@needle-tools/engine 4.6.2 → 4.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1069) hide show
  1. package/CHANGELOG.md +3773 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/{gltf-progressive-Bl4okF1b.min.js → gltf-progressive-Bm9eEfgu.min.js} +1 -1
  7. package/dist/{gltf-progressive-P8b8a0qY.umd.cjs → gltf-progressive-Dn6o99rH.umd.cjs} +1 -1
  8. package/dist/{gltf-progressive-DSpdn0QT.js → gltf-progressive-GjIqwSG3.js} +2 -2
  9. package/dist/{needle-engine.bundle-DGcStTA7.js → needle-engine.bundle-B3xwa0ZL.js} +1995 -1976
  10. package/dist/{needle-engine.bundle-DmYMLdWP.umd.cjs → needle-engine.bundle-Bhmc3xq0.umd.cjs} +92 -89
  11. package/dist/{needle-engine.bundle-D0XWaCQs.min.js → needle-engine.bundle-DzStNbW2.min.js} +110 -107
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
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  997. package/src/engine-components/ui/Interfaces.ts +57 -57
  998. package/src/engine-components/ui/Layout.ts +334 -334
  999. package/src/engine-components/ui/Outline.ts +13 -13
  1000. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1001. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1002. package/src/engine-components/ui/Raycaster.ts +102 -102
  1003. package/src/engine-components/ui/RectTransform.ts +375 -375
  1004. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1005. package/src/engine-components/ui/Symbols.ts +1 -1
  1006. package/src/engine-components/ui/Text.ts +578 -578
  1007. package/src/engine-components/ui/Utils.ts +113 -113
  1008. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1009. package/src/engine-components/utils/LookAt.ts +88 -88
  1010. package/src/engine-components/utils/OpenURL.ts +114 -114
  1011. package/src/engine-components/webxr/Avatar.ts +265 -265
  1012. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1013. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1014. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1015. package/src/engine-components/webxr/WebXR.ts +585 -585
  1016. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1017. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1018. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1019. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1020. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1021. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1022. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1023. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1024. package/src/engine-components/webxr/index.ts +2 -2
  1025. package/src/engine-components/webxr/types.ts +3 -3
  1026. package/src/engine-components-experimental/Presentation.ts +12 -12
  1027. package/src/engine-components-experimental/api.ts +4 -4
  1028. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1029. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1030. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1031. package/src/engine-schemes/README.md +1 -1
  1032. package/src/engine-schemes/api.ts +12 -12
  1033. package/src/engine-schemes/dist/api.js +17 -0
  1034. package/src/engine-schemes/dist/api.js.meta +7 -0
  1035. package/src/engine-schemes/dist/schemes.js +25 -0
  1036. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1038. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1040. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/transform.js +46 -0
  1042. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec2.js +32 -0
  1044. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec3.js +36 -0
  1046. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec4.js +40 -0
  1048. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1050. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1051. package/src/engine-schemes/schemes.ts +28 -28
  1052. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1053. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1054. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1055. package/src/engine-schemes/transform.ts +50 -50
  1056. package/src/engine-schemes/transforms.fbs +25 -25
  1057. package/src/engine-schemes/vec.fbs +19 -19
  1058. package/src/engine-schemes/vec2.ts +33 -33
  1059. package/src/engine-schemes/vec3.ts +38 -38
  1060. package/src/engine-schemes/vec4.ts +43 -43
  1061. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1062. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1063. package/src/include/draco/draco_decoder.js +34 -34
  1064. package/src/include/ktx2/basis_transcoder.js +21 -21
  1065. package/src/include/needle/arial-msdf.json +1471 -1471
  1066. package/src/include/three/DragControls.js +231 -231
  1067. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1068. package/src/needle-engine.ts +70 -70
  1069. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
@@ -1,535 +1,573 @@
1
- import type { Effect, EffectComposer, Pass, ToneMappingEffect as _TonemappingEffect } from "postprocessing";
2
- import { Camera as Camera3, DepthTexture, HalfFloatType, LinearFilter, NoToneMapping, Scene, Texture, ToneMapping, WebGLRenderTarget } from "three";
3
-
4
- import { showBalloonWarning } from "../../engine/debug/index.js";
5
- // import { internal_SetSharpeningEffectModule } from "./Effects/Sharpening.js";
6
- import { MODULES } from "../../engine/engine_modules.js";
7
- import { Context } from "../../engine/engine_setup.js";
8
- import { Graphics } from "../../engine/engine_three_utils.js";
9
- import { getParam } from "../../engine/engine_utils.js";
10
- import { Camera } from "../Camera.js";
11
- import { threeToneMappingToEffectMode } from "./Effects/Tonemapping.utils.js";
12
- import { PostProcessingEffect, PostProcessingEffectContext } from "./PostProcessingEffect.js";
13
- import { orderEffects, PostprocessingEffectData, PostProcessingEffectOrder } from "./utils.js";
14
-
15
- declare const NEEDLE_USE_POSTPROCESSING: boolean;
16
- globalThis["NEEDLE_USE_POSTPROCESSING"] = globalThis["NEEDLE_USE_POSTPROCESSING"] !== undefined ? globalThis["NEEDLE_USE_POSTPROCESSING"] : true;
17
-
18
-
19
- const debug = getParam("debugpost");
20
-
21
- const activeKey = Symbol("needle:postprocessing-handler");
22
- const autoclearSetting = Symbol("needle:previous-autoclear-state");
23
- const previousToneMapping = Symbol("needle:previous-tone-mapping");
24
-
25
- /**
26
- * PostProcessingHandler is responsible for applying post processing effects to the scene. It is internally used by the {@link Volume} component
27
- */
28
- export class PostProcessingHandler {
29
-
30
- private _composer: EffectComposer | null = null;
31
- private _lastVolumeComponents?: PostProcessingEffect[];
32
- private readonly _effects: Array<PostprocessingEffectData> = [];
33
-
34
- /**
35
- * Returns true if a specific effect is currently active in the post processing stack.
