4;
127
- /** if useAnchor is enabled this is the anchor we have created on placing the scene using the placement hit */
128
- private _anchor: XRAnchor | null = null;
129
- /** user input is used for ar touch transform */
130
- private userInput?: WebXRSessionRootUserInput;
131
-
132
- onEnable(): void {
133
- this.customReticle?.preload();
134
- }
135
-
136
- supportsXR(mode: XRSessionMode): boolean {
137
- return mode === "immersive-ar";
138
- }
139
-
140
- onEnterXR(_args: NeedleXREventArgs): void {
141
- if (debug) console.log("ENTER WEBXR: SessionRoot start...");
142
-
143
- this._anchor = null;
144
- WebARSessionRoot._hasPlaced = false;
145
-
146
- // if (_args.xr.session.enabledFeatures?.includes("image-tracking")) {
147
- // console.warn("Image tracking is enabled - will not place scene");
148
- // return;
149
- // }
150
-
151
- // save the transform of the session root in the scene to apply it when placing the scene
152
- this.gameObject.updateMatrixWorld();
153
- this._startOffset.copy(this.gameObject.matrixWorld);
154
-
155
- // create a new root object for the session placement scripts
156
- // and move all the children in the scene in a temporary scene that is not rendered
157
- const rootObject = new Object3D();
158
- this._createdPlacementObject = rootObject;
159
- rootObject.name = "AR Session Root";
160
- this._placementScene.name = "AR Placement Scene";
161
- this._placementScene.children.length = 0;
162
- for (let i = this.context.scene.children.length - 1; i >= 0; i--) {
163
- const ch = this.context.scene.children[i];
164
- this._placementScene.add(ch);
165
- }
166
- this.context.scene.add(rootObject);
167
-
168
- if (this.autoCenter) {
169
- const bounds = getBoundingBox(this._placementScene.children);
170
- const center = bounds.getCenter(new Vector3());
171
- const size = bounds.getSize(new Vector3());
172
- const matrix = new Matrix4();
173
- matrix.makeTranslation(center.x, center.y - size.y * .5, center.z);
174
- this._startOffset.multiply(matrix);
175
- }
176
-
177
- // reparent components
178
- // save which gameobject the sessionroot component was previously attached to
179
- this._reparentedComponents.length = 0;
180
- this._reparentedComponents.push({ comp: this, originalObject: this.gameObject });
181
- GameObject.addComponent(rootObject, this);
182
- // const webXR = GameObject.findObjectOfType(WebXR2);
183
- // if (webXR) {
184
- // this._reparentedComponents.push({ comp: webXR, originalObject: webXR.gameObject });
185
- // GameObject.addComponent(rootObject, webXR);
186
- // const playerSync = GameObject.findObjectOfType(XRFlag);
187
- // }
188
-
189
- // recreate the reticle every time we enter AR
190
- for (const ret of this._reticle) {
191
- destroy(ret);
192
- }
193
- this._reticle.length = 0;
194
- this._isPlacing = true;
195
- // we want to receive pointer events EARLY and prevent interaction with other objects while placing by stopping the event propagation
196
- this.context.input.addEventListener("pointerup", this.onPlaceScene, { queue: InputEventQueue.Early });
197
- }
198
- onLeaveXR() {
199
- // TODO: WebARSessionRoot doesnt work when we enter passthrough and leave XR without having placed the session!!!
200
- this.context.input.removeEventListener("pointerup", this.onPlaceScene, { queue: InputEventQueue.Early });
201
- this.onRevertSceneChanges();
202
- // this._anchor?.delete();
203
- this._anchor = null;
204
- WebARSessionRoot._hasPlaced = false;
205
- this._rigPlacementMatrix = undefined;
206
- }
207
- onUpdateXR(args: NeedleXREventArgs): void {
208
-
209
- // disable session placement while images are being tracked
210
- if (args.xr.isTrackingImages) {
211
- for (const ret of this._reticle)
212
- ret.visible = false;
213
- return;
214
- }
215
-
216
- if (this._isPlacing) {
217
- const rigObject = args.xr.rig?.gameObject;
218
- // the rig should be parented to the scene while placing
219
- // since the camera is always parented to the rig this ensures that the camera is always rendering
220
- if (rigObject && rigObject.parent !== this.context.scene) {
221
- this.context.scene.add(rigObject);
222
- }
223
-
224
- // in pass through mode we want to place the scene using an XR controller
225
- let controllersDidHit = false;
226
- // when auto placing we just use the user's view
227
- if (args.xr.isPassThrough && args.xr.controllers.length > 0 && !this.autoPlace) {
228
- for (const ctrl of args.xr.controllers) {
229
- // with this we can only place with the left / first controller right now
230
- // we also only have one reticle... this should probably be refactored a bit so we can have multiple reticles
231
- // and then place at the reticle for which the user clicked the place button
232
- const hit = ctrl.getHitTest();
233
- if (hit) {
234
- controllersDidHit = true;
235
- this.updateReticleAndHits(args.xr, ctrl.index, hit, args.xr.rigScale);
236
- }
237
- }
238
- }
239
- // in screen AR mode we use "camera" hit testing (or when using the simulator where controller hit testing is not supported)
240
- if (!controllersDidHit) {
241
- const hit = args.xr.getHitTest();
242
- if (hit) {
243
- this.updateReticleAndHits(args.xr, 0, hit, args.xr.rigScale);
244
- }
245
- }
246
-
247
- }
248
- else {
249
- // Update anchors, if any
250
- if (this._anchor && args.xr.referenceSpace) {
251
- const pose = args.xr.frame.getPose(this._anchor.anchorSpace, args.xr.referenceSpace);
252
- if (pose && this.context.time.frame % 20 === 0) {
253
- // apply the anchor pose to one of the reticles
254
- const converted = args.xr.convertSpace(pose.transform);
255
- const reticle = this._reticle[0];
256
- if (reticle) {
257
- reticle.position.copy(converted.position);
258
- reticle.quaternion.copy(converted.quaternion);
259
- this.onApplyPose(reticle);
260
- }
261
- }
262
- }
263
-
264
- // Scene has been placed
265
- if (this.arTouchTransform) {
266
- if (!this.userInput) this.userInput = new WebXRSessionRootUserInput(this.context);
267
- this.userInput?.enable();
268
- }
269
- else this.userInput?.disable();
270
- if (this.arTouchTransform && this.userInput?.hasChanged) {
271
- if (args.xr.rig) {
272
- const rig = args.xr.rig.gameObject;
273
- this.userInput.applyMatrixTo(rig.matrix, true);
274
- rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
275
- // if the rig is scaled large we want the drag touch to be faster
276
- this.userInput.factor = rig.scale.x;
277
- }
278
- this.userInput.reset();
279
- }
280
- }
281
- }
282
-
283
- private updateReticleAndHits(_xr: NeedleXRSession, i: number, hit: NeedleXRHitTestResult, scale: number) {
284
- // save the hit test
285
- this._hits[i] = hit.hit;
286
- let reticle = this._reticle[i];
287
- if (!reticle) {
288
- if (this.customReticle) {
289
- if (this.customReticle.asset) {
290
- reticle = instantiate(this.customReticle.asset);
291
- }
292
- else {
293
- this.customReticle.loadAssetAsync();
294
- return;
295
- }
296
- }
297
- else {
298
- reticle = new Mesh(
299
- new RingGeometry(0.07, 0.09, 32).rotateX(- Math.PI / 2),
300
- new MeshBasicMaterial({ side: DoubleSide, depthTest: false, depthWrite: false, transparent: true, opacity: 1, color: 0xeeeeee })
301
- ) as any as IGameObject;
302
- reticle.name = "AR Placement Reticle";
303
- }
304
- if (debug) {
305
- const axes = new AxesHelper(1);
306
- axes.position.y += .01;
307
- reticle.add(axes);
308
- }
309
- this._reticle[i] = reticle;
310
- reticle.matrixAutoUpdate = false;
311
- reticle.visible = false;
312
- }
313
- reticle["lastPos"] = reticle["lastPos"] || hit.position.clone();
314
- reticle["lastQuat"] = reticle["lastQuat"] || hit.quaternion.clone();
315
- // reticle["targetPos"] = reticle["targetPos"] || hit.position.clone();
316
- // reticle["targetQuat"] = reticle["targetQuat"] || hit.quaternion.clone();
317
-
318
