@needle-tools/engine 4.4.0-beta.3 → 4.4.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/CHANGELOG.md +3614 -3608
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +503 -460
  6. package/dist/needle-engine.bundle.light.js +502 -459
  7. package/dist/needle-engine.bundle.light.min.js +69 -69
  8. package/dist/needle-engine.bundle.light.umd.cjs +76 -76
  9. package/dist/needle-engine.bundle.min.js +69 -69
  10. package/dist/needle-engine.bundle.umd.cjs +67 -67
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +380 -380
  66. package/lib/engine/engine_components_internal.d.ts +9 -9
  67. package/lib/engine/engine_components_internal.js +36 -36
  68. package/lib/engine/engine_constants.d.ts +10 -10
  69. package/lib/engine/engine_constants.js +41 -41
  70. package/lib/engine/engine_context.d.ts +345 -345
  71. package/lib/engine/engine_context.js +1515 -1515
  72. package/lib/engine/engine_context_registry.d.ts +71 -71
  73. package/lib/engine/engine_context_registry.js +117 -117
  74. package/lib/engine/engine_coroutine.d.ts +35 -35
  75. package/lib/engine/engine_coroutine.js +52 -52
  76. package/lib/engine/engine_create_objects.d.ts +118 -118
  77. package/lib/engine/engine_create_objects.js +308 -308
  78. package/lib/engine/engine_default_parameters.d.ts +2 -2
  79. package/lib/engine/engine_default_parameters.js +3 -3
  80. package/lib/engine/engine_editor-sync.d.ts +21 -21
  81. package/lib/engine/engine_editor-sync.js +4 -4
  82. package/lib/engine/engine_element.d.ts +113 -113
  83. package/lib/engine/engine_element.js +829 -830
  84. package/lib/engine/engine_element.js.map +1 -1
  85. package/lib/engine/engine_element_attributes.d.ts +72 -72
  86. package/lib/engine/engine_element_attributes.js +1 -1
  87. package/lib/engine/engine_element_extras.d.ts +6 -6
  88. package/lib/engine/engine_element_extras.js +13 -13
  89. package/lib/engine/engine_element_loading.d.ts +44 -44
  90. package/lib/engine/engine_element_loading.js +349 -349
  91. package/lib/engine/engine_element_overlay.d.ts +21 -21
  92. package/lib/engine/engine_element_overlay.js +166 -166
  93. package/lib/engine/engine_fileloader.d.ts +2 -2
  94. package/lib/engine/engine_fileloader.js +8 -8
  95. package/lib/engine/engine_gameobject.d.ts +68 -68
  96. package/lib/engine/engine_gameobject.js +591 -591
  97. package/lib/engine/engine_generic_utils.d.ts +1 -1
  98. package/lib/engine/engine_generic_utils.js +13 -13
  99. package/lib/engine/engine_gizmos.d.ts +149 -149
  100. package/lib/engine/engine_gizmos.js +530 -530
  101. package/lib/engine/engine_gltf.d.ts +12 -12
  102. package/lib/engine/engine_gltf.js +15 -15
  103. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  104. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  105. package/lib/engine/engine_hot_reload.d.ts +7 -7
  106. package/lib/engine/engine_hot_reload.js +184 -184
  107. package/lib/engine/engine_input.d.ts +352 -352
  108. package/lib/engine/engine_input.js +1265 -1265
  109. package/lib/engine/engine_input_utils.d.ts +2 -2
  110. package/lib/engine/engine_input_utils.js +22 -22
  111. package/lib/engine/engine_instancing.d.ts +19 -19
  112. package/lib/engine/engine_instancing.js +39 -39
  113. package/lib/engine/engine_license.d.ts +9 -9
  114. package/lib/engine/engine_license.js +320 -320
  115. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  116. package/lib/engine/engine_lifecycle_api.js +99 -99
  117. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  118. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  119. package/lib/engine/engine_lightdata.d.ts +23 -23
  120. package/lib/engine/engine_lightdata.js +91 -91
  121. package/lib/engine/engine_loaders.d.ts +13 -13
  122. package/lib/engine/engine_loaders.js +62 -62
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +252 -252
  132. package/lib/engine/engine_networking.js +743 -743
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +212 -212
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1432 -1432
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_scenetools.d.ts +50 -50
  166. package/lib/engine/engine_scenetools.js +321 -321
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +85 -85
  172. package/lib/engine/engine_serialization_core.js +602 -602
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +201 -201
  186. package/lib/engine/engine_three_utils.js +731 -731
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +2 -2
  192. package/lib/engine/engine_tonemapping.js +194 -194
  193. package/lib/engine/engine_types.d.ts +572 -572
  194. package/lib/engine/engine_types.js +88 -88
  195. package/lib/engine/engine_typestore.d.ts +28 -28
  196. package/lib/engine/engine_typestore.js +55 -55
  197. package/lib/engine/engine_util_decorator.d.ts +13 -13
  198. package/lib/engine/engine_util_decorator.js +116 -116
  199. package/lib/engine/engine_utils.d.ts +266 -266
  200. package/lib/engine/engine_utils.js +878 -878
  201. package/lib/engine/engine_utils_format.d.ts +21 -21
  202. package/lib/engine/engine_utils_format.js +193 -193
  203. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  204. package/lib/engine/engine_utils_screenshot.js +513 -513
  205. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  206. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  207. package/lib/engine/engine_web_api.d.ts +12 -0
  208. package/lib/engine/engine_web_api.js +113 -0
  209. package/lib/engine/engine_web_api.js.map +1 -0
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  262. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  263. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  264. package/lib/engine/js-extensions/Vector.js +13 -13
  265. package/lib/engine/js-extensions/index.d.ts +5 -5
  266. package/lib/engine/js-extensions/index.js +5 -5
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  268. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  269. package/lib/engine/shaders/shaderData.d.ts +55 -55
  270. package/lib/engine/shaders/shaderData.js +58 -58
  271. package/lib/engine/tests/test_utils.d.ts +2 -2
  272. package/lib/engine/tests/test_utils.js +53 -53
  273. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  274. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  275. package/lib/engine/webcomponents/api.d.ts +5 -5
  276. package/lib/engine/webcomponents/api.js +4 -4
  277. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  278. package/lib/engine/webcomponents/buttons.js +237 -237
  279. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  280. package/lib/engine/webcomponents/fonts.js +32 -32
  281. package/lib/engine/webcomponents/icons.d.ts +9 -9
  282. package/lib/engine/webcomponents/icons.js +52 -52
  283. package/lib/engine/webcomponents/index.d.ts +1 -1
  284. package/lib/engine/webcomponents/index.js +1 -1
  285. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  286. package/lib/engine/webcomponents/logo-element.js +67 -67
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  288. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  289. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  290. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  291. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  292. package/lib/engine/webcomponents/needle-button.js +161 -161
  293. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  294. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  295. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  296. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  297. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  298. package/lib/engine/xr/NeedleXRSync.js +188 -188
  299. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  300. package/lib/engine/xr/SceneTransition.js +69 -69
  301. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  302. package/lib/engine/xr/TempXRContext.js +187 -187
  303. package/lib/engine/xr/XRRig.d.ts +7 -7
  304. package/lib/engine/xr/XRRig.js +1 -1
  305. package/lib/engine/xr/api.d.ts +6 -6
  306. package/lib/engine/xr/api.js +6 -6
  307. package/lib/engine/xr/events.d.ts +66 -66
  308. package/lib/engine/xr/events.js +93 -93
  309. package/lib/engine/xr/internal.d.ts +12 -12
  310. package/lib/engine/xr/internal.js +25 -25
  311. package/lib/engine/xr/usdz.d.ts +12 -12
  312. package/lib/engine/xr/usdz.js +29 -29
  313. package/lib/engine/xr/utils.d.ts +11 -11
  314. package/lib/engine/xr/utils.js +34 -34
  315. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  316. package/lib/engine-components/AlignmentConstraint.js +39 -39
  317. package/lib/engine-components/Animation.d.ts +156 -156
  318. package/lib/engine-components/Animation.js +508 -508
  319. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  320. package/lib/engine-components/AnimationCurve.js +159 -159
  321. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  322. package/lib/engine-components/AnimationUtils.js +27 -27
  323. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  324. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  325. package/lib/engine-components/Animator.d.ts +217 -217
  326. package/lib/engine-components/Animator.js +354 -354
  327. package/lib/engine-components/AnimatorController.d.ts +227 -227
  328. package/lib/engine-components/AnimatorController.js +1152 -1152
  329. package/lib/engine-components/AudioListener.d.ts +33 -33
  330. package/lib/engine-components/AudioListener.js +86 -86
  331. package/lib/engine-components/AudioSource.d.ts +217 -217
  332. package/lib/engine-components/AudioSource.js +627 -627
  333. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  334. package/lib/engine-components/AvatarLoader.js +231 -231
  335. package/lib/engine-components/AxesHelper.d.ts +32 -32
  336. package/lib/engine-components/AxesHelper.js +67 -67
  337. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  338. package/lib/engine-components/BasicIKConstraint.js +43 -43
  339. package/lib/engine-components/BoxCollider.d.ts +2 -2
  340. package/lib/engine-components/BoxCollider.js +2 -2
  341. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  342. package/lib/engine-components/BoxHelperComponent.js +102 -102
  343. package/lib/engine-components/Camera.d.ts +231 -231
  344. package/lib/engine-components/Camera.js +700 -694
  345. package/lib/engine-components/Camera.js.map +1 -1
  346. package/lib/engine-components/CameraUtils.d.ts +1 -1
  347. package/lib/engine-components/CameraUtils.js +118 -127
  348. package/lib/engine-components/CameraUtils.js.map +1 -1
  349. package/lib/engine-components/CharacterController.d.ts +55 -55
  350. package/lib/engine-components/CharacterController.js +236 -236
  351. package/lib/engine-components/Collider.d.ts +188 -188
  352. package/lib/engine-components/Collider.js +369 -369
  353. package/lib/engine-components/Component.d.ts +792 -792
  354. package/lib/engine-components/Component.js +915 -915
  355. package/lib/engine-components/ContactShadows.d.ts +82 -82
  356. package/lib/engine-components/ContactShadows.js +430 -430
  357. package/lib/engine-components/DeleteBox.d.ts +19 -19
  358. package/lib/engine-components/DeleteBox.js +58 -58
  359. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  360. package/lib/engine-components/DeviceFlag.js +47 -47
  361. package/lib/engine-components/DragControls.d.ts +170 -170
  362. package/lib/engine-components/DragControls.js +1421 -1421
  363. package/lib/engine-components/DropListener.d.ts +215 -215
  364. package/lib/engine-components/DropListener.js +630 -630
  365. package/lib/engine-components/Duplicatable.d.ts +35 -35
  366. package/lib/engine-components/Duplicatable.js +202 -202
  367. package/lib/engine-components/EventList.d.ts +54 -54
  368. package/lib/engine-components/EventList.js +232 -232
  369. package/lib/engine-components/EventTrigger.d.ts +33 -33
  370. package/lib/engine-components/EventTrigger.js +75 -75
  371. package/lib/engine-components/EventType.d.ts +22 -22
  372. package/lib/engine-components/EventType.js +23 -23
  373. package/lib/engine-components/FlyControls.d.ts +10 -0
  374. package/lib/engine-components/FlyControls.js +29 -0
  375. package/lib/engine-components/FlyControls.js.map +1 -0
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +266 -266
  403. package/lib/engine-components/OrbitControls.js +1009 -1009
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +26 -26
  407. package/lib/engine-components/ReflectionProbe.js +194 -194
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +830 -830
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  413. package/lib/engine-components/RendererLightmap.js +182 -182
  414. package/lib/engine-components/RigidBody.d.ts +155 -155
  415. package/lib/engine-components/RigidBody.js +517 -517
  416. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  417. package/lib/engine-components/SceneSwitcher.js +951 -951
  418. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  419. package/lib/engine-components/ScreenCapture.js +547 -547
  420. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  421. package/lib/engine-components/ShadowCatcher.js +166 -166
  422. package/lib/engine-components/Skybox.d.ts +82 -82
  423. package/lib/engine-components/Skybox.js +448 -448
  424. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  425. package/lib/engine-components/SmoothFollow.js +82 -82
  426. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  427. package/lib/engine-components/SpatialTrigger.js +225 -225
  428. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  429. package/lib/engine-components/SpectatorCamera.js +715 -715
  430. package/lib/engine-components/SphereCollider.d.ts +2 -2
  431. package/lib/engine-components/SphereCollider.js +2 -2
  432. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  433. package/lib/engine-components/SpriteRenderer.js +472 -472
  434. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  435. package/lib/engine-components/SyncedCamera.js +199 -199
  436. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  437. package/lib/engine-components/SyncedRoom.js +371 -371
  438. package/lib/engine-components/SyncedTransform.d.ts +94 -88
  439. package/lib/engine-components/SyncedTransform.js +331 -326
  440. package/lib/engine-components/SyncedTransform.js.map +1 -1
  441. package/lib/engine-components/TestRunner.d.ts +16 -16
  442. package/lib/engine-components/TestRunner.js +102 -102
  443. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  444. package/lib/engine-components/TransformGizmo.js +209 -209
  445. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  446. package/lib/engine-components/VideoPlayer.js +978 -978
  447. package/lib/engine-components/Voip.d.ts +67 -67
  448. package/lib/engine-components/Voip.js +360 -360
  449. package/lib/engine-components/api.d.ts +51 -51
  450. package/lib/engine-components/api.js +50 -50
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  452. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  454. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  456. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  458. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  460. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  461. package/lib/engine-components/codegen/components.d.ts +216 -216
  462. package/lib/engine-components/codegen/components.js +218 -218
  463. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  464. package/lib/engine-components/debug/LogStats.js +18 -18
  465. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  466. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  467. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  468. package/lib/engine-components/export/gltf/index.js +1 -1
  469. package/lib/engine-components/export/index.d.ts +1 -1
  470. package/lib/engine-components/export/index.js +1 -1
  471. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  472. package/lib/engine-components/export/usdz/Extension.js +1 -1
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  474. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  475. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  476. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  477. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  478. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  480. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  481. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  482. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  483. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.js +157 -157
  485. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  487. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  489. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  491. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  495. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  497. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  498. package/lib/engine-components/export/usdz/index.js +2 -2
