@needle-tools/engine 4.6.3 → 4.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1064) hide show
  1. package/CHANGELOG.md +3773 -3773
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-Bhmc3xq0.umd.cjs → needle-engine.bundle-B0b8OtrF.umd.cjs} +59 -59
  10. package/dist/{needle-engine.bundle-DzStNbW2.min.js → needle-engine.bundle-BDUZt2gN.min.js} +78 -78
  11. package/dist/{needle-engine.bundle-B3xwa0ZL.js → needle-engine.bundle-xlXwBS9f.js} +638 -638
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
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  998. package/src/engine-components/ui/Text.ts +578 -578
  999. package/src/engine-components/ui/Utils.ts +113 -113
  1000. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1001. package/src/engine-components/utils/LookAt.ts +88 -88
  1002. package/src/engine-components/utils/OpenURL.ts +114 -114
  1003. package/src/engine-components/webxr/Avatar.ts +265 -265
  1004. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1005. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1006. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1007. package/src/engine-components/webxr/WebXR.ts +585 -585
  1008. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1009. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1010. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1011. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1012. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1013. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1014. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1015. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1016. package/src/engine-components/webxr/index.ts +2 -2
  1017. package/src/engine-components/webxr/types.ts +3 -3
  1018. package/src/engine-components-experimental/Presentation.ts +12 -12
  1019. package/src/engine-components-experimental/api.ts +4 -4
  1020. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1021. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1022. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1023. package/src/engine-schemes/README.md +1 -1
  1024. package/src/engine-schemes/api.ts +12 -12
  1025. package/src/engine-schemes/schemes.ts +28 -28
  1026. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1027. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1028. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1029. package/src/engine-schemes/transform.ts +50 -50
  1030. package/src/engine-schemes/transforms.fbs +25 -25
  1031. package/src/engine-schemes/vec.fbs +19 -19
  1032. package/src/engine-schemes/vec2.ts +33 -33
  1033. package/src/engine-schemes/vec3.ts +38 -38
  1034. package/src/engine-schemes/vec4.ts +43 -43
  1035. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1036. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1037. package/src/include/draco/draco_decoder.js +34 -34
  1038. package/src/include/ktx2/basis_transcoder.js +21 -21
  1039. package/src/include/needle/arial-msdf.json +1471 -1471
  1040. package/src/include/three/DragControls.js +231 -231
  1041. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1042. package/src/needle-engine.ts +70 -70
  1043. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1044. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +0 -10
  1045. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +0 -452
  1046. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js.map +0 -1
  1047. package/src/engine-schemes/dist/api.js +0 -17
  1048. package/src/engine-schemes/dist/api.js.meta +0 -7
  1049. package/src/engine-schemes/dist/schemes.js +0 -25
  1050. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1051. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1052. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1053. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1054. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1055. package/src/engine-schemes/dist/transform.js +0 -46
  1056. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1057. package/src/engine-schemes/dist/vec2.js +0 -32
  1058. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1059. package/src/engine-schemes/dist/vec3.js +0 -36
  1060. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1061. package/src/engine-schemes/dist/vec4.js +0 -40
  1062. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1064. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,231 +1,231 @@
1
- import { USDZExporter } from "../../engine-components/export/usdz/USDZExporter.js";
2
- import { isDevEnvironment, showBalloonMessage } from "../debug/index.js";
3
- import { findObjectOfType } from "../engine_components.js";
4
- import { Context } from "../engine_setup.js";
5
- import { DeviceUtilities } from "../engine_utils.js";
6
- import { NeedleXRSession } from "../engine_xr.js";
7
- import { onXRSessionEnd, onXRSessionStart } from "../xr/events.js";
8
- import { ButtonsFactory } from "./buttons.js";
9
- import { getIconElement } from "./icons.js";
10
- // TODO: move these buttons into their own web components so their logic is encapsulated (e.g. the CSS animation when a xr session is requested)
11
- /**
12
- * Factory to create WebXR buttons for AR, VR, Quicklook and Send to Quest
13
- * The buttons are created as HTMLButtonElements and can be added to the DOM.
