@needle-tools/engine 4.6.2-next.fb486b2 → 4.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3773 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/{gltf-progressive-Bl4okF1b.min.js → gltf-progressive-Bm9eEfgu.min.js} +1 -1
  7. package/dist/{gltf-progressive-P8b8a0qY.umd.cjs → gltf-progressive-Dn6o99rH.umd.cjs} +1 -1
  8. package/dist/{gltf-progressive-DSpdn0QT.js → gltf-progressive-GjIqwSG3.js} +2 -2
  9. package/dist/{needle-engine.bundle-CQzZighj.js → needle-engine.bundle-B3xwa0ZL.js} +1319 -1308
  10. package/dist/{needle-engine.bundle-CdAK5p8o.umd.cjs → needle-engine.bundle-Bhmc3xq0.umd.cjs} +68 -65
  11. package/dist/{needle-engine.bundle-CJ4jhuta.min.js → needle-engine.bundle-DzStNbW2.min.js} +88 -85
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
  328. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  329. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  330. package/lib/engine-components/Animator.d.ts +217 -217
  331. package/lib/engine-components/Animator.js +354 -354
  332. package/lib/engine-components/AnimatorController.d.ts +227 -227
  333. package/lib/engine-components/AnimatorController.js +1152 -1152
  334. package/lib/engine-components/AudioListener.d.ts +33 -33
  335. package/lib/engine-components/AudioListener.js +86 -86
  336. package/lib/engine-components/AudioSource.d.ts +217 -217
  337. package/lib/engine-components/AudioSource.js +635 -635
  338. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  339. package/lib/engine-components/AvatarLoader.js +231 -231
  340. package/lib/engine-components/AxesHelper.d.ts +32 -32
  341. package/lib/engine-components/AxesHelper.js +67 -67
  342. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  343. package/lib/engine-components/BasicIKConstraint.js +43 -43
  344. package/lib/engine-components/BoxCollider.d.ts +2 -2
  345. package/lib/engine-components/BoxCollider.js +2 -2
  346. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  347. package/lib/engine-components/BoxHelperComponent.js +102 -102
  348. package/lib/engine-components/Camera.d.ts +231 -231
  349. package/lib/engine-components/Camera.js +700 -700
  350. package/lib/engine-components/CameraUtils.d.ts +1 -1
  351. package/lib/engine-components/CameraUtils.js +121 -121
  352. package/lib/engine-components/CharacterController.d.ts +55 -55
  353. package/lib/engine-components/CharacterController.js +236 -236
  354. package/lib/engine-components/Collider.d.ts +188 -188
  355. package/lib/engine-components/Collider.js +369 -369
  356. package/lib/engine-components/Component.d.ts +792 -792
  357. package/lib/engine-components/Component.js +920 -920
  358. package/lib/engine-components/ContactShadows.d.ts +94 -94
  359. package/lib/engine-components/ContactShadows.js +453 -453
  360. package/lib/engine-components/DeleteBox.d.ts +19 -19
  361. package/lib/engine-components/DeleteBox.js +58 -58
  362. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  363. package/lib/engine-components/DeviceFlag.js +47 -47
  364. package/lib/engine-components/DragControls.d.ts +170 -170
  365. package/lib/engine-components/DragControls.js +1421 -1421
  366. package/lib/engine-components/DropListener.d.ts +215 -215
  367. package/lib/engine-components/DropListener.js +642 -642
  368. package/lib/engine-components/Duplicatable.d.ts +35 -35
  369. package/lib/engine-components/Duplicatable.js +202 -202
  370. package/lib/engine-components/EventList.d.ts +54 -54
  371. package/lib/engine-components/EventList.js +232 -232
  372. package/lib/engine-components/EventTrigger.d.ts +33 -33
  373. package/lib/engine-components/EventTrigger.js +75 -75
  374. package/lib/engine-components/EventType.d.ts +22 -22
  375. package/lib/engine-components/EventType.js +23 -23
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +268 -268
  403. package/lib/engine-components/OrbitControls.js +1015 -1015
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  407. package/lib/engine-components/ReflectionProbe.js +204 -204
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +834 -834
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  413. package/lib/engine-components/RendererLightmap.js +182 -182
  414. package/lib/engine-components/RigidBody.d.ts +155 -155
  415. package/lib/engine-components/RigidBody.js +517 -517
  416. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  417. package/lib/engine-components/SceneSwitcher.js +971 -971
  418. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  419. package/lib/engine-components/ScreenCapture.js +547 -547
  420. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  421. package/lib/engine-components/ShadowCatcher.js +166 -166
  422. package/lib/engine-components/Skybox.d.ts +88 -88
  423. package/lib/engine-components/Skybox.js +469 -469
  424. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  425. package/lib/engine-components/SmoothFollow.js +82 -82
  426. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  427. package/lib/engine-components/SpatialTrigger.js +225 -225
  428. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  429. package/lib/engine-components/SpectatorCamera.js +715 -715
  430. package/lib/engine-components/SphereCollider.d.ts +2 -2
  431. package/lib/engine-components/SphereCollider.js +2 -2
  432. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  433. package/lib/engine-components/SpriteRenderer.js +472 -472
  434. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  435. package/lib/engine-components/SyncedCamera.js +199 -199
  436. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  437. package/lib/engine-components/SyncedRoom.js +371 -371
  438. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  439. package/lib/engine-components/SyncedTransform.js +331 -331
  440. package/lib/engine-components/TestRunner.d.ts +16 -16
  441. package/lib/engine-components/TestRunner.js +102 -102
  442. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  443. package/lib/engine-components/TransformGizmo.js +209 -209
  444. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  445. package/lib/engine-components/VideoPlayer.js +978 -978
  446. package/lib/engine-components/Voip.d.ts +67 -67
  447. package/lib/engine-components/Voip.js +360 -360
  448. package/lib/engine-components/api.d.ts +51 -51
  449. package/lib/engine-components/api.js +50 -50
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  460. package/lib/engine-components/codegen/components.d.ts +216 -216
  461. package/lib/engine-components/codegen/components.js +218 -218
  462. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  463. package/lib/engine-components/debug/LogStats.js +18 -18
  464. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  465. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  466. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  467. package/lib/engine-components/export/gltf/index.js +1 -1
  468. package/lib/engine-components/export/index.d.ts +1 -1
  469. package/lib/engine-components/export/index.js +1 -1
  470. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  471. package/lib/engine-components/export/usdz/Extension.js +1 -1
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  474. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  475. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  476. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  477. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -0
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +452 -0
  482. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js.map +1 -0
  483. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  484. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  486. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  488. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  490. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  492. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  496. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  498. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  499. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  500. package/lib/engine-components/export/usdz/index.js +2 -2
  501. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  502. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  503. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  504. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  505. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  506. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  508. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  510. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  511. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  512. package/lib/engine-components/particlesystem/api.js +2 -2
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  514. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -52
  515. package/lib/engine-components/postprocessing/Effects/Antialiasing.js.map +1 -1
  516. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  517. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  518. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  519. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  520. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  521. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  522. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  523. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  524. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  525. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  526. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  527. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  531. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  532. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  533. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  534. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  535. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  539. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  540. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  541. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  542. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  543. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  544. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  545. package/lib/engine-components/postprocessing/PostProcessingHandler.js +495 -480
  546. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  547. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  548. package/lib/engine-components/postprocessing/Volume.js +385 -385
  549. package/lib/engine-components/postprocessing/Volume.js.map +1 -1
  550. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  551. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  552. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  553. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  554. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  555. package/lib/engine-components/postprocessing/index.js +6 -6
  556. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  557. package/lib/engine-components/postprocessing/utils.js +119 -119
  558. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  559. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  560. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  561. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  562. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  563. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  564. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  565. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  566. package/lib/engine-components/timeline/index.d.ts +4 -4
  567. package/lib/engine-components/timeline/index.js +3 -3
  568. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  569. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  570. package/lib/engine-components/ui/Button.d.ts +64 -64
  571. package/lib/engine-components/ui/Button.js +315 -315
  572. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  573. package/lib/engine-components/ui/Canvas.js +407 -407
  574. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  575. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  576. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  577. package/lib/engine-components/ui/EventSystem.js +765 -765
  578. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  579. package/lib/engine-components/ui/Graphic.js +255 -255
  580. package/lib/engine-components/ui/Image.d.ts +35 -35
  581. package/lib/engine-components/ui/Image.js +116 -116
  582. package/lib/engine-components/ui/InputField.d.ts +42 -42
  583. package/lib/engine-components/ui/InputField.js +268 -268
  584. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  585. package/lib/engine-components/ui/Interfaces.js +12 -12
  586. package/lib/engine-components/ui/Layout.d.ts +84 -84
  587. package/lib/engine-components/ui/Layout.js +330 -330
  588. package/lib/engine-components/ui/Outline.d.ts +7 -7
  589. package/lib/engine-components/ui/Outline.js +20 -20
  590. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  591. package/lib/engine-components/ui/PointerEvents.js +145 -145
  592. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  593. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  594. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  595. package/lib/engine-components/ui/Raycaster.js +95 -95
  596. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  597. package/lib/engine-components/ui/RectTransform.js +356 -356
  598. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  599. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  600. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  601. package/lib/engine-components/ui/Symbols.js +1 -1
  602. package/lib/engine-components/ui/Text.d.ts +78 -78
  603. package/lib/engine-components/ui/Text.js +539 -539
  604. package/lib/engine-components/ui/Utils.d.ts +24 -24
  605. package/lib/engine-components/ui/Utils.js +90 -90
  606. package/lib/engine-components/ui/index.d.ts +1 -1
  607. package/lib/engine-components/ui/index.js +1 -1
  608. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  609. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  610. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  611. package/lib/engine-components/utils/LookAt.js +82 -82
  612. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  613. package/lib/engine-components/utils/OpenURL.js +119 -119
  614. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  615. package/lib/engine-components/webxr/Avatar.js +255 -255
  616. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  617. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  618. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  619. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  620. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  621. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  622. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  623. package/lib/engine-components/webxr/WebXR.js +561 -561
  624. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  625. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  626. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  627. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  628. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  629. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  630. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  631. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  632. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  633. package/lib/engine-components/webxr/XRFlag.js +139 -139
  634. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  635. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  636. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  637. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  638. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  639. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  640. package/lib/engine-components/webxr/index.d.ts +3 -3
  641. package/lib/engine-components/webxr/index.js +3 -3
  642. package/lib/engine-components/webxr/types.d.ts +3 -3
  643. package/lib/engine-components/webxr/types.js +1 -1
  644. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  645. package/lib/engine-components-experimental/Presentation.js +9 -9
  646. package/lib/engine-components-experimental/api.d.ts +4 -4
  647. package/lib/engine-components-experimental/api.js +4 -4
  648. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  649. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  650. package/lib/engine-schemes/api.d.ts +12 -12
  651. package/lib/engine-schemes/api.js +12 -12
  652. package/lib/engine-schemes/schemes.d.ts +7 -7
  653. package/lib/engine-schemes/schemes.js +19 -19
  654. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  655. package/lib/engine-schemes/synced-camera-model.js +67 -67
  656. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  657. package/lib/engine-schemes/synced-transform-model.js +66 -66
  658. package/lib/engine-schemes/transform.d.ts +12 -12
  659. package/lib/engine-schemes/transform.js +39 -39
  660. package/lib/engine-schemes/vec2.d.ts +10 -10
  661. package/lib/engine-schemes/vec2.js +25 -25
  662. package/lib/engine-schemes/vec3.d.ts +11 -11
  663. package/lib/engine-schemes/vec3.js +29 -29
  664. package/lib/engine-schemes/vec4.d.ts +12 -12
  665. package/lib/engine-schemes/vec4.js +33 -33
  666. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  667. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  668. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  669. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  670. package/lib/needle-engine.d.ts +7 -7
  671. package/lib/needle-engine.js +64 -64
  672. package/package.json +2 -2
  673. package/plugins/common/buildinfo.js +64 -64
  674. package/plugins/common/cloud.js +1 -1
  675. package/plugins/common/config.cjs +31 -31
  676. package/plugins/common/config.js +35 -35
  677. package/plugins/common/files.js +31 -31
  678. package/plugins/common/generator.js +10 -10
  679. package/plugins/common/license.js +452 -452
  680. package/plugins/common/npm.js +15 -15
  681. package/plugins/common/timers.js +7 -7
  682. package/plugins/common/version.js +37 -37
  683. package/plugins/gltf-packer.mjs +1 -1
  684. package/plugins/next/alias.cjs +39 -39
  685. package/plugins/next/license.cjs +24 -24
  686. package/plugins/next/meshbvhworker.cjs +18 -18
  687. package/plugins/next/next.js +141 -141
  688. package/plugins/types/index.d.ts +2 -2
  689. package/plugins/types/license.d.ts +24 -24
  690. package/plugins/types/needleConfig.d.ts +27 -27
  691. package/plugins/types/next.d.ts +2 -2
  692. package/plugins/types/userconfig.d.ts +120 -120
  693. package/plugins/types/vite.d.ts +13 -13
  694. package/plugins/types/webmanifest.d.ts +32 -32
  695. package/plugins/vite/alias.js +184 -174
  696. package/plugins/vite/asap.js +251 -251
  697. package/plugins/vite/build-pipeline.js +371 -371
  698. package/plugins/vite/build.js +19 -19
  699. package/plugins/vite/buildinfo.js +41 -41
  700. package/plugins/vite/config.js +106 -106
  701. package/plugins/vite/copyfiles.js +138 -138
  702. package/plugins/vite/defines.js +70 -70
  703. package/plugins/vite/dependencies.js +232 -232
  704. package/plugins/vite/dependency-watcher.js +237 -237
  705. package/plugins/vite/drop-client.js +76 -76
  706. package/plugins/vite/drop.js +87 -87
  707. package/plugins/vite/editor-connection.js +124 -124
  708. package/plugins/vite/facebook-instant-games.js +102 -102
  709. package/plugins/vite/gzip.js +5 -5
  710. package/plugins/vite/imports-logger.js +143 -143
  711. package/plugins/vite/index.js +143 -143
  712. package/plugins/vite/license.js +56 -56
  713. package/plugins/vite/local-files.js +440 -440
  714. package/plugins/vite/meta.js +163 -163
  715. package/plugins/vite/npm.js +7 -7
  716. package/plugins/vite/peer.js +29 -29
  717. package/plugins/vite/poster-client.js +73 -73
  718. package/plugins/vite/poster.js +79 -79
  719. package/plugins/vite/pwa.js +604 -604
  720. package/plugins/vite/reload-client.js +15 -15
  721. package/plugins/vite/reload.js +351 -351
  722. package/plugins/vite/server.js +66 -66
  723. package/plugins/vite/transform-codegen.js +55 -55
  724. package/plugins/vite/transform.js +31 -31
  725. package/plugins/vite/vite-4.4-hack.js +31 -31
  726. package/src/asap/needle-asap.ts +111 -111
  727. package/src/asap/sessiongranted.ts +75 -75
