@needle-tools/engine 4.6.2-next.fb486b2 → 4.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3773 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/{gltf-progressive-Bl4okF1b.min.js → gltf-progressive-Bm9eEfgu.min.js} +1 -1
  7. package/dist/{gltf-progressive-P8b8a0qY.umd.cjs → gltf-progressive-Dn6o99rH.umd.cjs} +1 -1
  8. package/dist/{gltf-progressive-DSpdn0QT.js → gltf-progressive-GjIqwSG3.js} +2 -2
  9. package/dist/{needle-engine.bundle-CQzZighj.js → needle-engine.bundle-B3xwa0ZL.js} +1319 -1308
  10. package/dist/{needle-engine.bundle-CdAK5p8o.umd.cjs → needle-engine.bundle-Bhmc3xq0.umd.cjs} +68 -65
  11. package/dist/{needle-engine.bundle-CJ4jhuta.min.js → needle-engine.bundle-DzStNbW2.min.js} +88 -85
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
  328. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  329. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  330. package/lib/engine-components/Animator.d.ts +217 -217
  331. package/lib/engine-components/Animator.js +354 -354
  332. package/lib/engine-components/AnimatorController.d.ts +227 -227
  333. package/lib/engine-components/AnimatorController.js +1152 -1152
  334. package/lib/engine-components/AudioListener.d.ts +33 -33
  335. package/lib/engine-components/AudioListener.js +86 -86
  336. package/lib/engine-components/AudioSource.d.ts +217 -217
  337. package/lib/engine-components/AudioSource.js +635 -635
  338. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  339. package/lib/engine-components/AvatarLoader.js +231 -231
  340. package/lib/engine-components/AxesHelper.d.ts +32 -32
  341. package/lib/engine-components/AxesHelper.js +67 -67
  342. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  343. package/lib/engine-components/BasicIKConstraint.js +43 -43
  344. package/lib/engine-components/BoxCollider.d.ts +2 -2
  345. package/lib/engine-components/BoxCollider.js +2 -2
  346. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  347. package/lib/engine-components/BoxHelperComponent.js +102 -102
  348. package/lib/engine-components/Camera.d.ts +231 -231
  349. package/lib/engine-components/Camera.js +700 -700
  350. package/lib/engine-components/CameraUtils.d.ts +1 -1
  351. package/lib/engine-components/CameraUtils.js +121 -121
  352. package/lib/engine-components/CharacterController.d.ts +55 -55
  353. package/lib/engine-components/CharacterController.js +236 -236
  354. package/lib/engine-components/Collider.d.ts +188 -188
  355. package/lib/engine-components/Collider.js +369 -369
  356. package/lib/engine-components/Component.d.ts +792 -792
  357. package/lib/engine-components/Component.js +920 -920
  358. package/lib/engine-components/ContactShadows.d.ts +94 -94
  359. package/lib/engine-components/ContactShadows.js +453 -453
  360. package/lib/engine-components/DeleteBox.d.ts +19 -19
  361. package/lib/engine-components/DeleteBox.js +58 -58
  362. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  363. package/lib/engine-components/DeviceFlag.js +47 -47
  364. package/lib/engine-components/DragControls.d.ts +170 -170
  365. package/lib/engine-components/DragControls.js +1421 -1421
  366. package/lib/engine-components/DropListener.d.ts +215 -215
  367. package/lib/engine-components/DropListener.js +642 -642
  368. package/lib/engine-components/Duplicatable.d.ts +35 -35
  369. package/lib/engine-components/Duplicatable.js +202 -202
  370. package/lib/engine-components/EventList.d.ts +54 -54
  371. package/lib/engine-components/EventList.js +232 -232
  372. package/lib/engine-components/EventTrigger.d.ts +33 -33
  373. package/lib/engine-components/EventTrigger.js +75 -75
  374. package/lib/engine-components/EventType.d.ts +22 -22
  375. package/lib/engine-components/EventType.js +23 -23
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +268 -268
  403. package/lib/engine-components/OrbitControls.js +1015 -1015
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  407. package/lib/engine-components/ReflectionProbe.js +204 -204
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +834 -834
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  413. package/lib/engine-components/RendererLightmap.js +182 -182
  414. package/lib/engine-components/RigidBody.d.ts +155 -155
  415. package/lib/engine-components/RigidBody.js +517 -517
  416. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  417. package/lib/engine-components/SceneSwitcher.js +971 -971
  418. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  419. package/lib/engine-components/ScreenCapture.js +547 -547
  420. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  421. package/lib/engine-components/ShadowCatcher.js +166 -166
  422. package/lib/engine-components/Skybox.d.ts +88 -88
  423. package/lib/engine-components/Skybox.js +469 -469
  424. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  425. package/lib/engine-components/SmoothFollow.js +82 -82
  426. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  427. package/lib/engine-components/SpatialTrigger.js +225 -225
  428. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  429. package/lib/engine-components/SpectatorCamera.js +715 -715
  430. package/lib/engine-components/SphereCollider.d.ts +2 -2
  431. package/lib/engine-components/SphereCollider.js +2 -2
  432. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  433. package/lib/engine-components/SpriteRenderer.js +472 -472
  434. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  435. package/lib/engine-components/SyncedCamera.js +199 -199
  436. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  437. package/lib/engine-components/SyncedRoom.js +371 -371
  438. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  439. package/lib/engine-components/SyncedTransform.js +331 -331
  440. package/lib/engine-components/TestRunner.d.ts +16 -16
  441. package/lib/engine-components/TestRunner.js +102 -102
  442. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  443. package/lib/engine-components/TransformGizmo.js +209 -209
  444. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  445. package/lib/engine-components/VideoPlayer.js +978 -978
  446. package/lib/engine-components/Voip.d.ts +67 -67
  447. package/lib/engine-components/Voip.js +360 -360
  448. package/lib/engine-components/api.d.ts +51 -51
  449. package/lib/engine-components/api.js +50 -50
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  460. package/lib/engine-components/codegen/components.d.ts +216 -216
  461. package/lib/engine-components/codegen/components.js +218 -218
  462. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  463. package/lib/engine-components/debug/LogStats.js +18 -18
  464. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  465. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  466. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  467. package/lib/engine-components/export/gltf/index.js +1 -1
  468. package/lib/engine-components/export/index.d.ts +1 -1
  469. package/lib/engine-components/export/index.js +1 -1
  470. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  471. package/lib/engine-components/export/usdz/Extension.js +1 -1
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  474. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  475. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  476. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  477. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -0
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +452 -0
  482. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js.map +1 -0
  483. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  484. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  486. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  488. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  490. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  492. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  496. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  498. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  499. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  500. package/lib/engine-components/export/usdz/index.js +2 -2
  501. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  502. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  503. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  504. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  505. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  506. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  508. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  510. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  511. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  512. package/lib/engine-components/particlesystem/api.js +2 -2
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  514. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -52
  515. package/lib/engine-components/postprocessing/Effects/Antialiasing.js.map +1 -1
  516. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  517. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  518. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  519. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  520. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  521. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  522. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  523. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  524. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  525. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  526. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  527. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  531. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  532. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  533. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  534. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  535. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  539. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  540. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  541. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  542. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  543. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  544. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  545. package/lib/engine-components/postprocessing/PostProcessingHandler.js +495 -480
  546. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  547. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  548. package/lib/engine-components/postprocessing/Volume.js +385 -385
  549. package/lib/engine-components/postprocessing/Volume.js.map +1 -1
  550. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  551. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  552. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  553. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  554. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  555. package/lib/engine-components/postprocessing/index.js +6 -6
  556. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  557. package/lib/engine-components/postprocessing/utils.js +119 -119
  558. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  559. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  560. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  561. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  562. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  563. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  564. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  565. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  566. package/lib/engine-components/timeline/index.d.ts +4 -4
  567. package/lib/engine-components/timeline/index.js +3 -3
  568. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  569. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  570. package/lib/engine-components/ui/Button.d.ts +64 -64
  571. package/lib/engine-components/ui/Button.js +315 -315
  572. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  573. package/lib/engine-components/ui/Canvas.js +407 -407
  574. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  575. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  576. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  577. package/lib/engine-components/ui/EventSystem.js +765 -765
  578. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  579. package/lib/engine-components/ui/Graphic.js +255 -255
  580. package/lib/engine-components/ui/Image.d.ts +35 -35
  581. package/lib/engine-components/ui/Image.js +116 -116
  582. package/lib/engine-components/ui/InputField.d.ts +42 -42
  583. package/lib/engine-components/ui/InputField.js +268 -268
  584. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  585. package/lib/engine-components/ui/Interfaces.js +12 -12
  586. package/lib/engine-components/ui/Layout.d.ts +84 -84
  587. package/lib/engine-components/ui/Layout.js +330 -330
  588. package/lib/engine-components/ui/Outline.d.ts +7 -7
  589. package/lib/engine-components/ui/Outline.js +20 -20
  590. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  591. package/lib/engine-components/ui/PointerEvents.js +145 -145
  592. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  593. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  594. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  595. package/lib/engine-components/ui/Raycaster.js +95 -95
