@needle-tools/engine 4.6.2 → 4.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1069) hide show
  1. package/CHANGELOG.md +3773 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/{gltf-progressive-Bl4okF1b.min.js → gltf-progressive-Bm9eEfgu.min.js} +1 -1
  7. package/dist/{gltf-progressive-P8b8a0qY.umd.cjs → gltf-progressive-Dn6o99rH.umd.cjs} +1 -1
  8. package/dist/{gltf-progressive-DSpdn0QT.js → gltf-progressive-GjIqwSG3.js} +2 -2
  9. package/dist/{needle-engine.bundle-DGcStTA7.js → needle-engine.bundle-B3xwa0ZL.js} +1995 -1976
  10. package/dist/{needle-engine.bundle-DmYMLdWP.umd.cjs → needle-engine.bundle-Bhmc3xq0.umd.cjs} +92 -89
  11. package/dist/{needle-engine.bundle-D0XWaCQs.min.js → needle-engine.bundle-DzStNbW2.min.js} +110 -107
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
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  997. package/src/engine-components/ui/Interfaces.ts +57 -57
  998. package/src/engine-components/ui/Layout.ts +334 -334
  999. package/src/engine-components/ui/Outline.ts +13 -13
  1000. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1001. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1002. package/src/engine-components/ui/Raycaster.ts +102 -102
  1003. package/src/engine-components/ui/RectTransform.ts +375 -375
  1004. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1005. package/src/engine-components/ui/Symbols.ts +1 -1
  1006. package/src/engine-components/ui/Text.ts +578 -578
  1007. package/src/engine-components/ui/Utils.ts +113 -113
  1008. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1009. package/src/engine-components/utils/LookAt.ts +88 -88
  1010. package/src/engine-components/utils/OpenURL.ts +114 -114
  1011. package/src/engine-components/webxr/Avatar.ts +265 -265
  1012. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1013. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1014. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1015. package/src/engine-components/webxr/WebXR.ts +585 -585
  1016. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1017. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1018. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1019. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1020. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1021. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1022. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1023. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1024. package/src/engine-components/webxr/index.ts +2 -2
  1025. package/src/engine-components/webxr/types.ts +3 -3
  1026. package/src/engine-components-experimental/Presentation.ts +12 -12
  1027. package/src/engine-components-experimental/api.ts +4 -4
  1028. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1029. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1030. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1031. package/src/engine-schemes/README.md +1 -1
  1032. package/src/engine-schemes/api.ts +12 -12
  1033. package/src/engine-schemes/dist/api.js +17 -0
  1034. package/src/engine-schemes/dist/api.js.meta +7 -0
  1035. package/src/engine-schemes/dist/schemes.js +25 -0
  1036. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1038. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1040. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/transform.js +46 -0
  1042. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec2.js +32 -0
  1044. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec3.js +36 -0
  1046. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec4.js +40 -0
  1048. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1050. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1051. package/src/engine-schemes/schemes.ts +28 -28
  1052. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1053. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1054. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1055. package/src/engine-schemes/transform.ts +50 -50
  1056. package/src/engine-schemes/transforms.fbs +25 -25
  1057. package/src/engine-schemes/vec.fbs +19 -19
  1058. package/src/engine-schemes/vec2.ts +33 -33
  1059. package/src/engine-schemes/vec3.ts +38 -38
  1060. package/src/engine-schemes/vec4.ts +43 -43
  1061. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1062. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1063. package/src/include/draco/draco_decoder.js +34 -34
  1064. package/src/include/ktx2/basis_transcoder.js +21 -21
  1065. package/src/include/needle/arial-msdf.json +1471 -1471
  1066. package/src/include/three/DragControls.js +231 -231
  1067. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1068. package/src/needle-engine.ts +70 -70
  1069. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
@@ -1,880 +1,880 @@
1
- import { Audio, AudioLoader, Euler, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
2
- import { isDevEnvironment } from "../../engine/debug/index.js";
3
- import { getParam, resolveUrl } from "../../engine/engine_utils.js";
4
- import { setObjectAnimated } from "../AnimationUtils.js";
5
- import { Animator } from "../Animator.js";
6
- import { AudioSource } from "../AudioSource.js";
7
- import { GameObject } from "../Component.js";
8
- import { PlayableDirector } from "./PlayableDirector.js";
9
- import { SignalReceiver } from "./SignalAsset.js";
10
- import * as Models from "./TimelineModels.js";
11
- const debug = getParam("debugtimeline");
12
- /**
13
- * A TrackHandler is responsible for evaluating a specific type of timeline track.
14
- * A timeline track can be an animation track, audio track, signal track, control track etc and is controlled by a {@link PlayableDirector}.
15
- */
16
- export class TrackHandler {
17
- director;
18
- track;
19
- get muted() { return this.track.muted; }
20
- set muted(val) {
21
- if (val !== this.track.muted) {
22
- this.track.muted = val;
23
- this.onMuteChanged?.call(this);
24
- }
25
- }
26
- *forEachClip(backwards = false) {
27
- if (!this.track?.clips)
28
- return;
29
- if (backwards) {
30
- for (let i = this.track.clips.length - 1; i >= 0; i--) {
31
- yield this.track.clips[i];
32
- }
33
- }
34
- else {
35
- for (const clip of this.track.clips) {
36
- yield clip;
37
- }
38
- }
39
- }
40
- getClipTime(time, model) {
41
- return model.clipIn + (time - model.start) * model.timeScale;
42
- }
43
- getClipTimeNormalized(time, model) {
44
- return (time - model.start) / model.duration;
45
- }
46
- evaluateWeight(time, index, models, isActive = true) {
47
- if (index < 0 || index >= models.length)
48
- return 0;
49
- const model = models[index];
50
- if (isActive || time >= model.start && time <= model.end) {
51
- let weight = 1;
52
- const isBlendingWithNext = false;
53
- // this blending with next clips is already baked into easeIn/easeOut
54
- // if (allowBlendWithNext && index + 1 < models.length) {
55
- // const next = models[index + 1];
56
- // const nextWeight = (time - next.start) / (model.end - next.start);
57
- // isBlendingWithNext = nextWeight > 0;
58
- // weight = 1 - nextWeight;
59
- // }
60
- if (model.easeInDuration > 0) {
61
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
62
- weight *= easeIn;
63
- }
64
- if (model.easeOutDuration > 0 && !isBlendingWithNext) {
65
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
66
- weight *= easeOut;
67
- }
68
- return weight;
69
- }
70
- return 0;
71
- }
72
- }
73
- class AnimationClipOffsetData {
74
- clip;
75
- rootPositionOffset;
76
- rootQuaternionOffset;
77
- get hasOffsets() { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
78
- // not necessary
79
- rootStartPosition;
80
- rootEndPosition;
81
- rootStartQuaternion;
82
- rootEndQuaternion;
83
- constructor(action) {
84
- const clip = action.getClip();
85
- this.clip = clip;
86
- const root = action.getRoot();
87
- const rootPositionTrackName = root.name + ".position";
88
- const rootRotationTrackName = root.name + ".quaternion";
89
- if (debug)
90
- console.log(clip.name, clip.tracks, rootPositionTrackName);
91
- for (const track of clip.tracks) {
92
- if (track.times.length <= 0)
93
- continue;
94
- if (track.name.endsWith(rootPositionTrackName)) {
95
- this.rootStartPosition = new Vector3().fromArray(track.values, 0);
96
- this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
97
- this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
98
- if (debug)
99
- console.log(this.rootPositionOffset);
100
- // this.rootPositionOffset.set(0, 0, 0);
101
- }
102
- else if (track.name.endsWith(rootRotationTrackName)) {
103
- this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
104
- this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
105
- this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
106
- if (debug) {
107
- const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
108
- console.log("ROT", euler);
109
- }
110
- }
111
- }
112
- }
113
- }
114
- // TODO: add support for clip clamp modes (loop, pingpong, clamp)
115
- export class AnimationTrackHandler extends TrackHandler {
116
- /** @internal */
117
- models = [];
118
- /** @internal */
119
- trackOffset;
120
- /** The object that is being animated. */
121
- target;
122
- /** The AnimationMixer, should be shared with the animator if an animator is bound */
123
- mixer;
124
- clips = [];
125
- actions = [];
126
- /**
127
- * You can use the weight to blend the timeline animation tracks with multiple animation tracks on the same object.
