@needle-tools/engine 4.5.0-alpha.6 → 4.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-17f4eeec.light.js → needle-engine.bundle-0293e87a.light.js} +689 -690
  6. package/dist/{needle-engine.bundle-49c948a1.light.min.js → needle-engine.bundle-1679a09a.light.min.js} +3 -3
  7. package/dist/{needle-engine.bundle-12ffa86b.light.umd.cjs → needle-engine.bundle-2f187b48.light.umd.cjs} +5 -5
  8. package/dist/{needle-engine.bundle-a8ee7980.umd.cjs → needle-engine.bundle-4366d297.umd.cjs} +5 -5
  9. package/dist/{needle-engine.bundle-0e1129e3.min.js → needle-engine.bundle-4e21a0eb.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-dd25a467.js → needle-engine.bundle-8e64768b.js} +9 -10
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine.d.ts +4 -0
  49. package/lib/engine/engine.js +12 -0
  50. package/lib/engine/engine.js.map +1 -0
  51. package/lib/engine/engine_addressables.d.ts +166 -166
  52. package/lib/engine/engine_addressables.js +608 -608
  53. package/lib/engine/engine_animation.d.ts +43 -43
  54. package/lib/engine/engine_animation.js +133 -133
  55. package/lib/engine/engine_application.d.ts +45 -45
  56. package/lib/engine/engine_application.js +104 -104
  57. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  58. package/lib/engine/engine_assetdatabase.js +344 -344
  59. package/lib/engine/engine_audio.d.ts +4 -4
  60. package/lib/engine/engine_audio.js +23 -23
  61. package/lib/engine/engine_camera.d.ts +13 -13
  62. package/lib/engine/engine_camera.js +30 -30
  63. package/lib/engine/engine_components.d.ts +110 -110
  64. package/lib/engine/engine_components.js +374 -374
  65. package/lib/engine/engine_components_internal.d.ts +9 -9
  66. package/lib/engine/engine_components_internal.js +36 -36
  67. package/lib/engine/engine_constants.d.ts +10 -10
  68. package/lib/engine/engine_constants.js +41 -41
  69. package/lib/engine/engine_context.d.ts +472 -472
  70. package/lib/engine/engine_context.js +1664 -1664
  71. package/lib/engine/engine_context_registry.d.ts +71 -71
  72. package/lib/engine/engine_context_registry.js +117 -117
  73. package/lib/engine/engine_coroutine.d.ts +35 -35
  74. package/lib/engine/engine_coroutine.js +52 -52
  75. package/lib/engine/engine_create_objects.d.ts +118 -118
  76. package/lib/engine/engine_create_objects.js +308 -308
  77. package/lib/engine/engine_default_parameters.d.ts +2 -2
  78. package/lib/engine/engine_default_parameters.js +3 -3
  79. package/lib/engine/engine_editor-sync.d.ts +21 -21
  80. package/lib/engine/engine_editor-sync.js +4 -4
  81. package/lib/engine/engine_element.d.ts +113 -113
  82. package/lib/engine/engine_element.js +832 -832
  83. package/lib/engine/engine_element_attributes.d.ts +72 -72
  84. package/lib/engine/engine_element_attributes.js +1 -1
  85. package/lib/engine/engine_element_extras.d.ts +6 -6
  86. package/lib/engine/engine_element_extras.js +13 -13
  87. package/lib/engine/engine_element_loading.d.ts +44 -44
  88. package/lib/engine/engine_element_loading.js +349 -349
  89. package/lib/engine/engine_element_overlay.d.ts +21 -21
  90. package/lib/engine/engine_element_overlay.js +166 -166
  91. package/lib/engine/engine_fileloader.d.ts +2 -2
  92. package/lib/engine/engine_fileloader.js +8 -8
  93. package/lib/engine/engine_gameobject.d.ts +68 -68
  94. package/lib/engine/engine_gameobject.js +596 -596
  95. package/lib/engine/engine_generic_utils.d.ts +1 -1
  96. package/lib/engine/engine_generic_utils.js +13 -13
  97. package/lib/engine/engine_gizmos.d.ts +149 -149
  98. package/lib/engine/engine_gizmos.js +530 -530
  99. package/lib/engine/engine_gltf.d.ts +12 -12
  100. package/lib/engine/engine_gltf.js +15 -15
  101. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  102. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  103. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  104. package/lib/engine/engine_hot_reload.d.ts +8 -8
  105. package/lib/engine/engine_hot_reload.js +197 -197
  106. package/lib/engine/engine_input.d.ts +362 -362
  107. package/lib/engine/engine_input.js +1294 -1294
  108. package/lib/engine/engine_input_utils.d.ts +2 -2
  109. package/lib/engine/engine_input_utils.js +22 -22
  110. package/lib/engine/engine_instancing.d.ts +19 -19
  111. package/lib/engine/engine_instancing.js +39 -39
  112. package/lib/engine/engine_license.d.ts +11 -11
  113. package/lib/engine/engine_license.js +361 -361
  114. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  115. package/lib/engine/engine_lifecycle_api.js +106 -106
  116. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  117. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  118. package/lib/engine/engine_lightdata.d.ts +23 -23
  119. package/lib/engine/engine_lightdata.js +91 -91
  120. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  121. package/lib/engine/engine_loaders.callbacks.js +85 -85
  122. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  123. package/lib/engine/engine_loaders.d.ts +48 -48
  124. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  125. package/lib/engine/engine_loaders.gltf.js +62 -62
  126. package/lib/engine/engine_loaders.js +335 -335
  127. package/lib/engine/engine_loaders.js.map +1 -1
  128. package/lib/engine/engine_lods.d.ts +31 -31
  129. package/lib/engine/engine_lods.js +146 -146
  130. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  131. package/lib/engine/engine_mainloop_utils.js +466 -466
  132. package/lib/engine/engine_math.d.ts +114 -114
  133. package/lib/engine/engine_math.js +247 -247
  134. package/lib/engine/engine_modules.d.ts +36 -36
  135. package/lib/engine/engine_modules.js +85 -85
  136. package/lib/engine/engine_networking.d.ts +260 -260
  137. package/lib/engine/engine_networking.js +764 -764
  138. package/lib/engine/engine_networking_auto.d.ts +24 -24
  139. package/lib/engine/engine_networking_auto.js +310 -310
  140. package/lib/engine/engine_networking_blob.d.ts +48 -48
  141. package/lib/engine/engine_networking_blob.js +228 -228
  142. package/lib/engine/engine_networking_files.d.ts +35 -35
  143. package/lib/engine/engine_networking_files.js +172 -172
  144. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  145. package/lib/engine/engine_networking_files_default_components.js +42 -42
  146. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  147. package/lib/engine/engine_networking_instantiate.js +345 -345
  148. package/lib/engine/engine_networking_peer.d.ts +15 -15
  149. package/lib/engine/engine_networking_peer.js +132 -132
  150. package/lib/engine/engine_networking_streams.d.ts +123 -123
  151. package/lib/engine/engine_networking_streams.js +645 -645
  152. package/lib/engine/engine_networking_types.d.ts +22 -22
  153. package/lib/engine/engine_networking_types.js +7 -7
  154. package/lib/engine/engine_networking_utils.d.ts +2 -2
  155. package/lib/engine/engine_networking_utils.js +20 -20
  156. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  157. package/lib/engine/engine_networking_websocket.js +2 -2
  158. package/lib/engine/engine_patcher.d.ts +10 -10
  159. package/lib/engine/engine_patcher.js +142 -142
  160. package/lib/engine/engine_physics.d.ts +152 -152
  161. package/lib/engine/engine_physics.js +645 -645
  162. package/lib/engine/engine_physics.types.d.ts +40 -40
  163. package/lib/engine/engine_physics.types.js +33 -33
  164. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  165. package/lib/engine/engine_physics_rapier.js +1433 -1433
  166. package/lib/engine/engine_playerview.d.ts +26 -26
  167. package/lib/engine/engine_playerview.js +64 -64
  168. package/lib/engine/engine_scenelighting.d.ts +71 -71
  169. package/lib/engine/engine_scenelighting.js +226 -226
  170. package/lib/engine/engine_scenetools.d.ts +50 -62
  171. package/lib/engine/engine_scenetools.js +321 -336
  172. package/lib/engine/engine_scenetools.js.map +1 -1
  173. package/lib/engine/engine_serialization.d.ts +3 -3
  174. package/lib/engine/engine_serialization.js +3 -3
  175. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  176. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  177. package/lib/engine/engine_serialization_core.d.ts +85 -85
  178. package/lib/engine/engine_serialization_core.js +606 -606
  179. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  180. package/lib/engine/engine_serialization_decorator.js +66 -66
  181. package/lib/engine/engine_setup.d.ts +1 -1
  182. package/lib/engine/engine_setup.js +2 -2
  183. package/lib/engine/engine_shaders.d.ts +53 -53
  184. package/lib/engine/engine_shaders.js +252 -252
  185. package/lib/engine/engine_shims.d.ts +4 -4
  186. package/lib/engine/engine_shims.js +24 -24
  187. package/lib/engine/engine_test_utils.d.ts +39 -39
  188. package/lib/engine/engine_test_utils.js +83 -83
  189. package/lib/engine/engine_texture.d.ts +28 -28
  190. package/lib/engine/engine_texture.js +64 -64
  191. package/lib/engine/engine_three_utils.d.ts +201 -201
  192. package/lib/engine/engine_three_utils.js +731 -731
  193. package/lib/engine/engine_time.d.ts +51 -51
  194. package/lib/engine/engine_time.js +82 -82
  195. package/lib/engine/engine_time_utils.d.ts +88 -88
  196. package/lib/engine/engine_time_utils.js +215 -215
  197. package/lib/engine/engine_tonemapping.d.ts +2 -2
  198. package/lib/engine/engine_tonemapping.js +194 -194
  199. package/lib/engine/engine_types.d.ts +578 -578
  200. package/lib/engine/engine_types.js +95 -95
  201. package/lib/engine/engine_typestore.d.ts +28 -28
  202. package/lib/engine/engine_typestore.js +55 -55
  203. package/lib/engine/engine_util_decorator.d.ts +13 -13
  204. package/lib/engine/engine_util_decorator.js +116 -116
  205. package/lib/engine/engine_utils.d.ts +266 -266
  206. package/lib/engine/engine_utils.js +878 -878
  207. package/lib/engine/engine_utils_format.d.ts +23 -23
  208. package/lib/engine/engine_utils_format.js +212 -212
  209. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  210. package/lib/engine/engine_utils_screenshot.js +513 -513
