@needle-tools/engine 4.4.0-beta.3 → 4.4.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/CHANGELOG.md +3614 -3608
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +503 -460
  6. package/dist/needle-engine.bundle.light.js +502 -459
  7. package/dist/needle-engine.bundle.light.min.js +69 -69
  8. package/dist/needle-engine.bundle.light.umd.cjs +76 -76
  9. package/dist/needle-engine.bundle.min.js +69 -69
  10. package/dist/needle-engine.bundle.umd.cjs +67 -67
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +380 -380
  66. package/lib/engine/engine_components_internal.d.ts +9 -9
  67. package/lib/engine/engine_components_internal.js +36 -36
  68. package/lib/engine/engine_constants.d.ts +10 -10
  69. package/lib/engine/engine_constants.js +41 -41
  70. package/lib/engine/engine_context.d.ts +345 -345
  71. package/lib/engine/engine_context.js +1515 -1515
  72. package/lib/engine/engine_context_registry.d.ts +71 -71
  73. package/lib/engine/engine_context_registry.js +117 -117
  74. package/lib/engine/engine_coroutine.d.ts +35 -35
  75. package/lib/engine/engine_coroutine.js +52 -52
  76. package/lib/engine/engine_create_objects.d.ts +118 -118
  77. package/lib/engine/engine_create_objects.js +308 -308
  78. package/lib/engine/engine_default_parameters.d.ts +2 -2
  79. package/lib/engine/engine_default_parameters.js +3 -3
  80. package/lib/engine/engine_editor-sync.d.ts +21 -21
  81. package/lib/engine/engine_editor-sync.js +4 -4
  82. package/lib/engine/engine_element.d.ts +113 -113
  83. package/lib/engine/engine_element.js +829 -830
  84. package/lib/engine/engine_element.js.map +1 -1
  85. package/lib/engine/engine_element_attributes.d.ts +72 -72
  86. package/lib/engine/engine_element_attributes.js +1 -1
  87. package/lib/engine/engine_element_extras.d.ts +6 -6
  88. package/lib/engine/engine_element_extras.js +13 -13
  89. package/lib/engine/engine_element_loading.d.ts +44 -44
  90. package/lib/engine/engine_element_loading.js +349 -349
  91. package/lib/engine/engine_element_overlay.d.ts +21 -21
  92. package/lib/engine/engine_element_overlay.js +166 -166
  93. package/lib/engine/engine_fileloader.d.ts +2 -2
  94. package/lib/engine/engine_fileloader.js +8 -8
  95. package/lib/engine/engine_gameobject.d.ts +68 -68
  96. package/lib/engine/engine_gameobject.js +591 -591
  97. package/lib/engine/engine_generic_utils.d.ts +1 -1
  98. package/lib/engine/engine_generic_utils.js +13 -13
  99. package/lib/engine/engine_gizmos.d.ts +149 -149
  100. package/lib/engine/engine_gizmos.js +530 -530
  101. package/lib/engine/engine_gltf.d.ts +12 -12
  102. package/lib/engine/engine_gltf.js +15 -15
  103. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  104. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  105. package/lib/engine/engine_hot_reload.d.ts +7 -7
  106. package/lib/engine/engine_hot_reload.js +184 -184
  107. package/lib/engine/engine_input.d.ts +352 -352
  108. package/lib/engine/engine_input.js +1265 -1265
  109. package/lib/engine/engine_input_utils.d.ts +2 -2
  110. package/lib/engine/engine_input_utils.js +22 -22
  111. package/lib/engine/engine_instancing.d.ts +19 -19
  112. package/lib/engine/engine_instancing.js +39 -39
  113. package/lib/engine/engine_license.d.ts +9 -9
  114. package/lib/engine/engine_license.js +320 -320
  115. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  116. package/lib/engine/engine_lifecycle_api.js +99 -99
  117. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  118. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  119. package/lib/engine/engine_lightdata.d.ts +23 -23
  120. package/lib/engine/engine_lightdata.js +91 -91
  121. package/lib/engine/engine_loaders.d.ts +13 -13
  122. package/lib/engine/engine_loaders.js +62 -62
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +252 -252
  132. package/lib/engine/engine_networking.js +743 -743
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +212 -212
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1432 -1432
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_scenetools.d.ts +50 -50
  166. package/lib/engine/engine_scenetools.js +321 -321
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +85 -85
  172. package/lib/engine/engine_serialization_core.js +602 -602
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +201 -201
  186. package/lib/engine/engine_three_utils.js +731 -731
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +2 -2
  192. package/lib/engine/engine_tonemapping.js +194 -194
  193. package/lib/engine/engine_types.d.ts +572 -572
  194. package/lib/engine/engine_types.js +88 -88
  195. package/lib/engine/engine_typestore.d.ts +28 -28
  196. package/lib/engine/engine_typestore.js +55 -55
  197. package/lib/engine/engine_util_decorator.d.ts +13 -13
  198. package/lib/engine/engine_util_decorator.js +116 -116
  199. package/lib/engine/engine_utils.d.ts +266 -266
  200. package/lib/engine/engine_utils.js +878 -878
  201. package/lib/engine/engine_utils_format.d.ts +21 -21
  202. package/lib/engine/engine_utils_format.js +193 -193
  203. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  204. package/lib/engine/engine_utils_screenshot.js +513 -513
  205. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  206. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  207. package/lib/engine/engine_web_api.d.ts +12 -0
  208. package/lib/engine/engine_web_api.js +113 -0
  209. package/lib/engine/engine_web_api.js.map +1 -0
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  262. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  263. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  264. package/lib/engine/js-extensions/Vector.js +13 -13
  265. package/lib/engine/js-extensions/index.d.ts +5 -5
  266. package/lib/engine/js-extensions/index.js +5 -5
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  268. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  269. package/lib/engine/shaders/shaderData.d.ts +55 -55
  270. package/lib/engine/shaders/shaderData.js +58 -58
  271. package/lib/engine/tests/test_utils.d.ts +2 -2
  272. package/lib/engine/tests/test_utils.js +53 -53
  273. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  274. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  275. package/lib/engine/webcomponents/api.d.ts +5 -5
  276. package/lib/engine/webcomponents/api.js +4 -4
  277. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  278. package/lib/engine/webcomponents/buttons.js +237 -237
  279. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  280. package/lib/engine/webcomponents/fonts.js +32 -32
  281. package/lib/engine/webcomponents/icons.d.ts +9 -9
  282. package/lib/engine/webcomponents/icons.js +52 -52
  283. package/lib/engine/webcomponents/index.d.ts +1 -1
  284. package/lib/engine/webcomponents/index.js +1 -1
  285. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  286. package/lib/engine/webcomponents/logo-element.js +67 -67
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  288. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  289. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  290. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  291. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  292. package/lib/engine/webcomponents/needle-button.js +161 -161
  293. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  294. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  295. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  296. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  297. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  298. package/lib/engine/xr/NeedleXRSync.js +188 -188
  299. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  300. package/lib/engine/xr/SceneTransition.js +69 -69
  301. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  302. package/lib/engine/xr/TempXRContext.js +187 -187
  303. package/lib/engine/xr/XRRig.d.ts +7 -7
  304. package/lib/engine/xr/XRRig.js +1 -1
  305. package/lib/engine/xr/api.d.ts +6 -6
  306. package/lib/engine/xr/api.js +6 -6
  307. package/lib/engine/xr/events.d.ts +66 -66
  308. package/lib/engine/xr/events.js +93 -93
  309. package/lib/engine/xr/internal.d.ts +12 -12
  310. package/lib/engine/xr/internal.js +25 -25
  311. package/lib/engine/xr/usdz.d.ts +12 -12
  312. package/lib/engine/xr/usdz.js +29 -29
  313. package/lib/engine/xr/utils.d.ts +11 -11
