@needle-tools/engine 4.5.0-alpha.6 → 4.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-17f4eeec.light.js → needle-engine.bundle-0293e87a.light.js} +689 -690
  6. package/dist/{needle-engine.bundle-49c948a1.light.min.js → needle-engine.bundle-1679a09a.light.min.js} +3 -3
  7. package/dist/{needle-engine.bundle-12ffa86b.light.umd.cjs → needle-engine.bundle-2f187b48.light.umd.cjs} +5 -5
  8. package/dist/{needle-engine.bundle-a8ee7980.umd.cjs → needle-engine.bundle-4366d297.umd.cjs} +5 -5
  9. package/dist/{needle-engine.bundle-0e1129e3.min.js → needle-engine.bundle-4e21a0eb.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-dd25a467.js → needle-engine.bundle-8e64768b.js} +9 -10
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine.d.ts +4 -0
  49. package/lib/engine/engine.js +12 -0
  50. package/lib/engine/engine.js.map +1 -0
  51. package/lib/engine/engine_addressables.d.ts +166 -166
  52. package/lib/engine/engine_addressables.js +608 -608
  53. package/lib/engine/engine_animation.d.ts +43 -43
  54. package/lib/engine/engine_animation.js +133 -133
  55. package/lib/engine/engine_application.d.ts +45 -45
  56. package/lib/engine/engine_application.js +104 -104
  57. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  58. package/lib/engine/engine_assetdatabase.js +344 -344
  59. package/lib/engine/engine_audio.d.ts +4 -4
  60. package/lib/engine/engine_audio.js +23 -23
  61. package/lib/engine/engine_camera.d.ts +13 -13
  62. package/lib/engine/engine_camera.js +30 -30
  63. package/lib/engine/engine_components.d.ts +110 -110
  64. package/lib/engine/engine_components.js +374 -374
  65. package/lib/engine/engine_components_internal.d.ts +9 -9
  66. package/lib/engine/engine_components_internal.js +36 -36
  67. package/lib/engine/engine_constants.d.ts +10 -10
  68. package/lib/engine/engine_constants.js +41 -41
  69. package/lib/engine/engine_context.d.ts +472 -472
  70. package/lib/engine/engine_context.js +1664 -1664
  71. package/lib/engine/engine_context_registry.d.ts +71 -71
  72. package/lib/engine/engine_context_registry.js +117 -117
  73. package/lib/engine/engine_coroutine.d.ts +35 -35
  74. package/lib/engine/engine_coroutine.js +52 -52
  75. package/lib/engine/engine_create_objects.d.ts +118 -118
  76. package/lib/engine/engine_create_objects.js +308 -308
  77. package/lib/engine/engine_default_parameters.d.ts +2 -2
  78. package/lib/engine/engine_default_parameters.js +3 -3
  79. package/lib/engine/engine_editor-sync.d.ts +21 -21
  80. package/lib/engine/engine_editor-sync.js +4 -4
  81. package/lib/engine/engine_element.d.ts +113 -113
  82. package/lib/engine/engine_element.js +832 -832
  83. package/lib/engine/engine_element_attributes.d.ts +72 -72
  84. package/lib/engine/engine_element_attributes.js +1 -1
  85. package/lib/engine/engine_element_extras.d.ts +6 -6
  86. package/lib/engine/engine_element_extras.js +13 -13
  87. package/lib/engine/engine_element_loading.d.ts +44 -44
  88. package/lib/engine/engine_element_loading.js +349 -349
  89. package/lib/engine/engine_element_overlay.d.ts +21 -21
  90. package/lib/engine/engine_element_overlay.js +166 -166
  91. package/lib/engine/engine_fileloader.d.ts +2 -2
  92. package/lib/engine/engine_fileloader.js +8 -8
  93. package/lib/engine/engine_gameobject.d.ts +68 -68
  94. package/lib/engine/engine_gameobject.js +596 -596
  95. package/lib/engine/engine_generic_utils.d.ts +1 -1
  96. package/lib/engine/engine_generic_utils.js +13 -13
  97. package/lib/engine/engine_gizmos.d.ts +149 -149
  98. package/lib/engine/engine_gizmos.js +530 -530
  99. package/lib/engine/engine_gltf.d.ts +12 -12
  100. package/lib/engine/engine_gltf.js +15 -15
  101. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  102. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  103. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  104. package/lib/engine/engine_hot_reload.d.ts +8 -8
  105. package/lib/engine/engine_hot_reload.js +197 -197
  106. package/lib/engine/engine_input.d.ts +362 -362
  107. package/lib/engine/engine_input.js +1294 -1294
  108. package/lib/engine/engine_input_utils.d.ts +2 -2
  109. package/lib/engine/engine_input_utils.js +22 -22
  110. package/lib/engine/engine_instancing.d.ts +19 -19
  111. package/lib/engine/engine_instancing.js +39 -39
  112. package/lib/engine/engine_license.d.ts +11 -11
  113. package/lib/engine/engine_license.js +361 -361
  114. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  115. package/lib/engine/engine_lifecycle_api.js +106 -106
  116. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  117. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  118. package/lib/engine/engine_lightdata.d.ts +23 -23
  119. package/lib/engine/engine_lightdata.js +91 -91
  120. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  121. package/lib/engine/engine_loaders.callbacks.js +85 -85
  122. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  123. package/lib/engine/engine_loaders.d.ts +48 -48
  124. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  125. package/lib/engine/engine_loaders.gltf.js +62 -62
  126. package/lib/engine/engine_loaders.js +335 -335
  127. package/lib/engine/engine_loaders.js.map +1 -1
  128. package/lib/engine/engine_lods.d.ts +31 -31
  129. package/lib/engine/engine_lods.js +146 -146
  130. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  131. package/lib/engine/engine_mainloop_utils.js +466 -466
  132. package/lib/engine/engine_math.d.ts +114 -114
  133. package/lib/engine/engine_math.js +247 -247
  134. package/lib/engine/engine_modules.d.ts +36 -36
  135. package/lib/engine/engine_modules.js +85 -85
  136. package/lib/engine/engine_networking.d.ts +260 -260
  137. package/lib/engine/engine_networking.js +764 -764
  138. package/lib/engine/engine_networking_auto.d.ts +24 -24
  139. package/lib/engine/engine_networking_auto.js +310 -310
  140. package/lib/engine/engine_networking_blob.d.ts +48 -48
  141. package/lib/engine/engine_networking_blob.js +228 -228
  142. package/lib/engine/engine_networking_files.d.ts +35 -35
  143. package/lib/engine/engine_networking_files.js +172 -172
  144. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  145. package/lib/engine/engine_networking_files_default_components.js +42 -42
  146. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  147. package/lib/engine/engine_networking_instantiate.js +345 -345
  148. package/lib/engine/engine_networking_peer.d.ts +15 -15
  149. package/lib/engine/engine_networking_peer.js +132 -132
  150. package/lib/engine/engine_networking_streams.d.ts +123 -123
  151. package/lib/engine/engine_networking_streams.js +645 -645
  152. package/lib/engine/engine_networking_types.d.ts +22 -22
  153. package/lib/engine/engine_networking_types.js +7 -7
  154. package/lib/engine/engine_networking_utils.d.ts +2 -2
  155. package/lib/engine/engine_networking_utils.js +20 -20
  156. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  157. package/lib/engine/engine_networking_websocket.js +2 -2
  158. package/lib/engine/engine_patcher.d.ts +10 -10
  159. package/lib/engine/engine_patcher.js +142 -142
  160. package/lib/engine/engine_physics.d.ts +152 -152
  161. package/lib/engine/engine_physics.js +645 -645
  162. package/lib/engine/engine_physics.types.d.ts +40 -40
  163. package/lib/engine/engine_physics.types.js +33 -33
  164. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  165. package/lib/engine/engine_physics_rapier.js +1433 -1433
  166. package/lib/engine/engine_playerview.d.ts +26 -26
  167. package/lib/engine/engine_playerview.js +64 -64
  168. package/lib/engine/engine_scenelighting.d.ts +71 -71
  169. package/lib/engine/engine_scenelighting.js +226 -226
  170. package/lib/engine/engine_scenetools.d.ts +50 -62
  171. package/lib/engine/engine_scenetools.js +321 -336
  172. package/lib/engine/engine_scenetools.js.map +1 -1
  173. package/lib/engine/engine_serialization.d.ts +3 -3
  174. package/lib/engine/engine_serialization.js +3 -3
  175. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  176. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  177. package/lib/engine/engine_serialization_core.d.ts +85 -85
  178. package/lib/engine/engine_serialization_core.js +606 -606
  179. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  180. package/lib/engine/engine_serialization_decorator.js +66 -66
  181. package/lib/engine/engine_setup.d.ts +1 -1
  182. package/lib/engine/engine_setup.js +2 -2
  183. package/lib/engine/engine_shaders.d.ts +53 -53
  184. package/lib/engine/engine_shaders.js +252 -252
  185. package/lib/engine/engine_shims.d.ts +4 -4
  186. package/lib/engine/engine_shims.js +24 -24
  187. package/lib/engine/engine_test_utils.d.ts +39 -39
  188. package/lib/engine/engine_test_utils.js +83 -83
  189. package/lib/engine/engine_texture.d.ts +28 -28
  190. package/lib/engine/engine_texture.js +64 -64
  191. package/lib/engine/engine_three_utils.d.ts +201 -201
  192. package/lib/engine/engine_three_utils.js +731 -731
  193. package/lib/engine/engine_time.d.ts +51 -51
  194. package/lib/engine/engine_time.js +82 -82
  195. package/lib/engine/engine_time_utils.d.ts +88 -88
  196. package/lib/engine/engine_time_utils.js +215 -215
  197. package/lib/engine/engine_tonemapping.d.ts +2 -2
  198. package/lib/engine/engine_tonemapping.js +194 -194
  199. package/lib/engine/engine_types.d.ts +578 -578
  200. package/lib/engine/engine_types.js +95 -95
  201. package/lib/engine/engine_typestore.d.ts +28 -28
  202. package/lib/engine/engine_typestore.js +55 -55
