@needle-tools/engine 4.12.5 → 4.13.0-next.1eca7a7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +5 -0
- package/README.md +38 -1
- package/components.needle.json +1 -1
- package/custom-elements.json +156 -5
- package/dist/{gltf-progressive-BqUnxvCx.umd.cjs → gltf-progressive-BURrJW0U.umd.cjs} +1 -1
- package/dist/{gltf-progressive-CSaX5HQb.min.js → gltf-progressive-DHLDFNvQ.min.js} +1 -1
- package/dist/{gltf-progressive-ChnIhDXx.js → gltf-progressive-eiJCrjLb.js} +3 -3
- package/dist/materialx-B9ddsHcF.min.js +90 -0
- package/dist/materialx-BF23AVE8.umd.cjs +90 -0
- package/dist/materialx-fkoFuRh3.js +4636 -0
- package/dist/{needle-engine.bundle-Cnemui9H.umd.cjs → needle-engine.bundle-BfrDWglE.umd.cjs} +124 -124
- package/dist/{needle-engine.bundle-B_IGIr6Z.min.js → needle-engine.bundle-Bx_Lq_3v.min.js} +131 -131
- package/dist/{needle-engine.bundle-Cj66livk.js → needle-engine.bundle-MQyZGnMF.js} +3754 -3374
- package/dist/needle-engine.d.ts +2791 -309
- package/dist/needle-engine.js +415 -414
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-12-UW7je.min.js → postprocessing-BVNrgYZK.min.js} +1 -1
- package/dist/{postprocessing-B3Hu0Ryi.umd.cjs → postprocessing-CI2TjWpu.umd.cjs} +1 -1
- package/dist/{postprocessing-R535krvT.js → postprocessing-DdM-tz1j.js} +2 -2
- package/dist/{three-BzxwLtUE.umd.cjs → three-BW2s1Yl-.umd.cjs} +25 -25
- package/dist/{three-DMvLgxja.min.js → three-I__hSXzr.min.js} +26 -26
- package/dist/{three-D9pcFbxc.js → three-VvRoMeIN.js} +22 -0
- package/dist/{three-examples-F0MJj0vr.js → three-examples-BhfOE7NG.js} +1 -1
- package/dist/{three-examples-CjSwCv_b.umd.cjs → three-examples-Bpfu6ke_.umd.cjs} +1 -1
- package/dist/{three-examples-CIv2roOA.min.js → three-examples-D8zAE_7t.min.js} +1 -1
- package/dist/{three-mesh-ui-BLnJQzMl.umd.cjs → three-mesh-ui-BU55xDxJ.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-BllgajJz.min.js → three-mesh-ui-C3QbemOV.min.js} +1 -1
- package/dist/{three-mesh-ui-DYyiRn5Y.js → three-mesh-ui-CcMp-FQm.js} +1 -1
- package/dist/{vendor-BIFy-gRe.js → vendor-BiyIZ61v.js} +1 -1
- package/dist/{vendor-BFgQSG2m.umd.cjs → vendor-COVQl0b8.umd.cjs} +1 -1
- package/dist/{vendor-ChgmXMYr.min.js → vendor-DW7zqjuT.min.js} +1 -1
- package/lib/engine/engine_context.d.ts +16 -0
- package/lib/engine/engine_context.js +16 -0
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_gameobject.d.ts +72 -0
- package/lib/engine/engine_gameobject.js +38 -0
- package/lib/engine/engine_gameobject.js.map +1 -1
- package/lib/engine/engine_input.d.ts +80 -4
- package/lib/engine/engine_input.js +78 -2
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_loaders.js +7 -1
- package/lib/engine/engine_loaders.js.map +1 -1
- package/lib/engine/engine_math.d.ts +81 -2
- package/lib/engine/engine_math.js +68 -2
- package/lib/engine/engine_math.js.map +1 -1
- package/lib/engine/engine_modules.d.ts +9 -0
- package/lib/engine/engine_modules.js +25 -0
- package/lib/engine/engine_modules.js.map +1 -1
- package/lib/engine/engine_networking.d.ts +181 -14
- package/lib/engine/engine_networking.js +181 -14
- package/lib/engine/engine_networking.js.map +1 -1
- package/lib/engine/engine_networking_auto.d.ts +35 -8
- package/lib/engine/engine_networking_auto.js +35 -8
- package/lib/engine/engine_networking_auto.js.map +1 -1
- package/lib/engine/engine_physics.d.ts +35 -1
- package/lib/engine/engine_physics.js +35 -1
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/engine_physics_rapier.d.ts +76 -0
- package/lib/engine/engine_physics_rapier.js +76 -0
- package/lib/engine/engine_physics_rapier.js.map +1 -1
- package/lib/engine/engine_serialization_decorator.d.ts +28 -2
- package/lib/engine/engine_serialization_decorator.js +28 -2
- package/lib/engine/engine_serialization_decorator.js.map +1 -1
- package/lib/engine/engine_time.d.ts +23 -3
- package/lib/engine/engine_time.js +23 -3
- package/lib/engine/engine_time.js.map +1 -1
- package/lib/engine/engine_util_decorator.d.ts +31 -1
- package/lib/engine/engine_util_decorator.js +31 -1
- package/lib/engine/engine_util_decorator.js.map +1 -1
- package/lib/engine/engine_utils.d.ts +21 -5
- package/lib/engine/engine_utils.js +21 -5
- package/lib/engine/engine_utils.js.map +1 -1
- package/lib/engine/engine_utils_format.d.ts +1 -1
- package/lib/engine/engine_utils_format.js +4 -1
- package/lib/engine/engine_utils_format.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_materialx.d.ts +29 -0
- package/lib/engine/extensions/NEEDLE_materialx.js +115 -0
- package/lib/engine/extensions/NEEDLE_materialx.js.map +1 -0
- package/lib/engine/extensions/extensions.js +2 -0
- package/lib/engine/extensions/extensions.js.map +1 -1
- package/lib/engine/extensions/index.d.ts +1 -0
- package/lib/engine/extensions/index.js +1 -0
- package/lib/engine/extensions/index.js.map +1 -1
- package/lib/engine-components/AlignmentConstraint.d.ts +23 -3
- package/lib/engine-components/AlignmentConstraint.js +23 -3
- package/lib/engine-components/AlignmentConstraint.js.map +1 -1
- package/lib/engine-components/Animation.d.ts +42 -0
- package/lib/engine-components/Animation.js +36 -0
- package/lib/engine-components/Animation.js.map +1 -1
- package/lib/engine-components/Animator.d.ts +37 -4
- package/lib/engine-components/Animator.js +37 -4
- package/lib/engine-components/Animator.js.map +1 -1
- package/lib/engine-components/AudioSource.d.ts +32 -10
- package/lib/engine-components/AudioSource.js +32 -10
- package/lib/engine-components/AudioSource.js.map +1 -1
- package/lib/engine-components/AxesHelper.d.ts +22 -3
- package/lib/engine-components/AxesHelper.js +22 -3
- package/lib/engine-components/AxesHelper.js.map +1 -1
- package/lib/engine-components/BasicIKConstraint.d.ts +27 -4
- package/lib/engine-components/BasicIKConstraint.js +27 -4
- package/lib/engine-components/BasicIKConstraint.js.map +1 -1
- package/lib/engine-components/Camera.d.ts +31 -1