14
- * The buttons will automatically hide when a XR session is started and show again when the session ends.
15
- */
16
- export class WebXRButtonFactory {
17
- static _instance;
18
- static create() {
19
- return new WebXRButtonFactory();
20
- }
21
- static getOrCreate() {
22
- if (!this._instance) {
23
- this._instance = this.create();
24
- }
25
- return this._instance;
26
- }
27
- get isSecureConnection() { return window.location.protocol === "https:"; }
28
- get quicklookButton() { return this._quicklookButton; }
29
- _quicklookButton;
30
- get arButton() { return this._arButton; }
31
- _arButton;
32
- get vrButton() { return this._vrButton; }
33
- _vrButton;
34
- get sendToQuestButton() { return this._sendToQuestButton; }
35
- _sendToQuestButton;
36
- get qrButton() { return ButtonsFactory.getOrCreate().createQRCode(); }
37
- /** get or create the quicklook button
38
- * Behaviour of the button:
39
- * - if the button is clicked a USDZExporter component will be searched for in the scene and if found, it will be used to export the scene to USDZ / Quicklook
40
- */
41
- createQuicklookButton() {
42
- if (this._quicklookButton)
43
- return this._quicklookButton;
44
- const button = document.createElement("button");
45
- this._quicklookButton = button;
46
- button.dataset["needle"] = "quicklook-button";
47
- const supportsQuickLook = DeviceUtilities.supportsQuickLookAR();
48
- // we can immediately enter this scene, because the platform supports rel="ar" links
49
- if (supportsQuickLook) {
50
- button.innerText = "View in AR";
51
- }
52
- else {
53
- button.innerText = "View in AR";
54
- }
55
- button.prepend(getIconElement("view_in_ar"));
56
- let createdExporter = false;
57
- let usdzExporter = null;
58
- button.addEventListener("click", () => {
59
- usdzExporter = findObjectOfType(USDZExporter);
60
- // if the scene doesnt have an USDZExporter component, create one
61
- if (!usdzExporter) {
62
- createdExporter = true;
63
- usdzExporter = new USDZExporter();
64
- }
65
- // if we have created a USDZExporter
66
- if (createdExporter)
67
- usdzExporter.objectToExport = Context.Current.scene;
68
- if (usdzExporter) {
69
- button.classList.add("this-mode-is-requested");
70
- usdzExporter.exportAndOpen().then(() => {
71
- button.classList.remove("this-mode-is-requested");
72
- }).catch(err => {
73
- button.classList.remove("this-mode-is-requested");
74
- console.error(err);
75
- });
76
- }
77
- else {
78
- console.warn("No USDZExporter component found in the scene");
79
- }
80
- });
81
- this.hideElementDuringXRSession(button);
82
- return button;
83
- }
84
- /** get or create the WebXR AR button
85
- * @param init optional session init options
86
- * Behaviour of the button:
87
- * - if the device supports AR, the button will be visible and clickable
88
- * - if the device does not support AR, the button will be hidden
89
- * - if the device changes and now supports AR, the button will be visible
90
- */
91
- createARButton(init) {
92
- if (this._arButton)
93
- return this._arButton;
94
- const mode = "immersive-ar";
95
- const button = document.createElement("button");
96
- this._arButton = button;
97
- button.classList.add("webxr-button");
98
- button.dataset["needle"] = "webxr-ar-button";
99
- button.innerText = "Enter AR";
100
- button.prepend(getIconElement("view_in_ar"));
101
- button.title = "Click to start an AR session";
102
- button.addEventListener("click", () => NeedleXRSession.start(mode, init));
