@nayan-ui/games 1.19.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +53 -191
- package/lib/module/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/lib/module/assets/models/explorer/explorer.glb +0 -0
- package/lib/module/assets/models/explorer/params.json +51 -0
- package/lib/module/assets/models/explorer/source.json +222 -0
- package/lib/module/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/lib/module/assets/models/play-with-tua/sources.json +141 -0
- package/lib/module/assets/sfx/balloon_pop.wav +0 -0
- package/lib/module/assets/sfx/blocked.wav +0 -0
- package/lib/module/assets/sfx/boing.wav +0 -0
- package/lib/module/assets/sfx/bonus.wav +0 -0
- package/lib/module/assets/sfx/boom.wav +0 -0
- package/lib/module/assets/sfx/bump.wav +0 -0
- package/lib/module/assets/sfx/cannon.wav +0 -0
- package/lib/module/assets/sfx/capture.wav +0 -0
- package/lib/module/assets/sfx/card_flip.wav +0 -0
- package/lib/module/assets/sfx/card_place.wav +0 -0
- package/lib/module/assets/sfx/catch.wav +0 -0
- package/lib/module/assets/sfx/chime.wav +0 -0
- package/lib/module/assets/sfx/chomp.wav +0 -0
- package/lib/module/assets/sfx/chomp_alt.wav +0 -0
- package/lib/module/assets/sfx/clack.wav +0 -0
- package/lib/module/assets/sfx/clang.wav +0 -0
- package/lib/module/assets/sfx/clash.wav +0 -0
- package/lib/module/assets/sfx/click.wav +0 -0
- package/lib/module/assets/sfx/coin.wav +0 -0
- package/lib/module/assets/sfx/combo.wav +0 -0
- package/lib/module/assets/sfx/crash.wav +0 -0
- package/lib/module/assets/sfx/crunch.wav +0 -0
- package/lib/module/assets/sfx/dance.wav +0 -0
- package/lib/module/assets/sfx/deselect.wav +0 -0
- package/lib/module/assets/sfx/dice_roll.wav +0 -0
- package/lib/module/assets/sfx/die.wav +0 -0
- package/lib/module/assets/sfx/draw.wav +0 -0
- package/lib/module/assets/sfx/drop.wav +0 -0
- package/lib/module/assets/sfx/eat.wav +0 -0
- package/lib/module/assets/sfx/engine.wav +0 -0
- package/lib/module/assets/sfx/error.wav +0 -0
- package/lib/module/assets/sfx/flag.wav +0 -0
- package/lib/module/assets/sfx/flap.wav +0 -0
- package/lib/module/assets/sfx/flip_disc.wav +0 -0
- package/lib/module/assets/sfx/footstep_run.wav +0 -0
- package/lib/module/assets/sfx/footstep_walk.wav +0 -0
- package/lib/module/assets/sfx/game_over.wav +0 -0
- package/lib/module/assets/sfx/gate.wav +0 -0
- package/lib/module/assets/sfx/hit.wav +0 -0
- package/lib/module/assets/sfx/hop.wav +0 -0
- package/lib/module/assets/sfx/hurt.wav +0 -0
- package/lib/module/assets/sfx/invalid.wav +0 -0
- package/lib/module/assets/sfx/jump.wav +0 -0
- package/lib/module/assets/sfx/ladder.wav +0 -0
- package/lib/module/assets/sfx/land.wav +0 -0
- package/lib/module/assets/sfx/laugh.wav +0 -0
- package/lib/module/assets/sfx/lose.wav +0 -0
- package/lib/module/assets/sfx/merge.wav +0 -0
- package/lib/module/assets/sfx/miss.wav +0 -0
- package/lib/module/assets/sfx/nitro.wav +0 -0
- package/lib/module/assets/sfx/pew.wav +0 -0
- package/lib/module/assets/sfx/place.wav +0 -0
- package/lib/module/assets/sfx/pling.wav +0 -0
- package/lib/module/assets/sfx/point.wav +0 -0
- package/lib/module/assets/sfx/pop.wav +0 -0
- package/lib/module/assets/sfx/pop_soft.wav +0 -0
- package/lib/module/assets/sfx/power_up.wav +0 -0
- package/lib/module/assets/sfx/reveal.wav +0 -0
- package/lib/module/assets/sfx/robot.wav +0 -0
- package/lib/module/assets/sfx/rotate.wav +0 -0
- package/lib/module/assets/sfx/run_steps.wav +0 -0
- package/lib/module/assets/sfx/select.wav +0 -0
- package/lib/module/assets/sfx/shuffle.wav +0 -0
- package/lib/module/assets/sfx/six.wav +0 -0
- package/lib/module/assets/sfx/slice.wav +0 -0
- package/lib/module/assets/sfx/slide.wav +0 -0
- package/lib/module/assets/sfx/snake.wav +0 -0
- package/lib/module/assets/sfx/snap.wav +0 -0
- package/lib/module/assets/sfx/splash.wav +0 -0
- package/lib/module/assets/sfx/star.wav +0 -0
- package/lib/module/assets/sfx/start.wav +0 -0
- package/lib/module/assets/sfx/swoosh.wav +0 -0
- package/lib/module/assets/sfx/tap.wav +0 -0
- package/lib/module/assets/sfx/thud.wav +0 -0
- package/lib/module/assets/sfx/thunk.wav +0 -0
- package/lib/module/assets/sfx/tick.wav +0 -0
- package/lib/module/assets/sfx/time_up.wav +0 -0
- package/lib/module/assets/sfx/tock.wav +0 -0
- package/lib/module/assets/sfx/walk_steps.wav +0 -0
- package/lib/module/assets/sfx/warning.wav +0 -0
- package/lib/module/assets/sfx/whack.wav +0 -0
- package/lib/module/assets/sfx/whoosh.wav +0 -0
- package/lib/module/assets/sfx/win.wav +0 -0
- package/lib/module/assets/sfx/zap.wav +0 -0
- package/lib/module/assets/textures/ad_bolt.png +0 -0
- package/lib/module/assets/textures/ad_bubbles.png +0 -0
- package/lib/module/assets/textures/ad_chevrons.png +0 -0
- package/lib/module/assets/textures/asphalt.png +0 -0
- package/lib/module/assets/textures/bark.jpg +0 -0
- package/lib/module/assets/textures/explorer-atlas.png +0 -0
- package/lib/module/assets/textures/facade.png +0 -0
- package/lib/module/assets/textures/grass.png +0 -0
- package/lib/module/assets/textures/leaves.png +0 -0
- package/lib/module/assets/textures/limestone.jpg +0 -0
- package/lib/module/assets/textures/meadow.jpg +0 -0
- package/lib/module/assets/textures/nature-sources.json +87 -0
- package/lib/module/assets/textures/pine.png +0 -0
- package/lib/module/assets/textures/river.jpg +0 -0
- package/lib/module/assets/textures/soft_glow.png +0 -0
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsConstants.js +1 -1
- package/lib/module/games/arrows/ArrowsGame.js +1 -0
- package/lib/module/games/arrows/ArrowsScene.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterGame.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlasterPhysics.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -0
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -0
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingGame.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -0
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastConstants.js +1 -1
- package/lib/module/games/block-blast/BlockBlastGame.js +1 -0
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -0
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerConstants.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerGame.js +1 -0
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -0
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukConstants.js +1 -1
- package/lib/module/games/bluk/BlukGame.js +1 -0
- package/lib/module/games/bluk/BlukRules.js +1 -0
- package/lib/module/games/bluk/BlukScene.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterConstants.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterGame.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -0
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushGame.js +1 -0
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -0
- package/lib/module/games/car-racing/CarMeshes.js +1 -0
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingConstants.js +1 -1
- package/lib/module/games/car-racing/CarRacingFacade.js +1 -0
- package/lib/module/games/car-racing/CarRacingGame.js +1 -0
- package/lib/module/games/car-racing/CarRacingScene.js +1 -0
- package/lib/module/games/car-racing/CarRacingScenery.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunConstants.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunGame.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunRules.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunScene.js +1 -0
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersAI.js +1 -0
- package/lib/module/games/checkers/CheckersConstants.js +1 -1
- package/lib/module/games/checkers/CheckersGame.js +1 -0
- package/lib/module/games/checkers/CheckersRules.js +1 -0
- package/lib/module/games/checkers/CheckersScene.js +1 -0
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchConstants.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchGame.js +1 -0
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -0
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortGame.js +1 -0
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -0
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllConstants.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllGame.js +1 -0
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadCamera.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadConstants.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadGame.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadRules.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadScene.js +1 -0
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpGame.js +1 -0
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -0
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesConstants.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesGame.js +1 -0
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksConstants.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksGame.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticksRules.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberConstants.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberGame.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumberRules.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -0
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdGame.js +1 -0
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -0
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerGame.js +1 -0
- package/lib/module/games/fruit-merger/FruitMergerRules.js +1 -0
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaGame.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -0
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Constants.js +1 -1
- package/lib/module/games/game-2048/Game2048Game.js +1 -0
- package/lib/module/games/game-2048/Game2048Rules.js +1 -0
- package/lib/module/games/game-2048/Game2048Scene.js +1 -0
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitConstants.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitGame.js +1 -0
