@needle-tools/engine 4.4.0-beta → 4.4.0-ci.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1046) hide show
  1. package/CHANGELOG.md +3604 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +8 -8
  6. package/dist/needle-engine.bundle.light.js +8 -8
  7. package/dist/needle-engine.bundle.light.min.js +2 -2
  8. package/dist/needle-engine.bundle.light.umd.cjs +2 -2
  9. package/dist/needle-engine.bundle.min.js +2 -2
  10. package/dist/needle-engine.bundle.umd.cjs +2 -2
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.light.d.ts +130 -138
  13. package/dist/postprocessing.js +1673 -1527
  14. package/dist/postprocessing.light.js +1673 -1527
  15. package/dist/postprocessing.light.min.js +80 -66
  16. package/dist/postprocessing.light.umd.cjs +83 -69
  17. package/dist/postprocessing.min.js +80 -66
  18. package/dist/postprocessing.umd.cjs +83 -69
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +298 -298
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine_addressables.d.ts +166 -166
  50. package/lib/engine/engine_addressables.js +608 -608
  51. package/lib/engine/engine_animation.d.ts +43 -43
  52. package/lib/engine/engine_animation.js +133 -133
  53. package/lib/engine/engine_application.d.ts +40 -40
  54. package/lib/engine/engine_application.js +104 -104
  55. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  56. package/lib/engine/engine_assetdatabase.js +344 -344
  57. package/lib/engine/engine_audio.d.ts +4 -4
  58. package/lib/engine/engine_audio.js +23 -23
  59. package/lib/engine/engine_camera.d.ts +13 -13
  60. package/lib/engine/engine_camera.js +30 -30
  61. package/lib/engine/engine_components.d.ts +110 -110
  62. package/lib/engine/engine_components.js +380 -380
  63. package/lib/engine/engine_components_internal.d.ts +9 -9
  64. package/lib/engine/engine_components_internal.js +36 -36
  65. package/lib/engine/engine_constants.d.ts +10 -10
  66. package/lib/engine/engine_constants.js +41 -41
  67. package/lib/engine/engine_context.d.ts +345 -345
  68. package/lib/engine/engine_context.js +1515 -1515
  69. package/lib/engine/engine_context_registry.d.ts +71 -71
  70. package/lib/engine/engine_context_registry.js +117 -117
  71. package/lib/engine/engine_coroutine.d.ts +35 -35
  72. package/lib/engine/engine_coroutine.js +52 -52
  73. package/lib/engine/engine_create_objects.d.ts +118 -118
  74. package/lib/engine/engine_create_objects.js +308 -308
  75. package/lib/engine/engine_default_parameters.d.ts +2 -2
  76. package/lib/engine/engine_default_parameters.js +3 -3
  77. package/lib/engine/engine_editor-sync.d.ts +21 -21
  78. package/lib/engine/engine_editor-sync.js +4 -4
  79. package/lib/engine/engine_element.d.ts +113 -113
  80. package/lib/engine/engine_element.js +830 -830
  81. package/lib/engine/engine_element_attributes.d.ts +72 -72
  82. package/lib/engine/engine_element_attributes.js +1 -1
  83. package/lib/engine/engine_element_extras.d.ts +6 -6
  84. package/lib/engine/engine_element_extras.js +13 -13
  85. package/lib/engine/engine_element_loading.d.ts +44 -44
  86. package/lib/engine/engine_element_loading.js +349 -349
  87. package/lib/engine/engine_element_overlay.d.ts +21 -21
  88. package/lib/engine/engine_element_overlay.js +166 -166
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +591 -591
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +7 -7
  102. package/lib/engine/engine_hot_reload.js +184 -184
  103. package/lib/engine/engine_input.d.ts +352 -352
  104. package/lib/engine/engine_input.js +1265 -1265
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +9 -9
  110. package/lib/engine/engine_license.js +320 -320
  111. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  112. package/lib/engine/engine_lifecycle_api.js +99 -99
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.d.ts +13 -13
  118. package/lib/engine/engine_loaders.js +62 -62
  119. package/lib/engine/engine_lods.d.ts +31 -31
  120. package/lib/engine/engine_lods.js +146 -146
  121. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  122. package/lib/engine/engine_mainloop_utils.js +466 -466
  123. package/lib/engine/engine_math.d.ts +114 -114
  124. package/lib/engine/engine_math.js +247 -247
  125. package/lib/engine/engine_modules.d.ts +36 -36
  126. package/lib/engine/engine_modules.js +85 -85
  127. package/lib/engine/engine_networking.d.ts +252 -252
  128. package/lib/engine/engine_networking.js +743 -743
  129. package/lib/engine/engine_networking_auto.d.ts +24 -24
  130. package/lib/engine/engine_networking_auto.js +310 -310
  131. package/lib/engine/engine_networking_blob.d.ts +48 -48
  132. package/lib/engine/engine_networking_blob.js +212 -212
  133. package/lib/engine/engine_networking_files.d.ts +35 -35
  134. package/lib/engine/engine_networking_files.js +172 -172
  135. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  136. package/lib/engine/engine_networking_files_default_components.js +42 -42
  137. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  138. package/lib/engine/engine_networking_instantiate.js +345 -345
  139. package/lib/engine/engine_networking_peer.d.ts +15 -15
  140. package/lib/engine/engine_networking_peer.js +132 -132
  141. package/lib/engine/engine_networking_streams.d.ts +123 -123
  142. package/lib/engine/engine_networking_streams.js +645 -645
  143. package/lib/engine/engine_networking_types.d.ts +22 -22
  144. package/lib/engine/engine_networking_types.js +7 -7
  145. package/lib/engine/engine_networking_utils.d.ts +2 -2
  146. package/lib/engine/engine_networking_utils.js +20 -20
  147. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  148. package/lib/engine/engine_networking_websocket.js +2 -2
  149. package/lib/engine/engine_patcher.d.ts +10 -10
  150. package/lib/engine/engine_patcher.js +142 -142
  151. package/lib/engine/engine_physics.d.ts +152 -152
  152. package/lib/engine/engine_physics.js +645 -645
  153. package/lib/engine/engine_physics.types.d.ts +40 -40
  154. package/lib/engine/engine_physics.types.js +33 -33
  155. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  156. package/lib/engine/engine_physics_rapier.js +1432 -1432
  157. package/lib/engine/engine_playerview.d.ts +26 -26
  158. package/lib/engine/engine_playerview.js +64 -64
  159. package/lib/engine/engine_scenelighting.d.ts +71 -71
  160. package/lib/engine/engine_scenelighting.js +226 -226
  161. package/lib/engine/engine_scenetools.d.ts +50 -50
  162. package/lib/engine/engine_scenetools.js +321 -321
  163. package/lib/engine/engine_serialization.d.ts +3 -3
  164. package/lib/engine/engine_serialization.js +3 -3
  165. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  166. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  167. package/lib/engine/engine_serialization_core.d.ts +85 -85
  168. package/lib/engine/engine_serialization_core.js +602 -602
  169. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  170. package/lib/engine/engine_serialization_decorator.js +66 -66
  171. package/lib/engine/engine_setup.d.ts +1 -1
  172. package/lib/engine/engine_setup.js +2 -2
  173. package/lib/engine/engine_shaders.d.ts +53 -53
  174. package/lib/engine/engine_shaders.js +252 -252
  175. package/lib/engine/engine_shims.d.ts +4 -4
  176. package/lib/engine/engine_shims.js +24 -24