  211. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  212. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  213. package/lib/engine/engine_web_api.d.ts +12 -0
  214. package/lib/engine/engine_web_api.js +113 -0
  215. package/lib/engine/engine_web_api.js.map +1 -0
  216. package/lib/engine/engine_xr.d.ts +1 -1
  217. package/lib/engine/engine_xr.js +1 -1
  218. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  219. package/lib/engine/export/gltf/Writers.js +24 -24
  220. package/lib/engine/export/gltf/index.d.ts +11 -11
  221. package/lib/engine/export/gltf/index.js +123 -123
  222. package/lib/engine/export/index.d.ts +2 -2
  223. package/lib/engine/export/index.js +2 -2
  224. package/lib/engine/export/state.d.ts +7 -7
  225. package/lib/engine/export/state.js +17 -17
  226. package/lib/engine/export/utils.d.ts +2 -2
  227. package/lib/engine/export/utils.js +7 -7
  228. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  229. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  230. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  231. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  232. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  233. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  234. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  235. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  236. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  237. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  238. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  239. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  240. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  241. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  242. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  243. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  244. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  245. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  246. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  247. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  248. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  249. package/lib/engine/extensions/extension_resolver.js +1 -1
  250. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  251. package/lib/engine/extensions/extension_utils.js +152 -152
  252. package/lib/engine/extensions/extensions.d.ts +32 -32
  253. package/lib/engine/extensions/extensions.js +107 -107
  254. package/lib/engine/extensions/index.d.ts +6 -6
  255. package/lib/engine/extensions/index.js +6 -6
  256. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  257. package/lib/engine/extensions/usage_tracker.js +65 -65
  258. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  259. package/lib/engine/js-extensions/Camera.js +39 -39
  260. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  261. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  262. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  263. package/lib/engine/js-extensions/Layers.js +22 -22
  264. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  265. package/lib/engine/js-extensions/Object3D.js +136 -136
  266. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  267. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  268. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  269. package/lib/engine/js-extensions/Vector.js +13 -13
  270. package/lib/engine/js-extensions/index.d.ts +5 -5
  271. package/lib/engine/js-extensions/index.js +5 -5
  272. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  273. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  274. package/lib/engine/shaders/shaderData.d.ts +55 -55
  275. package/lib/engine/shaders/shaderData.js +58 -58
  276. package/lib/engine/tests/test_utils.d.ts +2 -2
  277. package/lib/engine/tests/test_utils.js +53 -53
  278. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  279. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  280. package/lib/engine/webcomponents/api.d.ts +5 -5
  281. package/lib/engine/webcomponents/api.js +4 -4
  282. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  283. package/lib/engine/webcomponents/buttons.js +263 -263
  284. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  285. package/lib/engine/webcomponents/fonts.js +32 -32
  286. package/lib/engine/webcomponents/icons.d.ts +9 -9
  287. package/lib/engine/webcomponents/icons.js +52 -52
  288. package/lib/engine/webcomponents/index.d.ts +1 -1
  289. package/lib/engine/webcomponents/index.js +1 -1
  290. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  291. package/lib/engine/webcomponents/logo-element.js +67 -67
  292. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  293. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  294. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  295. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  296. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  297. package/lib/engine/webcomponents/needle-button.js +161 -161
  298. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  299. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  300. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  301. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  302. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  303. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  304. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  305. package/lib/engine/webcomponents/needle-engine.js +831 -831
  306. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  307. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  308. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  309. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  310. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  311. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  312. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  313. package/lib/engine/xr/NeedleXRSync.js +188 -188
  314. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  315. package/lib/engine/xr/SceneTransition.js +69 -69
  316. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  317. package/lib/engine/xr/TempXRContext.js +187 -187
  318. package/lib/engine/xr/XRRig.d.ts +7 -7
  319. package/lib/engine/xr/XRRig.js +1 -1
  320. package/lib/engine/xr/api.d.ts +6 -6
  321. package/lib/engine/xr/api.js +6 -6
  322. package/lib/engine/xr/events.d.ts +66 -66
  323. package/lib/engine/xr/events.js +93 -93
  324. package/lib/engine/xr/internal.d.ts +12 -12
  325. package/lib/engine/xr/internal.js +25 -25
  326. package/lib/engine/xr/usdz.d.ts +12 -12
  327. package/lib/engine/xr/usdz.js +29 -29
  328. package/lib/engine/xr/utils.d.ts +11 -11
  329. package/lib/engine/xr/utils.js +34 -34
  330. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  331. package/lib/engine-components/AlignmentConstraint.js +39 -39
  332. package/lib/engine-components/Animation.d.ts +156 -156
  333. package/lib/engine-components/Animation.js +508 -508
  334. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  335. package/lib/engine-components/AnimationCurve.js +159 -159
  336. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  337. package/lib/engine-components/AnimationUtils.js +27 -27
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  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1042. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1043. package/src/engine-schemes/dist/transform.js +46 -0
  1044. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec2.js +32 -0
  1046. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec3.js +36 -0
  1048. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vec4.js +40 -0
  1050. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
@@ -1,701 +1,701 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { EquirectangularReflectionMapping, Euler, Frustum, Matrix4, OrthographicCamera, PerspectiveCamera, Ray, Vector3 } from "three";
8
- import { showBalloonMessage } from "../engine/debug/index.js";
9
- import { Gizmos } from "../engine/engine_gizmos.js";
10
- import { serializable } from "../engine/engine_serialization_decorator.js";
11
- import { RenderTexture } from "../engine/engine_texture.js";
12
- import { getTempColor, getWorldPosition } from "../engine/engine_three_utils.js";
13
- import { getParam } from "../engine/engine_utils.js";
14
- import { RGBAColor } from "../engine/js-extensions/index.js";
15
- import { Behaviour, GameObject } from "./Component.js";
16
- import { OrbitControls } from "./OrbitControls.js";
17
- /**
18
- * The ClearFlags enum is used to determine how the camera clears the background
19
- */
20
- export var ClearFlags;
21
- (function (ClearFlags) {
22
- /** Don't clear the background */
23
- ClearFlags[ClearFlags["None"] = 0] = "None";
24
- /** Clear the background with a skybox */
25
- ClearFlags[ClearFlags["Skybox"] = 1] = "Skybox";
26
- /** Clear the background with a solid color. The alpha channel of the color determines the transparency */
27
- ClearFlags[ClearFlags["SolidColor"] = 2] = "SolidColor";
28
- /** Clear the background with a transparent color */
29
- ClearFlags[ClearFlags["Uninitialized"] = 4] = "Uninitialized";
30
- })(ClearFlags || (ClearFlags = {}));
31
- const debug = getParam("debugcam");
32
- const debugscreenpointtoray = getParam("debugscreenpointtoray");
33
- /**
34
- * Camera component that handles rendering from a specific viewpoint in the scene.
35
- * Supports both perspective and orthographic cameras with various rendering options.
36
- * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
37
- *
38
- * @category Camera Controls
39
- * @group Components
40
- */
41
- export class Camera extends Behaviour {
42
- /**
43
- * Returns whether this component is a camera
44
- * @returns {boolean} Always returns true
45
- */
46
- get isCamera() {
47
- return true;
48
- }
49
- /**
50
- * Gets or sets the camera's aspect ratio (width divided by height).
51
- * For perspective cameras, this directly affects the camera's projection matrix.
