@needle-tools/engine 4.6.2-next.fb486b2 → 4.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3773 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/{gltf-progressive-Bl4okF1b.min.js → gltf-progressive-Bm9eEfgu.min.js} +1 -1
  7. package/dist/{gltf-progressive-P8b8a0qY.umd.cjs → gltf-progressive-Dn6o99rH.umd.cjs} +1 -1
  8. package/dist/{gltf-progressive-DSpdn0QT.js → gltf-progressive-GjIqwSG3.js} +2 -2
  9. package/dist/{needle-engine.bundle-CQzZighj.js → needle-engine.bundle-B3xwa0ZL.js} +1319 -1308
  10. package/dist/{needle-engine.bundle-CdAK5p8o.umd.cjs → needle-engine.bundle-Bhmc3xq0.umd.cjs} +68 -65
  11. package/dist/{needle-engine.bundle-CJ4jhuta.min.js → needle-engine.bundle-DzStNbW2.min.js} +88 -85
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
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  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/dist/api.js +17 -0
  1032. package/src/engine-schemes/dist/api.js.meta +7 -0
  1033. package/src/engine-schemes/dist/schemes.js +25 -0
  1034. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1035. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1036. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1038. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/transform.js +46 -0
  1040. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1041. package/src/engine-schemes/dist/vec2.js +32 -0
  1042. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec3.js +36 -0
  1044. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec4.js +40 -0
  1046. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1048. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1049. package/src/engine-schemes/schemes.ts +28 -28
  1050. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1051. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1052. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1053. package/src/engine-schemes/transform.ts +50 -50
  1054. package/src/engine-schemes/transforms.fbs +25 -25
  1055. package/src/engine-schemes/vec.fbs +19 -19
  1056. package/src/engine-schemes/vec2.ts +33 -33
  1057. package/src/engine-schemes/vec3.ts +38 -38
  1058. package/src/engine-schemes/vec4.ts +43 -43
  1059. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1060. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1061. package/src/include/draco/draco_decoder.js +34 -34
  1062. package/src/include/ktx2/basis_transcoder.js +21 -21
  1063. package/src/include/needle/arial-msdf.json +1471 -1471
  1064. package/src/include/three/DragControls.js +231 -231
  1065. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1066. package/src/needle-engine.ts +70 -70
  1067. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
@@ -1,1016 +1,1016 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { Camera as Camera3, Object3D, PerspectiveCamera, Ray, Vector2, Vector3 } from "three";
8
- import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
9
- import { isDevEnvironment } from "../engine/debug/index.js";
10
- import { setCameraController } from "../engine/engine_camera.js";
11
- import { Gizmos } from "../engine/engine_gizmos.js";
12
- import { InputEventQueue } from "../engine/engine_input.js";
13
- import { Mathf } from "../engine/engine_math.js";
14
- import { RaycastOptions } from "../engine/engine_physics.js";
15
- import { serializable } from "../engine/engine_serialization_decorator.js";
16
- import { getBoundingBox, getTempVector, getWorldPosition } from "../engine/engine_three_utils.js";
17
- import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
18
- import { Camera } from "./Camera.js";
19
- import { Behaviour, GameObject } from "./Component.js";
20
- import { GroundProjectedEnv } from "./GroundProjection.js";
21
- import { LookAtConstraint } from "./LookAtConstraint.js";
22
- import { SyncedTransform } from "./SyncedTransform.js";
23
- import { EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
24
- import { tryGetUIComponent } from "./ui/Utils.js";
25
- const debug = getParam("debugorbit");
26
- const freeCam = getParam("freecam");
27
- const debugCameraFit = getParam("debugcamerafit");
28
- const smoothcam = getParam("smoothcam");
29
- const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
30
- let defaultKeys = undefined;
31
- export var OrbitControlsEventsType;
32
- (function (OrbitControlsEventsType) {
33
- /** Invoked with a CameraTargetReachedEvent */
34
- OrbitControlsEventsType["CameraTargetReached"] = "target-reached";
35
- })(OrbitControlsEventsType || (OrbitControlsEventsType = {}));
36
- export class CameraTargetReachedEvent extends CustomEvent {
37
- constructor(ctrls, type) {
38
- super(OrbitControlsEventsType.CameraTargetReached, {
39
- detail: {
40
- controls: ctrls,
41
- type: type,
42
- }
43
- });
44
- }
45
- }
46
- /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
47
- * The three OrbitControls object can be accessed via the `controls` property.
48
- * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
49
- * @category Camera Controls
50
- * @group Components
51
- */
52
- export class OrbitControls extends Behaviour {
53
- /**
54
- * @inheritdoc
55
- */
56
- get isCameraController() {
57
- return true;
58
- }
59
- /** The underlying three.js OrbitControls.
60
- * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
61
- * @returns {@type ThreeOrbitControls | null}
62
- */
63
- get controls() {
64
- return this._controls;
65
- }
66
- /** The object being controlled by the OrbitControls (usually the camera)
67
- * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
68
- * @returns {@type Object3D | null}
69
- */
70
- get controllerObject() {
71
- return this._cameraObject;
72
- }
73
- /** Register callback when user starts interacting with the orbit controls */
74
- onStartInteraction(callback) {
75
- this.controls?.addEventListener("start", callback);
76
- }
77
- /** When enabled OrbitControls will automatically raycast find a look at target in start
78
- * @default true
79
- */
80
- autoTarget = true;
81
- /** When enabled the scene will be automatically fitted into the camera view in onEnable
82
- * @default false
83
- */
84
- autoFit = false;
85
- /** When enabled the camera can be rotated
86
- * @default true
87
- */
88
- enableRotate = true;
89
- /** When enabled the camera will rotate automatically
90
- * @default false
91
- */
92
- autoRotate = false;
93
- /** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
94
- * @default 1.0
95
- */
96
- autoRotateSpeed = 1.0;
97
- /** The minimum azimuth angle in radians */
98
- minAzimuthAngle = Infinity;
99
- /** The maximum azimuth angle in radians */
100
- maxAzimuthAngle = Infinity;
101
- /** The minimum polar angle in radians
102
- * @default 0
103
- */
104
- minPolarAngle = 0;
105
- /** The maximum polar angle in radians
106
- * @default Math.PI
107
- */
108
- maxPolarAngle = Math.PI;
109
- /** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
110
- * @default false
111
- */
112
- enableKeys = false;
113
- /** When enabled the camera movement will be damped
114
- * @default true
115
- */
116
- enableDamping = true;
117
- /** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
118
- * @default 0.1
119
- */
120
- dampingFactor = 0.1;
121
- /** When enabled the camera can be zoomed
122
- * @default true
123
- */
124
- enableZoom = true;
125
- /** The minimum zoom level
126
- * @default 0
127
- */
128
- minZoom = 0;
129
- /** The maximum zoom level
130
- * @default Infinity
131
- */
132
- maxZoom = Infinity;
133
- /**
134
- * Sets the zoom speed of the OrbitControls
135
- * @default 1
136
- */
137
- zoomSpeed = 1;
138
- /**
139
- * Set to true to enable zooming to the cursor position.
140
- * @default false
141
- */
142
- zoomToCursor = false;
143
- /** When enabled the camera can be panned
144
- * @default true
145
- */
146
- enablePan = true;
147
- /** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
148
- * @default null
149
- */
150
- lookAtConstraint = null;
151
- /** The weight of the first lookAtConstraint source
152
- * @default 1
153
- */
154
- lookAtConstraint01 = 1;
155
- /** If true user input interrupts the camera from animating to a target
156
- * @default true
157
- */
158
- allowInterrupt = true;
159
- /** If true the camera will focus on the target when the middle mouse button is clicked */
160
- middleClickToFocus = true;
161
- /** If true the camera will focus on the target when the left mouse button is double clicked
162
- * @default true
163
- */
164
- doubleClickToFocus = true;
165
- /**
166
- * When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
167
- * @default 2
168
- */
169
- clickBackgroundToFitScene = 2;
170
- /**
171
- * @internal If true debug information will be logged to the console
172
- * @default false
173
- */
174
- debugLog = false;
175
- /**
176
- * @deprecated use `targetLerpDuration` instead
177
- * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
178
- * */
179
- get targetLerpSpeed() { return 5; }
180
- set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
181
- /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
182
- * @default 1
183
- */
184
- targetLerpDuration = 1;
185
- _controls = null;
186
- _cameraObject = null;
187
- _lookTargetLerpActive = false;
188
- _lookTargetStartPosition = new Vector3();
189
- _lookTargetEndPosition = new Vector3();
190
- _lookTargetLerp01 = 0;
191
- _lookTargetLerpDuration = 0;
192
- _cameraLerpActive = false;
193
- _cameraStartPosition = new Vector3();
194
- _cameraEndPosition = new Vector3();
195
- _cameraLerp01 = 0;
196
- _cameraLerpDuration = 0;
197
- _fovLerpActive = false;
198
- _fovLerpStartValue = 0;
199
- _fovLerpEndValue = 0;
200
- _fovLerp01 = 0;
201
- _fovLerpDuration = 0;
202
- _inputs = 0;
203
- _enableTime = 0; // use to disable double click when double clicking on UI
204
- _startedListeningToKeyEvents = false;
205
- _eventSystem;
206
- _afterHandleInputFn;
207
- _camera = null;
208
- _syncedTransform;
209
- _didSetTarget = 0;
210
- targetElement = null;
211
- /** @internal */
212
- awake() {
213
- if (debug)
214
- console.debug("OrbitControls", this);
215
- this._didSetTarget = 0;
216
- this._startedListeningToKeyEvents = false;
217
- }
218
- /** @internal */
219
- start() {
220
- this._eventSystem = EventSystem.get(this.context) ?? undefined;
221
- if (this._eventSystem) {
222
- this._afterHandleInputFn = this.afterHandleInput.bind(this);
223
- this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
224
- }
225
- }
226
- /** @internal */
227
- onDestroy() {
228
- this._controls?.dispose();
229
- this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
230
- }
231
- /** @internal */
232
- onEnable() {
233
- this._didSetTarget = 0;
234
- this._enableTime = this.context.time.time;
235
- const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
236
- this._camera = cameraComponent;
237
- let cam = cameraComponent?.threeCamera;
238
- if (!cam && this.gameObject instanceof PerspectiveCamera) {
239
- cam = this.gameObject;
240
- }
241
- if (cam)
242
- setCameraController(cam, this, true);
243
- if (!this._controls && cam instanceof Object3D) {
244
- this._cameraObject = cam;
245
- // Using the parent if possible to make it possible to disable input on the canvas
246
- // for having HTML content behind it and still receive input
247
- const element = this.targetElement ?? this.context.renderer.domElement;
248
- // HACK: workaround for three orbit controls forcing an update when being created....