  314. package/lib/engine/xr/utils.js +34 -34
  315. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  316. package/lib/engine-components/AlignmentConstraint.js +39 -39
  317. package/lib/engine-components/Animation.d.ts +156 -156
  318. package/lib/engine-components/Animation.js +508 -508
  319. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  320. package/lib/engine-components/AnimationCurve.js +159 -159
  321. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  322. package/lib/engine-components/AnimationUtils.js +27 -27
  323. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  324. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  325. package/lib/engine-components/Animator.d.ts +217 -217
  326. package/lib/engine-components/Animator.js +354 -354
  327. package/lib/engine-components/AnimatorController.d.ts +227 -227
  328. package/lib/engine-components/AnimatorController.js +1152 -1152
  329. package/lib/engine-components/AudioListener.d.ts +33 -33
  330. package/lib/engine-components/AudioListener.js +86 -86
  331. package/lib/engine-components/AudioSource.d.ts +217 -217
  332. package/lib/engine-components/AudioSource.js +627 -627
  333. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  334. package/lib/engine-components/AvatarLoader.js +231 -231
  335. package/lib/engine-components/AxesHelper.d.ts +32 -32
  336. package/lib/engine-components/AxesHelper.js +67 -67
  337. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  338. package/lib/engine-components/BasicIKConstraint.js +43 -43
  339. package/lib/engine-components/BoxCollider.d.ts +2 -2
  340. package/lib/engine-components/BoxCollider.js +2 -2
  341. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  342. package/lib/engine-components/BoxHelperComponent.js +102 -102
  343. package/lib/engine-components/Camera.d.ts +231 -231
  344. package/lib/engine-components/Camera.js +700 -694
  345. package/lib/engine-components/Camera.js.map +1 -1
  346. package/lib/engine-components/CameraUtils.d.ts +1 -1
  347. package/lib/engine-components/CameraUtils.js +118 -127
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  1019. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1020. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1021. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1022. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1023. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1024. package/src/engine-schemes/dist/transform.js +46 -0
  1025. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1026. package/src/engine-schemes/dist/vec2.js +32 -0
  1027. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1028. package/src/engine-schemes/dist/vec3.js +36 -0
  1029. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1030. package/src/engine-schemes/dist/vec4.js +40 -0
  1031. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1032. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1033. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1034. package/src/engine-schemes/schemes.ts +28 -28
  1035. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1036. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1037. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1038. package/src/engine-schemes/transform.ts +50 -50
  1039. package/src/engine-schemes/transforms.fbs +25 -25
  1040. package/src/engine-schemes/vec.fbs +19 -19
  1041. package/src/engine-schemes/vec2.ts +33 -33
  1042. package/src/engine-schemes/vec3.ts +38 -38
  1043. package/src/engine-schemes/vec4.ts +43 -43
  1044. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1045. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1046. package/src/include/draco/draco_decoder.js +34 -34
  1047. package/src/include/ktx2/basis_transcoder.js +21 -21
  1048. package/src/include/needle/arial-msdf.json +1471 -1471
  1049. package/src/include/three/DragControls.js +231 -231
  1050. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1051. package/src/needle-engine.ts +70 -70
@@ -1,788 +1,788 @@
1
- import { Color, Object3D, PerspectiveCamera, Quaternion, Vector3, WebGLState } from "three";
2
-
3
- import { InputEvents } from "../engine/engine_input.js";
4
- import { RoomEvents } from "../engine/engine_networking.js";
5
- import type { IModel } from "../engine/engine_networking_types.js";
6
- import { RaycastOptions } from "../engine/engine_physics.js";
7
- import { PlayerView, ViewDevice } from "../engine/engine_playerview.js";
8
- import { serializable } from "../engine/engine_serialization.js";
9
- import { Context } from "../engine/engine_setup.js";
10
- import type { ICamera } from "../engine/engine_types.js";
11
- import { getParam } from "../engine/engine_utils.js";
12
- import { Camera } from "./Camera.js";
13
- import { Behaviour, Component, GameObject } from "./Component.js";
14
- import { OrbitControls } from "./OrbitControls.js";
15
- import { SmoothFollow } from "./SmoothFollow.js";
16
- import { AvatarMarker } from "./webxr/WebXRAvatar.js";
17
- import { XRStateFlag } from "./webxr/XRFlag.js";
18
-
19
-
20
- /**
21
- * Defines the viewing perspective in spectator mode
22
- */
23
- export enum SpectatorMode {
24
- /** View from the perspective of the followed player */
25
- FirstPerson = 0,
26
- /** Freely view from a third-person perspective */
27
- ThirdPerson = 1,
28
- }
29
-
30
- const debug = getParam("debugspectator");
31
-
32
- /**
33
- * Provides functionality to follow and spectate other users in a networked environment.
34
- * Handles camera switching, following behavior, and network synchronization for spectator mode.
35
- *
36
- * Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
37
- *
38
- * @category Networking
39
- * @group Components
40
- */
41
- export class SpectatorCamera extends Behaviour {
42
-
43
- /** Reference to the Camera component on this GameObject */
44
- cam: Camera | null = null;
45
-
46
- /**
47
- * When enabled, pressing F will send a request to all connected users to follow the local player.
48
- * Pressing ESC will stop spectating.
49
- */
50
- @serializable()
51
- useKeys: boolean = true;
52
-
53
- private _mode: SpectatorMode = SpectatorMode.FirstPerson;
54
-
55
- /** Gets the current spectator perspective mode */
56
- get mode() { return this._mode; }
57
- /** Sets the current spectator perspective mode */
58
- set mode(val: SpectatorMode) {
59
- this._mode = val;
60
- }
61
-
62
- /** Returns whether this user is currently spectating another user */
63
- get isSpectating(): boolean {
64
- return this._handler?.currentTarget !== undefined;
65
- }
66
-
67
- /**
68
- * Checks if this instance is spectating the user with the given ID
69
- * @param userId The user ID to check
70
- * @returns True if spectating the specified user, false otherwise
71
- */
72
- isSpectatingUser(userId: string): boolean {
73
- return this.target?.userId === userId;
74
- }
75
-
76
- /**
77
- * Checks if the user with the specified ID is following this user
78
- * @param userId The user ID to check
79
- * @returns True if the specified user is following this user, false otherwise
80
- */
81
- isFollowedBy(userId: string): boolean {
82
- return this.followers?.includes(userId);
83
- }
84
-
85
- /** List of user IDs that are currently following the user */
86
- get followers(): string[] {
87
- return this._networking.followers;
88
- }
89
-
90
- /** Stops the current spectating session */
91
- stopSpectating() {
92
- if (this.context.isInXR) {
93
- this.followSelf();
94
- return;
95
- }
96
- this.target = undefined;
97
- }
98
-
99
- /** Gets the local player's connection ID */
100
- private get localId() : string {
101
- return this.context.connection.connectionId ?? "local";
102
- }
103
-
104
- /**
105
- * Sets the player view to follow
106
- * @param target The PlayerView to follow, or undefined to stop spectating
107
- */
108
- set target(target: PlayerView | undefined) {
109
- if (this._handler) {
110
-
111
- // if (this.target?.userId) {
112
- // const isFollowedByThisUser = this.followers.includes(this.target.userId);
113
- // if (isFollowedByThisUser) {
114
- // console.warn("Can not follow follower");
115
- // target = undefined;
116
- // }
117
- // }
118
-
119
- const prev = this._handler.currentTarget?.userId;
120
- const self = this.context.players.getPlayerView(this.localId);
121
-
122
- // if user is in XR and sets target to self disable it
