@needle-tools/engine 4.4.0-beta → 4.4.0-ci.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1046) hide show
  1. package/CHANGELOG.md +3604 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +8 -8
  6. package/dist/needle-engine.bundle.light.js +8 -8
  7. package/dist/needle-engine.bundle.light.min.js +2 -2
  8. package/dist/needle-engine.bundle.light.umd.cjs +2 -2
  9. package/dist/needle-engine.bundle.min.js +2 -2
  10. package/dist/needle-engine.bundle.umd.cjs +2 -2
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.light.d.ts +130 -138
  13. package/dist/postprocessing.js +1673 -1527
  14. package/dist/postprocessing.light.js +1673 -1527
  15. package/dist/postprocessing.light.min.js +80 -66
  16. package/dist/postprocessing.light.umd.cjs +83 -69
  17. package/dist/postprocessing.min.js +80 -66
  18. package/dist/postprocessing.umd.cjs +83 -69
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +298 -298
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine_addressables.d.ts +166 -166
  50. package/lib/engine/engine_addressables.js +608 -608
  51. package/lib/engine/engine_animation.d.ts +43 -43
  52. package/lib/engine/engine_animation.js +133 -133
  53. package/lib/engine/engine_application.d.ts +40 -40
  54. package/lib/engine/engine_application.js +104 -104
  55. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  56. package/lib/engine/engine_assetdatabase.js +344 -344
  57. package/lib/engine/engine_audio.d.ts +4 -4
  58. package/lib/engine/engine_audio.js +23 -23
  59. package/lib/engine/engine_camera.d.ts +13 -13
  60. package/lib/engine/engine_camera.js +30 -30
  61. package/lib/engine/engine_components.d.ts +110 -110
  62. package/lib/engine/engine_components.js +380 -380
  63. package/lib/engine/engine_components_internal.d.ts +9 -9
  64. package/lib/engine/engine_components_internal.js +36 -36
  65. package/lib/engine/engine_constants.d.ts +10 -10
  66. package/lib/engine/engine_constants.js +41 -41
  67. package/lib/engine/engine_context.d.ts +345 -345
  68. package/lib/engine/engine_context.js +1515 -1515
  69. package/lib/engine/engine_context_registry.d.ts +71 -71
  70. package/lib/engine/engine_context_registry.js +117 -117
  71. package/lib/engine/engine_coroutine.d.ts +35 -35
  72. package/lib/engine/engine_coroutine.js +52 -52
  73. package/lib/engine/engine_create_objects.d.ts +118 -118
  74. package/lib/engine/engine_create_objects.js +308 -308
  75. package/lib/engine/engine_default_parameters.d.ts +2 -2
  76. package/lib/engine/engine_default_parameters.js +3 -3
  77. package/lib/engine/engine_editor-sync.d.ts +21 -21
  78. package/lib/engine/engine_editor-sync.js +4 -4
  79. package/lib/engine/engine_element.d.ts +113 -113
  80. package/lib/engine/engine_element.js +830 -830
  81. package/lib/engine/engine_element_attributes.d.ts +72 -72
  82. package/lib/engine/engine_element_attributes.js +1 -1
  83. package/lib/engine/engine_element_extras.d.ts +6 -6
  84. package/lib/engine/engine_element_extras.js +13 -13
  85. package/lib/engine/engine_element_loading.d.ts +44 -44
  86. package/lib/engine/engine_element_loading.js +349 -349
  87. package/lib/engine/engine_element_overlay.d.ts +21 -21
  88. package/lib/engine/engine_element_overlay.js +166 -166
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +591 -591
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +7 -7
  102. package/lib/engine/engine_hot_reload.js +184 -184
  103. package/lib/engine/engine_input.d.ts +352 -352
  104. package/lib/engine/engine_input.js +1265 -1265
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +9 -9
  110. package/lib/engine/engine_license.js +320 -320
  111. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  112. package/lib/engine/engine_lifecycle_api.js +99 -99
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.d.ts +13 -13
  118. package/lib/engine/engine_loaders.js +62 -62
  119. package/lib/engine/engine_lods.d.ts +31 -31
  120. package/lib/engine/engine_lods.js +146 -146
  121. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  122. package/lib/engine/engine_mainloop_utils.js +466 -466
  123. package/lib/engine/engine_math.d.ts +114 -114
  124. package/lib/engine/engine_math.js +247 -247
  125. package/lib/engine/engine_modules.d.ts +36 -36
  126. package/lib/engine/engine_modules.js +85 -85
  127. package/lib/engine/engine_networking.d.ts +252 -252
  128. package/lib/engine/engine_networking.js +743 -743
  129. package/lib/engine/engine_networking_auto.d.ts +24 -24
  130. package/lib/engine/engine_networking_auto.js +310 -310
  131. package/lib/engine/engine_networking_blob.d.ts +48 -48
  132. package/lib/engine/engine_networking_blob.js +212 -212
  133. package/lib/engine/engine_networking_files.d.ts +35 -35
  134. package/lib/engine/engine_networking_files.js +172 -172
  135. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  136. package/lib/engine/engine_networking_files_default_components.js +42 -42
  137. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  138. package/lib/engine/engine_networking_instantiate.js +345 -345
  139. package/lib/engine/engine_networking_peer.d.ts +15 -15
  140. package/lib/engine/engine_networking_peer.js +132 -132
  141. package/lib/engine/engine_networking_streams.d.ts +123 -123
  142. package/lib/engine/engine_networking_streams.js +645 -645
  143. package/lib/engine/engine_networking_types.d.ts +22 -22
  144. package/lib/engine/engine_networking_types.js +7 -7
  145. package/lib/engine/engine_networking_utils.d.ts +2 -2
  146. package/lib/engine/engine_networking_utils.js +20 -20
  147. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  148. package/lib/engine/engine_networking_websocket.js +2 -2
  149. package/lib/engine/engine_patcher.d.ts +10 -10
  150. package/lib/engine/engine_patcher.js +142 -142
  151. package/lib/engine/engine_physics.d.ts +152 -152
  152. package/lib/engine/engine_physics.js +645 -645
  153. package/lib/engine/engine_physics.types.d.ts +40 -40
  154. package/lib/engine/engine_physics.types.js +33 -33
  155. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  156. package/lib/engine/engine_physics_rapier.js +1432 -1432
  157. package/lib/engine/engine_playerview.d.ts +26 -26
  158. package/lib/engine/engine_playerview.js +64 -64
  159. package/lib/engine/engine_scenelighting.d.ts +71 -71
  160. package/lib/engine/engine_scenelighting.js +226 -226
  161. package/lib/engine/engine_scenetools.d.ts +50 -50
  162. package/lib/engine/engine_scenetools.js +321 -321
  163. package/lib/engine/engine_serialization.d.ts +3 -3
  164. package/lib/engine/engine_serialization.js +3 -3
  165. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  166. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  167. package/lib/engine/engine_serialization_core.d.ts +85 -85
  168. package/lib/engine/engine_serialization_core.js +602 -602
  169. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  170. package/lib/engine/engine_serialization_decorator.js +66 -66
  171. package/lib/engine/engine_setup.d.ts +1 -1
  172. package/lib/engine/engine_setup.js +2 -2
  173. package/lib/engine/engine_shaders.d.ts +53 -53
  174. package/lib/engine/engine_shaders.js +252 -252
  175. package/lib/engine/engine_shims.d.ts +4 -4
  176. package/lib/engine/engine_shims.js +24 -24
  177. package/lib/engine/engine_test_utils.d.ts +39 -39
  178. package/lib/engine/engine_test_utils.js +83 -83
  179. package/lib/engine/engine_texture.d.ts +28 -28
  180. package/lib/engine/engine_texture.js +64 -64
  181. package/lib/engine/engine_three_utils.d.ts +201 -201
  182. package/lib/engine/engine_three_utils.js +731 -731
  183. package/lib/engine/engine_time.d.ts +51 -51
  184. package/lib/engine/engine_time.js +82 -82
  185. package/lib/engine/engine_time_utils.d.ts +88 -88
  186. package/lib/engine/engine_time_utils.js +215 -215
  187. package/lib/engine/engine_tonemapping.d.ts +2 -2
  188. package/lib/engine/engine_tonemapping.js +194 -194
  189. package/lib/engine/engine_types.d.ts +572 -572
  190. package/lib/engine/engine_types.js +88 -88
  191. package/lib/engine/engine_typestore.d.ts +28 -28
  192. package/lib/engine/engine_typestore.js +55 -55
  193. package/lib/engine/engine_util_decorator.d.ts +13 -13
  194. package/lib/engine/engine_util_decorator.js +116 -116
  195. package/lib/engine/engine_utils.d.ts +266 -266
  196. package/lib/engine/engine_utils.js +878 -878
  197. package/lib/engine/engine_utils_format.d.ts +21 -21
  198. package/lib/engine/engine_utils_format.js +193 -193
  199. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  200. package/lib/engine/engine_utils_screenshot.js +513 -513
  201. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  202. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  203. package/lib/engine/engine_xr.d.ts +1 -1
  204. package/lib/engine/engine_xr.js +1 -1
  205. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  206. package/lib/engine/export/gltf/Writers.js +24 -24
  207. package/lib/engine/export/gltf/index.d.ts +11 -11
  208. package/lib/engine/export/gltf/index.js +123 -123
  209. package/lib/engine/export/index.d.ts +2 -2
  210. package/lib/engine/export/index.js +2 -2
  211. package/lib/engine/export/state.d.ts +7 -7
  212. package/lib/engine/export/state.js +17 -17
  213. package/lib/engine/export/utils.d.ts +2 -2
  214. package/lib/engine/export/utils.js +7 -7
  215. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  216. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  217. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  218. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  219. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  220. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  221. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  222. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  223. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  224. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  225. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  226. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  227. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  228. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  229. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  230. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  231. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  232. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  233. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  234. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  235. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  236. package/lib/engine/extensions/extension_resolver.js +1 -1
  237. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  238. package/lib/engine/extensions/extension_utils.js +152 -152
  239. package/lib/engine/extensions/extensions.d.ts +31 -31
  240. package/lib/engine/extensions/extensions.js +103 -103
  241. package/lib/engine/extensions/index.d.ts +6 -6
  242. package/lib/engine/extensions/index.js +6 -6
  243. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  244. package/lib/engine/extensions/usage_tracker.js +65 -65
  245. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  246. package/lib/engine/js-extensions/Camera.js +39 -39
  247. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  248. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  249. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  250. package/lib/engine/js-extensions/Layers.js +22 -22
  251. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  252. package/lib/engine/js-extensions/Object3D.js +136 -136
  253. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  254. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  255. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  256. package/lib/engine/js-extensions/Vector.js +13 -13
  257. package/lib/engine/js-extensions/index.d.ts +5 -5
  258. package/lib/engine/js-extensions/index.js +5 -5
  259. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  260. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  261. package/lib/engine/shaders/shaderData.d.ts +55 -55
  262. package/lib/engine/shaders/shaderData.js +58 -58
  263. package/lib/engine/tests/test_utils.d.ts +2 -2
  264. package/lib/engine/tests/test_utils.js +53 -53
  265. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  266. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  267. package/lib/engine/webcomponents/api.d.ts +5 -5
  268. package/lib/engine/webcomponents/api.js +4 -4
  269. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  270. package/lib/engine/webcomponents/buttons.js +237 -237
  271. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  272. package/lib/engine/webcomponents/fonts.js +32 -32
  273. package/lib/engine/webcomponents/icons.d.ts +9 -9
  274. package/lib/engine/webcomponents/icons.js +52 -52
  275. package/lib/engine/webcomponents/index.d.ts +1 -1
  276. package/lib/engine/webcomponents/index.js +1 -1
  277. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  278. package/lib/engine/webcomponents/logo-element.js +67 -67
  279. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  280. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  281. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  282. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  283. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  284. package/lib/engine/webcomponents/needle-button.js +161 -161
  285. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  286. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  287. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  288. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  289. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  290. package/lib/engine/xr/NeedleXRSync.js +188 -188
  291. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  292. package/lib/engine/xr/SceneTransition.js +69 -69
  293. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  294. package/lib/engine/xr/TempXRContext.js +187 -187
  295. package/lib/engine/xr/XRRig.d.ts +7 -7
  296. package/lib/engine/xr/XRRig.js +1 -1
  297. package/lib/engine/xr/api.d.ts +6 -6
  298. package/lib/engine/xr/api.js +6 -6
  299. package/lib/engine/xr/events.d.ts +66 -66
  300. package/lib/engine/xr/events.js +93 -93
  301. package/lib/engine/xr/internal.d.ts +12 -12
  302. package/lib/engine/xr/internal.js +25 -25
  303. package/lib/engine/xr/usdz.d.ts +12 -12
  304. package/lib/engine/xr/usdz.js +29 -29
  305. package/lib/engine/xr/utils.d.ts +11 -11
  306. package/lib/engine/xr/utils.js +34 -34
  307. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  308. package/lib/engine-components/AlignmentConstraint.js +39 -39
  309. package/lib/engine-components/Animation.d.ts +156 -156
  310. package/lib/engine-components/Animation.js +508 -508
  311. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  312. package/lib/engine-components/AnimationCurve.js +159 -159
  313. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  314. package/lib/engine-components/AnimationUtils.js +27 -27
  315. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  316. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  317. package/lib/engine-components/Animator.d.ts +217 -217
  318. package/lib/engine-components/Animator.js +354 -354
  319. package/lib/engine-components/AnimatorController.d.ts +227 -227
  320. package/lib/engine-components/AnimatorController.js +1152 -1152
  321. package/lib/engine-components/AudioListener.d.ts +33 -33
  322. package/lib/engine-components/AudioListener.js +86 -86
  323. package/lib/engine-components/AudioSource.d.ts +217 -217
  324. package/lib/engine-components/AudioSource.js +627 -627
  325. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  326. package/lib/engine-components/AvatarLoader.js +231 -231
  327. package/lib/engine-components/AxesHelper.d.ts +32 -32
  328. package/lib/engine-components/AxesHelper.js +67 -67
  329. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  330. package/lib/engine-components/BasicIKConstraint.js +43 -43
  331. package/lib/engine-components/BoxCollider.d.ts +2 -2
  332. package/lib/engine-components/BoxCollider.js +2 -2
  333. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  334. package/lib/engine-components/BoxHelperComponent.js +102 -102
  335. package/lib/engine-components/Camera.d.ts +231 -231
  336. package/lib/engine-components/Camera.js +694 -694
  337. package/lib/engine-components/CameraUtils.d.ts +1 -1
  338. package/lib/engine-components/CameraUtils.js +127 -127
  339. package/lib/engine-components/CharacterController.d.ts +55 -55
  340. package/lib/engine-components/CharacterController.js +236 -236
  341. package/lib/engine-components/Collider.d.ts +188 -188
  342. package/lib/engine-components/Collider.js +369 -369
  343. package/lib/engine-components/Component.d.ts +792 -792
  344. package/lib/engine-components/Component.js +915 -915
  345. package/lib/engine-components/ContactShadows.d.ts +82 -82
  346. package/lib/engine-components/ContactShadows.js +430 -430
  347. package/lib/engine-components/DeleteBox.d.ts +19 -19
  348. package/lib/engine-components/DeleteBox.js +58 -58
  349. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  350. package/lib/engine-components/DeviceFlag.js +47 -47
  351. package/lib/engine-components/DragControls.d.ts +170 -170
  352. package/lib/engine-components/DragControls.js +1421 -1421
  353. package/lib/engine-components/DropListener.d.ts +215 -215
