@needle-tools/engine 4.6.2 → 4.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1069) hide show
  1. package/CHANGELOG.md +3773 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/{gltf-progressive-Bl4okF1b.min.js → gltf-progressive-Bm9eEfgu.min.js} +1 -1
  7. package/dist/{gltf-progressive-P8b8a0qY.umd.cjs → gltf-progressive-Dn6o99rH.umd.cjs} +1 -1
  8. package/dist/{gltf-progressive-DSpdn0QT.js → gltf-progressive-GjIqwSG3.js} +2 -2
  9. package/dist/{needle-engine.bundle-DGcStTA7.js → needle-engine.bundle-B3xwa0ZL.js} +1995 -1976
  10. package/dist/{needle-engine.bundle-DmYMLdWP.umd.cjs → needle-engine.bundle-Bhmc3xq0.umd.cjs} +92 -89
  11. package/dist/{needle-engine.bundle-D0XWaCQs.min.js → needle-engine.bundle-DzStNbW2.min.js} +110 -107
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
  328. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  329. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  330. package/lib/engine-components/Animator.d.ts +217 -217
  331. package/lib/engine-components/Animator.js +354 -354
  332. package/lib/engine-components/AnimatorController.d.ts +227 -227
  333. package/lib/engine-components/AnimatorController.js +1152 -1152
  334. package/lib/engine-components/AudioListener.d.ts +33 -33
  335. package/lib/engine-components/AudioListener.js +86 -86
  336. package/lib/engine-components/AudioSource.d.ts +217 -217
  337. package/lib/engine-components/AudioSource.js +635 -635
  338. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  339. package/lib/engine-components/AvatarLoader.js +231 -231
  340. package/lib/engine-components/AxesHelper.d.ts +32 -32
  341. package/lib/engine-components/AxesHelper.js +67 -67
  342. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  343. package/lib/engine-components/BasicIKConstraint.js +43 -43
  344. package/lib/engine-components/BoxCollider.d.ts +2 -2
  345. package/lib/engine-components/BoxCollider.js +2 -2
  346. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  347. package/lib/engine-components/BoxHelperComponent.js +102 -102
  348. package/lib/engine-components/Camera.d.ts +231 -231
  349. package/lib/engine-components/Camera.js +700 -700
  350. package/lib/engine-components/CameraUtils.d.ts +1 -1
  351. package/lib/engine-components/CameraUtils.js +121 -121
  352. package/lib/engine-components/CharacterController.d.ts +55 -55
  353. package/lib/engine-components/CharacterController.js +236 -236
  354. package/lib/engine-components/Collider.d.ts +188 -188
  355. package/lib/engine-components/Collider.js +369 -369
  356. package/lib/engine-components/Component.d.ts +792 -792
  357. package/lib/engine-components/Component.js +920 -920
  358. package/lib/engine-components/ContactShadows.d.ts +94 -94
  359. package/lib/engine-components/ContactShadows.js +453 -453
  360. package/lib/engine-components/DeleteBox.d.ts +19 -19
  361. package/lib/engine-components/DeleteBox.js +58 -58
  362. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  363. package/lib/engine-components/DeviceFlag.js +47 -47
  364. package/lib/engine-components/DragControls.d.ts +170 -170
  365. package/lib/engine-components/DragControls.js +1421 -1421
  366. package/lib/engine-components/DropListener.d.ts +215 -215
  367. package/lib/engine-components/DropListener.js +642 -642
  368. package/lib/engine-components/Duplicatable.d.ts +35 -35
  369. package/lib/engine-components/Duplicatable.js +202 -202
  370. package/lib/engine-components/EventList.d.ts +54 -54
  371. package/lib/engine-components/EventList.js +232 -232
  372. package/lib/engine-components/EventTrigger.d.ts +33 -33
  373. package/lib/engine-components/EventTrigger.js +75 -75
  374. package/lib/engine-components/EventType.d.ts +22 -22
  375. package/lib/engine-components/EventType.js +23 -23
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +268 -268
  403. package/lib/engine-components/OrbitControls.js +1015 -1015
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  407. package/lib/engine-components/ReflectionProbe.js +204 -204
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +834 -834
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  413. package/lib/engine-components/RendererLightmap.js +182 -182
  414. package/lib/engine-components/RigidBody.d.ts +155 -155
  415. package/lib/engine-components/RigidBody.js +517 -517
  416. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  417. package/lib/engine-components/SceneSwitcher.js +971 -971
  418. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  419. package/lib/engine-components/ScreenCapture.js +547 -547
  420. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  421. package/lib/engine-components/ShadowCatcher.js +166 -166
  422. package/lib/engine-components/Skybox.d.ts +88 -88
  423. package/lib/engine-components/Skybox.js +469 -469
  424. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  425. package/lib/engine-components/SmoothFollow.js +82 -82
  426. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  427. package/lib/engine-components/SpatialTrigger.js +225 -225
  428. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  429. package/lib/engine-components/SpectatorCamera.js +715 -715
  430. package/lib/engine-components/SphereCollider.d.ts +2 -2
  431. package/lib/engine-components/SphereCollider.js +2 -2
  432. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  433. package/lib/engine-components/SpriteRenderer.js +472 -472
  434. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  435. package/lib/engine-components/SyncedCamera.js +199 -199
  436. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  437. package/lib/engine-components/SyncedRoom.js +371 -371
  438. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  439. package/lib/engine-components/SyncedTransform.js +331 -331
  440. package/lib/engine-components/TestRunner.d.ts +16 -16
  441. package/lib/engine-components/TestRunner.js +102 -102
  442. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  443. package/lib/engine-components/TransformGizmo.js +209 -209
  444. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  445. package/lib/engine-components/VideoPlayer.js +978 -978
  446. package/lib/engine-components/Voip.d.ts +67 -67
  447. package/lib/engine-components/Voip.js +360 -360
  448. package/lib/engine-components/api.d.ts +51 -51
  449. package/lib/engine-components/api.js +50 -50
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  460. package/lib/engine-components/codegen/components.d.ts +216 -216
  461. package/lib/engine-components/codegen/components.js +218 -218
  462. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  463. package/lib/engine-components/debug/LogStats.js +18 -18
  464. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  465. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  466. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  467. package/lib/engine-components/export/gltf/index.js +1 -1
  468. package/lib/engine-components/export/index.d.ts +1 -1
  469. package/lib/engine-components/export/index.js +1 -1
  470. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  471. package/lib/engine-components/export/usdz/Extension.js +1 -1
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  474. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  475. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  476. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  477. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -0
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +452 -0
  482. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js.map +1 -0
  483. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  484. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  486. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  488. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  490. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  492. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  496. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  498. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  499. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  500. package/lib/engine-components/export/usdz/index.js +2 -2
  501. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  502. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  503. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  504. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  505. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  506. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  508. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  510. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  511. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  512. package/lib/engine-components/particlesystem/api.js +2 -2
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  514. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -52
  515. package/lib/engine-components/postprocessing/Effects/Antialiasing.js.map +1 -1
  516. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  517. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -116
  518. package/lib/engine-components/postprocessing/Effects/BloomEffect.js.map +1 -1
  519. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  520. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  521. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  522. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  523. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  524. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  525. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  526. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  527. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  528. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  531. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  532. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  533. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  534. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  535. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  536. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  539. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  540. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  541. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  542. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  543. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  544. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  545. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  546. package/lib/engine-components/postprocessing/PostProcessingHandler.js +495 -462
  547. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  548. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  549. package/lib/engine-components/postprocessing/Volume.js +385 -385
  550. package/lib/engine-components/postprocessing/Volume.js.map +1 -1
  551. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  552. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  553. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  554. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  555. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  556. package/lib/engine-components/postprocessing/index.js +6 -6
  557. package/lib/engine-components/postprocessing/utils.d.ts +55 -54
  558. package/lib/engine-components/postprocessing/utils.js +119 -119
  559. package/lib/engine-components/postprocessing/utils.js.map +1 -1
  560. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  561. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  562. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  563. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  564. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  565. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  566. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  567. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  568. package/lib/engine-components/timeline/index.d.ts +4 -4
  569. package/lib/engine-components/timeline/index.js +3 -3
  570. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  571. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  572. package/lib/engine-components/ui/Button.d.ts +64 -64
  573. package/lib/engine-components/ui/Button.js +315 -315
  574. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  575. package/lib/engine-components/ui/Canvas.js +407 -407
  576. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  577. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  578. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  579. package/lib/engine-components/ui/EventSystem.js +765 -765
  580. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  581. package/lib/engine-components/ui/Graphic.js +255 -255
  582. package/lib/engine-components/ui/Image.d.ts +35 -35
  583. package/lib/engine-components/ui/Image.js +116 -116
  584. package/lib/engine-components/ui/InputField.d.ts +42 -42
  585. package/lib/engine-components/ui/InputField.js +268 -268
  586. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  587. package/lib/engine-components/ui/Interfaces.js +12 -12
  588. package/lib/engine-components/ui/Layout.d.ts +84 -84
  589. package/lib/engine-components/ui/Layout.js +330 -330
  590. package/lib/engine-components/ui/Outline.d.ts +7 -7
  591. package/lib/engine-components/ui/Outline.js +20 -20
  592. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  593. package/lib/engine-components/ui/PointerEvents.js +145 -145
  594. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  595. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  596. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  597. package/lib/engine-components/ui/Raycaster.js +95 -95
  598. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  599. package/lib/engine-components/ui/RectTransform.js +356 -356
  600. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  601. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  602. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  603. package/lib/engine-components/ui/Symbols.js +1 -1
  604. package/lib/engine-components/ui/Text.d.ts +78 -78
  605. package/lib/engine-components/ui/Text.js +539 -539
  606. package/lib/engine-components/ui/Utils.d.ts +24 -24
  607. package/lib/engine-components/ui/Utils.js +90 -90
  608. package/lib/engine-components/ui/index.d.ts +1 -1
  609. package/lib/engine-components/ui/index.js +1 -1
  610. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  611. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  612. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  613. package/lib/engine-components/utils/LookAt.js +82 -82
  614. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  615. package/lib/engine-components/utils/OpenURL.js +119 -119
  616. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  617. package/lib/engine-components/webxr/Avatar.js +255 -255
  618. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  619. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  620. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  621. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  622. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  623. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  624. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  625. package/lib/engine-components/webxr/WebXR.js +561 -561
  626. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  627. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  628. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  629. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  630. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  631. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  632. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  633. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  634. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  635. package/lib/engine-components/webxr/XRFlag.js +139 -139