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -0
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingConstants.js +1 -1
- package/lib/module/games/ludo-king/LudoKingGame.js +1 -0
- package/lib/module/games/ludo-king/LudoKingRules.js +1 -0
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -0
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerGame.js +1 -0
- package/lib/module/games/maze-runner/MazeRunnerRules.js +1 -0
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -0
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchConstants.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchGame.js +1 -0
- package/lib/module/games/memory-match/MemoryMatchRules.js +1 -0
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperConstants.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperGame.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeperRules.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -0
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlConstants.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -0
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -0
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -0
- package/lib/module/games/mob-control/MobControlRules.js +1 -0
- package/lib/module/games/mob-control/MobControlScene.js +1 -0
- package/lib/module/games/number-search/NumberSearch.js +1 -1
- package/lib/module/games/number-search/NumberSearchNumbers.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsConstants.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsGame.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsRules.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -0
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManConstants.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -0
- package/lib/module/games/pac-man/PacManRules.js +1 -0
- package/lib/module/games/pac-man/PacManScene.js +1 -0
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoConstants.js +1 -1
- package/lib/module/games/paper-io/PaperIoGame.js +1 -0
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -0
- package/lib/module/games/paper-io/PaperIoRules.js +1 -0
- package/lib/module/games/paper-io/PaperIoScene.js +1 -0
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -0
- package/lib/module/games/penguin-run/PenguinModel.js +1 -0
- package/lib/module/games/penguin-run/PenguinRun.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunConstants.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunGame.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleConstants.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleGame.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleRules.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectConstants.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectGame.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnectRules.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaConstants.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaGame.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaModel.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaScene.js +1 -0
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetGame.js +1 -0
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -0
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiConstants.js +1 -1
- package/lib/module/games/reversi/ReversiGame.js +1 -0
- package/lib/module/games/reversi/ReversiRules.js +1 -0
- package/lib/module/games/reversi/ReversiScene.js +1 -0
- package/lib/module/games/search-grid/SearchGrid.js +1 -0
- package/lib/module/games/search-grid/SearchGridConstants.js +1 -0
- package/lib/module/games/search-grid/SearchGridGame.js +1 -0
- package/lib/module/games/search-grid/SearchGridScene.js +1 -0
- package/lib/module/games/shared/BackdropCard.js +1 -0
- package/lib/module/games/shared/EngineBackdrop.js +1 -0
- package/lib/module/games/shared/EngineBlasts.js +1 -0
- package/lib/module/games/shared/EngineBlocks.js +1 -0
- package/lib/module/games/shared/EngineControlText.js +1 -0
- package/lib/module/games/shared/EngineDice.js +1 -0
- package/lib/module/games/shared/EngineFootprint.js +1 -0
- package/lib/module/games/shared/EngineFruits.js +1 -0
- package/lib/module/games/shared/EngineGameLoader.js +1 -0
- package/lib/module/games/shared/EngineGameScreen.js +1 -0
- package/lib/module/games/shared/EngineGameWidth.js +1 -0
- package/lib/module/games/shared/EngineGameWidth.web.js +1 -0
- package/lib/module/games/shared/EngineGlyphs.js +1 -0
- package/lib/module/games/shared/EngineHud.js +1 -0
- package/lib/module/games/shared/EngineLoading.js +1 -0
- package/lib/module/games/shared/EngineMeadow.js +1 -0
- package/lib/module/games/shared/EngineMeshCache.js +1 -0
- package/lib/module/games/shared/EngineMeshes.js +1 -0
- package/lib/module/games/shared/EngineRacingChase.js +1 -0
- package/lib/module/games/shared/EngineRacingHandling.js +1 -0
- package/lib/module/games/shared/EngineReadyContext.js +1 -0
- package/lib/module/games/shared/EngineTilt.js +1 -0
- package/lib/module/games/shared/EngineTouchSurface.js +1 -0
- package/lib/module/games/shared/EngineUtils.js +1 -0
- package/lib/module/games/shared/GameActivity.js +1 -0
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- package/lib/module/games/shared/GameLoadingTransition.js +1 -0
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- package/lib/typescript/src/games/dots-and-boxes/DotsAndBoxesStore.d.ts +0 -37
- package/lib/typescript/src/games/dots-and-boxes/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/dots-and-boxes/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/falling-sticks/FallingSticksService.d.ts +0 -40
- package/lib/typescript/src/games/falling-sticks/FallingSticksStore.d.ts +0 -31
- package/lib/typescript/src/games/falling-sticks/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/falling-sticks/components/GameBackground.d.ts +0 -6
- package/lib/typescript/src/games/falling-sticks/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/find-different-number/FindDifferentNumberService.d.ts +0 -6
- package/lib/typescript/src/games/find-different-number/FindDifferentNumberStore.d.ts +0 -36
- package/lib/typescript/src/games/find-different-number/components/GameGrid.d.ts +0 -7
- package/lib/typescript/src/games/find-different-number/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/flappy-bird/FlappyBirdStore.d.ts +0 -68
- package/lib/typescript/src/games/flappy-bird/components/Bird.d.ts +0 -2
- package/lib/typescript/src/games/flappy-bird/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/flappy-bird/components/GameBackground.d.ts +0 -7
- package/lib/typescript/src/games/flappy-bird/components/Pipes.d.ts +0 -8
- package/lib/typescript/src/games/flappy-bird/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/fruit-merger/FruitMergerService.d.ts +0 -3
- package/lib/typescript/src/games/fruit-merger/FruitMergerStore.d.ts +0 -66
- package/lib/typescript/src/games/fruit-merger/components/FruitItem.d.ts +0 -8
- package/lib/typescript/src/games/fruit-merger/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/fruit-merger/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/fruit-ninja/FruitNinjaService.d.ts +0 -73
- package/lib/typescript/src/games/fruit-ninja/FruitNinjaStore.d.ts +0 -38
- package/lib/typescript/src/games/fruit-ninja/components/FruitComponent.d.ts +0 -8
- package/lib/typescript/src/games/fruit-ninja/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/fruit-ninja/components/GameBackground.d.ts +0 -7
- package/lib/typescript/src/games/fruit-ninja/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/game-2048/Game2048Service.d.ts +0 -102
- package/lib/typescript/src/games/game-2048/Game2048Store.d.ts +0 -44
- package/lib/typescript/src/games/game-2048/components/GameGrid.d.ts +0 -2
- package/lib/typescript/src/games/game-2048/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/knife-hit/KnifeHitService.d.ts +0 -48
- package/lib/typescript/src/games/knife-hit/KnifeHitStore.d.ts +0 -41
- package/lib/typescript/src/games/knife-hit/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/knife-hit/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/ludo-king/LudoKingService.d.ts +0 -33
- package/lib/typescript/src/games/ludo-king/LudoKingStore.d.ts +0 -34
- package/lib/typescript/src/games/ludo-king/components/Dice.d.ts +0 -7
- package/lib/typescript/src/games/ludo-king/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/ludo-king/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/maze-runner/MazeRunnerStore.d.ts +0 -62
- package/lib/typescript/src/games/maze-runner/components/EnhancedBallComponent.d.ts +0 -10
- package/lib/typescript/src/games/maze-runner/components/EnhancedGameArea.d.ts +0 -33
- package/lib/typescript/src/games/maze-runner/components/ScoreBoard.d.ts +0 -24
- package/lib/typescript/src/games/maze-runner/components/SkiaPipeComponent.d.ts +0 -24
- package/lib/typescript/src/games/maze-runner/components/WallComponent.d.ts +0 -9
- package/lib/typescript/src/games/memory-match/MemoryMatchService.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/MemoryMatchStore.d.ts +0 -42
- package/lib/typescript/src/games/memory-match/components/Card.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/components/GameBoard.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/mine-sweeper/MineSweeperService.d.ts +0 -22
- package/lib/typescript/src/games/mine-sweeper/MineSweeperStore.d.ts +0 -73
- package/lib/typescript/src/games/mine-sweeper/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/mine-sweeper/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/mob-control/MobControlService.d.ts +0 -74
- package/lib/typescript/src/games/mob-control/MobControlStore.d.ts +0 -66
- package/lib/typescript/src/games/mob-control/components/GameArea.d.ts +0 -11
- package/lib/typescript/src/games/mob-control/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/number-search/NumberSearchConstants.d.ts +0 -63
