@needle-tools/engine 4.12.5 → 4.13.0-next.1eca7a7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (322) hide show
  1. package/CHANGELOG.md +5 -0
  2. package/README.md +38 -1
  3. package/components.needle.json +1 -1
  4. package/custom-elements.json +156 -5
  5. package/dist/{gltf-progressive-BqUnxvCx.umd.cjs → gltf-progressive-BURrJW0U.umd.cjs} +1 -1
  6. package/dist/{gltf-progressive-CSaX5HQb.min.js → gltf-progressive-DHLDFNvQ.min.js} +1 -1
  7. package/dist/{gltf-progressive-ChnIhDXx.js → gltf-progressive-eiJCrjLb.js} +3 -3
  8. package/dist/materialx-B9ddsHcF.min.js +90 -0
  9. package/dist/materialx-BF23AVE8.umd.cjs +90 -0
  10. package/dist/materialx-fkoFuRh3.js +4636 -0
  11. package/dist/{needle-engine.bundle-Cnemui9H.umd.cjs → needle-engine.bundle-BfrDWglE.umd.cjs} +124 -124
  12. package/dist/{needle-engine.bundle-B_IGIr6Z.min.js → needle-engine.bundle-Bx_Lq_3v.min.js} +131 -131
  13. package/dist/{needle-engine.bundle-Cj66livk.js → needle-engine.bundle-MQyZGnMF.js} +3754 -3374
  14. package/dist/needle-engine.d.ts +2791 -309
  15. package/dist/needle-engine.js +415 -414
  16. package/dist/needle-engine.min.js +1 -1
  17. package/dist/needle-engine.umd.cjs +1 -1
  18. package/dist/{postprocessing-12-UW7je.min.js → postprocessing-BVNrgYZK.min.js} +1 -1
  19. package/dist/{postprocessing-B3Hu0Ryi.umd.cjs → postprocessing-CI2TjWpu.umd.cjs} +1 -1
  20. package/dist/{postprocessing-R535krvT.js → postprocessing-DdM-tz1j.js} +2 -2
  21. package/dist/{three-BzxwLtUE.umd.cjs → three-BW2s1Yl-.umd.cjs} +25 -25
  22. package/dist/{three-DMvLgxja.min.js → three-I__hSXzr.min.js} +26 -26
  23. package/dist/{three-D9pcFbxc.js → three-VvRoMeIN.js} +22 -0
  24. package/dist/{three-examples-F0MJj0vr.js → three-examples-BhfOE7NG.js} +1 -1
  25. package/dist/{three-examples-CjSwCv_b.umd.cjs → three-examples-Bpfu6ke_.umd.cjs} +1 -1
  26. package/dist/{three-examples-CIv2roOA.min.js → three-examples-D8zAE_7t.min.js} +1 -1
  27. package/dist/{three-mesh-ui-BLnJQzMl.umd.cjs → three-mesh-ui-BU55xDxJ.umd.cjs} +1 -1
  28. package/dist/{three-mesh-ui-BllgajJz.min.js → three-mesh-ui-C3QbemOV.min.js} +1 -1
  29. package/dist/{three-mesh-ui-DYyiRn5Y.js → three-mesh-ui-CcMp-FQm.js} +1 -1
  30. package/dist/{vendor-BIFy-gRe.js → vendor-BiyIZ61v.js} +1 -1
  31. package/dist/{vendor-BFgQSG2m.umd.cjs → vendor-COVQl0b8.umd.cjs} +1 -1
  32. package/dist/{vendor-ChgmXMYr.min.js → vendor-DW7zqjuT.min.js} +1 -1
  33. package/lib/engine/engine_context.d.ts +16 -0
  34. package/lib/engine/engine_context.js +16 -0
  35. package/lib/engine/engine_context.js.map +1 -1
  36. package/lib/engine/engine_gameobject.d.ts +72 -0
  37. package/lib/engine/engine_gameobject.js +38 -0
  38. package/lib/engine/engine_gameobject.js.map +1 -1
  39. package/lib/engine/engine_input.d.ts +80 -4
  40. package/lib/engine/engine_input.js +78 -2
  41. package/lib/engine/engine_input.js.map +1 -1
  42. package/lib/engine/engine_loaders.js +7 -1
  43. package/lib/engine/engine_loaders.js.map +1 -1
  44. package/lib/engine/engine_math.d.ts +81 -2
  45. package/lib/engine/engine_math.js +68 -2
  46. package/lib/engine/engine_math.js.map +1 -1
  47. package/lib/engine/engine_modules.d.ts +9 -0
  48. package/lib/engine/engine_modules.js +25 -0
  49. package/lib/engine/engine_modules.js.map +1 -1
  50. package/lib/engine/engine_networking.d.ts +181 -14
  51. package/lib/engine/engine_networking.js +181 -14
  52. package/lib/engine/engine_networking.js.map +1 -1
  53. package/lib/engine/engine_networking_auto.d.ts +35 -8
  54. package/lib/engine/engine_networking_auto.js +35 -8
  55. package/lib/engine/engine_networking_auto.js.map +1 -1
  56. package/lib/engine/engine_physics.d.ts +35 -1
  57. package/lib/engine/engine_physics.js +35 -1
  58. package/lib/engine/engine_physics.js.map +1 -1
  59. package/lib/engine/engine_physics_rapier.d.ts +76 -0
  60. package/lib/engine/engine_physics_rapier.js +76 -0
  61. package/lib/engine/engine_physics_rapier.js.map +1 -1
  62. package/lib/engine/engine_serialization_decorator.d.ts +28 -2
  63. package/lib/engine/engine_serialization_decorator.js +28 -2
  64. package/lib/engine/engine_serialization_decorator.js.map +1 -1
  65. package/lib/engine/engine_time.d.ts +23 -3
  66. package/lib/engine/engine_time.js +23 -3
  67. package/lib/engine/engine_time.js.map +1 -1
  68. package/lib/engine/engine_util_decorator.d.ts +31 -1
  69. package/lib/engine/engine_util_decorator.js +31 -1
  70. package/lib/engine/engine_util_decorator.js.map +1 -1
  71. package/lib/engine/engine_utils.d.ts +21 -5
  72. package/lib/engine/engine_utils.js +21 -5
  73. package/lib/engine/engine_utils.js.map +1 -1
  74. package/lib/engine/engine_utils_format.d.ts +1 -1
  75. package/lib/engine/engine_utils_format.js +4 -1
  76. package/lib/engine/engine_utils_format.js.map +1 -1
  77. package/lib/engine/extensions/NEEDLE_materialx.d.ts +29 -0
  78. package/lib/engine/extensions/NEEDLE_materialx.js +115 -0
  79. package/lib/engine/extensions/NEEDLE_materialx.js.map +1 -0
  80. package/lib/engine/extensions/extensions.js +2 -0
  81. package/lib/engine/extensions/extensions.js.map +1 -1
  82. package/lib/engine/extensions/index.d.ts +1 -0
  83. package/lib/engine/extensions/index.js +1 -0
  84. package/lib/engine/extensions/index.js.map +1 -1
  85. package/lib/engine-components/AlignmentConstraint.d.ts +23 -3
  86. package/lib/engine-components/AlignmentConstraint.js +23 -3
  87. package/lib/engine-components/AlignmentConstraint.js.map +1 -1
  88. package/lib/engine-components/Animation.d.ts +42 -0
  89. package/lib/engine-components/Animation.js +36 -0
  90. package/lib/engine-components/Animation.js.map +1 -1
  91. package/lib/engine-components/Animator.d.ts +37 -4