  636. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  637. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  638. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  639. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  640. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  641. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  642. package/lib/engine-components/webxr/index.d.ts +3 -3
  643. package/lib/engine-components/webxr/index.js +3 -3
  644. package/lib/engine-components/webxr/types.d.ts +3 -3
  645. package/lib/engine-components/webxr/types.js +1 -1
  646. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  647. package/lib/engine-components-experimental/Presentation.js +9 -9
  648. package/lib/engine-components-experimental/api.d.ts +4 -4
  649. package/lib/engine-components-experimental/api.js +4 -4
  650. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  651. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  652. package/lib/engine-schemes/api.d.ts +12 -12
  653. package/lib/engine-schemes/api.js +12 -12
  654. package/lib/engine-schemes/schemes.d.ts +7 -7
  655. package/lib/engine-schemes/schemes.js +19 -19
  656. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  657. package/lib/engine-schemes/synced-camera-model.js +67 -67
  658. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  659. package/lib/engine-schemes/synced-transform-model.js +66 -66
  660. package/lib/engine-schemes/transform.d.ts +12 -12
  661. package/lib/engine-schemes/transform.js +39 -39
  662. package/lib/engine-schemes/vec2.d.ts +10 -10
  663. package/lib/engine-schemes/vec2.js +25 -25
  664. package/lib/engine-schemes/vec3.d.ts +11 -11
  665. package/lib/engine-schemes/vec3.js +29 -29
  666. package/lib/engine-schemes/vec4.d.ts +12 -12
  667. package/lib/engine-schemes/vec4.js +33 -33
  668. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  669. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  670. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  671. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  672. package/lib/needle-engine.d.ts +7 -7
  673. package/lib/needle-engine.js +64 -64
  674. package/package.json +1 -1
  675. package/plugins/common/buildinfo.js +64 -64
  676. package/plugins/common/cloud.js +1 -1
  677. package/plugins/common/config.cjs +31 -31
  678. package/plugins/common/config.js +35 -35
  679. package/plugins/common/files.js +31 -31
  680. package/plugins/common/generator.js +10 -10
  681. package/plugins/common/license.js +452 -452
  682. package/plugins/common/npm.js +15 -15
  683. package/plugins/common/timers.js +7 -7
  684. package/plugins/common/version.js +37 -37
  685. package/plugins/gltf-packer.mjs +1 -1
  686. package/plugins/next/alias.cjs +39 -39
  687. package/plugins/next/license.cjs +24 -24
  688. package/plugins/next/meshbvhworker.cjs +18 -18
  689. package/plugins/next/next.js +141 -141
  690. package/plugins/types/index.d.ts +2 -2
  691. package/plugins/types/license.d.ts +24 -24
  692. package/plugins/types/needleConfig.d.ts +27 -27
  693. package/plugins/types/next.d.ts +2 -2
  694. package/plugins/types/userconfig.d.ts +120 -120
  695. package/plugins/types/vite.d.ts +13 -13
  696. package/plugins/types/webmanifest.d.ts +32 -32
  697. package/plugins/vite/alias.js +184 -174
  698. package/plugins/vite/asap.js +251 -251
  699. package/plugins/vite/build-pipeline.js +371 -371
  700. package/plugins/vite/build.js +19 -19
  701. package/plugins/vite/buildinfo.js +41 -41
  702. package/plugins/vite/config.js +106 -106
  703. package/plugins/vite/copyfiles.js +138 -138
  704. package/plugins/vite/defines.js +70 -70
  705. package/plugins/vite/dependencies.js +232 -232
  706. package/plugins/vite/dependency-watcher.js +237 -237
  707. package/plugins/vite/drop-client.js +76 -76
  708. package/plugins/vite/drop.js +87 -87
  709. package/plugins/vite/editor-connection.js +124 -124
  710. package/plugins/vite/facebook-instant-games.js +102 -102
  711. package/plugins/vite/gzip.js +5 -5
  712. package/plugins/vite/imports-logger.js +143 -143
  713. package/plugins/vite/index.js +143 -143
  714. package/plugins/vite/license.js +56 -56
  715. package/plugins/vite/local-files.js +440 -440
  716. package/plugins/vite/meta.js +163 -163
  717. package/plugins/vite/npm.js +7 -7
  718. package/plugins/vite/peer.js +29 -29
  719. package/plugins/vite/poster-client.js +73 -73
  720. package/plugins/vite/poster.js +79 -79
  721. package/plugins/vite/pwa.js +604 -604
  722. package/plugins/vite/reload-client.js +15 -15
  723. package/plugins/vite/reload.js +351 -351
  724. package/plugins/vite/server.js +66 -66
  725. package/plugins/vite/transform-codegen.js +55 -55
  726. package/plugins/vite/transform.js +31 -31
  727. package/plugins/vite/vite-4.4-hack.js +31 -31
  728. package/src/asap/needle-asap.ts +111 -111
  729. package/src/asap/sessiongranted.ts +75 -75
  730. package/src/asap/utils.ts +4 -4
  731. package/src/engine/analytics/index.ts +10 -10
  732. package/src/engine/analytics/lcp.ts +35 -35
  733. package/src/engine/api.ts +82 -82
  734. package/src/engine/assets/index.ts +59 -59
  735. package/src/engine/assets/static.js +5 -5
  736. package/src/engine/codegen/register_types.ts +300 -300
  737. package/src/engine/debug/debug.ts +51 -51
  738. package/src/engine/debug/debug_console.ts +333 -333
  739. package/src/engine/debug/debug_overlay.ts +332 -332
  740. package/src/engine/debug/debug_spatial_console.ts +429 -429
  741. package/src/engine/debug/index.ts +1 -1
  742. package/src/engine/engine_addressables.ts +680 -680
  743. package/src/engine/engine_animation.ts +145 -145
  744. package/src/engine/engine_application.ts +113 -113
  745. package/src/engine/engine_assetdatabase.ts +389 -389
  746. package/src/engine/engine_audio.ts +24 -24
  747. package/src/engine/engine_camera.ts +39 -39
  748. package/src/engine/engine_components.ts +366 -366
  749. package/src/engine/engine_components_internal.ts +40 -40
  750. package/src/engine/engine_constants.ts +52 -52
  751. package/src/engine/engine_context.ts +1824 -1823
  752. package/src/engine/engine_context_registry.ts +129 -129
  753. package/src/engine/engine_coroutine.ts +54 -54
  754. package/src/engine/engine_create_objects.ts +411 -411
  755. package/src/engine/engine_default_parameters.ts +3 -3
  756. package/src/engine/engine_editor-sync.ts +28 -28
  757. package/src/engine/engine_fileloader.js +9 -9
  758. package/src/engine/engine_gameobject.ts +712 -712
  759. package/src/engine/engine_generic_utils.js +13 -13
  760. package/src/engine/engine_gizmos.ts +577 -577
  761. package/src/engine/engine_gltf.ts +29 -29
  762. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  763. package/src/engine/engine_hot_reload.ts +210 -210
  764. package/src/engine/engine_input.ts +1500 -1500
  765. package/src/engine/engine_input_utils.ts +23 -23
  766. package/src/engine/engine_instancing.ts +45 -45
  767. package/src/engine/engine_license.ts +386 -386
  768. package/src/engine/engine_lifecycle_api.ts +113 -113
  769. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  770. package/src/engine/engine_lightdata.ts +117 -117
  771. package/src/engine/engine_loaders.callbacks.ts +136 -136
  772. package/src/engine/engine_loaders.gltf.ts +82 -82
  773. package/src/engine/engine_loaders.ts +378 -378
  774. package/src/engine/engine_lods.ts +168 -168
  775. package/src/engine/engine_mainloop_utils.ts +472 -472
  776. package/src/engine/engine_math.ts +282 -282
  777. package/src/engine/engine_modules.ts +83 -83
  778. package/src/engine/engine_networking.ts +862 -862
  779. package/src/engine/engine_networking_auto.ts +352 -352
  780. package/src/engine/engine_networking_blob.ts +275 -275
  781. package/src/engine/engine_networking_files.ts +217 -217
  782. package/src/engine/engine_networking_files_default_components.ts +58 -58
  783. package/src/engine/engine_networking_instantiate.ts +419 -419
  784. package/src/engine/engine_networking_peer.ts +159 -159
  785. package/src/engine/engine_networking_streams.ts +713 -713
  786. package/src/engine/engine_networking_types.ts +24 -24
  787. package/src/engine/engine_networking_utils.ts +23 -23
  788. package/src/engine/engine_networking_websocket.ts +2 -2
  789. package/src/engine/engine_patcher.ts +199 -199
  790. package/src/engine/engine_physics.ts +783 -783
  791. package/src/engine/engine_physics.types.ts +46 -46
  792. package/src/engine/engine_physics_rapier.ts +1577 -1577
  793. package/src/engine/engine_playerview.ts +80 -80
  794. package/src/engine/engine_scenelighting.ts +294 -294
  795. package/src/engine/engine_serialization.ts +2 -2
  796. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  797. package/src/engine/engine_serialization_core.ts +720 -720
  798. package/src/engine/engine_serialization_decorator.ts +80 -80
  799. package/src/engine/engine_setup.ts +1 -1
  800. package/src/engine/engine_shaders.ts +267 -267
  801. package/src/engine/engine_shims.ts +32 -32
  802. package/src/engine/engine_test_utils.ts +109 -109
  803. package/src/engine/engine_texture.ts +82 -82
  804. package/src/engine/engine_three_utils.ts +925 -925
  805. package/src/engine/engine_time.ts +94 -94
  806. package/src/engine/engine_time_utils.ts +237 -237
  807. package/src/engine/engine_tonemapping.ts +208 -208
  808. package/src/engine/engine_types.ts +730 -730
  809. package/src/engine/engine_typestore.ts +63 -63
  810. package/src/engine/engine_util_decorator.ts +136 -136
  811. package/src/engine/engine_utils.ts +1115 -1115
  812. package/src/engine/engine_utils_format.ts +273 -273
  813. package/src/engine/engine_utils_screenshot.ts +708 -708
  814. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  815. package/src/engine/export/gltf/Writers.ts +34 -34
  816. package/src/engine/export/gltf/index.ts +158 -158
  817. package/src/engine/export/index.ts +2 -2
  818. package/src/engine/export/state.ts +19 -19
  819. package/src/engine/export/utils.ts +9 -9
  820. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  821. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  822. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  823. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  824. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  825. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  826. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  827. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  828. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  829. package/src/engine/extensions/extension_resolver.ts +4 -4
  830. package/src/engine/extensions/extension_utils.ts +166 -166
  831. package/src/engine/extensions/extensions.ts +140 -140
  832. package/src/engine/extensions/index.ts +5 -5
  833. package/src/engine/extensions/usage_tracker.ts +100 -100
  834. package/src/engine/js-extensions/Camera.ts +37 -37
  835. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  836. package/src/engine/js-extensions/Layers.ts +23 -23
  837. package/src/engine/js-extensions/Object3D.ts +296 -296
  838. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  839. package/src/engine/js-extensions/Vector.ts +18 -18
  840. package/src/engine/js-extensions/index.ts +4 -4
  841. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  842. package/src/engine/shaders/shaderData.ts +67 -67
  843. package/src/engine/tests/test_utils.ts +63 -63
  844. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  845. package/src/engine/webcomponents/api.ts +6 -6
  846. package/src/engine/webcomponents/buttons.ts +292 -292
  847. package/src/engine/webcomponents/fonts.ts +41 -41
  848. package/src/engine/webcomponents/icons.ts +57 -57
  849. package/src/engine/webcomponents/index.ts +1 -1
  850. package/src/engine/webcomponents/logo-element.ts +78 -78
  851. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  852. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  853. package/src/engine/webcomponents/needle-button.ts +181 -181
  854. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  855. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  856. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  857. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  858. package/src/engine/webcomponents/needle-engine.ts +860 -860
  859. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  860. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  861. package/src/engine/xr/NeedleXRSync.ts +220 -220
  862. package/src/engine/xr/SceneTransition.ts +78 -78
  863. package/src/engine/xr/TempXRContext.ts +216 -216
  864. package/src/engine/xr/XRRig.ts +9 -9
  865. package/src/engine/xr/api.ts +5 -5
  866. package/src/engine/xr/events.ts +102 -102
  867. package/src/engine/xr/internal.ts +34 -34
  868. package/src/engine/xr/usdz.ts +30 -30
  869. package/src/engine/xr/utils.ts +39 -39
  870. package/src/engine-components/AlignmentConstraint.ts +36 -36
  871. package/src/engine-components/Animation.ts +557 -557
  872. package/src/engine-components/AnimationCurve.ts +150 -150
  873. package/src/engine-components/AnimationUtils.ts +28 -28
  874. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  875. package/src/engine-components/Animator.ts +397 -397
  876. package/src/engine-components/AnimatorController.ts +1293 -1293
  877. package/src/engine-components/AudioListener.ts +92 -92
  878. package/src/engine-components/AudioSource.ts +644 -644
  879. package/src/engine-components/AvatarLoader.ts +263 -263
  880. package/src/engine-components/AxesHelper.ts +59 -59
  881. package/src/engine-components/BasicIKConstraint.ts +54 -54
  882. package/src/engine-components/BoxCollider.ts +1 -1
  883. package/src/engine-components/BoxHelperComponent.ts +114 -114
  884. package/src/engine-components/Camera.ts +719 -719
  885. package/src/engine-components/CameraUtils.ts +136 -136
  886. package/src/engine-components/CharacterController.ts +253 -253
  887. package/src/engine-components/Collider.ts +374 -374
  888. package/src/engine-components/Component.ts +1297 -1297
  889. package/src/engine-components/ContactShadows.ts +506 -506
  890. package/src/engine-components/DeleteBox.ts +62 -62
  891. package/src/engine-components/DeviceFlag.ts +46 -46
  892. package/src/engine-components/DragControls.ts +1623 -1623
  893. package/src/engine-components/DropListener.ts +713 -713
  894. package/src/engine-components/Duplicatable.ts +198 -198
  895. package/src/engine-components/EventList.ts +266 -266
  896. package/src/engine-components/EventTrigger.ts +74 -74
  897. package/src/engine-components/EventType.ts +22 -22
  898. package/src/engine-components/Fog.ts +60 -60
  899. package/src/engine-components/Gizmos.ts +56 -56
  900. package/src/engine-components/GridHelper.ts +48 -48
  901. package/src/engine-components/GroundProjection.ts +356 -356
  902. package/src/engine-components/Interactable.ts +14 -14
  903. package/src/engine-components/Joints.ts +52 -52
  904. package/src/engine-components/LODGroup.ts +153 -153
  905. package/src/engine-components/Light.ts +558 -558
  906. package/src/engine-components/LookAtConstraint.ts +25 -25
  907. package/src/engine-components/NeedleMenu.ts +84 -84
  908. package/src/engine-components/NestedGltf.ts +86 -86
  909. package/src/engine-components/Networking.ts +114 -114
  910. package/src/engine-components/OffsetConstraint.ts +60 -60
  911. package/src/engine-components/OrbitControls.ts +1074 -1074
  912. package/src/engine-components/PlayerColor.ts +103 -103
  913. package/src/engine-components/ReflectionProbe.ts +220 -220
  914. package/src/engine-components/Renderer.ts +903 -903
  915. package/src/engine-components/RendererInstancing.ts +855 -855
  916. package/src/engine-components/RendererLightmap.ts +198 -198
  917. package/src/engine-components/RigidBody.ts +526 -526
  918. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  919. package/src/engine-components/ScreenCapture.ts +592 -592
  920. package/src/engine-components/ShadowCatcher.ts +172 -172
