@needle-tools/engine 4.4.0-beta → 4.4.0-ci.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1046) hide show
  1. package/CHANGELOG.md +3604 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +8 -8
  6. package/dist/needle-engine.bundle.light.js +8 -8
  7. package/dist/needle-engine.bundle.light.min.js +2 -2
  8. package/dist/needle-engine.bundle.light.umd.cjs +2 -2
  9. package/dist/needle-engine.bundle.min.js +2 -2
  10. package/dist/needle-engine.bundle.umd.cjs +2 -2
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.light.d.ts +130 -138
  13. package/dist/postprocessing.js +1673 -1527
  14. package/dist/postprocessing.light.js +1673 -1527
  15. package/dist/postprocessing.light.min.js +80 -66
  16. package/dist/postprocessing.light.umd.cjs +83 -69
  17. package/dist/postprocessing.min.js +80 -66
  18. package/dist/postprocessing.umd.cjs +83 -69
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +298 -298
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine_addressables.d.ts +166 -166
  50. package/lib/engine/engine_addressables.js +608 -608
  51. package/lib/engine/engine_animation.d.ts +43 -43
  52. package/lib/engine/engine_animation.js +133 -133
  53. package/lib/engine/engine_application.d.ts +40 -40
  54. package/lib/engine/engine_application.js +104 -104
  55. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  56. package/lib/engine/engine_assetdatabase.js +344 -344
  57. package/lib/engine/engine_audio.d.ts +4 -4
  58. package/lib/engine/engine_audio.js +23 -23
  59. package/lib/engine/engine_camera.d.ts +13 -13
  60. package/lib/engine/engine_camera.js +30 -30
  61. package/lib/engine/engine_components.d.ts +110 -110
  62. package/lib/engine/engine_components.js +380 -380
  63. package/lib/engine/engine_components_internal.d.ts +9 -9
  64. package/lib/engine/engine_components_internal.js +36 -36
  65. package/lib/engine/engine_constants.d.ts +10 -10
  66. package/lib/engine/engine_constants.js +41 -41
  67. package/lib/engine/engine_context.d.ts +345 -345
  68. package/lib/engine/engine_context.js +1515 -1515
  69. package/lib/engine/engine_context_registry.d.ts +71 -71
  70. package/lib/engine/engine_context_registry.js +117 -117
  71. package/lib/engine/engine_coroutine.d.ts +35 -35
  72. package/lib/engine/engine_coroutine.js +52 -52
  73. package/lib/engine/engine_create_objects.d.ts +118 -118
  74. package/lib/engine/engine_create_objects.js +308 -308
  75. package/lib/engine/engine_default_parameters.d.ts +2 -2
  76. package/lib/engine/engine_default_parameters.js +3 -3
  77. package/lib/engine/engine_editor-sync.d.ts +21 -21
  78. package/lib/engine/engine_editor-sync.js +4 -4
  79. package/lib/engine/engine_element.d.ts +113 -113
  80. package/lib/engine/engine_element.js +830 -830
  81. package/lib/engine/engine_element_attributes.d.ts +72 -72
  82. package/lib/engine/engine_element_attributes.js +1 -1
  83. package/lib/engine/engine_element_extras.d.ts +6 -6
  84. package/lib/engine/engine_element_extras.js +13 -13
  85. package/lib/engine/engine_element_loading.d.ts +44 -44
  86. package/lib/engine/engine_element_loading.js +349 -349
  87. package/lib/engine/engine_element_overlay.d.ts +21 -21
  88. package/lib/engine/engine_element_overlay.js +166 -166
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +591 -591
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +7 -7
  102. package/lib/engine/engine_hot_reload.js +184 -184
  103. package/lib/engine/engine_input.d.ts +352 -352
  104. package/lib/engine/engine_input.js +1265 -1265
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +9 -9
  110. package/lib/engine/engine_license.js +320 -320
  111. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  112. package/lib/engine/engine_lifecycle_api.js +99 -99
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.d.ts +13 -13
  118. package/lib/engine/engine_loaders.js +62 -62
  119. package/lib/engine/engine_lods.d.ts +31 -31
  120. package/lib/engine/engine_lods.js +146 -146
  121. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  122. package/lib/engine/engine_mainloop_utils.js +466 -466
  123. package/lib/engine/engine_math.d.ts +114 -114
  124. package/lib/engine/engine_math.js +247 -247
  125. package/lib/engine/engine_modules.d.ts +36 -36
  126. package/lib/engine/engine_modules.js +85 -85
  127. package/lib/engine/engine_networking.d.ts +252 -252
  128. package/lib/engine/engine_networking.js +743 -743
  129. package/lib/engine/engine_networking_auto.d.ts +24 -24
  130. package/lib/engine/engine_networking_auto.js +310 -310
  131. package/lib/engine/engine_networking_blob.d.ts +48 -48
  132. package/lib/engine/engine_networking_blob.js +212 -212
  133. package/lib/engine/engine_networking_files.d.ts +35 -35
  134. package/lib/engine/engine_networking_files.js +172 -172
  135. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  136. package/lib/engine/engine_networking_files_default_components.js +42 -42
  137. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  138. package/lib/engine/engine_networking_instantiate.js +345 -345
  139. package/lib/engine/engine_networking_peer.d.ts +15 -15
  140. package/lib/engine/engine_networking_peer.js +132 -132
  141. package/lib/engine/engine_networking_streams.d.ts +123 -123
  142. package/lib/engine/engine_networking_streams.js +645 -645
  143. package/lib/engine/engine_networking_types.d.ts +22 -22
  144. package/lib/engine/engine_networking_types.js +7 -7
  145. package/lib/engine/engine_networking_utils.d.ts +2 -2
  146. package/lib/engine/engine_networking_utils.js +20 -20
  147. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  148. package/lib/engine/engine_networking_websocket.js +2 -2
  149. package/lib/engine/engine_patcher.d.ts +10 -10
  150. package/lib/engine/engine_patcher.js +142 -142
  151. package/lib/engine/engine_physics.d.ts +152 -152
  152. package/lib/engine/engine_physics.js +645 -645
  153. package/lib/engine/engine_physics.types.d.ts +40 -40
  154. package/lib/engine/engine_physics.types.js +33 -33
  155. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  156. package/lib/engine/engine_physics_rapier.js +1432 -1432
  157. package/lib/engine/engine_playerview.d.ts +26 -26
  158. package/lib/engine/engine_playerview.js +64 -64
  159. package/lib/engine/engine_scenelighting.d.ts +71 -71
  160. package/lib/engine/engine_scenelighting.js +226 -226
  161. package/lib/engine/engine_scenetools.d.ts +50 -50
  162. package/lib/engine/engine_scenetools.js +321 -321
  163. package/lib/engine/engine_serialization.d.ts +3 -3
  164. package/lib/engine/engine_serialization.js +3 -3
  165. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  166. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  167. package/lib/engine/engine_serialization_core.d.ts +85 -85
  168. package/lib/engine/engine_serialization_core.js +602 -602
  169. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  170. package/lib/engine/engine_serialization_decorator.js +66 -66
  171. package/lib/engine/engine_setup.d.ts +1 -1
  172. package/lib/engine/engine_setup.js +2 -2
  173. package/lib/engine/engine_shaders.d.ts +53 -53
  174. package/lib/engine/engine_shaders.js +252 -252
  175. package/lib/engine/engine_shims.d.ts +4 -4
  176. package/lib/engine/engine_shims.js +24 -24
  177. package/lib/engine/engine_test_utils.d.ts +39 -39
  178. package/lib/engine/engine_test_utils.js +83 -83
  179. package/lib/engine/engine_texture.d.ts +28 -28
  180. package/lib/engine/engine_texture.js +64 -64
  181. package/lib/engine/engine_three_utils.d.ts +201 -201
  182. package/lib/engine/engine_three_utils.js +731 -731
  183. package/lib/engine/engine_time.d.ts +51 -51
  184. package/lib/engine/engine_time.js +82 -82
  185. package/lib/engine/engine_time_utils.d.ts +88 -88
  186. package/lib/engine/engine_time_utils.js +215 -215
  187. package/lib/engine/engine_tonemapping.d.ts +2 -2
  188. package/lib/engine/engine_tonemapping.js +194 -194
  189. package/lib/engine/engine_types.d.ts +572 -572
  190. package/lib/engine/engine_types.js +88 -88
  191. package/lib/engine/engine_typestore.d.ts +28 -28
  192. package/lib/engine/engine_typestore.js +55 -55
  193. package/lib/engine/engine_util_decorator.d.ts +13 -13
  194. package/lib/engine/engine_util_decorator.js +116 -116
  195. package/lib/engine/engine_utils.d.ts +266 -266
  196. package/lib/engine/engine_utils.js +878 -878
  197. package/lib/engine/engine_utils_format.d.ts +21 -21
  198. package/lib/engine/engine_utils_format.js +193 -193
  199. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  200. package/lib/engine/engine_utils_screenshot.js +513 -513
  201. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  202. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  203. package/lib/engine/engine_xr.d.ts +1 -1
  204. package/lib/engine/engine_xr.js +1 -1
  205. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  206. package/lib/engine/export/gltf/Writers.js +24 -24
  207. package/lib/engine/export/gltf/index.d.ts +11 -11
  208. package/lib/engine/export/gltf/index.js +123 -123
  209. package/lib/engine/export/index.d.ts +2 -2
  210. package/lib/engine/export/index.js +2 -2
  211. package/lib/engine/export/state.d.ts +7 -7
  212. package/lib/engine/export/state.js +17 -17
  213. package/lib/engine/export/utils.d.ts +2 -2
  214. package/lib/engine/export/utils.js +7 -7
  215. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  216. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  217. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  218. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  219. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  220. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  221. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  222. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  223. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  224. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  225. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  226. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  227. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  228. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  229. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  230. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  231. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  232. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  233. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  234. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  235. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  236. package/lib/engine/extensions/extension_resolver.js +1 -1
