@needle-tools/engine 4.4.0-beta.3 → 4.4.0-beta.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1054) hide show
  1. package/CHANGELOG.md +3614 -3608
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +2399 -2347
  6. package/dist/needle-engine.bundle.light.js +2395 -2343
  7. package/dist/needle-engine.bundle.light.min.js +89 -89
  8. package/dist/needle-engine.bundle.light.umd.cjs +84 -84
  9. package/dist/needle-engine.bundle.min.js +89 -89
  10. package/dist/needle-engine.bundle.umd.cjs +79 -79
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +382 -380
  66. package/lib/engine/engine_components.js.map +1 -1
  67. package/lib/engine/engine_components_internal.d.ts +9 -9
  68. package/lib/engine/engine_components_internal.js +36 -36
  69. package/lib/engine/engine_constants.d.ts +10 -10
  70. package/lib/engine/engine_constants.js +41 -41
  71. package/lib/engine/engine_context.d.ts +345 -345
  72. package/lib/engine/engine_context.js +1515 -1515
  73. package/lib/engine/engine_context_registry.d.ts +71 -71
  74. package/lib/engine/engine_context_registry.js +117 -117
  75. package/lib/engine/engine_coroutine.d.ts +35 -35
  76. package/lib/engine/engine_coroutine.js +52 -52
  77. package/lib/engine/engine_create_objects.d.ts +118 -118
  78. package/lib/engine/engine_create_objects.js +308 -308
  79. package/lib/engine/engine_default_parameters.d.ts +2 -2
  80. package/lib/engine/engine_default_parameters.js +3 -3
  81. package/lib/engine/engine_editor-sync.d.ts +21 -21
  82. package/lib/engine/engine_editor-sync.js +4 -4
  83. package/lib/engine/engine_element.d.ts +113 -113
  84. package/lib/engine/engine_element.js +829 -830
  85. package/lib/engine/engine_element.js.map +1 -1
  86. package/lib/engine/engine_element_attributes.d.ts +72 -72
  87. package/lib/engine/engine_element_attributes.js +1 -1
  88. package/lib/engine/engine_element_extras.d.ts +6 -6
  89. package/lib/engine/engine_element_extras.js +13 -13
  90. package/lib/engine/engine_element_loading.d.ts +44 -44
  91. package/lib/engine/engine_element_loading.js +349 -349
  92. package/lib/engine/engine_element_overlay.d.ts +21 -21
  93. package/lib/engine/engine_element_overlay.js +166 -166
  94. package/lib/engine/engine_fileloader.d.ts +2 -2
  95. package/lib/engine/engine_fileloader.js +8 -8
  96. package/lib/engine/engine_gameobject.d.ts +68 -68
  97. package/lib/engine/engine_gameobject.js +591 -591
  98. package/lib/engine/engine_generic_utils.d.ts +1 -1
  99. package/lib/engine/engine_generic_utils.js +13 -13
  100. package/lib/engine/engine_gizmos.d.ts +149 -149
  101. package/lib/engine/engine_gizmos.js +530 -530
  102. package/lib/engine/engine_gltf.d.ts +12 -12
  103. package/lib/engine/engine_gltf.js +15 -15
  104. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  105. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  106. package/lib/engine/engine_hot_reload.d.ts +7 -7
  107. package/lib/engine/engine_hot_reload.js +184 -184
  108. package/lib/engine/engine_input.d.ts +352 -352
  109. package/lib/engine/engine_input.js +1265 -1265
  110. package/lib/engine/engine_input_utils.d.ts +2 -2
  111. package/lib/engine/engine_input_utils.js +22 -22
  112. package/lib/engine/engine_instancing.d.ts +19 -19
  113. package/lib/engine/engine_instancing.js +39 -39
  114. package/lib/engine/engine_license.d.ts +9 -9
  115. package/lib/engine/engine_license.js +320 -320
  116. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  117. package/lib/engine/engine_lifecycle_api.js +99 -99
  118. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  119. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  120. package/lib/engine/engine_lightdata.d.ts +23 -23
  121. package/lib/engine/engine_lightdata.js +91 -91
  122. package/lib/engine/engine_loaders.d.ts +13 -13
  123. package/lib/engine/engine_loaders.js +62 -62
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +252 -252
  133. package/lib/engine/engine_networking.js +743 -743
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +212 -212
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1432 -1432
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_scenetools.d.ts +50 -50
  167. package/lib/engine/engine_scenetools.js +321 -321
  168. package/lib/engine/engine_serialization.d.ts +3 -3
  169. package/lib/engine/engine_serialization.js +3 -3
  170. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  171. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  172. package/lib/engine/engine_serialization_core.d.ts +85 -85
  173. package/lib/engine/engine_serialization_core.js +602 -602
  174. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  175. package/lib/engine/engine_serialization_decorator.js +66 -66
  176. package/lib/engine/engine_setup.d.ts +1 -1
  177. package/lib/engine/engine_setup.js +2 -2
  178. package/lib/engine/engine_shaders.d.ts +53 -53
  179. package/lib/engine/engine_shaders.js +252 -252
  180. package/lib/engine/engine_shims.d.ts +4 -4
  181. package/lib/engine/engine_shims.js +24 -24
  182. package/lib/engine/engine_test_utils.d.ts +39 -39
  183. package/lib/engine/engine_test_utils.js +83 -83
  184. package/lib/engine/engine_texture.d.ts +28 -28
  185. package/lib/engine/engine_texture.js +64 -64
  186. package/lib/engine/engine_three_utils.d.ts +201 -201
  187. package/lib/engine/engine_three_utils.js +731 -731
  188. package/lib/engine/engine_time.d.ts +51 -51
  189. package/lib/engine/engine_time.js +82 -82
  190. package/lib/engine/engine_time_utils.d.ts +88 -88
  191. package/lib/engine/engine_time_utils.js +215 -215
  192. package/lib/engine/engine_tonemapping.d.ts +2 -2
  193. package/lib/engine/engine_tonemapping.js +194 -194
  194. package/lib/engine/engine_types.d.ts +572 -572
  195. package/lib/engine/engine_types.js +88 -88
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +266 -266
  201. package/lib/engine/engine_utils.js +878 -878
  202. package/lib/engine/engine_utils_format.d.ts +21 -21
  203. package/lib/engine/engine_utils_format.js +193 -193
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +513 -513
  206. package/lib/engine/engine_utils_screenshot.js.map +1 -1
  207. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  208. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  209. package/lib/engine/engine_web_api.d.ts +12 -0
  210. package/lib/engine/engine_web_api.js +113 -0
  211. package/lib/engine/engine_web_api.js.map +1 -0
  212. package/lib/engine/engine_xr.d.ts +1 -1
  213. package/lib/engine/engine_xr.js +1 -1
  214. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  215. package/lib/engine/export/gltf/Writers.js +24 -24
  216. package/lib/engine/export/gltf/index.d.ts +11 -11
  217. package/lib/engine/export/gltf/index.js +123 -123
  218. package/lib/engine/export/index.d.ts +2 -2
  219. package/lib/engine/export/index.js +2 -2
  220. package/lib/engine/export/state.d.ts +7 -7
  221. package/lib/engine/export/state.js +17 -17
  222. package/lib/engine/export/utils.d.ts +2 -2