  499. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  501. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  502. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  503. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  504. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  505. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  507. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  509. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  510. package/lib/engine-components/particlesystem/api.js +2 -2
  511. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  513. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  514. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  515. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  516. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  517. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  518. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  519. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  521. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  522. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  523. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  524. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  525. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  529. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  530. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  531. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  532. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  533. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  535. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  536. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  537. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  538. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  539. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  540. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  541. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  542. package/lib/engine-components/postprocessing/Volume.js +367 -367
  543. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  544. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  545. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  546. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  547. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  548. package/lib/engine-components/postprocessing/index.js +5 -5
  549. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  550. package/lib/engine-components/postprocessing/utils.js +37 -37
  551. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  552. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  553. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  554. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  555. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  556. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  557. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  558. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  559. package/lib/engine-components/timeline/index.d.ts +4 -4
  560. package/lib/engine-components/timeline/index.js +3 -3
  561. package/lib/engine-components/ui/BaseUIComponent.d.ts +49 -49
  562. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  563. package/lib/engine-components/ui/Button.d.ts +64 -64
  564. package/lib/engine-components/ui/Button.js +315 -315
  565. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  566. package/lib/engine-components/ui/Canvas.js +407 -407
  567. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  568. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  569. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  570. package/lib/engine-components/ui/EventSystem.js +764 -764
  571. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  572. package/lib/engine-components/ui/Graphic.js +254 -254
  573. package/lib/engine-components/ui/Image.d.ts +35 -35
  574. package/lib/engine-components/ui/Image.js +116 -116
  575. package/lib/engine-components/ui/InputField.d.ts +42 -42
  576. package/lib/engine-components/ui/InputField.js +268 -268
  577. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  578. package/lib/engine-components/ui/Interfaces.js +12 -12
  579. package/lib/engine-components/ui/Layout.d.ts +84 -84
  580. package/lib/engine-components/ui/Layout.js +330 -330
  581. package/lib/engine-components/ui/Outline.d.ts +7 -7
  582. package/lib/engine-components/ui/Outline.js +20 -20
  583. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  584. package/lib/engine-components/ui/PointerEvents.js +145 -145
  585. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  586. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  587. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  588. package/lib/engine-components/ui/Raycaster.js +95 -95
  589. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  590. package/lib/engine-components/ui/RectTransform.js +353 -353
  591. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  592. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  593. package/lib/engine-components/ui/Text.d.ts +78 -78
  594. package/lib/engine-components/ui/Text.js +539 -539
  595. package/lib/engine-components/ui/Utils.d.ts +24 -24
  596. package/lib/engine-components/ui/Utils.js +90 -90
  597. package/lib/engine-components/ui/index.d.ts +1 -1
  598. package/lib/engine-components/ui/index.js +1 -1
  599. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  600. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  601. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  602. package/lib/engine-components/utils/LookAt.js +82 -82
  603. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  604. package/lib/engine-components/utils/OpenURL.js +119 -119
  605. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  606. package/lib/engine-components/webxr/Avatar.js +255 -255
  607. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  608. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  609. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  610. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  611. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  612. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  613. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  614. package/lib/engine-components/webxr/WebXR.js +561 -561
  615. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  616. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  617. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  618. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  619. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  620. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  621. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  622. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  623. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  624. package/lib/engine-components/webxr/XRFlag.js +139 -139
  625. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  626. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  627. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  628. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  629. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  630. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  631. package/lib/engine-components/webxr/index.d.ts +3 -3
  632. package/lib/engine-components/webxr/index.js +3 -3
  633. package/lib/engine-components/webxr/types.d.ts +3 -3
  634. package/lib/engine-components/webxr/types.js +1 -1
  635. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  636. package/lib/engine-components-experimental/Presentation.js +9 -9
  637. package/lib/engine-components-experimental/api.d.ts +4 -4
  638. package/lib/engine-components-experimental/api.js +4 -4
  639. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  640. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  641. package/lib/engine-schemes/api.d.ts +12 -12
  642. package/lib/engine-schemes/api.js +12 -12
  643. package/lib/engine-schemes/schemes.d.ts +7 -7
  644. package/lib/engine-schemes/schemes.js +19 -19
  645. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  646. package/lib/engine-schemes/synced-camera-model.js +67 -67
  647. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  648. package/lib/engine-schemes/synced-transform-model.js +66 -66
  649. package/lib/engine-schemes/transform.d.ts +12 -12
  650. package/lib/engine-schemes/transform.js +39 -39
  651. package/lib/engine-schemes/vec2.d.ts +10 -10
  652. package/lib/engine-schemes/vec2.js +25 -25
  653. package/lib/engine-schemes/vec3.d.ts +11 -11
  654. package/lib/engine-schemes/vec3.js +29 -29
  655. package/lib/engine-schemes/vec4.d.ts +12 -12
  656. package/lib/engine-schemes/vec4.js +33 -33
  657. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  658. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  659. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  660. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  661. package/lib/needle-engine.d.ts +7 -7
  662. package/lib/needle-engine.js +64 -64
  663. package/package.json +1 -1
  664. package/plugins/common/buildinfo.js +64 -64
  665. package/plugins/common/cloud.js +1 -1
  666. package/plugins/common/config.cjs +31 -31
  667. package/plugins/common/config.js +35 -35
  668. package/plugins/common/files.js +31 -31
  669. package/plugins/common/generator.js +10 -10
  670. package/plugins/common/license.js +341 -330
  671. package/plugins/common/npm.js +15 -15
  672. package/plugins/common/timers.js +7 -7
  673. package/plugins/common/version.js +37 -37
  674. package/plugins/gltf-packer.mjs +1 -1
  675. package/plugins/next/alias.cjs +39 -39
  676. package/plugins/next/license.cjs +18 -18
  677. package/plugins/next/meshbvhworker.cjs +18 -18
  678. package/plugins/next/next.js +128 -128
  679. package/plugins/types/index.d.ts +2 -2
  680. package/plugins/types/license.d.ts +24 -24
  681. package/plugins/types/needleConfig.d.ts +27 -27
  682. package/plugins/types/userconfig.d.ts +105 -105
  683. package/plugins/types/webmanifest.d.ts +32 -32
  684. package/plugins/vite/alias.js +174 -174
  685. package/plugins/vite/asap.js +245 -245
  686. package/plugins/vite/build-pipeline.js +355 -355
  687. package/plugins/vite/build.js +19 -19
  688. package/plugins/vite/buildinfo.js +41 -41
  689. package/plugins/vite/config.js +106 -106
  690. package/plugins/vite/copyfiles.js +138 -138
  691. package/plugins/vite/defines.js +66 -66
  692. package/plugins/vite/dependencies.js +216 -216
  693. package/plugins/vite/dependency-watcher.js +231 -231
  694. package/plugins/vite/drop-client.js +76 -76
  695. package/plugins/vite/drop.js +87 -87
  696. package/plugins/vite/editor-connection.js +124 -124
  697. package/plugins/vite/facebook-instant-games.js +99 -99
  698. package/plugins/vite/gzip.js +5 -5
  699. package/plugins/vite/imports-logger.js +143 -143
  700. package/plugins/vite/index.js +139 -139
  701. package/plugins/vite/license.js +55 -55
  702. package/plugins/vite/meta.js +163 -163
  703. package/plugins/vite/npm.js +7 -7
  704. package/plugins/vite/peer.js +29 -29
  705. package/plugins/vite/poster-client.js +73 -73
  706. package/plugins/vite/poster.js +79 -79
  707. package/plugins/vite/pwa.js +604 -604
  708. package/plugins/vite/reload-client.js +15 -15
  709. package/plugins/vite/reload.js +363 -363
  710. package/plugins/vite/server.js +66 -66
  711. package/plugins/vite/transform-codegen.js +55 -55
  712. package/plugins/vite/transform.js +31 -31
  713. package/plugins/vite/vite-4.4-hack.js +31 -31
  714. package/src/asap/needle-asap.ts +111 -111
  715. package/src/asap/sessiongranted.ts +75 -75
  716. package/src/asap/utils.ts +4 -4
  717. package/src/engine/analytics/index.ts +10 -10
  718. package/src/engine/analytics/lcp.ts +35 -35
  719. package/src/engine/api.ts +81 -81
  720. package/src/engine/assets/index.ts +59 -59
  721. package/src/engine/assets/static.js +5 -5
  722. package/src/engine/codegen/register_types.ts +302 -302
  723. package/src/engine/debug/debug.ts +51 -51
  724. package/src/engine/debug/debug_console.ts +333 -333
  725. package/src/engine/debug/debug_overlay.ts +332 -332
  726. package/src/engine/debug/debug_spatial_console.ts +429 -429
  727. package/src/engine/debug/index.ts +1 -1
  728. package/src/engine/engine_addressables.ts +679 -679
  729. package/src/engine/engine_animation.ts +145 -145
  730. package/src/engine/engine_application.ts +113 -113
  731. package/src/engine/engine_assetdatabase.ts +387 -387
  732. package/src/engine/engine_audio.ts +24 -24
  733. package/src/engine/engine_camera.ts +39 -39
  734. package/src/engine/engine_components.ts +373 -373
  735. package/src/engine/engine_components_internal.ts +40 -40
  736. package/src/engine/engine_constants.ts +52 -52
  737. package/src/engine/engine_context.ts +1662 -1662
  738. package/src/engine/engine_context_registry.ts +129 -129
  739. package/src/engine/engine_coroutine.ts +54 -54
  740. package/src/engine/engine_create_objects.ts +398 -398
  741. package/src/engine/engine_default_parameters.ts +3 -3
  742. package/src/engine/engine_editor-sync.ts +28 -28
  743. package/src/engine/engine_element.ts +869 -871
  744. package/src/engine/engine_element_attributes.ts +85 -85
  745. package/src/engine/engine_element_extras.ts +16 -16
  746. package/src/engine/engine_element_loading.ts +381 -381
  747. package/src/engine/engine_element_overlay.ts +186 -186
  748. package/src/engine/engine_fileloader.js +9 -9
  749. package/src/engine/engine_gameobject.ts +684 -684
  750. package/src/engine/engine_generic_utils.js +13 -13
  751. package/src/engine/engine_gizmos.ts +577 -577
  752. package/src/engine/engine_gltf.ts +29 -29
  753. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  754. package/src/engine/engine_hot_reload.ts +198 -198
  755. package/src/engine/engine_input.ts +1460 -1460
  756. package/src/engine/engine_input_utils.ts +23 -23
  757. package/src/engine/engine_instancing.ts +45 -45
  758. package/src/engine/engine_license.ts +329 -329
  759. package/src/engine/engine_lifecycle_api.ts +106 -106
  760. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  761. package/src/engine/engine_lightdata.ts +117 -117
  762. package/src/engine/engine_loaders.ts +82 -82
  763. package/src/engine/engine_lods.ts +168 -168
  764. package/src/engine/engine_mainloop_utils.ts +472 -472
  765. package/src/engine/engine_math.ts +282 -282
  766. package/src/engine/engine_modules.ts +83 -83
  767. package/src/engine/engine_networking.ts +841 -841
  768. package/src/engine/engine_networking_auto.ts +352 -352
  769. package/src/engine/engine_networking_blob.ts +254 -254
  770. package/src/engine/engine_networking_files.ts +217 -217
  771. package/src/engine/engine_networking_files_default_components.ts +58 -58
  772. package/src/engine/engine_networking_instantiate.ts +419 -419
  773. package/src/engine/engine_networking_peer.ts +159 -159
  774. package/src/engine/engine_networking_streams.ts +713 -713
  775. package/src/engine/engine_networking_types.ts +24 -24
  776. package/src/engine/engine_networking_utils.ts +23 -23
  777. package/src/engine/engine_networking_websocket.ts +2 -2
  778. package/src/engine/engine_patcher.ts +199 -199
  779. package/src/engine/engine_physics.ts +783 -783
  780. package/src/engine/engine_physics.types.ts +46 -46
  781. package/src/engine/engine_physics_rapier.ts +1579 -1579
  782. package/src/engine/engine_playerview.ts +80 -80
  783. package/src/engine/engine_scenelighting.ts +294 -294
  784. package/src/engine/engine_scenetools.ts +365 -365
  785. package/src/engine/engine_serialization.ts +2 -2
  786. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  787. package/src/engine/engine_serialization_core.ts +705 -705
  788. package/src/engine/engine_serialization_decorator.ts +80 -80
  789. package/src/engine/engine_setup.ts +1 -1
  790. package/src/engine/engine_shaders.ts +267 -267
  791. package/src/engine/engine_shims.ts +32 -32
  792. package/src/engine/engine_test_utils.ts +109 -109
  793. package/src/engine/engine_texture.ts +82 -82
  794. package/src/engine/engine_three_utils.ts +849 -849
  795. package/src/engine/engine_time.ts +94 -94
  796. package/src/engine/engine_time_utils.ts +237 -237
  797. package/src/engine/engine_tonemapping.ts +210 -210
  798. package/src/engine/engine_types.ts +714 -714
  799. package/src/engine/engine_typestore.ts +63 -63
  800. package/src/engine/engine_util_decorator.ts +136 -136
  801. package/src/engine/engine_utils.ts +972 -972
  802. package/src/engine/engine_utils_format.ts +212 -212
  803. package/src/engine/engine_utils_screenshot.ts +698 -698
  804. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  805. package/src/engine/export/gltf/Writers.ts +34 -34
  806. package/src/engine/export/gltf/index.ts +158 -158
  807. package/src/engine/export/index.ts +2 -2
  808. package/src/engine/export/state.ts +19 -19
  809. package/src/engine/export/utils.ts +9 -9