  921. package/src/engine-components/Skybox.ts +475 -475
  922. package/src/engine-components/SmoothFollow.ts +76 -76
  923. package/src/engine-components/SpatialTrigger.ts +229 -229
  924. package/src/engine-components/SpectatorCamera.ts +787 -787
  925. package/src/engine-components/SphereCollider.ts +1 -1
  926. package/src/engine-components/SpriteRenderer.ts +468 -468
  927. package/src/engine-components/SyncedCamera.ts +220 -220
  928. package/src/engine-components/SyncedRoom.ts +380 -380
  929. package/src/engine-components/SyncedTransform.ts +383 -383
  930. package/src/engine-components/TestRunner.ts +118 -118
  931. package/src/engine-components/TransformGizmo.ts +219 -219
  932. package/src/engine-components/VideoPlayer.ts +1025 -1025
  933. package/src/engine-components/Voip.ts +363 -363
  934. package/src/engine-components/api.ts +60 -60
  935. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  936. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  937. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  938. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  939. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  940. package/src/engine-components/codegen/components.ts +217 -217
  941. package/src/engine-components/debug/LogStats.ts +21 -21
  942. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  943. package/src/engine-components/export/usdz/Extension.ts +24 -24
  944. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  945. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  946. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  947. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  948. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  949. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  950. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  951. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  952. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  953. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  954. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  955. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  956. package/src/engine-components/export/usdz/index.ts +2 -2
  957. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  958. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  959. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  960. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  961. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  962. package/src/engine-components/particlesystem/api.ts +1 -1
  963. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -57
  964. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -118
  965. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  966. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  967. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  968. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  969. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  970. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  971. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  972. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  973. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  974. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  975. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  976. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  977. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  978. package/src/engine-components/postprocessing/PostProcessingHandler.ts +573 -535
  979. package/src/engine-components/postprocessing/Volume.ts +426 -426
  980. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  981. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  982. package/src/engine-components/postprocessing/index.ts +5 -5
  983. package/src/engine-components/postprocessing/utils.ts +154 -153
  984. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  985. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  986. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  987. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  988. package/src/engine-components/timeline/index.ts +3 -3
  989. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  990. package/src/engine-components/ui/Button.ts +307 -307
  991. package/src/engine-components/ui/Canvas.ts +419 -419
  992. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  993. package/src/engine-components/ui/EventSystem.ts +854 -854
  994. package/src/engine-components/ui/Graphic.ts +275 -275
  995. package/src/engine-components/ui/Image.ts +112 -112
  996. package/src/engine-components/ui/InputField.ts +321 -321
  997. package/src/engine-components/ui/Interfaces.ts +57 -57
  998. package/src/engine-components/ui/Layout.ts +334 -334
  999. package/src/engine-components/ui/Outline.ts +13 -13
  1000. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1001. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1002. package/src/engine-components/ui/Raycaster.ts +102 -102
  1003. package/src/engine-components/ui/RectTransform.ts +375 -375
  1004. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1005. package/src/engine-components/ui/Symbols.ts +1 -1
  1006. package/src/engine-components/ui/Text.ts +578 -578
  1007. package/src/engine-components/ui/Utils.ts +113 -113
  1008. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1009. package/src/engine-components/utils/LookAt.ts +88 -88
  1010. package/src/engine-components/utils/OpenURL.ts +114 -114
  1011. package/src/engine-components/webxr/Avatar.ts +265 -265
  1012. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1013. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1014. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1015. package/src/engine-components/webxr/WebXR.ts +585 -585
  1016. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1017. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1018. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1019. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1020. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1021. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1022. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1023. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1024. package/src/engine-components/webxr/index.ts +2 -2
  1025. package/src/engine-components/webxr/types.ts +3 -3
  1026. package/src/engine-components-experimental/Presentation.ts +12 -12
  1027. package/src/engine-components-experimental/api.ts +4 -4
  1028. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1029. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1030. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1031. package/src/engine-schemes/README.md +1 -1
  1032. package/src/engine-schemes/api.ts +12 -12
  1033. package/src/engine-schemes/dist/api.js +17 -0
  1034. package/src/engine-schemes/dist/api.js.meta +7 -0
  1035. package/src/engine-schemes/dist/schemes.js +25 -0
  1036. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1038. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1040. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/transform.js +46 -0
  1042. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec2.js +32 -0
  1044. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec3.js +36 -0
  1046. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec4.js +40 -0
  1048. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1050. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1051. package/src/engine-schemes/schemes.ts +28 -28
  1052. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1053. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1054. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1055. package/src/engine-schemes/transform.ts +50 -50
  1056. package/src/engine-schemes/transforms.fbs +25 -25
  1057. package/src/engine-schemes/vec.fbs +19 -19
  1058. package/src/engine-schemes/vec2.ts +33 -33
  1059. package/src/engine-schemes/vec3.ts +38 -38
  1060. package/src/engine-schemes/vec4.ts +43 -43
  1061. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1062. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1063. package/src/include/draco/draco_decoder.js +34 -34
  1064. package/src/include/ktx2/basis_transcoder.js +21 -21
  1065. package/src/include/needle/arial-msdf.json +1471 -1471
  1066. package/src/include/three/DragControls.js +231 -231
  1067. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1068. package/src/needle-engine.ts +70 -70
  1069. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
@@ -1,771 +1,771 @@
1
- import { AxesHelper, DoubleSide, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, Raycaster, RingGeometry, Scene, Vector3 } from "three";
2
- import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
3
- import { destroy, instantiate } from "../../engine/engine_gameobject.js";
4
- import { InputEventQueue } from "../../engine/engine_input.js";
5
- import { getBoundingBox, getTempVector } from "../../engine/engine_three_utils.js";
6
- import { DeviceUtilities, getParam } from "../../engine/engine_utils.js";
7
- import { NeedleXRController, NeedleXRSession } from "../../engine/engine_xr.js";
8
- import { Behaviour, GameObject } from "../Component.js";
9
- // https://github.com/takahirox/takahirox.github.io/blob/master/js.mmdeditor/examples/js/controls/DeviceOrientationControls.js
10
- const debug = getParam("debugwebxr");
11
- const invertForwardMatrix = new Matrix4().makeRotationY(Math.PI);
12
- /**
13
- * The WebARSessionRoot is the root object for a WebAR session and used to place the scene in AR.
14
- * It is also responsible for scaling the user in AR and optionally creating a XR anchor for the scene placement.
15
- * @example
16
- * ```ts
17
- * WebARSessionRoot.onPlaced((args) => {
18
- * console.log("Scene has been placed in AR");
19
- * });
20
- * ```
21
- *
22
- * @category XR
23
- * @group Components
24
- */
25
- export class WebARSessionRoot extends Behaviour {
26
- static _eventListeners = {};
27
- /**
28
- * Event that is called when the scene has been placed in AR.
29
- * @param cb the callback that is called when the scene has been placed
30
- * @returns a function to remove the event listener
31
- */
32
- static onPlaced(cb) {
33
- const event = "placed";
34
- if (!this._eventListeners[event])
35
- this._eventListeners[event] = [];
36
- this._eventListeners[event].push(cb);
37
- return () => {
38
- const index = this._eventListeners[event].indexOf(cb);
39
- if (index >= 0)
40
- this._eventListeners[event].splice(index, 1);
41
- };
42
- }
43
- static _hasPlaced = false;
44
- /**
45
- * @returns true if the scene has been placed in AR by the user or automatic placement
46
- */
47
- static get hasPlaced() {
48
- return this._hasPlaced;
49
- }
50
- /** The scale of the user in AR.
51
- * **NOTE**: a large value makes the scene appear smaller
52
- * @default 1
53
- */
54
- get arScale() {
55
- return this._arScale;
56
- }
57
- set arScale(val) {
58
- this._arScale = Math.max(0.000001, val);
59
- this.onSetScale();
60
- }
61
- _arScale = 1;
62
- /** When enabled the placed scene forward direction will towards the XRRig
63
- * @deprecated
64
- * @default false
65
- */
66
- invertForward = false;
67
- /** When assigned this asset will be loaded and visualize the placement while in AR
68
- * @default null
69
- */
70
- customReticle;
71
- /** Enable touch transform to translate, rotate and scale the scene in AR with multitouch
72
- * @default true
73
- */
74
- arTouchTransform = true;
75
- /** When enabled the scene will be placed automatically when a point in the real world is found
76
- * @default false
77
- */
78
- autoPlace = false;
79
- /** When enabled the scene center will be automatically calculated from the content in the scene */
80
- autoCenter = false;
81
- /** Experimental: When enabled we will create a XR anchor for the scene placement
82
- * and make sure the scene is at that anchored point during a XR session
83
- * @default false
84
- **/
85
- useXRAnchor = false;
86
- /** true if we're currently placing the scene */
87
- _isPlacing = true;
88
- /** This is the world matrix of the ar session root when entering webxr
89
- * it is applied when the scene has been placed (e.g. if the session root is x:10, z:10 we want this position to be the center of the scene)
90
- */
91
- _startOffset = new Matrix4();
92
- _createdPlacementObject = null;
93
- _reparentedComponents = [];
94
- // move objects into a temporary scene while placing (which is not rendered) so that the components won't be disabled during this process
95
- // e.g. we want the avatar to still be updated while placing
96
- // another possibly solution would be to ensure from this component that the Rig is *also* not disabled while placing
97
- _placementScene = new Scene();
98
- /** the reticles used for placement */
99
- _reticle = [];
100
- /** needs to be in sync with the reticles */
101
- _hits = [];
102
- _placementStartTime = -1;
103
- _rigPlacementMatrix;
104
- /** if useAnchor is enabled this is the anchor we have created on placing the scene using the placement hit */
105
- _anchor = null;
106
- /** user input is used for ar touch transform */
107
- userInput;
108
- onEnable() {
109
- this.customReticle?.preload();
110
- }
111
- supportsXR(mode) {
112
- return mode === "immersive-ar";
113
- }
114
- onEnterXR(_args) {
115
- if (debug)
116
- console.log("ENTER WEBXR: SessionRoot start...");
117
- this._anchor = null;
118
- WebARSessionRoot._hasPlaced = false;
119
- // if (_args.xr.session.enabledFeatures?.includes("image-tracking")) {
120
- // console.warn("Image tracking is enabled - will not place scene");
121
- // return;
122
- // }
123
- // save the transform of the session root in the scene to apply it when placing the scene
124
- this.gameObject.updateMatrixWorld();
125
- this._startOffset.copy(this.gameObject.matrixWorld);
126
- // create a new root object for the session placement scripts
127
- // and move all the children in the scene in a temporary scene that is not rendered
128
- const rootObject = new Object3D();
129
- this._createdPlacementObject = rootObject;
130
- rootObject.name = "AR Session Root";
131
- this._placementScene.name = "AR Placement Scene";
132
- this._placementScene.children.length = 0;
133
- for (let i = this.context.scene.children.length - 1; i >= 0; i--) {
134
- const ch = this.context.scene.children[i];
135
- this._placementScene.add(ch);
136
- }
137
- this.context.scene.add(rootObject);
138
- if (this.autoCenter) {
139
- const bounds = getBoundingBox(this._placementScene.children);
140
- const center = bounds.getCenter(new Vector3());
141
- const size = bounds.getSize(new Vector3());
142
- const matrix = new Matrix4();
143
- matrix.makeTranslation(center.x, center.y - size.y * .5, center.z);
144
- this._startOffset.multiply(matrix);
145
- }
146
- // reparent components
147
- // save which gameobject the sessionroot component was previously attached to
148
- this._reparentedComponents.length = 0;
149
- this._reparentedComponents.push({ comp: this, originalObject: this.gameObject });
150
- GameObject.addComponent(rootObject, this);
151
- // const webXR = GameObject.findObjectOfType(WebXR2);
152
- // if (webXR) {
153
- // this._reparentedComponents.push({ comp: webXR, originalObject: webXR.gameObject });
154
- // GameObject.addComponent(rootObject, webXR);
155
- // const playerSync = GameObject.findObjectOfType(XRFlag);
156
- // }
157
- // recreate the reticle every time we enter AR
158
- for (const ret of this._reticle) {
159
- destroy(ret);
160
- }
161
- this._reticle.length = 0;
162
- this._isPlacing = true;
163
- // we want to receive pointer events EARLY and prevent interaction with other objects while placing by stopping the event propagation
164
- this.context.input.addEventListener("pointerup", this.onPlaceScene, { queue: InputEventQueue.Early });
165
- }
166
- onLeaveXR() {
167
- // TODO: WebARSessionRoot doesnt work when we enter passthrough and leave XR without having placed the session!!!