  223. package/lib/engine/export/utils.js +7 -7
  224. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  225. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  226. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  227. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  228. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  229. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  230. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  231. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  232. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  233. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  234. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  235. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  236. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  237. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  238. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  239. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  240. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  241. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  242. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  243. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  244. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  245. package/lib/engine/extensions/extension_resolver.js +1 -1
  246. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  247. package/lib/engine/extensions/extension_utils.js +152 -152
  248. package/lib/engine/extensions/extensions.d.ts +31 -31
  249. package/lib/engine/extensions/extensions.js +103 -103
  250. package/lib/engine/extensions/index.d.ts +6 -6
  251. package/lib/engine/extensions/index.js +6 -6
  252. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  253. package/lib/engine/extensions/usage_tracker.js +65 -65
  254. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  255. package/lib/engine/js-extensions/Camera.js +39 -39
  256. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  257. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  258. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  259. package/lib/engine/js-extensions/Layers.js +22 -22
  260. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  261. package/lib/engine/js-extensions/Object3D.js +136 -136
  262. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  263. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  264. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  265. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  266. package/lib/engine/js-extensions/Vector.js +13 -13
  267. package/lib/engine/js-extensions/index.d.ts +5 -5
  268. package/lib/engine/js-extensions/index.js +5 -5
  269. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  270. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  271. package/lib/engine/shaders/shaderData.d.ts +55 -55
  272. package/lib/engine/shaders/shaderData.js +58 -58
  273. package/lib/engine/tests/test_utils.d.ts +2 -2
  274. package/lib/engine/tests/test_utils.js +53 -53
  275. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  276. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  277. package/lib/engine/webcomponents/api.d.ts +5 -5
  278. package/lib/engine/webcomponents/api.js +4 -4
  279. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  280. package/lib/engine/webcomponents/buttons.js +237 -237
  281. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  282. package/lib/engine/webcomponents/fonts.js +32 -32
  283. package/lib/engine/webcomponents/icons.d.ts +9 -9
  284. package/lib/engine/webcomponents/icons.js +52 -52
  285. package/lib/engine/webcomponents/index.d.ts +1 -1
  286. package/lib/engine/webcomponents/index.js +1 -1
  287. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  288. package/lib/engine/webcomponents/logo-element.js +67 -67
  289. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  290. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  291. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  292. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  293. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  294. package/lib/engine/webcomponents/needle-button.js +161 -161
  295. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  296. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  297. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  298. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  299. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  300. package/lib/engine/xr/NeedleXRSync.js +188 -188
  301. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  302. package/lib/engine/xr/SceneTransition.js +69 -69
  303. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  304. package/lib/engine/xr/TempXRContext.js +187 -187
  305. package/lib/engine/xr/XRRig.d.ts +7 -7
  306. package/lib/engine/xr/XRRig.js +1 -1
  307. package/lib/engine/xr/api.d.ts +6 -6
  308. package/lib/engine/xr/api.js +6 -6
  309. package/lib/engine/xr/events.d.ts +66 -66
  310. package/lib/engine/xr/events.js +93 -93
  311. package/lib/engine/xr/internal.d.ts +12 -12
  312. package/lib/engine/xr/internal.js +25 -25
  313. package/lib/engine/xr/usdz.d.ts +12 -12
  314. package/lib/engine/xr/usdz.js +29 -29
  315. package/lib/engine/xr/utils.d.ts +11 -11
  316. package/lib/engine/xr/utils.js +34 -34
  317. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  318. package/lib/engine-components/AlignmentConstraint.js +39 -39
  319. package/lib/engine-components/Animation.d.ts +156 -156
  320. package/lib/engine-components/Animation.js +508 -508
  321. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  322. package/lib/engine-components/AnimationCurve.js +159 -159
  323. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  324. package/lib/engine-components/AnimationUtils.js +27 -27
  325. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  326. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  327. package/lib/engine-components/Animator.d.ts +217 -217
  328. package/lib/engine-components/Animator.js +354 -354
  329. package/lib/engine-components/AnimatorController.d.ts +227 -227
  330. package/lib/engine-components/AnimatorController.js +1152 -1152
  331. package/lib/engine-components/AudioListener.d.ts +33 -33
  332. package/lib/engine-components/AudioListener.js +86 -86
  333. package/lib/engine-components/AudioSource.d.ts +217 -217
  334. package/lib/engine-components/AudioSource.js +627 -627
  335. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  336. package/lib/engine-components/AvatarLoader.js +231 -231
  337. package/lib/engine-components/AxesHelper.d.ts +32 -32
  338. package/lib/engine-components/AxesHelper.js +67 -67
  339. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  340. package/lib/engine-components/BasicIKConstraint.js +43 -43
  341. package/lib/engine-components/BoxCollider.d.ts +2 -2
  342. package/lib/engine-components/BoxCollider.js +2 -2