103
- this.updateSessionSupported(button, mode);
104
- this.listenToXRSessionState(button, mode);
105
- this.hideElementDuringXRSession(button);
106
- if (!this.isSecureConnection) {
107
- button.disabled = true;
108
- button.title = "WebXR requires a secure connection (HTTPS)";
109
- }
110
- if (!DeviceUtilities.isMozillaXR()) // WebXR Viewer can't attach events before session start
111
- navigator.xr?.addEventListener("devicechange", () => this.updateSessionSupported(button, mode));
112
- return button;
113
- }
114
- /** get or create the WebXR VR button
115
- * @param init optional session init options
116
- * Behaviour of the button:
117
- * - if the device supports VR, the button will be visible and clickable
118
- * - if the device does not support VR, the button will be hidden
119
- * - if the device changes and now supports VR, the button will be visible
120
- */
121
- createVRButton(init) {
122
- if (this._vrButton)
123
- return this._vrButton;
124
- const mode = "immersive-vr";
125
- const button = document.createElement("button");
126
- this._vrButton = button;
127
- button.classList.add("webxr-button");
128
- button.dataset["needle"] = "webxr-vr-button";
129
- button.innerText = "Enter VR";
130
- button.prepend(getIconElement("panorama_photosphere"));
131
- button.title = "Click to start a VR session";
132
- button.addEventListener("click", () => NeedleXRSession.start(mode, init));
133
- this.updateSessionSupported(button, mode);
134
- this.listenToXRSessionState(button, mode);
135
- this.hideElementDuringXRSession(button);
136
- if (!this.isSecureConnection) {
137
- button.disabled = true;
138
- button.title = "WebXR requires a secure connection (HTTPS)";
139
- }
140
- if (!DeviceUtilities.isMozillaXR()) // WebXR Viewer can't attach events before session start
141
- navigator.xr?.addEventListener("devicechange", () => this.updateSessionSupported(button, mode));
142
- return button;
143
- }
144
- /** get or create the Send To Quest button
145
- * Behaviour of the button:
146
- * - if the button is clicked, the current URL will be sent to the Oculus Browser on the Quest
147
- */
148
- createSendToQuestButton() {
149
- if (this._sendToQuestButton)
150
- return this._sendToQuestButton;
151
- const baseUrl = `https://oculus.com/open_url/?url=`;
152
- const button = document.createElement("button");
153
- this._sendToQuestButton = button;
154
- button.dataset["needle"] = "webxr-sendtoquest-button";
155
- button.innerText = "Open on Quest";
156
- button.prepend(getIconElement("share_windows"));
157
- button.title = "Click to send this page to the Oculus Browser on your Quest";
158
- button.addEventListener("click", () => {
159
- const urlParameter = encodeURIComponent(window.location.href);
160
- const url = baseUrl + urlParameter;
161
- if (window.open(url) == null) {
162
- showBalloonMessage("This page doesn't allow popups. Please paste " + url + " into your browser.");
163
- }
164
- });
165
- this.listenToXRSessionState(button);
166
- this.hideElementDuringXRSession(button);
167
- // make sure to hide the button when we have VR support directly on the device
168
- if (!DeviceUtilities.isMozillaXR()) { // WebXR Viewer can't attach events before session start
169
- navigator.xr?.addEventListener("devicechange", () => {
170
- if (navigator.xr?.isSessionSupported("immersive-vr")) {
171
- button.style.display = "none";
172
- }
173
- else {
