@needle-tools/engine 4.4.0-beta.3 → 4.4.0-beta.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1054) hide show
  1. package/CHANGELOG.md +3614 -3608
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +2399 -2347
  6. package/dist/needle-engine.bundle.light.js +2395 -2343
  7. package/dist/needle-engine.bundle.light.min.js +89 -89
  8. package/dist/needle-engine.bundle.light.umd.cjs +84 -84
  9. package/dist/needle-engine.bundle.min.js +89 -89
  10. package/dist/needle-engine.bundle.umd.cjs +79 -79
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +382 -380
  66. package/lib/engine/engine_components.js.map +1 -1
  67. package/lib/engine/engine_components_internal.d.ts +9 -9
  68. package/lib/engine/engine_components_internal.js +36 -36
  69. package/lib/engine/engine_constants.d.ts +10 -10
  70. package/lib/engine/engine_constants.js +41 -41
  71. package/lib/engine/engine_context.d.ts +345 -345
  72. package/lib/engine/engine_context.js +1515 -1515
  73. package/lib/engine/engine_context_registry.d.ts +71 -71
  74. package/lib/engine/engine_context_registry.js +117 -117
  75. package/lib/engine/engine_coroutine.d.ts +35 -35
  76. package/lib/engine/engine_coroutine.js +52 -52
  77. package/lib/engine/engine_create_objects.d.ts +118 -118
  78. package/lib/engine/engine_create_objects.js +308 -308
  79. package/lib/engine/engine_default_parameters.d.ts +2 -2
  80. package/lib/engine/engine_default_parameters.js +3 -3
  81. package/lib/engine/engine_editor-sync.d.ts +21 -21
  82. package/lib/engine/engine_editor-sync.js +4 -4
  83. package/lib/engine/engine_element.d.ts +113 -113
  84. package/lib/engine/engine_element.js +829 -830
  85. package/lib/engine/engine_element.js.map +1 -1
  86. package/lib/engine/engine_element_attributes.d.ts +72 -72
  87. package/lib/engine/engine_element_attributes.js +1 -1
  88. package/lib/engine/engine_element_extras.d.ts +6 -6
  89. package/lib/engine/engine_element_extras.js +13 -13
  90. package/lib/engine/engine_element_loading.d.ts +44 -44
  91. package/lib/engine/engine_element_loading.js +349 -349
  92. package/lib/engine/engine_element_overlay.d.ts +21 -21
  93. package/lib/engine/engine_element_overlay.js +166 -166
  94. package/lib/engine/engine_fileloader.d.ts +2 -2
  95. package/lib/engine/engine_fileloader.js +8 -8
  96. package/lib/engine/engine_gameobject.d.ts +68 -68
  97. package/lib/engine/engine_gameobject.js +591 -591
  98. package/lib/engine/engine_generic_utils.d.ts +1 -1
  99. package/lib/engine/engine_generic_utils.js +13 -13
  100. package/lib/engine/engine_gizmos.d.ts +149 -149
  101. package/lib/engine/engine_gizmos.js +530 -530
  102. package/lib/engine/engine_gltf.d.ts +12 -12
  103. package/lib/engine/engine_gltf.js +15 -15
  104. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  105. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  106. package/lib/engine/engine_hot_reload.d.ts +7 -7
  107. package/lib/engine/engine_hot_reload.js +184 -184
  108. package/lib/engine/engine_input.d.ts +352 -352
  109. package/lib/engine/engine_input.js +1265 -1265
  110. package/lib/engine/engine_input_utils.d.ts +2 -2
  111. package/lib/engine/engine_input_utils.js +22 -22
  112. package/lib/engine/engine_instancing.d.ts +19 -19
  113. package/lib/engine/engine_instancing.js +39 -39
  114. package/lib/engine/engine_license.d.ts +9 -9
  115. package/lib/engine/engine_license.js +320 -320
  116. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  117. package/lib/engine/engine_lifecycle_api.js +99 -99
  118. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  119. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  120. package/lib/engine/engine_lightdata.d.ts +23 -23
  121. package/lib/engine/engine_lightdata.js +91 -91
  122. package/lib/engine/engine_loaders.d.ts +13 -13
  123. package/lib/engine/engine_loaders.js +62 -62
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +252 -252
  133. package/lib/engine/engine_networking.js +743 -743
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +212 -212
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1432 -1432
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_scenetools.d.ts +50 -50
  167. package/lib/engine/engine_scenetools.js +321 -321
  168. package/lib/engine/engine_serialization.d.ts +3 -3
  169. package/lib/engine/engine_serialization.js +3 -3
  170. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  171. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  172. package/lib/engine/engine_serialization_core.d.ts +85 -85
  173. package/lib/engine/engine_serialization_core.js +602 -602
  174. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  175. package/lib/engine/engine_serialization_decorator.js +66 -66
  176. package/lib/engine/engine_setup.d.ts +1 -1
  177. package/lib/engine/engine_setup.js +2 -2
  178. package/lib/engine/engine_shaders.d.ts +53 -53
  179. package/lib/engine/engine_shaders.js +252 -252
  180. package/lib/engine/engine_shims.d.ts +4 -4
  181. package/lib/engine/engine_shims.js +24 -24
  182. package/lib/engine/engine_test_utils.d.ts +39 -39
  183. package/lib/engine/engine_test_utils.js +83 -83
  184. package/lib/engine/engine_texture.d.ts +28 -28
  185. package/lib/engine/engine_texture.js +64 -64
  186. package/lib/engine/engine_three_utils.d.ts +201 -201
  187. package/lib/engine/engine_three_utils.js +731 -731
  188. package/lib/engine/engine_time.d.ts +51 -51
  189. package/lib/engine/engine_time.js +82 -82
  190. package/lib/engine/engine_time_utils.d.ts +88 -88
  191. package/lib/engine/engine_time_utils.js +215 -215
  192. package/lib/engine/engine_tonemapping.d.ts +2 -2
  193. package/lib/engine/engine_tonemapping.js +194 -194
  194. package/lib/engine/engine_types.d.ts +572 -572
  195. package/lib/engine/engine_types.js +88 -88
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +266 -266
  201. package/lib/engine/engine_utils.js +878 -878
  202. package/lib/engine/engine_utils_format.d.ts +21 -21
  203. package/lib/engine/engine_utils_format.js +193 -193
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +513 -513
  206. package/lib/engine/engine_utils_screenshot.js.map +1 -1
  207. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  208. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  209. package/lib/engine/engine_web_api.d.ts +12 -0
  210. package/lib/engine/engine_web_api.js +113 -0
  211. package/lib/engine/engine_web_api.js.map +1 -0
  212. package/lib/engine/engine_xr.d.ts +1 -1
  213. package/lib/engine/engine_xr.js +1 -1
  214. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  215. package/lib/engine/export/gltf/Writers.js +24 -24
  216. package/lib/engine/export/gltf/index.d.ts +11 -11
  217. package/lib/engine/export/gltf/index.js +123 -123
  218. package/lib/engine/export/index.d.ts +2 -2
  219. package/lib/engine/export/index.js +2 -2
  220. package/lib/engine/export/state.d.ts +7 -7
  221. package/lib/engine/export/state.js +17 -17
  222. package/lib/engine/export/utils.d.ts +2 -2
  223. package/lib/engine/export/utils.js +7 -7