  728. package/src/asap/utils.ts +4 -4
  729. package/src/engine/analytics/index.ts +10 -10
  730. package/src/engine/analytics/lcp.ts +35 -35
  731. package/src/engine/api.ts +82 -82
  732. package/src/engine/assets/index.ts +59 -59
  733. package/src/engine/assets/static.js +5 -5
  734. package/src/engine/codegen/register_types.ts +300 -300
  735. package/src/engine/debug/debug.ts +51 -51
  736. package/src/engine/debug/debug_console.ts +333 -333
  737. package/src/engine/debug/debug_overlay.ts +332 -332
  738. package/src/engine/debug/debug_spatial_console.ts +429 -429
  739. package/src/engine/debug/index.ts +1 -1
  740. package/src/engine/engine_addressables.ts +680 -680
  741. package/src/engine/engine_animation.ts +145 -145
  742. package/src/engine/engine_application.ts +113 -113
  743. package/src/engine/engine_assetdatabase.ts +389 -389
  744. package/src/engine/engine_audio.ts +24 -24
  745. package/src/engine/engine_camera.ts +39 -39
  746. package/src/engine/engine_components.ts +366 -366
  747. package/src/engine/engine_components_internal.ts +40 -40
  748. package/src/engine/engine_constants.ts +52 -52
  749. package/src/engine/engine_context.ts +1824 -1823
  750. package/src/engine/engine_context_registry.ts +129 -129
  751. package/src/engine/engine_coroutine.ts +54 -54
  752. package/src/engine/engine_create_objects.ts +411 -411
  753. package/src/engine/engine_default_parameters.ts +3 -3
  754. package/src/engine/engine_editor-sync.ts +28 -28
  755. package/src/engine/engine_fileloader.js +9 -9
  756. package/src/engine/engine_gameobject.ts +712 -712
  757. package/src/engine/engine_generic_utils.js +13 -13
  758. package/src/engine/engine_gizmos.ts +577 -577
  759. package/src/engine/engine_gltf.ts +29 -29
  760. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  761. package/src/engine/engine_hot_reload.ts +210 -210
  762. package/src/engine/engine_input.ts +1500 -1500
  763. package/src/engine/engine_input_utils.ts +23 -23
  764. package/src/engine/engine_instancing.ts +45 -45
  765. package/src/engine/engine_license.ts +386 -386
  766. package/src/engine/engine_lifecycle_api.ts +113 -113
  767. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  768. package/src/engine/engine_lightdata.ts +117 -117
  769. package/src/engine/engine_loaders.callbacks.ts +136 -136
  770. package/src/engine/engine_loaders.gltf.ts +82 -82
  771. package/src/engine/engine_loaders.ts +378 -378
  772. package/src/engine/engine_lods.ts +168 -168
  773. package/src/engine/engine_mainloop_utils.ts +472 -472
  774. package/src/engine/engine_math.ts +282 -282
  775. package/src/engine/engine_modules.ts +83 -83
  776. package/src/engine/engine_networking.ts +862 -862
  777. package/src/engine/engine_networking_auto.ts +352 -352
  778. package/src/engine/engine_networking_blob.ts +275 -275
  779. package/src/engine/engine_networking_files.ts +217 -217
  780. package/src/engine/engine_networking_files_default_components.ts +58 -58
  781. package/src/engine/engine_networking_instantiate.ts +419 -419
  782. package/src/engine/engine_networking_peer.ts +159 -159
  783. package/src/engine/engine_networking_streams.ts +713 -713
  784. package/src/engine/engine_networking_types.ts +24 -24
  785. package/src/engine/engine_networking_utils.ts +23 -23
  786. package/src/engine/engine_networking_websocket.ts +2 -2
  787. package/src/engine/engine_patcher.ts +199 -199
  788. package/src/engine/engine_physics.ts +783 -783
  789. package/src/engine/engine_physics.types.ts +46 -46
  790. package/src/engine/engine_physics_rapier.ts +1577 -1577
  791. package/src/engine/engine_playerview.ts +80 -80
  792. package/src/engine/engine_scenelighting.ts +294 -294
  793. package/src/engine/engine_serialization.ts +2 -2
  794. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  795. package/src/engine/engine_serialization_core.ts +720 -720
  796. package/src/engine/engine_serialization_decorator.ts +80 -80
  797. package/src/engine/engine_setup.ts +1 -1
  798. package/src/engine/engine_shaders.ts +267 -267
  799. package/src/engine/engine_shims.ts +32 -32
  800. package/src/engine/engine_test_utils.ts +109 -109
  801. package/src/engine/engine_texture.ts +82 -82
  802. package/src/engine/engine_three_utils.ts +925 -925
  803. package/src/engine/engine_time.ts +94 -94
  804. package/src/engine/engine_time_utils.ts +237 -237
  805. package/src/engine/engine_tonemapping.ts +208 -208
  806. package/src/engine/engine_types.ts +730 -730
  807. package/src/engine/engine_typestore.ts +63 -63
  808. package/src/engine/engine_util_decorator.ts +136 -136
  809. package/src/engine/engine_utils.ts +1115 -1115
  810. package/src/engine/engine_utils_format.ts +273 -273
  811. package/src/engine/engine_utils_screenshot.ts +708 -708
  812. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  813. package/src/engine/export/gltf/Writers.ts +34 -34
  814. package/src/engine/export/gltf/index.ts +158 -158
  815. package/src/engine/export/index.ts +2 -2
  816. package/src/engine/export/state.ts +19 -19
  817. package/src/engine/export/utils.ts +9 -9
  818. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  819. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  820. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  821. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  822. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  823. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  824. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  825. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  826. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  827. package/src/engine/extensions/extension_resolver.ts +4 -4
  828. package/src/engine/extensions/extension_utils.ts +166 -166
  829. package/src/engine/extensions/extensions.ts +140 -140
  830. package/src/engine/extensions/index.ts +5 -5
  831. package/src/engine/extensions/usage_tracker.ts +100 -100
  832. package/src/engine/js-extensions/Camera.ts +37 -37
  833. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  834. package/src/engine/js-extensions/Layers.ts +23 -23
  835. package/src/engine/js-extensions/Object3D.ts +296 -296
  836. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  837. package/src/engine/js-extensions/Vector.ts +18 -18
  838. package/src/engine/js-extensions/index.ts +4 -4
  839. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  840. package/src/engine/shaders/shaderData.ts +67 -67
  841. package/src/engine/tests/test_utils.ts +63 -63
  842. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  843. package/src/engine/webcomponents/api.ts +6 -6
  844. package/src/engine/webcomponents/buttons.ts +292 -292
  845. package/src/engine/webcomponents/fonts.ts +41 -41
  846. package/src/engine/webcomponents/icons.ts +57 -57
  847. package/src/engine/webcomponents/index.ts +1 -1
  848. package/src/engine/webcomponents/logo-element.ts +78 -78
  849. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  850. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  851. package/src/engine/webcomponents/needle-button.ts +181 -181
  852. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  853. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  854. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  855. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  856. package/src/engine/webcomponents/needle-engine.ts +860 -860
  857. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  858. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  859. package/src/engine/xr/NeedleXRSync.ts +220 -220
  860. package/src/engine/xr/SceneTransition.ts +78 -78
  861. package/src/engine/xr/TempXRContext.ts +216 -216
  862. package/src/engine/xr/XRRig.ts +9 -9
  863. package/src/engine/xr/api.ts +5 -5
  864. package/src/engine/xr/events.ts +102 -102
  865. package/src/engine/xr/internal.ts +34 -34
  866. package/src/engine/xr/usdz.ts +30 -30
  867. package/src/engine/xr/utils.ts +39 -39
  868. package/src/engine-components/AlignmentConstraint.ts +36 -36
  869. package/src/engine-components/Animation.ts +557 -557
  870. package/src/engine-components/AnimationCurve.ts +150 -150
  871. package/src/engine-components/AnimationUtils.ts +28 -28
  872. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  873. package/src/engine-components/Animator.ts +397 -397
  874. package/src/engine-components/AnimatorController.ts +1293 -1293
  875. package/src/engine-components/AudioListener.ts +92 -92
  876. package/src/engine-components/AudioSource.ts +644 -644
  877. package/src/engine-components/AvatarLoader.ts +263 -263
  878. package/src/engine-components/AxesHelper.ts +59 -59
  879. package/src/engine-components/BasicIKConstraint.ts +54 -54
  880. package/src/engine-components/BoxCollider.ts +1 -1
  881. package/src/engine-components/BoxHelperComponent.ts +114 -114
  882. package/src/engine-components/Camera.ts +719 -719
  883. package/src/engine-components/CameraUtils.ts +136 -136
  884. package/src/engine-components/CharacterController.ts +253 -253
  885. package/src/engine-components/Collider.ts +374 -374
  886. package/src/engine-components/Component.ts +1297 -1297
  887. package/src/engine-components/ContactShadows.ts +506 -506
  888. package/src/engine-components/DeleteBox.ts +62 -62
  889. package/src/engine-components/DeviceFlag.ts +46 -46
  890. package/src/engine-components/DragControls.ts +1623 -1623
  891. package/src/engine-components/DropListener.ts +713 -713
  892. package/src/engine-components/Duplicatable.ts +198 -198
  893. package/src/engine-components/EventList.ts +266 -266
  894. package/src/engine-components/EventTrigger.ts +74 -74
  895. package/src/engine-components/EventType.ts +22 -22
  896. package/src/engine-components/Fog.ts +60 -60
  897. package/src/engine-components/Gizmos.ts +56 -56
  898. package/src/engine-components/GridHelper.ts +48 -48
  899. package/src/engine-components/GroundProjection.ts +356 -356
  900. package/src/engine-components/Interactable.ts +14 -14
  901. package/src/engine-components/Joints.ts +52 -52
  902. package/src/engine-components/LODGroup.ts +153 -153
  903. package/src/engine-components/Light.ts +558 -558
  904. package/src/engine-components/LookAtConstraint.ts +25 -25
  905. package/src/engine-components/NeedleMenu.ts +84 -84
  906. package/src/engine-components/NestedGltf.ts +86 -86
  907. package/src/engine-components/Networking.ts +114 -114
  908. package/src/engine-components/OffsetConstraint.ts +60 -60
  909. package/src/engine-components/OrbitControls.ts +1074 -1074
  910. package/src/engine-components/PlayerColor.ts +103 -103
  911. package/src/engine-components/ReflectionProbe.ts +220 -220
  912. package/src/engine-components/Renderer.ts +903 -903
  913. package/src/engine-components/RendererInstancing.ts +855 -855
  914. package/src/engine-components/RendererLightmap.ts +198 -198
  915. package/src/engine-components/RigidBody.ts +526 -526
  916. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  917. package/src/engine-components/ScreenCapture.ts +592 -592
  918. package/src/engine-components/ShadowCatcher.ts +172 -172
  919. package/src/engine-components/Skybox.ts +475 -475
  920. package/src/engine-components/SmoothFollow.ts +76 -76
  921. package/src/engine-components/SpatialTrigger.ts +229 -229
  922. package/src/engine-components/SpectatorCamera.ts +787 -787
  923. package/src/engine-components/SphereCollider.ts +1 -1
  924. package/src/engine-components/SpriteRenderer.ts +468 -468
  925. package/src/engine-components/SyncedCamera.ts +220 -220
  926. package/src/engine-components/SyncedRoom.ts +380 -380
  927. package/src/engine-components/SyncedTransform.ts +383 -383
  928. package/src/engine-components/TestRunner.ts +118 -118
  929. package/src/engine-components/TransformGizmo.ts +219 -219
  930. package/src/engine-components/VideoPlayer.ts +1025 -1025
  931. package/src/engine-components/Voip.ts +363 -363
  932. package/src/engine-components/api.ts +60 -60
  933. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  934. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  935. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  936. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  937. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  938. package/src/engine-components/codegen/components.ts +217 -217
  939. package/src/engine-components/debug/LogStats.ts +21 -21
  940. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  941. package/src/engine-components/export/usdz/Extension.ts +24 -24
  942. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  943. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  944. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  945. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  946. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  947. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  948. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  949. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  950. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  951. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  952. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  953. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  954. package/src/engine-components/export/usdz/index.ts +2 -2
  955. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  956. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  957. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  958. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  959. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  960. package/src/engine-components/particlesystem/api.ts +1 -1
  961. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -57
  962. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  963. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  964. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  965. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  966. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  967. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  968. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  969. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  970. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  971. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  972. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  973. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  974. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  975. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  976. package/src/engine-components/postprocessing/PostProcessingHandler.ts +573 -560
  977. package/src/engine-components/postprocessing/Volume.ts +426 -426
  978. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  979. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  980. package/src/engine-components/postprocessing/index.ts +5 -5
  981. package/src/engine-components/postprocessing/utils.ts +154 -154
  982. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  983. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  984. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  985. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  986. package/src/engine-components/timeline/index.ts +3 -3
  987. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  988. package/src/engine-components/ui/Button.ts +307 -307
  989. package/src/engine-components/ui/Canvas.ts +419 -419
  990. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  991. package/src/engine-components/ui/EventSystem.ts +854 -854
  992. package/src/engine-components/ui/Graphic.ts +275 -275
  993. package/src/engine-components/ui/Image.ts +112 -112
  994. package/src/engine-components/ui/InputField.ts +321 -321
  995. package/src/engine-components/ui/Interfaces.ts +57 -57
  996. package/src/engine-components/ui/Layout.ts +334 -334
  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/dist/api.js +17 -0
  1032. package/src/engine-schemes/dist/api.js.meta +7 -0
  1033. package/src/engine-schemes/dist/schemes.js +25 -0
  1034. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1035. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1036. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1038. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/transform.js +46 -0
  1040. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1041. package/src/engine-schemes/dist/vec2.js +32 -0
  1042. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec3.js +36 -0
  1044. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec4.js +40 -0
  1046. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1048. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1049. package/src/engine-schemes/schemes.ts +28 -28
  1050. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1051. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1052. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1053. package/src/engine-schemes/transform.ts +50 -50
  1054. package/src/engine-schemes/transforms.fbs +25 -25
  1055. package/src/engine-schemes/vec.fbs +19 -19
  1056. package/src/engine-schemes/vec2.ts +33 -33
  1057. package/src/engine-schemes/vec3.ts +38 -38
  1058. package/src/engine-schemes/vec4.ts +43 -43
  1059. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1060. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1061. package/src/include/draco/draco_decoder.js +34 -34
  1062. package/src/include/ktx2/basis_transcoder.js +21 -21
  1063. package/src/include/needle/arial-msdf.json +1471 -1471
  1064. package/src/include/three/DragControls.js +231 -231
  1065. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1066. package/src/needle-engine.ts +70 -70
  1067. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
@@ -1,1295 +1,1295 @@
1
- import { Matrix4, Object3D, Ray, Vector2, Vector3 } from 'three';
2
- import { showBalloonMessage, showBalloonWarning } from './debug/debug.js';
3
- import { Context } from './engine_setup.js';
4
- import { getTempVector, getWorldQuaternion } from './engine_three_utils.js';
5
- import { DeviceUtilities, getParam } from './engine_utils.js';
6
- const debug = getParam("debuginput");
7
- export var PointerType;
8
- (function (PointerType) {
9
- PointerType["Mouse"] = "mouse";
10
- PointerType["Touch"] = "touch";
11
- PointerType["Controller"] = "controller";
12
- PointerType["Hand"] = "hand";
13
- })(PointerType || (PointerType = {}));
14
- var PointerEnumType;
15
- (function (PointerEnumType) {
16
- PointerEnumType["PointerDown"] = "pointerdown";
17
- PointerEnumType["PointerUp"] = "pointerup";
18
- PointerEnumType["PointerMove"] = "pointermove";
19
- })(PointerEnumType || (PointerEnumType = {}));
20
- var KeyboardEnumType;
21
- (function (KeyboardEnumType) {
22
- KeyboardEnumType["KeyDown"] = "keydown";
23
- KeyboardEnumType["KeyUp"] = "keyup";
24
- KeyboardEnumType["KeyPressed"] = "keypress";
25
- })(KeyboardEnumType || (KeyboardEnumType = {}));
26
- export var InputEvents;
27
- (function (InputEvents) {
28
- InputEvents["PointerDown"] = "pointerdown";
29
- InputEvents["PointerUp"] = "pointerup";
30
- InputEvents["PointerMove"] = "pointermove";
31
- InputEvents["KeyDown"] = "keydown";
32
- InputEvents["KeyUp"] = "keyup";
33
- InputEvents["KeyPressed"] = "keypress";
34
- })(InputEvents || (InputEvents = {}));
35
- /**
36
- * The Needle Engine Pointer Event is a custom event that extends the PointerEvent. It holds additional information like the device index, the origin of the event, the mode of the event (e.g. screen or spatial), the ray in world space, the space of the device, and more.
37
- */
38
- export class NEPointerEvent extends PointerEvent {
39
- /**
40
- * Spatial input data
41
- */
42
- clientZ;
43
- /** the device index: mouse and touch are always 0, otherwise e.g. index of the connected Gamepad or XRController */
44
- deviceIndex;
45
- /** The origin of the event contains a reference to the creator of this event.
46
- * This can be the Needle Engine input system or e.g. a XR controller.
47
- * Implement `onPointerHits` to receive the intersections of this event.
48
- */
49
- origin;
50
- /** the browser event that triggered this event (if any) */
51
- source;
52
- /** Is the pointer event created via a touch on screen or a spatial device like a XR controller or hand tracking? */
53
- mode;
54
- /** Returns true if the input was emitted in 3D space (and not by e.g. clicking on a 2D screen). You can use {@link mode} if you need more information about the input source */
55
- get isSpatial() {
56
- return this.mode != "screen";
57
- }
58
- /** A ray in worldspace for the event.
