@needle-tools/engine 4.4.0-beta.3 → 4.4.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/CHANGELOG.md +3614 -3608
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +503 -460
  6. package/dist/needle-engine.bundle.light.js +502 -459
  7. package/dist/needle-engine.bundle.light.min.js +69 -69
  8. package/dist/needle-engine.bundle.light.umd.cjs +76 -76
  9. package/dist/needle-engine.bundle.min.js +69 -69
  10. package/dist/needle-engine.bundle.umd.cjs +67 -67
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +380 -380
  66. package/lib/engine/engine_components_internal.d.ts +9 -9
  67. package/lib/engine/engine_components_internal.js +36 -36
  68. package/lib/engine/engine_constants.d.ts +10 -10
  69. package/lib/engine/engine_constants.js +41 -41
  70. package/lib/engine/engine_context.d.ts +345 -345
  71. package/lib/engine/engine_context.js +1515 -1515
  72. package/lib/engine/engine_context_registry.d.ts +71 -71
  73. package/lib/engine/engine_context_registry.js +117 -117
  74. package/lib/engine/engine_coroutine.d.ts +35 -35
  75. package/lib/engine/engine_coroutine.js +52 -52
  76. package/lib/engine/engine_create_objects.d.ts +118 -118
  77. package/lib/engine/engine_create_objects.js +308 -308
  78. package/lib/engine/engine_default_parameters.d.ts +2 -2
  79. package/lib/engine/engine_default_parameters.js +3 -3
  80. package/lib/engine/engine_editor-sync.d.ts +21 -21
  81. package/lib/engine/engine_editor-sync.js +4 -4
  82. package/lib/engine/engine_element.d.ts +113 -113
  83. package/lib/engine/engine_element.js +829 -830
  84. package/lib/engine/engine_element.js.map +1 -1
  85. package/lib/engine/engine_element_attributes.d.ts +72 -72
  86. package/lib/engine/engine_element_attributes.js +1 -1
  87. package/lib/engine/engine_element_extras.d.ts +6 -6
  88. package/lib/engine/engine_element_extras.js +13 -13
  89. package/lib/engine/engine_element_loading.d.ts +44 -44
  90. package/lib/engine/engine_element_loading.js +349 -349
  91. package/lib/engine/engine_element_overlay.d.ts +21 -21
  92. package/lib/engine/engine_element_overlay.js +166 -166
  93. package/lib/engine/engine_fileloader.d.ts +2 -2
  94. package/lib/engine/engine_fileloader.js +8 -8
  95. package/lib/engine/engine_gameobject.d.ts +68 -68
  96. package/lib/engine/engine_gameobject.js +591 -591
  97. package/lib/engine/engine_generic_utils.d.ts +1 -1
  98. package/lib/engine/engine_generic_utils.js +13 -13
  99. package/lib/engine/engine_gizmos.d.ts +149 -149
  100. package/lib/engine/engine_gizmos.js +530 -530
  101. package/lib/engine/engine_gltf.d.ts +12 -12
  102. package/lib/engine/engine_gltf.js +15 -15
  103. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  104. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  105. package/lib/engine/engine_hot_reload.d.ts +7 -7
  106. package/lib/engine/engine_hot_reload.js +184 -184
  107. package/lib/engine/engine_input.d.ts +352 -352
  108. package/lib/engine/engine_input.js +1265 -1265
  109. package/lib/engine/engine_input_utils.d.ts +2 -2
  110. package/lib/engine/engine_input_utils.js +22 -22
  111. package/lib/engine/engine_instancing.d.ts +19 -19
  112. package/lib/engine/engine_instancing.js +39 -39
  113. package/lib/engine/engine_license.d.ts +9 -9
  114. package/lib/engine/engine_license.js +320 -320
  115. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  116. package/lib/engine/engine_lifecycle_api.js +99 -99
  117. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  118. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  119. package/lib/engine/engine_lightdata.d.ts +23 -23
  120. package/lib/engine/engine_lightdata.js +91 -91
  121. package/lib/engine/engine_loaders.d.ts +13 -13
  122. package/lib/engine/engine_loaders.js +62 -62
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +252 -252
  132. package/lib/engine/engine_networking.js +743 -743
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +212 -212
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1432 -1432
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_scenetools.d.ts +50 -50
  166. package/lib/engine/engine_scenetools.js +321 -321
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +85 -85
  172. package/lib/engine/engine_serialization_core.js +602 -602
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +201 -201
  186. package/lib/engine/engine_three_utils.js +731 -731
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +2 -2
  192. package/lib/engine/engine_tonemapping.js +194 -194
  193. package/lib/engine/engine_types.d.ts +572 -572
  194. package/lib/engine/engine_types.js +88 -88
  195. package/lib/engine/engine_typestore.d.ts +28 -28
  196. package/lib/engine/engine_typestore.js +55 -55
  197. package/lib/engine/engine_util_decorator.d.ts +13 -13
  198. package/lib/engine/engine_util_decorator.js +116 -116
  199. package/lib/engine/engine_utils.d.ts +266 -266
  200. package/lib/engine/engine_utils.js +878 -878
  201. package/lib/engine/engine_utils_format.d.ts +21 -21
  202. package/lib/engine/engine_utils_format.js +193 -193
  203. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  204. package/lib/engine/engine_utils_screenshot.js +513 -513
  205. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  206. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  207. package/lib/engine/engine_web_api.d.ts +12 -0
  208. package/lib/engine/engine_web_api.js +113 -0
  209. package/lib/engine/engine_web_api.js.map +1 -0
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  262. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  263. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  264. package/lib/engine/js-extensions/Vector.js +13 -13
  265. package/lib/engine/js-extensions/index.d.ts +5 -5
  266. package/lib/engine/js-extensions/index.js +5 -5
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  268. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  269. package/lib/engine/shaders/shaderData.d.ts +55 -55
  270. package/lib/engine/shaders/shaderData.js +58 -58
  271. package/lib/engine/tests/test_utils.d.ts +2 -2
  272. package/lib/engine/tests/test_utils.js +53 -53
  273. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  274. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  275. package/lib/engine/webcomponents/api.d.ts +5 -5
  276. package/lib/engine/webcomponents/api.js +4 -4
  277. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  278. package/lib/engine/webcomponents/buttons.js +237 -237
  279. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  280. package/lib/engine/webcomponents/fonts.js +32 -32
  281. package/lib/engine/webcomponents/icons.d.ts +9 -9
  282. package/lib/engine/webcomponents/icons.js +52 -52
  283. package/lib/engine/webcomponents/index.d.ts +1 -1
  284. package/lib/engine/webcomponents/index.js +1 -1
  285. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  286. package/lib/engine/webcomponents/logo-element.js +67 -67
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  288. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  289. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  290. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  291. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  292. package/lib/engine/webcomponents/needle-button.js +161 -161
  293. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  294. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  295. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  296. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  297. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  298. package/lib/engine/xr/NeedleXRSync.js +188 -188
  299. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  300. package/lib/engine/xr/SceneTransition.js +69 -69
  301. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  302. package/lib/engine/xr/TempXRContext.js +187 -187
  303. package/lib/engine/xr/XRRig.d.ts +7 -7
  304. package/lib/engine/xr/XRRig.js +1 -1
  305. package/lib/engine/xr/api.d.ts +6 -6
  306. package/lib/engine/xr/api.js +6 -6
  307. package/lib/engine/xr/events.d.ts +66 -66
  308. package/lib/engine/xr/events.js +93 -93
  309. package/lib/engine/xr/internal.d.ts +12 -12
  310. package/lib/engine/xr/internal.js +25 -25
  311. package/lib/engine/xr/usdz.d.ts +12 -12
  312. package/lib/engine/xr/usdz.js +29 -29
  313. package/lib/engine/xr/utils.d.ts +11 -11
  314. package/lib/engine/xr/utils.js +34 -34
  315. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  316. package/lib/engine-components/AlignmentConstraint.js +39 -39
  317. package/lib/engine-components/Animation.d.ts +156 -156
  318. package/lib/engine-components/Animation.js +508 -508
  319. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  320. package/lib/engine-components/AnimationCurve.js +159 -159
  321. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  322. package/lib/engine-components/AnimationUtils.js +27 -27
  323. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  324. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  325. package/lib/engine-components/Animator.d.ts +217 -217
  326. package/lib/engine-components/Animator.js +354 -354
  327. package/lib/engine-components/AnimatorController.d.ts +227 -227
  328. package/lib/engine-components/AnimatorController.js +1152 -1152
  329. package/lib/engine-components/AudioListener.d.ts +33 -33
  330. package/lib/engine-components/AudioListener.js +86 -86
  331. package/lib/engine-components/AudioSource.d.ts +217 -217
  332. package/lib/engine-components/AudioSource.js +627 -627
  333. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  334. package/lib/engine-components/AvatarLoader.js +231 -231
  335. package/lib/engine-components/AxesHelper.d.ts +32 -32
  336. package/lib/engine-components/AxesHelper.js +67 -67
  337. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  338. package/lib/engine-components/BasicIKConstraint.js +43 -43
  339. package/lib/engine-components/BoxCollider.d.ts +2 -2
  340. package/lib/engine-components/BoxCollider.js +2 -2
  341. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  342. package/lib/engine-components/BoxHelperComponent.js +102 -102
  343. package/lib/engine-components/Camera.d.ts +231 -231
  344. package/lib/engine-components/Camera.js +700 -694
  345. package/lib/engine-components/Camera.js.map +1 -1
  346. package/lib/engine-components/CameraUtils.d.ts +1 -1
  347. package/lib/engine-components/CameraUtils.js +118 -127
  348. package/lib/engine-components/CameraUtils.js.map +1 -1
  349. package/lib/engine-components/CharacterController.d.ts +55 -55
  350. package/lib/engine-components/CharacterController.js +236 -236
  351. package/lib/engine-components/Collider.d.ts +188 -188
  352. package/lib/engine-components/Collider.js +369 -369
  353. package/lib/engine-components/Component.d.ts +792 -792
  354. package/lib/engine-components/Component.js +915 -915
  355. package/lib/engine-components/ContactShadows.d.ts +82 -82
  356. package/lib/engine-components/ContactShadows.js +430 -430
  357. package/lib/engine-components/DeleteBox.d.ts +19 -19
  358. package/lib/engine-components/DeleteBox.js +58 -58
  359. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  360. package/lib/engine-components/DeviceFlag.js +47 -47
  361. package/lib/engine-components/DragControls.d.ts +170 -170
  362. package/lib/engine-components/DragControls.js +1421 -1421
  363. package/lib/engine-components/DropListener.d.ts +215 -215
  364. package/lib/engine-components/DropListener.js +630 -630
  365. package/lib/engine-components/Duplicatable.d.ts +35 -35
  366. package/lib/engine-components/Duplicatable.js +202 -202
  367. package/lib/engine-components/EventList.d.ts +54 -54
  368. package/lib/engine-components/EventList.js +232 -232
  369. package/lib/engine-components/EventTrigger.d.ts +33 -33
  370. package/lib/engine-components/EventTrigger.js +75 -75
  371. package/lib/engine-components/EventType.d.ts +22 -22
  372. package/lib/engine-components/EventType.js +23 -23
  373. package/lib/engine-components/FlyControls.d.ts +10 -0
  374. package/lib/engine-components/FlyControls.js +29 -0
  375. package/lib/engine-components/FlyControls.js.map +1 -0
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +266 -266
  403. package/lib/engine-components/OrbitControls.js +1009 -1009
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +26 -26
  407. package/lib/engine-components/ReflectionProbe.js +194 -194
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +830 -830
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  413. package/lib/engine-components/RendererLightmap.js +182 -182
  414. package/lib/engine-components/RigidBody.d.ts +155 -155
  415. package/lib/engine-components/RigidBody.js +517 -517
  416. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  417. package/lib/engine-components/SceneSwitcher.js +951 -951
  418. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  419. package/lib/engine-components/ScreenCapture.js +547 -547
  420. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  421. package/lib/engine-components/ShadowCatcher.js +166 -166
  422. package/lib/engine-components/Skybox.d.ts +82 -82
  423. package/lib/engine-components/Skybox.js +448 -448
  424. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  425. package/lib/engine-components/SmoothFollow.js +82 -82
  426. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  427. package/lib/engine-components/SpatialTrigger.js +225 -225
  428. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  429. package/lib/engine-components/SpectatorCamera.js +715 -715
  430. package/lib/engine-components/SphereCollider.d.ts +2 -2
  431. package/lib/engine-components/SphereCollider.js +2 -2
  432. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  433. package/lib/engine-components/SpriteRenderer.js +472 -472
  434. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  435. package/lib/engine-components/SyncedCamera.js +199 -199
  436. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  437. package/lib/engine-components/SyncedRoom.js +371 -371
  438. package/lib/engine-components/SyncedTransform.d.ts +94 -88
  439. package/lib/engine-components/SyncedTransform.js +331 -326
  440. package/lib/engine-components/SyncedTransform.js.map +1 -1
  441. package/lib/engine-components/TestRunner.d.ts +16 -16
  442. package/lib/engine-components/TestRunner.js +102 -102
  443. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  444. package/lib/engine-components/TransformGizmo.js +209 -209
  445. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  446. package/lib/engine-components/VideoPlayer.js +978 -978
  447. package/lib/engine-components/Voip.d.ts +67 -67
  448. package/lib/engine-components/Voip.js +360 -360
  449. package/lib/engine-components/api.d.ts +51 -51
  450. package/lib/engine-components/api.js +50 -50
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  452. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  454. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  456. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  458. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  460. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  461. package/lib/engine-components/codegen/components.d.ts +216 -216
  462. package/lib/engine-components/codegen/components.js +218 -218
  463. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  464. package/lib/engine-components/debug/LogStats.js +18 -18
  465. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  466. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  467. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  468. package/lib/engine-components/export/gltf/index.js +1 -1
  469. package/lib/engine-components/export/index.d.ts +1 -1
  470. package/lib/engine-components/export/index.js +1 -1
  471. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  472. package/lib/engine-components/export/usdz/Extension.js +1 -1
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  474. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  475. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  476. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  477. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  478. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  480. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  481. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  482. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  483. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.js +157 -157
  485. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  487. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  489. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  491. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  495. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  497. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  498. package/lib/engine-components/export/usdz/index.js +2 -2
  499. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  501. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  502. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  503. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  504. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  505. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  507. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  509. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  510. package/lib/engine-components/particlesystem/api.js +2 -2
