@needle-tools/engine 4.5.0-alpha.6 → 4.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-17f4eeec.light.js → needle-engine.bundle-0293e87a.light.js} +689 -690
  6. package/dist/{needle-engine.bundle-49c948a1.light.min.js → needle-engine.bundle-1679a09a.light.min.js} +3 -3
  7. package/dist/{needle-engine.bundle-12ffa86b.light.umd.cjs → needle-engine.bundle-2f187b48.light.umd.cjs} +5 -5
  8. package/dist/{needle-engine.bundle-a8ee7980.umd.cjs → needle-engine.bundle-4366d297.umd.cjs} +5 -5
  9. package/dist/{needle-engine.bundle-0e1129e3.min.js → needle-engine.bundle-4e21a0eb.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-dd25a467.js → needle-engine.bundle-8e64768b.js} +9 -10
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine.d.ts +4 -0
  49. package/lib/engine/engine.js +12 -0
  50. package/lib/engine/engine.js.map +1 -0
  51. package/lib/engine/engine_addressables.d.ts +166 -166
  52. package/lib/engine/engine_addressables.js +608 -608
  53. package/lib/engine/engine_animation.d.ts +43 -43
  54. package/lib/engine/engine_animation.js +133 -133
  55. package/lib/engine/engine_application.d.ts +45 -45
  56. package/lib/engine/engine_application.js +104 -104
  57. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  58. package/lib/engine/engine_assetdatabase.js +344 -344
  59. package/lib/engine/engine_audio.d.ts +4 -4
  60. package/lib/engine/engine_audio.js +23 -23
  61. package/lib/engine/engine_camera.d.ts +13 -13
  62. package/lib/engine/engine_camera.js +30 -30
  63. package/lib/engine/engine_components.d.ts +110 -110
  64. package/lib/engine/engine_components.js +374 -374
  65. package/lib/engine/engine_components_internal.d.ts +9 -9
  66. package/lib/engine/engine_components_internal.js +36 -36
  67. package/lib/engine/engine_constants.d.ts +10 -10
  68. package/lib/engine/engine_constants.js +41 -41
  69. package/lib/engine/engine_context.d.ts +472 -472
  70. package/lib/engine/engine_context.js +1664 -1664
  71. package/lib/engine/engine_context_registry.d.ts +71 -71
  72. package/lib/engine/engine_context_registry.js +117 -117
  73. package/lib/engine/engine_coroutine.d.ts +35 -35
  74. package/lib/engine/engine_coroutine.js +52 -52
  75. package/lib/engine/engine_create_objects.d.ts +118 -118
  76. package/lib/engine/engine_create_objects.js +308 -308
  77. package/lib/engine/engine_default_parameters.d.ts +2 -2
  78. package/lib/engine/engine_default_parameters.js +3 -3
  79. package/lib/engine/engine_editor-sync.d.ts +21 -21
  80. package/lib/engine/engine_editor-sync.js +4 -4
  81. package/lib/engine/engine_element.d.ts +113 -113
  82. package/lib/engine/engine_element.js +832 -832
  83. package/lib/engine/engine_element_attributes.d.ts +72 -72
  84. package/lib/engine/engine_element_attributes.js +1 -1
  85. package/lib/engine/engine_element_extras.d.ts +6 -6
  86. package/lib/engine/engine_element_extras.js +13 -13
  87. package/lib/engine/engine_element_loading.d.ts +44 -44
  88. package/lib/engine/engine_element_loading.js +349 -349
  89. package/lib/engine/engine_element_overlay.d.ts +21 -21
  90. package/lib/engine/engine_element_overlay.js +166 -166
  91. package/lib/engine/engine_fileloader.d.ts +2 -2
  92. package/lib/engine/engine_fileloader.js +8 -8
  93. package/lib/engine/engine_gameobject.d.ts +68 -68
  94. package/lib/engine/engine_gameobject.js +596 -596
  95. package/lib/engine/engine_generic_utils.d.ts +1 -1
  96. package/lib/engine/engine_generic_utils.js +13 -13
  97. package/lib/engine/engine_gizmos.d.ts +149 -149
  98. package/lib/engine/engine_gizmos.js +530 -530
  99. package/lib/engine/engine_gltf.d.ts +12 -12
  100. package/lib/engine/engine_gltf.js +15 -15
  101. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  102. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  103. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  104. package/lib/engine/engine_hot_reload.d.ts +8 -8
  105. package/lib/engine/engine_hot_reload.js +197 -197
  106. package/lib/engine/engine_input.d.ts +362 -362
  107. package/lib/engine/engine_input.js +1294 -1294
  108. package/lib/engine/engine_input_utils.d.ts +2 -2
  109. package/lib/engine/engine_input_utils.js +22 -22
  110. package/lib/engine/engine_instancing.d.ts +19 -19
  111. package/lib/engine/engine_instancing.js +39 -39
  112. package/lib/engine/engine_license.d.ts +11 -11
  113. package/lib/engine/engine_license.js +361 -361
  114. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  115. package/lib/engine/engine_lifecycle_api.js +106 -106
  116. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  117. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  118. package/lib/engine/engine_lightdata.d.ts +23 -23
  119. package/lib/engine/engine_lightdata.js +91 -91
  120. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  121. package/lib/engine/engine_loaders.callbacks.js +85 -85
  122. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  123. package/lib/engine/engine_loaders.d.ts +48 -48
  124. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  125. package/lib/engine/engine_loaders.gltf.js +62 -62
  126. package/lib/engine/engine_loaders.js +335 -335
  127. package/lib/engine/engine_loaders.js.map +1 -1
  128. package/lib/engine/engine_lods.d.ts +31 -31
  129. package/lib/engine/engine_lods.js +146 -146
  130. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  131. package/lib/engine/engine_mainloop_utils.js +466 -466
  132. package/lib/engine/engine_math.d.ts +114 -114
  133. package/lib/engine/engine_math.js +247 -247
  134. package/lib/engine/engine_modules.d.ts +36 -36
  135. package/lib/engine/engine_modules.js +85 -85
  136. package/lib/engine/engine_networking.d.ts +260 -260
  137. package/lib/engine/engine_networking.js +764 -764
  138. package/lib/engine/engine_networking_auto.d.ts +24 -24
  139. package/lib/engine/engine_networking_auto.js +310 -310
  140. package/lib/engine/engine_networking_blob.d.ts +48 -48
  141. package/lib/engine/engine_networking_blob.js +228 -228
  142. package/lib/engine/engine_networking_files.d.ts +35 -35
  143. package/lib/engine/engine_networking_files.js +172 -172
  144. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  145. package/lib/engine/engine_networking_files_default_components.js +42 -42
  146. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  147. package/lib/engine/engine_networking_instantiate.js +345 -345
  148. package/lib/engine/engine_networking_peer.d.ts +15 -15
  149. package/lib/engine/engine_networking_peer.js +132 -132
  150. package/lib/engine/engine_networking_streams.d.ts +123 -123
  151. package/lib/engine/engine_networking_streams.js +645 -645
  152. package/lib/engine/engine_networking_types.d.ts +22 -22
  153. package/lib/engine/engine_networking_types.js +7 -7
  154. package/lib/engine/engine_networking_utils.d.ts +2 -2
  155. package/lib/engine/engine_networking_utils.js +20 -20