  203. package/lib/engine/engine_util_decorator.d.ts +13 -13
  204. package/lib/engine/engine_util_decorator.js +116 -116
  205. package/lib/engine/engine_utils.d.ts +266 -266
  206. package/lib/engine/engine_utils.js +878 -878
  207. package/lib/engine/engine_utils_format.d.ts +23 -23
  208. package/lib/engine/engine_utils_format.js +212 -212
  209. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  210. package/lib/engine/engine_utils_screenshot.js +513 -513
  211. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  212. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  213. package/lib/engine/engine_web_api.d.ts +12 -0
  214. package/lib/engine/engine_web_api.js +113 -0
  215. package/lib/engine/engine_web_api.js.map +1 -0
  216. package/lib/engine/engine_xr.d.ts +1 -1
  217. package/lib/engine/engine_xr.js +1 -1
  218. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  219. package/lib/engine/export/gltf/Writers.js +24 -24
  220. package/lib/engine/export/gltf/index.d.ts +11 -11
  221. package/lib/engine/export/gltf/index.js +123 -123
  222. package/lib/engine/export/index.d.ts +2 -2
  223. package/lib/engine/export/index.js +2 -2
  224. package/lib/engine/export/state.d.ts +7 -7
  225. package/lib/engine/export/state.js +17 -17
  226. package/lib/engine/export/utils.d.ts +2 -2
  227. package/lib/engine/export/utils.js +7 -7
  228. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  229. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  230. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  231. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  232. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  233. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  234. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  235. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  236. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  237. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  238. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  239. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  240. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  241. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  242. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  243. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  244. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  245. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  246. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  247. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  248. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  249. package/lib/engine/extensions/extension_resolver.js +1 -1
  250. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  251. package/lib/engine/extensions/extension_utils.js +152 -152
  252. package/lib/engine/extensions/extensions.d.ts +32 -32
  253. package/lib/engine/extensions/extensions.js +107 -107
  254. package/lib/engine/extensions/index.d.ts +6 -6
  255. package/lib/engine/extensions/index.js +6 -6
  256. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  257. package/lib/engine/extensions/usage_tracker.js +65 -65
  258. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  259. package/lib/engine/js-extensions/Camera.js +39 -39
  260. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  261. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  262. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  263. package/lib/engine/js-extensions/Layers.js +22 -22
  264. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  265. package/lib/engine/js-extensions/Object3D.js +136 -136
  266. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  267. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  268. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  269. package/lib/engine/js-extensions/Vector.js +13 -13
  270. package/lib/engine/js-extensions/index.d.ts +5 -5
  271. package/lib/engine/js-extensions/index.js +5 -5
  272. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  273. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  274. package/lib/engine/shaders/shaderData.d.ts +55 -55
  275. package/lib/engine/shaders/shaderData.js +58 -58
  276. package/lib/engine/tests/test_utils.d.ts +2 -2
  277. package/lib/engine/tests/test_utils.js +53 -53
  278. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  279. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  280. package/lib/engine/webcomponents/api.d.ts +5 -5
  281. package/lib/engine/webcomponents/api.js +4 -4
  282. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  283. package/lib/engine/webcomponents/buttons.js +263 -263
  284. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  285. package/lib/engine/webcomponents/fonts.js +32 -32
  286. package/lib/engine/webcomponents/icons.d.ts +9 -9
  287. package/lib/engine/webcomponents/icons.js +52 -52
  288. package/lib/engine/webcomponents/index.d.ts +1 -1
  289. package/lib/engine/webcomponents/index.js +1 -1
  290. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  291. package/lib/engine/webcomponents/logo-element.js +67 -67
  292. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  293. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  294. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  295. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  296. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  297. package/lib/engine/webcomponents/needle-button.js +161 -161
  298. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  299. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  300. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  301. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  302. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  303. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  304. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  305. package/lib/engine/webcomponents/needle-engine.js +831 -831
  306. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  307. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  308. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  309. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  310. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  311. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  312. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  313. package/lib/engine/xr/NeedleXRSync.js +188 -188
  314. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  315. package/lib/engine/xr/SceneTransition.js +69 -69
  316. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  317. package/lib/engine/xr/TempXRContext.js +187 -187
  318. package/lib/engine/xr/XRRig.d.ts +7 -7
  319. package/lib/engine/xr/XRRig.js +1 -1
  320. package/lib/engine/xr/api.d.ts +6 -6
  321. package/lib/engine/xr/api.js +6 -6
  322. package/lib/engine/xr/events.d.ts +66 -66
  323. package/lib/engine/xr/events.js +93 -93
  324. package/lib/engine/xr/internal.d.ts +12 -12
  325. package/lib/engine/xr/internal.js +25 -25
  326. package/lib/engine/xr/usdz.d.ts +12 -12
  327. package/lib/engine/xr/usdz.js +29 -29
  328. package/lib/engine/xr/utils.d.ts +11 -11
  329. package/lib/engine/xr/utils.js +34 -34
  330. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  331. package/lib/engine-components/AlignmentConstraint.js +39 -39
  332. package/lib/engine-components/Animation.d.ts +156 -156
  333. package/lib/engine-components/Animation.js +508 -508
  334. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  335. package/lib/engine-components/AnimationCurve.js +159 -159
  336. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  337. package/lib/engine-components/AnimationUtils.js +27 -27
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  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1042. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1043. package/src/engine-schemes/dist/transform.js +46 -0
  1044. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec2.js +32 -0
  1046. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec3.js +36 -0
  1048. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vec4.js +40 -0
  1050. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
@@ -1,647 +1,647 @@
1
- import { Object3D } from "three";
2
-
3
- import { getParam } from "../../../../../engine/engine_utils.js";
4
- import { makeNameSafeForUSD,USDDocument, USDObject, USDWriter } from "../../ThreeUSDZExporter.js";
5
- import type { RegisteredAnimationInfo } from "./../Animation.js";
6
- import { BehaviorExtension } from "./Behaviour.js";
7
-
8
- const debug = getParam("debugusdz");
9
-
10
- // TODO: rename to usdz element
11
- export interface IBehaviorElement {
12
- id: string;
13
- writeTo(document: USDDocument, writer: USDWriter);
14
- }
15
-
16
- export class BehaviorModel {
17
-
18
- static global_id: number = 0;
19
- id: string;
20
- trigger: IBehaviorElement | IBehaviorElement[];
21
- action: IBehaviorElement;
22
- exclusive: boolean = false;
23
-
24
- makeExclusive(exclusive: boolean): BehaviorModel {
25
- this.exclusive = exclusive;
26
- return this;
27
- }
28
-
29
- constructor(id: string, trigger: IBehaviorElement | IBehaviorElement[], action: IBehaviorElement) {
30
- this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
31
- this.trigger = trigger;
32
- this.action = action;
33
-
34
- // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
35
- // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
36
- // when the stage length is reached...