174
- button.style.display = "";
175
- }
176
- });
177
- }
178
- return button;
179
- }
180
- /**
181
- * @deprecated please use ButtonsFactory.getOrCreate().createQRCode(). This method will be removed in a future update
182
- */
183
- createQRCode() {
184
- return ButtonsFactory.getOrCreate().createQRCode();
185
- }
186
- updateSessionSupported(button, mode) {
187
- if (!("xr" in navigator)) {
188
- button.style.display = "none";
189
- return;
190
- }
191
- NeedleXRSession.isSessionSupported(mode).then(supported => {
192
- button.style.display = !supported ? "none" : "";
193
- if (isDevEnvironment() && !supported)
194
- console.log("[WebXR] \"" + mode + "\" is not supported on this device – make sure your server runs using HTTPS and you have a device connected that supports " + mode);
195
- });
196
- }
197
- hideElementDuringXRSession(element) {
198
- onXRSessionStart(_ => {
199
- element["previous-display"] = element.style.display;
200
- element.style.display = "none";
201
- });
202
- onXRSessionEnd(_ => {
203
- if (element["previous-display"] != undefined)
204
- element.style.display = element["previous-display"];
205
- });
206
- }
207
- listenToXRSessionState(button, mode) {
208
- if (mode) {
209
- NeedleXRSession.onSessionRequestStart(args => {
210
- if (args.mode === mode) {
211
- button.classList.add("this-mode-is-requested");
212
- // button["original-text"] = button.innerText;
213
- // let modeText = mode === "immersive-vr" ? "VR" : "AR";
214
- // button.innerText = "Starting " + modeText + "...";
215
- }
216
- else {
217
- button["was-disabled"] = button.disabled;
218
- button.disabled = true;
219
- button.classList.add("other-mode-is-requested");
220
- }
221
- });
222
- NeedleXRSession.onSessionRequestEnd(_ => {
223
- button.classList.remove("this-mode-is-requested");
224
- button.classList.remove("other-mode-is-requested");
225
- button.disabled = button["was-disabled"];
226
- // button.innerText = button["original-text"];
227
- });
228
- }
229
- }
230
- }
1
+ import { USDZExporter } from "../../engine-components/export/usdz/USDZExporter.js";
2
+ import { isDevEnvironment, showBalloonMessage } from "../debug/index.js";
3
+ import { findObjectOfType } from "../engine_components.js";
4
+ import { Context } from "../engine_setup.js";
5
+ import { DeviceUtilities } from "../engine_utils.js";
6
+ import { NeedleXRSession } from "../engine_xr.js";
7
+ import { onXRSessionEnd, onXRSessionStart } from "../xr/events.js";
8
+ import { ButtonsFactory } from "./buttons.js";
9
+ import { getIconElement } from "./icons.js";
10
+ // TODO: move these buttons into their own web components so their logic is encapsulated (e.g. the CSS animation when a xr session is requested)
11
+ /**
12
+ * Factory to create WebXR buttons for AR, VR, Quicklook and Send to Quest
13
+ * The buttons are created as HTMLButtonElements and can be added to the DOM.
14
+ * The buttons will automatically hide when a XR session is started and show again when the session ends.
15
+ */
16
+ export class WebXRButtonFactory {
17
+ static _instance;
18
+ static create() {
19
+ return new WebXRButtonFactory();
20
+ }
21
+ static getOrCreate() {
22
+ if (!this._instance) {
23
+ this._instance = this.create();
24
+ }
25
+ return this._instance;
26
+ }
27
+ get isSecureConnection() { return window.location.protocol === "https:"; }
28
+ get quicklookButton() { return this._quicklookButton; }
29
+ _quicklookButton;
30
