@needle-tools/engine 4.6.3 → 4.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1064) hide show
  1. package/CHANGELOG.md +3773 -3773
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-Bhmc3xq0.umd.cjs → needle-engine.bundle-B0b8OtrF.umd.cjs} +59 -59
  10. package/dist/{needle-engine.bundle-DzStNbW2.min.js → needle-engine.bundle-BDUZt2gN.min.js} +78 -78
  11. package/dist/{needle-engine.bundle-B3xwa0ZL.js → needle-engine.bundle-xlXwBS9f.js} +638 -638
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
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  998. package/src/engine-components/ui/Text.ts +578 -578
  999. package/src/engine-components/ui/Utils.ts +113 -113
  1000. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1001. package/src/engine-components/utils/LookAt.ts +88 -88
  1002. package/src/engine-components/utils/OpenURL.ts +114 -114
  1003. package/src/engine-components/webxr/Avatar.ts +265 -265
  1004. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1005. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1006. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1007. package/src/engine-components/webxr/WebXR.ts +585 -585
  1008. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1009. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1010. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1011. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1012. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1013. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1014. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1015. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1016. package/src/engine-components/webxr/index.ts +2 -2
  1017. package/src/engine-components/webxr/types.ts +3 -3
  1018. package/src/engine-components-experimental/Presentation.ts +12 -12
  1019. package/src/engine-components-experimental/api.ts +4 -4
  1020. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1021. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1022. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1023. package/src/engine-schemes/README.md +1 -1
  1024. package/src/engine-schemes/api.ts +12 -12
  1025. package/src/engine-schemes/schemes.ts +28 -28
  1026. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1027. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1028. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1029. package/src/engine-schemes/transform.ts +50 -50
  1030. package/src/engine-schemes/transforms.fbs +25 -25
  1031. package/src/engine-schemes/vec.fbs +19 -19
  1032. package/src/engine-schemes/vec2.ts +33 -33
  1033. package/src/engine-schemes/vec3.ts +38 -38
  1034. package/src/engine-schemes/vec4.ts +43 -43
  1035. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1036. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1037. package/src/include/draco/draco_decoder.js +34 -34
  1038. package/src/include/ktx2/basis_transcoder.js +21 -21
  1039. package/src/include/needle/arial-msdf.json +1471 -1471
  1040. package/src/include/three/DragControls.js +231 -231
  1041. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1042. package/src/needle-engine.ts +70 -70
  1043. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1044. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +0 -10
  1045. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +0 -452
  1046. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js.map +0 -1
  1047. package/src/engine-schemes/dist/api.js +0 -17
  1048. package/src/engine-schemes/dist/api.js.meta +0 -7
  1049. package/src/engine-schemes/dist/schemes.js +0 -25
  1050. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1051. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1052. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1053. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1054. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1055. package/src/engine-schemes/dist/transform.js +0 -46
  1056. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1057. package/src/engine-schemes/dist/vec2.js +0 -32
  1058. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1059. package/src/engine-schemes/dist/vec3.js +0 -36
  1060. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1061. package/src/engine-schemes/dist/vec4.js +0 -40
  1062. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1064. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
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- import { Vector2 as ae, Vector3 as v, Vector4 as ye, Quaternion as W, PlaneGeometry as rs, WebGLRenderer as Yr, PerspectiveCamera as ve, OrthographicCamera as Tu, Scene as Bi, Mesh as G, Texture as ze, Uniform$1 as tn, Color as re, ShaderMaterial as Jn, Box3 as Di, ShadowMaterial as p0, Euler as Bt, MeshStandardMaterial as yt, Box3Helper as nS, GridHelper as hg, Object3D as I, Material as Pe, Matrix3 as m0, Matrix4 as oe, Layers as No, Ray as $o, MathUtils as Bs, AxesHelper as ji, MeshBasicMaterial as Me, DoubleSide as Fi, BufferGeometry as Yn, Group as Lo, CylinderGeometry as g0, SphereGeometry as Eu, BoxGeometry as Qa, SpriteMaterial as sS, Sprite as oS, Shape as rS, ExtrudeGeometry as aS, Fog as y0, DirectionalLight as em, PointLight as dg, EdgesGeometry as lS, LineSegments as _0, LineBasicMaterial as b0, Line as zc, BufferAttribute as _t, Raycaster as Au, Sphere as Iu, ArrayCamera as cS, Plane as Wr, SkinnedMesh as Fs, InterleavedBufferAttribute as v0, Skeleton as hS, Bone as dS, Source as uS, WebGLCubeRenderTarget as fS, CubeCamera as pS, AnimationClip as Do, FileLoader as ug, TextureLoader as Ua, PropertyBinding as Ya, LinearSRGBColorSpace as Vs, ShaderChunk as ii, UniformsLib as mS, DataTexture as fg, RGBAFormat as Lu, EquirectangularReflectionMapping as zs, SRGBColorSpace as Hs, Clock as gS, NeutralToneMapping as Ka, AgXToneMapping as Du, ACESFilmicToneMapping as ju, NoToneMapping as Ad, PCFSoftShadowMap$1 as yS, BasicNodeLibrary as _S, WebGLRenderTarget as es, DepthTexture as w0, NearestFilter as Id, LoopRepeat as bS, LoopOnce as tm, AnimationMixer as pg, CompressedTexture as vS, FrontSide as Wo, Camera as wS, Frustum as Yy, AudioListener as xS, PositionalAudio as SS, AudioLoader as im, EventDispatcher as mg, BackSide as Bu, MeshDepthMaterial as CS, CustomBlending as PS, MaxEquation as OS, AmbientLight as kS, HemisphereLight as MS, AlwaysStencilFunc as RS, GreaterEqualStencilFunc as TS, NotEqualStencilFunc as ES, GreaterStencilFunc as AS, LessEqualStencilFunc as IS, EqualStencilFunc as LS, LessStencilFunc as DS, NeverStencilFunc as Ky, InvertStencilOp as jS, DecrementWrapStencilOp as BS, IncrementWrapStencilOp as FS, DecrementStencilOp as zS, IncrementStencilOp as US, ReplaceStencilOp as NS, ZeroStencilOp as $S, KeepStencilOp as WS, RawShaderMaterial as x0, GLSL3 as VS, AlwaysDepth as HS, GreaterEqualDepth as GS, GreaterDepth as qS, LessEqualDepth as XS, LessDepth as QS, NotEqualDepth as YS, EqualDepth as KS, BatchedMesh as Zy, MeshPhysicalMaterial as nm, LinearFilter as Ld, UnsignedByteType as ZS, RingGeometry as JS, Line3 as eC, AdditiveBlending as S0, BoxHelper as tC, SpotLight as iC, DirectionalLightHelper as nC, CameraHelper as sC, LOD as oC, Triangle as rC, NormalBlending as aC, ReinhardToneMapping as gg, LinearToneMapping as yg, HalfFloatType as Wf, VideoTexture as lC, CubeTexture as cC, CompressedCubeTexture as hC, EquirectangularRefractionMapping as dC, VectorKeyframeTrack as uC, QuaternionKeyframeTrack as fC, Audio as pC, ShaderLib as Dd, UniformsUtils as C0, MirroredRepeatWrapping as Jy, MeshNormalMaterial as mC, AudioContext as gC, PMREMGenerator$1 as yC } from "./three-Bz6X1mrw.js";
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- import { createLoaders as _g, getRaycastMesh as P0, LODsManager as ua, NEEDLE_progressive as Ke, addDracoAndKTX2Loaders as _C, configureLoader as bC, setKTX2TranscoderLocation as vC, setDracoDecoderLocation as wC } from "./gltf-progressive-GjIqwSG3.js";
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- import { GroundedSkybox as Za, Font as xC, TextGeometry as SC, FontLoader as CC, GLTFLoader as Gs, TransformControlsGizmo as O0, EXRLoader as jd, RGBELoader as sm, Stats as PC, nodeFrame as OC, OrbitControls as k0, PositionalAudioHelper as kC, HorizontalBlurShader as MC, VerticalBlurShader as RC, GLTFExporter as M0, strToU8 as R0, zipSync as TC, XRControllerModelFactory as EC, XRHandMeshModel as AC, Line2 as IC, LineGeometry as LC, LineMaterial as DC, KTX2Loader as jC, TransformControls as BC, InteractiveGroup as FC, HTMLMesh as zC, VertexNormalsHelper as UC, OBJLoader as bg, FBXLoader as T0, mergeVertices as NC } from "./three-examples-GggCDHv0.js";
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971
971
  this.x.reset(t == null ? void 0 : t.x), this.y.reset(t == null ? void 0 : t.y), this.z.reset(t == null ? void 0 : t.z);
972
972
  }
973
973
  }
974
- const pd = "needle:cameraController";
974
+ const md = "needle:cameraController";
975
975
  function I1(o) {
976
- return o[pd];
976
+ return o[md];
977
977
  }
978
978
  function f_(o, t, e) {
979
- e ? o[pd] = t : o[pd] === t && (o[pd] = null);
979
+ e ? o[md] = t : o[md] === t && (o[md] = null);
980
980
  }
981
981
  const lm = "needle:autofit";
982
982
  function L1(o) {
@@ -1072,7 +1072,7 @@ const z1 = new on(() => new v(), 100), U1 = new v();
1072
1072
  function Ye(o, t = null) {
1073
1073
  return t || (t = z1.get()), o ? o.parent ? (o.getWorldScale(t), t) : t.copy(o.scale) : t.set(0, 0, 0);
1074
1074
  }
1075
- function $c(o, t) {
1075
+ function Wc(o, t) {
1076
1076
  if (!o) return;
1077
1077
  if (!o.parent) {
1078
1078
  o.scale.copy(t);
@@ -1304,7 +1304,7 @@ function K1(o, t, e) {
1304
1304
  const c = new v();
1305
1305
  c.set(a.x / n.x, a.y / n.y, a.z / n.z);
1306
1306
  const h = Math.min(c.x, c.y, c.z), d = (e == null ? void 0 : e.scale) !== !1;
1307
- if (d && $c(o, Ye(o).multiplyScalar(h)), (e == null ? void 0 : e.position) !== !1) {
1307
+ if (d && Wc(o, Ye(o).multiplyScalar(h)), (e == null ? void 0 : e.position) !== !1) {
1308
1308
  const u = new v();
1309
1309
  i.getCenter(u), u.y = i.min.y;
1310
1310
  const f = new v();
@@ -1342,21 +1342,21 @@ function Q0(o, t, e, i) {
1342
1342
  const s = t;
1343
1343
  return s && (s.map ? n.color.set(1, 1, 1) : n.color.copyLinearToSRGB(s.color), n.emissive.copyLinearToSRGB(s.emissive), n.emissiveIntensity = s.emissiveIntensity, n.opacity = s.opacity, n.displacementScale = s.displacementScale, n.transparent = s.transparent, n.bumpMap = s.bumpMap, n.aoMap = s.aoMap, n.map = s.map, n.displacementMap = s.displacementMap, n.emissiveMap = s.emissiveMap, n.normalMap = s.normalMap, n.envMap = s.envMap, n.alphaMap = s.alphaMap, n.metalness = s.reflectivity, n.vertexColors = s.vertexColors, s.shininess && (n.roughness = 1 - Math.sqrt(s.shininess) / 10), n.needsUpdate = !0), e === void 0 ? o.material = n : i[e] = n, !0;
1344
1344
  }
1345
- let Bh = !1;
1345
+ let Fh = !1;
1346
1346
  x1((...o) => {
1347
1347
  var t;
1348
1348
  z() && ((t = pe.Current) != null && t.isInXR) && (Na(!0), Y0("error", ...o));
1349
1349
  });
1350
1350
  function Na(o) {
1351
1351
  if (o) {
1352
- if (Bh) return;
1353
- Bh = !0, eP();
1352
+ if (Fh) return;
1353
+ Fh = !0, eP();
1354
1354
  } else {
1355
- if (!Bh) return;
1356
- Bh = !1, tP();
1355
+ if (!Fh) return;
1356
+ Fh = !1, tP();
1357
1357
  }
1358
1358
  }
1359
- const bc = {
1359
+ const vc = {
1360
1360
  log: void 0,
1361
1361
  warn: void 0,
1362
1362
  error: void 0
@@ -1492,12 +1492,12 @@ class J1 {
1492
1492
  let Jt = null;
1493
1493
  function eP() {
1494
1494
  Jt || (Jt = new J1()), Jt.onEnable();
1495
- for (const o in bc) {
1496
- bc[o] = console[o];
1495
+ for (const o in vc) {
1496
+ vc[o] = console[o];
1497
1497
  let t = !1;
1498
1498
  console[o] = function() {
1499
1499
  var e;
1500
- if ((e = bc[o]) == null || e.apply(console, arguments), !t)
1500
+ if ((e = vc[o]) == null || e.apply(console, arguments), !t)
1501
1501
  try {
1502
1502
  t = !0, Y0(o, ...arguments);
1503
1503
  } finally {
@@ -1508,8 +1508,8 @@ function eP() {
1508
1508
  }
1509
1509
  function tP() {
1510
1510
  Jt == null || Jt.onDisable();
1511
- for (const o in bc)
1512
- console[o] = bc[o];
1511
+ for (const o in vc)
1512
+ console[o] = vc[o];
1513
1513
  }
1514
1514
  const Ul = /* @__PURE__ */ new Map();
1515
1515
  function Y0(o, ...t) {
@@ -1804,14 +1804,14 @@ Ho('if(!globalThis["NEEDLE_ENGINE_VERSION"]) globalThis["NEEDLE_ENGINE_VERSION"]
1804
1804
  Ho('if(!globalThis["NEEDLE_ENGINE_GENERATOR"]) globalThis["NEEDLE_ENGINE_GENERATOR"] = "unknown";');
1805
1805
  Ho('if(!globalThis["NEEDLE_PROJECT_BUILD_TIME"]) globalThis["NEEDLE_PROJECT_BUILD_TIME"] = "unknown";');
1806
1806
  Ho('if(!globalThis["NEEDLE_PUBLIC_KEY"]) globalThis["NEEDLE_PUBLIC_KEY"] = "unknown";');
1807
- Ho('globalThis["__NEEDLE_ENGINE_VERSION__"] = "4.6.3";');
1807
+ Ho('globalThis["__NEEDLE_ENGINE_VERSION__"] = "4.6.4";');
1808
1808
  Ho('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
1809
- Ho('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Fri Jul 25 2025 11:25:32 GMT+0200 (Central European Summer Time)";');
1810
- Ho('globalThis["__NEEDLE_PUBLIC_KEY__"] = "npk_74222a9fbd1b42572cdd3bf7f639eeb17a07d07f40a6185fac5f722e8fd34df9";');
1811
- const Kn = "4.6.3", Pg = "undefined", iv = "Fri Jul 25 2025 11:25:32 GMT+0200 (Central European Summer Time)";
1809
+ Ho('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Fri Jul 25 2025 10:38:48 GMT+0000 (Coordinated Universal Time)";');
1810
+ Ho('globalThis["__NEEDLE_PUBLIC_KEY__"] = "' + NEEDLE_PUBLIC_KEY + '";');
1811
+ const Kn = "4.6.4", Pg = "undefined", iv = "Fri Jul 25 2025 10:38:48 GMT+0000 (Coordinated Universal Time)";
1812
1812
  tv && console.log(`Engine version: ${Kn} (generator: ${Pg})
1813
1813
  Project built at ${iv}`);
1814
- const md = "npk_74222a9fbd1b42572cdd3bf7f639eeb17a07d07f40a6185fac5f722e8fd34df9", Bo = "needle_isActiveInHierarchy", wa = "builtin_components", gd = "needle_editor_guid";
1814
+ const ac = NEEDLE_PUBLIC_KEY, Bo = "needle_isActiveInHierarchy", wa = "builtin_components", gd = "needle_editor_guid";
1815
1815
  function Ho(o) {
1816
1816
  try {
1817
1817
  (0, eval)(o);
@@ -2025,7 +2025,7 @@ class po extends PointerEvent {
2025
2025
  this._propagationStopped = !0, super.stopPropagation(), (e = this.source) == null || e.stopPropagation(), ht && console.warn("Stop propagation...", this.pointerId, this.pointerType);
2026
2026
  }
2027
2027
  }
2028
- class Fh extends KeyboardEvent {
2028
+ class zh extends KeyboardEvent {
2029
2029
  constructor(e, i, n) {
2030
2030
  super(e, n);
2031
2031
  r(this, "source");
@@ -2114,7 +2114,7 @@ class gP {
2114
2114
  const e = this.keysPressed[t.code];
2115
2115
  if (e && e.pressed) return;
2116
2116
  this.keysPressed[t.code] = { pressed: !0, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: t.key, code: t.code };
2117
- const i = new Fh("keydown", t, t);
2117
+ const i = new zh("keydown", t, t);
2118
2118
  this.onDispatchEvent(i);
2119
2119
  });
2120
2120
  r(this, "onKeyPressed", (t) => {
@@ -2123,7 +2123,7 @@ class gP {
2123
2123
  const e = this.keysPressed[t.code];
2124
2124
  if (!e) return;
2125
2125
  e.pressed = !0, e.frame = this.context.time.frameCount + 1;
2126
- const i = new Fh("keypress", t, t);
2126
+ const i = new zh("keypress", t, t);
2127
2127
  this.onDispatchEvent(i);
2128
2128
  });
2129
2129
  r(this, "onKeyUp", (t) => {
@@ -2132,7 +2132,7 @@ class gP {
2132
2132
  const e = this.keysPressed[t.code];
2133
2133
  if (!e) return;
2134
2134
  e.pressed = !1, e.frame = this.context.time.frameCount + 1;
2135
- const i = new Fh("keyup", t, t);
2135
+ const i = new zh("keyup", t, t);
2136
2136
  this.onDispatchEvent(i);
2137
2137
  });
2138
2138
  r(this, "onWheelWindow", (t) => {
@@ -2226,7 +2226,7 @@ class gP {
2226
2226
  dispatchEvent(t) {
2227
2227
  var i, n, s, a;
2228
2228
  let e = !1;
2229
- if (t instanceof Fh) {
2229
+ if (t instanceof zh) {
2230
2230
  const l = this._eventListeners[t.type];
2231
2231
  if (l)
2232
2232
  for (const c of l)
@@ -2715,7 +2715,7 @@ class _P {
2715
2715
  return this.gameObject.visible;
2716
2716
  }
2717
2717
  }
2718
- const ms = x("debugwebxr"), zh = x("debugcustomgesture"), bP = "https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles", vP = "generic-trigger", wP = new W().setFromEuler(new Bt(Bs.degToRad(0), Bs.degToRad(-90), Bs.degToRad(-90))), xP = new v(0.04, -0.04, 0);
2718
+ const ms = x("debugwebxr"), Uh = x("debugcustomgesture"), bP = "https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles", vP = "generic-trigger", wP = new W().setFromEuler(new Bt(Bs.degToRad(0), Bs.degToRad(-90), Bs.degToRad(-90))), xP = new v(0.04, -0.04, 0);
2719
2719
  class lv {
2720
2720
  constructor(t, e, i) {
2721
2721
  /** the Needle XR Session */
@@ -2813,10 +2813,10 @@ class lv {
2813
2813
  if (!this.emitPointerDownEvent || this.inputSource !== t.inputSource) return;
2814
2814
  this.onUpdateFrame(t.frame), this._hasSelectEvent = !0;
2815
2815
  const e = (n = this._layout) == null ? void 0 : n.selectComponentId, i = (l = (a = (s = this._layout) == null ? void 0 : s.components[e]) == null ? void 0 : a.gamepadIndices) == null ? void 0 : l.button;
2816
- i !== void 0 && (this._selectButtonIndex = i), !zh && (ms && H.DrawDirection(this.rayWorldPosition, q(0, 0.01, 1).applyQuaternion(this.rayWorldQuaternion), 16711680, 10), this.emitPointerEvent(We.PointerDown, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2816
+ i !== void 0 && (this._selectButtonIndex = i), !Uh && (ms && H.DrawDirection(this.rayWorldPosition, q(0, 0.01, 1).applyQuaternion(this.rayWorldQuaternion), 16711680, 10), this.emitPointerEvent(We.PointerDown, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2817
2817
  });
2818
2818
  r(this, "onSelectEnd", (t) => {
2819
- this.emitPointerUpEvent && (zh || this.inputSource === t.inputSource && this.emitPointerEvent(We.PointerUp, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2819
+ this.emitPointerUpEvent && (Uh || this.inputSource === t.inputSource && this.emitPointerEvent(We.PointerUp, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2820
2820
  });
2821
2821
  r(this, "onSequeezeStart", (t) => {
2822
2822
  var e, i, n;
@@ -3254,7 +3254,7 @@ Pinch: ${(s = this.getGesture("pinch")) == null ? void 0 : s.value.toFixed(3)}`)
3254
3254
  const c = n !== this._selectButtonIndex && n !== this._squeezeButtonIndex;
3255
3255
  if (l != null && c) {
3256
3256
  let h = (e = this._layout) == null ? void 0 : e.gamepad[n];
3257
- this._isMxInk && n === 4 && (h = "stylus-touch"), this._isMxInk && n === 5 && (h = "stylus-tip"), (ms || zh) && console.log("Emitting pointer event", l, n, h, s.value, this.gamepad, this._layout), this.emitPointerEvent(l, n, h ?? "none", !1, null, s.value);
3257
+ this._isMxInk && n === 4 && (h = "stylus-touch"), this._isMxInk && n === 5 && (h = "stylus-tip"), (ms || Uh) && console.log("Emitting pointer event", l, n, h, s.value, this.gamepad, this._layout), this.emitPointerEvent(l, n, h ?? "none", !1, null, s.value);
3258
3258
  }
3259
3259
  }
3260
3260
  if (this._isMetaQuestTouchController) {
@@ -3277,7 +3277,7 @@ Pinch: ${(s = this.getGesture("pinch")) == null ? void 0 : s.value.toFixed(3)}`)
3277
3277
  const u = this.states.pinch || new C_(), f = (0.02 + 0.01) * 1.5;
3278
3278
  u.value = 1 - (l - 0.02) / f;
3279
3279
  const m = l < 0.02 - 0.01, g = l > 0.02 + 0.01;
3280
- m && !u.pressed ? (zh && console.log("pinch start", l), u.isDown = !0, u.isUp = !1, u.pressed = !0) : g && u.pressed ? (u.isDown = !1, u.isUp = !0, u.pressed = !1) : (u.isDown = !1, u.isUp = !1), this.states.pinch = u;
3280
+ m && !u.pressed ? (Uh && console.log("pinch start", l), u.isDown = !0, u.isUp = !1, u.pressed = !0) : g && u.pressed ? (u.isDown = !1, u.isUp = !0, u.pressed = !1) : (u.isDown = !1, u.isUp = !1), this.states.pinch = u;
3281
3281
  }
3282
3282
  }
3283
3283
  }
@@ -3473,17 +3473,17 @@ function cv(o, t) {
3473
3473
  n.length = 0, M_(o, s, e), s.length > 0 && (Ma.has(t) || Ma.set(t, new Array()), Ma.get(t).push(...s));
3474
3474
  }
3475
3475
  }
3476
- const Uh = new Array(), k_ = {
3476
+ const Nh = new Array(), k_ = {
3477
3477
  context: null
3478
3478
  };
3479
3479
  function M_(o, t, e) {
3480
3480
  var n, s;
3481
- Uh.length = 0;
3481
+ Nh.length = 0;
3482
3482
  for (let a = 0; a < t.length; a++)
3483
- Uh.push(t[a]);
3483
+ Nh.push(t[a]);
3484
3484
  let i = mm.get(o);
3485
- for (let a = 0; a < Uh.length; a++) {
3486
- const l = Uh[a];
3485
+ for (let a = 0; a < Nh.length; a++) {
3486
+ const l = Nh[a];
3487
3487
  let c = !0;
3488
3488
  if (i && i.has(l) && (c = !1), c)
3489
3489
  try {
@@ -3525,7 +3525,7 @@ function PP(o, t) {
3525
3525
  }, o ? new e_(o, t) : new e_(t);
3526
3526
  }
3527
3527
  async function R_() {
3528
- const o = await import("./vendor-BSD1RQIh.js").then((t) => t.bundler);
3528
+ const o = await import("./vendor-BmYIgaS1.js").then((t) => t.bundler);
3529
3529
  return console.log(o), o.default === void 0 ? o : o.default;
3530
3530
  }
3531
3531
  class OP {
@@ -3612,7 +3612,7 @@ class MP extends kP {
3612
3612
  var Fn = /* @__PURE__ */ ((o) => (o[o.OnConnection = 0] = "OnConnection", o[o.OnRoomJoin = 1] = "OnRoomJoin", o[o.Queued = 2] = "Queued", o[o.Immediate = 3] = "Immediate", o))(Fn || {});
3613
3613
  const T_ = "https://urls.needle.tools/default-networking-backend/index";
3614
3614
  let di = "wss://networking.needle.tools/socket";
3615
- const Pi = !!x("debugnet"), Nh = !!(Pi || x("debugowner")), $h = x("debugnetbin");
3615
+ const Pi = !!x("debugnet"), $h = !!(Pi || x("debugowner")), Wh = x("debugnetbin");
3616
3616
  var RP = /* @__PURE__ */ ((o) => (o.ConnectionInfo = "connection-start-info", o))(RP || {}), se = /* @__PURE__ */ ((o) => (o.Join = "join-room", o.Leave = "leave-room", o.JoinedRoom = "joined-room", o.LeftRoom = "left-room", o.UserJoinedRoom = "user-joined-room", o.UserLeftRoom = "user-left-room", o.RoomStateSent = "room-state-sent", o))(se || {});
3617
3617
  class TL {
3618
3618
  constructor() {
@@ -3673,7 +3673,7 @@ class uv {
3673
3673
  return this._isWaitingForOwnershipResponseCallback !== null ? this : (this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this), this.connection.beginListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this.connection.send("request-has-owner", { guid: this.guid }), this);
3674
3674
  }
3675
3675
  waitForHasOwnershipRequestResponse(t) {
3676
- t.guid === this.guid && (this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null), this._isOwned = t.value, t.value || (Nh && console.log("request ownership", this.guid), this.requestOwnership()));
3676
+ t.guid === this.guid && (this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null), this._isOwned = t.value, t.value || ($h && console.log("request ownership", this.guid), this.requestOwnership()));
3677
3677
  }
3678
3678
  requestOwnershipAsync() {
3679
3679
  return new Promise((t, e) => {
@@ -3689,7 +3689,7 @@ class uv {
3689
3689
  });
3690
3690
  }
3691
3691
  requestOwnership() {
3692
- return Nh && console.log("Request ownership", this.guid), this.connection.send("request-ownership", { guid: this.guid }), this;
3692
+ return $h && console.log("Request ownership", this.guid), this.connection.send("request-ownership", { guid: this.guid }), this;
3693
3693
  }
3694
3694
  freeOwnership() {
3695
3695
  return this.connection.send("remove-ownership", { guid: this.guid }), this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null), this;
@@ -3698,10 +3698,10 @@ class uv {
3698
3698
  this.connection.stopListen("gained-ownership", this._gainSubscription), this.connection.stopListen("lost-ownership", this._lostSubscription), this.connection.stopListen("response-has-owner", this._hasOwnerResponse), this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null);
3699
3699
  }
3700
3700
  onGainedOwnership(t) {
3701
- t.guid === this.guid && (this._isOwned = !0, this.connection.connectionId === t.owner ? (Nh && console.log("GAINED OWNERSHIP", this.guid), this._hasOwnership = !0) : this._hasOwnership = !1);
3701
+ t.guid === this.guid && (this._isOwned = !0, this.connection.connectionId === t.owner ? ($h && console.log("GAINED OWNERSHIP", this.guid), this._hasOwnership = !0) : this._hasOwnership = !1);
3702
3702
  }
3703
3703
  onLostOwnership(t) {
3704
- t === this.guid && (Nh && console.log("LOST OWNERSHIP", this.guid), this._hasOwnership = !1, this._isOwned = !1);
3704
+ t === this.guid && ($h && console.log("LOST OWNERSHIP", this.guid), this._hasOwnership = !1, this._isOwned = !1);
3705
3705
  }
3706
3706
  }
3707
3707
  class EP {
@@ -3838,7 +3838,7 @@ class EP {
3838
3838
  /** Send a binary message to the server (broadcasted to all connected users) */
3839
3839
  sendBinary(t) {
3840
3840
  var e;
3841
- $h && console.log("<< send binary", this.context.time.frame, t.length / 1024 + " KB"), (e = this._ws) == null || e.send(t);
3841
+ Wh && console.log("<< send binary", this.context.time.frame, t.length / 1024 + " KB"), (e = this._ws) == null || e.send(t);
3842
3842
  }
3843
3843
  sendBufferedMessagesNow() {
3844
3844
  var i;
@@ -3955,7 +3955,7 @@ class EP {
3955
3955
  }
3956
3956
  console.debug(`⊡ Connecting to networking backend on
3957
3957
  ` + di);
3958
- const s = await import("./vendor-BSD1RQIh.js").then((u) => u.index), a = ((h = s.default) == null ? void 0 : h.WebsocketBuilder) ?? s.WebsocketBuilder, l = ((d = s.default) == null ? void 0 : d.ExponentialBackoff) ?? s.ExponentialBackoff, c = new a(di).withMaxRetries(10).withBackoff(new l(2e3, 4)).onOpen(() => {
3958
+ const s = await import("./vendor-BmYIgaS1.js").then((u) => u.index), a = ((h = s.default) == null ? void 0 : h.WebsocketBuilder) ?? s.WebsocketBuilder, l = ((d = s.default) == null ? void 0 : d.ExponentialBackoff) ?? s.ExponentialBackoff, c = new a(di).withMaxRetries(10).withBackoff(new l(2e3, 4)).onOpen(() => {
3959
3959
  this._connectingToWebsocketPromise = null, this._ws = c, this.connected = !0, z() || Pi ? console.log(`⊞ Connected to networking backend
3960
3960
  ` + di) : console.debug("⊞ Connected to networking backend", di), n(!0), this.onSendQueued(Fn.OnConnection);
3961
3961
  }).onClose((u) => {
@@ -3990,7 +3990,7 @@ class EP {
3990
3990
  }
3991
3991
  }
3992
3992
  async handleIncomingBinaryMessage(t) {
3993
- $h && console.log("<< bin", this.context.time.frame);
3993
+ Wh && console.log("<< bin", this.context.time.frame);
3994
3994
  const e = await t.arrayBuffer();
3995
3995
  var i = new Uint8Array(e);
3996
3996
  const n = new VC(i), s = n.getBufferIdentifier(), a = this._listenersBinary[s], l = SP(n), c = CP(l);
@@ -4017,7 +4017,7 @@ class EP {
4017
4017
  if (Pi && console.log(t), t) {
4018
4018
  this._isInRoom = !0;
4019
4019
  const c = t;
4020
- this._currentRoomName = c.room, this._currentRoomViewId = c.viewId, this._currentRoomAllowEditing = c.allowEditing ?? !0, this._currentInRoom.length = 0, this._currentInRoom.push(...c.inRoom), ($h || z()) && console.debug("Joined Needle Engine Room: " + c.room);
4020
+ this._currentRoomName = c.room, this._currentRoomViewId = c.viewId, this._currentRoomAllowEditing = c.allowEditing ?? !0, this._currentInRoom.length = 0, this._currentInRoom.push(...c.inRoom), (Wh || z()) && console.debug("Joined Needle Engine Room: " + c.room);
4021
4021
  const h = new URL(window.location.href);
4022
4022
  h.searchParams.has("room") && h.searchParams.delete("room"), h.searchParams.set("view", this._currentRoomViewId), console.debug(`Room view id: ${this._currentRoomViewId}
4023
4023
  ${h.href}`);
@@ -4026,7 +4026,7 @@ ${h.href}`);
4026
4026
  break;
4027
4027
  case "left-room":
4028
4028
  const a = t;
4029
- a.room === this.currentRoomName && (this._isInRoom = !1, this._currentRoomName = null, this._currentRoomAllowEditing = !0, this._currentInRoom.length = 0, ($h || z()) && console.debug("Left Needle Engine Room: " + a.room));
4029
+ a.room === this.currentRoomName && (this._isInRoom = !1, this._currentRoomName = null, this._currentRoomAllowEditing = !0, this._currentInRoom.length = 0, (Wh || z()) && console.debug("Left Needle Engine Room: " + a.room));
4030
4030
  break;
4031
4031
  case "user-joined-room":
4032
4032
  if (t.data) {
@@ -4086,7 +4086,7 @@ ${h.href}`);
4086
4086
  }
4087
4087
  }
4088
4088
  }
4089
- const vc = x("debugwebxr");
4089
+ const wc = x("debugwebxr");
4090
4090
  class ep {
4091
4091
  constructor(t, e) {
4092
4092
  r(this, "controllerStates", []);
@@ -4094,7 +4094,7 @@ class ep {
4094
4094
  r(this, "context");
4095
4095
  r(this, "userStateEvtName");
4096
4096
  r(this, "onReceivedControllerState", (t) => {
4097
- vc && console.log(`XRSync: Received change for ${this.userId}: ${t.type} ${t.handedness}; tracked=${t.isTracking}`);
