@needle-tools/engine 4.6.2-next.fb486b2 → 4.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3773 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/{gltf-progressive-Bl4okF1b.min.js → gltf-progressive-Bm9eEfgu.min.js} +1 -1
  7. package/dist/{gltf-progressive-P8b8a0qY.umd.cjs → gltf-progressive-Dn6o99rH.umd.cjs} +1 -1
  8. package/dist/{gltf-progressive-DSpdn0QT.js → gltf-progressive-GjIqwSG3.js} +2 -2
  9. package/dist/{needle-engine.bundle-CQzZighj.js → needle-engine.bundle-B3xwa0ZL.js} +1319 -1308
  10. package/dist/{needle-engine.bundle-CdAK5p8o.umd.cjs → needle-engine.bundle-Bhmc3xq0.umd.cjs} +68 -65
  11. package/dist/{needle-engine.bundle-CJ4jhuta.min.js → needle-engine.bundle-DzStNbW2.min.js} +88 -85
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
  328. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  329. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  330. package/lib/engine-components/Animator.d.ts +217 -217
  331. package/lib/engine-components/Animator.js +354 -354
  332. package/lib/engine-components/AnimatorController.d.ts +227 -227
  333. package/lib/engine-components/AnimatorController.js +1152 -1152
  334. package/lib/engine-components/AudioListener.d.ts +33 -33
  335. package/lib/engine-components/AudioListener.js +86 -86
  336. package/lib/engine-components/AudioSource.d.ts +217 -217
  337. package/lib/engine-components/AudioSource.js +635 -635
  338. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  339. package/lib/engine-components/AvatarLoader.js +231 -231
  340. package/lib/engine-components/AxesHelper.d.ts +32 -32
  341. package/lib/engine-components/AxesHelper.js +67 -67
  342. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  343. package/lib/engine-components/BasicIKConstraint.js +43 -43
  344. package/lib/engine-components/BoxCollider.d.ts +2 -2
  345. package/lib/engine-components/BoxCollider.js +2 -2
  346. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  347. package/lib/engine-components/BoxHelperComponent.js +102 -102
  348. package/lib/engine-components/Camera.d.ts +231 -231
  349. package/lib/engine-components/Camera.js +700 -700
  350. package/lib/engine-components/CameraUtils.d.ts +1 -1
  351. package/lib/engine-components/CameraUtils.js +121 -121
  352. package/lib/engine-components/CharacterController.d.ts +55 -55
  353. package/lib/engine-components/CharacterController.js +236 -236
  354. package/lib/engine-components/Collider.d.ts +188 -188
  355. package/lib/engine-components/Collider.js +369 -369
  356. package/lib/engine-components/Component.d.ts +792 -792
  357. package/lib/engine-components/Component.js +920 -920
  358. package/lib/engine-components/ContactShadows.d.ts +94 -94
  359. package/lib/engine-components/ContactShadows.js +453 -453
  360. package/lib/engine-components/DeleteBox.d.ts +19 -19
  361. package/lib/engine-components/DeleteBox.js +58 -58
  362. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  363. package/lib/engine-components/DeviceFlag.js +47 -47
  364. package/lib/engine-components/DragControls.d.ts +170 -170
  365. package/lib/engine-components/DragControls.js +1421 -1421
  366. package/lib/engine-components/DropListener.d.ts +215 -215
  367. package/lib/engine-components/DropListener.js +642 -642
  368. package/lib/engine-components/Duplicatable.d.ts +35 -35
  369. package/lib/engine-components/Duplicatable.js +202 -202
  370. package/lib/engine-components/EventList.d.ts +54 -54
  371. package/lib/engine-components/EventList.js +232 -232
  372. package/lib/engine-components/EventTrigger.d.ts +33 -33
  373. package/lib/engine-components/EventTrigger.js +75 -75
  374. package/lib/engine-components/EventType.d.ts +22 -22
  375. package/lib/engine-components/EventType.js +23 -23
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +268 -268
  403. package/lib/engine-components/OrbitControls.js +1015 -1015
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  407. package/lib/engine-components/ReflectionProbe.js +204 -204
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +834 -834
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  413. package/lib/engine-components/RendererLightmap.js +182 -182
  414. package/lib/engine-components/RigidBody.d.ts +155 -155
  415. package/lib/engine-components/RigidBody.js +517 -517
  416. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  417. package/lib/engine-components/SceneSwitcher.js +971 -971
  418. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  419. package/lib/engine-components/ScreenCapture.js +547 -547
  420. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  421. package/lib/engine-components/ShadowCatcher.js +166 -166
  422. package/lib/engine-components/Skybox.d.ts +88 -88
  423. package/lib/engine-components/Skybox.js +469 -469
  424. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  425. package/lib/engine-components/SmoothFollow.js +82 -82
  426. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  427. package/lib/engine-components/SpatialTrigger.js +225 -225
  428. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  429. package/lib/engine-components/SpectatorCamera.js +715 -715
  430. package/lib/engine-components/SphereCollider.d.ts +2 -2
  431. package/lib/engine-components/SphereCollider.js +2 -2
  432. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  433. package/lib/engine-components/SpriteRenderer.js +472 -472
  434. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  435. package/lib/engine-components/SyncedCamera.js +199 -199
  436. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  437. package/lib/engine-components/SyncedRoom.js +371 -371
  438. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  439. package/lib/engine-components/SyncedTransform.js +331 -331
  440. package/lib/engine-components/TestRunner.d.ts +16 -16
  441. package/lib/engine-components/TestRunner.js +102 -102
  442. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  443. package/lib/engine-components/TransformGizmo.js +209 -209
  444. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  445. package/lib/engine-components/VideoPlayer.js +978 -978
  446. package/lib/engine-components/Voip.d.ts +67 -67
  447. package/lib/engine-components/Voip.js +360 -360
  448. package/lib/engine-components/api.d.ts +51 -51
  449. package/lib/engine-components/api.js +50 -50
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  460. package/lib/engine-components/codegen/components.d.ts +216 -216
  461. package/lib/engine-components/codegen/components.js +218 -218
  462. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  463. package/lib/engine-components/debug/LogStats.js +18 -18
  464. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  465. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  466. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  467. package/lib/engine-components/export/gltf/index.js +1 -1
  468. package/lib/engine-components/export/index.d.ts +1 -1
  469. package/lib/engine-components/export/index.js +1 -1
  470. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  471. package/lib/engine-components/export/usdz/Extension.js +1 -1
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  474. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  475. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  476. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  477. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -0
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +452 -0
  482. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js.map +1 -0
  483. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  484. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  486. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  488. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  490. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  492. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  496. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  498. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  499. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  500. package/lib/engine-components/export/usdz/index.js +2 -2
  501. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  502. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  503. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  504. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  505. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  506. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  508. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  510. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  511. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  512. package/lib/engine-components/particlesystem/api.js +2 -2
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  514. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -52
  515. package/lib/engine-components/postprocessing/Effects/Antialiasing.js.map +1 -1
  516. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  517. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  518. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  519. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  520. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  521. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  522. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  523. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  524. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  525. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  526. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  527. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  531. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  532. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  533. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  534. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  535. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  539. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  540. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  541. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  542. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  543. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  544. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  545. package/lib/engine-components/postprocessing/PostProcessingHandler.js +495 -480
  546. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  547. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  548. package/lib/engine-components/postprocessing/Volume.js +385 -385
  549. package/lib/engine-components/postprocessing/Volume.js.map +1 -1
  550. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  551. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  552. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  553. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  554. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  555. package/lib/engine-components/postprocessing/index.js +6 -6
  556. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  557. package/lib/engine-components/postprocessing/utils.js +119 -119
  558. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  559. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  560. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  561. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  562. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  563. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  564. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  565. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  566. package/lib/engine-components/timeline/index.d.ts +4 -4
  567. package/lib/engine-components/timeline/index.js +3 -3
  568. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  569. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  570. package/lib/engine-components/ui/Button.d.ts +64 -64
  571. package/lib/engine-components/ui/Button.js +315 -315
  572. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  573. package/lib/engine-components/ui/Canvas.js +407 -407
  574. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  575. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  576. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  577. package/lib/engine-components/ui/EventSystem.js +765 -765
  578. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  579. package/lib/engine-components/ui/Graphic.js +255 -255
  580. package/lib/engine-components/ui/Image.d.ts +35 -35
  581. package/lib/engine-components/ui/Image.js +116 -116
  582. package/lib/engine-components/ui/InputField.d.ts +42 -42
  583. package/lib/engine-components/ui/InputField.js +268 -268
  584. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  585. package/lib/engine-components/ui/Interfaces.js +12 -12
  586. package/lib/engine-components/ui/Layout.d.ts +84 -84
  587. package/lib/engine-components/ui/Layout.js +330 -330
  588. package/lib/engine-components/ui/Outline.d.ts +7 -7
  589. package/lib/engine-components/ui/Outline.js +20 -20
  590. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  591. package/lib/engine-components/ui/PointerEvents.js +145 -145
  592. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  593. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  594. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  595. package/lib/engine-components/ui/Raycaster.js +95 -95
  596. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  597. package/lib/engine-components/ui/RectTransform.js +356 -356
  598. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  599. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  600. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  601. package/lib/engine-components/ui/Symbols.js +1 -1
  602. package/lib/engine-components/ui/Text.d.ts +78 -78
  603. package/lib/engine-components/ui/Text.js +539 -539
  604. package/lib/engine-components/ui/Utils.d.ts +24 -24
  605. package/lib/engine-components/ui/Utils.js +90 -90
  606. package/lib/engine-components/ui/index.d.ts +1 -1
  607. package/lib/engine-components/ui/index.js +1 -1
  608. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  609. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  610. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  611. package/lib/engine-components/utils/LookAt.js +82 -82