  810. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  811. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  812. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  813. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  814. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  815. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  816. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  817. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  818. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  819. package/src/engine/extensions/extension_resolver.ts +4 -4
  820. package/src/engine/extensions/extension_utils.ts +166 -166
  821. package/src/engine/extensions/extensions.ts +135 -135
  822. package/src/engine/extensions/index.ts +5 -5
  823. package/src/engine/extensions/usage_tracker.ts +100 -100
  824. package/src/engine/js-extensions/Camera.ts +37 -37
  825. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  826. package/src/engine/js-extensions/Layers.ts +23 -23
  827. package/src/engine/js-extensions/Object3D.ts +296 -296
  828. package/src/engine/js-extensions/RGBAColor.ts +125 -75
  829. package/src/engine/js-extensions/Vector.ts +18 -18
  830. package/src/engine/js-extensions/index.ts +4 -4
  831. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  832. package/src/engine/shaders/shaderData.ts +67 -67
  833. package/src/engine/tests/test_utils.ts +63 -63
  834. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  835. package/src/engine/webcomponents/api.ts +6 -6
  836. package/src/engine/webcomponents/buttons.ts +262 -262
  837. package/src/engine/webcomponents/fonts.ts +41 -41
  838. package/src/engine/webcomponents/icons.ts +57 -57
  839. package/src/engine/webcomponents/index.ts +1 -1
  840. package/src/engine/webcomponents/logo-element.ts +78 -78
  841. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  842. package/src/engine/webcomponents/needle menu/needle-menu.ts +1107 -1107
  843. package/src/engine/webcomponents/needle-button.ts +181 -181
  844. package/src/engine/xr/NeedleXRController.ts +1126 -1126
  845. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  846. package/src/engine/xr/NeedleXRSync.ts +220 -220
  847. package/src/engine/xr/SceneTransition.ts +78 -78
  848. package/src/engine/xr/TempXRContext.ts +216 -216
  849. package/src/engine/xr/XRRig.ts +9 -9
  850. package/src/engine/xr/api.ts +5 -5
  851. package/src/engine/xr/events.ts +102 -102
  852. package/src/engine/xr/internal.ts +34 -34
  853. package/src/engine/xr/usdz.ts +30 -30
  854. package/src/engine/xr/utils.ts +39 -39
  855. package/src/engine-components/AlignmentConstraint.ts +36 -36
  856. package/src/engine-components/Animation.ts +557 -557
  857. package/src/engine-components/AnimationCurve.ts +150 -150
  858. package/src/engine-components/AnimationUtils.ts +28 -28
  859. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  860. package/src/engine-components/Animator.ts +397 -397
  861. package/src/engine-components/AnimatorController.ts +1293 -1293
  862. package/src/engine-components/AudioListener.ts +92 -92
  863. package/src/engine-components/AudioSource.ts +639 -639
  864. package/src/engine-components/AvatarLoader.ts +263 -263
  865. package/src/engine-components/AxesHelper.ts +59 -59
  866. package/src/engine-components/BasicIKConstraint.ts +54 -54
  867. package/src/engine-components/BoxCollider.ts +1 -1
  868. package/src/engine-components/BoxHelperComponent.ts +114 -114
  869. package/src/engine-components/Camera.ts +719 -707
  870. package/src/engine-components/CameraUtils.ts +133 -142
  871. package/src/engine-components/CharacterController.ts +253 -253
  872. package/src/engine-components/Collider.ts +374 -374
  873. package/src/engine-components/Component.ts +1294 -1294
  874. package/src/engine-components/ContactShadows.ts +482 -482
  875. package/src/engine-components/DeleteBox.ts +62 -62
  876. package/src/engine-components/DeviceFlag.ts +46 -46
  877. package/src/engine-components/DragControls.ts +1623 -1623
  878. package/src/engine-components/DropListener.ts +698 -698
  879. package/src/engine-components/Duplicatable.ts +198 -198
  880. package/src/engine-components/EventList.ts +266 -266
  881. package/src/engine-components/EventTrigger.ts +74 -74
  882. package/src/engine-components/EventType.ts +22 -22
  883. package/src/engine-components/Fog.ts +60 -60
  884. package/src/engine-components/Gizmos.ts +56 -56
  885. package/src/engine-components/GridHelper.ts +48 -48
  886. package/src/engine-components/GroundProjection.ts +356 -356
  887. package/src/engine-components/Interactable.ts +14 -14
  888. package/src/engine-components/Joints.ts +52 -52
  889. package/src/engine-components/LODGroup.ts +153 -153
  890. package/src/engine-components/Light.ts +558 -558
  891. package/src/engine-components/LookAtConstraint.ts +25 -25
  892. package/src/engine-components/NeedleMenu.ts +84 -84
  893. package/src/engine-components/NestedGltf.ts +86 -86
  894. package/src/engine-components/Networking.ts +114 -114
  895. package/src/engine-components/OffsetConstraint.ts +60 -60
  896. package/src/engine-components/OrbitControls.ts +1068 -1068
  897. package/src/engine-components/PlayerColor.ts +103 -103
  898. package/src/engine-components/ReflectionProbe.ts +209 -209
  899. package/src/engine-components/Renderer.ts +900 -900
  900. package/src/engine-components/RendererInstancing.ts +855 -855
  901. package/src/engine-components/RendererLightmap.ts +198 -198
  902. package/src/engine-components/RigidBody.ts +526 -526
  903. package/src/engine-components/SceneSwitcher.ts +1013 -1013
  904. package/src/engine-components/ScreenCapture.ts +592 -592
  905. package/src/engine-components/ShadowCatcher.ts +172 -172
  906. package/src/engine-components/Skybox.ts +455 -455
  907. package/src/engine-components/SmoothFollow.ts +76 -76
  908. package/src/engine-components/SpatialTrigger.ts +229 -229
  909. package/src/engine-components/SpectatorCamera.ts +787 -787
  910. package/src/engine-components/SphereCollider.ts +1 -1
  911. package/src/engine-components/SpriteRenderer.ts +468 -468
  912. package/src/engine-components/SyncedCamera.ts +220 -220
  913. package/src/engine-components/SyncedRoom.ts +380 -380
  914. package/src/engine-components/SyncedTransform.ts +383 -378
  915. package/src/engine-components/TestRunner.ts +118 -118
  916. package/src/engine-components/TransformGizmo.ts +219 -219
  917. package/src/engine-components/VideoPlayer.ts +1025 -1025
  918. package/src/engine-components/Voip.ts +363 -363
  919. package/src/engine-components/api.ts +60 -60
  920. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  921. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  922. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  923. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  924. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  925. package/src/engine-components/codegen/components.ts +217 -217
  926. package/src/engine-components/debug/LogStats.ts +21 -21
  927. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  928. package/src/engine-components/export/usdz/Extension.ts +24 -24
  929. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  930. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  931. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  932. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  933. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  934. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  935. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  936. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  937. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  938. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  939. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  940. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  941. package/src/engine-components/export/usdz/index.ts +2 -2
  942. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  943. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  944. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  945. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  946. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  947. package/src/engine-components/particlesystem/api.ts +1 -1
  948. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  949. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  950. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  951. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  952. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  953. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  954. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  955. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  956. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  957. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  958. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  959. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  960. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  961. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  962. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  963. package/src/engine-components/postprocessing/Volume.ts +410 -410
  964. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  965. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  966. package/src/engine-components/postprocessing/index.ts +5 -5
  967. package/src/engine-components/postprocessing/utils.ts +52 -52
  968. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  969. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  970. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  971. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  972. package/src/engine-components/timeline/index.ts +3 -3
  973. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  974. package/src/engine-components/ui/Button.ts +307 -307
  975. package/src/engine-components/ui/Canvas.ts +419 -419
  976. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  977. package/src/engine-components/ui/EventSystem.ts +853 -853
  978. package/src/engine-components/ui/Graphic.ts +275 -275
  979. package/src/engine-components/ui/Image.ts +112 -112
  980. package/src/engine-components/ui/InputField.ts +321 -321
  981. package/src/engine-components/ui/Interfaces.ts +57 -57
  982. package/src/engine-components/ui/Layout.ts +334 -334
  983. package/src/engine-components/ui/Outline.ts +13 -13
  984. package/src/engine-components/ui/PointerEvents.ts +206 -206
  985. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  986. package/src/engine-components/ui/Raycaster.ts +102 -102
  987. package/src/engine-components/ui/RectTransform.ts +372 -372
  988. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  989. package/src/engine-components/ui/Text.ts +578 -578
  990. package/src/engine-components/ui/Utils.ts +112 -112
  991. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  992. package/src/engine-components/utils/LookAt.ts +88 -88
  993. package/src/engine-components/utils/OpenURL.ts +114 -114
  994. package/src/engine-components/webxr/Avatar.ts +265 -265
  995. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  996. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  997. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  998. package/src/engine-components/webxr/WebXR.ts +585 -585
  999. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1000. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  1001. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1002. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1003. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1004. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1005. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  1006. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1007. package/src/engine-components/webxr/index.ts +2 -2
  1008. package/src/engine-components/webxr/types.ts +3 -3
  1009. package/src/engine-components-experimental/Presentation.ts +12 -12
  1010. package/src/engine-components-experimental/api.ts +4 -4
  1011. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1012. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1013. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1014. package/src/engine-schemes/README.md +1 -1
  1015. package/src/engine-schemes/api.ts +12 -12
  1016. package/src/engine-schemes/dist/api.js +17 -0
  1017. package/src/engine-schemes/dist/api.js.meta +7 -0
  1018. package/src/engine-schemes/dist/schemes.js +25 -0
  1019. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1020. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1021. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1022. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1023. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1024. package/src/engine-schemes/dist/transform.js +46 -0
  1025. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1026. package/src/engine-schemes/dist/vec2.js +32 -0
  1027. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1028. package/src/engine-schemes/dist/vec3.js +36 -0
  1029. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1030. package/src/engine-schemes/dist/vec4.js +40 -0
  1031. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1032. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1033. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1034. package/src/engine-schemes/schemes.ts +28 -28
  1035. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1036. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1037. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1038. package/src/engine-schemes/transform.ts +50 -50
  1039. package/src/engine-schemes/transforms.fbs +25 -25
  1040. package/src/engine-schemes/vec.fbs +19 -19
  1041. package/src/engine-schemes/vec2.ts +33 -33
  1042. package/src/engine-schemes/vec3.ts +38 -38
  1043. package/src/engine-schemes/vec4.ts +43 -43
  1044. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1045. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1046. package/src/include/draco/draco_decoder.js +34 -34
  1047. package/src/include/ktx2/basis_transcoder.js +21 -21
  1048. package/src/include/needle/arial-msdf.json +1471 -1471
  1049. package/src/include/three/DragControls.js +231 -231
  1050. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1051. package/src/needle-engine.ts +70 -70
@@ -1,880 +1,880 @@
1
- import { AxesHelper, DoubleSide, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, Raycaster, RingGeometry, Scene, Vector3 } from "three";
2
-
3
- import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
4
- import { AssetReference } from "../../engine/engine_addressables.js";
5
- import { Context } from "../../engine/engine_context.js";
6
- import { destroy, instantiate } from "../../engine/engine_gameobject.js";
7
- import { InputEventQueue, NEPointerEvent } from "../../engine/engine_input.js";
8
- import { getBoundingBox, getTempVector } from "../../engine/engine_three_utils.js";
9
- import type { IComponent, IGameObject } from "../../engine/engine_types.js";
10
- import { DeviceUtilities, getParam } from "../../engine/engine_utils.js";
11
- import { NeedleXRController, type NeedleXREventArgs, type NeedleXRHitTestResult, NeedleXRSession } from "../../engine/engine_xr.js";
12
- import { Behaviour, GameObject } from "../Component.js";
13
-
14
- // https://github.com/takahirox/takahirox.github.io/blob/master/js.mmdeditor/examples/js/controls/DeviceOrientationControls.js
15
-
16
- const debug = getParam("debugwebxr");
17
-
18
- const invertForwardMatrix = new Matrix4().makeRotationY(Math.PI);
19
-
20
-
21
- /**
22
- * The WebARSessionRoot is the root object for a WebAR session and used to place the scene in AR.
23
- * It is also responsible for scaling the user in AR and optionally creating a XR anchor for the scene placement.
24
- * @example
25
- * ```ts
26
- * WebARSessionRoot.onPlaced((args) => {
27
- * console.log("Scene has been placed in AR");
28
- * });
29
- * ```
30
- *
31
- * @category XR
32
- * @group Components
33
- */
34
- export class WebARSessionRoot extends Behaviour {
35
-
36
- private static _eventListeners: { [key: string]: Array<(args: { instance: WebARSessionRoot }) => void> } = {};
37
- /**
38
- * Event that is called when the scene has been placed in AR.
39
- * @param cb the callback that is called when the scene has been placed
40
- * @returns a function to remove the event listener
41
- */
42
- static onPlaced(cb: (args: { instance: WebARSessionRoot }) => void) {
43
- const event = "placed";
44
- if (!this._eventListeners[event]) this._eventListeners[event] = [];
45
- this._eventListeners[event].push(cb);
46
- return () => {
47
- const index = this._eventListeners[event].indexOf(cb);
48
- if (index >= 0) this._eventListeners[event].splice(index, 1);
49
- }
50
- }
51
-
52
- private static _hasPlaced: boolean = false;
53
- /**
54
- * @returns true if the scene has been placed in AR by the user or automatic placement
55
- */
56
- static get hasPlaced(): boolean {
57
- return this._hasPlaced;
58
- }
59
-
60
-
61
- /** The scale of the user in AR.