  156. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  157. package/lib/engine/engine_networking_websocket.js +2 -2
  158. package/lib/engine/engine_patcher.d.ts +10 -10
  159. package/lib/engine/engine_patcher.js +142 -142
  160. package/lib/engine/engine_physics.d.ts +152 -152
  161. package/lib/engine/engine_physics.js +645 -645
  162. package/lib/engine/engine_physics.types.d.ts +40 -40
  163. package/lib/engine/engine_physics.types.js +33 -33
  164. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  165. package/lib/engine/engine_physics_rapier.js +1433 -1433
  166. package/lib/engine/engine_playerview.d.ts +26 -26
  167. package/lib/engine/engine_playerview.js +64 -64
  168. package/lib/engine/engine_scenelighting.d.ts +71 -71
  169. package/lib/engine/engine_scenelighting.js +226 -226
  170. package/lib/engine/engine_scenetools.d.ts +50 -62
  171. package/lib/engine/engine_scenetools.js +321 -336
  172. package/lib/engine/engine_scenetools.js.map +1 -1
  173. package/lib/engine/engine_serialization.d.ts +3 -3
  174. package/lib/engine/engine_serialization.js +3 -3
  175. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  176. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  177. package/lib/engine/engine_serialization_core.d.ts +85 -85
  178. package/lib/engine/engine_serialization_core.js +606 -606
  179. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  180. package/lib/engine/engine_serialization_decorator.js +66 -66
  181. package/lib/engine/engine_setup.d.ts +1 -1
  182. package/lib/engine/engine_setup.js +2 -2
  183. package/lib/engine/engine_shaders.d.ts +53 -53
  184. package/lib/engine/engine_shaders.js +252 -252
  185. package/lib/engine/engine_shims.d.ts +4 -4
  186. package/lib/engine/engine_shims.js +24 -24
  187. package/lib/engine/engine_test_utils.d.ts +39 -39
  188. package/lib/engine/engine_test_utils.js +83 -83
  189. package/lib/engine/engine_texture.d.ts +28 -28
  190. package/lib/engine/engine_texture.js +64 -64
  191. package/lib/engine/engine_three_utils.d.ts +201 -201
  192. package/lib/engine/engine_three_utils.js +731 -731
  193. package/lib/engine/engine_time.d.ts +51 -51
  194. package/lib/engine/engine_time.js +82 -82
  195. package/lib/engine/engine_time_utils.d.ts +88 -88
  196. package/lib/engine/engine_time_utils.js +215 -215
  197. package/lib/engine/engine_tonemapping.d.ts +2 -2
  198. package/lib/engine/engine_tonemapping.js +194 -194
  199. package/lib/engine/engine_types.d.ts +578 -578
  200. package/lib/engine/engine_types.js +95 -95
  201. package/lib/engine/engine_typestore.d.ts +28 -28
  202. package/lib/engine/engine_typestore.js +55 -55
  203. package/lib/engine/engine_util_decorator.d.ts +13 -13
  204. package/lib/engine/engine_util_decorator.js +116 -116
  205. package/lib/engine/engine_utils.d.ts +266 -266
  206. package/lib/engine/engine_utils.js +878 -878
  207. package/lib/engine/engine_utils_format.d.ts +23 -23
  208. package/lib/engine/engine_utils_format.js +212 -212
  209. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  210. package/lib/engine/engine_utils_screenshot.js +513 -513
  211. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  212. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  213. package/lib/engine/engine_web_api.d.ts +12 -0
  214. package/lib/engine/engine_web_api.js +113 -0
  215. package/lib/engine/engine_web_api.js.map +1 -0
  216. package/lib/engine/engine_xr.d.ts +1 -1
  217. package/lib/engine/engine_xr.js +1 -1
  218. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  219. package/lib/engine/export/gltf/Writers.js +24 -24
  220. package/lib/engine/export/gltf/index.d.ts +11 -11
  221. package/lib/engine/export/gltf/index.js +123 -123
  222. package/lib/engine/export/index.d.ts +2 -2
  223. package/lib/engine/export/index.js +2 -2
  224. package/lib/engine/export/state.d.ts +7 -7
  225. package/lib/engine/export/state.js +17 -17
  226. package/lib/engine/export/utils.d.ts +2 -2
  227. package/lib/engine/export/utils.js +7 -7
  228. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  229. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  230. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  231. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  232. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  233. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  234. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  235. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  236. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  237. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  238. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  239. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  240. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  241. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  242. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  243. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  244. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  245. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  246. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  247. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  248. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  249. package/lib/engine/extensions/extension_resolver.js +1 -1
  250. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  251. package/lib/engine/extensions/extension_utils.js +152 -152
  252. package/lib/engine/extensions/extensions.d.ts +32 -32
  253. package/lib/engine/extensions/extensions.js +107 -107
  254. package/lib/engine/extensions/index.d.ts +6 -6
  255. package/lib/engine/extensions/index.js +6 -6
  256. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  257. package/lib/engine/extensions/usage_tracker.js +65 -65
  258. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  259. package/lib/engine/js-extensions/Camera.js +39 -39
  260. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  261. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  262. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  263. package/lib/engine/js-extensions/Layers.js +22 -22
  264. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  265. package/lib/engine/js-extensions/Object3D.js +136 -136
  266. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  267. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  268. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  269. package/lib/engine/js-extensions/Vector.js +13 -13
  270. package/lib/engine/js-extensions/index.d.ts +5 -5
  271. package/lib/engine/js-extensions/index.js +5 -5
  272. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  273. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  274. package/lib/engine/shaders/shaderData.d.ts +55 -55
  275. package/lib/engine/shaders/shaderData.js +58 -58
  276. package/lib/engine/tests/test_utils.d.ts +2 -2