249
- const mat = cam?.quaternion.clone();
250
- this._controls = new ThreeOrbitControls(cam, element);
251
- cam?.quaternion.copy(mat);
252
- if (defaultKeys === undefined)
253
- defaultKeys = { ...this._controls.keys };
254
- // set controls look point in front of the current camera by default
255
- // it may be overriden by the autoTarget feature
256
- // but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
257
- const worldPosition = getWorldPosition(cam);
258
- const forward = this.gameObject.worldForward;
259
- const dist = 2.5;
260
- const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
261
- this._controls.target.copy(lookAt);
262
- }
263
- if (this._controls) {
264
- if (freeCam) {
265
- this.enablePan = true;
266
- this.enableZoom = true;
267
- this.middleClickToFocus = true;
268
- if (DeviceUtilities.isMobileDevice())
269
- this.doubleClickToFocus = true;
270
- }
271
- this._controls.addEventListener("start", this.onControlsChangeStarted);
272
- this._controls.addEventListener("end", this.onControlsChangeEnded);
273
- if (!this._startedListeningToKeyEvents && this.enableKeys) {
274
- this._startedListeningToKeyEvents = true;
275
- this._controls.listenToKeyEvents(this.context.domElement);
276
- }
277
- else {
278
- try {
279
- this._controls.stopListenToKeyEvents();
280
- }
281
- catch { /** this fails if we never listened to key events... */ }
282
- }
283
- }
284
- this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
285
- this.context.pre_render_callbacks.push(this.__onPreRender);
286
- this._activePointerEvents = [];
287
- this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
288
- this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
289
- this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
290
- this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
291
- }
292
- /** @internal */
293
- onDisable() {
294
- if (this._camera?.threeCamera) {
295
- setCameraController(this._camera.threeCamera, this, false);
296
- }
297
- if (this._controls) {
298
- this._controls.enabled = false;
299
- this._controls.autoRotate = false;
300
- this._controls.removeEventListener("start", this.onControlsChangeStarted);
301
- this._controls.removeEventListener("end", this.onControlsChangeEnded);
302
- try {
303
- this._controls.stopListenToKeyEvents();
304
- }
305
- catch { /** this fails if we never listened to key events... */ }
306
- this._startedListeningToKeyEvents = false;
307
- }
308
- this._activePointerEvents.length = 0;
309
- this.context.input.removeEventListener("pointerdown", this._onPointerDown);
310
- this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
311
- this.context.input.removeEventListener("pointerup", this._onPointerUp);
312
- this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
313
- }
314
- _activePointerEvents;
315
- _lastTimeClickOnBackground = -1;
316
- _clickOnBackgroundCount = 0;
317
- _onPointerDown = (_evt) => {
318
- this._activePointerEvents.push(_evt);
319
- };
320
- _onPointerDownLate = (evt) => {
321
- if (evt.used && this._controls) {
322
- // Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
323
- this._controls.enabled = false;
324
- }
325
- };
326
- _onPointerUp = (evt) => {
327
- // make sure we cleanup the active pointer events
328
- for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
329
- const registered = this._activePointerEvents[i];
330
- if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
331
- this._activePointerEvents.splice(i, 1);
332
- break;
333
- }
334
- }
335
- if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
336
- // it's possible that we didnt raycast in this frame
337
- if (!evt.hasRay) {
338
- evt.intersections.push(...this.context.physics.raycast());
339
- }
340
- if (evt.intersections.length <= 0) {
341
- const dt = this.context.time.time - this._lastTimeClickOnBackground;
342
- this._lastTimeClickOnBackground = this.context.time.time;
343
- if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
344
- this._clickOnBackgroundCount += 1;
345
- if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1)
346
- this.fitCamera(this.context.scene.children, {
347
- immediate: false
348
- });
349
- }
350
- else {
351
- this._clickOnBackgroundCount = 0;
352
- }
353
- }
354
- if (debug)
355
- console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount);
356
- }
357
- };
358
- _onPointerUpLate = (evt) => {
359
- if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
360
- this.setTargetFromRaycast();
361
- }
362
- // Automatically update the camera focus
363
- // else if (!evt.used && this.autoTarget) {
364
- // this.updateTargetNow();
365
- // }
366
- };
367
- updateTargetNow() {
368
- const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
369
- const hits = this.context.physics.raycastFromRay(ray);
370
- const hit = hits.length > 0 ? hits[0] : undefined;
371
- if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
372
- if (debug)
373
- Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
374
- this._controls?.target.copy(hits[0].point);
375
- }
376
- }
377
- _orbitStartAngle = 0;
378
- onControlsChangeStarted = () => {
379
- if (this._controls) {
380
- this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
381
- }
382
- if (this._syncedTransform) {
383
- this._syncedTransform.requestOwnership();
384
- }
385
- };
386
- onControlsChangeEnded = () => {
387
- if (this._controls) {
388
- if (this.autoTarget) {
389
- const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
390
- const delta = newAngle - this._orbitStartAngle;
391
- if (Math.abs(delta) < .01) {
392
- if (debug)
393
- console.debug("OrbitControls: No movement detected, updating target now");
394
- this.updateTargetNow();
395
- }
396
- else if (debug)
397
- console.debug("OrbitControls: Movement detected", delta);
398
- }
399
- }
400
- };
401
- _shouldDisable = false;
402
- afterHandleInput(evt) {
403
- if (evt.detail.args.pointerId === 0) {
404
- if (evt.detail.args.isDown) {
405
- if (this._controls && this._eventSystem) {
406
- this._shouldDisable = this._eventSystem.hasActiveUI;
407
- }
408
- }
409
- else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
410
- this._shouldDisable = false;
411
- }
412
- }
413
- }
414
- /** @internal */
415
- onBeforeRender() {
416
- if (!this._controls)
417
- return;
418
- if (this._cameraObject !== this.context.mainCamera) {
419
- this._controls.enabled = false;
420
- return;
421
- }
422
- this._controls.enabled = true;
423
- if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
424
- this._inputs += 1;
425
- }
426
- if (this._inputs > 0 && this.allowInterrupt) {
427
- // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
428
- if (this.enableRotate) {
429
- this.autoRotate = false;
430
- }
431
- this._cameraLerpActive = false;
432
- this._lookTargetLerpActive = false;
433
- }
434
- this._inputs = 0;
435
- if (this.autoTarget) {
436
- // we want to wait one frame so all matrixWorlds are updated
437
- // otherwise raycasting will not work correctly
438
- if (this._didSetTarget++ === 0) {
439
- const camGo = GameObject.getComponent(this.gameObject, Camera);
440
- if (camGo && !this.setLookTargetFromConstraint()) {
441
- if (this.debugLog)
442
- console.log("NO TARGET");
443
- const worldPosition = getWorldPosition(camGo.threeCamera);
444
- // Handle case where the camera is in 0 0 0 of the scene
445
- // if the look at target is set to the camera position we can't move at all anymore
446
- const distanceToCenter = Math.max(.01, worldPosition.length());
447
- const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
448
- if (debug)
449
- Gizmos.DrawLine(worldPosition, forward, 0x5555ff, 10);
450
- this.setLookTargetPosition(forward, true);
451
- }
452
- if (!this.setLookTargetFromConstraint()) {
453
- const opts = new RaycastOptions();
454
- // center of the screen:
455
- opts.screenPoint = new Vector2(0, 0);
456
- opts.lineThreshold = 0.1;
457
- const hits = this.context.physics.raycast(opts);
458
- if (hits.length > 0) {
459
- this.setLookTargetPosition(hits[0].point, true);
460
- }
461
- if (debugCameraFit)
462
- console.log("OrbitControls hits", ...hits);
463
- }
464
- }
465
- }
466
- const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
467
- if (focusAtPointer) {
468
- this.setTargetFromRaycast();
469
- }
470
- if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
471
- // lerp the camera
472
- if (this._cameraLerpActive && this._cameraObject) {
473
- this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
474
- if (this._cameraLerp01 >= 1) {
475
- this._cameraObject.position.copy(this._cameraEndPosition);
476
- this._cameraLerpActive = false;
477
- this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
478
- }
479
- else {
480
- const t = Mathf.easeInOutCubic(this._cameraLerp01);
481
- this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
482
- }
483
- }
484
- // lerp the look target
485
- if (this._lookTargetLerpActive) {
486
- this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
487
- if (this._lookTargetLerp01 >= 1) {
488
- this._controls.target.copy(this._lookTargetEndPosition);
489
- this._lookTargetLerpActive = false;
490
- this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
491
- }
492
- else {
493
- const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
494
- this._controls.target.lerpVectors(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
495
- }
496
- }
497
- // lerp the fov
498
- if (this._fovLerpActive && this._cameraObject) {
499
- const cam = this._cameraObject;
500
- this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
501
- if (this._fovLerp01 >= 1) {
502
- cam.fov = this._fovLerpEndValue;
503
- this._fovLerpActive = false;
504
- }
505
- else {
506
- const t = Mathf.easeInOutCubic(this._fovLerp01);
507
- cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
508
- }
509
- cam.updateProjectionMatrix();
510
- }
511
- }
512
- if (this._controls) {
513
- if (this.debugLog)
514
- this._controls.domElement = this.context.renderer.domElement;
515
- this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
516
- this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
517
- this._controls.autoRotate = this.autoRotate;
518
- this._controls.autoRotateSpeed = this.autoRotateSpeed;
519
- this._controls.enableZoom = this.enableZoom;
520
- this._controls.zoomSpeed = this.zoomSpeed;
521
- this._controls.zoomToCursor = this.zoomToCursor;
522
- this._controls.enableDamping = this.enableDamping;
523
- this._controls.dampingFactor = this.dampingFactor;
524
- this._controls.enablePan = this.enablePan;
525
- this._controls.enableRotate = this.enableRotate;
526
- this._controls.minAzimuthAngle = this.minAzimuthAngle;
527
- this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
528
- this._controls.minPolarAngle = this.minPolarAngle;
529
- this._controls.maxPolarAngle = this.maxPolarAngle;
530
- // set the min/max zoom if it's not a free cam
531
- if (!freeCam) {
532
- if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
533
- this._controls.minDistance = this.minZoom;
534
- this._controls.maxDistance = this.maxZoom;
535
- this._controls.minZoom = 0;
536
- this._controls.maxZoom = Infinity;
537
- }
538
- else {
539
- this._controls.minDistance = 0;
540
- this._controls.maxDistance = Infinity;
541
- this._controls.minZoom = this.minZoom;
542
- this._controls.maxZoom = this.maxZoom;
543
- }
544
- }
545
- if (typeof smoothcam === "number" || smoothcam === true) {
546
- this._controls.enableDamping = true;
547
- const factor = typeof smoothcam === "number" ? smoothcam : .99;
548
- this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
549
- }
550
- if (!this.allowInterrupt) {
551
- if (this._lookTargetLerpActive) {
552
- this._controls.enablePan = false;
553
- }
554
- if (this._cameraLerpActive) {
555
- this._controls.enableRotate = false;
556
- this._controls.autoRotate = false;
557
- }
558
- if (this._lookTargetLerpActive || this._cameraLerpActive) {
559
- this._controls.enableZoom = false;
560
- }
561
- }
562
- // this._controls.zoomToCursor = this.zoomToCursor;
563
- if (!this.context.isInXR) {
564
- if (!freeCam && this.lookAtConstraint?.locked)
565
- this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
566
- this._controls.update(this.context.time.deltaTime);
567
- if (debug) {
568
- Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
569
- }
570
- }
571
- }
572
- }
573
- __onPreRender = () => {
574
- // We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
575
- // after all scripts have been executed
576
- const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
577
- if (index >= 0) {
578
- this.context.pre_render_callbacks.splice(index, 1);
579
- }
580
- if (this.autoFit) {
581
- // we don't want to autofit again if the component is disabled and re-enabled
582
- this.autoFit = false;
583
- this.fitCamera({
584
- centerCamera: "y",
585
- immediate: true,
586
- objects: this.scene.children,
587
- });
588
- }
589
- };
590
- /**
591
- * Sets camera target position and look direction using a raycast in forward direction of the object.
