@needle-tools/engine 4.5.0-alpha.6 → 4.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-17f4eeec.light.js → needle-engine.bundle-0293e87a.light.js} +689 -690
  6. package/dist/{needle-engine.bundle-49c948a1.light.min.js → needle-engine.bundle-1679a09a.light.min.js} +3 -3
  7. package/dist/{needle-engine.bundle-12ffa86b.light.umd.cjs → needle-engine.bundle-2f187b48.light.umd.cjs} +5 -5
  8. package/dist/{needle-engine.bundle-a8ee7980.umd.cjs → needle-engine.bundle-4366d297.umd.cjs} +5 -5
  9. package/dist/{needle-engine.bundle-0e1129e3.min.js → needle-engine.bundle-4e21a0eb.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-dd25a467.js → needle-engine.bundle-8e64768b.js} +9 -10
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine.d.ts +4 -0
  49. package/lib/engine/engine.js +12 -0
  50. package/lib/engine/engine.js.map +1 -0
  51. package/lib/engine/engine_addressables.d.ts +166 -166
  52. package/lib/engine/engine_addressables.js +608 -608
  53. package/lib/engine/engine_animation.d.ts +43 -43
  54. package/lib/engine/engine_animation.js +133 -133
  55. package/lib/engine/engine_application.d.ts +45 -45
  56. package/lib/engine/engine_application.js +104 -104
  57. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  58. package/lib/engine/engine_assetdatabase.js +344 -344
  59. package/lib/engine/engine_audio.d.ts +4 -4
  60. package/lib/engine/engine_audio.js +23 -23
  61. package/lib/engine/engine_camera.d.ts +13 -13
  62. package/lib/engine/engine_camera.js +30 -30
  63. package/lib/engine/engine_components.d.ts +110 -110
  64. package/lib/engine/engine_components.js +374 -374
  65. package/lib/engine/engine_components_internal.d.ts +9 -9
  66. package/lib/engine/engine_components_internal.js +36 -36
  67. package/lib/engine/engine_constants.d.ts +10 -10
  68. package/lib/engine/engine_constants.js +41 -41
  69. package/lib/engine/engine_context.d.ts +472 -472
  70. package/lib/engine/engine_context.js +1664 -1664
  71. package/lib/engine/engine_context_registry.d.ts +71 -71
  72. package/lib/engine/engine_context_registry.js +117 -117
  73. package/lib/engine/engine_coroutine.d.ts +35 -35
  74. package/lib/engine/engine_coroutine.js +52 -52
  75. package/lib/engine/engine_create_objects.d.ts +118 -118
  76. package/lib/engine/engine_create_objects.js +308 -308
  77. package/lib/engine/engine_default_parameters.d.ts +2 -2
  78. package/lib/engine/engine_default_parameters.js +3 -3
  79. package/lib/engine/engine_editor-sync.d.ts +21 -21
  80. package/lib/engine/engine_editor-sync.js +4 -4
  81. package/lib/engine/engine_element.d.ts +113 -113
  82. package/lib/engine/engine_element.js +832 -832
  83. package/lib/engine/engine_element_attributes.d.ts +72 -72
  84. package/lib/engine/engine_element_attributes.js +1 -1
  85. package/lib/engine/engine_element_extras.d.ts +6 -6
  86. package/lib/engine/engine_element_extras.js +13 -13
  87. package/lib/engine/engine_element_loading.d.ts +44 -44
  88. package/lib/engine/engine_element_loading.js +349 -349
  89. package/lib/engine/engine_element_overlay.d.ts +21 -21
  90. package/lib/engine/engine_element_overlay.js +166 -166
  91. package/lib/engine/engine_fileloader.d.ts +2 -2
  92. package/lib/engine/engine_fileloader.js +8 -8
  93. package/lib/engine/engine_gameobject.d.ts +68 -68
  94. package/lib/engine/engine_gameobject.js +596 -596
  95. package/lib/engine/engine_generic_utils.d.ts +1 -1
  96. package/lib/engine/engine_generic_utils.js +13 -13
  97. package/lib/engine/engine_gizmos.d.ts +149 -149
  98. package/lib/engine/engine_gizmos.js +530 -530
  99. package/lib/engine/engine_gltf.d.ts +12 -12
  100. package/lib/engine/engine_gltf.js +15 -15
  101. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  102. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  103. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  104. package/lib/engine/engine_hot_reload.d.ts +8 -8
  105. package/lib/engine/engine_hot_reload.js +197 -197
  106. package/lib/engine/engine_input.d.ts +362 -362
  107. package/lib/engine/engine_input.js +1294 -1294
  108. package/lib/engine/engine_input_utils.d.ts +2 -2
  109. package/lib/engine/engine_input_utils.js +22 -22
  110. package/lib/engine/engine_instancing.d.ts +19 -19
  111. package/lib/engine/engine_instancing.js +39 -39
  112. package/lib/engine/engine_license.d.ts +11 -11
  113. package/lib/engine/engine_license.js +361 -361
  114. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  115. package/lib/engine/engine_lifecycle_api.js +106 -106
  116. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  117. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  118. package/lib/engine/engine_lightdata.d.ts +23 -23
  119. package/lib/engine/engine_lightdata.js +91 -91
  120. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  121. package/lib/engine/engine_loaders.callbacks.js +85 -85
  122. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  123. package/lib/engine/engine_loaders.d.ts +48 -48
  124. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  125. package/lib/engine/engine_loaders.gltf.js +62 -62
  126. package/lib/engine/engine_loaders.js +335 -335
  127. package/lib/engine/engine_loaders.js.map +1 -1
  128. package/lib/engine/engine_lods.d.ts +31 -31
  129. package/lib/engine/engine_lods.js +146 -146
  130. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  131. package/lib/engine/engine_mainloop_utils.js +466 -466
  132. package/lib/engine/engine_math.d.ts +114 -114
  133. package/lib/engine/engine_math.js +247 -247
  134. package/lib/engine/engine_modules.d.ts +36 -36
  135. package/lib/engine/engine_modules.js +85 -85
  136. package/lib/engine/engine_networking.d.ts +260 -260
  137. package/lib/engine/engine_networking.js +764 -764
  138. package/lib/engine/engine_networking_auto.d.ts +24 -24
  139. package/lib/engine/engine_networking_auto.js +310 -310
  140. package/lib/engine/engine_networking_blob.d.ts +48 -48
  141. package/lib/engine/engine_networking_blob.js +228 -228
  142. package/lib/engine/engine_networking_files.d.ts +35 -35
  143. package/lib/engine/engine_networking_files.js +172 -172
  144. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  145. package/lib/engine/engine_networking_files_default_components.js +42 -42
  146. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  147. package/lib/engine/engine_networking_instantiate.js +345 -345
  148. package/lib/engine/engine_networking_peer.d.ts +15 -15
  149. package/lib/engine/engine_networking_peer.js +132 -132
  150. package/lib/engine/engine_networking_streams.d.ts +123 -123
  151. package/lib/engine/engine_networking_streams.js +645 -645
  152. package/lib/engine/engine_networking_types.d.ts +22 -22
  153. package/lib/engine/engine_networking_types.js +7 -7
  154. package/lib/engine/engine_networking_utils.d.ts +2 -2
  155. package/lib/engine/engine_networking_utils.js +20 -20
  156. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  157. package/lib/engine/engine_networking_websocket.js +2 -2
  158. package/lib/engine/engine_patcher.d.ts +10 -10
  159. package/lib/engine/engine_patcher.js +142 -142
  160. package/lib/engine/engine_physics.d.ts +152 -152
  161. package/lib/engine/engine_physics.js +645 -645
  162. package/lib/engine/engine_physics.types.d.ts +40 -40
  163. package/lib/engine/engine_physics.types.js +33 -33
  164. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  165. package/lib/engine/engine_physics_rapier.js +1433 -1433
  166. package/lib/engine/engine_playerview.d.ts +26 -26
  167. package/lib/engine/engine_playerview.js +64 -64
  168. package/lib/engine/engine_scenelighting.d.ts +71 -71
  169. package/lib/engine/engine_scenelighting.js +226 -226
  170. package/lib/engine/engine_scenetools.d.ts +50 -62
  171. package/lib/engine/engine_scenetools.js +321 -336
  172. package/lib/engine/engine_scenetools.js.map +1 -1
  173. package/lib/engine/engine_serialization.d.ts +3 -3
  174. package/lib/engine/engine_serialization.js +3 -3
  175. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  176. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  177. package/lib/engine/engine_serialization_core.d.ts +85 -85
  178. package/lib/engine/engine_serialization_core.js +606 -606
  179. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  180. package/lib/engine/engine_serialization_decorator.js +66 -66
  181. package/lib/engine/engine_setup.d.ts +1 -1
  182. package/lib/engine/engine_setup.js +2 -2
  183. package/lib/engine/engine_shaders.d.ts +53 -53
  184. package/lib/engine/engine_shaders.js +252 -252
  185. package/lib/engine/engine_shims.d.ts +4 -4
  186. package/lib/engine/engine_shims.js +24 -24
  187. package/lib/engine/engine_test_utils.d.ts +39 -39
  188. package/lib/engine/engine_test_utils.js +83 -83
  189. package/lib/engine/engine_texture.d.ts +28 -28
  190. package/lib/engine/engine_texture.js +64 -64
  191. package/lib/engine/engine_three_utils.d.ts +201 -201
  192. package/lib/engine/engine_three_utils.js +731 -731
  193. package/lib/engine/engine_time.d.ts +51 -51
  194. package/lib/engine/engine_time.js +82 -82
  195. package/lib/engine/engine_time_utils.d.ts +88 -88
  196. package/lib/engine/engine_time_utils.js +215 -215
  197. package/lib/engine/engine_tonemapping.d.ts +2 -2
  198. package/lib/engine/engine_tonemapping.js +194 -194
  199. package/lib/engine/engine_types.d.ts +578 -578
  200. package/lib/engine/engine_types.js +95 -95
  201. package/lib/engine/engine_typestore.d.ts +28 -28
  202. package/lib/engine/engine_typestore.js +55 -55
  203. package/lib/engine/engine_util_decorator.d.ts +13 -13
  204. package/lib/engine/engine_util_decorator.js +116 -116
  205. package/lib/engine/engine_utils.d.ts +266 -266
  206. package/lib/engine/engine_utils.js +878 -878
  207. package/lib/engine/engine_utils_format.d.ts +23 -23
  208. package/lib/engine/engine_utils_format.js +212 -212
  209. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  210. package/lib/engine/engine_utils_screenshot.js +513 -513
