@needle-tools/engine 4.4.0-beta.3 → 4.4.0-beta.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1054) hide show
  1. package/CHANGELOG.md +3614 -3608
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +2399 -2347
  6. package/dist/needle-engine.bundle.light.js +2395 -2343
  7. package/dist/needle-engine.bundle.light.min.js +89 -89
  8. package/dist/needle-engine.bundle.light.umd.cjs +84 -84
  9. package/dist/needle-engine.bundle.min.js +89 -89
  10. package/dist/needle-engine.bundle.umd.cjs +79 -79
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +382 -380
  66. package/lib/engine/engine_components.js.map +1 -1
  67. package/lib/engine/engine_components_internal.d.ts +9 -9
  68. package/lib/engine/engine_components_internal.js +36 -36
  69. package/lib/engine/engine_constants.d.ts +10 -10
  70. package/lib/engine/engine_constants.js +41 -41
  71. package/lib/engine/engine_context.d.ts +345 -345
  72. package/lib/engine/engine_context.js +1515 -1515
  73. package/lib/engine/engine_context_registry.d.ts +71 -71
  74. package/lib/engine/engine_context_registry.js +117 -117
  75. package/lib/engine/engine_coroutine.d.ts +35 -35
  76. package/lib/engine/engine_coroutine.js +52 -52
  77. package/lib/engine/engine_create_objects.d.ts +118 -118
  78. package/lib/engine/engine_create_objects.js +308 -308
  79. package/lib/engine/engine_default_parameters.d.ts +2 -2
  80. package/lib/engine/engine_default_parameters.js +3 -3
  81. package/lib/engine/engine_editor-sync.d.ts +21 -21
  82. package/lib/engine/engine_editor-sync.js +4 -4
  83. package/lib/engine/engine_element.d.ts +113 -113
  84. package/lib/engine/engine_element.js +829 -830
  85. package/lib/engine/engine_element.js.map +1 -1
  86. package/lib/engine/engine_element_attributes.d.ts +72 -72
  87. package/lib/engine/engine_element_attributes.js +1 -1
  88. package/lib/engine/engine_element_extras.d.ts +6 -6
  89. package/lib/engine/engine_element_extras.js +13 -13
  90. package/lib/engine/engine_element_loading.d.ts +44 -44
  91. package/lib/engine/engine_element_loading.js +349 -349
  92. package/lib/engine/engine_element_overlay.d.ts +21 -21
  93. package/lib/engine/engine_element_overlay.js +166 -166
  94. package/lib/engine/engine_fileloader.d.ts +2 -2
  95. package/lib/engine/engine_fileloader.js +8 -8
  96. package/lib/engine/engine_gameobject.d.ts +68 -68
  97. package/lib/engine/engine_gameobject.js +591 -591
  98. package/lib/engine/engine_generic_utils.d.ts +1 -1
  99. package/lib/engine/engine_generic_utils.js +13 -13
  100. package/lib/engine/engine_gizmos.d.ts +149 -149
  101. package/lib/engine/engine_gizmos.js +530 -530
  102. package/lib/engine/engine_gltf.d.ts +12 -12
  103. package/lib/engine/engine_gltf.js +15 -15
  104. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  105. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  106. package/lib/engine/engine_hot_reload.d.ts +7 -7
  107. package/lib/engine/engine_hot_reload.js +184 -184
  108. package/lib/engine/engine_input.d.ts +352 -352
  109. package/lib/engine/engine_input.js +1265 -1265
  110. package/lib/engine/engine_input_utils.d.ts +2 -2
  111. package/lib/engine/engine_input_utils.js +22 -22
  112. package/lib/engine/engine_instancing.d.ts +19 -19
  113. package/lib/engine/engine_instancing.js +39 -39
  114. package/lib/engine/engine_license.d.ts +9 -9
  115. package/lib/engine/engine_license.js +320 -320
  116. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  117. package/lib/engine/engine_lifecycle_api.js +99 -99
  118. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  119. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  120. package/lib/engine/engine_lightdata.d.ts +23 -23
  121. package/lib/engine/engine_lightdata.js +91 -91
  122. package/lib/engine/engine_loaders.d.ts +13 -13
  123. package/lib/engine/engine_loaders.js +62 -62
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +252 -252
  133. package/lib/engine/engine_networking.js +743 -743
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +212 -212
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1432 -1432
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_scenetools.d.ts +50 -50
  167. package/lib/engine/engine_scenetools.js +321 -321
  168. package/lib/engine/engine_serialization.d.ts +3 -3
  169. package/lib/engine/engine_serialization.js +3 -3
  170. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  171. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  172. package/lib/engine/engine_serialization_core.d.ts +85 -85
  173. package/lib/engine/engine_serialization_core.js +602 -602
  174. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  175. package/lib/engine/engine_serialization_decorator.js +66 -66
  176. package/lib/engine/engine_setup.d.ts +1 -1
  177. package/lib/engine/engine_setup.js +2 -2
  178. package/lib/engine/engine_shaders.d.ts +53 -53
  179. package/lib/engine/engine_shaders.js +252 -252
  180. package/lib/engine/engine_shims.d.ts +4 -4
  181. package/lib/engine/engine_shims.js +24 -24
  182. package/lib/engine/engine_test_utils.d.ts +39 -39
  183. package/lib/engine/engine_test_utils.js +83 -83
  184. package/lib/engine/engine_texture.d.ts +28 -28
  185. package/lib/engine/engine_texture.js +64 -64
  186. package/lib/engine/engine_three_utils.d.ts +201 -201
  187. package/lib/engine/engine_three_utils.js +731 -731
  188. package/lib/engine/engine_time.d.ts +51 -51
  189. package/lib/engine/engine_time.js +82 -82
  190. package/lib/engine/engine_time_utils.d.ts +88 -88
  191. package/lib/engine/engine_time_utils.js +215 -215
  192. package/lib/engine/engine_tonemapping.d.ts +2 -2
  193. package/lib/engine/engine_tonemapping.js +194 -194
  194. package/lib/engine/engine_types.d.ts +572 -572
  195. package/lib/engine/engine_types.js +88 -88
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +266 -266
  201. package/lib/engine/engine_utils.js +878 -878
  202. package/lib/engine/engine_utils_format.d.ts +21 -21
  203. package/lib/engine/engine_utils_format.js +193 -193
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +513 -513
  206. package/lib/engine/engine_utils_screenshot.js.map +1 -1
  207. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  208. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  209. package/lib/engine/engine_web_api.d.ts +12 -0
  210. package/lib/engine/engine_web_api.js +113 -0
  211. package/lib/engine/engine_web_api.js.map +1 -0
  212. package/lib/engine/engine_xr.d.ts +1 -1
  213. package/lib/engine/engine_xr.js +1 -1
  214. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  215. package/lib/engine/export/gltf/Writers.js +24 -24
  216. package/lib/engine/export/gltf/index.d.ts +11 -11
  217. package/lib/engine/export/gltf/index.js +123 -123
  218. package/lib/engine/export/index.d.ts +2 -2
  219. package/lib/engine/export/index.js +2 -2
  220. package/lib/engine/export/state.d.ts +7 -7
  221. package/lib/engine/export/state.js +17 -17
  222. package/lib/engine/export/utils.d.ts +2 -2
  223. package/lib/engine/export/utils.js +7 -7
  224. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  225. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  226. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  227. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  228. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  229. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  230. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  231. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  232. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  233. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  234. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  235. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  236. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  237. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  238. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  239. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  240. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  241. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  242. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  243. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  244. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  245. package/lib/engine/extensions/extension_resolver.js +1 -1
  246. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  247. package/lib/engine/extensions/extension_utils.js +152 -152
  248. package/lib/engine/extensions/extensions.d.ts +31 -31
  249. package/lib/engine/extensions/extensions.js +103 -103
  250. package/lib/engine/extensions/index.d.ts +6 -6
  251. package/lib/engine/extensions/index.js +6 -6
  252. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  253. package/lib/engine/extensions/usage_tracker.js +65 -65
  254. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  255. package/lib/engine/js-extensions/Camera.js +39 -39
  256. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  257. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  258. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  259. package/lib/engine/js-extensions/Layers.js +22 -22
  260. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  261. package/lib/engine/js-extensions/Object3D.js +136 -136
  262. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  263. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  264. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  265. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  266. package/lib/engine/js-extensions/Vector.js +13 -13
  267. package/lib/engine/js-extensions/index.d.ts +5 -5
  268. package/lib/engine/js-extensions/index.js +5 -5
  269. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  270. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  271. package/lib/engine/shaders/shaderData.d.ts +55 -55
  272. package/lib/engine/shaders/shaderData.js +58 -58
  273. package/lib/engine/tests/test_utils.d.ts +2 -2
  274. package/lib/engine/tests/test_utils.js +53 -53
  275. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  276. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  277. package/lib/engine/webcomponents/api.d.ts +5 -5
  278. package/lib/engine/webcomponents/api.js +4 -4
  279. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  280. package/lib/engine/webcomponents/buttons.js +237 -237
  281. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  282. package/lib/engine/webcomponents/fonts.js +32 -32
  283. package/lib/engine/webcomponents/icons.d.ts +9 -9
  284. package/lib/engine/webcomponents/icons.js +52 -52
  285. package/lib/engine/webcomponents/index.d.ts +1 -1
  286. package/lib/engine/webcomponents/index.js +1 -1
  287. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  288. package/lib/engine/webcomponents/logo-element.js +67 -67
  289. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  290. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  291. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  292. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  293. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  294. package/lib/engine/webcomponents/needle-button.js +161 -161
  295. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  296. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  297. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  298. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  299. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  300. package/lib/engine/xr/NeedleXRSync.js +188 -188
  301. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  302. package/lib/engine/xr/SceneTransition.js +69 -69
  303. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  304. package/lib/engine/xr/TempXRContext.js +187 -187
  305. package/lib/engine/xr/XRRig.d.ts +7 -7
  306. package/lib/engine/xr/XRRig.js +1 -1
  307. package/lib/engine/xr/api.d.ts +6 -6
  308. package/lib/engine/xr/api.js +6 -6
  309. package/lib/engine/xr/events.d.ts +66 -66
  310. package/lib/engine/xr/events.js +93 -93
  311. package/lib/engine/xr/internal.d.ts +12 -12
  312. package/lib/engine/xr/internal.js +25 -25
  313. package/lib/engine/xr/usdz.d.ts +12 -12
  314. package/lib/engine/xr/usdz.js +29 -29
  315. package/lib/engine/xr/utils.d.ts +11 -11
  316. package/lib/engine/xr/utils.js +34 -34
  317. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  318. package/lib/engine-components/AlignmentConstraint.js +39 -39
  319. package/lib/engine-components/Animation.d.ts +156 -156
  320. package/lib/engine-components/Animation.js +508 -508
  321. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  322. package/lib/engine-components/AnimationCurve.js +159 -159
  323. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  324. package/lib/engine-components/AnimationUtils.js +27 -27
  325. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  326. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  327. package/lib/engine-components/Animator.d.ts +217 -217
  328. package/lib/engine-components/Animator.js +354 -354
  329. package/lib/engine-components/AnimatorController.d.ts +227 -227
  330. package/lib/engine-components/AnimatorController.js +1152 -1152
  331. package/lib/engine-components/AudioListener.d.ts +33 -33
  332. package/lib/engine-components/AudioListener.js +86 -86
  333. package/lib/engine-components/AudioSource.d.ts +217 -217
  334. package/lib/engine-components/AudioSource.js +627 -627
  335. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  336. package/lib/engine-components/AvatarLoader.js +231 -231
  337. package/lib/engine-components/AxesHelper.d.ts +32 -32
  338. package/lib/engine-components/AxesHelper.js +67 -67
  339. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  340. package/lib/engine-components/BasicIKConstraint.js +43 -43
  341. package/lib/engine-components/BoxCollider.d.ts +2 -2
  342. package/lib/engine-components/BoxCollider.js +2 -2
  343. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  344. package/lib/engine-components/BoxHelperComponent.js +102 -102
  345. package/lib/engine-components/Camera.d.ts +231 -231
  346. package/lib/engine-components/Camera.js +700 -694
  347. package/lib/engine-components/Camera.js.map +1 -1
  348. package/lib/engine-components/CameraUtils.d.ts +1 -1
  349. package/lib/engine-components/CameraUtils.js +118 -127
  350. package/lib/engine-components/CameraUtils.js.map +1 -1
  351. package/lib/engine-components/CharacterController.d.ts +55 -55
  352. package/lib/engine-components/CharacterController.js +236 -236
  353. package/lib/engine-components/Collider.d.ts +188 -188
  354. package/lib/engine-components/Collider.js +369 -369
  355. package/lib/engine-components/Component.d.ts +792 -792
  356. package/lib/engine-components/Component.js +915 -915
  357. package/lib/engine-components/ContactShadows.d.ts +82 -82
  358. package/lib/engine-components/ContactShadows.js +430 -430
  359. package/lib/engine-components/DeleteBox.d.ts +19 -19
  360. package/lib/engine-components/DeleteBox.js +58 -58
  361. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  362. package/lib/engine-components/DeviceFlag.js +47 -47
  363. package/lib/engine-components/DragControls.d.ts +170 -170
  364. package/lib/engine-components/DragControls.js +1421 -1421
  365. package/lib/engine-components/DropListener.d.ts +215 -215
  366. package/lib/engine-components/DropListener.js +630 -630
  367. package/lib/engine-components/Duplicatable.d.ts +35 -35
  368. package/lib/engine-components/Duplicatable.js +202 -202
  369. package/lib/engine-components/EventList.d.ts +54 -54
  370. package/lib/engine-components/EventList.js +232 -232
  371. package/lib/engine-components/EventTrigger.d.ts +33 -33
  372. package/lib/engine-components/EventTrigger.js +75 -75
  373. package/lib/engine-components/EventType.d.ts +22 -22
  374. package/lib/engine-components/EventType.js +23 -23
  375. package/lib/engine-components/FlyControls.d.ts +10 -0
  376. package/lib/engine-components/FlyControls.js +29 -0
  377. package/lib/engine-components/FlyControls.js.map +1 -0
  378. package/lib/engine-components/Fog.d.ts +22 -22
  379. package/lib/engine-components/Fog.js +61 -61
  380. package/lib/engine-components/Gizmos.d.ts +17 -17
  381. package/lib/engine-components/Gizmos.js +64 -64
  382. package/lib/engine-components/GridHelper.d.ts +20 -20
  383. package/lib/engine-components/GridHelper.js +54 -54
  384. package/lib/engine-components/GroundProjection.d.ts +67 -67
  385. package/lib/engine-components/GroundProjection.js +343 -343
  386. package/lib/engine-components/Interactable.d.ts +12 -12
  387. package/lib/engine-components/Interactable.js +12 -12
  388. package/lib/engine-components/Joints.d.ts +19 -19
  389. package/lib/engine-components/Joints.js +51 -51
  390. package/lib/engine-components/LODGroup.d.ts +35 -35
  391. package/lib/engine-components/LODGroup.js +152 -152
  392. package/lib/engine-components/Light.d.ts +180 -180
  393. package/lib/engine-components/Light.js +535 -535
  394. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  395. package/lib/engine-components/LookAtConstraint.js +35 -35
  396. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  397. package/lib/engine-components/NeedleMenu.js +92 -92
  398. package/lib/engine-components/NestedGltf.d.ts +25 -25
  399. package/lib/engine-components/NestedGltf.js +88 -88
  400. package/lib/engine-components/Networking.d.ts +54 -54
  401. package/lib/engine-components/Networking.js +112 -112
  402. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  403. package/lib/engine-components/OffsetConstraint.js +65 -65
  404. package/lib/engine-components/OrbitControls.d.ts +266 -266
  405. package/lib/engine-components/OrbitControls.js +1009 -1009
  406. package/lib/engine-components/PlayerColor.d.ts +19 -19
  407. package/lib/engine-components/PlayerColor.js +94 -94
  408. package/lib/engine-components/ReflectionProbe.d.ts +27 -26
  409. package/lib/engine-components/ReflectionProbe.js +201 -194
  410. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  411. package/lib/engine-components/Renderer.d.ts +153 -153
  412. package/lib/engine-components/Renderer.js +830 -830
  413. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  414. package/lib/engine-components/RendererInstancing.js +744 -744
  415. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  416. package/lib/engine-components/RendererLightmap.js +182 -182
  417. package/lib/engine-components/RigidBody.d.ts +155 -155
  418. package/lib/engine-components/RigidBody.js +517 -517
  419. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  420. package/lib/engine-components/SceneSwitcher.js +951 -951
  421. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  422. package/lib/engine-components/ScreenCapture.js +547 -547
  423. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  424. package/lib/engine-components/ShadowCatcher.js +166 -166
  425. package/lib/engine-components/Skybox.d.ts +82 -82
  426. package/lib/engine-components/Skybox.js +448 -448
  427. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  428. package/lib/engine-components/SmoothFollow.js +82 -82
  429. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  430. package/lib/engine-components/SpatialTrigger.js +225 -225
  431. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  432. package/lib/engine-components/SpectatorCamera.js +715 -715
  433. package/lib/engine-components/SphereCollider.d.ts +2 -2
  434. package/lib/engine-components/SphereCollider.js +2 -2
  435. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  436. package/lib/engine-components/SpriteRenderer.js +472 -472
  437. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  438. package/lib/engine-components/SyncedCamera.js +199 -199
  439. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  440. package/lib/engine-components/SyncedRoom.js +371 -371
  441. package/lib/engine-components/SyncedTransform.d.ts +94 -88
  442. package/lib/engine-components/SyncedTransform.js +331 -326
  443. package/lib/engine-components/SyncedTransform.js.map +1 -1
  444. package/lib/engine-components/TestRunner.d.ts +16 -16
  445. package/lib/engine-components/TestRunner.js +102 -102
  446. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  447. package/lib/engine-components/TransformGizmo.js +209 -209
  448. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  449. package/lib/engine-components/VideoPlayer.js +978 -978
  450. package/lib/engine-components/Voip.d.ts +67 -67
  451. package/lib/engine-components/Voip.js +360 -360
  452. package/lib/engine-components/api.d.ts +51 -51
  453. package/lib/engine-components/api.js +50 -50
  454. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  455. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  456. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  457. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  458. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  459. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  460. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  461. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  462. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  463. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  464. package/lib/engine-components/codegen/components.d.ts +216 -216
  465. package/lib/engine-components/codegen/components.js +218 -218
  466. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  467. package/lib/engine-components/debug/LogStats.js +18 -18
  468. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  469. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  470. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  471. package/lib/engine-components/export/gltf/index.js +1 -1
  472. package/lib/engine-components/export/index.d.ts +1 -1
  473. package/lib/engine-components/export/index.js +1 -1
  474. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  475. package/lib/engine-components/export/usdz/Extension.js +1 -1
  476. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  477. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  478. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  479. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  480. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  481. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  482. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  483. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  484. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  485. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  486. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  487. package/lib/engine-components/export/usdz/extensions/USDZUI.js +157 -157
  488. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  489. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  490. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  491. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  492. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  493. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  496. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  497. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  498. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  499. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  500. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  501. package/lib/engine-components/export/usdz/index.js +2 -2
  502. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  503. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  504. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  505. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  506. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  507. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  508. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  509. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  510. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  511. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  512. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  513. package/lib/engine-components/particlesystem/api.js +2 -2
  514. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  515. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  516. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  517. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  518. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  519. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  520. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  521. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  522. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  523. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  524. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  525. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  526. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  527. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  531. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  532. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  533. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  534. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  535. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  538. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  539. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  540. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  541. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  542. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  543. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  544. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  545. package/lib/engine-components/postprocessing/Volume.js +367 -367
  546. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  547. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  548. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  549. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  550. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  551. package/lib/engine-components/postprocessing/index.js +5 -5
  552. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  553. package/lib/engine-components/postprocessing/utils.js +37 -37
  554. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  555. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  556. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  557. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  558. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  559. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  560. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  561. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  562. package/lib/engine-components/timeline/index.d.ts +4 -4
  563. package/lib/engine-components/timeline/index.js +3 -3
  564. package/lib/engine-components/ui/BaseUIComponent.d.ts +49 -49
  565. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  566. package/lib/engine-components/ui/Button.d.ts +64 -64
  567. package/lib/engine-components/ui/Button.js +315 -315
  568. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  569. package/lib/engine-components/ui/Canvas.js +407 -407
  570. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  571. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  572. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  573. package/lib/engine-components/ui/EventSystem.js +764 -764
  574. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  575. package/lib/engine-components/ui/Graphic.js +254 -254
  576. package/lib/engine-components/ui/Image.d.ts +35 -35
  577. package/lib/engine-components/ui/Image.js +116 -116
  578. package/lib/engine-components/ui/InputField.d.ts +42 -42
  579. package/lib/engine-components/ui/InputField.js +268 -268
  580. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  581. package/lib/engine-components/ui/Interfaces.js +12 -12
  582. package/lib/engine-components/ui/Layout.d.ts +84 -84
  583. package/lib/engine-components/ui/Layout.js +330 -330
  584. package/lib/engine-components/ui/Outline.d.ts +7 -7
  585. package/lib/engine-components/ui/Outline.js +20 -20
  586. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  587. package/lib/engine-components/ui/PointerEvents.js +145 -145
  588. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  589. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  590. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  591. package/lib/engine-components/ui/Raycaster.js +95 -95
  592. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  593. package/lib/engine-components/ui/RectTransform.js +353 -353
  594. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  595. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  596. package/lib/engine-components/ui/Text.d.ts +78 -78
  597. package/lib/engine-components/ui/Text.js +539 -539