52
- * When set, automatically updates the projection matrix.
53
- */
54
- get aspect() {
55
- if (this._cam instanceof PerspectiveCamera)
56
- return this._cam.aspect;
57
- return (this.context.domWidth / this.context.domHeight);
58
- }
59
- set aspect(value) {
60
- if (this._cam instanceof PerspectiveCamera) {
61
- if (this._cam.aspect !== value) {
62
- this._cam.aspect = value;
63
- this._cam.updateProjectionMatrix();
64
- }
65
- }
66
- }
67
- /**
68
- * Gets or sets the camera's field of view in degrees for perspective cameras.
69
- * When set, automatically updates the projection matrix.
70
- */
71
- get fieldOfView() {
72
- if (this._cam instanceof PerspectiveCamera) {
73
- return this._cam.fov;
74
- }
75
- return this._fov;
76
- }
77
- set fieldOfView(val) {
78
- const changed = this.fieldOfView != val;
79
- this._fov = val;
80
- if (changed && this._cam) {
81
- if (this._cam instanceof PerspectiveCamera) {
82
- if (this._fov === undefined) {
83
- console.warn("Can not set undefined fov on PerspectiveCamera");
84
- return;
85
- }
86
- this._cam.fov = this._fov;
87
- this._cam.updateProjectionMatrix();
88
- }
89
- }
90
- }
91
- /**
92
- * Gets or sets the camera's near clipping plane distance.
93
- * Objects closer than this distance won't be rendered.
94
- * When set, automatically updates the projection matrix.
95
- */
96
- get nearClipPlane() { return this._nearClipPlane; }
97
- set nearClipPlane(val) {
98
- const changed = this._nearClipPlane != val;
99
- this._nearClipPlane = val;
100
- if (this._cam && (changed || this._cam.near != val)) {
101
- this._cam.near = val;
102
- this._cam.updateProjectionMatrix();
103
- }
104
- }
105
- _nearClipPlane = 0.1;
106
- /**
107
- * Gets or sets the camera's far clipping plane distance.
108
- * Objects farther than this distance won't be rendered.
109
- * When set, automatically updates the projection matrix.
110
- */
111
- get farClipPlane() { return this._farClipPlane; }
112
- set farClipPlane(val) {
113
- const changed = this._farClipPlane != val;
114
- this._farClipPlane = val;
115
- if (this._cam && (changed || this._cam.far != val)) {
116
- this._cam.far = val;
117
- this._cam.updateProjectionMatrix();
118
- }
119
- }
120
- _farClipPlane = 1000;
121
- /**
122
- * Applies both the camera's near and far clipping planes and updates the projection matrix.
123
- * This ensures rendering occurs only within the specified distance range.
124
- */
125
- applyClippingPlane() {
126
- if (this._cam) {
127
- this._cam.near = this._nearClipPlane;
128
- this._cam.far = this._farClipPlane;
129
- this._cam.updateProjectionMatrix();
130
- }
131
- }
132
- /**
133
- * Gets or sets the camera's clear flags that determine how the background is rendered.
134
- * Options include skybox, solid color, or transparent background.
135
- */
136
- get clearFlags() {
137
- return this._clearFlags;
138
- }
139
- set clearFlags(val) {
140
- if (typeof val === "string") {
141
- switch (val) {
142
- case "skybox":
143
- val = ClearFlags.Skybox;
144
- break;
145
- case "solidcolor":
146
- val = ClearFlags.SolidColor;
147
- break;
148
- default:
149
- val = ClearFlags.None;
150
- break;
151
- }
152
- }
153
- if (val === this._clearFlags)
154
- return;
155
- this._clearFlags = val;
156
- this.applyClearFlagsIfIsActiveCamera();
157
- }
158
- /**
159
- * Determines if the camera should use orthographic projection instead of perspective.
160
- */
161
- orthographic = false;
162
- /**
163
- * The size of the orthographic camera's view volume when in orthographic mode.
164
- * Larger values show more of the scene.
165
- */
166
- orthographicSize = 5;
167
- /**
168
- * Controls the transparency level of the camera background in AR mode on supported devices.
169
- * Value from 0 (fully transparent) to 1 (fully opaque).
170
- */
171
- ARBackgroundAlpha = 0;
172
- /**
173
- * Gets or sets the layers mask that determines which objects this camera will render.
174
- * Uses the {@link https://threejs.org/docs/#api/en/core/Layers.mask|three.js layers mask} convention.
175
- */
176
- set cullingMask(val) {
177
- this._cullingMask = val;
178
- if (this._cam) {
179
- this._cam.layers.mask = val;
180
- }
181
- }
182
- get cullingMask() {
183
- if (this._cam)
184
- return this._cam.layers.mask;
185
- return this._cullingMask;
186
- }
187
- _cullingMask = 0xffffffff;
188
- /**
189
- * Sets only a specific layer to be active for rendering by this camera.
190
- * This is equivalent to calling `layers.set(val)` on the three.js camera object.
191
- * @param val The layer index to set active
192
- */
193
- set cullingLayer(val) {
194
- this.cullingMask = (1 << val | 0) >>> 0;
195
- }
196
- /**
197
- * Gets or sets the blurriness of the skybox background.
198
- * Values range from 0 (sharp) to 1 (maximum blur).
199
- */
200
- set backgroundBlurriness(val) {
201
- if (val === this._backgroundBlurriness)
202
- return;
203
- if (val === undefined)
204
- this._backgroundBlurriness = undefined;
205
- else
206
- this._backgroundBlurriness = Math.min(Math.max(val, 0), 1);
207
- this.applyClearFlagsIfIsActiveCamera();
208
- }
209
- get backgroundBlurriness() {
210
- return this._backgroundBlurriness;
211
- }
212
- _backgroundBlurriness = undefined;
213
- /**
214
- * Gets or sets the intensity of the skybox background.
215
- * Values range from 0 (dark) to 10 (very bright).
216
- */
217
- set backgroundIntensity(val) {
218
- if (val === this._backgroundIntensity)
219
- return;
220
- if (val === undefined)
221
- this._backgroundIntensity = undefined;
222
- else
223
- this._backgroundIntensity = Math.min(Math.max(val, 0), 10);
224
- this.applyClearFlagsIfIsActiveCamera();
225
- }
226
- get backgroundIntensity() {
227
- return this._backgroundIntensity;
228
- }
229
- _backgroundIntensity = undefined;
230
- /**
231
- * Gets or sets the rotation of the skybox background.
232
- * Controls the orientation of the environment map.
233
- */
234
- set backgroundRotation(val) {
235
- if (val === this._backgroundRotation)
236
- return;
237
- if (val === undefined)
238
- this._backgroundRotation = undefined;
239
- else
240
- this._backgroundRotation = val;
241
- this.applyClearFlagsIfIsActiveCamera();
242
- }
243
- get backgroundRotation() {
244
- return this._backgroundRotation;
245
- }
246
- _backgroundRotation = undefined;
247
- /**
248
- * Gets or sets the intensity of the environment lighting.
249
- * Controls how strongly the environment map affects scene lighting.
250
- */
251
- set environmentIntensity(val) {
252
- this._environmentIntensity = val;
253
- }
254
- get environmentIntensity() {
255
- return this._environmentIntensity;
256
- }
257
- _environmentIntensity = undefined;
258
- /**
259
- * Gets or sets the background color of the camera when {@link ClearFlags} is set to {@link ClearFlags.SolidColor}.
260
- * The alpha component controls transparency.
261
- */
262
- get backgroundColor() {
263
- return this._backgroundColor ?? null;
264
- }
265
- set backgroundColor(val) {
266
- if (!val)
267
- return;
268
- if (!this._backgroundColor) {
269
- this._backgroundColor = new RGBAColor(1, 1, 1, 1);
270
- }
271
- this._backgroundColor.copy(val);
272
- // set background color to solid if provided color doesnt have any alpha channel
273
- if ((!("alpha" in val) || val.alpha === undefined)) {
274
- this._backgroundColor.alpha = 1;
275
- }
276
- this.applyClearFlagsIfIsActiveCamera();
277
- }
278
- /**
279
- * Gets or sets the texture that the camera should render to instead of the screen.
280
- * Useful for creating effects like mirrors, portals or custom post processing.
281
- */
282
- set targetTexture(rt) {
283
- this._targetTexture = rt;
284
- }
285
- get targetTexture() {
286
- return this._targetTexture;
287
- }
288
- _targetTexture = null;
289
- _backgroundColor;
290
- _fov;
291
- _cam = null;
292
- _clearFlags = ClearFlags.SolidColor;
293
- _skybox;
294
- /**
295
- * Gets the three.js camera object. Creates one if it doesn't exist yet.
296
- * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
297
- * @deprecated Use {@link threeCamera} instead
298
- */
299
- get cam() {
300
- return this.threeCamera;
301
- }
302
- /**
303
- * Gets the three.js camera object. Creates one if it doesn't exist yet.
