@needle-tools/engine 4.4.0-beta.3 → 4.4.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/CHANGELOG.md +3614 -3608
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +503 -460
  6. package/dist/needle-engine.bundle.light.js +502 -459
  7. package/dist/needle-engine.bundle.light.min.js +69 -69
  8. package/dist/needle-engine.bundle.light.umd.cjs +76 -76
  9. package/dist/needle-engine.bundle.min.js +69 -69
  10. package/dist/needle-engine.bundle.umd.cjs +67 -67
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +380 -380
  66. package/lib/engine/engine_components_internal.d.ts +9 -9
  67. package/lib/engine/engine_components_internal.js +36 -36
  68. package/lib/engine/engine_constants.d.ts +10 -10
  69. package/lib/engine/engine_constants.js +41 -41
  70. package/lib/engine/engine_context.d.ts +345 -345
  71. package/lib/engine/engine_context.js +1515 -1515
  72. package/lib/engine/engine_context_registry.d.ts +71 -71
  73. package/lib/engine/engine_context_registry.js +117 -117
  74. package/lib/engine/engine_coroutine.d.ts +35 -35
  75. package/lib/engine/engine_coroutine.js +52 -52
  76. package/lib/engine/engine_create_objects.d.ts +118 -118
  77. package/lib/engine/engine_create_objects.js +308 -308
  78. package/lib/engine/engine_default_parameters.d.ts +2 -2
  79. package/lib/engine/engine_default_parameters.js +3 -3
  80. package/lib/engine/engine_editor-sync.d.ts +21 -21
  81. package/lib/engine/engine_editor-sync.js +4 -4
  82. package/lib/engine/engine_element.d.ts +113 -113
  83. package/lib/engine/engine_element.js +829 -830
  84. package/lib/engine/engine_element.js.map +1 -1
  85. package/lib/engine/engine_element_attributes.d.ts +72 -72
  86. package/lib/engine/engine_element_attributes.js +1 -1
  87. package/lib/engine/engine_element_extras.d.ts +6 -6
  88. package/lib/engine/engine_element_extras.js +13 -13
  89. package/lib/engine/engine_element_loading.d.ts +44 -44
  90. package/lib/engine/engine_element_loading.js +349 -349
  91. package/lib/engine/engine_element_overlay.d.ts +21 -21
  92. package/lib/engine/engine_element_overlay.js +166 -166
  93. package/lib/engine/engine_fileloader.d.ts +2 -2
  94. package/lib/engine/engine_fileloader.js +8 -8
  95. package/lib/engine/engine_gameobject.d.ts +68 -68
  96. package/lib/engine/engine_gameobject.js +591 -591
  97. package/lib/engine/engine_generic_utils.d.ts +1 -1
  98. package/lib/engine/engine_generic_utils.js +13 -13
  99. package/lib/engine/engine_gizmos.d.ts +149 -149
  100. package/lib/engine/engine_gizmos.js +530 -530
  101. package/lib/engine/engine_gltf.d.ts +12 -12
  102. package/lib/engine/engine_gltf.js +15 -15
  103. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  104. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  105. package/lib/engine/engine_hot_reload.d.ts +7 -7
  106. package/lib/engine/engine_hot_reload.js +184 -184
  107. package/lib/engine/engine_input.d.ts +352 -352
  108. package/lib/engine/engine_input.js +1265 -1265
  109. package/lib/engine/engine_input_utils.d.ts +2 -2
  110. package/lib/engine/engine_input_utils.js +22 -22
  111. package/lib/engine/engine_instancing.d.ts +19 -19
  112. package/lib/engine/engine_instancing.js +39 -39
  113. package/lib/engine/engine_license.d.ts +9 -9
  114. package/lib/engine/engine_license.js +320 -320
  115. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  116. package/lib/engine/engine_lifecycle_api.js +99 -99
  117. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  118. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  119. package/lib/engine/engine_lightdata.d.ts +23 -23
  120. package/lib/engine/engine_lightdata.js +91 -91
  121. package/lib/engine/engine_loaders.d.ts +13 -13
  122. package/lib/engine/engine_loaders.js +62 -62
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +252 -252
  132. package/lib/engine/engine_networking.js +743 -743
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +212 -212
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1432 -1432
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_scenetools.d.ts +50 -50
  166. package/lib/engine/engine_scenetools.js +321 -321
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +85 -85
  172. package/lib/engine/engine_serialization_core.js +602 -602
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +201 -201
  186. package/lib/engine/engine_three_utils.js +731 -731
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +2 -2
  192. package/lib/engine/engine_tonemapping.js +194 -194
  193. package/lib/engine/engine_types.d.ts +572 -572
  194. package/lib/engine/engine_types.js +88 -88
  195. package/lib/engine/engine_typestore.d.ts +28 -28
  196. package/lib/engine/engine_typestore.js +55 -55
  197. package/lib/engine/engine_util_decorator.d.ts +13 -13
  198. package/lib/engine/engine_util_decorator.js +116 -116
  199. package/lib/engine/engine_utils.d.ts +266 -266
  200. package/lib/engine/engine_utils.js +878 -878
  201. package/lib/engine/engine_utils_format.d.ts +21 -21
  202. package/lib/engine/engine_utils_format.js +193 -193
  203. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  204. package/lib/engine/engine_utils_screenshot.js +513 -513
  205. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  206. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  207. package/lib/engine/engine_web_api.d.ts +12 -0
  208. package/lib/engine/engine_web_api.js +113 -0
  209. package/lib/engine/engine_web_api.js.map +1 -0
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  262. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  263. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  264. package/lib/engine/js-extensions/Vector.js +13 -13
  265. package/lib/engine/js-extensions/index.d.ts +5 -5
  266. package/lib/engine/js-extensions/index.js +5 -5
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  268. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  269. package/lib/engine/shaders/shaderData.d.ts +55 -55
  270. package/lib/engine/shaders/shaderData.js +58 -58
  271. package/lib/engine/tests/test_utils.d.ts +2 -2
  272. package/lib/engine/tests/test_utils.js +53 -53
  273. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  274. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  275. package/lib/engine/webcomponents/api.d.ts +5 -5
  276. package/lib/engine/webcomponents/api.js +4 -4
  277. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  278. package/lib/engine/webcomponents/buttons.js +237 -237
  279. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  280. package/lib/engine/webcomponents/fonts.js +32 -32
  281. package/lib/engine/webcomponents/icons.d.ts +9 -9
  282. package/lib/engine/webcomponents/icons.js +52 -52
  283. package/lib/engine/webcomponents/index.d.ts +1 -1
  284. package/lib/engine/webcomponents/index.js +1 -1
  285. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  286. package/lib/engine/webcomponents/logo-element.js +67 -67
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  288. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  289. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  290. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  291. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  292. package/lib/engine/webcomponents/needle-button.js +161 -161
  293. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  294. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  295. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  296. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  297. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  298. package/lib/engine/xr/NeedleXRSync.js +188 -188
  299. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  300. package/lib/engine/xr/SceneTransition.js +69 -69
  301. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  302. package/lib/engine/xr/TempXRContext.js +187 -187
  303. package/lib/engine/xr/XRRig.d.ts +7 -7
  304. package/lib/engine/xr/XRRig.js +1 -1
  305. package/lib/engine/xr/api.d.ts +6 -6
  306. package/lib/engine/xr/api.js +6 -6
  307. package/lib/engine/xr/events.d.ts +66 -66
  308. package/lib/engine/xr/events.js +93 -93
  309. package/lib/engine/xr/internal.d.ts +12 -12
  310. package/lib/engine/xr/internal.js +25 -25
  311. package/lib/engine/xr/usdz.d.ts +12 -12
  312. package/lib/engine/xr/usdz.js +29 -29
  313. package/lib/engine/xr/utils.d.ts +11 -11
