@nayan-ui/games 1.19.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +53 -191
- package/lib/module/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/lib/module/assets/models/explorer/explorer.glb +0 -0
- package/lib/module/assets/models/explorer/params.json +51 -0
- package/lib/module/assets/models/explorer/source.json +222 -0
- package/lib/module/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/lib/module/assets/models/play-with-tua/sources.json +141 -0
- package/lib/module/assets/sfx/balloon_pop.wav +0 -0
- package/lib/module/assets/sfx/blocked.wav +0 -0
- package/lib/module/assets/sfx/boing.wav +0 -0
- package/lib/module/assets/sfx/bonus.wav +0 -0
- package/lib/module/assets/sfx/boom.wav +0 -0
- package/lib/module/assets/sfx/bump.wav +0 -0
- package/lib/module/assets/sfx/cannon.wav +0 -0
- package/lib/module/assets/sfx/capture.wav +0 -0
- package/lib/module/assets/sfx/card_flip.wav +0 -0
- package/lib/module/assets/sfx/card_place.wav +0 -0
- package/lib/module/assets/sfx/catch.wav +0 -0
- package/lib/module/assets/sfx/chime.wav +0 -0
- package/lib/module/assets/sfx/chomp.wav +0 -0
- package/lib/module/assets/sfx/chomp_alt.wav +0 -0
- package/lib/module/assets/sfx/clack.wav +0 -0
- package/lib/module/assets/sfx/clang.wav +0 -0
- package/lib/module/assets/sfx/clash.wav +0 -0
- package/lib/module/assets/sfx/click.wav +0 -0
- package/lib/module/assets/sfx/coin.wav +0 -0
- package/lib/module/assets/sfx/combo.wav +0 -0
- package/lib/module/assets/sfx/crash.wav +0 -0
- package/lib/module/assets/sfx/crunch.wav +0 -0
- package/lib/module/assets/sfx/dance.wav +0 -0
- package/lib/module/assets/sfx/deselect.wav +0 -0
- package/lib/module/assets/sfx/dice_roll.wav +0 -0
- package/lib/module/assets/sfx/die.wav +0 -0
- package/lib/module/assets/sfx/draw.wav +0 -0
- package/lib/module/assets/sfx/drop.wav +0 -0
- package/lib/module/assets/sfx/eat.wav +0 -0
- package/lib/module/assets/sfx/engine.wav +0 -0
- package/lib/module/assets/sfx/error.wav +0 -0
- package/lib/module/assets/sfx/flag.wav +0 -0
- package/lib/module/assets/sfx/flap.wav +0 -0
- package/lib/module/assets/sfx/flip_disc.wav +0 -0
- package/lib/module/assets/sfx/footstep_run.wav +0 -0
- package/lib/module/assets/sfx/footstep_walk.wav +0 -0
- package/lib/module/assets/sfx/game_over.wav +0 -0
- package/lib/module/assets/sfx/gate.wav +0 -0
- package/lib/module/assets/sfx/hit.wav +0 -0
- package/lib/module/assets/sfx/hop.wav +0 -0
- package/lib/module/assets/sfx/hurt.wav +0 -0
- package/lib/module/assets/sfx/invalid.wav +0 -0
- package/lib/module/assets/sfx/jump.wav +0 -0
- package/lib/module/assets/sfx/ladder.wav +0 -0
- package/lib/module/assets/sfx/land.wav +0 -0
- package/lib/module/assets/sfx/laugh.wav +0 -0
- package/lib/module/assets/sfx/lose.wav +0 -0
- package/lib/module/assets/sfx/merge.wav +0 -0
- package/lib/module/assets/sfx/miss.wav +0 -0
- package/lib/module/assets/sfx/nitro.wav +0 -0
- package/lib/module/assets/sfx/pew.wav +0 -0
- package/lib/module/assets/sfx/place.wav +0 -0
- package/lib/module/assets/sfx/pling.wav +0 -0
- package/lib/module/assets/sfx/point.wav +0 -0
- package/lib/module/assets/sfx/pop.wav +0 -0
- package/lib/module/assets/sfx/pop_soft.wav +0 -0
- package/lib/module/assets/sfx/power_up.wav +0 -0
- package/lib/module/assets/sfx/reveal.wav +0 -0
- package/lib/module/assets/sfx/robot.wav +0 -0
- package/lib/module/assets/sfx/rotate.wav +0 -0
- package/lib/module/assets/sfx/run_steps.wav +0 -0
- package/lib/module/assets/sfx/select.wav +0 -0
- package/lib/module/assets/sfx/shuffle.wav +0 -0
- package/lib/module/assets/sfx/six.wav +0 -0
- package/lib/module/assets/sfx/slice.wav +0 -0
- package/lib/module/assets/sfx/slide.wav +0 -0
- package/lib/module/assets/sfx/snake.wav +0 -0
- package/lib/module/assets/sfx/snap.wav +0 -0
- package/lib/module/assets/sfx/splash.wav +0 -0
- package/lib/module/assets/sfx/star.wav +0 -0
- package/lib/module/assets/sfx/start.wav +0 -0
- package/lib/module/assets/sfx/swoosh.wav +0 -0
- package/lib/module/assets/sfx/tap.wav +0 -0
- package/lib/module/assets/sfx/thud.wav +0 -0
- package/lib/module/assets/sfx/thunk.wav +0 -0
- package/lib/module/assets/sfx/tick.wav +0 -0
- package/lib/module/assets/sfx/time_up.wav +0 -0
- package/lib/module/assets/sfx/tock.wav +0 -0
- package/lib/module/assets/sfx/walk_steps.wav +0 -0
- package/lib/module/assets/sfx/warning.wav +0 -0
- package/lib/module/assets/sfx/whack.wav +0 -0
- package/lib/module/assets/sfx/whoosh.wav +0 -0
- package/lib/module/assets/sfx/win.wav +0 -0
- package/lib/module/assets/sfx/zap.wav +0 -0
- package/lib/module/assets/textures/ad_bolt.png +0 -0
- package/lib/module/assets/textures/ad_bubbles.png +0 -0
- package/lib/module/assets/textures/ad_chevrons.png +0 -0
- package/lib/module/assets/textures/asphalt.png +0 -0
- package/lib/module/assets/textures/bark.jpg +0 -0
- package/lib/module/assets/textures/explorer-atlas.png +0 -0
- package/lib/module/assets/textures/facade.png +0 -0
- package/lib/module/assets/textures/grass.png +0 -0
- package/lib/module/assets/textures/leaves.png +0 -0
- package/lib/module/assets/textures/limestone.jpg +0 -0
- package/lib/module/assets/textures/meadow.jpg +0 -0
- package/lib/module/assets/textures/nature-sources.json +87 -0
- package/lib/module/assets/textures/pine.png +0 -0
- package/lib/module/assets/textures/river.jpg +0 -0
- package/lib/module/assets/textures/soft_glow.png +0 -0
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsConstants.js +1 -1
- package/lib/module/games/arrows/ArrowsGame.js +1 -0
- package/lib/module/games/arrows/ArrowsScene.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterGame.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlasterPhysics.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -0
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -0
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingGame.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -0
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastConstants.js +1 -1
- package/lib/module/games/block-blast/BlockBlastGame.js +1 -0
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -0
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerConstants.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerGame.js +1 -0
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -0
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukConstants.js +1 -1
- package/lib/module/games/bluk/BlukGame.js +1 -0
- package/lib/module/games/bluk/BlukRules.js +1 -0
- package/lib/module/games/bluk/BlukScene.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterConstants.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterGame.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -0
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushGame.js +1 -0
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -0
- package/lib/module/games/car-racing/CarMeshes.js +1 -0
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingConstants.js +1 -1
- package/lib/module/games/car-racing/CarRacingFacade.js +1 -0
- package/lib/module/games/car-racing/CarRacingGame.js +1 -0
- package/lib/module/games/car-racing/CarRacingScene.js +1 -0
- package/lib/module/games/car-racing/CarRacingScenery.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunConstants.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunGame.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunRules.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunScene.js +1 -0
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersAI.js +1 -0
- package/lib/module/games/checkers/CheckersConstants.js +1 -1
- package/lib/module/games/checkers/CheckersGame.js +1 -0
- package/lib/module/games/checkers/CheckersRules.js +1 -0
- package/lib/module/games/checkers/CheckersScene.js +1 -0
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchConstants.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchGame.js +1 -0
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -0
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortGame.js +1 -0
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -0
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllConstants.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllGame.js +1 -0
