@needle-tools/engine 4.4.0-beta.3 → 4.4.0-beta.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1054) hide show
  1. package/CHANGELOG.md +3614 -3608
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +2399 -2347
  6. package/dist/needle-engine.bundle.light.js +2395 -2343
  7. package/dist/needle-engine.bundle.light.min.js +89 -89
  8. package/dist/needle-engine.bundle.light.umd.cjs +84 -84
  9. package/dist/needle-engine.bundle.min.js +89 -89
  10. package/dist/needle-engine.bundle.umd.cjs +79 -79
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +382 -380
  66. package/lib/engine/engine_components.js.map +1 -1
  67. package/lib/engine/engine_components_internal.d.ts +9 -9
  68. package/lib/engine/engine_components_internal.js +36 -36
  69. package/lib/engine/engine_constants.d.ts +10 -10
  70. package/lib/engine/engine_constants.js +41 -41
  71. package/lib/engine/engine_context.d.ts +345 -345
  72. package/lib/engine/engine_context.js +1515 -1515
  73. package/lib/engine/engine_context_registry.d.ts +71 -71
  74. package/lib/engine/engine_context_registry.js +117 -117
  75. package/lib/engine/engine_coroutine.d.ts +35 -35
  76. package/lib/engine/engine_coroutine.js +52 -52
  77. package/lib/engine/engine_create_objects.d.ts +118 -118
  78. package/lib/engine/engine_create_objects.js +308 -308
  79. package/lib/engine/engine_default_parameters.d.ts +2 -2
  80. package/lib/engine/engine_default_parameters.js +3 -3
  81. package/lib/engine/engine_editor-sync.d.ts +21 -21
  82. package/lib/engine/engine_editor-sync.js +4 -4
  83. package/lib/engine/engine_element.d.ts +113 -113
  84. package/lib/engine/engine_element.js +829 -830
  85. package/lib/engine/engine_element.js.map +1 -1
  86. package/lib/engine/engine_element_attributes.d.ts +72 -72
  87. package/lib/engine/engine_element_attributes.js +1 -1
  88. package/lib/engine/engine_element_extras.d.ts +6 -6
  89. package/lib/engine/engine_element_extras.js +13 -13
  90. package/lib/engine/engine_element_loading.d.ts +44 -44
  91. package/lib/engine/engine_element_loading.js +349 -349
  92. package/lib/engine/engine_element_overlay.d.ts +21 -21
  93. package/lib/engine/engine_element_overlay.js +166 -166
  94. package/lib/engine/engine_fileloader.d.ts +2 -2
  95. package/lib/engine/engine_fileloader.js +8 -8
  96. package/lib/engine/engine_gameobject.d.ts +68 -68
  97. package/lib/engine/engine_gameobject.js +591 -591
  98. package/lib/engine/engine_generic_utils.d.ts +1 -1
  99. package/lib/engine/engine_generic_utils.js +13 -13
  100. package/lib/engine/engine_gizmos.d.ts +149 -149
  101. package/lib/engine/engine_gizmos.js +530 -530
  102. package/lib/engine/engine_gltf.d.ts +12 -12
  103. package/lib/engine/engine_gltf.js +15 -15
  104. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  105. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  106. package/lib/engine/engine_hot_reload.d.ts +7 -7
  107. package/lib/engine/engine_hot_reload.js +184 -184
  108. package/lib/engine/engine_input.d.ts +352 -352
  109. package/lib/engine/engine_input.js +1265 -1265
  110. package/lib/engine/engine_input_utils.d.ts +2 -2
  111. package/lib/engine/engine_input_utils.js +22 -22
  112. package/lib/engine/engine_instancing.d.ts +19 -19
  113. package/lib/engine/engine_instancing.js +39 -39
  114. package/lib/engine/engine_license.d.ts +9 -9
  115. package/lib/engine/engine_license.js +320 -320
  116. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  117. package/lib/engine/engine_lifecycle_api.js +99 -99
  118. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  119. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  120. package/lib/engine/engine_lightdata.d.ts +23 -23
  121. package/lib/engine/engine_lightdata.js +91 -91
  122. package/lib/engine/engine_loaders.d.ts +13 -13
  123. package/lib/engine/engine_loaders.js +62 -62
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +252 -252
  133. package/lib/engine/engine_networking.js +743 -743
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +212 -212
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1432 -1432
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_scenetools.d.ts +50 -50
  167. package/lib/engine/engine_scenetools.js +321 -321
  168. package/lib/engine/engine_serialization.d.ts +3 -3
  169. package/lib/engine/engine_serialization.js +3 -3
  170. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  171. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  172. package/lib/engine/engine_serialization_core.d.ts +85 -85
  173. package/lib/engine/engine_serialization_core.js +602 -602
  174. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  175. package/lib/engine/engine_serialization_decorator.js +66 -66
  176. package/lib/engine/engine_setup.d.ts +1 -1
  177. package/lib/engine/engine_setup.js +2 -2
  178. package/lib/engine/engine_shaders.d.ts +53 -53
  179. package/lib/engine/engine_shaders.js +252 -252
  180. package/lib/engine/engine_shims.d.ts +4 -4
  181. package/lib/engine/engine_shims.js +24 -24
  182. package/lib/engine/engine_test_utils.d.ts +39 -39
  183. package/lib/engine/engine_test_utils.js +83 -83
  184. package/lib/engine/engine_texture.d.ts +28 -28
  185. package/lib/engine/engine_texture.js +64 -64
  186. package/lib/engine/engine_three_utils.d.ts +201 -201
  187. package/lib/engine/engine_three_utils.js +731 -731
  188. package/lib/engine/engine_time.d.ts +51 -51
  189. package/lib/engine/engine_time.js +82 -82
  190. package/lib/engine/engine_time_utils.d.ts +88 -88
  191. package/lib/engine/engine_time_utils.js +215 -215
  192. package/lib/engine/engine_tonemapping.d.ts +2 -2
  193. package/lib/engine/engine_tonemapping.js +194 -194
  194. package/lib/engine/engine_types.d.ts +572 -572
  195. package/lib/engine/engine_types.js +88 -88
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +266 -266
  201. package/lib/engine/engine_utils.js +878 -878
  202. package/lib/engine/engine_utils_format.d.ts +21 -21
  203. package/lib/engine/engine_utils_format.js +193 -193
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +513 -513
  206. package/lib/engine/engine_utils_screenshot.js.map +1 -1
  207. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  208. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  209. package/lib/engine/engine_web_api.d.ts +12 -0
  210. package/lib/engine/engine_web_api.js +113 -0
  211. package/lib/engine/engine_web_api.js.map +1 -0
  212. package/lib/engine/engine_xr.d.ts +1 -1
  213. package/lib/engine/engine_xr.js +1 -1
  214. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  215. package/lib/engine/export/gltf/Writers.js +24 -24
  216. package/lib/engine/export/gltf/index.d.ts +11 -11
  217. package/lib/engine/export/gltf/index.js +123 -123
  218. package/lib/engine/export/index.d.ts +2 -2
  219. package/lib/engine/export/index.js +2 -2
  220. package/lib/engine/export/state.d.ts +7 -7
  221. package/lib/engine/export/state.js +17 -17
  222. package/lib/engine/export/utils.d.ts +2 -2
  223. package/lib/engine/export/utils.js +7 -7
  224. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  225. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  226. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  227. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  228. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  229. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  230. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  231. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  232. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  233. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  234. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  235. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  236. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  237. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  238. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  239. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  240. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  241. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  242. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  243. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  244. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  245. package/lib/engine/extensions/extension_resolver.js +1 -1
  246. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  247. package/lib/engine/extensions/extension_utils.js +152 -152
  248. package/lib/engine/extensions/extensions.d.ts +31 -31
  249. package/lib/engine/extensions/extensions.js +103 -103
  250. package/lib/engine/extensions/index.d.ts +6 -6
  251. package/lib/engine/extensions/index.js +6 -6
  252. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  253. package/lib/engine/extensions/usage_tracker.js +65 -65
  254. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  255. package/lib/engine/js-extensions/Camera.js +39 -39
  256. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  257. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  258. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  259. package/lib/engine/js-extensions/Layers.js +22 -22
  260. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  261. package/lib/engine/js-extensions/Object3D.js +136 -136
  262. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  263. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  264. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  265. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  266. package/lib/engine/js-extensions/Vector.js +13 -13
  267. package/lib/engine/js-extensions/index.d.ts +5 -5
  268. package/lib/engine/js-extensions/index.js +5 -5
  269. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  270. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  271. package/lib/engine/shaders/shaderData.d.ts +55 -55
  272. package/lib/engine/shaders/shaderData.js +58 -58
  273. package/lib/engine/tests/test_utils.d.ts +2 -2
  274. package/lib/engine/tests/test_utils.js +53 -53
  275. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  276. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  277. package/lib/engine/webcomponents/api.d.ts +5 -5
  278. package/lib/engine/webcomponents/api.js +4 -4
  279. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  280. package/lib/engine/webcomponents/buttons.js +237 -237
  281. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  282. package/lib/engine/webcomponents/fonts.js +32 -32
  283. package/lib/engine/webcomponents/icons.d.ts +9 -9
  284. package/lib/engine/webcomponents/icons.js +52 -52
  285. package/lib/engine/webcomponents/index.d.ts +1 -1
  286. package/lib/engine/webcomponents/index.js +1 -1
  287. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  288. package/lib/engine/webcomponents/logo-element.js +67 -67
  289. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  290. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  291. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  292. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  293. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  294. package/lib/engine/webcomponents/needle-button.js +161 -161
  295. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  296. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  297. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  298. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  299. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  300. package/lib/engine/xr/NeedleXRSync.js +188 -188
  301. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  302. package/lib/engine/xr/SceneTransition.js +69 -69
  303. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  304. package/lib/engine/xr/TempXRContext.js +187 -187
  305. package/lib/engine/xr/XRRig.d.ts +7 -7
  306. package/lib/engine/xr/XRRig.js +1 -1
  307. package/lib/engine/xr/api.d.ts +6 -6
  308. package/lib/engine/xr/api.js +6 -6
  309. package/lib/engine/xr/events.d.ts +66 -66
  310. package/lib/engine/xr/events.js +93 -93
  311. package/lib/engine/xr/internal.d.ts +12 -12
  312. package/lib/engine/xr/internal.js +25 -25
  313. package/lib/engine/xr/usdz.d.ts +12 -12
  314. package/lib/engine/xr/usdz.js +29 -29
  315. package/lib/engine/xr/utils.d.ts +11 -11
  316. package/lib/engine/xr/utils.js +34 -34
  317. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  318. package/lib/engine-components/AlignmentConstraint.js +39 -39
  319. package/lib/engine-components/Animation.d.ts +156 -156
  320. package/lib/engine-components/Animation.js +508 -508
  321. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  322. package/lib/engine-components/AnimationCurve.js +159 -159
  323. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  324. package/lib/engine-components/AnimationUtils.js +27 -27
  325. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  326. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  327. package/lib/engine-components/Animator.d.ts +217 -217
  328. package/lib/engine-components/Animator.js +354 -354
  329. package/lib/engine-components/AnimatorController.d.ts +227 -227
  330. package/lib/engine-components/AnimatorController.js +1152 -1152
  331. package/lib/engine-components/AudioListener.d.ts +33 -33
  332. package/lib/engine-components/AudioListener.js +86 -86
  333. package/lib/engine-components/AudioSource.d.ts +217 -217
  334. package/lib/engine-components/AudioSource.js +627 -627
  335. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  336. package/lib/engine-components/AvatarLoader.js +231 -231
  337. package/lib/engine-components/AxesHelper.d.ts +32 -32
  338. package/lib/engine-components/AxesHelper.js +67 -67
  339. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  340. package/lib/engine-components/BasicIKConstraint.js +43 -43
  341. package/lib/engine-components/BoxCollider.d.ts +2 -2
  342. package/lib/engine-components/BoxCollider.js +2 -2
  343. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  344. package/lib/engine-components/BoxHelperComponent.js +102 -102
  345. package/lib/engine-components/Camera.d.ts +231 -231
  346. package/lib/engine-components/Camera.js +700 -694
  347. package/lib/engine-components/Camera.js.map +1 -1
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  1020. package/src/engine-schemes/dist/api.js.meta +7 -0
  1021. package/src/engine-schemes/dist/schemes.js +25 -0
  1022. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1023. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1024. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1025. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1026. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1027. package/src/engine-schemes/dist/transform.js +46 -0
  1028. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1029. package/src/engine-schemes/dist/vec2.js +32 -0
  1030. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1031. package/src/engine-schemes/dist/vec3.js +36 -0
  1032. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1033. package/src/engine-schemes/dist/vec4.js +40 -0
  1034. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1035. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1036. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1037. package/src/engine-schemes/schemes.ts +28 -28
  1038. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1039. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1040. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1041. package/src/engine-schemes/transform.ts +50 -50
  1042. package/src/engine-schemes/transforms.fbs +25 -25
  1043. package/src/engine-schemes/vec.fbs +19 -19
  1044. package/src/engine-schemes/vec2.ts +33 -33
  1045. package/src/engine-schemes/vec3.ts +38 -38
  1046. package/src/engine-schemes/vec4.ts +43 -43
  1047. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1048. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1049. package/src/include/draco/draco_decoder.js +34 -34
  1050. package/src/include/ktx2/basis_transcoder.js +21 -21
  1051. package/src/include/needle/arial-msdf.json +1471 -1471
  1052. package/src/include/three/DragControls.js +231 -231
  1053. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1054. package/src/needle-engine.ts +70 -70
@@ -1,1766 +1,1766 @@
1
- import { createNoise4D, type NoiseFunction4D } from 'simplex-noise';
2
- import { BufferGeometry, Color, Euler, Matrix4, Mesh, Object3D, Quaternion, Triangle, Vector2, Vector3, Vector4 } from "three";
3
- import type { EmitterShape, IParticleSystem as QParticleSystem, Particle, ShapeJSON, Vector3 as QVector3, Vector4 as QVector4 } from "three.quarks";
4
-
5
- import { isDevEnvironment } from '../../engine/debug/index.js';
6
- import { Gizmos } from "../../engine/engine_gizmos.js";
7
- import { Mathf } from "../../engine/engine_math.js";
8
- import { serializable } from "../../engine/engine_serialization.js";
9
- import { Context } from "../../engine/engine_setup.js";
10
- import { getTempVector, getWorldQuaternion } from '../../engine/engine_three_utils.js';
11
- import type { Vec2, Vec3 } from "../../engine/engine_types.js";
12
- import { getParam } from "../../engine/engine_utils.js";
13
- import { RGBAColor } from "../../engine/js-extensions/index.js";
14
- import { AnimationCurve } from "../AnimationCurve.js";
15
- import { MeshRenderer } from '../Renderer.js';
16
-
17
- const debug = getParam("debugparticles");
18
-
19
- declare type Color4 = { r: number, g: number, b: number, a: number };
20
- declare type ColorKey = { time: number, color: Color4 };
21
- declare type AlphaKey = { time: number, alpha: number };
22
-
23
- export interface IParticleSystem {
24
- get currentParticles(): number;
25
- get maxParticles(): number;
26
- get time(): number;
27
- get deltaTime(): number;
28
- get duration(): number;
29
- readonly main: MainModule;
30
- get container(): Object3D;
31
- get worldspace(): boolean;
32
- get worldPos(): Vector3;
33
- get worldQuaternion(): Quaternion;
34
- get worldQuaternionInverted(): Quaternion;
35
- get worldScale(): Vector3;
36
- get matrixWorld(): Matrix4;
37
- }
38
-
39
-
40
- export enum ParticleSystemRenderMode {
41
- Billboard = 0,
42
- Stretch = 1,
43
- HorizontalBillboard = 2,
44
- VerticalBillboard = 3,
45
- Mesh = 4,
46
- // None = 5,
47
- }
48
-
49
-