+ get arButton() { return this._arButton; }
31
+ _arButton;
32
+ get vrButton() { return this._vrButton; }
33
+ _vrButton;
34
+ get sendToQuestButton() { return this._sendToQuestButton; }
35
+ _sendToQuestButton;
36
+ get qrButton() { return ButtonsFactory.getOrCreate().createQRCode(); }
37
+ /** get or create the quicklook button
38
+ * Behaviour of the button:
39
+ * - if the button is clicked a USDZExporter component will be searched for in the scene and if found, it will be used to export the scene to USDZ / Quicklook
40
+ */
41
+ createQuicklookButton() {
42
+ if (this._quicklookButton)
43
+ return this._quicklookButton;
44
+ const button = document.createElement("button");
45
+ this._quicklookButton = button;
46
+ button.dataset["needle"] = "quicklook-button";
47
+ const supportsQuickLook = DeviceUtilities.supportsQuickLookAR();
48
+ // we can immediately enter this scene, because the platform supports rel="ar" links
49
+ if (supportsQuickLook) {
50
+ button.innerText = "View in AR";
51
+ }
52
+ else {
53
+ button.innerText = "View in AR";
54
+ }
55
+ button.prepend(getIconElement("view_in_ar"));
56
+ let createdExporter = false;
57
+ let usdzExporter = null;
58
+ button.addEventListener("click", () => {
59
+ usdzExporter = findObjectOfType(USDZExporter);
60
+ // if the scene doesnt have an USDZExporter component, create one
61
+ if (!usdzExporter) {
62
+ createdExporter = true;
63
+ usdzExporter = new USDZExporter();
64
+ }
65
+ // if we have created a USDZExporter
66
+ if (createdExporter)
67
+ usdzExporter.objectToExport = Context.Current.scene;
68
+ if (usdzExporter) {
69
+ button.classList.add("this-mode-is-requested");
70
+ usdzExporter.exportAndOpen().then(() => {
71
+ button.classList.remove("this-mode-is-requested");
72
+ }).catch(err => {
73
+ button.classList.remove("this-mode-is-requested");
74
+ console.error(err);
75
+ });
76
+ }
77
+ else {
78
+ console.warn("No USDZExporter component found in the scene");
79
+ }
80
+ });
81
+ this.hideElementDuringXRSession(button);
82
+ return button;
83
+ }
84
+ /** get or create the WebXR AR button
85
+ * @param init optional session init options
86
+ * Behaviour of the button:
87
+ * - if the device supports AR, the button will be visible and clickable
88
+ * - if the device does not support AR, the button will be hidden
89
+ * - if the device changes and now supports AR, the button will be visible
90
+ */
91
+ createARButton(init) {
92
+ if (this._arButton)
93
+ return this._arButton;
94
+ const mode = "immersive-ar";
95
+ const button = document.createElement("button");
96
+ this._arButton = button;
97
+ button.classList.add("webxr-button");
98
+ button.dataset["needle"] = "webxr-ar-button";
99
+ button.innerText = "Enter AR";
100
+ button.prepend(getIconElement("view_in_ar"));
101
+ button.title = "Click to start an AR session";
102
+ button.addEventListener("click", () => NeedleXRSession.start(mode, init));
103
+ this.updateSessionSupported(button, mode);
104
+ this.listenToXRSessionState(button, mode);
105
+ this.hideElementDuringXRSession(button);
106
+ if (!this.isSecureConnection) {
107
+ button.disabled = true;
108
+ button.title = "WebXR requires a secure connection (HTTPS)";
109
+ }
110
+ if (!DeviceUtilities.isMozillaXR()) // WebXR Viewer can't attach events before session start
111
+ navigator.xr?.addEventListener("devicechange", () => this.updateSessionSupported(button, mode));
112
+ return button;
113
+ }
114