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadCamera.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadConstants.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadGame.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadRules.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadScene.js +1 -0
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpGame.js +1 -0
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -0
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesConstants.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesGame.js +1 -0
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksConstants.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksGame.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticksRules.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberConstants.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberGame.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumberRules.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -0
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdGame.js +1 -0
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -0
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerGame.js +1 -0
- package/lib/module/games/fruit-merger/FruitMergerRules.js +1 -0
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaGame.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -0
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Constants.js +1 -1
- package/lib/module/games/game-2048/Game2048Game.js +1 -0
- package/lib/module/games/game-2048/Game2048Rules.js +1 -0
- package/lib/module/games/game-2048/Game2048Scene.js +1 -0
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitConstants.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitGame.js +1 -0
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -0
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingConstants.js +1 -1
- package/lib/module/games/ludo-king/LudoKingGame.js +1 -0
- package/lib/module/games/ludo-king/LudoKingRules.js +1 -0
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -0
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerGame.js +1 -0
- package/lib/module/games/maze-runner/MazeRunnerRules.js +1 -0
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -0
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchConstants.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchGame.js +1 -0
- package/lib/module/games/memory-match/MemoryMatchRules.js +1 -0
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperConstants.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperGame.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeperRules.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -0
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlConstants.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -0
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -0
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -0
- package/lib/module/games/mob-control/MobControlRules.js +1 -0
- package/lib/module/games/mob-control/MobControlScene.js +1 -0
- package/lib/module/games/number-search/NumberSearch.js +1 -1
- package/lib/module/games/number-search/NumberSearchNumbers.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsConstants.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsGame.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsRules.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -0
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManConstants.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -0
- package/lib/module/games/pac-man/PacManRules.js +1 -0
- package/lib/module/games/pac-man/PacManScene.js +1 -0
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoConstants.js +1 -1
- package/lib/module/games/paper-io/PaperIoGame.js +1 -0
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -0
- package/lib/module/games/paper-io/PaperIoRules.js +1 -0
- package/lib/module/games/paper-io/PaperIoScene.js +1 -0
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -0
- package/lib/module/games/penguin-run/PenguinModel.js +1 -0
- package/lib/module/games/penguin-run/PenguinRun.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunConstants.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunGame.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleConstants.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleGame.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleRules.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectConstants.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectGame.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnectRules.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaConstants.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaGame.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaModel.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaScene.js +1 -0
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetGame.js +1 -0
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -0
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiConstants.js +1 -1
- package/lib/module/games/reversi/ReversiGame.js +1 -0
- package/lib/module/games/reversi/ReversiRules.js +1 -0
- package/lib/module/games/reversi/ReversiScene.js +1 -0
- package/lib/module/games/search-grid/SearchGrid.js +1 -0
- package/lib/module/games/search-grid/SearchGridConstants.js +1 -0
- package/lib/module/games/search-grid/SearchGridGame.js +1 -0
- package/lib/module/games/search-grid/SearchGridScene.js +1 -0
- package/lib/module/games/shared/BackdropCard.js +1 -0
- package/lib/module/games/shared/EngineBackdrop.js +1 -0
- package/lib/module/games/shared/EngineBlasts.js +1 -0
- package/lib/module/games/shared/EngineBlocks.js +1 -0
- package/lib/module/games/shared/EngineControlText.js +1 -0
- package/lib/module/games/shared/EngineDice.js +1 -0
- package/lib/module/games/shared/EngineFootprint.js +1 -0
- package/lib/module/games/shared/EngineFruits.js +1 -0
- package/lib/module/games/shared/EngineGameLoader.js +1 -0
- package/lib/module/games/shared/EngineGameScreen.js +1 -0
- package/lib/module/games/shared/EngineGameWidth.js +1 -0
- package/lib/module/games/shared/EngineGameWidth.web.js +1 -0
- package/lib/module/games/shared/EngineGlyphs.js +1 -0
- package/lib/module/games/shared/EngineHud.js +1 -0
- package/lib/module/games/shared/EngineLoading.js +1 -0
- package/lib/module/games/shared/EngineMeadow.js +1 -0
- package/lib/module/games/shared/EngineMeshCache.js +1 -0
- package/lib/module/games/shared/EngineMeshes.js +1 -0
- package/lib/module/games/shared/EngineRacingChase.js +1 -0
- package/lib/module/games/shared/EngineRacingHandling.js +1 -0
- package/lib/module/games/shared/EngineReadyContext.js +1 -0
- package/lib/module/games/shared/EngineTilt.js +1 -0
- package/lib/module/games/shared/EngineTouchSurface.js +1 -0
- package/lib/module/games/shared/EngineUtils.js +1 -0
- package/lib/module/games/shared/GameActivity.js +1 -0
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- package/lib/module/games/shared/GameLoadingTransition.js +1 -0
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- package/lib/typescript/src/games/dots-and-boxes/DotsAndBoxesStore.d.ts +0 -37
- package/lib/typescript/src/games/dots-and-boxes/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/dots-and-boxes/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/falling-sticks/FallingSticksService.d.ts +0 -40
- package/lib/typescript/src/games/falling-sticks/FallingSticksStore.d.ts +0 -31
- package/lib/typescript/src/games/falling-sticks/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/falling-sticks/components/GameBackground.d.ts +0 -6
- package/lib/typescript/src/games/falling-sticks/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/find-different-number/FindDifferentNumberService.d.ts +0 -6
- package/lib/typescript/src/games/find-different-number/FindDifferentNumberStore.d.ts +0 -36
- package/lib/typescript/src/games/find-different-number/components/GameGrid.d.ts +0 -7
- package/lib/typescript/src/games/find-different-number/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/flappy-bird/FlappyBirdStore.d.ts +0 -68
- package/lib/typescript/src/games/flappy-bird/components/Bird.d.ts +0 -2
- package/lib/typescript/src/games/flappy-bird/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/flappy-bird/components/GameBackground.d.ts +0 -7