50
- export class Gradient {
51
- @serializable()
52
- alphaKeys: Array<AlphaKey> = [];
53
- @serializable()
54
- colorKeys: Array<ColorKey> = [];
55
-
56
- get duration(): number {
57
- return 1;
58
- }
59
-
60
- evaluate(time: number, target: RGBAColor) {
61
-
62
- // target.r = this.colorKeys[0].color.r;
63
- // target.g = this.colorKeys[0].color.g;
64
- // target.b = this.colorKeys[0].color.b;
65
- // target.alpha = this.alphaKeys[0].alpha;
66
- // return;
67
-
68
- let closestAlpha: AlphaKey | undefined = undefined;
69
- let closestAlphaIndex = 0;
70
- let closestColor: ColorKey | null = null;
71
- let closestColorIndex = 0;
72
- for (let i = 0; i < this.alphaKeys.length; i++) {
73
- const key = this.alphaKeys[i];
74
- if (key.time < time || !closestAlpha) {
75
- closestAlpha = key;
76
- closestAlphaIndex = i;
77
- }
78
- }
79
- for (let i = 0; i < this.colorKeys.length; i++) {
80
- const key = this.colorKeys[i];
81
- if (key.time < time || !closestColor) {
82
- closestColor = key;
83
- closestColorIndex = i;
84
- }
85
- }
86
- if (closestColor) {
87
- const hasNextColor = closestColorIndex + 1 < this.colorKeys.length;
88
- if (hasNextColor) {
89
- const nextColor = this.colorKeys[closestColorIndex + 1];
90
- const t = Mathf.remap(time, closestColor.time, nextColor.time, 0, 1);
91
- target.r = Mathf.lerp(closestColor.color.r, nextColor.color.r, t);
92
- target.g = Mathf.lerp(closestColor.color.g, nextColor.color.g, t);
93
- target.b = Mathf.lerp(closestColor.color.b, nextColor.color.b, t);
94
- }
95
- else {
96
- target.r = closestColor.color.r;
97
- target.g = closestColor.color.g;
98
- target.b = closestColor.color.b;
99
- }
100
- }
101
- if (closestAlpha) {
102
- const hasNextAlpha = closestAlphaIndex + 1 < this.alphaKeys.length;
103
- if (hasNextAlpha) {
104
- const nextAlpha = this.alphaKeys[closestAlphaIndex + 1];
105
- const t = Mathf.remap(time, closestAlpha.time, nextAlpha.time, 0, 1);
106
- target.alpha = Mathf.lerp(closestAlpha.alpha, nextAlpha.alpha, t);
107
- }
108
- else {
109
- target.alpha = closestAlpha.alpha;
110
- }
111
- }
112
- return target;
113
- }
114
- }
115
-
116
- export enum ParticleSystemCurveMode {
117
- Constant = 0,
118
- Curve = 1,
119
- TwoCurves = 2,
120
- TwoConstants = 3
121
- }
122
- declare type ParticleSystemCurveModeKeys = keyof typeof ParticleSystemCurveMode;
123
-
124
- export enum ParticleSystemGradientMode {
125
- Color = 0,
126
- Gradient = 1,
127
- TwoColors = 2,
128
- TwoGradients = 3,
129
- RandomColor = 4,
130
- }
131
- declare type ParticleSystemGradientModeKeys = keyof typeof ParticleSystemGradientMode;
132
-
133
- export enum ParticleSystemSimulationSpace {
134
- Local = 0,
135
- World = 1,
136
- Custom = 2
137
- }
138
-
139
- export enum ParticleSystemShapeType {
140
- Sphere = 0,
141
- SphereShell = 1,
142
- Hemisphere = 2,
143
- HemisphereShell = 3,
144
- Cone = 4,
145
- Box = 5,
146
- Mesh = 6,
147
- ConeShell = 7,
148
- ConeVolume = 8,
149
- ConeVolumeShell = 9,
150
- Circle = 10,
151
- CircleEdge = 11,
152
- SingleSidedEdge = 12,
153
- MeshRenderer = 13,
154
- SkinnedMeshRenderer = 14,
155
- BoxShell = 15,
156
- BoxEdge = 16,
157
- Donut = 17,
158
- Rectangle = 18,
159
- Sprite = 19,
160
- SpriteRenderer = 20
161
- }
162
-
163
- export enum ParticleSystemShapeMultiModeValue {
164
- Random = 0,
165
- Loop = 1,
166
- PingPong = 2,
167
- BurstSpread = 3,
168
- }
169
-
170
- export class MinMaxCurve {
171
-
172
- static constant(val: number) {
173
- const obj = new MinMaxCurve();
174
- obj.setConstant(val);
175
- return obj;
176
- }
177
- static betweenTwoConstants(min: number, max: number) {
178
- const obj = new MinMaxCurve();
179
- obj.setMinMaxConstant(min, max);
180
- return obj;
181
- }
182
- static curve(curve: AnimationCurve, multiplier: number = 1) {
183
- const obj = new MinMaxCurve();
184
- obj.setCurve(curve, multiplier);
185
- return obj;
186
- }
187
-
188
- setConstant(val: number) {
189
- this.mode = ParticleSystemCurveMode.Constant;
190
- this.constant = val;
191
- }
192
- setMinMaxConstant(min: number, max: number) {
193
- this.mode = ParticleSystemCurveMode.TwoConstants;
194
- this.constantMin = min;
195
- this.constantMax = max;
196
- }
197
- setCurve(curve: AnimationCurve, multiplier: number = 1) {
198
- this.mode = ParticleSystemCurveMode.Curve;
199
- this.curve = curve;
200
- this.curveMultiplier = multiplier;
201
- }
202
-
203
- @serializable()
204
- mode: ParticleSystemCurveMode | ParticleSystemCurveModeKeys = "Constant";
205
-
206
- @serializable()
207
- constant!: number;
208
-
209
- @serializable()
210
- constantMin!: number;
211
- @serializable()
212
- constantMax!: number;
213
-
214
- @serializable(AnimationCurve)
215
- curve?: AnimationCurve;
216
- @serializable(AnimationCurve)
217
- curveMin?: AnimationCurve;
218
- @serializable(AnimationCurve)
219
- curveMax?: AnimationCurve;
220
- @serializable()
221
- curveMultiplier?: number;
222
-
223
- clone() {
224
- const clone = new MinMaxCurve();
225
- clone.mode = this.mode;
226
- clone.constant = this.constant;
227
- clone.constantMin = this.constantMin;
228
- clone.constantMax = this.constantMax;
229
- clone.curve = this.curve?.clone();
230
- clone.curveMin = this.curveMin?.clone();
231
- clone.curveMax = this.curveMax?.clone();
232
- clone.curveMultiplier = this.curveMultiplier;
233
- return clone;
234
- }
235
-
236
- evaluate(t01: number, lerpFactor?: number): number {
237
- const t = lerpFactor === undefined ? Math.random() : lerpFactor;
238
- switch (this.mode) {
239
- case ParticleSystemCurveMode.Constant:
240
- case "Constant":
241
- return this.constant;
242
- case ParticleSystemCurveMode.Curve:
243
- case "Curve":
244
- t01 = Mathf.clamp01(t01);
245
- return this.curve!.evaluate(t01) * this.curveMultiplier!;
246
- case ParticleSystemCurveMode.TwoCurves:
247
- case "TwoCurves":
248
- const t1 = t01 * this.curveMin!.duration;
249
- const t2 = t01 * this.curveMax!.duration;
250
- return Mathf.lerp(this.curveMin!.evaluate(t1), this.curveMax!.evaluate(t2), t % 1) * this.curveMultiplier!;
251
- case ParticleSystemCurveMode.TwoConstants:
252
- case "TwoConstants":
253
- return Mathf.lerp(this.constantMin, this.constantMax, t % 1)
254
- default:
255
- this.curveMax!.evaluate(t01) * this.curveMultiplier!;
256
- break;
257
- }
258
- return 0;
259
- }
260
-
261
- getMax(): number {
262
- switch (this.mode) {
263
- case ParticleSystemCurveMode.Constant:
264
- case "Constant":
265
- return this.constant;
266
- case ParticleSystemCurveMode.Curve:
267
- case "Curve":
268
- return this.getMaxFromCurve(this.curve!) * this.curveMultiplier!;
269
- case ParticleSystemCurveMode.TwoCurves:
270
- case "TwoCurves":
271
- return Math.max(this.getMaxFromCurve(this.curveMin), this.getMaxFromCurve(this.curveMax)) * this.curveMultiplier!;
272
- case ParticleSystemCurveMode.TwoConstants:
273
- case "TwoConstants":
274
- return Math.max(this.constantMin, this.constantMax);
275
- default:
276
- return 0;
277
- }
278
- }
279
-
280
- private getMaxFromCurve(curve?: AnimationCurve) {
281
- if (!curve) return 0;
282
- let maxNumber = Number.MIN_VALUE;
283
- for (let i = 0; i < curve!.keys.length; i++) {
284
- const key = curve!.keys[i];
285
- if (key.value > maxNumber) {
286
- maxNumber = key.value;
287
- }
288
- }
289
- return maxNumber;
290
- }
291
- }
292
-
293
- export class MinMaxGradient {
294
-
295
- static constant(color: RGBAColor | Color) {
296
- const obj = new MinMaxGradient();
297
- obj.constant(color);
298
- return obj;
299
- }
300
- static betweenTwoColors(color1: RGBAColor | Color, color2: RGBAColor | Color) {
301
- const obj = new MinMaxGradient();
302
- obj.betweenTwoColors(color1, color2);
303
- return obj;
304
- }
305
-
306
- constant(color: RGBAColor | Color) {
307
- this.mode = ParticleSystemGradientMode.Color;
308
- this.color = color;
309
- return this;
310
- }
311
- betweenTwoColors(color1: RGBAColor | Color, color2: RGBAColor | Color) {
312
- this.mode = ParticleSystemGradientMode.TwoColors;
313
- this.colorMin = color1;
314
- this.colorMax = color2;
315
- return this;
316
- }
317
-
318
-
319
- /**
320
- * The mode of the gradient, which can be Color, Gradient, TwoColors or TwoGradients.
321
- */
322
- @serializable()
323
- mode: ParticleSystemGradientMode | ParticleSystemGradientModeKeys = ParticleSystemGradientMode.Color;
324
-
325
- @serializable(RGBAColor)
326
- color!: RGBAColor | Color;
327
-
328
- @serializable(RGBAColor)
329
- colorMin!: RGBAColor | Color;
330
- @serializable(RGBAColor)
331
- colorMax!: RGBAColor | Color;
332
-
333
- @serializable(Gradient)
334
- gradient!: Gradient;
335
- @serializable(Gradient)
336
- gradientMin!: Gradient;
337
- @serializable(Gradient)
338
- gradientMax!: Gradient;
339
-
340
- private static _temp: RGBAColor = new RGBAColor(0, 0, 0, 1);
341
- private static _temp2: RGBAColor = new RGBAColor(0, 0, 0, 1);
342
-
343
- evaluate(t01: number, lerpFactor?: number): RGBAColor | Color {
344
- const t = lerpFactor === undefined ? Math.random() : lerpFactor;
345
- switch (this.mode) {
346
- case ParticleSystemGradientMode.Color:
347
- case "Color":
348
- return this.color;
349
- case ParticleSystemGradientMode.Gradient:
350
- case "Gradient":
351
- this.gradient.evaluate(t01, MinMaxGradient._temp);
352
- return MinMaxGradient._temp
353
- case ParticleSystemGradientMode.TwoColors:
354
- case "TwoColors":
355
- const col1 = MinMaxGradient._temp.lerpColors(this.colorMin, this.colorMax, t);
356
- return col1;
357
- case ParticleSystemGradientMode.TwoGradients:
358
- case "TwoGradients":
359
- this.gradientMin.evaluate(t01, MinMaxGradient._temp);
360
- this.gradientMax.evaluate(t01, MinMaxGradient._temp2);
361
- return MinMaxGradient._temp.lerp(MinMaxGradient._temp2, t);
362
-
363
- case ParticleSystemGradientMode.RandomColor:
364
- case "RandomColor":
365
- const random_t = Math.random();
366
- this.gradientMin.evaluate(t01, MinMaxGradient._temp);
367
- this.gradientMax.evaluate(t01, MinMaxGradient._temp2);
368
- return MinMaxGradient._temp.lerp(MinMaxGradient._temp2, random_t);
369
-
370
- }
371
- // console.warn("Not implemented", ParticleSystemGradientMode[this.mode]);
372
- MinMaxGradient._temp.set(0xffffff)
373
- MinMaxGradient._temp.alpha = 1;
374
- return MinMaxGradient._temp;
375
- }
376
- }
377
-
378
- export enum ParticleSystemScalingMode {
379
- Hierarchy = 0,
380
- Local = 1,
381
- Shape = 2,
382
- }
383
-
384
- export class MainModule {
385
- cullingMode!: number;
386
- duration!: number;
387
- emitterVelocityMode!: number;
388
- flipRotation!: number;
389
- @serializable(MinMaxCurve)
390
- gravityModifier!: MinMaxCurve;
391
- gravityModifierMultiplier!: number;
392
- loop!: boolean;
393
- maxParticles!: number;
394
- playOnAwake!: boolean;
395
- prewarm!: boolean;
396
- ringBufferLoopRange!: { x: number, y: number };
397
- ringBufferMode!: boolean;
398
- scalingMode!: ParticleSystemScalingMode;
399
- simulationSpace!: ParticleSystemSimulationSpace;
400
- simulationSpeed!: number;
401
- @serializable(MinMaxGradient)
402
- startColor!: MinMaxGradient;
403
- @serializable(MinMaxCurve)
404
- startDelay!: MinMaxCurve;
405
- startDelayMultiplier!: number;
406
- @serializable(MinMaxCurve)
407
- startLifetime!: MinMaxCurve;
408
- startLifetimeMultiplier!: number;
409
- @serializable(MinMaxCurve)
410
- startRotation!: MinMaxCurve;
411
- startRotationMultiplier!: number;
412
- startRotation3D!: boolean;
413
- @serializable(MinMaxCurve)
414
- startRotationX!: MinMaxCurve;
415
- startRotationXMultiplier!: number;
416
- @serializable(MinMaxCurve)
417
- startRotationY!: MinMaxCurve;
418
- startRotationYMultiplier!: number;
419
- @serializable(MinMaxCurve)
420
- startRotationZ!: MinMaxCurve;
421
- startRotationZMultiplier!: number;
422
- @serializable(MinMaxCurve)
423
- startSize!: MinMaxCurve;
424
- startSize3D!: boolean;
425
- startSizeMultiplier!: number;
426
- @serializable(MinMaxCurve)
427
- startSizeX!: MinMaxCurve;
428
- startSizeXMultiplier!: number;
429
- @serializable(MinMaxCurve)
430
- startSizeY!: MinMaxCurve;
431
- startSizeYMultiplier!: number;
432
- @serializable(MinMaxCurve)
433
- startSizeZ!: MinMaxCurve;
434
- startSizeZMultiplier!: number;
435
- @serializable(MinMaxCurve)
436
- startSpeed!: MinMaxCurve;
437
- startSpeedMultiplier!: number;
438
- stopAction!: number;
439
- useUnscaledTime!: boolean;
440
- }
441
-
442
-
443
- export class ParticleBurst {
444
- cycleCount!: number;
445
- maxCount!: number;
446
- minCount!: number;
447
- probability!: number;
448
- repeatInterval!: number;
449
- time!: number;
450
- count!: {
451
- constant: number;
452
- constantMax: number;
453
- constantMin: number;
454
- curve?: AnimationCurve;
455
- curveMax?: AnimationCurve;
456
- curveMin?: AnimationCurve;
457
- curveMultiplier?: number;
458
- mode: ParticleSystemCurveMode;
459
- }
460
-
461
-
462
- private _performed: number = 0;
463
-
464
-
465
- reset() {
466
- this._performed = 0;
467
- }
468
- run(time: number): number {
469
- if (time <= this.time) {
470
- return 0;
471
- }
472
- let amount = 0;
473
- if (this.cycleCount === 0 || this._performed < this.cycleCount) {
474
- const nextTime = this.time + this.repeatInterval * this._performed;
475
- if (time >= nextTime) {
476
- this._performed += 1;
477
- if (Math.random() < this.probability) {
478
- switch (this.count.mode) {
479
- case ParticleSystemCurveMode.Constant:
480
- amount = this.count.constant;
481
- break;
482
- case ParticleSystemCurveMode.TwoConstants:
483
- amount = Mathf.lerp(this.count.constantMin, this.count.constantMax, Math.random());
484
- break;
485
- case ParticleSystemCurveMode.Curve:
486
- amount = this.count.curve!.evaluate(Math.random());
487
- break;
488
- case ParticleSystemCurveMode.TwoCurves:
489
- const t = Math.random();
490
- amount = Mathf.lerp(this.count.curveMin!.evaluate(t), this.count.curveMax!.evaluate(t), Math.random());
491
- break;
492
- }
493
- }
494
- }
495
- }
496
- return amount;
497
- }
498
- }
499
-
500
- export class EmissionModule {
501
-
502
- @serializable()
503
- enabled!: boolean;
504
-
505
-
506
- get burstCount() {
507
- return this.bursts?.length ?? 0;
508
- }
509
-
510
- @serializable()
511
- bursts!: ParticleBurst[];
512
-
513
- @serializable(MinMaxCurve)
514
- rateOverTime!: MinMaxCurve;
515
- @serializable()
516
- rateOverTimeMultiplier!: number;
517
-
518
- @serializable(MinMaxCurve)
519
- rateOverDistance!: MinMaxCurve;
520
- @serializable()
521
- rateOverDistanceMultiplier!: number;
522
-
523
-
524
- /** set from system */
525
- system!: IParticleSystem;
526
-
527
- reset() {
528
- this.bursts?.forEach(b => b.reset());
529
- }
530
-
531
- getBurst() {
532
- let amount = 0;
533
- if (this.burstCount > 0) {
534
- for (let i = 0; i < this.burstCount; i++) {
535
- const burst = this.bursts[i];
536
- if (this.system.main.loop && burst.time >= this.system.time) {
537
- burst.reset();
538
- }
539
- amount += Math.round(burst.run(this.system.time));
540
- }
541
- }
542
- return amount;
543
- }
544
- }
545
-
546
- export class ColorOverLifetimeModule {
547
- enabled!: boolean;
548
- @serializable(MinMaxGradient)
549
- color!: MinMaxGradient;
550
- }
551
-
552
- export class SizeOverLifetimeModule {
553
- enabled!: boolean;
554
- separateAxes!: boolean;
555
- @serializable(MinMaxCurve)
556
- size!: MinMaxCurve;
557
- sizeMultiplier!: number;
558
- @serializable(MinMaxCurve)
559
- x!: MinMaxCurve;
560
- xMultiplier!: number;
561
- @serializable(MinMaxCurve)
562
- y!: MinMaxCurve;
563
- yMultiplier!: number;
564
- @serializable(MinMaxCurve)
565
- z!: MinMaxCurve;
566
- zMultiplier!: number;
567
-
568
- private _time: number = 0;
569
- private _temp = new Vector3();
570
-
571
- evaluate(t01: number, target?: Vec3, lerpFactor?: number) {
572
- if (!target) target = this._temp;
573
-
574
- if (!this.enabled) {
575
- target.x = target.y = target.z = 1;
576
- return target;
577
- }
578
-
579
- if (!this.separateAxes) {
580
- const scale = this.size.evaluate(t01, lerpFactor) * this.sizeMultiplier;
581
- target.x = scale;
582
- // target.y = scale;
583
- // target.z = scale;
584
- }
585
- else {
586
- target.x = this.x.evaluate(t01, lerpFactor) * this.xMultiplier;
587
- target.y = this.y.evaluate(t01, lerpFactor) * this.yMultiplier;
588
- target.z = this.z.evaluate(t01, lerpFactor) * this.zMultiplier;
589
- }
590
- return target;
591
- }
592
- }
593
-
594
-
595
- export enum ParticleSystemMeshShapeType {
596
- Vertex = 0,
597
- Edge = 1,
598
- Triangle = 2,
599
- }
600
-
601
- export class ShapeModule implements EmitterShape {
602
-
603
- // Emittershape start
604
- get type(): string {
605
- return ParticleSystemShapeType[this.shapeType];
606
- }
607
- initialize(particle: Particle): void {
608
- this.onInitialize(particle);
609
- particle.position.x = this._vector.x;
610
- particle.position.y = this._vector.y;
611
- particle.position.z = this._vector.z;
612
- }
613
- toJSON(): ShapeJSON {
614
- return this;
615
- }
616
- clone(): EmitterShape {
617
- return new ShapeModule();
618
- }
619
- // EmitterShape end
620
-
621
- @serializable()
622
- shapeType: ParticleSystemShapeType = ParticleSystemShapeType.Box;
623
- @serializable()
624
- enabled: boolean = true;
625
- @serializable()
626
- alignToDirection: boolean = false;
627
- @serializable()
628
- angle: number = 0;
629
- @serializable()
630
- arc: number = 360;
631
- @serializable()
632
- arcSpread!: number;
633
- @serializable()
634
- arcSpeedMultiplier!: number;
635
- @serializable()
636
- arcMode!: ParticleSystemShapeMultiModeValue;
637
-
638
-
639
- @serializable(Vector3)
640
- boxThickness!: Vector3;
641
- @serializable(Vector3)
642
- position!: Vector3;
643
- @serializable(Vector3)
644
- rotation!: Vector3;
645
- private _rotation: Euler = new Euler();
646
- @serializable(Vector3)
647
- scale!: Vector3;
648
-
649
- @serializable()
650
- radius!: number;
651
- @serializable()
652
- radiusThickness!: number;
653
- @serializable()
654
- sphericalDirectionAmount!: number;
655
- @serializable()
656
- randomDirectionAmount!: number;
657
- @serializable()
658
- randomPositionAmount!: number;
659
-
660
- /** Controls if particles should spawn off vertices, faces or edges. `shapeType` must be set to `MeshRenderer` */
661
- @serializable()
662
- meshShapeType?: ParticleSystemMeshShapeType;
663
- /** When assigned and `shapeType` is set to `MeshRenderer` particles will spawn using a mesh in the scene.