  211. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  212. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  213. package/lib/engine/engine_web_api.d.ts +12 -0
  214. package/lib/engine/engine_web_api.js +113 -0
  215. package/lib/engine/engine_web_api.js.map +1 -0
  216. package/lib/engine/engine_xr.d.ts +1 -1
  217. package/lib/engine/engine_xr.js +1 -1
  218. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  219. package/lib/engine/export/gltf/Writers.js +24 -24
  220. package/lib/engine/export/gltf/index.d.ts +11 -11
  221. package/lib/engine/export/gltf/index.js +123 -123
  222. package/lib/engine/export/index.d.ts +2 -2
  223. package/lib/engine/export/index.js +2 -2
  224. package/lib/engine/export/state.d.ts +7 -7
  225. package/lib/engine/export/state.js +17 -17
  226. package/lib/engine/export/utils.d.ts +2 -2
  227. package/lib/engine/export/utils.js +7 -7
  228. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  229. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  230. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  231. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  232. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  233. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  234. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  235. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  236. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  237. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  238. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  239. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  240. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  241. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  242. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  243. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  244. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  245. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  246. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  247. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  248. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  249. package/lib/engine/extensions/extension_resolver.js +1 -1
  250. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  251. package/lib/engine/extensions/extension_utils.js +152 -152
  252. package/lib/engine/extensions/extensions.d.ts +32 -32
  253. package/lib/engine/extensions/extensions.js +107 -107
  254. package/lib/engine/extensions/index.d.ts +6 -6
  255. package/lib/engine/extensions/index.js +6 -6
  256. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  257. package/lib/engine/extensions/usage_tracker.js +65 -65
  258. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  259. package/lib/engine/js-extensions/Camera.js +39 -39
  260. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  261. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  262. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  263. package/lib/engine/js-extensions/Layers.js +22 -22
  264. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  265. package/lib/engine/js-extensions/Object3D.js +136 -136
  266. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  267. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  268. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  269. package/lib/engine/js-extensions/Vector.js +13 -13
  270. package/lib/engine/js-extensions/index.d.ts +5 -5
  271. package/lib/engine/js-extensions/index.js +5 -5
  272. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  273. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  274. package/lib/engine/shaders/shaderData.d.ts +55 -55
  275. package/lib/engine/shaders/shaderData.js +58 -58
  276. package/lib/engine/tests/test_utils.d.ts +2 -2
  277. package/lib/engine/tests/test_utils.js +53 -53
  278. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  279. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  280. package/lib/engine/webcomponents/api.d.ts +5 -5
  281. package/lib/engine/webcomponents/api.js +4 -4
  282. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  283. package/lib/engine/webcomponents/buttons.js +263 -263
  284. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  285. package/lib/engine/webcomponents/fonts.js +32 -32
  286. package/lib/engine/webcomponents/icons.d.ts +9 -9
  287. package/lib/engine/webcomponents/icons.js +52 -52
  288. package/lib/engine/webcomponents/index.d.ts +1 -1
  289. package/lib/engine/webcomponents/index.js +1 -1
  290. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  291. package/lib/engine/webcomponents/logo-element.js +67 -67
  292. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  293. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  294. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  295. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  296. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  297. package/lib/engine/webcomponents/needle-button.js +161 -161
  298. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  299. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  300. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  301. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  302. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  303. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  304. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  305. package/lib/engine/webcomponents/needle-engine.js +831 -831
  306. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  307. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  308. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  309. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  310. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  311. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  312. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  313. package/lib/engine/xr/NeedleXRSync.js +188 -188
  314. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  315. package/lib/engine/xr/SceneTransition.js +69 -69
  316. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  317. package/lib/engine/xr/TempXRContext.js +187 -187
  318. package/lib/engine/xr/XRRig.d.ts +7 -7
  319. package/lib/engine/xr/XRRig.js +1 -1
  320. package/lib/engine/xr/api.d.ts +6 -6
  321. package/lib/engine/xr/api.js +6 -6
  322. package/lib/engine/xr/events.d.ts +66 -66
  323. package/lib/engine/xr/events.js +93 -93
  324. package/lib/engine/xr/internal.d.ts +12 -12
  325. package/lib/engine/xr/internal.js +25 -25
  326. package/lib/engine/xr/usdz.d.ts +12 -12
  327. package/lib/engine/xr/usdz.js +29 -29
  328. package/lib/engine/xr/utils.d.ts +11 -11
  329. package/lib/engine/xr/utils.js +34 -34
  330. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  331. package/lib/engine-components/AlignmentConstraint.js +39 -39
  332. package/lib/engine-components/Animation.d.ts +156 -156
  333. package/lib/engine-components/Animation.js +508 -508
  334. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  335. package/lib/engine-components/AnimationCurve.js +159 -159
  336. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  337. package/lib/engine-components/AnimationUtils.js +27 -27
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  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1042. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1043. package/src/engine-schemes/dist/transform.js +46 -0
  1044. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec2.js +32 -0
  1046. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec3.js +36 -0
  1048. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vec4.js +40 -0
  1050. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
@@ -1,698 +1,698 @@
1
- import { Camera, Color, ColorRepresentation, FrontSide, Mesh, MirroredRepeatWrapping, PerspectiveCamera, PlaneGeometry, Scene, ShaderLib, ShaderMaterial, SRGBColorSpace, Texture, UniformsUtils, WebGLRenderer, WebGLRenderTarget } from "three";
2
-
3
- import { GameObject } from "../engine-components/Component.js";
4
- import { Renderer } from "../engine-components/Renderer.js";
5
- import { WebARCameraBackground } from "../engine-components/webxr/WebARCameraBackground.js";
6
- import { setAutoFitEnabled } from "./engine_camera.js";
7
- import { getComponentsInChildren } from "./engine_components.js";
8
- import { ContextRegistry } from "./engine_context_registry.js";
9
- import { onAfterRender } from "./engine_lifecycle_api.js";
10
- import { registerFrameEventCallback } from "./engine_lifecycle_functions_internal.js";
11
- import { Context, FrameEvent } from "./engine_setup.js";
12
- import { ICamera } from "./engine_types.js";
13
- import { DeviceUtilities } from "./engine_utils.js";
14
- import { updateTextureFromXRFrame } from "./engine_utils_screenshot.xr.js";
15
- import { RGBAColor } from "./js-extensions/index.js";
16
- import { setCustomVisibility } from "./js-extensions/Layers.js";
17
-
18
- declare type ScreenshotImageMimeType = "image/webp" | "image/png" | "image/jpeg";
19
-
20
- /**
21
- * Take a screenshot from the current scene.
22
- * **NOTE**: Use {@link screenshot2} for more options.
23
- *
24
- * @param context The context to take the screenshot from
25
- * @param width The width of the screenshot
26
- * @param height The height of the screenshot
27
- * @param mimeType The mime type of the image
28
- * @param camera The camera to use for the screenshot
29
- * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
30
- * @example
31
- * ```ts
32
- * const dataUrl = screenshot();
33
- * saveImage(dataUrl, "screenshot.png");
34
- * ```
35
- */
36
- export function screenshot(context?: Context, width?: number, height?: number, mimeType: ScreenshotImageMimeType = "image/webp", camera?: Camera | null): string | null {
37
- return screenshot2({ context, width, height, mimeType, camera });
38
- }
39
-
40
-
41
- /**
42
- * Options for the {@link screenshot2} function.