- package/lib/typescript/src/games/number-search/NumberSearchService.d.ts +0 -34
- package/lib/typescript/src/games/number-search/NumberSearchStore.d.ts +0 -70
- package/lib/typescript/src/games/number-search/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/number-search/components/NumberList.d.ts +0 -2
- package/lib/typescript/src/games/number-search/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/nuts-and-bolts/NutsAndBoltsService.d.ts +0 -67
- package/lib/typescript/src/games/nuts-and-bolts/NutsAndBoltsStore.d.ts +0 -45
- package/lib/typescript/src/games/nuts-and-bolts/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/nuts-and-bolts/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/pac-man/PacManService.d.ts +0 -73
- package/lib/typescript/src/games/pac-man/PacManStore.d.ts +0 -89
- package/lib/typescript/src/games/pac-man/components/GameCanvas.d.ts +0 -2
- package/lib/typescript/src/games/pac-man/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/paper-io/PaperIoService.d.ts +0 -70
- package/lib/typescript/src/games/paper-io/PaperIoStore.d.ts +0 -51
- package/lib/typescript/src/games/paper-io/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/paper-io/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/perfect-circle/PerfectCircleService.d.ts +0 -15
- package/lib/typescript/src/games/perfect-circle/PerfectCircleStore.d.ts +0 -55
- package/lib/typescript/src/games/perfect-circle/components/DrawingCanvas.d.ts +0 -8
- package/lib/typescript/src/games/perfect-circle/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/pipe-connect/PipeConnectService.d.ts +0 -17
- package/lib/typescript/src/games/pipe-connect/PipeConnectStore.d.ts +0 -31
- package/lib/typescript/src/games/pipe-connect/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/pipe-connect/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/popit-fidget/PopitFidgetService.d.ts +0 -30
- package/lib/typescript/src/games/popit-fidget/PopitFidgetStore.d.ts +0 -33
- package/lib/typescript/src/games/popit-fidget/components/BubbleComponent.d.ts +0 -10
- package/lib/typescript/src/games/popit-fidget/components/FidgetGrid.d.ts +0 -10
- package/lib/typescript/src/games/popit-fidget/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/reversi/ReversiStore.d.ts +0 -46
- package/lib/typescript/src/games/reversi/components/GameBoard.d.ts +0 -6
- package/lib/typescript/src/games/reversi/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/sliding-numbers/SlidingNumbersService.d.ts +0 -6
- package/lib/typescript/src/games/sliding-numbers/SlidingNumbersStore.d.ts +0 -38
- package/lib/typescript/src/games/sliding-numbers/components/NumbersGrid.d.ts +0 -7
- package/lib/typescript/src/games/sliding-numbers/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/snake-3d/Snake3DService.d.ts +0 -29
- package/lib/typescript/src/games/snake-3d/Snake3DStore.d.ts +0 -49
- package/lib/typescript/src/games/snake-3d/components/GameGrid.d.ts +0 -2
- package/lib/typescript/src/games/snake-3d/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/snakes-and-ladders/SnakesAndLaddersService.d.ts +0 -22
- package/lib/typescript/src/games/snakes-and-ladders/SnakesAndLaddersStore.d.ts +0 -40
- package/lib/typescript/src/games/snakes-and-ladders/components/Dice.d.ts +0 -7
- package/lib/typescript/src/games/snakes-and-ladders/components/GameBoard.d.ts +0 -2
- package/lib/typescript/src/games/snakes-and-ladders/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/space-fighter/SpaceFighterService.d.ts +0 -117
- package/lib/typescript/src/games/space-fighter/SpaceFighterStore.d.ts +0 -54
- package/lib/typescript/src/games/space-fighter/components/AsteroidComponent.d.ts +0 -9
- package/lib/typescript/src/games/space-fighter/components/GameArea.d.ts +0 -9
- package/lib/typescript/src/games/space-fighter/components/GameBackground.d.ts +0 -6
- package/lib/typescript/src/games/space-fighter/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/space-fighter/components/Spacecraft3D.d.ts +0 -11
- package/lib/typescript/src/games/space-fighter/components/SpacecraftPath.d.ts +0 -9
- package/lib/typescript/src/games/spider-solitaire/SpiderSolitaireService.d.ts +0 -23
- package/lib/typescript/src/games/spider-solitaire/SpiderSolitaireStore.d.ts +0 -71
- package/lib/typescript/src/games/spider-solitaire/components/Card.d.ts +0 -10
- package/lib/typescript/src/games/spider-solitaire/components/CardPile.d.ts +0 -12
- package/lib/typescript/src/games/spider-solitaire/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/stack-tower/StackTowerService.d.ts +0 -51
- package/lib/typescript/src/games/stack-tower/StackTowerStore.d.ts +0 -52
- package/lib/typescript/src/games/stack-tower/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/stack-tower/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/sudoku/SudokuService.d.ts +0 -24
- package/lib/typescript/src/games/sudoku/SudokuStore.d.ts +0 -65
- package/lib/typescript/src/games/sudoku/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/sudoku/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tangram/TangramService.d.ts +0 -6
- package/lib/typescript/src/games/tangram/TangramStore.d.ts +0 -34
- package/lib/typescript/src/games/tangram/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/tangram/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tank-1990/Tank1990Service.d.ts +0 -80
- package/lib/typescript/src/games/tank-1990/Tank1990Store.d.ts +0 -48
- package/lib/typescript/src/games/tank-1990/components/Controls.d.ts +0 -2
- package/lib/typescript/src/games/tank-1990/components/GameBoard.d.ts +0 -2
- package/lib/typescript/src/games/tank-1990/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tic-tac-toe/TicTacToeService.d.ts +0 -0
- package/lib/typescript/src/games/tic-tac-toe/TicTacToeStore.d.ts +0 -51
- package/lib/typescript/src/games/tic-tac-toe/components/GameBoard.d.ts +0 -6
- package/lib/typescript/src/games/tic-tac-toe/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tile-home/TileHomeService.d.ts +0 -1
- package/lib/typescript/src/games/tile-home/TileHomeStore.d.ts +0 -57
- package/lib/typescript/src/games/tile-home/components/AnimatingTile.d.ts +0 -9
- package/lib/typescript/src/games/tile-home/components/FlyingTile.d.ts +0 -16
- package/lib/typescript/src/games/tile-home/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/tile-home/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tile-home/components/TileItem.d.ts +0 -11
- package/lib/typescript/src/games/tile-home/components/TileSlot.d.ts +0 -7
- package/lib/typescript/src/games/whack-a-mole/WhackAMoleService.d.ts +0 -32
- package/lib/typescript/src/games/whack-a-mole/WhackAMoleStore.d.ts +0 -39
- package/lib/typescript/src/games/whack-a-mole/components/GameBackground.d.ts +0 -7
- package/lib/typescript/src/games/whack-a-mole/components/GameGrid.d.ts +0 -10
- package/lib/typescript/src/games/whack-a-mole/components/GameHole.d.ts +0 -11
- package/lib/typescript/src/games/whack-a-mole/components/MoleCharacter.d.ts +0 -6
- package/lib/typescript/src/games/whack-a-mole/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/word-search/WordSearchConstants.d.ts +0 -63
- package/lib/typescript/src/games/word-search/WordSearchService.d.ts +0 -34
- package/lib/typescript/src/games/word-search/WordSearchStore.d.ts +0 -70
- package/lib/typescript/src/games/word-search/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/word-search/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/word-search/components/WordList.d.ts +0 -2
- package/lib/typescript/src/helpers/AnimatedScore.d.ts +0 -36
- package/lib/typescript/src/helpers/AnimationFrame.d.ts +0 -40
- package/lib/typescript/src/helpers/AnimationTracker.d.ts +0 -44
- package/lib/typescript/src/helpers/BlastAnimation.d.ts +0 -16
- package/lib/typescript/src/helpers/ErrorHandler.d.ts +0 -123
- package/lib/typescript/src/helpers/GameBackgroundPattern.d.ts +0 -7
- package/lib/typescript/src/helpers/GameControlButton.d.ts +0 -11
- package/lib/typescript/src/helpers/GameOverModal.d.ts +0 -15
- package/lib/typescript/src/helpers/GameTimer.d.ts +0 -26
- package/lib/typescript/src/helpers/Icons.d.ts +0 -12
- package/lib/typescript/src/helpers/ParticleBlast.d.ts +0 -11
- package/lib/typescript/src/helpers/ScoreBoardContainer.d.ts +0 -85
- package/lib/typescript/src/helpers/assets/apple-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/avocado-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/banana-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/bomb-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/broccoli-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/cherries-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/donut-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/dragonfruit-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/fries-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/fruit-helpers.d.ts +0 -154
- package/lib/typescript/src/helpers/assets/grapes-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/icecream-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/index.d.ts +0 -31
- package/lib/typescript/src/helpers/assets/kiwi-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/mango-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/orange-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/papaya-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/papaya-full-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/peach-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pineapple-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pomegranate-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pumpkin-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/raspberry-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/star-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/strawberry-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/watermelon-fruit.d.ts +0 -4