+ /** get or create the WebXR VR button
115
+ * @param init optional session init options
116
+ * Behaviour of the button:
117
+ * - if the device supports VR, the button will be visible and clickable
118
+ * - if the device does not support VR, the button will be hidden
119
+ * - if the device changes and now supports VR, the button will be visible
120
+ */
121
+ createVRButton(init) {
122
+ if (this._vrButton)
123
+ return this._vrButton;
124
+ const mode = "immersive-vr";
125
+ const button = document.createElement("button");
126
+ this._vrButton = button;
127
+ button.classList.add("webxr-button");
128
+ button.dataset["needle"] = "webxr-vr-button";
129
+ button.innerText = "Enter VR";
130
+ button.prepend(getIconElement("panorama_photosphere"));
131
+ button.title = "Click to start a VR session";
132
+ button.addEventListener("click", () => NeedleXRSession.start(mode, init));
133
+ this.updateSessionSupported(button, mode);
134
+ this.listenToXRSessionState(button, mode);
135
+ this.hideElementDuringXRSession(button);
136
+ if (!this.isSecureConnection) {
137
+ button.disabled = true;
138
+ button.title = "WebXR requires a secure connection (HTTPS)";
139
+ }
140
+ if (!DeviceUtilities.isMozillaXR()) // WebXR Viewer can't attach events before session start
141
+ navigator.xr?.addEventListener("devicechange", () => this.updateSessionSupported(button, mode));
142
+ return button;
143
+ }
144
+ /** get or create the Send To Quest button
145
+ * Behaviour of the button:
146
+ * - if the button is clicked, the current URL will be sent to the Oculus Browser on the Quest
147
+ */
148
+ createSendToQuestButton() {
149
+ if (this._sendToQuestButton)
150
+ return this._sendToQuestButton;
151
+ const baseUrl = `https://oculus.com/open_url/?url=`;
152
+ const button = document.createElement("button");
153
+ this._sendToQuestButton = button;
154
+ button.dataset["needle"] = "webxr-sendtoquest-button";
155
+ button.innerText = "Open on Quest";
156
+ button.prepend(getIconElement("share_windows"));
157
+ button.title = "Click to send this page to the Oculus Browser on your Quest";
158
+ button.addEventListener("click", () => {
159
+ const urlParameter = encodeURIComponent(window.location.href);
160
+ const url = baseUrl + urlParameter;
161
+ if (window.open(url) == null) {
162
+ showBalloonMessage("This page doesn't allow popups. Please paste " + url + " into your browser.");
163
+ }
164
+ });
165
+ this.listenToXRSessionState(button);
166
+ this.hideElementDuringXRSession(button);
167
+ // make sure to hide the button when we have VR support directly on the device
168
+ if (!DeviceUtilities.isMozillaXR()) { // WebXR Viewer can't attach events before session start
169
+ navigator.xr?.addEventListener("devicechange", () => {
170
+ if (navigator.xr?.isSessionSupported("immersive-vr")) {
171
+ button.style.display = "none";
172
+ }
173
+ else {
174
+ button.style.display = "";
175
+ }
176
+ });
177
+ }
178
+ return button;
179
+ }
180
+ /**
181
+ * @deprecated please use ButtonsFactory.getOrCreate().createQRCode(). This method will be removed in a future update
182
+ */
183
+ createQRCode() {
184
+ return ButtonsFactory.getOrCreate().createQRCode();
185
+ }
186
+ updateSessionSupported(button, mode) {
187
+ if (!("xr" in navigator)) {
188
+ button.style.display = "none";
189
+ return;
190
+ }
191
+ NeedleXRSession.isSessionSupported(mode).then(supported => {
192
+ button.style.display = !supported ? "none" : "";