  354. package/lib/engine-components/DropListener.js +630 -630
  355. package/lib/engine-components/Duplicatable.d.ts +35 -35
  356. package/lib/engine-components/Duplicatable.js +202 -202
  357. package/lib/engine-components/EventList.d.ts +54 -54
  358. package/lib/engine-components/EventList.js +232 -232
  359. package/lib/engine-components/EventTrigger.d.ts +33 -33
  360. package/lib/engine-components/EventTrigger.js +75 -75
  361. package/lib/engine-components/EventType.d.ts +22 -22
  362. package/lib/engine-components/EventType.js +23 -23
  363. package/lib/engine-components/Fog.d.ts +22 -22
  364. package/lib/engine-components/Fog.js +61 -61
  365. package/lib/engine-components/Gizmos.d.ts +17 -17
  366. package/lib/engine-components/Gizmos.js +64 -64
  367. package/lib/engine-components/GridHelper.d.ts +20 -20
  368. package/lib/engine-components/GridHelper.js +54 -54
  369. package/lib/engine-components/GroundProjection.d.ts +67 -67
  370. package/lib/engine-components/GroundProjection.js +343 -343
  371. package/lib/engine-components/Interactable.d.ts +12 -12
  372. package/lib/engine-components/Interactable.js +12 -12
  373. package/lib/engine-components/Joints.d.ts +19 -19
  374. package/lib/engine-components/Joints.js +51 -51
  375. package/lib/engine-components/LODGroup.d.ts +35 -35
  376. package/lib/engine-components/LODGroup.js +152 -152
  377. package/lib/engine-components/Light.d.ts +180 -180
  378. package/lib/engine-components/Light.js +535 -535
  379. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  380. package/lib/engine-components/LookAtConstraint.js +35 -35
  381. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  382. package/lib/engine-components/NeedleMenu.js +92 -92
  383. package/lib/engine-components/NestedGltf.d.ts +25 -25
  384. package/lib/engine-components/NestedGltf.js +88 -88
  385. package/lib/engine-components/Networking.d.ts +54 -54
  386. package/lib/engine-components/Networking.js +112 -112
  387. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  388. package/lib/engine-components/OffsetConstraint.js +65 -65
  389. package/lib/engine-components/OrbitControls.d.ts +266 -266
  390. package/lib/engine-components/OrbitControls.js +1009 -1009
  391. package/lib/engine-components/PlayerColor.d.ts +19 -19
  392. package/lib/engine-components/PlayerColor.js +94 -94
  393. package/lib/engine-components/ReflectionProbe.d.ts +26 -26
  394. package/lib/engine-components/ReflectionProbe.js +194 -194
  395. package/lib/engine-components/Renderer.d.ts +153 -153
  396. package/lib/engine-components/Renderer.js +830 -830
  397. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  398. package/lib/engine-components/RendererInstancing.js +744 -744
  399. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  400. package/lib/engine-components/RendererLightmap.js +182 -182
  401. package/lib/engine-components/RigidBody.d.ts +155 -155
  402. package/lib/engine-components/RigidBody.js +517 -517
  403. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  404. package/lib/engine-components/SceneSwitcher.js +951 -951
  405. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  406. package/lib/engine-components/ScreenCapture.js +547 -547
  407. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  408. package/lib/engine-components/ShadowCatcher.js +166 -166
  409. package/lib/engine-components/Skybox.d.ts +82 -82
  410. package/lib/engine-components/Skybox.js +448 -448
  411. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  412. package/lib/engine-components/SmoothFollow.js +82 -82
  413. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  414. package/lib/engine-components/SpatialTrigger.js +225 -225
  415. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  416. package/lib/engine-components/SpectatorCamera.js +715 -715
  417. package/lib/engine-components/SphereCollider.d.ts +2 -2
  418. package/lib/engine-components/SphereCollider.js +2 -2
  419. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  420. package/lib/engine-components/SpriteRenderer.js +472 -472
  421. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  422. package/lib/engine-components/SyncedCamera.js +199 -199
  423. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  424. package/lib/engine-components/SyncedRoom.js +371 -371
  425. package/lib/engine-components/SyncedTransform.d.ts +88 -88
  426. package/lib/engine-components/SyncedTransform.js +326 -326
  427. package/lib/engine-components/TestRunner.d.ts +16 -16
  428. package/lib/engine-components/TestRunner.js +102 -102
  429. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  430. package/lib/engine-components/TransformGizmo.js +209 -209
  431. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  432. package/lib/engine-components/VideoPlayer.js +978 -978
  433. package/lib/engine-components/Voip.d.ts +67 -67
  434. package/lib/engine-components/Voip.js +360 -360
  435. package/lib/engine-components/api.d.ts +51 -51
  436. package/lib/engine-components/api.js +50 -50
  437. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  438. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  439. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  440. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  441. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  442. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  443. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  444. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  445. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  446. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  447. package/lib/engine-components/codegen/components.d.ts +215 -215
  448. package/lib/engine-components/codegen/components.js +217 -217
  449. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  450. package/lib/engine-components/debug/LogStats.js +18 -18
  451. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  452. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  453. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  454. package/lib/engine-components/export/gltf/index.js +1 -1
  455. package/lib/engine-components/export/index.d.ts +1 -1
  456. package/lib/engine-components/export/index.js +1 -1
  457. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  458. package/lib/engine-components/export/usdz/Extension.js +1 -1
  459. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  460. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  461. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  462. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  463. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  464. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  465. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  466. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  467. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  468. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  469. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  470. package/lib/engine-components/export/usdz/extensions/USDZUI.js +157 -157
  471. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  472. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  473. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  474. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  475. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  476. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  477. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  478. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  479. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  480. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  481. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  482. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  483. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  484. package/lib/engine-components/export/usdz/index.js +2 -2
  485. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  486. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  487. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  488. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  489. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  490. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  491. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  492. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  493. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  494. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  495. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  496. package/lib/engine-components/particlesystem/api.js +2 -2
  497. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  498. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  499. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  500. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  501. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  502. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  503. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  504. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  505. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  506. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  507. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  508. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  509. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  510. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  511. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  512. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  513. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  514. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  515. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  516. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  517. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  518. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  519. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  520. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  521. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  522. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  523. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  524. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  525. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  526. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  527. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  528. package/lib/engine-components/postprocessing/Volume.js +367 -367
  529. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  530. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  531. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  532. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  533. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  534. package/lib/engine-components/postprocessing/index.js +5 -5
  535. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  536. package/lib/engine-components/postprocessing/utils.js +37 -37
  537. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  538. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  539. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  540. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  541. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  542. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  543. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  544. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  545. package/lib/engine-components/timeline/index.d.ts +4 -4
  546. package/lib/engine-components/timeline/index.js +3 -3
  547. package/lib/engine-components/ui/BaseUIComponent.d.ts +49 -49
  548. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  549. package/lib/engine-components/ui/Button.d.ts +64 -64
  550. package/lib/engine-components/ui/Button.js +315 -315
  551. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  552. package/lib/engine-components/ui/Canvas.js +407 -407
  553. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  554. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  555. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  556. package/lib/engine-components/ui/EventSystem.js +764 -764
  557. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  558. package/lib/engine-components/ui/Graphic.js +254 -254
  559. package/lib/engine-components/ui/Image.d.ts +35 -35
  560. package/lib/engine-components/ui/Image.js +116 -116
  561. package/lib/engine-components/ui/InputField.d.ts +42 -42
  562. package/lib/engine-components/ui/InputField.js +268 -268
  563. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  564. package/lib/engine-components/ui/Interfaces.js +12 -12
  565. package/lib/engine-components/ui/Layout.d.ts +84 -84
  566. package/lib/engine-components/ui/Layout.js +330 -330
  567. package/lib/engine-components/ui/Outline.d.ts +7 -7
  568. package/lib/engine-components/ui/Outline.js +20 -20
  569. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  570. package/lib/engine-components/ui/PointerEvents.js +145 -145
  571. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  572. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  573. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  574. package/lib/engine-components/ui/Raycaster.js +95 -95
  575. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  576. package/lib/engine-components/ui/RectTransform.js +353 -353
  577. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  578. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  579. package/lib/engine-components/ui/Text.d.ts +78 -78
  580. package/lib/engine-components/ui/Text.js +539 -539
  581. package/lib/engine-components/ui/Utils.d.ts +24 -24
  582. package/lib/engine-components/ui/Utils.js +90 -90
  583. package/lib/engine-components/ui/index.d.ts +1 -1
  584. package/lib/engine-components/ui/index.js +1 -1
  585. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  586. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  587. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  588. package/lib/engine-components/utils/LookAt.js +82 -82
  589. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  590. package/lib/engine-components/utils/OpenURL.js +119 -119
  591. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  592. package/lib/engine-components/webxr/Avatar.js +255 -255
  593. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  594. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  595. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  596. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  597. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  598. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  599. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  600. package/lib/engine-components/webxr/WebXR.js +561 -561
  601. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  602. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  603. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  604. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  605. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  606. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  607. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  608. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  609. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  610. package/lib/engine-components/webxr/XRFlag.js +139 -139
  611. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  612. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  613. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  614. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  615. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  616. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  617. package/lib/engine-components/webxr/index.d.ts +3 -3
  618. package/lib/engine-components/webxr/index.js +3 -3
  619. package/lib/engine-components/webxr/types.d.ts +3 -3
  620. package/lib/engine-components/webxr/types.js +1 -1
  621. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  622. package/lib/engine-components-experimental/Presentation.js +9 -9
  623. package/lib/engine-components-experimental/api.d.ts +4 -4
  624. package/lib/engine-components-experimental/api.js +4 -4
  625. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  626. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  627. package/lib/engine-schemes/api.d.ts +12 -12
  628. package/lib/engine-schemes/api.js +12 -12
  629. package/lib/engine-schemes/schemes.d.ts +7 -7
  630. package/lib/engine-schemes/schemes.js +19 -19
  631. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  632. package/lib/engine-schemes/synced-camera-model.js +67 -67
  633. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  634. package/lib/engine-schemes/synced-transform-model.js +66 -66
  635. package/lib/engine-schemes/transform.d.ts +12 -12
  636. package/lib/engine-schemes/transform.js +39 -39
  637. package/lib/engine-schemes/vec2.d.ts +10 -10
  638. package/lib/engine-schemes/vec2.js +25 -25
  639. package/lib/engine-schemes/vec3.d.ts +11 -11
  640. package/lib/engine-schemes/vec3.js +29 -29
  641. package/lib/engine-schemes/vec4.d.ts +12 -12
  642. package/lib/engine-schemes/vec4.js +33 -33
  643. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  644. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  645. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  646. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  647. package/lib/needle-engine.d.ts +7 -7