  314. package/lib/engine/xr/utils.js +34 -34
  315. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  316. package/lib/engine-components/AlignmentConstraint.js +39 -39
  317. package/lib/engine-components/Animation.d.ts +156 -156
  318. package/lib/engine-components/Animation.js +508 -508
  319. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  320. package/lib/engine-components/AnimationCurve.js +159 -159
  321. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  322. package/lib/engine-components/AnimationUtils.js +27 -27
  323. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  324. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  325. package/lib/engine-components/Animator.d.ts +217 -217
  326. package/lib/engine-components/Animator.js +354 -354
  327. package/lib/engine-components/AnimatorController.d.ts +227 -227
  328. package/lib/engine-components/AnimatorController.js +1152 -1152
  329. package/lib/engine-components/AudioListener.d.ts +33 -33
  330. package/lib/engine-components/AudioListener.js +86 -86
  331. package/lib/engine-components/AudioSource.d.ts +217 -217
  332. package/lib/engine-components/AudioSource.js +627 -627
  333. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  334. package/lib/engine-components/AvatarLoader.js +231 -231
  335. package/lib/engine-components/AxesHelper.d.ts +32 -32
  336. package/lib/engine-components/AxesHelper.js +67 -67
  337. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  338. package/lib/engine-components/BasicIKConstraint.js +43 -43
  339. package/lib/engine-components/BoxCollider.d.ts +2 -2
  340. package/lib/engine-components/BoxCollider.js +2 -2
  341. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  342. package/lib/engine-components/BoxHelperComponent.js +102 -102
  343. package/lib/engine-components/Camera.d.ts +231 -231
  344. package/lib/engine-components/Camera.js +700 -694
  345. package/lib/engine-components/Camera.js.map +1 -1
  346. package/lib/engine-components/CameraUtils.d.ts +1 -1
  347. package/lib/engine-components/CameraUtils.js +118 -127
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  1019. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1020. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1021. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1022. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1023. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1024. package/src/engine-schemes/dist/transform.js +46 -0
  1025. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1026. package/src/engine-schemes/dist/vec2.js +32 -0
  1027. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1028. package/src/engine-schemes/dist/vec3.js +36 -0
  1029. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1030. package/src/engine-schemes/dist/vec4.js +40 -0
  1031. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1032. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1033. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1034. package/src/engine-schemes/schemes.ts +28 -28
  1035. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1036. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1037. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1038. package/src/engine-schemes/transform.ts +50 -50
  1039. package/src/engine-schemes/transforms.fbs +25 -25
  1040. package/src/engine-schemes/vec.fbs +19 -19
  1041. package/src/engine-schemes/vec2.ts +33 -33
  1042. package/src/engine-schemes/vec3.ts +38 -38
  1043. package/src/engine-schemes/vec4.ts +43 -43
  1044. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1045. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1046. package/src/include/draco/draco_decoder.js +34 -34
  1047. package/src/include/ktx2/basis_transcoder.js +21 -21
  1048. package/src/include/needle/arial-msdf.json +1471 -1471
  1049. package/src/include/three/DragControls.js +231 -231
  1050. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1051. package/src/needle-engine.ts +70 -70
@@ -1,578 +1,578 @@
1
- import { AxesHelper, Box3, BoxGeometry, BufferAttribute, BufferGeometry, Color, type ColorRepresentation, CylinderGeometry, EdgesGeometry, Line, LineBasicMaterial, LineSegments, Matrix4, Mesh, MeshBasicMaterial, Object3D, Quaternion, SphereGeometry, Vector3 } from 'three';
2
- import ThreeMeshUI, { Inline, Text } from "three-mesh-ui"
3
- import { type Options } from 'three-mesh-ui/build/types/core/elements/MeshUIBaseElement.js';
4
-
5
- import { isDestroyed } from './engine_gameobject.js';
6
- import { Context, FrameEvent } from './engine_setup.js';
7
- import { getTempVector, getWorldPosition, lookAtObject, setWorldPositionXYZ } from './engine_three_utils.js';
8
- import type { Vec3, Vec4 } from './engine_types.js';
9
- import { getParam } from './engine_utils.js';
10
- import { NeedleXRSession } from './engine_xr.js';
11
-
12
- const _tmp = new Vector3();
13
- const _tmp2 = new Vector3();
14
- const _quat = new Quaternion();
15
-
16
- const debug = getParam("debuggizmos");
17
- const defaultColor: ColorRepresentation = 0x888888;
18
-
19
- const circleSegments: number = 32;
20
-
21
- export type LabelHandle = {
22
- setText(str: string);
23
- }
24
- declare type ColorWithAlpha = Color & { a: number };
25
-
26
- /** Gizmos are temporary objects that are drawn in the scene for debugging or visualization purposes
27
- * They are automatically removed after a given duration and cached internally to reduce overhead.
28
- * Use the static methods of this class to draw gizmos in the scene.
29
- */
30
- export class Gizmos {
31
-
32
- private constructor() { }
33
-
34
- /**
35
- * Allow creating gizmos
36
- * If disabled then no gizmos will be added to the scene anymore
37
- */
38
- static enabled = true;
39
-
40
- /**
41
- * Returns true if a given object is a gizmo
42
- */
43
- static isGizmo(obj: Object3D) {
44
- return obj[$cacheSymbol] !== undefined;
45
- }
46
-
47
- /** Set visibility of all currently rendered gizmos */
48
- static setVisible(visible: boolean) {
49
- for (const obj of Internal.timedObjectsBuffer) {
50
- obj.visible = visible;
51
- }
52
- }
53
-
54
- /**
55
- * Draw a label in the scene or attached to an object (if a parent is provided)
56
- * @param position the position of the label in world space
57
- * @param text the text of the label
58
- * @param size the size of the label in world space
59
- * @param duration the duration in seconds the label will be rendered. If 0 it will be rendered for one frame
60
- * @param color the color of the label
61
- * @param backgroundColor the background color of the label
62
- * @param parent the parent object to attach the label to. If no parent is provided the label will be attached to the scene
63
- * @returns a handle to the label that can be used to update the text
64
- */
65
- static DrawLabel(position: Vec3, text: string, size: number = .05, duration: number = 0, color?: ColorRepresentation, backgroundColor?: ColorRepresentation | ColorWithAlpha, parent?: Object3D,) {
66
- if (!Gizmos.enabled) return null;
67
- if (!color) color = defaultColor;
68
- const rigScale = NeedleXRSession.active?.rigScale ?? 1;
69
- const element = Internal.getTextLabel(duration, text, size * rigScale, color, backgroundColor);
70
- if (parent instanceof Object3D) parent.add(element as any);
71
- element.position.x = position.x;
72
- element.position.y = position.y;
73
- element.position.z = position.z;
74
- return element as LabelHandle;
75
- }
76
-
77
- /**
78
- * Draw a ray gizmo in the scene
79
- * @param origin the origin of the ray in world space
80
- * @param dir the direction of the ray in world space
81
- * @param color the color of the ray
82
- * @param duration the duration in seconds the ray will be rendered. If 0 it will be rendered for one frame
83
- * @param depthTest if true the ray will be rendered with depth test
84
- */
85
- static DrawRay(origin: Vec3, dir: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
86
- if (!Gizmos.enabled) return;
87
- const obj = Internal.getLine(duration);
88
- const positions = obj.geometry.getAttribute("position");
89
- positions.setXYZ(0, origin.x, origin.y, origin.z);
90
- _tmp.set(dir.x, dir.y, dir.z).multiplyScalar(999999999);
91
- positions.setXYZ(1, origin.x + _tmp.x, origin.y + _tmp.y, origin.z + _tmp.z);
92
- positions.needsUpdate = true;
93
- obj.material["color"].set(color);
94
- obj.material["depthTest"] = depthTest;
95