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import { type Camera, type Entity, type Vec3, type Voice } from '@nayan-ui/engine';
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interface TapContact {
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export interface SwipeInput {
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touchId: SwipeContact['identifier'] | null;
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contacts: Map<SwipeContact['identifier'], TapContact>;
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}
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export declare const createSwipeInput: () => SwipeInput;
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export declare function resetSwipe(input: SwipeInput): void;
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export declare function startSwipe(input: SwipeInput, touch: SwipeContact, time?: number): void;
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export declare function moveSwipe(input: SwipeInput, touch: SwipeContact): void;
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/** Sample once per engine frame: touch delivery frequency cannot introduce steering steps. */
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export declare function sampleSwipe(input: SwipeInput, elapsed: number): {
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x: number;
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};
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/** A swipe, long hold or cancelled gesture never becomes a punch when the finger lifts. */
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export declare function endSwipe(input: SwipeInput, touch: SwipeContact, time?: number): boolean;
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export declare const FOLLOW_OFFSET: Vec3;
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export declare function createNatureCamera(target: Entity, spawn: Point, yaw?: number, map?: NatureMap): Camera;
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/** Stay behind the facing direction, lift over rising ground and pull in under cave roofs. */
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export declare function updateNatureCamera(camera: Camera, yaw: number, map?: NatureMap, player?: Point, dt?: number): void;
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export declare function resetNatureCamera(camera: Camera, spawn: Point, yaw?: number, map?: NatureMap): void;
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active: boolean;
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yaw: number;
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}
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/**
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* Use the explorer's facing when a swipe gesture begins. Holding a direction keeps a steady world
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* heading while the camera turns behind the explorer; recalculating against the rotating view every
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* frame would turn a held sideways input into an endless spin. Ending the swipe rebases the next gesture to the explorer.
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export declare function explorerRelativeInput(input: NatureInput, explorerYaw: number, reference: MovementReference): NatureInput;
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type FootstepSound = 'footstepWalk' | 'footstepRun';
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interface FootstepPlayback {
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pitch: number;
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}
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interface FootstepMotion {
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audible: boolean;
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}
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/** One short native voice per landing. No timers, loop gaps or delayed playback after stopping. */
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export declare function createFootsteps(playback: FootstepPlayback): {
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stop: () => void;
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update(motion: FootstepMotion, dt: number): void;
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};
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export {};
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1
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import { type Camera, type Entity, World } from '@nayan-ui/engine';
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2
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import { type GameAssets } from './TreasureHuntConstants';
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import { createFootsteps, type MovementReference, type SwipeInput } from './TreasureHuntControls';
|
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import { type Human } from './TreasureHuntModel';
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import { type NatureInput, type NatureState } from './TreasureHuntRules';
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|
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import { type NatureVisual, type RobotVisual } from './TreasureHuntScene';
|
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|
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export interface NatureGame {
|
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|
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readonly phase: 'ready' | 'playing' | 'over';
|
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|
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readonly score: number;
|
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readonly won: boolean;
|
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onPhase: (phase: 'ready' | 'playing' | 'over') => void;
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world: World;
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assets: GameAssets;
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camera: Camera;
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movementReference: MovementReference;
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nature: NatureVisual;
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state: NatureState;
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human: Human;
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footsteps: ReturnType<typeof createFootsteps>;
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swipe: SwipeInput;
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attackBuffer: number;
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enemies: Map<number, RobotVisual>;
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gems: Map<number, Entity>;
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animationTime: number;
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combatTime: number;
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hudTime: number;
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nextRun: Iterator<() => void> | null;
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preparing: boolean;
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prepareDelay: number;
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onChange: () => void;
|
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}
|
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|
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export declare function createGame(assets: GameAssets): NatureGame;
|
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export declare function start(game: NatureGame): void;
|
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|
+
export declare function reset(game: NatureGame): void;
|
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35
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export declare function clearInput(game: NatureGame): void;
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export declare function punch(game: NatureGame): void;
|
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|
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/** Shared screen frame callback: sample gestures and consume at most one buffered punch. */
|
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38
|
+
export declare function update(game: NatureGame, dt: number): void;
|
|
39
|
+
/** Called exclusively by GameView, which also suspends frames on AppState changes. */
|
|
40
|
+
export declare function tick(game: NatureGame, input: NatureInput, elapsed: number): void;
|
|
41
|
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export declare function dispose(game: NatureGame): void;
|
|
@@ -0,0 +1,26 @@
|
|
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1
|
+
import { type Geometry, type Vec3 } from '@nayan-ui/engine';
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2
|
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import { type Landscape } from './TreasureHuntRules';
|
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3
|
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export type HumanSoles = readonly [Vec3, Vec3];
|
|
4
|
+
/** Keep the support foot planted; retain airborne height only for running. */
|
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|
+
export declare function humanSupportHeight(feet: HumanSoles, ground: readonly [number, number], airborne?: boolean): number;
|
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6
|
+
/** A shared horizontal disc; layered at low alpha for a soft contact shadow. */
|
|
7
|
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export declare function contactShadowGeometry(): Geometry;
|
|
8
|
+
/** A brilliant cut: table, star/bezel crown, thin girdle and pointed pavilion.