  224. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  225. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  226. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  227. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  228. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  229. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  230. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  231. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  232. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  233. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  234. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  235. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  236. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  237. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  238. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  239. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  240. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  241. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  242. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  243. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  244. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  245. package/lib/engine/extensions/extension_resolver.js +1 -1
  246. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  247. package/lib/engine/extensions/extension_utils.js +152 -152
  248. package/lib/engine/extensions/extensions.d.ts +31 -31
  249. package/lib/engine/extensions/extensions.js +103 -103
  250. package/lib/engine/extensions/index.d.ts +6 -6
  251. package/lib/engine/extensions/index.js +6 -6
  252. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  253. package/lib/engine/extensions/usage_tracker.js +65 -65
  254. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  255. package/lib/engine/js-extensions/Camera.js +39 -39
  256. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  257. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  258. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  259. package/lib/engine/js-extensions/Layers.js +22 -22
  260. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  261. package/lib/engine/js-extensions/Object3D.js +136 -136
  262. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  263. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  264. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  265. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  266. package/lib/engine/js-extensions/Vector.js +13 -13
  267. package/lib/engine/js-extensions/index.d.ts +5 -5
  268. package/lib/engine/js-extensions/index.js +5 -5
  269. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  270. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  271. package/lib/engine/shaders/shaderData.d.ts +55 -55
  272. package/lib/engine/shaders/shaderData.js +58 -58
  273. package/lib/engine/tests/test_utils.d.ts +2 -2
  274. package/lib/engine/tests/test_utils.js +53 -53
  275. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  276. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  277. package/lib/engine/webcomponents/api.d.ts +5 -5
  278. package/lib/engine/webcomponents/api.js +4 -4
  279. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  280. package/lib/engine/webcomponents/buttons.js +237 -237
  281. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  282. package/lib/engine/webcomponents/fonts.js +32 -32
  283. package/lib/engine/webcomponents/icons.d.ts +9 -9
  284. package/lib/engine/webcomponents/icons.js +52 -52
  285. package/lib/engine/webcomponents/index.d.ts +1 -1
  286. package/lib/engine/webcomponents/index.js +1 -1
  287. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  288. package/lib/engine/webcomponents/logo-element.js +67 -67
  289. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  290. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  291. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  292. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  293. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  294. package/lib/engine/webcomponents/needle-button.js +161 -161
  295. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  296. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  297. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  298. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  299. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  300. package/lib/engine/xr/NeedleXRSync.js +188 -188
  301. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  302. package/lib/engine/xr/SceneTransition.js +69 -69
  303. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  304. package/lib/engine/xr/TempXRContext.js +187 -187
  305. package/lib/engine/xr/XRRig.d.ts +7 -7
  306. package/lib/engine/xr/XRRig.js +1 -1
  307. package/lib/engine/xr/api.d.ts +6 -6
  308. package/lib/engine/xr/api.js +6 -6
  309. package/lib/engine/xr/events.d.ts +66 -66
  310. package/lib/engine/xr/events.js +93 -93
  311. package/lib/engine/xr/internal.d.ts +12 -12
  312. package/lib/engine/xr/internal.js +25 -25
  313. package/lib/engine/xr/usdz.d.ts +12 -12
  314. package/lib/engine/xr/usdz.js +29 -29
  315. package/lib/engine/xr/utils.d.ts +11 -11
  316. package/lib/engine/xr/utils.js +34 -34
  317. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  318. package/lib/engine-components/AlignmentConstraint.js +39 -39
  319. package/lib/engine-components/Animation.d.ts +156 -156
  320. package/lib/engine-components/Animation.js +508 -508
  321. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  322. package/lib/engine-components/AnimationCurve.js +159 -159
  323. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  324. package/lib/engine-components/AnimationUtils.js +27 -27
  325. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  326. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  327. package/lib/engine-components/Animator.d.ts +217 -217
  328. package/lib/engine-components/Animator.js +354 -354
  329. package/lib/engine-components/AnimatorController.d.ts +227 -227
  330. package/lib/engine-components/AnimatorController.js +1152 -1152
  331. package/lib/engine-components/AudioListener.d.ts +33 -33
  332. package/lib/engine-components/AudioListener.js +86 -86
  333. package/lib/engine-components/AudioSource.d.ts +217 -217
  334. package/lib/engine-components/AudioSource.js +627 -627
  335. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  336. package/lib/engine-components/AvatarLoader.js +231 -231
  337. package/lib/engine-components/AxesHelper.d.ts +32 -32
  338. package/lib/engine-components/AxesHelper.js +67 -67
  339. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  340. package/lib/engine-components/BasicIKConstraint.js +43 -43
  341. package/lib/engine-components/BoxCollider.d.ts +2 -2
  342. package/lib/engine-components/BoxCollider.js +2 -2
  343. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  344. package/lib/engine-components/BoxHelperComponent.js +102 -102
  345. package/lib/engine-components/Camera.d.ts +231 -231
  346. package/lib/engine-components/Camera.js +700 -694
  347. package/lib/engine-components/Camera.js.map +1 -1
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  1020. package/src/engine-schemes/dist/api.js.meta +7 -0
  1021. package/src/engine-schemes/dist/schemes.js +25 -0
  1022. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1023. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1024. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1025. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1026. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1027. package/src/engine-schemes/dist/transform.js +46 -0
  1028. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1029. package/src/engine-schemes/dist/vec2.js +32 -0
  1030. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1031. package/src/engine-schemes/dist/vec3.js +36 -0