123
- if (target === undefined || (this.context.isInXR === false && self?.currentObject === target.currentObject)) {
124
- if (this._handler.currentTarget !== undefined) {
125
- this._handler.disable();
126
- GameObject.setActive(this.gameObject, false);
127
- if (this.orbit) this.orbit.enabled = true;
128
- this._networking.onSpectatedObjectChanged(target, prev);
129
- }
130
- }
131
- else if (this._handler.currentTarget !== target) {
132
- this._handler.set(target);
133
- GameObject.setActive(this.gameObject, true);
134
- if (this.orbit) this.orbit.enabled = false;
135
- this._networking.onSpectatedObjectChanged(target, prev);
136
- }
137
- }
138
- }
139
-
140
- /** Gets the currently followed player view */
141
- get target(): PlayerView | undefined {
142
- return this._handler?.currentTarget;
143
- }
144
-
145
- /** Sends a network request for all users to follow this player */
146
- requestAllFollowMe() {
147
- this._networking.onRequestFollowMe();
148
- }
149
-
150
- /** Determines if the camera is spectating the local player */
151
- private get isSpectatingSelf() {
152
- return this.isSpectating && this.target?.currentObject === this.context.players.getPlayerView(this.localId)?.currentObject;
153
- }
154
-
155
- // private currentViewport : Vector4 = new Vector4();
156
- // private currentScissor : Vector4 = new Vector4();
157
- // private currentScissorTest : boolean = false;
158
-
159
- private orbit: OrbitControls | null = null;
160
- private _handler?: ISpectatorHandler;
161
- private eventSub_WebXRRequestStartEvent: Function | null = null;
162
- private eventSub_WebXRStartEvent: Function | null = null;
163
- private eventSub_WebXREndEvent: Function | null = null;
164
- private _debug?: SpectatorSelectionController;
165
- private _networking!: SpectatorCamNetworking;
166
-
167
- awake(): void {
168
- this._debug = new SpectatorSelectionController(this.context, this);
169
- this._networking = new SpectatorCamNetworking(this.context, this);
170
- this._networking.awake();
171
-
172
- GameObject.setActive(this.gameObject, false);
173
-
174
- this.cam = GameObject.getComponent(this.gameObject, Camera);
175
- if (!this.cam) {
176
- console.warn("SpectatorCamera: Spectator camera needs camera component on the same object.", this);
177
- return;
178
- }
179
-
180
- if (!this._handler && this.cam)
181
- this._handler = new SpectatorHandler(this.context, this.cam, this);
182
-
183
- this.orbit = GameObject.getComponent(this.context.mainCamera, OrbitControls);
184
- }
185
-
186
- onDestroy(): void {
187
- this.stopSpectating();
188
- this._handler?.destroy();
189
- this._networking?.destroy();
190
- }
191
-
192
- /**
193
- * Checks if the current platform supports spectator mode
194
- * @returns True if the platform is supported, false otherwise
195
- */
196
- private isSupportedPlatform() {
197
- const ua = window.navigator.userAgent;
198
- const standalone = /Windows|MacOS/.test(ua);
199
- const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
200
- return standalone && !isHololens;
201
- }
202
-
203
- /**
204
- * Called before entering WebXR mode
205
- * @param _evt The WebXR event
206
- */
207
- onBeforeXR(_evt) {
208
- if (!this.isSupportedPlatform()) return;
209
- GameObject.setActive(this.gameObject, true);
210
- }
211
-
212
- /**
213
- * Called when entering WebXR mode
214
- * @param _evt The WebXR event
215
- */
216
- onEnterXR(_evt) {
217
- if (!this.isSupportedPlatform()) return;
218
- if (debug) console.log(this.context.mainCamera);
219
- if (this.context.mainCamera) {
220
- this.followSelf();
221
- }
222
- }
223
-
224
- /**
225
- * Called when exiting WebXR mode
226
- * @param _evt The WebXR event
227
- */
228
- onLeaveXR(_evt) {
229
- this.context.removeCamera(this.cam as ICamera);
230
- GameObject.setActive(this.gameObject, false);
231
- if (this.orbit) this.orbit.enabled = true;
232
- this._handler?.set(undefined);
233
- this._handler?.disable();
234
- if (this.isSpectatingSelf)
235
- this.stopSpectating();
236
- }
237
-
238
- /**
239
- * Sets the target to follow the local player
240
- */
241
- private followSelf() {
242
- this.target = this.context.players.getPlayerView(this.context.connection.connectionId);
243
- if (!this.target) {
244
- this.context.players.setPlayerView(this.localId, this.context.mainCamera, ViewDevice.Headset);
245
- this.target = this.context.players.getPlayerView(this.localId);
246
- }
247
- if (debug) console.log("Follow self", this.target);
248
- }
249
-
250
- // TODO: only show Spectator cam for DesktopVR;
251
- // don't show for AR, don't show on Quest
252
- // TODO: properly align cameras on enter/exit VR, seems currently spectator cam breaks alignment
253
- /**
254
- * Called after the main rendering pass to render the spectator view
255
- */
256
- onAfterRender(): void {
257
- if (!this.cam) return;
258
-
259
- const renderer = this.context.renderer;
260
- const xrWasEnabled = renderer.xr.enabled;
261
-
262
- if (!renderer.xr.isPresenting && !this._handler?.currentTarget) return;
263
-
264
- this._handler?.update(this._mode);
265
-
266
- // remember XR render target so we can restore later
267
- const previousRenderTarget = renderer.getRenderTarget();
268
- let oldFramebuffer: WebGLFramebuffer | null = null;
269
-
270
- const webglState = renderer.state as WebGLState & { bindXRFramebuffer?: Function };
271
-
272
- // seems that in some cases, renderer.getRenderTarget returns null
273
- // even when we're rendering to a headset.
274
- if (!previousRenderTarget) {
275
- if (!renderer.state.bindFramebuffer || !webglState.bindXRFramebuffer)
276
- return;
277
-
278
- oldFramebuffer = renderer["_framebuffer"];
279
- webglState.bindXRFramebuffer(null);
280
- }
281
-
282
- this.setAvatarFlagsBeforeRender();
283
-
284
- const mainCam = this.context.mainCameraComponent;
285
-
286
- // these should not be needed if we don't override viewport/scissor
287
- // renderer.getViewport(this.currentViewport);
288
- // renderer.getScissor(this.currentScissor);
289
- // this.currentScissorTest = renderer.getScissorTest();
290
- // for scissor rendering (e.g. just a part of the screen / viewport, multiplayer split view)
291
- // let left = 0;
292
- // let bottom = 100;
293
- // let width = 300;
294
- // let height = 300;
295
- // renderer.setViewport(left, bottom, width, height);
296
- // renderer.setScissor(left, bottom, width, height);
297
- // renderer.setScissorTest(true);
298
- if (mainCam) {
299
- const backgroundColor = mainCam.backgroundColor;
300
- if (backgroundColor)
301
- renderer.setClearColor(backgroundColor, backgroundColor.alpha);
302
- this.cam.backgroundColor = backgroundColor;
303
- this.cam.clearFlags = mainCam.clearFlags;
304
- this.cam.nearClipPlane = mainCam.nearClipPlane;
305
- this.cam.farClipPlane = mainCam.farClipPlane;
306
- }
307
- else
308
- renderer.setClearColor(new Color(1, 1, 1));
309
- renderer.setRenderTarget(null); // null: direct to Canvas
310
- renderer.xr.enabled = false;
311
- const cam = this.cam?.threeCamera;
312
- this.context.updateAspect(cam as PerspectiveCamera);
313
- const wasPresenting = renderer.xr.isPresenting;
314
- renderer.xr.isPresenting = false;
315
- renderer.setSize(this.context.domWidth, this.context.domHeight);
316
- renderer.render(this.context.scene, cam);
317
- renderer.xr.isPresenting = wasPresenting;
318
-
319
- // restore previous settings so we can continue to render XR
320
- renderer.xr.enabled = xrWasEnabled;
321
- //renderer.setViewport(this.currentViewport);
322
- //renderer.setScissor(this.currentScissor);
323
- //renderer.setScissorTest(this.currentScissorTest);
324
-
325
- if (previousRenderTarget)
326
- renderer.setRenderTarget(previousRenderTarget);
327
- else if (webglState.bindXRFramebuffer)
328
- webglState.bindXRFramebuffer(oldFramebuffer);
329
-
330
- this.resetAvatarFlags();
331
- }
332
-
333
- /**
334
- * Updates avatar visibility flags for rendering in spectator mode
335
- */
336
- private setAvatarFlagsBeforeRender() {
337
- const isFirstPersonMode = this._mode === SpectatorMode.FirstPerson;
338
-
339
- for (const av of AvatarMarker.instances) {
340
- if (av.avatar && "isLocalAvatar" in av.avatar && "flags" in av.avatar) {
341
- let mask = XRStateFlag.All;
342
- if (this.isSpectatingSelf)
343
- mask = isFirstPersonMode && av.avatar.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
344
- const flags = av.avatar.flags;