  511. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  513. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  514. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  515. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  516. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  517. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  518. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  519. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  521. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  522. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  523. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  524. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  525. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  529. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  530. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  531. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  532. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  533. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  535. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  536. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  537. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  538. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  539. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  540. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  541. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  542. package/lib/engine-components/postprocessing/Volume.js +367 -367
  543. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  544. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  545. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  546. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  547. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  548. package/lib/engine-components/postprocessing/index.js +5 -5
  549. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  550. package/lib/engine-components/postprocessing/utils.js +37 -37
  551. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  552. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  553. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  554. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  555. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  556. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  557. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  558. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  559. package/lib/engine-components/timeline/index.d.ts +4 -4
  560. package/lib/engine-components/timeline/index.js +3 -3
  561. package/lib/engine-components/ui/BaseUIComponent.d.ts +49 -49
  562. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  563. package/lib/engine-components/ui/Button.d.ts +64 -64
  564. package/lib/engine-components/ui/Button.js +315 -315
  565. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  566. package/lib/engine-components/ui/Canvas.js +407 -407
  567. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  568. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  569. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  570. package/lib/engine-components/ui/EventSystem.js +764 -764
  571. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  572. package/lib/engine-components/ui/Graphic.js +254 -254
  573. package/lib/engine-components/ui/Image.d.ts +35 -35
  574. package/lib/engine-components/ui/Image.js +116 -116
  575. package/lib/engine-components/ui/InputField.d.ts +42 -42
  576. package/lib/engine-components/ui/InputField.js +268 -268
  577. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  578. package/lib/engine-components/ui/Interfaces.js +12 -12
  579. package/lib/engine-components/ui/Layout.d.ts +84 -84
  580. package/lib/engine-components/ui/Layout.js +330 -330
  581. package/lib/engine-components/ui/Outline.d.ts +7 -7
  582. package/lib/engine-components/ui/Outline.js +20 -20
  583. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  584. package/lib/engine-components/ui/PointerEvents.js +145 -145
  585. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  586. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  587. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  588. package/lib/engine-components/ui/Raycaster.js +95 -95
  589. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  590. package/lib/engine-components/ui/RectTransform.js +353 -353
  591. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  592. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  593. package/lib/engine-components/ui/Text.d.ts +78 -78
  594. package/lib/engine-components/ui/Text.js +539 -539
  595. package/lib/engine-components/ui/Utils.d.ts +24 -24
  596. package/lib/engine-components/ui/Utils.js +90 -90
  597. package/lib/engine-components/ui/index.d.ts +1 -1
  598. package/lib/engine-components/ui/index.js +1 -1
  599. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  600. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  601. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  602. package/lib/engine-components/utils/LookAt.js +82 -82
  603. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  604. package/lib/engine-components/utils/OpenURL.js +119 -119
  605. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  606. package/lib/engine-components/webxr/Avatar.js +255 -255
  607. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  608. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  609. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  610. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  611. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  612. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  613. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  614. package/lib/engine-components/webxr/WebXR.js +561 -561
  615. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  616. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  617. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  618. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  619. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  620. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  621. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  622. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  623. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  624. package/lib/engine-components/webxr/XRFlag.js +139 -139
  625. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  626. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  627. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  628. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  629. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  630. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  631. package/lib/engine-components/webxr/index.d.ts +3 -3
  632. package/lib/engine-components/webxr/index.js +3 -3
  633. package/lib/engine-components/webxr/types.d.ts +3 -3
  634. package/lib/engine-components/webxr/types.js +1 -1
  635. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  636. package/lib/engine-components-experimental/Presentation.js +9 -9
  637. package/lib/engine-components-experimental/api.d.ts +4 -4
  638. package/lib/engine-components-experimental/api.js +4 -4
  639. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  640. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  641. package/lib/engine-schemes/api.d.ts +12 -12
  642. package/lib/engine-schemes/api.js +12 -12
  643. package/lib/engine-schemes/schemes.d.ts +7 -7
  644. package/lib/engine-schemes/schemes.js +19 -19
  645. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  646. package/lib/engine-schemes/synced-camera-model.js +67 -67
  647. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  648. package/lib/engine-schemes/synced-transform-model.js +66 -66
  649. package/lib/engine-schemes/transform.d.ts +12 -12
  650. package/lib/engine-schemes/transform.js +39 -39
  651. package/lib/engine-schemes/vec2.d.ts +10 -10
  652. package/lib/engine-schemes/vec2.js +25 -25
  653. package/lib/engine-schemes/vec3.d.ts +11 -11
  654. package/lib/engine-schemes/vec3.js +29 -29
  655. package/lib/engine-schemes/vec4.d.ts +12 -12
  656. package/lib/engine-schemes/vec4.js +33 -33
  657. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  658. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  659. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  660. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  661. package/lib/needle-engine.d.ts +7 -7
  662. package/lib/needle-engine.js +64 -64
  663. package/package.json +1 -1
  664. package/plugins/common/buildinfo.js +64 -64
  665. package/plugins/common/cloud.js +1 -1
  666. package/plugins/common/config.cjs +31 -31
  667. package/plugins/common/config.js +35 -35
  668. package/plugins/common/files.js +31 -31
  669. package/plugins/common/generator.js +10 -10
  670. package/plugins/common/license.js +341 -330
  671. package/plugins/common/npm.js +15 -15
  672. package/plugins/common/timers.js +7 -7
  673. package/plugins/common/version.js +37 -37
  674. package/plugins/gltf-packer.mjs +1 -1
  675. package/plugins/next/alias.cjs +39 -39
  676. package/plugins/next/license.cjs +18 -18
  677. package/plugins/next/meshbvhworker.cjs +18 -18
  678. package/plugins/next/next.js +128 -128
  679. package/plugins/types/index.d.ts +2 -2
  680. package/plugins/types/license.d.ts +24 -24
  681. package/plugins/types/needleConfig.d.ts +27 -27
  682. package/plugins/types/userconfig.d.ts +105 -105
  683. package/plugins/types/webmanifest.d.ts +32 -32
  684. package/plugins/vite/alias.js +174 -174
  685. package/plugins/vite/asap.js +245 -245
  686. package/plugins/vite/build-pipeline.js +355 -355
  687. package/plugins/vite/build.js +19 -19
  688. package/plugins/vite/buildinfo.js +41 -41
  689. package/plugins/vite/config.js +106 -106
  690. package/plugins/vite/copyfiles.js +138 -138
  691. package/plugins/vite/defines.js +66 -66
  692. package/plugins/vite/dependencies.js +216 -216
  693. package/plugins/vite/dependency-watcher.js +231 -231
  694. package/plugins/vite/drop-client.js +76 -76
  695. package/plugins/vite/drop.js +87 -87
  696. package/plugins/vite/editor-connection.js +124 -124
  697. package/plugins/vite/facebook-instant-games.js +99 -99
  698. package/plugins/vite/gzip.js +5 -5
  699. package/plugins/vite/imports-logger.js +143 -143
  700. package/plugins/vite/index.js +139 -139
  701. package/plugins/vite/license.js +55 -55
  702. package/plugins/vite/meta.js +163 -163
  703. package/plugins/vite/npm.js +7 -7
  704. package/plugins/vite/peer.js +29 -29
  705. package/plugins/vite/poster-client.js +73 -73
  706. package/plugins/vite/poster.js +79 -79
  707. package/plugins/vite/pwa.js +604 -604
  708. package/plugins/vite/reload-client.js +15 -15
  709. package/plugins/vite/reload.js +363 -363
  710. package/plugins/vite/server.js +66 -66
  711. package/plugins/vite/transform-codegen.js +55 -55
  712. package/plugins/vite/transform.js +31 -31
  713. package/plugins/vite/vite-4.4-hack.js +31 -31
  714. package/src/asap/needle-asap.ts +111 -111
  715. package/src/asap/sessiongranted.ts +75 -75
  716. package/src/asap/utils.ts +4 -4
  717. package/src/engine/analytics/index.ts +10 -10
  718. package/src/engine/analytics/lcp.ts +35 -35
  719. package/src/engine/api.ts +81 -81
  720. package/src/engine/assets/index.ts +59 -59
  721. package/src/engine/assets/static.js +5 -5
  722. package/src/engine/codegen/register_types.ts +302 -302
  723. package/src/engine/debug/debug.ts +51 -51
  724. package/src/engine/debug/debug_console.ts +333 -333
  725. package/src/engine/debug/debug_overlay.ts +332 -332
  726. package/src/engine/debug/debug_spatial_console.ts +429 -429
  727. package/src/engine/debug/index.ts +1 -1
  728. package/src/engine/engine_addressables.ts +679 -679
  729. package/src/engine/engine_animation.ts +145 -145
  730. package/src/engine/engine_application.ts +113 -113
  731. package/src/engine/engine_assetdatabase.ts +387 -387
  732. package/src/engine/engine_audio.ts +24 -24
  733. package/src/engine/engine_camera.ts +39 -39
  734. package/src/engine/engine_components.ts +373 -373
  735. package/src/engine/engine_components_internal.ts +40 -40
  736. package/src/engine/engine_constants.ts +52 -52
  737. package/src/engine/engine_context.ts +1662 -1662
  738. package/src/engine/engine_context_registry.ts +129 -129
  739. package/src/engine/engine_coroutine.ts +54 -54
  740. package/src/engine/engine_create_objects.ts +398 -398
  741. package/src/engine/engine_default_parameters.ts +3 -3
  742. package/src/engine/engine_editor-sync.ts +28 -28
  743. package/src/engine/engine_element.ts +869 -871
  744. package/src/engine/engine_element_attributes.ts +85 -85
  745. package/src/engine/engine_element_extras.ts +16 -16
  746. package/src/engine/engine_element_loading.ts +381 -381
  747. package/src/engine/engine_element_overlay.ts +186 -186
  748. package/src/engine/engine_fileloader.js +9 -9
  749. package/src/engine/engine_gameobject.ts +684 -684
  750. package/src/engine/engine_generic_utils.js +13 -13
  751. package/src/engine/engine_gizmos.ts +577 -577
  752. package/src/engine/engine_gltf.ts +29 -29
  753. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  754. package/src/engine/engine_hot_reload.ts +198 -198
  755. package/src/engine/engine_input.ts +1460 -1460
  756. package/src/engine/engine_input_utils.ts +23 -23
  757. package/src/engine/engine_instancing.ts +45 -45
  758. package/src/engine/engine_license.ts +329 -329
  759. package/src/engine/engine_lifecycle_api.ts +106 -106
  760. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  761. package/src/engine/engine_lightdata.ts +117 -117
  762. package/src/engine/engine_loaders.ts +82 -82
  763. package/src/engine/engine_lods.ts +168 -168
  764. package/src/engine/engine_mainloop_utils.ts +472 -472
  765. package/src/engine/engine_math.ts +282 -282
  766. package/src/engine/engine_modules.ts +83 -83
  767. package/src/engine/engine_networking.ts +841 -841
  768. package/src/engine/engine_networking_auto.ts +352 -352
  769. package/src/engine/engine_networking_blob.ts +254 -254
  770. package/src/engine/engine_networking_files.ts +217 -217
  771. package/src/engine/engine_networking_files_default_components.ts +58 -58
  772. package/src/engine/engine_networking_instantiate.ts +419 -419
  773. package/src/engine/engine_networking_peer.ts +159 -159
  774. package/src/engine/engine_networking_streams.ts +713 -713
  775. package/src/engine/engine_networking_types.ts +24 -24
  776. package/src/engine/engine_networking_utils.ts +23 -23
  777. package/src/engine/engine_networking_websocket.ts +2 -2
  778. package/src/engine/engine_patcher.ts +199 -199
  779. package/src/engine/engine_physics.ts +783 -783
  780. package/src/engine/engine_physics.types.ts +46 -46
  781. package/src/engine/engine_physics_rapier.ts +1579 -1579
  782. package/src/engine/engine_playerview.ts +80 -80
  783. package/src/engine/engine_scenelighting.ts +294 -294
  784. package/src/engine/engine_scenetools.ts +365 -365
  785. package/src/engine/engine_serialization.ts +2 -2
  786. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  787. package/src/engine/engine_serialization_core.ts +705 -705
  788. package/src/engine/engine_serialization_decorator.ts +80 -80
  789. package/src/engine/engine_setup.ts +1 -1
  790. package/src/engine/engine_shaders.ts +267 -267
  791. package/src/engine/engine_shims.ts +32 -32
  792. package/src/engine/engine_test_utils.ts +109 -109
  793. package/src/engine/engine_texture.ts +82 -82
  794. package/src/engine/engine_three_utils.ts +849 -849
  795. package/src/engine/engine_time.ts +94 -94
  796. package/src/engine/engine_time_utils.ts +237 -237
  797. package/src/engine/engine_tonemapping.ts +210 -210
  798. package/src/engine/engine_types.ts +714 -714
  799. package/src/engine/engine_typestore.ts +63 -63
  800. package/src/engine/engine_util_decorator.ts +136 -136
  801. package/src/engine/engine_utils.ts +972 -972
  802. package/src/engine/engine_utils_format.ts +212 -212
  803. package/src/engine/engine_utils_screenshot.ts +698 -698
  804. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  805. package/src/engine/export/gltf/Writers.ts +34 -34
  806. package/src/engine/export/gltf/index.ts +158 -158
  807. package/src/engine/export/index.ts +2 -2
  808. package/src/engine/export/state.ts +19 -19
  809. package/src/engine/export/utils.ts +9 -9
  810. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  811. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  812. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  813. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  814. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  815. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  816. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  817. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  818. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  819. package/src/engine/extensions/extension_resolver.ts +4 -4
  820. package/src/engine/extensions/extension_utils.ts +166 -166
  821. package/src/engine/extensions/extensions.ts +135 -135
  822. package/src/engine/extensions/index.ts +5 -5
  823. package/src/engine/extensions/usage_tracker.ts +100 -100
  824. package/src/engine/js-extensions/Camera.ts +37 -37
  825. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  826. package/src/engine/js-extensions/Layers.ts +23 -23
  827. package/src/engine/js-extensions/Object3D.ts +296 -296
  828. package/src/engine/js-extensions/RGBAColor.ts +125 -75
  829. package/src/engine/js-extensions/Vector.ts +18 -18
  830. package/src/engine/js-extensions/index.ts +4 -4
  831. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  832. package/src/engine/shaders/shaderData.ts +67 -67