- obj.material["depthWrite"] = false;
96
- }
97
-
98
- /**
99
- * Draw a line gizmo in the scene
100
- * @param pt0 the start point of the line in world space
101
- * @param pt1 the end point of the line in world space
102
- * @param color the color of the line
103
- * @param duration the duration in seconds the line will be rendered. If 0 it will be rendered for one frame
104
- * @param depthTest if true the line will be rendered with depth test
105
- * @param lengthFactor the length of the line. Default is 1
106
- */
107
- static DrawDirection(pt: Vec3, direction: Vec3 | Vec4, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true, lengthFactor: number = 1) {
108
- if (!Gizmos.enabled) return;
109
- const obj = Internal.getLine(duration);
110
- const positions = obj.geometry.getAttribute("position");
111
- positions.setXYZ(0, pt.x, pt.y, pt.z);
112
- if (direction["w"] !== undefined) {
113
- _tmp.set(0, 0, -lengthFactor);
114
- _quat.set(direction["x"], direction["y"], direction["z"], direction["w"]);
115
- _tmp.applyQuaternion(_quat);
116
- }
117
- else {
118
- _tmp.set(direction.x, direction.y, direction.z);
119
- _tmp.multiplyScalar(lengthFactor);
120
- }
121
- positions.setXYZ(1, pt.x + _tmp.x, pt.y + _tmp.y, pt.z + _tmp.z);
122
- positions.needsUpdate = true;
123
- obj.material["color"].set(color);
124
- obj.material["depthTest"] = depthTest;
125
- obj.material["depthWrite"] = false;
126
-
127
- }
128
-
129
- /**
130
- * Draw a line gizmo in the scene
131
- * @param pt0 the start point of the line in world space
132
- * @param pt1 the end point of the line in world space
133
- * @param color the color of the line
134
- * @param duration the duration in seconds the line will be rendered. If 0 it will be rendered for one frame
135
- * @param depthTest if true the line will be rendered with depth test
136
- */
137
- static DrawLine(pt0: Vec3, pt1: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
138
- if (!Gizmos.enabled) return;
139
- const obj = Internal.getLine(duration);
140
- const positions = obj.geometry.getAttribute("position");
141
- positions.setXYZ(0, pt0.x, pt0.y, pt0.z);
142
- positions.setXYZ(1, pt1.x, pt1.y, pt1.z);
143
- positions.needsUpdate = true;
144
- obj.material["color"].set(color);
145
- obj.material["depthTest"] = depthTest;
146
- obj.material["depthWrite"] = false;
147
- obj.material["fog"] = false;
148
- }
149
-
150
- /**
151
- * Draw a 2D circle gizmo in the scene
152
- * @param pt0 the center of the circle in world space
153
- * @param normal the normal of the circle in world space
154
- * @param radius the radius of the circle in world space
155
- * @param color the color of the circle
156
- * @param duration the duration in seconds the circle will be rendered. If 0 it will be rendered for one frame
157
- * @param depthTest if true the circle will be rendered with depth test
158
- */
159
- static DrawCircle(pt0: Vec3, normal: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
160
- if (!Gizmos.enabled) return;
161
- const obj = Internal.getCircle(duration);
162
- obj.position.set(pt0.x, pt0.y, pt0.z);
163
- obj.scale.set(radius, radius, radius);
164
- obj.quaternion.setFromUnitVectors(this._up, _tmp.set(normal.x, normal.y, normal.z).normalize());
165
- obj.material["color"].set(color);
166
- obj.material["depthTest"] = depthTest;
167
- obj.material["depthWrite"] = false;
168
- obj.material["fog"] = false;
169
- }
170
-
171
- /**
172
- * Draw a 3D wiremesh sphere gizmo in the scene
173
- * @param center the center of the sphere in world space
174
- * @param radius the radius of the sphere in world space
175
- * @param color the color of the sphere
176
- * @param duration the duration in seconds the sphere will be rendered. If 0 it will be rendered for one frame
177
- * @param depthTest if true the sphere will be rendered with depth test
178
- */
179
- static DrawWireSphere(center: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
180
- if (!Gizmos.enabled) return;
181
- const obj = Internal.getSphere(radius, duration, true);
182
- setWorldPositionXYZ(obj, center.x, center.y, center.z);
183
- obj.material["color"].set(color);
184
- obj.material["depthTest"] = depthTest;
185
- obj.material["depthWrite"] = false;
186
- obj.material["fog"] = false;
187
- }
188
-
189
- /**
190
- * Draw a 3D sphere gizmo in the scene
191
- * @param center the center of the sphere in world space
192
- * @param radius the radius of the sphere in world space
193
- * @param color the color of the sphere
194
- * @param duration the duration in seconds the sphere will be rendered. If 0 it will be rendered for one frame
195
- * @param depthTest if true the sphere will be rendered with depth test
196
- */
197
- static DrawSphere(center: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
198
- if (!Gizmos.enabled) return;
199
- const obj = Internal.getSphere(radius, duration, false);
200
- setWorldPositionXYZ(obj, center.x, center.y, center.z);
201
- obj.material["color"].set(color);
202
- obj.material["depthTest"] = depthTest;
203
- obj.material["depthWrite"] = false;
204
- }
205
-
206
- /**
207
- * Draw a 3D wiremesh box gizmo in the scene
208
- * @param center the center of the box in world space
209
- * @param size the size of the box in world space
210
- * @param color the color of the box
211
- * @param duration the duration in seconds the box will be rendered. If 0 it will be rendered for one frame
212
- * @param depthTest if true the box will be rendered with depth test
213
- */
214
- static DrawWireBox(center: Vec3, size: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
215
- if (!Gizmos.enabled) return;
216
- const obj = Internal.getBox(duration);
217
- obj.position.set(center.x, center.y, center.z);
218
- obj.scale.set(size.x, size.y, size.z);
219
- obj.material["color"].set(color);
220
- obj.material["depthTest"] = depthTest;
221
- obj.material["wireframe"] = true;
222
- obj.material["depthWrite"] = false;
223
- obj.material["fog"] = false;
224
- }
225
-
226
- /**
227
- * Draw a 3D wiremesh box gizmo in the scene
228
- * @param box the box in world space
229
- * @param color the color of the box
230
- * @param duration the duration in seconds the box will be rendered. If 0 it will be rendered for one frame
231
- * @param depthTest if true the box will be rendered with depth test
232
- */
233
- static DrawWireBox3(box: Box3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
234
- if (!Gizmos.enabled) return;
235
- const obj = Internal.getBox(duration);
236
- obj.position.copy(box.getCenter(_tmp));
237
- obj.scale.copy(box.getSize(_tmp));
238
- obj.material["color"].set(color);
239
- obj.material["depthTest"] = depthTest;
240
- obj.material["wireframe"] = true;
241
- obj.material["depthWrite"] = false;
242
- obj.material["fog"] = false;
243
- }
244
-
245
- private static _up = new Vector3(0, 1, 0);
246
- /**
247
- * Draw an arrow gizmo in the scene
248
- * @param pt0 the start point of the arrow in world space
249
- * @param pt1 the end point of the arrow in world space
250
- * @param color the color of the arrow
251
- * @param duration the duration in seconds the arrow will be rendered. If 0 it will be rendered for one frame
252
- * @param depthTest if true the arrow will be rendered with depth test
253
- * @param wireframe if true the arrow will be rendered as wireframe
254
- */
255
- static DrawArrow(pt0: Vec3, pt1: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true, wireframe: boolean = false) {
256
- if (!Gizmos.enabled) return;
257
- const obj = Internal.getArrowHead(duration);
258
- obj.position.set(pt1.x, pt1.y, pt1.z);
259
- obj.quaternion.setFromUnitVectors(this._up.set(0, 1, 0), _tmp.set(pt1.x, pt1.y, pt1.z).sub(_tmp2.set(pt0.x, pt0.y, pt0.z)).normalize());
260
- const dist = _tmp.set(pt1.x, pt1.y, pt1.z).sub(_tmp2.set(pt0.x, pt0.y, pt0.z)).length();
261
- const scale = dist * 0.1;
262
- obj.scale.set(scale, scale, scale);
263
- obj.material["color"].set(color);
264
- obj.material["depthTest"] = depthTest;
265
- obj.material["wireframe"] = wireframe;
266
- this.DrawLine(pt0, pt1, color, duration, depthTest);
267
- }
268
-
269
- /**
270
- * Render a wireframe mesh in the scene. The mesh will be removed after the given duration (if duration is 0 it will be rendered for one frame).
271
- * If a mesh object is provided then the mesh's matrixWorld and geometry will be used. Otherwise, the provided matrix and geometry will be used.