345
- if (!flags) continue;
346
- for (const flag of flags) {
347
- flag.UpdateVisible(mask);
348
- }
349
- }
350
- }
351
- }
352
-
353
- /**
354
- * Restores avatar visibility flags after spectator rendering
355
- */
356
- private resetAvatarFlags() {
357
- for (const av of AvatarMarker.instances) {
358
- if (av.avatar && "flags" in av.avatar) {
359
- const flags = av.avatar.flags;
360
- if (!flags) continue;
361
- for (const flag of flags) {
362
- if ("isLocalAvatar" in av.avatar && av.avatar?.isLocalAvatar) {
363
- flag.UpdateVisible(XRStateFlag.FirstPerson);
364
- }
365
- else {
366
- flag.UpdateVisible(XRStateFlag.ThirdPerson);
367
- }
368
- }
369
- }
370
- }
371
- }
372
- }
373
-
374
- /**
375
- * Interface for handling spectator camera behavior
376
- */
377
- interface ISpectatorHandler {
378
- context: Context;
379
- get currentTarget(): PlayerView | undefined;
380
- set(target?: PlayerView): void;
381
- update(mode: SpectatorMode);
382
- disable();
383
- destroy();
384
- }
385
-
386
- /**
387
- * Handles the smooth following behavior for the spectator camera
388
- */
389
- class SpectatorHandler implements ISpectatorHandler {
390
-
391
- readonly context: Context;
392
- readonly cam: Camera;
393
- readonly spectator: SpectatorCamera;
394
-
395
- private follow?: SmoothFollow;
396
- private target?: Object3D;
397
- private view?: PlayerView;
398
- private currentObject: Object3D | undefined;
399
-
400
- /** Gets the currently targeted player view */
401
- get currentTarget(): PlayerView | undefined {
402
- return this.view;
403
- }
404
-
405
- constructor(context: Context, cam: Camera, spectator: SpectatorCamera) {
406
- this.context = context;
407
- this.cam = cam;
408
- this.spectator = spectator;
409
- }
410
-
411
- /**
412
- * Sets the target player view to follow
413
- * @param view The PlayerView to follow
414
- */
415
- set(view?: PlayerView): void {
416
- const followObject = view?.currentObject;
417
- if (!followObject) {
418
- this.spectator.stopSpectating();
419
- return;
420
- }
421
- if (followObject === this.currentObject) return;
422
- this.currentObject = followObject;
423
- this.view = view;
424
- if (!this.follow)
425
- this.follow = GameObject.addComponent(this.cam.gameObject, SmoothFollow);
426
- if (!this.target)
427
- this.target = new Object3D();
428
- followObject.add(this.target);
429
-
430
- this.follow.enabled = true;
431
- this.follow.target = this.target;
432
- // this.context.setCurrentCamera(this.cam);
433
- if (debug) console.log("FOLLOW", followObject);
434
- if (!this.context.isInXR) {
435
- this.context.setCurrentCamera(this.cam as ICamera);
436
- }
437
- else this.context.removeCamera(this.cam as ICamera);
438
- }
439
-
440
- /** Disables the spectator following behavior */
441
- disable() {
442
- if (debug) console.log("STOP FOLLOW", this.currentObject);
443
- this.view = undefined;
444
- this.currentObject = undefined;
445
- this.context.removeCamera(this.cam as ICamera);
446
- if (this.follow)
447
- this.follow.enabled = false;
448
- }
449
-
450
- /** Cleans up resources used by the handler */
451
- destroy() {
452
- this.target?.removeFromParent();
453
- if (this.follow)
454
- GameObject.destroy(this.follow);
455
- }
456
-
457
- /**
458
- * Updates the camera position and orientation based on the spectator mode
459
- * @param mode The current spectator mode (first or third person)
460
- */
461
- update(mode: SpectatorMode) {
462
- if (this.currentTarget?.isConnected === false || this.currentTarget?.removed === true) {
463
- if (debug) console.log("Target disconnected or timeout", this.currentTarget);
464
- this.spectator.stopSpectating();
465
- return;
466
- }
467
- if (this.currentTarget && this.currentTarget?.currentObject !== this.currentObject) {
468
- if (debug) console.log("Target changed", this.currentObject, "to", this.currentTarget.currentObject);
469
- this.set(this.currentTarget);
470
- }
471
- const perspectiveCamera = this.context.mainCamera as PerspectiveCamera;
472
- if (perspectiveCamera) {
473
- const cam = this.cam.threeCamera;
474
- if (cam.near !== perspectiveCamera.near || cam.far !== perspectiveCamera.far) {
475
- cam.near = perspectiveCamera.near;
476
- cam.far = perspectiveCamera.far;
477
- cam.updateProjectionMatrix();
478
- }
479
- }
480
-
481
- const target = this.follow?.target;
482
- if (!target || !this.follow) return;
483
- switch (mode) {
484
- case SpectatorMode.FirstPerson:
485
- if (this.view?.viewDevice !== ViewDevice.Browser) {
486
- // soft follow for AR and VR
487
- this.follow.followFactor = 5;
488
- this.follow.rotateFactor = 5;
489
- }
490
- else {
491
- // snappy follow for desktop
492
- this.follow.followFactor = 50;
493
- this.follow.rotateFactor = 50;
494
- }
495
- target.position.set(0, 0, 0);
496
- break;
497
- case SpectatorMode.ThirdPerson:
498
- this.follow.followFactor = 3;
499
- this.follow.rotateFactor = 2;
500
- target.position.set(0, .5, 1.5);
501
- break;
502
- }
503
- this.follow.flipForward = false;
504
- // console.log(this.view);
505
- if (this.view?.viewDevice !== ViewDevice.Browser)
506
- target.quaternion.copy(_inverseYQuat);
507
- else target.quaternion.identity();
508
- }
509
- }
510
-
511
- const _inverseYQuat = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
512
-
513
- /**
514
- * Handles user input for selecting targets to spectate
515
- */
516
- class SpectatorSelectionController {
517
-
518
- private readonly context: Context;
519
- private readonly spectator: SpectatorCamera;
520
-
521
- constructor(context: Context, spectator: SpectatorCamera) {
522
- this.context = context;
523
- this.spectator = spectator;
524
- console.log("[Spectator Camera] Click other avatars or cameras to follow them. Press ESC to exit spectator mode.");
525
- this.context.domElement.addEventListener("keydown", (evt) => {
526
- if(!this.spectator.useKeys) return;
527
- const key = evt.key;
528
- if (key === "Escape") {
529
- this.spectator.stopSpectating();
530
- }
531
- });
532
- let downTime: number = 0;
533
- this.context.input.addEventListener(InputEvents.PointerDown, _ => {
534
- downTime = this.context.time.time;
535
- });
536
- this.context.input.addEventListener(InputEvents.PointerUp, _ => {
537
- const dt = this.context.time.time - downTime;
538
- if (dt > 1) {
539
- this.spectator.stopSpectating();
540
- }
541
- else if (this.context.input.getPointerClicked(0) && dt < .3)
542
- this.trySelectObject();
543
- });
544
- }
545
-
546
- /**
547
- * Attempts to select an avatar to spectate through raycasting
548
- */
549
- private trySelectObject() {
550
- const opts = new RaycastOptions();
551
- opts.setMask(0xffffff);
552
- // opts.cam = this.spectator.cam?.cam;
553
- const hits = this.context.physics.raycast(opts);
554
- if (debug) console.log(...hits);
555
- if (hits?.length) {
556
- for (const hit of hits) {
557
- if (hit.distance < .2) continue;
558
- const obj = hit.object;
559
- const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
560
- const id = avatar?.connectionId;
561
- if (id) {
562
- const view = this.context.players.getPlayerView(id);
563
- this.spectator.target = view;
564
- if (debug) console.log("spectate", id, avatar);
565
- break;
566
- }
567
- }
568
- }
569
- }
570
- }
571
-
572
- /**
573
- * Network model for communicating follower changes
574
- */
575
- class SpectatorFollowerChangedEventModel implements IModel {
576
- /** The user ID that is following */
577
- guid: string;
578
- readonly dontSave: boolean = true;
579
-
580
- /** The user ID being followed */
581
- targetUserId: string | undefined;
582
- /** Indicates if the user stopped following */
583
- stoppedFollowing: boolean;
584
-
585
- constructor(connectionId: string, userId: string | undefined, stoppedFollowing: boolean) {
586
- this.guid = connectionId;
587
- this.targetUserId = userId;
588
- this.stoppedFollowing = stoppedFollowing;
589
- }
590
- }
591
-
592
- /**
593
- * Network model for requesting users to follow a specific player
594
- */
595
- class SpectatorFollowEventModel implements IModel {
596
- guid: string;
597
- userId: string | undefined;
598
-
599
- constructor(comp: Component, userId: string | undefined) {
600
- this.guid = comp.guid;
601
- this.userId = userId;
602
- }
603
- }
604
-
605
- /**
606
- * Handles network communication for spectator functionality
607
- */
608
- class SpectatorCamNetworking {
609
-
