@needle-tools/engine 4.4.0-beta.3 → 4.4.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/CHANGELOG.md +3614 -3608
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +503 -460
  6. package/dist/needle-engine.bundle.light.js +502 -459
  7. package/dist/needle-engine.bundle.light.min.js +69 -69
  8. package/dist/needle-engine.bundle.light.umd.cjs +76 -76
  9. package/dist/needle-engine.bundle.min.js +69 -69
  10. package/dist/needle-engine.bundle.umd.cjs +67 -67
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +380 -380
  66. package/lib/engine/engine_components_internal.d.ts +9 -9
  67. package/lib/engine/engine_components_internal.js +36 -36
  68. package/lib/engine/engine_constants.d.ts +10 -10
  69. package/lib/engine/engine_constants.js +41 -41
  70. package/lib/engine/engine_context.d.ts +345 -345
  71. package/lib/engine/engine_context.js +1515 -1515
  72. package/lib/engine/engine_context_registry.d.ts +71 -71
  73. package/lib/engine/engine_context_registry.js +117 -117
  74. package/lib/engine/engine_coroutine.d.ts +35 -35
  75. package/lib/engine/engine_coroutine.js +52 -52
  76. package/lib/engine/engine_create_objects.d.ts +118 -118
  77. package/lib/engine/engine_create_objects.js +308 -308
  78. package/lib/engine/engine_default_parameters.d.ts +2 -2
  79. package/lib/engine/engine_default_parameters.js +3 -3
  80. package/lib/engine/engine_editor-sync.d.ts +21 -21
  81. package/lib/engine/engine_editor-sync.js +4 -4
  82. package/lib/engine/engine_element.d.ts +113 -113
  83. package/lib/engine/engine_element.js +829 -830
  84. package/lib/engine/engine_element.js.map +1 -1
  85. package/lib/engine/engine_element_attributes.d.ts +72 -72
  86. package/lib/engine/engine_element_attributes.js +1 -1
  87. package/lib/engine/engine_element_extras.d.ts +6 -6
  88. package/lib/engine/engine_element_extras.js +13 -13
  89. package/lib/engine/engine_element_loading.d.ts +44 -44
  90. package/lib/engine/engine_element_loading.js +349 -349
  91. package/lib/engine/engine_element_overlay.d.ts +21 -21
  92. package/lib/engine/engine_element_overlay.js +166 -166
  93. package/lib/engine/engine_fileloader.d.ts +2 -2
  94. package/lib/engine/engine_fileloader.js +8 -8
  95. package/lib/engine/engine_gameobject.d.ts +68 -68
  96. package/lib/engine/engine_gameobject.js +591 -591
  97. package/lib/engine/engine_generic_utils.d.ts +1 -1
  98. package/lib/engine/engine_generic_utils.js +13 -13
  99. package/lib/engine/engine_gizmos.d.ts +149 -149
  100. package/lib/engine/engine_gizmos.js +530 -530
  101. package/lib/engine/engine_gltf.d.ts +12 -12
  102. package/lib/engine/engine_gltf.js +15 -15
  103. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  104. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  105. package/lib/engine/engine_hot_reload.d.ts +7 -7
  106. package/lib/engine/engine_hot_reload.js +184 -184
  107. package/lib/engine/engine_input.d.ts +352 -352
  108. package/lib/engine/engine_input.js +1265 -1265
  109. package/lib/engine/engine_input_utils.d.ts +2 -2
  110. package/lib/engine/engine_input_utils.js +22 -22
  111. package/lib/engine/engine_instancing.d.ts +19 -19
  112. package/lib/engine/engine_instancing.js +39 -39
  113. package/lib/engine/engine_license.d.ts +9 -9
  114. package/lib/engine/engine_license.js +320 -320
  115. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  116. package/lib/engine/engine_lifecycle_api.js +99 -99
  117. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  118. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  119. package/lib/engine/engine_lightdata.d.ts +23 -23
  120. package/lib/engine/engine_lightdata.js +91 -91
  121. package/lib/engine/engine_loaders.d.ts +13 -13
  122. package/lib/engine/engine_loaders.js +62 -62
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +252 -252
  132. package/lib/engine/engine_networking.js +743 -743
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +212 -212
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1432 -1432
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_scenetools.d.ts +50 -50
  166. package/lib/engine/engine_scenetools.js +321 -321
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +85 -85
  172. package/lib/engine/engine_serialization_core.js +602 -602
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +201 -201
  186. package/lib/engine/engine_three_utils.js +731 -731
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +2 -2
  192. package/lib/engine/engine_tonemapping.js +194 -194
  193. package/lib/engine/engine_types.d.ts +572 -572
  194. package/lib/engine/engine_types.js +88 -88
  195. package/lib/engine/engine_typestore.d.ts +28 -28
  196. package/lib/engine/engine_typestore.js +55 -55
  197. package/lib/engine/engine_util_decorator.d.ts +13 -13
  198. package/lib/engine/engine_util_decorator.js +116 -116
  199. package/lib/engine/engine_utils.d.ts +266 -266
  200. package/lib/engine/engine_utils.js +878 -878
  201. package/lib/engine/engine_utils_format.d.ts +21 -21
  202. package/lib/engine/engine_utils_format.js +193 -193
  203. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  204. package/lib/engine/engine_utils_screenshot.js +513 -513
  205. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  206. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  207. package/lib/engine/engine_web_api.d.ts +12 -0
  208. package/lib/engine/engine_web_api.js +113 -0
  209. package/lib/engine/engine_web_api.js.map +1 -0
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  262. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  263. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  264. package/lib/engine/js-extensions/Vector.js +13 -13
  265. package/lib/engine/js-extensions/index.d.ts +5 -5
  266. package/lib/engine/js-extensions/index.js +5 -5
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  268. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  269. package/lib/engine/shaders/shaderData.d.ts +55 -55
  270. package/lib/engine/shaders/shaderData.js +58 -58
  271. package/lib/engine/tests/test_utils.d.ts +2 -2
  272. package/lib/engine/tests/test_utils.js +53 -53
  273. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  274. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  275. package/lib/engine/webcomponents/api.d.ts +5 -5
  276. package/lib/engine/webcomponents/api.js +4 -4
  277. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  278. package/lib/engine/webcomponents/buttons.js +237 -237
  279. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  280. package/lib/engine/webcomponents/fonts.js +32 -32
  281. package/lib/engine/webcomponents/icons.d.ts +9 -9
  282. package/lib/engine/webcomponents/icons.js +52 -52
  283. package/lib/engine/webcomponents/index.d.ts +1 -1
