@needle-tools/engine 4.4.0-beta → 4.4.0-ci.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1046) hide show
  1. package/CHANGELOG.md +3604 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +8 -8
  6. package/dist/needle-engine.bundle.light.js +8 -8
  7. package/dist/needle-engine.bundle.light.min.js +2 -2
  8. package/dist/needle-engine.bundle.light.umd.cjs +2 -2
  9. package/dist/needle-engine.bundle.min.js +2 -2
  10. package/dist/needle-engine.bundle.umd.cjs +2 -2
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.light.d.ts +130 -138
  13. package/dist/postprocessing.js +1673 -1527
  14. package/dist/postprocessing.light.js +1673 -1527
  15. package/dist/postprocessing.light.min.js +80 -66
  16. package/dist/postprocessing.light.umd.cjs +83 -69
  17. package/dist/postprocessing.min.js +80 -66
  18. package/dist/postprocessing.umd.cjs +83 -69
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +298 -298
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine_addressables.d.ts +166 -166
  50. package/lib/engine/engine_addressables.js +608 -608
  51. package/lib/engine/engine_animation.d.ts +43 -43
  52. package/lib/engine/engine_animation.js +133 -133
  53. package/lib/engine/engine_application.d.ts +40 -40
  54. package/lib/engine/engine_application.js +104 -104
  55. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  56. package/lib/engine/engine_assetdatabase.js +344 -344
  57. package/lib/engine/engine_audio.d.ts +4 -4
  58. package/lib/engine/engine_audio.js +23 -23
  59. package/lib/engine/engine_camera.d.ts +13 -13
  60. package/lib/engine/engine_camera.js +30 -30
  61. package/lib/engine/engine_components.d.ts +110 -110
  62. package/lib/engine/engine_components.js +380 -380
  63. package/lib/engine/engine_components_internal.d.ts +9 -9
  64. package/lib/engine/engine_components_internal.js +36 -36
  65. package/lib/engine/engine_constants.d.ts +10 -10
  66. package/lib/engine/engine_constants.js +41 -41
  67. package/lib/engine/engine_context.d.ts +345 -345
  68. package/lib/engine/engine_context.js +1515 -1515
  69. package/lib/engine/engine_context_registry.d.ts +71 -71
  70. package/lib/engine/engine_context_registry.js +117 -117
  71. package/lib/engine/engine_coroutine.d.ts +35 -35
  72. package/lib/engine/engine_coroutine.js +52 -52
  73. package/lib/engine/engine_create_objects.d.ts +118 -118
  74. package/lib/engine/engine_create_objects.js +308 -308
  75. package/lib/engine/engine_default_parameters.d.ts +2 -2
  76. package/lib/engine/engine_default_parameters.js +3 -3
  77. package/lib/engine/engine_editor-sync.d.ts +21 -21
  78. package/lib/engine/engine_editor-sync.js +4 -4
  79. package/lib/engine/engine_element.d.ts +113 -113
  80. package/lib/engine/engine_element.js +830 -830
  81. package/lib/engine/engine_element_attributes.d.ts +72 -72
  82. package/lib/engine/engine_element_attributes.js +1 -1
  83. package/lib/engine/engine_element_extras.d.ts +6 -6
  84. package/lib/engine/engine_element_extras.js +13 -13
  85. package/lib/engine/engine_element_loading.d.ts +44 -44
  86. package/lib/engine/engine_element_loading.js +349 -349
  87. package/lib/engine/engine_element_overlay.d.ts +21 -21
  88. package/lib/engine/engine_element_overlay.js +166 -166
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +591 -591
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +7 -7
  102. package/lib/engine/engine_hot_reload.js +184 -184
  103. package/lib/engine/engine_input.d.ts +352 -352
  104. package/lib/engine/engine_input.js +1265 -1265
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +9 -9
  110. package/lib/engine/engine_license.js +320 -320
  111. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  112. package/lib/engine/engine_lifecycle_api.js +99 -99
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.d.ts +13 -13
  118. package/lib/engine/engine_loaders.js +62 -62
  119. package/lib/engine/engine_lods.d.ts +31 -31
  120. package/lib/engine/engine_lods.js +146 -146
  121. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  122. package/lib/engine/engine_mainloop_utils.js +466 -466
  123. package/lib/engine/engine_math.d.ts +114 -114
  124. package/lib/engine/engine_math.js +247 -247
  125. package/lib/engine/engine_modules.d.ts +36 -36
  126. package/lib/engine/engine_modules.js +85 -85
  127. package/lib/engine/engine_networking.d.ts +252 -252
  128. package/lib/engine/engine_networking.js +743 -743
  129. package/lib/engine/engine_networking_auto.d.ts +24 -24
  130. package/lib/engine/engine_networking_auto.js +310 -310
  131. package/lib/engine/engine_networking_blob.d.ts +48 -48
  132. package/lib/engine/engine_networking_blob.js +212 -212
  133. package/lib/engine/engine_networking_files.d.ts +35 -35
  134. package/lib/engine/engine_networking_files.js +172 -172
  135. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  136. package/lib/engine/engine_networking_files_default_components.js +42 -42
  137. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  138. package/lib/engine/engine_networking_instantiate.js +345 -345
  139. package/lib/engine/engine_networking_peer.d.ts +15 -15
  140. package/lib/engine/engine_networking_peer.js +132 -132
  141. package/lib/engine/engine_networking_streams.d.ts +123 -123
  142. package/lib/engine/engine_networking_streams.js +645 -645
  143. package/lib/engine/engine_networking_types.d.ts +22 -22
  144. package/lib/engine/engine_networking_types.js +7 -7
  145. package/lib/engine/engine_networking_utils.d.ts +2 -2
  146. package/lib/engine/engine_networking_utils.js +20 -20
  147. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  148. package/lib/engine/engine_networking_websocket.js +2 -2
  149. package/lib/engine/engine_patcher.d.ts +10 -10
  150. package/lib/engine/engine_patcher.js +142 -142
  151. package/lib/engine/engine_physics.d.ts +152 -152
  152. package/lib/engine/engine_physics.js +645 -645
  153. package/lib/engine/engine_physics.types.d.ts +40 -40
  154. package/lib/engine/engine_physics.types.js +33 -33
  155. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  156. package/lib/engine/engine_physics_rapier.js +1432 -1432
  157. package/lib/engine/engine_playerview.d.ts +26 -26
  158. package/lib/engine/engine_playerview.js +64 -64
  159. package/lib/engine/engine_scenelighting.d.ts +71 -71
  160. package/lib/engine/engine_scenelighting.js +226 -226
  161. package/lib/engine/engine_scenetools.d.ts +50 -50
  162. package/lib/engine/engine_scenetools.js +321 -321
  163. package/lib/engine/engine_serialization.d.ts +3 -3
  164. package/lib/engine/engine_serialization.js +3 -3
  165. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  166. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  167. package/lib/engine/engine_serialization_core.d.ts +85 -85
  168. package/lib/engine/engine_serialization_core.js +602 -602
  169. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  170. package/lib/engine/engine_serialization_decorator.js +66 -66
  171. package/lib/engine/engine_setup.d.ts +1 -1
  172. package/lib/engine/engine_setup.js +2 -2
  173. package/lib/engine/engine_shaders.d.ts +53 -53
  174. package/lib/engine/engine_shaders.js +252 -252
  175. package/lib/engine/engine_shims.d.ts +4 -4
  176. package/lib/engine/engine_shims.js +24 -24
  177. package/lib/engine/engine_test_utils.d.ts +39 -39
  178. package/lib/engine/engine_test_utils.js +83 -83
  179. package/lib/engine/engine_texture.d.ts +28 -28
  180. package/lib/engine/engine_texture.js +64 -64
  181. package/lib/engine/engine_three_utils.d.ts +201 -201
  182. package/lib/engine/engine_three_utils.js +731 -731
  183. package/lib/engine/engine_time.d.ts +51 -51
  184. package/lib/engine/engine_time.js +82 -82
  185. package/lib/engine/engine_time_utils.d.ts +88 -88
  186. package/lib/engine/engine_time_utils.js +215 -215
  187. package/lib/engine/engine_tonemapping.d.ts +2 -2
  188. package/lib/engine/engine_tonemapping.js +194 -194
  189. package/lib/engine/engine_types.d.ts +572 -572
  190. package/lib/engine/engine_types.js +88 -88
  191. package/lib/engine/engine_typestore.d.ts +28 -28
  192. package/lib/engine/engine_typestore.js +55 -55
  193. package/lib/engine/engine_util_decorator.d.ts +13 -13
  194. package/lib/engine/engine_util_decorator.js +116 -116
  195. package/lib/engine/engine_utils.d.ts +266 -266
  196. package/lib/engine/engine_utils.js +878 -878
  197. package/lib/engine/engine_utils_format.d.ts +21 -21
  198. package/lib/engine/engine_utils_format.js +193 -193
  199. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  200. package/lib/engine/engine_utils_screenshot.js +513 -513
  201. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  202. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  203. package/lib/engine/engine_xr.d.ts +1 -1
  204. package/lib/engine/engine_xr.js +1 -1
  205. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  206. package/lib/engine/export/gltf/Writers.js +24 -24
  207. package/lib/engine/export/gltf/index.d.ts +11 -11
  208. package/lib/engine/export/gltf/index.js +123 -123
  209. package/lib/engine/export/index.d.ts +2 -2
  210. package/lib/engine/export/index.js +2 -2
  211. package/lib/engine/export/state.d.ts +7 -7
  212. package/lib/engine/export/state.js +17 -17
  213. package/lib/engine/export/utils.d.ts +2 -2
  214. package/lib/engine/export/utils.js +7 -7
  215. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  216. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  217. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  218. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  219. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  220. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  221. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  222. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  223. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  224. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  225. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  226. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  227. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  228. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  229. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  230. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  231. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  232. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  233. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  234. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  235. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  236. package/lib/engine/extensions/extension_resolver.js +1 -1
