@needle-tools/engine 4.4.0-beta → 4.4.0-ci.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1046) hide show
  1. package/CHANGELOG.md +3604 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +8 -8
  6. package/dist/needle-engine.bundle.light.js +8 -8
  7. package/dist/needle-engine.bundle.light.min.js +2 -2
  8. package/dist/needle-engine.bundle.light.umd.cjs +2 -2
  9. package/dist/needle-engine.bundle.min.js +2 -2
  10. package/dist/needle-engine.bundle.umd.cjs +2 -2
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.light.d.ts +130 -138
  13. package/dist/postprocessing.js +1673 -1527
  14. package/dist/postprocessing.light.js +1673 -1527
  15. package/dist/postprocessing.light.min.js +80 -66
  16. package/dist/postprocessing.light.umd.cjs +83 -69
  17. package/dist/postprocessing.min.js +80 -66
  18. package/dist/postprocessing.umd.cjs +83 -69
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +298 -298
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine_addressables.d.ts +166 -166
  50. package/lib/engine/engine_addressables.js +608 -608
  51. package/lib/engine/engine_animation.d.ts +43 -43
  52. package/lib/engine/engine_animation.js +133 -133
  53. package/lib/engine/engine_application.d.ts +40 -40
  54. package/lib/engine/engine_application.js +104 -104
  55. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  56. package/lib/engine/engine_assetdatabase.js +344 -344
  57. package/lib/engine/engine_audio.d.ts +4 -4
  58. package/lib/engine/engine_audio.js +23 -23
  59. package/lib/engine/engine_camera.d.ts +13 -13
  60. package/lib/engine/engine_camera.js +30 -30
  61. package/lib/engine/engine_components.d.ts +110 -110
  62. package/lib/engine/engine_components.js +380 -380
  63. package/lib/engine/engine_components_internal.d.ts +9 -9
  64. package/lib/engine/engine_components_internal.js +36 -36
  65. package/lib/engine/engine_constants.d.ts +10 -10
  66. package/lib/engine/engine_constants.js +41 -41
  67. package/lib/engine/engine_context.d.ts +345 -345
  68. package/lib/engine/engine_context.js +1515 -1515
  69. package/lib/engine/engine_context_registry.d.ts +71 -71
  70. package/lib/engine/engine_context_registry.js +117 -117
  71. package/lib/engine/engine_coroutine.d.ts +35 -35
  72. package/lib/engine/engine_coroutine.js +52 -52
  73. package/lib/engine/engine_create_objects.d.ts +118 -118
  74. package/lib/engine/engine_create_objects.js +308 -308
  75. package/lib/engine/engine_default_parameters.d.ts +2 -2
  76. package/lib/engine/engine_default_parameters.js +3 -3
  77. package/lib/engine/engine_editor-sync.d.ts +21 -21
  78. package/lib/engine/engine_editor-sync.js +4 -4
  79. package/lib/engine/engine_element.d.ts +113 -113
  80. package/lib/engine/engine_element.js +830 -830
  81. package/lib/engine/engine_element_attributes.d.ts +72 -72
  82. package/lib/engine/engine_element_attributes.js +1 -1
  83. package/lib/engine/engine_element_extras.d.ts +6 -6
  84. package/lib/engine/engine_element_extras.js +13 -13
  85. package/lib/engine/engine_element_loading.d.ts +44 -44
  86. package/lib/engine/engine_element_loading.js +349 -349
  87. package/lib/engine/engine_element_overlay.d.ts +21 -21
  88. package/lib/engine/engine_element_overlay.js +166 -166
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +591 -591
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +7 -7
  102. package/lib/engine/engine_hot_reload.js +184 -184
  103. package/lib/engine/engine_input.d.ts +352 -352
  104. package/lib/engine/engine_input.js +1265 -1265
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +9 -9
  110. package/lib/engine/engine_license.js +320 -320
  111. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  112. package/lib/engine/engine_lifecycle_api.js +99 -99
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.d.ts +13 -13
  118. package/lib/engine/engine_loaders.js +62 -62
  119. package/lib/engine/engine_lods.d.ts +31 -31
  120. package/lib/engine/engine_lods.js +146 -146
  121. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  122. package/lib/engine/engine_mainloop_utils.js +466 -466
  123. package/lib/engine/engine_math.d.ts +114 -114
  124. package/lib/engine/engine_math.js +247 -247
  125. package/lib/engine/engine_modules.d.ts +36 -36
  126. package/lib/engine/engine_modules.js +85 -85
  127. package/lib/engine/engine_networking.d.ts +252 -252
  128. package/lib/engine/engine_networking.js +743 -743
  129. package/lib/engine/engine_networking_auto.d.ts +24 -24
  130. package/lib/engine/engine_networking_auto.js +310 -310
  131. package/lib/engine/engine_networking_blob.d.ts +48 -48
  132. package/lib/engine/engine_networking_blob.js +212 -212
  133. package/lib/engine/engine_networking_files.d.ts +35 -35
  134. package/lib/engine/engine_networking_files.js +172 -172
  135. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  136. package/lib/engine/engine_networking_files_default_components.js +42 -42
  137. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  138. package/lib/engine/engine_networking_instantiate.js +345 -345
  139. package/lib/engine/engine_networking_peer.d.ts +15 -15
  140. package/lib/engine/engine_networking_peer.js +132 -132
  141. package/lib/engine/engine_networking_streams.d.ts +123 -123
  142. package/lib/engine/engine_networking_streams.js +645 -645
  143. package/lib/engine/engine_networking_types.d.ts +22 -22
  144. package/lib/engine/engine_networking_types.js +7 -7
  145. package/lib/engine/engine_networking_utils.d.ts +2 -2
  146. package/lib/engine/engine_networking_utils.js +20 -20
  147. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  148. package/lib/engine/engine_networking_websocket.js +2 -2
  149. package/lib/engine/engine_patcher.d.ts +10 -10
  150. package/lib/engine/engine_patcher.js +142 -142
  151. package/lib/engine/engine_physics.d.ts +152 -152
  152. package/lib/engine/engine_physics.js +645 -645
  153. package/lib/engine/engine_physics.types.d.ts +40 -40
  154. package/lib/engine/engine_physics.types.js +33 -33
  155. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  156. package/lib/engine/engine_physics_rapier.js +1432 -1432
  157. package/lib/engine/engine_playerview.d.ts +26 -26
  158. package/lib/engine/engine_playerview.js +64 -64
  159. package/lib/engine/engine_scenelighting.d.ts +71 -71
  160. package/lib/engine/engine_scenelighting.js +226 -226
  161. package/lib/engine/engine_scenetools.d.ts +50 -50
  162. package/lib/engine/engine_scenetools.js +321 -321
  163. package/lib/engine/engine_serialization.d.ts +3 -3
  164. package/lib/engine/engine_serialization.js +3 -3
  165. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  166. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  167. package/lib/engine/engine_serialization_core.d.ts +85 -85
  168. package/lib/engine/engine_serialization_core.js +602 -602
  169. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  170. package/lib/engine/engine_serialization_decorator.js +66 -66
  171. package/lib/engine/engine_setup.d.ts +1 -1
  172. package/lib/engine/engine_setup.js +2 -2
  173. package/lib/engine/engine_shaders.d.ts +53 -53
  174. package/lib/engine/engine_shaders.js +252 -252
  175. package/lib/engine/engine_shims.d.ts +4 -4
  176. package/lib/engine/engine_shims.js +24 -24
  177. package/lib/engine/engine_test_utils.d.ts +39 -39
  178. package/lib/engine/engine_test_utils.js +83 -83
  179. package/lib/engine/engine_texture.d.ts +28 -28
  180. package/lib/engine/engine_texture.js +64 -64
  181. package/lib/engine/engine_three_utils.d.ts +201 -201
  182. package/lib/engine/engine_three_utils.js +731 -731
  183. package/lib/engine/engine_time.d.ts +51 -51
  184. package/lib/engine/engine_time.js +82 -82
  185. package/lib/engine/engine_time_utils.d.ts +88 -88
  186. package/lib/engine/engine_time_utils.js +215 -215
  187. package/lib/engine/engine_tonemapping.d.ts +2 -2
  188. package/lib/engine/engine_tonemapping.js +194 -194
  189. package/lib/engine/engine_types.d.ts +572 -572
  190. package/lib/engine/engine_types.js +88 -88
  191. package/lib/engine/engine_typestore.d.ts +28 -28
  192. package/lib/engine/engine_typestore.js +55 -55
  193. package/lib/engine/engine_util_decorator.d.ts +13 -13
  194. package/lib/engine/engine_util_decorator.js +116 -116
  195. package/lib/engine/engine_utils.d.ts +266 -266
  196. package/lib/engine/engine_utils.js +878 -878
  197. package/lib/engine/engine_utils_format.d.ts +21 -21
  198. package/lib/engine/engine_utils_format.js +193 -193
  199. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  200. package/lib/engine/engine_utils_screenshot.js +513 -513
  201. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  202. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  203. package/lib/engine/engine_xr.d.ts +1 -1
  204. package/lib/engine/engine_xr.js +1 -1
  205. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  206. package/lib/engine/export/gltf/Writers.js +24 -24
  207. package/lib/engine/export/gltf/index.d.ts +11 -11
  208. package/lib/engine/export/gltf/index.js +123 -123
  209. package/lib/engine/export/index.d.ts +2 -2
  210. package/lib/engine/export/index.js +2 -2
  211. package/lib/engine/export/state.d.ts +7 -7
  212. package/lib/engine/export/state.js +17 -17
  213. package/lib/engine/export/utils.d.ts +2 -2
  214. package/lib/engine/export/utils.js +7 -7
  215. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  216. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  217. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  218. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  219. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  220. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  221. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  222. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  223. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  224. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  225. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  226. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  227. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  228. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  229. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  230. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  231. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  232. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  233. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  234. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  235. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  236. package/lib/engine/extensions/extension_resolver.js +1 -1
  237. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  238. package/lib/engine/extensions/extension_utils.js +152 -152
  239. package/lib/engine/extensions/extensions.d.ts +31 -31
  240. package/lib/engine/extensions/extensions.js +103 -103
  241. package/lib/engine/extensions/index.d.ts +6 -6
  242. package/lib/engine/extensions/index.js +6 -6
  243. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  244. package/lib/engine/extensions/usage_tracker.js +65 -65
  245. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  246. package/lib/engine/js-extensions/Camera.js +39 -39
  247. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  248. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  249. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  250. package/lib/engine/js-extensions/Layers.js +22 -22
  251. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  252. package/lib/engine/js-extensions/Object3D.js +136 -136
  253. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  254. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  255. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  256. package/lib/engine/js-extensions/Vector.js +13 -13
  257. package/lib/engine/js-extensions/index.d.ts +5 -5
  258. package/lib/engine/js-extensions/index.js +5 -5
  259. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  260. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  261. package/lib/engine/shaders/shaderData.d.ts +55 -55
  262. package/lib/engine/shaders/shaderData.js +58 -58
  263. package/lib/engine/tests/test_utils.d.ts +2 -2
  264. package/lib/engine/tests/test_utils.js +53 -53
  265. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  266. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  267. package/lib/engine/webcomponents/api.d.ts +5 -5
  268. package/lib/engine/webcomponents/api.js +4 -4
  269. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  270. package/lib/engine/webcomponents/buttons.js +237 -237
  271. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  272. package/lib/engine/webcomponents/fonts.js +32 -32
  273. package/lib/engine/webcomponents/icons.d.ts +9 -9
  274. package/lib/engine/webcomponents/icons.js +52 -52
  275. package/lib/engine/webcomponents/index.d.ts +1 -1
  276. package/lib/engine/webcomponents/index.js +1 -1
  277. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  278. package/lib/engine/webcomponents/logo-element.js +67 -67
  279. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  280. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  281. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  282. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  283. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  284. package/lib/engine/webcomponents/needle-button.js +161 -161
  285. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  286. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  287. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  288. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  289. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  290. package/lib/engine/xr/NeedleXRSync.js +188 -188
