@needle-tools/engine 4.4.0-beta.3 → 4.4.0-beta.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1054) hide show
  1. package/CHANGELOG.md +3614 -3608
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +2399 -2347
  6. package/dist/needle-engine.bundle.light.js +2395 -2343
  7. package/dist/needle-engine.bundle.light.min.js +89 -89
  8. package/dist/needle-engine.bundle.light.umd.cjs +84 -84
  9. package/dist/needle-engine.bundle.min.js +89 -89
  10. package/dist/needle-engine.bundle.umd.cjs +79 -79
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +382 -380
  66. package/lib/engine/engine_components.js.map +1 -1
  67. package/lib/engine/engine_components_internal.d.ts +9 -9
  68. package/lib/engine/engine_components_internal.js +36 -36
  69. package/lib/engine/engine_constants.d.ts +10 -10
  70. package/lib/engine/engine_constants.js +41 -41
  71. package/lib/engine/engine_context.d.ts +345 -345
  72. package/lib/engine/engine_context.js +1515 -1515
  73. package/lib/engine/engine_context_registry.d.ts +71 -71
  74. package/lib/engine/engine_context_registry.js +117 -117
  75. package/lib/engine/engine_coroutine.d.ts +35 -35
  76. package/lib/engine/engine_coroutine.js +52 -52
  77. package/lib/engine/engine_create_objects.d.ts +118 -118
  78. package/lib/engine/engine_create_objects.js +308 -308
  79. package/lib/engine/engine_default_parameters.d.ts +2 -2
  80. package/lib/engine/engine_default_parameters.js +3 -3
  81. package/lib/engine/engine_editor-sync.d.ts +21 -21
  82. package/lib/engine/engine_editor-sync.js +4 -4
  83. package/lib/engine/engine_element.d.ts +113 -113
  84. package/lib/engine/engine_element.js +829 -830
  85. package/lib/engine/engine_element.js.map +1 -1
  86. package/lib/engine/engine_element_attributes.d.ts +72 -72
  87. package/lib/engine/engine_element_attributes.js +1 -1
  88. package/lib/engine/engine_element_extras.d.ts +6 -6
  89. package/lib/engine/engine_element_extras.js +13 -13
  90. package/lib/engine/engine_element_loading.d.ts +44 -44
  91. package/lib/engine/engine_element_loading.js +349 -349
  92. package/lib/engine/engine_element_overlay.d.ts +21 -21
  93. package/lib/engine/engine_element_overlay.js +166 -166
  94. package/lib/engine/engine_fileloader.d.ts +2 -2
  95. package/lib/engine/engine_fileloader.js +8 -8
  96. package/lib/engine/engine_gameobject.d.ts +68 -68
  97. package/lib/engine/engine_gameobject.js +591 -591
  98. package/lib/engine/engine_generic_utils.d.ts +1 -1
  99. package/lib/engine/engine_generic_utils.js +13 -13
  100. package/lib/engine/engine_gizmos.d.ts +149 -149
  101. package/lib/engine/engine_gizmos.js +530 -530
  102. package/lib/engine/engine_gltf.d.ts +12 -12
  103. package/lib/engine/engine_gltf.js +15 -15
  104. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  105. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  106. package/lib/engine/engine_hot_reload.d.ts +7 -7
  107. package/lib/engine/engine_hot_reload.js +184 -184
  108. package/lib/engine/engine_input.d.ts +352 -352
  109. package/lib/engine/engine_input.js +1265 -1265
  110. package/lib/engine/engine_input_utils.d.ts +2 -2
  111. package/lib/engine/engine_input_utils.js +22 -22
  112. package/lib/engine/engine_instancing.d.ts +19 -19
  113. package/lib/engine/engine_instancing.js +39 -39
  114. package/lib/engine/engine_license.d.ts +9 -9
  115. package/lib/engine/engine_license.js +320 -320
  116. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  117. package/lib/engine/engine_lifecycle_api.js +99 -99
  118. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  119. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  120. package/lib/engine/engine_lightdata.d.ts +23 -23
  121. package/lib/engine/engine_lightdata.js +91 -91
  122. package/lib/engine/engine_loaders.d.ts +13 -13
  123. package/lib/engine/engine_loaders.js +62 -62
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +252 -252
  133. package/lib/engine/engine_networking.js +743 -743
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +212 -212
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1432 -1432
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_scenetools.d.ts +50 -50
  167. package/lib/engine/engine_scenetools.js +321 -321
  168. package/lib/engine/engine_serialization.d.ts +3 -3
  169. package/lib/engine/engine_serialization.js +3 -3
  170. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  171. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  172. package/lib/engine/engine_serialization_core.d.ts +85 -85
  173. package/lib/engine/engine_serialization_core.js +602 -602
  174. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  175. package/lib/engine/engine_serialization_decorator.js +66 -66
  176. package/lib/engine/engine_setup.d.ts +1 -1
  177. package/lib/engine/engine_setup.js +2 -2
  178. package/lib/engine/engine_shaders.d.ts +53 -53
  179. package/lib/engine/engine_shaders.js +252 -252
  180. package/lib/engine/engine_shims.d.ts +4 -4
  181. package/lib/engine/engine_shims.js +24 -24
  182. package/lib/engine/engine_test_utils.d.ts +39 -39
  183. package/lib/engine/engine_test_utils.js +83 -83
  184. package/lib/engine/engine_texture.d.ts +28 -28
  185. package/lib/engine/engine_texture.js +64 -64
  186. package/lib/engine/engine_three_utils.d.ts +201 -201
  187. package/lib/engine/engine_three_utils.js +731 -731
  188. package/lib/engine/engine_time.d.ts +51 -51
  189. package/lib/engine/engine_time.js +82 -82
  190. package/lib/engine/engine_time_utils.d.ts +88 -88
  191. package/lib/engine/engine_time_utils.js +215 -215
  192. package/lib/engine/engine_tonemapping.d.ts +2 -2
  193. package/lib/engine/engine_tonemapping.js +194 -194
  194. package/lib/engine/engine_types.d.ts +572 -572
  195. package/lib/engine/engine_types.js +88 -88
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +266 -266
  201. package/lib/engine/engine_utils.js +878 -878
  202. package/lib/engine/engine_utils_format.d.ts +21 -21
  203. package/lib/engine/engine_utils_format.js +193 -193
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +513 -513
  206. package/lib/engine/engine_utils_screenshot.js.map +1 -1
  207. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  208. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  209. package/lib/engine/engine_web_api.d.ts +12 -0
  210. package/lib/engine/engine_web_api.js +113 -0
  211. package/lib/engine/engine_web_api.js.map +1 -0
  212. package/lib/engine/engine_xr.d.ts +1 -1
  213. package/lib/engine/engine_xr.js +1 -1
  214. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  215. package/lib/engine/export/gltf/Writers.js +24 -24
  216. package/lib/engine/export/gltf/index.d.ts +11 -11
  217. package/lib/engine/export/gltf/index.js +123 -123
  218. package/lib/engine/export/index.d.ts +2 -2
  219. package/lib/engine/export/index.js +2 -2
  220. package/lib/engine/export/state.d.ts +7 -7
  221. package/lib/engine/export/state.js +17 -17
  222. package/lib/engine/export/utils.d.ts +2 -2
  223. package/lib/engine/export/utils.js +7 -7
  224. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  225. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  226. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  227. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  228. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  229. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  230. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  231. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  232. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  233. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  234. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  235. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  236. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  237. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  238. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  239. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  240. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  241. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  242. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  243. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  244. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  245. package/lib/engine/extensions/extension_resolver.js +1 -1
  246. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  247. package/lib/engine/extensions/extension_utils.js +152 -152
  248. package/lib/engine/extensions/extensions.d.ts +31 -31
  249. package/lib/engine/extensions/extensions.js +103 -103
  250. package/lib/engine/extensions/index.d.ts +6 -6
  251. package/lib/engine/extensions/index.js +6 -6
  252. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  253. package/lib/engine/extensions/usage_tracker.js +65 -65
  254. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  255. package/lib/engine/js-extensions/Camera.js +39 -39
  256. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  257. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  258. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  259. package/lib/engine/js-extensions/Layers.js +22 -22
  260. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  261. package/lib/engine/js-extensions/Object3D.js +136 -136
  262. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  263. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  264. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  265. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  266. package/lib/engine/js-extensions/Vector.js +13 -13
  267. package/lib/engine/js-extensions/index.d.ts +5 -5
  268. package/lib/engine/js-extensions/index.js +5 -5
  269. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  270. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  271. package/lib/engine/shaders/shaderData.d.ts +55 -55
  272. package/lib/engine/shaders/shaderData.js +58 -58
  273. package/lib/engine/tests/test_utils.d.ts +2 -2