664
- * Use the `meshShapeType` to choose if particles should be spawned from vertices, faces or edges
665
- * To re-assign use the `setMesh` function to cache the mesh and geometry
666
- * */
667
- @serializable(MeshRenderer)
668
- meshRenderer?: MeshRenderer;
669
-
670
- private _meshObj?: Mesh;
671
- private _meshGeometry?: BufferGeometry;
672
- setMesh(mesh: MeshRenderer) {
673
- this.meshRenderer = mesh;
674
- if (mesh) {
675
- this._meshObj = mesh.sharedMeshes[Math.floor(Math.random() * mesh.sharedMeshes.length)];
676
- this._meshGeometry = this._meshObj.geometry;
677
- }
678
- else {
679
- this._meshObj = undefined;
680
- this._meshGeometry = undefined;
681
- }
682
- }
683
-
684
- private system!: IParticleSystem;
685
- private _space?: ParticleSystemSimulationSpace;
686
- private readonly _worldSpaceMatrix: Matrix4 = new Matrix4();
687
- private readonly _worldSpaceMatrixInverse: Matrix4 = new Matrix4();
688
-
689
- constructor() {
690
- if (debug)
691
- console.log(this);
692
- }
693
-
694
- update(_system: QParticleSystem, _delta: number): void {
695
- /* this is called by quarks */
696
- }
697
-
698
- onUpdate(system: IParticleSystem, _context: Context, simulationSpace: ParticleSystemSimulationSpace, obj: Object3D) {
699
- this.system = system;
700
- this._space = simulationSpace;
701
- if (simulationSpace === ParticleSystemSimulationSpace.World) {
702
- this._worldSpaceMatrix.copy(obj.matrixWorld);
703
- // set scale to 1
704
- this._worldSpaceMatrix.elements[0] = 1;
705
- this._worldSpaceMatrix.elements[5] = 1;
706
- this._worldSpaceMatrix.elements[10] = 1;
707
- this._worldSpaceMatrixInverse.copy(this._worldSpaceMatrix).invert();
708
- }
709
- }
710
-
711
- private applyRotation(vector: Vector3) {
712
- const isRotated = this.rotation.x !== 0 || this.rotation.y !== 0 || this.rotation.z !== 0;
713
- if (isRotated) {
714
- // console.log(this._rotation);
715
- // TODO: we need to convert this to threejs euler
716
- this._rotation.x = Mathf.toRadians(this.rotation.x);
717
- this._rotation.y = Mathf.toRadians(this.rotation.y);
718
- this._rotation.z = Mathf.toRadians(this.rotation.z);
719
- this._rotation.order = 'ZYX';
720
- vector.applyEuler(this._rotation);
721
- // this._quat.setFromEuler(this._rotation);
722
- // // this._quat.invert();
723
- // this._quat.x *= -1;
724
- // // this._quat.y *= -1;
725
- // // this._quat.z *= -1;
726
- // this._quat.w *= -1;
727
- // vector.applyQuaternion(this._quat);
728
-
729
- }
730
- return isRotated;
731
- }
732
-
733
- /** nebula implementations: */
734
-
735
- /** initializer implementation */
736
- private _vector: Vector3 = new Vector3(0, 0, 0);
737
- private _temp: Vector3 = new Vector3(0, 0, 0);
738
- private _triangle: Triangle = new Triangle();
739
-
740
- onInitialize(particle: Particle): void {
741
- this._vector.set(0, 0, 0);
742
- // remove mesh from particle in case it got destroyed (we dont want to keep a reference to a destroyed mesh in the particle system)
743
- particle["mesh"] = undefined;
744
- particle["mesh_geometry"] = undefined;
745
-
746
- const pos = this._temp.copy(this.position);
747
- const isWorldSpace = this._space === ParticleSystemSimulationSpace.World;
748
- if (isWorldSpace) {
749
- pos.applyQuaternion(this.system.worldQuaternion);
750
- }
751
- let radius = this.radius;
752
- if (isWorldSpace) radius *= this.system.worldScale.x;
753
- if (this.enabled) {
754
- switch (this.shapeType) {
755
- case ParticleSystemShapeType.Box:
756
- if (debug) Gizmos.DrawWireBox(this.position, this.scale, 0xdddddd, 1);
757
- this._vector.x = Math.random() * this.scale.x - this.scale.x / 2;
758
- this._vector.y = Math.random() * this.scale.y - this.scale.y / 2;
759
- this._vector.z = Math.random() * this.scale.z - this.scale.z / 2;
760
- this._vector.add(pos);
761
- break;
762
- case ParticleSystemShapeType.Cone:
763
- this.randomConePoint(this.position, this.angle, radius, this.radiusThickness, this.arc, this.arcMode, this._vector);
764
- break;
765
- case ParticleSystemShapeType.Sphere:
766
- this.randomSpherePoint(this.position, radius, this.radiusThickness, this.arc, this._vector);
767
- break;
768
- case ParticleSystemShapeType.Circle:
769
- this.randomCirclePoint(this.position, radius, this.radiusThickness, this.arc, this._vector);
770
- break;
771
- case ParticleSystemShapeType.MeshRenderer:
772
- const renderer = this.meshRenderer;
773
- if (renderer?.destroyed == false) this.setMesh(renderer);
774
- const mesh = particle["mesh"] = this._meshObj;
775
- const geometry = particle["mesh_geometry"] = this._meshGeometry;
776
- if (mesh && geometry) {
777
- switch (this.meshShapeType) {
778
- case ParticleSystemMeshShapeType.Vertex:
779
- {
780
- const vertices = geometry.getAttribute("position");
781
- const index = Math.floor(Math.random() * vertices.count);
782
- this._vector.fromBufferAttribute(vertices, index);
783
- this._vector.applyMatrix4(mesh.matrixWorld);
784
- particle["mesh_normal"] = index;
785
- }
786
- break;
787
- case ParticleSystemMeshShapeType.Edge:
788
- break;
789
- case ParticleSystemMeshShapeType.Triangle:
790
- {
791
- const faces = geometry.index;
792
- if (faces) {
793
- let u = Math.random();
794
- let v = Math.random();
795
- if (u + v > 1) {
796
- u = 1 - u;
797
- v = 1 - v;
798
- }
799
- const faceIndex = Math.floor(Math.random() * (faces.count / 3));
800
- let i0 = faceIndex * 3;
801
- let i1 = faceIndex * 3 + 1;
802
- let i2 = faceIndex * 3 + 2;
803
- i0 = faces.getX(i0);
804
- i1 = faces.getX(i1);
805
- i2 = faces.getX(i2);
806
- const positionAttribute = geometry.getAttribute("position");
807
- this._triangle.a.fromBufferAttribute(positionAttribute, i0);
808
- this._triangle.b.fromBufferAttribute(positionAttribute, i1);
809
- this._triangle.c.fromBufferAttribute(positionAttribute, i2);
810
- this._vector
811
- .set(0, 0, 0)
812
- .addScaledVector(this._triangle.a, u)
813
- .addScaledVector(this._triangle.b, v)
814
- .addScaledVector(this._triangle.c, 1 - (u + v));
815
- this._vector.applyMatrix4(mesh.matrixWorld);
816
- particle["mesh_normal"] = faceIndex;
817
- }
818
- }
819
- break;
820
- }
821
- }
822
- break;
823
- default:
824
- this._vector.set(0, 0, 0);
825
- if (isDevEnvironment() && !globalThis["__particlesystem_shapetype_unsupported"]) {
826
- console.warn("ParticleSystem ShapeType is not supported:", ParticleSystemShapeType[this.shapeType]);
827
- globalThis["__particlesystem_shapetype_unsupported"] = true;
828
- }
829
- break;
830
- // case ParticleSystemShapeType.Hemisphere:
831
- // randomSpherePoint(this.position.x, this.position.y, this.position.z, this.radius, this.radiusThickness, 180, this._vector);
832
- // break;
833
- }
834
-
835
- this.randomizePosition(this._vector, this.randomPositionAmount);
836
- }
837
-
838
- this.applyRotation(this._vector);
839
-
840
- if (isWorldSpace) {
841
- this._vector.applyQuaternion(this.system.worldQuaternion);
842
- this._vector.add(this.system.worldPos);
843
- }
844
-
845
- if (debug) {
846
- Gizmos.DrawSphere(this._vector, .03, 0xff0000, .5, true);
847
- }
848
- }
849
-
850
-
851
-
852
- private _dir: Vector3 = new Vector3();
853
-
854
- getDirection(particle: Particle, pos: Vec3): Vector3 {
855
- if (!this.enabled) {
856
- this._dir.set(0, 0, 1);
857
- return this._dir;
858
- }
859
- switch (this.shapeType) {
860
- case ParticleSystemShapeType.Box:
861
- this._dir.set(0, 0, 1);
862
- break;
863
- case ParticleSystemShapeType.Cone:
864
- this._dir.set(0, 0, 1);
865
- // apply cone angle
866
- // this._dir.applyAxisAngle(new Vector3(0, 1, 0), Mathf.toRadians(this.angle));
867
- break;
868
- case ParticleSystemShapeType.Circle:
869
- case ParticleSystemShapeType.Sphere:
870
- const rx = pos.x;
871
- const ry = pos.y;
872
- const rz = pos.z;
873
- this._dir.set(rx, ry, rz)
874
- if (this.system?.worldspace)
875
- this._dir.sub(this.system.worldPos)
876
- else
877
- this._dir.sub(this.position)
878
- break;
879
- case ParticleSystemShapeType.MeshRenderer:
880
- const mesh = particle["mesh"];
881
- const geometry = particle["mesh_geometry"];
882
- if (mesh && geometry) {
883
- switch (this.meshShapeType) {
884
- case ParticleSystemMeshShapeType.Vertex:
885
- {
886
- const normal = geometry.getAttribute("normal");
887
- const index = particle["mesh_normal"];
888
- this._dir.fromBufferAttribute(normal, index);
889
- }
890
- break;
891
- case ParticleSystemMeshShapeType.Edge:
892
- break;
893
- case ParticleSystemMeshShapeType.Triangle:
894
- {
895
- const faces = geometry.index;
896
- if (faces) {
897
- const index = particle["mesh_normal"];
898
- const i0 = faces.getX(index * 3);
899
- const i1 = faces.getX(index * 3 + 1);
900
- const i2 = faces.getX(index * 3 + 2);
901
- const positionAttribute = geometry.getAttribute("position");
902
- const a = getTempVector();
903
- const b = getTempVector();
904
- const c = getTempVector();
905
- a.fromBufferAttribute(positionAttribute, i0);
906
- b.fromBufferAttribute(positionAttribute, i1);
907
- c.fromBufferAttribute(positionAttribute, i2);
908
- a.sub(b);
909
- c.sub(b);
910
- a.cross(c);
911
- this._dir.copy(a).multiplyScalar(-1);
912
- const rot = getWorldQuaternion(mesh);
913
- this._dir.applyQuaternion(rot)
914
- }
915
- }
916
- break;
917
- }
918
- }
919
- break;
920
- default:
921
- this._dir.set(0, 0, 1);
922
- break;
923
- }
924
- if (this._space === ParticleSystemSimulationSpace.World) {
925
- this._dir.applyQuaternion(this.system.worldQuaternion);
926
- }
927
- this.applyRotation(this._dir);
928
- this._dir.normalize();
929
- this.spherizeDirection(this._dir, this.sphericalDirectionAmount);
930
- this.randomizeDirection(this._dir, this.randomDirectionAmount);
931
- if (debug) {
932
- Gizmos.DrawSphere(pos, .01, 0x883300, .5, true);
933
- Gizmos.DrawDirection(pos, this._dir, 0x883300, .5, true);
934
- }
935
- return this._dir;
936
- }
937
-
938
- private static _randomQuat = new Quaternion();
939
- private static _tempVec = new Vector3();
940
-
941
- private randomizePosition(pos: Vector3, amount: number) {
942
- if (amount <= 0) return;
943
- const rp = ShapeModule._tempVec;
944
- rp.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1);
945
- rp.x *= amount * this.scale.x;
946
- rp.y *= amount * this.scale.y;
947
- rp.z *= amount * this.scale.z;
948
- pos.add(rp);
949
- }
950
-
951
- private randomizeDirection(direction: Vector3, amount: number) {
952
- if (amount === 0) return;
953
- const randomQuat = ShapeModule._randomQuat;
954
- const tempVec = ShapeModule._tempVec;
955
- tempVec.set(Math.random() - .5, Math.random() - .5, Math.random() - .5).normalize();
956
- randomQuat.setFromAxisAngle(tempVec, amount * Math.random() * Math.PI);
957
- direction.applyQuaternion(randomQuat);
958
- }
959
-
960
- private spherizeDirection(dir: Vector3, amount: number) {
961
- if (amount === 0) return;
962
- const theta = Math.random() * Math.PI * 2;
963
- const phi = Math.acos(1 - Math.random() * 2);
964
- const x = Math.sin(phi) * Math.cos(theta);
965
- const y = Math.sin(phi) * Math.sin(theta);
966
- const z = Math.cos(phi);
967
- const v = new Vector3(x, y, z);
968
- dir.lerp(v, amount);
969
- }
970
-
971
- private randomSpherePoint(pos: Vec3, radius: number, thickness: number, arc: number, vec: Vec3) {
972
- const u = Math.random();
973
- const v = Math.random();
974
- const theta = 2 * Math.PI * u * (arc / 360);
975
- const phi = Math.acos(2 * v - 1);
976
- const r = Mathf.lerp(1, 1 - (Math.pow(1 - Math.random(), Math.PI)), thickness) * (radius);
977
- const x = pos.x + this.scale.x * (-r * Math.sin(phi) * Math.cos(theta));
978
- const y = pos.y + this.scale.y * (r * Math.sin(phi) * Math.sin(theta));
979
- const z = pos.z + this.scale.z * (r * Math.cos(phi));
980
- vec.x = x;
981
- vec.y = y;
982
- vec.z = z;
983
- }
984
-
985
- private randomCirclePoint(pos: Vec3, radius: number, thickness: number, arg: number, vec: Vec3) {
986
- const u = Math.random();
987
- const theta = 2 * Math.PI * u * (arg / 360);
988
- const r = Mathf.lerp(1, 1 - (Math.pow(1 - Math.random(), Math.PI)), thickness) * (radius);
989
- const x = pos.x + this.scale.x * r * Math.cos(theta);
990
- const y = pos.y + this.scale.y * r * Math.sin(theta);
991
- const z = pos.z;
992
- vec.x = x;
993
- vec.y = y;
994
- vec.z = z;
995
- }
996
-
997
- private _loopTime: number = 0;
998
- private _loopDirection: number = 1;
999
-
1000
- private randomConePoint(pos: Vec3, _angle: number, radius: number, thickness: number, arc: number, arcMode: ParticleSystemShapeMultiModeValue, vec: Vec3) {
1001
- let u = 0;
1002
- let v = 0;
1003
- switch (arcMode) {
1004
- case ParticleSystemShapeMultiModeValue.Random:
1005
- u = Math.random();
1006
- v = Math.random();
1007
- break;
1008
- case ParticleSystemShapeMultiModeValue.PingPong:
1009
- if (this._loopTime > 1) this._loopDirection = -1;
1010
- if (this._loopTime < 0) this._loopDirection = 1;
1011
- // continue with loop
1012
-
1013
- case ParticleSystemShapeMultiModeValue.Loop:
1014
- u = .5;
1015
- v = Math.random()
1016
- this._loopTime += this.system.deltaTime * this._loopDirection;
1017
- break;
1018
- }
1019
-
1020
- let theta = 2 * Math.PI * u * (arc / 360);
1021
- switch (arcMode) {
1022
- case ParticleSystemShapeMultiModeValue.PingPong:
1023
- case ParticleSystemShapeMultiModeValue.Loop:
1024
- theta += Math.PI + .5;
1025
- theta += this._loopTime * Math.PI * 2;
1026
- theta %= Mathf.toRadians(arc);
1027
- break;
1028
- }
1029
-
1030
- const phi = Math.acos(2 * v - 1);
1031
- const r = Mathf.lerp(1, 1 - (Math.pow(1 - Math.random(), Math.PI)), thickness) * radius;
1032
- const x = pos.x + (-r * Math.sin(phi) * Math.cos(theta));
1033
- const y = pos.y + (r * Math.sin(phi) * Math.sin(theta));
1034
- const z = pos.z;
1035
- vec.x = x * this.scale.x;
1036
- vec.y = y * this.scale.y;
1037
- vec.z = z * this.scale.z;
1038
- }
1039
- }
1040
-
1041
-
1042
-
1043
-
1044
-
1045
- export class NoiseModule {
1046
- @serializable()
1047
- damping!: boolean;
1048
- @serializable()
1049
- enabled!: boolean;
1050
- @serializable()
1051
- frequency!: number;
1052
- @serializable()
1053
- octaveCount!: number;
1054
- @serializable()
1055
- octaveMultiplier!: number;
1056
- @serializable()
1057
- octaveScale!: number;
1058
- @serializable(MinMaxCurve)
1059
- positionAmount!: MinMaxCurve;
1060
- @serializable()
1061
- quality!: number;
1062
-
1063
- @serializable(MinMaxCurve)
1064
- remap!: MinMaxCurve;
1065
- @serializable()
1066
- remapEnabled!: boolean;
1067
- @serializable()
1068
- remapMultiplier!: number;
1069
- @serializable(MinMaxCurve)
1070
- remapX!: MinMaxCurve;
1071
- @serializable()
1072
- remapXMultiplier!: number;
1073
- @serializable(MinMaxCurve)
1074
- remapY!: MinMaxCurve;
1075
- @serializable()
1076
- remapYMultiplier!: number;
1077
- @serializable(MinMaxCurve)
1078
- remapZ!: MinMaxCurve;
1079
- @serializable()
1080
- remapZMultiplier!: number;
1081
-
1082
- @serializable()
1083
- scrollSpeedMultiplier!: number;
1084
- @serializable()
1085
- separateAxes!: boolean;
1086
- @serializable()
1087
- strengthMultiplier!: number;
1088
- @serializable(MinMaxCurve)
1089
- strengthX!: MinMaxCurve;
1090
- @serializable()
1091
- strengthXMultiplier!: number;
1092
- @serializable(MinMaxCurve)
1093
- strengthY!: MinMaxCurve;
1094
- @serializable()
1095
- strengthYMultiplier!: number;
1096
- @serializable(MinMaxCurve)
1097