37
- // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
38
- // once any parent is set to "ignore", which is different than what's in the documentation.
39
- /*
40
- if (trigger instanceof TriggerModel) {
41
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
42
- const wrapper = ActionBuilder.sequence(action);
43
- wrapper.multiplePerformOperation = "ignore";
44
- this.action = wrapper;
45
- }
46
- }
47
- */
48
- // Another idea: we let actions run forever by appending a waitAction to them
49
- // Also doesn't seem to work... the scene start action still runs again
50
- /*
51
- if (trigger instanceof TriggerModel) {
52
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
53
- const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
54
- this.action = wrapper;
55
- }
56
- }
57
- */
58
- }
59
-
60
- writeTo(_ext: BehaviorExtension, document: USDDocument, writer: USDWriter) {
61
- if (!this.trigger || !this.action) return;
62
- writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
63
- let triggerString = "";
64
- if (Array.isArray(this.trigger)) {
65
- triggerString = "[";
66
- for (let i = 0; i < this.trigger.length; i++) {
67
- const tr = this.trigger[i];
68
- triggerString += "<" + tr.id + ">";
69
- if (i + 1 < this.trigger.length) triggerString += ", ";
70
- }
71
- triggerString += "]";
72
- }
73
- else
74
- triggerString = `<${this.trigger.id}>`;
75
-
76
- writer.appendLine(`rel triggers = ${triggerString}`);
77
- writer.appendLine(`rel actions = <${this.action.id}>`);
78
- writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
79
- writer.appendLine();
80
- if (Array.isArray(this.trigger)) {
81
- for (const trigger of this.trigger) {
82
- trigger.writeTo(document, writer);
83
- writer.appendLine();
84
- }
85
- }
86
- else
87
- this.trigger.writeTo(document, writer);
88
- writer.appendLine();
89
- this.action.writeTo(document, writer);
90
- writer.closeBlock();
91
- }
92
- }
93
-
94
-
95
- export type Target = USDObject | USDObject[] | Object3D | Object3D[];
96
-
97
- const addedStrings = new Set<string>();
98
- /** called to resolve target objects to usdz paths */
99
- function resolve(targetObject: Target, document: USDDocument): string {
100
- let result: string = "";
101
- if (Array.isArray(targetObject)) {
102
- addedStrings.clear();
103
- let str = "[ ";
104
- for (let i = 0; i < targetObject.length; i++) {
105
- let obj = targetObject[i];
106
- if (!obj) {
107
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
108
- continue;
109
- }
110
- if (typeof obj === "string") {
111
- if (addedStrings.has(obj)) continue;
112
- str += obj;
113
- addedStrings.add(obj);
114
- }
115
- else if (typeof obj === "object") {
116
- //@ts-ignore
117
- if (obj.isObject3D) {
118
- //@ts-ignore
119
- obj = document.findById(obj.uuid);
120
- if (!obj) {
121
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
122
- continue;
123
- }
124
- }
125
- const res = (obj as any).getPath?.call(obj) as string;
126
- if (addedStrings.has(res)) continue;
127
- // console.log(str, res, addedStrings)
128
- str += res;
129
- addedStrings.add(res);
130
- }
131
- if (i + 1 < targetObject.length) str += ", ";
132
- }
133
- str += " ]";
134
- result = str;
135
- addedStrings.clear();
136
- }
137
- else if (typeof targetObject === "object") {
138
- const sourceObject = targetObject;
139
- //@ts-ignore
140
- if (sourceObject.isObject3D) {
141
- //@ts-ignore
142
- targetObject = document.findById(sourceObject.uuid);
143
- }
144
- if (!targetObject) {
145
- console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
146
- throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
147
- }
148
- result = (targetObject as any).getPath?.call(targetObject) as string;
149
- }
150
-
151
- return result;
152
- }
153
-
154
- export class TriggerModel implements IBehaviorElement {
155
- static global_id: number = 0;
156
-
157
- id: string;
158
- targetId?: string | Target;
159
- tokenId?: string;
160
- type?: string;
161
- distance?: number;
162
-
163
- constructor(targetId?: string | Target, id?: string) {
164
- if (targetId) this.targetId = targetId;
165
- if (id) this.id = id;
166
- else this.id = "Trigger_" + TriggerModel.global_id++;
167
- }
168
-
169
- writeTo(document: USDDocument, writer: USDWriter) {
170
- writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
171
- if (this.targetId) {
172
- if (typeof this.targetId !== "string") this.targetId = resolve(this.targetId, document);
173
- writer.appendLine(`rel affectedObjects = ` + this.targetId);
174
- }
175
- if (this.tokenId)
176
- writer.appendLine(`token info:id = "${this.tokenId}"`);
177
- if (this.type)
178
- writer.appendLine(`token type = "${this.type}"`);
179
- if (typeof this.distance === "number")
180
- writer.appendLine(`double distance = ${this.distance}`);
181
- writer.closeBlock();
182
- }
183
- }
184
-
185
- /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
186
- (by default, only indirect interactions are allowed) */
187
- function addInputTargetComponent(model: USDObject, options: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }) {
188
- const empty = USDObject.createEmpty();
189
- empty.name = "InputTarget_" + empty.name;
190
- empty.displayName = undefined;
191
- empty.type = "RealityKitComponent";
192
- empty.onSerialize = (writer: USDWriter) => {
193
- writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
194
- writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
195
- writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
196
- };
197
- model.add(empty);
198
- }
199
-
200
- export class TriggerBuilder {
201
-
202
- private static __sceneStartTrigger?: TriggerModel;
203
-
204
- static sceneStartTrigger(): TriggerModel {
205
- if (this.__sceneStartTrigger !== undefined) return this.__sceneStartTrigger;
206
- const trigger = new TriggerModel(undefined, "SceneStart");
207
- trigger.tokenId = "SceneTransition";
208
- trigger.type = "enter";
209
- this.__sceneStartTrigger = trigger;
210
- return trigger;
211
- }
212
-
213
- /** Trigger that fires when an object has been tapped/clicked.
214
- * @param targetObject The object or list of objects that can be interacted with.