  833. package/src/engine/tests/test_utils.ts +63 -63
  834. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  835. package/src/engine/webcomponents/api.ts +6 -6
  836. package/src/engine/webcomponents/buttons.ts +262 -262
  837. package/src/engine/webcomponents/fonts.ts +41 -41
  838. package/src/engine/webcomponents/icons.ts +57 -57
  839. package/src/engine/webcomponents/index.ts +1 -1
  840. package/src/engine/webcomponents/logo-element.ts +78 -78
  841. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  842. package/src/engine/webcomponents/needle menu/needle-menu.ts +1107 -1107
  843. package/src/engine/webcomponents/needle-button.ts +181 -181
  844. package/src/engine/xr/NeedleXRController.ts +1126 -1126
  845. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  846. package/src/engine/xr/NeedleXRSync.ts +220 -220
  847. package/src/engine/xr/SceneTransition.ts +78 -78
  848. package/src/engine/xr/TempXRContext.ts +216 -216
  849. package/src/engine/xr/XRRig.ts +9 -9
  850. package/src/engine/xr/api.ts +5 -5
  851. package/src/engine/xr/events.ts +102 -102
  852. package/src/engine/xr/internal.ts +34 -34
  853. package/src/engine/xr/usdz.ts +30 -30
  854. package/src/engine/xr/utils.ts +39 -39
  855. package/src/engine-components/AlignmentConstraint.ts +36 -36
  856. package/src/engine-components/Animation.ts +557 -557
  857. package/src/engine-components/AnimationCurve.ts +150 -150
  858. package/src/engine-components/AnimationUtils.ts +28 -28
  859. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  860. package/src/engine-components/Animator.ts +397 -397
  861. package/src/engine-components/AnimatorController.ts +1293 -1293
  862. package/src/engine-components/AudioListener.ts +92 -92
  863. package/src/engine-components/AudioSource.ts +639 -639
  864. package/src/engine-components/AvatarLoader.ts +263 -263
  865. package/src/engine-components/AxesHelper.ts +59 -59
  866. package/src/engine-components/BasicIKConstraint.ts +54 -54
  867. package/src/engine-components/BoxCollider.ts +1 -1
  868. package/src/engine-components/BoxHelperComponent.ts +114 -114
  869. package/src/engine-components/Camera.ts +719 -707
  870. package/src/engine-components/CameraUtils.ts +133 -142
  871. package/src/engine-components/CharacterController.ts +253 -253
  872. package/src/engine-components/Collider.ts +374 -374
  873. package/src/engine-components/Component.ts +1294 -1294
  874. package/src/engine-components/ContactShadows.ts +482 -482
  875. package/src/engine-components/DeleteBox.ts +62 -62
  876. package/src/engine-components/DeviceFlag.ts +46 -46
  877. package/src/engine-components/DragControls.ts +1623 -1623
  878. package/src/engine-components/DropListener.ts +698 -698
  879. package/src/engine-components/Duplicatable.ts +198 -198
  880. package/src/engine-components/EventList.ts +266 -266
  881. package/src/engine-components/EventTrigger.ts +74 -74
  882. package/src/engine-components/EventType.ts +22 -22
  883. package/src/engine-components/Fog.ts +60 -60
  884. package/src/engine-components/Gizmos.ts +56 -56
  885. package/src/engine-components/GridHelper.ts +48 -48
  886. package/src/engine-components/GroundProjection.ts +356 -356
  887. package/src/engine-components/Interactable.ts +14 -14
  888. package/src/engine-components/Joints.ts +52 -52
  889. package/src/engine-components/LODGroup.ts +153 -153
  890. package/src/engine-components/Light.ts +558 -558
  891. package/src/engine-components/LookAtConstraint.ts +25 -25
  892. package/src/engine-components/NeedleMenu.ts +84 -84
  893. package/src/engine-components/NestedGltf.ts +86 -86
  894. package/src/engine-components/Networking.ts +114 -114
  895. package/src/engine-components/OffsetConstraint.ts +60 -60
  896. package/src/engine-components/OrbitControls.ts +1068 -1068
  897. package/src/engine-components/PlayerColor.ts +103 -103
  898. package/src/engine-components/ReflectionProbe.ts +209 -209
  899. package/src/engine-components/Renderer.ts +900 -900
  900. package/src/engine-components/RendererInstancing.ts +855 -855
  901. package/src/engine-components/RendererLightmap.ts +198 -198
  902. package/src/engine-components/RigidBody.ts +526 -526
  903. package/src/engine-components/SceneSwitcher.ts +1013 -1013
  904. package/src/engine-components/ScreenCapture.ts +592 -592
  905. package/src/engine-components/ShadowCatcher.ts +172 -172
  906. package/src/engine-components/Skybox.ts +455 -455
  907. package/src/engine-components/SmoothFollow.ts +76 -76
  908. package/src/engine-components/SpatialTrigger.ts +229 -229
  909. package/src/engine-components/SpectatorCamera.ts +787 -787
  910. package/src/engine-components/SphereCollider.ts +1 -1
  911. package/src/engine-components/SpriteRenderer.ts +468 -468
  912. package/src/engine-components/SyncedCamera.ts +220 -220
  913. package/src/engine-components/SyncedRoom.ts +380 -380
  914. package/src/engine-components/SyncedTransform.ts +383 -378
  915. package/src/engine-components/TestRunner.ts +118 -118
  916. package/src/engine-components/TransformGizmo.ts +219 -219
  917. package/src/engine-components/VideoPlayer.ts +1025 -1025
  918. package/src/engine-components/Voip.ts +363 -363
  919. package/src/engine-components/api.ts +60 -60
  920. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  921. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  922. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  923. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  924. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  925. package/src/engine-components/codegen/components.ts +217 -217
  926. package/src/engine-components/debug/LogStats.ts +21 -21
  927. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  928. package/src/engine-components/export/usdz/Extension.ts +24 -24
  929. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  930. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  931. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  932. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  933. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  934. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  935. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  936. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  937. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  938. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  939. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  940. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  941. package/src/engine-components/export/usdz/index.ts +2 -2
  942. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  943. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  944. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  945. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  946. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  947. package/src/engine-components/particlesystem/api.ts +1 -1
  948. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  949. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  950. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  951. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  952. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  953. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  954. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  955. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  956. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  957. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  958. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  959. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  960. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  961. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  962. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  963. package/src/engine-components/postprocessing/Volume.ts +410 -410
  964. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  965. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  966. package/src/engine-components/postprocessing/index.ts +5 -5
  967. package/src/engine-components/postprocessing/utils.ts +52 -52
  968. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  969. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  970. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  971. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  972. package/src/engine-components/timeline/index.ts +3 -3
  973. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  974. package/src/engine-components/ui/Button.ts +307 -307
  975. package/src/engine-components/ui/Canvas.ts +419 -419
  976. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  977. package/src/engine-components/ui/EventSystem.ts +853 -853
  978. package/src/engine-components/ui/Graphic.ts +275 -275
  979. package/src/engine-components/ui/Image.ts +112 -112
  980. package/src/engine-components/ui/InputField.ts +321 -321
  981. package/src/engine-components/ui/Interfaces.ts +57 -57
  982. package/src/engine-components/ui/Layout.ts +334 -334
  983. package/src/engine-components/ui/Outline.ts +13 -13
  984. package/src/engine-components/ui/PointerEvents.ts +206 -206
  985. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  986. package/src/engine-components/ui/Raycaster.ts +102 -102
  987. package/src/engine-components/ui/RectTransform.ts +372 -372
  988. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  989. package/src/engine-components/ui/Text.ts +578 -578
  990. package/src/engine-components/ui/Utils.ts +112 -112
  991. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  992. package/src/engine-components/utils/LookAt.ts +88 -88
  993. package/src/engine-components/utils/OpenURL.ts +114 -114
  994. package/src/engine-components/webxr/Avatar.ts +265 -265
  995. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  996. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  997. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  998. package/src/engine-components/webxr/WebXR.ts +585 -585
  999. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1000. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  1001. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1002. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1003. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1004. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1005. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  1006. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1007. package/src/engine-components/webxr/index.ts +2 -2
  1008. package/src/engine-components/webxr/types.ts +3 -3
  1009. package/src/engine-components-experimental/Presentation.ts +12 -12
  1010. package/src/engine-components-experimental/api.ts +4 -4
  1011. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1012. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1013. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1014. package/src/engine-schemes/README.md +1 -1
  1015. package/src/engine-schemes/api.ts +12 -12
  1016. package/src/engine-schemes/dist/api.js +17 -0
  1017. package/src/engine-schemes/dist/api.js.meta +7 -0
  1018. package/src/engine-schemes/dist/schemes.js +25 -0
  1019. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1020. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1021. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1022. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1023. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1024. package/src/engine-schemes/dist/transform.js +46 -0
  1025. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1026. package/src/engine-schemes/dist/vec2.js +32 -0
  1027. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1028. package/src/engine-schemes/dist/vec3.js +36 -0
  1029. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1030. package/src/engine-schemes/dist/vec4.js +40 -0
  1031. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1032. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1033. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1034. package/src/engine-schemes/schemes.ts +28 -28
  1035. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1036. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1037. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1038. package/src/engine-schemes/transform.ts +50 -50
  1039. package/src/engine-schemes/transforms.fbs +25 -25
  1040. package/src/engine-schemes/vec.fbs +19 -19
  1041. package/src/engine-schemes/vec2.ts +33 -33
  1042. package/src/engine-schemes/vec3.ts +38 -38
  1043. package/src/engine-schemes/vec4.ts +43 -43
  1044. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1045. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1046. package/src/include/draco/draco_decoder.js +34 -34
  1047. package/src/include/ktx2/basis_transcoder.js +21 -21
  1048. package/src/include/needle/arial-msdf.json +1471 -1471
  1049. package/src/include/three/DragControls.js +231 -231
  1050. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1051. package/src/needle-engine.ts +70 -70
@@ -1,952 +1,952 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { EquirectangularReflectionMapping, Object3D, Scene } from "three";
8
- import { AssetReference } from "../engine/engine_addressables.js";
9
- import { registerObservableAttribute } from "../engine/engine_element_extras.js";
10
- import { destroy } from "../engine/engine_gameobject.js";
11
- import { InputEvents } from "../engine/engine_input.js";
12
- import { isLocalNetwork } from "../engine/engine_networking_utils.js";
13
- import { serializable } from "../engine/engine_serialization.js";
14
- import { getParam, setParamWithoutReload } from "../engine/engine_utils.js";
15
- import { Behaviour, GameObject } from "./Component.js";
16
- import { EventList } from "./EventList.js";
17
- const debug = getParam("debugsceneswitcher");
18
- const experimental_clearSceneOnLoad = getParam("sceneswitcher:clearscene");
19
- const ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME = "scene";
20
- registerObservableAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
21
- // ContextRegistry.registerCallback(ContextEvent.ContextRegistered, async _ => {
22
- // // We need to defer import to not get issues with circular dependencies
23
- // import("../engine/engine_element").then(res => {
24
- // const webcomponent = res.NeedleEngineHTMLElement;
25
- // if (debug) console.log("SceneSwitcher: registering scene attribute", webcomponent.observedAttributes);
26
- // if (!webcomponent.observedAttributes.includes(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME))
27
- // webcomponent.observedAttributes.push(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
28
- // });
29
- // });
30
- const couldNotLoadScenePromise = Promise.resolve(false);
31
- /** The SceneSwitcher can be used to dynamically load and unload extra content
32
- * Available scenes are defined in the `scenes` array.
33
- * Loaded scenes will be added to the SceneSwitcher's GameObject as a child and removed when another scene is loaded by the same SceneSwitcher.
34
- * Live Examples
35
- * - [Multi Scenes Sample](https://engine.needle.tools/samples/multi-scenes-dynamic-loading) (source code available)
36
- * - [Needle Website](https://needle.tools)
37
- * - [Songs Of Cultures](https://app.songsofcultures.com)
38
- *
39
- * ### Interfaces
40
- * Use the {@link ISceneEventListener} interface to listen to scene open and closing events with the ability to modify transitions and stall the scene loading process.
41
- *
42
- * ### Events
43
- * - `loadscene-start`: Called when a scene starts loading
44
- * - `loadscene-finished`: Called when a scene finished loading
45
- * - `progress`: Called when a scene is loading and the progress changes
46
- * - `scene-opened`: Called when a scene is loaded and added to the SceneSwitcher's GameObject
47
- * @example
48
- * ```ts
49
- * sceneSwitcher.addEventListener("loadscene-start", (e) => {
50
- * console.log("Loading scene", e.detail.scene.url);
51
- * });
52
- * sceneSwitcher.addEventListener("loadscene-finished", (e) => {
53
- * console.log("Finished loading scene", e.detail.scene.url);
54
- * });
55
- * sceneSwitcher.addEventListener("progress", (e) => {
56
- * console.log("Loading progress", e.loaded, e.total);
57
- * });
58
- * sceneSwitcher.addEventListener("scene-opened", (e) => {
59
- * console.log("Scene opened", e.detail.scene.url);
60
- * });
61
- * ```
62
- *
63
- * @category Asset Management
64
- * @group Components
65
- */
66
- export class SceneSwitcher extends Behaviour {
67
- /** When enabled the first scene will be loaded when the SceneSwitcher becomes active
68
- * @default true
69
- */
70
- autoLoadFirstScene = true;
71
- /**
72
- * The scenes that can be loaded by the SceneSwitcher.
73
- * @default []
74
- */
75
- scenes = [];
76
- /**
77
- * The scene that is displayed while a scene is loading.
78
- * @default undefined
79
- */
80
- loadingScene;
81
- /** the url parameter that is set/used to store the currently loaded scene in, set to "" to disable
82
- * @default "scene"
83
- */
84
- queryParameterName = "scene";
85
- /**
86
- * when enabled the scene name will be used as the query parameter (otherwise the scene index will be used)
87
- * Needs `queryParameterName` set
88
- * @default true
89
- */
90
- useSceneName = true;
91
- /**
92
- * When enabled the current scene index will be clamped to the scenes array bounds.
93
- * For example when the last scene is loaded and `clamp` is true then trying to load the `next()` scene will not change the scene.
94
- * When `clamp` is false and the last scene is loaded then the first scene will be loaded instead.