  343. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  344. package/lib/engine-components/BoxHelperComponent.js +102 -102
  345. package/lib/engine-components/Camera.d.ts +231 -231
  346. package/lib/engine-components/Camera.js +700 -694
  347. package/lib/engine-components/Camera.js.map +1 -1
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  1020. package/src/engine-schemes/dist/api.js.meta +7 -0
  1021. package/src/engine-schemes/dist/schemes.js +25 -0
  1022. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1023. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1024. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1025. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1026. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1027. package/src/engine-schemes/dist/transform.js +46 -0
  1028. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1029. package/src/engine-schemes/dist/vec2.js +32 -0
  1030. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1031. package/src/engine-schemes/dist/vec3.js +36 -0
  1032. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1033. package/src/engine-schemes/dist/vec4.js +40 -0
  1034. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1035. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1036. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1037. package/src/engine-schemes/schemes.ts +28 -28
  1038. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1039. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1040. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1041. package/src/engine-schemes/transform.ts +50 -50
  1042. package/src/engine-schemes/transforms.fbs +25 -25
  1043. package/src/engine-schemes/vec.fbs +19 -19
  1044. package/src/engine-schemes/vec2.ts +33 -33
  1045. package/src/engine-schemes/vec3.ts +38 -38
  1046. package/src/engine-schemes/vec4.ts +43 -43
  1047. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1048. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1049. package/src/include/draco/draco_decoder.js +34 -34
  1050. package/src/include/ktx2/basis_transcoder.js +21 -21
  1051. package/src/include/needle/arial-msdf.json +1471 -1471
  1052. package/src/include/three/DragControls.js +231 -231
  1053. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1054. package/src/needle-engine.ts +70 -70
@@ -1,374 +1,374 @@
1
- import { AxesHelper, Group, Material, Mesh, Object3D, XRHandSpace } from "three";
2
- import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
3
- import { XRControllerModelFactory } from "three/examples/jsm/webxr/XRControllerModelFactory.js";
4
- import { XRHandMeshModel } from "three/examples/jsm/webxr/XRHandMeshModel.js";
5
-
6
- import { showBalloonWarning } from "../../../engine/debug/index.js";
7
- import { AssetReference } from "../../../engine/engine_addressables.js";
8
- import { setDontDestroy } from "../../../engine/engine_gameobject.js";
9
- import { Gizmos } from "../../../engine/engine_gizmos.js";
10
- import { getLoader } from "../../../engine/engine_gltf.js";
11
- import { createBuiltinComponents } from "../../../engine/engine_gltf_builtin_components.js";
12
- import { addDracoAndKTX2Loaders } from "../../../engine/engine_loaders.js";
13
- import { serializable } from "../../../engine/engine_serialization_decorator.js";
14
- import type { IGameObject, SourceIdentifier } from "../../../engine/engine_types.js";
15
- import { getParam } from "../../../engine/engine_utils.js";
16
- import { NeedleXRController, type NeedleXRControllerEventArgs, type NeedleXREventArgs, NeedleXRSession } from "../../../engine/engine_xr.js";
17
- import { registerComponentExtension, registerExtensions } from "../../../engine/extensions/extensions.js";
18
- import { NEEDLE_progressive } from "../../../engine/extensions/NEEDLE_progressive.js";
19
- import { flipForwardMatrix } from "../../../engine/xr/internal.js";
20
- import { Behaviour, Component, GameObject } from "../../Component.js"
21
-
22
- const debug = getParam("debugwebxr");
23
-
24
- const handsJointBuffer = new Float32Array(16 * 25);
25
- const renderingUpdateTimings = new Array<number>();
26
-
27
- /**
28
- * XRControllerModel is a component that allows to display controller models or hand models in an XR session.
29
- */
30
- export class XRControllerModel extends Behaviour {
31
-
32
- /**
33
- * If true, the controller model will be created when a controller is added/connected
34
- * @default true
35
- */
36
- @serializable()
37
- createControllerModel: boolean = true;
38
-
39
- /**
40
- * If true, the hand model will be created when a hand is "added"/tracked
41
- * @default true
42
- */
43
- @serializable()
44
- createHandModel: boolean = true;
45
-
46
- /** assign a model or model url to create custom hand models */
47
- @serializable(AssetReference)
48
- customLeftHand?: AssetReference;
49
- /** assign a model or model url to create custom hand models */
50
- @serializable(AssetReference)
51
- customRightHand?: AssetReference;
52
-
53
-
54
- static readonly factory: XRControllerModelFactory = new XRControllerModelFactory();
55
-
56
- supportsXR(mode: XRSessionMode): boolean {
57
- return mode === "immersive-vr" || mode === "immersive-ar";
58
- }
59
-
60
- private readonly _models = new Array<{ model?: IGameObject, controller: NeedleXRController, handmesh?: XRHandMeshModel }>();
61
-
62
-
63
- async onXRControllerAdded(args: NeedleXRControllerEventArgs) {
64
- // TODO we may want to treat controllers differently in AR/Passthrough mode
65
- const isSupportedSession = args.xr.isVR || args.xr.isPassThrough;
66
- if (!isSupportedSession) return;
67
-
68
- const { controller } = args;
69
-
70
- if (debug) console.warn("Add Controller Model for", controller.side, controller.index)
71
-
72
- if (this.createControllerModel || this.createHandModel) {
73
- if (controller.hand) {
74
- if (this.createHandModel) {
75
- const res = await this.loadHandModel(this, controller);
76
- // check if the model doesnt exist, the hand disconnected or it's suddenly a controller
77
- if (!res || !controller.connected || !controller.isHand) {
78
- if (res?.handObject) setDontDestroy(res.handObject, false);
79
- res?.handObject?.destroy();
80
- return;
81
- }
82
- this._models.push({ controller: controller, model: res.handObject, handmesh: res.handmesh });
83
- this._models.sort((a, b) => a.controller.index - b.controller.index);
84
- this.scene.add(res.handObject);
85
- controller.model = res.handObject;
86
- }
87
- }
88
- else {
89
- if (this.createControllerModel) {
90
- const assetUrl = await controller.getModelUrl();
91
- if (assetUrl) {
92
- const model = await this.loadModel(controller, assetUrl);
93
- // check if the model doesnt exist, the controller disconnected or it's suddenly a hand
94
- if (!model || !controller.connected || controller.isHand) {
95
- return;
96
- }
97
- this._models.push({ controller: controller, model });
98
- this._models.sort((a, b) => a.controller.index - b.controller.index);
99
- this.scene.add(model);
100
- // The controller mesh should by default inherit layers.