4097
+ wc && console.log(`XRSync: Received change for ${this.userId}: ${t.type} ${t.handedness}; tracked=${t.isTracking}`);
4098
4098
  let e = !1;
4099
4099
  for (let i = 0; i < this.controllerStates.length; i++)
4100
4100
  if (this.controllerStates[i].index === t.index) {
@@ -4115,7 +4115,7 @@ class ep {
4115
4115
  let n = !1;
4116
4116
  for (let s = 0; s < t.controllers.length; s++)
4117
4117
  t.controllers[s].index === i.index && (n = !0);
4118
- n || (vc && console.log(`XRSync: ${i.type} ${i.handedness} removed`, i.index), this.controllerStates.splice(e, 1), this.sendControllerRemoved(i));
4118
+ n || (wc && console.log(`XRSync: ${i.type} ${i.handedness} removed`, i.index), this.controllerStates.splice(e, 1), this.sendControllerRemoved(i));
4119
4119
  }
4120
4120
  for (const e of t.controllers)
4121
4121
  this.updateControllerStates(e);
@@ -4142,7 +4142,7 @@ class ep {
4142
4142
  index: t.index,
4143
4143
  type: t.hand ? "hand" : "controller"
4144
4144
  };
4145
- this.controllerStates.push(i), this.context.connection.send(this.userStateEvtName, i), vc && console.log(`XRSync: ${i.type} ${i.handedness} added`, i.index);
4145
+ this.controllerStates.push(i), this.context.connection.send(this.userStateEvtName, i), wc && console.log(`XRSync: ${i.type} ${i.handedness} added`, i.index);
4146
4146
  }
4147
4147
  }
4148
4148
  }
@@ -4151,7 +4151,7 @@ class AP {
4151
4151
  r(this, "context");
4152
4152
  r(this, "onJoinedRoom", () => {
4153
4153
  if (this.context.connection.connectionId) {
4154
- this._states.has(this.context.connection.connectionId) || (vc && console.log("XRSync: Local user joined room", this.context.connection.connectionId), this._states.set(this.context.connection.connectionId, new ep(this.context.connection.connectionId, this.context)));
4154
+ this._states.has(this.context.connection.connectionId) || (wc && console.log("XRSync: Local user joined room", this.context.connection.connectionId), this._states.set(this.context.connection.connectionId, new ep(this.context.connection.connectionId, this.context)));
4155
4155
  for (const t of this.context.connection.usersInRoom())
4156
4156
  this._states.has(t) || this._states.set(t, new ep(t, this.context));
4157
4157
  }
@@ -4164,7 +4164,7 @@ class AP {
4164
4164
  });
4165
4165
  r(this, "onOtherUserJoinedRoom", (t) => {
4166
4166
  const e = t.userId;
4167
- this._states.has(e) || (vc && console.log("XRSync: Remote user joined room", e), this._states.set(e, new ep(e, this.context)));
4167
+ this._states.has(e) || (wc && console.log("XRSync: Remote user joined room", e), this._states.set(e, new ep(e, this.context)));
4168
4168
  });
4169
4169
  r(this, "onOtherUserLeftRoom", (t) => {
4170
4170
  const e = t.userId;
@@ -4252,7 +4252,7 @@ class E_ {
4252
4252
  return this._transitionPromise = t, t;
4253
4253
  }
4254
4254
  }
4255
- var nl = /* @__PURE__ */ ((o) => (o[o.Quad = 0] = "Quad", o[o.Cube = 1] = "Cube", o[o.Sphere = 2] = "Sphere", o[o.Cylinder = 3] = "Cylinder", o[o.RoundedCube = 10] = "RoundedCube", o))(nl || {}), sh, gm;
4255
+ var nl = /* @__PURE__ */ ((o) => (o[o.Quad = 0] = "Quad", o[o.Cube = 1] = "Cube", o[o.Sphere = 2] = "Sphere", o[o.Cylinder = 3] = "Cylinder", o[o.RoundedCube = 10] = "RoundedCube", o))(nl || {}), oh, gm;
4256
4256
  class Jr {
4257
4257
  /**
4258
4258
  * Creates a 3D text object
@@ -4262,10 +4262,10 @@ class Jr {
4262
4262
  static createText(t, e) {
4263
4263
  let i = null;
4264
4264
  const n = (e == null ? void 0 : e.font) || LP((e == null ? void 0 : e.familyFamily) || null);
4265
- n instanceof xC ? i = zl(this, sh, gm).call(this, t, n, e) : i == null && (i = new Yn());
4265
+ n instanceof xC ? i = zl(this, oh, gm).call(this, t, n, e) : i == null && (i = new Yn());
4266
4266
  const s = (e == null ? void 0 : e.color) || 16777215, a = new G(i, (e == null ? void 0 : e.material) ?? new yt({ color: s }));
4267
4267
  return this.applyDefaultObjectOptions(a, e), n instanceof Promise ? n.then((l) => {
4268
- a.geometry = zl(this, sh, gm).call(this, t, l, e), e != null && e.onGeometry && e.onGeometry(a);
4268
+ a.geometry = zl(this, oh, gm).call(this, t, l, e), e != null && e.onGeometry && e.onGeometry(a);
4269
4269
  }) : e != null && e.onGeometry && e.onGeometry(a), a;
4270
4270
  }
4271
4271
  /**
@@ -4337,7 +4337,7 @@ class Jr {
4337
4337
  t.receiveShadow = !0, t.castShadow = !0, e != null && e.name && (t.name = e.name), e != null && e.position && (Array.isArray(e.position) ? t.position.set(e.position[0], e.position[1], e.position[2]) : t.position.set(e.position.x, e.position.y, e.position.z)), e != null && e.rotation && (Array.isArray(e.rotation) ? t.rotation.set(e.rotation[0], e.rotation[1], e.rotation[2]) : t.rotation.set(e.rotation.x, e.rotation.y, e.rotation.z)), e != null && e.scale && (typeof e.scale == "number" ? t.scale.set(e.scale, e.scale, e.scale) : Array.isArray(e.scale) ? t.scale.set(e.scale[0], e.scale[1], e.scale[2]) : t.scale.set(e.scale.x, e.scale.y, e.scale.z)), (e == null ? void 0 : e.receiveShadow) != null && (t.receiveShadow = e.receiveShadow), (e == null ? void 0 : e.castShadow) != null && (t.castShadow = e.castShadow), e != null && e.parent && e.parent.add(t);
4338
4338
  }
4339
4339
  }
4340
- sh = new WeakSet(), gm = function(t, e, i) {
4340
+ oh = new WeakSet(), gm = function(t, e, i) {
4341
4341
  const n = (i == null ? void 0 : i.depth) || 0.1;
4342
4342
  return new SC(t, {
4343
4343
  font: e,
@@ -4349,7 +4349,7 @@ sh = new WeakSet(), gm = function(t, e, i) {
4349
4349
  bevelOffset: 0.01,
4350
4350
  bevelSize: 0.01
4351
4351
  });
4352
- }, pn(Jr, sh);
4352
+ }, pn(Jr, oh);
4353
4353
  function IP(o, t, e, i, n) {
4354
4354
  const s = new rS(), a = 1e-5, l = i - a;
4355
4355
  s.absarc(a, a, a, -Math.PI / 2, -Math.PI, !0), s.absarc(a, t - l * 2, a, Math.PI, Math.PI / 2, !0), s.absarc(o - l * 2, t - l * 2, a, Math.PI / 2, 0, !0), s.absarc(o - l * 2, a, a, 0, -Math.PI / 2, !0);
@@ -4363,7 +4363,7 @@ function IP(o, t, e, i, n) {
4363
4363
  });
4364
4364
  return c.scale(1, 1, 1 - i), c.center(), c.computeVertexNormals(), c;
4365
4365
  }
4366
- const Wh = /* @__PURE__ */ new Map();
4366
+ const Vh = /* @__PURE__ */ new Map();
4367
4367
  function LP(o) {
4368
4368
  let t = "";
4369
4369
  switch (o) {
@@ -4375,16 +4375,16 @@ function LP(o) {
4375
4375
  t = "https://raw.githubusercontent.com/mrdoob/three.js/master/examples/fonts/helvetiker_regular.typeface.json";
4376
4376
  break;
4377
4377
  }
4378
- if (Wh.has(t)) {
4379
- const n = Wh.get(t);
4378
+ if (Vh.has(t)) {
4379
+ const n = Vh.get(t);
4380
4380
  if (n) return n;
4381
4381
  }
4382
4382
  const e = new CC(), i = new Promise((n, s) => {
4383
4383
  e.load(t, (a) => {
4384
- Wh.set(t, a), n(a);
4384
+ Vh.set(t, a), n(a);
4385
4385
  }, void 0, s);
4386
4386
  });
4387
- return Wh.set(t, i), i;
4387
+ return Vh.set(t, i), i;
4388
4388
  }
4389
4389
  let tp = !1, ip = null;
4390
4390
  function DP(o, t) {
@@ -4421,7 +4421,7 @@ function A_(o, t) {
4421
4421
  function I_() {
4422
4422
  return new Lo().add(Jr.createPrimitive("Sphere", { material: new Me({ transparent: !0, opacity: 0.1 }) }));
4423
4423
  }
4424
- const Ic = class Ic {
4424
+ const Lc = class Lc {
4425
4425
  constructor(t, e, i) {
4426
4426
  r(this, "_session");
4427
4427
  r(this, "_mode");
@@ -4456,7 +4456,7 @@ const Ic = class Ic {
4456
4456
  const i = await navigator.xr.requestSession(t, e);
4457
4457
  return i.addEventListener("end", () => {
4458
4458
  this._active = null;
4459
- }), this._requestInFlight ? (this._requestInFlight = !1, this._active = new Ic(t, e, i), this._active) : (i.end(), null);
4459
+ }), this._requestInFlight ? (this._requestInFlight = !1, this._active = new Lc(t, e, i), this._active) : (i.end(), null);
4460
4460
  }
4461
4461
  return null;
4462
4462
  }
@@ -4518,9 +4518,9 @@ const Ic = class Ic {
4518
4518
  }
4519
4519
  }
4520
4520
  };
4521
- r(Ic, "_active", null), r(Ic, "_requestInFlight", !1);
4522
- let sl = Ic;
4523
- var Wc;
4521
+ r(Lc, "_active", null), r(Lc, "_requestInFlight", !1);
4522
+ let sl = Lc;
4523
+ var Vc;
4524
4524
  ((o) => {
4525
4525
  const t = [];
4526
4526
  function e() {
@@ -4540,7 +4540,7 @@ var Wc;
4540
4540
  a >= 0 && t.splice(a, 1);
4541
4541
  }
4542
4542
  o.unregisterExporter = n;
4543
- })(Wc || (Wc = {}));
4543
+ })(Vc || (Vc = {}));
4544
4544
  const Je = x("debugwebxr"), L_ = x("stats");
4545
4545
  let np = 0;
4546
4546
  function jP(o) {
@@ -4706,7 +4706,7 @@ const Xe = class Xe {
4706
4706
  this._newControllers.length = 0, this.controllers.length = 0;
4707
4707
  for (const c of this._xr_scripts)
4708
4708
  (s = c == null ? void 0 : c.onLeaveXR) == null || s.call(c, { xr: this });
4709
- (a = this.sync) == null || a.onExitXR(this), this.context.mainCamera && ((l = this._originalCameraParent) == null || l.add(this.context.mainCamera), this._originalCameraWorldPosition && vt(this.context.mainCamera, this._originalCameraWorldPosition), this._originalCameraWorldRotation && kn(this.context.mainCamera, this._originalCameraWorldRotation), this._originalCameraWorldScale && $c(this.context.mainCamera, this._originalCameraWorldScale)), this.context.requestSizeUpdate(), this._defaultRig.gameObject.removeFromParent(), Na(!1);
4709
+ (a = this.sync) == null || a.onExitXR(this), this.context.mainCamera && ((l = this._originalCameraParent) == null || l.add(this.context.mainCamera), this._originalCameraWorldPosition && vt(this.context.mainCamera, this._originalCameraWorldPosition), this._originalCameraWorldRotation && kn(this.context.mainCamera, this._originalCameraWorldRotation), this._originalCameraWorldScale && Wc(this.context.mainCamera, this._originalCameraWorldScale)), this.context.requestSizeUpdate(), this._defaultRig.gameObject.removeFromParent(), Na(!1);
4710
4710
  });
4711
4711
  r(this, "_didStart", !1);
4712
4712
  /** Called every frame by the engine */
@@ -5008,7 +5008,7 @@ const Xe = class Xe {
5008
5008
  if (await this.isARSupported())
5009
5009
  t = "immersive-ar";
5010
5010
  else
5011
- return Wc.exportAndOpen(), null;
5011
+ return Vc.exportAndOpen(), null;
5012
5012
  } else t == "ar" && (t = "immersive-ar");
5013
5013
  if (z() && x("debugxrpreroom"))
5014
5014
  return console.warn("Debug: Starting temporary XR session"), await sl.start(t, e || Xe.getDefaultSessionInit(t)), null;
@@ -5700,16 +5700,16 @@ class Le {
5700
5700
  static getLine(t) {
5701
5701
  let e = this.linesCache.pop();
5702
5702
  if (!e) {
5703
- e = new zc();
5703
+ e = new Uc();
5704
5704
  let i = e.geometry.getAttribute("position");
5705
- i || (i = new _t(new Float32Array(2 * 3), 3), e.geometry.setAttribute("position", i));
5705
+ i || (i = new _t(new Float32Array(6), 3), e.geometry.setAttribute("position", i));
5706
5706
  }
5707
5707
  return e.frustumCulled = !1, this.registerTimedObject(ee.Current, e, t, this.linesCache), e;
5708
5708
  }
5709
5709
  static getCircle(t) {
5710
5710
  let e = this.circlesCache.pop();
5711
5711
  if (!e) {
5712
- e = new zc();
5712
+ e = new Uc();
5713
5713
  let i = e.geometry.getAttribute("position");
5714
5714
  if (!i) {
5715
5715
  i = new _t(new Float32Array(op * 3), 3), e.geometry.setAttribute("position", i);
@@ -5833,7 +5833,7 @@ class pv {
5833
5833
  this.object = t, this.distance = e, this.point = i;
5834
5834
  }
5835
5835
  }
5836
- const Lc = class Lc {
5836
+ const Dc = class Dc {
5837
5837
  constructor(t) {
5838
5838
  r(this, "context");
5839
5839
  r(this, "engine");
@@ -5918,14 +5918,14 @@ const Lc = class Lc {
5918
5918
  let n = t.targets;
5919
5919
  n || (n = this.targetBuffer, n.length = 1, n[0] = this.context.scene);
5920
5920
  let s = t.results;
5921
- this.defaultRaycastOptions.results && (this.defaultRaycastOptions.results.length = 0), s || (this.defaultRaycastOptions.results || (this.defaultRaycastOptions.results = new Array()), s = this.defaultRaycastOptions.results), t.layerMask !== void 0 ? t.layerMask instanceof No ? i.layers.mask = t.layerMask.mask : i.layers.mask = t.layerMask : (i.layers.enableAll(), i.layers.disable(2)), Mi && console.time("raycast"), s.length = 0, Lc._raycasting++, this.intersect(this.raycaster, n, s, t), s.sort((l, c) => l.distance - c.distance);
5921
+ this.defaultRaycastOptions.results && (this.defaultRaycastOptions.results.length = 0), s || (this.defaultRaycastOptions.results || (this.defaultRaycastOptions.results = new Array()), s = this.defaultRaycastOptions.results), t.layerMask !== void 0 ? t.layerMask instanceof No ? i.layers.mask = t.layerMask.mask : i.layers.mask = t.layerMask : (i.layers.enableAll(), i.layers.disable(2)), Mi && console.time("raycast"), s.length = 0, Dc._raycasting++, this.intersect(this.raycaster, n, s, t), s.sort((l, c) => l.distance - c.distance);
5922
5922
  const a = t.ignore;
5923
- return a !== void 0 && a.length > 0 && (s = s.filter((l) => !a.includes(l.object))), Lc._raycasting--, Mi && (console.timeEnd("raycast"), console.warn("#" + this.context.time.frame + ", hits:", s != null && s.length ? [...s] : "nothing"), performance.mark("raycast.end"), performance.measure("raycast", "raycast.start", "raycast.end")), s;
5923
+ return a !== void 0 && a.length > 0 && (s = s.filter((l) => !a.includes(l.object))), Dc._raycasting--, Mi && (console.timeEnd("raycast"), console.warn("#" + this.context.time.frame + ", hits:", s != null && s.length ? [...s] : "nothing"), performance.mark("raycast.end"), performance.measure("raycast", "raycast.start", "raycast.end")), s;
5924
5924
  }
5925
5925
  intersect(t, e, i, n) {
5926
5926
  var s, a, l;
5927
5927
  for (const c of e) {
5928
- if (!c || c.visible === !1 || H.isGizmo(c) || n.lineThreshold !== void 0 && n.lineThreshold < 0 && c instanceof zc)
5928
+ if (!c || c.visible === !1 || H.isGizmo(c) || n.lineThreshold !== void 0 && n.lineThreshold < 0 && c instanceof Uc)
5929
5929
  continue;
5930
5930
  let h = !0;
5931
5931
  const d = c, u = d.geometry;
@@ -5952,7 +5952,7 @@ const Lc = class Lc {
5952
5952
  }
5953
5953
  intersectSphere(t, e, i, n, s, a, l, c) {
5954
5954
  let h = t && t.isMesh && t.layers.test(n) && !H.isGizmo(t);
5955
- h && (h = t.visible), h && (h = !(t instanceof zc)), h && (h = !(t instanceof Za));
5955
+ h && (h = t.visible), h && (h = !(t instanceof Uc)), h && (h = !(t instanceof Za));
5956
5956
  const d = t, u = d.geometry;
5957
5957
  if (h && c) {
5958
5958
  const f = c(t);
@@ -5983,12 +5983,12 @@ const Lc = class Lc {
5983
5983
  }
5984
5984
  }
5985
5985
  };
5986
- r(Lc, "_raycasting", 0);
5987
- let $d = Lc;
5986
+ r(Dc, "_raycasting", 0);
5987
+ let $d = Dc;
5988
5988
  function F_(o) {
5989
5989
  return !(o.index && o.index.array.length < 3);
5990
5990
  }
5991
- const hr = new Iu(), Vh = new Wr(), HP = new m0();
5991
+ const hr = new Iu(), Hh = new Wr(), HP = new m0();
5992
5992
  function GP(o, t, e) {
5993
5993
  const i = o._computeIntersections;
5994
5994
  if (!i)
@@ -5998,12 +5998,12 @@ function GP(o, t, e) {
5998
5998
  const c = this, h = c.geometry.boundingSphere;
5999
5999
  if (h) {
6000
6000
  if (c instanceof Za) {
6001
- Vh.setFromNormalAndCoplanarPoint(q(0, 1, 0), q(0, -c.position.y, 0)), Vh.applyMatrix4(c.matrixWorld, HP);
6002
- const u = s.ray.intersectPlane(Vh, q());
6001
+ Hh.setFromNormalAndCoplanarPoint(q(0, 1, 0), q(0, -c.position.y, 0)), Hh.applyMatrix4(c.matrixWorld, HP);
6002
+ const u = s.ray.intersectPlane(Hh, q());
6003
6003
  if (u) {
6004
6004
  hr.copy(h), hr.applyMatrix4(c.matrixWorld);
6005
6005
  const m = q(u).sub(s.ray.origin).length(), g = hr.radius * 0.5;
6006
- m < g && a.push({ distance: m, point: u, object: c, normal: Vh.normal.clone() });
6006
+ m < g && a.push({ distance: m, point: u, object: c, normal: Hh.normal.clone() });
6007
6007
  }
6008
6008
  return;
6009
6009
  }
@@ -6085,7 +6085,7 @@ var Wd;
6085
6085
  o.runMeshBVHRaycast = t;
6086
6086
  let e = !1, i = null, n = null, s = null, a = null;
6087
6087
  function l() {
6088
- e || (e = !0, import("./vendor-BSD1RQIh.js").then((b) => b.index$1).then((b) => {
6088
+ e || (e = !0, import("./vendor-BmYIgaS1.js").then((b) => b.index$1).then((b) => {
6089
6089
  i = b.acceleratedRaycast, n = b.MeshBVH, s = b.StaticGeometryGenerator, a = b.computeBoundsTree;
6090
6090
  }).catch((b) => {
6091
6091
  (Mi || z()) && console.error("Failed to load BVH library...", b.message);
@@ -6231,28 +6231,28 @@ function YP(o) {
6231
6231
  const KP = /* @__PURE__ */ new Set();
6232
6232
  function bv(o, t, e = null, i) {
6233
6233
  if (i || (i = KP, i.clear()), !o) return i;
6234
- const n = o[Vc];
6234
+ const n = o[Hc];
6235
6235
  if (n)
6236
6236
  for (const s of n)
6237
6237
  i.has(s) || (e == null ? void 0 : e.call(null, s)) !== !1 && (i.add(s), t && bv(s, !0, e, i));
6238
6238
  return i;
6239
6239
  }
6240
6240
  function DL(o) {
6241
- return o[ac];
6241
+ return o[lc];
6242
6242
  }
6243
- const jr = x("debugresourceusers") || x("debugmemory"), Vc = Symbol("needle-resource-users"), ac = Symbol("needle-resource-users-count");
6243
+ const jr = x("debugresourceusers") || x("debugmemory"), Hc = Symbol("needle-resource-users"), lc = Symbol("needle-resource-users-count");
6244
6244
  function Gt(o, t) {
6245
6245
  Og(o, t, function(e, i) {
6246
- ea && !$d.raycasting && (Hd(Vc, this, e, !1), Hd(Vc, this, i, !0));
6246
+ ea && !$d.raycasting && (Hd(Hc, this, e, !1), Hd(Hc, this, i, !0));
6247
6247
  });
6248
6248
  }
6249
6249
  ea && (Gt(G.prototype, "material"), Gt(G.prototype, "geometry"), Gt(Pe.prototype, "map"), Gt(Pe.prototype, "bumpMap"), Gt(Pe.prototype, "alphaMap"), Gt(Pe.prototype, "normalMap"), Gt(Pe.prototype, "displacementMap"), Gt(Pe.prototype, "roughnessMap"), Gt(Pe.prototype, "metalnessMap"), Gt(Pe.prototype, "emissiveMap"), Gt(Pe.prototype, "specularMap"), Gt(Pe.prototype, "envMap"), Gt(Pe.prototype, "lightMap"), Gt(Pe.prototype, "aoMap"), Gt(Pe.prototype, "gradientMap"));
6250
6250
  function ZP(o) {
6251
6251
  if (ea === !1) return;
6252
- const t = o[Vc];
6252
+ const t = o[Hc];
6253
6253
  if (t)
6254
6254
  for (const e of t)
6255
- Hd(Vc, e, o, !1);
6255
+ Hd(Hc, e, o, !1);
6256
6256
  }
6257
6257
  ea && Og(Pe.prototype, "dispose", function() {
6258
6258
  ZP(this);
@@ -6270,13 +6270,13 @@ function Hd(o, t, e, i) {
6270
6270
  if (n || (n = /* @__PURE__ */ new Set()), i) {
6271
6271
  if (t && !n.has(t)) {
6272
6272
  n.add(t);
6273
- let s = e[ac] || 0;
6274
- s += 1, e[ac] = s, jr && console.warn(`🟢 Added user of "${e.type}"`, t, e, s, "users:", n);
6273
+ let s = e[lc] || 0;
6274
+ s += 1, e[lc] = s, jr && console.warn(`🟢 Added user of "${e.type}"`, t, e, s, "users:", n);
6275
6275
  }
6276
6276
  } else if (t && n.has(t)) {
6277
6277
  n.delete(t);
6278
- let s = e[ac] || 0;
6279
- s > 0 && (s -= 1, e[ac] = s), jr && console.warn(`🔴 Removed user of "${e.type}"`, t, e, s, "users:", n), s <= 0 && (Vd.isLoading(e) || (Vu && console.warn(`🔴 Removed all user of "${e.type}"`, e), mv() && Ie(e)));
6278
+ let s = e[lc] || 0;
6279
+ s > 0 && (s -= 1, e[lc] = s), jr && console.warn(`🔴 Removed user of "${e.type}"`, t, e, s, "users:", n), s <= 0 && (Vd.isLoading(e) || (Vu && console.warn(`🔴 Removed all user of "${e.type}"`, e), mv() && Ie(e)));
6280
6280
  }
6281
6281
  e[o] = n;
6282
6282
  }
@@ -6315,7 +6315,7 @@ class Hu {
6315
6315
  }
6316
6316
  }
6317
6317
  r(Hu, "eventListeners", /* @__PURE__ */ new Map());
6318
- const Hc = Symbol("NEEDLE_NEED_UPDATE_INSTANCE"), vv = Symbol("isUsingInstancing"), wv = Symbol("instancingRenderer"), lc = Symbol("instancingAutoUpdateBounds");
6318
+ const Gc = Symbol("NEEDLE_NEED_UPDATE_INSTANCE"), vv = Symbol("isUsingInstancing"), wv = Symbol("instancingRenderer"), cc = Symbol("instancingAutoUpdateBounds");
6319
6319
  class Pn {
6320
6320
  /** Is this object rendered using a InstancedMesh */
6321
6321
  static isUsingInstancing(t) {
@@ -6329,12 +6329,12 @@ class Pn {
6329
6329
  }
6330
6330
  setAutoUpdateBounds(t, e) {
6331
6331
  const i = Pn.getRenderer(t);
6332
- i && (i[lc] = e);
6332
+ i && (i[cc] = e);
6333
6333
  }
6334
6334
  // TODO: change this so it does not set matrix world directly but some flag that is only used by instancing
6335
6335
  /** Mark an instanced object dirty so the instance matrix will be updated */
6336
6336
  static markDirty(t, e = !0) {
6337
- if (t && (this.isUsingInstancing(t) && (t[Hc] = !0, t.matrixWorldNeedsUpdate = !0), e))
6337
+ if (t && (this.isUsingInstancing(t) && (t[Gc] = !0, t.matrixWorldNeedsUpdate = !0), e))
6338
6338
  for (const i of t.children)
6339
6339
  Pn.markDirty(i, !0);
6340
6340
  }
@@ -6374,7 +6374,7 @@ The script will be ignored. Please make sure your component extends "Behaviour"
6374
6374
  Did you add and remove a component in the same frame?`), Be.splice(t, 1), t--;
6375
6375
  continue;
6376
6376
  }
6377
- e.context = o, wc(e.gameObject), Ig(e, o);
6377
+ e.context = o, xc(e.gameObject), Ig(e, o);
6378
6378
  } catch (e) {
6379
6379
  console.error(e), ks(Be[t], o), Be.splice(t, 1), t--;
6380
6380
  }
@@ -6391,14 +6391,14 @@ Did you add and remove a component in the same frame?`), Be.splice(t, 1), t--;
6391
6391
  } catch (i) {
6392
6392
  console.error(i);
6393
6393
  }
6394
- e.__internalAwake !== void 0 && (e.gameObject || console.error("Calling awake for a component without a GameObject", e, e.gameObject), wc(e.gameObject), e.activeAndEnabled && Va(e.__internalAwake.bind(e)));
6394
+ e.__internalAwake !== void 0 && (e.gameObject || console.error("Calling awake for a component without a GameObject", e, e.gameObject), xc(e.gameObject), e.activeAndEnabled && Va(e.__internalAwake.bind(e)));
6395
6395
  } catch (e) {
6396
6396
  console.error(e), ks(Be[t], o), Be.splice(t, 1), t--;
6397
6397
  }
6398
6398
  for (let t = 0; t < Be.length; t++)
6399
6399
  try {
6400
6400
  const e = Be[t];
6401
- if (e.destroyed || e.enabled === !1 || (wc(e.gameObject), e.activeAndEnabled === !1)) continue;
6401
+ if (e.destroyed || e.enabled === !1 || (xc(e.gameObject), e.activeAndEnabled === !1)) continue;
6402
6402
  e.__internalEnable !== void 0 && (e.enabled = !0, Va(e.__internalEnable.bind(e)));
6403
6403
  } catch (e) {
6404
6404
  console.error(e), ks(Be[t], o), Be.splice(t, 1), t--;
@@ -6455,14 +6455,14 @@ function yd(o) {
6455
6455
  console.trace("Invalid call - no current context.");
6456
6456
  return;
6457
6457
  }
6458
- const t = ch(o);
6458
+ const t = hh(o);
6459
6459
  Sv(o, t, !0) || (bm || z() ? console.error(`Error updating hierarchy
6460
6460
  Do you have circular references in your project? <a target="_blank" href="https://docs.needle.tools/circular-reference"> Click here for more information.`, o) : console.error('Failed to update active state in hierarchy of "' + o.name + '"', o), console.warn(" ↑ this error might be caused by circular references. Please make sure you don't have files with circular references (e.g. one GLB 1 is loading GLB 2 which is then loading GLB 1 again)."));
6461
6461
  }
6462
6462
  function Sv(o, t, e, i = 0) {
6463
6463
  if (i > 1e3)
6464
6464
  return console.warn("Hierarchy is too deep (> 1000 level) - will abort updating active state"), !1;
6465
- const n = ch(o);
6465
+ const n = hh(o);
6466
6466
  if (t && (t = n, t && o.parent)) {
6467
6467
  const c = o.parent;
6468
6468
  t = c[Bo], t === void 0 && (c instanceof Bi || (t = !0));
@@ -6477,10 +6477,10 @@ function Sv(o, t, e, i = 0) {
6477
6477
  Sv(c, t, e, i + 1) === !1 && (l = !1);
6478
6478
  return l;
6479
6479
  }
6480
- function wc(o) {
6480
+ function xc(o) {
6481
6481
  let t = !0, e = o, i = !1;
6482
6482
  for (; e && e; ) {
6483
- if (e.type === "Scene" && (i = !0), !ch(e)) {
6483
+ if (e.type === "Scene" && (i = !0), !hh(e)) {
6484
6484
  t = !1;
6485
6485
  break;
6486
6486
  }
@@ -6703,7 +6703,7 @@ function Mv(o, t) {
6703
6703
  }
6704
6704
  return null;
6705
6705
  }
6706
- const ah = x("gizmos"), bt = x("debugextension"), ap = x("debugtypes");
6706
+ const lh = x("gizmos"), bt = x("debugextension"), ap = x("debugtypes");
6707
6707
  class pO {
6708
6708
  constructor() {
6709
6709
  r(this, "_types", /* @__PURE__ */ new Map());
@@ -7323,7 +7323,7 @@ const Dv = new Ft("addComponentIdProvider");
7323
7323
  function Ha(o, t, e = !0) {
7324
7324
  o.userData || (o.userData = {}), o.userData.components || (o.userData.components = []), o.userData.components.push(t), t.gameObject = o, (t.guid === void 0 || t.guid === "invalid") && (t.guid = Dv.generateUUID()), Bg(o), Ng(t, t.context);
7325
7325
  try {
7326
- e && t.__internalAwake && (wc(o), t.activeAndEnabled && t.__internalAwake()), Hu.dispatchComponentLifecycleEvent("component-added", t);
7326
+ e && t.__internalAwake && (xc(o), t.activeAndEnabled && t.__internalAwake()), Hu.dispatchComponentLifecycleEvent("component-added", t);
7327
7327
  } catch (i) {
7328
7328
  console.error(i);
7329
7329
  }
@@ -7399,11 +7399,11 @@ function Qu(o, t, e) {
7399
7399
  }
7400
7400
  return null;
7401
7401
  }
7402
- function lh(o, t, e, i = !0) {
7402
+ function ch(o, t, e, i = !0) {
7403
7403
  var n;
7404
7404
  e || (e = []), i && (e.length = 0), Xu(o, t, e, !1);
7405
7405
  for (let s = 0; s < ((n = o == null ? void 0 : o.children) == null ? void 0 : n.length); s++)
7406
- lh(o.children[s], t, e, !1);
7406
+ ch(o.children[s], t, e, !1);
7407
7407
  return e;
7408
7408
  }
7409
7409
  function Qd(o, t) {
@@ -7436,7 +7436,7 @@ function zO(o, t, e = void 0) {
7436
7436
  return console.error("Can not search object without any needle context or scene!!!"), t;
7437
7437
  "scene" in e && (e = e.scene);
7438
7438
  const i = e;
7439
- return i && lh(i, o, t, !1), t;
7439
+ return i && ch(i, o, t, !1), t;
7440
7440
  }
7441
7441
  function Bg(o) {
7442
7442
  o && o.isObject3D === !0 && AO(o, I);
@@ -7472,7 +7472,7 @@ I.prototype.getComponentInChildren = function(o) {
7472
7472
  return Qu(this, o);
7473
7473
  };
7474
7474
  I.prototype.getComponentsInChildren = function(o, t) {
7475
- return lh(this, o, t);
7475
+ return ch(this, o, t);
7476
7476
  };
7477
7477
  I.prototype.getComponentInParent = function(o) {
7478
7478
  return Qd(this, o);
@@ -7482,7 +7482,7 @@ I.prototype.getComponentsInParent = function(o, t) {
7482
7482
  };
7483
7483
  Object.getOwnPropertyDescriptor(I.prototype, "activeSelf") || Object.defineProperty(I.prototype, "activeSelf", {
7484
7484
  get: function() {
7485
- return ch(this);
7485
+ return hh(this);
7486
7486
  },
7487
7487
  set: function(o) {
7488
7488
  wd(this, o);
@@ -7517,7 +7517,7 @@ Object.getOwnPropertyDescriptor(I.prototype, "worldScale") || Object.definePrope
7517
7517
  return Ye(this);
7518
7518
  },
7519
7519
  set: function(o) {
7520
- $c(this, o);
7520
+ Wc(this, o);
7521
7521
  }
7522
7522
  });
7523
7523
  Object.getOwnPropertyDescriptor(I.prototype, "worldForward") || Object.defineProperty(I.prototype, "worldForward", {
@@ -7624,7 +7624,7 @@ class as {
7624
7624
  this.idProvider = t.idProvider, this.parent = t.parent, this.keepWorldPosition = t.keepWorldPosition, this.position = (e = t.position) == null ? void 0 : e.clone(), this.rotation = (i = t.rotation) == null ? void 0 : i.clone(), this.scale = (n = t.scale) == null ? void 0 : n.clone(), this.visible = t.visible, this.context = t.context, this.components = t.components;
7625
7625
  }
7626
7626
  }
7627
- function ch(o) {
7627
+ function hh(o) {
7628
7628
  return o.visible;
7629
7629
  }
7630
7630
  function wd(o, t) {
@@ -7640,7 +7640,7 @@ function Fg(o) {
7640
7640
  return Pn.isUsingInstancing(o);
7641
7641
  }
7642
7642
  function Bv(o, t) {
7643
- return Uc(o, t, !0, !0);
7643
+ return Nc(o, t, !0, !0);
7644
7644
  }
7645
7645
  const Fv = Symbol("isDestroyed");
7646
7646
  function rl(o) {
@@ -7769,7 +7769,7 @@ function Uv(o, t, e, i, n, s) {
7769
7769
  const h = t.parent;
7770
7770
  if (h && h.add(c), e != null && e.position ? vt(c, e.position) : c.position.copy(t.position), e != null && e.rotation ? kn(c, e.rotation) : c.quaternion.copy(t.quaternion), e != null && e.scale ? c.scale.copy(e.scale) : c.scale.copy(t.scale), e != null && e.parent && e.parent !== "scene") {
7771
7771
  let u = null;
7772
- if (typeof e.parent == "string" ? u = Uc(e.parent, o.scene, !0) : u = e.parent, u) {
7772
+ if (typeof e.parent == "string" ? u = Nc(e.parent, o.scene, !0) : u = e.parent, u) {
7773
7773
  const f = e.keepWorldPosition === !0 ? u.attach : u.add;
7774
7774
  f ? f.call(u, c) : console.error("Invalid parent object", u, "received when instantiating:", t);
7775
7775
  } else console.warn("could not find parent:", e.parent);
@@ -8382,7 +8382,7 @@ class YO {
8382
8382
  e !== -1 && this.mixers.splice(e, 1);
8383
8383
  }
8384
8384
  }
8385
- class Gc {
8385
+ class qc {
8386
8386
  /**
8387
8387
  * Tries to get the animation actions from an animation mixer.