|
|
9
|
+
* Each facet owns flat normals and a cool reflected-light tint, so cuts stay crisp while spinning. */
|
|
10
|
+
export declare function diamondGeometry(): Geometry;
|
|
11
|
+
export interface TerrainGeometry {
|
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12
|
+
meadow: Geometry;
|
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13
|
+
stone: Geometry;
|
|
14
|
+
shore: Geometry;
|
|
15
|
+
}
|
|
16
|
+
export declare function terrainGeometry(profile: number): TerrainGeometry;
|
|
17
|
+
/** The same vertices and contours, yielded in row batches so preparation cannot monopolize JS. */
|
|
18
|
+
export declare function terrainGeometrySteps(profile: number): Generator<void, TerrainGeometry>;
|
|
19
|
+
export declare function riverGeometry(land: Landscape): Geometry;
|
|
20
|
+
/** Hollow stone tunnel: both exterior and interior faces, open portals at either end. */
|
|
21
|
+
export declare function caveGeometry(): Geometry;
|
|
22
|
+
/** Irregular stratified boulders, with smooth normals and repeatable UVs rather than scaled cubes. */
|
|
23
|
+
export declare function boulderGeometry(style: number): Geometry;
|
|
24
|
+
export declare function foliageGeometry(pine: boolean, style: number): Geometry;
|
|
25
|
+
/** Tiny bent blades, distributed in shared clumps; actual grass rather than an entirely flat field. */
|
|
26
|
+
export declare function grassGeometry(style: number): Geometry;
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import { type Entity, type LoadedModel, type Quat, type Texture, type TransformBatch, type Vec3, type World } from '@nayan-ui/engine';
|
|
2
|
+
import { type HumanAnimation, type Point } from './TreasureHuntConstants';
|
|
3
|
+
import { type NatureMap } from './TreasureHuntRules';
|
|
4
|
+
export interface HumanAssets {
|
|
5
|
+
model: LoadedModel;
|
|
6
|
+
atlas: Texture;
|
|
7
|
+
soleIndices: Uint32Array;
|
|
8
|
+
supportIndices: Uint32Array;
|
|
9
|
+
leftCount: number;
|
|
10
|
+
}
|
|
11
|
+
/** Native GLB skinning shares one mesh and clips across every explorer instance. */
|
|
12
|
+
export declare function loadHumanAssets(): Promise<HumanAssets>;
|
|
13
|
+
export interface Human {
|
|
14
|
+
root: Entity;
|
|
15
|
+
body: Entity;
|
|
16
|
+
animation: HumanAnimation | null;
|
|
17
|
+
rate: number;
|
|
18
|
+
strikes: number;
|
|
19
|
+
phase: number;
|
|
20
|
+
indices: Uint32Array;
|
|
21
|
+
supportIndices: Uint32Array;
|
|
22
|
+
samples: Float32Array;
|
|
23
|
+
leftCount: number;
|
|
24
|
+
soles: [[number, number, number], [number, number, number]];
|
|
25
|
+
shadows: [Entity[], Entity[]];
|
|
26
|
+
}
|
|
27
|
+
export declare function spawnHuman(world: World, position: Vec3, assets: HumanAssets): Human;
|
|
28
|
+
/** Query only boot vertices; full-body skinning and clip blending stay on the native GPU path. */
|
|
29
|
+
export declare function placeHuman(world: World, human: Human, map: NatureMap, point: Point, yaw: number, dt?: number, updates?: TransformBatch): void;
|
|
30
|
+
export declare function playHuman(world: World, human: Human, animation: HumanAnimation, speed?: number): void;
|
|
31
|
+
export declare function resetHuman(world: World, human: Human): void;
|
|
32
|
+
export declare function advanceHuman(human: Human, dt: number): void;
|
|
33
|
+
export interface RobotVisual {
|
|
34
|
+
root: Entity;
|
|
35
|
+
warning: Entity;
|
|
36
|
+
chassis: Entity;
|
|
37
|
+
head: Entity;
|
|
38
|
+
armL: Entity;
|
|
39
|
+
armR: Entity;
|
|
40
|
+
elbowL: Entity;
|
|
41
|
+
elbowR: Entity;
|
|
42
|
+
legL: Entity;
|
|
43
|
+
legR: Entity;
|
|
44
|
+
kneeL: Entity;
|
|
45
|
+
kneeR: Entity;
|
|
46
|
+
motion: 'idle' | 'walk' | 'attack' | 'stagger' | null;
|
|
47
|
+
colorState: number | null;
|
|
48
|
+
warningVisible: boolean;
|
|
49
|
+
pose: [number, number, number, number];
|
|
50
|
+
}
|
|
51
|
+
export declare function spawnRobot(world: World, x: number, y: number, z: number): RobotVisual;
|
|
52
|
+
export declare function placeRobot(world: World, visual: RobotVisual, x: number, z: number, y: number, yaw: number, windup: number, stagger: number, moving: boolean, _time: number, updates?: TransformBatch): void;
|
|
53
|
+
/** One cached mesh for all foot and trunk contact shadows, owned by their actor/scenery root. */
|
|
54
|
+
export declare function spawnContactShadow(world: World, parent: Entity): Entity[];
|
|
55
|
+
export declare function placeContactShadow(world: World, layers: Entity[], position: Vec3, rotation: Quat, width: number, depth: number, opacity: number, updates?: TransformBatch): void;
|
|
56
|
+
/** The explorer loader and robot caches are shared with the actual game. */
|
|
57
|
+
export declare function warmAssets(): Iterable<() => unknown>;
|
|
@@ -0,0 +1,198 @@
|
|
|
1
|
+
import { type Quat } from '@nayan-ui/engine';
|
|
2
|
+
import { type Point } from './TreasureHuntConstants';
|
|
3
|
+
export declare const SOLID_CELL = 8;
|
|
4
|
+
export declare const ROCK_RINGS = 12;
|
|
5
|
+
export declare const ROCK_SIDES = 18;
|
|
6
|
+
export declare const CAVE_INNER_WIDTH = 3.5;
|
|
7
|
+
export declare const CAVE_INNER_HEIGHT = 4.8;
|
|
8
|
+
export declare const BRIDGE_RAIL_INSET = 0.15;
|
|
9
|
+
export declare const BRIDGE_RAIL_DEPTH = 0.09;
|
|
10
|
+
export declare const BRIDGE_POST_WIDTH = 0.3;
|
|
11
|
+
export declare const BRIDGE_POST_HEIGHT = 1.12;
|
|
12
|
+
export type SolidTag = 'tree' | 'rock' | 'bridge-rail' | 'bridge-post';
|
|
13
|
+
interface SolidBounds extends Point {
|
|
14
|
+
tag: SolidTag;
|
|
15
|
+
bottom: number;
|
|
16
|
+
top: number;
|
|
17
|
+
minX: number;
|
|
18
|
+
maxX: number;
|
|
19
|
+
minZ: number;
|
|
20
|
+
maxZ: number;
|
|
21
|
+
}
|
|
22
|
+
export type Solid = SolidBounds & ({
|
|
23
|
+
shape: 'circle';
|
|
24
|
+
radius: number;
|
|
25
|
+
} | {
|
|
26
|
+
shape: 'polygon';
|
|
27
|
+
points: Point[];
|
|
28
|
+
});
|
|
29
|
+
export type SolidCells = Map<string, Solid[]>;
|
|
30
|
+
/** Shared surface samples keep rendered boulders and their collision hulls in agreement. */
|
|
31
|
+
export declare function rockSurface(style: number, a: number, b: number): {
|
|
32
|
+
position: [number, number, number];
|
|
33
|
+
normal: [number, number, number];
|
|
34
|
+
};
|
|
35
|
+
export declare function circleSolid(tag: SolidTag, x: number, z: number, radius: number, bottom: number, top: number): Solid;
|
|
36
|
+
export declare function boxSolid(tag: SolidTag, x: number, z: number, halfX: number, halfZ: number, yaw: number, bottom: number, top: number): Solid;
|
|
37
|
+
export declare function rockSolid(x: number, y: number, z: number, scale: readonly [number, number, number], yaw: number, style: number): Solid;
|
|
38
|
+
/** Signed distance to the full visible footprint, including rounded corners around an actor. */
|
|
39
|
+
export declare function solidDistance(solid: Solid, x: number, z: number): number;
|
|
40
|
+
export declare function indexSolid(cells: SolidCells, solid: Solid): void;
|
|
41
|
+
export declare function solidClearance(cells: SolidCells, x: number, z: number, radius: number, bottom: number, top: number): number;
|
|
42
|
+
export interface BridgeBarrier extends Point {
|
|
43
|
+
kind: 'rail' | 'post';
|
|
44
|
+
halfX: number;
|
|
45
|
+
halfZ: number;
|
|
46
|
+
}
|
|
47
|
+
/** The renderer and collision system share every railing and post position. */
|
|
48
|
+
export declare function bridgeBarriers(bridge: {
|
|
49
|
+
halfLength: number;
|
|
50
|
+
halfWidth: number;
|
|
51
|
+
}): BridgeBarrier[];
|
|
52
|
+
export interface Hill extends Point {
|
|
53
|
+
height: number;
|
|
54
|
+
width: number;
|
|
55
|
+
depth: number;
|
|
56
|
+
yaw: number;
|
|
57
|
+
}
|
|
58
|
+
export interface Cave extends Point {
|
|
59
|
+
y: number;
|
|
60
|
+
length: number;
|
|
61
|
+
}
|
|
62
|
+
export interface Bridge extends Point {
|
|
63
|
+
halfLength: number;
|
|
64
|
+
halfWidth: number;
|
|
65
|
+
y: number;
|
|
66
|
+
}
|
|
67
|
+
export type TerrainSurface = 'grass' | 'hill' | 'river' | 'shore' | 'cave' | 'bridge';