101
- model.traverse(child => {
102
- child.layers.set(2);
103
- // disable auto update on controller objects. No need to do this every frame
104
- child.matrixAutoUpdate = false;
105
- child.updateMatrix();
106
- });
107
- controller.model = model;
108
- }
109
- else if (controller.targetRayMode !== "transient-pointer") {
110
- console.warn("XRControllerModel: no model found for " + controller.side);
111
- }
112
- }
113
- }
114
- }
115
- }
116
-
117
- onXRControllerRemoved(args: NeedleXRControllerEventArgs): void {
118
- console.debug("XR Controller Removed", args.controller.side, args.controller.index);
119
- // we need to find the index by the controller because if controller 0 is removed first then args.controller.index 1 will be at index 0
120
- const indexInArray = this._models.findIndex(m => m.controller === args.controller);
121
- const entry = this._models[indexInArray];
122
- if (!entry) return;
123
-
124
- this._models.splice(indexInArray, 1);
125
-
126
- if (entry.model) {
127
- setDontDestroy(entry.model, false);
128
- entry.model.destroy();
129
- entry.model = undefined;
130
- }
131
- }
132
-
133
- onBeforeXR(_mode: XRSessionMode, args: XRSessionInit & { trackedImages: Array<any> }): void {
134
- // When a custom hand model is used, we want to ensure we're requesting hand tracking,
135
- // even when the platform default doesn't include it (for example, on VisionOS we don't
136
- // request hand tracking by default because there's an additional permissions dialogue.
137
- if (this.createHandModel && (this.customLeftHand || this.customRightHand)) {
138
- args.optionalFeatures = args.optionalFeatures || [];
139
- if (!args.optionalFeatures.includes("hand-tracking")) {
140
- args.optionalFeatures.push("hand-tracking");
141
- }
142
- }
143
- }
144
-
145
- onLeaveXR(_args: NeedleXREventArgs): void {
146
- for (const entry of this._models) {
147
- if (!entry) continue;
148
-
149
- if (entry.model) {
150
- setDontDestroy(entry.model, false);
151
- entry.model.destroy();
152
- entry.model = undefined;
153
- }
154
-
155
- // Unassign the model from the controller when this script becomes inactive
156
- if (entry.controller.model === entry.model) {
157
- entry.controller.model = null;
158
- }
159
- }
160
- this._models.length = 0;
161
- }
162
-
163
- onBeforeRender() {
164
- if (!NeedleXRSession.active) return;
165
-
166
- if (debug) renderingUpdateTimings[0] = Date.now();
167
- // update model
168
- this.updateRendering(NeedleXRSession.active);
169
-
170
- if (debug) {
171
- const dt = Date.now() - renderingUpdateTimings[0];
172
- renderingUpdateTimings.push(dt);
173
- if (renderingUpdateTimings.length >= 30) {
174
- renderingUpdateTimings[0] = 0;
175
- const avrg = renderingUpdateTimings.reduce((a, b) => a + b, 0) / renderingUpdateTimings.length;
176
- renderingUpdateTimings.length = 0;
177
- // console.log("[XRControllerModel] " + avrg.toFixed(2) + " ms");
178
- }
179
- }
180
- }
181
-
182
- private updateRendering(xr: NeedleXRSession) {
183
-
184
- for (let i = 0; i < this._models.length; i++) {
185
- const entry = this._models[i];
186
- if (!entry) continue;
187
- const ctrl = entry.controller;
188
- if (!ctrl.connected) {
189
- // the actual removal of the model happens in onXRControllerRemoved
190
- if (debug) console.warn("XRControllerModel.onUpdateXR: controller is not connected anymore", ctrl.side, ctrl.hand);
191
- continue;
192
- }
193
-
194
-
195
- // do we have a controller model?
196
- if (entry.model && !entry.handmesh) {
197
- entry.model.matrixAutoUpdate = false;
198
- entry.model.matrix.copy(ctrl.gripMatrix);
199
- entry.model.visible = ctrl.isTracking;
200
- // ensure that controller models are in rig space
201
- xr.rig?.gameObject.add(entry.model);
202
- }
203
- // do we have a hand mesh?
