@needle-tools/engine 4.6.2 → 4.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1069) hide show
  1. package/CHANGELOG.md +3773 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/{gltf-progressive-Bl4okF1b.min.js → gltf-progressive-Bm9eEfgu.min.js} +1 -1
  7. package/dist/{gltf-progressive-P8b8a0qY.umd.cjs → gltf-progressive-Dn6o99rH.umd.cjs} +1 -1
  8. package/dist/{gltf-progressive-DSpdn0QT.js → gltf-progressive-GjIqwSG3.js} +2 -2
  9. package/dist/{needle-engine.bundle-DGcStTA7.js → needle-engine.bundle-B3xwa0ZL.js} +1995 -1976
  10. package/dist/{needle-engine.bundle-DmYMLdWP.umd.cjs → needle-engine.bundle-Bhmc3xq0.umd.cjs} +92 -89
  11. package/dist/{needle-engine.bundle-D0XWaCQs.min.js → needle-engine.bundle-DzStNbW2.min.js} +110 -107
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
  328. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  329. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  330. package/lib/engine-components/Animator.d.ts +217 -217
  331. package/lib/engine-components/Animator.js +354 -354
  332. package/lib/engine-components/AnimatorController.d.ts +227 -227
  333. package/lib/engine-components/AnimatorController.js +1152 -1152
  334. package/lib/engine-components/AudioListener.d.ts +33 -33
  335. package/lib/engine-components/AudioListener.js +86 -86
  336. package/lib/engine-components/AudioSource.d.ts +217 -217
  337. package/lib/engine-components/AudioSource.js +635 -635
  338. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  339. package/lib/engine-components/AvatarLoader.js +231 -231
  340. package/lib/engine-components/AxesHelper.d.ts +32 -32
  341. package/lib/engine-components/AxesHelper.js +67 -67
  342. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  343. package/lib/engine-components/BasicIKConstraint.js +43 -43
  344. package/lib/engine-components/BoxCollider.d.ts +2 -2
  345. package/lib/engine-components/BoxCollider.js +2 -2
  346. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  347. package/lib/engine-components/BoxHelperComponent.js +102 -102
  348. package/lib/engine-components/Camera.d.ts +231 -231
  349. package/lib/engine-components/Camera.js +700 -700
  350. package/lib/engine-components/CameraUtils.d.ts +1 -1
  351. package/lib/engine-components/CameraUtils.js +121 -121
  352. package/lib/engine-components/CharacterController.d.ts +55 -55
  353. package/lib/engine-components/CharacterController.js +236 -236
  354. package/lib/engine-components/Collider.d.ts +188 -188
  355. package/lib/engine-components/Collider.js +369 -369
  356. package/lib/engine-components/Component.d.ts +792 -792
  357. package/lib/engine-components/Component.js +920 -920
  358. package/lib/engine-components/ContactShadows.d.ts +94 -94
  359. package/lib/engine-components/ContactShadows.js +453 -453
  360. package/lib/engine-components/DeleteBox.d.ts +19 -19
  361. package/lib/engine-components/DeleteBox.js +58 -58
  362. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  363. package/lib/engine-components/DeviceFlag.js +47 -47
  364. package/lib/engine-components/DragControls.d.ts +170 -170
  365. package/lib/engine-components/DragControls.js +1421 -1421
  366. package/lib/engine-components/DropListener.d.ts +215 -215
  367. package/lib/engine-components/DropListener.js +642 -642
  368. package/lib/engine-components/Duplicatable.d.ts +35 -35
  369. package/lib/engine-components/Duplicatable.js +202 -202
  370. package/lib/engine-components/EventList.d.ts +54 -54
  371. package/lib/engine-components/EventList.js +232 -232
  372. package/lib/engine-components/EventTrigger.d.ts +33 -33
  373. package/lib/engine-components/EventTrigger.js +75 -75
  374. package/lib/engine-components/EventType.d.ts +22 -22
  375. package/lib/engine-components/EventType.js +23 -23
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +268 -268
  403. package/lib/engine-components/OrbitControls.js +1015 -1015
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  407. package/lib/engine-components/ReflectionProbe.js +204 -204
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +834 -834
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  413. package/lib/engine-components/RendererLightmap.js +182 -182
  414. package/lib/engine-components/RigidBody.d.ts +155 -155
  415. package/lib/engine-components/RigidBody.js +517 -517
  416. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  417. package/lib/engine-components/SceneSwitcher.js +971 -971
  418. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  419. package/lib/engine-components/ScreenCapture.js +547 -547
  420. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  421. package/lib/engine-components/ShadowCatcher.js +166 -166
  422. package/lib/engine-components/Skybox.d.ts +88 -88
  423. package/lib/engine-components/Skybox.js +469 -469
  424. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  425. package/lib/engine-components/SmoothFollow.js +82 -82
  426. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  427. package/lib/engine-components/SpatialTrigger.js +225 -225
  428. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  429. package/lib/engine-components/SpectatorCamera.js +715 -715
  430. package/lib/engine-components/SphereCollider.d.ts +2 -2
  431. package/lib/engine-components/SphereCollider.js +2 -2
  432. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  433. package/lib/engine-components/SpriteRenderer.js +472 -472
  434. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  435. package/lib/engine-components/SyncedCamera.js +199 -199
  436. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  437. package/lib/engine-components/SyncedRoom.js +371 -371
  438. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  439. package/lib/engine-components/SyncedTransform.js +331 -331
  440. package/lib/engine-components/TestRunner.d.ts +16 -16
  441. package/lib/engine-components/TestRunner.js +102 -102
  442. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  443. package/lib/engine-components/TransformGizmo.js +209 -209
  444. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  445. package/lib/engine-components/VideoPlayer.js +978 -978
  446. package/lib/engine-components/Voip.d.ts +67 -67
  447. package/lib/engine-components/Voip.js +360 -360
  448. package/lib/engine-components/api.d.ts +51 -51
  449. package/lib/engine-components/api.js +50 -50
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  460. package/lib/engine-components/codegen/components.d.ts +216 -216
  461. package/lib/engine-components/codegen/components.js +218 -218
  462. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  463. package/lib/engine-components/debug/LogStats.js +18 -18
  464. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  465. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  466. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  467. package/lib/engine-components/export/gltf/index.js +1 -1
  468. package/lib/engine-components/export/index.d.ts +1 -1
  469. package/lib/engine-components/export/index.js +1 -1
  470. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  471. package/lib/engine-components/export/usdz/Extension.js +1 -1
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  474. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  475. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  476. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  477. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -0
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +452 -0
  482. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js.map +1 -0
  483. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  484. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  486. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  488. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  490. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  492. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  496. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  498. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  499. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  500. package/lib/engine-components/export/usdz/index.js +2 -2
  501. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  502. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  503. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  504. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  505. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  506. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  508. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  510. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  511. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  512. package/lib/engine-components/particlesystem/api.js +2 -2
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  514. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -52
  515. package/lib/engine-components/postprocessing/Effects/Antialiasing.js.map +1 -1
  516. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  517. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -116
  518. package/lib/engine-components/postprocessing/Effects/BloomEffect.js.map +1 -1
  519. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  520. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  521. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  522. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  523. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  524. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  525. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  526. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  527. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  528. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  531. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  532. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  533. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  534. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  535. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  536. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  539. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  540. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  541. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  542. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  543. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  544. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  545. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  546. package/lib/engine-components/postprocessing/PostProcessingHandler.js +495 -462
  547. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  548. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  549. package/lib/engine-components/postprocessing/Volume.js +385 -385
  550. package/lib/engine-components/postprocessing/Volume.js.map +1 -1
  551. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  552. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  553. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  554. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  555. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  556. package/lib/engine-components/postprocessing/index.js +6 -6
  557. package/lib/engine-components/postprocessing/utils.d.ts +55 -54
  558. package/lib/engine-components/postprocessing/utils.js +119 -119
  559. package/lib/engine-components/postprocessing/utils.js.map +1 -1
  560. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  561. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  562. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  563. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  564. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  565. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  566. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  567. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  568. package/lib/engine-components/timeline/index.d.ts +4 -4
  569. package/lib/engine-components/timeline/index.js +3 -3
  570. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  571. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  572. package/lib/engine-components/ui/Button.d.ts +64 -64
  573. package/lib/engine-components/ui/Button.js +315 -315
  574. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  575. package/lib/engine-components/ui/Canvas.js +407 -407
  576. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  577. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  578. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  579. package/lib/engine-components/ui/EventSystem.js +765 -765
  580. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  581. package/lib/engine-components/ui/Graphic.js +255 -255
  582. package/lib/engine-components/ui/Image.d.ts +35 -35
  583. package/lib/engine-components/ui/Image.js +116 -116
  584. package/lib/engine-components/ui/InputField.d.ts +42 -42
  585. package/lib/engine-components/ui/InputField.js +268 -268
  586. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  587. package/lib/engine-components/ui/Interfaces.js +12 -12
  588. package/lib/engine-components/ui/Layout.d.ts +84 -84
  589. package/lib/engine-components/ui/Layout.js +330 -330
  590. package/lib/engine-components/ui/Outline.d.ts +7 -7
  591. package/lib/engine-components/ui/Outline.js +20 -20
  592. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  593. package/lib/engine-components/ui/PointerEvents.js +145 -145
  594. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  595. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  596. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  597. package/lib/engine-components/ui/Raycaster.js +95 -95