  596. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  597. package/lib/engine-components/ui/RectTransform.js +356 -356
  598. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  599. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  600. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  601. package/lib/engine-components/ui/Symbols.js +1 -1
  602. package/lib/engine-components/ui/Text.d.ts +78 -78
  603. package/lib/engine-components/ui/Text.js +539 -539
  604. package/lib/engine-components/ui/Utils.d.ts +24 -24
  605. package/lib/engine-components/ui/Utils.js +90 -90
  606. package/lib/engine-components/ui/index.d.ts +1 -1
  607. package/lib/engine-components/ui/index.js +1 -1
  608. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  609. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  610. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  611. package/lib/engine-components/utils/LookAt.js +82 -82
  612. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  613. package/lib/engine-components/utils/OpenURL.js +119 -119
  614. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  615. package/lib/engine-components/webxr/Avatar.js +255 -255
  616. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  617. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  618. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  619. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  620. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  621. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  622. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  623. package/lib/engine-components/webxr/WebXR.js +561 -561
  624. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  625. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  626. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  627. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  628. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  629. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  630. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  631. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  632. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  633. package/lib/engine-components/webxr/XRFlag.js +139 -139
  634. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  635. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  636. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  637. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  638. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  639. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  640. package/lib/engine-components/webxr/index.d.ts +3 -3
  641. package/lib/engine-components/webxr/index.js +3 -3
  642. package/lib/engine-components/webxr/types.d.ts +3 -3
  643. package/lib/engine-components/webxr/types.js +1 -1
  644. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  645. package/lib/engine-components-experimental/Presentation.js +9 -9
  646. package/lib/engine-components-experimental/api.d.ts +4 -4
  647. package/lib/engine-components-experimental/api.js +4 -4
  648. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  649. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  650. package/lib/engine-schemes/api.d.ts +12 -12
  651. package/lib/engine-schemes/api.js +12 -12
  652. package/lib/engine-schemes/schemes.d.ts +7 -7
  653. package/lib/engine-schemes/schemes.js +19 -19
  654. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  655. package/lib/engine-schemes/synced-camera-model.js +67 -67
  656. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  657. package/lib/engine-schemes/synced-transform-model.js +66 -66
  658. package/lib/engine-schemes/transform.d.ts +12 -12
  659. package/lib/engine-schemes/transform.js +39 -39
  660. package/lib/engine-schemes/vec2.d.ts +10 -10
  661. package/lib/engine-schemes/vec2.js +25 -25
  662. package/lib/engine-schemes/vec3.d.ts +11 -11
  663. package/lib/engine-schemes/vec3.js +29 -29
  664. package/lib/engine-schemes/vec4.d.ts +12 -12
  665. package/lib/engine-schemes/vec4.js +33 -33
  666. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  667. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  668. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  669. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  670. package/lib/needle-engine.d.ts +7 -7
  671. package/lib/needle-engine.js +64 -64
  672. package/package.json +2 -2
  673. package/plugins/common/buildinfo.js +64 -64
  674. package/plugins/common/cloud.js +1 -1
  675. package/plugins/common/config.cjs +31 -31
  676. package/plugins/common/config.js +35 -35
  677. package/plugins/common/files.js +31 -31
  678. package/plugins/common/generator.js +10 -10
  679. package/plugins/common/license.js +452 -452
  680. package/plugins/common/npm.js +15 -15
  681. package/plugins/common/timers.js +7 -7
  682. package/plugins/common/version.js +37 -37
  683. package/plugins/gltf-packer.mjs +1 -1
  684. package/plugins/next/alias.cjs +39 -39
  685. package/plugins/next/license.cjs +24 -24
  686. package/plugins/next/meshbvhworker.cjs +18 -18
  687. package/plugins/next/next.js +141 -141
  688. package/plugins/types/index.d.ts +2 -2
  689. package/plugins/types/license.d.ts +24 -24
  690. package/plugins/types/needleConfig.d.ts +27 -27
  691. package/plugins/types/next.d.ts +2 -2
  692. package/plugins/types/userconfig.d.ts +120 -120
  693. package/plugins/types/vite.d.ts +13 -13
  694. package/plugins/types/webmanifest.d.ts +32 -32
  695. package/plugins/vite/alias.js +184 -174
  696. package/plugins/vite/asap.js +251 -251
  697. package/plugins/vite/build-pipeline.js +371 -371
  698. package/plugins/vite/build.js +19 -19
  699. package/plugins/vite/buildinfo.js +41 -41
  700. package/plugins/vite/config.js +106 -106
  701. package/plugins/vite/copyfiles.js +138 -138
  702. package/plugins/vite/defines.js +70 -70
  703. package/plugins/vite/dependencies.js +232 -232
  704. package/plugins/vite/dependency-watcher.js +237 -237
  705. package/plugins/vite/drop-client.js +76 -76
  706. package/plugins/vite/drop.js +87 -87
  707. package/plugins/vite/editor-connection.js +124 -124
  708. package/plugins/vite/facebook-instant-games.js +102 -102
  709. package/plugins/vite/gzip.js +5 -5
  710. package/plugins/vite/imports-logger.js +143 -143
  711. package/plugins/vite/index.js +143 -143
  712. package/plugins/vite/license.js +56 -56
  713. package/plugins/vite/local-files.js +440 -440
  714. package/plugins/vite/meta.js +163 -163
  715. package/plugins/vite/npm.js +7 -7
  716. package/plugins/vite/peer.js +29 -29
  717. package/plugins/vite/poster-client.js +73 -73
  718. package/plugins/vite/poster.js +79 -79
  719. package/plugins/vite/pwa.js +604 -604
  720. package/plugins/vite/reload-client.js +15 -15
  721. package/plugins/vite/reload.js +351 -351
  722. package/plugins/vite/server.js +66 -66
  723. package/plugins/vite/transform-codegen.js +55 -55
  724. package/plugins/vite/transform.js +31 -31
  725. package/plugins/vite/vite-4.4-hack.js +31 -31
  726. package/src/asap/needle-asap.ts +111 -111
  727. package/src/asap/sessiongranted.ts +75 -75
  728. package/src/asap/utils.ts +4 -4
  729. package/src/engine/analytics/index.ts +10 -10
  730. package/src/engine/analytics/lcp.ts +35 -35
  731. package/src/engine/api.ts +82 -82
  732. package/src/engine/assets/index.ts +59 -59
  733. package/src/engine/assets/static.js +5 -5
  734. package/src/engine/codegen/register_types.ts +300 -300
  735. package/src/engine/debug/debug.ts +51 -51
  736. package/src/engine/debug/debug_console.ts +333 -333
  737. package/src/engine/debug/debug_overlay.ts +332 -332
  738. package/src/engine/debug/debug_spatial_console.ts +429 -429
  739. package/src/engine/debug/index.ts +1 -1
  740. package/src/engine/engine_addressables.ts +680 -680
  741. package/src/engine/engine_animation.ts +145 -145
  742. package/src/engine/engine_application.ts +113 -113
  743. package/src/engine/engine_assetdatabase.ts +389 -389
  744. package/src/engine/engine_audio.ts +24 -24
  745. package/src/engine/engine_camera.ts +39 -39
  746. package/src/engine/engine_components.ts +366 -366
  747. package/src/engine/engine_components_internal.ts +40 -40
  748. package/src/engine/engine_constants.ts +52 -52
  749. package/src/engine/engine_context.ts +1824 -1823
  750. package/src/engine/engine_context_registry.ts +129 -129
  751. package/src/engine/engine_coroutine.ts +54 -54
  752. package/src/engine/engine_create_objects.ts +411 -411
  753. package/src/engine/engine_default_parameters.ts +3 -3
  754. package/src/engine/engine_editor-sync.ts +28 -28
  755. package/src/engine/engine_fileloader.js +9 -9
  756. package/src/engine/engine_gameobject.ts +712 -712
  757. package/src/engine/engine_generic_utils.js +13 -13
  758. package/src/engine/engine_gizmos.ts +577 -577
  759. package/src/engine/engine_gltf.ts +29 -29
  760. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  761. package/src/engine/engine_hot_reload.ts +210 -210
  762. package/src/engine/engine_input.ts +1500 -1500
  763. package/src/engine/engine_input_utils.ts +23 -23
  764. package/src/engine/engine_instancing.ts +45 -45
  765. package/src/engine/engine_license.ts +386 -386
  766. package/src/engine/engine_lifecycle_api.ts +113 -113
  767. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  768. package/src/engine/engine_lightdata.ts +117 -117
  769. package/src/engine/engine_loaders.callbacks.ts +136 -136
  770. package/src/engine/engine_loaders.gltf.ts +82 -82
  771. package/src/engine/engine_loaders.ts +378 -378
  772. package/src/engine/engine_lods.ts +168 -168
  773. package/src/engine/engine_mainloop_utils.ts +472 -472
  774. package/src/engine/engine_math.ts +282 -282
  775. package/src/engine/engine_modules.ts +83 -83
  776. package/src/engine/engine_networking.ts +862 -862
  777. package/src/engine/engine_networking_auto.ts +352 -352
  778. package/src/engine/engine_networking_blob.ts +275 -275
  779. package/src/engine/engine_networking_files.ts +217 -217
  780. package/src/engine/engine_networking_files_default_components.ts +58 -58
  781. package/src/engine/engine_networking_instantiate.ts +419 -419
  782. package/src/engine/engine_networking_peer.ts +159 -159
  783. package/src/engine/engine_networking_streams.ts +713 -713
  784. package/src/engine/engine_networking_types.ts +24 -24
  785. package/src/engine/engine_networking_utils.ts +23 -23
  786. package/src/engine/engine_networking_websocket.ts +2 -2
  787. package/src/engine/engine_patcher.ts +199 -199
  788. package/src/engine/engine_physics.ts +783 -783
  789. package/src/engine/engine_physics.types.ts +46 -46
  790. package/src/engine/engine_physics_rapier.ts +1577 -1577
  791. package/src/engine/engine_playerview.ts +80 -80
  792. package/src/engine/engine_scenelighting.ts +294 -294
  793. package/src/engine/engine_serialization.ts +2 -2
  794. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  795. package/src/engine/engine_serialization_core.ts +720 -720
  796. package/src/engine/engine_serialization_decorator.ts +80 -80
  797. package/src/engine/engine_setup.ts +1 -1
  798. package/src/engine/engine_shaders.ts +267 -267
  799. package/src/engine/engine_shims.ts +32 -32
  800. package/src/engine/engine_test_utils.ts +109 -109
  801. package/src/engine/engine_texture.ts +82 -82
  802. package/src/engine/engine_three_utils.ts +925 -925
  803. package/src/engine/engine_time.ts +94 -94
  804. package/src/engine/engine_time_utils.ts +237 -237
  805. package/src/engine/engine_tonemapping.ts +208 -208
  806. package/src/engine/engine_types.ts +730 -730
  807. package/src/engine/engine_typestore.ts +63 -63
  808. package/src/engine/engine_util_decorator.ts +136 -136
  809. package/src/engine/engine_utils.ts +1115 -1115
  810. package/src/engine/engine_utils_format.ts +273 -273
  811. package/src/engine/engine_utils_screenshot.ts +708 -708
  812. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  813. package/src/engine/export/gltf/Writers.ts +34 -34
  814. package/src/engine/export/gltf/index.ts +158 -158
  815. package/src/engine/export/index.ts +2 -2
  816. package/src/engine/export/state.ts +19 -19
  817. package/src/engine/export/utils.ts +9 -9
  818. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  819. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  820. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  821. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  822. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  823. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  824. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  825. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  826. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  827. package/src/engine/extensions/extension_resolver.ts +4 -4
  828. package/src/engine/extensions/extension_utils.ts +166 -166
  829. package/src/engine/extensions/extensions.ts +140 -140
  830. package/src/engine/extensions/index.ts +5 -5
  831. package/src/engine/extensions/usage_tracker.ts +100 -100
  832. package/src/engine/js-extensions/Camera.ts +37 -37
  833. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  834. package/src/engine/js-extensions/Layers.ts +23 -23
  835. package/src/engine/js-extensions/Object3D.ts +296 -296
  836. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  837. package/src/engine/js-extensions/Vector.ts +18 -18