168
- this.context.input.removeEventListener("pointerup", this.onPlaceScene, { queue: InputEventQueue.Early });
169
- this.onRevertSceneChanges();
170
- // this._anchor?.delete();
171
- this._anchor = null;
172
- WebARSessionRoot._hasPlaced = false;
173
- this._rigPlacementMatrix = undefined;
174
- }
175
- onUpdateXR(args) {
176
- // disable session placement while images are being tracked
177
- if (args.xr.isTrackingImages) {
178
- for (const ret of this._reticle)
179
- ret.visible = false;
180
- return;
181
- }
182
- if (this._isPlacing) {
183
- const rigObject = args.xr.rig?.gameObject;
184
- // the rig should be parented to the scene while placing
185
- // since the camera is always parented to the rig this ensures that the camera is always rendering
186
- if (rigObject && rigObject.parent !== this.context.scene) {
187
- this.context.scene.add(rigObject);
188
- }
189
- // in pass through mode we want to place the scene using an XR controller
190
- let controllersDidHit = false;
191
- // when auto placing we just use the user's view
192
- if (args.xr.isPassThrough && args.xr.controllers.length > 0 && !this.autoPlace) {
193
- for (const ctrl of args.xr.controllers) {
194
- // with this we can only place with the left / first controller right now
195
- // we also only have one reticle... this should probably be refactored a bit so we can have multiple reticles
196
- // and then place at the reticle for which the user clicked the place button
197
- const hit = ctrl.getHitTest();
198
- if (hit) {
199
- controllersDidHit = true;
200
- this.updateReticleAndHits(args.xr, ctrl.index, hit, args.xr.rigScale);
201
- }
202
- }
203
- }
204
- // in screen AR mode we use "camera" hit testing (or when using the simulator where controller hit testing is not supported)
205
- if (!controllersDidHit) {
206
- const hit = args.xr.getHitTest();
207
- if (hit) {
208
- this.updateReticleAndHits(args.xr, 0, hit, args.xr.rigScale);
209
- }
210
- }
211
- }
212
- else {
213
- // Update anchors, if any
214
- if (this._anchor && args.xr.referenceSpace) {
215
- const pose = args.xr.frame.getPose(this._anchor.anchorSpace, args.xr.referenceSpace);
216
- if (pose && this.context.time.frame % 20 === 0) {
217
- // apply the anchor pose to one of the reticles
218
- const converted = args.xr.convertSpace(pose.transform);
219
- const reticle = this._reticle[0];
220
- if (reticle) {
221
- reticle.position.copy(converted.position);
222
- reticle.quaternion.copy(converted.quaternion);
223
- this.onApplyPose(reticle);
224
- }
225
- }
226
- }
227
- // Scene has been placed
228
- if (this.arTouchTransform) {
229
- if (!this.userInput)
230
- this.userInput = new WebXRSessionRootUserInput(this.context);
231
- this.userInput?.enable();
232
- }
233
- else
234
- this.userInput?.disable();
235
- if (this.arTouchTransform && this.userInput?.hasChanged) {
236
- if (args.xr.rig) {
237
- const rig = args.xr.rig.gameObject;
238
- this.userInput.applyMatrixTo(rig.matrix, true);
239
- rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
240
- // if the rig is scaled large we want the drag touch to be faster
241
- this.userInput.factor = rig.scale.x;
242
- }
243
- this.userInput.reset();
244
- }
245
- }
246
- }
247
- updateReticleAndHits(_xr, i, hit, scale) {
248
- // save the hit test
249
- this._hits[i] = hit.hit;
250
- let reticle = this._reticle[i];
251
- if (!reticle) {
252
- if (this.customReticle) {
253
- if (this.customReticle.asset) {
254
- reticle = instantiate(this.customReticle.asset);
255
- }
256
- else {
257
- this.customReticle.loadAssetAsync();
258
- return;
259
- }
260
- }
261
- else {
262
- reticle = new Mesh(new RingGeometry(0.07, 0.09, 32).rotateX(-Math.PI / 2), new MeshBasicMaterial({ side: DoubleSide, depthTest: false, depthWrite: false, transparent: true, opacity: 1, color: 0xeeeeee }));
263
- reticle.name = "AR Placement Reticle";
264
- }
265
- if (debug) {
266
- const axes = new AxesHelper(1);
267
- axes.position.y += .01;
268
- reticle.add(axes);
269
- }
270
- this._reticle[i] = reticle;
271
- reticle.matrixAutoUpdate = false;
272
- reticle.visible = false;
273
- }
274
- reticle["lastPos"] = reticle["lastPos"] || hit.position.clone();
275
- reticle["lastQuat"] = reticle["lastQuat"] || hit.quaternion.clone();
276
- // reticle["targetPos"] = reticle["targetPos"] || hit.position.clone();
277
- // reticle["targetQuat"] = reticle["targetQuat"] || hit.quaternion.clone();
278
- // TODO we likely want the reticle itself to be placed _exactly_ and then the visuals being lerped,
279
- // Right now this leads to a "rotation glitch" when going from a horizontal to a vertical surface
280
- reticle.position.copy(reticle["lastPos"].lerp(hit.position, this.context.time.deltaTime / .1));
281
- reticle["lastPos"].copy(reticle.position);
282
- reticle.quaternion.copy(reticle["lastQuat"].slerp(hit.quaternion, this.context.time.deltaTime / .05));
283
- reticle["lastQuat"].copy(reticle.quaternion);
284
- // TODO make sure original reticle asset scale is respected, or document it should be uniformly scaled
285
- // scale *= this.customReticle?.asset?.scale?.x || 1;
286
- reticle.scale.set(scale, scale, scale);
287
- // if (this.invertForward) {
288
- // reticle.rotateY(Math.PI);
289
- // }
290
- // Workaround: For a custom reticle we apply the view based transform during placement preview
291
- // See NE-4161 for context
292
- if (this.customReticle)
293
- this.applyViewBasedTransform(reticle);
294
- reticle.updateMatrix();
295
- reticle.visible = true;
296
- if (reticle.parent !== this.context.scene)
297
- this.context.scene.add(reticle);
298
- if (this._placementStartTime < 0) {
299
- this._placementStartTime = this.context.time.realtimeSinceStartup;
300
- }
301
- if (this.autoPlace) {
302
- this.upVec.set(0, 1, 0).applyQuaternion(reticle.quaternion);
303
- const isUp = this.upVec.dot(getTempVector(0, 1, 0)) > 0.9;
304
- if (isUp) {
305
- // We want the reticle to be at a suitable spot for a moment before we place the scene (not place it immediately)
306
- let autoplace_timer = reticle["autoplace:timer"] || 0;
307
- if (autoplace_timer >= 1) {
308
- reticle.visible = false;
309
- this.onPlaceScene(null);
310
- }
311
- else {
312
- autoplace_timer += this.context.time.deltaTime;
313
- reticle["autoplace:timer"] = autoplace_timer;
314
- }
315
- }
316
- else {
317
- reticle["autoplace:timer"] = 0;
318
- }
319
- }
320
- }
321
- onPlaceScene = (evt) => {
322
- if (this._isPlacing == false)
323
- return;
324
- if (evt?.used)
325
- return;
326
- let reticle = this._reticle[0];
327
- if (!reticle) {
328
- console.warn("No reticle to place...");
329
- return;
330
- }
331
- if (!reticle.visible && !this.autoPlace) {
332
- console.warn("Reticle is not visible (can not place)");
333
- return;
334
- }
335
- if (NeedleXRSession.active?.isTrackingImages) {
336
- console.warn("Scene Placement is disabled while images are being tracked");
337
- return;
338
- }
339
- let hit = this._hits[0];
340
- if (evt && evt.origin instanceof NeedleXRController) {
341
- // until we can use hit testing for both controllers and have multple reticles we only allow placement with the first controller
342
- const controllerReticle = this._reticle[evt.origin.index];
343
- if (controllerReticle) {
344
- reticle = controllerReticle;
345
- hit = this._hits[evt.origin.index];
346
- }
347
- }
348
- // if we place the scene we don't want this event to be propagated to any sub-objects (via the EventSystem) anymore and trigger e.g. a click on objects for the "place tap" event
349
- if (evt) {
350
- evt.stopImmediatePropagation();
351
- evt.stopPropagation();
352
- evt.use();
353
- }
354
- this._isPlacing = false;
355
- this.context.input.removeEventListener("pointerup", this.onPlaceScene);
356
- this.onRevertSceneChanges();
357
- // TODO: we should probably use the non-lerped position and quaternion here
358
- reticle.position.copy(reticle["lastPos"]);
359
- reticle.quaternion.copy(reticle["lastQuat"]);
360
- this.onApplyPose(reticle);
361
- WebARSessionRoot._hasPlaced = true;
362
- if (this.useXRAnchor) {
363
- this.onCreateAnchor(NeedleXRSession.active, hit);
364
- }
365
- if (this.context.xr) {
366
- for (const ctrl of this.context.xr.controllers) {
367
- ctrl.cancelHitTestSource();
368
- }
369
- }
370
- };
371
- onSetScale() {
372
- if (!WebARSessionRoot._hasPlaced)
373
- return;
374
- const rig = NeedleXRSession.active?.rig?.gameObject;
375
- if (rig) {
376
- const currentScale = NeedleXRSession.active?.rigScale || 1;
377
- const newScale = (1 / this._arScale) * currentScale;
378
- const scaleMatrix = new Matrix4().makeScale(newScale, newScale, newScale).invert();
379
- rig.matrix.premultiply(scaleMatrix);
380
- rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
381
- }
382
- }
383
- onRevertSceneChanges() {
384
- for (const ret of this._reticle) {
385
- if (!ret)
386
- continue;
387
- ret.visible = false;
388
- ret?.removeFromParent();
389
- }
390
- this._reticle.length = 0;
391
- for (let i = this._placementScene.children.length - 1; i >= 0; i--) {
392
- const ch = this._placementScene.children[i];
393
- this.context.scene.add(ch);
394
- }
395
- this._createdPlacementObject?.removeFromParent();
396
- for (const reparented of this._reparentedComponents) {
397
- GameObject.addComponent(reparented.originalObject, reparented.comp);
398
- }
399
- }
400
- async onCreateAnchor(session, hit) {
401
- if (hit.createAnchor === undefined) {
402
- console.warn("Hit does not support creating an anchor", hit);
403
- if (isDevEnvironment())
404
- showBalloonWarning("Hit does not support creating an anchor");
405
- return;
406
- }
407
- else {
408
- const anchor = await hit.createAnchor(session.viewerPose.transform);
409
- // make sure the session is still active
410
- if (session.running && anchor) {
411
- this._anchor = anchor;
412
- }
413
- }
414
- }
415
- upVec = new Vector3(0, 1, 0);
416
- lookPoint = new Vector3();
417
- worldUpVec = new Vector3(0, 1, 0);
418
- applyViewBasedTransform(reticle) {
419
- // Make reticle face the user to unify the placement experience across devices.