  598. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  599. package/lib/engine-components/ui/RectTransform.js +356 -356
  600. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  601. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  602. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  603. package/lib/engine-components/ui/Symbols.js +1 -1
  604. package/lib/engine-components/ui/Text.d.ts +78 -78
  605. package/lib/engine-components/ui/Text.js +539 -539
  606. package/lib/engine-components/ui/Utils.d.ts +24 -24
  607. package/lib/engine-components/ui/Utils.js +90 -90
  608. package/lib/engine-components/ui/index.d.ts +1 -1
  609. package/lib/engine-components/ui/index.js +1 -1
  610. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  611. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  612. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  613. package/lib/engine-components/utils/LookAt.js +82 -82
  614. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  615. package/lib/engine-components/utils/OpenURL.js +119 -119
  616. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  617. package/lib/engine-components/webxr/Avatar.js +255 -255
  618. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  619. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  620. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  621. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  622. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  623. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  624. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  625. package/lib/engine-components/webxr/WebXR.js +561 -561
  626. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  627. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  628. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  629. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  630. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  631. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  632. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  633. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  634. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  635. package/lib/engine-components/webxr/XRFlag.js +139 -139
  636. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  637. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  638. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  639. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  640. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  641. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  642. package/lib/engine-components/webxr/index.d.ts +3 -3
  643. package/lib/engine-components/webxr/index.js +3 -3
  644. package/lib/engine-components/webxr/types.d.ts +3 -3
  645. package/lib/engine-components/webxr/types.js +1 -1
  646. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  647. package/lib/engine-components-experimental/Presentation.js +9 -9
  648. package/lib/engine-components-experimental/api.d.ts +4 -4
  649. package/lib/engine-components-experimental/api.js +4 -4
  650. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  651. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  652. package/lib/engine-schemes/api.d.ts +12 -12
  653. package/lib/engine-schemes/api.js +12 -12
  654. package/lib/engine-schemes/schemes.d.ts +7 -7
  655. package/lib/engine-schemes/schemes.js +19 -19
  656. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  657. package/lib/engine-schemes/synced-camera-model.js +67 -67
  658. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  659. package/lib/engine-schemes/synced-transform-model.js +66 -66
  660. package/lib/engine-schemes/transform.d.ts +12 -12
  661. package/lib/engine-schemes/transform.js +39 -39
  662. package/lib/engine-schemes/vec2.d.ts +10 -10
  663. package/lib/engine-schemes/vec2.js +25 -25
  664. package/lib/engine-schemes/vec3.d.ts +11 -11
  665. package/lib/engine-schemes/vec3.js +29 -29
  666. package/lib/engine-schemes/vec4.d.ts +12 -12
  667. package/lib/engine-schemes/vec4.js +33 -33
  668. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  669. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  670. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  671. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  672. package/lib/needle-engine.d.ts +7 -7
  673. package/lib/needle-engine.js +64 -64
  674. package/package.json +1 -1
  675. package/plugins/common/buildinfo.js +64 -64
  676. package/plugins/common/cloud.js +1 -1
  677. package/plugins/common/config.cjs +31 -31
  678. package/plugins/common/config.js +35 -35
  679. package/plugins/common/files.js +31 -31
  680. package/plugins/common/generator.js +10 -10
  681. package/plugins/common/license.js +452 -452
  682. package/plugins/common/npm.js +15 -15
  683. package/plugins/common/timers.js +7 -7
  684. package/plugins/common/version.js +37 -37
  685. package/plugins/gltf-packer.mjs +1 -1
  686. package/plugins/next/alias.cjs +39 -39
  687. package/plugins/next/license.cjs +24 -24
  688. package/plugins/next/meshbvhworker.cjs +18 -18
  689. package/plugins/next/next.js +141 -141
  690. package/plugins/types/index.d.ts +2 -2
  691. package/plugins/types/license.d.ts +24 -24
  692. package/plugins/types/needleConfig.d.ts +27 -27
  693. package/plugins/types/next.d.ts +2 -2
  694. package/plugins/types/userconfig.d.ts +120 -120
  695. package/plugins/types/vite.d.ts +13 -13
  696. package/plugins/types/webmanifest.d.ts +32 -32
  697. package/plugins/vite/alias.js +184 -174
  698. package/plugins/vite/asap.js +251 -251
  699. package/plugins/vite/build-pipeline.js +371 -371
  700. package/plugins/vite/build.js +19 -19
  701. package/plugins/vite/buildinfo.js +41 -41
  702. package/plugins/vite/config.js +106 -106
  703. package/plugins/vite/copyfiles.js +138 -138
  704. package/plugins/vite/defines.js +70 -70
  705. package/plugins/vite/dependencies.js +232 -232
  706. package/plugins/vite/dependency-watcher.js +237 -237
  707. package/plugins/vite/drop-client.js +76 -76
  708. package/plugins/vite/drop.js +87 -87
  709. package/plugins/vite/editor-connection.js +124 -124
  710. package/plugins/vite/facebook-instant-games.js +102 -102
  711. package/plugins/vite/gzip.js +5 -5
  712. package/plugins/vite/imports-logger.js +143 -143
  713. package/plugins/vite/index.js +143 -143
  714. package/plugins/vite/license.js +56 -56
  715. package/plugins/vite/local-files.js +440 -440
  716. package/plugins/vite/meta.js +163 -163
  717. package/plugins/vite/npm.js +7 -7
  718. package/plugins/vite/peer.js +29 -29
  719. package/plugins/vite/poster-client.js +73 -73
  720. package/plugins/vite/poster.js +79 -79
  721. package/plugins/vite/pwa.js +604 -604
  722. package/plugins/vite/reload-client.js +15 -15
  723. package/plugins/vite/reload.js +351 -351
  724. package/plugins/vite/server.js +66 -66
  725. package/plugins/vite/transform-codegen.js +55 -55
  726. package/plugins/vite/transform.js +31 -31
  727. package/plugins/vite/vite-4.4-hack.js +31 -31
  728. package/src/asap/needle-asap.ts +111 -111
  729. package/src/asap/sessiongranted.ts +75 -75
  730. package/src/asap/utils.ts +4 -4
  731. package/src/engine/analytics/index.ts +10 -10
  732. package/src/engine/analytics/lcp.ts +35 -35
  733. package/src/engine/api.ts +82 -82
  734. package/src/engine/assets/index.ts +59 -59
  735. package/src/engine/assets/static.js +5 -5
  736. package/src/engine/codegen/register_types.ts +300 -300
  737. package/src/engine/debug/debug.ts +51 -51
  738. package/src/engine/debug/debug_console.ts +333 -333
  739. package/src/engine/debug/debug_overlay.ts +332 -332
  740. package/src/engine/debug/debug_spatial_console.ts +429 -429
  741. package/src/engine/debug/index.ts +1 -1
  742. package/src/engine/engine_addressables.ts +680 -680
  743. package/src/engine/engine_animation.ts +145 -145
  744. package/src/engine/engine_application.ts +113 -113
  745. package/src/engine/engine_assetdatabase.ts +389 -389
  746. package/src/engine/engine_audio.ts +24 -24
  747. package/src/engine/engine_camera.ts +39 -39
  748. package/src/engine/engine_components.ts +366 -366
  749. package/src/engine/engine_components_internal.ts +40 -40
  750. package/src/engine/engine_constants.ts +52 -52
  751. package/src/engine/engine_context.ts +1824 -1823
  752. package/src/engine/engine_context_registry.ts +129 -129
  753. package/src/engine/engine_coroutine.ts +54 -54
  754. package/src/engine/engine_create_objects.ts +411 -411
  755. package/src/engine/engine_default_parameters.ts +3 -3
  756. package/src/engine/engine_editor-sync.ts +28 -28
  757. package/src/engine/engine_fileloader.js +9 -9
  758. package/src/engine/engine_gameobject.ts +712 -712
  759. package/src/engine/engine_generic_utils.js +13 -13
  760. package/src/engine/engine_gizmos.ts +577 -577
  761. package/src/engine/engine_gltf.ts +29 -29
  762. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  763. package/src/engine/engine_hot_reload.ts +210 -210
  764. package/src/engine/engine_input.ts +1500 -1500
  765. package/src/engine/engine_input_utils.ts +23 -23
  766. package/src/engine/engine_instancing.ts +45 -45
  767. package/src/engine/engine_license.ts +386 -386
  768. package/src/engine/engine_lifecycle_api.ts +113 -113
  769. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  770. package/src/engine/engine_lightdata.ts +117 -117
  771. package/src/engine/engine_loaders.callbacks.ts +136 -136
  772. package/src/engine/engine_loaders.gltf.ts +82 -82
  773. package/src/engine/engine_loaders.ts +378 -378
  774. package/src/engine/engine_lods.ts +168 -168
  775. package/src/engine/engine_mainloop_utils.ts +472 -472
  776. package/src/engine/engine_math.ts +282 -282
  777. package/src/engine/engine_modules.ts +83 -83
  778. package/src/engine/engine_networking.ts +862 -862
  779. package/src/engine/engine_networking_auto.ts +352 -352
  780. package/src/engine/engine_networking_blob.ts +275 -275
  781. package/src/engine/engine_networking_files.ts +217 -217
  782. package/src/engine/engine_networking_files_default_components.ts +58 -58
  783. package/src/engine/engine_networking_instantiate.ts +419 -419
  784. package/src/engine/engine_networking_peer.ts +159 -159
  785. package/src/engine/engine_networking_streams.ts +713 -713
  786. package/src/engine/engine_networking_types.ts +24 -24
  787. package/src/engine/engine_networking_utils.ts +23 -23
  788. package/src/engine/engine_networking_websocket.ts +2 -2
  789. package/src/engine/engine_patcher.ts +199 -199
  790. package/src/engine/engine_physics.ts +783 -783
  791. package/src/engine/engine_physics.types.ts +46 -46
  792. package/src/engine/engine_physics_rapier.ts +1577 -1577
  793. package/src/engine/engine_playerview.ts +80 -80
  794. package/src/engine/engine_scenelighting.ts +294 -294
  795. package/src/engine/engine_serialization.ts +2 -2
  796. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  797. package/src/engine/engine_serialization_core.ts +720 -720
  798. package/src/engine/engine_serialization_decorator.ts +80 -80
  799. package/src/engine/engine_setup.ts +1 -1
  800. package/src/engine/engine_shaders.ts +267 -267
  801. package/src/engine/engine_shims.ts +32 -32
  802. package/src/engine/engine_test_utils.ts +109 -109
  803. package/src/engine/engine_texture.ts +82 -82
  804. package/src/engine/engine_three_utils.ts +925 -925
  805. package/src/engine/engine_time.ts +94 -94
  806. package/src/engine/engine_time_utils.ts +237 -237
  807. package/src/engine/engine_tonemapping.ts +208 -208
  808. package/src/engine/engine_types.ts +730 -730
  809. package/src/engine/engine_typestore.ts +63 -63
  810. package/src/engine/engine_util_decorator.ts +136 -136
  811. package/src/engine/engine_utils.ts +1115 -1115
  812. package/src/engine/engine_utils_format.ts +273 -273
  813. package/src/engine/engine_utils_screenshot.ts +708 -708
  814. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  815. package/src/engine/export/gltf/Writers.ts +34 -34
  816. package/src/engine/export/gltf/index.ts +158 -158
  817. package/src/engine/export/index.ts +2 -2
  818. package/src/engine/export/state.ts +19 -19
  819. package/src/engine/export/utils.ts +9 -9
  820. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  821. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  822. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  823. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  824. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  825. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  826. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  827. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  828. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  829. package/src/engine/extensions/extension_resolver.ts +4 -4
  830. package/src/engine/extensions/extension_utils.ts +166 -166
  831. package/src/engine/extensions/extensions.ts +140 -140
  832. package/src/engine/extensions/index.ts +5 -5
  833. package/src/engine/extensions/usage_tracker.ts +100 -100
  834. package/src/engine/js-extensions/Camera.ts +37 -37
  835. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  836. package/src/engine/js-extensions/Layers.ts +23 -23
  837. package/src/engine/js-extensions/Object3D.ts +296 -296
  838. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  839. package/src/engine/js-extensions/Vector.ts +18 -18
  840. package/src/engine/js-extensions/index.ts +4 -4
  841. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  842. package/src/engine/shaders/shaderData.ts +67 -67
  843. package/src/engine/tests/test_utils.ts +63 -63
  844. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  845. package/src/engine/webcomponents/api.ts +6 -6
  846. package/src/engine/webcomponents/buttons.ts +292 -292
  847. package/src/engine/webcomponents/fonts.ts +41 -41