- package/lib/engine-components/Camera.js +31 -1
- package/lib/engine-components/Camera.js.map +1 -1
- package/lib/engine-components/CharacterController.d.ts +67 -3
- package/lib/engine-components/CharacterController.js +67 -3
- package/lib/engine-components/CharacterController.js.map +1 -1
- package/lib/engine-components/Collider.d.ts +69 -12
- package/lib/engine-components/Collider.js +69 -12
- package/lib/engine-components/Collider.js.map +1 -1
- package/lib/engine-components/ContactShadows.d.ts +26 -6
- package/lib/engine-components/ContactShadows.js +46 -8
- package/lib/engine-components/ContactShadows.js.map +1 -1
- package/lib/engine-components/DeleteBox.d.ts +43 -2
- package/lib/engine-components/DeleteBox.js +43 -2
- package/lib/engine-components/DeleteBox.js.map +1 -1
- package/lib/engine-components/DeviceFlag.d.ts +21 -2
- package/lib/engine-components/DeviceFlag.js +21 -2
- package/lib/engine-components/DeviceFlag.js.map +1 -1
- package/lib/engine-components/DragControls.d.ts +32 -2
- package/lib/engine-components/DragControls.js +32 -2
- package/lib/engine-components/DragControls.js.map +1 -1
- package/lib/engine-components/DropListener.d.ts +33 -21
- package/lib/engine-components/DropListener.js +33 -21
- package/lib/engine-components/DropListener.js.map +1 -1
- package/lib/engine-components/Duplicatable.d.ts +36 -5
- package/lib/engine-components/Duplicatable.js +36 -5
- package/lib/engine-components/Duplicatable.js.map +1 -1
- package/lib/engine-components/EventList.d.ts +38 -10
- package/lib/engine-components/EventList.js +38 -10
- package/lib/engine-components/EventList.js.map +1 -1
- package/lib/engine-components/Fog.d.ts +23 -1
- package/lib/engine-components/Fog.js +23 -1
- package/lib/engine-components/Fog.js.map +1 -1
- package/lib/engine-components/GridHelper.d.ts +18 -2
- package/lib/engine-components/GridHelper.js +18 -2
- package/lib/engine-components/GridHelper.js.map +1 -1
- package/lib/engine-components/GroundProjection.d.ts +24 -2
- package/lib/engine-components/GroundProjection.js +24 -2
- package/lib/engine-components/GroundProjection.js.map +1 -1
- package/lib/engine-components/Interactable.d.ts +17 -2
- package/lib/engine-components/Interactable.js +17 -2
- package/lib/engine-components/Interactable.js.map +1 -1
- package/lib/engine-components/Joints.d.ts +50 -7
- package/lib/engine-components/Joints.js +50 -7
- package/lib/engine-components/Joints.js.map +1 -1
- package/lib/engine-components/LODGroup.d.ts +36 -14
- package/lib/engine-components/LODGroup.js +43 -11
- package/lib/engine-components/LODGroup.js.map +1 -1
- package/lib/engine-components/Light.d.ts +27 -5
- package/lib/engine-components/Light.js +27 -5
- package/lib/engine-components/Light.js.map +1 -1
- package/lib/engine-components/LookAtConstraint.d.ts +22 -7
- package/lib/engine-components/LookAtConstraint.js +22 -7
- package/lib/engine-components/LookAtConstraint.js.map +1 -1
- package/lib/engine-components/NeedleMenu.d.ts +27 -5
- package/lib/engine-components/NeedleMenu.js +27 -5
- package/lib/engine-components/NeedleMenu.js.map +1 -1
- package/lib/engine-components/NestedGltf.d.ts +39 -4
- package/lib/engine-components/NestedGltf.js +42 -4
- package/lib/engine-components/NestedGltf.js.map +1 -1
- package/lib/engine-components/OffsetConstraint.d.ts +27 -3
- package/lib/engine-components/OffsetConstraint.js +27 -3
- package/lib/engine-components/OffsetConstraint.js.map +1 -1
- package/lib/engine-components/OrbitControls.d.ts +41 -3
- package/lib/engine-components/OrbitControls.js +41 -3
- package/lib/engine-components/OrbitControls.js.map +1 -1
- package/lib/engine-components/ReflectionProbe.d.ts +17 -2
- package/lib/engine-components/ReflectionProbe.js +28 -10
- package/lib/engine-components/ReflectionProbe.js.map +1 -1
- package/lib/engine-components/Renderer.d.ts +34 -0
- package/lib/engine-components/Renderer.js +35 -2
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/SceneSwitcher.d.ts +11 -0
- package/lib/engine-components/SceneSwitcher.js +11 -0
- package/lib/engine-components/SceneSwitcher.js.map +1 -1
- package/lib/engine-components/ScreenCapture.d.ts +38 -6
- package/lib/engine-components/ScreenCapture.js +38 -6
- package/lib/engine-components/ScreenCapture.js.map +1 -1
- package/lib/engine-components/Skybox.js +1 -1
- package/lib/engine-components/Skybox.js.map +1 -1
- package/lib/engine-components/SmoothFollow.d.ts +66 -7
- package/lib/engine-components/SmoothFollow.js +66 -7
- package/lib/engine-components/SmoothFollow.js.map +1 -1
- package/lib/engine-components/SpatialTrigger.d.ts +48 -1
- package/lib/engine-components/SpatialTrigger.js +48 -1
- package/lib/engine-components/SpatialTrigger.js.map +1 -1
- package/lib/engine-components/SpectatorCamera.d.ts +21 -3
- package/lib/engine-components/SpectatorCamera.js +21 -3
- package/lib/engine-components/SpectatorCamera.js.map +1 -1
- package/lib/engine-components/SyncedRoom.d.ts +6 -0
- package/lib/engine-components/SyncedRoom.js +6 -0
- package/lib/engine-components/SyncedRoom.js.map +1 -1
- package/lib/engine-components/SyncedTransform.d.ts +55 -6
- package/lib/engine-components/SyncedTransform.js +55 -6
- package/lib/engine-components/SyncedTransform.js.map +1 -1
- package/lib/engine-components/TransformGizmo.d.ts +30 -3
- package/lib/engine-components/TransformGizmo.js +30 -3
- package/lib/engine-components/TransformGizmo.js.map +1 -1
- package/lib/engine-components/VideoPlayer.d.ts +33 -6
- package/lib/engine-components/VideoPlayer.js +45 -6
- package/lib/engine-components/VideoPlayer.js.map +1 -1
- package/lib/engine-components/Voip.d.ts +33 -2
- package/lib/engine-components/Voip.js +33 -2
- package/lib/engine-components/Voip.js.map +1 -1
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +47 -13
- package/lib/engine-components/export/usdz/USDZExporter.js +47 -13