  92. package/lib/engine-components/Animator.js +37 -4
  93. package/lib/engine-components/Animator.js.map +1 -1
  94. package/lib/engine-components/AudioSource.d.ts +32 -10
  95. package/lib/engine-components/AudioSource.js +32 -10
  96. package/lib/engine-components/AudioSource.js.map +1 -1
  97. package/lib/engine-components/AxesHelper.d.ts +22 -3
  98. package/lib/engine-components/AxesHelper.js +22 -3
  99. package/lib/engine-components/AxesHelper.js.map +1 -1
  100. package/lib/engine-components/BasicIKConstraint.d.ts +27 -4
  101. package/lib/engine-components/BasicIKConstraint.js +27 -4
  102. package/lib/engine-components/BasicIKConstraint.js.map +1 -1
  103. package/lib/engine-components/Camera.d.ts +31 -1
  104. package/lib/engine-components/Camera.js +31 -1
  105. package/lib/engine-components/Camera.js.map +1 -1
  106. package/lib/engine-components/CharacterController.d.ts +67 -3
  107. package/lib/engine-components/CharacterController.js +67 -3
  108. package/lib/engine-components/CharacterController.js.map +1 -1
  109. package/lib/engine-components/Collider.d.ts +69 -12
  110. package/lib/engine-components/Collider.js +69 -12
  111. package/lib/engine-components/Collider.js.map +1 -1
  112. package/lib/engine-components/ContactShadows.d.ts +26 -6
  113. package/lib/engine-components/ContactShadows.js +46 -8
  114. package/lib/engine-components/ContactShadows.js.map +1 -1
  115. package/lib/engine-components/DeleteBox.d.ts +43 -2
  116. package/lib/engine-components/DeleteBox.js +43 -2
  117. package/lib/engine-components/DeleteBox.js.map +1 -1
  118. package/lib/engine-components/DeviceFlag.d.ts +21 -2
  119. package/lib/engine-components/DeviceFlag.js +21 -2
  120. package/lib/engine-components/DeviceFlag.js.map +1 -1
  121. package/lib/engine-components/DragControls.d.ts +32 -2
  122. package/lib/engine-components/DragControls.js +32 -2
  123. package/lib/engine-components/DragControls.js.map +1 -1
  124. package/lib/engine-components/DropListener.d.ts +33 -21
  125. package/lib/engine-components/DropListener.js +33 -21
  126. package/lib/engine-components/DropListener.js.map +1 -1
  127. package/lib/engine-components/Duplicatable.d.ts +36 -5
  128. package/lib/engine-components/Duplicatable.js +36 -5
  129. package/lib/engine-components/Duplicatable.js.map +1 -1
  130. package/lib/engine-components/EventList.d.ts +38 -10
  131. package/lib/engine-components/EventList.js +38 -10
  132. package/lib/engine-components/EventList.js.map +1 -1
  133. package/lib/engine-components/Fog.d.ts +23 -1
  134. package/lib/engine-components/Fog.js +23 -1
  135. package/lib/engine-components/Fog.js.map +1 -1
  136. package/lib/engine-components/GridHelper.d.ts +18 -2
  137. package/lib/engine-components/GridHelper.js +18 -2
  138. package/lib/engine-components/GridHelper.js.map +1 -1
  139. package/lib/engine-components/GroundProjection.d.ts +24 -2
  140. package/lib/engine-components/GroundProjection.js +24 -2
  141. package/lib/engine-components/GroundProjection.js.map +1 -1
  142. package/lib/engine-components/Interactable.d.ts +17 -2
  143. package/lib/engine-components/Interactable.js +17 -2
  144. package/lib/engine-components/Interactable.js.map +1 -1
  145. package/lib/engine-components/Joints.d.ts +50 -7
  146. package/lib/engine-components/Joints.js +50 -7
  147. package/lib/engine-components/Joints.js.map +1 -1
  148. package/lib/engine-components/LODGroup.d.ts +36 -14
  149. package/lib/engine-components/LODGroup.js +43 -11
  150. package/lib/engine-components/LODGroup.js.map +1 -1
  151. package/lib/engine-components/Light.d.ts +27 -5
  152. package/lib/engine-components/Light.js +27 -5
  153. package/lib/engine-components/Light.js.map +1 -1
  154. package/lib/engine-components/LookAtConstraint.d.ts +22 -7
  155. package/lib/engine-components/LookAtConstraint.js +22 -7
  156. package/lib/engine-components/LookAtConstraint.js.map +1 -1
  157. package/lib/engine-components/NeedleMenu.d.ts +27 -5
  158. package/lib/engine-components/NeedleMenu.js +27 -5
  159. package/lib/engine-components/NeedleMenu.js.map +1 -1
  160. package/lib/engine-components/NestedGltf.d.ts +39 -4
  161. package/lib/engine-components/NestedGltf.js +42 -4
  162. package/lib/engine-components/NestedGltf.js.map +1 -1
  163. package/lib/engine-components/OffsetConstraint.d.ts +27 -3
  164. package/lib/engine-components/OffsetConstraint.js +27 -3
  165. package/lib/engine-components/OffsetConstraint.js.map +1 -1
  166. package/lib/engine-components/OrbitControls.d.ts +41 -3
  167. package/lib/engine-components/OrbitControls.js +41 -3
  168. package/lib/engine-components/OrbitControls.js.map +1 -1
  169. package/lib/engine-components/ReflectionProbe.d.ts +17 -2
  170. package/lib/engine-components/ReflectionProbe.js +28 -10
  171. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  172. package/lib/engine-components/Renderer.d.ts +34 -0
  173. package/lib/engine-components/Renderer.js +35 -2
  174. package/lib/engine-components/Renderer.js.map +1 -1
  175. package/lib/engine-components/SceneSwitcher.d.ts +11 -0
  176. package/lib/engine-components/SceneSwitcher.js +11 -0
  177. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  178. package/lib/engine-components/ScreenCapture.d.ts +38 -6
  179. package/lib/engine-components/ScreenCapture.js +38 -6
  180. package/lib/engine-components/ScreenCapture.js.map +1 -1
  181. package/lib/engine-components/Skybox.js +1 -1
  182. package/lib/engine-components/Skybox.js.map +1 -1
  183. package/lib/engine-components/SmoothFollow.d.ts +66 -7
  184. package/lib/engine-components/SmoothFollow.js +66 -7
  185. package/lib/engine-components/SmoothFollow.js.map +1 -1