|
|
68
|
+
export declare const TERRAIN_STEP = 1.6;
|
|
69
|
+
export declare const TERRAIN_EDGE: number;
|
|
70
|
+
export declare const TERRAIN_GRID: Float32Array<ArrayBuffer>;
|
|
71
|
+
export interface NatureProp extends Point {
|
|
72
|
+
kind: 'pine' | 'birch' | 'rock';
|
|
73
|
+
scale: number;
|
|
74
|
+
yaw: number;
|
|
75
|
+
style: number;
|
|
76
|
+
}
|
|
77
|
+
export interface NatureDecoration extends Point {
|
|
78
|
+
kind: 'rock' | 'pine';
|
|
79
|
+
area: 'horizon' | 'cave-roof' | 'cave-entrance';
|
|
80
|
+
y: number;
|
|
81
|
+
scale: [number, number, number];
|
|
82
|
+
yaw: number;
|
|
83
|
+
style: number;
|
|
84
|
+
}
|
|
85
|
+
export interface Landscape {
|
|
86
|
+
profile: number;
|
|
87
|
+
phase: number;
|
|
88
|
+
hills: Hill[];
|
|
89
|
+
caves: Cave[];
|
|
90
|
+
bridges: Bridge[];
|
|
91
|
+
}
|
|
92
|
+
export interface NatureMap {
|
|
93
|
+
seed: number;
|
|
94
|
+
edge: number;
|
|
95
|
+
rotation: number;
|
|
96
|
+
landscape: Landscape;
|
|
97
|
+
spawn: Point;
|
|
98
|
+
props: NatureProp[];
|
|
99
|
+
decorations: NatureDecoration[];
|
|
100
|
+
obstacleCells: SolidCells;
|
|
101
|
+
reachable: Point[];
|
|
102
|
+
gems: Point[];
|
|
103
|
+
enemies: Point[];
|
|
104
|
+
}
|
|
105
|
+
export declare function random(seed: number): () => number;
|
|
106
|
+
/** Bounded geometry library: native mesh IDs live for the app's lifetime. Seeds also rotate the
|
|
107
|
+
* landscape and independently scatter vegetation, formations, enemies and treasure each run. */
|
|
108
|
+
export declare function landscapeFor(profile: number): Landscape;
|
|
109
|
+
export declare function riverX(landscape: Landscape, z: number): number;
|
|
110
|
+
export declare function riverWidth(landscape: Landscape, z: number): number;
|
|
111
|
+
export declare function waterLevel(_landscape: Landscape, z: number): number;
|
|
112
|
+
/** Compact rocky hills leave broad, gently rolling grassland between their distinct foothills. */
|
|
113
|
+
export declare function hillRise(landscape: Landscape, x: number, z: number): number;
|
|
114
|
+
export declare function terrainHeight(landscape: Landscape, x: number, z: number): number;
|
|
115
|
+
/** Sample the same triangle planes the renderer draws, including clipped material boundaries. */
|
|
116
|
+
export declare function terrainMeshHeight(landscape: Landscape, x: number, z: number): number;
|
|
117
|
+
/** Rounded cave surrounds avoid rectangular terrain cutouts at the entrances. */
|
|
118
|
+
export declare function caveDistance(cave: Cave, x: number, z: number): number;
|
|
119
|
+
export declare function caveClearance(landscape: Landscape, x: number, z: number): number;
|
|
120
|
+
/** Continuous contours are shared by visible terrain, movement and contact normals. */
|
|
121
|
+
export declare function terrainSurface(landscape: Landscape, x: number, z: number): Exclude<TerrainSurface, 'bridge'>;
|
|
122
|
+
export declare function toWorld(map: Pick<NatureMap, 'rotation'>, x: number, z: number): Point;
|
|
123
|
+
export declare function toLocal(map: Pick<NatureMap, 'rotation'>, x: number, z: number): Point;
|
|
124
|
+
export declare function groundHeight(map: NatureMap, x: number, z: number): number;
|
|
125
|
+
/** Surface tilt in a parent's yaw basis, for contact shadows that lie against the ground. */
|
|
126
|
+
export declare function groundTilt(map: NatureMap, x: number, z: number, yaw?: number): Quat;
|
|
127
|
+
export declare function bridgeAt(map: NatureMap, x: number, z: number): Bridge | undefined;
|
|
128
|
+
export declare function surfaceAt(map: NatureMap, x: number, z: number): TerrainSurface;
|
|
129
|
+
/** Immutable terrain samples; the screen owns colours, paths and live objective markers. */
|
|
130
|
+
export declare function mapOverview(map: NatureMap, size: number): readonly (TerrainSurface | null)[];
|
|
131
|
+
export declare function waterDepth(map: NatureMap, x: number, z: number): number;
|
|
132
|
+
export declare function caveAt(map: NatureMap, x: number, z: number): Cave | undefined;
|
|
133
|
+
/** Passage width accounts for the explorer's height beneath the actual curved arch. */
|
|
134
|
+
export declare function cavePassageClearance(landscape: Landscape, x: number, z: number): number;
|
|
135
|
+
/** Terrain and visible solids supply the same contact normals used by swept movement. */
|
|
136
|
+
export declare function navigationClearance(map: NatureMap, x: number, z: number, radius?: number): number;
|
|
137
|
+
/** Grass, bridge decks and cave passages are walkable; complete body footprints stay outside solids. */
|
|
138
|
+
export declare function isWalkable(map: NatureMap, x: number, z: number, radius?: number): boolean;
|
|
139
|
+
export declare function generateNature(seed?: number): NatureMap;
|
|
140
|
+
/** Prepare one fresh layout in bounded batches, without creating a world, actors or game state. */
|
|
141
|
+
export declare function warmNextMap(): Iterable<() => void>;
|
|
142
|
+
export declare const peekNextMap: () => NatureMap | undefined;
|
|
143
|
+
export type Phase = 'ready' | 'playing' | 'won' | 'lost';
|
|
144
|
+
export interface Enemy extends Point {
|
|
145
|
+
id: number;
|
|
146
|
+
home: Point;
|
|
147
|
+
health: number;
|
|
148
|
+
yaw: number;
|
|
149
|
+
windup: number;
|
|
150
|
+
recovery: number;
|
|
151
|
+
stagger: number;
|
|
152
|
+
moving: boolean;
|
|
153
|
+
}
|
|
154
|
+
export interface Gem extends Point {
|
|
155
|
+
id: number;
|
|
156
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taken: boolean;
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}
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export interface NatureState {
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map: NatureMap;
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phase: Phase;
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player: Point;
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yaw: number;
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health: number;
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gems: number;
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defeated: number;
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score: number;
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time: number;
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attackCooldown: number;
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attackPending: number;
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invulnerable: number;
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moving: boolean;
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speed: number;
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velocity: Point;
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yawVelocity: number;
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enemies: Enemy[];
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pickups: Gem[];
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}
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export interface NatureInput {
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x: number;
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y: number;
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attack: boolean;
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}
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export interface NatureEvent {
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kind: 'attack' | 'hit' | 'defeated' | 'gem' | 'hurt' | 'won' | 'lost';
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x: number;
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z: number;
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id?: number;
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}
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export declare const distance: (a: Point, b: Point) => number;
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export declare function createState(seed?: number): NatureState;