59
- * If the ray is undefined you can also use `space.worldForward` and `space.worldPosition` */
60
- get ray() {
61
- if (!this._ray) {
62
- this._ray = new Ray(this.space.worldPosition.clone(), this.space.worldForward.clone());
63
- }
64
- return this._ray;
65
- }
66
- set ray(value) { this._ray = value; }
67
- /**@returns true if this event has a ray. If you access the ray property a ray will automatically created */
68
- get hasRay() { return this._ray !== undefined; }
69
- _ray;
70
- /** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
71
- * E.g. you can access the input world space source position with `space.worldPosition` or world direction with `space.worldForward`
72
- */
73
- space;
74
- /** true if this event is a click */
75
- isClick = false;
76
- /** true if this event is a double click */
77
- isDoubleClick = false;
78
- /** @returns `true` if the event is marked to be used (when `use()` has been called). Default: `false` */
79
- get used() { return this._used; }
80
- _used = false;
81
- /** Call to mark an event to be used */
82
- use() {
83
- this._used = true;
84
- }
85
- /** Unique identifier for this input: a combination of the deviceIndex + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 11) */
86
- get pointerId() { return this._pointerid; }
87
- _pointerid;
88
- // this is set via the init arguments (we override it here for intellisense to show the string options)
89
- /** What type of input created this event: touch, mouse, xr controller, xr hand tracking... */
90
- get pointerType() { return this._pointerType; }
91
- _pointerType;
92
- // this is set via the init arguments (we override it here for intellisense to show the string options)
93
- /** The input that raised this event like `pointerdown` */
94
- get type() { return this._type; }
95
- _type;
96
- /** metadata can be used to associate additional information with the event */
97
- metadata = {};
98
- /** intersections that were generated from this event (or are associated with this event in any way) */
99
- intersections = new Array();
100
- constructor(type, source, init) {
101
- super(type, init);
102
- this.clientZ = init.clientZ;
103
- // apply the init arguments. Otherwise the arguments will be undefined in the bundled / published version of needle engine
104
- // so we have to be careful if we override properties - we then also need to set them in the constructor
105
- this._pointerid = init.pointerId;
106
- this._pointerType = init.pointerType;
107
- this._type = type;
108
- this.deviceIndex = init.deviceIndex;
109
- this.origin = init.origin;
110
- this.source = source;
111
- this.mode = init.mode;
112
- this._ray = init.ray;
113
- this.space = init.device;
114
- }
115
- _immediatePropagationStopped = false;
116
- get immediatePropagationStopped() {
117
- return this._immediatePropagationStopped;
118
- }
119
- _propagationStopped = false;
120
- get propagationStopped() {
121
- return this._immediatePropagationStopped || this._propagationStopped;
122
- }
123
- stopImmediatePropagation() {
124
- this._immediatePropagationStopped = true;
125
- super.stopImmediatePropagation();
126
- this.source?.stopImmediatePropagation();
127
- }
128
- stopPropagation() {
129
- this._propagationStopped = true;
130
- super.stopPropagation();
131
- this.source?.stopPropagation();
132
- if (debug)
133
- console.warn("Stop propagation...", this.pointerId, this.pointerType);
134
- }
135
- }
136
- export class NEKeyboardEvent extends KeyboardEvent {
137
- source;
138
- constructor(type, source, init) {
139
- super(type, init);
140
- this.source = source;
141
- }
142
- stopImmediatePropagation() {
143
- super.stopImmediatePropagation();
144
- this.source?.stopImmediatePropagation();
145
- }
146
- }
147
- export class KeyEventArgs {
148
- key;
149
- keyType;
150
- source;
151
- constructor(evt) {
152
- this.key = evt.key;
153
- this.keyType = evt.type;
154
- this.source = evt;
155
- }
156
- }
157
- export var InputEventQueue;
158
- (function (InputEventQueue) {
159
- InputEventQueue[InputEventQueue["Early"] = -100] = "Early";
160
- InputEventQueue[InputEventQueue["Default"] = 0] = "Default";
161
- InputEventQueue[InputEventQueue["Late"] = 100] = "Late";
162
- })(InputEventQueue || (InputEventQueue = {}));
163
- /**
164
- * The input system is responsible for handling all input events like pointer events (mouse, touch, xr controllers) and keyboard events.
165
- */
166
- export class Input {
167
- /** This is a list of event listeners per event type (e.g. pointerdown, pointerup, keydown...). Each entry contains a priority and list of listeners.
168
- * That way users can control if they want to receive events before or after other listeners (e.g subscribe to pointer events before the EventSystem receives them) - this allows certain listeners to be always invoked first (or last) and stop propagation
169
- * Listeners per event are sorted
170
- */
171
- _eventListeners = {};
172
- addEventListener(type, callback, options) {
173
- if (!this._eventListeners[type])
174
- this._eventListeners[type] = [];
175
- if (!callback || typeof callback !== "function") {
176
- console.error("Invalid call to addEventListener: callback is required and must be a function!");
177
- return;
178
- }
179
- if (!options)
180
- options = {};
181
- // create a copy of the options object to avoid the original object being modified
182
- else
183
- options = { ...options };
184
- let queue = 0;
185
- if (options?.queue != undefined)
186
- queue = options.queue;
187
- const listeners = this._eventListeners[type];
188
- const queueListeners = listeners.find(l => l.priority === queue);
189
- if (!queueListeners) {
190
- listeners.push({ priority: queue, listeners: [{ callback, options }] });
191
- // ensure we sort the listeners by priority
192
- listeners.sort((a, b) => a.priority - b.priority);
193
- }
194
- else {
195
- queueListeners.listeners.push({ callback, options });
196
- }
197
- }
198
- removeEventListener(type, callback, options) {
199
- if (!this._eventListeners[type])
200
- return;
201
- if (!callback)
202
- return;
203
- const listeners = this._eventListeners[type];
204
- // if a specific queue is requested the callback should only be removed from that queue
205
- if (options?.queue != undefined) {
206
- const queueListeners = listeners.find(l => l.priority === options.queue);
207
- if (!queueListeners)
208
- return;
209
- const index = queueListeners.listeners.findIndex(l => l.callback === callback);
210
- if (index >= 0)
211
- queueListeners.listeners.splice(index, 1);
212
- }
213
- // if no queue is requested the callback will be removed from all queues
214
- else {
215
- for (const l of listeners) {
216
- const index = l.listeners.findIndex(l => l.callback === callback);
217
- if (index >= 0)
218
- l.listeners.splice(index, 1);
219
- }
220
- }
221
- }
222
- dispatchEvent(evt) {
223
- /** True when the next event queue should not be invoked */
224
- let preventNextEventQueue = false;
225
- // Handle keyboard event
226
- if (evt instanceof NEKeyboardEvent) {
227
- const listeners = this._eventListeners[evt.type];
228
- if (listeners) {
229
- for (const queue of listeners) {
230
- for (let i = 0; i < queue.listeners.length; i++) {
231
- const entry = queue.listeners[i];
232
- // if the abort signal is aborted we remove the listener and will not invoke it
233
- if (entry.options?.signal?.aborted) {
234
- queue.listeners.splice(i, 1);
235
- i--;
236
- continue;
237
- }
238
- // if the event should only be invoked once then we remove the listener before invoking it
239
- if (entry.options.once) {
240
- queue.listeners.splice(i, 1);
241
- i--;
242
- }
243
- entry.callback(evt);
244
- }
245
- }
246
- }
247
- }
248
- // Hnadle pointer event
249
- if (evt instanceof NEPointerEvent) {
250
- const listeners = this._eventListeners[evt.type];
251
- if (listeners) {
252
- for (const queue of listeners) {
253
- if (preventNextEventQueue)
254
- break;
255
- for (let i = 0; i < queue.listeners.length; i++) {
256
- const entry = queue.listeners[i];
257
- // if the abort signal is aborted we remove the listener and will not invoke it
258
- if (entry.options?.signal?.aborted) {
259
- queue.listeners.splice(i, 1);
260
- i--;
261
- continue;
262
- }
263
- // if immediatePropagationStopped is true we stop propagation altogether
264
- if (evt.immediatePropagationStopped) {
265
- preventNextEventQueue = true;
266
- if (debug)
267
- console.log("immediatePropagationStopped", evt.type);
268
- break;
269
- }
270
- // if propagationStopped is true we continue invoking the current queue but then not invoke the next queue
271
- else if (evt.propagationStopped) {
272
- preventNextEventQueue = true;
273
- if (debug)
274
- console.log("propagationStopped", evt.type);
275
- // we do not break here but continue invoking the listeners in the queue
276
- }
277
- // if the event should only be invoked once then we remove the listener before invoking it
278
- if (entry.options.once) {
279
- queue.listeners.splice(i, 1);
280
- i--;
281
- }
282
- entry.callback(evt);
283
- }
284
- }
285
- }
286
- }
287
- }
288
- _doubleClickTimeThreshold = .2;
289
- _longPressTimeThreshold = 1;
290
- get mousePosition() { return this._pointerPositions[0]; }
291
- ;
292
- get mousePositionRC() { return this._pointerPositionsRC[0]; }
293
- get mouseDown() { return this._pointerDown[0]; }
294
- get mouseUp() { return this._pointerUp[0]; }
295
- /** Is the primary pointer clicked (usually the left button). This is equivalent to `input.click` */
296
- get mouseClick() { return this._pointerClick[0]; }
297
- /** Was a double click detected for the primary pointer? This is equivalent to `input.doubleClick` */
298
- get mouseDoubleClick() { return this._pointerDoubleClick[0]; }
299
- get mousePressed() { return this._pointerPressed[0]; }
300
- get mouseWheelChanged() { return this.getMouseWheelChanged(0); }
301
- /** Is the primary pointer double clicked (usually the left button). This is equivalent to `input.mouseDoubleClick` */
302
- get click() { return this._pointerClick[0]; }
303
- /** Was a double click detected for the primary pointer? */
304
- get doubleClick() { return this._pointerDoubleClick[0]; }
305
- /**
306
- * Get a connected Gamepad
307
- * Note: For a gamepad to be available to the browser it must have received input before while the page was focused.
308
- * @link https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
309
- * @returns The gamepad or null if no gamepad is connected
310
- */
311
- getGamepad(index = 0) {
312
- if (typeof navigator !== "undefined" && "getGamepads" in navigator) {
313
- return navigator.getGamepads()[index] || null;
314
- }
315
- return null;
316
- }
317
- _setCursorTypes = [];
318
- /** @deprecated use setCursor("pointer") */
319
- setCursorPointer() {
320
- this.setCursor("pointer");
321
- }
322
- /** @deprecated use unsetCursor() */
323
- setCursorNormal() {
324
- this.unsetCursor("pointer");
325
- }
326
- /**
327
- * Set a custom cursor. This will set the cursor type until unsetCursor is called
328
- */
329
- setCursor(type) {
330
- this._setCursorTypes.push(type);
331
- if (this._setCursorTypes.length > 10) {
332
- this._setCursorTypes.shift();
333
- }
334
- this.updateCursor();
335
- }
336
- /**
337
- * Unset a custom cursor. This will set the cursor type to the previous type or default
338
- */
339
- unsetCursor(type) {
340
- for (let i = this._setCursorTypes.length - 1; i >= 0; i--) {
341
- if (this._setCursorTypes[i] === type) {
342
- this._setCursorTypes.splice(i, 1);
343
- this.updateCursor();
344
- break;
345
- }
346
- }
347
- }
348
- updateCursor() {
349
- if (this._setCursorTypes?.length == 0)
350
- this.context.domElement.style.cursor = "default";
351
- else
352
- this.context.domElement.style.cursor = this._setCursorTypes[this._setCursorTypes.length - 1];
353
- }
354
- /**
355
- * Check if a pointer id is currently used.
356
- */
357
- getIsPointerIdInUse(pointerId) {
358
- for (const evt of this._pointerEventsPressed) {
359
- if (evt.pointerId === pointerId) {
360
- if (evt.used)
361
- return true;
362
- }
363
- }
364
- return false;
365
- }
366
- /** how many pointers are currently pressed */
367
- getPointerPressedCount() {
368
- let count = 0;
369
- for (let i = 0; i < this._pointerPressed.length; i++) {
370
- if (this._pointerPressed[i]) {
371
- count++;
372
- }
373
- }
374
- return count;
375
- }
376
- /**
377
- * Gets the position of the given pointer index in pixel
378
- * @param i The pointer index
379
- * @returns The position of the pointer in pixel
380
- */
381
- getPointerPosition(i) {
382
- if (i >= this._pointerPositions.length)
383
- return null;
384
- return this._pointerPositions[i];
385
- }
386
- getPointerPositionLastFrame(i) {
387
- if (i >= this._pointerPositionsLastFrame.length)
388
- return null;
389
- return this._pointerPositionsLastFrame[i];
390
- }
391
- getPointerPositionDelta(i) {
392
- if (i >= this._pointerPositionsDelta.length)
393
- return null;
394
- return this._pointerPositionsDelta[i];
395
- }
396
- /**
397
- * The pointer position in screenspace coordinates (-1 to 1) where 0 is the center of the screen.
398
- * This can be useful for e.g. raycasting (see https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera)
399
- */
400
- getPointerPositionRC(i) {
401
- if (i >= this._pointerPositionsRC.length)
402
- return null;
403
- return this._pointerPositionsRC[i];
404
- }
405
- getPointerDown(i) {
406
- if (i >= this._pointerDown.length)
407
- return false;
408
- return this._pointerDown[i];
409
- }
410
- getPointerUp(i) {
411
- if (i >= this._pointerUp.length)
412
- return false;
413
- return this._pointerUp[i];
414
- }
415
- getPointerPressed(i) {
416
- if (i >= this._pointerPressed.length)
417
- return false;
418
- const res = this._pointerPressed[i];
419
- // if (i === 0) console.log(...this._pointerIds);
420
- return res;
421
- }
422
- getPointerClicked(i) {
423
- if (i >= this._pointerClick.length)
424
- return false;
425
- return this._pointerClick[i];
426
- }
427
- getPointerDoubleClicked(i) {
428
- if (i >= this._pointerDoubleClick.length)
429
- return false;
430
- return this._pointerDoubleClick[i];
431
- }
432
- getPointerDownTime(i) {
433
- if (i >= this._pointerDownTime.length)
434
- return -1;
435
- return this._pointerDownTime[i];
436
- }
437
- getPointerUpTime(i) {
438
- if (i >= this._pointerUpTime.length)
439
- return -1;
440
- return this._pointerUpTime[i];
441
- }
442
- getPointerLongPress(i) {
443
- if (i >= this._pointerDownTime.length)
444
- return false;
445
- return this.getPointerPressed(i) && this.context.time.time - this._pointerDownTime[i] > this._longPressTimeThreshold;
446
- }
447
- getIsMouse(i) {
448
- if (i < 0 || i >= this._pointerTypes.length)
449
- return false;
450
- return this._pointerTypes[i] === PointerType.Mouse;
451
- }
452
- getIsTouch(i) {
453
- if (i < 0 || i >= this._pointerTypes.length)
454
- return false;
455
- return this._pointerTypes[i] === PointerType.Touch;
456
- }
457
- getTouchesPressedCount() {
458
- let count = 0;
459
- for (let i = 0; i < this._pointerPressed.length; i++) {
460
- if (this._pointerPressed[i] && this.getIsTouch(i)) {
461
- count++;
462
- }
463
- }
464
- return count;
465
- }
466
- getMouseWheelChanged(i = 0) {
467
- if (i >= this._mouseWheelChanged.length)
468
- return false;
469
- return this._mouseWheelChanged[i];
470
- }
471
- getMouseWheelDeltaY(i = 0) {
472
- if (i >= this._mouseWheelDeltaY.length)
473
- return 0;
474
- return this._mouseWheelDeltaY[i];
475
- }
476
- getPointerEvent(i) {
477
- if (i >= this._pointerEvent.length)
478
- return undefined;
479
- return this._pointerEvent[i] ?? undefined;
480
- }
481
- *foreachPointerId(pointerType) {
482
- for (let i = 0; i < this._pointerTypes.length; i++) {
483
- // check if the pointer is active
484
- if (this._pointerIsActive(i)) {
485
- // if specific pointer types are requested
486
- if (pointerType !== undefined) {
487
- const type = this._pointerTypes[i];
488
- if (Array.isArray(pointerType)) {
489
- let isInArray = false;
490
- for (const t of pointerType) {
491
- if (type === t) {
492
- isInArray = true;
493
- break;
494
- }
495
- }
496
- if (!isInArray)
497
- continue;
498
- }
499
- else {
500
- if (pointerType !== type)
501
- continue;
502
- }
503
- }
504
- yield i;
505
- }
506
- }
507
- }
508
- *foreachTouchId() {
509
- for (let i = 0; i < this._pointerTypes.length; i++) {
510
- const type = this._pointerTypes[i];
511
- if (type !== PointerType.Touch)
512
- continue;
513
- if (this._pointerIsActive[i])
514
- yield i;
515
- }
516
- }
517
- _pointerIsActive(index) {
518
- if (index < 0)
519
- return false;
520
- return this._pointerPressed[index] || this._pointerDown[index] || this._pointerUp[index];
521
- }
522
- context;
523
- _pointerDown = [false];
524
- _pointerUp = [false];
525
- _pointerClick = [false];
526
- _pointerDoubleClick = [false];
527
- _pointerPressed = [false];
528
- _pointerPositions = [new Vector2()];
529
- _pointerPositionsLastFrame = [new Vector2()];
530
- _pointerPositionsDelta = [new Vector2()];
531
- _pointerPositionsRC = [new Vector2()];
532
- _pointerPositionDown = [new Vector3()];
533
- _pointerDownTime = [];
534
- _pointerUpTime = [];
535
- _pointerUpTimestamp = [];
536
- _pointerIds = [];
537
- _pointerTypes = [""];
538
- _mouseWheelChanged = [false];
539
- _mouseWheelDeltaY = [0];
540
- _pointerEvent = [];
541
- /** current pressed pointer events. Used to check if any of those events was used */
542
- _pointerEventsPressed = [];
543
- /** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
544
- _pointerSpace = [];
545
- _pressedStack = new Map();
546
- onDownButton(pointerId, button) {
547
- let stack = this._pressedStack.get(pointerId);
548
- if (!stack) {
549
- stack = [];
550
- this._pressedStack.set(pointerId, stack);
551
- }
552
- stack.push(button);
553
- }
554
- onReleaseButton(pointerId, button) {
555
- const stack = this._pressedStack.get(pointerId);
556
- if (!stack)
557
- return;
558
- const index = stack.indexOf(button);
559
- if (index >= 0)
560
- stack.splice(index, 1);
561
- }
562
- /** the first button that was down and is currently pressed */
563
- getFirstPressedButtonForPointer(pointerId) {
564
- const stack = this._pressedStack.get(pointerId);
565
- if (!stack)
566
- return undefined;
567
- return stack[0];
568
- }
569
- /** the last (most recent) button that was down and is currently pressed */
570
- getLatestPressedButtonForPointer(pointerId) {
571
- const stack = this._pressedStack.get(pointerId);
572
- if (!stack)
573
- return undefined;
574
- return stack[stack.length - 1];
575
- }
576
- getKeyDown(key) {
577
- // If a key is provided check if it was pressed this frame
578
- if (key !== undefined) {
579
- return this.isKeyDown(key);
580
- }
581
- // If no key was provided get the first key that was pressed this frame
582
- for (const key in this.keysPressed) {
583
- const k = this.keysPressed[key];
584
- if (k.startFrame === this.context.time.frameCount)
585
- return k.key;
586
- }
587
- return null;
588
- }
589
- getKeyPressed(key) {
590
- if (key !== undefined) {
591
- return this.isKeyPressed(key);
592
- }
593
- for (const key in this.keysPressed) {
594
- const k = this.keysPressed[key];
595
- if (k.pressed)
596
- return k.key;
597
- }
598
- return null;
599
- }
600
- getKeyUp(key) {
601
- if (key !== undefined) {
602
- return this.isKeyUp(key);
603
- }
604
- for (const key in this.keysPressed) {
605
- const k = this.keysPressed[key];
606
- if (k.pressed === false && k.frame === this.context.time.frameCount)
607
- return true;
608
- return false;
609
- }
610
- return null;
611
- }
612
- isKeyDown(keyCode) {
613
- if (!this.context.application.isVisible || !this.context.application.hasFocus)
614
- return false;
615
- const codes = this.getCodeForCommonKeyName(keyCode);
616
- if (codes !== null) {
617
- for (const code of codes)
618
- if (this.isKeyDown(code))
619
- return true;
620
- return false;
621
- }
622
- const k = this.keysPressed[keyCode];
623
- if (!k)
624
- return false;
625
- return k.startFrame === this.context.time.frameCount && k.pressed;
626
- }
627
- isKeyUp(keyCode) {
628
- if (!this.context.application.isVisible || !this.context.application.hasFocus)
629
- return false;
630
- const codes = this.getCodeForCommonKeyName(keyCode);
631
- if (codes !== null) {
632
- for (const code of codes)
633
- if (this.isKeyUp(code))
634
- return true;
635
- return false;
636
- }
637
- const k = this.keysPressed[keyCode];
638
- if (!k)
639
- return false;
640
- return k.frame === this.context.time.frameCount && k.pressed === false;
641
- }
642
- isKeyPressed(keyCode) {
643
- if (!this.context.application.isVisible || !this.context.application.hasFocus)
644
- return false;
645
- const codes = this.getCodeForCommonKeyName(keyCode);
646
- if (codes !== null) {
647
- for (const code of codes)
648
- if (this.isKeyPressed(code))
649
- return true;
650
- return false;
651
- }
652
- const k = this.keysPressed[keyCode];
653
- if (!k)
654
- return false;
655
- return k.pressed || false;
656
- }
657
- // utility helper for mapping common names to actual codes; e.g. "Shift" -> "ShiftLeft" and "ShiftRight" or "a" -> "KeyA"
658
- getCodeForCommonKeyName(keyName) {
659
- if (keyName.length === 1) {
660
- // check if this is a digit
661
- if (keyName >= "0" && keyName <= "9")
662
- return ["Digit" + keyName];
663
- // check if this is a letter
664
- if (keyName >= "a" && keyName <= "z")
665
- return ["Key" + keyName.toUpperCase()];
666
- if (keyName == " ")
667
- return ["Space"];
668
- }
669
- switch (keyName) {
670
- case "shift":
671
- case "Shift":
672
- return ["ShiftLeft", "ShiftRight"];
673
- case "control":
674
- case "Control":
675
- return ["ControlLeft", "ControlRight"];
676
- case "alt":
677
- case "Alt":
678
- return ["AltLeft", "AltRight"];
679
- }
680
- return null;
681
- }
682
- createInputEvent(args) {
683
- // TODO: technically we would need to check for circular invocations here!