36
- */
37
- getEffectIsActive(effect: Effect): boolean {
38
- if (!effect) return false;
39
- return this._isActive && this._effects.some(e => e.effect === effect);
40
- }
41
-
42
- get isActive() {
43
- return this._isActive;
44
- }
45
-
46
- get composer() {
47
- return this._composer;
48
- }
49
-
50
- private _isActive: boolean = false;
51
- private readonly context: Context;
52
-
53
- constructor(context: Context) {
54
- this.context = context;
55
- }
56
-
57
- apply(components: PostProcessingEffect[]): Promise<void> {
58
- if ("env" in import.meta && import.meta.env.VITE_NEEDLE_USE_POSTPROCESSING === "false") {
59
- if (debug) console.warn("Postprocessing is disabled via vite env setting");
60
- else console.debug("Postprocessing is disabled via vite env setting");
61
- return Promise.resolve();
62
- }
63
- if (!NEEDLE_USE_POSTPROCESSING) {
64
- if (debug) console.warn("Postprocessing is disabled via global vite define setting");
65
- else console.debug("Postprocessing is disabled via vite define");
66
- return Promise.resolve();
67
- }
68
-
69
- this._isActive = true;
70
- return this.onApply(this.context, components);
71
- }
72
-
73
- unapply(dispose: boolean = true) {
74
- if (debug) console.log("Unapplying postprocessing effects");
75
- this._isActive = false;
76
- if (this._lastVolumeComponents) {
77
- for (const component of this._lastVolumeComponents) {
78
- component.unapply();
79
- }
80
- this._lastVolumeComponents.length = 0;
81
- }
82
- const context = this.context;
83
- const active = context[activeKey] as PostProcessingHandler | null;
84
- if (active === this) {
85
- delete context[activeKey];
86
-
87
- // Restore the auto clear setting
88
- if (typeof context.renderer[autoclearSetting] === "boolean") {
89
- context.renderer.autoClear = context.renderer[autoclearSetting];
90
- }
91
- if (typeof context.renderer[previousToneMapping] === "number") {
92
- context.renderer.toneMapping = context.renderer[previousToneMapping] as ToneMapping;
93
- }
94
- }
95
-
96
- this._composer?.removeAllPasses();
97
- if (dispose) this._composer?.dispose();
98
-
99
- if (context.composer === this._composer) {
100
- context.composer = null;
101
- }
102
- }
103
-
104
- dispose() {
105
- this.unapply(true);
106
-
107
- for (const effect of this._effects) {
108
- effect.effect.dispose();
109
- }
110
- this._effects.length = 0;
111
- this._composer = null;
112
- }
113
-
114
- private async onApply(context: Context, components: PostProcessingEffect[]) {
115
-
116
- if (!components) return;
117
-
118
- // IMPORTANT
119
- // Load postprocessing modules ONLY here to get lazy loading of the postprocessing package
120
- await Promise.all([
121
- MODULES.POSTPROCESSING.load(),
122
- MODULES.POSTPROCESSING_AO.load(),
123
- // import("./Effects/Sharpening.effect")
124
- ]);
125
-
126
-
127
- // try {
128
- // internal_SetSharpeningEffectModule(modules[2]);
129
- // }
130
- // catch (err) {
131
- // console.error(err);
132
- // }
133
-
134
- context[activeKey] = this;
135
-
136
- if (debug) console.log("Apply Postprocessing Effects", components);
137
-
138
- this._lastVolumeComponents = [...components];
139
-
140
- // store all effects in an array to apply them all in one pass
141
- // const effects: Array<Effect | Pass> = [];
142
- this._effects.length = 0;
143
-
144
-
145
- // TODO: if an effect is added or removed during the loop this might not be correct anymore
146
- const ctx: PostProcessingEffectContext = {
147
- handler: this,
148
- components: this._lastVolumeComponents,
149
- }
150
- for (let i = 0; i < this._lastVolumeComponents.length; i++) {
151
- const component = this._lastVolumeComponents[i];
152
- //@ts-ignore
153
- component.context = context;
154
- if (component.apply) {
155
- if (component.active) {
156
- if (!context.mainCameraComponent) {
157
- console.error("No camera in scene found or available yet - can not create postprocessing effects");
158
- return;
159
- }
160
- // apply or collect effects
161
- const res = component.apply(ctx);
162
- if (!res) continue;
163
-
164
-
165
- if (Array.isArray(res)) {
166
- for (const effect of res) {
167
- this._effects.push({
168
- effect,
169
- priority: component.order
170
- });
171
- }
172
- }
173
- else {
174
- this._effects.push({
175
- effect: res,
176
- priority: component.order
177
- });
178
- }
179
- }
180
- }
181
- else {
182
- if (component.active)
183
- showBalloonWarning("Volume component is not a VolumeComponent: " + component["__type"]);
184
- }
185
- }
186
-
187
- this.applyEffects(context);
188
- }
189
-
190
- private _anyPassHasDepth = false;
191
- private _anyPassHasNormal = false;
192
- private _hasSmaaEffect = false;
193
-
194
- get anyPassHasDepth() { return this._anyPassHasDepth; }
195
- get anyPassHasNormal() { return this._anyPassHasNormal; }
196
- get hasSmaaEffect() { return this._hasSmaaEffect; }
197
-
198
-
199
-
200
- private _customInputBuffer: WebGLRenderTarget<Texture> | null = null;
201
- private _customInputBufferId = 0;
202
- private _multisampling: number = 0;
203
- set multisampling(value: number) {
204
- this._multisampling = value;
205
- }
206
- get multisampling() {
207
- return this._multisampling;
208
- }
209
-
210
-
211
- /** Build composer passes */
212
- private applyEffects(context: Context) {
213
- // Reset state
214
- this._anyPassHasDepth = false;
215
- this._anyPassHasNormal = false;
216
- this._hasSmaaEffect = false;
217
-
218
- if (this._effects.length <= 0) {
219
- return;
220
- }
221
-
222
- const camera = context.mainCameraComponent as Camera;
223
- const renderer = context.renderer;
224
- const scene = context.scene;
225
- const cam = camera.threeCamera;
226
-
227
- // Store the auto clear setting because the postprocessing composer just disables it
228
- // and when we disable postprocessing we want to restore the original setting
229
- // https://github.com/pmndrs/postprocessing/blob/271944b74b543a5b743a62803a167b60cc6bb4ee/src/core/EffectComposer.js#L230C12-L230C12
230