- strengthZ!: MinMaxCurve;
1098
- @serializable()
1099
- strengthZMultiplier!: number;
1100
-
1101
-
1102
- private _noise?: NoiseFunction4D;
1103
- private _time: number = 0;
1104
-
1105
- update(context: Context) {
1106
- this._time += context.time.deltaTime * this.scrollSpeedMultiplier;
1107
- }
1108
-
1109
- /** nebula implementations: */
1110
- private _temp: Vector3 = new Vector3();
1111
- apply(_index: number, pos: Vec3, vel: Vec3, _deltaTime: number, age: number, life: number) {
1112
- if (!this.enabled) return;
1113
- if (!this._noise) {
1114
- this._noise = createNoise4D(() => 0);
1115
- }
1116
- const temp = this._temp.set(pos.x, pos.y, pos.z).multiplyScalar(this.frequency);
1117
- const nx = this._noise(temp.x, temp.y, temp.z, this._time);
1118
- const ny = this._noise(temp.x, temp.y, temp.z, this._time + 1000 * this.frequency);
1119
- const nz = this._noise(temp.x, temp.y, temp.z, this._time + 2000 * this.frequency);
1120
- this._temp.set(nx, ny, nz).normalize()
1121
-
1122
- const t = age / life;
1123
- let strengthFactor = this.positionAmount.evaluate(t);
1124
- if (!this.separateAxes) {
1125
- if (this.strengthX) {
1126
- strengthFactor *= this.strengthX.evaluate(t) * 1.5;
1127
- }
1128
- // strengthFactor *= this.strengthMultiplier;
1129
- // strengthFactor *= deltaTime;
1130
- this._temp.multiplyScalar(strengthFactor);
1131
- }
1132
- else {
1133
- this._temp.x *= strengthFactor * this.strengthXMultiplier
1134
- this._temp.y *= strengthFactor * this.strengthYMultiplier;
1135
- this._temp.z *= strengthFactor * this.strengthZMultiplier;
1136
- }
1137
- // this._temp.setLength(strengthFactor * deltaTime);
1138
- vel.x += this._temp.x;
1139
- vel.y += this._temp.y;
1140
- vel.z += this._temp.z;
1141
- }
1142
- }
1143
-
1144
- export enum ParticleSystemTrailMode {
1145
- PerParticle,
1146
- Ribbon,
1147
- }
1148
-
1149
- export enum ParticleSystemTrailTextureMode {
1150
- Stretch = 0,
1151
- Tile = 1,
1152
- DistributePerSegment = 2,
1153
- RepeatPerSegment = 3,
1154
- }
1155
-
1156
- export class TrailModule {
1157
-
1158
- @serializable()
1159
- enabled!: boolean;
1160
-
1161
- @serializable()
1162
- attachRibbonToTransform = false;
1163
-
1164
- @serializable(MinMaxGradient)
1165
- colorOverLifetime!: MinMaxGradient;
1166
-
1167
- @serializable(MinMaxGradient)
1168
- colorOverTrail!: MinMaxGradient;
1169
-
1170
- @serializable()
1171
- dieWithParticles: boolean = true;
1172
-
1173
- @serializable()
1174
- inheritParticleColor: boolean = true;
1175
-
1176
- @serializable(MinMaxCurve)
1177
- lifetime!: MinMaxCurve;
1178
- @serializable()
1179
- lifetimeMultiplier!: number;
1180
-
1181
- @serializable()
1182
- minVertexDistance: number = .2;
1183
-
1184
- @serializable()
1185
- mode: ParticleSystemTrailMode = ParticleSystemTrailMode.PerParticle;
1186
-
1187
- @serializable()
1188
- ratio: number = 1;
1189
-
1190
- @serializable()
1191
- ribbonCount: number = 1;
1192
-
1193
- @serializable()
1194
- shadowBias: number = 0;
1195
-
1196
- @serializable()
1197
- sizeAffectsLifetime: boolean = false;
1198
-
1199
- @serializable()
1200
- sizeAffectsWidth: boolean = false;
1201
-
1202
- @serializable()
1203
- splitSubEmitterRibbons: boolean = false;
1204
-
1205
- @serializable()
1206
- textureMode: ParticleSystemTrailTextureMode = ParticleSystemTrailTextureMode.Stretch;
1207
-
1208
- @serializable(MinMaxCurve)
1209
- widthOverTrail!: MinMaxCurve;
1210
- @serializable()
1211
- widthOverTrailMultiplier!: number;
1212
-
1213
- @serializable()
1214
- worldSpace: boolean = false;
1215
-
1216
- getWidth(size: number, _life01: number, pos01: number, t: number) {
1217
- const res = this.widthOverTrail.evaluate(pos01, t);
1218
- size *= res;
1219
- return size;
1220
- }
1221
-
1222
- getColor(color: Vector4 | QVector4, life01: number, pos01: number) {
1223
- const overTrail = this.colorOverTrail.evaluate(pos01);
1224
- const overLife = this.colorOverLifetime.evaluate(life01);
1225
- color.x *= overTrail.r * overLife.r;
1226
- color.y *= overTrail.g * overLife.g;
1227
- color.z *= overTrail.b * overLife.b;
1228
- if ("alpha" in overTrail && "alpha" in overLife)
1229
- color.w *= overTrail.alpha * overLife.alpha;
1230
- }
1231
- }
1232
-
1233
- export class VelocityOverLifetimeModule {
1234
- @serializable()
1235
- enabled!: boolean;
1236
-
1237
- @serializable()
1238
- space: ParticleSystemSimulationSpace = ParticleSystemSimulationSpace.Local;
1239
-
1240
- @serializable(MinMaxCurve)
1241
- orbitalX!: MinMaxCurve;
1242
- @serializable(MinMaxCurve)
1243
- orbitalY!: MinMaxCurve;
1244
- @serializable(MinMaxCurve)
1245
- orbitalZ!: MinMaxCurve;
1246
-
1247
- @serializable()
1248
- orbitalXMultiplier!: number;
1249
- @serializable()
1250
- orbitalYMultiplier!: number;
1251
- @serializable()
1252
- orbitalZMultiplier!: number;
1253
-
1254
- @serializable()
1255
- orbitalOffsetX!: number;
1256
- @serializable()
1257
- orbitalOffsetY!: number;
1258
- @serializable()
1259
- orbitalOffsetZ!: number;
1260
-
1261
- @serializable(MinMaxCurve)
1262
- speedModifier!: MinMaxCurve;
1263
- @serializable()
1264
- speedModifierMultiplier!: number;
1265
- @serializable(MinMaxCurve)
1266
- x!: MinMaxCurve;
1267
- @serializable()
1268
- xMultiplier!: number;
1269
- @serializable(MinMaxCurve)
1270
- y!: MinMaxCurve;
1271
- @serializable()
1272
- yMultiplier!: number;
1273
- @serializable(MinMaxCurve)
1274
- z!: MinMaxCurve;
1275
- @serializable()
1276
- zMultiplier!: number;
1277
-
1278
- private _system?: IParticleSystem;
1279
- // private _worldRotation: Quaternion = new Quaternion();
1280
-
1281
- update(system: IParticleSystem) {
1282
- this._system = system;
1283
- }
1284
-
1285
- private _temp: Vector3 = new Vector3();
1286
- private _temp2: Vector3 = new Vector3();
1287
- private _temp3: Vector3 = new Vector3();
1288
- private _hasOrbital = false;
1289
- private _index = 0;
1290
- private _orbitalMatrix: Matrix4 = new Matrix4();
1291
-
1292
- init(particle: object) {
1293
- if (this._index == 0) particle["debug"] = true;
1294
- this._index += 1;
1295
- particle["orbitx"] = this.orbitalX.evaluate(Math.random());
1296
- particle["orbity"] = this.orbitalY.evaluate(Math.random());
1297
- particle["orbitz"] = this.orbitalZ.evaluate(Math.random());
1298
- // console.log(particle["orbitx"], particle["orbity"], particle["orbitz"])
1299
- this._hasOrbital = particle["orbitx"] != 0 || particle["orbity"] != 0 || particle["orbitz"] != 0;
1300
- }
1301
-
1302
- apply(_particle: object, _index: number, _pos: Vec3, vel: Vec3, _dt: number, age: number, life: number) {
1303
- if (!this.enabled) return;
1304
- const t = age / life;
1305
-
1306
- const speed = this.speedModifier.evaluate(t) * this.speedModifierMultiplier;
1307
- const x = this.x.evaluate(t);
1308
- const y = this.y.evaluate(t);
1309
- const z = this.z.evaluate(t);
1310
- this._temp.set(-x, y, z);
1311
- if (this._system) {
1312
- // if (this.space === ParticleSystemSimulationSpace.World) {
1313
- // this._temp.applyQuaternion(this._system.worldQuaternionInverted);
1314
- // }
1315
- if (this._system.main.simulationSpace === ParticleSystemSimulationSpace.World) {
1316
- this._temp.applyQuaternion(this._system.worldQuaternion);
1317
- }
1318
- }
1319
-
1320
- if (this._hasOrbital) {
1321
- const position = this._system?.worldPos;
1322
- if (position) {
1323
-
1324
- // TODO: we absolutely need to fix this, this is a hack for a specific usecase and doesnt work yet correctly
1325
- // https://github.com/needle-tools/needle-tiny/issues/710
1326
-
1327
- const pos = this._temp2.set(_pos.x, _pos.y, _pos.z);
1328
-
1329
- const ox = this.orbitalXMultiplier;// particle["orbitx"];
1330
- const oy = this.orbitalYMultiplier;// particle["orbity"];
1331
- const oz = this.orbitalZMultiplier;// particle["orbitz"];
1332
- const angle = speed * Math.PI * 2 * 10; // < Oh god
1333
-
1334
- const cosX = Math.cos(angle * ox);
1335
- const sinX = Math.sin(angle * ox);
1336
- const cosY = Math.cos(angle * oy);
1337
- const sinY = Math.sin(angle * oy);
1338
- const cosZ = Math.cos(angle * oz);
1339
- const sinZ = Math.sin(angle * oz);
1340
-
1341
- const newX = pos.x * (cosY * cosZ) + pos.y * (cosY * sinZ) + pos.z * (-sinY);
1342
- const newY = pos.x * (sinX * sinY * cosZ - cosX * sinZ) + pos.y * (sinX * sinY * sinZ + cosX * cosZ) + pos.z * (sinX * cosY);
1343
- const newZ = pos.x * (cosX * sinY * cosZ + sinX * sinZ) + pos.y * (cosX * sinY * sinZ - sinX * cosZ) + pos.z * (cosX * cosY);
1344
-
1345
- // pos.x += this.orbitalOffsetX;
1346
- // pos.y += this.orbitalOffsetY;
1347
- // pos.z += this.orbitalOffsetZ;
1348
- const v = this._temp3.set(pos.x - newX, pos.y - newY, pos.z - newZ);
1349
- v.normalize();
1350
- v.multiplyScalar(.2 / _dt * (Math.max(this.orbitalXMultiplier, this.orbitalYMultiplier, this.orbitalZMultiplier)));
1351
- vel.x += v.x;
1352
- vel.y += v.y;
1353
- vel.z += v.z;
1354
- }
1355
- }
1356
-
1357
- vel.x += this._temp.x;
1358
- vel.y += this._temp.y;
1359
- vel.z += this._temp.z;
1360
- vel.x *= speed;
1361
- vel.y *= speed;
1362
- vel.z *= speed;
1363
- }
1364
- }
1365
-
1366
-
1367
-
1368
- enum ParticleSystemAnimationTimeMode {
1369
- Lifetime,
1370
- Speed,
1371
- FPS,
1372
- }
1373
-
1374
- enum ParticleSystemAnimationMode {
1375
- Grid,
1376
- Sprites,
1377
- }
1378
-
1379
- enum ParticleSystemAnimationRowMode {
1380
- Custom,
1381
- Random,
1382
- MeshIndex,
1383
- }
1384
-
1385
- enum ParticleSystemAnimationType {
1386
- WholeSheet,
1387
- SingleRow,
1388
- }
1389
-
1390
- export class TextureSheetAnimationModule {
1391
-
1392
- @serializable()
1393
- animation!: ParticleSystemAnimationType;
1394
-
1395
- @serializable()
1396
- enabled!: boolean;
1397
-
1398
- @serializable()
1399
- cycleCount!: number;
1400
-
1401
- @serializable(MinMaxCurve)
1402
- frameOverTime!: MinMaxCurve;
1403
- @serializable()
1404
- frameOverTimeMultiplier!: number;
1405
-
1406
- @serializable()
1407
- numTilesX!: number;
1408
- @serializable()
1409
- numTilesY!: number;
1410
-
1411
- @serializable(MinMaxCurve)
1412
- startFrame!: MinMaxCurve;
1413
- @serializable()
1414
- startFrameMultiplier!: number;
1415
-
1416
- @serializable()
1417
- rowMode!: ParticleSystemAnimationRowMode;
1418
- @serializable()
1419
- rowIndex!: number;
1420
-
1421
- @serializable()
1422
- spriteCount!: number;
1423
-
1424
- @serializable()
1425
- timeMode!: ParticleSystemAnimationTimeMode;
1426
-
1427
- private sampleOnceAtStart(): boolean {
1428
- if (this.timeMode === ParticleSystemAnimationTimeMode.Lifetime) {
1429
- switch (this.frameOverTime.mode) {
1430
- case ParticleSystemCurveMode.Constant:
1431
- case ParticleSystemCurveMode.TwoConstants:
1432
- case ParticleSystemCurveMode.TwoCurves:
1433
- case ParticleSystemCurveMode.Curve:
1434
- return true;
1435
- }
1436
- }
1437
- return false;
1438
- }
1439
-
1440
- getStartIndex(): number {
1441
- if (this.sampleOnceAtStart()) {
1442
- const start = Math.random();
1443
- return start * (this.numTilesX * this.numTilesY);
1444
- }
1445
- return 0;
1446
- }
1447
-
1448
- evaluate(t01: number): number | undefined {
1449
- if (this.sampleOnceAtStart()) {
1450
- return undefined;
1451
- }
1452
- return this.getIndex(t01);
1453
- }
1454
-
1455
- private getIndex(t01: number): number {
1456
- const tiles = this.numTilesX * this.numTilesY;
1457
- t01 = t01 * this.cycleCount;
1458
- let index = this.frameOverTime.evaluate(t01 % 1);
1459
- index *= this.frameOverTimeMultiplier;
1460
- index *= tiles;
1461
- index = index % tiles;
1462
- index = Math.floor(index);
1463
- return index;
1464
- }
1465
- }
1466
-
1467
-
1468
- export class RotationOverLifetimeModule {
1469
- @serializable()
1470
- enabled!: boolean;
1471
-
1472
- @serializable()
1473
- separateAxes!: boolean;
1474
-
1475
- @serializable(MinMaxCurve)
1476
- x!: MinMaxCurve;
1477
- @serializable()
1478
- xMultiplier!: number;
1479
- @serializable(MinMaxCurve)
1480
- y!: MinMaxCurve;
1481
- @serializable()
1482
- yMultiplier!: number;
1483
- @serializable(MinMaxCurve)
1484
- z!: MinMaxCurve;
1485
- @serializable()
1486
- zMultiplier!: number;
1487
-
1488
- evaluate(t01: number, t: number): number {
1489
- if (!this.enabled) return 0;
1490
- if (!this.separateAxes) {
1491
- const rot = this.z.evaluate(t01, t) * -1;
1492
- return rot;
1493
- }
1494
- return 0;
1495
- }
1496
- }
1497
-
1498
- export class RotationBySpeedModule {
1499
- @serializable()
1500
- enabled!: boolean;
1501
-
1502
- @serializable()
1503
- range!: Vec2;
1504
-
1505
- @serializable()
1506
- separateAxes!: boolean;
1507
-
1508
- @serializable(MinMaxCurve)
1509
- x!: MinMaxCurve;
1510
- @serializable()
1511
- xMultiplier!: number;
1512
- @serializable(MinMaxCurve)
1513
- y!: MinMaxCurve;
1514
- @serializable()
1515
- yMultiplier!: number;
1516
- @serializable(MinMaxCurve)
1517
- z!: MinMaxCurve;
1518
- @serializable()
1519
- zMultiplier!: number;
1520
-
1521
- evaluate(_t01: number, speed: number): number {
1522
- if (!this.enabled) return 0;
1523
- if (!this.separateAxes) {
1524
- const t = Mathf.lerp(this.range.x, this.range.y, speed);
1525
- const rot = this.z.evaluate(t) * -1;
1526
- return rot;
1527
- }
1528
- return 0;
1529
- }
1530
- }
1531
-
1532
-
1533
- export class LimitVelocityOverLifetimeModule {
1534
- @serializable()
1535
- enabled!: boolean;
1536
-
1537
- @serializable()
1538
- dampen!: number;
1539
-
1540
- @serializable(MinMaxCurve)
1541
- drag!: MinMaxCurve;
1542
- @serializable()
1543
- dragMultiplier!: number;
1544
-
1545
- @serializable(MinMaxCurve)
1546
- limit!: MinMaxCurve;
1547
- @serializable()
1548
- limitMultiplier!: number;
1549
-
1550
- @serializable()
1551
- separateAxes!: boolean;
1552
-
1553
- @serializable(MinMaxCurve)
1554
- limitX!: MinMaxCurve;
1555
- @serializable()
1556
- limitXMultiplier!: number;
1557
- @serializable(MinMaxCurve)
1558
- limitY!: MinMaxCurve;
1559
- @serializable()
1560
- limitYMultiplier!: number;
1561
- @serializable(MinMaxCurve)
1562
- limitZ!: MinMaxCurve;
1563
- @serializable()
1564
- limitZMultiplier!: number;
1565
-
1566
- @serializable()
1567
- multiplyDragByParticleSize: boolean = false;
1568
- @serializable()
1569
- multiplyDragByParticleVelocity: boolean = false;
1570
-
1571
- @serializable()
1572
- space!: ParticleSystemSimulationSpace;
1573
-
1574
- private _temp: Vector3 = new Vector3();
1575
- private _temp2: Vector3 = new Vector3();
1576
-
1577
- apply(_position: Vec3, baseVelocity: Vector3, currentVelocity: Vector3 | QVector3, _size: QVector3, t01: number, _dt: number, _scale: number) {
1578
- if (!this.enabled) return;
1579
- // if (this.separateAxes) {
1580
- // // const maxX = this.limitX.evaluate(t01) * this.limitXMultiplier;
1581
- // // const maxY = this.limitY.evaluate(t01) * this.limitYMultiplier;
1582
- // // const maxZ = this.limitZ.evaluate(t01) * this.limitZMultiplier;
1583
-
1584
- // }
1585
- // else
1586
- {
1587
- const max = this.limit.evaluate(t01) * this.limitMultiplier;
1588
- const speed = baseVelocity.length();
1589
- if (speed > max) {
1590
- this._temp.copy(baseVelocity).normalize().multiplyScalar(max);
1591
- const t = this.dampen * .5;
1592
- // t *= scale;
1593
- baseVelocity.x = Mathf.lerp(baseVelocity.x, this._temp.x, t);
1594
- baseVelocity.y = Mathf.lerp(baseVelocity.y, this._temp.y, t);
1595
- baseVelocity.z = Mathf.lerp(baseVelocity.z, this._temp.z, t);
1596
-
1597