  598. package/lib/engine-components/ui/Utils.d.ts +24 -24
  599. package/lib/engine-components/ui/Utils.js +90 -90
  600. package/lib/engine-components/ui/index.d.ts +1 -1
  601. package/lib/engine-components/ui/index.js +1 -1
  602. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  603. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  604. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  605. package/lib/engine-components/utils/LookAt.js +82 -82
  606. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  607. package/lib/engine-components/utils/OpenURL.js +119 -119
  608. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  609. package/lib/engine-components/webxr/Avatar.js +255 -255
  610. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  611. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  612. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  613. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  614. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  615. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  616. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  617. package/lib/engine-components/webxr/WebXR.js +561 -561
  618. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  619. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  620. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  621. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  622. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  623. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  624. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  625. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  626. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  627. package/lib/engine-components/webxr/XRFlag.js +139 -139
  628. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  629. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  630. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  631. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  632. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  633. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  634. package/lib/engine-components/webxr/index.d.ts +3 -3
  635. package/lib/engine-components/webxr/index.js +3 -3
  636. package/lib/engine-components/webxr/types.d.ts +3 -3
  637. package/lib/engine-components/webxr/types.js +1 -1
  638. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  639. package/lib/engine-components-experimental/Presentation.js +9 -9
  640. package/lib/engine-components-experimental/api.d.ts +4 -4
  641. package/lib/engine-components-experimental/api.js +4 -4
  642. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  643. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  644. package/lib/engine-schemes/api.d.ts +12 -12
  645. package/lib/engine-schemes/api.js +12 -12
  646. package/lib/engine-schemes/schemes.d.ts +7 -7
  647. package/lib/engine-schemes/schemes.js +19 -19
  648. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  649. package/lib/engine-schemes/synced-camera-model.js +67 -67
  650. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  651. package/lib/engine-schemes/synced-transform-model.js +66 -66
  652. package/lib/engine-schemes/transform.d.ts +12 -12
  653. package/lib/engine-schemes/transform.js +39 -39
  654. package/lib/engine-schemes/vec2.d.ts +10 -10
  655. package/lib/engine-schemes/vec2.js +25 -25
  656. package/lib/engine-schemes/vec3.d.ts +11 -11
  657. package/lib/engine-schemes/vec3.js +29 -29
  658. package/lib/engine-schemes/vec4.d.ts +12 -12
  659. package/lib/engine-schemes/vec4.js +33 -33
  660. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  661. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  662. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  663. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  664. package/lib/needle-engine.d.ts +7 -7
  665. package/lib/needle-engine.js +64 -64
  666. package/package.json +1 -1
  667. package/plugins/common/buildinfo.js +64 -64
  668. package/plugins/common/cloud.js +1 -1
  669. package/plugins/common/config.cjs +31 -31
  670. package/plugins/common/config.js +35 -35
  671. package/plugins/common/files.js +31 -31
  672. package/plugins/common/generator.js +10 -10
  673. package/plugins/common/license.js +341 -330
  674. package/plugins/common/npm.js +15 -15
  675. package/plugins/common/timers.js +7 -7
  676. package/plugins/common/version.js +37 -37
  677. package/plugins/gltf-packer.mjs +1 -1
  678. package/plugins/next/alias.cjs +39 -39
  679. package/plugins/next/license.cjs +18 -18
  680. package/plugins/next/meshbvhworker.cjs +18 -18
  681. package/plugins/next/next.js +128 -128
  682. package/plugins/types/index.d.ts +2 -2
  683. package/plugins/types/license.d.ts +24 -24
  684. package/plugins/types/needleConfig.d.ts +27 -27
  685. package/plugins/types/userconfig.d.ts +105 -105
  686. package/plugins/types/webmanifest.d.ts +32 -32
  687. package/plugins/vite/alias.js +174 -174
  688. package/plugins/vite/asap.js +245 -245
  689. package/plugins/vite/build-pipeline.js +355 -355
  690. package/plugins/vite/build.js +19 -19
  691. package/plugins/vite/buildinfo.js +41 -41
  692. package/plugins/vite/config.js +106 -106
  693. package/plugins/vite/copyfiles.js +138 -138
  694. package/plugins/vite/defines.js +66 -66
  695. package/plugins/vite/dependencies.js +216 -216
  696. package/plugins/vite/dependency-watcher.js +231 -231
  697. package/plugins/vite/drop-client.js +76 -76
  698. package/plugins/vite/drop.js +87 -87
  699. package/plugins/vite/editor-connection.js +124 -124
  700. package/plugins/vite/facebook-instant-games.js +99 -99
  701. package/plugins/vite/gzip.js +5 -5
  702. package/plugins/vite/imports-logger.js +143 -143
  703. package/plugins/vite/index.js +139 -139
  704. package/plugins/vite/license.js +55 -55
  705. package/plugins/vite/meta.js +163 -163
  706. package/plugins/vite/npm.js +7 -7
  707. package/plugins/vite/peer.js +29 -29
  708. package/plugins/vite/poster-client.js +73 -73
  709. package/plugins/vite/poster.js +79 -79
  710. package/plugins/vite/pwa.js +604 -604
  711. package/plugins/vite/reload-client.js +15 -15
  712. package/plugins/vite/reload.js +363 -363
  713. package/plugins/vite/server.js +66 -66
  714. package/plugins/vite/transform-codegen.js +55 -55
  715. package/plugins/vite/transform.js +31 -31
  716. package/plugins/vite/vite-4.4-hack.js +31 -31
  717. package/src/asap/needle-asap.ts +111 -111
  718. package/src/asap/sessiongranted.ts +75 -75
  719. package/src/asap/utils.ts +4 -4
  720. package/src/engine/analytics/index.ts +10 -10
  721. package/src/engine/analytics/lcp.ts +35 -35
  722. package/src/engine/api.ts +81 -81
  723. package/src/engine/assets/index.ts +59 -59
  724. package/src/engine/assets/static.js +5 -5
  725. package/src/engine/codegen/register_types.ts +300 -300
  726. package/src/engine/debug/debug.ts +51 -51
  727. package/src/engine/debug/debug_console.ts +333 -333
  728. package/src/engine/debug/debug_overlay.ts +332 -332
  729. package/src/engine/debug/debug_spatial_console.ts +429 -429
  730. package/src/engine/debug/index.ts +1 -1
  731. package/src/engine/engine_addressables.ts +679 -679
  732. package/src/engine/engine_animation.ts +145 -145
  733. package/src/engine/engine_application.ts +113 -113
  734. package/src/engine/engine_assetdatabase.ts +387 -387
  735. package/src/engine/engine_audio.ts +24 -24
  736. package/src/engine/engine_camera.ts +39 -39
  737. package/src/engine/engine_components.ts +374 -373
  738. package/src/engine/engine_components_internal.ts +40 -40
  739. package/src/engine/engine_constants.ts +52 -52
  740. package/src/engine/engine_context.ts +1662 -1662
  741. package/src/engine/engine_context_registry.ts +129 -129
  742. package/src/engine/engine_coroutine.ts +54 -54
  743. package/src/engine/engine_create_objects.ts +398 -398
  744. package/src/engine/engine_default_parameters.ts +3 -3
  745. package/src/engine/engine_editor-sync.ts +28 -28
  746. package/src/engine/engine_element.ts +869 -871
  747. package/src/engine/engine_element_attributes.ts +85 -85
  748. package/src/engine/engine_element_extras.ts +16 -16
  749. package/src/engine/engine_element_loading.ts +381 -381
  750. package/src/engine/engine_element_overlay.ts +186 -186
  751. package/src/engine/engine_fileloader.js +9 -9
  752. package/src/engine/engine_gameobject.ts +684 -684
  753. package/src/engine/engine_generic_utils.js +13 -13
  754. package/src/engine/engine_gizmos.ts +577 -577
  755. package/src/engine/engine_gltf.ts +29 -29
  756. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  757. package/src/engine/engine_hot_reload.ts +198 -198
  758. package/src/engine/engine_input.ts +1460 -1460
  759. package/src/engine/engine_input_utils.ts +23 -23
  760. package/src/engine/engine_instancing.ts +45 -45
  761. package/src/engine/engine_license.ts +329 -329
  762. package/src/engine/engine_lifecycle_api.ts +106 -106
  763. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  764. package/src/engine/engine_lightdata.ts +117 -117
  765. package/src/engine/engine_loaders.ts +82 -82
  766. package/src/engine/engine_lods.ts +168 -168
  767. package/src/engine/engine_mainloop_utils.ts +472 -472
  768. package/src/engine/engine_math.ts +282 -282
  769. package/src/engine/engine_modules.ts +83 -83
  770. package/src/engine/engine_networking.ts +841 -841
  771. package/src/engine/engine_networking_auto.ts +352 -352
  772. package/src/engine/engine_networking_blob.ts +254 -254
  773. package/src/engine/engine_networking_files.ts +217 -217
  774. package/src/engine/engine_networking_files_default_components.ts +58 -58
  775. package/src/engine/engine_networking_instantiate.ts +419 -419
  776. package/src/engine/engine_networking_peer.ts +159 -159
  777. package/src/engine/engine_networking_streams.ts +713 -713
  778. package/src/engine/engine_networking_types.ts +24 -24
  779. package/src/engine/engine_networking_utils.ts +23 -23
  780. package/src/engine/engine_networking_websocket.ts +2 -2
  781. package/src/engine/engine_patcher.ts +199 -199
  782. package/src/engine/engine_physics.ts +783 -783
  783. package/src/engine/engine_physics.types.ts +46 -46
  784. package/src/engine/engine_physics_rapier.ts +1579 -1579
  785. package/src/engine/engine_playerview.ts +80 -80
  786. package/src/engine/engine_scenelighting.ts +294 -294
  787. package/src/engine/engine_scenetools.ts +365 -365
  788. package/src/engine/engine_serialization.ts +2 -2
  789. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  790. package/src/engine/engine_serialization_core.ts +705 -705
  791. package/src/engine/engine_serialization_decorator.ts +80 -80
  792. package/src/engine/engine_setup.ts +1 -1
  793. package/src/engine/engine_shaders.ts +267 -267
  794. package/src/engine/engine_shims.ts +32 -32
  795. package/src/engine/engine_test_utils.ts +109 -109
  796. package/src/engine/engine_texture.ts +82 -82
  797. package/src/engine/engine_three_utils.ts +849 -849
  798. package/src/engine/engine_time.ts +94 -94
  799. package/src/engine/engine_time_utils.ts +237 -237
  800. package/src/engine/engine_tonemapping.ts +210 -210
  801. package/src/engine/engine_types.ts +714 -714
  802. package/src/engine/engine_typestore.ts +63 -63
  803. package/src/engine/engine_util_decorator.ts +136 -136
  804. package/src/engine/engine_utils.ts +972 -972
  805. package/src/engine/engine_utils_format.ts +212 -212
  806. package/src/engine/engine_utils_screenshot.ts +698 -698
  807. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  808. package/src/engine/export/gltf/Writers.ts +34 -34
  809. package/src/engine/export/gltf/index.ts +158 -158
  810. package/src/engine/export/index.ts +2 -2
  811. package/src/engine/export/state.ts +19 -19
  812. package/src/engine/export/utils.ts +9 -9
  813. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  814. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  815. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  816. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  817. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  818. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  819. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  820. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  821. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  822. package/src/engine/extensions/extension_resolver.ts +4 -4
  823. package/src/engine/extensions/extension_utils.ts +166 -166
  824. package/src/engine/extensions/extensions.ts +135 -135
  825. package/src/engine/extensions/index.ts +5 -5
  826. package/src/engine/extensions/usage_tracker.ts +100 -100
  827. package/src/engine/js-extensions/Camera.ts +37 -37
  828. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  829. package/src/engine/js-extensions/Layers.ts +23 -23
  830. package/src/engine/js-extensions/Object3D.ts +296 -296
  831. package/src/engine/js-extensions/RGBAColor.ts +125 -75
  832. package/src/engine/js-extensions/Vector.ts +18 -18
  833. package/src/engine/js-extensions/index.ts +4 -4
  834. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  835. package/src/engine/shaders/shaderData.ts +67 -67
  836. package/src/engine/tests/test_utils.ts +63 -63
  837. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  838. package/src/engine/webcomponents/api.ts +6 -6
  839. package/src/engine/webcomponents/buttons.ts +262 -262
  840. package/src/engine/webcomponents/fonts.ts +41 -41
  841. package/src/engine/webcomponents/icons.ts +57 -57
  842. package/src/engine/webcomponents/index.ts +1 -1
  843. package/src/engine/webcomponents/logo-element.ts +78 -78
  844. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  845. package/src/engine/webcomponents/needle menu/needle-menu.ts +1107 -1107
  846. package/src/engine/webcomponents/needle-button.ts +181 -181
  847. package/src/engine/xr/NeedleXRController.ts +1126 -1126
  848. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  849. package/src/engine/xr/NeedleXRSync.ts +220 -220
  850. package/src/engine/xr/SceneTransition.ts +78 -78
  851. package/src/engine/xr/TempXRContext.ts +216 -216
  852. package/src/engine/xr/XRRig.ts +9 -9
  853. package/src/engine/xr/api.ts +5 -5
  854. package/src/engine/xr/events.ts +102 -102
  855. package/src/engine/xr/internal.ts +34 -34
  856. package/src/engine/xr/usdz.ts +30 -30
  857. package/src/engine/xr/utils.ts +39 -39
  858. package/src/engine-components/AlignmentConstraint.ts +36 -36
  859. package/src/engine-components/Animation.ts +557 -557
  860. package/src/engine-components/AnimationCurve.ts +150 -150
  861. package/src/engine-components/AnimationUtils.ts +28 -28
  862. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  863. package/src/engine-components/Animator.ts +397 -397
  864. package/src/engine-components/AnimatorController.ts +1293 -1293
  865. package/src/engine-components/AudioListener.ts +92 -92
  866. package/src/engine-components/AudioSource.ts +639 -639
  867. package/src/engine-components/AvatarLoader.ts +263 -263
  868. package/src/engine-components/AxesHelper.ts +59 -59
  869. package/src/engine-components/BasicIKConstraint.ts +54 -54
  870. package/src/engine-components/BoxCollider.ts +1 -1
  871. package/src/engine-components/BoxHelperComponent.ts +114 -114
  872. package/src/engine-components/Camera.ts +719 -707
  873. package/src/engine-components/CameraUtils.ts +133 -142
  874. package/src/engine-components/CharacterController.ts +253 -253
  875. package/src/engine-components/Collider.ts +374 -374
  876. package/src/engine-components/Component.ts +1294 -1294
  877. package/src/engine-components/ContactShadows.ts +482 -482
  878. package/src/engine-components/DeleteBox.ts +62 -62
  879. package/src/engine-components/DeviceFlag.ts +46 -46
  880. package/src/engine-components/DragControls.ts +1623 -1623
  881. package/src/engine-components/DropListener.ts +698 -698
  882. package/src/engine-components/Duplicatable.ts +198 -198
  883. package/src/engine-components/EventList.ts +266 -266
  884. package/src/engine-components/EventTrigger.ts +74 -74
  885. package/src/engine-components/EventType.ts +22 -22
  886. package/src/engine-components/Fog.ts +60 -60
  887. package/src/engine-components/Gizmos.ts +56 -56
  888. package/src/engine-components/GridHelper.ts +48 -48
  889. package/src/engine-components/GroundProjection.ts +356 -356
  890. package/src/engine-components/Interactable.ts +14 -14
  891. package/src/engine-components/Joints.ts +52 -52
  892. package/src/engine-components/LODGroup.ts +153 -153
  893. package/src/engine-components/Light.ts +558 -558
  894. package/src/engine-components/LookAtConstraint.ts +25 -25
  895. package/src/engine-components/NeedleMenu.ts +84 -84
  896. package/src/engine-components/NestedGltf.ts +86 -86
  897. package/src/engine-components/Networking.ts +114 -114
  898. package/src/engine-components/OffsetConstraint.ts +60 -60
  899. package/src/engine-components/OrbitControls.ts +1068 -1068
  900. package/src/engine-components/PlayerColor.ts +103 -103
  901. package/src/engine-components/ReflectionProbe.ts +216 -209
  902. package/src/engine-components/Renderer.ts +900 -900
  903. package/src/engine-components/RendererInstancing.ts +855 -855
  904. package/src/engine-components/RendererLightmap.ts +198 -198
  905. package/src/engine-components/RigidBody.ts +526 -526
  906. package/src/engine-components/SceneSwitcher.ts +1013 -1013
  907. package/src/engine-components/ScreenCapture.ts +592 -592
  908. package/src/engine-components/ShadowCatcher.ts +172 -172
  909. package/src/engine-components/Skybox.ts +455 -455
  910. package/src/engine-components/SmoothFollow.ts +76 -76
  911. package/src/engine-components/SpatialTrigger.ts +229 -229
  912. package/src/engine-components/SpectatorCamera.ts +787 -787
  913. package/src/engine-components/SphereCollider.ts +1 -1
  914. package/src/engine-components/SpriteRenderer.ts +468 -468
  915. package/src/engine-components/SyncedCamera.ts +220 -220
  916. package/src/engine-components/SyncedRoom.ts +380 -380
  917. package/src/engine-components/SyncedTransform.ts +383 -378
  918. package/src/engine-components/TestRunner.ts +118 -118
  919. package/src/engine-components/TransformGizmo.ts +219 -219
  920. package/src/engine-components/VideoPlayer.ts +1025 -1025
  921. package/src/engine-components/Voip.ts +363 -363
  922. package/src/engine-components/api.ts +60 -60
  923. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  924. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  925. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  926. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  927. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  928. package/src/engine-components/codegen/components.ts +217 -217
  929. package/src/engine-components/debug/LogStats.ts +21 -21
  930. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  931. package/src/engine-components/export/usdz/Extension.ts +24 -24
  932. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  933. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  934. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  935. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  936. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  937. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  938. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  939. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  940. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  941. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  942. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  943. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  944. package/src/engine-components/export/usdz/index.ts +2 -2
  945. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  946. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  947. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  948. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  949. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  950. package/src/engine-components/particlesystem/api.ts +1 -1
  951. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  952. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  953. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  954. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  955. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  956. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  957. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  958. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  959. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  960. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  961. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  962. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  963. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  964. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  965. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  966. package/src/engine-components/postprocessing/Volume.ts +410 -410
  967. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  968. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  969. package/src/engine-components/postprocessing/index.ts +5 -5
  970. package/src/engine-components/postprocessing/utils.ts +52 -52
  971. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  972. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  973. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  974. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  975. package/src/engine-components/timeline/index.ts +3 -3
  976. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  977. package/src/engine-components/ui/Button.ts +307 -307
  978. package/src/engine-components/ui/Canvas.ts +419 -419
  979. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  980. package/src/engine-components/ui/EventSystem.ts +853 -853
  981. package/src/engine-components/ui/Graphic.ts +275 -275
  982. package/src/engine-components/ui/Image.ts +112 -112
  983. package/src/engine-components/ui/InputField.ts +321 -321
  984. package/src/engine-components/ui/Interfaces.ts +57 -57
  985. package/src/engine-components/ui/Layout.ts +334 -334
  986. package/src/engine-components/ui/Outline.ts +13 -13
  987. package/src/engine-components/ui/PointerEvents.ts +206 -206
  988. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  989. package/src/engine-components/ui/Raycaster.ts +102 -102
  990. package/src/engine-components/ui/RectTransform.ts +372 -372
  991. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  992. package/src/engine-components/ui/Text.ts +578 -578
  993. package/src/engine-components/ui/Utils.ts +112 -112
  994. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  995. package/src/engine-components/utils/LookAt.ts +88 -88
  996. package/src/engine-components/utils/OpenURL.ts +114 -114
  997. package/src/engine-components/webxr/Avatar.ts +265 -265
  998. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  999. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1000. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1001. package/src/engine-components/webxr/WebXR.ts +585 -585
  1002. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1003. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  1004. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1005. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1006. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1007. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1008. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  1009. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1010. package/src/engine-components/webxr/index.ts +2 -2
  1011. package/src/engine-components/webxr/types.ts +3 -3
  1012. package/src/engine-components-experimental/Presentation.ts +12 -12
  1013. package/src/engine-components-experimental/api.ts +4 -4
  1014. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1015. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1016. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1017. package/src/engine-schemes/README.md +1 -1
  1018. package/src/engine-schemes/api.ts +12 -12
  1019. package/src/engine-schemes/dist/api.js +17 -0
  1020. package/src/engine-schemes/dist/api.js.meta +7 -0
  1021. package/src/engine-schemes/dist/schemes.js +25 -0
  1022. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1023. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1024. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1025. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1026. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1027. package/src/engine-schemes/dist/transform.js +46 -0
  1028. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1029. package/src/engine-schemes/dist/vec2.js +32 -0
  1030. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1031. package/src/engine-schemes/dist/vec3.js +36 -0
  1032. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1033. package/src/engine-schemes/dist/vec4.js +40 -0
  1034. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1035. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1036. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1037. package/src/engine-schemes/schemes.ts +28 -28
  1038. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1039. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1040. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1041. package/src/engine-schemes/transform.ts +50 -50
  1042. package/src/engine-schemes/transforms.fbs +25 -25
  1043. package/src/engine-schemes/vec.fbs +19 -19
  1044. package/src/engine-schemes/vec2.ts +33 -33
  1045. package/src/engine-schemes/vec3.ts +38 -38
  1046. package/src/engine-schemes/vec4.ts +43 -43
  1047. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1048. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1049. package/src/include/draco/draco_decoder.js +34 -34
  1050. package/src/include/ktx2/basis_transcoder.js +21 -21
  1051. package/src/include/needle/arial-msdf.json +1471 -1471
  1052. package/src/include/three/DragControls.js +231 -231
  1053. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1054. package/src/needle-engine.ts +70 -70
@@ -1,1422 +1,1422 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { AxesHelper, Box3, BufferGeometry, Color, Line, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, Quaternion, Ray, Raycaster, SphereGeometry, Vector3 } from "three";
8
- import { Gizmos } from "../engine/engine_gizmos.js";
9
- import { InstancingUtil } from "../engine/engine_instancing.js";
10
- import { Mathf } from "../engine/engine_math.js";
11
- import { RaycastOptions } from "../engine/engine_physics.js";
12
- import { serializable } from "../engine/engine_serialization_decorator.js";
13
- import { getBoundingBox, getTempVector, getWorldPosition, setWorldPosition } from "../engine/engine_three_utils.js";
14
- import { getParam } from "../engine/engine_utils.js";
15
- import { NeedleXRSession } from "../engine/engine_xr.js";
16
- import { Avatar_POI } from "./avatar/Avatar_Brain_LookAt.js";
17
- import { Behaviour, GameObject } from "./Component.js";
18
- import { UsageMarker } from "./Interactable.js";
19
- import { Rigidbody } from "./RigidBody.js";
20
- import { SyncedTransform } from "./SyncedTransform.js";
21
- import { ObjectRaycaster } from "./ui/Raycaster.js";
22
- /** Enable debug visualization and logging for DragControls by using the URL parameter `?debugdrag`. */
23
- const debug = getParam("debugdrag");
24
- /** Buffer to store currently active DragControls components */
25
- const dragControlsBuffer = [];
26
- /**
27
- * The DragMode determines how an object is dragged around in the scene.
28
- */
29
- export var DragMode;
30
- (function (DragMode) {
31
- /** Object stays at the same horizontal plane as it started. Commonly used for objects on the floor */
32
- DragMode[DragMode["XZPlane"] = 0] = "XZPlane";
33
- /** Object is dragged as if it was attached to the pointer. In 2D, that means it's dragged along the camera screen plane. In XR, it's dragged by the controller/hand. */
34
- DragMode[DragMode["Attached"] = 1] = "Attached";
35
- /** Object is dragged along the initial raycast hit normal. */
36
- DragMode[DragMode["HitNormal"] = 2] = "HitNormal";
37
- /** Combination of XZ and Screen based on the viewing angle. Low angles result in Screen dragging and higher angles in XZ dragging. */
38
- DragMode[DragMode["DynamicViewAngle"] = 3] = "DynamicViewAngle";
39
- /** The drag plane is snapped to surfaces in the scene while dragging. */
40
- DragMode[DragMode["SnapToSurfaces"] = 4] = "SnapToSurfaces";
41
- /** Don't allow dragging the object */
42
- DragMode[DragMode["None"] = 5] = "None";
43
- })(DragMode || (DragMode = {}));
44
- /**
45
- * DragControls allows you to drag objects around in the scene. It can be used to move objects in 2D (screen space) or 3D (world space).