215
- * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
216
- static tapTrigger(targetObject: Target, inputMode: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }): TriggerModel {
217
- const trigger = new TriggerModel(targetObject);
218
- if (Array.isArray(targetObject) && targetObject.length > 1) {
219
- for (const obj of targetObject) {
220
- if (!(obj instanceof USDObject)) continue;
221
- addInputTargetComponent(obj, inputMode);
222
- }
223
- }
224
- else {
225
- if (targetObject instanceof USDObject) {
226
- addInputTargetComponent(targetObject, inputMode);
227
- }
228
- }
229
- trigger.tokenId = "TapGesture";
230
- return trigger;
231
- }
232
-
233
- static isTapTrigger(trigger?: TriggerModel) {
234
- return trigger?.tokenId === "TapGesture";
235
- }
236
-
237
- static proximityToCameraTrigger(targetObject: Target, distance: number): TriggerModel {
238
- const trigger = new TriggerModel(targetObject);
239
- trigger.tokenId = "ProximityToCamera";
240
- trigger.distance = distance;
241
- return trigger;
242
- }
243
- }
244
-
245
- export class GroupActionModel implements IBehaviorElement {
246
-
247
- static global_id: number = 0;
248
- static getId(): number {
249
- return this.global_id++;
250
- }
251
-
252
- id: string;
253
- actions: IBehaviorElement[];
254
- loops: number = 0;
255
- performCount: number = 1;
256
- type: string = "serial";
257
- multiplePerformOperation: MultiplePerformOperation | undefined = undefined;
258
-
259
- constructor(id: string, actions: IBehaviorElement[]) {
260
- this.id = id;
261
- this.actions = actions;
262
- }
263
-
264
- addAction(el: IBehaviorElement): GroupActionModel {
265
- this.actions.push(el);
266
- return this;
267
- }
268
-
269
- makeParallel(): GroupActionModel {
270
- this.type = "parallel";
271
- return this;
272
- }
273
-
274
- makeSequence(): GroupActionModel {
275
- this.type = "serial";
276
- return this;
277
- }
278
-
279
- makeLooping() {
280
- this.loops = 1;
281
- this.performCount = 0;
282
- return this;
283
- }
284
-
285
- makeRepeat(count: number) {
286
- this.performCount = count;
287
- return this;
288
- }
289
-
290
- writeTo(document: USDDocument, writer: USDWriter) {
291
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
292
- writer.beginArray("rel actions");
293
- for (const act of this.actions) {
294
- if (!act) continue;
295
- const isLast = act === this.actions[this.actions.length - 1];
296
- writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
297
- }
298
- writer.closeArray();
299
- writer.appendLine();
300
-
301
- writer.appendLine(`token info:id = "Group"`);
302
- writer.appendLine(`bool loops = ${this.loops}`);
303
- writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
304
- writer.appendLine(`token type = "${this.type}"`);
305
- if (typeof this.multiplePerformOperation === "string") {
306
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
307
- }
308
-
309
- writer.appendLine();
310
-
311
- for (const act of this.actions) {
312
- if (!act) continue;
313
- act.writeTo(document, writer);
314
- writer.appendLine();
315
- }
316
-
317
- writer.closeBlock();
318
- }
319
- }
320
-
321
- /** @internal */
322
- export type EmphasizeActionMotionType = "pop" | "blink" | "bounce" | "flip" | "float" | "jiggle" | "pulse" | "spin";
323
-
324
- /** @internal */
325
- export type VisibilityActionMotionType = "none" | "pop" | "scaleUp" | "scaleDown" | "moveLeft" | "moveRight" | "moveAbove" | "moveBelow" | "moveForward" | "moveBack";
326
-
327
- /** @internal */
328
- export type MotionStyle = "basic";
329
-
330
- /** @internal */
331
- export type Space = "relative" | "absolute";
332
-
333
- /** @internal */
334
- export type PlayAction = "play" | "pause" | "stop";
335
-
336
- /** @internal */
337
- export type AuralMode = "spatial" | "nonSpatial" | "ambient";
338
-
339
- /** @internal */
340
- export type VisibilityMode = "show" | "hide";
341
-
342
- // https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/actions_and_triggers/preliminary_action/multipleperformoperation
343
- /** @internal */
344
- export type MultiplePerformOperation = "allow" | "ignore" | "stop";
345
-
346
- /** @internal */
347
- export type EaseType = "none" | "in" | "out" | "inout";
348
-
349
- export class ActionModel implements IBehaviorElement {
350
-
351
- private static global_id: number = 0;
352
-
353
- id: string;
354
- tokenId?: "ChangeScene" | "Visibility" | "StartAnimation" | "Wait" | "LookAtCamera" | "Emphasize" | "Transform" | "Audio" | "Impulse";
355
- affectedObjects?: string | Target;
356
- easeType?: EaseType;;
357
- motionType: EmphasizeActionMotionType | VisibilityActionMotionType | undefined = undefined;
358
- duration?: number;
359
- moveDistance?: number;
360
- style?: MotionStyle;
361
- type?: Space | PlayAction | VisibilityMode; // combined types of different actions
362
- front?: Vec3;
363
- up?: Vec3;
364
- start?: number;
365
- animationSpeed?: number;
366
- reversed?: boolean;
367
- pingPong?: boolean;
368
- xFormTarget?: Target | string;
369
- audio?: string;
370
- gain?: number;
371
- auralMode?: AuralMode;
372
- multiplePerformOperation?: MultiplePerformOperation;
373
- velocity?: Vec3;
374
-
375
- // extra info written as comment at the beginning of the action
376
- comment?: string;
377
- animationName?: string;
378
-
379
- clone(): ActionModel {
380
- const copy = new ActionModel();
381
- const id = copy.id;
382
- Object.assign(copy, this);
383
- copy.id = id;
384
- return copy;
385
- }
386
-
387
- constructor(affectedObjects?: string | Target, id?: string) {
388
- if (affectedObjects) this.affectedObjects = affectedObjects;
389
- if (id) this.id = id;
390
- else this.id = "Action";
391
- this.id += "_" + ActionModel.global_id++;
392
- }
393
-
394
- writeTo(document: USDDocument, writer: USDWriter) {
395
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
396
- if (this.comment)
397
- writer.appendLine(`# ${this.comment}`);
398
- if (this.affectedObjects) {
399
- if (typeof this.affectedObjects !== "string") this.affectedObjects = resolve(this.affectedObjects, document);
400
- writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
401
- }
402
- if (typeof this.duration === "number") {
403
- if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
404
- writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
405
- }
406
- else {
407
- writer.appendLine(`double duration = ${this.duration} `);
408
- }
409
- }
410
- if (this.easeType)
411
- writer.appendLine(`token easeType = "${this.easeType}"`);
412
- if (this.tokenId)
413
- writer.appendLine(`token info:id = "${this.tokenId}"`);
414
- if (this.tokenId === "ChangeScene")
415
- writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
416
- if (this.motionType !== undefined)
417
- writer.appendLine(`token motionType = "${this.motionType}"`);
418
- if (typeof this.moveDistance === "number")
419
- writer.appendLine(`double moveDistance = ${this.moveDistance} `);
420
- if (this.style)
421
- writer.appendLine(`token style = "${this.style}"`);
422
- if (this.type)
423
- writer.appendLine(`token type = "${this.type}"`);
424
- if (this.front)
425
- writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
426
- if (this.up)
427
- writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
428
- if (typeof this.start === "number") {
429
- writer.appendLine(`double start = ${this.start} `);
430
- }
431
- if (typeof this.animationSpeed === "number") {
432
- writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
433
- }
434
- if (typeof this.reversed === "boolean") {
435
- writer.appendLine(`bool reversed = ${this.reversed}`)
436
- }
437
- if (typeof this.pingPong === "boolean") {
438
- writer.appendLine(`bool reverses = ${this.pingPong}`)
439
- }
440
- if (this.xFormTarget) {
441
- if (typeof this.xFormTarget !== "string")
442
- this.xFormTarget = resolve(this.xFormTarget, document);
443