  237. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  238. package/lib/engine/extensions/extension_utils.js +152 -152
  239. package/lib/engine/extensions/extensions.d.ts +31 -31
  240. package/lib/engine/extensions/extensions.js +103 -103
  241. package/lib/engine/extensions/index.d.ts +6 -6
  242. package/lib/engine/extensions/index.js +6 -6
  243. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  244. package/lib/engine/extensions/usage_tracker.js +65 -65
  245. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  246. package/lib/engine/js-extensions/Camera.js +39 -39
  247. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  248. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  249. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  250. package/lib/engine/js-extensions/Layers.js +22 -22
  251. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  252. package/lib/engine/js-extensions/Object3D.js +136 -136
  253. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  254. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  255. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  256. package/lib/engine/js-extensions/Vector.js +13 -13
  257. package/lib/engine/js-extensions/index.d.ts +5 -5
  258. package/lib/engine/js-extensions/index.js +5 -5
  259. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  260. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  261. package/lib/engine/shaders/shaderData.d.ts +55 -55
  262. package/lib/engine/shaders/shaderData.js +58 -58
  263. package/lib/engine/tests/test_utils.d.ts +2 -2
  264. package/lib/engine/tests/test_utils.js +53 -53
  265. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  266. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  267. package/lib/engine/webcomponents/api.d.ts +5 -5
  268. package/lib/engine/webcomponents/api.js +4 -4
  269. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  270. package/lib/engine/webcomponents/buttons.js +237 -237
  271. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  272. package/lib/engine/webcomponents/fonts.js +32 -32
  273. package/lib/engine/webcomponents/icons.d.ts +9 -9
  274. package/lib/engine/webcomponents/icons.js +52 -52
  275. package/lib/engine/webcomponents/index.d.ts +1 -1
  276. package/lib/engine/webcomponents/index.js +1 -1
  277. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  278. package/lib/engine/webcomponents/logo-element.js +67 -67
  279. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  280. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  281. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  282. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  283. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  284. package/lib/engine/webcomponents/needle-button.js +161 -161
  285. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  286. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  287. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  288. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  289. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  290. package/lib/engine/xr/NeedleXRSync.js +188 -188
  291. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  292. package/lib/engine/xr/SceneTransition.js +69 -69
  293. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  294. package/lib/engine/xr/TempXRContext.js +187 -187
  295. package/lib/engine/xr/XRRig.d.ts +7 -7
  296. package/lib/engine/xr/XRRig.js +1 -1
  297. package/lib/engine/xr/api.d.ts +6 -6
  298. package/lib/engine/xr/api.js +6 -6
  299. package/lib/engine/xr/events.d.ts +66 -66
  300. package/lib/engine/xr/events.js +93 -93
  301. package/lib/engine/xr/internal.d.ts +12 -12
  302. package/lib/engine/xr/internal.js +25 -25
  303. package/lib/engine/xr/usdz.d.ts +12 -12
  304. package/lib/engine/xr/usdz.js +29 -29
  305. package/lib/engine/xr/utils.d.ts +11 -11
  306. package/lib/engine/xr/utils.js +34 -34
  307. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  308. package/lib/engine-components/AlignmentConstraint.js +39 -39
  309. package/lib/engine-components/Animation.d.ts +156 -156
  310. package/lib/engine-components/Animation.js +508 -508
  311. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  312. package/lib/engine-components/AnimationCurve.js +159 -159
  313. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  314. package/lib/engine-components/AnimationUtils.js +27 -27
  315. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  316. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  317. package/lib/engine-components/Animator.d.ts +217 -217
  318. package/lib/engine-components/Animator.js +354 -354
  319. package/lib/engine-components/AnimatorController.d.ts +227 -227
  320. package/lib/engine-components/AnimatorController.js +1152 -1152
  321. package/lib/engine-components/AudioListener.d.ts +33 -33
  322. package/lib/engine-components/AudioListener.js +86 -86
  323. package/lib/engine-components/AudioSource.d.ts +217 -217
  324. package/lib/engine-components/AudioSource.js +627 -627
  325. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  326. package/lib/engine-components/AvatarLoader.js +231 -231
  327. package/lib/engine-components/AxesHelper.d.ts +32 -32
  328. package/lib/engine-components/AxesHelper.js +67 -67
  329. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  330. package/lib/engine-components/BasicIKConstraint.js +43 -43
  331. package/lib/engine-components/BoxCollider.d.ts +2 -2
  332. package/lib/engine-components/BoxCollider.js +2 -2
  333. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  334. package/lib/engine-components/BoxHelperComponent.js +102 -102
  335. package/lib/engine-components/Camera.d.ts +231 -231
  336. package/lib/engine-components/Camera.js +694 -694
  337. package/lib/engine-components/CameraUtils.d.ts +1 -1
  338. package/lib/engine-components/CameraUtils.js +127 -127
  339. package/lib/engine-components/CharacterController.d.ts +55 -55
  340. package/lib/engine-components/CharacterController.js +236 -236
  341. package/lib/engine-components/Collider.d.ts +188 -188
  342. package/lib/engine-components/Collider.js +369 -369
  343. package/lib/engine-components/Component.d.ts +792 -792
  344. package/lib/engine-components/Component.js +915 -915
  345. package/lib/engine-components/ContactShadows.d.ts +82 -82
  346. package/lib/engine-components/ContactShadows.js +430 -430
  347. package/lib/engine-components/DeleteBox.d.ts +19 -19
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  1018. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1019. package/src/needle-engine.ts +70 -70
  1020. package/lib/engine/engine.d.ts +0 -4
  1021. package/lib/engine/engine.js +0 -12
  1022. package/lib/engine/engine.js.map +0 -1
  1023. package/lib/engine/engine_web_api.d.ts +0 -12
  1024. package/lib/engine/engine_web_api.js +0 -113
  1025. package/lib/engine/engine_web_api.js.map +0 -1
  1026. package/lib/engine-components/FlyControls.d.ts +0 -10
  1027. package/lib/engine-components/FlyControls.js +0 -29
  1028. package/lib/engine-components/FlyControls.js.map +0 -1
  1029. package/src/engine-schemes/dist/api.js +0 -17
  1030. package/src/engine-schemes/dist/api.js.meta +0 -7
  1031. package/src/engine-schemes/dist/schemes.js +0 -25
  1032. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1033. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1034. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1035. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1036. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1037. package/src/engine-schemes/dist/transform.js +0 -46
  1038. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1039. package/src/engine-schemes/dist/vec2.js +0 -32
  1040. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1041. package/src/engine-schemes/dist/vec3.js +0 -36
  1042. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1043. package/src/engine-schemes/dist/vec4.js +0 -40
  1044. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1045. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1046. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,647 +1,647 @@
1
- import { Object3D } from "three";
2
-
3
- import { getParam } from "../../../../../engine/engine_utils.js";
4
- import { makeNameSafeForUSD,USDDocument, USDObject, USDWriter } from "../../ThreeUSDZExporter.js";
5
- import type { RegisteredAnimationInfo } from "./../Animation.js";
6
- import { BehaviorExtension } from "./Behaviour.js";
7
-
8
- const debug = getParam("debugusdz");
9
-
10
- // TODO: rename to usdz element
11
- export interface IBehaviorElement {
12
- id: string;
13
- writeTo(document: USDDocument, writer: USDWriter);
14
- }
15
-
16
- export class BehaviorModel {
17
-
18
- static global_id: number = 0;
19
- id: string;
20
- trigger: IBehaviorElement | IBehaviorElement[];
21
- action: IBehaviorElement;
22
- exclusive: boolean = false;
23
-
24
- makeExclusive(exclusive: boolean): BehaviorModel {
25
- this.exclusive = exclusive;
26
- return this;
27
- }
28
-
29
- constructor(id: string, trigger: IBehaviorElement | IBehaviorElement[], action: IBehaviorElement) {
30
- this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
31
- this.trigger = trigger;
32
- this.action = action;
33
-
34
- // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
35
- // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
36
- // when the stage length is reached...