- // TODO we likely want the reticle itself to be placed _exactly_ and then the visuals being lerped,
319
- // Right now this leads to a "rotation glitch" when going from a horizontal to a vertical surface
320
- reticle.position.copy(reticle["lastPos"].lerp(hit.position, this.context.time.deltaTime / .1));
321
- reticle["lastPos"].copy(reticle.position);
322
- reticle.quaternion.copy(reticle["lastQuat"].slerp(hit.quaternion, this.context.time.deltaTime / .05));
323
- reticle["lastQuat"].copy(reticle.quaternion);
324
-
325
- // TODO make sure original reticle asset scale is respected, or document it should be uniformly scaled
326
- // scale *= this.customReticle?.asset?.scale?.x || 1;
327
- reticle.scale.set(scale, scale, scale);
328
-
329
- // if (this.invertForward) {
330
- // reticle.rotateY(Math.PI);
331
- // }
332
-
333
- // Workaround: For a custom reticle we apply the view based transform during placement preview
334
- // See NE-4161 for context
335
- if (this.customReticle)
336
- this.applyViewBasedTransform(reticle);
337
-
338
- reticle.updateMatrix();
339
- reticle.visible = true;
340
- if (reticle.parent !== this.context.scene)
341
- this.context.scene.add(reticle);
342
-
343
- if (this._placementStartTime < 0) {
344
- this._placementStartTime = this.context.time.realtimeSinceStartup;
345
- }
346
-
347
- if (this.autoPlace) {
348
- this.upVec.set(0, 1, 0).applyQuaternion(reticle.quaternion);
349
- const isUp = this.upVec.dot(getTempVector(0, 1, 0)) > 0.9;
350
- if (isUp) {
351
- // We want the reticle to be at a suitable spot for a moment before we place the scene (not place it immediately)
352
- let autoplace_timer = reticle["autoplace:timer"] || 0;
353
- if (autoplace_timer >= 1) {
354
- reticle.visible = false;
355
- this.onPlaceScene(null);
356
- }
357
- else {
358
- autoplace_timer += this.context.time.deltaTime;
359
- reticle["autoplace:timer"] = autoplace_timer;
360
- }
361
- }
362
- else {
363
- reticle["autoplace:timer"] = 0;
364
- }
365
- }
366
- }
367
-
368
- private onPlaceScene = (evt: NEPointerEvent | null) => {
369
- if (this._isPlacing == false) return;
370
- if (evt?.used) return;
371
-
372
- let reticle: IGameObject | undefined = this._reticle[0];
373
-
374
- if (!reticle) {
375
- console.warn("No reticle to place...");
376
- return;
377
- }
378
-
379
- if (!reticle.visible && !this.autoPlace) {
380
- console.warn("Reticle is not visible (can not place)");
381
- return;
382
- }
383
-
384
- if (NeedleXRSession.active?.isTrackingImages) {
385
- console.warn("Scene Placement is disabled while images are being tracked");
386
- return;
387
- }
388
-
389
- let hit = this._hits[0];
390
-
391
- if (evt && evt.origin instanceof NeedleXRController) {
392
- // until we can use hit testing for both controllers and have multple reticles we only allow placement with the first controller
393
- const controllerReticle = this._reticle[evt.origin.index];
394
- if (controllerReticle) {
395
- reticle = controllerReticle;
396
- hit = this._hits[evt.origin.index];
397
- }
398
- }
399
-
400
- // if we place the scene we don't want this event to be propagated to any sub-objects (via the EventSystem) anymore and trigger e.g. a click on objects for the "place tap" event
401
- if (evt) {
402
- evt.stopImmediatePropagation();
403
- evt.stopPropagation();
404
- evt.use();
405
- }
406
-
407
- this._isPlacing = false;
408
- this.context.input.removeEventListener("pointerup", this.onPlaceScene);
409
-
410
- this.onRevertSceneChanges();
411
-
412
- // TODO: we should probably use the non-lerped position and quaternion here
413
- reticle.position.copy(reticle["lastPos"]);
414
- reticle.quaternion.copy(reticle["lastQuat"]);
415
-
416
- this.onApplyPose(reticle);
417
- WebARSessionRoot._hasPlaced = true;
418
-
419
- if (this.useXRAnchor) {
420
- this.onCreateAnchor(NeedleXRSession.active!, hit);
421
- }
422
-
423
- if (this.context.xr) {
424
- for (const ctrl of this.context.xr.controllers) {
425
- ctrl.cancelHitTestSource();
426
- }
427
- }
428
- }
429
-
430
- private onSetScale() {
431
- if (!WebARSessionRoot._hasPlaced) return;
432
- const rig = NeedleXRSession.active?.rig?.gameObject;
433
- if (rig) {
434
- const currentScale = NeedleXRSession.active?.rigScale || 1;
435
- const newScale = (1 / this._arScale) * currentScale;
436
- const scaleMatrix = new Matrix4().makeScale(newScale, newScale, newScale).invert();
437
- rig.matrix.premultiply(scaleMatrix);
438
- rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
439
- }
440
- }
441
-
442
- private onRevertSceneChanges() {
443
- for (const ret of this._reticle) {
444
- if (!ret) continue;
445
- ret.visible = false;
446
- ret?.removeFromParent();
447
- }
448
- this._reticle.length = 0;
449
-
450
- for (let i = this._placementScene.children.length - 1; i >= 0; i--) {
451
- const ch = this._placementScene.children[i];
452
- this.context.scene.add(ch);
453
- }
454
- this._createdPlacementObject?.removeFromParent();
455
-
456
- for (const reparented of this._reparentedComponents) {
457
- GameObject.addComponent(reparented.originalObject, reparented.comp);
458
- }
459
- }
460
-
461
- private async onCreateAnchor(session: NeedleXRSession, hit: XRHitTestResult) {
462
- if (hit.createAnchor === undefined) {
463
- console.warn("Hit does not support creating an anchor", hit);
464
- if (isDevEnvironment()) showBalloonWarning("Hit does not support creating an anchor");
465
- return;
466
- }
467
- else {
468
- const anchor = await hit.createAnchor(session.viewerPose!.transform);
469
- // make sure the session is still active
470
- if (session.running && anchor) {
471
- this._anchor = anchor;
472
- }
473
- }
474
- }
475
-
476
- private upVec: Vector3 = new Vector3(0, 1, 0);
477
- private lookPoint: Vector3 = new Vector3();
478
- private worldUpVec: Vector3 = new Vector3(0, 1, 0);
479
-
480
- private applyViewBasedTransform(reticle: Object3D) {
481
-
482
- // Make reticle face the user to unify the placement experience across devices.
483
- // The pose that we're receiving from the hit test varies between devices:
484
- // - Quest: currently aligned to the mesh that was hit (depends on room setup), has changed a couple times
485
- // - Android WebXR: looking at the camera, but pretty random when on a wall
486
- // - Mozilla WebXR Viewer: aligned to the start of the session
487
- const camGo = this.context.mainCamera as Object3D as GameObject;
488
- const reticleGo = reticle as GameObject;
489
- const camWP = camGo.worldPosition;
490
- const reticleWp = reticleGo.worldPosition;
491
-
492
- this.upVec.set(0, 1, 0).applyQuaternion(reticle.quaternion);
493
-
494
- // upVec may be pointing AWAY from us, we have to flip it if that's the case
495
- const camPos = camGo.worldPosition;
496
- if (camPos) {
497
- const camToReticle = reticle.position.clone().sub(camPos);
498
- const angle = camToReticle.angleTo(this.upVec);
499
- if (angle < Math.PI / 2) {
500
- this.upVec.negate();
501
- }
502
- }
503
-
504
- const upAngle = this.upVec.angleTo(this.worldUpVec) * 180 / Math.PI;
505
- // For debugging look angle for AR placement
506
- // Gizmos.DrawDirection(reticle.position, upVec, "blue", 0.1);
507
- // Gizmos.DrawLabel(reticle.position, upAngle.toFixed(2), 0.1);
508
-
509
- const angleForWallPlacement = 30;
510
- if ((upAngle > angleForWallPlacement && upAngle < 180 - angleForWallPlacement) ||
511
- (upAngle < -angleForWallPlacement && upAngle > -180 + angleForWallPlacement)) {
512
-
513
- this.lookPoint.copy(reticle.position).add(this.upVec);
514
- this.lookPoint.y = reticle.position.y;
515
- reticle.lookAt(this.lookPoint);
516
- }
517
- else {
518
- camWP.y = reticleWp.y;
519
- reticle.lookAt(camWP);
520
- }
521
-
522
- // TODO: ability to scale the reticle so that we can fit the scene depending on the view angle or distance to the reticle.
523
- // Currently, doing this leads to wrong placement of the scene.