- writer.appendLine(`rel xformTarget = ${this.xFormTarget}`)
444
- }
445
- if (typeof this.audio === "string") {
446
- writer.appendLine(`asset audio = @${this.audio}@`);
447
- }
448
- if (typeof this.gain ==="number") {
449
- writer.appendLine(`double gain = ${this.gain}`);
450
- }
451
- if (typeof this.auralMode === "string") {
452
- writer.appendLine(`token auralMode = "${this.auralMode}"`);
453
- }
454
- if (typeof this.multiplePerformOperation === "string") {
455
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
456
- }
457
- if (typeof this.velocity === "object") {
458
- writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
459
- }
460
- writer.closeBlock();
461
- }
462
- }
463
-
464
- class Vec3 {
465
- x: number = 0;
466
- y: number = 0;
467
- z: number = 0;
468
-
469
- constructor(x: number, y: number, z: number) {
470
- this.x = x;
471
- this.y = y;
472
- this.z = z;
473
- }
474
-
475
- static get up(): Vec3 {
476
- return new Vec3(0, 1, 0);
477
- }
478
-
479
- static get right(): Vec3 {
480
- return new Vec3(1, 0, 0);
481
- }
482
-
483
- static get forward(): Vec3 {
484
- return new Vec3(0, 0, 1);
485
- }
486
-
487
- static get back(): Vec3 {
488
- return new Vec3(0, 0, -1);
489
- }
490
-
491
- static get zero(): Vec3 {
492
- return new Vec3(0, 0, 0);
493
- }
494
- }
495
-
496
- export class ActionBuilder {
497
-
498
- static sequence(...params: IBehaviorElement[]) {
499
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
500
- return group.makeSequence();
501
- }
502
-
503
- static parallel(...params: IBehaviorElement[]) {
504
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
505
- return group.makeParallel();
506
- }
507
-
508
- static fadeAction(targetObject: Target, duration: number, show: boolean): ActionModel {
509
- const act = new ActionModel(targetObject);
510
- act.tokenId = "Visibility";
511
- act.type = show ? "show" : "hide";
512
- act.duration = duration;
513
-
514
- act.style = "basic";
515
- act.motionType = "none"; // only VisibilityActionMotionType allowed
516
- act.moveDistance = 0;
517
- act.easeType = "none";
518
- return act;
519
- }
520
-
521
- /**
522
- * creates an action that plays an animation
523
- * @param start offset in seconds!
524
- * @param duration in seconds! 0 means play to end
525
- */
526
- static startAnimationAction(targetObject: Target, anim: RegisteredAnimationInfo, reversed: boolean = false, pingPong: boolean = false): IBehaviorElement {
527
- const act = new ActionModel(targetObject);
528
- act.tokenId = "StartAnimation";
529
-
530
- /*
531
- if (targetObject instanceof USDObject) {
532
- act.cachedTargetObject = targetObject;
533
- // try to retarget the animation – this improves animation playback with overlapping roots.
534
- act.affectedObjects = anim.nearestAnimatedRoot;
535
- }
536
- */
537
-
538
- const start = anim.start;
539
- const duration = anim.duration;
540
- const animationSpeed = anim.speed;
541
- const animationName = anim.clipName;
542
-
543
- act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
544
- act.animationName = animationName;
545
-
546
- // start is time in seconds, the documentation is not right here
547
- act.start = start;
548
- // duration of 0 is play to end
549
- act.duration = duration;
550
- act.animationSpeed = animationSpeed;
551
- act.reversed = reversed;
552
- act.pingPong = pingPong;
553
- act.multiplePerformOperation = "allow";
554
- if (reversed) {
555
- act.start -= duration;
556
- //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
557
- }
558
- if (pingPong) {
559
- act.pingPong = false;
560
- const back = act.clone();
561
- back.reversed = !reversed;
562
- back.start = act.start;
563
- if (back.reversed) {
564
- back.start -= duration;
565
- }
566
- const group = ActionBuilder.sequence(act, back);
567
- return group;
568
- }
569
- // if (debug) console.log("Start Animation Action", act);
570
- return act;
571
- }
572
-
573
- static waitAction(duration: number): ActionModel {
574
- const act = new ActionModel();
575
- act.tokenId = "Wait";
576
- act.duration = duration;
577
- act.motionType = undefined;
578
- return act;
579
- }
580
-
581
- static lookAtCameraAction(targets: Target, duration?: number, front?: Vec3, up?: Vec3): ActionModel {
582
- const act = new ActionModel(targets);
583
- act.tokenId = "LookAtCamera";
584
- act.duration = duration === undefined ? 9999999999999 : duration;
585
- act.front = front ?? Vec3.forward;
586
- // 0,0,0 is a special case for "free look"
587
- // 0,1,0 is for "y-locked look-at"
588
- act.up = up ?? Vec3.up;
589
- return act;
590
- }
591
-
592
- static emphasize(targets: Target, duration: number, motionType: EmphasizeActionMotionType = "bounce", moveDistance: number = 1, style: MotionStyle = "basic") {
593
- const act = new ActionModel(targets);
594
- act.tokenId = "Emphasize";
595
- act.duration = duration;
596
- act.style = style ?? "basic";
597
- act.motionType = motionType;
598
- act.moveDistance = moveDistance;
599
- return act;
600
- }
601
-
602
- static transformAction(targets: Target, transformTarget: Target, duration: number, transformType: Space, easeType: EaseType = "inout") {
603
- const act = new ActionModel(targets);
604
- act.tokenId = "Transform";
605
- act.duration = duration;
606
- // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
607
- act.duration = Math.max(0.000001, duration);
608
- act.type = transformType;
609
- act.easeType = duration > 0 ? easeType : "none";
610
- if (Array.isArray(transformTarget)) {
611
- console.error("Transform target must not be an array", transformTarget);
612
- }
613
- act.xFormTarget = transformTarget;
614
- return act;
615
- }
616
-
617
- static playAudioAction(targets: Target, audio: string, type: PlayAction = "play", gain: number = 1, auralMode: AuralMode = "spatial") {
618
- const act = new ActionModel(targets);
619
- act.tokenId = "Audio";
620
- act.type = type;
621
- act.audio = audio;
622
- act.gain = gain;
623
- act.auralMode = auralMode;
624
- act.multiplePerformOperation = "allow";
625
- return act;
626
- }
627
-
628
- // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
629
- static impulseAction(targets: Target, velocity: Vec3) {
630
- const act = new ActionModel(targets);
631
- act.tokenId = "Impulse";
632
- act.velocity = velocity;
633
- return act;
634
- }
635
-
636
- // Currently doesn't work on VisionOS, see FB13761990
637
- /*
638
- static reloadSceneAction() {
639
- const act = new ActionModel();
640
- act.tokenId = "ChangeScene";
641
- // rel scene = ... is implicit since we only allow one scene right now
642
- return act;
643
- }
644
- */
645
- }
646
-
1
+ import { Object3D } from "three";
2
+
3
+ import { getParam } from "../../../../../engine/engine_utils.js";
4
+ import { makeNameSafeForUSD,USDDocument, USDObject, USDWriter } from "../../ThreeUSDZExporter.js";
5
+ import type { RegisteredAnimationInfo } from "./../Animation.js";
6
+ import { BehaviorExtension } from "./Behaviour.js";
7
+
8
+ const debug = getParam("debugusdz");
9
+
10
+ // TODO: rename to usdz element
11
+ export interface IBehaviorElement {
12
+ id: string;
13
+ writeTo(document: USDDocument, writer: USDWriter);
14
+ }
15
+
16
+ export class BehaviorModel {
17
+
18
+ static global_id: number = 0;
19
+ id: string;
20
+ trigger: IBehaviorElement | IBehaviorElement[];
21
+ action: IBehaviorElement;
22
+ exclusive: boolean = false;
23
+
24
+ makeExclusive(exclusive: boolean): BehaviorModel {
25
+ this.exclusive = exclusive;
26
+ return this;
27
+ }
28
+
29
+ constructor(id: string, trigger: IBehaviorElement | IBehaviorElement[], action: IBehaviorElement) {
30
+ this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
31
+ this.trigger = trigger;
32
+ this.action = action;
33
+
34
+ // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
35
+ // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
36
+ // when the stage length is reached...