- package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
- package/lib/engine-components/particlesystem/ParticleSystem.d.ts +82 -3
- package/lib/engine-components/particlesystem/ParticleSystem.js +82 -3
- package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
- package/lib/engine-components/timeline/PlayableDirector.d.ts +99 -14
- package/lib/engine-components/timeline/PlayableDirector.js +91 -25
- package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
- package/lib/engine-components/ui/Button.d.ts +29 -3
- package/lib/engine-components/ui/Button.js +29 -3
- package/lib/engine-components/ui/Button.js.map +1 -1
- package/lib/engine-components/ui/Canvas.d.ts +28 -3
- package/lib/engine-components/ui/Canvas.js +28 -3
- package/lib/engine-components/ui/Canvas.js.map +1 -1
- package/lib/engine-components/ui/Image.d.ts +22 -3
- package/lib/engine-components/ui/Image.js +22 -3
- package/lib/engine-components/ui/Image.js.map +1 -1
- package/lib/engine-components/ui/Raycaster.d.ts +55 -6
- package/lib/engine-components/ui/Raycaster.js +55 -6
- package/lib/engine-components/ui/Raycaster.js.map +1 -1
- package/lib/engine-components/ui/Text.d.ts +23 -1
- package/lib/engine-components/ui/Text.js +23 -1
- package/lib/engine-components/ui/Text.js.map +1 -1
- package/lib/engine-components/webxr/TeleportTarget.d.ts +21 -2
- package/lib/engine-components/webxr/TeleportTarget.js +21 -2
- package/lib/engine-components/webxr/TeleportTarget.js.map +1 -1
- package/lib/engine-components/webxr/WebXR.d.ts +10 -2
- package/lib/engine-components/webxr/WebXR.js +10 -2
- package/lib/engine-components/webxr/WebXR.js.map +1 -1
- package/lib/engine-components/webxr/WebXRAvatar.d.ts +39 -2
- package/lib/engine-components/webxr/WebXRAvatar.js +35 -3
- package/lib/engine-components/webxr/WebXRAvatar.js.map +1 -1
- package/lib/engine-components/webxr/WebXRImageTracking.d.ts +266 -30
- package/lib/engine-components/webxr/WebXRImageTracking.js +266 -30
- package/lib/engine-components/webxr/WebXRImageTracking.js.map +1 -1
- package/lib/engine-components/webxr/XRFlag.d.ts +29 -2
- package/lib/engine-components/webxr/XRFlag.js +29 -2
- package/lib/engine-components/webxr/XRFlag.js.map +1 -1
- package/package.json +3 -2
- package/plugins/vite/custom-element-data.js +128 -19
- package/plugins/vite/dependencies.js +9 -4
- package/plugins/vite/index.js +0 -2
- package/src/engine/engine_context.ts +16 -0
- package/src/engine/engine_gameobject.ts +73 -0
- package/src/engine/engine_input.ts +83 -7
- package/src/engine/engine_loaders.ts +9 -2
- package/src/engine/engine_math.ts +81 -2
- package/src/engine/engine_modules.ts +24 -0
- package/src/engine/engine_networking.ts +187 -17
- package/src/engine/engine_networking_auto.ts +36 -9
- package/src/engine/engine_physics.ts +37 -1
- package/src/engine/engine_physics_rapier.ts +77 -0
- package/src/engine/engine_serialization_decorator.ts +28 -2
- package/src/engine/engine_time.ts +23 -3
- package/src/engine/engine_util_decorator.ts +31 -1
- package/src/engine/engine_utils.ts +21 -5
- package/src/engine/engine_utils_format.ts +6 -2
- package/src/engine/extensions/NEEDLE_materialx.ts +143 -0
- package/src/engine/extensions/extensions.ts +2 -0
- package/src/engine/extensions/index.ts +1 -0
- package/src/engine-components/AlignmentConstraint.ts +24 -4
- package/src/engine-components/Animation.ts +44 -2
- package/src/engine-components/Animator.ts +40 -7
- package/src/engine-components/AudioSource.ts +37 -15
- package/src/engine-components/AxesHelper.ts +23 -4
- package/src/engine-components/BasicIKConstraint.ts +28 -5
- package/src/engine-components/Camera.ts +33 -3
- package/src/engine-components/CharacterController.ts +73 -6
- package/src/engine-components/Collider.ts +78 -21
- package/src/engine-components/ContactShadows.ts +51 -11
- package/src/engine-components/DeleteBox.ts +43 -2
- package/src/engine-components/DeviceFlag.ts +22 -3
- package/src/engine-components/DragControls.ts +32 -2
- package/src/engine-components/DropListener.ts +42 -29
- package/src/engine-components/Duplicatable.ts +37 -6
- package/src/engine-components/EventList.ts +41 -13
- package/src/engine-components/Fog.ts +23 -1
- package/src/engine-components/GridHelper.ts +18 -2
- package/src/engine-components/GroundProjection.ts +25 -3
- package/src/engine-components/Interactable.ts +17 -2
- package/src/engine-components/Joints.ts +51 -8
- package/src/engine-components/LODGroup.ts +45 -11
- package/src/engine-components/Light.ts +30 -8
- package/src/engine-components/LookAtConstraint.ts +26 -8
- package/src/engine-components/NeedleMenu.ts +29 -7
- package/src/engine-components/NestedGltf.ts +40 -4
- package/src/engine-components/OffsetConstraint.ts +27 -3
- package/src/engine-components/OrbitControls.ts +41 -3
- package/src/engine-components/ReflectionProbe.ts +31 -13
- package/src/engine-components/Renderer.ts +34 -1
- package/src/engine-components/SceneSwitcher.ts +11 -0
- package/src/engine-components/ScreenCapture.ts +41 -9
- package/src/engine-components/Skybox.ts +1 -1
- package/src/engine-components/SmoothFollow.ts +69 -7
- package/src/engine-components/SpatialTrigger.ts +51 -4
- package/src/engine-components/SpectatorCamera.ts +23 -5
- package/src/engine-components/SyncedRoom.ts +6 -0
- package/src/engine-components/SyncedTransform.ts +59 -10
- package/src/engine-components/TransformGizmo.ts +31 -4
- package/src/engine-components/VideoPlayer.ts +48 -6
- package/src/engine-components/Voip.ts +33 -2
- package/src/engine-components/export/usdz/USDZExporter.ts +47 -13
- package/src/engine-components/particlesystem/ParticleSystem.ts +84 -5
- package/src/engine-components/timeline/PlayableDirector.ts +104 -27
- package/src/engine-components/ui/Button.ts +29 -3
- package/src/engine-components/ui/Canvas.ts +28 -3
- package/src/engine-components/ui/Image.ts +22 -3
- package/src/engine-components/ui/Raycaster.ts +57 -8