95
- * @default true
96
- */
97
- clamp = true;
98
- /** when enabled the new scene is pushed to the browser navigation history, only works with a valid query parameter set
99
- * @default true
100
- */
101
- useHistory = true;
102
- /** when enabled you can switch between scenes using keyboard left, right, A and D or number keys
103
- * @default true
104
- */
105
- useKeyboard = true;
106
- /** when enabled you can switch between scenes using swipe (mobile only)
107
- * @default true
108
- */
109
- useSwipe = true;
110
- /** when enabled will automatically apply the environment scene lights
111
- * @default true
112
- */
113
- useSceneLighting = true;
114
- /** When enabled will automatically apply the skybox from the loaded scene
115
- * @default true
116
- */
117
- useSceneBackground = true;
118
- /** how many scenes after the currently active scene should be preloaded
119
- * @default 1
120
- */
121
- preloadNext = 1;
122
- /** how many scenes before the currently active scene should be preloaded
123
- * @default 1
124
- */
125
- preloadPrevious = 1;
126
- /** how many scenes can be loaded in parallel
127
- * @default 2
128
- */
129
- preloadConcurrent = 2;
130
- /**
131
- * When enabled will create a button for the Needle menu to switch to the next or previous scene
132
- * @default false
133
- */
134
- createMenuButtons = false;
135
- /** The index of the currently loaded and active scene */
136
- get currentIndex() { return this._currentIndex; }
137
- /** Get the progress of the currently loading scene. This is undefined if no scene is loading
138
- * You can also subscribe to the loading event by adding an event listener to the scene switcher.
139
- * For example like this `sceneSwitcher.addEventListeneer("progress", (e) => {...})`
140
- */
141
- get currentLoadingProgress() { return this._currentLoadingProgress; }
142
- /** The currently loading scene. This is undefined if no scene is loading. */
143
- get currentlyLoadingScene() { return this._currentlyLoadingScene; }
144
- /**
145
- * The currently loaded scene. This is undefined if no scene is loaded.
146
- */
147
- get currentlyLoadedScene() { return this._currentScene; }
148
- /**
149
- * Called when a scene starts loading
150
- */
151
- sceneLoadingStart = new EventList();
152
- sceneLoadingProgress = new EventList();
153
- /**
154
- * The sceneLoaded event is called when a scene/glTF is loaded and added to the scene
155
- */
156
- sceneLoaded = new EventList();
157
- _currentIndex = -1;
158
- _currentScene = undefined;
159
- _engineElementOverserver = undefined;
160
- _preloadScheduler;
161
- _menuButtons;
162
- /** @internal */
163
- awake() {
164
- if (this.scenes === undefined)
165
- this.scenes = [];
166
- // remove all scenes from the url that are in the scenes array at startup
167
- for (const scene of this.scenes) {
168
- if (scene && !scene.hasUrl && scene.asset instanceof Object3D) {
169
- scene.asset.removeFromParent();
170
- }
171
- }
172
- if (debug)
173
- console.log("SceneSwitcher", this);
174
- }
175
- /** @internal */
176
- async onEnable() {
177
- globalThis.addEventListener("popstate", this.onPopState);
178
- this.context.input.addEventListener(InputEvents.KeyDown, this.onInputKeyDown);
179
- this.context.input.addEventListener(InputEvents.PointerMove, this.onInputPointerMove);
180
- this.context.input.addEventListener(InputEvents.PointerUp, this.onInputPointerUp);
181
- if (!this._engineElementOverserver) {
182
- this._engineElementOverserver = new MutationObserver((mutations) => {
183
- for (const mut of mutations) {
184
- if (mut.type === "attributes" && mut.attributeName === ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME) {
185
- const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
186
- if (value !== null) {
187
- this.trySelectSceneFromValue(value);
188
- }
189
- }
190
- }
191
- });
192
- }
193
- this._engineElementOverserver.observe(this.context.domElement, {
194
- attributes: true
195
- });
196
- if (!this._preloadScheduler)
197
- this._preloadScheduler = new PreLoadScheduler(this);
198
- this._preloadScheduler.maxLoadAhead = this.preloadNext;
199
- this._preloadScheduler.maxLoadBehind = this.preloadPrevious;
200
- this._preloadScheduler.maxConcurrent = this.preloadConcurrent;
201
- this._preloadScheduler.begin(2000);
202
- // Begin loading the loading scene
203
- if (this.autoLoadFirstScene && this._currentIndex === -1 && !await this.tryLoadFromQueryParam()) {
204
- const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
205
- // let locked = this.lock;
206
- try {
207
- // this.lock = false;
208
- if (value === null || !await this.trySelectSceneFromValue(value)) {
209
- if (this._currentIndex === -1)
210
- this.select(0);
211
- }
212
- }
213
- finally {
214
- // this.lock = locked;
215
- }
216
- }
217
- // create the menu buttons
218
- if (this.createMenuButtons) {
219
- this._menuButtons ??= [];
220
- this._menuButtons.push(this.context.menu.appendChild({
221
- label: "Previous",
222
- icon: "arrow_back_ios",
223
- onClick: () => this.selectPrev(),
224
- priority: -1005,
225
- class: "row2"
226
- }));
227
- this._menuButtons.push(this.context.menu.appendChild({
228
- label: "Next",
229
- icon: "arrow_forward_ios",
230
- iconSide: "right",
231
- onClick: () => this.selectNext(),
232
- priority: -1000,
233
- class: "row2"
234
- }));
235
- }
236
- }
237
- /** @internal */
238
- onDisable() {
239
- globalThis.removeEventListener("popstate", this.onPopState);
240
- this.context.input.removeEventListener(InputEvents.KeyDown, this.onInputKeyDown);
241
- this.context.input.removeEventListener(InputEvents.PointerMove, this.onInputPointerMove);
242
- this.context.input.removeEventListener(InputEvents.PointerUp, this.onInputPointerUp);
243
- this._preloadScheduler?.stop();
244
- // remove the menu buttons
245
- if (this._menuButtons) {
246
- for (const button of this._menuButtons) {
247
- button.remove();
248
- }
249
- this._menuButtons = undefined;
250
- }
251
- }
252
- onPopState = async (_state) => {
253
- if (!this.useHistory)
254
- return;
255
- const wasUsingHistory = this.useHistory;
256
- try {
257
- this.useHistory = false;
258
- let didResolve = false;
259
- if (this.queryParameterName)
260
- didResolve = await this.tryLoadFromQueryParam();
261
- if (!didResolve) {
262
- const state = _state?.state;
263
- if (state && state.startsWith(this.guid)) {
264
- const value = state.substr(this.guid.length + 2);
265
- if (debug)
266
- console.log("PopState", value);
267
- await this.trySelectSceneFromValue(value);
268
- }
269
- }
270
- }
271
- finally {
272
- this.useHistory = wasUsingHistory;
273
- }
274
- };
275
- normalizedSwipeThresholdX = 0.1;
276
- _didSwipe = false;
277
- onInputPointerMove = (e) => {
278
- if (!this.useSwipe)
279
- return;
280
- if (!this._didSwipe && e.button === 0 && e.pointerType === "touch" && this.context.input.getPointerPressedCount() === 1) {
281
- const delta = this.context.input.getPointerPositionDelta(e.button);
282
- if (delta) {
283
- const normalizedX = delta.x / this.context.domWidth;
284
- if (normalizedX >= this.normalizedSwipeThresholdX) {
285
- this._didSwipe = true;
286
- this.selectPrev();
287
- }
288
- else if (normalizedX <= -this.normalizedSwipeThresholdX) {
289
- this._didSwipe = true;
290
- this.selectNext();
291
- }
292
- }
293
- }
294
- };
295
- onInputPointerUp = (e) => {
296
- if (e.button === 0) {
297
- this._didSwipe = false;
298
- }
299
- };
300
- onInputKeyDown = (e) => {
301
- if (!this.useKeyboard)
302
- return;
303
- if (!this.scenes)
304
- return;
305
- const key = e.key.toLowerCase();
306
- if (!key)
307
- return;
308
- const index = parseInt(key) - 1;
309
- if (index >= 0) {
310
- this.trySelectSceneFromValue(index);
311
- return;
312
- }
313
- switch (key) {
314
- case "arrowright":
315
- case "d":
316
- this.selectNext();
317
- break;
318
- case "arrowleft":
319
- case "a":
320
- this.selectPrev();
321
- break;
322
- }
323
- };
324
- /**
325
- * Add a scene to the SceneSwitcher.
326
- * If the scene is already added it will be added again.
327
- * @param urlOrAssetReference The url of the scene or an AssetReference to the scene
328
- * @returns The AssetReference of the scene that was added
329
- * @example
330
- * ```ts
331
- * // adding a scene:
332
- * sceneSwitcher.addScene("scene1.glb");
333
- * // add another scene and load it:
334
- * const scene2 = sceneSwitcher.addScene("scene2.glb");
335
- * sceneSwitcher.switchScene(scene2).then(res => { console.log("Scene loaded", res); });
336
- * ```
337
- */
338
- addScene(urlOrAssetReference) {
339
- if (typeof urlOrAssetReference === "string") {
340
- let assetReference = this.context.addressables.findAssetReference(urlOrAssetReference);
341
- if (!assetReference) {
342
- assetReference = new AssetReference(urlOrAssetReference);
343
- this.context.addressables.registerAssetReference(assetReference);
344
- }
345
- this.scenes.push(assetReference);
346
- return assetReference;
347
- }
348
- this.scenes.push(urlOrAssetReference);
349
- return urlOrAssetReference;
350
- }
351
- /**
352
- * Load the next scene in the scenes array ({@link this.currentIndex} + 1)
353
- * If the current scene is the last scene in the array and {@link this.clamp} is disabled then the first scene will be loaded.
354
- * @returns a promise that resolves to true if the scene was loaded successfully
355
- */
356
- selectNext() {
357
- return this.select(this._currentIndex + 1);
358
- }
359
- /**
360
- * Load the previous scene in the scenes array ({@link this.currentIndex} - 1)
361
- * If the current scene is the first scene in the array and {@link this.clamp} is disabled then the last scene will be loaded.
362
- * @returns a promise that resolves to true if the scene was loaded successfully
363
- */
364
- selectPrev() {
365
- return this.select(this._currentIndex - 1);
366
- }
367
- /**
368
- * Load a scene by its index in the scenes array.
369
- * @param index The index of the scene or a string that represents the scene uri (if the url is not known to the SceneSwitcher it will try to load the scene by its uri but it won't be added to the current scenes array. Use {@link addScene} to add a scene to the SceneSwitcher)
370
- * @returns a promise that resolves to true if the scene was loaded successfully
371
- */
372
- select(index) {
373
- if (debug)
374
- console.log("select", index);
375
- if (typeof index === "object") {
376
- // If a user tries to reference a scene object in a UnityEvent and invoke select(obj)
377
- // Then the object will be serialized as a object { guid : ... } or with the index json pointer
378
- // This case is not supported right now. Object references in the editor must not be scene references
379
- console.warn("Switching to \"" + index + "\" might not work. Please either use an index or a AssetReference (not a scene reference)");
380
- }
381
- if (typeof index === "string") {
382
- // If the parameter is a string we try to resolve the scene by its uri
383
- // it's either already known in the scenes array
384
- // or we create/get a new AssetReference and try to switch to that
385
- const scene = this.scenes?.find(s => s.url === index);
386
- if (!scene) {
387
- // Ok the scene is unknown to the scene switcher
388
- // we create a new asset reference (or get an existing one)
389
- // And switch to that. With this we can not modify the history
390
- // Until the scene switcher can store the uri in the history instead of the index
391
- const reference = AssetReference.getOrCreate(this.sourceId ?? "", index, this.context);
392
- return this.switchScene(reference);
393
- }
394
- if (scene)
395
- index = this.scenes?.indexOf(scene);
396
- else
397
- return couldNotLoadScenePromise;
398
- }
399
- if (!this.scenes?.length)
400
- return couldNotLoadScenePromise;
401
- if (index < 0) {
402
- if (this.clamp)
403
- return couldNotLoadScenePromise;
404
- index = this.scenes.length - 1;
405
- }
406
- else if (index >= this.scenes.length) {
407
- if (this.clamp)
408
- return couldNotLoadScenePromise;
409
- index = 0;
410
- }
411
- const scene = this.scenes[index];
412
- return this.switchScene(scene);
413
- }
414
- /**
415
- * Unload the currently loaded scene.
416
- */
417
- unload() {
418
- this.__lastSwitchScene = undefined;
419
- this.__lastSwitchScenePromise = undefined;
420
- return this.__unloadCurrentScene();
421
- }
422
- /**
423
- * Reload the last scene that was loaded
424
- * @returns a promise that resolves to true if the scene was loaded successfully
425
- */
426
- async reload() {
427
- if (this.__lastSwitchScene) {
428
- const scene = this.__lastSwitchScene;
429
- this.__lastSwitchScene = undefined;
430
- return this.switchScene(scene);
431
- }
432
- return false;
433
- }
434
- // this is the scene that was requested last
435
- __lastSwitchScene;
436
- __lastSwitchScenePromise;
437
- /**
438
- * Switch to a scene by its AssetReference.
439
- * If the scene is already loaded it will be unloaded and the new scene will be loaded.
440
- * If the scene is already loading it will wait for the scene to be loaded.
441
- * If the scene is already loaded and the same scene is requested again it will return the same promise that was returned the first time the scene was requested.