- package/lib/typescript/src/games/flappy-bird/components/Pipes.d.ts +0 -8
- package/lib/typescript/src/games/flappy-bird/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/fruit-merger/FruitMergerService.d.ts +0 -3
- package/lib/typescript/src/games/fruit-merger/FruitMergerStore.d.ts +0 -66
- package/lib/typescript/src/games/fruit-merger/components/FruitItem.d.ts +0 -8
- package/lib/typescript/src/games/fruit-merger/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/fruit-merger/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/fruit-ninja/FruitNinjaService.d.ts +0 -73
- package/lib/typescript/src/games/fruit-ninja/FruitNinjaStore.d.ts +0 -38
- package/lib/typescript/src/games/fruit-ninja/components/FruitComponent.d.ts +0 -8
- package/lib/typescript/src/games/fruit-ninja/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/fruit-ninja/components/GameBackground.d.ts +0 -7
- package/lib/typescript/src/games/fruit-ninja/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/game-2048/Game2048Service.d.ts +0 -102
- package/lib/typescript/src/games/game-2048/Game2048Store.d.ts +0 -44
- package/lib/typescript/src/games/game-2048/components/GameGrid.d.ts +0 -2
- package/lib/typescript/src/games/game-2048/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/knife-hit/KnifeHitService.d.ts +0 -48
- package/lib/typescript/src/games/knife-hit/KnifeHitStore.d.ts +0 -41
- package/lib/typescript/src/games/knife-hit/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/knife-hit/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/ludo-king/LudoKingService.d.ts +0 -33
- package/lib/typescript/src/games/ludo-king/LudoKingStore.d.ts +0 -34
- package/lib/typescript/src/games/ludo-king/components/Dice.d.ts +0 -7
- package/lib/typescript/src/games/ludo-king/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/ludo-king/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/maze-runner/MazeRunnerStore.d.ts +0 -62
- package/lib/typescript/src/games/maze-runner/components/EnhancedBallComponent.d.ts +0 -10
- package/lib/typescript/src/games/maze-runner/components/EnhancedGameArea.d.ts +0 -33
- package/lib/typescript/src/games/maze-runner/components/ScoreBoard.d.ts +0 -24
- package/lib/typescript/src/games/maze-runner/components/SkiaPipeComponent.d.ts +0 -24
- package/lib/typescript/src/games/maze-runner/components/WallComponent.d.ts +0 -9
- package/lib/typescript/src/games/memory-match/MemoryMatchService.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/MemoryMatchStore.d.ts +0 -42
- package/lib/typescript/src/games/memory-match/components/Card.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/components/GameBoard.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/mine-sweeper/MineSweeperService.d.ts +0 -22
- package/lib/typescript/src/games/mine-sweeper/MineSweeperStore.d.ts +0 -73
- package/lib/typescript/src/games/mine-sweeper/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/mine-sweeper/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/mob-control/MobControlService.d.ts +0 -74
- package/lib/typescript/src/games/mob-control/MobControlStore.d.ts +0 -66
- package/lib/typescript/src/games/mob-control/components/GameArea.d.ts +0 -11
- package/lib/typescript/src/games/mob-control/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/number-search/NumberSearchConstants.d.ts +0 -63
- package/lib/typescript/src/games/number-search/NumberSearchService.d.ts +0 -34
- package/lib/typescript/src/games/number-search/NumberSearchStore.d.ts +0 -70
- package/lib/typescript/src/games/number-search/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/number-search/components/NumberList.d.ts +0 -2
- package/lib/typescript/src/games/number-search/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/nuts-and-bolts/NutsAndBoltsService.d.ts +0 -67
- package/lib/typescript/src/games/nuts-and-bolts/NutsAndBoltsStore.d.ts +0 -45
- package/lib/typescript/src/games/nuts-and-bolts/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/nuts-and-bolts/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/pac-man/PacManService.d.ts +0 -73
- package/lib/typescript/src/games/pac-man/PacManStore.d.ts +0 -89
- package/lib/typescript/src/games/pac-man/components/GameCanvas.d.ts +0 -2
- package/lib/typescript/src/games/pac-man/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/paper-io/PaperIoService.d.ts +0 -70
- package/lib/typescript/src/games/paper-io/PaperIoStore.d.ts +0 -51
- package/lib/typescript/src/games/paper-io/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/paper-io/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/perfect-circle/PerfectCircleService.d.ts +0 -15
- package/lib/typescript/src/games/perfect-circle/PerfectCircleStore.d.ts +0 -55
- package/lib/typescript/src/games/perfect-circle/components/DrawingCanvas.d.ts +0 -8
- package/lib/typescript/src/games/perfect-circle/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/pipe-connect/PipeConnectService.d.ts +0 -17
- package/lib/typescript/src/games/pipe-connect/PipeConnectStore.d.ts +0 -31
- package/lib/typescript/src/games/pipe-connect/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/pipe-connect/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/popit-fidget/PopitFidgetService.d.ts +0 -30
- package/lib/typescript/src/games/popit-fidget/PopitFidgetStore.d.ts +0 -33
- package/lib/typescript/src/games/popit-fidget/components/BubbleComponent.d.ts +0 -10
- package/lib/typescript/src/games/popit-fidget/components/FidgetGrid.d.ts +0 -10
- package/lib/typescript/src/games/popit-fidget/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/reversi/ReversiStore.d.ts +0 -46
- package/lib/typescript/src/games/reversi/components/GameBoard.d.ts +0 -6
- package/lib/typescript/src/games/reversi/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/sliding-numbers/SlidingNumbersService.d.ts +0 -6
- package/lib/typescript/src/games/sliding-numbers/SlidingNumbersStore.d.ts +0 -38
- package/lib/typescript/src/games/sliding-numbers/components/NumbersGrid.d.ts +0 -7
- package/lib/typescript/src/games/sliding-numbers/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/snake-3d/Snake3DService.d.ts +0 -29
- package/lib/typescript/src/games/snake-3d/Snake3DStore.d.ts +0 -49
- package/lib/typescript/src/games/snake-3d/components/GameGrid.d.ts +0 -2
- package/lib/typescript/src/games/snake-3d/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/snakes-and-ladders/SnakesAndLaddersService.d.ts +0 -22
- package/lib/typescript/src/games/snakes-and-ladders/SnakesAndLaddersStore.d.ts +0 -40
- package/lib/typescript/src/games/snakes-and-ladders/components/Dice.d.ts +0 -7
- package/lib/typescript/src/games/snakes-and-ladders/components/GameBoard.d.ts +0 -2
- package/lib/typescript/src/games/snakes-and-ladders/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/space-fighter/SpaceFighterService.d.ts +0 -117
- package/lib/typescript/src/games/space-fighter/SpaceFighterStore.d.ts +0 -54
- package/lib/typescript/src/games/space-fighter/components/AsteroidComponent.d.ts +0 -9
- package/lib/typescript/src/games/space-fighter/components/GameArea.d.ts +0 -9
- package/lib/typescript/src/games/space-fighter/components/GameBackground.d.ts +0 -6
- package/lib/typescript/src/games/space-fighter/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/space-fighter/components/Spacecraft3D.d.ts +0 -11
- package/lib/typescript/src/games/space-fighter/components/SpacecraftPath.d.ts +0 -9
- package/lib/typescript/src/games/spider-solitaire/SpiderSolitaireService.d.ts +0 -23
- package/lib/typescript/src/games/spider-solitaire/SpiderSolitaireStore.d.ts +0 -71
- package/lib/typescript/src/games/spider-solitaire/components/Card.d.ts +0 -10
- package/lib/typescript/src/games/spider-solitaire/components/CardPile.d.ts +0 -12
- package/lib/typescript/src/games/spider-solitaire/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/stack-tower/StackTowerService.d.ts +0 -51
- package/lib/typescript/src/games/stack-tower/StackTowerStore.d.ts +0 -52
- package/lib/typescript/src/games/stack-tower/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/stack-tower/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/sudoku/SudokuService.d.ts +0 -24
- package/lib/typescript/src/games/sudoku/SudokuStore.d.ts +0 -65