  648. package/lib/needle-engine.js +64 -64
  649. package/package.json +1 -1
  650. package/plugins/common/buildinfo.js +64 -63
  651. package/plugins/common/cloud.js +2 -0
  652. package/plugins/common/config.cjs +31 -31
  653. package/plugins/common/config.js +35 -35
  654. package/plugins/common/files.js +31 -31
  655. package/plugins/common/generator.js +10 -10
  656. package/plugins/common/license.js +266 -224
  657. package/plugins/common/npm.js +15 -15
  658. package/plugins/common/timers.js +7 -7
  659. package/plugins/common/version.js +37 -37
  660. package/plugins/gltf-packer.mjs +1 -1
  661. package/plugins/next/alias.cjs +39 -39
  662. package/plugins/next/license.cjs +18 -18
  663. package/plugins/next/meshbvhworker.cjs +18 -18
  664. package/plugins/next/next.js +128 -128
  665. package/plugins/types/index.d.ts +2 -2
  666. package/plugins/types/license.d.ts +24 -24
  667. package/plugins/types/needleConfig.d.ts +27 -27
  668. package/plugins/types/userconfig.d.ts +105 -105
  669. package/plugins/types/webmanifest.d.ts +32 -32
  670. package/plugins/vite/alias.js +174 -174
  671. package/plugins/vite/asap.js +245 -245
  672. package/plugins/vite/build-pipeline.js +355 -354
  673. package/plugins/vite/build.js +19 -19
  674. package/plugins/vite/buildinfo.js +41 -41
  675. package/plugins/vite/config.js +106 -106
  676. package/plugins/vite/copyfiles.js +138 -138
  677. package/plugins/vite/defines.js +66 -66
  678. package/plugins/vite/dependencies.js +213 -213
  679. package/plugins/vite/dependency-watcher.js +231 -231
  680. package/plugins/vite/drop-client.js +76 -76
  681. package/plugins/vite/drop.js +87 -87
  682. package/plugins/vite/editor-connection.js +124 -124
  683. package/plugins/vite/facebook-instant-games.js +99 -99
  684. package/plugins/vite/gzip.js +5 -5
  685. package/plugins/vite/imports-logger.js +143 -143
  686. package/plugins/vite/index.js +139 -139
  687. package/plugins/vite/license.js +55 -55
  688. package/plugins/vite/meta.js +163 -163
  689. package/plugins/vite/npm.js +7 -7
  690. package/plugins/vite/peer.js +29 -29
  691. package/plugins/vite/poster-client.js +73 -73
  692. package/plugins/vite/poster.js +79 -79
  693. package/plugins/vite/pwa.js +604 -604
  694. package/plugins/vite/reload-client.js +15 -15
  695. package/plugins/vite/reload.js +363 -363
  696. package/plugins/vite/server.js +66 -66
  697. package/plugins/vite/transform-codegen.js +55 -55
  698. package/plugins/vite/transform.js +31 -31
  699. package/plugins/vite/vite-4.4-hack.js +31 -31
  700. package/src/asap/needle-asap.ts +111 -111
  701. package/src/asap/sessiongranted.ts +75 -75
  702. package/src/asap/utils.ts +4 -4
  703. package/src/engine/analytics/index.ts +10 -10
  704. package/src/engine/analytics/lcp.ts +35 -35
  705. package/src/engine/api.ts +81 -81
  706. package/src/engine/assets/index.ts +59 -59
  707. package/src/engine/assets/static.js +5 -5
  708. package/src/engine/codegen/register_types.ts +298 -298
  709. package/src/engine/debug/debug.ts +51 -51
  710. package/src/engine/debug/debug_console.ts +333 -333
  711. package/src/engine/debug/debug_overlay.ts +332 -332
  712. package/src/engine/debug/debug_spatial_console.ts +429 -429
  713. package/src/engine/debug/index.ts +1 -1
  714. package/src/engine/engine_addressables.ts +679 -679
  715. package/src/engine/engine_animation.ts +145 -145
  716. package/src/engine/engine_application.ts +113 -113
  717. package/src/engine/engine_assetdatabase.ts +387 -387
  718. package/src/engine/engine_audio.ts +24 -24
  719. package/src/engine/engine_camera.ts +39 -39
  720. package/src/engine/engine_components.ts +373 -373
  721. package/src/engine/engine_components_internal.ts +40 -40
  722. package/src/engine/engine_constants.ts +52 -52
  723. package/src/engine/engine_context.ts +1662 -1662
  724. package/src/engine/engine_context_registry.ts +129 -129
  725. package/src/engine/engine_coroutine.ts +54 -54
  726. package/src/engine/engine_create_objects.ts +398 -398
  727. package/src/engine/engine_default_parameters.ts +3 -3
  728. package/src/engine/engine_editor-sync.ts +28 -28
  729. package/src/engine/engine_element.ts +871 -871
  730. package/src/engine/engine_element_attributes.ts +85 -85
  731. package/src/engine/engine_element_extras.ts +16 -16
  732. package/src/engine/engine_element_loading.ts +381 -381
  733. package/src/engine/engine_element_overlay.ts +186 -186
  734. package/src/engine/engine_fileloader.js +9 -9
  735. package/src/engine/engine_gameobject.ts +684 -684
  736. package/src/engine/engine_generic_utils.js +13 -13
  737. package/src/engine/engine_gizmos.ts +577 -577
  738. package/src/engine/engine_gltf.ts +29 -29
  739. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  740. package/src/engine/engine_hot_reload.ts +198 -198
  741. package/src/engine/engine_input.ts +1460 -1460
  742. package/src/engine/engine_input_utils.ts +23 -23
  743. package/src/engine/engine_instancing.ts +45 -45
  744. package/src/engine/engine_license.ts +329 -329
  745. package/src/engine/engine_lifecycle_api.ts +106 -106
  746. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  747. package/src/engine/engine_lightdata.ts +117 -117
  748. package/src/engine/engine_loaders.ts +82 -82
  749. package/src/engine/engine_lods.ts +168 -168
  750. package/src/engine/engine_mainloop_utils.ts +472 -472
  751. package/src/engine/engine_math.ts +282 -282
  752. package/src/engine/engine_modules.ts +83 -83
  753. package/src/engine/engine_networking.ts +841 -841
  754. package/src/engine/engine_networking_auto.ts +352 -352
  755. package/src/engine/engine_networking_blob.ts +254 -254
  756. package/src/engine/engine_networking_files.ts +217 -217
  757. package/src/engine/engine_networking_files_default_components.ts +58 -58
  758. package/src/engine/engine_networking_instantiate.ts +419 -419
  759. package/src/engine/engine_networking_peer.ts +159 -159
  760. package/src/engine/engine_networking_streams.ts +713 -713
  761. package/src/engine/engine_networking_types.ts +24 -24
  762. package/src/engine/engine_networking_utils.ts +23 -23
  763. package/src/engine/engine_networking_websocket.ts +2 -2
  764. package/src/engine/engine_patcher.ts +199 -199
  765. package/src/engine/engine_physics.ts +783 -783
  766. package/src/engine/engine_physics.types.ts +46 -46
  767. package/src/engine/engine_physics_rapier.ts +1579 -1579
  768. package/src/engine/engine_playerview.ts +80 -80
  769. package/src/engine/engine_scenelighting.ts +294 -294
  770. package/src/engine/engine_scenetools.ts +365 -365
  771. package/src/engine/engine_serialization.ts +2 -2
  772. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  773. package/src/engine/engine_serialization_core.ts +705 -705
  774. package/src/engine/engine_serialization_decorator.ts +80 -80
  775. package/src/engine/engine_setup.ts +1 -1
  776. package/src/engine/engine_shaders.ts +267 -267
  777. package/src/engine/engine_shims.ts +32 -32
  778. package/src/engine/engine_test_utils.ts +109 -109
  779. package/src/engine/engine_texture.ts +82 -82
  780. package/src/engine/engine_three_utils.ts +849 -849
  781. package/src/engine/engine_time.ts +94 -94
  782. package/src/engine/engine_time_utils.ts +237 -237
  783. package/src/engine/engine_tonemapping.ts +210 -210
  784. package/src/engine/engine_types.ts +714 -714
  785. package/src/engine/engine_typestore.ts +63 -63
  786. package/src/engine/engine_util_decorator.ts +136 -136
  787. package/src/engine/engine_utils.ts +972 -972
  788. package/src/engine/engine_utils_format.ts +212 -212
  789. package/src/engine/engine_utils_screenshot.ts +698 -698
  790. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  791. package/src/engine/export/gltf/Writers.ts +34 -34
  792. package/src/engine/export/gltf/index.ts +158 -158
  793. package/src/engine/export/index.ts +2 -2
  794. package/src/engine/export/state.ts +19 -19
  795. package/src/engine/export/utils.ts +9 -9
  796. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  797. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  798. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  799. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  800. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  801. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  802. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  803. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  804. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  805. package/src/engine/extensions/extension_resolver.ts +4 -4
  806. package/src/engine/extensions/extension_utils.ts +166 -166
  807. package/src/engine/extensions/extensions.ts +135 -135
  808. package/src/engine/extensions/index.ts +5 -5
  809. package/src/engine/extensions/usage_tracker.ts +100 -100
  810. package/src/engine/js-extensions/Camera.ts +37 -37
  811. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  812. package/src/engine/js-extensions/Layers.ts +23 -23
  813. package/src/engine/js-extensions/Object3D.ts +296 -296
  814. package/src/engine/js-extensions/RGBAColor.ts +75 -75
  815. package/src/engine/js-extensions/Vector.ts +18 -18
  816. package/src/engine/js-extensions/index.ts +4 -4
  817. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  818. package/src/engine/shaders/shaderData.ts +67 -67
  819. package/src/engine/tests/test_utils.ts +63 -63
  820. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  821. package/src/engine/webcomponents/api.ts +6 -6
  822. package/src/engine/webcomponents/buttons.ts +262 -262
  823. package/src/engine/webcomponents/fonts.ts +41 -41
  824. package/src/engine/webcomponents/icons.ts +57 -57
  825. package/src/engine/webcomponents/index.ts +1 -1
  826. package/src/engine/webcomponents/logo-element.ts +78 -78
  827. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  828. package/src/engine/webcomponents/needle menu/needle-menu.ts +1107 -1107
  829. package/src/engine/webcomponents/needle-button.ts +181 -181
  830. package/src/engine/xr/NeedleXRController.ts +1126 -1126
  831. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  832. package/src/engine/xr/NeedleXRSync.ts +220 -220
  833. package/src/engine/xr/SceneTransition.ts +78 -78
  834. package/src/engine/xr/TempXRContext.ts +216 -216
  835. package/src/engine/xr/XRRig.ts +9 -9
  836. package/src/engine/xr/api.ts +5 -5
  837. package/src/engine/xr/events.ts +102 -102
  838. package/src/engine/xr/internal.ts +34 -34
  839. package/src/engine/xr/usdz.ts +30 -30
  840. package/src/engine/xr/utils.ts +39 -39
  841. package/src/engine-components/AlignmentConstraint.ts +36 -36
  842. package/src/engine-components/Animation.ts +557 -557
  843. package/src/engine-components/AnimationCurve.ts +150 -150
  844. package/src/engine-components/AnimationUtils.ts +28 -28
  845. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  846. package/src/engine-components/Animator.ts +397 -397
  847. package/src/engine-components/AnimatorController.ts +1293 -1293
  848. package/src/engine-components/AudioListener.ts +92 -92
  849. package/src/engine-components/AudioSource.ts +639 -639
  850. package/src/engine-components/AvatarLoader.ts +263 -263
  851. package/src/engine-components/AxesHelper.ts +59 -59
  852. package/src/engine-components/BasicIKConstraint.ts +54 -54
  853. package/src/engine-components/BoxCollider.ts +1 -1
  854. package/src/engine-components/BoxHelperComponent.ts +114 -114
  855. package/src/engine-components/Camera.ts +707 -707
  856. package/src/engine-components/CameraUtils.ts +144 -144
  857. package/src/engine-components/CharacterController.ts +253 -253
  858. package/src/engine-components/Collider.ts +374 -374
  859. package/src/engine-components/Component.ts +1294 -1294
  860. package/src/engine-components/ContactShadows.ts +482 -482
  861. package/src/engine-components/DeleteBox.ts +62 -62
  862. package/src/engine-components/DeviceFlag.ts +46 -46
  863. package/src/engine-components/DragControls.ts +1623 -1623
  864. package/src/engine-components/DropListener.ts +698 -698
  865. package/src/engine-components/Duplicatable.ts +198 -198
  866. package/src/engine-components/EventList.ts +266 -266
  867. package/src/engine-components/EventTrigger.ts +74 -74
  868. package/src/engine-components/EventType.ts +22 -22
  869. package/src/engine-components/Fog.ts +60 -60
  870. package/src/engine-components/Gizmos.ts +56 -56
  871. package/src/engine-components/GridHelper.ts +48 -48
  872. package/src/engine-components/GroundProjection.ts +356 -356
  873. package/src/engine-components/Interactable.ts +14 -14
  874. package/src/engine-components/Joints.ts +52 -52
  875. package/src/engine-components/LODGroup.ts +153 -153
  876. package/src/engine-components/Light.ts +558 -558
  877. package/src/engine-components/LookAtConstraint.ts +25 -25
  878. package/src/engine-components/NeedleMenu.ts +84 -84
  879. package/src/engine-components/NestedGltf.ts +86 -86
  880. package/src/engine-components/Networking.ts +114 -114
  881. package/src/engine-components/OffsetConstraint.ts +60 -60
  882. package/src/engine-components/OrbitControls.ts +1068 -1068
  883. package/src/engine-components/PlayerColor.ts +103 -103
  884. package/src/engine-components/ReflectionProbe.ts +209 -209
  885. package/src/engine-components/Renderer.ts +900 -900
  886. package/src/engine-components/RendererInstancing.ts +855 -855
  887. package/src/engine-components/RendererLightmap.ts +198 -198
  888. package/src/engine-components/RigidBody.ts +526 -526
  889. package/src/engine-components/SceneSwitcher.ts +1013 -1013
  890. package/src/engine-components/ScreenCapture.ts +592 -592
  891. package/src/engine-components/ShadowCatcher.ts +172 -172
  892. package/src/engine-components/Skybox.ts +455 -455
  893. package/src/engine-components/SmoothFollow.ts +76 -76
  894. package/src/engine-components/SpatialTrigger.ts +229 -229
  895. package/src/engine-components/SpectatorCamera.ts +787 -787
  896. package/src/engine-components/SphereCollider.ts +1 -1
  897. package/src/engine-components/SpriteRenderer.ts +468 -468
  898. package/src/engine-components/SyncedCamera.ts +220 -220
  899. package/src/engine-components/SyncedRoom.ts +380 -380
  900. package/src/engine-components/SyncedTransform.ts +378 -378
  901. package/src/engine-components/TestRunner.ts +118 -118
  902. package/src/engine-components/TransformGizmo.ts +219 -219
  903. package/src/engine-components/VideoPlayer.ts +1025 -1025
  904. package/src/engine-components/Voip.ts +363 -363
  905. package/src/engine-components/api.ts +60 -60
  906. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  907. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  908. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  909. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  910. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  911. package/src/engine-components/codegen/components.ts +216 -216
  912. package/src/engine-components/debug/LogStats.ts +21 -21
  913. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  914. package/src/engine-components/export/usdz/Extension.ts +24 -24
  915. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  916. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  917. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  918. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  919. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  920. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  921. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  922. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  923. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  924. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  925. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  926. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  927. package/src/engine-components/export/usdz/index.ts +2 -2
  928. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  929. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  930. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  931. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  932. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  933. package/src/engine-components/particlesystem/api.ts +1 -1
  934. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  935. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  936. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  937. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  938. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  939. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  940. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  941. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  942. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  943. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  944. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  945. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  946. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  947. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  948. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  949. package/src/engine-components/postprocessing/Volume.ts +410 -410
  950. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  951. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  952. package/src/engine-components/postprocessing/index.ts +5 -5
  953. package/src/engine-components/postprocessing/utils.ts +52 -52