  186. package/lib/engine-components/SpatialTrigger.d.ts +48 -1
  187. package/lib/engine-components/SpatialTrigger.js +48 -1
  188. package/lib/engine-components/SpatialTrigger.js.map +1 -1
  189. package/lib/engine-components/SpectatorCamera.d.ts +21 -3
  190. package/lib/engine-components/SpectatorCamera.js +21 -3
  191. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  192. package/lib/engine-components/SyncedRoom.d.ts +6 -0
  193. package/lib/engine-components/SyncedRoom.js +6 -0
  194. package/lib/engine-components/SyncedRoom.js.map +1 -1
  195. package/lib/engine-components/SyncedTransform.d.ts +55 -6
  196. package/lib/engine-components/SyncedTransform.js +55 -6
  197. package/lib/engine-components/SyncedTransform.js.map +1 -1
  198. package/lib/engine-components/TransformGizmo.d.ts +30 -3
  199. package/lib/engine-components/TransformGizmo.js +30 -3
  200. package/lib/engine-components/TransformGizmo.js.map +1 -1
  201. package/lib/engine-components/VideoPlayer.d.ts +33 -6
  202. package/lib/engine-components/VideoPlayer.js +45 -6
  203. package/lib/engine-components/VideoPlayer.js.map +1 -1
  204. package/lib/engine-components/Voip.d.ts +33 -2
  205. package/lib/engine-components/Voip.js +33 -2
  206. package/lib/engine-components/Voip.js.map +1 -1
  207. package/lib/engine-components/export/usdz/USDZExporter.d.ts +47 -13
  208. package/lib/engine-components/export/usdz/USDZExporter.js +47 -13
  209. package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
  210. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +82 -3
  211. package/lib/engine-components/particlesystem/ParticleSystem.js +82 -3
  212. package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
  213. package/lib/engine-components/timeline/PlayableDirector.d.ts +99 -14
  214. package/lib/engine-components/timeline/PlayableDirector.js +91 -25
  215. package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
  216. package/lib/engine-components/ui/Button.d.ts +29 -3
  217. package/lib/engine-components/ui/Button.js +29 -3
  218. package/lib/engine-components/ui/Button.js.map +1 -1
  219. package/lib/engine-components/ui/Canvas.d.ts +28 -3
  220. package/lib/engine-components/ui/Canvas.js +28 -3
  221. package/lib/engine-components/ui/Canvas.js.map +1 -1
  222. package/lib/engine-components/ui/Image.d.ts +22 -3
  223. package/lib/engine-components/ui/Image.js +22 -3
  224. package/lib/engine-components/ui/Image.js.map +1 -1
  225. package/lib/engine-components/ui/Raycaster.d.ts +55 -6
  226. package/lib/engine-components/ui/Raycaster.js +55 -6
  227. package/lib/engine-components/ui/Raycaster.js.map +1 -1
  228. package/lib/engine-components/ui/Text.d.ts +23 -1
  229. package/lib/engine-components/ui/Text.js +23 -1
  230. package/lib/engine-components/ui/Text.js.map +1 -1
  231. package/lib/engine-components/webxr/TeleportTarget.d.ts +21 -2
  232. package/lib/engine-components/webxr/TeleportTarget.js +21 -2
  233. package/lib/engine-components/webxr/TeleportTarget.js.map +1 -1
  234. package/lib/engine-components/webxr/WebXR.d.ts +10 -2
  235. package/lib/engine-components/webxr/WebXR.js +10 -2
  236. package/lib/engine-components/webxr/WebXR.js.map +1 -1
  237. package/lib/engine-components/webxr/WebXRAvatar.d.ts +39 -2
  238. package/lib/engine-components/webxr/WebXRAvatar.js +35 -3
  239. package/lib/engine-components/webxr/WebXRAvatar.js.map +1 -1
  240. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +266 -30
  241. package/lib/engine-components/webxr/WebXRImageTracking.js +266 -30
  242. package/lib/engine-components/webxr/WebXRImageTracking.js.map +1 -1
  243. package/lib/engine-components/webxr/XRFlag.d.ts +29 -2
  244. package/lib/engine-components/webxr/XRFlag.js +29 -2
  245. package/lib/engine-components/webxr/XRFlag.js.map +1 -1
  246. package/package.json +3 -2
  247. package/plugins/vite/custom-element-data.js +128 -19
  248. package/plugins/vite/dependencies.js +9 -4
  249. package/plugins/vite/index.js +0 -2
  250. package/src/engine/engine_context.ts +16 -0
  251. package/src/engine/engine_gameobject.ts +73 -0
  252. package/src/engine/engine_input.ts +83 -7
  253. package/src/engine/engine_loaders.ts +9 -2
  254. package/src/engine/engine_math.ts +81 -2
  255. package/src/engine/engine_modules.ts +24 -0
  256. package/src/engine/engine_networking.ts +187 -17
  257. package/src/engine/engine_networking_auto.ts +36 -9
  258. package/src/engine/engine_physics.ts +37 -1
  259. package/src/engine/engine_physics_rapier.ts +77 -0
  260. package/src/engine/engine_serialization_decorator.ts +28 -2
  261. package/src/engine/engine_time.ts +23 -3
  262. package/src/engine/engine_util_decorator.ts +31 -1
  263. package/src/engine/engine_utils.ts +21 -5
  264. package/src/engine/engine_utils_format.ts +6 -2
  265. package/src/engine/extensions/NEEDLE_materialx.ts +143 -0
  266. package/src/engine/extensions/extensions.ts +2 -0
  267. package/src/engine/extensions/index.ts +1 -0
  268. package/src/engine-components/AlignmentConstraint.ts +24 -4
  269. package/src/engine-components/Animation.ts +44 -2
  270. package/src/engine-components/Animator.ts +40 -7
  271. package/src/engine-components/AudioSource.ts +37 -15
  272. package/src/engine-components/AxesHelper.ts +23 -4
  273. package/src/engine-components/BasicIKConstraint.ts +28 -5
  274. package/src/engine-components/Camera.ts +33 -3
  275. package/src/engine-components/CharacterController.ts +73 -6
  276. package/src/engine-components/Collider.ts +78 -21
  277. package/src/engine-components/ContactShadows.ts +51 -11
  278. package/src/engine-components/DeleteBox.ts +43 -2
  279. package/src/engine-components/DeviceFlag.ts +22 -3