8388
8388
  * @param mixer The animation mixer to get the actions from
@@ -8572,7 +8572,7 @@ irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
8572
8572
  #endif`
8573
8573
  );
8574
8574
  mS.lightmap.lightmapScaleOffset = { value: new ye(1, 1, 0, 0) };
8575
- const hp = x("debugprogressive"), Hh = new Di(), Gh = new Iu();
8575
+ const hp = x("debugprogressive"), Gh = new Di(), qh = new Iu();
8576
8576
  class ek {
8577
8577
  constructor(t) {
8578
8578
  r(this, "context");
@@ -8619,8 +8619,8 @@ class ek {
8619
8619
  const a = i.mesh_lod != n.lastLodLevel_Mesh || i.texture_lod != n.lastLodLevel_Texture;
8620
8620
  if (hp && e.geometry.boundingSphere) {
8621
8621
  const d = e.geometry.boundingSphere;
8622
- Gh.copy(d), Gh.applyMatrix4(e.matrixWorld);
8623
- const u = Gh.center, f = Gh.radius, m = ["#76c43e", "#bcc43e", "#c4ac3e", "#c4673e", "#ff3e3e"];
8622
+ qh.copy(d), qh.applyMatrix4(e.matrixWorld);
8623
+ const u = qh.center, f = qh.radius, m = ["#76c43e", "#bcc43e", "#c4ac3e", "#c4673e", "#ff3e3e"];
8624
8624
  if (a)
8625
8625
  H.DrawWireSphere(u, f, m[s], 0.1);
8626
8626
  else {
@@ -8640,7 +8640,7 @@ TEX ` + i.texture_lod;
8640
8640
  ` + (b / n.lastScreenCoverage).toFixed(0) + ` dens
8641
8641
  ` + (n.lastScreenCoverage * 100).toFixed(1) + `% cov
8642
8642
  ` + (n.lastCentrality * 100).toFixed(1) + `% centr
8643
- ` + (Hh.min.x.toFixed(2) + "-" + Hh.max.x.toFixed(2) + "x" + Hh.min.y.toFixed(2) + "-" + Hh.max.y.toFixed(2)) + " scr"), n.lastScreenCoverage > 0.1) {
8643
+ ` + (Gh.min.x.toFixed(2) + "-" + Gh.max.x.toFixed(2) + "x" + Gh.min.y.toFixed(2) + "-" + Gh.max.y.toFixed(2)) + " scr"), n.lastScreenCoverage > 0.1) {
8644
8644
  const C = t, M = C.worldForward, k = C.worldPosition, R = q(M).multiplyScalar(f * 0.7).add(u), U = R.distanceTo(k), T = m[Math.min(m.length - 1, Math.max(0, s))] + "88", L = this.context.domHeight > 0 ? screen.height / this.context.domHeight : 1, A = t.isPerspectiveCamera ? Math.tan(t.fov * Math.PI / 180 / 2) : 1;
8645
8645
  H.DrawLabel(R, w, U * 0.012 * L * A, void 0, 16777215, T);
8646
8646
  }
@@ -8693,12 +8693,12 @@ class nk {
8693
8693
  }
8694
8694
  }
8695
8695
  new ug();
8696
- const hh = new Uint8Array(4);
8697
- hh[0] = 255;
8698
- hh[1] = 255;
8699
- hh[2] = 255;
8700
- hh[3] = 255;
8701
- const sk = new fg(hh, 1, 1, Lu);
8696
+ const dh = new Uint8Array(4);
8697
+ dh[0] = 255;
8698
+ dh[1] = 255;
8699
+ dh[2] = 255;
8700
+ dh[3] = 255;
8701
+ const sk = new fg(dh, 1, 1, Lu);
8702
8702
  function Ug(o, t = 1) {
8703
8703
  const e = "alpha" in o, i = t * t, n = new Uint8Array(4 * i), s = Math.floor(o.r * 255), a = Math.floor(o.g * 255), l = Math.floor(o.b * 255);
8704
8704
  for (let h = 0; h < i; h++) {
@@ -8777,7 +8777,7 @@ function ck(o) {
8777
8777
  }).join(""));
8778
8778
  }
8779
8779
  const yn = x("debugenvlight");
8780
- var xc = /* @__PURE__ */ ((o) => (o[o.Skybox = 0] = "Skybox", o[o.Trilight = 1] = "Trilight", o[o.Flat = 3] = "Flat", o[o.Custom = 4] = "Custom", o))(xc || {}), Mm = /* @__PURE__ */ ((o) => (o[o.Skybox = 0] = "Skybox", o[o.Custom = 1] = "Custom", o))(Mm || {});
8780
+ var Sc = /* @__PURE__ */ ((o) => (o[o.Skybox = 0] = "Skybox", o[o.Trilight = 1] = "Trilight", o[o.Flat = 3] = "Flat", o[o.Custom = 4] = "Custom", o))(Sc || {}), Mm = /* @__PURE__ */ ((o) => (o[o.Skybox = 0] = "Skybox", o[o.Custom = 1] = "Custom", o))(Mm || {});
8781
8781
  class hk {
8782
8782
  constructor(t) {
8783
8783
  r(this, "context");
@@ -8867,7 +8867,7 @@ class hk {
8867
8867
  var i;
8868
8868
  this.__currentReflectionId = t;
8869
8869
  const e = (i = this._sceneLightSettings) == null ? void 0 : i.get(t);
8870
- switch (yn && console.log("Enable reflection", t, e ? xc[e.ambientMode] : "Unknown ambient mode", e), e == null ? void 0 : e.ambientMode) {
8870
+ switch (yn && console.log("Enable reflection", t, e ? Sc[e.ambientMode] : "Unknown ambient mode", e), e == null ? void 0 : e.ambientMode) {
8871
8871
  case 0:
8872
8872
  case 4:
8873
8873
  const n = this.internalGetReflection(t);
@@ -9224,22 +9224,22 @@ function mk(o) {
9224
9224
  var e;
9225
9225
  return ((e = o.classList) == null ? void 0 : e.contains("material-symbols-outlined")) || !1;
9226
9226
  }
9227
- const qh = /* @__PURE__ */ new Map();
9227
+ const Xh = /* @__PURE__ */ new Map();
9228
9228
  async function nb(o) {
9229
9229
  const t = "Material Symbols Outlined";
9230
- if (document.fonts.check(`1em '${t}'`) || (console.log("Font not loaded yet"), await document.fonts.ready), qh.has(o))
9231
- return qh.get(o);
9230
+ if (document.fonts.check(`1em '${t}'`) || (console.log("Font not loaded yet"), await document.fonts.ready), Xh.has(o))
9231
+ return Xh.get(o);
9232
9232
  const e = document.createElement("canvas"), i = 48;
9233
9233
  e.width = i, e.height = i;
9234
9234
  const n = e.getContext("2d");
9235
9235
  if (n) {
9236
9236
  n.font = `${i}px '${t}'`, n.fillStyle = "black", n.fillText(o, 0, i);
9237
9237
  const s = e.toDataURL(), a = new ze();
9238
- return a.name = o + " icon", a.image = new Image(), a.image.src = s, a.needsUpdate = !0, qh.set(o, a), a;
9238
+ return a.name = o + " icon", a.image = new Image(), a.image.src = s, a.needsUpdate = !0, Xh.set(o, a), a;
9239
9239
  }
9240
- return qh.set(o, null), null;
9240
+ return Xh.set(o, null), null;
9241
9241
  }
9242
- const Dc = class Dc {
9242
+ const jc = class jc {
9243
9243
  constructor() {
9244
9244
  r(this, "_fullscreenButton");
9245
9245
  r(this, "_muteButton");
@@ -9260,11 +9260,11 @@ const Dc = class Dc {
9260
9260
  * If you want to create a new factory and create new button instances instead of shared buttons, use `ButtonsFactory.create()` instead
9261
9261
  */
9262
9262
  static getOrCreate() {
9263
- return this._instance || (this._instance = new Dc()), this._instance;
9263
+ return this._instance || (this._instance = new jc()), this._instance;
9264
9264
  }
9265
9265
  /** create a new buttons factory */
9266
9266
  static create() {
9267
- return new Dc();
9267
+ return new jc();
9268
9268
  }
9269
9269
  /**
9270
9270
  * Get the fullscreen button (or undefined if it doesn't exist yet). Call {@link ButtonsFactory.createFullscreenButton} to get or create it
@@ -9383,8 +9383,8 @@ const Dc = class Dc {
9383
9383
  });
9384
9384
  }
9385
9385
  };
9386
- r(Dc, "_instance");
9387
- let As = Dc;
9386
+ r(jc, "_instance");
9387
+ let As = jc;
9388
9388
  function Jd(o, t) {
9389
9389
  const e = (t == null ? void 0 : t.element) || document.head, i = Array.from(e.querySelectorAll(`link[rel=stylesheet][href*='${o}']`));
9390
9390
  if (i.length <= 0) {
@@ -9784,7 +9784,7 @@ class sb {
9784
9784
  t.use(), this.onclick();
9785
9785
  }
9786
9786
  }
9787
- const _r = "needle-menu", Sc = x("debugmenu"), ob = x("debugnoncommercial");
9787
+ const _r = "needle-menu", Cc = x("debugmenu"), ob = x("debugnoncommercial");
9788
9788
  let _k = class {
9789
9789
  constructor(t) {
9790
9790
  r(this, "_context");
@@ -9809,8 +9809,8 @@ let _k = class {
9809
9809
  a ? globalThis.open(n.onclick, l) : console.error("NeedleMenu: onclick is not a valid link", n.onclick);
9810
9810
  }
9811
9811
  }, this._menu.appendChild(s);
9812
- } else Sc && console.error("NeedleMenu: unknown postMessage event", e);
9813
- } else Sc && console.warn("NeedleMenu: unknown postMessage type", i, e);
9812
+ } else Cc && console.error("NeedleMenu: unknown postMessage event", e);
9813
+ } else Cc && console.warn("NeedleMenu: unknown postMessage type", i, e);
9814
9814
  }
9815
9815
  });
9816
9816
  r(this, "onStartXR", (t) => {
@@ -9895,7 +9895,7 @@ let _k = class {
9895
9895
  return this._menu.appendChild(t);
9896
9896
  }
9897
9897
  };
9898
- var oh;
9898
+ var rh;
9899
9899
  const qy = class qy extends HTMLElement {
9900
9900
  constructor() {
9901
9901
  var u, f, m, g, y, _;
@@ -9903,7 +9903,7 @@ const qy = class qy extends HTMLElement {
9903
9903
  r(this, "_domElement", null);
9904
9904
  r(this, "_context", null);
9905
9905
  r(this, "_sizeChangeInterval");
9906
- pn(this, oh, (e) => {
9906
+ pn(this, rh, (e) => {
9907
9907
  if (!e.defaultPrevented && e.target == this._domElement && e instanceof PointerEvent && e.button === 0 && this.root.classList.contains("open")) {
9908
9908
  const i = this.foldout.getBoundingClientRect(), n = e;
9909
9909
  n.clientX > i.left && n.clientX < i.right && n.clientY > i.top && n.clientY < i.bottom || this.root.classList.toggle("open", !1);
@@ -9932,7 +9932,7 @@ const qy = class qy extends HTMLElement {
9932
9932
  clearTimeout(this._timeoutHandle), this.root.classList.add("compact"), this.foldout.classList.add("floating-panel-style");
9933
9933
  return;
9934
9934
  }
9935
- const s = 20 * 2, a = n - s;
9935
+ const a = n - 40;
9936
9936
  if (!i && Math.abs(a - this._lastAvailableWidthChange) < 1) return;
9937
9937
  this._lastAvailableWidthChange = a, clearTimeout(this._timeoutHandle), this._timeoutHandle = setTimeout(() => {
9938
9938
  const h = c();
@@ -10348,7 +10348,7 @@ const qy = class qy extends HTMLElement {
10348
10348
  let l = 0;
10349
10349
  const c = (b, w) => {
10350
10350
  var C, M, k;
10351
- Sc && console.log("Set menu visible", w), a != null && a.isInAR && a.arOverlayElement ? b != a.arOverlayElement && a.arOverlayElement.appendChild(this) : this.parentNode != ((C = this._domElement) == null ? void 0 : C.shadowRoot) && ((k = (M = this._domElement) == null ? void 0 : M.shadowRoot) == null || k.appendChild(this)), this.style.display = w ? "flex" : "none", this.style.visibility = "visible", this.style.opacity = "1";
10351
+ Cc && console.log("Set menu visible", w), a != null && a.isInAR && a.arOverlayElement ? b != a.arOverlayElement && a.arOverlayElement.appendChild(this) : this.parentNode != ((C = this._domElement) == null ? void 0 : C.shadowRoot) && ((k = (M = this._domElement) == null ? void 0 : M.shadowRoot) == null || k.appendChild(this)), this.style.display = w ? "flex" : "none", this.style.visibility = "visible", this.style.opacity = "1";
10352
10352
  };
10353
10353
  let h = !1;
10354
10354
  new MutationObserver((b) => {
@@ -10364,7 +10364,7 @@ const qy = class qy extends HTMLElement {
10364
10364
  } finally {
10365
10365
  h = !1;
10366
10366
  }
10367
- }).observe(this.root, { childList: !0, subtree: !0, attributes: !0 }), Sc && this.___insertDebugOptions();
10367
+ }).observe(this.root, { childList: !0, subtree: !0, attributes: !0 }), Cc && this.___insertDebugOptions();
10368
10368
  }
10369
10369
  static create() {
10370
10370
  return document.createElement(_r, { is: _r });
@@ -10376,12 +10376,12 @@ const qy = class qy extends HTMLElement {
10376
10376
  connectedCallback() {
10377
10377
  window.addEventListener("resize", this.handleSizeChange), this.handleMenuVisible(), this._sizeChangeInterval = setInterval(() => this.handleSizeChange(void 0, !0), 5e3), setTimeout(() => {
10378
10378
  var e, i;
10379
- (e = this._domElement) == null || e.addEventListener("resize", this.handleSizeChange), (i = this._domElement) == null || i.addEventListener("click", fe(this, oh));
10379
+ (e = this._domElement) == null || e.addEventListener("resize", this.handleSizeChange), (i = this._domElement) == null || i.addEventListener("click", fe(this, rh));
10380
10380
  }, 1);
10381
10381
  }
10382
10382
  disconnectedCallback() {
10383
10383
  var e, i;
10384
- window.removeEventListener("resize", this.handleSizeChange), clearInterval(this._sizeChangeInterval), (e = this._domElement) == null || e.removeEventListener("resize", this.handleSizeChange), (i = this._context) == null || i.domElement.removeEventListener("click", fe(this, oh));
10384
+ window.removeEventListener("resize", this.handleSizeChange), clearInterval(this._sizeChangeInterval), (e = this._domElement) == null || e.removeEventListener("resize", this.handleSizeChange), (i = this._context) == null || i.domElement.removeEventListener("click", fe(this, rh));
10385
10385
  }
10386
10386
  showNeedleLogo(e) {
10387
10387
  this._userRequestedLogoVisible = e, !(!e && (!Ns() || ob) && (console.warn("[Needle Engine] You need a PRO license to hide the Needle Engine logo in production."), !bi())) && this.___onSetLogoVisible(e);
@@ -10472,7 +10472,7 @@ const qy = class qy extends HTMLElement {
10472
10472
  * if we dont have any content and logo then we hide the menu
10473
10473
  */
10474
10474
  handleMenuVisible() {
10475
- Sc && console.log("Update VisibleState: Any Content?", this.hasAnyContent), this.hasAnyContent ? this.root.style.display = "" : this.root.style.display = "none", this.root.classList.toggle("has-options", this.hasAnyVisibleOptions), this.root.classList.toggle("has-no-options", !this.hasAnyVisibleOptions);
10475
+ Cc && console.log("Update VisibleState: Any Content?", this.hasAnyContent), this.hasAnyContent ? this.root.style.display = "" : this.root.style.display = "none", this.root.classList.toggle("has-options", this.hasAnyVisibleOptions), this.root.classList.toggle("has-no-options", !this.hasAnyVisibleOptions);
10476
10476
  }
10477
10477
  /** @returns true if we have any content OR a logo */
10478
10478
  get hasAnyContent() {
@@ -10512,7 +10512,7 @@ const qy = class qy extends HTMLElement {
10512
10512
  }), this.appendChild(i);
10513
10513
  }
10514
10514
  };
10515
- oh = new WeakMap();
10515
+ rh = new WeakMap();
10516
10516
  let tu = qy;
10517
10517
  customElements.get(_r) || customElements.define(_r, tu);
10518
10518
  const it = x("debugcontext"), bk = x("stats"), vk = x("debugactive"), wk = x("debugframerate"), xk = x("debugcoroutine"), UL = {};
@@ -11212,7 +11212,7 @@ Possible solutions:
11212
11212
  al(this.scene, (b) => {
11213
11213
  const w = b;
11214
11214
  if (w != null && w.isCamera) {
11215
- if (wc(w.gameObject), !w.activeAndEnabled) return;
11215
+ if (xc(w.gameObject), !w.activeAndEnabled) return;
11216
11216
  if (w.tag === "MainCamera")
11217
11217
  return _ = w, !0;
11218
11218
  _ = w;
@@ -11569,7 +11569,7 @@ function Sk(o) {
11569
11569
  return o(!0);
11570
11570
  Gv.push(o);
11571
11571
  }
11572
- function Xh(o) {
11572
+ function Qh(o) {
11573
11573
  for (const t of Gv)
11574
11574
  try {
11575
11575
  t(o);
@@ -11579,7 +11579,7 @@ function Xh(o) {
11579
11579
  pe.registerCallback(me.ContextRegistered, (o) => {
11580
11580
  Ok(o.context), Pk(o.context), setTimeout(() => Mk(o.context), 2e3);
11581
11581
  });
11582
- let Fo, Em = !1, cc = "";
11582
+ let Fo, Em = !1, hc = "";
11583
11583
  async function Ck() {
11584
11584
  if (Fo) return Fo;
11585
11585
  if (Zn === "basic")
@@ -11589,9 +11589,9 @@ async function Ck() {
11589
11589
  }).catch((e) => {
11590
11590
  Ei && console.error("License check failed", e);
11591
11591
  });
11592
- (t == null ? void 0 : t.status) === 200 ? (Em = !1, Ei && console.log("License check succeeded"), Zn = "pro", Xh(!0)) : (t == null ? void 0 : t.status) === 403 ? (Xh(!1), Em = !0, cc = await t.text()) : (Xh(!1), Ei && console.log("License check failed with status " + (t == null ? void 0 : t.status)));
11592
+ (t == null ? void 0 : t.status) === 200 ? (Em = !1, Ei && console.log("License check succeeded"), Zn = "pro", Qh(!0)) : (t == null ? void 0 : t.status) === 403 ? (Qh(!1), Em = !0, hc = await t.text()) : (Qh(!1), Ei && console.log("License check failed with status " + (t == null ? void 0 : t.status)));
11593
11593
  } catch (o) {
11594
- Xh(!1), Ei && console.error("License check failed", o);
11594
+ Qh(!1), Ei && console.error("License check failed", o);
11595
11595
  }
11596
11596
  else Ei && console.log('Runtime license check is skipped because license is already applied as "' + Zn + '"');
11597
11597
  }
@@ -11630,7 +11630,7 @@ async function Pk(o) {
11630
11630
  background-color: rgba(0,0,0,.3);
11631
11631
  text-shadow: 0 0 2px black;
11632
11632
  `;
11633
- const l = a.style.cssText, c = (cc == null ? void 0 : cc.length) > 1 ? cc : "This web application has been paused.<br/>You might be in violation of the Needle Engine terms of use.<br/>Please contact the Needle support if you think this is a mistake.";
11633
+ const l = a.style.cssText, c = (hc == null ? void 0 : hc.length) > 1 ? hc : "This web application has been paused.<br/>You might be in violation of the Needle Engine terms of use.<br/>Please contact the Needle support if you think this is a mistake.";
11634
11634
  return a.innerHTML = c, setInterval(() => {
11635
11635
  a.innerHTML !== c && (a.innerHTML = c), a.parentNode !== n && n.appendChild(a), n.style.cssText !== s && (n.style.cssText = s), a.style.cssText !== l && (a.style.cssText = l);
11636
11636
  }, 500), n;
@@ -11767,7 +11767,7 @@ async function Mk(o) {
11767
11767
  version: Kn,
11768
11768
  generator: Pg,
11769
11769
  build_time: iv,
11770
- public_key: md
11770
+ public_key: ac
11771
11771
  }, d = (i = navigator.sendBeacon) == null ? void 0 : i.call(navigator, c, JSON.stringify(h));
11772
11772
  Ei && console.debug("Sent beacon: " + d);
11773
11773
  }
@@ -11833,31 +11833,31 @@ function hb(o) {
11833
11833
  return o;
11834
11834
  }
11835
11835
  const zo = x("debughotreload");
11836
- let qc = !1;
11837
- const Cc = /* @__PURE__ */ new Map();
11836
+ let Xc = !1;
11837
+ const Pc = /* @__PURE__ */ new Map();
11838
11838
  function $L() {
11839
- return qc;
11839
+ return Xc;
11840
11840
  }
11841
11841
  function db() {
11842
11842
  return globalThis.NEEDLE_HOT_RELOAD_ENABLED === !0;
11843
11843
  }
11844
11844
  function Tk(o) {
11845
11845
  var i;
11846
- if (qc) {
11846
+ if (Xc) {
11847
11847
  zo && console.warn("[Needle Engine] Hot reloading is in progress, not registering instance", o);
11848
11848
  return;
11849
11849
  }
11850
11850
  zo && console.log("[Needle Engine] Registering hot reload instance", o);
11851
11851
  const e = o.constructor.name;
11852
- Cc.has(e) ? (i = Cc.get(e)) == null || i.push(o) : Cc.set(e, [o]);
11852
+ Pc.has(e) ? (i = Pc.get(e)) == null || i.push(o) : Pc.set(e, [o]);
11853
11853
  }
11854
11854
  function Ek(o) {
11855
- if (qc) {
11855
+ if (Xc) {
11856
11856
  zo && console.warn("[Needle Engine] Hot reloading is in progress, not unregistering instance", o);
11857
11857
  return;
11858
11858
  }
11859
11859
  zo && console.log("[Needle Engine] Unregistering hot reload instance", o);
11860
- const e = o.constructor.name, i = Cc.get(e);
11860
+ const e = o.constructor.name, i = Pc.get(e);
11861
11861
  if (!i) return;
11862
11862
  const n = i.indexOf(o);
11863
11863
  n !== -1 && i.splice(n, 1);
@@ -11882,13 +11882,13 @@ function WL(o) {
11882
11882
  zo && console.log("[HMR] Apply changes", o, Object.keys(o)), Ak();
11883
11883
  for (const t of Object.keys(o))
11884
11884
  try {
11885
- qc = !0;
11885
+ Xc = !0;
11886
11886
  const e = O.get(t);
11887
11887
  if (!e) {
11888
11888
  zo && console.log("[HMR] Type not found: " + t);
11889
11889
  continue;
11890
11890
  }
11891
- const i = o[t], n = Cc.get(i.name);
11891
+ const i = o[t], n = Pc.get(i.name);
11892
11892
  let s = "[Needle Engine] Updating type: " + t;
11893
11893
  const a = (n == null ? void 0 : n.length) ?? -1;
11894
11894
  a > 0 ? s += " x" + a : s += " (No instances registered)", console.log(s);
@@ -11925,7 +11925,7 @@ function WL(o) {
11925
11925
  if (zo) console.error(e);
11926
11926
  else return !1;
11927
11927
  } finally {
11928
- qc = !1, $n(nn.Log, "Script changes applied (HMR)");
11928
+ Xc = !1, $n(nn.Log, "Script changes applied (HMR)");
11929
11929
  }
11930
11930
  return !0;
11931
11931
  }
@@ -11960,7 +11960,7 @@ class S extends I {
11960
11960
  * @returns True if the GameObject is active
11961
11961
  */
11962
11962
  static isActiveSelf(e) {
11963
- return ch(e);
11963
+ return hh(e);
11964
11964
  }
11965
11965
  /**
11966
11966
  * Checks if the GameObject is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
@@ -12183,7 +12183,7 @@ class S extends I {
12183
12183
  * @returns Array of components
12184
12184
  */
12185
12185
  static getComponentsInChildren(e, i, n = null) {
12186
- return lh(e, i, n ?? void 0);
12186
+ return ch(e, i, n ?? void 0);
12187
12187
  }
12188
12188
  /**
12189
12189
  * Gets a component of the specified type in the gameObject's parent hierarchy
@@ -13011,7 +13011,7 @@ class GL {
13011
13011
  return !0;
13012
13012
  }
13013
13013
  }
13014
- class Qh {
13014
+ class Yh {
13015
13015
  constructor(t, e, i, n) {
13016
13016
  /** The name of the animation */
13017
13017
  r(this, "name");
@@ -13043,7 +13043,7 @@ function Fk(o, t) {
13043
13043
  };
13044
13044
  }
13045
13045
  var gr = /* @__PURE__ */ ((o) => (o[o.If = 1] = "If", o[o.IfNot = 2] = "IfNot", o[o.Greater = 3] = "Greater", o[o.Less = 4] = "Less", o[o.Equals = 6] = "Equals", o[o.NotEqual = 7] = "NotEqual", o))(gr || {}), Kv = /* @__PURE__ */ ((o) => (o[o.Float = 1] = "Float", o[o.Int = 3] = "Int", o[o.Bool = 4] = "Bool", o[o.Trigger = 9] = "Trigger", o))(Kv || {});
13046
- const ct = x("debuganimatorcontroller"), Yh = x("debugrootmotion");
13046
+ const ct = x("debuganimatorcontroller"), Kh = x("debugrootmotion");
13047
13047
  class On {
13048
13048
  constructor(t) {
13049
13049
  r(this, "_speed", 1);
@@ -13298,7 +13298,7 @@ class On {
13298
13298
  const t = this._activeState.motion.action;
13299
13299
  if (!t) return null;
13300
13300
  const e = this._activeState.motion.clip.duration, i = e <= 0 ? 0 : Math.abs(t.time / e);
13301
- return new Qh(this._activeState, i, e, this._speed);
13301
+ return new Yh(this._activeState, i, e, this._speed);
13302
13302
  }
13303
13303
  /**
13304
13304
  * Gets the animation action currently playing.
@@ -13451,7 +13451,7 @@ Exit Time: ` + d, a.hasExitTime);
13451
13451
  i && this.setTimescale(i, e);
13452
13452
  let n = !1;
13453
13453
  if (e.motion.isLooping && i && (i.time >= i.getClip().duration ? (n = !0, i.reset(), i.time = 0, i.play()) : i.time <= 0 && i.timeScale < 0 && (n = !0, i.reset(), i.time = i.getClip().duration, i.play())), !n && e && !t && i && this.animator && e.behaviours) {
13454
- const a = i == null ? void 0 : i.getClip().duration, l = i.time / a, c = new Qh(this._activeState, l, a, this._speed);
13454
+ const a = i == null ? void 0 : i.getClip().duration, l = i.time / a, c = new Yh(this._activeState, l, a, this._speed);
13455
13455
  for (const h of e.behaviours)
13456
13456
  h.instance && ((s = h.instance.onStateUpdate) == null || s.call(h.instance, this.animator, c, 0));
13457
13457
  }
@@ -13483,7 +13483,7 @@ Exit Time: ` + d, a.hasExitTime);
13483
13483
  }
13484
13484
  }
13485
13485
  if ((d = this._activeState) != null && d.behaviours && this._activeState.motion.action) {
13486
- const w = (u = this._activeState) == null ? void 0 : u.motion.clip.duration, C = this._activeState.motion.action.time / w, M = new Qh(this._activeState, C, w, this._speed);
13486
+ const w = (u = this._activeState) == null ? void 0 : u.motion.clip.duration, C = this._activeState.motion.action.time / w, M = new Yh(this._activeState, C, w, this._speed);
13487
13487
  for (const k of this._activeState.behaviours)
13488
13488
  (m = (f = k.instance) == null ? void 0 : f.onStateExit) == null || m.call(k.instance, this.animator, M, n);
13489
13489
  }
@@ -13500,7 +13500,7 @@ Exit Time: ` + d, a.hasExitTime);
13500
13500
  c.isRunning() && c.stop(), c.reset(), c.enabled = !0, this.setTimescale(c, t);
13501
13501
  const w = t.motion.clip.duration;
13502
13502
  if (c.time = s ? 0 : i * w, c.timeScale < 0 && (c.time = w - c.time), c.clampWhenFinished = !0, c.setLoop(tm, 0), e > 0 ? c.fadeIn(e) : c.weight = 1, c.play(), this.rootMotionHandler && this.rootMotionHandler.onStart(c), this._activeStates.includes(t) || this._activeStates.push(t), this._activeState.behaviours) {
13503
- const C = new Qh(t, i, w, this._speed);
13503
+ const C = new Yh(t, i, w, this._speed);
13504
13504
  for (const M of this._activeState.behaviours)
13505
13505
  (b = (_ = M.instance) == null ? void 0 : _.onStateEnter) == null || b.call(M.instance, this.animator, C, n);
13506
13506
  }
@@ -13655,7 +13655,7 @@ const Te = class Te {
13655
13655
  if (t.getClip() !== this.clip) return;
13656
13656
  Te.lastObjRotation[this.cacheId] || (Te.lastObjRotation[this.cacheId] = this.root.quaternion.clone());
13657
13657
  const e = Te.lastObjRotation[this.cacheId];
13658
- if (Te.spaceRotation[this.cacheId].copy(e), Yh) {
13658
+ if (Te.spaceRotation[this.cacheId].copy(e), Kh) {
13659
13659
  const i = new Bt().setFromQuaternion(e);
13660
13660
  console.log("START", this.clip.name, $.toDegrees(i.y), this.root.position.z);
13661
13661
  }
@@ -13666,17 +13666,17 @@ const Te = class Te {
13666
13666
  handlePosition(t, e) {
13667
13667
  if (e) {
13668
13668
  const i = this.root;
13669
- Yh && i.add(new ji()), Te.lastObjPosition[this.cacheId] || (Te.lastObjPosition[this.cacheId] = this.root.position.clone());
13669
+ Kh && i.add(new ji()), Te.lastObjPosition[this.cacheId] || (Te.lastObjPosition[this.cacheId] = this.root.position.clone());
13670
13670
  const n = new v(), s = new v();
13671
13671
  this.positionWrapper = new pb(e, (a, l) => {
13672
13672
  const c = this.action.getEffectiveWeight();
13673
- return Yh && i.position.length() > 8 && i.position.set(0, i.position.y, 0), a > this._prevTime && (n.set(l[0], l[1], l[2]), n.sub(s), n.multiplyScalar(c), n.applyQuaternion(this.getClipRotationOffset()), n.applyQuaternion(i.quaternion), this.positionChange.copy(n)), s.fromArray(l), this._prevTime = a, l[0] = 0, l[1] = 0, l[2] = 0, l;
13673
+ return Kh && i.position.length() > 8 && i.position.set(0, i.position.y, 0), a > this._prevTime && (n.set(l[0], l[1], l[2]), n.sub(s), n.multiplyScalar(c), n.applyQuaternion(this.getClipRotationOffset()), n.applyQuaternion(i.quaternion), this.positionChange.copy(n)), s.fromArray(l), this._prevTime = a, l[0] = 0, l[1] = 0, l[2] = 0, l;
13674
13674
  });
13675
13675
  }
13676
13676
  }
13677
13677
  handleRotation(t, e) {
13678
13678
  if (e) {
13679
- if (Yh) {
13679
+ if (Kh) {
13680
13680
  const a = e.values, l = new Bt().setFromQuaternion(new W(a[0], a[1], a[2], a[3]));
13681
13681
  console.log(t.name, e.name, "FIRST ROTATION IN TRACK", $.toDegrees(l.y));
13682
13682
  const c = e.values.length - 4, h = new W().set(a[c], a[c + 1], a[c + 2], a[c + 3]), d = new Bt().setFromQuaternion(h);
@@ -14075,12 +14075,12 @@ const mb = Symbol("previous-visibility"), xr = class xr extends es {
14075
14075
  };
14076
14076
  r(xr, "_userSet", /* @__PURE__ */ new Set());
14077
14077
  let Ga = xr;
14078
- var Wk = Object.defineProperty, Vk = Object.getOwnPropertyDescriptor, dh = (o, t, e, i) => {
14078
+ var Wk = Object.defineProperty, Vk = Object.getOwnPropertyDescriptor, uh = (o, t, e, i) => {
14079
14079
  for (var n = i > 1 ? void 0 : i ? Vk(t, e) : t, s = o.length - 1, a; s >= 0; s--)
14080
14080
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
14081
14081
  return i && n && Wk(t, e, n), n;
14082
14082
  };
14083
- const Kh = x("debuggroundprojection");
14083
+ const Zh = x("debuggroundprojection");
14084
14084
  class Js extends B {
14085
14085
  constructor() {
14086
14086
  super(...arguments);
@@ -14123,7 +14123,7 @@ class Js extends B {
14123
14123
  /** @internal */
14124
14124
  onEnable() {
14125
14125
  this.context.time.frameCount > 0 && this.applyOnAwake && this.updateAndCreate(), this._watcher || (this._watcher = new jo(this.context.scene, "background"), this._watcher.subscribeWrite((e) => {
14126
- Kh && console.log("Background changed", this.context.scene.background), this._needsTextureUpdate = !0;
14126
+ Zh && console.log("Background changed", this.context.scene.background), this._needsTextureUpdate = !0;
14127
14127
  }));
14128
14128
  }
14129
14129
  /** @internal */
@@ -14170,7 +14170,7 @@ class Js extends B {
14170
14170
  let i = !0;
14171
14171
  const n = 0, s = e !== this._lastBackground || this._height !== this._lastHeight || this._radius !== this._lastRadius;
14172
14172
  if (!this._projection || s) {
14173
- Kh && console.log("Create/Update Ground Projection", e.name), (u = this._projection) == null || u.removeFromParent();
14173
+ Zh && console.log("Create/Update Ground Projection", e.name), (u = this._projection) == null || u.removeFromParent();
14174
14174
  try {
14175
14175
  this._projection = new Za(e, this._height, this._radius, 64);
14176
14176
  } catch (f) {
@@ -14189,7 +14189,7 @@ class Js extends B {
14189
14189
  const y = Ye(this.gameObject).x;
14190
14190
  g.y = m + this._height * y - n, g.z = f.min.z + (f.max.z - f.min.z) * 0.5, vt(this._projection, g);
14191
14191
  }
14192
- Kh && H.DrawWireBox3(f, 65280, 5);
14192
+ Zh && H.DrawWireBox3(f, 65280, 5);
14193
14193
  }
14194
14194
  this.context.scene.backgroundBlurriness > 1e-3 && this._needsTextureUpdate && this.updateBlurriness(e, this.context.scene.backgroundBlurriness), this._lastBackground = e, this._lastHeight = this._height, this._lastRadius = this._radius, this._needsTextureUpdate = !1;
14195
14195
  }
@@ -14199,7 +14199,7 @@ class Js extends B {
14199
14199
  if (!e)
14200
14200
  return;
14201
14201
  } else return;
14202
- this._needsTextureUpdate = !1, Kh && console.log("Update Blurriness", i), this._blurrynessShader ?? (this._blurrynessShader = new Jn({
14202
+ this._needsTextureUpdate = !1, Zh && console.log("Update Blurriness", i), this._blurrynessShader ?? (this._blurrynessShader = new Jn({
14203
14203
  name: "GroundProjectionBlurriness",
14204
14204
  uniforms: {
14205
14205
  map: { value: e },
@@ -14214,19 +14214,19 @@ class Js extends B {
14214
14214
  this._projection.material.transparent = (((s = this.context.xr) == null ? void 0 : s.isAR) === !0 && this.arBlending > 1e-6) ?? !1, this._projection.material.transparent ? this._blurrynessShader.uniforms.blending.value = this.arBlending : this._blurrynessShader.uniforms.blending.value = 0, this.context.isInPassThrough ? this._blurrynessShader.uniforms.alphaFactor.value = 0.95 : this._blurrynessShader.uniforms.alphaFactor.value = 1, n !== this._projection.material.transparent && (this._projection.material.needsUpdate = !0), this._projection.material.map = el.copyTexture(e, this._blurrynessShader), this._projection.material.depthTest = !0, this._projection.material.depthWrite = !1;
14215
14215
  }
14216
14216
  }
14217
- dh([
14217
+ uh([
14218
14218
  p()
14219
14219
  ], Js.prototype, "applyOnAwake", 2);
14220
- dh([
14220
+ uh([
14221
14221
  p()
14222
14222
  ], Js.prototype, "autoFit", 2);
14223
- dh([
14223
+ uh([
14224
14224
  p()
14225
14225
  ], Js.prototype, "radius", 1);
14226
- dh([
14226
+ uh([
14227
14227
  p()
14228
14228
  ], Js.prototype, "height", 1);
14229
- dh([
14229
+ uh([
14230
14230
  p()
14231
14231
  ], Js.prototype, "arBlending", 1);
14232
14232
  const Hk = `
@@ -14479,7 +14479,7 @@ var D;
14479
14479
  t.ready = i;
14480
14480
  async function n() {
14481
14481
  if (t.MODULE) return t.MODULE;
14482
- const s = await import("./postprocessing-BkxN_08g.js").then((a) => a.index);
14482
+ const s = await import("./postprocessing-DYLNOL3W.js").then((a) => a.index);
14483
14483
  return t.MODULE = s, t.MAYBEMODULE = s, e.forEach((a) => a(s)), e.length = 0, s;
14484
14484
  }
14485
14485
  t.load = n;
@@ -14494,13 +14494,13 @@ var D;
14494
14494
  t.ready = i;
14495
14495
  async function n() {
14496
14496
  if (t.MODULE) return t.MODULE;
14497
- const s = await import("./postprocessing-BkxN_08g.js").then((a) => a.N8AO);
14497
+ const s = await import("./postprocessing-DYLNOL3W.js").then((a) => a.N8AO);
14498
14498
  return t.MODULE = s, t.MAYBEMODULE = s, e.forEach((a) => a(s)), e.length = 0, s;
14499
14499
  }
14500
14500
  t.load = n;
14501
14501
  })(o.POSTPROCESSING_AO || (o.POSTPROCESSING_AO = {}));
14502
14502
  })(D || (D = {}));
14503
- var Rt = /* @__PURE__ */ ((o) => (o[o.Average = 0] = "Average", o[o.Multiply = 1] = "Multiply", o[o.Minimum = 2] = "Minimum", o[o.Maximum = 3] = "Maximum", o))(Rt || {}), Hg = /* @__PURE__ */ ((o) => (o[o.Discrete = 0] = "Discrete", o[o.Continuous = 1] = "Continuous", o))(Hg || {}), tt = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.FreezePositionX = 2] = "FreezePositionX", o[o.FreezePositionY = 4] = "FreezePositionY", o[o.FreezePositionZ = 8] = "FreezePositionZ", o[o.FreezePosition = 14] = "FreezePosition", o[o.FreezeRotationX = 16] = "FreezeRotationX", o[o.FreezeRotationY = 32] = "FreezeRotationY", o[o.FreezeRotationZ = 64] = "FreezeRotationZ", o[o.FreezeRotation = 112] = "FreezeRotation", o[o.FreezeAll = 126] = "FreezeAll", o))(tt || {}), hc = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.X = 2] = "X", o[o.Y = 4] = "Y", o[o.Z = 8] = "Z", o[o.All = -1] = "All", o))(hc || {});
14503
+ var Rt = /* @__PURE__ */ ((o) => (o[o.Average = 0] = "Average", o[o.Multiply = 1] = "Multiply", o[o.Minimum = 2] = "Minimum", o[o.Maximum = 3] = "Maximum", o))(Rt || {}), Hg = /* @__PURE__ */ ((o) => (o[o.Discrete = 0] = "Discrete", o[o.Continuous = 1] = "Continuous", o))(Hg || {}), tt = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.FreezePositionX = 2] = "FreezePositionX", o[o.FreezePositionY = 4] = "FreezePositionY", o[o.FreezePositionZ = 8] = "FreezePositionZ", o[o.FreezePosition = 14] = "FreezePosition", o[o.FreezeRotationX = 16] = "FreezeRotationX", o[o.FreezeRotationY = 32] = "FreezeRotationY", o[o.FreezeRotationZ = 64] = "FreezeRotationZ", o[o.FreezeRotation = 112] = "FreezeRotation", o[o.FreezeAll = 126] = "FreezeAll", o))(tt || {}), dc = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.X = 2] = "X", o[o.Y = 4] = "Y", o[o.Z = 8] = "Z", o[o.All = -1] = "All", o))(dc || {});
14504
14504
  const $t = function(o, t) {
14505
14505
  return function(e, i, n) {
14506
14506
  Kk(e, i, n, o, t);
@@ -14933,8 +14933,8 @@ Ui([
14933
14933
  let wt = vi;
14934
14934
  new v();
14935
14935
  new v();
14936
- const mo = x("debugsync"), Xc = "STRS";
14937
- dv(Xc, Rs.getRootAsSyncedTransformModel);
14936
+ const mo = x("debugsync"), Qc = "STRS";
14937
+ dv(Qc, Rs.getRootAsSyncedTransformModel);
14938
14938
  const Dn = new vg();
14939
14939
  function Jv(o, t, e = !0) {
14940
14940
  Dn.clear();
@@ -14943,13 +14943,13 @@ function Jv(o, t, e = !0) {
14943
14943
  const n = t.worldPosition, s = t.worldEuler, a = t.gameObject.scale;
14944
14944
  Rs.addTransform(Dn, Zv.createTransform(Dn, n.x, n.y, n.z, s.x, s.y, s.z, a.x, a.y, a.z));
14945
14945
  const l = Rs.endSyncedTransformModel(Dn);
14946
- return Dn.finish(l, Xc), Dn.asUint8Array();
14946
+ return Dn.finish(l, Qc), Dn.asUint8Array();
14947
14947
  }
14948
- let Lm = 0, Pc = 0;
14948
+ let Lm = 0, Oc = 0;
14949
14949
  Yk((o) => {
14950
14950
  var i;
14951
14951
  const e = ((i = o.connection.currentServerUrl) == null ? void 0 : i.includes("glitch")) ? 10 : 40;
14952
- Pc = Math.floor(Lm / e), Lm = 0, mo && Pc > 0 && console.log("Sync Transform Fast Interval", Pc);
14952
+ Oc = Math.floor(Lm / e), Lm = 0, mo && Oc > 0 && console.log("Sync Transform Fast Interval", Oc);
14953
14953
  });
14954
14954
  class Xs extends B {
14955
14955
  constructor() {
@@ -15017,11 +15017,11 @@ class Xs extends B {
15017
15017
  }
15018
15018
  /** @internal */
15019
15019
  awake() {
15020
- mo && console.log("new instance", this.guid, this), this._receivedDataBefore = !1, this._targetPosition = new v(), this._targetRotation = new W(), this.lastPosition = new v(), this.lastRotation = new W(), this.lastScale = new v(), this.rb = S.getComponentInChildren(this.gameObject, wt), this.rb && (this._wasKinematic = this.rb.isKinematic), this.receivedUpdate = !0, this._model = new uv(this.context.connection, this.guid), this.context.connection.isConnected && this.tryGetLastState(), this.joinedRoomCallback = this.tryGetLastState.bind(this), this.context.connection.beginListen(se.JoinedRoom, this.joinedRoomCallback), this.receivedDataCallback = this.onReceivedData.bind(this), this.context.connection.beginListenBinary(Xc, this.receivedDataCallback);
15020
+ mo && console.log("new instance", this.guid, this), this._receivedDataBefore = !1, this._targetPosition = new v(), this._targetRotation = new W(), this.lastPosition = new v(), this.lastRotation = new W(), this.lastScale = new v(), this.rb = S.getComponentInChildren(this.gameObject, wt), this.rb && (this._wasKinematic = this.rb.isKinematic), this.receivedUpdate = !0, this._model = new uv(this.context.connection, this.guid), this.context.connection.isConnected && this.tryGetLastState(), this.joinedRoomCallback = this.tryGetLastState.bind(this), this.context.connection.beginListen(se.JoinedRoom, this.joinedRoomCallback), this.receivedDataCallback = this.onReceivedData.bind(this), this.context.connection.beginListenBinary(Qc, this.receivedDataCallback);
15021
15021
  }
15022
15022
  /** @internal */
15023
15023
  onDestroy() {
15024
- this.syncDestroy && Pv(this.guid, this.context.connection), this._model = null, this.context.connection.stopListen(se.JoinedRoom, this.joinedRoomCallback), this.context.connection.stopListenBinary(Xc, this.receivedDataCallback);
15024
+ this.syncDestroy && Pv(this.guid, this.context.connection), this._model = null, this.context.connection.stopListen(se.JoinedRoom, this.joinedRoomCallback), this.context.connection.stopListenBinary(Qc, this.receivedDataCallback);
15025
15025
  }
15026
15026
  /**
15027
15027
  * Attempts to retrieve and apply the last known network state for this transform
@@ -15100,7 +15100,7 @@ class Xs extends B {
15100
15100
  this.rb && this.overridePhysics && this._wasKinematic !== void 0 && (mo && console.log("reset kinematic", this.rb.name, this._wasKinematic), this.rb.isKinematic = this._wasKinematic);
15101
15101
  const s = 10, a = this.rb || this.fastMode;
15102
15102
  if (this._needsUpdate && (this.context.time.frameCount % s === 0 || a)) {
15103
- if (Lm++, a && Pc > 0 && this.context.time.frameCount % Pc !== 0) return;
15103
+ if (Lm++, a && Oc > 0 && this.context.time.frameCount % Oc !== 0) return;
15104
15104
  mo && console.debug("[SyncedTransform] Send update", this.context.connection.connectionId, this.guid, this.gameObject.name, this.gameObject.guid), this._needsUpdate = !1;
15105
15105
  const l = Jv(this.guid, this, !!a);
15106
15106
  this.context.connection.sendBinary(l);
@@ -16143,7 +16143,7 @@ var mM = Object.defineProperty, Ue = (o, t, e, i) => {
16143
16143
  (a = o[s]) && (n = a(t, e, n) || n);
16144
16144
  return n && mM(t, e, n), n;
16145
16145
  };
16146
- const Yi = x("debugorbit"), gp = x("freecam"), Vl = x("debugcamerafit"), Zh = x("smoothcam"), gM = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
16146
+ const Yi = x("debugorbit"), gp = x("freecam"), Vl = x("debugcamerafit"), Jh = x("smoothcam"), gM = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
16147
16147
  let yp;
16148
16148
  class su extends CustomEvent {
16149
16149
  constructor(t, e) {
@@ -16411,9 +16411,9 @@ class xe extends B {
16411
16411
  }
16412
16412
  }
16413
16413
  if (this._controls) {
16414
- if (this.debugLog && (this._controls.domElement = this.context.renderer.domElement), this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some((l) => l.used), this._controls.keys = this.enableKeys ? yp : gM, this._controls.autoRotate = this.autoRotate, this._controls.autoRotateSpeed = this.autoRotateSpeed, this._controls.enableZoom = this.enableZoom, this._controls.zoomSpeed = this.zoomSpeed, this._controls.zoomToCursor = this.zoomToCursor, this._controls.enableDamping = this.enableDamping, this._controls.dampingFactor = this.dampingFactor, this._controls.enablePan = this.enablePan, this._controls.enableRotate = this.enableRotate, this._controls.minAzimuthAngle = this.minAzimuthAngle, this._controls.maxAzimuthAngle = this.maxAzimuthAngle, this._controls.minPolarAngle = this.minPolarAngle, this._controls.maxPolarAngle = this.maxPolarAngle, gp || (((s = (n = this._camera) == null ? void 0 : n.threeCamera) == null ? void 0 : s.type) === "PerspectiveCamera" ? (this._controls.minDistance = this.minZoom, this._controls.maxDistance = this.maxZoom, this._controls.minZoom = 0, this._controls.maxZoom = 1 / 0) : (this._controls.minDistance = 0, this._controls.maxDistance = 1 / 0, this._controls.minZoom = this.minZoom, this._controls.maxZoom = this.maxZoom)), typeof Zh == "number" || Zh === !0) {
16414
+ if (this.debugLog && (this._controls.domElement = this.context.renderer.domElement), this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some((l) => l.used), this._controls.keys = this.enableKeys ? yp : gM, this._controls.autoRotate = this.autoRotate, this._controls.autoRotateSpeed = this.autoRotateSpeed, this._controls.enableZoom = this.enableZoom, this._controls.zoomSpeed = this.zoomSpeed, this._controls.zoomToCursor = this.zoomToCursor, this._controls.enableDamping = this.enableDamping, this._controls.dampingFactor = this.dampingFactor, this._controls.enablePan = this.enablePan, this._controls.enableRotate = this.enableRotate, this._controls.minAzimuthAngle = this.minAzimuthAngle, this._controls.maxAzimuthAngle = this.maxAzimuthAngle, this._controls.minPolarAngle = this.minPolarAngle, this._controls.maxPolarAngle = this.maxPolarAngle, gp || (((s = (n = this._camera) == null ? void 0 : n.threeCamera) == null ? void 0 : s.type) === "PerspectiveCamera" ? (this._controls.minDistance = this.minZoom, this._controls.maxDistance = this.maxZoom, this._controls.minZoom = 0, this._controls.maxZoom = 1 / 0) : (this._controls.minDistance = 0, this._controls.maxDistance = 1 / 0, this._controls.minZoom = this.minZoom, this._controls.maxZoom = this.maxZoom)), typeof Jh == "number" || Jh === !0) {
16415
16415
  this._controls.enableDamping = !0;
16416
- const l = typeof Zh == "number" ? Zh : 0.99;
16416
+ const l = typeof Jh == "number" ? Jh : 0.99;
16417
16417
  this._controls.dampingFactor = Math.max(1e-3, 1 - Math.min(1, l));
16418
16418
  }
16419
16419
  this.allowInterrupt || (this._lookTargetLerpActive && (this._controls.enablePan = !1), this._cameraLerpActive && (this._controls.enableRotate = !1, this._controls.autoRotate = !1), (this._lookTargetLerpActive || this._cameraLerpActive) && (this._controls.enableZoom = !1)), this.context.isInXR || (!gp && ((a = this.lookAtConstraint) != null && a.locked) && this.setLookTargetFromConstraint(0, this.lookAtConstraint01), this._controls.update(this.context.time.deltaTime), Yi && H.DrawWireSphere(this._controls.target, 0.1, 65280));
@@ -17862,7 +17862,7 @@ Incoming:`, this._incomingCalls), l;
17862
17862
  // }
17863
17863
  };
17864
17864
  r(Sr, "instances", /* @__PURE__ */ new Map());
17865
- let Oc = Sr;
17865
+ let kc = Sr;
17866
17866
  class tf extends mg {
17867
17867
  constructor(e, i) {
17868
17868
  super();
@@ -17917,8 +17917,8 @@ class tf extends mg {
17917
17917
  });
17918
17918
  if (OM(e)) {
17919
17919
  const n = e;
17920
- e = n.context, i = Oc.getOrCreate(n.context, n.guid);
17921
- } else typeof i == "string" && (i = Oc.getOrCreate(e, i));
17920
+ e = n.context, i = kc.getOrCreate(n.context, n.guid);
17921
+ } else typeof i == "string" && (i = kc.getOrCreate(e, i));
17922
17922
  if (e) {
17923
17923
  if (!(e instanceof ee)) throw new Error("Failed to create NetworkedStreams because context is not an instance of Context");
17924
17924
  } else throw new Error("Failed to create NetworkedStreams because context is undefined");
@@ -17929,7 +17929,7 @@ class tf extends mg {
17929
17929
  * Create a new NetworkedStreams instance
17930
17930
  */
17931
17931
  static create(e, i) {
17932
- const n = Oc.getOrCreate(e.context, i || e.context.connection.connectionId || e.guid);
17932
+ const n = kc.getOrCreate(e.context, i || e.context.connection.connectionId || e.guid);
17933
17933
  return new tf(e.context, n);
17934
17934
  }
17935
17935
  startSendingStream(e) {
@@ -18447,7 +18447,7 @@ var WM = Object.defineProperty, Zg = (o, t, e, i) => {
18447
18447
  (a = o[s]) && (n = a(t, e, n) || n);
18448
18448
  return n && WM(t, e, n), n;
18449
18449
  };
18450
- class uh extends B {
18450
+ class fh extends B {
18451
18451
  constructor() {
18452
18452
  super(...arguments);
18453
18453
  r(this, "length", 1);
@@ -18460,7 +18460,7 @@ class uh extends B {
18460
18460
  * If marked as a gizmo, it will only be shown when gizmos are enabled in the global parameters.