272
- * @param options the options for the wire mesh
273
- * @param options.duration the duration in seconds the mesh will be rendered. If 0 it will be rendered for one frame
274
- * @param options.color the color of the wire mesh
275
- * @param options.depthTest if true the wire mesh will be rendered with depth test
276
- * @param options.mesh the mesh object to render (if it is provided the matrix and geometry will be used)
277
- * @param options.matrix the matrix of the mesh to render
278
- * @param options.geometry the geometry of the mesh to render
279
- * @example
280
- * ```typescript
281
- * Gizmos.DrawWireMesh({ duration: 1, color: 0xff0000, mesh: myMesh });
282
- * ```
283
- */
284
- static DrawWireMesh(options: { duration?: number, color?: ColorRepresentation, depthTest?: boolean } & ({ mesh: Mesh } | { matrix: Matrix4, geometry: BufferGeometry })) {
285
- const mesh = Internal.getMesh(options.duration ?? 0);
286
- if ("mesh" in options) {
287
- mesh.geometry = options.mesh.geometry;
288
- mesh.matrix.copy(options.mesh.matrixWorld);
289
- }
290
- else {
291
- mesh.geometry = options.geometry;
292
- mesh.matrix.copy(options.matrix);
293
- }
294
- mesh.matrixAutoUpdate = false;
295
- mesh.matrixWorldAutoUpdate = false;
296
- mesh.material["color"].set(options.color ?? defaultColor);
297
- mesh.material["depthTest"] = options.depthTest ?? true;
298
- mesh.material["wireframe"] = true;
299
- }
300
- }
301
-
302
- const box: BoxGeometry = new BoxGeometry(1, 1, 1);
303
- export function CreateWireCube(col: ColorRepresentation | null = null): LineSegments {
304
- const color = new Color(col ?? 0xdddddd);
305
- // const material = new MeshBasicMaterial();
306
- // material.color = new Color(col ?? 0xdddddd);
307
- // material.wireframe = true;
308
- // const box = new Mesh(box, material);
309
- // box.name = "BOX_GIZMO";
310
- const edges = new EdgesGeometry(box);
311
- const line = new LineSegments(edges, new LineBasicMaterial({ color: color }));
312
- return line;
313
- }
314
-
315
-
316
-
317
- const $cacheSymbol = Symbol("GizmoCache");
318
- class Internal {
319
- // private static createdLines: number = 0;
320
-
321
- private static readonly familyName = "needle-gizmos";
322
- private static ensureFont() {
323
- let fontFamily = ThreeMeshUI.FontLibrary.getFontFamily(this.familyName);
324
-
325
- if (!fontFamily) {
326
- fontFamily = ThreeMeshUI.FontLibrary.addFontFamily(this.familyName);
327
- const variant = fontFamily.addVariant("normal", "normal", "https://uploads.needle.tools/include/font-msdf.json", "https://uploads.needle.tools/include/font.png") as any as ThreeMeshUI.FontVariant;
328
- /** @ts-ignore */
329
- variant?.addEventListener('ready', () => {
330
- ThreeMeshUI.update();
331
- });
332
- }
333
- }
334
-
335
- static getTextLabel(duration: number, text: string, size: number, color: ColorRepresentation, backgroundColor?: ColorRepresentation | ColorWithAlpha): Text & LabelHandle {
336
- this.ensureFont();
337
- let element = this.textLabelCache.pop();
338
-
339
- let opacity = 1;
340
- if (backgroundColor && typeof backgroundColor === "string" && backgroundColor?.length >= 8 && backgroundColor.startsWith("#")) {
341
- opacity = parseInt(backgroundColor.substring(7), 16) / 255;
342
- backgroundColor = backgroundColor.substring(0, 7);
343
- if (debug)
344
- console.log(backgroundColor, opacity);
345
- }
346
- else if (typeof backgroundColor === "object" && backgroundColor["a"] !== undefined) {
347
- opacity = backgroundColor["a"]
348
- }
349
-
350
- const props: Options = {
351
- boxSizing: 'border-box',
352
- fontFamily: this.familyName,
353
- width: "auto",
354
- fontSize: size,
355
- color: color,
356
- lineHeight: 1,
357
- backgroundColor: backgroundColor ?? undefined,
358
- backgroundOpacity: opacity,
359
- textContent: text,
360
- borderRadius: .5 * size,
361
- padding: .8 * size,
362
- whiteSpace: 'pre',
363
- offset: 0.05 * size,
364
- };
365
-
366
- if (!element) {
367
- element = new Text(props);
368
- const global = this;
369
- const labelHandle = element as LabelHandle & Text;
370
- labelHandle.setText = function (str: string) {
371
- this.set({ textContent: str });
372
- global.tmuiNeedsUpdate = true;
373
- };
374
- }
375
- else {
376
- element.set(props);
377
- // const handle = element as any as LabelHandle;
378
- // handle.setText(text);
379
- }
380
- this.tmuiNeedsUpdate = true;
381
- this.registerTimedObject(Context.Current, element as any, duration, this.textLabelCache as any);
382
- return element as Text & LabelHandle;
383
- }
384
-
385
- static getBox(duration: number): Mesh {
386
- let box = this.boxesCache.pop();
387
- if (!box) {
388
- const geo: BoxGeometry = new BoxGeometry(1, 1, 1);
389
- box = new Mesh(geo);
390
- }
391
- this.registerTimedObject(Context.Current, box, duration, this.boxesCache);
392
- return box;
393
- }
394
-
395
- static getLine(duration: number): Line {
396
- let line = this.linesCache.pop();
397
- if (!line) {
398
- line = new Line();
399
- let positions = line.geometry.getAttribute("position");
400
- if (!positions) {
401
- positions = new BufferAttribute(new Float32Array(2 * 3), 3);
402
- line.geometry.setAttribute("position", positions);
403
- }
404
- }
405
- line.frustumCulled = false;
406
- this.registerTimedObject(Context.Current, line, duration, this.linesCache);
407
- return line;
408
- }
409
-
410
- static getCircle(duration: number): Line {
411
- let circle = this.circlesCache.pop();
412
- if (!circle) {
413
- circle = new Line();
414
- let positions = circle.geometry.getAttribute("position");
415
- if (!positions) {
416
- positions = new BufferAttribute(new Float32Array(circleSegments * 3), 3);
417
- circle.geometry.setAttribute("position", positions);
418
-
419
- // calculate directional vectors
420
- const calcVec1 = getTempVector(0, 1, 0);
421
- const up = getTempVector(0, 0, 1);
422
- const calcVec2 = getTempVector(up);
423
- calcVec2.cross(calcVec1).normalize();
424
- const right = getTempVector(calcVec2);
425
- const angleStep = Math.PI * 2 / (circleSegments - 1); // offset the period to close the circle
426
-
427
- // + closing
428
- for (let i = 0; i < circleSegments + 1; i++) {
429
- const angle = angleStep * i;
430
-
431
- calcVec1.copy(right).multiplyScalar(Math.cos(angle) * 1);
432
- calcVec2.copy(up).multiplyScalar(Math.sin(angle) * 1);
433
- const pos = calcVec1.add(calcVec2);
434
- positions.setXYZ(i, pos.x, pos.y, pos.z);
435
- }
436
- }
437
- }
438
- circle.frustumCulled = false;
439
- this.registerTimedObject(Context.Current, circle, duration, this.circlesCache);
440
- return circle;
441
- }
442
-
443