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/** Sweep the full direction, settle just before contact, then slide along its continuous normal. */
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export interface ActorBody extends Point {
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radius: number;
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}
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export declare function moveActor(map: NatureMap, point: Point, dx: number, dz: number, radius?: number, bodies?: readonly ActorBody[]): void;
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/** No React or native calls: rules emit events for the engine's effects and HUD. */
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export declare function step(state: NatureState, input: NatureInput, elapsed: number): NatureEvent[];
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export {};
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import { type Entity, type Model, type World } from '@nayan-ui/engine';
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import type { EngineHud } from '../shared/EngineHud';
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import { type NatureAssets } from './TreasureHuntConstants';
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import { type Bridge, type NatureMap, type NatureState } from './TreasureHuntRules';
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/** Decks, supports and guardrails use the exact span and height sampled by movement. */
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export declare function spawnBridge(world: World, owner: Entity, map: NatureMap, bridge: Bridge, assets: NatureAssets): void;
|
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export { spawnRobot, placeRobot } from './TreasureHuntModel';
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|
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export type { RobotVisual } from './TreasureHuntModel';
|
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|
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interface NatureMeshes {
|
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gem: Model;
|
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trunks: Model[];
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pine: Model[];
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birch: Model[];
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rocks: Model[];
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grass: Model[];
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cave: Model;
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}
|
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|
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type TerrainModels = {
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meadow: Model;
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stone: Model;
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shore: Model;
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water: Model;
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|
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};
|
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|
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export declare function prepareNature(): NatureMeshes;
|
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|
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/** Reusable scenery only: terrain profiles and seeded maps are built for the chosen run. */
|
|
26
|
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export declare function warmAssets(): Iterable<() => unknown>;
|
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|
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export declare function terrainModels(profile: number): TerrainModels;
|
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|
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export interface NatureVisual {
|
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|
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root: Entity;
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water: Entity;
|
|
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|
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flow: number;
|
|
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|
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}
|
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|
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/** No second world or native entities: prepare only the next run's immutable scenery data. */
|
|
34
|
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export declare function warmMapScenery(map: NatureMap): Iterable<() => void>;
|
|
35
|
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/** A single owner root makes replay cleanup include every tree, grass blade and bridge. */
|
|
36
|
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export declare function spawnNature(world: World, map: NatureMap, assets: NatureAssets): NatureVisual;
|
|
37
|
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/** River motion shares the engine's existing frame tick. */
|
|
38
|
+
export declare function animateNature(world: World, nature: NatureVisual, dt: number): void;
|
|
39
|
+
export declare function spawnGem(world: World, x: number, y: number, z: number): Entity;
|
|
40
|
+
export declare function drawMiniMap(hud: EngineHud, state: NatureState): void;
|
|
@@ -1,46 +1,36 @@
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export declare const
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};
|
|
27
|
-
readonly HIT_TIMING: {
|
|
28
|
-
readonly duration: 300;
|
|
29
|
-
};
|
|
30
|
-
};
|
|
31
|
-
export declare const WHACK_A_MOLE_COLORS: {
|
|
32
|
-
readonly BACKGROUND: "#3a3a5e";
|
|
33
|
-
readonly PRIMARY: "#ffffff";
|
|
34
|
-
readonly SCORE_BOARD: "#1B5E20";
|
|
35
|
-
readonly HOLE: "#3E2723";
|
|
36
|
-
readonly HOLE_BORDER: "#5D4037";
|
|
37
|
-
readonly HOLE_SHADOW: "#2E2E2E";
|
|
38
|
-
readonly MOLE_SHADOW: "rgba(0,0,0,0.3)";
|
|
39
|
-
readonly TIMER_TEXT: "#FF5722";
|
|
40
|
-
readonly UI: "#ffffff";
|
|
41
|
-
readonly TEXT_PRIMARY: "#FFFFFF";
|
|
42
|
-
readonly TEXT_SECONDARY: "#E8F5E8";
|
|
43
|
-
readonly WHITE: "#FFFFFF";
|
|
44
|
-
readonly HIT_EFFECT_OUTER: "#FFD700";
|
|
45
|
-
readonly HIT_EFFECT_INNER: "#FFA500";
|
|
1
|
+
import { type MeadowOptions, type View3D } from '../shared/EngineMeadow';
|
|
2
|
+
export declare const GRID = 3;
|
|
3
|
+
export declare const HOLES: number;
|
|
4
|
+
export declare const TIME_LIMIT = 120;
|
|
5
|
+
export declare const POINTS_PER_MOLE = 500;
|
|
6
|
+
export declare const TIME_WARNING = 10;
|
|
7
|
+
export declare const FIRST_SPAWN = 1;
|
|
8
|
+
export declare const SPAWN_MAX = 1.5;
|
|
9
|
+
export declare const SPAWN_MIN = 1.05;
|
|
10
|
+
export declare const MOLE_UP_TIME = 2;
|
|
11
|
+
export declare const EYE_HEIGHT = 1.6;
|
|
12
|
+
/** Rows are further apart in depth than columns across, so the perspective doesn't squash them together. */
|
|
13
|
+
export declare const ROW_SPACING = 1.6;
|
|
14
|
+
export declare const HOLE_RADIUS = 0.36;
|
|
15
|
+
export declare const MOLE_HEIGHT = 0.62;
|
|
16
|
+
export type Layout = {
|
|
17
|
+
width: number;
|
|
18
|
+
height: number;
|
|
19
|
+
view: View3D;
|
|
20
|
+
/** Metres between neighbouring holes across; rows are `ROW_SPACING` times that apart. */
|
|
21
|
+
spacing: number;
|
|
22
|
+
/** Metres from the eye to the near row. */
|
|
23
|
+
nearZ: number;
|
|
24
|
+
/** Each hole's centre on the ground, row 0 (furthest) first, left to right. */
|
|
25
|
+
holes: [number, number, number][];
|
|
46
26
|
};
|
|
27
|
+
/**
|
|
28
|
+
* The camera at eye height looking across a lawn: the horizon a little under the scoreboard (sky,
|
|
29
|
+
* hills and the treeline above it), the near row's rims just above the controls, the grid as wide as
|
|
30
|
+
* fits the screen.
