@needle-tools/engine 4.12.5 → 4.13.0-next.1eca7a7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (322) hide show
  1. package/CHANGELOG.md +5 -0
  2. package/README.md +38 -1
  3. package/components.needle.json +1 -1
  4. package/custom-elements.json +156 -5
  5. package/dist/{gltf-progressive-BqUnxvCx.umd.cjs → gltf-progressive-BURrJW0U.umd.cjs} +1 -1
  6. package/dist/{gltf-progressive-CSaX5HQb.min.js → gltf-progressive-DHLDFNvQ.min.js} +1 -1
  7. package/dist/{gltf-progressive-ChnIhDXx.js → gltf-progressive-eiJCrjLb.js} +3 -3
  8. package/dist/materialx-B9ddsHcF.min.js +90 -0
  9. package/dist/materialx-BF23AVE8.umd.cjs +90 -0
  10. package/dist/materialx-fkoFuRh3.js +4636 -0
  11. package/dist/{needle-engine.bundle-Cnemui9H.umd.cjs → needle-engine.bundle-BfrDWglE.umd.cjs} +124 -124
  12. package/dist/{needle-engine.bundle-B_IGIr6Z.min.js → needle-engine.bundle-Bx_Lq_3v.min.js} +131 -131
  13. package/dist/{needle-engine.bundle-Cj66livk.js → needle-engine.bundle-MQyZGnMF.js} +3754 -3374
  14. package/dist/needle-engine.d.ts +2791 -309
  15. package/dist/needle-engine.js +415 -414
  16. package/dist/needle-engine.min.js +1 -1
  17. package/dist/needle-engine.umd.cjs +1 -1
  18. package/dist/{postprocessing-12-UW7je.min.js → postprocessing-BVNrgYZK.min.js} +1 -1
  19. package/dist/{postprocessing-B3Hu0Ryi.umd.cjs → postprocessing-CI2TjWpu.umd.cjs} +1 -1
  20. package/dist/{postprocessing-R535krvT.js → postprocessing-DdM-tz1j.js} +2 -2
  21. package/dist/{three-BzxwLtUE.umd.cjs → three-BW2s1Yl-.umd.cjs} +25 -25
  22. package/dist/{three-DMvLgxja.min.js → three-I__hSXzr.min.js} +26 -26
  23. package/dist/{three-D9pcFbxc.js → three-VvRoMeIN.js} +22 -0
  24. package/dist/{three-examples-F0MJj0vr.js → three-examples-BhfOE7NG.js} +1 -1
  25. package/dist/{three-examples-CjSwCv_b.umd.cjs → three-examples-Bpfu6ke_.umd.cjs} +1 -1
  26. package/dist/{three-examples-CIv2roOA.min.js → three-examples-D8zAE_7t.min.js} +1 -1
  27. package/dist/{three-mesh-ui-BLnJQzMl.umd.cjs → three-mesh-ui-BU55xDxJ.umd.cjs} +1 -1
  28. package/dist/{three-mesh-ui-BllgajJz.min.js → three-mesh-ui-C3QbemOV.min.js} +1 -1
  29. package/dist/{three-mesh-ui-DYyiRn5Y.js → three-mesh-ui-CcMp-FQm.js} +1 -1
  30. package/dist/{vendor-BIFy-gRe.js → vendor-BiyIZ61v.js} +1 -1
  31. package/dist/{vendor-BFgQSG2m.umd.cjs → vendor-COVQl0b8.umd.cjs} +1 -1
  32. package/dist/{vendor-ChgmXMYr.min.js → vendor-DW7zqjuT.min.js} +1 -1
  33. package/lib/engine/engine_context.d.ts +16 -0
  34. package/lib/engine/engine_context.js +16 -0
  35. package/lib/engine/engine_context.js.map +1 -1
  36. package/lib/engine/engine_gameobject.d.ts +72 -0
  37. package/lib/engine/engine_gameobject.js +38 -0
  38. package/lib/engine/engine_gameobject.js.map +1 -1
  39. package/lib/engine/engine_input.d.ts +80 -4
  40. package/lib/engine/engine_input.js +78 -2
  41. package/lib/engine/engine_input.js.map +1 -1
  42. package/lib/engine/engine_loaders.js +7 -1
  43. package/lib/engine/engine_loaders.js.map +1 -1
  44. package/lib/engine/engine_math.d.ts +81 -2
  45. package/lib/engine/engine_math.js +68 -2
  46. package/lib/engine/engine_math.js.map +1 -1
  47. package/lib/engine/engine_modules.d.ts +9 -0
  48. package/lib/engine/engine_modules.js +25 -0
  49. package/lib/engine/engine_modules.js.map +1 -1
  50. package/lib/engine/engine_networking.d.ts +181 -14
  51. package/lib/engine/engine_networking.js +181 -14
  52. package/lib/engine/engine_networking.js.map +1 -1
  53. package/lib/engine/engine_networking_auto.d.ts +35 -8
  54. package/lib/engine/engine_networking_auto.js +35 -8
  55. package/lib/engine/engine_networking_auto.js.map +1 -1
  56. package/lib/engine/engine_physics.d.ts +35 -1
  57. package/lib/engine/engine_physics.js +35 -1
  58. package/lib/engine/engine_physics.js.map +1 -1
  59. package/lib/engine/engine_physics_rapier.d.ts +76 -0
  60. package/lib/engine/engine_physics_rapier.js +76 -0
  61. package/lib/engine/engine_physics_rapier.js.map +1 -1
  62. package/lib/engine/engine_serialization_decorator.d.ts +28 -2
  63. package/lib/engine/engine_serialization_decorator.js +28 -2
  64. package/lib/engine/engine_serialization_decorator.js.map +1 -1
  65. package/lib/engine/engine_time.d.ts +23 -3
  66. package/lib/engine/engine_time.js +23 -3
  67. package/lib/engine/engine_time.js.map +1 -1
  68. package/lib/engine/engine_util_decorator.d.ts +31 -1
  69. package/lib/engine/engine_util_decorator.js +31 -1
  70. package/lib/engine/engine_util_decorator.js.map +1 -1
  71. package/lib/engine/engine_utils.d.ts +21 -5
  72. package/lib/engine/engine_utils.js +21 -5
  73. package/lib/engine/engine_utils.js.map +1 -1
  74. package/lib/engine/engine_utils_format.d.ts +1 -1
  75. package/lib/engine/engine_utils_format.js +4 -1
  76. package/lib/engine/engine_utils_format.js.map +1 -1
  77. package/lib/engine/extensions/NEEDLE_materialx.d.ts +29 -0
  78. package/lib/engine/extensions/NEEDLE_materialx.js +115 -0
  79. package/lib/engine/extensions/NEEDLE_materialx.js.map +1 -0
  80. package/lib/engine/extensions/extensions.js +2 -0
  81. package/lib/engine/extensions/extensions.js.map +1 -1
  82. package/lib/engine/extensions/index.d.ts +1 -0
  83. package/lib/engine/extensions/index.js +1 -0
  84. package/lib/engine/extensions/index.js.map +1 -1
  85. package/lib/engine-components/AlignmentConstraint.d.ts +23 -3
  86. package/lib/engine-components/AlignmentConstraint.js +23 -3
  87. package/lib/engine-components/AlignmentConstraint.js.map +1 -1
  88. package/lib/engine-components/Animation.d.ts +42 -0