  612. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  613. package/lib/engine-components/utils/OpenURL.js +119 -119
  614. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  615. package/lib/engine-components/webxr/Avatar.js +255 -255
  616. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  617. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  618. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  619. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  620. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  621. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  622. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  623. package/lib/engine-components/webxr/WebXR.js +561 -561
  624. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  625. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  626. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  627. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  628. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  629. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  630. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  631. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  632. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  633. package/lib/engine-components/webxr/XRFlag.js +139 -139
  634. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  635. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  636. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  637. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  638. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  639. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  640. package/lib/engine-components/webxr/index.d.ts +3 -3
  641. package/lib/engine-components/webxr/index.js +3 -3
  642. package/lib/engine-components/webxr/types.d.ts +3 -3
  643. package/lib/engine-components/webxr/types.js +1 -1
  644. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  645. package/lib/engine-components-experimental/Presentation.js +9 -9
  646. package/lib/engine-components-experimental/api.d.ts +4 -4
  647. package/lib/engine-components-experimental/api.js +4 -4
  648. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  649. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  650. package/lib/engine-schemes/api.d.ts +12 -12
  651. package/lib/engine-schemes/api.js +12 -12
  652. package/lib/engine-schemes/schemes.d.ts +7 -7
  653. package/lib/engine-schemes/schemes.js +19 -19
  654. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  655. package/lib/engine-schemes/synced-camera-model.js +67 -67
  656. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  657. package/lib/engine-schemes/synced-transform-model.js +66 -66
  658. package/lib/engine-schemes/transform.d.ts +12 -12
  659. package/lib/engine-schemes/transform.js +39 -39
  660. package/lib/engine-schemes/vec2.d.ts +10 -10
  661. package/lib/engine-schemes/vec2.js +25 -25
  662. package/lib/engine-schemes/vec3.d.ts +11 -11
  663. package/lib/engine-schemes/vec3.js +29 -29
  664. package/lib/engine-schemes/vec4.d.ts +12 -12
  665. package/lib/engine-schemes/vec4.js +33 -33
  666. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  667. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  668. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  669. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  670. package/lib/needle-engine.d.ts +7 -7
  671. package/lib/needle-engine.js +64 -64
  672. package/package.json +2 -2
  673. package/plugins/common/buildinfo.js +64 -64
  674. package/plugins/common/cloud.js +1 -1
  675. package/plugins/common/config.cjs +31 -31
  676. package/plugins/common/config.js +35 -35
  677. package/plugins/common/files.js +31 -31
  678. package/plugins/common/generator.js +10 -10
  679. package/plugins/common/license.js +452 -452
  680. package/plugins/common/npm.js +15 -15
  681. package/plugins/common/timers.js +7 -7
  682. package/plugins/common/version.js +37 -37
  683. package/plugins/gltf-packer.mjs +1 -1
  684. package/plugins/next/alias.cjs +39 -39
  685. package/plugins/next/license.cjs +24 -24
  686. package/plugins/next/meshbvhworker.cjs +18 -18
  687. package/plugins/next/next.js +141 -141
  688. package/plugins/types/index.d.ts +2 -2
  689. package/plugins/types/license.d.ts +24 -24
  690. package/plugins/types/needleConfig.d.ts +27 -27
  691. package/plugins/types/next.d.ts +2 -2
  692. package/plugins/types/userconfig.d.ts +120 -120
  693. package/plugins/types/vite.d.ts +13 -13
  694. package/plugins/types/webmanifest.d.ts +32 -32
  695. package/plugins/vite/alias.js +184 -174
  696. package/plugins/vite/asap.js +251 -251
  697. package/plugins/vite/build-pipeline.js +371 -371
  698. package/plugins/vite/build.js +19 -19
  699. package/plugins/vite/buildinfo.js +41 -41
  700. package/plugins/vite/config.js +106 -106
  701. package/plugins/vite/copyfiles.js +138 -138
  702. package/plugins/vite/defines.js +70 -70
  703. package/plugins/vite/dependencies.js +232 -232
  704. package/plugins/vite/dependency-watcher.js +237 -237
  705. package/plugins/vite/drop-client.js +76 -76
  706. package/plugins/vite/drop.js +87 -87
  707. package/plugins/vite/editor-connection.js +124 -124
  708. package/plugins/vite/facebook-instant-games.js +102 -102
  709. package/plugins/vite/gzip.js +5 -5
  710. package/plugins/vite/imports-logger.js +143 -143
  711. package/plugins/vite/index.js +143 -143
  712. package/plugins/vite/license.js +56 -56
  713. package/plugins/vite/local-files.js +440 -440
  714. package/plugins/vite/meta.js +163 -163
  715. package/plugins/vite/npm.js +7 -7
  716. package/plugins/vite/peer.js +29 -29
  717. package/plugins/vite/poster-client.js +73 -73
  718. package/plugins/vite/poster.js +79 -79
  719. package/plugins/vite/pwa.js +604 -604
  720. package/plugins/vite/reload-client.js +15 -15
  721. package/plugins/vite/reload.js +351 -351
  722. package/plugins/vite/server.js +66 -66
  723. package/plugins/vite/transform-codegen.js +55 -55
  724. package/plugins/vite/transform.js +31 -31
  725. package/plugins/vite/vite-4.4-hack.js +31 -31
  726. package/src/asap/needle-asap.ts +111 -111
  727. package/src/asap/sessiongranted.ts +75 -75
  728. package/src/asap/utils.ts +4 -4
  729. package/src/engine/analytics/index.ts +10 -10
  730. package/src/engine/analytics/lcp.ts +35 -35
  731. package/src/engine/api.ts +82 -82
  732. package/src/engine/assets/index.ts +59 -59
  733. package/src/engine/assets/static.js +5 -5
  734. package/src/engine/codegen/register_types.ts +300 -300
  735. package/src/engine/debug/debug.ts +51 -51
  736. package/src/engine/debug/debug_console.ts +333 -333
  737. package/src/engine/debug/debug_overlay.ts +332 -332
  738. package/src/engine/debug/debug_spatial_console.ts +429 -429
  739. package/src/engine/debug/index.ts +1 -1
  740. package/src/engine/engine_addressables.ts +680 -680
  741. package/src/engine/engine_animation.ts +145 -145
  742. package/src/engine/engine_application.ts +113 -113
  743. package/src/engine/engine_assetdatabase.ts +389 -389
  744. package/src/engine/engine_audio.ts +24 -24
  745. package/src/engine/engine_camera.ts +39 -39
  746. package/src/engine/engine_components.ts +366 -366
  747. package/src/engine/engine_components_internal.ts +40 -40
  748. package/src/engine/engine_constants.ts +52 -52
  749. package/src/engine/engine_context.ts +1824 -1823
  750. package/src/engine/engine_context_registry.ts +129 -129
  751. package/src/engine/engine_coroutine.ts +54 -54
  752. package/src/engine/engine_create_objects.ts +411 -411
  753. package/src/engine/engine_default_parameters.ts +3 -3
  754. package/src/engine/engine_editor-sync.ts +28 -28
  755. package/src/engine/engine_fileloader.js +9 -9
  756. package/src/engine/engine_gameobject.ts +712 -712
  757. package/src/engine/engine_generic_utils.js +13 -13
  758. package/src/engine/engine_gizmos.ts +577 -577
  759. package/src/engine/engine_gltf.ts +29 -29
  760. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  761. package/src/engine/engine_hot_reload.ts +210 -210
  762. package/src/engine/engine_input.ts +1500 -1500
  763. package/src/engine/engine_input_utils.ts +23 -23
  764. package/src/engine/engine_instancing.ts +45 -45
  765. package/src/engine/engine_license.ts +386 -386
  766. package/src/engine/engine_lifecycle_api.ts +113 -113
  767. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  768. package/src/engine/engine_lightdata.ts +117 -117
  769. package/src/engine/engine_loaders.callbacks.ts +136 -136
  770. package/src/engine/engine_loaders.gltf.ts +82 -82
  771. package/src/engine/engine_loaders.ts +378 -378
  772. package/src/engine/engine_lods.ts +168 -168
  773. package/src/engine/engine_mainloop_utils.ts +472 -472
  774. package/src/engine/engine_math.ts +282 -282
  775. package/src/engine/engine_modules.ts +83 -83
  776. package/src/engine/engine_networking.ts +862 -862
  777. package/src/engine/engine_networking_auto.ts +352 -352
  778. package/src/engine/engine_networking_blob.ts +275 -275
  779. package/src/engine/engine_networking_files.ts +217 -217
  780. package/src/engine/engine_networking_files_default_components.ts +58 -58
  781. package/src/engine/engine_networking_instantiate.ts +419 -419
  782. package/src/engine/engine_networking_peer.ts +159 -159
  783. package/src/engine/engine_networking_streams.ts +713 -713
  784. package/src/engine/engine_networking_types.ts +24 -24
  785. package/src/engine/engine_networking_utils.ts +23 -23
  786. package/src/engine/engine_networking_websocket.ts +2 -2
  787. package/src/engine/engine_patcher.ts +199 -199
  788. package/src/engine/engine_physics.ts +783 -783
  789. package/src/engine/engine_physics.types.ts +46 -46
  790. package/src/engine/engine_physics_rapier.ts +1577 -1577
  791. package/src/engine/engine_playerview.ts +80 -80
  792. package/src/engine/engine_scenelighting.ts +294 -294
  793. package/src/engine/engine_serialization.ts +2 -2
  794. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  795. package/src/engine/engine_serialization_core.ts +720 -720
  796. package/src/engine/engine_serialization_decorator.ts +80 -80
  797. package/src/engine/engine_setup.ts +1 -1
  798. package/src/engine/engine_shaders.ts +267 -267
  799. package/src/engine/engine_shims.ts +32 -32
  800. package/src/engine/engine_test_utils.ts +109 -109
  801. package/src/engine/engine_texture.ts +82 -82
  802. package/src/engine/engine_three_utils.ts +925 -925
  803. package/src/engine/engine_time.ts +94 -94
  804. package/src/engine/engine_time_utils.ts +237 -237
  805. package/src/engine/engine_tonemapping.ts +208 -208
  806. package/src/engine/engine_types.ts +730 -730
  807. package/src/engine/engine_typestore.ts +63 -63
  808. package/src/engine/engine_util_decorator.ts +136 -136
  809. package/src/engine/engine_utils.ts +1115 -1115
  810. package/src/engine/engine_utils_format.ts +273 -273
  811. package/src/engine/engine_utils_screenshot.ts +708 -708
  812. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  813. package/src/engine/export/gltf/Writers.ts +34 -34
  814. package/src/engine/export/gltf/index.ts +158 -158
  815. package/src/engine/export/index.ts +2 -2
  816. package/src/engine/export/state.ts +19 -19
  817. package/src/engine/export/utils.ts +9 -9
  818. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  819. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  820. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  821. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  822. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  823. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  824. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  825. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  826. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  827. package/src/engine/extensions/extension_resolver.ts +4 -4
  828. package/src/engine/extensions/extension_utils.ts +166 -166
  829. package/src/engine/extensions/extensions.ts +140 -140
  830. package/src/engine/extensions/index.ts +5 -5
  831. package/src/engine/extensions/usage_tracker.ts +100 -100
  832. package/src/engine/js-extensions/Camera.ts +37 -37
  833. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  834. package/src/engine/js-extensions/Layers.ts +23 -23
  835. package/src/engine/js-extensions/Object3D.ts +296 -296
  836. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  837. package/src/engine/js-extensions/Vector.ts +18 -18
  838. package/src/engine/js-extensions/index.ts +4 -4
  839. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  840. package/src/engine/shaders/shaderData.ts +67 -67
  841. package/src/engine/tests/test_utils.ts +63 -63
  842. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  843. package/src/engine/webcomponents/api.ts +6 -6
  844. package/src/engine/webcomponents/buttons.ts +292 -292
  845. package/src/engine/webcomponents/fonts.ts +41 -41
  846. package/src/engine/webcomponents/icons.ts +57 -57
  847. package/src/engine/webcomponents/index.ts +1 -1
  848. package/src/engine/webcomponents/logo-element.ts +78 -78
  849. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  850. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  851. package/src/engine/webcomponents/needle-button.ts +181 -181
  852. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  853. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  854. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  855. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  856. package/src/engine/webcomponents/needle-engine.ts +860 -860
  857. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  858. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  859. package/src/engine/xr/NeedleXRSync.ts +220 -220
  860. package/src/engine/xr/SceneTransition.ts +78 -78
  861. package/src/engine/xr/TempXRContext.ts +216 -216
  862. package/src/engine/xr/XRRig.ts +9 -9
  863. package/src/engine/xr/api.ts +5 -5
  864. package/src/engine/xr/events.ts +102 -102
  865. package/src/engine/xr/internal.ts +34 -34
  866. package/src/engine/xr/usdz.ts +30 -30
  867. package/src/engine/xr/utils.ts +39 -39
  868. package/src/engine-components/AlignmentConstraint.ts +36 -36
  869. package/src/engine-components/Animation.ts +557 -557