43
- */
44
- export declare type ScreenshotOptions = {
45
- /**
46
- * The context to take the screenshot from. If not provided, the current context will be used.
47
- */
48
- context?: Pick<Context, "scene" | "renderer" | "mainCamera" | "renderNow" | "updateAspect" | "updateSize" | "currentFrameEvent">,
49
- /**
50
- * The width of the screenshot - if not provided, the width of the current renderer will be used.
51
- */
52
- width?: number,
53
- /**
54
- * The height of the screenshot - if not provided, the height of the current renderer will be used.
55
- */
56
- height?: number,
57
- /**
58
- * The mime type of the image
59
- */
60
- mimeType?: ScreenshotImageMimeType,
61
- /**
62
- * The camera to use for the screenshot. If not provided, the main camera of the context will be used.
63
- */
64
- camera?: Camera | ICamera | null,
65
- /**
66
- * If true, the background will be transparent.
67
- */
68
- transparent?: boolean,
69
- /**
70
- * If true, the image will be trimmed to the non-transparent area. Has no effect if `transparent` is false.
71
- */
72
- trim?: boolean,
73
- /**
74
- * The background of the screenshot. If not provided, the currently set background of the renderer/scene will be used
75
- */
76
- background?: Color | RGBAColor | ColorRepresentation,
77
-
78
- /**
79
- * If true onBeforeRender and onAfterRender will be invoked on all renderers in the scene.
80
- * @default true
81
- */
82
- render_events?: boolean,
83
- };
84
-
85
-
86
- export declare type ScreenshotOptionsDataUrl = ScreenshotOptions & {
87
- /**
88
- * If set the screenshot will be downloaded using the provided filename.
89
- * NOTE: if you need more control you can manually download the returned image using {@link saveImage}
90
- * @default undefined
91
- */
92
- download_filename?: string,
93
- }
94
-
95
- export declare type ScreenshotOptionsTexture = ScreenshotOptions & {
96
- type: "texture",
97
- /**
98
- * If set the screenshot will be saved to the provided texture.
99
- * @default undefined
100
- */
101
- target?: Texture,
102
- }
103
-
104
- export declare type ScreenshotOptionsBlob = ScreenshotOptions & {
105
- type: "blob",
106
- }
107
-
108
- export declare type ScreenshotOptionsShare = ScreenshotOptions & {
109
- type: "share",
110
- filename?: string,
111
- file_type?: ScreenshotImageMimeType,
112
-
113
- title?: string,
114
- text?: string,
115
- url?: string,
116
- }
117
-
118
- declare type ScreenshotOptionsShareReturnType = {
119
- blob: Blob | null,
120
- shared: boolean,
121
- }
122
-
123
- /**
124
- * Take a screenshot from the current scene and return a {@link Texture}. This can applied to a surface in 3D space.
125
- * @param opts Provide `{ type: "texture" }` to get a texture instead of a data url.
126
- * @returns The texture of the screenshot. Returns null if the screenshot could not be taken.
127
- */
128
- export function screenshot2(opts: ScreenshotOptionsTexture): Texture | null;
129
- /**
130
- * Take a screenshot from the current scene.
131
- * @param opts
132
- * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
133
- * ```ts
134
- * const res = screenshot2({
135
- * width: 1024,
136
- * height: 1024,
137
- * mimeType: "image/webp",
138
- * transparent: true,
139
- * })
140
- * // use saveImage to download the image
141
- * saveImage(res, "screenshot.webp");
142
- * ```
143
- */
144
- export function screenshot2(opts: ScreenshotOptionsDataUrl): string | null;
145
-
146
- /**
147
- * Take a screenshot asynchronously from the current scene.
148
- * @returns A promise that resolves with the blob of the screenshot. Returns null if the screenshot could not be taken.
149
- * @param {ScreenshotOptionsBlob} opts Set `{ type: "blob" }` to get a blob instead of a data url.
150
- */
151
- export function screenshot2(opts: ScreenshotOptionsBlob): Promise<Blob | null>;
152
- export function screenshot2(opts: ScreenshotOptionsShare): Promise<ScreenshotOptionsShareReturnType>;
153
- export function screenshot2(opts: ScreenshotOptionsDataUrl | ScreenshotOptionsTexture | ScreenshotOptionsBlob | ScreenshotOptionsShare)
154
- : Texture | string | null | Promise<Blob | null> | Promise<ScreenshotOptionsShareReturnType> {
155
-
156
- if (!opts) opts = {};
157
-
158
- const { transparent = false } = opts;
159
- let { mimeType, context, width, height, camera } = opts;
160
-
161
- if (!context) {
162
- context = ContextRegistry.Current as Context;
163
- if (!context) {
164
- console.error("Can not save screenshot: No needle-engine context found or provided.");
165
- return null;
166
- }
167
- }
168
-
169
- if (!camera) {
170
- camera = context.mainCamera;
171
- if (!camera) {
172
- console.error("No camera found");
173
- return null;
174
- }
175
- }
176
-
177
- const renderer = context.renderer;
178
- const isXRScreenshot = renderer.xr.enabled && renderer.xr.isPresenting;
179
-
180
-
181
- // Perform XR screenshot in onBeforeRender (after the screenshot we want to render the original camera view)
182
- // If we do it in onAfterRender we will see one frame of a wrong image which is not what we want
183
- if (isXRScreenshot && context.currentFrameEvent != FrameEvent.EarlyUpdate) {
184
- console.warn("Screenshot: defer to access XR frame")
185
- const ret = new Promise(resolve => {
186
- registerFrameEventCallback(_ => {
187
- // TODO: why is the return type not correct?
188
- const screenshotResult = screenshot2(opts);
189
- resolve(screenshotResult);
190
- }, FrameEvent.EarlyUpdate, { once: true });
191
- });
192
- /** @ts-expect-error */
193
- return ret;
194
- }
195
-
196
-
197
- const domElement = renderer.domElement;
198
-
199
- const prevWidth = domElement.width;
200
- const prevHeight = domElement.height;
201
-
202
- if (!width) width = prevWidth;
203
- if (!height) height = prevHeight;
204
-
205
- const renderWidth = width;
206
- const renderHeight = height;
207
-
208
- // apply page zoom
209
- const zoomLevel = window.devicePixelRatio || 1;
210
- width /= zoomLevel;
211
- height /= zoomLevel;
212
-
213
- // save XR state and reset it for screenshot
214
- const xrframe = renderer.xr.isPresenting && renderer.xr.getFrame();
215
- const previousXRState = renderer.xr.enabled;
216
- renderer.xr.enabled = false;
217
- renderer.xr.isPresenting = false;
218
-
219
- // reset style during screenshot
220
- domElement.style.width = `${width}px`;
221
- domElement.style.height = `${height}px`;
222
-
223
- const prevRenderTarget = renderer.getRenderTarget();
224
- const previousClearColor = renderer.getClearColor(new Color());
225
- const previousClearAlpha = renderer.getClearAlpha();
226
- const previousBackground = context.scene.background;
227
- const previousAspect: number | null = "aspect" in camera ? camera.aspect : null;
228
-
229
- try {
230
- // Calling onBeforeRender to update objects with reflection probes. https://linear.app/needle/issue/NE-5112
231
- const callRenderEvents = opts.render_events !== false;
232
- const renderers = new Array<Renderer>();
233
- if (callRenderEvents) {
234
- getComponentsInChildren(context.scene, Renderer, renderers);
235
- renderers.forEach(r => {
236
- r?.onBeforeRender();
237
- if (r.isInstancingActive && r.instances) {
238
- for (let i = 0; i < r.instances?.length; i++) {
239
- const handle = r.instances[i];
240
- setCustomVisibility(handle.object, true);
241
- }
242
- }
243
- });
244
- }
245
-
246
- if (transparent) {
247
- context.scene.background = null;
248
- renderer.setClearColor(0x000000, 0);
249
- }
250
- if (opts.background) {
251
- context.scene.background = null;
252
- renderer.setClearColor(opts.background);
253
- if (opts.background instanceof RGBAColor) {
254
- renderer.setClearAlpha(opts.background.a);
255
- }
256
- }
257
- if (transparent) {
258
- renderer.setClearAlpha(0);
259
- }
260
-
261
- // set the desired output size
262
- renderer.setSize(width, height, false);
263
-
264
- // If a camera component was provided
265
- if ("cam" in camera) {
266
- camera = camera.threeCamera;
267
- }
268
- // update the camera aspect and matrix
269
- if (camera instanceof PerspectiveCamera) {
270
- camera.aspect = width / height;
271
- camera.updateProjectionMatrix();
272
- }
273
-
274
- const textureOutput = "type" in opts && opts.type === "texture";
275
- let targetTexture: WebGLRenderTarget | null = null;
276
-
277
- if (textureOutput) {
278
- targetTexture = new WebGLRenderTarget(width, height, {
279
- wrapS: MirroredRepeatWrapping,
280
- wrapT: MirroredRepeatWrapping,
281
- format: 1023,
282
- });
283
- renderer.setRenderTarget(targetTexture);
284
- }
285
-
286
- let outputCanvas = domElement;
287
-
288
- if (isXRScreenshot) {
289
- // Special rendering path since in XR rendering doesn't go into the domElement
290
- // and we also want to composite the camera-access image if available.