- static getSphere(radius: number, duration: number, wireframe: boolean): Mesh {
444
- let sphere = this.spheresCache.pop();
445
- if (!sphere) {
446
- sphere = new Mesh(new SphereGeometry(1, 8, 8));
447
- }
448
- sphere.scale.set(radius, radius, radius);
449
- sphere.material["wireframe"] = wireframe;
450
- this.registerTimedObject(Context.Current, sphere, duration, this.spheresCache);
451
- return sphere;
452
- }
453
-
454
- static getArrowHead(duration: number): Mesh {
455
- let arrowHead = this.arrowHeadsCache.pop();
456
- if (!arrowHead) {
457
- arrowHead = new Mesh(new CylinderGeometry(0, .5, 1, 8));
458
- }
459
- this.registerTimedObject(Context.Current, arrowHead, duration, this.arrowHeadsCache);
460
- return arrowHead;
461
- }
462
-
463
- static getMesh(duration: number): Mesh {
464
- let mesh = this.mesh.pop();
465
- if (!mesh) {
466
- mesh = new Mesh();
467
- mesh.material = new MeshBasicMaterial();
468
- }
469
- this.registerTimedObject(Context.Current, mesh, duration, this.mesh);
470
- return mesh;
471
- }
472
-
473
- private static linesCache: Array<Line> = [];
474
- private static circlesCache: Array<Line> = [];
475
- private static spheresCache: Mesh[] = [];
476
- private static boxesCache: Mesh[] = [];
477
- private static arrowHeadsCache: Mesh[] = [];
478
- private static mesh: Mesh[] = [];
479
- private static textLabelCache: Array<Text> = [];
480
-
481
- private static registerTimedObject(context: Context, object: Object3D, duration: number, cache: Array<Object3D>) {
482
- if (!context) {
483
- console.error("No Needle Engine context available. Did you call a Gizmos function in global scope?");
484
- return;
485
- }
486
-
487
- const beforeRender = this.contextBeforeRenderCallbacks.get(context);
488
- const postRender = this.contextPostRenderCallbacks.get(context);
489
-
490
- if (!beforeRender) {
491
- const cb = () => { this.onBeforeRender(context, this.timedObjectsBuffer) };
492
- this.contextBeforeRenderCallbacks.set(context, cb);
493
- context.pre_render_callbacks.push(cb);
494
- }
495
- // make sure gizmo pre render is the last one being called
496
- else if (context.pre_render_callbacks[context.pre_render_callbacks.length - 1] !== beforeRender) {
497
- const index = context.pre_render_callbacks.indexOf(beforeRender);
498
- if (index >= 0) {
499
- context.pre_render_callbacks.splice(index, 1);
500
- }
501
- context.pre_render_callbacks.push(beforeRender);
502
- }
503
-
504
- if (!postRender) {
505
- const cb = () => { this.onPostRender(context, this.timedObjectsBuffer, this.timesBuffer) };
506
- this.contextPostRenderCallbacks.set(context, cb);
507
- context.post_render_callbacks.push(cb);
508
- }
509
- // make sure gizmo post render is the last one being called
510
- else if (context.post_render_callbacks[context.post_render_callbacks.length - 1] !== postRender) {
511
- const index = context.post_render_callbacks.indexOf(postRender);
512
- if (index >= 0) {
513
- context.post_render_callbacks.splice(index, 1);
514
- }
515
- context.post_render_callbacks.push(postRender);
516
- }
517
-
518
- object.traverse(obj => {
519
- obj.layers.disableAll();
520
- obj.layers.enable(2);
521
- });
522
-
523
- object.renderOrder = 999999;
524
- object[$cacheSymbol] = cache;
525
- object.castShadow = false;
526
- object.receiveShadow = false;
527
- object["isGizmo"] = true;
528
- this.timedObjectsBuffer.push(object);
529
-
530
- this.timesBuffer.push(Context.Current.time.realtimeSinceStartup + duration);
531
- context.scene.add(object);
532
- }
533
-
534
-
535
- public static readonly timedObjectsBuffer = new Array<Object3D>();
536
- private static readonly timesBuffer = new Array<number>();
537
- private static readonly contextPostRenderCallbacks = new Map<Context, () => void>();
538
- private static readonly contextBeforeRenderCallbacks = new Map<Context, () => void>();
539
- private static tmuiNeedsUpdate = false;
540
-
541
- private static onBeforeRender(ctx: Context, objects: Array<Object3D>) {
542
- // const cameraWorldPosition = getWorldPosition(ctx.mainCamera!, _tmp);
543
- if (this.tmuiNeedsUpdate) {
544
- this.tmuiNeedsUpdate = false;
545
- ThreeMeshUI.update();
546
- }
547
- for (let i = 0; i < objects.length; i++) {
548
- const obj = objects[i];
549
- if (ctx.mainCamera && obj instanceof ThreeMeshUI.MeshUIBaseElement) {
550
- if (isDestroyed(obj as any)) {
551
- continue;
552
- }
553
- const isInXR = ctx.isInVR;
554
- const keepUp = false;
555
- const copyRotation = !isInXR;
556
- lookAtObject(obj as any, ctx.mainCamera, keepUp, copyRotation);
557
- }
558
- }
559
- }
560
-
561
- private static onPostRender(ctx: Context, objects: Array<Object3D>, times: Array<number>) {
562
- const time = ctx.time.realtimeSinceStartup;
563
- for (let i = objects.length - 1; i >= 0; i--) {
564
- const obj = objects[i];
565
- // floating point comparison, so we subtract a small epsilon
566
- if (time >= times[i] - 0.000001) {
567
- objects.splice(i, 1);
568
- times.splice(i, 1);
569
- obj.removeFromParent();
570
- if (isDestroyed(obj) != true) {
571
- const cache = obj[$cacheSymbol];
572
- cache.push(obj);
573
- }
574
- }
575
- }
576
- }
577
-
1
+ import { AxesHelper, Box3, BoxGeometry, BufferAttribute, BufferGeometry, Color, type ColorRepresentation, CylinderGeometry, EdgesGeometry, Line, LineBasicMaterial, LineSegments, Matrix4, Mesh, MeshBasicMaterial, Object3D, Quaternion, SphereGeometry, Vector3 } from 'three';
2
+ import ThreeMeshUI, { Inline, Text } from "three-mesh-ui"
3
+ import { type Options } from 'three-mesh-ui/build/types/core/elements/MeshUIBaseElement.js';
4
+
5
+ import { isDestroyed } from './engine_gameobject.js';
6
+ import { Context, FrameEvent } from './engine_setup.js';
7
+ import { getTempVector, getWorldPosition, lookAtObject, setWorldPositionXYZ } from './engine_three_utils.js';
8
+ import type { Vec3, Vec4 } from './engine_types.js';
9
+ import { getParam } from './engine_utils.js';
10
+ import { NeedleXRSession } from './engine_xr.js';
11
+
12
+ const _tmp = new Vector3();
13
+ const _tmp2 = new Vector3();
14
+ const _quat = new Quaternion();
15
+
16
+ const debug = getParam("debuggizmos");
17
+ const defaultColor: ColorRepresentation = 0x888888;
18
+
19
+ const circleSegments: number = 32;
20
+
21
+ export type LabelHandle = {
22
+ setText(str: string);
23
+ }
24
+ declare type ColorWithAlpha = Color & { a: number };
25
+
26
+ /** Gizmos are temporary objects that are drawn in the scene for debugging or visualization purposes
27
+ * They are automatically removed after a given duration and cached internally to reduce overhead.
28
+ * Use the static methods of this class to draw gizmos in the scene.