  870. package/src/engine-components/AnimationCurve.ts +150 -150
  871. package/src/engine-components/AnimationUtils.ts +28 -28
  872. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  873. package/src/engine-components/Animator.ts +397 -397
  874. package/src/engine-components/AnimatorController.ts +1293 -1293
  875. package/src/engine-components/AudioListener.ts +92 -92
  876. package/src/engine-components/AudioSource.ts +644 -644
  877. package/src/engine-components/AvatarLoader.ts +263 -263
  878. package/src/engine-components/AxesHelper.ts +59 -59
  879. package/src/engine-components/BasicIKConstraint.ts +54 -54
  880. package/src/engine-components/BoxCollider.ts +1 -1
  881. package/src/engine-components/BoxHelperComponent.ts +114 -114
  882. package/src/engine-components/Camera.ts +719 -719
  883. package/src/engine-components/CameraUtils.ts +136 -136
  884. package/src/engine-components/CharacterController.ts +253 -253
  885. package/src/engine-components/Collider.ts +374 -374
  886. package/src/engine-components/Component.ts +1297 -1297
  887. package/src/engine-components/ContactShadows.ts +506 -506
  888. package/src/engine-components/DeleteBox.ts +62 -62
  889. package/src/engine-components/DeviceFlag.ts +46 -46
  890. package/src/engine-components/DragControls.ts +1623 -1623
  891. package/src/engine-components/DropListener.ts +713 -713
  892. package/src/engine-components/Duplicatable.ts +198 -198
  893. package/src/engine-components/EventList.ts +266 -266
  894. package/src/engine-components/EventTrigger.ts +74 -74
  895. package/src/engine-components/EventType.ts +22 -22
  896. package/src/engine-components/Fog.ts +60 -60
  897. package/src/engine-components/Gizmos.ts +56 -56
  898. package/src/engine-components/GridHelper.ts +48 -48
  899. package/src/engine-components/GroundProjection.ts +356 -356
  900. package/src/engine-components/Interactable.ts +14 -14
  901. package/src/engine-components/Joints.ts +52 -52
  902. package/src/engine-components/LODGroup.ts +153 -153
  903. package/src/engine-components/Light.ts +558 -558
  904. package/src/engine-components/LookAtConstraint.ts +25 -25
  905. package/src/engine-components/NeedleMenu.ts +84 -84
  906. package/src/engine-components/NestedGltf.ts +86 -86
  907. package/src/engine-components/Networking.ts +114 -114
  908. package/src/engine-components/OffsetConstraint.ts +60 -60
  909. package/src/engine-components/OrbitControls.ts +1074 -1074
  910. package/src/engine-components/PlayerColor.ts +103 -103
  911. package/src/engine-components/ReflectionProbe.ts +220 -220
  912. package/src/engine-components/Renderer.ts +903 -903
  913. package/src/engine-components/RendererInstancing.ts +855 -855
  914. package/src/engine-components/RendererLightmap.ts +198 -198
  915. package/src/engine-components/RigidBody.ts +526 -526
  916. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  917. package/src/engine-components/ScreenCapture.ts +592 -592
  918. package/src/engine-components/ShadowCatcher.ts +172 -172
  919. package/src/engine-components/Skybox.ts +475 -475
  920. package/src/engine-components/SmoothFollow.ts +76 -76
  921. package/src/engine-components/SpatialTrigger.ts +229 -229
  922. package/src/engine-components/SpectatorCamera.ts +787 -787
  923. package/src/engine-components/SphereCollider.ts +1 -1
  924. package/src/engine-components/SpriteRenderer.ts +468 -468
  925. package/src/engine-components/SyncedCamera.ts +220 -220
  926. package/src/engine-components/SyncedRoom.ts +380 -380
  927. package/src/engine-components/SyncedTransform.ts +383 -383
  928. package/src/engine-components/TestRunner.ts +118 -118
  929. package/src/engine-components/TransformGizmo.ts +219 -219
  930. package/src/engine-components/VideoPlayer.ts +1025 -1025
  931. package/src/engine-components/Voip.ts +363 -363
  932. package/src/engine-components/api.ts +60 -60
  933. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  934. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  935. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  936. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  937. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  938. package/src/engine-components/codegen/components.ts +217 -217
  939. package/src/engine-components/debug/LogStats.ts +21 -21
  940. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  941. package/src/engine-components/export/usdz/Extension.ts +24 -24
  942. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  943. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  944. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  945. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  946. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  947. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  948. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  949. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  950. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  951. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  952. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  953. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  954. package/src/engine-components/export/usdz/index.ts +2 -2
  955. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  956. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  957. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  958. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  959. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  960. package/src/engine-components/particlesystem/api.ts +1 -1
  961. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -57
  962. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  963. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  964. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  965. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  966. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  967. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  968. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  969. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  970. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  971. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  972. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  973. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  974. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  975. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  976. package/src/engine-components/postprocessing/PostProcessingHandler.ts +573 -560
  977. package/src/engine-components/postprocessing/Volume.ts +426 -426
  978. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  979. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  980. package/src/engine-components/postprocessing/index.ts +5 -5
  981. package/src/engine-components/postprocessing/utils.ts +154 -154
  982. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  983. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  984. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  985. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  986. package/src/engine-components/timeline/index.ts +3 -3
  987. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  988. package/src/engine-components/ui/Button.ts +307 -307
  989. package/src/engine-components/ui/Canvas.ts +419 -419
  990. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  991. package/src/engine-components/ui/EventSystem.ts +854 -854
  992. package/src/engine-components/ui/Graphic.ts +275 -275
  993. package/src/engine-components/ui/Image.ts +112 -112
  994. package/src/engine-components/ui/InputField.ts +321 -321
  995. package/src/engine-components/ui/Interfaces.ts +57 -57
  996. package/src/engine-components/ui/Layout.ts +334 -334
  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/dist/api.js +17 -0
  1032. package/src/engine-schemes/dist/api.js.meta +7 -0
  1033. package/src/engine-schemes/dist/schemes.js +25 -0
  1034. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1035. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1036. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1038. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/transform.js +46 -0
  1040. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1041. package/src/engine-schemes/dist/vec2.js +32 -0
  1042. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec3.js +36 -0
  1044. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec4.js +40 -0
  1046. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1048. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1049. package/src/engine-schemes/schemes.ts +28 -28
  1050. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1051. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1052. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1053. package/src/engine-schemes/transform.ts +50 -50
  1054. package/src/engine-schemes/transforms.fbs +25 -25
  1055. package/src/engine-schemes/vec.fbs +19 -19
  1056. package/src/engine-schemes/vec2.ts +33 -33
  1057. package/src/engine-schemes/vec3.ts +38 -38
  1058. package/src/engine-schemes/vec4.ts +43 -43
  1059. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1060. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1061. package/src/include/draco/draco_decoder.js +34 -34
  1062. package/src/include/ktx2/basis_transcoder.js +21 -21
  1063. package/src/include/needle/arial-msdf.json +1471 -1471
  1064. package/src/include/three/DragControls.js +231 -231
  1065. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1066. package/src/needle-engine.ts +70 -70
  1067. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
@@ -1,880 +1,880 @@
1
- import { Audio, AudioLoader, Euler, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
2
- import { isDevEnvironment } from "../../engine/debug/index.js";
3
- import { getParam, resolveUrl } from "../../engine/engine_utils.js";
4
- import { setObjectAnimated } from "../AnimationUtils.js";
5
- import { Animator } from "../Animator.js";
6
- import { AudioSource } from "../AudioSource.js";
7
- import { GameObject } from "../Component.js";
8
- import { PlayableDirector } from "./PlayableDirector.js";
9
- import { SignalReceiver } from "./SignalAsset.js";
10
- import * as Models from "./TimelineModels.js";
11
- const debug = getParam("debugtimeline");
12
- /**
13
- * A TrackHandler is responsible for evaluating a specific type of timeline track.
14
- * A timeline track can be an animation track, audio track, signal track, control track etc and is controlled by a {@link PlayableDirector}.
15
- */
16
- export class TrackHandler {
17
- director;
18
- track;
19
- get muted() { return this.track.muted; }
20
- set muted(val) {
21
- if (val !== this.track.muted) {
22
- this.track.muted = val;
23
- this.onMuteChanged?.call(this);
24
- }
25
- }
26
- *forEachClip(backwards = false) {
27
- if (!this.track?.clips)
28
- return;
29
- if (backwards) {
30
- for (let i = this.track.clips.length - 1; i >= 0; i--) {
31
- yield this.track.clips[i];
32
- }
33
- }
34
- else {
35
- for (const clip of this.track.clips) {
36
- yield clip;
37
- }
38
- }
39
- }
40
- getClipTime(time, model) {
41
- return model.clipIn + (time - model.start) * model.timeScale;
42
- }
43
- getClipTimeNormalized(time, model) {
44
- return (time - model.start) / model.duration;
45
- }
46
- evaluateWeight(time, index, models, isActive = true) {
47
- if (index < 0 || index >= models.length)
48
- return 0;
49
- const model = models[index];
50
- if (isActive || time >= model.start && time <= model.end) {
51
- let weight = 1;
52
- const isBlendingWithNext = false;
53
- // this blending with next clips is already baked into easeIn/easeOut
54
- // if (allowBlendWithNext && index + 1 < models.length) {
55
- // const next = models[index + 1];
56
- // const nextWeight = (time - next.start) / (model.end - next.start);
57
- // isBlendingWithNext = nextWeight > 0;
58
- // weight = 1 - nextWeight;
59
- // }
60
- if (model.easeInDuration > 0) {
61
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
62
- weight *= easeIn;
63
- }
64
- if (model.easeOutDuration > 0 && !isBlendingWithNext) {
65
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
66
- weight *= easeOut;
67
- }
68
- return weight;
69
- }
70
- return 0;
71
- }
72
- }
73
- class AnimationClipOffsetData {
74
- clip;
75
- rootPositionOffset;
76
- rootQuaternionOffset;
77
- get hasOffsets() { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
78
- // not necessary
79
- rootStartPosition;
80
- rootEndPosition;
81
- rootStartQuaternion;
82
- rootEndQuaternion;
83
- constructor(action) {
84
- const clip = action.getClip();
85
- this.clip = clip;
86
- const root = action.getRoot();
87
- const rootPositionTrackName = root.name + ".position";
88
- const rootRotationTrackName = root.name + ".quaternion";
89
- if (debug)
90
- console.log(clip.name, clip.tracks, rootPositionTrackName);
91
- for (const track of clip.tracks) {
92
- if (track.times.length <= 0)
93
- continue;
94
- if (track.name.endsWith(rootPositionTrackName)) {
95
- this.rootStartPosition = new Vector3().fromArray(track.values, 0);
96
- this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
97
- this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
98
- if (debug)
99
- console.log(this.rootPositionOffset);
100
- // this.rootPositionOffset.set(0, 0, 0);
101
- }
102
- else if (track.name.endsWith(rootRotationTrackName)) {
103
- this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
104
- this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
105
- this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
106
- if (debug) {
107
- const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
108
- console.log("ROT", euler);
109
- }
110
- }
111
- }
112
- }
113
- }
114
- // TODO: add support for clip clamp modes (loop, pingpong, clamp)
115
- export class AnimationTrackHandler extends TrackHandler {
116
- /** @internal */
117
- models = [];
118
- /** @internal */
119
- trackOffset;
120
- /** The object that is being animated. */
121
- target;
122
- /** The AnimationMixer, should be shared with the animator if an animator is bound */
123
- mixer;
124
- clips = [];
125
- actions = [];
126
- /**
127
- * You can use the weight to blend the timeline animation tracks with multiple animation tracks on the same object.