  1032. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1033. package/src/engine-schemes/dist/vec4.js +40 -0
  1034. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1035. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1036. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1037. package/src/engine-schemes/schemes.ts +28 -28
  1038. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1039. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1040. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1041. package/src/engine-schemes/transform.ts +50 -50
  1042. package/src/engine-schemes/transforms.fbs +25 -25
  1043. package/src/engine-schemes/vec.fbs +19 -19
  1044. package/src/engine-schemes/vec2.ts +33 -33
  1045. package/src/engine-schemes/vec3.ts +38 -38
  1046. package/src/engine-schemes/vec4.ts +43 -43
  1047. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1048. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1049. package/src/include/draco/draco_decoder.js +34 -34
  1050. package/src/include/ktx2/basis_transcoder.js +21 -21
  1051. package/src/include/needle/arial-msdf.json +1471 -1471
  1052. package/src/include/three/DragControls.js +231 -231
  1053. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1054. package/src/needle-engine.ts +70 -70
@@ -1,603 +1,603 @@
1
- import { AnimationClip, BufferGeometry, Material, Mesh, Texture } from "three";
2
- import { debugExtension } from "../engine/engine_default_parameters.js";
3
- import { addLog, LogType } from "./debug/debug_overlay.js";
4
- import { isLocalNetwork } from "./engine_networking_utils.js";
5
- import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
6
- import { getParam } from "./engine_utils.js";
7
- import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
8
- const debug = getParam("debugserializer");
9
- // internal helper class that we can ask for registered type serializers
10
- // register your own type by deriving from ITypeSerializer and calling helper.register
11
- class SerializationHelper {
12
- register(type, ser) {
13
- if (this.typeMap.has(type)) {
14
- const existing = this.typeMap.get(type);
15
- if (existing === ser)
16
- return;
17
- if (debug)
18
- console.warn("Type: " + type + " is already registered", ser, existing);
19
- }
20
- if (debug)
21
- console.log("Register type serializer", ser.name, ser, type);
22
- this.typeMap.set(type, ser);
23
- }
24
- /** type > serializer map */
25
- typeMap = new Map();
26
- getSerializer(type) {
27
- if (!type)
28
- return undefined;
29
- return this.typeMap.get(type);
30
- }
31
- getSerializerForConstructor(type, level = 0) {
32
- if (level > 20)
33
- return undefined;
34
- if (!type || !type.constructor) {
35
- if (debug)
36
- console.log("invalid type");
37
- return undefined;
38
- }
39
- const name = type.name;
40
- const res = this.getSerializer(type);
41
- if (res !== undefined) {
42
- if (debug)
43
- console.log("FOUND SERIALIZER", res?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
44
- return res;
45
- }
46
- const parent = Object.getPrototypeOf(type);
47
- if (parent && parent !== type) {
48
- const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
49
- if (resultFromChildren) {
50
- const prot = parent.constructor || parent.prototype;
51
- if (debug)
52
- console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
53
- // register sub type
54
- this.register(prot, resultFromChildren);
55
- }
56
- return resultFromChildren;
57
- }
58
- if (debug)
59
- console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
60
- return undefined;
61
- }
62
- }
63
- export const helper = new SerializationHelper();
64
- /**
65
- * implement and call super(<type string or array>) with the type names this serializer can handle
66
- * for example:
67
- * class ColorSerializer extends TypeSerializer {
68
- * constructor() {
69
- * super("Color")
70
- * }
71
- * }
72
- */
73
- export class TypeSerializer {
74
- name;
75
- // register<T>(c: Constructor<T> | Constructor<T>[])
76
- // {
77
- // if (Array.isArray(c)) {
78
- // for (const t of c) {
79
- // helper.register(t.name, this);
80
- // }
81
- // }
82
- // else {
83
- // helper.register(c.name, this);
84
- // }
85
- // }
86
- constructor(type, name) {
87
- this.name = name;
88
- if (Array.isArray(type)) {
89
- for (const key of type) {
90
- helper.register(key, this);
91
- }
92
- }
93
- else
94
- helper.register(type, this);
95
- }
96
- }
97
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
98
- export class ImplementationInformation {
99
- isDevMode = isLocalNetwork();
100
- cache = {};
101
- /** only call when assigning values for the very first time */
102
- registerDefinedKeys(typeName, type) {
103
- if (!this.isDevMode)
104
- return;
105
- if (this.cache[typeName] === undefined) {
106
- this.cache[typeName] = Object.keys(type);
107
- const serializable = type;
108
- // also register all fields that are annotated with @serializable
109
- if (serializable.$serializedTypes) {
110
- const keys = Object.keys(serializable.$serializedTypes);
111
- if (keys)
112
- this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
113
- }
114
- if (debug)
115
- console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
116
- }
117
- }
118
- getDefinedKey(typeName, key) {
119
- if (this.cache[typeName] === undefined)
120
- return false;
121
- const keys = this.cache[typeName];
122
- const res = keys.includes(key);
123
- return res;
124
- }
125
- }
126
- // passed to serializers
127
- export class SerializationContext {
128
- root;
129
- gltf;
130
- /** the url of the glb that is currently being loaded */
131
- gltfId;
132
- object;
133
- target;
134
- nodeId;
135
- nodeToObject;
136
- objectToNode;
137
- context;
138
- path;
139
- type;
140
- /** the serializable attribute for this field (target.path) */
141
- serializable;
142
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
143
- implementationInformation;
144
- constructor(root) {
145
- this.root = root;
146
- }
147
- }
148
- ;
149
- export function serializeObject(obj, context) {
150
- const types = obj.$serializedTypes;
151
- if (types === undefined)
152
- return null;
153
- const res = {};
154
- for (const key in types) {
155
- const val = obj[key];
156
- // if the object bein serialized is some type of object check if we have special handling registered for it
157
- if (val !== undefined && val !== null && typeof val === "object") {
158
- // get type name
159
- // get registered serialization handler
160
- const ser = helper.getSerializerForConstructor(val);
161
- if (ser) {
162
- // serialize data using that handler
163
- res[key] = ser.onSerialize(val, context);
164
- continue;
165
- }
166
- }
167
- res[key] = val;
168
- }
169
- // TODO move this to a helper function and do a reverse lookup once
170
- // instead of doing it for each object
171
- function getComponentName(component) {
172
- const typeNames = TypeStore["_types"];
173
- for (const [typeName, typeVal] of typeNames) {
174
- if (typeVal === obj.constructor) {
175
- return typeName;
176
- }
177
- }
178
- return component.__name || component.constructor.name;
179
- }
180
- // name is the component type
181
- res["name"] = getComponentName(obj);
182
- // serialize guid
183
- if (typeof obj["guid"] === "string")
184
- res["guid"] = obj["guid"];
185
- return res;
186
- }
187
- const buffer = [];
188
- function collectSerializedTypesInBaseTypes(obj, typeInfoObject) {
189
- if (!obj)
190
- return typeInfoObject;
191
- if (typeof obj.$serializedTypes === "object") {
192
- if (!typeInfoObject)