  280. package/src/engine-components/DragControls.ts +32 -2
  281. package/src/engine-components/DropListener.ts +42 -29
  282. package/src/engine-components/Duplicatable.ts +37 -6
  283. package/src/engine-components/EventList.ts +41 -13
  284. package/src/engine-components/Fog.ts +23 -1
  285. package/src/engine-components/GridHelper.ts +18 -2
  286. package/src/engine-components/GroundProjection.ts +25 -3
  287. package/src/engine-components/Interactable.ts +17 -2
  288. package/src/engine-components/Joints.ts +51 -8
  289. package/src/engine-components/LODGroup.ts +45 -11
  290. package/src/engine-components/Light.ts +30 -8
  291. package/src/engine-components/LookAtConstraint.ts +26 -8
  292. package/src/engine-components/NeedleMenu.ts +29 -7
  293. package/src/engine-components/NestedGltf.ts +40 -4
  294. package/src/engine-components/OffsetConstraint.ts +27 -3
  295. package/src/engine-components/OrbitControls.ts +41 -3
  296. package/src/engine-components/ReflectionProbe.ts +31 -13
  297. package/src/engine-components/Renderer.ts +34 -1
  298. package/src/engine-components/SceneSwitcher.ts +11 -0
  299. package/src/engine-components/ScreenCapture.ts +41 -9
  300. package/src/engine-components/Skybox.ts +1 -1
  301. package/src/engine-components/SmoothFollow.ts +69 -7
  302. package/src/engine-components/SpatialTrigger.ts +51 -4
  303. package/src/engine-components/SpectatorCamera.ts +23 -5
  304. package/src/engine-components/SyncedRoom.ts +6 -0
  305. package/src/engine-components/SyncedTransform.ts +59 -10
  306. package/src/engine-components/TransformGizmo.ts +31 -4
  307. package/src/engine-components/VideoPlayer.ts +48 -6
  308. package/src/engine-components/Voip.ts +33 -2
  309. package/src/engine-components/export/usdz/USDZExporter.ts +47 -13
  310. package/src/engine-components/particlesystem/ParticleSystem.ts +84 -5
  311. package/src/engine-components/timeline/PlayableDirector.ts +104 -27
  312. package/src/engine-components/ui/Button.ts +29 -3
  313. package/src/engine-components/ui/Canvas.ts +28 -3
  314. package/src/engine-components/ui/Image.ts +22 -3
  315. package/src/engine-components/ui/Raycaster.ts +57 -8
  316. package/src/engine-components/ui/Text.ts +24 -2
  317. package/src/engine-components/webxr/TeleportTarget.ts +23 -4
  318. package/src/engine-components/webxr/WebXR.ts +11 -3
  319. package/src/engine-components/webxr/WebXRAvatar.ts +41 -4
  320. package/src/engine-components/webxr/WebXRImageTracking.ts +282 -38
  321. package/src/engine-components/webxr/XRFlag.ts +30 -3
  322. package/plugins/vite/materialx.js +0 -32
@@ -55,12 +55,48 @@ onUpdate((ctx) => {
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  })
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  /**
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- * SyncedTransform synchronizes the position and rotation of a game object over the network.
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- * It handles ownership transfer, interpolation, and network state updates automatically.
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- *
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+ * SyncedTransform synchronizes position and rotation of a GameObject across the network.
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+ * When users interact with an object (e.g., via {@link DragControls}), they automatically
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+ * take ownership and their changes are broadcast to other users.
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+ *
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+ * **Features:**
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+ * - Automatic ownership transfer when interacting
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+ * - Smooth interpolation of remote updates
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+ * - Physics integration (can override kinematic state)
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+ * - Fast mode for rapidly moving objects
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+ *
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+ * **Requirements:**
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+ * - Active network connection via {@link SyncedRoom}
70
+ * - Objects must have unique GUIDs (set automatically in Unity/Blender export)
71
+ *
72
+ * **Ownership:**
73
+ * This component uses {@link OwnershipModel} internally to manage object ownership.
74
+ * Only the client that owns an object can send transform updates. Use `requestOwnership()`
75
+ * before modifying the transform, or check `hasOwnership()` to see if you can modify it.
76
+ *
77
+ * **Debug:** Use `?debugsync` URL parameter for logging.
78
+ *
79
+ * @example Basic networked object
80
+ * ```ts
81
+ * // Add to any object you want synced
82
+ * const sync = myObject.addComponent(SyncedTransform);
83
+ * sync.fastMode = true; // For fast-moving objects
84
+ *
85
+ * // Request ownership before modifying
86
+ * sync.requestOwnership();
87
+ * myObject.position.x += 1;
88
+ * ```
89
+ *
90
+ * - Example: https://engine.needle.tools/samples/collaborative-sandbox
91
+ *
61
92
  * @summary Synchronizes object transform over the network with ownership management
62
93
  * @category Networking
63
94
  * @group Components
95
+ * @see {@link SyncedRoom} for room/session management
96
+ * @see {@link OwnershipModel} for ownership management details
97
+ * @see {@link DragControls} for interactive dragging with sync
98
+ * @see {@link Duplicatable} for networked object spawning
99
+ * @link https://engine.needle.tools/docs/networking.html
64
100
  */
65
101
  export class SyncedTransform extends Behaviour {
66
102
 