  89. package/lib/engine-components/Animation.js +36 -0
  90. package/lib/engine-components/Animation.js.map +1 -1
  91. package/lib/engine-components/Animator.d.ts +37 -4
  92. package/lib/engine-components/Animator.js +37 -4
  93. package/lib/engine-components/Animator.js.map +1 -1
  94. package/lib/engine-components/AudioSource.d.ts +32 -10
  95. package/lib/engine-components/AudioSource.js +32 -10
  96. package/lib/engine-components/AudioSource.js.map +1 -1
  97. package/lib/engine-components/AxesHelper.d.ts +22 -3
  98. package/lib/engine-components/AxesHelper.js +22 -3
  99. package/lib/engine-components/AxesHelper.js.map +1 -1
  100. package/lib/engine-components/BasicIKConstraint.d.ts +27 -4
  101. package/lib/engine-components/BasicIKConstraint.js +27 -4
  102. package/lib/engine-components/BasicIKConstraint.js.map +1 -1
  103. package/lib/engine-components/Camera.d.ts +31 -1
  104. package/lib/engine-components/Camera.js +31 -1
  105. package/lib/engine-components/Camera.js.map +1 -1
  106. package/lib/engine-components/CharacterController.d.ts +67 -3
  107. package/lib/engine-components/CharacterController.js +67 -3
  108. package/lib/engine-components/CharacterController.js.map +1 -1
  109. package/lib/engine-components/Collider.d.ts +69 -12
  110. package/lib/engine-components/Collider.js +69 -12
  111. package/lib/engine-components/Collider.js.map +1 -1
  112. package/lib/engine-components/ContactShadows.d.ts +26 -6
  113. package/lib/engine-components/ContactShadows.js +46 -8
  114. package/lib/engine-components/ContactShadows.js.map +1 -1
  115. package/lib/engine-components/DeleteBox.d.ts +43 -2
  116. package/lib/engine-components/DeleteBox.js +43 -2
  117. package/lib/engine-components/DeleteBox.js.map +1 -1
  118. package/lib/engine-components/DeviceFlag.d.ts +21 -2
  119. package/lib/engine-components/DeviceFlag.js +21 -2
  120. package/lib/engine-components/DeviceFlag.js.map +1 -1
  121. package/lib/engine-components/DragControls.d.ts +32 -2
  122. package/lib/engine-components/DragControls.js +32 -2
  123. package/lib/engine-components/DragControls.js.map +1 -1
  124. package/lib/engine-components/DropListener.d.ts +33 -21
  125. package/lib/engine-components/DropListener.js +33 -21
  126. package/lib/engine-components/DropListener.js.map +1 -1
  127. package/lib/engine-components/Duplicatable.d.ts +36 -5
  128. package/lib/engine-components/Duplicatable.js +36 -5
  129. package/lib/engine-components/Duplicatable.js.map +1 -1
  130. package/lib/engine-components/EventList.d.ts +38 -10
  131. package/lib/engine-components/EventList.js +38 -10
  132. package/lib/engine-components/EventList.js.map +1 -1
  133. package/lib/engine-components/Fog.d.ts +23 -1
  134. package/lib/engine-components/Fog.js +23 -1
  135. package/lib/engine-components/Fog.js.map +1 -1
  136. package/lib/engine-components/GridHelper.d.ts +18 -2
  137. package/lib/engine-components/GridHelper.js +18 -2
  138. package/lib/engine-components/GridHelper.js.map +1 -1
  139. package/lib/engine-components/GroundProjection.d.ts +24 -2
  140. package/lib/engine-components/GroundProjection.js +24 -2
  141. package/lib/engine-components/GroundProjection.js.map +1 -1
  142. package/lib/engine-components/Interactable.d.ts +17 -2
  143. package/lib/engine-components/Interactable.js +17 -2
  144. package/lib/engine-components/Interactable.js.map +1 -1
  145. package/lib/engine-components/Joints.d.ts +50 -7
  146. package/lib/engine-components/Joints.js +50 -7
  147. package/lib/engine-components/Joints.js.map +1 -1
  148. package/lib/engine-components/LODGroup.d.ts +36 -14
  149. package/lib/engine-components/LODGroup.js +43 -11
  150. package/lib/engine-components/LODGroup.js.map +1 -1
  151. package/lib/engine-components/Light.d.ts +27 -5
  152. package/lib/engine-components/Light.js +27 -5
  153. package/lib/engine-components/Light.js.map +1 -1
  154. package/lib/engine-components/LookAtConstraint.d.ts +22 -7
  155. package/lib/engine-components/LookAtConstraint.js +22 -7
  156. package/lib/engine-components/LookAtConstraint.js.map +1 -1
  157. package/lib/engine-components/NeedleMenu.d.ts +27 -5
  158. package/lib/engine-components/NeedleMenu.js +27 -5
  159. package/lib/engine-components/NeedleMenu.js.map +1 -1
  160. package/lib/engine-components/NestedGltf.d.ts +39 -4
  161. package/lib/engine-components/NestedGltf.js +42 -4
  162. package/lib/engine-components/NestedGltf.js.map +1 -1
  163. package/lib/engine-components/OffsetConstraint.d.ts +27 -3
  164. package/lib/engine-components/OffsetConstraint.js +27 -3
  165. package/lib/engine-components/OffsetConstraint.js.map +1 -1
  166. package/lib/engine-components/OrbitControls.d.ts +41 -3
  167. package/lib/engine-components/OrbitControls.js +41 -3
  168. package/lib/engine-components/OrbitControls.js.map +1 -1
  169. package/lib/engine-components/ReflectionProbe.d.ts +17 -2
  170. package/lib/engine-components/ReflectionProbe.js +28 -10
  171. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  172. package/lib/engine-components/Renderer.d.ts +34 -0
  173. package/lib/engine-components/Renderer.js +35 -2
  174. package/lib/engine-components/Renderer.js.map +1 -1
  175. package/lib/engine-components/SceneSwitcher.d.ts +11 -0
  176. package/lib/engine-components/SceneSwitcher.js +11 -0
  177. package/lib/engine-components/SceneSwitcher.js.map +1 -1
  178. package/lib/engine-components/ScreenCapture.d.ts +38 -6
  179. package/lib/engine-components/ScreenCapture.js +38 -6