684
- switch (args.type) {
685
- case InputEvents.PointerDown:
686
- if (debug)
687
- showBalloonMessage("Create Pointer down");
688
- this.onDownButton(args.deviceIndex, args.button);
689
- this.onDown(args);
690
- break;
691
- case InputEvents.PointerMove:
692
- if (debug)
693
- showBalloonMessage("Create Pointer move");
694
- this.onMove(args);
695
- break;
696
- case InputEvents.PointerUp:
697
- if (debug)
698
- showBalloonMessage("Create Pointer up");
699
- this.onUp(args);
700
- this.onReleaseButton(args.deviceIndex, args.button);
701
- break;
702
- }
703
- }
704
- convertScreenspaceToRaycastSpace(vec2) {
705
- vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
706
- vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
707
- return vec2;
708
- }
709
- /** @internal */
710
- constructor(context) {
711
- this.context = context;
712
- this.context.post_render_callbacks.push(this.onEndOfFrame);
713
- }
714
- /** this is the html element we subscribed to for events */
715
- _htmlEventSource;
716
- bindEvents() {
717
- this.unbindEvents();
718
- // we subscribe to the canvas element because we don't want to receive events when the user is interacting with the UI
719
- // e.g. if we have slotted HTML elements in the needle engine DOM elements we don't want to receive input events for those
720
- this._htmlEventSource = this.context.renderer.domElement;
721
- window.addEventListener('contextmenu', this.onContextMenu);
722
- this._htmlEventSource.addEventListener('pointerdown', this.onPointerDown, { passive: true });
723
- window.addEventListener('pointermove', this.onPointerMove, { passive: true, capture: true, });
724
- window.addEventListener('pointerup', this.onPointerUp, { passive: true });
725
- window.addEventListener('pointercancel', this.onPointerCancel, { passive: true });
726
- window.addEventListener("touchstart", this.onTouchStart, { passive: true });
727
- window.addEventListener("touchmove", this.onTouchMove, { passive: true });
728
- window.addEventListener("touchend", this.onTouchEnd, { passive: true });
729
- this._htmlEventSource.addEventListener('wheel', this.onMouseWheel, { passive: true });
730
- window.addEventListener("wheel", this.onWheelWindow, { passive: true });
731
- window.addEventListener("keydown", this.onKeyDown, false);
732
- window.addEventListener("keypress", this.onKeyPressed, false);
733
- window.addEventListener("keyup", this.onKeyUp, false);
734
- // e.g. when using sharex to capture we loose focus thus dont get e.g. key up events
735
- window.addEventListener('blur', this.onLostFocus);
736
- }
737
- unbindEvents() {
738
- window.removeEventListener('contextmenu', this.onContextMenu);
739
- this._htmlEventSource?.removeEventListener('pointerdown', this.onPointerDown);
740
- window.removeEventListener('pointermove', this.onPointerMove);
741
- window.removeEventListener('pointerup', this.onPointerUp);
742
- window.removeEventListener('pointercancel', this.onPointerCancel);
743
- window.removeEventListener("touchstart", this.onTouchStart);
744
- window.removeEventListener("touchmove", this.onTouchMove);
745
- window.removeEventListener("touchend", this.onTouchEnd);
746
- this._htmlEventSource?.removeEventListener('wheel', this.onMouseWheel, false);
747
- window.removeEventListener("wheel", this.onWheelWindow, false);
748
- window.removeEventListener("keydown", this.onKeyDown, false);
749
- window.removeEventListener("keypress", this.onKeyPressed, false);
750
- window.removeEventListener("keyup", this.onKeyUp, false);
751
- window.removeEventListener('blur', this.onLostFocus);
752
- }
753
- dispose() {
754
- const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
755
- if (index >= 0)
756
- this.context.post_render_callbacks.splice(index, 1);
757
- this.unbindEvents();
758
- }
759
- onLostFocus = () => {
760
- for (const kp in this.keysPressed) {
761
- this.keysPressed[kp].pressed = false;
762
- }
763
- };
764
- _receivedPointerMoveEventsThisFrame = new Array;
765
- onEndOfFrame = () => {
766
- this._receivedPointerMoveEventsThisFrame.length = 0;
767
- for (let i = 0; i < this._pointerUp.length; i++)
768
- this._pointerUp[i] = false;
769
- for (let i = 0; i < this._pointerDown.length; i++)
770
- this._pointerDown[i] = false;
771
- for (let i = 0; i < this._pointerClick.length; i++)
772
- this._pointerClick[i] = false;
773
- for (let i = 0; i < this._pointerDoubleClick.length; i++)
774
- this._pointerDoubleClick[i] = false;
775
- for (const pt of this._pointerPositionsDelta)
776
- pt.set(0, 0);
777
- for (let i = 0; i < this._mouseWheelChanged.length; i++)
778
- this._mouseWheelChanged[i] = false;
779
- for (let i = 0; i < this._mouseWheelDeltaY.length; i++)
780
- this._mouseWheelDeltaY[i] = 0;
781
- };
782
- canReceiveInput(evt) {
783
- // If the user has HTML objects ontop of the canvas
784
- // if(evt.target === this.context.renderer.domElement) return true;
785
- // const css = window.getComputedStyle(evt.target as HTMLElement);
786
- // if(css.pointerEvents === "all") return false;
787
- // We only check the target elements here since the canvas may be overlapped by other elements
788
- // in which case we do not want to use the input (e.g. if a HTML element is being triggered)
789
- if (evt.target === this.context.renderer?.domElement)
790
- return true;
791
- if (evt.target === this.context.domElement)
792
- return true;
793
- // if we are in AR we always want to receive touches because the canvas is the whole screen.
794
- // See https://linear.app/needle/issue/NE-4345
795
- if (this.context.isInAR) {
796
- return true;
797
- }
798
- // looks like in Mozilla WebXR viewer the target element is the body
799
- if (this.context.isInAR && evt.target === document.body && DeviceUtilities.isMozillaXR())
800
- return true;
801
- if (debug)
802
- console.warn("CanReceiveInput:False for", evt.target);
803
- return false;
804
- }
805
- onContextMenu = (evt) => {
806
- if (this.canReceiveInput(evt) === false)
807
- return;
808
- if (evt instanceof PointerEvent) {
809
- // for longpress on touch there might open a context menu
810
- // in which case we set the pointer pressed back to false (resetting the pressed pointer)
811
- // we need to emit a pointer up event here as well
812
- if (evt.pointerType === "touch") {
813
- // for (const index in this._pointerPressed) {
814
- // if (this._pointerTypes[index] === PointerType.Touch) {
815
- // // this._pointerPressed[index] = false;
816
- // // this throws orbit controls?
817
- // // const ne = this.createPointerEventFromTouch("pointerup", parseInt(index), this._pointerPositions[index].x, this._pointerPositions[index].y, 0, evt);
818
- // // this.onUp(ne);
819
- // }
820
- // }
821
- }
822
- }
823
- };
824
- keysPressed = {};
825
- onKeyDown = (evt) => {
826
- if (debug)
827
- console.log(`key down ${evt.code}, ${this.context.application.hasFocus}`, evt);
828
- if (!this.context.application.hasFocus)
829
- return;
830
- const ex = this.keysPressed[evt.code];
831
- if (ex && ex.pressed)
832
- return;
833
- this.keysPressed[evt.code] = { pressed: true, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: evt.key, code: evt.code };
834
- const ne = new NEKeyboardEvent(InputEvents.KeyDown, evt, evt);
835
- this.onDispatchEvent(ne);
836
- };
837
- onKeyPressed = (evt) => {
838
- if (!this.context.application.hasFocus)
839
- return;
840
- const p = this.keysPressed[evt.code];
841
- if (!p)
842
- return;
843
- p.pressed = true;
844
- p.frame = this.context.time.frameCount + 1;
845
- const ne = new NEKeyboardEvent(InputEvents.KeyPressed, evt, evt);
846
- this.onDispatchEvent(ne);
847
- };
848
- onKeyUp = (evt) => {
849
- if (!this.context.application.hasFocus)
850
- return;
851
- const p = this.keysPressed[evt.code];
852
- if (!p)
853
- return;
854
- p.pressed = false;
855
- p.frame = this.context.time.frameCount + 1;
856
- const ne = new NEKeyboardEvent(InputEvents.KeyUp, evt, evt);
857
- this.onDispatchEvent(ne);
858
- };
859
- onWheelWindow = (evt) => {
860
- // check if we are in pointer lock mode
861
- if (document.pointerLockElement) {
862
- // only if yes we want to use the mouse wheel as a pointer event
863
- this.onMouseWheel(evt);
864
- }
865
- };
866
- onMouseWheel = (evt) => {
867
- if (this.canReceiveInput(evt) === false)
868
- return;
869
- if (this._mouseWheelDeltaY.length <= 0)
870
- this._mouseWheelDeltaY.push(0);
871
- if (this._mouseWheelChanged.length <= 0)
872
- this._mouseWheelChanged.push(false);
873
- this._mouseWheelChanged[0] = true;
874
- const current = this._mouseWheelDeltaY[0];
875
- this._mouseWheelDeltaY[0] = current + evt.deltaY;
876
- };
877
- onPointerDown = (evt) => {
878
- if (this.context.isInAR)
879
- return;
880
- if (this.canReceiveInput(evt) === false)
881
- return;
882
- if (evt.target instanceof HTMLElement) {
883
- evt.target.setPointerCapture(evt.pointerId);
884
- }
885
- const id = this.getPointerId(evt);
886
- if (debug)
887
- showBalloonMessage(`pointer down #${id}, identifier:${evt.pointerId}`);
888
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
889
- const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
890
- this.onDown(ne);
891
- };
892
- onPointerMove = (evt) => {
893
- if (this.context.isInAR)
894
- return;
895
- // Prevent multiple pointerMove events per frame
896
- if (this._receivedPointerMoveEventsThisFrame.includes(evt.pointerId))
897
- return;
898
- this._receivedPointerMoveEventsThisFrame.push(evt.pointerId);
899
- // We want to keep receiving move events until pointerUp and not stop handling events just because we're hovering over *some* HTML element
900
- // if (this.canReceiveInput(evt) === false) return;
901
- let button = evt.button;
902
- if (evt.pointerType === "mouse") {
903
- const pressedButton = this.getFirstPressedButtonForPointer(0);
904
- button = pressedButton ?? 0;
905
- }
906
- const id = this.getPointerId(evt, button);
907
- if (button === -1) {
908
- button = id;
909
- }
910
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
911
- const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
912
- this.onMove(ne);
913
- };
914
- onPointerCancel = (evt) => {
915
- if (this.context.isInAR)
916
- return;
917
- if (debug)
918
- console.log("Pointer cancel", evt);
919
- // we treat this as an up event for now to make sure we don't have any pointers stuck in a pressed state etc. Technically we dont want to invoke a up event for cancels...