  284. package/lib/engine/webcomponents/index.js +1 -1
  285. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  286. package/lib/engine/webcomponents/logo-element.js +67 -67
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  288. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  289. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  290. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  291. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  292. package/lib/engine/webcomponents/needle-button.js +161 -161
  293. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  294. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  295. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  296. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  297. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  298. package/lib/engine/xr/NeedleXRSync.js +188 -188
  299. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  300. package/lib/engine/xr/SceneTransition.js +69 -69
  301. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  302. package/lib/engine/xr/TempXRContext.js +187 -187
  303. package/lib/engine/xr/XRRig.d.ts +7 -7
  304. package/lib/engine/xr/XRRig.js +1 -1
  305. package/lib/engine/xr/api.d.ts +6 -6
  306. package/lib/engine/xr/api.js +6 -6
  307. package/lib/engine/xr/events.d.ts +66 -66
  308. package/lib/engine/xr/events.js +93 -93
  309. package/lib/engine/xr/internal.d.ts +12 -12
  310. package/lib/engine/xr/internal.js +25 -25
  311. package/lib/engine/xr/usdz.d.ts +12 -12
  312. package/lib/engine/xr/usdz.js +29 -29
  313. package/lib/engine/xr/utils.d.ts +11 -11
  314. package/lib/engine/xr/utils.js +34 -34
  315. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  316. package/lib/engine-components/AlignmentConstraint.js +39 -39
  317. package/lib/engine-components/Animation.d.ts +156 -156
  318. package/lib/engine-components/Animation.js +508 -508
  319. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  320. package/lib/engine-components/AnimationCurve.js +159 -159
  321. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  322. package/lib/engine-components/AnimationUtils.js +27 -27
  323. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  324. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  325. package/lib/engine-components/Animator.d.ts +217 -217
  326. package/lib/engine-components/Animator.js +354 -354
  327. package/lib/engine-components/AnimatorController.d.ts +227 -227
  328. package/lib/engine-components/AnimatorController.js +1152 -1152
  329. package/lib/engine-components/AudioListener.d.ts +33 -33
  330. package/lib/engine-components/AudioListener.js +86 -86
  331. package/lib/engine-components/AudioSource.d.ts +217 -217
  332. package/lib/engine-components/AudioSource.js +627 -627
  333. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  334. package/lib/engine-components/AvatarLoader.js +231 -231
  335. package/lib/engine-components/AxesHelper.d.ts +32 -32
  336. package/lib/engine-components/AxesHelper.js +67 -67
  337. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  338. package/lib/engine-components/BasicIKConstraint.js +43 -43
  339. package/lib/engine-components/BoxCollider.d.ts +2 -2
  340. package/lib/engine-components/BoxCollider.js +2 -2
  341. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  342. package/lib/engine-components/BoxHelperComponent.js +102 -102
  343. package/lib/engine-components/Camera.d.ts +231 -231
  344. package/lib/engine-components/Camera.js +700 -694
  345. package/lib/engine-components/Camera.js.map +1 -1
  346. package/lib/engine-components/CameraUtils.d.ts +1 -1
  347. package/lib/engine-components/CameraUtils.js +118 -127
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  1019. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1020. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1021. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1022. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1023. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1024. package/src/engine-schemes/dist/transform.js +46 -0
  1025. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1026. package/src/engine-schemes/dist/vec2.js +32 -0
  1027. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1028. package/src/engine-schemes/dist/vec3.js +36 -0
  1029. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1030. package/src/engine-schemes/dist/vec4.js +40 -0
  1031. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1032. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1033. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1034. package/src/engine-schemes/schemes.ts +28 -28
  1035. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1036. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1037. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1038. package/src/engine-schemes/transform.ts +50 -50
  1039. package/src/engine-schemes/transforms.fbs +25 -25
  1040. package/src/engine-schemes/vec.fbs +19 -19
  1041. package/src/engine-schemes/vec2.ts +33 -33
  1042. package/src/engine-schemes/vec3.ts +38 -38
  1043. package/src/engine-schemes/vec4.ts +43 -43
  1044. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1045. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1046. package/src/include/draco/draco_decoder.js +34 -34
  1047. package/src/include/ktx2/basis_transcoder.js +21 -21
  1048. package/src/include/needle/arial-msdf.json +1471 -1471
  1049. package/src/include/three/DragControls.js +231 -231
  1050. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1051. package/src/needle-engine.ts +70 -70
@@ -1,507 +1,507 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { AdditiveBlending, DoubleSide, Line3, Mesh, MeshBasicMaterial, Plane, SphereGeometry, Vector3 } from "three";
8
- import { Line2 } from "three/examples/jsm/lines/Line2.js";
9
- import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
10
- import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
11
- import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
12
- import { Gizmos } from "../../../engine/engine_gizmos.js";
13
- import { Mathf } from "../../../engine/engine_math.js";
14
- import { serializable } from "../../../engine/engine_serialization.js";
15
- import { getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
16
- import { getParam } from "../../../engine/engine_utils.js";
17
- import { Behaviour, GameObject } from "../../Component.js";
18
- import { hasPointerEventComponent } from "../../ui/PointerEvents.js";
19
- import { TeleportTarget } from "../TeleportTarget.js";
20
- const debug = getParam("debugwebxr");
21
- /**
22
- * XRControllerMovement is a component that allows to move the XR rig using the XR controller input.