  237. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  238. package/lib/engine/extensions/extension_utils.js +152 -152
  239. package/lib/engine/extensions/extensions.d.ts +31 -31
  240. package/lib/engine/extensions/extensions.js +103 -103
  241. package/lib/engine/extensions/index.d.ts +6 -6
  242. package/lib/engine/extensions/index.js +6 -6
  243. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  244. package/lib/engine/extensions/usage_tracker.js +65 -65
  245. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  246. package/lib/engine/js-extensions/Camera.js +39 -39
  247. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  248. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  249. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  250. package/lib/engine/js-extensions/Layers.js +22 -22
  251. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  252. package/lib/engine/js-extensions/Object3D.js +136 -136
  253. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  254. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  255. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  256. package/lib/engine/js-extensions/Vector.js +13 -13
  257. package/lib/engine/js-extensions/index.d.ts +5 -5
  258. package/lib/engine/js-extensions/index.js +5 -5
  259. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  260. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  261. package/lib/engine/shaders/shaderData.d.ts +55 -55
  262. package/lib/engine/shaders/shaderData.js +58 -58
  263. package/lib/engine/tests/test_utils.d.ts +2 -2
  264. package/lib/engine/tests/test_utils.js +53 -53
  265. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  266. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  267. package/lib/engine/webcomponents/api.d.ts +5 -5
  268. package/lib/engine/webcomponents/api.js +4 -4
  269. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  270. package/lib/engine/webcomponents/buttons.js +237 -237
  271. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  272. package/lib/engine/webcomponents/fonts.js +32 -32
  273. package/lib/engine/webcomponents/icons.d.ts +9 -9
  274. package/lib/engine/webcomponents/icons.js +52 -52
  275. package/lib/engine/webcomponents/index.d.ts +1 -1
  276. package/lib/engine/webcomponents/index.js +1 -1
  277. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  278. package/lib/engine/webcomponents/logo-element.js +67 -67
  279. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  280. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  281. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  282. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  283. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  284. package/lib/engine/webcomponents/needle-button.js +161 -161
  285. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  286. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  287. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  288. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  289. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  290. package/lib/engine/xr/NeedleXRSync.js +188 -188
  291. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  292. package/lib/engine/xr/SceneTransition.js +69 -69
  293. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  294. package/lib/engine/xr/TempXRContext.js +187 -187
  295. package/lib/engine/xr/XRRig.d.ts +7 -7
  296. package/lib/engine/xr/XRRig.js +1 -1
  297. package/lib/engine/xr/api.d.ts +6 -6
  298. package/lib/engine/xr/api.js +6 -6
  299. package/lib/engine/xr/events.d.ts +66 -66
  300. package/lib/engine/xr/events.js +93 -93
  301. package/lib/engine/xr/internal.d.ts +12 -12
  302. package/lib/engine/xr/internal.js +25 -25
  303. package/lib/engine/xr/usdz.d.ts +12 -12
  304. package/lib/engine/xr/usdz.js +29 -29
  305. package/lib/engine/xr/utils.d.ts +11 -11
  306. package/lib/engine/xr/utils.js +34 -34
  307. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  308. package/lib/engine-components/AlignmentConstraint.js +39 -39
  309. package/lib/engine-components/Animation.d.ts +156 -156
  310. package/lib/engine-components/Animation.js +508 -508
  311. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  312. package/lib/engine-components/AnimationCurve.js +159 -159
  313. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  314. package/lib/engine-components/AnimationUtils.js +27 -27
  315. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  316. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  317. package/lib/engine-components/Animator.d.ts +217 -217
  318. package/lib/engine-components/Animator.js +354 -354
  319. package/lib/engine-components/AnimatorController.d.ts +227 -227
  320. package/lib/engine-components/AnimatorController.js +1152 -1152
  321. package/lib/engine-components/AudioListener.d.ts +33 -33
  322. package/lib/engine-components/AudioListener.js +86 -86
  323. package/lib/engine-components/AudioSource.d.ts +217 -217
  324. package/lib/engine-components/AudioSource.js +627 -627
  325. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  326. package/lib/engine-components/AvatarLoader.js +231 -231
  327. package/lib/engine-components/AxesHelper.d.ts +32 -32
  328. package/lib/engine-components/AxesHelper.js +67 -67
  329. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  330. package/lib/engine-components/BasicIKConstraint.js +43 -43
  331. package/lib/engine-components/BoxCollider.d.ts +2 -2
  332. package/lib/engine-components/BoxCollider.js +2 -2
  333. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  334. package/lib/engine-components/BoxHelperComponent.js +102 -102
  335. package/lib/engine-components/Camera.d.ts +231 -231
  336. package/lib/engine-components/Camera.js +694 -694
  337. package/lib/engine-components/CameraUtils.d.ts +1 -1
  338. package/lib/engine-components/CameraUtils.js +127 -127
  339. package/lib/engine-components/CharacterController.d.ts +55 -55
  340. package/lib/engine-components/CharacterController.js +236 -236
  341. package/lib/engine-components/Collider.d.ts +188 -188
  342. package/lib/engine-components/Collider.js +369 -369
  343. package/lib/engine-components/Component.d.ts +792 -792
  344. package/lib/engine-components/Component.js +915 -915
  345. package/lib/engine-components/ContactShadows.d.ts +82 -82
  346. package/lib/engine-components/ContactShadows.js +430 -430
  347. package/lib/engine-components/DeleteBox.d.ts +19 -19
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  1018. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1019. package/src/needle-engine.ts +70 -70
  1020. package/lib/engine/engine.d.ts +0 -4
  1021. package/lib/engine/engine.js +0 -12
  1022. package/lib/engine/engine.js.map +0 -1
  1023. package/lib/engine/engine_web_api.d.ts +0 -12
  1024. package/lib/engine/engine_web_api.js +0 -113
  1025. package/lib/engine/engine_web_api.js.map +0 -1
  1026. package/lib/engine-components/FlyControls.d.ts +0 -10
  1027. package/lib/engine-components/FlyControls.js +0 -29
  1028. package/lib/engine-components/FlyControls.js.map +0 -1
  1029. package/src/engine-schemes/dist/api.js +0 -17
  1030. package/src/engine-schemes/dist/api.js.meta +0 -7
  1031. package/src/engine-schemes/dist/schemes.js +0 -25
  1032. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1033. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1034. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1035. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1036. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1037. package/src/engine-schemes/dist/transform.js +0 -46
  1038. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1039. package/src/engine-schemes/dist/vec2.js +0 -32
  1040. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1041. package/src/engine-schemes/dist/vec3.js +0 -36
  1042. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1043. package/src/engine-schemes/dist/vec4.js +0 -40
  1044. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1045. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1046. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,698 +1,698 @@
1
- import { Camera, Color, ColorRepresentation, FrontSide, Mesh, MirroredRepeatWrapping, PerspectiveCamera, PlaneGeometry, Scene, ShaderLib, ShaderMaterial, SRGBColorSpace, Texture, UniformsUtils, WebGLRenderer, WebGLRenderTarget } from "three";
2
-
3
- import { GameObject } from "../engine-components/Component.js";
4
- import { Renderer } from "../engine-components/Renderer.js";
5
- import { WebARCameraBackground } from "../engine-components/webxr/WebARCameraBackground.js";
6
- import { setAutoFitEnabled } from "./engine_camera.js";
7
- import { getComponentsInChildren } from "./engine_components.js";
8
- import { ContextRegistry } from "./engine_context_registry.js";
9
- import { onAfterRender } from "./engine_lifecycle_api.js";
10
- import { registerFrameEventCallback } from "./engine_lifecycle_functions_internal.js";
11
- import { Context, FrameEvent } from "./engine_setup.js";
12
- import { ICamera } from "./engine_types.js";
13
- import { DeviceUtilities } from "./engine_utils.js";
14
- import { updateTextureFromXRFrame } from "./engine_utils_screenshot.xr.js";
15
- import { RGBAColor } from "./js-extensions/index.js";
16
- import { setCustomVisibility } from "./js-extensions/Layers.js";
17
-
18
- declare type ScreenshotImageMimeType = "image/webp" | "image/png" | "image/jpeg";
19
-
20
- /**
21
- * Take a screenshot from the current scene.