  177. package/lib/engine/engine_test_utils.d.ts +39 -39
  178. package/lib/engine/engine_test_utils.js +83 -83
  179. package/lib/engine/engine_texture.d.ts +28 -28
  180. package/lib/engine/engine_texture.js +64 -64
  181. package/lib/engine/engine_three_utils.d.ts +201 -201
  182. package/lib/engine/engine_three_utils.js +731 -731
  183. package/lib/engine/engine_time.d.ts +51 -51
  184. package/lib/engine/engine_time.js +82 -82
  185. package/lib/engine/engine_time_utils.d.ts +88 -88
  186. package/lib/engine/engine_time_utils.js +215 -215
  187. package/lib/engine/engine_tonemapping.d.ts +2 -2
  188. package/lib/engine/engine_tonemapping.js +194 -194
  189. package/lib/engine/engine_types.d.ts +572 -572
  190. package/lib/engine/engine_types.js +88 -88
  191. package/lib/engine/engine_typestore.d.ts +28 -28
  192. package/lib/engine/engine_typestore.js +55 -55
  193. package/lib/engine/engine_util_decorator.d.ts +13 -13
  194. package/lib/engine/engine_util_decorator.js +116 -116
  195. package/lib/engine/engine_utils.d.ts +266 -266
  196. package/lib/engine/engine_utils.js +878 -878
  197. package/lib/engine/engine_utils_format.d.ts +21 -21
  198. package/lib/engine/engine_utils_format.js +193 -193
  199. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  200. package/lib/engine/engine_utils_screenshot.js +513 -513
  201. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  202. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  203. package/lib/engine/engine_xr.d.ts +1 -1
  204. package/lib/engine/engine_xr.js +1 -1
  205. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  206. package/lib/engine/export/gltf/Writers.js +24 -24
  207. package/lib/engine/export/gltf/index.d.ts +11 -11
  208. package/lib/engine/export/gltf/index.js +123 -123
  209. package/lib/engine/export/index.d.ts +2 -2
  210. package/lib/engine/export/index.js +2 -2
  211. package/lib/engine/export/state.d.ts +7 -7
  212. package/lib/engine/export/state.js +17 -17
  213. package/lib/engine/export/utils.d.ts +2 -2
  214. package/lib/engine/export/utils.js +7 -7
  215. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  216. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  217. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  218. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  219. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  220. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  221. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  222. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  223. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  224. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  225. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  226. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  227. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  228. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  229. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  230. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  231. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  232. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  233. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  234. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  235. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  236. package/lib/engine/extensions/extension_resolver.js +1 -1
  237. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  238. package/lib/engine/extensions/extension_utils.js +152 -152
  239. package/lib/engine/extensions/extensions.d.ts +31 -31
  240. package/lib/engine/extensions/extensions.js +103 -103
  241. package/lib/engine/extensions/index.d.ts +6 -6
  242. package/lib/engine/extensions/index.js +6 -6
  243. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  244. package/lib/engine/extensions/usage_tracker.js +65 -65
  245. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  246. package/lib/engine/js-extensions/Camera.js +39 -39
  247. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  248. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  249. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  250. package/lib/engine/js-extensions/Layers.js +22 -22
  251. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  252. package/lib/engine/js-extensions/Object3D.js +136 -136
  253. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  254. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  255. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  256. package/lib/engine/js-extensions/Vector.js +13 -13
  257. package/lib/engine/js-extensions/index.d.ts +5 -5
  258. package/lib/engine/js-extensions/index.js +5 -5
  259. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  260. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  261. package/lib/engine/shaders/shaderData.d.ts +55 -55
  262. package/lib/engine/shaders/shaderData.js +58 -58
  263. package/lib/engine/tests/test_utils.d.ts +2 -2
  264. package/lib/engine/tests/test_utils.js +53 -53
  265. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  266. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  267. package/lib/engine/webcomponents/api.d.ts +5 -5
  268. package/lib/engine/webcomponents/api.js +4 -4
  269. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  270. package/lib/engine/webcomponents/buttons.js +237 -237
  271. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  272. package/lib/engine/webcomponents/fonts.js +32 -32
  273. package/lib/engine/webcomponents/icons.d.ts +9 -9
  274. package/lib/engine/webcomponents/icons.js +52 -52
  275. package/lib/engine/webcomponents/index.d.ts +1 -1
  276. package/lib/engine/webcomponents/index.js +1 -1
  277. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  278. package/lib/engine/webcomponents/logo-element.js +67 -67
  279. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  280. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  281. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  282. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  283. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  284. package/lib/engine/webcomponents/needle-button.js +161 -161
  285. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  286. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  287. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  288. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  289. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  290. package/lib/engine/xr/NeedleXRSync.js +188 -188
  291. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  292. package/lib/engine/xr/SceneTransition.js +69 -69
  293. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  294. package/lib/engine/xr/TempXRContext.js +187 -187
  295. package/lib/engine/xr/XRRig.d.ts +7 -7
  296. package/lib/engine/xr/XRRig.js +1 -1
  297. package/lib/engine/xr/api.d.ts +6 -6
  298. package/lib/engine/xr/api.js +6 -6
  299. package/lib/engine/xr/events.d.ts +66 -66
  300. package/lib/engine/xr/events.js +93 -93
  301. package/lib/engine/xr/internal.d.ts +12 -12
  302. package/lib/engine/xr/internal.js +25 -25
  303. package/lib/engine/xr/usdz.d.ts +12 -12
  304. package/lib/engine/xr/usdz.js +29 -29
  305. package/lib/engine/xr/utils.d.ts +11 -11