  848. package/src/engine/webcomponents/icons.ts +57 -57
  849. package/src/engine/webcomponents/index.ts +1 -1
  850. package/src/engine/webcomponents/logo-element.ts +78 -78
  851. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  852. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  853. package/src/engine/webcomponents/needle-button.ts +181 -181
  854. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  855. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  856. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  857. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  858. package/src/engine/webcomponents/needle-engine.ts +860 -860
  859. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  860. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  861. package/src/engine/xr/NeedleXRSync.ts +220 -220
  862. package/src/engine/xr/SceneTransition.ts +78 -78
  863. package/src/engine/xr/TempXRContext.ts +216 -216
  864. package/src/engine/xr/XRRig.ts +9 -9
  865. package/src/engine/xr/api.ts +5 -5
  866. package/src/engine/xr/events.ts +102 -102
  867. package/src/engine/xr/internal.ts +34 -34
  868. package/src/engine/xr/usdz.ts +30 -30
  869. package/src/engine/xr/utils.ts +39 -39
  870. package/src/engine-components/AlignmentConstraint.ts +36 -36
  871. package/src/engine-components/Animation.ts +557 -557
  872. package/src/engine-components/AnimationCurve.ts +150 -150
  873. package/src/engine-components/AnimationUtils.ts +28 -28
  874. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  875. package/src/engine-components/Animator.ts +397 -397
  876. package/src/engine-components/AnimatorController.ts +1293 -1293
  877. package/src/engine-components/AudioListener.ts +92 -92
  878. package/src/engine-components/AudioSource.ts +644 -644
  879. package/src/engine-components/AvatarLoader.ts +263 -263
  880. package/src/engine-components/AxesHelper.ts +59 -59
  881. package/src/engine-components/BasicIKConstraint.ts +54 -54
  882. package/src/engine-components/BoxCollider.ts +1 -1
  883. package/src/engine-components/BoxHelperComponent.ts +114 -114
  884. package/src/engine-components/Camera.ts +719 -719
  885. package/src/engine-components/CameraUtils.ts +136 -136
  886. package/src/engine-components/CharacterController.ts +253 -253
  887. package/src/engine-components/Collider.ts +374 -374
  888. package/src/engine-components/Component.ts +1297 -1297
  889. package/src/engine-components/ContactShadows.ts +506 -506
  890. package/src/engine-components/DeleteBox.ts +62 -62
  891. package/src/engine-components/DeviceFlag.ts +46 -46
  892. package/src/engine-components/DragControls.ts +1623 -1623
  893. package/src/engine-components/DropListener.ts +713 -713
  894. package/src/engine-components/Duplicatable.ts +198 -198
  895. package/src/engine-components/EventList.ts +266 -266
  896. package/src/engine-components/EventTrigger.ts +74 -74
  897. package/src/engine-components/EventType.ts +22 -22
  898. package/src/engine-components/Fog.ts +60 -60
  899. package/src/engine-components/Gizmos.ts +56 -56
  900. package/src/engine-components/GridHelper.ts +48 -48
  901. package/src/engine-components/GroundProjection.ts +356 -356
  902. package/src/engine-components/Interactable.ts +14 -14
  903. package/src/engine-components/Joints.ts +52 -52
  904. package/src/engine-components/LODGroup.ts +153 -153
  905. package/src/engine-components/Light.ts +558 -558
  906. package/src/engine-components/LookAtConstraint.ts +25 -25
  907. package/src/engine-components/NeedleMenu.ts +84 -84
  908. package/src/engine-components/NestedGltf.ts +86 -86
  909. package/src/engine-components/Networking.ts +114 -114
  910. package/src/engine-components/OffsetConstraint.ts +60 -60
  911. package/src/engine-components/OrbitControls.ts +1074 -1074
  912. package/src/engine-components/PlayerColor.ts +103 -103
  913. package/src/engine-components/ReflectionProbe.ts +220 -220
  914. package/src/engine-components/Renderer.ts +903 -903
  915. package/src/engine-components/RendererInstancing.ts +855 -855
  916. package/src/engine-components/RendererLightmap.ts +198 -198
  917. package/src/engine-components/RigidBody.ts +526 -526
  918. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  919. package/src/engine-components/ScreenCapture.ts +592 -592
  920. package/src/engine-components/ShadowCatcher.ts +172 -172
  921. package/src/engine-components/Skybox.ts +475 -475
  922. package/src/engine-components/SmoothFollow.ts +76 -76
  923. package/src/engine-components/SpatialTrigger.ts +229 -229
  924. package/src/engine-components/SpectatorCamera.ts +787 -787
  925. package/src/engine-components/SphereCollider.ts +1 -1
  926. package/src/engine-components/SpriteRenderer.ts +468 -468
  927. package/src/engine-components/SyncedCamera.ts +220 -220
  928. package/src/engine-components/SyncedRoom.ts +380 -380
  929. package/src/engine-components/SyncedTransform.ts +383 -383
  930. package/src/engine-components/TestRunner.ts +118 -118
  931. package/src/engine-components/TransformGizmo.ts +219 -219
  932. package/src/engine-components/VideoPlayer.ts +1025 -1025
  933. package/src/engine-components/Voip.ts +363 -363
  934. package/src/engine-components/api.ts +60 -60
  935. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  936. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  937. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  938. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  939. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  940. package/src/engine-components/codegen/components.ts +217 -217
  941. package/src/engine-components/debug/LogStats.ts +21 -21
  942. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  943. package/src/engine-components/export/usdz/Extension.ts +24 -24
  944. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  945. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  946. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  947. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  948. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  949. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  950. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  951. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  952. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  953. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  954. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  955. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  956. package/src/engine-components/export/usdz/index.ts +2 -2
  957. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  958. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  959. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  960. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  961. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  962. package/src/engine-components/particlesystem/api.ts +1 -1
  963. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -57
  964. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -118
  965. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  966. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  967. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  968. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  969. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  970. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  971. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  972. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  973. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  974. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  975. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  976. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  977. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  978. package/src/engine-components/postprocessing/PostProcessingHandler.ts +573 -535
  979. package/src/engine-components/postprocessing/Volume.ts +426 -426
  980. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  981. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  982. package/src/engine-components/postprocessing/index.ts +5 -5
  983. package/src/engine-components/postprocessing/utils.ts +154 -153
  984. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  985. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  986. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  987. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  988. package/src/engine-components/timeline/index.ts +3 -3
  989. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  990. package/src/engine-components/ui/Button.ts +307 -307
  991. package/src/engine-components/ui/Canvas.ts +419 -419
  992. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  993. package/src/engine-components/ui/EventSystem.ts +854 -854
  994. package/src/engine-components/ui/Graphic.ts +275 -275
  995. package/src/engine-components/ui/Image.ts +112 -112
  996. package/src/engine-components/ui/InputField.ts +321 -321
  997. package/src/engine-components/ui/Interfaces.ts +57 -57
  998. package/src/engine-components/ui/Layout.ts +334 -334
  999. package/src/engine-components/ui/Outline.ts +13 -13
  1000. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1001. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1002. package/src/engine-components/ui/Raycaster.ts +102 -102
  1003. package/src/engine-components/ui/RectTransform.ts +375 -375
  1004. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1005. package/src/engine-components/ui/Symbols.ts +1 -1
  1006. package/src/engine-components/ui/Text.ts +578 -578
  1007. package/src/engine-components/ui/Utils.ts +113 -113
  1008. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1009. package/src/engine-components/utils/LookAt.ts +88 -88
  1010. package/src/engine-components/utils/OpenURL.ts +114 -114
  1011. package/src/engine-components/webxr/Avatar.ts +265 -265
  1012. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1013. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1014. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1015. package/src/engine-components/webxr/WebXR.ts +585 -585
  1016. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1017. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1018. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1019. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1020. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1021. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1022. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1023. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1024. package/src/engine-components/webxr/index.ts +2 -2
  1025. package/src/engine-components/webxr/types.ts +3 -3
  1026. package/src/engine-components-experimental/Presentation.ts +12 -12
  1027. package/src/engine-components-experimental/api.ts +4 -4
  1028. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1029. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1030. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1031. package/src/engine-schemes/README.md +1 -1
  1032. package/src/engine-schemes/api.ts +12 -12
  1033. package/src/engine-schemes/dist/api.js +17 -0
  1034. package/src/engine-schemes/dist/api.js.meta +7 -0
  1035. package/src/engine-schemes/dist/schemes.js +25 -0
  1036. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1038. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1040. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/transform.js +46 -0
  1042. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec2.js +32 -0
  1044. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec3.js +36 -0
  1046. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec4.js +40 -0
  1048. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1050. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1051. package/src/engine-schemes/schemes.ts +28 -28
  1052. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1053. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1054. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1055. package/src/engine-schemes/transform.ts +50 -50
  1056. package/src/engine-schemes/transforms.fbs +25 -25
  1057. package/src/engine-schemes/vec.fbs +19 -19
  1058. package/src/engine-schemes/vec2.ts +33 -33
  1059. package/src/engine-schemes/vec3.ts +38 -38
  1060. package/src/engine-schemes/vec4.ts +43 -43
  1061. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1062. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1063. package/src/include/draco/draco_decoder.js +34 -34
  1064. package/src/include/ktx2/basis_transcoder.js +21 -21
  1065. package/src/include/needle/arial-msdf.json +1471 -1471
  1066. package/src/include/three/DragControls.js +231 -231
  1067. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1068. package/src/needle-engine.ts +70 -70
  1069. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
@@ -1,636 +1,636 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { AudioLoader, PositionalAudio } from "three";
8
- import { PositionalAudioHelper } from 'three/examples/jsm/helpers/PositionalAudioHelper.js';
9
- import { isDevEnvironment } from "../engine/debug/index.js";
10
- import { Application, ApplicationEvents } from "../engine/engine_application.js";
11
- import { findObjectOfType } from "../engine/engine_components.js";
12
- import { Mathf } from "../engine/engine_math.js";
13
- import { serializable } from "../engine/engine_serialization_decorator.js";
14
- import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
15
- import { AudioListener } from "./AudioListener.js";
16
- import { Behaviour } from "./Component.js";
17
- const debug = getParam("debugaudio");
18
- /**
19
- * Defines how audio volume attenuates over distance from the listener.