524
- /*
525
- const rigScale = NeedleXRSession.active?.rigScale || 1;
526
- const scale = distance * rigScale;
527
- reticle.scale.set(scale, scale, scale);
528
- */
529
- }
530
-
531
- private onApplyPose(reticle: Object3D) {
532
- const rigObject = NeedleXRSession.active?.rig?.gameObject;
533
- if (!rigObject) {
534
- console.warn("No rig object to place");
535
- return;
536
- }
537
- // const rigScale = NeedleXRSession.active?.rigScale || 1;
538
-
539
- // save the previous rig parent
540
- const previousParent = rigObject.parent || this.context.scene;
541
-
542
- // if we have placed this rig before and this is just "replacing" with the anchor
543
- // we need to make sure the XRRig attached to the reticle is at the same position as last time
544
- // since in the following code we move it inside the reticle (relative to the reticle)
545
- if (this._rigPlacementMatrix) {
546
- this._rigPlacementMatrix?.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
547
- }
548
- else {
549
- this._rigPlacementMatrix = rigObject.matrix.clone();
550
- }
551
-
552
- this.applyViewBasedTransform(reticle);
553
- reticle.updateMatrix();
554
- // attach rig to reticle (since the reticle is in rig space it's a easy way to place the rig where we want it relative to the reticle)
555
- this.context.scene.add(reticle);
556
- reticle.attach(rigObject);
557
- reticle.removeFromParent();
558
-
559
- // move rig now relative to the reticle
560
- // TODO support scaled reticle
561
- rigObject.scale.set(this.arScale, this.arScale, this.arScale);
562
- rigObject.position.multiplyScalar(this.arScale);
563
-
564
- rigObject.updateMatrix();
565
- // if invert forward is disabled we need to invert the forward rotation
566
- // we want to look into positive Z direction (if invertForward is enabled we look into negative Z direction)
567
- if (this.invertForward)
568
- rigObject.matrix.premultiply(invertForwardMatrix);
569
- rigObject.matrix.premultiply(this._startOffset);
570
-
571
- // apply the rig modifications and add it back to the previous parent
572
- rigObject.matrix.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
573
- previousParent.add(rigObject);
574
-
575
- }
576
- }
577
-
578
-
579
-
580
-
581
- class WebXRSessionRootUserInput {
582
- private static up = new Vector3(0, 1, 0);
583
- private static zero = new Vector3(0, 0, 0);
584
- private static one = new Vector3(1, 1, 1);
585
-
586
- oneFingerDrag: boolean = true;
587
- twoFingerRotate: boolean = true;
588
- twoFingerScale: boolean = true;
589
-
590
- factor: number = 1;
591
-
592
- readonly context: Context;
593
- readonly offset: Matrix4;
594
- readonly plane: Plane;
595
-
596
- private _scale: number = 1;
597
- private _hasChanged: boolean = false;
598
-
599
- get scale() {
600
- return this._scale;
601
- }
602
-
603
- // readonly translate: Vector3 = new Vector3();
604
- // readonly rotation: Quaternion = new Quaternion();
605
- // readonly scale: Vector3 = new Vector3(1, 1, 1);
606
-
607
- constructor(context: Context) {
608
- this.context = context;
609
- this.offset = new Matrix4()
610
- this.plane = new Plane();
611
- this.plane.setFromNormalAndCoplanarPoint(WebXRSessionRootUserInput.up, WebXRSessionRootUserInput.zero);
612
- }
613
-
614
- private _enabled: boolean = false;
615
-
616
- reset() {
617
- this._scale = 1;
618
- this.offset.identity();
619
- this._hasChanged = true;
620
- }
621
- get hasChanged() { return this._hasChanged; }
622
-
623
- /**
624
- * Applies the matrix to the offset matrix
625
- * @param matrix the matrix to apply the drag offset to
626
- * @param invert if true the offset matrix will be inverted before applying it to the matrix and premultiplied
627
- */
628
- applyMatrixTo(matrix: Matrix4, invert: boolean) {
629
- this._hasChanged = false;
630
- if (invert) {
631
- this.offset.invert();
632
- matrix.premultiply(this.offset);
633
- }
634
- else
635
- matrix.multiply(this.offset);
636
- // if (this._needsUpdate)
637
- // this.updateMatrix();
638
- // matrix.premultiply(this._rotationMatrix);
639
- // matrix.premultiply(this.offset).premultiply(this._rotationMatrix)
640
- }
641
-
642
-
643
- private readonly currentlyUsedPointerIds = new Set<number>();
644
- private readonly currentlyUnusedPointerIds = new Set<number>();
645
- get isActive() {
646
- return this.currentlyUsedPointerIds.size <= 0 && this.currentlyUnusedPointerIds.size > 0;
647
- }
648
-
649
- enable() {
650
- if (this._enabled) return;
651
- this._enabled = true;
652
-
653
- this.context.input.addEventListener("pointerdown", this.onPointerDownEarly, { queue: InputEventQueue.Early });
654
- this.context.input.addEventListener("pointerdown", this.onPointerDownLate, { queue: InputEventQueue.Late });
655
- this.context.input.addEventListener("pointerup", this.onPointerUpEarly, { queue: InputEventQueue.Early });
656
-
657
- // TODO: refactor the following events to use the input system
658
- window.addEventListener('touchstart', this.touchStart, { passive: false });
659
- window.addEventListener('touchmove', this.touchMove, { passive: false });
660
- window.addEventListener('touchend', this.touchEnd, { passive: false });
661
- }
662
- disable() {
663
- if (!this._enabled) return;
664
- this._enabled = false;
665
-
666
- this.context.input.removeEventListener("pointerdown", this.onPointerDownEarly, { queue: InputEventQueue.Early });
667
- this.context.input.removeEventListener("pointerdown", this.onPointerDownLate, { queue: InputEventQueue.Late });
668
- this.context.input.removeEventListener("pointerup", this.onPointerUpEarly, { queue: InputEventQueue.Early });
669
-
670
- window.removeEventListener('touchstart', this.touchStart);
671
- window.removeEventListener('touchmove', this.touchMove);
672
- window.removeEventListener('touchend', this.touchEnd);
673
- }
674
-
675
- private onPointerDownEarly = (e: NEPointerEvent) => {
676
- if (this.isActive) e.stopPropagation();
677
- };
678
- private onPointerDownLate = (e: NEPointerEvent) => {
679
- if (e.used) this.currentlyUsedPointerIds.add(e.pointerId);
680
- else if (this.currentlyUsedPointerIds.size <= 0) this.currentlyUnusedPointerIds.add(e.pointerId);
681
- };
682
- private onPointerUpEarly = (e: NEPointerEvent) => {
683
- this.currentlyUsedPointerIds.delete(e.pointerId);
684
- this.currentlyUnusedPointerIds.delete(e.pointerId);
685
- };
686
-
687
- // private _needsUpdate: boolean = true;
688
- // private _rotationMatrix: Matrix4 = new Matrix4();
689
- // private updateMatrix() {
690
- // this._needsUpdate = false;
691
- // this._rotationMatrix.makeRotationFromQuaternion(this.rotation);
692
- // this.offset.compose(this.translate, new Quaternion(), this.scale);
693
- // // const rot = this._tempMatrix.makeRotationY(this.angle);
694
- // // this.translate.applyMatrix4(rot);
695
- // // this.offset.elements[12] = this.translate.x;
696
- // // this.offset.elements[13] = this.translate.y;
697
- // // this.offset.elements[14] = this.translate.z;
698
- // // this.offset.premultiply(rot);
699
- // // const s = this.scale;
700
- // // this.offset.premultiply(this._tempMatrix.makeScale(s, s, s));
701
- // }
702
-
703
- private prev: Map<number, { ignore: boolean, x: number, z: number, screenx: number, screeny: number }> = new Map();
704
- private _didMultitouch: boolean = false;
705
-
706
- private touchStart = (evt: TouchEvent) => {
707
- if (evt.defaultPrevented) return;
708
-
709
- // let isValidTouch = true;
710
- // isValidTouch = evt.target === this.context.domElement || evt.target === this.context.renderer.domElement;
711
- // if (!isValidTouch) {
712
- // return;
713
- // }
714
-
715
- for (let i = 0; i < evt.changedTouches.length; i++) {
716
- const touch = evt.changedTouches[i];
717
- // if a user starts swiping in the top area of the screen
718
- // which might be a gesture to open the menu
719
- // we ignore it
720
- const ignore = DeviceUtilities.isAndroidDevice() && touch.clientY < window.innerHeight * .1;
721
- if (!this.prev.has(touch.identifier))