18461
18461
  */
18462
18462
  onEnable() {
18463
- if (this.isGizmo && !ah) return;
18463
+ if (this.isGizmo && !lh) return;
18464
18464
  this._axes || (this._axes = new ji(this.length)), this._axes.layers.disableAll(), this._axes.layers.set(this.layer), this.gameObject.add(this._axes);
18465
18465
  const e = this._axes.material;
18466
18466
  e && e.depthTest !== void 0 && (e.depthTest = this.depthTest);
@@ -18474,13 +18474,13 @@ class uh extends B {
18474
18474
  }
18475
18475
  Zg([
18476
18476
  p()
18477
- ], uh.prototype, "length");
18477
+ ], fh.prototype, "length");
18478
18478
  Zg([
18479
18479
  p()
18480
- ], uh.prototype, "depthTest");
18480
+ ], fh.prototype, "depthTest");
18481
18481
  Zg([
18482
18482
  p()
18483
- ], uh.prototype, "isGizmo");
18483
+ ], fh.prototype, "isGizmo");
18484
18484
  class aw extends B {
18485
18485
  constructor() {
18486
18486
  super(...arguments);
@@ -18653,7 +18653,7 @@ wi([
18653
18653
  wi([
18654
18654
  p()
18655
18655
  ], Ni.prototype, "filter");
18656
- class fh extends Ni {
18656
+ class ph extends Ni {
18657
18657
  constructor() {
18658
18658
  super(...arguments);
18659
18659
  r(this, "radius", 0.5);
@@ -18682,10 +18682,10 @@ class fh extends Ni {
18682
18682
  wi([
18683
18683
  $t(),
18684
18684
  p()
18685
- ], fh.prototype, "radius");
18685
+ ], ph.prototype, "radius");
18686
18686
  wi([
18687
18687
  p(v)
18688
- ], fh.prototype, "center");
18688
+ ], ph.prototype, "center");
18689
18689
  const Jg = class lw extends Ni {
18690
18690
  constructor() {
18691
18691
  super(...arguments);
@@ -19196,10 +19196,10 @@ const wb = x("debugdeletable"), ja = class ja extends Qs {
19196
19196
  }
19197
19197
  };
19198
19198
  r(ja, "_instances", []);
19199
- let Qc = ja;
19199
+ let Yc = ja;
19200
19200
  class dw extends B {
19201
19201
  update() {
19202
- for (const t of Qc._instances) {
19202
+ for (const t of Yc._instances) {
19203
19203
  const e = this.gameObject;
19204
19204
  if (t.isInBox(e) === !0) {
19205
19205
  const n = S.getComponentInParent(this.gameObject, af);
@@ -19828,7 +19828,7 @@ const Ou = class Ou {
19828
19828
  r(this, "_requireUpdateGroundPlane", !0);
19829
19829
  r(this, "_didDragOnGroundPlaneLastFrame", !1);
19830
19830
  this._camera = t;
19831
- const e = new zc(Ou.geometry), i = e.material;
19831
+ const e = new Uc(Ou.geometry), i = e.material;
19832
19832
  i.color = new re(0.4, 0.4, 0.4), e.layers.set(2), e.name = "line", e.scale.y = 1, this._groundLine = e;
19833
19833
  const n = new Eu(0.5, 22, 22), s = new Me({ color: i.color }), a = new G(n, s);
19834
19834
  a.visible = !1, a.layers.set(2), this._groundMarker = a;
@@ -19982,7 +19982,7 @@ var Sb;
19982
19982
  }
19983
19983
  o.onDetermineModelMimetype = e;
19984
19984
  })(Sb || (Sb = {}));
19985
- const kc = x("debugfileformat");
19985
+ const Mc = x("debugfileformat");
19986
19986
  function tR(o) {
19987
19987
  switch ((o.split(".").pop() || o).toUpperCase()) {
19988
19988
  case "GLTF":
@@ -20012,7 +20012,7 @@ async function iR(o, t) {
20012
20012
  const a = o, l = new URL(a, globalThis.location.href);
20013
20013
  let c = null;
20014
20014
  const h = l.searchParams.get("filetype");
20015
- switch (h && (c = h.toUpperCase()), c != null && c.length || (c = (s = l.pathname.split(".").pop()) == null ? void 0 : s.toUpperCase()), kc && console.warn(`[Needle Engine] Try to use file extension to determine type: '${c}'`), c) {
20015
+ switch (h && (c = h.toUpperCase()), c != null && c.length || (c = (s = l.pathname.split(".").pop()) == null ? void 0 : s.toUpperCase()), Mc && console.warn(`[Needle Engine] Try to use file extension to determine type: '${c}'`), c) {
20016
20016
  case "GLTF":
20017
20017
  return "model/gltf+json";
20018
20018
  case "VRM":
@@ -20044,7 +20044,7 @@ async function iR(o, t) {
20044
20044
  }).catch((a) => null);
20045
20045
  if (n != null && n.ok) {
20046
20046
  const a = await n.arrayBuffer(), l = nR(i, a, n);
20047
- return kc && console.log("[Needle Engine] Determined file type from header: " + l), l;
20047
+ return Mc && console.log("[Needle Engine] Determined file type from header: " + l), l;
20048
20048
  }
20049
20049
  return "unknown";
20050
20050
  }
@@ -20052,7 +20052,7 @@ function nR(o, t, e) {
20052
20052
  if (t.byteLength < 4)
20053
20053
  return "unknown";
20054
20054
  const i = new Uint8Array(t);
20055
- if (kc && console.warn(`[Needle Engine] Trying to determine file type from binary data
20055
+ if (Mc && console.warn(`[Needle Engine] Trying to determine file type from binary data
20056
20056
  `, '"' + new TextDecoder().decode(t) + `"
20057
20057
  `, i), i[0] == 103 && i[1] == 108 && i[2] == 84 && i[3] == 70 && (i[4] == 10 || i[4] === 2))
20058
20058
  return console.debug("GLTF detected"), "model/gltf+json";
@@ -20106,9 +20106,9 @@ function nR(o, t, e) {
20106
20106
  bytes: i
20107
20107
  });
20108
20108
  if (s)
20109
- return kc && console.debug(`Mimetype callback returned: ${s}`), s;
20109
+ return Mc && console.debug(`Mimetype callback returned: ${s}`), s;
20110
20110
  }
20111
- if (z() || kc) {
20111
+ if (z() || Mc) {
20112
20112
  const n = new TextDecoder().decode(t.slice(0, Math.min(t.byteLength, 32)));
20113
20113
  console.warn(`Could not determine file type.
20114
20114
 
@@ -20347,7 +20347,7 @@ class Qo extends B {
20347
20347
  break;
20348
20348
  }
20349
20349
  }
20350
- Gc.assignAnimationsFromFile(s, {
20350
+ qc.assignAnimationsFromFile(s, {
20351
20351
  createAnimationComponent: (f) => sn(f, si)
20352
20352
  });
20353
20353
  const h = new oR({
@@ -20657,7 +20657,7 @@ class dR {
20657
20657
  }
20658
20658
  typeof window < "u" && window.addEventListener("unhandledrejection", (o) => {
20659
20659
  });
20660
- const ys = bt, Jh = "$___Export_Components", uR = "NEEDLE_components";
20660
+ const ys = bt, ed = "$___Export_Components", uR = "NEEDLE_components";
20661
20661
  var f0;
20662
20662
  f0 = wa;
20663
20663
  class fR {
@@ -20711,12 +20711,12 @@ class yw {
20711
20711
  serializeUserData(t, e) {
20712
20712
  var n;
20713
20713
  const i = (n = t.userData) == null ? void 0 : n.components;
20714
- return !i || i.length <= 0 ? !1 : (delete t.userData.components, t[Jh] = i, !0);
20714
+ return !i || i.length <= 0 ? !1 : (delete t.userData.components, t[ed] = i, !0);
20715
20715
  }
20716
20716
  afterSerializeUserData(t, e) {
20717
- if (t.type === "Scene" && ys && console.log("DONE", JSON.stringify(e)), t[Jh] === void 0) return;
20718
- const i = t[Jh];
20719
- delete t[Jh], i !== null && (t.userData.components = i);
20717
+ if (t.type === "Scene" && ys && console.log("DONE", JSON.stringify(e)), t[ed] === void 0) return;
20718
+ const i = t[ed];
20719
+ delete t[ed], i !== null && (t.userData.components = i);
20720
20720
  }
20721
20721
  writeNode(t, e) {
20722
20722
  const i = this.writer.json.nodes.length;
@@ -20903,7 +20903,7 @@ pe.registerCallback(me.ContextCreated, (o) => {
20903
20903
  class Fm extends B {
20904
20904
  constructor() {
20905
20905
  super(...arguments);
20906
- r(this, "ambientMode", xc.Skybox);
20906
+ r(this, "ambientMode", Sc.Skybox);
20907
20907
  r(this, "ambientLight");
20908
20908
  r(this, "ambientTrilight");
20909
20909
  r(this, "ambientIntensity", 1);
@@ -20940,13 +20940,13 @@ class Fm extends B {
20940
20940
  return 2.2 * $.lerp(0, 1.33, i);
20941
20941
  }
20942
20942
  onEnable() {
20943
- if (Pa && console.warn("💡🟡 >>> Enable lighting", this.sourceId, this.enabled, this), this.ambientMode == xc.Flat) {
20943
+ if (Pa && console.warn("💡🟡 >>> Enable lighting", this.sourceId, this.enabled, this), this.ambientMode == Sc.Flat) {
20944
20944
  if (this.ambientLight && !this._ambientLightObj) {
20945
20945
  const e = this.calculateIntensityFactor(this.ambientLight);
20946
20946
  this._ambientLightObj = new kS(this.ambientLight, this.ambientIntensity * e), Pa && console.log("Created ambient light", this.sourceId, this._ambientLightObj, this.ambientIntensity, e);
20947
20947
  }
20948
20948
  this._ambientLightObj && this.gameObject.add(this._ambientLightObj);
20949
- } else if (this.ambientMode === xc.Trilight) {
20949
+ } else if (this.ambientMode === Sc.Trilight) {
20950
20950
  if (this.ambientTrilight) {
20951
20951
  const e = this.ambientTrilight[0], i = this.ambientTrilight[this.ambientTrilight.length - 1], n = this.calculateIntensityFactor(i);
20952
20952
  this._hemisphereLightObj = new MS(i, e, this.ambientIntensity * n), this.gameObject.add(this._hemisphereLightObj), Pa && console.log("Created hemisphere ambient light", this.sourceId, this._hemisphereLightObj, this.ambientIntensity, n);
@@ -21367,7 +21367,7 @@ function bw(o) {
21367
21367
  }
21368
21368
  const SR = x("debugextensions");
21369
21369
  let lu;
21370
- const CR = import("./three-examples-GggCDHv0.js").then((o) => o.GLTFLoaderAnimationPointer).then(async (o) => (lu = o.GLTFAnimationPointerExtension, lu)).catch((o) => {
21370
+ const CR = import("./three-examples-B50TT3Iu.js").then((o) => o.GLTFLoaderAnimationPointer).then(async (o) => (lu = o.GLTFAnimationPointerExtension, lu)).catch((o) => {
21371
21371
  console.warn("Failed to import GLTFLoaderAnimationPointer. Please use @needle-tools/three for full KHR_animation support", o);
21372
21372
  }), Vr = new Array();
21373
21373
  function s2(o) {
@@ -21597,7 +21597,7 @@ const ui = x("debuginstancing"), Ba = class Ba {
21597
21597
  autoUpdateInstanceMatrix(t) {
21598
21598
  const e = t.matrixWorld.multiplyMatrices.bind(t.matrixWorld), i = t.matrixWorld.clone(), n = (s, a) => {
21599
21599
  const l = e(s, a);
21600
- return (t[Hc] || i.equals(l) === !1) && (i.copy(l), t[Hc] = !0), l;
21600
+ return (t[Gc] || i.equals(l) === !1) && (i.copy(l), t[Gc] = !0), l;
21601
21601
  };
21602
21602
  t.matrixWorld.multiplyMatrices = n;
21603
21603
  }
@@ -21610,7 +21610,7 @@ r(Ba, "instance", new Ba()), /** This is the initial instance count when creatin
21610
21610
  * @returns The initial instance count
21611
21611
  * */
21612
21612
  r(Ba, "getStartInstanceCount", (t) => 4);
21613
- let Yc = Ba;
21613
+ let Kc = Ba;
21614
21614
  const Fa = class Fa {
21615
21615
  constructor(t, e) {
21616
21616
  /** The object that is being instanced */
@@ -21720,14 +21720,14 @@ class Cw {
21720
21720
  r(this, "_needUpdateBounds", !1);
21721
21721
  r(this, "_debugMaterial", null);
21722
21722
  r(this, "onBeforeRender", () => {
21723
- this._batchedMesh.layers.enableAll(), this._needUpdateBounds && this._batchedMesh[lc] === !0 && (ui === "verbose" && console.log("Update instancing bounds", this.name, this._batchedMesh.matrixWorldNeedsUpdate), this.updateBounds());
21723
+ this._batchedMesh.layers.enableAll(), this._needUpdateBounds && this._batchedMesh[cc] === !0 && (ui === "verbose" && console.log("Update instancing bounds", this.name, this._batchedMesh.matrixWorldNeedsUpdate), this.updateBounds());
21724
21724
  });
21725
21725
  r(this, "onAfterRender", () => {
21726
21726
  this._batchedMesh.layers.disableAll();
21727
21727
  });
21728
21728
  this.name = t, this.geometry = e, this.material = i, this._context = s, this._maxInstanceCount = Math.max(2, n), ui && (this._debugMaterial = Mb());
21729
21729
  const a = this.tryEstimateVertexCountSize(this._maxInstanceCount, [e], n);
21730
- this._maxVertexCount = a.vertexCount, this._maxIndexCount = a.indexCount, this._batchedMesh = new Zy(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material), this._batchedMesh[lc] = !0, this._batchedMesh.visible = !0, this._context.scene.add(this._batchedMesh), i instanceof x0 && (i.defines.USE_INSTANCING = !0, i.needsUpdate = !0), s.pre_render_callbacks.push(this.onBeforeRender), s.post_render_callbacks.push(this.onAfterRender), ui && console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for "${t}"`);
21730
+ this._maxVertexCount = a.vertexCount, this._maxIndexCount = a.indexCount, this._batchedMesh = new Zy(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material), this._batchedMesh[cc] = !0, this._batchedMesh.visible = !0, this._context.scene.add(this._batchedMesh), i instanceof x0 && (i.defines.USE_INSTANCING = !0, i.needsUpdate = !0), s.pre_render_callbacks.push(this.onBeforeRender), s.post_render_callbacks.push(this.onAfterRender), ui && console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for "${t}"`);
21731
21731
  }
21732
21732
  /** The three instanced mesh
21733
21733
  * @link https://threejs.org/docs/#api/en/objects/InstancedMesh
@@ -21847,7 +21847,7 @@ Max vertex count ${this._maxVertexCount} -> ${s}
21847
21847
  Max index count ${this._maxIndexCount} -> ${a}`);
21848
21848
  this._maxVertexCount = s, this._maxIndexCount = a;
21849
21849
  const l = new Zy(i, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
21850
- l.layers = this._batchedMesh.layers, l.castShadow = this._batchedMesh.castShadow, l.receiveShadow = this._batchedMesh.receiveShadow, l.visible = this._batchedMesh.visible, l[lc] = this._batchedMesh[lc], l.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate, l.matrixWorldNeedsUpdate = this._batchedMesh.matrixWorldNeedsUpdate, l.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate, l.matrixWorld.copy(this._batchedMesh.matrixWorld), l.matrix.copy(this._batchedMesh.matrix), this._batchedMesh.dispose(), this._batchedMesh.removeFromParent(), this._geometryIds.clear(), this._batchedMesh = l, this._maxInstanceCount = i;
21850
+ l.layers = this._batchedMesh.layers, l.castShadow = this._batchedMesh.castShadow, l.receiveShadow = this._batchedMesh.receiveShadow, l.visible = this._batchedMesh.visible, l[cc] = this._batchedMesh[cc], l.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate, l.matrixWorldNeedsUpdate = this._batchedMesh.matrixWorldNeedsUpdate, l.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate, l.matrixWorld.copy(this._batchedMesh.matrixWorld), l.matrix.copy(this._batchedMesh.matrix), this._batchedMesh.dispose(), this._batchedMesh.removeFromParent(), this._geometryIds.clear(), this._batchedMesh = l, this._maxInstanceCount = i;
21851
21851
  const c = [...this._handles];
21852
21852
  this._handles = [];
21853
21853
  for (const u of c)
@@ -22029,7 +22029,7 @@ var MR = Object.defineProperty, to = (o, t, e, i) => {
22029
22029
  (a = o[s]) && (n = a(t, e, n) || n);
22030
22030
  return n && MR(t, e, n), n;
22031
22031
  };
22032
- const dc = x("debugrenderer"), Rb = x("debugskinnedmesh"), Tb = x("noinstancing"), RR = x("wireframe");
22032
+ const uc = x("debugrenderer"), Rb = x("debugskinnedmesh"), Tb = x("noinstancing"), RR = x("wireframe");
22033
22033
  class TR {
22034
22034
  constructor() {
22035
22035
  r(this, "path", null);
@@ -22099,7 +22099,7 @@ class ER {
22099
22099
  return this._changed;
22100
22100
  }
22101
22101
  set changed(t) {
22102
- t === !0 && dc && console.warn("SharedMaterials have changed: " + this._renderer.name, this), this._changed = t;
22102
+ t === !0 && uc && console.warn("SharedMaterials have changed: " + this._renderer.name, this), this._changed = t;
22103
22103
  }
22104
22104
  is(t) {
22105
22105
  return this._renderer === t;
@@ -22268,7 +22268,7 @@ const ls = class Od extends B {
22268
22268
  this.enabled || this.setVisibility(!1);
22269
22269
  }
22270
22270
  awake() {
22271
- if (this._firstFrame = this.context.time.frame, dc && console.log("Renderer ", this.name, this), this.clearInstancingState(), this.probeAnchor && dc && this.probeAnchor.add(new ji(0.2)), this._reflectionProbe = null, this.isMultiMaterialObject(this.gameObject)) {
22271
+ if (this._firstFrame = this.context.time.frame, uc && console.log("Renderer ", this.name, this), this.clearInstancingState(), this.probeAnchor && uc && this.probeAnchor.add(new ji(0.2)), this._reflectionProbe = null, this.isMultiMaterialObject(this.gameObject)) {
22272
22272
  for (const e of this.gameObject.children)
22273
22273
  this.context.addBeforeRenderListener(e, this.onBeforeRenderThree), e.layers.mask = this.gameObject.layers.mask;
22274
22274
  if (this.renderOrder !== void 0) {
@@ -22316,7 +22316,7 @@ const ls = class Od extends B {
22316
22316
  }
22317
22317
  }
22318
22318
  } else
22319
- dc && console.warn("Lightmap not found", this.sourceId, this.lightmapIndex);
22319
+ uc && console.warn("Lightmap not found", this.sourceId, this.lightmapIndex);
22320
22320
  }
22321
22321
  }
22322
22322
  /**
@@ -22341,7 +22341,7 @@ const ls = class Od extends B {
22341
22341
  if (this._isInstancingEnabled === e) return e && (this._handles === void 0 || this._handles != null && this._handles.length > 0);
22342
22342
  if (this._isInstancingEnabled = e, e) {
22343
22343
  if (this.enableInstancing === void 0 && (this.enableInstancing = !0), this._handles === void 0) {
22344
- if (this._handles = Yc.instance.setup(this, this.gameObject, this.context, null, { rend: this, foundMeshes: 0, useMatrixWorldAutoUpdate: this.useInstanceMatrixWorldAutoUpdate() }), this._handles)
22344
+ if (this._handles = Kc.instance.setup(this, this.gameObject, this.context, null, { rend: this, foundMeshes: 0, useMatrixWorldAutoUpdate: this.useInstanceMatrixWorldAutoUpdate() }), this._handles)
22345
22345
  return S.markAsInstancedRendered(this.gameObject, !0), !0;
22346
22346
  } else if (this._handles !== null) {
22347
22347
  for (const i of this._handles)
@@ -22388,7 +22388,7 @@ const ls = class Od extends B {
22388
22388
  onBeforeRender() {
22389
22389
  var e, i, n;
22390
22390
  if (this.gameObject) {
22391
- if (this._probeAnchorLastFrame !== this.probeAnchor && ((e = this._reflectionProbe) == null || e.onUnset(this), this.updateReflectionProbe()), dc == this.name && this.gameObject instanceof G) {
22391
+ if (this._probeAnchorLastFrame !== this.probeAnchor && ((e = this._reflectionProbe) == null || e.onUnset(this), this.updateReflectionProbe()), uc == this.name && this.gameObject instanceof G) {
22392
22392
  this.gameObject.geometry.computeBoundingSphere();
22393
22393
  const s = q(this.gameObject.geometry.boundingSphere.center).applyMatrix4(this.gameObject.matrixWorld);
22394
22394
  H.DrawWireSphere(s, this.gameObject.geometry.boundingSphere.radius, 56831);
@@ -22398,8 +22398,8 @@ const ls = class Od extends B {
22398
22398
  this.applySettings(s);
22399
22399
  else
22400
22400
  this.applySettings(this.gameObject);
22401
- if (this.sharedMaterials.changed && (this.sharedMaterials.changed = !1, this.applyLightmapping()), (n = this._handles) != null && n.length && this.gameObject[Hc] === !0) {
22402
- this.gameObject[Hc] = !1;
22401
+ if (this.sharedMaterials.changed && (this.sharedMaterials.changed = !1, this.applyLightmapping()), (n = this._handles) != null && n.length && this.gameObject[Gc] === !0) {
22402
+ this.gameObject[Gc] = !1;
22403
22403
  for (let a = this._handles.length - 1; a >= 0; a--)
22404
22404
  this._handles[a].updateInstanceMatrix();
22405
22405
  this.gameObject.matrixWorldNeedsUpdate = !1;
@@ -22525,7 +22525,7 @@ var AR = Object.defineProperty, Ow = (o, t, e, i) => {
22525
22525
  (a = o[s]) && (n = a(t, e, n) || n);
22526
22526
  return n && AR(t, e, n), n;
22527
22527
  };
22528
- const ed = x("debuggltfexport");
22528
+ const td = x("debuggltfexport");
22529
22529
  class kw extends Qs {
22530
22530
  constructor() {
22531
22531
  super(...arguments);
@@ -22540,7 +22540,7 @@ const ay = class Oa extends B {
22540
22540
  r(this, "ext");
22541
22541
  }
22542
22542
  async exportNow(e, i) {
22543
- ed && console.log("Exporting objects as glTF", this.objects), e || (e = "scene"), (!this.objects || this.objects.length <= 0) && (this.objects = [this.context.scene]);
22543
+ td && console.log("Exporting objects as glTF", this.objects), e || (e = "scene"), (!this.objects || this.objects.length <= 0) && (this.objects = [this.context.scene]);
22544
22544
  const n = {
22545
22545
  binary: this.binary,
22546
22546
  pivot: Oa.calculateCenter(this.objects),
@@ -22567,7 +22567,7 @@ const ay = class Oa extends B {
22567
22567
  animations: (i == null ? void 0 : i.animations) || Oa.collectAnimations(e),
22568
22568
  ...i
22569
22569
  }, a = new Array(), l = new I();
22570
- i != null && i.pivot && l.position.sub(i.pivot), ed && console.log("EXPORT", e), e.forEach((d) => {
22570
+ i != null && i.pivot && l.position.sub(i.pivot), td && console.log("EXPORT", e), e.forEach((d) => {
22571
22571
  d && Bm(d) && (l.children.push(d), d.matrixAutoUpdate = !1, d.matrix.copy(d.matrixWorld), S.getComponentsInChildren(d, ln).forEach((u) => {
22572
22572
  S.isActiveInHierarchy(u.gameObject) && u.setInstancingEnabled(!1);
22573
22573
  }), d.traverse((u) => {
@@ -22581,7 +22581,7 @@ const ay = class Oa extends B {
22581
22581
  });
22582
22582
  const c = new Tv(l);
22583
22583
  return i != null && i.needleComponents && (this.ext = new yw()), this.ext && (this.ext.registerExport(n), this.ext.context = c), new Promise((d, u) => {
22584
- ed && console.log("Starting glTF export.");
22584
+ td && console.log("Starting glTF export.");
22585
22585
  try {
22586
22586
  n == null || n.parse(
22587
22587
  l,
@@ -22598,7 +22598,7 @@ const ay = class Oa extends B {
22598
22598
  } catch (f) {
22599
22599
  console.error(f), u(f);
22600
22600
  } finally {
22601
- a.forEach((f) => f()), ed && console.log("Finished glTF export.");
22601
+ a.forEach((f) => f()), td && console.log("Finished glTF export.");
22602
22602
  }
22603
22603
  });
22604
22604
  function h() {
@@ -22716,7 +22716,7 @@ class de {
22716
22716
  static start(t, e) {
22717
22717
  typeof e == "string" && (e = { parentScope: e });
22718
22718
  const i = new DR(t, e);
22719
- uc.set(t, i);
22719
+ fc.set(t, i);
22720
22720
  }
22721
22721
  /** Report progress for a formerly started scope.
22722
22722
  * @param scope The scope to report progress for.
@@ -22738,7 +22738,7 @@ class de {
22738
22738
  * Progress.report("export-usdz", { currentStep: 1, totalSteps: 10 });
22739
22739
  */
22740
22740
  static report(t, e) {
22741
- const i = uc.get(t);
22741
+ const i = fc.get(t);
22742
22742
  if (!i) {
22743
22743
  console.warn("Reporting progress for non-existing scope", t);
22744
22744
  return;
@@ -22749,11 +22749,11 @@ class de {
22749
22749
  * @remarks Will warn if any child scope is still running (progress < 1).
