@needle-tools/engine 4.6.3 → 4.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1064) hide show
  1. package/CHANGELOG.md +3773 -3773
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-Bhmc3xq0.umd.cjs → needle-engine.bundle-B0b8OtrF.umd.cjs} +59 -59
  10. package/dist/{needle-engine.bundle-DzStNbW2.min.js → needle-engine.bundle-BDUZt2gN.min.js} +78 -78
  11. package/dist/{needle-engine.bundle-B3xwa0ZL.js → needle-engine.bundle-xlXwBS9f.js} +638 -638
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
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  998. package/src/engine-components/ui/Text.ts +578 -578
  999. package/src/engine-components/ui/Utils.ts +113 -113
  1000. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1001. package/src/engine-components/utils/LookAt.ts +88 -88
  1002. package/src/engine-components/utils/OpenURL.ts +114 -114
  1003. package/src/engine-components/webxr/Avatar.ts +265 -265
  1004. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1005. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1006. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1007. package/src/engine-components/webxr/WebXR.ts +585 -585
  1008. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1009. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1010. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1011. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1012. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1013. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1014. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1015. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1016. package/src/engine-components/webxr/index.ts +2 -2
  1017. package/src/engine-components/webxr/types.ts +3 -3
  1018. package/src/engine-components-experimental/Presentation.ts +12 -12
  1019. package/src/engine-components-experimental/api.ts +4 -4
  1020. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1021. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1022. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1023. package/src/engine-schemes/README.md +1 -1
  1024. package/src/engine-schemes/api.ts +12 -12
  1025. package/src/engine-schemes/schemes.ts +28 -28
  1026. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1027. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1028. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1029. package/src/engine-schemes/transform.ts +50 -50
  1030. package/src/engine-schemes/transforms.fbs +25 -25
  1031. package/src/engine-schemes/vec.fbs +19 -19
  1032. package/src/engine-schemes/vec2.ts +33 -33
  1033. package/src/engine-schemes/vec3.ts +38 -38
  1034. package/src/engine-schemes/vec4.ts +43 -43
  1035. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1036. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1037. package/src/include/draco/draco_decoder.js +34 -34
  1038. package/src/include/ktx2/basis_transcoder.js +21 -21
  1039. package/src/include/needle/arial-msdf.json +1471 -1471
  1040. package/src/include/three/DragControls.js +231 -231
  1041. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1042. package/src/needle-engine.ts +70 -70
  1043. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1044. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +0 -10
  1045. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +0 -452
  1046. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js.map +0 -1
  1047. package/src/engine-schemes/dist/api.js +0 -17
  1048. package/src/engine-schemes/dist/api.js.meta +0 -7
  1049. package/src/engine-schemes/dist/schemes.js +0 -25
  1050. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1051. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1052. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1053. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1054. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1055. package/src/engine-schemes/dist/transform.js +0 -46
  1056. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1057. package/src/engine-schemes/dist/vec2.js +0 -32
  1058. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1059. package/src/engine-schemes/dist/vec3.js +0 -36
  1060. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1061. package/src/engine-schemes/dist/vec4.js +0 -40
  1062. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1064. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,531 +1,531 @@
1
- import { BoxGeometry, BufferAttribute, Color, CylinderGeometry, EdgesGeometry, Line, LineBasicMaterial, LineSegments, Mesh, MeshBasicMaterial, Object3D, Quaternion, SphereGeometry, Vector3 } from 'three';
2
- import ThreeMeshUI, { Text } from "three-mesh-ui";
3
- import { isDestroyed } from './engine_gameobject.js';
4
- import { Context } from './engine_setup.js';
5
- import { getTempVector, lookAtObject, setWorldPositionXYZ } from './engine_three_utils.js';
6
- import { getParam } from './engine_utils.js';
7
- import { NeedleXRSession } from './engine_xr.js';
8
- const _tmp = new Vector3();
9
- const _tmp2 = new Vector3();
10
- const _quat = new Quaternion();
11
- const debug = getParam("debuggizmos");
12
- const defaultColor = 0x888888;
13
- const circleSegments = 32;
14
- /** Gizmos are temporary objects that are drawn in the scene for debugging or visualization purposes
15
- * They are automatically removed after a given duration and cached internally to reduce overhead.
16
- * Use the static methods of this class to draw gizmos in the scene.
17
- */
18
- export class Gizmos {
19
- constructor() { }
20
- /**
21
- * Allow creating gizmos
22
- * If disabled then no gizmos will be added to the scene anymore
23
- */
24
- static enabled = true;
25
- /**
26
- * Returns true if a given object is a gizmo
27
- */
28
- static isGizmo(obj) {
29
- return obj[$cacheSymbol] !== undefined;
30
- }
31
- /** Set visibility of all currently rendered gizmos */
32
- static setVisible(visible) {
33
- for (const obj of Internal.timedObjectsBuffer) {
34
- obj.visible = visible;
35
- }
36
- }
37
- /**
38
- * Draw a label in the scene or attached to an object (if a parent is provided)
39
- * @param position the position of the label in world space
40
- * @param text the text of the label
41
- * @param size the size of the label in world space
42
- * @param duration the duration in seconds the label will be rendered. If 0 it will be rendered for one frame
43
- * @param color the color of the label
44
- * @param backgroundColor the background color of the label
45
- * @param parent the parent object to attach the label to. If no parent is provided the label will be attached to the scene
46
- * @returns a handle to the label that can be used to update the text
47
- */
48
- static DrawLabel(position, text, size = .05, duration = 0, color, backgroundColor, parent) {
49
- if (!Gizmos.enabled)
50
- return null;
51
- if (!color)
52
- color = defaultColor;
53
- const rigScale = NeedleXRSession.active?.rigScale ?? 1;
54
- const element = Internal.getTextLabel(duration, text, size * rigScale, color, backgroundColor);