592
- *
593
- * @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
594
- * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
595
- *
596
- * This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
597
- * @returns true if the target was set successfully
598
- */
599
- setCameraAndLookTarget(source, immediateOrDuration = false) {
600
- if (!source) {
601
- if (isDevEnvironment() || debug)
602
- console.warn("[OrbitControls] setCameraAndLookTarget target is null");
603
- return false;
604
- }
605
- if (!(source instanceof Object3D) && !(source instanceof Camera)) {
606
- if (isDevEnvironment() || debug)
607
- console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
608
- return false;
609
- }
610
- if (source instanceof Camera) {
611
- source = source.gameObject;
612
- }
613
- const worldPosition = source.worldPosition;
614
- const forward = source.worldForward;
615
- // The camera render direction is -Z. When a camera is passed in then we'll take the view direction OR the object Z forward direction.
616
- if (source instanceof Camera3) {
617
- if (debug)
618
- console.debug("[OrbitControls] setCameraAndLookTarget flip forward direction for camera");
619
- forward.multiplyScalar(-1);
620
- }
621
- const ray = new Ray(worldPosition, forward);
622
- if (debug)
623
- Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
624
- if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
625
- this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
626
- }
627
- this.setCameraTargetPosition(worldPosition, immediateOrDuration);
628
- return true;
629
- }
630
- /** Moves the camera to position smoothly.
631
- * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
632
- * @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
633
- */
634
- setCameraTargetPosition(position, immediateOrDuration = false) {
635
- if (!position)
636
- return;
637
- if (position instanceof Object3D) {
638
- position = getWorldPosition(position);
639
- }
640
- if (!this._cameraEndPosition)
641
- this._cameraEndPosition = new Vector3();
642
- this._cameraEndPosition.copy(position);
643
- if (immediateOrDuration === true) {
644
- this._cameraLerpActive = false;
645
- if (this._cameraObject) {
646
- this._cameraObject.position.copy(this._cameraEndPosition);
647
- }
648
- }
649
- else if (this._cameraObject) {
650
- this._cameraLerpActive = true;
651
- this._cameraLerp01 = 0;
652
- this._cameraStartPosition.copy(this._cameraObject?.position);
653
- if (typeof immediateOrDuration === "number") {
654
- this._cameraLerpDuration = immediateOrDuration;
655
- }
656
- else
657
- this._cameraLerpDuration = this.targetLerpDuration;
658
- }
659
- }
660
- // public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
661
- // if (!this._cameraObject) return;
662
- // if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
663
- // const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
664
- // // if the camera is in the middle of lerping we use the end position for the raycast
665
- // if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
666
- // ray.origin = getTempVector(this._cameraEndPosition)
667
- // }
668
- // if (rotation instanceof Vector3) {
669
- // rotation = new Euler().setFromVector3(rotation);
670
- // }
671
- // if (rotation instanceof Euler) {
672
- // rotation = new Quaternion().setFromEuler(rotation);
673
- // }
674
- // ray.direction.applyQuaternion(rotation);
675
- // ray.direction.multiplyScalar(-1);
676
- // const hits = this.context.physics.raycastFromRay(ray);
677
- // if (hits.length > 0) {
678
- // this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
679
- // }
680
- // else {
681
- // this.setLookTargetPosition(ray.at(2, getTempVector()));
682
- // }
683
- // }
684
- /** True while the camera position is being lerped */
685
- get cameraLerpActive() { return this._cameraLerpActive; }
686
- /** Call to stop camera position lerping */
687
- stopCameraLerp() {
688
- this._cameraLerpActive = false;
689
- }
690
- setFieldOfView(fov, immediateOrDuration = false) {
691
- if (!this._controls)
692
- return;
693
- if (typeof fov !== "number")
694
- return;
695
- const cam = this._camera?.threeCamera;
696
- if (!cam)
697
- return;
698
- if (immediateOrDuration === true) {
699
- cam.fov = fov;
700
- }
701
- else {
702
- this._fovLerpActive = true;
703
- this._fovLerp01 = 0;
704
- this._fovLerpStartValue = cam.fov;
705
- this._fovLerpEndValue = fov;
706
- if (typeof immediateOrDuration === "number") {
707
- this._fovLerpDuration = immediateOrDuration;
708
- }
709
- else
710
- this._fovLerpDuration = this.targetLerpDuration;
711
- }
712
- }
713
- /** Moves the camera look-at target to a position smoothly.
714
- * @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
715
- * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
716
- */
717
- setLookTargetPosition(position = null, immediateOrDuration = false) {
718
- if (!this._controls)
719
- return;
720
- if (!position)
721
- return;
722
- if (position instanceof Object3D) {
723
- position = getWorldPosition(position);
724
- }
725
- this._lookTargetEndPosition.copy(position);
726
- // if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
727
- this._didSetTarget++;
728
- if (debug) {
729
- console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
730
- Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
731
- }
732
- if (immediateOrDuration === true) {
733
- this._controls.target.copy(this._lookTargetEndPosition);
734
- }
735
- else {
736
- this._lookTargetLerpActive = true;
737
- this._lookTargetLerp01 = 0;
738
- this._lookTargetStartPosition.copy(this._controls.target);
739
- if (typeof immediateOrDuration === "number") {
740
- this._lookTargetLerpDuration = immediateOrDuration;
741
- }
742
- else
743
- this._lookTargetLerpDuration = this.targetLerpDuration;
744
- }
745
- }
746
- /** True while the camera look target is being lerped */
747
- get lookTargetLerpActive() { return this._lookTargetLerpActive; }
748
- /** Call to stop camera look target lerping */
749
- stopLookTargetLerp() {
750
- this._lookTargetLerpActive = false;
751
- }
752
- /** Sets the look at target from an assigned lookAtConstraint source by index
753
- * @param index The index of the source to use
754
- * @param t The interpolation factor between the current look at target and the new target
755
- */
756
- setLookTargetFromConstraint(index = 0, t = 1) {
757
- if (!this._controls)
758
- return false;
759
- if (this.lookAtConstraint?.enabled === false)
760
- return false;
761
- const sources = this.lookAtConstraint?.sources;
762
- if (sources && sources.length > 0) {
763
- const target = sources[index];
764
- if (target) {
765
- target.getWorldPosition(this._lookTargetEndPosition);
766
- this.lerpLookTarget(this._lookTargetEndPosition, t);
767
- return true;
768
- }
769
- }
770
- return false;
771
- }
772
- /** @deprecated use `controls.target.lerp(position, delta)` */
773
- lerpTarget(position, delta) { return this.lerpLookTarget(position, delta); }
774
- lerpLookTarget(position, delta) {
775
- if (!this._controls)
776
- return;
777
- if (delta >= 1)
778
- this._controls.target.copy(position);
779
- else
780
- this._controls.target.lerp(position, delta);
781
- }
782
- setTargetFromRaycast(ray, immediateOrDuration = false) {
783
- if (!this.controls)
784
- return false;
785
- const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
786
- for (const hit of rc) {
787
- if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
788
- const uiComponent = tryGetUIComponent(hit.object);
789
- if (uiComponent) {
790
- const canvas = uiComponent.canvas;
791
- if (canvas?.screenspace) {
792
- break;
793
- }
794
- }
795
- this.setLookTargetPosition(hit.point, immediateOrDuration);
796
- return true;
797
- }
798
- }
799
- return false;
800
- }
801
- fitCamera(objectsOrOptions, options) {
802
- if (this.context.isInXR) {
803
- // camera fitting in XR is not supported
804
- return;
805
- }
806
- let objects = undefined;
807
- // If the user passed in an array as first argument
808
- if (Array.isArray(objectsOrOptions)) {
809
- objects = objectsOrOptions;
810
- }
811
- // If the user passed in an object as first argument
812
- else if (objectsOrOptions && "type" in objectsOrOptions) {
813
- objects = objectsOrOptions.children;
814
- }
815
- // If the user passed in an object as first argument and options as second argument
816
- else if (objectsOrOptions && typeof objectsOrOptions === "object") {
817
- if (!(objectsOrOptions instanceof Object3D) && !Array.isArray(objectsOrOptions)) {
818
- options = objectsOrOptions;
819
- objects = options.objects;
820
- }
821
- }
822
- // Ensure objects are setup correctly
823
- if (objects && !Array.isArray(objects)) {
824
- objects = objects.children;
825
- }
826
- if (!Array.isArray(objects) || objects && objects.length <= 0) {
827
- objects = this.context.scene.children;
828
- }
829
- // Make sure there's anything to fit to
830
- if (!Array.isArray(objects) || objects.length <= 0) {
831
- console.warn("No objects to fit camera to...");
832
- return;
833
- }
834
- const camera = this._cameraObject;
835
- const controls = this._controls;
836
- if (!camera || !controls) {
837
- console.warn("No camera or controls found to fit camera to objects...");
838
- return;
839
- }
840
- if (!options)
841
- options = {};
842
- const { immediate = false, centerCamera = "y", cameraNearFar = "auto", fitOffset = 1.1, fov = camera?.fov } = options;
843
- const size = new Vector3();
844
- const center = new Vector3();
845
- // TODO would be much better to calculate the bounds in camera space instead of world space -
846
- // we would get proper view-dependant fit.