22750
22750
  */
22751
22751
  static end(t) {
22752
- const e = uc.get(t);
22753
- e && (e.end(), uc.delete(t));
22752
+ const e = fc.get(t);
22753
+ e && (e.end(), fc.delete(t));
22754
22754
  }
22755
22755
  }
22756
- const uc = /* @__PURE__ */ new Map();
22756
+ const fc = /* @__PURE__ */ new Map();
22757
22757
  class DR {
22758
22758
  constructor(t, e) {
22759
22759
  r(this, "scopeLabel");
@@ -22769,7 +22769,7 @@ class DR {
22769
22769
  r(this, "totalProgress", 0);
22770
22770
  r(this, "selfReports", 0);
22771
22771
  r(this, "totalReports", 0);
22772
- this.parentScope = e != null && e.parentScope ? uc.get(e.parentScope) : void 0, this.parentScope && (this.parentScope.childScopes.push(this), this.parentDepth = this.parentScope.parentDepth + 1), this.scopeLabel = " ".repeat(this.parentDepth * 2) + t, this.showLogs = (e == null ? void 0 : e.logTimings) ?? !!IR, this.showLogs && console.time(this.scopeLabel), this.onProgress = e == null ? void 0 : e.onProgress;
22772
+ this.parentScope = e != null && e.parentScope ? fc.get(e.parentScope) : void 0, this.parentScope && (this.parentScope.childScopes.push(this), this.parentDepth = this.parentScope.parentDepth + 1), this.scopeLabel = " ".repeat(this.parentDepth * 2) + t, this.showLogs = (e == null ? void 0 : e.logTimings) ?? !!IR, this.showLogs && console.time(this.scopeLabel), this.onProgress = e == null ? void 0 : e.onProgress;
22773
22773
  }
22774
22774
  report(t, e = !1) {
22775
22775
  if (t) {
@@ -23181,13 +23181,13 @@ function Iw(o, t, e, i) {
23181
23181
  let n, s, a;
23182
23182
  const l = { position: o.position, quaternion: o.quaternion, scale: o.scale };
23183
23183
  if (o.position.x === 0 && o.position.y === 0 && o.position.z === 0 && (l.position = null), o.quaternion.x === 0 && o.quaternion.y === 0 && o.quaternion.z === 0 && o.quaternion.w === 1 && (l.quaternion = null), o.scale.x === 1 && o.scale.y === 1 && o.scale.z === 1 && (l.scale = null), (o instanceof G || o instanceof Fs) && (s = o.geometry, a = o.material), i && !i(o) && (s = void 0, a = void 0), (o instanceof G || o instanceof Fs) && a && (a instanceof yt || a instanceof Me || a instanceof Pe && a.type === "MeshLineMaterial")) {
23184
- const h = nd(o), d = o instanceof Fs ? o : null;
23184
+ const h = sd(o), d = o instanceof Fs ? o : null;
23185
23185
  n = new ni(o.uuid, h, l, s, a, void 0, d, o.animations);
23186
23186
  } else if (o instanceof ve || o instanceof Tu) {
23187
- const h = nd(o);
23187
+ const h = sd(o);
23188
23188
  n = new ni(o.uuid, h, l, void 0, void 0, o);
23189
23189
  } else {
23190
- const h = nd(o);
23190
+ const h = sd(o);
23191
23191
  n = new ni(o.uuid, h, l, void 0, void 0, void 0, void 0, o.animations);
23192
23192
  }
23193
23193
  if (n) {
@@ -23195,7 +23195,7 @@ function Iw(o, t, e, i) {
23195
23195
  for (const h of e.extensions)
23196
23196
  h.onExportObject && h.onExportObject.call(h, o, n, e);
23197
23197
  } else {
23198
- const h = nd(o), d = new ni(o.uuid, h, { position: o.position, quaternion: o.quaternion, scale: o.scale });
23198
+ const h = sd(o), d = new ni(o.uuid, h, { position: o.position, quaternion: o.quaternion, scale: o.scale });
23199
23199
  t && t.add(d), t = d;
23200
23200
  }
23201
23201
  for (const h of o.children)
@@ -23303,7 +23303,7 @@ async function kd(o, t, e = null) {
23303
23303
  }
23304
23304
  }
23305
23305
  }
23306
- let td = null, Xt = null, kp, ya, id;
23306
+ let id = null, Xt = null, kp, ya, nd;
23307
23307
  async function WR(o, t = 1 / 0, e = null, i = void 0) {
23308
23308
  kp || (kp = new rs(2, 2, 1, 1)), ya || (ya = new Jn({
23309
23309
  uniforms: {
@@ -23338,11 +23338,11 @@ async function WR(o, t = 1 / 0, e = null, i = void 0) {
23338
23338
  }`
23339
23339
  }));
23340
23340
  const n = ya.uniforms;
23341
- n.blitTexture.value = o, n.flipY.value = !1, n.scale.value = new ye(1, 1, 1, 1), i !== void 0 && n.scale.value.copy(i), ya.defines.IS_SRGB = o.colorSpace == Hs, ya.needsUpdate = !0, id || (id = new G(kp, ya), id.frustumCulled = !1);
23341
+ n.blitTexture.value = o, n.flipY.value = !1, n.scale.value = new ye(1, 1, 1, 1), i !== void 0 && n.scale.value.copy(i), ya.defines.IS_SRGB = o.colorSpace == Hs, ya.needsUpdate = !0, nd || (nd = new G(kp, ya), nd.frustumCulled = !1);
23342
23342
  const s = new ve(), a = new Bi();
23343
- a.add(id), e || (e = td = new Yr({ antialias: !1, alpha: !0, premultipliedAlpha: !1, preserveDrawingBuffer: !0 }));
23343
+ a.add(nd), e || (e = id = new Yr({ antialias: !1, alpha: !0, premultipliedAlpha: !1, preserveDrawingBuffer: !0 }));
23344
23344
  const l = Math.min(o.image.width, t), c = Math.min(o.image.height, t);
23345
- Xt && (Xt.width !== l || Xt.height !== c) && (Xt.dispose(), Xt = null), Xt || (Xt = new es(l, c, { format: Lu, type: ZS, minFilter: Ld, magFilter: Ld })), e.setRenderTarget(Xt), e.setSize(l, c), e.clear(), e.render(a, s), td && (td.dispose(), td = null);
23345
+ Xt && (Xt.width !== l || Xt.height !== c) && (Xt.dispose(), Xt = null), Xt || (Xt = new es(l, c, { format: Lu, type: ZS, minFilter: Ld, magFilter: Ld })), e.setRenderTarget(Xt), e.setSize(l, c), e.clear(), e.render(a, s), id && (id.dispose(), id = null);
23346
23346
  const h = new Uint8ClampedArray(Xt.width * Xt.height * 4);
23347
23347
  e.readRenderTargetPixels(Xt, 0, 0, Xt.width, Xt.height, h);
23348
23348
  const d = new ImageData(h, Xt.width, Xt.height, void 0), u = await createImageBitmap(d, { premultiplyAlpha: "none" });
@@ -23390,7 +23390,7 @@ function XR(o, t) {
23390
23390
  let e = qR();
23391
23391
  return e += o, R0(e);
23392
23392
  }
23393
- function nd(o) {
23393
+ function sd(o) {
23394
23394
  return o.name.replace(/[-<>\(\)\[\]§$%&\/\\\=\?\,\;]/g, "") + "_" + o.id;
23395
23395
  }
23396
23396
  function Ab(o) {
@@ -23442,9 +23442,9 @@ function he(o) {
23442
23442
  }
23443
23443
  function Ib(o) {
23444
23444
  const t = o.elements;
23445
- return `( ${sd(t, 0)}, ${sd(t, 4)}, ${sd(t, 8)}, ${sd(t, 12)} )`;
23445
+ return `( ${od(t, 0)}, ${od(t, 4)}, ${od(t, 8)}, ${od(t, 12)} )`;
23446
23446
  }
23447
- function sd(o, t) {
23447
+ function od(o, t) {
23448
23448
  return `(${he(o[t + 0])}, ${he(o[t + 1])}, ${he(o[t + 2])}, ${he(o[t + 3])})`;
23449
23449
  }
23450
23450
  function QR(o, t = [], e = !0) {
@@ -23971,7 +23971,7 @@ class Or {
23971
23971
  }
23972
23972
  }
23973
23973
  r(Or, "global_id", 0);
23974
- const jc = class jc {
23974
+ const Bc = class Bc {
23975
23975
  constructor(t, e) {
23976
23976
  r(this, "id");
23977
23977
  r(this, "tokenId");
@@ -23998,18 +23998,18 @@ const jc = class jc {
23998
23998
  // extra info written as comment at the beginning of the action
23999
23999
  r(this, "comment");
24000
24000
  r(this, "animationName");
24001
- t && (this.affectedObjects = t), e ? this.id = e : this.id = "Action", this.id += "_" + jc.global_id++;
24001
+ t && (this.affectedObjects = t), e ? this.id = e : this.id = "Action", this.id += "_" + Bc.global_id++;
24002
24002
  }
24003
24003
  clone() {
24004
- const t = new jc(), e = t.id;
24004
+ const t = new Bc(), e = t.id;
24005
24005
  return Object.assign(t, this), t.id = e, t;
24006
24006
  }
24007
24007
  writeTo(t, e) {
24008
24008
  e.beginBlock(`def Preliminary_Action "${this.id}"`), this.comment && e.appendLine(`# ${this.comment}`), this.affectedObjects && (typeof this.affectedObjects != "string" && (this.affectedObjects = Wm(this.affectedObjects, t)), e.appendLine("rel affectedObjects = " + this.affectedObjects)), typeof this.duration == "number" && (typeof this.animationSpeed == "number" && this.animationSpeed !== 1 ? e.appendLine(`double duration = ${this.duration / this.animationSpeed} `) : e.appendLine(`double duration = ${this.duration} `)), this.easeType && e.appendLine(`token easeType = "${this.easeType}"`), this.tokenId && e.appendLine(`token info:id = "${this.tokenId}"`), this.tokenId === "ChangeScene" && e.appendLine("rel scene = </StageRoot/Scenes/Scene>"), this.motionType !== void 0 && e.appendLine(`token motionType = "${this.motionType}"`), typeof this.moveDistance == "number" && e.appendLine(`double moveDistance = ${this.moveDistance} `), this.style && e.appendLine(`token style = "${this.style}"`), this.type && e.appendLine(`token type = "${this.type}"`), this.front && e.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`), this.up && e.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`), typeof this.start == "number" && e.appendLine(`double start = ${this.start} `), typeof this.animationSpeed == "number" && e.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `), typeof this.reversed == "boolean" && e.appendLine(`bool reversed = ${this.reversed}`), typeof this.pingPong == "boolean" && e.appendLine(`bool reverses = ${this.pingPong}`), this.xFormTarget && (typeof this.xFormTarget != "string" && (this.xFormTarget = Wm(this.xFormTarget, t)), e.appendLine(`rel xformTarget = ${this.xFormTarget}`)), typeof this.audio == "string" && e.appendLine(`asset audio = @${this.audio}@`), typeof this.gain == "number" && e.appendLine(`double gain = ${this.gain}`), typeof this.auralMode == "string" && e.appendLine(`token auralMode = "${this.auralMode}"`), typeof this.multiplePerformOperation == "string" && e.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`), typeof this.velocity == "object" && e.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`), e.closeBlock();
24009
24009
  }
24010
24010
  };
24011
- r(jc, "global_id", 0);
24012
- let Ji = jc;
24011
+ r(Bc, "global_id", 0);
24012
+ let Ji = Bc;
24013
24013
  class en {
24014
24014
  constructor(t, e, i) {
24015
24015
  r(this, "x", 0);
@@ -24804,7 +24804,7 @@ var sT = Object.defineProperty, He = (o, t, e, i) => {
24804
24804
  return n && sT(t, e, n), n;
24805
24805
  };
24806
24806
  const Fb = x("debugusdzbehaviours");
24807
- function ph(o) {
24807
+ function mh(o) {
24808
24808
  o && (o.getComponentInParent(hl) || (z() && console.debug('Raycaster on "' + o.name + '" was automatically added, because no raycaster was found in the parent hierarchy.'), o.addComponent(an)));
24809
24809
  }
24810
24810
  class xl extends B {
@@ -24820,7 +24820,7 @@ class xl extends B {
24820
24820
  r(this, "targetScale", new v());
24821
24821
  }
24822
24822
  start() {
24823
- ph(this.gameObject);
24823
+ mh(this.gameObject);
24824
24824
  }
24825
24825
  onPointerClick(e) {
24826
24826
  e.use(), this.coroutine && this.stopCoroutine(this.coroutine), this.relativeMotion ? this.coroutine = this.startCoroutine(this.moveRelative()) : this.coroutine = this.startCoroutine(this.moveToTarget());
@@ -24829,12 +24829,12 @@ class xl extends B {
24829
24829
  if (!this.target || !this.object) return;
24830
24830
  const e = ie(this.object).clone(), i = ie(this.target).clone(), n = Oe(this.object).clone(), s = Oe(this.target).clone(), a = Ye(this.object).clone(), l = Ye(this.target).clone(), c = e.distanceTo(i), h = n.angleTo(s), d = a.distanceTo(l);
24831
24831
  if (c < 0.01 && h < 0.01 && d < 0.01) {
24832
- vt(this.object, i), kn(this.object, s), $c(this.object, l), this.coroutine = null;
24832
+ vt(this.object, i), kn(this.object, s), Wc(this.object, l), this.coroutine = null;
24833
24833
  return;
24834
24834
  }
24835
24835
  let u = 0, f = 0;
24836
24836
  for (; u < 1; )
24837
- u += this.context.time.deltaTime / this.duration, u > 1 && (u = 1), f = u < 0.5 ? 4 * u * u * u : 1 - Math.pow(-2 * u + 2, 3) / 2, this.targetPos.lerpVectors(e, i, f), this.targetRot.slerpQuaternions(n, s, f), this.targetScale.lerpVectors(a, l, f), vt(this.object, this.targetPos), kn(this.object, this.targetRot), $c(this.object, this.targetScale), yield;
24837
+ u += this.context.time.deltaTime / this.duration, u > 1 && (u = 1), f = u < 0.5 ? 4 * u * u * u : 1 - Math.pow(-2 * u + 2, 3) / 2, this.targetPos.lerpVectors(e, i, f), this.targetRot.slerpQuaternions(n, s, f), this.targetScale.lerpVectors(a, l, f), vt(this.object, this.targetPos), kn(this.object, this.targetRot), Wc(this.object, this.targetScale), yield;
24838
24838
  this.coroutine = null;
24839
24839
  }
24840
24840
  *moveRelative() {
@@ -24883,7 +24883,7 @@ const hf = ($e = class extends B {
24883
24883
  }
24884
24884
  start() {
24885
24885
  var e;
24886
- this._objectsWithThisMaterial = this.objectsWithThisMaterial, ph(this.gameObject), z() && this._objectsWithThisMaterial.length <= 0 && console.warn('ChangeMaterialOnClick: No objects found with material "' + ((e = this.materialToSwitch) == null ? void 0 : e.name) + '"');
24886
+ this._objectsWithThisMaterial = this.objectsWithThisMaterial, mh(this.gameObject), z() && this._objectsWithThisMaterial.length <= 0 && console.warn('ChangeMaterialOnClick: No objects found with material "' + ((e = this.materialToSwitch) == null ? void 0 : e.name) + '"');
24887
24887
  }
24888
24888
  onPointerEnter(e) {
24889
24889
  this.context.input.setCursor("pointer");
@@ -24974,7 +24974,7 @@ He([
24974
24974
  ], hf.prototype, "fadeDuration");
24975
24975
  let Uw = hf;
24976
24976
  var _e;
24977
- const mh = (_e = class extends B {
24977
+ const gh = (_e = class extends B {
24978
24978
  constructor() {
24979
24979
  super(...arguments);
24980
24980
  r(this, "target");
@@ -24989,7 +24989,7 @@ const mh = (_e = class extends B {
24989
24989
  r(this, "targetStateBeforeCreatingDocument", !1);
24990
24990
  }
24991
24991
  start() {
24992
- ph(this.gameObject);
24992
+ mh(this.gameObject);
24993
24993
  }
24994
24994
  onPointerClick(e) {
24995
24995
  e.use(), !this.toggleOnClick && this.hideSelf && (this.gameObject.visible = !1), this.target && (this.target.visible = this.toggleOnClick ? !this.target.visible : this.targetState);
@@ -25045,7 +25045,7 @@ const mh = (_e = class extends B {
25045
25045
  ));
25046
25046
  }
25047
25047
  const l = new Array();
25048
- this.targetStateBeforeCreatingDocument || l.push(this.targetModel), this.stateBeforeCreatingDocument || l.push(n), this.toggleModel && l.push(this.toggleModel), Kc.add(l, e);
25048
+ this.targetStateBeforeCreatingDocument || l.push(this.targetModel), this.stateBeforeCreatingDocument || l.push(n), this.toggleModel && l.push(this.toggleModel), Zc.add(l, e);
25049
25049
  }
25050
25050
  }
25051
25051
  afterSerialize(e, i) {
@@ -25054,17 +25054,17 @@ const mh = (_e = class extends B {
25054
25054
  }, r(_e, "clonedToggleIndex", 0), r(_e, "wasVisible", Symbol("usdz_SetActiveOnClick_wasVisible")), r(_e, "toggleClone", Symbol("clone for toggling")), r(_e, "reverseToggleClone", Symbol("clone for reverse toggling")), _e);
25055
25055
  He([
25056
25056
  p(I)
25057
- ], mh.prototype, "target");
25057
+ ], gh.prototype, "target");
25058
25058
  He([
25059
25059
  p()
25060
- ], mh.prototype, "toggleOnClick");
25060
+ ], gh.prototype, "toggleOnClick");
25061
25061
  He([
25062
25062
  p()
25063
- ], mh.prototype, "targetState");
25063
+ ], gh.prototype, "targetState");
25064
25064
  He([
25065
25065
  p()
25066
- ], mh.prototype, "hideSelf");
25067
- let Nw = mh;
25066
+ ], gh.prototype, "hideSelf");
25067
+ let Nw = gh;
25068
25068
  const vn = class vn extends B {
25069
25069
  constructor() {
25070
25070
  super(...arguments);
@@ -25092,8 +25092,8 @@ const vn = class vn extends B {
25092
25092
  }
25093
25093
  };
25094
25094
  r(vn, "_fadeBehaviour"), r(vn, "_fadeObjects", []);
25095
- let Kc = vn;
25096
- class gh extends B {
25095
+ let Zc = vn;
25096
+ class yh extends B {
25097
25097
  constructor() {
25098
25098
  super(...arguments);
25099
25099
  r(this, "target");
@@ -25117,13 +25117,13 @@ class gh extends B {
25117
25117
  }
25118
25118
  He([
25119
25119
  p()
25120
- ], gh.prototype, "target");
25120
+ ], yh.prototype, "target");
25121
25121
  He([
25122
25122
  p()
25123
- ], gh.prototype, "duration");
25123
+ ], yh.prototype, "duration");
25124
25124
  He([
25125
25125
  p()
25126
- ], gh.prototype, "motionType");
25126
+ ], yh.prototype, "motionType");
25127
25127
  class Hr extends B {
25128
25128
  constructor() {
25129
25129
  super(...arguments);
@@ -25134,7 +25134,7 @@ class Hr extends B {
25134
25134
  r(this, "trigger", "tap");
25135
25135
  }
25136
25136
  start() {
25137
- ph(this.gameObject);
25137
+ mh(this.gameObject);
25138
25138
  }
25139
25139
  ensureAudioSource() {
25140
25140
  if (!this.target) {
@@ -25216,7 +25216,7 @@ const hy = (Lt = class extends B {
25216
25216
  return ((e = this.animator) == null ? void 0 : e.gameObject) || ((i = this.animation) == null ? void 0 : i.gameObject);
25217
25217
  }
25218
25218
  start() {
25219
- ph(this.gameObject);
25219
+ mh(this.gameObject);
25220
25220
  }
25221
25221
  onPointerClick(e) {
25222
25222
  var i;
@@ -25411,7 +25411,7 @@ He([
25411
25411
  p()
25412
25412
  ], hy.prototype, "stateName");
25413
25413
  let du = hy;
25414
- class yh extends B {
25414
+ class _h extends B {
25415
25415
  constructor() {
25416
25416
  super(...arguments);
25417
25417
  r(this, "target");
@@ -25423,7 +25423,7 @@ class yh extends B {
25423
25423
  }
25424
25424
  He([
25425
25425
  p(I)
25426
- ], yh.prototype, "target");
25426
+ ], _h.prototype, "target");
25427
25427
  class df extends B {
25428
25428
  constructor() {
25429
25429
  super(...arguments);
@@ -25431,9 +25431,9 @@ class df extends B {
25431
25431
  }
25432
25432
  }
25433
25433
  He([
25434
- p(yh)
25434
+ p(_h)
25435
25435
  ], df.prototype, "target");
25436
- class uf extends yh {
25436
+ class uf extends _h {
25437
25437
  constructor() {
25438
25438
  super(...arguments);
25439
25439
  r(this, "type", 1);
@@ -25588,11 +25588,11 @@ var oT = Object.defineProperty, rT = Object.getOwnPropertyDescriptor, St = (o, t
25588
25588
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
25589
25589
  return i && n && oT(t, e, n), n;
25590
25590
  };
25591
- const uu = x("debugspriterenderer"), aT = x("wireframe"), Bc = class Bc {
25591
+ const uu = x("debugspriterenderer"), aT = x("wireframe"), Fc = class Fc {
25592
25592
  static getOrCreateGeometry(t) {
25593
25593
  if (t.__cached_geometry) return t.__cached_geometry;
25594
- if (t.guid && Bc.cache[t.guid])
25595
- return uu && console.log("Take cached geometry for sprite", t.guid), Bc.cache[t.guid];
25594
+ if (t.guid && Fc.cache[t.guid])
25595
+ return uu && console.log("Take cached geometry for sprite", t.guid), Fc.cache[t.guid];
25596
25596
  const e = new Yn();
25597
25597
  t.__cached_geometry = e;
25598
25598
  const i = new Float32Array(t.triangles.length * 3), n = new Float32Array(t.triangles.length * 2);
@@ -25605,8 +25605,8 @@ const uu = x("debugspriterenderer"), aT = x("wireframe"), Bc = class Bc {
25605
25605
  return e.setAttribute("position", new _t(i, 3)), e.setAttribute("uv", new _t(n, 2)), t.guid && (this.cache[t.guid] = e), uu && console.log("Built sprite geometry", t, e), e;
25606
25606
  }
25607
25607
  };
25608
- r(Bc, "cache", {});
25609
- let ul = Bc;
25608
+ r(Fc, "cache", {});
25609
+ let ul = Fc;
25610
25610
  class lT {
25611
25611
  constructor() {
25612
25612
  r(this, "x");
@@ -25669,7 +25669,7 @@ St([
25669
25669
  ml()
25670
25670
  ], Yo.prototype, "vertices", 2);
25671
25671
  const Ep = Symbol("spriteOwner");
25672
- class Zc {
25672
+ class Jc {
25673
25673
  constructor() {
25674
25674
  r(this, "sprites");
25675
25675
  this.sprites = [];
@@ -25677,7 +25677,7 @@ class Zc {
25677
25677
  }
25678
25678
  St([
25679
25679
  p(Yo)
25680
- ], Zc.prototype, "sprites", 2);
25680
+ ], Jc.prototype, "sprites", 2);
25681
25681
  const dy = class Hm {
25682
25682
  // we don't assign anything here because it's used by the serialization system.
25683
25683
  // there's currently a limitation in the serializer when e.g. spriteSheet is already assigned it will not be overriden by the serializer
@@ -25688,7 +25688,7 @@ const dy = class Hm {
25688
25688
  }
25689
25689
  static create() {
25690
25690
  const t = new Hm();
25691
- return t.spriteSheet = new Zc(), t;
25691
+ return t.spriteSheet = new Jc(), t;
25692
25692
  }
25693
25693
  clone() {
25694
25694
  const t = new Hm();
@@ -25698,7 +25698,7 @@ const dy = class Hm {
25698
25698
  * Set the sprite to be rendered in the currently assigned sprite sheet at the currently active index {@link index}
25699
25699
  */
25700
25700
  set sprite(t) {
25701
- t && (this.spriteSheet ? ((this.index === null || this.index === void 0) && (this.index = 0), this.spriteSheet.sprites[this.index] = t) : (this.spriteSheet = new Zc(), this.spriteSheet.sprites = [t], this.index = 0));
25701
+ t && (this.spriteSheet ? ((this.index === null || this.index === void 0) && (this.index = 0), this.spriteSheet.sprites[this.index] = t) : (this.spriteSheet = new Jc(), this.spriteSheet.sprites = [t], this.index = 0));
25702
25702
  }
25703
25703
  /** The currently active sprite */
25704
25704
  get sprite() {
@@ -25721,12 +25721,12 @@ const dy = class Hm {
25721
25721
  }
25722
25722
  };
25723
25723
  St([
25724
- p(Zc)
25724
+ p(Jc)
25725
25725
  ], dy.prototype, "spriteSheet", 2);
25726
25726
  St([
25727
25727
  p()
25728
25728
  ], dy.prototype, "index", 2);
25729
- let Mc = dy;
25729
+ let Rc = dy;
25730
25730
  class $i extends B {
25731
25731
  constructor() {
25732
25732
  super(...arguments);
@@ -25766,7 +25766,7 @@ class $i extends B {
25766
25766
  */
25767
25767
  addSprite(e, i = !1) {
25768
25768
  var s, a;
25769
- if (this._spriteSheet || (this._spriteSheet = Mc.create()), !this._spriteSheet.spriteSheet) return -1;
25769
+ if (this._spriteSheet || (this._spriteSheet = Rc.create()), !this._spriteSheet.spriteSheet) return -1;
25770
25770
  (s = this._spriteSheet.spriteSheet) == null || s.sprites.push(e);
25771
25771
  const n = ((a = this._spriteSheet.spriteSheet) == null ? void 0 : a.sprites.length) - 1;
25772
25772
  return i && (this.spriteIndex = n), n;
@@ -25782,7 +25782,7 @@ class $i extends B {
25782
25782
  if (typeof e == "number") {
25783
25783
  const i = Math.floor(e);
25784
25784
  this.spriteIndex = i;
25785
- } else e instanceof Yo ? (this._spriteSheet || (this._spriteSheet = Mc.create()), this._spriteSheet.sprite != e && (this._spriteSheet.sprite = e), this.updateSprite()) : e != this._spriteSheet && (this._spriteSheet = e, this.updateSprite());
25785
+ } else e instanceof Yo ? (this._spriteSheet || (this._spriteSheet = Rc.create()), this._spriteSheet.sprite != e && (this._spriteSheet.sprite = e), this.updateSprite()) : e != this._spriteSheet && (this._spriteSheet = e, this.updateSprite());
25786
25786
  }
25787
25787
  /**
25788
25788
  * Set the index of the sprite to be rendered in the currently assigned sprite sheet
@@ -25803,7 +25803,7 @@ class $i extends B {
25803
25803
  }
25804
25804
  /** @internal */
25805
25805
  awake() {
25806
- this._currentSprite = void 0, this._spriteSheet ? this._spriteSheet = this._spriteSheet.clone() : this._spriteSheet = Mc.create(), uu && console.log("Awake", this.name, this, this.sprite);
25806
+ this._currentSprite = void 0, this._spriteSheet ? this._spriteSheet = this._spriteSheet.clone() : this._spriteSheet = Rc.create(), uu && console.log("Awake", this.name, this, this.sprite);
25807
25807
  }
25808
25808
  /** @internal */
25809
25809
  start() {
@@ -25864,7 +25864,7 @@ St([
25864
25864
  p()
25865
25865
  ], $i.prototype, "toneMapped", 2);
25866
25866
  St([
25867
- p(Mc)
25867
+ p(Rc)
25868
25868
  ], $i.prototype, "sprite", 1);
25869
25869
  const zb = x("debugwebxr"), cT = new oe().makeRotationY(Math.PI), Po = class Po extends B {
25870
25870
  constructor() {
@@ -26332,16 +26332,16 @@ function uT(o, t) {
26332
26332
  let e = t !== o;
26333
26333
  return !e && o && t && (Array.isArray(o) && Array.isArray(t) || typeof o == "object" && typeof t == "object") && (e = !0), e;
26334
26334
  }
26335
- const Rc = Symbol("AutoSyncHandler");
26335
+ const Tc = Symbol("AutoSyncHandler");
26336
26336
  function fT(o) {
26337
- if (o[Rc])
26338
- return o[Rc];
26337
+ if (o[Tc])
26338
+ return o[Tc];
26339
26339
  const t = uy.getOrCreateSyncer(o);
26340
- return t == null || t.init(o), o[Rc] = t, t;
26340
+ return t == null || t.init(o), o[Tc] = t, t;
26341
26341
  }
26342
26342
  function pT(o) {
26343
- const t = o[Rc];
26344
- t && (uy.removeSyncer(t), t.destroy(), delete o[Rc]);
26343
+ const t = o[Tc];
26344
+ t && (uy.removeSyncer(t), t.destroy(), delete o[Tc]);
26345
26345
  }
26346
26346
  const Vw = function(o = null) {
26347
26347
  return function(t, e) {
@@ -27553,7 +27553,7 @@ Ct([
27553
27553
  p(le)
27554
27554
  ], pt.prototype, "defaultAvatar");
27555
27555
  let my = pt;
27556
- const od = x("debugusdzbehaviours");
27556
+ const rd = x("debugusdzbehaviours");
27557
27557
  class qw {
27558
27558
  constructor() {
27559
27559
  r(this, "behaviours", []);
@@ -27591,7 +27591,7 @@ class qw {
27591
27591
  l instanceof Promise && e.push(l);
27592
27592
  }
27593
27593
  }, !1);
27594
- }), od && console.log("onBeforeBuildDocument: all components", this.behaviourComponents), Promise.all(e);
27594
+ }), rd && console.log("onBeforeBuildDocument: all components", this.behaviourComponents), Promise.all(e);
27595
27595
  }
27596
27596
  onExportObject(t, e, i) {
27597
27597
  var n;
@@ -27602,7 +27602,7 @@ class qw {
27602
27602
  for (const u of this.behaviourComponents)
27603
27603
  typeof u.afterCreateDocument == "function" && u.afterCreateDocument(this, t);
27604
27604
  this.behaviourComponentsCopy = this.behaviourComponents.slice(), this.behaviourComponents.length = 0, this.audioClipsCopy = this.audioClips.slice(), this.audioClips.length = 0;
27605
- const e = /* @__PURE__ */ new Set(), i = /* @__PURE__ */ new Set(), n = /* @__PURE__ */ new Set(), s = /* @__PURE__ */ new Set(), a = od;
27605
+ const e = /* @__PURE__ */ new Set(), i = /* @__PURE__ */ new Set(), n = /* @__PURE__ */ new Set(), s = /* @__PURE__ */ new Set(), a = rd;
27606
27606
  let l = `graph LR
27607
27607
  `, c = "";
27608
27608
  function h(u) {
@@ -27698,7 +27698,7 @@ axisFormat %s
27698
27698
  n.add(f.uuid);
27699
27699
  else
27700
27700
  n.add(u.uuid);
27701
- od && console.log("All Behavior trigger sources and action targets", e, i, n), this.targetUuids = new Set(n);
27701
+ rd && console.log("All Behavior trigger sources and action targets", e, i, n), this.targetUuids = new Set(n);
27702
27702
  }
27703
27703
  onAfterHierarchy(t, e) {
27704
27704
  var i;
@@ -27710,7 +27710,7 @@ axisFormat %s
27710
27710
  }
27711
27711
  }
27712
27712
  async onAfterSerialize(t) {
27713
- od && console.log("onAfterSerialize behaviours", this.behaviourComponentsCopy);
27713
+ rd && console.log("onAfterSerialize behaviours", this.behaviourComponentsCopy);
27714
27714
  for (const e of this.behaviourComponentsCopy)
27715
27715
  typeof e.afterSerialize == "function" && (e.afterSerialize.constructor.name === "AsyncFunction" ? await e.afterSerialize(this, t) : e.afterSerialize(this, t));
27716
27716
  for (const { clipUrl: e, filesKey: i } of this.audioClipsCopy) {
@@ -27744,7 +27744,7 @@ class Xw {
27744
27744
  var f;
27745
27745
  c.beginBlock('def RealityKitComponent "Collider"', "{", !0), c.appendLine("uint group = 1"), c.appendLine('uniform token info:id = "RealityKit.Collider"'), c.appendLine("uint mask = 4294967295");
27746
27746
  const u = l.isTrigger ? "Trigger" : "Default";
27747
- if (c.appendLine(`token type = "${u}"`), c.beginBlock('def RealityKitStruct "Shape"', "{", !0), l instanceof fh) {
27747
+ if (c.appendLine(`token type = "${u}"`), c.beginBlock('def RealityKitStruct "Shape"', "{", !0), l instanceof ph) {
27748
27748
  const m = l;
27749
27749
  c.appendLine('token shapeType = "Sphere"'), c.appendLine(`float radius = ${m.radius}`);
27750
27750
  } else if (l instanceof ey) {
@@ -27843,7 +27843,7 @@ class Rn extends B {
27843
27843
  const l = this._parentComponent.shadowComponent;
27844
27844
  l && (l == null || l.add(e), s = !0);
27845
27845
  }
27846
- this.shadowComponent = e, i && i.shadowComponent && this.shadowComponent && i.shadowComponent.add(this.shadowComponent), ah && e.add(new ji(0.5)), this.onAfterAddedToScene(), s && JC(), CT && console.warn("Added shadow component", this.shadowComponent);
27846
+ this.shadowComponent = e, i && i.shadowComponent && this.shadowComponent && i.shadowComponent.add(this.shadowComponent), lh && e.add(new ji(0.5)), this.onAfterAddedToScene(), s && JC(), CT && console.warn("Added shadow component", this.shadowComponent);
27847
27847
  }
27848
27848
  setShadowComponentOwner(e) {
27849
27849
  if (e && (e[Ti] === void 0 || e[Ti] === this) && (e[Ti] = this, e.children))
@@ -27872,7 +27872,7 @@ class gf extends Rn {
27872
27872
  super.awake();
27873
27873
  }
27874
27874
  }
27875
- var PT = Object.defineProperty, OT = Object.getOwnPropertyDescriptor, _h = (o, t, e, i) => {
27875
+ var PT = Object.defineProperty, OT = Object.getOwnPropertyDescriptor, bh = (o, t, e, i) => {
27876
27876
  for (var n = i > 1 ? void 0 : i ? OT(t, e) : t, s = o.length - 1, a; s >= 0; s--)
27877
27877
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
27878
27878
  return i && n && PT(t, e, n), n;
@@ -27892,7 +27892,7 @@ class MT {
27892
27892
  r(this, "height");
27893
27893
  }
27894
27894
  }
27895
- const _n = new v(), Ql = new oe(), rd = new W(), Cl = class Qw extends Rn {
27895
+ const _n = new v(), Ql = new oe(), ad = new W(), Cl = class Qw extends Rn {
27896
27896
  constructor() {
27897
27897
  super(...arguments);
27898
27898
  r(this, "_anchoredPosition");
@@ -28005,7 +28005,7 @@ const _n = new v(), Ql = new oe(), rd = new W(), Cl = class Qw extends Rn {
28005
28005
  this._lastUpdateFrame = this.context.time.frameCount;
28006
28006
  const i = this.shadowComponent;
28007
28007
  if (!i) return;
28008
- this.gameObject.parent ? this._parentRectTransform = S.getComponentInParent(this.gameObject.parent, Qw) : this._parentRectTransform = void 0, this._transformNeedsUpdate = !1, Dp && console.warn("RectTransform → ApplyTransform", this.name + " because " + e), this.isRoot() ? this.Root.screenspace || (i.rotation.y = Math.PI) : (i.matrix.identity(), i.matrixAutoUpdate = !1, _n.set(0, 0, 0), this.applyPivot(_n), i.matrix.setPosition(_n.x, _n.y, 0), (this.gameObject.quaternion.x || this.gameObject.quaternion.y || this.gameObject.quaternion.z) && (rd.copy(this.gameObject.quaternion), rd.x *= -1, rd.z *= -1, Ql.makeRotationFromQuaternion(rd), i.matrix.premultiply(Ql)), _n.set(0, 0, 0), this.applyAnchoring(_n), (s = this.canvas) != null && s.screenspace ? _n.z += 0.1 : _n.z += 0.01, Ql.identity(), Ql.setPosition(_n.x, _n.y, _n.z), i.matrix.premultiply(Ql), i.matrix.scale(this.gameObject.scale)), this.lastMatrix.copy(this.gameObject.matrix);
28008
+ this.gameObject.parent ? this._parentRectTransform = S.getComponentInParent(this.gameObject.parent, Qw) : this._parentRectTransform = void 0, this._transformNeedsUpdate = !1, Dp && console.warn("RectTransform → ApplyTransform", this.name + " because " + e), this.isRoot() ? this.Root.screenspace || (i.rotation.y = Math.PI) : (i.matrix.identity(), i.matrixAutoUpdate = !1, _n.set(0, 0, 0), this.applyPivot(_n), i.matrix.setPosition(_n.x, _n.y, 0), (this.gameObject.quaternion.x || this.gameObject.quaternion.y || this.gameObject.quaternion.z) && (ad.copy(this.gameObject.quaternion), ad.x *= -1, ad.z *= -1, Ql.makeRotationFromQuaternion(ad), i.matrix.premultiply(Ql)), _n.set(0, 0, 0), this.applyAnchoring(_n), (s = this.canvas) != null && s.screenspace ? _n.z += 0.1 : _n.z += 0.01, Ql.identity(), Ql.setPosition(_n.x, _n.y, _n.z), i.matrix.premultiply(Ql), i.matrix.scale(this.gameObject.scale)), this.lastMatrix.copy(this.gameObject.matrix);