722
- this.prev.set(touch.identifier, {
723
- ignore,
724
- x: 0,
725
- z: 0,
726
- screenx: 0,
727
- screeny: 0,
728
- });
729
- const prev = this.prev.get(touch.identifier);
730
- if (prev) {
731
- const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
732
- prev.x = pos.x;
733
- prev.z = pos.z;
734
- prev.screenx = touch.clientX;
735
- prev.screeny = touch.clientY;
736
- }
737
- }
738
- }
739
- private touchEnd = (evt: TouchEvent) => {
740
- if (evt.touches.length <= 0) {
741
- this._didMultitouch = false;
742
- }
743
- for (let i = 0; i < evt.changedTouches.length; i++) {
744
- const touch = evt.changedTouches[i];
745
- this.prev.delete(touch.identifier);
746
- }
747
- }
748
- private touchMove = (evt: TouchEvent) => {
749
- if (evt.defaultPrevented) return;
750
- if (!this.isActive) return;
751
-
752
- if (evt.touches.length === 1) {
753
- // if we had multiple touches before due to e.g. pinching / rotating
754
- // and stopping one of the touches, we don't want to move the scene suddenly
755
- // this will be resettet when all touches stop
756
- if (this._didMultitouch) {
757
- return;
758
- }
759
- const touch = evt.touches[0];
760
- const prev = this.prev.get(touch.identifier);
761
- if (!prev || prev.ignore) return;
762
- const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
763
- const dx = pos.x - prev.x;
764
- const dy = pos.z - prev.z;
765
- if (dx === 0 && dy === 0) return;
766
- if (this.oneFingerDrag)
767
- this.addMovement(dx, dy);
768
- prev.x = pos.x;
769
- prev.z = pos.z;
770
- prev.screenx = touch.clientX;
771
- prev.screeny = touch.clientY;
772
- return;
773
- }
774
- else if (evt.touches.length === 2) {
775
- this._didMultitouch = true;
776
- const touch1 = evt.touches[0];
777
- const touch2 = evt.touches[1];
778
- const prev1 = this.prev.get(touch1.identifier);
779
- const prev2 = this.prev.get(touch2.identifier);
780
- if (!prev1 || !prev2) return;
781
-
782
- if (this.twoFingerRotate) {
783
- const angle1 = Math.atan2(touch1.clientY - touch2.clientY, touch1.clientX - touch2.clientX);
784
- const lastAngle = Math.atan2(prev1.screeny - prev2.screeny, prev1.screenx - prev2.screenx);
785
- const angleDiff = angle1 - lastAngle;
786
- if (Math.abs(angleDiff) > 0.001) {
787
- this.addRotation(angleDiff);
788
- }
789
- }
790
-
791
- if (this.twoFingerScale) {
792
- const distx = touch1.clientX - touch2.clientX;
793
- const disty = touch1.clientY - touch2.clientY;
794
- const dist = Math.sqrt(distx * distx + disty * disty);
795
- const lastDistx = prev1.screenx - prev2.screenx;
796
- const lastDisty = prev1.screeny - prev2.screeny;
797
- const lastDist = Math.sqrt(lastDistx * lastDistx + lastDisty * lastDisty);
798
- const distDiff = dist - lastDist;
799
- if (Math.abs(distDiff) > 2) {
800
- this.addScale(distDiff)
801
- }
802
- }
803
-
804
- prev1.screenx = touch1.clientX;
805
- prev1.screeny = touch1.clientY;
806
- prev2.screenx = touch2.clientX;
807
- prev2.screeny = touch2.clientY;
808
- }
809
- }
810
-
811
- private readonly _raycaster: Raycaster = new Raycaster();
812
- private readonly _intersection: Vector3 = new Vector3();
813
- private readonly _screenPos: Vector3 = new Vector3();
814
-
815
- private getPositionOnPlane(tx: number, ty: number): Vector3 {
816
- const camera = this.context.mainCamera!;
817
- this._screenPos.x = (tx / window.innerWidth) * 2 - 1;
818
- this._screenPos.y = -(ty / window.innerHeight) * 2 + 1;
819
- this._screenPos.z = 1;
820
-
821
- this._screenPos.unproject(camera);
822
- this._raycaster.set(camera.position, this._screenPos.sub(camera.position));
823
- this._raycaster.ray.intersectPlane(this.plane, this._intersection);
824
- return this._intersection;
825
- }
826
-
827
- private addMovement(dx: number, dz: number) {
828
- // this.translate.x -= dx;
829
- // this.translate.z -= dz;
830
- // this._needsUpdate = true;
831
- // return
832
-
833
- // increase diff if the scene is scaled small
834
- dx /= this._scale;
835
- dz /= this._scale;
836
-
837
- dx *= this.factor;
838
- dz *= this.factor;
839
-
840
- // apply it
841
- this.offset.elements[12] += dx;
842
- this.offset.elements[14] += dz;
843
- if (dx !== 0 || dz !== 0)
844
- this._hasChanged = true;
845
- };
846
-
847
- private readonly _tempMatrix: Matrix4 = new Matrix4();
848
-
849
- private addScale(diff: number) {
850
- diff /= window.innerWidth
851
- diff *= -1;
852
-
853
- // this.scale.x *= 1 + diff;
854
- // this.scale.y *= 1 + diff;
855
- // this.scale.z *= 1 + diff;
856
- // this._needsUpdate = true;
857
- // return;
858
-
859
-
860
- // we use this factor to modify the translation factor (in apply movement)
861
- this._scale *= 1 + diff;
862
- // apply the scale
863
- this._tempMatrix.makeScale(1 - diff, 1 - diff, 1 - diff);
864
- this.offset.premultiply(this._tempMatrix);
865
- if (diff !== 0)
866
- this._hasChanged = true;
867
- }
868
-
869
-
870
- private addRotation(rot: number) {
871
- rot *= -1;
872
- // this.rotation.multiply(new Quaternion().setFromAxisAngle(WebXRSessionRootUserInput.up, rot));
873
- // this._needsUpdate = true;
874
- // return;
875
- this._tempMatrix.makeRotationY(rot);
876
- this.offset.premultiply(this._tempMatrix);
877
- if (rot !== 0)
878
- this._hasChanged = true;
879
- }
880
- }
1
+ import { AxesHelper, DoubleSide, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, Raycaster, RingGeometry, Scene, Vector3 } from "three";
2
+
3
+ import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
4
+ import { AssetReference } from "../../engine/engine_addressables.js";
5
+ import { Context } from "../../engine/engine_context.js";
6
+ import { destroy, instantiate } from "../../engine/engine_gameobject.js";
7
+ import { InputEventQueue, NEPointerEvent } from "../../engine/engine_input.js";
8
+ import { getBoundingBox, getTempVector } from "../../engine/engine_three_utils.js";
9
+ import type { IComponent, IGameObject } from "../../engine/engine_types.js";
10
+ import { DeviceUtilities, getParam } from "../../engine/engine_utils.js";
11
+ import { NeedleXRController, type NeedleXREventArgs, type NeedleXRHitTestResult, NeedleXRSession } from "../../engine/engine_xr.js";
12
+ import { Behaviour, GameObject } from "../Component.js";
13
+
14
+ // https://github.com/takahirox/takahirox.github.io/blob/master/js.mmdeditor/examples/js/controls/DeviceOrientationControls.js
15
+
16
+ const debug = getParam("debugwebxr");
17
+
18
+ const invertForwardMatrix = new Matrix4().makeRotationY(Math.PI);
19
+
20
+
21
+ /**
22
+ * The WebARSessionRoot is the root object for a WebAR session and used to place the scene in AR.
23
+ * It is also responsible for scaling the user in AR and optionally creating a XR anchor for the scene placement.
24
+ * @example
25
+ * ```ts
26
+ * WebARSessionRoot.onPlaced((args) => {
27
+ * console.log("Scene has been placed in AR");
28
+ * });
29
+ * ```
30
+ *
31
+ * @category XR
32
+ * @group Components
33
+ */
34
+ export class WebARSessionRoot extends Behaviour {
35
+
36
+ private static _eventListeners: { [key: string]: Array<(args: { instance: WebARSessionRoot }) => void> } = {};
37
+ /**
38
+ * Event that is called when the scene has been placed in AR.
39
+ * @param cb the callback that is called when the scene has been placed
40
+ * @returns a function to remove the event listener
41
+ */
42
+ static onPlaced(cb: (args: { instance: WebARSessionRoot }) => void) {
43
+ const event = "placed";
44
+ if (!this._eventListeners[event]) this._eventListeners[event] = [];
45
+ this._eventListeners[event].push(cb);
46
+ return () => {
47
+ const index = this._eventListeners[event].indexOf(cb);
48
+ if (index >= 0) this._eventListeners[event].splice(index, 1);
49
+ }
50
+ }
51
+
52
+ private static _hasPlaced: boolean = false;
53
+ /**
54
+ * @returns true if the scene has been placed in AR by the user or automatic placement
55
+ */
56
+ static get hasPlaced(): boolean {
57
+ return this._hasPlaced;
58
+ }
59
+
60
+
61
+ /** The scale of the user in AR.