  291. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  292. package/lib/engine/xr/SceneTransition.js +69 -69
  293. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  294. package/lib/engine/xr/TempXRContext.js +187 -187
  295. package/lib/engine/xr/XRRig.d.ts +7 -7
  296. package/lib/engine/xr/XRRig.js +1 -1
  297. package/lib/engine/xr/api.d.ts +6 -6
  298. package/lib/engine/xr/api.js +6 -6
  299. package/lib/engine/xr/events.d.ts +66 -66
  300. package/lib/engine/xr/events.js +93 -93
  301. package/lib/engine/xr/internal.d.ts +12 -12
  302. package/lib/engine/xr/internal.js +25 -25
  303. package/lib/engine/xr/usdz.d.ts +12 -12
  304. package/lib/engine/xr/usdz.js +29 -29
  305. package/lib/engine/xr/utils.d.ts +11 -11
  306. package/lib/engine/xr/utils.js +34 -34
  307. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  308. package/lib/engine-components/AlignmentConstraint.js +39 -39
  309. package/lib/engine-components/Animation.d.ts +156 -156
  310. package/lib/engine-components/Animation.js +508 -508
  311. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  312. package/lib/engine-components/AnimationCurve.js +159 -159
  313. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  314. package/lib/engine-components/AnimationUtils.js +27 -27
  315. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  316. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  317. package/lib/engine-components/Animator.d.ts +217 -217
  318. package/lib/engine-components/Animator.js +354 -354
  319. package/lib/engine-components/AnimatorController.d.ts +227 -227
  320. package/lib/engine-components/AnimatorController.js +1152 -1152
  321. package/lib/engine-components/AudioListener.d.ts +33 -33
  322. package/lib/engine-components/AudioListener.js +86 -86
  323. package/lib/engine-components/AudioSource.d.ts +217 -217
  324. package/lib/engine-components/AudioSource.js +627 -627
  325. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  326. package/lib/engine-components/AvatarLoader.js +231 -231
  327. package/lib/engine-components/AxesHelper.d.ts +32 -32
  328. package/lib/engine-components/AxesHelper.js +67 -67
  329. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  330. package/lib/engine-components/BasicIKConstraint.js +43 -43
  331. package/lib/engine-components/BoxCollider.d.ts +2 -2
  332. package/lib/engine-components/BoxCollider.js +2 -2
  333. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  334. package/lib/engine-components/BoxHelperComponent.js +102 -102
  335. package/lib/engine-components/Camera.d.ts +231 -231
  336. package/lib/engine-components/Camera.js +694 -694
  337. package/lib/engine-components/CameraUtils.d.ts +1 -1
  338. package/lib/engine-components/CameraUtils.js +127 -127
  339. package/lib/engine-components/CharacterController.d.ts +55 -55
  340. package/lib/engine-components/CharacterController.js +236 -236
  341. package/lib/engine-components/Collider.d.ts +188 -188
  342. package/lib/engine-components/Collider.js +369 -369
  343. package/lib/engine-components/Component.d.ts +792 -792
  344. package/lib/engine-components/Component.js +915 -915
  345. package/lib/engine-components/ContactShadows.d.ts +82 -82
  346. package/lib/engine-components/ContactShadows.js +430 -430
  347. package/lib/engine-components/DeleteBox.d.ts +19 -19
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  1018. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1019. package/src/needle-engine.ts +70 -70
  1020. package/lib/engine/engine.d.ts +0 -4
  1021. package/lib/engine/engine.js +0 -12
  1022. package/lib/engine/engine.js.map +0 -1
  1023. package/lib/engine/engine_web_api.d.ts +0 -12
  1024. package/lib/engine/engine_web_api.js +0 -113
  1025. package/lib/engine/engine_web_api.js.map +0 -1
  1026. package/lib/engine-components/FlyControls.d.ts +0 -10
  1027. package/lib/engine-components/FlyControls.js +0 -29
  1028. package/lib/engine-components/FlyControls.js.map +0 -1
  1029. package/src/engine-schemes/dist/api.js +0 -17
  1030. package/src/engine-schemes/dist/api.js.meta +0 -7
  1031. package/src/engine-schemes/dist/schemes.js +0 -25
  1032. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1033. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1034. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1035. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1036. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1037. package/src/engine-schemes/dist/transform.js +0 -46
  1038. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1039. package/src/engine-schemes/dist/vec2.js +0 -32
  1040. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1041. package/src/engine-schemes/dist/vec3.js +0 -36
  1042. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1043. package/src/engine-schemes/dist/vec4.js +0 -40
  1044. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1045. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1046. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,1010 +1,1010 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { Box3Helper, Object3D, PerspectiveCamera, Ray, Vector2, Vector3 } from "three";
8
- import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
9
- import { isDevEnvironment } from "../engine/debug/index.js";
10
- import { setCameraController } from "../engine/engine_camera.js";
11
- import { Gizmos } from "../engine/engine_gizmos.js";
12
- import { InputEventQueue } from "../engine/engine_input.js";
13
- import { Mathf } from "../engine/engine_math.js";
14
- import { RaycastOptions } from "../engine/engine_physics.js";
15
- import { serializable } from "../engine/engine_serialization_decorator.js";
16
- import { getBoundingBox, getTempVector, getWorldPosition, getWorldRotation, setWorldRotation } from "../engine/engine_three_utils.js";
17
- import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
18
- import { Camera } from "./Camera.js";
19
- import { Behaviour, GameObject } from "./Component.js";
20
- import { GroundProjectedEnv } from "./GroundProjection.js";
21
- import { LookAtConstraint } from "./LookAtConstraint.js";
22
- import { SyncedTransform } from "./SyncedTransform.js";
23
- import { EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
24
- import { tryGetUIComponent } from "./ui/Utils.js";
25
- const debug = getParam("debugorbit");
26
- const freeCam = getParam("freecam");
27
- const debugCameraFit = getParam("debugcamerafit");
28
- const smoothcam = getParam("smoothcam");
29
- const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
30
- let defaultKeys = undefined;
31
- export var OrbitControlsEventsType;
32
- (function (OrbitControlsEventsType) {
33
- /** Invoked with a CameraTargetReachedEvent */
34
- OrbitControlsEventsType["CameraTargetReached"] = "target-reached";
35
- })(OrbitControlsEventsType || (OrbitControlsEventsType = {}));
36
- export class CameraTargetReachedEvent extends CustomEvent {
37
- constructor(ctrls, type) {
38
- super(OrbitControlsEventsType.CameraTargetReached, {
39
- detail: {
40
- controls: ctrls,
41
- type: type,
42
- }
43
- });
44
- }
45
- }
46
- /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
47
- * The three OrbitControls object can be accessed via the `controls` property.
48
- * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
49
- * @category Camera Controls
50
- * @group Components
51
- */
52
- export class OrbitControls extends Behaviour {
53
- /**
54
- * @inheritdoc
55
- */
56
- get isCameraController() {
57
- return true;
58
- }
59
- /** The underlying three.js OrbitControls.
60
- * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
61
- * @returns {@type ThreeOrbitControls | null}
62
- */
63
- get controls() {
64
- return this._controls;
65
- }
66
- /** The object being controlled by the OrbitControls (usually the camera)
67
- * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
68
- * @returns {@type Object3D | null}
69
- */
70
- get controllerObject() {
71
- return this._cameraObject;
72
- }
73
- /** Register callback when user starts interacting with the orbit controls */
74
- onStartInteraction(callback) {
75
- this.controls?.addEventListener("start", callback);
76
- }
77
- /** When enabled OrbitControls will automatically raycast find a look at target in start
78
- * @default true
79
- */
80
- autoTarget = true;
81
- /** When enabled the scene will be automatically fitted into the camera view in onEnable
82
- * @default false
83
- */
84
- autoFit = false;
85
- /** When enabled the camera can be rotated
86
- * @default true
87
- */
88
- enableRotate = true;
89
- /** When enabled the camera will rotate automatically
90
- * @default false
91
- */
92
- autoRotate = false;
93
- /** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
94
- * @default 1.0
95
- */
96
- autoRotateSpeed = 1.0;
97
- /** The minimum azimuth angle in radians */
98
- minAzimuthAngle = Infinity;
99
- /** The maximum azimuth angle in radians */
100
- maxAzimuthAngle = Infinity;
101
- /** The minimum polar angle in radians
102
- * @default 0
103
- */
104
- minPolarAngle = 0;
105
- /** The maximum polar angle in radians
106
- * @default Math.PI
107
- */
108
- maxPolarAngle = Math.PI;
109
- /** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
110
- * @default false
111
- */
112
- enableKeys = false;
113
- /** When enabled the camera movement will be damped
114
- * @default true
115
- */
116
- enableDamping = true;
117
- /** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
118
- * @default 0.1
119
- */
120
- dampingFactor = 0.1;
121
- /** When enabled the camera can be zoomed
122
- * @default true
123
- */
124
- enableZoom = true;
125
- /** The minimum zoom level
126
- * @default 0
127
- */
128
- minZoom = 0;
129
- /** The maximum zoom level
130
- * @default Infinity
131
- */
132
- maxZoom = Infinity;
133
- /**
134
- * Sets the zoom speed of the OrbitControls
135
- * @default 1
136
- */
137
- zoomSpeed = 1;
138
- /**
139
- * Set to true to enable zooming to the cursor position.
140
- * @default false
141
- */
142
- zoomToCursor = false;
143
- /** When enabled the camera can be panned
144
- * @default true
145
- */
146
- enablePan = true;
147
- /** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
148
- * @default null
149
- */
150
- lookAtConstraint = null;
151
- /** The weight of the first lookAtConstraint source
152
- * @default 1
153
- */
154
- lookAtConstraint01 = 1;
155
- /** If true user input interrupts the camera from animating to a target
156
- * @default true
157
- */
158
- allowInterrupt = true;
159
- /** If true the camera will focus on the target when the middle mouse button is clicked */
160
- middleClickToFocus = true;
161
- /** If true the camera will focus on the target when the left mouse button is double clicked
162
- * @default true
163
- */
164
- doubleClickToFocus = true;
165
- /**
166
- * When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
167
- * @default 2
168
- */
169
- clickBackgroundToFitScene = 2;
170
- /**
171
- * @internal If true debug information will be logged to the console
172
- * @default false
173
- */
174
- debugLog = false;
175
- /**
176
- * @deprecated use `targetLerpDuration` instead
177
- * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
178
- * */
179
- get targetLerpSpeed() { return 5; }
180
- set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
181
- /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
182
- * @default 1
183
- */
184
- targetLerpDuration = 1;
185
- _controls = null;
186
- _cameraObject = null;
187
- _lookTargetLerpActive = false;
188
- _lookTargetStartPosition = new Vector3();
189
- _lookTargetEndPosition = new Vector3();
190
- _lookTargetLerp01 = 0;
191
- _lookTargetLerpDuration = 0;
192
- _cameraLerpActive = false;
193
- _cameraStartPosition = new Vector3();
194
- _cameraEndPosition = new Vector3();
195
- _cameraLerp01 = 0;
196
- _cameraLerpDuration = 0;
197
- _fovLerpActive = false;
198
- _fovLerpStartValue = 0;
199
- _fovLerpEndValue = 0;
200
- _fovLerp01 = 0;
201
- _fovLerpDuration = 0;
202
- _inputs = 0;
203
- _enableTime = 0; // use to disable double click when double clicking on UI
204
- _startedListeningToKeyEvents = false;
205
- _eventSystem;
206
- _afterHandleInputFn;
207
- _camera = null;
208
- _syncedTransform;
209
- _didSetTarget = 0;
210
- targetElement = null;
211
- /** @internal */
212
- awake() {
213
- if (debug)
214
- console.debug("OrbitControls", this);
215
- this._didSetTarget = 0;
216
- this._startedListeningToKeyEvents = false;
217
- }
218
- /** @internal */
219
- start() {
220
- this._eventSystem = EventSystem.get(this.context) ?? undefined;
221
- if (this._eventSystem) {
222
- this._afterHandleInputFn = this.afterHandleInput.bind(this);
223
- this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
224
- }
225
- }
226
- /** @internal */
227
- onDestroy() {
228
- this._controls?.dispose();
229
- this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
230
- }
231
- /** @internal */
232
- onEnable() {
233
- this._didSetTarget = 0;
234
- this._enableTime = this.context.time.time;
235
- const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
236
- this._camera = cameraComponent;
237
- let cam = cameraComponent?.threeCamera;
238
- if (!cam && this.gameObject instanceof PerspectiveCamera) {
239
- cam = this.gameObject;
240
- }
241
- if (cam)
242
- setCameraController(cam, this, true);
243
- if (!this._controls && cam instanceof Object3D) {
244
- this._cameraObject = cam;
245
- // Using the parent if possible to make it possible to disable input on the canvas
246
- // for having HTML content behind it and still receive input
247
- const element = this.targetElement ?? this.context.renderer.domElement;
248
- // HACK: workaround for three orbit controls forcing an update when being created....