- // First we need to get the previously set autoClear setting, if it exists
231
- if (typeof renderer[autoclearSetting] === "boolean") {
232
- renderer.autoClear = renderer[autoclearSetting];
233
- }
234
- renderer[autoclearSetting] = renderer.autoClear;
235
-
236
- if (typeof renderer[previousToneMapping] === "number") {
237
- renderer.toneMapping = renderer[previousToneMapping] as ToneMapping;
238
- }
239
- renderer[previousToneMapping] = renderer.toneMapping;
240
-
241
- // Ensure that we have a tonemapping effect if the renderer is set to use a tone mapping
242
- if (renderer.toneMapping != NoToneMapping) {
243
- if (!this._effects.find(e => e instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect)) {
244
- const tonemapping = new MODULES.POSTPROCESSING.MODULE.ToneMappingEffect();
245
- tonemapping.name = `ToneMapping (${renderer.toneMapping})`;
246
- tonemapping.mode = threeToneMappingToEffectMode(renderer.toneMapping);
247
- this._effects.push({ effect: tonemapping, priority: PostProcessingEffectOrder.ToneMapping });
248
- }
249
- }
250
-
251
- // create composer and set active on context
252
- if (!this._composer) {
253
- // const hdrRenderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight, { type: HalfFloatType });
254
- this._composer = new MODULES.POSTPROCESSING.MODULE.EffectComposer(renderer, {
255
- frameBufferType: HalfFloatType,
256
- stencilBuffer: true,
257
- });
258
- }
259
-
260
- if (context.composer && context.composer !== this._composer) {
261
- console.warn("There's already an active EffectComposer in your scene: replacing it with a new one. This might cause unexpected behaviour. Make sure to only use one PostprocessingManager/Volume in your scene.");
262
- }
263
-
264
- context.composer = this._composer;
265
- const composer = context.composer;
266
- composer.setMainCamera(cam);
267
- composer.setRenderer(renderer);
268
- composer.setMainScene(scene);
269
- composer.autoRenderToScreen = true; // Must be enabled because it might be disabled during addPass by the composer itself (depending on the effect's settings or order)
270
- composer.multisampling = 0; // Disable multisampling by default
271
-
272
- for (const prev of composer.passes)
273
- prev.dispose();
274
- composer.removeAllPasses();
275
-
276
- // Render to screen pass
277
- const screenpass = new MODULES.POSTPROCESSING.MODULE.RenderPass(scene, cam);
278
- screenpass.name = "RenderPass";
279
- screenpass.mainScene = scene;
280
- composer.addPass(screenpass);
281
-
282
- const screenPassRender = screenpass.render;
283
- this._customInputBuffer?.dispose();
284
- this._customInputBuffer = null;
285
- screenpass.render = (renderer, inputBuffer, outputBuffer, deltaTime, stencilTest) => {
286
- if (!inputBuffer) return;
287
-
288
- // screenPassRender.call(screenpass, renderer, inputBuffer, outputBuffer, deltaTime, stencilTest);
289
- // return;
290
-
291
- // Make sure multisampling is disabled on the composer buffers. Technically a user could still set multisampling directly on the composer so this is to override that and make sure these textures do NOT use multisampling
292
- inputBuffer.samples = 0;
293
- if (outputBuffer) {
294
- outputBuffer.samples = 0;
295
- }
296
-
297
- // Make sure the input buffer is a WebGLRenderTarget with the correct settings
298
- if (!this._customInputBuffer
299
- || this._customInputBuffer.width !== inputBuffer.width
300
- || this._customInputBuffer.height !== inputBuffer.height
301
- || this._customInputBuffer.samples !== this._multisampling
302
- || this._customInputBuffer.texture.format !== inputBuffer.texture.format
303
- || this._customInputBuffer.texture.type !== HalfFloatType
304
- ) {
305
- this._customInputBuffer?.dispose();
306
-
307
- this._customInputBuffer = new WebGLRenderTarget(inputBuffer.width, inputBuffer.height, {
308
- format: inputBuffer.texture.format,
309
- type: HalfFloatType,
310
- depthBuffer: inputBuffer.depthBuffer,
311
- depthTexture: inputBuffer.depthTexture
312
- ? new DepthTexture(inputBuffer.width, inputBuffer.height)
313
- : undefined,
314
- stencilBuffer: inputBuffer.stencilBuffer,
315
- samples: Math.max(0, this._multisampling),
316
- minFilter: inputBuffer.texture.minFilter ?? LinearFilter,
317
- magFilter: inputBuffer.texture.magFilter ?? LinearFilter,
318
- generateMipmaps: inputBuffer.texture.generateMipmaps,
319
- });
320
- this._customInputBufferId++;
321
- this._customInputBuffer.texture.name = `CustomInputBuffer-${this._customInputBufferId}`;
322
- if (this._customInputBuffer.depthTexture && inputBuffer.depthTexture) {
323
- this._customInputBuffer.depthTexture.format = inputBuffer.depthTexture.format;
324
- this._customInputBuffer.depthTexture.type = inputBuffer.depthTexture.type;
325
- }
326
- // https://github.com/pmndrs/postprocessing/blob/ad338df710ef41fee4e5d10ad2c2c299030d46ef/src/core/EffectComposer.js#L366
327
- if (this._customInputBuffer.samples > 0)
328
- (this._customInputBuffer as any).ignoreDepthForMultisampleCopy = false;
329
-
330
- if (debug) console.warn(`[PostProcessing] Input buffer created with size ${this._customInputBuffer.width}x${this._customInputBuffer.height} and samples ${this._customInputBuffer.samples}`);
331
- }
332
- // Calling the original render function with the input buffer
333
- screenPassRender.call(screenpass, renderer, this._customInputBuffer, outputBuffer, deltaTime, stencilTest);
334
- // Blit the resulting buffer to the input buffer passed in by the composer so it's used for subsequent effects
335
- Graphics.blit(this._customInputBuffer.texture, inputBuffer, {
336
- renderer,
337
- depthTexture: this._customInputBuffer.depthTexture,
338
- depthWrite: true,
339
- depthTest: true,
340
- });
341
- };
342
-
343
-
344
- try {
345
- orderEffects(this._effects);
346
-
347
- let foundTonemappingEffect = false;
348
- let activeTonemappingEffect: _TonemappingEffect | null = null;
349
- for (let i = this._effects.length - 1; i >= 0; i--) {
350
- const ef = this._effects[i].effect;
351
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect) {