  180. package/lib/engine-components/ScreenCapture.js.map +1 -1
  181. package/lib/engine-components/Skybox.js +1 -1
  182. package/lib/engine-components/Skybox.js.map +1 -1
  183. package/lib/engine-components/SmoothFollow.d.ts +66 -7
  184. package/lib/engine-components/SmoothFollow.js +66 -7
  185. package/lib/engine-components/SmoothFollow.js.map +1 -1
  186. package/lib/engine-components/SpatialTrigger.d.ts +48 -1
  187. package/lib/engine-components/SpatialTrigger.js +48 -1
  188. package/lib/engine-components/SpatialTrigger.js.map +1 -1
  189. package/lib/engine-components/SpectatorCamera.d.ts +21 -3
  190. package/lib/engine-components/SpectatorCamera.js +21 -3
  191. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  192. package/lib/engine-components/SyncedRoom.d.ts +6 -0
  193. package/lib/engine-components/SyncedRoom.js +6 -0
  194. package/lib/engine-components/SyncedRoom.js.map +1 -1
  195. package/lib/engine-components/SyncedTransform.d.ts +55 -6
  196. package/lib/engine-components/SyncedTransform.js +55 -6
  197. package/lib/engine-components/SyncedTransform.js.map +1 -1
  198. package/lib/engine-components/TransformGizmo.d.ts +30 -3
  199. package/lib/engine-components/TransformGizmo.js +30 -3
  200. package/lib/engine-components/TransformGizmo.js.map +1 -1
  201. package/lib/engine-components/VideoPlayer.d.ts +33 -6
  202. package/lib/engine-components/VideoPlayer.js +45 -6
  203. package/lib/engine-components/VideoPlayer.js.map +1 -1
  204. package/lib/engine-components/Voip.d.ts +33 -2
  205. package/lib/engine-components/Voip.js +33 -2
  206. package/lib/engine-components/Voip.js.map +1 -1
  207. package/lib/engine-components/export/usdz/USDZExporter.d.ts +47 -13
  208. package/lib/engine-components/export/usdz/USDZExporter.js +47 -13
  209. package/lib/engine-components/export/usdz/USDZExporter.js.map +1 -1
  210. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +82 -3
  211. package/lib/engine-components/particlesystem/ParticleSystem.js +82 -3
  212. package/lib/engine-components/particlesystem/ParticleSystem.js.map +1 -1
  213. package/lib/engine-components/timeline/PlayableDirector.d.ts +99 -14
  214. package/lib/engine-components/timeline/PlayableDirector.js +91 -25
  215. package/lib/engine-components/timeline/PlayableDirector.js.map +1 -1
  216. package/lib/engine-components/ui/Button.d.ts +29 -3
  217. package/lib/engine-components/ui/Button.js +29 -3
  218. package/lib/engine-components/ui/Button.js.map +1 -1
  219. package/lib/engine-components/ui/Canvas.d.ts +28 -3
  220. package/lib/engine-components/ui/Canvas.js +28 -3
  221. package/lib/engine-components/ui/Canvas.js.map +1 -1
  222. package/lib/engine-components/ui/Image.d.ts +22 -3
  223. package/lib/engine-components/ui/Image.js +22 -3
  224. package/lib/engine-components/ui/Image.js.map +1 -1
  225. package/lib/engine-components/ui/Raycaster.d.ts +55 -6
  226. package/lib/engine-components/ui/Raycaster.js +55 -6
  227. package/lib/engine-components/ui/Raycaster.js.map +1 -1
  228. package/lib/engine-components/ui/Text.d.ts +23 -1
  229. package/lib/engine-components/ui/Text.js +23 -1
  230. package/lib/engine-components/ui/Text.js.map +1 -1
  231. package/lib/engine-components/webxr/TeleportTarget.d.ts +21 -2
  232. package/lib/engine-components/webxr/TeleportTarget.js +21 -2
  233. package/lib/engine-components/webxr/TeleportTarget.js.map +1 -1
  234. package/lib/engine-components/webxr/WebXR.d.ts +10 -2
  235. package/lib/engine-components/webxr/WebXR.js +10 -2
  236. package/lib/engine-components/webxr/WebXR.js.map +1 -1
  237. package/lib/engine-components/webxr/WebXRAvatar.d.ts +39 -2
  238. package/lib/engine-components/webxr/WebXRAvatar.js +35 -3
  239. package/lib/engine-components/webxr/WebXRAvatar.js.map +1 -1
  240. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +266 -30
  241. package/lib/engine-components/webxr/WebXRImageTracking.js +266 -30
  242. package/lib/engine-components/webxr/WebXRImageTracking.js.map +1 -1
  243. package/lib/engine-components/webxr/XRFlag.d.ts +29 -2
  244. package/lib/engine-components/webxr/XRFlag.js +29 -2
  245. package/lib/engine-components/webxr/XRFlag.js.map +1 -1
  246. package/package.json +3 -2
  247. package/plugins/vite/custom-element-data.js +128 -19
  248. package/plugins/vite/dependencies.js +9 -4
  249. package/plugins/vite/index.js +0 -2
  250. package/src/engine/engine_context.ts +16 -0
  251. package/src/engine/engine_gameobject.ts +73 -0
  252. package/src/engine/engine_input.ts +83 -7
  253. package/src/engine/engine_loaders.ts +9 -2
  254. package/src/engine/engine_math.ts +81 -2
  255. package/src/engine/engine_modules.ts +24 -0
  256. package/src/engine/engine_networking.ts +187 -17
  257. package/src/engine/engine_networking_auto.ts +36 -9
  258. package/src/engine/engine_physics.ts +37 -1
  259. package/src/engine/engine_physics_rapier.ts +77 -0
  260. package/src/engine/engine_serialization_decorator.ts +28 -2
  261. package/src/engine/engine_time.ts +23 -3
  262. package/src/engine/engine_util_decorator.ts +31 -1
  263. package/src/engine/engine_utils.ts +21 -5
  264. package/src/engine/engine_utils_format.ts +6 -2
  265. package/src/engine/extensions/NEEDLE_materialx.ts +143 -0
  266. package/src/engine/extensions/extensions.ts +2 -0
  267. package/src/engine/extensions/index.ts +1 -0
  268. package/src/engine-components/AlignmentConstraint.ts +24 -4
  269. package/src/engine-components/Animation.ts +44 -2
  270. package/src/engine-components/Animator.ts +40 -7