  274. package/lib/engine/tests/test_utils.js +53 -53
  275. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  276. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  277. package/lib/engine/webcomponents/api.d.ts +5 -5
  278. package/lib/engine/webcomponents/api.js +4 -4
  279. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  280. package/lib/engine/webcomponents/buttons.js +237 -237
  281. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  282. package/lib/engine/webcomponents/fonts.js +32 -32
  283. package/lib/engine/webcomponents/icons.d.ts +9 -9
  284. package/lib/engine/webcomponents/icons.js +52 -52
  285. package/lib/engine/webcomponents/index.d.ts +1 -1
  286. package/lib/engine/webcomponents/index.js +1 -1
  287. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  288. package/lib/engine/webcomponents/logo-element.js +67 -67
  289. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  290. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  291. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  292. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  293. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  294. package/lib/engine/webcomponents/needle-button.js +161 -161
  295. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  296. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  297. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  298. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  299. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  300. package/lib/engine/xr/NeedleXRSync.js +188 -188
  301. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  302. package/lib/engine/xr/SceneTransition.js +69 -69
  303. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  304. package/lib/engine/xr/TempXRContext.js +187 -187
  305. package/lib/engine/xr/XRRig.d.ts +7 -7
  306. package/lib/engine/xr/XRRig.js +1 -1
  307. package/lib/engine/xr/api.d.ts +6 -6
  308. package/lib/engine/xr/api.js +6 -6
  309. package/lib/engine/xr/events.d.ts +66 -66
  310. package/lib/engine/xr/events.js +93 -93
  311. package/lib/engine/xr/internal.d.ts +12 -12
  312. package/lib/engine/xr/internal.js +25 -25
  313. package/lib/engine/xr/usdz.d.ts +12 -12
  314. package/lib/engine/xr/usdz.js +29 -29
  315. package/lib/engine/xr/utils.d.ts +11 -11
  316. package/lib/engine/xr/utils.js +34 -34
  317. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  318. package/lib/engine-components/AlignmentConstraint.js +39 -39
  319. package/lib/engine-components/Animation.d.ts +156 -156
  320. package/lib/engine-components/Animation.js +508 -508
  321. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  322. package/lib/engine-components/AnimationCurve.js +159 -159
  323. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  324. package/lib/engine-components/AnimationUtils.js +27 -27
  325. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  326. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  327. package/lib/engine-components/Animator.d.ts +217 -217
  328. package/lib/engine-components/Animator.js +354 -354
  329. package/lib/engine-components/AnimatorController.d.ts +227 -227
  330. package/lib/engine-components/AnimatorController.js +1152 -1152
  331. package/lib/engine-components/AudioListener.d.ts +33 -33
  332. package/lib/engine-components/AudioListener.js +86 -86
  333. package/lib/engine-components/AudioSource.d.ts +217 -217
  334. package/lib/engine-components/AudioSource.js +627 -627
  335. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  336. package/lib/engine-components/AvatarLoader.js +231 -231
  337. package/lib/engine-components/AxesHelper.d.ts +32 -32
  338. package/lib/engine-components/AxesHelper.js +67 -67
  339. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  340. package/lib/engine-components/BasicIKConstraint.js +43 -43
  341. package/lib/engine-components/BoxCollider.d.ts +2 -2
  342. package/lib/engine-components/BoxCollider.js +2 -2
  343. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  344. package/lib/engine-components/BoxHelperComponent.js +102 -102
  345. package/lib/engine-components/Camera.d.ts +231 -231
  346. package/lib/engine-components/Camera.js +700 -694
  347. package/lib/engine-components/Camera.js.map +1 -1
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  1020. package/src/engine-schemes/dist/api.js.meta +7 -0
  1021. package/src/engine-schemes/dist/schemes.js +25 -0
  1022. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1023. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1024. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1025. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1026. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1027. package/src/engine-schemes/dist/transform.js +46 -0
  1028. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1029. package/src/engine-schemes/dist/vec2.js +32 -0
  1030. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1031. package/src/engine-schemes/dist/vec3.js +36 -0
  1032. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1033. package/src/engine-schemes/dist/vec4.js +40 -0
  1034. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1035. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1036. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1037. package/src/engine-schemes/schemes.ts +28 -28
  1038. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1039. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1040. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1041. package/src/engine-schemes/transform.ts +50 -50
  1042. package/src/engine-schemes/transforms.fbs +25 -25
  1043. package/src/engine-schemes/vec.fbs +19 -19
  1044. package/src/engine-schemes/vec2.ts +33 -33
  1045. package/src/engine-schemes/vec3.ts +38 -38
  1046. package/src/engine-schemes/vec4.ts +43 -43
  1047. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1048. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1049. package/src/include/draco/draco_decoder.js +34 -34
  1050. package/src/include/ktx2/basis_transcoder.js +21 -21
  1051. package/src/include/needle/arial-msdf.json +1471 -1471
  1052. package/src/include/three/DragControls.js +231 -231
  1053. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1054. package/src/needle-engine.ts +70 -70
@@ -1,698 +1,698 @@
1
- import { Camera, Color, ColorRepresentation, FrontSide, Mesh, MirroredRepeatWrapping, PerspectiveCamera, PlaneGeometry, Scene, ShaderLib, ShaderMaterial, SRGBColorSpace, Texture, UniformsUtils, WebGLRenderer, WebGLRenderTarget } from "three";
2
-
3
- import { GameObject } from "../engine-components/Component.js";
4
- import { Renderer } from "../engine-components/Renderer.js";
5
- import { WebARCameraBackground } from "../engine-components/webxr/WebARCameraBackground.js";
6
- import { setAutoFitEnabled } from "./engine_camera.js";
7
- import { getComponentsInChildren } from "./engine_components.js";
8
- import { ContextRegistry } from "./engine_context_registry.js";
9
- import { onAfterRender } from "./engine_lifecycle_api.js";
10
- import { registerFrameEventCallback } from "./engine_lifecycle_functions_internal.js";
11
- import { Context, FrameEvent } from "./engine_setup.js";
12
- import { ICamera } from "./engine_types.js";
13
- import { DeviceUtilities } from "./engine_utils.js";
14
- import { updateTextureFromXRFrame } from "./engine_utils_screenshot.xr.js";
15
- import { RGBAColor } from "./js-extensions/index.js";
16
- import { setCustomVisibility } from "./js-extensions/Layers.js";
17
-
18
- declare type ScreenshotImageMimeType = "image/webp" | "image/png" | "image/jpeg";
19
-
20
- /**
21
- * Take a screenshot from the current scene.
22
- * **NOTE**: Use {@link screenshot2} for more options.
23
- *
24
- * @param context The context to take the screenshot from
25
- * @param width The width of the screenshot
26
- * @param height The height of the screenshot
27
- * @param mimeType The mime type of the image
28
- * @param camera The camera to use for the screenshot
29
- * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
30
- * @example
31
- * ```ts
32
- * const dataUrl = screenshot();
33
- * saveImage(dataUrl, "screenshot.png");
34
- * ```
35
- */
36
- export function screenshot(context?: Context, width?: number, height?: number, mimeType: ScreenshotImageMimeType = "image/webp", camera?: Camera | null): string | null {
37
- return screenshot2({ context, width, height, mimeType, camera });
38
- }
39
-
40
-
41
- /**
42
- * Options for the {@link screenshot2} function.
43
- */
44
- export declare type ScreenshotOptions = {
45
- /**
46
- * The context to take the screenshot from. If not provided, the current context will be used.
47
- */
48
- context?: Pick<Context, "scene" | "renderer" | "mainCamera" | "renderNow" | "updateAspect" | "updateSize" | "currentFrameEvent">,
49
- /**
50
- * The width of the screenshot - if not provided, the width of the current renderer will be used.
51
- */
52
- width?: number,
53
- /**
54
- * The height of the screenshot - if not provided, the height of the current renderer will be used.
55
- */
56
- height?: number,
57
- /**
58
- * The mime type of the image
59
- */
60
- mimeType?: ScreenshotImageMimeType,
61
- /**
62
- * The camera to use for the screenshot. If not provided, the main camera of the context will be used.
63
- */
64
- camera?: Camera | ICamera | null,
65
- /**
66
- * If true, the background will be transparent.
67
- */
68
- transparent?: boolean,
69
- /**
70
- * If true, the image will be trimmed to the non-transparent area. Has no effect if `transparent` is false.
71
- */
72
- trim?: boolean,
73
- /**
74
- * The background of the screenshot. If not provided, the currently set background of the renderer/scene will be used
75
- */
76
- background?: Color | RGBAColor | ColorRepresentation,
77
-
78
- /**
79
- * If true onBeforeRender and onAfterRender will be invoked on all renderers in the scene.