  277. package/lib/engine/tests/test_utils.js +53 -53
  278. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  279. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  280. package/lib/engine/webcomponents/api.d.ts +5 -5
  281. package/lib/engine/webcomponents/api.js +4 -4
  282. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  283. package/lib/engine/webcomponents/buttons.js +263 -263
  284. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  285. package/lib/engine/webcomponents/fonts.js +32 -32
  286. package/lib/engine/webcomponents/icons.d.ts +9 -9
  287. package/lib/engine/webcomponents/icons.js +52 -52
  288. package/lib/engine/webcomponents/index.d.ts +1 -1
  289. package/lib/engine/webcomponents/index.js +1 -1
  290. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  291. package/lib/engine/webcomponents/logo-element.js +67 -67
  292. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  293. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  294. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  295. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  296. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  297. package/lib/engine/webcomponents/needle-button.js +161 -161
  298. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  299. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  300. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  301. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  302. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  303. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  304. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  305. package/lib/engine/webcomponents/needle-engine.js +831 -831
  306. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  307. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  308. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  309. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  310. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  311. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  312. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  313. package/lib/engine/xr/NeedleXRSync.js +188 -188
  314. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  315. package/lib/engine/xr/SceneTransition.js +69 -69
  316. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  317. package/lib/engine/xr/TempXRContext.js +187 -187
  318. package/lib/engine/xr/XRRig.d.ts +7 -7
  319. package/lib/engine/xr/XRRig.js +1 -1
  320. package/lib/engine/xr/api.d.ts +6 -6
  321. package/lib/engine/xr/api.js +6 -6
  322. package/lib/engine/xr/events.d.ts +66 -66
  323. package/lib/engine/xr/events.js +93 -93
  324. package/lib/engine/xr/internal.d.ts +12 -12
  325. package/lib/engine/xr/internal.js +25 -25
  326. package/lib/engine/xr/usdz.d.ts +12 -12
  327. package/lib/engine/xr/usdz.js +29 -29
  328. package/lib/engine/xr/utils.d.ts +11 -11
  329. package/lib/engine/xr/utils.js +34 -34
  330. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  331. package/lib/engine-components/AlignmentConstraint.js +39 -39
  332. package/lib/engine-components/Animation.d.ts +156 -156
  333. package/lib/engine-components/Animation.js +508 -508
  334. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  335. package/lib/engine-components/AnimationCurve.js +159 -159
  336. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  337. package/lib/engine-components/AnimationUtils.js +27 -27
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  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1042. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1043. package/src/engine-schemes/dist/transform.js +46 -0
  1044. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec2.js +32 -0
  1046. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec3.js +36 -0
  1048. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vec4.js +40 -0
  1050. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
@@ -1,342 +1,342 @@
1
- import "./codegen/register_types.js";
2
- import { LogType, showBalloonMessage } from "./debug/index.js";
3
- import { addNewComponent } from "./engine_components.js";
4
- import { builtinComponentKeyName, editorGuidKeyName } from "./engine_constants.js";
5
- import { debugExtension } from "./engine_default_parameters.js";
6
- import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
7
- import { isLocalNetwork } from "./engine_networking_utils.js";
8
- import { deserializeObject, serializeObject } from "./engine_serialization.js";
9
- import { assign, ImplementationInformation, SerializationContext } from "./engine_serialization_core.js";
10
- import { TypeStore } from "./engine_typestore.js";
11
- import { getParam } from "./engine_utils.js";
12
- const debug = debugExtension;
13
- const debugTypeStore = getParam("debugtypestore");
14
- if (debugTypeStore)
15
- console.log(TypeStore);
16
- export function writeBuiltinComponentData(comp, context) {
17
- // const fn = (comp as unknown as ISerializable)?.onBeforeSerialize;
18
- // if (fn) {
19
- // const res = fn?.call(comp);
20
- // if (res !== undefined) {
21
- // res["name"] = comp.constructor.name;
22
- // return res;
23
- // }
24
- // }
25
- const serializable = comp;
26
- const data = serializeObject(serializable, context);
27
- // console.log(data);
28
- if (data !== undefined)
29
- return data;
30
- return null;
31
- }
32
- const typeImplementationInformation = new ImplementationInformation();
33
- const $context_deserialize_queue = Symbol("deserialize-queue");
34
- export async function createBuiltinComponents(context, gltfId, gltf, seed = null, extension) {
35
- if (!gltf) {
36
- console.debug("Can not create component instances: gltf is null");
37
- return;
38
- }
39
- const lateResolve = [];
40
- let idProvider = seed;
41
- if (typeof idProvider === "number") {
42
- idProvider = new InstantiateIdProvider(seed);
43
- }
44
- const idEnd = gltfId.indexOf("?");
45
- gltfId = idEnd === -1 ? gltfId : gltfId.substring(0, idEnd);
46
- const serializationContext = new SerializationContext(gltf.scene);
47
- serializationContext.gltfId = gltfId;
48
- serializationContext.context = context;
49
- serializationContext.gltf = gltf;
50
- serializationContext.nodeToObject = extension?.nodeToObjectMap;
51
- serializationContext.implementationInformation = typeImplementationInformation;
52
- // If we're loading multiple gltf files in one scene we need to make sure we deserialize all of them in one go
53
- // for that we collect them in one list per context
54
- let deserializeQueue = context[$context_deserialize_queue];
55
- if (!deserializeQueue)
56
- deserializeQueue = context[$context_deserialize_queue] = [];
57
- if (gltf.scenes) {
58
- for (const scene of gltf.scenes) {
59
- await onCreateBuiltinComponents(serializationContext, scene, deserializeQueue, lateResolve);
60
- }
61
- }
62
- // TODO: when is the gltf here an object3d?