  838. package/src/engine/js-extensions/index.ts +4 -4
  839. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  840. package/src/engine/shaders/shaderData.ts +67 -67
  841. package/src/engine/tests/test_utils.ts +63 -63
  842. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  843. package/src/engine/webcomponents/api.ts +6 -6
  844. package/src/engine/webcomponents/buttons.ts +292 -292
  845. package/src/engine/webcomponents/fonts.ts +41 -41
  846. package/src/engine/webcomponents/icons.ts +57 -57
  847. package/src/engine/webcomponents/index.ts +1 -1
  848. package/src/engine/webcomponents/logo-element.ts +78 -78
  849. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  850. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  851. package/src/engine/webcomponents/needle-button.ts +181 -181
  852. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  853. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  854. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  855. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  856. package/src/engine/webcomponents/needle-engine.ts +860 -860
  857. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  858. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  859. package/src/engine/xr/NeedleXRSync.ts +220 -220
  860. package/src/engine/xr/SceneTransition.ts +78 -78
  861. package/src/engine/xr/TempXRContext.ts +216 -216
  862. package/src/engine/xr/XRRig.ts +9 -9
  863. package/src/engine/xr/api.ts +5 -5
  864. package/src/engine/xr/events.ts +102 -102
  865. package/src/engine/xr/internal.ts +34 -34
  866. package/src/engine/xr/usdz.ts +30 -30
  867. package/src/engine/xr/utils.ts +39 -39
  868. package/src/engine-components/AlignmentConstraint.ts +36 -36
  869. package/src/engine-components/Animation.ts +557 -557
  870. package/src/engine-components/AnimationCurve.ts +150 -150
  871. package/src/engine-components/AnimationUtils.ts +28 -28
  872. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  873. package/src/engine-components/Animator.ts +397 -397
  874. package/src/engine-components/AnimatorController.ts +1293 -1293
  875. package/src/engine-components/AudioListener.ts +92 -92
  876. package/src/engine-components/AudioSource.ts +644 -644
  877. package/src/engine-components/AvatarLoader.ts +263 -263
  878. package/src/engine-components/AxesHelper.ts +59 -59
  879. package/src/engine-components/BasicIKConstraint.ts +54 -54
  880. package/src/engine-components/BoxCollider.ts +1 -1
  881. package/src/engine-components/BoxHelperComponent.ts +114 -114
  882. package/src/engine-components/Camera.ts +719 -719
  883. package/src/engine-components/CameraUtils.ts +136 -136
  884. package/src/engine-components/CharacterController.ts +253 -253
  885. package/src/engine-components/Collider.ts +374 -374
  886. package/src/engine-components/Component.ts +1297 -1297
  887. package/src/engine-components/ContactShadows.ts +506 -506
  888. package/src/engine-components/DeleteBox.ts +62 -62
  889. package/src/engine-components/DeviceFlag.ts +46 -46
  890. package/src/engine-components/DragControls.ts +1623 -1623
  891. package/src/engine-components/DropListener.ts +713 -713
  892. package/src/engine-components/Duplicatable.ts +198 -198
  893. package/src/engine-components/EventList.ts +266 -266
  894. package/src/engine-components/EventTrigger.ts +74 -74
  895. package/src/engine-components/EventType.ts +22 -22
  896. package/src/engine-components/Fog.ts +60 -60
  897. package/src/engine-components/Gizmos.ts +56 -56
  898. package/src/engine-components/GridHelper.ts +48 -48
  899. package/src/engine-components/GroundProjection.ts +356 -356
  900. package/src/engine-components/Interactable.ts +14 -14
  901. package/src/engine-components/Joints.ts +52 -52
  902. package/src/engine-components/LODGroup.ts +153 -153
  903. package/src/engine-components/Light.ts +558 -558
  904. package/src/engine-components/LookAtConstraint.ts +25 -25
  905. package/src/engine-components/NeedleMenu.ts +84 -84
  906. package/src/engine-components/NestedGltf.ts +86 -86
  907. package/src/engine-components/Networking.ts +114 -114
  908. package/src/engine-components/OffsetConstraint.ts +60 -60
  909. package/src/engine-components/OrbitControls.ts +1074 -1074
  910. package/src/engine-components/PlayerColor.ts +103 -103
  911. package/src/engine-components/ReflectionProbe.ts +220 -220
  912. package/src/engine-components/Renderer.ts +903 -903
  913. package/src/engine-components/RendererInstancing.ts +855 -855
  914. package/src/engine-components/RendererLightmap.ts +198 -198
  915. package/src/engine-components/RigidBody.ts +526 -526
  916. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  917. package/src/engine-components/ScreenCapture.ts +592 -592
  918. package/src/engine-components/ShadowCatcher.ts +172 -172
  919. package/src/engine-components/Skybox.ts +475 -475
  920. package/src/engine-components/SmoothFollow.ts +76 -76
  921. package/src/engine-components/SpatialTrigger.ts +229 -229
  922. package/src/engine-components/SpectatorCamera.ts +787 -787
  923. package/src/engine-components/SphereCollider.ts +1 -1
  924. package/src/engine-components/SpriteRenderer.ts +468 -468
  925. package/src/engine-components/SyncedCamera.ts +220 -220
  926. package/src/engine-components/SyncedRoom.ts +380 -380
  927. package/src/engine-components/SyncedTransform.ts +383 -383
  928. package/src/engine-components/TestRunner.ts +118 -118
  929. package/src/engine-components/TransformGizmo.ts +219 -219
  930. package/src/engine-components/VideoPlayer.ts +1025 -1025
  931. package/src/engine-components/Voip.ts +363 -363
  932. package/src/engine-components/api.ts +60 -60
  933. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  934. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  935. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  936. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  937. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  938. package/src/engine-components/codegen/components.ts +217 -217
  939. package/src/engine-components/debug/LogStats.ts +21 -21
  940. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  941. package/src/engine-components/export/usdz/Extension.ts +24 -24
  942. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  943. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  944. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  945. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  946. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  947. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  948. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  949. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  950. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  951. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  952. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  953. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  954. package/src/engine-components/export/usdz/index.ts +2 -2
  955. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  956. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  957. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  958. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  959. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  960. package/src/engine-components/particlesystem/api.ts +1 -1
  961. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -57
  962. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  963. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  964. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  965. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  966. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  967. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  968. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  969. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  970. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  971. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  972. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  973. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  974. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  975. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  976. package/src/engine-components/postprocessing/PostProcessingHandler.ts +573 -560
  977. package/src/engine-components/postprocessing/Volume.ts +426 -426
  978. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  979. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  980. package/src/engine-components/postprocessing/index.ts +5 -5
  981. package/src/engine-components/postprocessing/utils.ts +154 -154
  982. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  983. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  984. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  985. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  986. package/src/engine-components/timeline/index.ts +3 -3
  987. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  988. package/src/engine-components/ui/Button.ts +307 -307
  989. package/src/engine-components/ui/Canvas.ts +419 -419
  990. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  991. package/src/engine-components/ui/EventSystem.ts +854 -854
  992. package/src/engine-components/ui/Graphic.ts +275 -275
  993. package/src/engine-components/ui/Image.ts +112 -112
  994. package/src/engine-components/ui/InputField.ts +321 -321
  995. package/src/engine-components/ui/Interfaces.ts +57 -57
  996. package/src/engine-components/ui/Layout.ts +334 -334
  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/dist/api.js +17 -0
  1032. package/src/engine-schemes/dist/api.js.meta +7 -0
  1033. package/src/engine-schemes/dist/schemes.js +25 -0
  1034. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1035. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1036. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1038. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/transform.js +46 -0
  1040. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1041. package/src/engine-schemes/dist/vec2.js +32 -0
  1042. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec3.js +36 -0
  1044. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec4.js +40 -0
  1046. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1048. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1049. package/src/engine-schemes/schemes.ts +28 -28
  1050. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1051. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1052. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1053. package/src/engine-schemes/transform.ts +50 -50
  1054. package/src/engine-schemes/transforms.fbs +25 -25
  1055. package/src/engine-schemes/vec.fbs +19 -19
  1056. package/src/engine-schemes/vec2.ts +33 -33
  1057. package/src/engine-schemes/vec3.ts +38 -38
  1058. package/src/engine-schemes/vec4.ts +43 -43
  1059. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1060. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1061. package/src/include/draco/draco_decoder.js +34 -34
  1062. package/src/include/ktx2/basis_transcoder.js +21 -21
  1063. package/src/include/needle/arial-msdf.json +1471 -1471
  1064. package/src/include/three/DragControls.js +231 -231
  1065. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1066. package/src/needle-engine.ts +70 -70
  1067. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
@@ -1,716 +1,716 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { Color, Object3D, Quaternion, Vector3 } from "three";
8
- import { InputEvents } from "../engine/engine_input.js";
9
- import { RoomEvents } from "../engine/engine_networking.js";
10
- import { RaycastOptions } from "../engine/engine_physics.js";
11
- import { ViewDevice } from "../engine/engine_playerview.js";
12
- import { serializable } from "../engine/engine_serialization.js";
13
- import { getParam } from "../engine/engine_utils.js";
14
- import { Camera } from "./Camera.js";
15
- import { Behaviour, GameObject } from "./Component.js";
16
- import { OrbitControls } from "./OrbitControls.js";
17
- import { SmoothFollow } from "./SmoothFollow.js";
18
- import { AvatarMarker } from "./webxr/WebXRAvatar.js";
19
- import { XRStateFlag } from "./webxr/XRFlag.js";
20
- /**
21
- * Defines the viewing perspective in spectator mode
22
- */
23
- export var SpectatorMode;
24
- (function (SpectatorMode) {
25
- /** View from the perspective of the followed player */
26
- SpectatorMode[SpectatorMode["FirstPerson"] = 0] = "FirstPerson";
27
- /** Freely view from a third-person perspective */
28
- SpectatorMode[SpectatorMode["ThirdPerson"] = 1] = "ThirdPerson";
29
- })(SpectatorMode || (SpectatorMode = {}));
30
- const debug = getParam("debugspectator");
31
- /**
32
- * Provides functionality to follow and spectate other users in a networked environment.
33
- * Handles camera switching, following behavior, and network synchronization for spectator mode.
34
- *
35
- * Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
36
- *
37
- * @category Networking
38
- * @group Components
39
- */
40
- export class SpectatorCamera extends Behaviour {
41
- /** Reference to the Camera component on this GameObject */
42
- cam = null;
43
- /**
44
- * When enabled, pressing F will send a request to all connected users to follow the local player.
45
- * Pressing ESC will stop spectating.