249
- const mat = cam?.quaternion.clone();
250
- this._controls = new ThreeOrbitControls(cam, element);
251
- cam?.quaternion.copy(mat);
252
- if (defaultKeys === undefined)
253
- defaultKeys = { ...this._controls.keys };
254
- // set controls look point in front of the current camera by default
255
- // it may be overriden by the autoTarget feature
256
- // but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
257
- const worldPosition = getWorldPosition(cam);
258
- const forward = this.gameObject.worldForward;
259
- const dist = 2.5;
260
- const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
261
- this._controls.target.copy(lookAt);
262
- }
263
- if (this._controls) {
264
- if (freeCam) {
265
- this.enablePan = true;
266
- this.enableZoom = true;
267
- this.middleClickToFocus = true;
268
- if (DeviceUtilities.isMobileDevice())
269
- this.doubleClickToFocus = true;
270
- }
271
- this._controls.addEventListener("start", this.onControlsChangeStarted);
272
- this._controls.addEventListener("end", this.onControlsChangeEnded);
273
- if (!this._startedListeningToKeyEvents && this.enableKeys) {
274
- this._startedListeningToKeyEvents = true;
275
- this._controls.listenToKeyEvents(this.context.domElement);
276
- }
277
- else {
278
- try {
279
- this._controls.stopListenToKeyEvents();
280
- }
281
- catch { /** this fails if we never listened to key events... */ }
282
- }
283
- }
284
- this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
285
- this.context.pre_render_callbacks.push(this.__onPreRender);
286
- this._activePointerEvents = [];
287
- this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
288
- this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
289
- this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
290
- this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
291
- }
292
- /** @internal */
293
- onDisable() {
294
- if (this._camera?.threeCamera) {
295
- setCameraController(this._camera.threeCamera, this, false);
296
- }
297
- if (this._controls) {
298
- this._controls.enabled = false;
299
- this._controls.autoRotate = false;
300
- this._controls.removeEventListener("start", this.onControlsChangeStarted);
301
- this._controls.removeEventListener("end", this.onControlsChangeEnded);
302
- try {
303
- this._controls.stopListenToKeyEvents();
304
- }
305
- catch { /** this fails if we never listened to key events... */ }
306
- this._startedListeningToKeyEvents = false;
307
- }
308
- this._activePointerEvents.length = 0;
309
- this.context.input.removeEventListener("pointerdown", this._onPointerDown);
310
- this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
311
- this.context.input.removeEventListener("pointerup", this._onPointerUp);
312
- this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
313
- }
314
- _activePointerEvents;
315
- _lastTimeClickOnBackground = -1;
316
- _clickOnBackgroundCount = 0;
317
- _onPointerDown = (_evt) => {
318
- this._activePointerEvents.push(_evt);
319
- };
320
- _onPointerDownLate = (evt) => {
321
- if (evt.used && this._controls) {
322
- // Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
323
- this._controls.enabled = false;
324
- }
325
- };
326
- _onPointerUp = (evt) => {
327
- // make sure we cleanup the active pointer events
328
- for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
329
- const registered = this._activePointerEvents[i];
330
- if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
331
- this._activePointerEvents.splice(i, 1);
332
- break;
333
- }
334
- }
335
- if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
336
- // it's possible that we didnt raycast in this frame
337
- if (!evt.hasRay) {
338
- evt.intersections.push(...this.context.physics.raycast());
339
- }
340
- if (evt.intersections.length <= 0) {
341
- const dt = this.context.time.time - this._lastTimeClickOnBackground;
342
- this._lastTimeClickOnBackground = this.context.time.time;
343
- if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
344
- this._clickOnBackgroundCount += 1;
345
- if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1)
346
- this.fitCamera(this.context.scene.children, {
347
- immediate: false
348
- });
349
- }
350
- else {
351
- this._clickOnBackgroundCount = 0;
352
- }
353
- }
354
- if (debug)
355
- console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount);
356
- }
357
- };
358
- _onPointerUpLate = (evt) => {
359
- if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
360
- this.setTargetFromRaycast();
361
- }
362
- // Automatically update the camera focus
363
- // else if (!evt.used && this.autoTarget) {
364
- // this.updateTargetNow();
365
- // }
366
- };
367
- updateTargetNow() {
368
- const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
369
- const hits = this.context.physics.raycastFromRay(ray);
370
- const hit = hits.length > 0 ? hits[0] : undefined;
371
- if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
372
- if (debug)
373
- Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
374
- this._controls?.target.copy(hits[0].point);
375
- }
376
- }
377
- _orbitStartAngle = 0;
378
- onControlsChangeStarted = () => {
379
- if (this._controls) {
380
- this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
381
- }
382
- if (this._syncedTransform) {
383
- this._syncedTransform.requestOwnership();
384
- }
385
- };
386
- onControlsChangeEnded = () => {
387
- if (this._controls) {
388
- if (this.autoTarget) {
389
- const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
390
- const delta = newAngle - this._orbitStartAngle;
391
- if (Math.abs(delta) < .01) {
392
- if (debug)
393
- console.debug("OrbitControls: No movement detected, updating target now");
394
- this.updateTargetNow();
395
- }
396
- else if (debug)
397
- console.debug("OrbitControls: Movement detected", delta);
398
- }
399
- }
400
- };
401
- _shouldDisable = false;
402
- afterHandleInput(evt) {
403
- if (evt.detail.args.pointerId === 0) {
404
- if (evt.detail.args.isDown) {
405
- if (this._controls && this._eventSystem) {
406
- this._shouldDisable = this._eventSystem.hasActiveUI;
407
- }
408
- }
409
- else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
410
- this._shouldDisable = false;
411
- }
412
- }
413
- }
414
- /** @internal */
415
- onBeforeRender() {
416
- if (!this._controls)
417
- return;
418
- if (this._cameraObject !== this.context.mainCamera) {
419
- this._controls.enabled = false;
420
- return;
421
- }
422
- this._controls.enabled = true;
423
- if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
424
- this._inputs += 1;
425
- }
426
- if (this._inputs > 0 && this.allowInterrupt) {
427
- // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
428
- if (this.enableRotate) {
429
- this.autoRotate = false;
430
- }
431
- this._cameraLerpActive = false;
432
- this._lookTargetLerpActive = false;
433
- }
434
- this._inputs = 0;
435
- if (this.autoTarget) {
436
- // we want to wait one frame so all matrixWorlds are updated
437
- // otherwise raycasting will not work correctly
438
- if (this._didSetTarget++ === 0) {
439
- const camGo = GameObject.getComponent(this.gameObject, Camera);
440
- if (camGo && !this.setLookTargetFromConstraint()) {
441
- if (this.debugLog)
442
- console.log("NO TARGET");
443
- const worldPosition = getWorldPosition(camGo.threeCamera);
444
- // Handle case where the camera is in 0 0 0 of the scene
445
- // if the look at target is set to the camera position we can't move at all anymore
446
- const distanceToCenter = Math.max(.01, worldPosition.length());
447
- const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
448
- this.setLookTargetPosition(forward, true);
449
- }
450
- if (!this.setLookTargetFromConstraint()) {
451
- const opts = new RaycastOptions();
452
- // center of the screen:
453
- opts.screenPoint = new Vector2(0, 0);
454
- opts.lineThreshold = 0.1;
455
- const hits = this.context.physics.raycast(opts);
456
- if (hits.length > 0) {
457
- this.setLookTargetPosition(hits[0].point, true);
458
- }
459
- if (debugCameraFit)
460
- console.log("OrbitControls hits", ...hits);
461
- }
462
- }
463
- }
464
- const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
465
- if (focusAtPointer) {
466
- this.setTargetFromRaycast();
467
- }
468
- if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
469
- // lerp the camera
470
- if (this._cameraLerpActive && this._cameraObject) {
471
- this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
472
- if (this._cameraLerp01 >= 1) {
473
- this._cameraObject.position.copy(this._cameraEndPosition);
474
- this._cameraLerpActive = false;
475
- this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
476
- }
477
- else {
478
- const t = Mathf.easeInOutCubic(this._cameraLerp01);
479
- this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
480
- }
481
- }
482
- // lerp the look target
483
- if (this._lookTargetLerpActive) {
484
- this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
485
- if (this._lookTargetLerp01 >= 1) {
486
- this._controls.target.copy(this._lookTargetEndPosition);
487
- this._lookTargetLerpActive = false;
488
- this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
489
- }
490
- else {
491
- const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
492
- this._controls.target.lerpVectors(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
493
- }
494
- }
495
- // lerp the fov
496
- if (this._fovLerpActive && this._cameraObject) {
497
- const cam = this._cameraObject;
498
- this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
499
- if (this._fovLerp01 >= 1) {
500
- cam.fov = this._fovLerpEndValue;
501
- this._fovLerpActive = false;
502
- }
503
- else {
504
- const t = Mathf.easeInOutCubic(this._fovLerp01);
505
- cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
506
- }
507
- cam.updateProjectionMatrix();
508
- }
509
- }
510
- if (this._controls) {
511
- if (this.debugLog)
512
- this._controls.domElement = this.context.renderer.domElement;
513
- this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
514
- this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
515
- this._controls.autoRotate = this.autoRotate;
516
- this._controls.autoRotateSpeed = this.autoRotateSpeed;
517
- this._controls.enableZoom = this.enableZoom;
518
- this._controls.zoomSpeed = this.zoomSpeed;
519
- this._controls.zoomToCursor = this.zoomToCursor;
520
- this._controls.enableDamping = this.enableDamping;
521
- this._controls.dampingFactor = this.dampingFactor;
522
- this._controls.enablePan = this.enablePan;
523
- this._controls.enableRotate = this.enableRotate;
524
- this._controls.minAzimuthAngle = this.minAzimuthAngle;
525
- this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
526
- this._controls.minPolarAngle = this.minPolarAngle;
527
- this._controls.maxPolarAngle = this.maxPolarAngle;
528
- // set the min/max zoom if it's not a free cam
529
- if (!freeCam) {
530
- if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
531
- this._controls.minDistance = this.minZoom;
532
- this._controls.maxDistance = this.maxZoom;
533
- this._controls.minZoom = 0;
534
- this._controls.maxZoom = Infinity;
535
- }
536
- else {
537
- this._controls.minDistance = 0;
538
- this._controls.maxDistance = Infinity;
539
- this._controls.minZoom = this.minZoom;
540
- this._controls.maxZoom = this.maxZoom;
541
- }
542
- }
543
- if (typeof smoothcam === "number" || smoothcam === true) {
544
- this._controls.enableDamping = true;
545
- const factor = typeof smoothcam === "number" ? smoothcam : .99;
546
- this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
547
- }
548
- if (!this.allowInterrupt) {
549
- if (this._lookTargetLerpActive) {
550
- this._controls.enablePan = false;
551
- }
552
- if (this._cameraLerpActive) {
553
- this._controls.enableRotate = false;
554
- this._controls.autoRotate = false;
555
- }
556
- if (this._lookTargetLerpActive || this._cameraLerpActive) {
557
- this._controls.enableZoom = false;
558
- }
559
- }
560
- // this._controls.zoomToCursor = this.zoomToCursor;
561
- if (!this.context.isInXR) {
562
- if (!freeCam && this.lookAtConstraint?.locked)
563
- this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
564
- this._controls.update(this.context.time.deltaTime);
565
- if (debug) {
566
- Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
567
- }
568
- }
569
- }
570
- }
571
- __onPreRender = () => {
572
- // We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
573
- // after all scripts have been executed
574
- const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
575
- if (index >= 0) {
576
- this.context.pre_render_callbacks.splice(index, 1);
577
- }
578
- if (this.autoFit) {
579
- // we don't want to autofit again if the component is disabled and re-enabled
580
- this.autoFit = false;
581
- this.fitCamera({
582
- centerCamera: "y",
583
- immediate: true,
584
- objects: this.scene.children,
585
- });
586
- }
587
- };
588
- /**
589
- * Sets camera target position and look direction using a raycast in forward direction of the object.