128
- * @default 1
129
- */
130
- weight = 1;
131
- /** holds data/info about clips differences */
132
- _actionOffsets = [];
133
- _didBind = false;
134
- _animator = null;
135
- onDisable() {
136
- // if this track is disabled we need to stop the currently active actions
137
- this.mixer?.stopAllAction();
138
- }
139
- onDestroy() {
140
- this.director.context.animations.unregisterAnimationMixer(this.mixer);
141
- }
142
- // Using this callback instead of onEnable etc
143
- // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
144
- // in which case the director is stopped (but not disabled)
145
- // which means we want to notify the object that it's not animated anymore
146
- // and the animator can then take over
147
- onStateChanged() {
148
- if (this._animator)
149
- setObjectAnimated(this._animator.gameObject, this, this.director.isPlaying);
150
- }
151
- createHooks(clipModel, clip) {
152
- if (clip.tracks?.length <= 0) {
153
- console.warn("No tracks in AnimationClip", clip);
154
- return;
155
- }
156
- // we only want to hook into the binding of the root object
157
- // TODO: test with a clip with multiple roots
158
- const parts = clip.tracks[0].name.split(".");
159
- const rootName = parts[parts.length - 2];
160
- const positionTrackName = rootName + ".position";
161
- const rotationTrackName = rootName + ".quaternion";
162
- let foundPositionTrack = false;
163
- let foundRotationTrack = false;
164
- for (const t of clip.tracks) {
165
- if (t.name.endsWith(positionTrackName)) {
166
- foundPositionTrack = true;
167
- this.createPositionInterpolant(clip, clipModel, t);
168
- }
169
- else if (t.name.endsWith(rotationTrackName)) {
170
- foundRotationTrack = true;
171
- this.createRotationInterpolant(clip, clipModel, t);
172
- }
173
- }
174
- // ensure we always have a position and rotation track so we can apply offsets in interpolator
175
- // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
176
- if (!foundPositionTrack || !foundRotationTrack) {
177
- const root = this.mixer?.getRoot();
178
- const track = clip.tracks[0];
179
- const indexOfProperty = track.name.lastIndexOf(".");
180
- const baseName = track.name.substring(0, indexOfProperty);
181
- const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
182
- const targetObj = root.getObjectByName(objName);
183
- // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
184
- // This should be right but needs testing:
185
- // const parsedPath = PropertyBinding.parseTrackName(track.name);
186
- // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
187
- if (targetObj) {
188
- if (!foundPositionTrack) {
189
- const trackName = baseName + ".position";
190
- if (debug)
191
- console.warn("Create position track", objName, targetObj);
192
- // apply initial local position so it doesnt get flipped or otherwise changed
193
- const pos = targetObj.position;
194
- const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [pos.x, pos.y, pos.z, pos.x, pos.y, pos.z]);
195
- clip.tracks.push(track);
196
- this.createPositionInterpolant(clip, clipModel, track);
197
- }
198
- else if (!foundRotationTrack) {
199
- const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
200
- if (debug)
201
- console.warn("Create quaternion track", objName, targetObj);
202
- const rot = targetObj.quaternion;
203
- const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [rot.x, rot.y, rot.z, rot.w, rot.x, rot.y, rot.z, rot.w]);
204
- clip.tracks.push(track);
205
- this.createRotationInterpolant(clip, clipModel, track);
206
- }
207
- }
208
- }
209
- }
210
- bind() {
211
- if (this._didBind)
212
- return;
213
- this._didBind = true;
214
- if (debug)
215
- console.log(this.models);
216
- // the object being animated
217
- if (this.mixer)
218
- this.target = this.mixer.getRoot();
219
- else
220
- console.warn("No mixer was assigned to animation track");
221
- for (const action of this.actions) {
222
- const off = new AnimationClipOffsetData(action);
223
- this._actionOffsets.push(off);
224
- }
225
- if (this.target) {
226
- // We need to disable the animator component in case it also animates
227
- // which overrides the timeline
228
- this._animator = GameObject.getComponent(this.target, Animator) ?? null;
229
- if (this._animator) {
230
- setObjectAnimated(this._animator.gameObject, this, true);
231
- }
232
- }
233
- // Clip Offsets
234
- for (const model of this.models) {
235
- const clipData = model.asset;
236
- const pos = clipData.position;
237
- const rot = clipData.rotation;
238
- if (pos && pos.x !== undefined) {
239
- if (!pos.isVector3) {
240
- clipData.position = new Vector3(pos.x, pos.y, pos.z);
241
- }
242
- if (!rot.isQuaternion) {
243
- clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
244
- }
245
- }
246
- }
247
- this.ensureTrackOffsets();
248
- }
249
- ensureTrackOffsets() {
250
- if (this.trackOffset) {
251
- const pos = this.trackOffset.position;
252
- if (pos) {
253
- if (!pos.isVector3) {
254
- this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
255
- }
256
- }
257
- const rot = this.trackOffset.rotation;
258
- if (rot) {
259
- if (!rot.isQuaternion) {
260
- this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
261
- }
262
- }
263
- }
264
- }
265
- _useclipOffsets = true;
266
- _totalOffsetPosition = new Vector3();
267
- _totalOffsetRotation = new Quaternion();
268
- _totalOffsetPosition2 = new Vector3();
269
- _totalOffsetRotation2 = new Quaternion();
270
- _summedPos = new Vector3();
271
- _tempPos = new Vector3();
272
- _summedRot = new Quaternion();
273
- _tempRot = new Quaternion();
274
- _clipRotQuat = new Quaternion();
275
- evaluate(time) {
276
- if (this.track.muted)
277
- return;
278
- if (!this.mixer)
279
- return;
280
- this.bind();
281
- // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
282
- this._totalOffsetPosition.set(0, 0, 0);
283
- this._totalOffsetRotation.set(0, 0, 0, 1);
284
- this._totalOffsetPosition2.set(0, 0, 0);
285
- this._totalOffsetRotation2.set(0, 0, 0, 1);
286
- let activeClips = 0;
287
- let blend = 0;
288
- let didPostExtrapolate = false;
289
- let didPreExtrapolate = false;
290
- // The total weight is used to blend with the animator controller active states
291
- let totalWeight = 0;
292
- for (let i = 0; i < this.clips.length; i++) {
293
- const model = this.models[i];
294
- const action = this.actions[i];
295
- const clipModel = model.asset;
296
- action.weight = 0;
297
- const isInTimeRange = time >= model.start && time <= model.end;
298
- const preExtrapolation = model.preExtrapolationMode;
299
- const postExtrapolation = model.postExtrapolationMode;
300
- const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
301
- let isActive = isInTimeRange;
302
- let doPreExtrapolate = false;
303
- if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
304
- // use post extrapolate if its the last clip of the next clip has not yet started
305
- if (!nextClip || nextClip.start > time) {
306
- isActive = true;
307
- didPostExtrapolate = true;
308
- }
309
- }
310
- else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
311
- if (!nextClip || nextClip.start < time) {
312
- isActive = true;
313
- doPreExtrapolate = true;
314
- didPreExtrapolate = true;
315
- }
316
- }
317
- if (isActive) {
318
- // const clip = this.clips[i];
319
- let weight = this.weight;
320
- weight *= this.evaluateWeight(time, i, this.models, isActive);
321
- weight *= this.director.weight;
322
- let handleLoop = isInTimeRange;
323
- if (doPreExtrapolate) {
324
- switch (preExtrapolation) {
325
- case Models.ClipExtrapolation.Hold:
326
- // Nothing to do
327
- break;
328
- case Models.ClipExtrapolation.Loop:
329
- // TODO: this is not correct yet
330
- time += model.start;
331
- handleLoop = true;
332
- break;
333
- default:
334
- time += model.start;
335
- handleLoop = true;
336
- break;
337
- }
338
- }
339
- // TODO: handle clipIn again
340
- let t = this.getClipTime(time, model);
341
- let loops = 0;
342
- const duration = clipModel.duration;
343
- // This is the actual duration of the clip in the timeline (with clipping and scale)
344
- // const clipDuration = (model.end - model.start) * model.timeScale;
345
- if (doPreExtrapolate) {
346
- if (preExtrapolation === Models.ClipExtrapolation.Hold) {
347
- t = 0;
348
- }
349
- }
350
- if (handleLoop) {
351
- if (clipModel.loop) {
352
- // const t0 = t - .001;
353
- loops += Math.floor(t / (duration + .000001));
354
- while (t > duration) {
355
- t -= duration;
356
- }
357
- }
358
- }
359
- else if (!isInTimeRange) {
360
- if (didPostExtrapolate) {
361
- switch (postExtrapolation) {
362
- case Models.ClipExtrapolation.Hold:
363
- t = this.getClipTime(model.end, model);
364
- break;
365
- case Models.ClipExtrapolation.Loop:
366
- t %= duration;
367
- break;
368
- case Models.ClipExtrapolation.PingPong:
369
- const loops = Math.floor(t / duration);
370
- const invert = loops % 2 !== 0;
371
- t %= duration;
372
- if (invert)
373
- t = duration - t;
374
- break;
375
- }
376
- }
377
- }
378
- if (model.reversed === true)
379
- action.time = action.getClip().duration - t;
380
- else
381
- action.time = t;
382
- action.timeScale = 0;
383
- const effectiveWeight = Math.max(0, weight);
384
- action.weight = effectiveWeight;
385
- totalWeight += effectiveWeight;
386
- action.clampWhenFinished = false;
387
- if (!action.isRunning())
388
- action.play();
389
- // console.log(action.time, action.weight);
390
- if (this._useclipOffsets) {
391
- const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
392
- const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
393
- if (activeClips < 1)
394
- blend = 1 - weight;
395
- activeClips += 1;
396
- const summedPos = this._summedPos.set(0, 0, 0);
397
- const tempPos = this._tempPos.set(0, 0, 0);
398
- const summedRot = this._summedRot.identity();
399
- const tempRot = this._tempRot.identity();
400
- const clipOffsetRot = clipModel.rotation;
401
- if (clipOffsetRot) {
402
- this._clipRotQuat.identity();
403
- this._clipRotQuat.slerp(clipOffsetRot, weight);
404
- }
405
- const offsets = this._actionOffsets[i];
406
- if (offsets.hasOffsets) {
407
- for (let i = 0; i < loops; i++) {
408
- if (offsets.rootPositionOffset)
409
- tempPos.copy(offsets.rootPositionOffset);
410
- else
411
- tempPos.set(0, 0, 0);
412
- tempPos.applyQuaternion(summedRot);
413
- if (this._clipRotQuat)
414
- tempPos.applyQuaternion(this._clipRotQuat);
415
- if (offsets.rootQuaternionOffset) {
416
- // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
417
- tempRot.copy(offsets.rootQuaternionOffset);
418
- summedRot.multiply(tempRot);
419
- }
420
- summedPos.add(tempPos);
421
- }
422
- }
423
- if (this._clipRotQuat)
424
- totalRotation.multiply(this._clipRotQuat);
425
- totalRotation.multiply(summedRot);
426
- if (clipModel.position)
427
- summedPos.add(clipModel.position);
428
- totalPosition.add(summedPos);
429
- }
430
- }
431
- }
432
- if (this._useclipOffsets) {
433
- this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
434
- this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
435
- }
436
- if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
437
- this["__mixerError"] = true;
438
- console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
439
- }
440
- if (this._animator?.runtimeAnimatorController) {
441
- // If the Timeline is running then the timeline track takes control over the animatorcontroller
442
- // we calculate the weight left for the animatorcontroller actions
443
- const weightLeft = Math.max(0, 1 - totalWeight);
444
- this._animator?.runtimeAnimatorController?.update(weightLeft);
445
- }
446
- else {
447
- this.mixer.update(time);
448
- }
449
- }
450
- createRotationInterpolant(_clip, _clipModel, track) {
451
- const createInterpolantOriginal = track.createInterpolant.bind(track);
452
- const quat = new Quaternion();
453
- this.ensureTrackOffsets();
454
- const trackOffsetRot = this.trackOffset?.rotation;
455
- track.createInterpolant = () => {
456
- const createdInterpolant = createInterpolantOriginal();
457
- const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
458
- // console.log(interpolate);
459
- createdInterpolant.evaluate = (time) => {
460
- const res = interpolate(time);
461
- quat.set(res[0], res[1], res[2], res[3]);
462
- quat.premultiply(this._totalOffsetRotation);
463
- // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
464
- if (trackOffsetRot)
465
- quat.premultiply(trackOffsetRot);
466
- if (this.director.animationCallbackReceivers) {
467
- for (const rec of this.director.animationCallbackReceivers) {
468
- rec?.onTimelineRotation?.call(rec, this.director, this.target, time, quat);
469
- }
470
- }
471
- res[0] = quat.x;
472
- res[1] = quat.y;
473
- res[2] = quat.z;
474
- res[3] = quat.w;
475
- return res;
476
- };
477
- return createdInterpolant;
478
- };
479
- }
480
- createPositionInterpolant(clip, clipModel, track) {
481
- const createInterpolantOriginal = track.createInterpolant.bind(track);
482
- const currentPosition = new Vector3();
483
- this.ensureTrackOffsets();
484
- const trackOffsetRot = this.trackOffset?.rotation;
485
- const trackOffsetPos = this.trackOffset?.position;
486
- let startOffset = undefined;
487
- track.createInterpolant = () => {
488
- const createdInterpolant = createInterpolantOriginal();
489
- const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
490
- createdInterpolant.evaluate = (time) => {
491
- const res = evaluate(time);
492
- currentPosition.set(res[0], res[1], res[2]);