29
+ */
30
+ export class Gizmos {
31
+
32
+ private constructor() { }
33
+
34
+ /**
35
+ * Allow creating gizmos
36
+ * If disabled then no gizmos will be added to the scene anymore
37
+ */
38
+ static enabled = true;
39
+
40
+ /**
41
+ * Returns true if a given object is a gizmo
42
+ */
43
+ static isGizmo(obj: Object3D) {
44
+ return obj[$cacheSymbol] !== undefined;
45
+ }
46
+
47
+ /** Set visibility of all currently rendered gizmos */
48
+ static setVisible(visible: boolean) {
49
+ for (const obj of Internal.timedObjectsBuffer) {
50
+ obj.visible = visible;
51
+ }
52
+ }
53
+
54
+ /**
55
+ * Draw a label in the scene or attached to an object (if a parent is provided)
56
+ * @param position the position of the label in world space
57
+ * @param text the text of the label
58
+ * @param size the size of the label in world space
59
+ * @param duration the duration in seconds the label will be rendered. If 0 it will be rendered for one frame
60
+ * @param color the color of the label
61
+ * @param backgroundColor the background color of the label
62
+ * @param parent the parent object to attach the label to. If no parent is provided the label will be attached to the scene
63
+ * @returns a handle to the label that can be used to update the text
64
+ */
65
+ static DrawLabel(position: Vec3, text: string, size: number = .05, duration: number = 0, color?: ColorRepresentation, backgroundColor?: ColorRepresentation | ColorWithAlpha, parent?: Object3D,) {
66
+ if (!Gizmos.enabled) return null;
67
+ if (!color) color = defaultColor;
68
+ const rigScale = NeedleXRSession.active?.rigScale ?? 1;
69
+ const element = Internal.getTextLabel(duration, text, size * rigScale, color, backgroundColor);
70
+ if (parent instanceof Object3D) parent.add(element as any);
71
+ element.position.x = position.x;
72
+ element.position.y = position.y;
73
+ element.position.z = position.z;
74
+ return element as LabelHandle;
75
+ }
76
+
77
+ /**
78
+ * Draw a ray gizmo in the scene
79
+ * @param origin the origin of the ray in world space
80
+ * @param dir the direction of the ray in world space
81
+ * @param color the color of the ray
82
+ * @param duration the duration in seconds the ray will be rendered. If 0 it will be rendered for one frame
83
+ * @param depthTest if true the ray will be rendered with depth test
84
+ */
85
+ static DrawRay(origin: Vec3, dir: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
86
+ if (!Gizmos.enabled) return;
87
+ const obj = Internal.getLine(duration);
88
+ const positions = obj.geometry.getAttribute("position");
89
+ positions.setXYZ(0, origin.x, origin.y, origin.z);
90
+ _tmp.set(dir.x, dir.y, dir.z).multiplyScalar(999999999);
91
+ positions.setXYZ(1, origin.x + _tmp.x, origin.y + _tmp.y, origin.z + _tmp.z);
92
+ positions.needsUpdate = true;
93
+ obj.material["color"].set(color);
94
+ obj.material["depthTest"] = depthTest;
95
+ obj.material["depthWrite"] = false;
96
+ }
97
+
98
+ /**
99
+ * Draw a line gizmo in the scene
100
+ * @param pt0 the start point of the line in world space
101
+ * @param pt1 the end point of the line in world space
102
+ * @param color the color of the line
103
+ * @param duration the duration in seconds the line will be rendered. If 0 it will be rendered for one frame
104
+ * @param depthTest if true the line will be rendered with depth test
105
+ * @param lengthFactor the length of the line. Default is 1
106
+ */
107
+ static DrawDirection(pt: Vec3, direction: Vec3 | Vec4, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true, lengthFactor: number = 1) {
108
+ if (!Gizmos.enabled) return;
109
+ const obj = Internal.getLine(duration);
110
+ const positions = obj.geometry.getAttribute("position");
111
+ positions.setXYZ(0, pt.x, pt.y, pt.z);
112
+ if (direction["w"] !== undefined) {
113
+ _tmp.set(0, 0, -lengthFactor);
114
+ _quat.set(direction["x"], direction["y"], direction["z"], direction["w"]);
115
+ _tmp.applyQuaternion(_quat);
116
+ }
117
+ else {
118
+ _tmp.set(direction.x, direction.y, direction.z);
119
+ _tmp.multiplyScalar(lengthFactor);
120
+ }
121
+ positions.setXYZ(1, pt.x + _tmp.x, pt.y + _tmp.y, pt.z + _tmp.z);
122
+ positions.needsUpdate = true;
123
+ obj.material["color"].set(color);
124
+ obj.material["depthTest"] = depthTest;
125
+ obj.material["depthWrite"] = false;
126
+
127
+ }
128
+
129
+ /**
130
+ * Draw a line gizmo in the scene
131
+ * @param pt0 the start point of the line in world space
132
+ * @param pt1 the end point of the line in world space
133
+ * @param color the color of the line
134
+ * @param duration the duration in seconds the line will be rendered. If 0 it will be rendered for one frame
135
+ * @param depthTest if true the line will be rendered with depth test
136
+ */
137
+ static DrawLine(pt0: Vec3, pt1: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
138
+ if (!Gizmos.enabled) return;
139
+ const obj = Internal.getLine(duration);
140
+ const positions = obj.geometry.getAttribute("position");
141
+ positions.setXYZ(0, pt0.x, pt0.y, pt0.z);
142
+ positions.setXYZ(1, pt1.x, pt1.y, pt1.z);
143
+ positions.needsUpdate = true;
144
+ obj.material["color"].set(color);
145
+ obj.material["depthTest"] = depthTest;
146
+ obj.material["depthWrite"] = false;
147
+ obj.material["fog"] = false;
148
+ }
149
+
150
+ /**
151
+ * Draw a 2D circle gizmo in the scene
152
+ * @param pt0 the center of the circle in world space
153
+ * @param normal the normal of the circle in world space
154
+ * @param radius the radius of the circle in world space
155
+ * @param color the color of the circle
156
+ * @param duration the duration in seconds the circle will be rendered. If 0 it will be rendered for one frame
157
+ * @param depthTest if true the circle will be rendered with depth test
158
+ */
159
+ static DrawCircle(pt0: Vec3, normal: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
160
+ if (!Gizmos.enabled) return;
161
+ const obj = Internal.getCircle(duration);
162
+ obj.position.set(pt0.x, pt0.y, pt0.z);
163
+ obj.scale.set(radius, radius, radius);
164
+ obj.quaternion.setFromUnitVectors(this._up, _tmp.set(normal.x, normal.y, normal.z).normalize());
165
+ obj.material["color"].set(color);
166
+ obj.material["depthTest"] = depthTest;
167
+ obj.material["depthWrite"] = false;
168
+ obj.material["fog"] = false;
169
+ }
170
+
171
+ /**
172
+ * Draw a 3D wiremesh sphere gizmo in the scene
173
+ * @param center the center of the sphere in world space
174
+ * @param radius the radius of the sphere in world space
175
+ * @param color the color of the sphere
176
+ * @param duration the duration in seconds the sphere will be rendered. If 0 it will be rendered for one frame
177
+ * @param depthTest if true the sphere will be rendered with depth test
178
+ */
179
+ static DrawWireSphere(center: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
180
+ if (!Gizmos.enabled) return;
181
+ const obj = Internal.getSphere(radius, duration, true);
182
+ setWorldPositionXYZ(obj, center.x, center.y, center.z);
183
+ obj.material["color"].set(color);
184
+ obj.material["depthTest"] = depthTest;
185
+ obj.material["depthWrite"] = false;
186
+ obj.material["fog"] = false;
187
+ }
188
+
189
+ /**
190
+ * Draw a 3D sphere gizmo in the scene
191
+ * @param center the center of the sphere in world space
192
+ * @param radius the radius of the sphere in world space
193
+ * @param color the color of the sphere
194
+ * @param duration the duration in seconds the sphere will be rendered. If 0 it will be rendered for one frame
195
+ * @param depthTest if true the sphere will be rendered with depth test
196
+ */
197
+ static DrawSphere(center: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
198
+ if (!Gizmos.enabled) return;
199
+ const obj = Internal.getSphere(radius, duration, false);
200
+ setWorldPositionXYZ(obj, center.x, center.y, center.z);
201
+ obj.material["color"].set(color);
202
+ obj.material["depthTest"] = depthTest;
203
+ obj.material["depthWrite"] = false;
204
+ }
205
+
206
+ /**
207
+ * Draw a 3D wiremesh box gizmo in the scene
208
+ * @param center the center of the box in world space
209
+ * @param size the size of the box in world space
210
+ * @param color the color of the box
211
+ * @param duration the duration in seconds the box will be rendered. If 0 it will be rendered for one frame
212
+ * @param depthTest if true the box will be rendered with depth test
213
+ */
214
+ static DrawWireBox(center: Vec3, size: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
215
+ if (!Gizmos.enabled) return;
216
+ const obj = Internal.getBox(duration);
217
+ obj.position.set(center.x, center.y, center.z);
218
+ obj.scale.set(size.x, size.y, size.z);
219
+ obj.material["color"].set(color);
220
+ obj.material["depthTest"] = depthTest;
221
+ obj.material["wireframe"] = true;
222
+ obj.material["depthWrite"] = false;
223
+ obj.material["fog"] = false;
224
+ }
225
+
226
+ /**
227
+ * Draw a 3D wiremesh box gizmo in the scene
228
+ * @param box the box in world space
229
+ * @param color the color of the box
230
+ * @param duration the duration in seconds the box will be rendered. If 0 it will be rendered for one frame
231
+ * @param depthTest if true the box will be rendered with depth test
232
+ */
233
+ static DrawWireBox3(box: Box3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
234
+ if (!Gizmos.enabled) return;
235
+ const obj = Internal.getBox(duration);
236
+ obj.position.copy(box.getCenter(_tmp));
237
+ obj.scale.copy(box.getSize(_tmp));
238
+ obj.material["color"].set(color);
239
+ obj.material["depthTest"] = depthTest;
240
+ obj.material["wireframe"] = true;
241
+ obj.material["depthWrite"] = false;
242
+ obj.material["fog"] = false;
243
+ }
244
+
245
+ private static _up = new Vector3(0, 1, 0);
246
+ /**
247
+ * Draw an arrow gizmo in the scene
248
+ * @param pt0 the start point of the arrow in world space
249
+ * @param pt1 the end point of the arrow in world space
250
+ * @param color the color of the arrow
251
+ * @param duration the duration in seconds the arrow will be rendered. If 0 it will be rendered for one frame
252
+ * @param depthTest if true the arrow will be rendered with depth test
253
+ * @param wireframe if true the arrow will be rendered as wireframe
254
+ */
255
+ static DrawArrow(pt0: Vec3, pt1: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true, wireframe: boolean = false) {
256
+ if (!Gizmos.enabled) return;
257
+ const obj = Internal.getArrowHead(duration);
258
+ obj.position.set(pt1.x, pt1.y, pt1.z);
259
+ obj.quaternion.setFromUnitVectors(this._up.set(0, 1, 0), _tmp.set(pt1.x, pt1.y, pt1.z).sub(_tmp2.set(pt0.x, pt0.y, pt0.z)).normalize());
260
+ const dist = _tmp.set(pt1.x, pt1.y, pt1.z).sub(_tmp2.set(pt0.x, pt0.y, pt0.z)).length();
261
+ const scale = dist * 0.1;
262
+ obj.scale.set(scale, scale, scale);
263
+ obj.material["color"].set(color);
264
+ obj.material["depthTest"] = depthTest;
265
+ obj.material["wireframe"] = wireframe;
266
+ this.DrawLine(pt0, pt1, color, duration, depthTest);
267
+ }
268
+
269
+ /**
270
+ * Render a wireframe mesh in the scene. The mesh will be removed after the given duration (if duration is 0 it will be rendered for one frame).