62
- * **NOTE**: a large value makes the scene appear smaller
63
- * @default 1
64
- */
65
- get arScale(): number {
66
- return this._arScale;
67
- }
68
- set arScale(val: number) {
69
- this._arScale = Math.max(0.000001, val);
70
- this.onSetScale();
71
- }
72
- private _arScale: number = 1;
73
-
74
- /** When enabled the placed scene forward direction will towards the XRRig
75
- * @deprecated
76
- * @default false
77
- */
78
- invertForward: boolean = false;
79
-
80
- /** When assigned this asset will be loaded and visualize the placement while in AR
81
- * @default null
82
- */
83
- customReticle?: AssetReference;
84
-
85
- /** Enable touch transform to translate, rotate and scale the scene in AR with multitouch
86
- * @default true
87
- */
88
- arTouchTransform: boolean = true;
89
-
90
- /** When enabled the scene will be placed automatically when a point in the real world is found
91
- * @default false
92
- */
93
- autoPlace: boolean = false;
94
-
95
- /** When enabled the scene center will be automatically calculated from the content in the scene */
96
- autoCenter: boolean = false;
97
-
98
- /** Experimental: When enabled we will create a XR anchor for the scene placement
99
- * and make sure the scene is at that anchored point during a XR session
100
- * @default false
101
- **/
102
- useXRAnchor: boolean = false;
103
-
104
- /** true if we're currently placing the scene */
105
- private _isPlacing = true;
106
-
107
- /** This is the world matrix of the ar session root when entering webxr
108
- * it is applied when the scene has been placed (e.g. if the session root is x:10, z:10 we want this position to be the center of the scene)
109
- */
110
- private readonly _startOffset: Matrix4 = new Matrix4();
111
-
112
- private _createdPlacementObject: Object3D | null = null;
113
- private readonly _reparentedComponents: Array<{ comp: IComponent, originalObject: IGameObject }> = [];
114
-
115
- // move objects into a temporary scene while placing (which is not rendered) so that the components won't be disabled during this process
116
- // e.g. we want the avatar to still be updated while placing
117
- // another possibly solution would be to ensure from this component that the Rig is *also* not disabled while placing
118
- private readonly _placementScene: Scene = new Scene();
119
-
120
- /** the reticles used for placement */
121
- private readonly _reticle: IGameObject[] = [];
122
- /** needs to be in sync with the reticles */
123
- private readonly _hits: XRHitTestResult[] = [];
124
-
125
- private _placementStartTime: number = -1;
126
- private _rigPlacementMatrix?: Matrix4;
127
- /** if useAnchor is enabled this is the anchor we have created on placing the scene using the placement hit */
128
- private _anchor: XRAnchor | null = null;
129
- /** user input is used for ar touch transform */
130
- private userInput?: WebXRSessionRootUserInput;
131
-
132
- onEnable(): void {
133
- this.customReticle?.preload();
134
- }
135
-
136
- supportsXR(mode: XRSessionMode): boolean {
137
- return mode === "immersive-ar";
138
- }
139
-
140
- onEnterXR(_args: NeedleXREventArgs): void {
141
- if (debug) console.log("ENTER WEBXR: SessionRoot start...");
142
-
143
- this._anchor = null;
144
- WebARSessionRoot._hasPlaced = false;
145
-
146
- // if (_args.xr.session.enabledFeatures?.includes("image-tracking")) {
147
- // console.warn("Image tracking is enabled - will not place scene");
148
- // return;
149
- // }
150
-
151
- // save the transform of the session root in the scene to apply it when placing the scene
152
- this.gameObject.updateMatrixWorld();
153
- this._startOffset.copy(this.gameObject.matrixWorld);
154
-
155
- // create a new root object for the session placement scripts
156
- // and move all the children in the scene in a temporary scene that is not rendered
157
- const rootObject = new Object3D();
158
- this._createdPlacementObject = rootObject;
159
- rootObject.name = "AR Session Root";
160
- this._placementScene.name = "AR Placement Scene";
161
- this._placementScene.children.length = 0;
162
- for (let i = this.context.scene.children.length - 1; i >= 0; i--) {
163
- const ch = this.context.scene.children[i];
164
- this._placementScene.add(ch);
165
- }
166
- this.context.scene.add(rootObject);
167
-
168
- if (this.autoCenter) {
169
- const bounds = getBoundingBox(this._placementScene.children);
170
- const center = bounds.getCenter(new Vector3());
171
- const size = bounds.getSize(new Vector3());
172
- const matrix = new Matrix4();
173
- matrix.makeTranslation(center.x, center.y - size.y * .5, center.z);
174
- this._startOffset.multiply(matrix);
175
- }
176
-
177
- // reparent components
178
- // save which gameobject the sessionroot component was previously attached to
179
- this._reparentedComponents.length = 0;
180
- this._reparentedComponents.push({ comp: this, originalObject: this.gameObject });
181
- GameObject.addComponent(rootObject, this);
182
- // const webXR = GameObject.findObjectOfType(WebXR2);
183
- // if (webXR) {
184
- // this._reparentedComponents.push({ comp: webXR, originalObject: webXR.gameObject });
185
- // GameObject.addComponent(rootObject, webXR);
186
- // const playerSync = GameObject.findObjectOfType(XRFlag);
187
- // }
188
-
189
- // recreate the reticle every time we enter AR
190
- for (const ret of this._reticle) {
191
- destroy(ret);
192
- }
193
- this._reticle.length = 0;
194
- this._isPlacing = true;
195
- // we want to receive pointer events EARLY and prevent interaction with other objects while placing by stopping the event propagation
196
- this.context.input.addEventListener("pointerup", this.onPlaceScene, { queue: InputEventQueue.Early });
197
- }
198
- onLeaveXR() {
199
- // TODO: WebARSessionRoot doesnt work when we enter passthrough and leave XR without having placed the session!!!
200
- this.context.input.removeEventListener("pointerup", this.onPlaceScene, { queue: InputEventQueue.Early });
201
- this.onRevertSceneChanges();
202
- // this._anchor?.delete();
203
- this._anchor = null;
204
- WebARSessionRoot._hasPlaced = false;
205
- this._rigPlacementMatrix = undefined;
206
- }
207
- onUpdateXR(args: NeedleXREventArgs): void {
208
-
209
- // disable session placement while images are being tracked
210
- if (args.xr.isTrackingImages) {
211
- for (const ret of this._reticle)
212
- ret.visible = false;
213
- return;
214
- }
215
-
216
- if (this._isPlacing) {
217
- const rigObject = args.xr.rig?.gameObject;
218
- // the rig should be parented to the scene while placing
219
- // since the camera is always parented to the rig this ensures that the camera is always rendering
220
- if (rigObject && rigObject.parent !== this.context.scene) {
221
- this.context.scene.add(rigObject);
222
- }
223
-
224
- // in pass through mode we want to place the scene using an XR controller
225
- let controllersDidHit = false;
226
- // when auto placing we just use the user's view
227
- if (args.xr.isPassThrough && args.xr.controllers.length > 0 && !this.autoPlace) {
228
- for (const ctrl of args.xr.controllers) {
229
- // with this we can only place with the left / first controller right now
230
- // we also only have one reticle... this should probably be refactored a bit so we can have multiple reticles
231
- // and then place at the reticle for which the user clicked the place button
232
- const hit = ctrl.getHitTest();
233
- if (hit) {
234
- controllersDidHit = true;
235
- this.updateReticleAndHits(args.xr, ctrl.index, hit, args.xr.rigScale);
236
- }
237
- }
238
- }
239
- // in screen AR mode we use "camera" hit testing (or when using the simulator where controller hit testing is not supported)
240
- if (!controllersDidHit) {
241
- const hit = args.xr.getHitTest();
242
- if (hit) {
243
- this.updateReticleAndHits(args.xr, 0, hit, args.xr.rigScale);
244
- }
245
- }
246
-
247
- }
248
- else {
249
- // Update anchors, if any
250
- if (this._anchor && args.xr.referenceSpace) {
251
- const pose = args.xr.frame.getPose(this._anchor.anchorSpace, args.xr.referenceSpace);
252
- if (pose && this.context.time.frame % 20 === 0) {
253
- // apply the anchor pose to one of the reticles
254
- const converted = args.xr.convertSpace(pose.transform);
255
- const reticle = this._reticle[0];
256
- if (reticle) {
257
- reticle.position.copy(converted.position);
258
- reticle.quaternion.copy(converted.quaternion);
259
- this.onApplyPose(reticle);
260
- }
261
- }
262
- }
263
-
264
- // Scene has been placed
265
- if (this.arTouchTransform) {
266
- if (!this.userInput) this.userInput = new WebXRSessionRootUserInput(this.context);
267
- this.userInput?.enable();
268
- }
269
- else this.userInput?.disable();
270
- if (this.arTouchTransform && this.userInput?.hasChanged) {
271
- if (args.xr.rig) {
272
- const rig = args.xr.rig.gameObject;
273
- this.userInput.applyMatrixTo(rig.matrix, true);
274
- rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
275
- // if the rig is scaled large we want the drag touch to be faster
276
- this.userInput.factor = rig.scale.x;
277
- }
278
- this.userInput.reset();
279
- }
280
- }
281
- }
282
-
283
- private updateReticleAndHits(_xr: NeedleXRSession, i: number, hit: NeedleXRHitTestResult, scale: number) {
284
- // save the hit test
285
- this._hits[i] = hit.hit;
286
- let reticle = this._reticle[i];
287
- if (!reticle) {
288
- if (this.customReticle) {
289
- if (this.customReticle.asset) {
290
- reticle = instantiate(this.customReticle.asset);
291
- }
292
- else {
293
- this.customReticle.loadAssetAsync();
294
- return;
295
- }
296
- }
297
- else {
298
- reticle = new Mesh(
299
- new RingGeometry(0.07, 0.09, 32).rotateX(- Math.PI / 2),
300
- new MeshBasicMaterial({ side: DoubleSide, depthTest: false, depthWrite: false, transparent: true, opacity: 1, color: 0xeeeeee })
301
- ) as any as IGameObject;
302
- reticle.name = "AR Placement Reticle";
303
- }
304
- if (debug) {
305
- const axes = new AxesHelper(1);
306
- axes.position.y += .01;
307
- reticle.add(axes);
308
- }
309
- this._reticle[i] = reticle;
310
- reticle.matrixAutoUpdate = false;
311
- reticle.visible = false;
312
- }
313
- reticle["lastPos"] = reticle["lastPos"] || hit.position.clone();
314
- reticle["lastQuat"] = reticle["lastQuat"] || hit.quaternion.clone();
315
- // reticle["targetPos"] = reticle["targetPos"] || hit.position.clone();
316
- // reticle["targetQuat"] = reticle["targetQuat"] || hit.quaternion.clone();
317
-
318
- // TODO we likely want the reticle itself to be placed _exactly_ and then the visuals being lerped,
319
- // Right now this leads to a "rotation glitch" when going from a horizontal to a vertical surface
320
- reticle.position.copy(reticle["lastPos"].lerp(hit.position, this.context.time.deltaTime / .1));
321
- reticle["lastPos"].copy(reticle.position);
322
- reticle.quaternion.copy(reticle["lastQuat"].slerp(hit.quaternion, this.context.time.deltaTime / .05));
323
- reticle["lastQuat"].copy(reticle.quaternion);
324
-
325
- // TODO make sure original reticle asset scale is respected, or document it should be uniformly scaled
326
- // scale *= this.customReticle?.asset?.scale?.x || 1;
327
- reticle.scale.set(scale, scale, scale);
328
-
329
- // if (this.invertForward) {
330
- // reticle.rotateY(Math.PI);
331
- // }
332
-
333
- // Workaround: For a custom reticle we apply the view based transform during placement preview
334
- // See NE-4161 for context
335
- if (this.customReticle)
336
- this.applyViewBasedTransform(reticle);
337
-
338
- reticle.updateMatrix();
339
- reticle.visible = true;
340
- if (reticle.parent !== this.context.scene)
341
- this.context.scene.add(reticle);
342
-
343
- if (this._placementStartTime < 0) {
344
- this._placementStartTime = this.context.time.realtimeSinceStartup;
345
- }
346
-
347
- if (this.autoPlace) {
348
- this.upVec.set(0, 1, 0).applyQuaternion(reticle.quaternion);
349
- const isUp = this.upVec.dot(getTempVector(0, 1, 0)) > 0.9;
350
- if (isUp) {
351
- // We want the reticle to be at a suitable spot for a moment before we place the scene (not place it immediately)
352
- let autoplace_timer = reticle["autoplace:timer"] || 0;
353
- if (autoplace_timer >= 1) {
354
- reticle.visible = false;
355
- this.onPlaceScene(null);
356
- }
357
- else {
358
- autoplace_timer += this.context.time.deltaTime;
359
- reticle["autoplace:timer"] = autoplace_timer;
360
- }
361
- }
362
- else {
363
- reticle["autoplace:timer"] = 0;
364
- }
365
- }
366
- }
367
-
368
- private onPlaceScene = (evt: NEPointerEvent | null) => {
369
- if (this._isPlacing == false) return;
370
- if (evt?.used) return;
371
-
372
- let reticle: IGameObject | undefined = this._reticle[0];
373
-
374
- if (!reticle) {
375
- console.warn("No reticle to place...");
376
- return;
377
- }
378
-
379
- if (!reticle.visible && !this.autoPlace) {
380
- console.warn("Reticle is not visible (can not place)");
381
- return;
382
- }
383
-
384
- if (NeedleXRSession.active?.isTrackingImages) {
385
- console.warn("Scene Placement is disabled while images are being tracked");
386
- return;
387
- }
388
-
389
- let hit = this._hits[0];
390
-
391
- if (evt && evt.origin instanceof NeedleXRController) {
392
- // until we can use hit testing for both controllers and have multple reticles we only allow placement with the first controller
393
- const controllerReticle = this._reticle[evt.origin.index];
394
- if (controllerReticle) {
395
- reticle = controllerReticle;
396
- hit = this._hits[evt.origin.index];
397
- }
398
- }
399
-
400
- // if we place the scene we don't want this event to be propagated to any sub-objects (via the EventSystem) anymore and trigger e.g. a click on objects for the "place tap" event
401
- if (evt) {
402
- evt.stopImmediatePropagation();
403
- evt.stopPropagation();
404
- evt.use();
405
- }
406
-
407
- this._isPlacing = false;
408
- this.context.input.removeEventListener("pointerup", this.onPlaceScene);
409
-
410
- this.onRevertSceneChanges();
411
-
412
- // TODO: we should probably use the non-lerped position and quaternion here
413
- reticle.position.copy(reticle["lastPos"]);
414
- reticle.quaternion.copy(reticle["lastQuat"]);
415
-
416
- this.onApplyPose(reticle);
417
- WebARSessionRoot._hasPlaced = true;
418
-
419
- if (this.useXRAnchor) {
420
- this.onCreateAnchor(NeedleXRSession.active!, hit);
421
- }
422
-
423
- if (this.context.xr) {
424
- for (const ctrl of this.context.xr.controllers) {
425
- ctrl.cancelHitTestSource();
426
- }
427
- }
428
- }
429
-
430
- private onSetScale() {
431
- if (!WebARSessionRoot._hasPlaced) return;
432
- const rig = NeedleXRSession.active?.rig?.gameObject;
433
- if (rig) {
434
- const currentScale = NeedleXRSession.active?.rigScale || 1;
435
- const newScale = (1 / this._arScale) * currentScale;
436
- const scaleMatrix = new Matrix4().makeScale(newScale, newScale, newScale).invert();
437
- rig.matrix.premultiply(scaleMatrix);
438
- rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
439
- }
440
- }
441
-
442
- private onRevertSceneChanges() {
443
- for (const ret of this._reticle) {
444
- if (!ret) continue;
445
- ret.visible = false;
446
- ret?.removeFromParent();
447
- }
448
- this._reticle.length = 0;
449
-
450
- for (let i = this._placementScene.children.length - 1; i >= 0; i--) {
451
- const ch = this._placementScene.children[i];
452
- this.context.scene.add(ch);
453
- }
454
- this._createdPlacementObject?.removeFromParent();
455
-
456
- for (const reparented of this._reparentedComponents) {
457
- GameObject.addComponent(reparented.originalObject, reparented.comp);
458
- }
459
- }
460
-
461
- private async onCreateAnchor(session: NeedleXRSession, hit: XRHitTestResult) {
462
- if (hit.createAnchor === undefined) {
463
- console.warn("Hit does not support creating an anchor", hit);
464
- if (isDevEnvironment()) showBalloonWarning("Hit does not support creating an anchor");
465
- return;
466
- }
467
- else {
468
- const anchor = await hit.createAnchor(session.viewerPose!.transform);
469
- // make sure the session is still active
470
- if (session.running && anchor) {
471
- this._anchor = anchor;
472
- }
473
- }
474
- }
475
-
476
- private upVec: Vector3 = new Vector3(0, 1, 0);
477
- private lookPoint: Vector3 = new Vector3();
478
- private worldUpVec: Vector3 = new Vector3(0, 1, 0);
479
-
480
- private applyViewBasedTransform(reticle: Object3D) {
481
-
482
- // Make reticle face the user to unify the placement experience across devices.