20
- */
21
- export var AudioRolloffMode;
22
- (function (AudioRolloffMode) {
23
- /**
24
- * Logarithmic rolloff provides a natural, real-world attenuation where volume decreases
25
- * exponentially with distance.
26
- */
27
- AudioRolloffMode[AudioRolloffMode["Logarithmic"] = 0] = "Logarithmic";
28
- /**
29
- * Linear rolloff provides a straightforward volume reduction that decreases at a constant
30
- * rate with distance.
31
- */
32
- AudioRolloffMode[AudioRolloffMode["Linear"] = 1] = "Linear";
33
- /**
34
- * Custom rolloff allows for defining specialized distance-based attenuation curves.
35
- * Note: Custom rolloff is not fully implemented in this version.
36
- */
37
- AudioRolloffMode[AudioRolloffMode["Custom"] = 2] = "Custom";
38
- })(AudioRolloffMode || (AudioRolloffMode = {}));
39
- /**
40
- * Plays audio clips in the scene, with support for spatial positioning.
41
- *
42
- * The AudioSource component can play audio files or media streams with
43
- * options for spatial blending, volume control, looping, and more.
44
- *
45
- * When a page loses visibility (tab becomes inactive), audio will automatically
46
- * pause unless {@link playInBackground} is set to true. On mobile devices, audio always
47
- * pauses regardless of this setting. When the page becomes visible again,
48
- * previously playing audio will resume.
49
- *
50
- * AudioSource also responds to application mute state changes. When the application
51
- * is muted, the volume is set to 0. When unmuted, the volume
52
- * returns to its previous value.
53
- *
54
- * @category Multimedia
55
- * @group Components
56
- */
57
- export class AudioSource extends Behaviour {
58
- /**
59
- * Checks if the user has interacted with the page to allow audio playback.
60
- * Audio playback often requires a user gesture first due to browser autoplay policies.
61
- * This is the same as calling {@link Application.userInteractionRegistered}.
62
- *
63
- * @returns Whether user interaction has been registered to allow audio playback
64
- */
65
- static get userInteractionRegistered() {
66
- return Application.userInteractionRegistered;
67
- }
68
- /**
69
- * Registers a callback that will be executed once the user has interacted with the page,
70
- * allowing audio playback to begin.
71
- * This is the same as calling {@link Application.registerWaitForInteraction}.
72
- *
73
- * @param cb - The callback function to execute when user interaction is registered
74
- */
75
- static registerWaitForAllowAudio(cb) {
76
- Application.registerWaitForInteraction(cb);
77
- }
78
- /**
79
- * The audio clip to play. Can be a URL string pointing to an audio file or a {@link MediaStream} object.
80
- */
81
- clip = "";
82
- /**
83
- * When true, the audio will automatically start playing when the component is enabled.
84
- * When false, you must call play() manually to start audio playback.
85
- * @default false
86
- */
87
- playOnAwake = false;
88
- /**
89
- * When true, the audio clip will be loaded during initialization rather than when play() is called.
90
- * This can reduce playback delay but increases initial loading time.
91
- * @default true
92
- */
93
- preload = true;
94
- /**
95
- * When true, audio will continue playing when the browser tab loses focus.
96
- * When false, audio will pause when the tab is minimized or not active.
97
- * @default true
98
- */
99
- playInBackground = true;
100
- /**
101
- * Indicates whether the audio is currently playing.
102
- *
103
- * @returns True if the audio is playing, false otherwise
104
- */
105
- get isPlaying() { return this.sound?.isPlaying ?? false; }
106
- /**
107
- * The total duration of the current audio clip in seconds.
108
- *
109
- * @returns Duration in seconds or undefined if no clip is loaded
110
- */
111
- get duration() {
112
- return this.sound?.buffer?.duration;
113
- }
114
- /**
115
- * The current playback position as a normalized value between 0 and 1.
116
- * Can be set to seek to a specific position in the audio.
117
- */
118
- get time01() {
119
- const duration = this.duration;
120
- if (duration && this.sound) {
121
- return this.sound?.context.currentTime / duration;
122
- }
123
- return 0;
124
- }
125
- set time01(val) {
126
- const duration = this.duration;
127
- if (duration && this.sound) {
128
- this.time = val * duration;
129
- }
130
- }
131
- /**
132
- * The current playback position in seconds.
133
- * Can be set to seek to a specific time in the audio.
134
- */
135
- get time() { return this.sound?.source ? (this.sound.source?.context.currentTime - this._lastContextTime + this.sound.offset) : 0; }
136
- set time(val) {
137
- if (this.sound) {
138
- if (val === this.sound.offset)
139
- return;
140
- const wasPlaying = this.isPlaying;
141
- this.stop();
142
- this.sound.offset = val;
143
- if (wasPlaying)
144
- this.play();
145
- }
146
- }
147
- /**
148
- * When true, the audio will repeat after reaching the end.
149
- * When false, audio will play once and stop.
150
- * @default false
151
- */
152
- get loop() {
153
- if (this.sound)
154
- this._loop = this.sound.getLoop();
155
- return this._loop;
156
- }
157
- set loop(val) {
158
- this._loop = val;
159
- if (this.sound)
160
- this.sound.setLoop(val);
161
- }
162
- /**
163
- * Controls how the audio is positioned in space.
164
- * Values range from 0 (2D, non-positional) to 1 (fully 3D positioned).
165
- * Note: 2D playback is not fully supported in the current implementation.
166
- */
167
- get spatialBlend() {
168
- return this._spatialBlend;
169
- }
170
- set spatialBlend(val) {
171
- if (val === this._spatialBlend)
172
- return;
173
- this._spatialBlend = val;
174
- this._needUpdateSpatialDistanceSettings = true;
175
- }
176
- /**
177
- * The minimum distance from the audio source at which the volume starts to attenuate.
178
- * Within this radius, the audio plays at full volume regardless of distance.
179
- */
180
- get minDistance() {
181
- return this._minDistance;
182
- }
183
- set minDistance(val) {
184
- if (this._minDistance === val)
185
- return;
186
- this._minDistance = val;
187
- this._needUpdateSpatialDistanceSettings = true;
188
- }
189
- /**
190
- * The maximum distance from the audio source beyond which the volume no longer decreases.
191
- * This defines the outer limit of the attenuation curve.
192
- */
193
- get maxDistance() {
194
- return this._maxDistance;
195
- }
196
- set maxDistance(val) {
197
- if (this._maxDistance === val)
198
- return;
199
- this._maxDistance = val;
200
- this._needUpdateSpatialDistanceSettings = true;
201
- }
202
- _spatialBlend = 0;
203
- _minDistance = 1;
204
- _maxDistance = 100;
205
- /**
206
- * Controls the overall volume/loudness of the audio.
207
- * Values range from 0 (silent) to 1 (full volume).
208
- * @default 1
209
- */
210
- get volume() { return this._volume; }
211
- set volume(val) {
212
- this._volume = val;
213
- if (this.sound && !this.context.application.muted) {
214
- if (debug)
215
- console.log(this.name, "audio set volume", val);
216
- this.sound.setVolume(val);
217
- }
218
- }
219
- _volume = 1;
220
- /**
221
- * Controls the playback rate (speed) of the audio.
222
- * Values greater than 1 increase speed, values less than 1 decrease it.
223
- * This affects both speed and pitch of the audio.
224
- * @default 1
225
- */
226
- set pitch(val) {
227
- if (this.sound)
228
- this.sound.setPlaybackRate(val);
229
- }
230
- get pitch() {
231
- return this.sound ? this.sound.getPlaybackRate() : 1;
232
- }
233
- /**
234
- * Determines how audio volume decreases with distance from the listener.
235
- * @default AudioRolloffMode.Logarithmic
236
- * @see {@link AudioRolloffMode}
237
- */
238
- rollOffMode = 0;
239
- _loop = false;
240
- sound = null;
241
- helper = null;
242
- wasPlaying = false;
243
- audioLoader = null;
244
- shouldPlay = false;
245
- // set this from audio context time, used to set clip offset when setting "time" property
246
- // there is maybe a better way to set a audio clip current time?!
247
- _lastClipStartedLoading = null;
248
- _audioElement = null;
249
- /**
250
- * Returns the underlying {@link PositionalAudio} object, creating it if necessary.
251
- * The audio source needs a user interaction to be initialized due to browser autoplay policies.
252
- *
253
- * @returns The three.js PositionalAudio object or null if unavailable
254
- */
255
- get Sound() {
256
- if (!this.sound && AudioSource.userInteractionRegistered) {
257
- // Get or create an audiolistener in the scene
258
- let listener = this.gameObject.getComponent(AudioListener) // AudioListener on AudioSource?
259
- ?? this.context.mainCamera.getComponent(AudioListener) // AudioListener on current main camera?
260
- ?? findObjectOfType(AudioListener, this.context, false); // Active AudioListener in scene?