46
- * Debug mode can be enabled with the URL parameter `?debugdrag`, which shows visual helpers and logs drag operations.
47
- *
48
- * @category Interactivity
49
- * @group Components
50
- */
51
- export class DragControls extends Behaviour {
52
- /**
53
- * Checks if any DragControls component is currently active with selected objects
54
- * @returns True if any DragControls component is currently active
55
- */
56
- static get HasAnySelected() { return this._active > 0; }
57
- static _active = 0;
58
- /**
59
- * Retrieves a list of all DragControl components that are currently dragging objects.
60
- * @returns Array of currently active DragControls components
61
- */
62
- static get CurrentlySelected() {
63
- dragControlsBuffer.length = 0;
64
- for (const dc of this._instances) {
65
- if (dc._isDragging) {
66
- dragControlsBuffer.push(dc);
67
- }
68
- }
69
- return dragControlsBuffer;
70
- }
71
- /** Registry of currently active and enabled DragControls components */
72
- static _instances = [];
73
- /**
74
- * Determines how and where the object is dragged along. Different modes include
75
- * dragging along a plane, attached to the pointer, or following surface normals.
76
- */
77
- dragMode = DragMode.DynamicViewAngle;
78
- /**
79
- * Snaps dragged objects to a 3D grid with the specified resolution.
80
- * Set to 0 to disable snapping.
81
- */
82
- snapGridResolution = 0.0;
83
- /**
84
- * When true, maintains the original rotation of the dragged object while moving it.
85
- * When false, allows the object to rotate freely during dragging.
86
- */
87
- keepRotation = true;
88
- /**
89
- * Determines how and where the object is dragged along while dragging in XR.
90
- * Uses a separate setting from regular drag mode for better XR interaction.
91
- */
92
- xrDragMode = DragMode.Attached;
93
- /**
94
- * When true, maintains the original rotation of the dragged object during XR dragging.
95
- * When false, allows the object to rotate freely during XR dragging.
96
- */
97
- xrKeepRotation = false;
98
- /**
99
- * Multiplier that affects how quickly objects move closer or further away when dragging in XR.
100
- * Higher values make distance changes more pronounced.
101
- * This is similar to mouse acceleration on a screen.
102
- */
103
- xrDistanceDragFactor = 1;
104
- /**
105
- * When enabled, draws a visual line from the dragged object downwards to the next raycast hit,
106
- * providing visual feedback about the object's position relative to surfaces below it.
107
- */
108
- showGizmo = false;
109
- /**
110
- * Returns the object currently being dragged by this DragControls component, if any.
111
- * @returns The object being dragged or null if no object is currently dragged
112
- */
113
- get draggedObject() {
114
- return this._targetObject;
115
- }
116
- /**
117
- * Updates the object that is being dragged by the DragControls.
118
- * This can be used to change the target during a drag operation.
119
- * @param obj The new object to drag, or null to stop dragging
120
- */
121
- setTargetObject(obj) {
122
- this._targetObject = obj;
123
- for (const handler of this._dragHandlers.values()) {
124
- handler.setTargetObject(obj);
125
- }
126
- // If the object was kinematic we want to reset it
127
- const wasKinematicKey = "_rigidbody-was-kinematic";
128
- if (this._rigidbody?.[wasKinematicKey] === false) {
129
- this._rigidbody.isKinematic = false;
130
- this._rigidbody[wasKinematicKey] = undefined;
131
- }
132
- this._rigidbody = null;
133
- // If we have a object that is being dragged we want to get the Rigidbody component
134
- // and we set kinematic to false while it's being dragged
135
- if (obj) {
136
- this._rigidbody = GameObject.getComponentInChildren(obj, Rigidbody);
137
- if (this._rigidbody?.isKinematic === false) {
138
- this._rigidbody.isKinematic = true;
139
- this._rigidbody[wasKinematicKey] = false;
140
- }
141
- }
142
- }
143
- _rigidbody = null;
144
- // future:
145
- // constraints?
146
- /** The object to be dragged – we pass this to handlers when they are created */
147
- _targetObject = null;
148
- _dragHelper = null;
149
- static lastHovered;
150
- _draggingRigidbodies = [];
151
- _potentialDragStartEvt = null;
152
- _dragHandlers = new Map();
153
- _totalMovement = new Vector3();
154
- /** A marker is attached to components that are currently interacted with, to e.g. prevent them from being deleted. */
155
- _marker = null;
156
- _isDragging = false;
157
- _didDrag = false;
158
- /** @internal */
159
- awake() {
160
- // initialize all data that may be cloned incorrectly otherwise
161
- this._potentialDragStartEvt = null;
162
- this._dragHandlers = new Map();
163
- this._totalMovement = new Vector3();
164
- this._marker = null;
165
- this._isDragging = false;
166
- this._didDrag = false;
167
- this._dragHelper = null;
168
- this._draggingRigidbodies = [];
169
- }
170
- /** @internal */
171
- start() {
172
- if (!this.gameObject.getComponentInParent(ObjectRaycaster))
173
- this.gameObject.addComponent(ObjectRaycaster);
174
- }
175
- /** @internal */
176
- onEnable() {
177
- DragControls._instances.push(this);
178
- }
179
- /** @internal */
180
- onDisable() {
181
- DragControls._instances = DragControls._instances.filter(i => i !== this);
182
- }
183
- /**
184
- * Checks if editing is allowed for the current networking connection.
185
- * @param _obj Optional object to check edit permissions for
186
- * @returns True if editing is allowed
187
- */
188
- allowEdit(_obj = null) {
189
- return this.context.connection.allowEditing;
190
- }
191
- /**
192
- * Handles pointer enter events. Sets the cursor style and tracks the hovered object.
193
- * @param evt Pointer event data containing information about the interaction
194
- * @internal
195
- */
196
- onPointerEnter(evt) {
197
- if (!this.allowEdit(this.gameObject))
198
- return;
199
- if (evt.mode !== "screen")
200
- return;
201
- // get the drag mode and check if we need to abort early here
202
- const isSpatialInput = evt.event.mode === "tracked-pointer" || evt.event.mode === "transient-pointer";
203
- const dragMode = isSpatialInput ? this.xrDragMode : this.dragMode;
204
- if (dragMode === DragMode.None)
205
- return;
206
- const dc = GameObject.getComponentInParent(evt.object, DragControls);
207
- if (!dc || dc !== this)
208
- return;
209
- DragControls.lastHovered = evt.object;
210
- this.context.domElement.style.cursor = 'pointer';
211
- }
212
- /**
213
- * Handles pointer movement events. Marks the event as used if dragging is active.
214
- * @param args Pointer event data containing information about the movement
215
- * @internal
216
- */
217
- onPointerMove(args) {
218
- if (this._isDragging || this._potentialDragStartEvt !== null)
219
- args.use();
220
- }
221
- /**
222
- * Handles pointer exit events. Resets the cursor style when the pointer leaves a draggable object.
223
- * @param evt Pointer event data containing information about the interaction
224
- * @internal
225
- */
226
- onPointerExit(evt) {
227
- if (!this.allowEdit(this.gameObject))
228
- return;
229
- if (evt.mode !== "screen")
230
- return;
231
- if (DragControls.lastHovered !== evt.object)
232
- return;
233
- this.context.domElement.style.cursor = 'auto';
234
- }
235
- /**
236
- * Handles pointer down events. Initiates the potential drag operation if conditions are met.
237
- * @param args Pointer event data containing information about the interaction
238
- * @internal
239
- */
240
- onPointerDown(args) {
241
- if (!this.allowEdit(this.gameObject))
242
- return;
243
- if (args.used)
244
- return;
245
- // get the drag mode and check if we need to abort early here
246
- const isSpatialInput = args.mode === "tracked-pointer" || args.mode === "transient-pointer";
247
- const dragMode = isSpatialInput ? this.xrDragMode : this.dragMode;
248
- if (dragMode === DragMode.None)
249
- return;
250
- DragControls.lastHovered = args.object;
251
- if (args.button === 0) {
252
- if (this._dragHandlers.size === 0) {
253
- this._didDrag = false;
254
- this._totalMovement.set(0, 0, 0);
255
- this._potentialDragStartEvt = args;
256
- }
257
- if (!this._targetObject) {
258
- this.setTargetObject(this.gameObject);
259
- }
260
- DragControls._active += 1;
261
- const newDragHandler = new DragPointerHandler(this, this._targetObject);
262
- this._dragHandlers.set(args.event.space, newDragHandler);
263
- newDragHandler.onDragStart(args);
264
- if (this._dragHandlers.size === 2) {
265
- const iterator = this._dragHandlers.values();
266
- const a = iterator.next().value;
267
- const b = iterator.next().value;
268
- if (a instanceof DragPointerHandler && b instanceof DragPointerHandler) {
269
- const mtHandler = new MultiTouchDragHandler(this, this._targetObject, a, b);
270
- this._dragHandlers.set(this.gameObject, mtHandler);
271
- mtHandler.onDragStart(args);
272
- }
273
- else {
274
- console.error("Attempting to construct a MultiTouchDragHandler with invalid DragPointerHandlers. This is likely a bug.", { a, b });
275
- }
276
- }
277
- args.use();
278
- }
279
- }
280
- /**
281
- * Handles pointer up events. Finalizes or cancels the drag operation.
282
- * @param args Pointer event data containing information about the interaction
283
- * @internal
284
- */
285
- onPointerUp(args) {
286
- if (debug)
287
- Gizmos.DrawLabel(args.point ?? this.gameObject.worldPosition, "POINTERUP:" + args.pointerId + ", " + args.button, .03, 3);
288
- if (!this.allowEdit(this.gameObject))
289
- return;
290
- if (args.button !== 0)
291
- return;
292
- this._potentialDragStartEvt = null;
293
- const handler = this._dragHandlers.get(args.event.space);
294
- const mtHandler = this._dragHandlers.get(this.gameObject);
295
- if (mtHandler && (mtHandler.handlerA === handler || mtHandler.handlerB === handler)) {
296
- // any of the two handlers has been released, so we can remove the multi-touch handler
297
- this._dragHandlers.delete(this.gameObject);
298
- mtHandler.onDragEnd(args);
299
- }
300
- if (handler) {
301
- if (DragControls._active > 0)
302
- DragControls._active -= 1;
303
- this.setTargetObject(null);
304
- if (handler.onDragEnd)
305
- handler.onDragEnd(args);
306
- this._dragHandlers.delete(args.event.space);
307
- if (this._dragHandlers.size === 0) {
308
- this.onLastDragEnd(args);
309
- }
310
- args.use();
311
- }
312
- }
313
- /**
314
- * Updates the drag operation every frame. Processes pointer movement, accumulates drag distance
315
- * and triggers drag start once there's enough movement.
316
- * @internal
317
- */
318
- update() {
319
- for (const handler of this._dragHandlers.values()) {
320
- if (handler.collectMovementInfo)
321
- handler.collectMovementInfo();
322
- // TODO this doesn't make sense, we should instead just use the max here
323
- // or even better, each handler can decide on their own how to handle this
324
- if (handler.getTotalMovement)
325
- this._totalMovement.add(handler.getTotalMovement());
326
- }
327
- // drag start only after having dragged for some pixels
328
- if (this._potentialDragStartEvt) {
329
- if (!this._didDrag) {
330
- // this is so we can e.g. process clicks without having a drag change the position, e.g. a click to call a method.
331
- // TODO probably needs to be treated differently for spatial (3D motion) and screen (2D pixel motion) drags
332
- if (this._totalMovement.length() > 0.0003)
333
- this._didDrag = true;
334
- else
335
- return;
336
- }
337
- const args = this._potentialDragStartEvt;
338
- this._potentialDragStartEvt = null;
339
- this.onFirstDragStart(args);
340
- }
341
- for (const handler of this._dragHandlers.values())
342
- if (handler.onDragUpdate)
343
- handler.onDragUpdate(this._dragHandlers.size);
344
- if (this._dragHelper && this._dragHelper.hasSelected)
345
- this.onAnyDragUpdate();
346
- }
347
- /**
348
- * Called when the first pointer starts dragging on this object.
349
- * Sets up network synchronization and marks rigidbodies for dragging.
350
- * Not called for subsequent pointers on the same object.
351
- * @param evt Pointer event data that initiated the drag
352
- */
353
- onFirstDragStart(evt) {
354
- if (!evt || !evt.object)
355
- return;
356
- const dc = GameObject.getComponentInParent(evt.object, DragControls);
357
- // if a DragControls is in parent (e.g. when we have nested DragControls) and the parent DragControls is currently active
358
- // then we will ignore this DragControls and not select it.
359
- // But if the parent DragControls isn't dragging then we allow this to run because we want to start networking
360
- if (!dc || (dc !== this && dc._isDragging))
361
- return;
362
- const object = this._targetObject || this.gameObject;
363
- if (!object)
364
- return;
365
- this._isDragging = true;
366
- const sync = GameObject.getComponentInChildren(object, SyncedTransform);
367
- if (debug)
368
- console.log("DRAG START", sync, object);
369
- if (sync) {
370
- sync.fastMode = true;
371
- sync?.requestOwnership();
372
- }
373
- this._marker = GameObject.addComponent(object, UsageMarker);
374
- this._draggingRigidbodies.length = 0;
375
- const rbs = GameObject.getComponentsInChildren(object, Rigidbody);
376
- if (rbs)
377
- this._draggingRigidbodies.push(...rbs);
378
- }
379
- /**
380
- * Called each frame as long as any pointer is dragging this object.
381
- * Updates visuals and keeps rigidbodies awake during the drag.
382
- */
383
- onAnyDragUpdate() {
384
- if (!this._dragHelper)
385
- return;
386
- this._dragHelper.showGizmo = this.showGizmo;
387
- this._dragHelper.onUpdate(this.context);
388
- for (const rb of this._draggingRigidbodies) {
389
- rb.wakeUp();
390
- rb.resetVelocities();
391
- rb.resetForcesAndTorques();
392
- }
393
- const object = this._targetObject || this.gameObject;
394
- InstancingUtil.markDirty(object);
395
- }
396
- /**
397
- * Called when the last pointer has been removed from this object.
398
- * Cleans up drag state and applies final velocities to rigidbodies.
399
- * @param evt Pointer event data for the last pointer that was lifted
400
- */
401
- onLastDragEnd(evt) {
402
- if (!this || !this._isDragging)
403
- return;
404
- this._isDragging = false;
405
- for (const rb of this._draggingRigidbodies) {
406
- rb.setVelocity(rb.smoothedVelocity);
407
- }
408
- this._draggingRigidbodies.length = 0;
409
- this._targetObject = null;
410
- if (evt?.object) {
411
- const sync = GameObject.getComponentInChildren(evt.object, SyncedTransform);
412
- if (sync) {
413
- sync.fastMode = false;
414
- // sync?.requestOwnership();
415
- }
416
- }
417
- if (this._marker)
418
- this._marker.destroy();
419
- if (!this._dragHelper)
420
- return;
421
- const selected = this._dragHelper.selected;
422
- if (debug)
423
- console.log("DRAG END", selected, selected?.visible);
424
- this._dragHelper.setSelected(null, this.context);
425
- }
426
- }
427
- __decorate([
428
- serializable()
429
- ], DragControls.prototype, "dragMode", void 0);
430
- __decorate([
431
- serializable()
432
- ], DragControls.prototype, "snapGridResolution", void 0);
433
- __decorate([
434
- serializable()
435
- ], DragControls.prototype, "keepRotation", void 0);
436
- __decorate([
437
- serializable()
438
- ], DragControls.prototype, "xrDragMode", void 0);
439
- __decorate([
440
- serializable()
441
- ], DragControls.prototype, "xrKeepRotation", void 0);
442
- __decorate([
443
- serializable()
444
- ], DragControls.prototype, "xrDistanceDragFactor", void 0);
445
- __decorate([
446
- serializable()
447
- ], DragControls.prototype, "showGizmo", void 0);
448
- /**
449
- * Handles two touch points affecting one object.
450
- * Enables multi-touch interactions that allow movement, scaling, and rotation of objects.
451
- */
452
- class MultiTouchDragHandler {
453
- handlerA;
454
- handlerB;
455
- context;
456
- settings;
457
- gameObject;
458
- _handlerAAttachmentPoint = new Vector3();
459
- _handlerBAttachmentPoint = new Vector3();
460
- _followObject;
461
- _manipulatorObject;
462
- _deviceMode;
463
- _followObjectStartWorldQuaternion = new Quaternion();
464
- constructor(dragControls, gameObject, pointerA, pointerB) {
465
- this.context = dragControls.context;
466
- this.settings = dragControls;
467
- this.gameObject = gameObject;
468
- this.handlerA = pointerA;
469
- this.handlerB = pointerB;
470
- this._followObject = new Object3D();
471
- this._manipulatorObject = new Object3D();
472
- this.context.scene.add(this._manipulatorObject);
473
- const rig = NeedleXRSession.active?.rig?.gameObject;
474
- if (!this.handlerA || !this.handlerB || !this.handlerA.hitPointInLocalSpace || !this.handlerB.hitPointInLocalSpace) {
475
- console.error("Invalid: MultiTouchDragHandler needs two valid DragPointerHandlers with hitPointInLocalSpace set.");
476
- return;
477
- }
478
- this._tempVec1.copy(this.handlerA.hitPointInLocalSpace);
479
- this._tempVec2.copy(this.handlerB.hitPointInLocalSpace);
480
- this.gameObject.localToWorld(this._tempVec1);
481
- this.gameObject.localToWorld(this._tempVec2);
482
- if (rig) {
483
- rig.worldToLocal(this._tempVec1);
484
- rig.worldToLocal(this._tempVec2);
485
- }
486
- this._initialDistance = this._tempVec1.distanceTo(this._tempVec2);
487
- if (this._initialDistance < 0.02) {
488
- if (debug) {
489
- console.log("Finding alternative drag attachment points since initial distance is too low: " + this._initialDistance.toFixed(2));
490
- }
491
- // We want two reasonable pointer attachment points here.
492
- // But if the hitPointInLocalSpace are very close to each other, we instead fall back to controller positions.
493
- this.handlerA.followObject.parent.getWorldPosition(this._tempVec1);
494
- this.handlerB.followObject.parent.getWorldPosition(this._tempVec2);
495
- this._handlerAAttachmentPoint.copy(this._tempVec1);
496
- this._handlerBAttachmentPoint.copy(this._tempVec2);
497
- this.gameObject.worldToLocal(this._handlerAAttachmentPoint);
498
- this.gameObject.worldToLocal(this._handlerBAttachmentPoint);
499
- this._initialDistance = this._tempVec1.distanceTo(this._tempVec2);
500
- if (this._initialDistance < 0.001) {
501
- console.warn("Not supported right now – controller drag points for multitouch are too close!");
502
- this._initialDistance = 1;
503
- }
504
- }
505
- else {
506
- this._handlerAAttachmentPoint.copy(this.handlerA.hitPointInLocalSpace);
507
- this._handlerBAttachmentPoint.copy(this.handlerB.hitPointInLocalSpace);
508
- }
509
- this._tempVec3.lerpVectors(this._tempVec1, this._tempVec2, 0.5);
510
- this._initialScale.copy(gameObject.scale);
511
- if (debug) {
512
- this._followObject.add(new AxesHelper(2));
513
- this._manipulatorObject.add(new AxesHelper(5));
514
- const formatVec = (v) => `${v.x.toFixed(2)}, ${v.y.toFixed(2)}, ${v.z.toFixed(2)}`;
515
- Gizmos.DrawLine(this._tempVec1, this._tempVec2, 0x00ffff, 0, false);
516
- Gizmos.DrawLabel(this._tempVec3, "A:B " + this._initialDistance.toFixed(2) + "\n" + formatVec(this._tempVec1) + "\n" + formatVec(this._tempVec2), 0.03, 5);
517
- }
518
- }
519
- onDragStart(_args) {
520
- // align _followObject with the object we want to drag
521
- this.gameObject.add(this._followObject);
522
- this._followObject.matrixAutoUpdate = false;
523
- this._followObject.matrix.identity();
524
- this._deviceMode = _args.mode;
525
- this._followObjectStartWorldQuaternion.copy(this._followObject.worldQuaternion);
526
- // align _manipulatorObject in the same way it would if this was a drag update
527
- this.alignManipulator();
528
- // and then parent it to the space object so it follows along.
529
- this._manipulatorObject.attach(this._followObject);
530
- // store offsets in local space
531
- this._manipulatorPosOffset.copy(this._followObject.position);
532
- this._manipulatorRotOffset.copy(this._followObject.quaternion);
533
- this._manipulatorScaleOffset.copy(this._followObject.scale);
534
- }
535
- onDragEnd(_args) {
536
- if (!this.handlerA || !this.handlerB) {
537
- console.error("onDragEnd called on MultiTouchDragHandler without valid handlers. This is likely a bug.");
538
- return;
539
- }
540
- // we want to initialize the drag points for these handlers again.
541
- // one of them will be removed, but we don't know here which one
542
- this.handlerA.recenter();
543
- this.handlerB.recenter();
544
- // destroy helper objects
545
- this._manipulatorObject.removeFromParent();
546
- this._followObject.removeFromParent();
547
- this._manipulatorObject.destroy();
548
- this._followObject.destroy();
549
- }
550
- _manipulatorPosOffset = new Vector3();
551
- _manipulatorRotOffset = new Quaternion();
552
- _manipulatorScaleOffset = new Vector3();
553
- _tempVec1 = new Vector3();
554
- _tempVec2 = new Vector3();
555
- _tempVec3 = new Vector3();
556
- tempLookMatrix = new Matrix4();
557
- _initialScale = new Vector3();
558
- _initialDistance = 0;
559
- alignManipulator() {
560
- if (!this.handlerA || !this.handlerB) {
561
- console.error("alignManipulator called on MultiTouchDragHandler without valid handlers. This is likely a bug.", this);
562
- return;
563
- }
564
- if (!this.handlerA.followObject || !this.handlerB.followObject) {
565
- console.error("alignManipulator called on MultiTouchDragHandler without valid follow objects. This is likely a bug.", this.handlerA, this.handlerB);
566
- return;
567
- }
568
- this._tempVec1.copy(this._handlerAAttachmentPoint);
569
- this._tempVec2.copy(this._handlerBAttachmentPoint);
570
- this.handlerA.followObject.localToWorld(this._tempVec1);
571
- this.handlerB.followObject.localToWorld(this._tempVec2);
572
- this._tempVec3.lerpVectors(this._tempVec1, this._tempVec2, 0.5);
573
- this._manipulatorObject.position.copy(this._tempVec3);
574
- // - lookAt the second point on handlerB
575
- const camera = this.context.mainCamera;
576
- this.tempLookMatrix.lookAt(this._tempVec3, this._tempVec2, camera.worldUp);
577
- this._manipulatorObject.quaternion.setFromRotationMatrix(this.tempLookMatrix);
578
- // - scale based on the distance between the two points
579
- const dist = this._tempVec1.distanceTo(this._tempVec2);
580
- this._manipulatorObject.scale.copy(this._initialScale).multiplyScalar(dist / this._initialDistance);
581
- this._manipulatorObject.updateMatrix();
582
- this._manipulatorObject.updateMatrixWorld(true);
583
- if (debug) {
584
- Gizmos.DrawLabel(this._tempVec3.clone().add(new Vector3(0, 0.2, 0)), "A:B " + dist.toFixed(2), 0.03);
585
- Gizmos.DrawLine(this._tempVec1, this._tempVec2, 0x00ff00, 0, false);
586
- // const wp = this._manipulatorObject.worldPosition;
587
- // Gizmos.DrawWireSphere(wp, this._initialScale.length() * dist / this._initialDistance, 0x00ff00, 0, false);
588
- }
589
- }
590
- onDragUpdate() {
591
- // At this point we've run both the other handlers, but their effects have been suppressed because they can't handle
592
- // two events at the same time. They're basically providing us with two Object3D's and we can combine these here
593
- // into a reasonable two-handed translation/rotation/scale.