28009
28009
  const n = !0;
28010
28010
  for (const a of zg(this.gameObject, Rn, n, 1)) {
28011
28011
  if (a === this || !a.activeAndEnabled) continue;
@@ -28077,19 +28077,19 @@ const _n = new v(), Ql = new oe(), rd = new W(), Cl = class Qw extends Rn {
28077
28077
  return this._createdTextBlocks.push(i), i;
28078
28078
  }
28079
28079
  };
28080
- _h([
28080
+ bh([
28081
28081
  p(ae)
28082
28082
  ], Cl.prototype, "anchoredPosition", 1);
28083
- _h([
28083
+ bh([
28084
28084
  p(ae)
28085
28085
  ], Cl.prototype, "sizeDelta", 2);
28086
- _h([
28086
+ bh([
28087
28087
  p(ae)
28088
28088
  ], Cl.prototype, "pivot", 2);
28089
- _h([
28089
+ bh([
28090
28090
  p(ae)
28091
28091
  ], Cl.prototype, "anchorMin", 2);
28092
- _h([
28092
+ bh([
28093
28093
  p(ae)
28094
28094
  ], Cl.prototype, "anchorMax", 2);
28095
28095
  let os = Cl;
@@ -28098,7 +28098,7 @@ var RT = Object.defineProperty, Yw = (o, t, e, i) => {
28098
28098
  (a = o[s]) && (n = a(t, e, n) || n);
28099
28099
  return n && RT(t, e, n), n;
28100
28100
  };
28101
- class bh extends B {
28101
+ class vh extends B {
28102
28102
  constructor() {
28103
28103
  super(...arguments);
28104
28104
  r(this, "effectColor");
@@ -28107,16 +28107,16 @@ class bh extends B {
28107
28107
  }
28108
28108
  Yw([
28109
28109
  p(ce)
28110
- ], bh.prototype, "effectColor");
28110
+ ], vh.prototype, "effectColor");
28111
28111
  Yw([
28112
28112
  p(ae)
28113
- ], bh.prototype, "effectDistance");
28113
+ ], vh.prototype, "effectDistance");
28114
28114
  var TT = Object.defineProperty, ET = Object.getOwnPropertyDescriptor, Kw = (o, t, e, i) => {
28115
28115
  for (var n = i > 1 ? void 0 : i ? ET(t, e) : t, s = o.length - 1, a; s >= 0; s--)
28116
28116
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
28117
28117
  return i && n && TT(t, e, n), n;
28118
28118
  };
28119
- const ad = {
28119
+ const ld = {
28120
28120
  backgroundColor: new re(1, 1, 1),
28121
28121
  backgroundOpacity: 1,
28122
28122
  borderColor: new re(1, 1, 1),
@@ -28151,7 +28151,7 @@ const gy = (Xn = class extends Rn {
28151
28151
  return this._alphaFactor;
28152
28152
  }
28153
28153
  onColorChanged() {
28154
- this.uiObject && (this.sRGBColor.copy(this._color), this.sRGBColor.convertLinearToSRGB(), ad.backgroundColor = this.sRGBColor, ad.backgroundOpacity = this._color.alpha * this._alphaFactor, this.applyEffects(ad, this._alphaFactor), this.uiObject.set(ad), this.markDirty());
28154
+ this.uiObject && (this.sRGBColor.copy(this._color), this.sRGBColor.convertLinearToSRGB(), ld.backgroundColor = this.sRGBColor, ld.backgroundOpacity = this._color.alpha * this._alphaFactor, this.applyEffects(ld, this._alphaFactor), this.uiObject.set(ld), this.markDirty());
28155
28155
  }
28156
28156
  // used via animations
28157
28157
  get m_Color() {
@@ -28207,7 +28207,7 @@ const gy = (Xn = class extends Rn {
28207
28207
  }
28208
28208
  applyEffects(e, i = 1) {
28209
28209
  var s;
28210
- const n = (s = this.gameObject) == null ? void 0 : s.getComponent(bh);
28210
+ const n = (s = this.gameObject) == null ? void 0 : s.getComponent(vh);
28211
28211
  n && (n.effectDistance && (e.borderWidth = Math.max(Math.abs(n.effectDistance.x), Math.abs(n.effectDistance.y))), n.effectColor && (e.borderColor = n.effectColor, e.borderOpacity = n.effectColor.alpha * i));
28212
28212
  }
28213
28213
  async setTexture(e) {
@@ -28781,11 +28781,11 @@ class Wi extends B {
28781
28781
  }
28782
28782
  onEnable() {
28783
28783
  Nb && console.log(this.name, this), this._rectTransform = this.gameObject.getComponent(os);
28784
- const e = this.gameObject.getComponentInParent(Jc);
28784
+ const e = this.gameObject.getComponentInParent(eh);
28785
28785
  e && e.registerLayoutGroup(this), this._needsUpdate = !0;
28786
28786
  }
28787
28787
  onDisable() {
28788
- const e = this.gameObject.getComponentInParent(Jc);
28788
+ const e = this.gameObject.getComponentInParent(eh);
28789
28789
  e && e.unregisterLayoutGroup(this);
28790
28790
  }
28791
28791
  // for animation:
@@ -29147,7 +29147,7 @@ cs([
29147
29147
  cs([
29148
29148
  p()
29149
29149
  ], hn.prototype, "planeDistance", 2);
29150
- let Jc = hn;
29150
+ let eh = hn;
29151
29151
  var UT = Object.defineProperty, NT = Object.getOwnPropertyDescriptor, _y = (o, t, e, i) => {
29152
29152
  for (var n = i > 1 ? void 0 : i ? NT(t, e) : t, s = o.length - 1, a; s >= 0; s--)
29153
29153
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
@@ -29201,7 +29201,7 @@ class ox {
29201
29201
  // TODO would probably be better to export each object instead of the entire Canvas
29202
29202
  // so that we don't export them twice (once as regular hierarchy, once as part of Canvas export)
29203
29203
  onExportObject(t, e, i) {
29204
- const n = S.getComponent(t, Jc);
29204
+ const n = S.getComponent(t, eh);
29205
29205
  if (n && n.enabled && n.renderMode === nx.WorldSpace) {
29206
29206
  const s = new yy(), a = S.getComponent(t, os), l = S.getComponent(t, qr), c = new Array();
29207
29207
  if (a) {
@@ -29281,7 +29281,7 @@ class ox {
29281
29281
  t.index.needsUpdate = !0;
29282
29282
  }
29283
29283
  }
29284
- const fc = x("debugusdz");
29284
+ const pc = x("debugusdz");
29285
29285
  function $T(o, t) {
29286
29286
  var l;
29287
29287
  const e = [], i = S.getComponentsInChildren(o, Nt), n = S.getComponentsInChildren(o, si), s = new Array(), a = new Array();
@@ -29298,10 +29298,10 @@ function $T(o, t) {
29298
29298
  else
29299
29299
  for (const c of i) {
29300
29300
  if (!c || !c.runtimeAnimatorController || !c.enabled) continue;
29301
- fc && console.log(c);
29301
+ pc && console.log(c);
29302
29302
  const h = [];
29303
29303
  for (const d of c.runtimeAnimatorController.enumerateActions()) {
29304
- fc && console.log(d);
29304
+ pc && console.log(d);
29305
29305
  const u = d.getClip();
29306
29306
  h.includes(u) || h.push(u);
29307
29307
  }
@@ -29317,13 +29317,13 @@ function $T(o, t) {
29317
29317
  }
29318
29318
  else
29319
29319
  for (const c of n) {
29320
- fc && console.log(c);
29320
+ pc && console.log(c);
29321
29321
  const h = [];
29322
29322
  for (const d of c.animations)
29323
29323
  h.includes(d) || h.push(d);
29324
29324
  e.push({ root: c.gameObject, clips: h });
29325
29325
  }
29326
- fc && (e == null ? void 0 : e.length) > 0 && console.log("USDZ Animation Clips without behaviours", e);
29326
+ pc && (e == null ? void 0 : e.length) > 0 && console.log("USDZ Animation Clips without behaviours", e);
29327
29327
  for (const c of e)
29328
29328
  for (const h of c.clips)
29329
29329
  t.registerAnimation(c.root, h);
@@ -29331,7 +29331,7 @@ function $T(o, t) {
29331
29331
  }
29332
29332
  function WT(o, t) {
29333
29333
  const e = S.getComponentsInChildren(o, Mn), i = S.getComponentsInChildren(o, Hr), n = new Array(), s = new Array();
29334
- fc && console.log({ audioSources: e, playAudioOnClicks: i });
29334
+ pc && console.log({ audioSources: e, playAudioOnClicks: i });
29335
29335
  for (const a of i) {
29336
29336
  if (!a.target) continue;
29337
29337
  const l = e.indexOf(a.target);
@@ -29441,12 +29441,12 @@ const xi = (Es = class extends B {
29441
29441
  onEnable() {
29442
29442
  var n;
29443
29443
  const e = Y.supportsQuickLookAR(), i = Y.isiOS() || Y.isiPad();
29444
- !this.button && (Si || e || i) && (this.allowCreateQuicklookButton && (this.button = this.createQuicklookButton()), this.lastCallback = this.quicklookCallback.bind(this), this.link = $b(this.context, e), this.link.addEventListener("message", this.lastCallback)), Si && Ve("USDZ Exporter enabled: " + this.name), (n = document.getElementById("open-in-ar")) == null || n.addEventListener("click", this.onClickedOpenInARElement), Wc.registerExporter(this);
29444
+ !this.button && (Si || e || i) && (this.allowCreateQuicklookButton && (this.button = this.createQuicklookButton()), this.lastCallback = this.quicklookCallback.bind(this), this.link = $b(this.context, e), this.link.addEventListener("message", this.lastCallback)), Si && Ve("USDZ Exporter enabled: " + this.name), (n = document.getElementById("open-in-ar")) == null || n.addEventListener("click", this.onClickedOpenInARElement), Vc.registerExporter(this);
29445
29445
  }
29446
29446
  /** @internal */
29447
29447
  onDisable() {
29448
29448
  var e, i, n;
29449
- (e = this.button) == null || e.remove(), (i = this.link) == null || i.removeEventListener("message", this.lastCallback), Si && Ve("USDZ Exporter disabled: " + this.name), (n = document.getElementById("open-in-ar")) == null || n.removeEventListener("click", this.onClickedOpenInARElement), Wc.unregisterExporter(this);
29449
+ (e = this.button) == null || e.remove(), (i = this.link) == null || i.removeEventListener("message", this.lastCallback), Si && Ve("USDZ Exporter disabled: " + this.name), (n = document.getElementById("open-in-ar")) == null || n.removeEventListener("click", this.onClickedOpenInARElement), Vc.unregisterExporter(this);
29450
29450
  }
29451
29451
  /**
29452
29452
  * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
@@ -29525,7 +29525,7 @@ const xi = (Es = class extends B {
29525
29525
  de.report("export-usdz", "Invoking before-export"), this.dispatchEvent(new CustomEvent("before-export", { detail: m })), this.applyWebARSessionRoot(), this._previousTimeScale = this.context.time.timeScale, this.context.time.timeScale = 0, de.report("export-usdz", "auto export animations and audio sources");
29526
29526
  const g = new Array();
29527
29527
  this.autoExportAnimations && g.push(...$T(e, h)), f.find((E) => E.extensionName === "Audio") && this.autoExportAudioSources && g.push(...WT(e)), c.debug = Si, c.pruneUnusedNodes = !GT;
29528
- const _ = Yc.instance.objs.map((E) => E.batchedMesh);
29528
+ const _ = Kc.instance.objs.map((E) => E.batchedMesh);
29529
29529
  c.keepObject = (E) => {
29530
29530
  let R = !0;
29531
29531
  const U = S.getComponent(E, ln);
@@ -29675,7 +29675,7 @@ var qT = Object.defineProperty, XT = Object.getOwnPropertyDescriptor, by = (o, t
29675
29675
  (a = o[s]) && (n = a(t, e, n) || n);
29676
29676
  return n && qT(t, e, n), n;
29677
29677
  };
29678
- class vh extends B {
29678
+ class wh extends B {
29679
29679
  constructor() {
29680
29680
  super(...arguments);
29681
29681
  r(this, "_fog");
@@ -29713,13 +29713,13 @@ class vh extends B {
29713
29713
  }
29714
29714
  by([
29715
29715
  p()
29716
- ], vh.prototype, "near");
29716
+ ], wh.prototype, "near");
29717
29717
  by([
29718
29718
  p()
29719
- ], vh.prototype, "far");
29719
+ ], wh.prototype, "far");
29720
29720
  by([
29721
29721
  p(re)
29722
- ], vh.prototype, "color");
29722
+ ], wh.prototype, "color");
29723
29723
  var QT = Object.defineProperty, vy = (o, t, e, i) => {
29724
29724
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
29725
29725
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -29735,7 +29735,7 @@ class kl extends B {
29735
29735
  r(this, "_boxHelper", null);
29736
29736
  }
29737
29737
  onEnable() {
29738
- this.isGizmo && !ah || (this._gizmoObject || (this.objectBounds ? this._gizmoObject = new tC(this.gameObject, this.color ?? 16776960) : (this.objectBounds = !1, this._gizmoObject = Ag(this.color ?? 16776960))), this.objectBounds ? (this.scene.add(this._gizmoObject), this._boxHelper = this._gizmoObject, this.startCoroutine(this.syncObjectBounds(), Re.OnBeforeRender)) : this.gameObject.add(this._gizmoObject));
29738
+ this.isGizmo && !lh || (this._gizmoObject || (this.objectBounds ? this._gizmoObject = new tC(this.gameObject, this.color ?? 16776960) : (this.objectBounds = !1, this._gizmoObject = Ag(this.color ?? 16776960))), this.objectBounds ? (this.scene.add(this._gizmoObject), this._boxHelper = this._gizmoObject, this.startCoroutine(this.syncObjectBounds(), Re.OnBeforeRender)) : this.gameObject.add(this._gizmoObject));
29739
29739
  }
29740
29740
  onDisable() {
29741
29741
  this._gizmoObject && this.gameObject.remove(this._gizmoObject);
@@ -29760,7 +29760,7 @@ var YT = Object.defineProperty, wy = (o, t, e, i) => {
29760
29760
  (a = o[s]) && (n = a(t, e, n) || n);
29761
29761
  return n && YT(t, e, n), n;
29762
29762
  };
29763
- class wh extends B {
29763
+ class xh extends B {
29764
29764
  constructor() {
29765
29765
  super(...arguments);
29766
29766
  r(this, "isGizmo", !1);
@@ -29773,7 +29773,7 @@ class wh extends B {
29773
29773
  }
29774
29774
  /** @internal */
29775
29775
  onEnable() {
29776
- if (this.isGizmo && !ah) return;
29776
+ if (this.isGizmo && !lh) return;
29777
29777
  const e = this.size, i = this.divisions;
29778
29778
  this.gridHelper || (this.gridHelper = new hg(e, i, this.color0 ?? new re(0.4, 0.4, 0.4), this.color1 ?? new re(0.6, 0.6, 0.6)), this.offset !== void 0 && (this.gridHelper.position.y += this.offset)), this.gridHelper && this.gameObject.add(this.gridHelper);
29779
29779
  }
@@ -29784,13 +29784,13 @@ class wh extends B {
29784
29784
  }
29785
29785
  wy([
29786
29786
  p()
29787
- ], wh.prototype, "isGizmo");
29787
+ ], xh.prototype, "isGizmo");
29788
29788
  wy([
29789
29789
  p(re)
29790
- ], wh.prototype, "color0");
29790
+ ], xh.prototype, "color0");
29791
29791
  wy([
29792
29792
  p(re)
29793
- ], wh.prototype, "color1");
29793
+ ], xh.prototype, "color1");
29794
29794
  var KT = Object.defineProperty, xy = (o, t, e, i) => {
29795
29795
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
29796
29796
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -30121,28 +30121,28 @@ hs([
30121
30121
  p()
30122
30122
  ], Vi.prototype, "shadowResolution", 1);
30123
30123
  new v(0, 0, 0);
30124
- var eE = Object.defineProperty, xh = (o, t, e, i) => {
30124
+ var eE = Object.defineProperty, Sh = (o, t, e, i) => {
30125
30125
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
30126
30126
  (a = o[s]) && (n = a(t, e, n) || n);
30127
30127
  return n && eE(t, e, n), n;
30128
30128
  };
30129
30129
  const zp = x("debuglods"), tE = x("nolods");
30130
- class Sh {
30130
+ class Ch {
30131
30131
  constructor() {
30132
30132
  r(this, "screenRelativeTransitionHeight");
30133
30133
  r(this, "distance");
30134
30134
  r(this, "renderers");
30135
30135
  }
30136
30136
  }
30137
- xh([
30137
+ Sh([
30138
30138
  p()
30139
- ], Sh.prototype, "screenRelativeTransitionHeight");
30140
- xh([
30139
+ ], Ch.prototype, "screenRelativeTransitionHeight");
30140
+ Sh([
30141
30141
  p()
30142
- ], Sh.prototype, "distance");
30143
- xh([
30142
+ ], Ch.prototype, "distance");
30143
+ Sh([
30144
30144
  p(ln)
30145
- ], Sh.prototype, "renderers");
30145
+ ], Ch.prototype, "renderers");
30146
30146
  class iE {
30147
30147
  constructor(t) {
30148
30148
  r(this, "model");
@@ -30227,18 +30227,18 @@ class vf extends B {
30227
30227
  }
30228
30228
  }
30229
30229
  }
30230
- xh([
30230
+ Sh([
30231
30231
  p(v)
30232
30232
  ], vf.prototype, "localReferencePoint");
30233
- xh([
30234
- p(Sh)
30233
+ Sh([
30234
+ p(Ch)
30235
30235
  ], vf.prototype, "lodModels");
30236
30236
  var nE = Object.defineProperty, sE = (o, t, e, i) => {
30237
30237
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
30238
30238
  (a = o[s]) && (n = a(t, e, n) || n);
30239
30239
  return n && nE(t, e, n), n;
30240
30240
  };
30241
- const ld = x("debugnestedgltf");
30241
+ const cd = x("debugnestedgltf");
30242
30242
  class Cy extends B {
30243
30243
  constructor() {
30244
30244
  super(...arguments);
@@ -30263,16 +30263,16 @@ class Cy extends B {
30263
30263
  async start() {
30264
30264
  var i, n, s, a, l;
30265
30265
  if (this._isLoadingOrDoneLoading) return;
30266
- ld && console.log(this, this.guid);
30266
+ cd && console.log(this, this.guid);
30267
30267
  const e = this.gameObject.parent;
30268
30268
  if (e) {
30269
30269
  this._isLoadingOrDoneLoading = !0;
30270
30270
  const c = new as();
30271
30271
  c.idProvider = new Ft(this.hash(this.guid)), c.parent = this.loadAssetInParent !== !1 ? e : this.gameObject, this.gameObject.updateMatrix();
30272
30272
  const h = this.gameObject.matrix;
30273
- ld && console.log("Load nested:", ((i = this.filePath) == null ? void 0 : i.url) ?? this.filePath, this.gameObject.position);
30273
+ cd && console.log("Load nested:", ((i = this.filePath) == null ? void 0 : i.url) ?? this.filePath, this.gameObject.position);
30274
30274
  const d = await ((s = (n = this.filePath) == null ? void 0 : n.instantiate) == null ? void 0 : s.call(this.filePath, c));
30275
- ld && console.log("Nested loaded:", ((a = this.filePath) == null ? void 0 : a.url) ?? this.filePath, d), d && this.loadAssetInParent !== !1 && (d.matrixAutoUpdate = !1, d.matrix.identity(), d.applyMatrix4(h), d.matrixAutoUpdate = !0, d.layers.disableAll(), d.layers.set(this.layer), this.dispatchEvent(new CustomEvent("loaded", { detail: { instance: d, assetReference: this.filePath } }))), ld && console.log("Nested loading done:", ((l = this.filePath) == null ? void 0 : l.url) ?? this.filePath, d);
30275
+ cd && console.log("Nested loaded:", ((a = this.filePath) == null ? void 0 : a.url) ?? this.filePath, d), d && this.loadAssetInParent !== !1 && (d.matrixAutoUpdate = !1, d.matrix.identity(), d.applyMatrix4(h), d.matrixAutoUpdate = !0, d.layers.disableAll(), d.layers.set(this.layer), this.dispatchEvent(new CustomEvent("loaded", { detail: { instance: d, assetReference: this.filePath } }))), cd && console.log("Nested loading done:", ((l = this.filePath) == null ? void 0 : l.url) ?? this.filePath, d);
30276
30276
  }
30277
30277
  }
30278
30278
  /** @internal */
@@ -30447,7 +30447,7 @@ Jo([
30447
30447
  Jo([
30448
30448
  p()
30449
30449
  ], Li.prototype, "weightedMode");
30450
- const lx = class pc {
30450
+ const lx = class mc {
30451
30451
  constructor() {
30452
30452
  r(this, "keys", []);
30453
30453
  }
@@ -30455,14 +30455,14 @@ const lx = class pc {
30455
30455
  * Creates an animation curve that goes from the `from` value to the `to` value over the given `duration`.
30456
30456
  */
30457
30457
  static linearFromTo(t, e, i) {
30458
- const n = new pc(), s = new Li();
30458
+ const n = new mc(), s = new Li();
30459
30459
  s.time = 0, s.value = t;
30460
30460
  const a = new Li();
30461
30461
  return a.time = i, a.value = e, n.keys.push(s, a), n;
30462
30462
  }
30463
30463
  /** Creates an animation curve with just one keyframe */
30464
30464
  static constant(t) {
30465
- const e = new pc(), i = new Li();
30465
+ const e = new mc(), i = new Li();
30466
30466
  return i.time = 0, i.value = t, e.keys.push(i), e;
30467
30467
  }
30468
30468
  /**
@@ -30470,7 +30470,7 @@ const lx = class pc {
30470
30470
  */
30471
30471
  clone() {
30472
30472
  var e;
30473
- const t = new pc();
30473
+ const t = new mc();
30474
30474
  return t.keys = ((e = this.keys) == null ? void 0 : e.map((i) => {
30475
30475
  const n = new Li();
30476
30476
  return n.time = i.time, n.value = i.value, n.inTangent = i.inTangent, n.inWeight = i.inWeight, n.outTangent = i.outTangent, n.outWeight = i.outWeight, n.weightedMode = i.weightedMode, n;
@@ -30496,7 +30496,7 @@ const lx = class pc {
30496
30496
  if (e + 1 < this.keys.length) {
30497
30497
  const s = this.keys[e + 1];
30498
30498
  if (s.time < t) continue;
30499
- return !isFinite(i.outTangent) || !isFinite(s.inTangent) ? i.value : pc.interpolateValue(t, i, s);
30499
+ return !isFinite(i.outTangent) || !isFinite(s.inTangent) ? i.value : mc.interpolateValue(t, i, s);
30500
30500
  } else
30501
30501
  return i.value;
30502
30502
  }
@@ -30516,7 +30516,7 @@ var cE = Object.defineProperty, P = (o, t, e, i) => {
30516
30516
  (a = o[s]) && (n = a(t, e, n) || n);
30517
30517
  return n && cE(t, e, n), n;
30518
30518
  };
30519
- const cd = x("debugparticles");
30519
+ const hd = x("debugparticles");
30520
30520
  var Ps = /* @__PURE__ */ ((o) => (o[o.Billboard = 0] = "Billboard", o[o.Stretch = 1] = "Stretch", o[o.HorizontalBillboard = 2] = "HorizontalBillboard", o[o.VerticalBillboard = 3] = "VerticalBillboard", o[o.Mesh = 4] = "Mesh", o))(Ps || {});
30521
30521
  class Rl {
30522
30522
  constructor() {
@@ -30557,8 +30557,8 @@ P([
30557
30557
  P([
30558
30558
  p()
30559
30559
  ], Rl.prototype, "colorKeys");
30560
- var eh = /* @__PURE__ */ ((o) => (o[o.Local = 0] = "Local", o[o.World = 1] = "World", o[o.Custom = 2] = "Custom", o))(eh || {}), Qm = /* @__PURE__ */ ((o) => (o[o.Sphere = 0] = "Sphere", o[o.SphereShell = 1] = "SphereShell", o[o.Hemisphere = 2] = "Hemisphere", o[o.HemisphereShell = 3] = "HemisphereShell", o[o.Cone = 4] = "Cone", o[o.Box = 5] = "Box", o[o.Mesh = 6] = "Mesh", o[o.ConeShell = 7] = "ConeShell", o[o.ConeVolume = 8] = "ConeVolume", o[o.ConeVolumeShell = 9] = "ConeVolumeShell", o[o.Circle = 10] = "Circle", o[o.CircleEdge = 11] = "CircleEdge", o[o.SingleSidedEdge = 12] = "SingleSidedEdge", o[o.MeshRenderer = 13] = "MeshRenderer", o[o.SkinnedMeshRenderer = 14] = "SkinnedMeshRenderer", o[o.BoxShell = 15] = "BoxShell", o[o.BoxEdge = 16] = "BoxEdge", o[o.Donut = 17] = "Donut", o[o.Rectangle = 18] = "Rectangle", o[o.Sprite = 19] = "Sprite", o[o.SpriteRenderer = 20] = "SpriteRenderer", o))(Qm || {});
30561
- const so = class mc {
30560
+ var th = /* @__PURE__ */ ((o) => (o[o.Local = 0] = "Local", o[o.World = 1] = "World", o[o.Custom = 2] = "Custom", o))(th || {}), Qm = /* @__PURE__ */ ((o) => (o[o.Sphere = 0] = "Sphere", o[o.SphereShell = 1] = "SphereShell", o[o.Hemisphere = 2] = "Hemisphere", o[o.HemisphereShell = 3] = "HemisphereShell", o[o.Cone = 4] = "Cone", o[o.Box = 5] = "Box", o[o.Mesh = 6] = "Mesh", o[o.ConeShell = 7] = "ConeShell", o[o.ConeVolume = 8] = "ConeVolume", o[o.ConeVolumeShell = 9] = "ConeVolumeShell", o[o.Circle = 10] = "Circle", o[o.CircleEdge = 11] = "CircleEdge", o[o.SingleSidedEdge = 12] = "SingleSidedEdge", o[o.MeshRenderer = 13] = "MeshRenderer", o[o.SkinnedMeshRenderer = 14] = "SkinnedMeshRenderer", o[o.BoxShell = 15] = "BoxShell", o[o.BoxEdge = 16] = "BoxEdge", o[o.Donut = 17] = "Donut", o[o.Rectangle = 18] = "Rectangle", o[o.Sprite = 19] = "Sprite", o[o.SpriteRenderer = 20] = "SpriteRenderer", o))(Qm || {});
30561
+ const so = class gc {
30562
30562
  constructor() {
30563
30563
  r(this, "mode", "Constant");
30564
30564
  r(this, "constant");
@@ -30570,15 +30570,15 @@ const so = class mc {
30570
30570
  r(this, "curveMultiplier");
30571
30571
  }
30572
30572
  static constant(t) {
30573
- const e = new mc();
30573
+ const e = new gc();
30574
30574
  return e.setConstant(t), e;
30575
30575
  }
30576
30576
  static betweenTwoConstants(t, e) {
30577
- const i = new mc();
30577
+ const i = new gc();
30578
30578
  return i.setMinMaxConstant(t, e), i;
30579
30579
  }
30580
30580
  static curve(t, e = 1) {
30581
- const i = new mc();
30581
+ const i = new gc();
30582
30582
  return i.setCurve(t, e), i;
30583
30583
  }
30584
30584
  setConstant(t) {
@@ -30592,7 +30592,7 @@ const so = class mc {
30592
30592
  }
30593
30593
  clone() {
30594
30594
  var e, i, n;
30595
- const t = new mc();
30595
+ const t = new gc();
30596
30596
  return t.mode = this.mode, t.constant = this.constant, t.constantMin = this.constantMin, t.constantMax = this.constantMax, t.curve = (e = this.curve) == null ? void 0 : e.clone(), t.curveMin = (i = this.curveMin) == null ? void 0 : i.clone(), t.curveMax = (n = this.curveMax) == null ? void 0 : n.clone(), t.curveMultiplier = this.curveMultiplier, t;
30597
30597
  }
30598
30598
  evaluate(t, e) {
@@ -30998,7 +30998,7 @@ const rt = (Cn = class {
30998
30998
  r(this, "_dir", new v());
30999
30999
  r(this, "_loopTime", 0);
31000
31000
  r(this, "_loopDirection", 1);
31001
- cd && console.log(this);
31001
+ hd && console.log(this);
31002
31002
  }
31003
31003
  // Emittershape start
31004
31004
  get type() {
@@ -31033,7 +31033,7 @@ const rt = (Cn = class {
31033
31033
  if (i && (n *= this.system.worldScale.x), this.enabled) {
31034
31034
  switch (this.shapeType) {
31035
31035
  case 5:
31036
- cd && H.DrawWireBox(this.position, this.scale, 14540253, 1), this._vector.x = Math.random() * this.scale.x - this.scale.x / 2, this._vector.y = Math.random() * this.scale.y - this.scale.y / 2, this._vector.z = Math.random() * this.scale.z - this.scale.z / 2, this._vector.add(e);
31036
+ hd && H.DrawWireBox(this.position, this.scale, 14540253, 1), this._vector.x = Math.random() * this.scale.x - this.scale.x / 2, this._vector.y = Math.random() * this.scale.y - this.scale.y / 2, this._vector.z = Math.random() * this.scale.z - this.scale.z / 2, this._vector.add(e);
31037
31037
  break;
31038
31038
  case 4:
31039
31039
  this.randomConePoint(this.position, this.angle, n, this.radiusThickness, this.arc, this.arcMode, this._vector);
@@ -31080,7 +31080,7 @@ const rt = (Cn = class {
31080
31080
  }
31081
31081
  this.randomizePosition(this._vector, this.randomPositionAmount);
31082
31082
  }
31083
- this.applyRotation(this._vector), i && (this._vector.applyQuaternion(this.system.worldQuaternion), this._vector.add(this.system.worldPos)), cd && H.DrawSphere(this._vector, 0.03, 16711680, 0.5, !0);
31083
+ this.applyRotation(this._vector), i && (this._vector.applyQuaternion(this.system.worldQuaternion), this._vector.add(this.system.worldPos)), hd && H.DrawSphere(this._vector, 0.03, 16711680, 0.5, !0);
31084
31084
  }
31085
31085
  getDirection(t, e) {
31086
31086
  var i;
@@ -31127,7 +31127,7 @@ const rt = (Cn = class {
31127
31127
  this._dir.set(0, 0, 1);
31128
31128
  break;
31129
31129
  }
31130
- return this._space === 1 && this._dir.applyQuaternion(this.system.worldQuaternion), this.applyRotation(this._dir), this._dir.normalize(), this.spherizeDirection(this._dir, this.sphericalDirectionAmount), this.randomizeDirection(this._dir, this.randomDirectionAmount), cd && (H.DrawSphere(e, 0.01, 8925952, 0.5, !0), H.DrawDirection(e, this._dir, 8925952, 0.5, !0)), this._dir;
31130
+ return this._space === 1 && this._dir.applyQuaternion(this.system.worldQuaternion), this.applyRotation(this._dir), this._dir.normalize(), this.spherizeDirection(this._dir, this.sphericalDirectionAmount), this.randomizeDirection(this._dir, this.randomDirectionAmount), hd && (H.DrawSphere(e, 0.01, 8925952, 0.5, !0), H.DrawDirection(e, this._dir, 8925952, 0.5, !0)), this._dir;
31131
31131
  }
31132
31132
  randomizePosition(t, e) {
31133
31133
  if (e <= 0) return;
@@ -31801,7 +31801,7 @@ P([
31801
31801
  P([
31802
31802
  p()
31803
31803
  ], Pt.prototype, "space");
31804
- const Ch = class hx {
31804
+ const Ph = class hx {
31805
31805
  constructor() {
31806
31806
  r(this, "enabled");
31807
31807
  r(this, "curve");
@@ -31848,17 +31848,17 @@ const Ch = class hx {
31848
31848
  };
31849
31849
  P([
31850
31850
  p()
31851
- ], Ch.prototype, "enabled");
31851
+ ], Ph.prototype, "enabled");
31852
31852
  P([
31853
31853
  p(K)
31854
- ], Ch.prototype, "curve");
31854
+ ], Ph.prototype, "curve");
31855
31855
  P([
31856
31856
  p()
31857
- ], Ch.prototype, "curveMultiplier");
31857
+ ], Ph.prototype, "curveMultiplier");
31858
31858
  P([
31859
31859
  p()
31860
- ], Ch.prototype, "mode");
31861
- let dx = Ch;
31860
+ ], Ph.prototype, "mode");
31861
+ let dx = Ph;
31862
31862
  class Hi {
31863
31863
  constructor() {
31864
31864
  r(this, "enabled");
@@ -31911,7 +31911,7 @@ P([
31911
31911
  P([
31912
31912
  p()
31913
31913
  ], Hi.prototype, "zMultiplier");
31914
- class Ph {
31914
+ class Oh {
31915
31915
  constructor() {
31916
31916
  r(this, "enabled");
31917
31917
  r(this, "range");
@@ -31924,13 +31924,13 @@ class Ph {
31924
31924
  }
31925
31925
  P([
31926
31926
  p()
31927
- ], Ph.prototype, "enabled");
31927
+ ], Oh.prototype, "enabled");
31928
31928
  P([
31929
31929
  p(ae)
31930
- ], Ph.prototype, "range");
31930
+ ], Oh.prototype, "range");
31931
31931
  P([
31932
31932
  p(Tl)
31933
- ], Ph.prototype, "color");
31933
+ ], Oh.prototype, "color");
31934
31934
  new v(1, 1, 1);
31935
31935
  new v(0, 0, 1);
31936
31936
  class ux {
@@ -32078,7 +32078,7 @@ Ge([
32078
32078
  Ge([
32079
32079
  p()
32080
32080
  ], An.prototype, "lengthScale");
32081
- class hd {
32081
+ class dd {
32082
32082
  constructor(t, e = 1) {
32083
32083
  r(this, "_curve");
32084
32084
  r(this, "_factor");
@@ -32257,7 +32257,7 @@ class vE extends ra {
32257
32257
  }
32258
32258
  }
32259
32259
  }
32260
- const dd = Symbol("startVelocity"), qb = Symbol("gravityModifier"), $p = Symbol("gravitySpeed"), ud = Symbol("velocity lerp factor"), Jm = new v();
32260
+ const ud = Symbol("startVelocity"), qb = Symbol("gravityModifier"), $p = Symbol("gravitySpeed"), fd = Symbol("velocity lerp factor"), Jm = new v();
32261
32261
  class wE extends ra {
32262
32262
  constructor() {
32263
32263
  super(...arguments);
@@ -32269,26 +32269,26 @@ class wE extends ra {
32269
32269
  const i = this.system.main.simulationSpeed;
32270
32270
  e.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random());
32271
32271
  const n = this.system.shape.getDirection(e, e.position);
32272
- e.velocity.x = n.x * e.startSpeed, e.velocity.y = n.y * e.startSpeed, e.velocity.z = n.z * e.startSpeed, (a = this.system.inheritVelocity) != null && a.enabled && this.system.inheritVelocity.applyInitial(e.velocity), e[dd] ? e[dd].copy(e.velocity) : e[dd] = e.velocity.clone();
32272
+ e.velocity.x = n.x * e.startSpeed, e.velocity.y = n.y * e.startSpeed, e.velocity.z = n.z * e.startSpeed, (a = this.system.inheritVelocity) != null && a.enabled && this.system.inheritVelocity.applyInitial(e.velocity), e[ud] ? e[ud].copy(e.velocity) : e[ud] = e.velocity.clone();
32273
32273
  const s = this.system.main.gravityModifier.evaluate(Math.random(), Math.random());
32274
- e[qb] = s * i, e[$p] = s * i * 0.5, e[ud] = Math.random(), (l = this.system.velocityOverLifetime) == null || l.init(e), this._gravityDirection.set(0, -1, 0), this.system.main.simulationSpace === eh.Local && this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
32274
+ e[qb] = s * i, e[$p] = s * i * 0.5, e[fd] = Math.random(), (l = this.system.velocityOverLifetime) == null || l.init(e), this._gravityDirection.set(0, -1, 0), this.system.main.simulationSpace === th.Local && this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
32275
32275
  }
32276
32276
  update(e, i) {
32277
32277
  var f;
32278
- const n = e[dd], s = e[qb];
32278
+ const n = e[ud], s = e[qb];
32279
32279
  if (s !== 0) {
32280
32280
  const m = s * e[$p];
32281
32281
  Jm.copy(this._gravityDirection).multiplyScalar(m), e[$p] += i * 0.05, n.add(Jm);
32282
32282
  }
32283
32283
  e.velocity.copy(n);
32284
32284
  const a = e.age / e.life;
32285
- (f = this.system.inheritVelocity) != null && f.enabled && this.system.inheritVelocity.applyCurrent(e.velocity, a, e[ud]);
32285
+ (f = this.system.inheritVelocity) != null && f.enabled && this.system.inheritVelocity.applyCurrent(e.velocity, a, e[fd]);
32286
32286
  const l = this.system.noise;
32287
32287
  l.enabled && l.apply(0, e.position, e.velocity, i, e.age, e.life);
32288
32288
  const c = this.system.sizeBySpeed;
32289
- c != null && c.enabled && (e.size = c.evaluate(e.velocity, a, e[ud], e.size));
32289
+ c != null && c.enabled && (e.size = c.evaluate(e.velocity, a, e[fd], e.size));
32290
32290
  const h = this.system.colorBySpeed;
32291