204
- else if (ctrl.inputSource.hand && entry.handmesh) {
205
- const referenceSpace = xr.referenceSpace;
206
- const hand = this.context.renderer.xr.getHand(ctrl.index);
207
- // if (referenceSpace && xr.frame.fillPoses) {
208
- // xr.frame.fillPoses(ctrl.inputSource.hand.values(), referenceSpace, handsJointBuffer);
209
- // let j = 0;
210
- // for (const space of ctrl.inputSource.hand.values()) {
211
- // const joint = hand.joints[space.jointName];
212
- // if (joint) {
213
- // joint.matrix.fromArray(handsJointBuffer, j * 16);
214
- // joint.matrix.decompose(joint.position, joint.quaternion, joint.scale);
215
- // joint.visible = true;
216
- // }
217
- // j++;
218
- // }
219
- // }
220
- // else
221
- if (referenceSpace && xr.frame.getJointPose) {
222
- for (const inputjoint of ctrl.inputSource.hand.values()) {
223
- // The transform of this joint will be updated with the joint pose on each frame
224
- const joint = hand.joints[inputjoint.jointName];
225
- if (joint) {
226
- // Update the joints groups with the XRJoint poses
227
- const jointPose = ctrl.getHandJointPose(inputjoint);
228
- if (jointPose) {
229
- const position = jointPose.transform.position;
230
- const quaternion = jointPose.transform.orientation;
231
- joint.position.copy(position);
232
- joint.quaternion.copy(quaternion);
233
- joint.matrixAutoUpdate = false;
234
- }
235
- joint.visible = jointPose != null;
236
- }
237
- }
238
- // ensure that the hand renders in rig space
239
- if (entry.model) {
240
- entry.model.visible = ctrl.isTracking;
241
- if (entry.model.visible && entry.model.parent !== xr.rig?.gameObject) {
242
- xr.rig?.gameObject.add(entry.model);
243
- }
244
- }
245
-
246
- if (entry.model?.visible) {
247
- entry.handmesh?.updateMesh();
248
- entry.model.matrixAutoUpdate = false;
249
- entry.model.matrix.identity();
250
- entry.model.applyMatrix4(flipForwardMatrix);
251
- }
252
- }
253
- }
254
- }
255
- }
256
-
257
- protected async loadModel(controller: NeedleXRController, url: string): Promise<IGameObject | null> {
258
- if (!controller.connected) {
259
- console.warn("XRControllerModel.onXRControllerAdded: controller is not connected anymore", controller.side);
260
- return null;
261
- }
262
- const assetReference = AssetReference.getOrCreate("", url);
263
- const model = await assetReference.instantiate() as GameObject;
264
- setDontDestroy(model);
265
-
266
- if (NeedleXRSession.active?.isPassThrough) {
267
- model.traverseVisible((obj: Object3D) => {
268
- this.makeOccluder(obj);
269
- })
270
- }
271
- return model as IGameObject;
272
- }
273
-
274
- protected async loadHandModel(comp: Component, controller: NeedleXRController): Promise<{ handObject: IGameObject, handmesh: XRHandMeshModel } | null> {
275
-
276
- const context = this.context;
277
- const hand = context.renderer.xr.getHand(controller.index);
278
- if (!hand) {
279
- if (debug) Gizmos.DrawLabel(controller.rayWorldPosition, "No hand found for index " + controller.index, .05, 5);
280
- else console.warn("No hand found for index " + controller.index);
281
- }
282
-
283
- const loader = new GLTFLoader();
284
- addDracoAndKTX2Loaders(loader, context);
285
- await registerExtensions(loader, context, this.sourceId ?? "");
286
- const componentsExtension = registerComponentExtension(loader);
287
-
288
- let filename = "";
289
-
290
- const customHand = controller.side === "left" ? this.customLeftHand : this.customRightHand;
291
- if (customHand) {
292
- const urlWithoutExtension = customHand.url.split('.').slice(0, -1).join('.');
293
- filename = urlWithoutExtension;
294
- loader.setPath("");
295
- }
296
- else {
297
- // DEFAULT hands
298
- // XRHandmeshModel is using "<handedness>.glb" for loading the file
299
- filename = controller.inputSource.handedness === "left" ? "left" : "right";
300
- loader.setPath('https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/');
301
- }
302
-
303
-
304
- const handObject = new Object3D();
305
- setDontDestroy(handObject);
306
- // @ts-ignore
307
- const handmesh = new XRHandMeshModel(handObject, hand, loader.path, filename, loader, (object: Object3D) => {
308
-
309
- const gltf = componentsExtension.gltf;
310
- // The XRHandMeshController removes the hand from the gltf before calling this callback
311
- // we need this in the GLTF scene however for creating the builtin components
312
- if (gltf?.scene.children?.length === 0) {
313
- gltf.scene.children[0] = object;
314
- }
315
-
316
- // console.log(controller.side, componentsExtension.gltf, object, componentsExtension.gltf.scene?.children)
317
- getLoader().createBuiltinComponents(comp.context, comp.sourceId || filename, componentsExtension.gltf, null, componentsExtension);
318
-
319
- // The hand mesh should not receive raycasts
320
- object.traverse(child => {
321
- child.layers.set(2);
322
- if (NeedleXRSession.active?.isPassThrough && !customHand)
323
- this.makeOccluder(child);
324
- if (child instanceof Mesh) {
325
- NEEDLE_progressive.assignMeshLOD(child, 0);
326
- }
327
- });
328
- if (!controller.connected) {
329
- if (debug) Gizmos.DrawLabel(controller.rayWorldPosition, "Hand is loaded but not connected anymore", .05, 5);
330
- object.removeFromParent();
331
- }
332
- });
333
-
334
- if (debug) handObject.add(new AxesHelper(.5));
335
-
336
- if (controller.inputSource.hand) {
337
- if (debug) console.log(controller.inputSource.hand);
338
- for (const inputjoint of controller.inputSource.hand.values()) {
339
- if (hand.joints[inputjoint.jointName] === undefined) {
340
- const joint = new Group();
341
- joint.matrixAutoUpdate = false;