291
- if (targetTexture) {
292
- console.error('Taking XR screenshots with { type: "texture" } is currently not supported.');
293
- }
294
- // Note: this method must be invoked during the render loop when we get the XR frame
295
- outputCanvas = InternalScreenshotUtils.compositeWithCameraImage({
296
- width: renderWidth,
297
- height: renderHeight,
298
- scene: context.scene,
299
- camera: camera,
300
- renderer: renderer,
301
- });
302
- }
303
- else {
304
- // Render normally, as we can just use the domElement for rendering
305
- context.renderNow(camera || null);
306
- }
307
-
308
- // restore
309
- if (camera instanceof PerspectiveCamera && previousAspect != null) {
310
- camera.aspect = previousAspect;
311
- camera.updateProjectionMatrix();
312
- }
313
-
314
- if (callRenderEvents)
315
- renderers.forEach(r => r.onAfterRender());
316
-
317
- if (!mimeType) {
318
- if ("download_filename" in opts && opts.download_filename) {
319
- const ext = opts.download_filename.split(".").pop()?.toLowerCase();
320
- switch (ext) {
321
- case "png":
322
- mimeType = "image/png";
323
- break;
324
- case "jpg":
325
- case "jpeg":
326
- mimeType = "image/jpeg";
327
- break;
328
- case "webp":
329
- mimeType = "image/webp";
330
- break;
331
- }
332
- }
333
- }
334
-
335
- if (transparent && opts.trim === true) {
336
- const trimmed = trimCanvas(outputCanvas);
337
- if (trimmed) outputCanvas = trimmed;
338
- }
339
-
340
- if ("type" in opts) {
341
- if (opts.type === "texture") {
342
- if (!targetTexture) {
343
- console.error("No target texture found");
344
- return null;
345
- }
346
- if (opts.target) {
347
- opts.target.image = targetTexture?.texture.image;
348
- opts.target.needsUpdate = true;
349
- }
350
- targetTexture.texture.offset.set(0, -1);
351
- targetTexture.texture.needsUpdate = true;
352
- return targetTexture.texture;
353
- }
354
- else if (opts.type === "blob") {
355
- const promise = new Promise<Blob | null>((resolve, _) => {
356
- outputCanvas.toBlob(blob => {
357
- resolve(blob);
358
- }, mimeType);
359
- });
360
- return promise;
361
- }
362
- else if (opts.type === "share") {
363
- const promise = new Promise<ScreenshotOptionsShareReturnType>((resolve, _) => {
364
- outputCanvas.toBlob(blob => {
365
- if (blob && "share" in navigator) {
366
- let mimetype = "file_type" in opts ? opts.file_type || mimeType : mimeType;
367
- if (!mimeType) {
368
- mimetype = "image/png";
369
- }
370
- const ext = mimetype?.split("/")[1] || "png";
371
- const file = new File([blob], "filename" in opts ? opts.filename || `screenshot.${ext}` : `screenshot.${ext}`, { type: mimetype });
372
- return navigator.share({
373
- title: "title" in opts ? opts.title : undefined,
374
- text: "text" in opts ? opts.text : undefined,
375
- url: "url" in opts ? opts.url : undefined,
376
- files: [file],
377
- })
378
- .catch(err => {
379
- console.warn("User cancelled share", err.message);
380
- })
381
- .finally(() => {
382
- resolve({ blob, shared: true });
383
- });
384
- }
385
- return {
386
- blob: blob,
387
- shared: false
388
- }
389
- }, mimeType);
390
- });
391
- return promise;
392
- }
393
- }
394
-
395
- const dataUrl = outputCanvas.toDataURL(mimeType);
396
-
397
- if ("download_filename" in opts && opts.download_filename) {
398
- let download_name = opts.download_filename;
399
- // On mobile we don't want to see the dialogue for every screenshot
400
- if (DeviceUtilities.isMobileDevice() && typeof window !== "undefined") {
401
- const key = download_name + "_screenshots";
402
- const parts = download_name.split(".");
403
- const ext = parts.pop()?.toLowerCase();
404
- let count = 0;
405
- if (localStorage.getItem(key)) {
406
- count = parseInt(sessionStorage.getItem(key) || "0");
407
- }
408
- if (count > 0) {
409
- // const timestamp = new Date().toLocaleString();
410
- download_name = `${parts.join()}-${count}.${ext}`;
411
- }
412
- count += 1;
413
- sessionStorage.setItem(key, count.toString());
414
- }
415
- saveImage(dataUrl, download_name);
416
- }
417
- return dataUrl;
418
- }
419
- finally {
420
- renderer.setRenderTarget(prevRenderTarget);
421
- context.scene.background = previousBackground;
422
- renderer.setSize(prevWidth, prevHeight, false);
423
- renderer.setClearColor(previousClearColor, previousClearAlpha);
424
- // Make sure to reset the aspect ratio. This is crucial if the main camera is not the currently active rendering camera
425
- // For example if we did a screenshot from a different camera that has a different aspect ratio / fov
426
- if (previousAspect != null && camera instanceof PerspectiveCamera) {
427
- camera.aspect = previousAspect;
428
- camera.updateProjectionMatrix();
429
- }
430
- renderer.xr.enabled = previousXRState;
431
- renderer.xr.isPresenting = isXRScreenshot;
432
- if (!isXRScreenshot)
433
- context.updateSize(true);
434
- }
435
-
436
- return null;
437
- }
438
-
439
-
440
-
441
-
442
- // trim to transparent pixels
443
- function trimCanvas(originalCanvas: HTMLCanvasElement): HTMLCanvasElement | null {
444
- if (!("document" in globalThis)) return null;
445
- // Copy the original canvas to a new canvas
446
- const canvas = document.createElement('canvas');
447
- canvas.width = originalCanvas.width;
448
- canvas.height = originalCanvas.height;
449
- const ctx = canvas.getContext('2d');
450
- if (!ctx) return null;
451
- ctx.drawImage(originalCanvas, 0, 0);
452
-
453
- const width = canvas.width;
454
- const height = canvas.height;
455
- const imageData = ctx.getImageData(0, 0, width, height);
456
- const data = imageData.data;
457
-
458
- // Calculate the bounding box of non-transparent pixels
459
- let top = height, left = width, bottom = 0, right = 0;
460
-
461
- for (let y = 0; y < height; y++) {
462
- for (let x = 0; x < width; x++) {
463
- const index = (y * width + x) * 4;
464
- const alpha = data[index + 3];
465
-
466
- if (alpha !== 0) {
467
- if (x < left) left = x;
468
- if (x > right) right = x;
469
- if (y < top) top = y;
470
- if (y > bottom) bottom = y;
471
- }
472
- }
473
- }
474
-
475
- // Create new canvas with trimmed dimensions
476
- const trimmedWidth = right - left + 1;
477
- const trimmedHeight = bottom - top + 1;
478
- const trimmedCanvas = document.createElement('canvas');
479
- const trimmedCtx = trimmedCanvas.getContext('2d');
480
- if (!trimmedCtx) return null;
481
- trimmedCanvas.width = trimmedWidth;
482
- trimmedCanvas.height = trimmedHeight;
483
-
484
- // Draw the trimmed area onto the new canvas
485
- trimmedCtx.drawImage(canvas, left, top, trimmedWidth, trimmedHeight, 0, 0, trimmedWidth, trimmedHeight);
486
-
487
- return trimmedCanvas;
488
- }
489
-
490
-
491
-
492
- let saveImageElement: HTMLAnchorElement | null = null;
493
-
494
- /** Download a image (must be a data url).