847
- // Right now it's independent from where the camera is actually looking from,
848
- // and thus we're just getting some maximum that will work for sure.
849
- const box = getBoundingBox(objects, undefined, this._camera?.threeCamera?.layers);
850
- const boxCopy = box.clone();
851
- camera.updateMatrixWorld();
852
- camera.updateProjectionMatrix();
853
- box.getCenter(center);
854
- const box_size = new Vector3();
855
- box.getSize(box_size);
856
- // project this box into camera space
857
- box.applyMatrix4(camera.matrixWorldInverse);
858
- box.getSize(size);
859
- box.setFromCenterAndSize(center, size);
860
- if (Number.isNaN(size.x) || Number.isNaN(size.y) || Number.isNaN(size.z)) {
861
- console.warn("Camera fit size resultet in NaN", camera, box, [...objects]);
862
- return;
863
- }
864
- if (size.length() <= 0.0000000001) {
865
- if (debugCameraFit)
866
- console.warn("Camera fit size is zero", box, [...objects]);
867
- return;
868
- }
869
- const verticalFov = options.fov || camera.fov;
870
- const horizontalFov = 2 * Math.atan(Math.tan(verticalFov * Math.PI / 360 / 2) * camera.aspect) / Math.PI * 360;
871
- const fitHeightDistance = size.y / (2 * Math.atan(Math.PI * verticalFov / 360));
872
- const fitWidthDistance = size.x / (2 * Math.atan(Math.PI * horizontalFov / 360));
873
- const distance = fitOffset * Math.max(fitHeightDistance, fitWidthDistance) + size.z / 2;
874
- if (debugCameraFit) {
875
- console.log("Fit camera to objects", { fitHeightDistance, fitWidthDistance, distance, verticalFov, horizontalFov });
876
- }
877
- this.maxZoom = distance * 10;
878
- this.minZoom = distance * 0.01;
879
- const verticalOffset = 0.05;
880
- const lookAt = center.clone();
881
- lookAt.y -= size.y * verticalOffset;
882
- this.setLookTargetPosition(lookAt, immediate);
883
- this.setFieldOfView(options.fov, immediate);
884
- if (cameraNearFar == undefined || cameraNearFar == "auto") {
885
- // Check if the scene has a GroundProjectedEnv and include the scale to the far plane so that it doesnt cut off
886
- const groundprojection = GameObject.findObjectOfType(GroundProjectedEnv);
887
- const groundProjectionRadius = groundprojection ? groundprojection.radius : 0;
888
- const boundsMax = Math.max(box_size.x, box_size.y, box_size.z, groundProjectionRadius);
889
- // TODO: this doesnt take the Camera component nearClipPlane into account
890
- camera.near = (distance / 100);
891
- camera.far = boundsMax + distance * 10;
892
- // adjust maxZoom so that the ground projection radius is always inside
893
- if (groundprojection) {
894
- this.maxZoom = Math.max(Math.min(this.maxZoom, groundProjectionRadius * 0.5), distance);
895
- }
896
- }
897
- // ensure we're not clipping out of the current zoom level just because we're fitting
898
- const currentZoom = controls.getDistance();
899
- if (currentZoom < this.minZoom)
900
- this.minZoom = currentZoom * 0.9;
901
- if (currentZoom > this.maxZoom)
902
- this.maxZoom = currentZoom * 1.1;
903
- camera.updateMatrixWorld();
904
- camera.updateProjectionMatrix();
905
- const cameraWp = getWorldPosition(camera);
906
- const direction = center.clone();
907
- direction.sub(cameraWp);
908
- if (centerCamera === "y")
909
- direction.y = 0;
910
- direction.normalize();
911
- direction.multiplyScalar(distance);
912
- if (centerCamera === "y")
913
- direction.y += -verticalOffset * 4 * distance;
914
- let cameraLocalPosition = center.clone().sub(direction);
915
- if (camera.parent) {
916
- cameraLocalPosition = camera.parent.worldToLocal(cameraLocalPosition);
917
- }
918
- this.setCameraTargetPosition(cameraLocalPosition, immediate);
919
- if (debugCameraFit || options.debug) {
920
- Gizmos.DrawWireBox3(box, 0xffff33, 10);
921
- Gizmos.DrawWireBox3(boxCopy, 0x00ff00, 10);
922
- if (!this._haveAttachedKeyboardEvents && debugCameraFit) {
923
- this._haveAttachedKeyboardEvents = true;
924
- document.body.addEventListener("keydown", (e) => {
925
- if (e.code === "KeyF") {
926
- // random fov for easier debugging of fov-based fitting
927
- let fov = undefined;
928
- if (this._cameraObject instanceof PerspectiveCamera)
929
- fov = (Math.random() * Math.random()) * 170 + 10;
930
- this.fitCamera({ objects, fitOffset, immediate: false, fov });
931
- }
932
- if (e.code === "KeyV") {
933
- if (this._cameraObject instanceof PerspectiveCamera)
934
- this._cameraObject.fov = 60;
935
- }
936
- });
937
- }
938
- }
939
- this.onBeforeRender();
940
- // controls.update(); // this is not enough when calling fitCamera({immediate:true}) in an interval
941
- }
942
- _haveAttachedKeyboardEvents = false;
943
- }
944
- __decorate([
945
- serializable()
946
- ], OrbitControls.prototype, "autoTarget", void 0);
947
- __decorate([
948
- serializable()
949
- ], OrbitControls.prototype, "autoFit", void 0);
950
- __decorate([
951
- serializable()
952
- ], OrbitControls.prototype, "enableRotate", void 0);
953
- __decorate([
954
- serializable()
955
- ], OrbitControls.prototype, "autoRotate", void 0);
956
- __decorate([
957
- serializable()
958
- ], OrbitControls.prototype, "autoRotateSpeed", void 0);
959
- __decorate([
960
- serializable()
961
- ], OrbitControls.prototype, "minAzimuthAngle", void 0);
962
- __decorate([
963
- serializable()
964
- ], OrbitControls.prototype, "maxAzimuthAngle", void 0);
965
- __decorate([
966
- serializable()
967
- ], OrbitControls.prototype, "minPolarAngle", void 0);
968
- __decorate([
969
- serializable()
970
- ], OrbitControls.prototype, "maxPolarAngle", void 0);
971
- __decorate([
972
- serializable()
973
- ], OrbitControls.prototype, "enableKeys", void 0);
974
- __decorate([
975
- serializable()
976
- ], OrbitControls.prototype, "enableDamping", void 0);
977
- __decorate([
978
- serializable()
979
- ], OrbitControls.prototype, "dampingFactor", void 0);
980
- __decorate([
981
- serializable()
982
- ], OrbitControls.prototype, "enableZoom", void 0);
983
- __decorate([
984
- serializable()
985
- ], OrbitControls.prototype, "minZoom", void 0);
986
- __decorate([
987
- serializable()
988
- ], OrbitControls.prototype, "maxZoom", void 0);
989
- __decorate([
990
- serializable()
991
- ], OrbitControls.prototype, "zoomSpeed", void 0);
992
- __decorate([
993
- serializable()
994
- ], OrbitControls.prototype, "enablePan", void 0);
995
- __decorate([
996
- serializable(LookAtConstraint)
997
- ], OrbitControls.prototype, "lookAtConstraint", void 0);
998
- __decorate([
999
- serializable()
1000
- ], OrbitControls.prototype, "lookAtConstraint01", void 0);
1001
- __decorate([
1002
- serializable()
1003
- ], OrbitControls.prototype, "allowInterrupt", void 0);
1004
- __decorate([
1005
- serializable()
1006
- ], OrbitControls.prototype, "middleClickToFocus", void 0);
1007
- __decorate([
1008
- serializable()
1009
- ], OrbitControls.prototype, "doubleClickToFocus", void 0);
1010
- __decorate([
1011
- serializable()
1012
- ], OrbitControls.prototype, "clickBackgroundToFitScene", void 0);
1013
- __decorate([
1014
- serializable()
1015
- ], OrbitControls.prototype, "targetLerpDuration", void 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { Camera as Camera3, Object3D, PerspectiveCamera, Ray, Vector2, Vector3 } from "three";
8
+ import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
9
+ import { isDevEnvironment } from "../engine/debug/index.js";
10
+ import { setCameraController } from "../engine/engine_camera.js";
11
+ import { Gizmos } from "../engine/engine_gizmos.js";
12
+ import { InputEventQueue } from "../engine/engine_input.js";
13
+ import { Mathf } from "../engine/engine_math.js";
14
+ import { RaycastOptions } from "../engine/engine_physics.js";
15
+ import { serializable } from "../engine/engine_serialization_decorator.js";
16
+ import { getBoundingBox, getTempVector, getWorldPosition } from "../engine/engine_three_utils.js";
17
+ import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
18
+ import { Camera } from "./Camera.js";
19
+ import { Behaviour, GameObject } from "./Component.js";
20
+ import { GroundProjectedEnv } from "./GroundProjection.js";
21
+ import { LookAtConstraint } from "./LookAtConstraint.js";
22
+ import { SyncedTransform } from "./SyncedTransform.js";
23
+ import { EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
24
+ import { tryGetUIComponent } from "./ui/Utils.js";
25
+ const debug = getParam("debugorbit");
26
+ const freeCam = getParam("freecam");
27
+ const debugCameraFit = getParam("debugcamerafit");
28
+ const smoothcam = getParam("smoothcam");
29
+ const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
30
+ let defaultKeys = undefined;
31
+ export var OrbitControlsEventsType;
32
+ (function (OrbitControlsEventsType) {
33
+ /** Invoked with a CameraTargetReachedEvent */
34
+ OrbitControlsEventsType["CameraTargetReached"] = "target-reached";
35
+ })(OrbitControlsEventsType || (OrbitControlsEventsType = {}));
36
+ export class CameraTargetReachedEvent extends CustomEvent {
37
+ constructor(ctrls, type) {
38
+ super(OrbitControlsEventsType.CameraTargetReached, {
39
+ detail: {
40
+ controls: ctrls,
41
+ type: type,
42
+ }
43
+ });
44
+ }
45
+ }
46
+ /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
47
+ * The three OrbitControls object can be accessed via the `controls` property.