420
- // The pose that we're receiving from the hit test varies between devices:
421
- // - Quest: currently aligned to the mesh that was hit (depends on room setup), has changed a couple times
422
- // - Android WebXR: looking at the camera, but pretty random when on a wall
423
- // - Mozilla WebXR Viewer: aligned to the start of the session
424
- const camGo = this.context.mainCamera;
425
- const reticleGo = reticle;
426
- const camWP = camGo.worldPosition;
427
- const reticleWp = reticleGo.worldPosition;
428
- this.upVec.set(0, 1, 0).applyQuaternion(reticle.quaternion);
429
- // upVec may be pointing AWAY from us, we have to flip it if that's the case
430
- const camPos = camGo.worldPosition;
431
- if (camPos) {
432
- const camToReticle = reticle.position.clone().sub(camPos);
433
- const angle = camToReticle.angleTo(this.upVec);
434
- if (angle < Math.PI / 2) {
435
- this.upVec.negate();
436
- }
437
- }
438
- const upAngle = this.upVec.angleTo(this.worldUpVec) * 180 / Math.PI;
439
- // For debugging look angle for AR placement
440
- // Gizmos.DrawDirection(reticle.position, upVec, "blue", 0.1);
441
- // Gizmos.DrawLabel(reticle.position, upAngle.toFixed(2), 0.1);
442
- const angleForWallPlacement = 30;
443
- if ((upAngle > angleForWallPlacement && upAngle < 180 - angleForWallPlacement) ||
444
- (upAngle < -angleForWallPlacement && upAngle > -180 + angleForWallPlacement)) {
445
- this.lookPoint.copy(reticle.position).add(this.upVec);
446
- this.lookPoint.y = reticle.position.y;
447
- reticle.lookAt(this.lookPoint);
448
- }
449
- else {
450
- camWP.y = reticleWp.y;
451
- reticle.lookAt(camWP);
452
- }
453
- // TODO: ability to scale the reticle so that we can fit the scene depending on the view angle or distance to the reticle.
454
- // Currently, doing this leads to wrong placement of the scene.
455
- /*
456
- const rigScale = NeedleXRSession.active?.rigScale || 1;
457
- const scale = distance * rigScale;
458
- reticle.scale.set(scale, scale, scale);
459
- */
460
- }
461
- onApplyPose(reticle) {
462
- const rigObject = NeedleXRSession.active?.rig?.gameObject;
463
- if (!rigObject) {
464
- console.warn("No rig object to place");
465
- return;
466
- }
467
- // const rigScale = NeedleXRSession.active?.rigScale || 1;
468
- // save the previous rig parent
469
- const previousParent = rigObject.parent || this.context.scene;
470
- // if we have placed this rig before and this is just "replacing" with the anchor
471
- // we need to make sure the XRRig attached to the reticle is at the same position as last time
472
- // since in the following code we move it inside the reticle (relative to the reticle)
473
- if (this._rigPlacementMatrix) {
474
- this._rigPlacementMatrix?.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
475
- }
476
- else {
477
- this._rigPlacementMatrix = rigObject.matrix.clone();
478
- }
479
- this.applyViewBasedTransform(reticle);
480
- reticle.updateMatrix();
481
- // attach rig to reticle (since the reticle is in rig space it's a easy way to place the rig where we want it relative to the reticle)
482
- this.context.scene.add(reticle);
483
- reticle.attach(rigObject);
484
- reticle.removeFromParent();
485
- // move rig now relative to the reticle
486
- // TODO support scaled reticle
487
- rigObject.scale.set(this.arScale, this.arScale, this.arScale);
488
- rigObject.position.multiplyScalar(this.arScale);
489
- rigObject.updateMatrix();
490
- // if invert forward is disabled we need to invert the forward rotation
491
- // we want to look into positive Z direction (if invertForward is enabled we look into negative Z direction)
492
- if (this.invertForward)
493
- rigObject.matrix.premultiply(invertForwardMatrix);
494
- rigObject.matrix.premultiply(this._startOffset);
495
- // apply the rig modifications and add it back to the previous parent
496
- rigObject.matrix.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
497
- previousParent.add(rigObject);
498
- }
499
- }
500
- class WebXRSessionRootUserInput {
501
- static up = new Vector3(0, 1, 0);
502
- static zero = new Vector3(0, 0, 0);
503
- static one = new Vector3(1, 1, 1);
504
- oneFingerDrag = true;
505
- twoFingerRotate = true;
506
- twoFingerScale = true;
507
- factor = 1;
508
- context;
509
- offset;
510
- plane;
511
- _scale = 1;
512
- _hasChanged = false;
513
- get scale() {
514
- return this._scale;
515
- }
516
- // readonly translate: Vector3 = new Vector3();
517
- // readonly rotation: Quaternion = new Quaternion();
518
- // readonly scale: Vector3 = new Vector3(1, 1, 1);
519
- constructor(context) {
520
- this.context = context;
521
- this.offset = new Matrix4();
522
- this.plane = new Plane();
523
- this.plane.setFromNormalAndCoplanarPoint(WebXRSessionRootUserInput.up, WebXRSessionRootUserInput.zero);
524
- }
525
- _enabled = false;
526
- reset() {
527
- this._scale = 1;
528
- this.offset.identity();
529
- this._hasChanged = true;
530
- }
531
- get hasChanged() { return this._hasChanged; }
532
- /**
533
- * Applies the matrix to the offset matrix
534
- * @param matrix the matrix to apply the drag offset to
535
- * @param invert if true the offset matrix will be inverted before applying it to the matrix and premultiplied
536
- */
537
- applyMatrixTo(matrix, invert) {
538
- this._hasChanged = false;
539
- if (invert) {
540
- this.offset.invert();
541
- matrix.premultiply(this.offset);
542
- }
543
- else
544
- matrix.multiply(this.offset);
545
- // if (this._needsUpdate)
546
- // this.updateMatrix();
547
- // matrix.premultiply(this._rotationMatrix);
548
- // matrix.premultiply(this.offset).premultiply(this._rotationMatrix)
549
- }
550
- currentlyUsedPointerIds = new Set();
551
- currentlyUnusedPointerIds = new Set();
552
- get isActive() {
553
- return this.currentlyUsedPointerIds.size <= 0 && this.currentlyUnusedPointerIds.size > 0;
554
- }
555
- enable() {
556
- if (this._enabled)
557
- return;
558
- this._enabled = true;
559
- this.context.input.addEventListener("pointerdown", this.onPointerDownEarly, { queue: InputEventQueue.Early });
560
- this.context.input.addEventListener("pointerdown", this.onPointerDownLate, { queue: InputEventQueue.Late });
561
- this.context.input.addEventListener("pointerup", this.onPointerUpEarly, { queue: InputEventQueue.Early });
562
- // TODO: refactor the following events to use the input system
563
- window.addEventListener('touchstart', this.touchStart, { passive: false });
564
- window.addEventListener('touchmove', this.touchMove, { passive: false });
565
- window.addEventListener('touchend', this.touchEnd, { passive: false });
566
- }
567
- disable() {
568
- if (!this._enabled)
569
- return;
570
- this._enabled = false;
571
- this.context.input.removeEventListener("pointerdown", this.onPointerDownEarly, { queue: InputEventQueue.Early });
572
- this.context.input.removeEventListener("pointerdown", this.onPointerDownLate, { queue: InputEventQueue.Late });
573
- this.context.input.removeEventListener("pointerup", this.onPointerUpEarly, { queue: InputEventQueue.Early });
574
- window.removeEventListener('touchstart', this.touchStart);
575
- window.removeEventListener('touchmove', this.touchMove);
576
- window.removeEventListener('touchend', this.touchEnd);
577
- }
578
- onPointerDownEarly = (e) => {
579
- if (this.isActive)
580
- e.stopPropagation();
581
- };
582
- onPointerDownLate = (e) => {
583
- if (e.used)
584
- this.currentlyUsedPointerIds.add(e.pointerId);
585
- else if (this.currentlyUsedPointerIds.size <= 0)
586
- this.currentlyUnusedPointerIds.add(e.pointerId);
587
- };
588
- onPointerUpEarly = (e) => {
589
- this.currentlyUsedPointerIds.delete(e.pointerId);
590
- this.currentlyUnusedPointerIds.delete(e.pointerId);
591
- };
592
- // private _needsUpdate: boolean = true;
593
- // private _rotationMatrix: Matrix4 = new Matrix4();
594
- // private updateMatrix() {
595
- // this._needsUpdate = false;
596
- // this._rotationMatrix.makeRotationFromQuaternion(this.rotation);
597
- // this.offset.compose(this.translate, new Quaternion(), this.scale);
598
- // // const rot = this._tempMatrix.makeRotationY(this.angle);
599
- // // this.translate.applyMatrix4(rot);
600
- // // this.offset.elements[12] = this.translate.x;
601
- // // this.offset.elements[13] = this.translate.y;
602
- // // this.offset.elements[14] = this.translate.z;
603
- // // this.offset.premultiply(rot);
604
- // // const s = this.scale;
605
- // // this.offset.premultiply(this._tempMatrix.makeScale(s, s, s));
606
- // }
607
- prev = new Map();
608
- _didMultitouch = false;
609
- touchStart = (evt) => {
610
- if (evt.defaultPrevented)
611
- return;
612
- // let isValidTouch = true;
613
- // isValidTouch = evt.target === this.context.domElement || evt.target === this.context.renderer.domElement;
614
- // if (!isValidTouch) {
615
- // return;
616
- // }
617
- for (let i = 0; i < evt.changedTouches.length; i++) {
618
- const touch = evt.changedTouches[i];
619
- // if a user starts swiping in the top area of the screen
620
- // which might be a gesture to open the menu
621
- // we ignore it
622
- const ignore = DeviceUtilities.isAndroidDevice() && touch.clientY < window.innerHeight * .1;
623
- if (!this.prev.has(touch.identifier))
624
- this.prev.set(touch.identifier, {
625
- ignore,
626
- x: 0,
627
- z: 0,
628
- screenx: 0,
629
- screeny: 0,
630
- });
631
- const prev = this.prev.get(touch.identifier);
632
- if (prev) {
633
- const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
634
- prev.x = pos.x;
635
- prev.z = pos.z;
636
- prev.screenx = touch.clientX;
637
- prev.screeny = touch.clientY;
638
- }
639
- }
640
- };
641
- touchEnd = (evt) => {
642
- if (evt.touches.length <= 0) {
643
- this._didMultitouch = false;
644
- }
645
- for (let i = 0; i < evt.changedTouches.length; i++) {
646
- const touch = evt.changedTouches[i];
647
- this.prev.delete(touch.identifier);
648
- }
649
- };
650
- touchMove = (evt) => {
651
- if (evt.defaultPrevented)
652
- return;
653
- if (!this.isActive)
654
- return;
655
- if (evt.touches.length === 1) {
656
- // if we had multiple touches before due to e.g. pinching / rotating
657
- // and stopping one of the touches, we don't want to move the scene suddenly
658
- // this will be resettet when all touches stop
659
- if (this._didMultitouch) {
660
- return;
661
- }
662
- const touch = evt.touches[0];
663
- const prev = this.prev.get(touch.identifier);
664
- if (!prev || prev.ignore)
665
- return;
666
- const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
667
- const dx = pos.x - prev.x;
668
- const dy = pos.z - prev.z;
669
- if (dx === 0 && dy === 0)
670
- return;
671
- if (this.oneFingerDrag)
672
- this.addMovement(dx, dy);
673
- prev.x = pos.x;
674
- prev.z = pos.z;
675
- prev.screenx = touch.clientX;
676
- prev.screeny = touch.clientY;
677
- return;
678
- }
679
- else if (evt.touches.length === 2) {
680
- this._didMultitouch = true;
681
- const touch1 = evt.touches[0];
682
- const touch2 = evt.touches[1];
683
- const prev1 = this.prev.get(touch1.identifier);
684
- const prev2 = this.prev.get(touch2.identifier);
685
- if (!prev1 || !prev2)
686
- return;
687
- if (this.twoFingerRotate) {
688
- const angle1 = Math.atan2(touch1.clientY - touch2.clientY, touch1.clientX - touch2.clientX);
689
- const lastAngle = Math.atan2(prev1.screeny - prev2.screeny, prev1.screenx - prev2.screenx);
690
- const angleDiff = angle1 - lastAngle;
691
- if (Math.abs(angleDiff) > 0.001) {
692
- this.addRotation(angleDiff);
693
- }
694
- }
695
- if (this.twoFingerScale) {
696
- const distx = touch1.clientX - touch2.clientX;
697
- const disty = touch1.clientY - touch2.clientY;
698
- const dist = Math.sqrt(distx * distx + disty * disty);
699
- const lastDistx = prev1.screenx - prev2.screenx;
700
- const lastDisty = prev1.screeny - prev2.screeny;
701
- const lastDist = Math.sqrt(lastDistx * lastDistx + lastDisty * lastDisty);
702
- const distDiff = dist - lastDist;
703
- if (Math.abs(distDiff) > 2) {
704
- this.addScale(distDiff);
705
- }
706
- }
707
- prev1.screenx = touch1.clientX;
708
- prev1.screeny = touch1.clientY;
709
- prev2.screenx = touch2.clientX;
710
- prev2.screeny = touch2.clientY;
711
- }
712
- };
713
- _raycaster = new Raycaster();
714
- _intersection = new Vector3();
715
- _screenPos = new Vector3();
716
- getPositionOnPlane(tx, ty) {
717
- const camera = this.context.mainCamera;
718
- this._screenPos.x = (tx / window.innerWidth) * 2 - 1;
719
- this._screenPos.y = -(ty / window.innerHeight) * 2 + 1;
720
- this._screenPos.z = 1;
721
- this._screenPos.unproject(camera);
722
- this._raycaster.set(camera.position, this._screenPos.sub(camera.position));
723
- this._raycaster.ray.intersectPlane(this.plane, this._intersection);
724
- return this._intersection;
725
- }
726
- addMovement(dx, dz) {
727
- // this.translate.x -= dx;
728
- // this.translate.z -= dz;
729
- // this._needsUpdate = true;
730
- // return
731
- // increase diff if the scene is scaled small
732
- dx /= this._scale;
733
- dz /= this._scale;
734
- dx *= this.factor;
735
- dz *= this.factor;
736
- // apply it
737
- this.offset.elements[12] += dx;
738
- this.offset.elements[14] += dz;
739
- if (dx !== 0 || dz !== 0)
740
- this._hasChanged = true;
741
- }
742
- ;
743
- _tempMatrix = new Matrix4();
744
- addScale(diff) {
745
- diff /= window.innerWidth;
746
- diff *= -1;
747
- // this.scale.x *= 1 + diff;
748
- // this.scale.y *= 1 + diff;
749
- // this.scale.z *= 1 + diff;
750
- // this._needsUpdate = true;
751
- // return;
752
- // we use this factor to modify the translation factor (in apply movement)
753
- this._scale *= 1 + diff;
754
- // apply the scale
755
- this._tempMatrix.makeScale(1 - diff, 1 - diff, 1 - diff);
756
- this.offset.premultiply(this._tempMatrix);
757
- if (diff !== 0)
758
- this._hasChanged = true;
759
- }
760
- addRotation(rot) {
761
- rot *= -1;
762
- // this.rotation.multiply(new Quaternion().setFromAxisAngle(WebXRSessionRootUserInput.up, rot));
763
- // this._needsUpdate = true;
764
- // return;
765
- this._tempMatrix.makeRotationY(rot);
766
- this.offset.premultiply(this._tempMatrix);
767
- if (rot !== 0)
768
- this._hasChanged = true;
769
- }
770
- }
1
+ import { AxesHelper, DoubleSide, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, Raycaster, RingGeometry, Scene, Vector3 } from "three";
2
+ import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
3
+ import { destroy, instantiate } from "../../engine/engine_gameobject.js";
4
+ import { InputEventQueue } from "../../engine/engine_input.js";
5
+ import { getBoundingBox, getTempVector } from "../../engine/engine_three_utils.js";
6
+ import { DeviceUtilities, getParam } from "../../engine/engine_utils.js";
7
+ import { NeedleXRController, NeedleXRSession } from "../../engine/engine_xr.js";
8
+ import { Behaviour, GameObject } from "../Component.js";
9
+ // https://github.com/takahirox/takahirox.github.io/blob/master/js.mmdeditor/examples/js/controls/DeviceOrientationControls.js
10
+ const debug = getParam("debugwebxr");
11
+ const invertForwardMatrix = new Matrix4().makeRotationY(Math.PI);
12
+ /**
13
+ * The WebARSessionRoot is the root object for a WebAR session and used to place the scene in AR.