495
- * @param dataUrl The data url of the image
496
- * @param filename The filename of the image
497
- * @example
498
- * ```ts
499
- * const dataUrl = screenshot();
500
- * saveImage(dataUrl, "screenshot.png");
501
- * ```
502
- */
503
- export function saveImage(dataUrl: string | null, filename: string) {
504
- if (!dataUrl) {
505
- return;
506
- }
507
- if (!dataUrl.startsWith("data:image")) {
508
- console.error("Can not save image: Data url is not an image", dataUrl);
509
- return;
510
- }
511
- if (!saveImageElement) {
512
- saveImageElement = document.createElement("a");
513
- }
514
- saveImageElement.href = dataUrl;
515
- saveImageElement.download = filename;
516
- saveImageElement.click();
517
- }
518
-
519
- export namespace InternalScreenshotUtils {
520
-
521
- let backgroundPlane: FullscreenPlane | null = null;
522
- let otherPlaneMesh: FullscreenPlane | null = null;
523
- let rtTexture: WebGLRenderTarget | null = null;
524
- let threeTexture: Texture | null = null;
525
- let customCanvas: HTMLCanvasElement | null = null;
526
-
527
- /**
528
- * Screenshot rendering for AR
529
- * @param args
530
- * @returns The canvas with the screenshot
531
- */
532
- export function compositeWithCameraImage(args: { scene: Scene, camera: Camera, renderer: WebGLRenderer, width: number, height: number }) {
533
-
534
- const { renderer, width, height } = args;
535
-
536
- const prevXREnabled = renderer.xr.enabled;
537
- const prevRT = renderer.getRenderTarget();
538
- const prevAutoClear = renderer.autoClear;
539
-
540
- // Initialize the render target and canvas. Width and height should already take DPI into account
541
- const expectedWidth = width;
542
- const expectedHeight = height;
543
- const aspect = width / height;
544
-
545
- if (!rtTexture || rtTexture.width !== expectedWidth || rtTexture.height !== expectedHeight) {
546
- rtTexture ??= new WebGLRenderTarget(expectedWidth, expectedHeight, { colorSpace: SRGBColorSpace });
547
- rtTexture.width = expectedWidth;
548
- rtTexture.height = expectedHeight;
549
- rtTexture.samples = 4;
550
- // necessary to match texture orientation from the exported meshes it seems
551
- rtTexture.texture.repeat.y = -1;
552
- rtTexture.texture.offset.y = 1;
553
- }
554
-
555
- if (!customCanvas || customCanvas.width !== expectedWidth || customCanvas.height !== expectedHeight) {
556
- customCanvas = document.createElement('canvas');
557
- customCanvas.width = expectedWidth;
558
- customCanvas.height = expectedHeight;
559
-
560
- customCanvas.style.position = "fixed";
561
- customCanvas.style.top = "0px";
562
- customCanvas.style.right = "0px";
563
- customCanvas.style.width = "300px";
564
- customCanvas.style.height = `${300 / aspect}px`;
565
- customCanvas.style.zIndex = "1000";
566
- customCanvas.style.pointerEvents = "none";
567
- customCanvas.style.opacity = "1.0";
568
- customCanvas.style.willChange = "contents";
569
- }
570
-
571
- if (!backgroundPlane) {
572
- backgroundPlane = makeFullscreenPlane({
573
- defines: {
574
- DECODE_VIDEO_TEXTURE: true
575
- },
576
- });
577
- }
578
-
579
- if (!otherPlaneMesh) {
580
- otherPlaneMesh = makeFullscreenPlane();
581
- }
582
-
583
- if (!threeTexture) {
584
- threeTexture = new Texture();
585
- }
586
-
587
- const manager = renderer.xr;
588
- manager.updateCamera(args.camera as PerspectiveCamera);
589
-
590
-
591
- // adjust aspect on currentCamera
592
- // doesn't seem to be necessary since updateCamera
593
- // if (args.camera.type === "PerspectiveCamera") {
594
- // const cam = args.camera as PerspectiveCamera;
595
- // cam.aspect = aspect;
596
- // cam.updateProjectionMatrix();
597
- // }
598
-
599
-
600
- renderer.xr.enabled = false;
601
- renderer.autoClear = false;
602
- renderer.clear();
603
- renderer.setSize(expectedWidth, expectedHeight);
604
- renderer.setRenderTarget(rtTexture);
605
-
606
- // First we update the render texture which will hold the camera image
607
- if (!updateTextureFromXRFrame(args.renderer, threeTexture)) {
608
- console.error("Could not update texture from XR frame");
609
- }
610
-
611
- const camBg = GameObject.findObjectOfType(WebARCameraBackground);
612
- if (camBg) {
613
- // the scene uses WebARCameraBackground, so we make sure it has the latest camera-access texture
614
- camBg.setTexture(threeTexture);
615
- }
616
- else {
617
- // the scene doesn't use WebARCameraBackground, so we render the camera feed fullscreen
618
- backgroundPlane.setTexture(threeTexture);
619
- renderer.render(backgroundPlane, args.camera);
620
- }
621
-
622
- renderer.clearDepth();
623
- renderer.setSize(expectedWidth, expectedHeight);
624
- renderer.render(args.scene, args.camera);
625
-
626
- // Blit the render texture first into our renderer on the GPU,
627
- // then into a canvas so we can process it further on the CPU
628
- renderer.setRenderTarget(null);
629
- otherPlaneMesh.setTexture(rtTexture.texture);
630
- renderer.render(otherPlaneMesh, args.camera);
631
- const _context = customCanvas.getContext('2d', { alpha: false })!;
632
- _context.drawImage(renderer.domElement, 0, 0, customCanvas.width, customCanvas.height);
633
-
634
- renderer.setRenderTarget(prevRT);
635
- renderer.xr.enabled = prevXREnabled;
636
- renderer.autoClear = prevAutoClear;
637
-
638
- return customCanvas;
639
- }
640
-
641
- const backgroundFragment: string = /* glsl */`
642
- uniform sampler2D t2D;
643
- varying vec2 vUv;
644
-
645
- void main() {
646
-
647
- vec4 texColor = texture2D( t2D, vUv );
648
-
649
- #ifdef DECODE_VIDEO_TEXTURE
650
-
651
- // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
652
- texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
653
-
654
- #endif
655
-
656
- gl_FragColor = texColor;
657
- #include <tonemapping_fragment>
658
- #include <colorspace_fragment>
659
- }
660
- `;
661
-
662
- declare type FullscreenPlane = Mesh & { setTexture: (texture: Texture) => void };
663
-
664
- export function makeFullscreenPlane(options?: {
665
- material?: ShaderMaterial,
666
- defines?: { [key: string]: boolean | number },
667
- }): FullscreenPlane {
668
- const planeMaterial = options?.material || new ShaderMaterial({
669
- name: 'BackgroundMaterial',
670
- uniforms: UniformsUtils.clone(ShaderLib.background.uniforms),
671
- vertexShader: ShaderLib.background.vertexShader,
672
- fragmentShader: backgroundFragment,
673
- defines: options?.defines,
674
- side: FrontSide,
675
- depthTest: false,
676
- depthWrite: false,
677
- fog: false
678
- });
679
- // add "map" material property so the renderer can evaluate it like for built-in materials
680
- Object.defineProperty(planeMaterial, 'map', {
681
- get: function () {
682
- return this.threeTexture;
683
- }
684
- });
685
-
686
- const planeMesh = new Mesh(new PlaneGeometry(2, 2), planeMaterial,) as unknown as FullscreenPlane;
687
- setAutoFitEnabled(planeMesh, false);
688
- planeMesh.geometry.deleteAttribute('normal');
689
- // Option 1: add the planeMesh to our scene for rendering.
690
- // This is useful for applying custom shader effects on the background (instead of using the system composite)
691
- planeMesh.renderOrder = -1000000; // render first
692
- // should be a class, for now lets just define a method for the weird way the texture needs to be set
693
- planeMesh.setTexture = function (texture) {
694
- planeMaterial.uniforms.t2D.value = texture;
695
- }
696
- return planeMesh;
697
- }
698
- }
1
+ import { Camera, Color, ColorRepresentation, FrontSide, Mesh, MirroredRepeatWrapping, PerspectiveCamera, PlaneGeometry, Scene, ShaderLib, ShaderMaterial, SRGBColorSpace, Texture, UniformsUtils, WebGLRenderer, WebGLRenderTarget } from "three";
2
+
3
+ import { GameObject } from "../engine-components/Component.js";
4
+ import { Renderer } from "../engine-components/Renderer.js";
5
+ import { WebARCameraBackground } from "../engine-components/webxr/WebARCameraBackground.js";
6
+ import { setAutoFitEnabled } from "./engine_camera.js";
7
+ import { getComponentsInChildren } from "./engine_components.js";
8
+ import { ContextRegistry } from "./engine_context_registry.js";
9
+ import { onAfterRender } from "./engine_lifecycle_api.js";
10
+ import { registerFrameEventCallback } from "./engine_lifecycle_functions_internal.js";
11
+ import { Context, FrameEvent } from "./engine_setup.js";
12
+ import { ICamera } from "./engine_types.js";
13
+ import { DeviceUtilities } from "./engine_utils.js";
14
+ import { updateTextureFromXRFrame } from "./engine_utils_screenshot.xr.js";
15
+ import { RGBAColor } from "./js-extensions/index.js";
16
+ import { setCustomVisibility } from "./js-extensions/Layers.js";
17
+
18
+ declare type ScreenshotImageMimeType = "image/webp" | "image/png" | "image/jpeg";
19
+
20
+ /**
21
+ * Take a screenshot from the current scene.
22
+ * **NOTE**: Use {@link screenshot2} for more options.