920
- this.onPointerUp(evt);
921
- };
922
- onPointerUp = (evt) => {
923
- if (this.context.isInAR)
924
- return;
925
- if (evt.target instanceof HTMLElement) {
926
- evt.target.releasePointerCapture(evt.pointerId);
927
- }
928
- // the pointer up event should always be handled
929
- // if (this.canReceiveInput(evt) === false) return;
930
- const id = this.getPointerId(evt);
931
- // if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) return;
932
- const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY), pressure: evt.pressure });
933
- this.onUp(ne);
934
- this._pointerIds[id] = -1;
935
- if (debug)
936
- console.log("ID=" + id, "PointerId=" + evt.pointerId, "ALL:", [...this._pointerIds]);
937
- };
938
- getPointerId(evt, button) {
939
- if (evt.pointerType === "mouse")
940
- return 0 + (button ?? evt.button);
941
- return this.getPointerIndex(evt.pointerId);
942
- }
943
- getButtonName(evt) {
944
- const button = evt.button;
945
- if (evt.pointerType === "mouse") {
946
- switch (button) {
947
- case 0: return "left";
948
- case 1: return "middle";
949
- case 2: return "right";
950
- }
951
- }
952
- return "unknown";
953
- }
954
- // the touch events are currently only used for AR support on android
955
- onTouchStart = (evt) => {
956
- if (!this.context.isInAR)
957
- return;
958
- for (let i = 0; i < evt.changedTouches.length; i++) {
959
- const touch = evt.changedTouches[i];
960
- const id = this.getPointerIndex(touch.identifier);
961
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
962
- const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
963
- this.onDown(ne);
964
- }
965
- ;
966
- };
967
- onTouchMove = (evt) => {
968
- if (!this.context.isInAR)
969
- return;
970
- for (let i = 0; i < evt.changedTouches.length; i++) {
971
- const touch = evt.changedTouches[i];
972
- const id = this.getPointerIndex(touch.identifier);
973
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
974
- const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
975
- this.onMove(ne);
976
- }
977
- ;
978
- };
979
- onTouchEnd = (evt) => {
980
- if (!this.context.isInAR)
981
- return;
982
- for (let i = 0; i < evt.changedTouches.length; i++) {
983
- const touch = evt.changedTouches[i];
984
- const id = this.getPointerIndex(touch.identifier);
985
- const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY), pressure: touch.force });
986
- this.onUp(ne);
987
- this._pointerIds[id] = -1;
988
- }
989
- ;
990
- };
991
- tempNearPlaneVector = new Vector3();
992
- tempFarPlaneVector = new Vector3();
993
- tempLookMatrix = new Matrix4();
994
- getAndUpdateSpatialObjectForScreenPosition(id, screenX, screenY) {
995
- let space = this._pointerSpace[id];
996
- if (!space) {
997
- space = new Object3D();
998
- this._pointerSpace[id] = space;
999
- }
1000
- this._pointerSpace[id] = space;
1001
- const camera = this.context.mainCamera;
1002
- if (camera) {
1003
- const pointOnNearPlane = this.tempNearPlaneVector.set(screenX, screenY, -1);
1004
- this.convertScreenspaceToRaycastSpace(pointOnNearPlane);
1005
- const pointOnFarPlane = this.tempFarPlaneVector.set(pointOnNearPlane.x, pointOnNearPlane.y, 1);
1006
- pointOnNearPlane.unproject(camera);
1007
- pointOnFarPlane.unproject(camera);
1008
- const worldUp = camera.worldUp || getTempVector(0, 1, 0).applyQuaternion(getWorldQuaternion(camera));
1009
- this.tempLookMatrix.lookAt(pointOnFarPlane, pointOnNearPlane, worldUp);
1010
- space.position.set(pointOnNearPlane.x, pointOnNearPlane.y, pointOnNearPlane.z);
1011
- space.quaternion.setFromRotationMatrix(this.tempLookMatrix);
1012
- }
1013
- return space;
1014
- }
1015
- // Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
1016
- // private isNewEvent(timestamp: number, index: number, arr: number[]): boolean {
1017
- // while (arr.length <= index) arr.push(-1);
1018
- // if (timestamp === arr[index]) return false;
1019
- // arr[index] = timestamp;
1020
- // return true;
1021
- // }
1022
- isInRect(e) {
1023
- if (this.context.isInXR)
1024
- return true;
1025
- const rect = this.context.domElement.getBoundingClientRect();
1026
- const px = e.clientX;
1027
- const py = e.clientY;
1028
- const isInRect = px >= rect.x && px <= rect.right && py >= rect.y && py <= rect.bottom;
1029
- if (debug && !isInRect)
1030
- console.log("Not in rect", rect, px, py);
1031
- return isInRect;
1032
- }
1033
- onDown(evt) {
1034
- const index = evt.pointerId;
1035
- if (this.getPointerPressed(index)) {
1036
- console.warn(`Received pointerDown for pointerId that is already pressed: ${index}`, debug ? evt : '');
1037
- }
1038
- if (debug)
1039
- console.log(evt.pointerType, "DOWN", index);
1040
- if (!this.isInRect(evt))
1041
- return;
1042
- // if (this.isMouseEventFromTouch(evt)) return;
1043
- this.setPointerState(index, this._pointerPressed, true);
1044
- this.setPointerState(index, this._pointerDown, true);
1045
- this.setPointerStateT(index, this._pointerEvent, evt.source);
1046
- while (index >= this._pointerTypes.length)
1047
- this._pointerTypes.push(evt.pointerType);
1048
- this._pointerTypes[index] = evt.pointerType;
1049
- while (index >= this._pointerPositionDown.length)
1050
- this._pointerPositionDown.push(new Vector3());
1051
- this._pointerPositionDown[index].set(evt.clientX, evt.clientY, evt.clientZ ?? 0);
1052
- while (index >= this._pointerPositions.length)
1053
- this._pointerPositions.push(new Vector2());
1054
- this._pointerPositions[index].set(evt.clientX, evt.clientY);
1055
- if (index >= this._pointerDownTime.length)
1056
- this._pointerDownTime.push(0);
1057
- this._pointerDownTime[index] = this.context.time.realtimeSinceStartup;
1058
- this.updatePointerPosition(evt);
1059
- this._pointerEventsPressed.push(evt);
1060
- this.onDispatchEvent(evt);
1061
- }
1062
- // moveEvent?: Event;
1063
- onMove(evt) {
1064
- const index = evt.pointerId;
1065
- const isDown = this.getPointerPressed(index);
1066
- if (isDown === false && !this.isInRect(evt))
1067
- return;
1068
- if (evt.pointerType === PointerType.Touch && !isDown)
1069
- return;
1070
- // if (this.isMouseEventFromTouch(evt)) return;
1071
- // if (debug) console.log(evt.pointerType, "MOVE", index, "hasSpace=" + evt.space != null);
1072
- this.updatePointerPosition(evt);
1073
- this.setPointerStateT(index, this._pointerEvent, evt.source);
1074
- this.onDispatchEvent(evt);
1075
- }
1076
- onUp(evt) {
1077
- const index = evt.pointerId;
1078
- const wasDown = this.getPointerPressed(index);
1079
- if (!wasDown) {
1080
- if (debug)
1081
- console.log(evt.pointerType, "UP", index, "was not down");
1082
- return;
1083
- }
1084
- // if (this.isMouseEventFromTouch(evt)) return;
1085
- if (debug)
1086
- console.log(evt.pointerType, "UP", index);
1087
- this.setPointerState(index, this._pointerPressed, false);
1088
- this.setPointerStateT(index, this._pointerEvent, evt.source);
1089
- this.setPointerState(index, this._pointerUp, true);
1090
- this.updatePointerPosition(evt);
1091
- for (let i = this._pointerEventsPressed.length - 1; i >= 0; i--) {
1092
- const ptr = this._pointerEventsPressed[i];
1093
- if (ptr.pointerId === index) {
1094
- this._pointerEventsPressed.splice(i, 1);
1095
- break;
1096
- }
1097
- }
1098
- if (!this._pointerPositionDown[index]) {
1099
- if (debug)
1100
- showBalloonWarning("Received pointer up event without matching down event for button: " + index);
1101
- console.warn("Received pointer up event without matching down event for button: " + index);
1102
- return;
1103
- }
1104
- const lastUpTime = this._pointerUpTime[index];
1105
- const downTime = this._pointerDownTime[index];
1106
- const upTime = this.context.time.realtimeSinceStartup;
1107
- const dt = upTime - downTime;
1108
- if (index >= this._pointerUpTime.length)
1109
- this._pointerUpTime.push(-99);
1110
- this._pointerUpTime[index] = upTime;
1111
- // If the time from down to up is less than 1 second check if it was a click
1112
- if (dt < 1) {
1113
- let dx = evt.clientX - this._pointerPositionDown[index].x;
1114
- let dy = evt.clientY - this._pointerPositionDown[index].y;
1115
- let dz = 0;
1116
- if (evt.isSpatial && evt.clientZ != undefined) {
1117
- dz = evt.clientZ - this._pointerPositionDown[index].z;
1118
- // spatial clicks remapping
1119
- dx *= 200;
1120
- dy *= 200;
1121
- dz *= 200;
1122
- }
1123
- if (Math.abs(dx) < 5 && Math.abs(dy) < 5 && Math.abs(dz) < 5) {
1124
- this.setPointerState(index, this._pointerClick, true);
1125
- evt.isClick = true;
1126
- // handle double click
1127
- const dt = upTime - lastUpTime;
1128
- if (debug)
1129
- console.log("CLICK", index, dx, dy, dz, dt);
1130
- if (dt < this._doubleClickTimeThreshold && dt > 0) {
1131
- this.setPointerState(index, this._pointerDoubleClick, true);
1132
- evt.isDoubleClick = true;
1133
- }
1134
- }
1135
- }
1136
- this.onDispatchEvent(evt);
1137
- }
1138
- updatePointerPosition(evt) {
1139
- const index = evt.pointerId;
1140
- while (index >= this._pointerPositions.length)
1141
- this._pointerPositions.push(new Vector2());
1142
- while (index >= this._pointerPositionsLastFrame.length)
1143
- this._pointerPositionsLastFrame.push(new Vector2());
1144
- while (index >= this._pointerPositionsDelta.length)
1145
- this._pointerPositionsDelta.push(new Vector2());
1146
- const lf = this._pointerPositionsLastFrame[index];
1147
- lf.copy(this._pointerPositions[index]);
1148
- // accumulate delta (it's reset in end of frame), if we just write it here it's not correct when the browser console is open
1149
- const delta = this._pointerPositionsDelta[index];
1150
- let dx = evt.clientX - lf.x;
1151
- let dy = evt.clientY - lf.y;
1152
- // if pointer is locked, clientX and Y are not changed, but Movement is.
1153
- if (evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
1154
- const source = evt.source;
1155
- if (dx === 0 && source.movementX !== 0)
1156
- dx = source.movementX || 0;
1157
- if (dy === 0 && source.movementY !== 0)
1158
- dy = source.movementY || 0;
1159
- }
1160
- delta.x += dx;
1161
- delta.y += dy;
1162
- this._pointerPositions[index].x = evt.clientX;
1163
- this._pointerPositions[index].y = evt.clientY;
1164
- // we want to have the position 01 on the canvas for raycasting
1165
- const px = evt.clientX;
1166
- const py = evt.clientY;
1167
- while (index >= this._pointerPositionsRC.length)
1168
- this._pointerPositionsRC.push(new Vector2());
1169
- const rc = this._pointerPositionsRC[index];
1170
- rc.set(px, py);
1171
- this.convertScreenspaceToRaycastSpace(rc);
1172
- // console.log(this.context.alias, rc);
1173
- // this._pointerPositionsRC[evt.button].x = (px - this.context.domX) / this.context.domWidth * 2 - 1;
1174
- // this._pointerPositionsRC[evt.button].y = -((py - this.context.domY) / this.context.domHeight) * 2 + 1;
1175
- // console.log(evt.button)
1176
- }
1177
- /** get the next free id */
1178
- getPointerIndex(pointerId) {
1179
- // test if theres a pointer with the id
1180
- let firstFreeIndex = -1;
1181
- for (let i = 0; i < this._pointerIds.length; i++) {
1182
- if (this._pointerIds[i] === pointerId)
1183
- return i;
1184
- else if (firstFreeIndex === -1 && this._pointerIds[i] === -1) {
1185
- firstFreeIndex = i;
1186
- }
1187
- }
1188
- // if not take the free slot if any
1189
- if (firstFreeIndex !== -1) {
1190
- this._pointerIds[firstFreeIndex] = pointerId;
1191
- return firstFreeIndex;
1192
- }
1193
- if (debug)
1194
- console.log("PUSH pointerId:", pointerId);
1195
- this._pointerIds.push(pointerId);
1196
- return this._pointerIds.length - 1;
1197
- }
1198
- setPointerState(index, arr, value) {
1199
- arr[index] = value;
1200
- }
1201
- setPointerStateT(index, arr, value) {
1202
- // while (arr.length <= index) arr.push(null as any);
1203
- arr[index] = value;
1204
- return value;
1205
- }
1206
- onDispatchEvent(evt) {
1207
- const prevContext = Context.Current;
1208
- try {
1209
- Context.Current = this.context;
1210
- this.dispatchEvent(evt);
1211
- }
1212
- finally {
1213
- Context.Current = prevContext;
1214
- }
1215
- }
1216
- }
1217
- // KEY_1 = 49,
1218
- // KEY_2 = 50,
1219
- // KEY_3 = 51,
1220
- // KEY_4 = 52,
1221
- // KEY_5 = 53,
1222
- // KEY_6 = 54,
1223
- // KEY_7 = 55,
1224
- // KEY_8 = 56,
1225
- // KEY_9 = 57,
1226
- // KEY_A = 65,
1227
- // KEY_B = 66,
1228
- // KEY_C = 67,
1229
- // KEY_D = "d",
1230
- // KEY_E = 69,
1231
- // KEY_F = 70,
1232
- // KEY_G = 71,
1233
- // KEY_H = 72,
1234
- // KEY_I = 73,
1235
- // KEY_J = 74,
1236
- // KEY_K = 75,
1237
- // KEY_L = 76,
1238
- // KEY_M = 77,
1239
- // KEY_N = 78,
1240
- // KEY_O = 79,
1241
- // KEY_P = 80,
1242
- // KEY_Q = 81,
1243
- // KEY_R = 82,
1244
- // KEY_S = 83,
1245
- // KEY_T = 84,
1246
- // KEY_U = 85,
1247
- // KEY_V = 86,
1248
- // KEY_W = 87,
1249
- // KEY_X = 88,
1250
- // KEY_Y = 89,
1251
- // KEY_Z = 90,
1252
- // LEFT_META = 91,
1253
- // RIGHT_META = 92,
1254
- // SELECT = 93,
1255
- // NUMPAD_0 = 96,
1256
- // NUMPAD_1 = 97,
1257
- // NUMPAD_2 = 98,
1258
- // NUMPAD_3 = 99,
1259
- // NUMPAD_4 = 100,
1260
- // NUMPAD_5 = 101,
1261
- // NUMPAD_6 = 102,
1262
- // NUMPAD_7 = 103,
1263
- // NUMPAD_8 = 104,
1264
- // NUMPAD_9 = 105,
1265
- // MULTIPLY = 106,
1266
- // ADD = 107,
1267
- // SUBTRACT = 109,
1268
- // DECIMAL = 110,
1269
- // DIVIDE = 111,
1270
- // F1 = 112,
1271
- // F2 = 113,
1272
- // F3 = 114,
1273
- // F4 = 115,
1274
- // F5 = 116,
1275
- // F6 = 117,
1276
- // F7 = 118,
1277
- // F8 = 119,
1278
- // F9 = 120,
1279
- // F10 = 121,
1280
- // F11 = 122,
1281
- // F12 = 123,
1282
- // NUM_LOCK = 144,
1283
- // SCROLL_LOCK = 145,
1284
- // SEMICOLON = 186,
1285
- // EQUALS = 187,
1286
- // COMMA = 188,
1287
- // DASH = 189,
1288
- // PERIOD = 190,
1289
- // FORWARD_SLASH = 191,
1290
- // GRAVE_ACCENT = 192,
1291
- // OPEN_BRACKET = 219,
1292
- // BACK_SLASH = 220,
1293
- // CLOSE_BRACKET = 221,
1294
- // SINGLE_QUOTE = 222
1
+ import { Matrix4, Object3D, Ray, Vector2, Vector3 } from 'three';
2
+ import { showBalloonMessage, showBalloonWarning } from './debug/debug.js';
3
+ import { Context } from './engine_setup.js';
4
+ import { getTempVector, getWorldQuaternion } from './engine_three_utils.js';
5
+ import { DeviceUtilities, getParam } from './engine_utils.js';
6
+ const debug = getParam("debuginput");
7
+ export var PointerType;
8
+ (function (PointerType) {
9
+ PointerType["Mouse"] = "mouse";
10
+ PointerType["Touch"] = "touch";
11
+ PointerType["Controller"] = "controller";
12
+ PointerType["Hand"] = "hand";
13
+ })(PointerType || (PointerType = {}));
14
+ var PointerEnumType;
15
+ (function (PointerEnumType) {
16
+ PointerEnumType["PointerDown"] = "pointerdown";
17
+ PointerEnumType["PointerUp"] = "pointerup";
18
+ PointerEnumType["PointerMove"] = "pointermove";
19
+ })(PointerEnumType || (PointerEnumType = {}));
20
+ var KeyboardEnumType;
21
+ (function (KeyboardEnumType) {
22
+ KeyboardEnumType["KeyDown"] = "keydown";
23
+ KeyboardEnumType["KeyUp"] = "keyup";
24
+ KeyboardEnumType["KeyPressed"] = "keypress";
25
+ })(KeyboardEnumType || (KeyboardEnumType = {}));
26
+ export var InputEvents;
27
+ (function (InputEvents) {
28
+ InputEvents["PointerDown"] = "pointerdown";
29
+ InputEvents["PointerUp"] = "pointerup";
30
+ InputEvents["PointerMove"] = "pointermove";
31
+ InputEvents["KeyDown"] = "keydown";
32
+ InputEvents["KeyUp"] = "keyup";
33
+ InputEvents["KeyPressed"] = "keypress";
34
+ })(InputEvents || (InputEvents = {}));
35
+ /**
36
+ * The Needle Engine Pointer Event is a custom event that extends the PointerEvent. It holds additional information like the device index, the origin of the event, the mode of the event (e.g. screen or spatial), the ray in world space, the space of the device, and more.
37
+ */
38
+ export class NEPointerEvent extends PointerEvent {
39
+ /**
40
+ * Spatial input data
41
+ */
42
+ clientZ;
43
+ /** the device index: mouse and touch are always 0, otherwise e.g. index of the connected Gamepad or XRController */
44
+ deviceIndex;
45
+ /** The origin of the event contains a reference to the creator of this event.
46
+ * This can be the Needle Engine input system or e.g. a XR controller.
47
+ * Implement `onPointerHits` to receive the intersections of this event.
48
+ */
49
+ origin;
50
+ /** the browser event that triggered this event (if any) */
51
+ source;
52
+ /** Is the pointer event created via a touch on screen or a spatial device like a XR controller or hand tracking? */
53
+ mode;
54
+ /** Returns true if the input was emitted in 3D space (and not by e.g. clicking on a 2D screen). You can use {@link mode} if you need more information about the input source */
55
+ get isSpatial() {
56
+ return this.mode != "screen";
57
+ }
58
+ /** A ray in worldspace for the event.