63
- if (gltf.children) {
64
- for (const ch of gltf.children) {
65
- await onCreateBuiltinComponents(serializationContext, ch, deserializeQueue, lateResolve);
66
- }
67
- }
68
- context.new_scripts_pre_setup_callbacks.push(() => {
69
- // First deserialize ALL components that were loaded before pre setup
70
- // Down below they get new guids assigned so we have to do all of them first
71
- // E.g. in cases where we load multiple glb files on startup from one scene
72
- // and they might have cross-glb references
73
- const queue = context[$context_deserialize_queue];
74
- if (queue) {
75
- for (const des of queue) {
76
- handleDeserialization(des, serializationContext);
77
- }
78
- queue.length = 0;
79
- }
80
- // when dropping the same file multiple times we need to generate new guids
81
- // e.g. SyncedTransform sends its own guid to the server to know about ownership
82
- // so it requires a unique guid for a new instance
83
- // doing it here at the end of resolving of references should ensure that
84
- // and this should run before awake and onenable of newly created components
85
- if (idProvider) {
86
- // TODO: should we do this after setup callbacks now?
87
- const guidsMap = {};
88
- const resolveGuids = [];
89
- // TODO: when is the gltf here an object3d?
90
- recursiveCreateGuids(gltf, idProvider, guidsMap, resolveGuids);
91
- for (const scene of gltf.scenes)
92
- recursiveCreateGuids(scene, idProvider, guidsMap, resolveGuids);
93
- // make sure to resolve all guids AFTER new guids have been assigned
94
- for (const res of resolveGuids) {
95
- res.resolveGuids(guidsMap);
96
- }
97
- }
98
- });
99
- }
100
- const originalComponentNameKey = Symbol("original-component-name");
101
- /**
102
- * We want to create one id provider per component
103
- * If a component is used multiple times we want to create a new id provider for each instance
104
- * That way the order of components in the scene doesnt affect the result GUID
105
- */
106
- // TODO: clear this when re-loading the context
107
- const idProviderCache = new Map();
108
- function recursiveCreateGuids(obj, idProvider, guidsMap, resolveGuids) {
109
- if (idProvider === null)
110
- return;
111
- if (!obj)
112
- return;
113
- const prev = obj.guid;
114
- // we also want to use the idproviderCache for objects because they might be removed or re-ordered in the scene hierarchy
115
- // in which case we dont want to e.g. change the syncedInstantiate objects that get created because suddenly another object has that guid
116
- const idProviderKey = obj.guid;
117
- if (idProviderKey?.length) {
118
- if (!idProviderCache.has(idProviderKey)) {
119
- if (debug)
120
- console.log("Creating InstanceIdProvider with key \"" + idProviderKey + "\" for object " + obj.name);
121
- idProviderCache.set(idProviderKey, new InstantiateIdProvider(idProviderKey));
122
- }
123
- }
124
- const objectIdProvider = idProviderKey && idProviderCache.get(idProviderKey) || idProvider;
125
- obj.guid = objectIdProvider.generateUUID();
126
- if (prev && prev !== "invalid")
127
- guidsMap[prev] = obj.guid;
128
- // console.log(obj);
129
- if (obj && obj.userData && obj.userData.components) {
130
- for (const comp of obj.userData.components) {
131
- if (comp === null)
132
- continue;
133
- // by default we use the component guid as a key - order of the components in the scene doesnt matter with this approach
134
- // this is to prevent cases where multiple GLBs are loaded with the same component guid
135
- const idProviderKey = comp.guid;
136
- if (idProviderKey) {
137
- if (!idProviderCache.has(idProviderKey)) {
138
- if (debug)
139
- console.log("Creating InstanceIdProvider with key \"" + idProviderKey + "\" for component " + comp[originalComponentNameKey]);
140
- idProviderCache.set(idProviderKey, new InstantiateIdProvider(idProviderKey));
141
- }
142
- }
143
- else if (debug)
144
- console.warn("Can not create IdProvider: component " + comp[originalComponentNameKey] + " has no guid", comp.guid);
145
- const componentIdProvider = idProviderCache.get(idProviderKey) || idProvider;
146
- const prev = comp.guid;
147
- comp.guid = componentIdProvider.generateUUID();
148
- if (prev && prev !== "invalid")
149
- guidsMap[prev] = comp.guid;
150
- if (comp.resolveGuids)
151
- resolveGuids.push(comp);
152
- }
153
- }
154
- if (obj.children) {
155
- for (const child of obj.children) {
156
- recursiveCreateGuids(child, idProvider, guidsMap, resolveGuids);
157
- }
158
- }
159
- }
160
- const unknownComponentsBuffer = [];
161
- async function onCreateBuiltinComponents(context, obj, deserialize, lateResolve) {
162
- if (!obj)
163
- return;
164
- // iterate injected data
165
- const data = obj.userData;
166
- if (data) {
167
- const components = data.builtin_components;
168
- if (components && components.length > 0) {
169
- // console.log(obj);
170
- for (const compData of components) {
171
- try {
172
- if (compData === null)
173
- continue;
174
- const type = TypeStore.get(compData.name);
175
- // console.log(compData, compData.name, type, TypeStore);
176
- if (type !== undefined && type !== null) {
177
- const instance = new type();
178
- instance.sourceId = context.gltfId;
179
- // assign basic fields
180
- assign(instance, compData, context.implementationInformation);
181
- // make sure we assign the Needle Engine Context because Context.Current is unreliable when loading multiple <needle-engine> elements at the same time due to async processes
182