352
- // If we already have a tonemapping effect, we can skip this one
353
- if (foundTonemappingEffect) {
354
- if (debug) console.warn(`[PostProcessing] Found multiple tonemapping effects in the scene: ${ef.name} and ${activeTonemappingEffect?.name}. Only the last one added will be used.`);
355
- this._effects.splice(i, 1);
356
- continue;
357
- }
358
- activeTonemappingEffect = ef;
359
- foundTonemappingEffect = true;
360
- }
361
- }
362
-
363
- const effectsToMerge: Array<Effect> = [];
364
- let hasConvolutionEffectInArray = false;
365
-
366
- for (const entry of this._effects) {
367
- const ef = entry.effect;
368
-
369
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.SMAAEffect) {
370
- this._hasSmaaEffect = true;
371
- }
372
- else if (ef instanceof MODULES.POSTPROCESSING.MODULE.NormalPass) {
373
- this._anyPassHasNormal = true;
374
- }
375
-
376
-
377
- // There can be only one tonemapping effect in the scene, so we can skip all others
378
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect && activeTonemappingEffect !== ef) {
379
- // If we already have a tonemapping effect, we can skip this one
380
- continue;
381
- }
382
-
383
- // We can also not merge multiple effects of the same type in one pass
384
- // So we first need to create a new pass with whatever effects we have so far
385
- // TODO: this seems to work fine for some effects (like ColorAdjustments) and only caused issues with multiple Tonemapping effects so far which is handled above
386
- // const constructor = ef.constructor as Constructor<Effect | Pass>;
387
- // if(effectsToMerge.find(e => e.constructor === constructor)) {
388
- // // this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
389
- // }
390
-
391
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.Effect) {
392
- const attributes = ef.getAttributes();
393
- const convolution = MODULES.POSTPROCESSING.MODULE.EffectAttribute.CONVOLUTION;
394
- if (attributes & convolution) {
395
- if (debug) console.log("[PostProcessing] Convolution effect: " + ef.name);
396
- if (hasConvolutionEffectInArray) {
397
- if (debug) console.log("[PostProcessing] Merging effects with convolution", effectsToMerge.map(e => e.name).join(", "));
398
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
399
- }
400
- hasConvolutionEffectInArray = true;
401
- }
402
- // Otherwise we can merge it
403
- effectsToMerge.push(ef as Effect);
404
- }
405
- else if (ef instanceof MODULES.POSTPROCESSING.MODULE.Pass) {
406
- hasConvolutionEffectInArray = false;
407
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
408
- ef.renderToScreen = false;
409
- composer.addPass(ef as Pass);
410
- }
411
- else {
412
- // seems some effects are not correctly typed, but three can deal with them,
413
- // so we might need to just pass them through
414
- hasConvolutionEffectInArray = false;
415
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
416
- composer.addPass(ef);
417
- }
418
- }
419
-
420
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
421
- }
422
- catch (e) {
423
- console.error("Error while applying postprocessing effects", e);
424
- composer.removeAllPasses();
425
- }
426
-
427
- // The last pass is the one that renders to the screen, so we need to set the gamma correction for it (and enable it for all others)
428
- for (let i = 0; i < composer.passes.length; i++) {
429
- const pass = composer.passes[i];
430
- const isLast = i === composer.passes.length - 1;
431
- if ((pass as any)?.configuration !== undefined) {
432
- (pass as any).configuration.gammaCorrection = isLast;
433
- }
434
- else if ("autosetGamma" in pass) {
435
- // Some effects have a autosetGamma property that we can use to set the gamma correction
436
- pass.autosetGamma = isLast;
437
- }
438
-
439
- this._anyPassHasDepth ||= pass.needsDepthTexture;
440
- }
441
-
442
- // DEBUG LAND BELOW
443
- if (debug) console.log("[PostProcessing] Passes →", [...composer.passes], "\n---------------------------------\n• " + composer.passes.map(i => i.name).join("\n• ") + "\n");
444
- if (debug) this._onCreateEffectsDebug(this._composer!, cam);
445
- }
446
-
447
-
448
-
449
- /** Should be called before `composer.addPass()` to create an effect pass with all previously collected effects that can be merged up to that point */
450
- private createPassForMergeableEffects(effects: Array<Effect>, composer: EffectComposer, camera: Camera3, scene: Scene) {
451
- if (effects.length > 0) {
452
- const pass = new MODULES.POSTPROCESSING.MODULE.EffectPass(camera, ...effects);
453
- pass.name = effects.map(e => e.name).join(", ");
454
- pass.mainScene = scene;
455
- pass.enabled = true;
456
- pass.renderToScreen = false;
457
- composer.addPass(pass);
458
- effects.length = 0; // Clear effects after adding them to the pass
459
- }
460
- }
461
-
462
-
463
-
464
- private _menuEntry: HTMLSelectElement | null = null;
465
- private _passIndices: number[] | null = null;
466
-
467
- private _onCreateEffectsDebug(composer: EffectComposer, cam: Camera3) {
468
- if (debug === "passes") {
469
- // DepthEffect for debugging purposes, disabled by default, can be selected in the debug pass select
470
- const depthEffect = new MODULES.POSTPROCESSING.MODULE.DepthEffect({
471
- blendFunction: MODULES.POSTPROCESSING.MODULE.BlendFunction.NORMAL,
472
- inverted: true,
473
- });
474
- depthEffect.name = "Depth Effect";
475
- const depthPass = new MODULES.POSTPROCESSING.MODULE.EffectPass(cam, depthEffect);
476
- depthPass.name = "Depth Effect Pass";
477
- depthPass.enabled = false;
478
- composer.passes.push(depthPass);
479
-
480
- if (this._passIndices !== null) {
481
- const newPasses = [composer.passes[0]];
482
- if (this._passIndices.length > 0) {
483
- newPasses.push(...this._passIndices
484
- .filter(x => x !== 0)
485
- .map(index => composer.passes[index])
486
- .filter(pass => pass)
487
- );
488
- }
489
- if (newPasses.length > 0) {
490
- console.log("[PostProcessing] Passes (selected) →", newPasses);
491
- }
492
- composer.passes.length = 0;