46
- */
47
- useKeys = true;
48
- _mode = SpectatorMode.FirstPerson;
49
- /** Gets the current spectator perspective mode */
50
- get mode() { return this._mode; }
51
- /** Sets the current spectator perspective mode */
52
- set mode(val) {
53
- this._mode = val;
54
- }
55
- /** Returns whether this user is currently spectating another user */
56
- get isSpectating() {
57
- return this._handler?.currentTarget !== undefined;
58
- }
59
- /**
60
- * Checks if this instance is spectating the user with the given ID
61
- * @param userId The user ID to check
62
- * @returns True if spectating the specified user, false otherwise
63
- */
64
- isSpectatingUser(userId) {
65
- return this.target?.userId === userId;
66
- }
67
- /**
68
- * Checks if the user with the specified ID is following this user
69
- * @param userId The user ID to check
70
- * @returns True if the specified user is following this user, false otherwise
71
- */
72
- isFollowedBy(userId) {
73
- return this.followers?.includes(userId);
74
- }
75
- /** List of user IDs that are currently following the user */
76
- get followers() {
77
- return this._networking.followers;
78
- }
79
- /** Stops the current spectating session */
80
- stopSpectating() {
81
- if (this.context.isInXR) {
82
- this.followSelf();
83
- return;
84
- }
85
- this.target = undefined;
86
- }
87
- /** Gets the local player's connection ID */
88
- get localId() {
89
- return this.context.connection.connectionId ?? "local";
90
- }
91
- /**
92
- * Sets the player view to follow
93
- * @param target The PlayerView to follow, or undefined to stop spectating
94
- */
95
- set target(target) {
96
- if (this._handler) {
97
- // if (this.target?.userId) {
98
- // const isFollowedByThisUser = this.followers.includes(this.target.userId);
99
- // if (isFollowedByThisUser) {
100
- // console.warn("Can not follow follower");
101
- // target = undefined;
102
- // }
103
- // }
104
- const prev = this._handler.currentTarget?.userId;
105
- const self = this.context.players.getPlayerView(this.localId);
106
- // if user is in XR and sets target to self disable it
107
- if (target === undefined || (this.context.isInXR === false && self?.currentObject === target.currentObject)) {
108
- if (this._handler.currentTarget !== undefined) {
109
- this._handler.disable();
110
- GameObject.setActive(this.gameObject, false);
111
- if (this.orbit)
112
- this.orbit.enabled = true;
113
- this._networking.onSpectatedObjectChanged(target, prev);
114
- }
115
- }
116
- else if (this._handler.currentTarget !== target) {
117
- this._handler.set(target);
118
- GameObject.setActive(this.gameObject, true);
119
- if (this.orbit)
120
- this.orbit.enabled = false;
121
- this._networking.onSpectatedObjectChanged(target, prev);
122
- }
123
- }
124
- }
125
- /** Gets the currently followed player view */
126
- get target() {
127
- return this._handler?.currentTarget;
128
- }
129
- /** Sends a network request for all users to follow this player */
130
- requestAllFollowMe() {
131
- this._networking.onRequestFollowMe();
132
- }
133
- /** Determines if the camera is spectating the local player */
134
- get isSpectatingSelf() {
135
- return this.isSpectating && this.target?.currentObject === this.context.players.getPlayerView(this.localId)?.currentObject;
136
- }
137
- // private currentViewport : Vector4 = new Vector4();
138
- // private currentScissor : Vector4 = new Vector4();
139
- // private currentScissorTest : boolean = false;
140
- orbit = null;
141
- _handler;
142
- eventSub_WebXRRequestStartEvent = null;
143
- eventSub_WebXRStartEvent = null;
144
- eventSub_WebXREndEvent = null;
145
- _debug;
146
- _networking;
147
- awake() {
148
- this._debug = new SpectatorSelectionController(this.context, this);
149
- this._networking = new SpectatorCamNetworking(this.context, this);
150
- this._networking.awake();
151
- GameObject.setActive(this.gameObject, false);
152
- this.cam = GameObject.getComponent(this.gameObject, Camera);
153
- if (!this.cam) {
154
- console.warn("SpectatorCamera: Spectator camera needs camera component on the same object.", this);
155
- return;
156
- }
157
- if (!this._handler && this.cam)
158
- this._handler = new SpectatorHandler(this.context, this.cam, this);
159
- this.orbit = GameObject.getComponent(this.context.mainCamera, OrbitControls);
160
- }
161
- onDestroy() {
162
- this.stopSpectating();
163
- this._handler?.destroy();
164
- this._networking?.destroy();
165
- }
166
- /**
167
- * Checks if the current platform supports spectator mode
168
- * @returns True if the platform is supported, false otherwise
169
- */
170
- isSupportedPlatform() {
171
- const ua = window.navigator.userAgent;
172
- const standalone = /Windows|MacOS/.test(ua);
173
- const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
174
- return standalone && !isHololens;
175
- }
176
- /**
177
- * Called before entering WebXR mode
178
- * @param _evt The WebXR event
179
- */
180
- onBeforeXR(_evt) {
181
- if (!this.isSupportedPlatform())
182
- return;
183
- GameObject.setActive(this.gameObject, true);
184
- }
185
- /**
186
- * Called when entering WebXR mode
187
- * @param _evt The WebXR event
188
- */
189
- onEnterXR(_evt) {
190
- if (!this.isSupportedPlatform())
191
- return;
192
- if (debug)
193
- console.log(this.context.mainCamera);
194
- if (this.context.mainCamera) {
195
- this.followSelf();
196
- }
197
- }
198
- /**
199
- * Called when exiting WebXR mode
200
- * @param _evt The WebXR event
201
- */
202
- onLeaveXR(_evt) {
203
- this.context.removeCamera(this.cam);
204
- GameObject.setActive(this.gameObject, false);
205
- if (this.orbit)
206
- this.orbit.enabled = true;
207
- this._handler?.set(undefined);
208
- this._handler?.disable();
209
- if (this.isSpectatingSelf)
210
- this.stopSpectating();
211
- }
212
- /**
213
- * Sets the target to follow the local player
214
- */
215
- followSelf() {
216
- this.target = this.context.players.getPlayerView(this.context.connection.connectionId);
217
- if (!this.target) {
218
- this.context.players.setPlayerView(this.localId, this.context.mainCamera, ViewDevice.Headset);
219
- this.target = this.context.players.getPlayerView(this.localId);
220
- }
221
- if (debug)
222
- console.log("Follow self", this.target);
223
- }
224
- // TODO: only show Spectator cam for DesktopVR;
225
- // don't show for AR, don't show on Quest
226
- // TODO: properly align cameras on enter/exit VR, seems currently spectator cam breaks alignment
227
- /**
228
- * Called after the main rendering pass to render the spectator view
229
- */
230
- onAfterRender() {
231
- if (!this.cam)
232
- return;
233
- const renderer = this.context.renderer;
234
- const xrWasEnabled = renderer.xr.enabled;
235
- if (!renderer.xr.isPresenting && !this._handler?.currentTarget)
236
- return;
237
- this._handler?.update(this._mode);
238
- // remember XR render target so we can restore later
239
- const previousRenderTarget = renderer.getRenderTarget();
240
- let oldFramebuffer = null;
241
- const webglState = renderer.state;
242
- // seems that in some cases, renderer.getRenderTarget returns null
243
- // even when we're rendering to a headset.
244
- if (!previousRenderTarget) {
245
- if (!renderer.state.bindFramebuffer || !webglState.bindXRFramebuffer)
246
- return;
247
- oldFramebuffer = renderer["_framebuffer"];
248
- webglState.bindXRFramebuffer(null);
249
- }
250
- this.setAvatarFlagsBeforeRender();
251
- const mainCam = this.context.mainCameraComponent;
252
- // these should not be needed if we don't override viewport/scissor
253
- // renderer.getViewport(this.currentViewport);
254
- // renderer.getScissor(this.currentScissor);
255
- // this.currentScissorTest = renderer.getScissorTest();
256
- // for scissor rendering (e.g. just a part of the screen / viewport, multiplayer split view)
257
- // let left = 0;
258
- // let bottom = 100;
259
- // let width = 300;
260
- // let height = 300;
261
- // renderer.setViewport(left, bottom, width, height);
262
- // renderer.setScissor(left, bottom, width, height);
263
- // renderer.setScissorTest(true);
264
- if (mainCam) {
265
- const backgroundColor = mainCam.backgroundColor;
266
- if (backgroundColor)
267
- renderer.setClearColor(backgroundColor, backgroundColor.alpha);
268
- this.cam.backgroundColor = backgroundColor;
269
- this.cam.clearFlags = mainCam.clearFlags;
270
- this.cam.nearClipPlane = mainCam.nearClipPlane;
271
- this.cam.farClipPlane = mainCam.farClipPlane;
272
- }
273
- else
274
- renderer.setClearColor(new Color(1, 1, 1));
275
- renderer.setRenderTarget(null); // null: direct to Canvas
276
- renderer.xr.enabled = false;
277
- const cam = this.cam?.threeCamera;
278
- this.context.updateAspect(cam);
279
- const wasPresenting = renderer.xr.isPresenting;
280
- renderer.xr.isPresenting = false;
281
- renderer.setSize(this.context.domWidth, this.context.domHeight);
282
- renderer.render(this.context.scene, cam);
283
- renderer.xr.isPresenting = wasPresenting;
284
- // restore previous settings so we can continue to render XR
285
- renderer.xr.enabled = xrWasEnabled;
286
- //renderer.setViewport(this.currentViewport);
287
- //renderer.setScissor(this.currentScissor);
288
- //renderer.setScissorTest(this.currentScissorTest);
289
- if (previousRenderTarget)
290
- renderer.setRenderTarget(previousRenderTarget);
291
- else if (webglState.bindXRFramebuffer)
292
- webglState.bindXRFramebuffer(oldFramebuffer);
293
- this.resetAvatarFlags();
294
- }
295
- /**
296
- * Updates avatar visibility flags for rendering in spectator mode
297
- */
298
- setAvatarFlagsBeforeRender() {
299
- const isFirstPersonMode = this._mode === SpectatorMode.FirstPerson;
300
- for (const av of AvatarMarker.instances) {
301
- if (av.avatar && "isLocalAvatar" in av.avatar && "flags" in av.avatar) {
302
- let mask = XRStateFlag.All;
303
- if (this.isSpectatingSelf)
304
- mask = isFirstPersonMode && av.avatar.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
305
- const flags = av.avatar.flags;
306
- if (!flags)
307
- continue;
308
- for (const flag of flags) {
309
- flag.UpdateVisible(mask);
310
- }
311
- }
312
- }
313
- }
314
- /**
315
- * Restores avatar visibility flags after spectator rendering
316
- */
317
- resetAvatarFlags() {
318
- for (const av of AvatarMarker.instances) {
319
- if (av.avatar && "flags" in av.avatar) {
320
- const flags = av.avatar.flags;
321
- if (!flags)
322
- continue;
323
- for (const flag of flags) {
324
- if ("isLocalAvatar" in av.avatar && av.avatar?.isLocalAvatar) {
325
- flag.UpdateVisible(XRStateFlag.FirstPerson);
326
- }
327
- else {
328
- flag.UpdateVisible(XRStateFlag.ThirdPerson);
329
- }
330
- }
331
- }
332
- }
333
- }
334
- }
335
- __decorate([
336
- serializable()
337
- ], SpectatorCamera.prototype, "useKeys", void 0);
338
- /**
339
- * Handles the smooth following behavior for the spectator camera