  306. package/lib/engine/xr/utils.js +34 -34
  307. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  308. package/lib/engine-components/AlignmentConstraint.js +39 -39
  309. package/lib/engine-components/Animation.d.ts +156 -156
  310. package/lib/engine-components/Animation.js +508 -508
  311. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  312. package/lib/engine-components/AnimationCurve.js +159 -159
  313. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  314. package/lib/engine-components/AnimationUtils.js +27 -27
  315. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  316. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  317. package/lib/engine-components/Animator.d.ts +217 -217
  318. package/lib/engine-components/Animator.js +354 -354
  319. package/lib/engine-components/AnimatorController.d.ts +227 -227
  320. package/lib/engine-components/AnimatorController.js +1152 -1152
  321. package/lib/engine-components/AudioListener.d.ts +33 -33
  322. package/lib/engine-components/AudioListener.js +86 -86
  323. package/lib/engine-components/AudioSource.d.ts +217 -217
  324. package/lib/engine-components/AudioSource.js +627 -627
  325. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  326. package/lib/engine-components/AvatarLoader.js +231 -231
  327. package/lib/engine-components/AxesHelper.d.ts +32 -32
  328. package/lib/engine-components/AxesHelper.js +67 -67
  329. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  330. package/lib/engine-components/BasicIKConstraint.js +43 -43
  331. package/lib/engine-components/BoxCollider.d.ts +2 -2
  332. package/lib/engine-components/BoxCollider.js +2 -2
  333. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  334. package/lib/engine-components/BoxHelperComponent.js +102 -102
  335. package/lib/engine-components/Camera.d.ts +231 -231
  336. package/lib/engine-components/Camera.js +694 -694
  337. package/lib/engine-components/CameraUtils.d.ts +1 -1
  338. package/lib/engine-components/CameraUtils.js +127 -127
  339. package/lib/engine-components/CharacterController.d.ts +55 -55
  340. package/lib/engine-components/CharacterController.js +236 -236
  341. package/lib/engine-components/Collider.d.ts +188 -188
  342. package/lib/engine-components/Collider.js +369 -369
  343. package/lib/engine-components/Component.d.ts +792 -792
  344. package/lib/engine-components/Component.js +915 -915
  345. package/lib/engine-components/ContactShadows.d.ts +82 -82
  346. package/lib/engine-components/ContactShadows.js +430 -430
  347. package/lib/engine-components/DeleteBox.d.ts +19 -19
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  1018. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1019. package/src/needle-engine.ts +70 -70
  1020. package/lib/engine/engine.d.ts +0 -4
  1021. package/lib/engine/engine.js +0 -12
  1022. package/lib/engine/engine.js.map +0 -1
  1023. package/lib/engine/engine_web_api.d.ts +0 -12
  1024. package/lib/engine/engine_web_api.js +0 -113
  1025. package/lib/engine/engine_web_api.js.map +0 -1
  1026. package/lib/engine-components/FlyControls.d.ts +0 -10
  1027. package/lib/engine-components/FlyControls.js +0 -29
  1028. package/lib/engine-components/FlyControls.js.map +0 -1
  1029. package/src/engine-schemes/dist/api.js +0 -17
  1030. package/src/engine-schemes/dist/api.js.meta +0 -7
  1031. package/src/engine-schemes/dist/schemes.js +0 -25
  1032. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1033. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1034. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1035. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1036. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1037. package/src/engine-schemes/dist/transform.js +0 -46
  1038. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1039. package/src/engine-schemes/dist/vec2.js +0 -32
  1040. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1041. package/src/engine-schemes/dist/vec3.js +0 -36
  1042. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1043. package/src/engine-schemes/dist/vec4.js +0 -40
  1044. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1045. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1046. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,379 +1,379 @@
1
- import * as flatbuffers from "flatbuffers";
2
- import { Euler, Quaternion, Vector3 } from "three";
3
-
4
- import { InstancingUtil } from "../engine/engine_instancing.js";
5
- import { onUpdate } from '../engine/engine_lifecycle_api.js';
6
- import { OwnershipModel, RoomEvents } from "../engine/engine_networking.js"
7
- import { sendDestroyed } from '../engine/engine_networking_instantiate.js';
8
- import { setWorldEuler } from '../engine/engine_three_utils.js';
9
- import * as utils from "../engine/engine_utils.js"
10
- import { registerBinaryType } from '../engine-schemes/schemes.js';
11
- import { SyncedTransformModel } from '../engine-schemes/synced-transform-model.js';
12
- import { Transform } from '../engine-schemes/transform.js';
13
- import { Behaviour, GameObject } from "./Component.js";
14
- import { Rigidbody } from "./RigidBody.js";
15
-
16
- const debug = utils.getParam("debugsync");
17
- export const SyncedTransformIdentifier = "STRS";
18
- registerBinaryType(SyncedTransformIdentifier, SyncedTransformModel.getRootAsSyncedTransformModel);
19
-
20
- const builder = new flatbuffers.Builder();
21
-
22
- /**
23
- * Creates a flatbuffer model containing the transform data of a game object. Used by {@link SyncedTransform}
24
- * @param guid The unique identifier of the object to sync
25
- * @param b The behavior component containing transform data
26
- * @param fast Whether to use fast mode synchronization (syncs more frequently)
27
- * @returns A Uint8Array containing the serialized transform data
28
- */
29
- export function createTransformModel(guid: string, b: Behaviour, fast: boolean = true): Uint8Array {
30
- builder.clear();
31
- const guidObj = builder.createString(guid);
32
- SyncedTransformModel.startSyncedTransformModel(builder);
33
- SyncedTransformModel.addGuid(builder, guidObj);
34
- SyncedTransformModel.addFast(builder, fast);
35
- const p = b.worldPosition;
36
- const r = b.worldEuler;
37
- const s = b.gameObject.scale; // todo: world scale
38
- // console.log(p, r, s);
39
- SyncedTransformModel.addTransform(builder, Transform.createTransform(builder, p.x, p.y, p.z, r.x, r.y, r.z, s.x, s.y, s.z));
40
- const res = SyncedTransformModel.endSyncedTransformModel(builder);
41
- // SyncedTransformModel.finishSyncedTransformModelBuffer(builder, res);
42
- builder.finish(res, SyncedTransformIdentifier);
43
- return builder.asUint8Array();
44
- }
45
-
46
-
47
- let FAST_ACTIVE_SYNCTRANSFORMS = 0;
48
- let FAST_INTERVAL = 0;
49
- onUpdate((ctx) => {
50
- const isRunningOnGlitch = ctx.connection.currentServerUrl?.includes("glitch");
51
- const threshold = isRunningOnGlitch ? 10 : 40;
52
- FAST_INTERVAL = Math.floor(FAST_ACTIVE_SYNCTRANSFORMS / threshold);
53
- FAST_ACTIVE_SYNCTRANSFORMS = 0;
54
- if (debug && FAST_INTERVAL > 0) console.log("Sync Transform Fast Interval", FAST_INTERVAL);
55
- })
56
-
57
- /**
58
- * SyncedTransform synchronizes the position and rotation of a game object over the network.