442
- * @param scene The AssetReference of the scene to switch to
443
- * @returns a promise that resolves to true if the scene was loaded successfully
444
- * @example
445
- * ```ts
446
- * const myAssetReference = new AssetReference("scene1.glb");
447
- * sceneSwitcher.switchScene(myAssetReference).then(res => { console.log("Scene loaded", res); });
448
- * ```
449
- */
450
- async switchScene(scene) {
451
- if (!(scene instanceof AssetReference)) {
452
- const type = typeof scene;
453
- if (type === "string") {
454
- return this.select(scene);
455
- }
456
- else if (type === "number") {
457
- return this.select(scene);
458
- }
459
- else {
460
- console.warn("SceneSwitcher: Can't switch to scene", scene, "of type", type);
461
- return false;
462
- }
463
- }
464
- if (scene.url === this.sourceId) {
465
- console.warn("SceneSwitcher: can't load own scene - prevent recursive loading", this.sourceId);
466
- return false;
467
- }
468
- // ensure that we never run the same scene switch multiple times (at the same time) for the same requested scene
469
- if (this.__lastSwitchScene === scene && this.__lastSwitchScenePromise) {
470
- return this.__lastSwitchScenePromise;
471
- }
472
- this.__lastSwitchScene = scene;
473
- this.__lastSwitchScenePromise = this.__internalSwitchScene(scene);
474
- const res = await this.__lastSwitchScenePromise;
475
- return res;
476
- }
477
- async __unloadCurrentScene() {
478
- const current = this._currentScene;
479
- this._currentScene = undefined;
480
- if (current) {
481
- if (debug)
482
- console.log("UNLOAD", current.url, "HasURL?: " + current.hasUrl);
483
- const sceneListener = this.tryGetSceneEventListener(current.asset);
484
- if (sceneListener?.sceneClosing) {
485
- const res = sceneListener.sceneClosing();
486
- if (res instanceof Promise)
487
- await res;
488
- }
489
- // if the current scene has a URL (so it can be reloaded)
490
- // then we unload it
491
- if (current.hasUrl)
492
- current.unload();
493
- // otherwise if it's a regular Object3D we just remove it from the scene
494
- else if (current.asset instanceof Object3D) {
495
- current.asset.removeFromParent();
496
- }
497
- }
498
- }
499
- _currentlyLoadingScene;
500
- /** @internal */
501
- async __internalSwitchScene(scene) {
502
- await this.__unloadCurrentScene();
503
- const index = this._currentIndex = this.scenes?.indexOf(scene) ?? -1;
504
- try {
505
- this._currentlyLoadingScene = scene;
506
- this._currentLoadingProgress = new ProgressEvent("progress", { loaded: 0, total: 1 });
507
- const loadStartEvt = new CustomEvent("loadscene-start", { detail: { scene: scene, switcher: this, index: index } });
508
- this.dispatchEvent(loadStartEvt);
509
- this.sceneLoadingStart?.invoke(loadStartEvt.detail);
510
- await this.onStartLoading();
511
- // start loading and wait for the scene to be loaded
512
- await scene.loadAssetAsync((_, prog) => {
513
- this._currentLoadingProgress = prog;
514
- this.dispatchEvent(prog);
515
- this.sceneLoadingProgress?.invoke(prog);
516
- }).catch(console.error);
517
- await this.onEndLoading();
518
- const finishedEvt = new CustomEvent("loadscene-finished", { detail: { scene: scene, switcher: this, index: index } });
519
- this.dispatchEvent(finishedEvt);
520
- this._currentLoadingProgress = undefined;
521
- this._currentlyLoadingScene = undefined;
522
- if (finishedEvt.defaultPrevented) {
523
- if (debug)
524
- console.warn("Adding loaded scene prevented:", scene, finishedEvt);
525
- return false;
526
- }
527
- if (!scene.asset) {
528
- if (debug)
529
- console.warn("Failed loading scene:", scene);
530
- return false;
531
- }
532
- if (this._currentIndex === index) {
533
- if (debug)
534
- console.log("ADD", scene.url);
535
- this._currentScene = scene;
536
- // Experimental: replace the whole content of the scene
537
- if (experimental_clearSceneOnLoad) {
538
- const camera = this.context.mainCameraComponent?.gameObject || this.context.mainCamera;
539
- camera?.removeFromParent();
540
- const self = this.gameObject.removeFromParent();
541
- destroy(this.context.scene, true, true);
542
- this.context.scene = new Scene();
543
- this.context.scene.add(self);
544
- if (camera) {
545
- this.context.scene.add(camera);
546
- }
547
- }
548
- GameObject.add(scene.asset, this.gameObject);
549
- if (this.useSceneLighting)
550
- this.context.sceneLighting.enable(scene);
551
- // Set the background texture from the loaded scene
552
- if (this.useSceneBackground) {
553
- const skybox = this.context.lightmaps.tryGetSkybox(scene.url);
554
- if (skybox) {
555
- skybox.mapping = EquirectangularReflectionMapping;
556
- this.context.scene.background = skybox;
557
- }
558
- else if (debug) {
559
- console.warn("SceneSwitcher: Can't find skybox for scene " + scene.url);
560
- }
561
- }
562
- if (this.useHistory && index >= 0) {
563
- // take the index as the query parameter value
564
- let queryParameterValue = index.toString();
565
- // unless the user defines that he wants to use the scene name
566
- if (this.useSceneName) {
567
- queryParameterValue = sceneUriToName(scene.url);
568
- }
569
- // save the loaded scene as an url parameter
570
- if (this.queryParameterName?.length)
571
- setParamWithoutReload(this.queryParameterName, queryParameterValue, this.useHistory);
572
- // or set the history state without updating the url parameter
573
- else {
574
- const lastState = history.state;
575
- const stateName = this.guid + "::" + index;
576
- if (lastState !== stateName)
577
- history.pushState(stateName, "unused", location.href);
578
- }
579
- }
580
- // Call SceneListener opened callback (if a SceneListener is in the scene)
581
- const sceneListener = this.tryGetSceneEventListener(scene.asset);
582
- if (sceneListener?.sceneOpened) {
583
- const res = sceneListener.sceneOpened(this);
584
- if (res instanceof Promise)
585
- await res;
586
- }
587
- const openedEvt = new CustomEvent("scene-opened", { detail: { scene: scene, switcher: this, index: index } });
588
- this.dispatchEvent(openedEvt);
589
- this.sceneLoaded?.invoke(this);
590
- return true;
591
- }
592
- }
593
- catch (err) {
594
- console.error(err);
595
- }
596
- return false;
597
- }
598
- preload(index) {
599
- if (index >= 0 && index < this.scenes.length) {
600
- const scene = this.scenes[index];
601
- if (scene instanceof AssetReference)
602
- return scene.preload();
603
- }
604
- return couldNotLoadScenePromise;
605
- }
606
- tryLoadFromQueryParam() {
607
- if (!this.queryParameterName?.length)
608
- return couldNotLoadScenePromise;
609
- // try restore the scene from the url
610
- const value = getParam(this.queryParameterName);
611
- if (typeof value === "boolean")
612
- return couldNotLoadScenePromise;
613
- return this.trySelectSceneFromValue(value);
614
- }
615
- /** try to select a scene from a string or index */
616
- trySelectSceneFromValue(value) {
617
- if (typeof value === "string") {
618
- const index = parseInt(value);
619
- if (index >= 0 && index < this.scenes.length) {
620
- return this.select(index);
621
- ;
622
- }
623
- else {
624
- // Try to find a scene with a matching name
625
- // we don't care about casing. e.g. Scene1 and scene1 should both match
626
- const lowerCaseValue = value.toLowerCase();
627
- for (let i = 0; i < this.scenes.length; i++) {
628
- const scene = this.scenes[i];
629
- if (!scene)
630
- continue;
631
- if (sceneUriToName(scene.url).toLowerCase().includes(lowerCaseValue)) {
632
- return this.select(i);
633
- ;
634
- }
635
- }
636
- }
637
- }
638
- else if (typeof value === "number") {
639
- if (value >= 0 && value < this.scenes.length) {
640
- return this.select(value);
641
- ;
642
- }
643
- }
644
- if (isLocalNetwork())
645
- console.warn("Can not find scene: \"" + value + "\"", this);
646
- return couldNotLoadScenePromise;
647
- }
648
- _lastLoadingScene = undefined;
649
- _loadingScenePromise = undefined;
650
- _isCurrentlyLoading = false;
651
- _currentLoadingProgress = undefined;
652
- async onStartLoading() {
653
- this._isCurrentlyLoading = true;
654
- if (this.loadingScene) {
655
- // save the last loading scene reference so that it can be changed at runtime
656
- // since we cache the loading promise here
657
- if (this._lastLoadingScene !== this.loadingScene) {
658
- this._loadingScenePromise = undefined;
659
- }
660
- this._lastLoadingScene = this.loadingScene;
661
- if (!this._loadingScenePromise) {
662
- this._loadingScenePromise = this.loadingScene?.loadAssetAsync().then(res => res != null);
663
- }
664
- await this._loadingScenePromise;
665
- if (this._isCurrentlyLoading && this.loadingScene?.asset) {
666
- if (debug)
667
- console.log("Add loading scene", this.loadingScene.url, this.loadingScene.asset);
668
- const loadingScene = this.loadingScene.asset;
669
- GameObject.add(loadingScene, this.gameObject);
670
- const sceneListener = this.tryGetSceneEventListener(loadingScene);
671
- if (sceneListener?.sceneOpened) {
672
- const res = sceneListener.sceneOpened(this);
673
- if (res instanceof Promise)
674
- await res;
675
- }
676
- }
677
- }
678
- // Invoke the event on a loading listener on the same object as the scene switcher
679
- if (this._isCurrentlyLoading) {
680
- const listener = this.tryGetSceneEventListener(this.gameObject);
681
- if (listener) {
682
- if (listener.sceneOpened) {
683
- const res = listener.sceneOpened(this);
684
- if (res instanceof Promise)
685
- await res;
686
- }
687
- }
688
- }
689
- }
690
- async onEndLoading() {
691
- this._isCurrentlyLoading = false;
692
- if (this.loadingScene?.asset) {
693
- if (debug)
694
- console.log("Remove loading scene", this.loadingScene.url);
695
- const obj = this.loadingScene.asset;
696
- // try to find an ISceneEventListener component
697
- const sceneListener = this.tryGetSceneEventListener(obj);
698
- if (typeof sceneListener?.sceneClosing === "function") {
699
- const res = sceneListener.sceneClosing();
700
- if (res instanceof Promise)
701
- await res;
702
- }
703
- GameObject.remove(obj);
704
- }
705
- // Invoke the event on a loading listener on the same object as the scene switcher
706
- if (!this._isCurrentlyLoading) {
707
- const listener = this.tryGetSceneEventListener(this.gameObject);
708
- if (listener) {
709
- if (listener.sceneClosing) {
710
- const res = listener.sceneClosing();
711
- if (res instanceof Promise)
712
- await res;
713
- }
714
- }
715
- }
716
- }
717
- tryGetSceneEventListener(obj, level = 0) {
718
- if (!obj) {
719
- return null;
720
- }
721
- const sceneListener = GameObject.foreachComponent(obj, c => {
722
- const i = c;
723
- if (i.sceneClosing || i.sceneOpened)
724
- return i;
725
- else
726
- return undefined;
727
- });
728
- // if we didnt find any component with the listener on the root object
729
- // we also check the first level of its children because a scene might be a group
730
- if (level === 0 && !sceneListener && obj.children.length) {
731
- for (const ch of obj.children) {
732
- const res = this.tryGetSceneEventListener(ch, level + 1);
733
- if (res)
734
- return res;
735
- }
736
- }
737
- if (!sceneListener)
738
- return null;
739
- return sceneListener;
740
- }
741
- }
742
- __decorate([
743
- serializable()
744
- ], SceneSwitcher.prototype, "autoLoadFirstScene", void 0);
745
- __decorate([
746
- serializable(AssetReference)
747
- ], SceneSwitcher.prototype, "scenes", void 0);
748
- __decorate([
749
- serializable(AssetReference)
750
- ], SceneSwitcher.prototype, "loadingScene", void 0);
751
- __decorate([
752
- serializable()
753
- ], SceneSwitcher.prototype, "queryParameterName", void 0);
754
- __decorate([
755
- serializable()
756
- ], SceneSwitcher.prototype, "useSceneName", void 0);
757
- __decorate([
758
- serializable()
759
- ], SceneSwitcher.prototype, "clamp", void 0);
760
- __decorate([
761
- serializable()
762
- ], SceneSwitcher.prototype, "useHistory", void 0);
763
- __decorate([
764
- serializable()
765
- ], SceneSwitcher.prototype, "useKeyboard", void 0);
766
- __decorate([
767
- serializable()
768
- ], SceneSwitcher.prototype, "useSwipe", void 0);
769
- __decorate([
770
- serializable()
771
- ], SceneSwitcher.prototype, "useSceneLighting", void 0);
772
- __decorate([
773
- serializable()
774
- ], SceneSwitcher.prototype, "useSceneBackground", void 0);
775
- __decorate([
776
- serializable()
777
- ], SceneSwitcher.prototype, "preloadNext", void 0);
778
- __decorate([
779
- serializable()
780
- ], SceneSwitcher.prototype, "preloadPrevious", void 0);
781
- __decorate([
782
- serializable()
783
- ], SceneSwitcher.prototype, "preloadConcurrent", void 0);
784
- __decorate([
785
- serializable()
786
- ], SceneSwitcher.prototype, "createMenuButtons", void 0);
787
- __decorate([
788
- serializable(EventList)
789
- ], SceneSwitcher.prototype, "sceneLoadingStart", void 0);
790
- __decorate([
791
- serializable(EventList)
792
- ], SceneSwitcher.prototype, "sceneLoadingProgress", void 0);
793
- __decorate([
794
- serializable(EventList)
795
- ], SceneSwitcher.prototype, "sceneLoaded", void 0);
796
- function sceneUriToName(uri) {
797
- const name = uri.split("/").pop();
798
- const value = name?.split(".").shift();
799
- if (value?.length)
800
- return value;
801
- return uri;
802
- }
803
- /**
804
- * PreLoadScheduler is responsible for managing preloading of scenes.
805
- * It handles scheduling and limiting concurrent downloads of scenes based on specified parameters.