193
- typeInfoObject = {};
194
- Object.assign(typeInfoObject, obj.$serializedTypes);
195
- }
196
- const parentTarget = Object.getPrototypeOf(obj);
197
- return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
198
- }
199
- export function deserializeObject(obj, serializedData, context) {
200
- if (!obj)
201
- return false;
202
- context.target = obj;
203
- if (obj.onBeforeDeserialize !== undefined) {
204
- const res = obj.onBeforeDeserialize(serializedData, context);
205
- if (typeof res === "boolean")
206
- return res;
207
- }
208
- // const typeInfo = obj.$serializedTypes;
209
- const typeInfo = collectSerializedTypesInBaseTypes(obj);
210
- if (serializedData) {
211
- // restore guid (see serializeObject)
212
- if (typeof serializedData["guid"] === "string")
213
- obj["guid"] = serializedData["guid"];
214
- if (typeInfo) {
215
- for (const key in typeInfo) {
216
- const serializedEntryInfo = typeInfo[key];
217
- const data = serializedData[key];
218
- if (debug)
219
- console.log(key, data, obj, serializedEntryInfo);
220
- if (obj[key] !== undefined && data === undefined) {
221
- // if a field is marked as serialized and has some default value
222
- // but no data was serialized do not override the default value with undefined
223
- continue;
224
- }
225
- context.type = undefined;
226
- context.path = key;
227
- context.serializable = serializedEntryInfo;
228
- if (obj.onBeforeDeserializeMember !== undefined) {
229
- // callback to the instance, if it returns true assume it's done all the things itself
230
- if (obj.onBeforeDeserializeMember(key, data, context) === true)
231
- continue;
232
- }
233
- if (serializedEntryInfo === null) {
234
- obj[key] = data;
235
- // if(typeof data === "string"){
236
- // const serializer = helper.getSerializerForConstructor(String);
237
- // const res = serializer?.onDeserialize(data, context);
238
- // if(res !== undefined) obj[key] = res;
239
- // }
240
- }
241
- else {
242
- if (Array.isArray(serializedEntryInfo)) {
243
- for (let i = 0; i < serializedEntryInfo.length; i++) {
244
- const typeInfoOrConstructor = serializedEntryInfo[i];
245
- const res = tryResolve(typeInfoOrConstructor);
246
- if (res !== undefined || i === serializedEntryInfo.length - 1) {
247
- obj[key] = res;
248
- break;
249
- }
250
- }
251
- }
252
- else {
253
- obj[key] = tryResolve(serializedEntryInfo);
254
- }
255
- buffer.length = 0;
256
- }
257
- if (obj.onAfterDeserializeMember !== undefined) {
258
- obj.onAfterDeserializeMember(key, data, context);
259
- }
260
- function tryResolve(typeInfoOrConstructor) {
261
- const typeInformationOrConstructor = typeInfoOrConstructor;
262
- // if the entry does specify an object of type ITypeInformation and has the type field set
263
- const type = typeInformationOrConstructor.type;
264
- if (type) {
265
- return deserializeObjectWithType(data, type, context, undefined, obj[key]);
266
- }
267
- // it can also just contain a constructor
268
- else {
269
- const constructor = typeInfoOrConstructor;
270
- return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
271
- }
272
- }
273
- }
274
- }
275
- // ***
276
- // the code below could be used to implictly assign serialized data if they are primitive types
277
- // if we decide not to do this we always have to write out all the $serializedTypes
278
- // ***
279
- implictlyAssignPrimitiveTypes(obj, serializedData);
280
- }
281
- checkObjectAssignments(obj, serializedData, context.implementationInformation);
282
- if (obj.onAfterDeserialize !== undefined) {
283
- obj.onAfterDeserialize(serializedData, context);
284
- }
285
- return true;
286
- }
287
- const blockChecks = getParam("noerrors");
288
- function checkObjectAssignments(obj, serializedData, implementationInformation) {
289
- if (blockChecks)
290
- return;
291
- if (!serializedData)
292
- return;
293
- if (!isLocalNetwork())
294
- return;
295
- if (!obj)
296
- return;
297
- // ignore builtin components that we dont want to check
298
- if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true)
299
- return;
300
- const typeName = obj.constructor?.name;
301
- // test if any object reference is missing serializable
302
- const ownKeys = Object.getOwnPropertyNames(serializedData);
303
- for (const key of ownKeys) {
304
- if (key === "sourceId")
305
- continue;
306
- const value = obj[key];
307
- if (value == null)
308
- continue;
309
- const serialized = serializedData[key];
310
- // check if the field is defined in the class
311
- if (implementationInformation?.getDefinedKey(typeName, key) === false) {
312
- // if the field is defined but the defined key is uppercase we need to show a warning
313
- // because all fields are serialized in lowercase
314
- const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
315
- if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
316
- addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
317
- console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
318
- }
319
- continue;
320
- }
321
- if (serialized === undefined || serialized === null)
322
- continue;
323
- if (typeof serialized === "object") {
324
- if (value === undefined || !value.isObject3D) {
325
- if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
326
- if (serialized["could_not_resolve"]) {
327
- continue;
328
- }
329
- const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
330
- if (!hasOtherKeys) {
331
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
332
- console.warn(typeName, key, obj[key], obj);
333
- continue;
334
- }
335
- }
336
- else if (!Array.isArray(value)) {
337
- // we can check the constructor name because this is dev only
338
- const valueName = value.constructor?.name;
339
- if (valueName === "Object") {
340
- if (!value.constructor["did_warn:missing_serializable"]) {
341
- value.constructor["did_warn:missing_serializable"] = true;
342
- const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
343
- console.warn(warning + `\n${key}:`, serialized, valueName);
344
- addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
345
- }
346
- }
347
- }
348
- }
349
- }
350
- if (typeof value === "string") {
351
- if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
352
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
353
- console.warn(typeName, key, obj[key], obj);
354
- continue;
355
- }
356
- }
357
- }
358
- }
359
- function implictlyAssignPrimitiveTypes(obj, serializedData) {
360
- // implictly assign serialized primitive fields
361
- for (const key of Object.keys(serializedData)) {
362
- const data = serializedData[key];
363
- if (typeof data === "object" && data !== null && data !== undefined) {
364
- const member = obj[key];
365
- if (!member) {
366
- if (debug)
367
- console.log(key, "is undefined on", obj);
368
- continue;
369
- }
370
- for (const key of Object.keys(data)) {
371
- const targetMember = member[key];
372
- // implictly assign number, string, boolean if they are undefined
373
- if (targetMember !== undefined)
374
- continue;
375
- // resolve serialized primitive types
376
- if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
377
- const prop = tryFindPropertyDescriptor(member, key);
378
- if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
379
- if (debug)
380
- console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
381
- continue;
382
- }
383
- // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
384
- member[key] = data[key];
385
- }
386
- }
387
- }
388
- }
389
- }
390
- function tryFindPropertyDescriptor(obj, key) {
391
- while (obj) {