304
- * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
305
- */
306
- get threeCamera() {
307
- if (this.activeAndEnabled)
308
- this.buildCamera();
309
- return this._cam;
310
- }
311
- static _origin = new Vector3();
312
- static _direction = new Vector3();
313
- /**
314
- * Converts screen coordinates to a ray in world space.
315
- * Useful for implementing picking or raycasting from screen to world.
316
- *
317
- * @param x The x screen coordinate
318
- * @param y The y screen coordinate
319
- * @param ray Optional ray object to reuse instead of creating a new one
320
- * @returns {Ray} A ray originating from the camera position pointing through the screen point
321
- */
322
- screenPointToRay(x, y, ray) {
323
- const cam = this.threeCamera;
324
- const origin = Camera._origin;
325
- origin.set(x, y, -1);
326
- this.context.input.convertScreenspaceToRaycastSpace(origin);
327
- if (debugscreenpointtoray)
328
- console.log("screenPointToRay", x.toFixed(2), y.toFixed(2), "now:", origin.x.toFixed(2), origin.y.toFixed(2), "isInXR:" + this.context.isInXR);
329
- origin.z = -1;
330
- origin.unproject(cam);
331
- const dir = Camera._direction.set(origin.x, origin.y, origin.z);
332
- const camPosition = getWorldPosition(cam);
333
- dir.sub(camPosition);
334
- dir.normalize();
335
- if (ray) {
336
- ray.set(camPosition, dir);
337
- return ray;
338
- }
339
- else {
340
- return new Ray(camPosition.clone(), dir.clone());
341
- }
342
- }
343
- _frustum;
344
- /**
345
- * Gets the camera's view frustum for culling and visibility checks.
346
- * Creates the frustum if it doesn't exist and returns it.
347
- *
348
- * @returns {Frustum} The camera's view frustum
349
- */
350
- getFrustum() {
351
- if (!this._frustum) {
352
- this._frustum = new Frustum();
353
- this.updateFrustum();
354
- }
355
- return this._frustum;
356
- }
357
- /**
358
- * Forces an update of the camera's frustum.
359
- * This is automatically called every frame in onBeforeRender.
360
- */
361
- updateFrustum() {
362
- if (!this._frustum)
363
- this._frustum = new Frustum();
364
- this._frustum.setFromProjectionMatrix(this.getProjectionScreenMatrix(this._projScreenMatrix, true), this.context.renderer.coordinateSystem);
365
- }
366
- /**
367
- * Gets this camera's projection-screen matrix.
368
- *
369
- * @param target Matrix4 object to store the result in
370
- * @param forceUpdate Whether to force recalculation of the matrix
371
- * @returns {Matrix4} The requested projection screen matrix
372
- */
373
- getProjectionScreenMatrix(target, forceUpdate) {
374
- if (forceUpdate) {
375
- this._projScreenMatrix.multiplyMatrices(this.threeCamera.projectionMatrix, this.threeCamera.matrixWorldInverse);
376
- }
377
- if (target === this._projScreenMatrix)
378
- return target;
379
- return target.copy(this._projScreenMatrix);
380
- }
381
- _projScreenMatrix = new Matrix4();
382
- /** @internal */
383
- awake() {
384
- if (debugscreenpointtoray) {
385
- window.addEventListener("pointerdown", evt => {
386
- const px = evt.clientX;
387
- const py = evt.clientY;
388
- console.log("touch", px.toFixed(2), py.toFixed(2));
389
- const ray = this.screenPointToRay(px, py);
390
- const randomHex = "#" + Math.floor(Math.random() * 16777215).toString(16);
391
- Gizmos.DrawRay(ray.origin, ray.direction, randomHex, 10);
392
- });
393
- }
394
- }
395
- /** @internal */
396
- onEnable() {
397
- if (debug)
398
- console.log(`Camera enabled: \"${this.name}\". ClearFlags=${ClearFlags[this._clearFlags]}`, this);
399
- this.buildCamera();
400
- if (this.tag == "MainCamera" || !this.context.mainCameraComponent) {
401
- this.context.setCurrentCamera(this);
402
- handleFreeCam(this);
403
- }
404
- this.applyClearFlagsIfIsActiveCamera({ applySkybox: true });
405
- }
406
- /** @internal */
407
- onDisable() {
408
- this.context.removeCamera(this);
409
- }
410
- /** @internal */
411
- onBeforeRender() {
412
- if (this._cam) {
413
- if (this._frustum) {
414
- this.updateFrustum();
415
- }
416
- // because the background color may be animated!
417
- if (this._clearFlags === ClearFlags.SolidColor)
418
- this.applyClearFlagsIfIsActiveCamera();
419
- if (this._targetTexture) {
420
- if (this.context.isManagedExternally) {
421
- // TODO: rendering with r3f renderer does throw an shader error for some reason?
422
- if (!this["_warnedAboutExternalRenderer"]) {
423
- this["_warnedAboutExternalRenderer"] = true;
424
- console.warn("Rendering with external renderer is not supported yet. This may not work or throw errors. Please remove the the target texture from your camera: " + this.name, this.targetTexture);
425
- }
426
- }
427
- // TODO: optimize to not render twice if this is already the main camera. In that case we just want to blit
428
- const composer = this.context.composer;
429
- const useNormalRenderer = true; // this.context.isInXR || !composer;
430
- const renderer = useNormalRenderer ? this.context.renderer : composer;
431
- if (renderer) {
432
- // TODO: we should do this in onBeforeRender for the main camera only
433
- const mainCam = this.context.mainCameraComponent;
434
- this.applyClearFlags();
435
- this._targetTexture.render(this.context.scene, this._cam, renderer);
436
- mainCam?.applyClearFlags();
437
- }
438
- }
439
- }
440
- }
441
- /**
442
- * Creates a three.js camera object if it doesn't exist yet and sets its properties.
443
- * This is called internally when accessing the {@link threeCamera} property.
444
- */
445
- buildCamera() {
446
- if (this._cam)
447
- return;
448
- const cameraAlreadyCreated = this.gameObject["isCamera"];
449
- // TODO: when exporting from blender we already have a camera in the children
450
- let cam = null;
451
- if (cameraAlreadyCreated) {
452
- cam = this.gameObject;
453
- cam?.layers.enableAll();
454
- if (cam instanceof PerspectiveCamera)
455
- this._fov = cam.fov;
456
- }
457
- else
458
- cam = this.gameObject.children[0];
459
- if (cam && cam.isCamera) {
460
- if (cam instanceof PerspectiveCamera) {
461
- if (this._fov)
462
- cam.fov = this._fov;
463
- cam.near = this._nearClipPlane;
464
- cam.far = this._farClipPlane;
465
- cam.updateProjectionMatrix();
466
- }
467
- }
468
- else if (!this.orthographic) {
469
- cam = new PerspectiveCamera(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane);
470
- if (this.fieldOfView)
471
- cam.fov = this.fieldOfView;
472
- this.gameObject.add(cam);
473
- }
474
- else {
475
- const factor = this.orthographicSize * 100;
476
- cam = new OrthographicCamera(window.innerWidth / -factor, window.innerWidth / factor, window.innerHeight / factor, window.innerHeight / -factor, this._nearClipPlane, this._farClipPlane);
477
- this.gameObject.add(cam);
478
- }
479
- this._cam = cam;
480
- this._cam.layers.mask = this._cullingMask;
481
- if (this.tag == "MainCamera") {
482
- this.context.setCurrentCamera(this);
483
- }
484
- }
485
- /**
486
- * Applies clear flags if this is the active main camera.
487
- * @param opts Options for applying clear flags
488
- */
489
- applyClearFlagsIfIsActiveCamera(opts) {
490
- if (this.context.mainCameraComponent === this) {
491
- this.applyClearFlags(opts);
492
- }
493
- }
494
- /**
495
- * Applies this camera's clear flags and related settings to the renderer.
496
- * This controls how the background is rendered (skybox, solid color, transparent).