610
- /** List of user IDs currently following this player */
611
- readonly followers: string[] = [];
612
-
613
- private readonly context: Context;
614
- private readonly spectator: SpectatorCamera;
615
- private _followerEventMethod: Function;
616
- private _requestFollowMethod: Function;
617
- private _joinedRoomMethod: Function;
618
-
619
- constructor(context: Context, spectator: SpectatorCamera) {
620
- this.context = context;
621
- this.spectator = spectator;
622
- this._followerEventMethod = this.onFollowerEvent.bind(this);
623
- this._requestFollowMethod = this.onRequestFollowEvent.bind(this);
624
- this._joinedRoomMethod = this.onUserJoinedRoom.bind(this);
625
- }
626
-
627
- /**
628
- * Initializes network event listeners
629
- */
630
- awake() {
631
- this.context.connection.beginListen("spectator-follower-changed", this._followerEventMethod);
632
- this.context.connection.beginListen("spectator-request-follow", this._requestFollowMethod);
633
- this.context.connection.beginListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
634
- this.context.domElement.addEventListener("keydown", evt => {
635
- if(!this.spectator.useKeys) return;
636
- if (evt.key === "f") {
637
- this.onRequestFollowMe();
638
- }
639
- else if (evt.key === "Escape") {
640
- this.onRequestFollowMe(true);
641
- }
642
- });
643
- }
644
-
645
- /**
646
- * Removes network event listeners
647
- */
648
- destroy() {
649
- this.context.connection.stopListen("spectator-follower-changed", this._followerEventMethod);
650
- this.context.connection.stopListen("spectator-request-follow", this._requestFollowMethod);
651
- this.context.connection.stopListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
652
- }
653
-
654
- /**
655
- * Notifies other users about spectating target changes
656
- * @param target The new target being spectated
657
- * @param _prevId The previous target's user ID
658
- */
659
- onSpectatedObjectChanged(target: PlayerView | undefined, _prevId?: string) {
660
- if (debug)
661
- console.log(this.context.connection.connectionId, "onSpectatedObjectChanged", target, _prevId);
662
- if (this.context.connection.connectionId) {
663
- const stopped = target?.userId === undefined;
664
- const userId = stopped ? _prevId : target?.userId;
665
- const evt = new SpectatorFollowerChangedEventModel(this.context.connection.connectionId, userId, stopped);
666
- this.context.connection.send("spectator-follower-changed", evt)
667
- }
668
- }
669
-
670
- /**
671
- * Requests other users to follow this player or stop following
672
- * @param stop Whether to request users to stop following
673
- */
674
- onRequestFollowMe(stop: boolean = false) {
675
- if (debug)
676
- console.log("Request follow", this.context.connection.connectionId);
677
- if (this.context.connection.connectionId) {
678
- this.spectator.stopSpectating();
679
- const id = stop ? undefined : this.context.connection.connectionId;
680
- const model = new SpectatorFollowEventModel(this.spectator, id);
681
- this.context.connection.send("spectator-request-follow", model);
682
- }
683
- }
684
-
685
- /**
686
- * Handles room join events
687
- */
688
- private onUserJoinedRoom() {
689
- if (getParam("followme")) {
690
- this.onRequestFollowMe();
691
- }
692
- }
693
-
694
- /**
695
- * Processes follower status change events from the network
696
- * @param evt The follower change event data
697
- */
698
- private onFollowerEvent(evt: SpectatorFollowerChangedEventModel) {
699
- const userBeingFollowed = evt.targetUserId;
700
- const userThatIsFollowing = evt.guid;
701
-
702
- if (debug)
703
- console.log(evt);
704
-
705
- if (userBeingFollowed === this.context.connection.connectionId) {
706
- if (evt.stoppedFollowing) {
707
- const index = this.followers.indexOf(userThatIsFollowing);
708
- if (index !== -1) {
709
- this.followers.splice(index, 1);
710
- this.removeDisconnectedFollowers();
711
- console.log(userThatIsFollowing, "unfollows you", this.followers.length);
712
- }
713
- }
714
- else {
715
- if (!this.followers.includes(userThatIsFollowing)) {
716
- this.followers.push(userThatIsFollowing);
717
- this.removeDisconnectedFollowers();
718
- console.log(userThatIsFollowing, "follows you", this.followers.length);
719
- }
720
- }
721
- }
722
- }
723
-
724
- /**
725
- * Removes followers that are no longer connected to the room
726
- */
727
- private removeDisconnectedFollowers() {
728
- for (let i = this.followers.length - 1; i >= 0; i--) {
729
- const id = this.followers[i];
730
- if (this.context.connection.userIsInRoom(id) === false) {
731
- this.followers.splice(i, 1);
732
- }
733
- }
734
- }
735
-
736
- private _lastRequestFollowUser: SpectatorFollowEventModel | undefined;
737
-
738
- /**
739
- * Handles follow requests from other users
740
- * @param evt The follow request event
741
- * @returns True if the request was handled successfully
742
- */
743
- private onRequestFollowEvent(evt: SpectatorFollowEventModel) {
744
- this._lastRequestFollowUser = evt;
745
-
746
- if (evt.userId === this.context.connection.connectionId) {
747
- this.spectator.stopSpectating();
748
- }
749
- else if (evt.userId === undefined) {
750
- // this will currently also stop spectating if the user is not following you
751
- this.spectator.stopSpectating();
752
- }
753
- else {
754
- const view = this.context.players.getPlayerView(evt.userId);
755
- if (view) {
756
- this.spectator.target = view;
757
- }
758
- else {
759
- if (debug)
760
- console.warn("Could not find view", evt.userId);
761
- this.enforceFollow();
762
- return false;
763
- }
764
- }
765
- return true;
766
- }
767
-
768
- private _enforceFollowInterval: any;
769
-
770
- /**
771
- * Periodically retries following a user if the initial attempt failed
772
- */
773
- private enforceFollow() {
774
- if (this._enforceFollowInterval) return;
775
- this._enforceFollowInterval = setInterval(() => {
776
- if (this._lastRequestFollowUser === undefined || this._lastRequestFollowUser.userId && this.spectator.isFollowedBy(this._lastRequestFollowUser.userId)) {
777
- clearInterval(this._enforceFollowInterval);
778
- this._enforceFollowInterval = undefined;
779
- }
780
- else {
781
- if (debug)
782
- console.log("REQUEST FOLLOW AGAIN", this._lastRequestFollowUser.userId);
783
- this.onRequestFollowEvent(this._lastRequestFollowUser);
784
- }
785
-
786
- }, 1000);
787
- }
1
+ import { Color, Object3D, PerspectiveCamera, Quaternion, Vector3, WebGLState } from "three";
2
+
3
+ import { InputEvents } from "../engine/engine_input.js";
4
+ import { RoomEvents } from "../engine/engine_networking.js";
5
+ import type { IModel } from "../engine/engine_networking_types.js";
6
+ import { RaycastOptions } from "../engine/engine_physics.js";
7
+ import { PlayerView, ViewDevice } from "../engine/engine_playerview.js";
8
+ import { serializable } from "../engine/engine_serialization.js";
9
+ import { Context } from "../engine/engine_setup.js";
10
+ import type { ICamera } from "../engine/engine_types.js";
11
+ import { getParam } from "../engine/engine_utils.js";
12
+ import { Camera } from "./Camera.js";
13
+ import { Behaviour, Component, GameObject } from "./Component.js";
14
+ import { OrbitControls } from "./OrbitControls.js";
15
+ import { SmoothFollow } from "./SmoothFollow.js";
16
+ import { AvatarMarker } from "./webxr/WebXRAvatar.js";
17
+ import { XRStateFlag } from "./webxr/XRFlag.js";
18
+
19
+
20
+ /**
21
+ * Defines the viewing perspective in spectator mode
22
+ */
23
+ export enum SpectatorMode {
24
+ /** View from the perspective of the followed player */
25
+ FirstPerson = 0,
26
+ /** Freely view from a third-person perspective */
27
+ ThirdPerson = 1,
28
+ }
29
+
30
+ const debug = getParam("debugspectator");
31
+
32
+ /**
33
+ * Provides functionality to follow and spectate other users in a networked environment.
34
+ * Handles camera switching, following behavior, and network synchronization for spectator mode.
35
+ *
36
+ * Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
37
+ *
38
+ * @category Networking
39
+ * @group Components
40
+ */
41
+ export class SpectatorCamera extends Behaviour {
42
+
43
+ /** Reference to the Camera component on this GameObject */
44
+ cam: Camera | null = null;
45
+
46
+ /**
47
+ * When enabled, pressing F will send a request to all connected users to follow the local player.
48
+ * Pressing ESC will stop spectating.