483
- // The pose that we're receiving from the hit test varies between devices:
484
- // - Quest: currently aligned to the mesh that was hit (depends on room setup), has changed a couple times
485
- // - Android WebXR: looking at the camera, but pretty random when on a wall
486
- // - Mozilla WebXR Viewer: aligned to the start of the session
487
- const camGo = this.context.mainCamera as Object3D as GameObject;
488
- const reticleGo = reticle as GameObject;
489
- const camWP = camGo.worldPosition;
490
- const reticleWp = reticleGo.worldPosition;
491
-
492
- this.upVec.set(0, 1, 0).applyQuaternion(reticle.quaternion);
493
-
494
- // upVec may be pointing AWAY from us, we have to flip it if that's the case
495
- const camPos = camGo.worldPosition;
496
- if (camPos) {
497
- const camToReticle = reticle.position.clone().sub(camPos);
498
- const angle = camToReticle.angleTo(this.upVec);
499
- if (angle < Math.PI / 2) {
500
- this.upVec.negate();
501
- }
502
- }
503
-
504
- const upAngle = this.upVec.angleTo(this.worldUpVec) * 180 / Math.PI;
505
- // For debugging look angle for AR placement
506
- // Gizmos.DrawDirection(reticle.position, upVec, "blue", 0.1);
507
- // Gizmos.DrawLabel(reticle.position, upAngle.toFixed(2), 0.1);
508
-
509
- const angleForWallPlacement = 30;
510
- if ((upAngle > angleForWallPlacement && upAngle < 180 - angleForWallPlacement) ||
511
- (upAngle < -angleForWallPlacement && upAngle > -180 + angleForWallPlacement)) {
512
-
513
- this.lookPoint.copy(reticle.position).add(this.upVec);
514
- this.lookPoint.y = reticle.position.y;
515
- reticle.lookAt(this.lookPoint);
516
- }
517
- else {
518
- camWP.y = reticleWp.y;
519
- reticle.lookAt(camWP);
520
- }
521
-
522
- // TODO: ability to scale the reticle so that we can fit the scene depending on the view angle or distance to the reticle.
523
- // Currently, doing this leads to wrong placement of the scene.
524
- /*
525
- const rigScale = NeedleXRSession.active?.rigScale || 1;
526
- const scale = distance * rigScale;
527
- reticle.scale.set(scale, scale, scale);
528
- */
529
- }
530
-
531
- private onApplyPose(reticle: Object3D) {
532
- const rigObject = NeedleXRSession.active?.rig?.gameObject;
533
- if (!rigObject) {
534
- console.warn("No rig object to place");
535
- return;
536
- }
537
- // const rigScale = NeedleXRSession.active?.rigScale || 1;
538
-
539
- // save the previous rig parent
540
- const previousParent = rigObject.parent || this.context.scene;
541
-
542
- // if we have placed this rig before and this is just "replacing" with the anchor
543
- // we need to make sure the XRRig attached to the reticle is at the same position as last time
544
- // since in the following code we move it inside the reticle (relative to the reticle)
545
- if (this._rigPlacementMatrix) {
546
- this._rigPlacementMatrix?.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
547
- }
548
- else {
549
- this._rigPlacementMatrix = rigObject.matrix.clone();
550
- }
551
-
552
- this.applyViewBasedTransform(reticle);
553
- reticle.updateMatrix();
554
- // attach rig to reticle (since the reticle is in rig space it's a easy way to place the rig where we want it relative to the reticle)
555
- this.context.scene.add(reticle);
556
- reticle.attach(rigObject);
557
- reticle.removeFromParent();
558
-
559
- // move rig now relative to the reticle
560
- // TODO support scaled reticle
561
- rigObject.scale.set(this.arScale, this.arScale, this.arScale);
562
- rigObject.position.multiplyScalar(this.arScale);
563
-
564
- rigObject.updateMatrix();
565
- // if invert forward is disabled we need to invert the forward rotation
566
- // we want to look into positive Z direction (if invertForward is enabled we look into negative Z direction)
567
- if (this.invertForward)
568
- rigObject.matrix.premultiply(invertForwardMatrix);
569
- rigObject.matrix.premultiply(this._startOffset);
570
-
571
- // apply the rig modifications and add it back to the previous parent
572
- rigObject.matrix.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
573
- previousParent.add(rigObject);
574
-
575
- }
576
- }
577
-
578
-
579
-
580
-
581
- class WebXRSessionRootUserInput {
582
- private static up = new Vector3(0, 1, 0);
583
- private static zero = new Vector3(0, 0, 0);
584
- private static one = new Vector3(1, 1, 1);
585
-
586
- oneFingerDrag: boolean = true;
587
- twoFingerRotate: boolean = true;
588
- twoFingerScale: boolean = true;
589
-
590
- factor: number = 1;
591
-
592
- readonly context: Context;
593
- readonly offset: Matrix4;
594
- readonly plane: Plane;
595
-
596
- private _scale: number = 1;
597
- private _hasChanged: boolean = false;
598
-
599
- get scale() {
600
- return this._scale;
601
- }
602
-
603
- // readonly translate: Vector3 = new Vector3();
604
- // readonly rotation: Quaternion = new Quaternion();
605
- // readonly scale: Vector3 = new Vector3(1, 1, 1);
606
-
607
- constructor(context: Context) {
608
- this.context = context;
609
- this.offset = new Matrix4()
610
- this.plane = new Plane();
611
- this.plane.setFromNormalAndCoplanarPoint(WebXRSessionRootUserInput.up, WebXRSessionRootUserInput.zero);
612
- }
613
-
614
- private _enabled: boolean = false;
615
-
616
- reset() {
617
- this._scale = 1;
618
- this.offset.identity();
619
- this._hasChanged = true;
620
- }
621
- get hasChanged() { return this._hasChanged; }
622
-
623
- /**
624
- * Applies the matrix to the offset matrix
625
- * @param matrix the matrix to apply the drag offset to
626
- * @param invert if true the offset matrix will be inverted before applying it to the matrix and premultiplied
627
- */
628
- applyMatrixTo(matrix: Matrix4, invert: boolean) {
629
- this._hasChanged = false;
630
- if (invert) {
631
- this.offset.invert();
632
- matrix.premultiply(this.offset);
633
- }
634
- else
635
- matrix.multiply(this.offset);
636
- // if (this._needsUpdate)
637
- // this.updateMatrix();
638
- // matrix.premultiply(this._rotationMatrix);
639
- // matrix.premultiply(this.offset).premultiply(this._rotationMatrix)
640
- }
641
-
642
-
643
- private readonly currentlyUsedPointerIds = new Set<number>();
644
- private readonly currentlyUnusedPointerIds = new Set<number>();
645
- get isActive() {
646
- return this.currentlyUsedPointerIds.size <= 0 && this.currentlyUnusedPointerIds.size > 0;
647
- }
648
-
649
- enable() {
650
- if (this._enabled) return;
651
- this._enabled = true;
652
-
653
- this.context.input.addEventListener("pointerdown", this.onPointerDownEarly, { queue: InputEventQueue.Early });
654
- this.context.input.addEventListener("pointerdown", this.onPointerDownLate, { queue: InputEventQueue.Late });
655
- this.context.input.addEventListener("pointerup", this.onPointerUpEarly, { queue: InputEventQueue.Early });
656
-
657
- // TODO: refactor the following events to use the input system
658
- window.addEventListener('touchstart', this.touchStart, { passive: false });
659
- window.addEventListener('touchmove', this.touchMove, { passive: false });
660
- window.addEventListener('touchend', this.touchEnd, { passive: false });
661
- }
662
- disable() {
663
- if (!this._enabled) return;
664
- this._enabled = false;
665
-
666
- this.context.input.removeEventListener("pointerdown", this.onPointerDownEarly, { queue: InputEventQueue.Early });
667
- this.context.input.removeEventListener("pointerdown", this.onPointerDownLate, { queue: InputEventQueue.Late });
668
- this.context.input.removeEventListener("pointerup", this.onPointerUpEarly, { queue: InputEventQueue.Early });
669
-
670
- window.removeEventListener('touchstart', this.touchStart);
671
- window.removeEventListener('touchmove', this.touchMove);
672
- window.removeEventListener('touchend', this.touchEnd);
673
- }
674
-
675
- private onPointerDownEarly = (e: NEPointerEvent) => {
676
- if (this.isActive) e.stopPropagation();
677
- };
678
- private onPointerDownLate = (e: NEPointerEvent) => {
679
- if (e.used) this.currentlyUsedPointerIds.add(e.pointerId);
680
- else if (this.currentlyUsedPointerIds.size <= 0) this.currentlyUnusedPointerIds.add(e.pointerId);
681
- };
682
- private onPointerUpEarly = (e: NEPointerEvent) => {
683
- this.currentlyUsedPointerIds.delete(e.pointerId);
684
- this.currentlyUnusedPointerIds.delete(e.pointerId);
685
- };
686
-
687
- // private _needsUpdate: boolean = true;
688
- // private _rotationMatrix: Matrix4 = new Matrix4();
689
- // private updateMatrix() {
690
- // this._needsUpdate = false;
691
- // this._rotationMatrix.makeRotationFromQuaternion(this.rotation);
692
- // this.offset.compose(this.translate, new Quaternion(), this.scale);
693
- // // const rot = this._tempMatrix.makeRotationY(this.angle);
694
- // // this.translate.applyMatrix4(rot);
695
- // // this.offset.elements[12] = this.translate.x;
696
- // // this.offset.elements[13] = this.translate.y;
697
- // // this.offset.elements[14] = this.translate.z;
698
- // // this.offset.premultiply(rot);
699
- // // const s = this.scale;
700
- // // this.offset.premultiply(this._tempMatrix.makeScale(s, s, s));
701
- // }
702
-
703
- private prev: Map<number, { ignore: boolean, x: number, z: number, screenx: number, screeny: number }> = new Map();
704
- private _didMultitouch: boolean = false;
705
-
706
- private touchStart = (evt: TouchEvent) => {
707
- if (evt.defaultPrevented) return;
708
-
709
- // let isValidTouch = true;
710
- // isValidTouch = evt.target === this.context.domElement || evt.target === this.context.renderer.domElement;
711
- // if (!isValidTouch) {
712
- // return;
713
- // }
714
-
715
- for (let i = 0; i < evt.changedTouches.length; i++) {
716
- const touch = evt.changedTouches[i];
717
- // if a user starts swiping in the top area of the screen
718
- // which might be a gesture to open the menu
719
- // we ignore it
720
- const ignore = DeviceUtilities.isAndroidDevice() && touch.clientY < window.innerHeight * .1;
721
- if (!this.prev.has(touch.identifier))
722
- this.prev.set(touch.identifier, {
723
- ignore,
724
- x: 0,
725
- z: 0,
726
- screenx: 0,
727
- screeny: 0,
728
- });
729
- const prev = this.prev.get(touch.identifier);
730
- if (prev) {
731
- const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
732
- prev.x = pos.x;
733
- prev.z = pos.z;
734
- prev.screenx = touch.clientX;
735
- prev.screeny = touch.clientY;
736
- }
737
- }
738
- }
739
- private touchEnd = (evt: TouchEvent) => {
740
- if (evt.touches.length <= 0) {
741
- this._didMultitouch = false;
742
- }
743
- for (let i = 0; i < evt.changedTouches.length; i++) {
744
- const touch = evt.changedTouches[i];
745
- this.prev.delete(touch.identifier);
746
- }
747
- }
748
- private touchMove = (evt: TouchEvent) => {
749
- if (evt.defaultPrevented) return;
750
- if (!this.isActive) return;
751
-
752
- if (evt.touches.length === 1) {
753
- // if we had multiple touches before due to e.g. pinching / rotating
754
- // and stopping one of the touches, we don't want to move the scene suddenly
755
- // this will be resettet when all touches stop
756
- if (this._didMultitouch) {
757
- return;
758
- }
759
- const touch = evt.touches[0];
760
- const prev = this.prev.get(touch.identifier);
761
- if (!prev || prev.ignore) return;
762
- const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
763
- const dx = pos.x - prev.x;
764
- const dy = pos.z - prev.z;
765
- if (dx === 0 && dy === 0) return;
766
- if (this.oneFingerDrag)
767
- this.addMovement(dx, dy);
768
- prev.x = pos.x;
769
- prev.z = pos.z;
770
- prev.screenx = touch.clientX;
771
- prev.screeny = touch.clientY;
772
- return;
773
- }
774
- else if (evt.touches.length === 2) {
775
- this._didMultitouch = true;
776
- const touch1 = evt.touches[0];
777
- const touch2 = evt.touches[1];
778
- const prev1 = this.prev.get(touch1.identifier);
779
- const prev2 = this.prev.get(touch2.identifier);
780
- if (!prev1 || !prev2) return;
781
-
782
- if (this.twoFingerRotate) {