193
+ if (isDevEnvironment() && !supported)
194
+ console.log("[WebXR] \"" + mode + "\" is not supported on this device – make sure your server runs using HTTPS and you have a device connected that supports " + mode);
195
+ });
196
+ }
197
+ hideElementDuringXRSession(element) {
198
+ onXRSessionStart(_ => {
199
+ element["previous-display"] = element.style.display;
200
+ element.style.display = "none";
201
+ });
202
+ onXRSessionEnd(_ => {
203
+ if (element["previous-display"] != undefined)
204
+ element.style.display = element["previous-display"];
205
+ });
206
+ }
207
+ listenToXRSessionState(button, mode) {
208
+ if (mode) {
209
+ NeedleXRSession.onSessionRequestStart(args => {
210
+ if (args.mode === mode) {
211
+ button.classList.add("this-mode-is-requested");
212
+ // button["original-text"] = button.innerText;
213
+ // let modeText = mode === "immersive-vr" ? "VR" : "AR";
214
+ // button.innerText = "Starting " + modeText + "...";
215
+ }
216
+ else {
217
+ button["was-disabled"] = button.disabled;
218
+ button.disabled = true;
219
+ button.classList.add("other-mode-is-requested");
220
+ }
221
+ });
222
+ NeedleXRSession.onSessionRequestEnd(_ => {
223
+ button.classList.remove("this-mode-is-requested");
224
+ button.classList.remove("other-mode-is-requested");
225
+ button.disabled = button["was-disabled"];
226
+ // button.innerText = button["original-text"];
227
+ });
228
+ }
229
+ }
230
+ }
231
231
  //# sourceMappingURL=WebXRButtons.js.map
@@ -1,5 +1,5 @@
1
- export { ButtonsFactory } from "./buttons.js";
2
- export * from "./icons.js";
3
- export { type NeedleMenuPostMessageModel } from "./needle menu/needle-menu.js";
4
- export { NeedleButtonElement } from "./needle-button.js";
5
- export { WebXRButtonFactory } from "./WebXRButtons.js";
1
+ export { ButtonsFactory } from "./buttons.js";
2
+ export * from "./icons.js";
3
+ export { type NeedleMenuPostMessageModel } from "./needle menu/needle-menu.js";
4
+ export { NeedleButtonElement } from "./needle-button.js";
5
+ export { WebXRButtonFactory } from "./WebXRButtons.js";
@@ -1,5 +1,5 @@
1
- export { ButtonsFactory } from "./buttons.js";
2
- export * from "./icons.js";
3
- export { NeedleButtonElement } from "./needle-button.js";
4
- export { WebXRButtonFactory } from "./WebXRButtons.js";
1
+ export { ButtonsFactory } from "./buttons.js";
2
+ export * from "./icons.js";
3
+ export { NeedleButtonElement } from "./needle-button.js";
4
+ export { WebXRButtonFactory } from "./WebXRButtons.js";
5
5
  //# sourceMappingURL=api.js.map
@@ -1,51 +1,51 @@
1
- import { IContext } from "../engine_types.js";
2
- /**
3
- * Use the ButtonsFactory to create buttons with icons and functionality
4
- * Get access to the default buttons by using `ButtonsFactory.instance`
5
- * The factory will create the buttons if they don't exist yet, and return the existing ones if they do (this allows you to reparent or modify created buttons)
6
- */
7
- export declare class ButtonsFactory {
8
- private static _instance?;
9
- /**
10
- * Get access to the default HTML button factory.
11
- * Use this to get or create default Needle Engine buttons that can be added to your HTML UI
12
- * If you want to create a new factory and create new button instances instead of shared buttons, use `ButtonsFactory.create()` instead
13
- */
14
- static get instance(): ButtonsFactory;
15
- /**
16
- * Get access to the default HTML button factory.