- package/src/engine-components/ui/Text.ts +24 -2
- package/src/engine-components/webxr/TeleportTarget.ts +23 -4
- package/src/engine-components/webxr/WebXR.ts +11 -3
- package/src/engine-components/webxr/WebXRAvatar.ts +41 -4
- package/src/engine-components/webxr/WebXRImageTracking.ts +282 -38
- package/src/engine-components/webxr/XRFlag.ts +30 -3
- package/plugins/vite/materialx.js +0 -32
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export type CreateTrackFunction = (director: PlayableDirector, track: Models.TrackModel) => Tracks.TrackHandler | undefined | null;
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* PlayableDirector is the main component for controlling timelines in Needle Engine.
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* It orchestrates playback of TimelineAssets containing animation, audio, signal,
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* - Animation tracks - animate objects using AnimationClips
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* - Audio tracks - play synchronized audio
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* - Activation tracks - show/hide objects at specific times
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* - Signal tracks - trigger events at specific points
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* - Marker tracks - add metadata and navigation points
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*
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* [](https://engine.needle.tools/samples/bike-scrollytelling-responsive-3d)
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*
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* [](https://app.songsofcultures.com/?scene=little-brother)
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*
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* Set `time` directly and call `evaluate()` for scrubbing.
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* Adjust `speed` for playback rate and `weight` for blending.
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*
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* @example Basic timeline playback
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* ```ts
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* const director = myObject.getComponent(PlayableDirector);
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* director.play();
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* // Jump to specific time
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* director.time = 2.5;
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* director.evaluate();
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* ```
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*
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* @example Control playback speed
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* ```ts
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* director.speed = 0.5; // Half speed
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* director.speed = -1; // Reverse playback
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* ```
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*
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* - Example: https://engine.needle.tools/samples-uploads/product-flyover/
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*
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* @summary Controls and plays TimelineAssets
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* @category Animation and Sequencing
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* @group Components
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* @see {@link Animator} for playing individual AnimationClips
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* @see {@link AudioSource} for standalone audio playback
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* @see {@link SignalReceiver} for handling timeline signals
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* @link https://engine.needle.tools/samples/?overlay=samples&tag=animation
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* @link https://app.songsofcultures.com/
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*/
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export class PlayableDirector extends Behaviour {
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private static createTrackFunctions: { [key: string]: CreateTrackFunction } = {};
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/**
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* This allows you to extend the timeline system with your own track types and handlers.
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*/
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static registerCreateTrack(type: string, fn: CreateTrackFunction) {
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this.createTrackFunctions[type] = fn;
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}
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/**
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* The timeline asset
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* The timeline asset containing tracks, clips, and markers that this director will play.
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* Assign a timeline asset exported from Unity or Blender to enable playback.
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*/
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playableAsset?: Models.TimelineAssetModel;
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/**
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* When true, the timeline starts playing automatically when the component awakens.
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* Set to false to control playback manually via `play()`.