340
- */
341
- class SpectatorHandler {
342
- context;
343
- cam;
344
- spectator;
345
- follow;
346
- target;
347
- view;
348
- currentObject;
349
- /** Gets the currently targeted player view */
350
- get currentTarget() {
351
- return this.view;
352
- }
353
- constructor(context, cam, spectator) {
354
- this.context = context;
355
- this.cam = cam;
356
- this.spectator = spectator;
357
- }
358
- /**
359
- * Sets the target player view to follow
360
- * @param view The PlayerView to follow
361
- */
362
- set(view) {
363
- const followObject = view?.currentObject;
364
- if (!followObject) {
365
- this.spectator.stopSpectating();
366
- return;
367
- }
368
- if (followObject === this.currentObject)
369
- return;
370
- this.currentObject = followObject;
371
- this.view = view;
372
- if (!this.follow)
373
- this.follow = GameObject.addComponent(this.cam.gameObject, SmoothFollow);
374
- if (!this.target)
375
- this.target = new Object3D();
376
- followObject.add(this.target);
377
- this.follow.enabled = true;
378
- this.follow.target = this.target;
379
- // this.context.setCurrentCamera(this.cam);
380
- if (debug)
381
- console.log("FOLLOW", followObject);
382
- if (!this.context.isInXR) {
383
- this.context.setCurrentCamera(this.cam);
384
- }
385
- else
386
- this.context.removeCamera(this.cam);
387
- }
388
- /** Disables the spectator following behavior */
389
- disable() {
390
- if (debug)
391
- console.log("STOP FOLLOW", this.currentObject);
392
- this.view = undefined;
393
- this.currentObject = undefined;
394
- this.context.removeCamera(this.cam);
395
- if (this.follow)
396
- this.follow.enabled = false;
397
- }
398
- /** Cleans up resources used by the handler */
399
- destroy() {
400
- this.target?.removeFromParent();
401
- if (this.follow)
402
- GameObject.destroy(this.follow);
403
- }
404
- /**
405
- * Updates the camera position and orientation based on the spectator mode
406
- * @param mode The current spectator mode (first or third person)
407
- */
408
- update(mode) {
409
- if (this.currentTarget?.isConnected === false || this.currentTarget?.removed === true) {
410
- if (debug)
411
- console.log("Target disconnected or timeout", this.currentTarget);
412
- this.spectator.stopSpectating();
413
- return;
414
- }
415
- if (this.currentTarget && this.currentTarget?.currentObject !== this.currentObject) {
416
- if (debug)
417
- console.log("Target changed", this.currentObject, "to", this.currentTarget.currentObject);
418
- this.set(this.currentTarget);
419
- }
420
- const perspectiveCamera = this.context.mainCamera;
421
- if (perspectiveCamera) {
422
- const cam = this.cam.threeCamera;
423
- if (cam.near !== perspectiveCamera.near || cam.far !== perspectiveCamera.far) {
424
- cam.near = perspectiveCamera.near;
425
- cam.far = perspectiveCamera.far;
426
- cam.updateProjectionMatrix();
427
- }
428
- }
429
- const target = this.follow?.target;
430
- if (!target || !this.follow)
431
- return;
432
- switch (mode) {
433
- case SpectatorMode.FirstPerson:
434
- if (this.view?.viewDevice !== ViewDevice.Browser) {
435
- // soft follow for AR and VR
436
- this.follow.followFactor = 5;
437
- this.follow.rotateFactor = 5;
438
- }
439
- else {
440
- // snappy follow for desktop
441
- this.follow.followFactor = 50;
442
- this.follow.rotateFactor = 50;
443
- }
444
- target.position.set(0, 0, 0);
445
- break;
446
- case SpectatorMode.ThirdPerson:
447
- this.follow.followFactor = 3;
448
- this.follow.rotateFactor = 2;
449
- target.position.set(0, .5, 1.5);
450
- break;
451
- }
452
- this.follow.flipForward = false;
453
- // console.log(this.view);
454
- if (this.view?.viewDevice !== ViewDevice.Browser)
455
- target.quaternion.copy(_inverseYQuat);
456
- else
457
- target.quaternion.identity();
458
- }
459
- }
460
- const _inverseYQuat = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
461
- /**
462
- * Handles user input for selecting targets to spectate
463
- */
464
- class SpectatorSelectionController {
465
- context;
466
- spectator;
467
- constructor(context, spectator) {
468
- this.context = context;
469
- this.spectator = spectator;
470
- console.log("[Spectator Camera] Click other avatars or cameras to follow them. Press ESC to exit spectator mode.");
471
- this.context.domElement.addEventListener("keydown", (evt) => {
472
- if (!this.spectator.useKeys)
473
- return;
474
- const key = evt.key;
475
- if (key === "Escape") {
476
- this.spectator.stopSpectating();
477
- }
478
- });
479
- let downTime = 0;
480
- this.context.input.addEventListener(InputEvents.PointerDown, _ => {
481
- downTime = this.context.time.time;
482
- });
483
- this.context.input.addEventListener(InputEvents.PointerUp, _ => {
484
- const dt = this.context.time.time - downTime;
485
- if (dt > 1) {
486
- this.spectator.stopSpectating();
487
- }
488
- else if (this.context.input.getPointerClicked(0) && dt < .3)
489
- this.trySelectObject();
490
- });
491
- }
492
- /**
493
- * Attempts to select an avatar to spectate through raycasting
494
- */
495
- trySelectObject() {
496
- const opts = new RaycastOptions();
497
- opts.setMask(0xffffff);
498
- // opts.cam = this.spectator.cam?.cam;
499
- const hits = this.context.physics.raycast(opts);
500
- if (debug)
501
- console.log(...hits);
502
- if (hits?.length) {
503
- for (const hit of hits) {
504
- if (hit.distance < .2)
505
- continue;
506
- const obj = hit.object;
507
- const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
508
- const id = avatar?.connectionId;
509
- if (id) {
510
- const view = this.context.players.getPlayerView(id);
511
- this.spectator.target = view;
512
- if (debug)
513
- console.log("spectate", id, avatar);
514
- break;
515
- }
516
- }
517
- }
518
- }
519
- }
520
- /**
521
- * Network model for communicating follower changes
522
- */
523
- class SpectatorFollowerChangedEventModel {
524
- /** The user ID that is following */
525
- guid;
526
- dontSave = true;
527
- /** The user ID being followed */
528
- targetUserId;
529
- /** Indicates if the user stopped following */
530
- stoppedFollowing;
531
- constructor(connectionId, userId, stoppedFollowing) {
532
- this.guid = connectionId;
533
- this.targetUserId = userId;
534
- this.stoppedFollowing = stoppedFollowing;
535
- }
536
- }
537
- /**
538
- * Network model for requesting users to follow a specific player
539
- */
540
- class SpectatorFollowEventModel {
541
- guid;
542
- userId;
543
- constructor(comp, userId) {
544
- this.guid = comp.guid;
545
- this.userId = userId;
546
- }
547
- }
548
- /**
549
- * Handles network communication for spectator functionality
550
- */
551
- class SpectatorCamNetworking {
552
- /** List of user IDs currently following this player */
553
- followers = [];
554
- context;
555
- spectator;
556
- _followerEventMethod;
557
- _requestFollowMethod;
558
- _joinedRoomMethod;
559
- constructor(context, spectator) {
560
- this.context = context;
561
- this.spectator = spectator;
562
- this._followerEventMethod = this.onFollowerEvent.bind(this);
563
- this._requestFollowMethod = this.onRequestFollowEvent.bind(this);
564
- this._joinedRoomMethod = this.onUserJoinedRoom.bind(this);
565
- }
566
- /**
567
- * Initializes network event listeners
568
- */
569
- awake() {
570
- this.context.connection.beginListen("spectator-follower-changed", this._followerEventMethod);
571
- this.context.connection.beginListen("spectator-request-follow", this._requestFollowMethod);
572
- this.context.connection.beginListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
573
- this.context.domElement.addEventListener("keydown", evt => {
574
- if (!this.spectator.useKeys)
575
- return;
576
- if (evt.key === "f") {
577
- this.onRequestFollowMe();
578
- }
579
- else if (evt.key === "Escape") {
580
- this.onRequestFollowMe(true);
581
- }
582
- });
583
- }
584
- /**
585
- * Removes network event listeners
586
- */
587
- destroy() {
588
- this.context.connection.stopListen("spectator-follower-changed", this._followerEventMethod);
589
- this.context.connection.stopListen("spectator-request-follow", this._requestFollowMethod);
590
- this.context.connection.stopListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
591
- }
592
- /**
593
- * Notifies other users about spectating target changes
594
- * @param target The new target being spectated
595
- * @param _prevId The previous target's user ID
596
- */
597
- onSpectatedObjectChanged(target, _prevId) {
598
- if (debug)
599
- console.log(this.context.connection.connectionId, "onSpectatedObjectChanged", target, _prevId);
600
- if (this.context.connection.connectionId) {
601
- const stopped = target?.userId === undefined;
602
- const userId = stopped ? _prevId : target?.userId;
603
- const evt = new SpectatorFollowerChangedEventModel(this.context.connection.connectionId, userId, stopped);
604
- this.context.connection.send("spectator-follower-changed", evt);
605
- }
606
- }
607
- /**
608
- * Requests other users to follow this player or stop following
609
- * @param stop Whether to request users to stop following
610
- */
611
- onRequestFollowMe(stop = false) {
612
- if (debug)
613
- console.log("Request follow", this.context.connection.connectionId);
614
- if (this.context.connection.connectionId) {
615
- this.spectator.stopSpectating();
616
- const id = stop ? undefined : this.context.connection.connectionId;
617
- const model = new SpectatorFollowEventModel(this.spectator, id);
618
- this.context.connection.send("spectator-request-follow", model);
619
- }
620
- }
621
- /**
622
- * Handles room join events
623
- */
624
- onUserJoinedRoom() {
625
- if (getParam("followme")) {
626
- this.onRequestFollowMe();
627
- }
628
- }
629
- /**
630
- * Processes follower status change events from the network
631
- * @param evt The follower change event data
632
- */
633
- onFollowerEvent(evt) {
634
- const userBeingFollowed = evt.targetUserId;
635
- const userThatIsFollowing = evt.guid;
636
- if (debug)
637
- console.log(evt);
638
- if (userBeingFollowed === this.context.connection.connectionId) {
639
- if (evt.stoppedFollowing) {
640
- const index = this.followers.indexOf(userThatIsFollowing);
641
- if (index !== -1) {
642
- this.followers.splice(index, 1);
643
- this.removeDisconnectedFollowers();
644
- console.log(userThatIsFollowing, "unfollows you", this.followers.length);
645
- }
646
- }
647
- else {
648
- if (!this.followers.includes(userThatIsFollowing)) {
649
- this.followers.push(userThatIsFollowing);
650
- this.removeDisconnectedFollowers();
651
- console.log(userThatIsFollowing, "follows you", this.followers.length);
652
- }
653
- }
654
- }
655
- }
656
- /**
657
- * Removes followers that are no longer connected to the room
658
- */
659
- removeDisconnectedFollowers() {
660
- for (let i = this.followers.length - 1; i >= 0; i--) {
661
- const id = this.followers[i];
662