  954. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  955. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  956. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  957. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  958. package/src/engine-components/timeline/index.ts +3 -3
  959. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  960. package/src/engine-components/ui/Button.ts +307 -307
  961. package/src/engine-components/ui/Canvas.ts +419 -419
  962. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  963. package/src/engine-components/ui/EventSystem.ts +853 -853
  964. package/src/engine-components/ui/Graphic.ts +275 -275
  965. package/src/engine-components/ui/Image.ts +112 -112
  966. package/src/engine-components/ui/InputField.ts +321 -321
  967. package/src/engine-components/ui/Interfaces.ts +57 -57
  968. package/src/engine-components/ui/Layout.ts +334 -334
  969. package/src/engine-components/ui/Outline.ts +13 -13
  970. package/src/engine-components/ui/PointerEvents.ts +206 -206
  971. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  972. package/src/engine-components/ui/Raycaster.ts +102 -102
  973. package/src/engine-components/ui/RectTransform.ts +372 -372
  974. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  975. package/src/engine-components/ui/Text.ts +578 -578
  976. package/src/engine-components/ui/Utils.ts +112 -112
  977. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  978. package/src/engine-components/utils/LookAt.ts +88 -88
  979. package/src/engine-components/utils/OpenURL.ts +114 -114
  980. package/src/engine-components/webxr/Avatar.ts +265 -265
  981. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  982. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  983. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  984. package/src/engine-components/webxr/WebXR.ts +585 -585
  985. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  986. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  987. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  988. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  989. package/src/engine-components/webxr/XRFlag.ts +147 -147
  990. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  991. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  992. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  993. package/src/engine-components/webxr/index.ts +2 -2
  994. package/src/engine-components/webxr/types.ts +3 -3
  995. package/src/engine-components-experimental/Presentation.ts +12 -12
  996. package/src/engine-components-experimental/api.ts +4 -4
  997. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  998. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  999. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1000. package/src/engine-schemes/README.md +1 -1
  1001. package/src/engine-schemes/api.ts +12 -12
  1002. package/src/engine-schemes/schemes.ts +28 -28
  1003. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1004. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1005. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1006. package/src/engine-schemes/transform.ts +50 -50
  1007. package/src/engine-schemes/transforms.fbs +25 -25
  1008. package/src/engine-schemes/vec.fbs +19 -19
  1009. package/src/engine-schemes/vec2.ts +33 -33
  1010. package/src/engine-schemes/vec3.ts +38 -38
  1011. package/src/engine-schemes/vec4.ts +43 -43
  1012. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1013. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1014. package/src/include/draco/draco_decoder.js +34 -34
  1015. package/src/include/ktx2/basis_transcoder.js +21 -21
  1016. package/src/include/needle/arial-msdf.json +1471 -1471
  1017. package/src/include/three/DragControls.js +231 -231
  1018. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1019. package/src/needle-engine.ts +70 -70
  1020. package/lib/engine/engine.d.ts +0 -4
  1021. package/lib/engine/engine.js +0 -12
  1022. package/lib/engine/engine.js.map +0 -1
  1023. package/lib/engine/engine_web_api.d.ts +0 -12
  1024. package/lib/engine/engine_web_api.js +0 -113
  1025. package/lib/engine/engine_web_api.js.map +0 -1
  1026. package/lib/engine-components/FlyControls.d.ts +0 -10
  1027. package/lib/engine-components/FlyControls.js +0 -29
  1028. package/lib/engine-components/FlyControls.js.map +0 -1
  1029. package/src/engine-schemes/dist/api.js +0 -17
  1030. package/src/engine-schemes/dist/api.js.meta +0 -7
  1031. package/src/engine-schemes/dist/schemes.js +0 -25
  1032. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1033. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1034. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1035. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1036. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1037. package/src/engine-schemes/dist/transform.js +0 -46
  1038. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1039. package/src/engine-schemes/dist/vec2.js +0 -32
  1040. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1041. package/src/engine-schemes/dist/vec3.js +0 -36
  1042. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1043. package/src/engine-schemes/dist/vec4.js +0 -40
  1044. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1045. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1046. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,849 +1,849 @@
1
- import { AnimationAction, Box3, Box3Helper, Camera, Color, Euler, GridHelper, Layers, Material, Mesh, MeshStandardMaterial, Object3D, PerspectiveCamera, PlaneGeometry, Quaternion, Scene, ShadowMaterial, Texture, Uniform, Vector2Like, Vector3 } from "three";
2
- import { ShaderMaterial, WebGLRenderer } from "three";
3
- import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
4
-
5
- import { useForAutoFit } from "./engine_camera.js";
6
- import { Mathf } from "./engine_math.js"
7
- import { Vec3 } from "./engine_types.js";
8
- import { CircularBuffer } from "./engine_utils.js";
9
-
10
- /**
11
- * Slerp between two vectors
12
- */
13
- export function slerp(vec: Vector3, end: Vector3, t: number) {
14
- const len1 = vec.length();
15
- const len2 = end.length();
16
- const targetLen = Mathf.lerp(len1, len2, t);
17
- return vec.lerp(end, t).normalize().multiplyScalar(targetLen);
18
- }
19
-
20
- const _tempQuat = new Quaternion();
21
- const flipYQuat: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
22
-
23
- export function lookAtInverse(obj: Object3D, target: Vector3) {
24
- obj.lookAt(target);
25
- obj.quaternion.multiply(flipYQuat);
26
- }
27
-
28
-
29
- /** Better lookAt
30
- * @param object the object that the lookAt should be applied to
31
- * @param target the target to look at
32
- * @param keepUpDirection if true the up direction will be kept
33
- * @param copyTargetRotation if true the target rotation will be copied so the rotation is not skewed
34
- */
35
- export function lookAtObject(object: Object3D, target: Object3D, keepUpDirection: boolean = true, copyTargetRotation: boolean = false) {
36
- if (object === target) return;
37
- _tempQuat.copy(object.quaternion);
38
-
39
- const lookTarget = getWorldPosition(target);
40
- const lookFrom = getWorldPosition(object);
41
-
42
- if (copyTargetRotation) {
43
- setWorldQuaternion(object, getWorldQuaternion(target));
44
- // look at forward again so we don't get any roll
45
- if (keepUpDirection) {
46
- const ypos = lookFrom.y;
47
- const forwardPoint = lookFrom.sub(getWorldDirection(object));
48
- forwardPoint.y = ypos;
49
- object.lookAt(forwardPoint);
50
- object.quaternion.multiply(flipYQuat);
51
- }
52
-
53
- // sanitize – three.js sometimes returns NaN values when parents are non-uniformly scaled
54
- if (Number.isNaN(object.quaternion.x)) {
55
- object.quaternion.copy(_tempQuat);
56
- }
57
-
58
- return;
59
- }
60
-
61
- if (keepUpDirection) {
62
- lookTarget.y = lookFrom.y;
63
- }
64
-
65
- object.lookAt(lookTarget);
66
-
67
- // sanitize – three.js sometimes returns NaN values when parents are non-uniformly scaled
68
- if (Number.isNaN(object.quaternion.x)) {
69
- object.quaternion.copy(_tempQuat);
70
- }
71
- }
72
-
73
-
74
- /**
75
- * Look at a 2D point in screen space
76
- * @param object the object to look at the point
77
- * @param target the target point in 2D screen space XY e.g. from a mouse event
78
- * @param camera the camera to use for the lookAt
79
- * @param factor the factor to multiply the distance from the camera to the object. Default is 1
80
- * @returns the target point in world space
81
- *
82
- * @example Needle Engine Component
83
- * ```ts
84
- * export class MyLookAtComponent extends Behaviour {
85
- * update() {
86
- * lookAtScreenPoint(this.gameObject, this.context.input.mousePosition, this.context.mainCamera);
87
- * }
88
- * }
89
- * ```
90
- *
91
- * @example Look at from browser mouse move event
92
- * ```ts
93
- * window.addEventListener("mousemove", (e) => {
94
- * lookAtScreenPoint(object, new Vector2(e.clientX, e.clientY), camera);
95
- * });
96
- * ```
97
- */
98
- export function lookAtScreenPoint(object: Object3D, target: Vector2Like, camera: Camera, factor : number = 1): Vector3 | null {
99
-
100
- if (camera) {
101
- const pos = getTempVector(0, 0, 0);
102
- const ndcx = (target.x / window.innerWidth) * 2 - 1;
103
- const ndcy = -(target.y / window.innerHeight) * 2 + 1;
104
- pos.set(
105
- ndcx,
106
- ndcy,
107
- 0
108
- );
109
- pos.unproject(camera);
110
- // get distance from object to camera
111
- const camPos = camera.worldPosition;
112
- const dist = object.worldPosition.distanceTo(camPos);
113
- // Create direction from camera through cursor point
114
- const dir = pos.sub(camPos);
115
- dir.multiplyScalar(factor * 3.6 * dist);
116
- const targetPoint = camera.worldPosition.add(dir);
117
- object.lookAt(targetPoint);
118
- return targetPoint;
119
- }
120
- return null;
121
- }
122
-
123
-
124
-
125
- const _tempVecs = new CircularBuffer(() => new Vector3(), 100);
126
-
127
- /** Gets a temporary vector. If a vector is passed in it will be copied to the temporary vector
128
- * Temporary vectors are cached and reused internally. Don't store them!
129
- * @param vec3 the vector to copy or the x value
130
- * @param y the y value
131
- * @param z the z value
132
- * @returns a temporary vector
133
- *
134
- * @example
135
- * ``` javascript
136
- * const vec = getTempVector(1, 2, 3);
137
- * const vec2 = getTempVector(vec);
138
- * const vec3 = getTempVector(new Vector3(1, 2, 3));
139
- * const vec4 = getTempVector(new DOMPointReadOnly(1, 2, 3));
140
- * const vec5 = getTempVector();
141
- * ```
142
- */
143
- export function getTempVector(): Vector3;
144
- export function getTempVector(vec3: Vector3): Vector3;
145
- export function getTempVector(vec3: [number, number, number]): Vector3;
146
- export function getTempVector(vec3: Vec3): Vector3;
147
- export function getTempVector(dom: DOMPointReadOnly): Vector3;
148
- export function getTempVector(x: number): Vector3;
149
- export function getTempVector(x: number, y: number, z: number): Vector3;
150
- export function getTempVector(vecOrX?: Vec3 | Vector3 | [number, number, number] | DOMPointReadOnly | number, y?: number, z?: number): Vector3 {
151
- const vec = _tempVecs.get();
152
- vec.set(0, 0, 0); // initialize with default values
153
- if (vecOrX instanceof Vector3) vec.copy(vecOrX);
154
- else if (Array.isArray(vecOrX)) vec.set(vecOrX[0], vecOrX[1], vecOrX[2]);
155
- else if (vecOrX instanceof DOMPointReadOnly) vec.set(vecOrX.x, vecOrX.y, vecOrX.z);
156
- else {
157
- if (typeof vecOrX === "number") {
158
- vec.x = vecOrX;
159
- vec.y = y !== undefined ? y : vec.x;
160
- vec.z = z !== undefined ? z : vec.x;
161
- }
162
- else if (typeof vecOrX === "object") {
163
- vec.x = vecOrX.x;
164
- vec.y = vecOrX.y;
165
- vec.z = vecOrX.z;
166
- }
167
- }
168
- return vec;
169
- }
170
-
171
-
172
- const _tempColors = new CircularBuffer(() => new Color(), 30);
173
- export function getTempColor(color?: Color) {
174
- const col = _tempColors.get();
175
- if (color) col.copy(color);
176
- else {
177
- col.set(0, 0, 0);
178
- }
179
- return col;
180
- }
181
-
182
-
183
- const _tempQuats = new CircularBuffer(() => new Quaternion(), 100);
184
-
185
- /**
186
- * Gets a temporary quaternion. If a quaternion is passed in it will be copied to the temporary quaternion
187
- * Temporary quaternions are cached and reused internally. Don't store them!
188
- * @param value the quaternion to copy
189
- * @returns a temporary quaternion
190
- */
191
- export function getTempQuaternion(value?: Quaternion | DOMPointReadOnly) {
192
- const val = _tempQuats.get();
193
- val.identity();
194
- if (value instanceof Quaternion) val.copy(value);
195
- else if (value instanceof DOMPointReadOnly) val.set(value.x, value.y, value.z, value.w);
196
- return val;
197
- }
198
-
199
-
200
- const _worldPositions = new CircularBuffer(() => new Vector3(), 100);
201
- const _lastMatrixWorldUpdateKey = Symbol("lastMatrixWorldUpdateKey");
202
-
203
- /**
204
- * Get the world position of an object
205
- * @param obj the object to get the world position from
206
- * @param vec a vector to store the result in. If not passed in a temporary vector will be used
207
- * @param updateParents if true the parents will be updated before getting the world position
208
- * @returns the world position
209
- */
210
- export function getWorldPosition(obj: Object3D, vec: Vector3 | null = null, updateParents: boolean = true): Vector3 {
211
- const wp = vec ?? _worldPositions.get();
212
- if (!obj) return wp.set(0, 0, 0);
213
- if (!obj.parent) return wp.copy(obj.position);
214
- if (updateParents)
215
- obj.updateWorldMatrix(true, false);
216
- if (obj.matrixWorldNeedsUpdate && obj[_lastMatrixWorldUpdateKey] !== Date.now()) {
217
- obj[_lastMatrixWorldUpdateKey] = Date.now();
218
- obj.updateMatrixWorld();
219
- }
220
- wp.setFromMatrixPosition(obj.matrixWorld);
221
- return wp;
222
- }
223
-
224
- /**
225
- * Set the world position of an object
226
- * @param obj the object to set the world position of
227
- * @param val the world position to set
228
- */
229
- export function setWorldPosition(obj: Object3D, val: Vector3): Object3D {
230
- if (!obj) return obj;
231
- const wp = _worldPositions.get();
232
- if (val !== wp)
233
- wp.copy(val);
234
- const obj2 = obj?.parent ?? obj;
235
- obj2.worldToLocal(wp);
236
- obj.position.set(wp.x, wp.y, wp.z);
237
- return obj;
238
- }
239
-
240
- /**
241
- * Set the world position of an object
242
- * @param obj the object to set the world position of
243
- * @param x the x position
244
- * @param y the y position
245
- * @param z the z position
246
- */
247
- export function setWorldPositionXYZ(obj: Object3D, x: number, y: number, z: number): Object3D {
248
- const wp = _worldPositions.get();
249
- wp.set(x, y, z);
250
- setWorldPosition(obj, wp);
251
- return obj;
252
- }
253
-
254
-
255
- const _worldQuaternions = new CircularBuffer(() => new Quaternion(), 100);
256
- const _worldQuaternionBuffer: Quaternion = new Quaternion();
257
- const _tempQuaternionBuffer2: Quaternion = new Quaternion();
258
-
259
- export function getWorldQuaternion(obj: Object3D, target: Quaternion | null = null): Quaternion {
260
- if (!obj) return _worldQuaternions.get().identity();
261
- const quat = target ?? _worldQuaternions.get();
262
- if (!obj.parent) return quat.copy(obj.quaternion);
263
- obj.getWorldQuaternion(quat);
264
- return quat;
265
- }
266
- export function setWorldQuaternion(obj: Object3D, val: Quaternion) {
267
- if (!obj) return;
268
- if (val !== _worldQuaternionBuffer)
269
- _worldQuaternionBuffer.copy(val);
270
- const tempVec = _worldQuaternionBuffer;
271
- const parent = obj?.parent;
272
- parent?.getWorldQuaternion(_tempQuaternionBuffer2);
273
- _tempQuaternionBuffer2.invert();
274
- const q = _tempQuaternionBuffer2.multiply(tempVec);
275
- // console.log(tempVec);
276
- obj.quaternion.set(q.x, q.y, q.z, q.w);
277
- // console.error("quaternion world to local is not yet implemented");
278
- }
279
- export function setWorldQuaternionXYZW(obj: Object3D, x: number, y: number, z: number, w: number) {
280
- _worldQuaternionBuffer.set(x, y, z, w);
281
- setWorldQuaternion(obj, _worldQuaternionBuffer);
282
- }
283
-
284
- const _worldScaleBuffer = new CircularBuffer(() => new Vector3(), 100);
285
- const _worldScale: Vector3 = new Vector3();
286
-
287
- export function getWorldScale(obj: Object3D, vec: Vector3 | null = null): Vector3 {
288
- if (!vec)
289
- vec = _worldScaleBuffer.get();
290
- if (!obj) return vec.set(0, 0, 0);
291
- if (!obj.parent) return vec.copy(obj.scale);
292
- obj.getWorldScale(vec);
293
- return vec;
294
- }
295
-
296
- export function setWorldScale(obj: Object3D, vec: Vector3) {
297
- if (!obj) return;
298
- if (!obj.parent) {
299
- obj.scale.copy(vec);
300
- return;
301
- }
302
- const tempVec = _worldScale;
303
- const obj2 = obj.parent;
304
- obj2.getWorldScale(tempVec);
305
- obj.scale.copy(vec);
306
- obj.scale.divide(tempVec);
307
- }
308
-
309
- const _forward = new Vector3();
310
- const _forwardQuat = new Quaternion();
311
- export function forward(obj: Object3D): Vector3 {
312
- getWorldQuaternion(obj, _forwardQuat);
313
- return _forward.set(0, 0, 1).applyQuaternion(_forwardQuat);
314
- }
315
-
316
- const _worldDirectionBuffer = new CircularBuffer(() => new Vector3(), 100);
317
- const _worldDirectionQuat = new Quaternion();
318
- /** Get the world direction. Returns world forward if nothing is passed in.