59
- * It handles ownership transfer, interpolation, and network state updates automatically.
60
- * @category Networking
61
- * @group Components
62
- */
63
- export class SyncedTransform extends Behaviour {
64
-
65
-
66
- // public autoOwnership: boolean = true;
67
- /** When true, overrides physics behavior when this object is owned by the local user */
68
- public overridePhysics: boolean = true
69
-
70
- /** Whether to smoothly interpolate position changes when receiving updates */
71
- public interpolatePosition: boolean = true;
72
-
73
- /** Whether to smoothly interpolate rotation changes when receiving updates */
74
- public interpolateRotation: boolean = true;
75
-
76
- /** When true, sends updates at a higher frequency, useful for fast-moving objects */
77
- public fastMode: boolean = false;
78
-
79
- /** When true, notifies other clients when this object is destroyed */
80
- public syncDestroy: boolean = false;
81
-
82
- // private _state!: SyncedTransformModel;
83
- private _model: OwnershipModel | null = null;
84
- private _needsUpdate: boolean = true;
85
- private rb: Rigidbody | null = null;
86
- private _wasKinematic: boolean | undefined = false;
87
- private _receivedDataBefore: boolean = false;
88
-
89
- private _targetPosition!: Vector3;
90
- private _targetRotation!: Quaternion;
91
-
92
- private _receivedFastUpdate: boolean = false;
93
- private _shouldRequestOwnership: boolean = false;
94
-
95
- /**
96
- * Requests ownership of this object on the network.
97
- * You need to be connected to a room for this to work.
98
- */
99
- public requestOwnership() {
100
- if (debug)
101
- console.log("Request ownership");
102
- if (!this._model) {
103
- this._shouldRequestOwnership = true;
104
- this._needsUpdate = true;
105
- }
106
- else
107
- this._model.requestOwnership();
108
- }
109
-
110
- /**
111
- * Checks if this client has ownership of the object
112
- * @returns true if this client has ownership, false if not, undefined if ownership state is unknown
113
- */
114
- public hasOwnership(): boolean | undefined {
115
- return this._model?.hasOwnership ?? undefined;
116
- }
117
-
118
- /**
119
- * Checks if the object is owned by any client
120
- * @returns true if the object is owned, false if not, undefined if ownership state is unknown
121
- */
122
- public isOwned(): boolean | undefined {
123
- return this._model?.isOwned;
124
- }
125
-
126
- private joinedRoomCallback: any = null;
127
- private receivedDataCallback: any = null;
128
-
129
- /** @internal */
130
- awake() {
131
- if (debug)
132
- console.log("new instance", this.guid, this);
133
- this._receivedDataBefore = false;
134
- this._targetPosition = new Vector3();
135
- this._targetRotation = new Quaternion();
136
-
137
- // sync instantiate issue was because they shared the same last pos vector!
138
- this.lastPosition = new Vector3();
139
- this.lastRotation = new Quaternion();
140
- this.lastScale = new Vector3();
141
-
142
- this.rb = GameObject.getComponentInChildren(this.gameObject, Rigidbody);
143
- if (this.rb) {
144
- this._wasKinematic = this.rb.isKinematic;
145
- }
146
-
147
- this.receivedUpdate = true;
148
- // this._state = new TransformModel(this.guid, this);
149
- this._model = new OwnershipModel(this.context.connection, this.guid);
150
- if (this.context.connection.isConnected) {
151
- this.tryGetLastState();
152
- }
153
-
154
- this.joinedRoomCallback = this.tryGetLastState.bind(this);
155
- this.context.connection.beginListen(RoomEvents.JoinedRoom, this.joinedRoomCallback);
156
- this.receivedDataCallback = this.onReceivedData.bind(this);
157
- this.context.connection.beginListenBinary(SyncedTransformIdentifier, this.receivedDataCallback);
158
- }
159
-
160
- /** @internal */
161
- onDestroy(): void {
162
- // TODO: can we add a new component for this?! do we really need this?!