49
+ */
50
+ @serializable()
51
+ useKeys: boolean = true;
52
+
53
+ private _mode: SpectatorMode = SpectatorMode.FirstPerson;
54
+
55
+ /** Gets the current spectator perspective mode */
56
+ get mode() { return this._mode; }
57
+ /** Sets the current spectator perspective mode */
58
+ set mode(val: SpectatorMode) {
59
+ this._mode = val;
60
+ }
61
+
62
+ /** Returns whether this user is currently spectating another user */
63
+ get isSpectating(): boolean {
64
+ return this._handler?.currentTarget !== undefined;
65
+ }
66
+
67
+ /**
68
+ * Checks if this instance is spectating the user with the given ID
69
+ * @param userId The user ID to check
70
+ * @returns True if spectating the specified user, false otherwise
71
+ */
72
+ isSpectatingUser(userId: string): boolean {
73
+ return this.target?.userId === userId;
74
+ }
75
+
76
+ /**
77
+ * Checks if the user with the specified ID is following this user
78
+ * @param userId The user ID to check
79
+ * @returns True if the specified user is following this user, false otherwise
80
+ */
81
+ isFollowedBy(userId: string): boolean {
82
+ return this.followers?.includes(userId);
83
+ }
84
+
85
+ /** List of user IDs that are currently following the user */
86
+ get followers(): string[] {
87
+ return this._networking.followers;
88
+ }
89
+
90
+ /** Stops the current spectating session */
91
+ stopSpectating() {
92
+ if (this.context.isInXR) {
93
+ this.followSelf();
94
+ return;
95
+ }
96
+ this.target = undefined;
97
+ }
98
+
99
+ /** Gets the local player's connection ID */
100
+ private get localId() : string {
101
+ return this.context.connection.connectionId ?? "local";
102
+ }
103
+
104
+ /**
105
+ * Sets the player view to follow
106
+ * @param target The PlayerView to follow, or undefined to stop spectating
107
+ */
108
+ set target(target: PlayerView | undefined) {
109
+ if (this._handler) {
110
+
111
+ // if (this.target?.userId) {
112
+ // const isFollowedByThisUser = this.followers.includes(this.target.userId);
113
+ // if (isFollowedByThisUser) {
114
+ // console.warn("Can not follow follower");
115
+ // target = undefined;
116
+ // }
117
+ // }
118
+
119
+ const prev = this._handler.currentTarget?.userId;
120
+ const self = this.context.players.getPlayerView(this.localId);
121
+
122
+ // if user is in XR and sets target to self disable it
123
+ if (target === undefined || (this.context.isInXR === false && self?.currentObject === target.currentObject)) {
124
+ if (this._handler.currentTarget !== undefined) {
125
+ this._handler.disable();
126
+ GameObject.setActive(this.gameObject, false);
127
+ if (this.orbit) this.orbit.enabled = true;
128
+ this._networking.onSpectatedObjectChanged(target, prev);
129
+ }
130
+ }
131
+ else if (this._handler.currentTarget !== target) {
132
+ this._handler.set(target);
133
+ GameObject.setActive(this.gameObject, true);
134
+ if (this.orbit) this.orbit.enabled = false;
135
+ this._networking.onSpectatedObjectChanged(target, prev);
136
+ }
137
+ }
138
+ }
139
+
140
+ /** Gets the currently followed player view */
141
+ get target(): PlayerView | undefined {
142
+ return this._handler?.currentTarget;
143
+ }
144
+
145
+ /** Sends a network request for all users to follow this player */
146
+ requestAllFollowMe() {
147
+ this._networking.onRequestFollowMe();
148
+ }
149
+
150
+ /** Determines if the camera is spectating the local player */
151
+ private get isSpectatingSelf() {
152
+ return this.isSpectating && this.target?.currentObject === this.context.players.getPlayerView(this.localId)?.currentObject;
153
+ }
154
+
155
+ // private currentViewport : Vector4 = new Vector4();
156
+ // private currentScissor : Vector4 = new Vector4();
157
+ // private currentScissorTest : boolean = false;
158
+
159
+ private orbit: OrbitControls | null = null;
160
+ private _handler?: ISpectatorHandler;
161
+ private eventSub_WebXRRequestStartEvent: Function | null = null;
162
+ private eventSub_WebXRStartEvent: Function | null = null;
163
+ private eventSub_WebXREndEvent: Function | null = null;
164
+ private _debug?: SpectatorSelectionController;
165
+ private _networking!: SpectatorCamNetworking;
166
+
167
+ awake(): void {
168
+ this._debug = new SpectatorSelectionController(this.context, this);
169
+ this._networking = new SpectatorCamNetworking(this.context, this);
170
+ this._networking.awake();
171
+
172
+ GameObject.setActive(this.gameObject, false);
173
+
174
+ this.cam = GameObject.getComponent(this.gameObject, Camera);
175
+ if (!this.cam) {
176
+ console.warn("SpectatorCamera: Spectator camera needs camera component on the same object.", this);
177
+ return;
178
+ }
179
+
180
+ if (!this._handler && this.cam)
181
+ this._handler = new SpectatorHandler(this.context, this.cam, this);
182
+
183
+ this.orbit = GameObject.getComponent(this.context.mainCamera, OrbitControls);
184
+ }
185
+
186
+ onDestroy(): void {
187
+ this.stopSpectating();
188
+ this._handler?.destroy();
189
+ this._networking?.destroy();
190
+ }
191
+
192
+ /**
193
+ * Checks if the current platform supports spectator mode
194
+ * @returns True if the platform is supported, false otherwise
195
+ */
196
+ private isSupportedPlatform() {
197
+ const ua = window.navigator.userAgent;
198
+ const standalone = /Windows|MacOS/.test(ua);
199
+ const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
200
+ return standalone && !isHololens;
201
+ }
202
+
203
+ /**
204
+ * Called before entering WebXR mode
205
+ * @param _evt The WebXR event
206
+ */
207
+ onBeforeXR(_evt) {
208
+ if (!this.isSupportedPlatform()) return;
209
+ GameObject.setActive(this.gameObject, true);
210
+ }
211
+
212
+ /**
213
+ * Called when entering WebXR mode
214
+ * @param _evt The WebXR event
215
+ */
216
+ onEnterXR(_evt) {
217
+ if (!this.isSupportedPlatform()) return;
218
+ if (debug) console.log(this.context.mainCamera);
219
+ if (this.context.mainCamera) {
220
+ this.followSelf();
221
+ }
222
+ }
223
+
224
+ /**
225
+ * Called when exiting WebXR mode
226
+ * @param _evt The WebXR event
227
+ */
228
+ onLeaveXR(_evt) {
229
+ this.context.removeCamera(this.cam as ICamera);
230
+ GameObject.setActive(this.gameObject, false);
231
+ if (this.orbit) this.orbit.enabled = true;
232
+ this._handler?.set(undefined);
233
+ this._handler?.disable();
234
+ if (this.isSpectatingSelf)
235
+ this.stopSpectating();
236
+ }
237
+
238
+ /**
239
+ * Sets the target to follow the local player
240
+ */
241
+ private followSelf() {
242
+ this.target = this.context.players.getPlayerView(this.context.connection.connectionId);
243
+ if (!this.target) {
244
+ this.context.players.setPlayerView(this.localId, this.context.mainCamera, ViewDevice.Headset);
245
+ this.target = this.context.players.getPlayerView(this.localId);
246
+ }
247
+ if (debug) console.log("Follow self", this.target);
248
+ }
249
+
250
+ // TODO: only show Spectator cam for DesktopVR;
251
+ // don't show for AR, don't show on Quest
252
+ // TODO: properly align cameras on enter/exit VR, seems currently spectator cam breaks alignment
253
+ /**
254
+ * Called after the main rendering pass to render the spectator view
255
+ */
256
+ onAfterRender(): void {
257
+ if (!this.cam) return;
258
+
259
+ const renderer = this.context.renderer;
260
+ const xrWasEnabled = renderer.xr.enabled;
261
+
262
+ if (!renderer.xr.isPresenting && !this._handler?.currentTarget) return;
263
+
264
+ this._handler?.update(this._mode);
265
+
266
+ // remember XR render target so we can restore later
267
+ const previousRenderTarget = renderer.getRenderTarget();
268
+ let oldFramebuffer: WebGLFramebuffer | null = null;
269
+
270
+ const webglState = renderer.state as WebGLState & { bindXRFramebuffer?: Function };
271
+
272
+ // seems that in some cases, renderer.getRenderTarget returns null
273
+ // even when we're rendering to a headset.