319
- * Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1))
320
- * The returned vector will not be normalized
321
- */
322
- export function getWorldDirection(obj: Object3D, dir?: Vector3) {
323
- // If no direction is passed in set the direction to the forward vector
324
- if (!dir) dir = _worldDirectionBuffer.get().set(0, 0, 1);
325
- getWorldQuaternion(obj, _worldDirectionQuat);
326
- return dir.applyQuaternion(_worldDirectionQuat);
327
- }
328
-
329
-
330
- const _worldEulerBuffer: Euler = new Euler();
331
- const _worldEuler: Euler = new Euler();
332
- const _worldRotation: Vector3 = new Vector3();
333
-
334
-
335
-
336
- // world euler (in radians)
337
- export function getWorldEuler(obj: Object3D): Euler {
338
- const quat = _worldQuaternions.get();
339
- obj.getWorldQuaternion(quat);
340
- _worldEuler.setFromQuaternion(quat);
341
- return _worldEuler;
342
- }
343
-
344
- // world euler (in radians)
345
- export function setWorldEuler(obj: Object3D, val: Euler) {
346
- const quat = _worldQuaternions.get();
347
- setWorldQuaternion(obj, quat.setFromEuler(val));;
348
- }
349
-
350
- // returns rotation in degrees
351
- export function getWorldRotation(obj: Object3D): Vector3 {
352
- const rot = getWorldEuler(obj);
353
- const wr = _worldRotation;
354
- wr.set(rot.x, rot.y, rot.z);
355
- wr.x = Mathf.toDegrees(wr.x);
356
- wr.y = Mathf.toDegrees(wr.y);
357
- wr.z = Mathf.toDegrees(wr.z);
358
- return wr;
359
- }
360
-
361
- export function setWorldRotation(obj: Object3D, val: Vector3) {
362
- setWorldRotationXYZ(obj, val.x, val.y, val.z, true);
363
- }
364
-
365
- export function setWorldRotationXYZ(obj: Object3D, x: number, y: number, z: number, degrees: boolean = true) {
366
- if (degrees) {
367
- x = Mathf.toRadians(x);
368
- y = Mathf.toRadians(y);
369
- z = Mathf.toRadians(z);
370
- }
371
- _worldEulerBuffer.set(x, y, z);
372
- _worldQuaternionBuffer.setFromEuler(_worldEulerBuffer);
373
- setWorldQuaternion(obj, _worldQuaternionBuffer);
374
- }
375
-
376
-
377
-
378
-
379
-
380
- // from https://github.com/mrdoob/js/pull/10995#issuecomment-287614722
381
- export function logHierarchy(root: Object3D | null | undefined, collapsible: boolean = true) {
382
- if (!root) return;
383
- if (collapsible) {
384
- (function printGraph(obj: Object3D) {
385
- console.groupCollapsed((obj.name ? obj.name : '(no name : ' + obj.type + ')') + ' %o', obj);
386
- obj.children.forEach(printGraph);
387
- console.groupEnd();
388
- }(root));
389
-
390
- } else {
391
- root.traverse(function (obj: Object3D) {
392
- var s = '|___';
393
- var obj2 = obj;
394
- while (obj2.parent !== null) {
395
- s = '\t' + s;
396
- obj2 = obj2.parent;
397
- }
398
- console.log(s + obj.name + ' <' + obj.type + '>');
399
- });
400
- };
401
- }
402
-
403
- export function getParentHierarchyPath(obj: Object3D): string {
404
- let path = obj?.name || "";
405
- if (!obj) return path;
406
- let parent = obj.parent;
407
- while (parent) {
408
- path = parent.name + "/" + path;
409
- parent = parent.parent;
410
- }
411
- return path;
412
- }
413
-
414
-
415
- export function isAnimationAction(obj: object) {
416
- if (obj) {
417
- // this doesnt work :(
418
- // return obj instanceof AnimationAction;
419
- // instead we do this:
420
- const act = obj as AnimationAction;
421
- return act.blendMode !== undefined && act.clampWhenFinished !== undefined && act.enabled !== undefined && act.fadeIn !== undefined && act.getClip !== undefined;
422
- }
423
- return false;
424
- }
425
-
426
-
427
-
428
-
429
- /**
430
- * Utility class to perform various graphics operations like copying textures to canvas
431
- */
432
- export class Graphics {
433
- private static planeGeometry = new PlaneGeometry(2, 2, 1, 1);
434
- private static renderer: WebGLRenderer | undefined = undefined;
435
- private static perspectiveCam = new PerspectiveCamera();
436
- private static scene = new Scene();
437
- private static readonly vertex = `
438
- varying vec2 vUv;
439
- void main(){
440
- vUv = uv;
441
- gl_Position = vec4(position.xy * 1.0,0.,.999999);
442
- }`;
443
- private static readonly fragment = `
444
- uniform sampler2D map;
445
- varying vec2 vUv;
446
- void main(){
447
- vec2 uv = vUv;
448
- uv.y = 1.0 - uv.y;
449
- gl_FragColor = texture2D( map, uv);
450
- // gl_FragColor = vec4(uv.xy, 0, 1);
451
- }`;
452
- private static blitMaterial: ShaderMaterial | undefined = undefined;
453
-
454
- /**
455
- * Create a blit material for copying textures
456
- */
457
- static createBlitMaterial(fragment: string): ShaderMaterial {
458
- return new ShaderMaterial({
459
- uniforms: { map: new Uniform(null) },
460
- vertexShader: this.vertex,
461
- fragmentShader: fragment
462
- });
463
- }
464
- private static mesh: Mesh | undefined = undefined;
465
-
466
- /**
467
- * Copy a texture to a new texture
468
- * @param texture the texture to copy
469
- * @param blitMaterial the material to use for copying (optional)
470
- * @returns the newly created, copied texture
471
- */
472
- static copyTexture(texture: Texture, blitMaterial?: ShaderMaterial): Texture {
473
- // ensure that a blit material exists
474
- if (!this.blitMaterial) {
475
- this.blitMaterial = new ShaderMaterial({
476
- uniforms: { map: new Uniform(null) },
477
- vertexShader: this.vertex,
478
- fragmentShader: this.fragment
479
- });
480
- }
481
-
482
- const material = blitMaterial || this.blitMaterial;
483
-
484
- material.uniforms.map.value = texture;
485
- material.needsUpdate = true;
486
- material.uniformsNeedUpdate = true;
487
-
488
-
489
- // ensure that the blit material has the correct vertex shader
490
- const origVertexShader = material.vertexShader;
491
- material.vertexShader = this.vertex;
492
-
493
- if (!this.mesh)
494
- this.mesh = new Mesh(this.planeGeometry, this.blitMaterial);
495
- const mesh = this.mesh;
496
- mesh.material = material;
497
- mesh.frustumCulled = false;
498
- this.scene.children.length = 0;
499
- this.scene.add(mesh);
500
- if (!this.renderer)
501
- this.renderer = new WebGLRenderer({ antialias: false });
502
- this.renderer.setSize(texture.image.width, texture.image.height);
503
- this.renderer.clear();
504
- this.renderer.render(this.scene, this.perspectiveCam);
505
- const tex = new Texture(this.renderer.domElement);
506
- tex.name = "Copy";
507
- tex.needsUpdate = true; // < important!
508
-
509
- // reset vertex shader
510
- material.vertexShader = origVertexShader;
511
-
512
- return tex;
513
- }
514
-
515
- // static blit(src: Texture, target: Texture, blitMaterial?: ShaderMaterial) {
516
- // let material = blitMaterial ?? this.blipMaterial;
517
- // material.uniforms.map.value = src;
518
- // this.mesh.material = material;
519
- // this.mesh.frustumCulled = false;
520
- // this.mesh.matrix.identity();
521
- // this.scene.children.length = 0;
522
- // this.scene.add(this.mesh);
523
- // this.renderer.setSize(src.image.width, src.image.height);
524
- // this.renderer.clear();
525
- // this.renderer.render(this.scene, this.perspectiveCam);
526
- // return new Texture(this.renderer.domElement);
527
- // }
528
-
529
- /**
530
- * Copy a texture to a HTMLCanvasElement
531
- * @param texture the texture convert
532
- * @param force if true the texture will be copied to a new texture before converting
533
- * @returns the HTMLCanvasElement with the texture or null if the texture could not be copied
534
- */
535
- static textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
536
- if (!texture) {
537
- return null;
538
- }
539
-
540
- if (force === true || texture["isCompressedTexture"] === true) {
541
- texture = copyTexture(texture);
542
- }
543
- const image = texture.image;
544
- if (isImageBitmap(image)) {
545
- const canvas = document.createElement('canvas');
546
- canvas.width = image.width;
547
- canvas.height = image.height;
548
-
549
- const context = canvas.getContext('2d');
550
- if (!context) {
551
- console.error("Failed getting canvas 2d context");
552
- return null;
553
- }
554
- context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
555
- return canvas;
556
- }
557
-
558
- return null;
559
- }
560
- }
561
-
562
- /**@obsolete use Graphics.copyTexture */
563
- export function copyTexture(texture: Texture): Texture {
564
- return Graphics.copyTexture(texture);
565
- }
566
-
567
- /**@obsolete use Graphics.textureToCanvas */
568
- export function textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
569
- return Graphics.textureToCanvas(texture, force);
570
- }
571
-
572
- declare class OffscreenCanvas { };
573
-
574
- function isImageBitmap(image) {
575
- return (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
576
- (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
577
- (typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas) ||
578
- (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap);
579
- }
580
-
581
-
582
-
583
- function isMesh(obj: Object3D): obj is Mesh {
584
- const type = obj.type;
585
- // Note: we don't use the instanceof check here because it's unreliable in certain minification scenarios where it returns false
586
- return type === "Mesh" || type === "SkinnedMesh";
587
- }
588
-
589
- // for contact shadows
590
- export function setVisibleInCustomShadowRendering(obj: Object3D, enabled: boolean) {
591
- if (enabled)
592
- obj["needle:rendercustomshadow"] = true;
593
- else {
594
- obj["needle:rendercustomshadow"] = false;
595
- }
596
- }
597
- export function getVisibleInCustomShadowRendering(obj: Object3D): boolean {
598
- if (obj) {
599
- if (obj["needle:rendercustomshadow"] === true) {
600
- return true;
601
- }
602
- else if (obj["needle:rendercustomshadow"] == undefined) {
603
- return true;
604
- }
605
- }
606
- return false;
607
- }
608
-
609
- /**
610
- * Get the axis-aligned bounding box of a list of objects.
611
- * @param objects The objects to get the bounding box from.
612
- * @param ignore Objects to ignore when calculating the bounding box. Objects that are invisible (gizmos, helpers, etc.) are excluded by default.
613
- * @param layers The layers to include. Typically the main camera's layers.
614
- * @param result The result box to store the bounding box in. Returns a new box if not passed in.
615
- */
616
- export function getBoundingBox(objects: Object3D | Object3D[], ignore: ((obj: Object3D) => void | boolean) | Array<Object3D | null | undefined> | undefined = undefined, layers: Layers | undefined | null = undefined, result: Box3 | undefined = undefined): Box3 {
617
- const box = result || new Box3();
618
- box.makeEmpty();
619
-
620
- const emptyChildren = [];
621
- function expandByObjectRecursive(obj: Object3D) {
622
- let allowExpanding = true;
623
- // we dont want to check invisible objects
624
- if (!obj.visible) return;
625
- if (useForAutoFit(obj) === false) return;
626
- if (obj.type === "TransformControlsGizmo" || obj.type === "TransformControlsPlane") return;
627
- // ignore Box3Helpers
628
- if (obj instanceof Box3Helper) allowExpanding = false;
629
- if (obj instanceof GridHelper) allowExpanding = false;
630
- // ignore GroundProjectedEnv
631
- if (obj instanceof GroundedSkybox) allowExpanding = false;
632
- if ((obj as any).isGizmo === true) allowExpanding = false;
633
- // // Ignore shadow catcher geometry
634
- if ((obj as Mesh).material instanceof ShadowMaterial) allowExpanding = false;
635
- // ONLY fit meshes
636
- if (!(isMesh(obj))) allowExpanding = false;
637
- // Layer test, typically with the main camera
638
- if (layers && obj.layers.test(layers) === false) allowExpanding = false;
639
- if (allowExpanding) {
640
- // Ignore things parented to the camera + ignore the camera
641
- if (ignore && Array.isArray(ignore) && ignore?.includes(obj)) return;
642
- else if (typeof ignore === "function") {
643
- if (ignore(obj) === true) return;
644
- }
645
- }
646
- // We don't want to fit UI objects
647
- if (obj["isUI"] === true) return;
648
- // If we encountered some geometry that should be ignored
649
- // Then we don't want to use that for expanding the view
650
- if (allowExpanding) {
651
- // Temporary override children
652
- const children = obj.children;
653
- obj.children = emptyChildren;
654
- // TODO: validate that object doesn't contain NaN values
655
- const pos = obj.position;
656
- const scale = obj.scale;
657
- if (Number.isNaN(pos.x) || Number.isNaN(pos.y) || Number.isNaN(pos.z)) {
658
- console.warn(`Object \"${obj.name}\" has NaN values in position or scale.... will ignore it`, pos, scale);
659
- return;
660
- }
661
- box.expandByObject(obj, true);
662
- obj.children = children;
663
- }
664
- for (const child of obj.children) {
665
- expandByObjectRecursive(child);
666
- }
667
- }
668
- let hasAnyObject = false;
669
-
670
- if (!Array.isArray(objects))
671
- objects = [objects];
672
-
673
- for (const object of objects) {
674
- if (!object) continue;
675
- hasAnyObject = true;
676
- object.updateMatrixWorld();
677
- expandByObjectRecursive(object);
678
- }
679
- if (!hasAnyObject) {
680
- console.warn("No objects to fit camera to...");
681
- return box;
682
- }
683
-
684
- return box;
685
- }
686
-
687
- /**
688
- * Fits an object into a bounding volume. The volume is defined by a Box3 in world space.