392
- const desc = Object.getOwnPropertyDescriptor(obj, key);
393
- if (desc)
394
- return desc;
395
- obj = Object.getPrototypeOf(obj);
396
- }
397
- return undefined;
398
- }
399
- function isPrimitiveType(val) {
400
- switch (typeof val) {
401
- case "number":
402
- case "string":
403
- case "boolean":
404
- return true;
405
- }
406
- return false;
407
- }
408
- function deserializeObjectWithType(data, typeOrConstructor, context, typeContext, currentValue) {
409
- // e.g. @serializable((data) => { })
410
- let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
411
- let type = typeOrConstructor;
412
- if (typeIsFunction) {
413
- // it's possible to assign a function to serializable to dynamically say which type we expect
414
- // e.g. if you have an array of types and you want the array to be resolved with different class instances
415
- try {
416
- const resolvedType = typeOrConstructor?.call(typeOrConstructor, currentValue);
417
- type = resolvedType;
418
- typeIsFunction = false;
419
- if (type === null || type === undefined)
420
- return;
421
- }
422
- catch (err) {
423
- console.error("Error in callback", err, data);
424
- }
425
- }
426
- context.type = type;
427
- // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
428
- // then we dont need to do anything else
429
- if (!typeIsFunction && currentValue) {
430
- if (currentValue instanceof Material)
431
- return currentValue;
432
- if (currentValue instanceof Texture)
433
- return currentValue;
434
- if (currentValue instanceof Mesh)
435
- return currentValue;
436
- if (currentValue instanceof BufferGeometry)
437
- return currentValue;
438
- if (currentValue instanceof AnimationClip)
439
- return currentValue;
440
- }
441
- // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
442
- // https://linear.app/needle/issue/NE-5350
443
- // if (!typeIsFunction && currentValue instanceof type) return currentValue;
444
- // try to resolve the serializer for a type only once
445
- if (!typeContext) {
446
- typeContext = {
447
- serializer: helper.getSerializerForConstructor(type)
448
- };
449
- }
450
- // if the value was already resolved via the persistent asset extension dont try to override that again
451
- if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
452
- // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
453
- if (currentValue["__concreteInstance"]) {
454
- return currentValue["__concreteInstance"];
455
- }
456
- const serializableInstance = currentValue;
457
- if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
458
- serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
459
- if (serializableInstance.$serializedTypes) {
460
- deserializeObject(serializableInstance, data, context);
461
- }
462
- if (currentValue && type !== undefined) {
463
- try {
464
- let instance = null;
465
- // It's still possible that the type has an explicit serializer
466
- // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
467
- // we have this for @serializable(AnimatorController)
468
- if (typeContext.serializer) {
469
- instance = typeContext.serializer.onDeserialize(data, context);
470
- }
471
- if (!instance) {
472
- // we create a concrete instance for a persistent asset here
473
- // hence we want to have the same instance across all usages of this asset
474
- instance = new type();
475
- if (debugExtension)
476
- console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
477
- assign(instance, currentValue);
478
- }
479
- // save it so if another component references the same persistent asset it will automatically use the concrete instance
480
- currentValue["__concreteInstance"] = instance;
481
- currentValue = instance;
482
- }
483
- catch (err) {
484
- console.error("Error creating instance or creating values on instance", err, currentValue, type);
485
- }
486
- }
487
- return currentValue;
488
- }
489
- // if the type is an array resolve each entries recursively
490
- if (Array.isArray(data)) {
491
- const newArr = [];
492
- for (let i = 0; i < data.length; i++) {
493
- const obj = data[i];
494
- // debugger;
495
- const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj);
496
- newArr.push(res);
497
- }
498
- // return value;
499
- return newArr;
500
- }
501
- const ser = typeContext?.serializer;
502
- if (ser) {
503
- return ser.onDeserialize(data, context);
504
- }
505
- // console.log(type.prototype.get("$serializedTypes"));
506
- let instance = undefined;
507
- if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
508
- // if the data is already a threejs object we dont want to create a new instance
509
- // e.g. if we have a serialized class with a serializable(Material)
510
- instance = data;
511
- }
512
- else {
513
- // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
514
- if (data === undefined)
515
- return undefined;
516
- if (data === null) {
517
- // Dont implictly create instances for three types that are not assigned
518
- // see: https://github.com/needle-tools/needle-tiny/issues/637
519
- if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
520
- return null;
521
- }
522
- }
523
- try {
524
- // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
525
- // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
526
- instance = new type(...setBuffer(data));
527
- }
528
- catch (err) {
529
- console.error("Error creating " + context.path, context.target, err);
530
- return;
531
- }
532
- }
533
- // recurse if the deserialized member also implements Iserializable
534
- const serializableInstance = instance;
535
- if (serializableInstance.$serializedTypes) {
536
- deserializeObject(serializableInstance, data, context);
537
- }
538
- return instance;
539
- }
540
- function setBuffer(value) {
541
- buffer.length = 0;
542
- if (typeof value === "object" && value !== null && value !== undefined) {
543
- for (const key of Object.keys(value)) {
544
- buffer.push(value[key]);
545
- }
546
- }
547
- return buffer;
548
- }
549
- /** set to true while assigning properties during instantiation.
550
- * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
551
- export const $isAssigningProperties = Symbol("assigned component properties");
552
- // const developmentMode = getParam("dev")
553
- /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
554
- export function assign(target, source, info) {
555
- if (source === undefined || source === null)
556
- return;
557
- if (target === undefined || target === null)
558
- return;
559
- const onlyDeclared = false;
560
- // if (onlyDeclared === true && target.constructor) {
561
- // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
562
- // onlyDeclared = false;
563
- // }
564
- // if (onlyDeclared !== true && target.constructor) {
565
- // if (target.constructor[STRICT_MARKER] === true)
566
- // onlyDeclared = true;
567
- // }
568
- // if (onlyDeclared === undefined)
569
- // onlyDeclared = true;
570
- // if (developmentMode)
571
- // onlyDeclared = false;
572
- target[$isAssigningProperties] = true;
573
- const typeName = target.constructor?.name ?? "unknown";
574
- // register the keys that the actual type has defined
575
- // this will be used later when checking if deserialization has assigned all properties
576
- // or if anything could not be deserialized to warn the user
577
- info?.registerDefinedKeys(typeName, target);
578
- for (const key of Object.keys(source)) {
579
- const desc = getPropertyDescriptor(target, key);
580
- if (onlyDeclared && desc === undefined)
581
- continue;
582
- if (typeof desc?.value == "function") {
583