783
- const angle1 = Math.atan2(touch1.clientY - touch2.clientY, touch1.clientX - touch2.clientX);
784
- const lastAngle = Math.atan2(prev1.screeny - prev2.screeny, prev1.screenx - prev2.screenx);
785
- const angleDiff = angle1 - lastAngle;
786
- if (Math.abs(angleDiff) > 0.001) {
787
- this.addRotation(angleDiff);
788
- }
789
- }
790
-
791
- if (this.twoFingerScale) {
792
- const distx = touch1.clientX - touch2.clientX;
793
- const disty = touch1.clientY - touch2.clientY;
794
- const dist = Math.sqrt(distx * distx + disty * disty);
795
- const lastDistx = prev1.screenx - prev2.screenx;
796
- const lastDisty = prev1.screeny - prev2.screeny;
797
- const lastDist = Math.sqrt(lastDistx * lastDistx + lastDisty * lastDisty);
798
- const distDiff = dist - lastDist;
799
- if (Math.abs(distDiff) > 2) {
800
- this.addScale(distDiff)
801
- }
802
- }
803
-
804
- prev1.screenx = touch1.clientX;
805
- prev1.screeny = touch1.clientY;
806
- prev2.screenx = touch2.clientX;
807
- prev2.screeny = touch2.clientY;
808
- }
809
- }
810
-
811
- private readonly _raycaster: Raycaster = new Raycaster();
812
- private readonly _intersection: Vector3 = new Vector3();
813
- private readonly _screenPos: Vector3 = new Vector3();
814
-
815
- private getPositionOnPlane(tx: number, ty: number): Vector3 {
816
- const camera = this.context.mainCamera!;
817
- this._screenPos.x = (tx / window.innerWidth) * 2 - 1;
818
- this._screenPos.y = -(ty / window.innerHeight) * 2 + 1;
819
- this._screenPos.z = 1;
820
-
821
- this._screenPos.unproject(camera);
822
- this._raycaster.set(camera.position, this._screenPos.sub(camera.position));
823
- this._raycaster.ray.intersectPlane(this.plane, this._intersection);
824
- return this._intersection;
825
- }
826
-
827
- private addMovement(dx: number, dz: number) {
828
- // this.translate.x -= dx;
829
- // this.translate.z -= dz;
830
- // this._needsUpdate = true;
831
- // return
832
-
833
- // increase diff if the scene is scaled small
834
- dx /= this._scale;
835
- dz /= this._scale;
836
-
837
- dx *= this.factor;
838
- dz *= this.factor;
839
-
840
- // apply it
841
- this.offset.elements[12] += dx;
842
- this.offset.elements[14] += dz;
843
- if (dx !== 0 || dz !== 0)
844
- this._hasChanged = true;
845
- };
846
-
847
- private readonly _tempMatrix: Matrix4 = new Matrix4();
848
-
849
- private addScale(diff: number) {
850
- diff /= window.innerWidth
851
- diff *= -1;
852
-
853
- // this.scale.x *= 1 + diff;
854
- // this.scale.y *= 1 + diff;
855
- // this.scale.z *= 1 + diff;
856
- // this._needsUpdate = true;
857
- // return;
858
-
859
-
860
- // we use this factor to modify the translation factor (in apply movement)
861
- this._scale *= 1 + diff;
862
- // apply the scale
863
- this._tempMatrix.makeScale(1 - diff, 1 - diff, 1 - diff);
864
- this.offset.premultiply(this._tempMatrix);
865
- if (diff !== 0)
866
- this._hasChanged = true;
867
- }
868
-
869
-
870
- private addRotation(rot: number) {
871
- rot *= -1;
872
- // this.rotation.multiply(new Quaternion().setFromAxisAngle(WebXRSessionRootUserInput.up, rot));
873
- // this._needsUpdate = true;
874
- // return;
875
- this._tempMatrix.makeRotationY(rot);
876
- this.offset.premultiply(this._tempMatrix);
877
- if (rot !== 0)
878
- this._hasChanged = true;
879
- }
880
- }
1
+ import { AxesHelper, DoubleSide, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, Raycaster, RingGeometry, Scene, Vector3 } from "three";
2
+
3
+ import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
4
+ import { AssetReference } from "../../engine/engine_addressables.js";
5
+ import { Context } from "../../engine/engine_context.js";
6
+ import { destroy, instantiate } from "../../engine/engine_gameobject.js";
7
+ import { InputEventQueue, NEPointerEvent } from "../../engine/engine_input.js";
8
+ import { getBoundingBox, getTempVector } from "../../engine/engine_three_utils.js";
9
+ import type { IComponent, IGameObject } from "../../engine/engine_types.js";
10
+ import { DeviceUtilities, getParam } from "../../engine/engine_utils.js";
11
+ import { NeedleXRController, type NeedleXREventArgs, type NeedleXRHitTestResult, NeedleXRSession } from "../../engine/engine_xr.js";
12
+ import { Behaviour, GameObject } from "../Component.js";
13
+
14
+ // https://github.com/takahirox/takahirox.github.io/blob/master/js.mmdeditor/examples/js/controls/DeviceOrientationControls.js
15
+
16
+ const debug = getParam("debugwebxr");
17
+
18
+ const invertForwardMatrix = new Matrix4().makeRotationY(Math.PI);
19
+
20
+
21
+ /**
22
+ * The WebARSessionRoot is the root object for a WebAR session and used to place the scene in AR.
23
+ * It is also responsible for scaling the user in AR and optionally creating a XR anchor for the scene placement.
24
+ * @example
25
+ * ```ts
26
+ * WebARSessionRoot.onPlaced((args) => {
27
+ * console.log("Scene has been placed in AR");
28
+ * });
29
+ * ```
30
+ *
31
+ * @category XR
32
+ * @group Components
33
+ */
34
+ export class WebARSessionRoot extends Behaviour {
35
+
36
+ private static _eventListeners: { [key: string]: Array<(args: { instance: WebARSessionRoot }) => void> } = {};
37
+ /**
38
+ * Event that is called when the scene has been placed in AR.
39
+ * @param cb the callback that is called when the scene has been placed
40
+ * @returns a function to remove the event listener
41
+ */
42
+ static onPlaced(cb: (args: { instance: WebARSessionRoot }) => void) {
43
+ const event = "placed";
44
+ if (!this._eventListeners[event]) this._eventListeners[event] = [];
45
+ this._eventListeners[event].push(cb);
46
+ return () => {
47
+ const index = this._eventListeners[event].indexOf(cb);
48
+ if (index >= 0) this._eventListeners[event].splice(index, 1);
49
+ }
50
+ }
51
+
52
+ private static _hasPlaced: boolean = false;
53
+ /**
54
+ * @returns true if the scene has been placed in AR by the user or automatic placement
55
+ */
56
+ static get hasPlaced(): boolean {
57
+ return this._hasPlaced;
58
+ }
59
+
60
+
61
+ /** The scale of the user in AR.
62
+ * **NOTE**: a large value makes the scene appear smaller
63
+ * @default 1
64
+ */
65
+ get arScale(): number {
66
+ return this._arScale;
67
+ }
68
+ set arScale(val: number) {
69
+ this._arScale = Math.max(0.000001, val);
70
+ this.onSetScale();
71
+ }
72
+ private _arScale: number = 1;
73
+
74
+ /** When enabled the placed scene forward direction will towards the XRRig
75
+ * @deprecated
76
+ * @default false
77
+ */
78
+ invertForward: boolean = false;
79
+
80
+ /** When assigned this asset will be loaded and visualize the placement while in AR
81
+ * @default null
82
+ */
83
+ customReticle?: AssetReference;
84
+
85
+ /** Enable touch transform to translate, rotate and scale the scene in AR with multitouch
86
+ * @default true
87
+ */
88
+ arTouchTransform: boolean = true;
89
+
90
+ /** When enabled the scene will be placed automatically when a point in the real world is found
91
+ * @default false
92
+ */
93
+ autoPlace: boolean = false;
94
+
95
+ /** When enabled the scene center will be automatically calculated from the content in the scene */
96
+ autoCenter: boolean = false;
97
+
98
+ /** Experimental: When enabled we will create a XR anchor for the scene placement
99
+ * and make sure the scene is at that anchored point during a XR session
100
+ * @default false
101
+ **/
102
+ useXRAnchor: boolean = false;
103
+
104
+ /** true if we're currently placing the scene */
105
+ private _isPlacing = true;
106
+
107
+ /** This is the world matrix of the ar session root when entering webxr
108
+ * it is applied when the scene has been placed (e.g. if the session root is x:10, z:10 we want this position to be the center of the scene)
109
+ */
110
+ private readonly _startOffset: Matrix4 = new Matrix4();
111
+
112
+ private _createdPlacementObject: Object3D | null = null;
113
+ private readonly _reparentedComponents: Array<{ comp: IComponent, originalObject: IGameObject }> = [];
114
+
115
+ // move objects into a temporary scene while placing (which is not rendered) so that the components won't be disabled during this process
116
+ // e.g. we want the avatar to still be updated while placing
117
+ // another possibly solution would be to ensure from this component that the Rig is *also* not disabled while placing
118
+ private readonly _placementScene: Scene = new Scene();
119
+
120
+ /** the reticles used for placement */
121
+ private readonly _reticle: IGameObject[] = [];
122
+ /** needs to be in sync with the reticles */
123
+ private readonly _hits: XRHitTestResult[] = [];
124
+
125
+ private _placementStartTime: number = -1;
126
+ private _rigPlacementMatrix?: Matrix4;
127
+ /** if useAnchor is enabled this is the anchor we have created on placing the scene using the placement hit */
128
+ private _anchor: XRAnchor | null = null;
129
+ /** user input is used for ar touch transform */
130
+ private userInput?: WebXRSessionRootUserInput;
131
+
132
+ onEnable(): void {
133
+ this.customReticle?.preload();
134
+ }
135
+
136
+ supportsXR(mode: XRSessionMode): boolean {
137
+ return mode === "immersive-ar";
138
+ }
139
+
140
+ onEnterXR(_args: NeedleXREventArgs): void {
141
+ if (debug) console.log("ENTER WEBXR: SessionRoot start...");
142
+
143
+ this._anchor = null;
144
+ WebARSessionRoot._hasPlaced = false;
145
+
146
+ // if (_args.xr.session.enabledFeatures?.includes("image-tracking")) {
147
+ // console.warn("Image tracking is enabled - will not place scene");
148
+ // return;
149
+ // }
150
+
151
+ // save the transform of the session root in the scene to apply it when placing the scene
152
+ this.gameObject.updateMatrixWorld();
153
+ this._startOffset.copy(this.gameObject.matrixWorld);
154
+
155
+ // create a new root object for the session placement scripts
156
+ // and move all the children in the scene in a temporary scene that is not rendered
157
+ const rootObject = new Object3D();
158
+ this._createdPlacementObject = rootObject;
159
+ rootObject.name = "AR Session Root";
160
+ this._placementScene.name = "AR Placement Scene";
161
+ this._placementScene.children.length = 0;
162
+ for (let i = this.context.scene.children.length - 1; i >= 0; i--) {
163
+ const ch = this.context.scene.children[i];
164
+ this._placementScene.add(ch);
165
+ }
166
+ this.context.scene.add(rootObject);
167
+
168
+ if (this.autoCenter) {
169
+ const bounds = getBoundingBox(this._placementScene.children);
170
+ const center = bounds.getCenter(new Vector3());
171
+ const size = bounds.getSize(new Vector3());
172
+ const matrix = new Matrix4();
173
+ matrix.makeTranslation(center.x, center.y - size.y * .5, center.z);
174
+ this._startOffset.multiply(matrix);
175
+ }
176
+
177
+ // reparent components
178
+ // save which gameobject the sessionroot component was previously attached to
179
+ this._reparentedComponents.length = 0;
180
+ this._reparentedComponents.push({ comp: this, originalObject: this.gameObject });
181
+ GameObject.addComponent(rootObject, this);
182
+ // const webXR = GameObject.findObjectOfType(WebXR2);
183
+ // if (webXR) {
184
+ // this._reparentedComponents.push({ comp: webXR, originalObject: webXR.gameObject });
185
+ // GameObject.addComponent(rootObject, webXR);
186
+ // const playerSync = GameObject.findObjectOfType(XRFlag);
187
+ // }
188
+
189
+ // recreate the reticle every time we enter AR
190
+ for (const ret of this._reticle) {
191
+ destroy(ret);
192
+ }
193
+ this._reticle.length = 0;
194
+ this._isPlacing = true;
195
+ // we want to receive pointer events EARLY and prevent interaction with other objects while placing by stopping the event propagation
196
+ this.context.input.addEventListener("pointerup", this.onPlaceScene, { queue: InputEventQueue.Early });
197
+ }
198
+ onLeaveXR() {
199
+ // TODO: WebARSessionRoot doesnt work when we enter passthrough and leave XR without having placed the session!!!