37
- // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
38
- // once any parent is set to "ignore", which is different than what's in the documentation.
39
- /*
40
- if (trigger instanceof TriggerModel) {
41
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
42
- const wrapper = ActionBuilder.sequence(action);
43
- wrapper.multiplePerformOperation = "ignore";
44
- this.action = wrapper;
45
- }
46
- }
47
- */
48
- // Another idea: we let actions run forever by appending a waitAction to them
49
- // Also doesn't seem to work... the scene start action still runs again
50
- /*
51
- if (trigger instanceof TriggerModel) {
52
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
53
- const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
54
- this.action = wrapper;
55
- }
56
- }
57
- */
58
- }
59
-
60
- writeTo(_ext: BehaviorExtension, document: USDDocument, writer: USDWriter) {
61
- if (!this.trigger || !this.action) return;
62
- writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
63
- let triggerString = "";
64
- if (Array.isArray(this.trigger)) {
65
- triggerString = "[";
66
- for (let i = 0; i < this.trigger.length; i++) {
67
- const tr = this.trigger[i];
68
- triggerString += "<" + tr.id + ">";
69
- if (i + 1 < this.trigger.length) triggerString += ", ";
70
- }
71
- triggerString += "]";
72
- }
73
- else
74
- triggerString = `<${this.trigger.id}>`;
75
-
76
- writer.appendLine(`rel triggers = ${triggerString}`);
77
- writer.appendLine(`rel actions = <${this.action.id}>`);
78
- writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
79
- writer.appendLine();
80
- if (Array.isArray(this.trigger)) {
81
- for (const trigger of this.trigger) {
82
- trigger.writeTo(document, writer);
83
- writer.appendLine();
84
- }
85
- }
86
- else
87
- this.trigger.writeTo(document, writer);
88
- writer.appendLine();
89
- this.action.writeTo(document, writer);
90
- writer.closeBlock();
91
- }
92
- }
93
-
94
-
95
- export type Target = USDObject | USDObject[] | Object3D | Object3D[];
96
-
97
- const addedStrings = new Set<string>();
98
- /** called to resolve target objects to usdz paths */
99
- function resolve(targetObject: Target, document: USDDocument): string {
100
- let result: string = "";
101
- if (Array.isArray(targetObject)) {
102
- addedStrings.clear();
103
- let str = "[ ";
104
- for (let i = 0; i < targetObject.length; i++) {
105
- let obj = targetObject[i];
106
- if (!obj) {
107
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
108
- continue;
109
- }
110
- if (typeof obj === "string") {
111
- if (addedStrings.has(obj)) continue;
112
- str += obj;
113
- addedStrings.add(obj);
114
- }
115
- else if (typeof obj === "object") {
116
- //@ts-ignore
117
- if (obj.isObject3D) {
118
- //@ts-ignore
119
- obj = document.findById(obj.uuid);
120
- if (!obj) {
121
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
122
- continue;
123
- }
124
- }
125
- const res = (obj as any).getPath?.call(obj) as string;
126
- if (addedStrings.has(res)) continue;
127
- // console.log(str, res, addedStrings)
128
- str += res;
129
- addedStrings.add(res);
130
- }
131
- if (i + 1 < targetObject.length) str += ", ";
132
- }
133
- str += " ]";
134
- result = str;
135
- addedStrings.clear();
136
- }
137
- else if (typeof targetObject === "object") {
138
- const sourceObject = targetObject;
139
- //@ts-ignore
140
- if (sourceObject.isObject3D) {
141
- //@ts-ignore
142
- targetObject = document.findById(sourceObject.uuid);
143
- }
144
- if (!targetObject) {
145
- console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
146
- throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
147
- }
148
- result = (targetObject as any).getPath?.call(targetObject) as string;
149
- }
150
-
151
- return result;
152
- }
153
-
154
- export class TriggerModel implements IBehaviorElement {
155
- static global_id: number = 0;
156
-
157
- id: string;
158
- targetId?: string | Target;
159
- tokenId?: string;
160
- type?: string;
161
- distance?: number;
162
-
163
- constructor(targetId?: string | Target, id?: string) {
164
- if (targetId) this.targetId = targetId;
165
- if (id) this.id = id;
166
- else this.id = "Trigger_" + TriggerModel.global_id++;
167
- }
168
-
169
- writeTo(document: USDDocument, writer: USDWriter) {
170
- writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
171
- if (this.targetId) {
172
- if (typeof this.targetId !== "string") this.targetId = resolve(this.targetId, document);
173
- writer.appendLine(`rel affectedObjects = ` + this.targetId);
174
- }
175
- if (this.tokenId)
176
- writer.appendLine(`token info:id = "${this.tokenId}"`);
177
- if (this.type)
178
- writer.appendLine(`token type = "${this.type}"`);
179
- if (typeof this.distance === "number")
180
- writer.appendLine(`double distance = ${this.distance}`);
181
- writer.closeBlock();
182
- }
183
- }
184
-
185
- /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
186
- (by default, only indirect interactions are allowed) */
187
- function addInputTargetComponent(model: USDObject, options: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }) {
188
- const empty = USDObject.createEmpty();
189
- empty.name = "InputTarget_" + empty.name;
190
- empty.displayName = undefined;
191
- empty.type = "RealityKitComponent";
192
- empty.onSerialize = (writer: USDWriter) => {
193
- writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
194
- writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
195
- writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
196
- };
197
- model.add(empty);
198
- }
199
-
200
- export class TriggerBuilder {
201
-
202
- private static __sceneStartTrigger?: TriggerModel;
203
-
204
- static sceneStartTrigger(): TriggerModel {
205
- if (this.__sceneStartTrigger !== undefined) return this.__sceneStartTrigger;
206
- const trigger = new TriggerModel(undefined, "SceneStart");
207
- trigger.tokenId = "SceneTransition";
208
- trigger.type = "enter";
209
- this.__sceneStartTrigger = trigger;
210
- return trigger;
211
- }
212
-
213
- /** Trigger that fires when an object has been tapped/clicked.