- // arrow functions are defined as properties on the object
584
- continue;
585
- }
586
- if (!desc || desc.writable === true) {
587
- target[key] = source[key];
588
- }
589
- else if (desc?.set !== undefined) {
590
- target[key] = source[key];
591
- }
592
- }
593
- delete target[$isAssigningProperties];
594
- }
595
- // we need to recurse because the property might be defined in a base class
596
- function getPropertyDescriptor(obj, prop) {
597
- let desc;
598
- do {
599
- desc = Object.getOwnPropertyDescriptor(obj, prop);
600
- } while (!desc && (obj = Object.getPrototypeOf(obj)));
601
- return desc;
602
- }
1
+ import { AnimationClip, BufferGeometry, Material, Mesh, Texture } from "three";
2
+ import { debugExtension } from "../engine/engine_default_parameters.js";
3
+ import { addLog, LogType } from "./debug/debug_overlay.js";
4
+ import { isLocalNetwork } from "./engine_networking_utils.js";
5
+ import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
6
+ import { getParam } from "./engine_utils.js";
7
+ import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
8
+ const debug = getParam("debugserializer");
9
+ // internal helper class that we can ask for registered type serializers
10
+ // register your own type by deriving from ITypeSerializer and calling helper.register
11
+ class SerializationHelper {
12
+ register(type, ser) {
13
+ if (this.typeMap.has(type)) {
14
+ const existing = this.typeMap.get(type);
15
+ if (existing === ser)
16
+ return;
17
+ if (debug)
18
+ console.warn("Type: " + type + " is already registered", ser, existing);
19
+ }
20
+ if (debug)
21
+ console.log("Register type serializer", ser.name, ser, type);
22
+ this.typeMap.set(type, ser);
23
+ }
24
+ /** type > serializer map */
25
+ typeMap = new Map();
26
+ getSerializer(type) {
27
+ if (!type)
28
+ return undefined;
29
+ return this.typeMap.get(type);
30
+ }
31
+ getSerializerForConstructor(type, level = 0) {
32
+ if (level > 20)
33
+ return undefined;
34
+ if (!type || !type.constructor) {
35
+ if (debug)
36
+ console.log("invalid type");
37
+ return undefined;
38
+ }
39
+ const name = type.name;
40
+ const res = this.getSerializer(type);
41
+ if (res !== undefined) {
42
+ if (debug)
43
+ console.log("FOUND SERIALIZER", res?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
44
+ return res;
45
+ }
46
+ const parent = Object.getPrototypeOf(type);
47
+ if (parent && parent !== type) {
48
+ const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
49
+ if (resultFromChildren) {
50
+ const prot = parent.constructor || parent.prototype;
51
+ if (debug)
52
+ console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
53
+ // register sub type
54
+ this.register(prot, resultFromChildren);
55
+ }
56
+ return resultFromChildren;
57
+ }
58
+ if (debug)
59
+ console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
60
+ return undefined;
61
+ }
62
+ }
63
+ export const helper = new SerializationHelper();
64
+ /**
65
+ * implement and call super(<type string or array>) with the type names this serializer can handle
66
+ * for example:
67
+ * class ColorSerializer extends TypeSerializer {
68
+ * constructor() {
69
+ * super("Color")
70
+ * }
71
+ * }
72
+ */
73
+ export class TypeSerializer {
74
+ name;
75
+ // register<T>(c: Constructor<T> | Constructor<T>[])
76
+ // {
77
+ // if (Array.isArray(c)) {
78
+ // for (const t of c) {
79
+ // helper.register(t.name, this);
80
+ // }
81
+ // }
82
+ // else {
83
+ // helper.register(c.name, this);
84
+ // }
85
+ // }
86
+ constructor(type, name) {
87
+ this.name = name;
88
+ if (Array.isArray(type)) {
89
+ for (const key of type) {
90
+ helper.register(key, this);
91
+ }
92
+ }
93
+ else
94
+ helper.register(type, this);
95
+ }
96
+ }
97
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
98
+ export class ImplementationInformation {
99
+ isDevMode = isLocalNetwork();
100
+ cache = {};
101
+ /** only call when assigning values for the very first time */
102
+ registerDefinedKeys(typeName, type) {
103
+ if (!this.isDevMode)
104
+ return;
105
+ if (this.cache[typeName] === undefined) {
106
+ this.cache[typeName] = Object.keys(type);
107
+ const serializable = type;
108
+ // also register all fields that are annotated with @serializable
109
+ if (serializable.$serializedTypes) {
110
+ const keys = Object.keys(serializable.$serializedTypes);
111
+ if (keys)
112
+ this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
113
+ }
114
+ if (debug)
115
+ console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
116
+ }
117
+ }
118
+ getDefinedKey(typeName, key) {
119
+ if (this.cache[typeName] === undefined)
120
+ return false;
121
+ const keys = this.cache[typeName];
122
+ const res = keys.includes(key);
123
+ return res;
124
+ }
125
+ }
126
+ // passed to serializers
127
+ export class SerializationContext {
128
+ root;
129
+ gltf;
130
+ /** the url of the glb that is currently being loaded */
131
+ gltfId;
132
+ object;
133
+ target;
134
+ nodeId;
135
+ nodeToObject;
136
+ objectToNode;
137
+ context;
138
+ path;
139
+ type;
140
+ /** the serializable attribute for this field (target.path) */
141
+ serializable;
142
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
143
+ implementationInformation;
144
+ constructor(root) {
145
+ this.root = root;
146
+ }
147
+ }
148
+ ;
149
+ export function serializeObject(obj, context) {
150
+ const types = obj.$serializedTypes;
151
+ if (types === undefined)
152
+ return null;
153
+ const res = {};
154
+ for (const key in types) {
155
+ const val = obj[key];
156
+ // if the object bein serialized is some type of object check if we have special handling registered for it
157
+ if (val !== undefined && val !== null && typeof val === "object") {
158
+ // get type name
159
+ // get registered serialization handler
160
+ const ser = helper.getSerializerForConstructor(val);
161
+ if (ser) {
162
+ // serialize data using that handler
163
+ res[key] = ser.onSerialize(val, context);
164
+ continue;
165
+ }
166
+ }
167
+ res[key] = val;
168
+ }
169
+ // TODO move this to a helper function and do a reverse lookup once
170
+ // instead of doing it for each object
171
+ function getComponentName(component) {
172
+ const typeNames = TypeStore["_types"];
173
+ for (const [typeName, typeVal] of typeNames) {
174
+ if (typeVal === obj.constructor) {
175
+ return typeName;
176
+ }
177
+ }
178
+ return component.__name || component.constructor.name;
179
+ }
180
+ // name is the component type
181
+ res["name"] = getComponentName(obj);
182
+ // serialize guid
183
+ if (typeof obj["guid"] === "string")
184
+ res["guid"] = obj["guid"];
185
+ return res;
186
+ }
187
+ const buffer = [];
188
+ function collectSerializedTypesInBaseTypes(obj, typeInfoObject) {
189
+ if (!obj)
190
+ return typeInfoObject;
191
+ if (typeof obj.$serializedTypes === "object") {
192
+ if (!typeInfoObject)
193
+ typeInfoObject = {};
194
+ Object.assign(typeInfoObject, obj.$serializedTypes);
195
+ }
196
+ const parentTarget = Object.getPrototypeOf(obj);
197
+ return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
198
+ }
199
+ export function deserializeObject(obj, serializedData, context) {
200
+ if (!obj)
201
+ return false;
202
+ context.target = obj;
203
+ if (obj.onBeforeDeserialize !== undefined) {
204
+ const res = obj.onBeforeDeserialize(serializedData, context);
205
+ if (typeof res === "boolean")
206
+ return res;
207
+ }
208
+ // const typeInfo = obj.$serializedTypes;
209
+ const typeInfo = collectSerializedTypesInBaseTypes(obj);
210
+ if (serializedData) {