23
- * @category XR
24
- * @group Components
25
- */
26
- export class XRControllerMovement extends Behaviour {
27
- /** Movement speed in meters per second
28
- * @default 1.5
29
- */
30
- movementSpeed = 1.5;
31
- /** How many degrees to rotate the XR rig when using the rotation trigger
32
- * @default 30
33
- */
34
- rotationStep = 30;
35
- /** When enabled you can teleport using the right XR controller's thumbstick by pressing forward
36
- * @default true
37
- */
38
- useTeleport = true;
39
- /**
40
- * When enabled you can teleport by pinching the right XR controller's index finger tip in front of the hand
41
- * @default true
42
- */
43
- usePinchToTeleport = true;
44
- /** Enable to only allow teleporting on objects with a teleport target component
45
- * @default false
46
- */
47
- useTeleportTarget = false;
48
- /** Enable to fade out the scene when teleporting
49
- * @default false
50
- */
51
- useTeleportFade = false;
52
- /** enable to visualize controller rays in the 3D scene
53
- * @default true
54
- */
55
- showRays = true;
56
- /** enable to visualize pointer targets in the 3D scene
57
- * @default false
58
- */
59
- showHits = true;
60
- isXRMovementHandler = true;
61
- xrSessionMode = "immersive-vr";
62
- _didApplyRotation = false;
63
- _didTeleport = false;
64
- onUpdateXR(args) {
65
- const rig = args.xr.rig;
66
- if (!rig?.gameObject)
67
- return;
68
- // in AR pass through mode we dont want to move the rig
69
- if (args.xr.isPassThrough) {
70
- return;
71
- }
72
- const movementController = args.xr.leftController;
73
- const teleportController = args.xr.rightController;
74
- if (movementController)
75
- this.onHandleMovement(movementController, rig.gameObject);
76
- if (teleportController) {
77
- this.onHandleRotation(teleportController, rig.gameObject);
78
- if (this.useTeleport)
79
- this.onHandleTeleport(teleportController, rig.gameObject);
80
- }
81
- }
82
- onLeaveXR(_) {
83
- for (const line of this._lines) {
84
- line.removeFromParent();
85
- }
86
- for (const disc of this._hitDiscs) {
87
- disc?.removeFromParent();
88
- }
89
- }
90
- onBeforeRender() {
91
- if (this.context.xr?.running) {
92
- if (this.showRays)
93
- this.renderRays(this.context.xr);
94
- if (this.showHits)
95
- this.renderHits(this.context.xr);
96
- }
97
- }
98
- onHandleMovement(controller, rig) {
99
- const stick = controller.getStick("xr-standard-thumbstick");
100
- if (stick.x != 0 || stick.y != 0) {
101
- const vec = getTempVector(stick.x, 0, stick.y);
102
- vec.multiplyScalar(this.context.time.deltaTimeUnscaled * this.movementSpeed);
103
- const scale = getWorldScale(rig);
104
- vec.multiplyScalar(scale.x);
105
- vec.applyQuaternion(controller.xr.poseOrientation);
106
- vec.y = 0;
107
- vec.applyQuaternion(rig.worldQuaternion);
108
- rig.position.add(vec);
109
- // if we dont do this here the XRControllerModel will be frame-delayed
110
- // maybe we need to introduce a priority order for XR components
111
- // TODO: would be better if this script would just run at the beginning of the frame
112
- rig.updateWorldMatrix(false, false);
113
- for (const ch of rig.children)
114
- ch.updateWorldMatrix(false, false);
115
- }
116
- }
117
- onHandleRotation(controller, rig) {
118
- // WORKAROUND for QuestOS v69 and less where data from MX Ink comes as thumbstick motion
119
- if (controller["_isMxInk"])
120
- return;
121
- const stick = controller.getStick("xr-standard-thumbstick");
122
- const rotationInput = stick.x;
123
- if (this._didApplyRotation) {
124
- if (Math.abs(rotationInput) < .3) {
125
- this._didApplyRotation = false;
126
- }
127
- }
128
- else if (Math.abs(rotationInput) > .5) {
129
- this._didApplyRotation = true;
130
- const dir = rotationInput > 0 ? 1 : -1;
131
- // store user worldpos
132
- const start_worldpos = getWorldPosition(this.context.mainCamera).clone();
133
- rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
134
- // apply user offset so we rotate around the user
135
- const end_worldpos = getWorldPosition(this.context.mainCamera).clone();
136
- const diff = end_worldpos.sub(start_worldpos);
137
- diff.y = 0;
138
- rig.position.sub(diff);
139
- }
140
- }
141
- _teleportBuffer = new Array();
142
- onHandleTeleport(controller, rig) {
143
- let teleportInput = 0;
144
- if (controller.hand && this.usePinchToTeleport && controller.isTeleportGesture) {
145
- // prevent pinch teleport while the primary input is in use
146
- const pointerId = controller.getPointerId("primary");
147
- if (pointerId != undefined && this.context.input.getIsPointerIdInUse(pointerId)) {
148
- return;
149
- }
150
- const pinch = controller.getGesture("pinch");
151
- if (pinch) {
152
- teleportInput = pinch.value;
153
- }
154
- }
155
- else {
156
- teleportInput = controller.getStick("xr-standard-thumbstick")?.y;
157
- }
158
- if (this._didTeleport) {
159
- if (teleportInput >= 0 && teleportInput < .4) {
160
- this._didTeleport = false;
161
- }
162
- else if (teleportInput < 0 && teleportInput > -.4) {
163
- this._didTeleport = false;
164
- }
165
- }
166
- else if (teleportInput > .8) {
167
- this._didTeleport = true;
168
- const hit = this.context.physics.raycastFromRay(controller.ray)[0];
169
- if (hit && hit.object instanceof GroundedSkybox) {
170
- const dot_up = hit.normal?.dot(getTempVector(0, 1, 0));
171
- // Make sure we can only teleport on the ground / floor plane
172
- if (dot_up !== undefined && dot_up < 0.4) {
173
- return;
174
- }
175
- }
176
- let point = hit?.point;
177
- // If we didnt hit an object in the scene use the ground plane
178
- if (!point && !this.useTeleportTarget) {
179
- if (!this._plane) {
180
- this._plane = new Plane(new Vector3(0, 1, 0), 0);
181
- }
182
- const currentPosition = rig.worldPosition;
183
- this._plane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), currentPosition);
184
- const ray = controller.ray;
185
- point = currentPosition.clone();
186