- instance.context = context.context;
183
- // assign the guid of the original instance
184
- if ("guid" in compData)
185
- instance[editorGuidKeyName] = compData.guid;
186
- // we store the original component name per component which will later be used to get or initialize the InstanceIdProvider
187
- instance[originalComponentNameKey] = compData.name;
188
- // Object.assign(instance, compData);
189
- // dont call awake here because some references might not be resolved yet and components that access those fields in awake will throw
190
- // for example Duplicatable reference to object might still be { node: id }
191
- const callAwake = false;
192
- addNewComponent(obj, instance, callAwake);
193
- deserialize.push({ instance, compData, obj });
194
- // if the component instance is a camera and we dont have a main camera yet
195
- // we want to assign it to the context BEFORE any component becomes active (ensuring that in awake and onEnable the mainCamera is assigned)
196
- // alternatively we could try to search for the mainCamera in the getter of the context when creating the engine for the first time
197
- if (instance.isCamera && context.context) {
198
- if (context.context.mainCamera === null && (instance.tag === "MainCamera"))
199
- context.context.setCurrentCamera(instance);
200
- }
201
- // if the component is a rigidbody or collider and the physics engine is not initialized yet
202
- // initialize the physics engine right away
203
- if (context.context?.physics?.engine?.isInitialized === false && (instance.isCollider || instance.isRigidbody)) {
204
- context.context?.physics.engine?.initialize();
205
- }
206
- }
207
- else {
208
- if (debug)
209
- console.debug("unknown component: " + compData.name);
210
- if (!unknownComponentsBuffer.includes(compData.name))
211
- unknownComponentsBuffer.push(compData.name);
212
- }
213
- }
214
- catch (err) {
215
- console.error(compData.name + " - " + err.message, err);
216
- }
217
- }
218
- // console.debug("finished adding gltf builtin components", obj);
219
- }
220
- if (unknownComponentsBuffer.length > 0) {
221
- const unknown = unknownComponentsBuffer.join(", ");
222
- console.warn("unknown components: " + unknown);
223
- unknownComponentsBuffer.length = 0;
224
- if (isLocalNetwork())
225
- showBalloonMessage(`<strong>Unknown components in scene</strong>:\n\n${unknown}\n\nThis could mean you forgot to add a npmdef to your ExportInfo\n<a href="https://engine.needle.tools/docs/project_structure.html#creating-and-installing-a-npmdef" target="_blank">documentation</a>`, LogType.Warn);
226
- }
227
- }
228
- if (obj.children) {
229
- for (const ch of obj.children) {
230
- await onCreateBuiltinComponents(context, ch, deserialize, lateResolve);
231
- }
232
- }
233
- }
234
- function handleDeserialization(data, context) {
235
- const { instance, compData, obj } = data;
236
- context.object = obj;
237
- context.target = instance;
238
- // const beforeFn = (instance as ISerializationCallbackReceiver)?.onBeforeDeserialize;
239
- // console.log(beforeFn, instance);
240
- // if (beforeFn) beforeFn.call(instance, data.compData);
241
- let deserialized = true;
242
- // console.log(instance, compData);
243
- // TODO: first build components and then deserialize data?
244
- // currently a component referencing another component can not find it if the referenced component hasnt been added
245
- // we should split this up in two steps then.
246
- deserialized = deserializeObject(instance, compData, context) === true;
247
- // if (!deserialized) {
248
- // // now loop through data again and search for special reference types
249
- // for (const key in compData) {
250
- // const entry = compData[key];
251
- // if (!entry) {
252
- // instance[key] = null;
253
- // continue;
254
- // }
255
- // const fn = (instance as ISerializationCallbackReceiver)?.onDeserialize;
256
- // if (fn) {
257
- // const res = fn.call(instance, key, entry);
258
- // if (res !== undefined) {
259
- // instance[key] = res;
260
- // continue;
261
- // }
262
- // }
263
- // // if (!resolve(instance, key, entry, lateResolve)) {
264
- // // }
265
- // }
266
- // }
267
- // console.log(instance);
268
- // const afterFn = (instance as ISerializationCallbackReceiver)?.onAfterDeserialize;
269
- // if (afterFn) afterFn.call(instance);
270
- if (debug)
271
- console.debug("add " + compData.name, compData, instance);
272
- }
273
- // // TODO: THIS should be legacy once we update unity builtin component exports
274
- // function resolve(instance, key: string, entry, lateResolve: LateResolveCallback[]): boolean {
275
- // switch (entry["$type"]) {
276
- // default:
277
- // const type = entry["$type"];
278
- // if (type !== undefined) {
279
- // const res = tryResolveType(type, entry);
280
- // if (res !== undefined)
281
- // instance[key] = res;
282
- // return res !== undefined;
283
- // }
284
- // break;
285
- // // the thing is a reference
286
- // case "reference":
287
- // // we expect some identifier entry to use for finding the reference
288
- // const guid = entry["guid"];
289
- // lateResolve.push(async (gltf) => {
290
- // instance[key] = findInGltf(guid, gltf);
291
- // });
292
- // return true;
293
- // }
294
- // if (Array.isArray(entry)) {
295
- // // the thing is an array
296
- // const targetArray = instance[key];
297
- // for (const index in entry) {
298
- // const val = entry[index];
299
- // if (val === null) {
300
- // targetArray[index] = null;
301
- // continue;
302