55
- if (parent instanceof Object3D)
56
- parent.add(element);
57
- element.position.x = position.x;
58
- element.position.y = position.y;
59
- element.position.z = position.z;
60
- return element;
61
- }
62
- /**
63
- * Draw a ray gizmo in the scene
64
- * @param origin the origin of the ray in world space
65
- * @param dir the direction of the ray in world space
66
- * @param color the color of the ray
67
- * @param duration the duration in seconds the ray will be rendered. If 0 it will be rendered for one frame
68
- * @param depthTest if true the ray will be rendered with depth test
69
- */
70
- static DrawRay(origin, dir, color = defaultColor, duration = 0, depthTest = true) {
71
- if (!Gizmos.enabled)
72
- return;
73
- const obj = Internal.getLine(duration);
74
- const positions = obj.geometry.getAttribute("position");
75
- positions.setXYZ(0, origin.x, origin.y, origin.z);
76
- _tmp.set(dir.x, dir.y, dir.z).multiplyScalar(999999999);
77
- positions.setXYZ(1, origin.x + _tmp.x, origin.y + _tmp.y, origin.z + _tmp.z);
78
- positions.needsUpdate = true;
79
- obj.material["color"].set(color);
80
- obj.material["depthTest"] = depthTest;
81
- obj.material["depthWrite"] = false;
82
- }
83
- /**
84
- * Draw a line gizmo in the scene
85
- * @param pt0 the start point of the line in world space
86
- * @param pt1 the end point of the line in world space
87
- * @param color the color of the line
88
- * @param duration the duration in seconds the line will be rendered. If 0 it will be rendered for one frame
89
- * @param depthTest if true the line will be rendered with depth test
90
- * @param lengthFactor the length of the line. Default is 1
91
- */
92
- static DrawDirection(pt, direction, color = defaultColor, duration = 0, depthTest = true, lengthFactor = 1) {
93
- if (!Gizmos.enabled)
94
- return;
95
- const obj = Internal.getLine(duration);
96
- const positions = obj.geometry.getAttribute("position");
97
- positions.setXYZ(0, pt.x, pt.y, pt.z);
98
- if (direction["w"] !== undefined) {
99
- _tmp.set(0, 0, -lengthFactor);
100
- _quat.set(direction["x"], direction["y"], direction["z"], direction["w"]);
101
- _tmp.applyQuaternion(_quat);
102
- }
103
- else {
104
- _tmp.set(direction.x, direction.y, direction.z);
105
- _tmp.multiplyScalar(lengthFactor);
106
- }
107
- positions.setXYZ(1, pt.x + _tmp.x, pt.y + _tmp.y, pt.z + _tmp.z);
108
- positions.needsUpdate = true;
109
- obj.material["color"].set(color);
110
- obj.material["depthTest"] = depthTest;
111
- obj.material["depthWrite"] = false;
112
- }
113
- /**
114
- * Draw a line gizmo in the scene
115
- * @param pt0 the start point of the line in world space
116
- * @param pt1 the end point of the line in world space
117
- * @param color the color of the line
118
- * @param duration the duration in seconds the line will be rendered. If 0 it will be rendered for one frame
119
- * @param depthTest if true the line will be rendered with depth test
120
- */
121
- static DrawLine(pt0, pt1, color = defaultColor, duration = 0, depthTest = true) {
122
- if (!Gizmos.enabled)
123
- return;
124
- const obj = Internal.getLine(duration);
125
- const positions = obj.geometry.getAttribute("position");
126
- positions.setXYZ(0, pt0.x, pt0.y, pt0.z);
127
- positions.setXYZ(1, pt1.x, pt1.y, pt1.z);
128
- positions.needsUpdate = true;
129
- obj.material["color"].set(color);
130
- obj.material["depthTest"] = depthTest;
131
- obj.material["depthWrite"] = false;
132
- obj.material["fog"] = false;
133
- }
134
- /**
135
- * Draw a 2D circle gizmo in the scene
136
- * @param pt0 the center of the circle in world space
137
- * @param normal the normal of the circle in world space
138
- * @param radius the radius of the circle in world space
139
- * @param color the color of the circle
140
- * @param duration the duration in seconds the circle will be rendered. If 0 it will be rendered for one frame
141
- * @param depthTest if true the circle will be rendered with depth test
142
- */
143
- static DrawCircle(pt0, normal, radius, color = defaultColor, duration = 0, depthTest = true) {
144
- if (!Gizmos.enabled)
145
- return;
146
- const obj = Internal.getCircle(duration);
147
- obj.position.set(pt0.x, pt0.y, pt0.z);
148
- obj.scale.set(radius, radius, radius);
149
- obj.quaternion.setFromUnitVectors(this._up, _tmp.set(normal.x, normal.y, normal.z).normalize());
150
- obj.material["color"].set(color);
151
- obj.material["depthTest"] = depthTest;
152
- obj.material["depthWrite"] = false;
153
- obj.material["fog"] = false;
154
- }
155
- /**
156
- * Draw a 3D wiremesh sphere gizmo in the scene
157
- * @param center the center of the sphere in world space
158
- * @param radius the radius of the sphere in world space
159
- * @param color the color of the sphere
160
- * @param duration the duration in seconds the sphere will be rendered. If 0 it will be rendered for one frame
161
- * @param depthTest if true the sphere will be rendered with depth test
162
- */
163
- static DrawWireSphere(center, radius, color = defaultColor, duration = 0, depthTest = true) {
164
- if (!Gizmos.enabled)
165
- return;
166
- const obj = Internal.getSphere(radius, duration, true);
167
- setWorldPositionXYZ(obj, center.x, center.y, center.z);
168
- obj.material["color"].set(color);
169
- obj.material["depthTest"] = depthTest;
170
- obj.material["depthWrite"] = false;
171
- obj.material["fog"] = false;
172
- }
173
- /**
174
- * Draw a 3D sphere gizmo in the scene
175
- * @param center the center of the sphere in world space
176
- * @param radius the radius of the sphere in world space
177
- * @param color the color of the sphere
178
- * @param duration the duration in seconds the sphere will be rendered. If 0 it will be rendered for one frame
179
- * @param depthTest if true the sphere will be rendered with depth test
180
- */
181
- static DrawSphere(center, radius, color = defaultColor, duration = 0, depthTest = true) {
182
- if (!Gizmos.enabled)
183
- return;
184
- const obj = Internal.getSphere(radius, duration, false);
185
- setWorldPositionXYZ(obj, center.x, center.y, center.z);
186
- obj.material["color"].set(color);
187
- obj.material["depthTest"] = depthTest;
188
- obj.material["depthWrite"] = false;
189
- }
190
- /**
191
- * Draw a 3D wiremesh box gizmo in the scene
192
- * @param center the center of the box in world space
193
- * @param size the size of the box in world space
194
- * @param color the color of the box
195
- * @param duration the duration in seconds the box will be rendered. If 0 it will be rendered for one frame
196
- * @param depthTest if true the box will be rendered with depth test
197
- */
198
- static DrawWireBox(center, size, color = defaultColor, duration = 0, depthTest = true) {
199
- if (!Gizmos.enabled)
200
- return;
201
- const obj = Internal.getBox(duration);
202
- obj.position.set(center.x, center.y, center.z);
203
- obj.scale.set(size.x, size.y, size.z);
204
- obj.material["color"].set(color);
205
- obj.material["depthTest"] = depthTest;
206
- obj.material["wireframe"] = true;
207