- this._plane.intersectLine(new Line3(ray.origin, getTempVector(ray.direction).multiplyScalar(10000).add(ray.origin)), point);
187
- if (point.distanceTo(currentPosition) > rig.scale.x * 10) {
188
- point = null;
189
- }
190
- }
191
- if (point) {
192
- if (this.useTeleportTarget) {
193
- const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
194
- if (!teleportTarget)
195
- return;
196
- }
197
- const cloned = point.clone();
198
- if (debug)
199
- Gizmos.DrawSphere(point, .025, 0xff0000, 5);
200
- // remove user XR rig position
201
- const positionInRig = this.context.mainCamera?.position;
202
- if (positionInRig) {
203
- const vec = this.context.xr?.getUserOffsetInRig();
204
- if (vec) {
205
- vec.y = 0;
206
- cloned.sub(vec);
207
- if (debug)
208
- Gizmos.DrawWireSphere(vec.add(cloned), .025, 0x00ff00, 5);
209
- }
210
- }
211
- this._teleportBuffer.push(rig.matrix.clone());
212
- if (this._teleportBuffer.length > 10) {
213
- this._teleportBuffer.shift();
214
- }
215
- if (this.useTeleportFade) {
216
- controller.xr.fadeTransition()?.then(() => {
217
- rig.worldPosition = cloned;
218
- });
219
- }
220
- else {
221
- rig.worldPosition = cloned;
222
- }
223
- }
224
- }
225
- else if (teleportInput < -.8) {
226
- this._didTeleport = true;
227
- if (this._teleportBuffer.length > 0) {
228
- // get latest teleport position
229
- const prev = this._teleportBuffer.pop();
230
- if (prev) {
231
- prev.decompose(rig.position, rig.quaternion, rig.scale);
232
- }
233
- }
234
- }
235
- }
236
- _plane = null;
237
- _lines = [];
238
- _hitDiscs = [];
239
- _hitDistances = [];
240
- _lastHitDistances = [];
241
- renderRays(session) {
242
- for (let i = 0; i < this._lines.length; i++) {
243
- const line = this._lines[i];
244
- if (line)
245
- line.visible = false;
246
- }
247
- for (let i = 0; i < session.controllers.length; i++) {
248
- const ctrl = session.controllers[i];
249
- let line = this._lines[i];
250
- if (!ctrl.connected || !ctrl.isTracking ||
251
- !ctrl.ray || ctrl.targetRayMode === "transient-pointer" ||
252
- !ctrl.hasSelectEvent) {
253
- if (line)
254
- line.visible = false;
255
- continue;
256
- }
257
- if (!line) {
258
- line = this.createRayLineObject();
259
- line.scale.z = .5;
260
- this._lines[i] = line;
261
- }
262
- ctrl.updateRayWorldPosition();
263
- ctrl.updateRayWorldQuaternion();
264
- const pos = ctrl.rayWorldPosition;
265
- const rot = ctrl.rayWorldQuaternion;
266
- line.position.copy(pos);
267
- line.quaternion.copy(rot);
268
- const scale = session.rigScale;
269
- const forceShowRay = this.usePinchToTeleport && ctrl.isTeleportGesture;
270
- const distance = this._lastHitDistances[i];
271
- const hasHit = this._hitDistances[i] != null;
272
- const dist = distance != null ? distance : scale;
273
- line.scale.set(scale, scale, dist);
274
- line.visible = true;
275
- line.layers.disableAll();
276
- line.layers.enable(2);
277
- let targetOpacity = line.material.opacity;
278
- if (forceShowRay) {
279
- targetOpacity = 1;
280
- }
281
- else if (this.showHits && dist < session.rigScale * 0.5) {
282
- targetOpacity = 0;
283
- }
284
- else if (ctrl.getButton("primary")?.pressed) {
285
- targetOpacity = .5;
286
- }
287
- else {
288
- targetOpacity = hasHit ? .2 : .1;
289
- }
290
- line.material.opacity = Mathf.lerp(line.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
291
- if (line.parent !== this.context.scene)
292
- this.context.scene.add(line);
293
- }
294
- }
295
- renderHits(session) {
296
- for (const disc of this._hitDiscs) {
297
- if (!disc)
298
- continue;
299
- const ctrl = disc["controller"];
300
- if (!ctrl || !ctrl.connected || !ctrl.isTracking) {
301
- disc.visible = false;
302
- continue;
303
- }
304
- }
305
- for (let i = 0; i < session.controllers.length; i++) {
306
- const ctrl = session.controllers[i];
307
- if (!ctrl.connected || !ctrl.isTracking || !ctrl.ray || !ctrl.hasSelectEvent)
308
- continue;
309
- let disc = this._hitDiscs[i];
310
- let runRaycast = true;
311
- // Check if the primary input button is in use
312
- const pointerId = ctrl.getPointerId("primary");
313
- if (pointerId != undefined) {
314
- const isCurrentlyUsed = this.context.input.getIsPointerIdInUse(pointerId);
315
- // if the input is being used then we hide the ray
316
- if (isCurrentlyUsed) {
317
- if (disc)
318
- disc.visible = false;
319
- this._hitDistances[i] = null;
320
- this._lastHitDistances[i] = 0;
321
- runRaycast = false;
322
- }
323
- }
324
- // save performance by only raycasting every nth frame
325
- const interval = this.context.time.smoothedFps >= 59 ? 1 : 10;
326
- if ((this.context.time.frame + ctrl.index) % interval !== 0) {
327
- runRaycast = false;
328
- }
329
- if (!runRaycast) {
330
- const disc = this._hitDiscs[i];
331
- // if the disc had a hit last frame, we can update it here
332
- if (disc && disc.visible && disc["hit"]) {
333
- this.updateHitPointerPosition(ctrl, disc, disc["hit"].distance);
334
- }
335
- continue;
336
- }
337
- const hits = this.context.physics.raycastFromRay(ctrl.ray, { testObject: this.hitPointRaycastFilter, precise: false });
338
- let hit = hits.find(hit => {
339
- if (this.usePinchToTeleport && ctrl.isTeleportGesture)
340
- return true;
341
- // Only render hits on interactable objects
342
- return this.isObjectWithInteractiveComponent(hit.object);
343
- });
344
- // Fallback to use the first hit
345
- if (!hit) {
346
- hit = hits[0];
347
- }
348
- if (disc) // save the hit object on the disc
349
- {
350
- disc["controller"] = ctrl;
351
- disc["hit"] = hit;
352
- }
353
- this._hitDistances[i] = hit?.distance || null;
354
- if (hit) {
355
- this._lastHitDistances[i] = hit.distance;
356
- const rigScale = (session.rigScale ?? 1);
357
- if (debug) {
358
- Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000);
359
- Gizmos.DrawLabel(getTempVector(0, .2, 0).add(hit.point), hit.object.name, .02, 0);
360
- }
361
- if (!disc) {
362
- disc = this.createHitPointObject();
363
- this._hitDiscs[i] = disc;