594
- // One approach:
595
- // - position our control object on the center between the two pointer control objects
596
- // TODO close grab needs to be handled differently because there we don't have a hit point -
597
- // Hit point is just the center of the object
598
- // So probably we should fix that close grab has a better hit point approximation (point on bounds?)
599
- this.alignManipulator();
600
- // apply (smoothed) to the gameObject
601
- const lerpStrength = 30;
602
- const lerpFactor = 1.0;
603
- this._followObject.position.copy(this._manipulatorPosOffset);
604
- this._followObject.quaternion.copy(this._manipulatorRotOffset);
605
- this._followObject.scale.copy(this._manipulatorScaleOffset);
606
- const draggedObject = this.gameObject;
607
- const targetObject = this._followObject;
608
- if (!draggedObject) {
609
- console.error("MultiTouchDragHandler has no dragged object. This is likely a bug.");
610
- return;
611
- }
612
- targetObject.updateMatrix();
613
- targetObject.updateMatrixWorld(true);
614
- const isSpatialInput = this._deviceMode === "tracked-pointer" || this._deviceMode === "transient-pointer";
615
- const keepRotation = isSpatialInput ? this.settings.xrKeepRotation : this.settings.keepRotation;
616
- // TODO refactor to a common place
617
- // apply constraints (position grid snap, rotation, ...)
618
- if (this.settings.snapGridResolution > 0) {
619
- const wp = this._followObject.worldPosition;
620
- const snap = this.settings.snapGridResolution;
621
- wp.x = Math.round(wp.x / snap) * snap;
622
- wp.y = Math.round(wp.y / snap) * snap;
623
- wp.z = Math.round(wp.z / snap) * snap;
624
- this._followObject.worldPosition = wp;
625
- this._followObject.updateMatrix();
626
- }
627
- if (keepRotation) {
628
- this._followObject.worldQuaternion = this._followObjectStartWorldQuaternion;
629
- this._followObject.updateMatrix();
630
- }
631
- // TODO refactor to a common place
632
- // TODO should use unscaled time here // some test for lerp speed depending on distance
633
- const t = Mathf.clamp01(this.context.time.deltaTime * lerpStrength * lerpFactor); // / (currentDist - 1 + 0.01));
634
- const wp = draggedObject.worldPosition;
635
- wp.lerp(targetObject.worldPosition, t);
636
- draggedObject.worldPosition = wp;
637
- const rot = draggedObject.worldQuaternion;
638
- rot.slerp(targetObject.worldQuaternion, t);
639
- draggedObject.worldQuaternion = rot;
640
- const scl = draggedObject.worldScale;
641
- scl.lerp(targetObject.worldScale, t);
642
- draggedObject.worldScale = scl;
643
- }
644
- setTargetObject(obj) {
645
- this.gameObject = obj;
646
- }
647
- }
648
- /**
649
- * Handles a single pointer on an object.
650
- * DragPointerHandlers manage determining if a drag operation has started, tracking pointer movement,
651
- * and controlling object translation based on the drag mode.
652
- */
653
- class DragPointerHandler {
654
- /**
655
- * Returns the accumulated movement of the pointer in world units.
656
- * Used for determining if enough motion has occurred to start a drag.
657
- */
658
- getTotalMovement() { return this._totalMovement; }
659
- /**
660
- * Returns the object that follows the pointer during dragging operations.
661
- */
662
- get followObject() { return this._followObject; }
663
- /**
664
- * Returns the point where the pointer initially hit the object in local space.
665
- */
666
- get hitPointInLocalSpace() { return this._hitPointInLocalSpace; }
667
- context;
668
- gameObject;
669
- settings;
670
- _lastRig = undefined;
671
- /** This object is placed at the pivot of the dragged object, and parented to the control space. */
672
- _followObject;
673
- _totalMovement = new Vector3();
674
- /** Motion along the pointer ray. On screens this doesn't change. In XR it can be used to determine how much
675
- * effort someone is putting into moving an object closer or further away. */
676
- _totalMovementAlongRayDirection = 0;
677
- /** Distance between _followObject and its parent at grab start, in local space */
678
- _grabStartDistance = 0;
679
- _deviceMode;
680
- _followObjectStartPosition = new Vector3();
681
- _followObjectStartQuaternion = new Quaternion();
682
- _followObjectStartWorldQuaternion = new Quaternion();
683
- _lastDragPosRigSpace;
684
- _tempVec = new Vector3();
685
- _tempMat = new Matrix4();
686
- _hitPointInLocalSpace = new Vector3();
687
- _hitNormalInLocalSpace = new Vector3();
688
- _bottomCenter = new Vector3();
689
- _backCenter = new Vector3();
690
- _backBottomCenter = new Vector3();
691
- _bounds = new Box3();
692
- _dragPlane = new Plane(new Vector3(0, 1, 0));
693
- _draggedOverObject = null;
694
- _draggedOverObjectLastSetUp = null;
695
- _draggedOverObjectLastNormal = new Vector3();
696
- _draggedOverObjectDuration = 0;
697
- /** Allows overriding which object is dragged while a drag is already ongoing. Used for example by Duplicatable */
698
- setTargetObject(obj) {
699
- this.gameObject = obj;
700
- }
701
- constructor(dragControls, gameObject) {
702
- this.settings = dragControls;
703
- this.context = dragControls.context;
704
- this.gameObject = gameObject;
705
- this._followObject = new Object3D();
706
- }
707
- recenter() {
708
- if (!this._followObject.parent) {
709
- console.warn("Error: space follow object doesn't have parent but recenter() is called. This is likely a bug");
710
- return;
711
- }
712
- if (!this.gameObject) {
713
- console.warn("Error: space follow object doesn't have a gameObject");
714
- return;
715
- }
716
- const p = this._followObject.parent;
717
- this.gameObject.add(this._followObject);
718
- this._followObject.matrixAutoUpdate = false;
719
- this._followObject.position.set(0, 0, 0);
720
- this._followObject.quaternion.set(0, 0, 0, 1);
721
- this._followObject.scale.set(1, 1, 1);
722
- this._followObject.updateMatrix();
723
- this._followObject.updateMatrixWorld(true);
724
- p.attach(this._followObject);
725
- this._followObjectStartPosition.copy(this._followObject.position);
726
- this._followObjectStartQuaternion.copy(this._followObject.quaternion);
727
- this._followObjectStartWorldQuaternion.copy(this._followObject.worldQuaternion);
728
- this._followObject.updateMatrix();
729
- this._followObject.updateMatrixWorld(true);
730
- const hitPointWP = this._hitPointInLocalSpace.clone();
731
- this.gameObject.localToWorld(hitPointWP);
732
- this._grabStartDistance = hitPointWP.distanceTo(p.worldPosition);
733
- const rig = NeedleXRSession.active?.rig?.gameObject;
734
- const rigScale = rig?.worldScale.x || 1;
735
- this._grabStartDistance /= rigScale;
736
- this._totalMovementAlongRayDirection = 0;
737
- this._lastDragPosRigSpace = undefined;
738
- if (debug) {
739
- Gizmos.DrawLine(hitPointWP, p.worldPosition, 0x00ff00, 0.5, false);
740
- Gizmos.DrawLabel(p.worldPosition.add(new Vector3(0, 0.1, 0)), this._grabStartDistance.toFixed(2), 0.03, 0.5);
741
- }
742
- }
743
- onDragStart(args) {
744
- if (!this.gameObject) {
745
- console.warn("Error: space follow object doesn't have a gameObject");
746
- return;
747
- }
748
- args.event.space.add(this._followObject);
749
- // prepare for drag, we will start dragging after an object has been dragged for a few centimeters
750
- this._lastDragPosRigSpace = undefined;
751
- if (args.point && args.normal) {
752
- this._hitPointInLocalSpace.copy(args.point);
753
- this.gameObject.worldToLocal(this._hitPointInLocalSpace);
754
- this._hitNormalInLocalSpace.copy(args.normal);
755
- }
756
- else if (args) {
757
- // can happen for e.g. close grabs; we can assume/guess a good hit point and normal based on the object's bounds or so
758
- // convert controller world position to local space instead and use that as hit point
759
- const controller = args.event.space;
760
- const controllerWp = controller.worldPosition;
761
- this.gameObject.worldToLocal(controllerWp);
762
- this._hitPointInLocalSpace.copy(controllerWp);
763
- const controllerUp = controller.worldUp;
764
- this._tempMat.copy(this.gameObject.matrixWorld).invert();
765
- controllerUp.transformDirection(this._tempMat);
766
- this._hitNormalInLocalSpace.copy(controllerUp);
767
- }
768
- this.recenter();
769
- this._totalMovement.set(0, 0, 0);
770
- this._deviceMode = args.mode;
771
- const dragSource = this._followObject.parent;
772
- const rayDirection = dragSource.worldForward;
773
- const isSpatialInput = this._deviceMode === "tracked-pointer" || this._deviceMode === "transient-pointer";
774
- const dragMode = isSpatialInput ? this.settings.xrDragMode : this.settings.dragMode;
775
- // set up drag plane; we don't really know the normal yet but we can already set the point
776
- const hitWP = this._hitPointInLocalSpace.clone();
777
- this.gameObject.localToWorld(hitWP);
778
- switch (dragMode) {
779
- case DragMode.XZPlane:
780
- const up = new Vector3(0, 1, 0);
781
- if (this.gameObject.parent) {
782
- // TODO in this case _dragPlane should be in parent space, not world space,
783
- // otherwise dragging the parent and this object at the same time doesn't keep the plane constrained
784
- up.transformDirection(this.gameObject.parent.matrixWorld.clone().invert());
785
- }
786
- this._dragPlane.setFromNormalAndCoplanarPoint(up, hitWP);
787
- break;
788
- case DragMode.HitNormal:
789
- const hitNormal = this._hitNormalInLocalSpace.clone();
790
- hitNormal.transformDirection(this.gameObject.matrixWorld);
791
- this._dragPlane.setFromNormalAndCoplanarPoint(hitNormal, hitWP);
792
- break;
793
- case DragMode.Attached:
794
- this._dragPlane.setFromNormalAndCoplanarPoint(rayDirection, hitWP);
795
- break;
796
- case DragMode.DynamicViewAngle: // At start (when nothing is hit yet) the drag plane should be aligned to the view
797
- this.setPlaneViewAligned(hitWP, true);
798
- break;
799
- case DragMode.SnapToSurfaces: // At start (when nothing is hit yet) the drag plane should be aligned to the view
800
- this.setPlaneViewAligned(hitWP, false);
801
- break;
802
- case DragMode.None:
803
- break;
804
- }
805
- // calculate bounding box and snapping points. We want to either snap the "back" point or the "bottom" point.
806
- // const bbox = new Box3();
807
- const p = this.gameObject.parent;
808
- const localP = this.gameObject.position.clone();
809
- const localQ = this.gameObject.quaternion.clone();
810
- const localS = this.gameObject.scale.clone();
811
- // save the original matrix world (because if some other script is doing a raycast at the same moment the matrix will not be correct anymore....)
812
- const matrixWorld = this.gameObject.matrixWorld.clone();
813
- if (p)
814
- p.remove(this.gameObject);
815
- this.gameObject.position.set(0, 0, 0);
816
- this.gameObject.quaternion.set(0, 0, 0, 1);
817
- this.gameObject.scale.set(1, 1, 1);
818
- const bbox = getBoundingBox([this.gameObject]);
819
- // we force the bbox to include our own point *because* the DragControls might be attached to an empty object (which isnt included in the bounding box call above)
820
- bbox.expandByPoint(this.gameObject.worldPosition);
821
- // console.log(this.gameObject.position.y - bbox.min.y)
822
- // bbox.min.y += (this.gameObject.position.y - bbox.min.y);
823
- // get front center point of the bbox. basically (0, 0, 1) in local space
824
- const bboxCenter = new Vector3();
825
- bbox.getCenter(bboxCenter);
826
- const bboxSize = new Vector3();
827
- bbox.getSize(bboxSize);
828
- // attachment points for dragging
829
- this._bottomCenter.copy(bboxCenter.clone().add(new Vector3(0, -bboxSize.y / 2, 0)));
830
- this._backCenter.copy(bboxCenter.clone().add(new Vector3(0, 0, bboxSize.z / 2)));
831
- this._backBottomCenter.copy(bboxCenter.clone().add(new Vector3(0, -bboxSize.y / 2, bboxSize.z / 2)));
832
- this._bounds.copy(bbox);
833
- // restore original transform
834
- if (p)
835
- p.add(this.gameObject);
836
- this.gameObject.position.copy(localP);
837
- this.gameObject.quaternion.copy(localQ);
838
- this.gameObject.scale.copy(localS);
839
- this.gameObject.matrixWorld.copy(matrixWorld);
840
- // surface snapping
841
- this._draggedOverObject = null;
842
- this._draggedOverObjectLastSetUp = null;
843
- this._draggedOverObjectLastNormal.set(0, 1, 0);
844
- this._draggedOverObjectDuration = 0;
845
- }
846
- collectMovementInfo() {
847
- // we're dragging - there is a controlling object
848
- if (!this._followObject.parent)
849
- return;
850
- // TODO This should all be handled properly per-pointer
851
- // and we want to have a chance to react to multiple pointers being on the same object.
852
- // some common stuff (calculating of movement offsets, etc) could be done by default
853
- // and then the main thing to override is the actual movement of the object based on N _followObjects
854
- const dragSource = this._followObject.parent;
855
- // modify _followObject with constraints, e.g.
856
- // - dragging on a plane, e.g. the floor (keeping the distance to the floor plane constant)
857
- /* TODO fix jump on drag start
858
- const p0 = this._followObject.parent as GameObject;
859
- const ray = new Ray(p0.worldPosition, p0.worldForward.multiplyScalar(-1));
860
- const p = new Vector3();
861
- const t0 = ray.intersectPlane(new Plane(new Vector3(0, 1, 0)), p);
862
- if (t0 !== null)
863
- this._followObject.worldPosition = t0;
864
- */
865
- this._followObject.updateMatrix();
866
- const dragPosRigSpace = dragSource.worldPosition;
867
- const rig = NeedleXRSession.active?.rig?.gameObject;
868
- if (rig)
869
- rig.worldToLocal(dragPosRigSpace);
870
- // sum up delta
871
- // TODO We need to do all/most of these calculations in Rig Space instead of world space
872
- // moving the rig while holding an object should not affect _rayDelta / _dragDelta
873
- if (this._lastDragPosRigSpace === undefined || rig != this._lastRig) {
874
- this._lastDragPosRigSpace = dragPosRigSpace.clone();
875
- this._lastRig = rig;
876
- }
877
- this._tempVec.copy(dragPosRigSpace).sub(this._lastDragPosRigSpace);
878
- const rayDirectionRigSpace = dragSource.worldForward;
879
- if (rig) {
880
- this._tempMat.copy(rig.matrixWorld).invert();
881
- rayDirectionRigSpace.transformDirection(this._tempMat);
882
- }
883
- // sum up delta movement along ray
884
- this._totalMovementAlongRayDirection += rayDirectionRigSpace.dot(this._tempVec);
885
- this._tempVec.x = Math.abs(this._tempVec.x);
886
- this._tempVec.y = Math.abs(this._tempVec.y);
887
- this._tempVec.z = Math.abs(this._tempVec.z);
888
- // sum up absolute total movement
889
- this._totalMovement.add(this._tempVec);
890
- this._lastDragPosRigSpace.copy(dragPosRigSpace);
891
- if (debug) {
892
- let wp = dragPosRigSpace;
893
- // ray direction of the input source object
894
- if (rig) {
895
- wp = wp.clone();
896
- wp.transformDirection(rig.matrixWorld);
897
- }
898
- Gizmos.DrawRay(wp, rayDirectionRigSpace, 0x0000ff);
899
- }
900
- }
901
- onDragUpdate(numberOfPointers) {
902
- // can only handle a single pointer
903
- // if there's more, we defer to multi-touch drag handlers
904
- if (numberOfPointers > 1)
905
- return;
906
- const draggedObject = this.gameObject;
907
- if (!draggedObject || !this._followObject) {
908
- console.warn("Warning: DragPointerHandler doesn't have a dragged object. This is likely a bug.");
909
- return;
910
- }
911
- const dragSource = this._followObject.parent;
912
- if (!dragSource) {
913
- console.warn("Warning: DragPointerHandler doesn't have a drag source. This is likely a bug.");
914
- return;
915
- }
916
- this._followObject.updateMatrix();
917
- const dragSourceWP = dragSource.worldPosition;
918
- const rayDirection = dragSource.worldForward;
919
- // Actually move and rotate draggedObject
920
- const isSpatialInput = this._deviceMode === "tracked-pointer" || this._deviceMode === "transient-pointer";
921
- const keepRotation = isSpatialInput ? this.settings.xrKeepRotation : this.settings.keepRotation;
922
- const dragMode = isSpatialInput ? this.settings.xrDragMode : this.settings.dragMode;
923
- if (dragMode === DragMode.None)
924
- return;
925
- const lerpStrength = 10;
926
- // - keeping rotation constant during dragging
927
- if (keepRotation)
928
- this._followObject.worldQuaternion = this._followObjectStartWorldQuaternion;
929
- this._followObject.updateMatrix();
930
- this._followObject.updateMatrixWorld(true);
931
- // Acceleration for moving the object - move followObject along the ray distance by _totalMovementAlongRayDirection
932
- let currentDist = 1.0;
933
- let lerpFactor = 2.0;
934
- if (isSpatialInput && this._grabStartDistance > 0.5) // hands and controllers, but not touches
935
- {
936
- const factor = 1 + this._totalMovementAlongRayDirection * (2 * this.settings.xrDistanceDragFactor);
937
- currentDist = Math.max(0.0, factor);
938
- currentDist = currentDist * currentDist * currentDist;
939
- }
940
- else if (this._grabStartDistance <= 0.5) {
941
- // TODO there's still a frame delay between dragged objects and the hand models
942
- lerpFactor = 3.0;
943
- }
944
- // reset _followObject to its original position and rotation
945
- this._followObject.position.copy(this._followObjectStartPosition);
946
- if (!keepRotation)
947
- this._followObject.quaternion.copy(this._followObjectStartQuaternion);
948
- // TODO restore previous functionality:
949
- // When distance dragging, the HIT POINT should move along the ray until it reaches the controller;
950
- // NOT the pivot point of the dragged object. E.g. grabbing a large cube and pulling towards you should at most
951
- // move the grabbed point to your head and not slap the cube in your head.
952
- this._followObject.position.multiplyScalar(currentDist);
953
- this._followObject.updateMatrix();
954
- const didHaveSurfaceHitPointLastFrame = this._hasLastSurfaceHitPoint;
955
- this._hasLastSurfaceHitPoint = false;
956
- const ray = new Ray(dragSourceWP, rayDirection);
957
- let didHit = false;
958
- // Surface snapping.
959
- // Feels quite weird in VR right now!
960
- if (dragMode == DragMode.SnapToSurfaces) {
961
- // Idea: Do a sphere cast if we're still in the proximity of the current draggedObject.
962
- // This would allow dragging slightly out of the object's bounds and still continue snapping to it.
963
- // Do a regular raycast (without the dragged object) to determine if we should change what is dragged onto.