- obj.material["depthWrite"] = false;
208
- obj.material["fog"] = false;
209
- }
210
- /**
211
- * Draw a 3D wiremesh box gizmo in the scene
212
- * @param box the box in world space
213
- * @param color the color of the box
214
- * @param duration the duration in seconds the box will be rendered. If 0 it will be rendered for one frame
215
- * @param depthTest if true the box will be rendered with depth test
216
- */
217
- static DrawWireBox3(box, color = defaultColor, duration = 0, depthTest = true) {
218
- if (!Gizmos.enabled)
219
- return;
220
- const obj = Internal.getBox(duration);
221
- obj.position.copy(box.getCenter(_tmp));
222
- obj.scale.copy(box.getSize(_tmp));
223
- obj.material["color"].set(color);
224
- obj.material["depthTest"] = depthTest;
225
- obj.material["wireframe"] = true;
226
- obj.material["depthWrite"] = false;
227
- obj.material["fog"] = false;
228
- }
229
- static _up = new Vector3(0, 1, 0);
230
- /**
231
- * Draw an arrow gizmo in the scene
232
- * @param pt0 the start point of the arrow in world space
233
- * @param pt1 the end point of the arrow in world space
234
- * @param color the color of the arrow
235
- * @param duration the duration in seconds the arrow will be rendered. If 0 it will be rendered for one frame
236
- * @param depthTest if true the arrow will be rendered with depth test
237
- * @param wireframe if true the arrow will be rendered as wireframe
238
- */
239
- static DrawArrow(pt0, pt1, color = defaultColor, duration = 0, depthTest = true, wireframe = false) {
240
- if (!Gizmos.enabled)
241
- return;
242
- const obj = Internal.getArrowHead(duration);
243
- obj.position.set(pt1.x, pt1.y, pt1.z);
244
- obj.quaternion.setFromUnitVectors(this._up.set(0, 1, 0), _tmp.set(pt1.x, pt1.y, pt1.z).sub(_tmp2.set(pt0.x, pt0.y, pt0.z)).normalize());
245
- const dist = _tmp.set(pt1.x, pt1.y, pt1.z).sub(_tmp2.set(pt0.x, pt0.y, pt0.z)).length();
246
- const scale = dist * 0.1;
247
- obj.scale.set(scale, scale, scale);
248
- obj.material["color"].set(color);
249
- obj.material["depthTest"] = depthTest;
250
- obj.material["wireframe"] = wireframe;
251
- this.DrawLine(pt0, pt1, color, duration, depthTest);
252
- }
253
- /**
254
- * Render a wireframe mesh in the scene. The mesh will be removed after the given duration (if duration is 0 it will be rendered for one frame).
255
- * If a mesh object is provided then the mesh's matrixWorld and geometry will be used. Otherwise, the provided matrix and geometry will be used.
256
- * @param options the options for the wire mesh
257
- * @param options.duration the duration in seconds the mesh will be rendered. If 0 it will be rendered for one frame
258
- * @param options.color the color of the wire mesh
259
- * @param options.depthTest if true the wire mesh will be rendered with depth test
260
- * @param options.mesh the mesh object to render (if it is provided the matrix and geometry will be used)
261
- * @param options.matrix the matrix of the mesh to render
262
- * @param options.geometry the geometry of the mesh to render
263
- * @example
264
- * ```typescript
265
- * Gizmos.DrawWireMesh({ duration: 1, color: 0xff0000, mesh: myMesh });
266
- * ```
267
- */
268
- static DrawWireMesh(options) {
269
- const mesh = Internal.getMesh(options.duration ?? 0);
270
- if ("mesh" in options) {
271
- mesh.geometry = options.mesh.geometry;
272
- mesh.matrix.copy(options.mesh.matrixWorld);
273
- }
274
- else {
275
- mesh.geometry = options.geometry;
276
- mesh.matrix.copy(options.matrix);
277
- }
278
- mesh.matrixAutoUpdate = false;
279
- mesh.matrixWorldAutoUpdate = false;
280
- mesh.material["color"].set(options.color ?? defaultColor);
281
- mesh.material["depthTest"] = options.depthTest ?? true;
282
- mesh.material["wireframe"] = true;
283
- }
284
- }
285
- const box = new BoxGeometry(1, 1, 1);
286
- export function CreateWireCube(col = null) {
287
- const color = new Color(col ?? 0xdddddd);
288
- // const material = new MeshBasicMaterial();
289
- // material.color = new Color(col ?? 0xdddddd);
290
- // material.wireframe = true;
291
- // const box = new Mesh(box, material);
292
- // box.name = "BOX_GIZMO";
293
- const edges = new EdgesGeometry(box);
294
- const line = new LineSegments(edges, new LineBasicMaterial({ color: color }));
295
- return line;
296
- }
297
- const $cacheSymbol = Symbol("GizmoCache");
298
- class Internal {
299
- // private static createdLines: number = 0;
300
- static familyName = "needle-gizmos";
301
- static ensureFont() {
302
- let fontFamily = ThreeMeshUI.FontLibrary.getFontFamily(this.familyName);
303
- if (!fontFamily) {
304
- fontFamily = ThreeMeshUI.FontLibrary.addFontFamily(this.familyName);
305
- const variant = fontFamily.addVariant("normal", "normal", "https://uploads.needle.tools/include/font-msdf.json", "https://uploads.needle.tools/include/font.png");
306
- /** @ts-ignore */
307
- variant?.addEventListener('ready', () => {
308
- ThreeMeshUI.update();
309
- });
310
- }
311
- }
312
- static getTextLabel(duration, text, size, color, backgroundColor) {
313
- this.ensureFont();
314
- let element = this.textLabelCache.pop();
315
- let opacity = 1;
316
- if (backgroundColor && typeof backgroundColor === "string" && backgroundColor?.length >= 8 && backgroundColor.startsWith("#")) {
317
- opacity = parseInt(backgroundColor.substring(7), 16) / 255;
318
- backgroundColor = backgroundColor.substring(0, 7);
319
- if (debug)
320
- console.log(backgroundColor, opacity);
321
- }
322
- else if (typeof backgroundColor === "object" && backgroundColor["a"] !== undefined) {
323
- opacity = backgroundColor["a"];
324
- }
325
- const props = {
326
- boxSizing: 'border-box',
327
- fontFamily: this.familyName,
328
- width: "auto",
329
- fontSize: size,
330
- color: color,
331
- lineHeight: 1,
332
- backgroundColor: backgroundColor ?? undefined,
333
- backgroundOpacity: opacity,
334
- textContent: text,
335
- borderRadius: .5 * size,
336
- padding: .8 * size,
337
- whiteSpace: 'pre',
338
- offset: 0.05 * size,
339
- };
340
- if (!element) {
341
- element = new Text(props);
342
- const global = this;
343
- const labelHandle = element;
344
- labelHandle.setText = function (str) {
345
- this.set({ textContent: str });
346
- global.tmuiNeedsUpdate = true;
347
- };
348
- }
349
- else {
350
- element.set(props);
351
- // const handle = element as any as LabelHandle;
352
- // handle.setText(text);
353
- }
354
- this.tmuiNeedsUpdate = true;
355
- this.registerTimedObject(Context.Current, element, duration, this.textLabelCache);
356
- return element;
357
- }
358
- static getBox(duration) {
359
- let box = this.boxesCache.pop();
360
- if (!box) {
361
- const geo = new BoxGeometry(1, 1, 1);
362
- box = new Mesh(geo);
363
- }
364
- this.registerTimedObject(Context.Current, box, duration, this.boxesCache);
365
- return box;
366
- }
367
- static getLine(duration) {
368
- let line = this.linesCache.pop();
369
- if (!line) {
370
- line = new Line();
371
- let positions = line.geometry.getAttribute("position");
372
- if (!positions) {
373