590
- *
591
- * @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
592
- * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
593
- *
594
- * This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
595
- * @returns true if the target was set successfully
596
- */
597
- setCameraAndLookTarget(source, immediateOrDuration = false) {
598
- if (!source) {
599
- if (isDevEnvironment())
600
- console.warn("[OrbitControls] setCameraAndLookTarget target is null");
601
- return false;
602
- }
603
- if (!(source instanceof Object3D) && !(source instanceof Camera)) {
604
- if (isDevEnvironment())
605
- console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
606
- return false;
607
- }
608
- if (source instanceof Camera) {
609
- source = source.gameObject;
610
- }
611
- const worldPosition = source.worldPosition;
612
- const forward = source.worldForward;
613
- const ray = new Ray(worldPosition, forward.multiplyScalar(-1));
614
- if (debug)
615
- Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
616
- if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
617
- this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
618
- }
619
- this.setCameraTargetPosition(worldPosition, immediateOrDuration);
620
- return true;
621
- }
622
- /** Moves the camera to position smoothly.
623
- * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
624
- * @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
625
- */
626
- setCameraTargetPosition(position, immediateOrDuration = false) {
627
- if (!position)
628
- return;
629
- if (position instanceof Object3D) {
630
- position = getWorldPosition(position);
631
- }
632
- if (!this._cameraEndPosition)
633
- this._cameraEndPosition = new Vector3();
634
- this._cameraEndPosition.copy(position);
635
- if (immediateOrDuration === true) {
636
- this._cameraLerpActive = false;
637
- if (this._cameraObject) {
638
- this._cameraObject.position.copy(this._cameraEndPosition);
639
- }
640
- }
641
- else if (this._cameraObject) {
642
- this._cameraLerpActive = true;
643
- this._cameraLerp01 = 0;
644
- this._cameraStartPosition.copy(this._cameraObject?.position);
645
- if (typeof immediateOrDuration === "number") {
646
- this._cameraLerpDuration = immediateOrDuration;
647
- }
648
- else
649
- this._cameraLerpDuration = this.targetLerpDuration;
650
- }
651
- }
652
- // public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
653
- // if (!this._cameraObject) return;
654
- // if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
655
- // const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
656
- // // if the camera is in the middle of lerping we use the end position for the raycast
657
- // if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
658
- // ray.origin = getTempVector(this._cameraEndPosition)
659
- // }
660
- // if (rotation instanceof Vector3) {
661
- // rotation = new Euler().setFromVector3(rotation);
662
- // }
663
- // if (rotation instanceof Euler) {
664
- // rotation = new Quaternion().setFromEuler(rotation);
665
- // }
666
- // ray.direction.applyQuaternion(rotation);
667
- // ray.direction.multiplyScalar(-1);
668
- // const hits = this.context.physics.raycastFromRay(ray);
669
- // if (hits.length > 0) {
670
- // this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
671
- // }
672
- // else {
673
- // this.setLookTargetPosition(ray.at(2, getTempVector()));
674
- // }
675
- // }
676
- /** True while the camera position is being lerped */
677
- get cameraLerpActive() { return this._cameraLerpActive; }
678
- /** Call to stop camera position lerping */
679
- stopCameraLerp() {
680
- this._cameraLerpActive = false;
681
- }
682
- setFieldOfView(fov, immediateOrDuration = false) {
683
- if (!this._controls)
684
- return;
685
- if (typeof fov !== "number")
686
- return;
687
- const cam = this._camera?.threeCamera;
688
- if (!cam)
689
- return;
690
- if (immediateOrDuration === true) {
691
- cam.fov = fov;
692
- }
693
- else {
694
- this._fovLerpActive = true;
695
- this._fovLerp01 = 0;
696
- this._fovLerpStartValue = cam.fov;
697
- this._fovLerpEndValue = fov;
698
- if (typeof immediateOrDuration === "number") {
699
- this._fovLerpDuration = immediateOrDuration;
700
- }
701
- else
702
- this._fovLerpDuration = this.targetLerpDuration;
703
- }
704
- }
705
- /** Moves the camera look-at target to a position smoothly.
706
- * @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
707
- * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
708
- */
709
- setLookTargetPosition(position = null, immediateOrDuration = false) {
710
- if (!this._controls)
711
- return;
712
- if (!position)
713
- return;
714
- if (position instanceof Object3D) {
715
- position = getWorldPosition(position);
716
- }
717
- this._lookTargetEndPosition.copy(position);
718
- // if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
719
- this._didSetTarget++;
720
- if (debug) {
721
- console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
722
- Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
723
- }
724
- if (immediateOrDuration === true) {
725
- this._controls.target.copy(this._lookTargetEndPosition);
726
- }
727
- else {
728
- this._lookTargetLerpActive = true;
729
- this._lookTargetLerp01 = 0;
730
- this._lookTargetStartPosition.copy(this._controls.target);
731
- if (typeof immediateOrDuration === "number") {
732
- this._lookTargetLerpDuration = immediateOrDuration;
733
- }
734
- else
735
- this._lookTargetLerpDuration = this.targetLerpDuration;
736
- }
737
- }
738
- /** True while the camera look target is being lerped */
739
- get lookTargetLerpActive() { return this._lookTargetLerpActive; }
740
- /** Call to stop camera look target lerping */
741
- stopLookTargetLerp() {
742
- this._lookTargetLerpActive = false;
743
- }
744
- /** Sets the look at target from an assigned lookAtConstraint source by index
745
- * @param index The index of the source to use
746
- * @param t The interpolation factor between the current look at target and the new target
747
- */
748
- setLookTargetFromConstraint(index = 0, t = 1) {
749
- if (!this._controls)
750
- return false;
751
- if (this.lookAtConstraint?.enabled === false)
752
- return false;
753
- const sources = this.lookAtConstraint?.sources;
754
- if (sources && sources.length > 0) {
755
- const target = sources[index];
756
- if (target) {
757
- target.getWorldPosition(this._lookTargetEndPosition);
758
- this.lerpLookTarget(this._lookTargetEndPosition, t);
759
- return true;
760
- }
761
- }
762
- return false;
763
- }
764
- /** @deprecated use `controls.target.lerp(position, delta)` */
765
- lerpTarget(position, delta) { return this.lerpLookTarget(position, delta); }
766
- lerpLookTarget(position, delta) {
767
- if (!this._controls)
768
- return;
769
- if (delta >= 1)
770
- this._controls.target.copy(position);
771
- else
772
- this._controls.target.lerp(position, delta);
773
- }
774
- setTargetFromRaycast(ray, immediateOrDuration = false) {
775
- if (!this.controls)
776
- return false;
777
- const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
778
- for (const hit of rc) {
779
- if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
780
- const uiComponent = tryGetUIComponent(hit.object);
781
- if (uiComponent) {
782
- const canvas = uiComponent.canvas;
783
- if (canvas?.screenspace) {
784
- break;
785
- }
786
- }
787
- this.setLookTargetPosition(hit.point, immediateOrDuration);
788
- return true;
789
- }
790
- }
791
- return false;
792
- }
793
- fitCamera(objectsOrOptions, options) {
794
- if (this.context.isInXR) {
795
- // camera fitting in XR is not supported
796
- return;
797
- }
798
- let objects = undefined;
799
- // If the user passed in an array as first argument
800
- if (Array.isArray(objectsOrOptions)) {
801
- objects = objectsOrOptions;
802
- }
803
- // If the user passed in an object as first argument
804
- else if (objectsOrOptions && "type" in objectsOrOptions) {
805
- objects = objectsOrOptions.children;
806
- }
807
- // If the user passed in an object as first argument and options as second argument
808
- else if (objectsOrOptions && "objects" in objectsOrOptions) {
809
- objects = objectsOrOptions?.objects;
810
- options = objectsOrOptions;
811
- }
812
- // Ensure objects are setup correctly
813
- if (objects && !Array.isArray(objects)) {
814
- objects = objects.children;
815
- }
816
- if (!Array.isArray(objects) || objects && objects.length <= 0) {
817
- objects = this.context.scene.children;
818
- }
819
- // Make sure there's anything to fit to
820
- if (!Array.isArray(objects) || objects.length <= 0) {
821
- console.warn("No objects to fit camera to...");
822
- return;
823
- }
824
- const camera = this._cameraObject;
825
- const controls = this._controls;
826
- if (!camera || !controls) {
827
- console.warn("No camera or controls found to fit camera to objects...");
828
- return;
829
- }
830
- if (!options)
831
- options = {};
832
- const { immediate = false, centerCamera = "y", cameraNearFar = "auto", fitOffset = 1.1, fov = camera?.fov } = options;
833
- const size = new Vector3();
834
- const center = new Vector3();
835
- // TODO would be much better to calculate the bounds in camera space instead of world space -
836
- // we would get proper view-dependant fit.
837
- // Right now it's independent from where the camera is actually looking from,
838
- // and thus we're just getting some maximum that will work for sure.