22
- * **NOTE**: Use {@link screenshot2} for more options.
23
- *
24
- * @param context The context to take the screenshot from
25
- * @param width The width of the screenshot
26
- * @param height The height of the screenshot
27
- * @param mimeType The mime type of the image
28
- * @param camera The camera to use for the screenshot
29
- * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
30
- * @example
31
- * ```ts
32
- * const dataUrl = screenshot();
33
- * saveImage(dataUrl, "screenshot.png");
34
- * ```
35
- */
36
- export function screenshot(context?: Context, width?: number, height?: number, mimeType: ScreenshotImageMimeType = "image/webp", camera?: Camera | null): string | null {
37
- return screenshot2({ context, width, height, mimeType, camera });
38
- }
39
-
40
-
41
- /**
42
- * Options for the {@link screenshot2} function.
43
- */
44
- export declare type ScreenshotOptions = {
45
- /**
46
- * The context to take the screenshot from. If not provided, the current context will be used.
47
- */
48
- context?: Pick<Context, "scene" | "renderer" | "mainCamera" | "renderNow" | "updateAspect" | "updateSize" | "currentFrameEvent">,
49
- /**
50
- * The width of the screenshot - if not provided, the width of the current renderer will be used.
51
- */
52
- width?: number,
53
- /**
54
- * The height of the screenshot - if not provided, the height of the current renderer will be used.
55
- */
56
- height?: number,
57
- /**
58
- * The mime type of the image
59
- */
60
- mimeType?: ScreenshotImageMimeType,
61
- /**
62
- * The camera to use for the screenshot. If not provided, the main camera of the context will be used.
63
- */
64
- camera?: Camera | ICamera | null,
65
- /**
66
- * If true, the background will be transparent.
67
- */
68
- transparent?: boolean,
69
- /**
70
- * If true, the image will be trimmed to the non-transparent area. Has no effect if `transparent` is false.
71
- */
72
- trim?: boolean,
73
- /**
74
- * The background of the screenshot. If not provided, the currently set background of the renderer/scene will be used
75
- */
76
- background?: Color | RGBAColor | ColorRepresentation,
77
-
78
- /**
79
- * If true onBeforeRender and onAfterRender will be invoked on all renderers in the scene.
80
- * @default true
81
- */
82
- render_events?: boolean,
83
- };
84
-
85
-
86
- export declare type ScreenshotOptionsDataUrl = ScreenshotOptions & {
87
- /**
88
- * If set the screenshot will be downloaded using the provided filename.
89
- * NOTE: if you need more control you can manually download the returned image using {@link saveImage}
90
- * @default undefined
91
- */
92
- download_filename?: string,
93
- }
94
-
95
- export declare type ScreenshotOptionsTexture = ScreenshotOptions & {
96
- type: "texture",
97
- /**
98
- * If set the screenshot will be saved to the provided texture.
99
- * @default undefined
100
- */
101
- target?: Texture,
102
- }
103
-
104
- export declare type ScreenshotOptionsBlob = ScreenshotOptions & {
105
- type: "blob",
106
- }
107
-
108
- export declare type ScreenshotOptionsShare = ScreenshotOptions & {
109
- type: "share",
110
- filename?: string,
111
- file_type?: ScreenshotImageMimeType,
112
-
113
- title?: string,
114
- text?: string,
115
- url?: string,
116
- }
117
-
118
- declare type ScreenshotOptionsShareReturnType = {
119
- blob: Blob | null,
120
- shared: boolean,
121
- }
122
-
123
- /**
124
- * Take a screenshot from the current scene and return a {@link Texture}. This can applied to a surface in 3D space.
125
- * @param opts Provide `{ type: "texture" }` to get a texture instead of a data url.
126
- * @returns The texture of the screenshot. Returns null if the screenshot could not be taken.
127
- */
128
- export function screenshot2(opts: ScreenshotOptionsTexture): Texture | null;
129
- /**
130
- * Take a screenshot from the current scene.
131
- * @param opts
132
- * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
133
- * ```ts
134
- * const res = screenshot2({
135
- * width: 1024,
136
- * height: 1024,
137
- * mimeType: "image/webp",
138
- * transparent: true,
139
- * })
140
- * // use saveImage to download the image
141
- * saveImage(res, "screenshot.webp");
142
- * ```
143
- */
144
- export function screenshot2(opts: ScreenshotOptionsDataUrl): string | null;
145
-
146
- /**
147
- * Take a screenshot asynchronously from the current scene.
148
- * @returns A promise that resolves with the blob of the screenshot. Returns null if the screenshot could not be taken.
149
- * @param {ScreenshotOptionsBlob} opts Set `{ type: "blob" }` to get a blob instead of a data url.
150
- */
151
- export function screenshot2(opts: ScreenshotOptionsBlob): Promise<Blob | null>;
152
- export function screenshot2(opts: ScreenshotOptionsShare): Promise<ScreenshotOptionsShareReturnType>;
153
- export function screenshot2(opts: ScreenshotOptionsDataUrl | ScreenshotOptionsTexture | ScreenshotOptionsBlob | ScreenshotOptionsShare)
154
- : Texture | string | null | Promise<Blob | null> | Promise<ScreenshotOptionsShareReturnType> {
155
-
156
- if (!opts) opts = {};
157
-
158
- const { transparent = false } = opts;
159
- let { mimeType, context, width, height, camera } = opts;
160
-
161
- if (!context) {
162
- context = ContextRegistry.Current as Context;
163
- if (!context) {
164
- console.error("Can not save screenshot: No needle-engine context found or provided.");
165
- return null;
166
- }
167
- }
168
-
169
- if (!camera) {
170
- camera = context.mainCamera;
171
- if (!camera) {
172
- console.error("No camera found");
173
- return null;
174
- }
175
- }
176
-
177
- const renderer = context.renderer;
178
- const isXRScreenshot = renderer.xr.enabled;
179
-
180
-
181
- // Perform XR screenshot in onBeforeRender (after the screenshot we want to render the original camera view)
182
- // If we do it in onAfterRender we will see one frame of a wrong image which is not what we want
183
- if (isXRScreenshot && context.currentFrameEvent != FrameEvent.EarlyUpdate) {
184
- console.warn("Screenshot: defer to access XR frame")
185
- const ret = new Promise(resolve => {
186
- registerFrameEventCallback(_ => {
187
- // TODO: why is the return type not correct?
188
- const screenshotResult = screenshot2(opts);
189
- resolve(screenshotResult);
190
- }, FrameEvent.EarlyUpdate, { once: true });
191
- });
192
- /** @ts-expect-error */
193
- return ret;
194
- }
195
-
196
-
197
- const domElement = renderer.domElement;
198
-
199
- const prevWidth = domElement.width;
200
- const prevHeight = domElement.height;
201
-
202
- if (!width) width = prevWidth;
203
- if (!height) height = prevHeight;
204
-
205
- const renderWidth = width;
206
- const renderHeight = height;
207
-
208
- // apply page zoom
209
- const zoomLevel = window.devicePixelRatio || 1;
210
- width /= zoomLevel;
211
- height /= zoomLevel;
212
-
213
- // save XR state and reset it for screenshot
214
- const xrframe = renderer.xr.isPresenting && renderer.xr.getFrame();
215
- const previousXRState = renderer.xr.enabled;
216
- renderer.xr.enabled = false;
217
- renderer.xr.isPresenting = false;
218
-
219
- // reset style during screenshot
220
- domElement.style.width = `${width}px`;
221
- domElement.style.height = `${height}px`;
222
-
223
- const prevRenderTarget = renderer.getRenderTarget();
224
- const previousClearColor = renderer.getClearColor(new Color());
225
- const previousClearAlpha = renderer.getClearAlpha();
226
- const previousBackground = context.scene.background;
227
- const previousAspect: number | null = "aspect" in camera ? camera.aspect : null;
228
-
229
- try {
230
- // Calling onBeforeRender to update objects with reflection probes. https://linear.app/needle/issue/NE-5112
231
- const callRenderEvents = opts.render_events !== false;
232
- const renderers = new Array<Renderer>();
233
- if (callRenderEvents) {
234
- getComponentsInChildren(context.scene, Renderer, renderers);
235
- renderers.forEach(r => {
236
- r?.onBeforeRender();
237
- if (r.isInstancingActive && r.instances) {
238
- for (let i = 0; i < r.instances?.length; i++) {
239
- const handle = r.instances[i];
240
- setCustomVisibility(handle.object, true);
241
- }
242
- }
243
- });
244
- }
245
-
246
- if (transparent) {
247
- context.scene.background = null;
248
- renderer.setClearColor(0x000000, 0);
249
- }
250
- if (opts.background) {
251
- context.scene.background = null;
252
- renderer.setClearColor(opts.background);
253
- if (opts.background instanceof RGBAColor) {
254
- renderer.setClearAlpha(opts.background.a);
255
- }
256
- }
257
- if (transparent) {
258
- renderer.setClearAlpha(0);
259
- }
260
-
261
- // set the desired output size
262
- renderer.setSize(width, height, false);
263
-
264
- // If a camera component was provided
265
- if ("cam" in camera) {
266
- camera = camera.threeCamera;
267
- }
268
- // update the camera aspect and matrix
269
- if (camera instanceof PerspectiveCamera) {
270
- camera.aspect = width / height;
271
- camera.updateProjectionMatrix();
272
- }
273
-
274
- const textureOutput = "type" in opts && opts.type === "texture";
275
- let targetTexture: WebGLRenderTarget | null = null;
276
-
277
- if (textureOutput) {
278
- targetTexture = new WebGLRenderTarget(width, height, {
279
- wrapS: MirroredRepeatWrapping,
280
- wrapT: MirroredRepeatWrapping,
281
- format: 1023,
282
- });
283
- renderer.setRenderTarget(targetTexture);
284
- }
285
-
286
- let outputCanvas = domElement;
287
-
288
- if (isXRScreenshot) {
289
- // Special rendering path since in XR rendering doesn't go into the domElement
290
- // and we also want to composite the camera-access image if available.