- positions = new BufferAttribute(new Float32Array(2 * 3), 3);
374
- line.geometry.setAttribute("position", positions);
375
- }
376
- }
377
- line.frustumCulled = false;
378
- this.registerTimedObject(Context.Current, line, duration, this.linesCache);
379
- return line;
380
- }
381
- static getCircle(duration) {
382
- let circle = this.circlesCache.pop();
383
- if (!circle) {
384
- circle = new Line();
385
- let positions = circle.geometry.getAttribute("position");
386
- if (!positions) {
387
- positions = new BufferAttribute(new Float32Array(circleSegments * 3), 3);
388
- circle.geometry.setAttribute("position", positions);
389
- // calculate directional vectors
390
- const calcVec1 = getTempVector(0, 1, 0);
391
- const up = getTempVector(0, 0, 1);
392
- const calcVec2 = getTempVector(up);
393
- calcVec2.cross(calcVec1).normalize();
394
- const right = getTempVector(calcVec2);
395
- const angleStep = Math.PI * 2 / (circleSegments - 1); // offset the period to close the circle
396
- // + closing
397
- for (let i = 0; i < circleSegments + 1; i++) {
398
- const angle = angleStep * i;
399
- calcVec1.copy(right).multiplyScalar(Math.cos(angle) * 1);
400
- calcVec2.copy(up).multiplyScalar(Math.sin(angle) * 1);
401
- const pos = calcVec1.add(calcVec2);
402
- positions.setXYZ(i, pos.x, pos.y, pos.z);
403
- }
404
- }
405
- }
406
- circle.frustumCulled = false;
407
- this.registerTimedObject(Context.Current, circle, duration, this.circlesCache);
408
- return circle;
409
- }
410
- static getSphere(radius, duration, wireframe) {
411
- let sphere = this.spheresCache.pop();
412
- if (!sphere) {
413
- sphere = new Mesh(new SphereGeometry(1, 8, 8));
414
- }
415
- sphere.scale.set(radius, radius, radius);
416
- sphere.material["wireframe"] = wireframe;
417
- this.registerTimedObject(Context.Current, sphere, duration, this.spheresCache);
418
- return sphere;
419
- }
420
- static getArrowHead(duration) {
421
- let arrowHead = this.arrowHeadsCache.pop();
422
- if (!arrowHead) {
423
- arrowHead = new Mesh(new CylinderGeometry(0, .5, 1, 8));
424
- }
425
- this.registerTimedObject(Context.Current, arrowHead, duration, this.arrowHeadsCache);
426
- return arrowHead;
427
- }
428
- static getMesh(duration) {
429
- let mesh = this.mesh.pop();
430
- if (!mesh) {
431
- mesh = new Mesh();
432
- mesh.material = new MeshBasicMaterial();
433
- }
434
- this.registerTimedObject(Context.Current, mesh, duration, this.mesh);
435
- return mesh;
436
- }
437
- static linesCache = [];
438
- static circlesCache = [];
439
- static spheresCache = [];
440
- static boxesCache = [];
441
- static arrowHeadsCache = [];
442
- static mesh = [];
443
- static textLabelCache = [];
444
- static registerTimedObject(context, object, duration, cache) {
445
- if (!context) {
446
- console.error("No Needle Engine context available. Did you call a Gizmos function in global scope?");
447
- return;
448
- }
449
- const beforeRender = this.contextBeforeRenderCallbacks.get(context);
450
- const postRender = this.contextPostRenderCallbacks.get(context);
451
- if (!beforeRender) {
452
- const cb = () => { this.onBeforeRender(context, this.timedObjectsBuffer); };
453
- this.contextBeforeRenderCallbacks.set(context, cb);
454
- context.pre_render_callbacks.push(cb);
455
- }
456
- // make sure gizmo pre render is the last one being called
457
- else if (context.pre_render_callbacks[context.pre_render_callbacks.length - 1] !== beforeRender) {
458
- const index = context.pre_render_callbacks.indexOf(beforeRender);
459
- if (index >= 0) {
460
- context.pre_render_callbacks.splice(index, 1);
461
- }
462
- context.pre_render_callbacks.push(beforeRender);
463
- }
464
- if (!postRender) {
465
- const cb = () => { this.onPostRender(context, this.timedObjectsBuffer, this.timesBuffer); };
466
- this.contextPostRenderCallbacks.set(context, cb);
467
- context.post_render_callbacks.push(cb);
468
- }
469
- // make sure gizmo post render is the last one being called
470
- else if (context.post_render_callbacks[context.post_render_callbacks.length - 1] !== postRender) {
471
- const index = context.post_render_callbacks.indexOf(postRender);
472
- if (index >= 0) {
473
- context.post_render_callbacks.splice(index, 1);
474
- }
475
- context.post_render_callbacks.push(postRender);
476
- }
477
- object.traverse(obj => {
478
- obj.layers.disableAll();
479
- obj.layers.enable(2);
480
- });
481
- object.renderOrder = 999999;
482
- object[$cacheSymbol] = cache;
483
- object.castShadow = false;
484
- object.receiveShadow = false;
485
- object["isGizmo"] = true;
486
- this.timedObjectsBuffer.push(object);
487
- this.timesBuffer.push(Context.Current.time.realtimeSinceStartup + duration);
488
- context.scene.add(object);
489
- }
490
- static timedObjectsBuffer = new Array();
491
- static timesBuffer = new Array();
492
- static contextPostRenderCallbacks = new Map();
493
- static contextBeforeRenderCallbacks = new Map();
494
- static tmuiNeedsUpdate = false;
495
- static onBeforeRender(ctx, objects) {
496
- // const cameraWorldPosition = getWorldPosition(ctx.mainCamera!, _tmp);
497
- if (this.tmuiNeedsUpdate) {
498
- this.tmuiNeedsUpdate = false;
499
- ThreeMeshUI.update();
500
- }
501
- for (let i = 0; i < objects.length; i++) {
502
- const obj = objects[i];
503
- if (ctx.mainCamera && obj instanceof ThreeMeshUI.MeshUIBaseElement) {
504
- if (isDestroyed(obj)) {
505
- continue;
506
- }
507
- const isInXR = ctx.isInVR;
508
- const keepUp = false;
509
- const copyRotation = !isInXR;
510
- lookAtObject(obj, ctx.mainCamera, keepUp, copyRotation);
511
- }
512
- }
513
- }
514
- static onPostRender(ctx, objects, times) {
515
- const time = ctx.time.realtimeSinceStartup;
516
- for (let i = objects.length - 1; i >= 0; i--) {
517
- const obj = objects[i];
518
- // floating point comparison, so we subtract a small epsilon
519
- if (time >= times[i] - 0.000001) {
520
- objects.splice(i, 1);
521
- times.splice(i, 1);
522
- obj.removeFromParent();
523
- if (isDestroyed(obj) != true) {
524
- const cache = obj[$cacheSymbol];
525
- cache.push(obj);
526
- }
527
- }
528
- }
529
- }
530
- }
1
+ import { BoxGeometry, BufferAttribute, Color, CylinderGeometry, EdgesGeometry, Line, LineBasicMaterial, LineSegments, Mesh, MeshBasicMaterial, Object3D, Quaternion, SphereGeometry, Vector3 } from 'three';
2
+ import ThreeMeshUI, { Text } from "three-mesh-ui";
3
+ import { isDestroyed } from './engine_gameobject.js';
4
+ import { Context } from './engine_setup.js';
5
+ import { getTempVector, lookAtObject, setWorldPositionXYZ } from './engine_three_utils.js';
6
+ import { getParam } from './engine_utils.js';
7
+ import { NeedleXRSession } from './engine_xr.js';
8
+ const _tmp = new Vector3();
9
+ const _tmp2 = new Vector3();
10
+ const _quat = new Quaternion();
11
+ const debug = getParam("debuggizmos");
12
+ const defaultColor = 0x888888;
13
+ const circleSegments = 32;
14
+ /** Gizmos are temporary objects that are drawn in the scene for debugging or visualization purposes
15
+ * They are automatically removed after a given duration and cached internally to reduce overhead.