364
- }
365
- disc["hit"] = hit;
366
- // hide the disc if the hit point is too close
367
- disc.visible = hit.distance > rigScale * 0.05;
368
- let size = (.01 * (rigScale + hit.distance));
369
- const primaryPressed = ctrl.getButton("primary")?.pressed;
370
- if (primaryPressed)
371
- size *= 1.1;
372
- disc.scale.set(size, size, size);
373
- disc.layers.set(2);
374
- let targetOpacity = disc.material.opacity;
375
- if (primaryPressed) {
376
- targetOpacity = 1;
377
- }
378
- else {
379
- targetOpacity = hit.distance < .15 * rigScale ? .2 : .6;
380
- }
381
- disc.material.opacity = Mathf.lerp(disc.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
382
- if (disc.visible) {
383
- if (hit.normal) {
384
- this.updateHitPointerPosition(ctrl, disc, hit.distance);
385
- const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
386
- disc.quaternion.setFromUnitVectors(up, worldNormal);
387
- }
388
- else {
389
- this.updateHitPointerPosition(ctrl, disc, hit.distance);
390
- }
391
- if (disc.parent !== this.context.scene) {
392
- this.context.scene.add(disc);
393
- }
394
- }
395
- }
396
- else {
397
- if (this._hitDiscs[i]) {
398
- this._hitDiscs[i].visible = false;
399
- }
400
- }
401
- }
402
- }
403
- isObjectWithInteractiveComponent(object, level = 0) {
404
- if (hasPointerEventComponent(object) || (object["isUI"] === true))
405
- return true;
406
- if (object.isScene)
407
- return false;
408
- if (object.parent)
409
- return this.isObjectWithInteractiveComponent(object.parent, level + 1);
410
- return false;
411
- }
412
- updateHitPointerPosition(ctrl, pt, distance) {
413
- const targetPos = getTempVector(ctrl.rayWorldPosition);
414
- targetPos.add(getTempVector(0, 0, distance - .01).applyQuaternion(ctrl.rayWorldQuaternion));
415
- pt.position.lerp(targetPos, this.context.time.deltaTimeUnscaled / .05);
416
- }
417
- hitPointRaycastFilter = (obj) => {
418
- // by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
419
- if (obj.type === "SkinnedMesh")
420
- return "continue in children";
421
- return true;
422
- };
423
- /** create an object to visualize hit points in the scene */
424
- createHitPointObject() {
425
- // var container = new Object3D();
426
- const mesh = new Mesh(new SphereGeometry(.3, 6, 6), // new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
427
- new MeshBasicMaterial({
428
- color: 0xeeeeee,
429
- opacity: .7,
430
- transparent: true,
431
- depthTest: false,
432
- depthWrite: false,
433
- side: DoubleSide,
434
- }));
435
- mesh.layers.disableAll();
436
- mesh.layers.enable(2);
437
- // container.add(disc);
438
- // const disc2 = new Mesh(
439
- // new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
440
- // new MeshBasicMaterial({
441
- // color: 0x000000,
442
- // opacity: .2,
443
- // transparent: true,
444
- // side: DoubleSide,
445
- // })
446
- // );
447
- // disc2.layers.disableAll();
448
- // disc2.layers.enable(2);
449
- // disc2.position.y = .01;
450
- // container.add(disc2);
451
- return mesh;
452
- }
453
- /** create an object to visualize controller rays */
454
- createRayLineObject() {
455
- const line = new Line2();
456
- line.layers.disableAll();
457
- line.layers.enable(2);
458
- const geometry = new LineGeometry();
459
- line.geometry = geometry;
460
- const positions = new Float32Array(9);
461
- positions.set([0, 0, .02, 0, 0, .4, 0, 0, 1]);
462
- geometry.setPositions(positions);
463
- const colors = new Float32Array(9);
464
- colors.set([1, 1, 1, .1, .1, .1, 0, 0, 0]);
465
- geometry.setColors(colors);
466
- const mat = new LineMaterial({
467
- color: 0xffffff,
468
- vertexColors: true,
469
- worldUnits: true,
470
- linewidth: .004,
471
- transparent: true,
472
- depthWrite: false,
473
- // TODO: this doesnt work with passthrough
474
- blending: AdditiveBlending,
475
- dashed: false,
476
- // alphaToCoverage: true,
477
- });
478
- line.material = mat;
479
- return line;
480
- }
481
- }
482
- __decorate([
483
- serializable()
484
- ], XRControllerMovement.prototype, "movementSpeed", void 0);
485
- __decorate([
486
- serializable()
487
- ], XRControllerMovement.prototype, "rotationStep", void 0);
488
- __decorate([
489
- serializable()
490
- ], XRControllerMovement.prototype, "useTeleport", void 0);
491
- __decorate([
492
- serializable()
493
- ], XRControllerMovement.prototype, "usePinchToTeleport", void 0);
494
- __decorate([
495
- serializable()
496
- ], XRControllerMovement.prototype, "useTeleportTarget", void 0);
497
- __decorate([
498
- serializable()
499
- ], XRControllerMovement.prototype, "useTeleportFade", void 0);
500
- __decorate([
501
- serializable()
502
- ], XRControllerMovement.prototype, "showRays", void 0);
503
- __decorate([
504
- serializable()
505
- ], XRControllerMovement.prototype, "showHits", void 0);
506
- const up = new Vector3(0, 1, 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { AdditiveBlending, DoubleSide, Line3, Mesh, MeshBasicMaterial, Plane, SphereGeometry, Vector3 } from "three";
8
+ import { Line2 } from "three/examples/jsm/lines/Line2.js";
9
+ import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
10
+ import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
11
+ import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
12
+ import { Gizmos } from "../../../engine/engine_gizmos.js";
13
+ import { Mathf } from "../../../engine/engine_math.js";
14
+ import { serializable } from "../../../engine/engine_serialization.js";
15
+ import { getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
16
+ import { getParam } from "../../../engine/engine_utils.js";
17
+ import { Behaviour, GameObject } from "../../Component.js";
18
+ import { hasPointerEventComponent } from "../../ui/PointerEvents.js";
19
+ import { TeleportTarget } from "../TeleportTarget.js";
20
+ const debug = getParam("debugwebxr");
21
+ /**
22
+ * XRControllerMovement is a component that allows to move the XR rig using the XR controller input.