80
- * @default true
81
- */
82
- render_events?: boolean,
83
- };
84
-
85
-
86
- export declare type ScreenshotOptionsDataUrl = ScreenshotOptions & {
87
- /**
88
- * If set the screenshot will be downloaded using the provided filename.
89
- * NOTE: if you need more control you can manually download the returned image using {@link saveImage}
90
- * @default undefined
91
- */
92
- download_filename?: string,
93
- }
94
-
95
- export declare type ScreenshotOptionsTexture = ScreenshotOptions & {
96
- type: "texture",
97
- /**
98
- * If set the screenshot will be saved to the provided texture.
99
- * @default undefined
100
- */
101
- target?: Texture,
102
- }
103
-
104
- export declare type ScreenshotOptionsBlob = ScreenshotOptions & {
105
- type: "blob",
106
- }
107
-
108
- export declare type ScreenshotOptionsShare = ScreenshotOptions & {
109
- type: "share",
110
- filename?: string,
111
- file_type?: ScreenshotImageMimeType,
112
-
113
- title?: string,
114
- text?: string,
115
- url?: string,
116
- }
117
-
118
- declare type ScreenshotOptionsShareReturnType = {
119
- blob: Blob | null,
120
- shared: boolean,
121
- }
122
-
123
- /**
124
- * Take a screenshot from the current scene and return a {@link Texture}. This can applied to a surface in 3D space.
125
- * @param opts Provide `{ type: "texture" }` to get a texture instead of a data url.
126
- * @returns The texture of the screenshot. Returns null if the screenshot could not be taken.
127
- */
128
- export function screenshot2(opts: ScreenshotOptionsTexture): Texture | null;
129
- /**
130
- * Take a screenshot from the current scene.
131
- * @param opts
132
- * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
133
- * ```ts
134
- * const res = screenshot2({
135
- * width: 1024,
136
- * height: 1024,
137
- * mimeType: "image/webp",
138
- * transparent: true,
139
- * })
140
- * // use saveImage to download the image
141
- * saveImage(res, "screenshot.webp");
142
- * ```
143
- */
144
- export function screenshot2(opts: ScreenshotOptionsDataUrl): string | null;
145
-
146
- /**
147
- * Take a screenshot asynchronously from the current scene.
148
- * @returns A promise that resolves with the blob of the screenshot. Returns null if the screenshot could not be taken.
149
- * @param {ScreenshotOptionsBlob} opts Set `{ type: "blob" }` to get a blob instead of a data url.
150
- */
151
- export function screenshot2(opts: ScreenshotOptionsBlob): Promise<Blob | null>;
152
- export function screenshot2(opts: ScreenshotOptionsShare): Promise<ScreenshotOptionsShareReturnType>;
153
- export function screenshot2(opts: ScreenshotOptionsDataUrl | ScreenshotOptionsTexture | ScreenshotOptionsBlob | ScreenshotOptionsShare)
154
- : Texture | string | null | Promise<Blob | null> | Promise<ScreenshotOptionsShareReturnType> {
155
-
156
- if (!opts) opts = {};
157
-
158
- const { transparent = false } = opts;
159
- let { mimeType, context, width, height, camera } = opts;
160
-
161
- if (!context) {
162
- context = ContextRegistry.Current as Context;
163
- if (!context) {
164
- console.error("Can not save screenshot: No needle-engine context found or provided.");
165
- return null;
166
- }
167
- }
168
-
169
- if (!camera) {
170
- camera = context.mainCamera;
171
- if (!camera) {
172
- console.error("No camera found");
173
- return null;
174
- }
175
- }
176
-
177
- const renderer = context.renderer;
178
- const isXRScreenshot = renderer.xr.enabled;
179
-
180
-
181
- // Perform XR screenshot in onBeforeRender (after the screenshot we want to render the original camera view)
182
- // If we do it in onAfterRender we will see one frame of a wrong image which is not what we want
183
- if (isXRScreenshot && context.currentFrameEvent != FrameEvent.EarlyUpdate) {
184
- console.warn("Screenshot: defer to access XR frame")
185
- const ret = new Promise(resolve => {
186
- registerFrameEventCallback(_ => {
187
- // TODO: why is the return type not correct?
188
- const screenshotResult = screenshot2(opts);
189
- resolve(screenshotResult);
190
- }, FrameEvent.EarlyUpdate, { once: true });
191
- });
192
- /** @ts-expect-error */
193
- return ret;
194
- }
195
-
196
-
197
- const domElement = renderer.domElement;
198
-
199
- const prevWidth = domElement.width;
200
- const prevHeight = domElement.height;
201
-
202
- if (!width) width = prevWidth;
203
- if (!height) height = prevHeight;
204
-
205
- const renderWidth = width;
206
- const renderHeight = height;
207
-
208
- // apply page zoom
209
- const zoomLevel = window.devicePixelRatio || 1;
210
- width /= zoomLevel;
211
- height /= zoomLevel;
212
-
213
- // save XR state and reset it for screenshot
214
- const xrframe = renderer.xr.isPresenting && renderer.xr.getFrame();
215
- const previousXRState = renderer.xr.enabled;
216
- renderer.xr.enabled = false;
217
- renderer.xr.isPresenting = false;
218
-
219
- // reset style during screenshot
220
- domElement.style.width = `${width}px`;
221
- domElement.style.height = `${height}px`;
222
-
223
- const prevRenderTarget = renderer.getRenderTarget();
224
- const previousClearColor = renderer.getClearColor(new Color());
225
- const previousClearAlpha = renderer.getClearAlpha();
226
- const previousBackground = context.scene.background;
227
- const previousAspect: number | null = "aspect" in camera ? camera.aspect : null;
228
-
229
- try {
230
- // Calling onBeforeRender to update objects with reflection probes. https://linear.app/needle/issue/NE-5112
231
- const callRenderEvents = opts.render_events !== false;
232
- const renderers = new Array<Renderer>();
233
- if (callRenderEvents) {
234
- getComponentsInChildren(context.scene, Renderer, renderers);
235
- renderers.forEach(r => {
236
- r?.onBeforeRender();
237
- if (r.isInstancingActive && r.instances) {
238
- for (let i = 0; i < r.instances?.length; i++) {
239
- const handle = r.instances[i];
240
- setCustomVisibility(handle.object, true);
241
- }
242
- }
243
- });
244
- }
245
-
246
- if (transparent) {
247
- context.scene.background = null;
248
- renderer.setClearColor(0x000000, 0);
249
- }
250
- if (opts.background) {
251
- context.scene.background = null;
252
- renderer.setClearColor(opts.background);
253
- if (opts.background instanceof RGBAColor) {
254
- renderer.setClearAlpha(opts.background.a);
255
- }
256
- }
257
- if (transparent) {
258
- renderer.setClearAlpha(0);
259
- }
260
-
261
- // set the desired output size
262
- renderer.setSize(width, height, false);
263
-
264
- // If a camera component was provided
265
- if ("cam" in camera) {
266
- camera = camera.threeCamera;
267
- }
268
- // update the camera aspect and matrix
269
- if (camera instanceof PerspectiveCamera) {
270
- camera.aspect = width / height;
271
- camera.updateProjectionMatrix();
272
- }
273
-
274
- const textureOutput = "type" in opts && opts.type === "texture";
275
- let targetTexture: WebGLRenderTarget | null = null;
276
-
277
- if (textureOutput) {
278
- targetTexture = new WebGLRenderTarget(width, height, {
279
- wrapS: MirroredRepeatWrapping,
280
- wrapT: MirroredRepeatWrapping,
281
- format: 1023,
282
- });
283
- renderer.setRenderTarget(targetTexture);
284
- }
285
-
286
- let outputCanvas = domElement;
287
-
288
- if (isXRScreenshot) {
289
- // Special rendering path since in XR rendering doesn't go into the domElement
290
- // and we also want to composite the camera-access image if available.