16
+ * Use the static methods of this class to draw gizmos in the scene.
17
+ */
18
+ export class Gizmos {
19
+ constructor() { }
20
+ /**
21
+ * Allow creating gizmos
22
+ * If disabled then no gizmos will be added to the scene anymore
23
+ */
24
+ static enabled = true;
25
+ /**
26
+ * Returns true if a given object is a gizmo
27
+ */
28
+ static isGizmo(obj) {
29
+ return obj[$cacheSymbol] !== undefined;
30
+ }
31
+ /** Set visibility of all currently rendered gizmos */
32
+ static setVisible(visible) {
33
+ for (const obj of Internal.timedObjectsBuffer) {
34
+ obj.visible = visible;
35
+ }
36
+ }
37
+ /**
38
+ * Draw a label in the scene or attached to an object (if a parent is provided)
39
+ * @param position the position of the label in world space
40
+ * @param text the text of the label
41
+ * @param size the size of the label in world space
42
+ * @param duration the duration in seconds the label will be rendered. If 0 it will be rendered for one frame
43
+ * @param color the color of the label
44
+ * @param backgroundColor the background color of the label
45
+ * @param parent the parent object to attach the label to. If no parent is provided the label will be attached to the scene
46
+ * @returns a handle to the label that can be used to update the text
47
+ */
48
+ static DrawLabel(position, text, size = .05, duration = 0, color, backgroundColor, parent) {
49
+ if (!Gizmos.enabled)
50
+ return null;
51
+ if (!color)
52
+ color = defaultColor;
53
+ const rigScale = NeedleXRSession.active?.rigScale ?? 1;
54
+ const element = Internal.getTextLabel(duration, text, size * rigScale, color, backgroundColor);
55
+ if (parent instanceof Object3D)
56
+ parent.add(element);
57
+ element.position.x = position.x;
58
+ element.position.y = position.y;
59
+ element.position.z = position.z;
60
+ return element;
61
+ }
62
+ /**
63
+ * Draw a ray gizmo in the scene
64
+ * @param origin the origin of the ray in world space
65
+ * @param dir the direction of the ray in world space
66
+ * @param color the color of the ray
67
+ * @param duration the duration in seconds the ray will be rendered. If 0 it will be rendered for one frame
68
+ * @param depthTest if true the ray will be rendered with depth test
69
+ */
70
+ static DrawRay(origin, dir, color = defaultColor, duration = 0, depthTest = true) {
71
+ if (!Gizmos.enabled)
72
+ return;
73
+ const obj = Internal.getLine(duration);
74
+ const positions = obj.geometry.getAttribute("position");
75
+ positions.setXYZ(0, origin.x, origin.y, origin.z);
76
+ _tmp.set(dir.x, dir.y, dir.z).multiplyScalar(999999999);
77
+ positions.setXYZ(1, origin.x + _tmp.x, origin.y + _tmp.y, origin.z + _tmp.z);
78
+ positions.needsUpdate = true;
79
+ obj.material["color"].set(color);
80
+ obj.material["depthTest"] = depthTest;
81
+ obj.material["depthWrite"] = false;
82
+ }
83
+ /**
84
+ * Draw a line gizmo in the scene
85
+ * @param pt0 the start point of the line in world space
86
+ * @param pt1 the end point of the line in world space
87
+ * @param color the color of the line
88
+ * @param duration the duration in seconds the line will be rendered. If 0 it will be rendered for one frame
89
+ * @param depthTest if true the line will be rendered with depth test
90
+ * @param lengthFactor the length of the line. Default is 1
91
+ */
92
+ static DrawDirection(pt, direction, color = defaultColor, duration = 0, depthTest = true, lengthFactor = 1) {
93
+ if (!Gizmos.enabled)
94
+ return;
95
+ const obj = Internal.getLine(duration);
96
+ const positions = obj.geometry.getAttribute("position");
97
+ positions.setXYZ(0, pt.x, pt.y, pt.z);
98
+ if (direction["w"] !== undefined) {
99
+ _tmp.set(0, 0, -lengthFactor);
100
+ _quat.set(direction["x"], direction["y"], direction["z"], direction["w"]);
101
+ _tmp.applyQuaternion(_quat);
102
+ }
103
+ else {
104
+ _tmp.set(direction.x, direction.y, direction.z);
105
+ _tmp.multiplyScalar(lengthFactor);
106
+ }
107
+ positions.setXYZ(1, pt.x + _tmp.x, pt.y + _tmp.y, pt.z + _tmp.z);
108
+ positions.needsUpdate = true;
109
+ obj.material["color"].set(color);
110
+ obj.material["depthTest"] = depthTest;
111
+ obj.material["depthWrite"] = false;
112
+ }
113
+ /**
114
+ * Draw a line gizmo in the scene
115
+ * @param pt0 the start point of the line in world space
116
+ * @param pt1 the end point of the line in world space
117
+ * @param color the color of the line
118
+ * @param duration the duration in seconds the line will be rendered. If 0 it will be rendered for one frame
119
+ * @param depthTest if true the line will be rendered with depth test
120
+ */
121
+ static DrawLine(pt0, pt1, color = defaultColor, duration = 0, depthTest = true) {
122
+ if (!Gizmos.enabled)
123
+ return;
124
+ const obj = Internal.getLine(duration);
125
+ const positions = obj.geometry.getAttribute("position");
126
+ positions.setXYZ(0, pt0.x, pt0.y, pt0.z);
127
+ positions.setXYZ(1, pt1.x, pt1.y, pt1.z);
128
+ positions.needsUpdate = true;
129
+ obj.material["color"].set(color);
130
+ obj.material["depthTest"] = depthTest;
131
+ obj.material["depthWrite"] = false;
132
+ obj.material["fog"] = false;
133
+ }
134
+ /**
135
+ * Draw a 2D circle gizmo in the scene
136
+ * @param pt0 the center of the circle in world space
137
+ * @param normal the normal of the circle in world space
138
+ * @param radius the radius of the circle in world space
139
+ * @param color the color of the circle
140
+ * @param duration the duration in seconds the circle will be rendered. If 0 it will be rendered for one frame