23
+ * @category XR
24
+ * @group Components
25
+ */
26
+ export class XRControllerMovement extends Behaviour {
27
+ /** Movement speed in meters per second
28
+ * @default 1.5
29
+ */
30
+ movementSpeed = 1.5;
31
+ /** How many degrees to rotate the XR rig when using the rotation trigger
32
+ * @default 30
33
+ */
34
+ rotationStep = 30;
35
+ /** When enabled you can teleport using the right XR controller's thumbstick by pressing forward
36
+ * @default true
37
+ */
38
+ useTeleport = true;
39
+ /**
40
+ * When enabled you can teleport by pinching the right XR controller's index finger tip in front of the hand
41
+ * @default true
42
+ */
43
+ usePinchToTeleport = true;
44
+ /** Enable to only allow teleporting on objects with a teleport target component
45
+ * @default false
46
+ */
47
+ useTeleportTarget = false;
48
+ /** Enable to fade out the scene when teleporting
49
+ * @default false
50
+ */
51
+ useTeleportFade = false;
52
+ /** enable to visualize controller rays in the 3D scene
53
+ * @default true
54
+ */
55
+ showRays = true;
56
+ /** enable to visualize pointer targets in the 3D scene
57
+ * @default false
58
+ */
59
+ showHits = true;
60
+ isXRMovementHandler = true;
61
+ xrSessionMode = "immersive-vr";
62
+ _didApplyRotation = false;
63
+ _didTeleport = false;
64
+ onUpdateXR(args) {
65
+ const rig = args.xr.rig;
66
+ if (!rig?.gameObject)
67
+ return;
68
+ // in AR pass through mode we dont want to move the rig
69
+ if (args.xr.isPassThrough) {
70
+ return;
71
+ }
72
+ const movementController = args.xr.leftController;
73
+ const teleportController = args.xr.rightController;
74
+ if (movementController)
75
+ this.onHandleMovement(movementController, rig.gameObject);
76
+ if (teleportController) {
77
+ this.onHandleRotation(teleportController, rig.gameObject);
78
+ if (this.useTeleport)
79
+ this.onHandleTeleport(teleportController, rig.gameObject);
80
+ }
81
+ }
82
+ onLeaveXR(_) {
83
+ for (const line of this._lines) {
84
+ line.removeFromParent();
85
+ }
86
+ for (const disc of this._hitDiscs) {
87
+ disc?.removeFromParent();
88
+ }
89
+ }
90
+ onBeforeRender() {
91
+ if (this.context.xr?.running) {
92
+ if (this.showRays)
93
+ this.renderRays(this.context.xr);
94
+ if (this.showHits)
95
+ this.renderHits(this.context.xr);
96
+ }
97
+ }
98
+ onHandleMovement(controller, rig) {
99
+ const stick = controller.getStick("xr-standard-thumbstick");
100
+ if (stick.x != 0 || stick.y != 0) {
101
+ const vec = getTempVector(stick.x, 0, stick.y);
102
+ vec.multiplyScalar(this.context.time.deltaTimeUnscaled * this.movementSpeed);
103
+ const scale = getWorldScale(rig);
104
+ vec.multiplyScalar(scale.x);
105
+ vec.applyQuaternion(controller.xr.poseOrientation);
106
+ vec.y = 0;
107
+ vec.applyQuaternion(rig.worldQuaternion);
108
+ rig.position.add(vec);
109
+ // if we dont do this here the XRControllerModel will be frame-delayed
110
+ // maybe we need to introduce a priority order for XR components
111
+ // TODO: would be better if this script would just run at the beginning of the frame
112
+ rig.updateWorldMatrix(false, false);
113
+ for (const ch of rig.children)
114
+ ch.updateWorldMatrix(false, false);
115
+ }
116
+ }
117
+ onHandleRotation(controller, rig) {
118
+ // WORKAROUND for QuestOS v69 and less where data from MX Ink comes as thumbstick motion
119
+ if (controller["_isMxInk"])
120
+ return;
121
+ const stick = controller.getStick("xr-standard-thumbstick");
122
+ const rotationInput = stick.x;
123
+ if (this._didApplyRotation) {
124
+ if (Math.abs(rotationInput) < .3) {
125
+ this._didApplyRotation = false;
126
+ }
127
+ }
128
+ else if (Math.abs(rotationInput) > .5) {
129
+ this._didApplyRotation = true;
130
+ const dir = rotationInput > 0 ? 1 : -1;
131
+ // store user worldpos
132
+ const start_worldpos = getWorldPosition(this.context.mainCamera).clone();
133
+ rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
134
+ // apply user offset so we rotate around the user
135
+ const end_worldpos = getWorldPosition(this.context.mainCamera).clone();
136
+ const diff = end_worldpos.sub(start_worldpos);
137
+ diff.y = 0;
138
+ rig.position.sub(diff);
139
+ }
140
+ }
141
+ _teleportBuffer = new Array();
142
+ onHandleTeleport(controller, rig) {
143
+ let teleportInput = 0;
144
+ if (controller.hand && this.usePinchToTeleport && controller.isTeleportGesture) {
145
+ // prevent pinch teleport while the primary input is in use
146
+ const pointerId = controller.getPointerId("primary");
147
+ if (pointerId != undefined && this.context.input.getIsPointerIdInUse(pointerId)) {
148
+ return;
149
+ }
150
+ const pinch = controller.getGesture("pinch");
151
+ if (pinch) {
152
+ teleportInput = pinch.value;
153
+ }
154
+ }
155
+ else {
156
+ teleportInput = controller.getStick("xr-standard-thumbstick")?.y;
157
+ }
158
+ if (this._didTeleport) {
159
+ if (teleportInput >= 0 && teleportInput < .4) {
160
+ this._didTeleport = false;
161
+ }
162
+ else if (teleportInput < 0 && teleportInput > -.4) {
163
+ this._didTeleport = false;
164
+ }
165
+ }
166
+ else if (teleportInput > .8) {
167
+ this._didTeleport = true;
168
+ const hit = this.context.physics.raycastFromRay(controller.ray)[0];
169
+ if (hit && hit.object instanceof GroundedSkybox) {
170
+ const dot_up = hit.normal?.dot(getTempVector(0, 1, 0));
171
+ // Make sure we can only teleport on the ground / floor plane
172
+ if (dot_up !== undefined && dot_up < 0.4) {
173
+ return;
174
+ }
175
+ }
176
+ let point = hit?.point;
177
+ // If we didnt hit an object in the scene use the ground plane
178
+ if (!point && !this.useTeleportTarget) {