291
- if (targetTexture) {
292
- console.error('Taking XR screenshots with { type: "texture" } is currently not supported.');
293
- }
294
- // Note: this method must be invoked during the render loop when we get the XR frame
295
- outputCanvas = InternalScreenshotUtils.compositeWithCameraImage({
296
- width: renderWidth,
297
- height: renderHeight,
298
- scene: context.scene,
299
- camera: camera,
300
- renderer: renderer,
301
- });
302
- }
303
- else {
304
- // Render normally, as we can just use the domElement for rendering
305
- context.renderNow(camera || null);
306
- }
307
-
308
- // restore
309
- if (camera instanceof PerspectiveCamera && previousAspect != null) {
310
- camera.aspect = previousAspect;
311
- camera.updateProjectionMatrix();
312
- }
313
-
314
- if (callRenderEvents)
315
- renderers.forEach(r => r.onAfterRender());
316
-
317
- if (!mimeType) {
318
- if ("download_filename" in opts && opts.download_filename) {
319
- const ext = opts.download_filename.split(".").pop()?.toLowerCase();
320
- switch (ext) {
321
- case "png":
322
- mimeType = "image/png";
323
- break;
324
- case "jpg":
325
- case "jpeg":
326
- mimeType = "image/jpeg";
327
- break;
328
- case "webp":
329
- mimeType = "image/webp";
330
- break;
331
- }
332
- }
333
- }
334
-
335
- if (transparent && opts.trim === true) {
336
- const trimmed = trimCanvas(outputCanvas);
337
- if (trimmed) outputCanvas = trimmed;
338
- }
339
-
340
- if ("type" in opts) {
341
- if (opts.type === "texture") {
342
- if (!targetTexture) {
343
- console.error("No target texture found");
344
- return null;
345
- }
346
- if (opts.target) {
347
- opts.target.image = targetTexture?.texture.image;
348
- opts.target.needsUpdate = true;
349
- }
350
- targetTexture.texture.offset.set(0, -1);
351
- targetTexture.texture.needsUpdate = true;
352
- return targetTexture.texture;
353
- }
354
- else if (opts.type === "blob") {
355
- const promise = new Promise<Blob | null>((resolve, _) => {
356
- outputCanvas.toBlob(blob => {
357
- resolve(blob);
358
- }, mimeType);
359
- });
360
- return promise;
361
- }
362
- else if (opts.type === "share") {
363
- const promise = new Promise<ScreenshotOptionsShareReturnType>((resolve, _) => {
364
- outputCanvas.toBlob(blob => {
365
- if (blob && "share" in navigator) {
366
- let mimetype = "file_type" in opts ? opts.file_type || mimeType : mimeType;
367
- if (!mimeType) {
368
- mimetype = "image/png";
369
- }
370
- const ext = mimetype?.split("/")[1] || "png";
371
- const file = new File([blob], "filename" in opts ? opts.filename || `screenshot.${ext}` : `screenshot.${ext}`, { type: mimetype });
372
- return navigator.share({
373
- title: "title" in opts ? opts.title : undefined,
374
- text: "text" in opts ? opts.text : undefined,
375
- url: "url" in opts ? opts.url : undefined,
376
- files: [file],
377
- })
378
- .catch(err => {
379
- console.warn("User cancelled share", err.message);
380
- })
381
- .finally(() => {
382
- resolve({ blob, shared: true });
383
- });
384
- }
385
- return {
386
- blob: blob,
387
- shared: false
388
- }
389
- }, mimeType);
390
- });
391
- return promise;
392
- }
393
- }
394
-
395
- const dataUrl = outputCanvas.toDataURL(mimeType);
396
-
397
- if ("download_filename" in opts && opts.download_filename) {
398
- let download_name = opts.download_filename;
399
- // On mobile we don't want to see the dialogue for every screenshot
400
- if (DeviceUtilities.isMobileDevice() && typeof window !== "undefined") {
401
- const key = download_name + "_screenshots";
402
- const parts = download_name.split(".");
403
- const ext = parts.pop()?.toLowerCase();
404
- let count = 0;
405
- if (localStorage.getItem(key)) {
406
- count = parseInt(sessionStorage.getItem(key) || "0");
407
- }
408
- if (count > 0) {
409
- // const timestamp = new Date().toLocaleString();
410
- download_name = `${parts.join()}-${count}.${ext}`;
411
- }
412
- count += 1;
413
- sessionStorage.setItem(key, count.toString());
414
- }
415
- saveImage(dataUrl, download_name);
416
- }
417
- return dataUrl;
418
- }
419
- finally {
420
- renderer.setRenderTarget(prevRenderTarget);
421
- context.scene.background = previousBackground;
422
- renderer.setSize(prevWidth, prevHeight, false);
423
- renderer.setClearColor(previousClearColor, previousClearAlpha);
424
- // Make sure to reset the aspect ratio. This is crucial if the main camera is not the currently active rendering camera
425
- // For example if we did a screenshot from a different camera that has a different aspect ratio / fov
426
- if (previousAspect != null && camera instanceof PerspectiveCamera) {
427
- camera.aspect = previousAspect;
428
- camera.updateProjectionMatrix();
429
- }
430
- renderer.xr.enabled = previousXRState;
431
- renderer.xr.isPresenting = isXRScreenshot;
432
- if (!isXRScreenshot)
433
- context.updateSize(true);
434
- }
435
-
436
- return null;
437
- }
438
-
439
-
440
-
441
-
442
- // trim to transparent pixels
443
- function trimCanvas(originalCanvas: HTMLCanvasElement): HTMLCanvasElement | null {
444
- if (!("document" in globalThis)) return null;
445
- // Copy the original canvas to a new canvas
446
- const canvas = document.createElement('canvas');
447
- canvas.width = originalCanvas.width;
448
- canvas.height = originalCanvas.height;
449
- const ctx = canvas.getContext('2d');
450
- if (!ctx) return null;
451
- ctx.drawImage(originalCanvas, 0, 0);
452
-
453
- const width = canvas.width;
454
- const height = canvas.height;
455
- const imageData = ctx.getImageData(0, 0, width, height);
456
- const data = imageData.data;
457
-
458
- // Calculate the bounding box of non-transparent pixels
459
- let top = height, left = width, bottom = 0, right = 0;
460
-
461
- for (let y = 0; y < height; y++) {
462
- for (let x = 0; x < width; x++) {
463
- const index = (y * width + x) * 4;
464
- const alpha = data[index + 3];
465
-
466
- if (alpha !== 0) {
467
- if (x < left) left = x;
468
- if (x > right) right = x;
469
- if (y < top) top = y;
470
- if (y > bottom) bottom = y;
471
- }
472
- }
473
- }
474
-
475
- // Create new canvas with trimmed dimensions
476
- const trimmedWidth = right - left + 1;
477
- const trimmedHeight = bottom - top + 1;
478
- const trimmedCanvas = document.createElement('canvas');
479
- const trimmedCtx = trimmedCanvas.getContext('2d');
480
- if (!trimmedCtx) return null;
481
- trimmedCanvas.width = trimmedWidth;
482
- trimmedCanvas.height = trimmedHeight;
483
-
484
- // Draw the trimmed area onto the new canvas
485
- trimmedCtx.drawImage(canvas, left, top, trimmedWidth, trimmedHeight, 0, 0, trimmedWidth, trimmedHeight);
486
-
487
- return trimmedCanvas;
488
- }
489
-
490
-
491
-
492
- let saveImageElement: HTMLAnchorElement | null = null;
493
-
494
- /** Download a image (must be a data url).