163
- if (this.syncDestroy)
164
- sendDestroyed(this.guid, this.context.connection);
165
- this._model = null;
166
- this.context.connection.stopListen(RoomEvents.JoinedRoom, this.joinedRoomCallback);
167
- this.context.connection.stopListenBinary(SyncedTransformIdentifier, this.receivedDataCallback);
168
- }
169
-
170
- /**
171
- * Attempts to retrieve and apply the last known network state for this transform
172
- */
173
- private tryGetLastState() {
174
- const model = this.context.connection.tryGetState(this.guid) as unknown as SyncedTransformModel;
175
- if (model) this.onReceivedData(model);
176
- }
177
-
178
- private tempEuler: Euler = new Euler();
179
-
180
- /**
181
- * Handles incoming network data for this transform
182
- * @param data The model containing transform information
183
- */
184
- private onReceivedData(data: SyncedTransformModel) {
185
- if (this.destroyed) return;
186
- if (typeof data.guid === "function" && data.guid() === this.guid) {
187
- if (debug)
188
- console.log("new data", this.context.connection.connectionId, this.context.time.frameCount, this.guid, data);
189
- this.receivedUpdate = true;
190
- this._receivedFastUpdate = data.fast();
191
- const transform = data.transform();
192
- if (transform) {
193
- InstancingUtil.markDirty(this.gameObject, true);
194
- const position = transform.position();
195
- if (position) {
196
- if (this.interpolatePosition)
197
- this._targetPosition?.set(position.x(), position.y(), position.z());
198
- if (!this.interpolatePosition || !this._receivedDataBefore)
199
- this.setWorldPosition(position.x(), position.y(), position.z());
200
- }
201
-
202
- const rotation = transform.rotation();
203
- if (rotation) {
204
- this.tempEuler.set(rotation.x(), rotation.y(), rotation.z());
205
- if (this.interpolateRotation) {
206
- this._targetRotation.setFromEuler(this.tempEuler);
207
- }
208
- if (!this.interpolateRotation || !this._receivedDataBefore)
209
- setWorldEuler(this.gameObject, this.tempEuler);
210
- }
211
-
212
- const scale = transform.scale();
213
- if (scale) {
214
- this.gameObject.scale.set(scale.x(), scale.y(), scale.z());
215
- }
216
- }
217
- this._receivedDataBefore = true;
218
-
219
- // if (this.rb && !this._model?.hasOwnership) {
220
- // this.rb.setBodyFromGameObject(data.velocity)
221
- // }
222
- }
223
- }
224
-
225
- /**
226
- * @internal
227
- * Initializes tracking of position and rotation when component is enabled
228
- */
229
- onEnable(): void {
230
- this.lastPosition.copy(this.worldPosition);
231
- this.lastRotation.copy(this.worldQuaternion);
232
- this.lastScale.copy(this.gameObject.scale);
233
- this._needsUpdate = true;
234
- // console.log("ENABLE", this.guid, this.gameObject.guid, this.lastWorldPos);
235
- if (this._model) {
236
- this._model.updateIsOwned();
237
- }
238
- }
239
-
240
- /**
241
- * @internal
242
- * Releases ownership when component is disabled
243
- */
244
- onDisable(): void {
245
- if (this._model)
246
- this._model.freeOwnership();
247
- }
248
-
249
-
250
- private receivedUpdate = false;
251
- private lastPosition!: Vector3;
252
- private lastRotation!: Quaternion;
253
- private lastScale!: Vector3;
254
-
255
- /**
256
- * @internal
257
- * Handles transform synchronization before each render frame
258
- * Sends updates when owner, receives and applies updates when not owner
259
- */
260
- onBeforeRender() {
261
- if (!this.activeAndEnabled || !this.context.connection.isConnected) return;
262
- // console.log("BEFORE RENDER", this.destroyed, this.guid, this._model?.isOwned, this.name, this.gameObject);
263
-
264
- if (!this.context.connection.isInRoom || !this._model) {
265
- if (debug)
266
- console.log("no model or room", this.name, this.guid, this.context.connection.isInRoom);
267
- return;
268
- }
269
-
270
- if (this._shouldRequestOwnership) {
271
- this._shouldRequestOwnership = false;
272
- this._model.requestOwnership();
273
- }
274
-
275
- const pos = this.worldPosition;
276
- const rot = this.worldQuaternion;
277
- const scale = this.gameObject.scale;
278
- if (this._model.isOwned && !this.receivedUpdate) {
279
- const threshold = this._model.hasOwnership || this.fastMode ? .0001 : .001;
280
- if (pos.distanceTo(this.lastPosition) > threshold ||
281
- rot.angleTo(this.lastRotation) > threshold ||
282
- scale.distanceTo(this.lastScale) > threshold) {
283
- // console.log(worlddiff, worldRot);
284
- if (!this._model.hasOwnership) {
285
-
286
- if (debug)
287
- console.log(this.guid, "reset because not owned but", this.gameObject.name, this.lastPosition);
288
-
289
- this.worldPosition = this.lastPosition;
290
- pos.copy(this.lastPosition);
291
-
292
- this.worldQuaternion = this.lastRotation;
293
- rot.copy(this.lastRotation);
294
-
295
- this.gameObject.scale.copy(this.lastScale);
296
-
297
- InstancingUtil.markDirty(this.gameObject, true);
298
- this._needsUpdate = false;
299
- }
300
- else {
301
- this._needsUpdate = true;
302
- }
303
- }
304
- }
305
- // else if (this._model.isOwned === false) {
306
- // if (!this._didRequestOwnershipOnce && this.autoOwnership) {
307
- // this._didRequestOwnershipOnce = true;
308
- // this._model.requestOwnershipIfNotOwned();
309
- // }
310
- // }
311
-
312
-
313
- if (this._model && !this._model.hasOwnership && this._model.isOwned) {
314
- if (this._receivedDataBefore) {
315
- const factor = this._receivedFastUpdate || this.fastMode ? .5 : .3;
316
- const t = factor;//Mathf.clamp01(this.context.time.deltaTime * factor);
317
- let requireMarkDirty = false;
318
- if (this.interpolatePosition && this._targetPosition) {
319
- const pos = this.worldPosition;
320
- pos.lerp(this._targetPosition, t);
321
- this.worldPosition = pos;
322
- requireMarkDirty = true;
323
- }
324
- if (this.interpolateRotation && this._targetRotation) {
325
- const rot = this.worldQuaternion;
326
- rot.slerp(this._targetRotation, t);
327
- this.worldQuaternion = rot;
328
- requireMarkDirty = true;
329
- }
330
- if (requireMarkDirty)
331
- InstancingUtil.markDirty(this.gameObject, true);
332
- }
333
- }
334
-
335
-
336
- this.receivedUpdate = false;
337
- this.lastPosition.copy(pos);
338