179
+ if (!this._plane) {
180
+ this._plane = new Plane(new Vector3(0, 1, 0), 0);
181
+ }
182
+ const currentPosition = rig.worldPosition;
183
+ this._plane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), currentPosition);
184
+ const ray = controller.ray;
185
+ point = currentPosition.clone();
186
+ this._plane.intersectLine(new Line3(ray.origin, getTempVector(ray.direction).multiplyScalar(10000).add(ray.origin)), point);
187
+ if (point.distanceTo(currentPosition) > rig.scale.x * 10) {
188
+ point = null;
189
+ }
190
+ }
191
+ if (point) {
192
+ if (this.useTeleportTarget) {
193
+ const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
194
+ if (!teleportTarget)
195
+ return;
196
+ }
197
+ const cloned = point.clone();
198
+ if (debug)
199
+ Gizmos.DrawSphere(point, .025, 0xff0000, 5);
200
+ // remove user XR rig position
201
+ const positionInRig = this.context.mainCamera?.position;
202
+ if (positionInRig) {
203
+ const vec = this.context.xr?.getUserOffsetInRig();
204
+ if (vec) {
205
+ vec.y = 0;
206
+ cloned.sub(vec);
207
+ if (debug)
208
+ Gizmos.DrawWireSphere(vec.add(cloned), .025, 0x00ff00, 5);
209
+ }
210
+ }
211
+ this._teleportBuffer.push(rig.matrix.clone());
212
+ if (this._teleportBuffer.length > 10) {
213
+ this._teleportBuffer.shift();
214
+ }
215
+ if (this.useTeleportFade) {
216
+ controller.xr.fadeTransition()?.then(() => {
217
+ rig.worldPosition = cloned;
218
+ });
219
+ }
220
+ else {
221
+ rig.worldPosition = cloned;
222
+ }
223
+ }
224
+ }
225
+ else if (teleportInput < -.8) {
226
+ this._didTeleport = true;
227
+ if (this._teleportBuffer.length > 0) {
228
+ // get latest teleport position
229
+ const prev = this._teleportBuffer.pop();
230
+ if (prev) {
231
+ prev.decompose(rig.position, rig.quaternion, rig.scale);
232
+ }
233
+ }
234
+ }
235
+ }
236
+ _plane = null;
237
+ _lines = [];
238
+ _hitDiscs = [];
239
+ _hitDistances = [];
240
+ _lastHitDistances = [];
241
+ renderRays(session) {
242
+ for (let i = 0; i < this._lines.length; i++) {
243
+ const line = this._lines[i];
244
+ if (line)
245
+ line.visible = false;
246
+ }
247
+ for (let i = 0; i < session.controllers.length; i++) {
248
+ const ctrl = session.controllers[i];
249
+ let line = this._lines[i];
250
+ if (!ctrl.connected || !ctrl.isTracking ||
251
+ !ctrl.ray || ctrl.targetRayMode === "transient-pointer" ||
252
+ !ctrl.hasSelectEvent) {
253
+ if (line)
254
+ line.visible = false;
255
+ continue;
256
+ }
257
+ if (!line) {
258
+ line = this.createRayLineObject();
259
+ line.scale.z = .5;
260
+ this._lines[i] = line;
261
+ }
262
+ ctrl.updateRayWorldPosition();
263
+ ctrl.updateRayWorldQuaternion();
264
+ const pos = ctrl.rayWorldPosition;
265
+ const rot = ctrl.rayWorldQuaternion;
266
+ line.position.copy(pos);
267
+ line.quaternion.copy(rot);
268
+ const scale = session.rigScale;
269
+ const forceShowRay = this.usePinchToTeleport && ctrl.isTeleportGesture;
270
+ const distance = this._lastHitDistances[i];
271
+ const hasHit = this._hitDistances[i] != null;
272
+ const dist = distance != null ? distance : scale;
273
+ line.scale.set(scale, scale, dist);
274
+ line.visible = true;
275
+ line.layers.disableAll();
276
+ line.layers.enable(2);
277
+ let targetOpacity = line.material.opacity;
278
+ if (forceShowRay) {
279
+ targetOpacity = 1;
280
+ }
281
+ else if (this.showHits && dist < session.rigScale * 0.5) {
282
+ targetOpacity = 0;
283
+ }
284
+ else if (ctrl.getButton("primary")?.pressed) {
285
+ targetOpacity = .5;
286
+ }
287
+ else {
288
+ targetOpacity = hasHit ? .2 : .1;
289
+ }
290
+ line.material.opacity = Mathf.lerp(line.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
291
+ if (line.parent !== this.context.scene)
292
+ this.context.scene.add(line);
293
+ }
294
+ }
295
+ renderHits(session) {
296
+ for (const disc of this._hitDiscs) {
297
+ if (!disc)
298
+ continue;
299
+ const ctrl = disc["controller"];
300
+ if (!ctrl || !ctrl.connected || !ctrl.isTracking) {
301
+ disc.visible = false;
302
+ continue;
303
+ }
304
+ }
305
+ for (let i = 0; i < session.controllers.length; i++) {
306
+ const ctrl = session.controllers[i];
307
+ if (!ctrl.connected || !ctrl.isTracking || !ctrl.ray || !ctrl.hasSelectEvent)
308
+ continue;
309
+ let disc = this._hitDiscs[i];
310
+ let runRaycast = true;
311
+ // Check if the primary input button is in use
312
+ const pointerId = ctrl.getPointerId("primary");
313
+ if (pointerId != undefined) {
314
+ const isCurrentlyUsed = this.context.input.getIsPointerIdInUse(pointerId);
315
+ // if the input is being used then we hide the ray
316
+ if (isCurrentlyUsed) {
317
+ if (disc)
318
+ disc.visible = false;
319
+ this._hitDistances[i] = null;
320
+ this._lastHitDistances[i] = 0;
321
+ runRaycast = false;
322
+ }
323
+ }
324
+ // save performance by only raycasting every nth frame
325
+ const interval = this.context.time.smoothedFps >= 59 ? 1 : 10;
326
+ if ((this.context.time.frame + ctrl.index) % interval !== 0) {
327
+ runRaycast = false;
328
+ }
329
+ if (!runRaycast) {
330
+ const disc = this._hitDiscs[i];
331
+ // if the disc had a hit last frame, we can update it here
332
+ if (disc && disc.visible && disc["hit"]) {
333
+ this.updateHitPointerPosition(ctrl, disc, disc["hit"].distance);
334
+ }
335
+ continue;
336
+ }
337
+ const hits = this.context.physics.raycastFromRay(ctrl.ray, { testObject: this.hitPointRaycastFilter, precise: false });
338
+ let hit = hits.find(hit => {
339
+ if (this.usePinchToTeleport && ctrl.isTeleportGesture)
340
+ return true;
341
+ // Only render hits on interactable objects
342