37
+ // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
38
+ // once any parent is set to "ignore", which is different than what's in the documentation.
39
+ /*
40
+ if (trigger instanceof TriggerModel) {
41
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
42
+ const wrapper = ActionBuilder.sequence(action);
43
+ wrapper.multiplePerformOperation = "ignore";
44
+ this.action = wrapper;
45
+ }
46
+ }
47
+ */
48
+ // Another idea: we let actions run forever by appending a waitAction to them
49
+ // Also doesn't seem to work... the scene start action still runs again
50
+ /*
51
+ if (trigger instanceof TriggerModel) {
52
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
53
+ const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
54
+ this.action = wrapper;
55
+ }
56
+ }
57
+ */
58
+ }
59
+
60
+ writeTo(_ext: BehaviorExtension, document: USDDocument, writer: USDWriter) {
61
+ if (!this.trigger || !this.action) return;
62
+ writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
63
+ let triggerString = "";
64
+ if (Array.isArray(this.trigger)) {
65
+ triggerString = "[";
66
+ for (let i = 0; i < this.trigger.length; i++) {
67
+ const tr = this.trigger[i];
68
+ triggerString += "<" + tr.id + ">";
69
+ if (i + 1 < this.trigger.length) triggerString += ", ";
70
+ }
71
+ triggerString += "]";
72
+ }
73
+ else
74
+ triggerString = `<${this.trigger.id}>`;
75
+
76
+ writer.appendLine(`rel triggers = ${triggerString}`);
77
+ writer.appendLine(`rel actions = <${this.action.id}>`);
78
+ writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
79
+ writer.appendLine();
80
+ if (Array.isArray(this.trigger)) {
81
+ for (const trigger of this.trigger) {
82
+ trigger.writeTo(document, writer);
83
+ writer.appendLine();
84
+ }
85
+ }
86
+ else
87
+ this.trigger.writeTo(document, writer);
88
+ writer.appendLine();
89
+ this.action.writeTo(document, writer);
90
+ writer.closeBlock();
91
+ }
92
+ }
93
+
94
+
95
+ export type Target = USDObject | USDObject[] | Object3D | Object3D[];
96
+
97
+ const addedStrings = new Set<string>();
98
+ /** called to resolve target objects to usdz paths */
99
+ function resolve(targetObject: Target, document: USDDocument): string {
100
+ let result: string = "";
101
+ if (Array.isArray(targetObject)) {
102
+ addedStrings.clear();
103
+ let str = "[ ";
104
+ for (let i = 0; i < targetObject.length; i++) {
105
+ let obj = targetObject[i];
106
+ if (!obj) {
107
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
108
+ continue;
109
+ }
110
+ if (typeof obj === "string") {
111
+ if (addedStrings.has(obj)) continue;
112
+ str += obj;
113
+ addedStrings.add(obj);
114
+ }
115
+ else if (typeof obj === "object") {
116
+ //@ts-ignore
117
+ if (obj.isObject3D) {
118
+ //@ts-ignore
119
+ obj = document.findById(obj.uuid);
120
+ if (!obj) {
121
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
122
+ continue;
123
+ }
124
+ }
125
+ const res = (obj as any).getPath?.call(obj) as string;
126
+ if (addedStrings.has(res)) continue;
127
+ // console.log(str, res, addedStrings)
128
+ str += res;
129
+ addedStrings.add(res);
130
+ }
131
+ if (i + 1 < targetObject.length) str += ", ";
132
+ }
133
+ str += " ]";
134
+ result = str;
135
+ addedStrings.clear();
136
+ }
137
+ else if (typeof targetObject === "object") {
138
+ const sourceObject = targetObject;
139
+ //@ts-ignore
140
+ if (sourceObject.isObject3D) {
141
+ //@ts-ignore
142
+ targetObject = document.findById(sourceObject.uuid);
143
+ }
144
+ if (!targetObject) {
145
+ console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
146
+ throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
147
+ }
148
+ result = (targetObject as any).getPath?.call(targetObject) as string;
149
+ }
150
+
151
+ return result;
152
+ }
153
+
154
+ export class TriggerModel implements IBehaviorElement {
155
+ static global_id: number = 0;
156
+
157
+ id: string;
158
+ targetId?: string | Target;
159
+ tokenId?: string;
160
+ type?: string;
161
+ distance?: number;
162
+
163
+ constructor(targetId?: string | Target, id?: string) {
164
+ if (targetId) this.targetId = targetId;
165
+ if (id) this.id = id;
166
+ else this.id = "Trigger_" + TriggerModel.global_id++;
167
+ }
168
+
169
+ writeTo(document: USDDocument, writer: USDWriter) {
170
+ writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
171
+ if (this.targetId) {
172
+ if (typeof this.targetId !== "string") this.targetId = resolve(this.targetId, document);
173
+ writer.appendLine(`rel affectedObjects = ` + this.targetId);
174
+ }
175
+ if (this.tokenId)
176
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
177
+ if (this.type)
178
+ writer.appendLine(`token type = "${this.type}"`);
179
+ if (typeof this.distance === "number")
180
+ writer.appendLine(`double distance = ${this.distance}`);
181
+ writer.closeBlock();
182
+ }
183
+ }
184
+
185
+ /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
186
+ (by default, only indirect interactions are allowed) */
187
+ function addInputTargetComponent(model: USDObject, options: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }) {
188
+ const empty = USDObject.createEmpty();
189
+ empty.name = "InputTarget_" + empty.name;
190
+ empty.displayName = undefined;
191
+ empty.type = "RealityKitComponent";
192
+ empty.onSerialize = (writer: USDWriter) => {
193
+ writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
194
+ writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
195
+ writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
196
+ };
197
+ model.add(empty);
198
+ }
199
+
200
+ export class TriggerBuilder {
201
+
202
+ private static __sceneStartTrigger?: TriggerModel;
203
+
204
+ static sceneStartTrigger(): TriggerModel {
205
+ if (this.__sceneStartTrigger !== undefined) return this.__sceneStartTrigger;
206
+ const trigger = new TriggerModel(undefined, "SceneStart");
207
+ trigger.tokenId = "SceneTransition";
208
+ trigger.type = "enter";
209
+ this.__sceneStartTrigger = trigger;
210
+ return trigger;
211
+ }
212
+
213
+ /** Trigger that fires when an object has been tapped/clicked.
214
+ * @param targetObject The object or list of objects that can be interacted with.