964
- const hits = this.context.physics.raycastFromRay(ray, {
965
- testObject: o => o !== this.followObject && o !== dragSource && o !== draggedObject // && !(o instanceof GroundedSkybox)
966
- });
967
- if (hits.length > 0) {
968
- const hit = hits[0];
969
- // if we're above the same surface for a specified time, adjust drag options:
970
- // - set that surface as the drag "plane". We will follow that object's surface instead now (raycast onto only that)
971
- // - if the drag plane is an object, we also want to
972
- // - calculate an initial rotation offset matching what surface/face the user originally started the drag on
973
- // - rotate the dragged object to match the surface normal
974
- if (this._draggedOverObject === hit.object)
975
- this._draggedOverObjectDuration += this.context.time.deltaTime;
976
- else {
977
- this._draggedOverObject = hit.object;
978
- this._draggedOverObjectDuration = 0;
979
- }
980
- if (hit.face) {
981
- didHit = true;
982
- this._hasLastSurfaceHitPoint = true;
983
- this._lastSurfaceHitPoint.copy(hit.point);
984
- const dragTimeThreshold = 0.15;
985
- const dragTimeSatisfied = this._draggedOverObjectDuration >= dragTimeThreshold;
986
- const dragDistance = 0.001;
987
- const dragDistanceSatisfied = this._totalMovement.length() >= dragDistance;
988
- // TODO: if the "hit.normal" is undefined we use the hit.face.normal which is still localspace
989
- const worldNormal = getTempVector(hit.normal || hit.face.normal).applyQuaternion(hit.object.worldQuaternion);
990
- // Adjust drag plane if we're dragging over a different object (for a certain amount of time)
991
- // or if the surface normal changed
992
- if ((dragTimeSatisfied || dragDistanceSatisfied) &&
993
- (this._draggedOverObjectLastSetUp !== this._draggedOverObject
994
- || this._draggedOverObjectLastNormal.dot(worldNormal) < 0.999999
995
- // if we're dragging on a flat surface with different levels (like the sandbox floor)
996
- || this.context.time.frame % 60 === 0)) {
997
- this._draggedOverObjectLastSetUp = this._draggedOverObject;
998
- this._draggedOverObjectLastNormal.copy(hit.face.normal);
999
- const center = getTempVector();
1000
- const size = getTempVector();
1001
- this._bounds.getCenter(center);
1002
- this._bounds.getSize(size);
1003
- center.sub(size.multiplyScalar(0.5).multiply(worldNormal));
1004
- this._hitPointInLocalSpace.copy(center);
1005
- this._hitNormalInLocalSpace.copy(hit.face.normal);
1006
- // ensure plane is far enough up that we don't drag into the surface
1007
- // Which offset we use here depends on the face normal direction we hit
1008
- // If we hit the bottom, we want to use the top, and vice versa
1009
- // To do this dynamically, we can find the intersection between our local bounds and the hit face normal (which is already in local space)
1010
- this._bounds.getCenter(center);
1011
- this._bounds.getSize(size);
1012
- center.add(size.multiplyScalar(0.5).multiply(hit.face.normal));
1013
- const offset = getTempVector(this._hitPointInLocalSpace).add(center);
1014
- this._followObject.localToWorld(offset);
1015
- // See https://linear.app/needle/issue/NE-5004
1016
- // const offsetWP = this._followObject.worldPosition.sub(offset);
1017
- const point = hit.point; //.sub(offsetWP);
1018
- // Gizmos.DrawWireSphere(point, 2, 0xff0000, .3);
1019
- // Gizmos.DrawDirection(point, worldNormal, 0xffff00, 1);
1020
- // console.log(hit.normal)
1021
- this._dragPlane.setFromNormalAndCoplanarPoint(worldNormal, point);
1022
- }
1023
- // If the drag has just started and we're not yet really starting to update the object's position
1024
- // we want to return here and wait until the drag has been going on for a bit
1025
- // Otherwise the object will either immediately change it's position (when the user starts dragging)
1026
- // Or interpolate to a wrong position for a short moment
1027
- else if (!(dragTimeSatisfied || dragDistanceSatisfied)) {
1028
- return;
1029
- }
1030
- }
1031
- }
1032
- else if (didHaveSurfaceHitPointLastFrame) {
1033
- if (this.gameObject)
1034
- this.setPlaneViewAligned(this.gameObject.worldPosition, false);
1035
- }
1036
- }
1037
- // if(dragMode === DragMode.SnapToSurfaces){
1038
- // if(!didHit){
1039
- // return;
1040
- // }
1041
- // }
1042
- // Objects could also serve as "slots" for dragging other objects into. In that case, we don't want to snap to the surface,
1043
- // we want to snap to the pivot of that object. These dragged-over objects could also need to be invisible (a "slot")
1044
- // Raycast along the ray to the drag plane and move _followObject so that the grabbed point stays at the hit point
1045
- // Drag on plane:
1046
- if (dragMode !== DragMode.Attached && ray.intersectPlane(this._dragPlane, this._tempVec)) {
1047
- this._followObject.worldPosition = this._tempVec;
1048
- this._followObject.updateMatrix();
1049
- this._followObject.updateMatrixWorld(true);
1050
- const newWP = getTempVector(this._hitPointInLocalSpace); //.clone();
1051
- this._followObject.localToWorld(newWP);
1052
- if (debug) {
1053
- Gizmos.DrawLine(newWP, this._tempVec, 0x00ffff, 0, false);
1054
- }
1055
- this._followObject.worldPosition = this._tempVec.multiplyScalar(2).sub(newWP);
1056
- this._followObject.updateMatrix();
1057
- // TODO figure out nicer look rotation here
1058
- // TODO rotating here will cause the object to intersect again with the surface
1059
- // if (!keepRotation) {
1060
- // const normal = this._dragPlane.normal;
1061
- // // If the surface is perfectly aligned we jiggle the normal slightly in one direction
1062
- // // Otherwise lookat will randomly choose a different rotation axis
1063
- // const tinyNormalJiggle = 0.00001;
1064
- // if (normal.x === 1) {
1065
- // normal.add(getTempVector(0, tinyNormalJiggle, 0));
1066
- // }
1067
- // else if (normal.y === 1) {
1068
- // normal.add(getTempVector(tinyNormalJiggle, 0, 0));
1069
- // }
1070
- // else if (normal.z === 1) {
1071
- // normal.add(getTempVector(0, 0, tinyNormalJiggle));
1072
- // }
1073
- // const lookPoint = getTempVector(normal).multiplyScalar(1000).add(this._tempVec);
1074
- // if (lookPoint) {
1075
- // this._followObject.lookAt(lookPoint);
1076
- // this._followObject.rotateX(Math.PI / 2);
1077
- // }
1078
- // }
1079
- this._followObject.updateMatrix();
1080
- }
1081
- // TODO refactor to a common place
1082
- // apply constraints (position grid snap, rotation, ...)
1083
- if (this.settings.snapGridResolution > 0) {
1084
- const wp = this._followObject.worldPosition;
1085
- const snap = this.settings.snapGridResolution;
1086
- wp.x = Math.round(wp.x / snap) * snap;
1087
- wp.y = Math.round(wp.y / snap) * snap;
1088
- wp.z = Math.round(wp.z / snap) * snap;
1089
- this._followObject.worldPosition = wp;
1090
- this._followObject.updateMatrix();
1091
- }
1092
- if (keepRotation) {
1093
- this._followObject.worldQuaternion = this._followObjectStartWorldQuaternion;
1094
- this._followObject.updateMatrix();
1095
- }
1096
- // TODO refactor to a common place
1097
- // TODO should use unscaled time here // some test for lerp speed depending on distance
1098
- const t = Mathf.clamp01(this.context.time.deltaTime * lerpStrength * lerpFactor); // / (currentDist - 1 + 0.01));
1099
- const t_rotation = Mathf.clamp01(this.context.time.deltaTime * lerpStrength * .5 * lerpFactor);
1100
- const wp = draggedObject.worldPosition;
1101
- wp.lerp(this._followObject.worldPosition, t);
1102
- draggedObject.worldPosition = wp;
1103
- const rot = draggedObject.worldQuaternion;
1104
- rot.slerp(this._followObject.worldQuaternion, t_rotation);
1105
- draggedObject.worldQuaternion = rot;
1106
- if (debug) {
1107
- const hitPointWP = this._hitPointInLocalSpace.clone();
1108
- draggedObject.localToWorld(hitPointWP);
1109
- // draw grab attachment point and normal. They are in grabbed object space
1110
- Gizmos.DrawSphere(hitPointWP, 0.02, 0xff0000);
1111
- const hitNormalWP = this._hitNormalInLocalSpace.clone();
1112
- hitNormalWP.applyQuaternion(rot);
1113
- Gizmos.DrawRay(hitPointWP, hitNormalWP, 0xff0000);
1114
- // debug info
1115
- Gizmos.DrawLabel(wp.add(new Vector3(0, 0.25, 0)), `Distance: ${this._totalMovement.length().toFixed(2)}\n
1116
- Along Ray: ${this._totalMovementAlongRayDirection.toFixed(2)}\n
1117
- Session: ${!!NeedleXRSession.active}\n
1118
- Device: ${this._deviceMode}\n
1119
- `, 0.03);
1120
- // draw bottom/back snap points
1121
- const bottomCenter = this._bottomCenter.clone();
1122
- const backCenter = this._backCenter.clone();
1123
- const backBottomCenter = this._backBottomCenter.clone();
1124
- draggedObject.localToWorld(bottomCenter);
1125
- draggedObject.localToWorld(backCenter);
1126
- draggedObject.localToWorld(backBottomCenter);
1127
- Gizmos.DrawSphere(bottomCenter, 0.01, 0x00ff00, 0, false);
1128
- Gizmos.DrawSphere(backCenter, 0.01, 0x0000ff, 0, false);
1129
- Gizmos.DrawSphere(backBottomCenter, 0.01, 0xff00ff, 0, false);
1130
- Gizmos.DrawLine(bottomCenter, backBottomCenter, 0x00ffff, 0, false);
1131
- Gizmos.DrawLine(backBottomCenter, backCenter, 0x00ffff, 0, false);
1132
- }
1133
- }
1134
- onDragEnd(args) {
1135
- console.assert(this._followObject.parent === args.event.space, "Drag end: _followObject is not parented to the space object");
1136
- this._followObject.removeFromParent();
1137
- this._followObject.destroy();
1138
- this._lastDragPosRigSpace = undefined;
1139
- }
1140
- _hasLastSurfaceHitPoint = false;
1141
- _lastSurfaceHitPoint = new Vector3();
1142
- setPlaneViewAligned(worldPoint, useUpAngle) {
1143
- if (!this._followObject.parent) {
1144
- return false;
1145
- }
1146
- const viewDirection = this._followObject.parent.worldForward;
1147
- ;
1148
- const v0 = getTempVector(0, 1, 0);
1149
- const v1 = viewDirection;
1150
- const angle = v0.angleTo(v1);
1151
- const angleThreshold = 0.5;
1152
- if (useUpAngle && (angle > Math.PI / 2 + angleThreshold || angle < Math.PI / 2 - angleThreshold))
1153
- this._dragPlane.setFromNormalAndCoplanarPoint(v0, worldPoint);
1154
- else
1155
- this._dragPlane.setFromNormalAndCoplanarPoint(viewDirection, worldPoint);
1156
- return true;
1157
- }
1158
- }
1159
- /**
1160
- * Provides visual helper elements for DragControls.
1161
- * Shows where objects will be placed and their relation to surfaces below them.
1162
- */
1163
- class LegacyDragVisualsHelper {
1164
- /** Controls whether visual helpers like lines and markers are displayed */
1165
- showGizmo = true;
1166
- /** When true, drag plane alignment changes based on view angle */
1167
- useViewAngle = true;
1168
- /**
1169
- * Checks if there is a currently selected object being visualized
1170
- */
1171
- get hasSelected() {
1172
- return this._selected !== null && this._selected !== undefined;
1173
- }
1174
- /**
1175
- * Returns the currently selected object being visualized, if any
1176
- */
1177
- get selected() {
1178
- return this._selected;
1179
- }
1180
- _selected = null;
1181
- _context = null;
1182
- _camera;
1183
- _cameraPlane = new Plane();
1184
- _hasGroundPlane = false;
1185
- _groundPlane = new Plane();
1186
- _groundOffset = new Vector3();
1187
- _groundOffsetFactor = 0;
1188
- _groundDistance = 0;
1189
- _groundPlanePoint = new Vector3();
1190
- _raycaster = new Raycaster();
1191
- _cameraPlaneOffset = new Vector3();
1192
- _intersection = new Vector3();
1193
- _worldPosition = new Vector3();
1194
- _inverseMatrix = new Matrix4();
1195
- _rbs = [];
1196
- _groundLine;
1197
- _groundMarker;
1198
- static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, -1, 0)]);
1199
- constructor(camera) {
1200
- this._camera = camera;
1201
- const line = new Line(LegacyDragVisualsHelper.geometry);
1202
- const mat = line.material;
1203
- mat.color = new Color(.4, .4, .4);
1204
- line.layers.set(2);
1205
- line.name = 'line';
1206
- line.scale.y = 1;
1207
- this._groundLine = line;
1208
- const geometry = new SphereGeometry(.5, 22, 22);
1209
- const material = new MeshBasicMaterial({ color: mat.color });
1210
- const sphere = new Mesh(geometry, material);
1211
- sphere.visible = false;
1212
- sphere.layers.set(2);
1213
- this._groundMarker = sphere;
1214
- }
1215
- setSelected(newSelected, context) {
1216
- if (this._selected && context) {
1217
- for (const rb of this._rbs) {
1218
- rb.wakeUp();
1219
- rb.setVelocity(0, 0, 0);
1220
- }
1221
- }
1222
- if (this._selected) {
1223
- // TODO move somewhere else
1224
- Avatar_POI.Remove(context, this._selected);
1225
- }
1226
- this._selected = newSelected;
1227
- this._context = context;
1228
- this._rbs.length = 0;
1229
- if (newSelected) {
1230
- context.scene.add(this._groundLine);
1231
- context.scene.add(this._groundMarker);
1232
- }
1233
- else {
1234
- this._groundLine.removeFromParent();
1235
- this._groundMarker.removeFromParent();
1236
- }
1237
- if (this._selected) {
1238
- if (!context) {
1239
- console.error("DragHelper: no context");
1240
- return;
1241
- }
1242
- // TODO move somewhere else
1243
- Avatar_POI.Add(context, this._selected, null);
1244
- this._groundOffsetFactor = 0;
1245
- this._hasGroundPlane = true;
1246
- this._groundOffset.set(0, 0, 0);
1247
- this._requireUpdateGroundPlane = true;
1248
- this.onUpdateScreenSpacePlane();
1249
- }
1250
- }
1251
- _groundOffsetVector = new Vector3(0, 1, 0);
1252
- _requireUpdateGroundPlane = true;
1253
- _didDragOnGroundPlaneLastFrame = false;
1254
- onUpdate(_context) {
1255
- if (!this._selected)
1256
- return;
1257
- // const wp = getWorldPosition(this._selected);
1258
- // this.onUpdateWorldPosition(wp, this._groundPlanePoint, false);
1259
- // this.onUpdateGroundPlane();
1260
- // this._didDragOnGroundPlaneLastFrame = true;
1261
- // this._hasGroundPlane = true;
1262
- /*
1263
- if (!this._context) return;
1264
-
1265
- const mainKey: KeyCode = "Space";
1266
- const secondaryKey: KeyCode = "KeyD";
1267
- const scaleKey: KeyCode = "KeyS";
1268
-
1269
- const isRotateKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
1270
- const isRotating = this._context.input.getTouchesPressedCount() >= 2 || isRotateKeyPressed;
1271
- if (isRotating) {
1272
- const dt = this._context.input.getPointerPositionDelta(0);
1273
- if (dt) {
1274
- this._groundOffsetVector.set(0, 1, 0);
1275
- this._selected?.rotateOnWorldAxis(this._groundOffsetVector, dt.x * this._context.time.deltaTime);
1276
- }
1277
- }
1278
-
1279
- // todo: allow this once synced transform sends world scale
1280
- // const isScaling = this._context?.input.isKeyPressed(scaleKey);
1281
- // if(isScaling){
1282
- // const dt = this._context.input.getPointerPositionDelta(0);
1283
- // if(dt){
1284
- // this._selected?.scale.multiplyScalar(1 + (dt.x * this._context.time.deltaTime));
1285
- // return;
1286
- // }
1287
- // }
1288
-
1289
- const rc = this._context.input.getPointerPositionRC(0);
1290
- if (!rc) return;
1291
- this._raycaster.setFromCamera(rc, this._camera);
1292
-
1293
- if (this._selected) {
1294
- if (debug) console.log("UPDATE DRAG", this._selected);
1295
- this._groundOffsetVector.set(0, 1, 0);
1296
- const lookDirection = getWorldPosition(this._camera).clone().sub(getWorldPosition(this._selected)).normalize();
1297
- const lookDot = Math.abs(lookDirection.dot(this._groundOffsetVector));
1298
-
1299
- const switchModeKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
1300
- let dragOnGroundPlane = !this.useViewAngle || lookDot > .2;
1301
- if (isRotating || switchModeKeyPressed || this._context!.input.getPointerPressedCount() > 1) {
1302
- dragOnGroundPlane = false;
1303
- }
1304
- const changed = this._didDragOnGroundPlaneLastFrame !== dragOnGroundPlane;
1305
- this._didDragOnGroundPlaneLastFrame = dragOnGroundPlane;
1306
-
1307
- if (!this._hasGroundPlane) this._requireUpdateGroundPlane = true;
1308
- if (this._requireUpdateGroundPlane || !dragOnGroundPlane || changed)
1309
- this.onUpdateGroundPlane();
1310
-
1311
- this._requireUpdateGroundPlane = false;
1312
- if (this._hasGroundPlane) {
1313
- // const wp = getWorldPosition(this._selected);
1314
- // const ray = new Ray(wp, new Vector3(0, -1, 0));
1315
-
1316
- if (this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection)) {
1317
- const y = this._intersection.y;
1318
- this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
1319
- this._groundPlanePoint.y = y;
1320
-
1321
- if (dragOnGroundPlane) {
1322
- this._groundOffsetVector.set(0, 1, 0);
1323
- // console.log(this._groundOffset);
1324
- const wp = this._intersection.sub(this._groundOffset).add(this._groundOffsetVector.multiplyScalar(this._groundOffsetFactor));
1325
- this.onUpdateWorldPosition(wp, this._groundPlanePoint, false);
1326
- this.onDidUpdate();
1327
- return;
1328
- }
1329
- }
1330
- // TODO: fix this
1331
- else this._groundPlanePoint.set(0, 99999, 0);
1332
- // else if (ray.intersectPlane(this._groundPlane, this._intersection)) {
1333
- // const y = this._intersection.y;
1334
- // this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
1335
- // this._groundPlanePoint.y = y;
1336
- // }
1337
- }
1338
-
1339
- if (changed) {
1340
- this.onUpdateScreenSpacePlane();
1341
- }
1342
-
1343
- this._requireUpdateGroundPlane = true;
1344
- if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection)) {
1345
- this.onUpdateWorldPosition(this._intersection.sub(this._cameraPlaneOffset), this._groundPlanePoint, true);
1346
- this.onDidUpdate();
1347
- }
1348
- }
1349
- */
1350
- }
1351
- onUpdateWorldPosition(wp, pointOnPlane, heightOnly) {
1352
- if (!this._selected)
1353
- return;
1354
- if (heightOnly) {
1355
- const cur = getWorldPosition(this._selected);
1356
- cur.y = wp.y;
1357
- wp = cur;
1358
- }
1359
- setWorldPosition(this._selected, wp);
1360
- setWorldPosition(this._groundLine, wp);
1361
- if (this._hasGroundPlane) {
1362
- this._groundLine.scale.y = this._groundDistance;
1363
- }
1364
- else
1365
- this._groundLine.scale.y = 1000;
1366
- this._groundLine.visible = this.showGizmo;
1367
- this._groundMarker.visible = pointOnPlane !== null && this.showGizmo;
1368
- if (pointOnPlane) {
1369
- const s = getWorldPosition(this._camera).distanceTo(pointOnPlane) * .01;
1370
- this._groundMarker.scale.set(s, s, s);
1371
- setWorldPosition(this._groundMarker, pointOnPlane);
1372
- }
1373
- }
1374
- onUpdateScreenSpacePlane() {
1375
- if (!this._selected || !this._context)
1376
- return;
1377
- const rc = this._context.input.getPointerPositionRC(0);
1378
- if (!rc)
1379
- return;
1380
- this._raycaster.setFromCamera(rc, this._camera);
1381
- this._cameraPlane.setFromNormalAndCoplanarPoint(this._camera.getWorldDirection(this._cameraPlane.normal), this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
1382
- if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection) && this._selected.parent) {
1383
- this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert();
1384
- this._cameraPlaneOffset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
1385
- }
1386
- }
1387
- onUpdateGroundPlane() {
1388
- if (!this._selected || !this._context)
1389
- return;
1390
- const wp = getWorldPosition(this._selected);
1391
- const ray = new Ray(getTempVector(0, .1, 0).add(wp), getTempVector(0, -1, 0));
1392
- const opts = new RaycastOptions();
1393
- opts.testObject = o => o !== this._selected;
1394
- const hits = this._context.physics.raycastFromRay(ray, opts);
1395
- for (let i = 0; i < hits.length; i++) {
1396
- const hit = hits[i];
1397
- if (!hit.face || this.contains(this._selected, hit.object)) {
1398
- continue;
1399
- }
1400
- const normal = getTempVector(0, 1, 0); // hit.face.normal
1401
- this._groundPlane.setFromNormalAndCoplanarPoint(normal, hit.point);
1402
- break;
1403
- }
1404
- this._hasGroundPlane = true;
1405
- this._groundPlane.setFromNormalAndCoplanarPoint(ray.direction.multiplyScalar(-1), ray.origin);
1406
- this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection);
1407
- this._groundDistance = this._intersection.distanceTo(wp);
1408
- this._groundOffset.copy(this._intersection).sub(wp);
1409
- }
1410
- contains(obj, toSearch) {
1411
- if (obj === toSearch)
1412
- return true;
1413
- if (obj.children) {
1414
- for (const child of obj.children) {
1415
- if (this.contains(child, toSearch))
1416
- return true;
1417
- }
1418
- }
1419
- return false;
1420
- }
1421
- }
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { AxesHelper, Box3, BufferGeometry, Color, Line, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, Quaternion, Ray, Raycaster, SphereGeometry, Vector3 } from "three";
8
+ import { Gizmos } from "../engine/engine_gizmos.js";
9
+ import { InstancingUtil } from "../engine/engine_instancing.js";
10
+ import { Mathf } from "../engine/engine_math.js";
11
+ import { RaycastOptions } from "../engine/engine_physics.js";
12
+ import { serializable } from "../engine/engine_serialization_decorator.js";
13
+ import { getBoundingBox, getTempVector, getWorldPosition, setWorldPosition } from "../engine/engine_three_utils.js";
14
+ import { getParam } from "../engine/engine_utils.js";
15
+ import { NeedleXRSession } from "../engine/engine_xr.js";
16
+ import { Avatar_POI } from "./avatar/Avatar_Brain_LookAt.js";
17
+ import { Behaviour, GameObject } from "./Component.js";
18
+ import { UsageMarker } from "./Interactable.js";
19
+ import { Rigidbody } from "./RigidBody.js";
20
+ import { SyncedTransform } from "./SyncedTransform.js";
21
+ import { ObjectRaycaster } from "./ui/Raycaster.js";
22
+ /** Enable debug visualization and logging for DragControls by using the URL parameter `?debugdrag`. */
23
+ const debug = getParam("debugdrag");
24
+ /** Buffer to store currently active DragControls components */
25
+ const dragControlsBuffer = [];
26
+ /**
27
+ * The DragMode determines how an object is dragged around in the scene.
28
+ */
29
+ export var DragMode;
30
+ (function (DragMode) {
31
+ /** Object stays at the same horizontal plane as it started. Commonly used for objects on the floor */
32
+ DragMode[DragMode["XZPlane"] = 0] = "XZPlane";
33
+ /** Object is dragged as if it was attached to the pointer. In 2D, that means it's dragged along the camera screen plane. In XR, it's dragged by the controller/hand. */
34
+ DragMode[DragMode["Attached"] = 1] = "Attached";
35
+ /** Object is dragged along the initial raycast hit normal. */
36
+ DragMode[DragMode["HitNormal"] = 2] = "HitNormal";
37
+ /** Combination of XZ and Screen based on the viewing angle. Low angles result in Screen dragging and higher angles in XZ dragging. */
38
+ DragMode[DragMode["DynamicViewAngle"] = 3] = "DynamicViewAngle";
39
+ /** The drag plane is snapped to surfaces in the scene while dragging. */
40
+ DragMode[DragMode["SnapToSurfaces"] = 4] = "SnapToSurfaces";
41
+ /** Don't allow dragging the object */
42
+ DragMode[DragMode["None"] = 5] = "None";
43
+ })(DragMode || (DragMode = {}));
44
+ /**
45
+ * DragControls allows you to drag objects around in the scene. It can be used to move objects in 2D (screen space) or 3D (world space).
46
+ * Debug mode can be enabled with the URL parameter `?debugdrag`, which shows visual helpers and logs drag operations.