- // this._temp2.set(0, 0, 0);
1598
- currentVelocity.x = Mathf.lerp(currentVelocity.x, this._temp.x, t);
1599
- currentVelocity.y = Mathf.lerp(currentVelocity.y, this._temp.y, t);
1600
- currentVelocity.z = Mathf.lerp(currentVelocity.z, this._temp.z, t);
1601
- }
1602
- // vel.multiplyScalar(dragFactor);
1603
- }
1604
- // vel.x *= 0.3;
1605
- // vel.y *= 0.3;
1606
- // vel.z *= 0.3;
1607
- }
1608
- }
1609
-
1610
-
1611
- export enum ParticleSystemInheritVelocityMode {
1612
- Initial,
1613
- Current,
1614
- }
1615
-
1616
- export class InheritVelocityModule {
1617
-
1618
- @serializable()
1619
- enabled!: boolean;
1620
-
1621
- @serializable(MinMaxCurve)
1622
- curve!: MinMaxCurve;
1623
- @serializable()
1624
- curveMultiplier!: number;
1625
-
1626
- @serializable()
1627
- mode!: ParticleSystemInheritVelocityMode;
1628
-
1629
- clone() {
1630
- const ni = new InheritVelocityModule();
1631
- ni.enabled = this.enabled;
1632
- ni.curve = this.curve?.clone();
1633
- ni.curveMultiplier = this.curveMultiplier;
1634
- ni.mode = this.mode;
1635
- return ni;
1636
- }
1637
-
1638
- system!: IParticleSystem;
1639
-
1640
- private get _lastWorldPosition() {
1641
- if (!this.system['_iv_lastWorldPosition']) {
1642
- this.system['_iv_lastWorldPosition'] = new Vector3();
1643
- }
1644
- return this.system['_iv_lastWorldPosition'];
1645
- }
1646
- private get _velocity() {
1647
- if (!this.system['_iv_velocity']) {
1648
- this.system['_iv_velocity'] = new Vector3();
1649
- }
1650
- return this.system['_iv_velocity'];
1651
- }
1652
-
1653
- private readonly _temp: Vector3 = new Vector3();
1654
- private _firstUpdate: boolean = true;
1655
-
1656
- awake(system: IParticleSystem) {
1657
- this.system = system;
1658
- this.reset();
1659
- }
1660
-
1661
- reset() {
1662
- this._firstUpdate = true;
1663
- }
1664
-
1665
- update(_context: Context) {
1666
- if (!this.enabled) return;
1667
- if (this.system.worldspace === false) return;
1668
- if (this._firstUpdate) {
1669
- this._firstUpdate = false;
1670
- this._velocity.set(0, 0, 0);
1671
- this._lastWorldPosition.copy(this.system.worldPos);
1672
- }
1673
- else if (this._lastWorldPosition) {
1674
- this._velocity.copy(this.system.worldPos).sub(this._lastWorldPosition).multiplyScalar(1 / this.system.deltaTime);
1675
- this._lastWorldPosition.copy(this.system.worldPos);
1676
- }
1677
- }
1678
-
1679
- // TODO: make work for subsystems
1680
- applyInitial(vel: Vector3 | QVector3) {
1681
- if (!this.enabled) return;
1682
- if (this.system.worldspace === false) return;
1683
- if (this.mode === ParticleSystemInheritVelocityMode.Initial) {
1684
- const factor = this.curve.evaluate(Math.random(), Math.random());
1685
- this._temp.copy(this._velocity).multiplyScalar(factor);
1686
- vel.x += this._temp.x;
1687
- vel.y += this._temp.y;
1688
- vel.z += this._temp.z;
1689
- }
1690
- }
1691
-
1692
- private _frames = 0;
1693
- applyCurrent(vel: Vector3 | QVector3, t01: number, lerpFactor: number) {
1694
- if (!this.enabled) return;
1695
- if (!this.system) return;
1696
- if (this.system.worldspace === false) return;
1697
- if (this.mode === ParticleSystemInheritVelocityMode.Current) {
1698
- const factor = this.curve.evaluate(t01, lerpFactor);
1699
- this._temp.copy(this._velocity).multiplyScalar(factor);
1700
- vel.x += this._temp.x;
1701
- vel.y += this._temp.y;
1702
- vel.z += this._temp.z;
1703
- }
1704
- }
1705
- }
1706
-
1707
-
1708
- export class SizeBySpeedModule {
1709
- @serializable()
1710
- enabled!: boolean;
1711
-
1712
- @serializable(Vector2)
1713
- range!: Vector2;
1714
- @serializable()
1715
- separateAxes!: boolean;
1716
-
1717
- @serializable(MinMaxCurve)
1718
- size!: MinMaxCurve;
1719
- @serializable()
1720
- sizeMultiplier!: number;
1721
-
1722
- @serializable(MinMaxCurve)
1723
- x!: MinMaxCurve;
1724
- @serializable()
1725
- xMultiplier!: number;
1726
- @serializable(MinMaxCurve)
1727
- y!: MinMaxCurve;
1728
- @serializable()
1729
- yMultiplier!: number;
1730
- @serializable(MinMaxCurve)
1731
- z!: MinMaxCurve;
1732
- @serializable()
1733
- zMultiplier!: number;
1734
-
1735
- evaluate<T extends Vector3 | QVector3>(vel: T, _t01: number, lerpFactor: number, size: T): T {
1736
-
1737
- const speed = vel.length();
1738
- const x = Mathf.remap(speed, this.range.x, this.range.y, 0, 1);
1739
- const factor = this.size.evaluate(x, lerpFactor);
1740
- // return size;
1741
- size.x *= factor;
1742
- size.y *= factor;
1743
- size.z *= factor;
1744
- return size;
1745
- }
1746
- }
1747
-
1748
- export class ColorBySpeedModule {
1749
- @serializable()
1750
- enabled!: boolean;
1751
- @serializable(Vector2)
1752
- range!: Vector2;
1753
- @serializable(MinMaxGradient)
1754
- color!: MinMaxGradient;
1755
-
1756
- evaluate<T extends Vector3 | QVector3>(vel: T, lerpFactor: number, color: Vector4 | QVector4) {
1757
- const speed = vel.length();
1758
- const x = Mathf.remap(speed, this.range.x, this.range.y, 0, 1);
1759
- const res = this.color.evaluate(x, lerpFactor);
1760
- color.x *= res.r;
1761
- color.y *= res.g;
1762
- color.z *= res.b;
1763
- if ("alpha" in res)
1764
- color.w *= res.alpha;
1765
- }
1
+ import { createNoise4D, type NoiseFunction4D } from 'simplex-noise';
2
+ import { BufferGeometry, Color, Euler, Matrix4, Mesh, Object3D, Quaternion, Triangle, Vector2, Vector3, Vector4 } from "three";
3
+ import type { EmitterShape, IParticleSystem as QParticleSystem, Particle, ShapeJSON, Vector3 as QVector3, Vector4 as QVector4 } from "three.quarks";
4
+
5
+ import { isDevEnvironment } from '../../engine/debug/index.js';
6
+ import { Gizmos } from "../../engine/engine_gizmos.js";
7
+ import { Mathf } from "../../engine/engine_math.js";
8
+ import { serializable } from "../../engine/engine_serialization.js";
9
+ import { Context } from "../../engine/engine_setup.js";
10
+ import { getTempVector, getWorldQuaternion } from '../../engine/engine_three_utils.js';
11
+ import type { Vec2, Vec3 } from "../../engine/engine_types.js";
12
+ import { getParam } from "../../engine/engine_utils.js";
13
+ import { RGBAColor } from "../../engine/js-extensions/index.js";
14
+ import { AnimationCurve } from "../AnimationCurve.js";
15
+ import { MeshRenderer } from '../Renderer.js';
16
+
17
+ const debug = getParam("debugparticles");
18
+
19
+ declare type Color4 = { r: number, g: number, b: number, a: number };
20
+ declare type ColorKey = { time: number, color: Color4 };
21
+ declare type AlphaKey = { time: number, alpha: number };
22
+
23
+ export interface IParticleSystem {
24
+ get currentParticles(): number;
25
+ get maxParticles(): number;
26
+ get time(): number;
27
+ get deltaTime(): number;
28
+ get duration(): number;
29
+ readonly main: MainModule;
30
+ get container(): Object3D;
31
+ get worldspace(): boolean;
32
+ get worldPos(): Vector3;
33
+ get worldQuaternion(): Quaternion;
34
+ get worldQuaternionInverted(): Quaternion;
35
+ get worldScale(): Vector3;
36
+ get matrixWorld(): Matrix4;
37
+ }
38
+
39
+
40
+ export enum ParticleSystemRenderMode {
41
+ Billboard = 0,
42
+ Stretch = 1,
43
+ HorizontalBillboard = 2,
44
+ VerticalBillboard = 3,
45
+ Mesh = 4,
46
+ // None = 5,
47
+ }
48
+
49
+
50
+ export class Gradient {
51
+ @serializable()
52
+ alphaKeys: Array<AlphaKey> = [];
53
+ @serializable()
54
+ colorKeys: Array<ColorKey> = [];
55
+
56
+ get duration(): number {
57
+ return 1;
58
+ }
59
+
60
+ evaluate(time: number, target: RGBAColor) {
61
+
62
+ // target.r = this.colorKeys[0].color.r;
63
+ // target.g = this.colorKeys[0].color.g;
64
+ // target.b = this.colorKeys[0].color.b;
65
+ // target.alpha = this.alphaKeys[0].alpha;
66
+ // return;
67
+
68
+ let closestAlpha: AlphaKey | undefined = undefined;
69
+ let closestAlphaIndex = 0;
70
+ let closestColor: ColorKey | null = null;
71
+ let closestColorIndex = 0;
72
+ for (let i = 0; i < this.alphaKeys.length; i++) {
73
+ const key = this.alphaKeys[i];
74
+ if (key.time < time || !closestAlpha) {
75
+ closestAlpha = key;
76
+ closestAlphaIndex = i;
77
+ }
78
+ }
79
+ for (let i = 0; i < this.colorKeys.length; i++) {
80
+ const key = this.colorKeys[i];
81
+ if (key.time < time || !closestColor) {
82
+ closestColor = key;
83
+ closestColorIndex = i;
84
+ }
85
+ }
86
+ if (closestColor) {
87
+ const hasNextColor = closestColorIndex + 1 < this.colorKeys.length;
88
+ if (hasNextColor) {
89
+ const nextColor = this.colorKeys[closestColorIndex + 1];
90
+ const t = Mathf.remap(time, closestColor.time, nextColor.time, 0, 1);
91
+ target.r = Mathf.lerp(closestColor.color.r, nextColor.color.r, t);
92
+ target.g = Mathf.lerp(closestColor.color.g, nextColor.color.g, t);
93
+ target.b = Mathf.lerp(closestColor.color.b, nextColor.color.b, t);
94
+ }
95
+ else {
96
+ target.r = closestColor.color.r;
97
+ target.g = closestColor.color.g;
98
+ target.b = closestColor.color.b;
99
+ }
100
+ }
101
+ if (closestAlpha) {
102
+ const hasNextAlpha = closestAlphaIndex + 1 < this.alphaKeys.length;
103
+ if (hasNextAlpha) {
104
+ const nextAlpha = this.alphaKeys[closestAlphaIndex + 1];
105
+ const t = Mathf.remap(time, closestAlpha.time, nextAlpha.time, 0, 1);
106
+ target.alpha = Mathf.lerp(closestAlpha.alpha, nextAlpha.alpha, t);
107
+ }
108
+ else {
109
+ target.alpha = closestAlpha.alpha;
110
+ }
111
+ }
112
+ return target;
113
+ }
114
+ }
115
+
116
+ export enum ParticleSystemCurveMode {
117
+ Constant = 0,
118
+ Curve = 1,
119
+ TwoCurves = 2,
120
+ TwoConstants = 3
121
+ }
122
+ declare type ParticleSystemCurveModeKeys = keyof typeof ParticleSystemCurveMode;
123
+
124
+ export enum ParticleSystemGradientMode {
125
+ Color = 0,
126
+ Gradient = 1,
127
+ TwoColors = 2,
128
+ TwoGradients = 3,
129
+ RandomColor = 4,
130
+ }
131
+ declare type ParticleSystemGradientModeKeys = keyof typeof ParticleSystemGradientMode;
132
+
133
+ export enum ParticleSystemSimulationSpace {
134
+ Local = 0,
135
+ World = 1,
136
+ Custom = 2
137
+ }
138
+
139
+ export enum ParticleSystemShapeType {
140
+ Sphere = 0,
141
+ SphereShell = 1,
142
+ Hemisphere = 2,
143
+ HemisphereShell = 3,
144
+ Cone = 4,
145
+ Box = 5,
146
+ Mesh = 6,
147
+ ConeShell = 7,
148
+ ConeVolume = 8,
149
+ ConeVolumeShell = 9,
150
+ Circle = 10,
151
+ CircleEdge = 11,
152
+ SingleSidedEdge = 12,
153
+ MeshRenderer = 13,
154
+ SkinnedMeshRenderer = 14,
155
+ BoxShell = 15,
156
+ BoxEdge = 16,
157
+ Donut = 17,
158
+ Rectangle = 18,
159
+ Sprite = 19,
160
+ SpriteRenderer = 20
161
+ }
162
+
163
+ export enum ParticleSystemShapeMultiModeValue {
164
+ Random = 0,
165
+ Loop = 1,
166
+ PingPong = 2,
167
+ BurstSpread = 3,
168
+ }
169
+
170
+ export class MinMaxCurve {
171
+
172
+ static constant(val: number) {
173
+ const obj = new MinMaxCurve();
174
+ obj.setConstant(val);
175
+ return obj;
176
+ }
177
+ static betweenTwoConstants(min: number, max: number) {
178
+ const obj = new MinMaxCurve();
179
+ obj.setMinMaxConstant(min, max);
180
+ return obj;
181
+ }
182
+ static curve(curve: AnimationCurve, multiplier: number = 1) {
183
+ const obj = new MinMaxCurve();
184
+ obj.setCurve(curve, multiplier);
185
+ return obj;
186
+ }
187
+
188
+ setConstant(val: number) {
189
+ this.mode = ParticleSystemCurveMode.Constant;
190
+ this.constant = val;
191
+ }
192
+ setMinMaxConstant(min: number, max: number) {
193
+ this.mode = ParticleSystemCurveMode.TwoConstants;
194
+ this.constantMin = min;
195
+ this.constantMax = max;
196
+ }
197
+ setCurve(curve: AnimationCurve, multiplier: number = 1) {
198
+ this.mode = ParticleSystemCurveMode.Curve;
199
+ this.curve = curve;
200
+ this.curveMultiplier = multiplier;
201
+ }
202
+
203
+ @serializable()
204
+ mode: ParticleSystemCurveMode | ParticleSystemCurveModeKeys = "Constant";
205
+
206
+ @serializable()
207
+ constant!: number;
208
+
209
+ @serializable()
210
+ constantMin!: number;
211
+ @serializable()
212
+ constantMax!: number;
213
+
214
+ @serializable(AnimationCurve)
215
+ curve?: AnimationCurve;
216
+ @serializable(AnimationCurve)
217
+ curveMin?: AnimationCurve;
218
+ @serializable(AnimationCurve)
219
+ curveMax?: AnimationCurve;
220
+ @serializable()
221
+ curveMultiplier?: number;
222
+
223
+ clone() {
224
+ const clone = new MinMaxCurve();
225
+ clone.mode = this.mode;
226
+ clone.constant = this.constant;
227
+ clone.constantMin = this.constantMin;
228
+ clone.constantMax = this.constantMax;
229
+ clone.curve = this.curve?.clone();
230
+ clone.curveMin = this.curveMin?.clone();
231
+ clone.curveMax = this.curveMax?.clone();
232
+ clone.curveMultiplier = this.curveMultiplier;
233
+ return clone;
234
+ }
235
+
236
+ evaluate(t01: number, lerpFactor?: number): number {
237
+ const t = lerpFactor === undefined ? Math.random() : lerpFactor;
238
+ switch (this.mode) {
239
+ case ParticleSystemCurveMode.Constant:
240
+ case "Constant":
241
+ return this.constant;
242
+ case ParticleSystemCurveMode.Curve:
243
+ case "Curve":
244
+ t01 = Mathf.clamp01(t01);
245
+ return this.curve!.evaluate(t01) * this.curveMultiplier!;
246
+ case ParticleSystemCurveMode.TwoCurves:
247
+ case "TwoCurves":
248
+ const t1 = t01 * this.curveMin!.duration;
249
+ const t2 = t01 * this.curveMax!.duration;
250
+ return Mathf.lerp(this.curveMin!.evaluate(t1), this.curveMax!.evaluate(t2), t % 1) * this.curveMultiplier!;
251
+ case ParticleSystemCurveMode.TwoConstants:
252
+ case "TwoConstants":
253
+ return Mathf.lerp(this.constantMin, this.constantMax, t % 1)
254
+ default:
255
+ this.curveMax!.evaluate(t01) * this.curveMultiplier!;
256
+ break;
257
+ }
258
+ return 0;
259
+ }
260
+
261
+ getMax(): number {
262
+ switch (this.mode) {
263
+ case ParticleSystemCurveMode.Constant:
264
+ case "Constant":
265
+ return this.constant;
266
+ case ParticleSystemCurveMode.Curve:
267
+ case "Curve":
268
+ return this.getMaxFromCurve(this.curve!) * this.curveMultiplier!;
269
+ case ParticleSystemCurveMode.TwoCurves:
270
+ case "TwoCurves":
271
+ return Math.max(this.getMaxFromCurve(this.curveMin), this.getMaxFromCurve(this.curveMax)) * this.curveMultiplier!;
272
+ case ParticleSystemCurveMode.TwoConstants:
273
+ case "TwoConstants":
274
+ return Math.max(this.constantMin, this.constantMax);
275
+ default:
276
+ return 0;
277
+ }
278
+ }
279
+
280
+ private getMaxFromCurve(curve?: AnimationCurve) {
281
+ if (!curve) return 0;
282
+ let maxNumber = Number.MIN_VALUE;
283
+ for (let i = 0; i < curve!.keys.length; i++) {
284
+ const key = curve!.keys[i];
285
+ if (key.value > maxNumber) {
286
+ maxNumber = key.value;
287
+ }
288
+ }
289
+ return maxNumber;
290
+ }
291
+ }
292
+
293
+ export class MinMaxGradient {
294
+
295
+ static constant(color: RGBAColor | Color) {
296
+ const obj = new MinMaxGradient();
297
+ obj.constant(color);
298
+ return obj;
299
+ }
300
+ static betweenTwoColors(color1: RGBAColor | Color, color2: RGBAColor | Color) {
301
+ const obj = new MinMaxGradient();
302
+ obj.betweenTwoColors(color1, color2);
303
+ return obj;
304
+ }
305
+
306
+ constant(color: RGBAColor | Color) {
307
+ this.mode = ParticleSystemGradientMode.Color;
308
+ this.color = color;
309
+ return this;
310
+ }
311
+ betweenTwoColors(color1: RGBAColor | Color, color2: RGBAColor | Color) {
312
+ this.mode = ParticleSystemGradientMode.TwoColors;
313
+ this.colorMin = color1;
314
+ this.colorMax = color2;
315
+ return this;
316
+ }
317
+
318
+
319
+ /**
320
+ * The mode of the gradient, which can be Color, Gradient, TwoColors or TwoGradients.