261
- if (!listener && this.context.mainCamera)
262
- listener = this.context.mainCamera.addComponent(AudioListener);
263
- if (listener?.listener) {
264
- this.sound = new PositionalAudio(listener.listener);
265
- this.gameObject?.add(this.sound);
266
- // this._listener = listener;
267
- // this._originalSoundMatrixWorldFunction = this.sound.updateMatrixWorld;
268
- // this.sound.updateMatrixWorld = this._onSoundMatrixWorld;
269
- }
270
- else if (debug)
271
- console.warn("No audio listener found in scene - can not play audio");
272
- }
273
- return this.sound;
274
- }
275
- // This is a hacky workaround to get the PositionalAudio behave like a 2D audio source
276
- // private _listener: AudioListener | null = null;
277
- // private _originalSoundMatrixWorldFunction: Function | null = null;
278
- // private _onSoundMatrixWorld = (force: boolean) => {
279
- // if (this._spatialBlend > .05) {
280
- // if (this._originalSoundMatrixWorldFunction) {
281
- // this._originalSoundMatrixWorldFunction.call(this.sound, force);
282
- // }
283
- // }
284
- // else {
285
- // // we use another object's matrix world function (but bound to the positional audio)
286
- // // this is just a little trick to prevent calling the PositionalAudio's updateMatrixWorld function
287
- // this.gameObject.updateMatrixWorld?.call(this.sound, force);
288
- // if (this.sound && this._listener) {
289
- // this.sound.gain.connect(this._listener.listener.getInput());
290
- // // const pos = getTempVector().setFromMatrixPosition(this._listener.gameObject.matrixWorld);
291
- // // const ctx = this.sound.context;
292
- // // const delay = this._listener.listener.timeDelta;
293
- // // const time = ctx.currentTime ;
294
- // // this.sound.panner.positionX.setValueAtTime(pos.x, time);
295
- // // this.sound.panner.positionY.setValueAtTime(pos.y, time);
296
- // // this.sound.panner.positionZ.setValueAtTime(pos.z, time);
297
- // // this.sound.panner.orientationX.setValueAtTime(0, time);
298
- // // this.sound.panner.orientationY.setValueAtTime(0, time);
299
- // // this.sound.panner.orientationZ.setValueAtTime(-1, time);
300
- // }
301
- // }
302
- // }
303
- /**
304
- * Indicates whether the audio source is queued to play when possible.
305
- * This may be true before user interaction has been registered.
306
- *
307
- * @returns Whether the audio source intends to play
308
- */
309
- get ShouldPlay() { return this.shouldPlay; }
310
- /**
311
- * Returns the Web Audio API context associated with this audio source.
312
- *
313
- * @returns The {@link AudioContext} or null if not available
314
- */
315
- get audioContext() {
316
- return this.sound?.context;
317
- }
318
- /** @internal */
319
- awake() {
320
- if (debug)
321
- console.log("[AudioSource]", this);
322
- this.audioLoader = new AudioLoader();
323
- if (this.playOnAwake)
324
- this.shouldPlay = true;
325
- if (this.preload) {
326
- if (typeof this.clip === "string") {
327
- this.audioLoader.load(this.clip, this.createAudio, () => { }, console.error);
328
- }
329
- }
330
- }
331
- /** @internal */
332
- onEnable() {
333
- if (this.sound)
334
- this.gameObject.add(this.sound);
335
- if (!AudioSource.userInteractionRegistered) {
336
- AudioSource.registerWaitForAllowAudio(() => {
337
- if (this.enabled && !this.destroyed && this.shouldPlay)
338
- this.onNewClip(this.clip);
339
- });
340
- }
341
- else if (this.playOnAwake && this.context.application.isVisible) {
342
- this.play();
343
- }
344
- globalThis.addEventListener('visibilitychange', this.onVisibilityChanged);
345
- this.context.application.addEventListener(ApplicationEvents.MuteChanged, this.onApplicationMuteChanged);
346
- }
347
- /** @internal */
348
- onDisable() {
349
- globalThis.removeEventListener('visibilitychange', this.onVisibilityChanged);
350
- this.context.application.removeEventListener(ApplicationEvents.MuteChanged, this.onApplicationMuteChanged);
351
- this.pause();
352
- }
353
- onVisibilityChanged = () => {
354
- switch (document.visibilityState) {
355
- case "hidden":
356
- if (this.playInBackground === false || DeviceUtilities.isMobileDevice()) {
357
- this.wasPlaying = this.isPlaying;
358
- if (this.isPlaying) {
359
- this.pause();
360
- }
361
- }
362
- break;
363
- case "visible":
364
- if (debug)
365
- console.log("visible", this.enabled, this.playOnAwake, !this.isPlaying, AudioSource.userInteractionRegistered, this.wasPlaying);
366
- if (this.enabled && this.playOnAwake && !this.isPlaying && AudioSource.userInteractionRegistered && this.wasPlaying) {
367
- this.play();
368
- }
369
- break;
370
- }
371
- };
372
- onApplicationMuteChanged = () => {
373
- if (this.context.application.muted)
374
- this.sound?.setVolume(0);
375
- else
376
- this.sound?.setVolume(this.volume);
377
- };
378
- createAudio = (buffer) => {
379
- if (this.destroyed) {
380
- if (debug)
381
- console.warn("AudioSource destroyed, not creating audio", this.name);
382
- return;
383
- }
384
- if (debug)
385
- console.log("AudioBuffer finished loading", buffer);
386
- const sound = this.Sound;
387
- if (!sound) {
388
- if (debug)
389
- console.warn("Failed getting sound?", this.name);
390
- return;
391
- }
392
- if (sound.isPlaying)
393
- sound.stop();
394
- if (buffer)
395
- sound.setBuffer(buffer);
396
- sound.loop = this._loop;
397
- if (this.context.application.muted)
398
- sound.setVolume(0);
399
- else
400
- sound.setVolume(this.volume);
401
- sound.autoplay = this.shouldPlay && AudioSource.userInteractionRegistered;
402
- this.applySpatialDistanceSettings();
403
- if (sound.isPlaying)
404
- sound.stop();
405
- // const panner = sound.panner;
406
- // panner.coneOuterGain = 1;
407
- // sound.setDirectionalCone(360, 360, 1);
408
- // const src = sound.context.createBufferSource();
409
- // src.buffer = sound.buffer;
410
- // src.connect(sound.panner);
411
- // src.start(this.audioContext?.currentTime);
412
- // const gain = sound.context.createGain();
413
- // gain.gain.value = 1 - this.spatialBlend;
414
- // src.connect(gain);
415
- // make sure we only play the sound if the user has interacted with the page
416
- AudioSource.registerWaitForAllowAudio(this.__onAllowAudioCallback);
417
- };
418
- __onAllowAudioCallback = () => {
419
- if (this.shouldPlay)
420
- this.play();
421
- };
422
- applySpatialDistanceSettings() {
423
- const sound = this.sound;
424
- if (!sound)
425
- return;
426
- this._needUpdateSpatialDistanceSettings = false;
427
- const dist = Mathf.lerp(10 * this._maxDistance / Math.max(0.0001, this.spatialBlend), this._minDistance, this.spatialBlend);
428
- if (debug)
429
- console.log(this.name, this._minDistance, this._maxDistance, this.spatialBlend, "Ref distance=" + dist);
430
- sound.setRefDistance(dist);
431
- sound.setMaxDistance(Math.max(0.01, this._maxDistance));
432
- // sound.setRolloffFactor(this.spatialBlend);
433
- // sound.panner.positionZ.automationRate
434
- // https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel
435
- switch (this.rollOffMode) {
436
- case AudioRolloffMode.Logarithmic:
437
- sound.setDistanceModel('exponential');
438
- break;
439
- case AudioRolloffMode.Linear:
440
- sound.setDistanceModel('linear');
441
- break;
442
- case AudioRolloffMode.Custom:
443
- console.warn("Custom rolloff for AudioSource is not supported: " + this.name);
444
- break;
445
- }
446
- if (this.spatialBlend > 0) {
447
- if (debug && !this.helper) {
448
- this.helper = new PositionalAudioHelper(sound, sound.getRefDistance());
449
- sound.add(this.helper);
450
- }
451
- }
452
- else if (this.helper && this.helper.parent) {
453
- this.helper.removeFromParent();
454
- }
455
- }
456
- async onNewClip(clip) {
457
- if (clip)
458
- this.clip = clip;
459
- if (typeof clip === "string") {
460
- if (debug)
461
- console.log(clip);
462
- if (clip.endsWith(".mp3") || clip.endsWith(".wav")) {
463
- if (!this.audioLoader)
464
- this.audioLoader = new AudioLoader();
465
- this.shouldPlay = true;
466
- if (this._lastClipStartedLoading === clip) {
467
- if (debug)
468
- console.log("Is currently loading:", this._lastClipStartedLoading, this);
469
- return;
470
- }
471
- this._lastClipStartedLoading = clip;
472
- if (debug)
473
- console.log("load audio", clip);
474
- const buffer = await this.audioLoader.loadAsync(clip).catch(console.error);
475
- if (this.destroyed)
476
- return;
477
- if (this._lastClipStartedLoading === clip)
478
- this._lastClipStartedLoading = null;
479
- if (buffer)
480
- this.createAudio(buffer);
481
- }
482
- else
483
- console.warn("Unsupported audio clip type", clip);
484
- }
485
- else {
486
- this.shouldPlay = true;
487
- this.createAudio();
488
- }
489
- }
490
- /**
491
- * Plays the audio clip or media stream.
492
- * If no argument is provided, plays the currently assigned clip.
493
- *
494
- * @param clip - Optional audio clip or {@link MediaStream} to play
495
- */
496
- play(clip = undefined) {
497
- // use audio source's clip when no clip is passed in
498
- if (!clip && this.clip)
499
- clip = this.clip;
500
- // We only support strings and media stream
501
- // TODO: maybe we should return here if an invalid value is passed in
502
- if (clip !== undefined && typeof clip !== "string" && !(clip instanceof MediaStream)) {
503
- if (isDevEnvironment())
504
- console.warn("Called play on AudioSource with unknown argument type:", clip + "\nUsing the assigned clip instead:", this.clip);
505
- // e.g. when a AudioSource.Play is called from SpatialTrigger onEnter this event is called with the TriggerReceiver... to still make this work we *re-use* our already assigned clip. Because otherwise calling `play` would not play the clip...