141
+ * @param depthTest if true the circle will be rendered with depth test
142
+ */
143
+ static DrawCircle(pt0, normal, radius, color = defaultColor, duration = 0, depthTest = true) {
144
+ if (!Gizmos.enabled)
145
+ return;
146
+ const obj = Internal.getCircle(duration);
147
+ obj.position.set(pt0.x, pt0.y, pt0.z);
148
+ obj.scale.set(radius, radius, radius);
149
+ obj.quaternion.setFromUnitVectors(this._up, _tmp.set(normal.x, normal.y, normal.z).normalize());
150
+ obj.material["color"].set(color);
151
+ obj.material["depthTest"] = depthTest;
152
+ obj.material["depthWrite"] = false;
153
+ obj.material["fog"] = false;
154
+ }
155
+ /**
156
+ * Draw a 3D wiremesh sphere gizmo in the scene
157
+ * @param center the center of the sphere in world space
158
+ * @param radius the radius of the sphere in world space
159
+ * @param color the color of the sphere
160
+ * @param duration the duration in seconds the sphere will be rendered. If 0 it will be rendered for one frame
161
+ * @param depthTest if true the sphere will be rendered with depth test
162
+ */
163
+ static DrawWireSphere(center, radius, color = defaultColor, duration = 0, depthTest = true) {
164
+ if (!Gizmos.enabled)
165
+ return;
166
+ const obj = Internal.getSphere(radius, duration, true);
167
+ setWorldPositionXYZ(obj, center.x, center.y, center.z);
168
+ obj.material["color"].set(color);
169
+ obj.material["depthTest"] = depthTest;
170
+ obj.material["depthWrite"] = false;
171
+ obj.material["fog"] = false;
172
+ }
173
+ /**
174
+ * Draw a 3D sphere gizmo in the scene
175
+ * @param center the center of the sphere in world space
176
+ * @param radius the radius of the sphere in world space
177
+ * @param color the color of the sphere
178
+ * @param duration the duration in seconds the sphere will be rendered. If 0 it will be rendered for one frame
179
+ * @param depthTest if true the sphere will be rendered with depth test
180
+ */
181
+ static DrawSphere(center, radius, color = defaultColor, duration = 0, depthTest = true) {
182
+ if (!Gizmos.enabled)
183
+ return;
184
+ const obj = Internal.getSphere(radius, duration, false);
185
+ setWorldPositionXYZ(obj, center.x, center.y, center.z);
186
+ obj.material["color"].set(color);
187
+ obj.material["depthTest"] = depthTest;
188
+ obj.material["depthWrite"] = false;
189
+ }
190
+ /**
191
+ * Draw a 3D wiremesh box gizmo in the scene
192
+ * @param center the center of the box in world space
193
+ * @param size the size of the box in world space
194
+ * @param color the color of the box
195
+ * @param duration the duration in seconds the box will be rendered. If 0 it will be rendered for one frame
196
+ * @param depthTest if true the box will be rendered with depth test
197
+ */
198
+ static DrawWireBox(center, size, color = defaultColor, duration = 0, depthTest = true) {
199
+ if (!Gizmos.enabled)
200
+ return;
201
+ const obj = Internal.getBox(duration);
202
+ obj.position.set(center.x, center.y, center.z);
203
+ obj.scale.set(size.x, size.y, size.z);
204
+ obj.material["color"].set(color);
205
+ obj.material["depthTest"] = depthTest;
206
+ obj.material["wireframe"] = true;
207
+ obj.material["depthWrite"] = false;
208
+ obj.material["fog"] = false;
209
+ }
210
+ /**
211
+ * Draw a 3D wiremesh box gizmo in the scene
212
+ * @param box the box in world space
213
+ * @param color the color of the box
214
+ * @param duration the duration in seconds the box will be rendered. If 0 it will be rendered for one frame
215
+ * @param depthTest if true the box will be rendered with depth test
216
+ */
217
+ static DrawWireBox3(box, color = defaultColor, duration = 0, depthTest = true) {
218
+ if (!Gizmos.enabled)
219
+ return;
220
+ const obj = Internal.getBox(duration);
221
+ obj.position.copy(box.getCenter(_tmp));
222
+ obj.scale.copy(box.getSize(_tmp));
223
+ obj.material["color"].set(color);
224
+ obj.material["depthTest"] = depthTest;
225
+ obj.material["wireframe"] = true;
226
+ obj.material["depthWrite"] = false;
227
+ obj.material["fog"] = false;
228
+ }
229
+ static _up = new Vector3(0, 1, 0);
230
+ /**
231
+ * Draw an arrow gizmo in the scene
232
+ * @param pt0 the start point of the arrow in world space
233
+ * @param pt1 the end point of the arrow in world space
234
+ * @param color the color of the arrow
235
+ * @param duration the duration in seconds the arrow will be rendered. If 0 it will be rendered for one frame
236
+ * @param depthTest if true the arrow will be rendered with depth test
237
+ * @param wireframe if true the arrow will be rendered as wireframe
238
+ */
239
+ static DrawArrow(pt0, pt1, color = defaultColor, duration = 0, depthTest = true, wireframe = false) {
240
+ if (!Gizmos.enabled)
241
+ return;
242
+ const obj = Internal.getArrowHead(duration);
243
+ obj.position.set(pt1.x, pt1.y, pt1.z);
244
+ obj.quaternion.setFromUnitVectors(this._up.set(0, 1, 0), _tmp.set(pt1.x, pt1.y, pt1.z).sub(_tmp2.set(pt0.x, pt0.y, pt0.z)).normalize());
245
+ const dist = _tmp.set(pt1.x, pt1.y, pt1.z).sub(_tmp2.set(pt0.x, pt0.y, pt0.z)).length();
246
+ const scale = dist * 0.1;
247
+ obj.scale.set(scale, scale, scale);
248
+ obj.material["color"].set(color);
249
+ obj.material["depthTest"] = depthTest;
250
+ obj.material["wireframe"] = wireframe;
251
+ this.DrawLine(pt0, pt1, color, duration, depthTest);
252
+ }
253
+ /**
254
+ * Render a wireframe mesh in the scene. The mesh will be removed after the given duration (if duration is 0 it will be rendered for one frame).