497
- * @param opts Options for applying clear flags
498
- */
499
- applyClearFlags(opts) {
500
- if (!this._cam) {
501
- if (debug)
502
- console.log("Camera does not exist (apply clear flags)");
503
- return;
504
- }
505
- // restore previous fov (e.g. when user was in VR or AR and the camera's fov has changed)
506
- this.fieldOfView = this._fov;
507
- if (debug) {
508
- const msg = `[Camera] Apply ClearFlags: ${ClearFlags[this._clearFlags]} - \"${this.name}\"`;
509
- console.debug(msg);
510
- }
511
- const hasBackgroundImageOrColorAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
512
- switch (this._clearFlags) {
513
- case ClearFlags.None:
514
- return;
515
- case ClearFlags.Skybox:
516
- if (Camera.backgroundShouldBeTransparent(this.context)) {
517
- if (!this.ARBackgroundAlpha || this.ARBackgroundAlpha < 0.001) {
518
- this.context.scene.background = null;
519
- this.context.renderer.setClearColor(0x000000, 0);
520
- return;
521
- }
522
- }
523
- // apply the skybox only if it is not already set or if it's the first time (e.g. if the _skybox is not set yet)
524
- if (!this.scene.background || !this._skybox || opts?.applySkybox === true)
525
- this.applySceneSkybox();
526
- // set background blurriness and intensity
527
- if (this._backgroundBlurriness !== undefined && !this.context.domElement.getAttribute("background-blurriness"))
528
- this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
529
- else if (debug)
530
- console.warn(`Camera \"${this.name}\" has no background blurriness`);
531
- if (this._backgroundIntensity !== undefined && !this.context.domElement.getAttribute("background-intensity"))
532
- this.context.scene.backgroundIntensity = this._backgroundIntensity;
533
- if (this._backgroundRotation !== undefined && !this.context.domElement.getAttribute("background-rotation"))
534
- this.context.scene.backgroundRotation = this._backgroundRotation;
535
- else if (debug)
536
- console.warn(`Camera \"${this.name}\" has no background intensity`);
537
- break;
538
- case ClearFlags.SolidColor:
539
- if (this._backgroundColor && !hasBackgroundImageOrColorAttribute) {
540
- let alpha = this._backgroundColor.alpha;
541
- // when in WebXR use ar background alpha override or set to 0
542
- if (Camera.backgroundShouldBeTransparent(this.context)) {
543
- alpha = this.ARBackgroundAlpha ?? 0;
544
- }
545
- this.context.scene.background = null;
546
- // In WebXR VR the background colorspace is wrong
547
- if (this.context.xr?.isVR) {
548
- this.context.renderer.setClearColor(getTempColor(this._backgroundColor).convertLinearToSRGB());
549
- }
550
- else {
551
- this.context.renderer.setClearColor(this._backgroundColor, alpha);
552
- }
553
- }
554
- else if (!this._backgroundColor) {
555
- if (debug)
556
- console.warn(`[Camera] has no background color \"${this.name}\" `);
557
- }
558
- break;
559
- case ClearFlags.Uninitialized:
560
- if (!hasBackgroundImageOrColorAttribute) {
561
- this.context.scene.background = null;
562
- this.context.renderer.setClearColor(0x000000, 0);
563
- }
564
- break;
565
- }
566
- }
567
- /**
568
- * Applies the skybox texture to the scene background.
569
- */
570
- applySceneSkybox() {
571
- if (!this._skybox)
572
- this._skybox = new CameraSkybox(this);
573
- this._skybox.apply();
574
- }
575
- /**
576
- * Determines if the background should be transparent when in passthrough AR mode.
577
- *
578
- * @param context The current rendering context
579
- * @returns {boolean} True when in XR on a pass through device where the background should be invisible
580
- */
581
- static backgroundShouldBeTransparent(context) {
582
- const session = context.renderer.xr?.getSession();
583
- if (!session)
584
- return false;
585
- if (typeof session["_transparent"] === "boolean") {
586
- return session["_transparent"];
587
- }
588
- const environmentBlendMode = session.environmentBlendMode;
589
- if (debug)
590
- showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
591
- let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
592
- if (context.isInAR) {
593
- if (environmentBlendMode === "opaque") {
594
- // workaround for Quest 2 returning opaque when it should be alpha-blend
595
- // check user agent if this is the Quest browser and return true if so
596
- if (navigator.userAgent?.includes("OculusBrowser")) {
597
- transparent = true;
598
- }
599
- // Mozilla WebXR Viewer
600
- else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
601
- transparent = true;
602
- }
603
- }
604
- }
605
- session["_transparent"] = transparent;
606
- return transparent;
607
- }
608
- }
609
- __decorate([
610
- serializable()
611
- ], Camera.prototype, "aspect", null);
612
- __decorate([
613
- serializable()
614
- ], Camera.prototype, "fieldOfView", null);
615
- __decorate([
616
- serializable()
617
- ], Camera.prototype, "nearClipPlane", null);
618
- __decorate([
619
- serializable()
620
- ], Camera.prototype, "farClipPlane", null);
621
- __decorate([
622
- serializable()
623
- ], Camera.prototype, "clearFlags", null);
624
- __decorate([
625
- serializable()
626
- ], Camera.prototype, "orthographic", void 0);
627
- __decorate([
628
- serializable()
629
- ], Camera.prototype, "orthographicSize", void 0);
630
- __decorate([
631
- serializable()
632
- ], Camera.prototype, "ARBackgroundAlpha", void 0);
633
- __decorate([
634
- serializable()
635
- ], Camera.prototype, "cullingMask", null);
636
- __decorate([
637
- serializable()
638
- ], Camera.prototype, "backgroundBlurriness", null);
639
- __decorate([
640
- serializable()
641
- ], Camera.prototype, "backgroundIntensity", null);
642
- __decorate([
643
- serializable(Euler)
644
- ], Camera.prototype, "backgroundRotation", null);
645
- __decorate([
646
- serializable()
647
- ], Camera.prototype, "environmentIntensity", null);
648
- __decorate([
649
- serializable(RGBAColor)
650
- ], Camera.prototype, "backgroundColor", null);
651
- __decorate([
652
- serializable(RenderTexture)
653
- ], Camera.prototype, "targetTexture", null);
654
- /**
655
- * Helper class for managing skybox textures for cameras.
656
- * Handles retrieving and applying skybox textures to the scene.
657
- */
658
- class CameraSkybox {
659
- _camera;
660
- _skybox;
661
- get context() { return this._camera?.context; }
662
- constructor(camera) {
663
- this._camera = camera;
664
- }
665
- /**
666
- * Applies the skybox texture to the scene background.
667
- * Retrieves the texture based on the camera's source ID.
668
- */
669
- apply() {
670
- this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId);
671
- if (!this._skybox) {
672
- if (!this["_did_log_failed_to_find_skybox"]) {
673
- this["_did_log_failed_to_find_skybox"] = true;
674
- console.warn(`Camera \"${this._camera.name}\" has no skybox texture. ${this._camera.sourceId}`);
675
- }
676
- }
677
- else if (this.context.scene.background !== this._skybox) {
678
- const hasBackgroundAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
679
- if (debug)
680
- console.debug(`[Camera] Apply Skybox ${this._skybox?.name} ${hasBackgroundAttribute} - \"${this._camera.name}\"`);
681
- if (!hasBackgroundAttribute?.length) {
682
- this._skybox.mapping = EquirectangularReflectionMapping;
683
- this.context.scene.background = this._skybox;
684
- }
685
- }
686
- }
687
- }
688
- /**
689
- * Adds orbit controls to the camera if the freecam URL parameter is enabled.
690
- *
691
- * @param cam The camera to potentially add orbit controls to
692
- */
693
- function handleFreeCam(cam) {
694
- const isFreecam = getParam("freecam");
695
- if (isFreecam) {
696
- if (cam.context.mainCameraComponent === cam) {
697
- GameObject.getOrAddComponent(cam.gameObject, OrbitControls);
698
- }
699
- }
700
- }
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { EquirectangularReflectionMapping, Euler, Frustum, Matrix4, OrthographicCamera, PerspectiveCamera, Ray, Vector3 } from "three";
8
+ import { showBalloonMessage } from "../engine/debug/index.js";
9
+ import { Gizmos } from "../engine/engine_gizmos.js";
10
+ import { serializable } from "../engine/engine_serialization_decorator.js";
11
+ import { RenderTexture } from "../engine/engine_texture.js";
12
+ import { getTempColor, getWorldPosition } from "../engine/engine_three_utils.js";
13
+ import { getParam } from "../engine/engine_utils.js";
14
+ import { RGBAColor } from "../engine/js-extensions/index.js";
15
+ import { Behaviour, GameObject } from "./Component.js";
16
+ import { OrbitControls } from "./OrbitControls.js";
17
+ /**
18
+ * The ClearFlags enum is used to determine how the camera clears the background
19
+ */
20
+ export var ClearFlags;
21
+ (function (ClearFlags) {
22
+ /** Don't clear the background */
23
+ ClearFlags[ClearFlags["None"] = 0] = "None";
24
+ /** Clear the background with a skybox */
25
+ ClearFlags[ClearFlags["Skybox"] = 1] = "Skybox";
26
+ /** Clear the background with a solid color. The alpha channel of the color determines the transparency */
27
+ ClearFlags[ClearFlags["SolidColor"] = 2] = "SolidColor";
28
+ /** Clear the background with a transparent color */
29
+ ClearFlags[ClearFlags["Uninitialized"] = 4] = "Uninitialized";
30
+ })(ClearFlags || (ClearFlags = {}));
31
+ const debug = getParam("debugcam");
32
+ const debugscreenpointtoray = getParam("debugscreenpointtoray");
33
+ /**
34
+ * Camera component that handles rendering from a specific viewpoint in the scene.
35
+ * Supports both perspective and orthographic cameras with various rendering options.