  271. package/src/engine-components/AudioSource.ts +37 -15
  272. package/src/engine-components/AxesHelper.ts +23 -4
  273. package/src/engine-components/BasicIKConstraint.ts +28 -5
  274. package/src/engine-components/Camera.ts +33 -3
  275. package/src/engine-components/CharacterController.ts +73 -6
  276. package/src/engine-components/Collider.ts +78 -21
  277. package/src/engine-components/ContactShadows.ts +51 -11
  278. package/src/engine-components/DeleteBox.ts +43 -2
  279. package/src/engine-components/DeviceFlag.ts +22 -3
  280. package/src/engine-components/DragControls.ts +32 -2
  281. package/src/engine-components/DropListener.ts +42 -29
  282. package/src/engine-components/Duplicatable.ts +37 -6
  283. package/src/engine-components/EventList.ts +41 -13
  284. package/src/engine-components/Fog.ts +23 -1
  285. package/src/engine-components/GridHelper.ts +18 -2
  286. package/src/engine-components/GroundProjection.ts +25 -3
  287. package/src/engine-components/Interactable.ts +17 -2
  288. package/src/engine-components/Joints.ts +51 -8
  289. package/src/engine-components/LODGroup.ts +45 -11
  290. package/src/engine-components/Light.ts +30 -8
  291. package/src/engine-components/LookAtConstraint.ts +26 -8
  292. package/src/engine-components/NeedleMenu.ts +29 -7
  293. package/src/engine-components/NestedGltf.ts +40 -4
  294. package/src/engine-components/OffsetConstraint.ts +27 -3
  295. package/src/engine-components/OrbitControls.ts +41 -3
  296. package/src/engine-components/ReflectionProbe.ts +31 -13
  297. package/src/engine-components/Renderer.ts +34 -1
  298. package/src/engine-components/SceneSwitcher.ts +11 -0
  299. package/src/engine-components/ScreenCapture.ts +41 -9
  300. package/src/engine-components/Skybox.ts +1 -1
  301. package/src/engine-components/SmoothFollow.ts +69 -7
  302. package/src/engine-components/SpatialTrigger.ts +51 -4
  303. package/src/engine-components/SpectatorCamera.ts +23 -5
  304. package/src/engine-components/SyncedRoom.ts +6 -0
  305. package/src/engine-components/SyncedTransform.ts +59 -10
  306. package/src/engine-components/TransformGizmo.ts +31 -4
  307. package/src/engine-components/VideoPlayer.ts +48 -6
  308. package/src/engine-components/Voip.ts +33 -2
  309. package/src/engine-components/export/usdz/USDZExporter.ts +47 -13
  310. package/src/engine-components/particlesystem/ParticleSystem.ts +84 -5
  311. package/src/engine-components/timeline/PlayableDirector.ts +104 -27
  312. package/src/engine-components/ui/Button.ts +29 -3
  313. package/src/engine-components/ui/Canvas.ts +28 -3
  314. package/src/engine-components/ui/Image.ts +22 -3
  315. package/src/engine-components/ui/Raycaster.ts +57 -8
  316. package/src/engine-components/ui/Text.ts +24 -2
  317. package/src/engine-components/webxr/TeleportTarget.ts +23 -4
  318. package/src/engine-components/webxr/WebXR.ts +11 -3
  319. package/src/engine-components/webxr/WebXRAvatar.ts +41 -4
  320. package/src/engine-components/webxr/WebXRImageTracking.ts +282 -38
  321. package/src/engine-components/webxr/XRFlag.ts +30 -3
  322. package/plugins/vite/materialx.js +0 -32
@@ -111,11 +111,27 @@ export function getUrlParams() {
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  // bit strange that we have to pass T in here as well but otherwise the type parameter is stripped it seems
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  type Param<T extends string> = string | boolean | number | T;
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- /** Checks if a url parameter exists.
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- * Returns true if it exists but has no value (e.g. ?help)
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- * Returns false if it does not exist
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- * Returns false if it's set to 0 e.g. ?debug=0
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- * Returns the value if it exists e.g. ?message=hello
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+ /**
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+ * Checks if a URL parameter exists and returns its value.
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+ * Useful for debugging, feature flags, and configuration.
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+ *
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+ * @param paramName The URL parameter name to check
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+ * @returns
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+ * - `true` if the parameter exists without a value (e.g. `?debug`)
121
+ * - `false` if the parameter doesn't exist or is set to `0`
122
+ * - The numeric value if it's a number (e.g. `?level=5` returns `5`)
123
+ * - The string value otherwise (e.g. `?name=test` returns `"test"`)
124
+ *
125
+ * @example Check debug mode
126
+ * ```ts
127
+ * if (getParam("debug")) {
128
+ * console.log("Debug mode enabled");
129
+ * }
130
+ * ```
131
+ * @example Get a numeric value
132
+ * ```ts
133
+ * const level = getParam("level"); // Returns number if ?level=5
134
+ * ```
119
135
  */
120
136
  export function getParam<T extends string>(paramName: T): Param<T> {
121
137
  if (showHelp && !requestedParams.includes(paramName))
@@ -16,7 +16,8 @@ export type NeedleMimetype = "unknown" | "unsupported" |
16
16
  "model/vnd.usdc" |
17
17
  "model/fbx" |
18
18
  "model/vnd.autodesk.fbx" |
19
- "model/obj"
19
+ "model/obj" |
20
+ "application/materialx+xml"
20
21
  | (string & {})
21
22
 