|
|
31
|
+
*/
|
|
32
|
+
export declare function getLayout(width: number, height: number, offset: number): Layout;
|
|
33
|
+
/** Where a world point appears in the view (screen points). */
|
|
34
|
+
export declare function toScreen(v: View3D, p: readonly [number, number, number]): [number, number];
|
|
35
|
+
/** The meadow around the lawn: the sun and clouds in the strip of sky above the horizon. */
|
|
36
|
+
export declare function meadowFor(l: Layout): MeadowOptions;
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { type Camera, World } from '@nayan-ui/engine';
|
|
2
|
+
import type { GameTheme } from '../../services/ThemeService';
|
|
3
|
+
import { type Layout } from './WhackAMoleConstants';
|
|
4
|
+
import { type Scene } from './WhackAMoleScene';
|
|
5
|
+
export type Phase = 'ready' | 'playing' | 'over';
|
|
6
|
+
export type GameEvent = 'spawn' | 'hit' | 'miss' | 'empty' | 'warning';
|
|
7
|
+
export declare function createGame(theme: GameTheme): {
|
|
8
|
+
world: World;
|
|
9
|
+
camera: Camera;
|
|
10
|
+
theme: GameTheme;
|
|
11
|
+
layout: Layout | null;
|
|
12
|
+
hitLayout: Layout | null;
|
|
13
|
+
hitZones: {
|
|
14
|
+
rim: [number, number];
|
|
15
|
+
up: [number, number];
|
|
16
|
+
down: [number, number];
|
|
17
|
+
reach: number;
|
|
18
|
+
}[];
|
|
19
|
+
scene: Scene | null;
|
|
20
|
+
phase: Phase;
|
|
21
|
+
/** Score and the countdown live in the engine (Rust), advanced by world.update. */
|
|
22
|
+
readonly score: number;
|
|
23
|
+
readonly timeLeft: number;
|
|
24
|
+
/** Which holes have a mole up, and when each one ducks back (game clock). */
|
|
25
|
+
up: boolean[];
|
|
26
|
+
hideAt: number[];
|
|
27
|
+
nextSpawn: number;
|
|
28
|
+
/** Seconds on the game's clock, for spawns and each mole's time up. */
|
|
29
|
+
clock: number;
|
|
30
|
+
onPhase: (_p: Phase) => void;
|
|
31
|
+
onScore: (_s: number) => void;
|
|
32
|
+
onTime: (_t: number) => void;
|
|
33
|
+
onEvent: (_e: GameEvent) => void;
|
|
34
|
+
};
|
|
35
|
+
export type Game = ReturnType<typeof createGame>;
|
|
36
|
+
/** Lays the world out for the view (first layout, header height, rotation): rebuilt from the game's state. */
|
|
37
|
+
export declare function setLayout(g: Game, l: Layout): void;
|
|
38
|
+
/** A new theme: day or night (the screen swaps the light); the game carries on. */
|
|
39
|
+
export declare function setTheme(g: Game, theme: GameTheme): void;
|
|
40
|
+
export declare function start(g: Game): void;
|
|
41
|
+
/** Back to a fresh, unstarted game (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
|
|
42
|
+
export declare function reset(g: Game): void;
|
|
43
|
+
export declare function dispose(g: Game): void;
|
|
44
|
+
export declare function tick(g: Game, dt: number): void;
|
|
45
|
+
/**
|
|
46
|
+
* The hole a view point is over: its rim, or the mole standing in it. Each hole's zone reaches half way
|
|
47
|
+
* to its neighbours in its row (the far row's are smaller, as it looks), and the nearest one wins.
|
|
48
|
+
*/
|
|
49
|
+
export declare function holeAt(g: Game, x: number, y: number): number | null;
|
|
50
|
+
/** A tap: a hit lands on the hole under it at once, whacking the mole if one's up. */
|
|
51
|
+
export declare function tap(g: Game, x: number, y: number): void;
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { type Entity, type Vec3, type World } from '@nayan-ui/engine';
|
|
2
|
+
import type { GameTheme } from '../../services/ThemeService';
|
|
3
|
+
import { type Layout } from './WhackAMoleConstants';
|
|
4
|
+
export type Scene = {
|
|
5
|
+
scenery: Entity[];
|
|
6
|
+
mounds: Entity[];
|
|
7
|
+
moles: Entity[];
|
|
8
|
+
};
|
|
9
|
+
/** A mole's place: up out of its hole, or hidden below the ground. */
|
|
10
|
+
export declare const molePosition: (l: Layout, hole: number, up: boolean) => Vec3;
|
|
11
|
+
/** The top of a mole that's up, for hit-testing and the hit's burst. */
|
|
12
|
+
export declare const moleTop: (l: Layout) => number;
|
|
13
|
+
export declare function buildScene(world: World, l: Layout, theme: GameTheme): Scene;
|
|
14
|
+
export declare function removeScene(world: World, s: Scene): void;
|
|
15
|
+
/** A mole springs up out of its hole and looks about. */
|
|
16
|
+
export declare function popUp(world: World, l: Layout, s: Scene, hole: number): void;
|
|
17
|
+
/** A mole that wasn't hit ducks back down. */
|
|
18
|
+
export declare function duck(world: World, l: Layout, s: Scene, hole: number): void;
|
|
19
|
+
/** A whacked mole squashes flat, sees stars and sinks away. */
|
|
20
|
+
export declare function bonk(world: World, l: Layout, s: Scene, hole: number): void;
|
|
21
|
+
/** Dirt kicked up where a tap hits an empty hole. */
|
|
22
|
+
export declare function thud(world: World, l: Layout, hole: number): void;
|
|
23
|
+
/**
|
|
24
|
+
* A whack: a hot flash flares behind the mole's head, eight impact streaks shoot out from it, comic
|
|
25
|
+
* style, and dust puffs out round the hole (the mole squashes and sees stars in `bonk`).
|
|
26
|
+
*/
|
|
27
|
+
export declare function hitEffect(world: World, l: Layout, hole: number): void;
|
|
28
|
+
/** A miss: a smaller puff of dust with the dirt. */
|
|
29
|
+
export declare function missEffect(world: World, l: Layout, hole: number): void;
|
|
30
|
+
/** Every mole back underground (a reset or the end of a game). */
|
|
31
|
+
export declare function hideAll(world: World, l: Layout, s: Scene): void;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const WORDS: readonly string[];
|