- if (this.context.connection.userIsInRoom(id) === false) {
663
- this.followers.splice(i, 1);
664
- }
665
- }
666
- }
667
- _lastRequestFollowUser;
668
- /**
669
- * Handles follow requests from other users
670
- * @param evt The follow request event
671
- * @returns True if the request was handled successfully
672
- */
673
- onRequestFollowEvent(evt) {
674
- this._lastRequestFollowUser = evt;
675
- if (evt.userId === this.context.connection.connectionId) {
676
- this.spectator.stopSpectating();
677
- }
678
- else if (evt.userId === undefined) {
679
- // this will currently also stop spectating if the user is not following you
680
- this.spectator.stopSpectating();
681
- }
682
- else {
683
- const view = this.context.players.getPlayerView(evt.userId);
684
- if (view) {
685
- this.spectator.target = view;
686
- }
687
- else {
688
- if (debug)
689
- console.warn("Could not find view", evt.userId);
690
- this.enforceFollow();
691
- return false;
692
- }
693
- }
694
- return true;
695
- }
696
- _enforceFollowInterval;
697
- /**
698
- * Periodically retries following a user if the initial attempt failed
699
- */
700
- enforceFollow() {
701
- if (this._enforceFollowInterval)
702
- return;
703
- this._enforceFollowInterval = setInterval(() => {
704
- if (this._lastRequestFollowUser === undefined || this._lastRequestFollowUser.userId && this.spectator.isFollowedBy(this._lastRequestFollowUser.userId)) {
705
- clearInterval(this._enforceFollowInterval);
706
- this._enforceFollowInterval = undefined;
707
- }
708
- else {
709
- if (debug)
710
- console.log("REQUEST FOLLOW AGAIN", this._lastRequestFollowUser.userId);
711
- this.onRequestFollowEvent(this._lastRequestFollowUser);
712
- }
713
- }, 1000);
714
- }
715
- }
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { Color, Object3D, Quaternion, Vector3 } from "three";
8
+ import { InputEvents } from "../engine/engine_input.js";
9
+ import { RoomEvents } from "../engine/engine_networking.js";
10
+ import { RaycastOptions } from "../engine/engine_physics.js";
11
+ import { ViewDevice } from "../engine/engine_playerview.js";
12
+ import { serializable } from "../engine/engine_serialization.js";
13
+ import { getParam } from "../engine/engine_utils.js";
14
+ import { Camera } from "./Camera.js";
15
+ import { Behaviour, GameObject } from "./Component.js";
16
+ import { OrbitControls } from "./OrbitControls.js";
17
+ import { SmoothFollow } from "./SmoothFollow.js";
18
+ import { AvatarMarker } from "./webxr/WebXRAvatar.js";
19
+ import { XRStateFlag } from "./webxr/XRFlag.js";
20
+ /**
21
+ * Defines the viewing perspective in spectator mode
22
+ */
23
+ export var SpectatorMode;
24
+ (function (SpectatorMode) {
25
+ /** View from the perspective of the followed player */
26
+ SpectatorMode[SpectatorMode["FirstPerson"] = 0] = "FirstPerson";
27
+ /** Freely view from a third-person perspective */
28
+ SpectatorMode[SpectatorMode["ThirdPerson"] = 1] = "ThirdPerson";
29
+ })(SpectatorMode || (SpectatorMode = {}));
30
+ const debug = getParam("debugspectator");
31
+ /**
32
+ * Provides functionality to follow and spectate other users in a networked environment.
33
+ * Handles camera switching, following behavior, and network synchronization for spectator mode.
34
+ *
35
+ * Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
36
+ *
37
+ * @category Networking
38
+ * @group Components
39
+ */
40
+ export class SpectatorCamera extends Behaviour {
41
+ /** Reference to the Camera component on this GameObject */
42
+ cam = null;
43
+ /**
44
+ * When enabled, pressing F will send a request to all connected users to follow the local player.
45
+ * Pressing ESC will stop spectating.
46
+ */
47
+ useKeys = true;
48
+ _mode = SpectatorMode.FirstPerson;
49
+ /** Gets the current spectator perspective mode */
50
+ get mode() { return this._mode; }
51
+ /** Sets the current spectator perspective mode */
52
+ set mode(val) {
53
+ this._mode = val;
54
+ }
55
+ /** Returns whether this user is currently spectating another user */
56
+ get isSpectating() {
57
+ return this._handler?.currentTarget !== undefined;
58
+ }
59
+ /**
60
+ * Checks if this instance is spectating the user with the given ID
61
+ * @param userId The user ID to check
62
+ * @returns True if spectating the specified user, false otherwise
63
+ */
64
+ isSpectatingUser(userId) {
65
+ return this.target?.userId === userId;
66
+ }
67
+ /**
68
+ * Checks if the user with the specified ID is following this user
69
+ * @param userId The user ID to check
70
+ * @returns True if the specified user is following this user, false otherwise
71
+ */
72
+ isFollowedBy(userId) {
73
+ return this.followers?.includes(userId);
74
+ }
75
+ /** List of user IDs that are currently following the user */
76
+ get followers() {
77
+ return this._networking.followers;
78
+ }
79
+ /** Stops the current spectating session */
80
+ stopSpectating() {
81
+ if (this.context.isInXR) {
82
+ this.followSelf();
83
+ return;
84
+ }
85
+ this.target = undefined;
86
+ }
87
+ /** Gets the local player's connection ID */
88
+ get localId() {
89
+ return this.context.connection.connectionId ?? "local";
90
+ }
91
+ /**
92
+ * Sets the player view to follow
93
+ * @param target The PlayerView to follow, or undefined to stop spectating
94
+ */
95
+ set target(target) {
96
+ if (this._handler) {
97
+ // if (this.target?.userId) {
98
+ // const isFollowedByThisUser = this.followers.includes(this.target.userId);
99
+ // if (isFollowedByThisUser) {
100
+ // console.warn("Can not follow follower");
101
+ // target = undefined;
102
+ // }
103
+ // }
104
+ const prev = this._handler.currentTarget?.userId;
105
+ const self = this.context.players.getPlayerView(this.localId);
106
+ // if user is in XR and sets target to self disable it
107
+ if (target === undefined || (this.context.isInXR === false && self?.currentObject === target.currentObject)) {
108
+ if (this._handler.currentTarget !== undefined) {
109
+ this._handler.disable();
110
+ GameObject.setActive(this.gameObject, false);
111
+ if (this.orbit)
112
+ this.orbit.enabled = true;
113
+ this._networking.onSpectatedObjectChanged(target, prev);
114
+ }
115
+ }
116
+ else if (this._handler.currentTarget !== target) {
117
+ this._handler.set(target);
118
+ GameObject.setActive(this.gameObject, true);
119
+ if (this.orbit)
120
+ this.orbit.enabled = false;
121
+ this._networking.onSpectatedObjectChanged(target, prev);
122
+ }
123
+ }
124
+ }
125
+ /** Gets the currently followed player view */
126
+ get target() {
127
+ return this._handler?.currentTarget;
128
+ }
129
+ /** Sends a network request for all users to follow this player */
130
+ requestAllFollowMe() {
131
+ this._networking.onRequestFollowMe();
132
+ }
133
+ /** Determines if the camera is spectating the local player */
134
+ get isSpectatingSelf() {
135
+ return this.isSpectating && this.target?.currentObject === this.context.players.getPlayerView(this.localId)?.currentObject;
136
+ }
137
+ // private currentViewport : Vector4 = new Vector4();
138
+ // private currentScissor : Vector4 = new Vector4();
139
+ // private currentScissorTest : boolean = false;
140
+ orbit = null;
141
+ _handler;
142
+ eventSub_WebXRRequestStartEvent = null;
143
+ eventSub_WebXRStartEvent = null;
144
+ eventSub_WebXREndEvent = null;
145
+ _debug;
146
+ _networking;
147
+ awake() {
148
+ this._debug = new SpectatorSelectionController(this.context, this);
149
+ this._networking = new SpectatorCamNetworking(this.context, this);
150
+ this._networking.awake();
151
+ GameObject.setActive(this.gameObject, false);
152
+ this.cam = GameObject.getComponent(this.gameObject, Camera);
153
+ if (!this.cam) {
154
+ console.warn("SpectatorCamera: Spectator camera needs camera component on the same object.", this);
155
+ return;
156
+ }
157
+ if (!this._handler && this.cam)
158
+ this._handler = new SpectatorHandler(this.context, this.cam, this);
159
+ this.orbit = GameObject.getComponent(this.context.mainCamera, OrbitControls);
160
+ }
161
+ onDestroy() {
162
+ this.stopSpectating();
163
+ this._handler?.destroy();
164
+ this._networking?.destroy();
165
+ }
166
+ /**
167
+ * Checks if the current platform supports spectator mode
168
+ * @returns True if the platform is supported, false otherwise
169
+ */
170
+ isSupportedPlatform() {
171
+ const ua = window.navigator.userAgent;
172
+ const standalone = /Windows|MacOS/.test(ua);
173
+ const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
174
+ return standalone && !isHololens;
175
+ }
176
+ /**
177
+ * Called before entering WebXR mode
178
+ * @param _evt The WebXR event
179
+ */
180
+ onBeforeXR(_evt) {
181
+ if (!this.isSupportedPlatform())
182
+ return;
183
+ GameObject.setActive(this.gameObject, true);
184
+ }
185
+ /**
186
+ * Called when entering WebXR mode
187
+ * @param _evt The WebXR event
188
+ */
189
+ onEnterXR(_evt) {
190
+ if (!this.isSupportedPlatform())
191
+ return;
192
+ if (debug)
193
+ console.log(this.context.mainCamera);
194
+ if (this.context.mainCamera) {
195
+ this.followSelf();
196
+ }
197
+ }
198
+ /**
199
+ * Called when exiting WebXR mode
200
+ * @param _evt The WebXR event
201
+ */
202
+ onLeaveXR(_evt) {
203
+ this.context.removeCamera(this.cam);
204
+ GameObject.setActive(this.gameObject, false);
205
+ if (this.orbit)
206
+ this.orbit.enabled = true;
207
+ this._handler?.set(undefined);
208
+ this._handler?.disable();
209
+ if (this.isSpectatingSelf)
210
+ this.stopSpectating();
211
+ }
212
+ /**
213
+ * Sets the target to follow the local player
214
+ */
215
+ followSelf() {
216
+ this.target = this.context.players.getPlayerView(this.context.connection.connectionId);
217
+ if (!this.target) {
218
+ this.context.players.setPlayerView(this.localId, this.context.mainCamera, ViewDevice.Headset);
219
+ this.target = this.context.players.getPlayerView(this.localId);
220
+ }
221
+ if (debug)
222
+ console.log("Follow self", this.target);
223
+ }
224
+ // TODO: only show Spectator cam for DesktopVR;
225
+ // don't show for AR, don't show on Quest
226
+ // TODO: properly align cameras on enter/exit VR, seems currently spectator cam breaks alignment
227
+ /**
228
+ * Called after the main rendering pass to render the spectator view
229
+ */
230
+ onAfterRender() {
231
+ if (!this.cam)
232
+ return;
233
+ const renderer = this.context.renderer;
234
+ const xrWasEnabled = renderer.xr.enabled;
235
+ if (!renderer.xr.isPresenting && !this._handler?.currentTarget)
236
+ return;
237
+ this._handler?.update(this._mode);
238
+ // remember XR render target so we can restore later
239
+ const previousRenderTarget = renderer.getRenderTarget();
240
+ let oldFramebuffer = null;
241
+ const webglState = renderer.state;
242
+ // seems that in some cases, renderer.getRenderTarget returns null
243
+ // even when we're rendering to a headset.