493
- if (clipModel.removeStartOffset) {
494
- if (startOffset === undefined) {
495
- startOffset = null;
496
- startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
497
- }
498
- else if (startOffset?.isVector3) {
499
- currentPosition.sub(startOffset);
500
- }
501
- }
502
- currentPosition.applyQuaternion(this._totalOffsetRotation);
503
- currentPosition.add(this._totalOffsetPosition);
504
- // apply track offset
505
- if (trackOffsetRot)
506
- currentPosition.applyQuaternion(trackOffsetRot);
507
- if (trackOffsetPos) {
508
- // flipped unity X
509
- currentPosition.x -= trackOffsetPos.x;
510
- currentPosition.y += trackOffsetPos.y;
511
- currentPosition.z += trackOffsetPos.z;
512
- }
513
- if (this.director.animationCallbackReceivers) {
514
- for (const rec of this.director.animationCallbackReceivers) {
515
- rec?.onTimelinePosition?.call(rec, this.director, this.target, time, currentPosition);
516
- }
517
- }
518
- res[0] = currentPosition.x;
519
- res[1] = currentPosition.y;
520
- res[2] = currentPosition.z;
521
- return res;
522
- };
523
- return createdInterpolant;
524
- };
525
- }
526
- }
527
- const muteAudioTracks = getParam("mutetimeline");
528
- export class AudioTrackHandler extends TrackHandler {
529
- models = [];
530
- listener;
531
- audio = [];
532
- audioContextTimeOffset = [];
533
- lastTime = 0;
534
- audioSource;
535
- _audioLoader = null;
536
- getAudioFilePath(path) {
537
- // TODO: this should be the timeline asset location probably which MIGHT be different
538
- const glbLocation = this.director.sourceId;
539
- return resolveUrl(glbLocation, path);
540
- }
541
- onAllowAudioChanged(allow) {
542
- for (let i = 0; i < this.models.length; i++) {
543
- const model = this.models[i];
544
- const audio = this.audio[i];
545
- audio.setVolume(allow ? model.asset.volume : 0);
546
- }
547
- }
548
- addModel(model) {
549
- const audio = new Audio(this.listener);
550
- this.audio.push(audio);
551
- const audioClipModel = model;
552
- audioClipModel._didTriggerPlay = false;
553
- this.models.push(audioClipModel);
554
- }
555
- onDisable() {
556
- for (const audio of this.audio) {
557
- if (audio.isPlaying)
558
- audio.stop();
559
- }
560
- for (const model of this.models) {
561
- model._didTriggerPlay = false;
562
- }
563
- }
564
- onDestroy() {
565
- for (const audio of this.audio) {
566
- if (audio.source)
567
- audio?.disconnect();
568
- }
569
- this.audio.length = 0;
570
- // TODO: dispose loaded audio buffers by this track
571
- }
572
- onMuteChanged() {
573
- if (this.muted) {
574
- for (let i = 0; i < this.audio.length; i++) {
575
- const audio = this.audio[i];
576
- if (audio?.isPlaying)
577
- audio.stop();
578
- }
579
- }
580
- }
581
- stop() {
582
- for (let i = 0; i < this.audio.length; i++) {
583
- const audio = this.audio[i];
584
- if (audio?.isPlaying)
585
- audio.stop();
586
- }
587
- for (const model of this.models) {
588
- model._didTriggerPlay = false;
589
- }
590
- }
591
- _playableDirectorResumed = false;
592
- onPauseChanged() {
593
- // if the timeline gets paused we stop all audio clips
594
- // we dont reset the triggerPlay here (this will automatically reset when the timeline start evaluating again)
595
- for (let i = 0; i < this.audio.length; i++) {
596
- const audio = this.audio[i];
597
- if (audio?.isPlaying)
598
- audio.stop();
599
- }
600
- this._playableDirectorResumed = this.director.isPlaying;
601
- }
602
- evaluate(time) {
603
- if (muteAudioTracks)
604
- return;
605
- if (this.track.muted)
606
- return;
607
- if (this.director.speed < 0) {
608
- // Reversed audio playback is currently not supported
609
- return;
610
- }
611
- const isMuted = this.director.context.application.muted;
612
- const resumePlay = this._playableDirectorResumed;
613
- this._playableDirectorResumed = false;
614
- // this is just so that we dont hear the very first beat when the audio starts but is muted
615
- // if we dont add a delay we hear a little bit of the audio before it shuts down
616
- // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
617
- const playTimeOffset = isMuted ? .1 : 0;
618
- for (let i = 0; i < this.models.length; i++) {
619
- const model = this.models[i];
620
- const audio = this.audio[i];
621
- const asset = model.asset;
622
- // only trigger loading for tracks that are CLOSE to being played
623
- if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
624
- this.handleAudioLoading(model, audio);
625
- }
626
- if (AudioSource.userInteractionRegistered === false)
627
- continue;
628
- if (audio === null || !audio.buffer)
629
- continue;
630
- audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
631
- audio.loop = asset.loop;
632
- if (time >= model.start && time <= model.end && time < this.director.duration) {
633
- if (!audio.isPlaying || !this.director.isPlaying) {
634
- // if the timeline is paused we trigger the audio clip once when the model is entered
635
- // we dont playback the audio clip if we scroll back in time
636
- // this is to support audioclip playback when using timeline with manual scrolling (scrollytelling)
637
- if (resumePlay || (!model._didTriggerPlay && this.lastTime < time)) {
638
- // we don't want to clip in the audio if it's a very short clip
639
- const clipDuration = model.duration * model.timeScale;
640
- if (clipDuration > .3)
641
- audio.offset = model.clipIn + (time - model.start) * model.timeScale;
642
- else
643
- audio.offset = 0;
644
- if (debug)
645
- console.log("Timeline Audio (" + this.track.name + ") play with offset " + audio.offset + " - " + model.asset.clip);
646
- audio.play(playTimeOffset);
647
- model._didTriggerPlay = true;
648
- }
649
- else {
650
- // do nothing...
651
- }
652
- }
653
- else {
654
- const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
655
- // seems it's non-trivial to get the right time from audio sources;
656
- // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
657
- const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
658
- const diff = Math.abs(targetOffset - currentTime);
659
- if (diff > 0.3) {
660
- audio.offset = targetOffset;
661
- audio.stop();
662
- audio.play(playTimeOffset);
663
- }
664
- }
665
- let vol = asset.volume;
666
- if (this.track.volume !== undefined)
667
- vol *= this.track.volume;
668
- if (isMuted)
669
- vol = 0;
670
- if (model.easeInDuration > 0) {
671
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
672
- vol *= easeIn;
673
- }
674
- if (model.easeOutDuration > 0) {
675
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
676
- vol *= easeOut;
677
- }
678
- audio.setVolume(vol * this.director.weight);
679
- }
680
- else {
681
- model._didTriggerPlay = false;
682
- if (this.director.isPlaying) {
683
- if (audio.isPlaying) {
684
- audio.stop();
685
- }
686
- }
687
- }
688
- }
689
- this.lastTime = time;
690
- }
691
- /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
692
- loadAudio(time, lookAhead = 0, lookBehind = 0) {
693
- let promises = null;
694
- const rangeStart = time - lookBehind;
695
- const rangeEnd = time + lookAhead;
696
- for (const model of this.models) {
697
- if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
698
- const audio = this.audio[this.models.indexOf(model)];
699
- const promise = this.handleAudioLoading(model, audio);
700
- if (promise !== null) {
701
- if (promises === null)
702
- promises = [];
703
- promises.push(promise);
704
- }
705
- }
706
- }
707
- if (promises !== null) {
708
- return Promise.all(promises);
709
- }
710
- return null;
711
- }
712
- isInTimeRange(model, start, end) {
713
- // Range surrounds clip range
714
- if (start <= model.start && end >= model.end)
715
- return true;
716
- // Range start is in clip range
717
- if (start >= model.start && start <= model.end)
718
- return true;
719
- // Range end is in clip range
720
- if (end >= model.start && end <= model.end)
721
- return true;
722
- return false;
723
- }
724
- static _audioBuffers = new Map();
725
- static dispose() {
726
- AudioTrackHandler._audioBuffers.clear();
727
- }
728
- handleAudioLoading(model, audio) {
729
- if (!this._audioLoader) {
730
- this._audioLoader = new AudioLoader();
731
- }
732
- // TODO: maybe we should cache the loaders / buffers here by path
733
- const path = this.getAudioFilePath(model.asset.clip);
734
- if (AudioTrackHandler._audioBuffers.get(path)) {
735
- const promise = AudioTrackHandler._audioBuffers.get(path);
736
- promise.then((buffer) => {
737
- if (buffer)
738
- audio.setBuffer(buffer);
739
- });
740
- return promise;
741
- }
742
- if (debug)
743
- console.warn("LOAD audio track", path, this.director.sourceId);
744
- const loadingPromise = new Promise((resolve, _reject) => {
745
- this._audioLoader.load(path, buffer => {
746
- audio.setBuffer(buffer);
747
- resolve(buffer);
748
- }, undefined, err => {
749
- console.error("Error loading audio", err);
750
- resolve(null);
751
- });
752
- });
753
- AudioTrackHandler._audioBuffers.set(path, loadingPromise);
754
- return loadingPromise;
755
- }
756
- }
757
- export class SignalTrackHandler extends TrackHandler {
758
- models = [];
759
- didTrigger = [];
760
- receivers = [];
761
- // TODO: test when timeline signals are being reset in Unity
762
- // onEnable() {
763
- // for (let i = 0; i < this.didTrigger?.length; i++) {
764
- // this.didTrigger[i] = false;
765
- // }
766
- // }
767
- // private _lastTime: number = -1;
768
- evaluate(time) {
769
- if (this.track.muted)
770
- return;
771
- // let lastTime = this._lastTime;
772
- // if (lastTime === -1) lastTime = time;
773
- // this._lastTime = time;
774
- const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
775
- for (let i = 0; i < this.models.length; i++) {
776
- const model = this.models[i];
777
- const wasTriggered = this.didTrigger[i];
778
- const td = model.time - time;
779
- let isActive = false;
780
- if (model.retroActive) {
781
- isActive = td <= 0.000001;
782
- }
783
- else {
784
- const abs = Math.abs(td);
785
- // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
786
- if (abs === 0) {
787
- isActive = true;
788
- }
789
- else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
790
- isActive = true;
791
- }
792
- }
793
- // console.log(time, td, isActive);
794
- if (isActive) {
795
- if (!wasTriggered) {
796
- if (debug)
797
- console.log("Trigger signal", time, model.time, model);
798
- this.didTrigger[i] = true;
799
- // If a signal doesnt have any explicit receivers it will invoke the signal globally
800
- if (this.receivers?.length <= 0) {
801
- SignalReceiver.invoke(model.asset);
802
- }
803
- else {
804
- for (const rec of this.receivers) {
805
- if (!rec)
806
- continue;
807
- rec.invoke(model.asset);
808
- }
809
- }
810
- }
811
- }
812
- else {
813
- if (!model.emitOnce)
814
- this.didTrigger[i] = false;
815
- }
816
- }
817
- }
818
- }
819
- export class ControlTrackHandler extends TrackHandler {
820
- models = [];
821
- timelines = [];
822
- resolveSourceObjects(_context) {
823
- for (let i = this.models.length - 1; i >= 0; i--) {
824
- const model = this.models[i];
825
- const asset = model.asset;
826
- if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
827
- console.log("no source object, removing model", i, asset);
828
- this.models.splice(i, 1);
829
- continue;
830
- }
831
- else {
832
- const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector);
833
- // always add it to keep size of timelines and models in sync (index of model is index of timeline)
834
- this.timelines.push(timeline);
835
- if (timeline) {
836
- if (asset.updateDirector) {
837
- timeline.playOnAwake = false;
838
- }
839
- }
840
- }
841
- }
842
- }
843
- _previousActiveModel = null;
844
- evaluate(time) {
845
- this._previousActiveModel = null;
846
- for (let i = 0; i < this.models.length; i++) {
847
- const model = this.models[i];
848
- const asset = model.asset;
849
- if (time >= model.start && time <= model.end) {
850
- this._previousActiveModel = model;
851
- const clipTime = this.getClipTime(time, model);
852
- if (asset.controlActivation) {
853
- const obj = asset.sourceObject;
854
- obj.visible = true;
855
- }
856
- if (asset.updateDirector) {
857
- const timeline = this.timelines[i];
858
- if (timeline) {
859
- if (timeline.isPlaying) {
860
- timeline.pause();
861
- }
862
- timeline.time = clipTime;
863
- timeline.evaluate();
864
- }
865
- }
866
- // control tracks can not overlap/blend
867
- // break;
868
- }
869
- else {
870
- const previousActiveAsset = this._previousActiveModel?.asset;
871
- if (asset.controlActivation) {
872
- const obj = asset.sourceObject;
873
- if (previousActiveAsset?.sourceObject !== obj)
874
- obj.visible = false;
875
- }
876
- }
877
- }
878
- }
879
- }
1
+ import { Audio, AudioLoader, Euler, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
2
+ import { isDevEnvironment } from "../../engine/debug/index.js";
3
+ import { getParam, resolveUrl } from "../../engine/engine_utils.js";
4
+ import { setObjectAnimated } from "../AnimationUtils.js";
5
+ import { Animator } from "../Animator.js";
6
+ import { AudioSource } from "../AudioSource.js";
7
+ import { GameObject } from "../Component.js";
8
+ import { PlayableDirector } from "./PlayableDirector.js";
9
+ import { SignalReceiver } from "./SignalAsset.js";
10
+ import * as Models from "./TimelineModels.js";
11
+ const debug = getParam("debugtimeline");
12
+ /**
13
+ * A TrackHandler is responsible for evaluating a specific type of timeline track.