36
+ * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
37
+ *
38
+ * @category Camera Controls
39
+ * @group Components
40
+ */
41
+ export class Camera extends Behaviour {
42
+ /**
43
+ * Returns whether this component is a camera
44
+ * @returns {boolean} Always returns true
45
+ */
46
+ get isCamera() {
47
+ return true;
48
+ }
49
+ /**
50
+ * Gets or sets the camera's aspect ratio (width divided by height).
51
+ * For perspective cameras, this directly affects the camera's projection matrix.
52
+ * When set, automatically updates the projection matrix.
53
+ */
54
+ get aspect() {
55
+ if (this._cam instanceof PerspectiveCamera)
56
+ return this._cam.aspect;
57
+ return (this.context.domWidth / this.context.domHeight);
58
+ }
59
+ set aspect(value) {
60
+ if (this._cam instanceof PerspectiveCamera) {
61
+ if (this._cam.aspect !== value) {
62
+ this._cam.aspect = value;
63
+ this._cam.updateProjectionMatrix();
64
+ }
65
+ }
66
+ }
67
+ /**
68
+ * Gets or sets the camera's field of view in degrees for perspective cameras.
69
+ * When set, automatically updates the projection matrix.
70
+ */
71
+ get fieldOfView() {
72
+ if (this._cam instanceof PerspectiveCamera) {
73
+ return this._cam.fov;
74
+ }
75
+ return this._fov;
76
+ }
77
+ set fieldOfView(val) {
78
+ const changed = this.fieldOfView != val;
79
+ this._fov = val;
80
+ if (changed && this._cam) {
81
+ if (this._cam instanceof PerspectiveCamera) {
82
+ if (this._fov === undefined) {
83
+ console.warn("Can not set undefined fov on PerspectiveCamera");
84
+ return;
85
+ }
86
+ this._cam.fov = this._fov;
87
+ this._cam.updateProjectionMatrix();
88
+ }
89
+ }
90
+ }
91
+ /**
92
+ * Gets or sets the camera's near clipping plane distance.
93
+ * Objects closer than this distance won't be rendered.
94
+ * When set, automatically updates the projection matrix.
95
+ */
96
+ get nearClipPlane() { return this._nearClipPlane; }
97
+ set nearClipPlane(val) {
98
+ const changed = this._nearClipPlane != val;
99
+ this._nearClipPlane = val;
100
+ if (this._cam && (changed || this._cam.near != val)) {
101
+ this._cam.near = val;
102
+ this._cam.updateProjectionMatrix();
103
+ }
104
+ }
105
+ _nearClipPlane = 0.1;
106
+ /**
107
+ * Gets or sets the camera's far clipping plane distance.
108
+ * Objects farther than this distance won't be rendered.
109
+ * When set, automatically updates the projection matrix.
110
+ */
111
+ get farClipPlane() { return this._farClipPlane; }
112
+ set farClipPlane(val) {
113
+ const changed = this._farClipPlane != val;
114
+ this._farClipPlane = val;
115
+ if (this._cam && (changed || this._cam.far != val)) {
116
+ this._cam.far = val;
117
+ this._cam.updateProjectionMatrix();
118
+ }
119
+ }
120
+ _farClipPlane = 1000;
121
+ /**
122
+ * Applies both the camera's near and far clipping planes and updates the projection matrix.
123
+ * This ensures rendering occurs only within the specified distance range.
124
+ */
125
+ applyClippingPlane() {
126
+ if (this._cam) {
127
+ this._cam.near = this._nearClipPlane;
128
+ this._cam.far = this._farClipPlane;
129
+ this._cam.updateProjectionMatrix();
130
+ }
131
+ }
132
+ /**
133
+ * Gets or sets the camera's clear flags that determine how the background is rendered.
134
+ * Options include skybox, solid color, or transparent background.
135
+ */
136
+ get clearFlags() {
137
+ return this._clearFlags;
138
+ }
139
+ set clearFlags(val) {
140
+ if (typeof val === "string") {
141
+ switch (val) {
142
+ case "skybox":
143
+ val = ClearFlags.Skybox;
144
+ break;
145
+ case "solidcolor":
146
+ val = ClearFlags.SolidColor;
147
+ break;
148
+ default:
149
+ val = ClearFlags.None;
150
+ break;
151
+ }
152
+ }
153
+ if (val === this._clearFlags)
154
+ return;
155
+ this._clearFlags = val;
156
+ this.applyClearFlagsIfIsActiveCamera();
157
+ }
158
+ /**
159
+ * Determines if the camera should use orthographic projection instead of perspective.
160
+ */
161
+ orthographic = false;
162
+ /**
163
+ * The size of the orthographic camera's view volume when in orthographic mode.
164
+ * Larger values show more of the scene.
165
+ */
166
+ orthographicSize = 5;
167
+ /**
168
+ * Controls the transparency level of the camera background in AR mode on supported devices.
169
+ * Value from 0 (fully transparent) to 1 (fully opaque).
170
+ */
171
+ ARBackgroundAlpha = 0;
172
+ /**
173
+ * Gets or sets the layers mask that determines which objects this camera will render.
174
+ * Uses the {@link https://threejs.org/docs/#api/en/core/Layers.mask|three.js layers mask} convention.
175
+ */
176
+ set cullingMask(val) {
177
+ this._cullingMask = val;
178
+ if (this._cam) {
179
+ this._cam.layers.mask = val;
180
+ }
181
+ }
182
+ get cullingMask() {
183
+ if (this._cam)
184
+ return this._cam.layers.mask;
185
+ return this._cullingMask;
186
+ }
187
+ _cullingMask = 0xffffffff;
188
+ /**
189
+ * Sets only a specific layer to be active for rendering by this camera.
190
+ * This is equivalent to calling `layers.set(val)` on the three.js camera object.
191
+ * @param val The layer index to set active
192
+ */
193
+ set cullingLayer(val) {
194
+ this.cullingMask = (1 << val | 0) >>> 0;
195
+ }
196
+ /**
197
+ * Gets or sets the blurriness of the skybox background.
198
+ * Values range from 0 (sharp) to 1 (maximum blur).
199
+ */
200
+ set backgroundBlurriness(val) {
201
+ if (val === this._backgroundBlurriness)
202
+ return;
203
+ if (val === undefined)
204
+ this._backgroundBlurriness = undefined;
205
+ else
206
+ this._backgroundBlurriness = Math.min(Math.max(val, 0), 1);
207
+ this.applyClearFlagsIfIsActiveCamera();
208
+ }
209
+ get backgroundBlurriness() {
210
+ return this._backgroundBlurriness;
211
+ }
212
+ _backgroundBlurriness = undefined;
213
+ /**
214
+ * Gets or sets the intensity of the skybox background.
215
+ * Values range from 0 (dark) to 10 (very bright).
216
+ */
217
+ set backgroundIntensity(val) {
218
+ if (val === this._backgroundIntensity)
219
+ return;
220
+ if (val === undefined)
221
+ this._backgroundIntensity = undefined;
222
+ else
223
+ this._backgroundIntensity = Math.min(Math.max(val, 0), 10);
224
+ this.applyClearFlagsIfIsActiveCamera();
225
+ }
226
+ get backgroundIntensity() {
227
+ return this._backgroundIntensity;
228
+ }
229
+ _backgroundIntensity = undefined;
230
+ /**
231
+ * Gets or sets the rotation of the skybox background.
232
+ * Controls the orientation of the environment map.
233
+ */
234
+ set backgroundRotation(val) {
235
+ if (val === this._backgroundRotation)
236
+ return;
237
+ if (val === undefined)
238
+ this._backgroundRotation = undefined;
239
+ else
240
+ this._backgroundRotation = val;
241
+ this.applyClearFlagsIfIsActiveCamera();
242
+ }
243
+ get backgroundRotation() {
244
+ return this._backgroundRotation;
245
+ }
246
+ _backgroundRotation = undefined;
247
+ /**
248
+ * Gets or sets the intensity of the environment lighting.
249
+ * Controls how strongly the environment map affects scene lighting.
250
+ */
251
+ set environmentIntensity(val) {
252
+ this._environmentIntensity = val;
253
+ }
254
+ get environmentIntensity() {
255
+ return this._environmentIntensity;
256
+ }
257
+ _environmentIntensity = undefined;
258
+ /**
259
+ * Gets or sets the background color of the camera when {@link ClearFlags} is set to {@link ClearFlags.SolidColor}.
260
+ * The alpha component controls transparency.
261
+ */
262
+ get backgroundColor() {
263
+ return this._backgroundColor ?? null;
264
+ }
265
+ set backgroundColor(val) {
266
+ if (!val)
267
+ return;
268
+ if (!this._backgroundColor) {
269
+ this._backgroundColor = new RGBAColor(1, 1, 1, 1);
270
+ }
271
+ this._backgroundColor.copy(val);
272
+ // set background color to solid if provided color doesnt have any alpha channel
273
+ if ((!("alpha" in val) || val.alpha === undefined)) {
274
+ this._backgroundColor.alpha = 1;
275
+ }
276
+ this.applyClearFlagsIfIsActiveCamera();
277
+ }
278
+ /**
279
+ * Gets or sets the texture that the camera should render to instead of the screen.