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* @default false
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*/
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@serializable()
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playOnAwake?: boolean;
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@@ -83,11 +128,18 @@ export class PlayableDirector extends Behaviour {
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@serializable()
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extrapolationMode: DirectorWrapMode = DirectorWrapMode.Loop;
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/** Returns true if the timeline is currently playing (not paused or stopped). */
|
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get isPlaying(): boolean { return this._isPlaying; }
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/**
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get isPaused(): boolean { return this._isPaused; }
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/**
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* The current playback time in seconds. Set this and call `evaluate()` to scrub.
|
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* @example Scrub to a specific time
|
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* ```ts
|
|
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* director.time = 5.0;
|
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* director.evaluate();
|
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* ```
|
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*/
|
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get time(): number { return this._time; }
|
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|
set time(value: number) {
|
|
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|
if (typeof value === "number" && !Number.isNaN(value))
|
|
@@ -96,17 +148,32 @@ export class PlayableDirector extends Behaviour {
|
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|
console.error("INVALID TIMELINE.TIME VALUE", value, this.name)
|
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|
};
|
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|
}
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/**
|
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/** The total duration of the timeline in seconds (read from the longest track/clip). */
|
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get duration(): number { return this._duration; }
|
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set duration(value: number) { this._duration = value; }
|
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/**
|
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/**
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* The blend weight of the timeline (0-1). Use values below 1 to blend
|
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* timeline animations with other animations like those from an Animator.
|
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+
*/
|
|
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|
get weight(): number { return this._weight; };
|
|
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|
set weight(value: number) { this._weight = value; }
|
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|
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/**
|
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/**
|
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+
* The playback speed multiplier. Set to negative values for reverse playback.
|
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* @example Reverse playback at double speed
|
|
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|
+
* ```ts
|
|
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|
+
* director.speed = -2;
|
|
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|
+
* ```
|
|
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|
+
*/
|
|
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|
get speed(): number { return this._speed; }
|
|
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|
set speed(value: number) { this._speed = value; }
|
|
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|
|
|
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|
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/**
|
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|
+
/**
|
|
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|
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* When true, `play()` will wait for audio tracks to load and for user interaction
|
|
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|
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* before starting playback. Web browsers require user interaction (click/tap) before
|
|
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|
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* allowing audio to play - this ensures audio is synchronized with the timeline.
|
|
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|
+
* Set to false if you need immediate visual playback and can tolerate audio delay.
|
|
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|
+
* @default true
|
|
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|
+
*/
|
|
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|
waitForAudio: boolean = true;
|
|
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|
|
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|
private _visibilityChangeEvt?: any;
|
|
@@ -223,9 +290,9 @@ export class PlayableDirector extends Behaviour {
|
|
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|
await delay(200);
|
|
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|
}
|
|
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|
this.invokeStateChangedMethodsOnTracks();
|
|
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|
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// Update timeline in LateUpdate to give other scripts time to react to the updated state
|
|
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|
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// e.g. if we animate OrbitControls look at target we want those changes to be applied in onBeforeRender
|
|
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|
-
// if we use onBeforeRender here it will be called *after* the regular onBeforeRender events
|
|
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|
+
// Update timeline in LateUpdate to give other scripts time to react to the updated state
|
|
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|
+
// e.g. if we animate OrbitControls look at target we want those changes to be applied in onBeforeRender
|
|
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|
+
// if we use onBeforeRender here it will be called *after* the regular onBeforeRender events
|
|
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|
// which is too late
|
|
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|
this._internalUpdateRoutine = this.startCoroutine(this.internalUpdate(), FrameEvent.LateUpdate);
|
|
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|
}
|
|
@@ -762,8 +829,18 @@ export class PlayableDirector extends Behaviour {
|
|
|
762
829
|
}
|
|
763
830
|
}
|
|
764
831
|
|
|
765
|
-
/**
|
|
766
|
-
*
|
|
832
|
+
/**
|
|
833
|
+
* Interface for receiving callbacks during timeline animation evaluation.
|
|
834
|
+
* Allows modification of position/rotation values before they are applied.
|
|
835
|
+
*
|
|
836
|
+
* **Registration:**
|
|
837
|
+
* ```ts
|
|
838
|
+
* director.registerAnimationCallback(this);
|
|
839
|
+
* // Later: director.unregisterAnimationCallback(this);
|
|
840
|
+
* ```
|
|
841
|
+
*
|
|
842
|
+
* @experimental This interface may change in future versions
|
|
843
|
+
* @see {@link PlayableDirector.registerAnimationCallback}
|
|
767
844
|
*/
|
|
768
845
|
export interface ITimelineAnimationCallbacks {
|
|
769
846
|
/**
|
|
@@ -61,12 +61,38 @@ class AnimationTriggers {
|
|
|
61
61
|
}
|
|
62
62
|
|
|
63
63
|
/**
|
|
64
|
-
* Button is a UI component that can be clicked
|
|
65
|
-
*
|
|
66
|
-
*
|
|
64
|
+
* Button is a UI component that can be clicked to trigger actions.
|
|
65
|
+
* Supports visual states (normal, highlighted, pressed, disabled) with
|
|
66
|
+
* color tints or animation transitions.