@@ -94,9 +130,18 @@ export class SyncedTransform extends Behaviour {
94
130
  private _receivedFastUpdate: boolean = false;
95
131
  private _shouldRequestOwnership: boolean = false;
96
132
 
97
- /**
133
+ /**
98
134
  * Requests ownership of this object on the network.
99
135
  * You need to be connected to a room for this to work.
136
+ * Call this before modifying the object's transform to ensure your changes are synchronized.
137
+ *
138
+ * @example
139
+ * ```ts
140
+ * // Request ownership before modifying
141
+ * syncedTransform.requestOwnership();
142
+ * this.gameObject.position.y += 1;
143
+ * ```
144
+ * @see {@link OwnershipModel.requestOwnership} for more details
100
145
  */
101
146
  public requestOwnership() {
102
147
  if (debug)
@@ -110,25 +155,29 @@ export class SyncedTransform extends Behaviour {
110
155
  }
111
156
 
112
157
  /**
113
- * Free ownership of this object on the network.
114
- * You need to be connected to a room for this to work.
158
+ * Free ownership of this object on the network.
159
+ * You need to be connected to a room for this to work.
115
160
  * This will also be called automatically when the component is disabled.
161
+ * Call this when you're done modifying an object to allow other users to interact with it.
162
+ * @see {@link OwnershipModel.freeOwnership} for more details
116
163
  */
117
164
  public freeOwnership() {
118
165
  this._model?.freeOwnership();
119
166
  }
120
167
 