280
+ * Useful for creating effects like mirrors, portals or custom post processing.
281
+ */
282
+ set targetTexture(rt) {
283
+ this._targetTexture = rt;
284
+ }
285
+ get targetTexture() {
286
+ return this._targetTexture;
287
+ }
288
+ _targetTexture = null;
289
+ _backgroundColor;
290
+ _fov;
291
+ _cam = null;
292
+ _clearFlags = ClearFlags.SolidColor;
293
+ _skybox;
294
+ /**
295
+ * Gets the three.js camera object. Creates one if it doesn't exist yet.
296
+ * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
297
+ * @deprecated Use {@link threeCamera} instead
298
+ */
299
+ get cam() {
300
+ return this.threeCamera;
301
+ }
302
+ /**
303
+ * Gets the three.js camera object. Creates one if it doesn't exist yet.
304
+ * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
305
+ */
306
+ get threeCamera() {
307
+ if (this.activeAndEnabled)
308
+ this.buildCamera();
309
+ return this._cam;
310
+ }
311
+ static _origin = new Vector3();
312
+ static _direction = new Vector3();
313
+ /**
314
+ * Converts screen coordinates to a ray in world space.
315
+ * Useful for implementing picking or raycasting from screen to world.
316
+ *
317
+ * @param x The x screen coordinate
318
+ * @param y The y screen coordinate
319
+ * @param ray Optional ray object to reuse instead of creating a new one
320
+ * @returns {Ray} A ray originating from the camera position pointing through the screen point
321
+ */
322
+ screenPointToRay(x, y, ray) {
323
+ const cam = this.threeCamera;
324
+ const origin = Camera._origin;
325
+ origin.set(x, y, -1);
326
+ this.context.input.convertScreenspaceToRaycastSpace(origin);
327
+ if (debugscreenpointtoray)
328
+ console.log("screenPointToRay", x.toFixed(2), y.toFixed(2), "now:", origin.x.toFixed(2), origin.y.toFixed(2), "isInXR:" + this.context.isInXR);
329
+ origin.z = -1;
330
+ origin.unproject(cam);
331
+ const dir = Camera._direction.set(origin.x, origin.y, origin.z);
332
+ const camPosition = getWorldPosition(cam);
333
+ dir.sub(camPosition);
334
+ dir.normalize();
335
+ if (ray) {
336
+ ray.set(camPosition, dir);
337
+ return ray;
338
+ }
339
+ else {
340
+ return new Ray(camPosition.clone(), dir.clone());
341
+ }
342
+ }
343
+ _frustum;
344
+ /**
345
+ * Gets the camera's view frustum for culling and visibility checks.
346
+ * Creates the frustum if it doesn't exist and returns it.
347
+ *
348
+ * @returns {Frustum} The camera's view frustum
349
+ */
350
+ getFrustum() {
351
+ if (!this._frustum) {
352
+ this._frustum = new Frustum();
353
+ this.updateFrustum();
354
+ }
355
+ return this._frustum;
356
+ }
357
+ /**
358
+ * Forces an update of the camera's frustum.
359
+ * This is automatically called every frame in onBeforeRender.
360
+ */
361
+ updateFrustum() {
362
+ if (!this._frustum)
363
+ this._frustum = new Frustum();
364
+ this._frustum.setFromProjectionMatrix(this.getProjectionScreenMatrix(this._projScreenMatrix, true), this.context.renderer.coordinateSystem);
365
+ }
366
+ /**
367
+ * Gets this camera's projection-screen matrix.
368
+ *
369
+ * @param target Matrix4 object to store the result in
370
+ * @param forceUpdate Whether to force recalculation of the matrix
371
+ * @returns {Matrix4} The requested projection screen matrix
372
+ */
373
+ getProjectionScreenMatrix(target, forceUpdate) {
374
+ if (forceUpdate) {
375
+ this._projScreenMatrix.multiplyMatrices(this.threeCamera.projectionMatrix, this.threeCamera.matrixWorldInverse);
376
+ }
377
+ if (target === this._projScreenMatrix)
378
+ return target;
379
+ return target.copy(this._projScreenMatrix);
380
+ }
381
+ _projScreenMatrix = new Matrix4();
382
+ /** @internal */
383
+ awake() {
384
+ if (debugscreenpointtoray) {
385
+ window.addEventListener("pointerdown", evt => {
386
+ const px = evt.clientX;
387
+ const py = evt.clientY;
388
+ console.log("touch", px.toFixed(2), py.toFixed(2));
389
+ const ray = this.screenPointToRay(px, py);
390
+ const randomHex = "#" + Math.floor(Math.random() * 16777215).toString(16);
391
+ Gizmos.DrawRay(ray.origin, ray.direction, randomHex, 10);
392
+ });
393
+ }
394
+ }
395
+ /** @internal */
396
+ onEnable() {
397
+ if (debug)
398
+ console.log(`Camera enabled: \"${this.name}\". ClearFlags=${ClearFlags[this._clearFlags]}`, this);
399
+ this.buildCamera();
400
+ if (this.tag == "MainCamera" || !this.context.mainCameraComponent) {
401
+ this.context.setCurrentCamera(this);
402
+ handleFreeCam(this);
403
+ }
404
+ this.applyClearFlagsIfIsActiveCamera({ applySkybox: true });
405
+ }
406
+ /** @internal */
407
+ onDisable() {
408
+ this.context.removeCamera(this);
409
+ }
410
+ /** @internal */
411
+ onBeforeRender() {
412
+ if (this._cam) {
413
+ if (this._frustum) {
414
+ this.updateFrustum();
415
+ }
416
+ // because the background color may be animated!
417
+ if (this._clearFlags === ClearFlags.SolidColor)
418
+ this.applyClearFlagsIfIsActiveCamera();
419
+ if (this._targetTexture) {
420
+ if (this.context.isManagedExternally) {
421
+ // TODO: rendering with r3f renderer does throw an shader error for some reason?
422
+ if (!this["_warnedAboutExternalRenderer"]) {
423
+ this["_warnedAboutExternalRenderer"] = true;
424
+ console.warn("Rendering with external renderer is not supported yet. This may not work or throw errors. Please remove the the target texture from your camera: " + this.name, this.targetTexture);
425
+ }
426
+ }
427
+ // TODO: optimize to not render twice if this is already the main camera. In that case we just want to blit
428
+ const composer = this.context.composer;
429
+ const useNormalRenderer = true; // this.context.isInXR || !composer;
430
+ const renderer = useNormalRenderer ? this.context.renderer : composer;
431
+ if (renderer) {
432
+ // TODO: we should do this in onBeforeRender for the main camera only
433
+ const mainCam = this.context.mainCameraComponent;
434
+ this.applyClearFlags();
435
+ this._targetTexture.render(this.context.scene, this._cam, renderer);
436
+ mainCam?.applyClearFlags();
437
+ }
438
+ }
439
+ }
440
+ }
441
+ /**
442
+ * Creates a three.js camera object if it doesn't exist yet and sets its properties.
443
+ * This is called internally when accessing the {@link threeCamera} property.
444
+ */
445
+ buildCamera() {
446
+ if (this._cam)
447
+ return;
448
+ const cameraAlreadyCreated = this.gameObject["isCamera"];
449
+ // TODO: when exporting from blender we already have a camera in the children
450
+ let cam = null;
451
+ if (cameraAlreadyCreated) {
452
+ cam = this.gameObject;
453
+ cam?.layers.enableAll();
454
+ if (cam instanceof PerspectiveCamera)
455
+ this._fov = cam.fov;
456
+ }
457
+ else
458
+ cam = this.gameObject.children[0];
459
+ if (cam && cam.isCamera) {
460
+ if (cam instanceof PerspectiveCamera) {
461
+ if (this._fov)
462
+ cam.fov = this._fov;
463
+ cam.near = this._nearClipPlane;
464
+ cam.far = this._farClipPlane;
465
+ cam.updateProjectionMatrix();
466
+ }
467
+ }
468
+ else if (!this.orthographic) {
469
+ cam = new PerspectiveCamera(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane);
470
+ if (this.fieldOfView)
471
+ cam.fov = this.fieldOfView;
472
+ this.gameObject.add(cam);
473
+ }
474
+ else {
475
+ const factor = this.orthographicSize * 100;
476
+ cam = new OrthographicCamera(window.innerWidth / -factor, window.innerWidth / factor, window.innerHeight / factor, window.innerHeight / -factor, this._nearClipPlane, this._farClipPlane);
477
+ this.gameObject.add(cam);
478
+ }
479
+ this._cam = cam;
480
+ this._cam.layers.mask = this._cullingMask;
481
+ if (this.tag == "MainCamera") {
482
+ this.context.setCurrentCamera(this);
483
+ }
484
+ }
485
+ /**
486
+ * Applies clear flags if this is the active main camera.