62
+ * **NOTE**: a large value makes the scene appear smaller
63
+ * @default 1
64
+ */
65
+ get arScale(): number {
66
+ return this._arScale;
67
+ }
68
+ set arScale(val: number) {
69
+ this._arScale = Math.max(0.000001, val);
70
+ this.onSetScale();
71
+ }
72
+ private _arScale: number = 1;
73
+
74
+ /** When enabled the placed scene forward direction will towards the XRRig
75
+ * @deprecated
76
+ * @default false
77
+ */
78
+ invertForward: boolean = false;
79
+
80
+ /** When assigned this asset will be loaded and visualize the placement while in AR
81
+ * @default null
82
+ */
83
+ customReticle?: AssetReference;
84
+
85
+ /** Enable touch transform to translate, rotate and scale the scene in AR with multitouch
86
+ * @default true
87
+ */
88
+ arTouchTransform: boolean = true;
89
+
90
+ /** When enabled the scene will be placed automatically when a point in the real world is found
91
+ * @default false
92
+ */
93
+ autoPlace: boolean = false;
94
+
95
+ /** When enabled the scene center will be automatically calculated from the content in the scene */
96
+ autoCenter: boolean = false;
97
+
98
+ /** Experimental: When enabled we will create a XR anchor for the scene placement
99
+ * and make sure the scene is at that anchored point during a XR session
100
+ * @default false
101
+ **/
102
+ useXRAnchor: boolean = false;
103
+
104
+ /** true if we're currently placing the scene */
105
+ private _isPlacing = true;
106
+
107
+ /** This is the world matrix of the ar session root when entering webxr
108
+ * it is applied when the scene has been placed (e.g. if the session root is x:10, z:10 we want this position to be the center of the scene)
109
+ */
110
+ private readonly _startOffset: Matrix4 = new Matrix4();
111
+
112
+ private _createdPlacementObject: Object3D | null = null;
113
+ private readonly _reparentedComponents: Array<{ comp: IComponent, originalObject: IGameObject }> = [];
114
+
115
+ // move objects into a temporary scene while placing (which is not rendered) so that the components won't be disabled during this process
116
+ // e.g. we want the avatar to still be updated while placing
117
+ // another possibly solution would be to ensure from this component that the Rig is *also* not disabled while placing
118
+ private readonly _placementScene: Scene = new Scene();
119
+
120
+ /** the reticles used for placement */
121
+ private readonly _reticle: IGameObject[] = [];
122
+ /** needs to be in sync with the reticles */
123
+ private readonly _hits: XRHitTestResult[] = [];
124
+
125
+ private _placementStartTime: number = -1;
126
+ private _rigPlacementMatrix?: Matrix4;
127
+ /** if useAnchor is enabled this is the anchor we have created on placing the scene using the placement hit */
128
+ private _anchor: XRAnchor | null = null;
129
+ /** user input is used for ar touch transform */
130
+ private userInput?: WebXRSessionRootUserInput;
131
+
132
+ onEnable(): void {
133
+ this.customReticle?.preload();
134
+ }
135
+
136
+ supportsXR(mode: XRSessionMode): boolean {
137
+ return mode === "immersive-ar";
138
+ }
139
+
140
+ onEnterXR(_args: NeedleXREventArgs): void {
141
+ if (debug) console.log("ENTER WEBXR: SessionRoot start...");
142
+
143
+ this._anchor = null;
144
+ WebARSessionRoot._hasPlaced = false;
145
+
146
+ // if (_args.xr.session.enabledFeatures?.includes("image-tracking")) {
147
+ // console.warn("Image tracking is enabled - will not place scene");
148
+ // return;
149
+ // }
150
+
151
+ // save the transform of the session root in the scene to apply it when placing the scene
152
+ this.gameObject.updateMatrixWorld();
153
+ this._startOffset.copy(this.gameObject.matrixWorld);
154
+
155
+ // create a new root object for the session placement scripts
156
+ // and move all the children in the scene in a temporary scene that is not rendered
157
+ const rootObject = new Object3D();
158
+ this._createdPlacementObject = rootObject;
159
+ rootObject.name = "AR Session Root";
160
+ this._placementScene.name = "AR Placement Scene";
161
+ this._placementScene.children.length = 0;
162
+ for (let i = this.context.scene.children.length - 1; i >= 0; i--) {
163
+ const ch = this.context.scene.children[i];
164
+ this._placementScene.add(ch);
165
+ }
166
+ this.context.scene.add(rootObject);
167
+
168
+ if (this.autoCenter) {
169
+ const bounds = getBoundingBox(this._placementScene.children);
170
+ const center = bounds.getCenter(new Vector3());
171
+ const size = bounds.getSize(new Vector3());
172
+ const matrix = new Matrix4();
173
+ matrix.makeTranslation(center.x, center.y - size.y * .5, center.z);
174
+ this._startOffset.multiply(matrix);
175
+ }
176
+
177
+ // reparent components
178
+ // save which gameobject the sessionroot component was previously attached to
179
+ this._reparentedComponents.length = 0;
180
+ this._reparentedComponents.push({ comp: this, originalObject: this.gameObject });
181
+ GameObject.addComponent(rootObject, this);
182
+ // const webXR = GameObject.findObjectOfType(WebXR2);
183
+ // if (webXR) {
184
+ // this._reparentedComponents.push({ comp: webXR, originalObject: webXR.gameObject });
185
+ // GameObject.addComponent(rootObject, webXR);
186
+ // const playerSync = GameObject.findObjectOfType(XRFlag);
187
+ // }
188
+
189
+ // recreate the reticle every time we enter AR
190
+ for (const ret of this._reticle) {
191
+ destroy(ret);
192
+ }
193
+ this._reticle.length = 0;
194
+ this._isPlacing = true;
195
+ // we want to receive pointer events EARLY and prevent interaction with other objects while placing by stopping the event propagation
196
+ this.context.input.addEventListener("pointerup", this.onPlaceScene, { queue: InputEventQueue.Early });
197
+ }
198
+ onLeaveXR() {
199
+ // TODO: WebARSessionRoot doesnt work when we enter passthrough and leave XR without having placed the session!!!
200
+ this.context.input.removeEventListener("pointerup", this.onPlaceScene, { queue: InputEventQueue.Early });
201
+ this.onRevertSceneChanges();
202
+ // this._anchor?.delete();
203
+ this._anchor = null;
204
+ WebARSessionRoot._hasPlaced = false;
205
+ this._rigPlacementMatrix = undefined;
206
+ }
207
+ onUpdateXR(args: NeedleXREventArgs): void {
208
+
209
+ // disable session placement while images are being tracked
210
+ if (args.xr.isTrackingImages) {
211
+ for (const ret of this._reticle)
212
+ ret.visible = false;
213
+ return;
214
+ }
215
+
216
+ if (this._isPlacing) {
217
+ const rigObject = args.xr.rig?.gameObject;
218
+ // the rig should be parented to the scene while placing
219
+ // since the camera is always parented to the rig this ensures that the camera is always rendering
220
+ if (rigObject && rigObject.parent !== this.context.scene) {
221
+ this.context.scene.add(rigObject);
222
+ }
223
+
224
+ // in pass through mode we want to place the scene using an XR controller
225
+ let controllersDidHit = false;
226
+ // when auto placing we just use the user's view
227
+ if (args.xr.isPassThrough && args.xr.controllers.length > 0 && !this.autoPlace) {
228
+ for (const ctrl of args.xr.controllers) {
229
+ // with this we can only place with the left / first controller right now
230
+ // we also only have one reticle... this should probably be refactored a bit so we can have multiple reticles
231
+ // and then place at the reticle for which the user clicked the place button
232
+ const hit = ctrl.getHitTest();
233
+ if (hit) {
234
+ controllersDidHit = true;
235
+ this.updateReticleAndHits(args.xr, ctrl.index, hit, args.xr.rigScale);
236
+ }
237
+ }
238
+ }
239
+ // in screen AR mode we use "camera" hit testing (or when using the simulator where controller hit testing is not supported)
240
+ if (!controllersDidHit) {
241
+ const hit = args.xr.getHitTest();
242
+ if (hit) {
243
+ this.updateReticleAndHits(args.xr, 0, hit, args.xr.rigScale);
244
+ }
245
+ }
246
+
247
+ }
248
+ else {
249
+ // Update anchors, if any
250
+ if (this._anchor && args.xr.referenceSpace) {
251
+ const pose = args.xr.frame.getPose(this._anchor.anchorSpace, args.xr.referenceSpace);
252
+ if (pose && this.context.time.frame % 20 === 0) {
253
+ // apply the anchor pose to one of the reticles
254
+ const converted = args.xr.convertSpace(pose.transform);