- this.lastRotation.copy(rot);
339
- this.lastScale.copy(scale);
340
-
341
-
342
- if (!this._model) return;
343
-
344
- if (!this._model || this._model.hasOwnership === undefined || !this._model.hasOwnership) {
345
- // if we're not the owner of this synced transform then don't send any data
346
- return;
347
- }
348
-
349
- // local user is owner:
350
- if (this.rb && this.overridePhysics) {
351
- if (this._wasKinematic !== undefined) {
352
- if (debug)
353
- console.log("reset kinematic", this.rb.name, this._wasKinematic);
354
- this.rb.isKinematic = this._wasKinematic;
355
- }
356
-
357
- // TODO: if the SyncedTransform has a dynamic rigidbody we should probably synchronize the Rigidbody's properties (velocity etc)
358
- // Or the Rigidbody should be synchronized separately in which case the SyncedTransform should be passive
359
- }
360
-
361
- const updateInterval = 10;
362
- const fastUpdate = this.rb || this.fastMode;
363
-
364
- if (this._needsUpdate && (updateInterval <= 0 || updateInterval > 0 && this.context.time.frameCount % updateInterval === 0 || fastUpdate)) {
365
-
366
- FAST_ACTIVE_SYNCTRANSFORMS++;
367
- if (fastUpdate && FAST_INTERVAL > 0 && this.context.time.frameCount % FAST_INTERVAL !== 0) return;
368
-
369
- if (debug)
370
- console.log("send update", this.context.connection.connectionId, this.guid, this.gameObject.name, this.gameObject.guid);
371
-
372
- this._needsUpdate = false;
373
- const st = createTransformModel(this.guid, this, fastUpdate ? true : false);
374
- // this._state.update(this, this.rb);
375
- // this._state.fast = fastUpdate ? true : false;
376
- this.context.connection.sendBinary(st);
377
- }
378
- }
1
+ import * as flatbuffers from "flatbuffers";
2
+ import { Euler, Quaternion, Vector3 } from "three";
3
+
4
+ import { InstancingUtil } from "../engine/engine_instancing.js";
5
+ import { onUpdate } from '../engine/engine_lifecycle_api.js';
6
+ import { OwnershipModel, RoomEvents } from "../engine/engine_networking.js"
7
+ import { sendDestroyed } from '../engine/engine_networking_instantiate.js';
8
+ import { setWorldEuler } from '../engine/engine_three_utils.js';
9
+ import * as utils from "../engine/engine_utils.js"
10
+ import { registerBinaryType } from '../engine-schemes/schemes.js';
11
+ import { SyncedTransformModel } from '../engine-schemes/synced-transform-model.js';
12
+ import { Transform } from '../engine-schemes/transform.js';
13
+ import { Behaviour, GameObject } from "./Component.js";
14
+ import { Rigidbody } from "./RigidBody.js";
15
+
16
+ const debug = utils.getParam("debugsync");
17
+ export const SyncedTransformIdentifier = "STRS";
18
+ registerBinaryType(SyncedTransformIdentifier, SyncedTransformModel.getRootAsSyncedTransformModel);
19
+
20
+ const builder = new flatbuffers.Builder();
21
+
22
+ /**
23
+ * Creates a flatbuffer model containing the transform data of a game object. Used by {@link SyncedTransform}
24
+ * @param guid The unique identifier of the object to sync
25
+ * @param b The behavior component containing transform data
26
+ * @param fast Whether to use fast mode synchronization (syncs more frequently)
27
+ * @returns A Uint8Array containing the serialized transform data
28
+ */
29
+ export function createTransformModel(guid: string, b: Behaviour, fast: boolean = true): Uint8Array {
30
+ builder.clear();
31
+ const guidObj = builder.createString(guid);
32
+ SyncedTransformModel.startSyncedTransformModel(builder);
33
+ SyncedTransformModel.addGuid(builder, guidObj);
34
+ SyncedTransformModel.addFast(builder, fast);
35
+ const p = b.worldPosition;
36
+ const r = b.worldEuler;
37
+ const s = b.gameObject.scale; // todo: world scale
38
+ // console.log(p, r, s);
39
+ SyncedTransformModel.addTransform(builder, Transform.createTransform(builder, p.x, p.y, p.z, r.x, r.y, r.z, s.x, s.y, s.z));
40
+ const res = SyncedTransformModel.endSyncedTransformModel(builder);
41
+ // SyncedTransformModel.finishSyncedTransformModelBuffer(builder, res);
42
+ builder.finish(res, SyncedTransformIdentifier);
43
+ return builder.asUint8Array();
44
+ }
45
+
46
+
47
+ let FAST_ACTIVE_SYNCTRANSFORMS = 0;
48
+ let FAST_INTERVAL = 0;
49
+ onUpdate((ctx) => {
50
+ const isRunningOnGlitch = ctx.connection.currentServerUrl?.includes("glitch");
51
+ const threshold = isRunningOnGlitch ? 10 : 40;
52
+ FAST_INTERVAL = Math.floor(FAST_ACTIVE_SYNCTRANSFORMS / threshold);
53
+ FAST_ACTIVE_SYNCTRANSFORMS = 0;
54
+ if (debug && FAST_INTERVAL > 0) console.log("Sync Transform Fast Interval", FAST_INTERVAL);
55
+ })
56
+
57
+ /**
58
+ * SyncedTransform synchronizes the position and rotation of a game object over the network.
59
+ * It handles ownership transfer, interpolation, and network state updates automatically.
60
+ * @category Networking
61
+ * @group Components
62
+ */
63
+ export class SyncedTransform extends Behaviour {
64
+
65
+
66
+ // public autoOwnership: boolean = true;
67
+ /** When true, overrides physics behavior when this object is owned by the local user */
68
+ public overridePhysics: boolean = true
69
+
70
+ /** Whether to smoothly interpolate position changes when receiving updates */
71
+ public interpolatePosition: boolean = true;
72
+
73
+ /** Whether to smoothly interpolate rotation changes when receiving updates */
74
+ public interpolateRotation: boolean = true;
75
+
76
+ /** When true, sends updates at a higher frequency, useful for fast-moving objects */
77
+ public fastMode: boolean = false;
78
+
79
+ /** When true, notifies other clients when this object is destroyed */
80
+ public syncDestroy: boolean = false;
81
+
82
+ // private _state!: SyncedTransformModel;
83
+ private _model: OwnershipModel | null = null;
84
+ private _needsUpdate: boolean = true;
85
+ private rb: Rigidbody | null = null;
86
+ private _wasKinematic: boolean | undefined = false;
87
+ private _receivedDataBefore: boolean = false;
88
+
89
+ private _targetPosition!: Vector3;
90
+ private _targetRotation!: Quaternion;
91
+
92
+ private _receivedFastUpdate: boolean = false;
93
+ private _shouldRequestOwnership: boolean = false;
94
+
95
+ /**
96
+ * Requests ownership of this object on the network.