495
- * @param dataUrl The data url of the image
496
- * @param filename The filename of the image
497
- * @example
498
- * ```ts
499
- * const dataUrl = screenshot();
500
- * saveImage(dataUrl, "screenshot.png");
501
- * ```
502
- */
503
- export function saveImage(dataUrl: string | null, filename: string) {
504
- if (!dataUrl) {
505
- return;
506
- }
507
- if (!dataUrl.startsWith("data:image")) {
508
- console.error("Can not save image: Data url is not an image", dataUrl);
509
- return;
510
- }
511
- if (!saveImageElement) {
512
- saveImageElement = document.createElement("a");
513
- }
514
- saveImageElement.href = dataUrl;
515
- saveImageElement.download = filename;
516
- saveImageElement.click();
517
- }
518
-
519
- export namespace InternalScreenshotUtils {
520
-
521
- let backgroundPlane: FullscreenPlane | null = null;
522
- let otherPlaneMesh: FullscreenPlane | null = null;
523
- let rtTexture: WebGLRenderTarget | null = null;
524
- let threeTexture: Texture | null = null;
525
- let customCanvas: HTMLCanvasElement | null = null;
526
-
527
- /**
528
- * Screenshot rendering for AR
529
- * @param args
530
- * @returns The canvas with the screenshot
531
- */
532
- export function compositeWithCameraImage(args: { scene: Scene, camera: Camera, renderer: WebGLRenderer, width: number, height: number }) {
533
-
534
- const { renderer, width, height } = args;
535
-
536
- const prevXREnabled = renderer.xr.enabled;
537
- const prevRT = renderer.getRenderTarget();
538
- const prevAutoClear = renderer.autoClear;
539
-
540
- // Initialize the render target and canvas. Width and height should already take DPI into account
541
- const expectedWidth = width;
542
- const expectedHeight = height;
543
- const aspect = width / height;
544
-
545
- if (!rtTexture || rtTexture.width !== expectedWidth || rtTexture.height !== expectedHeight) {
546
- rtTexture ??= new WebGLRenderTarget(expectedWidth, expectedHeight, { colorSpace: SRGBColorSpace });
547
- rtTexture.width = expectedWidth;
548
- rtTexture.height = expectedHeight;
549
- rtTexture.samples = 4;
550
- // necessary to match texture orientation from the exported meshes it seems
551
- rtTexture.texture.repeat.y = -1;
552
- rtTexture.texture.offset.y = 1;
553
- }
554
-
555
- if (!customCanvas || customCanvas.width !== expectedWidth || customCanvas.height !== expectedHeight) {
556
- customCanvas = document.createElement('canvas');
557
- customCanvas.width = expectedWidth;
558
- customCanvas.height = expectedHeight;
559
-
560
- customCanvas.style.position = "fixed";
561
- customCanvas.style.top = "0px";
562
- customCanvas.style.right = "0px";
563
- customCanvas.style.width = "300px";
564
- customCanvas.style.height = `${300 / aspect}px`;
565
- customCanvas.style.zIndex = "1000";
566
- customCanvas.style.pointerEvents = "none";
567
- customCanvas.style.opacity = "1.0";
568
- customCanvas.style.willChange = "contents";
569
- }
570
-
571
- if (!backgroundPlane) {
572
- backgroundPlane = makeFullscreenPlane({
573
- defines: {
574
- DECODE_VIDEO_TEXTURE: true
575
- },
576
- });
577
- }
578
-
579
- if (!otherPlaneMesh) {
580
- otherPlaneMesh = makeFullscreenPlane();
581
- }
582
-
583
- if (!threeTexture) {
584
- threeTexture = new Texture();
585
- }
586
-
587
- const manager = renderer.xr;
588
- manager.updateCamera(args.camera as PerspectiveCamera);
589
-
590
-
591
- // adjust aspect on currentCamera
592
- // doesn't seem to be necessary since updateCamera
593
- // if (args.camera.type === "PerspectiveCamera") {
594
- // const cam = args.camera as PerspectiveCamera;
595
- // cam.aspect = aspect;
596
- // cam.updateProjectionMatrix();
597
- // }
598
-
599
-
600
- renderer.xr.enabled = false;
601
- renderer.autoClear = false;
602
- renderer.clear();
603
- renderer.setSize(expectedWidth, expectedHeight);
604
- renderer.setRenderTarget(rtTexture);
605
-
606
- // First we update the render texture which will hold the camera image
607
- if (!updateTextureFromXRFrame(args.renderer, threeTexture)) {
608
- console.error("Could not update texture from XR frame");
609
- }
610
-
611
- const camBg = GameObject.findObjectOfType(WebARCameraBackground);
612
- if (camBg) {
613
- // the scene uses WebARCameraBackground, so we make sure it has the latest camera-access texture
614
- camBg.setTexture(threeTexture);
615
- }
616
- else {
617
- // the scene doesn't use WebARCameraBackground, so we render the camera feed fullscreen
618
- backgroundPlane.setTexture(threeTexture);
619
- renderer.render(backgroundPlane, args.camera);
620
- }
621
-
622
- renderer.clearDepth();
623
- renderer.setSize(expectedWidth, expectedHeight);
624
- renderer.render(args.scene, args.camera);
625
-
626
- // Blit the render texture first into our renderer on the GPU,
627
- // then into a canvas so we can process it further on the CPU
628
- renderer.setRenderTarget(null);
629
- otherPlaneMesh.setTexture(rtTexture.texture);
630
- renderer.render(otherPlaneMesh, args.camera);
631
- const _context = customCanvas.getContext('2d', { alpha: false })!;
632
- _context.drawImage(renderer.domElement, 0, 0, customCanvas.width, customCanvas.height);
633
-
634
- renderer.setRenderTarget(prevRT);
635
- renderer.xr.enabled = prevXREnabled;
636
- renderer.autoClear = prevAutoClear;
637
-
638
- return customCanvas;
639
- }
640
-
641
- const backgroundFragment: string = /* glsl */`
642
- uniform sampler2D t2D;
643
- varying vec2 vUv;
644
-
645
- void main() {
646
-
647
- vec4 texColor = texture2D( t2D, vUv );
648
-
649
- #ifdef DECODE_VIDEO_TEXTURE
650
-
651
- // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
652
- texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
653
-
654
- #endif
655
-
656
- gl_FragColor = texColor;
657
- #include <tonemapping_fragment>
658
- #include <colorspace_fragment>
659
- }
660
- `;
661
-
662
- declare type FullscreenPlane = Mesh & { setTexture: (texture: Texture) => void };
663
-
664
- export function makeFullscreenPlane(options?: {
665
- material?: ShaderMaterial,
666
- defines?: { [key: string]: boolean | number },
667
- }): FullscreenPlane {
668
- const planeMaterial = options?.material || new ShaderMaterial({
669
- name: 'BackgroundMaterial',
670
- uniforms: UniformsUtils.clone(ShaderLib.background.uniforms),
671
- vertexShader: ShaderLib.background.vertexShader,
672
- fragmentShader: backgroundFragment,
673
- defines: options?.defines,
674
- side: FrontSide,
675
- depthTest: false,
676
- depthWrite: false,
677
- fog: false
678
- });
679
- // add "map" material property so the renderer can evaluate it like for built-in materials
680
- Object.defineProperty(planeMaterial, 'map', {
681
- get: function () {
682
- return this.threeTexture;
683
- }
684
- });
685
-
686
- const planeMesh = new Mesh(new PlaneGeometry(2, 2), planeMaterial,) as unknown as FullscreenPlane;
687
- setAutoFitEnabled(planeMesh, false);
688
- planeMesh.geometry.deleteAttribute('normal');
689
- // Option 1: add the planeMesh to our scene for rendering.
690
- // This is useful for applying custom shader effects on the background (instead of using the system composite)
691
- planeMesh.renderOrder = -1000000; // render first
692
- // should be a class, for now lets just define a method for the weird way the texture needs to be set
693
- planeMesh.setTexture = function (texture) {
694
- planeMaterial.uniforms.t2D.value = texture;
695
- }
696
- return planeMesh;
697
- }
698
- }
1
+ import { Camera, Color, ColorRepresentation, FrontSide, Mesh, MirroredRepeatWrapping, PerspectiveCamera, PlaneGeometry, Scene, ShaderLib, ShaderMaterial, SRGBColorSpace, Texture, UniformsUtils, WebGLRenderer, WebGLRenderTarget } from "three";
2
+
3
+ import { GameObject } from "../engine-components/Component.js";
4
+ import { Renderer } from "../engine-components/Renderer.js";
5
+ import { WebARCameraBackground } from "../engine-components/webxr/WebARCameraBackground.js";
6
+ import { setAutoFitEnabled } from "./engine_camera.js";
7
+ import { getComponentsInChildren } from "./engine_components.js";
8
+ import { ContextRegistry } from "./engine_context_registry.js";
9
+ import { onAfterRender } from "./engine_lifecycle_api.js";
10
+ import { registerFrameEventCallback } from "./engine_lifecycle_functions_internal.js";
11
+ import { Context, FrameEvent } from "./engine_setup.js";
12
+ import { ICamera } from "./engine_types.js";
13
+ import { DeviceUtilities } from "./engine_utils.js";
14
+ import { updateTextureFromXRFrame } from "./engine_utils_screenshot.xr.js";
15
+ import { RGBAColor } from "./js-extensions/index.js";
16
+ import { setCustomVisibility } from "./js-extensions/Layers.js";
17
+
18
+ declare type ScreenshotImageMimeType = "image/webp" | "image/png" | "image/jpeg";
19
+
20
+ /**
21
+ * Take a screenshot from the current scene.