506
- clip = this.clip;
507
- }
508
- // Check if we need to call load first
509
- let needsLoading = !this.sound || (clip && clip !== this.clip);
510
- if (typeof clip === "string" && !this.audioLoader)
511
- needsLoading = true;
512
- if (clip instanceof MediaStream || typeof clip === "string")
513
- this.clip = clip;
514
- if (needsLoading) {
515
- this.shouldPlay = true;
516
- this.onNewClip(clip);
517
- return;
518
- }
519
- this.shouldPlay = true;
520
- this._hasEnded = false;
521
- if (debug)
522
- console.log("play", this.sound?.getVolume(), this.sound);
523
- if (this.sound && !this.sound.isPlaying) {
524
- const muted = this.context.application.muted;
525
- if (muted)
526
- this.sound.setVolume(0);
527
- this.gameObject?.add(this.sound);
528
- if (this.clip instanceof MediaStream) {
529
- // We have to set the audio element source to the mediastream as well
530
- // otherwise it will not play for some reason...
531
- this.sound.setMediaStreamSource(this.clip);
532
- if (!this._audioElement) {
533
- this._audioElement = document.createElement('audio');
534
- this._audioElement.style.display = "none";
535
- }
536
- if (!this._audioElement.parentNode)
537
- this.context.domElement.shadowRoot?.append(this._audioElement);
538
- this._audioElement.srcObject = this.clip;
539
- this._audioElement.autoplay = false;
540
- }
541
- else {
542
- if (this._audioElement)
543
- this._audioElement.remove();
544
- this.sound.play(muted ? .1 : 0);
545
- }
546
- }
547
- }
548
- /**
549
- * Pauses audio playback while maintaining the current position.
550
- * Use play() to resume from the paused position.
551
- */
552
- pause() {
553
- if (debug)
554
- console.log("Pause", this);
555
- this._hasEnded = true;
556
- this.shouldPlay = false;
557
- if (this.sound && this.sound.isPlaying && this.sound.source) {
558
- this._lastContextTime = this.sound?.context.currentTime;
559
- this.sound.pause();
560
- }
561
- this._audioElement?.remove();
562
- }
563
- /**
564
- * Stops audio playback completely and resets the playback position to the beginning.
565
- * Unlike pause(), calling play() after stop() will start from the beginning.
566
- */
567
- stop() {
568
- if (debug)
569
- console.log("Pause", this);
570
- this._hasEnded = true;
571
- this.shouldPlay = false;
572
- if (this.sound && this.sound.source) {
573
- this._lastContextTime = this.sound?.context.currentTime;
574
- if (debug)
575
- console.log(this._lastContextTime);
576
- this.sound.stop();
577
- }
578
- this._audioElement?.remove();
579
- }
580
- _lastContextTime = 0;
581
- _hasEnded = true;
582
- _needUpdateSpatialDistanceSettings = false;
583
- /** @internal */
584
- update() {
585
- if (this.helper) {
586
- if (this.isPlaying)
587
- this.helper.update();
588
- this.helper.visible = this.isPlaying;
589
- }
590
- if (this._needUpdateSpatialDistanceSettings) {
591
- this.applySpatialDistanceSettings();
592
- }
593
- if (this.sound && !this.sound.isPlaying && this.shouldPlay && !this._hasEnded) {
594
- this._hasEnded = true;
595
- if (debug)
596
- console.log("Audio clip ended", this.clip);
597
- this.dispatchEvent(new CustomEvent("ended", { detail: this }));
598
- }
599
- // this.gameObject.position.x = Math.sin(time.time) * 2;
600
- // this.gameObject.position.z = Math.cos(time.time * .5) * 2;
601
- }
602
- }
603
- __decorate([
604
- serializable(URL)
605
- ], AudioSource.prototype, "clip", void 0);
606
- __decorate([
607
- serializable()
608
- ], AudioSource.prototype, "playOnAwake", void 0);
609
- __decorate([
610
- serializable()
611
- ], AudioSource.prototype, "preload", void 0);
612
- __decorate([
613
- serializable()
614
- ], AudioSource.prototype, "playInBackground", void 0);
615
- __decorate([
616
- serializable()
617
- ], AudioSource.prototype, "loop", null);
618
- __decorate([
619
- serializable()
620
- ], AudioSource.prototype, "spatialBlend", null);
621
- __decorate([
622
- serializable()
623
- ], AudioSource.prototype, "minDistance", null);
624
- __decorate([
625
- serializable()
626
- ], AudioSource.prototype, "maxDistance", null);
627
- __decorate([
628
- serializable()
629
- ], AudioSource.prototype, "volume", null);
630
- __decorate([
631
- serializable()
632
- ], AudioSource.prototype, "pitch", null);
633
- __decorate([
634
- serializable()
635
- ], AudioSource.prototype, "rollOffMode", void 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { AudioLoader, PositionalAudio } from "three";
8
+ import { PositionalAudioHelper } from 'three/examples/jsm/helpers/PositionalAudioHelper.js';
9
+ import { isDevEnvironment } from "../engine/debug/index.js";
10
+ import { Application, ApplicationEvents } from "../engine/engine_application.js";
11
+ import { findObjectOfType } from "../engine/engine_components.js";
12
+ import { Mathf } from "../engine/engine_math.js";
13
+ import { serializable } from "../engine/engine_serialization_decorator.js";
14
+ import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
15
+ import { AudioListener } from "./AudioListener.js";
16
+ import { Behaviour } from "./Component.js";
17
+ const debug = getParam("debugaudio");
18
+ /**
19
+ * Defines how audio volume attenuates over distance from the listener.
20
+ */
21
+ export var AudioRolloffMode;
22
+ (function (AudioRolloffMode) {
23
+ /**
24
+ * Logarithmic rolloff provides a natural, real-world attenuation where volume decreases
25
+ * exponentially with distance.
26
+ */
27
+ AudioRolloffMode[AudioRolloffMode["Logarithmic"] = 0] = "Logarithmic";
28
+ /**
29
+ * Linear rolloff provides a straightforward volume reduction that decreases at a constant
30
+ * rate with distance.
31
+ */
32
+ AudioRolloffMode[AudioRolloffMode["Linear"] = 1] = "Linear";
33
+ /**
34
+ * Custom rolloff allows for defining specialized distance-based attenuation curves.
35
+ * Note: Custom rolloff is not fully implemented in this version.
36
+ */
37
+ AudioRolloffMode[AudioRolloffMode["Custom"] = 2] = "Custom";
38
+ })(AudioRolloffMode || (AudioRolloffMode = {}));
39
+ /**
40
+ * Plays audio clips in the scene, with support for spatial positioning.
41
+ *
42
+ * The AudioSource component can play audio files or media streams with
43
+ * options for spatial blending, volume control, looping, and more.
44
+ *
45
+ * When a page loses visibility (tab becomes inactive), audio will automatically
46
+ * pause unless {@link playInBackground} is set to true. On mobile devices, audio always
47
+ * pauses regardless of this setting. When the page becomes visible again,
48
+ * previously playing audio will resume.
49
+ *
50
+ * AudioSource also responds to application mute state changes. When the application
51
+ * is muted, the volume is set to 0. When unmuted, the volume
52
+ * returns to its previous value.
53
+ *
54
+ * @category Multimedia
55
+ * @group Components
56
+ */
57
+ export class AudioSource extends Behaviour {
58
+ /**
59
+ * Checks if the user has interacted with the page to allow audio playback.
60
+ * Audio playback often requires a user gesture first due to browser autoplay policies.
61
+ * This is the same as calling {@link Application.userInteractionRegistered}.
62
+ *
63
+ * @returns Whether user interaction has been registered to allow audio playback
64
+ */
65
+ static get userInteractionRegistered() {
66
+ return Application.userInteractionRegistered;
67
+ }
68
+ /**
69
+ * Registers a callback that will be executed once the user has interacted with the page,
70
+ * allowing audio playback to begin.
71
+ * This is the same as calling {@link Application.registerWaitForInteraction}.
72
+ *
73
+ * @param cb - The callback function to execute when user interaction is registered
74
+ */
75
+ static registerWaitForAllowAudio(cb) {
76
+ Application.registerWaitForInteraction(cb);
77
+ }
78
+ /**
79
+ * The audio clip to play. Can be a URL string pointing to an audio file or a {@link MediaStream} object.
80
+ */
81
+ clip = "";
82
+ /**
83
+ * When true, the audio will automatically start playing when the component is enabled.
84
+ * When false, you must call play() manually to start audio playback.
85
+ * @default false
86
+ */
87
+ playOnAwake = false;
88
+ /**
89
+ * When true, the audio clip will be loaded during initialization rather than when play() is called.
90
+ * This can reduce playback delay but increases initial loading time.
91
+ * @default true
92
+ */
93
+ preload = true;
94
+ /**
95
+ * When true, audio will continue playing when the browser tab loses focus.
96
+ * When false, audio will pause when the tab is minimized or not active.
97
+ * @default true
98
+ */
99
+ playInBackground = true;
100
+ /**
101
+ * Indicates whether the audio is currently playing.
102
+ *
103
+ * @returns True if the audio is playing, false otherwise
104
+ */
105
+ get isPlaying() { return this.sound?.isPlaying ?? false; }
106
+ /**
107
+ * The total duration of the current audio clip in seconds.
108
+ *
109
+ * @returns Duration in seconds or undefined if no clip is loaded
110
+ */
111
+ get duration() {
112
+ return this.sound?.buffer?.duration;
113
+ }
114
+ /**
115
+ * The current playback position as a normalized value between 0 and 1.
116
+ * Can be set to seek to a specific position in the audio.
117
+ */
118
+ get time01() {
119
+ const duration = this.duration;
120
+ if (duration && this.sound) {
121
+ return this.sound?.context.currentTime / duration;
122
+ }
123
+ return 0;
124
+ }
125
+ set time01(val) {
126
+ const duration = this.duration;
127
+ if (duration && this.sound) {
128
+ this.time = val * duration;
129
+ }
130
+ }
131
+ /**
132
+ * The current playback position in seconds.
133
+ * Can be set to seek to a specific time in the audio.
134
+ */
135
+ get time() { return this.sound?.source ? (this.sound.source?.context.currentTime - this._lastContextTime + this.sound.offset) : 0; }
136
+ set time(val) {
137
+ if (this.sound) {
138
+ if (val === this.sound.offset)
139
+ return;
140
+ const wasPlaying = this.isPlaying;
141
+ this.stop();
142
+ this.sound.offset = val;
143
+ if (wasPlaying)
144
+ this.play();
145
+ }
146
+ }
147
+ /**
148
+ * When true, the audio will repeat after reaching the end.