214
- * @param targetObject The object or list of objects that can be interacted with.
215
- * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
216
- static tapTrigger(targetObject: Target, inputMode: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }): TriggerModel {
217
- const trigger = new TriggerModel(targetObject);
218
- if (Array.isArray(targetObject) && targetObject.length > 1) {
219
- for (const obj of targetObject) {
220
- if (!(obj instanceof USDObject)) continue;
221
- addInputTargetComponent(obj, inputMode);
222
- }
223
- }
224
- else {
225
- if (targetObject instanceof USDObject) {
226
- addInputTargetComponent(targetObject, inputMode);
227
- }
228
- }
229
- trigger.tokenId = "TapGesture";
230
- return trigger;
231
- }
232
-
233
- static isTapTrigger(trigger?: TriggerModel) {
234
- return trigger?.tokenId === "TapGesture";
235
- }
236
-
237
- static proximityToCameraTrigger(targetObject: Target, distance: number): TriggerModel {
238
- const trigger = new TriggerModel(targetObject);
239
- trigger.tokenId = "ProximityToCamera";
240
- trigger.distance = distance;
241
- return trigger;
242
- }
243
- }
244
-
245
- export class GroupActionModel implements IBehaviorElement {
246
-
247
- static global_id: number = 0;
248
- static getId(): number {
249
- return this.global_id++;
250
- }
251
-
252
- id: string;
253
- actions: IBehaviorElement[];
254
- loops: number = 0;
255
- performCount: number = 1;
256
- type: string = "serial";
257
- multiplePerformOperation: MultiplePerformOperation | undefined = undefined;
258
-
259
- constructor(id: string, actions: IBehaviorElement[]) {
260
- this.id = id;
261
- this.actions = actions;
262
- }
263
-
264
- addAction(el: IBehaviorElement): GroupActionModel {
265
- this.actions.push(el);
266
- return this;
267
- }
268
-
269
- makeParallel(): GroupActionModel {
270
- this.type = "parallel";
271
- return this;
272
- }
273
-
274
- makeSequence(): GroupActionModel {
275
- this.type = "serial";
276
- return this;
277
- }
278
-
279
- makeLooping() {
280
- this.loops = 1;
281
- this.performCount = 0;
282
- return this;
283
- }
284
-
285
- makeRepeat(count: number) {
286
- this.performCount = count;
287
- return this;
288
- }
289
-
290
- writeTo(document: USDDocument, writer: USDWriter) {
291
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
292
- writer.beginArray("rel actions");
293
- for (const act of this.actions) {
294
- if (!act) continue;
295
- const isLast = act === this.actions[this.actions.length - 1];
296
- writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
297
- }
298
- writer.closeArray();
299
- writer.appendLine();
300
-
301
- writer.appendLine(`token info:id = "Group"`);
302
- writer.appendLine(`bool loops = ${this.loops}`);
303
- writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
304
- writer.appendLine(`token type = "${this.type}"`);
305
- if (typeof this.multiplePerformOperation === "string") {
306
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
307
- }
308
-
309
- writer.appendLine();
310
-
311
- for (const act of this.actions) {
312
- if (!act) continue;
313
- act.writeTo(document, writer);
314
- writer.appendLine();
315
- }
316
-
317
- writer.closeBlock();
318
- }
319
- }
320
-
321
- /** @internal */
322
- export type EmphasizeActionMotionType = "pop" | "blink" | "bounce" | "flip" | "float" | "jiggle" | "pulse" | "spin";
323
-
324
- /** @internal */
325
- export type VisibilityActionMotionType = "none" | "pop" | "scaleUp" | "scaleDown" | "moveLeft" | "moveRight" | "moveAbove" | "moveBelow" | "moveForward" | "moveBack";
326
-
327
- /** @internal */
328
- export type MotionStyle = "basic";
329
-
330
- /** @internal */
331
- export type Space = "relative" | "absolute";
332
-
333
- /** @internal */
334
- export type PlayAction = "play" | "pause" | "stop";
335
-
336
- /** @internal */
337
- export type AuralMode = "spatial" | "nonSpatial" | "ambient";
338
-
339
- /** @internal */
340
- export type VisibilityMode = "show" | "hide";
341
-
342
- // https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/actions_and_triggers/preliminary_action/multipleperformoperation
343
- /** @internal */
344
- export type MultiplePerformOperation = "allow" | "ignore" | "stop";
345
-
346
- /** @internal */
347
- export type EaseType = "none" | "in" | "out" | "inout";
348
-
349
- export class ActionModel implements IBehaviorElement {
350
-
351
- private static global_id: number = 0;
352
-
353
- id: string;
354
- tokenId?: "ChangeScene" | "Visibility" | "StartAnimation" | "Wait" | "LookAtCamera" | "Emphasize" | "Transform" | "Audio" | "Impulse";
355
- affectedObjects?: string | Target;
356
- easeType?: EaseType;;
357
- motionType: EmphasizeActionMotionType | VisibilityActionMotionType | undefined = undefined;
358
- duration?: number;
359
- moveDistance?: number;
360
- style?: MotionStyle;
361
- type?: Space | PlayAction | VisibilityMode; // combined types of different actions
362
- front?: Vec3;
363
- up?: Vec3;
364
- start?: number;
365
- animationSpeed?: number;
366
- reversed?: boolean;
367
- pingPong?: boolean;
368
- xFormTarget?: Target | string;
369
- audio?: string;
370
- gain?: number;
371
- auralMode?: AuralMode;
372
- multiplePerformOperation?: MultiplePerformOperation;
373
- velocity?: Vec3;
374
-
375
- // extra info written as comment at the beginning of the action
376
- comment?: string;
377
- animationName?: string;
378
-
379
- clone(): ActionModel {
380
- const copy = new ActionModel();
381
- const id = copy.id;
382
- Object.assign(copy, this);
383
- copy.id = id;
384
- return copy;
385
- }
386
-
387
- constructor(affectedObjects?: string | Target, id?: string) {
388
- if (affectedObjects) this.affectedObjects = affectedObjects;
389
- if (id) this.id = id;
390
- else this.id = "Action";
391
- this.id += "_" + ActionModel.global_id++;
392
- }
393
-
394
- writeTo(document: USDDocument, writer: USDWriter) {
395
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
396
- if (this.comment)
397
- writer.appendLine(`# ${this.comment}`);
398
- if (this.affectedObjects) {
399
- if (typeof this.affectedObjects !== "string") this.affectedObjects = resolve(this.affectedObjects, document);
400
- writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
401
- }
402
- if (typeof this.duration === "number") {
403
- if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
404
- writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
405
- }
406
- else {
407
- writer.appendLine(`double duration = ${this.duration} `);
408
- }
409
- }
410
- if (this.easeType)
411
- writer.appendLine(`token easeType = "${this.easeType}"`);
412
- if (this.tokenId)
413
- writer.appendLine(`token info:id = "${this.tokenId}"`);
414
- if (this.tokenId === "ChangeScene")
415
- writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
416
- if (this.motionType !== undefined)
417
- writer.appendLine(`token motionType = "${this.motionType}"`);
418
- if (typeof this.moveDistance === "number")
419
- writer.appendLine(`double moveDistance = ${this.moveDistance} `);
420
- if (this.style)
421
- writer.appendLine(`token style = "${this.style}"`);
422
- if (this.type)
423
- writer.appendLine(`token type = "${this.type}"`);
424
- if (this.front)
425
- writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
426
- if (this.up)
427
- writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
428
- if (typeof this.start === "number") {
429
- writer.appendLine(`double start = ${this.start} `);
430
- }
431
- if (typeof this.animationSpeed === "number") {
432
- writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
433
- }
434
- if (typeof this.reversed === "boolean") {
435
- writer.appendLine(`bool reversed = ${this.reversed}`)
436
- }
437
- if (typeof this.pingPong === "boolean") {
438
- writer.appendLine(`bool reverses = ${this.pingPong}`)
439
- }
440
- if (this.xFormTarget) {
441
- if (typeof this.xFormTarget !== "string")
442