274
+ if (!previousRenderTarget) {
275
+ if (!renderer.state.bindFramebuffer || !webglState.bindXRFramebuffer)
276
+ return;
277
+
278
+ oldFramebuffer = renderer["_framebuffer"];
279
+ webglState.bindXRFramebuffer(null);
280
+ }
281
+
282
+ this.setAvatarFlagsBeforeRender();
283
+
284
+ const mainCam = this.context.mainCameraComponent;
285
+
286
+ // these should not be needed if we don't override viewport/scissor
287
+ // renderer.getViewport(this.currentViewport);
288
+ // renderer.getScissor(this.currentScissor);
289
+ // this.currentScissorTest = renderer.getScissorTest();
290
+ // for scissor rendering (e.g. just a part of the screen / viewport, multiplayer split view)
291
+ // let left = 0;
292
+ // let bottom = 100;
293
+ // let width = 300;
294
+ // let height = 300;
295
+ // renderer.setViewport(left, bottom, width, height);
296
+ // renderer.setScissor(left, bottom, width, height);
297
+ // renderer.setScissorTest(true);
298
+ if (mainCam) {
299
+ const backgroundColor = mainCam.backgroundColor;
300
+ if (backgroundColor)
301
+ renderer.setClearColor(backgroundColor, backgroundColor.alpha);
302
+ this.cam.backgroundColor = backgroundColor;
303
+ this.cam.clearFlags = mainCam.clearFlags;
304
+ this.cam.nearClipPlane = mainCam.nearClipPlane;
305
+ this.cam.farClipPlane = mainCam.farClipPlane;
306
+ }
307
+ else
308
+ renderer.setClearColor(new Color(1, 1, 1));
309
+ renderer.setRenderTarget(null); // null: direct to Canvas
310
+ renderer.xr.enabled = false;
311
+ const cam = this.cam?.threeCamera;
312
+ this.context.updateAspect(cam as PerspectiveCamera);
313
+ const wasPresenting = renderer.xr.isPresenting;
314
+ renderer.xr.isPresenting = false;
315
+ renderer.setSize(this.context.domWidth, this.context.domHeight);
316
+ renderer.render(this.context.scene, cam);
317
+ renderer.xr.isPresenting = wasPresenting;
318
+
319
+ // restore previous settings so we can continue to render XR
320
+ renderer.xr.enabled = xrWasEnabled;
321
+ //renderer.setViewport(this.currentViewport);
322
+ //renderer.setScissor(this.currentScissor);
323
+ //renderer.setScissorTest(this.currentScissorTest);
324
+
325
+ if (previousRenderTarget)
326
+ renderer.setRenderTarget(previousRenderTarget);
327
+ else if (webglState.bindXRFramebuffer)
328
+ webglState.bindXRFramebuffer(oldFramebuffer);
329
+
330
+ this.resetAvatarFlags();
331
+ }
332
+
333
+ /**
334
+ * Updates avatar visibility flags for rendering in spectator mode
335
+ */
336
+ private setAvatarFlagsBeforeRender() {
337
+ const isFirstPersonMode = this._mode === SpectatorMode.FirstPerson;
338
+
339
+ for (const av of AvatarMarker.instances) {
340
+ if (av.avatar && "isLocalAvatar" in av.avatar && "flags" in av.avatar) {
341
+ let mask = XRStateFlag.All;
342
+ if (this.isSpectatingSelf)
343
+ mask = isFirstPersonMode && av.avatar.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
344
+ const flags = av.avatar.flags;
345
+ if (!flags) continue;
346
+ for (const flag of flags) {
347
+ flag.UpdateVisible(mask);
348
+ }
349
+ }
350
+ }
351
+ }
352
+
353
+ /**
354
+ * Restores avatar visibility flags after spectator rendering
355
+ */
356
+ private resetAvatarFlags() {
357
+ for (const av of AvatarMarker.instances) {
358
+ if (av.avatar && "flags" in av.avatar) {
359
+ const flags = av.avatar.flags;
360
+ if (!flags) continue;
361
+ for (const flag of flags) {
362
+ if ("isLocalAvatar" in av.avatar && av.avatar?.isLocalAvatar) {
363
+ flag.UpdateVisible(XRStateFlag.FirstPerson);
364
+ }
365
+ else {
366
+ flag.UpdateVisible(XRStateFlag.ThirdPerson);
367
+ }
368
+ }
369
+ }
370
+ }
371
+ }
372
+ }
373
+
374
+ /**
375
+ * Interface for handling spectator camera behavior
376
+ */
377
+ interface ISpectatorHandler {
378
+ context: Context;
379
+ get currentTarget(): PlayerView | undefined;
380
+ set(target?: PlayerView): void;
381
+ update(mode: SpectatorMode);
382
+ disable();
383
+ destroy();
384
+ }
385
+
386
+ /**
387
+ * Handles the smooth following behavior for the spectator camera
388
+ */
389
+ class SpectatorHandler implements ISpectatorHandler {
390
+
391
+ readonly context: Context;
392
+ readonly cam: Camera;
393
+ readonly spectator: SpectatorCamera;
394
+
395
+ private follow?: SmoothFollow;
396
+ private target?: Object3D;
397
+ private view?: PlayerView;
398
+ private currentObject: Object3D | undefined;
399
+
400
+ /** Gets the currently targeted player view */
401
+ get currentTarget(): PlayerView | undefined {
402
+ return this.view;
403
+ }
404
+
405
+ constructor(context: Context, cam: Camera, spectator: SpectatorCamera) {
406
+ this.context = context;
407
+ this.cam = cam;
408
+ this.spectator = spectator;
409
+ }
410
+
411
+ /**
412
+ * Sets the target player view to follow
413
+ * @param view The PlayerView to follow
414
+ */
415
+ set(view?: PlayerView): void {
416
+ const followObject = view?.currentObject;
417
+ if (!followObject) {
418
+ this.spectator.stopSpectating();
419
+ return;
420
+ }
421
+ if (followObject === this.currentObject) return;
422
+ this.currentObject = followObject;
423
+ this.view = view;
424
+ if (!this.follow)
425
+ this.follow = GameObject.addComponent(this.cam.gameObject, SmoothFollow);
426
+ if (!this.target)
427
+ this.target = new Object3D();
428
+ followObject.add(this.target);
429
+
430
+ this.follow.enabled = true;
431
+ this.follow.target = this.target;
432
+ // this.context.setCurrentCamera(this.cam);
433
+ if (debug) console.log("FOLLOW", followObject);
434
+ if (!this.context.isInXR) {
435
+ this.context.setCurrentCamera(this.cam as ICamera);
436
+ }
437
+ else this.context.removeCamera(this.cam as ICamera);
438
+ }
439
+
440
+ /** Disables the spectator following behavior */
441
+ disable() {
442
+ if (debug) console.log("STOP FOLLOW", this.currentObject);
443
+ this.view = undefined;
444
+ this.currentObject = undefined;
445
+ this.context.removeCamera(this.cam as ICamera);
446
+ if (this.follow)
447
+ this.follow.enabled = false;
448
+ }
449
+
450
+ /** Cleans up resources used by the handler */
451
+ destroy() {
452
+ this.target?.removeFromParent();
453
+ if (this.follow)
454
+ GameObject.destroy(this.follow);
455
+ }
456
+
457
+ /**
458
+ * Updates the camera position and orientation based on the spectator mode
459
+ * @param mode The current spectator mode (first or third person)
460
+ */
461
+ update(mode: SpectatorMode) {
462
+ if (this.currentTarget?.isConnected === false || this.currentTarget?.removed === true) {
463
+ if (debug) console.log("Target disconnected or timeout", this.currentTarget);
464
+ this.spectator.stopSpectating();
465
+ return;
466
+ }
467
+ if (this.currentTarget && this.currentTarget?.currentObject !== this.currentObject) {
468
+ if (debug) console.log("Target changed", this.currentObject, "to", this.currentTarget.currentObject);
469
+ this.set(this.currentTarget);
470
+ }
471
+ const perspectiveCamera = this.context.mainCamera as PerspectiveCamera;
472
+ if (perspectiveCamera) {
473
+ const cam = this.cam.threeCamera;
474
+ if (cam.near !== perspectiveCamera.near || cam.far !== perspectiveCamera.far) {
475
+ cam.near = perspectiveCamera.near;
476
+ cam.far = perspectiveCamera.far;
477
+ cam.updateProjectionMatrix();
478
+ }
479
+ }
480
+
481
+ const target = this.follow?.target;
482
+ if (!target || !this.follow) return;
483
+ switch (mode) {
484
+ case SpectatorMode.FirstPerson:
485
+ if (this.view?.viewDevice !== ViewDevice.Browser) {
486
+ // soft follow for AR and VR
487
+ this.follow.followFactor = 5;
488
+ this.follow.rotateFactor = 5;
489
+ }
490
+ else {
491
+ // snappy follow for desktop
492
+ this.follow.followFactor = 50;
493
+ this.follow.rotateFactor = 50;
494
+ }
495
+ target.position.set(0, 0, 0);
496
+ break;
497
+ case SpectatorMode.ThirdPerson:
498
+ this.follow.followFactor = 3;
499
+ this.follow.rotateFactor = 2;
500
+ target.position.set(0, .5, 1.5);
501
+ break;
502
+ }
503
+ this.follow.flipForward = false;
504
+ // console.log(this.view);
505
+ if (this.view?.viewDevice !== ViewDevice.Browser)
506
+ target.quaternion.copy(_inverseYQuat);
507
+ else target.quaternion.identity();
508
+ }
509
+ }
510
+
511
+ const _inverseYQuat = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
512
+
513
+ /**
514
+ * Handles user input for selecting targets to spectate
515
+ */
516
+ class SpectatorSelectionController {
517
+
518
+ private readonly context: Context;
519
+ private readonly spectator: SpectatorCamera;
520
+
521
+ constructor(context: Context, spectator: SpectatorCamera) {
522
+ this.context = context;
523
+ this.spectator = spectator;
524
+ console.log("[Spectator Camera] Click other avatars or cameras to follow them. Press ESC to exit spectator mode.");
525
+ this.context.domElement.addEventListener("keydown", (evt) => {
526
+ if(!this.spectator.useKeys) return;
527
+ const key = evt.key;
528
+ if (key === "Escape") {