128
- * @default 1
129
- */
130
- weight = 1;
131
- /** holds data/info about clips differences */
132
- _actionOffsets = [];
133
- _didBind = false;
134
- _animator = null;
135
- onDisable() {
136
- // if this track is disabled we need to stop the currently active actions
137
- this.mixer?.stopAllAction();
138
- }
139
- onDestroy() {
140
- this.director.context.animations.unregisterAnimationMixer(this.mixer);
141
- }
142
- // Using this callback instead of onEnable etc
143
- // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
144
- // in which case the director is stopped (but not disabled)
145
- // which means we want to notify the object that it's not animated anymore
146
- // and the animator can then take over
147
- onStateChanged() {
148
- if (this._animator)
149
- setObjectAnimated(this._animator.gameObject, this, this.director.isPlaying);
150
- }
151
- createHooks(clipModel, clip) {
152
- if (clip.tracks?.length <= 0) {
153
- console.warn("No tracks in AnimationClip", clip);
154
- return;
155
- }
156
- // we only want to hook into the binding of the root object
157
- // TODO: test with a clip with multiple roots
158
- const parts = clip.tracks[0].name.split(".");
159
- const rootName = parts[parts.length - 2];
160
- const positionTrackName = rootName + ".position";
161
- const rotationTrackName = rootName + ".quaternion";
162
- let foundPositionTrack = false;
163
- let foundRotationTrack = false;
164
- for (const t of clip.tracks) {
165
- if (t.name.endsWith(positionTrackName)) {
166
- foundPositionTrack = true;
167
- this.createPositionInterpolant(clip, clipModel, t);
168
- }
169
- else if (t.name.endsWith(rotationTrackName)) {
170
- foundRotationTrack = true;
171
- this.createRotationInterpolant(clip, clipModel, t);
172
- }
173
- }
174
- // ensure we always have a position and rotation track so we can apply offsets in interpolator
175
- // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
176
- if (!foundPositionTrack || !foundRotationTrack) {
177
- const root = this.mixer?.getRoot();
178
- const track = clip.tracks[0];
179
- const indexOfProperty = track.name.lastIndexOf(".");
180
- const baseName = track.name.substring(0, indexOfProperty);
181
- const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
182
- const targetObj = root.getObjectByName(objName);
183
- // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
184
- // This should be right but needs testing:
185
- // const parsedPath = PropertyBinding.parseTrackName(track.name);
186
- // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
187
- if (targetObj) {
188
- if (!foundPositionTrack) {
189
- const trackName = baseName + ".position";
190
- if (debug)
191
- console.warn("Create position track", objName, targetObj);
192
- // apply initial local position so it doesnt get flipped or otherwise changed
193
- const pos = targetObj.position;
194
- const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [pos.x, pos.y, pos.z, pos.x, pos.y, pos.z]);
195
- clip.tracks.push(track);
196
- this.createPositionInterpolant(clip, clipModel, track);
197
- }
198
- else if (!foundRotationTrack) {
199
- const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
200
- if (debug)
201
- console.warn("Create quaternion track", objName, targetObj);
202
- const rot = targetObj.quaternion;
203
- const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [rot.x, rot.y, rot.z, rot.w, rot.x, rot.y, rot.z, rot.w]);
204
- clip.tracks.push(track);
205
- this.createRotationInterpolant(clip, clipModel, track);
206
- }
207
- }
208
- }
209
- }
210
- bind() {
211
- if (this._didBind)
212
- return;
213
- this._didBind = true;
214
- if (debug)
215
- console.log(this.models);
216
- // the object being animated
217
- if (this.mixer)
218
- this.target = this.mixer.getRoot();
219
- else
220
- console.warn("No mixer was assigned to animation track");
221
- for (const action of this.actions) {
222
- const off = new AnimationClipOffsetData(action);
223
- this._actionOffsets.push(off);
224
- }
225
- if (this.target) {
226
- // We need to disable the animator component in case it also animates
227
- // which overrides the timeline
228
- this._animator = GameObject.getComponent(this.target, Animator) ?? null;
229
- if (this._animator) {
230
- setObjectAnimated(this._animator.gameObject, this, true);
231
- }
232
- }
233
- // Clip Offsets
234
- for (const model of this.models) {
235
- const clipData = model.asset;
236
- const pos = clipData.position;
237
- const rot = clipData.rotation;
238
- if (pos && pos.x !== undefined) {
239
- if (!pos.isVector3) {
240
- clipData.position = new Vector3(pos.x, pos.y, pos.z);
241
- }
242
- if (!rot.isQuaternion) {
243
- clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
244
- }
245
- }
246
- }
247
- this.ensureTrackOffsets();
248
- }
249
- ensureTrackOffsets() {
250
- if (this.trackOffset) {
251
- const pos = this.trackOffset.position;
252
- if (pos) {
253
- if (!pos.isVector3) {
254
- this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
255
- }
256
- }
257
- const rot = this.trackOffset.rotation;
258
- if (rot) {
259
- if (!rot.isQuaternion) {
260
- this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
261
- }
262
- }
263
- }
264
- }
265
- _useclipOffsets = true;
266
- _totalOffsetPosition = new Vector3();
267
- _totalOffsetRotation = new Quaternion();
268
- _totalOffsetPosition2 = new Vector3();
269
- _totalOffsetRotation2 = new Quaternion();
270
- _summedPos = new Vector3();
271
- _tempPos = new Vector3();
272
- _summedRot = new Quaternion();
273
- _tempRot = new Quaternion();
274
- _clipRotQuat = new Quaternion();
275
- evaluate(time) {
276
- if (this.track.muted)
277
- return;
278
- if (!this.mixer)
279
- return;
280
- this.bind();
281
- // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
282
- this._totalOffsetPosition.set(0, 0, 0);
283
- this._totalOffsetRotation.set(0, 0, 0, 1);
284
- this._totalOffsetPosition2.set(0, 0, 0);
285
- this._totalOffsetRotation2.set(0, 0, 0, 1);
286
- let activeClips = 0;
287
- let blend = 0;
288
- let didPostExtrapolate = false;
289
- let didPreExtrapolate = false;
290
- // The total weight is used to blend with the animator controller active states
291
- let totalWeight = 0;
292
- for (let i = 0; i < this.clips.length; i++) {
293
- const model = this.models[i];
294
- const action = this.actions[i];
295
- const clipModel = model.asset;
296
- action.weight = 0;
297
- const isInTimeRange = time >= model.start && time <= model.end;
298
- const preExtrapolation = model.preExtrapolationMode;
299
- const postExtrapolation = model.postExtrapolationMode;
300
- const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
301
- let isActive = isInTimeRange;
302
- let doPreExtrapolate = false;
303
- if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
304
- // use post extrapolate if its the last clip of the next clip has not yet started
305
- if (!nextClip || nextClip.start > time) {
306
- isActive = true;
307
- didPostExtrapolate = true;
308
- }
309
- }
310
- else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
311
- if (!nextClip || nextClip.start < time) {
312
- isActive = true;
313
- doPreExtrapolate = true;
314
- didPreExtrapolate = true;
315
- }
316
- }
317
- if (isActive) {
318
- // const clip = this.clips[i];
319
- let weight = this.weight;
320
- weight *= this.evaluateWeight(time, i, this.models, isActive);
321
- weight *= this.director.weight;
322
- let handleLoop = isInTimeRange;
323
- if (doPreExtrapolate) {
324
- switch (preExtrapolation) {
325
- case Models.ClipExtrapolation.Hold:
326
- // Nothing to do
327
- break;
328
- case Models.ClipExtrapolation.Loop:
329
- // TODO: this is not correct yet
330
- time += model.start;
331
- handleLoop = true;
332
- break;
333
- default:
334
- time += model.start;
335
- handleLoop = true;
336
- break;
337
- }
338
- }
339
- // TODO: handle clipIn again
340
- let t = this.getClipTime(time, model);
341
- let loops = 0;
342
- const duration = clipModel.duration;
343
- // This is the actual duration of the clip in the timeline (with clipping and scale)
344
- // const clipDuration = (model.end - model.start) * model.timeScale;
345
- if (doPreExtrapolate) {
346
- if (preExtrapolation === Models.ClipExtrapolation.Hold) {
347
- t = 0;
348
- }
349
- }
350
- if (handleLoop) {
351
- if (clipModel.loop) {
352
- // const t0 = t - .001;
353
- loops += Math.floor(t / (duration + .000001));
354
- while (t > duration) {
355
- t -= duration;
356
- }
357
- }
358
- }
359
- else if (!isInTimeRange) {
360
- if (didPostExtrapolate) {
361
- switch (postExtrapolation) {
362
- case Models.ClipExtrapolation.Hold:
363
- t = this.getClipTime(model.end, model);
364
- break;
365
- case Models.ClipExtrapolation.Loop:
366
- t %= duration;
367
- break;
368
- case Models.ClipExtrapolation.PingPong:
369
- const loops = Math.floor(t / duration);
370
- const invert = loops % 2 !== 0;
371
- t %= duration;
372
- if (invert)
373
- t = duration - t;
374
- break;
375
- }
376
- }
377
- }
378
- if (model.reversed === true)
379
- action.time = action.getClip().duration - t;
380
- else
381
- action.time = t;
382
- action.timeScale = 0;
383
- const effectiveWeight = Math.max(0, weight);
384
- action.weight = effectiveWeight;
385
- totalWeight += effectiveWeight;
386
- action.clampWhenFinished = false;
387
- if (!action.isRunning())
388
- action.play();
389
- // console.log(action.time, action.weight);
390
- if (this._useclipOffsets) {
391
- const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
392
- const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
393