321
+ */
322
+ @serializable()
323
+ mode: ParticleSystemGradientMode | ParticleSystemGradientModeKeys = ParticleSystemGradientMode.Color;
324
+
325
+ @serializable(RGBAColor)
326
+ color!: RGBAColor | Color;
327
+
328
+ @serializable(RGBAColor)
329
+ colorMin!: RGBAColor | Color;
330
+ @serializable(RGBAColor)
331
+ colorMax!: RGBAColor | Color;
332
+
333
+ @serializable(Gradient)
334
+ gradient!: Gradient;
335
+ @serializable(Gradient)
336
+ gradientMin!: Gradient;
337
+ @serializable(Gradient)
338
+ gradientMax!: Gradient;
339
+
340
+ private static _temp: RGBAColor = new RGBAColor(0, 0, 0, 1);
341
+ private static _temp2: RGBAColor = new RGBAColor(0, 0, 0, 1);
342
+
343
+ evaluate(t01: number, lerpFactor?: number): RGBAColor | Color {
344
+ const t = lerpFactor === undefined ? Math.random() : lerpFactor;
345
+ switch (this.mode) {
346
+ case ParticleSystemGradientMode.Color:
347
+ case "Color":
348
+ return this.color;
349
+ case ParticleSystemGradientMode.Gradient:
350
+ case "Gradient":
351
+ this.gradient.evaluate(t01, MinMaxGradient._temp);
352
+ return MinMaxGradient._temp
353
+ case ParticleSystemGradientMode.TwoColors:
354
+ case "TwoColors":
355
+ const col1 = MinMaxGradient._temp.lerpColors(this.colorMin, this.colorMax, t);
356
+ return col1;
357
+ case ParticleSystemGradientMode.TwoGradients:
358
+ case "TwoGradients":
359
+ this.gradientMin.evaluate(t01, MinMaxGradient._temp);
360
+ this.gradientMax.evaluate(t01, MinMaxGradient._temp2);
361
+ return MinMaxGradient._temp.lerp(MinMaxGradient._temp2, t);
362
+
363
+ case ParticleSystemGradientMode.RandomColor:
364
+ case "RandomColor":
365
+ const random_t = Math.random();
366
+ this.gradientMin.evaluate(t01, MinMaxGradient._temp);
367
+ this.gradientMax.evaluate(t01, MinMaxGradient._temp2);
368
+ return MinMaxGradient._temp.lerp(MinMaxGradient._temp2, random_t);
369
+
370
+ }
371
+ // console.warn("Not implemented", ParticleSystemGradientMode[this.mode]);
372
+ MinMaxGradient._temp.set(0xffffff)
373
+ MinMaxGradient._temp.alpha = 1;
374
+ return MinMaxGradient._temp;
375
+ }
376
+ }
377
+
378
+ export enum ParticleSystemScalingMode {
379
+ Hierarchy = 0,
380
+ Local = 1,
381
+ Shape = 2,
382
+ }
383
+
384
+ export class MainModule {
385
+ cullingMode!: number;
386
+ duration!: number;
387
+ emitterVelocityMode!: number;
388
+ flipRotation!: number;
389
+ @serializable(MinMaxCurve)
390
+ gravityModifier!: MinMaxCurve;
391
+ gravityModifierMultiplier!: number;
392
+ loop!: boolean;
393
+ maxParticles!: number;
394
+ playOnAwake!: boolean;
395
+ prewarm!: boolean;
396
+ ringBufferLoopRange!: { x: number, y: number };
397
+ ringBufferMode!: boolean;
398
+ scalingMode!: ParticleSystemScalingMode;
399
+ simulationSpace!: ParticleSystemSimulationSpace;
400
+ simulationSpeed!: number;
401
+ @serializable(MinMaxGradient)
402
+ startColor!: MinMaxGradient;
403
+ @serializable(MinMaxCurve)
404
+ startDelay!: MinMaxCurve;
405
+ startDelayMultiplier!: number;
406
+ @serializable(MinMaxCurve)
407
+ startLifetime!: MinMaxCurve;
408
+ startLifetimeMultiplier!: number;
409
+ @serializable(MinMaxCurve)
410
+ startRotation!: MinMaxCurve;
411
+ startRotationMultiplier!: number;
412
+ startRotation3D!: boolean;
413
+ @serializable(MinMaxCurve)
414
+ startRotationX!: MinMaxCurve;
415
+ startRotationXMultiplier!: number;
416
+ @serializable(MinMaxCurve)
417
+ startRotationY!: MinMaxCurve;
418
+ startRotationYMultiplier!: number;
419
+ @serializable(MinMaxCurve)
420
+ startRotationZ!: MinMaxCurve;
421
+ startRotationZMultiplier!: number;
422
+ @serializable(MinMaxCurve)
423
+ startSize!: MinMaxCurve;
424
+ startSize3D!: boolean;
425
+ startSizeMultiplier!: number;
426
+ @serializable(MinMaxCurve)
427
+ startSizeX!: MinMaxCurve;
428
+ startSizeXMultiplier!: number;
429
+ @serializable(MinMaxCurve)
430
+ startSizeY!: MinMaxCurve;
431
+ startSizeYMultiplier!: number;
432
+ @serializable(MinMaxCurve)
433
+ startSizeZ!: MinMaxCurve;
434
+ startSizeZMultiplier!: number;
435
+ @serializable(MinMaxCurve)
436
+ startSpeed!: MinMaxCurve;
437
+ startSpeedMultiplier!: number;
438
+ stopAction!: number;
439
+ useUnscaledTime!: boolean;
440
+ }
441
+
442
+
443
+ export class ParticleBurst {
444
+ cycleCount!: number;
445
+ maxCount!: number;
446
+ minCount!: number;
447
+ probability!: number;
448
+ repeatInterval!: number;
449
+ time!: number;
450
+ count!: {
451
+ constant: number;
452
+ constantMax: number;
453
+ constantMin: number;
454
+ curve?: AnimationCurve;
455
+ curveMax?: AnimationCurve;
456
+ curveMin?: AnimationCurve;
457
+ curveMultiplier?: number;
458
+ mode: ParticleSystemCurveMode;
459
+ }
460
+
461
+
462
+ private _performed: number = 0;
463
+
464
+
465
+ reset() {
466
+ this._performed = 0;
467
+ }
468
+ run(time: number): number {
469
+ if (time <= this.time) {
470
+ return 0;
471
+ }
472
+ let amount = 0;
473
+ if (this.cycleCount === 0 || this._performed < this.cycleCount) {
474
+ const nextTime = this.time + this.repeatInterval * this._performed;
475
+ if (time >= nextTime) {
476
+ this._performed += 1;
477
+ if (Math.random() < this.probability) {
478
+ switch (this.count.mode) {
479
+ case ParticleSystemCurveMode.Constant:
480
+ amount = this.count.constant;
481
+ break;
482
+ case ParticleSystemCurveMode.TwoConstants:
483
+ amount = Mathf.lerp(this.count.constantMin, this.count.constantMax, Math.random());
484
+ break;
485
+ case ParticleSystemCurveMode.Curve:
486
+ amount = this.count.curve!.evaluate(Math.random());
487
+ break;
488
+ case ParticleSystemCurveMode.TwoCurves:
489
+ const t = Math.random();
490
+ amount = Mathf.lerp(this.count.curveMin!.evaluate(t), this.count.curveMax!.evaluate(t), Math.random());
491
+ break;
492
+ }
493
+ }
494
+ }
495
+ }
496
+ return amount;
497
+ }
498
+ }
499
+
500
+ export class EmissionModule {
501
+
502
+ @serializable()
503
+ enabled!: boolean;
504
+
505
+
506
+ get burstCount() {
507
+ return this.bursts?.length ?? 0;
508
+ }
509
+
510
+ @serializable()
511
+ bursts!: ParticleBurst[];
512
+
513
+ @serializable(MinMaxCurve)
514
+ rateOverTime!: MinMaxCurve;
515
+ @serializable()
516
+ rateOverTimeMultiplier!: number;
517
+
518
+ @serializable(MinMaxCurve)
519
+ rateOverDistance!: MinMaxCurve;
520
+ @serializable()
521
+ rateOverDistanceMultiplier!: number;
522
+
523
+
524
+ /** set from system */
525
+ system!: IParticleSystem;
526
+
527
+ reset() {
528
+ this.bursts?.forEach(b => b.reset());
529
+ }
530
+
531
+ getBurst() {
532
+ let amount = 0;
533
+ if (this.burstCount > 0) {
534
+ for (let i = 0; i < this.burstCount; i++) {
535
+ const burst = this.bursts[i];
536
+ if (this.system.main.loop && burst.time >= this.system.time) {
537
+ burst.reset();
538
+ }
539
+ amount += Math.round(burst.run(this.system.time));
540
+ }
541
+ }
542
+ return amount;
543
+ }
544
+ }
545
+
546
+ export class ColorOverLifetimeModule {
547
+ enabled!: boolean;
548
+ @serializable(MinMaxGradient)
549
+ color!: MinMaxGradient;
550
+ }
551
+
552
+ export class SizeOverLifetimeModule {
553
+ enabled!: boolean;
554
+ separateAxes!: boolean;
555
+ @serializable(MinMaxCurve)
556
+ size!: MinMaxCurve;
557
+ sizeMultiplier!: number;
558
+ @serializable(MinMaxCurve)
559
+ x!: MinMaxCurve;
560
+ xMultiplier!: number;
561
+ @serializable(MinMaxCurve)
562
+ y!: MinMaxCurve;
563
+ yMultiplier!: number;
564
+ @serializable(MinMaxCurve)
565
+ z!: MinMaxCurve;
566
+ zMultiplier!: number;
567
+
568
+ private _time: number = 0;
569
+ private _temp = new Vector3();
570
+
571
+ evaluate(t01: number, target?: Vec3, lerpFactor?: number) {
572
+ if (!target) target = this._temp;
573
+
574
+ if (!this.enabled) {
575
+ target.x = target.y = target.z = 1;
576
+ return target;
577
+ }
578
+
579
+ if (!this.separateAxes) {
580
+ const scale = this.size.evaluate(t01, lerpFactor) * this.sizeMultiplier;
581
+ target.x = scale;
582
+ // target.y = scale;
583
+ // target.z = scale;
584
+ }
585
+ else {
586
+ target.x = this.x.evaluate(t01, lerpFactor) * this.xMultiplier;
587
+ target.y = this.y.evaluate(t01, lerpFactor) * this.yMultiplier;
588
+ target.z = this.z.evaluate(t01, lerpFactor) * this.zMultiplier;
589
+ }
590
+ return target;
591
+ }
592
+ }
593
+
594
+
595
+ export enum ParticleSystemMeshShapeType {
596
+ Vertex = 0,
597
+ Edge = 1,
598
+ Triangle = 2,
599
+ }
600
+
601
+ export class ShapeModule implements EmitterShape {
602
+
603
+ // Emittershape start
604
+ get type(): string {
605
+ return ParticleSystemShapeType[this.shapeType];
606
+ }
607
+ initialize(particle: Particle): void {
608
+ this.onInitialize(particle);
609
+ particle.position.x = this._vector.x;
610
+ particle.position.y = this._vector.y;
611
+ particle.position.z = this._vector.z;
612
+ }
613
+ toJSON(): ShapeJSON {
614
+ return this;
615
+ }
616
+ clone(): EmitterShape {
617
+ return new ShapeModule();
618
+ }
619
+ // EmitterShape end
620
+
621
+ @serializable()
622
+ shapeType: ParticleSystemShapeType = ParticleSystemShapeType.Box;
623
+ @serializable()
624
+ enabled: boolean = true;
625
+ @serializable()
626
+ alignToDirection: boolean = false;
627
+ @serializable()
628
+ angle: number = 0;
629
+ @serializable()
630
+ arc: number = 360;
631
+ @serializable()
632
+ arcSpread!: number;
633
+ @serializable()
634
+ arcSpeedMultiplier!: number;
635
+ @serializable()
636
+ arcMode!: ParticleSystemShapeMultiModeValue;
637
+
638
+
639
+ @serializable(Vector3)
640
+ boxThickness!: Vector3;
641
+ @serializable(Vector3)
642
+ position!: Vector3;
643
+ @serializable(Vector3)
644
+ rotation!: Vector3;
645
+ private _rotation: Euler = new Euler();
646
+ @serializable(Vector3)
647
+ scale!: Vector3;
648
+
649
+ @serializable()
650
+ radius!: number;
651
+ @serializable()
652
+ radiusThickness!: number;
653
+ @serializable()
654
+ sphericalDirectionAmount!: number;
655
+ @serializable()
656
+ randomDirectionAmount!: number;
657
+ @serializable()
658
+ randomPositionAmount!: number;
659
+
660
+ /** Controls if particles should spawn off vertices, faces or edges. `shapeType` must be set to `MeshRenderer` */
661
+ @serializable()
662
+ meshShapeType?: ParticleSystemMeshShapeType;
663
+ /** When assigned and `shapeType` is set to `MeshRenderer` particles will spawn using a mesh in the scene.
664
+ * Use the `meshShapeType` to choose if particles should be spawned from vertices, faces or edges
665
+ * To re-assign use the `setMesh` function to cache the mesh and geometry
666
+ * */
667
+ @serializable(MeshRenderer)
668
+ meshRenderer?: MeshRenderer;
669
+
670
+ private _meshObj?: Mesh;
671
+ private _meshGeometry?: BufferGeometry;
672
+ setMesh(mesh: MeshRenderer) {
673
+ this.meshRenderer = mesh;
674
+ if (mesh) {
675
+ this._meshObj = mesh.sharedMeshes[Math.floor(Math.random() * mesh.sharedMeshes.length)];
676
+ this._meshGeometry = this._meshObj.geometry;
677
+ }
678
+ else {
679
+ this._meshObj = undefined;
680
+ this._meshGeometry = undefined;
681
+ }
682
+ }
683
+
684
+ private system!: IParticleSystem;
685
+ private _space?: ParticleSystemSimulationSpace;
686
+ private readonly _worldSpaceMatrix: Matrix4 = new Matrix4();
687
+ private readonly _worldSpaceMatrixInverse: Matrix4 = new Matrix4();
688
+
689
+ constructor() {
690
+ if (debug)
691
+ console.log(this);
692
+ }
693
+
694
+ update(_system: QParticleSystem, _delta: number): void {
695
+ /* this is called by quarks */
696
+ }
697
+
698
+ onUpdate(system: IParticleSystem, _context: Context, simulationSpace: ParticleSystemSimulationSpace, obj: Object3D) {
699
+ this.system = system;
700
+ this._space = simulationSpace;
701
+ if (simulationSpace === ParticleSystemSimulationSpace.World) {
702
+ this._worldSpaceMatrix.copy(obj.matrixWorld);
703
+ // set scale to 1
704
+ this._worldSpaceMatrix.elements[0] = 1;
705
+ this._worldSpaceMatrix.elements[5] = 1;
706
+ this._worldSpaceMatrix.elements[10] = 1;
707
+ this._worldSpaceMatrixInverse.copy(this._worldSpaceMatrix).invert();
708
+ }
709
+ }
710
+
711
+ private applyRotation(vector: Vector3) {
712
+ const isRotated = this.rotation.x !== 0 || this.rotation.y !== 0 || this.rotation.z !== 0;
713
+ if (isRotated) {
714
+ // console.log(this._rotation);
715
+ // TODO: we need to convert this to threejs euler
716
+ this._rotation.x = Mathf.toRadians(this.rotation.x);
717
+ this._rotation.y = Mathf.toRadians(this.rotation.y);
718
+ this._rotation.z = Mathf.toRadians(this.rotation.z);
719
+ this._rotation.order = 'ZYX';
720
+ vector.applyEuler(this._rotation);
721
+ // this._quat.setFromEuler(this._rotation);
722
+ // // this._quat.invert();
723
+ // this._quat.x *= -1;
724
+ // // this._quat.y *= -1;
725
+ // // this._quat.z *= -1;
726
+ // this._quat.w *= -1;
727
+ // vector.applyQuaternion(this._quat);
728
+
729
+ }
730
+ return isRotated;
731
+ }
732
+
733
+ /** nebula implementations: */
734
+
735
+ /** initializer implementation */
736
+ private _vector: Vector3 = new Vector3(0, 0, 0);
737
+ private _temp: Vector3 = new Vector3(0, 0, 0);
738
+ private _triangle: Triangle = new Triangle();
739
+
740
+ onInitialize(particle: Particle): void {
741
+ this._vector.set(0, 0, 0);
742
+ // remove mesh from particle in case it got destroyed (we dont want to keep a reference to a destroyed mesh in the particle system)
743
+ particle["mesh"] = undefined;
744
+ particle["mesh_geometry"] = undefined;
745
+
746
+ const pos = this._temp.copy(this.position);
747
+ const isWorldSpace = this._space === ParticleSystemSimulationSpace.World;
748
+ if (isWorldSpace) {
749
+ pos.applyQuaternion(this.system.worldQuaternion);
750
+ }
751
+ let radius = this.radius;
752
+ if (isWorldSpace) radius *= this.system.worldScale.x;
753
+ if (this.enabled) {
754
+ switch (this.shapeType) {
755
+ case ParticleSystemShapeType.Box:
756
+ if (debug) Gizmos.DrawWireBox(this.position, this.scale, 0xdddddd, 1);
757
+ this._vector.x = Math.random() * this.scale.x - this.scale.x / 2;
758
+ this._vector.y = Math.random() * this.scale.y - this.scale.y / 2;
759
+ this._vector.z = Math.random() * this.scale.z - this.scale.z / 2;
760
+ this._vector.add(pos);
761
+ break;
762
+ case ParticleSystemShapeType.Cone:
763
+ this.randomConePoint(this.position, this.angle, radius, this.radiusThickness, this.arc, this.arcMode, this._vector);
764
+ break;
765
+ case ParticleSystemShapeType.Sphere:
766
+ this.randomSpherePoint(this.position, radius, this.radiusThickness, this.arc, this._vector);
767
+ break;
768
+ case ParticleSystemShapeType.Circle:
769
+ this.randomCirclePoint(this.position, radius, this.radiusThickness, this.arc, this._vector);
770
+ break;
771
+ case ParticleSystemShapeType.MeshRenderer:
772
+ const renderer = this.meshRenderer;
773
+ if (renderer?.destroyed == false) this.setMesh(renderer);
774
+ const mesh = particle["mesh"] = this._meshObj;
775
+ const geometry = particle["mesh_geometry"] = this._meshGeometry;
776
+ if (mesh && geometry) {
777
+ switch (this.meshShapeType) {
778
+ case ParticleSystemMeshShapeType.Vertex:
779
+ {
780
+ const vertices = geometry.getAttribute("position");
781
+ const index = Math.floor(Math.random() * vertices.count);
782
+ this._vector.fromBufferAttribute(vertices, index);
783
+ this._vector.applyMatrix4(mesh.matrixWorld);
784
+ particle["mesh_normal"] = index;
785
+ }
786
+ break;
787
+ case ParticleSystemMeshShapeType.Edge:
788
+ break;
789
+ case ParticleSystemMeshShapeType.Triangle:
790
+ {
791
+ const faces = geometry.index;