22
23
 
@@ -95,6 +96,8 @@ export async function tryDetermineMimetypeFromURL(url: string, opts: { useExtens
95
96
  return "model/vnd.usdz+zip";
96
97
  case "OBJ":
97
98
  return "model/obj";
99
+ case "MTLX":
100
+ return "application/materialx+xml";
98
101
  }
99
102
  }
100
103
 
@@ -222,6 +225,7 @@ export function tryDetermineMimetypeFromBinary(url: string, data: ArrayBuffer, r
222
225
  case "model/fbx":
223
226
  case "model/vnd.autodesk.fbx":
224
227
  case "model/obj":
228
+ case "application/materialx+xml":
225
229
  return content_type;
226
230
  // case "model/stl":
227
231
  // return "stl";
@@ -271,7 +275,7 @@ export function tryDetermineMimetypeFromBinary(url: string, data: ArrayBuffer, r
271
275
 
272
276
  if (isDevEnvironment() || debug) {
273
277
  const text = new TextDecoder().decode(data.slice(0, Math.min(data.byteLength, 32)));
274
- console.warn(`Could not determine file type.\n\nConsider registering a custom loader via the 'onCreateCustomModelLoader' callback: 'NeedleEngineModelLoader.onCreateCustomModelLoader(args => { })'\n\nContent-Type: \"${response.headers.get("content-type")}\n\"Text: \"${text}\"\nBinary:`, bytes);
278
+ console.warn(`Could not determine file type.\n\nConsider registering a custom loader via the 'onCreateCustomModelLoader' callback: 'NeedleEngineModelLoader.onCreateCustomModelLoader(args => { })'\n\nContent-Type: \"${response.headers.get("content-type")}\"\n\"Text: \"${text}\"\nBinary:`, bytes);
275
279
  }
276
280
  else {
277
281
  console.debug(`Could not determine file type from binary data`);
@@ -0,0 +1,143 @@
1
+ import { Loader, LoadingManager, Material, Object3D, TextureLoader } from "three";
2
+ import { GLTFLoader, GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
3
+
4
+ import { ObjectUtils } from "../engine_create_objects.js";
5
+ import { MODULES } from "../engine_modules.js";
6
+ import { IContext } from "../engine_types.js";
7
+
8
+
9
+ // #region Utils
10
+
11
+ export namespace MaterialX {
12
+
13
+
14
+ /**
15
+ * Utility function to load a MaterialX material from a URL. This can be used in your own code to load MaterialX materials outside of the glTF loading process. The URL should point to a MaterialX XML file.
16
+ */
17
+ export async function loadFromUrl(urlOrXML: string,
18
+ opts?: {
19
+ url?: string,
20
+ loadingManager?: LoadingManager,
21
+ materialNameOrIndex?: number | string
22
+ }
23
+ ): Promise<import("three").Material | null> {
24
+
25
+ if (!urlOrXML) throw new Error("URL or XML string is required to load a MaterialX material");
26
+
27
+ // Ensure the MaterialX module is loaded
28
+ const module = await MODULES.MaterialX.load();
29
+
30
+ // Check if the input is an XML string or a URL
31
+ // And fetch the XML content if it's a URL
32
+ const isXmlString = urlOrXML.trimStart().startsWith("<");
33
+ const xml = isXmlString ? urlOrXML : await fetch(urlOrXML).then(r => r.text()).catch(console.error);
34
+ if (!xml) {
35
+ console.warn("Failed to load MaterialX file from url", urlOrXML);
36
+ return null;
37
+ }
38
+
39
+ // For relative texture paths we might need to detect the base directory of the material file.
40
+ // We can only do this if we have a URL (not an XML string) and if the URL is not a data URL. In that case we can use the URL to determine the base path for textures.
41
+ // This can be used by the loader callback to resolve texture paths relative to the material file.
42
+ let dir: string | undefined = undefined;
43
+ if (opts?.url || !isXmlString) {
44
+ const parts = (opts?.url || urlOrXML).split('/');
45
+ parts.pop();
46
+ dir = parts.join('/');
47
+ }
48
+
49
+ const textureLoader = new TextureLoader();
50
+ return module.Experimental_API.createMaterialXMaterial(xml, opts?.materialNameOrIndex ?? 0, {
51
+ getTexture: async url => {
52
+ if (!url.startsWith("http") && !url.startsWith("data:") && !url.startsWith("blob:") && !url.startsWith("file:")) {
53
+ if (dir) {
54
+ url = dir + "/" + url;
55
+ }
56
+ }
57
+ return textureLoader.loadAsync(url).catch(e => {
58
+ console.warn(`Failed to load texture for MaterialX material ${url}`, e);
59
+ });
60
+ }
61
+ }, {
62
+ cacheKey: urlOrXML,
63
+ })
64
+ }
65
+ }
66
+
67
+
68
+ // #region Loader
69
+
70
+ export class MaterialXLoader extends Loader<Object3D | null> {
71
+
72
+ loadAsync(url: string, onProgress?: ((event: ProgressEvent<EventTarget>) => void) | undefined): Promise<Object3D> {
73
+ return new Promise((resolve, reject) => {
74
+ this.load(url, resolve, onProgress, reject);
75
+ });
76
+ }
77
+
78
+ load(url: string, onLoad: (data: Object3D) => void, onProgress?: ((event: ProgressEvent<EventTarget>) => void) | undefined, onError?: ((err: unknown) => void) | undefined): void {
79
+ onProgress?.({ type: "progress", loaded: 0, total: 0 } as ProgressEvent);
80
+
81
+ MaterialX.loadFromUrl(url, {
82
+ }).then(mat => {
83
+ if (mat) {
84
+ onLoad(this.onLoaded(mat));
85
+ }
86
+ else {
87
+ onError?.(new Error("Failed to load MaterialX material from url: " + url));
88
+ }
89
+ });
90
+ }
91
+
92
+ private onLoaded(mat: Material): Object3D {
93
+ const shaderball = ObjectUtils.createPrimitive("ShaderBall", { material: mat });
94
+ return shaderball;
95
+ }
96
+ }
97
+
98
+
99
+
100
+ // #region GLTF Extension
101
+
102
+ export class NEEDLE_materialx implements GLTFLoaderPlugin {
103
+
104
+ get name(): string {
105
+ return "materialx-loading-helper";
106
+ }
107
+
108
+ constructor(
109
+ private readonly context: IContext,
110
+ private readonly loader: GLTFLoader,
111
+ private readonly url: string,
112
+ private readonly parser: GLTFParser,
113
+ ) {
114
+ }
115
+
116
+ private mtlxLoader?: import("@needle-tools/materialx").MaterialXLoader;
117
+
118
+ async beforeRoot() {
119
+ const mtlxExtension = this.parser.json.extensions?.["NEEDLE_materials_mtlx"];
120
+ if (mtlxExtension) {
121
+ const module = await MODULES.MaterialX.load();
122
+ try {
123
+ this.mtlxLoader = new module.MaterialXLoader(this.parser, {
124
+ cacheKey: `${this.url}:materialx`,
125
+ parameters: {
126
+ precision: this.context.renderer?.capabilities.precision as any,
127
+ }
128
+ }, {
129
+ getFrame: () => this.context.time.frame,
130
+ getTime: () => this.context.time.time,
131
+ })
132
+ }
133
+ catch (error) {
134
+ console.error(error);
135
+ }
136
+ }
137
+ }
138
+
139
+ loadMaterial(index) {
140
+ if (this.mtlxLoader) return this.mtlxLoader.loadMaterial(index);
141
+ return null;
142
+ }
143
+ }
@@ -12,6 +12,7 @@ import { EXT_texture_exr } from "./EXT_texture_exr.js";
12
12
  import { NEEDLE_components } from "./NEEDLE_components.js";
13
13
  import { NEEDLE_gameobject_data } from "./NEEDLE_gameobject_data.js";
14
14
  import { NEEDLE_lighting_settings } from "./NEEDLE_lighting_settings.js";
15
+ import { NEEDLE_materialx } from "./NEEDLE_materialx.js";
15
16
  import { NEEDLE_persistent_assets } from "./NEEDLE_persistent_assets.js";
16
17
  import { NEEDLE_progressive } from "./NEEDLE_progressive.js";
17
18
  import { NEEDLE_render_objects } from "./NEEDLE_render_objects.js";
@@ -136,6 +137,7 @@ export async function registerExtensions(loader: GLTFLoader, context: Context, u
136
137
  loader.register(p => new NEEDLE_render_objects(p, sourceId));
137
138
  loader.register(p => new NEEDLE_progressive(p));
138
139
  loader.register(p => new EXT_texture_exr(p));
140
+ loader.register(p => new NEEDLE_materialx(context, loader, url, p));
139
141
  if (isResourceTrackingEnabled()) loader.register(p => new InternalUsageTrackerPlugin(p))
140
142
 