- // }
303
- // switch (val["$type"]) {
304
- // default:
305
- // const type = val["$type"];
306
- // if (type !== undefined) {
307
- // const res = tryResolveType(type, entry);
308
- // if (res !== undefined) targetArray[index] = res;
309
- // }
310
- // break;
311
- // case "reference":
312
- // // this entry is a reference
313
- // const guid = val["guid"];
314
- // lateResolve.push(async (gltf) => {
315
- // targetArray[index] = findInGltf(guid, gltf);
316
- // });
317
- // break;
318
- // }
319
- // }
320
- // return true;
321
- // }
322
- // return false;
323
- // }
324
- // function findInGltf(guid: string, gltf) {
325
- // let res = tools.tryFindScript(guid);
326
- // if (!res) res = tools.tryFindObject(guid, gltf, true);
327
- // return res;
328
- // }
329
- // function tryResolveType(type, entry): any | undefined {
330
- // switch (type) {
331
- // case "Vector2":
332
- // return new Vector2(entry.x, entry.y);
333
- // case "Vector3":
334
- // return new Vector3(entry.x, entry.y, entry.z);
335
- // case "Vector4":
336
- // return new Vector4(entry.x, entry.y, entry.z, entry.w);
337
- // case "Quaternion":
338
- // return new Quaternion(entry.x, entry.y, entry.z, entry.w);
339
- // }
340
- // return undefined;
341
- // }
1
+ import "./codegen/register_types.js";
2
+ import { LogType, showBalloonMessage } from "./debug/index.js";
3
+ import { addNewComponent } from "./engine_components.js";
4
+ import { builtinComponentKeyName, editorGuidKeyName } from "./engine_constants.js";
5
+ import { debugExtension } from "./engine_default_parameters.js";
6
+ import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
7
+ import { isLocalNetwork } from "./engine_networking_utils.js";
8
+ import { deserializeObject, serializeObject } from "./engine_serialization.js";
9
+ import { assign, ImplementationInformation, SerializationContext } from "./engine_serialization_core.js";
10
+ import { TypeStore } from "./engine_typestore.js";
11
+ import { getParam } from "./engine_utils.js";
12
+ const debug = debugExtension;
13
+ const debugTypeStore = getParam("debugtypestore");
14
+ if (debugTypeStore)
15
+ console.log(TypeStore);
16
+ export function writeBuiltinComponentData(comp, context) {
17
+ // const fn = (comp as unknown as ISerializable)?.onBeforeSerialize;
18
+ // if (fn) {
19
+ // const res = fn?.call(comp);
20
+ // if (res !== undefined) {
21
+ // res["name"] = comp.constructor.name;
22
+ // return res;
23
+ // }
24
+ // }
25
+ const serializable = comp;
26
+ const data = serializeObject(serializable, context);
27
+ // console.log(data);
28
+ if (data !== undefined)
29
+ return data;
30
+ return null;
31
+ }
32
+ const typeImplementationInformation = new ImplementationInformation();
33
+ const $context_deserialize_queue = Symbol("deserialize-queue");
34
+ export async function createBuiltinComponents(context, gltfId, gltf, seed = null, extension) {
35
+ if (!gltf) {
36
+ console.debug("Can not create component instances: gltf is null");
37
+ return;
38
+ }
39
+ const lateResolve = [];
40
+ let idProvider = seed;
41
+ if (typeof idProvider === "number") {
42
+ idProvider = new InstantiateIdProvider(seed);
43
+ }
44
+ const idEnd = gltfId.indexOf("?");
45
+ gltfId = idEnd === -1 ? gltfId : gltfId.substring(0, idEnd);
46
+ const serializationContext = new SerializationContext(gltf.scene);
47
+ serializationContext.gltfId = gltfId;
48
+ serializationContext.context = context;
49
+ serializationContext.gltf = gltf;
50
+ serializationContext.nodeToObject = extension?.nodeToObjectMap;
51
+ serializationContext.implementationInformation = typeImplementationInformation;
52
+ // If we're loading multiple gltf files in one scene we need to make sure we deserialize all of them in one go
53
+ // for that we collect them in one list per context
54
+ let deserializeQueue = context[$context_deserialize_queue];
55
+ if (!deserializeQueue)
56
+ deserializeQueue = context[$context_deserialize_queue] = [];
57
+ if (gltf.scenes) {
58
+ for (const scene of gltf.scenes) {
59
+ await onCreateBuiltinComponents(serializationContext, scene, deserializeQueue, lateResolve);
60
+ }
61
+ }
62
+ // TODO: when is the gltf here an object3d?
63
+ if (gltf.children) {
64
+ for (const ch of gltf.children) {
65
+ await onCreateBuiltinComponents(serializationContext, ch, deserializeQueue, lateResolve);
66
+ }
67
+ }
68
+ context.new_scripts_pre_setup_callbacks.push(() => {
69
+ // First deserialize ALL components that were loaded before pre setup
70
+ // Down below they get new guids assigned so we have to do all of them first
71
+ // E.g. in cases where we load multiple glb files on startup from one scene
72
+ // and they might have cross-glb references
73
+ const queue = context[$context_deserialize_queue];
74
+ if (queue) {
75
+ for (const des of queue) {
76
+ handleDeserialization(des, serializationContext);
77
+ }
78
+ queue.length = 0;
79
+ }
80
+ // when dropping the same file multiple times we need to generate new guids
81
+ // e.g. SyncedTransform sends its own guid to the server to know about ownership
82
+ // so it requires a unique guid for a new instance
83
+ // doing it here at the end of resolving of references should ensure that
84
+ // and this should run before awake and onenable of newly created components
85
+ if (idProvider) {
86
+ // TODO: should we do this after setup callbacks now?
87
+ const guidsMap = {};
88
+ const resolveGuids = [];
89
+ // TODO: when is the gltf here an object3d?