342
- joint.visible = true;
343
- // joint.jointRadius = 0.01;
344
- // @ts-ignore
345
- hand.joints[inputjoint.jointName] = joint;
346
- hand.add(joint);
347
-
348
- }
349
- }
350
- }
351
- else {
352
- if (debug) {
353
- Gizmos.DrawLabel(controller.rayWorldPosition, "No inputSource.hand found for index " + controller.index, .05, 5);
354
- }
355
- }
356
-
357
- return { handObject: handObject as IGameObject, handmesh: handmesh };
358
- }
359
-
360
- private makeOccluder(obj: Object3D) {
361
- if (obj instanceof Mesh) {
362
- let mat = obj.material;
363
- if (mat instanceof Material) {
364
- mat = obj.material = mat.clone();
365
- // depth only
366
- mat.depthWrite = true;
367
- mat.depthTest = true;
368
- mat.colorWrite = false;
369
- obj.receiveShadow = false;
370
- obj.renderOrder = -100;
371
- }
372
- }
373
- }
374
- }
1
+ import { AxesHelper, Group, Material, Mesh, Object3D, XRHandSpace } from "three";
2
+ import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
3
+ import { XRControllerModelFactory } from "three/examples/jsm/webxr/XRControllerModelFactory.js";
4
+ import { XRHandMeshModel } from "three/examples/jsm/webxr/XRHandMeshModel.js";
5
+
6
+ import { showBalloonWarning } from "../../../engine/debug/index.js";
7
+ import { AssetReference } from "../../../engine/engine_addressables.js";
8
+ import { setDontDestroy } from "../../../engine/engine_gameobject.js";
9
+ import { Gizmos } from "../../../engine/engine_gizmos.js";
10
+ import { getLoader } from "../../../engine/engine_gltf.js";
11
+ import { createBuiltinComponents } from "../../../engine/engine_gltf_builtin_components.js";
12
+ import { addDracoAndKTX2Loaders } from "../../../engine/engine_loaders.js";
13
+ import { serializable } from "../../../engine/engine_serialization_decorator.js";
14
+ import type { IGameObject, SourceIdentifier } from "../../../engine/engine_types.js";
15
+ import { getParam } from "../../../engine/engine_utils.js";
16
+ import { NeedleXRController, type NeedleXRControllerEventArgs, type NeedleXREventArgs, NeedleXRSession } from "../../../engine/engine_xr.js";
17
+ import { registerComponentExtension, registerExtensions } from "../../../engine/extensions/extensions.js";
18
+ import { NEEDLE_progressive } from "../../../engine/extensions/NEEDLE_progressive.js";
19
+ import { flipForwardMatrix } from "../../../engine/xr/internal.js";
20
+ import { Behaviour, Component, GameObject } from "../../Component.js"
21
+
22
+ const debug = getParam("debugwebxr");
23
+
24
+ const handsJointBuffer = new Float32Array(16 * 25);
25
+ const renderingUpdateTimings = new Array<number>();
26
+
27
+ /**
28
+ * XRControllerModel is a component that allows to display controller models or hand models in an XR session.
29
+ */
30
+ export class XRControllerModel extends Behaviour {
31
+
32
+ /**
33
+ * If true, the controller model will be created when a controller is added/connected
34
+ * @default true
35
+ */
36
+ @serializable()
37
+ createControllerModel: boolean = true;
38
+
39
+ /**
40
+ * If true, the hand model will be created when a hand is "added"/tracked
41
+ * @default true
42
+ */
43
+ @serializable()
44
+ createHandModel: boolean = true;
45
+
46
+ /** assign a model or model url to create custom hand models */
47
+ @serializable(AssetReference)
48
+ customLeftHand?: AssetReference;
49
+ /** assign a model or model url to create custom hand models */
50
+ @serializable(AssetReference)
51
+ customRightHand?: AssetReference;
52
+
53
+
54
+ static readonly factory: XRControllerModelFactory = new XRControllerModelFactory();
55
+
56
+ supportsXR(mode: XRSessionMode): boolean {
57
+ return mode === "immersive-vr" || mode === "immersive-ar";
58
+ }
59
+
60
+ private readonly _models = new Array<{ model?: IGameObject, controller: NeedleXRController, handmesh?: XRHandMeshModel }>();
61
+
62
+
63
+ async onXRControllerAdded(args: NeedleXRControllerEventArgs) {
64
+ // TODO we may want to treat controllers differently in AR/Passthrough mode
65
+ const isSupportedSession = args.xr.isVR || args.xr.isPassThrough;
66
+ if (!isSupportedSession) return;
67
+
68
+ const { controller } = args;
69
+
70
+ if (debug) console.warn("Add Controller Model for", controller.side, controller.index)
71
+
72
+ if (this.createControllerModel || this.createHandModel) {
73
+ if (controller.hand) {
74
+ if (this.createHandModel) {
75
+ const res = await this.loadHandModel(this, controller);
76
+ // check if the model doesnt exist, the hand disconnected or it's suddenly a controller
77
+ if (!res || !controller.connected || !controller.isHand) {
78
+ if (res?.handObject) setDontDestroy(res.handObject, false);
79
+ res?.handObject?.destroy();
80
+ return;
81
+ }
82
+ this._models.push({ controller: controller, model: res.handObject, handmesh: res.handmesh });
83
+ this._models.sort((a, b) => a.controller.index - b.controller.index);
84
+ this.scene.add(res.handObject);
85
+ controller.model = res.handObject;
86
+ }
87
+ }
88
+ else {
89
+ if (this.createControllerModel) {
90
+ const assetUrl = await controller.getModelUrl();
91
+ if (assetUrl) {
92
+ const model = await this.loadModel(controller, assetUrl);
93
+ // check if the model doesnt exist, the controller disconnected or it's suddenly a hand
94
+ if (!model || !controller.connected || controller.isHand) {
95
+ return;
96
+ }
97
+ this._models.push({ controller: controller, model });
98
+ this._models.sort((a, b) => a.controller.index - b.controller.index);
99
+ this.scene.add(model);
100
+ // The controller mesh should by default inherit layers.