291
- if (targetTexture) {
292
- console.error('Taking XR screenshots with { type: "texture" } is currently not supported.');
293
- }
294
- // Note: this method must be invoked during the render loop when we get the XR frame
295
- outputCanvas = InternalScreenshotUtils.compositeWithCameraImage({
296
- width: renderWidth,
297
- height: renderHeight,
298
- scene: context.scene,
299
- camera: camera,
300
- renderer: renderer,
301
- });
302
- }
303
- else {
304
- // Render normally, as we can just use the domElement for rendering
305
- context.renderNow(camera || null);
306
- }
307
-
308
- // restore
309
- if (camera instanceof PerspectiveCamera && previousAspect != null) {
310
- camera.aspect = previousAspect;
311
- camera.updateProjectionMatrix();
312
- }
313
-
314
- if (callRenderEvents)
315
- renderers.forEach(r => r.onAfterRender());
316
-
317
- if (!mimeType) {
318
- if ("download_filename" in opts && opts.download_filename) {
319
- const ext = opts.download_filename.split(".").pop()?.toLowerCase();
320
- switch (ext) {
321
- case "png":
322
- mimeType = "image/png";
323
- break;
324
- case "jpg":
325
- case "jpeg":
326
- mimeType = "image/jpeg";
327
- break;
328
- case "webp":
329
- mimeType = "image/webp";
330
- break;
331
- }
332
- }
333
- }
334
-
335
- if (transparent && opts.trim === true) {
336
- const trimmed = trimCanvas(outputCanvas);
337
- if (trimmed) outputCanvas = trimmed;
338
- }
339
-
340
- if ("type" in opts) {
341
- if (opts.type === "texture") {
342
- if (!targetTexture) {
343
- console.error("No target texture found");
344
- return null;
345
- }
346
- if (opts.target) {
347
- opts.target.image = targetTexture?.texture.image;
348
- opts.target.needsUpdate = true;
349
- }
350
- targetTexture.texture.offset.set(0, -1);
351
- targetTexture.texture.needsUpdate = true;
352
- return targetTexture.texture;
353
- }
354
- else if (opts.type === "blob") {
355
- const promise = new Promise<Blob | null>((resolve, _) => {
356
- outputCanvas.toBlob(blob => {
357
- resolve(blob);
358
- }, mimeType);
359
- });
360
- return promise;
361
- }
362
- else if (opts.type === "share") {
363
- const promise = new Promise<ScreenshotOptionsShareReturnType>((resolve, _) => {
364
- outputCanvas.toBlob(blob => {
365
- if (blob && "share" in navigator) {
366
- let mimetype = "file_type" in opts ? opts.file_type || mimeType : mimeType;
367
- if (!mimeType) {
368
- mimetype = "image/png";
369
- }
370
- const ext = mimetype?.split("/")[1] || "png";
371
- const file = new File([blob], "filename" in opts ? opts.filename || `screenshot.${ext}` : `screenshot.${ext}`, { type: mimetype });
372
- return navigator.share({
373
- title: "title" in opts ? opts.title : undefined,
374
- text: "text" in opts ? opts.text : undefined,
375
- url: "url" in opts ? opts.url : undefined,
376
- files: [file],
377
- })
378
- .catch(err => {
379
- console.warn("User cancelled share", err.message);
380
- })
381
- .finally(() => {
382
- resolve({ blob, shared: true });
383
- });
384
- }
385
- return {
386
- blob: blob,
387
- shared: false
388
- }
389
- }, mimeType);
390
- });
391
- return promise;
392
- }
393
- }
394
-
395
- const dataUrl = outputCanvas.toDataURL(mimeType);
396
-
397
- if ("download_filename" in opts && opts.download_filename) {
398
- let download_name = opts.download_filename;
399
- // On mobile we don't want to see the dialogue for every screenshot
400
- if (DeviceUtilities.isMobileDevice() && typeof window !== "undefined") {
401
- const key = download_name + "_screenshots";
402
- const parts = download_name.split(".");
403
- const ext = parts.pop()?.toLowerCase();
404
- let count = 0;
405
- if (localStorage.getItem(key)) {
406
- count = parseInt(sessionStorage.getItem(key) || "0");
407
- }
408
- if (count > 0) {
409
- // const timestamp = new Date().toLocaleString();
410
- download_name = `${parts.join()}-${count}.${ext}`;
411
- }
412
- count += 1;
413
- sessionStorage.setItem(key, count.toString());
414
- }
415
- saveImage(dataUrl, download_name);
416
- }
417
- return dataUrl;
418
- }
419
- finally {
420
- renderer.setRenderTarget(prevRenderTarget);
421
- context.scene.background = previousBackground;
422
- renderer.setSize(prevWidth, prevHeight, false);
423
- renderer.setClearColor(previousClearColor, previousClearAlpha);
424
- // Make sure to reset the aspect ratio. This is crucial if the main camera is not the currently active rendering camera
425
- // For example if we did a screenshot from a different camera that has a different aspect ratio / fov
426
- if (previousAspect != null && camera instanceof PerspectiveCamera) {
427
- camera.aspect = previousAspect;
428
- camera.updateProjectionMatrix();
429
- }
430
- renderer.xr.enabled = previousXRState;
431
- renderer.xr.isPresenting = isXRScreenshot;
432
- if (!isXRScreenshot)
433
- context.updateSize(true);
434
- }
435
-
436
- return null;
437
- }
438
-
439
-
440
-
441
-
442
- // trim to transparent pixels
443
- function trimCanvas(originalCanvas: HTMLCanvasElement): HTMLCanvasElement | null {
444
- if (!("document" in globalThis)) return null;
445
- // Copy the original canvas to a new canvas
446
- const canvas = document.createElement('canvas');
447
- canvas.width = originalCanvas.width;
448
- canvas.height = originalCanvas.height;
449
- const ctx = canvas.getContext('2d');
450
- if (!ctx) return null;
451
- ctx.drawImage(originalCanvas, 0, 0);
452
-
453
- const width = canvas.width;
454
- const height = canvas.height;
455
- const imageData = ctx.getImageData(0, 0, width, height);
456
- const data = imageData.data;
457
-
458
- // Calculate the bounding box of non-transparent pixels
459
- let top = height, left = width, bottom = 0, right = 0;
460
-
461
- for (let y = 0; y < height; y++) {
462
- for (let x = 0; x < width; x++) {
463
- const index = (y * width + x) * 4;
464
- const alpha = data[index + 3];
465
-
466
- if (alpha !== 0) {
467
- if (x < left) left = x;
468
- if (x > right) right = x;
469
- if (y < top) top = y;
470
- if (y > bottom) bottom = y;
471
- }
472
- }
473
- }
474
-
475
- // Create new canvas with trimmed dimensions
476
- const trimmedWidth = right - left + 1;
477
- const trimmedHeight = bottom - top + 1;
478
- const trimmedCanvas = document.createElement('canvas');
479
- const trimmedCtx = trimmedCanvas.getContext('2d');
480
- if (!trimmedCtx) return null;
481
- trimmedCanvas.width = trimmedWidth;
482
- trimmedCanvas.height = trimmedHeight;
483
-
484
- // Draw the trimmed area onto the new canvas
485
- trimmedCtx.drawImage(canvas, left, top, trimmedWidth, trimmedHeight, 0, 0, trimmedWidth, trimmedHeight);
486
-
487
- return trimmedCanvas;
488
- }
489
-
490
-
491
-
492
- let saveImageElement: HTMLAnchorElement | null = null;
493
-
494
- /** Download a image (must be a data url).