255
+ const reticle = this._reticle[0];
256
+ if (reticle) {
257
+ reticle.position.copy(converted.position);
258
+ reticle.quaternion.copy(converted.quaternion);
259
+ this.onApplyPose(reticle);
260
+ }
261
+ }
262
+ }
263
+
264
+ // Scene has been placed
265
+ if (this.arTouchTransform) {
266
+ if (!this.userInput) this.userInput = new WebXRSessionRootUserInput(this.context);
267
+ this.userInput?.enable();
268
+ }
269
+ else this.userInput?.disable();
270
+ if (this.arTouchTransform && this.userInput?.hasChanged) {
271
+ if (args.xr.rig) {
272
+ const rig = args.xr.rig.gameObject;
273
+ this.userInput.applyMatrixTo(rig.matrix, true);
274
+ rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
275
+ // if the rig is scaled large we want the drag touch to be faster
276
+ this.userInput.factor = rig.scale.x;
277
+ }
278
+ this.userInput.reset();
279
+ }
280
+ }
281
+ }
282
+
283
+ private updateReticleAndHits(_xr: NeedleXRSession, i: number, hit: NeedleXRHitTestResult, scale: number) {
284
+ // save the hit test
285
+ this._hits[i] = hit.hit;
286
+ let reticle = this._reticle[i];
287
+ if (!reticle) {
288
+ if (this.customReticle) {
289
+ if (this.customReticle.asset) {
290
+ reticle = instantiate(this.customReticle.asset);
291
+ }
292
+ else {
293
+ this.customReticle.loadAssetAsync();
294
+ return;
295
+ }
296
+ }
297
+ else {
298
+ reticle = new Mesh(
299
+ new RingGeometry(0.07, 0.09, 32).rotateX(- Math.PI / 2),
300
+ new MeshBasicMaterial({ side: DoubleSide, depthTest: false, depthWrite: false, transparent: true, opacity: 1, color: 0xeeeeee })
301
+ ) as any as IGameObject;
302
+ reticle.name = "AR Placement Reticle";
303
+ }
304
+ if (debug) {
305
+ const axes = new AxesHelper(1);
306
+ axes.position.y += .01;
307
+ reticle.add(axes);
308
+ }
309
+ this._reticle[i] = reticle;
310
+ reticle.matrixAutoUpdate = false;
311
+ reticle.visible = false;
312
+ }
313
+ reticle["lastPos"] = reticle["lastPos"] || hit.position.clone();
314
+ reticle["lastQuat"] = reticle["lastQuat"] || hit.quaternion.clone();
315
+ // reticle["targetPos"] = reticle["targetPos"] || hit.position.clone();
316
+ // reticle["targetQuat"] = reticle["targetQuat"] || hit.quaternion.clone();
317
+
318
+ // TODO we likely want the reticle itself to be placed _exactly_ and then the visuals being lerped,
319
+ // Right now this leads to a "rotation glitch" when going from a horizontal to a vertical surface
320
+ reticle.position.copy(reticle["lastPos"].lerp(hit.position, this.context.time.deltaTime / .1));
321
+ reticle["lastPos"].copy(reticle.position);
322
+ reticle.quaternion.copy(reticle["lastQuat"].slerp(hit.quaternion, this.context.time.deltaTime / .05));
323
+ reticle["lastQuat"].copy(reticle.quaternion);
324
+
325
+ // TODO make sure original reticle asset scale is respected, or document it should be uniformly scaled
326
+ // scale *= this.customReticle?.asset?.scale?.x || 1;
327
+ reticle.scale.set(scale, scale, scale);
328
+
329
+ // if (this.invertForward) {
330
+ // reticle.rotateY(Math.PI);
331
+ // }
332
+
333
+ // Workaround: For a custom reticle we apply the view based transform during placement preview
334
+ // See NE-4161 for context
335
+ if (this.customReticle)
336
+ this.applyViewBasedTransform(reticle);
337
+
338
+ reticle.updateMatrix();
339
+ reticle.visible = true;
340
+ if (reticle.parent !== this.context.scene)
341
+ this.context.scene.add(reticle);
342
+
343
+ if (this._placementStartTime < 0) {
344
+ this._placementStartTime = this.context.time.realtimeSinceStartup;
345
+ }
346
+
347
+ if (this.autoPlace) {
348
+ this.upVec.set(0, 1, 0).applyQuaternion(reticle.quaternion);
349
+ const isUp = this.upVec.dot(getTempVector(0, 1, 0)) > 0.9;
350
+ if (isUp) {
351
+ // We want the reticle to be at a suitable spot for a moment before we place the scene (not place it immediately)
352
+ let autoplace_timer = reticle["autoplace:timer"] || 0;
353
+ if (autoplace_timer >= 1) {
354
+ reticle.visible = false;
355
+ this.onPlaceScene(null);
356
+ }
357
+ else {
358
+ autoplace_timer += this.context.time.deltaTime;
359
+ reticle["autoplace:timer"] = autoplace_timer;
360
+ }
361
+ }
362
+ else {
363
+ reticle["autoplace:timer"] = 0;
364
+ }
365
+ }
366
+ }
367
+
368
+ private onPlaceScene = (evt: NEPointerEvent | null) => {
369
+ if (this._isPlacing == false) return;
370
+ if (evt?.used) return;
371
+
372
+ let reticle: IGameObject | undefined = this._reticle[0];
373
+
374
+ if (!reticle) {
375
+ console.warn("No reticle to place...");
376
+ return;
377
+ }
378
+
379
+ if (!reticle.visible && !this.autoPlace) {
380
+ console.warn("Reticle is not visible (can not place)");
381
+ return;
382
+ }
383
+
384
+ if (NeedleXRSession.active?.isTrackingImages) {
385
+ console.warn("Scene Placement is disabled while images are being tracked");
386
+ return;
387
+ }
388
+
389
+ let hit = this._hits[0];
390
+
391
+ if (evt && evt.origin instanceof NeedleXRController) {
392
+ // until we can use hit testing for both controllers and have multple reticles we only allow placement with the first controller
393
+ const controllerReticle = this._reticle[evt.origin.index];
394
+ if (controllerReticle) {
395
+ reticle = controllerReticle;
396
+ hit = this._hits[evt.origin.index];
397
+ }
398
+ }
399
+
400
+ // if we place the scene we don't want this event to be propagated to any sub-objects (via the EventSystem) anymore and trigger e.g. a click on objects for the "place tap" event
401
+ if (evt) {
402
+ evt.stopImmediatePropagation();
403
+ evt.stopPropagation();
404
+ evt.use();
405
+ }
406
+
407
+ this._isPlacing = false;
408
+ this.context.input.removeEventListener("pointerup", this.onPlaceScene);
409
+
410
+ this.onRevertSceneChanges();
411
+
412
+ // TODO: we should probably use the non-lerped position and quaternion here
413
+ reticle.position.copy(reticle["lastPos"]);
414
+ reticle.quaternion.copy(reticle["lastQuat"]);
415
+
416
+ this.onApplyPose(reticle);
417
+ WebARSessionRoot._hasPlaced = true;
418
+
419
+ if (this.useXRAnchor) {
420
+ this.onCreateAnchor(NeedleXRSession.active!, hit);
421
+ }
422
+
423
+ if (this.context.xr) {
424
+ for (const ctrl of this.context.xr.controllers) {
425
+ ctrl.cancelHitTestSource();
426
+ }
427
+ }
428
+ }
429
+
430
+ private onSetScale() {
431
+ if (!WebARSessionRoot._hasPlaced) return;
432
+ const rig = NeedleXRSession.active?.rig?.gameObject;
433
+ if (rig) {
434
+ const currentScale = NeedleXRSession.active?.rigScale || 1;
435
+ const newScale = (1 / this._arScale) * currentScale;
436
+ const scaleMatrix = new Matrix4().makeScale(newScale, newScale, newScale).invert();
437
+ rig.matrix.premultiply(scaleMatrix);
438
+ rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
439
+ }
440
+ }
441
+
442
+ private onRevertSceneChanges() {
443
+ for (const ret of this._reticle) {
444
+ if (!ret) continue;
445
+ ret.visible = false;
446
+ ret?.removeFromParent();
447
+ }
448
+ this._reticle.length = 0;
449
+
450
+ for (let i = this._placementScene.children.length - 1; i >= 0; i--) {
451
+ const ch = this._placementScene.children[i];
452
+ this.context.scene.add(ch);
453
+ }
454
+ this._createdPlacementObject?.removeFromParent();
455
+
456
+ for (const reparented of this._reparentedComponents) {
457
+ GameObject.addComponent(reparented.originalObject, reparented.comp);
458
+ }
459
+ }
460
+
461
+ private async onCreateAnchor(session: NeedleXRSession, hit: XRHitTestResult) {
462
+ if (hit.createAnchor === undefined) {
463
+ console.warn("Hit does not support creating an anchor", hit);
464
+ if (isDevEnvironment()) showBalloonWarning("Hit does not support creating an anchor");
465
+ return;
466
+ }
467
+ else {
468
+ const anchor = await hit.createAnchor(session.viewerPose!.transform);
469
+ // make sure the session is still active
470
+ if (session.running && anchor) {
471
+ this._anchor = anchor;
472
+ }
473
+ }
474
+ }
475
+
476
+ private upVec: Vector3 = new Vector3(0, 1, 0);
477
+ private lookPoint: Vector3 = new Vector3();
478
+ private worldUpVec: Vector3 = new Vector3(0, 1, 0);
479
+
480
+ private applyViewBasedTransform(reticle: Object3D) {
481
+
482
+ // Make reticle face the user to unify the placement experience across devices.