200
+ this.context.input.removeEventListener("pointerup", this.onPlaceScene, { queue: InputEventQueue.Early });
201
+ this.onRevertSceneChanges();
202
+ // this._anchor?.delete();
203
+ this._anchor = null;
204
+ WebARSessionRoot._hasPlaced = false;
205
+ this._rigPlacementMatrix = undefined;
206
+ }
207
+ onUpdateXR(args: NeedleXREventArgs): void {
208
+
209
+ // disable session placement while images are being tracked
210
+ if (args.xr.isTrackingImages) {
211
+ for (const ret of this._reticle)
212
+ ret.visible = false;
213
+ return;
214
+ }
215
+
216
+ if (this._isPlacing) {
217
+ const rigObject = args.xr.rig?.gameObject;
218
+ // the rig should be parented to the scene while placing
219
+ // since the camera is always parented to the rig this ensures that the camera is always rendering
220
+ if (rigObject && rigObject.parent !== this.context.scene) {
221
+ this.context.scene.add(rigObject);
222
+ }
223
+
224
+ // in pass through mode we want to place the scene using an XR controller
225
+ let controllersDidHit = false;
226
+ // when auto placing we just use the user's view
227
+ if (args.xr.isPassThrough && args.xr.controllers.length > 0 && !this.autoPlace) {
228
+ for (const ctrl of args.xr.controllers) {
229
+ // with this we can only place with the left / first controller right now
230
+ // we also only have one reticle... this should probably be refactored a bit so we can have multiple reticles
231
+ // and then place at the reticle for which the user clicked the place button
232
+ const hit = ctrl.getHitTest();
233
+ if (hit) {
234
+ controllersDidHit = true;
235
+ this.updateReticleAndHits(args.xr, ctrl.index, hit, args.xr.rigScale);
236
+ }
237
+ }
238
+ }
239
+ // in screen AR mode we use "camera" hit testing (or when using the simulator where controller hit testing is not supported)
240
+ if (!controllersDidHit) {
241
+ const hit = args.xr.getHitTest();
242
+ if (hit) {
243
+ this.updateReticleAndHits(args.xr, 0, hit, args.xr.rigScale);
244
+ }
245
+ }
246
+
247
+ }
248
+ else {
249
+ // Update anchors, if any
250
+ if (this._anchor && args.xr.referenceSpace) {
251
+ const pose = args.xr.frame.getPose(this._anchor.anchorSpace, args.xr.referenceSpace);
252
+ if (pose && this.context.time.frame % 20 === 0) {
253
+ // apply the anchor pose to one of the reticles
254
+ const converted = args.xr.convertSpace(pose.transform);
255
+ const reticle = this._reticle[0];
256
+ if (reticle) {
257
+ reticle.position.copy(converted.position);
258
+ reticle.quaternion.copy(converted.quaternion);
259
+ this.onApplyPose(reticle);
260
+ }
261
+ }
262
+ }
263
+
264
+ // Scene has been placed
265
+ if (this.arTouchTransform) {
266
+ if (!this.userInput) this.userInput = new WebXRSessionRootUserInput(this.context);
267
+ this.userInput?.enable();
268
+ }
269
+ else this.userInput?.disable();
270
+ if (this.arTouchTransform && this.userInput?.hasChanged) {
271
+ if (args.xr.rig) {
272
+ const rig = args.xr.rig.gameObject;
273
+ this.userInput.applyMatrixTo(rig.matrix, true);
274
+ rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
275
+ // if the rig is scaled large we want the drag touch to be faster
276
+ this.userInput.factor = rig.scale.x;
277
+ }
278
+ this.userInput.reset();
279
+ }
280
+ }
281
+ }
282
+
283
+ private updateReticleAndHits(_xr: NeedleXRSession, i: number, hit: NeedleXRHitTestResult, scale: number) {
284
+ // save the hit test
285
+ this._hits[i] = hit.hit;
286
+ let reticle = this._reticle[i];
287
+ if (!reticle) {
288
+ if (this.customReticle) {
289
+ if (this.customReticle.asset) {
290
+ reticle = instantiate(this.customReticle.asset);
291
+ }
292
+ else {
293
+ this.customReticle.loadAssetAsync();
294
+ return;
295
+ }
296
+ }
297
+ else {
298
+ reticle = new Mesh(
299
+ new RingGeometry(0.07, 0.09, 32).rotateX(- Math.PI / 2),
300
+ new MeshBasicMaterial({ side: DoubleSide, depthTest: false, depthWrite: false, transparent: true, opacity: 1, color: 0xeeeeee })
301
+ ) as any as IGameObject;
302
+ reticle.name = "AR Placement Reticle";
303
+ }
304
+ if (debug) {
305
+ const axes = new AxesHelper(1);
306
+ axes.position.y += .01;
307
+ reticle.add(axes);
308
+ }
309
+ this._reticle[i] = reticle;
310
+ reticle.matrixAutoUpdate = false;
311
+ reticle.visible = false;
312
+ }
313
+ reticle["lastPos"] = reticle["lastPos"] || hit.position.clone();
314
+ reticle["lastQuat"] = reticle["lastQuat"] || hit.quaternion.clone();
315
+ // reticle["targetPos"] = reticle["targetPos"] || hit.position.clone();
316
+ // reticle["targetQuat"] = reticle["targetQuat"] || hit.quaternion.clone();
317
+
318
+ // TODO we likely want the reticle itself to be placed _exactly_ and then the visuals being lerped,
319
+ // Right now this leads to a "rotation glitch" when going from a horizontal to a vertical surface
320
+ reticle.position.copy(reticle["lastPos"].lerp(hit.position, this.context.time.deltaTime / .1));
321
+ reticle["lastPos"].copy(reticle.position);
322
+ reticle.quaternion.copy(reticle["lastQuat"].slerp(hit.quaternion, this.context.time.deltaTime / .05));
323
+ reticle["lastQuat"].copy(reticle.quaternion);
324
+
325
+ // TODO make sure original reticle asset scale is respected, or document it should be uniformly scaled
326
+ // scale *= this.customReticle?.asset?.scale?.x || 1;
327
+ reticle.scale.set(scale, scale, scale);
328
+
329
+ // if (this.invertForward) {
330
+ // reticle.rotateY(Math.PI);
331
+ // }
332
+
333
+ // Workaround: For a custom reticle we apply the view based transform during placement preview
334
+ // See NE-4161 for context
335
+ if (this.customReticle)
336
+ this.applyViewBasedTransform(reticle);
337
+
338
+ reticle.updateMatrix();
339
+ reticle.visible = true;
340
+ if (reticle.parent !== this.context.scene)
341
+ this.context.scene.add(reticle);
342
+
343
+ if (this._placementStartTime < 0) {
344
+ this._placementStartTime = this.context.time.realtimeSinceStartup;
345
+ }
346
+
347
+ if (this.autoPlace) {
348
+ this.upVec.set(0, 1, 0).applyQuaternion(reticle.quaternion);
349
+ const isUp = this.upVec.dot(getTempVector(0, 1, 0)) > 0.9;
350
+ if (isUp) {
351
+ // We want the reticle to be at a suitable spot for a moment before we place the scene (not place it immediately)
352
+ let autoplace_timer = reticle["autoplace:timer"] || 0;
353
+ if (autoplace_timer >= 1) {
354
+ reticle.visible = false;
355
+ this.onPlaceScene(null);
356
+ }
357
+ else {
358
+ autoplace_timer += this.context.time.deltaTime;
359
+ reticle["autoplace:timer"] = autoplace_timer;
360
+ }
361
+ }
362
+ else {
363
+ reticle["autoplace:timer"] = 0;
364
+ }
365
+ }
366
+ }
367
+
368
+ private onPlaceScene = (evt: NEPointerEvent | null) => {
369
+ if (this._isPlacing == false) return;
370
+ if (evt?.used) return;
371
+
372
+ let reticle: IGameObject | undefined = this._reticle[0];
373
+
374
+ if (!reticle) {
375
+ console.warn("No reticle to place...");
376
+ return;
377
+ }
378
+
379
+ if (!reticle.visible && !this.autoPlace) {
380
+ console.warn("Reticle is not visible (can not place)");
381
+ return;
382
+ }
383
+
384
+ if (NeedleXRSession.active?.isTrackingImages) {
385
+ console.warn("Scene Placement is disabled while images are being tracked");
386
+ return;
387
+ }
388
+
389
+ let hit = this._hits[0];
390
+
391
+ if (evt && evt.origin instanceof NeedleXRController) {
392
+ // until we can use hit testing for both controllers and have multple reticles we only allow placement with the first controller
393
+ const controllerReticle = this._reticle[evt.origin.index];
394
+ if (controllerReticle) {
395
+ reticle = controllerReticle;
396
+ hit = this._hits[evt.origin.index];
397
+ }
398
+ }
399
+
400
+ // if we place the scene we don't want this event to be propagated to any sub-objects (via the EventSystem) anymore and trigger e.g. a click on objects for the "place tap" event
401
+ if (evt) {
402
+ evt.stopImmediatePropagation();
403
+ evt.stopPropagation();
404
+ evt.use();
405
+ }
406
+
407
+ this._isPlacing = false;
408
+ this.context.input.removeEventListener("pointerup", this.onPlaceScene);
409
+
410
+ this.onRevertSceneChanges();
411
+
412
+ // TODO: we should probably use the non-lerped position and quaternion here
413
+ reticle.position.copy(reticle["lastPos"]);
414
+ reticle.quaternion.copy(reticle["lastQuat"]);
415
+
416
+ this.onApplyPose(reticle);
417
+ WebARSessionRoot._hasPlaced = true;
418
+
419
+ if (this.useXRAnchor) {
420
+ this.onCreateAnchor(NeedleXRSession.active!, hit);
421
+ }
422
+
423
+ if (this.context.xr) {
424
+ for (const ctrl of this.context.xr.controllers) {
425
+ ctrl.cancelHitTestSource();
426
+ }
427
+ }
428
+ }
429
+
430
+ private onSetScale() {
431
+ if (!WebARSessionRoot._hasPlaced) return;
432
+ const rig = NeedleXRSession.active?.rig?.gameObject;
433
+ if (rig) {
434
+ const currentScale = NeedleXRSession.active?.rigScale || 1;
435
+ const newScale = (1 / this._arScale) * currentScale;
436
+ const scaleMatrix = new Matrix4().makeScale(newScale, newScale, newScale).invert();
437
+ rig.matrix.premultiply(scaleMatrix);
438
+ rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
439
+ }
440
+ }
441
+
442
+ private onRevertSceneChanges() {
443
+ for (const ret of this._reticle) {
444
+ if (!ret) continue;
445
+ ret.visible = false;
446
+ ret?.removeFromParent();
447
+ }
448
+ this._reticle.length = 0;
449
+
450
+ for (let i = this._placementScene.children.length - 1; i >= 0; i--) {
451
+ const ch = this._placementScene.children[i];
452
+ this.context.scene.add(ch);
453
+ }
454
+ this._createdPlacementObject?.removeFromParent();
455
+
456
+ for (const reparented of this._reparentedComponents) {
457
+ GameObject.addComponent(reparented.originalObject, reparented.comp);
458
+ }
459
+ }
460
+
461
+ private async onCreateAnchor(session: NeedleXRSession, hit: XRHitTestResult) {
462
+ if (hit.createAnchor === undefined) {
463
+ console.warn("Hit does not support creating an anchor", hit);
464
+ if (isDevEnvironment()) showBalloonWarning("Hit does not support creating an anchor");
465
+ return;
466
+ }
467
+ else {
468
+ const anchor = await hit.createAnchor(session.viewerPose!.transform);
469
+ // make sure the session is still active
470
+ if (session.running && anchor) {
471
+ this._anchor = anchor;
472
+ }
473
+ }
474
+ }
475
+
476
+ private upVec: Vector3 = new Vector3(0, 1, 0);
477
+ private lookPoint: Vector3 = new Vector3();
478
+ private worldUpVec: Vector3 = new Vector3(0, 1, 0);
479
+
480
+ private applyViewBasedTransform(reticle: Object3D) {
481
+
482
+ // Make reticle face the user to unify the placement experience across devices.
483
+ // The pose that we're receiving from the hit test varies between devices:
484
+ // - Quest: currently aligned to the mesh that was hit (depends on room setup), has changed a couple times
485
+ // - Android WebXR: looking at the camera, but pretty random when on a wall
486
+ // - Mozilla WebXR Viewer: aligned to the start of the session
487
+ const camGo = this.context.mainCamera as Object3D as GameObject;
488
+ const reticleGo = reticle as GameObject;
489
+ const camWP = camGo.worldPosition;
490
+ const reticleWp = reticleGo.worldPosition;
491
+
492
+ this.upVec.set(0, 1, 0).applyQuaternion(reticle.quaternion);
493
+
494
+ // upVec may be pointing AWAY from us, we have to flip it if that's the case
495
+ const camPos = camGo.worldPosition;
496
+ if (camPos) {
497
+ const camToReticle = reticle.position.clone().sub(camPos);
498
+ const angle = camToReticle.angleTo(this.upVec);
499
+ if (angle < Math.PI / 2) {
500
+ this.upVec.negate();
501
+ }
502
+ }
503
+
504
+ const upAngle = this.upVec.angleTo(this.worldUpVec) * 180 / Math.PI;
505
+ // For debugging look angle for AR placement
506
+ // Gizmos.DrawDirection(reticle.position, upVec, "blue", 0.1);
507
+ // Gizmos.DrawLabel(reticle.position, upAngle.toFixed(2), 0.1);
508
+
509
+ const angleForWallPlacement = 30;
510
+ if ((upAngle > angleForWallPlacement && upAngle < 180 - angleForWallPlacement) ||
511
+ (upAngle < -angleForWallPlacement && upAngle > -180 + angleForWallPlacement)) {
512
+
513
+ this.lookPoint.copy(reticle.position).add(this.upVec);
514
+ this.lookPoint.y = reticle.position.y;
515
+ reticle.lookAt(this.lookPoint);
516
+ }
517
+ else {
518
+ camWP.y = reticleWp.y;
519
+ reticle.lookAt(camWP);
520
+ }
521
+
522
+ // TODO: ability to scale the reticle so that we can fit the scene depending on the view angle or distance to the reticle.
523
+ // Currently, doing this leads to wrong placement of the scene.