149
+ * When false, audio will play once and stop.
150
+ * @default false
151
+ */
152
+ get loop() {
153
+ if (this.sound)
154
+ this._loop = this.sound.getLoop();
155
+ return this._loop;
156
+ }
157
+ set loop(val) {
158
+ this._loop = val;
159
+ if (this.sound)
160
+ this.sound.setLoop(val);
161
+ }
162
+ /**
163
+ * Controls how the audio is positioned in space.
164
+ * Values range from 0 (2D, non-positional) to 1 (fully 3D positioned).
165
+ * Note: 2D playback is not fully supported in the current implementation.
166
+ */
167
+ get spatialBlend() {
168
+ return this._spatialBlend;
169
+ }
170
+ set spatialBlend(val) {
171
+ if (val === this._spatialBlend)
172
+ return;
173
+ this._spatialBlend = val;
174
+ this._needUpdateSpatialDistanceSettings = true;
175
+ }
176
+ /**
177
+ * The minimum distance from the audio source at which the volume starts to attenuate.
178
+ * Within this radius, the audio plays at full volume regardless of distance.
179
+ */
180
+ get minDistance() {
181
+ return this._minDistance;
182
+ }
183
+ set minDistance(val) {
184
+ if (this._minDistance === val)
185
+ return;
186
+ this._minDistance = val;
187
+ this._needUpdateSpatialDistanceSettings = true;
188
+ }
189
+ /**
190
+ * The maximum distance from the audio source beyond which the volume no longer decreases.
191
+ * This defines the outer limit of the attenuation curve.
192
+ */
193
+ get maxDistance() {
194
+ return this._maxDistance;
195
+ }
196
+ set maxDistance(val) {
197
+ if (this._maxDistance === val)
198
+ return;
199
+ this._maxDistance = val;
200
+ this._needUpdateSpatialDistanceSettings = true;
201
+ }
202
+ _spatialBlend = 0;
203
+ _minDistance = 1;
204
+ _maxDistance = 100;
205
+ /**
206
+ * Controls the overall volume/loudness of the audio.
207
+ * Values range from 0 (silent) to 1 (full volume).
208
+ * @default 1
209
+ */
210
+ get volume() { return this._volume; }
211
+ set volume(val) {
212
+ this._volume = val;
213
+ if (this.sound && !this.context.application.muted) {
214
+ if (debug)
215
+ console.log(this.name, "audio set volume", val);
216
+ this.sound.setVolume(val);
217
+ }
218
+ }
219
+ _volume = 1;
220
+ /**
221
+ * Controls the playback rate (speed) of the audio.
222
+ * Values greater than 1 increase speed, values less than 1 decrease it.
223
+ * This affects both speed and pitch of the audio.
224
+ * @default 1
225
+ */
226
+ set pitch(val) {
227
+ if (this.sound)
228
+ this.sound.setPlaybackRate(val);
229
+ }
230
+ get pitch() {
231
+ return this.sound ? this.sound.getPlaybackRate() : 1;
232
+ }
233
+ /**
234
+ * Determines how audio volume decreases with distance from the listener.
235
+ * @default AudioRolloffMode.Logarithmic
236
+ * @see {@link AudioRolloffMode}
237
+ */
238
+ rollOffMode = 0;
239
+ _loop = false;
240
+ sound = null;
241
+ helper = null;
242
+ wasPlaying = false;
243
+ audioLoader = null;
244
+ shouldPlay = false;
245
+ // set this from audio context time, used to set clip offset when setting "time" property
246
+ // there is maybe a better way to set a audio clip current time?!
247
+ _lastClipStartedLoading = null;
248
+ _audioElement = null;
249
+ /**
250
+ * Returns the underlying {@link PositionalAudio} object, creating it if necessary.
251
+ * The audio source needs a user interaction to be initialized due to browser autoplay policies.
252
+ *
253
+ * @returns The three.js PositionalAudio object or null if unavailable
254
+ */
255
+ get Sound() {
256
+ if (!this.sound && AudioSource.userInteractionRegistered) {
257
+ // Get or create an audiolistener in the scene
258
+ let listener = this.gameObject.getComponent(AudioListener) // AudioListener on AudioSource?
259
+ ?? this.context.mainCamera.getComponent(AudioListener) // AudioListener on current main camera?
260
+ ?? findObjectOfType(AudioListener, this.context, false); // Active AudioListener in scene?
261
+ if (!listener && this.context.mainCamera)
262
+ listener = this.context.mainCamera.addComponent(AudioListener);
263
+ if (listener?.listener) {
264
+ this.sound = new PositionalAudio(listener.listener);
265
+ this.gameObject?.add(this.sound);
266
+ // this._listener = listener;
267
+ // this._originalSoundMatrixWorldFunction = this.sound.updateMatrixWorld;
268
+ // this.sound.updateMatrixWorld = this._onSoundMatrixWorld;
269
+ }
270
+ else if (debug)
271
+ console.warn("No audio listener found in scene - can not play audio");
272
+ }
273
+ return this.sound;
274
+ }
275
+ // This is a hacky workaround to get the PositionalAudio behave like a 2D audio source
276
+ // private _listener: AudioListener | null = null;
277
+ // private _originalSoundMatrixWorldFunction: Function | null = null;
278
+ // private _onSoundMatrixWorld = (force: boolean) => {
279
+ // if (this._spatialBlend > .05) {
280
+ // if (this._originalSoundMatrixWorldFunction) {
281
+ // this._originalSoundMatrixWorldFunction.call(this.sound, force);
282
+ // }
283
+ // }
284
+ // else {
285
+ // // we use another object's matrix world function (but bound to the positional audio)
286
+ // // this is just a little trick to prevent calling the PositionalAudio's updateMatrixWorld function
287
+ // this.gameObject.updateMatrixWorld?.call(this.sound, force);
288
+ // if (this.sound && this._listener) {
289
+ // this.sound.gain.connect(this._listener.listener.getInput());
290
+ // // const pos = getTempVector().setFromMatrixPosition(this._listener.gameObject.matrixWorld);
291
+ // // const ctx = this.sound.context;
292
+ // // const delay = this._listener.listener.timeDelta;
293
+ // // const time = ctx.currentTime ;
294
+ // // this.sound.panner.positionX.setValueAtTime(pos.x, time);
295
+ // // this.sound.panner.positionY.setValueAtTime(pos.y, time);
296
+ // // this.sound.panner.positionZ.setValueAtTime(pos.z, time);
297
+ // // this.sound.panner.orientationX.setValueAtTime(0, time);
298
+ // // this.sound.panner.orientationY.setValueAtTime(0, time);
299
+ // // this.sound.panner.orientationZ.setValueAtTime(-1, time);
300
+ // }
301
+ // }
302
+ // }
303
+ /**
304
+ * Indicates whether the audio source is queued to play when possible.
305
+ * This may be true before user interaction has been registered.
306
+ *
307
+ * @returns Whether the audio source intends to play
308
+ */
309
+ get ShouldPlay() { return this.shouldPlay; }
310
+ /**
311
+ * Returns the Web Audio API context associated with this audio source.