244
+ if (!previousRenderTarget) {
245
+ if (!renderer.state.bindFramebuffer || !webglState.bindXRFramebuffer)
246
+ return;
247
+ oldFramebuffer = renderer["_framebuffer"];
248
+ webglState.bindXRFramebuffer(null);
249
+ }
250
+ this.setAvatarFlagsBeforeRender();
251
+ const mainCam = this.context.mainCameraComponent;
252
+ // these should not be needed if we don't override viewport/scissor
253
+ // renderer.getViewport(this.currentViewport);
254
+ // renderer.getScissor(this.currentScissor);
255
+ // this.currentScissorTest = renderer.getScissorTest();
256
+ // for scissor rendering (e.g. just a part of the screen / viewport, multiplayer split view)
257
+ // let left = 0;
258
+ // let bottom = 100;
259
+ // let width = 300;
260
+ // let height = 300;
261
+ // renderer.setViewport(left, bottom, width, height);
262
+ // renderer.setScissor(left, bottom, width, height);
263
+ // renderer.setScissorTest(true);
264
+ if (mainCam) {
265
+ const backgroundColor = mainCam.backgroundColor;
266
+ if (backgroundColor)
267
+ renderer.setClearColor(backgroundColor, backgroundColor.alpha);
268
+ this.cam.backgroundColor = backgroundColor;
269
+ this.cam.clearFlags = mainCam.clearFlags;
270
+ this.cam.nearClipPlane = mainCam.nearClipPlane;
271
+ this.cam.farClipPlane = mainCam.farClipPlane;
272
+ }
273
+ else
274
+ renderer.setClearColor(new Color(1, 1, 1));
275
+ renderer.setRenderTarget(null); // null: direct to Canvas
276
+ renderer.xr.enabled = false;
277
+ const cam = this.cam?.threeCamera;
278
+ this.context.updateAspect(cam);
279
+ const wasPresenting = renderer.xr.isPresenting;
280
+ renderer.xr.isPresenting = false;
281
+ renderer.setSize(this.context.domWidth, this.context.domHeight);
282
+ renderer.render(this.context.scene, cam);
283
+ renderer.xr.isPresenting = wasPresenting;
284
+ // restore previous settings so we can continue to render XR
285
+ renderer.xr.enabled = xrWasEnabled;
286
+ //renderer.setViewport(this.currentViewport);
287
+ //renderer.setScissor(this.currentScissor);
288
+ //renderer.setScissorTest(this.currentScissorTest);
289
+ if (previousRenderTarget)
290
+ renderer.setRenderTarget(previousRenderTarget);
291
+ else if (webglState.bindXRFramebuffer)
292
+ webglState.bindXRFramebuffer(oldFramebuffer);
293
+ this.resetAvatarFlags();
294
+ }
295
+ /**
296
+ * Updates avatar visibility flags for rendering in spectator mode
297
+ */
298
+ setAvatarFlagsBeforeRender() {
299
+ const isFirstPersonMode = this._mode === SpectatorMode.FirstPerson;
300
+ for (const av of AvatarMarker.instances) {
301
+ if (av.avatar && "isLocalAvatar" in av.avatar && "flags" in av.avatar) {
302
+ let mask = XRStateFlag.All;
303
+ if (this.isSpectatingSelf)
304
+ mask = isFirstPersonMode && av.avatar.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
305
+ const flags = av.avatar.flags;
306
+ if (!flags)
307
+ continue;
308
+ for (const flag of flags) {
309
+ flag.UpdateVisible(mask);
310
+ }
311
+ }
312
+ }
313
+ }
314
+ /**
315
+ * Restores avatar visibility flags after spectator rendering
316
+ */
317
+ resetAvatarFlags() {
318
+ for (const av of AvatarMarker.instances) {
319
+ if (av.avatar && "flags" in av.avatar) {
320
+ const flags = av.avatar.flags;
321
+ if (!flags)
322
+ continue;
323
+ for (const flag of flags) {
324
+ if ("isLocalAvatar" in av.avatar && av.avatar?.isLocalAvatar) {
325
+ flag.UpdateVisible(XRStateFlag.FirstPerson);
326
+ }
327
+ else {
328
+ flag.UpdateVisible(XRStateFlag.ThirdPerson);
329
+ }
330
+ }
331
+ }
332
+ }
333
+ }
334
+ }
335
+ __decorate([
336
+ serializable()
337
+ ], SpectatorCamera.prototype, "useKeys", void 0);
338
+ /**
339
+ * Handles the smooth following behavior for the spectator camera
340
+ */
341
+ class SpectatorHandler {
342
+ context;
343
+ cam;
344
+ spectator;
345
+ follow;
346
+ target;
347
+ view;
348
+ currentObject;
349
+ /** Gets the currently targeted player view */
350
+ get currentTarget() {
351
+ return this.view;
352
+ }
353
+ constructor(context, cam, spectator) {
354
+ this.context = context;
355
+ this.cam = cam;
356
+ this.spectator = spectator;
357
+ }
358
+ /**
359
+ * Sets the target player view to follow
360
+ * @param view The PlayerView to follow
361
+ */
362
+ set(view) {
363
+ const followObject = view?.currentObject;
364
+ if (!followObject) {
365
+ this.spectator.stopSpectating();
366
+ return;
367
+ }
368
+ if (followObject === this.currentObject)
369
+ return;
370
+ this.currentObject = followObject;
371
+ this.view = view;
372
+ if (!this.follow)
373
+ this.follow = GameObject.addComponent(this.cam.gameObject, SmoothFollow);
374
+ if (!this.target)
375
+ this.target = new Object3D();
376
+ followObject.add(this.target);
377
+ this.follow.enabled = true;
378
+ this.follow.target = this.target;
379
+ // this.context.setCurrentCamera(this.cam);
380
+ if (debug)
381
+ console.log("FOLLOW", followObject);
382
+ if (!this.context.isInXR) {
383
+ this.context.setCurrentCamera(this.cam);
384
+ }
385
+ else
386
+ this.context.removeCamera(this.cam);
387
+ }
388
+ /** Disables the spectator following behavior */
389
+ disable() {
390
+ if (debug)
391
+ console.log("STOP FOLLOW", this.currentObject);
392
+ this.view = undefined;
393
+ this.currentObject = undefined;
394
+ this.context.removeCamera(this.cam);
395
+ if (this.follow)
396
+ this.follow.enabled = false;
397
+ }
398
+ /** Cleans up resources used by the handler */
399
+ destroy() {
400
+ this.target?.removeFromParent();
401
+ if (this.follow)
402
+ GameObject.destroy(this.follow);
403
+ }
404
+ /**
405
+ * Updates the camera position and orientation based on the spectator mode
406
+ * @param mode The current spectator mode (first or third person)
407
+ */
408
+ update(mode) {
409
+ if (this.currentTarget?.isConnected === false || this.currentTarget?.removed === true) {
410
+ if (debug)
411
+ console.log("Target disconnected or timeout", this.currentTarget);
412
+ this.spectator.stopSpectating();
413
+ return;
414
+ }
415
+ if (this.currentTarget && this.currentTarget?.currentObject !== this.currentObject) {
416
+ if (debug)
417
+ console.log("Target changed", this.currentObject, "to", this.currentTarget.currentObject);
418
+ this.set(this.currentTarget);
419
+ }
420
+ const perspectiveCamera = this.context.mainCamera;
421
+ if (perspectiveCamera) {
422
+ const cam = this.cam.threeCamera;
423
+ if (cam.near !== perspectiveCamera.near || cam.far !== perspectiveCamera.far) {
424
+ cam.near = perspectiveCamera.near;
425
+ cam.far = perspectiveCamera.far;
426
+ cam.updateProjectionMatrix();
427
+ }
428
+ }
429
+ const target = this.follow?.target;
430
+ if (!target || !this.follow)
431
+ return;
432
+ switch (mode) {
433
+ case SpectatorMode.FirstPerson:
434
+ if (this.view?.viewDevice !== ViewDevice.Browser) {
435
+ // soft follow for AR and VR
436
+ this.follow.followFactor = 5;
437
+ this.follow.rotateFactor = 5;
438
+ }
439
+ else {
440
+ // snappy follow for desktop
441
+ this.follow.followFactor = 50;
442
+ this.follow.rotateFactor = 50;
443
+ }
444
+ target.position.set(0, 0, 0);
445
+ break;
446
+ case SpectatorMode.ThirdPerson:
447
+ this.follow.followFactor = 3;
448
+ this.follow.rotateFactor = 2;
449
+ target.position.set(0, .5, 1.5);
450
+ break;
451
+ }
452
+ this.follow.flipForward = false;
453
+ // console.log(this.view);
454
+ if (this.view?.viewDevice !== ViewDevice.Browser)
455
+ target.quaternion.copy(_inverseYQuat);
456
+ else
457
+ target.quaternion.identity();
458
+ }
459
+ }
460
+ const _inverseYQuat = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
461
+ /**
462
+ * Handles user input for selecting targets to spectate
463
+ */
464
+ class SpectatorSelectionController {
465
+ context;
466
+ spectator;
467
+ constructor(context, spectator) {
468
+ this.context = context;
469
+ this.spectator = spectator;
470
+ console.log("[Spectator Camera] Click other avatars or cameras to follow them. Press ESC to exit spectator mode.");
471
+ this.context.domElement.addEventListener("keydown", (evt) => {
472
+ if (!this.spectator.useKeys)
473
+ return;
474
+ const key = evt.key;
475
+ if (key === "Escape") {
476
+ this.spectator.stopSpectating();
477
+ }
478