- this.xFormTarget = resolve(this.xFormTarget, document);
443
- writer.appendLine(`rel xformTarget = ${this.xFormTarget}`)
444
- }
445
- if (typeof this.audio === "string") {
446
- writer.appendLine(`asset audio = @${this.audio}@`);
447
- }
448
- if (typeof this.gain ==="number") {
449
- writer.appendLine(`double gain = ${this.gain}`);
450
- }
451
- if (typeof this.auralMode === "string") {
452
- writer.appendLine(`token auralMode = "${this.auralMode}"`);
453
- }
454
- if (typeof this.multiplePerformOperation === "string") {
455
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
456
- }
457
- if (typeof this.velocity === "object") {
458
- writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
459
- }
460
- writer.closeBlock();
461
- }
462
- }
463
-
464
- class Vec3 {
465
- x: number = 0;
466
- y: number = 0;
467
- z: number = 0;
468
-
469
- constructor(x: number, y: number, z: number) {
470
- this.x = x;
471
- this.y = y;
472
- this.z = z;
473
- }
474
-
475
- static get up(): Vec3 {
476
- return new Vec3(0, 1, 0);
477
- }
478
-
479
- static get right(): Vec3 {
480
- return new Vec3(1, 0, 0);
481
- }
482
-
483
- static get forward(): Vec3 {
484
- return new Vec3(0, 0, 1);
485
- }
486
-
487
- static get back(): Vec3 {
488
- return new Vec3(0, 0, -1);
489
- }
490
-
491
- static get zero(): Vec3 {
492
- return new Vec3(0, 0, 0);
493
- }
494
- }
495
-
496
- export class ActionBuilder {
497
-
498
- static sequence(...params: IBehaviorElement[]) {
499
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
500
- return group.makeSequence();
501
- }
502
-
503
- static parallel(...params: IBehaviorElement[]) {
504
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
505
- return group.makeParallel();
506
- }
507
-
508
- static fadeAction(targetObject: Target, duration: number, show: boolean): ActionModel {
509
- const act = new ActionModel(targetObject);
510
- act.tokenId = "Visibility";
511
- act.type = show ? "show" : "hide";
512
- act.duration = duration;
513
-
514
- act.style = "basic";
515
- act.motionType = "none"; // only VisibilityActionMotionType allowed
516
- act.moveDistance = 0;
517
- act.easeType = "none";
518
- return act;
519
- }
520
-
521
- /**
522
- * creates an action that plays an animation
523
- * @param start offset in seconds!
524
- * @param duration in seconds! 0 means play to end
525
- */
526
- static startAnimationAction(targetObject: Target, anim: RegisteredAnimationInfo, reversed: boolean = false, pingPong: boolean = false): IBehaviorElement {
527
- const act = new ActionModel(targetObject);
528
- act.tokenId = "StartAnimation";
529
-
530
- /*
531
- if (targetObject instanceof USDObject) {
532
- act.cachedTargetObject = targetObject;
533
- // try to retarget the animation – this improves animation playback with overlapping roots.
534
- act.affectedObjects = anim.nearestAnimatedRoot;
535
- }
536
- */
537
-
538
- const start = anim.start;
539
- const duration = anim.duration;
540
- const animationSpeed = anim.speed;
541
- const animationName = anim.clipName;
542
-
543
- act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
544
- act.animationName = animationName;
545
-
546
- // start is time in seconds, the documentation is not right here
547
- act.start = start;
548
- // duration of 0 is play to end
549
- act.duration = duration;
550
- act.animationSpeed = animationSpeed;
551
- act.reversed = reversed;
552
- act.pingPong = pingPong;
553
- act.multiplePerformOperation = "allow";
554
- if (reversed) {
555
- act.start -= duration;
556
- //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
557
- }
558
- if (pingPong) {
559
- act.pingPong = false;
560
- const back = act.clone();
561
- back.reversed = !reversed;
562
- back.start = act.start;
563
- if (back.reversed) {
564
- back.start -= duration;
565
- }
566
- const group = ActionBuilder.sequence(act, back);
567
- return group;
568
- }
569
- // if (debug) console.log("Start Animation Action", act);
570
- return act;
571
- }
572
-
573
- static waitAction(duration: number): ActionModel {
574
- const act = new ActionModel();
575
- act.tokenId = "Wait";
576
- act.duration = duration;
577
- act.motionType = undefined;
578
- return act;
579
- }
580
-
581
- static lookAtCameraAction(targets: Target, duration?: number, front?: Vec3, up?: Vec3): ActionModel {
582
- const act = new ActionModel(targets);
583
- act.tokenId = "LookAtCamera";
584
- act.duration = duration === undefined ? 9999999999999 : duration;
585
- act.front = front ?? Vec3.forward;
586
- // 0,0,0 is a special case for "free look"
587
- // 0,1,0 is for "y-locked look-at"
588
- act.up = up ?? Vec3.up;
589
- return act;
590
- }
591
-
592
- static emphasize(targets: Target, duration: number, motionType: EmphasizeActionMotionType = "bounce", moveDistance: number = 1, style: MotionStyle = "basic") {
593
- const act = new ActionModel(targets);
594
- act.tokenId = "Emphasize";
595
- act.duration = duration;
596
- act.style = style ?? "basic";
597
- act.motionType = motionType;
598
- act.moveDistance = moveDistance;
599
- return act;
600
- }
601
-
602
- static transformAction(targets: Target, transformTarget: Target, duration: number, transformType: Space, easeType: EaseType = "inout") {
603
- const act = new ActionModel(targets);
604
- act.tokenId = "Transform";
605
- act.duration = duration;
606
- // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
607
- act.duration = Math.max(0.000001, duration);
608
- act.type = transformType;
609
- act.easeType = duration > 0 ? easeType : "none";
610
- if (Array.isArray(transformTarget)) {
611
- console.error("Transform target must not be an array", transformTarget);
612
- }
613
- act.xFormTarget = transformTarget;
614
- return act;
615
- }
616
-
617
- static playAudioAction(targets: Target, audio: string, type: PlayAction = "play", gain: number = 1, auralMode: AuralMode = "spatial") {
618
- const act = new ActionModel(targets);
619
- act.tokenId = "Audio";
620
- act.type = type;
621
- act.audio = audio;
622
- act.gain = gain;
623
- act.auralMode = auralMode;
624
- act.multiplePerformOperation = "allow";
625
- return act;
626
- }
627
-
628
- // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
629
- static impulseAction(targets: Target, velocity: Vec3) {
630
- const act = new ActionModel(targets);
631
- act.tokenId = "Impulse";
632
- act.velocity = velocity;
633
- return act;
634
- }
635
-
636
- // Currently doesn't work on VisionOS, see FB13761990
637
- /*
638
- static reloadSceneAction() {
639
- const act = new ActionModel();
640
- act.tokenId = "ChangeScene";
641
- // rel scene = ... is implicit since we only allow one scene right now
642
- return act;
643
- }
644
- */
645
- }
646
-
1
+ import { Object3D } from "three";
2
+
3
+ import { getParam } from "../../../../../engine/engine_utils.js";
4
+ import { makeNameSafeForUSD,USDDocument, USDObject, USDWriter } from "../../ThreeUSDZExporter.js";
5
+ import type { RegisteredAnimationInfo } from "./../Animation.js";
6
+ import { BehaviorExtension } from "./Behaviour.js";
7
+
8
+ const debug = getParam("debugusdz");
9
+
10
+ // TODO: rename to usdz element
11
+ export interface IBehaviorElement {
12
+ id: string;
13
+ writeTo(document: USDDocument, writer: USDWriter);
14
+ }
15
+
16
+ export class BehaviorModel {
17
+
18
+ static global_id: number = 0;
19
+ id: string;
20
+ trigger: IBehaviorElement | IBehaviorElement[];
21
+ action: IBehaviorElement;
22
+ exclusive: boolean = false;
23
+
24
+ makeExclusive(exclusive: boolean): BehaviorModel {
25
+ this.exclusive = exclusive;
26
+ return this;
27
+ }
28
+
29
+ constructor(id: string, trigger: IBehaviorElement | IBehaviorElement[], action: IBehaviorElement) {
30
+ this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
31
+ this.trigger = trigger;
32
+ this.action = action;
33
+
34
+ // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
35
+ // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
36
+ // when the stage length is reached...