689
- * @param obj the object to fit
690
- * @param volume the volume to fit the object into
691
- * @param opts options for fitting
692
- */
693
- export function fitObjectIntoVolume(obj: Object3D, volume: Box3, opts?: {
694
- /** Objects to ignore when calculating the obj's bounding box */
695
- ignore?: Object3D[],
696
- /** when `true` aligns the objects position to the volume ground
697
- * @default true
698
- */
699
- position?: boolean
700
- /** when `true` scales the object to fit the volume
701
- * @default true
702
- */
703
- scale?: boolean,
704
- }): {
705
- /** The object's bounding box before fitting */
706
- boundsBefore: Box3,
707
- /** The scale that was applied to the object */
708
- scale: Vector3,
709
- } {
710
- const box = getBoundingBox([obj], opts?.ignore);
711
-
712
- const boundsSize = new Vector3();
713
- box.getSize(boundsSize);
714
- const boundsCenter = new Vector3();
715
- box.getCenter(boundsCenter);
716
-
717
- const targetSize = new Vector3();
718
- volume.getSize(targetSize);
719
- const targetCenter = new Vector3();
720
- volume.getCenter(targetCenter);
721
-
722
- const scale = new Vector3();
723
- scale.set(targetSize.x / boundsSize.x, targetSize.y / boundsSize.y, targetSize.z / boundsSize.z);
724
- const minScale = Math.min(scale.x, scale.y, scale.z);
725
- const useScale = opts?.scale !== false;
726
- if (useScale) {
727
- setWorldScale(obj, getWorldScale(obj).multiplyScalar(minScale));
728
- }
729
-
730
- if (opts?.position !== false) {
731
- const boundsBottomPosition = new Vector3();
732
- box.getCenter(boundsBottomPosition);
733
- boundsBottomPosition.y = box.min.y;
734
- const targetBottomPosition = new Vector3();
735
- volume.getCenter(targetBottomPosition);
736
- targetBottomPosition.y = volume.min.y;
737
- const offset = targetBottomPosition.clone().sub(boundsBottomPosition);
738
- if (useScale) offset.multiplyScalar(minScale);
739
- setWorldPosition(obj, getWorldPosition(obj).add(offset));
740
- }
741
-
742
- return {
743
- boundsBefore: box,
744
- scale,
745
- }
746
- }
747
-
748
-
749
- declare type PlaceOnSurfaceResult = {
750
- /** The offset from the object bounds to the pivot */
751
- offset: Vector3,
752
- /** The object's bounding box */
753
- bounds: Box3
754
- }
755
-
756
- /**
757
- * Place an object on a surface. This will calculate the object bounds which might be an expensive operation for complex objects.
758
- * The object will be visually placed on the surface (the object's pivot will be ignored).
759
- * @param obj the object to place on the surface
760
- * @param point the point to place the object on
761
- * @returns the offset from the object bounds to the pivot
762
- */
763
- export function placeOnSurface(obj: Object3D, point: Vector3): PlaceOnSurfaceResult {
764
- const bounds = getBoundingBox([obj]);
765
- const center = new Vector3();
766
- bounds.getCenter(center);
767
- center.y = bounds.min.y;
768
- const offset = point.clone().sub(center);
769
- const worldPos = getWorldPosition(obj);
770
- setWorldPosition(obj, worldPos.add(offset));
771
- return {
772
- offset,
773
- bounds,
774
- }
775
- }
776
-
777
- /**
778
- * Postprocesses the material of an object loaded by {@link FBXLoader}.
779
- * It will apply necessary color conversions, remap shininess to roughness, and turn everything into {@link MeshStandardMaterial} on the object.
780
- * This ensures consistent lighting and shading, including environment effects.
781
- */
782
- export function postprocessFBXMaterials(obj: Mesh, material: Material | Material[], index?: number, array?: Material[]): boolean {
783
-
784
- if (Array.isArray(material)) {
785
- let success = true;
786
- for (let i = 0; i < material.length; i++) {
787
- const res = postprocessFBXMaterials(obj, material[i], i, material);
788
- if (!res) success = false;
789
- }
790
- return success;
791
- }
792
-
793
- // ignore if the material is already a MeshStandardMaterial
794
- if (material.type === "MeshStandardMaterial" || material.type === "MeshBasicMaterial") {
795
- return false;
796
- }
797
- // check if the material was already processed
798
- else if (material["material:fbx"] != undefined) {
799
- return true;
800
- }
801
-
802
- const newMaterial = new MeshStandardMaterial();
803
- newMaterial["material:fbx"] = material;
804
-
805
- const oldMaterial = material as any;
806
-
807
- if (oldMaterial) {
808
- // If a map is present then the FBX color should be ignored
809
- // Tested e.g. in Unity and Substance Stager
810
- // https://docs.unity3d.com/2020.1/Documentation/Manual/FBXImporter-Materials.html#:~:text=If%20a%20diffuse%20Texture%20is%20set%2C%20it%20ignores%20the%20diffuse%20color%20(this%20matches%20how%20it%20works%20in%20Autodesk®%20Maya®%20and%20Autodesk®%203ds%20Max®)
811
- if (!oldMaterial.map)
812
- newMaterial.color.copyLinearToSRGB(oldMaterial.color);
813
- else newMaterial.color.set(1, 1, 1);
814
-
815
- newMaterial.emissive.copyLinearToSRGB(oldMaterial.emissive);
816
-
817
- newMaterial.emissiveIntensity = oldMaterial.emissiveIntensity;
818
- newMaterial.opacity = oldMaterial.opacity;
819
- newMaterial.displacementScale = oldMaterial.displacementScale;
820
- newMaterial.transparent = oldMaterial.transparent;
821
- newMaterial.bumpMap = oldMaterial.bumpMap;
822
- newMaterial.aoMap = oldMaterial.aoMap;
823
- newMaterial.map = oldMaterial.map;
824
- newMaterial.displacementMap = oldMaterial.displacementMap;
825
- newMaterial.emissiveMap = oldMaterial.emissiveMap;
826
- newMaterial.normalMap = oldMaterial.normalMap;
827
- newMaterial.envMap = oldMaterial.envMap;
828
- newMaterial.alphaMap = oldMaterial.alphaMap;
829
- newMaterial.metalness = oldMaterial.reflectivity;
830
- newMaterial.vertexColors = oldMaterial.vertexColors;
831
- if (oldMaterial.shininess) {
832
- // from blender source code
833
- // https://github.com/blender/blender-addons/blob/5e66092bcbe0df6855b3fa814b4826add8b01360/io_scene_fbx/import_fbx.py#L1442
834
- // https://github.com/blender/blender-addons/blob/main/io_scene_fbx/import_fbx.py#L2060
835
- newMaterial.roughness = 1.0 - (Math.sqrt(oldMaterial.shininess) / 10.0);
836
- }
837
- newMaterial.needsUpdate = true;
838
- }
839
-
840
- if (index === undefined) {
841
- obj.material = newMaterial;
842
- }
843
- else {
844
- array![index] = newMaterial;
845
- }
846
- return true;
847
- }
848
-
849
-
1
+ import { AnimationAction, Box3, Box3Helper, Camera, Color, Euler, GridHelper, Layers, Material, Mesh, MeshStandardMaterial, Object3D, PerspectiveCamera, PlaneGeometry, Quaternion, Scene, ShadowMaterial, Texture, Uniform, Vector2Like, Vector3 } from "three";
2
+ import { ShaderMaterial, WebGLRenderer } from "three";
3
+ import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
4
+
5
+ import { useForAutoFit } from "./engine_camera.js";
6
+ import { Mathf } from "./engine_math.js"
7
+ import { Vec3 } from "./engine_types.js";
8
+ import { CircularBuffer } from "./engine_utils.js";
9
+
10
+ /**
11
+ * Slerp between two vectors
12
+ */
13
+ export function slerp(vec: Vector3, end: Vector3, t: number) {
14
+ const len1 = vec.length();
15
+ const len2 = end.length();
16
+ const targetLen = Mathf.lerp(len1, len2, t);
17
+ return vec.lerp(end, t).normalize().multiplyScalar(targetLen);
18
+ }
19
+
20
+ const _tempQuat = new Quaternion();
21
+ const flipYQuat: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
22
+
23
+ export function lookAtInverse(obj: Object3D, target: Vector3) {
24
+ obj.lookAt(target);
25
+ obj.quaternion.multiply(flipYQuat);
26
+ }
27
+
28
+
29
+ /** Better lookAt
30
+ * @param object the object that the lookAt should be applied to
31
+ * @param target the target to look at
32
+ * @param keepUpDirection if true the up direction will be kept
33
+ * @param copyTargetRotation if true the target rotation will be copied so the rotation is not skewed
34
+ */
35
+ export function lookAtObject(object: Object3D, target: Object3D, keepUpDirection: boolean = true, copyTargetRotation: boolean = false) {
36
+ if (object === target) return;
37
+ _tempQuat.copy(object.quaternion);
38
+
39
+ const lookTarget = getWorldPosition(target);
40
+ const lookFrom = getWorldPosition(object);
41
+
42
+ if (copyTargetRotation) {
43
+ setWorldQuaternion(object, getWorldQuaternion(target));
44
+ // look at forward again so we don't get any roll
45
+ if (keepUpDirection) {
46
+ const ypos = lookFrom.y;
47
+ const forwardPoint = lookFrom.sub(getWorldDirection(object));
48
+ forwardPoint.y = ypos;
49
+ object.lookAt(forwardPoint);
50
+ object.quaternion.multiply(flipYQuat);
51
+ }
52
+
53
+ // sanitize – three.js sometimes returns NaN values when parents are non-uniformly scaled
54
+ if (Number.isNaN(object.quaternion.x)) {
55
+ object.quaternion.copy(_tempQuat);
56
+ }
57
+
58
+ return;
59
+ }
60
+
61
+ if (keepUpDirection) {
62
+ lookTarget.y = lookFrom.y;
63
+ }
64
+
65
+ object.lookAt(lookTarget);
66
+
67
+ // sanitize – three.js sometimes returns NaN values when parents are non-uniformly scaled
68
+ if (Number.isNaN(object.quaternion.x)) {
69
+ object.quaternion.copy(_tempQuat);
70
+ }
71
+ }
72
+
73
+
74
+ /**
75
+ * Look at a 2D point in screen space
76
+ * @param object the object to look at the point
77
+ * @param target the target point in 2D screen space XY e.g. from a mouse event
78
+ * @param camera the camera to use for the lookAt
79
+ * @param factor the factor to multiply the distance from the camera to the object. Default is 1
80
+ * @returns the target point in world space
81
+ *
82
+ * @example Needle Engine Component
83
+ * ```ts
84
+ * export class MyLookAtComponent extends Behaviour {
85
+ * update() {
86
+ * lookAtScreenPoint(this.gameObject, this.context.input.mousePosition, this.context.mainCamera);
87
+ * }
88
+ * }
89
+ * ```
90
+ *
91
+ * @example Look at from browser mouse move event
92
+ * ```ts
93
+ * window.addEventListener("mousemove", (e) => {
94
+ * lookAtScreenPoint(object, new Vector2(e.clientX, e.clientY), camera);
95
+ * });
96
+ * ```
97
+ */
98
+ export function lookAtScreenPoint(object: Object3D, target: Vector2Like, camera: Camera, factor : number = 1): Vector3 | null {
99
+
100
+ if (camera) {
101
+ const pos = getTempVector(0, 0, 0);
102
+ const ndcx = (target.x / window.innerWidth) * 2 - 1;
103
+ const ndcy = -(target.y / window.innerHeight) * 2 + 1;
104
+ pos.set(
105
+ ndcx,
106
+ ndcy,
107
+ 0
108
+ );
109
+ pos.unproject(camera);
110
+ // get distance from object to camera
111
+ const camPos = camera.worldPosition;
112
+ const dist = object.worldPosition.distanceTo(camPos);
113
+ // Create direction from camera through cursor point
114
+ const dir = pos.sub(camPos);
115
+ dir.multiplyScalar(factor * 3.6 * dist);
116
+ const targetPoint = camera.worldPosition.add(dir);
117
+ object.lookAt(targetPoint);
118
+ return targetPoint;
119
+ }
120
+ return null;
121
+ }
122
+
123
+
124
+
125
+ const _tempVecs = new CircularBuffer(() => new Vector3(), 100);
126
+
127
+ /** Gets a temporary vector. If a vector is passed in it will be copied to the temporary vector
128
+ * Temporary vectors are cached and reused internally. Don't store them!
129
+ * @param vec3 the vector to copy or the x value
130
+ * @param y the y value
131
+ * @param z the z value
132
+ * @returns a temporary vector
133
+ *
134
+ * @example
135
+ * ``` javascript
136
+ * const vec = getTempVector(1, 2, 3);
137
+ * const vec2 = getTempVector(vec);
138
+ * const vec3 = getTempVector(new Vector3(1, 2, 3));
139
+ * const vec4 = getTempVector(new DOMPointReadOnly(1, 2, 3));
140
+ * const vec5 = getTempVector();
141
+ * ```
142
+ */
143
+ export function getTempVector(): Vector3;
144
+ export function getTempVector(vec3: Vector3): Vector3;
145
+ export function getTempVector(vec3: [number, number, number]): Vector3;
146
+ export function getTempVector(vec3: Vec3): Vector3;
147
+ export function getTempVector(dom: DOMPointReadOnly): Vector3;
148
+ export function getTempVector(x: number): Vector3;
149
+ export function getTempVector(x: number, y: number, z: number): Vector3;
150
+ export function getTempVector(vecOrX?: Vec3 | Vector3 | [number, number, number] | DOMPointReadOnly | number, y?: number, z?: number): Vector3 {
151
+ const vec = _tempVecs.get();
152
+ vec.set(0, 0, 0); // initialize with default values
153
+ if (vecOrX instanceof Vector3) vec.copy(vecOrX);
154
+ else if (Array.isArray(vecOrX)) vec.set(vecOrX[0], vecOrX[1], vecOrX[2]);
155
+ else if (vecOrX instanceof DOMPointReadOnly) vec.set(vecOrX.x, vecOrX.y, vecOrX.z);
156
+ else {
157
+ if (typeof vecOrX === "number") {
158
+ vec.x = vecOrX;
159
+ vec.y = y !== undefined ? y : vec.x;
160
+ vec.z = z !== undefined ? z : vec.x;
161
+ }
162
+ else if (typeof vecOrX === "object") {
163
+ vec.x = vecOrX.x;
164
+ vec.y = vecOrX.y;
165
+ vec.z = vecOrX.z;
166
+ }
167
+ }
168
+ return vec;
169
+ }
170
+
171
+
172
+ const _tempColors = new CircularBuffer(() => new Color(), 30);
173
+ export function getTempColor(color?: Color) {
174
+ const col = _tempColors.get();
175
+ if (color) col.copy(color);
176
+ else {
177
+ col.set(0, 0, 0);
178
+ }
179
+ return col;
180
+ }
181
+
182
+
183
+ const _tempQuats = new CircularBuffer(() => new Quaternion(), 100);
184
+
185
+ /**
186
+ * Gets a temporary quaternion. If a quaternion is passed in it will be copied to the temporary quaternion
187
+ * Temporary quaternions are cached and reused internally. Don't store them!