- if (activeClips < 1)
394
- blend = 1 - weight;
395
- activeClips += 1;
396
- const summedPos = this._summedPos.set(0, 0, 0);
397
- const tempPos = this._tempPos.set(0, 0, 0);
398
- const summedRot = this._summedRot.identity();
399
- const tempRot = this._tempRot.identity();
400
- const clipOffsetRot = clipModel.rotation;
401
- if (clipOffsetRot) {
402
- this._clipRotQuat.identity();
403
- this._clipRotQuat.slerp(clipOffsetRot, weight);
404
- }
405
- const offsets = this._actionOffsets[i];
406
- if (offsets.hasOffsets) {
407
- for (let i = 0; i < loops; i++) {
408
- if (offsets.rootPositionOffset)
409
- tempPos.copy(offsets.rootPositionOffset);
410
- else
411
- tempPos.set(0, 0, 0);
412
- tempPos.applyQuaternion(summedRot);
413
- if (this._clipRotQuat)
414
- tempPos.applyQuaternion(this._clipRotQuat);
415
- if (offsets.rootQuaternionOffset) {
416
- // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
417
- tempRot.copy(offsets.rootQuaternionOffset);
418
- summedRot.multiply(tempRot);
419
- }
420
- summedPos.add(tempPos);
421
- }
422
- }
423
- if (this._clipRotQuat)
424
- totalRotation.multiply(this._clipRotQuat);
425
- totalRotation.multiply(summedRot);
426
- if (clipModel.position)
427
- summedPos.add(clipModel.position);
428
- totalPosition.add(summedPos);
429
- }
430
- }
431
- }
432
- if (this._useclipOffsets) {
433
- this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
434
- this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
435
- }
436
- if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
437
- this["__mixerError"] = true;
438
- console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
439
- }
440
- if (this._animator?.runtimeAnimatorController) {
441
- // If the Timeline is running then the timeline track takes control over the animatorcontroller
442
- // we calculate the weight left for the animatorcontroller actions
443
- const weightLeft = Math.max(0, 1 - totalWeight);
444
- this._animator?.runtimeAnimatorController?.update(weightLeft);
445
- }
446
- else {
447
- this.mixer.update(time);
448
- }
449
- }
450
- createRotationInterpolant(_clip, _clipModel, track) {
451
- const createInterpolantOriginal = track.createInterpolant.bind(track);
452
- const quat = new Quaternion();
453
- this.ensureTrackOffsets();
454
- const trackOffsetRot = this.trackOffset?.rotation;
455
- track.createInterpolant = () => {
456
- const createdInterpolant = createInterpolantOriginal();
457
- const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
458
- // console.log(interpolate);
459
- createdInterpolant.evaluate = (time) => {
460
- const res = interpolate(time);
461
- quat.set(res[0], res[1], res[2], res[3]);
462
- quat.premultiply(this._totalOffsetRotation);
463
- // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
464
- if (trackOffsetRot)
465
- quat.premultiply(trackOffsetRot);
466
- if (this.director.animationCallbackReceivers) {
467
- for (const rec of this.director.animationCallbackReceivers) {
468
- rec?.onTimelineRotation?.call(rec, this.director, this.target, time, quat);
469
- }
470
- }
471
- res[0] = quat.x;
472
- res[1] = quat.y;
473
- res[2] = quat.z;
474
- res[3] = quat.w;
475
- return res;
476
- };
477
- return createdInterpolant;
478
- };
479
- }
480
- createPositionInterpolant(clip, clipModel, track) {
481
- const createInterpolantOriginal = track.createInterpolant.bind(track);
482
- const currentPosition = new Vector3();
483
- this.ensureTrackOffsets();
484
- const trackOffsetRot = this.trackOffset?.rotation;
485
- const trackOffsetPos = this.trackOffset?.position;
486
- let startOffset = undefined;
487
- track.createInterpolant = () => {
488
- const createdInterpolant = createInterpolantOriginal();
489
- const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
490
- createdInterpolant.evaluate = (time) => {
491
- const res = evaluate(time);
492
- currentPosition.set(res[0], res[1], res[2]);
493
- if (clipModel.removeStartOffset) {
494
- if (startOffset === undefined) {
495
- startOffset = null;
496
- startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
497
- }
498
- else if (startOffset?.isVector3) {
499
- currentPosition.sub(startOffset);
500
- }
501
- }
502
- currentPosition.applyQuaternion(this._totalOffsetRotation);
503
- currentPosition.add(this._totalOffsetPosition);
504
- // apply track offset
505
- if (trackOffsetRot)
506
- currentPosition.applyQuaternion(trackOffsetRot);
507
- if (trackOffsetPos) {
508
- // flipped unity X
509
- currentPosition.x -= trackOffsetPos.x;
510
- currentPosition.y += trackOffsetPos.y;
511
- currentPosition.z += trackOffsetPos.z;
512
- }
513
- if (this.director.animationCallbackReceivers) {
514
- for (const rec of this.director.animationCallbackReceivers) {
515
- rec?.onTimelinePosition?.call(rec, this.director, this.target, time, currentPosition);
516
- }
517
- }
518
- res[0] = currentPosition.x;
519
- res[1] = currentPosition.y;
520
- res[2] = currentPosition.z;
521
- return res;
522
- };
523
- return createdInterpolant;
524
- };
525
- }
526
- }
527
- const muteAudioTracks = getParam("mutetimeline");
528
- export class AudioTrackHandler extends TrackHandler {
529
- models = [];
530
- listener;
531
- audio = [];
532
- audioContextTimeOffset = [];
533
- lastTime = 0;
534
- audioSource;
535
- _audioLoader = null;
536
- getAudioFilePath(path) {
537
- // TODO: this should be the timeline asset location probably which MIGHT be different
538
- const glbLocation = this.director.sourceId;
539
- return resolveUrl(glbLocation, path);
540
- }
541
- onAllowAudioChanged(allow) {
542
- for (let i = 0; i < this.models.length; i++) {
543
- const model = this.models[i];
544
- const audio = this.audio[i];
545
- audio.setVolume(allow ? model.asset.volume : 0);
546
- }
547
- }
548
- addModel(model) {
549
- const audio = new Audio(this.listener);
550
- this.audio.push(audio);
551
- const audioClipModel = model;
552
- audioClipModel._didTriggerPlay = false;
553
- this.models.push(audioClipModel);
554
- }
555
- onDisable() {
556
- for (const audio of this.audio) {
557
- if (audio.isPlaying)
558
- audio.stop();
559
- }
560
- for (const model of this.models) {
561
- model._didTriggerPlay = false;
562
- }
563
- }
564
- onDestroy() {
565
- for (const audio of this.audio) {
566
- if (audio.source)
567
- audio?.disconnect();
568
- }
569
- this.audio.length = 0;
570
- // TODO: dispose loaded audio buffers by this track
571
- }
572
- onMuteChanged() {
573
- if (this.muted) {
574
- for (let i = 0; i < this.audio.length; i++) {
575
- const audio = this.audio[i];
576
- if (audio?.isPlaying)
577
- audio.stop();
578
- }
579
- }
580
- }
581
- stop() {
582
- for (let i = 0; i < this.audio.length; i++) {
583
- const audio = this.audio[i];
584
- if (audio?.isPlaying)
585
- audio.stop();
586
- }
587
- for (const model of this.models) {
588
- model._didTriggerPlay = false;
589
- }
590
- }
591
- _playableDirectorResumed = false;
592
- onPauseChanged() {
593
- // if the timeline gets paused we stop all audio clips
594
- // we dont reset the triggerPlay here (this will automatically reset when the timeline start evaluating again)
595
- for (let i = 0; i < this.audio.length; i++) {
596
- const audio = this.audio[i];
597
- if (audio?.isPlaying)
598
- audio.stop();
599
- }
600
- this._playableDirectorResumed = this.director.isPlaying;
601
- }
602
- evaluate(time) {
603
- if (muteAudioTracks)
604
- return;
605
- if (this.track.muted)
606
- return;
607
- if (this.director.speed < 0) {
608
- // Reversed audio playback is currently not supported
609
- return;
610
- }
611
- const isMuted = this.director.context.application.muted;
612
- const resumePlay = this._playableDirectorResumed;
613
- this._playableDirectorResumed = false;
614
- // this is just so that we dont hear the very first beat when the audio starts but is muted
615
- // if we dont add a delay we hear a little bit of the audio before it shuts down
616
- // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
617
- const playTimeOffset = isMuted ? .1 : 0;
618
- for (let i = 0; i < this.models.length; i++) {
619
- const model = this.models[i];
620
- const audio = this.audio[i];
621
- const asset = model.asset;
622
- // only trigger loading for tracks that are CLOSE to being played
623
- if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
624
- this.handleAudioLoading(model, audio);
625
- }
626
- if (AudioSource.userInteractionRegistered === false)
627
- continue;
628
- if (audio === null || !audio.buffer)
629
- continue;
630
- audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
631
- audio.loop = asset.loop;
632
- if (time >= model.start && time <= model.end && time < this.director.duration) {
633
- if (!audio.isPlaying || !this.director.isPlaying) {
634
- // if the timeline is paused we trigger the audio clip once when the model is entered
635
- // we dont playback the audio clip if we scroll back in time
636
- // this is to support audioclip playback when using timeline with manual scrolling (scrollytelling)
637
- if (resumePlay || (!model._didTriggerPlay && this.lastTime < time)) {
638
- // we don't want to clip in the audio if it's a very short clip
639
- const clipDuration = model.duration * model.timeScale;
640
- if (clipDuration > .3)
641
- audio.offset = model.clipIn + (time - model.start) * model.timeScale;
642
- else
643
- audio.offset = 0;
644
- if (debug)
645
- console.log("Timeline Audio (" + this.track.name + ") play with offset " + audio.offset + " - " + model.asset.clip);
646
- audio.play(playTimeOffset);
647
- model._didTriggerPlay = true;
648
- }
649
- else {
650
- // do nothing...