- package/lib/typescript/src/games/sudoku/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/sudoku/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tangram/TangramService.d.ts +0 -6
- package/lib/typescript/src/games/tangram/TangramStore.d.ts +0 -34
- package/lib/typescript/src/games/tangram/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/tangram/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tank-1990/Tank1990Service.d.ts +0 -80
- package/lib/typescript/src/games/tank-1990/Tank1990Store.d.ts +0 -48
- package/lib/typescript/src/games/tank-1990/components/Controls.d.ts +0 -2
- package/lib/typescript/src/games/tank-1990/components/GameBoard.d.ts +0 -2
- package/lib/typescript/src/games/tank-1990/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tic-tac-toe/TicTacToeService.d.ts +0 -0
- package/lib/typescript/src/games/tic-tac-toe/TicTacToeStore.d.ts +0 -51
- package/lib/typescript/src/games/tic-tac-toe/components/GameBoard.d.ts +0 -6
- package/lib/typescript/src/games/tic-tac-toe/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tile-home/TileHomeService.d.ts +0 -1
- package/lib/typescript/src/games/tile-home/TileHomeStore.d.ts +0 -57
- package/lib/typescript/src/games/tile-home/components/AnimatingTile.d.ts +0 -9
- package/lib/typescript/src/games/tile-home/components/FlyingTile.d.ts +0 -16
- package/lib/typescript/src/games/tile-home/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/tile-home/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tile-home/components/TileItem.d.ts +0 -11
- package/lib/typescript/src/games/tile-home/components/TileSlot.d.ts +0 -7
- package/lib/typescript/src/games/whack-a-mole/WhackAMoleService.d.ts +0 -32
- package/lib/typescript/src/games/whack-a-mole/WhackAMoleStore.d.ts +0 -39
- package/lib/typescript/src/games/whack-a-mole/components/GameBackground.d.ts +0 -7
- package/lib/typescript/src/games/whack-a-mole/components/GameGrid.d.ts +0 -10
- package/lib/typescript/src/games/whack-a-mole/components/GameHole.d.ts +0 -11
- package/lib/typescript/src/games/whack-a-mole/components/MoleCharacter.d.ts +0 -6
- package/lib/typescript/src/games/whack-a-mole/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/word-search/WordSearchConstants.d.ts +0 -63
- package/lib/typescript/src/games/word-search/WordSearchService.d.ts +0 -34
- package/lib/typescript/src/games/word-search/WordSearchStore.d.ts +0 -70
- package/lib/typescript/src/games/word-search/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/word-search/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/word-search/components/WordList.d.ts +0 -2
- package/lib/typescript/src/helpers/AnimatedScore.d.ts +0 -36
- package/lib/typescript/src/helpers/AnimationFrame.d.ts +0 -40
- package/lib/typescript/src/helpers/AnimationTracker.d.ts +0 -44
- package/lib/typescript/src/helpers/BlastAnimation.d.ts +0 -16
- package/lib/typescript/src/helpers/ErrorHandler.d.ts +0 -123
- package/lib/typescript/src/helpers/GameBackgroundPattern.d.ts +0 -7
- package/lib/typescript/src/helpers/GameControlButton.d.ts +0 -11
- package/lib/typescript/src/helpers/GameOverModal.d.ts +0 -15
- package/lib/typescript/src/helpers/GameTimer.d.ts +0 -26
- package/lib/typescript/src/helpers/Icons.d.ts +0 -12
- package/lib/typescript/src/helpers/ParticleBlast.d.ts +0 -11
- package/lib/typescript/src/helpers/ScoreBoardContainer.d.ts +0 -85
- package/lib/typescript/src/helpers/assets/apple-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/avocado-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/banana-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/bomb-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/broccoli-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/cherries-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/donut-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/dragonfruit-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/fries-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/fruit-helpers.d.ts +0 -154
- package/lib/typescript/src/helpers/assets/grapes-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/icecream-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/index.d.ts +0 -31
- package/lib/typescript/src/helpers/assets/kiwi-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/mango-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/orange-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/papaya-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/papaya-full-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/peach-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pineapple-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pomegranate-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pumpkin-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/raspberry-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/star-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/strawberry-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/watermelon-fruit.d.ts +0 -4
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export { AUTOPLAY, CAMERA_FOV, DAY_LIGHT, EDGE, FINISH_CLEAR, LANES, LATERAL_SPEED, NIGHT_LIGHT, NIGHT_SKY, ROAD_HALF, SKY, STEER_RESPONSE, STEER_WIDTH, TRACK_LENGTH, getRacingSounds } from '../car-racing/CarRacingConstants';
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/** Starts loading the game's textures and building its models (they're cached), so opening it is quick. */
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import { type Camera, type Entity, type Voice, World } from '@nayan-ui/engine';
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import { type Fire, Track } from '../car-racing/CarRacingScene';
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import type { HudFeedback } from '../shared/EngineHud';
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import { type Assets } from './BikeRacingConstants';
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export type Phase = 'ready' | 'playing' | 'over';
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export declare function createGame(a: Assets, night: boolean): {
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world: World;
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night: boolean;
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track: Track;
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chase: {
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eye: [number, number, number];
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target: [number, number, number];
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initialized: boolean;
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};
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assets: Assets;
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camera: Camera;
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player: {
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root: Entity;
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lean: Entity;
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lights: Entity[];
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};
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horizon: Entity;
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segments: import("../car-racing/CarRacingScene").Segment[];
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traffic: Bike[];
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/** Wrecks on fire. */
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burning: Fire[];
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phase: Phase;
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time: number;
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s: number;
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d: number;
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target: number;
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dragX: number;
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speed: number;
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lateral: number;
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steeringGoal: number;
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steeringPose: {
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yaw: number;
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roll: number;