188
+ * @param value the quaternion to copy
189
+ * @returns a temporary quaternion
190
+ */
191
+ export function getTempQuaternion(value?: Quaternion | DOMPointReadOnly) {
192
+ const val = _tempQuats.get();
193
+ val.identity();
194
+ if (value instanceof Quaternion) val.copy(value);
195
+ else if (value instanceof DOMPointReadOnly) val.set(value.x, value.y, value.z, value.w);
196
+ return val;
197
+ }
198
+
199
+
200
+ const _worldPositions = new CircularBuffer(() => new Vector3(), 100);
201
+ const _lastMatrixWorldUpdateKey = Symbol("lastMatrixWorldUpdateKey");
202
+
203
+ /**
204
+ * Get the world position of an object
205
+ * @param obj the object to get the world position from
206
+ * @param vec a vector to store the result in. If not passed in a temporary vector will be used
207
+ * @param updateParents if true the parents will be updated before getting the world position
208
+ * @returns the world position
209
+ */
210
+ export function getWorldPosition(obj: Object3D, vec: Vector3 | null = null, updateParents: boolean = true): Vector3 {
211
+ const wp = vec ?? _worldPositions.get();
212
+ if (!obj) return wp.set(0, 0, 0);
213
+ if (!obj.parent) return wp.copy(obj.position);
214
+ if (updateParents)
215
+ obj.updateWorldMatrix(true, false);
216
+ if (obj.matrixWorldNeedsUpdate && obj[_lastMatrixWorldUpdateKey] !== Date.now()) {
217
+ obj[_lastMatrixWorldUpdateKey] = Date.now();
218
+ obj.updateMatrixWorld();
219
+ }
220
+ wp.setFromMatrixPosition(obj.matrixWorld);
221
+ return wp;
222
+ }
223
+
224
+ /**
225
+ * Set the world position of an object
226
+ * @param obj the object to set the world position of
227
+ * @param val the world position to set
228
+ */
229
+ export function setWorldPosition(obj: Object3D, val: Vector3): Object3D {
230
+ if (!obj) return obj;
231
+ const wp = _worldPositions.get();
232
+ if (val !== wp)
233
+ wp.copy(val);
234
+ const obj2 = obj?.parent ?? obj;
235
+ obj2.worldToLocal(wp);
236
+ obj.position.set(wp.x, wp.y, wp.z);
237
+ return obj;
238
+ }
239
+
240
+ /**
241
+ * Set the world position of an object
242
+ * @param obj the object to set the world position of
243
+ * @param x the x position
244
+ * @param y the y position
245
+ * @param z the z position
246
+ */
247
+ export function setWorldPositionXYZ(obj: Object3D, x: number, y: number, z: number): Object3D {
248
+ const wp = _worldPositions.get();
249
+ wp.set(x, y, z);
250
+ setWorldPosition(obj, wp);
251
+ return obj;
252
+ }
253
+
254
+
255
+ const _worldQuaternions = new CircularBuffer(() => new Quaternion(), 100);
256
+ const _worldQuaternionBuffer: Quaternion = new Quaternion();
257
+ const _tempQuaternionBuffer2: Quaternion = new Quaternion();
258
+
259
+ export function getWorldQuaternion(obj: Object3D, target: Quaternion | null = null): Quaternion {
260
+ if (!obj) return _worldQuaternions.get().identity();
261
+ const quat = target ?? _worldQuaternions.get();
262
+ if (!obj.parent) return quat.copy(obj.quaternion);
263
+ obj.getWorldQuaternion(quat);
264
+ return quat;
265
+ }
266
+ export function setWorldQuaternion(obj: Object3D, val: Quaternion) {
267
+ if (!obj) return;
268
+ if (val !== _worldQuaternionBuffer)
269
+ _worldQuaternionBuffer.copy(val);
270
+ const tempVec = _worldQuaternionBuffer;
271
+ const parent = obj?.parent;
272
+ parent?.getWorldQuaternion(_tempQuaternionBuffer2);
273
+ _tempQuaternionBuffer2.invert();
274
+ const q = _tempQuaternionBuffer2.multiply(tempVec);
275
+ // console.log(tempVec);
276
+ obj.quaternion.set(q.x, q.y, q.z, q.w);
277
+ // console.error("quaternion world to local is not yet implemented");
278
+ }
279
+ export function setWorldQuaternionXYZW(obj: Object3D, x: number, y: number, z: number, w: number) {
280
+ _worldQuaternionBuffer.set(x, y, z, w);
281
+ setWorldQuaternion(obj, _worldQuaternionBuffer);
282
+ }
283
+
284
+ const _worldScaleBuffer = new CircularBuffer(() => new Vector3(), 100);
285
+ const _worldScale: Vector3 = new Vector3();
286
+
287
+ export function getWorldScale(obj: Object3D, vec: Vector3 | null = null): Vector3 {
288
+ if (!vec)
289
+ vec = _worldScaleBuffer.get();
290
+ if (!obj) return vec.set(0, 0, 0);
291
+ if (!obj.parent) return vec.copy(obj.scale);
292
+ obj.getWorldScale(vec);
293
+ return vec;
294
+ }
295
+
296
+ export function setWorldScale(obj: Object3D, vec: Vector3) {
297
+ if (!obj) return;
298
+ if (!obj.parent) {
299
+ obj.scale.copy(vec);
300
+ return;
301
+ }
302
+ const tempVec = _worldScale;
303
+ const obj2 = obj.parent;
304
+ obj2.getWorldScale(tempVec);
305
+ obj.scale.copy(vec);
306
+ obj.scale.divide(tempVec);
307
+ }
308
+
309
+ const _forward = new Vector3();
310
+ const _forwardQuat = new Quaternion();
311
+ export function forward(obj: Object3D): Vector3 {
312
+ getWorldQuaternion(obj, _forwardQuat);
313
+ return _forward.set(0, 0, 1).applyQuaternion(_forwardQuat);
314
+ }
315
+
316
+ const _worldDirectionBuffer = new CircularBuffer(() => new Vector3(), 100);
317
+ const _worldDirectionQuat = new Quaternion();
318
+ /** Get the world direction. Returns world forward if nothing is passed in.
319
+ * Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1))
320
+ * The returned vector will not be normalized
321
+ */
322
+ export function getWorldDirection(obj: Object3D, dir?: Vector3) {
323
+ // If no direction is passed in set the direction to the forward vector
324
+ if (!dir) dir = _worldDirectionBuffer.get().set(0, 0, 1);
325
+ getWorldQuaternion(obj, _worldDirectionQuat);
326
+ return dir.applyQuaternion(_worldDirectionQuat);
327
+ }
328
+
329
+
330
+ const _worldEulerBuffer: Euler = new Euler();
331
+ const _worldEuler: Euler = new Euler();
332
+ const _worldRotation: Vector3 = new Vector3();
333
+
334
+
335
+
336
+ // world euler (in radians)
337
+ export function getWorldEuler(obj: Object3D): Euler {
338
+ const quat = _worldQuaternions.get();
339
+ obj.getWorldQuaternion(quat);
340
+ _worldEuler.setFromQuaternion(quat);
341
+ return _worldEuler;
342
+ }
343
+
344
+ // world euler (in radians)
345
+ export function setWorldEuler(obj: Object3D, val: Euler) {
346
+ const quat = _worldQuaternions.get();
347
+ setWorldQuaternion(obj, quat.setFromEuler(val));;
348
+ }
349
+
350
+ // returns rotation in degrees
351
+ export function getWorldRotation(obj: Object3D): Vector3 {
352
+ const rot = getWorldEuler(obj);
353
+ const wr = _worldRotation;
354
+ wr.set(rot.x, rot.y, rot.z);
355
+ wr.x = Mathf.toDegrees(wr.x);
356
+ wr.y = Mathf.toDegrees(wr.y);
357
+ wr.z = Mathf.toDegrees(wr.z);
358
+ return wr;
359
+ }
360
+
361
+ export function setWorldRotation(obj: Object3D, val: Vector3) {
362
+ setWorldRotationXYZ(obj, val.x, val.y, val.z, true);
363
+ }
364
+
365
+ export function setWorldRotationXYZ(obj: Object3D, x: number, y: number, z: number, degrees: boolean = true) {
366
+ if (degrees) {
367
+ x = Mathf.toRadians(x);
368
+ y = Mathf.toRadians(y);
369
+ z = Mathf.toRadians(z);
370
+ }
371
+ _worldEulerBuffer.set(x, y, z);
372
+ _worldQuaternionBuffer.setFromEuler(_worldEulerBuffer);
373
+ setWorldQuaternion(obj, _worldQuaternionBuffer);
374
+ }
375
+
376
+
377
+
378
+
379
+
380
+ // from https://github.com/mrdoob/js/pull/10995#issuecomment-287614722
381
+ export function logHierarchy(root: Object3D | null | undefined, collapsible: boolean = true) {
382
+ if (!root) return;
383
+ if (collapsible) {
384
+ (function printGraph(obj: Object3D) {
385
+ console.groupCollapsed((obj.name ? obj.name : '(no name : ' + obj.type + ')') + ' %o', obj);
386
+ obj.children.forEach(printGraph);
387
+ console.groupEnd();
388
+ }(root));
389
+
390
+ } else {
391
+ root.traverse(function (obj: Object3D) {
392
+ var s = '|___';
393
+ var obj2 = obj;
394
+ while (obj2.parent !== null) {
395
+ s = '\t' + s;
396
+ obj2 = obj2.parent;
397
+ }
398
+ console.log(s + obj.name + ' <' + obj.type + '>');
399
+ });
400
+ };
401
+ }
402
+
403
+ export function getParentHierarchyPath(obj: Object3D): string {
404
+ let path = obj?.name || "";
405
+ if (!obj) return path;
406
+ let parent = obj.parent;
407
+ while (parent) {
408
+ path = parent.name + "/" + path;
409
+ parent = parent.parent;
410
+ }
411
+ return path;
412
+ }
413
+
414
+
415
+ export function isAnimationAction(obj: object) {
416
+ if (obj) {
417
+ // this doesnt work :(
418
+ // return obj instanceof AnimationAction;
419
+ // instead we do this:
420
+ const act = obj as AnimationAction;
421
+ return act.blendMode !== undefined && act.clampWhenFinished !== undefined && act.enabled !== undefined && act.fadeIn !== undefined && act.getClip !== undefined;
422
+ }
423
+ return false;
424
+ }
425
+
426
+
427
+
428
+
429
+ /**
430
+ * Utility class to perform various graphics operations like copying textures to canvas
431
+ */
432
+ export class Graphics {
433
+ private static planeGeometry = new PlaneGeometry(2, 2, 1, 1);
434
+ private static renderer: WebGLRenderer | undefined = undefined;
435
+ private static perspectiveCam = new PerspectiveCamera();
436
+ private static scene = new Scene();
437
+ private static readonly vertex = `
438
+ varying vec2 vUv;
439
+ void main(){
440
+ vUv = uv;
441
+ gl_Position = vec4(position.xy * 1.0,0.,.999999);
442
+ }`;
443
+ private static readonly fragment = `
444
+ uniform sampler2D map;
445
+ varying vec2 vUv;
446
+ void main(){
447
+ vec2 uv = vUv;
448
+ uv.y = 1.0 - uv.y;
449
+ gl_FragColor = texture2D( map, uv);
450
+ // gl_FragColor = vec4(uv.xy, 0, 1);
451
+ }`;
452
+ private static blitMaterial: ShaderMaterial | undefined = undefined;
453
+
454
+ /**
455
+ * Create a blit material for copying textures
456
+ */
457
+ static createBlitMaterial(fragment: string): ShaderMaterial {
458
+ return new ShaderMaterial({
459
+ uniforms: { map: new Uniform(null) },
460
+ vertexShader: this.vertex,
461
+ fragmentShader: fragment
462
+ });
463
+ }
464
+ private static mesh: Mesh | undefined = undefined;
465
+
466
+ /**
467
+ * Copy a texture to a new texture
468
+ * @param texture the texture to copy
469
+ * @param blitMaterial the material to use for copying (optional)
470
+ * @returns the newly created, copied texture
471
+ */
472
+ static copyTexture(texture: Texture, blitMaterial?: ShaderMaterial): Texture {
473
+ // ensure that a blit material exists
474
+ if (!this.blitMaterial) {
475
+ this.blitMaterial = new ShaderMaterial({
476
+ uniforms: { map: new Uniform(null) },
477
+ vertexShader: this.vertex,
478
+ fragmentShader: this.fragment
479
+ });
480
+ }
481
+
482
+ const material = blitMaterial || this.blitMaterial;
483
+
484
+ material.uniforms.map.value = texture;
485
+ material.needsUpdate = true;
486
+ material.uniformsNeedUpdate = true;
487
+
488
+
489
+ // ensure that the blit material has the correct vertex shader
490
+ const origVertexShader = material.vertexShader;
491
+ material.vertexShader = this.vertex;
492
+
493
+ if (!this.mesh)
494
+ this.mesh = new Mesh(this.planeGeometry, this.blitMaterial);
495
+ const mesh = this.mesh;
496
+ mesh.material = material;
497
+ mesh.frustumCulled = false;
498
+ this.scene.children.length = 0;
499
+ this.scene.add(mesh);
500
+ if (!this.renderer)
501
+ this.renderer = new WebGLRenderer({ antialias: false });
502
+ this.renderer.setSize(texture.image.width, texture.image.height);
503
+ this.renderer.clear();
504
+ this.renderer.render(this.scene, this.perspectiveCam);
505
+ const tex = new Texture(this.renderer.domElement);
506
+ tex.name = "Copy";
507
+ tex.needsUpdate = true; // < important!