90
+ recursiveCreateGuids(gltf, idProvider, guidsMap, resolveGuids);
91
+ for (const scene of gltf.scenes)
92
+ recursiveCreateGuids(scene, idProvider, guidsMap, resolveGuids);
93
+ // make sure to resolve all guids AFTER new guids have been assigned
94
+ for (const res of resolveGuids) {
95
+ res.resolveGuids(guidsMap);
96
+ }
97
+ }
98
+ });
99
+ }
100
+ const originalComponentNameKey = Symbol("original-component-name");
101
+ /**
102
+ * We want to create one id provider per component
103
+ * If a component is used multiple times we want to create a new id provider for each instance
104
+ * That way the order of components in the scene doesnt affect the result GUID
105
+ */
106
+ // TODO: clear this when re-loading the context
107
+ const idProviderCache = new Map();
108
+ function recursiveCreateGuids(obj, idProvider, guidsMap, resolveGuids) {
109
+ if (idProvider === null)
110
+ return;
111
+ if (!obj)
112
+ return;
113
+ const prev = obj.guid;
114
+ // we also want to use the idproviderCache for objects because they might be removed or re-ordered in the scene hierarchy
115
+ // in which case we dont want to e.g. change the syncedInstantiate objects that get created because suddenly another object has that guid
116
+ const idProviderKey = obj.guid;
117
+ if (idProviderKey?.length) {
118
+ if (!idProviderCache.has(idProviderKey)) {
119
+ if (debug)
120
+ console.log("Creating InstanceIdProvider with key \"" + idProviderKey + "\" for object " + obj.name);
121
+ idProviderCache.set(idProviderKey, new InstantiateIdProvider(idProviderKey));
122
+ }
123
+ }
124
+ const objectIdProvider = idProviderKey && idProviderCache.get(idProviderKey) || idProvider;
125
+ obj.guid = objectIdProvider.generateUUID();
126
+ if (prev && prev !== "invalid")
127
+ guidsMap[prev] = obj.guid;
128
+ // console.log(obj);
129
+ if (obj && obj.userData && obj.userData.components) {
130
+ for (const comp of obj.userData.components) {
131
+ if (comp === null)
132
+ continue;
133
+ // by default we use the component guid as a key - order of the components in the scene doesnt matter with this approach
134
+ // this is to prevent cases where multiple GLBs are loaded with the same component guid
135
+ const idProviderKey = comp.guid;
136
+ if (idProviderKey) {
137
+ if (!idProviderCache.has(idProviderKey)) {
138
+ if (debug)
139
+ console.log("Creating InstanceIdProvider with key \"" + idProviderKey + "\" for component " + comp[originalComponentNameKey]);
140
+ idProviderCache.set(idProviderKey, new InstantiateIdProvider(idProviderKey));
141
+ }
142
+ }
143
+ else if (debug)
144
+ console.warn("Can not create IdProvider: component " + comp[originalComponentNameKey] + " has no guid", comp.guid);
145
+ const componentIdProvider = idProviderCache.get(idProviderKey) || idProvider;
146
+ const prev = comp.guid;
147
+ comp.guid = componentIdProvider.generateUUID();
148
+ if (prev && prev !== "invalid")
149
+ guidsMap[prev] = comp.guid;
150
+ if (comp.resolveGuids)
151
+ resolveGuids.push(comp);
152
+ }
153
+ }
154
+ if (obj.children) {
155
+ for (const child of obj.children) {
156
+ recursiveCreateGuids(child, idProvider, guidsMap, resolveGuids);
157
+ }
158
+ }
159
+ }
160
+ const unknownComponentsBuffer = [];
161
+ async function onCreateBuiltinComponents(context, obj, deserialize, lateResolve) {
162
+ if (!obj)
163
+ return;
164
+ // iterate injected data
165
+ const data = obj.userData;
166
+ if (data) {
167
+ const components = data.builtin_components;
168
+ if (components && components.length > 0) {
169
+ // console.log(obj);
170
+ for (const compData of components) {
171
+ try {
172
+ if (compData === null)
173
+ continue;
174
+ const type = TypeStore.get(compData.name);
175
+ // console.log(compData, compData.name, type, TypeStore);
176
+ if (type !== undefined && type !== null) {
177
+ const instance = new type();
178
+ instance.sourceId = context.gltfId;
179
+ // assign basic fields
180
+ assign(instance, compData, context.implementationInformation);
181
+ // make sure we assign the Needle Engine Context because Context.Current is unreliable when loading multiple <needle-engine> elements at the same time due to async processes
182
+ instance.context = context.context;
183
+ // assign the guid of the original instance
184
+ if ("guid" in compData)
185
+ instance[editorGuidKeyName] = compData.guid;
186
+ // we store the original component name per component which will later be used to get or initialize the InstanceIdProvider
187
+ instance[originalComponentNameKey] = compData.name;
188
+ // Object.assign(instance, compData);
189
+ // dont call awake here because some references might not be resolved yet and components that access those fields in awake will throw
190
+ // for example Duplicatable reference to object might still be { node: id }
191
+ const callAwake = false;
192
+ addNewComponent(obj, instance, callAwake);
193
+ deserialize.push({ instance, compData, obj });
194
+ // if the component instance is a camera and we dont have a main camera yet
195
+ // we want to assign it to the context BEFORE any component becomes active (ensuring that in awake and onEnable the mainCamera is assigned)
196
+ // alternatively we could try to search for the mainCamera in the getter of the context when creating the engine for the first time
197
+ if (instance.isCamera && context.context) {
198
+ if (context.context.mainCamera === null && (instance.tag === "MainCamera"))
199
+ context.context.setCurrentCamera(instance);
200