792
+ if (faces) {
793
+ let u = Math.random();
794
+ let v = Math.random();
795
+ if (u + v > 1) {
796
+ u = 1 - u;
797
+ v = 1 - v;
798
+ }
799
+ const faceIndex = Math.floor(Math.random() * (faces.count / 3));
800
+ let i0 = faceIndex * 3;
801
+ let i1 = faceIndex * 3 + 1;
802
+ let i2 = faceIndex * 3 + 2;
803
+ i0 = faces.getX(i0);
804
+ i1 = faces.getX(i1);
805
+ i2 = faces.getX(i2);
806
+ const positionAttribute = geometry.getAttribute("position");
807
+ this._triangle.a.fromBufferAttribute(positionAttribute, i0);
808
+ this._triangle.b.fromBufferAttribute(positionAttribute, i1);
809
+ this._triangle.c.fromBufferAttribute(positionAttribute, i2);
810
+ this._vector
811
+ .set(0, 0, 0)
812
+ .addScaledVector(this._triangle.a, u)
813
+ .addScaledVector(this._triangle.b, v)
814
+ .addScaledVector(this._triangle.c, 1 - (u + v));
815
+ this._vector.applyMatrix4(mesh.matrixWorld);
816
+ particle["mesh_normal"] = faceIndex;
817
+ }
818
+ }
819
+ break;
820
+ }
821
+ }
822
+ break;
823
+ default:
824
+ this._vector.set(0, 0, 0);
825
+ if (isDevEnvironment() && !globalThis["__particlesystem_shapetype_unsupported"]) {
826
+ console.warn("ParticleSystem ShapeType is not supported:", ParticleSystemShapeType[this.shapeType]);
827
+ globalThis["__particlesystem_shapetype_unsupported"] = true;
828
+ }
829
+ break;
830
+ // case ParticleSystemShapeType.Hemisphere:
831
+ // randomSpherePoint(this.position.x, this.position.y, this.position.z, this.radius, this.radiusThickness, 180, this._vector);
832
+ // break;
833
+ }
834
+
835
+ this.randomizePosition(this._vector, this.randomPositionAmount);
836
+ }
837
+
838
+ this.applyRotation(this._vector);
839
+
840
+ if (isWorldSpace) {
841
+ this._vector.applyQuaternion(this.system.worldQuaternion);
842
+ this._vector.add(this.system.worldPos);
843
+ }
844
+
845
+ if (debug) {
846
+ Gizmos.DrawSphere(this._vector, .03, 0xff0000, .5, true);
847
+ }
848
+ }
849
+
850
+
851
+
852
+ private _dir: Vector3 = new Vector3();
853
+
854
+ getDirection(particle: Particle, pos: Vec3): Vector3 {
855
+ if (!this.enabled) {
856
+ this._dir.set(0, 0, 1);
857
+ return this._dir;
858
+ }
859
+ switch (this.shapeType) {
860
+ case ParticleSystemShapeType.Box:
861
+ this._dir.set(0, 0, 1);
862
+ break;
863
+ case ParticleSystemShapeType.Cone:
864
+ this._dir.set(0, 0, 1);
865
+ // apply cone angle
866
+ // this._dir.applyAxisAngle(new Vector3(0, 1, 0), Mathf.toRadians(this.angle));
867
+ break;
868
+ case ParticleSystemShapeType.Circle:
869
+ case ParticleSystemShapeType.Sphere:
870
+ const rx = pos.x;
871
+ const ry = pos.y;
872
+ const rz = pos.z;
873
+ this._dir.set(rx, ry, rz)
874
+ if (this.system?.worldspace)
875
+ this._dir.sub(this.system.worldPos)
876
+ else
877
+ this._dir.sub(this.position)
878
+ break;
879
+ case ParticleSystemShapeType.MeshRenderer:
880
+ const mesh = particle["mesh"];
881
+ const geometry = particle["mesh_geometry"];
882
+ if (mesh && geometry) {
883
+ switch (this.meshShapeType) {
884
+ case ParticleSystemMeshShapeType.Vertex:
885
+ {
886
+ const normal = geometry.getAttribute("normal");
887
+ const index = particle["mesh_normal"];
888
+ this._dir.fromBufferAttribute(normal, index);
889
+ }
890
+ break;
891
+ case ParticleSystemMeshShapeType.Edge:
892
+ break;
893
+ case ParticleSystemMeshShapeType.Triangle:
894
+ {
895
+ const faces = geometry.index;
896
+ if (faces) {
897
+ const index = particle["mesh_normal"];
898
+ const i0 = faces.getX(index * 3);
899
+ const i1 = faces.getX(index * 3 + 1);
900
+ const i2 = faces.getX(index * 3 + 2);
901
+ const positionAttribute = geometry.getAttribute("position");
902
+ const a = getTempVector();
903
+ const b = getTempVector();
904
+ const c = getTempVector();
905
+ a.fromBufferAttribute(positionAttribute, i0);
906
+ b.fromBufferAttribute(positionAttribute, i1);
907
+ c.fromBufferAttribute(positionAttribute, i2);
908
+ a.sub(b);
909
+ c.sub(b);
910
+ a.cross(c);
911
+ this._dir.copy(a).multiplyScalar(-1);
912
+ const rot = getWorldQuaternion(mesh);
913
+ this._dir.applyQuaternion(rot)
914
+ }
915
+ }
916
+ break;
917
+ }
918
+ }
919
+ break;
920
+ default:
921
+ this._dir.set(0, 0, 1);
922
+ break;
923
+ }
924
+ if (this._space === ParticleSystemSimulationSpace.World) {
925
+ this._dir.applyQuaternion(this.system.worldQuaternion);
926
+ }
927
+ this.applyRotation(this._dir);
928
+ this._dir.normalize();
929
+ this.spherizeDirection(this._dir, this.sphericalDirectionAmount);
930
+ this.randomizeDirection(this._dir, this.randomDirectionAmount);
931
+ if (debug) {
932
+ Gizmos.DrawSphere(pos, .01, 0x883300, .5, true);
933
+ Gizmos.DrawDirection(pos, this._dir, 0x883300, .5, true);
934
+ }
935
+ return this._dir;
936
+ }
937
+
938
+ private static _randomQuat = new Quaternion();
939
+ private static _tempVec = new Vector3();
940
+
941
+ private randomizePosition(pos: Vector3, amount: number) {
942
+ if (amount <= 0) return;
943
+ const rp = ShapeModule._tempVec;
944
+ rp.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1);
945
+ rp.x *= amount * this.scale.x;
946
+ rp.y *= amount * this.scale.y;
947
+ rp.z *= amount * this.scale.z;
948
+ pos.add(rp);
949
+ }
950
+
951
+ private randomizeDirection(direction: Vector3, amount: number) {
952
+ if (amount === 0) return;
953
+ const randomQuat = ShapeModule._randomQuat;
954
+ const tempVec = ShapeModule._tempVec;
955
+ tempVec.set(Math.random() - .5, Math.random() - .5, Math.random() - .5).normalize();
956
+ randomQuat.setFromAxisAngle(tempVec, amount * Math.random() * Math.PI);
957
+ direction.applyQuaternion(randomQuat);
958
+ }
959
+
960
+ private spherizeDirection(dir: Vector3, amount: number) {
961
+ if (amount === 0) return;
962
+ const theta = Math.random() * Math.PI * 2;
963
+ const phi = Math.acos(1 - Math.random() * 2);
964
+ const x = Math.sin(phi) * Math.cos(theta);
965
+ const y = Math.sin(phi) * Math.sin(theta);
966
+ const z = Math.cos(phi);
967
+ const v = new Vector3(x, y, z);
968
+ dir.lerp(v, amount);
969
+ }
970
+
971
+ private randomSpherePoint(pos: Vec3, radius: number, thickness: number, arc: number, vec: Vec3) {
972
+ const u = Math.random();
973
+ const v = Math.random();
974
+ const theta = 2 * Math.PI * u * (arc / 360);
975
+ const phi = Math.acos(2 * v - 1);
976
+ const r = Mathf.lerp(1, 1 - (Math.pow(1 - Math.random(), Math.PI)), thickness) * (radius);
977
+ const x = pos.x + this.scale.x * (-r * Math.sin(phi) * Math.cos(theta));
978
+ const y = pos.y + this.scale.y * (r * Math.sin(phi) * Math.sin(theta));
979
+ const z = pos.z + this.scale.z * (r * Math.cos(phi));
980
+ vec.x = x;
981
+ vec.y = y;
982
+ vec.z = z;
983
+ }
984
+
985
+ private randomCirclePoint(pos: Vec3, radius: number, thickness: number, arg: number, vec: Vec3) {
986
+ const u = Math.random();
987
+ const theta = 2 * Math.PI * u * (arg / 360);
988
+ const r = Mathf.lerp(1, 1 - (Math.pow(1 - Math.random(), Math.PI)), thickness) * (radius);
989
+ const x = pos.x + this.scale.x * r * Math.cos(theta);
990
+ const y = pos.y + this.scale.y * r * Math.sin(theta);
991
+ const z = pos.z;
992
+ vec.x = x;
993
+ vec.y = y;
994
+ vec.z = z;
995
+ }
996
+
997
+ private _loopTime: number = 0;
998
+ private _loopDirection: number = 1;
999
+
1000
+ private randomConePoint(pos: Vec3, _angle: number, radius: number, thickness: number, arc: number, arcMode: ParticleSystemShapeMultiModeValue, vec: Vec3) {
1001
+ let u = 0;
1002
+ let v = 0;
1003
+ switch (arcMode) {
1004
+ case ParticleSystemShapeMultiModeValue.Random:
1005
+ u = Math.random();
1006
+ v = Math.random();
1007
+ break;
1008
+ case ParticleSystemShapeMultiModeValue.PingPong:
1009
+ if (this._loopTime > 1) this._loopDirection = -1;
1010
+ if (this._loopTime < 0) this._loopDirection = 1;
1011
+ // continue with loop
1012
+
1013
+ case ParticleSystemShapeMultiModeValue.Loop:
1014
+ u = .5;
1015
+ v = Math.random()
1016
+ this._loopTime += this.system.deltaTime * this._loopDirection;
1017
+ break;
1018
+ }
1019
+
1020
+ let theta = 2 * Math.PI * u * (arc / 360);
1021
+ switch (arcMode) {
1022
+ case ParticleSystemShapeMultiModeValue.PingPong:
1023
+ case ParticleSystemShapeMultiModeValue.Loop:
1024
+ theta += Math.PI + .5;
1025
+ theta += this._loopTime * Math.PI * 2;
1026
+ theta %= Mathf.toRadians(arc);
1027
+ break;
1028
+ }
1029
+
1030
+ const phi = Math.acos(2 * v - 1);
1031
+ const r = Mathf.lerp(1, 1 - (Math.pow(1 - Math.random(), Math.PI)), thickness) * radius;
1032
+ const x = pos.x + (-r * Math.sin(phi) * Math.cos(theta));
1033
+ const y = pos.y + (r * Math.sin(phi) * Math.sin(theta));
1034
+ const z = pos.z;
1035
+ vec.x = x * this.scale.x;
1036
+ vec.y = y * this.scale.y;
1037
+ vec.z = z * this.scale.z;
1038
+ }
1039
+ }
1040
+
1041
+
1042
+
1043
+
1044
+
1045
+ export class NoiseModule {
1046
+ @serializable()
1047
+ damping!: boolean;
1048
+ @serializable()
1049
+ enabled!: boolean;
1050
+ @serializable()
1051
+ frequency!: number;
1052
+ @serializable()
1053
+ octaveCount!: number;
1054
+ @serializable()
1055
+ octaveMultiplier!: number;
1056
+ @serializable()
1057
+ octaveScale!: number;
1058
+ @serializable(MinMaxCurve)
1059
+ positionAmount!: MinMaxCurve;
1060
+ @serializable()
1061
+ quality!: number;
1062
+
1063
+ @serializable(MinMaxCurve)
1064
+ remap!: MinMaxCurve;
1065
+ @serializable()
1066
+ remapEnabled!: boolean;
1067
+ @serializable()
1068
+ remapMultiplier!: number;
1069
+ @serializable(MinMaxCurve)
1070
+ remapX!: MinMaxCurve;
1071
+ @serializable()
1072
+ remapXMultiplier!: number;
1073
+ @serializable(MinMaxCurve)
1074
+ remapY!: MinMaxCurve;
1075
+ @serializable()
1076
+ remapYMultiplier!: number;
1077
+ @serializable(MinMaxCurve)
1078
+ remapZ!: MinMaxCurve;
1079
+ @serializable()
1080
+ remapZMultiplier!: number;
1081
+
1082
+ @serializable()
1083
+ scrollSpeedMultiplier!: number;
1084
+ @serializable()
1085
+ separateAxes!: boolean;
1086
+ @serializable()
1087
+ strengthMultiplier!: number;
1088
+ @serializable(MinMaxCurve)
1089
+ strengthX!: MinMaxCurve;
1090
+ @serializable()
1091
+ strengthXMultiplier!: number;
1092
+ @serializable(MinMaxCurve)
1093
+ strengthY!: MinMaxCurve;
1094
+ @serializable()
1095
+ strengthYMultiplier!: number;
1096
+ @serializable(MinMaxCurve)
1097
+ strengthZ!: MinMaxCurve;
1098
+ @serializable()
1099
+ strengthZMultiplier!: number;
1100
+
1101
+
1102
+ private _noise?: NoiseFunction4D;
1103
+ private _time: number = 0;
1104
+
1105
+ update(context: Context) {
1106
+ this._time += context.time.deltaTime * this.scrollSpeedMultiplier;
1107
+ }
1108
+
1109
+ /** nebula implementations: */
1110
+ private _temp: Vector3 = new Vector3();
1111
+ apply(_index: number, pos: Vec3, vel: Vec3, _deltaTime: number, age: number, life: number) {
1112
+ if (!this.enabled) return;
1113
+ if (!this._noise) {
1114
+ this._noise = createNoise4D(() => 0);
1115
+ }
1116
+ const temp = this._temp.set(pos.x, pos.y, pos.z).multiplyScalar(this.frequency);
1117
+ const nx = this._noise(temp.x, temp.y, temp.z, this._time);
1118
+ const ny = this._noise(temp.x, temp.y, temp.z, this._time + 1000 * this.frequency);
1119
+ const nz = this._noise(temp.x, temp.y, temp.z, this._time + 2000 * this.frequency);
1120
+ this._temp.set(nx, ny, nz).normalize()
1121
+
1122
+ const t = age / life;
1123
+ let strengthFactor = this.positionAmount.evaluate(t);
1124
+ if (!this.separateAxes) {
1125
+ if (this.strengthX) {
1126
+ strengthFactor *= this.strengthX.evaluate(t) * 1.5;
1127
+ }
1128
+ // strengthFactor *= this.strengthMultiplier;
1129
+ // strengthFactor *= deltaTime;
1130
+ this._temp.multiplyScalar(strengthFactor);
1131
+ }
1132
+ else {
1133
+ this._temp.x *= strengthFactor * this.strengthXMultiplier
1134
+ this._temp.y *= strengthFactor * this.strengthYMultiplier;
1135
+ this._temp.z *= strengthFactor * this.strengthZMultiplier;
1136
+ }
1137
+ // this._temp.setLength(strengthFactor * deltaTime);
1138
+ vel.x += this._temp.x;
1139
+ vel.y += this._temp.y;
1140
+ vel.z += this._temp.z;
1141
+ }
1142
+ }
1143
+
1144
+ export enum ParticleSystemTrailMode {
1145
+ PerParticle,
1146
+ Ribbon,
1147
+ }
1148
+
1149
+ export enum ParticleSystemTrailTextureMode {
1150
+ Stretch = 0,
1151
+ Tile = 1,
1152
+ DistributePerSegment = 2,
1153
+ RepeatPerSegment = 3,
1154
+ }
1155
+
1156
+ export class TrailModule {
1157
+
1158
+ @serializable()
1159
+ enabled!: boolean;
1160
+
1161
+ @serializable()
1162
+ attachRibbonToTransform = false;
1163
+
1164
+ @serializable(MinMaxGradient)
1165
+ colorOverLifetime!: MinMaxGradient;
1166
+
1167
+ @serializable(MinMaxGradient)
1168
+ colorOverTrail!: MinMaxGradient;
1169
+
1170
+ @serializable()
1171
+ dieWithParticles: boolean = true;
1172
+
1173
+ @serializable()
1174
+ inheritParticleColor: boolean = true;
1175
+
1176
+ @serializable(MinMaxCurve)
1177
+ lifetime!: MinMaxCurve;
1178
+ @serializable()
1179
+ lifetimeMultiplier!: number;
1180
+
1181
+ @serializable()
1182
+ minVertexDistance: number = .2;
1183
+
1184
+ @serializable()
1185
+ mode: ParticleSystemTrailMode = ParticleSystemTrailMode.PerParticle;
1186
+
1187
+ @serializable()
1188
+ ratio: number = 1;
1189
+
1190
+ @serializable()
1191
+ ribbonCount: number = 1;
1192
+
1193
+ @serializable()
1194
+ shadowBias: number = 0;
1195
+
1196
+ @serializable()
1197
+ sizeAffectsLifetime: boolean = false;
1198
+
1199
+ @serializable()
1200
+ sizeAffectsWidth: boolean = false;
1201
+
1202
+ @serializable()
1203
+ splitSubEmitterRibbons: boolean = false;
1204
+
1205
+ @serializable()
1206
+ textureMode: ParticleSystemTrailTextureMode = ParticleSystemTrailTextureMode.Stretch;
1207
+
1208
+ @serializable(MinMaxCurve)
1209
+ widthOverTrail!: MinMaxCurve;
1210
+ @serializable()
1211
+ widthOverTrailMultiplier!: number;
1212
+
1213
+ @serializable()
1214
+ worldSpace: boolean = false;
1215
+
1216
+ getWidth(size: number, _life01: number, pos01: number, t: number) {
1217
+ const res = this.widthOverTrail.evaluate(pos01, t);
1218
+ size *= res;
1219
+ return size;
1220
+ }
1221
+
1222
+ getColor(color: Vector4 | QVector4, life01: number, pos01: number) {
1223
+ const overTrail = this.colorOverTrail.evaluate(pos01);
1224
+ const overLife = this.colorOverLifetime.evaluate(life01);
1225
+ color.x *= overTrail.r * overLife.r;
1226
+ color.y *= overTrail.g * overLife.g;
1227
+ color.z *= overTrail.b * overLife.b;
1228
+ if ("alpha" in overTrail && "alpha" in overLife)
1229
+ color.w *= overTrail.alpha * overLife.alpha;
1230
+ }
1231
+ }
1232
+
1233
+ export class VelocityOverLifetimeModule {
1234
+ @serializable()
1235
+ enabled!: boolean;
1236
+
1237
+ @serializable()
1238
+ space: ParticleSystemSimulationSpace = ParticleSystemSimulationSpace.Local;
1239
+
1240
+ @serializable(MinMaxCurve)
1241
+ orbitalX!: MinMaxCurve;
1242
+ @serializable(MinMaxCurve)
1243
+ orbitalY!: MinMaxCurve;
1244
+ @serializable(MinMaxCurve)
1245
+ orbitalZ!: MinMaxCurve;
1246
+
1247
+ @serializable()
1248
+ orbitalXMultiplier!: number;
1249
+ @serializable()
1250
+ orbitalYMultiplier!: number;
1251
+ @serializable()
1252
+ orbitalZMultiplier!: number;
1253
+
1254
+ @serializable()
1255
+ orbitalOffsetX!: number;
1256
+ @serializable()
1257
+ orbitalOffsetY!: number;
1258
+ @serializable()
1259
+ orbitalOffsetZ!: number;
1260
+
1261
+ @serializable(MinMaxCurve)
1262
+ speedModifier!: MinMaxCurve;
1263
+ @serializable()
1264
+ speedModifierMultiplier!: number;
1265