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};
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spawnTimer: number;
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invulnerable: number;
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scrape: number;
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orbit: number;
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/** Seconds left of the start's wheelie, and of the wobble after a crash. */
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wheelie: number;
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wobble: number;
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/** Score, lives and the countdown live in the engine (Rust), advanced by world.update. */
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readonly score: number;
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readonly lives: number;
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/** Metres left to the finish gate. */
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left: number;
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shake: number;
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engine: Voice | null;
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audible: boolean;
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onPhase: (_p: Phase) => void;
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onScore: (_s: number) => void;
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onLives: (_l: number) => void;
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onDistance: (_metres: number) => void;
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hudFeedback: HudFeedback;
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};
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export type Game = ReturnType<typeof createGame>;
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export declare function start(g: Game): void;
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/** Mirrors the shared screen's audible state without letting an engine loop leak to another screen. */
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export declare function setAudible(g: Game, enabled: boolean): void;
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/** Change the scene in place when the host theme changes. */
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export declare function setNight(g: Game, night: boolean): void;
|
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/** Steers toward the finger: `dx` is the drag's distance so far, `metresPerPoint` how far that moves the bike. */
|
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|
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export declare function steer(g: Game, phase: 'start' | 'move' | 'end', dx: number, metresPerPoint: number): void;
|
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|
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/** Stops the run's sounds and frees its world (the screen unmounting). */
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export declare function dispose(g: Game): void;
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export declare function tick(g: Game, dt: number): void;
|
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|
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export type Bike = {
|
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|
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root: Entity;
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lean: Entity;
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|
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lights: Entity[];
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|
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s: number;
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d: number;
|
|
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|
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/** Its lane's centre, and which lane (0..2). */
|
|
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|
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lane: number;
|
|
80
|
+
laneIndex: number;
|
|
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|
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/** A gentle weave about the lane's centre. */
|
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|
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weave: number;
|
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|
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weaveSpeed: number;
|
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phase: number;
|
|
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|
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/** How far a sideswipe has shoved it out of its line, and how fast it's still sliding. */
|
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|
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shove: number;
|
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|
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vshove: number;
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|
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passed: boolean;
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|
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crashed: boolean;
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|
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/** It was sideswiped (no near-miss bonus for it). */
|
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|
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bumped: boolean;
|
|
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|
+
/** Seconds until another sideswipe makes a sound again. */
|
|
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|
+
bumpCooldown: number;
|
|
94
|
+
/** Closest it came beside the player, for near misses. */
|
|
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|
+
closest: number;
|
|
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|
+
/** How far ahead of the player it was last frame, and whether it's touching (and met nose to tail). */
|
|
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|
+
wasAhead: number;
|
|
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|
+
touching: boolean;
|
|
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|
+
headOn: boolean;
|
|
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|
+
};
|
|
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|
+
/** Traffic ahead, in a lane that doesn't close the road: bikes close together always leave a lane open. */
|
|
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|
+
export declare function spawnTraffic(g: Game, ahead?: number): void;
|
|
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|
+
/** Demo bot: head for the lane whose next bike is furthest away. */
|
|
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|
+
export declare function autopilot(g: Game): void;
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { type Color, type Entity, type Vec3, type World } from '@nayan-ui/engine';
|
|
2
|
+
import { type Assets } from './BikeRacingConstants';
|
|
3
|
+
/**
|
|
4
|
+
* A bike: an invisible root at its middle (the collider's centre once wrecked), a lean pivot where the
|
|
5
|
+
* tyres touch the road, and on it the body (painted), tyres, rider and helmet (in the bike's color).
|
|
6
|
+
*/
|
|
7
|
+
export declare function spawnBike(world: World, a: Assets, paint: Color, position: Vec3, night: boolean): {
|
|
8
|
+
root: Entity;
|
|
9
|
+
lean: Entity;
|
|
10
|
+
lights: Entity[];
|
|
11
|
+
};
|
|
12
|
+
/** Repaint lights without rebuilding the bike or disturbing its lean and wheelie. */
|
|
13
|
+
export declare function setBikeNight(world: World, bike: {
|
|
14
|
+
root: Entity;
|
|
15
|
+
lean: Entity;
|
|
16
|
+
lights: Entity[];
|
|
17
|
+
}, night: boolean): void;
|
|
18
|
+
/**
|
|
19
|
+
* Leans a bike `roll` radians into a turn (positive to the right) about where its tyres touch the
|
|
20
|
+
* road, and lifts its nose `wheelie` radians about the rear tyre. `ground` is the pivot's place under
|
|
21
|
+
* the root (half the bike's height down).