17
- * Use this to get or create default Needle Engine buttons that can be added to your HTML UI
18
- * If you want to create a new factory and create new button instances instead of shared buttons, use `ButtonsFactory.create()` instead
19
- */
20
- static getOrCreate(): ButtonsFactory;
21
- /** create a new buttons factory */
22
- static create(): ButtonsFactory;
23
- private _fullscreenButton?;
24
- /**
25
- * Get the fullscreen button (or undefined if it doesn't exist yet). Call {@link ButtonsFactory.createFullscreenButton} to get or create it
26
- */
27
- get fullscreenButton(): HTMLButtonElement | undefined;
28
- /** Create a fullscreen button (or return the existing one if it already exists) */
29
- createFullscreenButton(ctx: IContext): HTMLButtonElement | null;
30
- private _muteButton?;
31
- /** Get the mute button (or undefined if it doesn't exist yet). Call {@link ButtonsFactory.createMuteButton} to get or create it */
32
- get muteButton(): HTMLButtonElement | undefined;
33
- /** Create a mute button (or return the existing one if it already exists) */
34
- createMuteButton(ctx: IContext): HTMLButtonElement;
35
- private _qrButton?;
36
- /**
37
- * Get the QR code button (or undefined if it doesn't exist yet). Call {@link ButtonsFactory.createQRCode} to get or create it
38
- */
39
- get qrButton(): HTMLButtonElement | undefined;
40
- private _customQRButtonUrl;
41
- /** Get or set the QR code button URL - this URL will open when scanning the QR code */
42
- set qrButtonUrl(url: string);
43
- get qrButtonUrl(): string;
44
- /** Create a QR code button (or return the existing one if it already exists)
45
- * The QR code button will show a QR code that can be scanned to open the current page on a phone
46
- * The QR code will be generated with the current URL when the button is clicked
47
- * @returns the QR code button element
48
- */
49
- createQRCode(): HTMLButtonElement;
50
- private hideElementDuringXRSession;
51
- }
1
+ import { IContext } from "../engine_types.js";
2
+ /**
3
+ * Use the ButtonsFactory to create buttons with icons and functionality
4
+ * Get access to the default buttons by using `ButtonsFactory.instance`
5
+ * The factory will create the buttons if they don't exist yet, and return the existing ones if they do (this allows you to reparent or modify created buttons)
6
+ */
7
+ export declare class ButtonsFactory {
8
+ private static _instance?;
9
+ /**
10
+ * Get access to the default HTML button factory.
11
+ * Use this to get or create default Needle Engine buttons that can be added to your HTML UI
12
+ * If you want to create a new factory and create new button instances instead of shared buttons, use `ButtonsFactory.create()` instead
13
+ */
14
+ static get instance(): ButtonsFactory;
15
+ /**
16
+ * Get access to the default HTML button factory.
17
+ * Use this to get or create default Needle Engine buttons that can be added to your HTML UI
18
+ * If you want to create a new factory and create new button instances instead of shared buttons, use `ButtonsFactory.create()` instead
19
+ */
20
+ static getOrCreate(): ButtonsFactory;
21
+ /** create a new buttons factory */
22
+ static create(): ButtonsFactory;
23
+ private _fullscreenButton?;
24
+ /**
25
+ * Get the fullscreen button (or undefined if it doesn't exist yet). Call {@link ButtonsFactory.createFullscreenButton} to get or create it
26
+ */
27
+ get fullscreenButton(): HTMLButtonElement | undefined;
28
+ /** Create a fullscreen button (or return the existing one if it already exists) */
29
+ createFullscreenButton(ctx: IContext): HTMLButtonElement | null;
30
+ private _muteButton?;
31
+ /** Get the mute button (or undefined if it doesn't exist yet). Call {@link ButtonsFactory.createMuteButton} to get or create it */
32
+ get muteButton(): HTMLButtonElement | undefined;
33
+ /** Create a mute button (or return the existing one if it already exists) */
34
+ createMuteButton(ctx: IContext): HTMLButtonElement;
35
+ private _qrButton?;
36
+ /**
37
+ * Get the QR code button (or undefined if it doesn't exist yet). Call {@link ButtonsFactory.createQRCode} to get or create it
38
+ */
39
+ get qrButton(): HTMLButtonElement | undefined;
40
+ private _customQRButtonUrl;
41
+ /** Get or set the QR code button URL - this URL will open when scanning the QR code */
42
+ set qrButtonUrl(url: string);
43
+ get qrButtonUrl(): string;
44
+ /** Create a QR code button (or return the existing one if it already exists)
45
+ * The QR code button will show a QR code that can be scanned to open the current page on a phone
46
+ * The QR code will be generated with the current URL when the button is clicked
47
+ * @returns the QR code button element
48
+ */
49
+ createQRCode(): HTMLButtonElement;
50
+ private hideElementDuringXRSession;
51
+ }