14
+ * It is also responsible for scaling the user in AR and optionally creating a XR anchor for the scene placement.
15
+ * @example
16
+ * ```ts
17
+ * WebARSessionRoot.onPlaced((args) => {
18
+ * console.log("Scene has been placed in AR");
19
+ * });
20
+ * ```
21
+ *
22
+ * @category XR
23
+ * @group Components
24
+ */
25
+ export class WebARSessionRoot extends Behaviour {
26
+ static _eventListeners = {};
27
+ /**
28
+ * Event that is called when the scene has been placed in AR.
29
+ * @param cb the callback that is called when the scene has been placed
30
+ * @returns a function to remove the event listener
31
+ */
32
+ static onPlaced(cb) {
33
+ const event = "placed";
34
+ if (!this._eventListeners[event])
35
+ this._eventListeners[event] = [];
36
+ this._eventListeners[event].push(cb);
37
+ return () => {
38
+ const index = this._eventListeners[event].indexOf(cb);
39
+ if (index >= 0)
40
+ this._eventListeners[event].splice(index, 1);
41
+ };
42
+ }
43
+ static _hasPlaced = false;
44
+ /**
45
+ * @returns true if the scene has been placed in AR by the user or automatic placement
46
+ */
47
+ static get hasPlaced() {
48
+ return this._hasPlaced;
49
+ }
50
+ /** The scale of the user in AR.
51
+ * **NOTE**: a large value makes the scene appear smaller
52
+ * @default 1
53
+ */
54
+ get arScale() {
55
+ return this._arScale;
56
+ }
57
+ set arScale(val) {
58
+ this._arScale = Math.max(0.000001, val);
59
+ this.onSetScale();
60
+ }
61
+ _arScale = 1;
62
+ /** When enabled the placed scene forward direction will towards the XRRig
63
+ * @deprecated
64
+ * @default false
65
+ */
66
+ invertForward = false;
67
+ /** When assigned this asset will be loaded and visualize the placement while in AR
68
+ * @default null
69
+ */
70
+ customReticle;
71
+ /** Enable touch transform to translate, rotate and scale the scene in AR with multitouch
72
+ * @default true
73
+ */
74
+ arTouchTransform = true;
75
+ /** When enabled the scene will be placed automatically when a point in the real world is found
76
+ * @default false
77
+ */
78
+ autoPlace = false;
79
+ /** When enabled the scene center will be automatically calculated from the content in the scene */
80
+ autoCenter = false;
81
+ /** Experimental: When enabled we will create a XR anchor for the scene placement
82
+ * and make sure the scene is at that anchored point during a XR session
83
+ * @default false
84
+ **/
85
+ useXRAnchor = false;
86
+ /** true if we're currently placing the scene */
87
+ _isPlacing = true;
88
+ /** This is the world matrix of the ar session root when entering webxr
89
+ * it is applied when the scene has been placed (e.g. if the session root is x:10, z:10 we want this position to be the center of the scene)
90
+ */
91
+ _startOffset = new Matrix4();
92
+ _createdPlacementObject = null;
93
+ _reparentedComponents = [];
94
+ // move objects into a temporary scene while placing (which is not rendered) so that the components won't be disabled during this process
95
+ // e.g. we want the avatar to still be updated while placing
96
+ // another possibly solution would be to ensure from this component that the Rig is *also* not disabled while placing
97
+ _placementScene = new Scene();
98
+ /** the reticles used for placement */
99
+ _reticle = [];
100
+ /** needs to be in sync with the reticles */
101
+ _hits = [];
102
+ _placementStartTime = -1;
103
+ _rigPlacementMatrix;
104
+ /** if useAnchor is enabled this is the anchor we have created on placing the scene using the placement hit */
105
+ _anchor = null;
106
+ /** user input is used for ar touch transform */
107
+ userInput;
108
+ onEnable() {
109
+ this.customReticle?.preload();
110
+ }
111
+ supportsXR(mode) {
112
+ return mode === "immersive-ar";
113
+ }
114
+ onEnterXR(_args) {
115
+ if (debug)
116
+ console.log("ENTER WEBXR: SessionRoot start...");
117
+ this._anchor = null;
118
+ WebARSessionRoot._hasPlaced = false;
119
+ // if (_args.xr.session.enabledFeatures?.includes("image-tracking")) {
120
+ // console.warn("Image tracking is enabled - will not place scene");
121
+ // return;
122
+ // }
123
+ // save the transform of the session root in the scene to apply it when placing the scene
124
+ this.gameObject.updateMatrixWorld();
125
+ this._startOffset.copy(this.gameObject.matrixWorld);
126
+ // create a new root object for the session placement scripts
127
+ // and move all the children in the scene in a temporary scene that is not rendered
128
+ const rootObject = new Object3D();
129
+ this._createdPlacementObject = rootObject;
130
+ rootObject.name = "AR Session Root";
131
+ this._placementScene.name = "AR Placement Scene";
132
+ this._placementScene.children.length = 0;
133
+ for (let i = this.context.scene.children.length - 1; i >= 0; i--) {
134
+ const ch = this.context.scene.children[i];
135
+ this._placementScene.add(ch);
136
+ }
137
+ this.context.scene.add(rootObject);
138
+ if (this.autoCenter) {
139
+ const bounds = getBoundingBox(this._placementScene.children);
140
+ const center = bounds.getCenter(new Vector3());
141
+ const size = bounds.getSize(new Vector3());
142
+ const matrix = new Matrix4();
143
+ matrix.makeTranslation(center.x, center.y - size.y * .5, center.z);
144
+ this._startOffset.multiply(matrix);
145
+ }
146
+ // reparent components
147
+ // save which gameobject the sessionroot component was previously attached to
148
+ this._reparentedComponents.length = 0;
149
+ this._reparentedComponents.push({ comp: this, originalObject: this.gameObject });
150
+ GameObject.addComponent(rootObject, this);
151
+ // const webXR = GameObject.findObjectOfType(WebXR2);
152
+ // if (webXR) {
153
+ // this._reparentedComponents.push({ comp: webXR, originalObject: webXR.gameObject });
154
+ // GameObject.addComponent(rootObject, webXR);
155
+ // const playerSync = GameObject.findObjectOfType(XRFlag);
156
+ // }
157
+ // recreate the reticle every time we enter AR
158
+ for (const ret of this._reticle) {
159
+ destroy(ret);
160
+ }
161
+ this._reticle.length = 0;
162
+ this._isPlacing = true;
163
+ // we want to receive pointer events EARLY and prevent interaction with other objects while placing by stopping the event propagation
164
+ this.context.input.addEventListener("pointerup", this.onPlaceScene, { queue: InputEventQueue.Early });
165
+ }
166
+ onLeaveXR() {
167
+ // TODO: WebARSessionRoot doesnt work when we enter passthrough and leave XR without having placed the session!!!