101
+ model.traverse(child => {
102
+ child.layers.set(2);
103
+ // disable auto update on controller objects. No need to do this every frame
104
+ child.matrixAutoUpdate = false;
105
+ child.updateMatrix();
106
+ });
107
+ controller.model = model;
108
+ }
109
+ else if (controller.targetRayMode !== "transient-pointer") {
110
+ console.warn("XRControllerModel: no model found for " + controller.side);
111
+ }
112
+ }
113
+ }
114
+ }
115
+ }
116
+
117
+ onXRControllerRemoved(args: NeedleXRControllerEventArgs): void {
118
+ console.debug("XR Controller Removed", args.controller.side, args.controller.index);
119
+ // we need to find the index by the controller because if controller 0 is removed first then args.controller.index 1 will be at index 0
120
+ const indexInArray = this._models.findIndex(m => m.controller === args.controller);
121
+ const entry = this._models[indexInArray];
122
+ if (!entry) return;
123
+
124
+ this._models.splice(indexInArray, 1);
125
+
126
+ if (entry.model) {
127
+ setDontDestroy(entry.model, false);
128
+ entry.model.destroy();
129
+ entry.model = undefined;
130
+ }
131
+ }
132
+
133
+ onBeforeXR(_mode: XRSessionMode, args: XRSessionInit & { trackedImages: Array<any> }): void {
134
+ // When a custom hand model is used, we want to ensure we're requesting hand tracking,
135
+ // even when the platform default doesn't include it (for example, on VisionOS we don't
136
+ // request hand tracking by default because there's an additional permissions dialogue.
137
+ if (this.createHandModel && (this.customLeftHand || this.customRightHand)) {
138
+ args.optionalFeatures = args.optionalFeatures || [];
139
+ if (!args.optionalFeatures.includes("hand-tracking")) {
140
+ args.optionalFeatures.push("hand-tracking");
141
+ }
142
+ }
143
+ }
144
+
145
+ onLeaveXR(_args: NeedleXREventArgs): void {
146
+ for (const entry of this._models) {
147
+ if (!entry) continue;
148
+
149
+ if (entry.model) {
150
+ setDontDestroy(entry.model, false);
151
+ entry.model.destroy();
152
+ entry.model = undefined;
153
+ }
154
+
155
+ // Unassign the model from the controller when this script becomes inactive
156
+ if (entry.controller.model === entry.model) {
157
+ entry.controller.model = null;
158
+ }
159
+ }
160
+ this._models.length = 0;
161
+ }
162
+
163
+ onBeforeRender() {
164
+ if (!NeedleXRSession.active) return;
165
+
166
+ if (debug) renderingUpdateTimings[0] = Date.now();
167
+ // update model
168
+ this.updateRendering(NeedleXRSession.active);
169
+
170
+ if (debug) {
171
+ const dt = Date.now() - renderingUpdateTimings[0];
172
+ renderingUpdateTimings.push(dt);
173
+ if (renderingUpdateTimings.length >= 30) {
174
+ renderingUpdateTimings[0] = 0;
175
+ const avrg = renderingUpdateTimings.reduce((a, b) => a + b, 0) / renderingUpdateTimings.length;
176
+ renderingUpdateTimings.length = 0;
177
+ // console.log("[XRControllerModel] " + avrg.toFixed(2) + " ms");
178
+ }
179
+ }
180
+ }
181
+
182
+ private updateRendering(xr: NeedleXRSession) {
183
+
184
+ for (let i = 0; i < this._models.length; i++) {
185
+ const entry = this._models[i];
186
+ if (!entry) continue;
187
+ const ctrl = entry.controller;
188
+ if (!ctrl.connected) {
189
+ // the actual removal of the model happens in onXRControllerRemoved
190
+ if (debug) console.warn("XRControllerModel.onUpdateXR: controller is not connected anymore", ctrl.side, ctrl.hand);
191
+ continue;
192
+ }
193
+
194
+
195
+ // do we have a controller model?
196
+ if (entry.model && !entry.handmesh) {
197
+ entry.model.matrixAutoUpdate = false;
198
+ entry.model.matrix.copy(ctrl.gripMatrix);
199
+ entry.model.visible = ctrl.isTracking;
200
+ // ensure that controller models are in rig space
201
+ xr.rig?.gameObject.add(entry.model);
202
+ }
203
+ // do we have a hand mesh?