271
+ * If a mesh object is provided then the mesh's matrixWorld and geometry will be used. Otherwise, the provided matrix and geometry will be used.
272
+ * @param options the options for the wire mesh
273
+ * @param options.duration the duration in seconds the mesh will be rendered. If 0 it will be rendered for one frame
274
+ * @param options.color the color of the wire mesh
275
+ * @param options.depthTest if true the wire mesh will be rendered with depth test
276
+ * @param options.mesh the mesh object to render (if it is provided the matrix and geometry will be used)
277
+ * @param options.matrix the matrix of the mesh to render
278
+ * @param options.geometry the geometry of the mesh to render
279
+ * @example
280
+ * ```typescript
281
+ * Gizmos.DrawWireMesh({ duration: 1, color: 0xff0000, mesh: myMesh });
282
+ * ```
283
+ */
284
+ static DrawWireMesh(options: { duration?: number, color?: ColorRepresentation, depthTest?: boolean } & ({ mesh: Mesh } | { matrix: Matrix4, geometry: BufferGeometry })) {
285
+ const mesh = Internal.getMesh(options.duration ?? 0);
286
+ if ("mesh" in options) {
287
+ mesh.geometry = options.mesh.geometry;
288
+ mesh.matrix.copy(options.mesh.matrixWorld);
289
+ }
290
+ else {
291
+ mesh.geometry = options.geometry;
292
+ mesh.matrix.copy(options.matrix);
293
+ }
294
+ mesh.matrixAutoUpdate = false;
295
+ mesh.matrixWorldAutoUpdate = false;
296
+ mesh.material["color"].set(options.color ?? defaultColor);
297
+ mesh.material["depthTest"] = options.depthTest ?? true;
298
+ mesh.material["wireframe"] = true;
299
+ }
300
+ }
301
+
302
+ const box: BoxGeometry = new BoxGeometry(1, 1, 1);
303
+ export function CreateWireCube(col: ColorRepresentation | null = null): LineSegments {
304
+ const color = new Color(col ?? 0xdddddd);
305
+ // const material = new MeshBasicMaterial();
306
+ // material.color = new Color(col ?? 0xdddddd);
307
+ // material.wireframe = true;
308
+ // const box = new Mesh(box, material);
309
+ // box.name = "BOX_GIZMO";
310
+ const edges = new EdgesGeometry(box);
311
+ const line = new LineSegments(edges, new LineBasicMaterial({ color: color }));
312
+ return line;
313
+ }
314
+
315
+
316
+
317
+ const $cacheSymbol = Symbol("GizmoCache");
318
+ class Internal {
319
+ // private static createdLines: number = 0;
320
+
321
+ private static readonly familyName = "needle-gizmos";
322
+ private static ensureFont() {
323
+ let fontFamily = ThreeMeshUI.FontLibrary.getFontFamily(this.familyName);
324
+
325
+ if (!fontFamily) {
326
+ fontFamily = ThreeMeshUI.FontLibrary.addFontFamily(this.familyName);
327
+ const variant = fontFamily.addVariant("normal", "normal", "https://uploads.needle.tools/include/font-msdf.json", "https://uploads.needle.tools/include/font.png") as any as ThreeMeshUI.FontVariant;
328
+ /** @ts-ignore */
329
+ variant?.addEventListener('ready', () => {
330
+ ThreeMeshUI.update();
331
+ });
332
+ }
333
+ }
334
+
335
+ static getTextLabel(duration: number, text: string, size: number, color: ColorRepresentation, backgroundColor?: ColorRepresentation | ColorWithAlpha): Text & LabelHandle {
336
+ this.ensureFont();
337
+ let element = this.textLabelCache.pop();
338
+
339
+ let opacity = 1;
340
+ if (backgroundColor && typeof backgroundColor === "string" && backgroundColor?.length >= 8 && backgroundColor.startsWith("#")) {
341
+ opacity = parseInt(backgroundColor.substring(7), 16) / 255;
342
+ backgroundColor = backgroundColor.substring(0, 7);
343
+ if (debug)
344
+ console.log(backgroundColor, opacity);
345
+ }
346
+ else if (typeof backgroundColor === "object" && backgroundColor["a"] !== undefined) {
347
+ opacity = backgroundColor["a"]
348
+ }
349
+
350
+ const props: Options = {
351
+ boxSizing: 'border-box',
352
+ fontFamily: this.familyName,
353
+ width: "auto",
354
+ fontSize: size,
355
+ color: color,
356
+ lineHeight: 1,
357
+ backgroundColor: backgroundColor ?? undefined,
358
+ backgroundOpacity: opacity,
359
+ textContent: text,
360
+ borderRadius: .5 * size,
361
+ padding: .8 * size,
362
+ whiteSpace: 'pre',
363
+ offset: 0.05 * size,
364
+ };
365
+
366
+ if (!element) {
367
+ element = new Text(props);
368
+ const global = this;
369
+ const labelHandle = element as LabelHandle & Text;
370
+ labelHandle.setText = function (str: string) {
371
+ this.set({ textContent: str });
372
+ global.tmuiNeedsUpdate = true;
373
+ };
374
+ }
375
+ else {
376
+ element.set(props);
377
+ // const handle = element as any as LabelHandle;
378
+ // handle.setText(text);
379
+ }
380
+ this.tmuiNeedsUpdate = true;
381
+ this.registerTimedObject(Context.Current, element as any, duration, this.textLabelCache as any);
382
+ return element as Text & LabelHandle;
383
+ }
384
+
385
+ static getBox(duration: number): Mesh {
386
+ let box = this.boxesCache.pop();
387
+ if (!box) {
388
+ const geo: BoxGeometry = new BoxGeometry(1, 1, 1);
389
+ box = new Mesh(geo);
390
+ }
391
+ this.registerTimedObject(Context.Current, box, duration, this.boxesCache);
392
+ return box;
393
+ }
394
+
395
+ static getLine(duration: number): Line {
396
+ let line = this.linesCache.pop();
397
+ if (!line) {
398
+ line = new Line();
399
+ let positions = line.geometry.getAttribute("position");
400
+ if (!positions) {
401
+ positions = new BufferAttribute(new Float32Array(2 * 3), 3);
402
+ line.geometry.setAttribute("position", positions);
403
+ }
404
+ }
405
+ line.frustumCulled = false;
406
+ this.registerTimedObject(Context.Current, line, duration, this.linesCache);
407
+ return line;
408
+ }
409
+
410
+ static getCircle(duration: number): Line {
411
+ let circle = this.circlesCache.pop();
412
+ if (!circle) {
413
+ circle = new Line();
414
+ let positions = circle.geometry.getAttribute("position");
415
+ if (!positions) {
416
+ positions = new BufferAttribute(new Float32Array(circleSegments * 3), 3);
417
+ circle.geometry.setAttribute("position", positions);
418
+
419
+ // calculate directional vectors
420
+ const calcVec1 = getTempVector(0, 1, 0);