211
+ // restore guid (see serializeObject)
212
+ if (typeof serializedData["guid"] === "string")
213
+ obj["guid"] = serializedData["guid"];
214
+ if (typeInfo) {
215
+ for (const key in typeInfo) {
216
+ const serializedEntryInfo = typeInfo[key];
217
+ const data = serializedData[key];
218
+ if (debug)
219
+ console.log(key, data, obj, serializedEntryInfo);
220
+ if (obj[key] !== undefined && data === undefined) {
221
+ // if a field is marked as serialized and has some default value
222
+ // but no data was serialized do not override the default value with undefined
223
+ continue;
224
+ }
225
+ context.type = undefined;
226
+ context.path = key;
227
+ context.serializable = serializedEntryInfo;
228
+ if (obj.onBeforeDeserializeMember !== undefined) {
229
+ // callback to the instance, if it returns true assume it's done all the things itself
230
+ if (obj.onBeforeDeserializeMember(key, data, context) === true)
231
+ continue;
232
+ }
233
+ if (serializedEntryInfo === null) {
234
+ obj[key] = data;
235
+ // if(typeof data === "string"){
236
+ // const serializer = helper.getSerializerForConstructor(String);
237
+ // const res = serializer?.onDeserialize(data, context);
238
+ // if(res !== undefined) obj[key] = res;
239
+ // }
240
+ }
241
+ else {
242
+ if (Array.isArray(serializedEntryInfo)) {
243
+ for (let i = 0; i < serializedEntryInfo.length; i++) {
244
+ const typeInfoOrConstructor = serializedEntryInfo[i];
245
+ const res = tryResolve(typeInfoOrConstructor);
246
+ if (res !== undefined || i === serializedEntryInfo.length - 1) {
247
+ obj[key] = res;
248
+ break;
249
+ }
250
+ }
251
+ }
252
+ else {
253
+ obj[key] = tryResolve(serializedEntryInfo);
254
+ }
255
+ buffer.length = 0;
256
+ }
257
+ if (obj.onAfterDeserializeMember !== undefined) {
258
+ obj.onAfterDeserializeMember(key, data, context);
259
+ }
260
+ function tryResolve(typeInfoOrConstructor) {
261
+ const typeInformationOrConstructor = typeInfoOrConstructor;
262
+ // if the entry does specify an object of type ITypeInformation and has the type field set
263
+ const type = typeInformationOrConstructor.type;
264
+ if (type) {
265
+ return deserializeObjectWithType(data, type, context, undefined, obj[key]);
266
+ }
267
+ // it can also just contain a constructor
268
+ else {
269
+ const constructor = typeInfoOrConstructor;
270
+ return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
271
+ }
272
+ }
273
+ }
274
+ }
275
+ // ***
276
+ // the code below could be used to implictly assign serialized data if they are primitive types
277
+ // if we decide not to do this we always have to write out all the $serializedTypes
278
+ // ***
279
+ implictlyAssignPrimitiveTypes(obj, serializedData);
280
+ }
281
+ checkObjectAssignments(obj, serializedData, context.implementationInformation);
282
+ if (obj.onAfterDeserialize !== undefined) {
283
+ obj.onAfterDeserialize(serializedData, context);
284
+ }
285
+ return true;
286
+ }
287
+ const blockChecks = getParam("noerrors");
288
+ function checkObjectAssignments(obj, serializedData, implementationInformation) {
289
+ if (blockChecks)
290
+ return;
291
+ if (!serializedData)
292
+ return;
293
+ if (!isLocalNetwork())
294
+ return;
295
+ if (!obj)
296
+ return;
297
+ // ignore builtin components that we dont want to check
298
+ if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true)
299
+ return;
300
+ const typeName = obj.constructor?.name;
301
+ // test if any object reference is missing serializable
302
+ const ownKeys = Object.getOwnPropertyNames(serializedData);
303
+ for (const key of ownKeys) {
304
+ if (key === "sourceId")
305
+ continue;
306
+ const value = obj[key];
307
+ if (value == null)
308
+ continue;
309
+ const serialized = serializedData[key];
310
+ // check if the field is defined in the class
311
+ if (implementationInformation?.getDefinedKey(typeName, key) === false) {
312
+ // if the field is defined but the defined key is uppercase we need to show a warning
313
+ // because all fields are serialized in lowercase
314
+ const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
315
+ if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
316
+ addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
317
+ console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
318
+ }
319
+ continue;
320
+ }
321
+ if (serialized === undefined || serialized === null)
322
+ continue;
323
+ if (typeof serialized === "object") {
324
+ if (value === undefined || !value.isObject3D) {
325
+ if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
326
+ if (serialized["could_not_resolve"]) {
327
+ continue;
328
+ }
329
+ const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
330
+ if (!hasOtherKeys) {
331
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
332
+ console.warn(typeName, key, obj[key], obj);
333
+ continue;
334
+ }
335
+ }
336
+ else if (!Array.isArray(value)) {
337
+ // we can check the constructor name because this is dev only
338
+ const valueName = value.constructor?.name;
339
+ if (valueName === "Object") {
340
+ if (!value.constructor["did_warn:missing_serializable"]) {
341
+ value.constructor["did_warn:missing_serializable"] = true;
342
+ const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
343
+ console.warn(warning + `\n${key}:`, serialized, valueName);
344
+ addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
345
+ }
346
+ }
347
+ }
348
+ }
349
+ }
350
+ if (typeof value === "string") {
351
+ if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
352
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
353
+ console.warn(typeName, key, obj[key], obj);
354
+ continue;
355
+ }
356
+ }
357
+ }
358
+ }
359
+ function implictlyAssignPrimitiveTypes(obj, serializedData) {
360
+ // implictly assign serialized primitive fields
361
+ for (const key of Object.keys(serializedData)) {
362
+ const data = serializedData[key];
363
+ if (typeof data === "object" && data !== null && data !== undefined) {
364
+ const member = obj[key];
365
+ if (!member) {
366
+ if (debug)
367
+ console.log(key, "is undefined on", obj);
368
+ continue;
369
+ }
370
+ for (const key of Object.keys(data)) {
371
+ const targetMember = member[key];
372
+ // implictly assign number, string, boolean if they are undefined
373
+ if (targetMember !== undefined)
374
+ continue;
375
+ // resolve serialized primitive types
376
+ if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
377
+ const prop = tryFindPropertyDescriptor(member, key);
378
+ if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
379
+ if (debug)
380
+ console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
381
+ continue;
382
+ }
383
+ // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
384
+ member[key] = data[key];
385
+ }
386
+ }
387
+ }
388
+ }
389
+ }
390
+ function tryFindPropertyDescriptor(obj, key) {
391
+ while (obj) {
392
+ const desc = Object.getOwnPropertyDescriptor(obj, key);
393
+ if (desc)
394
+ return desc;
395
+ obj = Object.getPrototypeOf(obj);
396
+ }
397
+ return undefined;
398
+ }
399
+ function isPrimitiveType(val) {
400
+ switch (typeof val) {
401
+ case "number":
402
+ case "string":
403
+ case "boolean":
404
+ return true;
405
+ }
406
+ return false;
407
+ }
408
+ function deserializeObjectWithType(data, typeOrConstructor, context, typeContext, currentValue) {
409
+ // e.g. @serializable((data) => { })
410
+ let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
411
+ let type = typeOrConstructor;
412
+ if (typeIsFunction) {
413