+ }
201
+ // if the component is a rigidbody or collider and the physics engine is not initialized yet
202
+ // initialize the physics engine right away
203
+ if (context.context?.physics?.engine?.isInitialized === false && (instance.isCollider || instance.isRigidbody)) {
204
+ context.context?.physics.engine?.initialize();
205
+ }
206
+ }
207
+ else {
208
+ if (debug)
209
+ console.debug("unknown component: " + compData.name);
210
+ if (!unknownComponentsBuffer.includes(compData.name))
211
+ unknownComponentsBuffer.push(compData.name);
212
+ }
213
+ }
214
+ catch (err) {
215
+ console.error(compData.name + " - " + err.message, err);
216
+ }
217
+ }
218
+ // console.debug("finished adding gltf builtin components", obj);
219
+ }
220
+ if (unknownComponentsBuffer.length > 0) {
221
+ const unknown = unknownComponentsBuffer.join(", ");
222
+ console.warn("unknown components: " + unknown);
223
+ unknownComponentsBuffer.length = 0;
224
+ if (isLocalNetwork())
225
+ showBalloonMessage(`<strong>Unknown components in scene</strong>:\n\n${unknown}\n\nThis could mean you forgot to add a npmdef to your ExportInfo\n<a href="https://engine.needle.tools/docs/project_structure.html#creating-and-installing-a-npmdef" target="_blank">documentation</a>`, LogType.Warn);
226
+ }
227
+ }
228
+ if (obj.children) {
229
+ for (const ch of obj.children) {
230
+ await onCreateBuiltinComponents(context, ch, deserialize, lateResolve);
231
+ }
232
+ }
233
+ }
234
+ function handleDeserialization(data, context) {
235
+ const { instance, compData, obj } = data;
236
+ context.object = obj;
237
+ context.target = instance;
238
+ // const beforeFn = (instance as ISerializationCallbackReceiver)?.onBeforeDeserialize;
239
+ // console.log(beforeFn, instance);
240
+ // if (beforeFn) beforeFn.call(instance, data.compData);
241
+ let deserialized = true;
242
+ // console.log(instance, compData);
243
+ // TODO: first build components and then deserialize data?
244
+ // currently a component referencing another component can not find it if the referenced component hasnt been added
245
+ // we should split this up in two steps then.
246
+ deserialized = deserializeObject(instance, compData, context) === true;
247
+ // if (!deserialized) {
248
+ // // now loop through data again and search for special reference types
249
+ // for (const key in compData) {
250
+ // const entry = compData[key];
251
+ // if (!entry) {
252
+ // instance[key] = null;
253
+ // continue;
254
+ // }
255
+ // const fn = (instance as ISerializationCallbackReceiver)?.onDeserialize;
256
+ // if (fn) {
257
+ // const res = fn.call(instance, key, entry);
258
+ // if (res !== undefined) {
259
+ // instance[key] = res;
260
+ // continue;
261
+ // }
262
+ // }
263
+ // // if (!resolve(instance, key, entry, lateResolve)) {
264
+ // // }
265
+ // }
266
+ // }
267
+ // console.log(instance);
268
+ // const afterFn = (instance as ISerializationCallbackReceiver)?.onAfterDeserialize;
269
+ // if (afterFn) afterFn.call(instance);
270
+ if (debug)
271
+ console.debug("add " + compData.name, compData, instance);
272
+ }
273
+ // // TODO: THIS should be legacy once we update unity builtin component exports
274
+ // function resolve(instance, key: string, entry, lateResolve: LateResolveCallback[]): boolean {
275
+ // switch (entry["$type"]) {
276
+ // default:
277
+ // const type = entry["$type"];
278
+ // if (type !== undefined) {
279
+ // const res = tryResolveType(type, entry);
280
+ // if (res !== undefined)
281
+ // instance[key] = res;
282
+ // return res !== undefined;
283
+ // }
284
+ // break;
285
+ // // the thing is a reference
286
+ // case "reference":
287
+ // // we expect some identifier entry to use for finding the reference
288
+ // const guid = entry["guid"];
289
+ // lateResolve.push(async (gltf) => {
290
+ // instance[key] = findInGltf(guid, gltf);
291
+ // });
292
+ // return true;
293
+ // }
294
+ // if (Array.isArray(entry)) {
295
+ // // the thing is an array
296
+ // const targetArray = instance[key];
297
+ // for (const index in entry) {
298
+ // const val = entry[index];
299
+ // if (val === null) {
300
+ // targetArray[index] = null;
301
+ // continue;
302
+ // }
303
+ // switch (val["$type"]) {
304
+ // default:
305
+ // const type = val["$type"];
306
+ // if (type !== undefined) {
307
+ // const res = tryResolveType(type, entry);
308
+ // if (res !== undefined) targetArray[index] = res;
309
+ // }
310
+ // break;
311
+ // case "reference":
312
+ // // this entry is a reference
313
+ // const guid = val["guid"];
314
+ // lateResolve.push(async (gltf) => {
315
+ // targetArray[index] = findInGltf(guid, gltf);
316
+ // });
317
+ // break;
318
+ // }
319
+ // }
320
+ // return true;
321
+ // }
322
+ // return false;
323
+ // }
324
+ // function findInGltf(guid: string, gltf) {
325
+ // let res = tools.tryFindScript(guid);
326
+ // if (!res) res = tools.tryFindObject(guid, gltf, true);
327
+ // return res;
328
+ // }
329
+ // function tryResolveType(type, entry): any | undefined {
330
+ // switch (type) {
331
+ // case "Vector2":
332
+ // return new Vector2(entry.x, entry.y);
333
+ // case "Vector3":
334
+ // return new Vector3(entry.x, entry.y, entry.z);
335
+ // case "Vector4":
336
+ // return new Vector4(entry.x, entry.y, entry.z, entry.w);
337
+ // case "Quaternion":
338
+ // return new Quaternion(entry.x, entry.y, entry.z, entry.w);
339
+ // }
340
+ // return undefined;
341
+ // }
342
342
  //# sourceMappingURL=engine_gltf_builtin_components.js.map