421
+ const up = getTempVector(0, 0, 1);
422
+ const calcVec2 = getTempVector(up);
423
+ calcVec2.cross(calcVec1).normalize();
424
+ const right = getTempVector(calcVec2);
425
+ const angleStep = Math.PI * 2 / (circleSegments - 1); // offset the period to close the circle
426
+
427
+ // + closing
428
+ for (let i = 0; i < circleSegments + 1; i++) {
429
+ const angle = angleStep * i;
430
+
431
+ calcVec1.copy(right).multiplyScalar(Math.cos(angle) * 1);
432
+ calcVec2.copy(up).multiplyScalar(Math.sin(angle) * 1);
433
+ const pos = calcVec1.add(calcVec2);
434
+ positions.setXYZ(i, pos.x, pos.y, pos.z);
435
+ }
436
+ }
437
+ }
438
+ circle.frustumCulled = false;
439
+ this.registerTimedObject(Context.Current, circle, duration, this.circlesCache);
440
+ return circle;
441
+ }
442
+
443
+ static getSphere(radius: number, duration: number, wireframe: boolean): Mesh {
444
+ let sphere = this.spheresCache.pop();
445
+ if (!sphere) {
446
+ sphere = new Mesh(new SphereGeometry(1, 8, 8));
447
+ }
448
+ sphere.scale.set(radius, radius, radius);
449
+ sphere.material["wireframe"] = wireframe;
450
+ this.registerTimedObject(Context.Current, sphere, duration, this.spheresCache);
451
+ return sphere;
452
+ }
453
+
454
+ static getArrowHead(duration: number): Mesh {
455
+ let arrowHead = this.arrowHeadsCache.pop();
456
+ if (!arrowHead) {
457
+ arrowHead = new Mesh(new CylinderGeometry(0, .5, 1, 8));
458
+ }
459
+ this.registerTimedObject(Context.Current, arrowHead, duration, this.arrowHeadsCache);
460
+ return arrowHead;
461
+ }
462
+
463
+ static getMesh(duration: number): Mesh {
464
+ let mesh = this.mesh.pop();
465
+ if (!mesh) {
466
+ mesh = new Mesh();
467
+ mesh.material = new MeshBasicMaterial();
468
+ }
469
+ this.registerTimedObject(Context.Current, mesh, duration, this.mesh);
470
+ return mesh;
471
+ }
472
+
473
+ private static linesCache: Array<Line> = [];
474
+ private static circlesCache: Array<Line> = [];
475
+ private static spheresCache: Mesh[] = [];
476
+ private static boxesCache: Mesh[] = [];
477
+ private static arrowHeadsCache: Mesh[] = [];
478
+ private static mesh: Mesh[] = [];
479
+ private static textLabelCache: Array<Text> = [];
480
+
481
+ private static registerTimedObject(context: Context, object: Object3D, duration: number, cache: Array<Object3D>) {
482
+ if (!context) {
483
+ console.error("No Needle Engine context available. Did you call a Gizmos function in global scope?");
484
+ return;
485
+ }
486
+
487
+ const beforeRender = this.contextBeforeRenderCallbacks.get(context);
488
+ const postRender = this.contextPostRenderCallbacks.get(context);
489
+
490
+ if (!beforeRender) {
491
+ const cb = () => { this.onBeforeRender(context, this.timedObjectsBuffer) };
492
+ this.contextBeforeRenderCallbacks.set(context, cb);
493
+ context.pre_render_callbacks.push(cb);
494
+ }
495
+ // make sure gizmo pre render is the last one being called
496
+ else if (context.pre_render_callbacks[context.pre_render_callbacks.length - 1] !== beforeRender) {
497
+ const index = context.pre_render_callbacks.indexOf(beforeRender);
498
+ if (index >= 0) {
499
+ context.pre_render_callbacks.splice(index, 1);
500
+ }
501
+ context.pre_render_callbacks.push(beforeRender);
502
+ }
503
+
504
+ if (!postRender) {
505
+ const cb = () => { this.onPostRender(context, this.timedObjectsBuffer, this.timesBuffer) };
506
+ this.contextPostRenderCallbacks.set(context, cb);
507
+ context.post_render_callbacks.push(cb);
508
+ }
509
+ // make sure gizmo post render is the last one being called
510
+ else if (context.post_render_callbacks[context.post_render_callbacks.length - 1] !== postRender) {
511
+ const index = context.post_render_callbacks.indexOf(postRender);
512
+ if (index >= 0) {
513
+ context.post_render_callbacks.splice(index, 1);
514
+ }
515
+ context.post_render_callbacks.push(postRender);
516
+ }
517
+
518
+ object.traverse(obj => {
519
+ obj.layers.disableAll();
520
+ obj.layers.enable(2);
521
+ });
522
+
523
+ object.renderOrder = 999999;
524
+ object[$cacheSymbol] = cache;
525
+ object.castShadow = false;
526
+ object.receiveShadow = false;
527
+ object["isGizmo"] = true;
528
+ this.timedObjectsBuffer.push(object);
529
+
530
+ this.timesBuffer.push(Context.Current.time.realtimeSinceStartup + duration);
531
+ context.scene.add(object);
532
+ }
533
+
534
+
535
+ public static readonly timedObjectsBuffer = new Array<Object3D>();
536
+ private static readonly timesBuffer = new Array<number>();
537
+ private static readonly contextPostRenderCallbacks = new Map<Context, () => void>();
538
+ private static readonly contextBeforeRenderCallbacks = new Map<Context, () => void>();
539
+ private static tmuiNeedsUpdate = false;
540
+
541
+ private static onBeforeRender(ctx: Context, objects: Array<Object3D>) {
542
+ // const cameraWorldPosition = getWorldPosition(ctx.mainCamera!, _tmp);
543
+ if (this.tmuiNeedsUpdate) {
544
+ this.tmuiNeedsUpdate = false;
545
+ ThreeMeshUI.update();
546
+ }
547
+ for (let i = 0; i < objects.length; i++) {
548
+ const obj = objects[i];
549
+ if (ctx.mainCamera && obj instanceof ThreeMeshUI.MeshUIBaseElement) {
550
+ if (isDestroyed(obj as any)) {
551
+ continue;
552
+ }
553
+ const isInXR = ctx.isInVR;
554
+ const keepUp = false;
555
+ const copyRotation = !isInXR;
556
+ lookAtObject(obj as any, ctx.mainCamera, keepUp, copyRotation);
557
+ }
558
+ }
559
+ }
560
+
561
+ private static onPostRender(ctx: Context, objects: Array<Object3D>, times: Array<number>) {
562
+ const time = ctx.time.realtimeSinceStartup;
563
+ for (let i = objects.length - 1; i >= 0; i--) {
564
+ const obj = objects[i];
565
+ // floating point comparison, so we subtract a small epsilon
566
+ if (time >= times[i] - 0.000001) {
567
+ objects.splice(i, 1);
568
+ times.splice(i, 1);
569
+ obj.removeFromParent();
570
+ if (isDestroyed(obj) != true) {
571
+ const cache = obj[$cacheSymbol];
572
+ cache.push(obj);
573
+ }
574
+ }
575
+ }
576
+ }
577
+
578
578
  }