47
+ *
48
+ * @category Interactivity
49
+ * @group Components
50
+ */
51
+ export class DragControls extends Behaviour {
52
+ /**
53
+ * Checks if any DragControls component is currently active with selected objects
54
+ * @returns True if any DragControls component is currently active
55
+ */
56
+ static get HasAnySelected() { return this._active > 0; }
57
+ static _active = 0;
58
+ /**
59
+ * Retrieves a list of all DragControl components that are currently dragging objects.
60
+ * @returns Array of currently active DragControls components
61
+ */
62
+ static get CurrentlySelected() {
63
+ dragControlsBuffer.length = 0;
64
+ for (const dc of this._instances) {
65
+ if (dc._isDragging) {
66
+ dragControlsBuffer.push(dc);
67
+ }
68
+ }
69
+ return dragControlsBuffer;
70
+ }
71
+ /** Registry of currently active and enabled DragControls components */
72
+ static _instances = [];
73
+ /**
74
+ * Determines how and where the object is dragged along. Different modes include
75
+ * dragging along a plane, attached to the pointer, or following surface normals.
76
+ */
77
+ dragMode = DragMode.DynamicViewAngle;
78
+ /**
79
+ * Snaps dragged objects to a 3D grid with the specified resolution.
80
+ * Set to 0 to disable snapping.
81
+ */
82
+ snapGridResolution = 0.0;
83
+ /**
84
+ * When true, maintains the original rotation of the dragged object while moving it.
85
+ * When false, allows the object to rotate freely during dragging.
86
+ */
87
+ keepRotation = true;
88
+ /**
89
+ * Determines how and where the object is dragged along while dragging in XR.
90
+ * Uses a separate setting from regular drag mode for better XR interaction.
91
+ */
92
+ xrDragMode = DragMode.Attached;
93
+ /**
94
+ * When true, maintains the original rotation of the dragged object during XR dragging.
95
+ * When false, allows the object to rotate freely during XR dragging.
96
+ */
97
+ xrKeepRotation = false;
98
+ /**
99
+ * Multiplier that affects how quickly objects move closer or further away when dragging in XR.
100
+ * Higher values make distance changes more pronounced.
101
+ * This is similar to mouse acceleration on a screen.
102
+ */
103
+ xrDistanceDragFactor = 1;
104
+ /**
105
+ * When enabled, draws a visual line from the dragged object downwards to the next raycast hit,
106
+ * providing visual feedback about the object's position relative to surfaces below it.
107
+ */
108
+ showGizmo = false;
109
+ /**
110
+ * Returns the object currently being dragged by this DragControls component, if any.
111
+ * @returns The object being dragged or null if no object is currently dragged
112
+ */
113
+ get draggedObject() {
114
+ return this._targetObject;
115
+ }
116
+ /**
117
+ * Updates the object that is being dragged by the DragControls.
118
+ * This can be used to change the target during a drag operation.
119
+ * @param obj The new object to drag, or null to stop dragging
120
+ */
121
+ setTargetObject(obj) {
122
+ this._targetObject = obj;
123
+ for (const handler of this._dragHandlers.values()) {
124
+ handler.setTargetObject(obj);
125
+ }
126
+ // If the object was kinematic we want to reset it
127
+ const wasKinematicKey = "_rigidbody-was-kinematic";
128
+ if (this._rigidbody?.[wasKinematicKey] === false) {
129
+ this._rigidbody.isKinematic = false;
130
+ this._rigidbody[wasKinematicKey] = undefined;
131
+ }
132
+ this._rigidbody = null;
133
+ // If we have a object that is being dragged we want to get the Rigidbody component
134
+ // and we set kinematic to false while it's being dragged
135
+ if (obj) {
136
+ this._rigidbody = GameObject.getComponentInChildren(obj, Rigidbody);
137
+ if (this._rigidbody?.isKinematic === false) {
138
+ this._rigidbody.isKinematic = true;
139
+ this._rigidbody[wasKinematicKey] = false;
140
+ }
141
+ }
142
+ }
143
+ _rigidbody = null;
144
+ // future:
145
+ // constraints?
146
+ /** The object to be dragged – we pass this to handlers when they are created */
147
+ _targetObject = null;
148
+ _dragHelper = null;
149
+ static lastHovered;
150
+ _draggingRigidbodies = [];
151
+ _potentialDragStartEvt = null;
152
+ _dragHandlers = new Map();
153
+ _totalMovement = new Vector3();
154
+ /** A marker is attached to components that are currently interacted with, to e.g. prevent them from being deleted. */
155
+ _marker = null;
156
+ _isDragging = false;
157
+ _didDrag = false;
158
+ /** @internal */
159
+ awake() {
160
+ // initialize all data that may be cloned incorrectly otherwise
161
+ this._potentialDragStartEvt = null;
162
+ this._dragHandlers = new Map();
163
+ this._totalMovement = new Vector3();
164
+ this._marker = null;
165
+ this._isDragging = false;
166
+ this._didDrag = false;
167
+ this._dragHelper = null;
168
+ this._draggingRigidbodies = [];
169
+ }
170
+ /** @internal */
171
+ start() {
172
+ if (!this.gameObject.getComponentInParent(ObjectRaycaster))
173
+ this.gameObject.addComponent(ObjectRaycaster);
174
+ }
175
+ /** @internal */
176
+ onEnable() {
177
+ DragControls._instances.push(this);
178
+ }
179
+ /** @internal */
180
+ onDisable() {
181
+ DragControls._instances = DragControls._instances.filter(i => i !== this);
182
+ }
183
+ /**
184
+ * Checks if editing is allowed for the current networking connection.
185
+ * @param _obj Optional object to check edit permissions for
186
+ * @returns True if editing is allowed
187
+ */
188
+ allowEdit(_obj = null) {
189
+ return this.context.connection.allowEditing;
190
+ }
191
+ /**
192
+ * Handles pointer enter events. Sets the cursor style and tracks the hovered object.
193
+ * @param evt Pointer event data containing information about the interaction
194
+ * @internal
195
+ */
196
+ onPointerEnter(evt) {
197
+ if (!this.allowEdit(this.gameObject))
198
+ return;
199
+ if (evt.mode !== "screen")
200
+ return;
201
+ // get the drag mode and check if we need to abort early here
202
+ const isSpatialInput = evt.event.mode === "tracked-pointer" || evt.event.mode === "transient-pointer";
203
+ const dragMode = isSpatialInput ? this.xrDragMode : this.dragMode;
204
+ if (dragMode === DragMode.None)
205
+ return;
206
+ const dc = GameObject.getComponentInParent(evt.object, DragControls);
207
+ if (!dc || dc !== this)
208
+ return;
209
+ DragControls.lastHovered = evt.object;
210
+ this.context.domElement.style.cursor = 'pointer';
211
+ }
212
+ /**
213
+ * Handles pointer movement events. Marks the event as used if dragging is active.
214
+ * @param args Pointer event data containing information about the movement
215
+ * @internal
216
+ */
217
+ onPointerMove(args) {
218
+ if (this._isDragging || this._potentialDragStartEvt !== null)
219
+ args.use();
220
+ }
221
+ /**
222
+ * Handles pointer exit events. Resets the cursor style when the pointer leaves a draggable object.
223
+ * @param evt Pointer event data containing information about the interaction
224
+ * @internal
225
+ */
226
+ onPointerExit(evt) {
227
+ if (!this.allowEdit(this.gameObject))
228
+ return;
229
+ if (evt.mode !== "screen")
230
+ return;
231
+ if (DragControls.lastHovered !== evt.object)
232
+ return;
233
+ this.context.domElement.style.cursor = 'auto';
234
+ }
235
+ /**
236
+ * Handles pointer down events. Initiates the potential drag operation if conditions are met.
237
+ * @param args Pointer event data containing information about the interaction
238
+ * @internal
239
+ */
240
+ onPointerDown(args) {
241
+ if (!this.allowEdit(this.gameObject))
242
+ return;
243
+ if (args.used)
244
+ return;
245
+ // get the drag mode and check if we need to abort early here
246
+ const isSpatialInput = args.mode === "tracked-pointer" || args.mode === "transient-pointer";
247
+ const dragMode = isSpatialInput ? this.xrDragMode : this.dragMode;
248
+ if (dragMode === DragMode.None)
249
+ return;
250
+ DragControls.lastHovered = args.object;
251
+ if (args.button === 0) {
252
+ if (this._dragHandlers.size === 0) {
253
+ this._didDrag = false;
254
+ this._totalMovement.set(0, 0, 0);
255
+ this._potentialDragStartEvt = args;
256
+ }
257
+ if (!this._targetObject) {
258
+ this.setTargetObject(this.gameObject);
259
+ }
260
+ DragControls._active += 1;
261
+ const newDragHandler = new DragPointerHandler(this, this._targetObject);
262
+ this._dragHandlers.set(args.event.space, newDragHandler);
263
+ newDragHandler.onDragStart(args);
264
+ if (this._dragHandlers.size === 2) {
265
+ const iterator = this._dragHandlers.values();
266
+ const a = iterator.next().value;
267
+ const b = iterator.next().value;
268
+ if (a instanceof DragPointerHandler && b instanceof DragPointerHandler) {
269
+ const mtHandler = new MultiTouchDragHandler(this, this._targetObject, a, b);
270
+ this._dragHandlers.set(this.gameObject, mtHandler);
271
+ mtHandler.onDragStart(args);
272
+ }
273
+ else {
274
+ console.error("Attempting to construct a MultiTouchDragHandler with invalid DragPointerHandlers. This is likely a bug.", { a, b });
275
+ }
276
+ }
277
+ args.use();
278
+ }
279
+ }
280
+ /**
281
+ * Handles pointer up events. Finalizes or cancels the drag operation.
282
+ * @param args Pointer event data containing information about the interaction
283
+ * @internal
284
+ */
285
+ onPointerUp(args) {
286
+ if (debug)
287
+ Gizmos.DrawLabel(args.point ?? this.gameObject.worldPosition, "POINTERUP:" + args.pointerId + ", " + args.button, .03, 3);
288
+ if (!this.allowEdit(this.gameObject))
289
+ return;
290
+ if (args.button !== 0)
291
+ return;
292
+ this._potentialDragStartEvt = null;
293
+ const handler = this._dragHandlers.get(args.event.space);
294
+ const mtHandler = this._dragHandlers.get(this.gameObject);
295
+ if (mtHandler && (mtHandler.handlerA === handler || mtHandler.handlerB === handler)) {
296
+ // any of the two handlers has been released, so we can remove the multi-touch handler
297
+ this._dragHandlers.delete(this.gameObject);
298
+ mtHandler.onDragEnd(args);
299
+ }
300
+ if (handler) {
301
+ if (DragControls._active > 0)
302
+ DragControls._active -= 1;
303
+ this.setTargetObject(null);
304
+ if (handler.onDragEnd)
305
+ handler.onDragEnd(args);
306
+ this._dragHandlers.delete(args.event.space);
307
+ if (this._dragHandlers.size === 0) {
308
+ this.onLastDragEnd(args);
309
+ }
310
+ args.use();
311
+ }
312
+ }
313
+ /**
314
+ * Updates the drag operation every frame. Processes pointer movement, accumulates drag distance
315
+ * and triggers drag start once there's enough movement.
316
+ * @internal
317
+ */
318
+ update() {
319
+ for (const handler of this._dragHandlers.values()) {
320
+ if (handler.collectMovementInfo)
321
+ handler.collectMovementInfo();
322
+ // TODO this doesn't make sense, we should instead just use the max here
323
+ // or even better, each handler can decide on their own how to handle this
324
+ if (handler.getTotalMovement)
325
+ this._totalMovement.add(handler.getTotalMovement());
326
+ }
327
+ // drag start only after having dragged for some pixels
328
+ if (this._potentialDragStartEvt) {
329
+ if (!this._didDrag) {
330
+ // this is so we can e.g. process clicks without having a drag change the position, e.g. a click to call a method.
331
+ // TODO probably needs to be treated differently for spatial (3D motion) and screen (2D pixel motion) drags
332
+ if (this._totalMovement.length() > 0.0003)
333
+ this._didDrag = true;
334
+ else
335
+ return;
336
+ }
337
+ const args = this._potentialDragStartEvt;
338
+ this._potentialDragStartEvt = null;
339
+ this.onFirstDragStart(args);
340
+ }
341
+ for (const handler of this._dragHandlers.values())
342
+ if (handler.onDragUpdate)
343
+ handler.onDragUpdate(this._dragHandlers.size);
344
+ if (this._dragHelper && this._dragHelper.hasSelected)
345
+ this.onAnyDragUpdate();
346
+ }
347
+ /**
348
+ * Called when the first pointer starts dragging on this object.
349
+ * Sets up network synchronization and marks rigidbodies for dragging.
350
+ * Not called for subsequent pointers on the same object.
351
+ * @param evt Pointer event data that initiated the drag
352
+ */
353
+ onFirstDragStart(evt) {
354
+ if (!evt || !evt.object)
355
+ return;
356
+ const dc = GameObject.getComponentInParent(evt.object, DragControls);
357
+ // if a DragControls is in parent (e.g. when we have nested DragControls) and the parent DragControls is currently active
358
+ // then we will ignore this DragControls and not select it.
359
+ // But if the parent DragControls isn't dragging then we allow this to run because we want to start networking
360
+ if (!dc || (dc !== this && dc._isDragging))
361
+ return;
362
+ const object = this._targetObject || this.gameObject;
363
+ if (!object)
364
+ return;
365
+ this._isDragging = true;
366
+ const sync = GameObject.getComponentInChildren(object, SyncedTransform);
367
+ if (debug)
368
+ console.log("DRAG START", sync, object);
369
+ if (sync) {
370
+ sync.fastMode = true;
371
+ sync?.requestOwnership();
372
+ }
373
+ this._marker = GameObject.addComponent(object, UsageMarker);
374
+ this._draggingRigidbodies.length = 0;
375
+ const rbs = GameObject.getComponentsInChildren(object, Rigidbody);
376
+ if (rbs)
377
+ this._draggingRigidbodies.push(...rbs);
378
+ }
379
+ /**
380
+ * Called each frame as long as any pointer is dragging this object.
381
+ * Updates visuals and keeps rigidbodies awake during the drag.
382
+ */
383
+ onAnyDragUpdate() {
384
+ if (!this._dragHelper)
385
+ return;
386
+ this._dragHelper.showGizmo = this.showGizmo;
387
+ this._dragHelper.onUpdate(this.context);
388
+ for (const rb of this._draggingRigidbodies) {
389
+ rb.wakeUp();
390
+ rb.resetVelocities();
391
+ rb.resetForcesAndTorques();
392
+ }
393
+ const object = this._targetObject || this.gameObject;
394
+ InstancingUtil.markDirty(object);
395
+ }
396
+ /**
397
+ * Called when the last pointer has been removed from this object.
398
+ * Cleans up drag state and applies final velocities to rigidbodies.
399
+ * @param evt Pointer event data for the last pointer that was lifted
400
+ */
401
+ onLastDragEnd(evt) {
402
+ if (!this || !this._isDragging)
403
+ return;
404
+ this._isDragging = false;
405
+ for (const rb of this._draggingRigidbodies) {
406
+ rb.setVelocity(rb.smoothedVelocity);
407
+ }
408
+ this._draggingRigidbodies.length = 0;
409
+ this._targetObject = null;
410
+ if (evt?.object) {
411
+ const sync = GameObject.getComponentInChildren(evt.object, SyncedTransform);
412
+ if (sync) {
413
+ sync.fastMode = false;
414
+ // sync?.requestOwnership();
415
+ }
416
+ }
417
+ if (this._marker)
418
+ this._marker.destroy();
419
+ if (!this._dragHelper)
420
+ return;
421
+ const selected = this._dragHelper.selected;
422
+ if (debug)
423
+ console.log("DRAG END", selected, selected?.visible);
424
+ this._dragHelper.setSelected(null, this.context);
425
+ }
426
+ }
427
+ __decorate([
428
+ serializable()
429
+ ], DragControls.prototype, "dragMode", void 0);
430
+ __decorate([
431
+ serializable()
432
+ ], DragControls.prototype, "snapGridResolution", void 0);
433
+ __decorate([
434
+ serializable()
435
+ ], DragControls.prototype, "keepRotation", void 0);
436
+ __decorate([
437
+ serializable()
438
+ ], DragControls.prototype, "xrDragMode", void 0);
439
+ __decorate([
440
+ serializable()
441
+ ], DragControls.prototype, "xrKeepRotation", void 0);
442
+ __decorate([
443
+ serializable()
444
+ ], DragControls.prototype, "xrDistanceDragFactor", void 0);
445
+ __decorate([
446
+ serializable()
447
+ ], DragControls.prototype, "showGizmo", void 0);
448
+ /**
449
+ * Handles two touch points affecting one object.
450
+ * Enables multi-touch interactions that allow movement, scaling, and rotation of objects.
451
+ */
452
+ class MultiTouchDragHandler {
453
+ handlerA;
454
+ handlerB;
455
+ context;
456
+ settings;
457
+ gameObject;
458
+ _handlerAAttachmentPoint = new Vector3();
459
+ _handlerBAttachmentPoint = new Vector3();
460
+ _followObject;
461
+ _manipulatorObject;
462
+ _deviceMode;
463
+ _followObjectStartWorldQuaternion = new Quaternion();
464
+ constructor(dragControls, gameObject, pointerA, pointerB) {
465
+ this.context = dragControls.context;
466
+ this.settings = dragControls;
467
+ this.gameObject = gameObject;
468
+ this.handlerA = pointerA;
469
+ this.handlerB = pointerB;
470
+ this._followObject = new Object3D();
471
+ this._manipulatorObject = new Object3D();
472
+ this.context.scene.add(this._manipulatorObject);
473
+ const rig = NeedleXRSession.active?.rig?.gameObject;
474
+ if (!this.handlerA || !this.handlerB || !this.handlerA.hitPointInLocalSpace || !this.handlerB.hitPointInLocalSpace) {
475
+ console.error("Invalid: MultiTouchDragHandler needs two valid DragPointerHandlers with hitPointInLocalSpace set.");
476
+ return;
477
+ }
478
+ this._tempVec1.copy(this.handlerA.hitPointInLocalSpace);
479
+ this._tempVec2.copy(this.handlerB.hitPointInLocalSpace);
480
+ this.gameObject.localToWorld(this._tempVec1);
481
+ this.gameObject.localToWorld(this._tempVec2);
482
+ if (rig) {
483
+ rig.worldToLocal(this._tempVec1);
484
+ rig.worldToLocal(this._tempVec2);
485
+ }
486
+ this._initialDistance = this._tempVec1.distanceTo(this._tempVec2);
487
+ if (this._initialDistance < 0.02) {
488
+ if (debug) {
489
+ console.log("Finding alternative drag attachment points since initial distance is too low: " + this._initialDistance.toFixed(2));
490
+ }
491
+ // We want two reasonable pointer attachment points here.
492
+ // But if the hitPointInLocalSpace are very close to each other, we instead fall back to controller positions.
493
+ this.handlerA.followObject.parent.getWorldPosition(this._tempVec1);
494
+ this.handlerB.followObject.parent.getWorldPosition(this._tempVec2);
495
+ this._handlerAAttachmentPoint.copy(this._tempVec1);
496
+ this._handlerBAttachmentPoint.copy(this._tempVec2);
497
+ this.gameObject.worldToLocal(this._handlerAAttachmentPoint);
498
+ this.gameObject.worldToLocal(this._handlerBAttachmentPoint);
499
+ this._initialDistance = this._tempVec1.distanceTo(this._tempVec2);
500
+ if (this._initialDistance < 0.001) {
501
+ console.warn("Not supported right now – controller drag points for multitouch are too close!");
502
+ this._initialDistance = 1;
503
+ }
504
+ }
505
+ else {
506
+ this._handlerAAttachmentPoint.copy(this.handlerA.hitPointInLocalSpace);
507
+ this._handlerBAttachmentPoint.copy(this.handlerB.hitPointInLocalSpace);
508
+ }
509
+ this._tempVec3.lerpVectors(this._tempVec1, this._tempVec2, 0.5);
510
+ this._initialScale.copy(gameObject.scale);
511
+ if (debug) {
512
+ this._followObject.add(new AxesHelper(2));
513
+ this._manipulatorObject.add(new AxesHelper(5));
514
+ const formatVec = (v) => `${v.x.toFixed(2)}, ${v.y.toFixed(2)}, ${v.z.toFixed(2)}`;
515
+ Gizmos.DrawLine(this._tempVec1, this._tempVec2, 0x00ffff, 0, false);
516
+ Gizmos.DrawLabel(this._tempVec3, "A:B " + this._initialDistance.toFixed(2) + "\n" + formatVec(this._tempVec1) + "\n" + formatVec(this._tempVec2), 0.03, 5);
517
+ }
518
+ }
519
+ onDragStart(_args) {
520
+ // align _followObject with the object we want to drag
521
+ this.gameObject.add(this._followObject);
522
+ this._followObject.matrixAutoUpdate = false;
523
+ this._followObject.matrix.identity();
524
+ this._deviceMode = _args.mode;
525
+ this._followObjectStartWorldQuaternion.copy(this._followObject.worldQuaternion);
526
+ // align _manipulatorObject in the same way it would if this was a drag update
527
+ this.alignManipulator();
528
+ // and then parent it to the space object so it follows along.
529
+ this._manipulatorObject.attach(this._followObject);
530
+ // store offsets in local space
531
+ this._manipulatorPosOffset.copy(this._followObject.position);
532
+ this._manipulatorRotOffset.copy(this._followObject.quaternion);
533
+ this._manipulatorScaleOffset.copy(this._followObject.scale);
534
+ }
535
+ onDragEnd(_args) {
536
+ if (!this.handlerA || !this.handlerB) {
537
+ console.error("onDragEnd called on MultiTouchDragHandler without valid handlers. This is likely a bug.");
538
+ return;
539
+ }
540
+ // we want to initialize the drag points for these handlers again.