- h != null && h.enabled && h.evaluate(e.velocity, e[ud], e.color);
32291
+ h != null && h.enabled && h.evaluate(e.velocity, e[fd], e.color);
32292
32292
  const d = this.system.velocityOverLifetime;
32293
32293
  d.enabled && d.apply(e, 0, e.position, e.velocity, i, e.age, e.life);
32294
32294
  const u = this.system.limitVelocityOverLifetime;
@@ -32362,16 +32362,16 @@ class SE {
32362
32362
  return this.system.shape;
32363
32363
  }
32364
32364
  get startLife() {
32365
- return new hd(this.system.main.startLifetime);
32365
+ return new dd(this.system.main.startLifetime);
32366
32366
  }
32367
32367
  get startSpeed() {
32368
- return new hd(this.system.main.startSpeed);
32368
+ return new dd(this.system.main.startSpeed);
32369
32369
  }
32370
32370
  get startRotation() {
32371
- return new hd(this.system.main.startRotation);
32371
+ return new dd(this.system.main.startRotation);
32372
32372
  }
32373
32373
  get startSize() {
32374
- return new hd(this.system.main.startSize);
32374
+ return new dd(this.system.main.startSize);
32375
32375
  }
32376
32376
  /** start length is for trails */
32377
32377
  get startColor() {
@@ -32443,7 +32443,7 @@ class SE {
32443
32443
  return this.system.renderer.transparent;
32444
32444
  }
32445
32445
  get worldSpace() {
32446
- return this.system.main.simulationSpace === eh.World;
32446
+ return this.system.main.simulationSpace === th.World;
32447
32447
  }
32448
32448
  }
32449
32449
  class CE {
@@ -32567,10 +32567,10 @@ const Vt = class Rd extends B {
32567
32567
  return this._container;
32568
32568
  }
32569
32569
  get worldspace() {
32570
- return this.main.simulationSpace === eh.World;
32570
+ return this.main.simulationSpace === th.World;
32571
32571
  }
32572
32572
  get localspace() {
32573
- return this.main.simulationSpace === eh.Local;
32573
+ return this.main.simulationSpace === th.Local;
32574
32574
  }
32575
32575
  get worldQuaternion() {
32576
32576
  return this.__worldQuaternion;
@@ -32784,7 +32784,7 @@ Ge([
32784
32784
  p(dx)
32785
32785
  ], Vt.prototype, "inheritVelocity");
32786
32786
  Ge([
32787
- p(Ph)
32787
+ p(Oh)
32788
32788
  ], Vt.prototype, "colorBySpeed");
32789
32789
  Ge([
32790
32790
  p(ci)
@@ -32830,7 +32830,7 @@ function fx(o, t) {
32830
32830
  }
32831
32831
  return t;
32832
32832
  }
32833
- class th extends B {
32833
+ class ih extends B {
32834
32834
  constructor() {
32835
32835
  super(...arguments);
32836
32836
  r(this, "_didAssignPlayerColor", !1);
@@ -32853,7 +32853,7 @@ class th extends B {
32853
32853
  ;
32854
32854
  }
32855
32855
  assignUserColor(e) {
32856
- const i = th.hashCode(e), n = th.colorFromHashCode(i);
32856
+ const i = ih.hashCode(e), n = ih.colorFromHashCode(i);
32857
32857
  if (this.gameObject.type === "Mesh") {
32858
32858
  const s = this.gameObject;
32859
32859
  this.assignColor(n, e, s);
@@ -32879,7 +32879,7 @@ class th extends B {
32879
32879
  return new re(i / 255, n / 255, s / 255);
32880
32880
  }
32881
32881
  }
32882
- const gc = x("debugpost");
32882
+ const yc = x("debugpost");
32883
32883
  let tg = null;
32884
32884
  function PE(o) {
32885
32885
  tg = o;
@@ -32898,7 +32898,7 @@ function OE(o) {
32898
32898
  let t = px(o);
32899
32899
  if (!t)
32900
32900
  if (tg) {
32901
- gc && console.warn("Adding postprocessing manager to the scene.");
32901
+ yc && console.warn("Adding postprocessing manager to the scene.");
32902
32902
  const e = o.scene;
32903
32903
  t = sn(e, tg);
32904
32904
  } else
@@ -32927,10 +32927,10 @@ const gt = {
32927
32927
  };
32928
32928
  let et = null;
32929
32929
  function kE(o) {
32930
- gc === "verbose" && console.debug("Before ordering effects", [...o]), et || (et = /* @__PURE__ */ new Map(), et.set(D.POSTPROCESSING.MODULE.NormalPass, gt.NormalPass), et.set(D.POSTPROCESSING.MODULE.DepthDownsamplingPass, gt.DepthDownsamplingPass), et.set(D.POSTPROCESSING.MODULE.SMAAEffect, gt.SMAA), et.set(D.POSTPROCESSING.MODULE.SSAOEffect, gt.SSAO), et.set(D.POSTPROCESSING_AO.MODULE.N8AOPostPass, gt.SSAO), et.set(D.POSTPROCESSING_AO.MODULE.N8AOPass, gt.SSAO), et.set(D.POSTPROCESSING.MODULE.TiltShiftEffect, gt.TiltShift), et.set(D.POSTPROCESSING.MODULE.DepthOfFieldEffect, gt.DepthOfField), et.set(D.POSTPROCESSING.MODULE.ChromaticAberrationEffect, gt.ChromaticAberration), et.set(D.POSTPROCESSING.MODULE.BloomEffect, gt.Bloom), et.set(D.POSTPROCESSING.MODULE.SelectiveBloomEffect, gt.Bloom), et.set(D.POSTPROCESSING.MODULE.VignetteEffect, gt.Vignette), et.set(D.POSTPROCESSING.MODULE.PixelationEffect, gt.Pixelation), et.set(D.POSTPROCESSING.MODULE.ToneMappingEffect, gt.ToneMapping), et.set(D.POSTPROCESSING.MODULE.HueSaturationEffect, gt.HueSaturation), et.set(D.POSTPROCESSING.MODULE.BrightnessContrastEffect, gt.BrightnessContrast)), o.sort((t, e) => {
32930
+ yc === "verbose" && console.debug("Before ordering effects", [...o]), et || (et = /* @__PURE__ */ new Map(), et.set(D.POSTPROCESSING.MODULE.NormalPass, gt.NormalPass), et.set(D.POSTPROCESSING.MODULE.DepthDownsamplingPass, gt.DepthDownsamplingPass), et.set(D.POSTPROCESSING.MODULE.SMAAEffect, gt.SMAA), et.set(D.POSTPROCESSING.MODULE.SSAOEffect, gt.SSAO), et.set(D.POSTPROCESSING_AO.MODULE.N8AOPostPass, gt.SSAO), et.set(D.POSTPROCESSING_AO.MODULE.N8AOPass, gt.SSAO), et.set(D.POSTPROCESSING.MODULE.TiltShiftEffect, gt.TiltShift), et.set(D.POSTPROCESSING.MODULE.DepthOfFieldEffect, gt.DepthOfField), et.set(D.POSTPROCESSING.MODULE.ChromaticAberrationEffect, gt.ChromaticAberration), et.set(D.POSTPROCESSING.MODULE.BloomEffect, gt.Bloom), et.set(D.POSTPROCESSING.MODULE.SelectiveBloomEffect, gt.Bloom), et.set(D.POSTPROCESSING.MODULE.VignetteEffect, gt.Vignette), et.set(D.POSTPROCESSING.MODULE.PixelationEffect, gt.Pixelation), et.set(D.POSTPROCESSING.MODULE.ToneMappingEffect, gt.ToneMapping), et.set(D.POSTPROCESSING.MODULE.HueSaturationEffect, gt.HueSaturation), et.set(D.POSTPROCESSING.MODULE.BrightnessContrastEffect, gt.BrightnessContrast)), o.sort((t, e) => {
32931
32931
  const i = typeof t.priority == "number" ? t.priority : et.get(t.effect.constructor) ?? Number.NEGATIVE_INFINITY, n = typeof e.priority == "number" ? e.priority : et.get(e.effect.constructor) ?? Number.NEGATIVE_INFINITY;
32932
- return i === Number.NEGATIVE_INFINITY ? (gc && console.warn("Unknown effect found: ", t.constructor.name, t), 1) : n === Number.NEGATIVE_INFINITY ? (gc && console.warn("Unknown effect found: ", e.constructor.name, e), -1) : i - n;
32933
- }), gc === "verbose" && console.debug("After ordering effects", [...o]);
32932
+ return i === Number.NEGATIVE_INFINITY ? (yc && console.warn("Unknown effect found: ", t.constructor.name, t), 1) : n === Number.NEGATIVE_INFINITY ? (yc && console.warn("Unknown effect found: ", e.constructor.name, e), -1) : i - n;
32933
+ }), yc === "verbose" && console.debug("After ordering effects", [...o]);
32934
32934
  }
32935
32935
  var ME = Object.defineProperty, RE = Object.getOwnPropertyDescriptor, mx = (o, t, e, i) => {
32936
32936
  for (var n = RE(t, e), s = o.length - 1, a; s >= 0; s--)
@@ -33262,7 +33262,7 @@ WE([
33262
33262
  p(N)
33263
33263
  ], Of.prototype, "intensity");
33264
33264
  In("ChromaticAberration", Of);
33265
- var yc = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.Neutral = 1] = "Neutral", o[o.ACES = 2] = "ACES", o[o.AgX = 3] = "AgX", o[o.KhronosNeutral = 4] = "KhronosNeutral", o))(yc || {});
33265
+ var _c = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.Neutral = 1] = "Neutral", o[o.ACES = 2] = "ACES", o[o.AgX = 3] = "AgX", o[o.KhronosNeutral = 4] = "KhronosNeutral", o))(_c || {});
33266
33266
  const Yb = /* @__PURE__ */ new Map();
33267
33267
  function Vp(o) {
33268
33268
  switch (o) {
@@ -33330,7 +33330,7 @@ class Xr extends ft {
33330
33330
  }
33331
33331
  /** Set the tonemapping mode to e.g. "agx" */
33332
33332
  setMode(e) {
33333
- const i = yc[e];
33333
+ const i = _c[e];
33334
33334
  return i === void 0 ? (console.error("[PostProcessing] Invalid ToneMapping mode", e), this) : (this.mode.value = i, this);
33335
33335
  }
33336
33336
  get isToneMapping() {
@@ -33357,8 +33357,8 @@ class Xr extends ft {
33357
33357
  const a = Vp(s);
33358
33358
  i.mode = Td(a);
33359
33359
  }
33360
- i.name = "ToneMapping (" + yc[s] + ")", Hp && console.log("[PostProcessing] ToneMapping mode changed to", yc[s], e, i.mode);
33361
- }, Hp && console.log("[PostProcessing] Use ToneMapping", yc[this.mode.value], e, i.mode, "renderer.tonemapping: " + this.context.renderer.toneMapping), i;
33360
+ i.name = "ToneMapping (" + _c[s] + ")", Hp && console.log("[PostProcessing] ToneMapping mode changed to", _c[s], e, i.mode);
33361
+ }, Hp && console.log("[PostProcessing] Use ToneMapping", _c[this.mode.value], e, i.mode, "renderer.tonemapping: " + this.context.renderer.toneMapping), i;
33362
33362
  }
33363
33363
  onBeforeRender() {
33364
33364
  var e;
@@ -33442,7 +33442,7 @@ class us extends ft {
33442
33442
  r(this, "focalLength", new N(0.2));
33443
33443
  r(this, "aperture", new N(20));
33444
33444
  r(this, "gaussianMaxRadius", new N());
33445
- r(this, "resolutionScale", new N(1 * 1 / window.devicePixelRatio));
33445
+ r(this, "resolutionScale", new N(1 / window.devicePixelRatio));
33446
33446
  r(this, "bokehScale", new N());
33447
33447
  }
33448
33448
  get typeName() {
@@ -33536,7 +33536,7 @@ YE([
33536
33536
  p(N)
33537
33537
  ], Mf.prototype, "granularity");
33538
33538
  In("PixelationEffect", Mf);
33539
- var KE = Object.defineProperty, Oh = (o, t, e, i) => {
33539
+ var KE = Object.defineProperty, kh = (o, t, e, i) => {
33540
33540
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
33541
33541
  (a = o[s]) && (n = a(t, e, n) || n);
33542
33542
  return n && KE(t, e, n), n;
@@ -33591,19 +33591,19 @@ class ir extends ft {
33591
33591
  return a.push(i), a.push(n), a.push(s), a;
33592
33592
  }
33593
33593
  }
33594
- Oh([
33594
+ kh([
33595
33595
  p(N)
33596
33596
  ], ir.prototype, "intensity");
33597
- Oh([
33597
+ kh([
33598
33598
  p(N)
33599
33599
  ], ir.prototype, "falloff");
33600
- Oh([
33600
+ kh([
33601
33601
  p(N)
33602
33602
  ], ir.prototype, "samples");
33603
- Oh([
33603
+ kh([
33604
33604
  p(N)
33605
33605
  ], ir.prototype, "color");
33606
- Oh([
33606
+ kh([
33607
33607
  p(N)
33608
33608
  ], ir.prototype, "luminanceInfluence");
33609
33609
  In("ScreenSpaceAmbientOcclusion", ir);
@@ -34063,7 +34063,7 @@ class _x {
34063
34063
  for (let y = 0; y < this._effects.length; y++) {
34064
34064
  const b = this._effects[y].effect;
34065
34065
  if (b instanceof D.POSTPROCESSING.MODULE.SMAAEffect ? this._hasSmaaEffect = !0 : b instanceof D.POSTPROCESSING.MODULE.NormalPass && (this._anyPassHasNormal = !0), !(b instanceof D.POSTPROCESSING.MODULE.ToneMappingEffect && f !== b))
34066
- if (f = b, b instanceof D.POSTPROCESSING.MODULE.Effect) {
34066
+ if (b instanceof D.POSTPROCESSING.MODULE.Effect) {
34067
34067
  const w = b.getAttributes(), C = D.POSTPROCESSING.MODULE.EffectAttribute.CONVOLUTION;
34068
34068
  w & C && (bs && console.log("[PostProcessing] Convolution effect: " + b.name), g && (bs && console.log("[PostProcessing] → Merging effects [" + m.map((M) => M.name).join(", ") + "]"), this.createPassForMergeableEffects(m, a, s, n)), g = !0), m.push(b);
34069
34069
  } else b instanceof D.POSTPROCESSING.MODULE.Pass ? (g = !1, this.createPassForMergeableEffects(m, a, s, n), b.renderToScreen = !1, a.addPass(b)) : (g = !1, this.createPassForMergeableEffects(m, a, s, n), a.addPass(b));
@@ -34132,7 +34132,7 @@ var oA = Object.defineProperty, bx = (o, t, e, i) => {
34132
34132
  return n && oA(t, e, n), n;
34133
34133
  };
34134
34134
  const fr = x("debugpost");
34135
- class kh extends B {
34135
+ class Mh extends B {
34136
34136
  constructor() {
34137
34137
  super(...arguments);
34138
34138
  r(this, "sharedProfile");
@@ -34282,15 +34282,15 @@ If you need multisampling consider changing 'auto' to a fixed value (e.g. 4).`))
34282
34282
  c.active = e.value, this.scheduleRecreate();
34283
34283
  return;
34284
34284
  }
34285
- if (!fd.has(a)) {
34285
+ if (!pd.has(a)) {
34286
34286
  const h = new Array();
34287
- fd.set(a, h);
34287
+ pd.set(a, h);
34288
34288
  const d = Object.keys(c);
34289
34289
  for (const u of d)
34290
34290
  c[u] instanceof N && h.push(u);
34291
34291
  }
34292
- if (fd.has(a)) {
34293
- const h = l.toLowerCase(), d = fd.get(a);
34292
+ if (pd.has(a)) {
34293
+ const h = l.toLowerCase(), d = pd.get(a);
34294
34294
  for (const u of d)
34295
34295
  if (u.toLowerCase() === h) {
34296
34296
  const f = c[u];
@@ -34315,12 +34315,12 @@ If you need multisampling consider changing 'auto' to a fixed value (e.g. 4).`))
34315
34315
  }
34316
34316
  bx([
34317
34317
  ml(My)
34318
- ], kh.prototype, "sharedProfile");
34318
+ ], Mh.prototype, "sharedProfile");
34319
34319
  bx([
34320
34320
  ml()
34321
- ], kh.prototype, "multisampling");
34322
- const fd = /* @__PURE__ */ new Map();
34323
- PE(kh);
34321
+ ], Mh.prototype, "multisampling");
34322
+ const pd = /* @__PURE__ */ new Map();
34323
+ PE(Mh);
34324
34324
  async function Ay(o) {
34325
34325
  const { NeedleEngineWebComponent: t } = await Promise.resolve().then(() => II);
34326
34326
  t.observedAttributes.includes(o) || t.observedAttributes.push(o);
@@ -35513,7 +35513,7 @@ class gA extends Jn {
35513
35513
  this.offset = this.offset.set(0, 0), this.zoom = 1, this.needsUpdate = !0;
35514
35514
  }
35515
35515
  }
35516
- var yA = Object.defineProperty, _A = Object.getOwnPropertyDescriptor, Mh = (o, t, e, i) => {
35516
+ var yA = Object.defineProperty, _A = Object.getOwnPropertyDescriptor, Rh = (o, t, e, i) => {
35517
35517
  for (var n = i > 1 ? void 0 : i ? _A(t, e) : t, s = o.length - 1, a; s >= 0; s--)
35518
35518
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
35519
35519
  return i && n && yA(t, e, n), n;
@@ -35797,19 +35797,19 @@ class ha extends B {
35797
35797
  // private openWindowToSelectCamera(){
35798
35798
  // }
35799
35799
  }
35800
- Mh([
35800
+ Rh([
35801
35801
  p()
35802
35802
  ], ha.prototype, "allowStartOnClick", 2);
35803
- Mh([
35803
+ Rh([
35804
35804
  p()
35805
35805
  ], ha.prototype, "autoConnect", 2);
35806
- Mh([
35806
+ Rh([
35807
35807
  p(xt)
35808
35808
  ], ha.prototype, "videoPlayer", 1);
35809
- Mh([
35809
+ Rh([
35810
35810
  p()
35811
35811
  ], ha.prototype, "device", 2);
35812
- Mh([
35812
+ Rh([
35813
35813
  p()
35814
35814
  ], ha.prototype, "deviceName", 2);
35815
35815
  var bA = Object.defineProperty, Cx = (o, t, e, i) => {
@@ -35916,7 +35916,7 @@ Cx([
35916
35916
  Cx([
35917
35917
  p(ce)
35918
35918
  ], Tf.prototype, "shadowColor");
35919
- var vA = Object.defineProperty, Rh = (o, t, e, i) => {
35919
+ var vA = Object.defineProperty, Th = (o, t, e, i) => {
35920
35920
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
35921
35921
  (a = o[s]) && (n = a(t, e, n) || n);
35922
35922
  return n && vA(t, e, n), n;
@@ -36116,20 +36116,20 @@ const Qr = class extends B {
36116
36116
  this.context.domElement.removeEventListener("dragover", this.onDragOverEvent), this.context.domElement.removeEventListener("drop", this.onDrop);
36117
36117
  }
36118
36118
  };
36119
- Rh([
36119
+ Th([
36120
36120
  Vw(Qr.prototype.urlChangedSyncField),
36121
36121
  p(URL)
36122
36122
  ], Qr.prototype, "url");
36123
- Rh([
36123
+ Th([
36124
36124
  p()
36125
36125
  ], Qr.prototype, "allowDrop");
36126
- Rh([
36126
+ Th([
36127
36127
  p()
36128
36128
  ], Qr.prototype, "background");
36129
- Rh([
36129
+ Th([
36130
36130
  p()
36131
36131
  ], Qr.prototype, "environment");
36132
- Rh([
36132
+ Th([
36133
36133
  p()
36134
36134
  ], Qr.prototype, "allowNetworking");
36135
36135
  let Iy = Qr;
@@ -36152,13 +36152,13 @@ var CA = Object.defineProperty, Ef = (o, t, e, i) => {
36152
36152
  (a = o[s]) && (n = a(t, e, n) || n);
36153
36153
  return n && CA(t, e, n), n;
36154
36154
  }, Tr;
36155
- const Th = (Tr = class extends B {
36155
+ const Eh = (Tr = class extends B {
36156
36156
  constructor() {
36157
36157
  super(...arguments);
36158
36158
  r(this, "target", null);
36159
36159
  r(this, "followFactor", 0.1);
36160
36160
  r(this, "rotateFactor", 0.1);
36161
- r(this, "positionAxes", hc.All);
36161
+ r(this, "positionAxes", dc.All);
36162
36162
  r(this, "flipForward", !1);
36163
36163
  r(this, "_firstUpdate", !0);
36164
36164
  }
@@ -36172,7 +36172,7 @@ const Th = (Tr = class extends B {
36172
36172
  if (!(!this.target || this.target === this.gameObject)) {
36173
36173
  if (this.followFactor > 0) {
36174
36174
  const i = ie(this.target), n = this._firstUpdate || e ? 1 : $.clamp01(this.context.time.deltaTime * this.followFactor), s = this.worldPosition;
36175
- this.positionAxes & hc.X && (s.x = $.lerp(s.x, i.x, n)), this.positionAxes & hc.Y && (s.y = $.lerp(s.y, i.y, n)), this.positionAxes & hc.Z && (s.z = $.lerp(s.z, i.z, n)), this.worldPosition = s;
36175
+ this.positionAxes & dc.X && (s.x = $.lerp(s.x, i.x, n)), this.positionAxes & dc.Y && (s.y = $.lerp(s.y, i.y, n)), this.positionAxes & dc.Z && (s.z = $.lerp(s.z, i.z, n)), this.worldPosition = s;
36176
36176
  }
36177
36177
  if (this.rotateFactor > 0) {
36178
36178
  const i = Oe(this.target);
@@ -36186,23 +36186,23 @@ const Th = (Tr = class extends B {
36186
36186
  }, r(Tr, "_invertForward", new W().setFromAxisAngle(new v(0, 1, 0), Math.PI)), Tr);
36187
36187
  Ef([
36188
36188
  p(I)
36189
- ], Th.prototype, "target");
36189
+ ], Eh.prototype, "target");
36190
36190
  Ef([
36191
36191
  p()
36192
- ], Th.prototype, "followFactor");
36192
+ ], Eh.prototype, "followFactor");
36193
36193
  Ef([
36194
36194
  p()
36195
- ], Th.prototype, "rotateFactor");
36195
+ ], Eh.prototype, "rotateFactor");
36196
36196
  Ef([
36197
36197
  p()
36198
- ], Th.prototype, "positionAxes");
36199
- let Ly = Th;
36200
- var PA = Object.defineProperty, Eh = (o, t, e, i) => {
36198
+ ], Eh.prototype, "positionAxes");
36199
+ let Ly = Eh;
36200
+ var PA = Object.defineProperty, Ah = (o, t, e, i) => {
36201
36201
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
36202
36202
  (a = o[s]) && (n = a(t, e, n) || n);
36203
36203
  return n && PA(t, e, n), n;
36204
36204
  };
36205
- const Tc = x("debugspatialtrigger"), e0 = new No(), t0 = new No();
36205
+ const Ec = x("debugspatialtrigger"), e0 = new No(), t0 = new No();
36206
36206
  function OA(o, t) {
36207
36207
  return e0.mask = o, t0.mask = t, e0.test(t0);
36208
36208
  }
@@ -36223,7 +36223,7 @@ class Ws extends B {
36223
36223
  * @internal
36224
36224
  */
36225
36225
  start() {
36226
- Tc && console.log(this.name, this.triggerMask, this);
36226
+ Ec && console.log(this.name, this.triggerMask, this);
36227
36227
  }
36228
36228
  /**
36229
36229
  * Checks for intersections with spatial triggers and fires appropriate events
@@ -36248,7 +36248,7 @@ class Ws extends B {
36248
36248
  */
36249
36249
  onEnterTrigger(e) {
36250
36250
  var i;
36251
- Tc && console.log("ENTER TRIGGER", this.name, e.name, this, e), e.raiseOnEnterEvent(this), (i = this.onEnter) == null || i.invoke();
36251
+ Ec && console.log("ENTER TRIGGER", this.name, e.name, this, e), e.raiseOnEnterEvent(this), (i = this.onEnter) == null || i.invoke();
36252
36252
  }
36253
36253
  /**
36254
36254
  * Handles trigger exit events.
@@ -36256,7 +36256,7 @@ class Ws extends B {
36256
36256
  */
36257
36257
  onExitTrigger(e) {
36258
36258
  var i;
36259
- Tc && console.log("EXIT TRIGGER", this.name, e.name), e.raiseOnExitEvent(this), (i = this.onExit) == null || i.invoke();
36259
+ Ec && console.log("EXIT TRIGGER", this.name, e.name), e.raiseOnExitEvent(this), (i = this.onExit) == null || i.invoke();
36260
36260
  }
36261
36261
  /**
36262
36262
  * Handles trigger stay events.
@@ -36267,16 +36267,16 @@ class Ws extends B {
36267
36267
  e.raiseOnStayEvent(this), (i = this.onStay) == null || i.invoke();
36268
36268
  }
36269
36269
  }
36270
- Eh([
36270
+ Ah([
36271
36271
  p()
36272
36272
  ], Ws.prototype, "triggerMask");
36273
- Eh([
36273
+ Ah([
36274
36274
  p(Se)
36275
36275
  ], Ws.prototype, "onEnter");
36276
- Eh([
36276
+ Ah([
36277
36277
  p(Se)
36278
36278
  ], Ws.prototype, "onStay");
36279
- Eh([
36279
+ Ah([
36280
36280
  p(Se)
36281
36281
  ], Ws.prototype, "onExit");
36282
36282
  var js;
@@ -36291,14 +36291,14 @@ const Ox = (js = class extends B {
36291
36291
  * Initializes the trigger and logs debug info if enabled
36292
36292
  */
36293
36293
  start() {
36294
- Tc && console.log(this.name, this.triggerMask, this);
36294
+ Ec && console.log(this.name, this.triggerMask, this);
36295
36295
  }
36296
36296
  /**
36297
36297
  * Registers this trigger in the global registry and sets up debug visualization if enabled
36298
36298
  */
36299
36299
  onEnable() {
36300
36300
  var e;
36301
- js.triggers.push(this), this.boxHelper || (this.boxHelper = S.addComponent(this.gameObject, Qs), (e = this.boxHelper) == null || e.showHelper(null, Tc));
36301
+ js.triggers.push(this), this.boxHelper || (this.boxHelper = S.addComponent(this.gameObject, Qs), (e = this.boxHelper) == null || e.showHelper(null, Ec));
36302
36302
  }
36303
36303
  /**
36304
36304
  * Removes this trigger from the global registry when disabled
@@ -36344,7 +36344,7 @@ const Ox = (js = class extends B {
36344
36344
  }
36345
36345
  }, /** Global registry of all active spatial triggers in the scene */
36346
36346
  r(js, "triggers", []), js);
36347
- Eh([
36347
+ Ah([
36348
36348
  p()
36349
36349
  ], Ox.prototype, "triggerMask");
36350
36350
  let Dy = Ox;
@@ -37187,7 +37187,7 @@ class Tx extends B {
37187
37187
  }
37188
37188
  awake() {
37189
37189
  if (this.useFlatbuffers)
37190
- this.context.connection.beginListenBinary(Xc, (e) => {
37190
+ this.context.connection.beginListenBinary(Qc, (e) => {
37191
37191
  });
37192
37192
  else {
37193
37193
  this.models = [];
@@ -37746,7 +37746,7 @@ const HA = x("mutetimeline"), Pr = class Pr extends Df {
37746
37746
  }
37747
37747
  };
37748
37748
  r(Pr, "_audioBuffers", /* @__PURE__ */ new Map());
37749
- let ih = Pr;
37749
+ let nh = Pr;
37750
37750
  class yu extends Df {
37751
37751
  constructor() {
37752
37752
  super(...arguments);
@@ -37800,7 +37800,7 @@ class zy extends Df {
37800
37800
  console.log("no source object, removing model", i, s), this.models.splice(i, 1);
37801
37801
  continue;
37802
37802
  } else {
37803
- const a = S.getComponent(s.sourceObject, nh);
37803
+ const a = S.getComponent(s.sourceObject, sh);
37804
37804
  this.timelines.push(a), a && s.updateDirector && (a.playOnAwake = !1);
37805
37805
  }
37806
37806
  }
@@ -38194,7 +38194,7 @@ const Uy = (Io = class extends B {
38194
38194
  }
38195
38195
  } else if (a.type === Ki.Audio) {
38196
38196
  if (!a.clips || a.clips.length <= 0) continue;
38197
- const h = new ih();
38197
+ const h = new nh();
38198
38198
  h.director = this, h.track = a, h.audioSource = a.outputs.find((d) => d instanceof Mn), this._audioTracks.push(h), e || (e = (s = this.context.mainCameraComponent) == null ? void 0 : s.gameObject.addComponent(Eo)), h.listener = e.listener;
38199
38199
  for (let d = 0; d < a.clips.length; d++) {
38200
38200
  const u = a.clips[d];
@@ -38250,7 +38250,7 @@ Lx([
38250
38250
  Lx([
38251
38251
  p()
38252
38252
  ], Uy.prototype, "extrapolationMode");
38253
- let nh = Uy;
38253
+ let sh = Uy;
38254
38254
  var qA = Object.defineProperty, jf = (o, t, e, i) => {
38255
38255
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
38256
38256
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -38353,7 +38353,7 @@ class Ll extends B {
38353
38353
  /** @internal */
38354
38354
  onEnable() {
38355
38355
  var e;
38356
- if (!(this.isGizmo && !ah) && this.context.mainCamera && (this._control || (this._control = new BC(this.context.mainCamera, this.context.renderer.domElement), this._control.enabled = !0, this._control.getRaycaster().layers.set(2), this._control.size = 1, ("_root" in this._control ? this._control._root : this._control).traverse((n) => {
38356
+ if (!(this.isGizmo && !lh) && this.context.mainCamera && (this._control || (this._control = new BC(this.context.mainCamera, this.context.renderer.domElement), this._control.enabled = !0, this._control.getRaycaster().layers.set(2), this._control.size = 1, ("_root" in this._control ? this._control._root : this._control).traverse((n) => {
38357
38357
  const s = n;
38358
38358
  if (s.layers.set(2), s) {
38359
38359
  const a = s.material;
@@ -38410,7 +38410,7 @@ class Ny {
38410
38410
  Bf([
38411
38411
  p(ze)
38412
38412
  ], Ny.prototype, "texture", 2);
38413
- let Ah = class extends _f {
38413
+ let Ih = class extends _f {
38414
38414
  constructor() {
38415
38415
  super(...arguments);
38416
38416
  r(this, "_sprite");
@@ -38451,10 +38451,10 @@ let Ah = class extends _f {
38451
38451
  };
38452
38452
  Bf([
38453
38453
  p(Ny)
38454
- ], Ah.prototype, "sprite", 1);
38454
+ ], Ih.prototype, "sprite", 1);
38455
38455
  Bf([
38456
38456
  p()
38457
- ], Ah.prototype, "pixelsPerUnitMultiplier", 2);
38457
+ ], Ih.prototype, "pixelsPerUnitMultiplier", 2);
38458
38458
  class $y extends _f {
38459
38459
  constructor() {
38460
38460
  super(...arguments);
@@ -38591,7 +38591,7 @@ class or extends B {
38591
38591
  this._requestedAnimatorTrigger = e, yield, yield, this._requestedAnimatorTrigger == e && ((i = this.animator) == null || i.setTrigger(e));
38592
38592
  }
38593
38593
  init() {
38594
- this._isInit || (this._isInit = !0, this._image = S.getComponent(this.gameObject, Ah), this._image && (this.stateSetup(this._image), this.interactable ? this._image.setState("normal") : this._image.setState("disabled")));
38594
+ this._isInit || (this._isInit = !0, this._image = S.getComponent(this.gameObject, Ih), this._image && (this.stateSetup(this._image), this.interactable ? this._image.setState("normal") : this._image.setState("disabled")));
38595
38595
  }
38596
38596
  stateSetup(e) {
38597
38597
  var m, g, y, _, b;
@@ -38667,7 +38667,7 @@ var JA = Object.defineProperty, Ff = (o, t, e, i) => {
38667
38667
  };
38668
38668
  const fo = x("debuginputfield");
38669
38669
  var Q;
38670
- const Ih = (Q = class extends B {
38670
+ const Lh = (Q = class extends B {
38671
38671
  constructor() {
38672
38672
  super(...arguments);
38673
38673
  r(this, "textComponent");
@@ -38814,17 +38814,17 @@ const Ih = (Q = class extends B {
38814
38814
  }, r(Q, "active", null), r(Q, "activeTime", -1), r(Q, "htmlField", null), r(Q, "htmlFieldFocused", !1), Q);
38815
38815
  Ff([
38816
38816
  p(ai)
38817
- ], Ih.prototype, "textComponent");
38817
+ ], Lh.prototype, "textComponent");
38818
38818
  Ff([
38819
38819
  p(ai)
38820
- ], Ih.prototype, "placeholder");
38820
+ ], Lh.prototype, "placeholder");
38821
38821
  Ff([
38822
38822
  p(Se)
38823
- ], Ih.prototype, "onValueChanged");
38823
+ ], Lh.prototype, "onValueChanged");
38824
38824
  Ff([
38825
38825
  p(Se)
38826
- ], Ih.prototype, "onEndEdit");
38827
- let Dx = Ih;
38826
+ ], Lh.prototype, "onEndEdit");
38827
+ let Dx = Lh;
38828
38828
  var eI = Object.defineProperty, jx = (o, t, e, i) => {
38829
38829
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
38830
38830
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -39075,7 +39075,7 @@ var nI = Object.defineProperty, Uf = (o, t, e, i) => {
39075
39075
  (a = o[s]) && (n = a(t, e, n) || n);
39076
39076
  return n && nI(t, e, n), n;
39077
39077
  }, Er;
39078
- const Lh = (Er = class extends B {
39078
+ const Dh = (Er = class extends B {
39079
39079
  constructor() {
39080
39080
  super(...arguments);
39081
39081
  r(this, "target");
@@ -39116,23 +39116,23 @@ const Lh = (Er = class extends B {
39116
39116
  }, r(Er, "flipYQuat", new W().setFromAxisAngle(new v(0, 1, 0), Math.PI)), Er);
39117
39117
  Uf([
39118
39118
  p(I)
39119
- ], Lh.prototype, "target");
39119
+ ], Dh.prototype, "target");
39120
39120
  Uf([
39121
39121
  p()
39122
- ], Lh.prototype, "invertForward");
39122
+ ], Dh.prototype, "invertForward");
39123
39123
  Uf([
39124
39124
  p()
39125
- ], Lh.prototype, "keepUpDirection");
39125
+ ], Dh.prototype, "keepUpDirection");
39126
39126
  Uf([
39127
39127
  p()
39128
- ], Lh.prototype, "copyTargetRotation");
39129
- let Bx = Lh;
39128
+ ], Dh.prototype, "copyTargetRotation");
39129
+ let Bx = Dh;
39130
39130
  var sI = Object.defineProperty, Vy = (o, t, e, i) => {
39131
39131
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
39132
39132
  (a = o[s]) && (n = a(t, e, n) || n);
39133
39133
  return n && sI(t, e, n), n;
39134
39134
  };
39135
- class Dh extends B {
39135
+ class jh extends B {
39136
39136
  constructor() {
39137
39137
  super(...arguments);
39138
39138
  r(this, "url");
@@ -39184,13 +39184,13 @@ class Dh extends B {
39184
39184
  }
39185
39185
  Vy([
39186
39186
  p()
39187
- ], Dh.prototype, "url");
39187
+ ], jh.prototype, "url");
39188
39188
  Vy([
39189
39189
  p()
39190
- ], Dh.prototype, "mode");
39190
+ ], jh.prototype, "mode");
39191
39191
  Vy([
39192
39192
  p()
39193
- ], Dh.prototype, "clickable");
39193
+ ], jh.prototype, "clickable");
39194
39194
  var oI = Object.defineProperty, Dl = (o, t, e, i) => {
39195
39195
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
39196
39196
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -39332,7 +39332,7 @@ function zx(o) {
39332
39332
  const b = l.getRenderTarget(), w = l.getClearColor(new re()), C = l.getClearAlpha(), M = i.scene.background, k = "aspect" in a ? a.aspect : null;
39333
39333
  try {
39334
39334
  const U = o.render_events !== !1, T = new Array();
39335
- U && (lh(i.scene, ln, T), T.forEach((j) => {
39335
+ U && (ch(i.scene, ln, T), T.forEach((j) => {
39336
39336
  var V;
39337
39337
  if (j == null || j.onBeforeRender(), j.isInstancingActive && j.instances)
39338
39338
  for (let Z = 0; Z < ((V = j.instances) == null ? void 0 : V.length); Z++) {
@@ -40225,20 +40225,20 @@ O.add("Avatar_MouthShapes", nf);
40225
40225
  O.add("Avatar_MustacheShake", nw);
40226
40226
  O.add("AvatarBlink_Simple", yl);
40227
40227
  O.add("AvatarEyeLook_Rotation", rw);
40228
- O.add("AxesHelper", uh);
40228
+ O.add("AxesHelper", fh);
40229
40229
  O.add("BasicIKConstraint", aw);
40230
40230
  O.add("BoxHelperComponent", Qs);
40231
40231
  O.add("Camera", Ii);
40232
40232
  O.add("CharacterController", _l);
40233
40233
  O.add("CharacterControllerInput", qo);
40234
40234
  O.add("Collider", Ni);
40235
- O.add("SphereCollider", fh);
40235
+ O.add("SphereCollider", ph);
40236
40236
  O.add("BoxCollider", ey);
40237
40237
  O.add("MeshCollider", na);
40238
40238
  O.add("CapsuleCollider", Vo);
40239
40239
  O.add("ContactShadows", rf);
40240
40240
  O.add("LogStats", cw);
40241
- O.add("DeleteBox", Qc);
40241
+ O.add("DeleteBox", Yc);
40242
40242
  O.add("Deletable", dw);
40243
40243
  O.add("DeviceFlag", ty);
40244
40244
  O.add("DragControls", Ra);
@@ -40252,18 +40252,18 @@ O.add("VariantAction", zw);
40252
40252
  O.add("ChangeTransformOnClick", xl);
40253
40253
  O.add("ChangeMaterialOnClick", Uw);
40254
40254
  O.add("SetActiveOnClick", Nw);
40255
- O.add("HideOnStart", Kc);
40256
- O.add("EmphasizeOnClick", gh);
40255
+ O.add("HideOnStart", Zc);
40256
+ O.add("EmphasizeOnClick", yh);
40257
40257
  O.add("PlayAudioOnClick", Hr);
40258
40258
  O.add("PlayAnimationOnClick", du);
40259