651
- }
652
- }
653
- else {
654
- const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
655
- // seems it's non-trivial to get the right time from audio sources;
656
- // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
657
- const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
658
- const diff = Math.abs(targetOffset - currentTime);
659
- if (diff > 0.3) {
660
- audio.offset = targetOffset;
661
- audio.stop();
662
- audio.play(playTimeOffset);
663
- }
664
- }
665
- let vol = asset.volume;
666
- if (this.track.volume !== undefined)
667
- vol *= this.track.volume;
668
- if (isMuted)
669
- vol = 0;
670
- if (model.easeInDuration > 0) {
671
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
672
- vol *= easeIn;
673
- }
674
- if (model.easeOutDuration > 0) {
675
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
676
- vol *= easeOut;
677
- }
678
- audio.setVolume(vol * this.director.weight);
679
- }
680
- else {
681
- model._didTriggerPlay = false;
682
- if (this.director.isPlaying) {
683
- if (audio.isPlaying) {
684
- audio.stop();
685
- }
686
- }
687
- }
688
- }
689
- this.lastTime = time;
690
- }
691
- /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
692
- loadAudio(time, lookAhead = 0, lookBehind = 0) {
693
- let promises = null;
694
- const rangeStart = time - lookBehind;
695
- const rangeEnd = time + lookAhead;
696
- for (const model of this.models) {
697
- if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
698
- const audio = this.audio[this.models.indexOf(model)];
699
- const promise = this.handleAudioLoading(model, audio);
700
- if (promise !== null) {
701
- if (promises === null)
702
- promises = [];
703
- promises.push(promise);
704
- }
705
- }
706
- }
707
- if (promises !== null) {
708
- return Promise.all(promises);
709
- }
710
- return null;
711
- }
712
- isInTimeRange(model, start, end) {
713
- // Range surrounds clip range
714
- if (start <= model.start && end >= model.end)
715
- return true;
716
- // Range start is in clip range
717
- if (start >= model.start && start <= model.end)
718
- return true;
719
- // Range end is in clip range
720
- if (end >= model.start && end <= model.end)
721
- return true;
722
- return false;
723
- }
724
- static _audioBuffers = new Map();
725
- static dispose() {
726
- AudioTrackHandler._audioBuffers.clear();
727
- }
728
- handleAudioLoading(model, audio) {
729
- if (!this._audioLoader) {
730
- this._audioLoader = new AudioLoader();
731
- }
732
- // TODO: maybe we should cache the loaders / buffers here by path
733
- const path = this.getAudioFilePath(model.asset.clip);
734
- if (AudioTrackHandler._audioBuffers.get(path)) {
735
- const promise = AudioTrackHandler._audioBuffers.get(path);
736
- promise.then((buffer) => {
737
- if (buffer)
738
- audio.setBuffer(buffer);
739
- });
740
- return promise;
741
- }
742
- if (debug)
743
- console.warn("LOAD audio track", path, this.director.sourceId);
744
- const loadingPromise = new Promise((resolve, _reject) => {
745
- this._audioLoader.load(path, buffer => {
746
- audio.setBuffer(buffer);
747
- resolve(buffer);
748
- }, undefined, err => {
749
- console.error("Error loading audio", err);
750
- resolve(null);
751
- });
752
- });
753
- AudioTrackHandler._audioBuffers.set(path, loadingPromise);
754
- return loadingPromise;
755
- }
756
- }
757
- export class SignalTrackHandler extends TrackHandler {
758
- models = [];
759
- didTrigger = [];
760
- receivers = [];
761
- // TODO: test when timeline signals are being reset in Unity
762
- // onEnable() {
763
- // for (let i = 0; i < this.didTrigger?.length; i++) {
764
- // this.didTrigger[i] = false;
765
- // }
766
- // }
767
- // private _lastTime: number = -1;
768
- evaluate(time) {
769
- if (this.track.muted)
770
- return;
771
- // let lastTime = this._lastTime;
772
- // if (lastTime === -1) lastTime = time;
773
- // this._lastTime = time;
774
- const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
775
- for (let i = 0; i < this.models.length; i++) {
776
- const model = this.models[i];
777
- const wasTriggered = this.didTrigger[i];
778
- const td = model.time - time;
779
- let isActive = false;
780
- if (model.retroActive) {
781
- isActive = td <= 0.000001;
782
- }
783
- else {
784
- const abs = Math.abs(td);
785
- // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
786
- if (abs === 0) {
787
- isActive = true;
788
- }
789
- else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
790
- isActive = true;
791
- }
792
- }
793
- // console.log(time, td, isActive);
794
- if (isActive) {
795
- if (!wasTriggered) {
796
- if (debug)
797
- console.log("Trigger signal", time, model.time, model);
798
- this.didTrigger[i] = true;
799
- // If a signal doesnt have any explicit receivers it will invoke the signal globally
800
- if (this.receivers?.length <= 0) {
801
- SignalReceiver.invoke(model.asset);
802
- }
803
- else {
804
- for (const rec of this.receivers) {
805
- if (!rec)
806
- continue;
807
- rec.invoke(model.asset);
808
- }
809
- }
810
- }
811
- }
812
- else {
813
- if (!model.emitOnce)
814
- this.didTrigger[i] = false;
815
- }
816
- }
817
- }
818
- }
819
- export class ControlTrackHandler extends TrackHandler {
820
- models = [];
821
- timelines = [];
822
- resolveSourceObjects(_context) {
823
- for (let i = this.models.length - 1; i >= 0; i--) {
824
- const model = this.models[i];
825
- const asset = model.asset;
826
- if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
827
- console.log("no source object, removing model", i, asset);
828
- this.models.splice(i, 1);
829
- continue;
830
- }
831
- else {
832
- const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector);
833
- // always add it to keep size of timelines and models in sync (index of model is index of timeline)
834
- this.timelines.push(timeline);
835
- if (timeline) {
836
- if (asset.updateDirector) {
837
- timeline.playOnAwake = false;
838
- }
839
- }
840
- }
841
- }
842
- }
843
- _previousActiveModel = null;
844
- evaluate(time) {
845
- this._previousActiveModel = null;
846
- for (let i = 0; i < this.models.length; i++) {
847
- const model = this.models[i];
848
- const asset = model.asset;
849
- if (time >= model.start && time <= model.end) {
850
- this._previousActiveModel = model;
851
- const clipTime = this.getClipTime(time, model);
852
- if (asset.controlActivation) {
853
- const obj = asset.sourceObject;
854
- obj.visible = true;
855
- }
856
- if (asset.updateDirector) {
857
- const timeline = this.timelines[i];
858
- if (timeline) {
859
- if (timeline.isPlaying) {
860
- timeline.pause();
861
- }
862
- timeline.time = clipTime;
863
- timeline.evaluate();
864
- }
865
- }
866
- // control tracks can not overlap/blend
867
- // break;
868
- }
869
- else {
870
- const previousActiveAsset = this._previousActiveModel?.asset;
871
- if (asset.controlActivation) {
872
- const obj = asset.sourceObject;
873
- if (previousActiveAsset?.sourceObject !== obj)
874
- obj.visible = false;
875
- }
876
- }
877
- }
878
- }
879
- }
1
+ import { Audio, AudioLoader, Euler, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
2
+ import { isDevEnvironment } from "../../engine/debug/index.js";
3
+ import { getParam, resolveUrl } from "../../engine/engine_utils.js";
4
+ import { setObjectAnimated } from "../AnimationUtils.js";
5
+ import { Animator } from "../Animator.js";
6
+ import { AudioSource } from "../AudioSource.js";
7
+ import { GameObject } from "../Component.js";
8
+ import { PlayableDirector } from "./PlayableDirector.js";
9
+ import { SignalReceiver } from "./SignalAsset.js";
10
+ import * as Models from "./TimelineModels.js";
11
+ const debug = getParam("debugtimeline");
12
+ /**
13
+ * A TrackHandler is responsible for evaluating a specific type of timeline track.