312
+ *
313
+ * @returns The {@link AudioContext} or null if not available
314
+ */
315
+ get audioContext() {
316
+ return this.sound?.context;
317
+ }
318
+ /** @internal */
319
+ awake() {
320
+ if (debug)
321
+ console.log("[AudioSource]", this);
322
+ this.audioLoader = new AudioLoader();
323
+ if (this.playOnAwake)
324
+ this.shouldPlay = true;
325
+ if (this.preload) {
326
+ if (typeof this.clip === "string") {
327
+ this.audioLoader.load(this.clip, this.createAudio, () => { }, console.error);
328
+ }
329
+ }
330
+ }
331
+ /** @internal */
332
+ onEnable() {
333
+ if (this.sound)
334
+ this.gameObject.add(this.sound);
335
+ if (!AudioSource.userInteractionRegistered) {
336
+ AudioSource.registerWaitForAllowAudio(() => {
337
+ if (this.enabled && !this.destroyed && this.shouldPlay)
338
+ this.onNewClip(this.clip);
339
+ });
340
+ }
341
+ else if (this.playOnAwake && this.context.application.isVisible) {
342
+ this.play();
343
+ }
344
+ globalThis.addEventListener('visibilitychange', this.onVisibilityChanged);
345
+ this.context.application.addEventListener(ApplicationEvents.MuteChanged, this.onApplicationMuteChanged);
346
+ }
347
+ /** @internal */
348
+ onDisable() {
349
+ globalThis.removeEventListener('visibilitychange', this.onVisibilityChanged);
350
+ this.context.application.removeEventListener(ApplicationEvents.MuteChanged, this.onApplicationMuteChanged);
351
+ this.pause();
352
+ }
353
+ onVisibilityChanged = () => {
354
+ switch (document.visibilityState) {
355
+ case "hidden":
356
+ if (this.playInBackground === false || DeviceUtilities.isMobileDevice()) {
357
+ this.wasPlaying = this.isPlaying;
358
+ if (this.isPlaying) {
359
+ this.pause();
360
+ }
361
+ }
362
+ break;
363
+ case "visible":
364
+ if (debug)
365
+ console.log("visible", this.enabled, this.playOnAwake, !this.isPlaying, AudioSource.userInteractionRegistered, this.wasPlaying);
366
+ if (this.enabled && this.playOnAwake && !this.isPlaying && AudioSource.userInteractionRegistered && this.wasPlaying) {
367
+ this.play();
368
+ }
369
+ break;
370
+ }
371
+ };
372
+ onApplicationMuteChanged = () => {
373
+ if (this.context.application.muted)
374
+ this.sound?.setVolume(0);
375
+ else
376
+ this.sound?.setVolume(this.volume);
377
+ };
378
+ createAudio = (buffer) => {
379
+ if (this.destroyed) {
380
+ if (debug)
381
+ console.warn("AudioSource destroyed, not creating audio", this.name);
382
+ return;
383
+ }
384
+ if (debug)
385
+ console.log("AudioBuffer finished loading", buffer);
386
+ const sound = this.Sound;
387
+ if (!sound) {
388
+ if (debug)
389
+ console.warn("Failed getting sound?", this.name);
390
+ return;
391
+ }
392
+ if (sound.isPlaying)
393
+ sound.stop();
394
+ if (buffer)
395
+ sound.setBuffer(buffer);
396
+ sound.loop = this._loop;
397
+ if (this.context.application.muted)
398
+ sound.setVolume(0);
399
+ else
400
+ sound.setVolume(this.volume);
401
+ sound.autoplay = this.shouldPlay && AudioSource.userInteractionRegistered;
402
+ this.applySpatialDistanceSettings();
403
+ if (sound.isPlaying)
404
+ sound.stop();
405
+ // const panner = sound.panner;
406
+ // panner.coneOuterGain = 1;
407
+ // sound.setDirectionalCone(360, 360, 1);
408
+ // const src = sound.context.createBufferSource();
409
+ // src.buffer = sound.buffer;
410
+ // src.connect(sound.panner);
411
+ // src.start(this.audioContext?.currentTime);
412
+ // const gain = sound.context.createGain();
413
+ // gain.gain.value = 1 - this.spatialBlend;
414
+ // src.connect(gain);
415
+ // make sure we only play the sound if the user has interacted with the page
416
+ AudioSource.registerWaitForAllowAudio(this.__onAllowAudioCallback);
417
+ };
418
+ __onAllowAudioCallback = () => {
419
+ if (this.shouldPlay)
420
+ this.play();
421
+ };
422
+ applySpatialDistanceSettings() {
423
+ const sound = this.sound;
424
+ if (!sound)
425
+ return;
426
+ this._needUpdateSpatialDistanceSettings = false;
427
+ const dist = Mathf.lerp(10 * this._maxDistance / Math.max(0.0001, this.spatialBlend), this._minDistance, this.spatialBlend);
428
+ if (debug)
429
+ console.log(this.name, this._minDistance, this._maxDistance, this.spatialBlend, "Ref distance=" + dist);
430
+ sound.setRefDistance(dist);
431
+ sound.setMaxDistance(Math.max(0.01, this._maxDistance));
432
+ // sound.setRolloffFactor(this.spatialBlend);
433
+ // sound.panner.positionZ.automationRate
434
+ // https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel
435
+ switch (this.rollOffMode) {
436
+ case AudioRolloffMode.Logarithmic:
437
+ sound.setDistanceModel('exponential');
438
+ break;
439
+ case AudioRolloffMode.Linear:
440
+ sound.setDistanceModel('linear');
441
+ break;
442
+ case AudioRolloffMode.Custom:
443
+ console.warn("Custom rolloff for AudioSource is not supported: " + this.name);
444
+ break;
445
+ }
446
+ if (this.spatialBlend > 0) {
447
+ if (debug && !this.helper) {
448
+ this.helper = new PositionalAudioHelper(sound, sound.getRefDistance());
449
+ sound.add(this.helper);
450
+ }
451
+ }
452
+ else if (this.helper && this.helper.parent) {
453
+ this.helper.removeFromParent();
454
+ }
455
+ }
456
+ async onNewClip(clip) {
457
+ if (clip)
458
+ this.clip = clip;
459
+ if (typeof clip === "string") {
460
+ if (debug)
461
+ console.log(clip);
462
+ if (clip.endsWith(".mp3") || clip.endsWith(".wav")) {
463
+ if (!this.audioLoader)
464
+ this.audioLoader = new AudioLoader();
465
+ this.shouldPlay = true;
466
+ if (this._lastClipStartedLoading === clip) {
467
+ if (debug)
468
+ console.log("Is currently loading:", this._lastClipStartedLoading, this);
469
+ return;
470
+ }
471
+ this._lastClipStartedLoading = clip;
472
+ if (debug)
473
+ console.log("load audio", clip);
474
+ const buffer = await this.audioLoader.loadAsync(clip).catch(console.error);
475
+ if (this.destroyed)
476
+ return;
477
+ if (this._lastClipStartedLoading === clip)
478
+ this._lastClipStartedLoading = null;
479
+ if (buffer)
480
+ this.createAudio(buffer);
481
+ }
482
+ else
483
+ console.warn("Unsupported audio clip type", clip);
484
+ }
485
+ else {
486
+ this.shouldPlay = true;
487
+ this.createAudio();
488
+ }
489
+ }
490
+ /**
491
+ * Plays the audio clip or media stream.
492
+ * If no argument is provided, plays the currently assigned clip.
493
+ *
494
+ * @param clip - Optional audio clip or {@link MediaStream} to play
495
+ */
496
+ play(clip = undefined) {
497
+ // use audio source's clip when no clip is passed in
498
+ if (!clip && this.clip)
499
+ clip = this.clip;
500
+ // We only support strings and media stream
501
+ // TODO: maybe we should return here if an invalid value is passed in
502
+ if (clip !== undefined && typeof clip !== "string" && !(clip instanceof MediaStream)) {
503
+ if (isDevEnvironment())
504
+ console.warn("Called play on AudioSource with unknown argument type:", clip + "\nUsing the assigned clip instead:", this.clip);
505
+ // e.g. when a AudioSource.Play is called from SpatialTrigger onEnter this event is called with the TriggerReceiver... to still make this work we *re-use* our already assigned clip. Because otherwise calling `play` would not play the clip...
506
+ clip = this.clip;
507
+ }
508
+ // Check if we need to call load first
509
+ let needsLoading = !this.sound || (clip && clip !== this.clip);
510
+ if (typeof clip === "string" && !this.audioLoader)
511
+ needsLoading = true;
512
+ if (clip instanceof MediaStream || typeof clip === "string")
513
+ this.clip = clip;
514
+ if (needsLoading) {
515
+ this.shouldPlay = true;
516
+ this.onNewClip(clip);
517
+ return;
518
+ }
519
+ this.shouldPlay = true;
520
+ this._hasEnded = false;
521
+ if (debug)
522
+ console.log("play", this.sound?.getVolume(), this.sound);
523
+ if (this.sound && !this.sound.isPlaying) {
524
+ const muted = this.context.application.muted;
525
+ if (muted)
526
+ this.sound.setVolume(0);
527
+ this.gameObject?.add(this.sound);
528
+ if (this.clip instanceof MediaStream) {
529
+ // We have to set the audio element source to the mediastream as well
530
+ // otherwise it will not play for some reason...
531
+ this.sound.setMediaStreamSource(this.clip);
532
+ if (!this._audioElement) {
533
+ this._audioElement = document.createElement('audio');
534
+ this._audioElement.style.display = "none";
535
+ }
536
+ if (!this._audioElement.parentNode)
537
+ this.context.domElement.shadowRoot?.append(this._audioElement);
538
+ this._audioElement.srcObject = this.clip;
539
+ this._audioElement.autoplay = false;
540
+ }
541
+ else {
542
+ if (this._audioElement)
543
+ this._audioElement.remove();
544
+ this.sound.play(muted ? .1 : 0);
545
+ }
546
+ }
547
+ }
548
+ /**
549
+ * Pauses audio playback while maintaining the current position.
550
+ * Use play() to resume from the paused position.
551
+ */
552
+ pause() {
553
+ if (debug)
554
+ console.log("Pause", this);
555
+ this._hasEnded = true;
556
+ this.shouldPlay = false;
557
+ if (this.sound && this.sound.isPlaying && this.sound.source) {
558
+ this._lastContextTime = this.sound?.context.currentTime;
559
+ this.sound.pause();
560
+ }
561
+ this._audioElement?.remove();
562
+ }
563
+ /**
564
+ * Stops audio playback completely and resets the playback position to the beginning.
565
+ * Unlike pause(), calling play() after stop() will start from the beginning.
566
+ */
567
+ stop() {
568
+ if (debug)
569
+ console.log("Pause", this);
570
+ this._hasEnded = true;
571
+ this.shouldPlay = false;
572
+ if (this.sound && this.sound.source) {
573
+ this._lastContextTime = this.sound?.context.currentTime;
574
+ if (debug)
575
+ console.log(this._lastContextTime);
576
+ this.sound.stop();
577
+ }
578
+ this._audioElement?.remove();
579
+ }
580
+ _lastContextTime = 0;
581
+ _hasEnded = true;
582
+ _needUpdateSpatialDistanceSettings = false;
583
+ /** @internal */
584
+ update() {
585
+ if (this.helper) {
586
+ if (this.isPlaying)
587
+ this.helper.update();
588
+ this.helper.visible = this.isPlaying;
589
+ }
590
+ if (this._needUpdateSpatialDistanceSettings) {
591
+ this.applySpatialDistanceSettings();
592
+ }
593
+ if (this.sound && !this.sound.isPlaying && this.shouldPlay && !this._hasEnded) {
594
+ this._hasEnded = true;
595
+ if (debug)
596
+ console.log("Audio clip ended", this.clip);
597
+ this.dispatchEvent(new CustomEvent("ended", { detail: this }));
598
+ }
599
+ // this.gameObject.position.x = Math.sin(time.time) * 2;
600
+ // this.gameObject.position.z = Math.cos(time.time * .5) * 2;
601
+ }
602
+ }
603
+ __decorate([
604
+ serializable(URL)
605
+ ], AudioSource.prototype, "clip", void 0);
606
+ __decorate([
607
+ serializable()
608
+ ], AudioSource.prototype, "playOnAwake", void 0);
609
+ __decorate([
610
+ serializable()
611
+ ], AudioSource.prototype, "preload", void 0);
612
+ __decorate([
613
+ serializable()
614
+ ], AudioSource.prototype, "playInBackground", void 0);
615
+ __decorate([
616
+ serializable()
617
+ ], AudioSource.prototype, "loop", null);
618
+ __decorate([
619
+ serializable()
620
+ ], AudioSource.prototype, "spatialBlend", null);
621
+ __decorate([
622
+ serializable()
623
+ ], AudioSource.prototype, "minDistance", null);
624
+ __decorate([
625
+ serializable()
626
+ ], AudioSource.prototype, "maxDistance", null);
627
+ __decorate([
628
+ serializable()
629
+ ], AudioSource.prototype, "volume", null);
630
+ __decorate([
631
+ serializable()
632
+ ], AudioSource.prototype, "pitch", null);
633
+ __decorate([
634
+ serializable()
635
+ ], AudioSource.prototype, "rollOffMode", void 0);
636
636
  //# sourceMappingURL=AudioSource.js.map