48
+ * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
49
+ * @category Camera Controls
50
+ * @group Components
51
+ */
52
+ export class OrbitControls extends Behaviour {
53
+ /**
54
+ * @inheritdoc
55
+ */
56
+ get isCameraController() {
57
+ return true;
58
+ }
59
+ /** The underlying three.js OrbitControls.
60
+ * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
61
+ * @returns {@type ThreeOrbitControls | null}
62
+ */
63
+ get controls() {
64
+ return this._controls;
65
+ }
66
+ /** The object being controlled by the OrbitControls (usually the camera)
67
+ * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
68
+ * @returns {@type Object3D | null}
69
+ */
70
+ get controllerObject() {
71
+ return this._cameraObject;
72
+ }
73
+ /** Register callback when user starts interacting with the orbit controls */
74
+ onStartInteraction(callback) {
75
+ this.controls?.addEventListener("start", callback);
76
+ }
77
+ /** When enabled OrbitControls will automatically raycast find a look at target in start
78
+ * @default true
79
+ */
80
+ autoTarget = true;
81
+ /** When enabled the scene will be automatically fitted into the camera view in onEnable
82
+ * @default false
83
+ */
84
+ autoFit = false;
85
+ /** When enabled the camera can be rotated
86
+ * @default true
87
+ */
88
+ enableRotate = true;
89
+ /** When enabled the camera will rotate automatically
90
+ * @default false
91
+ */
92
+ autoRotate = false;
93
+ /** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
94
+ * @default 1.0
95
+ */
96
+ autoRotateSpeed = 1.0;
97
+ /** The minimum azimuth angle in radians */
98
+ minAzimuthAngle = Infinity;
99
+ /** The maximum azimuth angle in radians */
100
+ maxAzimuthAngle = Infinity;
101
+ /** The minimum polar angle in radians
102
+ * @default 0
103
+ */
104
+ minPolarAngle = 0;
105
+ /** The maximum polar angle in radians
106
+ * @default Math.PI
107
+ */
108
+ maxPolarAngle = Math.PI;
109
+ /** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
110
+ * @default false
111
+ */
112
+ enableKeys = false;
113
+ /** When enabled the camera movement will be damped
114
+ * @default true
115
+ */
116
+ enableDamping = true;
117
+ /** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
118
+ * @default 0.1
119
+ */
120
+ dampingFactor = 0.1;
121
+ /** When enabled the camera can be zoomed
122
+ * @default true
123
+ */
124
+ enableZoom = true;
125
+ /** The minimum zoom level
126
+ * @default 0
127
+ */
128
+ minZoom = 0;
129
+ /** The maximum zoom level
130
+ * @default Infinity
131
+ */
132
+ maxZoom = Infinity;
133
+ /**
134
+ * Sets the zoom speed of the OrbitControls
135
+ * @default 1
136
+ */
137
+ zoomSpeed = 1;
138
+ /**
139
+ * Set to true to enable zooming to the cursor position.
140
+ * @default false
141
+ */
142
+ zoomToCursor = false;
143
+ /** When enabled the camera can be panned
144
+ * @default true
145
+ */
146
+ enablePan = true;
147
+ /** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
148
+ * @default null
149
+ */
150
+ lookAtConstraint = null;
151
+ /** The weight of the first lookAtConstraint source
152
+ * @default 1
153
+ */
154
+ lookAtConstraint01 = 1;
155
+ /** If true user input interrupts the camera from animating to a target
156
+ * @default true
157
+ */
158
+ allowInterrupt = true;
159
+ /** If true the camera will focus on the target when the middle mouse button is clicked */
160
+ middleClickToFocus = true;
161
+ /** If true the camera will focus on the target when the left mouse button is double clicked
162
+ * @default true
163
+ */
164
+ doubleClickToFocus = true;
165
+ /**
166
+ * When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
167
+ * @default 2
168
+ */
169
+ clickBackgroundToFitScene = 2;
170
+ /**
171
+ * @internal If true debug information will be logged to the console
172
+ * @default false
173
+ */
174
+ debugLog = false;
175
+ /**
176
+ * @deprecated use `targetLerpDuration` instead
177
+ * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
178
+ * */
179
+ get targetLerpSpeed() { return 5; }
180
+ set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
181
+ /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
182
+ * @default 1
183
+ */
184
+ targetLerpDuration = 1;
185
+ _controls = null;
186
+ _cameraObject = null;
187
+ _lookTargetLerpActive = false;
188
+ _lookTargetStartPosition = new Vector3();
189
+ _lookTargetEndPosition = new Vector3();
190
+ _lookTargetLerp01 = 0;
191
+ _lookTargetLerpDuration = 0;
192
+ _cameraLerpActive = false;
193
+ _cameraStartPosition = new Vector3();
194
+ _cameraEndPosition = new Vector3();
195
+ _cameraLerp01 = 0;
196
+ _cameraLerpDuration = 0;
197
+ _fovLerpActive = false;
198
+ _fovLerpStartValue = 0;
199
+ _fovLerpEndValue = 0;
200
+ _fovLerp01 = 0;
201
+ _fovLerpDuration = 0;
202
+ _inputs = 0;
203
+ _enableTime = 0; // use to disable double click when double clicking on UI
204
+ _startedListeningToKeyEvents = false;
205
+ _eventSystem;
206
+ _afterHandleInputFn;
207
+ _camera = null;
208
+ _syncedTransform;
209
+ _didSetTarget = 0;
210
+ targetElement = null;
211
+ /** @internal */
212
+ awake() {
213
+ if (debug)
214
+ console.debug("OrbitControls", this);
215
+ this._didSetTarget = 0;
216
+ this._startedListeningToKeyEvents = false;
217
+ }
218
+ /** @internal */
219
+ start() {
220
+ this._eventSystem = EventSystem.get(this.context) ?? undefined;
221
+ if (this._eventSystem) {
222
+ this._afterHandleInputFn = this.afterHandleInput.bind(this);
223
+ this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
224
+ }
225
+ }
226
+ /** @internal */
227
+ onDestroy() {
228
+ this._controls?.dispose();
229
+ this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
230
+ }
231
+ /** @internal */
232
+ onEnable() {
233
+ this._didSetTarget = 0;
234
+ this._enableTime = this.context.time.time;
235
+ const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
236
+ this._camera = cameraComponent;
237
+ let cam = cameraComponent?.threeCamera;
238
+ if (!cam && this.gameObject instanceof PerspectiveCamera) {
239
+ cam = this.gameObject;
240
+ }
241
+ if (cam)
242
+ setCameraController(cam, this, true);
243
+ if (!this._controls && cam instanceof Object3D) {
244
+ this._cameraObject = cam;
245
+ // Using the parent if possible to make it possible to disable input on the canvas
246
+ // for having HTML content behind it and still receive input
247
+ const element = this.targetElement ?? this.context.renderer.domElement;
248
+ // HACK: workaround for three orbit controls forcing an update when being created....