215
+ * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
216
+ static tapTrigger(targetObject: Target, inputMode: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }): TriggerModel {
217
+ const trigger = new TriggerModel(targetObject);
218
+ if (Array.isArray(targetObject) && targetObject.length > 1) {
219
+ for (const obj of targetObject) {
220
+ if (!(obj instanceof USDObject)) continue;
221
+ addInputTargetComponent(obj, inputMode);
222
+ }
223
+ }
224
+ else {
225
+ if (targetObject instanceof USDObject) {
226
+ addInputTargetComponent(targetObject, inputMode);
227
+ }
228
+ }
229
+ trigger.tokenId = "TapGesture";
230
+ return trigger;
231
+ }
232
+
233
+ static isTapTrigger(trigger?: TriggerModel) {
234
+ return trigger?.tokenId === "TapGesture";
235
+ }
236
+
237
+ static proximityToCameraTrigger(targetObject: Target, distance: number): TriggerModel {
238
+ const trigger = new TriggerModel(targetObject);
239
+ trigger.tokenId = "ProximityToCamera";
240
+ trigger.distance = distance;
241
+ return trigger;
242
+ }
243
+ }
244
+
245
+ export class GroupActionModel implements IBehaviorElement {
246
+
247
+ static global_id: number = 0;
248
+ static getId(): number {
249
+ return this.global_id++;
250
+ }
251
+
252
+ id: string;
253
+ actions: IBehaviorElement[];
254
+ loops: number = 0;
255
+ performCount: number = 1;
256
+ type: string = "serial";
257
+ multiplePerformOperation: MultiplePerformOperation | undefined = undefined;
258
+
259
+ constructor(id: string, actions: IBehaviorElement[]) {
260
+ this.id = id;
261
+ this.actions = actions;
262
+ }
263
+
264
+ addAction(el: IBehaviorElement): GroupActionModel {
265
+ this.actions.push(el);
266
+ return this;
267
+ }
268
+
269
+ makeParallel(): GroupActionModel {
270
+ this.type = "parallel";
271
+ return this;
272
+ }
273
+
274
+ makeSequence(): GroupActionModel {
275
+ this.type = "serial";
276
+ return this;
277
+ }
278
+
279
+ makeLooping() {
280
+ this.loops = 1;
281
+ this.performCount = 0;
282
+ return this;
283
+ }
284
+
285
+ makeRepeat(count: number) {
286
+ this.performCount = count;
287
+ return this;
288
+ }
289
+
290
+ writeTo(document: USDDocument, writer: USDWriter) {
291
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
292
+ writer.beginArray("rel actions");
293
+ for (const act of this.actions) {
294
+ if (!act) continue;
295
+ const isLast = act === this.actions[this.actions.length - 1];
296
+ writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
297
+ }
298
+ writer.closeArray();
299
+ writer.appendLine();
300
+
301
+ writer.appendLine(`token info:id = "Group"`);
302
+ writer.appendLine(`bool loops = ${this.loops}`);
303
+ writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
304
+ writer.appendLine(`token type = "${this.type}"`);
305
+ if (typeof this.multiplePerformOperation === "string") {
306
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
307
+ }
308
+
309
+ writer.appendLine();
310
+
311
+ for (const act of this.actions) {
312
+ if (!act) continue;
313
+ act.writeTo(document, writer);
314
+ writer.appendLine();
315
+ }
316
+
317
+ writer.closeBlock();
318
+ }
319
+ }
320
+
321
+ /** @internal */
322
+ export type EmphasizeActionMotionType = "pop" | "blink" | "bounce" | "flip" | "float" | "jiggle" | "pulse" | "spin";
323
+
324
+ /** @internal */
325
+ export type VisibilityActionMotionType = "none" | "pop" | "scaleUp" | "scaleDown" | "moveLeft" | "moveRight" | "moveAbove" | "moveBelow" | "moveForward" | "moveBack";
326
+
327
+ /** @internal */
328
+ export type MotionStyle = "basic";
329
+
330
+ /** @internal */
331
+ export type Space = "relative" | "absolute";
332
+
333
+ /** @internal */
334
+ export type PlayAction = "play" | "pause" | "stop";
335
+
336
+ /** @internal */
337
+ export type AuralMode = "spatial" | "nonSpatial" | "ambient";
338
+
339
+ /** @internal */
340
+ export type VisibilityMode = "show" | "hide";
341
+
342
+ // https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/actions_and_triggers/preliminary_action/multipleperformoperation
343
+ /** @internal */
344
+ export type MultiplePerformOperation = "allow" | "ignore" | "stop";
345
+
346
+ /** @internal */
347
+ export type EaseType = "none" | "in" | "out" | "inout";
348
+
349
+ export class ActionModel implements IBehaviorElement {
350
+
351
+ private static global_id: number = 0;
352
+
353
+ id: string;
354
+ tokenId?: "ChangeScene" | "Visibility" | "StartAnimation" | "Wait" | "LookAtCamera" | "Emphasize" | "Transform" | "Audio" | "Impulse";
355
+ affectedObjects?: string | Target;
356
+ easeType?: EaseType;;
357
+ motionType: EmphasizeActionMotionType | VisibilityActionMotionType | undefined = undefined;
358
+ duration?: number;
359
+ moveDistance?: number;
360
+ style?: MotionStyle;
361
+ type?: Space | PlayAction | VisibilityMode; // combined types of different actions
362
+ front?: Vec3;
363
+ up?: Vec3;
364
+ start?: number;
365
+ animationSpeed?: number;
366
+ reversed?: boolean;
367
+ pingPong?: boolean;
368
+ xFormTarget?: Target | string;
369
+ audio?: string;
370
+ gain?: number;
371
+ auralMode?: AuralMode;
372
+ multiplePerformOperation?: MultiplePerformOperation;
373
+ velocity?: Vec3;
374
+
375
+ // extra info written as comment at the beginning of the action
376
+ comment?: string;
377
+ animationName?: string;
378
+
379
+ clone(): ActionModel {
380
+ const copy = new ActionModel();
381
+ const id = copy.id;
382
+ Object.assign(copy, this);
383
+ copy.id = id;
384
+ return copy;
385
+ }
386
+
387
+ constructor(affectedObjects?: string | Target, id?: string) {
388
+ if (affectedObjects) this.affectedObjects = affectedObjects;
389
+ if (id) this.id = id;
390
+ else this.id = "Action";
391
+ this.id += "_" + ActionModel.global_id++;
392
+ }
393
+
394
+ writeTo(document: USDDocument, writer: USDWriter) {
395
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
396
+ if (this.comment)
397
+ writer.appendLine(`# ${this.comment}`);
398
+ if (this.affectedObjects) {
399
+ if (typeof this.affectedObjects !== "string") this.affectedObjects = resolve(this.affectedObjects, document);
400
+ writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
401
+ }
402
+ if (typeof this.duration === "number") {
403
+ if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
404
+ writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
405
+ }
406
+ else {
407
+ writer.appendLine(`double duration = ${this.duration} `);
408
+ }
409
+ }
410
+ if (this.easeType)
411
+ writer.appendLine(`token easeType = "${this.easeType}"`);
412
+ if (this.tokenId)
413
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
414
+ if (this.tokenId === "ChangeScene")
415
+ writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
416
+ if (this.motionType !== undefined)
417
+ writer.appendLine(`token motionType = "${this.motionType}"`);
418
+ if (typeof this.moveDistance === "number")
419
+ writer.appendLine(`double moveDistance = ${this.moveDistance} `);
420
+ if (this.style)
421
+ writer.appendLine(`token style = "${this.style}"`);
422
+ if (this.type)
423
+ writer.appendLine(`token type = "${this.type}"`);
424
+ if (this.front)
425
+ writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
426
+ if (this.up)
427
+ writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