97
+ * You need to be connected to a room for this to work.
98
+ */
99
+ public requestOwnership() {
100
+ if (debug)
101
+ console.log("Request ownership");
102
+ if (!this._model) {
103
+ this._shouldRequestOwnership = true;
104
+ this._needsUpdate = true;
105
+ }
106
+ else
107
+ this._model.requestOwnership();
108
+ }
109
+
110
+ /**
111
+ * Checks if this client has ownership of the object
112
+ * @returns true if this client has ownership, false if not, undefined if ownership state is unknown
113
+ */
114
+ public hasOwnership(): boolean | undefined {
115
+ return this._model?.hasOwnership ?? undefined;
116
+ }
117
+
118
+ /**
119
+ * Checks if the object is owned by any client
120
+ * @returns true if the object is owned, false if not, undefined if ownership state is unknown
121
+ */
122
+ public isOwned(): boolean | undefined {
123
+ return this._model?.isOwned;
124
+ }
125
+
126
+ private joinedRoomCallback: any = null;
127
+ private receivedDataCallback: any = null;
128
+
129
+ /** @internal */
130
+ awake() {
131
+ if (debug)
132
+ console.log("new instance", this.guid, this);
133
+ this._receivedDataBefore = false;
134
+ this._targetPosition = new Vector3();
135
+ this._targetRotation = new Quaternion();
136
+
137
+ // sync instantiate issue was because they shared the same last pos vector!
138
+ this.lastPosition = new Vector3();
139
+ this.lastRotation = new Quaternion();
140
+ this.lastScale = new Vector3();
141
+
142
+ this.rb = GameObject.getComponentInChildren(this.gameObject, Rigidbody);
143
+ if (this.rb) {
144
+ this._wasKinematic = this.rb.isKinematic;
145
+ }
146
+
147
+ this.receivedUpdate = true;
148
+ // this._state = new TransformModel(this.guid, this);
149
+ this._model = new OwnershipModel(this.context.connection, this.guid);
150
+ if (this.context.connection.isConnected) {
151
+ this.tryGetLastState();
152
+ }
153
+
154
+ this.joinedRoomCallback = this.tryGetLastState.bind(this);
155
+ this.context.connection.beginListen(RoomEvents.JoinedRoom, this.joinedRoomCallback);
156
+ this.receivedDataCallback = this.onReceivedData.bind(this);
157
+ this.context.connection.beginListenBinary(SyncedTransformIdentifier, this.receivedDataCallback);
158
+ }
159
+
160
+ /** @internal */
161
+ onDestroy(): void {
162
+ // TODO: can we add a new component for this?! do we really need this?!
163
+ if (this.syncDestroy)
164
+ sendDestroyed(this.guid, this.context.connection);
165
+ this._model = null;
166
+ this.context.connection.stopListen(RoomEvents.JoinedRoom, this.joinedRoomCallback);
167
+ this.context.connection.stopListenBinary(SyncedTransformIdentifier, this.receivedDataCallback);
168
+ }
169
+
170
+ /**
171
+ * Attempts to retrieve and apply the last known network state for this transform
172
+ */
173
+ private tryGetLastState() {
174
+ const model = this.context.connection.tryGetState(this.guid) as unknown as SyncedTransformModel;
175
+ if (model) this.onReceivedData(model);
176
+ }
177
+
178
+ private tempEuler: Euler = new Euler();
179
+
180
+ /**
181
+ * Handles incoming network data for this transform
182
+ * @param data The model containing transform information
183
+ */
184
+ private onReceivedData(data: SyncedTransformModel) {
185
+ if (this.destroyed) return;
186
+ if (typeof data.guid === "function" && data.guid() === this.guid) {
187
+ if (debug)
188
+ console.log("new data", this.context.connection.connectionId, this.context.time.frameCount, this.guid, data);
189
+ this.receivedUpdate = true;
190
+ this._receivedFastUpdate = data.fast();
191
+ const transform = data.transform();
192
+ if (transform) {
193
+ InstancingUtil.markDirty(this.gameObject, true);
194
+ const position = transform.position();
195
+ if (position) {
196
+ if (this.interpolatePosition)
197
+ this._targetPosition?.set(position.x(), position.y(), position.z());
198
+ if (!this.interpolatePosition || !this._receivedDataBefore)
199
+ this.setWorldPosition(position.x(), position.y(), position.z());
200
+ }
201
+
202
+ const rotation = transform.rotation();
203
+ if (rotation) {
204
+ this.tempEuler.set(rotation.x(), rotation.y(), rotation.z());
205
+ if (this.interpolateRotation) {
206
+ this._targetRotation.setFromEuler(this.tempEuler);
207
+ }
208
+ if (!this.interpolateRotation || !this._receivedDataBefore)
209
+ setWorldEuler(this.gameObject, this.tempEuler);
210
+ }
211
+
212
+ const scale = transform.scale();
213
+ if (scale) {
214
+ this.gameObject.scale.set(scale.x(), scale.y(), scale.z());
215
+ }
216
+ }
217
+ this._receivedDataBefore = true;
218
+
219
+ // if (this.rb && !this._model?.hasOwnership) {
220
+ // this.rb.setBodyFromGameObject(data.velocity)
221
+ // }
222
+ }
223
+ }
224
+
225
+ /**
226
+ * @internal
227
+ * Initializes tracking of position and rotation when component is enabled
228
+ */
229
+ onEnable(): void {
230
+ this.lastPosition.copy(this.worldPosition);
231
+ this.lastRotation.copy(this.worldQuaternion);
232
+ this.lastScale.copy(this.gameObject.scale);
233
+ this._needsUpdate = true;
234
+ // console.log("ENABLE", this.guid, this.gameObject.guid, this.lastWorldPos);