541
+ // one of them will be removed, but we don't know here which one
542
+ this.handlerA.recenter();
543
+ this.handlerB.recenter();
544
+ // destroy helper objects
545
+ this._manipulatorObject.removeFromParent();
546
+ this._followObject.removeFromParent();
547
+ this._manipulatorObject.destroy();
548
+ this._followObject.destroy();
549
+ }
550
+ _manipulatorPosOffset = new Vector3();
551
+ _manipulatorRotOffset = new Quaternion();
552
+ _manipulatorScaleOffset = new Vector3();
553
+ _tempVec1 = new Vector3();
554
+ _tempVec2 = new Vector3();
555
+ _tempVec3 = new Vector3();
556
+ tempLookMatrix = new Matrix4();
557
+ _initialScale = new Vector3();
558
+ _initialDistance = 0;
559
+ alignManipulator() {
560
+ if (!this.handlerA || !this.handlerB) {
561
+ console.error("alignManipulator called on MultiTouchDragHandler without valid handlers. This is likely a bug.", this);
562
+ return;
563
+ }
564
+ if (!this.handlerA.followObject || !this.handlerB.followObject) {
565
+ console.error("alignManipulator called on MultiTouchDragHandler without valid follow objects. This is likely a bug.", this.handlerA, this.handlerB);
566
+ return;
567
+ }
568
+ this._tempVec1.copy(this._handlerAAttachmentPoint);
569
+ this._tempVec2.copy(this._handlerBAttachmentPoint);
570
+ this.handlerA.followObject.localToWorld(this._tempVec1);
571
+ this.handlerB.followObject.localToWorld(this._tempVec2);
572
+ this._tempVec3.lerpVectors(this._tempVec1, this._tempVec2, 0.5);
573
+ this._manipulatorObject.position.copy(this._tempVec3);
574
+ // - lookAt the second point on handlerB
575
+ const camera = this.context.mainCamera;
576
+ this.tempLookMatrix.lookAt(this._tempVec3, this._tempVec2, camera.worldUp);
577
+ this._manipulatorObject.quaternion.setFromRotationMatrix(this.tempLookMatrix);
578
+ // - scale based on the distance between the two points
579
+ const dist = this._tempVec1.distanceTo(this._tempVec2);
580
+ this._manipulatorObject.scale.copy(this._initialScale).multiplyScalar(dist / this._initialDistance);
581
+ this._manipulatorObject.updateMatrix();
582
+ this._manipulatorObject.updateMatrixWorld(true);
583
+ if (debug) {
584
+ Gizmos.DrawLabel(this._tempVec3.clone().add(new Vector3(0, 0.2, 0)), "A:B " + dist.toFixed(2), 0.03);
585
+ Gizmos.DrawLine(this._tempVec1, this._tempVec2, 0x00ff00, 0, false);
586
+ // const wp = this._manipulatorObject.worldPosition;
587
+ // Gizmos.DrawWireSphere(wp, this._initialScale.length() * dist / this._initialDistance, 0x00ff00, 0, false);
588
+ }
589
+ }
590
+ onDragUpdate() {
591
+ // At this point we've run both the other handlers, but their effects have been suppressed because they can't handle
592
+ // two events at the same time. They're basically providing us with two Object3D's and we can combine these here
593
+ // into a reasonable two-handed translation/rotation/scale.
594
+ // One approach:
595
+ // - position our control object on the center between the two pointer control objects
596
+ // TODO close grab needs to be handled differently because there we don't have a hit point -
597
+ // Hit point is just the center of the object
598
+ // So probably we should fix that close grab has a better hit point approximation (point on bounds?)
599
+ this.alignManipulator();
600
+ // apply (smoothed) to the gameObject
601
+ const lerpStrength = 30;
602
+ const lerpFactor = 1.0;
603
+ this._followObject.position.copy(this._manipulatorPosOffset);
604
+ this._followObject.quaternion.copy(this._manipulatorRotOffset);
605
+ this._followObject.scale.copy(this._manipulatorScaleOffset);
606
+ const draggedObject = this.gameObject;
607
+ const targetObject = this._followObject;
608
+ if (!draggedObject) {
609
+ console.error("MultiTouchDragHandler has no dragged object. This is likely a bug.");
610
+ return;
611
+ }
612
+ targetObject.updateMatrix();
613
+ targetObject.updateMatrixWorld(true);
614
+ const isSpatialInput = this._deviceMode === "tracked-pointer" || this._deviceMode === "transient-pointer";
615
+ const keepRotation = isSpatialInput ? this.settings.xrKeepRotation : this.settings.keepRotation;
616
+ // TODO refactor to a common place
617
+ // apply constraints (position grid snap, rotation, ...)
618
+ if (this.settings.snapGridResolution > 0) {
619
+ const wp = this._followObject.worldPosition;
620
+ const snap = this.settings.snapGridResolution;
621
+ wp.x = Math.round(wp.x / snap) * snap;
622
+ wp.y = Math.round(wp.y / snap) * snap;
623
+ wp.z = Math.round(wp.z / snap) * snap;
624
+ this._followObject.worldPosition = wp;
625
+ this._followObject.updateMatrix();
626
+ }
627
+ if (keepRotation) {
628
+ this._followObject.worldQuaternion = this._followObjectStartWorldQuaternion;
629
+ this._followObject.updateMatrix();
630
+ }
631
+ // TODO refactor to a common place
632
+ // TODO should use unscaled time here // some test for lerp speed depending on distance
633
+ const t = Mathf.clamp01(this.context.time.deltaTime * lerpStrength * lerpFactor); // / (currentDist - 1 + 0.01));
634
+ const wp = draggedObject.worldPosition;
635
+ wp.lerp(targetObject.worldPosition, t);
636
+ draggedObject.worldPosition = wp;
637
+ const rot = draggedObject.worldQuaternion;
638
+ rot.slerp(targetObject.worldQuaternion, t);
639
+ draggedObject.worldQuaternion = rot;
640
+ const scl = draggedObject.worldScale;
641
+ scl.lerp(targetObject.worldScale, t);
642
+ draggedObject.worldScale = scl;
643
+ }
644
+ setTargetObject(obj) {
645
+ this.gameObject = obj;
646
+ }
647
+ }
648
+ /**
649
+ * Handles a single pointer on an object.
650
+ * DragPointerHandlers manage determining if a drag operation has started, tracking pointer movement,
651
+ * and controlling object translation based on the drag mode.
652
+ */
653
+ class DragPointerHandler {
654
+ /**
655
+ * Returns the accumulated movement of the pointer in world units.
656
+ * Used for determining if enough motion has occurred to start a drag.
657
+ */
658
+ getTotalMovement() { return this._totalMovement; }
659
+ /**
660
+ * Returns the object that follows the pointer during dragging operations.
661
+ */
662
+ get followObject() { return this._followObject; }
663
+ /**
664
+ * Returns the point where the pointer initially hit the object in local space.
665
+ */
666
+ get hitPointInLocalSpace() { return this._hitPointInLocalSpace; }
667
+ context;
668
+ gameObject;
669
+ settings;
670
+ _lastRig = undefined;
671
+ /** This object is placed at the pivot of the dragged object, and parented to the control space. */
672
+ _followObject;
673
+ _totalMovement = new Vector3();
674
+ /** Motion along the pointer ray. On screens this doesn't change. In XR it can be used to determine how much
675
+ * effort someone is putting into moving an object closer or further away. */
676
+ _totalMovementAlongRayDirection = 0;
677
+ /** Distance between _followObject and its parent at grab start, in local space */
678
+ _grabStartDistance = 0;
679
+ _deviceMode;
680
+ _followObjectStartPosition = new Vector3();
681
+ _followObjectStartQuaternion = new Quaternion();
682
+ _followObjectStartWorldQuaternion = new Quaternion();
683
+ _lastDragPosRigSpace;
684
+ _tempVec = new Vector3();
685
+ _tempMat = new Matrix4();
686
+ _hitPointInLocalSpace = new Vector3();
687
+ _hitNormalInLocalSpace = new Vector3();
688
+ _bottomCenter = new Vector3();
689
+ _backCenter = new Vector3();
690
+ _backBottomCenter = new Vector3();
691
+ _bounds = new Box3();
692
+ _dragPlane = new Plane(new Vector3(0, 1, 0));
693
+ _draggedOverObject = null;
694
+ _draggedOverObjectLastSetUp = null;
695
+ _draggedOverObjectLastNormal = new Vector3();
696
+ _draggedOverObjectDuration = 0;
697
+ /** Allows overriding which object is dragged while a drag is already ongoing. Used for example by Duplicatable */
698
+ setTargetObject(obj) {
699
+ this.gameObject = obj;
700
+ }
701
+ constructor(dragControls, gameObject) {
702
+ this.settings = dragControls;
703
+ this.context = dragControls.context;
704
+ this.gameObject = gameObject;
705
+ this._followObject = new Object3D();
706
+ }
707
+ recenter() {
708
+ if (!this._followObject.parent) {
709
+ console.warn("Error: space follow object doesn't have parent but recenter() is called. This is likely a bug");
710
+ return;
711
+ }
712
+ if (!this.gameObject) {
713
+ console.warn("Error: space follow object doesn't have a gameObject");
714
+ return;
715
+ }
716
+ const p = this._followObject.parent;
717
+ this.gameObject.add(this._followObject);
718
+ this._followObject.matrixAutoUpdate = false;
719
+ this._followObject.position.set(0, 0, 0);
720
+ this._followObject.quaternion.set(0, 0, 0, 1);
721
+ this._followObject.scale.set(1, 1, 1);
722
+ this._followObject.updateMatrix();
723
+ this._followObject.updateMatrixWorld(true);
724
+ p.attach(this._followObject);
725
+ this._followObjectStartPosition.copy(this._followObject.position);
726
+ this._followObjectStartQuaternion.copy(this._followObject.quaternion);
727
+ this._followObjectStartWorldQuaternion.copy(this._followObject.worldQuaternion);
728
+ this._followObject.updateMatrix();
729
+ this._followObject.updateMatrixWorld(true);
730
+ const hitPointWP = this._hitPointInLocalSpace.clone();
731
+ this.gameObject.localToWorld(hitPointWP);
732
+ this._grabStartDistance = hitPointWP.distanceTo(p.worldPosition);
733
+ const rig = NeedleXRSession.active?.rig?.gameObject;
734
+ const rigScale = rig?.worldScale.x || 1;
735
+ this._grabStartDistance /= rigScale;
736
+ this._totalMovementAlongRayDirection = 0;
737
+ this._lastDragPosRigSpace = undefined;
738
+ if (debug) {
739
+ Gizmos.DrawLine(hitPointWP, p.worldPosition, 0x00ff00, 0.5, false);
740
+ Gizmos.DrawLabel(p.worldPosition.add(new Vector3(0, 0.1, 0)), this._grabStartDistance.toFixed(2), 0.03, 0.5);
741
+ }
742
+ }
743
+ onDragStart(args) {
744
+ if (!this.gameObject) {
745
+ console.warn("Error: space follow object doesn't have a gameObject");
746
+ return;
747
+ }
748
+ args.event.space.add(this._followObject);
749
+ // prepare for drag, we will start dragging after an object has been dragged for a few centimeters
750
+ this._lastDragPosRigSpace = undefined;
751
+ if (args.point && args.normal) {
752
+ this._hitPointInLocalSpace.copy(args.point);
753
+ this.gameObject.worldToLocal(this._hitPointInLocalSpace);
754
+ this._hitNormalInLocalSpace.copy(args.normal);
755
+ }
756
+ else if (args) {
757
+ // can happen for e.g. close grabs; we can assume/guess a good hit point and normal based on the object's bounds or so
758
+ // convert controller world position to local space instead and use that as hit point
759
+ const controller = args.event.space;
760
+ const controllerWp = controller.worldPosition;
761
+ this.gameObject.worldToLocal(controllerWp);
762
+ this._hitPointInLocalSpace.copy(controllerWp);
763
+ const controllerUp = controller.worldUp;
764
+ this._tempMat.copy(this.gameObject.matrixWorld).invert();
765
+ controllerUp.transformDirection(this._tempMat);
766
+ this._hitNormalInLocalSpace.copy(controllerUp);
767
+ }
768
+ this.recenter();
769
+ this._totalMovement.set(0, 0, 0);
770
+ this._deviceMode = args.mode;
771
+ const dragSource = this._followObject.parent;
772
+ const rayDirection = dragSource.worldForward;
773
+ const isSpatialInput = this._deviceMode === "tracked-pointer" || this._deviceMode === "transient-pointer";
774
+ const dragMode = isSpatialInput ? this.settings.xrDragMode : this.settings.dragMode;
775
+ // set up drag plane; we don't really know the normal yet but we can already set the point
776
+ const hitWP = this._hitPointInLocalSpace.clone();
777
+ this.gameObject.localToWorld(hitWP);
778
+ switch (dragMode) {
779
+ case DragMode.XZPlane:
780
+ const up = new Vector3(0, 1, 0);
781
+ if (this.gameObject.parent) {
782
+ // TODO in this case _dragPlane should be in parent space, not world space,
783
+ // otherwise dragging the parent and this object at the same time doesn't keep the plane constrained
784
+ up.transformDirection(this.gameObject.parent.matrixWorld.clone().invert());
785
+ }
786
+ this._dragPlane.setFromNormalAndCoplanarPoint(up, hitWP);
787
+ break;
788
+ case DragMode.HitNormal:
789
+ const hitNormal = this._hitNormalInLocalSpace.clone();
790
+ hitNormal.transformDirection(this.gameObject.matrixWorld);
791
+ this._dragPlane.setFromNormalAndCoplanarPoint(hitNormal, hitWP);
792
+ break;
793
+ case DragMode.Attached:
794
+ this._dragPlane.setFromNormalAndCoplanarPoint(rayDirection, hitWP);
795
+ break;
796
+ case DragMode.DynamicViewAngle: // At start (when nothing is hit yet) the drag plane should be aligned to the view
797
+ this.setPlaneViewAligned(hitWP, true);
798
+ break;
799
+ case DragMode.SnapToSurfaces: // At start (when nothing is hit yet) the drag plane should be aligned to the view
800
+ this.setPlaneViewAligned(hitWP, false);
801
+ break;
802
+ case DragMode.None:
803
+ break;
804
+ }
805
+ // calculate bounding box and snapping points. We want to either snap the "back" point or the "bottom" point.
806
+ // const bbox = new Box3();
807
+ const p = this.gameObject.parent;
808
+ const localP = this.gameObject.position.clone();
809
+ const localQ = this.gameObject.quaternion.clone();
810
+ const localS = this.gameObject.scale.clone();
811
+ // save the original matrix world (because if some other script is doing a raycast at the same moment the matrix will not be correct anymore....)
812
+ const matrixWorld = this.gameObject.matrixWorld.clone();
813
+ if (p)
814
+ p.remove(this.gameObject);
815
+ this.gameObject.position.set(0, 0, 0);
816
+ this.gameObject.quaternion.set(0, 0, 0, 1);
817
+ this.gameObject.scale.set(1, 1, 1);
818
+ const bbox = getBoundingBox([this.gameObject]);
819
+ // we force the bbox to include our own point *because* the DragControls might be attached to an empty object (which isnt included in the bounding box call above)
820
+ bbox.expandByPoint(this.gameObject.worldPosition);
821
+ // console.log(this.gameObject.position.y - bbox.min.y)
822
+ // bbox.min.y += (this.gameObject.position.y - bbox.min.y);
823
+ // get front center point of the bbox. basically (0, 0, 1) in local space
824
+ const bboxCenter = new Vector3();
825
+ bbox.getCenter(bboxCenter);
826
+ const bboxSize = new Vector3();
827
+ bbox.getSize(bboxSize);
828
+ // attachment points for dragging
829
+ this._bottomCenter.copy(bboxCenter.clone().add(new Vector3(0, -bboxSize.y / 2, 0)));
830
+ this._backCenter.copy(bboxCenter.clone().add(new Vector3(0, 0, bboxSize.z / 2)));
831
+ this._backBottomCenter.copy(bboxCenter.clone().add(new Vector3(0, -bboxSize.y / 2, bboxSize.z / 2)));
832
+ this._bounds.copy(bbox);
833
+ // restore original transform
834
+ if (p)
835
+ p.add(this.gameObject);
836
+ this.gameObject.position.copy(localP);
837
+ this.gameObject.quaternion.copy(localQ);
838
+ this.gameObject.scale.copy(localS);
839
+ this.gameObject.matrixWorld.copy(matrixWorld);
840
+ // surface snapping
841
+ this._draggedOverObject = null;
842
+ this._draggedOverObjectLastSetUp = null;
843
+ this._draggedOverObjectLastNormal.set(0, 1, 0);
844
+ this._draggedOverObjectDuration = 0;
845
+ }
846
+ collectMovementInfo() {
847
+ // we're dragging - there is a controlling object
848
+ if (!this._followObject.parent)
849
+ return;
850
+ // TODO This should all be handled properly per-pointer
851
+ // and we want to have a chance to react to multiple pointers being on the same object.
852
+ // some common stuff (calculating of movement offsets, etc) could be done by default
853
+ // and then the main thing to override is the actual movement of the object based on N _followObjects
854
+ const dragSource = this._followObject.parent;
855
+ // modify _followObject with constraints, e.g.
856
+ // - dragging on a plane, e.g. the floor (keeping the distance to the floor plane constant)
857
+ /* TODO fix jump on drag start
858
+ const p0 = this._followObject.parent as GameObject;
859
+ const ray = new Ray(p0.worldPosition, p0.worldForward.multiplyScalar(-1));
860
+ const p = new Vector3();
861
+ const t0 = ray.intersectPlane(new Plane(new Vector3(0, 1, 0)), p);
862
+ if (t0 !== null)
863
+ this._followObject.worldPosition = t0;
864
+ */
865
+ this._followObject.updateMatrix();
866
+ const dragPosRigSpace = dragSource.worldPosition;
867
+ const rig = NeedleXRSession.active?.rig?.gameObject;
868
+ if (rig)
869
+ rig.worldToLocal(dragPosRigSpace);
870
+ // sum up delta
871
+ // TODO We need to do all/most of these calculations in Rig Space instead of world space
872
+ // moving the rig while holding an object should not affect _rayDelta / _dragDelta
873
+ if (this._lastDragPosRigSpace === undefined || rig != this._lastRig) {
874
+ this._lastDragPosRigSpace = dragPosRigSpace.clone();
875
+ this._lastRig = rig;
876
+ }
877
+ this._tempVec.copy(dragPosRigSpace).sub(this._lastDragPosRigSpace);
878
+ const rayDirectionRigSpace = dragSource.worldForward;
879
+ if (rig) {
880
+ this._tempMat.copy(rig.matrixWorld).invert();
881
+ rayDirectionRigSpace.transformDirection(this._tempMat);
882
+ }
883
+ // sum up delta movement along ray
884
+ this._totalMovementAlongRayDirection += rayDirectionRigSpace.dot(this._tempVec);
885
+ this._tempVec.x = Math.abs(this._tempVec.x);
886
+ this._tempVec.y = Math.abs(this._tempVec.y);
887
+ this._tempVec.z = Math.abs(this._tempVec.z);
888
+ // sum up absolute total movement
889
+ this._totalMovement.add(this._tempVec);
890
+ this._lastDragPosRigSpace.copy(dragPosRigSpace);
891
+ if (debug) {
892
+ let wp = dragPosRigSpace;
893
+ // ray direction of the input source object
894
+ if (rig) {
895
+ wp = wp.clone();
896
+ wp.transformDirection(rig.matrixWorld);
897
+ }
898
+ Gizmos.DrawRay(wp, rayDirectionRigSpace, 0x0000ff);
899
+ }
900
+ }
901
+ onDragUpdate(numberOfPointers) {
902
+ // can only handle a single pointer
903
+ // if there's more, we defer to multi-touch drag handlers
904
+ if (numberOfPointers > 1)
905
+ return;
906
+ const draggedObject = this.gameObject;
907
+ if (!draggedObject || !this._followObject) {
908
+ console.warn("Warning: DragPointerHandler doesn't have a dragged object. This is likely a bug.");
909
+ return;
910
+ }
911
+ const dragSource = this._followObject.parent;
912
+ if (!dragSource) {
913
+ console.warn("Warning: DragPointerHandler doesn't have a drag source. This is likely a bug.");
914
+ return;
915
+ }
916
+ this._followObject.updateMatrix();
917
+ const dragSourceWP = dragSource.worldPosition;
918
+ const rayDirection = dragSource.worldForward;
919
+ // Actually move and rotate draggedObject
920
+ const isSpatialInput = this._deviceMode === "tracked-pointer" || this._deviceMode === "transient-pointer";
921
+ const keepRotation = isSpatialInput ? this.settings.xrKeepRotation : this.settings.keepRotation;
922
+ const dragMode = isSpatialInput ? this.settings.xrDragMode : this.settings.dragMode;
923
+ if (dragMode === DragMode.None)
924
+ return;
925
+ const lerpStrength = 10;
926
+ // - keeping rotation constant during dragging
927
+ if (keepRotation)
928
+ this._followObject.worldQuaternion = this._followObjectStartWorldQuaternion;
929
+ this._followObject.updateMatrix();
930
+ this._followObject.updateMatrixWorld(true);
931
+ // Acceleration for moving the object - move followObject along the ray distance by _totalMovementAlongRayDirection
932
+ let currentDist = 1.0;
933
+ let lerpFactor = 2.0;
934
+ if (isSpatialInput && this._grabStartDistance > 0.5) // hands and controllers, but not touches
935
+ {
936
+ const factor = 1 + this._totalMovementAlongRayDirection * (2 * this.settings.xrDistanceDragFactor);
937
+ currentDist = Math.max(0.0, factor);
938
+ currentDist = currentDist * currentDist * currentDist;
939
+ }
940
+ else if (this._grabStartDistance <= 0.5) {
941
+ // TODO there's still a frame delay between dragged objects and the hand models
942
+ lerpFactor = 3.0;
943
+ }
944
+ // reset _followObject to its original position and rotation
945
+ this._followObject.position.copy(this._followObjectStartPosition);
946
+ if (!keepRotation)
947
+ this._followObject.quaternion.copy(this._followObjectStartQuaternion);
948
+ // TODO restore previous functionality:
949
+ // When distance dragging, the HIT POINT should move along the ray until it reaches the controller;
950
+ // NOT the pivot point of the dragged object. E.g. grabbing a large cube and pulling towards you should at most
951
+ // move the grabbed point to your head and not slap the cube in your head.
952
+ this._followObject.position.multiplyScalar(currentDist);
953
+ this._followObject.updateMatrix();
954
+ const didHaveSurfaceHitPointLastFrame = this._hasLastSurfaceHitPoint;
955
+ this._hasLastSurfaceHitPoint = false;
956
+ const ray = new Ray(dragSourceWP, rayDirection);
957
+ let didHit = false;
958
+ // Surface snapping.
959
+ // Feels quite weird in VR right now!
960
+ if (dragMode == DragMode.SnapToSurfaces) {
961
+ // Idea: Do a sphere cast if we're still in the proximity of the current draggedObject.
962
+ // This would allow dragging slightly out of the object's bounds and still continue snapping to it.
963
+ // Do a regular raycast (without the dragged object) to determine if we should change what is dragged onto.