428
+ if (typeof this.start === "number") {
429
+ writer.appendLine(`double start = ${this.start} `);
430
+ }
431
+ if (typeof this.animationSpeed === "number") {
432
+ writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
433
+ }
434
+ if (typeof this.reversed === "boolean") {
435
+ writer.appendLine(`bool reversed = ${this.reversed}`)
436
+ }
437
+ if (typeof this.pingPong === "boolean") {
438
+ writer.appendLine(`bool reverses = ${this.pingPong}`)
439
+ }
440
+ if (this.xFormTarget) {
441
+ if (typeof this.xFormTarget !== "string")
442
+ this.xFormTarget = resolve(this.xFormTarget, document);
443
+ writer.appendLine(`rel xformTarget = ${this.xFormTarget}`)
444
+ }
445
+ if (typeof this.audio === "string") {
446
+ writer.appendLine(`asset audio = @${this.audio}@`);
447
+ }
448
+ if (typeof this.gain ==="number") {
449
+ writer.appendLine(`double gain = ${this.gain}`);
450
+ }
451
+ if (typeof this.auralMode === "string") {
452
+ writer.appendLine(`token auralMode = "${this.auralMode}"`);
453
+ }
454
+ if (typeof this.multiplePerformOperation === "string") {
455
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
456
+ }
457
+ if (typeof this.velocity === "object") {
458
+ writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
459
+ }
460
+ writer.closeBlock();
461
+ }
462
+ }
463
+
464
+ class Vec3 {
465
+ x: number = 0;
466
+ y: number = 0;
467
+ z: number = 0;
468
+
469
+ constructor(x: number, y: number, z: number) {
470
+ this.x = x;
471
+ this.y = y;
472
+ this.z = z;
473
+ }
474
+
475
+ static get up(): Vec3 {
476
+ return new Vec3(0, 1, 0);
477
+ }
478
+
479
+ static get right(): Vec3 {
480
+ return new Vec3(1, 0, 0);
481
+ }
482
+
483
+ static get forward(): Vec3 {
484
+ return new Vec3(0, 0, 1);
485
+ }
486
+
487
+ static get back(): Vec3 {
488
+ return new Vec3(0, 0, -1);
489
+ }
490
+
491
+ static get zero(): Vec3 {
492
+ return new Vec3(0, 0, 0);
493
+ }
494
+ }
495
+
496
+ export class ActionBuilder {
497
+
498
+ static sequence(...params: IBehaviorElement[]) {
499
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
500
+ return group.makeSequence();
501
+ }
502
+
503
+ static parallel(...params: IBehaviorElement[]) {
504
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
505
+ return group.makeParallel();
506
+ }
507
+
508
+ static fadeAction(targetObject: Target, duration: number, show: boolean): ActionModel {
509
+ const act = new ActionModel(targetObject);
510
+ act.tokenId = "Visibility";
511
+ act.type = show ? "show" : "hide";
512
+ act.duration = duration;
513
+
514
+ act.style = "basic";
515
+ act.motionType = "none"; // only VisibilityActionMotionType allowed
516
+ act.moveDistance = 0;
517
+ act.easeType = "none";
518
+ return act;
519
+ }
520
+
521
+ /**
522
+ * creates an action that plays an animation
523
+ * @param start offset in seconds!
524
+ * @param duration in seconds! 0 means play to end
525
+ */
526
+ static startAnimationAction(targetObject: Target, anim: RegisteredAnimationInfo, reversed: boolean = false, pingPong: boolean = false): IBehaviorElement {
527
+ const act = new ActionModel(targetObject);
528
+ act.tokenId = "StartAnimation";
529
+
530
+ /*
531
+ if (targetObject instanceof USDObject) {
532
+ act.cachedTargetObject = targetObject;
533
+ // try to retarget the animation – this improves animation playback with overlapping roots.
534
+ act.affectedObjects = anim.nearestAnimatedRoot;
535
+ }
536
+ */
537
+
538
+ const start = anim.start;
539
+ const duration = anim.duration;
540
+ const animationSpeed = anim.speed;
541
+ const animationName = anim.clipName;
542
+
543
+ act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
544
+ act.animationName = animationName;
545
+
546
+ // start is time in seconds, the documentation is not right here
547
+ act.start = start;
548
+ // duration of 0 is play to end
549
+ act.duration = duration;
550
+ act.animationSpeed = animationSpeed;
551
+ act.reversed = reversed;
552
+ act.pingPong = pingPong;
553
+ act.multiplePerformOperation = "allow";
554
+ if (reversed) {
555
+ act.start -= duration;
556
+ //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
557
+ }
558
+ if (pingPong) {
559
+ act.pingPong = false;
560
+ const back = act.clone();
561
+ back.reversed = !reversed;
562
+ back.start = act.start;
563
+ if (back.reversed) {
564
+ back.start -= duration;
565
+ }
566
+ const group = ActionBuilder.sequence(act, back);
567
+ return group;
568
+ }
569
+ // if (debug) console.log("Start Animation Action", act);
570
+ return act;
571
+ }
572
+
573
+ static waitAction(duration: number): ActionModel {
574
+ const act = new ActionModel();
575
+ act.tokenId = "Wait";
576
+ act.duration = duration;
577
+ act.motionType = undefined;
578
+ return act;
579
+ }
580
+
581
+ static lookAtCameraAction(targets: Target, duration?: number, front?: Vec3, up?: Vec3): ActionModel {
582
+ const act = new ActionModel(targets);
583
+ act.tokenId = "LookAtCamera";
584
+ act.duration = duration === undefined ? 9999999999999 : duration;
585
+ act.front = front ?? Vec3.forward;
586
+ // 0,0,0 is a special case for "free look"
587
+ // 0,1,0 is for "y-locked look-at"
588
+ act.up = up ?? Vec3.up;
589
+ return act;
590
+ }
591
+
592
+ static emphasize(targets: Target, duration: number, motionType: EmphasizeActionMotionType = "bounce", moveDistance: number = 1, style: MotionStyle = "basic") {
593
+ const act = new ActionModel(targets);
594
+ act.tokenId = "Emphasize";
595
+ act.duration = duration;
596
+ act.style = style ?? "basic";
597
+ act.motionType = motionType;
598
+ act.moveDistance = moveDistance;
599
+ return act;
600
+ }
601
+
602
+ static transformAction(targets: Target, transformTarget: Target, duration: number, transformType: Space, easeType: EaseType = "inout") {
603
+ const act = new ActionModel(targets);
604
+ act.tokenId = "Transform";
605
+ act.duration = duration;
606
+ // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
607
+ act.duration = Math.max(0.000001, duration);
608
+ act.type = transformType;
609
+ act.easeType = duration > 0 ? easeType : "none";
610
+ if (Array.isArray(transformTarget)) {
611
+ console.error("Transform target must not be an array", transformTarget);
612
+ }
613
+ act.xFormTarget = transformTarget;
614
+ return act;
615
+ }
616
+
617
+ static playAudioAction(targets: Target, audio: string, type: PlayAction = "play", gain: number = 1, auralMode: AuralMode = "spatial") {
618
+ const act = new ActionModel(targets);
619
+ act.tokenId = "Audio";
620
+ act.type = type;
621
+ act.audio = audio;
622
+ act.gain = gain;
623
+ act.auralMode = auralMode;
624
+ act.multiplePerformOperation = "allow";
625
+ return act;
626
+ }
627
+
628
+ // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
629
+ static impulseAction(targets: Target, velocity: Vec3) {
630
+ const act = new ActionModel(targets);
631
+ act.tokenId = "Impulse";
632
+ act.velocity = velocity;
633
+ return act;
634
+ }
635
+
636
+ // Currently doesn't work on VisionOS, see FB13761990
637
+ /*
638
+ static reloadSceneAction() {
639
+ const act = new ActionModel();
640
+ act.tokenId = "ChangeScene";
641
+ // rel scene = ... is implicit since we only allow one scene right now
642
+ return act;
643
+ }
644
+ */
645
+ }
646
+
647
647
  export { Vec3 as USDVec3 }