495
- * @param dataUrl The data url of the image
496
- * @param filename The filename of the image
497
- * @example
498
- * ```ts
499
- * const dataUrl = screenshot();
500
- * saveImage(dataUrl, "screenshot.png");
501
- * ```
502
- */
503
- export function saveImage(dataUrl: string | null, filename: string) {
504
- if (!dataUrl) {
505
- return;
506
- }
507
- if (!dataUrl.startsWith("data:image")) {
508
- console.error("Can not save image: Data url is not an image", dataUrl);
509
- return;
510
- }
511
- if (!saveImageElement) {
512
- saveImageElement = document.createElement("a");
513
- }
514
- saveImageElement.href = dataUrl;
515
- saveImageElement.download = filename;
516
- saveImageElement.click();
517
- }
518
-
519
- export namespace InternalScreenshotUtils {
520
-
521
- let backgroundPlane: FullscreenPlane | null = null;
522
- let otherPlaneMesh: FullscreenPlane | null = null;
523
- let rtTexture: WebGLRenderTarget | null = null;
524
- let threeTexture: Texture | null = null;
525
- let customCanvas: HTMLCanvasElement | null = null;
526
-
527
- /**
528
- * Screenshot rendering for AR
529
- * @param args
530
- * @returns The canvas with the screenshot
531
- */
532
- export function compositeWithCameraImage(args: { scene: Scene, camera: Camera, renderer: WebGLRenderer, width: number, height: number }) {
533
-
534
- const { renderer, width, height } = args;
535
-
536
- const prevXREnabled = renderer.xr.enabled;
537
- const prevRT = renderer.getRenderTarget();
538
- const prevAutoClear = renderer.autoClear;
539
-
540
- // Initialize the render target and canvas. Width and height should already take DPI into account
541
- const expectedWidth = width;
542
- const expectedHeight = height;
543
- const aspect = width / height;
544
-
545
- if (!rtTexture || rtTexture.width !== expectedWidth || rtTexture.height !== expectedHeight) {
546
- rtTexture ??= new WebGLRenderTarget(expectedWidth, expectedHeight, { colorSpace: SRGBColorSpace });
547
- rtTexture.width = expectedWidth;
548
- rtTexture.height = expectedHeight;
549
- rtTexture.samples = 4;
550
- // necessary to match texture orientation from the exported meshes it seems
551
- rtTexture.texture.repeat.y = -1;
552
- rtTexture.texture.offset.y = 1;
553
- }
554
-
555
- if (!customCanvas || customCanvas.width !== expectedWidth || customCanvas.height !== expectedHeight) {
556
- customCanvas = document.createElement('canvas');
557
- customCanvas.width = expectedWidth;
558
- customCanvas.height = expectedHeight;
559
-
560
- customCanvas.style.position = "fixed";
561
- customCanvas.style.top = "0px";
562
- customCanvas.style.right = "0px";
563
- customCanvas.style.width = "300px";
564
- customCanvas.style.height = `${300 / aspect}px`;
565
- customCanvas.style.zIndex = "1000";
566
- customCanvas.style.pointerEvents = "none";
567
- customCanvas.style.opacity = "1.0";
568
- customCanvas.style.willChange = "contents";
569
- }
570
-
571
- if (!backgroundPlane) {
572
- backgroundPlane = makeFullscreenPlane({
573
- defines: {
574
- DECODE_VIDEO_TEXTURE: true
575
- },
576
- });
577
- }
578
-
579
- if (!otherPlaneMesh) {
580
- otherPlaneMesh = makeFullscreenPlane();
581
- }
582
-
583
- if (!threeTexture) {
584
- threeTexture = new Texture();
585
- }
586
-
587
- const manager = renderer.xr;
588
- manager.updateCamera(args.camera as PerspectiveCamera);
589
-
590
-
591
- // adjust aspect on currentCamera
592
- // doesn't seem to be necessary since updateCamera
593
- // if (args.camera.type === "PerspectiveCamera") {
594
- // const cam = args.camera as PerspectiveCamera;
595
- // cam.aspect = aspect;
596
- // cam.updateProjectionMatrix();
597
- // }
598
-
599
-
600
- renderer.xr.enabled = false;
601
- renderer.autoClear = false;
602
- renderer.clear();
603
- renderer.setSize(expectedWidth, expectedHeight);
604
- renderer.setRenderTarget(rtTexture);
605
-
606
- // First we update the render texture which will hold the camera image
607
- if (!updateTextureFromXRFrame(args.renderer, threeTexture)) {
608
- console.error("Could not update texture from XR frame");
609
- }
610
-
611
- const camBg = GameObject.findObjectOfType(WebARCameraBackground);
612
- if (camBg) {
613
- // the scene uses WebARCameraBackground, so we make sure it has the latest camera-access texture
614
- camBg.setTexture(threeTexture);
615
- }
616
- else {
617
- // the scene doesn't use WebARCameraBackground, so we render the camera feed fullscreen
618
- backgroundPlane.setTexture(threeTexture);
619
- renderer.render(backgroundPlane, args.camera);
620
- }
621
-
622
- renderer.clearDepth();
623
- renderer.setSize(expectedWidth, expectedHeight);
624
- renderer.render(args.scene, args.camera);
625
-
626
- // Blit the render texture first into our renderer on the GPU,
627
- // then into a canvas so we can process it further on the CPU
628
- renderer.setRenderTarget(null);
629
- otherPlaneMesh.setTexture(rtTexture.texture);
630
- renderer.render(otherPlaneMesh, args.camera);
631
- const _context = customCanvas.getContext('2d', { alpha: false })!;
632
- _context.drawImage(renderer.domElement, 0, 0, customCanvas.width, customCanvas.height);
633
-
634
- renderer.setRenderTarget(prevRT);
635
- renderer.xr.enabled = prevXREnabled;
636
- renderer.autoClear = prevAutoClear;
637
-
638
- return customCanvas;
639
- }
640
-
641
- const backgroundFragment: string = /* glsl */`
642
- uniform sampler2D t2D;
643
- varying vec2 vUv;
644
-
645
- void main() {
646
-
647
- vec4 texColor = texture2D( t2D, vUv );
648
-
649
- #ifdef DECODE_VIDEO_TEXTURE
650
-
651
- // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
652
- texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
653
-
654
- #endif
655
-
656
- gl_FragColor = texColor;
657
- #include <tonemapping_fragment>
658
- #include <colorspace_fragment>
659
- }
660
- `;
661
-
662
- declare type FullscreenPlane = Mesh & { setTexture: (texture: Texture) => void };
663
-
664
- export function makeFullscreenPlane(options?: {
665
- material?: ShaderMaterial,
666
- defines?: { [key: string]: boolean | number },
667
- }): FullscreenPlane {
668
- const planeMaterial = options?.material || new ShaderMaterial({
669
- name: 'BackgroundMaterial',
670
- uniforms: UniformsUtils.clone(ShaderLib.background.uniforms),
671
- vertexShader: ShaderLib.background.vertexShader,
672
- fragmentShader: backgroundFragment,
673
- defines: options?.defines,
674
- side: FrontSide,
675
- depthTest: false,
676
- depthWrite: false,
677
- fog: false
678
- });
679
- // add "map" material property so the renderer can evaluate it like for built-in materials
680
- Object.defineProperty(planeMaterial, 'map', {
681
- get: function () {
682
- return this.threeTexture;
683
- }
684
- });
685
-
686
- const planeMesh = new Mesh(new PlaneGeometry(2, 2), planeMaterial,) as unknown as FullscreenPlane;
687
- setAutoFitEnabled(planeMesh, false);
688
- planeMesh.geometry.deleteAttribute('normal');
689
- // Option 1: add the planeMesh to our scene for rendering.
690
- // This is useful for applying custom shader effects on the background (instead of using the system composite)
691
- planeMesh.renderOrder = -1000000; // render first
692
- // should be a class, for now lets just define a method for the weird way the texture needs to be set
693
- planeMesh.setTexture = function (texture) {
694
- planeMaterial.uniforms.t2D.value = texture;
695
- }
696
- return planeMesh;
697
- }
698
- }
1
+ import { Camera, Color, ColorRepresentation, FrontSide, Mesh, MirroredRepeatWrapping, PerspectiveCamera, PlaneGeometry, Scene, ShaderLib, ShaderMaterial, SRGBColorSpace, Texture, UniformsUtils, WebGLRenderer, WebGLRenderTarget } from "three";
2
+
3
+ import { GameObject } from "../engine-components/Component.js";
4
+ import { Renderer } from "../engine-components/Renderer.js";
5
+ import { WebARCameraBackground } from "../engine-components/webxr/WebARCameraBackground.js";
6
+ import { setAutoFitEnabled } from "./engine_camera.js";
7
+ import { getComponentsInChildren } from "./engine_components.js";
8
+ import { ContextRegistry } from "./engine_context_registry.js";
9
+ import { onAfterRender } from "./engine_lifecycle_api.js";
10
+ import { registerFrameEventCallback } from "./engine_lifecycle_functions_internal.js";
11
+ import { Context, FrameEvent } from "./engine_setup.js";
12
+ import { ICamera } from "./engine_types.js";
13
+ import { DeviceUtilities } from "./engine_utils.js";
14
+ import { updateTextureFromXRFrame } from "./engine_utils_screenshot.xr.js";
15
+ import { RGBAColor } from "./js-extensions/index.js";
16
+ import { setCustomVisibility } from "./js-extensions/Layers.js";
17
+
18
+ declare type ScreenshotImageMimeType = "image/webp" | "image/png" | "image/jpeg";
19
+
20
+ /**
21
+ * Take a screenshot from the current scene.
22
+ * **NOTE**: Use {@link screenshot2} for more options.
23
+ *
24
+ * @param context The context to take the screenshot from
25
+ * @param width The width of the screenshot
26
+ * @param height The height of the screenshot
27
+ * @param mimeType The mime type of the image
28
+ * @param camera The camera to use for the screenshot
29
+ * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
30
+ * @example
31
+ * ```ts
32
+ * const dataUrl = screenshot();
33
+ * saveImage(dataUrl, "screenshot.png");
34
+ * ```
35
+ */
36
+ export function screenshot(context?: Context, width?: number, height?: number, mimeType: ScreenshotImageMimeType = "image/webp", camera?: Camera | null): string | null {
37
+ return screenshot2({ context, width, height, mimeType, camera });
38
+ }
39
+
40
+
41
+ /**
42
+ * Options for the {@link screenshot2} function.
43
+ */
44
+ export declare type ScreenshotOptions = {
45
+ /**
46
+ * The context to take the screenshot from. If not provided, the current context will be used.