23
+ *
24
+ * @param context The context to take the screenshot from
25
+ * @param width The width of the screenshot
26
+ * @param height The height of the screenshot
27
+ * @param mimeType The mime type of the image
28
+ * @param camera The camera to use for the screenshot
29
+ * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
30
+ * @example
31
+ * ```ts
32
+ * const dataUrl = screenshot();
33
+ * saveImage(dataUrl, "screenshot.png");
34
+ * ```
35
+ */
36
+ export function screenshot(context?: Context, width?: number, height?: number, mimeType: ScreenshotImageMimeType = "image/webp", camera?: Camera | null): string | null {
37
+ return screenshot2({ context, width, height, mimeType, camera });
38
+ }
39
+
40
+
41
+ /**
42
+ * Options for the {@link screenshot2} function.
43
+ */
44
+ export declare type ScreenshotOptions = {
45
+ /**
46
+ * The context to take the screenshot from. If not provided, the current context will be used.
47
+ */
48
+ context?: Pick<Context, "scene" | "renderer" | "mainCamera" | "renderNow" | "updateAspect" | "updateSize" | "currentFrameEvent">,
49
+ /**
50
+ * The width of the screenshot - if not provided, the width of the current renderer will be used.
51
+ */
52
+ width?: number,
53
+ /**
54
+ * The height of the screenshot - if not provided, the height of the current renderer will be used.
55
+ */
56
+ height?: number,
57
+ /**
58
+ * The mime type of the image
59
+ */
60
+ mimeType?: ScreenshotImageMimeType,
61
+ /**
62
+ * The camera to use for the screenshot. If not provided, the main camera of the context will be used.
63
+ */
64
+ camera?: Camera | ICamera | null,
65
+ /**
66
+ * If true, the background will be transparent.
67
+ */
68
+ transparent?: boolean,
69
+ /**
70
+ * If true, the image will be trimmed to the non-transparent area. Has no effect if `transparent` is false.
71
+ */
72
+ trim?: boolean,
73
+ /**
74
+ * The background of the screenshot. If not provided, the currently set background of the renderer/scene will be used
75
+ */
76
+ background?: Color | RGBAColor | ColorRepresentation,
77
+
78
+ /**
79
+ * If true onBeforeRender and onAfterRender will be invoked on all renderers in the scene.
80
+ * @default true
81
+ */
82
+ render_events?: boolean,
83
+ };
84
+
85
+
86
+ export declare type ScreenshotOptionsDataUrl = ScreenshotOptions & {
87
+ /**
88
+ * If set the screenshot will be downloaded using the provided filename.
89
+ * NOTE: if you need more control you can manually download the returned image using {@link saveImage}
90
+ * @default undefined
91
+ */
92
+ download_filename?: string,
93
+ }
94
+
95
+ export declare type ScreenshotOptionsTexture = ScreenshotOptions & {
96
+ type: "texture",
97
+ /**
98
+ * If set the screenshot will be saved to the provided texture.
99
+ * @default undefined
100
+ */
101
+ target?: Texture,
102
+ }
103
+
104
+ export declare type ScreenshotOptionsBlob = ScreenshotOptions & {
105
+ type: "blob",
106
+ }
107
+
108
+ export declare type ScreenshotOptionsShare = ScreenshotOptions & {
109
+ type: "share",
110
+ filename?: string,
111
+ file_type?: ScreenshotImageMimeType,
112
+
113
+ title?: string,
114
+ text?: string,
115
+ url?: string,
116
+ }
117
+
118
+ declare type ScreenshotOptionsShareReturnType = {
119
+ blob: Blob | null,
120
+ shared: boolean,
121
+ }
122
+
123
+ /**
124
+ * Take a screenshot from the current scene and return a {@link Texture}. This can applied to a surface in 3D space.
125
+ * @param opts Provide `{ type: "texture" }` to get a texture instead of a data url.
126
+ * @returns The texture of the screenshot. Returns null if the screenshot could not be taken.
127
+ */
128
+ export function screenshot2(opts: ScreenshotOptionsTexture): Texture | null;
129
+ /**
130
+ * Take a screenshot from the current scene.
131
+ * @param opts
132
+ * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
133
+ * ```ts
134
+ * const res = screenshot2({
135
+ * width: 1024,
136
+ * height: 1024,
137
+ * mimeType: "image/webp",
138
+ * transparent: true,
139
+ * })
140
+ * // use saveImage to download the image
141
+ * saveImage(res, "screenshot.webp");
142
+ * ```
143
+ */
144
+ export function screenshot2(opts: ScreenshotOptionsDataUrl): string | null;
145
+
146
+ /**
147
+ * Take a screenshot asynchronously from the current scene.
148
+ * @returns A promise that resolves with the blob of the screenshot. Returns null if the screenshot could not be taken.
149
+ * @param {ScreenshotOptionsBlob} opts Set `{ type: "blob" }` to get a blob instead of a data url.
150
+ */
151
+ export function screenshot2(opts: ScreenshotOptionsBlob): Promise<Blob | null>;
152
+ export function screenshot2(opts: ScreenshotOptionsShare): Promise<ScreenshotOptionsShareReturnType>;
153
+ export function screenshot2(opts: ScreenshotOptionsDataUrl | ScreenshotOptionsTexture | ScreenshotOptionsBlob | ScreenshotOptionsShare)
154
+ : Texture | string | null | Promise<Blob | null> | Promise<ScreenshotOptionsShareReturnType> {
155
+
156
+ if (!opts) opts = {};
157
+
158
+ const { transparent = false } = opts;
159
+ let { mimeType, context, width, height, camera } = opts;
160
+
161
+ if (!context) {
162
+ context = ContextRegistry.Current as Context;
163
+ if (!context) {
164
+ console.error("Can not save screenshot: No needle-engine context found or provided.");
165
+ return null;
166
+ }
167
+ }
168
+
169
+ if (!camera) {
170
+ camera = context.mainCamera;
171
+ if (!camera) {
172
+ console.error("No camera found");
173
+ return null;
174
+ }
175
+ }
176
+
177
+ const renderer = context.renderer;
178
+ const isXRScreenshot = renderer.xr.enabled && renderer.xr.isPresenting;
179
+
180
+
181
+ // Perform XR screenshot in onBeforeRender (after the screenshot we want to render the original camera view)
182
+ // If we do it in onAfterRender we will see one frame of a wrong image which is not what we want
183
+ if (isXRScreenshot && context.currentFrameEvent != FrameEvent.EarlyUpdate) {
184
+ console.warn("Screenshot: defer to access XR frame")
185
+ const ret = new Promise(resolve => {
186
+ registerFrameEventCallback(_ => {
187
+ // TODO: why is the return type not correct?
188
+ const screenshotResult = screenshot2(opts);
189
+ resolve(screenshotResult);
190
+ }, FrameEvent.EarlyUpdate, { once: true });
191
+ });
192
+ /** @ts-expect-error */
193
+ return ret;
194
+ }
195
+
196
+
197
+ const domElement = renderer.domElement;
198
+
199
+ const prevWidth = domElement.width;
200
+ const prevHeight = domElement.height;
201
+
202
+ if (!width) width = prevWidth;
203
+ if (!height) height = prevHeight;
204
+
205
+ const renderWidth = width;
206
+ const renderHeight = height;
207
+
208
+ // apply page zoom
209
+ const zoomLevel = window.devicePixelRatio || 1;
210
+ width /= zoomLevel;
211
+ height /= zoomLevel;
212
+
213
+ // save XR state and reset it for screenshot
214
+ const xrframe = renderer.xr.isPresenting && renderer.xr.getFrame();
215
+ const previousXRState = renderer.xr.enabled;
216
+ renderer.xr.enabled = false;
217
+ renderer.xr.isPresenting = false;
218
+
219
+ // reset style during screenshot
220
+ domElement.style.width = `${width}px`;
221
+ domElement.style.height = `${height}px`;
222
+
223
+ const prevRenderTarget = renderer.getRenderTarget();
224
+ const previousClearColor = renderer.getClearColor(new Color());
225
+ const previousClearAlpha = renderer.getClearAlpha();
226
+ const previousBackground = context.scene.background;
227
+ const previousAspect: number | null = "aspect" in camera ? camera.aspect : null;
228
+
229
+ try {
230
+ // Calling onBeforeRender to update objects with reflection probes. https://linear.app/needle/issue/NE-5112
231
+ const callRenderEvents = opts.render_events !== false;
232
+ const renderers = new Array<Renderer>();
233
+ if (callRenderEvents) {
234
+ getComponentsInChildren(context.scene, Renderer, renderers);
235
+ renderers.forEach(r => {
236
+ r?.onBeforeRender();
237
+ if (r.isInstancingActive && r.instances) {
238
+ for (let i = 0; i < r.instances?.length; i++) {
239
+ const handle = r.instances[i];
240
+ setCustomVisibility(handle.object, true);
241
+ }
242
+ }
243
+ });
244
+ }
245
+
246
+ if (transparent) {
247
+ context.scene.background = null;
248
+ renderer.setClearColor(0x000000, 0);
249
+ }
250
+ if (opts.background) {
251
+ context.scene.background = null;
252
+ renderer.setClearColor(opts.background);
253
+ if (opts.background instanceof RGBAColor) {
254
+ renderer.setClearAlpha(opts.background.a);
255
+ }
256
+ }
257
+ if (transparent) {
258
+ renderer.setClearAlpha(0);
259
+ }
260
+
261
+ // set the desired output size
262
+ renderer.setSize(width, height, false);
263
+
264
+ // If a camera component was provided
265
+ if ("cam" in camera) {
266
+ camera = camera.threeCamera;
267
+ }
268
+ // update the camera aspect and matrix
269
+ if (camera instanceof PerspectiveCamera) {
270
+ camera.aspect = width / height;
271
+ camera.updateProjectionMatrix();
272
+ }
273
+
274
+ const textureOutput = "type" in opts && opts.type === "texture";
275
+ let targetTexture: WebGLRenderTarget | null = null;
276
+
277
+ if (textureOutput) {
278
+ targetTexture = new WebGLRenderTarget(width, height, {
279
+ wrapS: MirroredRepeatWrapping,
280
+ wrapT: MirroredRepeatWrapping,
281
+ format: 1023,
282
+ });
283
+ renderer.setRenderTarget(targetTexture);
284
+ }
285
+
286
+ let outputCanvas = domElement;
287
+
288
+ if (isXRScreenshot) {
289
+ // Special rendering path since in XR rendering doesn't go into the domElement
290
+ // and we also want to composite the camera-access image if available.