22
+ * **NOTE**: Use {@link screenshot2} for more options.
23
+ *
24
+ * @param context The context to take the screenshot from
25
+ * @param width The width of the screenshot
26
+ * @param height The height of the screenshot
27
+ * @param mimeType The mime type of the image
28
+ * @param camera The camera to use for the screenshot
29
+ * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
30
+ * @example
31
+ * ```ts
32
+ * const dataUrl = screenshot();
33
+ * saveImage(dataUrl, "screenshot.png");
34
+ * ```
35
+ */
36
+ export function screenshot(context?: Context, width?: number, height?: number, mimeType: ScreenshotImageMimeType = "image/webp", camera?: Camera | null): string | null {
37
+ return screenshot2({ context, width, height, mimeType, camera });
38
+ }
39
+
40
+
41
+ /**
42
+ * Options for the {@link screenshot2} function.
43
+ */
44
+ export declare type ScreenshotOptions = {
45
+ /**
46
+ * The context to take the screenshot from. If not provided, the current context will be used.
47
+ */
48
+ context?: Pick<Context, "scene" | "renderer" | "mainCamera" | "renderNow" | "updateAspect" | "updateSize" | "currentFrameEvent">,
49
+ /**
50
+ * The width of the screenshot - if not provided, the width of the current renderer will be used.
51
+ */
52
+ width?: number,
53
+ /**
54
+ * The height of the screenshot - if not provided, the height of the current renderer will be used.
55
+ */
56
+ height?: number,
57
+ /**
58
+ * The mime type of the image
59
+ */
60
+ mimeType?: ScreenshotImageMimeType,
61
+ /**
62
+ * The camera to use for the screenshot. If not provided, the main camera of the context will be used.
63
+ */
64
+ camera?: Camera | ICamera | null,
65
+ /**
66
+ * If true, the background will be transparent.
67
+ */
68
+ transparent?: boolean,
69
+ /**
70
+ * If true, the image will be trimmed to the non-transparent area. Has no effect if `transparent` is false.
71
+ */
72
+ trim?: boolean,
73
+ /**
74
+ * The background of the screenshot. If not provided, the currently set background of the renderer/scene will be used
75
+ */
76
+ background?: Color | RGBAColor | ColorRepresentation,
77
+
78
+ /**
79
+ * If true onBeforeRender and onAfterRender will be invoked on all renderers in the scene.
80
+ * @default true
81
+ */
82
+ render_events?: boolean,
83
+ };
84
+
85
+
86
+ export declare type ScreenshotOptionsDataUrl = ScreenshotOptions & {
87
+ /**
88
+ * If set the screenshot will be downloaded using the provided filename.
89
+ * NOTE: if you need more control you can manually download the returned image using {@link saveImage}
90
+ * @default undefined
91
+ */
92
+ download_filename?: string,
93
+ }
94
+
95
+ export declare type ScreenshotOptionsTexture = ScreenshotOptions & {
96
+ type: "texture",
97
+ /**
98
+ * If set the screenshot will be saved to the provided texture.
99
+ * @default undefined
100
+ */
101
+ target?: Texture,
102
+ }
103
+
104
+ export declare type ScreenshotOptionsBlob = ScreenshotOptions & {
105
+ type: "blob",
106
+ }
107
+
108
+ export declare type ScreenshotOptionsShare = ScreenshotOptions & {
109
+ type: "share",
110
+ filename?: string,
111
+ file_type?: ScreenshotImageMimeType,
112
+
113
+ title?: string,
114
+ text?: string,
115
+ url?: string,
116
+ }
117
+
118
+ declare type ScreenshotOptionsShareReturnType = {
119
+ blob: Blob | null,
120
+ shared: boolean,
121
+ }
122
+
123
+ /**
124
+ * Take a screenshot from the current scene and return a {@link Texture}. This can applied to a surface in 3D space.
125
+ * @param opts Provide `{ type: "texture" }` to get a texture instead of a data url.
126
+ * @returns The texture of the screenshot. Returns null if the screenshot could not be taken.
127
+ */
128
+ export function screenshot2(opts: ScreenshotOptionsTexture): Texture | null;
129
+ /**
130
+ * Take a screenshot from the current scene.
131
+ * @param opts
132
+ * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
133
+ * ```ts
134
+ * const res = screenshot2({
135
+ * width: 1024,
136
+ * height: 1024,
137
+ * mimeType: "image/webp",
138
+ * transparent: true,
139
+ * })
140
+ * // use saveImage to download the image
141
+ * saveImage(res, "screenshot.webp");
142
+ * ```
143
+ */
144
+ export function screenshot2(opts: ScreenshotOptionsDataUrl): string | null;
145
+
146
+ /**
147
+ * Take a screenshot asynchronously from the current scene.
148
+ * @returns A promise that resolves with the blob of the screenshot. Returns null if the screenshot could not be taken.
149
+ * @param {ScreenshotOptionsBlob} opts Set `{ type: "blob" }` to get a blob instead of a data url.
150
+ */
151
+ export function screenshot2(opts: ScreenshotOptionsBlob): Promise<Blob | null>;
152
+ export function screenshot2(opts: ScreenshotOptionsShare): Promise<ScreenshotOptionsShareReturnType>;
153
+ export function screenshot2(opts: ScreenshotOptionsDataUrl | ScreenshotOptionsTexture | ScreenshotOptionsBlob | ScreenshotOptionsShare)
154
+ : Texture | string | null | Promise<Blob | null> | Promise<ScreenshotOptionsShareReturnType> {
155
+
156
+ if (!opts) opts = {};
157
+
158
+ const { transparent = false } = opts;
159
+ let { mimeType, context, width, height, camera } = opts;
160
+
161
+ if (!context) {
162
+ context = ContextRegistry.Current as Context;
163
+ if (!context) {
164
+ console.error("Can not save screenshot: No needle-engine context found or provided.");
165
+ return null;
166
+ }
167
+ }
168
+
169
+ if (!camera) {
170
+ camera = context.mainCamera;
171
+ if (!camera) {
172
+ console.error("No camera found");
173
+ return null;
174
+ }
175
+ }
176
+
177
+ const renderer = context.renderer;
178
+ const isXRScreenshot = renderer.xr.enabled;
179
+
180
+
181
+ // Perform XR screenshot in onBeforeRender (after the screenshot we want to render the original camera view)
182
+ // If we do it in onAfterRender we will see one frame of a wrong image which is not what we want
183
+ if (isXRScreenshot && context.currentFrameEvent != FrameEvent.EarlyUpdate) {
184
+ console.warn("Screenshot: defer to access XR frame")
185
+ const ret = new Promise(resolve => {
186
+ registerFrameEventCallback(_ => {
187
+ // TODO: why is the return type not correct?
188
+ const screenshotResult = screenshot2(opts);
189
+ resolve(screenshotResult);
190
+ }, FrameEvent.EarlyUpdate, { once: true });
191
+ });
192
+ /** @ts-expect-error */
193
+ return ret;
194
+ }
195
+
196
+
197
+ const domElement = renderer.domElement;
198
+
199
+ const prevWidth = domElement.width;
200
+ const prevHeight = domElement.height;
201
+
202
+ if (!width) width = prevWidth;
203
+ if (!height) height = prevHeight;
204
+
205
+ const renderWidth = width;
206
+ const renderHeight = height;
207
+
208
+ // apply page zoom
209
+ const zoomLevel = window.devicePixelRatio || 1;
210
+ width /= zoomLevel;
211
+ height /= zoomLevel;
212
+
213
+ // save XR state and reset it for screenshot
214
+ const xrframe = renderer.xr.isPresenting && renderer.xr.getFrame();
215
+ const previousXRState = renderer.xr.enabled;
216
+ renderer.xr.enabled = false;
217
+ renderer.xr.isPresenting = false;
218
+
219
+ // reset style during screenshot
220
+ domElement.style.width = `${width}px`;
221
+ domElement.style.height = `${height}px`;
222
+
223
+ const prevRenderTarget = renderer.getRenderTarget();
224
+ const previousClearColor = renderer.getClearColor(new Color());
225
+ const previousClearAlpha = renderer.getClearAlpha();
226
+ const previousBackground = context.scene.background;
227
+ const previousAspect: number | null = "aspect" in camera ? camera.aspect : null;
228
+
229
+ try {
230
+ // Calling onBeforeRender to update objects with reflection probes. https://linear.app/needle/issue/NE-5112
231
+ const callRenderEvents = opts.render_events !== false;
232
+ const renderers = new Array<Renderer>();
233
+ if (callRenderEvents) {
234
+ getComponentsInChildren(context.scene, Renderer, renderers);
235
+ renderers.forEach(r => {
236
+ r?.onBeforeRender();
237
+ if (r.isInstancingActive && r.instances) {
238
+ for (let i = 0; i < r.instances?.length; i++) {
239
+ const handle = r.instances[i];
240
+ setCustomVisibility(handle.object, true);
241
+ }
242
+ }
243
+ });
244
+ }
245
+
246
+ if (transparent) {
247
+ context.scene.background = null;
248
+ renderer.setClearColor(0x000000, 0);
249
+ }
250
+ if (opts.background) {
251
+ context.scene.background = null;
252
+ renderer.setClearColor(opts.background);
253
+ if (opts.background instanceof RGBAColor) {
254
+ renderer.setClearAlpha(opts.background.a);
255
+ }
256
+ }
257
+ if (transparent) {
258
+ renderer.setClearAlpha(0);
259
+ }
260
+
261
+ // set the desired output size
262
+ renderer.setSize(width, height, false);
263
+
264
+ // If a camera component was provided
265
+ if ("cam" in camera) {
266
+ camera = camera.threeCamera;
267
+ }
268
+ // update the camera aspect and matrix
269
+ if (camera instanceof PerspectiveCamera) {
270
+ camera.aspect = width / height;
271
+ camera.updateProjectionMatrix();
272
+ }
273
+
274
+ const textureOutput = "type" in opts && opts.type === "texture";
275
+ let targetTexture: WebGLRenderTarget | null = null;
276
+
277
+ if (textureOutput) {
278
+ targetTexture = new WebGLRenderTarget(width, height, {
279
+ wrapS: MirroredRepeatWrapping,
280
+ wrapT: MirroredRepeatWrapping,
281
+ format: 1023,
282
+ });
283
+ renderer.setRenderTarget(targetTexture);
284
+ }
285
+
286
+ let outputCanvas = domElement;
287
+
288
+ if (isXRScreenshot) {
289
+ // Special rendering path since in XR rendering doesn't go into the domElement
290
+ // and we also want to composite the camera-access image if available.