508
+
509
+ // reset vertex shader
510
+ material.vertexShader = origVertexShader;
511
+
512
+ return tex;
513
+ }
514
+
515
+ // static blit(src: Texture, target: Texture, blitMaterial?: ShaderMaterial) {
516
+ // let material = blitMaterial ?? this.blipMaterial;
517
+ // material.uniforms.map.value = src;
518
+ // this.mesh.material = material;
519
+ // this.mesh.frustumCulled = false;
520
+ // this.mesh.matrix.identity();
521
+ // this.scene.children.length = 0;
522
+ // this.scene.add(this.mesh);
523
+ // this.renderer.setSize(src.image.width, src.image.height);
524
+ // this.renderer.clear();
525
+ // this.renderer.render(this.scene, this.perspectiveCam);
526
+ // return new Texture(this.renderer.domElement);
527
+ // }
528
+
529
+ /**
530
+ * Copy a texture to a HTMLCanvasElement
531
+ * @param texture the texture convert
532
+ * @param force if true the texture will be copied to a new texture before converting
533
+ * @returns the HTMLCanvasElement with the texture or null if the texture could not be copied
534
+ */
535
+ static textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
536
+ if (!texture) {
537
+ return null;
538
+ }
539
+
540
+ if (force === true || texture["isCompressedTexture"] === true) {
541
+ texture = copyTexture(texture);
542
+ }
543
+ const image = texture.image;
544
+ if (isImageBitmap(image)) {
545
+ const canvas = document.createElement('canvas');
546
+ canvas.width = image.width;
547
+ canvas.height = image.height;
548
+
549
+ const context = canvas.getContext('2d');
550
+ if (!context) {
551
+ console.error("Failed getting canvas 2d context");
552
+ return null;
553
+ }
554
+ context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
555
+ return canvas;
556
+ }
557
+
558
+ return null;
559
+ }
560
+ }
561
+
562
+ /**@obsolete use Graphics.copyTexture */
563
+ export function copyTexture(texture: Texture): Texture {
564
+ return Graphics.copyTexture(texture);
565
+ }
566
+
567
+ /**@obsolete use Graphics.textureToCanvas */
568
+ export function textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
569
+ return Graphics.textureToCanvas(texture, force);
570
+ }
571
+
572
+ declare class OffscreenCanvas { };
573
+
574
+ function isImageBitmap(image) {
575
+ return (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
576
+ (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
577
+ (typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas) ||
578
+ (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap);
579
+ }
580
+
581
+
582
+
583
+ function isMesh(obj: Object3D): obj is Mesh {
584
+ const type = obj.type;
585
+ // Note: we don't use the instanceof check here because it's unreliable in certain minification scenarios where it returns false
586
+ return type === "Mesh" || type === "SkinnedMesh";
587
+ }
588
+
589
+ // for contact shadows
590
+ export function setVisibleInCustomShadowRendering(obj: Object3D, enabled: boolean) {
591
+ if (enabled)
592
+ obj["needle:rendercustomshadow"] = true;
593
+ else {
594
+ obj["needle:rendercustomshadow"] = false;
595
+ }
596
+ }
597
+ export function getVisibleInCustomShadowRendering(obj: Object3D): boolean {
598
+ if (obj) {
599
+ if (obj["needle:rendercustomshadow"] === true) {
600
+ return true;
601
+ }
602
+ else if (obj["needle:rendercustomshadow"] == undefined) {
603
+ return true;
604
+ }
605
+ }
606
+ return false;
607
+ }
608
+
609
+ /**
610
+ * Get the axis-aligned bounding box of a list of objects.
611
+ * @param objects The objects to get the bounding box from.
612
+ * @param ignore Objects to ignore when calculating the bounding box. Objects that are invisible (gizmos, helpers, etc.) are excluded by default.
613
+ * @param layers The layers to include. Typically the main camera's layers.
614
+ * @param result The result box to store the bounding box in. Returns a new box if not passed in.
615
+ */
616
+ export function getBoundingBox(objects: Object3D | Object3D[], ignore: ((obj: Object3D) => void | boolean) | Array<Object3D | null | undefined> | undefined = undefined, layers: Layers | undefined | null = undefined, result: Box3 | undefined = undefined): Box3 {
617
+ const box = result || new Box3();
618
+ box.makeEmpty();
619
+
620
+ const emptyChildren = [];
621
+ function expandByObjectRecursive(obj: Object3D) {
622
+ let allowExpanding = true;
623
+ // we dont want to check invisible objects
624
+ if (!obj.visible) return;
625
+ if (useForAutoFit(obj) === false) return;
626
+ if (obj.type === "TransformControlsGizmo" || obj.type === "TransformControlsPlane") return;
627
+ // ignore Box3Helpers
628
+ if (obj instanceof Box3Helper) allowExpanding = false;
629
+ if (obj instanceof GridHelper) allowExpanding = false;
630
+ // ignore GroundProjectedEnv
631
+ if (obj instanceof GroundedSkybox) allowExpanding = false;
632
+ if ((obj as any).isGizmo === true) allowExpanding = false;
633
+ // // Ignore shadow catcher geometry
634
+ if ((obj as Mesh).material instanceof ShadowMaterial) allowExpanding = false;
635
+ // ONLY fit meshes
636
+ if (!(isMesh(obj))) allowExpanding = false;
637
+ // Layer test, typically with the main camera
638
+ if (layers && obj.layers.test(layers) === false) allowExpanding = false;
639
+ if (allowExpanding) {
640
+ // Ignore things parented to the camera + ignore the camera
641
+ if (ignore && Array.isArray(ignore) && ignore?.includes(obj)) return;
642
+ else if (typeof ignore === "function") {
643
+ if (ignore(obj) === true) return;
644
+ }
645
+ }
646
+ // We don't want to fit UI objects
647
+ if (obj["isUI"] === true) return;
648
+ // If we encountered some geometry that should be ignored
649
+ // Then we don't want to use that for expanding the view
650
+ if (allowExpanding) {
651
+ // Temporary override children
652
+ const children = obj.children;
653
+ obj.children = emptyChildren;
654
+ // TODO: validate that object doesn't contain NaN values
655
+ const pos = obj.position;
656
+ const scale = obj.scale;
657
+ if (Number.isNaN(pos.x) || Number.isNaN(pos.y) || Number.isNaN(pos.z)) {
658
+ console.warn(`Object \"${obj.name}\" has NaN values in position or scale.... will ignore it`, pos, scale);
659
+ return;
660
+ }
661
+ box.expandByObject(obj, true);
662
+ obj.children = children;
663
+ }
664
+ for (const child of obj.children) {
665
+ expandByObjectRecursive(child);
666
+ }
667
+ }
668
+ let hasAnyObject = false;
669
+
670
+ if (!Array.isArray(objects))
671
+ objects = [objects];
672
+
673
+ for (const object of objects) {
674
+ if (!object) continue;
675
+ hasAnyObject = true;
676
+ object.updateMatrixWorld();
677
+ expandByObjectRecursive(object);
678
+ }
679
+ if (!hasAnyObject) {
680
+ console.warn("No objects to fit camera to...");
681
+ return box;
682
+ }
683
+
684
+ return box;
685
+ }
686
+
687
+ /**
688
+ * Fits an object into a bounding volume. The volume is defined by a Box3 in world space.
689
+ * @param obj the object to fit
690
+ * @param volume the volume to fit the object into
691
+ * @param opts options for fitting
692
+ */
693
+ export function fitObjectIntoVolume(obj: Object3D, volume: Box3, opts?: {
694
+ /** Objects to ignore when calculating the obj's bounding box */
695
+ ignore?: Object3D[],
696
+ /** when `true` aligns the objects position to the volume ground
697
+ * @default true
698
+ */
699
+ position?: boolean
700
+ /** when `true` scales the object to fit the volume
701
+ * @default true
702
+ */
703
+ scale?: boolean,
704
+ }): {
705
+ /** The object's bounding box before fitting */
706
+ boundsBefore: Box3,
707
+ /** The scale that was applied to the object */
708
+ scale: Vector3,
709
+ } {
710
+ const box = getBoundingBox([obj], opts?.ignore);
711
+
712
+ const boundsSize = new Vector3();
713
+ box.getSize(boundsSize);
714
+ const boundsCenter = new Vector3();
715
+ box.getCenter(boundsCenter);
716
+
717
+ const targetSize = new Vector3();
718
+ volume.getSize(targetSize);
719
+ const targetCenter = new Vector3();
720
+ volume.getCenter(targetCenter);
721
+
722
+ const scale = new Vector3();
723
+ scale.set(targetSize.x / boundsSize.x, targetSize.y / boundsSize.y, targetSize.z / boundsSize.z);
724
+ const minScale = Math.min(scale.x, scale.y, scale.z);
725
+ const useScale = opts?.scale !== false;
726
+ if (useScale) {
727
+ setWorldScale(obj, getWorldScale(obj).multiplyScalar(minScale));
728
+ }
729
+
730
+ if (opts?.position !== false) {
731
+ const boundsBottomPosition = new Vector3();
732
+ box.getCenter(boundsBottomPosition);
733
+ boundsBottomPosition.y = box.min.y;
734
+ const targetBottomPosition = new Vector3();
735
+ volume.getCenter(targetBottomPosition);
736
+ targetBottomPosition.y = volume.min.y;
737
+ const offset = targetBottomPosition.clone().sub(boundsBottomPosition);
738
+ if (useScale) offset.multiplyScalar(minScale);
739
+ setWorldPosition(obj, getWorldPosition(obj).add(offset));
740
+ }
741
+
742
+ return {
743
+ boundsBefore: box,
744
+ scale,
745
+ }
746
+ }
747
+
748
+
749
+ declare type PlaceOnSurfaceResult = {
750
+ /** The offset from the object bounds to the pivot */
751
+ offset: Vector3,
752
+ /** The object's bounding box */
753
+ bounds: Box3
754
+ }
755
+
756
+ /**
757
+ * Place an object on a surface. This will calculate the object bounds which might be an expensive operation for complex objects.
758
+ * The object will be visually placed on the surface (the object's pivot will be ignored).
759
+ * @param obj the object to place on the surface
760
+ * @param point the point to place the object on
761
+ * @returns the offset from the object bounds to the pivot
762
+ */
763
+ export function placeOnSurface(obj: Object3D, point: Vector3): PlaceOnSurfaceResult {
764
+ const bounds = getBoundingBox([obj]);
765
+ const center = new Vector3();
766
+ bounds.getCenter(center);
767
+ center.y = bounds.min.y;
768
+ const offset = point.clone().sub(center);
769
+ const worldPos = getWorldPosition(obj);
770
+ setWorldPosition(obj, worldPos.add(offset));
771
+ return {
772
+ offset,
773
+ bounds,
774
+ }
775
+ }
776
+
777
+ /**
778
+ * Postprocesses the material of an object loaded by {@link FBXLoader}.
779
+ * It will apply necessary color conversions, remap shininess to roughness, and turn everything into {@link MeshStandardMaterial} on the object.
780
+ * This ensures consistent lighting and shading, including environment effects.
781
+ */
782
+ export function postprocessFBXMaterials(obj: Mesh, material: Material | Material[], index?: number, array?: Material[]): boolean {
783
+
784
+ if (Array.isArray(material)) {
785
+ let success = true;
786
+ for (let i = 0; i < material.length; i++) {
787
+ const res = postprocessFBXMaterials(obj, material[i], i, material);
788
+ if (!res) success = false;
789
+ }
790
+ return success;
791
+ }
792
+
793
+ // ignore if the material is already a MeshStandardMaterial
794
+ if (material.type === "MeshStandardMaterial" || material.type === "MeshBasicMaterial") {
795
+ return false;
796
+ }
797
+ // check if the material was already processed
798
+ else if (material["material:fbx"] != undefined) {
799
+ return true;
800
+ }
801
+
802
+ const newMaterial = new MeshStandardMaterial();
803
+ newMaterial["material:fbx"] = material;
804
+
805
+ const oldMaterial = material as any;
806
+
807
+ if (oldMaterial) {
808
+ // If a map is present then the FBX color should be ignored
809
+ // Tested e.g. in Unity and Substance Stager
810
+ // https://docs.unity3d.com/2020.1/Documentation/Manual/FBXImporter-Materials.html#:~:text=If%20a%20diffuse%20Texture%20is%20set%2C%20it%20ignores%20the%20diffuse%20color%20(this%20matches%20how%20it%20works%20in%20Autodesk®%20Maya®%20and%20Autodesk®%203ds%20Max®)
811
+ if (!oldMaterial.map)
812
+ newMaterial.color.copyLinearToSRGB(oldMaterial.color);
813
+ else newMaterial.color.set(1, 1, 1);
814
+
815
+ newMaterial.emissive.copyLinearToSRGB(oldMaterial.emissive);
816
+
817
+ newMaterial.emissiveIntensity = oldMaterial.emissiveIntensity;
818
+ newMaterial.opacity = oldMaterial.opacity;
819
+ newMaterial.displacementScale = oldMaterial.displacementScale;
820
+ newMaterial.transparent = oldMaterial.transparent;
821
+ newMaterial.bumpMap = oldMaterial.bumpMap;
822
+ newMaterial.aoMap = oldMaterial.aoMap;
823
+ newMaterial.map = oldMaterial.map;
824
+ newMaterial.displacementMap = oldMaterial.displacementMap;
825
+ newMaterial.emissiveMap = oldMaterial.emissiveMap;
826
+ newMaterial.normalMap = oldMaterial.normalMap;
827
+ newMaterial.envMap = oldMaterial.envMap;
828
+ newMaterial.alphaMap = oldMaterial.alphaMap;
829
+ newMaterial.metalness = oldMaterial.reflectivity;
830
+ newMaterial.vertexColors = oldMaterial.vertexColors;
831
+ if (oldMaterial.shininess) {
832
+ // from blender source code
833
+ // https://github.com/blender/blender-addons/blob/5e66092bcbe0df6855b3fa814b4826add8b01360/io_scene_fbx/import_fbx.py#L1442
834
+ // https://github.com/blender/blender-addons/blob/main/io_scene_fbx/import_fbx.py#L2060
835
+ newMaterial.roughness = 1.0 - (Math.sqrt(oldMaterial.shininess) / 10.0);
836
+ }
837
+ newMaterial.needsUpdate = true;
838
+ }
839
+
840
+ if (index === undefined) {
841
+ obj.material = newMaterial;
842
+ }
843
+ else {
844
+ array![index] = newMaterial;
845
+ }
846
+ return true;
847
+ }
848
+
849
+