59
+ * If the ray is undefined you can also use `space.worldForward` and `space.worldPosition` */
60
+ get ray() {
61
+ if (!this._ray) {
62
+ this._ray = new Ray(this.space.worldPosition.clone(), this.space.worldForward.clone());
63
+ }
64
+ return this._ray;
65
+ }
66
+ set ray(value) { this._ray = value; }
67
+ /**@returns true if this event has a ray. If you access the ray property a ray will automatically created */
68
+ get hasRay() { return this._ray !== undefined; }
69
+ _ray;
70
+ /** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
71
+ * E.g. you can access the input world space source position with `space.worldPosition` or world direction with `space.worldForward`
72
+ */
73
+ space;
74
+ /** true if this event is a click */
75
+ isClick = false;
76
+ /** true if this event is a double click */
77
+ isDoubleClick = false;
78
+ /** @returns `true` if the event is marked to be used (when `use()` has been called). Default: `false` */
79
+ get used() { return this._used; }
80
+ _used = false;
81
+ /** Call to mark an event to be used */
82
+ use() {
83
+ this._used = true;
84
+ }
85
+ /** Unique identifier for this input: a combination of the deviceIndex + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 11) */
86
+ get pointerId() { return this._pointerid; }
87
+ _pointerid;
88
+ // this is set via the init arguments (we override it here for intellisense to show the string options)
89
+ /** What type of input created this event: touch, mouse, xr controller, xr hand tracking... */
90
+ get pointerType() { return this._pointerType; }
91
+ _pointerType;
92
+ // this is set via the init arguments (we override it here for intellisense to show the string options)
93
+ /** The input that raised this event like `pointerdown` */
94
+ get type() { return this._type; }
95
+ _type;
96
+ /** metadata can be used to associate additional information with the event */
97
+ metadata = {};
98
+ /** intersections that were generated from this event (or are associated with this event in any way) */
99
+ intersections = new Array();
100
+ constructor(type, source, init) {
101
+ super(type, init);
102
+ this.clientZ = init.clientZ;
103
+ // apply the init arguments. Otherwise the arguments will be undefined in the bundled / published version of needle engine
104
+ // so we have to be careful if we override properties - we then also need to set them in the constructor
105
+ this._pointerid = init.pointerId;
106
+ this._pointerType = init.pointerType;
107
+ this._type = type;
108
+ this.deviceIndex = init.deviceIndex;
109
+ this.origin = init.origin;
110
+ this.source = source;
111
+ this.mode = init.mode;
112
+ this._ray = init.ray;
113
+ this.space = init.device;
114
+ }
115
+ _immediatePropagationStopped = false;
116
+ get immediatePropagationStopped() {
117
+ return this._immediatePropagationStopped;
118
+ }
119
+ _propagationStopped = false;
120
+ get propagationStopped() {
121
+ return this._immediatePropagationStopped || this._propagationStopped;
122
+ }
123
+ stopImmediatePropagation() {
124
+ this._immediatePropagationStopped = true;
125
+ super.stopImmediatePropagation();
126
+ this.source?.stopImmediatePropagation();
127
+ }
128
+ stopPropagation() {
129
+ this._propagationStopped = true;
130
+ super.stopPropagation();
131
+ this.source?.stopPropagation();
132
+ if (debug)
133
+ console.warn("Stop propagation...", this.pointerId, this.pointerType);
134
+ }
135
+ }
136
+ export class NEKeyboardEvent extends KeyboardEvent {
137
+ source;
138
+ constructor(type, source, init) {
139
+ super(type, init);
140
+ this.source = source;
141
+ }
142
+ stopImmediatePropagation() {
143
+ super.stopImmediatePropagation();
144
+ this.source?.stopImmediatePropagation();
145
+ }
146
+ }
147
+ export class KeyEventArgs {
148
+ key;
149
+ keyType;
150
+ source;
151
+ constructor(evt) {
152
+ this.key = evt.key;
153
+ this.keyType = evt.type;
154
+ this.source = evt;
155
+ }
156
+ }
157
+ export var InputEventQueue;
158
+ (function (InputEventQueue) {
159
+ InputEventQueue[InputEventQueue["Early"] = -100] = "Early";
160
+ InputEventQueue[InputEventQueue["Default"] = 0] = "Default";
161
+ InputEventQueue[InputEventQueue["Late"] = 100] = "Late";
162
+ })(InputEventQueue || (InputEventQueue = {}));
163
+ /**
164
+ * The input system is responsible for handling all input events like pointer events (mouse, touch, xr controllers) and keyboard events.
165
+ */
166
+ export class Input {
167
+ /** This is a list of event listeners per event type (e.g. pointerdown, pointerup, keydown...). Each entry contains a priority and list of listeners.
168
+ * That way users can control if they want to receive events before or after other listeners (e.g subscribe to pointer events before the EventSystem receives them) - this allows certain listeners to be always invoked first (or last) and stop propagation
169
+ * Listeners per event are sorted
170
+ */
171
+ _eventListeners = {};
172
+ addEventListener(type, callback, options) {
173
+ if (!this._eventListeners[type])
174
+ this._eventListeners[type] = [];
175
+ if (!callback || typeof callback !== "function") {
176
+ console.error("Invalid call to addEventListener: callback is required and must be a function!");
177
+ return;
178
+ }
179
+ if (!options)
180
+ options = {};
181
+ // create a copy of the options object to avoid the original object being modified
182
+ else
183
+ options = { ...options };
184
+ let queue = 0;
185
+ if (options?.queue != undefined)
186
+ queue = options.queue;
187
+ const listeners = this._eventListeners[type];
188
+ const queueListeners = listeners.find(l => l.priority === queue);
189
+ if (!queueListeners) {
190
+ listeners.push({ priority: queue, listeners: [{ callback, options }] });
191
+ // ensure we sort the listeners by priority
192
+ listeners.sort((a, b) => a.priority - b.priority);
193
+ }
194
+ else {
195
+ queueListeners.listeners.push({ callback, options });
196
+ }
197
+ }
198
+ removeEventListener(type, callback, options) {
199
+ if (!this._eventListeners[type])
200
+ return;
201
+ if (!callback)
202
+ return;
203
+ const listeners = this._eventListeners[type];
204
+ // if a specific queue is requested the callback should only be removed from that queue
205
+ if (options?.queue != undefined) {
206
+ const queueListeners = listeners.find(l => l.priority === options.queue);
207
+ if (!queueListeners)
208
+ return;
209
+ const index = queueListeners.listeners.findIndex(l => l.callback === callback);
210
+ if (index >= 0)
211
+ queueListeners.listeners.splice(index, 1);
212
+ }
213
+ // if no queue is requested the callback will be removed from all queues
214
+ else {
215
+ for (const l of listeners) {
216
+ const index = l.listeners.findIndex(l => l.callback === callback);
217
+ if (index >= 0)
218
+ l.listeners.splice(index, 1);
219
+ }
220
+ }
221
+ }
222
+ dispatchEvent(evt) {
223
+ /** True when the next event queue should not be invoked */
224
+ let preventNextEventQueue = false;
225
+ // Handle keyboard event
226
+ if (evt instanceof NEKeyboardEvent) {
227
+ const listeners = this._eventListeners[evt.type];
228
+ if (listeners) {
229
+ for (const queue of listeners) {
230
+ for (let i = 0; i < queue.listeners.length; i++) {
231
+ const entry = queue.listeners[i];
232
+ // if the abort signal is aborted we remove the listener and will not invoke it
233
+ if (entry.options?.signal?.aborted) {
234
+ queue.listeners.splice(i, 1);
235
+ i--;
236
+ continue;
237
+ }
238
+ // if the event should only be invoked once then we remove the listener before invoking it
239
+ if (entry.options.once) {
240
+ queue.listeners.splice(i, 1);
241
+ i--;
242
+ }
243
+ entry.callback(evt);
244
+ }
245
+ }
246
+ }
247
+ }
248
+ // Hnadle pointer event
249
+ if (evt instanceof NEPointerEvent) {
250
+ const listeners = this._eventListeners[evt.type];
251
+ if (listeners) {
252
+ for (const queue of listeners) {
253
+ if (preventNextEventQueue)
254
+ break;
255
+ for (let i = 0; i < queue.listeners.length; i++) {
256
+ const entry = queue.listeners[i];
257
+ // if the abort signal is aborted we remove the listener and will not invoke it
258
+ if (entry.options?.signal?.aborted) {
259
+ queue.listeners.splice(i, 1);
260
+ i--;
261
+ continue;
262
+ }
263
+ // if immediatePropagationStopped is true we stop propagation altogether
264
+ if (evt.immediatePropagationStopped) {
265
+ preventNextEventQueue = true;
266
+ if (debug)
267
+ console.log("immediatePropagationStopped", evt.type);
268
+ break;
269
+ }
270
+ // if propagationStopped is true we continue invoking the current queue but then not invoke the next queue
271
+ else if (evt.propagationStopped) {
272
+ preventNextEventQueue = true;
273
+ if (debug)
274
+ console.log("propagationStopped", evt.type);
275
+ // we do not break here but continue invoking the listeners in the queue
276
+ }
277
+ // if the event should only be invoked once then we remove the listener before invoking it
278
+ if (entry.options.once) {
279
+ queue.listeners.splice(i, 1);
280
+ i--;
281
+ }
282
+ entry.callback(evt);
283
+ }
284
+ }
285
+ }
286
+ }
287
+ }
288
+ _doubleClickTimeThreshold = .2;
289
+ _longPressTimeThreshold = 1;
290
+ get mousePosition() { return this._pointerPositions[0]; }
291
+ ;
292
+ get mousePositionRC() { return this._pointerPositionsRC[0]; }
293
+ get mouseDown() { return this._pointerDown[0]; }
294
+ get mouseUp() { return this._pointerUp[0]; }
295
+ /** Is the primary pointer clicked (usually the left button). This is equivalent to `input.click` */
296
+ get mouseClick() { return this._pointerClick[0]; }
297
+ /** Was a double click detected for the primary pointer? This is equivalent to `input.doubleClick` */
298
+ get mouseDoubleClick() { return this._pointerDoubleClick[0]; }
299
+ get mousePressed() { return this._pointerPressed[0]; }
300
+ get mouseWheelChanged() { return this.getMouseWheelChanged(0); }
301
+ /** Is the primary pointer double clicked (usually the left button). This is equivalent to `input.mouseDoubleClick` */
302
+ get click() { return this._pointerClick[0]; }
303
+ /** Was a double click detected for the primary pointer? */
304
+ get doubleClick() { return this._pointerDoubleClick[0]; }
305
+ /**
306
+ * Get a connected Gamepad
307
+ * Note: For a gamepad to be available to the browser it must have received input before while the page was focused.
308
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
309
+ * @returns The gamepad or null if no gamepad is connected
310
+ */
311
+ getGamepad(index = 0) {
312
+ if (typeof navigator !== "undefined" && "getGamepads" in navigator) {
313
+ return navigator.getGamepads()[index] || null;
314
+ }
315
+ return null;
316
+ }
317
+ _setCursorTypes = [];
318
+ /** @deprecated use setCursor("pointer") */
319
+ setCursorPointer() {
320
+ this.setCursor("pointer");
321
+ }
322
+ /** @deprecated use unsetCursor() */
323
+ setCursorNormal() {
324
+ this.unsetCursor("pointer");
325
+ }
326
+ /**
327
+ * Set a custom cursor. This will set the cursor type until unsetCursor is called
328
+ */
329
+ setCursor(type) {
330
+ this._setCursorTypes.push(type);
331
+ if (this._setCursorTypes.length > 10) {
332
+ this._setCursorTypes.shift();
333
+ }
334
+ this.updateCursor();
335
+ }
336
+ /**
337
+ * Unset a custom cursor. This will set the cursor type to the previous type or default
338
+ */
339
+ unsetCursor(type) {
340
+ for (let i = this._setCursorTypes.length - 1; i >= 0; i--) {
341
+ if (this._setCursorTypes[i] === type) {
342
+ this._setCursorTypes.splice(i, 1);
343
+ this.updateCursor();
344
+ break;
345
+ }
346
+ }
347
+ }
348
+ updateCursor() {
349
+ if (this._setCursorTypes?.length == 0)
350
+ this.context.domElement.style.cursor = "default";
351
+ else
352
+ this.context.domElement.style.cursor = this._setCursorTypes[this._setCursorTypes.length - 1];
353
+ }
354
+ /**
355
+ * Check if a pointer id is currently used.
356
+ */
357
+ getIsPointerIdInUse(pointerId) {
358
+ for (const evt of this._pointerEventsPressed) {
359
+ if (evt.pointerId === pointerId) {
360
+ if (evt.used)
361
+ return true;
362
+ }
363
+ }
364
+ return false;
365
+ }
366
+ /** how many pointers are currently pressed */
367
+ getPointerPressedCount() {
368
+ let count = 0;
369
+ for (let i = 0; i < this._pointerPressed.length; i++) {
370
+ if (this._pointerPressed[i]) {
371
+ count++;
372
+ }
373
+ }
374
+ return count;
375
+ }
376
+ /**
377
+ * Gets the position of the given pointer index in pixel
378
+ * @param i The pointer index
379
+ * @returns The position of the pointer in pixel
380
+ */
381
+ getPointerPosition(i) {
382
+ if (i >= this._pointerPositions.length)
383
+ return null;
384
+ return this._pointerPositions[i];
385
+ }
386
+ getPointerPositionLastFrame(i) {
387
+ if (i >= this._pointerPositionsLastFrame.length)
388
+ return null;
389
+ return this._pointerPositionsLastFrame[i];
390
+ }
391
+ getPointerPositionDelta(i) {
392
+ if (i >= this._pointerPositionsDelta.length)
393
+ return null;
394
+ return this._pointerPositionsDelta[i];
395
+ }
396
+ /**
397
+ * The pointer position in screenspace coordinates (-1 to 1) where 0 is the center of the screen.