839
- const box = getBoundingBox(objects, undefined, this._camera?.threeCamera?.layers);
840
- const boxCopy = box.clone();
841
- camera.updateMatrixWorld();
842
- camera.updateProjectionMatrix();
843
- box.getCenter(center);
844
- const box_size = new Vector3();
845
- box.getSize(box_size);
846
- // project this box into camera space
847
- box.applyMatrix4(camera.matrixWorldInverse);
848
- box.getSize(size);
849
- box.setFromCenterAndSize(center, size);
850
- if (Number.isNaN(size.x) || Number.isNaN(size.y) || Number.isNaN(size.z)) {
851
- console.warn("Camera fit size resultet in NaN", camera, box, [...objects]);
852
- return;
853
- }
854
- if (size.length() <= 0.0000000001) {
855
- if (debugCameraFit)
856
- console.warn("Camera fit size is zero", box, [...objects]);
857
- return;
858
- }
859
- const verticalFov = options.fov || camera.fov;
860
- const horizontalFov = 2 * Math.atan(Math.tan(verticalFov * Math.PI / 360 / 2) * camera.aspect) / Math.PI * 360;
861
- const fitHeightDistance = size.y / (2 * Math.atan(Math.PI * verticalFov / 360));
862
- const fitWidthDistance = size.x / (2 * Math.atan(Math.PI * horizontalFov / 360));
863
- const distance = fitOffset * Math.max(fitHeightDistance, fitWidthDistance) + size.z / 2;
864
- if (debugCameraFit) {
865
- console.log("Fit camera to objects", { fitHeightDistance, fitWidthDistance, distance, verticalFov, horizontalFov });
866
- }
867
- this.maxZoom = distance * 10;
868
- this.minZoom = distance * 0.01;
869
- const verticalOffset = 0.05;
870
- const lookAt = center.clone();
871
- lookAt.y -= size.y * verticalOffset;
872
- this.setLookTargetPosition(lookAt, immediate);
873
- this.setFieldOfView(options.fov, immediate);
874
- if (cameraNearFar == undefined || cameraNearFar == "auto") {
875
- // Check if the scene has a GroundProjectedEnv and include the scale to the far plane so that it doesnt cut off
876
- const groundprojection = GameObject.findObjectOfType(GroundProjectedEnv);
877
- const groundProjectionRadius = groundprojection ? groundprojection.radius : 0;
878
- const boundsMax = Math.max(box_size.x, box_size.y, box_size.z, groundProjectionRadius);
879
- // TODO: this doesnt take the Camera component nearClipPlane into account
880
- camera.near = (distance / 100);
881
- camera.far = boundsMax + distance * 10;
882
- // adjust maxZoom so that the ground projection radius is always inside
883
- if (groundprojection) {
884
- this.maxZoom = Math.max(Math.min(this.maxZoom, groundProjectionRadius * 0.5), distance);
885
- }
886
- }
887
- // ensure we're not clipping out of the current zoom level just because we're fitting
888
- const currentZoom = controls.getDistance();
889
- if (currentZoom < this.minZoom)
890
- this.minZoom = currentZoom * 0.9;
891
- if (currentZoom > this.maxZoom)
892
- this.maxZoom = currentZoom * 1.1;
893
- camera.updateMatrixWorld();
894
- camera.updateProjectionMatrix();
895
- const cameraWp = getWorldPosition(camera);
896
- const direction = center.clone();
897
- direction.sub(cameraWp);
898
- if (centerCamera === "y")
899
- direction.y = 0;
900
- direction.normalize();
901
- direction.multiplyScalar(distance);
902
- if (centerCamera === "y")
903
- direction.y += -verticalOffset * 4 * distance;
904
- let cameraLocalPosition = center.clone().sub(direction);
905
- if (camera.parent) {
906
- cameraLocalPosition = camera.parent.worldToLocal(cameraLocalPosition);
907
- }
908
- this.setCameraTargetPosition(cameraLocalPosition, immediate);
909
- if (debugCameraFit) {
910
- const helper = new Box3Helper(box);
911
- this.context.scene.add(helper);
912
- setWorldRotation(helper, getWorldRotation(camera));
913
- setTimeout(() => {
914
- this.context.scene.remove(helper);
915
- }, 10_000);
916
- Gizmos.DrawWireBox3(boxCopy, 0x00ff00, 10);
917
- if (!this._haveAttachedKeyboardEvents) {
918
- this._haveAttachedKeyboardEvents = true;
919
- document.body.addEventListener("keydown", (e) => {
920
- if (e.code === "KeyF") {
921
- // random fov for easier debugging of fov-based fitting
922
- let fov = undefined;
923
- if (this._cameraObject instanceof PerspectiveCamera)
924
- fov = (Math.random() * Math.random()) * 170 + 10;
925
- this.fitCamera({ objects, fitOffset, immediate: false, fov });
926
- }
927
- if (e.code === "KeyV") {
928
- if (this._cameraObject instanceof PerspectiveCamera)
929
- this._cameraObject.fov = 60;
930
- }
931
- });
932
- }
933
- }
934
- controls.update();
935
- }
936
- _haveAttachedKeyboardEvents = false;
937
- }
938
- __decorate([
939
- serializable()
940
- ], OrbitControls.prototype, "autoTarget", void 0);
941
- __decorate([
942
- serializable()
943
- ], OrbitControls.prototype, "autoFit", void 0);
944
- __decorate([
945
- serializable()
946
- ], OrbitControls.prototype, "enableRotate", void 0);
947
- __decorate([
948
- serializable()
949
- ], OrbitControls.prototype, "autoRotate", void 0);
950
- __decorate([
951
- serializable()
952
- ], OrbitControls.prototype, "autoRotateSpeed", void 0);
953
- __decorate([
954
- serializable()
955
- ], OrbitControls.prototype, "minAzimuthAngle", void 0);
956
- __decorate([
957
- serializable()
958
- ], OrbitControls.prototype, "maxAzimuthAngle", void 0);
959
- __decorate([
960
- serializable()
961
- ], OrbitControls.prototype, "minPolarAngle", void 0);
962
- __decorate([
963
- serializable()
964
- ], OrbitControls.prototype, "maxPolarAngle", void 0);
965
- __decorate([
966
- serializable()
967
- ], OrbitControls.prototype, "enableKeys", void 0);
968
- __decorate([
969
- serializable()
970
- ], OrbitControls.prototype, "enableDamping", void 0);
971
- __decorate([
972
- serializable()
973
- ], OrbitControls.prototype, "dampingFactor", void 0);
974
- __decorate([
975
- serializable()
976
- ], OrbitControls.prototype, "enableZoom", void 0);
977
- __decorate([
978
- serializable()
979
- ], OrbitControls.prototype, "minZoom", void 0);
980
- __decorate([
981
- serializable()
982
- ], OrbitControls.prototype, "maxZoom", void 0);
983
- __decorate([
984
- serializable()
985
- ], OrbitControls.prototype, "zoomSpeed", void 0);
986
- __decorate([
987
- serializable()
988
- ], OrbitControls.prototype, "enablePan", void 0);
989
- __decorate([
990
- serializable(LookAtConstraint)
991
- ], OrbitControls.prototype, "lookAtConstraint", void 0);
992
- __decorate([
993
- serializable()
994
- ], OrbitControls.prototype, "lookAtConstraint01", void 0);
995
- __decorate([
996
- serializable()
997
- ], OrbitControls.prototype, "allowInterrupt", void 0);
998
- __decorate([
999
- serializable()
1000
- ], OrbitControls.prototype, "middleClickToFocus", void 0);
1001
- __decorate([
1002
- serializable()
1003
- ], OrbitControls.prototype, "doubleClickToFocus", void 0);
1004
- __decorate([
1005
- serializable()
1006
- ], OrbitControls.prototype, "clickBackgroundToFitScene", void 0);
1007
- __decorate([
1008
- serializable()
1009
- ], OrbitControls.prototype, "targetLerpDuration", void 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { Box3Helper, Object3D, PerspectiveCamera, Ray, Vector2, Vector3 } from "three";
8
+ import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
9
+ import { isDevEnvironment } from "../engine/debug/index.js";
10
+ import { setCameraController } from "../engine/engine_camera.js";
11
+ import { Gizmos } from "../engine/engine_gizmos.js";
12
+ import { InputEventQueue } from "../engine/engine_input.js";
13
+ import { Mathf } from "../engine/engine_math.js";
14
+ import { RaycastOptions } from "../engine/engine_physics.js";
15
+ import { serializable } from "../engine/engine_serialization_decorator.js";
16
+ import { getBoundingBox, getTempVector, getWorldPosition, getWorldRotation, setWorldRotation } from "../engine/engine_three_utils.js";
17
+ import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
18
+ import { Camera } from "./Camera.js";
19
+ import { Behaviour, GameObject } from "./Component.js";
20
+ import { GroundProjectedEnv } from "./GroundProjection.js";
21
+ import { LookAtConstraint } from "./LookAtConstraint.js";
22
+ import { SyncedTransform } from "./SyncedTransform.js";
23
+ import { EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
24
+ import { tryGetUIComponent } from "./ui/Utils.js";
25
+ const debug = getParam("debugorbit");
26
+ const freeCam = getParam("freecam");
27
+ const debugCameraFit = getParam("debugcamerafit");
28
+ const smoothcam = getParam("smoothcam");
29
+ const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
30
+ let defaultKeys = undefined;
31
+ export var OrbitControlsEventsType;
32
+ (function (OrbitControlsEventsType) {
33
+ /** Invoked with a CameraTargetReachedEvent */
34
+ OrbitControlsEventsType["CameraTargetReached"] = "target-reached";
35
+ })(OrbitControlsEventsType || (OrbitControlsEventsType = {}));
36
+ export class CameraTargetReachedEvent extends CustomEvent {
37
+ constructor(ctrls, type) {
38
+ super(OrbitControlsEventsType.CameraTargetReached, {
39
+ detail: {
40
+ controls: ctrls,
41
+ type: type,
42
+ }
43
+ });
44
+ }
45
+ }
46
+ /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
47
+ * The three OrbitControls object can be accessed via the `controls` property.
48
+ * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
49
+ * @category Camera Controls
50
+ * @group Components
51
+ */
52
+ export class OrbitControls extends Behaviour {
53
+ /**
54
+ * @inheritdoc
55
+ */
56
+ get isCameraController() {
57
+ return true;
58
+ }
59
+ /** The underlying three.js OrbitControls.
60
+ * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
61
+ * @returns {@type ThreeOrbitControls | null}
62
+ */
63
+ get controls() {
64
+ return this._controls;
65
+ }
66
+ /** The object being controlled by the OrbitControls (usually the camera)
67
+ * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
68
+ * @returns {@type Object3D | null}
69
+ */
70
+ get controllerObject() {
71
+ return this._cameraObject;
72
+ }
73
+ /** Register callback when user starts interacting with the orbit controls */
74
+ onStartInteraction(callback) {
75
+ this.controls?.addEventListener("start", callback);
76
+ }
77
+ /** When enabled OrbitControls will automatically raycast find a look at target in start
78
+ * @default true
79
+ */
80
+ autoTarget = true;
81
+ /** When enabled the scene will be automatically fitted into the camera view in onEnable
82
+ * @default false
83
+ */
84
+ autoFit = false;
85
+ /** When enabled the camera can be rotated
86
+ * @default true
87
+ */
88
+ enableRotate = true;
89
+ /** When enabled the camera will rotate automatically
90
+ * @default false
91
+ */
92
+ autoRotate = false;
93
+ /** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
94
+ * @default 1.0
95
+ */
96
+ autoRotateSpeed = 1.0;
97
+ /** The minimum azimuth angle in radians */
98
+ minAzimuthAngle = Infinity;
99
+ /** The maximum azimuth angle in radians */
100
+ maxAzimuthAngle = Infinity;
101
+ /** The minimum polar angle in radians
102
+ * @default 0
103
+ */
104
+ minPolarAngle = 0;
105
+ /** The maximum polar angle in radians
106
+ * @default Math.PI
107
+ */
108
+ maxPolarAngle = Math.PI;
109
+ /** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
110
+ * @default false
111
+ */
112
+ enableKeys = false;
113
+ /** When enabled the camera movement will be damped
114
+ * @default true
115
+ */
116
+ enableDamping = true;
117
+ /** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
118
+ * @default 0.1
119
+ */
120
+ dampingFactor = 0.1;
121
+ /** When enabled the camera can be zoomed
122
+ * @default true
123
+ */
124
+ enableZoom = true;
125
+ /** The minimum zoom level
126
+ * @default 0
127
+ */
128
+ minZoom = 0;
129
+ /** The maximum zoom level
130
+ * @default Infinity
131
+ */
132
+ maxZoom = Infinity;
133
+ /**
134
+ * Sets the zoom speed of the OrbitControls
135
+ * @default 1
136
+ */
137
+ zoomSpeed = 1;
138
+ /**
139
+ * Set to true to enable zooming to the cursor position.