255
+ * If a mesh object is provided then the mesh's matrixWorld and geometry will be used. Otherwise, the provided matrix and geometry will be used.
256
+ * @param options the options for the wire mesh
257
+ * @param options.duration the duration in seconds the mesh will be rendered. If 0 it will be rendered for one frame
258
+ * @param options.color the color of the wire mesh
259
+ * @param options.depthTest if true the wire mesh will be rendered with depth test
260
+ * @param options.mesh the mesh object to render (if it is provided the matrix and geometry will be used)
261
+ * @param options.matrix the matrix of the mesh to render
262
+ * @param options.geometry the geometry of the mesh to render
263
+ * @example
264
+ * ```typescript
265
+ * Gizmos.DrawWireMesh({ duration: 1, color: 0xff0000, mesh: myMesh });
266
+ * ```
267
+ */
268
+ static DrawWireMesh(options) {
269
+ const mesh = Internal.getMesh(options.duration ?? 0);
270
+ if ("mesh" in options) {
271
+ mesh.geometry = options.mesh.geometry;
272
+ mesh.matrix.copy(options.mesh.matrixWorld);
273
+ }
274
+ else {
275
+ mesh.geometry = options.geometry;
276
+ mesh.matrix.copy(options.matrix);
277
+ }
278
+ mesh.matrixAutoUpdate = false;
279
+ mesh.matrixWorldAutoUpdate = false;
280
+ mesh.material["color"].set(options.color ?? defaultColor);
281
+ mesh.material["depthTest"] = options.depthTest ?? true;
282
+ mesh.material["wireframe"] = true;
283
+ }
284
+ }
285
+ const box = new BoxGeometry(1, 1, 1);
286
+ export function CreateWireCube(col = null) {
287
+ const color = new Color(col ?? 0xdddddd);
288
+ // const material = new MeshBasicMaterial();
289
+ // material.color = new Color(col ?? 0xdddddd);
290
+ // material.wireframe = true;
291
+ // const box = new Mesh(box, material);
292
+ // box.name = "BOX_GIZMO";
293
+ const edges = new EdgesGeometry(box);
294
+ const line = new LineSegments(edges, new LineBasicMaterial({ color: color }));
295
+ return line;
296
+ }
297
+ const $cacheSymbol = Symbol("GizmoCache");
298
+ class Internal {
299
+ // private static createdLines: number = 0;
300
+ static familyName = "needle-gizmos";
301
+ static ensureFont() {
302
+ let fontFamily = ThreeMeshUI.FontLibrary.getFontFamily(this.familyName);
303
+ if (!fontFamily) {
304
+ fontFamily = ThreeMeshUI.FontLibrary.addFontFamily(this.familyName);
305
+ const variant = fontFamily.addVariant("normal", "normal", "https://uploads.needle.tools/include/font-msdf.json", "https://uploads.needle.tools/include/font.png");
306
+ /** @ts-ignore */
307
+ variant?.addEventListener('ready', () => {
308
+ ThreeMeshUI.update();
309
+ });
310
+ }
311
+ }
312
+ static getTextLabel(duration, text, size, color, backgroundColor) {
313
+ this.ensureFont();
314
+ let element = this.textLabelCache.pop();
315
+ let opacity = 1;
316
+ if (backgroundColor && typeof backgroundColor === "string" && backgroundColor?.length >= 8 && backgroundColor.startsWith("#")) {
317
+ opacity = parseInt(backgroundColor.substring(7), 16) / 255;
318
+ backgroundColor = backgroundColor.substring(0, 7);
319
+ if (debug)
320
+ console.log(backgroundColor, opacity);
321
+ }
322
+ else if (typeof backgroundColor === "object" && backgroundColor["a"] !== undefined) {
323
+ opacity = backgroundColor["a"];
324
+ }
325
+ const props = {
326
+ boxSizing: 'border-box',
327
+ fontFamily: this.familyName,
328
+ width: "auto",
329
+ fontSize: size,
330
+ color: color,
331
+ lineHeight: 1,
332
+ backgroundColor: backgroundColor ?? undefined,
333
+ backgroundOpacity: opacity,
334
+ textContent: text,
335
+ borderRadius: .5 * size,
336
+ padding: .8 * size,
337
+ whiteSpace: 'pre',
338
+ offset: 0.05 * size,
339
+ };
340
+ if (!element) {
341
+ element = new Text(props);
342
+ const global = this;
343
+ const labelHandle = element;
344
+ labelHandle.setText = function (str) {
345
+ this.set({ textContent: str });
346
+ global.tmuiNeedsUpdate = true;
347
+ };
348
+ }
349
+ else {
350
+ element.set(props);
351
+ // const handle = element as any as LabelHandle;
352
+ // handle.setText(text);
353
+ }
354
+ this.tmuiNeedsUpdate = true;
355
+ this.registerTimedObject(Context.Current, element, duration, this.textLabelCache);
356
+ return element;
357
+ }
358
+ static getBox(duration) {
359
+ let box = this.boxesCache.pop();
360
+ if (!box) {
361
+ const geo = new BoxGeometry(1, 1, 1);
362
+ box = new Mesh(geo);
363
+ }
364
+ this.registerTimedObject(Context.Current, box, duration, this.boxesCache);
365
+ return box;
366
+ }
367
+ static getLine(duration) {
368
+ let line = this.linesCache.pop();
369
+ if (!line) {
370
+ line = new Line();
371
+ let positions = line.geometry.getAttribute("position");
372
+ if (!positions) {
373
+ positions = new BufferAttribute(new Float32Array(2 * 3), 3);
374
+ line.geometry.setAttribute("position", positions);
375
+ }
376
+ }
377
+ line.frustumCulled = false;
378
+ this.registerTimedObject(Context.Current, line, duration, this.linesCache);
379
+ return line;
380
+ }
381
+ static getCircle(duration) {
382
+ let circle = this.circlesCache.pop();
383
+ if (!circle) {
384
+ circle = new Line();
385
+ let positions = circle.geometry.getAttribute("position");
386
+ if (!positions) {
387
+ positions = new BufferAttribute(new Float32Array(circleSegments * 3), 3);
388
+ circle.geometry.setAttribute("position", positions);
389
+ // calculate directional vectors
390
+ const calcVec1 = getTempVector(0, 1, 0);
391