291
+ if (targetTexture) {
292
+ console.error('Taking XR screenshots with { type: "texture" } is currently not supported.');
293
+ }
294
+ // Note: this method must be invoked during the render loop when we get the XR frame
295
+ outputCanvas = InternalScreenshotUtils.compositeWithCameraImage({
296
+ width: renderWidth,
297
+ height: renderHeight,
298
+ scene: context.scene,
299
+ camera: camera,
300
+ renderer: renderer,
301
+ });
302
+ }
303
+ else {
304
+ // Render normally, as we can just use the domElement for rendering
305
+ context.renderNow(camera || null);
306
+ }
307
+
308
+ // restore
309
+ if (camera instanceof PerspectiveCamera && previousAspect != null) {
310
+ camera.aspect = previousAspect;
311
+ camera.updateProjectionMatrix();
312
+ }
313
+
314
+ if (callRenderEvents)
315
+ renderers.forEach(r => r.onAfterRender());
316
+
317
+ if (!mimeType) {
318
+ if ("download_filename" in opts && opts.download_filename) {
319
+ const ext = opts.download_filename.split(".").pop()?.toLowerCase();
320
+ switch (ext) {
321
+ case "png":
322
+ mimeType = "image/png";
323
+ break;
324
+ case "jpg":
325
+ case "jpeg":
326
+ mimeType = "image/jpeg";
327
+ break;
328
+ case "webp":
329
+ mimeType = "image/webp";
330
+ break;
331
+ }
332
+ }
333
+ }
334
+
335
+ if (transparent && opts.trim === true) {
336
+ const trimmed = trimCanvas(outputCanvas);
337
+ if (trimmed) outputCanvas = trimmed;
338
+ }
339
+
340
+ if ("type" in opts) {
341
+ if (opts.type === "texture") {
342
+ if (!targetTexture) {
343
+ console.error("No target texture found");
344
+ return null;
345
+ }
346
+ if (opts.target) {
347
+ opts.target.image = targetTexture?.texture.image;
348
+ opts.target.needsUpdate = true;
349
+ }
350
+ targetTexture.texture.offset.set(0, -1);
351
+ targetTexture.texture.needsUpdate = true;
352
+ return targetTexture.texture;
353
+ }
354
+ else if (opts.type === "blob") {
355
+ const promise = new Promise<Blob | null>((resolve, _) => {
356
+ outputCanvas.toBlob(blob => {
357
+ resolve(blob);
358
+ }, mimeType);
359
+ });
360
+ return promise;
361
+ }
362
+ else if (opts.type === "share") {
363
+ const promise = new Promise<ScreenshotOptionsShareReturnType>((resolve, _) => {
364
+ outputCanvas.toBlob(blob => {
365
+ if (blob && "share" in navigator) {
366
+ let mimetype = "file_type" in opts ? opts.file_type || mimeType : mimeType;
367
+ if (!mimeType) {
368
+ mimetype = "image/png";
369
+ }
370
+ const ext = mimetype?.split("/")[1] || "png";
371
+ const file = new File([blob], "filename" in opts ? opts.filename || `screenshot.${ext}` : `screenshot.${ext}`, { type: mimetype });
372
+ return navigator.share({
373
+ title: "title" in opts ? opts.title : undefined,
374
+ text: "text" in opts ? opts.text : undefined,
375
+ url: "url" in opts ? opts.url : undefined,
376
+ files: [file],
377
+ })
378
+ .catch(err => {
379
+ console.warn("User cancelled share", err.message);
380
+ })
381
+ .finally(() => {
382
+ resolve({ blob, shared: true });
383
+ });
384
+ }
385
+ return {
386
+ blob: blob,
387
+ shared: false
388
+ }
389
+ }, mimeType);
390
+ });
391
+ return promise;
392
+ }
393
+ }
394
+
395
+ const dataUrl = outputCanvas.toDataURL(mimeType);
396
+
397
+ if ("download_filename" in opts && opts.download_filename) {
398
+ let download_name = opts.download_filename;
399
+ // On mobile we don't want to see the dialogue for every screenshot
400
+ if (DeviceUtilities.isMobileDevice() && typeof window !== "undefined") {
401
+ const key = download_name + "_screenshots";
402
+ const parts = download_name.split(".");
403
+ const ext = parts.pop()?.toLowerCase();
404
+ let count = 0;
405
+ if (localStorage.getItem(key)) {
406
+ count = parseInt(sessionStorage.getItem(key) || "0");
407
+ }
408
+ if (count > 0) {
409
+ // const timestamp = new Date().toLocaleString();
410
+ download_name = `${parts.join()}-${count}.${ext}`;
411
+ }
412
+ count += 1;
413
+ sessionStorage.setItem(key, count.toString());
414
+ }
415
+ saveImage(dataUrl, download_name);
416
+ }
417
+ return dataUrl;
418
+ }
419
+ finally {
420
+ renderer.setRenderTarget(prevRenderTarget);
421
+ context.scene.background = previousBackground;
422
+ renderer.setSize(prevWidth, prevHeight, false);
423
+ renderer.setClearColor(previousClearColor, previousClearAlpha);
424
+ // Make sure to reset the aspect ratio. This is crucial if the main camera is not the currently active rendering camera
425
+ // For example if we did a screenshot from a different camera that has a different aspect ratio / fov
426
+ if (previousAspect != null && camera instanceof PerspectiveCamera) {
427
+ camera.aspect = previousAspect;
428
+ camera.updateProjectionMatrix();
429
+ }
430
+ renderer.xr.enabled = previousXRState;
431
+ renderer.xr.isPresenting = isXRScreenshot;
432
+ if (!isXRScreenshot)
433
+ context.updateSize(true);
434
+ }
435
+
436
+ return null;
437
+ }
438
+
439
+
440
+
441
+
442
+ // trim to transparent pixels
443
+ function trimCanvas(originalCanvas: HTMLCanvasElement): HTMLCanvasElement | null {
444
+ if (!("document" in globalThis)) return null;
445
+ // Copy the original canvas to a new canvas
446
+ const canvas = document.createElement('canvas');
447
+ canvas.width = originalCanvas.width;
448
+ canvas.height = originalCanvas.height;
449
+ const ctx = canvas.getContext('2d');
450
+ if (!ctx) return null;
451
+ ctx.drawImage(originalCanvas, 0, 0);
452
+
453
+ const width = canvas.width;
454
+ const height = canvas.height;
455
+ const imageData = ctx.getImageData(0, 0, width, height);
456
+ const data = imageData.data;
457
+
458
+ // Calculate the bounding box of non-transparent pixels
459
+ let top = height, left = width, bottom = 0, right = 0;
460
+
461
+ for (let y = 0; y < height; y++) {
462
+ for (let x = 0; x < width; x++) {
463
+ const index = (y * width + x) * 4;
464
+ const alpha = data[index + 3];
465
+
466
+ if (alpha !== 0) {
467
+ if (x < left) left = x;
468
+ if (x > right) right = x;
469
+ if (y < top) top = y;
470
+ if (y > bottom) bottom = y;
471
+ }
472
+ }
473
+ }
474
+
475
+ // Create new canvas with trimmed dimensions
476
+ const trimmedWidth = right - left + 1;
477
+ const trimmedHeight = bottom - top + 1;
478
+ const trimmedCanvas = document.createElement('canvas');
479
+ const trimmedCtx = trimmedCanvas.getContext('2d');
480
+ if (!trimmedCtx) return null;
481
+ trimmedCanvas.width = trimmedWidth;
482
+ trimmedCanvas.height = trimmedHeight;
483
+
484
+ // Draw the trimmed area onto the new canvas
485
+ trimmedCtx.drawImage(canvas, left, top, trimmedWidth, trimmedHeight, 0, 0, trimmedWidth, trimmedHeight);
486
+
487
+ return trimmedCanvas;
488
+ }
489
+
490
+
491
+
492
+ let saveImageElement: HTMLAnchorElement | null = null;
493
+
494
+ /** Download a image (must be a data url).