493
- for (const pass of newPasses) {
494
- pass.enabled = true;
495
- pass.renderToScreen = false; // allows automatic setting for the last pass
496
- composer.addPass(pass);
497
- }
498
- }
499
-
500
- const menu = this.context.menu;
501
- if (menu && this._passIndices === null) {
502
- if (this._menuEntry)
503
- this._menuEntry.remove();
504
-
505
- const select = document.createElement("select");
506
- select.multiple = true;
507
- const defaultOpt = document.createElement("option");
508
- defaultOpt.innerText = "Final Output";
509
- defaultOpt.value = "-1";
510
- select.appendChild(defaultOpt);
511
- for (const eff of composer.passes) {
512
- const opt = document.createElement("option");
513
- opt.innerText = eff.name;
514
- opt.value = `${composer.passes.indexOf(eff)}`;
515
- opt.title = eff.name;
516
- select.appendChild(opt);
517
- }
518
- menu.appendChild(select);
519
- this._menuEntry = select;
520
- select.addEventListener("change", () => {
521
- const indices = Array.from(select.selectedOptions).map(option => parseInt(option.value));
522
- if (indices.length === 1 && indices[0] === -1) {
523
- this._passIndices = null;
524
- }
525
- else {
526
- this._passIndices = indices;
527
- }
528
- this.applyEffects(this.context);
529
- });
530
- }
531
- }
532
- }
533
-
534
- }
535
-
1
+ import type { Effect, EffectComposer, Pass, ToneMappingEffect as _TonemappingEffect } from "postprocessing";
2
+ import { Camera as Camera3, DepthTexture, HalfFloatType, LinearFilter, NoToneMapping, Scene, Texture, ToneMapping, WebGLRenderTarget } from "three";
3
+
4
+ import { showBalloonWarning } from "../../engine/debug/index.js";
5
+ // import { internal_SetSharpeningEffectModule } from "./Effects/Sharpening.js";
6
+ import { MODULES } from "../../engine/engine_modules.js";
7
+ import { Context } from "../../engine/engine_setup.js";
8
+ import { Graphics } from "../../engine/engine_three_utils.js";
9
+ import { Constructor } from "../../engine/engine_types.js";
10
+ import { getParam } from "../../engine/engine_utils.js";
11
+ import { Camera } from "../Camera.js";
12
+ import { threeToneMappingToEffectMode } from "./Effects/Tonemapping.utils.js";
13
+ import { PostProcessingEffect, PostProcessingEffectContext } from "./PostProcessingEffect.js";
14
+ import { orderEffects, PostprocessingEffectData, PostProcessingEffectOrder } from "./utils.js";
15
+
16
+ declare const NEEDLE_USE_POSTPROCESSING: boolean;
17
+ globalThis["NEEDLE_USE_POSTPROCESSING"] = globalThis["NEEDLE_USE_POSTPROCESSING"] !== undefined ? globalThis["NEEDLE_USE_POSTPROCESSING"] : true;
18
+
19
+
20
+ const debug = getParam("debugpost");
21
+
22
+ const activeKey = Symbol("needle:postprocessing-handler");
23
+ const autoclearSetting = Symbol("needle:previous-autoclear-state");
24
+ const previousToneMapping = Symbol("needle:previous-tone-mapping");
25
+
26
+ /**
27
+ * PostProcessingHandler is responsible for applying post processing effects to the scene. It is internally used by the {@link Volume} component
28
+ */
29
+ export class PostProcessingHandler {
30
+
31
+ private _composer: EffectComposer | null = null;
32
+ private _lastVolumeComponents?: PostProcessingEffect[];
33
+ private readonly _effects: Array<PostprocessingEffectData> = [];
34
+
35
+ /**
36
+ * Returns true if a specific effect is currently active in the post processing stack.
37
+ */
38
+ getEffectIsActive(effect: Effect): boolean {
39
+ if (!effect) return false;
40
+ return this._isActive && this._effects.some(e => e.effect === effect);
41
+ }
42
+
43
+ get isActive() {
44
+ return this._isActive;
45
+ }
46
+
47
+ get composer() {
48
+ return this._composer;
49
+ }
50
+
51
+ private _isActive: boolean = false;
52
+ private readonly context: Context;
53
+
54
+ constructor(context: Context) {
55
+ this.context = context;
56
+ }
57
+
58
+ apply(components: PostProcessingEffect[]): Promise<void> {
59
+ if ("env" in import.meta && import.meta.env.VITE_NEEDLE_USE_POSTPROCESSING === "false") {
60
+ if (debug) console.warn("Postprocessing is disabled via vite env setting");
61
+ else console.debug("Postprocessing is disabled via vite env setting");
62
+ return Promise.resolve();
63
+ }
64
+ if (!NEEDLE_USE_POSTPROCESSING) {
65
+ if (debug) console.warn("Postprocessing is disabled via global vite define setting");
66
+ else console.debug("Postprocessing is disabled via vite define");
67
+ return Promise.resolve();
68
+ }
69
+
70
+ this._isActive = true;
71
+ return this.onApply(this.context, components);
72
+ }
73
+
74
+ unapply(dispose: boolean = true) {
75
+ if (debug) console.log("Unapplying postprocessing effects");
76
+ this._isActive = false;
77
+ if (this._lastVolumeComponents) {
78
+ for (const component of this._lastVolumeComponents) {
79
+ component.unapply();
80
+ }
81
+ this._lastVolumeComponents.length = 0;
82
+ }
83
+ const context = this.context;
84
+ const active = context[activeKey] as PostProcessingHandler | null;
85
+ if (active === this) {
86
+ delete context[activeKey];
87
+
88
+ // Restore the auto clear setting
89
+ if (typeof context.renderer[autoclearSetting] === "boolean") {
90
+ context.renderer.autoClear = context.renderer[autoclearSetting];
91
+ }
92
+ if (typeof context.renderer[previousToneMapping] === "number") {
93
+ context.renderer.toneMapping = context.renderer[previousToneMapping] as ToneMapping;
94
+ }
95
+ }
96
+
97
+ this._composer?.removeAllPasses();
98
+ if (dispose) this._composer?.dispose();
99
+
100
+ if (context.composer === this._composer) {
101
+ context.composer = null;
102
+ }
103
+ }
104
+
105
+ dispose() {
106
+ this.unapply(true);
107
+
108
+ for (const effect of this._effects) {
109
+ effect.effect.dispose();
110
+ }
111
+ this._effects.length = 0;
112
+ this._composer = null;
113
+ }
114
+
115
+ private async onApply(context: Context, components: PostProcessingEffect[]) {
116
+
117
+ if (!components) return;
118
+
119
+ // IMPORTANT
120
+ // Load postprocessing modules ONLY here to get lazy loading of the postprocessing package