+ });
479
+ let downTime = 0;
480
+ this.context.input.addEventListener(InputEvents.PointerDown, _ => {
481
+ downTime = this.context.time.time;
482
+ });
483
+ this.context.input.addEventListener(InputEvents.PointerUp, _ => {
484
+ const dt = this.context.time.time - downTime;
485
+ if (dt > 1) {
486
+ this.spectator.stopSpectating();
487
+ }
488
+ else if (this.context.input.getPointerClicked(0) && dt < .3)
489
+ this.trySelectObject();
490
+ });
491
+ }
492
+ /**
493
+ * Attempts to select an avatar to spectate through raycasting
494
+ */
495
+ trySelectObject() {
496
+ const opts = new RaycastOptions();
497
+ opts.setMask(0xffffff);
498
+ // opts.cam = this.spectator.cam?.cam;
499
+ const hits = this.context.physics.raycast(opts);
500
+ if (debug)
501
+ console.log(...hits);
502
+ if (hits?.length) {
503
+ for (const hit of hits) {
504
+ if (hit.distance < .2)
505
+ continue;
506
+ const obj = hit.object;
507
+ const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
508
+ const id = avatar?.connectionId;
509
+ if (id) {
510
+ const view = this.context.players.getPlayerView(id);
511
+ this.spectator.target = view;
512
+ if (debug)
513
+ console.log("spectate", id, avatar);
514
+ break;
515
+ }
516
+ }
517
+ }
518
+ }
519
+ }
520
+ /**
521
+ * Network model for communicating follower changes
522
+ */
523
+ class SpectatorFollowerChangedEventModel {
524
+ /** The user ID that is following */
525
+ guid;
526
+ dontSave = true;
527
+ /** The user ID being followed */
528
+ targetUserId;
529
+ /** Indicates if the user stopped following */
530
+ stoppedFollowing;
531
+ constructor(connectionId, userId, stoppedFollowing) {
532
+ this.guid = connectionId;
533
+ this.targetUserId = userId;
534
+ this.stoppedFollowing = stoppedFollowing;
535
+ }
536
+ }
537
+ /**
538
+ * Network model for requesting users to follow a specific player
539
+ */
540
+ class SpectatorFollowEventModel {
541
+ guid;
542
+ userId;
543
+ constructor(comp, userId) {
544
+ this.guid = comp.guid;
545
+ this.userId = userId;
546
+ }
547
+ }
548
+ /**
549
+ * Handles network communication for spectator functionality
550
+ */
551
+ class SpectatorCamNetworking {
552
+ /** List of user IDs currently following this player */
553
+ followers = [];
554
+ context;
555
+ spectator;
556
+ _followerEventMethod;
557
+ _requestFollowMethod;
558
+ _joinedRoomMethod;
559
+ constructor(context, spectator) {
560
+ this.context = context;
561
+ this.spectator = spectator;
562
+ this._followerEventMethod = this.onFollowerEvent.bind(this);
563
+ this._requestFollowMethod = this.onRequestFollowEvent.bind(this);
564
+ this._joinedRoomMethod = this.onUserJoinedRoom.bind(this);
565
+ }
566
+ /**
567
+ * Initializes network event listeners
568
+ */
569
+ awake() {
570
+ this.context.connection.beginListen("spectator-follower-changed", this._followerEventMethod);
571
+ this.context.connection.beginListen("spectator-request-follow", this._requestFollowMethod);
572
+ this.context.connection.beginListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
573
+ this.context.domElement.addEventListener("keydown", evt => {
574
+ if (!this.spectator.useKeys)
575
+ return;
576
+ if (evt.key === "f") {
577
+ this.onRequestFollowMe();
578
+ }
579
+ else if (evt.key === "Escape") {
580
+ this.onRequestFollowMe(true);
581
+ }
582
+ });
583
+ }
584
+ /**
585
+ * Removes network event listeners
586
+ */
587
+ destroy() {
588
+ this.context.connection.stopListen("spectator-follower-changed", this._followerEventMethod);
589
+ this.context.connection.stopListen("spectator-request-follow", this._requestFollowMethod);
590
+ this.context.connection.stopListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
591
+ }
592
+ /**
593
+ * Notifies other users about spectating target changes
594
+ * @param target The new target being spectated
595
+ * @param _prevId The previous target's user ID
596
+ */
597
+ onSpectatedObjectChanged(target, _prevId) {
598
+ if (debug)
599
+ console.log(this.context.connection.connectionId, "onSpectatedObjectChanged", target, _prevId);
600
+ if (this.context.connection.connectionId) {
601
+ const stopped = target?.userId === undefined;
602
+ const userId = stopped ? _prevId : target?.userId;
603
+ const evt = new SpectatorFollowerChangedEventModel(this.context.connection.connectionId, userId, stopped);
604
+ this.context.connection.send("spectator-follower-changed", evt);
605
+ }
606
+ }
607
+ /**
608
+ * Requests other users to follow this player or stop following
609
+ * @param stop Whether to request users to stop following
610
+ */
611
+ onRequestFollowMe(stop = false) {
612
+ if (debug)
613
+ console.log("Request follow", this.context.connection.connectionId);
614
+ if (this.context.connection.connectionId) {
615
+ this.spectator.stopSpectating();
616
+ const id = stop ? undefined : this.context.connection.connectionId;
617
+ const model = new SpectatorFollowEventModel(this.spectator, id);
618
+ this.context.connection.send("spectator-request-follow", model);
619
+ }
620
+ }
621
+ /**
622
+ * Handles room join events
623
+ */
624
+ onUserJoinedRoom() {
625
+ if (getParam("followme")) {
626
+ this.onRequestFollowMe();
627
+ }
628
+ }
629
+ /**
630
+ * Processes follower status change events from the network
631
+ * @param evt The follower change event data
632
+ */
633
+ onFollowerEvent(evt) {
634
+ const userBeingFollowed = evt.targetUserId;
635
+ const userThatIsFollowing = evt.guid;
636
+ if (debug)
637
+ console.log(evt);
638
+ if (userBeingFollowed === this.context.connection.connectionId) {
639
+ if (evt.stoppedFollowing) {
640
+ const index = this.followers.indexOf(userThatIsFollowing);
641
+ if (index !== -1) {
642
+ this.followers.splice(index, 1);
643
+ this.removeDisconnectedFollowers();
644
+ console.log(userThatIsFollowing, "unfollows you", this.followers.length);
645
+ }
646
+ }
647
+ else {
648
+ if (!this.followers.includes(userThatIsFollowing)) {
649
+ this.followers.push(userThatIsFollowing);
650
+ this.removeDisconnectedFollowers();
651
+ console.log(userThatIsFollowing, "follows you", this.followers.length);
652
+ }
653
+ }
654
+ }
655
+ }
656
+ /**
657
+ * Removes followers that are no longer connected to the room
658
+ */
659
+ removeDisconnectedFollowers() {
660
+ for (let i = this.followers.length - 1; i >= 0; i--) {
661
+ const id = this.followers[i];
662
+ if (this.context.connection.userIsInRoom(id) === false) {
663
+ this.followers.splice(i, 1);
664
+ }
665
+ }
666
+ }
667
+ _lastRequestFollowUser;
668
+ /**
669
+ * Handles follow requests from other users
670
+ * @param evt The follow request event
671
+ * @returns True if the request was handled successfully
672
+ */
673
+ onRequestFollowEvent(evt) {
674
+ this._lastRequestFollowUser = evt;
675
+ if (evt.userId === this.context.connection.connectionId) {
676
+ this.spectator.stopSpectating();
677
+ }
678
+ else if (evt.userId === undefined) {
679
+ // this will currently also stop spectating if the user is not following you
680
+ this.spectator.stopSpectating();
681
+ }
682
+ else {
683
+ const view = this.context.players.getPlayerView(evt.userId);
684
+ if (view) {
685
+ this.spectator.target = view;
686
+ }
687
+ else {
688
+ if (debug)
689
+ console.warn("Could not find view", evt.userId);
690
+ this.enforceFollow();
691
+ return false;
692
+ }
693
+ }
694
+ return true;
695
+ }
696
+ _enforceFollowInterval;
697
+ /**
698
+ * Periodically retries following a user if the initial attempt failed
699
+ */
700
+ enforceFollow() {
701
+ if (this._enforceFollowInterval)
702
+ return;
703
+ this._enforceFollowInterval = setInterval(() => {
704
+ if (this._lastRequestFollowUser === undefined || this._lastRequestFollowUser.userId && this.spectator.isFollowedBy(this._lastRequestFollowUser.userId)) {
705
+ clearInterval(this._enforceFollowInterval);
706
+ this._enforceFollowInterval = undefined;
707
+ }
708
+ else {
709
+ if (debug)
710
+ console.log("REQUEST FOLLOW AGAIN", this._lastRequestFollowUser.userId);
711
+ this.onRequestFollowEvent(this._lastRequestFollowUser);
712
+ }
713
+ }, 1000);
714
+ }
715
+ }
716
716
  //# sourceMappingURL=SpectatorCamera.js.map