249
+ const mat = cam?.quaternion.clone();
250
+ this._controls = new ThreeOrbitControls(cam, element);
251
+ cam?.quaternion.copy(mat);
252
+ if (defaultKeys === undefined)
253
+ defaultKeys = { ...this._controls.keys };
254
+ // set controls look point in front of the current camera by default
255
+ // it may be overriden by the autoTarget feature
256
+ // but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
257
+ const worldPosition = getWorldPosition(cam);
258
+ const forward = this.gameObject.worldForward;
259
+ const dist = 2.5;
260
+ const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
261
+ this._controls.target.copy(lookAt);
262
+ }
263
+ if (this._controls) {
264
+ if (freeCam) {
265
+ this.enablePan = true;
266
+ this.enableZoom = true;
267
+ this.middleClickToFocus = true;
268
+ if (DeviceUtilities.isMobileDevice())
269
+ this.doubleClickToFocus = true;
270
+ }
271
+ this._controls.addEventListener("start", this.onControlsChangeStarted);
272
+ this._controls.addEventListener("end", this.onControlsChangeEnded);
273
+ if (!this._startedListeningToKeyEvents && this.enableKeys) {
274
+ this._startedListeningToKeyEvents = true;
275
+ this._controls.listenToKeyEvents(this.context.domElement);
276
+ }
277
+ else {
278
+ try {
279
+ this._controls.stopListenToKeyEvents();
280
+ }
281
+ catch { /** this fails if we never listened to key events... */ }
282
+ }
283
+ }
284
+ this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
285
+ this.context.pre_render_callbacks.push(this.__onPreRender);
286
+ this._activePointerEvents = [];
287
+ this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
288
+ this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
289
+ this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
290
+ this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
291
+ }
292
+ /** @internal */
293
+ onDisable() {
294
+ if (this._camera?.threeCamera) {
295
+ setCameraController(this._camera.threeCamera, this, false);
296
+ }
297
+ if (this._controls) {
298
+ this._controls.enabled = false;
299
+ this._controls.autoRotate = false;
300
+ this._controls.removeEventListener("start", this.onControlsChangeStarted);
301
+ this._controls.removeEventListener("end", this.onControlsChangeEnded);
302
+ try {
303
+ this._controls.stopListenToKeyEvents();
304
+ }
305
+ catch { /** this fails if we never listened to key events... */ }
306
+ this._startedListeningToKeyEvents = false;
307
+ }
308
+ this._activePointerEvents.length = 0;
309
+ this.context.input.removeEventListener("pointerdown", this._onPointerDown);
310
+ this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
311
+ this.context.input.removeEventListener("pointerup", this._onPointerUp);
312
+ this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
313
+ }
314
+ _activePointerEvents;
315
+ _lastTimeClickOnBackground = -1;
316
+ _clickOnBackgroundCount = 0;
317
+ _onPointerDown = (_evt) => {
318
+ this._activePointerEvents.push(_evt);
319
+ };
320
+ _onPointerDownLate = (evt) => {
321
+ if (evt.used && this._controls) {
322
+ // Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
323
+ this._controls.enabled = false;
324
+ }
325
+ };
326
+ _onPointerUp = (evt) => {
327
+ // make sure we cleanup the active pointer events
328
+ for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
329
+ const registered = this._activePointerEvents[i];
330
+ if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
331
+ this._activePointerEvents.splice(i, 1);
332
+ break;
333
+ }
334
+ }
335
+ if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
336
+ // it's possible that we didnt raycast in this frame
337
+ if (!evt.hasRay) {
338
+ evt.intersections.push(...this.context.physics.raycast());
339
+ }
340
+ if (evt.intersections.length <= 0) {
341
+ const dt = this.context.time.time - this._lastTimeClickOnBackground;
342
+ this._lastTimeClickOnBackground = this.context.time.time;
343
+ if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
344
+ this._clickOnBackgroundCount += 1;
345
+ if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1)
346
+ this.fitCamera(this.context.scene.children, {
347
+ immediate: false
348
+ });
349
+ }
350
+ else {
351
+ this._clickOnBackgroundCount = 0;
352
+ }
353
+ }
354
+ if (debug)
355
+ console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount);
356
+ }
357
+ };
358
+ _onPointerUpLate = (evt) => {
359
+ if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
360
+ this.setTargetFromRaycast();
361
+ }
362
+ // Automatically update the camera focus
363
+ // else if (!evt.used && this.autoTarget) {
364
+ // this.updateTargetNow();
365
+ // }
366
+ };
367
+ updateTargetNow() {
368
+ const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
369
+ const hits = this.context.physics.raycastFromRay(ray);
370
+ const hit = hits.length > 0 ? hits[0] : undefined;
371
+ if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
372
+ if (debug)
373
+ Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
374
+ this._controls?.target.copy(hits[0].point);
375
+ }
376
+ }
377
+ _orbitStartAngle = 0;
378
+ onControlsChangeStarted = () => {
379
+ if (this._controls) {
380
+ this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
381
+ }
382
+ if (this._syncedTransform) {
383
+ this._syncedTransform.requestOwnership();
384
+ }
385
+ };
386
+ onControlsChangeEnded = () => {
387
+ if (this._controls) {
388
+ if (this.autoTarget) {
389
+ const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
390
+ const delta = newAngle - this._orbitStartAngle;
391
+ if (Math.abs(delta) < .01) {
392
+ if (debug)
393
+ console.debug("OrbitControls: No movement detected, updating target now");
394
+ this.updateTargetNow();
395
+ }
396
+ else if (debug)
397
+ console.debug("OrbitControls: Movement detected", delta);
398
+ }
399
+ }
400
+ };
401
+ _shouldDisable = false;
402
+ afterHandleInput(evt) {
403
+ if (evt.detail.args.pointerId === 0) {
404
+ if (evt.detail.args.isDown) {
405
+ if (this._controls && this._eventSystem) {
406
+ this._shouldDisable = this._eventSystem.hasActiveUI;
407
+ }
408
+ }
409
+ else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
410
+ this._shouldDisable = false;
411
+ }
412
+ }
413
+ }
414
+ /** @internal */
415
+ onBeforeRender() {
416
+ if (!this._controls)
417
+ return;
418
+ if (this._cameraObject !== this.context.mainCamera) {
419
+ this._controls.enabled = false;
420
+ return;
421
+ }
422
+ this._controls.enabled = true;
423
+ if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
424
+ this._inputs += 1;
425
+ }
426
+ if (this._inputs > 0 && this.allowInterrupt) {
427
+ // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
428
+ if (this.enableRotate) {
429
+ this.autoRotate = false;
430
+ }
431
+ this._cameraLerpActive = false;
432
+ this._lookTargetLerpActive = false;
433
+ }
434
+ this._inputs = 0;
435
+ if (this.autoTarget) {
436
+ // we want to wait one frame so all matrixWorlds are updated
437
+ // otherwise raycasting will not work correctly
438
+ if (this._didSetTarget++ === 0) {
439
+ const camGo = GameObject.getComponent(this.gameObject, Camera);
440
+ if (camGo && !this.setLookTargetFromConstraint()) {
441
+ if (this.debugLog)
442
+ console.log("NO TARGET");
443
+ const worldPosition = getWorldPosition(camGo.threeCamera);
444
+ // Handle case where the camera is in 0 0 0 of the scene
445
+ // if the look at target is set to the camera position we can't move at all anymore
446
+ const distanceToCenter = Math.max(.01, worldPosition.length());
447
+ const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
448
+ if (debug)
449
+ Gizmos.DrawLine(worldPosition, forward, 0x5555ff, 10);
450
+ this.setLookTargetPosition(forward, true);
451
+ }
452
+ if (!this.setLookTargetFromConstraint()) {
453
+ const opts = new RaycastOptions();
454
+ // center of the screen:
455
+ opts.screenPoint = new Vector2(0, 0);
456
+ opts.lineThreshold = 0.1;
457
+ const hits = this.context.physics.raycast(opts);
458
+ if (hits.length > 0) {
459
+ this.setLookTargetPosition(hits[0].point, true);
460
+ }
461
+ if (debugCameraFit)
462
+ console.log("OrbitControls hits", ...hits);
463
+ }
464
+ }
465
+ }
466
+ const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
467
+ if (focusAtPointer) {
468
+ this.setTargetFromRaycast();
469
+ }
470
+ if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
471
+ // lerp the camera
472
+ if (this._cameraLerpActive && this._cameraObject) {
473
+ this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
474
+ if (this._cameraLerp01 >= 1) {
475
+ this._cameraObject.position.copy(this._cameraEndPosition);
476
+ this._cameraLerpActive = false;
477
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
478
+ }
479
+ else {
480
+ const t = Mathf.easeInOutCubic(this._cameraLerp01);
481
+ this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
482
+ }
483
+ }
484
+ // lerp the look target
485
+ if (this._lookTargetLerpActive) {
486
+ this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
487
+ if (this._lookTargetLerp01 >= 1) {
488
+ this._controls.target.copy(this._lookTargetEndPosition);
489
+ this._lookTargetLerpActive = false;
490
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
491
+ }
492
+ else {
493
+ const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
494
+ this._controls.target.lerpVectors(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
495
+ }
496
+ }
497
+ // lerp the fov
498
+ if (this._fovLerpActive && this._cameraObject) {
499
+ const cam = this._cameraObject;
500
+ this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
501
+ if (this._fovLerp01 >= 1) {
502
+ cam.fov = this._fovLerpEndValue;
503
+ this._fovLerpActive = false;
504
+ }
505
+ else {
506
+ const t = Mathf.easeInOutCubic(this._fovLerp01);
507
+ cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
508
+ }
509
+ cam.updateProjectionMatrix();
510
+ }
511
+ }
512
+ if (this._controls) {
513
+ if (this.debugLog)
514
+ this._controls.domElement = this.context.renderer.domElement;
515
+ this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
516
+ this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
517
+ this._controls.autoRotate = this.autoRotate;
518
+ this._controls.autoRotateSpeed = this.autoRotateSpeed;
519
+ this._controls.enableZoom = this.enableZoom;
520
+ this._controls.zoomSpeed = this.zoomSpeed;
521
+ this._controls.zoomToCursor = this.zoomToCursor;
522
+ this._controls.enableDamping = this.enableDamping;
523
+ this._controls.dampingFactor = this.dampingFactor;
524
+ this._controls.enablePan = this.enablePan;
525
+ this._controls.enableRotate = this.enableRotate;
526
+ this._controls.minAzimuthAngle = this.minAzimuthAngle;
527
+ this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
528
+ this._controls.minPolarAngle = this.minPolarAngle;
529
+ this._controls.maxPolarAngle = this.maxPolarAngle;
530
+ // set the min/max zoom if it's not a free cam
531
+ if (!freeCam) {
532
+ if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
533
+ this._controls.minDistance = this.minZoom;
534
+ this._controls.maxDistance = this.maxZoom;
535
+ this._controls.minZoom = 0;
536
+ this._controls.maxZoom = Infinity;
537
+ }
538
+ else {
539
+ this._controls.minDistance = 0;
540
+ this._controls.maxDistance = Infinity;
541
+ this._controls.minZoom = this.minZoom;
542
+ this._controls.maxZoom = this.maxZoom;
543
+ }
544
+ }
545
+ if (typeof smoothcam === "number" || smoothcam === true) {
546
+ this._controls.enableDamping = true;
547
+ const factor = typeof smoothcam === "number" ? smoothcam : .99;
548
+ this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
549
+ }
550
+ if (!this.allowInterrupt) {
551
+ if (this._lookTargetLerpActive) {
552
+ this._controls.enablePan = false;
553
+ }
554
+ if (this._cameraLerpActive) {
555
+ this._controls.enableRotate = false;
556
+ this._controls.autoRotate = false;
557
+ }
558
+ if (this._lookTargetLerpActive || this._cameraLerpActive) {
559
+ this._controls.enableZoom = false;
560
+ }
561
+ }
562
+ // this._controls.zoomToCursor = this.zoomToCursor;
563
+ if (!this.context.isInXR) {
564
+ if (!freeCam && this.lookAtConstraint?.locked)
565
+ this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
566
+ this._controls.update(this.context.time.deltaTime);
567
+ if (debug) {
568
+ Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
569
+ }
570
+ }
571
+ }
572
+ }
573
+ __onPreRender = () => {
574
+ // We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
575
+ // after all scripts have been executed
576
+ const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
577
+ if (index >= 0) {
578
+ this.context.pre_render_callbacks.splice(index, 1);
579
+ }
580
+ if (this.autoFit) {
581
+ // we don't want to autofit again if the component is disabled and re-enabled
582
+ this.autoFit = false;
583
+ this.fitCamera({
584
+ centerCamera: "y",
585
+ immediate: true,
586
+ objects: this.scene.children,
587
+ });
588
+ }
589
+ };
590
+ /**
591
+ * Sets camera target position and look direction using a raycast in forward direction of the object.