140
+ * @default false
141
+ */
142
+ zoomToCursor = false;
143
+ /** When enabled the camera can be panned
144
+ * @default true
145
+ */
146
+ enablePan = true;
147
+ /** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
148
+ * @default null
149
+ */
150
+ lookAtConstraint = null;
151
+ /** The weight of the first lookAtConstraint source
152
+ * @default 1
153
+ */
154
+ lookAtConstraint01 = 1;
155
+ /** If true user input interrupts the camera from animating to a target
156
+ * @default true
157
+ */
158
+ allowInterrupt = true;
159
+ /** If true the camera will focus on the target when the middle mouse button is clicked */
160
+ middleClickToFocus = true;
161
+ /** If true the camera will focus on the target when the left mouse button is double clicked
162
+ * @default true
163
+ */
164
+ doubleClickToFocus = true;
165
+ /**
166
+ * When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
167
+ * @default 2
168
+ */
169
+ clickBackgroundToFitScene = 2;
170
+ /**
171
+ * @internal If true debug information will be logged to the console
172
+ * @default false
173
+ */
174
+ debugLog = false;
175
+ /**
176
+ * @deprecated use `targetLerpDuration` instead
177
+ * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
178
+ * */
179
+ get targetLerpSpeed() { return 5; }
180
+ set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
181
+ /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
182
+ * @default 1
183
+ */
184
+ targetLerpDuration = 1;
185
+ _controls = null;
186
+ _cameraObject = null;
187
+ _lookTargetLerpActive = false;
188
+ _lookTargetStartPosition = new Vector3();
189
+ _lookTargetEndPosition = new Vector3();
190
+ _lookTargetLerp01 = 0;
191
+ _lookTargetLerpDuration = 0;
192
+ _cameraLerpActive = false;
193
+ _cameraStartPosition = new Vector3();
194
+ _cameraEndPosition = new Vector3();
195
+ _cameraLerp01 = 0;
196
+ _cameraLerpDuration = 0;
197
+ _fovLerpActive = false;
198
+ _fovLerpStartValue = 0;
199
+ _fovLerpEndValue = 0;
200
+ _fovLerp01 = 0;
201
+ _fovLerpDuration = 0;
202
+ _inputs = 0;
203
+ _enableTime = 0; // use to disable double click when double clicking on UI
204
+ _startedListeningToKeyEvents = false;
205
+ _eventSystem;
206
+ _afterHandleInputFn;
207
+ _camera = null;
208
+ _syncedTransform;
209
+ _didSetTarget = 0;
210
+ targetElement = null;
211
+ /** @internal */
212
+ awake() {
213
+ if (debug)
214
+ console.debug("OrbitControls", this);
215
+ this._didSetTarget = 0;
216
+ this._startedListeningToKeyEvents = false;
217
+ }
218
+ /** @internal */
219
+ start() {
220
+ this._eventSystem = EventSystem.get(this.context) ?? undefined;
221
+ if (this._eventSystem) {
222
+ this._afterHandleInputFn = this.afterHandleInput.bind(this);
223
+ this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
224
+ }
225
+ }
226
+ /** @internal */
227
+ onDestroy() {
228
+ this._controls?.dispose();
229
+ this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
230
+ }
231
+ /** @internal */
232
+ onEnable() {
233
+ this._didSetTarget = 0;
234
+ this._enableTime = this.context.time.time;
235
+ const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
236
+ this._camera = cameraComponent;
237
+ let cam = cameraComponent?.threeCamera;
238
+ if (!cam && this.gameObject instanceof PerspectiveCamera) {
239
+ cam = this.gameObject;
240
+ }
241
+ if (cam)
242
+ setCameraController(cam, this, true);
243
+ if (!this._controls && cam instanceof Object3D) {
244
+ this._cameraObject = cam;
245
+ // Using the parent if possible to make it possible to disable input on the canvas
246
+ // for having HTML content behind it and still receive input
247
+ const element = this.targetElement ?? this.context.renderer.domElement;
248
+ // HACK: workaround for three orbit controls forcing an update when being created....
249
+ const mat = cam?.quaternion.clone();
250
+ this._controls = new ThreeOrbitControls(cam, element);
251
+ cam?.quaternion.copy(mat);
252
+ if (defaultKeys === undefined)
253
+ defaultKeys = { ...this._controls.keys };
254
+ // set controls look point in front of the current camera by default
255
+ // it may be overriden by the autoTarget feature
256
+ // but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
257
+ const worldPosition = getWorldPosition(cam);
258
+ const forward = this.gameObject.worldForward;
259
+ const dist = 2.5;
260
+ const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
261
+ this._controls.target.copy(lookAt);
262
+ }
263
+ if (this._controls) {
264
+ if (freeCam) {
265
+ this.enablePan = true;
266
+ this.enableZoom = true;
267
+ this.middleClickToFocus = true;
268
+ if (DeviceUtilities.isMobileDevice())
269
+ this.doubleClickToFocus = true;
270
+ }
271
+ this._controls.addEventListener("start", this.onControlsChangeStarted);
272
+ this._controls.addEventListener("end", this.onControlsChangeEnded);
273
+ if (!this._startedListeningToKeyEvents && this.enableKeys) {
274
+ this._startedListeningToKeyEvents = true;
275
+ this._controls.listenToKeyEvents(this.context.domElement);
276
+ }
277
+ else {
278
+ try {
279
+ this._controls.stopListenToKeyEvents();
280
+ }
281
+ catch { /** this fails if we never listened to key events... */ }
282
+ }
283
+ }
284
+ this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
285
+ this.context.pre_render_callbacks.push(this.__onPreRender);
286
+ this._activePointerEvents = [];
287
+ this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
288
+ this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
289
+ this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
290
+ this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
291
+ }
292
+ /** @internal */
293
+ onDisable() {
294
+ if (this._camera?.threeCamera) {
295
+ setCameraController(this._camera.threeCamera, this, false);
296
+ }
297
+ if (this._controls) {
298
+ this._controls.enabled = false;
299
+ this._controls.autoRotate = false;
300
+ this._controls.removeEventListener("start", this.onControlsChangeStarted);
301
+ this._controls.removeEventListener("end", this.onControlsChangeEnded);
302
+ try {
303
+ this._controls.stopListenToKeyEvents();
304
+ }
305
+ catch { /** this fails if we never listened to key events... */ }
306
+ this._startedListeningToKeyEvents = false;
307
+ }
308
+ this._activePointerEvents.length = 0;
309
+ this.context.input.removeEventListener("pointerdown", this._onPointerDown);
310
+ this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
311
+ this.context.input.removeEventListener("pointerup", this._onPointerUp);
312
+ this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
313
+ }
314
+ _activePointerEvents;
315
+ _lastTimeClickOnBackground = -1;
316
+ _clickOnBackgroundCount = 0;
317
+ _onPointerDown = (_evt) => {
318
+ this._activePointerEvents.push(_evt);
319
+ };
320
+ _onPointerDownLate = (evt) => {
321
+ if (evt.used && this._controls) {
322
+ // Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
323
+ this._controls.enabled = false;
324
+ }
325
+ };
326
+ _onPointerUp = (evt) => {
327
+ // make sure we cleanup the active pointer events
328
+ for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
329
+ const registered = this._activePointerEvents[i];
330
+ if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
331
+ this._activePointerEvents.splice(i, 1);
332
+ break;
333
+ }
334
+ }
335
+ if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
336
+ // it's possible that we didnt raycast in this frame
337
+ if (!evt.hasRay) {
338
+ evt.intersections.push(...this.context.physics.raycast());
339
+ }
340
+ if (evt.intersections.length <= 0) {
341
+ const dt = this.context.time.time - this._lastTimeClickOnBackground;
342
+ this._lastTimeClickOnBackground = this.context.time.time;
343
+ if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
344
+ this._clickOnBackgroundCount += 1;
345
+ if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1)
346
+ this.fitCamera(this.context.scene.children, {
347
+ immediate: false
348
+ });
349
+ }
350
+ else {
351
+ this._clickOnBackgroundCount = 0;
352
+ }
353
+ }
354
+ if (debug)
355
+ console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount);
356
+ }
357
+ };
358
+ _onPointerUpLate = (evt) => {
359
+ if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
360
+ this.setTargetFromRaycast();
361
+ }
362
+ // Automatically update the camera focus
363
+ // else if (!evt.used && this.autoTarget) {
364
+ // this.updateTargetNow();
365
+ // }
366
+ };
367
+ updateTargetNow() {
368
+ const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
369
+ const hits = this.context.physics.raycastFromRay(ray);
370
+ const hit = hits.length > 0 ? hits[0] : undefined;
371
+ if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
372
+ if (debug)
373
+ Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
374
+ this._controls?.target.copy(hits[0].point);
375
+ }
376
+ }
377
+ _orbitStartAngle = 0;
378
+ onControlsChangeStarted = () => {
379
+ if (this._controls) {
380
+ this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
381
+ }
382
+ if (this._syncedTransform) {
383
+ this._syncedTransform.requestOwnership();
384
+ }
385
+ };
386
+ onControlsChangeEnded = () => {
387
+ if (this._controls) {
388
+ if (this.autoTarget) {
389
+ const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
390
+ const delta = newAngle - this._orbitStartAngle;
391
+ if (Math.abs(delta) < .01) {
392
+ if (debug)
393
+ console.debug("OrbitControls: No movement detected, updating target now");
394
+ this.updateTargetNow();
395
+ }
396
+ else if (debug)
397
+ console.debug("OrbitControls: Movement detected", delta);
398
+ }
399
+ }
400
+ };
401
+ _shouldDisable = false;
402
+ afterHandleInput(evt) {
403
+ if (evt.detail.args.pointerId === 0) {
404
+ if (evt.detail.args.isDown) {
405
+ if (this._controls && this._eventSystem) {
406
+ this._shouldDisable = this._eventSystem.hasActiveUI;
407
+ }
408
+ }
409
+ else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
410
+ this._shouldDisable = false;
411
+ }
412
+ }
413
+ }
414
+ /** @internal */
415
+ onBeforeRender() {
416
+ if (!this._controls)
417
+ return;
418
+ if (this._cameraObject !== this.context.mainCamera) {
419
+ this._controls.enabled = false;
420
+ return;
421
+ }
422
+ this._controls.enabled = true;
423
+ if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
424
+ this._inputs += 1;
425
+ }
426
+ if (this._inputs > 0 && this.allowInterrupt) {
427
+ // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
428
+ if (this.enableRotate) {
429
+ this.autoRotate = false;
430
+ }
431
+ this._cameraLerpActive = false;