|
|
22
|
+
*/
|
|
23
|
+
export declare function leanBike(world: World, lean: Entity, ground: number, roll: number, wheelie?: number): void;
|
|
24
|
+
/** Reusable assets; the game loader advances one builder per frame. */
|
|
25
|
+
export declare function warmAssets(): Iterable<() => unknown>;
|
|
@@ -1,32 +1,50 @@
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-
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1
|
+
import type { Color } from '@nayan-ui/engine';
|
|
2
|
+
export { toColor } from '../shared/EngineUtils';
|
|
3
|
+
export declare const GRID_SIZE = 9;
|
|
4
|
+
export declare const NEXT_PIECES_COUNT = 3;
|
|
5
|
+
export declare const POINTS_PER_BLOCK = 50;
|
|
6
|
+
export declare const POINTS_PER_LINE = 500;
|
|
7
|
+
export declare const GAME_DURATION = 300;
|
|
8
|
+
export declare const BLOCK_COLORS: readonly ["#FF3B3B", "#32CD32", "#FFD700", "#4DA6FF", "#BF5AF2", "#FF9500"];
|
|
9
|
+
export declare const BLOCK_SHAPES: readonly (readonly (readonly number[])[])[];
|
|
10
|
+
export declare const TRAY_SCALE = 0.7;
|
|
11
|
+
export declare const DRAG_LIFT = 50;
|
|
12
|
+
export declare const LIFT_TIME = 0.14;
|
|
13
|
+
export declare const RETURN_TIME = 0.18;
|
|
14
|
+
export declare const DEAL_TIME = 0.24;
|
|
15
|
+
export declare const FLASH_TIME = 0.26;
|
|
16
|
+
export declare const FLASH_AMOUNT = 0.55;
|
|
17
|
+
export declare const CLEAR_TIME = 0.5;
|
|
18
|
+
export declare const CLEAR_RIPPLE = 0.025;
|
|
19
|
+
export declare const PICKUP_SPRING: {
|
|
20
|
+
stiffness: number;
|
|
21
|
+
damping: number;
|
|
22
|
+
mass: number;
|
|
13
23
|
};
|
|
14
|
-
export declare const
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
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18
|
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25
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26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
24
|
+
export declare const CELL_GAP = 2;
|
|
25
|
+
export type Layout = {
|
|
26
|
+
/** The GameView's size in points. */
|
|
27
|
+
width: number;
|
|
28
|
+
height: number;
|
|
29
|
+
cell: number;
|
|
30
|
+
/** Cell plus gap: the distance between neighbouring cells. */
|
|
31
|
+
step: number;
|
|
32
|
+
/** Board's outer square: top-left corner and side, in view points. */
|
|
33
|
+
boardLeft: number;
|
|
34
|
+
boardTop: number;
|
|
35
|
+
boardSize: number;
|
|
36
|
+
/** Centre of each tray slot, in view points. */
|
|
37
|
+
slots: [number, number][];
|
|
38
|
+
/** Width of each slot's touch area. */
|
|
39
|
+
slotWidth: number;
|
|
40
|
+
trayTop: number;
|
|
41
|
+
trayHeight: number;
|
|
42
|
+
/** Block thickness toward the camera. */
|
|
43
|
+
depth: number;
|
|
29
44
|
};
|
|
30
|
-
export declare
|
|
31
|
-
export declare const
|
|
32
|
-
|
|
45
|
+
export declare function getLayout(width: number, height: number, offset: number): Layout;
|
|
46
|
+
export declare const LIGHT: import("@nayan-ui/engine").Light;
|
|
47
|
+
/** Self-lit (flat, unshaded): the engine draws a color whose brightest channel is 2 at full brightness. */
|
|
48
|
+
export declare function flat([r, g, b, a]: Color): Color;
|
|
49
|
+
/** `color` blended toward white, for the placement glint. */
|
|
50
|
+
export declare function tint([r, g, b]: Color, amount: number): Color;
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
import { type Camera, type Color, type Entity, World } from '@nayan-ui/engine';
|
|
2
|
+
import type { GameTheme } from '../../services/ThemeService';
|
|
3
|
+
import { type Layout } from './BlockBlastConstants';
|
|
4
|
+
import { type Board, type BoardColors } from './BlockBlastScene';
|
|
5
|
+
export type Phase = 'ready' | 'playing' | 'over';
|
|
6
|
+
type Shape = readonly (readonly number[])[];
|
|
7
|
+
type Piece = {
|
|
8
|
+
shape: Shape;
|
|
9
|
+
css: string;
|
|
10
|
+
color: Color;
|
|
11
|
+
root: Entity | null;
|
|
12
|
+
};
|
|
13
|
+
type Drag = {
|
|
14
|
+
slot: number;
|
|
15
|
+
/** Finger offset from the piece's centre at pickup, so the piece doesn't jump to the finger. */
|
|
16
|
+
offsetX: number;
|
|
17
|
+
offsetY: number;
|
|
18
|
+
x: number;
|
|
19
|
+
y: number;
|
|
20
|
+
liftedAt: number;
|
|
21
|
+
/** Drop target: top-left cell, or null when not over the board. */
|
|
22
|
+
row: number | null;
|
|
23
|
+
col: number | null;
|
|
24
|
+
valid: boolean;
|
|
25
|
+
returning: boolean;
|
|
26
|
+
drawnX?: number;
|
|
27
|
+
drawnY?: number;
|
|
28
|
+
};
|
|
29
|
+
export declare function createGame(theme: GameTheme): {
|
|
30
|
+
world: World;
|
|
31
|
+
camera: Camera;
|
|
32
|
+
colors: BoardColors;
|
|
33
|
+
/** For the screen background (theme color and pattern, see EngineBackdrop). */
|
|
34
|
+
theme: GameTheme;
|
|
35
|
+
layout: Layout | null;
|
|
36
|
+
board: Board | null;
|
|
37
|
+
phase: Phase;
|
|
38
|
+
time: number;
|
|
39
|
+
/** Score and the countdown live in the engine (Rust), advanced by world.update. */
|
|
40
|
+
readonly score: number;
|
|
41
|
+
readonly timeLeft: number;
|
|
42
|
+
won: boolean;
|
|
43
|
+
/** Each cell's color (css, for the line-clear sound check), or null. */
|
|
44
|
+
grid: (string | null)[];
|
|
45
|
+
gridColors: (Color | null)[];
|
|
46
|
+
blocks: (Entity | null)[];
|
|
47
|
+
pieces: Piece[];
|
|
48
|
+
drag: Drag | null;
|
|
49
|
+
/** What each preview overlay shows, so a hover only touches the cells that changed. */
|
|
50
|
+
ghostShown: (Color | null)[];
|
|
51
|
+
previewColors: Map<string, Color>;
|
|
52
|
+
highlightShown: boolean[];
|
|
53
|
+
onPhase: (_p: Phase) => void;
|
|
54
|
+
onScore: (_s: number) => void;
|
|
55
|
+
onTime: (_t: number) => void;
|
|
56
|
+
onPick: () => void;
|
|
57
|
+
onInvalid: () => void;
|
|
58
|
+
onPlace: () => void;
|
|
59
|
+
onClear: (_lines: number) => void;
|
|
60
|
+
onGameOver: () => void;
|
|
61
|
+
};
|
|
62
|
+
export type Game = ReturnType<typeof createGame>;
|
|
63
|
+
/** Lays the scene out for the view (first layout, rotation, header height): rebuilt from the run's state. */
|
|
64
|
+
export declare function setLayout(g: Game, l: Layout): void;
|
|
65
|
+
/** Repaints the board and background for a new theme without touching the run. */
|
|
66
|
+
export declare function setTheme(g: Game, theme: GameTheme): void;
|
|
67
|
+
export declare function start(g: Game): void;
|
|
68
|
+
/** A fresh board and tray (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
|
|
69
|
+
export declare function reset(g: Game): void;
|
|
70
|
+
export declare function dispose(g: Game): void;
|
|
71
|
+
export declare function tick(g: Game, dt: number): void;
|
|
72
|
+
/** Finger down: picks up the tray piece under it (anywhere in its slot). */
|
|
73
|
+
export declare function dragStart(g: Game, x: number, y: number): void;
|
|
74
|
+
export declare function dragMove(g: Game, x: number, y: number): void;
|
|
75
|
+
/** Finger up: drops the piece if it fits, otherwise it flies back to its slot. */
|
|
76
|
+
export declare function dragEnd(g: Game): void;
|
|
77
|
+
export {};
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { type Color, type Entity, type Vec3, type World } from '@nayan-ui/engine';
|
|
2
|
+
import type { GameTheme } from '../../services/ThemeService';
|
|
3
|
+
import type { PopBurstOptions } from '../shared/EngineBlasts';
|
|
4
|
+
import { type Layout } from './BlockBlastConstants';