14
+ * A timeline track can be an animation track, audio track, signal track, control track etc and is controlled by a {@link PlayableDirector}.
15
+ */
16
+ export class TrackHandler {
17
+ director;
18
+ track;
19
+ get muted() { return this.track.muted; }
20
+ set muted(val) {
21
+ if (val !== this.track.muted) {
22
+ this.track.muted = val;
23
+ this.onMuteChanged?.call(this);
24
+ }
25
+ }
26
+ *forEachClip(backwards = false) {
27
+ if (!this.track?.clips)
28
+ return;
29
+ if (backwards) {
30
+ for (let i = this.track.clips.length - 1; i >= 0; i--) {
31
+ yield this.track.clips[i];
32
+ }
33
+ }
34
+ else {
35
+ for (const clip of this.track.clips) {
36
+ yield clip;
37
+ }
38
+ }
39
+ }
40
+ getClipTime(time, model) {
41
+ return model.clipIn + (time - model.start) * model.timeScale;
42
+ }
43
+ getClipTimeNormalized(time, model) {
44
+ return (time - model.start) / model.duration;
45
+ }
46
+ evaluateWeight(time, index, models, isActive = true) {
47
+ if (index < 0 || index >= models.length)
48
+ return 0;
49
+ const model = models[index];
50
+ if (isActive || time >= model.start && time <= model.end) {
51
+ let weight = 1;
52
+ const isBlendingWithNext = false;
53
+ // this blending with next clips is already baked into easeIn/easeOut
54
+ // if (allowBlendWithNext && index + 1 < models.length) {
55
+ // const next = models[index + 1];
56
+ // const nextWeight = (time - next.start) / (model.end - next.start);
57
+ // isBlendingWithNext = nextWeight > 0;
58
+ // weight = 1 - nextWeight;
59
+ // }
60
+ if (model.easeInDuration > 0) {
61
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
62
+ weight *= easeIn;
63
+ }
64
+ if (model.easeOutDuration > 0 && !isBlendingWithNext) {
65
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
66
+ weight *= easeOut;
67
+ }
68
+ return weight;
69
+ }
70
+ return 0;
71
+ }
72
+ }
73
+ class AnimationClipOffsetData {
74
+ clip;
75
+ rootPositionOffset;
76
+ rootQuaternionOffset;
77
+ get hasOffsets() { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
78
+ // not necessary
79
+ rootStartPosition;
80
+ rootEndPosition;
81
+ rootStartQuaternion;
82
+ rootEndQuaternion;
83
+ constructor(action) {
84
+ const clip = action.getClip();
85
+ this.clip = clip;
86
+ const root = action.getRoot();
87
+ const rootPositionTrackName = root.name + ".position";
88
+ const rootRotationTrackName = root.name + ".quaternion";
89
+ if (debug)
90
+ console.log(clip.name, clip.tracks, rootPositionTrackName);
91
+ for (const track of clip.tracks) {
92
+ if (track.times.length <= 0)
93
+ continue;
94
+ if (track.name.endsWith(rootPositionTrackName)) {
95
+ this.rootStartPosition = new Vector3().fromArray(track.values, 0);
96
+ this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
97
+ this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
98
+ if (debug)
99
+ console.log(this.rootPositionOffset);
100
+ // this.rootPositionOffset.set(0, 0, 0);
101
+ }
102
+ else if (track.name.endsWith(rootRotationTrackName)) {
103
+ this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
104
+ this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
105
+ this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
106
+ if (debug) {
107
+ const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
108
+ console.log("ROT", euler);
109
+ }
110
+ }
111
+ }
112
+ }
113
+ }
114
+ // TODO: add support for clip clamp modes (loop, pingpong, clamp)
115
+ export class AnimationTrackHandler extends TrackHandler {
116
+ /** @internal */
117
+ models = [];
118
+ /** @internal */
119
+ trackOffset;
120
+ /** The object that is being animated. */
121
+ target;
122
+ /** The AnimationMixer, should be shared with the animator if an animator is bound */
123
+ mixer;
124
+ clips = [];
125
+ actions = [];
126
+ /**
127
+ * You can use the weight to blend the timeline animation tracks with multiple animation tracks on the same object.
128
+ * @default 1
129
+ */
130
+ weight = 1;
131
+ /** holds data/info about clips differences */
132
+ _actionOffsets = [];
133
+ _didBind = false;
134
+ _animator = null;
135
+ onDisable() {
136
+ // if this track is disabled we need to stop the currently active actions
137
+ this.mixer?.stopAllAction();
138
+ }
139
+ onDestroy() {
140
+ this.director.context.animations.unregisterAnimationMixer(this.mixer);
141
+ }
142
+ // Using this callback instead of onEnable etc
143
+ // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
144
+ // in which case the director is stopped (but not disabled)
145
+ // which means we want to notify the object that it's not animated anymore
146
+ // and the animator can then take over
147
+ onStateChanged() {
148
+ if (this._animator)
149
+ setObjectAnimated(this._animator.gameObject, this, this.director.isPlaying);
150
+ }
151
+ createHooks(clipModel, clip) {
152
+ if (clip.tracks?.length <= 0) {
153
+ console.warn("No tracks in AnimationClip", clip);
154
+ return;
155
+ }
156
+ // we only want to hook into the binding of the root object
157
+ // TODO: test with a clip with multiple roots
158
+ const parts = clip.tracks[0].name.split(".");
159
+ const rootName = parts[parts.length - 2];
160
+ const positionTrackName = rootName + ".position";
161
+ const rotationTrackName = rootName + ".quaternion";
162
+ let foundPositionTrack = false;
163
+ let foundRotationTrack = false;
164
+ for (const t of clip.tracks) {
165
+ if (t.name.endsWith(positionTrackName)) {
166
+ foundPositionTrack = true;
167
+ this.createPositionInterpolant(clip, clipModel, t);
168
+ }
169
+ else if (t.name.endsWith(rotationTrackName)) {
170
+ foundRotationTrack = true;
171
+ this.createRotationInterpolant(clip, clipModel, t);
172
+ }
173
+ }
174
+ // ensure we always have a position and rotation track so we can apply offsets in interpolator
175
+ // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
176
+ if (!foundPositionTrack || !foundRotationTrack) {
177
+ const root = this.mixer?.getRoot();
178
+ const track = clip.tracks[0];
179
+ const indexOfProperty = track.name.lastIndexOf(".");
180
+ const baseName = track.name.substring(0, indexOfProperty);
181
+ const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
182
+ const targetObj = root.getObjectByName(objName);
183
+ // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
184
+ // This should be right but needs testing:
185
+ // const parsedPath = PropertyBinding.parseTrackName(track.name);
186
+ // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
187
+ if (targetObj) {
188
+ if (!foundPositionTrack) {
189
+ const trackName = baseName + ".position";
190
+ if (debug)
191
+ console.warn("Create position track", objName, targetObj);
192
+ // apply initial local position so it doesnt get flipped or otherwise changed
193
+ const pos = targetObj.position;
194
+ const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [pos.x, pos.y, pos.z, pos.x, pos.y, pos.z]);
195
+ clip.tracks.push(track);
196
+ this.createPositionInterpolant(clip, clipModel, track);
197
+ }
198
+ else if (!foundRotationTrack) {
199
+ const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
200
+ if (debug)
201
+ console.warn("Create quaternion track", objName, targetObj);
202
+ const rot = targetObj.quaternion;
203
+ const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [rot.x, rot.y, rot.z, rot.w, rot.x, rot.y, rot.z, rot.w]);
204
+ clip.tracks.push(track);
205
+ this.createRotationInterpolant(clip, clipModel, track);
206
+ }
207
+ }
208
+ }
209
+ }
210
+ bind() {
211
+ if (this._didBind)
212
+ return;
213
+ this._didBind = true;
214
+ if (debug)
215
+ console.log(this.models);
216
+ // the object being animated
217
+ if (this.mixer)
218
+ this.target = this.mixer.getRoot();