398
+ * This can be useful for e.g. raycasting (see https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera)
399
+ */
400
+ getPointerPositionRC(i) {
401
+ if (i >= this._pointerPositionsRC.length)
402
+ return null;
403
+ return this._pointerPositionsRC[i];
404
+ }
405
+ getPointerDown(i) {
406
+ if (i >= this._pointerDown.length)
407
+ return false;
408
+ return this._pointerDown[i];
409
+ }
410
+ getPointerUp(i) {
411
+ if (i >= this._pointerUp.length)
412
+ return false;
413
+ return this._pointerUp[i];
414
+ }
415
+ getPointerPressed(i) {
416
+ if (i >= this._pointerPressed.length)
417
+ return false;
418
+ const res = this._pointerPressed[i];
419
+ // if (i === 0) console.log(...this._pointerIds);
420
+ return res;
421
+ }
422
+ getPointerClicked(i) {
423
+ if (i >= this._pointerClick.length)
424
+ return false;
425
+ return this._pointerClick[i];
426
+ }
427
+ getPointerDoubleClicked(i) {
428
+ if (i >= this._pointerDoubleClick.length)
429
+ return false;
430
+ return this._pointerDoubleClick[i];
431
+ }
432
+ getPointerDownTime(i) {
433
+ if (i >= this._pointerDownTime.length)
434
+ return -1;
435
+ return this._pointerDownTime[i];
436
+ }
437
+ getPointerUpTime(i) {
438
+ if (i >= this._pointerUpTime.length)
439
+ return -1;
440
+ return this._pointerUpTime[i];
441
+ }
442
+ getPointerLongPress(i) {
443
+ if (i >= this._pointerDownTime.length)
444
+ return false;
445
+ return this.getPointerPressed(i) && this.context.time.time - this._pointerDownTime[i] > this._longPressTimeThreshold;
446
+ }
447
+ getIsMouse(i) {
448
+ if (i < 0 || i >= this._pointerTypes.length)
449
+ return false;
450
+ return this._pointerTypes[i] === PointerType.Mouse;
451
+ }
452
+ getIsTouch(i) {
453
+ if (i < 0 || i >= this._pointerTypes.length)
454
+ return false;
455
+ return this._pointerTypes[i] === PointerType.Touch;
456
+ }
457
+ getTouchesPressedCount() {
458
+ let count = 0;
459
+ for (let i = 0; i < this._pointerPressed.length; i++) {
460
+ if (this._pointerPressed[i] && this.getIsTouch(i)) {
461
+ count++;
462
+ }
463
+ }
464
+ return count;
465
+ }
466
+ getMouseWheelChanged(i = 0) {
467
+ if (i >= this._mouseWheelChanged.length)
468
+ return false;
469
+ return this._mouseWheelChanged[i];
470
+ }
471
+ getMouseWheelDeltaY(i = 0) {
472
+ if (i >= this._mouseWheelDeltaY.length)
473
+ return 0;
474
+ return this._mouseWheelDeltaY[i];
475
+ }
476
+ getPointerEvent(i) {
477
+ if (i >= this._pointerEvent.length)
478
+ return undefined;
479
+ return this._pointerEvent[i] ?? undefined;
480
+ }
481
+ *foreachPointerId(pointerType) {
482
+ for (let i = 0; i < this._pointerTypes.length; i++) {
483
+ // check if the pointer is active
484
+ if (this._pointerIsActive(i)) {
485
+ // if specific pointer types are requested
486
+ if (pointerType !== undefined) {
487
+ const type = this._pointerTypes[i];
488
+ if (Array.isArray(pointerType)) {
489
+ let isInArray = false;
490
+ for (const t of pointerType) {
491
+ if (type === t) {
492
+ isInArray = true;
493
+ break;
494
+ }
495
+ }
496
+ if (!isInArray)
497
+ continue;
498
+ }
499
+ else {
500
+ if (pointerType !== type)
501
+ continue;
502
+ }
503
+ }
504
+ yield i;
505
+ }
506
+ }
507
+ }
508
+ *foreachTouchId() {
509
+ for (let i = 0; i < this._pointerTypes.length; i++) {
510
+ const type = this._pointerTypes[i];
511
+ if (type !== PointerType.Touch)
512
+ continue;
513
+ if (this._pointerIsActive[i])
514
+ yield i;
515
+ }
516
+ }
517
+ _pointerIsActive(index) {
518
+ if (index < 0)
519
+ return false;
520
+ return this._pointerPressed[index] || this._pointerDown[index] || this._pointerUp[index];
521
+ }
522
+ context;
523
+ _pointerDown = [false];
524
+ _pointerUp = [false];
525
+ _pointerClick = [false];
526
+ _pointerDoubleClick = [false];
527
+ _pointerPressed = [false];
528
+ _pointerPositions = [new Vector2()];
529
+ _pointerPositionsLastFrame = [new Vector2()];
530
+ _pointerPositionsDelta = [new Vector2()];
531
+ _pointerPositionsRC = [new Vector2()];
532
+ _pointerPositionDown = [new Vector3()];
533
+ _pointerDownTime = [];
534
+ _pointerUpTime = [];
535
+ _pointerUpTimestamp = [];
536
+ _pointerIds = [];
537
+ _pointerTypes = [""];
538
+ _mouseWheelChanged = [false];
539
+ _mouseWheelDeltaY = [0];
540
+ _pointerEvent = [];
541
+ /** current pressed pointer events. Used to check if any of those events was used */
542
+ _pointerEventsPressed = [];
543
+ /** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
544
+ _pointerSpace = [];
545
+ _pressedStack = new Map();
546
+ onDownButton(pointerId, button) {
547
+ let stack = this._pressedStack.get(pointerId);
548
+ if (!stack) {
549
+ stack = [];
550
+ this._pressedStack.set(pointerId, stack);
551
+ }
552
+ stack.push(button);
553
+ }
554
+ onReleaseButton(pointerId, button) {
555
+ const stack = this._pressedStack.get(pointerId);
556
+ if (!stack)
557
+ return;
558
+ const index = stack.indexOf(button);
559
+ if (index >= 0)
560
+ stack.splice(index, 1);
561
+ }
562
+ /** the first button that was down and is currently pressed */
563
+ getFirstPressedButtonForPointer(pointerId) {
564
+ const stack = this._pressedStack.get(pointerId);
565
+ if (!stack)
566
+ return undefined;
567
+ return stack[0];
568
+ }
569
+ /** the last (most recent) button that was down and is currently pressed */
570
+ getLatestPressedButtonForPointer(pointerId) {
571
+ const stack = this._pressedStack.get(pointerId);
572
+ if (!stack)
573
+ return undefined;
574
+ return stack[stack.length - 1];
575
+ }
576
+ getKeyDown(key) {
577
+ // If a key is provided check if it was pressed this frame
578
+ if (key !== undefined) {
579
+ return this.isKeyDown(key);
580
+ }
581
+ // If no key was provided get the first key that was pressed this frame
582
+ for (const key in this.keysPressed) {
583
+ const k = this.keysPressed[key];
584
+ if (k.startFrame === this.context.time.frameCount)
585
+ return k.key;
586
+ }
587
+ return null;
588
+ }
589
+ getKeyPressed(key) {
590
+ if (key !== undefined) {
591
+ return this.isKeyPressed(key);
592
+ }
593
+ for (const key in this.keysPressed) {
594
+ const k = this.keysPressed[key];
595
+ if (k.pressed)
596
+ return k.key;
597
+ }
598
+ return null;
599
+ }
600
+ getKeyUp(key) {
601
+ if (key !== undefined) {
602
+ return this.isKeyUp(key);
603
+ }
604
+ for (const key in this.keysPressed) {
605
+ const k = this.keysPressed[key];
606
+ if (k.pressed === false && k.frame === this.context.time.frameCount)
607
+ return true;
608
+ return false;
609
+ }
610
+ return null;
611
+ }
612
+ isKeyDown(keyCode) {
613
+ if (!this.context.application.isVisible || !this.context.application.hasFocus)
614
+ return false;
615
+ const codes = this.getCodeForCommonKeyName(keyCode);
616
+ if (codes !== null) {
617
+ for (const code of codes)
618
+ if (this.isKeyDown(code))
619
+ return true;
620
+ return false;
621
+ }
622
+ const k = this.keysPressed[keyCode];
623
+ if (!k)
624
+ return false;
625
+ return k.startFrame === this.context.time.frameCount && k.pressed;
626
+ }
627
+ isKeyUp(keyCode) {
628
+ if (!this.context.application.isVisible || !this.context.application.hasFocus)
629
+ return false;
630
+ const codes = this.getCodeForCommonKeyName(keyCode);
631
+ if (codes !== null) {
632
+ for (const code of codes)
633
+ if (this.isKeyUp(code))
634
+ return true;
635
+ return false;
636
+ }
637
+ const k = this.keysPressed[keyCode];
638
+ if (!k)
639
+ return false;
640
+ return k.frame === this.context.time.frameCount && k.pressed === false;
641
+ }
642
+ isKeyPressed(keyCode) {
643
+ if (!this.context.application.isVisible || !this.context.application.hasFocus)
644
+ return false;
645
+ const codes = this.getCodeForCommonKeyName(keyCode);
646
+ if (codes !== null) {
647
+ for (const code of codes)
648
+ if (this.isKeyPressed(code))
649
+ return true;
650
+ return false;
651
+ }
652
+ const k = this.keysPressed[keyCode];
653
+ if (!k)
654
+ return false;
655
+ return k.pressed || false;
656
+ }
657
+ // utility helper for mapping common names to actual codes; e.g. "Shift" -> "ShiftLeft" and "ShiftRight" or "a" -> "KeyA"
658
+ getCodeForCommonKeyName(keyName) {
659
+ if (keyName.length === 1) {
660
+ // check if this is a digit
661
+ if (keyName >= "0" && keyName <= "9")
662
+ return ["Digit" + keyName];
663
+ // check if this is a letter
664
+ if (keyName >= "a" && keyName <= "z")
665
+ return ["Key" + keyName.toUpperCase()];
666
+ if (keyName == " ")
667
+ return ["Space"];
668
+ }
669
+ switch (keyName) {
670
+ case "shift":
671
+ case "Shift":
672
+ return ["ShiftLeft", "ShiftRight"];
673
+ case "control":
674
+ case "Control":
675
+ return ["ControlLeft", "ControlRight"];
676
+ case "alt":
677
+ case "Alt":
678
+ return ["AltLeft", "AltRight"];
679
+ }
680
+ return null;
681
+ }
682
+ createInputEvent(args) {
683
+ // TODO: technically we would need to check for circular invocations here!
684
+ switch (args.type) {
685
+ case InputEvents.PointerDown:
686
+ if (debug)
687
+ showBalloonMessage("Create Pointer down");
688
+ this.onDownButton(args.deviceIndex, args.button);
689
+ this.onDown(args);
690
+ break;
691
+ case InputEvents.PointerMove:
692
+ if (debug)
693
+ showBalloonMessage("Create Pointer move");
694
+ this.onMove(args);
695
+ break;
696
+ case InputEvents.PointerUp:
697
+ if (debug)
698
+ showBalloonMessage("Create Pointer up");
699
+ this.onUp(args);
700
+ this.onReleaseButton(args.deviceIndex, args.button);
701
+ break;
702
+ }
703
+ }
704
+ convertScreenspaceToRaycastSpace(vec2) {
705
+ vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
706
+ vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
707
+ return vec2;
708
+ }
709
+ /** @internal */
710
+ constructor(context) {
711
+ this.context = context;
712
+ this.context.post_render_callbacks.push(this.onEndOfFrame);
713
+ }
714
+ /** this is the html element we subscribed to for events */
715
+ _htmlEventSource;
716
+ bindEvents() {
717
+ this.unbindEvents();
718
+ // we subscribe to the canvas element because we don't want to receive events when the user is interacting with the UI
719
+ // e.g. if we have slotted HTML elements in the needle engine DOM elements we don't want to receive input events for those
720
+ this._htmlEventSource = this.context.renderer.domElement;
721
+ window.addEventListener('contextmenu', this.onContextMenu);
722
+ this._htmlEventSource.addEventListener('pointerdown', this.onPointerDown, { passive: true });
723
+ window.addEventListener('pointermove', this.onPointerMove, { passive: true, capture: true, });
724
+ window.addEventListener('pointerup', this.onPointerUp, { passive: true });
725
+ window.addEventListener('pointercancel', this.onPointerCancel, { passive: true });
726
+ window.addEventListener("touchstart", this.onTouchStart, { passive: true });
727
+ window.addEventListener("touchmove", this.onTouchMove, { passive: true });
728
+ window.addEventListener("touchend", this.onTouchEnd, { passive: true });
729
+ this._htmlEventSource.addEventListener('wheel', this.onMouseWheel, { passive: true });
730
+ window.addEventListener("wheel", this.onWheelWindow, { passive: true });
731
+ window.addEventListener("keydown", this.onKeyDown, false);
732
+ window.addEventListener("keypress", this.onKeyPressed, false);
733
+ window.addEventListener("keyup", this.onKeyUp, false);
734
+ // e.g. when using sharex to capture we loose focus thus dont get e.g. key up events
735
+ window.addEventListener('blur', this.onLostFocus);
736
+ }
737
+ unbindEvents() {
738
+ window.removeEventListener('contextmenu', this.onContextMenu);
739
+ this._htmlEventSource?.removeEventListener('pointerdown', this.onPointerDown);
740
+ window.removeEventListener('pointermove', this.onPointerMove);
741
+ window.removeEventListener('pointerup', this.onPointerUp);
742
+ window.removeEventListener('pointercancel', this.onPointerCancel);
743
+ window.removeEventListener("touchstart", this.onTouchStart);
744
+ window.removeEventListener("touchmove", this.onTouchMove);
745
+ window.removeEventListener("touchend", this.onTouchEnd);
746
+ this._htmlEventSource?.removeEventListener('wheel', this.onMouseWheel, false);
747
+ window.removeEventListener("wheel", this.onWheelWindow, false);
748
+ window.removeEventListener("keydown", this.onKeyDown, false);
749
+ window.removeEventListener("keypress", this.onKeyPressed, false);
750
+ window.removeEventListener("keyup", this.onKeyUp, false);
751
+ window.removeEventListener('blur', this.onLostFocus);
752
+ }
753
+ dispose() {
754
+ const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
755
+ if (index >= 0)
756
+ this.context.post_render_callbacks.splice(index, 1);
757
+ this.unbindEvents();
758
+ }
759
+ onLostFocus = () => {
760
+ for (const kp in this.keysPressed) {
761
+ this.keysPressed[kp].pressed = false;
762
+ }
763
+ };
764
+ _receivedPointerMoveEventsThisFrame = new Array;
765
+ onEndOfFrame = () => {
766
+ this._receivedPointerMoveEventsThisFrame.length = 0;
767
+ for (let i = 0; i < this._pointerUp.length; i++)
768
+ this._pointerUp[i] = false;
769
+ for (let i = 0; i < this._pointerDown.length; i++)
770
+ this._pointerDown[i] = false;
771
+ for (let i = 0; i < this._pointerClick.length; i++)
772
+ this._pointerClick[i] = false;
773
+ for (let i = 0; i < this._pointerDoubleClick.length; i++)
774
+ this._pointerDoubleClick[i] = false;
775
+ for (const pt of this._pointerPositionsDelta)
776
+ pt.set(0, 0);
777
+ for (let i = 0; i < this._mouseWheelChanged.length; i++)
778
+ this._mouseWheelChanged[i] = false;
779
+ for (let i = 0; i < this._mouseWheelDeltaY.length; i++)
780
+ this._mouseWheelDeltaY[i] = 0;
781
+ };
782
+ canReceiveInput(evt) {
783
+ // If the user has HTML objects ontop of the canvas
784
+ // if(evt.target === this.context.renderer.domElement) return true;
785
+ // const css = window.getComputedStyle(evt.target as HTMLElement);
786
+ // if(css.pointerEvents === "all") return false;
787
+ // We only check the target elements here since the canvas may be overlapped by other elements
788
+ // in which case we do not want to use the input (e.g. if a HTML element is being triggered)
789
+ if (evt.target === this.context.renderer?.domElement)
790
+ return true;
791
+ if (evt.target === this.context.domElement)
792
+ return true;
793
+ // if we are in AR we always want to receive touches because the canvas is the whole screen.
794
+ // See https://linear.app/needle/issue/NE-4345
795
+ if (this.context.isInAR) {
796
+ return true;
797
+ }
798
+ // looks like in Mozilla WebXR viewer the target element is the body
799
+ if (this.context.isInAR && evt.target === document.body && DeviceUtilities.isMozillaXR())
800
+ return true;
801
+ if (debug)
802
+ console.warn("CanReceiveInput:False for", evt.target);
803
+ return false;
804
+ }
805
+ onContextMenu = (evt) => {
806
+ if (this.canReceiveInput(evt) === false)
807
+ return;
808
+ if (evt instanceof PointerEvent) {
809
+ // for longpress on touch there might open a context menu
810
+ // in which case we set the pointer pressed back to false (resetting the pressed pointer)
811
+ // we need to emit a pointer up event here as well
812
+ if (evt.pointerType === "touch") {
813
+ // for (const index in this._pointerPressed) {
814
+ // if (this._pointerTypes[index] === PointerType.Touch) {
815
+ // // this._pointerPressed[index] = false;
816
+ // // this throws orbit controls?
817
+ // // const ne = this.createPointerEventFromTouch("pointerup", parseInt(index), this._pointerPositions[index].x, this._pointerPositions[index].y, 0, evt);
818
+ // // this.onUp(ne);
819
+ // }
820
+ // }
821
+ }
822
+ }
823
+ };
824
+ keysPressed = {};
825
+ onKeyDown = (evt) => {
826
+ if (debug)
827
+ console.log(`key down ${evt.code}, ${this.context.application.hasFocus}`, evt);
828
+ if (!this.context.application.hasFocus)
829
+ return;
830
+ const ex = this.keysPressed[evt.code];
831
+ if (ex && ex.pressed)
832
+ return;
833
+ this.keysPressed[evt.code] = { pressed: true, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: evt.key, code: evt.code };
834
+ const ne = new NEKeyboardEvent(InputEvents.KeyDown, evt, evt);
835
+ this.onDispatchEvent(ne);
836
+ };
837
+ onKeyPressed = (evt) => {
838
+ if (!this.context.application.hasFocus)
839
+ return;
840
+ const p = this.keysPressed[evt.code];
841
+ if (!p)
842
+ return;
843
+ p.pressed = true;
844
+ p.frame = this.context.time.frameCount + 1;
845
+ const ne = new NEKeyboardEvent(InputEvents.KeyPressed, evt, evt);
846
+ this.onDispatchEvent(ne);
847
+ };
848
+ onKeyUp = (evt) => {
849
+ if (!this.context.application.hasFocus)
850
+ return;
851
+ const p = this.keysPressed[evt.code];
852
+ if (!p)
853
+ return;
854
+ p.pressed = false;
855
+ p.frame = this.context.time.frameCount + 1;
856
+ const ne = new NEKeyboardEvent(InputEvents.KeyUp, evt, evt);
857
+ this.onDispatchEvent(ne);
858
+ };
859
+ onWheelWindow = (evt) => {
860
+ // check if we are in pointer lock mode
861
+ if (document.pointerLockElement) {
862
+ // only if yes we want to use the mouse wheel as a pointer event
863
+ this.onMouseWheel(evt);
864
+ }
865
+ };
866
+ onMouseWheel = (evt) => {
867
+ if (this.canReceiveInput(evt) === false)
868
+ return;
869
+ if (this._mouseWheelDeltaY.length <= 0)
870
+ this._mouseWheelDeltaY.push(0);
871
+ if (this._mouseWheelChanged.length <= 0)
872
+ this._mouseWheelChanged.push(false);
873
+ this._mouseWheelChanged[0] = true;
874
+ const current = this._mouseWheelDeltaY[0];
875
+ this._mouseWheelDeltaY[0] = current + evt.deltaY;
876
+ };
877
+ onPointerDown = (evt) => {
878
+ if (this.context.isInAR)
879
+ return;
880
+ if (this.canReceiveInput(evt) === false)
881
+ return;
882
+ if (evt.target instanceof HTMLElement) {
883
+ evt.target.setPointerCapture(evt.pointerId);
884
+ }
885
+ const id = this.getPointerId(evt);
886
+ if (debug)
887
+ showBalloonMessage(`pointer down #${id}, identifier:${evt.pointerId}`);
888
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
889
+ const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
890
+ this.onDown(ne);
891
+ };
892
+ onPointerMove = (evt) => {
893
+ if (this.context.isInAR)
894
+ return;
895
+ // Prevent multiple pointerMove events per frame
896
+ if (this._receivedPointerMoveEventsThisFrame.includes(evt.pointerId))
897
+ return;
898
+ this._receivedPointerMoveEventsThisFrame.push(evt.pointerId);
899
+ // We want to keep receiving move events until pointerUp and not stop handling events just because we're hovering over *some* HTML element
900
+ // if (this.canReceiveInput(evt) === false) return;
901
+ let button = evt.button;
902
+ if (evt.pointerType === "mouse") {
903
+ const pressedButton = this.getFirstPressedButtonForPointer(0);
904
+ button = pressedButton ?? 0;
905
+ }
906
+ const id = this.getPointerId(evt, button);
907
+ if (button === -1) {
908
+ button = id;
909
+ }
910
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
911
+ const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
912
+ this.onMove(ne);
913
+ };
914
+ onPointerCancel = (evt) => {
915
+ if (this.context.isInAR)
916
+ return;
917
+ if (debug)
918
+ console.log("Pointer cancel", evt);
919
+ // we treat this as an up event for now to make sure we don't have any pointers stuck in a pressed state etc. Technically we dont want to invoke a up event for cancels...