|
|
67
|
+
*
|
|
68
|
+
* **Visual transitions:**
|
|
69
|
+
* - `ColorTint` - Tint the button image with state colors
|
|
70
|
+
* - `Animation` - Trigger animator states for each button state
|
|
71
|
+
* - `SpriteSwap` - Swap sprites for each state (not fully supported)
|
|
72
|
+
*
|
|
73
|
+
* **Requirements:**
|
|
74
|
+
* - Typically paired with an {@link Image} component for visuals or any 3D object
|
|
75
|
+
*
|
|
76
|
+
* @example Listen to button clicks
|
|
77
|
+
* ```ts
|
|
78
|
+
* const button = myButton.getComponent(Button);
|
|
79
|
+
* button.onClick.addEventListener(() => {
|
|
80
|
+
* console.log("Button clicked!");
|
|
81
|
+
* });
|
|
82
|
+
* ```
|
|
83
|
+
*
|
|
84
|
+
* @example Programmatically click a button
|
|
85
|
+
* ```ts
|
|
86
|
+
* button.click(); // Triggers onClick event
|
|
87
|
+
* ```
|
|
88
|
+
*
|
|
67
89
|
* @summary UI Button that can be clicked to perform actions
|
|
68
90
|
* @category User Interface
|
|
69
91
|
* @group Components
|
|
92
|
+
* @see {@link EventList} for onClick callback handling
|
|
93
|
+
* @see {@link Image} for button visuals
|
|
94
|
+
* @see {@link GraphicRaycaster} for UI interaction
|
|
95
|
+
* @see {@link Transition} for visual state options
|
|
70
96
|
*/
|
|
71
97
|
export class Button extends Behaviour implements IPointerEventHandler {
|
|
72
98
|
|
|
@@ -26,12 +26,37 @@ const debugLayout = getParam("debuguilayout");
|
|
|
26
26
|
|
|
27
27
|
/**
|
|
28
28
|
* Canvas is the root component for all UI elements in a scene.
|
|
29
|
-
*
|
|
30
|
-
*
|
|
31
|
-
*
|
|
29
|
+
* Defines the rendering area and manages layout for child UI elements.
|
|
30
|
+
*
|
|
31
|
+
* **Render modes:**
|
|
32
|
+
* - `WorldSpace` - UI exists in 3D space, can be viewed from any angle
|
|
33
|
+
* - `ScreenSpaceOverlay` - UI rendered on top of everything (HUD)
|
|
34
|
+
* - `ScreenSpaceCamera` - UI rendered at a distance from a specific camera
|
|
35
|
+
*
|
|
36
|
+
* **Usage:**
|
|
37
|
+
* All UI components ({@link Button}, {@link Text}, {@link Image}) must be
|
|
38
|
+
* children of a Canvas to render correctly. Multiple canvases can exist
|
|
39
|
+
* in a scene with different settings.
|
|
40
|
+
*
|
|
41
|
+
* **Rendering options:**
|
|
42
|
+
* - `renderOnTop` - Always render above other objects
|
|
43
|
+
* - `depthWrite` - Write to depth buffer (affects occlusion)
|
|
44
|
+
* - `doubleSided` - Render both sides of UI elements
|
|
45
|
+
*
|
|
46
|
+
* @example Create a world-space UI panel
|
|
47
|
+
* ```ts
|
|
48
|
+
* const canvas = panel.getComponent(Canvas);
|
|
49
|
+
* canvas.renderMode = RenderMode.WorldSpace;
|
|
50
|
+
* canvas.doubleSided = true;
|
|
51
|
+
* ```
|
|
52
|
+
*
|
|
32
53
|
* @summary Root component for UI elements, managing layout and rendering settings
|
|
33
54
|
* @category User Interface
|
|
34
55
|
* @group Components
|
|
56
|
+
* @see {@link RenderMode} for rendering options
|
|
57
|
+
* @see {@link RectTransform} for UI layout
|
|
58
|
+
* @see {@link Button} for clickable UI elements
|
|
59
|
+
* @see {@link Text} for UI text rendering
|
|
35
60
|
*/
|
|
36
61
|
export class Canvas extends UIRootComponent implements ICanvas {
|
|
37
62
|
|
|
@@ -12,12 +12,31 @@ class Sprite {
|
|
|
12
12
|
}
|
|
13
13
|
|
|
14
14
|
/**
|
|
15
|
-
* Image
|
|
16
|
-
*
|
|
17
|
-
*
|
|
15
|
+
* Image displays a sprite (2D texture) in the UI. Can be used for icons,
|
|
16
|
+
* backgrounds, or any visual element that needs a texture.
|
|
17
|
+
*
|
|
18
|
+
* **Properties:**
|
|
19
|
+
* - `image` - Direct texture assignment (convenience property)
|
|
20
|
+
* - `sprite` - Sprite object containing texture and rect info
|
|
21
|
+
* - `color` - Tint color applied to the image (inherited from Graphic)
|
|
22
|
+
*
|
|
23
|
+
* **Usage with Button:**
|
|
24
|
+
* Image is commonly paired with {@link Button} to create clickable
|
|
25
|
+
* UI elements with visual feedback via color tinting.
|
|
26
|
+
*
|
|
27
|
+
* @example Set an image texture
|
|
28
|
+
* ```ts
|
|
29
|
+
* const img = myIcon.getComponent(Image);
|
|
30
|
+
* img.image = myTexture;
|
|
31
|
+
* img.color = new RGBAColor(1, 0.5, 0.5, 1); // Red tint
|
|
32
|
+
* ```
|
|
33
|
+
*
|
|
18
34
|
* @summary Display a 2D image in the UI
|
|
19
35
|
* @category User Interface
|
|
20
36
|
* @group Components
|
|
37
|
+
* @see {@link Canvas} for the UI root
|
|
38
|
+
* @see {@link Button} for clickable images
|
|
39
|
+
* @see {@link RawImage} for non-UI image display
|
|
21
40
|
*/
|
|
22
41
|
export class Image extends MaskableGraphic {
|
|
23
42
|
|
|
@@ -7,9 +7,21 @@ import { Behaviour } from "../Component.js";
|
|
|
7
7
|
import { EventSystem } from "./EventSystem.js";
|
|
8
8
|
|
|
9
9
|
|
|
10
|
-
/**
|
|
11
|
-
*
|
|
12
|
-
*
|
|
10
|
+
/**
|
|
11
|
+
* Base class for raycasters that detect pointer interactions.
|
|
12
|
+
* Derive from this class to create custom raycasting logic.
|
|
13
|
+
*
|
|
14
|
+
* **Built-in raycasters:**
|
|
15
|
+
* - {@link ObjectRaycaster} - Raycasts against 3D objects
|
|
16
|
+
* - {@link GraphicRaycaster} - Raycasts against UI elements
|
|
17
|
+
* - {@link SpatialGrabRaycaster} - Sphere overlap for XR grab
|
|
18
|
+
*
|
|
19
|
+
* **Important:** If you override `awake`, `onEnable`, or `onDisable`,
|
|
20
|
+
* call the base class methods to ensure proper registration with {@link EventSystem}.