529
+ this.spectator.stopSpectating();
530
+ }
531
+ });
532
+ let downTime: number = 0;
533
+ this.context.input.addEventListener(InputEvents.PointerDown, _ => {
534
+ downTime = this.context.time.time;
535
+ });
536
+ this.context.input.addEventListener(InputEvents.PointerUp, _ => {
537
+ const dt = this.context.time.time - downTime;
538
+ if (dt > 1) {
539
+ this.spectator.stopSpectating();
540
+ }
541
+ else if (this.context.input.getPointerClicked(0) && dt < .3)
542
+ this.trySelectObject();
543
+ });
544
+ }
545
+
546
+ /**
547
+ * Attempts to select an avatar to spectate through raycasting
548
+ */
549
+ private trySelectObject() {
550
+ const opts = new RaycastOptions();
551
+ opts.setMask(0xffffff);
552
+ // opts.cam = this.spectator.cam?.cam;
553
+ const hits = this.context.physics.raycast(opts);
554
+ if (debug) console.log(...hits);
555
+ if (hits?.length) {
556
+ for (const hit of hits) {
557
+ if (hit.distance < .2) continue;
558
+ const obj = hit.object;
559
+ const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
560
+ const id = avatar?.connectionId;
561
+ if (id) {
562
+ const view = this.context.players.getPlayerView(id);
563
+ this.spectator.target = view;
564
+ if (debug) console.log("spectate", id, avatar);
565
+ break;
566
+ }
567
+ }
568
+ }
569
+ }
570
+ }
571
+
572
+ /**
573
+ * Network model for communicating follower changes
574
+ */
575
+ class SpectatorFollowerChangedEventModel implements IModel {
576
+ /** The user ID that is following */
577
+ guid: string;
578
+ readonly dontSave: boolean = true;
579
+
580
+ /** The user ID being followed */
581
+ targetUserId: string | undefined;
582
+ /** Indicates if the user stopped following */
583
+ stoppedFollowing: boolean;
584
+
585
+ constructor(connectionId: string, userId: string | undefined, stoppedFollowing: boolean) {
586
+ this.guid = connectionId;
587
+ this.targetUserId = userId;
588
+ this.stoppedFollowing = stoppedFollowing;
589
+ }
590
+ }
591
+
592
+ /**
593
+ * Network model for requesting users to follow a specific player
594
+ */
595
+ class SpectatorFollowEventModel implements IModel {
596
+ guid: string;
597
+ userId: string | undefined;
598
+
599
+ constructor(comp: Component, userId: string | undefined) {
600
+ this.guid = comp.guid;
601
+ this.userId = userId;
602
+ }
603
+ }
604
+
605
+ /**
606
+ * Handles network communication for spectator functionality
607
+ */
608
+ class SpectatorCamNetworking {
609
+
610
+ /** List of user IDs currently following this player */
611
+ readonly followers: string[] = [];
612
+
613
+ private readonly context: Context;
614
+ private readonly spectator: SpectatorCamera;
615
+ private _followerEventMethod: Function;
616
+ private _requestFollowMethod: Function;
617
+ private _joinedRoomMethod: Function;
618
+
619
+ constructor(context: Context, spectator: SpectatorCamera) {
620
+ this.context = context;
621
+ this.spectator = spectator;
622
+ this._followerEventMethod = this.onFollowerEvent.bind(this);
623
+ this._requestFollowMethod = this.onRequestFollowEvent.bind(this);
624
+ this._joinedRoomMethod = this.onUserJoinedRoom.bind(this);
625
+ }
626
+
627
+ /**
628
+ * Initializes network event listeners
629
+ */
630
+ awake() {
631
+ this.context.connection.beginListen("spectator-follower-changed", this._followerEventMethod);
632
+ this.context.connection.beginListen("spectator-request-follow", this._requestFollowMethod);
633
+ this.context.connection.beginListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
634
+ this.context.domElement.addEventListener("keydown", evt => {
635
+ if(!this.spectator.useKeys) return;
636
+ if (evt.key === "f") {
637
+ this.onRequestFollowMe();
638
+ }
639
+ else if (evt.key === "Escape") {
640
+ this.onRequestFollowMe(true);
641
+ }
642
+ });
643
+ }
644
+
645
+ /**
646
+ * Removes network event listeners
647
+ */
648
+ destroy() {
649
+ this.context.connection.stopListen("spectator-follower-changed", this._followerEventMethod);
650
+ this.context.connection.stopListen("spectator-request-follow", this._requestFollowMethod);
651
+ this.context.connection.stopListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
652
+ }
653
+
654
+ /**
655
+ * Notifies other users about spectating target changes
656
+ * @param target The new target being spectated
657
+ * @param _prevId The previous target's user ID
658
+ */
659
+ onSpectatedObjectChanged(target: PlayerView | undefined, _prevId?: string) {
660
+ if (debug)
661
+ console.log(this.context.connection.connectionId, "onSpectatedObjectChanged", target, _prevId);
662
+ if (this.context.connection.connectionId) {
663
+ const stopped = target?.userId === undefined;
664
+ const userId = stopped ? _prevId : target?.userId;
665
+ const evt = new SpectatorFollowerChangedEventModel(this.context.connection.connectionId, userId, stopped);
666
+ this.context.connection.send("spectator-follower-changed", evt)
667
+ }
668
+ }
669
+
670
+ /**
671
+ * Requests other users to follow this player or stop following
672
+ * @param stop Whether to request users to stop following
673
+ */
674
+ onRequestFollowMe(stop: boolean = false) {
675
+ if (debug)
676
+ console.log("Request follow", this.context.connection.connectionId);
677
+ if (this.context.connection.connectionId) {
678
+ this.spectator.stopSpectating();
679
+ const id = stop ? undefined : this.context.connection.connectionId;
680
+ const model = new SpectatorFollowEventModel(this.spectator, id);
681
+ this.context.connection.send("spectator-request-follow", model);
682
+ }
683
+ }
684
+
685
+ /**
686
+ * Handles room join events
687
+ */
688
+ private onUserJoinedRoom() {
689
+ if (getParam("followme")) {
690
+ this.onRequestFollowMe();
691
+ }
692
+ }
693
+
694
+ /**
695
+ * Processes follower status change events from the network
696
+ * @param evt The follower change event data
697
+ */
698
+ private onFollowerEvent(evt: SpectatorFollowerChangedEventModel) {
699
+ const userBeingFollowed = evt.targetUserId;
700
+ const userThatIsFollowing = evt.guid;
701
+
702
+ if (debug)
703
+ console.log(evt);
704
+
705
+ if (userBeingFollowed === this.context.connection.connectionId) {
706
+ if (evt.stoppedFollowing) {
707
+ const index = this.followers.indexOf(userThatIsFollowing);
708
+ if (index !== -1) {
709
+ this.followers.splice(index, 1);
710
+ this.removeDisconnectedFollowers();
711
+ console.log(userThatIsFollowing, "unfollows you", this.followers.length);
712
+ }
713
+ }
714
+ else {
715
+ if (!this.followers.includes(userThatIsFollowing)) {
716
+ this.followers.push(userThatIsFollowing);
717
+ this.removeDisconnectedFollowers();
718
+ console.log(userThatIsFollowing, "follows you", this.followers.length);
719
+ }
720
+ }
721
+ }
722
+ }
723
+
724
+ /**
725
+ * Removes followers that are no longer connected to the room
726
+ */
727
+ private removeDisconnectedFollowers() {
728
+ for (let i = this.followers.length - 1; i >= 0; i--) {
729
+ const id = this.followers[i];
730
+ if (this.context.connection.userIsInRoom(id) === false) {
731
+ this.followers.splice(i, 1);
732
+ }
733
+ }
734
+ }
735
+
736
+ private _lastRequestFollowUser: SpectatorFollowEventModel | undefined;
737
+
738
+ /**
739
+ * Handles follow requests from other users
740
+ * @param evt The follow request event
741
+ * @returns True if the request was handled successfully
742
+ */
743
+ private onRequestFollowEvent(evt: SpectatorFollowEventModel) {
744
+ this._lastRequestFollowUser = evt;
745
+
746
+ if (evt.userId === this.context.connection.connectionId) {
747
+ this.spectator.stopSpectating();
748
+ }
749
+ else if (evt.userId === undefined) {
750
+ // this will currently also stop spectating if the user is not following you
751
+ this.spectator.stopSpectating();
752
+ }
753
+ else {
754
+ const view = this.context.players.getPlayerView(evt.userId);
755
+ if (view) {
756
+ this.spectator.target = view;
757
+ }
758
+ else {
759
+ if (debug)
760
+ console.warn("Could not find view", evt.userId);
761
+ this.enforceFollow();
762
+ return false;
763
+ }
764
+ }
765
+ return true;
766
+ }
767
+
768
+ private _enforceFollowInterval: any;
769
+
770
+ /**
771
+ * Periodically retries following a user if the initial attempt failed
772
+ */
773
+ private enforceFollow() {
774
+ if (this._enforceFollowInterval) return;
775
+ this._enforceFollowInterval = setInterval(() => {
776
+ if (this._lastRequestFollowUser === undefined || this._lastRequestFollowUser.userId && this.spectator.isFollowedBy(this._lastRequestFollowUser.userId)) {
777
+ clearInterval(this._enforceFollowInterval);
778
+ this._enforceFollowInterval = undefined;
779
+ }
780
+ else {
781
+ if (debug)
782
+ console.log("REQUEST FOLLOW AGAIN", this._lastRequestFollowUser.userId);
783
+ this.onRequestFollowEvent(this._lastRequestFollowUser);
784
+ }
785
+
786
+ }, 1000);
787
+ }
788
788
  }