37
+ // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
38
+ // once any parent is set to "ignore", which is different than what's in the documentation.
39
+ /*
40
+ if (trigger instanceof TriggerModel) {
41
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
42
+ const wrapper = ActionBuilder.sequence(action);
43
+ wrapper.multiplePerformOperation = "ignore";
44
+ this.action = wrapper;
45
+ }
46
+ }
47
+ */
48
+ // Another idea: we let actions run forever by appending a waitAction to them
49
+ // Also doesn't seem to work... the scene start action still runs again
50
+ /*
51
+ if (trigger instanceof TriggerModel) {
52
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
53
+ const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
54
+ this.action = wrapper;
55
+ }
56
+ }
57
+ */
58
+ }
59
+
60
+ writeTo(_ext: BehaviorExtension, document: USDDocument, writer: USDWriter) {
61
+ if (!this.trigger || !this.action) return;
62
+ writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
63
+ let triggerString = "";
64
+ if (Array.isArray(this.trigger)) {
65
+ triggerString = "[";
66
+ for (let i = 0; i < this.trigger.length; i++) {
67
+ const tr = this.trigger[i];
68
+ triggerString += "<" + tr.id + ">";
69
+ if (i + 1 < this.trigger.length) triggerString += ", ";
70
+ }
71
+ triggerString += "]";
72
+ }
73
+ else
74
+ triggerString = `<${this.trigger.id}>`;
75
+
76
+ writer.appendLine(`rel triggers = ${triggerString}`);
77
+ writer.appendLine(`rel actions = <${this.action.id}>`);
78
+ writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
79
+ writer.appendLine();
80
+ if (Array.isArray(this.trigger)) {
81
+ for (const trigger of this.trigger) {
82
+ trigger.writeTo(document, writer);
83
+ writer.appendLine();
84
+ }
85
+ }
86
+ else
87
+ this.trigger.writeTo(document, writer);
88
+ writer.appendLine();
89
+ this.action.writeTo(document, writer);
90
+ writer.closeBlock();
91
+ }
92
+ }
93
+
94
+
95
+ export type Target = USDObject | USDObject[] | Object3D | Object3D[];
96
+
97
+ const addedStrings = new Set<string>();
98
+ /** called to resolve target objects to usdz paths */
99
+ function resolve(targetObject: Target, document: USDDocument): string {
100
+ let result: string = "";
101
+ if (Array.isArray(targetObject)) {
102
+ addedStrings.clear();
103
+ let str = "[ ";
104
+ for (let i = 0; i < targetObject.length; i++) {
105
+ let obj = targetObject[i];
106
+ if (!obj) {
107
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
108
+ continue;
109
+ }
110
+ if (typeof obj === "string") {
111
+ if (addedStrings.has(obj)) continue;
112
+ str += obj;
113
+ addedStrings.add(obj);
114
+ }
115
+ else if (typeof obj === "object") {
116
+ //@ts-ignore
117
+ if (obj.isObject3D) {
118
+ //@ts-ignore
119
+ obj = document.findById(obj.uuid);
120
+ if (!obj) {
121
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
122
+ continue;
123
+ }
124
+ }
125
+ const res = (obj as any).getPath?.call(obj) as string;
126
+ if (addedStrings.has(res)) continue;
127
+ // console.log(str, res, addedStrings)
128
+ str += res;
129
+ addedStrings.add(res);
130
+ }
131
+ if (i + 1 < targetObject.length) str += ", ";
132
+ }
133
+ str += " ]";
134
+ result = str;
135
+ addedStrings.clear();
136
+ }
137
+ else if (typeof targetObject === "object") {
138
+ const sourceObject = targetObject;
139
+ //@ts-ignore
140
+ if (sourceObject.isObject3D) {
141
+ //@ts-ignore
142
+ targetObject = document.findById(sourceObject.uuid);
143
+ }
144
+ if (!targetObject) {
145
+ console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
146
+ throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
147
+ }
148
+ result = (targetObject as any).getPath?.call(targetObject) as string;
149
+ }
150
+
151
+ return result;
152
+ }
153
+
154
+ export class TriggerModel implements IBehaviorElement {
155
+ static global_id: number = 0;
156
+
157
+ id: string;
158
+ targetId?: string | Target;
159
+ tokenId?: string;
160
+ type?: string;
161
+ distance?: number;
162
+
163
+ constructor(targetId?: string | Target, id?: string) {
164
+ if (targetId) this.targetId = targetId;
165
+ if (id) this.id = id;
166
+ else this.id = "Trigger_" + TriggerModel.global_id++;
167
+ }
168
+
169
+ writeTo(document: USDDocument, writer: USDWriter) {
170
+ writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
171
+ if (this.targetId) {
172
+ if (typeof this.targetId !== "string") this.targetId = resolve(this.targetId, document);
173
+ writer.appendLine(`rel affectedObjects = ` + this.targetId);
174
+ }
175
+ if (this.tokenId)
176
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
177
+ if (this.type)
178
+ writer.appendLine(`token type = "${this.type}"`);
179
+ if (typeof this.distance === "number")
180
+ writer.appendLine(`double distance = ${this.distance}`);
181
+ writer.closeBlock();
182
+ }
183
+ }
184
+
185
+ /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
186
+ (by default, only indirect interactions are allowed) */
187
+ function addInputTargetComponent(model: USDObject, options: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }) {
188
+ const empty = USDObject.createEmpty();
189
+ empty.name = "InputTarget_" + empty.name;
190
+ empty.displayName = undefined;
191
+ empty.type = "RealityKitComponent";
192
+ empty.onSerialize = (writer: USDWriter) => {
193
+ writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
194
+ writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
195
+ writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
196
+ };
197
+ model.add(empty);
198
+ }
199
+
200
+ export class TriggerBuilder {
201
+
202
+ private static __sceneStartTrigger?: TriggerModel;
203
+
204
+ static sceneStartTrigger(): TriggerModel {
205
+ if (this.__sceneStartTrigger !== undefined) return this.__sceneStartTrigger;
206
+ const trigger = new TriggerModel(undefined, "SceneStart");
207
+ trigger.tokenId = "SceneTransition";
208
+ trigger.type = "enter";
209
+ this.__sceneStartTrigger = trigger;
210
+ return trigger;
211
+ }
212
+
213
+ /** Trigger that fires when an object has been tapped/clicked.
214
+ * @param targetObject The object or list of objects that can be interacted with.