219
+ else
220
+ console.warn("No mixer was assigned to animation track");
221
+ for (const action of this.actions) {
222
+ const off = new AnimationClipOffsetData(action);
223
+ this._actionOffsets.push(off);
224
+ }
225
+ if (this.target) {
226
+ // We need to disable the animator component in case it also animates
227
+ // which overrides the timeline
228
+ this._animator = GameObject.getComponent(this.target, Animator) ?? null;
229
+ if (this._animator) {
230
+ setObjectAnimated(this._animator.gameObject, this, true);
231
+ }
232
+ }
233
+ // Clip Offsets
234
+ for (const model of this.models) {
235
+ const clipData = model.asset;
236
+ const pos = clipData.position;
237
+ const rot = clipData.rotation;
238
+ if (pos && pos.x !== undefined) {
239
+ if (!pos.isVector3) {
240
+ clipData.position = new Vector3(pos.x, pos.y, pos.z);
241
+ }
242
+ if (!rot.isQuaternion) {
243
+ clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
244
+ }
245
+ }
246
+ }
247
+ this.ensureTrackOffsets();
248
+ }
249
+ ensureTrackOffsets() {
250
+ if (this.trackOffset) {
251
+ const pos = this.trackOffset.position;
252
+ if (pos) {
253
+ if (!pos.isVector3) {
254
+ this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
255
+ }
256
+ }
257
+ const rot = this.trackOffset.rotation;
258
+ if (rot) {
259
+ if (!rot.isQuaternion) {
260
+ this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
261
+ }
262
+ }
263
+ }
264
+ }
265
+ _useclipOffsets = true;
266
+ _totalOffsetPosition = new Vector3();
267
+ _totalOffsetRotation = new Quaternion();
268
+ _totalOffsetPosition2 = new Vector3();
269
+ _totalOffsetRotation2 = new Quaternion();
270
+ _summedPos = new Vector3();
271
+ _tempPos = new Vector3();
272
+ _summedRot = new Quaternion();
273
+ _tempRot = new Quaternion();
274
+ _clipRotQuat = new Quaternion();
275
+ evaluate(time) {
276
+ if (this.track.muted)
277
+ return;
278
+ if (!this.mixer)
279
+ return;
280
+ this.bind();
281
+ // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
282
+ this._totalOffsetPosition.set(0, 0, 0);
283
+ this._totalOffsetRotation.set(0, 0, 0, 1);
284
+ this._totalOffsetPosition2.set(0, 0, 0);
285
+ this._totalOffsetRotation2.set(0, 0, 0, 1);
286
+ let activeClips = 0;
287
+ let blend = 0;
288
+ let didPostExtrapolate = false;
289
+ let didPreExtrapolate = false;
290
+ // The total weight is used to blend with the animator controller active states
291
+ let totalWeight = 0;
292
+ for (let i = 0; i < this.clips.length; i++) {
293
+ const model = this.models[i];
294
+ const action = this.actions[i];
295
+ const clipModel = model.asset;
296
+ action.weight = 0;
297
+ const isInTimeRange = time >= model.start && time <= model.end;
298
+ const preExtrapolation = model.preExtrapolationMode;
299
+ const postExtrapolation = model.postExtrapolationMode;
300
+ const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
301
+ let isActive = isInTimeRange;
302
+ let doPreExtrapolate = false;
303
+ if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
304
+ // use post extrapolate if its the last clip of the next clip has not yet started
305
+ if (!nextClip || nextClip.start > time) {
306
+ isActive = true;
307
+ didPostExtrapolate = true;
308
+ }
309
+ }
310
+ else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
311
+ if (!nextClip || nextClip.start < time) {
312
+ isActive = true;
313
+ doPreExtrapolate = true;
314
+ didPreExtrapolate = true;
315
+ }
316
+ }
317
+ if (isActive) {
318
+ // const clip = this.clips[i];
319
+ let weight = this.weight;
320
+ weight *= this.evaluateWeight(time, i, this.models, isActive);
321
+ weight *= this.director.weight;
322
+ let handleLoop = isInTimeRange;
323
+ if (doPreExtrapolate) {
324
+ switch (preExtrapolation) {
325
+ case Models.ClipExtrapolation.Hold:
326
+ // Nothing to do
327
+ break;
328
+ case Models.ClipExtrapolation.Loop:
329
+ // TODO: this is not correct yet
330
+ time += model.start;
331
+ handleLoop = true;
332
+ break;
333
+ default:
334
+ time += model.start;
335
+ handleLoop = true;
336
+ break;
337
+ }
338
+ }
339
+ // TODO: handle clipIn again
340
+ let t = this.getClipTime(time, model);
341
+ let loops = 0;
342
+ const duration = clipModel.duration;
343
+ // This is the actual duration of the clip in the timeline (with clipping and scale)
344
+ // const clipDuration = (model.end - model.start) * model.timeScale;
345
+ if (doPreExtrapolate) {
346
+ if (preExtrapolation === Models.ClipExtrapolation.Hold) {
347
+ t = 0;
348
+ }
349
+ }
350
+ if (handleLoop) {
351
+ if (clipModel.loop) {
352
+ // const t0 = t - .001;
353
+ loops += Math.floor(t / (duration + .000001));
354
+ while (t > duration) {
355
+ t -= duration;
356
+ }
357
+ }
358
+ }
359
+ else if (!isInTimeRange) {
360
+ if (didPostExtrapolate) {
361
+ switch (postExtrapolation) {
362
+ case Models.ClipExtrapolation.Hold:
363
+ t = this.getClipTime(model.end, model);
364
+ break;
365
+ case Models.ClipExtrapolation.Loop:
366
+ t %= duration;
367
+ break;
368
+ case Models.ClipExtrapolation.PingPong:
369
+ const loops = Math.floor(t / duration);
370
+ const invert = loops % 2 !== 0;
371
+ t %= duration;
372
+ if (invert)
373
+ t = duration - t;
374
+ break;
375
+ }
376
+ }
377
+ }
378
+ if (model.reversed === true)
379
+ action.time = action.getClip().duration - t;
380
+ else
381
+ action.time = t;
382
+ action.timeScale = 0;
383
+ const effectiveWeight = Math.max(0, weight);
384
+ action.weight = effectiveWeight;
385
+ totalWeight += effectiveWeight;
386
+ action.clampWhenFinished = false;
387
+ if (!action.isRunning())
388
+ action.play();
389
+ // console.log(action.time, action.weight);
390
+ if (this._useclipOffsets) {
391
+ const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
392
+ const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
393
+ if (activeClips < 1)
394
+ blend = 1 - weight;
395
+ activeClips += 1;
396
+ const summedPos = this._summedPos.set(0, 0, 0);
397
+ const tempPos = this._tempPos.set(0, 0, 0);
398
+ const summedRot = this._summedRot.identity();
399
+ const tempRot = this._tempRot.identity();
400
+ const clipOffsetRot = clipModel.rotation;
401
+ if (clipOffsetRot) {
402
+ this._clipRotQuat.identity();
403
+ this._clipRotQuat.slerp(clipOffsetRot, weight);
404
+ }
405
+ const offsets = this._actionOffsets[i];
406
+ if (offsets.hasOffsets) {
407
+ for (let i = 0; i < loops; i++) {
408
+ if (offsets.rootPositionOffset)
409
+ tempPos.copy(offsets.rootPositionOffset);
410
+ else
411
+ tempPos.set(0, 0, 0);
412
+ tempPos.applyQuaternion(summedRot);
413
+ if (this._clipRotQuat)
414
+ tempPos.applyQuaternion(this._clipRotQuat);
415
+ if (offsets.rootQuaternionOffset) {
416
+ // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
417
+ tempRot.copy(offsets.rootQuaternionOffset);
418
+ summedRot.multiply(tempRot);
419
+ }
420
+ summedPos.add(tempPos);
421
+ }
422
+ }
423
+ if (this._clipRotQuat)
424
+ totalRotation.multiply(this._clipRotQuat);
425
+ totalRotation.multiply(summedRot);
426
+ if (clipModel.position)
427
+ summedPos.add(clipModel.position);
428
+ totalPosition.add(summedPos);
429
+ }
430
+ }
431
+ }
432
+ if (this._useclipOffsets) {
433
+ this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
434
+ this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
435
+ }
436
+ if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
437
+ this["__mixerError"] = true;
438
+ console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
439
+ }
440
+ if (this._animator?.runtimeAnimatorController) {
441
+ // If the Timeline is running then the timeline track takes control over the animatorcontroller
442
+ // we calculate the weight left for the animatorcontroller actions