483
+ // The pose that we're receiving from the hit test varies between devices:
484
+ // - Quest: currently aligned to the mesh that was hit (depends on room setup), has changed a couple times
485
+ // - Android WebXR: looking at the camera, but pretty random when on a wall
486
+ // - Mozilla WebXR Viewer: aligned to the start of the session
487
+ const camGo = this.context.mainCamera as Object3D as GameObject;
488
+ const reticleGo = reticle as GameObject;
489
+ const camWP = camGo.worldPosition;
490
+ const reticleWp = reticleGo.worldPosition;
491
+
492
+ this.upVec.set(0, 1, 0).applyQuaternion(reticle.quaternion);
493
+
494
+ // upVec may be pointing AWAY from us, we have to flip it if that's the case
495
+ const camPos = camGo.worldPosition;
496
+ if (camPos) {
497
+ const camToReticle = reticle.position.clone().sub(camPos);
498
+ const angle = camToReticle.angleTo(this.upVec);
499
+ if (angle < Math.PI / 2) {
500
+ this.upVec.negate();
501
+ }
502
+ }
503
+
504
+ const upAngle = this.upVec.angleTo(this.worldUpVec) * 180 / Math.PI;
505
+ // For debugging look angle for AR placement
506
+ // Gizmos.DrawDirection(reticle.position, upVec, "blue", 0.1);
507
+ // Gizmos.DrawLabel(reticle.position, upAngle.toFixed(2), 0.1);
508
+
509
+ const angleForWallPlacement = 30;
510
+ if ((upAngle > angleForWallPlacement && upAngle < 180 - angleForWallPlacement) ||
511
+ (upAngle < -angleForWallPlacement && upAngle > -180 + angleForWallPlacement)) {
512
+
513
+ this.lookPoint.copy(reticle.position).add(this.upVec);
514
+ this.lookPoint.y = reticle.position.y;
515
+ reticle.lookAt(this.lookPoint);
516
+ }
517
+ else {
518
+ camWP.y = reticleWp.y;
519
+ reticle.lookAt(camWP);
520
+ }
521
+
522
+ // TODO: ability to scale the reticle so that we can fit the scene depending on the view angle or distance to the reticle.
523
+ // Currently, doing this leads to wrong placement of the scene.
524
+ /*
525
+ const rigScale = NeedleXRSession.active?.rigScale || 1;
526
+ const scale = distance * rigScale;
527
+ reticle.scale.set(scale, scale, scale);
528
+ */
529
+ }
530
+
531
+ private onApplyPose(reticle: Object3D) {
532
+ const rigObject = NeedleXRSession.active?.rig?.gameObject;
533
+ if (!rigObject) {
534
+ console.warn("No rig object to place");
535
+ return;
536
+ }
537
+ // const rigScale = NeedleXRSession.active?.rigScale || 1;
538
+
539
+ // save the previous rig parent
540
+ const previousParent = rigObject.parent || this.context.scene;
541
+
542
+ // if we have placed this rig before and this is just "replacing" with the anchor
543
+ // we need to make sure the XRRig attached to the reticle is at the same position as last time
544
+ // since in the following code we move it inside the reticle (relative to the reticle)
545
+ if (this._rigPlacementMatrix) {
546
+ this._rigPlacementMatrix?.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
547
+ }
548
+ else {
549
+ this._rigPlacementMatrix = rigObject.matrix.clone();
550
+ }
551
+
552
+ this.applyViewBasedTransform(reticle);
553
+ reticle.updateMatrix();
554
+ // attach rig to reticle (since the reticle is in rig space it's a easy way to place the rig where we want it relative to the reticle)
555
+ this.context.scene.add(reticle);
556
+ reticle.attach(rigObject);
557
+ reticle.removeFromParent();
558
+
559
+ // move rig now relative to the reticle
560
+ // TODO support scaled reticle
561
+ rigObject.scale.set(this.arScale, this.arScale, this.arScale);
562
+ rigObject.position.multiplyScalar(this.arScale);
563
+
564
+ rigObject.updateMatrix();
565
+ // if invert forward is disabled we need to invert the forward rotation
566
+ // we want to look into positive Z direction (if invertForward is enabled we look into negative Z direction)
567
+ if (this.invertForward)
568
+ rigObject.matrix.premultiply(invertForwardMatrix);
569
+ rigObject.matrix.premultiply(this._startOffset);
570
+
571
+ // apply the rig modifications and add it back to the previous parent
572
+ rigObject.matrix.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
573
+ previousParent.add(rigObject);
574
+
575
+ }
576
+ }
577
+
578
+
579
+
580
+
581
+ class WebXRSessionRootUserInput {
582
+ private static up = new Vector3(0, 1, 0);
583
+ private static zero = new Vector3(0, 0, 0);
584
+ private static one = new Vector3(1, 1, 1);
585
+
586
+ oneFingerDrag: boolean = true;
587
+ twoFingerRotate: boolean = true;
588
+ twoFingerScale: boolean = true;
589
+
590
+ factor: number = 1;
591
+
592
+ readonly context: Context;
593
+ readonly offset: Matrix4;
594
+ readonly plane: Plane;
595
+
596
+ private _scale: number = 1;
597
+ private _hasChanged: boolean = false;
598
+
599
+ get scale() {
600
+ return this._scale;
601
+ }
602
+
603
+ // readonly translate: Vector3 = new Vector3();
604
+ // readonly rotation: Quaternion = new Quaternion();
605
+ // readonly scale: Vector3 = new Vector3(1, 1, 1);
606
+
607
+ constructor(context: Context) {
608
+ this.context = context;
609
+ this.offset = new Matrix4()
610
+ this.plane = new Plane();
611
+ this.plane.setFromNormalAndCoplanarPoint(WebXRSessionRootUserInput.up, WebXRSessionRootUserInput.zero);
612
+ }
613
+
614
+ private _enabled: boolean = false;
615
+
616
+ reset() {
617
+ this._scale = 1;
618
+ this.offset.identity();
619
+ this._hasChanged = true;
620
+ }
621
+ get hasChanged() { return this._hasChanged; }
622
+
623
+ /**
624
+ * Applies the matrix to the offset matrix
625
+ * @param matrix the matrix to apply the drag offset to
626
+ * @param invert if true the offset matrix will be inverted before applying it to the matrix and premultiplied
627
+ */
628
+ applyMatrixTo(matrix: Matrix4, invert: boolean) {
629
+ this._hasChanged = false;
630
+ if (invert) {
631
+ this.offset.invert();
632
+ matrix.premultiply(this.offset);
633
+ }
634
+ else
635
+ matrix.multiply(this.offset);
636
+ // if (this._needsUpdate)
637
+ // this.updateMatrix();
638
+ // matrix.premultiply(this._rotationMatrix);
639
+ // matrix.premultiply(this.offset).premultiply(this._rotationMatrix)
640
+ }
641
+
642
+
643
+ private readonly currentlyUsedPointerIds = new Set<number>();
644
+ private readonly currentlyUnusedPointerIds = new Set<number>();
645
+ get isActive() {
646
+ return this.currentlyUsedPointerIds.size <= 0 && this.currentlyUnusedPointerIds.size > 0;
647
+ }
648
+
649
+ enable() {
650
+ if (this._enabled) return;
651
+ this._enabled = true;
652
+
653
+ this.context.input.addEventListener("pointerdown", this.onPointerDownEarly, { queue: InputEventQueue.Early });
654
+ this.context.input.addEventListener("pointerdown", this.onPointerDownLate, { queue: InputEventQueue.Late });
655
+ this.context.input.addEventListener("pointerup", this.onPointerUpEarly, { queue: InputEventQueue.Early });
656
+
657
+ // TODO: refactor the following events to use the input system
658
+ window.addEventListener('touchstart', this.touchStart, { passive: false });
659
+ window.addEventListener('touchmove', this.touchMove, { passive: false });
660
+ window.addEventListener('touchend', this.touchEnd, { passive: false });
661
+ }
662
+ disable() {
663
+ if (!this._enabled) return;
664
+ this._enabled = false;
665
+
666
+ this.context.input.removeEventListener("pointerdown", this.onPointerDownEarly, { queue: InputEventQueue.Early });
667
+ this.context.input.removeEventListener("pointerdown", this.onPointerDownLate, { queue: InputEventQueue.Late });
668
+ this.context.input.removeEventListener("pointerup", this.onPointerUpEarly, { queue: InputEventQueue.Early });
669
+
670
+ window.removeEventListener('touchstart', this.touchStart);