215
+ * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
216
+ static tapTrigger(targetObject: Target, inputMode: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }): TriggerModel {
217
+ const trigger = new TriggerModel(targetObject);
218
+ if (Array.isArray(targetObject) && targetObject.length > 1) {
219
+ for (const obj of targetObject) {
220
+ if (!(obj instanceof USDObject)) continue;
221
+ addInputTargetComponent(obj, inputMode);
222
+ }
223
+ }
224
+ else {
225
+ if (targetObject instanceof USDObject) {
226
+ addInputTargetComponent(targetObject, inputMode);
227
+ }
228
+ }
229
+ trigger.tokenId = "TapGesture";
230
+ return trigger;
231
+ }
232
+
233
+ static isTapTrigger(trigger?: TriggerModel) {
234
+ return trigger?.tokenId === "TapGesture";
235
+ }
236
+
237
+ static proximityToCameraTrigger(targetObject: Target, distance: number): TriggerModel {
238
+ const trigger = new TriggerModel(targetObject);
239
+ trigger.tokenId = "ProximityToCamera";
240
+ trigger.distance = distance;
241
+ return trigger;
242
+ }
243
+ }
244
+
245
+ export class GroupActionModel implements IBehaviorElement {
246
+
247
+ static global_id: number = 0;
248
+ static getId(): number {
249
+ return this.global_id++;
250
+ }
251
+
252
+ id: string;
253
+ actions: IBehaviorElement[];
254
+ loops: number = 0;
255
+ performCount: number = 1;
256
+ type: string = "serial";
257
+ multiplePerformOperation: MultiplePerformOperation | undefined = undefined;
258
+
259
+ constructor(id: string, actions: IBehaviorElement[]) {
260
+ this.id = id;
261
+ this.actions = actions;
262
+ }
263
+
264
+ addAction(el: IBehaviorElement): GroupActionModel {
265
+ this.actions.push(el);
266
+ return this;
267
+ }
268
+
269
+ makeParallel(): GroupActionModel {
270
+ this.type = "parallel";
271
+ return this;
272
+ }
273
+
274
+ makeSequence(): GroupActionModel {
275
+ this.type = "serial";
276
+ return this;
277
+ }
278
+
279
+ makeLooping() {
280
+ this.loops = 1;
281
+ this.performCount = 0;
282
+ return this;
283
+ }
284
+
285
+ makeRepeat(count: number) {
286
+ this.performCount = count;
287
+ return this;
288
+ }
289
+
290
+ writeTo(document: USDDocument, writer: USDWriter) {
291
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
292
+ writer.beginArray("rel actions");
293
+ for (const act of this.actions) {
294
+ if (!act) continue;
295
+ const isLast = act === this.actions[this.actions.length - 1];
296
+ writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
297
+ }
298
+ writer.closeArray();
299
+ writer.appendLine();
300
+
301
+ writer.appendLine(`token info:id = "Group"`);
302
+ writer.appendLine(`bool loops = ${this.loops}`);
303
+ writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
304
+ writer.appendLine(`token type = "${this.type}"`);
305
+ if (typeof this.multiplePerformOperation === "string") {
306
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
307
+ }
308
+
309
+ writer.appendLine();
310
+
311
+ for (const act of this.actions) {
312
+ if (!act) continue;
313
+ act.writeTo(document, writer);
314
+ writer.appendLine();
315
+ }
316
+
317
+ writer.closeBlock();
318
+ }
319
+ }
320
+
321
+ /** @internal */
322
+ export type EmphasizeActionMotionType = "pop" | "blink" | "bounce" | "flip" | "float" | "jiggle" | "pulse" | "spin";
323
+
324
+ /** @internal */
325
+ export type VisibilityActionMotionType = "none" | "pop" | "scaleUp" | "scaleDown" | "moveLeft" | "moveRight" | "moveAbove" | "moveBelow" | "moveForward" | "moveBack";
326
+
327
+ /** @internal */
328
+ export type MotionStyle = "basic";
329
+
330
+ /** @internal */
331
+ export type Space = "relative" | "absolute";
332
+
333
+ /** @internal */
334
+ export type PlayAction = "play" | "pause" | "stop";
335
+
336
+ /** @internal */
337
+ export type AuralMode = "spatial" | "nonSpatial" | "ambient";
338
+
339
+ /** @internal */
340
+ export type VisibilityMode = "show" | "hide";
341
+
342
+ // https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/actions_and_triggers/preliminary_action/multipleperformoperation
343
+ /** @internal */
344
+ export type MultiplePerformOperation = "allow" | "ignore" | "stop";
345
+
346
+ /** @internal */
347
+ export type EaseType = "none" | "in" | "out" | "inout";
348
+
349
+ export class ActionModel implements IBehaviorElement {
350
+
351
+ private static global_id: number = 0;
352
+
353
+ id: string;
354
+ tokenId?: "ChangeScene" | "Visibility" | "StartAnimation" | "Wait" | "LookAtCamera" | "Emphasize" | "Transform" | "Audio" | "Impulse";
355
+ affectedObjects?: string | Target;
356
+ easeType?: EaseType;;
357
+ motionType: EmphasizeActionMotionType | VisibilityActionMotionType | undefined = undefined;
358
+ duration?: number;
359
+ moveDistance?: number;
360
+ style?: MotionStyle;
361
+ type?: Space | PlayAction | VisibilityMode; // combined types of different actions
362
+ front?: Vec3;
363
+ up?: Vec3;
364
+ start?: number;
365
+ animationSpeed?: number;
366
+ reversed?: boolean;
367
+ pingPong?: boolean;
368
+ xFormTarget?: Target | string;
369
+ audio?: string;
370
+ gain?: number;
371
+ auralMode?: AuralMode;
372
+ multiplePerformOperation?: MultiplePerformOperation;
373
+ velocity?: Vec3;
374
+
375
+ // extra info written as comment at the beginning of the action
376
+ comment?: string;
377
+ animationName?: string;
378
+
379
+ clone(): ActionModel {
380
+ const copy = new ActionModel();
381
+ const id = copy.id;
382
+ Object.assign(copy, this);
383
+ copy.id = id;
384
+ return copy;
385
+ }
386
+
387
+ constructor(affectedObjects?: string | Target, id?: string) {
388
+ if (affectedObjects) this.affectedObjects = affectedObjects;
389
+ if (id) this.id = id;
390
+ else this.id = "Action";
391
+ this.id += "_" + ActionModel.global_id++;
392
+ }
393
+
394
+ writeTo(document: USDDocument, writer: USDWriter) {
395
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
396
+ if (this.comment)
397
+ writer.appendLine(`# ${this.comment}`);
398
+ if (this.affectedObjects) {
399
+ if (typeof this.affectedObjects !== "string") this.affectedObjects = resolve(this.affectedObjects, document);
400
+ writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
401
+ }
402
+ if (typeof this.duration === "number") {
403
+ if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
404
+ writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
405
+ }
406
+ else {
407
+ writer.appendLine(`double duration = ${this.duration} `);
408
+ }
409
+ }
410
+ if (this.easeType)
411
+ writer.appendLine(`token easeType = "${this.easeType}"`);
412
+ if (this.tokenId)
413
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
414
+ if (this.tokenId === "ChangeScene")
415
+ writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
416
+ if (this.motionType !== undefined)
417
+ writer.appendLine(`token motionType = "${this.motionType}"`);
418
+ if (typeof this.moveDistance === "number")
419
+ writer.appendLine(`double moveDistance = ${this.moveDistance} `);
420
+ if (this.style)
421
+ writer.appendLine(`token style = "${this.style}"`);
422
+ if (this.type)
423
+ writer.appendLine(`token type = "${this.type}"`);
424
+ if (this.front)
425
+ writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
426
+ if (this.up)
427
+ writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