+ // it's possible to assign a function to serializable to dynamically say which type we expect
414
+ // e.g. if you have an array of types and you want the array to be resolved with different class instances
415
+ try {
416
+ const resolvedType = typeOrConstructor?.call(typeOrConstructor, currentValue);
417
+ type = resolvedType;
418
+ typeIsFunction = false;
419
+ if (type === null || type === undefined)
420
+ return;
421
+ }
422
+ catch (err) {
423
+ console.error("Error in callback", err, data);
424
+ }
425
+ }
426
+ context.type = type;
427
+ // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
428
+ // then we dont need to do anything else
429
+ if (!typeIsFunction && currentValue) {
430
+ if (currentValue instanceof Material)
431
+ return currentValue;
432
+ if (currentValue instanceof Texture)
433
+ return currentValue;
434
+ if (currentValue instanceof Mesh)
435
+ return currentValue;
436
+ if (currentValue instanceof BufferGeometry)
437
+ return currentValue;
438
+ if (currentValue instanceof AnimationClip)
439
+ return currentValue;
440
+ }
441
+ // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
442
+ // https://linear.app/needle/issue/NE-5350
443
+ // if (!typeIsFunction && currentValue instanceof type) return currentValue;
444
+ // try to resolve the serializer for a type only once
445
+ if (!typeContext) {
446
+ typeContext = {
447
+ serializer: helper.getSerializerForConstructor(type)
448
+ };
449
+ }
450
+ // if the value was already resolved via the persistent asset extension dont try to override that again
451
+ if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
452
+ // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
453
+ if (currentValue["__concreteInstance"]) {
454
+ return currentValue["__concreteInstance"];
455
+ }
456
+ const serializableInstance = currentValue;
457
+ if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
458
+ serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
459
+ if (serializableInstance.$serializedTypes) {
460
+ deserializeObject(serializableInstance, data, context);
461
+ }
462
+ if (currentValue && type !== undefined) {
463
+ try {
464
+ let instance = null;
465
+ // It's still possible that the type has an explicit serializer
466
+ // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
467
+ // we have this for @serializable(AnimatorController)
468
+ if (typeContext.serializer) {
469
+ instance = typeContext.serializer.onDeserialize(data, context);
470
+ }
471
+ if (!instance) {
472
+ // we create a concrete instance for a persistent asset here
473
+ // hence we want to have the same instance across all usages of this asset
474
+ instance = new type();
475
+ if (debugExtension)
476
+ console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
477
+ assign(instance, currentValue);
478
+ }
479
+ // save it so if another component references the same persistent asset it will automatically use the concrete instance
480
+ currentValue["__concreteInstance"] = instance;
481
+ currentValue = instance;
482
+ }
483
+ catch (err) {
484
+ console.error("Error creating instance or creating values on instance", err, currentValue, type);
485
+ }
486
+ }
487
+ return currentValue;
488
+ }
489
+ // if the type is an array resolve each entries recursively
490
+ if (Array.isArray(data)) {
491
+ const newArr = [];
492
+ for (let i = 0; i < data.length; i++) {
493
+ const obj = data[i];
494
+ // debugger;
495
+ const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj);
496
+ newArr.push(res);
497
+ }
498
+ // return value;
499
+ return newArr;
500
+ }
501
+ const ser = typeContext?.serializer;
502
+ if (ser) {
503
+ return ser.onDeserialize(data, context);
504
+ }
505
+ // console.log(type.prototype.get("$serializedTypes"));
506
+ let instance = undefined;
507
+ if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
508
+ // if the data is already a threejs object we dont want to create a new instance
509
+ // e.g. if we have a serialized class with a serializable(Material)
510
+ instance = data;
511
+ }
512
+ else {
513
+ // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
514
+ if (data === undefined)
515
+ return undefined;
516
+ if (data === null) {
517
+ // Dont implictly create instances for three types that are not assigned
518
+ // see: https://github.com/needle-tools/needle-tiny/issues/637
519
+ if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
520
+ return null;
521
+ }
522
+ }
523
+ try {
524
+ // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
525
+ // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
526
+ instance = new type(...setBuffer(data));
527
+ }
528
+ catch (err) {
529
+ console.error("Error creating " + context.path, context.target, err);
530
+ return;
531
+ }
532
+ }
533
+ // recurse if the deserialized member also implements Iserializable
534
+ const serializableInstance = instance;
535
+ if (serializableInstance.$serializedTypes) {
536
+ deserializeObject(serializableInstance, data, context);
537
+ }
538
+ return instance;
539
+ }
540
+ function setBuffer(value) {
541
+ buffer.length = 0;
542
+ if (typeof value === "object" && value !== null && value !== undefined) {
543
+ for (const key of Object.keys(value)) {
544
+ buffer.push(value[key]);
545
+ }
546
+ }
547
+ return buffer;
548
+ }
549
+ /** set to true while assigning properties during instantiation.
550
+ * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
551
+ export const $isAssigningProperties = Symbol("assigned component properties");
552
+ // const developmentMode = getParam("dev")
553
+ /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
554
+ export function assign(target, source, info) {
555
+ if (source === undefined || source === null)
556
+ return;
557
+ if (target === undefined || target === null)
558
+ return;
559
+ const onlyDeclared = false;
560
+ // if (onlyDeclared === true && target.constructor) {
561
+ // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
562
+ // onlyDeclared = false;
563
+ // }
564
+ // if (onlyDeclared !== true && target.constructor) {
565
+ // if (target.constructor[STRICT_MARKER] === true)
566
+ // onlyDeclared = true;
567
+ // }
568
+ // if (onlyDeclared === undefined)
569
+ // onlyDeclared = true;
570
+ // if (developmentMode)
571
+ // onlyDeclared = false;
572
+ target[$isAssigningProperties] = true;
573
+ const typeName = target.constructor?.name ?? "unknown";
574
+ // register the keys that the actual type has defined
575
+ // this will be used later when checking if deserialization has assigned all properties
576
+ // or if anything could not be deserialized to warn the user
577
+ info?.registerDefinedKeys(typeName, target);
578
+ for (const key of Object.keys(source)) {
579
+ const desc = getPropertyDescriptor(target, key);
580
+ if (onlyDeclared && desc === undefined)
581
+ continue;
582
+ if (typeof desc?.value == "function") {
583
+ // arrow functions are defined as properties on the object
584
+ continue;
585
+ }
586
+ if (!desc || desc.writable === true) {
587
+ target[key] = source[key];
588
+ }
589
+ else if (desc?.set !== undefined) {
590
+ target[key] = source[key];
591
+ }
592
+ }
593
+ delete target[$isAssigningProperties];
594
+ }
595
+ // we need to recurse because the property might be defined in a base class
596
+ function getPropertyDescriptor(obj, prop) {
597
+ let desc;
598
+ do {
599
+ desc = Object.getOwnPropertyDescriptor(obj, prop);
600
+ } while (!desc && (obj = Object.getPrototypeOf(obj)));
601
+ return desc;
602
+ }
603
603
  //# sourceMappingURL=engine_serialization_core.js.map