+ const up = getTempVector(0, 0, 1);
392
+ const calcVec2 = getTempVector(up);
393
+ calcVec2.cross(calcVec1).normalize();
394
+ const right = getTempVector(calcVec2);
395
+ const angleStep = Math.PI * 2 / (circleSegments - 1); // offset the period to close the circle
396
+ // + closing
397
+ for (let i = 0; i < circleSegments + 1; i++) {
398
+ const angle = angleStep * i;
399
+ calcVec1.copy(right).multiplyScalar(Math.cos(angle) * 1);
400
+ calcVec2.copy(up).multiplyScalar(Math.sin(angle) * 1);
401
+ const pos = calcVec1.add(calcVec2);
402
+ positions.setXYZ(i, pos.x, pos.y, pos.z);
403
+ }
404
+ }
405
+ }
406
+ circle.frustumCulled = false;
407
+ this.registerTimedObject(Context.Current, circle, duration, this.circlesCache);
408
+ return circle;
409
+ }
410
+ static getSphere(radius, duration, wireframe) {
411
+ let sphere = this.spheresCache.pop();
412
+ if (!sphere) {
413
+ sphere = new Mesh(new SphereGeometry(1, 8, 8));
414
+ }
415
+ sphere.scale.set(radius, radius, radius);
416
+ sphere.material["wireframe"] = wireframe;
417
+ this.registerTimedObject(Context.Current, sphere, duration, this.spheresCache);
418
+ return sphere;
419
+ }
420
+ static getArrowHead(duration) {
421
+ let arrowHead = this.arrowHeadsCache.pop();
422
+ if (!arrowHead) {
423
+ arrowHead = new Mesh(new CylinderGeometry(0, .5, 1, 8));
424
+ }
425
+ this.registerTimedObject(Context.Current, arrowHead, duration, this.arrowHeadsCache);
426
+ return arrowHead;
427
+ }
428
+ static getMesh(duration) {
429
+ let mesh = this.mesh.pop();
430
+ if (!mesh) {
431
+ mesh = new Mesh();
432
+ mesh.material = new MeshBasicMaterial();
433
+ }
434
+ this.registerTimedObject(Context.Current, mesh, duration, this.mesh);
435
+ return mesh;
436
+ }
437
+ static linesCache = [];
438
+ static circlesCache = [];
439
+ static spheresCache = [];
440
+ static boxesCache = [];
441
+ static arrowHeadsCache = [];
442
+ static mesh = [];
443
+ static textLabelCache = [];
444
+ static registerTimedObject(context, object, duration, cache) {
445
+ if (!context) {
446
+ console.error("No Needle Engine context available. Did you call a Gizmos function in global scope?");
447
+ return;
448
+ }
449
+ const beforeRender = this.contextBeforeRenderCallbacks.get(context);
450
+ const postRender = this.contextPostRenderCallbacks.get(context);
451
+ if (!beforeRender) {
452
+ const cb = () => { this.onBeforeRender(context, this.timedObjectsBuffer); };
453
+ this.contextBeforeRenderCallbacks.set(context, cb);
454
+ context.pre_render_callbacks.push(cb);
455
+ }
456
+ // make sure gizmo pre render is the last one being called
457
+ else if (context.pre_render_callbacks[context.pre_render_callbacks.length - 1] !== beforeRender) {
458
+ const index = context.pre_render_callbacks.indexOf(beforeRender);
459
+ if (index >= 0) {
460
+ context.pre_render_callbacks.splice(index, 1);
461
+ }
462
+ context.pre_render_callbacks.push(beforeRender);
463
+ }
464
+ if (!postRender) {
465
+ const cb = () => { this.onPostRender(context, this.timedObjectsBuffer, this.timesBuffer); };
466
+ this.contextPostRenderCallbacks.set(context, cb);
467
+ context.post_render_callbacks.push(cb);
468
+ }
469
+ // make sure gizmo post render is the last one being called
470
+ else if (context.post_render_callbacks[context.post_render_callbacks.length - 1] !== postRender) {
471
+ const index = context.post_render_callbacks.indexOf(postRender);
472
+ if (index >= 0) {
473
+ context.post_render_callbacks.splice(index, 1);
474
+ }
475
+ context.post_render_callbacks.push(postRender);
476
+ }
477
+ object.traverse(obj => {
478
+ obj.layers.disableAll();
479
+ obj.layers.enable(2);
480
+ });
481
+ object.renderOrder = 999999;
482
+ object[$cacheSymbol] = cache;
483
+ object.castShadow = false;
484
+ object.receiveShadow = false;
485
+ object["isGizmo"] = true;
486
+ this.timedObjectsBuffer.push(object);
487
+ this.timesBuffer.push(Context.Current.time.realtimeSinceStartup + duration);
488
+ context.scene.add(object);
489
+ }
490
+ static timedObjectsBuffer = new Array();
491
+ static timesBuffer = new Array();
492
+ static contextPostRenderCallbacks = new Map();
493
+ static contextBeforeRenderCallbacks = new Map();
494
+ static tmuiNeedsUpdate = false;
495
+ static onBeforeRender(ctx, objects) {
496
+ // const cameraWorldPosition = getWorldPosition(ctx.mainCamera!, _tmp);
497
+ if (this.tmuiNeedsUpdate) {
498
+ this.tmuiNeedsUpdate = false;
499
+ ThreeMeshUI.update();
500
+ }
501
+ for (let i = 0; i < objects.length; i++) {
502
+ const obj = objects[i];
503
+ if (ctx.mainCamera && obj instanceof ThreeMeshUI.MeshUIBaseElement) {
504
+ if (isDestroyed(obj)) {
505
+ continue;
506
+ }
507
+ const isInXR = ctx.isInVR;
508
+ const keepUp = false;
509
+ const copyRotation = !isInXR;
510
+ lookAtObject(obj, ctx.mainCamera, keepUp, copyRotation);
511
+ }
512
+ }
513
+ }
514
+ static onPostRender(ctx, objects, times) {
515
+ const time = ctx.time.realtimeSinceStartup;
516
+ for (let i = objects.length - 1; i >= 0; i--) {
517
+ const obj = objects[i];
518
+ // floating point comparison, so we subtract a small epsilon
519
+ if (time >= times[i] - 0.000001) {
520
+ objects.splice(i, 1);
521
+ times.splice(i, 1);
522
+ obj.removeFromParent();
523
+ if (isDestroyed(obj) != true) {
524
+ const cache = obj[$cacheSymbol];
525
+ cache.push(obj);
526
+ }
527
+ }
528
+ }
529
+ }
530
+ }
531
531
  //# sourceMappingURL=engine_gizmos.js.map