14
+ * A timeline track can be an animation track, audio track, signal track, control track etc and is controlled by a {@link PlayableDirector}.
15
+ */
16
+ export class TrackHandler {
17
+ director;
18
+ track;
19
+ get muted() { return this.track.muted; }
20
+ set muted(val) {
21
+ if (val !== this.track.muted) {
22
+ this.track.muted = val;
23
+ this.onMuteChanged?.call(this);
24
+ }
25
+ }
26
+ *forEachClip(backwards = false) {
27
+ if (!this.track?.clips)
28
+ return;
29
+ if (backwards) {
30
+ for (let i = this.track.clips.length - 1; i >= 0; i--) {
31
+ yield this.track.clips[i];
32
+ }
33
+ }
34
+ else {
35
+ for (const clip of this.track.clips) {
36
+ yield clip;
37
+ }
38
+ }
39
+ }
40
+ getClipTime(time, model) {
41
+ return model.clipIn + (time - model.start) * model.timeScale;
42
+ }
43
+ getClipTimeNormalized(time, model) {
44
+ return (time - model.start) / model.duration;
45
+ }
46
+ evaluateWeight(time, index, models, isActive = true) {
47
+ if (index < 0 || index >= models.length)
48
+ return 0;
49
+ const model = models[index];
50
+ if (isActive || time >= model.start && time <= model.end) {
51
+ let weight = 1;
52
+ const isBlendingWithNext = false;
53
+ // this blending with next clips is already baked into easeIn/easeOut
54
+ // if (allowBlendWithNext && index + 1 < models.length) {
55
+ // const next = models[index + 1];
56
+ // const nextWeight = (time - next.start) / (model.end - next.start);
57
+ // isBlendingWithNext = nextWeight > 0;
58
+ // weight = 1 - nextWeight;
59
+ // }
60
+ if (model.easeInDuration > 0) {
61
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
62
+ weight *= easeIn;
63
+ }
64
+ if (model.easeOutDuration > 0 && !isBlendingWithNext) {
65
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
66
+ weight *= easeOut;
67
+ }
68
+ return weight;
69
+ }
70
+ return 0;
71
+ }
72
+ }
73
+ class AnimationClipOffsetData {
74
+ clip;
75
+ rootPositionOffset;
76
+ rootQuaternionOffset;
77
+ get hasOffsets() { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
78
+ // not necessary
79
+ rootStartPosition;
80
+ rootEndPosition;
81
+ rootStartQuaternion;
82
+ rootEndQuaternion;
83
+ constructor(action) {
84
+ const clip = action.getClip();
85
+ this.clip = clip;
86
+ const root = action.getRoot();
87
+ const rootPositionTrackName = root.name + ".position";
88
+ const rootRotationTrackName = root.name + ".quaternion";
89
+ if (debug)
90
+ console.log(clip.name, clip.tracks, rootPositionTrackName);
91
+ for (const track of clip.tracks) {
92
+ if (track.times.length <= 0)
93
+ continue;
94
+ if (track.name.endsWith(rootPositionTrackName)) {
95
+ this.rootStartPosition = new Vector3().fromArray(track.values, 0);
96
+ this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
97
+ this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
98
+ if (debug)
99
+ console.log(this.rootPositionOffset);
100
+ // this.rootPositionOffset.set(0, 0, 0);
101
+ }
102
+ else if (track.name.endsWith(rootRotationTrackName)) {
103
+ this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
104
+ this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
105
+ this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
106
+ if (debug) {
107
+ const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
108
+ console.log("ROT", euler);
109
+ }
110
+ }
111
+ }
112
+ }
113
+ }
114
+ // TODO: add support for clip clamp modes (loop, pingpong, clamp)
115
+ export class AnimationTrackHandler extends TrackHandler {
116
+ /** @internal */
117
+ models = [];
118
+ /** @internal */
119
+ trackOffset;
120
+ /** The object that is being animated. */
121
+ target;
122
+ /** The AnimationMixer, should be shared with the animator if an animator is bound */
123
+ mixer;
124
+ clips = [];
125
+ actions = [];
126
+ /**
127
+ * You can use the weight to blend the timeline animation tracks with multiple animation tracks on the same object.
128
+ * @default 1
129
+ */
130
+ weight = 1;
131
+ /** holds data/info about clips differences */
132
+ _actionOffsets = [];
133
+ _didBind = false;
134
+ _animator = null;
135
+ onDisable() {
136
+ // if this track is disabled we need to stop the currently active actions
137
+ this.mixer?.stopAllAction();
138
+ }
139
+ onDestroy() {
140
+ this.director.context.animations.unregisterAnimationMixer(this.mixer);
141
+ }
142
+ // Using this callback instead of onEnable etc
143
+ // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
144
+ // in which case the director is stopped (but not disabled)
145
+ // which means we want to notify the object that it's not animated anymore
146
+ // and the animator can then take over
147
+ onStateChanged() {
148
+ if (this._animator)
149
+ setObjectAnimated(this._animator.gameObject, this, this.director.isPlaying);
150
+ }
151
+ createHooks(clipModel, clip) {
152
+ if (clip.tracks?.length <= 0) {
153
+ console.warn("No tracks in AnimationClip", clip);
154
+ return;
155
+ }
156
+ // we only want to hook into the binding of the root object
157
+ // TODO: test with a clip with multiple roots
158
+ const parts = clip.tracks[0].name.split(".");
159
+ const rootName = parts[parts.length - 2];
160
+ const positionTrackName = rootName + ".position";
161
+ const rotationTrackName = rootName + ".quaternion";
162
+ let foundPositionTrack = false;
163
+ let foundRotationTrack = false;
164
+ for (const t of clip.tracks) {
165
+ if (t.name.endsWith(positionTrackName)) {
166
+ foundPositionTrack = true;
167
+ this.createPositionInterpolant(clip, clipModel, t);
168
+ }
169
+ else if (t.name.endsWith(rotationTrackName)) {
170
+ foundRotationTrack = true;
171
+ this.createRotationInterpolant(clip, clipModel, t);
172
+ }
173
+ }
174
+ // ensure we always have a position and rotation track so we can apply offsets in interpolator
175
+ // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
176
+ if (!foundPositionTrack || !foundRotationTrack) {
177
+ const root = this.mixer?.getRoot();
178
+ const track = clip.tracks[0];
179
+ const indexOfProperty = track.name.lastIndexOf(".");
180
+ const baseName = track.name.substring(0, indexOfProperty);
181
+ const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
182
+ const targetObj = root.getObjectByName(objName);
183
+ // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
184
+ // This should be right but needs testing:
185
+ // const parsedPath = PropertyBinding.parseTrackName(track.name);
186
+ // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
187
+ if (targetObj) {
188
+ if (!foundPositionTrack) {
189
+ const trackName = baseName + ".position";
190
+ if (debug)
191
+ console.warn("Create position track", objName, targetObj);
192
+ // apply initial local position so it doesnt get flipped or otherwise changed
193
+ const pos = targetObj.position;
194
+ const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [pos.x, pos.y, pos.z, pos.x, pos.y, pos.z]);
195
+ clip.tracks.push(track);
196
+ this.createPositionInterpolant(clip, clipModel, track);
197
+ }
198
+ else if (!foundRotationTrack) {
199
+ const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
200
+ if (debug)
201
+ console.warn("Create quaternion track", objName, targetObj);
202
+ const rot = targetObj.quaternion;
203
+ const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [rot.x, rot.y, rot.z, rot.w, rot.x, rot.y, rot.z, rot.w]);
204
+ clip.tracks.push(track);
205
+ this.createRotationInterpolant(clip, clipModel, track);
206
+ }
207
+ }
208
+ }
209
+ }
210
+ bind() {
211
+ if (this._didBind)
212
+ return;
213
+ this._didBind = true;
214
+ if (debug)
215
+ console.log(this.models);
216
+ // the object being animated
217
+ if (this.mixer)
218
+ this.target = this.mixer.getRoot();
219
+ else
220
+ console.warn("No mixer was assigned to animation track");
221
+ for (const action of this.actions) {
222
+ const off = new AnimationClipOffsetData(action);
223
+ this._actionOffsets.push(off);
224
+ }
225
+ if (this.target) {
226
+ // We need to disable the animator component in case it also animates
227
+ // which overrides the timeline
228
+ this._animator = GameObject.getComponent(this.target, Animator) ?? null;
229
+ if (this._animator) {
230
+ setObjectAnimated(this._animator.gameObject, this, true);
231
+ }
232
+ }
233
+ // Clip Offsets
234
+ for (const model of this.models) {
235
+ const clipData = model.asset;
236
+ const pos = clipData.position;
237
+ const rot = clipData.rotation;
238
+ if (pos && pos.x !== undefined) {
239
+ if (!pos.isVector3) {
240
+ clipData.position = new Vector3(pos.x, pos.y, pos.z);
241
+ }
242
+ if (!rot.isQuaternion) {
243
+ clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
244
+ }
245
+ }
246
+ }
247
+ this.ensureTrackOffsets();
248
+ }
249
+ ensureTrackOffsets() {
250
+ if (this.trackOffset) {
251
+ const pos = this.trackOffset.position;
252
+ if (pos) {
253
+ if (!pos.isVector3) {
254
+ this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
255
+ }
256
+ }
257
+ const rot = this.trackOffset.rotation;
258
+ if (rot) {
259
+ if (!rot.isQuaternion) {
260
+ this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
261
+ }
262
+ }
263
+ }
264
+ }
265
+ _useclipOffsets = true;
266
+ _totalOffsetPosition = new Vector3();
267
+ _totalOffsetRotation = new Quaternion();
268
+ _totalOffsetPosition2 = new Vector3();
269
+ _totalOffsetRotation2 = new Quaternion();
270
+ _summedPos = new Vector3();
271
+ _tempPos = new Vector3();
272
+ _summedRot = new Quaternion();
273
+ _tempRot = new Quaternion();
274
+ _clipRotQuat = new Quaternion();
275
+ evaluate(time) {
276
+ if (this.track.muted)
277
+ return;
278
+ if (!this.mixer)
279
+ return;
280
+ this.bind();
281
+ // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
282
+ this._totalOffsetPosition.set(0, 0, 0);
283
+ this._totalOffsetRotation.set(0, 0, 0, 1);
284
+ this._totalOffsetPosition2.set(0, 0, 0);
285
+ this._totalOffsetRotation2.set(0, 0, 0, 1);
286
+ let activeClips = 0;
287
+ let blend = 0;
288
+ let didPostExtrapolate = false;
289
+ let didPreExtrapolate = false;
290