121
168
  /**
122
- * Checks if this client has ownership of the object
123
- * @returns true if this client has ownership, false if not, undefined if ownership state is unknown
169
+ * Checks if this client has ownership of the object.
170
+ * @returns `true` if this client has ownership, `false` if not, `undefined` if ownership state is unknown
171
+ * @see {@link OwnershipModel.hasOwnership} for more details
124
172
  */
125
173
  public hasOwnership(): boolean | undefined {
126
174
  return this._model?.hasOwnership ?? undefined;
127
175
  }
128
176
 
129
177
  /**
130
- * Checks if the object is owned by any client
131
- * @returns true if the object is owned, false if not, undefined if ownership state is unknown
178
+ * Checks if the object is owned by any client (local or remote).
179
+ * @returns `true` if the object is owned, `false` if not, `undefined` if ownership state is unknown
180
+ * @see {@link OwnershipModel.isOwned} for more details
132
181
  */
133
182
  public isOwned(): boolean | undefined {
134
183
  return this._model?.isOwned;
@@ -8,12 +8,39 @@ import { OrbitControls } from "./OrbitControls.js";
8
8
  import { SyncedTransform } from "./SyncedTransform.js";
9
9
 
10
10
  /**
11
- * TransformGizmo displays manipulation controls for translating, rotating, and scaling objects in the scene.
12
- * It wraps three.js {@link TransformControls} and provides keyboard shortcuts for changing modes and settings.
13
- *
14
- * @summary Object manipulation gizmo for translating, rotating, and scaling
11
+ * TransformGizmo displays manipulation controls for translating, rotating, and scaling objects.
12
+ * Wraps three.js {@link TransformControls} with keyboard shortcuts and snapping support.
13
+ *
14
+ * **Keyboard shortcuts:**
15
+ * - `W` - Translate mode
16
+ * - `E` - Rotate mode
17
+ * - `R` - Scale mode
18
+ * - `Q` - Toggle local/world space
19
+ * - `Shift` (hold) - Enable grid snapping
20
+ * - `+/-` - Adjust gizmo size
21
+ * - `X/Y/Z` - Toggle axis visibility
22
+ * - `Space` - Toggle controls enabled
23
+ *
24
+ * **Snapping:**
25
+ * Configure grid snapping with `translationSnap`, `rotationSnapAngle`, and `scaleSnap`.
26
+ *
27
+ * **Networking:**
28
+ * Automatically works with {@link SyncedTransform} for multiplayer editing.
29
+ *
30
+ * @example Add transform gizmo to an object
31
+ * ```ts
32
+ * const gizmo = editableObject.addComponent(TransformGizmo);
33
+ * gizmo.translationSnap = 0.5; // Snap to 0.5 unit grid
34
+ * gizmo.rotationSnapAngle = 45; // Snap to 45° increments
35
+ * ```
36
+ *
37
+ * @summary Object manipulation gizmo for translate/rotate/scale
15
38
  * @category Helpers
16
39
  * @group Components
40
+ * @see {@link DragControls} for simpler drag-only interaction
41
+ * @see {@link SyncedTransform} for network synchronization
42
+ * @see {@link OrbitControls} - automatically disabled during gizmo drag
43
+ * @link https://threejs.org/docs/index.html#examples/en/controls/TransformControls for underlying three.js controls and additional features
17
44
  */
18
45
  export class TransformGizmo extends Behaviour {
19
46
 
@@ -9,6 +9,7 @@ import { getWorldScale } from "../engine/engine_three_utils.js";
9
9
  import { getParam } from "../engine/engine_utils.js";
10
10
  import { Behaviour, GameObject } from "./Component.js";
11
11
  import { Renderer } from "./Renderer.js";
12
+ import { PointerEventData } from "./api.js";
12
13
 