141
143
  await KHR_ANIMATIONPOINTER_IMPORT.catch(_ => { })
@@ -2,5 +2,6 @@ export { compareAssociation } from "./extension_utils.js"
2
2
  export * from "./extensions.js"
3
3
  export * from "./NEEDLE_animator_controller_model.js"
4
4
  export { SceneLightSettings } from "./NEEDLE_lighting_settings.js"
5
+ export { MaterialX } from "./NEEDLE_materialx.js"
5
6
  export * from "./NEEDLE_progressive.js"
6
7
  export { CustomShader } from "./NEEDLE_techniques_webgl.js"
@@ -5,12 +5,32 @@ import * as utils from "./../engine/engine_three_utils.js";
5
5
  import { Behaviour, GameObject } from "./Component.js";
6
6
 
7
7
  /**
8
- * Aligns this GameObject between two other GameObjects, scaling it to fit the distance.
9
- * You can use this to create dynamic beams or connectors between objects.
8
+ * AlignmentConstraint positions and scales this GameObject to span between two target objects.
9
+ * The object is rotated to face `to` and scaled along Z to match the distance.
10
10
  *
11
- * @summary Aligns and scales the object between two target GameObjects
11
+ * **Use cases:**
12
+ * - Dynamic beams or laser effects between objects
13
+ * - Stretchy connectors or ropes
14
+ * - Visual links between UI elements
15
+ * - Debug lines between transforms
16
+ *
17
+ * **How it works:**
18
+ * - Position: Centered between `from` and `to` (or at `from` if not centered)
19
+ * - Rotation: Looks at `to` from `from`
20
+ * - Scale: Z-axis scales to match distance, X/Y use `width`
21
+ *
22
+ * @example Create a beam between two objects
23
+ * ```ts
24
+ * const beam = beamMesh.addComponent(AlignmentConstraint);
25
+ * // Set targets via serialized properties in editor
26
+ * // or via code if properties are exposed
27
+ * ```
28
+ *
29
+ * @summary Aligns and scales object between two targets
12
30
  * @category Constraints
13
- * @group Components
31
+ * @group Components
32
+ * @see {@link LookAtConstraint} for rotation-only constraints
33
+ * @see {@link SmoothFollow} for following with smoothing
14
34
  **/
15
35
  export class AlignmentConstraint extends Behaviour {
16
36
 
@@ -10,6 +10,12 @@ import { Behaviour } from "./Component.js";
10
10
 
11
11
  const debug = getParam("debuganimation");
12
12
 
13
+ /**
14
+ * Options for controlling animation playback via {@link Animation.play}.
15
+ * All options are optional - defaults are sensible for most use cases.
16
+ *
17
+ * @see {@link Animation} for the component that uses these options
18
+ */
13
19
  export declare type PlayOptions = {
14
20
  /**
15
21
  * The fade duration in seconds for the action to fade in and other actions to fade out (if exclusive is enabled)
@@ -59,11 +65,47 @@ declare type AnimationIdentifier = AnimationClip | number | string | undefined;
59
65
  class Vec2 { x!: number; y!: number }
60
66
 
61
67
  /**
62
- * Animation component to play animations on a GameObject.
68
+ * Animation component to play animations on a GameObject.
69
+ * For simpler animation needs compared to {@link Animator}, this component directly
70
+ * plays AnimationClips without state machine logic.
71
+ *
72
+ * **Key features:**
73
+ * - Play animations by index, name, or clip reference
74
+ * - Cross-fade between animations with `fadeDuration`
75
+ * - Loop or play once with optional clamping
76
+ * - Random start time and speed variation
77
+ * - Promise-based completion handling
78
+ *
63
79
  *
64
- * @summary Plays animations from AnimationClips
80
+ * ![](https://cloud.needle.tools/-/media/zXQhLgtxr5ZaxLDTDb3MXA.gif)
81
+ *
82
+ * @example Play animation by name
83
+ * ```ts
84
+ * const anim = this.gameObject.getComponent(Animation);
85
+ * await anim?.play("Walk", { loop: true, fadeDuration: 0.3 });
86
+ * ```
87
+ *
88
+ * @example Play with options
89
+ * ```ts
90
+ * anim?.play(0, {
91
+ * loop: false,
92
+ * clampWhenFinished: true,
93
+ * speed: 2
94
+ * });
95
+ * ```
96
+ *
97
+ * @summary Plays animations from AnimationClips
65
98
  * @category Animation and Sequencing
66
99
  * @group Components
100
+ * @see {@link Animator} for state machine-based animation
101
+ * @see {@link PlayOptions} for all playback options
102
+ * @link https://engine.needle.tools/samples/?overlay=samples&tag=animation
103
+ * @link https://engine.needle.tools/samples/imunogard/
104
+ *
105
+ * @link https://engine.needle.tools/docs/blender/animation.html
106
+ *
107
+ * ![](https://cloud.needle.tools/-/media/vAYv-kU-eMpICqQZHJktCA.gif)
108
+ *
67
109
  */
68
110
  export class Animation extends Behaviour implements IAnimationComponent {
69
111
 