592
+ *
593
+ * @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
594
+ * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
595
+ *
596
+ * This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
597
+ * @returns true if the target was set successfully
598
+ */
599
+ setCameraAndLookTarget(source, immediateOrDuration = false) {
600
+ if (!source) {
601
+ if (isDevEnvironment() || debug)
602
+ console.warn("[OrbitControls] setCameraAndLookTarget target is null");
603
+ return false;
604
+ }
605
+ if (!(source instanceof Object3D) && !(source instanceof Camera)) {
606
+ if (isDevEnvironment() || debug)
607
+ console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
608
+ return false;
609
+ }
610
+ if (source instanceof Camera) {
611
+ source = source.gameObject;
612
+ }
613
+ const worldPosition = source.worldPosition;
614
+ const forward = source.worldForward;
615
+ // The camera render direction is -Z. When a camera is passed in then we'll take the view direction OR the object Z forward direction.
616
+ if (source instanceof Camera3) {
617
+ if (debug)
618
+ console.debug("[OrbitControls] setCameraAndLookTarget flip forward direction for camera");
619
+ forward.multiplyScalar(-1);
620
+ }
621
+ const ray = new Ray(worldPosition, forward);
622
+ if (debug)
623
+ Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
624
+ if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
625
+ this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
626
+ }
627
+ this.setCameraTargetPosition(worldPosition, immediateOrDuration);
628
+ return true;
629
+ }
630
+ /** Moves the camera to position smoothly.
631
+ * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
632
+ * @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
633
+ */
634
+ setCameraTargetPosition(position, immediateOrDuration = false) {
635
+ if (!position)
636
+ return;
637
+ if (position instanceof Object3D) {
638
+ position = getWorldPosition(position);
639
+ }
640
+ if (!this._cameraEndPosition)
641
+ this._cameraEndPosition = new Vector3();
642
+ this._cameraEndPosition.copy(position);
643
+ if (immediateOrDuration === true) {
644
+ this._cameraLerpActive = false;
645
+ if (this._cameraObject) {
646
+ this._cameraObject.position.copy(this._cameraEndPosition);
647
+ }
648
+ }
649
+ else if (this._cameraObject) {
650
+ this._cameraLerpActive = true;
651
+ this._cameraLerp01 = 0;
652
+ this._cameraStartPosition.copy(this._cameraObject?.position);
653
+ if (typeof immediateOrDuration === "number") {
654
+ this._cameraLerpDuration = immediateOrDuration;
655
+ }
656
+ else
657
+ this._cameraLerpDuration = this.targetLerpDuration;
658
+ }
659
+ }
660
+ // public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
661
+ // if (!this._cameraObject) return;
662
+ // if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
663
+ // const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
664
+ // // if the camera is in the middle of lerping we use the end position for the raycast
665
+ // if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
666
+ // ray.origin = getTempVector(this._cameraEndPosition)
667
+ // }
668
+ // if (rotation instanceof Vector3) {
669
+ // rotation = new Euler().setFromVector3(rotation);
670
+ // }
671
+ // if (rotation instanceof Euler) {
672
+ // rotation = new Quaternion().setFromEuler(rotation);
673
+ // }
674
+ // ray.direction.applyQuaternion(rotation);
675
+ // ray.direction.multiplyScalar(-1);
676
+ // const hits = this.context.physics.raycastFromRay(ray);
677
+ // if (hits.length > 0) {
678
+ // this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
679
+ // }
680
+ // else {
681
+ // this.setLookTargetPosition(ray.at(2, getTempVector()));
682
+ // }
683
+ // }
684
+ /** True while the camera position is being lerped */
685
+ get cameraLerpActive() { return this._cameraLerpActive; }
686
+ /** Call to stop camera position lerping */
687
+ stopCameraLerp() {
688
+ this._cameraLerpActive = false;
689
+ }
690
+ setFieldOfView(fov, immediateOrDuration = false) {
691
+ if (!this._controls)
692
+ return;
693
+ if (typeof fov !== "number")
694
+ return;
695
+ const cam = this._camera?.threeCamera;
696
+ if (!cam)
697
+ return;
698
+ if (immediateOrDuration === true) {
699
+ cam.fov = fov;
700
+ }
701
+ else {
702
+ this._fovLerpActive = true;
703
+ this._fovLerp01 = 0;
704
+ this._fovLerpStartValue = cam.fov;
705
+ this._fovLerpEndValue = fov;
706
+ if (typeof immediateOrDuration === "number") {
707
+ this._fovLerpDuration = immediateOrDuration;
708
+ }
709
+ else
710
+ this._fovLerpDuration = this.targetLerpDuration;
711
+ }
712
+ }
713
+ /** Moves the camera look-at target to a position smoothly.
714
+ * @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
715
+ * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
716
+ */
717
+ setLookTargetPosition(position = null, immediateOrDuration = false) {
718
+ if (!this._controls)
719
+ return;
720
+ if (!position)
721
+ return;
722
+ if (position instanceof Object3D) {
723
+ position = getWorldPosition(position);
724
+ }
725
+ this._lookTargetEndPosition.copy(position);
726
+ // if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
727
+ this._didSetTarget++;
728
+ if (debug) {
729
+ console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
730
+ Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
731
+ }
732
+ if (immediateOrDuration === true) {
733
+ this._controls.target.copy(this._lookTargetEndPosition);
734
+ }
735
+ else {
736
+ this._lookTargetLerpActive = true;
737
+ this._lookTargetLerp01 = 0;
738
+ this._lookTargetStartPosition.copy(this._controls.target);
739
+ if (typeof immediateOrDuration === "number") {
740
+ this._lookTargetLerpDuration = immediateOrDuration;
741
+ }
742
+ else
743
+ this._lookTargetLerpDuration = this.targetLerpDuration;
744
+ }
745
+ }
746
+ /** True while the camera look target is being lerped */
747
+ get lookTargetLerpActive() { return this._lookTargetLerpActive; }
748
+ /** Call to stop camera look target lerping */
749
+ stopLookTargetLerp() {
750
+ this._lookTargetLerpActive = false;
751
+ }
752
+ /** Sets the look at target from an assigned lookAtConstraint source by index
753
+ * @param index The index of the source to use
754
+ * @param t The interpolation factor between the current look at target and the new target
755
+ */
756
+ setLookTargetFromConstraint(index = 0, t = 1) {
757
+ if (!this._controls)
758
+ return false;
759
+ if (this.lookAtConstraint?.enabled === false)
760
+ return false;
761
+ const sources = this.lookAtConstraint?.sources;
762
+ if (sources && sources.length > 0) {
763
+ const target = sources[index];
764
+ if (target) {
765
+ target.getWorldPosition(this._lookTargetEndPosition);
766
+ this.lerpLookTarget(this._lookTargetEndPosition, t);
767
+ return true;
768
+ }
769
+ }
770
+ return false;
771
+ }
772
+ /** @deprecated use `controls.target.lerp(position, delta)` */
773
+ lerpTarget(position, delta) { return this.lerpLookTarget(position, delta); }
774
+ lerpLookTarget(position, delta) {
775
+ if (!this._controls)
776
+ return;
777
+ if (delta >= 1)
778
+ this._controls.target.copy(position);
779
+ else
780
+ this._controls.target.lerp(position, delta);
781
+ }
782
+ setTargetFromRaycast(ray, immediateOrDuration = false) {
783
+ if (!this.controls)
784
+ return false;
785
+ const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
786
+ for (const hit of rc) {
787
+ if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
788
+ const uiComponent = tryGetUIComponent(hit.object);
789
+ if (uiComponent) {
790
+ const canvas = uiComponent.canvas;
791
+ if (canvas?.screenspace) {
792
+ break;
793
+ }
794
+ }
795
+ this.setLookTargetPosition(hit.point, immediateOrDuration);
796
+ return true;
797
+ }
798
+ }
799
+ return false;
800
+ }
801
+ fitCamera(objectsOrOptions, options) {
802
+ if (this.context.isInXR) {
803
+ // camera fitting in XR is not supported
804
+ return;
805
+ }
806
+ let objects = undefined;
807
+ // If the user passed in an array as first argument
808
+ if (Array.isArray(objectsOrOptions)) {
809
+ objects = objectsOrOptions;
810
+ }
811
+ // If the user passed in an object as first argument
812
+ else if (objectsOrOptions && "type" in objectsOrOptions) {
813
+ objects = objectsOrOptions.children;
814
+ }
815
+ // If the user passed in an object as first argument and options as second argument
816
+ else if (objectsOrOptions && typeof objectsOrOptions === "object") {
817
+ if (!(objectsOrOptions instanceof Object3D) && !Array.isArray(objectsOrOptions)) {
818
+ options = objectsOrOptions;
819
+ objects = options.objects;
820
+ }
821
+ }
822
+ // Ensure objects are setup correctly
823
+ if (objects && !Array.isArray(objects)) {
824
+ objects = objects.children;
825
+ }
826
+ if (!Array.isArray(objects) || objects && objects.length <= 0) {
827
+ objects = this.context.scene.children;
828
+ }
829
+ // Make sure there's anything to fit to
830
+ if (!Array.isArray(objects) || objects.length <= 0) {
831
+ console.warn("No objects to fit camera to...");
832
+ return;
833
+ }
834
+ const camera = this._cameraObject;
835
+ const controls = this._controls;
836
+ if (!camera || !controls) {
837
+ console.warn("No camera or controls found to fit camera to objects...");
838
+ return;
839
+ }
840
+ if (!options)
841
+ options = {};
842
+ const { immediate = false, centerCamera = "y", cameraNearFar = "auto", fitOffset = 1.1, fov = camera?.fov } = options;
843
+ const size = new Vector3();
844
+ const center = new Vector3();
845
+ // TODO would be much better to calculate the bounds in camera space instead of world space -
846
+ // we would get proper view-dependant fit.