|
|
21
|
+
*
|
|
22
|
+
* @category Interactivity
|
|
23
|
+
* @group Components
|
|
24
|
+
* @see {@link EventSystem} for the event dispatch system
|
|
13
25
|
*/
|
|
14
26
|
export abstract class Raycaster extends Behaviour {
|
|
15
27
|
awake(): void {
|
|
@@ -29,10 +41,22 @@ export abstract class Raycaster extends Behaviour {
|
|
|
29
41
|
|
|
30
42
|
|
|
31
43
|
/**
|
|
32
|
-
*
|
|
44
|
+
* ObjectRaycaster enables pointer interactions with 3D objects.
|
|
45
|
+
* Add this component to any object that needs click/hover detection.
|
|
46
|
+
*
|
|
47
|
+
* **Usage:**
|
|
48
|
+
* Objects with ObjectRaycaster will receive pointer events when
|
|
49
|
+
* they implement interfaces like {@link IPointerClickHandler}.
|
|
33
50
|
*
|
|
51
|
+
* **Note:**
|
|
52
|
+
* In older Needle Engine versions the ObjectRaycaster was required to be added to the Scene.
|
|
53
|
+
* This is no longer the case - the EventSystem will automatically handle raycasts.
|
|
54
|
+
*
|
|
55
|
+
*
|
|
34
56
|
* @category Interactivity
|
|
35
57
|
* @group Components
|
|
58
|
+
* @see {@link IPointerClickHandler} for click events
|
|
59
|
+
* @see {@link DragControls} for drag interactions
|
|
36
60
|
*/
|
|
37
61
|
export class ObjectRaycaster extends Raycaster {
|
|
38
62
|
private targets: Object3D[] | null = null;
|
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@@ -73,11 +97,27 @@ export class ObjectRaycaster extends Raycaster {
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/**
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*
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*
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* GraphicRaycaster enables pointer interactions with UI elements.
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* Add this to a {@link Canvas} or UI hierarchy to enable button clicks,
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* hover effects, and other UI interactions.
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*
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* **Requirements:**
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* - Must be on the same object as a Canvas or on a parent
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* - UI elements need proper RectTransform setup
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*
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* @example Enable UI interaction
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* ```ts
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* // Add to Canvas object
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* canvas.addComponent(GraphicRaycaster);
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* // Now buttons and other UI elements will respond to clicks
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* ```
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*
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* @summary Raycaster for UI elements
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* @category User Interface
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* @group Components
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* @see {@link Canvas} for UI root
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* @see {@link Button} for clickable UI
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* @see {@link EventSystem} for event handling
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*/
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export class GraphicRaycaster extends ObjectRaycaster {
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// eventCamera: Camera | null = null;
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@@ -91,10 +131,19 @@ export class GraphicRaycaster extends ObjectRaycaster {
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}
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/**
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*
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*
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* SpatialGrabRaycaster enables direct grab interactions in VR/AR.
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* Uses sphere overlap detection around the controller/hand position
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* to allow grabbing objects by reaching into them.
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*
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* **Features:**
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* - Active only during XR sessions
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* - Can be globally disabled via `SpatialGrabRaycaster.allow`
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* - Works alongside ray-based interaction
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*
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* @category XR
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* @group Components
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* @see {@link WebXR} for XR session management
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* @see {@link DragControls} for object manipulation
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*/
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export class SpatialGrabRaycaster extends Raycaster {
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@@ -40,11 +40,33 @@ export enum FontStyle {
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}
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/**
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* Text
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*
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* Text displays text content in the UI. Supports custom fonts, colors,
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* alignment, and basic rich text formatting.
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*
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* **Text properties:**
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* - `text` - The string content to display
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* - `fontSize` - Size of the text in pixels
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* - `color` - Text color (inherited from Graphic)
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* - `alignment` - Text anchor position (UpperLeft, MiddleCenter, etc.)
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*
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* **Fonts:**
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* Set the `font` property to a URL pointing to a font file.
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* Supports MSDF (Multi-channel Signed Distance Field) fonts for crisp rendering.
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*
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* @example Update text at runtime
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* ```ts
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* const text = myLabel.getComponent(Text);
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* text.text = "Score: " + score;
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* text.fontSize = 24;
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* text.color = new RGBAColor(1, 1, 1, 1);
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* ```
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*
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* @summary Display text in the UI
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* @category User Interface
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* @group Components
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* @see {@link Canvas} for the UI root
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* @see {@link TextAnchor} for alignment options
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* @see {@link FontStyle} for bold/italic styles
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*/
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export class Text extends Graphic implements IHasAlphaFactor, ICanvasEventReceiver {
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@@ -1,12 +1,31 @@
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1
1
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import { Behaviour } from "../Component.js";
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import type { XRControllerMovement } from "./controllers/XRControllerMovement.js";
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/**
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*
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*
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*
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/**
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* Marks a GameObject as a valid teleportation target for VR locomotion.
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* Add this component to objects or surfaces where users should be able to teleport.
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*
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* **Usage:**
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* - Add to floor surfaces, platforms, or designated teleport spots
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* - Works with {@link XRControllerMovement} component's teleport system
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* - Can be used to restrict teleportation to specific areas
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*
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* **Setup:**
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* 1. Add this component to GameObjects that should be teleport destinations
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* 2. Configure {@link XRControllerMovement} to use teleport targets (optional)
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* 3. Test teleportation in VR mode
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*
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* @example
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* ```ts
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+
* // Make a platform teleportable
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+
* const platform = myPlatform.addComponent(TeleportTarget);
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* ```
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+
*
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+
* @summary Marker component for valid VR teleportation destinations
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* @category XR
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* @group Components
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* @see {@link XRControllerMovement} for VR locomotion and teleport configuration
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* @see {@link WebXR} for general WebXR setup
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*/
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export class TeleportTarget extends Behaviour {
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@@ -23,12 +23,13 @@ const debug = getParam("debugwebxr");
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const debugQuicklook = getParam("debugusdz");
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/**
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* Use the WebXR component to enable VR and AR on iOS and Android in your scene. VisionOS support is also provided via QuickLook USDZ export.