|
|
5
|
+
/** A view point (from the top-left) at depth `z`, in world space. */
|
|
6
|
+
export declare const toWorld: (l: Layout, x: number, y: number, z?: number) => Vec3;
|
|
7
|
+
/** Centre of a board cell, in view points. */
|
|
8
|
+
export declare const cellCenter: (l: Layout, row: number, col: number) => [number, number];
|
|
9
|
+
export declare const trayZ: (l: Layout) => number;
|
|
10
|
+
export declare const dragZ = 80;
|
|
11
|
+
export type BoardColors = GameTheme['BOARD'];
|
|
12
|
+
/** The board: its panel and rim, the empty slots, and per-cell overlays for the drop preview. */
|
|
13
|
+
export type Board = {
|
|
14
|
+
/** The game background (theme color and pattern), behind everything. */
|
|
15
|
+
backdrop: Entity;
|
|
16
|
+
rim: Entity;
|
|
17
|
+
panel: Entity;
|
|
18
|
+
empties: Entity[];
|
|
19
|
+
/** Lines the hovered drop would complete. */
|
|
20
|
+
highlights: Entity[];
|
|
21
|
+
/** The hovered piece's cells (its color, or the invalid color). */
|
|
22
|
+
ghosts: Entity[];
|
|
23
|
+
};
|
|
24
|
+
export declare function buildBoard(world: World, l: Layout, colors: BoardColors, theme: GameTheme): Board;
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/** Repaints the board for a theme (the run carries on). */
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export declare function colorBoard(world: World, b: Board, colors: BoardColors): void;
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/** Shows or hides a preview overlay (`null` hides it). */
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export declare function setOverlay(world: World, overlay: Entity, color: Color | null): void;
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/** A placed block on the board. */
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export declare function spawnBlock(world: World, l: Layout, row: number, col: number, color: Color): Entity;
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/** A piece: an invisible root at its centre with one block per cell, at `scale` of board size. */
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export declare function spawnPiece(world: World, l: Layout, shape: readonly (readonly number[])[], color: Color, at: [number, number], scale: number): Entity;
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/** A board block's scale (for popping it away). */
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export declare const blockScale: (l: Layout) => Vec3;
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/** Where a cleared block's burst flies from (just in front of it) and glows (behind it, over its cell). */
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export declare function blockBurst(l: Layout, row: number, col: number, color: Color): PopBurstOptions;
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@@ -1,41 +1,94 @@
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export declare const
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readonly GRID_TOP: 5;
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readonly PADDLE_WIDTH: 100 | 80;
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readonly PADDLE_HEIGHT: 12 | 14;
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readonly PADDLE_BOTTOM_OFFSET: 30 | 20;
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readonly BALL_RADIUS: 7 | 8;
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readonly BALL_SPEED: 4 | 5;
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readonly POINTS_PER_BRICK: 200;
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readonly POINTS_PER_MULTI_HIT: 150;
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readonly LIVES: 3;
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readonly POWER_UP_CHANCE: 0.15;
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readonly POWER_UP_SPEED: 2;
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readonly POWER_UP_SIZE: 14 | 18;
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};
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export declare const BRICK_COLORS: readonly ["#FF3B3B", "#FFD700", "#32CD32", "#4DA6FF", "#BF5AF2", "#FF9500"];
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export declare const BRICK_COLS = 8;
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export declare const BRICK_ROWS = 5;
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export declare const LIVES = 3;
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export declare const TIME_LIMIT = 300;
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export declare const POINTS_PER_BRICK = 200;
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export declare const POINTS_PER_COMBO = 150;
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export declare const COMBO_CALLOUT = 3;
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export declare enum PowerUpType {
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WIDE_PADDLE = "wide_paddle",
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MULTI_BALL = "multi_ball",
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EXTRA_LIFE = "extra_life"
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}
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export declare const
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export declare const
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export declare const POWER_UP_TYPES: readonly [PowerUpType.WIDE_PADDLE, PowerUpType.MULTI_BALL, PowerUpType.EXTRA_LIFE];
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export declare const POWER_UP_CHANCE = 0.15;
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export declare const MAX_BALLS = 5;
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export declare const WIDE_FACTOR = 1.3;
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export declare const WIDE_MAX = 1.5;
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export declare const WIDE_TIME = 10;
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export declare const FRAME_TIME: number;
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export declare const MAX_FRAMES = 2;
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export declare const BALL_SPEED: number;
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export declare const BALL_RADIUS: number;
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export declare const LAUNCH_SPREAD: number;
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export declare const PADDLE_BOUNCE: number;
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export declare const POWER_UP_SPEED = 2;
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export declare const POWER_UP_SIZE: number;
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export declare const RELAUNCH_DELAY = 0.5;
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export declare const PADDLE_WIDTH_TIME = 0.22;
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export declare const BUMP_TIME = 0.06;
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export declare const BUMP_SPRING: {
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damping: number;
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stiffness: number;
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};
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|