443
+ const weightLeft = Math.max(0, 1 - totalWeight);
444
+ this._animator?.runtimeAnimatorController?.update(weightLeft);
445
+ }
446
+ else {
447
+ this.mixer.update(time);
448
+ }
449
+ }
450
+ createRotationInterpolant(_clip, _clipModel, track) {
451
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
452
+ const quat = new Quaternion();
453
+ this.ensureTrackOffsets();
454
+ const trackOffsetRot = this.trackOffset?.rotation;
455
+ track.createInterpolant = () => {
456
+ const createdInterpolant = createInterpolantOriginal();
457
+ const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
458
+ // console.log(interpolate);
459
+ createdInterpolant.evaluate = (time) => {
460
+ const res = interpolate(time);
461
+ quat.set(res[0], res[1], res[2], res[3]);
462
+ quat.premultiply(this._totalOffsetRotation);
463
+ // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
464
+ if (trackOffsetRot)
465
+ quat.premultiply(trackOffsetRot);
466
+ if (this.director.animationCallbackReceivers) {
467
+ for (const rec of this.director.animationCallbackReceivers) {
468
+ rec?.onTimelineRotation?.call(rec, this.director, this.target, time, quat);
469
+ }
470
+ }
471
+ res[0] = quat.x;
472
+ res[1] = quat.y;
473
+ res[2] = quat.z;
474
+ res[3] = quat.w;
475
+ return res;
476
+ };
477
+ return createdInterpolant;
478
+ };
479
+ }
480
+ createPositionInterpolant(clip, clipModel, track) {
481
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
482
+ const currentPosition = new Vector3();
483
+ this.ensureTrackOffsets();
484
+ const trackOffsetRot = this.trackOffset?.rotation;
485
+ const trackOffsetPos = this.trackOffset?.position;
486
+ let startOffset = undefined;
487
+ track.createInterpolant = () => {
488
+ const createdInterpolant = createInterpolantOriginal();
489
+ const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
490
+ createdInterpolant.evaluate = (time) => {
491
+ const res = evaluate(time);
492
+ currentPosition.set(res[0], res[1], res[2]);
493
+ if (clipModel.removeStartOffset) {
494
+ if (startOffset === undefined) {
495
+ startOffset = null;
496
+ startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
497
+ }
498
+ else if (startOffset?.isVector3) {
499
+ currentPosition.sub(startOffset);
500
+ }
501
+ }
502
+ currentPosition.applyQuaternion(this._totalOffsetRotation);
503
+ currentPosition.add(this._totalOffsetPosition);
504
+ // apply track offset
505
+ if (trackOffsetRot)
506
+ currentPosition.applyQuaternion(trackOffsetRot);
507
+ if (trackOffsetPos) {
508
+ // flipped unity X
509
+ currentPosition.x -= trackOffsetPos.x;
510
+ currentPosition.y += trackOffsetPos.y;
511
+ currentPosition.z += trackOffsetPos.z;
512
+ }
513
+ if (this.director.animationCallbackReceivers) {
514
+ for (const rec of this.director.animationCallbackReceivers) {
515
+ rec?.onTimelinePosition?.call(rec, this.director, this.target, time, currentPosition);
516
+ }
517
+ }
518
+ res[0] = currentPosition.x;
519
+ res[1] = currentPosition.y;
520
+ res[2] = currentPosition.z;
521
+ return res;
522
+ };
523
+ return createdInterpolant;
524
+ };
525
+ }
526
+ }
527
+ const muteAudioTracks = getParam("mutetimeline");
528
+ export class AudioTrackHandler extends TrackHandler {
529
+ models = [];
530
+ listener;
531
+ audio = [];
532
+ audioContextTimeOffset = [];
533
+ lastTime = 0;
534
+ audioSource;
535
+ _audioLoader = null;
536
+ getAudioFilePath(path) {
537
+ // TODO: this should be the timeline asset location probably which MIGHT be different
538
+ const glbLocation = this.director.sourceId;
539
+ return resolveUrl(glbLocation, path);
540
+ }
541
+ onAllowAudioChanged(allow) {
542
+ for (let i = 0; i < this.models.length; i++) {
543
+ const model = this.models[i];
544
+ const audio = this.audio[i];
545
+ audio.setVolume(allow ? model.asset.volume : 0);
546
+ }
547
+ }
548
+ addModel(model) {
549
+ const audio = new Audio(this.listener);
550
+ this.audio.push(audio);
551
+ const audioClipModel = model;
552
+ audioClipModel._didTriggerPlay = false;
553
+ this.models.push(audioClipModel);
554
+ }
555
+ onDisable() {
556
+ for (const audio of this.audio) {
557
+ if (audio.isPlaying)
558
+ audio.stop();
559
+ }
560
+ for (const model of this.models) {
561
+ model._didTriggerPlay = false;
562
+ }
563
+ }
564
+ onDestroy() {
565
+ for (const audio of this.audio) {
566
+ if (audio.source)
567
+ audio?.disconnect();
568
+ }
569
+ this.audio.length = 0;
570
+ // TODO: dispose loaded audio buffers by this track
571
+ }
572
+ onMuteChanged() {
573
+ if (this.muted) {
574
+ for (let i = 0; i < this.audio.length; i++) {
575
+ const audio = this.audio[i];
576
+ if (audio?.isPlaying)
577
+ audio.stop();
578
+ }
579
+ }
580
+ }
581
+ stop() {
582
+ for (let i = 0; i < this.audio.length; i++) {
583
+ const audio = this.audio[i];
584
+ if (audio?.isPlaying)
585
+ audio.stop();
586
+ }
587
+ for (const model of this.models) {
588
+ model._didTriggerPlay = false;
589
+ }
590
+ }
591
+ _playableDirectorResumed = false;
592
+ onPauseChanged() {
593
+ // if the timeline gets paused we stop all audio clips
594
+ // we dont reset the triggerPlay here (this will automatically reset when the timeline start evaluating again)
595
+ for (let i = 0; i < this.audio.length; i++) {
596
+ const audio = this.audio[i];
597
+ if (audio?.isPlaying)
598
+ audio.stop();
599
+ }
600
+ this._playableDirectorResumed = this.director.isPlaying;
601
+ }
602
+ evaluate(time) {
603
+ if (muteAudioTracks)
604
+ return;
605
+ if (this.track.muted)
606
+ return;
607
+ if (this.director.speed < 0) {
608
+ // Reversed audio playback is currently not supported
609
+ return;
610
+ }
611
+ const isMuted = this.director.context.application.muted;
612
+ const resumePlay = this._playableDirectorResumed;
613
+ this._playableDirectorResumed = false;
614
+ // this is just so that we dont hear the very first beat when the audio starts but is muted
615
+ // if we dont add a delay we hear a little bit of the audio before it shuts down
616
+ // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
617
+ const playTimeOffset = isMuted ? .1 : 0;
618
+ for (let i = 0; i < this.models.length; i++) {
619
+ const model = this.models[i];
620
+ const audio = this.audio[i];
621
+ const asset = model.asset;
622
+ // only trigger loading for tracks that are CLOSE to being played
623
+ if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
624
+ this.handleAudioLoading(model, audio);
625
+ }
626
+ if (AudioSource.userInteractionRegistered === false)
627
+ continue;
628
+ if (audio === null || !audio.buffer)
629
+ continue;
630
+ audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
631
+ audio.loop = asset.loop;
632
+ if (time >= model.start && time <= model.end && time < this.director.duration) {
633
+ if (!audio.isPlaying || !this.director.isPlaying) {
634
+ // if the timeline is paused we trigger the audio clip once when the model is entered
635
+ // we dont playback the audio clip if we scroll back in time
636
+ // this is to support audioclip playback when using timeline with manual scrolling (scrollytelling)
637
+ if (resumePlay || (!model._didTriggerPlay && this.lastTime < time)) {
638
+ // we don't want to clip in the audio if it's a very short clip
639
+ const clipDuration = model.duration * model.timeScale;
640
+ if (clipDuration > .3)
641
+ audio.offset = model.clipIn + (time - model.start) * model.timeScale;
642
+ else
643
+ audio.offset = 0;
644
+ if (debug)
645
+ console.log("Timeline Audio (" + this.track.name + ") play with offset " + audio.offset + " - " + model.asset.clip);
646
+ audio.play(playTimeOffset);
647
+ model._didTriggerPlay = true;
648
+ }
649
+ else {
650
+ // do nothing...