47
+ */
48
+ context?: Pick<Context, "scene" | "renderer" | "mainCamera" | "renderNow" | "updateAspect" | "updateSize" | "currentFrameEvent">,
49
+ /**
50
+ * The width of the screenshot - if not provided, the width of the current renderer will be used.
51
+ */
52
+ width?: number,
53
+ /**
54
+ * The height of the screenshot - if not provided, the height of the current renderer will be used.
55
+ */
56
+ height?: number,
57
+ /**
58
+ * The mime type of the image
59
+ */
60
+ mimeType?: ScreenshotImageMimeType,
61
+ /**
62
+ * The camera to use for the screenshot. If not provided, the main camera of the context will be used.
63
+ */
64
+ camera?: Camera | ICamera | null,
65
+ /**
66
+ * If true, the background will be transparent.
67
+ */
68
+ transparent?: boolean,
69
+ /**
70
+ * If true, the image will be trimmed to the non-transparent area. Has no effect if `transparent` is false.
71
+ */
72
+ trim?: boolean,
73
+ /**
74
+ * The background of the screenshot. If not provided, the currently set background of the renderer/scene will be used
75
+ */
76
+ background?: Color | RGBAColor | ColorRepresentation,
77
+
78
+ /**
79
+ * If true onBeforeRender and onAfterRender will be invoked on all renderers in the scene.
80
+ * @default true
81
+ */
82
+ render_events?: boolean,
83
+ };
84
+
85
+
86
+ export declare type ScreenshotOptionsDataUrl = ScreenshotOptions & {
87
+ /**
88
+ * If set the screenshot will be downloaded using the provided filename.
89
+ * NOTE: if you need more control you can manually download the returned image using {@link saveImage}
90
+ * @default undefined
91
+ */
92
+ download_filename?: string,
93
+ }
94
+
95
+ export declare type ScreenshotOptionsTexture = ScreenshotOptions & {
96
+ type: "texture",
97
+ /**
98
+ * If set the screenshot will be saved to the provided texture.
99
+ * @default undefined
100
+ */
101
+ target?: Texture,
102
+ }
103
+
104
+ export declare type ScreenshotOptionsBlob = ScreenshotOptions & {
105
+ type: "blob",
106
+ }
107
+
108
+ export declare type ScreenshotOptionsShare = ScreenshotOptions & {
109
+ type: "share",
110
+ filename?: string,
111
+ file_type?: ScreenshotImageMimeType,
112
+
113
+ title?: string,
114
+ text?: string,
115
+ url?: string,
116
+ }
117
+
118
+ declare type ScreenshotOptionsShareReturnType = {
119
+ blob: Blob | null,
120
+ shared: boolean,
121
+ }
122
+
123
+ /**
124
+ * Take a screenshot from the current scene and return a {@link Texture}. This can applied to a surface in 3D space.
125
+ * @param opts Provide `{ type: "texture" }` to get a texture instead of a data url.
126
+ * @returns The texture of the screenshot. Returns null if the screenshot could not be taken.
127
+ */
128
+ export function screenshot2(opts: ScreenshotOptionsTexture): Texture | null;
129
+ /**
130
+ * Take a screenshot from the current scene.
131
+ * @param opts
132
+ * @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
133
+ * ```ts
134
+ * const res = screenshot2({
135
+ * width: 1024,
136
+ * height: 1024,
137
+ * mimeType: "image/webp",
138
+ * transparent: true,
139
+ * })
140
+ * // use saveImage to download the image
141
+ * saveImage(res, "screenshot.webp");
142
+ * ```
143
+ */
144
+ export function screenshot2(opts: ScreenshotOptionsDataUrl): string | null;
145
+
146
+ /**
147
+ * Take a screenshot asynchronously from the current scene.
148
+ * @returns A promise that resolves with the blob of the screenshot. Returns null if the screenshot could not be taken.
149
+ * @param {ScreenshotOptionsBlob} opts Set `{ type: "blob" }` to get a blob instead of a data url.
150
+ */
151
+ export function screenshot2(opts: ScreenshotOptionsBlob): Promise<Blob | null>;
152
+ export function screenshot2(opts: ScreenshotOptionsShare): Promise<ScreenshotOptionsShareReturnType>;
153
+ export function screenshot2(opts: ScreenshotOptionsDataUrl | ScreenshotOptionsTexture | ScreenshotOptionsBlob | ScreenshotOptionsShare)
154
+ : Texture | string | null | Promise<Blob | null> | Promise<ScreenshotOptionsShareReturnType> {
155
+
156
+ if (!opts) opts = {};
157
+
158
+ const { transparent = false } = opts;
159
+ let { mimeType, context, width, height, camera } = opts;
160
+
161
+ if (!context) {
162
+ context = ContextRegistry.Current as Context;
163
+ if (!context) {
164
+ console.error("Can not save screenshot: No needle-engine context found or provided.");
165
+ return null;
166
+ }
167
+ }
168
+
169
+ if (!camera) {
170
+ camera = context.mainCamera;
171
+ if (!camera) {
172
+ console.error("No camera found");
173
+ return null;
174
+ }
175
+ }
176
+
177
+ const renderer = context.renderer;
178
+ const isXRScreenshot = renderer.xr.enabled && renderer.xr.isPresenting;
179
+
180
+
181
+ // Perform XR screenshot in onBeforeRender (after the screenshot we want to render the original camera view)
182
+ // If we do it in onAfterRender we will see one frame of a wrong image which is not what we want
183
+ if (isXRScreenshot && context.currentFrameEvent != FrameEvent.EarlyUpdate) {
184
+ console.warn("Screenshot: defer to access XR frame")
185
+ const ret = new Promise(resolve => {
186
+ registerFrameEventCallback(_ => {
187
+ // TODO: why is the return type not correct?
188
+ const screenshotResult = screenshot2(opts);
189
+ resolve(screenshotResult);
190
+ }, FrameEvent.EarlyUpdate, { once: true });
191
+ });
192
+ /** @ts-expect-error */
193
+ return ret;
194
+ }
195
+
196
+
197
+ const domElement = renderer.domElement;
198
+
199
+ const prevWidth = domElement.width;
200
+ const prevHeight = domElement.height;
201
+
202
+ if (!width) width = prevWidth;
203
+ if (!height) height = prevHeight;
204
+
205
+ const renderWidth = width;
206
+ const renderHeight = height;
207
+
208
+ // apply page zoom
209
+ const zoomLevel = window.devicePixelRatio || 1;
210
+ width /= zoomLevel;
211
+ height /= zoomLevel;
212
+
213
+ // save XR state and reset it for screenshot
214
+ const xrframe = renderer.xr.isPresenting && renderer.xr.getFrame();
215
+ const previousXRState = renderer.xr.enabled;
216
+ renderer.xr.enabled = false;
217
+ renderer.xr.isPresenting = false;
218
+
219
+ // reset style during screenshot
220
+ domElement.style.width = `${width}px`;
221
+ domElement.style.height = `${height}px`;
222
+
223
+ const prevRenderTarget = renderer.getRenderTarget();
224
+ const previousClearColor = renderer.getClearColor(new Color());
225
+ const previousClearAlpha = renderer.getClearAlpha();
226
+ const previousBackground = context.scene.background;
227
+ const previousAspect: number | null = "aspect" in camera ? camera.aspect : null;
228
+
229
+ try {
230
+ // Calling onBeforeRender to update objects with reflection probes. https://linear.app/needle/issue/NE-5112
231
+ const callRenderEvents = opts.render_events !== false;
232
+ const renderers = new Array<Renderer>();
233
+ if (callRenderEvents) {
234
+ getComponentsInChildren(context.scene, Renderer, renderers);
235
+ renderers.forEach(r => {
236
+ r?.onBeforeRender();
237
+ if (r.isInstancingActive && r.instances) {
238
+ for (let i = 0; i < r.instances?.length; i++) {
239
+ const handle = r.instances[i];
240
+ setCustomVisibility(handle.object, true);
241
+ }
242
+ }
243
+ });
244
+ }
245
+
246
+ if (transparent) {
247
+ context.scene.background = null;
248
+ renderer.setClearColor(0x000000, 0);
249
+ }
250
+ if (opts.background) {
251
+ context.scene.background = null;
252
+ renderer.setClearColor(opts.background);
253
+ if (opts.background instanceof RGBAColor) {
254
+ renderer.setClearAlpha(opts.background.a);
255
+ }
256
+ }
257
+ if (transparent) {
258
+ renderer.setClearAlpha(0);
259
+ }
260
+
261
+ // set the desired output size
262
+ renderer.setSize(width, height, false);
263
+
264
+ // If a camera component was provided
265
+ if ("cam" in camera) {
266
+ camera = camera.threeCamera;
267
+ }
268
+ // update the camera aspect and matrix
269
+ if (camera instanceof PerspectiveCamera) {
270
+ camera.aspect = width / height;
271
+ camera.updateProjectionMatrix();
272
+ }
273
+
274
+ const textureOutput = "type" in opts && opts.type === "texture";
275
+ let targetTexture: WebGLRenderTarget | null = null;
276
+
277
+ if (textureOutput) {
278
+ targetTexture = new WebGLRenderTarget(width, height, {
279
+ wrapS: MirroredRepeatWrapping,
280
+ wrapT: MirroredRepeatWrapping,
281
+ format: 1023,
282
+ });
283
+ renderer.setRenderTarget(targetTexture);
284
+ }
285
+
286
+ let outputCanvas = domElement;
287
+
288
+ if (isXRScreenshot) {
289
+ // Special rendering path since in XR rendering doesn't go into the domElement
290
+ // and we also want to composite the camera-access image if available.