13
14
  const debug = getParam("debugvideo");
14
15
 
@@ -45,18 +46,45 @@ export enum VideoRenderMode {
45
46
  }
46
47
 
47
48
  /**
48
- * The VideoPlayer component can be used to playback video clips from urls, streams or m3u8 playlists (livestreams)
49
- * @example Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
50
- * ```typescript
51
- * // Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
49
+ * VideoPlayer plays video clips from URLs, media streams, or HLS playlists (m3u8 livestreams).
50
+ *
51
+ * **Supported formats:**
52
+ * - Standard video files (MP4, WebM, etc.)
53
+ * - Media streams (from webcam, screen capture, etc.)
54
+ * - HLS playlists (m3u8) for livestreaming
55
+ *
56
+ * ![](https://cloud.needle.tools/-/media/w1uHur5yu3Ni7qFaKIFX-g.gif)
57
+ *
58
+ * **Rendering modes:**
59
+ * Video can be rendered to a material texture, render texture, or camera planes.
60
+ * Set `targetMaterialRenderer` to apply video to a specific mesh's material.
61
+ *
62
+ * **Browser autoplay:**
63
+ * Videos may require user interaction to play with audio.
64
+ * Set `playOnAwake = true` for automatic playback (muted if needed).
65
+ *
66
+ * @example Basic video playback
67
+ * ```ts
52
68
  * const videoPlayer = addComponent(obj, VideoPlayer, {
53
- * url: "https://www.w3schools.com/html/mov_bbb.mp4",
54
- * playOnAwake: true,
69
+ * url: "https://example.com/video.mp4",
70
+ * playOnAwake: true,
71
+ * loop: true,
55
72
  * });
56
73
  * ```
74
+ *
75
+ * @example Play video on a 3D surface
76
+ * ```ts
77
+ * const video = myScreen.getComponent(VideoPlayer);
78
+ * video.targetMaterialRenderer = myScreen.getComponent(Renderer);
79
+ * video.play();
80
+ * ```
81
+ *
57
82
  * @summary Plays video clips from URLs or streams
58
83
  * @category Multimedia
59
84
  * @group Components
85
+ * @see {@link AudioSource} for audio-only playback
86
+ * @see {@link ScreenCapture} for capturing and sharing video
87
+ * @see {@link Renderer} for video texture targets
60
88
  */
61
89
  export class VideoPlayer extends Behaviour {
62
90
 
@@ -72,6 +100,20 @@ export class VideoPlayer extends Behaviour {
72
100
  @serializable()
73
101
  aspectMode: AspectMode = AspectMode.None;
74
102
 
103
+ // /**
104
+ // * If true the video will toggle between play and pause when clicked.
105
+ // * Note that this requires the video element to be interactable which is not the case when using certain render modes like CameraNearPlane or CameraFarPlane. In those cases you can use the `requestPictureInPicture()` method to open the video in a separate window which allows interaction with the video element.
106
+ // */
107
+ // @serializable()
108
+ // clickToToggle: boolean = true;
109
+
110
+ // onPointerClick(_args: PointerEventData) {
111
+ // if (this.clickToToggle) {
112
+ // if (this.isPlaying) this.pause();
113
+ // else this.play();
114
+ // }
115
+ // }
116
+
75
117
  @serializable(URL)
76
118
  private clip?: string | MediaStream | null = null;
77
119
 
@@ -12,11 +12,42 @@ export const noVoip = "noVoip";
12
12
  const debugParam = getParam("debugvoip");
13
13
 
14
14
  /**
15
- * The Voice over IP component (VoIP) allows you to send and receive audio streams to other users in the same networked room.
16
- * It requires a networking connection to be working (e.g. by having an active SyncedRoom component in the scene or by connecting to a room manually).
15
+ * Voice over IP (VoIP) component for real-time audio communication between users.
16
+ * Allows sending and receiving audio streams in networked rooms.
17
+ *
18
+ * **Requirements:**
19
+ * - Active network connection (via {@link SyncedRoom} or manual connection)
20
+ * - User permission for microphone access (requested automatically)
21
+ * - HTTPS connection (required for WebRTC)
22
+ *
23
+ * **Features:**
24
+ * - Automatic connection when joining rooms (`autoConnect`)
25
+ * - Background audio support (`runInBackground`)
26
+ * - Optional UI toggle button (`createMenuButton`)
27
+ * - Mute/unmute control
28
+ *
29
+ * **Debug:** Use `?debugvoip` URL parameter or set `debug = true` for logging.
30
+ * Press 'v' to toggle mute, 'c' to connect/disconnect when debugging.
31
+ *
32
+ * @example Enable VoIP in your scene
33
+ * ```ts
34
+ * const voip = myObject.addComponent(Voip);
35
+ * voip.autoConnect = true;
36
+ * voip.createMenuButton = true;
37
+ *
38
+ * // Manual control
39
+ * voip.connect(); // Start sending audio
40
+ * voip.disconnect(); // Stop sending
41
+ * voip.setMuted(true); // Mute microphone
42
+ * ```
43
+ *
17
44
  * @summary Voice over IP for networked audio communication
18
45
  * @category Networking
19
46
  * @group Components
47
+ * @see {@link SyncedRoom} for room management
48
+ * @see {@link NetworkedStreams} for the underlying streaming
49
+ * @see {@link ScreenCapture} for video streaming
50
+ * @link https://engine.needle.tools/docs/networking.html
20
51
  */
21
52
  export class Voip extends Behaviour {
22
53
 
@@ -71,22 +71,56 @@ type BeforeLODExportArguments = {
71
71
  }
72
72
 
73
73
  /**
74
- * Exports the current scene or a specific object as USDZ file and opens it in QuickLook on iOS/iPadOS/visionOS.
75
- * The USDZ file is generated using the Needle Engine ThreeUSDZExporter.
76
- * The exporter supports various extensions to add custom behaviors and interactions to the USDZ file.
77
- * The exporter can automatically collect Animations and AudioSources and export them as playing at the start.
78
- * The exporter can also add a custom QuickLook overlay with a call to action button and custom branding.
79
- * @example
80
- * ```typescript
81
- * const usdz = new USDZExporter();
82
- * usdz.objectToExport = myObject;
83
- * usdz.autoExportAnimations = true;
84
- * usdz.autoExportAudioSources = true;
85
- * usdz.exportAsync();
74
+ * USDZExporter creates USDZ files and opens them in Apple QuickLook on iOS/iPadOS/visionOS.
75
+ * Enables "View in AR" functionality for Apple devices directly from web experiences.
76
+ *
77
+ * **Key features:**
78
+ * - Auto-exports animations and audio sources
79
+ * - Interactive behaviors via Needle's "Everywhere Actions" system
80
+ * - RealityKit physics support (iOS 18+, visionOS 1+)
81
+ * - Custom QuickLook overlay with call-to-action buttons
82
+ * - Progressive texture/mesh LOD handling
83
+ *
84
+ * [![](https://cloud.needle.tools/-/media/YyUz1lUVlOhEY4fWZ-oMsA.gif)](https://engine.needle.tools/samples/?overlay=samples&tag=usdz)
85
+ *
86
+ * **Automatic setup:**
87
+ * - Creates QuickLook button on compatible devices
88
+ * - Respects {@link XRFlag} for AR-specific visibility
89
+ * - Handles {@link WebARSessionRoot} scale
90
+ *
91
+ * **Custom extensions:**
92
+ * Add custom behaviors by implementing {@link IUSDExporterExtension} and adding to {@link extensions} array.
93
+ *
94
+ * **Debug:** Use `?debugusdz` URL parameter. Press 'T' to trigger export.
95
+ *
96
+ * @example Basic USDZ export
97
+ * ```ts
98
+ * const exporter = myObject.addComponent(USDZExporter);
99
+ * exporter.objectToExport = productModel;
100
+ * exporter.autoExportAnimations = true;
101
+ * exporter.interactive = true; // Enable QuickLook behaviors
102
+ *
103
+ * // Trigger export
104
+ * await exporter.exportAndOpen();
86
105
  * ```
87
- * @summary Export 3D objects as USDZ files for QuickLook
106
+ *
107
+ * @example Custom branding
108
+ * ```ts
109
+ * exporter.customBranding = {
110
+ * callToAction: "Buy Now",
111
+ * checkoutTitle: "Product Name",
112
+ * callToActionURL: "https://shop.example.com"
113
+ * };
114
+ * ```
115
+ *
116
+ * @summary Export 3D objects as USDZ files for Apple QuickLook AR
88
117
  * @category XR
89
118
  * @group Components
119
+ * @see {@link WebXR} for WebXR-based AR/VR
120
+ * @see {@link WebARSessionRoot} for AR placement and scaling
121
+ * @see {@link XRFlag} for AR-specific object visibility
122
+ * @see {@link CustomBranding} for QuickLook overlay customization
123
+ * @link https://engine.needle.tools/samples/?overlay=samples&tag=usdz
90
124
  */
91
125
  export class USDZExporter extends Behaviour {
92
126
 
@@ -24,11 +24,20 @@ const debugProgressiveLoading = getParam("debugprogressive");
24
24
 
25
25
  export type { Particle as QParticle, Behavior as QParticleBehaviour, TrailParticle as QTrailParticle } from "three.quarks"
26
26
 
27
+ /**
28
+ * Defines when a sub-emitter spawns particles relative to the parent particle's lifecycle.
29
+ * Used to create complex effects like explosions on impact or trails following particles.
30
+ */
27
31
  export enum SubEmitterType {
32
+ /** Sub-emitter triggers when the parent particle is born */
28
33
  Birth = 0,
34
+ /** Sub-emitter triggers when the parent particle collides */
29
35
  Collision = 1,
36
+ /** Sub-emitter triggers when the parent particle dies */
30
37
  Death = 2,
38
+ /** Sub-emitter triggers when the parent particle enters a trigger zone */
31
39
  Trigger = 3,
40
+ /** Sub-emitter is triggered manually via code */
32
41
  Manual = 4,
33
42
  }
34
43
 