121
+ await Promise.all([
122
+ MODULES.POSTPROCESSING.load(),
123
+ MODULES.POSTPROCESSING_AO.load(),
124
+ // import("./Effects/Sharpening.effect")
125
+ ]);
126
+
127
+
128
+ // try {
129
+ // internal_SetSharpeningEffectModule(modules[2]);
130
+ // }
131
+ // catch (err) {
132
+ // console.error(err);
133
+ // }
134
+
135
+ context[activeKey] = this;
136
+
137
+ if (debug) console.log("Apply Postprocessing Effects", components);
138
+
139
+ this._lastVolumeComponents = [...components];
140
+
141
+ // store all effects in an array to apply them all in one pass
142
+ // const effects: Array<Effect | Pass> = [];
143
+ this._effects.length = 0;
144
+
145
+
146
+ // TODO: if an effect is added or removed during the loop this might not be correct anymore
147
+ const ctx: PostProcessingEffectContext = {
148
+ handler: this,
149
+ components: this._lastVolumeComponents,
150
+ }
151
+ for (let i = 0; i < this._lastVolumeComponents.length; i++) {
152
+ const component = this._lastVolumeComponents[i];
153
+ //@ts-ignore
154
+ component.context = context;
155
+ if (component.apply) {
156
+ if (component.active) {
157
+ if (!context.mainCameraComponent) {
158
+ console.error("No camera in scene found or available yet - can not create postprocessing effects");
159
+ return;
160
+ }
161
+ // apply or collect effects
162
+ const res = component.apply(ctx);
163
+ if (!res) continue;
164
+
165
+ const name = component.typeName || component.constructor.name;
166
+
167
+ if (Array.isArray(res)) {
168
+ for (const effect of res) {
169
+ if (!validateEffect(name, effect)) continue;
170
+ this._effects.push({
171
+ effect,
172
+ typeName: component.typeName,
173
+ priority: component.order
174
+ });
175
+ }
176
+ }
177
+ else {
178
+ if (!validateEffect(name, res)) continue;
179
+ this._effects.push({
180
+ effect: res,
181
+ typeName: component.typeName,
182
+ priority: component.order
183
+ });
184
+ }
185
+
186
+ function validateEffect(source: string, effect: Effect | Pass): boolean {
187
+ if (!effect) {
188
+ return false;
189
+ }
190
+ if (!(effect instanceof MODULES.POSTPROCESSING.MODULE.Effect || effect instanceof MODULES.POSTPROCESSING.MODULE.Pass)) {
191
+ console.warn(`PostprocessingEffect ${source} created neither Effect nor Pass - this might be caused by a bundler error or false import. Below you find some possible solutions:\n- If you create custom effect try creating it like this: 'new NEEDLE_ENGINE_MODULES.POSTPROCESSING.MODULE.Effect(...)' instead of 'new Effect(...)'`);
192
+ }
193
+ return true;
194
+ }
195
+ }
196
+ }
197
+ else {
198
+ if (component.active)
199
+ showBalloonWarning("Volume component is not a VolumeComponent: " + component["__type"]);
200
+ }
201
+ }
202
+
203
+ this.applyEffects(context);
204
+ }
205
+
206
+ private _anyPassHasDepth = false;
207
+ private _anyPassHasNormal = false;
208
+ private _hasSmaaEffect = false;
209
+
210
+ get anyPassHasDepth() { return this._anyPassHasDepth; }
211
+ get anyPassHasNormal() { return this._anyPassHasNormal; }
212
+ get hasSmaaEffect() { return this._hasSmaaEffect; }
213
+
214
+
215
+
216
+ private _customInputBuffer: WebGLRenderTarget<Texture> | null = null;
217
+ private _customInputBufferId = 0;
218
+ private _multisampling: number = 0;
219
+ set multisampling(value: number) {
220
+ this._multisampling = value;
221
+ }
222
+ get multisampling() {
223
+ return this._multisampling;
224
+ }
225
+
226
+
227
+ /** Build composer passes */
228
+ private applyEffects(context: Context) {
229
+ // Reset state
230
+ this._anyPassHasDepth = false;
231
+ this._anyPassHasNormal = false;
232
+ this._hasSmaaEffect = false;
233
+
234
+ if (this._effects.length <= 0) {
235
+ return;
236
+ }
237
+
238
+ const camera = context.mainCameraComponent as Camera;
239
+ const renderer = context.renderer;
240
+ const scene = context.scene;
241
+ const cam = camera.threeCamera;
242
+
243
+ // Store the auto clear setting because the postprocessing composer just disables it
244
+ // and when we disable postprocessing we want to restore the original setting
245
+ // https://github.com/pmndrs/postprocessing/blob/271944b74b543a5b743a62803a167b60cc6bb4ee/src/core/EffectComposer.js#L230C12-L230C12
246
+ // First we need to get the previously set autoClear setting, if it exists
247
+ if (typeof renderer[autoclearSetting] === "boolean") {
248
+ renderer.autoClear = renderer[autoclearSetting];
249
+ }
250
+ renderer[autoclearSetting] = renderer.autoClear;
251
+
252
+ if (typeof renderer[previousToneMapping] === "number") {
253
+ renderer.toneMapping = renderer[previousToneMapping] as ToneMapping;
254
+ }
255
+ renderer[previousToneMapping] = renderer.toneMapping;
256
+
257
+ // Ensure that we have a tonemapping effect if the renderer is set to use a tone mapping
258
+ if (renderer.toneMapping != NoToneMapping) {
259
+ if (!this._effects.find(e => e instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect)) {
260
+ const tonemapping = new MODULES.POSTPROCESSING.MODULE.ToneMappingEffect();
261
+ tonemapping.name = `ToneMapping (${renderer.toneMapping})`;
262
+ tonemapping.mode = threeToneMappingToEffectMode(renderer.toneMapping);
263
+ this._effects.push({
264
+ typeName: "ToneMapping",
265
+ effect: tonemapping,
266
+ priority: PostProcessingEffectOrder.ToneMapping
267
+ });
268
+ }
269
+ }
270
+
271
+ // create composer and set active on context
272
+ if (!this._composer) {
273
+ // const hdrRenderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight, { type: HalfFloatType });
274
+ this._composer = new MODULES.POSTPROCESSING.MODULE.EffectComposer(renderer, {
275
+ frameBufferType: HalfFloatType,
276
+ stencilBuffer: true,
277
+ });
278
+ }
279
+
280
+ if (context.composer && context.composer !== this._composer) {
281
+ console.warn("There's already an active EffectComposer in your scene: replacing it with a new one. This might cause unexpected behaviour. Make sure to only use one PostprocessingManager/Volume in your scene.");
282
+ }
283
+
284