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* Use the WebXR component to enable VR and AR on **iOS and Android** in your scene. VisionOS support is also provided via QuickLook USDZ export.
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*
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* The WebXR component is a simple to use wrapper around the {@link NeedleXRSession} API and adds some additional features like creating buttons for AR, VR, enabling default movement behaviour ({@link XRControllerMovement}) and controller rendering ({@link XRControllerModel}), as well as handling AR placement and Quicklook USDZ export.
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* The WebXR component is a simple to use wrapper around the {@link NeedleXRSession} API and adds some additional features like creating buttons for AR, VR, enabling default movement behaviour ({@link XRControllerMovement}) and controller rendering ({@link XRControllerModel}), as well as handling AR placement and Quicklook USDZ export.
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*
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*
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* 
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*
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*
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* @example Enable VR and AR support using code
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* ```ts
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* import { onStart, WebXR } from "@needle-tools/engine";
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@@ -54,6 +55,13 @@ const debugQuicklook = getParam("debugusdz");
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54
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* @summary WebXR Component for VR and AR support
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* @category XR
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* @group Components
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* @see {@link NeedleXRSession} for low-level XR API
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* @see {@link XRControllerMovement} for VR locomotion
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* @see {@link WebARSessionRoot} for AR session configuration
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* @see {@link Avatar} for networked user avatars
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* @link https://engine.needle.tools/docs/xr.html
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* @link https://engine.needle.tools/samples/?overlay=samples&tag=xr
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* @link https://engine.needle.tools/samples/collaborative-sandbox
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*/
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export class WebXR extends Behaviour {
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@@ -6,32 +6,61 @@ import { XRFlag } from "./XRFlag.js";
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6
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export const debug = getParam("debugavatar");
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/**
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* Event arguments for avatar marker creation and destruction events
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*/
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export type AvatarMarkerEventArgs = {
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/** The AvatarMarker component instance */
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avatarMarker: AvatarMarker;
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/** The GameObject that contains the avatar marker */
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gameObject: Object3D;
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}
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/**
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*
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* This
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/**
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* Marks a GameObject as being controlled or owned by a player in networked XR sessions.
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* This is used internally by the networking system to identify player-controlled objects.
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*
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* **Note:** This is an internal marker class. For most use cases, use the {@link Avatar} component instead.
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*
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* @summary Internal marker for player-controlled objects in networked sessions
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* @category XR
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+
* @category Networking
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28
|
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* @group Components
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+
* @see {@link Avatar} for avatar setup and configuration
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*/
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18
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-
// We might be updating this system in the future to a centralized API (PlayerView)
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// We might be updating this system in the future to a centralized API (PlayerView)
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// but since currently quite a few core components rely on it, we're keeping it for now
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export class AvatarMarker extends Behaviour {
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/**
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* Get an avatar marker by index from the global list of avatar markers.
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+
* @param index The index in the instances array
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+
* @returns The AvatarMarker at the specified index, or null if index is out of bounds
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+
*/
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public static getAvatar(index: number): AvatarMarker | null {
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if (index >= 0 && index < AvatarMarker.instances.length)
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return AvatarMarker.instances[index];
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return null;
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}
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+
/** Global list of all active AvatarMarker instances */
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public static instances: AvatarMarker[] = [];
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+
/**
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50
|
+
* Subscribe to avatar marker creation events.
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|
+
* @param cb Callback function called when a new avatar marker is created
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+
* @returns The callback function (for removal)
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+
*/
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30
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public static onAvatarMarkerCreated(cb: (args: AvatarMarkerEventArgs) => void): Function {
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AvatarMarker._onNewAvatarMarkerAdded.push(cb);
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return cb;
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33
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}
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/**
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+
* Subscribe to avatar marker destruction events.
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61
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+
* @param cb Callback function called when an avatar marker is destroyed
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+
* @returns The callback function (for removal)
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+
*/
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35
64
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public static onAvatarMarkerDestroyed(cb: (args: AvatarMarkerEventArgs) => void): Function {
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36
65
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AvatarMarker._onAvatarMarkerDestroyed.push(cb);
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37
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return cb;
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@@ -41,9 +70,12 @@ export class AvatarMarker extends Behaviour {
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41
70
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private static _onAvatarMarkerDestroyed: Array<(args: AvatarMarkerEventArgs) => void> = [];
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42
71
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43
72
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73
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+
/** The network connection ID of the player who owns this avatar */
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44
74
|
public connectionId!: string;
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75
|
+
/** Reference to the avatar GameObject with optional XR flags */
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45
76
|
public avatar?: Object3D & { flags?: XRFlag[] }
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46
77
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78
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+
/** @internal */
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47
79
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awake() {
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48
80
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AvatarMarker.instances.push(this);
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49
81
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if (debug)
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@@ -53,6 +85,7 @@ export class AvatarMarker extends Behaviour {
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53
85
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cb({ avatarMarker: this, gameObject: this.gameObject });
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54
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|
}
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+
/** @internal */
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56
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onDestroy() {
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57
90
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AvatarMarker.instances.splice(AvatarMarker.instances.indexOf(this), 1);
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58
91
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@@ -60,6 +93,10 @@ export class AvatarMarker extends Behaviour {
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60
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cb({ avatarMarker: this, gameObject: this.gameObject });
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61
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}
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96
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+
/**
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97
|
+
* Check if this avatar marker represents the local player.
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98
|
+
* @returns True if this avatar belongs to the local player, false otherwise
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99
|
+
*/
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63
100
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isLocalAvatar() {
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64
101
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return this.connectionId === this.context.connection.connectionId;
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65
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}
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