@@ -274,9 +283,33 @@ class ParticleSystemEmissionOverDistance extends BaseValueGenerator {
274
283
  }
275
284
  }
276
285
 
286
+ /**
287
+ * Base class for custom particle behaviors. Extend this to create custom particle logic.
288
+ *
289
+ * Override `initialize()` to set up per-particle state when particles spawn.
290
+ * Override `update()` to modify particles each frame (position, velocity, color, size, etc.).
291
+ * Override `frameUpdate()` for logic that runs once per frame (not per particle).
292
+ *
293
+ * @example Custom wind effect
294
+ * ```ts
295
+ * class WindBehaviour extends ParticleSystemBaseBehaviour {
296
+ * windStrength = 2;
297
+ * windDirection = new Vector3(1, 0, 0);
298
+ *
299
+ * update(particle: Particle, delta: number) {
300
+ * particle.velocity.addScaledVector(this.windDirection, this.windStrength * delta);
301
+ * }
302
+ * }
303
+ * ```
304
+ *
305
+ * @see {@link ParticleSystem.addBehaviour} to register your custom behavior
306
+ * @link https://github.com/Alchemist0823/three.quarks
307
+ */
277
308
  export abstract class ParticleSystemBaseBehaviour implements Behavior {
278
309
 
310
+ /** Reference to the particle system this behavior belongs to */
279
311
  system!: ParticleSystem;
312
+ /** Access to the engine context for timing, input, etc. */
280
313
  get context() { return this.system.context; }
281
314
 
282
315
  constructor(ps?: ParticleSystem) {
@@ -285,13 +318,18 @@ export abstract class ParticleSystemBaseBehaviour implements Behavior {
285
318
  this.system = ps;
286
319
  }
287
320
 
321
+ /** Behavior type identifier used by three.quarks */
288
322
  type: string;
289
323
 
324
+ /** Called once when a particle is spawned. Use to initialize per-particle state. */
290
325
  initialize(_particle: Particle): void { }
326
+ /** Called every frame for each active particle. Use to update particle properties. */
291
327
  update(_particle: Particle, _delta: number): void { }
328
+ /** Called once per frame before particle updates. Use for shared calculations. */
292
329
  frameUpdate(_delta: number): void { }
293
330
  toJSON() { throw new Error("Method not implemented."); }
294
331
  clone(): Behavior { throw new Error("Method not implemented."); }
332
+ /** Called when the particle system is reset. */
295
333
  reset() { }
296
334
  }
297
335
 
@@ -686,15 +724,56 @@ class ParticlesEmissionState implements EmissionState {
686
724
  }
687
725
 
688
726
  /**
689
- * The ParticleSystem component efficiently handles the motion and rendering of many individual particles.
690
- *
691
- * You can add custom behaviours to the particle system to fully customize the behaviour of the particles. See {@link ParticleSystemBaseBehaviour} and {@link ParticleSystem.addBehaviour} for more information.
692
- *
693
- * Needle Engine uses [three.quarks](https://github.com/Alchemist0823/three.quarks) under the hood to handle particles.
727
+ * ParticleSystem efficiently handles the motion and rendering of many individual particles.
728
+ * Use it for visual effects like fire, smoke, sparks, rain, magic spells, and more.
694
729
  *
730
+ * ![](https://cloud.needle.tools/-/media/qz5nO-raa7dNb_XCBNxHmA.gif)
731
+ * ![](https://cloud.needle.tools/-/media/IKOrLhesy1dKTfQQxx_pLA.gif)
732
+ *
733
+ * **Modules:**
734
+ * Configure particle behavior through modules like {@link EmissionModule}, {@link ShapeModule},
735
+ * {@link ColorOverLifetimeModule}, {@link SizeOverLifetimeModule}, {@link VelocityOverLifetimeModule},
736
+ * {@link NoiseModule}, and {@link TrailModule}.
737
+ *
738
+ * **Custom behaviors:**
739
+ * Add custom particle behaviors by extending {@link ParticleSystemBaseBehaviour} and
740
+ * calling `addBehaviour()`. This gives you full control over particle initialization and updates.
741
+ *
742
+ * **Performance:**
743
+ * Particles are batched together for fast, performant rendering even on low-end devices.
744
+ * Needle Engine uses [three.quarks](https://github.com/Alchemist0823/three.quarks) internally.
745
+ *
746
+ * @example Basic playback control
747
+ * ```ts
748
+ * const ps = myObject.getComponent(ParticleSystem);
749
+ * ps.play();
750
+ * ps.emit(10); // Emit 10 particles immediately
751
+ * ps.pause();
752
+ * ps.stop(true, true); // Stop and clear all particles
753
+ * ```
754
+ *
755
+ * @example Custom particle behavior
756
+ * ```ts
757
+ * class GravityBehaviour extends ParticleSystemBaseBehaviour {
758
+ * update(particle: Particle, delta: number) {
759
+ * particle.velocity.y -= 9.8 * delta;
760
+ * }
761
+ * }
762
+ * particleSystem.addBehaviour(new GravityBehaviour());
763
+ * ```
764
+ *
765
+ * - Example: https://engine.needle.tools/samples/particles
766
+ * - Example: https://engine.needle.tools/samples/particle-bursts
767
+ * - Example: https://engine.needle.tools/samples/particles-on-collision
768
+ *
695
769
  * @summary Handles the motion and rendering of many individual particles
696
770
  * @category Rendering
697
771
  * @group Components
772
+ * @see {@link ParticleSystemBaseBehaviour} for custom particle behaviors
773
+ * @see {@link EmissionModule} for emission configuration
774
+ * @see {@link ShapeModule} for emission shape control
775
+ * @see {@link TrailModule} for particle trails
776
+ * @link https://engine.needle.tools/docs/features/particles.html
698
777
  */
699
778
  export class ParticleSystem extends Behaviour implements IParticleSystem {
700
779