+ context.composer = this._composer;
285
+ const composer = context.composer;
286
+ composer.setMainCamera(cam);
287
+ composer.setRenderer(renderer);
288
+ composer.setMainScene(scene);
289
+ composer.autoRenderToScreen = true; // Must be enabled because it might be disabled during addPass by the composer itself (depending on the effect's settings or order)
290
+ composer.multisampling = 0; // Disable multisampling by default
291
+
292
+ for (const prev of composer.passes)
293
+ prev.dispose();
294
+ composer.removeAllPasses();
295
+
296
+ // Render to screen pass
297
+ const screenpass = new MODULES.POSTPROCESSING.MODULE.RenderPass(scene, cam);
298
+ screenpass.name = "RenderPass";
299
+ screenpass.mainScene = scene;
300
+ composer.addPass(screenpass);
301
+
302
+ const screenPassRender = screenpass.render;
303
+ this._customInputBuffer?.dispose();
304
+ this._customInputBuffer = null;
305
+ screenpass.render = (renderer, inputBuffer, outputBuffer, deltaTime, stencilTest) => {
306
+ if (!inputBuffer) return;
307
+
308
+ // screenPassRender.call(screenpass, renderer, inputBuffer, outputBuffer, deltaTime, stencilTest);
309
+ // return;
310
+
311
+ // Make sure multisampling is disabled on the composer buffers. Technically a user could still set multisampling directly on the composer so this is to override that and make sure these textures do NOT use multisampling
312
+ inputBuffer.samples = 0;
313
+ if (outputBuffer) {
314
+ outputBuffer.samples = 0;
315
+ }
316
+
317
+ // Make sure the input buffer is a WebGLRenderTarget with the correct settings
318
+ if (!this._customInputBuffer
319
+ || this._customInputBuffer.width !== inputBuffer.width
320
+ || this._customInputBuffer.height !== inputBuffer.height
321
+ || this._customInputBuffer.samples !== this._multisampling
322
+ || this._customInputBuffer.texture.format !== inputBuffer.texture.format
323
+ || this._customInputBuffer.texture.type !== HalfFloatType
324
+ ) {
325
+ this._customInputBuffer?.dispose();
326
+
327
+ this._customInputBuffer = new WebGLRenderTarget(inputBuffer.width, inputBuffer.height, {
328
+ format: inputBuffer.texture.format,
329
+ type: HalfFloatType,
330
+ depthBuffer: inputBuffer.depthBuffer,
331
+ depthTexture: inputBuffer.depthTexture
332
+ ? new DepthTexture(inputBuffer.width, inputBuffer.height)
333
+ : undefined,
334
+ stencilBuffer: inputBuffer.stencilBuffer,
335
+ samples: Math.max(0, this._multisampling),
336
+ minFilter: inputBuffer.texture.minFilter ?? LinearFilter,
337
+ magFilter: inputBuffer.texture.magFilter ?? LinearFilter,
338
+ generateMipmaps: inputBuffer.texture.generateMipmaps,
339
+ });
340
+ this._customInputBufferId++;
341
+ this._customInputBuffer.texture.name = `CustomInputBuffer-${this._customInputBufferId}`;
342
+ if (this._customInputBuffer.depthTexture && inputBuffer.depthTexture) {
343
+ this._customInputBuffer.depthTexture.format = inputBuffer.depthTexture.format;
344
+ this._customInputBuffer.depthTexture.type = inputBuffer.depthTexture.type;
345
+ }
346
+ // https://github.com/pmndrs/postprocessing/blob/ad338df710ef41fee4e5d10ad2c2c299030d46ef/src/core/EffectComposer.js#L366
347
+ if (this._customInputBuffer.samples > 0)
348
+ (this._customInputBuffer as any).ignoreDepthForMultisampleCopy = false;
349
+
350
+ if (debug) console.warn(`[PostProcessing] Input buffer created with size ${this._customInputBuffer.width}x${this._customInputBuffer.height} and samples ${this._customInputBuffer.samples}`);
351
+ }
352
+ // Calling the original render function with the input buffer
353
+ screenPassRender.call(screenpass, renderer, this._customInputBuffer, outputBuffer, deltaTime, stencilTest);
354
+ // Blit the resulting buffer to the input buffer passed in by the composer so it's used for subsequent effects
355
+ Graphics.blit(this._customInputBuffer.texture, inputBuffer, {
356
+ renderer,
357
+ depthTexture: this._customInputBuffer.depthTexture,
358
+ depthWrite: true,
359
+ depthTest: true,
360
+ });
361
+ };
362
+
363
+
364
+ try {
365
+ orderEffects(this._effects);
366
+
367
+ let foundTonemappingEffect = false;
368
+ let activeTonemappingEffect: _TonemappingEffect | null = null;
369
+ for (let i = this._effects.length - 1; i >= 0; i--) {
370
+ const ef = this._effects[i].effect;
371
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect) {
372
+ // If we already have a tonemapping effect, we can skip this one
373
+ if (foundTonemappingEffect) {
374
+ if (debug) console.warn(`[PostProcessing] Found multiple tonemapping effects in the scene: ${ef.name} and ${activeTonemappingEffect?.name}. Only the last one added will be used.`);
375
+ this._effects.splice(i, 1);
376
+ continue;
377
+ }
378
+ activeTonemappingEffect = ef;
379
+ foundTonemappingEffect = true;
380
+ }
381
+ }
382
+
383
+ const effectsToMerge: Array<Effect> = [];
384
+ let hasConvolutionEffectInArray = false;
385
+
386
+ for (let i = 0; i < this._effects.length; i++) {
387
+ const entry = this._effects[i];
388
+ const ef = entry.effect;
389
+
390
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.SMAAEffect) {
391
+ this._hasSmaaEffect = true;
392
+ }
393
+ else if (ef instanceof MODULES.POSTPROCESSING.MODULE.NormalPass) {
394
+ this._anyPassHasNormal = true;
395
+ }
396
+
397
+ // There can be only one tonemapping effect in the scene, so we skip all others
398
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect && activeTonemappingEffect !== ef) {
399
+ // If we already have a tonemapping effect, we can skip this one
400
+ continue;
401
+ }
402
+ activeTonemappingEffect = ef as _TonemappingEffect;
403
+
404
+ // We can also not merge multiple effects of the same type in one pass
405
+ // So we first need to create a new pass with whatever effects we have so far
406
+ // TODO: this seems to work fine for some effects (like ColorAdjustments) and only caused issues with multiple Tonemapping effects so far which is handled above
407
+ // const constructor = ef.constructor;
408
+ // if (effectsToMerge.find(e => e.constructor === constructor)) {