847
+ // Right now it's independent from where the camera is actually looking from,
848
+ // and thus we're just getting some maximum that will work for sure.
849
+ const box = getBoundingBox(objects, undefined, this._camera?.threeCamera?.layers);
850
+ const boxCopy = box.clone();
851
+ camera.updateMatrixWorld();
852
+ camera.updateProjectionMatrix();
853
+ box.getCenter(center);
854
+ const box_size = new Vector3();
855
+ box.getSize(box_size);
856
+ // project this box into camera space
857
+ box.applyMatrix4(camera.matrixWorldInverse);
858
+ box.getSize(size);
859
+ box.setFromCenterAndSize(center, size);
860
+ if (Number.isNaN(size.x) || Number.isNaN(size.y) || Number.isNaN(size.z)) {
861
+ console.warn("Camera fit size resultet in NaN", camera, box, [...objects]);
862
+ return;
863
+ }
864
+ if (size.length() <= 0.0000000001) {
865
+ if (debugCameraFit)
866
+ console.warn("Camera fit size is zero", box, [...objects]);
867
+ return;
868
+ }
869
+ const verticalFov = options.fov || camera.fov;
870
+ const horizontalFov = 2 * Math.atan(Math.tan(verticalFov * Math.PI / 360 / 2) * camera.aspect) / Math.PI * 360;
871
+ const fitHeightDistance = size.y / (2 * Math.atan(Math.PI * verticalFov / 360));
872
+ const fitWidthDistance = size.x / (2 * Math.atan(Math.PI * horizontalFov / 360));
873
+ const distance = fitOffset * Math.max(fitHeightDistance, fitWidthDistance) + size.z / 2;
874
+ if (debugCameraFit) {
875
+ console.log("Fit camera to objects", { fitHeightDistance, fitWidthDistance, distance, verticalFov, horizontalFov });
876
+ }
877
+ this.maxZoom = distance * 10;
878
+ this.minZoom = distance * 0.01;
879
+ const verticalOffset = 0.05;
880
+ const lookAt = center.clone();
881
+ lookAt.y -= size.y * verticalOffset;
882
+ this.setLookTargetPosition(lookAt, immediate);
883
+ this.setFieldOfView(options.fov, immediate);
884
+ if (cameraNearFar == undefined || cameraNearFar == "auto") {
885
+ // Check if the scene has a GroundProjectedEnv and include the scale to the far plane so that it doesnt cut off
886
+ const groundprojection = GameObject.findObjectOfType(GroundProjectedEnv);
887
+ const groundProjectionRadius = groundprojection ? groundprojection.radius : 0;
888
+ const boundsMax = Math.max(box_size.x, box_size.y, box_size.z, groundProjectionRadius);
889
+ // TODO: this doesnt take the Camera component nearClipPlane into account
890
+ camera.near = (distance / 100);
891
+ camera.far = boundsMax + distance * 10;
892
+ // adjust maxZoom so that the ground projection radius is always inside
893
+ if (groundprojection) {
894
+ this.maxZoom = Math.max(Math.min(this.maxZoom, groundProjectionRadius * 0.5), distance);
895
+ }
896
+ }
897
+ // ensure we're not clipping out of the current zoom level just because we're fitting
898
+ const currentZoom = controls.getDistance();
899
+ if (currentZoom < this.minZoom)
900
+ this.minZoom = currentZoom * 0.9;
901
+ if (currentZoom > this.maxZoom)
902
+ this.maxZoom = currentZoom * 1.1;
903
+ camera.updateMatrixWorld();
904
+ camera.updateProjectionMatrix();
905
+ const cameraWp = getWorldPosition(camera);
906
+ const direction = center.clone();
907
+ direction.sub(cameraWp);
908
+ if (centerCamera === "y")
909
+ direction.y = 0;
910
+ direction.normalize();
911
+ direction.multiplyScalar(distance);
912
+ if (centerCamera === "y")
913
+ direction.y += -verticalOffset * 4 * distance;
914
+ let cameraLocalPosition = center.clone().sub(direction);
915
+ if (camera.parent) {
916
+ cameraLocalPosition = camera.parent.worldToLocal(cameraLocalPosition);
917
+ }
918
+ this.setCameraTargetPosition(cameraLocalPosition, immediate);
919
+ if (debugCameraFit || options.debug) {
920
+ Gizmos.DrawWireBox3(box, 0xffff33, 10);
921
+ Gizmos.DrawWireBox3(boxCopy, 0x00ff00, 10);
922
+ if (!this._haveAttachedKeyboardEvents && debugCameraFit) {
923
+ this._haveAttachedKeyboardEvents = true;
924
+ document.body.addEventListener("keydown", (e) => {
925
+ if (e.code === "KeyF") {
926
+ // random fov for easier debugging of fov-based fitting
927
+ let fov = undefined;
928
+ if (this._cameraObject instanceof PerspectiveCamera)
929
+ fov = (Math.random() * Math.random()) * 170 + 10;
930
+ this.fitCamera({ objects, fitOffset, immediate: false, fov });
931
+ }
932
+ if (e.code === "KeyV") {
933
+ if (this._cameraObject instanceof PerspectiveCamera)
934
+ this._cameraObject.fov = 60;
935
+ }
936
+ });
937
+ }
938
+ }
939
+ this.onBeforeRender();
940
+ // controls.update(); // this is not enough when calling fitCamera({immediate:true}) in an interval
941
+ }
942
+ _haveAttachedKeyboardEvents = false;
943
+ }
944
+ __decorate([
945
+ serializable()
946
+ ], OrbitControls.prototype, "autoTarget", void 0);
947
+ __decorate([
948
+ serializable()
949
+ ], OrbitControls.prototype, "autoFit", void 0);
950
+ __decorate([
951
+ serializable()
952
+ ], OrbitControls.prototype, "enableRotate", void 0);
953
+ __decorate([
954
+ serializable()
955
+ ], OrbitControls.prototype, "autoRotate", void 0);
956
+ __decorate([
957
+ serializable()
958
+ ], OrbitControls.prototype, "autoRotateSpeed", void 0);
959
+ __decorate([
960
+ serializable()
961
+ ], OrbitControls.prototype, "minAzimuthAngle", void 0);
962
+ __decorate([
963
+ serializable()
964
+ ], OrbitControls.prototype, "maxAzimuthAngle", void 0);
965
+ __decorate([
966
+ serializable()
967
+ ], OrbitControls.prototype, "minPolarAngle", void 0);
968
+ __decorate([
969
+ serializable()
970
+ ], OrbitControls.prototype, "maxPolarAngle", void 0);
971
+ __decorate([
972
+ serializable()
973
+ ], OrbitControls.prototype, "enableKeys", void 0);
974
+ __decorate([
975
+ serializable()
976
+ ], OrbitControls.prototype, "enableDamping", void 0);
977
+ __decorate([
978
+ serializable()
979
+ ], OrbitControls.prototype, "dampingFactor", void 0);
980
+ __decorate([
981
+ serializable()
982
+ ], OrbitControls.prototype, "enableZoom", void 0);
983
+ __decorate([
984
+ serializable()
985
+ ], OrbitControls.prototype, "minZoom", void 0);
986
+ __decorate([
987
+ serializable()
988
+ ], OrbitControls.prototype, "maxZoom", void 0);
989
+ __decorate([
990
+ serializable()
991
+ ], OrbitControls.prototype, "zoomSpeed", void 0);
992
+ __decorate([
993
+ serializable()
994
+ ], OrbitControls.prototype, "enablePan", void 0);
995
+ __decorate([
996
+ serializable(LookAtConstraint)
997
+ ], OrbitControls.prototype, "lookAtConstraint", void 0);
998
+ __decorate([
999
+ serializable()
1000
+ ], OrbitControls.prototype, "lookAtConstraint01", void 0);
1001
+ __decorate([
1002
+ serializable()
1003
+ ], OrbitControls.prototype, "allowInterrupt", void 0);
1004
+ __decorate([
1005
+ serializable()
1006
+ ], OrbitControls.prototype, "middleClickToFocus", void 0);
1007
+ __decorate([
1008
+ serializable()
1009
+ ], OrbitControls.prototype, "doubleClickToFocus", void 0);
1010
+ __decorate([
1011
+ serializable()
1012
+ ], OrbitControls.prototype, "clickBackgroundToFitScene", void 0);
1013
+ __decorate([
1014
+ serializable()
1015
+ ], OrbitControls.prototype, "targetLerpDuration", void 0);
1016
1016
  //# sourceMappingURL=OrbitControls.js.map