@@ -12,7 +12,7 @@ import { Behaviour } from "./Component.js";
12
12
  const debug = getParam("debuganimator");
13
13
 
14
14
  /**
15
- * Represents an event emitted by an animation mixer
15
+ * Represents an event emitted by an animation mixer
16
16
  * @category Animation and Sequencing
17
17
  * @group Components
18
18
  */
@@ -28,7 +28,7 @@ export declare class MixerEvent {
28
28
  }
29
29
 
30
30
  /**
31
- * Configuration options for playing animations
31
+ * Configuration options for playing animations
32
32
  * @category Animation and Sequencing
33
33
  */
34
34
  export declare class PlayOptions {
@@ -38,15 +38,48 @@ export declare class PlayOptions {
38
38
  clampWhenFinished?: boolean;
39
39
  }
40
40
 
41
- /**
42
- * The Animator component plays and manages animations on a GameObject.
43
- * It works with an {@link AnimatorController} to handle state transitions and animation blending.
44
- * A new AnimatorController can be created from code via `AnimatorController.createFromClips`.
41
+ /**
42
+ * Animator plays and manages state-machine based animations on a GameObject.
43
+ * Uses an {@link AnimatorController} for state transitions, blending, and parameters.
44
+ *
45
+ * **State machine animations:**
46
+ * Define animation states and transitions in Unity's Animator window or in [Blender's Animator Controller editor](https://engine.needle.tools/docs/blender/animation.html)
47
+ * Control transitions via parameters (bool, int, float, trigger).
45
48
  *
49
+ * ![](https://cloud.needle.tools/-/media/zXQhLgtxr5ZaxLDTDb3MXA.gif)
50
+ *
51
+ * **Creating at runtime:**
52
+ * Use `AnimatorController.createFromClips()` to create controllers from code.
53
+ *
54
+ * **Parameters:**
55
+ * - `setTrigger(name)` - Trigger a one-shot transition
56
+ * - `setBool(name, value)` - Set boolean parameter
57
+ * - `setFloat(name, value)` - Set float parameter
58
+ * - `setInteger(name, value)` - Set integer parameter
59
+ *
60
+ * @example Trigger animation state
61
+ * ```ts
62
+ * const animator = myCharacter.getComponent(Animator);
63
+ * animator.setTrigger("Jump");
64
+ * animator.setFloat("Speed", 5);
65
+ * animator.setBool("IsRunning", true);
66
+ * ```
67
+ *
68
+ * @example Listen to animation events
69
+ * ```ts
70
+ * animator.onLoop(evt => console.log("Animation looped"));
71
+ * animator.onFinished(evt => console.log("Animation finished"));
72
+ * ```
73
+ *
46
74
  * @summary Plays and manages animations on a GameObject based on an AnimatorController
47
75
  * @category Animation and Sequencing
48
76
  * @group Components
49
- */
77
+ * @see {@link AnimatorController} for state machine configuration
78
+ * @see {@link Animation} for simple clip playback
79
+ * @see {@link PlayableDirector} for timeline-based animation
80
+ *
81
+ * @link https://engine.needle.tools/docs/blender/animation.html
82
+ */
50
83
  export class Animator extends Behaviour implements IAnimationComponent {
51
84
 
52
85
  /**
@@ -37,24 +37,46 @@ export enum AudioRolloffMode {
37
37
  }
38
38
 
39
39
 
40
- /**
41
- * Plays audio clips in the scene, with support for spatial positioning.
42
- *
43
- * The AudioSource component can play audio files or media streams with
44
- * options for spatial blending, volume control, looping, and more.
45
- *
46
- * When a page loses visibility (tab becomes inactive), audio will automatically
47
- * pause unless {@link playInBackground} is set to true. On mobile devices, audio always
48
- * pauses regardless of this setting. When the page becomes visible again,
49
- * previously playing audio will resume.
50
- *
51
- * AudioSource also responds to application mute state changes. When the application
52
- * is muted, the volume is set to 0. When unmuted, the volume
53
- * returns to its previous value.
54
- *
40
+ /**
41
+ * Plays audio clips in the scene with support for spatial (3D) positioning.
42
+ *
43
+ * **Browser autoplay policies:**
44
+ * Web browsers require user interaction before playing audio. Use
45
+ * `AudioSource.userInteractionRegistered` to check if playback is allowed,
46
+ * or `registerWaitForAllowAudio()` to queue playback until interaction occurs.
47
+ *
48
+ * **Spatial audio:**
49
+ * Set `spatialBlend` to 1 for full 3D positioning, or 0 for 2D (non-spatial).
50
+ * Requires an {@link AudioListener} in the scene (typically on the camera).
51
+ *
52
+ * **Visibility handling:**
53
+ * Audio automatically pauses when the tab is hidden unless `playInBackground = true`.
54
+ * On mobile, audio always pauses in background regardless of this setting.
55
+ *
56
+ * @example Play audio on button click
57
+ * ```ts
58
+ * onClick() {
59
+ * const audio = this.getComponent(AudioSource);
60
+ * audio.play();
61
+ * }
62
+ * ```
63
+ *
64
+ * @example Wait for user interaction
65
+ * ```ts
66
+ * AudioSource.registerWaitForAllowAudio(() => {
67
+ * this.getComponent(AudioSource)?.play();
68
+ * });
69
+ * ```
70
+ *
55
71
  * @summary Plays audio clips from files or media streams
56
72
  * @category Multimedia
57
73
  * @group Components
74
+ * @see {@link AudioListener} for the audio receiver component
75
+ * @see {@link AudioRolloffMode} for distance attenuation options
76
+ * @see {@link Voip} for voice communication
77
+ * @see {@link PlayableDirector} for timeline-based audio
78
+ * @link https://engine.needle.tools/samples/?overlay=samples&tag=audio
79
+ * @link https://spatial-audio-zubckswmztj.needle.run/
58
80
  */
59
81
  export class AudioSource extends Behaviour {
60
82
 