524
+ /*
525
+ const rigScale = NeedleXRSession.active?.rigScale || 1;
526
+ const scale = distance * rigScale;
527
+ reticle.scale.set(scale, scale, scale);
528
+ */
529
+ }
530
+
531
+ private onApplyPose(reticle: Object3D) {
532
+ const rigObject = NeedleXRSession.active?.rig?.gameObject;
533
+ if (!rigObject) {
534
+ console.warn("No rig object to place");
535
+ return;
536
+ }
537
+ // const rigScale = NeedleXRSession.active?.rigScale || 1;
538
+
539
+ // save the previous rig parent
540
+ const previousParent = rigObject.parent || this.context.scene;
541
+
542
+ // if we have placed this rig before and this is just "replacing" with the anchor
543
+ // we need to make sure the XRRig attached to the reticle is at the same position as last time
544
+ // since in the following code we move it inside the reticle (relative to the reticle)
545
+ if (this._rigPlacementMatrix) {
546
+ this._rigPlacementMatrix?.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
547
+ }
548
+ else {
549
+ this._rigPlacementMatrix = rigObject.matrix.clone();
550
+ }
551
+
552
+ this.applyViewBasedTransform(reticle);
553
+ reticle.updateMatrix();
554
+ // attach rig to reticle (since the reticle is in rig space it's a easy way to place the rig where we want it relative to the reticle)
555
+ this.context.scene.add(reticle);
556
+ reticle.attach(rigObject);
557
+ reticle.removeFromParent();
558
+
559
+ // move rig now relative to the reticle
560
+ // TODO support scaled reticle
561
+ rigObject.scale.set(this.arScale, this.arScale, this.arScale);
562
+ rigObject.position.multiplyScalar(this.arScale);
563
+
564
+ rigObject.updateMatrix();
565
+ // if invert forward is disabled we need to invert the forward rotation
566
+ // we want to look into positive Z direction (if invertForward is enabled we look into negative Z direction)
567
+ if (this.invertForward)
568
+ rigObject.matrix.premultiply(invertForwardMatrix);
569
+ rigObject.matrix.premultiply(this._startOffset);
570
+
571
+ // apply the rig modifications and add it back to the previous parent
572
+ rigObject.matrix.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
573
+ previousParent.add(rigObject);
574
+
575
+ }
576
+ }
577
+
578
+
579
+
580
+
581
+ class WebXRSessionRootUserInput {
582
+ private static up = new Vector3(0, 1, 0);
583
+ private static zero = new Vector3(0, 0, 0);
584
+ private static one = new Vector3(1, 1, 1);
585
+
586
+ oneFingerDrag: boolean = true;
587
+ twoFingerRotate: boolean = true;
588
+ twoFingerScale: boolean = true;
589
+
590
+ factor: number = 1;
591
+
592
+ readonly context: Context;
593
+ readonly offset: Matrix4;
594
+ readonly plane: Plane;
595
+
596
+ private _scale: number = 1;
597
+ private _hasChanged: boolean = false;
598
+
599
+ get scale() {
600
+ return this._scale;
601
+ }
602
+
603
+ // readonly translate: Vector3 = new Vector3();
604
+ // readonly rotation: Quaternion = new Quaternion();
605
+ // readonly scale: Vector3 = new Vector3(1, 1, 1);
606
+
607
+ constructor(context: Context) {
608
+ this.context = context;
609
+ this.offset = new Matrix4()
610
+ this.plane = new Plane();
611
+ this.plane.setFromNormalAndCoplanarPoint(WebXRSessionRootUserInput.up, WebXRSessionRootUserInput.zero);
612
+ }
613
+
614
+ private _enabled: boolean = false;
615
+
616
+ reset() {
617
+ this._scale = 1;
618
+ this.offset.identity();
619
+ this._hasChanged = true;
620
+ }
621
+ get hasChanged() { return this._hasChanged; }
622
+
623
+ /**
624
+ * Applies the matrix to the offset matrix
625
+ * @param matrix the matrix to apply the drag offset to
626
+ * @param invert if true the offset matrix will be inverted before applying it to the matrix and premultiplied
627
+ */
628
+ applyMatrixTo(matrix: Matrix4, invert: boolean) {
629
+ this._hasChanged = false;
630
+ if (invert) {
631
+ this.offset.invert();
632
+ matrix.premultiply(this.offset);
633
+ }
634
+ else
635
+ matrix.multiply(this.offset);
636
+ // if (this._needsUpdate)
637
+ // this.updateMatrix();
638
+ // matrix.premultiply(this._rotationMatrix);
639
+ // matrix.premultiply(this.offset).premultiply(this._rotationMatrix)
640
+ }
641
+
642
+
643
+ private readonly currentlyUsedPointerIds = new Set<number>();
644
+ private readonly currentlyUnusedPointerIds = new Set<number>();
645
+ get isActive() {
646
+ return this.currentlyUsedPointerIds.size <= 0 && this.currentlyUnusedPointerIds.size > 0;
647
+ }
648
+
649
+ enable() {
650
+ if (this._enabled) return;
651
+ this._enabled = true;
652
+
653
+ this.context.input.addEventListener("pointerdown", this.onPointerDownEarly, { queue: InputEventQueue.Early });
654
+ this.context.input.addEventListener("pointerdown", this.onPointerDownLate, { queue: InputEventQueue.Late });
655
+ this.context.input.addEventListener("pointerup", this.onPointerUpEarly, { queue: InputEventQueue.Early });
656
+
657
+ // TODO: refactor the following events to use the input system
658
+ window.addEventListener('touchstart', this.touchStart, { passive: false });
659
+ window.addEventListener('touchmove', this.touchMove, { passive: false });
660
+ window.addEventListener('touchend', this.touchEnd, { passive: false });
661
+ }
662
+ disable() {
663
+ if (!this._enabled) return;
664
+ this._enabled = false;
665
+
666
+ this.context.input.removeEventListener("pointerdown", this.onPointerDownEarly, { queue: InputEventQueue.Early });
667
+ this.context.input.removeEventListener("pointerdown", this.onPointerDownLate, { queue: InputEventQueue.Late });
668
+ this.context.input.removeEventListener("pointerup", this.onPointerUpEarly, { queue: InputEventQueue.Early });
669
+
670
+ window.removeEventListener('touchstart', this.touchStart);
671
+ window.removeEventListener('touchmove', this.touchMove);
672
+ window.removeEventListener('touchend', this.touchEnd);
673
+ }
674
+
675
+ private onPointerDownEarly = (e: NEPointerEvent) => {
676
+ if (this.isActive) e.stopPropagation();
677
+ };
678
+ private onPointerDownLate = (e: NEPointerEvent) => {
679
+ if (e.used) this.currentlyUsedPointerIds.add(e.pointerId);
680
+ else if (this.currentlyUsedPointerIds.size <= 0) this.currentlyUnusedPointerIds.add(e.pointerId);
681
+ };
682
+ private onPointerUpEarly = (e: NEPointerEvent) => {
683
+ this.currentlyUsedPointerIds.delete(e.pointerId);
684
+ this.currentlyUnusedPointerIds.delete(e.pointerId);
685
+ };
686
+
687
+ // private _needsUpdate: boolean = true;
688
+ // private _rotationMatrix: Matrix4 = new Matrix4();
689
+ // private updateMatrix() {
690
+ // this._needsUpdate = false;
691
+ // this._rotationMatrix.makeRotationFromQuaternion(this.rotation);
692
+ // this.offset.compose(this.translate, new Quaternion(), this.scale);
693
+ // // const rot = this._tempMatrix.makeRotationY(this.angle);
694
+ // // this.translate.applyMatrix4(rot);
695
+ // // this.offset.elements[12] = this.translate.x;
696
+ // // this.offset.elements[13] = this.translate.y;
697
+ // // this.offset.elements[14] = this.translate.z;
698
+ // // this.offset.premultiply(rot);
699
+ // // const s = this.scale;
700
+ // // this.offset.premultiply(this._tempMatrix.makeScale(s, s, s));
701
+ // }
702
+
703
+ private prev: Map<number, { ignore: boolean, x: number, z: number, screenx: number, screeny: number }> = new Map();
704
+ private _didMultitouch: boolean = false;
705
+
706
+ private touchStart = (evt: TouchEvent) => {
707
+ if (evt.defaultPrevented) return;
708
+
709
+ // let isValidTouch = true;
710
+ // isValidTouch = evt.target === this.context.domElement || evt.target === this.context.renderer.domElement;
711
+ // if (!isValidTouch) {
712
+ // return;
713
+ // }
714
+
715
+ for (let i = 0; i < evt.changedTouches.length; i++) {
716
+ const touch = evt.changedTouches[i];
717
+ // if a user starts swiping in the top area of the screen
718
+ // which might be a gesture to open the menu
719
+ // we ignore it
720
+ const ignore = DeviceUtilities.isAndroidDevice() && touch.clientY < window.innerHeight * .1;
721
+ if (!this.prev.has(touch.identifier))
722
+ this.prev.set(touch.identifier, {
723
+ ignore,
724
+ x: 0,
725
+ z: 0,
726
+ screenx: 0,
727
+ screeny: 0,
728
+ });
729
+ const prev = this.prev.get(touch.identifier);
730
+ if (prev) {
731
+ const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
732
+ prev.x = pos.x;
733
+ prev.z = pos.z;
734
+ prev.screenx = touch.clientX;
735
+ prev.screeny = touch.clientY;
736
+ }
737
+ }
738
+ }
739
+ private touchEnd = (evt: TouchEvent) => {
740
+ if (evt.touches.length <= 0) {
741
+ this._didMultitouch = false;
742
+ }
743
+ for (let i = 0; i < evt.changedTouches.length; i++) {
744
+ const touch = evt.changedTouches[i];
745
+ this.prev.delete(touch.identifier);
746
+ }
747
+ }
748
+ private touchMove = (evt: TouchEvent) => {
749
+ if (evt.defaultPrevented) return;
750
+ if (!this.isActive) return;
751
+
752
+ if (evt.touches.length === 1) {
753
+ // if we had multiple touches before due to e.g. pinching / rotating
754
+ // and stopping one of the touches, we don't want to move the scene suddenly
755
+ // this will be resettet when all touches stop
756
+ if (this._didMultitouch) {
757
+ return;
758
+ }
759
+ const touch = evt.touches[0];
760
+ const prev = this.prev.get(touch.identifier);
761
+ if (!prev || prev.ignore) return;
762
+ const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
763
+ const dx = pos.x - prev.x;
764
+ const dy = pos.z - prev.z;
765
+ if (dx === 0 && dy === 0) return;
766
+ if (this.oneFingerDrag)
767
+ this.addMovement(dx, dy);
768
+ prev.x = pos.x;
769
+ prev.z = pos.z;
770
+ prev.screenx = touch.clientX;
771
+ prev.screeny = touch.clientY;
772
+ return;
773
+ }
774
+ else if (evt.touches.length === 2) {
775
+ this._didMultitouch = true;
776
+ const touch1 = evt.touches[0];
777
+ const touch2 = evt.touches[1];
778
+ const prev1 = this.prev.get(touch1.identifier);
779
+ const prev2 = this.prev.get(touch2.identifier);
780
+ if (!prev1 || !prev2) return;
781
+
782
+ if (this.twoFingerRotate) {
783
+ const angle1 = Math.atan2(touch1.clientY - touch2.clientY, touch1.clientX - touch2.clientX);
784
+ const lastAngle = Math.atan2(prev1.screeny - prev2.screeny, prev1.screenx - prev2.screenx);
785
+ const angleDiff = angle1 - lastAngle;
786
+ if (Math.abs(angleDiff) > 0.001) {
787
+ this.addRotation(angleDiff);
788
+ }
789
+ }
790
+
791
+ if (this.twoFingerScale) {
792
+ const distx = touch1.clientX - touch2.clientX;
793
+ const disty = touch1.clientY - touch2.clientY;
794
+ const dist = Math.sqrt(distx * distx + disty * disty);
795
+ const lastDistx = prev1.screenx - prev2.screenx;
796
+ const lastDisty = prev1.screeny - prev2.screeny;
797
+ const lastDist = Math.sqrt(lastDistx * lastDistx + lastDisty * lastDisty);
798
+ const distDiff = dist - lastDist;
799
+ if (Math.abs(distDiff) > 2) {
800
+ this.addScale(distDiff)
801
+ }
802
+ }
803
+
804
+ prev1.screenx = touch1.clientX;
805
+ prev1.screeny = touch1.clientY;
806
+ prev2.screenx = touch2.clientX;
807
+ prev2.screeny = touch2.clientY;
808
+ }
809
+ }
810
+
811
+ private readonly _raycaster: Raycaster = new Raycaster();
812
+ private readonly _intersection: Vector3 = new Vector3();
813
+ private readonly _screenPos: Vector3 = new Vector3();
814
+
815
+ private getPositionOnPlane(tx: number, ty: number): Vector3 {
816
+ const camera = this.context.mainCamera!;
817
+ this._screenPos.x = (tx / window.innerWidth) * 2 - 1;
818
+ this._screenPos.y = -(ty / window.innerHeight) * 2 + 1;
819
+ this._screenPos.z = 1;
820
+
821
+ this._screenPos.unproject(camera);
822
+ this._raycaster.set(camera.position, this._screenPos.sub(camera.position));
823
+ this._raycaster.ray.intersectPlane(this.plane, this._intersection);
824
+ return this._intersection;
825
+ }
826
+
827
+ private addMovement(dx: number, dz: number) {
828
+ // this.translate.x -= dx;
829
+ // this.translate.z -= dz;
830
+ // this._needsUpdate = true;
831
+ // return
832
+
833
+ // increase diff if the scene is scaled small
834
+ dx /= this._scale;
835
+ dz /= this._scale;
836
+
837
+ dx *= this.factor;
838
+ dz *= this.factor;
839
+
840
+ // apply it
841
+ this.offset.elements[12] += dx;
842
+ this.offset.elements[14] += dz;
843
+ if (dx !== 0 || dz !== 0)
844
+ this._hasChanged = true;
845
+ };
846
+
847
+ private readonly _tempMatrix: Matrix4 = new Matrix4();
848
+
849
+ private addScale(diff: number) {
850
+ diff /= window.innerWidth
851
+ diff *= -1;
852
+
853
+ // this.scale.x *= 1 + diff;
854
+ // this.scale.y *= 1 + diff;
855
+ // this.scale.z *= 1 + diff;
856
+ // this._needsUpdate = true;
857
+ // return;
858
+
859
+
860
+ // we use this factor to modify the translation factor (in apply movement)
861
+ this._scale *= 1 + diff;
862
+ // apply the scale
863
+ this._tempMatrix.makeScale(1 - diff, 1 - diff, 1 - diff);
864
+ this.offset.premultiply(this._tempMatrix);
865
+ if (diff !== 0)
866
+ this._hasChanged = true;
867
+ }
868
+
869
+
870
+ private addRotation(rot: number) {
871
+ rot *= -1;
872
+ // this.rotation.multiply(new Quaternion().setFromAxisAngle(WebXRSessionRootUserInput.up, rot));
873
+ // this._needsUpdate = true;
874
+ // return;
875
+ this._tempMatrix.makeRotationY(rot);
876
+ this.offset.premultiply(this._tempMatrix);
877
+ if (rot !== 0)
878
+ this._hasChanged = true;
879
+ }
880
+ }