291
+ if (targetTexture) {
292
+ console.error('Taking XR screenshots with { type: "texture" } is currently not supported.');
293
+ }
294
+ // Note: this method must be invoked during the render loop when we get the XR frame
295
+ outputCanvas = InternalScreenshotUtils.compositeWithCameraImage({
296
+ width: renderWidth,
297
+ height: renderHeight,
298
+ scene: context.scene,
299
+ camera: camera,
300
+ renderer: renderer,
301
+ });
302
+ }
303
+ else {
304
+ // Render normally, as we can just use the domElement for rendering
305
+ context.renderNow(camera || null);
306
+ }
307
+
308
+ // restore
309
+ if (camera instanceof PerspectiveCamera && previousAspect != null) {
310
+ camera.aspect = previousAspect;
311
+ camera.updateProjectionMatrix();
312
+ }
313
+
314
+ if (callRenderEvents)
315
+ renderers.forEach(r => r.onAfterRender());
316
+
317
+ if (!mimeType) {
318
+ if ("download_filename" in opts && opts.download_filename) {
319
+ const ext = opts.download_filename.split(".").pop()?.toLowerCase();
320
+ switch (ext) {
321
+ case "png":
322
+ mimeType = "image/png";
323
+ break;
324
+ case "jpg":
325
+ case "jpeg":
326
+ mimeType = "image/jpeg";
327
+ break;
328
+ case "webp":
329
+ mimeType = "image/webp";
330
+ break;
331
+ }
332
+ }
333
+ }
334
+
335
+ if (transparent && opts.trim === true) {
336
+ const trimmed = trimCanvas(outputCanvas);
337
+ if (trimmed) outputCanvas = trimmed;
338
+ }
339
+
340
+ if ("type" in opts) {
341
+ if (opts.type === "texture") {
342
+ if (!targetTexture) {
343
+ console.error("No target texture found");
344
+ return null;
345
+ }
346
+ if (opts.target) {
347
+ opts.target.image = targetTexture?.texture.image;
348
+ opts.target.needsUpdate = true;
349
+ }
350
+ targetTexture.texture.offset.set(0, -1);
351
+ targetTexture.texture.needsUpdate = true;
352
+ return targetTexture.texture;
353
+ }
354
+ else if (opts.type === "blob") {
355
+ const promise = new Promise<Blob | null>((resolve, _) => {
356
+ outputCanvas.toBlob(blob => {
357
+ resolve(blob);
358
+ }, mimeType);
359
+ });
360
+ return promise;
361
+ }
362
+ else if (opts.type === "share") {
363
+ const promise = new Promise<ScreenshotOptionsShareReturnType>((resolve, _) => {
364
+ outputCanvas.toBlob(blob => {
365
+ if (blob && "share" in navigator) {
366
+ let mimetype = "file_type" in opts ? opts.file_type || mimeType : mimeType;
367
+ if (!mimeType) {
368
+ mimetype = "image/png";
369
+ }
370
+ const ext = mimetype?.split("/")[1] || "png";
371
+ const file = new File([blob], "filename" in opts ? opts.filename || `screenshot.${ext}` : `screenshot.${ext}`, { type: mimetype });
372
+ return navigator.share({
373
+ title: "title" in opts ? opts.title : undefined,
374
+ text: "text" in opts ? opts.text : undefined,
375
+ url: "url" in opts ? opts.url : undefined,
376
+ files: [file],
377
+ })
378
+ .catch(err => {
379
+ console.warn("User cancelled share", err.message);
380
+ })
381
+ .finally(() => {
382
+ resolve({ blob, shared: true });
383
+ });
384
+ }
385
+ return {
386
+ blob: blob,
387
+ shared: false
388
+ }
389
+ }, mimeType);
390
+ });
391
+ return promise;
392
+ }
393
+ }
394
+
395
+ const dataUrl = outputCanvas.toDataURL(mimeType);
396
+
397
+ if ("download_filename" in opts && opts.download_filename) {
398
+ let download_name = opts.download_filename;
399
+ // On mobile we don't want to see the dialogue for every screenshot
400
+ if (DeviceUtilities.isMobileDevice() && typeof window !== "undefined") {
401
+ const key = download_name + "_screenshots";
402
+ const parts = download_name.split(".");
403
+ const ext = parts.pop()?.toLowerCase();
404
+ let count = 0;
405
+ if (localStorage.getItem(key)) {
406
+ count = parseInt(sessionStorage.getItem(key) || "0");
407
+ }
408
+ if (count > 0) {
409
+ // const timestamp = new Date().toLocaleString();
410
+ download_name = `${parts.join()}-${count}.${ext}`;
411
+ }
412
+ count += 1;
413
+ sessionStorage.setItem(key, count.toString());
414
+ }
415
+ saveImage(dataUrl, download_name);
416
+ }
417
+ return dataUrl;
418
+ }
419
+ finally {
420
+ renderer.setRenderTarget(prevRenderTarget);
421
+ context.scene.background = previousBackground;
422
+ renderer.setSize(prevWidth, prevHeight, false);
423
+ renderer.setClearColor(previousClearColor, previousClearAlpha);
424
+ // Make sure to reset the aspect ratio. This is crucial if the main camera is not the currently active rendering camera
425
+ // For example if we did a screenshot from a different camera that has a different aspect ratio / fov
426
+ if (previousAspect != null && camera instanceof PerspectiveCamera) {
427
+ camera.aspect = previousAspect;
428
+ camera.updateProjectionMatrix();
429
+ }
430
+ renderer.xr.enabled = previousXRState;
431
+ renderer.xr.isPresenting = isXRScreenshot;
432
+ if (!isXRScreenshot)
433
+ context.updateSize(true);
434
+ }
435
+
436
+ return null;
437
+ }
438
+
439
+
440
+
441
+
442
+ // trim to transparent pixels
443
+ function trimCanvas(originalCanvas: HTMLCanvasElement): HTMLCanvasElement | null {
444
+ if (!("document" in globalThis)) return null;
445
+ // Copy the original canvas to a new canvas
446
+ const canvas = document.createElement('canvas');
447
+ canvas.width = originalCanvas.width;
448
+ canvas.height = originalCanvas.height;
449
+ const ctx = canvas.getContext('2d');
450
+ if (!ctx) return null;
451
+ ctx.drawImage(originalCanvas, 0, 0);
452
+
453
+ const width = canvas.width;
454
+ const height = canvas.height;
455
+ const imageData = ctx.getImageData(0, 0, width, height);
456
+ const data = imageData.data;
457
+
458
+ // Calculate the bounding box of non-transparent pixels
459
+ let top = height, left = width, bottom = 0, right = 0;
460
+
461
+ for (let y = 0; y < height; y++) {
462
+ for (let x = 0; x < width; x++) {
463
+ const index = (y * width + x) * 4;
464
+ const alpha = data[index + 3];
465
+
466
+ if (alpha !== 0) {
467
+ if (x < left) left = x;
468
+ if (x > right) right = x;
469
+ if (y < top) top = y;
470
+ if (y > bottom) bottom = y;
471
+ }
472
+ }
473
+ }
474
+
475
+ // Create new canvas with trimmed dimensions
476
+ const trimmedWidth = right - left + 1;
477
+ const trimmedHeight = bottom - top + 1;
478
+ const trimmedCanvas = document.createElement('canvas');
479
+ const trimmedCtx = trimmedCanvas.getContext('2d');
480
+ if (!trimmedCtx) return null;
481
+ trimmedCanvas.width = trimmedWidth;
482
+ trimmedCanvas.height = trimmedHeight;
483
+
484
+ // Draw the trimmed area onto the new canvas
485
+ trimmedCtx.drawImage(canvas, left, top, trimmedWidth, trimmedHeight, 0, 0, trimmedWidth, trimmedHeight);
486
+
487
+ return trimmedCanvas;
488
+ }
489
+
490
+
491
+
492
+ let saveImageElement: HTMLAnchorElement | null = null;
493
+
494
+ /** Download a image (must be a data url).