291
+ if (targetTexture) {
292
+ console.error('Taking XR screenshots with { type: "texture" } is currently not supported.');
293
+ }
294
+ // Note: this method must be invoked during the render loop when we get the XR frame
295
+ outputCanvas = InternalScreenshotUtils.compositeWithCameraImage({
296
+ width: renderWidth,
297
+ height: renderHeight,
298
+ scene: context.scene,
299
+ camera: camera,
300
+ renderer: renderer,
301
+ });
302
+ }
303
+ else {
304
+ // Render normally, as we can just use the domElement for rendering
305
+ context.renderNow(camera || null);
306
+ }
307
+
308
+ // restore
309
+ if (camera instanceof PerspectiveCamera && previousAspect != null) {
310
+ camera.aspect = previousAspect;
311
+ camera.updateProjectionMatrix();
312
+ }
313
+
314
+ if (callRenderEvents)
315
+ renderers.forEach(r => r.onAfterRender());
316
+
317
+ if (!mimeType) {
318
+ if ("download_filename" in opts && opts.download_filename) {
319
+ const ext = opts.download_filename.split(".").pop()?.toLowerCase();
320
+ switch (ext) {
321
+ case "png":
322
+ mimeType = "image/png";
323
+ break;
324
+ case "jpg":
325
+ case "jpeg":
326
+ mimeType = "image/jpeg";
327
+ break;
328
+ case "webp":
329
+ mimeType = "image/webp";
330
+ break;
331
+ }
332
+ }
333
+ }
334
+
335
+ if (transparent && opts.trim === true) {
336
+ const trimmed = trimCanvas(outputCanvas);
337
+ if (trimmed) outputCanvas = trimmed;
338
+ }
339
+
340
+ if ("type" in opts) {
341
+ if (opts.type === "texture") {
342
+ if (!targetTexture) {
343
+ console.error("No target texture found");
344
+ return null;
345
+ }
346
+ if (opts.target) {
347
+ opts.target.image = targetTexture?.texture.image;
348
+ opts.target.needsUpdate = true;
349
+ }
350
+ targetTexture.texture.offset.set(0, -1);
351
+ targetTexture.texture.needsUpdate = true;
352
+ return targetTexture.texture;
353
+ }
354
+ else if (opts.type === "blob") {
355
+ const promise = new Promise<Blob | null>((resolve, _) => {
356
+ outputCanvas.toBlob(blob => {
357
+ resolve(blob);
358
+ }, mimeType);
359
+ });
360
+ return promise;
361
+ }
362
+ else if (opts.type === "share") {
363
+ const promise = new Promise<ScreenshotOptionsShareReturnType>((resolve, _) => {
364
+ outputCanvas.toBlob(blob => {
365
+ if (blob && "share" in navigator) {
366
+ let mimetype = "file_type" in opts ? opts.file_type || mimeType : mimeType;
367
+ if (!mimeType) {
368
+ mimetype = "image/png";
369
+ }
370
+ const ext = mimetype?.split("/")[1] || "png";
371
+ const file = new File([blob], "filename" in opts ? opts.filename || `screenshot.${ext}` : `screenshot.${ext}`, { type: mimetype });
372
+ return navigator.share({
373
+ title: "title" in opts ? opts.title : undefined,
374
+ text: "text" in opts ? opts.text : undefined,
375
+ url: "url" in opts ? opts.url : undefined,
376
+ files: [file],
377
+ })
378
+ .catch(err => {
379
+ console.warn("User cancelled share", err.message);
380
+ })
381
+ .finally(() => {
382
+ resolve({ blob, shared: true });
383
+ });
384
+ }
385
+ return {
386
+ blob: blob,
387
+ shared: false
388
+ }
389
+ }, mimeType);
390
+ });
391
+ return promise;
392
+ }
393
+ }
394
+
395
+ const dataUrl = outputCanvas.toDataURL(mimeType);
396
+
397
+ if ("download_filename" in opts && opts.download_filename) {
398
+ let download_name = opts.download_filename;
399
+ // On mobile we don't want to see the dialogue for every screenshot
400
+ if (DeviceUtilities.isMobileDevice() && typeof window !== "undefined") {
401
+ const key = download_name + "_screenshots";
402
+ const parts = download_name.split(".");
403
+ const ext = parts.pop()?.toLowerCase();
404
+ let count = 0;
405
+ if (localStorage.getItem(key)) {
406
+ count = parseInt(sessionStorage.getItem(key) || "0");
407
+ }
408
+ if (count > 0) {
409
+ // const timestamp = new Date().toLocaleString();
410
+ download_name = `${parts.join()}-${count}.${ext}`;
411
+ }
412
+ count += 1;
413
+ sessionStorage.setItem(key, count.toString());
414
+ }
415
+ saveImage(dataUrl, download_name);
416
+ }
417
+ return dataUrl;
418
+ }
419
+ finally {
420
+ renderer.setRenderTarget(prevRenderTarget);
421
+ context.scene.background = previousBackground;
422
+ renderer.setSize(prevWidth, prevHeight, false);
423
+ renderer.setClearColor(previousClearColor, previousClearAlpha);
424
+ // Make sure to reset the aspect ratio. This is crucial if the main camera is not the currently active rendering camera
425
+ // For example if we did a screenshot from a different camera that has a different aspect ratio / fov
426
+ if (previousAspect != null && camera instanceof PerspectiveCamera) {
427
+ camera.aspect = previousAspect;
428
+ camera.updateProjectionMatrix();
429
+ }
430
+ renderer.xr.enabled = previousXRState;
431
+ renderer.xr.isPresenting = isXRScreenshot;
432
+ if (!isXRScreenshot)
433
+ context.updateSize(true);
434
+ }
435
+
436
+ return null;
437
+ }
438
+
439
+
440
+
441
+
442
+ // trim to transparent pixels
443
+ function trimCanvas(originalCanvas: HTMLCanvasElement): HTMLCanvasElement | null {
444
+ if (!("document" in globalThis)) return null;
445
+ // Copy the original canvas to a new canvas
446
+ const canvas = document.createElement('canvas');
447
+ canvas.width = originalCanvas.width;
448
+ canvas.height = originalCanvas.height;
449
+ const ctx = canvas.getContext('2d');
450
+ if (!ctx) return null;
451
+ ctx.drawImage(originalCanvas, 0, 0);
452
+
453
+ const width = canvas.width;
454
+ const height = canvas.height;
455
+ const imageData = ctx.getImageData(0, 0, width, height);
456
+ const data = imageData.data;
457
+
458
+ // Calculate the bounding box of non-transparent pixels
459
+ let top = height, left = width, bottom = 0, right = 0;
460
+
461
+ for (let y = 0; y < height; y++) {
462
+ for (let x = 0; x < width; x++) {
463
+ const index = (y * width + x) * 4;
464
+ const alpha = data[index + 3];
465
+
466
+ if (alpha !== 0) {
467
+ if (x < left) left = x;
468
+ if (x > right) right = x;
469
+ if (y < top) top = y;
470
+ if (y > bottom) bottom = y;
471
+ }
472
+ }
473
+ }
474
+
475
+ // Create new canvas with trimmed dimensions
476
+ const trimmedWidth = right - left + 1;
477
+ const trimmedHeight = bottom - top + 1;
478
+ const trimmedCanvas = document.createElement('canvas');
479
+ const trimmedCtx = trimmedCanvas.getContext('2d');
480
+ if (!trimmedCtx) return null;
481
+ trimmedCanvas.width = trimmedWidth;
482
+ trimmedCanvas.height = trimmedHeight;
483
+
484
+ // Draw the trimmed area onto the new canvas
485
+ trimmedCtx.drawImage(canvas, left, top, trimmedWidth, trimmedHeight, 0, 0, trimmedWidth, trimmedHeight);
486
+
487
+ return trimmedCanvas;
488
+ }
489
+
490
+
491
+
492
+ let saveImageElement: HTMLAnchorElement | null = null;
493
+
494
+ /** Download a image (must be a data url).