495
+ * @param dataUrl The data url of the image
496
+ * @param filename The filename of the image
497
+ * @example
498
+ * ```ts
499
+ * const dataUrl = screenshot();
500
+ * saveImage(dataUrl, "screenshot.png");
501
+ * ```
502
+ */
503
+ export function saveImage(dataUrl: string | null, filename: string) {
504
+ if (!dataUrl) {
505
+ return;
506
+ }
507
+ if (!dataUrl.startsWith("data:image")) {
508
+ console.error("Can not save image: Data url is not an image", dataUrl);
509
+ return;
510
+ }
511
+ if (!saveImageElement) {
512
+ saveImageElement = document.createElement("a");
513
+ }
514
+ saveImageElement.href = dataUrl;
515
+ saveImageElement.download = filename;
516
+ saveImageElement.click();
517
+ }
518
+
519
+ export namespace InternalScreenshotUtils {
520
+
521
+ let backgroundPlane: FullscreenPlane | null = null;
522
+ let otherPlaneMesh: FullscreenPlane | null = null;
523
+ let rtTexture: WebGLRenderTarget | null = null;
524
+ let threeTexture: Texture | null = null;
525
+ let customCanvas: HTMLCanvasElement | null = null;
526
+
527
+ /**
528
+ * Screenshot rendering for AR
529
+ * @param args
530
+ * @returns The canvas with the screenshot
531
+ */
532
+ export function compositeWithCameraImage(args: { scene: Scene, camera: Camera, renderer: WebGLRenderer, width: number, height: number }) {
533
+
534
+ const { renderer, width, height } = args;
535
+
536
+ const prevXREnabled = renderer.xr.enabled;
537
+ const prevRT = renderer.getRenderTarget();
538
+ const prevAutoClear = renderer.autoClear;
539
+
540
+ // Initialize the render target and canvas. Width and height should already take DPI into account
541
+ const expectedWidth = width;
542
+ const expectedHeight = height;
543
+ const aspect = width / height;
544
+
545
+ if (!rtTexture || rtTexture.width !== expectedWidth || rtTexture.height !== expectedHeight) {
546
+ rtTexture ??= new WebGLRenderTarget(expectedWidth, expectedHeight, { colorSpace: SRGBColorSpace });
547
+ rtTexture.width = expectedWidth;
548
+ rtTexture.height = expectedHeight;
549
+ rtTexture.samples = 4;
550
+ // necessary to match texture orientation from the exported meshes it seems
551
+ rtTexture.texture.repeat.y = -1;
552
+ rtTexture.texture.offset.y = 1;
553
+ }
554
+
555
+ if (!customCanvas || customCanvas.width !== expectedWidth || customCanvas.height !== expectedHeight) {
556
+ customCanvas = document.createElement('canvas');
557
+ customCanvas.width = expectedWidth;
558
+ customCanvas.height = expectedHeight;
559
+
560
+ customCanvas.style.position = "fixed";
561
+ customCanvas.style.top = "0px";
562
+ customCanvas.style.right = "0px";
563
+ customCanvas.style.width = "300px";
564
+ customCanvas.style.height = `${300 / aspect}px`;
565
+ customCanvas.style.zIndex = "1000";
566
+ customCanvas.style.pointerEvents = "none";
567
+ customCanvas.style.opacity = "1.0";
568
+ customCanvas.style.willChange = "contents";
569
+ }
570
+
571
+ if (!backgroundPlane) {
572
+ backgroundPlane = makeFullscreenPlane({
573
+ defines: {
574
+ DECODE_VIDEO_TEXTURE: true
575
+ },
576
+ });
577
+ }
578
+
579
+ if (!otherPlaneMesh) {
580
+ otherPlaneMesh = makeFullscreenPlane();
581
+ }
582
+
583
+ if (!threeTexture) {
584
+ threeTexture = new Texture();
585
+ }
586
+
587
+ const manager = renderer.xr;
588
+ manager.updateCamera(args.camera as PerspectiveCamera);
589
+
590
+
591
+ // adjust aspect on currentCamera
592
+ // doesn't seem to be necessary since updateCamera
593
+ // if (args.camera.type === "PerspectiveCamera") {
594
+ // const cam = args.camera as PerspectiveCamera;
595
+ // cam.aspect = aspect;
596
+ // cam.updateProjectionMatrix();
597
+ // }
598
+
599
+
600
+ renderer.xr.enabled = false;
601
+ renderer.autoClear = false;
602
+ renderer.clear();
603
+ renderer.setSize(expectedWidth, expectedHeight);
604
+ renderer.setRenderTarget(rtTexture);
605
+
606
+ // First we update the render texture which will hold the camera image
607
+ if (!updateTextureFromXRFrame(args.renderer, threeTexture)) {
608
+ console.error("Could not update texture from XR frame");
609
+ }
610
+
611
+ const camBg = GameObject.findObjectOfType(WebARCameraBackground);
612
+ if (camBg) {
613
+ // the scene uses WebARCameraBackground, so we make sure it has the latest camera-access texture
614
+ camBg.setTexture(threeTexture);
615
+ }
616
+ else {
617
+ // the scene doesn't use WebARCameraBackground, so we render the camera feed fullscreen
618
+ backgroundPlane.setTexture(threeTexture);
619
+ renderer.render(backgroundPlane, args.camera);
620
+ }
621
+
622
+ renderer.clearDepth();
623
+ renderer.setSize(expectedWidth, expectedHeight);
624
+ renderer.render(args.scene, args.camera);
625
+
626
+ // Blit the render texture first into our renderer on the GPU,
627
+ // then into a canvas so we can process it further on the CPU
628
+ renderer.setRenderTarget(null);
629
+ otherPlaneMesh.setTexture(rtTexture.texture);
630
+ renderer.render(otherPlaneMesh, args.camera);
631
+ const _context = customCanvas.getContext('2d', { alpha: false })!;
632
+ _context.drawImage(renderer.domElement, 0, 0, customCanvas.width, customCanvas.height);
633
+
634
+ renderer.setRenderTarget(prevRT);
635
+ renderer.xr.enabled = prevXREnabled;
636
+ renderer.autoClear = prevAutoClear;
637
+
638
+ return customCanvas;
639
+ }
640
+
641
+ const backgroundFragment: string = /* glsl */`
642
+ uniform sampler2D t2D;
643
+ varying vec2 vUv;
644
+
645
+ void main() {
646
+
647
+ vec4 texColor = texture2D( t2D, vUv );
648
+
649
+ #ifdef DECODE_VIDEO_TEXTURE
650
+
651
+ // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
652
+ texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
653
+
654
+ #endif
655
+
656
+ gl_FragColor = texColor;
657
+ #include <tonemapping_fragment>
658
+ #include <colorspace_fragment>
659
+ }
660
+ `;
661
+
662
+ declare type FullscreenPlane = Mesh & { setTexture: (texture: Texture) => void };
663
+
664
+ export function makeFullscreenPlane(options?: {
665
+ material?: ShaderMaterial,
666
+ defines?: { [key: string]: boolean | number },
667
+ }): FullscreenPlane {
668
+ const planeMaterial = options?.material || new ShaderMaterial({
669
+ name: 'BackgroundMaterial',
670
+ uniforms: UniformsUtils.clone(ShaderLib.background.uniforms),
671
+ vertexShader: ShaderLib.background.vertexShader,
672
+ fragmentShader: backgroundFragment,
673
+ defines: options?.defines,
674
+ side: FrontSide,
675
+ depthTest: false,
676
+ depthWrite: false,
677
+ fog: false
678
+ });
679
+ // add "map" material property so the renderer can evaluate it like for built-in materials
680
+ Object.defineProperty(planeMaterial, 'map', {
681
+ get: function () {
682
+ return this.threeTexture;
683
+ }
684
+ });
685
+
686
+ const planeMesh = new Mesh(new PlaneGeometry(2, 2), planeMaterial,) as unknown as FullscreenPlane;
687
+ setAutoFitEnabled(planeMesh, false);
688
+ planeMesh.geometry.deleteAttribute('normal');
689
+ // Option 1: add the planeMesh to our scene for rendering.
690
+ // This is useful for applying custom shader effects on the background (instead of using the system composite)
691
+ planeMesh.renderOrder = -1000000; // render first
692
+ // should be a class, for now lets just define a method for the weird way the texture needs to be set
693
+ planeMesh.setTexture = function (texture) {
694
+ planeMaterial.uniforms.t2D.value = texture;
695
+ }
696
+ return planeMesh;
697
+ }
698
+ }