168
+ this.context.input.removeEventListener("pointerup", this.onPlaceScene, { queue: InputEventQueue.Early });
169
+ this.onRevertSceneChanges();
170
+ // this._anchor?.delete();
171
+ this._anchor = null;
172
+ WebARSessionRoot._hasPlaced = false;
173
+ this._rigPlacementMatrix = undefined;
174
+ }
175
+ onUpdateXR(args) {
176
+ // disable session placement while images are being tracked
177
+ if (args.xr.isTrackingImages) {
178
+ for (const ret of this._reticle)
179
+ ret.visible = false;
180
+ return;
181
+ }
182
+ if (this._isPlacing) {
183
+ const rigObject = args.xr.rig?.gameObject;
184
+ // the rig should be parented to the scene while placing
185
+ // since the camera is always parented to the rig this ensures that the camera is always rendering
186
+ if (rigObject && rigObject.parent !== this.context.scene) {
187
+ this.context.scene.add(rigObject);
188
+ }
189
+ // in pass through mode we want to place the scene using an XR controller
190
+ let controllersDidHit = false;
191
+ // when auto placing we just use the user's view
192
+ if (args.xr.isPassThrough && args.xr.controllers.length > 0 && !this.autoPlace) {
193
+ for (const ctrl of args.xr.controllers) {
194
+ // with this we can only place with the left / first controller right now
195
+ // we also only have one reticle... this should probably be refactored a bit so we can have multiple reticles
196
+ // and then place at the reticle for which the user clicked the place button
197
+ const hit = ctrl.getHitTest();
198
+ if (hit) {
199
+ controllersDidHit = true;
200
+ this.updateReticleAndHits(args.xr, ctrl.index, hit, args.xr.rigScale);
201
+ }
202
+ }
203
+ }
204
+ // in screen AR mode we use "camera" hit testing (or when using the simulator where controller hit testing is not supported)
205
+ if (!controllersDidHit) {
206
+ const hit = args.xr.getHitTest();
207
+ if (hit) {
208
+ this.updateReticleAndHits(args.xr, 0, hit, args.xr.rigScale);
209
+ }
210
+ }
211
+ }
212
+ else {
213
+ // Update anchors, if any
214
+ if (this._anchor && args.xr.referenceSpace) {
215
+ const pose = args.xr.frame.getPose(this._anchor.anchorSpace, args.xr.referenceSpace);
216
+ if (pose && this.context.time.frame % 20 === 0) {
217
+ // apply the anchor pose to one of the reticles
218
+ const converted = args.xr.convertSpace(pose.transform);
219
+ const reticle = this._reticle[0];
220
+ if (reticle) {
221
+ reticle.position.copy(converted.position);
222
+ reticle.quaternion.copy(converted.quaternion);
223
+ this.onApplyPose(reticle);
224
+ }
225
+ }
226
+ }
227
+ // Scene has been placed
228
+ if (this.arTouchTransform) {
229
+ if (!this.userInput)
230
+ this.userInput = new WebXRSessionRootUserInput(this.context);
231
+ this.userInput?.enable();
232
+ }
233
+ else
234
+ this.userInput?.disable();
235
+ if (this.arTouchTransform && this.userInput?.hasChanged) {
236
+ if (args.xr.rig) {
237
+ const rig = args.xr.rig.gameObject;
238
+ this.userInput.applyMatrixTo(rig.matrix, true);
239
+ rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
240
+ // if the rig is scaled large we want the drag touch to be faster
241
+ this.userInput.factor = rig.scale.x;
242
+ }
243
+ this.userInput.reset();
244
+ }
245
+ }
246
+ }
247
+ updateReticleAndHits(_xr, i, hit, scale) {
248
+ // save the hit test
249
+ this._hits[i] = hit.hit;
250
+ let reticle = this._reticle[i];
251
+ if (!reticle) {
252
+ if (this.customReticle) {
253
+ if (this.customReticle.asset) {
254
+ reticle = instantiate(this.customReticle.asset);
255
+ }
256
+ else {
257
+ this.customReticle.loadAssetAsync();
258
+ return;
259
+ }
260
+ }
261
+ else {
262
+ reticle = new Mesh(new RingGeometry(0.07, 0.09, 32).rotateX(-Math.PI / 2), new MeshBasicMaterial({ side: DoubleSide, depthTest: false, depthWrite: false, transparent: true, opacity: 1, color: 0xeeeeee }));
263
+ reticle.name = "AR Placement Reticle";
264
+ }
265
+ if (debug) {
266
+ const axes = new AxesHelper(1);
267
+ axes.position.y += .01;
268
+ reticle.add(axes);
269
+ }
270
+ this._reticle[i] = reticle;
271
+ reticle.matrixAutoUpdate = false;
272
+ reticle.visible = false;
273
+ }
274
+ reticle["lastPos"] = reticle["lastPos"] || hit.position.clone();
275
+ reticle["lastQuat"] = reticle["lastQuat"] || hit.quaternion.clone();
276
+ // reticle["targetPos"] = reticle["targetPos"] || hit.position.clone();
277
+ // reticle["targetQuat"] = reticle["targetQuat"] || hit.quaternion.clone();
278
+ // TODO we likely want the reticle itself to be placed _exactly_ and then the visuals being lerped,
279
+ // Right now this leads to a "rotation glitch" when going from a horizontal to a vertical surface
280
+ reticle.position.copy(reticle["lastPos"].lerp(hit.position, this.context.time.deltaTime / .1));
281
+ reticle["lastPos"].copy(reticle.position);
282
+ reticle.quaternion.copy(reticle["lastQuat"].slerp(hit.quaternion, this.context.time.deltaTime / .05));
283
+ reticle["lastQuat"].copy(reticle.quaternion);
284
+ // TODO make sure original reticle asset scale is respected, or document it should be uniformly scaled
285
+ // scale *= this.customReticle?.asset?.scale?.x || 1;
286
+ reticle.scale.set(scale, scale, scale);
287
+ // if (this.invertForward) {
288
+ // reticle.rotateY(Math.PI);
289
+ // }
290
+ // Workaround: For a custom reticle we apply the view based transform during placement preview
291
+ // See NE-4161 for context
292
+ if (this.customReticle)
293
+ this.applyViewBasedTransform(reticle);
294
+ reticle.updateMatrix();
295
+ reticle.visible = true;
296
+ if (reticle.parent !== this.context.scene)
297
+ this.context.scene.add(reticle);
298
+ if (this._placementStartTime < 0) {
299
+ this._placementStartTime = this.context.time.realtimeSinceStartup;
300
+ }
301
+ if (this.autoPlace) {
302
+ this.upVec.set(0, 1, 0).applyQuaternion(reticle.quaternion);
303
+ const isUp = this.upVec.dot(getTempVector(0, 1, 0)) > 0.9;
304
+ if (isUp) {
305
+ // We want the reticle to be at a suitable spot for a moment before we place the scene (not place it immediately)
306
+ let autoplace_timer = reticle["autoplace:timer"] || 0;
307
+ if (autoplace_timer >= 1) {
308
+ reticle.visible = false;
309
+ this.onPlaceScene(null);
310
+ }
311
+ else {
312
+ autoplace_timer += this.context.time.deltaTime;
313
+ reticle["autoplace:timer"] = autoplace_timer;
314
+ }
315
+ }
316
+ else {
317
+ reticle["autoplace:timer"] = 0;
318
+ }
319
+ }
320
+ }
321
+ onPlaceScene = (evt) => {
322
+ if (this._isPlacing == false)
323
+ return;
324
+ if (evt?.used)
325
+ return;
326
+ let reticle = this._reticle[0];
327
+ if (!reticle) {
328
+ console.warn("No reticle to place...");
329
+ return;
330
+ }
331
+ if (!reticle.visible && !this.autoPlace) {
332
+ console.warn("Reticle is not visible (can not place)");
333
+ return;
334
+ }
335
+ if (NeedleXRSession.active?.isTrackingImages) {
336
+ console.warn("Scene Placement is disabled while images are being tracked");
337
+ return;
338
+ }
339
+ let hit = this._hits[0];
340
+ if (evt && evt.origin instanceof NeedleXRController) {
341
+ // until we can use hit testing for both controllers and have multple reticles we only allow placement with the first controller
342
+ const controllerReticle = this._reticle[evt.origin.index];
343
+ if (controllerReticle) {
344
+ reticle = controllerReticle;
345
+ hit = this._hits[evt.origin.index];
346
+ }
347
+ }
348
+ // if we place the scene we don't want this event to be propagated to any sub-objects (via the EventSystem) anymore and trigger e.g. a click on objects for the "place tap" event
349
+ if (evt) {
350
+ evt.stopImmediatePropagation();
351
+ evt.stopPropagation();
352
+ evt.use();
353
+ }
354
+ this._isPlacing = false;
355
+ this.context.input.removeEventListener("pointerup", this.onPlaceScene);
356
+ this.onRevertSceneChanges();
357
+ // TODO: we should probably use the non-lerped position and quaternion here
358
+ reticle.position.copy(reticle["lastPos"]);
359
+ reticle.quaternion.copy(reticle["lastQuat"]);
360
+ this.onApplyPose(reticle);
361
+ WebARSessionRoot._hasPlaced = true;
362
+ if (this.useXRAnchor) {
363
+ this.onCreateAnchor(NeedleXRSession.active, hit);
364
+ }
365
+ if (this.context.xr) {
366
+ for (const ctrl of this.context.xr.controllers) {
367
+ ctrl.cancelHitTestSource();
368
+ }
369
+ }
370
+ };
371
+ onSetScale() {
372
+ if (!WebARSessionRoot._hasPlaced)
373
+ return;
374
+ const rig = NeedleXRSession.active?.rig?.gameObject;
375
+ if (rig) {
376
+ const currentScale = NeedleXRSession.active?.rigScale || 1;
377
+ const newScale = (1 / this._arScale) * currentScale;
378
+ const scaleMatrix = new Matrix4().makeScale(newScale, newScale, newScale).invert();
379
+ rig.matrix.premultiply(scaleMatrix);
380
+ rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
381
+ }
382
+ }
383
+ onRevertSceneChanges() {
384
+ for (const ret of this._reticle) {
385
+ if (!ret)
386
+ continue;
387
+ ret.visible = false;
388
+ ret?.removeFromParent();
389
+ }
390
+ this._reticle.length = 0;
391
+ for (let i = this._placementScene.children.length - 1; i >= 0; i--) {
392
+ const ch = this._placementScene.children[i];
393
+ this.context.scene.add(ch);
394
+ }
395
+ this._createdPlacementObject?.removeFromParent();
396
+ for (const reparented of this._reparentedComponents) {
397
+ GameObject.addComponent(reparented.originalObject, reparented.comp);
398
+ }
399
+ }
400
+ async onCreateAnchor(session, hit) {
401
+ if (hit.createAnchor === undefined) {
402
+ console.warn("Hit does not support creating an anchor", hit);
403
+ if (isDevEnvironment())
404
+ showBalloonWarning("Hit does not support creating an anchor");
405
+ return;
406
+ }
407
+ else {
408
+ const anchor = await hit.createAnchor(session.viewerPose.transform);
409
+ // make sure the session is still active
410
+ if (session.running && anchor) {
411
+ this._anchor = anchor;
412
+ }
413
+ }
414
+ }
415
+ upVec = new Vector3(0, 1, 0);
416
+ lookPoint = new Vector3();
417
+ worldUpVec = new Vector3(0, 1, 0);
418
+ applyViewBasedTransform(reticle) {
419
+ // Make reticle face the user to unify the placement experience across devices.
420
+ // The pose that we're receiving from the hit test varies between devices:
421
+ // - Quest: currently aligned to the mesh that was hit (depends on room setup), has changed a couple times
422
+ // - Android WebXR: looking at the camera, but pretty random when on a wall
423
+ // - Mozilla WebXR Viewer: aligned to the start of the session
424
+ const camGo = this.context.mainCamera;
425
+ const reticleGo = reticle;
426
+ const camWP = camGo.worldPosition;
427
+ const reticleWp = reticleGo.worldPosition;
428
+ this.upVec.set(0, 1, 0).applyQuaternion(reticle.quaternion);
429
+ // upVec may be pointing AWAY from us, we have to flip it if that's the case
430
+ const camPos = camGo.worldPosition;
431
+ if (camPos) {
432
+ const camToReticle = reticle.position.clone().sub(camPos);
433
+ const angle = camToReticle.angleTo(this.upVec);
434
+ if (angle < Math.PI / 2) {
435
+ this.upVec.negate();
436
+ }
437
+ }
438
+ const upAngle = this.upVec.angleTo(this.worldUpVec) * 180 / Math.PI;
439
+ // For debugging look angle for AR placement
440
+ // Gizmos.DrawDirection(reticle.position, upVec, "blue", 0.1);
441
+ // Gizmos.DrawLabel(reticle.position, upAngle.toFixed(2), 0.1);
442
+ const angleForWallPlacement = 30;
443
+ if ((upAngle > angleForWallPlacement && upAngle < 180 - angleForWallPlacement) ||
444
+ (upAngle < -angleForWallPlacement && upAngle > -180 + angleForWallPlacement)) {
445
+ this.lookPoint.copy(reticle.position).add(this.upVec);
446
+ this.lookPoint.y = reticle.position.y;
447
+ reticle.lookAt(this.lookPoint);
448
+ }
449
+ else {
450
+ camWP.y = reticleWp.y;
451
+ reticle.lookAt(camWP);
452
+ }
453
+ // TODO: ability to scale the reticle so that we can fit the scene depending on the view angle or distance to the reticle.
454
+ // Currently, doing this leads to wrong placement of the scene.