495
+ * @param dataUrl The data url of the image
496
+ * @param filename The filename of the image
497
+ * @example
498
+ * ```ts
499
+ * const dataUrl = screenshot();
500
+ * saveImage(dataUrl, "screenshot.png");
501
+ * ```
502
+ */
503
+ export function saveImage(dataUrl: string | null, filename: string) {
504
+ if (!dataUrl) {
505
+ return;
506
+ }
507
+ if (!dataUrl.startsWith("data:image")) {
508
+ console.error("Can not save image: Data url is not an image", dataUrl);
509
+ return;
510
+ }
511
+ if (!saveImageElement) {
512
+ saveImageElement = document.createElement("a");
513
+ }
514
+ saveImageElement.href = dataUrl;
515
+ saveImageElement.download = filename;
516
+ saveImageElement.click();
517
+ }
518
+
519
+ export namespace InternalScreenshotUtils {
520
+
521
+ let backgroundPlane: FullscreenPlane | null = null;
522
+ let otherPlaneMesh: FullscreenPlane | null = null;
523
+ let rtTexture: WebGLRenderTarget | null = null;
524
+ let threeTexture: Texture | null = null;
525
+ let customCanvas: HTMLCanvasElement | null = null;
526
+
527
+ /**
528
+ * Screenshot rendering for AR
529
+ * @param args
530
+ * @returns The canvas with the screenshot
531
+ */
532
+ export function compositeWithCameraImage(args: { scene: Scene, camera: Camera, renderer: WebGLRenderer, width: number, height: number }) {
533
+
534
+ const { renderer, width, height } = args;
535
+
536
+ const prevXREnabled = renderer.xr.enabled;
537
+ const prevRT = renderer.getRenderTarget();
538
+ const prevAutoClear = renderer.autoClear;
539
+
540
+ // Initialize the render target and canvas. Width and height should already take DPI into account
541
+ const expectedWidth = width;
542
+ const expectedHeight = height;
543
+ const aspect = width / height;
544
+
545
+ if (!rtTexture || rtTexture.width !== expectedWidth || rtTexture.height !== expectedHeight) {
546
+ rtTexture ??= new WebGLRenderTarget(expectedWidth, expectedHeight, { colorSpace: SRGBColorSpace });
547
+ rtTexture.width = expectedWidth;
548
+ rtTexture.height = expectedHeight;
549
+ rtTexture.samples = 4;
550
+ // necessary to match texture orientation from the exported meshes it seems
551
+ rtTexture.texture.repeat.y = -1;
552
+ rtTexture.texture.offset.y = 1;
553
+ }
554
+
555
+ if (!customCanvas || customCanvas.width !== expectedWidth || customCanvas.height !== expectedHeight) {
556
+ customCanvas = document.createElement('canvas');
557
+ customCanvas.width = expectedWidth;
558
+ customCanvas.height = expectedHeight;
559
+
560
+ customCanvas.style.position = "fixed";
561
+ customCanvas.style.top = "0px";
562
+ customCanvas.style.right = "0px";
563
+ customCanvas.style.width = "300px";
564
+ customCanvas.style.height = `${300 / aspect}px`;
565
+ customCanvas.style.zIndex = "1000";
566
+ customCanvas.style.pointerEvents = "none";
567
+ customCanvas.style.opacity = "1.0";
568
+ customCanvas.style.willChange = "contents";
569
+ }
570
+
571
+ if (!backgroundPlane) {
572
+ backgroundPlane = makeFullscreenPlane({
573
+ defines: {
574
+ DECODE_VIDEO_TEXTURE: true
575
+ },
576
+ });
577
+ }
578
+
579
+ if (!otherPlaneMesh) {
580
+ otherPlaneMesh = makeFullscreenPlane();
581
+ }
582
+
583
+ if (!threeTexture) {
584
+ threeTexture = new Texture();
585
+ }
586
+
587
+ const manager = renderer.xr;
588
+ manager.updateCamera(args.camera as PerspectiveCamera);
589
+
590
+
591
+ // adjust aspect on currentCamera
592
+ // doesn't seem to be necessary since updateCamera
593
+ // if (args.camera.type === "PerspectiveCamera") {
594
+ // const cam = args.camera as PerspectiveCamera;
595
+ // cam.aspect = aspect;
596
+ // cam.updateProjectionMatrix();
597
+ // }
598
+
599
+
600
+ renderer.xr.enabled = false;
601
+ renderer.autoClear = false;
602
+ renderer.clear();
603
+ renderer.setSize(expectedWidth, expectedHeight);
604
+ renderer.setRenderTarget(rtTexture);
605
+
606
+ // First we update the render texture which will hold the camera image
607
+ if (!updateTextureFromXRFrame(args.renderer, threeTexture)) {
608
+ console.error("Could not update texture from XR frame");
609
+ }
610
+
611
+ const camBg = GameObject.findObjectOfType(WebARCameraBackground);
612
+ if (camBg) {
613
+ // the scene uses WebARCameraBackground, so we make sure it has the latest camera-access texture
614
+ camBg.setTexture(threeTexture);
615
+ }
616
+ else {
617
+ // the scene doesn't use WebARCameraBackground, so we render the camera feed fullscreen
618
+ backgroundPlane.setTexture(threeTexture);
619
+ renderer.render(backgroundPlane, args.camera);
620
+ }
621
+
622
+ renderer.clearDepth();
623
+ renderer.setSize(expectedWidth, expectedHeight);
624
+ renderer.render(args.scene, args.camera);
625
+
626
+ // Blit the render texture first into our renderer on the GPU,
627
+ // then into a canvas so we can process it further on the CPU
628
+ renderer.setRenderTarget(null);
629
+ otherPlaneMesh.setTexture(rtTexture.texture);
630
+ renderer.render(otherPlaneMesh, args.camera);
631
+ const _context = customCanvas.getContext('2d', { alpha: false })!;
632
+ _context.drawImage(renderer.domElement, 0, 0, customCanvas.width, customCanvas.height);
633
+
634
+ renderer.setRenderTarget(prevRT);
635
+ renderer.xr.enabled = prevXREnabled;
636
+ renderer.autoClear = prevAutoClear;
637
+
638
+ return customCanvas;
639
+ }
640
+
641
+ const backgroundFragment: string = /* glsl */`
642
+ uniform sampler2D t2D;
643
+ varying vec2 vUv;
644
+
645
+ void main() {
646
+
647
+ vec4 texColor = texture2D( t2D, vUv );
648
+
649
+ #ifdef DECODE_VIDEO_TEXTURE
650
+
651
+ // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
652
+ texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
653
+
654
+ #endif
655
+
656
+ gl_FragColor = texColor;
657
+ #include <tonemapping_fragment>
658
+ #include <colorspace_fragment>
659
+ }
660
+ `;
661
+
662
+ declare type FullscreenPlane = Mesh & { setTexture: (texture: Texture) => void };
663
+
664
+ export function makeFullscreenPlane(options?: {
665
+ material?: ShaderMaterial,
666
+ defines?: { [key: string]: boolean | number },
667
+ }): FullscreenPlane {
668
+ const planeMaterial = options?.material || new ShaderMaterial({
669
+ name: 'BackgroundMaterial',
670
+ uniforms: UniformsUtils.clone(ShaderLib.background.uniforms),
671
+ vertexShader: ShaderLib.background.vertexShader,
672
+ fragmentShader: backgroundFragment,
673
+ defines: options?.defines,
674
+ side: FrontSide,
675
+ depthTest: false,
676
+ depthWrite: false,
677
+ fog: false
678
+ });
679
+ // add "map" material property so the renderer can evaluate it like for built-in materials
680
+ Object.defineProperty(planeMaterial, 'map', {
681
+ get: function () {
682
+ return this.threeTexture;
683
+ }
684
+ });
685
+
686
+ const planeMesh = new Mesh(new PlaneGeometry(2, 2), planeMaterial,) as unknown as FullscreenPlane;
687
+ setAutoFitEnabled(planeMesh, false);
688
+ planeMesh.geometry.deleteAttribute('normal');
689
+ // Option 1: add the planeMesh to our scene for rendering.
690
+ // This is useful for applying custom shader effects on the background (instead of using the system composite)
691
+ planeMesh.renderOrder = -1000000; // render first
692
+ // should be a class, for now lets just define a method for the weird way the texture needs to be set
693
+ planeMesh.setTexture = function (texture) {
694
+ planeMaterial.uniforms.t2D.value = texture;
695
+ }
696
+ return planeMesh;
697
+ }
698
+ }