671
+ window.removeEventListener('touchmove', this.touchMove);
672
+ window.removeEventListener('touchend', this.touchEnd);
673
+ }
674
+
675
+ private onPointerDownEarly = (e: NEPointerEvent) => {
676
+ if (this.isActive) e.stopPropagation();
677
+ };
678
+ private onPointerDownLate = (e: NEPointerEvent) => {
679
+ if (e.used) this.currentlyUsedPointerIds.add(e.pointerId);
680
+ else if (this.currentlyUsedPointerIds.size <= 0) this.currentlyUnusedPointerIds.add(e.pointerId);
681
+ };
682
+ private onPointerUpEarly = (e: NEPointerEvent) => {
683
+ this.currentlyUsedPointerIds.delete(e.pointerId);
684
+ this.currentlyUnusedPointerIds.delete(e.pointerId);
685
+ };
686
+
687
+ // private _needsUpdate: boolean = true;
688
+ // private _rotationMatrix: Matrix4 = new Matrix4();
689
+ // private updateMatrix() {
690
+ // this._needsUpdate = false;
691
+ // this._rotationMatrix.makeRotationFromQuaternion(this.rotation);
692
+ // this.offset.compose(this.translate, new Quaternion(), this.scale);
693
+ // // const rot = this._tempMatrix.makeRotationY(this.angle);
694
+ // // this.translate.applyMatrix4(rot);
695
+ // // this.offset.elements[12] = this.translate.x;
696
+ // // this.offset.elements[13] = this.translate.y;
697
+ // // this.offset.elements[14] = this.translate.z;
698
+ // // this.offset.premultiply(rot);
699
+ // // const s = this.scale;
700
+ // // this.offset.premultiply(this._tempMatrix.makeScale(s, s, s));
701
+ // }
702
+
703
+ private prev: Map<number, { ignore: boolean, x: number, z: number, screenx: number, screeny: number }> = new Map();
704
+ private _didMultitouch: boolean = false;
705
+
706
+ private touchStart = (evt: TouchEvent) => {
707
+ if (evt.defaultPrevented) return;
708
+
709
+ // let isValidTouch = true;
710
+ // isValidTouch = evt.target === this.context.domElement || evt.target === this.context.renderer.domElement;
711
+ // if (!isValidTouch) {
712
+ // return;
713
+ // }
714
+
715
+ for (let i = 0; i < evt.changedTouches.length; i++) {
716
+ const touch = evt.changedTouches[i];
717
+ // if a user starts swiping in the top area of the screen
718
+ // which might be a gesture to open the menu
719
+ // we ignore it
720
+ const ignore = DeviceUtilities.isAndroidDevice() && touch.clientY < window.innerHeight * .1;
721
+ if (!this.prev.has(touch.identifier))
722
+ this.prev.set(touch.identifier, {
723
+ ignore,
724
+ x: 0,
725
+ z: 0,
726
+ screenx: 0,
727
+ screeny: 0,
728
+ });
729
+ const prev = this.prev.get(touch.identifier);
730
+ if (prev) {
731
+ const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
732
+ prev.x = pos.x;
733
+ prev.z = pos.z;
734
+ prev.screenx = touch.clientX;
735
+ prev.screeny = touch.clientY;
736
+ }
737
+ }
738
+ }
739
+ private touchEnd = (evt: TouchEvent) => {
740
+ if (evt.touches.length <= 0) {
741
+ this._didMultitouch = false;
742
+ }
743
+ for (let i = 0; i < evt.changedTouches.length; i++) {
744
+ const touch = evt.changedTouches[i];
745
+ this.prev.delete(touch.identifier);
746
+ }
747
+ }
748
+ private touchMove = (evt: TouchEvent) => {
749
+ if (evt.defaultPrevented) return;
750
+ if (!this.isActive) return;
751
+
752
+ if (evt.touches.length === 1) {
753
+ // if we had multiple touches before due to e.g. pinching / rotating
754
+ // and stopping one of the touches, we don't want to move the scene suddenly
755
+ // this will be resettet when all touches stop
756
+ if (this._didMultitouch) {
757
+ return;
758
+ }
759
+ const touch = evt.touches[0];
760
+ const prev = this.prev.get(touch.identifier);
761
+ if (!prev || prev.ignore) return;
762
+ const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
763
+ const dx = pos.x - prev.x;
764
+ const dy = pos.z - prev.z;
765
+ if (dx === 0 && dy === 0) return;
766
+ if (this.oneFingerDrag)
767
+ this.addMovement(dx, dy);
768
+ prev.x = pos.x;
769
+ prev.z = pos.z;
770
+ prev.screenx = touch.clientX;
771
+ prev.screeny = touch.clientY;
772
+ return;
773
+ }
774
+ else if (evt.touches.length === 2) {
775
+ this._didMultitouch = true;
776
+ const touch1 = evt.touches[0];
777
+ const touch2 = evt.touches[1];
778
+ const prev1 = this.prev.get(touch1.identifier);
779
+ const prev2 = this.prev.get(touch2.identifier);
780
+ if (!prev1 || !prev2) return;
781
+
782
+ if (this.twoFingerRotate) {
783
+ const angle1 = Math.atan2(touch1.clientY - touch2.clientY, touch1.clientX - touch2.clientX);
784
+ const lastAngle = Math.atan2(prev1.screeny - prev2.screeny, prev1.screenx - prev2.screenx);
785
+ const angleDiff = angle1 - lastAngle;
786
+ if (Math.abs(angleDiff) > 0.001) {
787
+ this.addRotation(angleDiff);
788
+ }
789
+ }
790
+
791
+ if (this.twoFingerScale) {
792
+ const distx = touch1.clientX - touch2.clientX;
793
+ const disty = touch1.clientY - touch2.clientY;
794
+ const dist = Math.sqrt(distx * distx + disty * disty);
795
+ const lastDistx = prev1.screenx - prev2.screenx;
796
+ const lastDisty = prev1.screeny - prev2.screeny;
797
+ const lastDist = Math.sqrt(lastDistx * lastDistx + lastDisty * lastDisty);
798
+ const distDiff = dist - lastDist;
799
+ if (Math.abs(distDiff) > 2) {
800
+ this.addScale(distDiff)
801
+ }
802
+ }
803
+
804
+ prev1.screenx = touch1.clientX;
805
+ prev1.screeny = touch1.clientY;
806
+ prev2.screenx = touch2.clientX;
807
+ prev2.screeny = touch2.clientY;
808
+ }
809
+ }
810
+
811
+ private readonly _raycaster: Raycaster = new Raycaster();
812
+ private readonly _intersection: Vector3 = new Vector3();
813
+ private readonly _screenPos: Vector3 = new Vector3();
814
+
815
+ private getPositionOnPlane(tx: number, ty: number): Vector3 {
816
+ const camera = this.context.mainCamera!;
817
+ this._screenPos.x = (tx / window.innerWidth) * 2 - 1;
818
+ this._screenPos.y = -(ty / window.innerHeight) * 2 + 1;
819
+ this._screenPos.z = 1;
820
+
821
+ this._screenPos.unproject(camera);
822
+ this._raycaster.set(camera.position, this._screenPos.sub(camera.position));
823
+ this._raycaster.ray.intersectPlane(this.plane, this._intersection);
824
+ return this._intersection;
825
+ }
826
+
827
+ private addMovement(dx: number, dz: number) {
828
+ // this.translate.x -= dx;
829
+ // this.translate.z -= dz;
830
+ // this._needsUpdate = true;
831
+ // return
832
+
833
+ // increase diff if the scene is scaled small
834
+ dx /= this._scale;
835
+ dz /= this._scale;
836
+
837
+ dx *= this.factor;
838
+ dz *= this.factor;
839
+
840
+ // apply it
841
+ this.offset.elements[12] += dx;
842
+ this.offset.elements[14] += dz;
843
+ if (dx !== 0 || dz !== 0)
844
+ this._hasChanged = true;
845
+ };
846
+
847
+ private readonly _tempMatrix: Matrix4 = new Matrix4();
848
+
849
+ private addScale(diff: number) {
850
+ diff /= window.innerWidth
851
+ diff *= -1;
852
+
853
+ // this.scale.x *= 1 + diff;
854
+ // this.scale.y *= 1 + diff;
855
+ // this.scale.z *= 1 + diff;
856
+ // this._needsUpdate = true;
857
+ // return;
858
+
859
+
860
+ // we use this factor to modify the translation factor (in apply movement)
861
+ this._scale *= 1 + diff;
862
+ // apply the scale
863
+ this._tempMatrix.makeScale(1 - diff, 1 - diff, 1 - diff);
864
+ this.offset.premultiply(this._tempMatrix);
865
+ if (diff !== 0)
866
+ this._hasChanged = true;
867
+ }
868
+
869
+
870
+ private addRotation(rot: number) {
871
+ rot *= -1;
872
+ // this.rotation.multiply(new Quaternion().setFromAxisAngle(WebXRSessionRootUserInput.up, rot));
873
+ // this._needsUpdate = true;
874
+ // return;
875
+ this._tempMatrix.makeRotationY(rot);
876
+ this.offset.premultiply(this._tempMatrix);
877
+ if (rot !== 0)
878
+ this._hasChanged = true;
879
+ }
880
+ }