455
+ /*
456
+ const rigScale = NeedleXRSession.active?.rigScale || 1;
457
+ const scale = distance * rigScale;
458
+ reticle.scale.set(scale, scale, scale);
459
+ */
460
+ }
461
+ onApplyPose(reticle) {
462
+ const rigObject = NeedleXRSession.active?.rig?.gameObject;
463
+ if (!rigObject) {
464
+ console.warn("No rig object to place");
465
+ return;
466
+ }
467
+ // const rigScale = NeedleXRSession.active?.rigScale || 1;
468
+ // save the previous rig parent
469
+ const previousParent = rigObject.parent || this.context.scene;
470
+ // if we have placed this rig before and this is just "replacing" with the anchor
471
+ // we need to make sure the XRRig attached to the reticle is at the same position as last time
472
+ // since in the following code we move it inside the reticle (relative to the reticle)
473
+ if (this._rigPlacementMatrix) {
474
+ this._rigPlacementMatrix?.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
475
+ }
476
+ else {
477
+ this._rigPlacementMatrix = rigObject.matrix.clone();
478
+ }
479
+ this.applyViewBasedTransform(reticle);
480
+ reticle.updateMatrix();
481
+ // attach rig to reticle (since the reticle is in rig space it's a easy way to place the rig where we want it relative to the reticle)
482
+ this.context.scene.add(reticle);
483
+ reticle.attach(rigObject);
484
+ reticle.removeFromParent();
485
+ // move rig now relative to the reticle
486
+ // TODO support scaled reticle
487
+ rigObject.scale.set(this.arScale, this.arScale, this.arScale);
488
+ rigObject.position.multiplyScalar(this.arScale);
489
+ rigObject.updateMatrix();
490
+ // if invert forward is disabled we need to invert the forward rotation
491
+ // we want to look into positive Z direction (if invertForward is enabled we look into negative Z direction)
492
+ if (this.invertForward)
493
+ rigObject.matrix.premultiply(invertForwardMatrix);
494
+ rigObject.matrix.premultiply(this._startOffset);
495
+ // apply the rig modifications and add it back to the previous parent
496
+ rigObject.matrix.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
497
+ previousParent.add(rigObject);
498
+ }
499
+ }
500
+ class WebXRSessionRootUserInput {
501
+ static up = new Vector3(0, 1, 0);
502
+ static zero = new Vector3(0, 0, 0);
503
+ static one = new Vector3(1, 1, 1);
504
+ oneFingerDrag = true;
505
+ twoFingerRotate = true;
506
+ twoFingerScale = true;
507
+ factor = 1;
508
+ context;
509
+ offset;
510
+ plane;
511
+ _scale = 1;
512
+ _hasChanged = false;
513
+ get scale() {
514
+ return this._scale;
515
+ }
516
+ // readonly translate: Vector3 = new Vector3();
517
+ // readonly rotation: Quaternion = new Quaternion();
518
+ // readonly scale: Vector3 = new Vector3(1, 1, 1);
519
+ constructor(context) {
520
+ this.context = context;
521
+ this.offset = new Matrix4();
522
+ this.plane = new Plane();
523
+ this.plane.setFromNormalAndCoplanarPoint(WebXRSessionRootUserInput.up, WebXRSessionRootUserInput.zero);
524
+ }
525
+ _enabled = false;
526
+ reset() {
527
+ this._scale = 1;
528
+ this.offset.identity();
529
+ this._hasChanged = true;
530
+ }
531
+ get hasChanged() { return this._hasChanged; }
532
+ /**
533
+ * Applies the matrix to the offset matrix
534
+ * @param matrix the matrix to apply the drag offset to
535
+ * @param invert if true the offset matrix will be inverted before applying it to the matrix and premultiplied
536
+ */
537
+ applyMatrixTo(matrix, invert) {
538
+ this._hasChanged = false;
539
+ if (invert) {
540
+ this.offset.invert();
541
+ matrix.premultiply(this.offset);
542
+ }
543
+ else
544
+ matrix.multiply(this.offset);
545
+ // if (this._needsUpdate)
546
+ // this.updateMatrix();
547
+ // matrix.premultiply(this._rotationMatrix);
548
+ // matrix.premultiply(this.offset).premultiply(this._rotationMatrix)
549
+ }
550
+ currentlyUsedPointerIds = new Set();
551
+ currentlyUnusedPointerIds = new Set();
552
+ get isActive() {
553
+ return this.currentlyUsedPointerIds.size <= 0 && this.currentlyUnusedPointerIds.size > 0;
554
+ }
555
+ enable() {
556
+ if (this._enabled)
557
+ return;
558
+ this._enabled = true;
559
+ this.context.input.addEventListener("pointerdown", this.onPointerDownEarly, { queue: InputEventQueue.Early });
560
+ this.context.input.addEventListener("pointerdown", this.onPointerDownLate, { queue: InputEventQueue.Late });
561
+ this.context.input.addEventListener("pointerup", this.onPointerUpEarly, { queue: InputEventQueue.Early });
562
+ // TODO: refactor the following events to use the input system
563
+ window.addEventListener('touchstart', this.touchStart, { passive: false });
564
+ window.addEventListener('touchmove', this.touchMove, { passive: false });
565
+ window.addEventListener('touchend', this.touchEnd, { passive: false });
566
+ }
567
+ disable() {
568
+ if (!this._enabled)
569
+ return;
570
+ this._enabled = false;
571
+ this.context.input.removeEventListener("pointerdown", this.onPointerDownEarly, { queue: InputEventQueue.Early });
572
+ this.context.input.removeEventListener("pointerdown", this.onPointerDownLate, { queue: InputEventQueue.Late });
573
+ this.context.input.removeEventListener("pointerup", this.onPointerUpEarly, { queue: InputEventQueue.Early });
574
+ window.removeEventListener('touchstart', this.touchStart);
575
+ window.removeEventListener('touchmove', this.touchMove);
576
+ window.removeEventListener('touchend', this.touchEnd);
577
+ }
578
+ onPointerDownEarly = (e) => {
579
+ if (this.isActive)
580
+ e.stopPropagation();
581
+ };
582
+ onPointerDownLate = (e) => {
583
+ if (e.used)
584
+ this.currentlyUsedPointerIds.add(e.pointerId);
585
+ else if (this.currentlyUsedPointerIds.size <= 0)
586
+ this.currentlyUnusedPointerIds.add(e.pointerId);
587
+ };
588
+ onPointerUpEarly = (e) => {
589
+ this.currentlyUsedPointerIds.delete(e.pointerId);
590
+ this.currentlyUnusedPointerIds.delete(e.pointerId);
591
+ };
592
+ // private _needsUpdate: boolean = true;
593
+ // private _rotationMatrix: Matrix4 = new Matrix4();
594
+ // private updateMatrix() {
595
+ // this._needsUpdate = false;
596
+ // this._rotationMatrix.makeRotationFromQuaternion(this.rotation);
597
+ // this.offset.compose(this.translate, new Quaternion(), this.scale);
598
+ // // const rot = this._tempMatrix.makeRotationY(this.angle);
599
+ // // this.translate.applyMatrix4(rot);
600
+ // // this.offset.elements[12] = this.translate.x;
601
+ // // this.offset.elements[13] = this.translate.y;
602
+ // // this.offset.elements[14] = this.translate.z;
603
+ // // this.offset.premultiply(rot);
604
+ // // const s = this.scale;
605
+ // // this.offset.premultiply(this._tempMatrix.makeScale(s, s, s));
606
+ // }
607
+ prev = new Map();
608
+ _didMultitouch = false;
609
+ touchStart = (evt) => {
610
+ if (evt.defaultPrevented)
611
+ return;
612
+ // let isValidTouch = true;
613
+ // isValidTouch = evt.target === this.context.domElement || evt.target === this.context.renderer.domElement;
614
+ // if (!isValidTouch) {
615
+ // return;
616
+ // }
617
+ for (let i = 0; i < evt.changedTouches.length; i++) {
618
+ const touch = evt.changedTouches[i];
619
+ // if a user starts swiping in the top area of the screen
620
+ // which might be a gesture to open the menu
621
+ // we ignore it
622
+ const ignore = DeviceUtilities.isAndroidDevice() && touch.clientY < window.innerHeight * .1;
623
+ if (!this.prev.has(touch.identifier))
624
+ this.prev.set(touch.identifier, {
625
+ ignore,
626
+ x: 0,
627
+ z: 0,
628
+ screenx: 0,
629
+ screeny: 0,
630
+ });
631
+ const prev = this.prev.get(touch.identifier);
632
+ if (prev) {
633
+ const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
634
+ prev.x = pos.x;
635
+ prev.z = pos.z;
636
+ prev.screenx = touch.clientX;
637
+ prev.screeny = touch.clientY;
638
+ }
639
+ }
640
+ };
641
+ touchEnd = (evt) => {
642
+ if (evt.touches.length <= 0) {
643
+ this._didMultitouch = false;
644
+ }
645
+ for (let i = 0; i < evt.changedTouches.length; i++) {
646
+ const touch = evt.changedTouches[i];
647
+ this.prev.delete(touch.identifier);
648
+ }
649
+ };
650
+ touchMove = (evt) => {
651
+ if (evt.defaultPrevented)
652
+ return;
653
+ if (!this.isActive)
654
+ return;
655
+ if (evt.touches.length === 1) {
656
+ // if we had multiple touches before due to e.g. pinching / rotating
657
+ // and stopping one of the touches, we don't want to move the scene suddenly
658
+ // this will be resettet when all touches stop
659
+ if (this._didMultitouch) {
660
+ return;
661
+ }
662
+ const touch = evt.touches[0];
663
+ const prev = this.prev.get(touch.identifier);
664
+ if (!prev || prev.ignore)
665
+ return;
666
+ const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
667
+ const dx = pos.x - prev.x;
668
+ const dy = pos.z - prev.z;
669
+ if (dx === 0 && dy === 0)
670
+ return;
671
+ if (this.oneFingerDrag)
672
+ this.addMovement(dx, dy);
673
+ prev.x = pos.x;
674
+ prev.z = pos.z;
675
+ prev.screenx = touch.clientX;
676
+ prev.screeny = touch.clientY;
677
+ return;
678
+ }
679
+ else if (evt.touches.length === 2) {
680
+ this._didMultitouch = true;
681
+ const touch1 = evt.touches[0];
682
+ const touch2 = evt.touches[1];
683
+ const prev1 = this.prev.get(touch1.identifier);
684
+ const prev2 = this.prev.get(touch2.identifier);
685
+ if (!prev1 || !prev2)
686
+ return;
687
+ if (this.twoFingerRotate) {
688
+ const angle1 = Math.atan2(touch1.clientY - touch2.clientY, touch1.clientX - touch2.clientX);
689
+ const lastAngle = Math.atan2(prev1.screeny - prev2.screeny, prev1.screenx - prev2.screenx);
690
+ const angleDiff = angle1 - lastAngle;
691
+ if (Math.abs(angleDiff) > 0.001) {
692
+ this.addRotation(angleDiff);
693
+ }
694
+ }
695
+ if (this.twoFingerScale) {
696
+ const distx = touch1.clientX - touch2.clientX;
697
+ const disty = touch1.clientY - touch2.clientY;
698
+ const dist = Math.sqrt(distx * distx + disty * disty);
699
+ const lastDistx = prev1.screenx - prev2.screenx;
700
+ const lastDisty = prev1.screeny - prev2.screeny;
701
+ const lastDist = Math.sqrt(lastDistx * lastDistx + lastDisty * lastDisty);
702
+ const distDiff = dist - lastDist;
703
+ if (Math.abs(distDiff) > 2) {
704
+ this.addScale(distDiff);
705
+ }
706
+ }
707
+ prev1.screenx = touch1.clientX;
708
+ prev1.screeny = touch1.clientY;
709
+ prev2.screenx = touch2.clientX;
710
+ prev2.screeny = touch2.clientY;
711
+ }
712
+ };
713
+ _raycaster = new Raycaster();
714
+ _intersection = new Vector3();
715
+ _screenPos = new Vector3();
716
+ getPositionOnPlane(tx, ty) {
717
+ const camera = this.context.mainCamera;
718
+ this._screenPos.x = (tx / window.innerWidth) * 2 - 1;
719
+ this._screenPos.y = -(ty / window.innerHeight) * 2 + 1;
720
+ this._screenPos.z = 1;
721
+ this._screenPos.unproject(camera);
722
+ this._raycaster.set(camera.position, this._screenPos.sub(camera.position));
723
+ this._raycaster.ray.intersectPlane(this.plane, this._intersection);
724
+ return this._intersection;
725
+ }
726
+ addMovement(dx, dz) {
727
+ // this.translate.x -= dx;
728
+ // this.translate.z -= dz;
729
+ // this._needsUpdate = true;
730
+ // return
731
+ // increase diff if the scene is scaled small
732
+ dx /= this._scale;
733
+ dz /= this._scale;
734
+ dx *= this.factor;
735
+ dz *= this.factor;
736
+ // apply it
737
+ this.offset.elements[12] += dx;
738
+ this.offset.elements[14] += dz;
739
+ if (dx !== 0 || dz !== 0)
740
+ this._hasChanged = true;
741
+ }
742
+ ;
743
+ _tempMatrix = new Matrix4();
744
+ addScale(diff) {
745
+ diff /= window.innerWidth;
746
+ diff *= -1;
747
+ // this.scale.x *= 1 + diff;
748
+ // this.scale.y *= 1 + diff;
749
+ // this.scale.z *= 1 + diff;
750
+ // this._needsUpdate = true;
751
+ // return;
752
+ // we use this factor to modify the translation factor (in apply movement)
753
+ this._scale *= 1 + diff;
754
+ // apply the scale
755
+ this._tempMatrix.makeScale(1 - diff, 1 - diff, 1 - diff);
756
+ this.offset.premultiply(this._tempMatrix);
757
+ if (diff !== 0)
758
+ this._hasChanged = true;
759
+ }
760
+ addRotation(rot) {
761
+ rot *= -1;
762
+ // this.rotation.multiply(new Quaternion().setFromAxisAngle(WebXRSessionRootUserInput.up, rot));
763
+ // this._needsUpdate = true;
764
+ // return;
765
+ this._tempMatrix.makeRotationY(rot);
766
+ this.offset.premultiply(this._tempMatrix);
767
+ if (rot !== 0)
768
+ this._hasChanged = true;
769
+ }
770
+ }
771
771
  //# sourceMappingURL=WebARSessionRoot.js.map