428
+ if (typeof this.start === "number") {
429
+ writer.appendLine(`double start = ${this.start} `);
430
+ }
431
+ if (typeof this.animationSpeed === "number") {
432
+ writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
433
+ }
434
+ if (typeof this.reversed === "boolean") {
435
+ writer.appendLine(`bool reversed = ${this.reversed}`)
436
+ }
437
+ if (typeof this.pingPong === "boolean") {
438
+ writer.appendLine(`bool reverses = ${this.pingPong}`)
439
+ }
440
+ if (this.xFormTarget) {
441
+ if (typeof this.xFormTarget !== "string")
442
+ this.xFormTarget = resolve(this.xFormTarget, document);
443
+ writer.appendLine(`rel xformTarget = ${this.xFormTarget}`)
444
+ }
445
+ if (typeof this.audio === "string") {
446
+ writer.appendLine(`asset audio = @${this.audio}@`);
447
+ }
448
+ if (typeof this.gain ==="number") {
449
+ writer.appendLine(`double gain = ${this.gain}`);
450
+ }
451
+ if (typeof this.auralMode === "string") {
452
+ writer.appendLine(`token auralMode = "${this.auralMode}"`);
453
+ }
454
+ if (typeof this.multiplePerformOperation === "string") {
455
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
456
+ }
457
+ if (typeof this.velocity === "object") {
458
+ writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
459
+ }
460
+ writer.closeBlock();
461
+ }
462
+ }
463
+
464
+ class Vec3 {
465
+ x: number = 0;
466
+ y: number = 0;
467
+ z: number = 0;
468
+
469
+ constructor(x: number, y: number, z: number) {
470
+ this.x = x;
471
+ this.y = y;
472
+ this.z = z;
473
+ }
474
+
475
+ static get up(): Vec3 {
476
+ return new Vec3(0, 1, 0);
477
+ }
478
+
479
+ static get right(): Vec3 {
480
+ return new Vec3(1, 0, 0);
481
+ }
482
+
483
+ static get forward(): Vec3 {
484
+ return new Vec3(0, 0, 1);
485
+ }
486
+
487
+ static get back(): Vec3 {
488
+ return new Vec3(0, 0, -1);
489
+ }
490
+
491
+ static get zero(): Vec3 {
492
+ return new Vec3(0, 0, 0);
493
+ }
494
+ }
495
+
496
+ export class ActionBuilder {
497
+
498
+ static sequence(...params: IBehaviorElement[]) {
499
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
500
+ return group.makeSequence();
501
+ }
502
+
503
+ static parallel(...params: IBehaviorElement[]) {
504
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
505
+ return group.makeParallel();
506
+ }
507
+
508
+ static fadeAction(targetObject: Target, duration: number, show: boolean): ActionModel {
509
+ const act = new ActionModel(targetObject);
510
+ act.tokenId = "Visibility";
511
+ act.type = show ? "show" : "hide";
512
+ act.duration = duration;
513
+
514
+ act.style = "basic";
515
+ act.motionType = "none"; // only VisibilityActionMotionType allowed
516
+ act.moveDistance = 0;
517
+ act.easeType = "none";
518
+ return act;
519
+ }
520
+
521
+ /**
522
+ * creates an action that plays an animation
523
+ * @param start offset in seconds!
524
+ * @param duration in seconds! 0 means play to end
525
+ */
526
+ static startAnimationAction(targetObject: Target, anim: RegisteredAnimationInfo, reversed: boolean = false, pingPong: boolean = false): IBehaviorElement {
527
+ const act = new ActionModel(targetObject);
528
+ act.tokenId = "StartAnimation";
529
+
530
+ /*
531
+ if (targetObject instanceof USDObject) {
532
+ act.cachedTargetObject = targetObject;
533
+ // try to retarget the animation – this improves animation playback with overlapping roots.
534
+ act.affectedObjects = anim.nearestAnimatedRoot;
535
+ }
536
+ */
537
+
538
+ const start = anim.start;
539
+ const duration = anim.duration;
540
+ const animationSpeed = anim.speed;
541
+ const animationName = anim.clipName;
542
+
543
+ act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
544
+ act.animationName = animationName;
545
+
546
+ // start is time in seconds, the documentation is not right here
547
+ act.start = start;
548
+ // duration of 0 is play to end
549
+ act.duration = duration;
550
+ act.animationSpeed = animationSpeed;
551
+ act.reversed = reversed;
552
+ act.pingPong = pingPong;
553
+ act.multiplePerformOperation = "allow";
554
+ if (reversed) {
555
+ act.start -= duration;
556
+ //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
557
+ }
558
+ if (pingPong) {
559
+ act.pingPong = false;
560
+ const back = act.clone();
561
+ back.reversed = !reversed;
562
+ back.start = act.start;
563
+ if (back.reversed) {
564
+ back.start -= duration;
565
+ }
566
+ const group = ActionBuilder.sequence(act, back);
567
+ return group;
568
+ }
569
+ // if (debug) console.log("Start Animation Action", act);
570
+ return act;
571
+ }
572
+
573
+ static waitAction(duration: number): ActionModel {
574
+ const act = new ActionModel();
575
+ act.tokenId = "Wait";
576
+ act.duration = duration;
577
+ act.motionType = undefined;
578
+ return act;
579
+ }
580
+
581
+ static lookAtCameraAction(targets: Target, duration?: number, front?: Vec3, up?: Vec3): ActionModel {
582
+ const act = new ActionModel(targets);
583
+ act.tokenId = "LookAtCamera";
584
+ act.duration = duration === undefined ? 9999999999999 : duration;
585
+ act.front = front ?? Vec3.forward;
586
+ // 0,0,0 is a special case for "free look"
587
+ // 0,1,0 is for "y-locked look-at"
588
+ act.up = up ?? Vec3.up;
589
+ return act;
590
+ }
591
+
592
+ static emphasize(targets: Target, duration: number, motionType: EmphasizeActionMotionType = "bounce", moveDistance: number = 1, style: MotionStyle = "basic") {
593
+ const act = new ActionModel(targets);
594
+ act.tokenId = "Emphasize";
595
+ act.duration = duration;
596
+ act.style = style ?? "basic";
597
+ act.motionType = motionType;
598
+ act.moveDistance = moveDistance;
599
+ return act;
600
+ }
601
+
602
+ static transformAction(targets: Target, transformTarget: Target, duration: number, transformType: Space, easeType: EaseType = "inout") {
603
+ const act = new ActionModel(targets);
604
+ act.tokenId = "Transform";
605
+ act.duration = duration;
606
+ // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
607
+ act.duration = Math.max(0.000001, duration);
608
+ act.type = transformType;
609
+ act.easeType = duration > 0 ? easeType : "none";
610
+ if (Array.isArray(transformTarget)) {
611
+ console.error("Transform target must not be an array", transformTarget);
612
+ }
613
+ act.xFormTarget = transformTarget;
614
+ return act;
615
+ }
616
+
617
+ static playAudioAction(targets: Target, audio: string, type: PlayAction = "play", gain: number = 1, auralMode: AuralMode = "spatial") {
618
+ const act = new ActionModel(targets);
619
+ act.tokenId = "Audio";
620
+ act.type = type;
621
+ act.audio = audio;
622
+ act.gain = gain;
623
+ act.auralMode = auralMode;
624
+ act.multiplePerformOperation = "allow";
625
+ return act;
626
+ }
627
+
628
+ // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
629
+ static impulseAction(targets: Target, velocity: Vec3) {
630
+ const act = new ActionModel(targets);
631
+ act.tokenId = "Impulse";
632
+ act.velocity = velocity;
633
+ return act;
634
+ }
635
+
636
+ // Currently doesn't work on VisionOS, see FB13761990
637
+ /*
638
+ static reloadSceneAction() {
639
+ const act = new ActionModel();
640
+ act.tokenId = "ChangeScene";
641
+ // rel scene = ... is implicit since we only allow one scene right now
642
+ return act;
643
+ }
644
+ */
645
+ }
646
+
647
647
  export { Vec3 as USDVec3 }