432
+ this._lookTargetLerpActive = false;
433
+ }
434
+ this._inputs = 0;
435
+ if (this.autoTarget) {
436
+ // we want to wait one frame so all matrixWorlds are updated
437
+ // otherwise raycasting will not work correctly
438
+ if (this._didSetTarget++ === 0) {
439
+ const camGo = GameObject.getComponent(this.gameObject, Camera);
440
+ if (camGo && !this.setLookTargetFromConstraint()) {
441
+ if (this.debugLog)
442
+ console.log("NO TARGET");
443
+ const worldPosition = getWorldPosition(camGo.threeCamera);
444
+ // Handle case where the camera is in 0 0 0 of the scene
445
+ // if the look at target is set to the camera position we can't move at all anymore
446
+ const distanceToCenter = Math.max(.01, worldPosition.length());
447
+ const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
448
+ this.setLookTargetPosition(forward, true);
449
+ }
450
+ if (!this.setLookTargetFromConstraint()) {
451
+ const opts = new RaycastOptions();
452
+ // center of the screen:
453
+ opts.screenPoint = new Vector2(0, 0);
454
+ opts.lineThreshold = 0.1;
455
+ const hits = this.context.physics.raycast(opts);
456
+ if (hits.length > 0) {
457
+ this.setLookTargetPosition(hits[0].point, true);
458
+ }
459
+ if (debugCameraFit)
460
+ console.log("OrbitControls hits", ...hits);
461
+ }
462
+ }
463
+ }
464
+ const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
465
+ if (focusAtPointer) {
466
+ this.setTargetFromRaycast();
467
+ }
468
+ if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
469
+ // lerp the camera
470
+ if (this._cameraLerpActive && this._cameraObject) {
471
+ this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
472
+ if (this._cameraLerp01 >= 1) {
473
+ this._cameraObject.position.copy(this._cameraEndPosition);
474
+ this._cameraLerpActive = false;
475
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
476
+ }
477
+ else {
478
+ const t = Mathf.easeInOutCubic(this._cameraLerp01);
479
+ this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
480
+ }
481
+ }
482
+ // lerp the look target
483
+ if (this._lookTargetLerpActive) {
484
+ this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
485
+ if (this._lookTargetLerp01 >= 1) {
486
+ this._controls.target.copy(this._lookTargetEndPosition);
487
+ this._lookTargetLerpActive = false;
488
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
489
+ }
490
+ else {
491
+ const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
492
+ this._controls.target.lerpVectors(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
493
+ }
494
+ }
495
+ // lerp the fov
496
+ if (this._fovLerpActive && this._cameraObject) {
497
+ const cam = this._cameraObject;
498
+ this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
499
+ if (this._fovLerp01 >= 1) {
500
+ cam.fov = this._fovLerpEndValue;
501
+ this._fovLerpActive = false;
502
+ }
503
+ else {
504
+ const t = Mathf.easeInOutCubic(this._fovLerp01);
505
+ cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
506
+ }
507
+ cam.updateProjectionMatrix();
508
+ }
509
+ }
510
+ if (this._controls) {
511
+ if (this.debugLog)
512
+ this._controls.domElement = this.context.renderer.domElement;
513
+ this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
514
+ this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
515
+ this._controls.autoRotate = this.autoRotate;
516
+ this._controls.autoRotateSpeed = this.autoRotateSpeed;
517
+ this._controls.enableZoom = this.enableZoom;
518
+ this._controls.zoomSpeed = this.zoomSpeed;
519
+ this._controls.zoomToCursor = this.zoomToCursor;
520
+ this._controls.enableDamping = this.enableDamping;
521
+ this._controls.dampingFactor = this.dampingFactor;
522
+ this._controls.enablePan = this.enablePan;
523
+ this._controls.enableRotate = this.enableRotate;
524
+ this._controls.minAzimuthAngle = this.minAzimuthAngle;
525
+ this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
526
+ this._controls.minPolarAngle = this.minPolarAngle;
527
+ this._controls.maxPolarAngle = this.maxPolarAngle;
528
+ // set the min/max zoom if it's not a free cam
529
+ if (!freeCam) {
530
+ if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
531
+ this._controls.minDistance = this.minZoom;
532
+ this._controls.maxDistance = this.maxZoom;
533
+ this._controls.minZoom = 0;
534
+ this._controls.maxZoom = Infinity;
535
+ }
536
+ else {
537
+ this._controls.minDistance = 0;
538
+ this._controls.maxDistance = Infinity;
539
+ this._controls.minZoom = this.minZoom;
540
+ this._controls.maxZoom = this.maxZoom;
541
+ }
542
+ }
543
+ if (typeof smoothcam === "number" || smoothcam === true) {
544
+ this._controls.enableDamping = true;
545
+ const factor = typeof smoothcam === "number" ? smoothcam : .99;
546
+ this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
547
+ }
548
+ if (!this.allowInterrupt) {
549
+ if (this._lookTargetLerpActive) {
550
+ this._controls.enablePan = false;
551
+ }
552
+ if (this._cameraLerpActive) {
553
+ this._controls.enableRotate = false;
554
+ this._controls.autoRotate = false;
555
+ }
556
+ if (this._lookTargetLerpActive || this._cameraLerpActive) {
557
+ this._controls.enableZoom = false;
558
+ }
559
+ }
560
+ // this._controls.zoomToCursor = this.zoomToCursor;
561
+ if (!this.context.isInXR) {
562
+ if (!freeCam && this.lookAtConstraint?.locked)
563
+ this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
564
+ this._controls.update(this.context.time.deltaTime);
565
+ if (debug) {
566
+ Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
567
+ }
568
+ }
569
+ }
570
+ }
571
+ __onPreRender = () => {
572
+ // We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
573
+ // after all scripts have been executed
574
+ const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
575
+ if (index >= 0) {
576
+ this.context.pre_render_callbacks.splice(index, 1);
577
+ }
578
+ if (this.autoFit) {
579
+ // we don't want to autofit again if the component is disabled and re-enabled
580
+ this.autoFit = false;
581
+ this.fitCamera({
582
+ centerCamera: "y",
583
+ immediate: true,
584
+ objects: this.scene.children,
585
+ });
586
+ }
587
+ };
588
+ /**
589
+ * Sets camera target position and look direction using a raycast in forward direction of the object.
590
+ *
591
+ * @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
592
+ * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
593
+ *
594
+ * This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
595
+ * @returns true if the target was set successfully
596
+ */
597
+ setCameraAndLookTarget(source, immediateOrDuration = false) {
598
+ if (!source) {
599
+ if (isDevEnvironment())
600
+ console.warn("[OrbitControls] setCameraAndLookTarget target is null");
601
+ return false;
602
+ }
603
+ if (!(source instanceof Object3D) && !(source instanceof Camera)) {
604
+ if (isDevEnvironment())
605
+ console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
606
+ return false;
607
+ }
608
+ if (source instanceof Camera) {
609
+ source = source.gameObject;
610
+ }
611
+ const worldPosition = source.worldPosition;
612
+ const forward = source.worldForward;
613
+ const ray = new Ray(worldPosition, forward.multiplyScalar(-1));
614
+ if (debug)
615
+ Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
616
+ if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
617
+ this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
618
+ }
619
+ this.setCameraTargetPosition(worldPosition, immediateOrDuration);
620
+ return true;
621
+ }
622
+ /** Moves the camera to position smoothly.
623
+ * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
624
+ * @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
625
+ */
626
+ setCameraTargetPosition(position, immediateOrDuration = false) {
627
+ if (!position)
628
+ return;
629
+ if (position instanceof Object3D) {
630
+ position = getWorldPosition(position);
631
+ }
632
+ if (!this._cameraEndPosition)
633
+ this._cameraEndPosition = new Vector3();
634
+ this._cameraEndPosition.copy(position);
635
+ if (immediateOrDuration === true) {
636
+ this._cameraLerpActive = false;
637
+ if (this._cameraObject) {
638
+ this._cameraObject.position.copy(this._cameraEndPosition);
639
+ }
640
+ }
641
+ else if (this._cameraObject) {
642
+ this._cameraLerpActive = true;
643
+ this._cameraLerp01 = 0;
644
+ this._cameraStartPosition.copy(this._cameraObject?.position);
645
+ if (typeof immediateOrDuration === "number") {
646
+ this._cameraLerpDuration = immediateOrDuration;
647
+ }
648
+ else
649
+ this._cameraLerpDuration = this.targetLerpDuration;
650
+ }
651
+ }
652
+ // public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
653
+ // if (!this._cameraObject) return;
654
+ // if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
655
+ // const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
656
+ // // if the camera is in the middle of lerping we use the end position for the raycast
657
+ // if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
658
+ // ray.origin = getTempVector(this._cameraEndPosition)
659
+ // }
660
+ // if (rotation instanceof Vector3) {
661
+ // rotation = new Euler().setFromVector3(rotation);
662
+ // }
663
+ // if (rotation instanceof Euler) {
664
+ // rotation = new Quaternion().setFromEuler(rotation);
665
+ // }
666
+ // ray.direction.applyQuaternion(rotation);
667
+ // ray.direction.multiplyScalar(-1);
668
+ // const hits = this.context.physics.raycastFromRay(ray);
669
+ // if (hits.length > 0) {
670
+ // this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
671
+ // }
672
+ // else {
673
+ // this.setLookTargetPosition(ray.at(2, getTempVector()));
674
+ // }
675
+ // }
676
+ /** True while the camera position is being lerped */
677
+ get cameraLerpActive() { return this._cameraLerpActive; }
678
+ /** Call to stop camera position lerping */
679
+ stopCameraLerp() {
680
+ this._cameraLerpActive = false;
681
+ }
682
+ setFieldOfView(fov, immediateOrDuration = false) {
683
+ if (!this._controls)
684
+ return;
685
+ if (typeof fov !== "number")
686
+ return;
687
+ const cam = this._camera?.threeCamera;
688
+ if (!cam)
689
+ return;
690
+ if (immediateOrDuration === true) {
691
+ cam.fov = fov;
692
+ }
693
+ else {
694
+ this._fovLerpActive = true;
695
+ this._fovLerp01 = 0;
696
+ this._fovLerpStartValue = cam.fov;
697
+ this._fovLerpEndValue = fov;
698
+ if (typeof immediateOrDuration === "number") {
699
+ this._fovLerpDuration = immediateOrDuration;
700
+ }
701
+ else
702
+ this._fovLerpDuration = this.targetLerpDuration;
703
+ }
704
+ }
705
+ /** Moves the camera look-at target to a position smoothly.