806
- */
807
- class PreLoadScheduler {
808
- /** Maximum number of scenes to preload ahead of the current scene */
809
- maxLoadAhead;
810
- /** Maximum number of scenes to preload behind the current scene */
811
- maxLoadBehind;
812
- /** Maximum number of scenes that can be preloaded concurrently */
813
- maxConcurrent;
814
- _isRunning = false;
815
- _switcher;
816
- _loadTasks = [];
817
- _maxConcurrentLoads = 1;
818
- /**
819
- * Creates a new PreLoadScheduler instance
820
- * @param rooms The SceneSwitcher that this scheduler belongs to
821
- * @param ahead Number of scenes to preload ahead of current scene
822
- * @param behind Number of scenes to preload behind current scene
823
- * @param maxConcurrent Maximum number of concurrent preloads allowed
824
- */
825
- constructor(rooms, ahead = 1, behind = 1, maxConcurrent = 2) {
826
- this._switcher = rooms;
827
- this.maxLoadAhead = ahead;
828
- this.maxLoadBehind = behind;
829
- this.maxConcurrent = maxConcurrent;
830
- }
831
- /**
832
- * Starts the preloading process after a specified delay
833
- * @param delay Time in milliseconds to wait before starting preload
834
- */
835
- begin(delay) {
836
- if (this._isRunning)
837
- return;
838
- if (debug)
839
- console.log("Preload begin", { delay });
840
- this._isRunning = true;
841
- let lastRoom = -10;
842
- let searchDistance;
843
- let searchCall;
844
- const array = this._switcher.scenes;
845
- const startTime = Date.now() + delay;
846
- const interval = setInterval(() => {
847
- if (this.allLoaded()) {
848
- if (debug)
849
- console.log("All scenes (pre-)loaded");
850
- this.stop();
851
- }
852
- if (!this._isRunning) {
853
- clearInterval(interval);
854
- return;
855
- }
856
- if (Date.now() < startTime)
857
- return;
858
- if (this.canLoadNewScene() === false)
859
- return;
860
- if (lastRoom === -10 || lastRoom !== this._switcher.currentIndex) {
861
- lastRoom = this._switcher.currentIndex;
862
- searchCall = 0;
863
- searchDistance = 0;
864
- }
865
- const searchForward = searchCall % 2 === 0;
866
- if (searchForward)
867
- searchDistance += 1;
868
- searchCall += 1;
869
- const maxSearchDistance = searchForward ? this.maxLoadAhead : this.maxLoadBehind;
870
- if (searchDistance > maxSearchDistance)
871
- return;
872
- const roomIndex = searchForward ? lastRoom + searchDistance : lastRoom - searchDistance;
873
- if (roomIndex < 0)
874
- return;
875
- // if (roomIndex < 0) roomIndex = array.length + roomIndex;
876
- if (roomIndex < 0 || roomIndex >= array.length)
877
- return;
878
- if (!this._loadTasks.some(t => t.index === roomIndex)) {
879
- const scene = array[roomIndex];
880
- if (debug)
881
- console.log("Preload scene", { roomIndex, searchForward, lastRoom, currentIndex: this._switcher.currentIndex, tasks: this._loadTasks.length }, scene?.url);
882
- new LoadTask(roomIndex, scene, this._loadTasks);
883
- }
884
- }, 200);
885
- }
886
- /**
887
- * Stops the preloading process
888
- */
889
- stop() {
890
- this._isRunning = false;
891
- }
892
- /**
893
- * Checks if a new scene can be loaded based on current load limits
894
- * @returns True if a new scene can be loaded, false otherwise
895
- */
896
- canLoadNewScene() {
897
- return this._loadTasks.length < this._maxConcurrentLoads;
898
- }
899
- /**
900
- * Checks if all scenes in the SceneSwitcher have been loaded
901
- * @returns True if all scenes are loaded, false otherwise
902
- */
903
- allLoaded() {
904
- if (this._switcher.scenes) {
905
- for (const scene of this._switcher.scenes) {
906
- if (scene?.isLoaded() === false)
907
- return false;
908
- }
909
- }
910
- return true;
911
- }
912
- }
913
- /**
914
- * Represents a single preloading task for a scene
915
- */
916
- class LoadTask {
917
- /** The index of the scene in the scenes array */
918
- index;
919
- /** The AssetReference to be loaded */
920
- asset;
921
- /** The collection of active load tasks this task belongs to */
922
- tasks;
923
- /**
924
- * Creates a new LoadTask and begins loading immediately
925
- * @param index The index of the scene in the scenes array
926
- * @param asset The AssetReference to preload
927
- * @param tasks The collection of active load tasks
928
- */
929
- constructor(index, asset, tasks) {
930
- this.index = index;
931
- this.asset = asset;
932
- this.tasks = tasks;
933
- tasks.push(this);
934
- this.awaitLoading();
935
- }
936
- /**
937
- * Asynchronously loads the asset and removes this task from the active tasks list when complete
938
- */
939
- async awaitLoading() {
940
- if (this.asset && !this.asset.isLoaded()) {
941
- if (debug)
942
- console.log("Preload start: " + this.asset.url, this.index);
943
- await this.asset.preload();
944
- if (debug)
945
- console.log("Preload finished: " + this.asset.url, this.index);
946
- }
947
- const i = this.tasks.indexOf(this);
948
- if (i >= 0)
949
- this.tasks.splice(i, 1);
950
- }
951
- }
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { EquirectangularReflectionMapping, Object3D, Scene } from "three";
8
+ import { AssetReference } from "../engine/engine_addressables.js";
9
+ import { registerObservableAttribute } from "../engine/engine_element_extras.js";
10
+ import { destroy } from "../engine/engine_gameobject.js";
11
+ import { InputEvents } from "../engine/engine_input.js";
12
+ import { isLocalNetwork } from "../engine/engine_networking_utils.js";
13
+ import { serializable } from "../engine/engine_serialization.js";
14
+ import { getParam, setParamWithoutReload } from "../engine/engine_utils.js";
15
+ import { Behaviour, GameObject } from "./Component.js";
16
+ import { EventList } from "./EventList.js";
17
+ const debug = getParam("debugsceneswitcher");
18
+ const experimental_clearSceneOnLoad = getParam("sceneswitcher:clearscene");
19
+ const ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME = "scene";
20
+ registerObservableAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
21
+ // ContextRegistry.registerCallback(ContextEvent.ContextRegistered, async _ => {
22
+ // // We need to defer import to not get issues with circular dependencies
23
+ // import("../engine/engine_element").then(res => {
24
+ // const webcomponent = res.NeedleEngineHTMLElement;
25
+ // if (debug) console.log("SceneSwitcher: registering scene attribute", webcomponent.observedAttributes);
26
+ // if (!webcomponent.observedAttributes.includes(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME))
27
+ // webcomponent.observedAttributes.push(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
28
+ // });
29
+ // });
30
+ const couldNotLoadScenePromise = Promise.resolve(false);
31
+ /** The SceneSwitcher can be used to dynamically load and unload extra content
32
+ * Available scenes are defined in the `scenes` array.
33
+ * Loaded scenes will be added to the SceneSwitcher's GameObject as a child and removed when another scene is loaded by the same SceneSwitcher.
34
+ * Live Examples
35
+ * - [Multi Scenes Sample](https://engine.needle.tools/samples/multi-scenes-dynamic-loading) (source code available)
36
+ * - [Needle Website](https://needle.tools)
37
+ * - [Songs Of Cultures](https://app.songsofcultures.com)
38
+ *
39
+ * ### Interfaces
40
+ * Use the {@link ISceneEventListener} interface to listen to scene open and closing events with the ability to modify transitions and stall the scene loading process.
41
+ *
42
+ * ### Events
43
+ * - `loadscene-start`: Called when a scene starts loading
44
+ * - `loadscene-finished`: Called when a scene finished loading
45
+ * - `progress`: Called when a scene is loading and the progress changes
46
+ * - `scene-opened`: Called when a scene is loaded and added to the SceneSwitcher's GameObject
47
+ * @example
48
+ * ```ts
49
+ * sceneSwitcher.addEventListener("loadscene-start", (e) => {
50
+ * console.log("Loading scene", e.detail.scene.url);
51
+ * });
52
+ * sceneSwitcher.addEventListener("loadscene-finished", (e) => {
53
+ * console.log("Finished loading scene", e.detail.scene.url);
54
+ * });
55
+ * sceneSwitcher.addEventListener("progress", (e) => {
56
+ * console.log("Loading progress", e.loaded, e.total);
57
+ * });
58
+ * sceneSwitcher.addEventListener("scene-opened", (e) => {
59
+ * console.log("Scene opened", e.detail.scene.url);
60
+ * });
61
+ * ```
62
+ *
63
+ * @category Asset Management
64
+ * @group Components
65
+ */
66
+ export class SceneSwitcher extends Behaviour {
67
+ /** When enabled the first scene will be loaded when the SceneSwitcher becomes active
68
+ * @default true
69
+ */
70
+ autoLoadFirstScene = true;
71
+ /**
72
+ * The scenes that can be loaded by the SceneSwitcher.
73
+ * @default []
74
+ */
75
+ scenes = [];
76
+ /**
77
+ * The scene that is displayed while a scene is loading.
78
+ * @default undefined
79
+ */
80
+ loadingScene;
81
+ /** the url parameter that is set/used to store the currently loaded scene in, set to "" to disable
82
+ * @default "scene"
83
+ */
84
+ queryParameterName = "scene";
85
+ /**
86
+ * when enabled the scene name will be used as the query parameter (otherwise the scene index will be used)
87
+ * Needs `queryParameterName` set
88
+ * @default true
89
+ */
90
+ useSceneName = true;
91
+ /**
92
+ * When enabled the current scene index will be clamped to the scenes array bounds.
93
+ * For example when the last scene is loaded and `clamp` is true then trying to load the `next()` scene will not change the scene.
94
+ * When `clamp` is false and the last scene is loaded then the first scene will be loaded instead.
95
+ * @default true
96
+ */
97
+ clamp = true;
98
+ /** when enabled the new scene is pushed to the browser navigation history, only works with a valid query parameter set
99
+ * @default true
100
+ */
101
+ useHistory = true;
102
+ /** when enabled you can switch between scenes using keyboard left, right, A and D or number keys
103
+ * @default true
104
+ */
105
+ useKeyboard = true;
106
+ /** when enabled you can switch between scenes using swipe (mobile only)
107
+ * @default true
108
+ */
109
+ useSwipe = true;
110
+ /** when enabled will automatically apply the environment scene lights
111
+ * @default true
112
+ */
113
+ useSceneLighting = true;
114
+ /** When enabled will automatically apply the skybox from the loaded scene
115
+ * @default true
116
+ */
117
+ useSceneBackground = true;
118
+ /** how many scenes after the currently active scene should be preloaded
119
+ * @default 1
120
+ */
121
+ preloadNext = 1;
122
+ /** how many scenes before the currently active scene should be preloaded
123
+ * @default 1
124
+ */
125
+ preloadPrevious = 1;
126
+ /** how many scenes can be loaded in parallel
127
+ * @default 2
128
+ */
129
+ preloadConcurrent = 2;
130
+ /**
131
+ * When enabled will create a button for the Needle menu to switch to the next or previous scene
132
+ * @default false
133
+ */
134
+ createMenuButtons = false;
135
+ /** The index of the currently loaded and active scene */
136
+ get currentIndex() { return this._currentIndex; }
137
+ /** Get the progress of the currently loading scene. This is undefined if no scene is loading
138
+ * You can also subscribe to the loading event by adding an event listener to the scene switcher.
139
+ * For example like this `sceneSwitcher.addEventListeneer("progress", (e) => {...})`
140
+ */
141
+ get currentLoadingProgress() { return this._currentLoadingProgress; }
142
+ /** The currently loading scene. This is undefined if no scene is loading. */
143
+ get currentlyLoadingScene() { return this._currentlyLoadingScene; }
144
+ /**
145
+ * The currently loaded scene. This is undefined if no scene is loaded.
146
+ */
147
+ get currentlyLoadedScene() { return this._currentScene; }
148
+ /**
149
+ * Called when a scene starts loading
150
+ */
151
+ sceneLoadingStart = new EventList();
152
+ sceneLoadingProgress = new EventList();
153
+ /**
154
+ * The sceneLoaded event is called when a scene/glTF is loaded and added to the scene
155
+ */
156
+ sceneLoaded = new EventList();
157
+ _currentIndex = -1;
158
+ _currentScene = undefined;
159
+ _engineElementOverserver = undefined;
160
+ _preloadScheduler;
161
+ _menuButtons;
162
+ /** @internal */
163
+ awake() {
164
+ if (this.scenes === undefined)
165
+ this.scenes = [];
166
+ // remove all scenes from the url that are in the scenes array at startup
167
+ for (const scene of this.scenes) {
168
+ if (scene && !scene.hasUrl && scene.asset instanceof Object3D) {
169
+ scene.asset.removeFromParent();
170
+ }
171
+ }
172
+ if (debug)
173
+ console.log("SceneSwitcher", this);
174
+ }
175
+ /** @internal */
176
+ async onEnable() {
177
+ globalThis.addEventListener("popstate", this.onPopState);
178
+ this.context.input.addEventListener(InputEvents.KeyDown, this.onInputKeyDown);
179
+ this.context.input.addEventListener(InputEvents.PointerMove, this.onInputPointerMove);
180
+ this.context.input.addEventListener(InputEvents.PointerUp, this.onInputPointerUp);
181
+ if (!this._engineElementOverserver) {
182
+ this._engineElementOverserver = new MutationObserver((mutations) => {
183
+ for (const mut of mutations) {
184
+ if (mut.type === "attributes" && mut.attributeName === ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME) {
185
+ const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
186
+ if (value !== null) {
187
+ this.trySelectSceneFromValue(value);
188
+ }
189
+ }
190
+ }
191
+ });
192
+ }
193
+ this._engineElementOverserver.observe(this.context.domElement, {
194
+ attributes: true
195
+ });
196
+ if (!this._preloadScheduler)
197
+ this._preloadScheduler = new PreLoadScheduler(this);
198
+ this._preloadScheduler.maxLoadAhead = this.preloadNext;
199
+ this._preloadScheduler.maxLoadBehind = this.preloadPrevious;
200
+ this._preloadScheduler.maxConcurrent = this.preloadConcurrent;
201
+ this._preloadScheduler.begin(2000);
202
+ // Begin loading the loading scene
203
+ if (this.autoLoadFirstScene && this._currentIndex === -1 && !await this.tryLoadFromQueryParam()) {
204
+ const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
205
+ // let locked = this.lock;
206
+ try {
207
+ // this.lock = false;
208
+ if (value === null || !await this.trySelectSceneFromValue(value)) {
209
+ if (this._currentIndex === -1)
210
+ this.select(0);
211
+ }
212
+ }
213
+ finally {
214
+ // this.lock = locked;
215
+ }
216
+ }
217
+ // create the menu buttons
218
+ if (this.createMenuButtons) {
219
+ this._menuButtons ??= [];
220
+ this._menuButtons.push(this.context.menu.appendChild({
221
+ label: "Previous",
222
+ icon: "arrow_back_ios",
223
+ onClick: () => this.selectPrev(),
224
+ priority: -1005,
225
+ class: "row2"
226
+ }));
227
+ this._menuButtons.push(this.context.menu.appendChild({
228
+ label: "Next",
229
+ icon: "arrow_forward_ios",
230
+ iconSide: "right",
231
+ onClick: () => this.selectNext(),
232
+ priority: -1000,
233
+ class: "row2"
234
+ }));
235
+ }
236
+ }
237
+ /** @internal */
238
+ onDisable() {
239
+ globalThis.removeEventListener("popstate", this.onPopState);
240
+ this.context.input.removeEventListener(InputEvents.KeyDown, this.onInputKeyDown);
241
+ this.context.input.removeEventListener(InputEvents.PointerMove, this.onInputPointerMove);
242
+ this.context.input.removeEventListener(InputEvents.PointerUp, this.onInputPointerUp);
243
+ this._preloadScheduler?.stop();
244
+ // remove the menu buttons
245
+ if (this._menuButtons) {
246
+ for (const button of this._menuButtons) {
247
+ button.remove();
248
+ }
249
+ this._menuButtons = undefined;
250
+ }
251
+ }
252
+ onPopState = async (_state) => {
253
+ if (!this.useHistory)
254
+ return;
255
+ const wasUsingHistory = this.useHistory;
256
+ try {
257
+ this.useHistory = false;
258
+ let didResolve = false;
259
+ if (this.queryParameterName)
260
+ didResolve = await this.tryLoadFromQueryParam();
261
+ if (!didResolve) {
262
+ const state = _state?.state;
263
+ if (state && state.startsWith(this.guid)) {
264
+ const value = state.substr(this.guid.length + 2);
265
+ if (debug)
266
+ console.log("PopState", value);
267
+ await this.trySelectSceneFromValue(value);
268
+ }
269
+ }
270
+ }
271
+ finally {
272
+ this.useHistory = wasUsingHistory;
273
+ }
274
+ };
275
+ normalizedSwipeThresholdX = 0.1;
276
+ _didSwipe = false;
277
+ onInputPointerMove = (e) => {
278
+ if (!this.useSwipe)
279
+ return;
280
+ if (!this._didSwipe && e.button === 0 && e.pointerType === "touch" && this.context.input.getPointerPressedCount() === 1) {
281
+ const delta = this.context.input.getPointerPositionDelta(e.button);
282
+ if (delta) {
283
+ const normalizedX = delta.x / this.context.domWidth;
284
+ if (normalizedX >= this.normalizedSwipeThresholdX) {
285
+ this._didSwipe = true;
286
+ this.selectPrev();
287
+ }
288
+ else if (normalizedX <= -this.normalizedSwipeThresholdX) {
289
+ this._didSwipe = true;
290
+ this.selectNext();
291
+ }
292
+ }
293
+ }
294
+ };
295
+ onInputPointerUp = (e) => {
296
+ if (e.button === 0) {
297
+ this._didSwipe = false;
298
+ }
299
+ };
300
+ onInputKeyDown = (e) => {
301
+ if (!this.useKeyboard)
302
+ return;
303
+ if (!this.scenes)
304
+ return;
305
+ const key = e.key.toLowerCase();
306
+ if (!key)
307
+ return;
308
+ const index = parseInt(key) - 1;
309
+ if (index >= 0) {
310
+ this.trySelectSceneFromValue(index);
311
+ return;
312
+ }
313
+ switch (key) {
314
+ case "arrowright":
315
+ case "d":
316
+ this.selectNext();
317
+ break;
318
+ case "arrowleft":
319
+ case "a":
320
+ this.selectPrev();
321
+ break;
322
+ }
323
+ };
324
+ /**
325
+ * Add a scene to the SceneSwitcher.