651
+ }
652
+ }
653
+ else {
654
+ const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
655
+ // seems it's non-trivial to get the right time from audio sources;
656
+ // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
657
+ const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
658
+ const diff = Math.abs(targetOffset - currentTime);
659
+ if (diff > 0.3) {
660
+ audio.offset = targetOffset;
661
+ audio.stop();
662
+ audio.play(playTimeOffset);
663
+ }
664
+ }
665
+ let vol = asset.volume;
666
+ if (this.track.volume !== undefined)
667
+ vol *= this.track.volume;
668
+ if (isMuted)
669
+ vol = 0;
670
+ if (model.easeInDuration > 0) {
671
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
672
+ vol *= easeIn;
673
+ }
674
+ if (model.easeOutDuration > 0) {
675
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
676
+ vol *= easeOut;
677
+ }
678
+ audio.setVolume(vol * this.director.weight);
679
+ }
680
+ else {
681
+ model._didTriggerPlay = false;
682
+ if (this.director.isPlaying) {
683
+ if (audio.isPlaying) {
684
+ audio.stop();
685
+ }
686
+ }
687
+ }
688
+ }
689
+ this.lastTime = time;
690
+ }
691
+ /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
692
+ loadAudio(time, lookAhead = 0, lookBehind = 0) {
693
+ let promises = null;
694
+ const rangeStart = time - lookBehind;
695
+ const rangeEnd = time + lookAhead;
696
+ for (const model of this.models) {
697
+ if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
698
+ const audio = this.audio[this.models.indexOf(model)];
699
+ const promise = this.handleAudioLoading(model, audio);
700
+ if (promise !== null) {
701
+ if (promises === null)
702
+ promises = [];
703
+ promises.push(promise);
704
+ }
705
+ }
706
+ }
707
+ if (promises !== null) {
708
+ return Promise.all(promises);
709
+ }
710
+ return null;
711
+ }
712
+ isInTimeRange(model, start, end) {
713
+ // Range surrounds clip range
714
+ if (start <= model.start && end >= model.end)
715
+ return true;
716
+ // Range start is in clip range
717
+ if (start >= model.start && start <= model.end)
718
+ return true;
719
+ // Range end is in clip range
720
+ if (end >= model.start && end <= model.end)
721
+ return true;
722
+ return false;
723
+ }
724
+ static _audioBuffers = new Map();
725
+ static dispose() {
726
+ AudioTrackHandler._audioBuffers.clear();
727
+ }
728
+ handleAudioLoading(model, audio) {
729
+ if (!this._audioLoader) {
730
+ this._audioLoader = new AudioLoader();
731
+ }
732
+ // TODO: maybe we should cache the loaders / buffers here by path
733
+ const path = this.getAudioFilePath(model.asset.clip);
734
+ if (AudioTrackHandler._audioBuffers.get(path)) {
735
+ const promise = AudioTrackHandler._audioBuffers.get(path);
736
+ promise.then((buffer) => {
737
+ if (buffer)
738
+ audio.setBuffer(buffer);
739
+ });
740
+ return promise;
741
+ }
742
+ if (debug)
743
+ console.warn("LOAD audio track", path, this.director.sourceId);
744
+ const loadingPromise = new Promise((resolve, _reject) => {
745
+ this._audioLoader.load(path, buffer => {
746
+ audio.setBuffer(buffer);
747
+ resolve(buffer);
748
+ }, undefined, err => {
749
+ console.error("Error loading audio", err);
750
+ resolve(null);
751
+ });
752
+ });
753
+ AudioTrackHandler._audioBuffers.set(path, loadingPromise);
754
+ return loadingPromise;
755
+ }
756
+ }
757
+ export class SignalTrackHandler extends TrackHandler {
758
+ models = [];
759
+ didTrigger = [];
760
+ receivers = [];
761
+ // TODO: test when timeline signals are being reset in Unity
762
+ // onEnable() {
763
+ // for (let i = 0; i < this.didTrigger?.length; i++) {
764
+ // this.didTrigger[i] = false;
765
+ // }
766
+ // }
767
+ // private _lastTime: number = -1;
768
+ evaluate(time) {
769
+ if (this.track.muted)
770
+ return;
771
+ // let lastTime = this._lastTime;
772
+ // if (lastTime === -1) lastTime = time;
773
+ // this._lastTime = time;
774
+ const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
775
+ for (let i = 0; i < this.models.length; i++) {
776
+ const model = this.models[i];
777
+ const wasTriggered = this.didTrigger[i];
778
+ const td = model.time - time;
779
+ let isActive = false;
780
+ if (model.retroActive) {
781
+ isActive = td <= 0.000001;
782
+ }
783
+ else {
784
+ const abs = Math.abs(td);
785
+ // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
786
+ if (abs === 0) {
787
+ isActive = true;
788
+ }
789
+ else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
790
+ isActive = true;
791
+ }
792
+ }
793
+ // console.log(time, td, isActive);
794
+ if (isActive) {
795
+ if (!wasTriggered) {
796
+ if (debug)
797
+ console.log("Trigger signal", time, model.time, model);
798
+ this.didTrigger[i] = true;
799
+ // If a signal doesnt have any explicit receivers it will invoke the signal globally
800
+ if (this.receivers?.length <= 0) {
801
+ SignalReceiver.invoke(model.asset);
802
+ }
803
+ else {
804
+ for (const rec of this.receivers) {
805
+ if (!rec)
806
+ continue;
807
+ rec.invoke(model.asset);
808
+ }
809
+ }
810
+ }
811
+ }
812
+ else {
813
+ if (!model.emitOnce)
814
+ this.didTrigger[i] = false;
815
+ }
816
+ }
817
+ }
818
+ }
819
+ export class ControlTrackHandler extends TrackHandler {
820
+ models = [];
821
+ timelines = [];
822
+ resolveSourceObjects(_context) {
823
+ for (let i = this.models.length - 1; i >= 0; i--) {
824
+ const model = this.models[i];
825
+ const asset = model.asset;
826
+ if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
827
+ console.log("no source object, removing model", i, asset);
828
+ this.models.splice(i, 1);
829
+ continue;
830
+ }
831
+ else {
832
+ const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector);
833
+ // always add it to keep size of timelines and models in sync (index of model is index of timeline)
834
+ this.timelines.push(timeline);
835
+ if (timeline) {
836
+ if (asset.updateDirector) {
837
+ timeline.playOnAwake = false;
838
+ }
839
+ }
840
+ }
841
+ }
842
+ }
843
+ _previousActiveModel = null;
844
+ evaluate(time) {
845
+ this._previousActiveModel = null;
846
+ for (let i = 0; i < this.models.length; i++) {
847
+ const model = this.models[i];
848
+ const asset = model.asset;
849
+ if (time >= model.start && time <= model.end) {
850
+ this._previousActiveModel = model;
851
+ const clipTime = this.getClipTime(time, model);
852
+ if (asset.controlActivation) {
853
+ const obj = asset.sourceObject;
854
+ obj.visible = true;
855
+ }
856
+ if (asset.updateDirector) {
857
+ const timeline = this.timelines[i];
858
+ if (timeline) {
859
+ if (timeline.isPlaying) {
860
+ timeline.pause();
861
+ }
862
+ timeline.time = clipTime;
863
+ timeline.evaluate();
864
+ }
865
+ }
866
+ // control tracks can not overlap/blend
867
+ // break;
868
+ }
869
+ else {
870
+ const previousActiveAsset = this._previousActiveModel?.asset;
871
+ if (asset.controlActivation) {
872
+ const obj = asset.sourceObject;
873
+ if (previousActiveAsset?.sourceObject !== obj)
874
+ obj.visible = false;
875
+ }
876
+ }
877
+ }
878
+ }
879
+ }
880
880
  //# sourceMappingURL=TimelineTracks.js.map