706
+ * @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
707
+ * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
708
+ */
709
+ setLookTargetPosition(position = null, immediateOrDuration = false) {
710
+ if (!this._controls)
711
+ return;
712
+ if (!position)
713
+ return;
714
+ if (position instanceof Object3D) {
715
+ position = getWorldPosition(position);
716
+ }
717
+ this._lookTargetEndPosition.copy(position);
718
+ // if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
719
+ this._didSetTarget++;
720
+ if (debug) {
721
+ console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
722
+ Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
723
+ }
724
+ if (immediateOrDuration === true) {
725
+ this._controls.target.copy(this._lookTargetEndPosition);
726
+ }
727
+ else {
728
+ this._lookTargetLerpActive = true;
729
+ this._lookTargetLerp01 = 0;
730
+ this._lookTargetStartPosition.copy(this._controls.target);
731
+ if (typeof immediateOrDuration === "number") {
732
+ this._lookTargetLerpDuration = immediateOrDuration;
733
+ }
734
+ else
735
+ this._lookTargetLerpDuration = this.targetLerpDuration;
736
+ }
737
+ }
738
+ /** True while the camera look target is being lerped */
739
+ get lookTargetLerpActive() { return this._lookTargetLerpActive; }
740
+ /** Call to stop camera look target lerping */
741
+ stopLookTargetLerp() {
742
+ this._lookTargetLerpActive = false;
743
+ }
744
+ /** Sets the look at target from an assigned lookAtConstraint source by index
745
+ * @param index The index of the source to use
746
+ * @param t The interpolation factor between the current look at target and the new target
747
+ */
748
+ setLookTargetFromConstraint(index = 0, t = 1) {
749
+ if (!this._controls)
750
+ return false;
751
+ if (this.lookAtConstraint?.enabled === false)
752
+ return false;
753
+ const sources = this.lookAtConstraint?.sources;
754
+ if (sources && sources.length > 0) {
755
+ const target = sources[index];
756
+ if (target) {
757
+ target.getWorldPosition(this._lookTargetEndPosition);
758
+ this.lerpLookTarget(this._lookTargetEndPosition, t);
759
+ return true;
760
+ }
761
+ }
762
+ return false;
763
+ }
764
+ /** @deprecated use `controls.target.lerp(position, delta)` */
765
+ lerpTarget(position, delta) { return this.lerpLookTarget(position, delta); }
766
+ lerpLookTarget(position, delta) {
767
+ if (!this._controls)
768
+ return;
769
+ if (delta >= 1)
770
+ this._controls.target.copy(position);
771
+ else
772
+ this._controls.target.lerp(position, delta);
773
+ }
774
+ setTargetFromRaycast(ray, immediateOrDuration = false) {
775
+ if (!this.controls)
776
+ return false;
777
+ const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
778
+ for (const hit of rc) {
779
+ if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
780
+ const uiComponent = tryGetUIComponent(hit.object);
781
+ if (uiComponent) {
782
+ const canvas = uiComponent.canvas;
783
+ if (canvas?.screenspace) {
784
+ break;
785
+ }
786
+ }
787
+ this.setLookTargetPosition(hit.point, immediateOrDuration);
788
+ return true;
789
+ }
790
+ }
791
+ return false;
792
+ }
793
+ fitCamera(objectsOrOptions, options) {
794
+ if (this.context.isInXR) {
795
+ // camera fitting in XR is not supported
796
+ return;
797
+ }
798
+ let objects = undefined;
799
+ // If the user passed in an array as first argument
800
+ if (Array.isArray(objectsOrOptions)) {
801
+ objects = objectsOrOptions;
802
+ }
803
+ // If the user passed in an object as first argument
804
+ else if (objectsOrOptions && "type" in objectsOrOptions) {
805
+ objects = objectsOrOptions.children;
806
+ }
807
+ // If the user passed in an object as first argument and options as second argument
808
+ else if (objectsOrOptions && "objects" in objectsOrOptions) {
809
+ objects = objectsOrOptions?.objects;
810
+ options = objectsOrOptions;
811
+ }
812
+ // Ensure objects are setup correctly
813
+ if (objects && !Array.isArray(objects)) {
814
+ objects = objects.children;
815
+ }
816
+ if (!Array.isArray(objects) || objects && objects.length <= 0) {
817
+ objects = this.context.scene.children;
818
+ }
819
+ // Make sure there's anything to fit to
820
+ if (!Array.isArray(objects) || objects.length <= 0) {
821
+ console.warn("No objects to fit camera to...");
822
+ return;
823
+ }
824
+ const camera = this._cameraObject;
825
+ const controls = this._controls;
826
+ if (!camera || !controls) {
827
+ console.warn("No camera or controls found to fit camera to objects...");
828
+ return;
829
+ }
830
+ if (!options)
831
+ options = {};
832
+ const { immediate = false, centerCamera = "y", cameraNearFar = "auto", fitOffset = 1.1, fov = camera?.fov } = options;
833
+ const size = new Vector3();
834
+ const center = new Vector3();
835
+ // TODO would be much better to calculate the bounds in camera space instead of world space -
836
+ // we would get proper view-dependant fit.
837
+ // Right now it's independent from where the camera is actually looking from,
838
+ // and thus we're just getting some maximum that will work for sure.
839
+ const box = getBoundingBox(objects, undefined, this._camera?.threeCamera?.layers);
840
+ const boxCopy = box.clone();
841
+ camera.updateMatrixWorld();
842
+ camera.updateProjectionMatrix();
843
+ box.getCenter(center);
844
+ const box_size = new Vector3();
845
+ box.getSize(box_size);
846
+ // project this box into camera space
847
+ box.applyMatrix4(camera.matrixWorldInverse);
848
+ box.getSize(size);
849
+ box.setFromCenterAndSize(center, size);
850
+ if (Number.isNaN(size.x) || Number.isNaN(size.y) || Number.isNaN(size.z)) {
851
+ console.warn("Camera fit size resultet in NaN", camera, box, [...objects]);
852
+ return;
853
+ }
854
+ if (size.length() <= 0.0000000001) {
855
+ if (debugCameraFit)
856
+ console.warn("Camera fit size is zero", box, [...objects]);
857
+ return;
858
+ }
859
+ const verticalFov = options.fov || camera.fov;
860
+ const horizontalFov = 2 * Math.atan(Math.tan(verticalFov * Math.PI / 360 / 2) * camera.aspect) / Math.PI * 360;
861
+ const fitHeightDistance = size.y / (2 * Math.atan(Math.PI * verticalFov / 360));
862
+ const fitWidthDistance = size.x / (2 * Math.atan(Math.PI * horizontalFov / 360));
863
+ const distance = fitOffset * Math.max(fitHeightDistance, fitWidthDistance) + size.z / 2;
864
+ if (debugCameraFit) {
865
+ console.log("Fit camera to objects", { fitHeightDistance, fitWidthDistance, distance, verticalFov, horizontalFov });
866
+ }
867
+ this.maxZoom = distance * 10;
868
+ this.minZoom = distance * 0.01;
869
+ const verticalOffset = 0.05;
870
+ const lookAt = center.clone();
871
+ lookAt.y -= size.y * verticalOffset;
872
+ this.setLookTargetPosition(lookAt, immediate);
873
+ this.setFieldOfView(options.fov, immediate);
874
+ if (cameraNearFar == undefined || cameraNearFar == "auto") {
875
+ // Check if the scene has a GroundProjectedEnv and include the scale to the far plane so that it doesnt cut off
876
+ const groundprojection = GameObject.findObjectOfType(GroundProjectedEnv);
877
+ const groundProjectionRadius = groundprojection ? groundprojection.radius : 0;
878
+ const boundsMax = Math.max(box_size.x, box_size.y, box_size.z, groundProjectionRadius);
879
+ // TODO: this doesnt take the Camera component nearClipPlane into account
880
+ camera.near = (distance / 100);
881
+ camera.far = boundsMax + distance * 10;
882
+ // adjust maxZoom so that the ground projection radius is always inside
883
+ if (groundprojection) {
884
+ this.maxZoom = Math.max(Math.min(this.maxZoom, groundProjectionRadius * 0.5), distance);
885
+ }
886
+ }
887
+ // ensure we're not clipping out of the current zoom level just because we're fitting
888
+ const currentZoom = controls.getDistance();
889
+ if (currentZoom < this.minZoom)
890
+ this.minZoom = currentZoom * 0.9;
891
+ if (currentZoom > this.maxZoom)
892
+ this.maxZoom = currentZoom * 1.1;
893
+ camera.updateMatrixWorld();
894
+ camera.updateProjectionMatrix();
895
+ const cameraWp = getWorldPosition(camera);
896
+ const direction = center.clone();
897
+ direction.sub(cameraWp);
898
+ if (centerCamera === "y")
899
+ direction.y = 0;
900
+ direction.normalize();
901
+ direction.multiplyScalar(distance);
902
+ if (centerCamera === "y")
903
+ direction.y += -verticalOffset * 4 * distance;
904
+ let cameraLocalPosition = center.clone().sub(direction);
905
+ if (camera.parent) {
906
+ cameraLocalPosition = camera.parent.worldToLocal(cameraLocalPosition);
907
+ }
908
+ this.setCameraTargetPosition(cameraLocalPosition, immediate);
909
+ if (debugCameraFit) {
910
+ const helper = new Box3Helper(box);
911
+ this.context.scene.add(helper);
912
+ setWorldRotation(helper, getWorldRotation(camera));
913
+ setTimeout(() => {
914
+ this.context.scene.remove(helper);
915
+ }, 10_000);
916
+ Gizmos.DrawWireBox3(boxCopy, 0x00ff00, 10);
917
+ if (!this._haveAttachedKeyboardEvents) {
918
+ this._haveAttachedKeyboardEvents = true;
919
+ document.body.addEventListener("keydown", (e) => {
920
+ if (e.code === "KeyF") {
921
+ // random fov for easier debugging of fov-based fitting
922
+ let fov = undefined;
923
+ if (this._cameraObject instanceof PerspectiveCamera)
924
+ fov = (Math.random() * Math.random()) * 170 + 10;
925
+ this.fitCamera({ objects, fitOffset, immediate: false, fov });
926
+ }
927
+ if (e.code === "KeyV") {
928
+ if (this._cameraObject instanceof PerspectiveCamera)
929
+ this._cameraObject.fov = 60;
930
+ }
931
+ });
932
+ }
933
+ }
934
+ controls.update();
935
+ }
936
+ _haveAttachedKeyboardEvents = false;
937
+ }
938
+ __decorate([
939
+ serializable()
940
+ ], OrbitControls.prototype, "autoTarget", void 0);
941
+ __decorate([
942
+ serializable()
943
+ ], OrbitControls.prototype, "autoFit", void 0);
944
+ __decorate([
945
+ serializable()
946
+ ], OrbitControls.prototype, "enableRotate", void 0);
947
+ __decorate([
948
+ serializable()
949
+ ], OrbitControls.prototype, "autoRotate", void 0);
950
+ __decorate([
951
+ serializable()
952
+ ], OrbitControls.prototype, "autoRotateSpeed", void 0);
953
+ __decorate([
954
+ serializable()
955
+ ], OrbitControls.prototype, "minAzimuthAngle", void 0);
956
+ __decorate([
957
+ serializable()
958
+ ], OrbitControls.prototype, "maxAzimuthAngle", void 0);
959
+ __decorate([
960
+ serializable()
961
+ ], OrbitControls.prototype, "minPolarAngle", void 0);
962
+ __decorate([
963
+ serializable()
964
+ ], OrbitControls.prototype, "maxPolarAngle", void 0);
965
+ __decorate([
966
+ serializable()
967
+ ], OrbitControls.prototype, "enableKeys", void 0);
968
+ __decorate([
969
+ serializable()
970
+ ], OrbitControls.prototype, "enableDamping", void 0);
971
+ __decorate([
972
+ serializable()
973
+ ], OrbitControls.prototype, "dampingFactor", void 0);
974
+ __decorate([
975
+ serializable()
976
+ ], OrbitControls.prototype, "enableZoom", void 0);
977
+ __decorate([
978
+ serializable()
979
+ ], OrbitControls.prototype, "minZoom", void 0);
980
+ __decorate([
981
+ serializable()
982
+ ], OrbitControls.prototype, "maxZoom", void 0);
983
+ __decorate([
984
+ serializable()
985
+ ], OrbitControls.prototype, "zoomSpeed", void 0);
986
+ __decorate([
987
+ serializable()
988
+ ], OrbitControls.prototype, "enablePan", void 0);
989
+ __decorate([
990
+ serializable(LookAtConstraint)
991
+ ], OrbitControls.prototype, "lookAtConstraint", void 0);
992
+ __decorate([
993
+ serializable()
994
+ ], OrbitControls.prototype, "lookAtConstraint01", void 0);
995
+ __decorate([
996
+ serializable()
997
+ ], OrbitControls.prototype, "allowInterrupt", void 0);
998
+ __decorate([
999
+ serializable()
1000
+ ], OrbitControls.prototype, "middleClickToFocus", void 0);
1001
+ __decorate([
1002
+ serializable()
1003
+ ], OrbitControls.prototype, "doubleClickToFocus", void 0);
1004
+ __decorate([
1005
+ serializable()
1006
+ ], OrbitControls.prototype, "clickBackgroundToFitScene", void 0);
1007
+ __decorate([
1008
+ serializable()
1009
+ ], OrbitControls.prototype, "targetLerpDuration", void 0);
1010
1010
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