+ @serializable(MinMaxCurve)
1266
+ x!: MinMaxCurve;
1267
+ @serializable()
1268
+ xMultiplier!: number;
1269
+ @serializable(MinMaxCurve)
1270
+ y!: MinMaxCurve;
1271
+ @serializable()
1272
+ yMultiplier!: number;
1273
+ @serializable(MinMaxCurve)
1274
+ z!: MinMaxCurve;
1275
+ @serializable()
1276
+ zMultiplier!: number;
1277
+
1278
+ private _system?: IParticleSystem;
1279
+ // private _worldRotation: Quaternion = new Quaternion();
1280
+
1281
+ update(system: IParticleSystem) {
1282
+ this._system = system;
1283
+ }
1284
+
1285
+ private _temp: Vector3 = new Vector3();
1286
+ private _temp2: Vector3 = new Vector3();
1287
+ private _temp3: Vector3 = new Vector3();
1288
+ private _hasOrbital = false;
1289
+ private _index = 0;
1290
+ private _orbitalMatrix: Matrix4 = new Matrix4();
1291
+
1292
+ init(particle: object) {
1293
+ if (this._index == 0) particle["debug"] = true;
1294
+ this._index += 1;
1295
+ particle["orbitx"] = this.orbitalX.evaluate(Math.random());
1296
+ particle["orbity"] = this.orbitalY.evaluate(Math.random());
1297
+ particle["orbitz"] = this.orbitalZ.evaluate(Math.random());
1298
+ // console.log(particle["orbitx"], particle["orbity"], particle["orbitz"])
1299
+ this._hasOrbital = particle["orbitx"] != 0 || particle["orbity"] != 0 || particle["orbitz"] != 0;
1300
+ }
1301
+
1302
+ apply(_particle: object, _index: number, _pos: Vec3, vel: Vec3, _dt: number, age: number, life: number) {
1303
+ if (!this.enabled) return;
1304
+ const t = age / life;
1305
+
1306
+ const speed = this.speedModifier.evaluate(t) * this.speedModifierMultiplier;
1307
+ const x = this.x.evaluate(t);
1308
+ const y = this.y.evaluate(t);
1309
+ const z = this.z.evaluate(t);
1310
+ this._temp.set(-x, y, z);
1311
+ if (this._system) {
1312
+ // if (this.space === ParticleSystemSimulationSpace.World) {
1313
+ // this._temp.applyQuaternion(this._system.worldQuaternionInverted);
1314
+ // }
1315
+ if (this._system.main.simulationSpace === ParticleSystemSimulationSpace.World) {
1316
+ this._temp.applyQuaternion(this._system.worldQuaternion);
1317
+ }
1318
+ }
1319
+
1320
+ if (this._hasOrbital) {
1321
+ const position = this._system?.worldPos;
1322
+ if (position) {
1323
+
1324
+ // TODO: we absolutely need to fix this, this is a hack for a specific usecase and doesnt work yet correctly
1325
+ // https://github.com/needle-tools/needle-tiny/issues/710
1326
+
1327
+ const pos = this._temp2.set(_pos.x, _pos.y, _pos.z);
1328
+
1329
+ const ox = this.orbitalXMultiplier;// particle["orbitx"];
1330
+ const oy = this.orbitalYMultiplier;// particle["orbity"];
1331
+ const oz = this.orbitalZMultiplier;// particle["orbitz"];
1332
+ const angle = speed * Math.PI * 2 * 10; // < Oh god
1333
+
1334
+ const cosX = Math.cos(angle * ox);
1335
+ const sinX = Math.sin(angle * ox);
1336
+ const cosY = Math.cos(angle * oy);
1337
+ const sinY = Math.sin(angle * oy);
1338
+ const cosZ = Math.cos(angle * oz);
1339
+ const sinZ = Math.sin(angle * oz);
1340
+
1341
+ const newX = pos.x * (cosY * cosZ) + pos.y * (cosY * sinZ) + pos.z * (-sinY);
1342
+ const newY = pos.x * (sinX * sinY * cosZ - cosX * sinZ) + pos.y * (sinX * sinY * sinZ + cosX * cosZ) + pos.z * (sinX * cosY);
1343
+ const newZ = pos.x * (cosX * sinY * cosZ + sinX * sinZ) + pos.y * (cosX * sinY * sinZ - sinX * cosZ) + pos.z * (cosX * cosY);
1344
+
1345
+ // pos.x += this.orbitalOffsetX;
1346
+ // pos.y += this.orbitalOffsetY;
1347
+ // pos.z += this.orbitalOffsetZ;
1348
+ const v = this._temp3.set(pos.x - newX, pos.y - newY, pos.z - newZ);
1349
+ v.normalize();
1350
+ v.multiplyScalar(.2 / _dt * (Math.max(this.orbitalXMultiplier, this.orbitalYMultiplier, this.orbitalZMultiplier)));
1351
+ vel.x += v.x;
1352
+ vel.y += v.y;
1353
+ vel.z += v.z;
1354
+ }
1355
+ }
1356
+
1357
+ vel.x += this._temp.x;
1358
+ vel.y += this._temp.y;
1359
+ vel.z += this._temp.z;
1360
+ vel.x *= speed;
1361
+ vel.y *= speed;
1362
+ vel.z *= speed;
1363
+ }
1364
+ }
1365
+
1366
+
1367
+
1368
+ enum ParticleSystemAnimationTimeMode {
1369
+ Lifetime,
1370
+ Speed,
1371
+ FPS,
1372
+ }
1373
+
1374
+ enum ParticleSystemAnimationMode {
1375
+ Grid,
1376
+ Sprites,
1377
+ }
1378
+
1379
+ enum ParticleSystemAnimationRowMode {
1380
+ Custom,
1381
+ Random,
1382
+ MeshIndex,
1383
+ }
1384
+
1385
+ enum ParticleSystemAnimationType {
1386
+ WholeSheet,
1387
+ SingleRow,
1388
+ }
1389
+
1390
+ export class TextureSheetAnimationModule {
1391
+
1392
+ @serializable()
1393
+ animation!: ParticleSystemAnimationType;
1394
+
1395
+ @serializable()
1396
+ enabled!: boolean;
1397
+
1398
+ @serializable()
1399
+ cycleCount!: number;
1400
+
1401
+ @serializable(MinMaxCurve)
1402
+ frameOverTime!: MinMaxCurve;
1403
+ @serializable()
1404
+ frameOverTimeMultiplier!: number;
1405
+
1406
+ @serializable()
1407
+ numTilesX!: number;
1408
+ @serializable()
1409
+ numTilesY!: number;
1410
+
1411
+ @serializable(MinMaxCurve)
1412
+ startFrame!: MinMaxCurve;
1413
+ @serializable()
1414
+ startFrameMultiplier!: number;
1415
+
1416
+ @serializable()
1417
+ rowMode!: ParticleSystemAnimationRowMode;
1418
+ @serializable()
1419
+ rowIndex!: number;
1420
+
1421
+ @serializable()
1422
+ spriteCount!: number;
1423
+
1424
+ @serializable()
1425
+ timeMode!: ParticleSystemAnimationTimeMode;
1426
+
1427
+ private sampleOnceAtStart(): boolean {
1428
+ if (this.timeMode === ParticleSystemAnimationTimeMode.Lifetime) {
1429
+ switch (this.frameOverTime.mode) {
1430
+ case ParticleSystemCurveMode.Constant:
1431
+ case ParticleSystemCurveMode.TwoConstants:
1432
+ case ParticleSystemCurveMode.TwoCurves:
1433
+ case ParticleSystemCurveMode.Curve:
1434
+ return true;
1435
+ }
1436
+ }
1437
+ return false;
1438
+ }
1439
+
1440
+ getStartIndex(): number {
1441
+ if (this.sampleOnceAtStart()) {
1442
+ const start = Math.random();
1443
+ return start * (this.numTilesX * this.numTilesY);
1444
+ }
1445
+ return 0;
1446
+ }
1447
+
1448
+ evaluate(t01: number): number | undefined {
1449
+ if (this.sampleOnceAtStart()) {
1450
+ return undefined;
1451
+ }
1452
+ return this.getIndex(t01);
1453
+ }
1454
+
1455
+ private getIndex(t01: number): number {
1456
+ const tiles = this.numTilesX * this.numTilesY;
1457
+ t01 = t01 * this.cycleCount;
1458
+ let index = this.frameOverTime.evaluate(t01 % 1);
1459
+ index *= this.frameOverTimeMultiplier;
1460
+ index *= tiles;
1461
+ index = index % tiles;
1462
+ index = Math.floor(index);
1463
+ return index;
1464
+ }
1465
+ }
1466
+
1467
+
1468
+ export class RotationOverLifetimeModule {
1469
+ @serializable()
1470
+ enabled!: boolean;
1471
+
1472
+ @serializable()
1473
+ separateAxes!: boolean;
1474
+
1475
+ @serializable(MinMaxCurve)
1476
+ x!: MinMaxCurve;
1477
+ @serializable()
1478
+ xMultiplier!: number;
1479
+ @serializable(MinMaxCurve)
1480
+ y!: MinMaxCurve;
1481
+ @serializable()
1482
+ yMultiplier!: number;
1483
+ @serializable(MinMaxCurve)
1484
+ z!: MinMaxCurve;
1485
+ @serializable()
1486
+ zMultiplier!: number;
1487
+
1488
+ evaluate(t01: number, t: number): number {
1489
+ if (!this.enabled) return 0;
1490
+ if (!this.separateAxes) {
1491
+ const rot = this.z.evaluate(t01, t) * -1;
1492
+ return rot;
1493
+ }
1494
+ return 0;
1495
+ }
1496
+ }
1497
+
1498
+ export class RotationBySpeedModule {
1499
+ @serializable()
1500
+ enabled!: boolean;
1501
+
1502
+ @serializable()
1503
+ range!: Vec2;
1504
+
1505
+ @serializable()
1506
+ separateAxes!: boolean;
1507
+
1508
+ @serializable(MinMaxCurve)
1509
+ x!: MinMaxCurve;
1510
+ @serializable()
1511
+ xMultiplier!: number;
1512
+ @serializable(MinMaxCurve)
1513
+ y!: MinMaxCurve;
1514
+ @serializable()
1515
+ yMultiplier!: number;
1516
+ @serializable(MinMaxCurve)
1517
+ z!: MinMaxCurve;
1518
+ @serializable()
1519
+ zMultiplier!: number;
1520
+
1521
+ evaluate(_t01: number, speed: number): number {
1522
+ if (!this.enabled) return 0;
1523
+ if (!this.separateAxes) {
1524
+ const t = Mathf.lerp(this.range.x, this.range.y, speed);
1525
+ const rot = this.z.evaluate(t) * -1;
1526
+ return rot;
1527
+ }
1528
+ return 0;
1529
+ }
1530
+ }
1531
+
1532
+
1533
+ export class LimitVelocityOverLifetimeModule {
1534
+ @serializable()
1535
+ enabled!: boolean;
1536
+
1537
+ @serializable()
1538
+ dampen!: number;
1539
+
1540
+ @serializable(MinMaxCurve)
1541
+ drag!: MinMaxCurve;
1542
+ @serializable()
1543
+ dragMultiplier!: number;
1544
+
1545
+ @serializable(MinMaxCurve)
1546
+ limit!: MinMaxCurve;
1547
+ @serializable()
1548
+ limitMultiplier!: number;
1549
+
1550
+ @serializable()
1551
+ separateAxes!: boolean;
1552
+
1553
+ @serializable(MinMaxCurve)
1554
+ limitX!: MinMaxCurve;
1555
+ @serializable()
1556
+ limitXMultiplier!: number;
1557
+ @serializable(MinMaxCurve)
1558
+ limitY!: MinMaxCurve;
1559
+ @serializable()
1560
+ limitYMultiplier!: number;
1561
+ @serializable(MinMaxCurve)
1562
+ limitZ!: MinMaxCurve;
1563
+ @serializable()
1564
+ limitZMultiplier!: number;
1565
+
1566
+ @serializable()
1567
+ multiplyDragByParticleSize: boolean = false;
1568
+ @serializable()
1569
+ multiplyDragByParticleVelocity: boolean = false;
1570
+
1571
+ @serializable()
1572
+ space!: ParticleSystemSimulationSpace;
1573
+
1574
+ private _temp: Vector3 = new Vector3();
1575
+ private _temp2: Vector3 = new Vector3();
1576
+
1577
+ apply(_position: Vec3, baseVelocity: Vector3, currentVelocity: Vector3 | QVector3, _size: QVector3, t01: number, _dt: number, _scale: number) {
1578
+ if (!this.enabled) return;
1579
+ // if (this.separateAxes) {
1580
+ // // const maxX = this.limitX.evaluate(t01) * this.limitXMultiplier;
1581
+ // // const maxY = this.limitY.evaluate(t01) * this.limitYMultiplier;
1582
+ // // const maxZ = this.limitZ.evaluate(t01) * this.limitZMultiplier;
1583
+
1584
+ // }
1585
+ // else
1586
+ {
1587
+ const max = this.limit.evaluate(t01) * this.limitMultiplier;
1588
+ const speed = baseVelocity.length();
1589
+ if (speed > max) {
1590
+ this._temp.copy(baseVelocity).normalize().multiplyScalar(max);
1591
+ const t = this.dampen * .5;
1592
+ // t *= scale;
1593
+ baseVelocity.x = Mathf.lerp(baseVelocity.x, this._temp.x, t);
1594
+ baseVelocity.y = Mathf.lerp(baseVelocity.y, this._temp.y, t);
1595
+ baseVelocity.z = Mathf.lerp(baseVelocity.z, this._temp.z, t);
1596
+
1597
+ // this._temp2.set(0, 0, 0);
1598
+ currentVelocity.x = Mathf.lerp(currentVelocity.x, this._temp.x, t);
1599
+ currentVelocity.y = Mathf.lerp(currentVelocity.y, this._temp.y, t);
1600
+ currentVelocity.z = Mathf.lerp(currentVelocity.z, this._temp.z, t);
1601
+ }
1602
+ // vel.multiplyScalar(dragFactor);
1603
+ }
1604
+ // vel.x *= 0.3;
1605
+ // vel.y *= 0.3;
1606
+ // vel.z *= 0.3;
1607
+ }
1608
+ }
1609
+
1610
+
1611
+ export enum ParticleSystemInheritVelocityMode {
1612
+ Initial,
1613
+ Current,
1614
+ }
1615
+
1616
+ export class InheritVelocityModule {
1617
+
1618
+ @serializable()
1619
+ enabled!: boolean;
1620
+
1621
+ @serializable(MinMaxCurve)
1622
+ curve!: MinMaxCurve;
1623
+ @serializable()
1624
+ curveMultiplier!: number;
1625
+
1626
+ @serializable()
1627
+ mode!: ParticleSystemInheritVelocityMode;
1628
+
1629
+ clone() {
1630
+ const ni = new InheritVelocityModule();
1631
+ ni.enabled = this.enabled;
1632
+ ni.curve = this.curve?.clone();
1633
+ ni.curveMultiplier = this.curveMultiplier;
1634
+ ni.mode = this.mode;
1635
+ return ni;
1636
+ }
1637
+
1638
+ system!: IParticleSystem;
1639
+
1640
+ private get _lastWorldPosition() {
1641
+ if (!this.system['_iv_lastWorldPosition']) {
1642
+ this.system['_iv_lastWorldPosition'] = new Vector3();
1643
+ }
1644
+ return this.system['_iv_lastWorldPosition'];
1645
+ }
1646
+ private get _velocity() {
1647
+ if (!this.system['_iv_velocity']) {
1648
+ this.system['_iv_velocity'] = new Vector3();
1649
+ }
1650
+ return this.system['_iv_velocity'];
1651
+ }
1652
+
1653
+ private readonly _temp: Vector3 = new Vector3();
1654
+ private _firstUpdate: boolean = true;
1655
+
1656
+ awake(system: IParticleSystem) {
1657
+ this.system = system;
1658
+ this.reset();
1659
+ }
1660
+
1661
+ reset() {
1662
+ this._firstUpdate = true;
1663
+ }
1664
+
1665
+ update(_context: Context) {
1666
+ if (!this.enabled) return;
1667
+ if (this.system.worldspace === false) return;
1668
+ if (this._firstUpdate) {
1669
+ this._firstUpdate = false;
1670
+ this._velocity.set(0, 0, 0);
1671
+ this._lastWorldPosition.copy(this.system.worldPos);
1672
+ }
1673
+ else if (this._lastWorldPosition) {
1674
+ this._velocity.copy(this.system.worldPos).sub(this._lastWorldPosition).multiplyScalar(1 / this.system.deltaTime);
1675
+ this._lastWorldPosition.copy(this.system.worldPos);
1676
+ }
1677
+ }
1678
+
1679
+ // TODO: make work for subsystems
1680
+ applyInitial(vel: Vector3 | QVector3) {
1681
+ if (!this.enabled) return;
1682
+ if (this.system.worldspace === false) return;
1683
+ if (this.mode === ParticleSystemInheritVelocityMode.Initial) {
1684
+ const factor = this.curve.evaluate(Math.random(), Math.random());
1685
+ this._temp.copy(this._velocity).multiplyScalar(factor);
1686
+ vel.x += this._temp.x;
1687
+ vel.y += this._temp.y;
1688
+ vel.z += this._temp.z;
1689
+ }
1690
+ }
1691
+
1692
+ private _frames = 0;
1693
+ applyCurrent(vel: Vector3 | QVector3, t01: number, lerpFactor: number) {
1694
+ if (!this.enabled) return;
1695
+ if (!this.system) return;
1696
+ if (this.system.worldspace === false) return;
1697
+ if (this.mode === ParticleSystemInheritVelocityMode.Current) {
1698
+ const factor = this.curve.evaluate(t01, lerpFactor);
1699
+ this._temp.copy(this._velocity).multiplyScalar(factor);
1700
+ vel.x += this._temp.x;
1701
+ vel.y += this._temp.y;
1702
+ vel.z += this._temp.z;
1703
+ }
1704
+ }
1705
+ }
1706
+
1707
+
1708
+ export class SizeBySpeedModule {
1709
+ @serializable()
1710
+ enabled!: boolean;
1711
+
1712
+ @serializable(Vector2)
1713
+ range!: Vector2;
1714
+ @serializable()
1715
+ separateAxes!: boolean;
1716
+
1717
+ @serializable(MinMaxCurve)
1718
+ size!: MinMaxCurve;
1719
+ @serializable()
1720
+ sizeMultiplier!: number;
1721
+
1722
+ @serializable(MinMaxCurve)
1723
+ x!: MinMaxCurve;
1724
+ @serializable()
1725
+ xMultiplier!: number;
1726
+ @serializable(MinMaxCurve)
1727
+ y!: MinMaxCurve;
1728
+ @serializable()
1729
+ yMultiplier!: number;
1730
+ @serializable(MinMaxCurve)
1731
+ z!: MinMaxCurve;
1732
+ @serializable()
1733
+ zMultiplier!: number;
1734
+
1735
+ evaluate<T extends Vector3 | QVector3>(vel: T, _t01: number, lerpFactor: number, size: T): T {
1736
+
1737
+ const speed = vel.length();
1738
+ const x = Mathf.remap(speed, this.range.x, this.range.y, 0, 1);
1739
+ const factor = this.size.evaluate(x, lerpFactor);
1740
+ // return size;
1741
+ size.x *= factor;
1742
+ size.y *= factor;
1743
+ size.z *= factor;
1744
+ return size;
1745
+ }
1746
+ }
1747
+
1748
+ export class ColorBySpeedModule {
1749
+ @serializable()
1750
+ enabled!: boolean;
1751
+ @serializable(Vector2)
1752
+ range!: Vector2;
1753
+ @serializable(MinMaxGradient)
1754
+ color!: MinMaxGradient;
1755
+
1756
+ evaluate<T extends Vector3 | QVector3>(vel: T, lerpFactor: number, color: Vector4 | QVector4) {
1757
+ const speed = vel.length();
1758
+ const x = Mathf.remap(speed, this.range.x, this.range.y, 0, 1);
1759
+ const res = this.color.evaluate(x, lerpFactor);
1760
+ color.x *= res.r;
1761
+ color.y *= res.g;
1762
+ color.z *= res.b;
1763
+ if ("alpha" in res)
1764
+ color.w *= res.alpha;
1765
+ }
1766
1766
  }