- O.add("PreliminaryAction", yh);
40259
+ O.add("PreliminaryAction", _h);
40260
40260
  O.add("PreliminaryTrigger", df);
40261
40261
  O.add("VisibilityAction", uf);
40262
40262
  O.add("TapGestureTrigger", $w);
40263
40263
  O.add("USDZExporter", $s);
40264
- O.add("Fog", vh);
40264
+ O.add("Fog", wh);
40265
40265
  O.add("BoxGizmo", kl);
40266
- O.add("GridHelper", wh);
40266
+ O.add("GridHelper", xh);
40267
40267
  O.add("GroundProjectedEnv", Js);
40268
40268
  O.add("UsageMarker", af);
40269
40269
  O.add("Interactable", hw);
@@ -40280,7 +40280,7 @@ O.add("CameraTargetReachedEvent", su);
40280
40280
  O.add("OrbitControls", xe);
40281
40281
  O.add("ParticleSystemRenderer", An);
40282
40282
  O.add("ParticleSystem", fu);
40283
- O.add("PlayerColor", th);
40283
+ O.add("PlayerColor", ih);
40284
40284
  O.add("Antialiasing", Cf);
40285
40285
  O.add("BloomEffect", Ty);
40286
40286
  O.add("ChromaticAberration", Of);
@@ -40294,7 +40294,7 @@ O.add("SharpeningEffect", Rf);
40294
40294
  O.add("TiltShiftEffect", oo);
40295
40295
  O.add("ToneMappingEffect", Xr);
40296
40296
  O.add("Vignette", Il);
40297
- O.add("Volume", kh);
40297
+ O.add("Volume", Mh);
40298
40298
  O.add("ReflectionProbe", cu);
40299
40299
  O.add("Renderer", ln);
40300
40300
  O.add("MeshRenderer", cf);
@@ -40314,28 +40314,28 @@ O.add("SyncedRoom", ps);
40314
40314
  O.add("SyncedTransform", Xs);
40315
40315
  O.add("TestRunner", Rx);
40316
40316
  O.add("TestSimulateUserData", Tx);
40317
- O.add("PlayableDirector", nh);
40317
+ O.add("PlayableDirector", sh);
40318
40318
  O.add("SignalReceiver", Lf);
40319
40319
  O.add("AnimationTrackHandler", Fy);
40320
- O.add("AudioTrackHandler", ih);
40320
+ O.add("AudioTrackHandler", nh);
40321
40321
  O.add("SignalTrackHandler", yu);
40322
40322
  O.add("ControlTrackHandler", zy);
40323
40323
  O.add("TransformGizmo", Ll);
40324
40324
  O.add("BaseUIComponent", Rn);
40325
40325
  O.add("UIRootComponent", gf);
40326
40326
  O.add("Button", or);
40327
- O.add("Canvas", Jc);
40327
+ O.add("Canvas", eh);
40328
40328
  O.add("CanvasGroup", qr);
40329
40329
  O.add("EventSystem", _i);
40330
40330
  O.add("Graphic", yf);
40331
40331
  O.add("MaskableGraphic", _f);
40332
- O.add("Image", Ah);
40332
+ O.add("Image", Ih);
40333
40333
  O.add("RawImage", $y);
40334
40334
  O.add("InputField", Dx);
40335
40335
  O.add("VerticalLayoutGroup", ex);
40336
40336
  O.add("HorizontalLayoutGroup", tx);
40337
40337
  O.add("GridLayoutGroup", ix);
40338
- O.add("Outline", bh);
40338
+ O.add("Outline", vh);
40339
40339
  O.add("ObjectRaycaster", an);
40340
40340
  O.add("GraphicRaycaster", qg);
40341
40341
  O.add("SpatialGrabRaycaster", dl);
@@ -40344,7 +40344,7 @@ O.add("SpatialHtml", zf);
40344
40344
  O.add("Text", ai);
40345
40345
  O.add("EnvironmentScene", Wy);
40346
40346
  O.add("LookAt", Bx);
40347
- O.add("OpenURL", Dh);
40347
+ O.add("OpenURL", jh);
40348
40348
  O.add("VideoPlayer", xt);
40349
40349
  O.add("Voip", ia);
40350
40350
  O.add("Avatar", Gr);
@@ -40363,7 +40363,7 @@ O.add("XRFlag", wn);
40363
40363
  O.add("PlayerSync", Gw);
40364
40364
  O.add("PlayerState", Hn);
40365
40365
  O.add("PresentationMode", yI);
40366
- const Ec = bt, _I = x("debugtypestore");
40366
+ const Ac = bt, _I = x("debugtypestore");
40367
40367
  _I && console.log(O);
40368
40368
  function bI(o, t) {
40369
40369
  const i = CO(o, t);
@@ -40409,13 +40409,13 @@ const sg = Symbol("original-component-name"), ba = /* @__PURE__ */ new Map();
40409
40409
  function og(o, t, e, i) {
40410
40410
  if (t === null || !o) return;
40411
40411
  const n = o.guid, s = o.guid;
40412
- s != null && s.length && (ba.has(s) || (Ec && console.log('Creating InstanceIdProvider with key "' + s + '" for object ' + o.name), ba.set(s, new Ft(s))));
40412
+ s != null && s.length && (ba.has(s) || (Ac && console.log('Creating InstanceIdProvider with key "' + s + '" for object ' + o.name), ba.set(s, new Ft(s))));
40413
40413
  const a = s && ba.get(s) || t;
40414
40414
  if (o.guid = a.generateUUID(), n && n !== "invalid" && (e[n] = o.guid), o && o.userData && o.userData.components)
40415
40415
  for (const l of o.userData.components) {
40416
40416
  if (l === null) continue;
40417
40417
  const c = l.guid;
40418
- c ? ba.has(c) || (Ec && console.log('Creating InstanceIdProvider with key "' + c + '" for component ' + l[sg]), ba.set(c, new Ft(c))) : Ec && console.warn("Can not create IdProvider: component " + l[sg] + " has no guid", l.guid);
40418
+ c ? ba.has(c) || (Ac && console.log('Creating InstanceIdProvider with key "' + c + '" for component ' + l[sg]), ba.set(c, new Ft(c))) : Ac && console.warn("Can not create IdProvider: component " + l[sg] + " has no guid", l.guid);
40419
40419
  const h = ba.get(c) || t, d = l.guid;
40420
40420
  l.guid = h.generateUUID(), d && d !== "invalid" && (e[d] = l.guid), l.resolveGuids && i.push(l);
40421
40421
  }
@@ -40439,7 +40439,7 @@ async function rg(o, t, e, i) {
40439
40439
  const m = new f();
40440
40440
  m.sourceId = o.gltfId, ol(m, u, o.implementationInformation), m.context = o.context, "guid" in u && (m[gd] = u.guid), m[sg] = u.name, Ha(t, m, !1), e.push({ instance: m, compData: u, obj: t }), m.isCamera && o.context && o.context.mainCamera === null && m.tag === "MainCamera" && o.context.setCurrentCamera(m), ((l = (a = (s = o.context) == null ? void 0 : s.physics) == null ? void 0 : a.engine) == null ? void 0 : l.isInitialized) === !1 && (m.isCollider || m.isRigidbody) && ((h = (c = o.context) == null ? void 0 : c.physics.engine) == null || h.initialize());
40441
40441
  } else
40442
- Ec && console.debug("unknown component: " + u.name), Jl.includes(u.name) || Jl.push(u.name);
40442
+ Ac && console.debug("unknown component: " + u.name), Jl.includes(u.name) || Jl.push(u.name);
40443
40443
  } catch (f) {
40444
40444
  console.error(u.name + " - " + f.message, f);
40445
40445
  }
@@ -40459,7 +40459,7 @@ This could mean you forgot to add a npmdef to your ExportInfo
40459
40459
  }
40460
40460
  function xI(o, t) {
40461
40461
  const { instance: e, compData: i, obj: n } = o;
40462
- t.object = n, t.target = e, Sm(e, i, t), Ec && console.debug("add " + i.name, i, e);
40462
+ t.object = n, t.target = e, Sm(e, i, t), Ac && console.debug("add " + i.name, i, e);
40463
40463
  }
40464
40464
  class Ux {
40465
40465
  createBuiltinComponents(t, e, i, n, s) {
@@ -40524,7 +40524,7 @@ async function CI(o, t, e, i) {
40524
40524
  if (n instanceof bg) {
40525
40525
  typeof t != "string" && (t = new TextDecoder().decode(t));
40526
40526
  const l = n.parse(t);
40527
- return await Ac(n, o, e, l, i, s);
40527
+ return await Ic(n, o, e, l, i, s);
40528
40528
  }
40529
40529
  if (!(n instanceof Gs)) {
40530
40530
  if (n.parse === void 0) {
@@ -40532,14 +40532,14 @@ async function CI(o, t, e, i) {
40532
40532
  return;
40533
40533
  }
40534
40534
  const l = n.parse(t, e);
40535
- return await Ac(n, o, e, l, i, s);
40535
+ return await Ic(n, o, e, l, i, s);
40536
40536
  }
40537
40537
  return new Promise((l, c) => {
40538
40538
  try {
40539
40539
  let h = e.split("?")[0].trimEnd();
40540
40540
  const d = h.split("/");
40541
40541
  d.length > 0 && d[d.length - 1] !== "" && d.pop(), h = d.join("/"), h.endsWith("/") || (h += "/"), n.resourcePath = h, n.parse(t, "", async (u) => {
40542
- const f = await Ac(n, o, e, u, i, s);
40542
+ const f = await Ic(n, o, e, u, i, s);
40543
40543
  l(f);
40544
40544
  }, (u) => {
40545
40545
  console.error('Loading asset at "' + e + `" failed
@@ -40558,12 +40558,12 @@ async function Wx(o, t, e, i, n) {
40558
40558
  const { componentsExtension: a } = Vx(s, o);
40559
40559
  if (!(s instanceof Gs)) {
40560
40560
  const l = await s.loadAsync(t, n);
40561
- return await Ac(s, o, t, l, i, a);
40561
+ return await Ic(s, o, t, l, i, a);
40562
40562
  }
40563
40563
  return new Promise((l, c) => {
40564
40564
  try {
40565
40565
  s.load(t, async (h) => {
40566
- const d = await Ac(s, o, e, h, i, a);
40566
+ const d = await Ic(s, o, e, h, i, a);
40567
40567
  l(d);
40568
40568
  }, (h) => {
40569
40569
  n == null || n.call(s, h);
@@ -40580,7 +40580,7 @@ function Vx(o, t) {
40580
40580
  const e = vw(o);
40581
40581
  return o instanceof Gs && Wg(o, t), { componentsExtension: e };
40582
40582
  }
40583
- async function Ac(o, t, e, i, n, s) {
40583
+ async function Ic(o, t, e, i, n, s) {
40584
40584
  var a;
40585
40585
  if (Nx && console.warn("Loaded", e, i), i == null)
40586
40586
  return console.error(`Loaded model is null '${e}' - please make sure the loader is registered correctly`), {
@@ -40753,7 +40753,7 @@ function Gx(o) {
40753
40753
  const i = o.index / t + ic / t;
40754
40754
  return $.clamp01(i);
40755
40755
  }
40756
- const Fc = class Fc {
40756
+ const zc = class zc {
40757
40757
  /**
40758
40758
  * Creates a new loading view
40759
40759
  * @param owner the element that will contain the loading view (should be the NeedleEngineHTMLElement)
@@ -40778,7 +40778,7 @@ const Fc = class Fc {
40778
40778
  if (wr && console.warn("Begin Loading"), !this._loadingElement) {
40779
40779
  for (let i = 0; i < e.children.length; i++) {
40780
40780
  const n = e.children[i];
40781
- if (n.classList.contains(Fc.LoadingContainerClassName)) {
40781
+ if (n.classList.contains(zc.LoadingContainerClassName)) {
40782
40782
  if (!this._allowCustomLoadingElement) {
40783
40783
  wr && console.warn("Remove custom loading container"), e.removeChild(n);
40784
40784
  continue;
@@ -40828,7 +40828,7 @@ const Fc = class Fc {
40828
40828
  const g = this._element.getAttribute("loading-background");
40829
40829
  g ? this._loadingElement.style.background = g : this._loadingElement.style.backgroundColor = "transparent", this._loadingElement.style.display = "flex", this._loadingElement.style.alignItems = "center", this._loadingElement.style.justifyContent = "center", this._loadingElement.style.zIndex = Number.MAX_SAFE_INTEGER.toString(), this._loadingElement.style.flexDirection = "column", this._loadingElement.style.pointerEvents = "none", this._loadingElement.style.color = "white", this._loadingElement.style.fontFamily = 'system-ui, Roboto, Helvetica, Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol"', this._loadingElement.style.fontSize = "1rem", e === "light" ? this._loadingElement.style.color = "rgba(0,0,0,.6)" : this._loadingElement.style.color = "rgba(255,255,255,.3)";
40830
40830
  }
40831
- const n = ((f = this._loadingElementOptions) == null ? void 0 : f.className) ?? Fc.LoadingContainerClassName;
40831
+ const n = ((f = this._loadingElementOptions) == null ? void 0 : f.className) ?? zc.LoadingContainerClassName;
40832
40832
  if (this._loadingElement.classList.add(n), (m = this._loadingElementOptions) != null && m.additionalClasses)
40833
40833
  for (const g of this._loadingElementOptions.additionalClasses)
40834
40834
  this._loadingElement.classList.add(g);
@@ -40876,8 +40876,8 @@ const Fc = class Fc {
40876
40876
  CLICK HERE TO GET A LICENSE`, i.style.cursor = "pointer", i.style.userSelect = "none", i.style.textAlign = "center", i.style.pointerEvents = "all", i.addEventListener("click", () => window.open("https://needle.tools/pricing", "_self")), i.style.opacity = "0", t.appendChild(i), !z() && Fo && (r0 && console.log("Waiting for runtime license check"), await Fo, e = Ns()), !e && (i.style.transition = "opacity .5s ease-in-out", i.style.opacity = "1");
40877
40877
  }
40878
40878
  };
40879
- r(Fc, "LoadingContainerClassName", "loading");
40880
- let ag = Fc;
40879
+ r(zc, "LoadingContainerClassName", "loading");
40880
+ let ag = zc;
40881
40881
  sv(Ux);
40882
40882
  const Ae = x("debugwebcomponent"), l0 = "needle-engine", qx = "vr", Xx = "desktop", TI = [Hx, qx, Xx], nc = "ar-session-active", sc = "desktop-session-active", EI = [
40883
40883
  "public-key",
@@ -41125,7 +41125,7 @@ changed from "`, i, '" to "', n, '"'), this.onLoad();
41125
41125
  break;
41126
41126
  }
41127
41127
  case "public-key": {
41128
- n != md && this.setPublicKey();
41128
+ n != ac && this.setPublicKey();
41129
41129
  break;
41130
41130
  }
41131
41131
  case "version": {
@@ -41278,7 +41278,7 @@ Needle Engine: finished loading ` + i + `
41278
41278
  }
41279
41279
  }
41280
41280
  setPublicKey() {
41281
- md.length > 0 && this.setAttribute("public-key", md);
41281
+ ac && ac.length > 0 && this.setAttribute("public-key", ac);
41282
41282
  }
41283
41283
  setVersion() {
41284
41284
  Kn.length > 0 && this.setAttribute("version", Kn);
@@ -42195,10 +42195,10 @@ class p2 {
42195
42195
  {
42196
42196
  let _ = null;
42197
42197
  if (c.endsWith(".hdr")) {
42198
- const b = (await import("./three-examples-GggCDHv0.js").then((w) => w.RGBELoader$1)).RGBELoader;
42198
+ const b = (await import("./three-examples-B50TT3Iu.js").then((w) => w.RGBELoader$1)).RGBELoader;
42199
42199
  _ = new b();
42200
42200
  } else if (c.endsWith(".exr")) {
42201
- const b = (await import("./three-examples-GggCDHv0.js").then((w) => w.EXRLoader$1)).EXRLoader;
42201
+ const b = (await import("./three-examples-B50TT3Iu.js").then((w) => w.EXRLoader$1)).EXRLoader;
42202
42202
  _ = new b();
42203
42203
  }
42204
42204
  if (_) {
@@ -42263,7 +42263,7 @@ class FI {
42263
42263
  }
42264
42264
  onBeforeExport(t) {
42265
42265
  t.context.animations.mixers.forEach((e) => {
42266
- const i = Gc.tryGetActionsFromMixer(e);
42266
+ const i = qc.tryGetActionsFromMixer(e);
42267
42267
  if (i)
42268
42268
  for (let n = 0; n < i.length; n++) {
42269
42269
  const s = i[n];
@@ -42285,7 +42285,7 @@ class FI {
42285
42285
  }
42286
42286
  function zI(o, t, e) {
42287
42287
  o.animations.mixers.forEach((n) => {
42288
- const s = Gc.tryGetActionsFromMixer(n);
42288
+ const s = qc.tryGetActionsFromMixer(n);
42289
42289
  if (s)
42290
42290
  for (let a = 0; a < s.length; a++) {
42291
42291
  const c = s[a].getClip();
@@ -42293,12 +42293,12 @@ function zI(o, t, e) {
42293
42293
  }
42294
42294
  }), Array.isArray(t) || (t = [t]);
42295
42295
  for (const n of t)
42296
- Gc.tryGetAnimationClipsFromObjectHierarchy(n, e);
42296
+ qc.tryGetAnimationClipsFromObjectHierarchy(n, e);
42297
42297
  const i = new Set(e);
42298
42298
  return Array.from(i);
42299
42299
  }
42300
42300
  const u0 = "needle-button", Jp = z();
42301
- var Ar, Ir, Lr, Kt, Os, Xa, fl, Kx, Zx, rh;
42301
+ var Ar, Ir, Lr, Kt, Os, Xa, fl, Kx, Zx, ah;
42302
42302
  class Yx extends HTMLElement {
42303
42303
  constructor() {
42304
42304
  super();
@@ -42312,10 +42312,10 @@ class Yx extends HTMLElement {
42312
42312
  /** If AR or VR is requested we create and use the webxr button factory to create a button with default behaviour */
42313
42313
  pn(this, Os);
42314
42314
  pn(this, Xa);
42315
- pn(this, rh, (e) => {
42315
+ pn(this, ah, (e) => {
42316
42316
  Jp && console.log("Needle Button clicked"), !e.defaultPrevented && fe(this, Kt) && fe(this, Kt).click();
42317
42317
  });
42318
- this.removeEventListener("click", fe(this, rh)), this.addEventListener("click", fe(this, rh));
42318
+ this.removeEventListener("click", fe(this, ah)), this.addEventListener("click", fe(this, ah));
42319
42319
  }
42320
42320
  attributeChangedCallback(e, i, n) {
42321
42321
  zl(this, fl, Kx).call(this);
@@ -42370,7 +42370,7 @@ Ar = new WeakMap(), Ir = new WeakMap(), Lr = new WeakMap(), Kt = new WeakMap(),
42370
42370
  `), fe(this, Ir).innerHTML = fe(this, Kt).innerHTML, fe(this, Ir).style.cssText = "display: flex; align-items: center; justify-content: center;", fe(this, Kt).innerHTML = fe(this, Ir).outerHTML, fe(this, Ar).innerHTML = fe(this, Kt).outerHTML, fe(this, Ar).prepend(fe(this, Lr)), Jd(Tm, { element: fe(this, Ar) }), (n = fe(this, Xa)) == null || n.disconnect(), fe(this, Xa) ?? mn(this, Xa, new MutationObserver(() => zl(this, fl, Zx).call(this))), fe(this, Xa).observe(fe(this, Kt), { attributes: !0 }), Jp && console.log("Needle Button updated");
42371
42371
  }, Zx = function() {
42372
42372
  fe(this, Kt) && (fe(this, Kt).style.display === "none" ? this.style.display = "none" : this.style.display === "none" && (this.style.display = ""));
42373
- }, rh = new WeakMap(), r(Yx, "observedAttributes", ["ar", "vr", "quicklook"]);
42373
+ }, ah = new WeakMap(), r(Yx, "observedAttributes", ["ar", "vr", "quicklook"]);
42374
42374
  typeof window < "u" && !window.customElements.get(u0) && window.customElements.define(u0, Yx);
42375
42375
  const oc = x("debugavatar");
42376
42376
  class Jx {
@@ -42421,7 +42421,7 @@ class UI {
42421
42421
  if (typeof e == "string") {
42422
42422
  if (i = await this.loadAvatar(t, e), !i) {
42423
42423
  const s = new as();
42424
- i = S.instantiate(Uc(e, t.scene), s);
42424
+ i = S.instantiate(Nc(e, t.scene), s);
42425
42425
  }
42426
42426
  } else i = e;
42427
42427
  if (!i)
@@ -42551,7 +42551,7 @@ const y2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42551
42551
  AudioExtension: wl,
42552
42552
  AudioListener: Eo,
42553
42553
  AudioSource: Mn,
42554
- AudioTrackHandler: ih,
42554
+ AudioTrackHandler: nh,
42555
42555
  Avatar: Gr,
42556
42556
  AvatarBlink_Simple: yl,
42557
42557
  AvatarEyeLook_Rotation: rw,
@@ -42562,7 +42562,7 @@ const y2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42562
42562
  Avatar_MouthShapes: nf,
42563
42563
  Avatar_MustacheShake: nw,
42564
42564
  Avatar_POI: Uo,
42565
- AxesHelper: uh,
42565
+ AxesHelper: fh,
42566
42566
  BaseUIComponent: Rn,
42567
42567
  BasicIKConstraint: aw,
42568
42568
  BehaviorExtension: qw,
@@ -42575,7 +42575,7 @@ const y2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42575
42575
  CallInfo: Oo,
42576
42576
  Camera: Ii,
42577
42577
  CameraTargetReachedEvent: su,
42578
- Canvas: Jc,
42578
+ Canvas: eh,
42579
42579
  CanvasGroup: qr,
42580
42580
  CapsuleCollider: Vo,
42581
42581
  ChangeMaterialOnClick: Uw,
@@ -42585,13 +42585,13 @@ const y2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42585
42585
  ChromaticAberration: Of,
42586
42586
  Collider: Ni,
42587
42587
  ColorAdjustments: aa,
42588
- ColorBySpeedModule: Ph,
42588
+ ColorBySpeedModule: Oh,
42589
42589
  ColorOverLifetimeModule: Oy,
42590
42590
  ContactShadows: rf,
42591
42591
  ControlTrackHandler: zy,
42592
42592
  CustomBranding: Ol,
42593
42593
  Deletable: dw,
42594
- DeleteBox: Qc,
42594
+ DeleteBox: Yc,
42595
42595
  DepthOfField: us,
42596
42596
  DeviceFlag: ty,
42597
42597
  DocumentExtension: NI,
@@ -42600,7 +42600,7 @@ const y2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42600
42600
  Duplicatable: pw,
42601
42601
  EffectWrapper: pu,
42602
42602
  EmissionModule: tr,
42603
- EmphasizeOnClick: gh,
42603
+ EmphasizeOnClick: yh,
42604
42604
  EnvironmentScene: Wy,
42605
42605
  EventList: Se,
42606
42606
  EventListEvent: Gg,
@@ -42608,28 +42608,28 @@ const y2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42608
42608
  EventTrigger: oy,
42609
42609
  FieldWithDefault: TR,
42610
42610
  FixedJoint: rx,
42611
- Fog: vh,
42611
+ Fog: wh,
42612
42612
  GltfExport: Mw,
42613
42613
  GltfExportBox: kw,
42614
42614
  Gradient: Rl,
42615
42615
  Graphic: yf,
42616
42616
  GraphicRaycaster: qg,
42617
- GridHelper: wh,
42617
+ GridHelper: xh,
42618
42618
  GridLayoutGroup: ix,
42619
42619
  GroundProjectedEnv: Js,
42620
42620
  GroupActionModel: Or,
42621
- HideOnStart: Kc,
42621
+ HideOnStart: Zc,
42622
42622
  HingeJoint: bf,
42623
42623
  HorizontalLayoutGroup: tx,
42624
- Image: Ah,
42624
+ Image: Ih,
42625
42625
  InheritVelocityModule: dx,
42626
42626
  InputField: Dx,
42627
42627
  InstanceHandle: hu,
42628
- InstancingHandler: Yc,
42628
+ InstancingHandler: Kc,
42629
42629
  Interactable: hw,
42630
42630
  Keyframe: Li,
42631
42631
  LODGroup: vf,
42632
- LODModel: Sh,
42632
+ LODModel: Ch,
42633
42633
  Light: Vi,
42634
42634
  LimitVelocityOverLifetimeModule: Pt,
42635
42635
  LogStats: cw,
@@ -42647,9 +42647,9 @@ const y2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42647
42647
  NoiseModule: ke,
42648
42648
  ObjectRaycaster: an,
42649
42649
  OffsetConstraint: Ml,
42650
- OpenURL: Dh,
42650
+ OpenURL: jh,
42651
42651
  OrbitControls: xe,
42652
- Outline: bh,
42652
+ Outline: vh,
42653
42653
  Padding: Pl,
42654
42654
  ParticleBurst: Km,
42655
42655
  ParticleSubEmitter: ux,
@@ -42659,11 +42659,11 @@ const y2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42659
42659
  PixelationEffect: Mf,
42660
42660
  PlayAnimationOnClick: du,
42661
42661
  PlayAudioOnClick: Hr,
42662
- PlayableDirector: nh,
42663
- PlayerColor: th,
42662
+ PlayableDirector: sh,
42663
+ PlayerColor: ih,
42664
42664
  PointerEventData: ef,
42665
42665
  PostProcessingHandler: _x,
42666
- PreliminaryAction: yh,
42666
+ PreliminaryAction: _h,
42667
42667
  PreliminaryTrigger: df,
42668
42668
  RawImage: $y,
42669
42669
  Rect: MT,
@@ -42698,11 +42698,11 @@ const y2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42698
42698
  SpatialTrigger: Dy,
42699
42699
  SpatialTriggerReceiver: Ws,
42700
42700
  SpectatorCamera: jy,
42701
- SphereCollider: fh,
42701
+ SphereCollider: ph,
42702
42702
  Sprite: Yo,
42703
- SpriteData: Mc,
42703
+ SpriteData: Rc,
42704
42704
  SpriteRenderer: $i,
42705
- SpriteSheet: Zc,
42705
+ SpriteSheet: Jc,
42706
42706
  SubEmitterSystem: eg,
42707
42707
  SyncedCamera: Mx,
42708
42708
  SyncedRoom: ps,
@@ -42735,7 +42735,7 @@ const y2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42735
42735
  Vignette: Il,
42736
42736
  VisibilityAction: uf,
42737
42737
  Voip: ia,
42738
- Volume: kh,
42738
+ Volume: Mh,
42739
42739
  VolumeParameter: N,
42740
42740
  VolumeProfile: My,
42741
42741
  WebARCameraBackground: Nf,
@@ -42813,14 +42813,14 @@ pe.registerCallback(me.ContextCreated, (o) => {
42813
42813
  for (const e of o.files)
42814
42814
  S.foreachComponent(e.file.scene, (n) => {
42815
42815
  if (n.enabled !== !1) {
42816
- if (n instanceof si && n.playAutomatically || n instanceof Nt || n instanceof nh && n.playOnAwake === !0)
42816
+ if (n instanceof si && n.playAutomatically || n instanceof Nt || n instanceof sh && n.playOnAwake === !0)
42817
42817
  return !0;
42818
42818
  if (n instanceof si)
42819
42819
  return n.playAutomatically = !0, !0;
42820
- if (n instanceof nh)
42820
+ if (n instanceof sh)
42821
42821
  return n.playOnAwake = !0, !0;
42822
42822
  }
42823
- }, !0) !== !0 && Gc.assignAnimationsFromFile(e.file, {
42823
+ }, !0) !== !0 && qc.assignAnimationsFromFile(e.file, {
42824
42824
  createAnimationComponent: (n, s) => sn(n, si)
42825
42825
  });
42826
42826
  });
@@ -42828,7 +42828,7 @@ class WI extends KC {
42828
42828
  constructor() {
42829
42829
  super(new Worker(new URL(
42830
42830
  /* @vite-ignore */
42831
- "/generateMeshBVH.worker-Cdfpaq5W.js",
42831
+ "/generateMeshBVH.worker-BaNp_Xtp.js",
42832
42832
  import.meta.url
42833
42833
  ), { type: "module" })), this.name = "GenerateMeshBVHWorker";
42834
42834
  }
@@ -42881,17 +42881,17 @@ export {
42881
42881
  Ji as ActionModel,
42882
42882
  HO as Addressables,
42883
42883
  Zu as AlignmentConstraint,
42884
- xc as AmbientMode,
42884
+ Sc as AmbientMode,
42885
42885
  si as Animation,
42886
42886
  Sf as AnimationCurve,
42887
42887
  cy as AnimationExtension,
42888
42888
  Fy as AnimationTrackHandler,
42889
- Gc as AnimationUtils,
42889
+ qc as AnimationUtils,
42890
42890
  Nt as Animator,
42891
42891
  gr as AnimatorConditionMode,
42892
42892
  On as AnimatorController,
42893
42893
  Kv as AnimatorControllerParameterType,
42894
- Qh as AnimatorStateInfo,
42894
+ Yh as AnimatorStateInfo,
42895
42895
  Cf as Antialiasing,
42896
42896
  ns as Application,
42897
42897
  XP as AssetDatabase,
@@ -42899,7 +42899,7 @@ export {
42899
42899
  wl as AudioExtension,
42900
42900
  Eo as AudioListener,
42901
42901
  Mn as AudioSource,
42902
- ih as AudioTrackHandler,
42902
+ nh as AudioTrackHandler,
42903
42903
  Gr as Avatar,
42904
42904
  yl as AvatarBlink_Simple,
42905
42905
  rw as AvatarEyeLook_Rotation,
@@ -42910,8 +42910,8 @@ export {
42910
42910
  nf as Avatar_MouthShapes,
42911
42911
  nw as Avatar_MustacheShake,
42912
42912
  Uo as Avatar_POI,
42913
- hc as Axes,
42914
- uh as AxesHelper,
42913
+ dc as Axes,
42914
+ fh as AxesHelper,
42915
42915
  iv as BUILD_TIME,
42916
42916
  Rn as BaseUIComponent,
42917
42917
  aw as BasicIKConstraint,
@@ -42928,7 +42928,7 @@ export {
42928
42928
  Oo as CallInfo,
42929
42929
  Ii as Camera,
42930
42930
  su as CameraTargetReachedEvent,
42931
- Jc as Canvas,
42931
+ eh as Canvas,
42932
42932
  qr as CanvasGroup,
42933
42933
  Vo as CapsuleCollider,
42934
42934
  Uw as ChangeMaterialOnClick,
@@ -42943,7 +42943,7 @@ export {
42943
42943
  MM as Collision,
42944
42944
  Hg as CollisionDetectionMode,
42945
42945
  aa as ColorAdjustments,
42946
- Ph as ColorBySpeedModule,
42946
+ Oh as ColorBySpeedModule,
42947
42947
  Oy as ColorOverLifetimeModule,
42948
42948
  VL as Component,
42949
42949
  B as Component$1,
@@ -42961,7 +42961,7 @@ export {
42961
42961
  zm as CustomShader,
42962
42962
  Mm as DefaultReflectionMode,
42963
42963
  dw as Deletable,
42964
- Qc as DeleteBox,
42964
+ Yc as DeleteBox,
42965
42965
  us as DepthOfField,
42966
42966
  ty as DeviceFlag,
42967
42967
  Y as DeviceUtilities,
@@ -42972,7 +42972,7 @@ export {
42972
42972
  pw as Duplicatable,
42973
42973
  pu as EffectWrapper,
42974
42974
  tr as EmissionModule,
42975
- gh as EmphasizeOnClick,
42975
+ yh as EmphasizeOnClick,
42976
42976
  ag as EngineLoadingView,
42977
42977
  Wy as EnvironmentScene,
42978
42978
  Se as EventList,
@@ -42985,7 +42985,7 @@ export {
42985
42985
  n2 as FileSpawnModel,
42986
42986
  eR as File_Event,
42987
42987
  rx as FixedJoint,
42988
- vh as Fog,
42988
+ wh as Fog,
42989
42989
  Re as FrameEvent,
42990
42990
  Pg as GENERATOR,
42991
42991
  S as GameObject,
@@ -42996,16 +42996,16 @@ export {
42996
42996
  yf as Graphic,
42997
42997
  qg as GraphicRaycaster,
42998
42998
  el as Graphics,
42999
- wh as GridHelper,
42999
+ xh as GridHelper,
43000
43000
  ix as GridLayoutGroup,
43001
43001
  Js as GroundProjectedEnv,
43002
43002
  Or as GroupActionModel,
43003
43003
  Qg as HideFlags,
43004
- Kc as HideOnStart,
43004
+ Zc as HideOnStart,
43005
43005
  bf as HingeJoint,
43006
43006
  tx as HorizontalLayoutGroup,
43007
43007
  jL as HostData,
43008
- Ah as Image,
43008
+ Ih as Image,
43009
43009
  Yd as ImageReference,
43010
43010
  XO as ImageReferenceSerializer,
43011
43011
  dx as InheritVelocityModule,
@@ -43014,7 +43014,7 @@ export {
43014
43014
  We as InputEvents,
43015
43015
  Dx as InputField,
43016
43016
  hu as InstanceHandle,
43017
- Yc as InstancingHandler,
43017
+ Kc as InstancingHandler,
43018
43018
  Pn as InstancingUtil,
43019
43019
  oO as InstantiateEvent,
43020
43020
  Ft as InstantiateIdProvider,
@@ -43025,7 +43025,7 @@ export {
43025
43025
  kL as KeyEventArgs,
43026
43026
  Li as Keyframe,
43027
43027
  vf as LODGroup,
43028
- Sh as LODModel,
43028
+ Ch as LODModel,
43029
43029
  EL as LeftRoomResponse,
43030
43030
  Vi as Light,
43031
43031
  dk as LightData,
@@ -43044,7 +43044,7 @@ export {
43044
43044
  cf as MeshRenderer,
43045
43045
  K as MinMaxCurve,
43046
43046
  Tl as MinMaxGradient,
43047
- Fh as NEKeyboardEvent,
43047
+ zh as NEKeyboardEvent,
43048
43048
  po as NEPointerEvent,
43049
43049
  Yx as NeedleButtonElement,
43050
43050
  Sb as NeedleEngineModelLoader,
@@ -43067,12 +43067,12 @@ export {
43067
43067
  Ml as OffsetConstraint,
43068
43068
  Qf as OneEuroFilter,
43069
43069
  W0 as OneEuroFilterXYZ,
43070
- Dh as OpenURL,
43070
+ jh as OpenURL,
43071
43071
  xe as OrbitControls,
43072
- bh as Outline,
43072
+ vh as Outline,
43073
43073
  TP as OwnershipEvent,
43074
43074
  uv as OwnershipModel,
43075
- md as PUBLIC_KEY,
43075
+ ac as PUBLIC_KEY,
43076
43076
  Pl as Padding,
43077
43077
  Km as ParticleBurst,
43078
43078
  ux as ParticleSubEmitter,
@@ -43080,7 +43080,7 @@ export {
43080
43080
  ra as ParticleSystemBaseBehaviour,
43081
43081
  An as ParticleSystemRenderer,
43082
43082
  Qm as ParticleSystemShapeType,
43083
- Oc as PeerHandle,
43083
+ kc as PeerHandle,
43084
43084
  OP as PeerNetworking,
43085
43085
  $d as Physics,
43086
43086
  Xw as PhysicsExtension,
@@ -43088,8 +43088,8 @@ export {
43088
43088
  Mf as PixelationEffect,
43089
43089
  du as PlayAnimationOnClick,
43090
43090
  Hr as PlayAudioOnClick,
43091
- nh as PlayableDirector,
43092
- th as PlayerColor,
43091
+ sh as PlayableDirector,
43092
+ ih as PlayerColor,
43093
43093
  Hn as PlayerState,
43094
43094
  gT as PlayerStateEvent,
43095
43095
  Gw as PlayerSync,
@@ -43100,7 +43100,7 @@ export {
43100
43100
  ft as PostProcessingEffect,
43101
43101
  gt as PostProcessingEffectOrder,
43102
43102
  _x as PostProcessingHandler,
43103
- yh as PreliminaryAction,
43103
+ _h as PreliminaryAction,
43104
43104
  df as PreliminaryTrigger,
43105
43105
  br as PreviewHelper,
43106
43106
  nl as PrimitiveType,
@@ -43151,13 +43151,13 @@ export {
43151
43151
  Dy as SpatialTrigger,
43152
43152
  Ws as SpatialTriggerReceiver,
43153
43153
  jy as SpectatorCamera,
43154
- fh as SphereCollider,
43154
+ ph as SphereCollider,
43155
43155
  pv as SphereIntersection,
43156
43156
  RM as SphereOverlapResult,
43157
43157
  Yo as Sprite,
43158
- Mc as SpriteData,
43158
+ Rc as SpriteData,
43159
43159
  $i as SpriteRenderer,
43160
- Zc as SpriteSheet,
43160
+ Jc as SpriteSheet,
43161
43161
  GL as StateMachineBehaviour,
43162
43162
  tw as StreamEndedEvent,
43163
43163
  TM as StreamReceivedEvent,
@@ -43206,7 +43206,7 @@ export {
43206
43206
  Il as Vignette,
43207
43207
  uf as VisibilityAction,
43208
43208
  ia as Voip,
43209
- kh as Volume,
43209
+ Mh as Volume,
43210
43210
  N as VolumeParameter,
43211
43211
  My as VolumeProfile,
43212
43212
  FL as WaitForFrames,
@@ -43252,7 +43252,7 @@ export {
43252
43252
  q1 as copyTexture,
43253
43253
  Fk as createMotion,
43254
43254
  Pi as debugNet,
43255
- Nh as debugOwner,
43255
+ $h as debugOwner,
43256
43256
  WR as decompressGpuTexture,
43257
43257
  zu as deepClone,
43258
43258
  ts as delay,
@@ -43284,7 +43284,7 @@ export {
43284
43284
  Qu as getComponentInChildren,
43285
43285
  Qd as getComponentInParent,
43286
43286
  Xu as getComponents,
43287
- lh as getComponentsInChildren,
43287
+ ch as getComponentsInChildren,
43288
43288
  jg as getComponentsInParent,
43289
43289
  LR as getFormattedDate,
43290
43290
  jt as getIconElement,
@@ -43319,7 +43319,7 @@ export {
43319
43319
  mP as invokeXRSessionEnd,
43320
43320
  pP as invokeXRSessionStart,
43321
43321
  UO as isActiveInHierarchy,
43322
- ch as isActiveSelf,
43322
+ hh as isActiveSelf,
43323
43323
  lL as isAndroidDevice,
43324
43324
  G1 as isAnimationAction,
43325
43325
  OM as isComponent,
@@ -43424,7 +43424,7 @@ export {
43424
43424
  H0 as setWorldQuaternionXYZW,
43425
43425
  H1 as setWorldRotation,
43426
43426
  $u as setWorldRotationXYZ,
43427
- $c as setWorldScale,
43427
+ Wc as setWorldScale,
43428
43428
  Wu as showBalloonError,
43429
43429
  Ve as showBalloonMessage,
43430
43430
  we as showBalloonWarning,
@@ -43437,7 +43437,7 @@ export {
43437
43437
  SP as tryCastBinary,
43438
43438
  nR as tryDetermineMimetypeFromBinary,
43439
43439
  iR as tryDetermineMimetypeFromURL,
43440
- Uc as tryFindObject,
43440
+ Nc as tryFindObject,
43441
43441
  CP as tryGetGuid,
43442
43442
  Ek as unregisterHotReloadType,
43443
43443
  j0 as unwatchWrite,