+ return this.isObjectWithInteractiveComponent(hit.object);
343
+ });
344
+ // Fallback to use the first hit
345
+ if (!hit) {
346
+ hit = hits[0];
347
+ }
348
+ if (disc) // save the hit object on the disc
349
+ {
350
+ disc["controller"] = ctrl;
351
+ disc["hit"] = hit;
352
+ }
353
+ this._hitDistances[i] = hit?.distance || null;
354
+ if (hit) {
355
+ this._lastHitDistances[i] = hit.distance;
356
+ const rigScale = (session.rigScale ?? 1);
357
+ if (debug) {
358
+ Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000);
359
+ Gizmos.DrawLabel(getTempVector(0, .2, 0).add(hit.point), hit.object.name, .02, 0);
360
+ }
361
+ if (!disc) {
362
+ disc = this.createHitPointObject();
363
+ this._hitDiscs[i] = disc;
364
+ }
365
+ disc["hit"] = hit;
366
+ // hide the disc if the hit point is too close
367
+ disc.visible = hit.distance > rigScale * 0.05;
368
+ let size = (.01 * (rigScale + hit.distance));
369
+ const primaryPressed = ctrl.getButton("primary")?.pressed;
370
+ if (primaryPressed)
371
+ size *= 1.1;
372
+ disc.scale.set(size, size, size);
373
+ disc.layers.set(2);
374
+ let targetOpacity = disc.material.opacity;
375
+ if (primaryPressed) {
376
+ targetOpacity = 1;
377
+ }
378
+ else {
379
+ targetOpacity = hit.distance < .15 * rigScale ? .2 : .6;
380
+ }
381
+ disc.material.opacity = Mathf.lerp(disc.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
382
+ if (disc.visible) {
383
+ if (hit.normal) {
384
+ this.updateHitPointerPosition(ctrl, disc, hit.distance);
385
+ const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
386
+ disc.quaternion.setFromUnitVectors(up, worldNormal);
387
+ }
388
+ else {
389
+ this.updateHitPointerPosition(ctrl, disc, hit.distance);
390
+ }
391
+ if (disc.parent !== this.context.scene) {
392
+ this.context.scene.add(disc);
393
+ }
394
+ }
395
+ }
396
+ else {
397
+ if (this._hitDiscs[i]) {
398
+ this._hitDiscs[i].visible = false;
399
+ }
400
+ }
401
+ }
402
+ }
403
+ isObjectWithInteractiveComponent(object, level = 0) {
404
+ if (hasPointerEventComponent(object) || (object["isUI"] === true))
405
+ return true;
406
+ if (object.isScene)
407
+ return false;
408
+ if (object.parent)
409
+ return this.isObjectWithInteractiveComponent(object.parent, level + 1);
410
+ return false;
411
+ }
412
+ updateHitPointerPosition(ctrl, pt, distance) {
413
+ const targetPos = getTempVector(ctrl.rayWorldPosition);
414
+ targetPos.add(getTempVector(0, 0, distance - .01).applyQuaternion(ctrl.rayWorldQuaternion));
415
+ pt.position.lerp(targetPos, this.context.time.deltaTimeUnscaled / .05);
416
+ }
417
+ hitPointRaycastFilter = (obj) => {
418
+ // by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
419
+ if (obj.type === "SkinnedMesh")
420
+ return "continue in children";
421
+ return true;
422
+ };
423
+ /** create an object to visualize hit points in the scene */
424
+ createHitPointObject() {
425
+ // var container = new Object3D();
426
+ const mesh = new Mesh(new SphereGeometry(.3, 6, 6), // new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
427
+ new MeshBasicMaterial({
428
+ color: 0xeeeeee,
429
+ opacity: .7,
430
+ transparent: true,
431
+ depthTest: false,
432
+ depthWrite: false,
433
+ side: DoubleSide,
434
+ }));
435
+ mesh.layers.disableAll();
436
+ mesh.layers.enable(2);
437
+ // container.add(disc);
438
+ // const disc2 = new Mesh(
439
+ // new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
440
+ // new MeshBasicMaterial({
441
+ // color: 0x000000,
442
+ // opacity: .2,
443
+ // transparent: true,
444
+ // side: DoubleSide,
445
+ // })
446
+ // );
447
+ // disc2.layers.disableAll();
448
+ // disc2.layers.enable(2);
449
+ // disc2.position.y = .01;
450
+ // container.add(disc2);
451
+ return mesh;
452
+ }
453
+ /** create an object to visualize controller rays */
454
+ createRayLineObject() {
455
+ const line = new Line2();
456
+ line.layers.disableAll();
457
+ line.layers.enable(2);
458
+ const geometry = new LineGeometry();
459
+ line.geometry = geometry;
460
+ const positions = new Float32Array(9);
461
+ positions.set([0, 0, .02, 0, 0, .4, 0, 0, 1]);
462
+ geometry.setPositions(positions);
463
+ const colors = new Float32Array(9);
464
+ colors.set([1, 1, 1, .1, .1, .1, 0, 0, 0]);
465
+ geometry.setColors(colors);
466
+ const mat = new LineMaterial({
467
+ color: 0xffffff,
468
+ vertexColors: true,
469
+ worldUnits: true,
470
+ linewidth: .004,
471
+ transparent: true,
472
+ depthWrite: false,
473
+ // TODO: this doesnt work with passthrough
474
+ blending: AdditiveBlending,
475
+ dashed: false,
476
+ // alphaToCoverage: true,
477
+ });
478
+ line.material = mat;
479
+ return line;
480
+ }
481
+ }
482
+ __decorate([
483
+ serializable()
484
+ ], XRControllerMovement.prototype, "movementSpeed", void 0);
485
+ __decorate([
486
+ serializable()
487
+ ], XRControllerMovement.prototype, "rotationStep", void 0);
488
+ __decorate([
489
+ serializable()
490
+ ], XRControllerMovement.prototype, "useTeleport", void 0);
491
+ __decorate([
492
+ serializable()
493
+ ], XRControllerMovement.prototype, "usePinchToTeleport", void 0);
494
+ __decorate([
495
+ serializable()
496
+ ], XRControllerMovement.prototype, "useTeleportTarget", void 0);
497
+ __decorate([
498
+ serializable()
499
+ ], XRControllerMovement.prototype, "useTeleportFade", void 0);
500
+ __decorate([
501
+ serializable()
502
+ ], XRControllerMovement.prototype, "showRays", void 0);
503
+ __decorate([
504
+ serializable()
505
+ ], XRControllerMovement.prototype, "showHits", void 0);
506
+ const up = new Vector3(0, 1, 0);
507
507
  //# sourceMappingURL=XRControllerMovement.js.map