@@ -5,12 +5,31 @@ import { serializable } from "../engine/engine_serialization_decorator.js";
5
5
  import { Behaviour } from "./Component.js";
6
6
 
7
7
  /**
8
- * Component that visualizes the axes of an object in the scene.
9
- * Renders colored lines representing the X (red), Y (green) and Z (blue) axes.
10
- *
11
- * @summary Visualizes object axes in the scene
8
+ * AxesHelper visualizes the local coordinate axes of an object.
9
+ * Displays colored lines for X (red), Y (green), and Z (blue) axes.
10
+ *
11
+ * **Use cases:**
12
+ * - Debugging object orientation and rotation
13
+ * - Visualizing pivot points
14
+ * - Understanding coordinate systems
15
+ *
16
+ * **Properties:**
17
+ * - `length` - Length of axis lines in world units
18
+ * - `depthTest` - Whether axes are occluded by scene objects
19
+ * - `isGizmo` - Only show when `?gizmos` URL parameter is set
20
+ *
21
+ * @example Add axes visualization
22
+ * ```ts
23
+ * const axes = myObject.addComponent(AxesHelper);
24
+ * axes.length = 2;
25
+ * axes.depthTest = false; // Always visible on top
26
+ * ```
27
+ *
28
+ * @summary Visualizes object axes (X=red, Y=green, Z=blue)
12
29
  * @category Helpers
13
30
  * @group Components
31
+ * @see {@link GridHelper} for grid visualization
32
+ * @see {@link Gizmos} for debug drawing utilities
14
33
  */
15
34
  export class AxesHelper extends Behaviour {
16
35
  /**
@@ -4,12 +4,35 @@ import * as utils from "./../engine/engine_three_utils.js";
4
4
  import { Behaviour, GameObject } from "./Component.js";
5
5
 
6
6
  /**
7
- * BasicIKConstraint positions the GameObject between two target GameObjects (`from` and `to`) with an optional `hint` GameObject to guide the bending direction.
8
- * This is useful for simple inverse kinematics setups, such as positioning a joint in a limb.
9
- *
10
- * @summary Simple Inverse Kinematics Constraint
11
- * @category Animation
7
+ * BasicIKConstraint provides simple two-bone inverse kinematics.
8
+ * Positions this GameObject as a "joint" between `from` and `to` targets,
9
+ * using a `hint` object to determine the bend direction.
10
+ *
11
+ * **Use cases:**
12
+ * - Simple arm/leg IK (elbow/knee positioning)
13
+ * - Mechanical linkages
14
+ * - Procedural animation joints
15
+ *
16
+ * **How it works:**
17
+ * - Calculates joint position based on `desiredDistance` (bone length)
18
+ * - Uses `hint` to determine which way the joint bends
19
+ * - Automatically handles stretching when targets are too far apart
20
+ *
21
+ * @example Setup basic limb IK
22
+ * ```ts
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+ * // Attach to the elbow/knee joint object
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+ * const ik = elbowJoint.addComponent(BasicIKConstraint);
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+ * // Configure via serialized properties in editor:
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+ * // - from: shoulder/hip
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+ * // - to: wrist/ankle
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+ * // - hint: control point for bend direction
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+ * ```
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+ *
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+ * @summary Two-bone inverse kinematics constraint
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+ * @category Animation and Sequencing
12
33
  * @group Components
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+ * @see {@link LookAtConstraint} for aim constraints
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+ * @see {@link AlignmentConstraint} for simpler alignment
13
36
  */
14
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  export class BasicIKConstraint extends Behaviour {
15
38
 
@@ -32,13 +32,43 @@ const debug = getParam("debugcam");
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32
  const debugscreenpointtoray = getParam("debugscreenpointtoray");
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33
 
34
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  /**
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- * Camera component that handles rendering from a specific viewpoint in the scene.
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- * Supports both perspective and orthographic cameras with various rendering options.
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- * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
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+ * Camera component that handles rendering from a specific viewpoint in the scene.
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+ * Supports both perspective and orthographic cameras with various rendering options.
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+ * Internally uses three.js {@link PerspectiveCamera} or {@link OrthographicCamera}.
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  *
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+ * ![](https://cloud.needle.tools/-/media/UU96_SJNXdVjaAvPNW3kZA.webp)
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+ *
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+ * **Background clearing:**
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+ * Control how the camera clears the background using `clearFlags`:
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+ * - `Skybox` - Use scene skybox/environment
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+ * - `SolidColor` - Clear with `backgroundColor`
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+ * - `None` - Don't clear (for layered rendering)
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+ *
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+ * **Render targets:**
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+ * Set `targetTexture` to a {@link RenderTexture} to render to a texture
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+ * instead of the screen (useful for mirrors, portals, minimaps).
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+ *
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+ * [![](https://cloud.needle.tools/-/media/W4tYZuJVVJFVp7NTaHPOnA.gif)](https://engine.needle.tools/samples/movie-set)
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+ *
53
+ * @example Configure camera settings
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+ * ```ts
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+ * const cam = this.context.mainCameraComponent;
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+ * cam.fieldOfView = 60;
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+ * cam.nearClipPlane = 0.1;
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+ * cam.farClipPlane = 1000;
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+ * cam.clearFlags = ClearFlags.SolidColor;
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+ * cam.backgroundColor = new RGBAColor(0.1, 0.1, 0.2, 1);
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+ * ```
62
+ *
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+ * - Example: https://engine.needle.tools/samples/multiple-cameras
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+ *
39
65
  * @summary Rendering scenes from a specific viewpoint
40
66
  * @category Camera and Controls
41
67
  * @group Components
68
+ * @see {@link OrbitControls} for camera interaction
69
+ * @see {@link RenderTexture} for off-screen rendering
70
+ * @see {@link ClearFlags} for background clearing options
71
+ * @link https://engine.needle.tools/samples/movie-set/
42
72
  */
43
73
  export class Camera extends Behaviour implements ICamera {
44
74