964
+ const hits = this.context.physics.raycastFromRay(ray, {
965
+ testObject: o => o !== this.followObject && o !== dragSource && o !== draggedObject // && !(o instanceof GroundedSkybox)
966
+ });
967
+ if (hits.length > 0) {
968
+ const hit = hits[0];
969
+ // if we're above the same surface for a specified time, adjust drag options:
970
+ // - set that surface as the drag "plane". We will follow that object's surface instead now (raycast onto only that)
971
+ // - if the drag plane is an object, we also want to
972
+ // - calculate an initial rotation offset matching what surface/face the user originally started the drag on
973
+ // - rotate the dragged object to match the surface normal
974
+ if (this._draggedOverObject === hit.object)
975
+ this._draggedOverObjectDuration += this.context.time.deltaTime;
976
+ else {
977
+ this._draggedOverObject = hit.object;
978
+ this._draggedOverObjectDuration = 0;
979
+ }
980
+ if (hit.face) {
981
+ didHit = true;
982
+ this._hasLastSurfaceHitPoint = true;
983
+ this._lastSurfaceHitPoint.copy(hit.point);
984
+ const dragTimeThreshold = 0.15;
985
+ const dragTimeSatisfied = this._draggedOverObjectDuration >= dragTimeThreshold;
986
+ const dragDistance = 0.001;
987
+ const dragDistanceSatisfied = this._totalMovement.length() >= dragDistance;
988
+ // TODO: if the "hit.normal" is undefined we use the hit.face.normal which is still localspace
989
+ const worldNormal = getTempVector(hit.normal || hit.face.normal).applyQuaternion(hit.object.worldQuaternion);
990
+ // Adjust drag plane if we're dragging over a different object (for a certain amount of time)
991
+ // or if the surface normal changed
992
+ if ((dragTimeSatisfied || dragDistanceSatisfied) &&
993
+ (this._draggedOverObjectLastSetUp !== this._draggedOverObject
994
+ || this._draggedOverObjectLastNormal.dot(worldNormal) < 0.999999
995
+ // if we're dragging on a flat surface with different levels (like the sandbox floor)
996
+ || this.context.time.frame % 60 === 0)) {
997
+ this._draggedOverObjectLastSetUp = this._draggedOverObject;
998
+ this._draggedOverObjectLastNormal.copy(hit.face.normal);
999
+ const center = getTempVector();
1000
+ const size = getTempVector();
1001
+ this._bounds.getCenter(center);
1002
+ this._bounds.getSize(size);
1003
+ center.sub(size.multiplyScalar(0.5).multiply(worldNormal));
1004
+ this._hitPointInLocalSpace.copy(center);
1005
+ this._hitNormalInLocalSpace.copy(hit.face.normal);
1006
+ // ensure plane is far enough up that we don't drag into the surface
1007
+ // Which offset we use here depends on the face normal direction we hit
1008
+ // If we hit the bottom, we want to use the top, and vice versa
1009
+ // To do this dynamically, we can find the intersection between our local bounds and the hit face normal (which is already in local space)
1010
+ this._bounds.getCenter(center);
1011
+ this._bounds.getSize(size);
1012
+ center.add(size.multiplyScalar(0.5).multiply(hit.face.normal));
1013
+ const offset = getTempVector(this._hitPointInLocalSpace).add(center);
1014
+ this._followObject.localToWorld(offset);
1015
+ // See https://linear.app/needle/issue/NE-5004
1016
+ // const offsetWP = this._followObject.worldPosition.sub(offset);
1017
+ const point = hit.point; //.sub(offsetWP);
1018
+ // Gizmos.DrawWireSphere(point, 2, 0xff0000, .3);
1019
+ // Gizmos.DrawDirection(point, worldNormal, 0xffff00, 1);
1020
+ // console.log(hit.normal)
1021
+ this._dragPlane.setFromNormalAndCoplanarPoint(worldNormal, point);
1022
+ }
1023
+ // If the drag has just started and we're not yet really starting to update the object's position
1024
+ // we want to return here and wait until the drag has been going on for a bit
1025
+ // Otherwise the object will either immediately change it's position (when the user starts dragging)
1026
+ // Or interpolate to a wrong position for a short moment
1027
+ else if (!(dragTimeSatisfied || dragDistanceSatisfied)) {
1028
+ return;
1029
+ }
1030
+ }
1031
+ }
1032
+ else if (didHaveSurfaceHitPointLastFrame) {
1033
+ if (this.gameObject)
1034
+ this.setPlaneViewAligned(this.gameObject.worldPosition, false);
1035
+ }
1036
+ }
1037
+ // if(dragMode === DragMode.SnapToSurfaces){
1038
+ // if(!didHit){
1039
+ // return;
1040
+ // }
1041
+ // }
1042
+ // Objects could also serve as "slots" for dragging other objects into. In that case, we don't want to snap to the surface,
1043
+ // we want to snap to the pivot of that object. These dragged-over objects could also need to be invisible (a "slot")
1044
+ // Raycast along the ray to the drag plane and move _followObject so that the grabbed point stays at the hit point
1045
+ // Drag on plane:
1046
+ if (dragMode !== DragMode.Attached && ray.intersectPlane(this._dragPlane, this._tempVec)) {
1047
+ this._followObject.worldPosition = this._tempVec;
1048
+ this._followObject.updateMatrix();
1049
+ this._followObject.updateMatrixWorld(true);
1050
+ const newWP = getTempVector(this._hitPointInLocalSpace); //.clone();
1051
+ this._followObject.localToWorld(newWP);
1052
+ if (debug) {
1053
+ Gizmos.DrawLine(newWP, this._tempVec, 0x00ffff, 0, false);
1054
+ }
1055
+ this._followObject.worldPosition = this._tempVec.multiplyScalar(2).sub(newWP);
1056
+ this._followObject.updateMatrix();
1057
+ // TODO figure out nicer look rotation here
1058
+ // TODO rotating here will cause the object to intersect again with the surface
1059
+ // if (!keepRotation) {
1060
+ // const normal = this._dragPlane.normal;
1061
+ // // If the surface is perfectly aligned we jiggle the normal slightly in one direction
1062
+ // // Otherwise lookat will randomly choose a different rotation axis
1063
+ // const tinyNormalJiggle = 0.00001;
1064
+ // if (normal.x === 1) {
1065
+ // normal.add(getTempVector(0, tinyNormalJiggle, 0));
1066
+ // }
1067
+ // else if (normal.y === 1) {
1068
+ // normal.add(getTempVector(tinyNormalJiggle, 0, 0));
1069
+ // }
1070
+ // else if (normal.z === 1) {
1071
+ // normal.add(getTempVector(0, 0, tinyNormalJiggle));
1072
+ // }
1073
+ // const lookPoint = getTempVector(normal).multiplyScalar(1000).add(this._tempVec);
1074
+ // if (lookPoint) {
1075
+ // this._followObject.lookAt(lookPoint);
1076
+ // this._followObject.rotateX(Math.PI / 2);
1077
+ // }
1078
+ // }
1079
+ this._followObject.updateMatrix();
1080
+ }
1081
+ // TODO refactor to a common place
1082
+ // apply constraints (position grid snap, rotation, ...)
1083
+ if (this.settings.snapGridResolution > 0) {
1084
+ const wp = this._followObject.worldPosition;
1085
+ const snap = this.settings.snapGridResolution;
1086
+ wp.x = Math.round(wp.x / snap) * snap;
1087
+ wp.y = Math.round(wp.y / snap) * snap;
1088
+ wp.z = Math.round(wp.z / snap) * snap;
1089
+ this._followObject.worldPosition = wp;
1090
+ this._followObject.updateMatrix();
1091
+ }
1092
+ if (keepRotation) {
1093
+ this._followObject.worldQuaternion = this._followObjectStartWorldQuaternion;
1094
+ this._followObject.updateMatrix();
1095
+ }
1096
+ // TODO refactor to a common place
1097
+ // TODO should use unscaled time here // some test for lerp speed depending on distance
1098
+ const t = Mathf.clamp01(this.context.time.deltaTime * lerpStrength * lerpFactor); // / (currentDist - 1 + 0.01));
1099
+ const t_rotation = Mathf.clamp01(this.context.time.deltaTime * lerpStrength * .5 * lerpFactor);
1100
+ const wp = draggedObject.worldPosition;
1101
+ wp.lerp(this._followObject.worldPosition, t);
1102
+ draggedObject.worldPosition = wp;
1103
+ const rot = draggedObject.worldQuaternion;
1104
+ rot.slerp(this._followObject.worldQuaternion, t_rotation);
1105
+ draggedObject.worldQuaternion = rot;
1106
+ if (debug) {
1107
+ const hitPointWP = this._hitPointInLocalSpace.clone();
1108
+ draggedObject.localToWorld(hitPointWP);
1109
+ // draw grab attachment point and normal. They are in grabbed object space
1110
+ Gizmos.DrawSphere(hitPointWP, 0.02, 0xff0000);
1111
+ const hitNormalWP = this._hitNormalInLocalSpace.clone();
1112
+ hitNormalWP.applyQuaternion(rot);
1113
+ Gizmos.DrawRay(hitPointWP, hitNormalWP, 0xff0000);
1114
+ // debug info
1115
+ Gizmos.DrawLabel(wp.add(new Vector3(0, 0.25, 0)), `Distance: ${this._totalMovement.length().toFixed(2)}\n
1116
+ Along Ray: ${this._totalMovementAlongRayDirection.toFixed(2)}\n
1117
+ Session: ${!!NeedleXRSession.active}\n
1118
+ Device: ${this._deviceMode}\n
1119
+ `, 0.03);
1120
+ // draw bottom/back snap points
1121
+ const bottomCenter = this._bottomCenter.clone();
1122
+ const backCenter = this._backCenter.clone();
1123
+ const backBottomCenter = this._backBottomCenter.clone();
1124
+ draggedObject.localToWorld(bottomCenter);
1125
+ draggedObject.localToWorld(backCenter);
1126
+ draggedObject.localToWorld(backBottomCenter);
1127
+ Gizmos.DrawSphere(bottomCenter, 0.01, 0x00ff00, 0, false);
1128
+ Gizmos.DrawSphere(backCenter, 0.01, 0x0000ff, 0, false);
1129
+ Gizmos.DrawSphere(backBottomCenter, 0.01, 0xff00ff, 0, false);
1130
+ Gizmos.DrawLine(bottomCenter, backBottomCenter, 0x00ffff, 0, false);
1131
+ Gizmos.DrawLine(backBottomCenter, backCenter, 0x00ffff, 0, false);
1132
+ }
1133
+ }
1134
+ onDragEnd(args) {
1135
+ console.assert(this._followObject.parent === args.event.space, "Drag end: _followObject is not parented to the space object");
1136
+ this._followObject.removeFromParent();
1137
+ this._followObject.destroy();
1138
+ this._lastDragPosRigSpace = undefined;
1139
+ }
1140
+ _hasLastSurfaceHitPoint = false;
1141
+ _lastSurfaceHitPoint = new Vector3();
1142
+ setPlaneViewAligned(worldPoint, useUpAngle) {
1143
+ if (!this._followObject.parent) {
1144
+ return false;
1145
+ }
1146
+ const viewDirection = this._followObject.parent.worldForward;
1147
+ ;
1148
+ const v0 = getTempVector(0, 1, 0);
1149
+ const v1 = viewDirection;
1150
+ const angle = v0.angleTo(v1);
1151
+ const angleThreshold = 0.5;
1152
+ if (useUpAngle && (angle > Math.PI / 2 + angleThreshold || angle < Math.PI / 2 - angleThreshold))
1153
+ this._dragPlane.setFromNormalAndCoplanarPoint(v0, worldPoint);
1154
+ else
1155
+ this._dragPlane.setFromNormalAndCoplanarPoint(viewDirection, worldPoint);
1156
+ return true;
1157
+ }
1158
+ }
1159
+ /**
1160
+ * Provides visual helper elements for DragControls.
1161
+ * Shows where objects will be placed and their relation to surfaces below them.
1162
+ */
1163
+ class LegacyDragVisualsHelper {
1164
+ /** Controls whether visual helpers like lines and markers are displayed */
1165
+ showGizmo = true;
1166
+ /** When true, drag plane alignment changes based on view angle */
1167
+ useViewAngle = true;
1168
+ /**
1169
+ * Checks if there is a currently selected object being visualized
1170
+ */
1171
+ get hasSelected() {
1172
+ return this._selected !== null && this._selected !== undefined;
1173
+ }
1174
+ /**
1175
+ * Returns the currently selected object being visualized, if any
1176
+ */
1177
+ get selected() {
1178
+ return this._selected;
1179
+ }
1180
+ _selected = null;
1181
+ _context = null;
1182
+ _camera;
1183
+ _cameraPlane = new Plane();
1184
+ _hasGroundPlane = false;
1185
+ _groundPlane = new Plane();
1186
+ _groundOffset = new Vector3();
1187
+ _groundOffsetFactor = 0;
1188
+ _groundDistance = 0;
1189
+ _groundPlanePoint = new Vector3();
1190
+ _raycaster = new Raycaster();
1191
+ _cameraPlaneOffset = new Vector3();
1192
+ _intersection = new Vector3();
1193
+ _worldPosition = new Vector3();
1194
+ _inverseMatrix = new Matrix4();
1195
+ _rbs = [];
1196
+ _groundLine;
1197
+ _groundMarker;
1198
+ static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, -1, 0)]);
1199
+ constructor(camera) {
1200
+ this._camera = camera;
1201
+ const line = new Line(LegacyDragVisualsHelper.geometry);
1202
+ const mat = line.material;
1203
+ mat.color = new Color(.4, .4, .4);
1204
+ line.layers.set(2);
1205
+ line.name = 'line';
1206
+ line.scale.y = 1;
1207
+ this._groundLine = line;
1208
+ const geometry = new SphereGeometry(.5, 22, 22);
1209
+ const material = new MeshBasicMaterial({ color: mat.color });
1210
+ const sphere = new Mesh(geometry, material);
1211
+ sphere.visible = false;
1212
+ sphere.layers.set(2);
1213
+ this._groundMarker = sphere;
1214
+ }
1215
+ setSelected(newSelected, context) {
1216
+ if (this._selected && context) {
1217
+ for (const rb of this._rbs) {
1218
+ rb.wakeUp();
1219
+ rb.setVelocity(0, 0, 0);
1220
+ }
1221
+ }
1222
+ if (this._selected) {
1223
+ // TODO move somewhere else
1224
+ Avatar_POI.Remove(context, this._selected);
1225
+ }
1226
+ this._selected = newSelected;
1227
+ this._context = context;
1228
+ this._rbs.length = 0;
1229
+ if (newSelected) {
1230
+ context.scene.add(this._groundLine);
1231
+ context.scene.add(this._groundMarker);
1232
+ }
1233
+ else {
1234
+ this._groundLine.removeFromParent();
1235
+ this._groundMarker.removeFromParent();
1236
+ }
1237
+ if (this._selected) {
1238
+ if (!context) {
1239
+ console.error("DragHelper: no context");
1240
+ return;
1241
+ }
1242
+ // TODO move somewhere else
1243
+ Avatar_POI.Add(context, this._selected, null);
1244
+ this._groundOffsetFactor = 0;
1245
+ this._hasGroundPlane = true;
1246
+ this._groundOffset.set(0, 0, 0);
1247
+ this._requireUpdateGroundPlane = true;
1248
+ this.onUpdateScreenSpacePlane();
1249
+ }
1250
+ }
1251
+ _groundOffsetVector = new Vector3(0, 1, 0);
1252
+ _requireUpdateGroundPlane = true;
1253
+ _didDragOnGroundPlaneLastFrame = false;
1254
+ onUpdate(_context) {
1255
+ if (!this._selected)
1256
+ return;
1257
+ // const wp = getWorldPosition(this._selected);
1258
+ // this.onUpdateWorldPosition(wp, this._groundPlanePoint, false);
1259
+ // this.onUpdateGroundPlane();
1260
+ // this._didDragOnGroundPlaneLastFrame = true;
1261
+ // this._hasGroundPlane = true;
1262
+ /*
1263
+ if (!this._context) return;
1264
+
1265
+ const mainKey: KeyCode = "Space";
1266
+ const secondaryKey: KeyCode = "KeyD";
1267
+ const scaleKey: KeyCode = "KeyS";
1268
+
1269
+ const isRotateKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
1270
+ const isRotating = this._context.input.getTouchesPressedCount() >= 2 || isRotateKeyPressed;
1271
+ if (isRotating) {
1272
+ const dt = this._context.input.getPointerPositionDelta(0);
1273
+ if (dt) {
1274
+ this._groundOffsetVector.set(0, 1, 0);
1275
+ this._selected?.rotateOnWorldAxis(this._groundOffsetVector, dt.x * this._context.time.deltaTime);
1276
+ }
1277
+ }
1278
+
1279
+ // todo: allow this once synced transform sends world scale
1280
+ // const isScaling = this._context?.input.isKeyPressed(scaleKey);
1281
+ // if(isScaling){
1282
+ // const dt = this._context.input.getPointerPositionDelta(0);
1283
+ // if(dt){
1284
+ // this._selected?.scale.multiplyScalar(1 + (dt.x * this._context.time.deltaTime));
1285
+ // return;
1286
+ // }
1287
+ // }
1288
+
1289
+ const rc = this._context.input.getPointerPositionRC(0);
1290
+ if (!rc) return;
1291
+ this._raycaster.setFromCamera(rc, this._camera);
1292
+
1293
+ if (this._selected) {
1294
+ if (debug) console.log("UPDATE DRAG", this._selected);
1295
+ this._groundOffsetVector.set(0, 1, 0);
1296
+ const lookDirection = getWorldPosition(this._camera).clone().sub(getWorldPosition(this._selected)).normalize();
1297
+ const lookDot = Math.abs(lookDirection.dot(this._groundOffsetVector));
1298
+
1299
+ const switchModeKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
1300
+ let dragOnGroundPlane = !this.useViewAngle || lookDot > .2;
1301
+ if (isRotating || switchModeKeyPressed || this._context!.input.getPointerPressedCount() > 1) {
1302
+ dragOnGroundPlane = false;
1303
+ }
1304
+ const changed = this._didDragOnGroundPlaneLastFrame !== dragOnGroundPlane;
1305
+ this._didDragOnGroundPlaneLastFrame = dragOnGroundPlane;
1306
+
1307
+ if (!this._hasGroundPlane) this._requireUpdateGroundPlane = true;
1308
+ if (this._requireUpdateGroundPlane || !dragOnGroundPlane || changed)
1309
+ this.onUpdateGroundPlane();
1310
+
1311
+ this._requireUpdateGroundPlane = false;
1312
+ if (this._hasGroundPlane) {
1313
+ // const wp = getWorldPosition(this._selected);
1314
+ // const ray = new Ray(wp, new Vector3(0, -1, 0));
1315
+
1316
+ if (this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection)) {
1317
+ const y = this._intersection.y;
1318
+ this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
1319
+ this._groundPlanePoint.y = y;
1320
+
1321
+ if (dragOnGroundPlane) {
1322
+ this._groundOffsetVector.set(0, 1, 0);
1323
+ // console.log(this._groundOffset);
1324
+ const wp = this._intersection.sub(this._groundOffset).add(this._groundOffsetVector.multiplyScalar(this._groundOffsetFactor));
1325
+ this.onUpdateWorldPosition(wp, this._groundPlanePoint, false);
1326
+ this.onDidUpdate();
1327
+ return;
1328
+ }
1329
+ }
1330
+ // TODO: fix this
1331
+ else this._groundPlanePoint.set(0, 99999, 0);
1332
+ // else if (ray.intersectPlane(this._groundPlane, this._intersection)) {
1333
+ // const y = this._intersection.y;
1334
+ // this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
1335
+ // this._groundPlanePoint.y = y;
1336
+ // }
1337
+ }
1338
+
1339
+ if (changed) {
1340
+ this.onUpdateScreenSpacePlane();
1341
+ }
1342
+
1343
+ this._requireUpdateGroundPlane = true;
1344
+ if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection)) {
1345
+ this.onUpdateWorldPosition(this._intersection.sub(this._cameraPlaneOffset), this._groundPlanePoint, true);
1346
+ this.onDidUpdate();
1347
+ }
1348
+ }
1349
+ */
1350
+ }
1351
+ onUpdateWorldPosition(wp, pointOnPlane, heightOnly) {
1352
+ if (!this._selected)
1353
+ return;
1354
+ if (heightOnly) {
1355
+ const cur = getWorldPosition(this._selected);
1356
+ cur.y = wp.y;
1357
+ wp = cur;
1358
+ }
1359
+ setWorldPosition(this._selected, wp);
1360
+ setWorldPosition(this._groundLine, wp);
1361
+ if (this._hasGroundPlane) {
1362
+ this._groundLine.scale.y = this._groundDistance;
1363
+ }
1364
+ else
1365
+ this._groundLine.scale.y = 1000;
1366
+ this._groundLine.visible = this.showGizmo;
1367
+ this._groundMarker.visible = pointOnPlane !== null && this.showGizmo;
1368
+ if (pointOnPlane) {
1369
+ const s = getWorldPosition(this._camera).distanceTo(pointOnPlane) * .01;
1370
+ this._groundMarker.scale.set(s, s, s);
1371
+ setWorldPosition(this._groundMarker, pointOnPlane);
1372
+ }
1373
+ }
1374
+ onUpdateScreenSpacePlane() {
1375
+ if (!this._selected || !this._context)
1376
+ return;
1377
+ const rc = this._context.input.getPointerPositionRC(0);
1378
+ if (!rc)
1379
+ return;
1380
+ this._raycaster.setFromCamera(rc, this._camera);
1381
+ this._cameraPlane.setFromNormalAndCoplanarPoint(this._camera.getWorldDirection(this._cameraPlane.normal), this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
1382
+ if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection) && this._selected.parent) {
1383
+ this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert();
1384
+ this._cameraPlaneOffset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
1385
+ }
1386
+ }
1387
+ onUpdateGroundPlane() {
1388
+ if (!this._selected || !this._context)
1389
+ return;
1390
+ const wp = getWorldPosition(this._selected);
1391
+ const ray = new Ray(getTempVector(0, .1, 0).add(wp), getTempVector(0, -1, 0));
1392
+ const opts = new RaycastOptions();
1393
+ opts.testObject = o => o !== this._selected;
1394
+ const hits = this._context.physics.raycastFromRay(ray, opts);
1395
+ for (let i = 0; i < hits.length; i++) {
1396
+ const hit = hits[i];
1397
+ if (!hit.face || this.contains(this._selected, hit.object)) {
1398
+ continue;
1399
+ }
1400
+ const normal = getTempVector(0, 1, 0); // hit.face.normal
1401
+ this._groundPlane.setFromNormalAndCoplanarPoint(normal, hit.point);
1402
+ break;
1403
+ }
1404
+ this._hasGroundPlane = true;
1405
+ this._groundPlane.setFromNormalAndCoplanarPoint(ray.direction.multiplyScalar(-1), ray.origin);
1406
+ this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection);
1407
+ this._groundDistance = this._intersection.distanceTo(wp);
1408
+ this._groundOffset.copy(this._intersection).sub(wp);
1409
+ }
1410
+ contains(obj, toSearch) {
1411
+ if (obj === toSearch)
1412
+ return true;
1413
+ if (obj.children) {
1414
+ for (const child of obj.children) {
1415
+ if (this.contains(child, toSearch))
1416
+ return true;
1417
+ }
1418
+ }
1419
+ return false;
1420
+ }
1421
+ }
1422
1422
  //# sourceMappingURL=DragControls.js.map