409
+ // this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
410
+ // }
411
+
412
+
413
+
414
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.Effect) {
415
+ const attributes = ef.getAttributes();
416
+ const convolution = MODULES.POSTPROCESSING.MODULE.EffectAttribute.CONVOLUTION;
417
+ if (attributes & convolution) {
418
+ if (debug) console.log("[PostProcessing] Convolution effect: " + ef.name);
419
+ if (hasConvolutionEffectInArray) {
420
+ if (debug) console.log("[PostProcessing] → Merging effects [" + effectsToMerge.map(e => e.name).join(", ") + "]");
421
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
422
+ }
423
+ hasConvolutionEffectInArray = true;
424
+ }
425
+ // Otherwise we can merge it
426
+ effectsToMerge.push(ef as Effect);
427
+ }
428
+ else if (ef instanceof MODULES.POSTPROCESSING.MODULE.Pass) {
429
+ hasConvolutionEffectInArray = false;
430
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
431
+ ef.renderToScreen = false;
432
+ composer.addPass(ef as Pass);
433
+ }
434
+ else {
435
+ // seems some effects are not correctly typed, but three can deal with them,
436
+ // so we might need to just pass them through
437
+ hasConvolutionEffectInArray = false;
438
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
439
+ composer.addPass(ef);
440
+ }
441
+
442
+ }
443
+
444
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
445
+ }
446
+ catch (e) {
447
+ console.error("Error while applying postprocessing effects", e);
448
+ composer.passes.forEach(p => p.dispose());
449
+ composer.removeAllPasses();
450
+ }
451
+
452
+ // The last pass is the one that renders to the screen, so we need to set the gamma correction for it (and enable it for all others)
453
+ let foundEnabled = false;
454
+ for (let i = composer.passes.length - 1; i >= 0; i--) {
455
+ const pass = composer.passes[i];
456
+ let gammaCorrect = false;
457
+ let renderToScreen = false;
458
+ if (pass.enabled) {
459
+ if (!foundEnabled) {
460
+ gammaCorrect = true;
461
+ renderToScreen = true;
462
+ }
463
+ foundEnabled = true;
464
+ }
465
+ pass.renderToScreen = renderToScreen;
466
+
467
+ if ((pass as any)?.configuration !== undefined) {
468
+ (pass as any).configuration.gammaCorrection = gammaCorrect;
469
+ }
470
+ else if ("autosetGamma" in pass) {
471
+ // Some effects have a autosetGamma property that we can use to set the gamma correction
472
+ pass.autosetGamma = gammaCorrect;
473
+ }
474
+
475
+
476
+ this._anyPassHasDepth ||= pass.needsDepthTexture;
477
+
478
+ }
479
+
480
+ // DEBUG LAND BELOW
481
+ if (debug) console.log("[PostProcessing] Passes →", [...composer.passes], "\n---------------------------------\n• " + composer.passes.map(i => i.name).join("\n• ") + "\n");
482
+ if (debug) this._onCreateEffectsDebug(this._composer!, cam);
483
+ }
484
+
485
+
486
+
487
+ /** Should be called before `composer.addPass()` to create an effect pass with all previously collected effects that can be merged up to that point */
488
+ private createPassForMergeableEffects(effects: Array<Effect>, composer: EffectComposer, camera: Camera3, scene: Scene) {
489
+ if (effects.length > 0) {
490
+ const pass = new MODULES.POSTPROCESSING.MODULE.EffectPass(camera, ...effects);
491
+ pass.name = effects.map(e => e.name).join(", ");
492
+ pass.mainScene = scene;
493
+ pass.enabled = true;
494
+ pass.renderToScreen = false;
495
+ composer.addPass(pass);
496
+ effects.length = 0; // Clear effects after adding them to the pass
497
+ }
498
+ }
499
+
500
+
501
+
502
+ private _menuEntry: HTMLSelectElement | null = null;
503
+ private _passIndices: number[] | null = null;
504
+
505
+ private _onCreateEffectsDebug(composer: EffectComposer, cam: Camera3) {
506
+ if (debug === "passes") {
507
+ // DepthEffect for debugging purposes, disabled by default, can be selected in the debug pass select
508
+ const depthEffect = new MODULES.POSTPROCESSING.MODULE.DepthEffect({
509
+ blendFunction: MODULES.POSTPROCESSING.MODULE.BlendFunction.NORMAL,
510
+ inverted: true,
511
+ });
512
+ depthEffect.name = "Depth Effect";
513
+ const depthPass = new MODULES.POSTPROCESSING.MODULE.EffectPass(cam, depthEffect);
514
+ depthPass.name = "Depth Effect Pass";
515
+ depthPass.enabled = false;
516
+ composer.passes.push(depthPass);
517
+
518
+ if (this._passIndices !== null) {
519
+ const newPasses = [composer.passes[0]];
520
+ if (this._passIndices.length > 0) {
521
+ newPasses.push(...this._passIndices
522
+ .filter(x => x !== 0)
523
+ .map(index => composer.passes[index])
524
+ .filter(pass => pass)
525
+ );
526
+ }
527
+ if (newPasses.length > 0) {
528
+ console.log("[PostProcessing] Passes (selected) →", newPasses);
529
+ }
530
+ composer.passes.length = 0;
531
+ for (const pass of newPasses) {
532
+ pass.enabled = true;
533
+ pass.renderToScreen = false; // allows automatic setting for the last pass
534
+ composer.addPass(pass);
535
+ }
536
+ }
537
+
538
+ const menu = this.context.menu;
539
+ if (menu && this._passIndices === null) {
540
+ if (this._menuEntry)
541
+ this._menuEntry.remove();
542
+
543
+ const select = document.createElement("select");
544
+ select.multiple = true;
545
+ const defaultOpt = document.createElement("option");
546
+ defaultOpt.innerText = "Final Output";
547
+ defaultOpt.value = "-1";
548
+ select.appendChild(defaultOpt);
549
+ for (const eff of composer.passes) {
550
+ const opt = document.createElement("option");
551
+ opt.innerText = eff.name;
552
+ opt.value = `${composer.passes.indexOf(eff)}`;
553
+ opt.title = eff.name;
554
+ select.appendChild(opt);
555
+ }
556
+ menu.appendChild(select);
557
+ this._menuEntry = select;
558
+ select.addEventListener("change", () => {
559
+ const indices = Array.from(select.selectedOptions).map(option => parseInt(option.value));
560
+ if (indices.length === 1 && indices[0] === -1) {
561
+ this._passIndices = null;
562
+ }
563
+ else {
564
+ this._passIndices = indices;
565
+ }
566
+ this.applyEffects(this.context);
567
+ });
568
+ }
569
+ }
570
+ }
571
+
572
+ }
573
+