+ // The total weight is used to blend with the animator controller active states
291
+ let totalWeight = 0;
292
+ for (let i = 0; i < this.clips.length; i++) {
293
+ const model = this.models[i];
294
+ const action = this.actions[i];
295
+ const clipModel = model.asset;
296
+ action.weight = 0;
297
+ const isInTimeRange = time >= model.start && time <= model.end;
298
+ const preExtrapolation = model.preExtrapolationMode;
299
+ const postExtrapolation = model.postExtrapolationMode;
300
+ const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
301
+ let isActive = isInTimeRange;
302
+ let doPreExtrapolate = false;
303
+ if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
304
+ // use post extrapolate if its the last clip of the next clip has not yet started
305
+ if (!nextClip || nextClip.start > time) {
306
+ isActive = true;
307
+ didPostExtrapolate = true;
308
+ }
309
+ }
310
+ else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
311
+ if (!nextClip || nextClip.start < time) {
312
+ isActive = true;
313
+ doPreExtrapolate = true;
314
+ didPreExtrapolate = true;
315
+ }
316
+ }
317
+ if (isActive) {
318
+ // const clip = this.clips[i];
319
+ let weight = this.weight;
320
+ weight *= this.evaluateWeight(time, i, this.models, isActive);
321
+ weight *= this.director.weight;
322
+ let handleLoop = isInTimeRange;
323
+ if (doPreExtrapolate) {
324
+ switch (preExtrapolation) {
325
+ case Models.ClipExtrapolation.Hold:
326
+ // Nothing to do
327
+ break;
328
+ case Models.ClipExtrapolation.Loop:
329
+ // TODO: this is not correct yet
330
+ time += model.start;
331
+ handleLoop = true;
332
+ break;
333
+ default:
334
+ time += model.start;
335
+ handleLoop = true;
336
+ break;
337
+ }
338
+ }
339
+ // TODO: handle clipIn again
340
+ let t = this.getClipTime(time, model);
341
+ let loops = 0;
342
+ const duration = clipModel.duration;
343
+ // This is the actual duration of the clip in the timeline (with clipping and scale)
344
+ // const clipDuration = (model.end - model.start) * model.timeScale;
345
+ if (doPreExtrapolate) {
346
+ if (preExtrapolation === Models.ClipExtrapolation.Hold) {
347
+ t = 0;
348
+ }
349
+ }
350
+ if (handleLoop) {
351
+ if (clipModel.loop) {
352
+ // const t0 = t - .001;
353
+ loops += Math.floor(t / (duration + .000001));
354
+ while (t > duration) {
355
+ t -= duration;
356
+ }
357
+ }
358
+ }
359
+ else if (!isInTimeRange) {
360
+ if (didPostExtrapolate) {
361
+ switch (postExtrapolation) {
362
+ case Models.ClipExtrapolation.Hold:
363
+ t = this.getClipTime(model.end, model);
364
+ break;
365
+ case Models.ClipExtrapolation.Loop:
366
+ t %= duration;
367
+ break;
368
+ case Models.ClipExtrapolation.PingPong:
369
+ const loops = Math.floor(t / duration);
370
+ const invert = loops % 2 !== 0;
371
+ t %= duration;
372
+ if (invert)
373
+ t = duration - t;
374
+ break;
375
+ }
376
+ }
377
+ }
378
+ if (model.reversed === true)
379
+ action.time = action.getClip().duration - t;
380
+ else
381
+ action.time = t;
382
+ action.timeScale = 0;
383
+ const effectiveWeight = Math.max(0, weight);
384
+ action.weight = effectiveWeight;
385
+ totalWeight += effectiveWeight;
386
+ action.clampWhenFinished = false;
387
+ if (!action.isRunning())
388
+ action.play();
389
+ // console.log(action.time, action.weight);
390
+ if (this._useclipOffsets) {
391
+ const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
392
+ const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
393
+ if (activeClips < 1)
394
+ blend = 1 - weight;
395
+ activeClips += 1;
396
+ const summedPos = this._summedPos.set(0, 0, 0);
397
+ const tempPos = this._tempPos.set(0, 0, 0);
398
+ const summedRot = this._summedRot.identity();
399
+ const tempRot = this._tempRot.identity();
400
+ const clipOffsetRot = clipModel.rotation;
401
+ if (clipOffsetRot) {
402
+ this._clipRotQuat.identity();
403
+ this._clipRotQuat.slerp(clipOffsetRot, weight);
404
+ }
405
+ const offsets = this._actionOffsets[i];
406
+ if (offsets.hasOffsets) {
407
+ for (let i = 0; i < loops; i++) {
408
+ if (offsets.rootPositionOffset)
409
+ tempPos.copy(offsets.rootPositionOffset);
410
+ else
411
+ tempPos.set(0, 0, 0);
412
+ tempPos.applyQuaternion(summedRot);
413
+ if (this._clipRotQuat)
414
+ tempPos.applyQuaternion(this._clipRotQuat);
415
+ if (offsets.rootQuaternionOffset) {
416
+ // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
417
+ tempRot.copy(offsets.rootQuaternionOffset);
418
+ summedRot.multiply(tempRot);
419
+ }
420
+ summedPos.add(tempPos);
421
+ }
422
+ }
423
+ if (this._clipRotQuat)
424
+ totalRotation.multiply(this._clipRotQuat);
425
+ totalRotation.multiply(summedRot);
426
+ if (clipModel.position)
427
+ summedPos.add(clipModel.position);
428
+ totalPosition.add(summedPos);
429
+ }
430
+ }
431
+ }
432
+ if (this._useclipOffsets) {
433
+ this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
434
+ this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
435
+ }
436
+ if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
437
+ this["__mixerError"] = true;
438
+ console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
439
+ }
440
+ if (this._animator?.runtimeAnimatorController) {
441
+ // If the Timeline is running then the timeline track takes control over the animatorcontroller
442
+ // we calculate the weight left for the animatorcontroller actions
443
+ const weightLeft = Math.max(0, 1 - totalWeight);
444
+ this._animator?.runtimeAnimatorController?.update(weightLeft);
445
+ }
446
+ else {
447
+ this.mixer.update(time);
448
+ }
449
+ }
450
+ createRotationInterpolant(_clip, _clipModel, track) {
451
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
452
+ const quat = new Quaternion();
453
+ this.ensureTrackOffsets();
454
+ const trackOffsetRot = this.trackOffset?.rotation;
455
+ track.createInterpolant = () => {
456
+ const createdInterpolant = createInterpolantOriginal();
457
+ const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
458
+ // console.log(interpolate);
459
+ createdInterpolant.evaluate = (time) => {
460
+ const res = interpolate(time);
461
+ quat.set(res[0], res[1], res[2], res[3]);
462
+ quat.premultiply(this._totalOffsetRotation);
463
+ // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
464
+ if (trackOffsetRot)
465
+ quat.premultiply(trackOffsetRot);
466
+ if (this.director.animationCallbackReceivers) {
467
+ for (const rec of this.director.animationCallbackReceivers) {
468
+ rec?.onTimelineRotation?.call(rec, this.director, this.target, time, quat);
469
+ }
470
+ }
471
+ res[0] = quat.x;
472
+ res[1] = quat.y;
473
+ res[2] = quat.z;
474
+ res[3] = quat.w;
475
+ return res;
476
+ };
477
+ return createdInterpolant;
478
+ };
479
+ }
480
+ createPositionInterpolant(clip, clipModel, track) {
481
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
482
+ const currentPosition = new Vector3();
483
+ this.ensureTrackOffsets();
484
+ const trackOffsetRot = this.trackOffset?.rotation;
485
+ const trackOffsetPos = this.trackOffset?.position;
486
+ let startOffset = undefined;
487
+ track.createInterpolant = () => {
488
+ const createdInterpolant = createInterpolantOriginal();
489
+ const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
490
+ createdInterpolant.evaluate = (time) => {
491
+ const res = evaluate(time);
492
+ currentPosition.set(res[0], res[1], res[2]);
493
+ if (clipModel.removeStartOffset) {
494
+ if (startOffset === undefined) {
495
+ startOffset = null;
496
+ startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
497
+ }
498
+ else if (startOffset?.isVector3) {
499
+ currentPosition.sub(startOffset);
500
+ }
501
+ }
502
+ currentPosition.applyQuaternion(this._totalOffsetRotation);
503
+ currentPosition.add(this._totalOffsetPosition);
504
+ // apply track offset
505
+ if (trackOffsetRot)
506
+ currentPosition.applyQuaternion(trackOffsetRot);
507
+ if (trackOffsetPos) {
508
+ // flipped unity X
509
+ currentPosition.x -= trackOffsetPos.x;
510
+ currentPosition.y += trackOffsetPos.y;
511
+ currentPosition.z += trackOffsetPos.z;
512
+ }
513
+ if (this.director.animationCallbackReceivers) {
514
+ for (const rec of this.director.animationCallbackReceivers) {
515
+ rec?.onTimelinePosition?.call(rec, this.director, this.target, time, currentPosition);
516
+ }
517
+ }
518
+ res[0] = currentPosition.x;
519
+ res[1] = currentPosition.y;
520
+ res[2] = currentPosition.z;
521
+ return res;
522
+ };
523
+ return createdInterpolant;
524
+ };
525
+ }
526
+ }
527
+ const muteAudioTracks = getParam("mutetimeline");
528
+ export class AudioTrackHandler extends TrackHandler {
529
+ models = [];
530
+ listener;
531
+ audio = [];
532
+ audioContextTimeOffset = [];
533
+ lastTime = 0;
534
+ audioSource;
535
+ _audioLoader = null;
536
+ getAudioFilePath(path) {
537
+ // TODO: this should be the timeline asset location probably which MIGHT be different
538
+ const glbLocation = this.director.sourceId;
539
+ return resolveUrl(glbLocation, path);
540
+ }
541
+ onAllowAudioChanged(allow) {
542
+ for (let i = 0; i < this.models.length; i++) {
543
+ const model = this.models[i];
544
+ const audio = this.audio[i];
545
+ audio.setVolume(allow ? model.asset.volume : 0);
546
+ }
547
+ }
548
+ addModel(model) {
549
+ const audio = new Audio(this.listener);
550
+ this.audio.push(audio);
551
+ const audioClipModel = model;
552
+ audioClipModel._didTriggerPlay = false;
553
+ this.models.push(audioClipModel);
554
+ }
555
+ onDisable() {
556
+ for (const audio of this.audio) {
557
+ if (audio.isPlaying)
558
+ audio.stop();
559
+ }
560
+ for (const model of this.models) {
561
+ model._didTriggerPlay = false;
562
+ }
563
+ }
564
+ onDestroy() {
565
+ for (const audio of this.audio) {
566
+ if (audio.source)
567
+ audio?.disconnect();
568
+ }
569
+ this.audio.length = 0;
570
+ // TODO: dispose loaded audio buffers by this track
571
+ }
572
+ onMuteChanged() {
573
+ if (this.muted) {
574
+ for (let i = 0; i < this.audio.length; i++) {
575
+ const audio = this.audio[i];
576
+ if (audio?.isPlaying)
577
+ audio.stop();
578
+ }
579
+ }
580
+ }