204
+ else if (ctrl.inputSource.hand && entry.handmesh) {
205
+ const referenceSpace = xr.referenceSpace;
206
+ const hand = this.context.renderer.xr.getHand(ctrl.index);
207
+ // if (referenceSpace && xr.frame.fillPoses) {
208
+ // xr.frame.fillPoses(ctrl.inputSource.hand.values(), referenceSpace, handsJointBuffer);
209
+ // let j = 0;
210
+ // for (const space of ctrl.inputSource.hand.values()) {
211
+ // const joint = hand.joints[space.jointName];
212
+ // if (joint) {
213
+ // joint.matrix.fromArray(handsJointBuffer, j * 16);
214
+ // joint.matrix.decompose(joint.position, joint.quaternion, joint.scale);
215
+ // joint.visible = true;
216
+ // }
217
+ // j++;
218
+ // }
219
+ // }
220
+ // else
221
+ if (referenceSpace && xr.frame.getJointPose) {
222
+ for (const inputjoint of ctrl.inputSource.hand.values()) {
223
+ // The transform of this joint will be updated with the joint pose on each frame
224
+ const joint = hand.joints[inputjoint.jointName];
225
+ if (joint) {
226
+ // Update the joints groups with the XRJoint poses
227
+ const jointPose = ctrl.getHandJointPose(inputjoint);
228
+ if (jointPose) {
229
+ const position = jointPose.transform.position;
230
+ const quaternion = jointPose.transform.orientation;
231
+ joint.position.copy(position);
232
+ joint.quaternion.copy(quaternion);
233
+ joint.matrixAutoUpdate = false;
234
+ }
235
+ joint.visible = jointPose != null;
236
+ }
237
+ }
238
+ // ensure that the hand renders in rig space
239
+ if (entry.model) {
240
+ entry.model.visible = ctrl.isTracking;
241
+ if (entry.model.visible && entry.model.parent !== xr.rig?.gameObject) {
242
+ xr.rig?.gameObject.add(entry.model);
243
+ }
244
+ }
245
+
246
+ if (entry.model?.visible) {
247
+ entry.handmesh?.updateMesh();
248
+ entry.model.matrixAutoUpdate = false;
249
+ entry.model.matrix.identity();
250
+ entry.model.applyMatrix4(flipForwardMatrix);
251
+ }
252
+ }
253
+ }
254
+ }
255
+ }
256
+
257
+ protected async loadModel(controller: NeedleXRController, url: string): Promise<IGameObject | null> {
258
+ if (!controller.connected) {
259
+ console.warn("XRControllerModel.onXRControllerAdded: controller is not connected anymore", controller.side);
260
+ return null;
261
+ }
262
+ const assetReference = AssetReference.getOrCreate("", url);
263
+ const model = await assetReference.instantiate() as GameObject;
264
+ setDontDestroy(model);
265
+
266
+ if (NeedleXRSession.active?.isPassThrough) {
267
+ model.traverseVisible((obj: Object3D) => {
268
+ this.makeOccluder(obj);
269
+ })
270
+ }
271
+ return model as IGameObject;
272
+ }
273
+
274
+ protected async loadHandModel(comp: Component, controller: NeedleXRController): Promise<{ handObject: IGameObject, handmesh: XRHandMeshModel } | null> {
275
+
276
+ const context = this.context;
277
+ const hand = context.renderer.xr.getHand(controller.index);
278
+ if (!hand) {
279
+ if (debug) Gizmos.DrawLabel(controller.rayWorldPosition, "No hand found for index " + controller.index, .05, 5);
280
+ else console.warn("No hand found for index " + controller.index);
281
+ }
282
+
283
+ const loader = new GLTFLoader();
284
+ addDracoAndKTX2Loaders(loader, context);
285
+ await registerExtensions(loader, context, this.sourceId ?? "");
286
+ const componentsExtension = registerComponentExtension(loader);
287
+
288
+ let filename = "";
289
+
290
+ const customHand = controller.side === "left" ? this.customLeftHand : this.customRightHand;
291
+ if (customHand) {
292
+ const urlWithoutExtension = customHand.url.split('.').slice(0, -1).join('.');
293
+ filename = urlWithoutExtension;
294
+ loader.setPath("");
295
+ }
296
+ else {
297
+ // DEFAULT hands
298
+ // XRHandmeshModel is using "<handedness>.glb" for loading the file
299
+ filename = controller.inputSource.handedness === "left" ? "left" : "right";
300
+ loader.setPath('https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/');
301
+ }
302
+
303
+
304
+ const handObject = new Object3D();
305
+ setDontDestroy(handObject);
306
+ // @ts-ignore
307
+ const handmesh = new XRHandMeshModel(handObject, hand, loader.path, filename, loader, (object: Object3D) => {
308
+
309
+ const gltf = componentsExtension.gltf;
310
+ // The XRHandMeshController removes the hand from the gltf before calling this callback
311
+ // we need this in the GLTF scene however for creating the builtin components
312
+ if (gltf?.scene.children?.length === 0) {
313
+ gltf.scene.children[0] = object;
314
+ }
315
+
316
+ // console.log(controller.side, componentsExtension.gltf, object, componentsExtension.gltf.scene?.children)
317
+ getLoader().createBuiltinComponents(comp.context, comp.sourceId || filename, componentsExtension.gltf, null, componentsExtension);
318
+
319
+ // The hand mesh should not receive raycasts
320
+ object.traverse(child => {
321
+ child.layers.set(2);
322
+ if (NeedleXRSession.active?.isPassThrough && !customHand)
323
+ this.makeOccluder(child);
324
+ if (child instanceof Mesh) {
325
+ NEEDLE_progressive.assignMeshLOD(child, 0);
326
+ }
327
+ });
328
+ if (!controller.connected) {
329
+ if (debug) Gizmos.DrawLabel(controller.rayWorldPosition, "Hand is loaded but not connected anymore", .05, 5);
330
+ object.removeFromParent();
331
+ }
332
+ });
333
+
334
+ if (debug) handObject.add(new AxesHelper(.5));
335
+
336
+ if (controller.inputSource.hand) {
337
+ if (debug) console.log(controller.inputSource.hand);
338
+ for (const inputjoint of controller.inputSource.hand.values()) {
339
+ if (hand.joints[inputjoint.jointName] === undefined) {
340
+ const joint = new Group();
341
+ joint.matrixAutoUpdate = false;
342
+ joint.visible = true;
343
+ // joint.jointRadius = 0.01;
344
+ // @ts-ignore
345
+ hand.joints[inputjoint.jointName] = joint;
346
+ hand.add(joint);
347
+
348
+ }
349
+ }
350
+ }
351
+ else {
352
+ if (debug) {
353
+ Gizmos.DrawLabel(controller.rayWorldPosition, "No inputSource.hand found for index " + controller.index, .05, 5);
354
+ }
355
+ }
356
+
357
+ return { handObject: handObject as IGameObject, handmesh: handmesh };
358
+ }
359
+
360
+ private makeOccluder(obj: Object3D) {
361
+ if (obj instanceof Mesh) {
362
+ let mat = obj.material;
363
+ if (mat instanceof Material) {
364
+ mat = obj.material = mat.clone();
365
+ // depth only
366
+ mat.depthWrite = true;
367
+ mat.depthTest = true;
368
+ mat.colorWrite = false;
369
+ obj.receiveShadow = false;
370
+ obj.renderOrder = -100;
371
+ }
372
+ }
373
+ }
374
+ }