326
+ * If the scene is already added it will be added again.
327
+ * @param urlOrAssetReference The url of the scene or an AssetReference to the scene
328
+ * @returns The AssetReference of the scene that was added
329
+ * @example
330
+ * ```ts
331
+ * // adding a scene:
332
+ * sceneSwitcher.addScene("scene1.glb");
333
+ * // add another scene and load it:
334
+ * const scene2 = sceneSwitcher.addScene("scene2.glb");
335
+ * sceneSwitcher.switchScene(scene2).then(res => { console.log("Scene loaded", res); });
336
+ * ```
337
+ */
338
+ addScene(urlOrAssetReference) {
339
+ if (typeof urlOrAssetReference === "string") {
340
+ let assetReference = this.context.addressables.findAssetReference(urlOrAssetReference);
341
+ if (!assetReference) {
342
+ assetReference = new AssetReference(urlOrAssetReference);
343
+ this.context.addressables.registerAssetReference(assetReference);
344
+ }
345
+ this.scenes.push(assetReference);
346
+ return assetReference;
347
+ }
348
+ this.scenes.push(urlOrAssetReference);
349
+ return urlOrAssetReference;
350
+ }
351
+ /**
352
+ * Load the next scene in the scenes array ({@link this.currentIndex} + 1)
353
+ * If the current scene is the last scene in the array and {@link this.clamp} is disabled then the first scene will be loaded.
354
+ * @returns a promise that resolves to true if the scene was loaded successfully
355
+ */
356
+ selectNext() {
357
+ return this.select(this._currentIndex + 1);
358
+ }
359
+ /**
360
+ * Load the previous scene in the scenes array ({@link this.currentIndex} - 1)
361
+ * If the current scene is the first scene in the array and {@link this.clamp} is disabled then the last scene will be loaded.
362
+ * @returns a promise that resolves to true if the scene was loaded successfully
363
+ */
364
+ selectPrev() {
365
+ return this.select(this._currentIndex - 1);
366
+ }
367
+ /**
368
+ * Load a scene by its index in the scenes array.
369
+ * @param index The index of the scene or a string that represents the scene uri (if the url is not known to the SceneSwitcher it will try to load the scene by its uri but it won't be added to the current scenes array. Use {@link addScene} to add a scene to the SceneSwitcher)
370
+ * @returns a promise that resolves to true if the scene was loaded successfully
371
+ */
372
+ select(index) {
373
+ if (debug)
374
+ console.log("select", index);
375
+ if (typeof index === "object") {
376
+ // If a user tries to reference a scene object in a UnityEvent and invoke select(obj)
377
+ // Then the object will be serialized as a object { guid : ... } or with the index json pointer
378
+ // This case is not supported right now. Object references in the editor must not be scene references
379
+ console.warn("Switching to \"" + index + "\" might not work. Please either use an index or a AssetReference (not a scene reference)");
380
+ }
381
+ if (typeof index === "string") {
382
+ // If the parameter is a string we try to resolve the scene by its uri
383
+ // it's either already known in the scenes array
384
+ // or we create/get a new AssetReference and try to switch to that
385
+ const scene = this.scenes?.find(s => s.url === index);
386
+ if (!scene) {
387
+ // Ok the scene is unknown to the scene switcher
388
+ // we create a new asset reference (or get an existing one)
389
+ // And switch to that. With this we can not modify the history
390
+ // Until the scene switcher can store the uri in the history instead of the index
391
+ const reference = AssetReference.getOrCreate(this.sourceId ?? "", index, this.context);
392
+ return this.switchScene(reference);
393
+ }
394
+ if (scene)
395
+ index = this.scenes?.indexOf(scene);
396
+ else
397
+ return couldNotLoadScenePromise;
398
+ }
399
+ if (!this.scenes?.length)
400
+ return couldNotLoadScenePromise;
401
+ if (index < 0) {
402
+ if (this.clamp)
403
+ return couldNotLoadScenePromise;
404
+ index = this.scenes.length - 1;
405
+ }
406
+ else if (index >= this.scenes.length) {
407
+ if (this.clamp)
408
+ return couldNotLoadScenePromise;
409
+ index = 0;
410
+ }
411
+ const scene = this.scenes[index];
412
+ return this.switchScene(scene);
413
+ }
414
+ /**
415
+ * Unload the currently loaded scene.
416
+ */
417
+ unload() {
418
+ this.__lastSwitchScene = undefined;
419
+ this.__lastSwitchScenePromise = undefined;
420
+ return this.__unloadCurrentScene();
421
+ }
422
+ /**
423
+ * Reload the last scene that was loaded
424
+ * @returns a promise that resolves to true if the scene was loaded successfully
425
+ */
426
+ async reload() {
427
+ if (this.__lastSwitchScene) {
428
+ const scene = this.__lastSwitchScene;
429
+ this.__lastSwitchScene = undefined;
430
+ return this.switchScene(scene);
431
+ }
432
+ return false;
433
+ }
434
+ // this is the scene that was requested last
435
+ __lastSwitchScene;
436
+ __lastSwitchScenePromise;
437
+ /**
438
+ * Switch to a scene by its AssetReference.
439
+ * If the scene is already loaded it will be unloaded and the new scene will be loaded.
440
+ * If the scene is already loading it will wait for the scene to be loaded.
441
+ * If the scene is already loaded and the same scene is requested again it will return the same promise that was returned the first time the scene was requested.
442
+ * @param scene The AssetReference of the scene to switch to
443
+ * @returns a promise that resolves to true if the scene was loaded successfully
444
+ * @example
445
+ * ```ts
446
+ * const myAssetReference = new AssetReference("scene1.glb");
447
+ * sceneSwitcher.switchScene(myAssetReference).then(res => { console.log("Scene loaded", res); });
448
+ * ```
449
+ */
450
+ async switchScene(scene) {
451
+ if (!(scene instanceof AssetReference)) {
452
+ const type = typeof scene;
453
+ if (type === "string") {
454
+ return this.select(scene);
455
+ }
456
+ else if (type === "number") {
457
+ return this.select(scene);
458
+ }
459
+ else {
460
+ console.warn("SceneSwitcher: Can't switch to scene", scene, "of type", type);
461
+ return false;
462
+ }
463
+ }
464
+ if (scene.url === this.sourceId) {
465
+ console.warn("SceneSwitcher: can't load own scene - prevent recursive loading", this.sourceId);
466
+ return false;
467
+ }
468
+ // ensure that we never run the same scene switch multiple times (at the same time) for the same requested scene
469
+ if (this.__lastSwitchScene === scene && this.__lastSwitchScenePromise) {
470
+ return this.__lastSwitchScenePromise;
471
+ }
472
+ this.__lastSwitchScene = scene;
473
+ this.__lastSwitchScenePromise = this.__internalSwitchScene(scene);
474
+ const res = await this.__lastSwitchScenePromise;
475
+ return res;
476
+ }
477
+ async __unloadCurrentScene() {
478
+ const current = this._currentScene;
479
+ this._currentScene = undefined;
480
+ if (current) {
481
+ if (debug)
482
+ console.log("UNLOAD", current.url, "HasURL?: " + current.hasUrl);
483
+ const sceneListener = this.tryGetSceneEventListener(current.asset);
484
+ if (sceneListener?.sceneClosing) {
485
+ const res = sceneListener.sceneClosing();
486
+ if (res instanceof Promise)
487
+ await res;
488
+ }
489
+ // if the current scene has a URL (so it can be reloaded)
490
+ // then we unload it
491
+ if (current.hasUrl)
492
+ current.unload();
493
+ // otherwise if it's a regular Object3D we just remove it from the scene
494
+ else if (current.asset instanceof Object3D) {
495
+ current.asset.removeFromParent();
496
+ }
497
+ }
498
+ }
499
+ _currentlyLoadingScene;
500
+ /** @internal */
501
+ async __internalSwitchScene(scene) {
502
+ await this.__unloadCurrentScene();
503
+ const index = this._currentIndex = this.scenes?.indexOf(scene) ?? -1;
504
+ try {
505
+ this._currentlyLoadingScene = scene;
506
+ this._currentLoadingProgress = new ProgressEvent("progress", { loaded: 0, total: 1 });
507
+ const loadStartEvt = new CustomEvent("loadscene-start", { detail: { scene: scene, switcher: this, index: index } });
508
+ this.dispatchEvent(loadStartEvt);
509
+ this.sceneLoadingStart?.invoke(loadStartEvt.detail);
510
+ await this.onStartLoading();
511
+ // start loading and wait for the scene to be loaded
512
+ await scene.loadAssetAsync((_, prog) => {
513
+ this._currentLoadingProgress = prog;
514
+ this.dispatchEvent(prog);
515
+ this.sceneLoadingProgress?.invoke(prog);
516
+ }).catch(console.error);
517
+ await this.onEndLoading();
518
+ const finishedEvt = new CustomEvent("loadscene-finished", { detail: { scene: scene, switcher: this, index: index } });
519
+ this.dispatchEvent(finishedEvt);
520
+ this._currentLoadingProgress = undefined;
521
+ this._currentlyLoadingScene = undefined;
522
+ if (finishedEvt.defaultPrevented) {
523
+ if (debug)
524
+ console.warn("Adding loaded scene prevented:", scene, finishedEvt);
525
+ return false;
526
+ }
527
+ if (!scene.asset) {
528
+ if (debug)
529
+ console.warn("Failed loading scene:", scene);
530
+ return false;
531
+ }
532
+ if (this._currentIndex === index) {
533
+ if (debug)
534
+ console.log("ADD", scene.url);
535
+ this._currentScene = scene;
536
+ // Experimental: replace the whole content of the scene
537
+ if (experimental_clearSceneOnLoad) {
538
+ const camera = this.context.mainCameraComponent?.gameObject || this.context.mainCamera;
539
+ camera?.removeFromParent();
540
+ const self = this.gameObject.removeFromParent();
541
+ destroy(this.context.scene, true, true);
542
+ this.context.scene = new Scene();
543
+ this.context.scene.add(self);
544
+ if (camera) {
545
+ this.context.scene.add(camera);
546
+ }
547
+ }
548
+ GameObject.add(scene.asset, this.gameObject);
549
+ if (this.useSceneLighting)
550
+ this.context.sceneLighting.enable(scene);
551
+ // Set the background texture from the loaded scene
552
+ if (this.useSceneBackground) {
553
+ const skybox = this.context.lightmaps.tryGetSkybox(scene.url);
554
+ if (skybox) {
555
+ skybox.mapping = EquirectangularReflectionMapping;
556
+ this.context.scene.background = skybox;
557
+ }
558
+ else if (debug) {
559
+ console.warn("SceneSwitcher: Can't find skybox for scene " + scene.url);
560
+ }
561
+ }
562
+ if (this.useHistory && index >= 0) {
563
+ // take the index as the query parameter value
564
+ let queryParameterValue = index.toString();
565
+ // unless the user defines that he wants to use the scene name
566
+ if (this.useSceneName) {
567
+ queryParameterValue = sceneUriToName(scene.url);
568
+ }
569
+ // save the loaded scene as an url parameter
570
+ if (this.queryParameterName?.length)
571
+ setParamWithoutReload(this.queryParameterName, queryParameterValue, this.useHistory);
572
+ // or set the history state without updating the url parameter
573
+ else {
574
+ const lastState = history.state;
575
+ const stateName = this.guid + "::" + index;
576
+ if (lastState !== stateName)
577
+ history.pushState(stateName, "unused", location.href);
578
+ }
579
+ }
580
+ // Call SceneListener opened callback (if a SceneListener is in the scene)
581
+ const sceneListener = this.tryGetSceneEventListener(scene.asset);
582
+ if (sceneListener?.sceneOpened) {
583
+ const res = sceneListener.sceneOpened(this);
584
+ if (res instanceof Promise)
585
+ await res;
586
+ }
587
+ const openedEvt = new CustomEvent("scene-opened", { detail: { scene: scene, switcher: this, index: index } });
588
+ this.dispatchEvent(openedEvt);
589
+ this.sceneLoaded?.invoke(this);
590
+ return true;
591
+ }
592
+ }
593
+ catch (err) {
594
+ console.error(err);
595
+ }
596
+ return false;
597
+ }
598
+ preload(index) {
599
+ if (index >= 0 && index < this.scenes.length) {
600
+ const scene = this.scenes[index];
601
+ if (scene instanceof AssetReference)
602
+ return scene.preload();
603
+ }
604
+ return couldNotLoadScenePromise;
605
+ }
606
+ tryLoadFromQueryParam() {
607
+ if (!this.queryParameterName?.length)
608
+ return couldNotLoadScenePromise;
609