495
+ * @param dataUrl The data url of the image
496
+ * @param filename The filename of the image
497
+ * @example
498
+ * ```ts
499
+ * const dataUrl = screenshot();
500
+ * saveImage(dataUrl, "screenshot.png");
501
+ * ```
502
+ */
503
+ export function saveImage(dataUrl: string | null, filename: string) {
504
+ if (!dataUrl) {
505
+ return;
506
+ }
507
+ if (!dataUrl.startsWith("data:image")) {
508
+ console.error("Can not save image: Data url is not an image", dataUrl);
509
+ return;
510
+ }
511
+ if (!saveImageElement) {
512
+ saveImageElement = document.createElement("a");
513
+ }
514
+ saveImageElement.href = dataUrl;
515
+ saveImageElement.download = filename;
516
+ saveImageElement.click();
517
+ }
518
+
519
+ export namespace InternalScreenshotUtils {
520
+
521
+ let backgroundPlane: FullscreenPlane | null = null;
522
+ let otherPlaneMesh: FullscreenPlane | null = null;
523
+ let rtTexture: WebGLRenderTarget | null = null;
524
+ let threeTexture: Texture | null = null;
525
+ let customCanvas: HTMLCanvasElement | null = null;
526
+
527
+ /**
528
+ * Screenshot rendering for AR
529
+ * @param args
530
+ * @returns The canvas with the screenshot
531
+ */
532
+ export function compositeWithCameraImage(args: { scene: Scene, camera: Camera, renderer: WebGLRenderer, width: number, height: number }) {
533
+
534
+ const { renderer, width, height } = args;
535
+
536
+ const prevXREnabled = renderer.xr.enabled;
537
+ const prevRT = renderer.getRenderTarget();
538
+ const prevAutoClear = renderer.autoClear;
539
+
540
+ // Initialize the render target and canvas. Width and height should already take DPI into account
541
+ const expectedWidth = width;
542
+ const expectedHeight = height;
543
+ const aspect = width / height;
544
+
545
+ if (!rtTexture || rtTexture.width !== expectedWidth || rtTexture.height !== expectedHeight) {
546
+ rtTexture ??= new WebGLRenderTarget(expectedWidth, expectedHeight, { colorSpace: SRGBColorSpace });
547
+ rtTexture.width = expectedWidth;
548
+ rtTexture.height = expectedHeight;
549
+ rtTexture.samples = 4;
550
+ // necessary to match texture orientation from the exported meshes it seems
551
+ rtTexture.texture.repeat.y = -1;
552
+ rtTexture.texture.offset.y = 1;
553
+ }
554
+
555
+ if (!customCanvas || customCanvas.width !== expectedWidth || customCanvas.height !== expectedHeight) {
556
+ customCanvas = document.createElement('canvas');
557
+ customCanvas.width = expectedWidth;
558
+ customCanvas.height = expectedHeight;
559
+
560
+ customCanvas.style.position = "fixed";
561
+ customCanvas.style.top = "0px";
562
+ customCanvas.style.right = "0px";
563
+ customCanvas.style.width = "300px";
564
+ customCanvas.style.height = `${300 / aspect}px`;
565
+ customCanvas.style.zIndex = "1000";
566
+ customCanvas.style.pointerEvents = "none";
567
+ customCanvas.style.opacity = "1.0";
568
+ customCanvas.style.willChange = "contents";
569
+ }
570
+
571
+ if (!backgroundPlane) {
572
+ backgroundPlane = makeFullscreenPlane({
573
+ defines: {
574
+ DECODE_VIDEO_TEXTURE: true
575
+ },
576
+ });
577
+ }
578
+
579
+ if (!otherPlaneMesh) {
580
+ otherPlaneMesh = makeFullscreenPlane();
581
+ }
582
+
583
+ if (!threeTexture) {
584
+ threeTexture = new Texture();
585
+ }
586
+
587
+ const manager = renderer.xr;
588
+ manager.updateCamera(args.camera as PerspectiveCamera);
589
+
590
+
591
+ // adjust aspect on currentCamera
592
+ // doesn't seem to be necessary since updateCamera
593
+ // if (args.camera.type === "PerspectiveCamera") {
594
+ // const cam = args.camera as PerspectiveCamera;
595
+ // cam.aspect = aspect;
596
+ // cam.updateProjectionMatrix();
597
+ // }
598
+
599
+
600
+ renderer.xr.enabled = false;
601
+ renderer.autoClear = false;
602
+ renderer.clear();
603
+ renderer.setSize(expectedWidth, expectedHeight);
604
+ renderer.setRenderTarget(rtTexture);
605
+
606
+ // First we update the render texture which will hold the camera image
607
+ if (!updateTextureFromXRFrame(args.renderer, threeTexture)) {
608
+ console.error("Could not update texture from XR frame");
609
+ }
610
+
611
+ const camBg = GameObject.findObjectOfType(WebARCameraBackground);
612
+ if (camBg) {
613
+ // the scene uses WebARCameraBackground, so we make sure it has the latest camera-access texture
614
+ camBg.setTexture(threeTexture);
615
+ }
616
+ else {
617
+ // the scene doesn't use WebARCameraBackground, so we render the camera feed fullscreen
618
+ backgroundPlane.setTexture(threeTexture);
619
+ renderer.render(backgroundPlane, args.camera);
620
+ }
621
+
622
+ renderer.clearDepth();
623
+ renderer.setSize(expectedWidth, expectedHeight);
624
+ renderer.render(args.scene, args.camera);
625
+
626
+ // Blit the render texture first into our renderer on the GPU,
627
+ // then into a canvas so we can process it further on the CPU
628
+ renderer.setRenderTarget(null);
629
+ otherPlaneMesh.setTexture(rtTexture.texture);
630
+ renderer.render(otherPlaneMesh, args.camera);
631
+ const _context = customCanvas.getContext('2d', { alpha: false })!;
632
+ _context.drawImage(renderer.domElement, 0, 0, customCanvas.width, customCanvas.height);
633
+
634
+ renderer.setRenderTarget(prevRT);
635
+ renderer.xr.enabled = prevXREnabled;
636
+ renderer.autoClear = prevAutoClear;
637
+
638
+ return customCanvas;
639
+ }
640
+
641
+ const backgroundFragment: string = /* glsl */`
642
+ uniform sampler2D t2D;
643
+ varying vec2 vUv;
644
+
645
+ void main() {
646
+
647
+ vec4 texColor = texture2D( t2D, vUv );
648
+
649
+ #ifdef DECODE_VIDEO_TEXTURE
650
+
651
+ // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
652
+ texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
653
+
654
+ #endif
655
+
656
+ gl_FragColor = texColor;
657
+ #include <tonemapping_fragment>
658
+ #include <colorspace_fragment>
659
+ }
660
+ `;
661
+
662
+ declare type FullscreenPlane = Mesh & { setTexture: (texture: Texture) => void };
663
+
664
+ export function makeFullscreenPlane(options?: {
665
+ material?: ShaderMaterial,
666
+ defines?: { [key: string]: boolean | number },
667
+ }): FullscreenPlane {
668
+ const planeMaterial = options?.material || new ShaderMaterial({
669
+ name: 'BackgroundMaterial',
670
+ uniforms: UniformsUtils.clone(ShaderLib.background.uniforms),
671
+ vertexShader: ShaderLib.background.vertexShader,
672
+ fragmentShader: backgroundFragment,
673
+ defines: options?.defines,
674
+ side: FrontSide,
675
+ depthTest: false,
676
+ depthWrite: false,
677
+ fog: false
678
+ });
679
+ // add "map" material property so the renderer can evaluate it like for built-in materials
680
+ Object.defineProperty(planeMaterial, 'map', {
681
+ get: function () {
682
+ return this.threeTexture;
683
+ }
684
+ });
685
+
686
+ const planeMesh = new Mesh(new PlaneGeometry(2, 2), planeMaterial,) as unknown as FullscreenPlane;
687
+ setAutoFitEnabled(planeMesh, false);
688
+ planeMesh.geometry.deleteAttribute('normal');
689
+ // Option 1: add the planeMesh to our scene for rendering.
690
+ // This is useful for applying custom shader effects on the background (instead of using the system composite)
691
+ planeMesh.renderOrder = -1000000; // render first
692
+ // should be a class, for now lets just define a method for the weird way the texture needs to be set
693
+ planeMesh.setTexture = function (texture) {
694
+ planeMaterial.uniforms.t2D.value = texture;
695
+ }
696
+ return planeMesh;
697
+ }
698
+ }