920
+ this.onPointerUp(evt);
921
+ };
922
+ onPointerUp = (evt) => {
923
+ if (this.context.isInAR)
924
+ return;
925
+ if (evt.target instanceof HTMLElement) {
926
+ evt.target.releasePointerCapture(evt.pointerId);
927
+ }
928
+ // the pointer up event should always be handled
929
+ // if (this.canReceiveInput(evt) === false) return;
930
+ const id = this.getPointerId(evt);
931
+ // if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) return;
932
+ const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY), pressure: evt.pressure });
933
+ this.onUp(ne);
934
+ this._pointerIds[id] = -1;
935
+ if (debug)
936
+ console.log("ID=" + id, "PointerId=" + evt.pointerId, "ALL:", [...this._pointerIds]);
937
+ };
938
+ getPointerId(evt, button) {
939
+ if (evt.pointerType === "mouse")
940
+ return 0 + (button ?? evt.button);
941
+ return this.getPointerIndex(evt.pointerId);
942
+ }
943
+ getButtonName(evt) {
944
+ const button = evt.button;
945
+ if (evt.pointerType === "mouse") {
946
+ switch (button) {
947
+ case 0: return "left";
948
+ case 1: return "middle";
949
+ case 2: return "right";
950
+ }
951
+ }
952
+ return "unknown";
953
+ }
954
+ // the touch events are currently only used for AR support on android
955
+ onTouchStart = (evt) => {
956
+ if (!this.context.isInAR)
957
+ return;
958
+ for (let i = 0; i < evt.changedTouches.length; i++) {
959
+ const touch = evt.changedTouches[i];
960
+ const id = this.getPointerIndex(touch.identifier);
961
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
962
+ const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
963
+ this.onDown(ne);
964
+ }
965
+ ;
966
+ };
967
+ onTouchMove = (evt) => {
968
+ if (!this.context.isInAR)
969
+ return;
970
+ for (let i = 0; i < evt.changedTouches.length; i++) {
971
+ const touch = evt.changedTouches[i];
972
+ const id = this.getPointerIndex(touch.identifier);
973
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
974
+ const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
975
+ this.onMove(ne);
976
+ }
977
+ ;
978
+ };
979
+ onTouchEnd = (evt) => {
980
+ if (!this.context.isInAR)
981
+ return;
982
+ for (let i = 0; i < evt.changedTouches.length; i++) {
983
+ const touch = evt.changedTouches[i];
984
+ const id = this.getPointerIndex(touch.identifier);
985
+ const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY), pressure: touch.force });
986
+ this.onUp(ne);
987
+ this._pointerIds[id] = -1;
988
+ }
989
+ ;
990
+ };
991
+ tempNearPlaneVector = new Vector3();
992
+ tempFarPlaneVector = new Vector3();
993
+ tempLookMatrix = new Matrix4();
994
+ getAndUpdateSpatialObjectForScreenPosition(id, screenX, screenY) {
995
+ let space = this._pointerSpace[id];
996
+ if (!space) {
997
+ space = new Object3D();
998
+ this._pointerSpace[id] = space;
999
+ }
1000
+ this._pointerSpace[id] = space;
1001
+ const camera = this.context.mainCamera;
1002
+ if (camera) {
1003
+ const pointOnNearPlane = this.tempNearPlaneVector.set(screenX, screenY, -1);
1004
+ this.convertScreenspaceToRaycastSpace(pointOnNearPlane);
1005
+ const pointOnFarPlane = this.tempFarPlaneVector.set(pointOnNearPlane.x, pointOnNearPlane.y, 1);
1006
+ pointOnNearPlane.unproject(camera);
1007
+ pointOnFarPlane.unproject(camera);
1008
+ const worldUp = camera.worldUp || getTempVector(0, 1, 0).applyQuaternion(getWorldQuaternion(camera));
1009
+ this.tempLookMatrix.lookAt(pointOnFarPlane, pointOnNearPlane, worldUp);
1010
+ space.position.set(pointOnNearPlane.x, pointOnNearPlane.y, pointOnNearPlane.z);
1011
+ space.quaternion.setFromRotationMatrix(this.tempLookMatrix);
1012
+ }
1013
+ return space;
1014
+ }
1015
+ // Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
1016
+ // private isNewEvent(timestamp: number, index: number, arr: number[]): boolean {
1017
+ // while (arr.length <= index) arr.push(-1);
1018
+ // if (timestamp === arr[index]) return false;
1019
+ // arr[index] = timestamp;
1020
+ // return true;
1021
+ // }
1022
+ isInRect(e) {
1023
+ if (this.context.isInXR)
1024
+ return true;
1025
+ const rect = this.context.domElement.getBoundingClientRect();
1026
+ const px = e.clientX;
1027
+ const py = e.clientY;
1028
+ const isInRect = px >= rect.x && px <= rect.right && py >= rect.y && py <= rect.bottom;
1029
+ if (debug && !isInRect)
1030
+ console.log("Not in rect", rect, px, py);
1031
+ return isInRect;
1032
+ }
1033
+ onDown(evt) {
1034
+ const index = evt.pointerId;
1035
+ if (this.getPointerPressed(index)) {
1036
+ console.warn(`Received pointerDown for pointerId that is already pressed: ${index}`, debug ? evt : '');
1037
+ }
1038
+ if (debug)
1039
+ console.log(evt.pointerType, "DOWN", index);
1040
+ if (!this.isInRect(evt))
1041
+ return;
1042
+ // if (this.isMouseEventFromTouch(evt)) return;
1043
+ this.setPointerState(index, this._pointerPressed, true);
1044
+ this.setPointerState(index, this._pointerDown, true);
1045
+ this.setPointerStateT(index, this._pointerEvent, evt.source);
1046
+ while (index >= this._pointerTypes.length)
1047
+ this._pointerTypes.push(evt.pointerType);
1048
+ this._pointerTypes[index] = evt.pointerType;
1049
+ while (index >= this._pointerPositionDown.length)
1050
+ this._pointerPositionDown.push(new Vector3());
1051
+ this._pointerPositionDown[index].set(evt.clientX, evt.clientY, evt.clientZ ?? 0);
1052
+ while (index >= this._pointerPositions.length)
1053
+ this._pointerPositions.push(new Vector2());
1054
+ this._pointerPositions[index].set(evt.clientX, evt.clientY);
1055
+ if (index >= this._pointerDownTime.length)
1056
+ this._pointerDownTime.push(0);
1057
+ this._pointerDownTime[index] = this.context.time.realtimeSinceStartup;
1058
+ this.updatePointerPosition(evt);
1059
+ this._pointerEventsPressed.push(evt);
1060
+ this.onDispatchEvent(evt);
1061
+ }
1062
+ // moveEvent?: Event;
1063
+ onMove(evt) {
1064
+ const index = evt.pointerId;
1065
+ const isDown = this.getPointerPressed(index);
1066
+ if (isDown === false && !this.isInRect(evt))
1067
+ return;
1068
+ if (evt.pointerType === PointerType.Touch && !isDown)
1069
+ return;
1070
+ // if (this.isMouseEventFromTouch(evt)) return;
1071
+ // if (debug) console.log(evt.pointerType, "MOVE", index, "hasSpace=" + evt.space != null);
1072
+ this.updatePointerPosition(evt);
1073
+ this.setPointerStateT(index, this._pointerEvent, evt.source);
1074
+ this.onDispatchEvent(evt);
1075
+ }
1076
+ onUp(evt) {
1077
+ const index = evt.pointerId;
1078
+ const wasDown = this.getPointerPressed(index);
1079
+ if (!wasDown) {
1080
+ if (debug)
1081
+ console.log(evt.pointerType, "UP", index, "was not down");
1082
+ return;
1083
+ }
1084
+ // if (this.isMouseEventFromTouch(evt)) return;
1085
+ if (debug)
1086
+ console.log(evt.pointerType, "UP", index);
1087
+ this.setPointerState(index, this._pointerPressed, false);
1088
+ this.setPointerStateT(index, this._pointerEvent, evt.source);
1089
+ this.setPointerState(index, this._pointerUp, true);
1090
+ this.updatePointerPosition(evt);
1091
+ for (let i = this._pointerEventsPressed.length - 1; i >= 0; i--) {
1092
+ const ptr = this._pointerEventsPressed[i];
1093
+ if (ptr.pointerId === index) {
1094
+ this._pointerEventsPressed.splice(i, 1);
1095
+ break;
1096
+ }
1097
+ }
1098
+ if (!this._pointerPositionDown[index]) {
1099
+ if (debug)
1100
+ showBalloonWarning("Received pointer up event without matching down event for button: " + index);
1101
+ console.warn("Received pointer up event without matching down event for button: " + index);
1102
+ return;
1103
+ }
1104
+ const lastUpTime = this._pointerUpTime[index];
1105
+ const downTime = this._pointerDownTime[index];
1106
+ const upTime = this.context.time.realtimeSinceStartup;
1107
+ const dt = upTime - downTime;
1108
+ if (index >= this._pointerUpTime.length)
1109
+ this._pointerUpTime.push(-99);
1110
+ this._pointerUpTime[index] = upTime;
1111
+ // If the time from down to up is less than 1 second check if it was a click
1112
+ if (dt < 1) {
1113
+ let dx = evt.clientX - this._pointerPositionDown[index].x;
1114
+ let dy = evt.clientY - this._pointerPositionDown[index].y;
1115
+ let dz = 0;
1116
+ if (evt.isSpatial && evt.clientZ != undefined) {
1117
+ dz = evt.clientZ - this._pointerPositionDown[index].z;
1118
+ // spatial clicks remapping
1119
+ dx *= 200;
1120
+ dy *= 200;
1121
+ dz *= 200;
1122
+ }
1123
+ if (Math.abs(dx) < 5 && Math.abs(dy) < 5 && Math.abs(dz) < 5) {
1124
+ this.setPointerState(index, this._pointerClick, true);
1125
+ evt.isClick = true;
1126
+ // handle double click
1127
+ const dt = upTime - lastUpTime;
1128
+ if (debug)
1129
+ console.log("CLICK", index, dx, dy, dz, dt);
1130
+ if (dt < this._doubleClickTimeThreshold && dt > 0) {
1131
+ this.setPointerState(index, this._pointerDoubleClick, true);
1132
+ evt.isDoubleClick = true;
1133
+ }
1134
+ }
1135
+ }
1136
+ this.onDispatchEvent(evt);
1137
+ }
1138
+ updatePointerPosition(evt) {
1139
+ const index = evt.pointerId;
1140
+ while (index >= this._pointerPositions.length)
1141
+ this._pointerPositions.push(new Vector2());
1142
+ while (index >= this._pointerPositionsLastFrame.length)
1143
+ this._pointerPositionsLastFrame.push(new Vector2());
1144
+ while (index >= this._pointerPositionsDelta.length)
1145
+ this._pointerPositionsDelta.push(new Vector2());
1146
+ const lf = this._pointerPositionsLastFrame[index];
1147
+ lf.copy(this._pointerPositions[index]);
1148
+ // accumulate delta (it's reset in end of frame), if we just write it here it's not correct when the browser console is open
1149
+ const delta = this._pointerPositionsDelta[index];
1150
+ let dx = evt.clientX - lf.x;
1151
+ let dy = evt.clientY - lf.y;
1152
+ // if pointer is locked, clientX and Y are not changed, but Movement is.
1153
+ if (evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
1154
+ const source = evt.source;
1155
+ if (dx === 0 && source.movementX !== 0)
1156
+ dx = source.movementX || 0;
1157
+ if (dy === 0 && source.movementY !== 0)
1158
+ dy = source.movementY || 0;
1159
+ }
1160
+ delta.x += dx;
1161
+ delta.y += dy;
1162
+ this._pointerPositions[index].x = evt.clientX;
1163
+ this._pointerPositions[index].y = evt.clientY;
1164
+ // we want to have the position 01 on the canvas for raycasting
1165
+ const px = evt.clientX;
1166
+ const py = evt.clientY;
1167
+ while (index >= this._pointerPositionsRC.length)
1168
+ this._pointerPositionsRC.push(new Vector2());
1169
+ const rc = this._pointerPositionsRC[index];
1170
+ rc.set(px, py);
1171
+ this.convertScreenspaceToRaycastSpace(rc);
1172
+ // console.log(this.context.alias, rc);
1173
+ // this._pointerPositionsRC[evt.button].x = (px - this.context.domX) / this.context.domWidth * 2 - 1;
1174
+ // this._pointerPositionsRC[evt.button].y = -((py - this.context.domY) / this.context.domHeight) * 2 + 1;
1175
+ // console.log(evt.button)
1176
+ }
1177
+ /** get the next free id */
1178
+ getPointerIndex(pointerId) {
1179
+ // test if theres a pointer with the id
1180
+ let firstFreeIndex = -1;
1181
+ for (let i = 0; i < this._pointerIds.length; i++) {
1182
+ if (this._pointerIds[i] === pointerId)
1183
+ return i;
1184
+ else if (firstFreeIndex === -1 && this._pointerIds[i] === -1) {
1185
+ firstFreeIndex = i;
1186
+ }
1187
+ }
1188
+ // if not take the free slot if any
1189
+ if (firstFreeIndex !== -1) {
1190
+ this._pointerIds[firstFreeIndex] = pointerId;
1191
+ return firstFreeIndex;
1192
+ }
1193
+ if (debug)
1194
+ console.log("PUSH pointerId:", pointerId);
1195
+ this._pointerIds.push(pointerId);
1196
+ return this._pointerIds.length - 1;
1197
+ }
1198
+ setPointerState(index, arr, value) {
1199
+ arr[index] = value;
1200
+ }
1201
+ setPointerStateT(index, arr, value) {
1202
+ // while (arr.length <= index) arr.push(null as any);
1203
+ arr[index] = value;
1204
+ return value;
1205
+ }
1206
+ onDispatchEvent(evt) {
1207
+ const prevContext = Context.Current;
1208
+ try {
1209
+ Context.Current = this.context;
1210
+ this.dispatchEvent(evt);
1211
+ }
1212
+ finally {
1213
+ Context.Current = prevContext;
1214
+ }
1215
+ }
1216
+ }
1217
+ // KEY_1 = 49,
1218
+ // KEY_2 = 50,
1219
+ // KEY_3 = 51,
1220
+ // KEY_4 = 52,
1221
+ // KEY_5 = 53,
1222
+ // KEY_6 = 54,
1223
+ // KEY_7 = 55,
1224
+ // KEY_8 = 56,
1225
+ // KEY_9 = 57,
1226
+ // KEY_A = 65,
1227
+ // KEY_B = 66,
1228
+ // KEY_C = 67,
1229
+ // KEY_D = "d",
1230
+ // KEY_E = 69,
1231
+ // KEY_F = 70,
1232
+ // KEY_G = 71,
1233
+ // KEY_H = 72,
1234
+ // KEY_I = 73,
1235
+ // KEY_J = 74,
1236
+ // KEY_K = 75,
1237
+ // KEY_L = 76,
1238
+ // KEY_M = 77,
1239
+ // KEY_N = 78,
1240
+ // KEY_O = 79,
1241
+ // KEY_P = 80,
1242
+ // KEY_Q = 81,
1243
+ // KEY_R = 82,
1244
+ // KEY_S = 83,
1245
+ // KEY_T = 84,
1246
+ // KEY_U = 85,
1247
+ // KEY_V = 86,
1248
+ // KEY_W = 87,
1249
+ // KEY_X = 88,
1250
+ // KEY_Y = 89,
1251
+ // KEY_Z = 90,
1252
+ // LEFT_META = 91,
1253
+ // RIGHT_META = 92,
1254
+ // SELECT = 93,
1255
+ // NUMPAD_0 = 96,
1256
+ // NUMPAD_1 = 97,
1257
+ // NUMPAD_2 = 98,
1258
+ // NUMPAD_3 = 99,
1259
+ // NUMPAD_4 = 100,
1260
+ // NUMPAD_5 = 101,
1261
+ // NUMPAD_6 = 102,
1262
+ // NUMPAD_7 = 103,
1263
+ // NUMPAD_8 = 104,
1264
+ // NUMPAD_9 = 105,
1265
+ // MULTIPLY = 106,
1266
+ // ADD = 107,
1267
+ // SUBTRACT = 109,
1268
+ // DECIMAL = 110,
1269
+ // DIVIDE = 111,
1270
+ // F1 = 112,
1271
+ // F2 = 113,
1272
+ // F3 = 114,
1273
+ // F4 = 115,
1274
+ // F5 = 116,
1275
+ // F6 = 117,
1276
+ // F7 = 118,
1277
+ // F8 = 119,
1278
+ // F9 = 120,
1279
+ // F10 = 121,
1280
+ // F11 = 122,
1281
+ // F12 = 123,
1282
+ // NUM_LOCK = 144,
1283
+ // SCROLL_LOCK = 145,
1284
+ // SEMICOLON = 186,
1285
+ // EQUALS = 187,
1286
+ // COMMA = 188,
1287
+ // DASH = 189,
1288
+ // PERIOD = 190,
1289
+ // FORWARD_SLASH = 191,
1290
+ // GRAVE_ACCENT = 192,
1291
+ // OPEN_BRACKET = 219,
1292
+ // BACK_SLASH = 220,
1293
+ // CLOSE_BRACKET = 221,
1294
+ // SINGLE_QUOTE = 222
1295
1295
  //# sourceMappingURL=engine_input.js.map