+ // try restore the scene from the url
610
+ const value = getParam(this.queryParameterName);
611
+ if (typeof value === "boolean")
612
+ return couldNotLoadScenePromise;
613
+ return this.trySelectSceneFromValue(value);
614
+ }
615
+ /** try to select a scene from a string or index */
616
+ trySelectSceneFromValue(value) {
617
+ if (typeof value === "string") {
618
+ const index = parseInt(value);
619
+ if (index >= 0 && index < this.scenes.length) {
620
+ return this.select(index);
621
+ ;
622
+ }
623
+ else {
624
+ // Try to find a scene with a matching name
625
+ // we don't care about casing. e.g. Scene1 and scene1 should both match
626
+ const lowerCaseValue = value.toLowerCase();
627
+ for (let i = 0; i < this.scenes.length; i++) {
628
+ const scene = this.scenes[i];
629
+ if (!scene)
630
+ continue;
631
+ if (sceneUriToName(scene.url).toLowerCase().includes(lowerCaseValue)) {
632
+ return this.select(i);
633
+ ;
634
+ }
635
+ }
636
+ }
637
+ }
638
+ else if (typeof value === "number") {
639
+ if (value >= 0 && value < this.scenes.length) {
640
+ return this.select(value);
641
+ ;
642
+ }
643
+ }
644
+ if (isLocalNetwork())
645
+ console.warn("Can not find scene: \"" + value + "\"", this);
646
+ return couldNotLoadScenePromise;
647
+ }
648
+ _lastLoadingScene = undefined;
649
+ _loadingScenePromise = undefined;
650
+ _isCurrentlyLoading = false;
651
+ _currentLoadingProgress = undefined;
652
+ async onStartLoading() {
653
+ this._isCurrentlyLoading = true;
654
+ if (this.loadingScene) {
655
+ // save the last loading scene reference so that it can be changed at runtime
656
+ // since we cache the loading promise here
657
+ if (this._lastLoadingScene !== this.loadingScene) {
658
+ this._loadingScenePromise = undefined;
659
+ }
660
+ this._lastLoadingScene = this.loadingScene;
661
+ if (!this._loadingScenePromise) {
662
+ this._loadingScenePromise = this.loadingScene?.loadAssetAsync().then(res => res != null);
663
+ }
664
+ await this._loadingScenePromise;
665
+ if (this._isCurrentlyLoading && this.loadingScene?.asset) {
666
+ if (debug)
667
+ console.log("Add loading scene", this.loadingScene.url, this.loadingScene.asset);
668
+ const loadingScene = this.loadingScene.asset;
669
+ GameObject.add(loadingScene, this.gameObject);
670
+ const sceneListener = this.tryGetSceneEventListener(loadingScene);
671
+ if (sceneListener?.sceneOpened) {
672
+ const res = sceneListener.sceneOpened(this);
673
+ if (res instanceof Promise)
674
+ await res;
675
+ }
676
+ }
677
+ }
678
+ // Invoke the event on a loading listener on the same object as the scene switcher
679
+ if (this._isCurrentlyLoading) {
680
+ const listener = this.tryGetSceneEventListener(this.gameObject);
681
+ if (listener) {
682
+ if (listener.sceneOpened) {
683
+ const res = listener.sceneOpened(this);
684
+ if (res instanceof Promise)
685
+ await res;
686
+ }
687
+ }
688
+ }
689
+ }
690
+ async onEndLoading() {
691
+ this._isCurrentlyLoading = false;
692
+ if (this.loadingScene?.asset) {
693
+ if (debug)
694
+ console.log("Remove loading scene", this.loadingScene.url);
695
+ const obj = this.loadingScene.asset;
696
+ // try to find an ISceneEventListener component
697
+ const sceneListener = this.tryGetSceneEventListener(obj);
698
+ if (typeof sceneListener?.sceneClosing === "function") {
699
+ const res = sceneListener.sceneClosing();
700
+ if (res instanceof Promise)
701
+ await res;
702
+ }
703
+ GameObject.remove(obj);
704
+ }
705
+ // Invoke the event on a loading listener on the same object as the scene switcher
706
+ if (!this._isCurrentlyLoading) {
707
+ const listener = this.tryGetSceneEventListener(this.gameObject);
708
+ if (listener) {
709
+ if (listener.sceneClosing) {
710
+ const res = listener.sceneClosing();
711
+ if (res instanceof Promise)
712
+ await res;
713
+ }
714
+ }
715
+ }
716
+ }
717
+ tryGetSceneEventListener(obj, level = 0) {
718
+ if (!obj) {
719
+ return null;
720
+ }
721
+ const sceneListener = GameObject.foreachComponent(obj, c => {
722
+ const i = c;
723
+ if (i.sceneClosing || i.sceneOpened)
724
+ return i;
725
+ else
726
+ return undefined;
727
+ });
728
+ // if we didnt find any component with the listener on the root object
729
+ // we also check the first level of its children because a scene might be a group
730
+ if (level === 0 && !sceneListener && obj.children.length) {
731
+ for (const ch of obj.children) {
732
+ const res = this.tryGetSceneEventListener(ch, level + 1);
733
+ if (res)
734
+ return res;
735
+ }
736
+ }
737
+ if (!sceneListener)
738
+ return null;
739
+ return sceneListener;
740
+ }
741
+ }
742
+ __decorate([
743
+ serializable()
744
+ ], SceneSwitcher.prototype, "autoLoadFirstScene", void 0);
745
+ __decorate([
746
+ serializable(AssetReference)
747
+ ], SceneSwitcher.prototype, "scenes", void 0);
748
+ __decorate([
749
+ serializable(AssetReference)
750
+ ], SceneSwitcher.prototype, "loadingScene", void 0);
751
+ __decorate([
752
+ serializable()
753
+ ], SceneSwitcher.prototype, "queryParameterName", void 0);
754
+ __decorate([
755
+ serializable()
756
+ ], SceneSwitcher.prototype, "useSceneName", void 0);
757
+ __decorate([
758
+ serializable()
759
+ ], SceneSwitcher.prototype, "clamp", void 0);
760
+ __decorate([
761
+ serializable()
762
+ ], SceneSwitcher.prototype, "useHistory", void 0);
763
+ __decorate([
764
+ serializable()
765
+ ], SceneSwitcher.prototype, "useKeyboard", void 0);
766
+ __decorate([
767
+ serializable()
768
+ ], SceneSwitcher.prototype, "useSwipe", void 0);
769
+ __decorate([
770
+ serializable()
771
+ ], SceneSwitcher.prototype, "useSceneLighting", void 0);
772
+ __decorate([
773
+ serializable()
774
+ ], SceneSwitcher.prototype, "useSceneBackground", void 0);
775
+ __decorate([
776
+ serializable()
777
+ ], SceneSwitcher.prototype, "preloadNext", void 0);
778
+ __decorate([
779
+ serializable()
780
+ ], SceneSwitcher.prototype, "preloadPrevious", void 0);
781
+ __decorate([
782
+ serializable()
783
+ ], SceneSwitcher.prototype, "preloadConcurrent", void 0);
784
+ __decorate([
785
+ serializable()
786
+ ], SceneSwitcher.prototype, "createMenuButtons", void 0);
787
+ __decorate([
788
+ serializable(EventList)
789
+ ], SceneSwitcher.prototype, "sceneLoadingStart", void 0);
790
+ __decorate([
791
+ serializable(EventList)
792
+ ], SceneSwitcher.prototype, "sceneLoadingProgress", void 0);
793
+ __decorate([
794
+ serializable(EventList)
795
+ ], SceneSwitcher.prototype, "sceneLoaded", void 0);
796
+ function sceneUriToName(uri) {
797
+ const name = uri.split("/").pop();
798
+ const value = name?.split(".").shift();
799
+ if (value?.length)
800
+ return value;
801
+ return uri;
802
+ }
803
+ /**
804
+ * PreLoadScheduler is responsible for managing preloading of scenes.
805
+ * It handles scheduling and limiting concurrent downloads of scenes based on specified parameters.
806
+ */
807
+ class PreLoadScheduler {
808
+ /** Maximum number of scenes to preload ahead of the current scene */
809
+ maxLoadAhead;
810
+ /** Maximum number of scenes to preload behind the current scene */
811
+ maxLoadBehind;
812
+ /** Maximum number of scenes that can be preloaded concurrently */
813
+ maxConcurrent;
814
+ _isRunning = false;
815
+ _switcher;
816
+ _loadTasks = [];
817
+ _maxConcurrentLoads = 1;
818
+ /**
819
+ * Creates a new PreLoadScheduler instance
820
+ * @param rooms The SceneSwitcher that this scheduler belongs to
821
+ * @param ahead Number of scenes to preload ahead of current scene
822
+ * @param behind Number of scenes to preload behind current scene
823
+ * @param maxConcurrent Maximum number of concurrent preloads allowed
824
+ */
825
+ constructor(rooms, ahead = 1, behind = 1, maxConcurrent = 2) {
826
+ this._switcher = rooms;
827
+ this.maxLoadAhead = ahead;
828
+ this.maxLoadBehind = behind;
829
+ this.maxConcurrent = maxConcurrent;
830
+ }
831
+ /**
832
+ * Starts the preloading process after a specified delay
833
+ * @param delay Time in milliseconds to wait before starting preload
834
+ */
835
+ begin(delay) {
836
+ if (this._isRunning)
837
+ return;
838
+ if (debug)
839
+ console.log("Preload begin", { delay });
840
+ this._isRunning = true;
841
+ let lastRoom = -10;
842
+ let searchDistance;
843
+ let searchCall;
844
+ const array = this._switcher.scenes;
845
+ const startTime = Date.now() + delay;
846
+ const interval = setInterval(() => {
847
+ if (this.allLoaded()) {
848
+ if (debug)
849
+ console.log("All scenes (pre-)loaded");
850
+ this.stop();
851
+ }
852
+ if (!this._isRunning) {
853
+ clearInterval(interval);
854
+ return;
855
+ }
856
+ if (Date.now() < startTime)
857
+ return;
858
+ if (this.canLoadNewScene() === false)
859
+ return;
860
+ if (lastRoom === -10 || lastRoom !== this._switcher.currentIndex) {
861
+ lastRoom = this._switcher.currentIndex;
862
+ searchCall = 0;
863
+ searchDistance = 0;
864
+ }
865
+ const searchForward = searchCall % 2 === 0;
866
+ if (searchForward)
867
+ searchDistance += 1;
868
+ searchCall += 1;
869
+ const maxSearchDistance = searchForward ? this.maxLoadAhead : this.maxLoadBehind;
870
+ if (searchDistance > maxSearchDistance)
871
+ return;
872
+ const roomIndex = searchForward ? lastRoom + searchDistance : lastRoom - searchDistance;
873
+ if (roomIndex < 0)
874
+ return;
875
+ // if (roomIndex < 0) roomIndex = array.length + roomIndex;
876
+ if (roomIndex < 0 || roomIndex >= array.length)
877
+ return;
878
+ if (!this._loadTasks.some(t => t.index === roomIndex)) {
879
+ const scene = array[roomIndex];
880
+ if (debug)
881
+ console.log("Preload scene", { roomIndex, searchForward, lastRoom, currentIndex: this._switcher.currentIndex, tasks: this._loadTasks.length }, scene?.url);
882
+ new LoadTask(roomIndex, scene, this._loadTasks);
883
+ }
884
+ }, 200);
885
+ }
886
+ /**
887
+ * Stops the preloading process
888
+ */
889
+ stop() {
890
+ this._isRunning = false;
891
+ }
892
+ /**
893
+ * Checks if a new scene can be loaded based on current load limits
894
+ * @returns True if a new scene can be loaded, false otherwise
895
+ */
896
+ canLoadNewScene() {
897
+ return this._loadTasks.length < this._maxConcurrentLoads;
898
+ }
899
+ /**
900
+ * Checks if all scenes in the SceneSwitcher have been loaded
901
+ * @returns True if all scenes are loaded, false otherwise
902
+ */
903
+ allLoaded() {
904
+ if (this._switcher.scenes) {
905
+ for (const scene of this._switcher.scenes) {
906
+ if (scene?.isLoaded() === false)
907
+ return false;
908
+ }
909
+ }
910
+ return true;
911
+ }
912
+ }
913
+ /**
914
+ * Represents a single preloading task for a scene
915
+ */
916
+ class LoadTask {
917
+ /** The index of the scene in the scenes array */
918
+ index;
919
+ /** The AssetReference to be loaded */
920
+ asset;
921
+ /** The collection of active load tasks this task belongs to */
922
+ tasks;
923
+ /**
924
+ * Creates a new LoadTask and begins loading immediately
925
+ * @param index The index of the scene in the scenes array
926
+ * @param asset The AssetReference to preload
927
+ * @param tasks The collection of active load tasks
928
+ */
929
+ constructor(index, asset, tasks) {
930
+ this.index = index;
931
+ this.asset = asset;
932
+ this.tasks = tasks;
933
+ tasks.push(this);
934
+ this.awaitLoading();
935
+ }
936
+ /**
937
+ * Asynchronously loads the asset and removes this task from the active tasks list when complete
938
+ */
939
+ async awaitLoading() {
940
+ if (this.asset && !this.asset.isLoaded()) {
941
+ if (debug)
942
+ console.log("Preload start: " + this.asset.url, this.index);
943
+ await this.asset.preload();
944
+ if (debug)
945
+ console.log("Preload finished: " + this.asset.url, this.index);
946
+ }
947
+ const i = this.tasks.indexOf(this);
948
+ if (i >= 0)
949
+ this.tasks.splice(i, 1);
950
+ }
951
+ }
952
952
  //# sourceMappingURL=SceneSwitcher.js.map