581
+ stop() {
582
+ for (let i = 0; i < this.audio.length; i++) {
583
+ const audio = this.audio[i];
584
+ if (audio?.isPlaying)
585
+ audio.stop();
586
+ }
587
+ for (const model of this.models) {
588
+ model._didTriggerPlay = false;
589
+ }
590
+ }
591
+ _playableDirectorResumed = false;
592
+ onPauseChanged() {
593
+ // if the timeline gets paused we stop all audio clips
594
+ // we dont reset the triggerPlay here (this will automatically reset when the timeline start evaluating again)
595
+ for (let i = 0; i < this.audio.length; i++) {
596
+ const audio = this.audio[i];
597
+ if (audio?.isPlaying)
598
+ audio.stop();
599
+ }
600
+ this._playableDirectorResumed = this.director.isPlaying;
601
+ }
602
+ evaluate(time) {
603
+ if (muteAudioTracks)
604
+ return;
605
+ if (this.track.muted)
606
+ return;
607
+ if (this.director.speed < 0) {
608
+ // Reversed audio playback is currently not supported
609
+ return;
610
+ }
611
+ const isMuted = this.director.context.application.muted;
612
+ const resumePlay = this._playableDirectorResumed;
613
+ this._playableDirectorResumed = false;
614
+ // this is just so that we dont hear the very first beat when the audio starts but is muted
615
+ // if we dont add a delay we hear a little bit of the audio before it shuts down
616
+ // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
617
+ const playTimeOffset = isMuted ? .1 : 0;
618
+ for (let i = 0; i < this.models.length; i++) {
619
+ const model = this.models[i];
620
+ const audio = this.audio[i];
621
+ const asset = model.asset;
622
+ // only trigger loading for tracks that are CLOSE to being played
623
+ if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
624
+ this.handleAudioLoading(model, audio);
625
+ }
626
+ if (AudioSource.userInteractionRegistered === false)
627
+ continue;
628
+ if (audio === null || !audio.buffer)
629
+ continue;
630
+ audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
631
+ audio.loop = asset.loop;
632
+ if (time >= model.start && time <= model.end && time < this.director.duration) {
633
+ if (!audio.isPlaying || !this.director.isPlaying) {
634
+ // if the timeline is paused we trigger the audio clip once when the model is entered
635
+ // we dont playback the audio clip if we scroll back in time
636
+ // this is to support audioclip playback when using timeline with manual scrolling (scrollytelling)
637
+ if (resumePlay || (!model._didTriggerPlay && this.lastTime < time)) {
638
+ // we don't want to clip in the audio if it's a very short clip
639
+ const clipDuration = model.duration * model.timeScale;
640
+ if (clipDuration > .3)
641
+ audio.offset = model.clipIn + (time - model.start) * model.timeScale;
642
+ else
643
+ audio.offset = 0;
644
+ if (debug)
645
+ console.log("Timeline Audio (" + this.track.name + ") play with offset " + audio.offset + " - " + model.asset.clip);
646
+ audio.play(playTimeOffset);
647
+ model._didTriggerPlay = true;
648
+ }
649
+ else {
650
+ // do nothing...
651
+ }
652
+ }
653
+ else {
654
+ const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
655
+ // seems it's non-trivial to get the right time from audio sources;
656
+ // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
657
+ const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
658
+ const diff = Math.abs(targetOffset - currentTime);
659
+ if (diff > 0.3) {
660
+ audio.offset = targetOffset;
661
+ audio.stop();
662
+ audio.play(playTimeOffset);
663
+ }
664
+ }
665
+ let vol = asset.volume;
666
+ if (this.track.volume !== undefined)
667
+ vol *= this.track.volume;
668
+ if (isMuted)
669
+ vol = 0;
670
+ if (model.easeInDuration > 0) {
671
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
672
+ vol *= easeIn;
673
+ }
674
+ if (model.easeOutDuration > 0) {
675
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
676
+ vol *= easeOut;
677
+ }
678
+ audio.setVolume(vol * this.director.weight);
679
+ }
680
+ else {
681
+ model._didTriggerPlay = false;
682
+ if (this.director.isPlaying) {
683
+ if (audio.isPlaying) {
684
+ audio.stop();
685
+ }
686
+ }
687
+ }
688
+ }
689
+ this.lastTime = time;
690
+ }
691
+ /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
692
+ loadAudio(time, lookAhead = 0, lookBehind = 0) {
693
+ let promises = null;
694
+ const rangeStart = time - lookBehind;
695
+ const rangeEnd = time + lookAhead;
696
+ for (const model of this.models) {
697
+ if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
698
+ const audio = this.audio[this.models.indexOf(model)];
699
+ const promise = this.handleAudioLoading(model, audio);
700
+ if (promise !== null) {
701
+ if (promises === null)
702
+ promises = [];
703
+ promises.push(promise);
704
+ }
705
+ }
706
+ }
707
+ if (promises !== null) {
708
+ return Promise.all(promises);
709
+ }
710
+ return null;
711
+ }
712
+ isInTimeRange(model, start, end) {
713
+ // Range surrounds clip range
714
+ if (start <= model.start && end >= model.end)
715
+ return true;
716
+ // Range start is in clip range
717
+ if (start >= model.start && start <= model.end)
718
+ return true;
719
+ // Range end is in clip range
720
+ if (end >= model.start && end <= model.end)
721
+ return true;
722
+ return false;
723
+ }
724
+ static _audioBuffers = new Map();
725
+ static dispose() {
726
+ AudioTrackHandler._audioBuffers.clear();
727
+ }
728
+ handleAudioLoading(model, audio) {
729
+ if (!this._audioLoader) {
730
+ this._audioLoader = new AudioLoader();
731
+ }
732
+ // TODO: maybe we should cache the loaders / buffers here by path
733
+ const path = this.getAudioFilePath(model.asset.clip);
734
+ if (AudioTrackHandler._audioBuffers.get(path)) {
735
+ const promise = AudioTrackHandler._audioBuffers.get(path);
736
+ promise.then((buffer) => {
737
+ if (buffer)
738
+ audio.setBuffer(buffer);
739
+ });
740
+ return promise;
741
+ }
742
+ if (debug)
743
+ console.warn("LOAD audio track", path, this.director.sourceId);
744
+ const loadingPromise = new Promise((resolve, _reject) => {
745
+ this._audioLoader.load(path, buffer => {
746
+ audio.setBuffer(buffer);
747
+ resolve(buffer);
748
+ }, undefined, err => {
749
+ console.error("Error loading audio", err);
750
+ resolve(null);
751
+ });
752
+ });
753
+ AudioTrackHandler._audioBuffers.set(path, loadingPromise);
754
+ return loadingPromise;
755
+ }
756
+ }
757
+ export class SignalTrackHandler extends TrackHandler {
758
+ models = [];
759
+ didTrigger = [];
760
+ receivers = [];
761
+ // TODO: test when timeline signals are being reset in Unity
762
+ // onEnable() {
763
+ // for (let i = 0; i < this.didTrigger?.length; i++) {
764
+ // this.didTrigger[i] = false;
765
+ // }
766
+ // }
767
+ // private _lastTime: number = -1;
768
+ evaluate(time) {
769
+ if (this.track.muted)
770
+ return;
771
+ // let lastTime = this._lastTime;
772
+ // if (lastTime === -1) lastTime = time;
773
+ // this._lastTime = time;
774
+ const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
775
+ for (let i = 0; i < this.models.length; i++) {
776
+ const model = this.models[i];
777
+ const wasTriggered = this.didTrigger[i];
778
+ const td = model.time - time;
779
+ let isActive = false;
780
+ if (model.retroActive) {
781
+ isActive = td <= 0.000001;
782
+ }
783
+ else {
784
+ const abs = Math.abs(td);
785
+ // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
786
+ if (abs === 0) {
787
+ isActive = true;
788
+ }
789
+ else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
790
+ isActive = true;
791
+ }
792
+ }
793
+ // console.log(time, td, isActive);
794
+ if (isActive) {
795
+ if (!wasTriggered) {
796
+ if (debug)
797
+ console.log("Trigger signal", time, model.time, model);
798
+ this.didTrigger[i] = true;
799
+ // If a signal doesnt have any explicit receivers it will invoke the signal globally
800
+ if (this.receivers?.length <= 0) {
801
+ SignalReceiver.invoke(model.asset);
802
+ }
803
+ else {
804
+ for (const rec of this.receivers) {
805
+ if (!rec)
806
+ continue;
807
+ rec.invoke(model.asset);
808
+ }
809
+ }
810
+ }
811
+ }
812
+ else {
813
+ if (!model.emitOnce)
814
+ this.didTrigger[i] = false;
815
+ }
816
+ }
817
+ }
818
+ }
819
+ export class ControlTrackHandler extends TrackHandler {
820
+ models = [];
821
+ timelines = [];
822
+ resolveSourceObjects(_context) {
823
+ for (let i = this.models.length - 1; i >= 0; i--) {
824
+ const model = this.models[i];
825
+ const asset = model.asset;
826
+ if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
827
+ console.log("no source object, removing model", i, asset);
828
+ this.models.splice(i, 1);
829
+ continue;
830
+ }
831
+ else {
832
+ const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector);
833
+ // always add it to keep size of timelines and models in sync (index of model is index of timeline)
834
+ this.timelines.push(timeline);
835
+ if (timeline) {
836
+ if (asset.updateDirector) {
837
+ timeline.playOnAwake = false;
838
+ }
839
+ }
840
+ }
841
+ }
842
+ }
843
+ _previousActiveModel = null;
844
+ evaluate(time) {
845
+ this._previousActiveModel = null;
846
+ for (let i = 0; i < this.models.length; i++) {
847
+ const model = this.models[i];
848
+ const asset = model.asset;
849
+ if (time >= model.start && time <= model.end) {
850
+ this._previousActiveModel = model;
851
+ const clipTime = this.getClipTime(time, model);
852
+ if (asset.controlActivation) {
853
+ const obj = asset.sourceObject;
854
+ obj.visible = true;
855
+ }
856
+ if (asset.updateDirector) {
857
+ const timeline = this.timelines[i];
858
+ if (timeline) {
859
+ if (timeline.isPlaying) {
860
+ timeline.pause();
861
+ }
862
+ timeline.time = clipTime;
863
+ timeline.evaluate();
864
+ }
865
+ }
866
+ // control tracks can not overlap/blend
867
+ // break;
868
+ }
869
+ else {
870
+ const previousActiveAsset = this._previousActiveModel?.asset;
871
+ if (asset.controlActivation) {
872
+ const obj = asset.sourceObject;
873
+ if (previousActiveAsset?.sourceObject !== obj)
874
+ obj.visible = false;
875
+ }
876
+ }
877
+ }
878
+ }
879
+ }
880
880
  //# sourceMappingURL=TimelineTracks.js.map