235
+ if (this._model) {
236
+ this._model.updateIsOwned();
237
+ }
238
+ }
239
+
240
+ /**
241
+ * @internal
242
+ * Releases ownership when component is disabled
243
+ */
244
+ onDisable(): void {
245
+ if (this._model)
246
+ this._model.freeOwnership();
247
+ }
248
+
249
+
250
+ private receivedUpdate = false;
251
+ private lastPosition!: Vector3;
252
+ private lastRotation!: Quaternion;
253
+ private lastScale!: Vector3;
254
+
255
+ /**
256
+ * @internal
257
+ * Handles transform synchronization before each render frame
258
+ * Sends updates when owner, receives and applies updates when not owner
259
+ */
260
+ onBeforeRender() {
261
+ if (!this.activeAndEnabled || !this.context.connection.isConnected) return;
262
+ // console.log("BEFORE RENDER", this.destroyed, this.guid, this._model?.isOwned, this.name, this.gameObject);
263
+
264
+ if (!this.context.connection.isInRoom || !this._model) {
265
+ if (debug)
266
+ console.log("no model or room", this.name, this.guid, this.context.connection.isInRoom);
267
+ return;
268
+ }
269
+
270
+ if (this._shouldRequestOwnership) {
271
+ this._shouldRequestOwnership = false;
272
+ this._model.requestOwnership();
273
+ }
274
+
275
+ const pos = this.worldPosition;
276
+ const rot = this.worldQuaternion;
277
+ const scale = this.gameObject.scale;
278
+ if (this._model.isOwned && !this.receivedUpdate) {
279
+ const threshold = this._model.hasOwnership || this.fastMode ? .0001 : .001;
280
+ if (pos.distanceTo(this.lastPosition) > threshold ||
281
+ rot.angleTo(this.lastRotation) > threshold ||
282
+ scale.distanceTo(this.lastScale) > threshold) {
283
+ // console.log(worlddiff, worldRot);
284
+ if (!this._model.hasOwnership) {
285
+
286
+ if (debug)
287
+ console.log(this.guid, "reset because not owned but", this.gameObject.name, this.lastPosition);
288
+
289
+ this.worldPosition = this.lastPosition;
290
+ pos.copy(this.lastPosition);
291
+
292
+ this.worldQuaternion = this.lastRotation;
293
+ rot.copy(this.lastRotation);
294
+
295
+ this.gameObject.scale.copy(this.lastScale);
296
+
297
+ InstancingUtil.markDirty(this.gameObject, true);
298
+ this._needsUpdate = false;
299
+ }
300
+ else {
301
+ this._needsUpdate = true;
302
+ }
303
+ }
304
+ }
305
+ // else if (this._model.isOwned === false) {
306
+ // if (!this._didRequestOwnershipOnce && this.autoOwnership) {
307
+ // this._didRequestOwnershipOnce = true;
308
+ // this._model.requestOwnershipIfNotOwned();
309
+ // }
310
+ // }
311
+
312
+
313
+ if (this._model && !this._model.hasOwnership && this._model.isOwned) {
314
+ if (this._receivedDataBefore) {
315
+ const factor = this._receivedFastUpdate || this.fastMode ? .5 : .3;
316
+ const t = factor;//Mathf.clamp01(this.context.time.deltaTime * factor);
317
+ let requireMarkDirty = false;
318
+ if (this.interpolatePosition && this._targetPosition) {
319
+ const pos = this.worldPosition;
320
+ pos.lerp(this._targetPosition, t);
321
+ this.worldPosition = pos;
322
+ requireMarkDirty = true;
323
+ }
324
+ if (this.interpolateRotation && this._targetRotation) {
325
+ const rot = this.worldQuaternion;
326
+ rot.slerp(this._targetRotation, t);
327
+ this.worldQuaternion = rot;
328
+ requireMarkDirty = true;
329
+ }
330
+ if (requireMarkDirty)
331
+ InstancingUtil.markDirty(this.gameObject, true);
332
+ }
333
+ }
334
+
335
+
336
+ this.receivedUpdate = false;
337
+ this.lastPosition.copy(pos);
338
+ this.lastRotation.copy(rot);
339
+ this.lastScale.copy(scale);
340
+
341
+
342
+ if (!this._model) return;
343
+
344
+ if (!this._model || this._model.hasOwnership === undefined || !this._model.hasOwnership) {
345
+ // if we're not the owner of this synced transform then don't send any data
346
+ return;
347
+ }
348
+
349
+ // local user is owner:
350
+ if (this.rb && this.overridePhysics) {
351
+ if (this._wasKinematic !== undefined) {
352
+ if (debug)
353
+ console.log("reset kinematic", this.rb.name, this._wasKinematic);
354
+ this.rb.isKinematic = this._wasKinematic;
355
+ }
356
+
357
+ // TODO: if the SyncedTransform has a dynamic rigidbody we should probably synchronize the Rigidbody's properties (velocity etc)
358
+ // Or the Rigidbody should be synchronized separately in which case the SyncedTransform should be passive
359
+ }
360
+
361
+ const updateInterval = 10;
362
+ const fastUpdate = this.rb || this.fastMode;
363
+
364
+ if (this._needsUpdate && (updateInterval <= 0 || updateInterval > 0 && this.context.time.frameCount % updateInterval === 0 || fastUpdate)) {
365
+
366
+ FAST_ACTIVE_SYNCTRANSFORMS++;
367
+ if (fastUpdate && FAST_INTERVAL > 0 && this.context.time.frameCount % FAST_INTERVAL !== 0) return;
368
+
369
+ if (debug)
370
+ console.log("send update", this.context.connection.connectionId, this.guid, this.gameObject.name, this.gameObject.guid);
371
+
372
+ this._needsUpdate = false;
373
+ const st = createTransformModel(this.guid, this, fastUpdate ? true : false);
374
+ // this._state.update(this, this.rb);
375
+ // this._state.fast = fastUpdate ? true : false;
376
+ this.context.connection.sendBinary(st);
377
+ }
378
+ }
379
379
  }