487
+ * @param opts Options for applying clear flags
488
+ */
489
+ applyClearFlagsIfIsActiveCamera(opts) {
490
+ if (this.context.mainCameraComponent === this) {
491
+ this.applyClearFlags(opts);
492
+ }
493
+ }
494
+ /**
495
+ * Applies this camera's clear flags and related settings to the renderer.
496
+ * This controls how the background is rendered (skybox, solid color, transparent).
497
+ * @param opts Options for applying clear flags
498
+ */
499
+ applyClearFlags(opts) {
500
+ if (!this._cam) {
501
+ if (debug)
502
+ console.log("Camera does not exist (apply clear flags)");
503
+ return;
504
+ }
505
+ // restore previous fov (e.g. when user was in VR or AR and the camera's fov has changed)
506
+ this.fieldOfView = this._fov;
507
+ if (debug) {
508
+ const msg = `[Camera] Apply ClearFlags: ${ClearFlags[this._clearFlags]} - \"${this.name}\"`;
509
+ console.debug(msg);
510
+ }
511
+ const hasBackgroundImageOrColorAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
512
+ switch (this._clearFlags) {
513
+ case ClearFlags.None:
514
+ return;
515
+ case ClearFlags.Skybox:
516
+ if (Camera.backgroundShouldBeTransparent(this.context)) {
517
+ if (!this.ARBackgroundAlpha || this.ARBackgroundAlpha < 0.001) {
518
+ this.context.scene.background = null;
519
+ this.context.renderer.setClearColor(0x000000, 0);
520
+ return;
521
+ }
522
+ }
523
+ // apply the skybox only if it is not already set or if it's the first time (e.g. if the _skybox is not set yet)
524
+ if (!this.scene.background || !this._skybox || opts?.applySkybox === true)
525
+ this.applySceneSkybox();
526
+ // set background blurriness and intensity
527
+ if (this._backgroundBlurriness !== undefined && !this.context.domElement.getAttribute("background-blurriness"))
528
+ this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
529
+ else if (debug)
530
+ console.warn(`Camera \"${this.name}\" has no background blurriness`);
531
+ if (this._backgroundIntensity !== undefined && !this.context.domElement.getAttribute("background-intensity"))
532
+ this.context.scene.backgroundIntensity = this._backgroundIntensity;
533
+ if (this._backgroundRotation !== undefined && !this.context.domElement.getAttribute("background-rotation"))
534
+ this.context.scene.backgroundRotation = this._backgroundRotation;
535
+ else if (debug)
536
+ console.warn(`Camera \"${this.name}\" has no background intensity`);
537
+ break;
538
+ case ClearFlags.SolidColor:
539
+ if (this._backgroundColor && !hasBackgroundImageOrColorAttribute) {
540
+ let alpha = this._backgroundColor.alpha;
541
+ // when in WebXR use ar background alpha override or set to 0
542
+ if (Camera.backgroundShouldBeTransparent(this.context)) {
543
+ alpha = this.ARBackgroundAlpha ?? 0;
544
+ }
545
+ this.context.scene.background = null;
546
+ // In WebXR VR the background colorspace is wrong
547
+ if (this.context.xr?.isVR) {
548
+ this.context.renderer.setClearColor(getTempColor(this._backgroundColor).convertLinearToSRGB());
549
+ }
550
+ else {
551
+ this.context.renderer.setClearColor(this._backgroundColor, alpha);
552
+ }
553
+ }
554
+ else if (!this._backgroundColor) {
555
+ if (debug)
556
+ console.warn(`[Camera] has no background color \"${this.name}\" `);
557
+ }
558
+ break;
559
+ case ClearFlags.Uninitialized:
560
+ if (!hasBackgroundImageOrColorAttribute) {
561
+ this.context.scene.background = null;
562
+ this.context.renderer.setClearColor(0x000000, 0);
563
+ }
564
+ break;
565
+ }
566
+ }
567
+ /**
568
+ * Applies the skybox texture to the scene background.
569
+ */
570
+ applySceneSkybox() {
571
+ if (!this._skybox)
572
+ this._skybox = new CameraSkybox(this);
573
+ this._skybox.apply();
574
+ }
575
+ /**
576
+ * Determines if the background should be transparent when in passthrough AR mode.
577
+ *
578
+ * @param context The current rendering context
579
+ * @returns {boolean} True when in XR on a pass through device where the background should be invisible
580
+ */
581
+ static backgroundShouldBeTransparent(context) {
582
+ const session = context.renderer.xr?.getSession();
583
+ if (!session)
584
+ return false;
585
+ if (typeof session["_transparent"] === "boolean") {
586
+ return session["_transparent"];
587
+ }
588
+ const environmentBlendMode = session.environmentBlendMode;
589
+ if (debug)
590
+ showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
591
+ let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
592
+ if (context.isInAR) {
593
+ if (environmentBlendMode === "opaque") {
594
+ // workaround for Quest 2 returning opaque when it should be alpha-blend
595
+ // check user agent if this is the Quest browser and return true if so
596
+ if (navigator.userAgent?.includes("OculusBrowser")) {
597
+ transparent = true;
598
+ }
599
+ // Mozilla WebXR Viewer
600
+ else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
601
+ transparent = true;
602
+ }
603
+ }
604
+ }
605
+ session["_transparent"] = transparent;
606
+ return transparent;
607
+ }
608
+ }
609
+ __decorate([
610
+ serializable()
611
+ ], Camera.prototype, "aspect", null);
612
+ __decorate([
613
+ serializable()
614
+ ], Camera.prototype, "fieldOfView", null);
615
+ __decorate([
616
+ serializable()
617
+ ], Camera.prototype, "nearClipPlane", null);
618
+ __decorate([
619
+ serializable()
620
+ ], Camera.prototype, "farClipPlane", null);
621
+ __decorate([
622
+ serializable()
623
+ ], Camera.prototype, "clearFlags", null);
624
+ __decorate([
625
+ serializable()
626
+ ], Camera.prototype, "orthographic", void 0);
627
+ __decorate([
628
+ serializable()
629
+ ], Camera.prototype, "orthographicSize", void 0);
630
+ __decorate([
631
+ serializable()
632
+ ], Camera.prototype, "ARBackgroundAlpha", void 0);
633
+ __decorate([
634
+ serializable()
635
+ ], Camera.prototype, "cullingMask", null);
636
+ __decorate([
637
+ serializable()
638
+ ], Camera.prototype, "backgroundBlurriness", null);
639
+ __decorate([
640
+ serializable()
641
+ ], Camera.prototype, "backgroundIntensity", null);
642
+ __decorate([
643
+ serializable(Euler)
644
+ ], Camera.prototype, "backgroundRotation", null);
645
+ __decorate([
646
+ serializable()
647
+ ], Camera.prototype, "environmentIntensity", null);
648
+ __decorate([
649
+ serializable(RGBAColor)
650
+ ], Camera.prototype, "backgroundColor", null);
651
+ __decorate([
652
+ serializable(RenderTexture)
653
+ ], Camera.prototype, "targetTexture", null);
654
+ /**
655
+ * Helper class for managing skybox textures for cameras.
656
+ * Handles retrieving and applying skybox textures to the scene.
657
+ */
658
+ class CameraSkybox {
659
+ _camera;
660
+ _skybox;
661
+ get context() { return this._camera?.context; }
662
+ constructor(camera) {
663
+ this._camera = camera;
664
+ }
665
+ /**
666
+ * Applies the skybox texture to the scene background.
667
+ * Retrieves the texture based on the camera's source ID.
668
+ */
669
+ apply() {
670
+ this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId);
671
+ if (!this._skybox) {
672
+ if (!this["_did_log_failed_to_find_skybox"]) {
673
+ this["_did_log_failed_to_find_skybox"] = true;
674
+ console.warn(`Camera \"${this._camera.name}\" has no skybox texture. ${this._camera.sourceId}`);
675
+ }
676
+ }
677
+ else if (this.context.scene.background !== this._skybox) {
678
+ const hasBackgroundAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
679
+ if (debug)
680
+ console.debug(`[Camera] Apply Skybox ${this._skybox?.name} ${hasBackgroundAttribute} - \"${this._camera.name}\"`);
681
+ if (!hasBackgroundAttribute?.length) {
682
+ this._skybox.mapping = EquirectangularReflectionMapping;
683
+ this.context.scene.background = this._skybox;
684
+ }
685
+ }
686
+ }
687
+ }
688
+ /**
689
+ * Adds orbit controls to the camera if the freecam URL parameter is enabled.
690
+ *
691
+ * @param cam The camera to potentially add orbit controls to
692
+ */
693
+ function handleFreeCam(cam) {
694
+ const isFreecam = getParam("freecam");
695
+ if (isFreecam) {
696
+ if (cam.context.mainCameraComponent === cam) {
697
+ GameObject.getOrAddComponent(cam.gameObject, OrbitControls);
698
+ }
699
+ }
700
+ }
701
701
  //# sourceMappingURL=Camera.js.map