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export declare const BALL_SPAWN_SPRING: {
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damping: number;
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stiffness: number;
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};
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export declare const BRICK_DROP = 18;
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export declare const BRICK_INTRO_SPRING: {
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damping: number;
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stiffness: number;
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};
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export declare const BRICK_ROW_STAGGER = 0.07;
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export declare const BRICK_COL_STAGGER = 0.018;
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export declare const PULSE_TIME = 0.52;
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export declare const TRAIL: readonly [{
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readonly k: 1.6;
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readonly r: 0.8;
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readonly o: 0.32;
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}, {
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readonly k: 3.2;
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readonly r: 0.62;
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readonly o: 0.18;
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}, {
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readonly k: 4.8;
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|
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readonly r: 0.45;
|
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|
+
readonly o: 0.08;
|
|
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|
+
}];
|
|
59
|
+
export declare const LIGHT: import("@nayan-ui/engine").Light;
|
|
60
|
+
export declare const BRICK_COLORS: readonly ["#FF3B3B", "#FFD700", "#32CD32", "#4DA6FF", "#BF5AF2", "#FF9500"];
|
|
61
|
+
export declare const POWER_UP_COLORS: Record<PowerUpType, string>;
|
|
62
|
+
export declare const PADDLE_COLOR = "#ffffff";
|
|
63
|
+
export declare const BALL_COLOR = "#e0e0e0";
|
|
64
|
+
export declare const TRAIL_COLOR = "#ffffff";
|
|
65
|
+
export declare const CLASSIC_BOARD = "rgba(255, 255, 255, 0.25)";
|
|
66
|
+
export declare const CLASSIC_BORDER = "rgba(255, 255, 255, 0.5)";
|
|
67
|
+
export declare const CLASSIC_RADIUS = 16;
|
|
68
|
+
export declare const THEMED_RADIUS = 8;
|
|
69
|
+
export type Layout = {
|
|
70
|
+
/** The GameView's size. */
|
|
71
|
+
width: number;
|
|
72
|
+
height: number;
|
|
73
|
+
/** The board: as wide as the game area, a fixed height, centred below the header. */
|
|
74
|
+
boardLeft: number;
|
|
75
|
+
boardTop: number;
|
|
76
|
+
boardWidth: number;
|
|
77
|
+
boardHeight: number;
|
|
78
|
+
brickWidth: number;
|
|
79
|
+
brickHeight: number;
|
|
80
|
+
/** The first brick's left edge and the top row's top. */
|
|
81
|
+
bricksLeft: number;
|
|
82
|
+
bricksTop: number;
|
|
83
|
+
/** One brick to the next. */
|
|
84
|
+
brickStepX: number;
|
|
85
|
+
brickStepY: number;
|
|
86
|
+
paddleWidth: number;
|
|
87
|
+
paddleHeight: number;
|
|
88
|
+
paddleTop: number;
|
|
89
|
+
/** Where the ball's centre stays between (side walls), and where a ball counts as lost. */
|
|
90
|
+
minX: number;
|
|
91
|
+
maxX: number;
|
|
92
|
+
lostY: number;
|
|
41
93
|
};
|
|
94
|
+
export declare function getLayout(width: number, height: number, offset: number): Layout;
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
import { type Camera, type Entity, World } from '@nayan-ui/engine';
|
|
2
|
+
import type { GameTheme } from '../../services/ThemeService';
|
|
3
|
+
import { type Layout, PowerUpType } from './BlockBreakerConstants';
|
|
4
|
+
import { type BallView, type Paddle, type Scenery } from './BlockBreakerScene';
|
|
5
|
+
export type Phase = 'ready' | 'playing' | 'over';
|
|
6
|
+
type Brick = {
|
|
7
|
+
row: number;
|
|
8
|
+
col: number;
|
|
9
|
+
hits: number;
|
|
10
|
+
entity: Entity | null;
|
|
11
|
+
};
|
|
12
|
+
type Ball = {
|
|
13
|
+
x: number;
|
|
14
|
+
y: number;
|
|
15
|
+
vx: number;
|
|
16
|
+
vy: number;
|
|
17
|
+
view: BallView | null;
|
|
18
|
+
};
|
|
19
|
+
type PowerUp = {
|
|
20
|
+
type: PowerUpType;
|
|
21
|
+
x: number;
|
|
22
|
+
y: number;
|
|
23
|
+
entity: Entity | null;
|
|
24
|
+
};
|
|
25
|
+
export declare function createGame(theme: GameTheme): {
|
|
26
|
+
world: World;
|
|
27
|
+
camera: Camera;
|
|
28
|
+
theme: GameTheme;
|
|
29
|
+
colors: import("./BlockBreakerScene").PieceColors;
|
|
30
|
+
layout: Layout | null;
|
|
31
|
+
scenery: Scenery | null;
|
|
32
|
+
phase: Phase;
|
|
33
|
+
/** Score, lives and the countdown live in the engine (Rust), advanced by world.update. */
|
|
34
|
+
readonly score: number;
|
|
35
|
+
readonly lives: number;
|
|
36
|
+
readonly timeLeft: number;
|
|
37
|
+
won: boolean;
|
|
38
|
+
/** Game clock, seconds: drives the delayed steps (they pause with the frame loop). */
|
|
39
|
+
time: number;
|
|
40
|
+
bricks: Brick[];
|
|
41
|
+
balls: Ball[];
|
|
42
|
+
powerUps: PowerUp[];
|
|
43
|
+
/** Bricks broken since the ball last touched the paddle. */
|
|
44
|
+
combo: number;
|
|
45
|
+
paddle: Paddle | null;
|
|
46
|
+
/** Paddle centre (board points), the width it collides with, and where a drag started. */
|
|
47
|
+
paddleX: number;
|
|
48
|
+
paddleWidth: number;
|
|
49
|
+
dragFrom: number;
|
|
50
|
+
/** The next wall to appear builds in. */
|
|
51
|
+
intro: boolean;
|
|
52
|
+
/** Game seconds the current intro has been playing (-1 until its board spawns). */
|
|
53
|
+
introAge: number;
|
|
54
|
+
onPhase: (_p: Phase) => void;
|
|
55
|
+
onScore: (_s: number) => void;
|
|
56
|
+
onLives: (_n: number) => void;
|
|
57
|
+
onTime: (_t: number) => void;
|
|
58
|
+
onWall: () => void;
|
|
59
|
+
onPaddle: () => void;
|
|
60
|
+
onBrickHit: () => void;
|
|
61
|
+
onBrickBreak: () => void;
|
|
62
|
+
onCombo: () => void;
|
|
63
|
+
onPowerUp: () => void;
|
|
64
|
+
onLaunch: () => void;
|
|
65
|
+
onLoseLife: () => void;
|
|
66
|
+
onWin: () => void;
|
|
67
|
+
onLose: () => void;
|
|
68
|
+
};
|
|
69
|
+
export type Game = ReturnType<typeof createGame>;
|
|
70
|
+
/** Lays the scene out for the view (first layout, header height, rotation): rebuilt from the run's state. */
|
|
71
|
+
export declare function setLayout(g: Game, l: Layout): void;
|
|
72
|
+
/** A new theme: the background and board are repainted and the ball and paddle recolored. */
|
|
73
|
+
export declare function setTheme(g: Game, theme: GameTheme): void;
|
|
74
|
+
export declare function start(g: Game): void;
|
|
75
|
+
/** A new wall, lives and timer (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
|
|
76
|
+
export declare function reset(g: Game): void;
|
|
77
|
+
export declare function dispose(g: Game): void;
|
|
78
|
+
export declare function tick(g: Game, dt: number): void;
|
|
79
|
+
export declare function dragStart(g: Game): void;
|
|
80
|
+
/** Slides the paddle by the drag's distance, kept inside the board. */
|
|
81
|
+
export declare function dragMove(g: Game, dx: number): void;
|
|
82
|
+
export {};
|